diff options
899 files changed, 31449 insertions, 43983 deletions
diff --git a/.github/FUNDING.yml b/.github/FUNDING.yml deleted file mode 100644 index 0820ab175d..0000000000 --- a/.github/FUNDING.yml +++ /dev/null @@ -1,2 +0,0 @@ -patreon: godotengine -custom: https://godotengine.org/donate diff --git a/.github/workflows/android_builds.yml b/.github/workflows/android_builds.yml index 6b16c10b3e..1c9a8f7f03 100644 --- a/.github/workflows/android_builds.yml +++ b/.github/workflows/android_builds.yml @@ -1,4 +1,4 @@ -name: Android Builds +name: 🤖 Android Builds on: [push, pull_request] # Global Cache Settings diff --git a/.github/workflows/ios_builds.yml b/.github/workflows/ios_builds.yml index 0657a6cb18..e6770d384a 100644 --- a/.github/workflows/ios_builds.yml +++ b/.github/workflows/ios_builds.yml @@ -1,4 +1,4 @@ -name: iOS Builds +name: ðŸ iOS Builds on: [push, pull_request] # Global Cache Settings diff --git a/.github/workflows/javascript_builds.yml b/.github/workflows/javascript_builds.disabled index 09c4c41d53..c3c51209bd 100644 --- a/.github/workflows/javascript_builds.yml +++ b/.github/workflows/javascript_builds.disabled @@ -1,4 +1,4 @@ -name: JavaScript Builds +name: 🌠JavaScript Builds on: [push, pull_request] # Global Cache Settings diff --git a/.github/workflows/linux_builds.yml b/.github/workflows/linux_builds.yml index 85ae6a5a8f..436671dd95 100644 --- a/.github/workflows/linux_builds.yml +++ b/.github/workflows/linux_builds.yml @@ -1,4 +1,4 @@ -name: Linux Builds +name: 🧠Linux Builds on: [push, pull_request] # Global Cache Settings @@ -68,6 +68,67 @@ jobs: run: | ./bin/godot.linuxbsd.opt.tools.64.mono --test + linux-editor-sanitizers: + runs-on: "ubuntu-20.04" + name: Editor with sanitizers (target=debug, tools=yes, tests=yes, use_asan=yes, use_ubsan=yes) + + steps: + - uses: actions/checkout@v2 + + # Azure repositories are not reliable, we need to prevent azure giving us packages. + - name: Make apt sources.list use the default Ubuntu repositories + run: | + sudo rm -f /etc/apt/sources.list.d/* + sudo cp -f misc/ci/sources.list /etc/apt/sources.list + sudo apt-get update + + # Install all packages (except scons) + - name: Configure dependencies + run: | + sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \ + libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm + + # Upload cache on completion and check it out now + - name: Load .scons_cache directory + id: linux-editor-cache + uses: actions/cache@v2 + with: + path: ${{github.workspace}}/.scons_cache/ + key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} + restore-keys: | + ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} + ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} + ${{github.job}}-${{env.GODOT_BASE_BRANCH}} + + # Use python 3.x release (works cross platform; best to keep self contained in it's own step) + - name: Set up Python 3.x + uses: actions/setup-python@v2 + with: + # Semantic version range syntax or exact version of a Python version + python-version: '3.x' + # Optional - x64 or x86 architecture, defaults to x64 + architecture: 'x64' + + # Setup scons, print python version and scons version info, so if anything is broken it won't run the build. + - name: Configuring Python packages + run: | + python -c "import sys; print(sys.version)" + python -m pip install scons + python --version + scons --version + + # We should always be explicit with our flags usage here since it's gonna be sure to always set those flags + - name: Compilation + env: + SCONS_CACHE: ${{github.workspace}}/.scons_cache/ + run: | + scons -j2 verbose=yes warnings=all werror=yes platform=linuxbsd tools=yes tests=yes target=debug use_asan=yes use_ubsan=yes + + # Execute unit tests for the editor + - name: Unit Tests + run: | + ./bin/godot.linuxbsd.tools.64s --test + linux-template: runs-on: "ubuntu-20.04" name: Template w/ Mono (target=release, tools=no) diff --git a/.github/workflows/macos_builds.yml b/.github/workflows/macos_builds.yml index bd3340111e..74b57adaeb 100644 --- a/.github/workflows/macos_builds.yml +++ b/.github/workflows/macos_builds.yml @@ -1,4 +1,4 @@ -name: macOS Builds +name: 🎠macOS Builds on: [push, pull_request] # Global Cache Settings diff --git a/.github/workflows/static_checks.yml b/.github/workflows/static_checks.yml index ee01dba2ba..c2af0ac549 100644 --- a/.github/workflows/static_checks.yml +++ b/.github/workflows/static_checks.yml @@ -1,4 +1,4 @@ -name: Static Checks +name: 📊 Static Checks on: [push, pull_request] jobs: diff --git a/.github/workflows/windows_builds.yml b/.github/workflows/windows_builds.yml index 0d3c78b45d..a2fa4cc7c8 100644 --- a/.github/workflows/windows_builds.yml +++ b/.github/workflows/windows_builds.yml @@ -1,4 +1,4 @@ -name: Windows Builds +name: ðŸ Windows Builds on: [push, pull_request] # Global Cache Settings diff --git a/.gitignore b/.gitignore index 6af581040c..8d1aad947d 100644 --- a/.gitignore +++ b/.gitignore @@ -383,3 +383,6 @@ ruby.png snow.png updown.png gcov.css + +# https://clangd.llvm.org/ cache folder +.clangd/ diff --git a/.lgtm.yml b/.lgtm.yml new file mode 100644 index 0000000000..e4841eaff4 --- /dev/null +++ b/.lgtm.yml @@ -0,0 +1,7 @@ +extraction: + cpp: + after_prepare: + - pip3 install scons + - PATH="/opt/work/.local/bin:$PATH" + index: + build_command: scons -j2 @@ -2,10 +2,6 @@ Alexander Holland <alexander.holland@live.de> Alexander Holland <alexander.holland@live.de> <alexander.holland@haw-hamburg.de> Alexander Holland <alexander.holland@live.de> <AlexHolly> Andrea Catania <info@andreacatania.com> -Andreas Haas <liu.gam3@gmail.com> -Andreas Haas <liu.gam3@gmail.com> <hinsbart@gmail.com> -Andreas Haas <liu.gam3@gmail.com> <hinsbart@users.noreply.github.com> -Andreas Haas <liu.gam3@gmail.com> <entenflugstuhl@gmail.com> Anish Bhobe <anishbhobe@hotmail.com> Anutrix <numaanzaheerahmed@yahoo.com> Aren Villanueva <arenvillanueva@yomogi-soft.com> <aren@displaysweet.com> @@ -28,6 +24,7 @@ dankan1890 <mewuidev2@gmail.com> Daniel J. Ramirez <djrmuv@gmail.com> Dominik 'dreamsComeTrue' JasiÅ„ski <dominikjasinski@o2.pl> Emmanuel Barroga <emmanuelbarroga@gmail.com> +Eric M <itsjusteza@gmail.com> Erik Selecký <35656626+rxlecky@users.noreply.github.com> Erik Selecký <35656626+rxlecky@users.noreply.github.com> <35656626+SeleckyErik@users.noreply.github.com> Fabian <supagu@gmail.com> @@ -69,6 +66,11 @@ Kelly Thomas <kelly.thomas@hotmail.com.au> K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> Leon Krause <lk@leonkrause.com> <eska@eska.me> Leon Krause <lk@leonkrause.com> <eska014@users.noreply.github.com> +Liz Haas <27thLiz@gmail.com> +Liz Haas <27thLiz@gmail.com> <liu.gam3@gmail.com> +Liz Haas <27thLiz@gmail.com> <hinsbart@gmail.com> +Liz Haas <27thLiz@gmail.com> <hinsbart@users.noreply.github.com> +Liz Haas <27thLiz@gmail.com> <entenflugstuhl@gmail.com> Manuel Strey <manuel.strey@gmx.de> Marcelo Fernandez <marcelofg55@gmail.com> Marcin Zawiejski <dragmz@gmail.com> diff --git a/AUTHORS.md b/AUTHORS.md index f1803c672c..8ae19cfdf7 100644 --- a/AUTHORS.md +++ b/AUTHORS.md @@ -32,7 +32,6 @@ name is available. Alexey Khoroshavin (allkhor) Alket Rexhepi (alketii) Andrea Catania (AndreaCatania) - Andreas Haas (Hinsbart) Andrii Doroshenko (Xrayez) Andy Moss (MillionOstrich) Anish Bhobe (KidRigger) @@ -67,6 +66,7 @@ name is available. Emmanuel Leblond (touilleMan) Eoin O'Neill (Eoin-ONeill-Yokai) Eric Lasota (elasota) + Eric M (EricEzaM) Eric Rybicki (ericrybick) Erik Selecký (rxlecky) est31 @@ -97,6 +97,7 @@ name is available. Jakub Grzesik (kubecz3k) James Buck (jbuck3) Jérôme Gully (Nutriz) + Jia Jun Chai (SkyLucilfer) Joan Fons Sanchez (JFonS) Johan Manuel (29jm) Joshua Grams (JoshuaGrams) @@ -107,7 +108,8 @@ name is available. Kostadin Damyanov (Max-Might) K. S. Ernest (iFire) Lee (fire) lawnjelly - Leon Krause (eska014) + Leon Krause (leonkrause) + Liz Haas (27thLiz) Lucien Menassol (Kanabenki) m4nu3lf Maganty Rushyendra (mrushyendra) @@ -134,6 +136,7 @@ name is available. muiroc Nathan Warden (NathanWarden) Nils André-Chang (NilsIrl) + Noah Beard (TwistedTwigleg) Nuno Donato (nunodonato) Ovnuniarchos Pascal Richter (ShyRed) @@ -157,12 +160,15 @@ name is available. Robin Hübner (profan) romulox-x Ruslan Mustakov (endragor) + Ryan Roden-Corrent (rrcore) Saniko (sanikoyes) santouits SaracenOne + Sergey Minakov (naithar) sersoong Shiqing (kawa-yoiko) Simon Wenner (swenner) + Stijn Hinlopen (hinlopen) Swarnim Arun (minraws) Thakee Nathees (ThakeeNathees) Theo Hallenius (TheoXD) diff --git a/CODE_OF_CONDUCT.md b/CODE_OF_CONDUCT.md deleted file mode 100644 index f10438769d..0000000000 --- a/CODE_OF_CONDUCT.md +++ /dev/null @@ -1,4 +0,0 @@ -# Code of Conduct - -By participating in this repository, you agree to abide by the -[Godot Engine Code of Conduct](https://godotengine.org/code-of-conduct). diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt index e5d30e3328..757913f0bd 100644 --- a/COPYRIGHT.txt +++ b/COPYRIGHT.txt @@ -162,11 +162,6 @@ Comment: The FreeType Project Copyright: 1996-2020, David Turner, Robert Wilhelm, and Werner Lemberg. License: FTL -Files: ./thirdparty/glad/ -Comment: glad -Copyright: 2013-2019, David Herberth -License: Expat - Files: ./thirdparty/glslang/ Comment: glslang Copyright: 2015-2018 Google, Inc. @@ -343,7 +338,7 @@ License: Expat Files: ./thirdparty/tinyexr/ Comment: TinyEXR -Copyright: 2014-2019, Syoyo Fujita +Copyright: 2014-2020, Syoyo Fujita 2002, Industrial Light & Magic, a division of Lucas Digital Ltd. LLC License: BSD-3-clause @@ -12,37 +12,47 @@ generous deed immortalized in the next stable release of Godot Engine. ## Platinum sponsors + Gamblify <https://www.gamblify.com> Heroic Labs <https://heroiclabs.com> Interblock <http://interblockgaming.com> ## Gold sponsors - Gamblify <https://www.gamblify.com> + None currently, become one! <https://godotengine.org/donate> + +## Silver sponsors + Moonwards <https://www.moonwards.com> +## Bronze sponsors + + Brandon Lamb + Garry Newman + ## Mini sponsors AD Ford - Alan Beauchamp albinaask Alejandro Saucedo + alex brown Andrew Dunai - Brandon Lamb Christian Baune + Christoffer Sundbom Christopher Montesano Darkhan Baimyrza Darrin Massena + David Mydlarz Digital Grows Dov Zimring Edward Flick Gamechuck GameDev.net - Grady Hein-Pieter van Braam Jacob McKenney Jasper Brooks Javary Co. Jeffery Chiu + Jonah Stich Justin Arnold Kyle Szklenski Marcel Kräml @@ -51,159 +61,162 @@ generous deed immortalized in the next stable release of Godot Engine. Mike King Nathan Warden Neal Gompa (Conan Kudo) + Patrick Schmidt Ronnie Cheng Slobodan Milnovic Stephan Lanfermann Steve + Thomas Krampl Tristan Pemble VilliHaukka + Violin Iliev + è•æƒŸå… ## Gold donors - Bjarke - David Gehrig - David Snopek - Ed Morley - Florian Rämisch - Jakub Grzesik - Manuele Finocchiaro - Officine Pixel S.n.c. - Rami - Ronan Zeegers - Sofox - Spicylewd - Taylor Ritenour - Zaven Muradyan - - Andreas Schüle - Andres Hernandez + Andrew Morsillo Asher Glick Austen McRae Bernhard Werner - beVR Carlo Cabanilla + Chris Goddard Christopher Case Daniel James + David Gehrig David Giardi - Default Name + David Snopek + Ed Morley eggs + Ellen Poe Florian Breisch + Florian Rämisch Forge Gamejunkey + Grady + Jakub Grzesik Javier Roman + Jeff Nyte + Joan Fons Jon Woodward Karl Werf Klavdij Voncina Lex Steers Luke Maciej Pendolski + Manuele Finocchiaro + Markus Wiesner + Mason Bially Matthew Hillier + m kaersten Mohamed Ikbel Boulabiar Monster Vial + Officine Pixel S.n.c. + Rami Rene + Rene Tailleur Retro Village Rob Messick Roland Fredenhagen - Ryan Badour + Ronan Zeegers Sandro Jenny Sarksus - Scott Wadden + Sean Sergey - thechris + Sofox + Spicylewd + Taylor Ritenour Tom Langwaldt Tricky Fat Cat tukon William Wold + xagonist + Zaven Muradyan - Alex Khayrullin - alice gambrell - Andrew Harris - Barugon - Chris Goddard - Chris Serino - Christian Padilla - Conrad Curry - Craig Smith - Darrian Little - dragonage13 - GiulianoB - Hoai Nam Tran - Horváth Péter - Jeff Nyte - Joan Fons - Joshua Flores - Leo Fidel R Liban - Michael Dürwald - Péter Magyar - Petr Malac - Rob - Robert Willes - Ronnie Ashlock - SKison - Thomas Bjarnelöf - Valryia - Vincent Henderson - VojtÄ›ch - Wojciech Chojnacki - Xavier PATRICELLI - Zoran Kukulj - + Aaron Winter Adam Nakonieczny Adam Neumann Alexander J Maynard + Alex de la Mare Alexey Dyadchenko + Alex Khayrullin + alice gambrell Andreas Funke André Frélicot + Andrew Harris + Antoni Batchelli aoshiwik - Ben Powell + Arisaka Mayuki + Barugon + Can Eris Carlos de Sousa Marques Charlie Whitfield Chase Taranto Chelsea Hash Chris Petrich - Christian Alexander Bjørklund Bøhler + Chris Serino Christian Leth Jeppesen Cody Parker + Conrad Curry Craig Ostrin - curtis Kramer + Craig Smith D + Darrian Little Dev To be curious Digital Denizen Easypete Edgar Sun Eugenio Hugo Salgüero Jáñez + Felix Brückner flesk F S + Gabrielius VaiÅ¡kÅ«nas Gary Hulst gavlig GGGames.org + GiulianoB + Green Fox Guilherme Felipe de C. G. da Silva Heath Hayes + Hoai Nam Tran + Horváth Péter Hu Hund - Isaac Clausman + James Couzens + Jared Jared White - Joe Flood + Joel Fivat + Joel Höglund John G Gentzel Jose Malheiro Joseph Crane + Joshie Sparks + Joshua Flores Joshua Lesperance Juan Velandia + Judd Julian Todd Juraj Móza + JUSTIN CARROLL Justo Delgado Baudà Kelteseth kickmaniac kinfox + kuku + Lachie Lain Ballard + Leo Fidel R Liban luca duran + Luc-Frédéric Langis + MadScientistCarl Marcelo Dornbusch Lopes - Marcelo Henrique Gonçalves + Marisa Clardy Markus Fehr - Markus Wiesner Martin Eigel + Martin Kotz + Martin Soucek Matt Eunson + Michael + Michael Dürwald Mikado069 - m kaersten MuffinManKen Nick Abousselam Oliver Dick @@ -211,67 +224,91 @@ generous deed immortalized in the next stable release of Godot Engine. Patrick Ting Paul Hocker Paul Von Zimmerman + Pedro Silva Pete Goodwin + Péter Magyar + Petr Malac PhaineOfCatz pl Ranoller + Raymond Harris + razmie + Ricardo Alcantara + Rob + Robert Willes Rob McInroy Rocknight Studios - Ryan + Ronnie Ashlock + Ryan Wilson Samuel Judd Scott Pilet - Scott Ryan-Taylor Sean Morgan Sean Robertson Sébastien Serban Serafimescu - SleepCircle + Sergey Minakov + Shishir Tandale + SKison spilldata + Steven Landow Stoned Xander Tahiti Bos TheLevelOfDetail . + Thomas Bjarnelöf Thomas Kurz + Tim Howard + Timothy Pulliam Tobias Bocanegra Trent Fehl - Urho + Valryia + VikFro + VojtÄ›ch + voxelv William Foster + Wojciech Chojnacki + Xavier PATRICELLI + xzibiting Zhou Tuizhi Zie Weaver - è•æƒŸå… + Zoran Kukulj ## Silver donors 1D_Inc Aaron - Aaron Winter - Abel Crunk + Aaron Passchier Abraham Haskins Acheron Adam Adam Brunnmeier - Adam Carr + Adam Carr Adam Long Adam McCurdy - Adam Netzel Adam N Webber Adam Smeltzer Adam SzymaÅ„ski Adisibio + Agar3s - Giovanny Beltrán Agustinus Arya Aidan O'Flannagain Aki Mimoto + Alan Beauchamp Albin Jonasson Svärdsby Alder Stefano AleMax Alessandro Senese Alexander Erlemann + Alexandre Beaudoin alex clavelle + Ali Al-Khalifa Allan Davis Allen Schade Andreas Krampitz André Simões + Andre Stackhouse andrew james morris Andrew Mansuetti + Andrew Rosenwinkel Andrew Thomas Ano Nim Anthony Avina @@ -282,46 +319,60 @@ generous deed immortalized in the next stable release of Godot Engine. Arthur S. Muszynski Ashley Claymore Ashton Scott Snapp + Astier Mickael Aubrey Falconer B A Balázs Batári - Balázs Hasprai + Balázs Kondákor Bartosz Bielecki + Bekhoucha Danyl Benedikt Ben Vercammen Bernd Jänichen - Bjarne + Bjarne Voigtländer Black Block Blair Allen Bobby CC Wong + Borkzilla Bram brian + Brian mc gowan + Brodie Fairhall Burney Waring + Caleb Gartner Cameron Meyer + Carlos Cejudo Carl van der Geest Carwyn Edwards Cas Brugman Cassidy James + Chad Steadman Chris Brown Chris Chapin + Chris Jagusch + Christian Clavet Christian Winter - Christoffer Sundbom - Christoph Brodmann + Christoffer Dahlblom Christophe Gagnier Christopher Schmitt - Christoph Woinke Clay Heaton Cole Johnson - Cuauhtemoc Moreno + Conall O Curt King - Daniel Kimblad + CzechBlueBear + Daniel De Macedo Daniel Johnson DanielMaximiano + Daniel Szarfman Daniel Tebbutt + Danny Welch + Daren Scot Wilson Dave Walker + David Bôle David May David Woodard - Dimitri Stanojevic + David Zanetti + Dmitry Fisher Dmytro Korchynskyi Dominik Wetzel Donn Eddy @@ -341,6 +392,7 @@ generous deed immortalized in the next stable release of Godot Engine. Eric Ellingson Eric Williams Erkki Seppälä + ET Garcia Evan Rose Fain Faisal Alkubaisi @@ -348,7 +400,6 @@ generous deed immortalized in the next stable release of Godot Engine. Fekinox Felix Bohmann Flaredown - Florian Richer Forty Doubleu Frank FuDiggity @@ -356,6 +407,7 @@ generous deed immortalized in the next stable release of Godot Engine. gamedev by Celio Gary Thomas George Marques + Greg Lincoln Greg Olson GREGORY C FEIN Greyson Richey @@ -365,9 +417,11 @@ generous deed immortalized in the next stable release of Godot Engine. Guldoman Gustavo Loureiro dos Reis Hal A + helija Heribert Hirth Hunter Jones Hylpher + Ian Williams Iiari iKlem IndustrialRobot @@ -377,23 +431,23 @@ generous deed immortalized in the next stable release of Godot Engine. Jaguar Jaiden Gerig Jaime Ruiz-Borau Vizárraga + Jake Huxell Jako Danar + James James A F Manley + James Thomas Jamiee H Jamie Massey Janders JARKKO PARVIAINEN + Jason Uechi Jean-Baptiste LEPESME Jeff Hungerford Jennifer Graves Jesse Dubay Joe Alden - Joel Fivat - Joel Höglund - Joel Setterberg - Johannes Goslar + Joe Klemmer John Gabriel - John Walker Jomei Jackson Jonas Jonas Bernemann @@ -402,39 +456,41 @@ generous deed immortalized in the next stable release of Godot Engine. Jonatan R Jonathan G Jon Bonazza + Jon Oakes Jon Sully Jordy Goodridge Jorge Antunes - Jose Aleman Jose C. Rubio Joseph Catrambone Josh Mitchell Joshua Southerland Juanfran - Judd Julian Murgia June Little JungleRobba Justin Calleja Justin Hamilton + Justin Oaksford Justin Spedding KaDokta Karel NÄ›mec Kauzig Keedong Park + Keinan Powers Keith Bradner Kent Jofur Kevin McPhillips - Kevin Velasco Kiri Jolly Kjetil Haugland - Klagsam + Kristian Nygaard Jensen KsyTek Games Kuan Cheang kycho Kyle Appelgate Kyuppin + Laurent CHEA Laurent Tréguier + LEMMiNO Leonardo Dimano Lin Chear Linus Lind Lundgren @@ -447,6 +503,7 @@ generous deed immortalized in the next stable release of Godot Engine. Marco Lardelli Mark Jad Mark Krenz + Markus Martin Markus Michael Egger Martin FIbik Martin Holas @@ -456,22 +513,23 @@ generous deed immortalized in the next stable release of Godot Engine. Marvin Mathieu Matt Edwards - Mauro Pellegrini + Matthew Booe Max Fiedler Maxime Blade Maxwell Megasploot Melissa Mears mewin + Michael Cullen Michael Haney MichaÅ‚ Skwarek - Mikael Olsson Mikayla Mike Birkhead Mike Cunningham + Mitchell J. Wagner Molinghu + Molly Jameson MoM - Mored4u Nathan Fish Natrim nee @@ -484,62 +542,72 @@ generous deed immortalized in the next stable release of Godot Engine. Nick Allen Nick Macholl Niclas Eriksen + Nicolas Goll-Perrier Nicolás Montaña Nicolas SAN AGUSTIN NZ + '@oddgoo + OKV Oleg Reva Olivier Omar Delarosa + Orinxlm + Oscar Domingo Oscar Norlander - Pan Ip Parinya Teerakasemsuk Patrick Dully Patrick Nafarrete Paul Gieske Paul Mason PaweÅ‚ Kowal + PaweÅ‚ Åyczkowski Pedro Assuncao Penguin - Peter Philip Cohoe + Pierre-Nicolas Tollitte Piotr Góral Point08 + Preethi Vaidyanathan + Price Comstock pwab - Rad Cat Rafa Laguna - Ram Remi Rampin Rémi Verschelde Reneator - Ricardo Alcantara Richard Diss Richard Ivánek Robert Farr (Larington) Robert Larnach + Rob Ruana Roger Smith Roland RzÄ…sa Roman Tinkov Ronald Ho Hip (CrimsonZA) Ronan Ronny Mühle + Ross Squires Ryan Groom + Sam Caulfield Sam Edson Samuele Zolfanelli + sayaks Scott D. Yelich Scott Longley ScottMakesGames Sebastian Michailidis Sebastian Vetter Sergio Mello-Grand + Shaher Shane Shane Sicienski Shane Spoor - Shiomi '- Duy Kevin Nguyen + Shiomi - Duy Kevin Nguyen Siim Raidma Simon Jonas Larsen + Simon Schoenenberger Simon Wenner Sintinium - SK + Skalli smbe19 smo1704 soft circles @@ -547,9 +615,11 @@ generous deed immortalized in the next stable release of Godot Engine. Stefano Caronia Steve Cloete Svenne Krap - Taylor Fahlman + tadashi endo + Tannen Helmers Terry tezuvholovdr + Theodore Lindsey TheVoiceInMyHead thomas Thomas Bechtold @@ -557,39 +627,50 @@ generous deed immortalized in the next stable release of Godot Engine. Thomas Kelly Tim Drumheller Tim Erskine + Tim Gleason Timothy B. MacDonald - Title Plinsut Tobbun Tobias Bradtke - Tom Glenn Toni Duran + Tony Zhao Torgeir Lilleskog Torsten Crass Travis O'Brien Trent Skinner + Triptych + Triumph263 . Troy Bonneau Tryggve Sollid Turgut Temucin Tyler Compton Tyler Stafos UltyX + Uther Valentà Gà mez Vaughan Ling Victor Vigilant Watch + Viktor Ismagilov Vincent Cloutier + Vitor Balbio Vladimir Savin waka nya Wayne Haak werner mendizabal Wiley Thompson Will + William Edwards + William F Siqueira + William Hogben + Windvis Wyatt Goodin + x1212 Yegor Smirnov YiYin Gu - Yuri LaPointe Yuri Sizov + Zak Stephens Zgegnesh Hemomancer + ΒΑΣΙΛΗΣ ΓΕΩΡΓΑΚΟΠΟΥΛΟΣ éƒæ™¨ç…œ ## Bronze donors @@ -72,7 +72,6 @@ provided by the community, such as text and video tutorials, demos, etc. Consult the [community channels](https://godotengine.org/community) for more information. -[](https://github.com/godotengine/godot/actions) [](https://www.codetriage.com/godotengine/godot) [](https://hosted.weblate.org/engage/godot-engine/?utm_source=widget) [](https://lgtm.com/projects/g/godotengine/godot/alerts) diff --git a/SConstruct b/SConstruct index 96d2f1abe7..b7b0321039 100644 --- a/SConstruct +++ b/SConstruct @@ -12,9 +12,7 @@ from collections import OrderedDict # Local import methods -import gles_builders -import version -from platform_methods import run_in_subprocess +import glsl_builders # Scan possible build platforms @@ -310,9 +308,10 @@ if selected_platform in platform_list: from SCons import __version__ as scons_raw_version scons_ver = env._get_major_minor_revision(scons_raw_version) - if scons_ver >= (3, 1, 1): - env.Tool("compilation_db", toolpath=["misc/scons"]) - env.Alias("compiledb", env.CompilationDatabase("compile_commands.json")) + + if scons_ver >= (4, 0, 0): + env.Tool("compilation_db") + env.Alias("compiledb", env.CompilationDatabase()) if env["dev"]: env["verbose"] = True @@ -629,18 +628,13 @@ if selected_platform in platform_list: if not env["platform"] == "server": GLSL_BUILDERS = { - "GLES2_GLSL": env.Builder( - action=env.Run(gles_builders.build_gles2_headers, 'Building GLES2_GLSL header: "$TARGET"'), - suffix="glsl.gen.h", - src_suffix=".glsl", - ), "RD_GLSL": env.Builder( - action=env.Run(gles_builders.build_rd_headers, 'Building RD_GLSL header: "$TARGET"'), + action=env.Run(glsl_builders.build_rd_headers, 'Building RD_GLSL header: "$TARGET"'), suffix="glsl.gen.h", src_suffix=".glsl", ), "GLSL_HEADER": env.Builder( - action=env.Run(gles_builders.build_raw_headers, 'Building GLSL header: "$TARGET"'), + action=env.Run(glsl_builders.build_raw_headers, 'Building GLSL header: "$TARGET"'), suffix="glsl.gen.h", src_suffix=".glsl", ), diff --git a/core/SCsub b/core/SCsub index d08f17c60a..16ee49d003 100644 --- a/core/SCsub +++ b/core/SCsub @@ -4,7 +4,6 @@ Import("env") import core_builders import make_binders -from platform_methods import run_in_subprocess env.core_sources = [] @@ -162,13 +161,17 @@ env.CommandNoCache( # Authors env.Depends("#core/authors.gen.h", "../AUTHORS.md") env.CommandNoCache( - "#core/authors.gen.h", "../AUTHORS.md", env.Run(core_builders.make_authors_header, "Generating authors header."), + "#core/authors.gen.h", + "../AUTHORS.md", + env.Run(core_builders.make_authors_header, "Generating authors header."), ) # Donors env.Depends("#core/donors.gen.h", "../DONORS.md") env.CommandNoCache( - "#core/donors.gen.h", "../DONORS.md", env.Run(core_builders.make_donors_header, "Generating donors header."), + "#core/donors.gen.h", + "../DONORS.md", + env.Run(core_builders.make_donors_header, "Generating donors header."), ) # License diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index 045d7d5872..489ff762c9 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -31,6 +31,7 @@ #include "core_bind.h" #include "core/crypto/crypto_core.h" +#include "core/debugger/engine_debugger.h" #include "core/io/file_access_compressed.h" #include "core/io/file_access_encrypted.h" #include "core/io/json.h" @@ -2467,3 +2468,154 @@ Ref<JSONParseResult> _JSON::parse(const String &p_json) { } _JSON *_JSON::singleton = nullptr; + +////// _EngineDebugger ////// + +void _EngineDebugger::_bind_methods() { + ClassDB::bind_method(D_METHOD("is_active"), &_EngineDebugger::is_active); + + ClassDB::bind_method(D_METHOD("register_profiler", "name", "toggle", "add", "tick"), &_EngineDebugger::register_profiler); + ClassDB::bind_method(D_METHOD("unregister_profiler", "name"), &_EngineDebugger::unregister_profiler); + ClassDB::bind_method(D_METHOD("is_profiling", "name"), &_EngineDebugger::is_profiling); + ClassDB::bind_method(D_METHOD("has_profiler", "name"), &_EngineDebugger::has_profiler); + + ClassDB::bind_method(D_METHOD("profiler_add_frame_data", "name", "data"), &_EngineDebugger::profiler_add_frame_data); + ClassDB::bind_method(D_METHOD("profiler_enable", "name", "enable", "arguments"), &_EngineDebugger::profiler_enable, DEFVAL(Array())); + + ClassDB::bind_method(D_METHOD("register_message_capture", "name", "callable"), &_EngineDebugger::register_message_capture); + ClassDB::bind_method(D_METHOD("unregister_message_capture", "name"), &_EngineDebugger::unregister_message_capture); + ClassDB::bind_method(D_METHOD("has_capture", "name"), &_EngineDebugger::has_capture); + + ClassDB::bind_method(D_METHOD("send_message", "message", "data"), &_EngineDebugger::send_message); +} + +bool _EngineDebugger::is_active() { + return EngineDebugger::is_active(); +} + +void _EngineDebugger::register_profiler(const StringName &p_name, const Callable &p_toggle, const Callable &p_add, const Callable &p_tick) { + ERR_FAIL_COND_MSG(profilers.has(p_name) || has_profiler(p_name), "Profiler already registered: " + p_name); + profilers.insert(p_name, ProfilerCallable(p_toggle, p_add, p_tick)); + ProfilerCallable &p = profilers[p_name]; + EngineDebugger::Profiler profiler( + &p, + &_EngineDebugger::call_toggle, + &_EngineDebugger::call_add, + &_EngineDebugger::call_tick); + EngineDebugger::register_profiler(p_name, profiler); +} + +void _EngineDebugger::unregister_profiler(const StringName &p_name) { + ERR_FAIL_COND_MSG(!profilers.has(p_name), "Profiler not registered: " + p_name); + EngineDebugger::unregister_profiler(p_name); + profilers.erase(p_name); +} + +bool _EngineDebugger::_EngineDebugger::is_profiling(const StringName &p_name) { + return EngineDebugger::is_profiling(p_name); +} + +bool _EngineDebugger::has_profiler(const StringName &p_name) { + return EngineDebugger::has_profiler(p_name); +} + +void _EngineDebugger::profiler_add_frame_data(const StringName &p_name, const Array &p_data) { + EngineDebugger::profiler_add_frame_data(p_name, p_data); +} + +void _EngineDebugger::profiler_enable(const StringName &p_name, bool p_enabled, const Array &p_opts) { + if (EngineDebugger::get_singleton()) { + EngineDebugger::get_singleton()->profiler_enable(p_name, p_enabled, p_opts); + } +} + +void _EngineDebugger::register_message_capture(const StringName &p_name, const Callable &p_callable) { + ERR_FAIL_COND_MSG(captures.has(p_name) || has_capture(p_name), "Capture already registered: " + p_name); + captures.insert(p_name, p_callable); + Callable &c = captures[p_name]; + EngineDebugger::Capture capture(&c, &_EngineDebugger::call_capture); + EngineDebugger::register_message_capture(p_name, capture); +} + +void _EngineDebugger::unregister_message_capture(const StringName &p_name) { + ERR_FAIL_COND_MSG(!captures.has(p_name), "Capture not registered: " + p_name); + EngineDebugger::unregister_message_capture(p_name); + captures.erase(p_name); +} + +bool _EngineDebugger::has_capture(const StringName &p_name) { + return EngineDebugger::has_capture(p_name); +} + +void _EngineDebugger::send_message(const String &p_msg, const Array &p_data) { + ERR_FAIL_COND_MSG(!EngineDebugger::is_active(), "Can't send message. No active debugger"); + EngineDebugger::get_singleton()->send_message(p_msg, p_data); +} + +void _EngineDebugger::call_toggle(void *p_user, bool p_enable, const Array &p_opts) { + Callable &toggle = ((ProfilerCallable *)p_user)->callable_toggle; + if (toggle.is_null()) { + return; + } + Variant enable = p_enable, opts = p_opts; + const Variant *args[2] = { &enable, &opts }; + Variant retval; + Callable::CallError err; + toggle.call(args, 2, retval, err); + ERR_FAIL_COND_MSG(err.error != Callable::CallError::CALL_OK, "Error calling 'toggle' to callable: " + Variant::get_callable_error_text(toggle, args, 2, err)); +} + +void _EngineDebugger::call_add(void *p_user, const Array &p_data) { + Callable &add = ((ProfilerCallable *)p_user)->callable_add; + if (add.is_null()) { + return; + } + Variant data = p_data; + const Variant *args[1] = { &data }; + Variant retval; + Callable::CallError err; + add.call(args, 1, retval, err); + ERR_FAIL_COND_MSG(err.error != Callable::CallError::CALL_OK, "Error calling 'add' to callable: " + Variant::get_callable_error_text(add, args, 1, err)); +} + +void _EngineDebugger::call_tick(void *p_user, float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time) { + Callable &tick = ((ProfilerCallable *)p_user)->callable_tick; + if (tick.is_null()) { + return; + } + Variant frame_time = p_frame_time, idle_time = p_idle_time, physics_time = p_physics_time, physics_frame_time = p_physics_frame_time; + const Variant *args[4] = { &frame_time, &idle_time, &physics_time, &physics_frame_time }; + Variant retval; + Callable::CallError err; + tick.call(args, 4, retval, err); + ERR_FAIL_COND_MSG(err.error != Callable::CallError::CALL_OK, "Error calling 'tick' to callable: " + Variant::get_callable_error_text(tick, args, 4, err)); +} + +Error _EngineDebugger::call_capture(void *p_user, const String &p_cmd, const Array &p_data, bool &r_captured) { + Callable &capture = *(Callable *)p_user; + if (capture.is_null()) { + return FAILED; + } + Variant cmd = p_cmd, data = p_data; + const Variant *args[2] = { &cmd, &data }; + Variant retval; + Callable::CallError err; + capture.call(args, 2, retval, err); + ERR_FAIL_COND_V_MSG(err.error != Callable::CallError::CALL_OK, FAILED, "Error calling 'capture' to callable: " + Variant::get_callable_error_text(capture, args, 2, err)); + ERR_FAIL_COND_V_MSG(retval.get_type() != Variant::BOOL, FAILED, "Error calling 'capture' to callable: " + String(capture) + ". Return type is not bool."); + r_captured = retval; + return OK; +} + +_EngineDebugger::~_EngineDebugger() { + for (Map<StringName, Callable>::Element *E = captures.front(); E; E = E->next()) { + EngineDebugger::unregister_message_capture(E->key()); + } + captures.clear(); + for (Map<StringName, ProfilerCallable>::Element *E = profilers.front(); E; E = E->next()) { + EngineDebugger::unregister_profiler(E->key()); + } + profilers.clear(); +} + +_EngineDebugger *_EngineDebugger::singleton = nullptr; diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h index a1fedf1bb8..a59fcda60c 100644 --- a/core/bind/core_bind.h +++ b/core/bind/core_bind.h @@ -715,4 +715,58 @@ public: _JSON() { singleton = this; } }; +class _EngineDebugger : public Object { + GDCLASS(_EngineDebugger, Object); + + class ProfilerCallable { + friend class _EngineDebugger; + + Callable callable_toggle; + Callable callable_add; + Callable callable_tick; + + public: + ProfilerCallable() {} + + ProfilerCallable(const Callable &p_toggle, const Callable &p_add, const Callable &p_tick) { + callable_toggle = p_toggle; + callable_add = p_add; + callable_tick = p_tick; + } + }; + + Map<StringName, Callable> captures; + Map<StringName, ProfilerCallable> profilers; + +protected: + static void _bind_methods(); + static _EngineDebugger *singleton; + +public: + static _EngineDebugger *get_singleton() { return singleton; } + + bool is_active(); + + void register_profiler(const StringName &p_name, const Callable &p_toggle, const Callable &p_add, const Callable &p_tick); + void unregister_profiler(const StringName &p_name); + bool is_profiling(const StringName &p_name); + bool has_profiler(const StringName &p_name); + void profiler_add_frame_data(const StringName &p_name, const Array &p_data); + void profiler_enable(const StringName &p_name, bool p_enabled, const Array &p_opts = Array()); + + void register_message_capture(const StringName &p_name, const Callable &p_callable); + void unregister_message_capture(const StringName &p_name); + bool has_capture(const StringName &p_name); + + void send_message(const String &p_msg, const Array &p_data); + + static void call_toggle(void *p_user, bool p_enable, const Array &p_opts); + static void call_add(void *p_user, const Array &p_data); + static void call_tick(void *p_user, float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time); + static Error call_capture(void *p_user, const String &p_cmd, const Array &p_data, bool &r_captured); + + _EngineDebugger() { singleton = this; } + ~_EngineDebugger(); +}; + #endif // CORE_BIND_H diff --git a/core/color.cpp b/core/color.cpp index 27a2d0af5c..c61ee0e64a 100644 --- a/core/color.cpp +++ b/core/color.cpp @@ -261,33 +261,21 @@ Color Color::from_rgbe9995(uint32_t p_rgbe) { return Color(rd, gd, bd, 1.0f); } -static float _parse_col(const String &p_str, int p_ofs) { - int ig = 0; - - for (int i = 0; i < 2; i++) { - int c = p_str[i + p_ofs]; - int v = 0; - - if (c >= '0' && c <= '9') { - v = c - '0'; - } else if (c >= 'a' && c <= 'f') { - v = c - 'a'; - v += 10; - } else if (c >= 'A' && c <= 'F') { - v = c - 'A'; - v += 10; - } else { - return -1; - } - - if (i == 0) { - ig += v * 16; - } else { - ig += v; - } +static int _parse_col4(const String &p_str, int p_ofs) { + char character = p_str[p_ofs]; + + if (character >= '0' && character <= '9') { + return character - '0'; + } else if (character >= 'a' && character <= 'f') { + return character + (10 - 'a'); + } else if (character >= 'A' && character <= 'F') { + return character + (10 - 'A'); } + return -1; +} - return ig; +static int _parse_col8(const String &p_str, int p_ofs) { + return _parse_col4(p_str, p_ofs) * 16 + _parse_col4(p_str, p_ofs + 1); } Color Color::inverted() const { @@ -302,49 +290,54 @@ Color Color::contrasted() const { return c; } -Color Color::html(const String &p_color) { - String color = p_color; +Color Color::html(const String &p_rgba) { + String color = p_rgba; if (color.length() == 0) { return Color(); } if (color[0] == '#') { - color = color.substr(1, color.length() - 1); - } - if (color.length() == 3 || color.length() == 4) { - String exp_color; - for (int i = 0; i < color.length(); i++) { - exp_color += color[i]; - exp_color += color[i]; - } - color = exp_color; + color = color.substr(1); } + // If enabled, use 1 hex digit per channel instead of 2. + // Other sizes aren't in the HTML/CSS spec but we could add them if desired. + bool is_shorthand = color.length() < 5; bool alpha = false; if (color.length() == 8) { alpha = true; } else if (color.length() == 6) { alpha = false; + } else if (color.length() == 4) { + alpha = true; + } else if (color.length() == 3) { + alpha = false; } else { - ERR_FAIL_V_MSG(Color(), "Invalid color code: " + p_color + "."); + ERR_FAIL_V_MSG(Color(), "Invalid color code: " + p_rgba + "."); } - int a = 255; - if (alpha) { - a = _parse_col(color, 0); - ERR_FAIL_COND_V_MSG(a < 0, Color(), "Invalid color code: " + p_color + "."); + float r, g, b, a = 1.0; + if (is_shorthand) { + r = _parse_col4(color, 0) / 15.0; + g = _parse_col4(color, 1) / 15.0; + b = _parse_col4(color, 2) / 15.0; + if (alpha) { + a = _parse_col4(color, 3) / 15.0; + } + } else { + r = _parse_col8(color, 0) / 255.0; + g = _parse_col8(color, 2) / 255.0; + b = _parse_col8(color, 4) / 255.0; + if (alpha) { + a = _parse_col8(color, 6) / 255.0; + } } + ERR_FAIL_COND_V_MSG(r < 0, Color(), "Invalid color code: " + p_rgba + "."); + ERR_FAIL_COND_V_MSG(g < 0, Color(), "Invalid color code: " + p_rgba + "."); + ERR_FAIL_COND_V_MSG(b < 0, Color(), "Invalid color code: " + p_rgba + "."); + ERR_FAIL_COND_V_MSG(a < 0, Color(), "Invalid color code: " + p_rgba + "."); - int from = alpha ? 2 : 0; - - int r = _parse_col(color, from + 0); - ERR_FAIL_COND_V_MSG(r < 0, Color(), "Invalid color code: " + p_color + "."); - int g = _parse_col(color, from + 2); - ERR_FAIL_COND_V_MSG(g < 0, Color(), "Invalid color code: " + p_color + "."); - int b = _parse_col(color, from + 4); - ERR_FAIL_COND_V_MSG(b < 0, Color(), "Invalid color code: " + p_color + "."); - - return Color(r / 255.0, g / 255.0, b / 255.0, a / 255.0); + return Color(r, g, b, a); } bool Color::html_is_valid(const String &p_color) { @@ -354,41 +347,22 @@ bool Color::html_is_valid(const String &p_color) { return false; } if (color[0] == '#') { - color = color.substr(1, color.length() - 1); + color = color.substr(1); } - bool alpha = false; - - if (color.length() == 8) { - alpha = true; - } else if (color.length() == 6) { - alpha = false; - } else { + // Check if the amount of hex digits is valid. + int len = color.length(); + if (!(len == 3 || len == 4 || len == 6 || len == 8)) { return false; } - if (alpha) { - int a = _parse_col(color, 0); - if (a < 0) { + // Check if each hex digit is valid. + for (int i = 0; i < len; i++) { + if (_parse_col4(color, i) == -1) { return false; } } - int from = alpha ? 2 : 0; - - int r = _parse_col(color, from + 0); - if (r < 0) { - return false; - } - int g = _parse_col(color, from + 2); - if (g < 0) { - return false; - } - int b = _parse_col(color, from + 4); - if (b < 0) { - return false; - } - return true; } @@ -416,7 +390,7 @@ String _to_hex(float p_val) { String ret; for (int i = 0; i < 2; i++) { - CharType c[2] = { 0, 0 }; + char32_t c[2] = { 0, 0 }; int lv = v & 0xF; if (lv < 10) { c[0] = '0' + lv; @@ -425,7 +399,7 @@ String _to_hex(float p_val) { } v >>= 4; - String cs = (const CharType *)c; + String cs = (const char32_t *)c; ret = cs + ret; } @@ -438,7 +412,7 @@ String Color::to_html(bool p_alpha) const { txt += _to_hex(g); txt += _to_hex(b); if (p_alpha) { - txt = _to_hex(a) + txt; + txt += _to_hex(a); } return txt; } diff --git a/core/color.h b/core/color.h index 258965fd16..096e97e9ae 100644 --- a/core/color.h +++ b/core/color.h @@ -185,7 +185,7 @@ struct Color { static Color hex(uint32_t p_hex); static Color hex64(uint64_t p_hex); - static Color html(const String &p_color); + static Color html(const String &p_rgba); static bool html_is_valid(const String &p_color); static Color named(const String &p_name); String to_html(bool p_alpha = true) const; diff --git a/core/compressed_translation.cpp b/core/compressed_translation.cpp index a66997aa52..a92275565d 100644 --- a/core/compressed_translation.cpp +++ b/core/compressed_translation.cpp @@ -43,6 +43,8 @@ struct _PHashTranslationCmp { }; void PHashTranslation::generate(const Ref<Translation> &p_from) { + // This method compresses a Translation instance. + // Right now it doesn't handle context or plurals, so Translation subclasses using plurals or context (i.e TranslationPO) shouldn't be compressed. #ifdef TOOLS_ENABLED List<StringName> keys; p_from->get_message_list(&keys); @@ -212,7 +214,9 @@ bool PHashTranslation::_get(const StringName &p_name, Variant &r_ret) const { return true; } -StringName PHashTranslation::get_message(const StringName &p_src_text) const { +StringName PHashTranslation::get_message(const StringName &p_src_text, const StringName &p_context) const { + // p_context passed in is ignore. The use of context is not yet supported in PHashTranslation. + int htsize = hash_table.size(); if (htsize == 0) { @@ -267,6 +271,11 @@ StringName PHashTranslation::get_message(const StringName &p_src_text) const { } } +StringName PHashTranslation::get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context) const { + // The use of plurals translation is not yet supported in PHashTranslation. + return get_message(p_src_text, p_context); +} + void PHashTranslation::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::PACKED_INT32_ARRAY, "hash_table")); p_list->push_back(PropertyInfo(Variant::PACKED_INT32_ARRAY, "bucket_table")); diff --git a/core/compressed_translation.h b/core/compressed_translation.h index 4f9c422e1e..c8b3cd2330 100644 --- a/core/compressed_translation.h +++ b/core/compressed_translation.h @@ -79,7 +79,8 @@ protected: static void _bind_methods(); public: - virtual StringName get_message(const StringName &p_src_text) const override; //overridable for other implementations + virtual StringName get_message(const StringName &p_src_text, const StringName &p_context = "") const override; //overridable for other implementations + virtual StringName get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context = "") const override; void generate(const Ref<Translation> &p_from); PHashTranslation() {} diff --git a/core/core_builders.py b/core/core_builders.py index d03874608e..004475faa7 100644 --- a/core/core_builders.py +++ b/core/core_builders.py @@ -117,14 +117,18 @@ def make_donors_header(target, source, env): sections = [ "Platinum sponsors", "Gold sponsors", + "Silver sponsors", + "Bronze sponsors", "Mini sponsors", "Gold donors", "Silver donors", "Bronze donors", ] sections_id = [ - "DONORS_SPONSOR_PLAT", + "DONORS_SPONSOR_PLATINUM", "DONORS_SPONSOR_GOLD", + "DONORS_SPONSOR_SILVER", + "DONORS_SPONSOR_BRONZE", "DONORS_SPONSOR_MINI", "DONORS_GOLD", "DONORS_SILVER", diff --git a/core/cowdata.h b/core/cowdata.h index 82daefb5bd..79676e6d80 100644 --- a/core/cowdata.h +++ b/core/cowdata.h @@ -40,6 +40,7 @@ template <class T> class Vector; class String; +class Char16String; class CharString; template <class T, class V> class VMap; @@ -49,6 +50,7 @@ class CowData { template <class TV> friend class Vector; friend class String; + friend class Char16String; friend class CharString; template <class TV, class VV> friend class VMap; diff --git a/core/crypto/crypto_core.cpp b/core/crypto/crypto_core.cpp index b0dc47e655..117e47d538 100644 --- a/core/crypto/crypto_core.cpp +++ b/core/crypto/crypto_core.cpp @@ -140,13 +140,19 @@ Error CryptoCore::AESContext::encrypt_ecb(const uint8_t p_src[16], uint8_t r_dst return ret ? FAILED : OK; } -Error CryptoCore::AESContext::decrypt_ecb(const uint8_t p_src[16], uint8_t r_dst[16]) { - int ret = mbedtls_aes_crypt_ecb((mbedtls_aes_context *)ctx, MBEDTLS_AES_DECRYPT, p_src, r_dst); +Error CryptoCore::AESContext::encrypt_cbc(size_t p_length, uint8_t r_iv[16], const uint8_t *p_src, uint8_t *r_dst) { + int ret = mbedtls_aes_crypt_cbc((mbedtls_aes_context *)ctx, MBEDTLS_AES_ENCRYPT, p_length, r_iv, p_src, r_dst); return ret ? FAILED : OK; } -Error CryptoCore::AESContext::encrypt_cbc(size_t p_length, uint8_t r_iv[16], const uint8_t *p_src, uint8_t *r_dst) { - int ret = mbedtls_aes_crypt_cbc((mbedtls_aes_context *)ctx, MBEDTLS_AES_ENCRYPT, p_length, r_iv, p_src, r_dst); +Error CryptoCore::AESContext::encrypt_cfb(size_t p_length, uint8_t p_iv[16], const uint8_t *p_src, uint8_t *r_dst) { + size_t iv_off = 0; // Ignore and assume 16-byte alignment. + int ret = mbedtls_aes_crypt_cfb128((mbedtls_aes_context *)ctx, MBEDTLS_AES_ENCRYPT, p_length, &iv_off, p_iv, p_src, r_dst); + return ret ? FAILED : OK; +} + +Error CryptoCore::AESContext::decrypt_ecb(const uint8_t p_src[16], uint8_t r_dst[16]) { + int ret = mbedtls_aes_crypt_ecb((mbedtls_aes_context *)ctx, MBEDTLS_AES_DECRYPT, p_src, r_dst); return ret ? FAILED : OK; } @@ -155,6 +161,12 @@ Error CryptoCore::AESContext::decrypt_cbc(size_t p_length, uint8_t r_iv[16], con return ret ? FAILED : OK; } +Error CryptoCore::AESContext::decrypt_cfb(size_t p_length, uint8_t p_iv[16], const uint8_t *p_src, uint8_t *r_dst) { + size_t iv_off = 0; // Ignore and assume 16-byte alignment. + int ret = mbedtls_aes_crypt_cfb128((mbedtls_aes_context *)ctx, MBEDTLS_AES_DECRYPT, p_length, &iv_off, p_iv, p_src, r_dst); + return ret ? FAILED : OK; +} + // CryptoCore String CryptoCore::b64_encode_str(const uint8_t *p_src, int p_src_len) { int b64len = p_src_len / 3 * 4 + 4 + 1; diff --git a/core/crypto/crypto_core.h b/core/crypto/crypto_core.h index 82df9c23a8..9ab2871caa 100644 --- a/core/crypto/crypto_core.h +++ b/core/crypto/crypto_core.h @@ -88,6 +88,8 @@ public: Error decrypt_ecb(const uint8_t p_src[16], uint8_t r_dst[16]); Error encrypt_cbc(size_t p_length, uint8_t r_iv[16], const uint8_t *p_src, uint8_t *r_dst); Error decrypt_cbc(size_t p_length, uint8_t r_iv[16], const uint8_t *p_src, uint8_t *r_dst); + Error encrypt_cfb(size_t p_length, uint8_t p_iv[16], const uint8_t *p_src, uint8_t *r_dst); + Error decrypt_cfb(size_t p_length, uint8_t p_iv[16], const uint8_t *p_src, uint8_t *r_dst); }; static String b64_encode_str(const uint8_t *p_src, int p_src_len); diff --git a/core/engine.cpp b/core/engine.cpp index c8bfffd020..d08cf92ecb 100644 --- a/core/engine.cpp +++ b/core/engine.cpp @@ -158,8 +158,10 @@ Array Engine::get_copyright_info() const { Dictionary Engine::get_donor_info() const { Dictionary donors; - donors["platinum_sponsors"] = array_from_info(DONORS_SPONSOR_PLAT); + donors["platinum_sponsors"] = array_from_info(DONORS_SPONSOR_PLATINUM); donors["gold_sponsors"] = array_from_info(DONORS_SPONSOR_GOLD); + donors["silver_sponsors"] = array_from_info(DONORS_SPONSOR_SILVER); + donors["bronze_sponsors"] = array_from_info(DONORS_SPONSOR_BRONZE); donors["mini_sponsors"] = array_from_info(DONORS_SPONSOR_MINI); donors["gold_donors"] = array_from_info(DONORS_GOLD); donors["silver_donors"] = array_from_info(DONORS_SILVER); diff --git a/core/hashfuncs.h b/core/hashfuncs.h index d984f6c524..f4048843fc 100644 --- a/core/hashfuncs.h +++ b/core/hashfuncs.h @@ -146,6 +146,8 @@ struct HashMapHasherDefault { static _FORCE_INLINE_ uint32_t hash(const uint8_t p_int) { return p_int; } static _FORCE_INLINE_ uint32_t hash(const int8_t p_int) { return (uint32_t)p_int; } static _FORCE_INLINE_ uint32_t hash(const wchar_t p_wchar) { return (uint32_t)p_wchar; } + static _FORCE_INLINE_ uint32_t hash(const char16_t p_uchar) { return (uint32_t)p_uchar; } + static _FORCE_INLINE_ uint32_t hash(const char32_t p_uchar) { return (uint32_t)p_uchar; } static _FORCE_INLINE_ uint32_t hash(const RID &p_rid) { return hash_one_uint64(p_rid.get_id()); } static _FORCE_INLINE_ uint32_t hash(const StringName &p_string_name) { return p_string_name.hash(); } diff --git a/core/image.cpp b/core/image.cpp index e2f353698f..b8a443eed2 100644 --- a/core/image.cpp +++ b/core/image.cpp @@ -363,6 +363,82 @@ void Image::get_mipmap_offset_size_and_dimensions(int p_mipmap, int &r_ofs, int r_size = ofs2 - ofs; } +Image::Image3DValidateError Image::validate_3d_image(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_images) { + int w = p_width; + int h = p_height; + int d = p_depth; + + int arr_ofs = 0; + + while (true) { + for (int i = 0; i < d; i++) { + int idx = i + arr_ofs; + if (idx >= p_images.size()) { + return VALIDATE_3D_ERR_MISSING_IMAGES; + } + if (p_images[idx].is_null() || p_images[idx]->empty()) { + return VALIDATE_3D_ERR_IMAGE_EMPTY; + } + if (p_images[idx]->get_format() != p_format) { + return VALIDATE_3D_ERR_IMAGE_FORMAT_MISMATCH; + } + if (p_images[idx]->get_width() != w || p_images[idx]->get_height() != h) { + return VALIDATE_3D_ERR_IMAGE_SIZE_MISMATCH; + } + if (p_images[idx]->has_mipmaps()) { + return VALIDATE_3D_ERR_IMAGE_HAS_MIPMAPS; + } + } + + arr_ofs += d; + + if (!p_mipmaps) { + break; + } + + if (w == 1 && h == 1 && d == 1) { + break; + } + + w = MAX(1, w >> 1); + h = MAX(1, h >> 1); + d = MAX(1, d >> 1); + } + + if (arr_ofs != p_images.size()) { + return VALIDATE_3D_ERR_EXTRA_IMAGES; + } + + return VALIDATE_3D_OK; +} + +String Image::get_3d_image_validation_error_text(Image3DValidateError p_error) { + switch (p_error) { + case VALIDATE_3D_OK: { + return TTR("Ok"); + } break; + case VALIDATE_3D_ERR_IMAGE_EMPTY: { + return TTR("Empty Image found"); + } break; + case VALIDATE_3D_ERR_MISSING_IMAGES: { + return TTR("Missing Images"); + } break; + case VALIDATE_3D_ERR_EXTRA_IMAGES: { + return TTR("Too many Images"); + } break; + case VALIDATE_3D_ERR_IMAGE_SIZE_MISMATCH: { + return TTR("Image size mismatch"); + } break; + case VALIDATE_3D_ERR_IMAGE_FORMAT_MISMATCH: { + return TTR("Image format mismatch"); + } break; + case VALIDATE_3D_ERR_IMAGE_HAS_MIPMAPS: { + return TTR("Image has included mipmaps"); + } break; + } + return String(); +} + int Image::get_width() const { return width; } diff --git a/core/image.h b/core/image.h index d2572b072e..06794c7fed 100644 --- a/core/image.h +++ b/core/image.h @@ -230,6 +230,19 @@ public: void get_mipmap_offset_and_size(int p_mipmap, int &r_ofs, int &r_size) const; //get where the mipmap begins in data void get_mipmap_offset_size_and_dimensions(int p_mipmap, int &r_ofs, int &r_size, int &w, int &h) const; //get where the mipmap begins in data + enum Image3DValidateError { + VALIDATE_3D_OK, + VALIDATE_3D_ERR_IMAGE_EMPTY, + VALIDATE_3D_ERR_MISSING_IMAGES, + VALIDATE_3D_ERR_EXTRA_IMAGES, + VALIDATE_3D_ERR_IMAGE_SIZE_MISMATCH, + VALIDATE_3D_ERR_IMAGE_FORMAT_MISMATCH, + VALIDATE_3D_ERR_IMAGE_HAS_MIPMAPS, + }; + + static Image3DValidateError validate_3d_image(Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_images); + static String get_3d_image_validation_error_text(Image3DValidateError p_error); + /** * Resize the image, using the preferred interpolation method. */ diff --git a/core/input/SCsub b/core/input/SCsub index f40978911b..740398b266 100644 --- a/core/input/SCsub +++ b/core/input/SCsub @@ -2,7 +2,6 @@ Import("env") -from platform_methods import run_in_subprocess import input_builders diff --git a/core/input/gamecontrollerdb.txt b/core/input/gamecontrollerdb.txt index 7b5abdd61b..2a3cb23202 100644 --- a/core/input/gamecontrollerdb.txt +++ b/core/input/gamecontrollerdb.txt @@ -8,6 +8,7 @@ 03000000c82d00001038000000000000,8BitDo F30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00000090000000000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00000650000000000000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:a4,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows, +03000000c82d00005106000000000000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00000310000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows, 03000000c82d00002028000000000000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00008010000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows, @@ -35,6 +36,7 @@ 03000000c82d00000260000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00000261000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00000031000000000000,8BitDo Wireless Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00001890000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00003032000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, 03000000a00500003232000000000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows, 030000008f0e00001200000000000000,Acme GA-02,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows, @@ -52,6 +54,7 @@ 03000000d6200000e557000000000000,Batarang,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,platform:Windows, 030000006f0e00003201000000000000,Battlefield 4 PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000d62000002a79000000000000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 03000000bc2000006012000000000000,Betop 2126F,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, 03000000bc2000000055000000000000,Betop BFM Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000bc2000006312000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, @@ -83,6 +86,8 @@ 03000000120c0000f61c000000000000,Elite,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000008f0e00000f31000000000000,EXEQ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows, 03000000341a00000108000000000000,EXEQ RF USB Gamepad 8206,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +030000006f0e00008001000000000000,Faceoff Wired Pro Controller for Nintendo Switch,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows, +030000006f0e00008401000000000000,Faceoff Deluxe+ Audio Wired Controller for Nintendo Switch,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7, 03000000852100000201000000000000,FF-GP1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f00008500000000000000,Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f00008400000000000000,Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, @@ -98,8 +103,10 @@ 03000000ac0500003d03000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000ac0500004d04000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000ffff00000000000000000000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +03000000c01100000140000000000000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000006f0e00000102000000007801,GameStop Xbox 360 Wired Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 030000009b2800003200000000000000,GC/N64 to USB v3.4,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows, +030000009b2800006000000000000000,GC/N64 to USB v3.6,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows, 030000008305000009a0000000000000,Genius,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, 030000008305000031b0000000000000,Genius Maxfire Blaze 3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, 03000000451300000010000000000000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, @@ -157,6 +164,7 @@ 030000006d04000016c2000000000000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000006d04000018c2000000000000,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000006d04000019c2000000000000,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006d0400001ac2000000000000,Logitech Precision Gamepad,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:-a1,dpdown:+a1,dpleft:-a0,dpright:+a0,lefttrigger:b6,righttrigger:b7,platform:Windows, 03000000380700006652000000000000,Mad Catz C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows, 03000000380700005032000000000000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000380700005082000000000000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, @@ -183,8 +191,11 @@ 03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000790000002418000000000000,Mega Drive,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b2,start:b9,x:b3,y:b4,platform:Windows, 03000000380700006382000000000000,MLG GamePad PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000c62400002a89000000000000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000c62400002b89000000000000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000efbe0000edfe000000000000,Monect Virtual Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows, 03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows, +030000006b140000010c000000000000,NACON GC-400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, 030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Windows, 03000000152000000182000000000000,NGDS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows, 03000000bd12000015d0000000000000,Nintendo Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows, @@ -197,6 +208,7 @@ 030000006b14000001a1000000000000,Orange Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows, 03000000362800000100000000000000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,x:b1,y:b2,platform:Windows, 03000000120c0000f60e000000000000,P4 Wired Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows, +030000006f0e00000901000000000000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, 030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows, 030000004c050000da0c000000000000,PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows, 03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, @@ -232,8 +244,11 @@ 03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 03000000321500000204000000000000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000321500000104000000000000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000321500000810000011010000,Razer Panthera Evo Arcade Stick for PS4,platform:Linux,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b13,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4, 03000000321500000507000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000321500000707000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000321500000011000000000000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000321500000009000000000000,Razer Serval,+lefty:+a2,-lefty:-a1,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,leftx:a0,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 030000000d0f00001100000000000000,REAL ARCADE PRO.3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f00006a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f00006b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, @@ -248,6 +263,7 @@ 0300000000f00000f100000000000000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows, 030000006b140000010d000000000000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000006b140000020d000000000000,Revolution Pro Controller 2(1/2),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000006b140000130d000000000000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000006f0e00001e01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000006f0e00002801000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000006f0e00002f01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, @@ -275,16 +291,19 @@ 03000000d11800000094000000000000,Stadia Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b11,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows, 03000000110100001914000000000000,SteelSeries,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000381000001214000000000000,SteelSeries Free,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows, +03000000110100003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000381000001814000000000000,SteelSeries Stratus XL,a:b0,b:b1,back:b18,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b19,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b2,y:b3,platform:Windows, 03000000790000001c18000000000000,STK-7024X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000ff1100003133000000000000,SVEN X-PAD,a:b2,b:b3,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a4,start:b5,x:b0,y:b1,platform:Windows, 03000000d620000011a7000000000000,Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000457500002211000000000000,SZMY-POWER PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000004f04000007d0000000000000,T Mini Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000004f0400000ab1000000000000,T.16000M,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b10,x:b2,y:b3,platform:Windows, 03000000fa1900000706000000000000,Team 5,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, 03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows, 030000004f04000015b3000000000000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows, 030000004f04000023b3000000000000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000004f0400000ed0000000000000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Windows, 030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows, 03000000666600000488000000000000,TigerGame PS/PS2 Game Controller Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows, @@ -306,6 +325,7 @@ 03000000790000001a18000000000000,Venom,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, 030000006f0e00000302000000000000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +030000006f0e00000702000000000000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, 0300000034120000adbe000000000000,vJoy Device,a:b0,b:b1,back:b15,dpdown:b6,dpleft:b7,dpright:b8,dpup:b5,guide:b16,leftshoulder:b9,leftstick:b13,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b14,righttrigger:b12,rightx:+a3,righty:+a4,start:b4,x:b2,y:b3,platform:Windows, 030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 03000000341a00000608000000000000,Xeox,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, @@ -315,28 +335,39 @@ 03000000786901006e70000000000000,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 03000000790000004f18000000000000,ZD-T Android,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, -030000009b2800006000000000000000,GC/N64 to USB v3.6,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows, +03000000120c0000101e000000000000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, # Mac OS X 030000008f0e00000300000009010000,2In1 USB Joystick,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X, +03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00000650000001000000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000c82d00005106000000010000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00001590000001000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, +030000003512000012ab000001000000,8BitDo NES30 Gamepad,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000022000000090000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00000190000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000102800000900000000000000,8Bitdo SFC30 GamePad Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00001290000001000000,8BitDo SN30 Gamepad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00000160000001000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00000260000001000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00000031000001000000,8BitDo Wireless Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00001890000001000000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a31,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000a00500003232000009010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X, +03000000d62000002a79000000010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, 030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X, 03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000ad1b000001f9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, 0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X, +03000000c01100000140000000010000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, 030000006f0e00000102000000000000,GameStop Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, 030000007d0400000540000001010000,Gravis Eliminator GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, 030000000d0f00002d00000000100000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, @@ -378,11 +409,15 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000d8140000cecf000000000000,MC Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, 030000005e0400002700000001010000,Microsoft SideWinder Plug & Play Game Pad,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,leftx:a0,lefty:a1,righttrigger:b5,x:b2,y:b3,platform:Mac OS X, 03000000d62000007162000001000000,Moga Pro 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X, +03000000c62400002a89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000c62400002b89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000632500007505000000020000,NEOGEO mini PAD Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b2,y:b3,platform:Mac OS X, 030000001008000001e5000006010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Mac OS X, 03000000d620000011a7000000020000,Nintendo Switch Core (Plus) Wired Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X, 030000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X, +03000000550900001472000025050000,NVIDIA Controller v01.04,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Mac OS X, +030000006f0e00000901000002010000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, 030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X, 030000004c050000da0c000000010000,Playstation Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X, 03000000d62000006dca000000010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, @@ -397,12 +432,14 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000321500000104000000010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000321500000010000000010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000321500000507000001010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000321500000011000000010000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000321500000009000000020000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X, 030000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X, 0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, 03000000790000001100000000000000,Retrolink Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a3,lefty:a4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X, 03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X, 030000006b140000010d000000010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000006b140000130d000000010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000c6240000fefa000000000000,Rock Candy Gamepad for PS3,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, 03000000730700000401000000010000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Mac OS X, 03000000811700007e05000000000000,Sega Saturn,a:b2,b:b4,dpdown:b16,dpleft:b15,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,leftx:a0,lefty:a2,rightshoulder:b9,righttrigger:a4,start:b13,x:b0,y:b6,platform:Mac OS X, @@ -418,18 +455,22 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X, 03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X, 03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X, +03000000457500002211000000010000,SZMY-POWER PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Mac OS X, +030000004f0400000ed0000000020000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, 030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Mac OS X, 03000000bd12000015d0000000000000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X, 03000000bd12000015d0000000010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X, 03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,platform:Mac OS X, 030000006f0e00000302000025040000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, +030000006f0e00000702000003060000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000791d00000103000009010000,Wii Classic Controller,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X, 050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,platform:Mac OS X, 050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b8,leftshoulder:b19,leftstick:b23,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b24,righttrigger:b22,rightx:a2,righty:a3,start:b6,x:b18,y:b17,platform:Mac OS X, 030000005e0400008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, 03000000c6240000045d000000000000,Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, 030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +030000005e040000050b000003090000,Xbox Elite Wireless Controller Series 2,a:b0,b:b1,back:b31,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b53,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 030000005e040000d102000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, 030000005e040000dd02000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, 030000005e040000e302000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, @@ -439,8 +480,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000005e040000fd02000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000120c0000100e000000010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000120c0000101e000000010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, # Linux +03000000c82d00000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 05000000c82d00001038000000010000,8Bitdo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 05000000c82d00005106000000010000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Linux, 03000000c82d00001590000011010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, @@ -465,8 +508,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 05000000c82d00006228000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 03000000c82d00000260000011010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 05000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +05000000202800000900000000010000,8BitDo SNES30 Gamepad,a:b1,b:b0,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux, 030000005e0400008e02000020010000,8BitDo Wireless Adapter,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c82d00000031000011010000,8BitDo Wireless Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +03000000c82d00001890000011010000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux, 05000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 05000000a00500003232000001000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux, 05000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux, @@ -475,10 +520,12 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000006f0e00003901000000430000,Afterglow Prismatic Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000006f0e00003901000013020000,Afterglow Prismatic Wired Controller 048-007-NA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000100000008200000011010000,Akishop Customs PS360+ v1.66,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +030000007c1800000006000010010000,Alienware Dual Compatible Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Linux, 05000000491900000204000021000000,Amazon Fire Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 05000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux, 05000000050b00000045000040000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux, 03000000120c00000500000010010000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Linux, +03000000d62000002a79000011010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 03000000666600006706000000010000,boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux, 03000000ffff0000ffff000000010000,Chinese-made Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux, 03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, @@ -513,22 +560,27 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000000d0f00006a00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 030000000d0f00006b00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f00008500000010010000,HORI Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f00008600000002010000,Hori Fighting Commander,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 030000000d0f00005f00000011010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000000d0f00005e00000011010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000000d0f00009200000011010000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f0000aa00000011010000,HORI Real Arcade Pro,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, 030000000d0f00001600000000010000,Hori Real Arcade Pro.EX-SE (Xbox 360),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux, 030000000d0f00006e00000011010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000000d0f00006600000011010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 030000000d0f0000ee00000011010000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 030000000d0f00006700000001010000,HORIPAD ONE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Linux, +03000000242e00008816000001010000,Hyperkin X91,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000830500006020000010010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux, 050000006964726f69643a636f6e0000,idroid:con,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000b50700001503000010010000,impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux, 03000000d80400008200000003000000,IMS PCU#0 Gamepad Interface,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b5,x:b3,y:b2,platform:Linux, 03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),a:b3,b:b4,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b7,x:b0,y:b1,platform:Linux, 0500000049190000020400001b010000,Ipega PG-9069 - Bluetooth Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b161,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +03000000632500007505000011010000,Ipega PG-9099 - Bluetooth Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, 030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux, 03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux, 03000000300f00000b01000010010000,Jess Tech GGE909 PC Recoil Pad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux, @@ -567,7 +619,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000380700003888000010010000,MadCatz PC USB Wired Stick 8838,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000120c00000500000000010000,Manta Dualshock 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux, 03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux, -03000000790000004318000010010000,Mayflash GameCube Controller Adapter,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux, +03000000790000004318000010010000,Mayflash GameCube Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux, 03000000242f00007300000011010000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux, 0300000079000000d218000011010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000d620000010a7000011010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, @@ -588,14 +640,17 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 05000000d6200000e589000001000000,Moga 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux, 05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux, 05000000d62000007162000001000000,Moga Pro 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux, +03000000c62400002b89000011010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +05000000c62400002a89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b22,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000250900006688000000010000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux, +030000006b140000010c000010010000,NACON GC-400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 030000000d0f00000900000010010000,Natec Genesis P44,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Linux, 060000007e0500000820000000000000,Nintendo Combined Joy-Cons (joycond),a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, -050000007e0500000920000001800000,Nintendo Switch Pro Controller (joycond),a:b0,b:b1,x:b3,y:b2,back:b9,guide:b11,start:b10,leftstick:b12,rightstick:b13,leftshoulder:b5,rightshoulder:b6,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b7,righttrigger:b8,platform:Linux, -030000007e0500000920000011810000,Nintendo Switch Pro Controller Wired (joycond),a:b0,b:b1,x:b3,y:b2,back:b9,guide:b11,start:b10,leftstick:b12,rightstick:b13,leftshoulder:b5,rightshoulder:b6,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b7,righttrigger:b8,platform:Linux, 030000007e0500003703000000016800,Nintendo GameCube Controller,a:b0,b:b2,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1~,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3~,start:b8,x:b1,y:b3,platform:Linux, 050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +050000007e0500000920000001800000,Nintendo Switch Pro Controller (joycond),a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, +030000007e0500000920000011810000,Nintendo Switch Pro Controller Wired (joycond),a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, 050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux, 05000000010000000100000003000000,Nintendo Wiimote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 030000000d0500000308000010010000,Nostromo n45 Dual Analog Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Linux, @@ -603,19 +658,29 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000550900001472000011010000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux, 05000000550900001472000001000000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux, 03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +19000000010000000100000001010000,odroidgo2_joypad,a:b1,b:b0,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,guide:b10,leftshoulder:b4,leftstick:b12,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b14,start:b15,x:b2,y:b3,platform:Linux, +19000000010000000200000011000000,odroidgo2_joypad_v11,a:b1,b:b0,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b12,leftshoulder:b4,leftstick:b14,lefttrigger:b13,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b16,start:b17,x:b2,y:b3,platform:Linux, 030000005e0400000202000000010000,Old Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux, 05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux, 05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux, 03000000830500005020000010010000,Padix Co. Ltd. Rockfire PSX/USB Bridge,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b2,y:b3,platform:Linux, +03000000790000001c18000011010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, 03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +030000006f0e0000b802000001010000,PDP AFTERGLOW Wired Xbox One Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, 030000006f0e00006401000001010000,PDP Battlefield One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006f0e00008001000011010000,PDP CO. LTD. Faceoff Wired Pro Controller for Nintendo Switch,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Linux, 030000006f0e00003101000000010000,PDP EA Sports Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000006f0e0000c802000012010000,PDP Kingdom Hearts Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006f0e00008701000011010000,PDP Rock Candy Wired Controller for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +030000006f0e00000901000011010000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, 030000006f0e0000a802000023020000,PDP Wired Controller for Xbox One,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +030000006f0e00008501000011010000,PDP Wired Fight Pad Pro for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +0500000049190000030400001b010000,PG-9099,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 030000004c050000da0c000011010000,Playstation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux, 03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c62400003a54000001010000,PowerA 1428124-01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000d62000006dca000011010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000c62400001a58000001010000,PowerA Xbox One Cabled,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, 030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux, 03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, @@ -640,18 +705,21 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000c01100000140000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 050000004c050000c405000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +050000004c050000c405000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, 050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, 050000004c050000cc09000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, 03000000300f00001211000011010000,QanBa Arcade JoyStick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux, 030000009b2800003200000001010000,Raphnet Technologies GC/N64 to USB v3.4,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux, +030000009b2800006000000001010000,Raphnet Technologies GC/N64 to USB v3.6,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux, 030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux, 030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, -030000008916000000fd000024010000,Razer Onza Tournament Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000008916000000fd000024010000,Razer Onza Tournament Edition,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000321500000204000011010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000321500000104000011010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 03000000321500000010000011010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 03000000321500000507000000010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +03000000321500000011000011010000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 030000008916000000fe000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c6240000045d000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, @@ -662,11 +730,11 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 0300000081170000990a000001010000,Retronic Adapter,a:b0,leftx:a0,lefty:a1,platform:Linux, 0300000000f000000300000000010000,RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux, 030000006b140000010d000011010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000006b140000130d000011010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 030000006f0e00001f01000000010000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000006f0e00001e01000011010000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000006f0e00004601000001010000,Rock Candy Xbox One Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux, -03000000a30600001005000000010000,Saitek Saitek P150,platform:Linux,a:b0,b:b1,y:b4,x:b3,leftshoulder:b7,rightshoulder:b2,dpup:-a1,dpleft:-a0,dpdown:+a1,dpright:+a0,lefttrigger:b6,righttrigger:b5, 03000000a30600000cff000010010000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux, 03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux, 03000000300f00001201000010010000,Saitek P380,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux, @@ -674,6 +742,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Linux, 03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux, 03000000a306000020f6000011010000,Saitek PS2700 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux, +03000000a30600001005000000010000,Saitek Saitek P150,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b2,righttrigger:b5,x:b3,y:b4,platform:Linux, 03000000d81d00000e00000010010000,Savior,a:b0,b:b1,back:b8,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,start:b9,x:b4,y:b5,platform:Linux, 03000000c01600008704000011010000,Serial/Keyboard/Mouse/Joystick,a:b12,b:b10,back:b4,dpdown:b2,dpleft:b3,dpright:b1,dpup:b0,leftshoulder:b9,leftstick:b14,lefttrigger:b6,leftx:a1,lefty:a0,rightshoulder:b8,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b5,x:b13,y:b11,platform:Linux, 03000000f025000021c1000010010000,ShanWan Gioteck PS3 Wired Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, @@ -687,7 +756,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000d11800000094000011010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux, 03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, 03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, +03000000de2800000211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux, 03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, +03000000de2800004211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux, 03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, 05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, @@ -695,9 +766,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000381000003014000075010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000381000003114000075010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +0500000011010000311400001b010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b32,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 05000000110100001914000009010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000ad1b000038f0000090040000,Street Fighter IV FightStick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, -030000003b07000004a1000000010000,Suncom SFX Plus for USB,a:b0,b:b2,x:b1,y:b3,back:b7,start:b8,leftshoulder:b6,rightshoulder:b9,leftx:a0,lefty:a1,lefttrigger:b4,righttrigger:b5,platform:Linux, +030000003b07000004a1000000010000,Suncom SFX Plus for USB,a:b0,b:b2,back:b7,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b5,start:b8,x:b1,y:b3,platform:Linux, 03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux, 0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux, 03000000457500002211000010010000,SZMY-POWER CO. LTD. GAMEPAD,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, @@ -705,7 +777,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux, 030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux, 030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, -03000000b50700000399000000010000,Thrustmaster Firestorm Digital 2,a:b2,b:b4,x:b3,y:b5,back:b11,start:b1,leftstick:b10,rightstick:b0,leftshoulder:b6,rightshoulder:b8,leftx:a0,lefty:a1,lefttrigger:b7,righttrigger:b9,platform:Linux, +030000004f0400000ed0000011010000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000b50700000399000000010000,Thrustmaster Firestorm Digital 2,a:b2,b:b4,back:b11,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b0,righttrigger:b9,start:b1,x:b3,y:b5,platform:Linux, 030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Linux, 030000004f04000026b3000002040000,Thrustmaster Gamepad GP XID,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c6240000025b000002020000,Thrustmaster GPX Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, @@ -722,8 +795,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000790000000600000007010000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux, 03000000790000001100000000010000,USB Gamepad1,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,platform:Linux, 030000006f0e00000302000011010000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +030000006f0e00000702000011010000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, 05000000ac0500003232000001000000,VR-BOX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux, 03000000791d00000103000010010000,Wii Classic Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +050000000d0f0000f600000001000000,Wireless HORIPAD Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, @@ -735,44 +810,70 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux, 030000005e040000d102000002010000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 050000005e040000fd02000030110000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +050000005e040000050b000002090000,Xbox One Elite Series 2,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 030000005e040000ea02000000000000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 050000005e040000fd02000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 030000005e040000ea02000001030000,Xbox One Wireless Controller (Model 1708),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e0400008e02000000010000,xbox360 Wireless EasySMX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000450c00002043000010010000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 03000000ac0500005b05000010010000,Xiaoji Gamesir-G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, 05000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Linux, 03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux, xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, -030000005e0400008e02000000010000,xbox360 Wireless EasySMX,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, -030000009b2800006000000001010000,Raphnet Technologies GC/N64 to USB v3.6,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux, +03000000120c0000101e000011010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, # Android +05000000c82d000006500000ffff3f00,8BitDo M30 Gamepad,a:b1,b:b0,back:b4,guide:b17,leftshoulder:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a4,start:b6,x:b3,y:b2,platform:Android, +05000000c82d000051060000ffff3f00,8BitDo M30 Gamepad,a:b1,b:b0,back:b4,guide:b17,leftshoulder:b9,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,start:b6,x:b3,y:b2,platform:Android, +05000000c82d000015900000ffff3f00,8BitDo N30 Pro 2,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +05000000c82d000065280000ffff3f00,8BitDo N30 Pro 2,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b17,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +050000000220000000900000ffff3f00,8BitDo NES30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +050000002038000009000000ffff3f00,8BitDo NES30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +05000000c82d000000600000ffff3f00,8BitDo SF30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +05000000c82d000000610000ffff3f00,8BitDo SF30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +05000000c82d000012900000ffff3f00,8BitDo SN30 Gamepad,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android, +05000000c82d000062280000ffff3f00,8BitDo SN30 Gamepad,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android, +05000000c82d000001600000ffff3f00,8BitDo SN30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +05000000c82d000002600000ffff0f00,8BitDo SN30 Pro+,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b17,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +050000002028000009000000ffff3f00,8BitDo SNES30 Gamepad,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +050000003512000020ab000000780f00,8BitDo SNES30 Gamepad,a:b21,b:b20,back:b30,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b26,rightshoulder:b27,start:b31,x:b24,y:b23,platform:Android, +05000000c82d000018900000ffff0f00,8BitDo Zero 2,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android, +05000000c82d000030320000ffff0f00,8BitDo Zero 2,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android, 05000000bc20000000550000ffff3f00,GameSir G3w,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 05000000d6020000e5890000dfff3f00,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android, +0500000031366332860c44aadfff0f00,GS Gamepad,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +0500000083050000602000000ffe0000,iBuffalo SNES Controller,a:b1,b:b0,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b15,rightshoulder:b16,start:b10,x:b3,y:b2,platform:Android, 64633436313965656664373634323364,Microsoft X-Box 360 pad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android, +7573622067616d657061642020202020,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Android, 050000007e05000009200000ffff0f00,Nintendo Switch Pro Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b17,y:b2,platform:Android, 37336435666338653565313731303834,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 61363931656135336130663561616264,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000005509000003720000cf7f3f00,NVIDIA Controller v01.01,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000005509000010720000ffff3f00,NVIDIA Controller v01.03,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +050000005509000014720000df7f3f00,NVIDIA Controller v01.04,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android, 050000004c05000068020000dfff3f00,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +030000004c050000cc09000000006800,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000004c050000c4050000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android, 050000004c050000cc090000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android, +050000004c050000cc090000ffff3f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 35643031303033326130316330353564,PS4 Controller,a:b1,b:b17,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android, +62653861643333663663383332396665,Razer Kishi,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000003215000005070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000003215000007070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000003215000000090000bf7f3f00,Razer Serval,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android, 05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android, 05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android, +050000004f0400000ed00000fffe3f00,ThrustMaster eSwap PRO Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 5477696e20555342204a6f7973746963,Twin USB Joystick,a:b22,b:b21,back:b28,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,leftstick:b30,lefttrigger:b24,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b31,righttrigger:b25,rightx:a3,righty:a2,start:b29,x:b23,y:b20,platform:Android, +30306539356238653637313730656134,Wireless HORIPAD Switch Pro Controller,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android, 050000005e040000e00200000ffe3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b17,y:b2,platform:Android, 050000005e040000fd020000ffff3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000005e04000091020000ff073f00,Xbox Wireless Controller,a:b0,b:b1,back:b4,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android, 34356136633366613530316338376136,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,x:b17,y:b2,platform:Android, -7573622067616d657061642020202020,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Android, +050000001727000044310000ffff3f00,XiaoMi Game Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a6,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android, # iOS 05000000ac0500000100000000006d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,platform:iOS, diff --git a/core/io/compression.cpp b/core/io/compression.cpp index 99ca8107e4..7480262835 100644 --- a/core/io/compression.cpp +++ b/core/io/compression.cpp @@ -180,8 +180,95 @@ int Compression::decompress(uint8_t *p_dst, int p_dst_max_size, const uint8_t *p ERR_FAIL_V(-1); } +/** + This will handle both Gzip and Deflat streams. It will automatically allocate the output buffer into the provided p_dst_vect Vector. + This is required for compressed data who's final uncompressed size is unknown, as is the case for HTTP response bodies. + This is much slower however than using Compression::decompress because it may result in multiple full copies of the output buffer. +*/ +int Compression::decompress_dynamic(Vector<uint8_t> *p_dst_vect, int p_max_dst_size, const uint8_t *p_src, int p_src_size, Mode p_mode) { + int ret; + uint8_t *dst = nullptr; + int out_mark = 0; + z_stream strm; + + ERR_FAIL_COND_V(p_src_size <= 0, Z_DATA_ERROR); + + // This function only supports GZip and Deflate + int window_bits = p_mode == MODE_DEFLATE ? 15 : 15 + 16; + ERR_FAIL_COND_V(p_mode != MODE_DEFLATE && p_mode != MODE_GZIP, Z_ERRNO); + + // Initialize the stream + strm.zalloc = Z_NULL; + strm.zfree = Z_NULL; + strm.opaque = Z_NULL; + strm.avail_in = 0; + strm.next_in = Z_NULL; + + int err = inflateInit2(&strm, window_bits); + ERR_FAIL_COND_V(err != Z_OK, -1); + + // Setup the stream inputs + strm.next_in = (Bytef *)p_src; + strm.avail_in = p_src_size; + + // Ensure the destination buffer is empty + p_dst_vect->resize(0); + + // decompress until deflate stream ends or end of file + do { + // Add another chunk size to the output buffer + // This forces a copy of the whole buffer + p_dst_vect->resize(p_dst_vect->size() + gzip_chunk); + // Get pointer to the actual output buffer + dst = p_dst_vect->ptrw(); + + // Set the stream to the new output stream + // Since it was copied, we need to reset the stream to the new buffer + strm.next_out = &(dst[out_mark]); + strm.avail_out = gzip_chunk; + + // run inflate() on input until output buffer is full and needs to be resized + // or input runs out + do { + ret = inflate(&strm, Z_SYNC_FLUSH); + + switch (ret) { + case Z_NEED_DICT: + ret = Z_DATA_ERROR; + [[fallthrough]]; + case Z_DATA_ERROR: + case Z_MEM_ERROR: + case Z_STREAM_ERROR: + WARN_PRINT(strm.msg); + (void)inflateEnd(&strm); + p_dst_vect->resize(0); + return ret; + } + } while (strm.avail_out > 0 && strm.avail_in > 0); + + out_mark += gzip_chunk; + + // Encorce max output size + if (p_max_dst_size > -1 && strm.total_out > (uint64_t)p_max_dst_size) { + (void)inflateEnd(&strm); + p_dst_vect->resize(0); + return Z_BUF_ERROR; + } + } while (ret != Z_STREAM_END); + + // If all done successfully, resize the output if it's larger than the actual output + if (ret == Z_STREAM_END && (unsigned long)p_dst_vect->size() > strm.total_out) { + p_dst_vect->resize(strm.total_out); + } + + // clean up and return + (void)inflateEnd(&strm); + return ret == Z_STREAM_END ? Z_OK : Z_DATA_ERROR; +} + int Compression::zlib_level = Z_DEFAULT_COMPRESSION; int Compression::gzip_level = Z_DEFAULT_COMPRESSION; int Compression::zstd_level = 3; bool Compression::zstd_long_distance_matching = false; int Compression::zstd_window_log_size = 27; // ZSTD_WINDOWLOG_LIMIT_DEFAULT +int Compression::gzip_chunk = 16384; diff --git a/core/io/compression.h b/core/io/compression.h index f195f96ba5..c103fa8eae 100644 --- a/core/io/compression.h +++ b/core/io/compression.h @@ -32,6 +32,7 @@ #define COMPRESSION_H #include "core/typedefs.h" +#include "core/vector.h" class Compression { public: @@ -40,6 +41,7 @@ public: static int zstd_level; static bool zstd_long_distance_matching; static int zstd_window_log_size; + static int gzip_chunk; enum Mode { MODE_FASTLZ, @@ -51,6 +53,7 @@ public: static int compress(uint8_t *p_dst, const uint8_t *p_src, int p_src_size, Mode p_mode = MODE_ZSTD); static int get_max_compressed_buffer_size(int p_src_size, Mode p_mode = MODE_ZSTD); static int decompress(uint8_t *p_dst, int p_dst_max_size, const uint8_t *p_src, int p_src_size, Mode p_mode = MODE_ZSTD); + static int decompress_dynamic(Vector<uint8_t> *p_dst_vect, int p_max_dst_size, const uint8_t *p_src, int p_src_size, Mode p_mode); Compression() {} }; diff --git a/core/io/file_access_encrypted.cpp b/core/io/file_access_encrypted.cpp index 5938914cb0..eb684f457e 100644 --- a/core/io/file_access_encrypted.cpp +++ b/core/io/file_access_encrypted.cpp @@ -37,52 +37,54 @@ #include <stdio.h> -#define COMP_MAGIC 0x43454447 - -Error FileAccessEncrypted::open_and_parse(FileAccess *p_base, const Vector<uint8_t> &p_key, Mode p_mode) { +Error FileAccessEncrypted::open_and_parse(FileAccess *p_base, const Vector<uint8_t> &p_key, Mode p_mode, bool p_with_magic) { ERR_FAIL_COND_V_MSG(file != nullptr, ERR_ALREADY_IN_USE, "Can't open file while another file from path '" + file->get_path_absolute() + "' is open."); ERR_FAIL_COND_V(p_key.size() != 32, ERR_INVALID_PARAMETER); pos = 0; eofed = false; + use_magic = p_with_magic; if (p_mode == MODE_WRITE_AES256) { data.clear(); writing = true; file = p_base; - mode = p_mode; key = p_key; } else if (p_mode == MODE_READ) { writing = false; key = p_key; - uint32_t magic = p_base->get_32(); - ERR_FAIL_COND_V(magic != COMP_MAGIC, ERR_FILE_UNRECOGNIZED); - mode = Mode(p_base->get_32()); - ERR_FAIL_INDEX_V(mode, MODE_MAX, ERR_FILE_CORRUPT); - ERR_FAIL_COND_V(mode == 0, ERR_FILE_CORRUPT); + if (use_magic) { + uint32_t magic = p_base->get_32(); + ERR_FAIL_COND_V(magic != ENCRYPTED_HEADER_MAGIC, ERR_FILE_UNRECOGNIZED); + } unsigned char md5d[16]; p_base->get_buffer(md5d, 16); length = p_base->get_64(); + + unsigned char iv[16]; + for (int i = 0; i < 16; i++) { + iv[i] = p_base->get_8(); + } + base = p_base->get_position(); ERR_FAIL_COND_V(p_base->get_len() < base + length, ERR_FILE_CORRUPT); uint32_t ds = length; if (ds % 16) { ds += 16 - (ds % 16); } - data.resize(ds); uint32_t blen = p_base->get_buffer(data.ptrw(), ds); ERR_FAIL_COND_V(blen != ds, ERR_FILE_CORRUPT); - CryptoCore::AESContext ctx; - ctx.set_decode_key(key.ptrw(), 256); + { + CryptoCore::AESContext ctx; - for (size_t i = 0; i < ds; i += 16) { - ctx.decrypt_ecb(&data.write[i], &data.write[i]); + ctx.set_encode_key(key.ptrw(), 256); // Due to the nature of CFB, same key schedule is used for both encryption and decryption! + ctx.decrypt_cfb(ds, iv, data.ptrw(), data.ptrw()); } data.resize(length); @@ -119,6 +121,25 @@ void FileAccessEncrypted::close() { return; } + _release(); + + file->close(); + memdelete(file); + + file = nullptr; +} + +void FileAccessEncrypted::release() { + if (!file) { + return; + } + + _release(); + + file = nullptr; +} + +void FileAccessEncrypted::_release() { if (writing) { Vector<uint8_t> compressed; size_t len = data.size(); @@ -138,27 +159,23 @@ void FileAccessEncrypted::close() { CryptoCore::AESContext ctx; ctx.set_encode_key(key.ptrw(), 256); - for (size_t i = 0; i < len; i += 16) { - ctx.encrypt_ecb(&compressed.write[i], &compressed.write[i]); + if (use_magic) { + file->store_32(ENCRYPTED_HEADER_MAGIC); } - file->store_32(COMP_MAGIC); - file->store_32(mode); - file->store_buffer(hash, 16); file->store_64(data.size()); - file->store_buffer(compressed.ptr(), compressed.size()); - file->close(); - memdelete(file); - file = nullptr; - data.clear(); + unsigned char iv[16]; + for (int i = 0; i < 16; i++) { + iv[i] = Math::rand() % 256; + file->store_8(iv[i]); + } - } else { - file->close(); - memdelete(file); + ctx.encrypt_cfb(len, iv, compressed.ptrw(), compressed.ptrw()); + + file->store_buffer(compressed.ptr(), compressed.size()); data.clear(); - file = nullptr; } } diff --git a/core/io/file_access_encrypted.h b/core/io/file_access_encrypted.h index e269c1e30c..fddc6842f3 100644 --- a/core/io/file_access_encrypted.h +++ b/core/io/file_access_encrypted.h @@ -33,6 +33,8 @@ #include "core/os/file_access.h" +#define ENCRYPTED_HEADER_MAGIC 0x43454447 + class FileAccessEncrypted : public FileAccess { public: enum Mode { @@ -42,7 +44,6 @@ public: }; private: - Mode mode = MODE_MAX; Vector<uint8_t> key; bool writing = false; FileAccess *file = nullptr; @@ -51,13 +52,17 @@ private: Vector<uint8_t> data; mutable int pos = 0; mutable bool eofed = false; + bool use_magic = true; + + void _release(); public: - Error open_and_parse(FileAccess *p_base, const Vector<uint8_t> &p_key, Mode p_mode); + Error open_and_parse(FileAccess *p_base, const Vector<uint8_t> &p_key, Mode p_mode, bool p_with_magic = true); Error open_and_parse_password(FileAccess *p_base, const String &p_key, Mode p_mode); virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file virtual void close(); ///< close a file + virtual void release(); ///< finish and keep base file open virtual bool is_open() const; ///< true when file is open virtual String get_path() const; /// returns the path for the current open file diff --git a/core/io/file_access_pack.cpp b/core/io/file_access_pack.cpp index 37240f234a..8fdbb650d4 100644 --- a/core/io/file_access_pack.cpp +++ b/core/io/file_access_pack.cpp @@ -30,13 +30,15 @@ #include "file_access_pack.h" +#include "core/io/file_access_encrypted.h" +#include "core/script_language.h" #include "core/version.h" #include <stdio.h> -Error PackedData::add_pack(const String &p_path, bool p_replace_files) { +Error PackedData::add_pack(const String &p_path, bool p_replace_files, size_t p_offset) { for (int i = 0; i < sources.size(); i++) { - if (sources[i]->try_open_pack(p_path, p_replace_files)) { + if (sources[i]->try_open_pack(p_path, p_replace_files, p_offset)) { return OK; } } @@ -44,13 +46,14 @@ Error PackedData::add_pack(const String &p_path, bool p_replace_files) { return ERR_FILE_UNRECOGNIZED; } -void PackedData::add_path(const String &pkg_path, const String &path, uint64_t ofs, uint64_t size, const uint8_t *p_md5, PackSource *p_src, bool p_replace_files) { +void PackedData::add_path(const String &pkg_path, const String &path, uint64_t ofs, uint64_t size, const uint8_t *p_md5, PackSource *p_src, bool p_replace_files, bool p_encrypted) { PathMD5 pmd5(path.md5_buffer()); - //printf("adding path %ls, %lli, %lli\n", path.c_str(), pmd5.a, pmd5.b); + //printf("adding path %s, %lli, %lli\n", path.utf8().get_data(), pmd5.a, pmd5.b); bool exists = files.has(pmd5); PackedFile pf; + pf.encrypted = p_encrypted; pf.pack = pkg_path; pf.offset = ofs; pf.size = size; @@ -123,15 +126,24 @@ PackedData::~PackedData() { ////////////////////////////////////////////////////////////////// -bool PackedSourcePCK::try_open_pack(const String &p_path, bool p_replace_files) { +bool PackedSourcePCK::try_open_pack(const String &p_path, bool p_replace_files, size_t p_offset) { FileAccess *f = FileAccess::open(p_path, FileAccess::READ); if (!f) { return false; } + f->seek(p_offset); + uint32_t magic = f->get_32(); if (magic != PACK_HEADER_MAGIC) { + // loading with offset feature not supported for self contained exe files + if (p_offset != 0) { + f->close(); + memdelete(f); + ERR_FAIL_V_MSG(false, "Loading self-contained executable with offset not supported."); + } + //maybe at the end.... self contained exe f->seek_end(); f->seek(f->get_position() - 4); @@ -170,6 +182,11 @@ bool PackedSourcePCK::try_open_pack(const String &p_path, bool p_replace_files) ERR_FAIL_V_MSG(false, "Pack created with a newer version of the engine: " + itos(ver_major) + "." + itos(ver_minor) + "."); } + uint32_t pack_flags = f->get_32(); + uint64_t file_base = f->get_64(); + + bool enc_directory = (pack_flags & PACK_DIR_ENCRYPTED); + for (int i = 0; i < 16; i++) { //reserved f->get_32(); @@ -177,6 +194,30 @@ bool PackedSourcePCK::try_open_pack(const String &p_path, bool p_replace_files) int file_count = f->get_32(); + if (enc_directory) { + FileAccessEncrypted *fae = memnew(FileAccessEncrypted); + if (!fae) { + f->close(); + memdelete(f); + ERR_FAIL_V_MSG(false, "Can't open encrypted pack directory."); + } + + Vector<uint8_t> key; + key.resize(32); + for (int i = 0; i < key.size(); i++) { + key.write[i] = script_encryption_key[i]; + } + + Error err = fae->open_and_parse(f, key, FileAccessEncrypted::MODE_READ, false); + if (err) { + f->close(); + memdelete(f); + memdelete(fae); + ERR_FAIL_V_MSG(false, "Can't open encrypted pack directory."); + } + f = fae; + } + for (int i = 0; i < file_count; i++) { uint32_t sl = f->get_32(); CharString cs; @@ -187,11 +228,13 @@ bool PackedSourcePCK::try_open_pack(const String &p_path, bool p_replace_files) String path; path.parse_utf8(cs.ptr()); - uint64_t ofs = f->get_64(); + uint64_t ofs = file_base + f->get_64(); uint64_t size = f->get_64(); uint8_t md5[16]; f->get_buffer(md5, 16); - PackedData::get_singleton()->add_path(p_path, path, ofs, size, md5, this, p_replace_files); + uint32_t flags = f->get_32(); + + PackedData::get_singleton()->add_path(p_path, path, ofs + p_offset, size, md5, this, p_replace_files, (flags & PACK_FILE_ENCRYPTED)); } f->close(); @@ -225,7 +268,7 @@ void FileAccessPack::seek(size_t p_position) { eof = false; } - f->seek(pf.offset + p_position); + f->seek(off + p_position); pos = p_position; } @@ -310,12 +353,35 @@ FileAccessPack::FileAccessPack(const String &p_path, const PackedData::PackedFil ERR_FAIL_COND_MSG(!f, "Can't open pack-referenced file '" + String(pf.pack) + "'."); f->seek(pf.offset); + off = pf.offset; + + if (pf.encrypted) { + FileAccessEncrypted *fae = memnew(FileAccessEncrypted); + if (!fae) { + ERR_FAIL_MSG("Can't open encrypted pack-referenced file '" + String(pf.pack) + "'."); + } + + Vector<uint8_t> key; + key.resize(32); + for (int i = 0; i < key.size(); i++) { + key.write[i] = script_encryption_key[i]; + } + + Error err = fae->open_and_parse(f, key, FileAccessEncrypted::MODE_READ, false); + if (err) { + memdelete(fae); + ERR_FAIL_MSG("Can't open encrypted pack-referenced file '" + String(pf.pack) + "'."); + } + f = fae; + off = 0; + } pos = 0; eof = false; } FileAccessPack::~FileAccessPack() { if (f) { + f->close(); memdelete(f); } } diff --git a/core/io/file_access_pack.h b/core/io/file_access_pack.h index 348bc0c450..d934b0deb5 100644 --- a/core/io/file_access_pack.h +++ b/core/io/file_access_pack.h @@ -40,7 +40,15 @@ // Godot's packed file magic header ("GDPC" in ASCII). #define PACK_HEADER_MAGIC 0x43504447 // The current packed file format version number. -#define PACK_FORMAT_VERSION 1 +#define PACK_FORMAT_VERSION 2 + +enum PackFlags { + PACK_DIR_ENCRYPTED = 1 << 0 +}; + +enum PackFileFlags { + PACK_FILE_ENCRYPTED = 1 << 0 +}; class PackSource; @@ -56,6 +64,7 @@ public: uint64_t size; uint8_t md5[16]; PackSource *src; + bool encrypted; }; private: @@ -102,13 +111,13 @@ private: public: void add_pack_source(PackSource *p_source); - void add_path(const String &pkg_path, const String &path, uint64_t ofs, uint64_t size, const uint8_t *p_md5, PackSource *p_src, bool p_replace_files); // for PackSource + void add_path(const String &pkg_path, const String &path, uint64_t ofs, uint64_t size, const uint8_t *p_md5, PackSource *p_src, bool p_replace_files, bool p_encrypted = false); // for PackSource void set_disabled(bool p_disabled) { disabled = p_disabled; } _FORCE_INLINE_ bool is_disabled() const { return disabled; } static PackedData *get_singleton() { return singleton; } - Error add_pack(const String &p_path, bool p_replace_files); + Error add_pack(const String &p_path, bool p_replace_files, size_t p_offset); _FORCE_INLINE_ FileAccess *try_open_path(const String &p_path); _FORCE_INLINE_ bool has_path(const String &p_path); @@ -119,14 +128,14 @@ public: class PackSource { public: - virtual bool try_open_pack(const String &p_path, bool p_replace_files) = 0; + virtual bool try_open_pack(const String &p_path, bool p_replace_files, size_t p_offset) = 0; virtual FileAccess *get_file(const String &p_path, PackedData::PackedFile *p_file) = 0; virtual ~PackSource() {} }; class PackedSourcePCK : public PackSource { public: - virtual bool try_open_pack(const String &p_path, bool p_replace_files); + virtual bool try_open_pack(const String &p_path, bool p_replace_files, size_t p_offset); virtual FileAccess *get_file(const String &p_path, PackedData::PackedFile *p_file); }; @@ -135,6 +144,7 @@ class FileAccessPack : public FileAccess { mutable size_t pos; mutable bool eof; + uint64_t off; FileAccess *f; virtual Error _open(const String &p_path, int p_mode_flags); diff --git a/core/io/file_access_zip.cpp b/core/io/file_access_zip.cpp index c3a62706c7..ce402fe8ed 100644 --- a/core/io/file_access_zip.cpp +++ b/core/io/file_access_zip.cpp @@ -147,8 +147,11 @@ unzFile ZipArchive::get_file_handle(String p_file) const { return pkg; } -bool ZipArchive::try_open_pack(const String &p_path, bool p_replace_files) { - //printf("opening zip pack %ls, %i, %i\n", p_name.c_str(), p_name.extension().nocasecmp_to("zip"), p_name.extension().nocasecmp_to("pcz")); +bool ZipArchive::try_open_pack(const String &p_path, bool p_replace_files, size_t p_offset = 0) { + //printf("opening zip pack %s, %i, %i\n", p_name.utf8().get_data(), p_name.extension().nocasecmp_to("zip"), p_name.extension().nocasecmp_to("pcz")); + // load with offset feature only supported for PCK files + ERR_FAIL_COND_V_MSG(p_offset != 0, false, "Invalid PCK data. Note that loading files with a non-zero offset isn't supported with ZIP archives."); + if (p_path.get_extension().nocasecmp_to("zip") != 0 && p_path.get_extension().nocasecmp_to("pcz") != 0) { return false; } @@ -197,8 +200,8 @@ bool ZipArchive::try_open_pack(const String &p_path, bool p_replace_files) { files[fname] = f; uint8_t md5[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; - PackedData::get_singleton()->add_path(p_path, fname, 1, 0, md5, this, p_replace_files); - //printf("packed data add path %ls, %ls\n", p_name.c_str(), fname.c_str()); + PackedData::get_singleton()->add_path(p_path, fname, 1, 0, md5, this, p_replace_files, false); + //printf("packed data add path %s, %s\n", p_name.utf8().get_data(), fname.utf8().get_data()); if ((i + 1) < gi.number_entry) { unzGoToNextFile(zfile); diff --git a/core/io/file_access_zip.h b/core/io/file_access_zip.h index 776e830f36..2cce24e878 100644 --- a/core/io/file_access_zip.h +++ b/core/io/file_access_zip.h @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifdef MINIZIP_ENABLED - #ifndef FILE_ACCESS_ZIP_H #define FILE_ACCESS_ZIP_H +#ifdef MINIZIP_ENABLED + #include "core/io/file_access_pack.h" #include "core/map.h" @@ -69,7 +69,7 @@ public: bool file_exists(String p_name) const; - virtual bool try_open_pack(const String &p_path, bool p_replace_files); + virtual bool try_open_pack(const String &p_path, bool p_replace_files, size_t p_offset); FileAccess *get_file(const String &p_path, PackedData::PackedFile *p_file); static ZipArchive *get_singleton(); @@ -113,6 +113,6 @@ public: ~FileAccessZip(); }; -#endif // FILE_ACCESS_ZIP_H - #endif // MINIZIP_ENABLED + +#endif // FILE_ACCESS_ZIP_H diff --git a/core/io/ip_address.cpp b/core/io/ip_address.cpp index c7a0ae5605..d0fb63b958 100644 --- a/core/io/ip_address.cpp +++ b/core/io/ip_address.cpp @@ -71,7 +71,7 @@ static void _parse_hex(const String &p_string, int p_start, uint8_t *p_dst) { } int n = 0; - CharType c = p_string[i]; + char32_t c = p_string[i]; if (c >= '0' && c <= '9') { n = c - '0'; } else if (c >= 'a' && c <= 'f') { @@ -101,7 +101,7 @@ void IP_Address::_parse_ipv6(const String &p_string) { int parts_idx = 0; for (int i = 0; i < p_string.length(); i++) { - CharType c = p_string[i]; + char32_t c = p_string[i]; if (c == ':') { if (i == 0) { continue; // next must be a ":" diff --git a/core/io/json.cpp b/core/io/json.cpp index 8bdd6385cb..1b89d966fd 100644 --- a/core/io/json.cpp +++ b/core/io/json.cpp @@ -125,7 +125,7 @@ String JSON::print(const Variant &p_var, const String &p_indent, bool p_sort_key return _print_var(p_var, p_indent, 0, p_sort_keys); } -Error JSON::_get_token(const CharType *p_str, int &index, int p_len, Token &r_token, int &line, String &r_err_str) { +Error JSON::_get_token(const char32_t *p_str, int &index, int p_len, Token &r_token, int &line, String &r_err_str) { while (p_len > 0) { switch (p_str[index]) { case '\n': { @@ -180,12 +180,12 @@ Error JSON::_get_token(const CharType *p_str, int &index, int p_len, Token &r_to } else if (p_str[index] == '\\') { //escaped characters... index++; - CharType next = p_str[index]; + char32_t next = p_str[index]; if (next == 0) { r_err_str = "Unterminated String"; return ERR_PARSE_ERROR; } - CharType res = 0; + char32_t res = 0; switch (next) { case 'b': @@ -206,7 +206,7 @@ Error JSON::_get_token(const CharType *p_str, int &index, int p_len, Token &r_to case 'u': { // hex number for (int j = 0; j < 4; j++) { - CharType c = p_str[index + j + 1]; + char32_t c = p_str[index + j + 1]; if (c == 0) { r_err_str = "Unterminated String"; return ERR_PARSE_ERROR; @@ -215,7 +215,7 @@ Error JSON::_get_token(const CharType *p_str, int &index, int p_len, Token &r_to r_err_str = "Malformed hex constant in string"; return ERR_PARSE_ERROR; } - CharType v; + char32_t v; if (c >= '0' && c <= '9') { v = c - '0'; } else if (c >= 'a' && c <= 'f') { @@ -264,7 +264,7 @@ Error JSON::_get_token(const CharType *p_str, int &index, int p_len, Token &r_to if (p_str[index] == '-' || (p_str[index] >= '0' && p_str[index] <= '9')) { //a number - const CharType *rptr; + const char32_t *rptr; double number = String::to_float(&p_str[index], &rptr); index += (rptr - &p_str[index]); r_token.type = TK_NUMBER; @@ -293,7 +293,7 @@ Error JSON::_get_token(const CharType *p_str, int &index, int p_len, Token &r_to return ERR_PARSE_ERROR; } -Error JSON::_parse_value(Variant &value, Token &token, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str) { +Error JSON::_parse_value(Variant &value, Token &token, const char32_t *p_str, int &index, int p_len, int &line, String &r_err_str) { if (token.type == TK_CURLY_BRACKET_OPEN) { Dictionary d; Error err = _parse_object(d, p_str, index, p_len, line, r_err_str); @@ -337,7 +337,7 @@ Error JSON::_parse_value(Variant &value, Token &token, const CharType *p_str, in } } -Error JSON::_parse_array(Array &array, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str) { +Error JSON::_parse_array(Array &array, const char32_t *p_str, int &index, int p_len, int &line, String &r_err_str) { Token token; bool need_comma = false; @@ -375,7 +375,7 @@ Error JSON::_parse_array(Array &array, const CharType *p_str, int &index, int p_ return ERR_PARSE_ERROR; } -Error JSON::_parse_object(Dictionary &object, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str) { +Error JSON::_parse_object(Dictionary &object, const char32_t *p_str, int &index, int p_len, int &line, String &r_err_str) { bool at_key = true; String key; Token token; @@ -439,7 +439,7 @@ Error JSON::_parse_object(Dictionary &object, const CharType *p_str, int &index, } Error JSON::parse(const String &p_json, Variant &r_ret, String &r_err_str, int &r_err_line) { - const CharType *str = p_json.ptr(); + const char32_t *str = p_json.ptr(); int idx = 0; int len = p_json.length(); Token token; diff --git a/core/io/json.h b/core/io/json.h index 4fc5630a93..9122228163 100644 --- a/core/io/json.h +++ b/core/io/json.h @@ -65,10 +65,10 @@ class JSON { static String _print_var(const Variant &p_var, const String &p_indent, int p_cur_indent, bool p_sort_keys); - static Error _get_token(const CharType *p_str, int &index, int p_len, Token &r_token, int &line, String &r_err_str); - static Error _parse_value(Variant &value, Token &token, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str); - static Error _parse_array(Array &array, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str); - static Error _parse_object(Dictionary &object, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str); + static Error _get_token(const char32_t *p_str, int &index, int p_len, Token &r_token, int &line, String &r_err_str); + static Error _parse_value(Variant &value, Token &token, const char32_t *p_str, int &index, int p_len, int &line, String &r_err_str); + static Error _parse_array(Array &array, const char32_t *p_str, int &index, int p_len, int &line, String &r_err_str); + static Error _parse_object(Dictionary &object, const char32_t *p_str, int &index, int p_len, int &line, String &r_err_str); public: static String print(const Variant &p_var, const String &p_indent = "", bool p_sort_keys = true); diff --git a/core/io/pck_packer.cpp b/core/io/pck_packer.cpp index 374b2a5e07..5480d3c535 100644 --- a/core/io/pck_packer.cpp +++ b/core/io/pck_packer.cpp @@ -30,36 +30,58 @@ #include "pck_packer.h" +#include "core/crypto/crypto_core.h" +#include "core/io/file_access_encrypted.h" #include "core/io/file_access_pack.h" // PACK_HEADER_MAGIC, PACK_FORMAT_VERSION #include "core/os/file_access.h" #include "core/version.h" -static uint64_t _align(uint64_t p_n, int p_alignment) { - if (p_alignment == 0) { - return p_n; +static int _get_pad(int p_alignment, int p_n) { + int rest = p_n % p_alignment; + int pad = 0; + if (rest > 0) { + pad = p_alignment - rest; } - uint64_t rest = p_n % p_alignment; - if (rest == 0) { - return p_n; - } else { - return p_n + (p_alignment - rest); - } -} - -static void _pad(FileAccess *p_file, int p_bytes) { - for (int i = 0; i < p_bytes; i++) { - p_file->store_8(0); - } + return pad; } void PCKPacker::_bind_methods() { - ClassDB::bind_method(D_METHOD("pck_start", "pck_name", "alignment"), &PCKPacker::pck_start, DEFVAL(0)); - ClassDB::bind_method(D_METHOD("add_file", "pck_path", "source_path"), &PCKPacker::add_file); + ClassDB::bind_method(D_METHOD("pck_start", "pck_name", "alignment", "key", "encrypt_directory"), &PCKPacker::pck_start, DEFVAL(0), DEFVAL(String()), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("add_file", "pck_path", "source_path", "encrypt"), &PCKPacker::add_file, DEFVAL(false)); ClassDB::bind_method(D_METHOD("flush", "verbose"), &PCKPacker::flush, DEFVAL(false)); } -Error PCKPacker::pck_start(const String &p_file, int p_alignment) { +Error PCKPacker::pck_start(const String &p_file, int p_alignment, const String &p_key, bool p_encrypt_directory) { + ERR_FAIL_COND_V_MSG((p_key.empty() || !p_key.is_valid_hex_number(false) || p_key.length() != 64), ERR_CANT_CREATE, "Invalid Encryption Key (must be 64 characters long)."); + + String _key = p_key.to_lower(); + key.resize(32); + for (int i = 0; i < 32; i++) { + int v = 0; + if (i * 2 < _key.length()) { + char32_t ct = _key[i * 2]; + if (ct >= '0' && ct <= '9') { + ct = ct - '0'; + } else if (ct >= 'a' && ct <= 'f') { + ct = 10 + ct - 'a'; + } + v |= ct << 4; + } + + if (i * 2 + 1 < _key.length()) { + char32_t ct = _key[i * 2 + 1]; + if (ct >= '0' && ct <= '9') { + ct = ct - '0'; + } else if (ct >= 'a' && ct <= 'f') { + ct = 10 + ct - 'a'; + } + v |= ct; + } + key.write[i] = v; + } + enc_dir = p_encrypt_directory; + if (file != nullptr) { memdelete(file); } @@ -76,16 +98,19 @@ Error PCKPacker::pck_start(const String &p_file, int p_alignment) { file->store_32(VERSION_MINOR); file->store_32(VERSION_PATCH); - for (int i = 0; i < 16; i++) { - file->store_32(0); // reserved + uint32_t pack_flags = 0; + if (enc_dir) { + pack_flags |= PACK_DIR_ENCRYPTED; } + file->store_32(pack_flags); // flags files.clear(); + ofs = 0; return OK; } -Error PCKPacker::add_file(const String &p_file, const String &p_src) { +Error PCKPacker::add_file(const String &p_file, const String &p_src, bool p_encrypt) { FileAccess *f = FileAccess::open(p_src, FileAccess::READ); if (!f) { return ERR_FILE_CANT_OPEN; @@ -94,8 +119,32 @@ Error PCKPacker::add_file(const String &p_file, const String &p_src) { File pf; pf.path = p_file; pf.src_path = p_src; + pf.ofs = ofs; pf.size = f->get_len(); - pf.offset_offset = 0; + + Vector<uint8_t> data = FileAccess::get_file_as_array(p_src); + { + unsigned char hash[16]; + CryptoCore::md5(data.ptr(), data.size(), hash); + pf.md5.resize(16); + for (int i = 0; i < 16; i++) { + pf.md5.write[i] = hash[i]; + } + } + pf.encrypted = p_encrypt; + + uint64_t _size = pf.size; + if (p_encrypt) { // Add encryption overhead. + if (_size % 16) { // Pad to encryption block size. + _size += 16 - (_size % 16); + } + _size += 16; // hash + _size += 8; // data size + _size += 16; // iv + } + + int pad = _get_pad(alignment, ofs + _size); + ofs = ofs + _size + pad; files.push_back(pf); @@ -108,27 +157,64 @@ Error PCKPacker::add_file(const String &p_file, const String &p_src) { Error PCKPacker::flush(bool p_verbose) { ERR_FAIL_COND_V_MSG(!file, ERR_INVALID_PARAMETER, "File must be opened before use."); - // write the index + int64_t file_base_ofs = file->get_position(); + file->store_64(0); // files base + for (int i = 0; i < 16; i++) { + file->store_32(0); // reserved + } + + // write the index file->store_32(files.size()); + FileAccessEncrypted *fae = nullptr; + FileAccess *fhead = file; + + if (enc_dir) { + fae = memnew(FileAccessEncrypted); + ERR_FAIL_COND_V(!fae, ERR_CANT_CREATE); + + Error err = fae->open_and_parse(file, key, FileAccessEncrypted::MODE_WRITE_AES256, false); + ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE); + + fhead = fae; + } + for (int i = 0; i < files.size(); i++) { - file->store_pascal_string(files[i].path); - files.write[i].offset_offset = file->get_position(); - file->store_64(0); // offset - file->store_64(files[i].size); // size - - // # empty md5 - file->store_32(0); - file->store_32(0); - file->store_32(0); - file->store_32(0); + int string_len = files[i].path.utf8().length(); + int pad = _get_pad(4, string_len); + + fhead->store_32(string_len + pad); + fhead->store_buffer((const uint8_t *)files[i].path.utf8().get_data(), string_len); + for (int j = 0; j < pad; j++) { + fhead->store_8(0); + } + + fhead->store_64(files[i].ofs); + fhead->store_64(files[i].size); // pay attention here, this is where file is + fhead->store_buffer(files[i].md5.ptr(), 16); //also save md5 for file + + uint32_t flags = 0; + if (files[i].encrypted) { + flags |= PACK_FILE_ENCRYPTED; + } + fhead->store_32(flags); + } + + if (fae) { + fae->release(); + memdelete(fae); } - uint64_t ofs = file->get_position(); - ofs = _align(ofs, alignment); + int header_padding = _get_pad(alignment, file->get_position()); + for (int i = 0; i < header_padding; i++) { + file->store_8(Math::rand() % 256); + } - _pad(file, ofs - file->get_position()); + int64_t file_base = file->get_position(); + file->seek(file_base_ofs); + file->store_64(file_base); // update files base + file->seek(file_base); const uint32_t buf_max = 65536; uint8_t *buf = memnew_arr(uint8_t, buf_max); @@ -137,26 +223,41 @@ Error PCKPacker::flush(bool p_verbose) { for (int i = 0; i < files.size(); i++) { FileAccess *src = FileAccess::open(files[i].src_path, FileAccess::READ); uint64_t to_write = files[i].size; + + fae = nullptr; + FileAccess *ftmp = file; + if (files[i].encrypted) { + fae = memnew(FileAccessEncrypted); + ERR_FAIL_COND_V(!fae, ERR_CANT_CREATE); + + Error err = fae->open_and_parse(file, key, FileAccessEncrypted::MODE_WRITE_AES256, false); + ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE); + ftmp = fae; + } + while (to_write > 0) { int read = src->get_buffer(buf, MIN(to_write, buf_max)); - file->store_buffer(buf, read); + ftmp->store_buffer(buf, read); to_write -= read; } - uint64_t pos = file->get_position(); - file->seek(files[i].offset_offset); // go back to store the file's offset - file->store_64(ofs); - file->seek(pos); + if (fae) { + fae->release(); + memdelete(fae); + } - ofs = _align(ofs + files[i].size, alignment); - _pad(file, ofs - pos); + int pad = _get_pad(alignment, file->get_position()); + for (int j = 0; j < pad; j++) { + file->store_8(Math::rand() % 256); + } src->close(); memdelete(src); count += 1; - if (p_verbose && files.size() > 0) { + const int file_num = files.size(); + if (p_verbose && (file_num > 0)) { if (count % 100 == 0) { - printf("%i/%i (%.2f)\r", count, files.size(), float(count) / files.size() * 100); + printf("%i/%i (%.2f)\r", count, file_num, float(count) / file_num * 100); fflush(stdout); } } diff --git a/core/io/pck_packer.h b/core/io/pck_packer.h index 2929967a68..a6054dff2c 100644 --- a/core/io/pck_packer.h +++ b/core/io/pck_packer.h @@ -40,20 +40,26 @@ class PCKPacker : public Reference { FileAccess *file = nullptr; int alignment; + uint64_t ofs = 0; + + Vector<uint8_t> key; + bool enc_dir = false; static void _bind_methods(); struct File { String path; String src_path; - int size; - uint64_t offset_offset; + uint64_t ofs; + uint64_t size; + bool encrypted; + Vector<uint8_t> md5; }; Vector<File> files; public: - Error pck_start(const String &p_file, int p_alignment = 0); - Error add_file(const String &p_file, const String &p_src); + Error pck_start(const String &p_file, int p_alignment = 0, const String &p_key = String(), bool p_encrypt_directory = false); + Error add_file(const String &p_file, const String &p_src, bool p_encrypt = false); Error flush(bool p_verbose = false); PCKPacker() {} diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp index 534f3e44de..b5c598e860 100644 --- a/core/io/resource_loader.cpp +++ b/core/io/resource_loader.cpp @@ -195,7 +195,8 @@ RES ResourceLoader::_load(const String &p_path, const String &p_original_path, c return res; } - ERR_FAIL_COND_V_MSG(found, RES(), "Failed loading resource: " + p_path + "."); + ERR_FAIL_COND_V_MSG(found, RES(), + vformat("Failed loading resource: %s. Make sure resources have been imported by opening the project in the editor at least once.", p_path)); #ifdef TOOLS_ENABLED FileAccessRef file_check = FileAccess::create(FileAccess::ACCESS_RESOURCES); @@ -999,6 +1000,9 @@ void ResourceLoader::load_translation_remaps() { void ResourceLoader::clear_translation_remaps() { translation_remaps.clear(); + while (remapped_list.first() != nullptr) { + remapped_list.remove(remapped_list.first()); + } } void ResourceLoader::load_path_remaps() { diff --git a/core/io/translation_loader_po.cpp b/core/io/translation_loader_po.cpp index 11aeddee09..d8ddb213c3 100644 --- a/core/io/translation_loader_po.cpp +++ b/core/io/translation_loader_po.cpp @@ -32,26 +32,34 @@ #include "core/os/file_access.h" #include "core/translation.h" +#include "core/translation_po.h" RES TranslationLoaderPO::load_translation(FileAccess *f, Error *r_error) { enum Status { STATUS_NONE, STATUS_READING_ID, STATUS_READING_STRING, + STATUS_READING_CONTEXT, + STATUS_READING_PLURAL, }; Status status = STATUS_NONE; String msg_id; String msg_str; + String msg_context; + Vector<String> msgs_plural; String config; if (r_error) { *r_error = ERR_FILE_CORRUPT; } - Ref<Translation> translation = Ref<Translation>(memnew(Translation)); + Ref<TranslationPO> translation = Ref<TranslationPO>(memnew(TranslationPO)); int line = 1; + int plural_forms = 0; + int plural_index = -1; + bool entered_context = false; bool skip_this = false; bool skip_next = false; bool is_eof = false; @@ -63,40 +71,107 @@ RES TranslationLoaderPO::load_translation(FileAccess *f, Error *r_error) { // If we reached last line and it's not a content line, break, otherwise let processing that last loop if (is_eof && l.empty()) { - if (status == STATUS_READING_ID) { + if (status == STATUS_READING_ID || status == STATUS_READING_CONTEXT || (status == STATUS_READING_PLURAL && plural_index != plural_forms - 1)) { memdelete(f); - ERR_FAIL_V_MSG(RES(), "Unexpected EOF while reading 'msgid' at: " + path + ":" + itos(line)); + ERR_FAIL_V_MSG(RES(), "Unexpected EOF while reading PO file at: " + path + ":" + itos(line)); } else { break; } } - if (l.begins_with("msgid")) { + if (l.begins_with("msgctxt")) { + if (status != STATUS_READING_STRING && status != STATUS_READING_PLURAL) { + memdelete(f); + ERR_FAIL_V_MSG(RES(), "Unexpected 'msgctxt', was expecting 'msgid_plural' or 'msgstr' before 'msgctxt' while parsing: " + path + ":" + itos(line)); + } + + // In PO file, "msgctxt" appears before "msgid". If we encounter a "msgctxt", we add what we have read + // and set "entered_context" to true to prevent adding twice. + if (!skip_this && msg_id != "") { + if (status == STATUS_READING_STRING) { + translation->add_message(msg_id, msg_str, msg_context); + } else if (status == STATUS_READING_PLURAL) { + if (plural_index != plural_forms - 1) { + memdelete(f); + ERR_FAIL_V_MSG(RES(), "Number of 'msgstr[]' doesn't match with number of plural forms: " + path + ":" + itos(line)); + } + translation->add_plural_message(msg_id, msgs_plural, msg_context); + } + } + msg_context = ""; + l = l.substr(7, l.length()).strip_edges(); + status = STATUS_READING_CONTEXT; + entered_context = true; + } + + if (l.begins_with("msgid_plural")) { + if (plural_forms == 0) { + memdelete(f); + ERR_FAIL_V_MSG(RES(), "PO file uses 'msgid_plural' but 'Plural-Forms' is invalid or missing in header: " + path + ":" + itos(line)); + } else if (status != STATUS_READING_ID) { + memdelete(f); + ERR_FAIL_V_MSG(RES(), "Unexpected 'msgid_plural', was expecting 'msgid' before 'msgid_plural' while parsing: " + path + ":" + itos(line)); + } + // We don't record the message in "msgid_plural" itself as tr_n(), TTRN(), RTRN() interfaces provide the plural string already. + // We just have to reset variables related to plurals for "msgstr[]" later on. + l = l.substr(12, l.length()).strip_edges(); + plural_index = -1; + msgs_plural.clear(); + msgs_plural.resize(plural_forms); + status = STATUS_READING_PLURAL; + } else if (l.begins_with("msgid")) { if (status == STATUS_READING_ID) { memdelete(f); ERR_FAIL_V_MSG(RES(), "Unexpected 'msgid', was expecting 'msgstr' while parsing: " + path + ":" + itos(line)); } if (msg_id != "") { - if (!skip_this) { - translation->add_message(msg_id, msg_str); + if (!skip_this && !entered_context) { + if (status == STATUS_READING_STRING) { + translation->add_message(msg_id, msg_str, msg_context); + } else if (status == STATUS_READING_PLURAL) { + if (plural_index != plural_forms - 1) { + memdelete(f); + ERR_FAIL_V_MSG(RES(), "Number of 'msgstr[]' doesn't match with number of plural forms: " + path + ":" + itos(line)); + } + translation->add_plural_message(msg_id, msgs_plural, msg_context); + } } } else if (config == "") { config = msg_str; + // Record plural rule. + int p_start = config.find("Plural-Forms"); + if (p_start != -1) { + int p_end = config.find("\n", p_start); + translation->set_plural_rule(config.substr(p_start, p_end - p_start)); + plural_forms = translation->get_plural_forms(); + } } l = l.substr(5, l.length()).strip_edges(); status = STATUS_READING_ID; + // If we did not encounter msgctxt, we reset context to empty to reset it. + if (!entered_context) { + msg_context = ""; + } msg_id = ""; msg_str = ""; skip_this = skip_next; skip_next = false; + entered_context = false; } - if (l.begins_with("msgstr")) { + if (l.begins_with("msgstr[")) { + if (status != STATUS_READING_PLURAL) { + memdelete(f); + ERR_FAIL_V_MSG(RES(), "Unexpected 'msgstr[]', was expecting 'msgid_plural' before 'msgstr[]' while parsing: " + path + ":" + itos(line)); + } + plural_index++; // Increment to add to the next slot in vector msgs_plural. + l = l.substr(9, l.length()).strip_edges(); + } else if (l.begins_with("msgstr")) { if (status != STATUS_READING_ID) { memdelete(f); - ERR_FAIL_V_MSG(RES(), "Unexpected 'msgstr', was expecting 'msgid' while parsing: " + path + ":" + itos(line)); + ERR_FAIL_V_MSG(RES(), "Unexpected 'msgstr', was expecting 'msgid' before 'msgstr' while parsing: " + path + ":" + itos(line)); } l = l.substr(6, l.length()).strip_edges(); @@ -108,7 +183,7 @@ RES TranslationLoaderPO::load_translation(FileAccess *f, Error *r_error) { skip_next = true; } line++; - continue; //nothing to read or comment + continue; // Nothing to read or comment. } if (!l.begins_with("\"") || status == STATUS_NONE) { @@ -146,8 +221,12 @@ RES TranslationLoaderPO::load_translation(FileAccess *f, Error *r_error) { if (status == STATUS_READING_ID) { msg_id += l; - } else { + } else if (status == STATUS_READING_STRING) { msg_str += l; + } else if (status == STATUS_READING_CONTEXT) { + msg_context += l; + } else if (status == STATUS_READING_PLURAL && plural_index >= 0) { + msgs_plural.write[plural_index] = msgs_plural[plural_index] + l; } line++; @@ -155,14 +234,23 @@ RES TranslationLoaderPO::load_translation(FileAccess *f, Error *r_error) { memdelete(f); + // Add the last set of data from last iteration. if (status == STATUS_READING_STRING) { if (msg_id != "") { if (!skip_this) { - translation->add_message(msg_id, msg_str); + translation->add_message(msg_id, msg_str, msg_context); } } else if (config == "") { config = msg_str; } + } else if (status == STATUS_READING_PLURAL) { + if (!skip_this && msg_id != "") { + if (plural_index != plural_forms - 1) { + memdelete(f); + ERR_FAIL_V_MSG(RES(), "Number of 'msgstr[]' doesn't match with number of plural forms: " + path + ":" + itos(line)); + } + translation->add_plural_message(msg_id, msgs_plural, msg_context); + } } ERR_FAIL_COND_V_MSG(config == "", RES(), "No config found in file: " + path + "."); diff --git a/core/io/xml_parser.cpp b/core/io/xml_parser.cpp index b11267b60f..fc75ac7d1e 100644 --- a/core/io/xml_parser.cpp +++ b/core/io/xml_parser.cpp @@ -36,7 +36,7 @@ VARIANT_ENUM_CAST(XMLParser::NodeType); -static bool _equalsn(const CharType *str1, const CharType *str2, int len) { +static bool _equalsn(const char32_t *str1, const char32_t *str2, int len) { int i; for (i = 0; i < len && str1[i] && str2[i]; ++i) { if (str1[i] != str2[i]) { @@ -64,7 +64,7 @@ String XMLParser::_replace_special_characters(const String &origstr) { int specialChar = -1; for (int i = 0; i < (int)special_characters.size(); ++i) { - const CharType *p = &origstr[pos] + 1; + const char32_t *p = &origstr[pos] + 1; if (_equalsn(&special_characters[i][1], p, special_characters[i].length() - 1)) { specialChar = i; diff --git a/core/math/audio_frame.h b/core/math/audio_frame.h index 91f533eafb..43d4a63cd3 100644 --- a/core/math/audio_frame.h +++ b/core/math/audio_frame.h @@ -121,7 +121,7 @@ struct AudioFrame { r = p_frame.r; } - _ALWAYS_INLINE_ AudioFrame operator=(const AudioFrame &p_frame) { + _ALWAYS_INLINE_ AudioFrame &operator=(const AudioFrame &p_frame) { l = p_frame.l; r = p_frame.r; return *this; diff --git a/core/math/basis.h b/core/math/basis.h index 985fb0e44f..a86937ceb4 100644 --- a/core/math/basis.h +++ b/core/math/basis.h @@ -36,7 +36,11 @@ class Basis { public: - Vector3 elements[3]; + Vector3 elements[3] = { + Vector3(1, 0, 0), + Vector3(0, 1, 0), + Vector3(0, 0, 1) + }; _FORCE_INLINE_ const Vector3 &operator[](int axis) const { return elements[axis]; @@ -254,17 +258,7 @@ public: elements[2] = row2; } - _FORCE_INLINE_ Basis() { - elements[0][0] = 1; - elements[0][1] = 0; - elements[0][2] = 0; - elements[1][0] = 0; - elements[1][1] = 1; - elements[1][2] = 0; - elements[2][0] = 0; - elements[2][1] = 0; - elements[2][2] = 1; - } + _FORCE_INLINE_ Basis() {} }; _FORCE_INLINE_ void Basis::operator*=(const Basis &p_matrix) { diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp index 22ab83f358..c154d57a13 100644 --- a/core/math/camera_matrix.cpp +++ b/core/math/camera_matrix.cpp @@ -278,7 +278,7 @@ Vector2 CameraMatrix::get_viewport_half_extents() const { return Vector2(res.x, res.y); } -void CameraMatrix::get_far_plane_size(real_t &r_width, real_t &r_height) const { +Vector2 CameraMatrix::get_far_plane_half_extents() const { const real_t *matrix = (const real_t *)this->matrix; ///////--- Far Plane ---/////// Plane far_plane = Plane(matrix[3] - matrix[2], @@ -303,8 +303,7 @@ void CameraMatrix::get_far_plane_size(real_t &r_width, real_t &r_height) const { Vector3 res; far_plane.intersect_3(right_plane, top_plane, &res); - r_width = res.x; - r_height = res.y; + return Vector2(res.x, res.y); } bool CameraMatrix::get_endpoints(const Transform &p_transform, Vector3 *p_8points) const { diff --git a/core/math/camera_matrix.h b/core/math/camera_matrix.h index 49fdecae02..c5cdd98377 100644 --- a/core/math/camera_matrix.h +++ b/core/math/camera_matrix.h @@ -74,7 +74,7 @@ struct CameraMatrix { bool get_endpoints(const Transform &p_transform, Vector3 *p_8points) const; Vector2 get_viewport_half_extents() const; - void get_far_plane_size(real_t &r_width, real_t &r_height) const; + Vector2 get_far_plane_half_extents() const; void invert(); CameraMatrix inverse() const; diff --git a/core/math/expression.cpp b/core/math/expression.cpp index 735a30f6cc..1040f9e0e4 100644 --- a/core/math/expression.cpp +++ b/core/math/expression.cpp @@ -596,7 +596,7 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant } break; case TEXT_CHAR: { - CharType result[2] = { *p_inputs[0], 0 }; + char32_t result[2] = { *p_inputs[0], 0 }; *r_return = String(result); @@ -739,7 +739,7 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant //////// -static bool _is_number(CharType c) { +static bool _is_number(char32_t c) { return (c >= '0' && c <= '9'); } @@ -747,7 +747,7 @@ Error Expression::_get_token(Token &r_token) { while (true) { #define GET_CHAR() (str_ofs >= expression.length() ? 0 : expression[str_ofs++]) - CharType cchar = GET_CHAR(); + char32_t cchar = GET_CHAR(); switch (cchar) { case 0: { @@ -900,7 +900,7 @@ Error Expression::_get_token(Token &r_token) { case '"': { String str; while (true) { - CharType ch = GET_CHAR(); + char32_t ch = GET_CHAR(); if (ch == 0) { _set_error("Unterminated String"); @@ -912,13 +912,13 @@ Error Expression::_get_token(Token &r_token) { } else if (ch == '\\') { //escaped characters... - CharType next = GET_CHAR(); + char32_t next = GET_CHAR(); if (next == 0) { _set_error("Unterminated String"); r_token.type = TK_ERROR; return ERR_PARSE_ERROR; } - CharType res = 0; + char32_t res = 0; switch (next) { case 'b': @@ -939,7 +939,7 @@ Error Expression::_get_token(Token &r_token) { case 'u': { // hex number for (int j = 0; j < 4; j++) { - CharType c = GET_CHAR(); + char32_t c = GET_CHAR(); if (c == 0) { _set_error("Unterminated String"); @@ -951,7 +951,7 @@ Error Expression::_get_token(Token &r_token) { r_token.type = TK_ERROR; return ERR_PARSE_ERROR; } - CharType v; + char32_t v; if (_is_number(c)) { v = c - '0'; } else if (c >= 'a' && c <= 'f') { @@ -992,7 +992,7 @@ Error Expression::_get_token(Token &r_token) { break; } - CharType next_char = (str_ofs >= expression.length()) ? 0 : expression[str_ofs]; + char32_t next_char = (str_ofs >= expression.length()) ? 0 : expression[str_ofs]; if (_is_number(cchar) || (cchar == '.' && _is_number(next_char))) { //a number @@ -1004,7 +1004,7 @@ Error Expression::_get_token(Token &r_token) { #define READING_DONE 4 int reading = READING_INT; - CharType c = cchar; + char32_t c = cchar; bool exp_sign = false; bool exp_beg = false; bool is_float = false; diff --git a/core/math/expression.h b/core/math/expression.h index 59a9a2f4ed..f2cfe6b1a6 100644 --- a/core/math/expression.h +++ b/core/math/expression.h @@ -343,7 +343,7 @@ protected: public: Error parse(const String &p_expression, const Vector<String> &p_input_names = Vector<String>()); - Variant execute(Array p_inputs, Object *p_base = nullptr, bool p_show_error = true); + Variant execute(Array p_inputs = Array(), Object *p_base = nullptr, bool p_show_error = true); bool has_execute_failed() const; String get_error_text() const; diff --git a/core/math/quat.h b/core/math/quat.h index 64d0f00912..8619ea3c5c 100644 --- a/core/math/quat.h +++ b/core/math/quat.h @@ -130,7 +130,7 @@ public: w(q.w) { } - Quat operator=(const Quat &q) { + Quat &operator=(const Quat &q) { x = q.x; y = q.y; z = q.z; diff --git a/core/math/vector2.h b/core/math/vector2.h index 8a08d3bf64..0966d3392f 100644 --- a/core/math/vector2.h +++ b/core/math/vector2.h @@ -114,10 +114,10 @@ struct Vector2 { bool operator==(const Vector2 &p_vec2) const; bool operator!=(const Vector2 &p_vec2) const; - bool operator<(const Vector2 &p_vec2) const { return Math::is_equal_approx(x, p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); } - bool operator>(const Vector2 &p_vec2) const { return Math::is_equal_approx(x, p_vec2.x) ? (y > p_vec2.y) : (x > p_vec2.x); } - bool operator<=(const Vector2 &p_vec2) const { return Math::is_equal_approx(x, p_vec2.x) ? (y <= p_vec2.y) : (x < p_vec2.x); } - bool operator>=(const Vector2 &p_vec2) const { return Math::is_equal_approx(x, p_vec2.x) ? (y >= p_vec2.y) : (x > p_vec2.x); } + bool operator<(const Vector2 &p_vec2) const { return x == p_vec2.x ? (y < p_vec2.y) : (x < p_vec2.x); } + bool operator>(const Vector2 &p_vec2) const { return x == p_vec2.x ? (y > p_vec2.y) : (x > p_vec2.x); } + bool operator<=(const Vector2 &p_vec2) const { return x == p_vec2.x ? (y <= p_vec2.y) : (x < p_vec2.x); } + bool operator>=(const Vector2 &p_vec2) const { return x == p_vec2.x ? (y >= p_vec2.y) : (x > p_vec2.x); } real_t angle() const; diff --git a/core/math/vector3.h b/core/math/vector3.h index 0bc1a467f2..5370b297f1 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -322,8 +322,8 @@ bool Vector3::operator!=(const Vector3 &p_v) const { } bool Vector3::operator<(const Vector3 &p_v) const { - if (Math::is_equal_approx(x, p_v.x)) { - if (Math::is_equal_approx(y, p_v.y)) { + if (x == p_v.x) { + if (y == p_v.y) { return z < p_v.z; } else { return y < p_v.y; @@ -334,8 +334,8 @@ bool Vector3::operator<(const Vector3 &p_v) const { } bool Vector3::operator>(const Vector3 &p_v) const { - if (Math::is_equal_approx(x, p_v.x)) { - if (Math::is_equal_approx(y, p_v.y)) { + if (x == p_v.x) { + if (y == p_v.y) { return z > p_v.z; } else { return y > p_v.y; @@ -346,8 +346,8 @@ bool Vector3::operator>(const Vector3 &p_v) const { } bool Vector3::operator<=(const Vector3 &p_v) const { - if (Math::is_equal_approx(x, p_v.x)) { - if (Math::is_equal_approx(y, p_v.y)) { + if (x == p_v.x) { + if (y == p_v.y) { return z <= p_v.z; } else { return y < p_v.y; @@ -358,8 +358,8 @@ bool Vector3::operator<=(const Vector3 &p_v) const { } bool Vector3::operator>=(const Vector3 &p_v) const { - if (Math::is_equal_approx(x, p_v.x)) { - if (Math::is_equal_approx(y, p_v.y)) { + if (x == p_v.x) { + if (y == p_v.y) { return z >= p_v.z; } else { return y > p_v.y; diff --git a/core/method_bind.h b/core/method_bind.h index ff2c771f81..942e2e0036 100644 --- a/core/method_bind.h +++ b/core/method_bind.h @@ -181,18 +181,18 @@ VARIANT_ENUM_CAST(Variant::Type); VARIANT_ENUM_CAST(Variant::Operator); template <> -struct VariantCaster<wchar_t> { - static _FORCE_INLINE_ wchar_t cast(const Variant &p_variant) { - return (wchar_t)p_variant.operator int(); +struct VariantCaster<char32_t> { + static _FORCE_INLINE_ char32_t cast(const Variant &p_variant) { + return (char32_t)p_variant.operator int(); } }; #ifdef PTRCALL_ENABLED template <> -struct PtrToArg<wchar_t> { - _FORCE_INLINE_ static wchar_t convert(const void *p_ptr) { - return wchar_t(*reinterpret_cast<const int *>(p_ptr)); +struct PtrToArg<char32_t> { + _FORCE_INLINE_ static char32_t convert(const void *p_ptr) { + return char32_t(*reinterpret_cast<const int *>(p_ptr)); } - _FORCE_INLINE_ static void encode(wchar_t p_val, const void *p_ptr) { + _FORCE_INLINE_ static void encode(char32_t p_val, const void *p_ptr) { *(int *)p_ptr = p_val; } }; diff --git a/core/object.cpp b/core/object.cpp index ff6d4a666f..67c605c39b 100644 --- a/core/object.cpp +++ b/core/object.cpp @@ -1432,12 +1432,22 @@ void Object::initialize_class() { initialized = true; } -StringName Object::tr(const StringName &p_message) const { +String Object::tr(const StringName &p_message, const StringName &p_context) const { if (!_can_translate || !TranslationServer::get_singleton()) { return p_message; } + return TranslationServer::get_singleton()->translate(p_message, p_context); +} - return TranslationServer::get_singleton()->translate(p_message); +String Object::tr_n(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context) const { + if (!_can_translate || !TranslationServer::get_singleton()) { + // Return message based on English plural rule if translation is not possible. + if (p_n == 1) { + return p_message; + } + return p_message_plural; + } + return TranslationServer::get_singleton()->translate_plural(p_message, p_message_plural, p_n, p_context); } void Object::_clear_internal_resource_paths(const Variant &p_var) { @@ -1578,7 +1588,8 @@ void Object::_bind_methods() { ClassDB::bind_method(D_METHOD("set_message_translation", "enable"), &Object::set_message_translation); ClassDB::bind_method(D_METHOD("can_translate_messages"), &Object::can_translate_messages); - ClassDB::bind_method(D_METHOD("tr", "message"), &Object::tr); + ClassDB::bind_method(D_METHOD("tr", "message", "context"), &Object::tr, DEFVAL("")); + ClassDB::bind_method(D_METHOD("tr_n", "message", "plural_message", "n", "context"), &Object::tr_n, DEFVAL("")); ClassDB::bind_method(D_METHOD("is_queued_for_deletion"), &Object::is_queued_for_deletion); diff --git a/core/object.h b/core/object.h index d9847d10aa..f9a12da8f6 100644 --- a/core/object.h +++ b/core/object.h @@ -719,7 +719,8 @@ public: virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const; - StringName tr(const StringName &p_message) const; // translate message (internationalization) + String tr(const StringName &p_message, const StringName &p_context = "") const; // translate message (internationalization) + String tr_n(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const; bool _is_queued_for_deletion = false; // set to true by SceneTree::queue_delete() bool is_queued_for_deletion() const; diff --git a/core/os/file_access.cpp b/core/os/file_access.cpp index 20b3435911..9dbb2952f7 100644 --- a/core/os/file_access.cpp +++ b/core/os/file_access.cpp @@ -234,7 +234,7 @@ double FileAccess::get_double() const { String FileAccess::get_token() const { CharString token; - CharType c = get_8(); + char32_t c = get_8(); while (!eof_reached()) { if (c <= ' ') { @@ -299,7 +299,7 @@ public: String FileAccess::get_line() const { CharBuffer line; - CharType c = get_8(); + char32_t c = get_8(); while (!eof_reached()) { if (c == '\n' || c == '\0') { @@ -342,8 +342,8 @@ Vector<String> FileAccess::get_csv_line(const String &p_delim) const { bool in_quote = false; String current; for (int i = 0; i < l.length(); i++) { - CharType c = l[i]; - CharType s[2] = { 0, 0 }; + char32_t c = l[i]; + char32_t s[2] = { 0, 0 }; if (!in_quote && c == p_delim[0]) { strings.push_back(current); diff --git a/core/os/os.h b/core/os/os.h index 48dae99188..8e5c0c26e0 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -86,11 +86,13 @@ public: protected: friend class Main; + // Needed by tests to setup command-line args. + friend int test_main(int argc, char *argv[]); HasServerFeatureCallback has_server_feature_callback = nullptr; RenderThreadMode _render_thread_mode = RENDER_THREAD_SAFE; - // functions used by main to initialize/deinitialize the OS + // Functions used by Main to initialize/deinitialize the OS. void add_logger(Logger *p_logger); virtual void initialize() = 0; diff --git a/core/project_settings.cpp b/core/project_settings.cpp index 960a0ec1b0..efe13e740d 100644 --- a/core/project_settings.cpp +++ b/core/project_settings.cpp @@ -291,12 +291,12 @@ void ProjectSettings::_get_property_list(List<PropertyInfo> *p_list) const { } } -bool ProjectSettings::_load_resource_pack(const String &p_pack, bool p_replace_files) { +bool ProjectSettings::_load_resource_pack(const String &p_pack, bool p_replace_files, int p_offset) { if (PackedData::get_singleton()->is_disabled()) { return false; } - bool ok = PackedData::get_singleton()->add_pack(p_pack, p_replace_files) == OK; + bool ok = PackedData::get_singleton()->add_pack(p_pack, p_replace_files, p_offset) == OK; if (!ok) { return false; @@ -1030,7 +1030,7 @@ void ProjectSettings::_bind_methods() { ClassDB::bind_method(D_METHOD("localize_path", "path"), &ProjectSettings::localize_path); ClassDB::bind_method(D_METHOD("globalize_path", "path"), &ProjectSettings::globalize_path); ClassDB::bind_method(D_METHOD("save"), &ProjectSettings::save); - ClassDB::bind_method(D_METHOD("load_resource_pack", "pack", "replace_files"), &ProjectSettings::_load_resource_pack, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("load_resource_pack", "pack", "replace_files", "offset"), &ProjectSettings::_load_resource_pack, DEFVAL(true), DEFVAL(0)); ClassDB::bind_method(D_METHOD("property_can_revert", "name"), &ProjectSettings::property_can_revert); ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &ProjectSettings::property_get_revert); diff --git a/core/project_settings.h b/core/project_settings.h index 686f6f3873..29b2406dd2 100644 --- a/core/project_settings.h +++ b/core/project_settings.h @@ -76,8 +76,8 @@ protected: }; bool registering_order = true; - int last_order = 0; - int last_builtin_order = NO_BUILTIN_ORDER_BASE; + int last_order = NO_BUILTIN_ORDER_BASE; + int last_builtin_order = 0; Map<StringName, VariantContainer> props; String resource_path; Map<StringName, PropertyInfo> custom_prop_info; @@ -107,7 +107,7 @@ protected: void _convert_to_last_version(int p_from_version); - bool _load_resource_pack(const String &p_pack, bool p_replace_files = true); + bool _load_resource_pack(const String &p_pack, bool p_replace_files = true, int p_offset = 0); void _add_property_info_bind(const Dictionary &p_info); diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp index 5dac42cacb..4f094dd6c6 100644 --- a/core/register_core_types.cpp +++ b/core/register_core_types.cpp @@ -86,6 +86,7 @@ static _Engine *_engine = nullptr; static _ClassDB *_classdb = nullptr; static _Marshalls *_marshalls = nullptr; static _JSON *_json = nullptr; +static _EngineDebugger *_engine_debugger = nullptr; static IP *ip = nullptr; @@ -227,6 +228,7 @@ void register_core_types() { _classdb = memnew(_ClassDB); _marshalls = memnew(_Marshalls); _json = memnew(_JSON); + _engine_debugger = memnew(_EngineDebugger); } void register_core_settings() { @@ -256,6 +258,7 @@ void register_core_singletons() { ClassDB::register_class<InputMap>(); ClassDB::register_class<_JSON>(); ClassDB::register_class<Expression>(); + ClassDB::register_class<_EngineDebugger>(); Engine::get_singleton()->add_singleton(Engine::Singleton("ProjectSettings", ProjectSettings::get_singleton())); Engine::get_singleton()->add_singleton(Engine::Singleton("IP", IP::get_singleton())); @@ -271,6 +274,7 @@ void register_core_singletons() { Engine::get_singleton()->add_singleton(Engine::Singleton("Input", Input::get_singleton())); Engine::get_singleton()->add_singleton(Engine::Singleton("InputMap", InputMap::get_singleton())); Engine::get_singleton()->add_singleton(Engine::Singleton("JSON", _JSON::get_singleton())); + Engine::get_singleton()->add_singleton(Engine::Singleton("EngineDebugger", _EngineDebugger::get_singleton())); } void unregister_core_types() { @@ -281,6 +285,7 @@ void unregister_core_types() { memdelete(_classdb); memdelete(_marshalls); memdelete(_json); + memdelete(_engine_debugger); memdelete(_geometry_2d); memdelete(_geometry_3d); diff --git a/core/rid_owner.h b/core/rid_owner.h index 2489475c68..30f1e41733 100644 --- a/core/rid_owner.h +++ b/core/rid_owner.h @@ -236,7 +236,7 @@ public: } _FORCE_INLINE_ T *get_ptr_by_index(uint32_t p_index) { - ERR_FAIL_INDEX_V(p_index, alloc_count, nullptr); + ERR_FAIL_UNSIGNED_INDEX_V(p_index, alloc_count, nullptr); if (THREAD_SAFE) { spin_lock.lock(); } diff --git a/core/script_language.cpp b/core/script_language.cpp index 360995ea15..b63aeb952c 100644 --- a/core/script_language.cpp +++ b/core/script_language.cpp @@ -33,8 +33,6 @@ #include "core/core_string_names.h" #include "core/debugger/engine_debugger.h" #include "core/debugger/script_debugger.h" -#include "core/io/resource_loader.h" -#include "core/os/file_access.h" #include "core/project_settings.h" #include <stdint.h> @@ -164,7 +162,7 @@ void ScriptServer::init_languages() { for (int i = 0; i < script_classes.size(); i++) { Dictionary c = script_classes[i]; - if (!c.has("class") || !c.has("language") || !c.has("path") || !FileAccess::exists(ResourceLoader::path_remap(c["path"])) || !c.has("base")) { + if (!c.has("class") || !c.has("language") || !c.has("path") || !c.has("base")) { continue; } add_global_class(c["class"], c["base"], c["language"], c["path"]); diff --git a/core/string_buffer.h b/core/string_buffer.h index f9cf31075a..a685720851 100644 --- a/core/string_buffer.h +++ b/core/string_buffer.h @@ -35,21 +35,21 @@ template <int SHORT_BUFFER_SIZE = 64> class StringBuffer { - CharType short_buffer[SHORT_BUFFER_SIZE]; + char32_t short_buffer[SHORT_BUFFER_SIZE]; String buffer; int string_length = 0; - _FORCE_INLINE_ CharType *current_buffer_ptr() { + _FORCE_INLINE_ char32_t *current_buffer_ptr() { return static_cast<String &>(buffer).empty() ? short_buffer : buffer.ptrw(); } public: - StringBuffer &append(CharType p_char); + StringBuffer &append(char32_t p_char); StringBuffer &append(const String &p_string); StringBuffer &append(const char *p_str); - StringBuffer &append(const CharType *p_str, int p_clip_to_len = -1); + StringBuffer &append(const char32_t *p_str, int p_clip_to_len = -1); - _FORCE_INLINE_ void operator+=(CharType p_char) { + _FORCE_INLINE_ void operator+=(char32_t p_char) { append(p_char); } @@ -61,7 +61,7 @@ public: append(p_str); } - _FORCE_INLINE_ void operator+=(const CharType *p_str) { + _FORCE_INLINE_ void operator+=(const char32_t *p_str) { append(p_str); } @@ -80,7 +80,7 @@ public: }; template <int SHORT_BUFFER_SIZE> -StringBuffer<SHORT_BUFFER_SIZE> &StringBuffer<SHORT_BUFFER_SIZE>::append(CharType p_char) { +StringBuffer<SHORT_BUFFER_SIZE> &StringBuffer<SHORT_BUFFER_SIZE>::append(char32_t p_char) { reserve(string_length + 2); current_buffer_ptr()[string_length++] = p_char; return *this; @@ -88,7 +88,7 @@ StringBuffer<SHORT_BUFFER_SIZE> &StringBuffer<SHORT_BUFFER_SIZE>::append(CharTyp template <int SHORT_BUFFER_SIZE> StringBuffer<SHORT_BUFFER_SIZE> &StringBuffer<SHORT_BUFFER_SIZE>::append(const String &p_string) { - return append(p_string.c_str()); + return append(p_string.get_data()); } template <int SHORT_BUFFER_SIZE> @@ -96,7 +96,7 @@ StringBuffer<SHORT_BUFFER_SIZE> &StringBuffer<SHORT_BUFFER_SIZE>::append(const c int len = strlen(p_str); reserve(string_length + len + 1); - CharType *buf = current_buffer_ptr(); + char32_t *buf = current_buffer_ptr(); for (const char *c_ptr = p_str; *c_ptr; ++c_ptr) { buf[string_length++] = *c_ptr; } @@ -104,13 +104,13 @@ StringBuffer<SHORT_BUFFER_SIZE> &StringBuffer<SHORT_BUFFER_SIZE>::append(const c } template <int SHORT_BUFFER_SIZE> -StringBuffer<SHORT_BUFFER_SIZE> &StringBuffer<SHORT_BUFFER_SIZE>::append(const CharType *p_str, int p_clip_to_len) { +StringBuffer<SHORT_BUFFER_SIZE> &StringBuffer<SHORT_BUFFER_SIZE>::append(const char32_t *p_str, int p_clip_to_len) { int len = 0; while ((p_clip_to_len < 0 || len < p_clip_to_len) && p_str[len]) { ++len; } reserve(string_length + len + 1); - memcpy(&(current_buffer_ptr()[string_length]), p_str, len * sizeof(CharType)); + memcpy(&(current_buffer_ptr()[string_length]), p_str, len * sizeof(char32_t)); string_length += len; return *this; @@ -125,7 +125,7 @@ StringBuffer<SHORT_BUFFER_SIZE> &StringBuffer<SHORT_BUFFER_SIZE>::reserve(int p_ bool need_copy = string_length > 0 && buffer.empty(); buffer.resize(next_power_of_2(p_size)); if (need_copy) { - memcpy(buffer.ptrw(), short_buffer, string_length * sizeof(CharType)); + memcpy(buffer.ptrw(), short_buffer, string_length * sizeof(char32_t)); } return *this; diff --git a/core/string_builder.cpp b/core/string_builder.cpp index c8d6498f27..dec299ffa3 100644 --- a/core/string_builder.cpp +++ b/core/string_builder.cpp @@ -61,7 +61,7 @@ String StringBuilder::as_string() const { return ""; } - CharType *buffer = memnew_arr(CharType, string_length); + char32_t *buffer = memnew_arr(char32_t, string_length); int current_position = 0; @@ -73,7 +73,7 @@ String StringBuilder::as_string() const { // Godot string const String &s = strings[godot_string_elem]; - memcpy(buffer + current_position, s.ptr(), s.length() * sizeof(CharType)); + memcpy(buffer + current_position, s.ptr(), s.length() * sizeof(char32_t)); current_position += s.length(); diff --git a/core/string_name.cpp b/core/string_name.cpp index cbf6009681..6260e3ce8c 100644 --- a/core/string_name.cpp +++ b/core/string_name.cpp @@ -317,7 +317,7 @@ StringName StringName::search(const char *p_name) { return StringName(); //does not exist } -StringName StringName::search(const CharType *p_name) { +StringName StringName::search(const char32_t *p_name) { ERR_FAIL_COND_V(!configured, StringName()); ERR_FAIL_COND_V(!p_name, StringName()); diff --git a/core/string_name.h b/core/string_name.h index 886ddd0ee7..4f90479bda 100644 --- a/core/string_name.h +++ b/core/string_name.h @@ -122,7 +122,7 @@ public: } static StringName search(const char *p_name); - static StringName search(const CharType *p_name); + static StringName search(const char32_t *p_name); static StringName search(const String &p_name); struct AlphCompare { diff --git a/core/translation.cpp b/core/translation.cpp index 4f835bd7b4..8c8ca06740 100644 --- a/core/translation.cpp +++ b/core/translation.cpp @@ -794,17 +794,12 @@ static const char *locale_renames[][2] = { /////////////////////////////////////////////// -Vector<String> Translation::_get_messages() const { - Vector<String> msgs; - msgs.resize(translation_map.size() * 2); - int idx = 0; +Dictionary Translation::_get_messages() const { + Dictionary d; for (const Map<StringName, StringName>::Element *E = translation_map.front(); E; E = E->next()) { - msgs.set(idx + 0, E->key()); - msgs.set(idx + 1, E->get()); - idx += 2; + d[E->key()] = E->value(); } - - return msgs; + return d; } Vector<String> Translation::_get_message_list() const { @@ -819,14 +814,11 @@ Vector<String> Translation::_get_message_list() const { return msgs; } -void Translation::_set_messages(const Vector<String> &p_messages) { - int msg_count = p_messages.size(); - ERR_FAIL_COND(msg_count % 2); - - const String *r = p_messages.ptr(); - - for (int i = 0; i < msg_count; i += 2) { - add_message(r[i + 0], r[i + 1]); +void Translation::_set_messages(const Dictionary &p_messages) { + List<Variant> keys; + p_messages.get_key_list(&keys); + for (auto E = keys.front(); E; E = E->next()) { + translation_map[E->get()] = p_messages[E->get()]; } } @@ -848,11 +840,21 @@ void Translation::set_locale(const String &p_locale) { } } -void Translation::add_message(const StringName &p_src_text, const StringName &p_xlated_text) { +void Translation::add_message(const StringName &p_src_text, const StringName &p_xlated_text, const StringName &p_context) { translation_map[p_src_text] = p_xlated_text; } -StringName Translation::get_message(const StringName &p_src_text) const { +void Translation::add_plural_message(const StringName &p_src_text, const Vector<String> &p_plural_xlated_texts, const StringName &p_context) { + WARN_PRINT("Translation class doesn't handle plural messages. Calling add_plural_message() on a Translation instance is probably a mistake. \nUse a derived Translation class that handles plurals, such as TranslationPO class"); + ERR_FAIL_COND_MSG(p_plural_xlated_texts.empty(), "Parameter vector p_plural_xlated_texts passed in is empty."); + translation_map[p_src_text] = p_plural_xlated_texts[0]; +} + +StringName Translation::get_message(const StringName &p_src_text, const StringName &p_context) const { + if (p_context != StringName()) { + WARN_PRINT("Translation class doesn't handle context. Using context in get_message() on a Translation instance is probably a mistake. \nUse a derived Translation class that handles context, such as TranslationPO class"); + } + const Map<StringName, StringName>::Element *E = translation_map.find(p_src_text); if (!E) { return StringName(); @@ -861,7 +863,16 @@ StringName Translation::get_message(const StringName &p_src_text) const { return E->get(); } -void Translation::erase_message(const StringName &p_src_text) { +StringName Translation::get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context) const { + WARN_PRINT("Translation class doesn't handle plural messages. Calling get_plural_message() on a Translation instance is probably a mistake. \nUse a derived Translation class that handles plurals, such as TranslationPO class"); + return get_message(p_src_text); +} + +void Translation::erase_message(const StringName &p_src_text, const StringName &p_context) { + if (p_context != StringName()) { + WARN_PRINT("Translation class doesn't handle context. Using context in erase_message() on a Translation instance is probably a mistake. \nUse a derived Translation class that handles context, such as TranslationPO class"); + } + translation_map.erase(p_src_text); } @@ -878,15 +889,17 @@ int Translation::get_message_count() const { void Translation::_bind_methods() { ClassDB::bind_method(D_METHOD("set_locale", "locale"), &Translation::set_locale); ClassDB::bind_method(D_METHOD("get_locale"), &Translation::get_locale); - ClassDB::bind_method(D_METHOD("add_message", "src_message", "xlated_message"), &Translation::add_message); - ClassDB::bind_method(D_METHOD("get_message", "src_message"), &Translation::get_message); - ClassDB::bind_method(D_METHOD("erase_message", "src_message"), &Translation::erase_message); + ClassDB::bind_method(D_METHOD("add_message", "src_message", "xlated_message", "context"), &Translation::add_message, DEFVAL("")); + ClassDB::bind_method(D_METHOD("add_plural_message", "src_message", "xlated_messages", "context"), &Translation::add_plural_message, DEFVAL("")); + ClassDB::bind_method(D_METHOD("get_message", "src_message", "context"), &Translation::get_message, DEFVAL("")); + ClassDB::bind_method(D_METHOD("get_plural_message", "src_message", "src_plural_message", "n", "context"), &Translation::get_plural_message, DEFVAL("")); + ClassDB::bind_method(D_METHOD("erase_message", "src_message", "context"), &Translation::erase_message, DEFVAL("")); ClassDB::bind_method(D_METHOD("get_message_list"), &Translation::_get_message_list); ClassDB::bind_method(D_METHOD("get_message_count"), &Translation::get_message_count); ClassDB::bind_method(D_METHOD("_set_messages"), &Translation::_set_messages); ClassDB::bind_method(D_METHOD("_get_messages"), &Translation::_get_messages); - ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "messages", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_messages", "_get_messages"); + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "messages", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_messages", "_get_messages"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "locale"), "set_locale", "get_locale"); } @@ -1020,11 +1033,35 @@ void TranslationServer::remove_translation(const Ref<Translation> &p_translation translations.erase(p_translation); } +Ref<Translation> TranslationServer::get_translation_object(const String &p_locale) { + Ref<Translation> res; + String lang = get_language_code(p_locale); + bool near_match_found = false; + + for (const Set<Ref<Translation>>::Element *E = translations.front(); E; E = E->next()) { + const Ref<Translation> &t = E->get(); + ERR_FAIL_COND_V(t.is_null(), nullptr); + String l = t->get_locale(); + + // Exact match. + if (l == p_locale) { + return t; + } + + // If near match found, keep that match, but keep looking to try to look for perfect match. + if (get_language_code(l) == lang && !near_match_found) { + res = t; + near_match_found = true; + } + } + return res; +} + void TranslationServer::clear() { translations.clear(); } -StringName TranslationServer::translate(const StringName &p_message) const { +StringName TranslationServer::translate(const StringName &p_message, const StringName &p_context) const { // Match given message against the translation catalog for the project locale. if (!enabled) { @@ -1033,6 +1070,46 @@ StringName TranslationServer::translate(const StringName &p_message) const { ERR_FAIL_COND_V_MSG(locale.length() < 2, p_message, "Could not translate message as configured locale '" + locale + "' is invalid."); + StringName res = _get_message_from_translations(p_message, p_context, locale, false); + + if (!res && fallback.length() >= 2) { + res = _get_message_from_translations(p_message, p_context, fallback, false); + } + + if (!res) { + return p_message; + } + + return res; +} + +StringName TranslationServer::translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context) const { + if (!enabled) { + if (p_n == 1) { + return p_message; + } + return p_message_plural; + } + + ERR_FAIL_COND_V_MSG(locale.length() < 2, p_message, "Could not translate message as configured locale '" + locale + "' is invalid."); + + StringName res = _get_message_from_translations(p_message, p_context, locale, true, p_message_plural, p_n); + + if (!res && fallback.length() >= 2) { + res = _get_message_from_translations(p_message, p_context, fallback, true, p_message_plural, p_n); + } + + if (!res) { + if (p_n == 1) { + return p_message; + } + return p_message_plural; + } + + return res; +} + +StringName TranslationServer::_get_message_from_translations(const StringName &p_message, const StringName &p_context, const String &p_locale, bool plural, const String &p_message_plural, int p_n) const { // Locale can be of the form 'll_CC', i.e. language code and regional code, // e.g. 'en_US', 'en_GB', etc. It might also be simply 'll', e.g. 'en'. // To find the relevant translation, we look for those with locale starting @@ -1044,7 +1121,7 @@ StringName TranslationServer::translate(const StringName &p_message) const { // logic, so be sure to propagate changes there when changing things here. StringName res; - String lang = get_language_code(locale); + String lang = get_language_code(p_locale); bool near_match = false; for (const Set<Ref<Translation>>::Element *E = translations.front(); E; E = E->next()) { @@ -1052,7 +1129,7 @@ StringName TranslationServer::translate(const StringName &p_message) const { ERR_FAIL_COND_V(t.is_null(), p_message); String l = t->get_locale(); - bool exact_match = (l == locale); + bool exact_match = (l == p_locale); if (!exact_match) { if (near_match) { continue; // Only near-match once, but keep looking for exact matches. @@ -1062,7 +1139,13 @@ StringName TranslationServer::translate(const StringName &p_message) const { } } - StringName r = t->get_message(p_message); + StringName r; + if (!plural) { + r = t->get_message(p_message, p_context); + } else { + r = t->get_plural_message(p_message, p_message_plural, p_n, p_context); + } + if (!r) { continue; } @@ -1075,44 +1158,6 @@ StringName TranslationServer::translate(const StringName &p_message) const { } } - if (!res && fallback.length() >= 2) { - // Try again with the fallback locale. - String fallback_lang = get_language_code(fallback); - near_match = false; - - for (const Set<Ref<Translation>>::Element *E = translations.front(); E; E = E->next()) { - const Ref<Translation> &t = E->get(); - ERR_FAIL_COND_V(t.is_null(), p_message); - String l = t->get_locale(); - - bool exact_match = (l == fallback); - if (!exact_match) { - if (near_match) { - continue; // Only near-match once, but keep looking for exact matches. - } - if (get_language_code(l) != fallback_lang) { - continue; // Language code does not match. - } - } - - StringName r = t->get_message(p_message); - if (!r) { - continue; - } - res = r; - - if (exact_match) { - break; - } else { - near_match = true; - } - } - } - - if (!res) { - return p_message; - } - return res; } @@ -1169,9 +1214,9 @@ void TranslationServer::set_tool_translation(const Ref<Translation> &p_translati tool_translation = p_translation; } -StringName TranslationServer::tool_translate(const StringName &p_message) const { +StringName TranslationServer::tool_translate(const StringName &p_message, const StringName &p_context) const { if (tool_translation.is_valid()) { - StringName r = tool_translation->get_message(p_message); + StringName r = tool_translation->get_message(p_message, p_context); if (r) { return r; } @@ -1179,13 +1224,27 @@ StringName TranslationServer::tool_translate(const StringName &p_message) const return p_message; } +StringName TranslationServer::tool_translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context) const { + if (tool_translation.is_valid()) { + StringName r = tool_translation->get_plural_message(p_message, p_message_plural, p_n, p_context); + if (r) { + return r; + } + } + + if (p_n == 1) { + return p_message; + } + return p_message_plural; +} + void TranslationServer::set_doc_translation(const Ref<Translation> &p_translation) { doc_translation = p_translation; } -StringName TranslationServer::doc_translate(const StringName &p_message) const { +StringName TranslationServer::doc_translate(const StringName &p_message, const StringName &p_context) const { if (doc_translation.is_valid()) { - StringName r = doc_translation->get_message(p_message); + StringName r = doc_translation->get_message(p_message, p_context); if (r) { return r; } @@ -1193,16 +1252,32 @@ StringName TranslationServer::doc_translate(const StringName &p_message) const { return p_message; } +StringName TranslationServer::doc_translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context) const { + if (doc_translation.is_valid()) { + StringName r = doc_translation->get_plural_message(p_message, p_message_plural, p_n, p_context); + if (r) { + return r; + } + } + + if (p_n == 1) { + return p_message; + } + return p_message_plural; +} + void TranslationServer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_locale", "locale"), &TranslationServer::set_locale); ClassDB::bind_method(D_METHOD("get_locale"), &TranslationServer::get_locale); ClassDB::bind_method(D_METHOD("get_locale_name", "locale"), &TranslationServer::get_locale_name); - ClassDB::bind_method(D_METHOD("translate", "message"), &TranslationServer::translate); + ClassDB::bind_method(D_METHOD("translate", "message", "context"), &TranslationServer::translate, DEFVAL("")); + ClassDB::bind_method(D_METHOD("translate_plural", "message", "plural_message", "n", "context"), &TranslationServer::translate_plural, DEFVAL("")); ClassDB::bind_method(D_METHOD("add_translation", "translation"), &TranslationServer::add_translation); ClassDB::bind_method(D_METHOD("remove_translation", "translation"), &TranslationServer::remove_translation); + ClassDB::bind_method(D_METHOD("get_translation_object", "locale"), &TranslationServer::get_translation_object); ClassDB::bind_method(D_METHOD("clear"), &TranslationServer::clear); diff --git a/core/translation.h b/core/translation.h index 4f50a1a4bc..cba25a434f 100644 --- a/core/translation.h +++ b/core/translation.h @@ -41,10 +41,9 @@ class Translation : public Resource { String locale = "en"; Map<StringName, StringName> translation_map; - Vector<String> _get_message_list() const; - - Vector<String> _get_messages() const; - void _set_messages(const Vector<String> &p_messages); + virtual Vector<String> _get_message_list() const; + virtual Dictionary _get_messages() const; + virtual void _set_messages(const Dictionary &p_messages); protected: static void _bind_methods(); @@ -53,12 +52,13 @@ public: void set_locale(const String &p_locale); _FORCE_INLINE_ String get_locale() const { return locale; } - void add_message(const StringName &p_src_text, const StringName &p_xlated_text); - virtual StringName get_message(const StringName &p_src_text) const; //overridable for other implementations - void erase_message(const StringName &p_src_text); - - void get_message_list(List<StringName> *r_messages) const; - int get_message_count() const; + virtual void add_message(const StringName &p_src_text, const StringName &p_xlated_text, const StringName &p_context = ""); + virtual void add_plural_message(const StringName &p_src_text, const Vector<String> &p_plural_xlated_texts, const StringName &p_context = ""); + virtual StringName get_message(const StringName &p_src_text, const StringName &p_context = "") const; //overridable for other implementations + virtual StringName get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context = "") const; + virtual void erase_message(const StringName &p_src_text, const StringName &p_context = ""); + virtual void get_message_list(List<StringName> *r_messages) const; + virtual int get_message_count() const; Translation() {} }; @@ -80,6 +80,8 @@ class TranslationServer : public Object { static TranslationServer *singleton; bool _load_translations(const String &p_from); + StringName _get_message_from_translations(const StringName &p_message, const StringName &p_context, const String &p_locale, bool plural, const String &p_message_plural = "", int p_n = 0) const; + static void _bind_methods(); public: @@ -90,6 +92,7 @@ public: void set_locale(const String &p_locale); String get_locale() const; + Ref<Translation> get_translation_object(const String &p_locale); String get_locale_name(const String &p_locale) const; @@ -98,7 +101,8 @@ public: void add_translation(const Ref<Translation> &p_translation); void remove_translation(const Ref<Translation> &p_translation); - StringName translate(const StringName &p_message) const; + StringName translate(const StringName &p_message, const StringName &p_context = "") const; + StringName translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const; static Vector<String> get_all_locales(); static Vector<String> get_all_locale_names(); @@ -107,9 +111,11 @@ public: static String get_language_code(const String &p_locale); void set_tool_translation(const Ref<Translation> &p_translation); - StringName tool_translate(const StringName &p_message) const; + StringName tool_translate(const StringName &p_message, const StringName &p_context = "") const; + StringName tool_translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const; void set_doc_translation(const Ref<Translation> &p_translation); - StringName doc_translate(const StringName &p_message) const; + StringName doc_translate(const StringName &p_message, const StringName &p_context = "") const; + StringName doc_translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const; void setup(); diff --git a/core/translation_po.cpp b/core/translation_po.cpp new file mode 100644 index 0000000000..203f29026b --- /dev/null +++ b/core/translation_po.cpp @@ -0,0 +1,312 @@ +/*************************************************************************/ +/* translation_po.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "translation_po.h" + +#include "core/os/file_access.h" + +#ifdef DEBUG_TRANSLATION_PO +void TranslationPO::print_translation_map() { + Error err; + FileAccess *file = FileAccess::open("translation_map_print_test.txt", FileAccess::WRITE, &err); + if (err != OK) { + ERR_PRINT("Failed to open translation_map_print_test.txt"); + return; + } + + file->store_line("NPlural : " + String::num_int64(this->get_plural_forms())); + file->store_line("Plural rule : " + this->get_plural_rule()); + file->store_line(""); + + List<StringName> context_l; + translation_map.get_key_list(&context_l); + for (auto E = context_l.front(); E; E = E->next()) { + StringName ctx = E->get(); + file->store_line(" ===== Context: " + String::utf8(String(ctx).utf8()) + " ===== "); + const HashMap<StringName, Vector<StringName>> &inner_map = translation_map[ctx]; + + List<StringName> id_l; + inner_map.get_key_list(&id_l); + for (auto E2 = id_l.front(); E2; E2 = E2->next()) { + StringName id = E2->get(); + file->store_line("msgid: " + String::utf8(String(id).utf8())); + for (int i = 0; i < inner_map[id].size(); i++) { + file->store_line("msgstr[" + String::num_int64(i) + "]: " + String::utf8(String(inner_map[id][i]).utf8())); + } + file->store_line(""); + } + } + file->close(); +} +#endif + +Dictionary TranslationPO::_get_messages() const { + // Return translation_map as a Dictionary. + + Dictionary d; + + List<StringName> context_l; + translation_map.get_key_list(&context_l); + for (auto E = context_l.front(); E; E = E->next()) { + StringName ctx = E->get(); + const HashMap<StringName, Vector<StringName>> &id_str_map = translation_map[ctx]; + + Dictionary d2; + List<StringName> id_l; + id_str_map.get_key_list(&id_l); + // Save list of id and strs associated with a context in a temporary dictionary. + for (auto E2 = id_l.front(); E2; E2 = E2->next()) { + StringName id = E2->get(); + d2[id] = id_str_map[id]; + } + + d[ctx] = d2; + } + + return d; +} + +void TranslationPO::_set_messages(const Dictionary &p_messages) { + // Construct translation_map from a Dictionary. + + List<Variant> context_l; + p_messages.get_key_list(&context_l); + for (auto E = context_l.front(); E; E = E->next()) { + StringName ctx = E->get(); + const Dictionary &id_str_map = p_messages[ctx]; + + HashMap<StringName, Vector<StringName>> temp_map; + List<Variant> id_l; + id_str_map.get_key_list(&id_l); + for (auto E2 = id_l.front(); E2; E2 = E2->next()) { + StringName id = E2->get(); + temp_map[id] = id_str_map[id]; + } + + translation_map[ctx] = temp_map; + } +} + +Vector<String> TranslationPO::_get_message_list() const { + // Return all keys in translation_map. + + List<StringName> msgs; + get_message_list(&msgs); + + Vector<String> v; + for (auto E = msgs.front(); E; E = E->next()) { + v.push_back(E->get()); + } + + return v; +} + +int TranslationPO::_get_plural_index(int p_n) const { + // Get a number between [0;number of plural forms). + + input_val.clear(); + input_val.push_back(p_n); + + Variant result; + for (int i = 0; i < equi_tests.size(); i++) { + Error err = expr->parse(equi_tests[i], input_name); + ERR_FAIL_COND_V_MSG(err != OK, 0, "Cannot parse expression. Error: " + expr->get_error_text()); + + result = expr->execute(input_val); + ERR_FAIL_COND_V_MSG(expr->has_execute_failed(), 0, "Cannot evaluate expression."); + + // Last expression. Variant result will either map to a bool or an integer, in both cases returning it will give the correct plural index. + if (i + 1 == equi_tests.size()) { + return result; + } + + if (bool(result)) { + return i; + } + } + + ERR_FAIL_V_MSG(0, "Unexpected. Function should have returned. Please report this bug."); +} + +void TranslationPO::_cache_plural_tests(const String &p_plural_rule) { + // Some examples of p_plural_rule passed in can have the form: + // "n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 && n%100<=10 ? 3 : n%100>=11 && n%100<=99 ? 4 : 5" (Arabic) + // "n >= 2" (French) // When evaluating the last, esp careful with this one. + // "n != 1" (English) + int first_ques_mark = p_plural_rule.find("?"); + if (first_ques_mark == -1) { + equi_tests.push_back(p_plural_rule.strip_edges()); + return; + } + + String equi_test = p_plural_rule.substr(0, first_ques_mark).strip_edges(); + equi_tests.push_back(equi_test); + + String after_colon = p_plural_rule.substr(p_plural_rule.find(":") + 1, p_plural_rule.length()); + _cache_plural_tests(after_colon); +} + +void TranslationPO::set_plural_rule(const String &p_plural_rule) { + // Set plural_forms and plural_rule. + // p_plural_rule passed in has the form "Plural-Forms: nplurals=2; plural=(n >= 2);". + + int first_semi_col = p_plural_rule.find(";"); + plural_forms = p_plural_rule.substr(p_plural_rule.find("=") + 1, first_semi_col - (p_plural_rule.find("=") + 1)).to_int(); + + int expression_start = p_plural_rule.find("=", first_semi_col) + 1; + int second_semi_col = p_plural_rule.rfind(";"); + plural_rule = p_plural_rule.substr(expression_start, second_semi_col - expression_start); + + // Setup the cache to make evaluating plural rule faster later on. + plural_rule = plural_rule.replacen("(", ""); + plural_rule = plural_rule.replacen(")", ""); + _cache_plural_tests(plural_rule); + expr.instance(); + input_name.push_back("n"); +} + +void TranslationPO::add_message(const StringName &p_src_text, const StringName &p_xlated_text, const StringName &p_context) { + HashMap<StringName, Vector<StringName>> &map_id_str = translation_map[p_context]; + + if (map_id_str.has(p_src_text)) { + WARN_PRINT("Double translations for \"" + String(p_src_text) + "\" under the same context \"" + String(p_context) + "\" for locale \"" + get_locale() + "\".\nThere should only be one unique translation for a given string under the same context."); + map_id_str[p_src_text].set(0, p_xlated_text); + } else { + map_id_str[p_src_text].push_back(p_xlated_text); + } +} + +void TranslationPO::add_plural_message(const StringName &p_src_text, const Vector<String> &p_plural_xlated_texts, const StringName &p_context) { + ERR_FAIL_COND_MSG(p_plural_xlated_texts.size() != plural_forms, "Trying to add plural texts that don't match the required number of plural forms for locale \"" + get_locale() + "\""); + + HashMap<StringName, Vector<StringName>> &map_id_str = translation_map[p_context]; + + if (map_id_str.has(p_src_text)) { + WARN_PRINT("Double translations for \"" + p_src_text + "\" under the same context \"" + p_context + "\" for locale " + get_locale() + ".\nThere should only be one unique translation for a given string under the same context."); + map_id_str[p_src_text].clear(); + } + + for (int i = 0; i < p_plural_xlated_texts.size(); i++) { + map_id_str[p_src_text].push_back(p_plural_xlated_texts[i]); + } +} + +int TranslationPO::get_plural_forms() const { + return plural_forms; +} + +String TranslationPO::get_plural_rule() const { + return plural_rule; +} + +StringName TranslationPO::get_message(const StringName &p_src_text, const StringName &p_context) const { + if (!translation_map.has(p_context) || !translation_map[p_context].has(p_src_text)) { + return StringName(); + } + ERR_FAIL_COND_V_MSG(translation_map[p_context][p_src_text].empty(), StringName(), "Source text \"" + String(p_src_text) + "\" is registered but doesn't have a translation. Please report this bug."); + + return translation_map[p_context][p_src_text][0]; +} + +StringName TranslationPO::get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context) const { + ERR_FAIL_COND_V_MSG(p_n < 0, StringName(), "N passed into translation to get a plural message should not be negative. For negative numbers, use singular translation please. Search \"gettext PO Plural Forms\" online for the documentation on translating negative numbers."); + + // If the query is the same as last time, return the cached result. + if (p_n == last_plural_n && p_context == last_plural_context && p_src_text == last_plural_key) { + return translation_map[p_context][p_src_text][last_plural_mapped_index]; + } + + if (!translation_map.has(p_context) || !translation_map[p_context].has(p_src_text)) { + return StringName(); + } + ERR_FAIL_COND_V_MSG(translation_map[p_context][p_src_text].empty(), StringName(), "Source text \"" + String(p_src_text) + "\" is registered but doesn't have a translation. Please report this bug."); + + if (translation_map[p_context][p_src_text].size() == 1) { + WARN_PRINT("Source string \"" + String(p_src_text) + "\" doesn't have plural translations. Use singular translation API for such as tr(), TTR() to translate \"" + String(p_src_text) + "\""); + return translation_map[p_context][p_src_text][0]; + } + + int plural_index = _get_plural_index(p_n); + ERR_FAIL_COND_V_MSG(plural_index < 0 || translation_map[p_context][p_src_text].size() < plural_index + 1, StringName(), "Plural index returned or number of plural translations is not valid. Please report this bug."); + + // Cache result so that if the next entry is the same, we can return directly. + // _get_plural_index(p_n) can get very costly, especially when evaluating long plural-rule (Arabic) + last_plural_key = p_src_text; + last_plural_context = p_context; + last_plural_n = p_n; + last_plural_mapped_index = plural_index; + + return translation_map[p_context][p_src_text][plural_index]; +} + +void TranslationPO::erase_message(const StringName &p_src_text, const StringName &p_context) { + if (!translation_map.has(p_context)) { + return; + } + + translation_map[p_context].erase(p_src_text); +} + +void TranslationPO::get_message_list(List<StringName> *r_messages) const { + // PHashTranslation uses this function to get the list of msgid. + // Return all the keys of translation_map under "" context. + + List<StringName> context_l; + translation_map.get_key_list(&context_l); + + for (auto E = context_l.front(); E; E = E->next()) { + if (String(E->get()) != "") { + continue; + } + + List<StringName> msgid_l; + translation_map[E->get()].get_key_list(&msgid_l); + + for (auto E2 = msgid_l.front(); E2; E2 = E2->next()) { + r_messages->push_back(E2->get()); + } + } +} + +int TranslationPO::get_message_count() const { + List<StringName> context_l; + translation_map.get_key_list(&context_l); + + int count = 0; + for (auto E = context_l.front(); E; E = E->next()) { + count += translation_map[E->get()].size(); + } + return count; +} + +void TranslationPO::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_plural_forms"), &TranslationPO::get_plural_forms); + ClassDB::bind_method(D_METHOD("get_plural_rule"), &TranslationPO::get_plural_rule); +} diff --git a/core/translation_po.h b/core/translation_po.h new file mode 100644 index 0000000000..730635f63d --- /dev/null +++ b/core/translation_po.h @@ -0,0 +1,92 @@ +/*************************************************************************/ +/* translation_po.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TRANSLATION_PO_H +#define TRANSLATION_PO_H + +//#define DEBUG_TRANSLATION_PO + +#include "core/math/expression.h" +#include "core/translation.h" + +class TranslationPO : public Translation { + GDCLASS(TranslationPO, Translation); + + // TLDR: Maps context to a list of source strings and translated strings. In PO terms, maps msgctxt to a list of msgid and msgstr. + // The first key corresponds to context, and the second key (of the contained HashMap) corresponds to source string. + // The value Vector<StringName> in the second map stores the translated strings. Index 0, 1, 2 matches msgstr[0], msgstr[1], msgstr[2]... in the case of plurals. + // Otherwise index 0 mathes to msgstr in a singular translation. + // Strings without context have "" as first key. + HashMap<StringName, HashMap<StringName, Vector<StringName>>> translation_map; + + int plural_forms = 0; // 0 means no "Plural-Forms" is given in the PO header file. The min for all languages is 1. + String plural_rule; + + // Cache temporary variables related to _get_plural_index() to make it faster + Vector<String> equi_tests; + Vector<String> input_name; + mutable Ref<Expression> expr; + mutable Array input_val; + mutable StringName last_plural_key; + mutable StringName last_plural_context; + mutable int last_plural_n = -1; // Set it to an impossible value at the beginning. + mutable int last_plural_mapped_index = 0; + + void _cache_plural_tests(const String &p_plural_rule); + int _get_plural_index(int p_n) const; + + Vector<String> _get_message_list() const override; + Dictionary _get_messages() const override; + void _set_messages(const Dictionary &p_messages) override; + +protected: + static void _bind_methods(); + +public: + void get_message_list(List<StringName> *r_messages) const override; + int get_message_count() const override; + void add_message(const StringName &p_src_text, const StringName &p_xlated_text, const StringName &p_context = "") override; + void add_plural_message(const StringName &p_src_text, const Vector<String> &p_plural_xlated_texts, const StringName &p_context = "") override; + StringName get_message(const StringName &p_src_text, const StringName &p_context = "") const override; + StringName get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context = "") const override; + void erase_message(const StringName &p_src_text, const StringName &p_context = "") override; + + void set_plural_rule(const String &p_plural_rule); + int get_plural_forms() const; + String get_plural_rule() const; + +#ifdef DEBUG_TRANSLATION_PO + void print_translation_map(); +#endif + + TranslationPO() {} +}; + +#endif // TRANSLATION_PO_H diff --git a/core/type_info.h b/core/type_info.h index e3d2b5bd53..3c7f59bb84 100644 --- a/core/type_info.h +++ b/core/type_info.h @@ -132,7 +132,8 @@ MAKE_TYPE_INFO_WITH_META(uint32_t, Variant::INT, GodotTypeInfo::METADATA_INT_IS_ MAKE_TYPE_INFO_WITH_META(int32_t, Variant::INT, GodotTypeInfo::METADATA_INT_IS_INT32) MAKE_TYPE_INFO_WITH_META(uint64_t, Variant::INT, GodotTypeInfo::METADATA_INT_IS_UINT64) MAKE_TYPE_INFO_WITH_META(int64_t, Variant::INT, GodotTypeInfo::METADATA_INT_IS_INT64) -MAKE_TYPE_INFO(wchar_t, Variant::INT) +MAKE_TYPE_INFO(char16_t, Variant::INT) +MAKE_TYPE_INFO(char32_t, Variant::INT) MAKE_TYPE_INFO_WITH_META(float, Variant::FLOAT, GodotTypeInfo::METADATA_REAL_IS_FLOAT) MAKE_TYPE_INFO_WITH_META(double, Variant::FLOAT, GodotTypeInfo::METADATA_REAL_IS_DOUBLE) diff --git a/core/ustring.cpp b/core/ustring.cpp index 957caf1015..d5afbc2b47 100644 --- a/core/ustring.cpp +++ b/core/ustring.cpp @@ -39,7 +39,6 @@ #include "core/ucaps.h" #include "core/variant.h" -#include <wchar.h> #include <cstdint> #ifndef NO_USE_STDLIB @@ -62,9 +61,10 @@ #define IS_HEX_DIGIT(m_d) (((m_d) >= '0' && (m_d) <= '9') || ((m_d) >= 'a' && (m_d) <= 'f') || ((m_d) >= 'A' && (m_d) <= 'F')) const char CharString::_null = 0; -const CharType String::_null = 0; +const char16_t Char16String::_null = 0; +const char32_t String::_null = 0; -bool is_symbol(CharType c) { +bool is_symbol(char32_t c) { return c != '_' && ((c >= '!' && c <= '/') || (c >= ':' && c <= '@') || (c >= '[' && c <= '`') || (c >= '{' && c <= '~') || c == '\t' || c == ' '); } @@ -96,9 +96,11 @@ bool select_word(const String &p_s, int p_col, int &r_beg, int &r_end) { } } -/** STRING **/ +/*************************************************************************/ +/* Char16String */ +/*************************************************************************/ -bool CharString::operator<(const CharString &p_right) const { +bool Char16String::operator<(const Char16String &p_right) const { if (length() == 0) { return p_right.length() != 0; } @@ -106,7 +108,7 @@ bool CharString::operator<(const CharString &p_right) const { return is_str_less(get_data(), p_right.get_data()); } -CharString &CharString::operator+=(char p_char) { +Char16String &Char16String::operator+=(char16_t p_char) { resize(size() ? size() + 1 : 2); set(length(), 0); set(length() - 1, p_char); @@ -114,19 +116,75 @@ CharString &CharString::operator+=(char p_char) { return *this; } -const char *CharString::get_data() const { +Char16String &Char16String::operator=(const char16_t *p_cstr) { + copy_from(p_cstr); + return *this; +} + +const char16_t *Char16String::get_data() const { if (size()) { return &operator[](0); } else { - return ""; + return u""; } } +void Char16String::copy_from(const char16_t *p_cstr) { + if (!p_cstr) { + resize(0); + return; + } + + const char16_t *s = p_cstr; + for (; *s; s++) { + } + size_t len = s - p_cstr; + + if (len == 0) { + resize(0); + return; + } + + Error err = resize(++len); // include terminating null char + + ERR_FAIL_COND_MSG(err != OK, "Failed to copy char16_t string."); + + memcpy(ptrw(), p_cstr, len * sizeof(char16_t)); +} + +/*************************************************************************/ +/* CharString */ +/*************************************************************************/ + +bool CharString::operator<(const CharString &p_right) const { + if (length() == 0) { + return p_right.length() != 0; + } + + return is_str_less(get_data(), p_right.get_data()); +} + +CharString &CharString::operator+=(char p_char) { + resize(size() ? size() + 1 : 2); + set(length(), 0); + set(length() - 1, p_char); + + return *this; +} + CharString &CharString::operator=(const char *p_cstr) { copy_from(p_cstr); return *this; } +const char *CharString::get_data() const { + if (size()) { + return &operator[](0); + } else { + return ""; + } +} + void CharString::copy_from(const char *p_cstr) { if (!p_cstr) { resize(0); @@ -147,7 +205,44 @@ void CharString::copy_from(const char *p_cstr) { memcpy(ptrw(), p_cstr, len); } +/*************************************************************************/ +/* String */ +/*************************************************************************/ + +//TODO: move to TextServer +//kind of poor should be rewritten properly +String String::word_wrap(int p_chars_per_line) const { + int from = 0; + int last_space = 0; + String ret; + for (int i = 0; i < length(); i++) { + if (i - from >= p_chars_per_line) { + if (last_space == -1) { + ret += substr(from, i - from + 1) + "\n"; + } else { + ret += substr(from, last_space - from) + "\n"; + i = last_space; //rewind + } + from = i + 1; + last_space = -1; + } else if (operator[](i) == ' ' || operator[](i) == '\t') { + last_space = i; + } else if (operator[](i) == '\n') { + ret += substr(from, i - from) + "\n"; + from = i + 1; + last_space = -1; + } + } + + if (from < length()) { + ret += substr(from, length()); + } + + return ret; +} + void String::copy_from(const char *p_cstr) { + // copy Latin-1 encoded c-string directly if (!p_cstr) { resize(0); return; @@ -166,21 +261,22 @@ void String::copy_from(const char *p_cstr) { resize(len + 1); // include 0 - CharType *dst = this->ptrw(); + char32_t *dst = this->ptrw(); for (int i = 0; i < len + 1; i++) { dst[i] = p_cstr[i]; } } -void String::copy_from(const CharType *p_cstr, const int p_clip_to) { +void String::copy_from(const char *p_cstr, const int p_clip_to) { + // copy Latin-1 encoded c-string directly if (!p_cstr) { resize(0); return; } int len = 0; - const CharType *ptr = p_cstr; + const char *ptr = p_cstr; while ((p_clip_to < 0 || len < p_clip_to) && *(ptr++) != 0) { len++; } @@ -190,55 +286,117 @@ void String::copy_from(const CharType *p_cstr, const int p_clip_to) { return; } - copy_from_unchecked(p_cstr, len); -} - -// assumes the following have already been validated: -// p_char != nullptr -// p_length > 0 -// p_length <= p_char strlen -void String::copy_from_unchecked(const CharType *p_char, const int p_length) { - resize(p_length + 1); - set(p_length, 0); + resize(len + 1); // include 0 - CharType *dst = ptrw(); + char32_t *dst = this->ptrw(); - for (int i = 0; i < p_length; i++) { - dst[i] = p_char[i]; + for (int i = 0; i < len; i++) { + dst[i] = p_cstr[i]; } + dst[len] = 0; } -void String::copy_from(const CharType &p_char) { +void String::copy_from(const wchar_t *p_cstr) { +#ifdef WINDOWS_ENABLED + // wchar_t is 16-bit, parse as UTF-16 + parse_utf16((const char16_t *)p_cstr); +#else + // wchar_t is 32-bit, copy directly + copy_from((const char32_t *)p_cstr); +#endif +} + +void String::copy_from(const wchar_t *p_cstr, const int p_clip_to) { +#ifdef WINDOWS_ENABLED + // wchar_t is 16-bit, parse as UTF-16 + parse_utf16((const char16_t *)p_cstr, p_clip_to); +#else + // wchar_t is 32-bit, copy directly + copy_from((const char32_t *)p_cstr, p_clip_to); +#endif +} + +void String::copy_from(const char32_t &p_char) { resize(2); - set(0, p_char); + if ((p_char >= 0xd800 && p_char <= 0xdfff) || (p_char > 0x10ffff)) { + print_error("Unicode parsing error: Invalid unicode codepoint " + num_int64(p_char, 16) + "."); + set(0, 0xfffd); + } else { + set(0, p_char); + } set(1, 0); } -bool String::operator==(const String &p_str) const { - if (length() != p_str.length()) { - return false; +void String::copy_from(const char32_t *p_cstr) { + if (!p_cstr) { + resize(0); + return; } - if (empty()) { - return true; + + int len = 0; + const char32_t *ptr = p_cstr; + while (*(ptr++) != 0) { + len++; } - int l = length(); + if (len == 0) { + resize(0); + return; + } - const CharType *src = c_str(); - const CharType *dst = p_str.c_str(); + copy_from_unchecked(p_cstr, len); +} - /* Compare char by char */ - for (int i = 0; i < l; i++) { - if (src[i] != dst[i]) { - return false; +void String::copy_from(const char32_t *p_cstr, const int p_clip_to) { + if (!p_cstr) { + resize(0); + return; + } + + int len = 0; + const char32_t *ptr = p_cstr; + while ((p_clip_to < 0 || len < p_clip_to) && *(ptr++) != 0) { + len++; + } + + if (len == 0) { + resize(0); + return; + } + + copy_from_unchecked(p_cstr, len); +} + +// assumes the following have already been validated: +// p_char != nullptr +// p_length > 0 +// p_length <= p_char strlen +void String::copy_from_unchecked(const char32_t *p_char, const int p_length) { + resize(p_length + 1); + set(p_length, 0); + + char32_t *dst = ptrw(); + + for (int i = 0; i < p_length; i++) { + if ((p_char[i] >= 0xd800 && p_char[i] <= 0xdfff) || (p_char[i] > 0x10ffff)) { + print_error("Unicode parsing error: Invalid unicode codepoint " + num_int64(p_char[i], 16) + "."); + dst[i] = 0xfffd; + } else { + dst[i] = p_char[i]; } } +} - return true; +void String::operator=(const char *p_str) { + copy_from(p_str); } -bool String::operator!=(const String &p_str) const { - return !(*this == p_str); +void String::operator=(const char32_t *p_str) { + copy_from(p_str); +} + +void String::operator=(const wchar_t *p_str) { + copy_from(p_str); } String String::operator+(const String &p_str) const { @@ -247,6 +405,28 @@ String String::operator+(const String &p_str) const { return res; } +String operator+(const char *p_chr, const String &p_str) { + String tmp = p_chr; + tmp += p_str; + return tmp; +} + +String operator+(const wchar_t *p_chr, const String &p_str) { +#ifdef WINDOWS_ENABLED + // wchar_t is 16-bit + String tmp = String::utf16((const char16_t *)p_chr); +#else + // wchar_t is 32-bi + String tmp = (const char32_t *)p_chr; +#endif + tmp += p_str; + return tmp; +} + +String operator+(char32_t p_chr, const String &p_str) { + return (String::chr(p_chr) + p_str); +} + String &String::operator+=(const String &p_str) { if (empty()) { *this = p_str; @@ -261,8 +441,8 @@ String &String::operator+=(const String &p_str) { resize(length() + p_str.size()); - const CharType *src = p_str.c_str(); - CharType *dst = ptrw(); + const char32_t *src = p_str.get_data(); + char32_t *dst = ptrw(); set(length(), 0); @@ -273,19 +453,6 @@ String &String::operator+=(const String &p_str) { return *this; } -String &String::operator+=(const CharType *p_str) { - *this += String(p_str); - return *this; -} - -String &String::operator+=(CharType p_char) { - resize(size() ? size() + 1 : 2); - set(length(), 0); - set(length() - 1, p_char); - - return *this; -} - String &String::operator+=(const char *p_str) { if (!p_str || p_str[0] == 0) { return *this; @@ -301,7 +468,7 @@ String &String::operator+=(const char *p_str) { resize(from + src_len + 1); - CharType *dst = ptrw(); + char32_t *dst = ptrw(); set(length(), 0); @@ -312,16 +479,43 @@ String &String::operator+=(const char *p_str) { return *this; } -void String::operator=(const char *p_str) { - copy_from(p_str); +String &String::operator+=(const wchar_t *p_str) { +#ifdef WINDOWS_ENABLED + // wchar_t is 16-bit + *this += String::utf16((const char16_t *)p_str); +#else + // wchar_t is 32-bit + *this += String((const char32_t *)p_str); +#endif + return *this; } -void String::operator=(const CharType *p_str) { - copy_from(p_str); +String &String::operator+=(const char32_t *p_str) { + *this += String(p_str); + return *this; } -bool String::operator==(const StrRange &p_str_range) const { - int len = p_str_range.len; +String &String::operator+=(char32_t p_char) { + resize(size() ? size() + 1 : 2); + set(length(), 0); + if ((p_char >= 0xd800 && p_char <= 0xdfff) || (p_char > 0x10ffff)) { + print_error("Unicode parsing error: Invalid unicode codepoint " + num_int64(p_char, 16) + "."); + set(length() - 1, 0xfffd); + } else { + set(length() - 1, p_char); + } + + return *this; +} + +bool String::operator==(const char *p_str) const { + // compare Latin-1 encoded c-string + int len = 0; + const char *aux = p_str; + + while (*(aux++) != 0) { + len++; + } if (length() != len) { return false; @@ -330,12 +524,13 @@ bool String::operator==(const StrRange &p_str_range) const { return true; } - const CharType *c_str = p_str_range.c_str; - const CharType *dst = &operator[](0); + int l = length(); - /* Compare char by char */ - for (int i = 0; i < len; i++) { - if (c_str[i] != dst[i]) { + const char32_t *dst = get_data(); + + // Compare char by char + for (int i = 0; i < l; i++) { + if ((char32_t)p_str[i] != dst[i]) { return false; } } @@ -343,9 +538,19 @@ bool String::operator==(const StrRange &p_str_range) const { return true; } -bool String::operator==(const char *p_str) const { +bool String::operator==(const wchar_t *p_str) const { +#ifdef WINDOWS_ENABLED + // wchar_t is 16-bit, parse as UTF-16 + return *this == String::utf16((const char16_t *)p_str); +#else + // wchar_t is 32-bit, compare char by char + return *this == (const char32_t *)p_str; +#endif +} + +bool String::operator==(const char32_t *p_str) const { int len = 0; - const char *aux = p_str; + const char32_t *aux = p_str; while (*(aux++) != 0) { len++; @@ -360,7 +565,7 @@ bool String::operator==(const char *p_str) const { int l = length(); - const CharType *dst = c_str(); + const char32_t *dst = get_data(); /* Compare char by char */ for (int i = 0; i < l; i++) { @@ -372,14 +577,32 @@ bool String::operator==(const char *p_str) const { return true; } -bool String::operator==(const CharType *p_str) const { - int len = 0; - const CharType *aux = p_str; +bool String::operator==(const String &p_str) const { + if (length() != p_str.length()) { + return false; + } + if (empty()) { + return true; + } - while (*(aux++) != 0) { - len++; + int l = length(); + + const char32_t *src = get_data(); + const char32_t *dst = p_str.get_data(); + + /* Compare char by char */ + for (int i = 0; i < l; i++) { + if (src[i] != dst[i]) { + return false; + } } + return true; +} + +bool String::operator==(const StrRange &p_str_range) const { + int len = p_str_range.len; + if (length() != len) { return false; } @@ -387,13 +610,12 @@ bool String::operator==(const CharType *p_str) const { return true; } - int l = length(); - - const CharType *dst = c_str(); + const char32_t *c_str = p_str_range.c_str; + const char32_t *dst = &operator[](0); /* Compare char by char */ - for (int i = 0; i < l; i++) { - if (p_str[i] != dst[i]) { + for (int i = 0; i < len; i++) { + if (c_str[i] != dst[i]) { return false; } } @@ -401,30 +623,68 @@ bool String::operator==(const CharType *p_str) const { return true; } +bool operator==(const char *p_chr, const String &p_str) { + return p_str == p_chr; +} + +bool operator==(const wchar_t *p_chr, const String &p_str) { +#ifdef WINDOWS_ENABLED + // wchar_t is 16-bit + return p_str == String::utf16((const char16_t *)p_chr); +#else + // wchar_t is 32-bi + return p_str == String((const char32_t *)p_chr); +#endif +} + bool String::operator!=(const char *p_str) const { return (!(*this == p_str)); } -bool String::operator!=(const CharType *p_str) const { +bool String::operator!=(const wchar_t *p_str) const { + return (!(*this == p_str)); +} + +bool String::operator!=(const char32_t *p_str) const { return (!(*this == p_str)); } -bool String::operator<(const CharType *p_str) const { +bool String::operator!=(const String &p_str) const { + return !((*this == p_str)); +} + +bool String::operator<=(const String &p_str) const { + return (*this < p_str) || (*this == p_str); +} + +bool String::operator<(const char *p_str) const { if (empty() && p_str[0] == 0) { return false; } if (empty()) { return true; } - - return is_str_less(c_str(), p_str); + return is_str_less(get_data(), p_str); } -bool String::operator<=(const String &p_str) const { - return (*this < p_str) || (*this == p_str); +bool String::operator<(const wchar_t *p_str) const { + if (empty() && p_str[0] == 0) { + return false; + } + if (empty()) { + return true; + } + +#ifdef WINDOWS_ENABLED + // wchar_t is 16-bit + return is_str_less(get_data(), String::utf16((const char16_t *)p_str).get_data()); +#else + // wchar_t is 32-bit + return is_str_less(get_data(), (const char32_t *)p_str); +#endif } -bool String::operator<(const char *p_str) const { +bool String::operator<(const char32_t *p_str) const { if (empty() && p_str[0] == 0) { return false; } @@ -432,11 +692,11 @@ bool String::operator<(const char *p_str) const { return true; } - return is_str_less(c_str(), p_str); + return is_str_less(get_data(), p_str); } bool String::operator<(const String &p_str) const { - return operator<(p_str.c_str()); + return operator<(p_str.get_data()); } signed char String::nocasecmp_to(const String &p_str) const { @@ -450,8 +710,8 @@ signed char String::nocasecmp_to(const String &p_str) const { return 1; } - const CharType *that_str = p_str.c_str(); - const CharType *this_str = c_str(); + const char32_t *that_str = p_str.get_data(); + const char32_t *this_str = get_data(); while (true) { if (*that_str == 0 && *this_str == 0) { @@ -482,8 +742,8 @@ signed char String::casecmp_to(const String &p_str) const { return 1; } - const CharType *that_str = p_str.c_str(); - const CharType *this_str = c_str(); + const char32_t *that_str = p_str.get_data(); + const char32_t *this_str = get_data(); while (true) { if (*that_str == 0 && *this_str == 0) { @@ -504,8 +764,8 @@ signed char String::casecmp_to(const String &p_str) const { } signed char String::naturalnocasecmp_to(const String &p_str) const { - const CharType *this_str = c_str(); - const CharType *that_str = p_str.c_str(); + const char32_t *this_str = get_data(); + const char32_t *that_str = p_str.get_data(); if (this_str && that_str) { while (*this_str == '.' || *that_str == '.') { @@ -571,6 +831,11 @@ signed char String::naturalnocasecmp_to(const String &p_str) const { return 0; } +const char32_t *String::get_data() const { + static const char32_t zero = 0; + return size() ? &operator[](0) : &zero; +} + void String::erase(int p_pos, int p_chars) { *this = left(p_pos) + substr(p_pos + p_chars, length() - ((p_pos + p_chars))); } @@ -593,7 +858,7 @@ String String::capitalize() const { } String String::camelcase_to_underscore(bool lowercase) const { - const CharType *cstr = c_str(); + const char32_t *cstr = get_data(); String new_string; const char A = 'A', Z = 'Z'; const char a = 'a', z = 'z'; @@ -705,7 +970,7 @@ String String::get_slice(String p_splitter, int p_slice) const { return ""; //no find! } -String String::get_slicec(CharType p_splitter, int p_slice) const { +String String::get_slicec(char32_t p_splitter, int p_slice) const { if (empty()) { return String(); } @@ -714,7 +979,7 @@ String String::get_slicec(CharType p_splitter, int p_slice) const { return String(); } - const CharType *c = this->ptr(); + const char32_t *c = this->ptr(); int i = 0; int prev = 0; int count = 0; @@ -851,7 +1116,7 @@ Vector<float> String::split_floats(const String &p_splitter, bool p_allow_empty) end = len; } if (p_allow_empty || (end > from)) { - ret.push_back(String::to_float(&c_str()[from])); + ret.push_back(String::to_float(&get_data()[from])); } if (end == len) { @@ -880,7 +1145,7 @@ Vector<float> String::split_floats_mk(const Vector<String> &p_splitters, bool p_ } if (p_allow_empty || (end > from)) { - ret.push_back(String::to_float(&c_str()[from])); + ret.push_back(String::to_float(&get_data()[from])); } if (end == len) { @@ -904,7 +1169,7 @@ Vector<int> String::split_ints(const String &p_splitter, bool p_allow_empty) con end = len; } if (p_allow_empty || (end > from)) { - ret.push_back(String::to_int(&c_str()[from], end - from)); + ret.push_back(String::to_int(&get_data()[from], end - from)); } if (end == len) { @@ -933,7 +1198,7 @@ Vector<int> String::split_ints_mk(const Vector<String> &p_splitters, bool p_allo } if (p_allow_empty || (end > from)) { - ret.push_back(String::to_int(&c_str()[from], end - from)); + ret.push_back(String::to_int(&get_data()[from], end - from)); } if (end == len) { @@ -946,7 +1211,7 @@ Vector<int> String::split_ints_mk(const Vector<String> &p_splitters, bool p_allo return ret; } -String String::join(Vector<String> parts) { +String String::join(Vector<String> parts) const { String ret; for (int i = 0; i < parts.size(); ++i) { if (i > 0) { @@ -957,11 +1222,11 @@ String String::join(Vector<String> parts) { return ret; } -CharType String::char_uppercase(CharType p_char) { +char32_t String::char_uppercase(char32_t p_char) { return _find_upper(p_char); } -CharType String::char_lowercase(CharType p_char) { +char32_t String::char_lowercase(char32_t p_char) { return _find_lower(p_char); } @@ -969,8 +1234,8 @@ String String::to_upper() const { String upper = *this; for (int i = 0; i < upper.size(); i++) { - const CharType s = upper[i]; - const CharType t = _find_upper(s); + const char32_t s = upper[i]; + const char32_t t = _find_upper(s); if (s != t) { // avoid copy on write upper[i] = t; } @@ -983,8 +1248,8 @@ String String::to_lower() const { String lower = *this; for (int i = 0; i < lower.size(); i++) { - const CharType s = lower[i]; - const CharType t = _find_lower(s); + const char32_t s = lower[i]; + const char32_t t = _find_lower(s); if (s != t) { // avoid copy on write lower[i] = t; } @@ -993,34 +1258,8 @@ String String::to_lower() const { return lower; } -const CharType *String::c_str() const { - static const CharType zero = 0; - - return size() ? &operator[](0) : &zero; -} - -String String::md5(const uint8_t *p_md5) { - return String::hex_encode_buffer(p_md5, 16); -} - -String String::hex_encode_buffer(const uint8_t *p_buffer, int p_len) { - static const char hex[16] = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b', 'c', 'd', 'e', 'f' }; - - String ret; - char v[2] = { 0, 0 }; - - for (int i = 0; i < p_len; i++) { - v[0] = hex[p_buffer[i] >> 4]; - ret += v; - v[0] = hex[p_buffer[i] & 0xF]; - ret += v; - } - - return ret; -} - -String String::chr(CharType p_char) { - CharType c[2] = { p_char, 0 }; +String String::chr(char32_t p_char) { + char32_t c[2] = { p_char, 0 }; return String(c); } @@ -1028,6 +1267,14 @@ String String::num(double p_num, int p_decimals) { if (Math::is_nan(p_num)) { return "nan"; } + + if (Math::is_inf(p_num)) { + if (signbit(p_num)) { + return "-inf"; + } else { + return "inf"; + } + } #ifndef NO_USE_STDLIB if (p_decimals > 16) { @@ -1106,7 +1353,7 @@ String String::num(double p_num, int p_decimals) { /* decimal part */ if (p_decimals > 0 || (p_decimals == -1 && (int)p_num != p_num)) { - double dec = p_num - (float)((int)p_num); + double dec = p_num - (double)((int)p_num); int digit = 0; if (p_decimals > MAX_DIGITS) @@ -1125,7 +1372,7 @@ String String::num(double p_num, int p_decimals) { if (digit == MAX_DIGITS) //no point in going to infinite break; - if ((dec - (float)((int)dec)) < 1e-6) + if ((dec - (double)((int)dec)) < 1e-6) break; } @@ -1159,7 +1406,7 @@ String String::num(double p_num, int p_decimals) { s = "0"; else { while (intn) { - CharType num = '0' + (intn % 10); + char32_t num = '0' + (intn % 10); intn /= 10; s = num + s; } @@ -1188,7 +1435,7 @@ String String::num_int64(int64_t p_num, int base, bool capitalize_hex) { } String s; s.resize(chars + 1); - CharType *c = s.ptrw(); + char32_t *c = s.ptrw(); c[chars] = 0; n = p_num; do { @@ -1221,7 +1468,7 @@ String String::num_uint64(uint64_t p_num, int base, bool capitalize_hex) { String s; s.resize(chars + 1); - CharType *c = s.ptrw(); + char32_t *c = s.ptrw(); c[chars] = 0; n = p_num; do { @@ -1240,6 +1487,18 @@ String String::num_uint64(uint64_t p_num, int base, bool capitalize_hex) { } String String::num_real(double p_num) { + if (Math::is_nan(p_num)) { + return "nan"; + } + + if (Math::is_inf(p_num)) { + if (signbit(p_num)) { + return "-inf"; + } else { + return "inf"; + } + } + String s; String sd; /* integer part */ @@ -1251,7 +1510,7 @@ String String::num_real(double p_num) { /* decimal part */ if ((int)p_num != p_num) { - double dec = p_num - (float)((int)p_num); + double dec = p_num - (double)((int)p_num); int digit = 0; int decimals = MAX_DIGITS; @@ -1265,7 +1524,7 @@ String String::num_real(double p_num) { dec_max = dec_max * 10 + 9; digit++; - if ((dec - (float)((int)dec)) < 1e-6) { + if ((dec - (double)((int)dec)) < 1e-6) { break; } @@ -1302,7 +1561,7 @@ String String::num_real(double p_num) { s = "0"; } else { while (intn) { - CharType num = '0' + (intn % 10); + char32_t num = '0' + (intn % 10); intn /= 10; s = num + s; } @@ -1319,6 +1578,14 @@ String String::num_scientific(double p_num) { if (Math::is_nan(p_num)) { return "nan"; } + + if (Math::is_inf(p_num)) { + if (signbit(p_num)) { + return "-inf"; + } else { + return "inf"; + } + } #ifndef NO_USE_STDLIB char buf[256]; @@ -1348,6 +1615,26 @@ String String::num_scientific(double p_num) { #endif } +String String::md5(const uint8_t *p_md5) { + return String::hex_encode_buffer(p_md5, 16); +} + +String String::hex_encode_buffer(const uint8_t *p_buffer, int p_len) { + static const char hex[16] = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b', 'c', 'd', 'e', 'f' }; + + String ret; + char v[2] = { 0, 0 }; + + for (int i = 0; i < p_len; i++) { + v[0] = hex[p_buffer[i] >> 4]; + ret += v; + v[0] = hex[p_buffer[i] & 0xF]; + ret += v; + } + + return ret; +} + CharString String::ascii(bool p_allow_extended) const { if (!length()) { return CharString(); @@ -1357,7 +1644,13 @@ CharString String::ascii(bool p_allow_extended) const { cs.resize(size()); for (int i = 0; i < size(); i++) { - cs[i] = operator[](i); + char32_t c = operator[](i); + if ((c <= 0x7f) || (c <= 0xff && p_allow_extended)) { + cs[i] = c; + } else { + print_error("Unicode parsing error: Cannot represent " + num_int64(c, 16) + " as ASCII/Latin-1 character."); + cs[i] = 0x20; + } } return cs; @@ -1371,7 +1664,7 @@ String String::utf8(const char *p_utf8, int p_len) { } bool String::parse_utf8(const char *p_utf8, int p_len) { -#define _UNICERROR(m_err) print_line("Unicode parsing error: " + String(m_err) + ". Is the string valid UTF-8?"); +#define _UNICERROR(m_err) print_error("Unicode parsing error: " + String(m_err) + ". Is the string valid UTF-8?"); if (!p_utf8) { return true; @@ -1384,9 +1677,9 @@ bool String::parse_utf8(const char *p_utf8, int p_len) { /* HANDLE BOM (Byte Order Mark) */ if (p_len < 0 || p_len >= 3) { - bool has_bom = uint8_t(p_utf8[0]) == 0xEF && uint8_t(p_utf8[1]) == 0xBB && uint8_t(p_utf8[2]) == 0xBF; + bool has_bom = uint8_t(p_utf8[0]) == 0xef && uint8_t(p_utf8[1]) == 0xbb && uint8_t(p_utf8[2]) == 0xbf; if (has_bom) { - //just skip it + //8-bit encoding, byte order has no meaning in UTF-8, just skip it if (p_len >= 0) { p_len -= 3; } @@ -1405,24 +1698,19 @@ bool String::parse_utf8(const char *p_utf8, int p_len) { /* Determine the number of characters in sequence */ if ((c & 0x80) == 0) { skip = 0; - } else if ((c & 0xE0) == 0xC0) { + } else if ((c & 0xe0) == 0xc0) { skip = 1; - } else if ((c & 0xF0) == 0xE0) { + } else if ((c & 0xf0) == 0xe0) { skip = 2; - } else if ((c & 0xF8) == 0xF0) { + } else if ((c & 0xf8) == 0xf0) { skip = 3; - } else if ((c & 0xFC) == 0xF8) { - skip = 4; - } else if ((c & 0xFE) == 0xFC) { - skip = 5; } else { - _UNICERROR("invalid skip"); + _UNICERROR("invalid skip at " + num_int64(cstr_size)); return true; //invalid utf8 } - if (skip == 1 && (c & 0x1E) == 0) { - //printf("overlong rejected\n"); - _UNICERROR("overlong rejected"); + if (skip == 1 && (c & 0x1e) == 0) { + _UNICERROR("overlong rejected at " + num_int64(cstr_size)); return true; //reject overlong } @@ -1448,7 +1736,7 @@ bool String::parse_utf8(const char *p_utf8, int p_len) { } resize(str_size + 1); - CharType *dst = ptrw(); + char32_t *dst = ptrw(); dst[str_size] = 0; while (cstr_size) { @@ -1457,19 +1745,14 @@ bool String::parse_utf8(const char *p_utf8, int p_len) { /* Determine the number of characters in sequence */ if ((*p_utf8 & 0x80) == 0) { len = 1; - } else if ((*p_utf8 & 0xE0) == 0xC0) { + } else if ((*p_utf8 & 0xe0) == 0xc0) { len = 2; - } else if ((*p_utf8 & 0xF0) == 0xE0) { + } else if ((*p_utf8 & 0xf0) == 0xe0) { len = 3; - } else if ((*p_utf8 & 0xF8) == 0xF0) { + } else if ((*p_utf8 & 0xf8) == 0xf0) { len = 4; - } else if ((*p_utf8 & 0xFC) == 0xF8) { - len = 5; - } else if ((*p_utf8 & 0xFE) == 0xFC) { - len = 6; } else { _UNICERROR("invalid len"); - return true; //invalid UTF8 } @@ -1479,7 +1762,6 @@ bool String::parse_utf8(const char *p_utf8, int p_len) { } if (len == 2 && (*p_utf8 & 0x1E) == 0) { - //printf("overlong rejected\n"); _UNICERROR("no space left"); return true; //reject overlong } @@ -1491,24 +1773,23 @@ bool String::parse_utf8(const char *p_utf8, int p_len) { if (len == 1) { unichar = *p_utf8; } else { - unichar = (0xFF >> (len + 1)) & *p_utf8; + unichar = (0xff >> (len + 1)) & *p_utf8; for (int i = 1; i < len; i++) { - if ((p_utf8[i] & 0xC0) != 0x80) { + if ((p_utf8[i] & 0xc0) != 0x80) { _UNICERROR("invalid utf8"); return true; //invalid utf8 } - if (unichar == 0 && i == 2 && ((p_utf8[i] & 0x7F) >> (7 - len)) == 0) { + if (unichar == 0 && i == 2 && ((p_utf8[i] & 0x7f) >> (7 - len)) == 0) { _UNICERROR("invalid utf8 overlong"); return true; //no overlong } - unichar = (unichar << 6) | (p_utf8[i] & 0x3F); + unichar = (unichar << 6) | (p_utf8[i] & 0x3f); } } - - //printf("char %i, len %i\n",unichar,len); - if (sizeof(wchar_t) == 2 && unichar > 0xFFFF) { - unichar = ' '; //too long for windows + if (unichar >= 0xd800 && unichar <= 0xdfff) { + _UNICERROR("invalid code point"); + return CharString(); } *(dst++) = unichar; @@ -1517,6 +1798,7 @@ bool String::parse_utf8(const char *p_utf8, int p_len) { } return false; +#undef _UNICERROR } CharString String::utf8() const { @@ -1525,7 +1807,7 @@ CharString String::utf8() const { return CharString(); } - const CharType *d = &operator[](0); + const char32_t *d = &operator[](0); int fl = 0; for (int i = 0; i < l; i++) { uint32_t c = d[i]; @@ -1535,13 +1817,15 @@ CharString String::utf8() const { fl += 2; } else if (c <= 0xffff) { // 16 bits fl += 3; - } else if (c <= 0x001fffff) { // 21 bits + } else if (c <= 0x0010ffff) { // 21 bits fl += 4; - - } else if (c <= 0x03ffffff) { // 26 bits - fl += 5; - } else if (c <= 0x7fffffff) { // 31 bits - fl += 6; + } else { + print_error("Unicode parsing error: Invalid unicode codepoint " + num_int64(c, 16) + "."); + return CharString(); + } + if (c >= 0xd800 && c <= 0xdfff) { + print_error("Unicode parsing error: Invalid unicode codepoint " + num_int64(c, 16) + "."); + return CharString(); } } @@ -1561,35 +1845,17 @@ CharString String::utf8() const { if (c <= 0x7f) { // 7 bits. APPEND_CHAR(c); } else if (c <= 0x7ff) { // 11 bits - APPEND_CHAR(uint32_t(0xc0 | ((c >> 6) & 0x1f))); // Top 5 bits. APPEND_CHAR(uint32_t(0x80 | (c & 0x3f))); // Bottom 6 bits. } else if (c <= 0xffff) { // 16 bits - APPEND_CHAR(uint32_t(0xe0 | ((c >> 12) & 0x0f))); // Top 4 bits. APPEND_CHAR(uint32_t(0x80 | ((c >> 6) & 0x3f))); // Middle 6 bits. APPEND_CHAR(uint32_t(0x80 | (c & 0x3f))); // Bottom 6 bits. - } else if (c <= 0x001fffff) { // 21 bits - + } else { // 21 bits APPEND_CHAR(uint32_t(0xf0 | ((c >> 18) & 0x07))); // Top 3 bits. APPEND_CHAR(uint32_t(0x80 | ((c >> 12) & 0x3f))); // Upper middle 6 bits. APPEND_CHAR(uint32_t(0x80 | ((c >> 6) & 0x3f))); // Lower middle 6 bits. APPEND_CHAR(uint32_t(0x80 | (c & 0x3f))); // Bottom 6 bits. - } else if (c <= 0x03ffffff) { // 26 bits - - APPEND_CHAR(uint32_t(0xf8 | ((c >> 24) & 0x03))); // Top 2 bits. - APPEND_CHAR(uint32_t(0x80 | ((c >> 18) & 0x3f))); // Upper middle 6 bits. - APPEND_CHAR(uint32_t(0x80 | ((c >> 12) & 0x3f))); // middle 6 bits. - APPEND_CHAR(uint32_t(0x80 | ((c >> 6) & 0x3f))); // Lower middle 6 bits. - APPEND_CHAR(uint32_t(0x80 | (c & 0x3f))); // Bottom 6 bits. - } else if (c <= 0x7fffffff) { // 31 bits - - APPEND_CHAR(uint32_t(0xfc | ((c >> 30) & 0x01))); // Top 1 bit. - APPEND_CHAR(uint32_t(0x80 | ((c >> 24) & 0x3f))); // Upper upper middle 6 bits. - APPEND_CHAR(uint32_t(0x80 | ((c >> 18) & 0x3f))); // Lower upper middle 6 bits. - APPEND_CHAR(uint32_t(0x80 | ((c >> 12) & 0x3f))); // Upper lower middle 6 bits. - APPEND_CHAR(uint32_t(0x80 | ((c >> 6) & 0x3f))); // Lower lower middle 6 bits. - APPEND_CHAR(uint32_t(0x80 | (c & 0x3f))); // Bottom 6 bits. } } #undef APPEND_CHAR @@ -1598,21 +1864,191 @@ CharString String::utf8() const { return utf8s; } -/* -String::String(CharType p_char) { +String String::utf16(const char16_t *p_utf16, int p_len) { + String ret; + ret.parse_utf16(p_utf16, p_len); + + return ret; +} + +bool String::parse_utf16(const char16_t *p_utf16, int p_len) { +#define _UNICERROR(m_err) print_error("Unicode parsing error: " + String(m_err) + ". Is the string valid UTF-16?"); + + if (!p_utf16) { + return true; + } + + String aux; + + int cstr_size = 0; + int str_size = 0; + + /* HANDLE BOM (Byte Order Mark) */ + bool byteswap = false; // assume correct endianness if no BOM found + if (p_len < 0 || p_len >= 1) { + bool has_bom = false; + if (uint16_t(p_utf16[0]) == 0xfeff) { // correct BOM, read as is + has_bom = true; + byteswap = false; + } else if (uint16_t(p_utf16[0]) == 0xfffe) { // backwards BOM, swap bytes + has_bom = true; + byteswap = true; + } + if (has_bom) { + if (p_len >= 0) { + p_len -= 1; + } + p_utf16 += 1; + } + } - shared=nullptr; - copy_from(p_char); + { + const char16_t *ptrtmp = p_utf16; + const char16_t *ptrtmp_limit = &p_utf16[p_len]; + int skip = 0; + while (ptrtmp != ptrtmp_limit && *ptrtmp) { + uint32_t c = (byteswap) ? BSWAP16(*ptrtmp) : *ptrtmp; + if (skip == 0) { + if ((c & 0xfffffc00) == 0xd800) { + skip = 1; // lead surrogate + } else if ((c & 0xfffffc00) == 0xdc00) { + _UNICERROR("invalid utf16 surrogate at " + num_int64(cstr_size)); + return true; // invalid UTF16 + } else { + skip = 0; + } + str_size++; + } else { + if ((c & 0xfffffc00) == 0xdc00) { // trail surrogate + --skip; + } else { + _UNICERROR("invalid utf16 surrogate at " + num_int64(cstr_size)); + return true; // invalid UTF16 + } + } + + cstr_size++; + ptrtmp++; + } + + if (skip) { + _UNICERROR("no space left"); + return true; // not enough space + } + } + + if (str_size == 0) { + clear(); + return false; + } + + resize(str_size + 1); + char32_t *dst = ptrw(); + dst[str_size] = 0; + + while (cstr_size) { + int len = 0; + uint32_t c = (byteswap) ? BSWAP16(*p_utf16) : *p_utf16; + + if ((c & 0xfffffc00) == 0xd800) { + len = 2; + } else { + len = 1; + } + + if (len > cstr_size) { + _UNICERROR("no space left"); + return true; //not enough space + } + + uint32_t unichar = 0; + if (len == 1) { + unichar = c; + } else { + uint32_t c2 = (byteswap) ? BSWAP16(p_utf16[1]) : p_utf16[1]; + unichar = (c << 10UL) + c2 - ((0xd800 << 10UL) + 0xdc00 - 0x10000); + } + + *(dst++) = unichar; + cstr_size -= len; + p_utf16 += len; + } + + return false; +#undef _UNICERROR } +Char16String String::utf16() const { + int l = length(); + if (!l) { + return Char16String(); + } -*/ + const char32_t *d = &operator[](0); + int fl = 0; + for (int i = 0; i < l; i++) { + uint32_t c = d[i]; + if (c <= 0xffff) { // 16 bits. + fl += 1; + } else if (c <= 0x10ffff) { // 32 bits. + fl += 2; + } else { + print_error("Unicode parsing error: Invalid unicode codepoint " + num_int64(c, 16) + "."); + return Char16String(); + } + if (c >= 0xd800 && c <= 0xdfff) { + print_error("Unicode parsing error: Invalid unicode codepoint " + num_int64(c, 16) + "."); + return Char16String(); + } + } + + Char16String utf16s; + if (fl == 0) { + return utf16s; + } + + utf16s.resize(fl + 1); + uint16_t *cdst = (uint16_t *)utf16s.get_data(); + +#define APPEND_CHAR(m_c) *(cdst++) = m_c + + for (int i = 0; i < l; i++) { + uint32_t c = d[i]; + + if (c <= 0xffff) { // 16 bits. + APPEND_CHAR(c); + } else { // 32 bits. + APPEND_CHAR(uint32_t((c >> 10) + 0xd7c0)); // lead surrogate. + APPEND_CHAR(uint32_t((c & 0x3ff) | 0xdc00)); // trail surrogate. + } + } +#undef APPEND_CHAR + *cdst = 0; //trailing zero + + return utf16s; +} String::String(const char *p_str) { copy_from(p_str); } -String::String(const CharType *p_str, int p_clip_to_len) { +String::String(const wchar_t *p_str) { + copy_from(p_str); +} + +String::String(const char32_t *p_str) { + copy_from(p_str); +} + +String::String(const char *p_str, int p_clip_to_len) { + copy_from(p_str, p_clip_to_len); +} + +String::String(const wchar_t *p_str, int p_clip_to_len) { + copy_from(p_str, p_clip_to_len); +} + +String::String(const char32_t *p_str, int p_clip_to_len) { copy_from(p_str, p_clip_to_len); } @@ -1620,7 +2056,6 @@ String::String(const StrRange &p_range) { if (!p_range.c_str) { return; } - copy_from(p_range.c_str, p_range.len); } @@ -1629,7 +2064,7 @@ int64_t String::hex_to_int(bool p_with_prefix) const { return 0; } - const CharType *s = ptr(); + const char32_t *s = ptr(); int64_t sign = s[0] == '-' ? -1 : 1; @@ -1647,7 +2082,7 @@ int64_t String::hex_to_int(bool p_with_prefix) const { int64_t hex = 0; while (*s) { - CharType c = LOWERCASE(*s); + char32_t c = LOWERCASE(*s); int64_t n; if (c >= '0' && c <= '9') { n = c - '0'; @@ -1672,7 +2107,7 @@ int64_t String::bin_to_int(bool p_with_prefix) const { return 0; } - const CharType *s = ptr(); + const char32_t *s = ptr(); int64_t sign = s[0] == '-' ? -1 : 1; @@ -1690,7 +2125,7 @@ int64_t String::bin_to_int(bool p_with_prefix) const { int64_t binary = 0; while (*s) { - CharType c = LOWERCASE(*s); + char32_t c = LOWERCASE(*s); int64_t n; if (c == '0' || c == '1') { n = c - '0'; @@ -1719,7 +2154,7 @@ int64_t String::to_int() const { int64_t sign = 1; for (int i = 0; i < to; i++) { - CharType c = operator[](i); + char32_t c = operator[](i); if (c >= '0' && c <= '9') { bool overflow = (integer > INT64_MAX / 10) || (integer == INT64_MAX / 10 && ((sign == 1 && c > '7') || (sign == -1 && c > '8'))); ERR_FAIL_COND_V_MSG(overflow, sign == 1 ? INT64_MAX : INT64_MIN, "Cannot represent " + *this + " as 64-bit integer, provided value is " + (sign == 1 ? "too big." : "too small.")); @@ -1765,6 +2200,37 @@ int64_t String::to_int(const char *p_str, int p_len) { return integer * sign; } +int64_t String::to_int(const wchar_t *p_str, int p_len) { + int to = 0; + if (p_len >= 0) { + to = p_len; + } else { + while (p_str[to] != 0 && p_str[to] != '.') { + to++; + } + } + + int64_t integer = 0; + int64_t sign = 1; + + for (int i = 0; i < to; i++) { + wchar_t c = p_str[i]; + if (c >= '0' && c <= '9') { + bool overflow = (integer > INT64_MAX / 10) || (integer == INT64_MAX / 10 && ((sign == 1 && c > '7') || (sign == -1 && c > '8'))); + ERR_FAIL_COND_V_MSG(overflow, sign == 1 ? INT64_MAX : INT64_MIN, "Cannot represent " + String(p_str).substr(0, to) + " as integer, provided value is " + (sign == 1 ? "too big." : "too small.")); + integer *= 10; + integer += c - '0'; + + } else if (c == '-' && integer == 0) { + sign = -sign; + } else if (c != ' ') { + break; + } + } + + return integer * sign; +} + bool String::is_numeric() const { if (length() == 0) { return false; @@ -1776,14 +2242,13 @@ bool String::is_numeric() const { } bool dot = false; for (int i = s; i < length(); i++) { - CharType c = operator[](i); + char32_t c = operator[](i); if (c == '.') { if (dot) { return false; } dot = true; - } - if (c < '0' || c > '9') { + } else if (c < '0' || c > '9') { return false; } } @@ -1945,11 +2410,11 @@ static double built_in_strtod(const C *string, /* A decimal ASCII floating-point } expSign = false; } - if (!IS_DIGIT(CharType(*p))) { + if (!IS_DIGIT(char32_t(*p))) { p = pExp; goto done; } - while (IS_DIGIT(CharType(*p))) { + while (IS_DIGIT(char32_t(*p))) { exp = exp * 10 + (*p - '0'); p += 1; } @@ -2007,19 +2472,18 @@ done: #define READING_DONE 4 double String::to_float(const char *p_str) { -#ifndef NO_USE_STDLIB return built_in_strtod<char>(p_str); -//return atof(p_str); DOES NOT WORK ON ANDROID(??) -#else - return built_in_strtod<char>(p_str); -#endif } -double String::to_float(const CharType *p_str, const CharType **r_end) { - return built_in_strtod<CharType>(p_str, (CharType **)r_end); +double String::to_float(const char32_t *p_str, const char32_t **r_end) { + return built_in_strtod<char32_t>(p_str, (char32_t **)r_end); } -int64_t String::to_int(const CharType *p_str, int p_len, bool p_clamp) { +double String::to_float(const wchar_t *p_str, const wchar_t **r_end) { + return built_in_strtod<wchar_t>(p_str, (wchar_t **)r_end); +} + +int64_t String::to_int(const char32_t *p_str, int p_len, bool p_clamp) { if (p_len == 0 || !p_str[0]) { return 0; } @@ -2029,11 +2493,11 @@ int64_t String::to_int(const CharType *p_str, int p_len, bool p_clamp) { int64_t sign = 1; int reading = READING_SIGN; - const CharType *str = p_str; - const CharType *limit = &p_str[p_len]; + const char32_t *str = p_str; + const char32_t *limit = &p_str[p_len]; while (*str && reading != READING_DONE && str != limit) { - CharType c = *(str++); + char32_t c = *(str++); switch (reading) { case READING_SIGN: { if (c >= '0' && c <= '9') { @@ -2087,26 +2551,7 @@ double String::to_float() const { if (empty()) { return 0; } -#ifndef NO_USE_STDLIB - return built_in_strtod<CharType>(c_str()); -//return wcstod(c_str(),nullptr ); DOES NOT WORK ON ANDROID :( -#else - return built_in_strtod<CharType>(c_str()); -#endif -} - -bool operator==(const char *p_chr, const String &p_str) { - return p_str == p_chr; -} - -String operator+(const char *p_chr, const String &p_str) { - String tmp = p_chr; - tmp += p_str; - return tmp; -} - -String operator+(CharType p_chr, const String &p_str) { - return (String::chr(p_chr) + p_str); + return built_in_strtod<char32_t>(get_data()); } uint32_t String::hash(const char *p_cstr) { @@ -2129,7 +2574,27 @@ uint32_t String::hash(const char *p_cstr, int p_len) { return hashv; } -uint32_t String::hash(const CharType *p_cstr, int p_len) { +uint32_t String::hash(const wchar_t *p_cstr, int p_len) { + uint32_t hashv = 5381; + for (int i = 0; i < p_len; i++) { + hashv = ((hashv << 5) + hashv) + p_cstr[i]; /* hash * 33 + c */ + } + + return hashv; +} + +uint32_t String::hash(const wchar_t *p_cstr) { + uint32_t hashv = 5381; + uint32_t c; + + while ((c = *p_cstr++)) { + hashv = ((hashv << 5) + hashv) + c; /* hash * 33 + c */ + } + + return hashv; +} + +uint32_t String::hash(const char32_t *p_cstr, int p_len) { uint32_t hashv = 5381; for (int i = 0; i < p_len; i++) { hashv = ((hashv << 5) + hashv) + p_cstr[i]; /* hash * 33 + c */ @@ -2138,7 +2603,7 @@ uint32_t String::hash(const CharType *p_cstr, int p_len) { return hashv; } -uint32_t String::hash(const CharType *p_cstr) { +uint32_t String::hash(const char32_t *p_cstr) { uint32_t hashv = 5381; uint32_t c; @@ -2152,7 +2617,7 @@ uint32_t String::hash(const CharType *p_cstr) { uint32_t String::hash() const { /* simple djb2 hashing */ - const CharType *chr = c_str(); + const char32_t *chr = get_data(); uint32_t hashv = 5381; uint32_t c; @@ -2166,7 +2631,7 @@ uint32_t String::hash() const { uint64_t String::hash64() const { /* simple djb2 hashing */ - const CharType *chr = c_str(); + const char32_t *chr = get_data(); uint64_t hashv = 5381; uint64_t c; @@ -2278,7 +2743,7 @@ String String::substr(int p_from, int p_chars) const { } String s = String(); - s.copy_from_unchecked(&c_str()[p_from], p_chars); + s.copy_from_unchecked(&get_data()[p_from], p_chars); return s; } @@ -2295,8 +2760,8 @@ int String::find(const String &p_str, int p_from) const { return -1; // won't find anything! } - const CharType *src = c_str(); - const CharType *str = p_str.c_str(); + const char32_t *src = get_data(); + const char32_t *str = p_str.get_data(); for (int i = p_from; i <= (len - src_len); i++) { bool found = true; @@ -2333,7 +2798,7 @@ int String::find(const char *p_str, int p_from) const { return -1; // won't find anything! } - const CharType *src = c_str(); + const char32_t *src = get_data(); int src_len = 0; while (p_str[src_len] != '\0') { @@ -2341,7 +2806,7 @@ int String::find(const char *p_str, int p_from) const { } if (src_len == 1) { - const char needle = p_str[0]; + const char32_t needle = p_str[0]; for (int i = p_from; i < len; i++) { if (src[i] == needle) { @@ -2360,7 +2825,7 @@ int String::find(const char *p_str, int p_from) const { return -1; } - if (src[read_pos] != p_str[j]) { + if (src[read_pos] != (char32_t)p_str[j]) { found = false; break; } @@ -2375,7 +2840,7 @@ int String::find(const char *p_str, int p_from) const { return -1; } -int String::find_char(const CharType &p_char, int p_from) const { +int String::find_char(const char32_t &p_char, int p_from) const { return _cowdata.find(p_char, p_from); } @@ -2396,7 +2861,7 @@ int String::findmk(const Vector<String> &p_keys, int p_from, int *r_key) const { return -1; // won't find anything! } - const CharType *src = c_str(); + const char32_t *src = get_data(); for (int i = p_from; i < len; i++) { bool found = true; @@ -2405,7 +2870,7 @@ int String::findmk(const Vector<String> &p_keys, int p_from, int *r_key) const { if (r_key) { *r_key = k; } - const CharType *cmp = keys[k].c_str(); + const char32_t *cmp = keys[k].get_data(); int l = keys[k].length(); for (int j = 0; j < l; j++) { @@ -2445,7 +2910,7 @@ int String::findn(const String &p_str, int p_from) const { return -1; // won't find anything! } - const CharType *srcd = c_str(); + const char32_t *srcd = get_data(); for (int i = p_from; i <= (length() - src_len); i++) { bool found = true; @@ -2457,8 +2922,8 @@ int String::findn(const String &p_str, int p_from) const { return -1; } - CharType src = _find_lower(srcd[read_pos]); - CharType dst = _find_lower(p_str[j]); + char32_t src = _find_lower(srcd[read_pos]); + char32_t dst = _find_lower(p_str[j]); if (src != dst) { found = false; @@ -2495,7 +2960,7 @@ int String::rfind(const String &p_str, int p_from) const { return -1; // won't find anything! } - const CharType *src = c_str(); + const char32_t *src = get_data(); for (int i = p_from; i >= 0; i--) { bool found = true; @@ -2542,7 +3007,7 @@ int String::rfindn(const String &p_str, int p_from) const { return -1; // won't find anything! } - const CharType *src = c_str(); + const char32_t *src = get_data(); for (int i = p_from; i >= 0; i--) { bool found = true; @@ -2554,8 +3019,8 @@ int String::rfindn(const String &p_str, int p_from) const { return -1; } - CharType srcc = _find_lower(src[read_pos]); - CharType dstc = _find_lower(p_str[j]); + char32_t srcc = _find_lower(src[read_pos]); + char32_t dstc = _find_lower(p_str[j]); if (srcc != dstc) { found = false; @@ -2589,8 +3054,8 @@ bool String::begins_with(const String &p_string) const { return true; } - const CharType *src = &p_string[0]; - const CharType *str = &operator[](0); + const char32_t *src = &p_string[0]; + const char32_t *str = &operator[](0); int i = 0; for (; i < l; i++) { @@ -2609,11 +3074,11 @@ bool String::begins_with(const char *p_string) const { return false; } - const CharType *str = &operator[](0); + const char32_t *str = &operator[](0); int i = 0; while (*p_string && i < l) { - if (*p_string != str[i]) { + if ((char32_t)*p_string != str[i]) { return false; } i++; @@ -2657,7 +3122,7 @@ int String::_count(const String &p_string, int p_from, int p_to, bool p_case_ins } if (p_from == 0 && p_to == len) { str = String(); - str.copy_from_unchecked(&c_str()[0], len); + str.copy_from_unchecked(&get_data()[0], len); } else { str = substr(p_from, p_to - p_from); } @@ -2695,14 +3160,14 @@ bool String::_base_is_subsequence_of(const String &p_string, bool case_insensiti return false; } - const CharType *src = &operator[](0); - const CharType *tgt = &p_string[0]; + const char32_t *src = &operator[](0); + const char32_t *tgt = &p_string[0]; for (; *src && *tgt; tgt++) { bool match = false; if (case_insensitive) { - CharType srcc = _find_lower(*src); - CharType tgtc = _find_lower(*tgt); + char32_t srcc = _find_lower(*src); + char32_t tgtc = _find_lower(*tgt); match = srcc == tgtc; } else { match = *src == *tgt; @@ -2748,8 +3213,8 @@ float String::similarity(const String &p_string) const { int src_size = src_bigrams.size(); int tgt_size = tgt_bigrams.size(); - float sum = src_size + tgt_size; - float inter = 0; + double sum = src_size + tgt_size; + double inter = 0; for (int i = 0; i < src_size; i++) { for (int j = 0; j < tgt_size; j++) { if (src_bigrams[i] == tgt_bigrams[j]) { @@ -2762,7 +3227,7 @@ float String::similarity(const String &p_string) const { return (2.0f * inter) / sum; } -static bool _wildcard_match(const CharType *p_pattern, const CharType *p_string, bool p_case_sensitive) { +static bool _wildcard_match(const char32_t *p_pattern, const char32_t *p_string, bool p_case_sensitive) { switch (*p_pattern) { case '\0': return !*p_string; @@ -2781,14 +3246,14 @@ bool String::match(const String &p_wildcard) const { return false; } - return _wildcard_match(p_wildcard.c_str(), c_str(), true); + return _wildcard_match(p_wildcard.get_data(), get_data(), true); } bool String::matchn(const String &p_wildcard) const { if (!p_wildcard.length() || !length()) { return false; } - return _wildcard_match(p_wildcard.c_str(), c_str(), false); + return _wildcard_match(p_wildcard.get_data(), get_data(), false); } String String::format(const Variant &values, String placeholder) const { @@ -2938,9 +3403,10 @@ String String::repeat(int p_count) const { ERR_FAIL_COND_V_MSG(p_count < 0, "", "Parameter count should be a positive number."); String new_string; - const CharType *src = this->c_str(); + const char32_t *src = this->get_data(); new_string.resize(length() * p_count + 1); + new_string[length() * p_count] = 0; for (int i = 0; i < p_count; i++) { for (int j = 0; j < length(); j++) { @@ -2975,7 +3441,7 @@ String String::right(int p_pos) const { return substr(p_pos, (length() - p_pos)); } -CharType String::ord_at(int p_idx) const { +char32_t String::ord_at(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, length(), 0); return operator[](p_idx); } @@ -2989,7 +3455,7 @@ String String::dedent() const { int indent_stop = -1; for (int i = 0; i < length(); i++) { - CharType c = operator[](i); + char32_t c = operator[](i); if (c == '\n') { if (has_text) { new_string += substr(indent_stop, i - indent_stop); @@ -3218,7 +3684,7 @@ bool String::is_valid_identifier() const { return false; } - const wchar_t *str = &operator[](0); + const char32_t *str = &operator[](0); for (int i = 0; i < len; i++) { if (i == 0) { @@ -3237,36 +3703,14 @@ bool String::is_valid_identifier() const { return true; } -//kind of poor should be rewritten properly - -String String::word_wrap(int p_chars_per_line) const { - int from = 0; - int last_space = 0; - String ret; - for (int i = 0; i < length(); i++) { - if (i - from >= p_chars_per_line) { - if (last_space == -1) { - ret += substr(from, i - from + 1) + "\n"; - } else { - ret += substr(from, last_space - from) + "\n"; - i = last_space; //rewind - } - from = i + 1; - last_space = -1; - } else if (operator[](i) == ' ' || operator[](i) == '\t') { - last_space = i; - } else if (operator[](i) == '\n') { - ret += substr(from, i - from) + "\n"; - from = i + 1; - last_space = -1; - } - } - - if (from < length()) { - ret += substr(from, length()); +bool String::is_valid_string() const { + int l = length(); + const char32_t *src = get_data(); + bool valid = true; + for (int i = 0; i < l; i++) { + valid = valid && (src[i] < 0xd800 || (src[i] > 0xdfff && src[i] <= 0x10ffff)); } - - return ret; + return valid; } String String::http_escape() const { @@ -3297,9 +3741,9 @@ String String::http_unescape() const { String res; for (int i = 0; i < length(); ++i) { if (ord_at(i) == '%' && i + 2 < length()) { - CharType ord1 = ord_at(i + 1); + char32_t ord1 = ord_at(i + 1); if ((ord1 >= '0' && ord1 <= '9') || (ord1 >= 'A' && ord1 <= 'Z')) { - CharType ord2 = ord_at(i + 2); + char32_t ord2 = ord_at(i + 2); if ((ord2 >= '0' && ord2 <= '9') || (ord2 >= 'A' && ord2 <= 'Z')) { char bytes[3] = { (char)ord1, (char)ord2, 0 }; res += (char)strtol(bytes, nullptr, 16); @@ -3389,18 +3833,18 @@ for (int i=1;i<32;i++) { return str; } -static _FORCE_INLINE_ int _xml_unescape(const CharType *p_src, int p_src_len, CharType *p_dst) { +static _FORCE_INLINE_ int _xml_unescape(const char32_t *p_src, int p_src_len, char32_t *p_dst) { int len = 0; while (p_src_len) { if (*p_src == '&') { int eat = 0; if (p_src_len >= 4 && p_src[1] == '#') { - CharType c = 0; + char32_t c = 0; for (int i = 2; i < p_src_len; i++) { eat = i + 1; - CharType ct = p_src[i]; + char32_t ct = p_src[i]; if (ct == ';') { break; } else if (ct >= '0' && ct <= '9') { @@ -3476,12 +3920,12 @@ static _FORCE_INLINE_ int _xml_unescape(const CharType *p_src, int p_src_len, Ch String String::xml_unescape() const { String str; int l = length(); - int len = _xml_unescape(c_str(), l, nullptr); + int len = _xml_unescape(get_data(), l, nullptr); if (len == 0) { return String(); } str.resize(len + 1); - _xml_unescape(c_str(), l, str.ptrw()); + _xml_unescape(get_data(), l, str.ptrw()); str[len] = 0; return str; } @@ -3602,7 +4046,7 @@ bool String::is_valid_hex_number(bool p_with_prefix) const { } for (int i = from; i < len; i++) { - CharType c = operator[](i); + char32_t c = operator[](i); if ((c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F')) { continue; } @@ -3917,7 +4361,7 @@ String String::percent_decode() const { String String::property_name_encode() const { // Escape and quote strings with extended ASCII or further Unicode characters // as well as '"', '=' or ' ' (32) - const CharType *cstr = c_str(); + const char32_t *cstr = get_data(); for (int i = 0; cstr[i]; i++) { if (cstr[i] == '=' || cstr[i] == '"' || cstr[i] < 33 || cstr[i] > 126) { return "\"" + c_escape_multiline() + "\""; @@ -3984,7 +4428,7 @@ String String::lpad(int min_length, const String &character) const { // In case of an error, the string returned is the error description and "error" is true. String String::sprintf(const Array &values, bool *error) const { String formatted; - CharType *self = (CharType *)c_str(); + char32_t *self = (char32_t *)get_data(); bool in_format = false; int value_index = 0; int min_chars = 0; @@ -3997,7 +4441,7 @@ String String::sprintf(const Array &values, bool *error) const { *error = true; for (; *self; self++) { - const CharType c = *self; + const char32_t c = *self; if (in_format) { // We have % - lets see what else we get. switch (c) { @@ -4134,9 +4578,11 @@ String String::sprintf(const Array &values, bool *error) const { if (values[value_index].is_num()) { int value = values[value_index]; if (value < 0) { - return "unsigned byte integer is lower than maximum"; - } else if (value > 255) { - return "unsigned byte integer is greater than maximum"; + return "unsigned integer is lower than minimum"; + } else if (value >= 0xd800 && value <= 0xdfff) { + return "unsigned integer is invalid Unicode character"; + } else if (value > 0x10ffff) { + return "unsigned integer is greater than maximum"; } str = chr(values[value_index]); } else if (values[value_index].get_type() == Variant::STRING) { @@ -4269,31 +4715,58 @@ String String::unquote() const { } #ifdef TOOLS_ENABLED -String TTR(const String &p_text) { +String TTR(const String &p_text, const String &p_context) { if (TranslationServer::get_singleton()) { - return TranslationServer::get_singleton()->tool_translate(p_text); + return TranslationServer::get_singleton()->tool_translate(p_text, p_context); } return p_text; } -String DTR(const String &p_text) { +String TTRN(const String &p_text, const String &p_text_plural, int p_n, const String &p_context) { + if (TranslationServer::get_singleton()) { + return TranslationServer::get_singleton()->tool_translate_plural(p_text, p_text_plural, p_n, p_context); + } + + // Return message based on English plural rule if translation is not possible. + if (p_n == 1) { + return p_text; + } + return p_text_plural; +} + +String DTR(const String &p_text, const String &p_context) { // Comes straight from the XML, so remove indentation and any trailing whitespace. const String text = p_text.dedent().strip_edges(); if (TranslationServer::get_singleton()) { - return TranslationServer::get_singleton()->doc_translate(text); + return TranslationServer::get_singleton()->doc_translate(text, p_context); } return text; } + +String DTRN(const String &p_text, const String &p_text_plural, int p_n, const String &p_context) { + const String text = p_text.dedent().strip_edges(); + const String text_plural = p_text_plural.dedent().strip_edges(); + + if (TranslationServer::get_singleton()) { + return TranslationServer::get_singleton()->doc_translate_plural(text, text_plural, p_n, p_context); + } + + // Return message based on English plural rule if translation is not possible. + if (p_n == 1) { + return text; + } + return text_plural; +} #endif -String RTR(const String &p_text) { +String RTR(const String &p_text, const String &p_context) { if (TranslationServer::get_singleton()) { - String rtr = TranslationServer::get_singleton()->tool_translate(p_text); + String rtr = TranslationServer::get_singleton()->tool_translate(p_text, p_context); if (rtr == String() || rtr == p_text) { - return TranslationServer::get_singleton()->translate(p_text); + return TranslationServer::get_singleton()->translate(p_text, p_context); } else { return rtr; } @@ -4301,3 +4774,20 @@ String RTR(const String &p_text) { return p_text; } + +String RTRN(const String &p_text, const String &p_text_plural, int p_n, const String &p_context) { + if (TranslationServer::get_singleton()) { + String rtr = TranslationServer::get_singleton()->tool_translate_plural(p_text, p_text_plural, p_n, p_context); + if (rtr == String() || rtr == p_text || rtr == p_text_plural) { + return TranslationServer::get_singleton()->translate_plural(p_text, p_text_plural, p_n, p_context); + } else { + return rtr; + } + } + + // Return message based on English plural rule if translation is not possible. + if (p_n == 1) { + return p_text; + } + return p_text_plural; +} diff --git a/core/ustring.h b/core/ustring.h index d37346fbd6..1f8a5d7e7d 100644 --- a/core/ustring.h +++ b/core/ustring.h @@ -36,8 +36,13 @@ #include "core/typedefs.h" #include "core/vector.h" +/*************************************************************************/ +/* CharProxy */ +/*************************************************************************/ + template <class T> class CharProxy { + friend class Char16String; friend class CharString; friend class String; @@ -71,6 +76,54 @@ public: } }; +/*************************************************************************/ +/* Char16String */ +/*************************************************************************/ + +class Char16String { + CowData<char16_t> _cowdata; + static const char16_t _null; + +public: + _FORCE_INLINE_ char16_t *ptrw() { return _cowdata.ptrw(); } + _FORCE_INLINE_ const char16_t *ptr() const { return _cowdata.ptr(); } + _FORCE_INLINE_ int size() const { return _cowdata.size(); } + Error resize(int p_size) { return _cowdata.resize(p_size); } + + _FORCE_INLINE_ char16_t get(int p_index) const { return _cowdata.get(p_index); } + _FORCE_INLINE_ void set(int p_index, const char16_t &p_elem) { _cowdata.set(p_index, p_elem); } + _FORCE_INLINE_ const char16_t &operator[](int p_index) const { + if (unlikely(p_index == _cowdata.size())) { + return _null; + } + + return _cowdata.get(p_index); + } + _FORCE_INLINE_ CharProxy<char16_t> operator[](int p_index) { return CharProxy<char16_t>(p_index, _cowdata); } + + _FORCE_INLINE_ Char16String() {} + _FORCE_INLINE_ Char16String(const Char16String &p_str) { _cowdata._ref(p_str._cowdata); } + _FORCE_INLINE_ Char16String &operator=(const Char16String &p_str) { + _cowdata._ref(p_str._cowdata); + return *this; + } + _FORCE_INLINE_ Char16String(const char16_t *p_cstr) { copy_from(p_cstr); } + + Char16String &operator=(const char16_t *p_cstr); + bool operator<(const Char16String &p_right) const; + Char16String &operator+=(char16_t p_char); + int length() const { return size() ? size() - 1 : 0; } + const char16_t *get_data() const; + operator const char16_t *() const { return get_data(); }; + +protected: + void copy_from(const char16_t *p_cstr); +}; + +/*************************************************************************/ +/* CharString */ +/*************************************************************************/ + class CharString { CowData<char> _cowdata; static const char _null; @@ -94,7 +147,7 @@ public: _FORCE_INLINE_ CharString() {} _FORCE_INLINE_ CharString(const CharString &p_str) { _cowdata._ref(p_str._cowdata); } - _FORCE_INLINE_ CharString operator=(const CharString &p_str) { + _FORCE_INLINE_ CharString &operator=(const CharString &p_str) { _cowdata._ref(p_str._cowdata); return *this; } @@ -111,26 +164,35 @@ protected: void copy_from(const char *p_cstr); }; -typedef wchar_t CharType; +/*************************************************************************/ +/* String */ +/*************************************************************************/ struct StrRange { - const CharType *c_str; + const char32_t *c_str; int len; - StrRange(const CharType *p_c_str = nullptr, int p_len = 0) { + StrRange(const char32_t *p_c_str = nullptr, int p_len = 0) { c_str = p_c_str; len = p_len; } }; class String { - CowData<CharType> _cowdata; - static const CharType _null; + CowData<char32_t> _cowdata; + static const char32_t _null; void copy_from(const char *p_cstr); - void copy_from(const CharType *p_cstr, const int p_clip_to = -1); - void copy_from(const CharType &p_char); - void copy_from_unchecked(const CharType *p_char, const int p_length); + void copy_from(const char *p_cstr, const int p_clip_to); + void copy_from(const wchar_t *p_cstr); + void copy_from(const wchar_t *p_cstr, const int p_clip_to); + void copy_from(const char32_t *p_cstr); + void copy_from(const char32_t *p_cstr, const int p_clip_to); + + void copy_from(const char32_t &p_char); + + void copy_from_unchecked(const char32_t *p_char, const int p_length); + bool _base_is_subsequence_of(const String &p_string, bool case_insensitive) const; int _count(const String &p_string, int p_from, int p_to, bool p_case_insensitive) const; @@ -140,48 +202,56 @@ public: npos = -1 ///<for "some" compatibility with std::string (npos is a huge value in std::string) }; - _FORCE_INLINE_ CharType *ptrw() { return _cowdata.ptrw(); } - _FORCE_INLINE_ const CharType *ptr() const { return _cowdata.ptr(); } + _FORCE_INLINE_ char32_t *ptrw() { return _cowdata.ptrw(); } + _FORCE_INLINE_ const char32_t *ptr() const { return _cowdata.ptr(); } void remove(int p_index) { _cowdata.remove(p_index); } _FORCE_INLINE_ void clear() { resize(0); } - _FORCE_INLINE_ CharType get(int p_index) const { return _cowdata.get(p_index); } - _FORCE_INLINE_ void set(int p_index, const CharType &p_elem) { _cowdata.set(p_index, p_elem); } + _FORCE_INLINE_ char32_t get(int p_index) const { return _cowdata.get(p_index); } + _FORCE_INLINE_ void set(int p_index, const char32_t &p_elem) { _cowdata.set(p_index, p_elem); } _FORCE_INLINE_ int size() const { return _cowdata.size(); } Error resize(int p_size) { return _cowdata.resize(p_size); } - _FORCE_INLINE_ const CharType &operator[](int p_index) const { + _FORCE_INLINE_ const char32_t &operator[](int p_index) const { if (unlikely(p_index == _cowdata.size())) { return _null; } return _cowdata.get(p_index); } - _FORCE_INLINE_ CharProxy<CharType> operator[](int p_index) { return CharProxy<CharType>(p_index, _cowdata); } + _FORCE_INLINE_ CharProxy<char32_t> operator[](int p_index) { return CharProxy<char32_t>(p_index, _cowdata); } bool operator==(const String &p_str) const; bool operator!=(const String &p_str) const; String operator+(const String &p_str) const; - //String operator+(CharType p_char) const; String &operator+=(const String &); - String &operator+=(CharType p_char); + String &operator+=(char32_t p_char); String &operator+=(const char *p_str); - String &operator+=(const CharType *p_str); + String &operator+=(const wchar_t *p_str); + String &operator+=(const char32_t *p_str); /* Compatibility Operators */ void operator=(const char *p_str); - void operator=(const CharType *p_str); + void operator=(const wchar_t *p_str); + void operator=(const char32_t *p_str); + bool operator==(const char *p_str) const; - bool operator==(const CharType *p_str) const; + bool operator==(const wchar_t *p_str) const; + bool operator==(const char32_t *p_str) const; bool operator==(const StrRange &p_str_range) const; + bool operator!=(const char *p_str) const; - bool operator!=(const CharType *p_str) const; - bool operator<(const CharType *p_str) const; + bool operator!=(const wchar_t *p_str) const; + bool operator!=(const char32_t *p_str) const; + + bool operator<(const char32_t *p_str) const; bool operator<(const char *p_str) const; + bool operator<(const wchar_t *p_str) const; + bool operator<(const String &p_str) const; bool operator<=(const String &p_str) const; @@ -189,7 +259,7 @@ public: signed char nocasecmp_to(const String &p_str) const; signed char naturalnocasecmp_to(const String &p_str) const; - const CharType *c_str() const; + const char32_t *get_data() const; /* standard size stuff */ _FORCE_INLINE_ int length() const { @@ -197,11 +267,13 @@ public: return s ? (s - 1) : 0; // length does not include zero } + bool is_valid_string() const; + /* complex helpers */ String substr(int p_from, int p_chars = -1) const; int find(const String &p_str, int p_from = 0) const; ///< return <0 if failed int find(const char *p_str, int p_from = 0) const; ///< return <0 if failed - int find_char(const CharType &p_char, int p_from = 0) const; ///< return <0 if failed + int find_char(const char32_t &p_char, int p_from = 0) const; ///< return <0 if failed int findn(const String &p_str, int p_from = 0) const; ///< return <0 if failed, case insensitive int rfind(const String &p_str, int p_from = -1) const; ///< return <0 if failed int rfindn(const String &p_str, int p_from = -1) const; ///< return <0 if failed, case insensitive @@ -238,26 +310,31 @@ public: static String num_real(double p_num); static String num_int64(int64_t p_num, int base = 10, bool capitalize_hex = false); static String num_uint64(uint64_t p_num, int base = 10, bool capitalize_hex = false); - static String chr(CharType p_char); + static String chr(char32_t p_char); static String md5(const uint8_t *p_md5); static String hex_encode_buffer(const uint8_t *p_buffer, int p_len); bool is_numeric() const; - double to_float() const; + double to_float() const; int64_t hex_to_int(bool p_with_prefix = true) const; int64_t bin_to_int(bool p_with_prefix = true) const; int64_t to_int() const; + static int64_t to_int(const char *p_str, int p_len = -1); + static int64_t to_int(const wchar_t *p_str, int p_len = -1); + static int64_t to_int(const char32_t *p_str, int p_len = -1, bool p_clamp = false); + static double to_float(const char *p_str); - static double to_float(const CharType *p_str, const CharType **r_end = nullptr); - static int64_t to_int(const CharType *p_str, int p_len = -1, bool p_clamp = false); + static double to_float(const wchar_t *p_str, const wchar_t **r_end = nullptr); + static double to_float(const char32_t *p_str, const char32_t **r_end = nullptr); + String capitalize() const; String camelcase_to_underscore(bool lowercase = true) const; String get_with_code_lines() const; int get_slice_count(String p_splitter) const; String get_slice(String p_splitter, int p_slice) const; - String get_slicec(CharType p_splitter, int p_slice) const; + String get_slicec(char32_t p_splitter, int p_slice) const; Vector<String> split(const String &p_splitter, bool p_allow_empty = true, int p_maxsplit = 0) const; Vector<String> rsplit(const String &p_splitter, bool p_allow_empty = true, int p_maxsplit = 0) const; @@ -267,10 +344,10 @@ public: Vector<int> split_ints(const String &p_splitter, bool p_allow_empty = true) const; Vector<int> split_ints_mk(const Vector<String> &p_splitters, bool p_allow_empty = true) const; - String join(Vector<String> parts); + String join(Vector<String> parts) const; - static CharType char_uppercase(CharType p_char); - static CharType char_lowercase(CharType p_char); + static char32_t char_uppercase(char32_t p_char); + static char32_t char_lowercase(char32_t p_char); String to_upper() const; String to_lower() const; @@ -287,7 +364,7 @@ public: String get_extension() const; String get_basename() const; String plus_file(const String &p_file) const; - CharType ord_at(int p_idx) const; + char32_t ord_at(int p_idx) const; void erase(int p_pos, int p_chars); @@ -296,8 +373,14 @@ public: bool parse_utf8(const char *p_utf8, int p_len = -1); //return true on error static String utf8(const char *p_utf8, int p_len = -1); - static uint32_t hash(const CharType *p_cstr, int p_len); /* hash the string */ - static uint32_t hash(const CharType *p_cstr); /* hash the string */ + Char16String utf16() const; + bool parse_utf16(const char16_t *p_utf16, int p_len = -1); //return true on error + static String utf16(const char16_t *p_utf16, int p_len = -1); + + static uint32_t hash(const char32_t *p_cstr, int p_len); /* hash the string */ + static uint32_t hash(const char32_t *p_cstr); /* hash the string */ + static uint32_t hash(const wchar_t *p_cstr, int p_len); /* hash the string */ + static uint32_t hash(const wchar_t *p_cstr); /* hash the string */ static uint32_t hash(const char *p_cstr, int p_len); /* hash the string */ static uint32_t hash(const char *p_cstr); /* hash the string */ uint32_t hash() const; /* hash the string */ @@ -348,24 +431,30 @@ public: /** * The constructors must not depend on other overloads */ - /* String(CharType p_char);*/ + /* String(char32_t p_char);*/ _FORCE_INLINE_ String() {} _FORCE_INLINE_ String(const String &p_str) { _cowdata._ref(p_str._cowdata); } - String operator=(const String &p_str) { + String &operator=(const String &p_str) { _cowdata._ref(p_str._cowdata); return *this; } String(const char *p_str); - String(const CharType *p_str, int p_clip_to_len = -1); + String(const wchar_t *p_str); + String(const char32_t *p_str); + String(const char *p_str, int p_clip_to_len); + String(const wchar_t *p_str, int p_clip_to_len); + String(const char32_t *p_str, int p_clip_to_len); String(const StrRange &p_range); }; bool operator==(const char *p_chr, const String &p_str); +bool operator==(const wchar_t *p_chr, const String &p_str); String operator+(const char *p_chr, const String &p_str); -String operator+(CharType p_chr, const String &p_str); +String operator+(const wchar_t *p_chr, const String &p_str); +String operator+(char32_t p_chr, const String &p_str); String itos(int64_t p_val); String uitos(uint64_t p_val); @@ -387,15 +476,18 @@ struct NaturalNoCaseComparator { template <typename L, typename R> _FORCE_INLINE_ bool is_str_less(const L *l_ptr, const R *r_ptr) { while (true) { - if (*l_ptr == 0 && *r_ptr == 0) { + const char32_t l = *l_ptr; + const char32_t r = *r_ptr; + + if (l == 0 && r == 0) { return false; - } else if (*l_ptr == 0) { + } else if (l == 0) { return true; - } else if (*r_ptr == 0) { + } else if (r == 0) { return false; - } else if (*l_ptr < *r_ptr) { + } else if (l < r) { return true; - } else if (*l_ptr > *r_ptr) { + } else if (l > r) { return false; } @@ -410,8 +502,10 @@ _FORCE_INLINE_ bool is_str_less(const L *l_ptr, const R *r_ptr) { // and doc translate for the class reference (DTR). #ifdef TOOLS_ENABLED // Gets parsed. -String TTR(const String &); -String DTR(const String &); +String TTR(const String &p_text, const String &p_context = ""); +String TTRN(const String &p_text, const String &p_text_plural, int p_n, const String &p_context = ""); +String DTR(const String &p_text, const String &p_context = ""); +String DTRN(const String &p_text, const String &p_text_plural, int p_n, const String &p_context = ""); // Use for C strings. #define TTRC(m_value) (m_value) // Use to avoid parsing (for use later with C strings). @@ -419,15 +513,18 @@ String DTR(const String &); #else #define TTR(m_value) (String()) +#define TTRN(m_value) (String()) #define DTR(m_value) (String()) +#define DTRN(m_value) (String()) #define TTRC(m_value) (m_value) #define TTRGET(m_value) (m_value) #endif // Runtime translate for the public node API. -String RTR(const String &); +String RTR(const String &p_text, const String &p_context = ""); +String RTRN(const String &p_text, const String &p_text_plural, int p_n, const String &p_context = ""); -bool is_symbol(CharType c); +bool is_symbol(char32_t c); bool select_word(const String &p_s, int p_col, int &r_beg, int &r_end); #endif // USTRING_H diff --git a/core/variant.cpp b/core/variant.cpp index c19ce79e64..181ced0f32 100644 --- a/core/variant.cpp +++ b/core/variant.cpp @@ -1558,7 +1558,7 @@ Variant::operator unsigned char() const { } } -Variant::operator CharType() const { +Variant::operator char32_t() const { return operator unsigned int(); } @@ -2445,7 +2445,7 @@ Variant::Variant(const char *const p_cstring) { memnew_placement(_data._mem, String((const char *)p_cstring)); } -Variant::Variant(const CharType *p_wstring) { +Variant::Variant(const char32_t *p_wstring) { type = STRING; memnew_placement(_data._mem, String(p_wstring)); } diff --git a/core/variant.h b/core/variant.h index 50b7a21eda..112003a7ae 100644 --- a/core/variant.h +++ b/core/variant.h @@ -120,6 +120,7 @@ public: private: friend struct _VariantCall; + friend class VariantInternal; // Variant takes 20 bytes when real_t is float, and 36 if double // it only allocates extra memory for aabb/matrix. @@ -245,7 +246,7 @@ public: operator ObjectID() const; - operator CharType() const; + operator char32_t() const; operator float() const; operator double() const; operator String() const; @@ -322,7 +323,7 @@ public: Variant(const String &p_string); Variant(const StringName &p_string); Variant(const char *const p_cstring); - Variant(const CharType *p_wstring); + Variant(const char32_t *p_wstring); Variant(const Vector2 &p_vector2); Variant(const Vector2i &p_vector2i); Variant(const Rect2 &p_rect2); diff --git a/core/variant_call.cpp b/core/variant_call.cpp index 91af127d32..0ebb2f04a1 100644 --- a/core/variant_call.cpp +++ b/core/variant_call.cpp @@ -239,6 +239,7 @@ struct _VariantCall { VCALL_LOCALMEM1R(String, casecmp_to); VCALL_LOCALMEM1R(String, nocasecmp_to); + VCALL_LOCALMEM1R(String, naturalnocasecmp_to); VCALL_LOCALMEM0R(String, length); VCALL_LOCALMEM3R(String, count); VCALL_LOCALMEM3R(String, countn); @@ -311,6 +312,8 @@ struct _VariantCall { VCALL_LOCALMEM0R(String, to_int); VCALL_LOCALMEM0R(String, to_float); VCALL_LOCALMEM0R(String, hex_to_int); + VCALL_LOCALMEM2R(String, lpad); + VCALL_LOCALMEM2R(String, rpad); VCALL_LOCALMEM1R(String, pad_decimals); VCALL_LOCALMEM1R(String, pad_zeros); VCALL_LOCALMEM1R(String, trim_prefix); @@ -350,6 +353,39 @@ struct _VariantCall { r_ret = retval; } + static void _call_String_to_utf16(Variant &r_ret, Variant &p_self, const Variant **p_args) { + String *s = reinterpret_cast<String *>(p_self._data._mem); + if (s->empty()) { + r_ret = PackedByteArray(); + return; + } + Char16String charstr = s->utf16(); + + PackedByteArray retval; + size_t len = charstr.length() * 2; + retval.resize(len); + uint8_t *w = retval.ptrw(); + copymem(w, (const void *)charstr.ptr(), len); + + r_ret = retval; + } + + static void _call_String_to_utf32(Variant &r_ret, Variant &p_self, const Variant **p_args) { + String *s = reinterpret_cast<String *>(p_self._data._mem); + if (s->empty()) { + r_ret = PackedByteArray(); + return; + } + + PackedByteArray retval; + size_t len = s->length() * 4; + retval.resize(len); + uint8_t *w = retval.ptrw(); + copymem(w, (const void *)s->ptr(), len); + + r_ret = retval; + } + VCALL_LOCALMEM1R(Vector2, distance_to); VCALL_LOCALMEM1R(Vector2, distance_squared_to); VCALL_LOCALMEM0R(Vector2, length); @@ -594,14 +630,14 @@ struct _VariantCall { VCALL_LOCALMEM0R(Array, min); static void _call_PackedByteArray_get_string_from_ascii(Variant &r_ret, Variant &p_self, const Variant **p_args) { - PackedByteArray *ba = reinterpret_cast<PackedByteArray *>(p_self._data._mem); + Variant::PackedArrayRef<uint8_t> *ba = reinterpret_cast<Variant::PackedArrayRef<uint8_t> *>(p_self._data.packed_array); String s; - if (ba->size() > 0) { - const uint8_t *r = ba->ptr(); + if (ba->array.size() > 0) { + const uint8_t *r = ba->array.ptr(); CharString cs; - cs.resize(ba->size() + 1); - copymem(cs.ptrw(), r, ba->size()); - cs[ba->size()] = 0; + cs.resize(ba->array.size() + 1); + copymem(cs.ptrw(), r, ba->array.size()); + cs[ba->array.size()] = 0; s = cs.get_data(); } @@ -609,32 +645,54 @@ struct _VariantCall { } static void _call_PackedByteArray_get_string_from_utf8(Variant &r_ret, Variant &p_self, const Variant **p_args) { + Variant::PackedArrayRef<uint8_t> *ba = reinterpret_cast<Variant::PackedArrayRef<uint8_t> *>(p_self._data.packed_array); + + String s; + if (ba->array.size() > 0) { + const uint8_t *r = ba->array.ptr(); + s.parse_utf8((const char *)r, ba->array.size()); + } + r_ret = s; + } + + static void _call_PackedByteArray_get_string_from_utf16(Variant &r_ret, Variant &p_self, const Variant **p_args) { PackedByteArray *ba = reinterpret_cast<PackedByteArray *>(p_self._data._mem); String s; if (ba->size() > 0) { const uint8_t *r = ba->ptr(); - s.parse_utf8((const char *)r, ba->size()); + s.parse_utf16((const char16_t *)r, ba->size() / 2); } r_ret = s; } - static void _call_PackedByteArray_compress(Variant &r_ret, Variant &p_self, const Variant **p_args) { + static void _call_PackedByteArray_get_string_from_utf32(Variant &r_ret, Variant &p_self, const Variant **p_args) { PackedByteArray *ba = reinterpret_cast<PackedByteArray *>(p_self._data._mem); - PackedByteArray compressed; + String s; if (ba->size() > 0) { - Compression::Mode mode = (Compression::Mode)(int)(*p_args[0]); + const uint8_t *r = ba->ptr(); + s = String((const char32_t *)r, ba->size() / 4); + } + r_ret = s; + } + + static void _call_PackedByteArray_compress(Variant &r_ret, Variant &p_self, const Variant **p_args) { + Variant::PackedArrayRef<uint8_t> *ba = reinterpret_cast<Variant::PackedArrayRef<uint8_t> *>(p_self._data.packed_array); + PackedByteArray compressed; - compressed.resize(Compression::get_max_compressed_buffer_size(ba->size(), mode)); - int result = Compression::compress(compressed.ptrw(), ba->ptr(), ba->size(), mode); + if (ba->array.size() > 0) { + Compression::Mode mode = (Compression::Mode)(int)(*p_args[0]); + compressed.resize(Compression::get_max_compressed_buffer_size(ba->array.size(), mode)); + int result = Compression::compress(compressed.ptrw(), ba->array.ptr(), ba->array.size(), mode); result = result >= 0 ? result : 0; compressed.resize(result); } + r_ret = compressed; } static void _call_PackedByteArray_decompress(Variant &r_ret, Variant &p_self, const Variant **p_args) { - PackedByteArray *ba = reinterpret_cast<PackedByteArray *>(p_self._data._mem); + Variant::PackedArrayRef<uint8_t> *ba = reinterpret_cast<Variant::PackedArrayRef<uint8_t> *>(p_self._data.packed_array); PackedByteArray decompressed; Compression::Mode mode = (Compression::Mode)(int)(*p_args[1]); @@ -646,7 +704,7 @@ struct _VariantCall { } decompressed.resize(buffer_size); - int result = Compression::decompress(decompressed.ptrw(), buffer_size, ba->ptr(), ba->size(), mode); + int result = Compression::decompress(decompressed.ptrw(), buffer_size, ba->array.ptr(), ba->array.size(), mode); result = result >= 0 ? result : 0; decompressed.resize(result); @@ -654,14 +712,31 @@ struct _VariantCall { r_ret = decompressed; } + static void _call_PackedByteArray_decompress_dynamic(Variant &r_ret, Variant &p_self, const Variant **p_args) { + Variant::PackedArrayRef<uint8_t> *ba = reinterpret_cast<Variant::PackedArrayRef<uint8_t> *>(p_self._data.packed_array); + PackedByteArray decompressed; + int max_output_size = (int)(*p_args[0]); + Compression::Mode mode = (Compression::Mode)(int)(*p_args[1]); + + int result = Compression::decompress_dynamic(&decompressed, max_output_size, ba->array.ptr(), ba->array.size(), mode); + + if (result == OK) { + r_ret = decompressed; + } else { + decompressed.clear(); + r_ret = decompressed; + ERR_FAIL_MSG("Decompression failed."); + } + } + static void _call_PackedByteArray_hex_encode(Variant &r_ret, Variant &p_self, const Variant **p_args) { - PackedByteArray *ba = reinterpret_cast<PackedByteArray *>(p_self._data._mem); - if (ba->size() == 0) { + Variant::PackedArrayRef<uint8_t> *ba = reinterpret_cast<Variant::PackedArrayRef<uint8_t> *>(p_self._data.packed_array); + if (ba->array.size() == 0) { r_ret = String(); return; } - const uint8_t *r = ba->ptr(); - String s = String::hex_encode_buffer(&r[0], ba->size()); + const uint8_t *r = ba->array.ptr(); + String s = String::hex_encode_buffer(&r[0], ba->array.size()); r_ret = s; } @@ -1789,6 +1864,7 @@ void register_variant_methods() { /* STRING */ ADDFUNC1R(STRING, INT, String, casecmp_to, STRING, "to", varray()); ADDFUNC1R(STRING, INT, String, nocasecmp_to, STRING, "to", varray()); + ADDFUNC1R(STRING, INT, String, naturalnocasecmp_to, STRING, "to", varray()); ADDFUNC0R(STRING, INT, String, length, varray()); ADDFUNC2R(STRING, STRING, String, substr, INT, "from", INT, "len", varray(-1)); @@ -1867,6 +1943,8 @@ void register_variant_methods() { ADDFUNC0R(STRING, INT, String, to_int, varray()); ADDFUNC0R(STRING, FLOAT, String, to_float, varray()); ADDFUNC0R(STRING, INT, String, hex_to_int, varray()); + ADDFUNC2R(STRING, STRING, String, lpad, INT, "min_length", STRING, "character", varray(" ")); + ADDFUNC2R(STRING, STRING, String, rpad, INT, "min_length", STRING, "character", varray(" ")); ADDFUNC1R(STRING, STRING, String, pad_decimals, INT, "digits", varray()); ADDFUNC1R(STRING, STRING, String, pad_zeros, INT, "digits", varray()); ADDFUNC1R(STRING, STRING, String, trim_prefix, STRING, "prefix", varray()); @@ -1874,6 +1952,8 @@ void register_variant_methods() { ADDFUNC0R(STRING, PACKED_BYTE_ARRAY, String, to_ascii, varray()); ADDFUNC0R(STRING, PACKED_BYTE_ARRAY, String, to_utf8, varray()); + ADDFUNC0R(STRING, PACKED_BYTE_ARRAY, String, to_utf16, varray()); + ADDFUNC0R(STRING, PACKED_BYTE_ARRAY, String, to_utf32, varray()); ADDFUNC0R(VECTOR2, FLOAT, Vector2, angle, varray()); ADDFUNC1R(VECTOR2, FLOAT, Vector2, angle_to, VECTOR2, "to", varray()); @@ -2109,9 +2189,12 @@ void register_variant_methods() { ADDFUNC0R(PACKED_BYTE_ARRAY, STRING, PackedByteArray, get_string_from_ascii, varray()); ADDFUNC0R(PACKED_BYTE_ARRAY, STRING, PackedByteArray, get_string_from_utf8, varray()); + ADDFUNC0R(PACKED_BYTE_ARRAY, STRING, PackedByteArray, get_string_from_utf16, varray()); + ADDFUNC0R(PACKED_BYTE_ARRAY, STRING, PackedByteArray, get_string_from_utf32, varray()); ADDFUNC0R(PACKED_BYTE_ARRAY, STRING, PackedByteArray, hex_encode, varray()); ADDFUNC1R(PACKED_BYTE_ARRAY, PACKED_BYTE_ARRAY, PackedByteArray, compress, INT, "compression_mode", varray(0)); ADDFUNC2R(PACKED_BYTE_ARRAY, PACKED_BYTE_ARRAY, PackedByteArray, decompress, INT, "buffer_size", INT, "compression_mode", varray(0)); + ADDFUNC2R(PACKED_BYTE_ARRAY, PACKED_BYTE_ARRAY, PackedByteArray, decompress_dynamic, INT, "max_output_size", INT, "compression_mode", varray(0)); ADDFUNC0R(PACKED_INT32_ARRAY, INT, PackedInt32Array, size, varray()); ADDFUNC0R(PACKED_INT32_ARRAY, BOOL, PackedInt32Array, empty, varray()); diff --git a/core/variant_internal.h b/core/variant_internal.h new file mode 100644 index 0000000000..0e0a1e398f --- /dev/null +++ b/core/variant_internal.h @@ -0,0 +1,118 @@ +/*************************************************************************/ +/* variant_internal.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef VARIANT_INTERNAL_H +#define VARIANT_INTERNAL_H + +#include "variant.h" + +// For use when you want to access the internal pointer of a Variant directly. +// Use with caution. You need to be sure that the type is correct. +class VariantInternal { +public: + // Set type. + _FORCE_INLINE_ static void initialize(Variant *v, Variant::Type p_type) { v->type = p_type; } + + // Atomic types. + _FORCE_INLINE_ static bool *get_bool(Variant *v) { return &v->_data._bool; } + _FORCE_INLINE_ static const bool *get_bool(const Variant *v) { return &v->_data._bool; } + _FORCE_INLINE_ static int64_t *get_int(Variant *v) { return &v->_data._int; } + _FORCE_INLINE_ static const int64_t *get_int(const Variant *v) { return &v->_data._int; } + _FORCE_INLINE_ static double *get_float(Variant *v) { return &v->_data._float; } + _FORCE_INLINE_ static const double *get_float(const Variant *v) { return &v->_data._float; } + _FORCE_INLINE_ static String *get_string(Variant *v) { return reinterpret_cast<String *>(v->_data._mem); } + _FORCE_INLINE_ static const String *get_string(const Variant *v) { return reinterpret_cast<const String *>(v->_data._mem); } + + // Math types. + _FORCE_INLINE_ static Vector2 *get_vector2(Variant *v) { return reinterpret_cast<Vector2 *>(v->_data._mem); } + _FORCE_INLINE_ static const Vector2 *get_vector2(const Variant *v) { return reinterpret_cast<const Vector2 *>(v->_data._mem); } + _FORCE_INLINE_ static Vector2i *get_vector2i(Variant *v) { return reinterpret_cast<Vector2i *>(v->_data._mem); } + _FORCE_INLINE_ static const Vector2i *get_vector2i(const Variant *v) { return reinterpret_cast<const Vector2i *>(v->_data._mem); } + _FORCE_INLINE_ static Rect2 *get_rect2(Variant *v) { return reinterpret_cast<Rect2 *>(v->_data._mem); } + _FORCE_INLINE_ static const Rect2 *get_rect2(const Variant *v) { return reinterpret_cast<const Rect2 *>(v->_data._mem); } + _FORCE_INLINE_ static Rect2i *get_rect2i(Variant *v) { return reinterpret_cast<Rect2i *>(v->_data._mem); } + _FORCE_INLINE_ static const Rect2i *get_rect2i(const Variant *v) { return reinterpret_cast<const Rect2i *>(v->_data._mem); } + _FORCE_INLINE_ static Vector3 *get_vector3(Variant *v) { return reinterpret_cast<Vector3 *>(v->_data._mem); } + _FORCE_INLINE_ static const Vector3 *get_vector3(const Variant *v) { return reinterpret_cast<const Vector3 *>(v->_data._mem); } + _FORCE_INLINE_ static Vector3i *get_vector3i(Variant *v) { return reinterpret_cast<Vector3i *>(v->_data._mem); } + _FORCE_INLINE_ static const Vector3i *get_vector3i(const Variant *v) { return reinterpret_cast<const Vector3i *>(v->_data._mem); } + _FORCE_INLINE_ static Transform2D *get_transform2d(Variant *v) { return v->_data._transform2d; } + _FORCE_INLINE_ static const Transform2D *get_transform2d(const Variant *v) { return v->_data._transform2d; } + _FORCE_INLINE_ static Plane *get_plane(Variant *v) { return reinterpret_cast<Plane *>(v->_data._mem); } + _FORCE_INLINE_ static const Plane *get_plane(const Variant *v) { return reinterpret_cast<const Plane *>(v->_data._mem); } + _FORCE_INLINE_ static Quat *get_quat(Variant *v) { return reinterpret_cast<Quat *>(v->_data._mem); } + _FORCE_INLINE_ static const Quat *get_quat(const Variant *v) { return reinterpret_cast<const Quat *>(v->_data._mem); } + _FORCE_INLINE_ static ::AABB *get_aabb(Variant *v) { return v->_data._aabb; } + _FORCE_INLINE_ static const ::AABB *get_aabb(const Variant *v) { return v->_data._aabb; } + _FORCE_INLINE_ static Basis *get_basis(Variant *v) { return v->_data._basis; } + _FORCE_INLINE_ static const Basis *get_basis(const Variant *v) { return v->_data._basis; } + _FORCE_INLINE_ static Transform *get_transform(Variant *v) { return v->_data._transform; } + _FORCE_INLINE_ static const Transform *get_transform(const Variant *v) { return v->_data._transform; } + + // Misc types. + _FORCE_INLINE_ static Color *get_color(Variant *v) { return reinterpret_cast<Color *>(v->_data._mem); } + _FORCE_INLINE_ static const Color *get_color(const Variant *v) { return reinterpret_cast<const Color *>(v->_data._mem); } + _FORCE_INLINE_ static StringName *get_string_name(Variant *v) { return reinterpret_cast<StringName *>(v->_data._mem); } + _FORCE_INLINE_ static const StringName *get_string_name(const Variant *v) { return reinterpret_cast<const StringName *>(v->_data._mem); } + _FORCE_INLINE_ static NodePath *get_node_path(Variant *v) { return reinterpret_cast<NodePath *>(v->_data._mem); } + _FORCE_INLINE_ static const NodePath *get_node_path(const Variant *v) { return reinterpret_cast<const NodePath *>(v->_data._mem); } + _FORCE_INLINE_ static RID *get_rid(Variant *v) { return reinterpret_cast<RID *>(v->_data._mem); } + _FORCE_INLINE_ static const RID *get_rid(const Variant *v) { return reinterpret_cast<const RID *>(v->_data._mem); } + _FORCE_INLINE_ static Callable *get_callable(Variant *v) { return reinterpret_cast<Callable *>(v->_data._mem); } + _FORCE_INLINE_ static const Callable *get_callable(const Variant *v) { return reinterpret_cast<const Callable *>(v->_data._mem); } + _FORCE_INLINE_ static Signal *get_signal(Variant *v) { return reinterpret_cast<Signal *>(v->_data._mem); } + _FORCE_INLINE_ static const Signal *get_signal(const Variant *v) { return reinterpret_cast<const Signal *>(v->_data._mem); } + _FORCE_INLINE_ static Dictionary *get_dictionary(Variant *v) { return reinterpret_cast<Dictionary *>(v->_data._mem); } + _FORCE_INLINE_ static const Dictionary *get_dictionary(const Variant *v) { return reinterpret_cast<const Dictionary *>(v->_data._mem); } + _FORCE_INLINE_ static Array *get_array(Variant *v) { return reinterpret_cast<Array *>(v->_data._mem); } + _FORCE_INLINE_ static const Array *get_array(const Variant *v) { return reinterpret_cast<const Array *>(v->_data._mem); } + + // Typed arrays. + _FORCE_INLINE_ static PackedByteArray *get_byte_array(Variant *v) { return &static_cast<Variant::PackedArrayRef<uint8_t> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static const PackedByteArray *get_byte_array(const Variant *v) { return &static_cast<const Variant::PackedArrayRef<uint8_t> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static PackedInt32Array *get_int32_array(Variant *v) { return &static_cast<Variant::PackedArrayRef<int32_t> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static const PackedInt32Array *get_int32_array(const Variant *v) { return &static_cast<const Variant::PackedArrayRef<int32_t> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static PackedInt64Array *get_int64_array(Variant *v) { return &static_cast<Variant::PackedArrayRef<int64_t> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static const PackedInt64Array *get_int64_array(const Variant *v) { return &static_cast<const Variant::PackedArrayRef<int64_t> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static PackedFloat32Array *get_float32_array(Variant *v) { return &static_cast<Variant::PackedArrayRef<float> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static const PackedFloat32Array *get_float32_array(const Variant *v) { return &static_cast<const Variant::PackedArrayRef<float> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static PackedFloat64Array *get_float64_array(Variant *v) { return &static_cast<Variant::PackedArrayRef<double> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static const PackedFloat64Array *get_float64_array(const Variant *v) { return &static_cast<const Variant::PackedArrayRef<double> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static PackedStringArray *get_string_array(Variant *v) { return &static_cast<Variant::PackedArrayRef<String> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static const PackedStringArray *get_string_array(const Variant *v) { return &static_cast<const Variant::PackedArrayRef<String> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static PackedVector2Array *get_vector2_array(Variant *v) { return &static_cast<Variant::PackedArrayRef<Vector2> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static const PackedVector2Array *get_vector2_array(const Variant *v) { return &static_cast<const Variant::PackedArrayRef<Vector2> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static PackedVector3Array *get_vector3_array(Variant *v) { return &static_cast<Variant::PackedArrayRef<Vector3> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static const PackedVector3Array *get_vector3_array(const Variant *v) { return &static_cast<const Variant::PackedArrayRef<Vector3> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static PackedColorArray *get_color_array(Variant *v) { return &static_cast<Variant::PackedArrayRef<Color> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static const PackedColorArray *get_color_array(const Variant *v) { return &static_cast<const Variant::PackedArrayRef<Color> *>(v->_data.packed_array)->array; } +}; + +#endif // VARIANT_INTERNAL_H diff --git a/core/variant_op.cpp b/core/variant_op.cpp index 0c9a4a992a..ec4eea05bf 100644 --- a/core/variant_op.cpp +++ b/core/variant_op.cpp @@ -118,32 +118,32 @@ /* clang-format on */ -#define CASES(PREFIX) static const void *switch_table_##PREFIX[25][Variant::VARIANT_MAX] = { \ - TYPES(PREFIX, OP_EQUAL), \ - TYPES(PREFIX, OP_NOT_EQUAL), \ - TYPES(PREFIX, OP_LESS), \ - TYPES(PREFIX, OP_LESS_EQUAL), \ - TYPES(PREFIX, OP_GREATER), \ - TYPES(PREFIX, OP_GREATER_EQUAL), \ - TYPES(PREFIX, OP_ADD), \ - TYPES(PREFIX, OP_SUBTRACT), \ - TYPES(PREFIX, OP_MULTIPLY), \ - TYPES(PREFIX, OP_DIVIDE), \ - TYPES(PREFIX, OP_NEGATE), \ - TYPES(PREFIX, OP_POSITIVE), \ - TYPES(PREFIX, OP_MODULE), \ - TYPES(PREFIX, OP_STRING_CONCAT), \ - TYPES(PREFIX, OP_SHIFT_LEFT), \ - TYPES(PREFIX, OP_SHIFT_RIGHT), \ - TYPES(PREFIX, OP_BIT_AND), \ - TYPES(PREFIX, OP_BIT_OR), \ - TYPES(PREFIX, OP_BIT_XOR), \ - TYPES(PREFIX, OP_BIT_NEGATE), \ - TYPES(PREFIX, OP_AND), \ - TYPES(PREFIX, OP_OR), \ - TYPES(PREFIX, OP_XOR), \ - TYPES(PREFIX, OP_NOT), \ - TYPES(PREFIX, OP_IN), \ +#define CASES(PREFIX) static const void *switch_table_##PREFIX[Variant::OP_MAX][Variant::VARIANT_MAX] = { \ + TYPES(PREFIX, OP_EQUAL), \ + TYPES(PREFIX, OP_NOT_EQUAL), \ + TYPES(PREFIX, OP_LESS), \ + TYPES(PREFIX, OP_LESS_EQUAL), \ + TYPES(PREFIX, OP_GREATER), \ + TYPES(PREFIX, OP_GREATER_EQUAL), \ + TYPES(PREFIX, OP_ADD), \ + TYPES(PREFIX, OP_SUBTRACT), \ + TYPES(PREFIX, OP_MULTIPLY), \ + TYPES(PREFIX, OP_DIVIDE), \ + TYPES(PREFIX, OP_NEGATE), \ + TYPES(PREFIX, OP_POSITIVE), \ + TYPES(PREFIX, OP_MODULE), \ + TYPES(PREFIX, OP_STRING_CONCAT), \ + TYPES(PREFIX, OP_SHIFT_LEFT), \ + TYPES(PREFIX, OP_SHIFT_RIGHT), \ + TYPES(PREFIX, OP_BIT_AND), \ + TYPES(PREFIX, OP_BIT_OR), \ + TYPES(PREFIX, OP_BIT_XOR), \ + TYPES(PREFIX, OP_BIT_NEGATE), \ + TYPES(PREFIX, OP_AND), \ + TYPES(PREFIX, OP_OR), \ + TYPES(PREFIX, OP_XOR), \ + TYPES(PREFIX, OP_NOT), \ + TYPES(PREFIX, OP_IN), \ } #define SWITCH(PREFIX, op, val) goto *switch_table_##PREFIX[op][val]; @@ -245,22 +245,22 @@ bool Variant::booleanize() const { _RETURN(p_a._data.m_type); \ } -#define DEFAULT_OP_NUM_VEC(m_prefix, m_op_name, m_name, m_op, m_type) \ - CASE_TYPE(m_prefix, m_op_name, m_name) { \ - if (p_b.type == INT) \ - _RETURN(p_a._data.m_type m_op p_b._data._int); \ - if (p_b.type == FLOAT) \ - _RETURN(p_a._data.m_type m_op p_b._data._float); \ - if (p_b.type == VECTOR2) \ - _RETURN(p_a._data.m_type m_op *reinterpret_cast<const Vector2 *>(p_b._data._mem)); \ - if (p_b.type == VECTOR3) \ - _RETURN(p_a._data.m_type m_op *reinterpret_cast<const Vector3 *>(p_b._data._mem)); \ - if (p_b.type == VECTOR2I) \ - _RETURN(p_a._data.m_type m_op *reinterpret_cast<const Vector2 *>(p_b._data._mem)); \ - if (p_b.type == VECTOR3I) \ - _RETURN(p_a._data.m_type m_op *reinterpret_cast<const Vector3 *>(p_b._data._mem)); \ - \ - _RETURN_FAIL \ +#define DEFAULT_OP_NUM_VEC(m_prefix, m_op_name, m_name, m_op, m_type) \ + CASE_TYPE(m_prefix, m_op_name, m_name) { \ + if (p_b.type == INT) \ + _RETURN(p_a._data.m_type m_op p_b._data._int); \ + if (p_b.type == FLOAT) \ + _RETURN(p_a._data.m_type m_op p_b._data._float); \ + if (p_b.type == VECTOR2) \ + _RETURN(p_a._data.m_type m_op *reinterpret_cast<const Vector2 *>(p_b._data._mem)); \ + if (p_b.type == VECTOR3) \ + _RETURN(p_a._data.m_type m_op *reinterpret_cast<const Vector3 *>(p_b._data._mem)); \ + if (p_b.type == VECTOR2I) \ + _RETURN(p_a._data.m_type m_op *reinterpret_cast<const Vector2i *>(p_b._data._mem)); \ + if (p_b.type == VECTOR3I) \ + _RETURN(p_a._data.m_type m_op *reinterpret_cast<const Vector3i *>(p_b._data._mem)); \ + \ + _RETURN_FAIL \ } #define DEFAULT_OP_STR_REV(m_prefix, m_op_name, m_name, m_op, m_type) \ @@ -4215,7 +4215,7 @@ void Variant::interpolate(const Variant &a, const Variant &b, float c, Variant & int split = csize / 2; for (int i = 0; i < csize; i++) { - CharType chr = ' '; + char32_t chr = ' '; if (i < split) { if (i < sa.length()) { diff --git a/core/variant_parser.cpp b/core/variant_parser.cpp index 74f4f32c0e..3c4fed68fb 100644 --- a/core/variant_parser.cpp +++ b/core/variant_parser.cpp @@ -35,7 +35,7 @@ #include "core/os/keyboard.h" #include "core/string_buffer.h" -CharType VariantParser::StreamFile::get_char() { +char32_t VariantParser::StreamFile::get_char() { return f->get_8(); } @@ -47,7 +47,7 @@ bool VariantParser::StreamFile::is_eof() const { return f->eof_reached(); } -CharType VariantParser::StreamString::get_char() { +char32_t VariantParser::StreamString::get_char() { if (pos > s.length()) { return 0; } else if (pos == s.length()) { @@ -94,7 +94,7 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri bool string_name = false; while (true) { - CharType cchar; + char32_t cchar; if (p_stream->saved) { cchar = p_stream->saved; p_stream->saved = 0; @@ -145,7 +145,7 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri } case ';': { while (true) { - CharType ch = p_stream->get_char(); + char32_t ch = p_stream->get_char(); if (p_stream->is_eof()) { r_token.type = TK_EOF; return OK; @@ -173,7 +173,7 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri StringBuffer<> color_str; color_str += '#'; while (true) { - CharType ch = p_stream->get_char(); + char32_t ch = p_stream->get_char(); if (p_stream->is_eof()) { r_token.type = TK_EOF; return OK; @@ -204,7 +204,7 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri case '"': { String str; while (true) { - CharType ch = p_stream->get_char(); + char32_t ch = p_stream->get_char(); if (ch == 0) { r_err_str = "Unterminated String"; @@ -214,13 +214,13 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri break; } else if (ch == '\\') { //escaped characters... - CharType next = p_stream->get_char(); + char32_t next = p_stream->get_char(); if (next == 0) { r_err_str = "Unterminated String"; r_token.type = TK_ERROR; return ERR_PARSE_ERROR; } - CharType res = 0; + char32_t res = 0; switch (next) { case 'b': @@ -241,7 +241,7 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri case 'u': { //hex number for (int j = 0; j < 4; j++) { - CharType c = p_stream->get_char(); + char32_t c = p_stream->get_char(); if (c == 0) { r_err_str = "Unterminated String"; r_token.type = TK_ERROR; @@ -252,7 +252,7 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri r_token.type = TK_ERROR; return ERR_PARSE_ERROR; } - CharType v; + char32_t v; if (c >= '0' && c <= '9') { v = c - '0'; } else if (c >= 'a' && c <= 'f') { @@ -321,7 +321,7 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri cchar = p_stream->get_char(); } - CharType c = cchar; + char32_t c = cchar; bool exp_sign = false; bool exp_beg = false; bool is_float = false; @@ -421,7 +421,7 @@ Error VariantParser::_parse_enginecfg(Stream *p_stream, Vector<String> &strings, String accum; while (true) { - CharType c = p_stream->get_char(); + char32_t c = p_stream->get_char(); if (p_stream->is_eof()) { r_err_str = "Unexpected EOF while parsing old-style project.godot construct"; @@ -1206,7 +1206,7 @@ Error VariantParser::_parse_tag(Token &token, Stream *p_stream, int &line, Strin r_tag.fields.clear(); while (true) { - CharType c = p_stream->get_char(); + char32_t c = p_stream->get_char(); if (p_stream->is_eof()) { r_err_str = "Unexpected EOF while parsing simple tag"; return ERR_PARSE_ERROR; @@ -1305,7 +1305,7 @@ Error VariantParser::parse_tag_assign_eof(Stream *p_stream, int &line, String &r String what; while (true) { - CharType c; + char32_t c; if (p_stream->saved) { c = p_stream->saved; p_stream->saved = 0; @@ -1320,7 +1320,7 @@ Error VariantParser::parse_tag_assign_eof(Stream *p_stream, int &line, String &r if (c == ';') { //comment while (true) { - CharType ch = p_stream->get_char(); + char32_t ch = p_stream->get_char(); if (p_stream->is_eof()) { return ERR_FILE_EOF; } diff --git a/core/variant_parser.h b/core/variant_parser.h index b55d7b2df0..12329e2db6 100644 --- a/core/variant_parser.h +++ b/core/variant_parser.h @@ -38,11 +38,11 @@ class VariantParser { public: struct Stream { - virtual CharType get_char() = 0; + virtual char32_t get_char() = 0; virtual bool is_utf8() const = 0; virtual bool is_eof() const = 0; - CharType saved = 0; + char32_t saved = 0; Stream() {} virtual ~Stream() {} @@ -51,7 +51,7 @@ public: struct StreamFile : public Stream { FileAccess *f = nullptr; - virtual CharType get_char(); + virtual char32_t get_char(); virtual bool is_utf8() const; virtual bool is_eof() const; @@ -62,7 +62,7 @@ public: String s; int pos = 0; - virtual CharType get_char(); + virtual char32_t get_char(); virtual bool is_utf8() const; virtual bool is_eof() const; diff --git a/core/vector.h b/core/vector.h index 5fb630c21c..5a61f0eae3 100644 --- a/core/vector.h +++ b/core/vector.h @@ -82,7 +82,7 @@ public: _FORCE_INLINE_ bool empty() const { return _cowdata.empty(); } _FORCE_INLINE_ T get(int p_index) { return _cowdata.get(p_index); } - _FORCE_INLINE_ const T get(int p_index) const { return _cowdata.get(p_index); } + _FORCE_INLINE_ const T &get(int p_index) const { return _cowdata.get(p_index); } _FORCE_INLINE_ void set(int p_index, const T &p_elem) { _cowdata.set(p_index, p_elem); } _FORCE_INLINE_ int size() const { return _cowdata.size(); } Error resize(int p_size) { return _cowdata.resize(p_size); } diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index 7f7df33471..2b1770f12b 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -27,6 +27,9 @@ <member name="Engine" type="Engine" setter="" getter=""> The [Engine] singleton. </member> + <member name="EngineDebugger" type="EngineDebugger" setter="" getter=""> + The [EngineDebugger] singleton. + </member> <member name="Geometry2D" type="Geometry2D" setter="" getter=""> The [Geometry2D] singleton. </member> @@ -353,16 +356,16 @@ Right Direction key. </constant> <constant name="KEY_BACK" value="16777280" enum="KeyList"> - Back key. + Media back key. Not to be confused with the Back button on an Android device. </constant> <constant name="KEY_FORWARD" value="16777281" enum="KeyList"> - Forward key. + Media forward key. </constant> <constant name="KEY_STOP" value="16777282" enum="KeyList"> - Stop key. + Media stop key. </constant> <constant name="KEY_REFRESH" value="16777283" enum="KeyList"> - Refresh key. + Media refresh key. </constant> <constant name="KEY_VOLUMEDOWN" value="16777284" enum="KeyList"> Volume down key. diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml index ae80abc5d2..cbc04ca672 100644 --- a/doc/classes/AABB.xml +++ b/doc/classes/AABB.xml @@ -7,7 +7,7 @@ AABB consists of a position, a size, and several utility functions. It is typically used for fast overlap tests. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> + <link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> </tutorials> <methods> <method name="AABB"> diff --git a/doc/classes/AnimatedSprite2D.xml b/doc/classes/AnimatedSprite2D.xml index 8d0534ccd2..e23a4fe9f8 100644 --- a/doc/classes/AnimatedSprite2D.xml +++ b/doc/classes/AnimatedSprite2D.xml @@ -5,8 +5,10 @@ </brief_description> <description> Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel. + [b]Note:[/b] You can associate a set of normal or specular maps by creating additional [SpriteFrames] resources with a [code]_normal[/code] or [code]_specular[/code] suffix. For example, having 3 [SpriteFrames] resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/code] will make it so the [code]run[/code] animation uses normal and specular maps. </description> <tutorials> + <link title="2D Sprite animation">https://docs.godotengine.org/en/latest/tutorials/2d/2d_sprite_animation.html</link> </tutorials> <methods> <method name="is_playing" qualifiers="const"> diff --git a/doc/classes/AnimatedSprite3D.xml b/doc/classes/AnimatedSprite3D.xml index ad9706a52a..e1fb78e5b5 100644 --- a/doc/classes/AnimatedSprite3D.xml +++ b/doc/classes/AnimatedSprite3D.xml @@ -7,6 +7,7 @@ Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel. </description> <tutorials> + <link title="2D Sprite animation (also applies to 3D)">https://docs.godotengine.org/en/latest/tutorials/2d/2d_sprite_animation.html</link> </tutorials> <methods> <method name="is_playing" qualifiers="const"> diff --git a/doc/classes/AnimatedTexture.xml b/doc/classes/AnimatedTexture.xml index 285e0d5f39..5774842144 100644 --- a/doc/classes/AnimatedTexture.xml +++ b/doc/classes/AnimatedTexture.xml @@ -6,7 +6,8 @@ <description> [AnimatedTexture] is a resource format for frame-based animations, where multiple textures can be chained automatically with a predefined delay for each frame. Unlike [AnimationPlayer] or [AnimatedSprite2D], it isn't a [Node], but has the advantage of being usable anywhere a [Texture2D] resource can be used, e.g. in a [TileSet]. The playback of the animation is controlled by the [member fps] property as well as each frame's optional delay (see [method set_frame_delay]). The animation loops, i.e. it will restart at frame 0 automatically after playing the last frame. - [AnimatedTexture] currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one. Also, it doesn't support [AtlasTexture]. Each frame needs to be separate image. + [AnimatedTexture] currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one. + [b]Note:[/b] AnimatedTexture doesn't support using [AtlasTexture]s. Each frame needs to be a separate [Texture2D]. </description> <tutorials> </tutorials> diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml index 68f0a630ef..0a2925e6d5 100644 --- a/doc/classes/Animation.xml +++ b/doc/classes/Animation.xml @@ -17,7 +17,7 @@ Animations are just data containers, and must be added to nodes such as an [AnimationPlayer] to be played back. Animation tracks have different types, each with its own set of dedicated methods. Check [enum TrackType] to see available types. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/index.html</link> + <link title="Animation tutorial index">https://docs.godotengine.org/en/latest/tutorials/animation/index.html</link> </tutorials> <methods> <method name="add_track"> diff --git a/doc/classes/AnimationNode.xml b/doc/classes/AnimationNode.xml index 3d6ebd5934..8204b456d9 100644 --- a/doc/classes/AnimationNode.xml +++ b/doc/classes/AnimationNode.xml @@ -8,7 +8,7 @@ Inherit this when creating nodes mainly for use in [AnimationNodeBlendTree], otherwise [AnimationRootNode] should be used instead. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> + <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> <method name="add_input"> diff --git a/doc/classes/AnimationNodeAdd2.xml b/doc/classes/AnimationNodeAdd2.xml index 48983a624e..63127ade9a 100644 --- a/doc/classes/AnimationNodeAdd2.xml +++ b/doc/classes/AnimationNodeAdd2.xml @@ -7,7 +7,7 @@ A resource to add to an [AnimationNodeBlendTree]. Blends two animations additively based on an amount value in the [code][0.0, 1.0][/code] range. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> + <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/AnimationNodeAdd3.xml b/doc/classes/AnimationNodeAdd3.xml index 1bfebc91fc..94a6ae4221 100644 --- a/doc/classes/AnimationNodeAdd3.xml +++ b/doc/classes/AnimationNodeAdd3.xml @@ -11,7 +11,7 @@ - A +add animation to blend with when the blend amount is in the [code][0.0, 1.0][/code] range </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> + <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/AnimationNodeAnimation.xml b/doc/classes/AnimationNodeAnimation.xml index ab44148c15..d8ac5413fd 100644 --- a/doc/classes/AnimationNodeAnimation.xml +++ b/doc/classes/AnimationNodeAnimation.xml @@ -7,7 +7,7 @@ A resource to add to an [AnimationNodeBlendTree]. Only features one output set using the [member animation] property. Use it as an input for [AnimationNode] that blend animations together. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> + <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/AnimationNodeBlend2.xml b/doc/classes/AnimationNodeBlend2.xml index 2b56167225..e2cd12e685 100644 --- a/doc/classes/AnimationNodeBlend2.xml +++ b/doc/classes/AnimationNodeBlend2.xml @@ -7,7 +7,7 @@ A resource to add to an [AnimationNodeBlendTree]. Blends two animations linearly based on an amount value in the [code][0.0, 1.0][/code] range. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> + <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/AnimationNodeBlend3.xml b/doc/classes/AnimationNodeBlend3.xml index 5a306a225d..7c81b37663 100644 --- a/doc/classes/AnimationNodeBlend3.xml +++ b/doc/classes/AnimationNodeBlend3.xml @@ -11,7 +11,7 @@ - A +blend animation to blend with when the blend amount is in the [code][0.0, 1.0][/code] range </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> + <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/AnimationNodeBlendSpace1D.xml b/doc/classes/AnimationNodeBlendSpace1D.xml index 6e82f0afb7..263b59910b 100644 --- a/doc/classes/AnimationNodeBlendSpace1D.xml +++ b/doc/classes/AnimationNodeBlendSpace1D.xml @@ -10,7 +10,7 @@ You can set the extents of the axis using the [member min_space] and [member max_space]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> + <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> <method name="add_blend_point"> diff --git a/doc/classes/AnimationNodeBlendSpace2D.xml b/doc/classes/AnimationNodeBlendSpace2D.xml index f8680ba8ec..460c11cc5e 100644 --- a/doc/classes/AnimationNodeBlendSpace2D.xml +++ b/doc/classes/AnimationNodeBlendSpace2D.xml @@ -9,7 +9,7 @@ You can add vertices to the blend space with [method add_blend_point] and automatically triangulate it by setting [member auto_triangles] to [code]true[/code]. Otherwise, use [method add_triangle] and [method remove_triangle] to create up the blend space by hand. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> + <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> <method name="add_blend_point"> diff --git a/doc/classes/AnimationNodeBlendTree.xml b/doc/classes/AnimationNodeBlendTree.xml index 4a34d75ff9..8f87ce453f 100644 --- a/doc/classes/AnimationNodeBlendTree.xml +++ b/doc/classes/AnimationNodeBlendTree.xml @@ -7,7 +7,7 @@ This node may contain a sub-tree of any other blend type nodes, such as mix, blend2, blend3, one shot, etc. This is one of the most commonly used roots. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> + <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> <method name="add_node"> diff --git a/doc/classes/AnimationNodeOneShot.xml b/doc/classes/AnimationNodeOneShot.xml index 4ba0b82df6..d5793e5839 100644 --- a/doc/classes/AnimationNodeOneShot.xml +++ b/doc/classes/AnimationNodeOneShot.xml @@ -7,7 +7,7 @@ A resource to add to an [AnimationNodeBlendTree]. This node will execute a sub-animation and return once it finishes. Blend times for fading in and out can be customized, as well as filters. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> + <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> <method name="get_mix_mode" qualifiers="const"> diff --git a/doc/classes/AnimationNodeOutput.xml b/doc/classes/AnimationNodeOutput.xml index 38b05eb650..7640f4dcfa 100644 --- a/doc/classes/AnimationNodeOutput.xml +++ b/doc/classes/AnimationNodeOutput.xml @@ -6,7 +6,7 @@ <description> </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> + <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/AnimationNodeStateMachine.xml b/doc/classes/AnimationNodeStateMachine.xml index 3b351a3345..9ea83d2c5e 100644 --- a/doc/classes/AnimationNodeStateMachine.xml +++ b/doc/classes/AnimationNodeStateMachine.xml @@ -12,7 +12,7 @@ [/codeblock] </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> + <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> <method name="add_node"> diff --git a/doc/classes/AnimationNodeStateMachinePlayback.xml b/doc/classes/AnimationNodeStateMachinePlayback.xml index f4b89a5086..fec68d5b74 100644 --- a/doc/classes/AnimationNodeStateMachinePlayback.xml +++ b/doc/classes/AnimationNodeStateMachinePlayback.xml @@ -12,7 +12,7 @@ [/codeblock] </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> + <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> <method name="get_current_node" qualifiers="const"> diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml index f0b7cc4099..fe0154acad 100644 --- a/doc/classes/AnimationNodeStateMachineTransition.xml +++ b/doc/classes/AnimationNodeStateMachineTransition.xml @@ -5,7 +5,7 @@ <description> </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> + <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/AnimationNodeTimeScale.xml b/doc/classes/AnimationNodeTimeScale.xml index 5c2e6cb692..334fdb0b95 100644 --- a/doc/classes/AnimationNodeTimeScale.xml +++ b/doc/classes/AnimationNodeTimeScale.xml @@ -7,7 +7,7 @@ Allows scaling the speed of the animation (or reversing it) in any children nodes. Setting it to 0 will pause the animation. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> + <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/AnimationNodeTimeSeek.xml b/doc/classes/AnimationNodeTimeSeek.xml index 0fef106da5..eb5335c792 100644 --- a/doc/classes/AnimationNodeTimeSeek.xml +++ b/doc/classes/AnimationNodeTimeSeek.xml @@ -7,7 +7,7 @@ This node can be used to cause a seek command to happen to any sub-children of the graph. After setting the time, this value returns to -1. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> + <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/AnimationNodeTransition.xml b/doc/classes/AnimationNodeTransition.xml index 11250c5b17..8338f0d39a 100644 --- a/doc/classes/AnimationNodeTransition.xml +++ b/doc/classes/AnimationNodeTransition.xml @@ -7,7 +7,7 @@ Simple state machine for cases which don't require a more advanced [AnimationNodeStateMachine]. Animations can be connected to the inputs and transition times can be specified. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> + <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> <method name="get_input_caption" qualifiers="const"> diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index 1420b1bf64..8396cdb6cf 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -9,8 +9,9 @@ Updating the target properties of animations occurs at process time. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/getting_started/step_by_step/animations.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/index.html</link> + <link title="Animations">https://docs.godotengine.org/en/latest/getting_started/step_by_step/animations.html</link> + <link title="2D Sprite animation">https://docs.godotengine.org/en/latest/tutorials/2d/2d_sprite_animation.html</link> + <link title="Animation tutorial index">https://docs.godotengine.org/en/latest/tutorials/animation/index.html</link> </tutorials> <methods> <method name="add_animation"> @@ -235,7 +236,8 @@ The name of the animation to play when the scene loads. </member> <member name="current_animation" type="String" setter="set_current_animation" getter="get_current_animation" default=""""> - The name of the current animation, "" if not playing anything. When being set, does not restart the animation. See also [method play]. + The name of the currently playing animation. If no animation is playing, the property's value is an empty string. Changing this value does not restart the animation. See [method play] for more information on playing animations. + [b]Note[/b]: while this property appears in the inspector, it's not meant to be edited and it's not saved in the scene. This property is mainly used to get the currently playing animation, and internally for animation playback tracks. For more information, see [Animation]. </member> <member name="current_animation_length" type="float" setter="" getter="get_current_animation_length"> The length (in seconds) of the currently being played animation. diff --git a/doc/classes/AnimationTree.xml b/doc/classes/AnimationTree.xml index dd04f4ce3f..cc8e83f509 100644 --- a/doc/classes/AnimationTree.xml +++ b/doc/classes/AnimationTree.xml @@ -7,8 +7,8 @@ Note: When linked with an [AnimationPlayer], several properties and methods of the corresponding [AnimationPlayer] will not function as expected. Playback and transitions should be handled using only the [AnimationTree] and its constituent [AnimationNode](s). The [AnimationPlayer] node should be used solely for adding, deleting, and editing animations. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> - <link>https://github.com/godotengine/tps-demo</link> + <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> + <link title="Third-person shooter demo code repository">https://github.com/godotengine/tps-demo</link> </tutorials> <methods> <method name="advance"> diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml index 4190cbe6b9..e98c0af0d9 100644 --- a/doc/classes/Area2D.xml +++ b/doc/classes/Area2D.xml @@ -7,7 +7,7 @@ 2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping). </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html</link> + <link title="Using Area2D">https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html</link> </tutorials> <methods> <method name="get_collision_layer_bit" qualifiers="const"> @@ -97,10 +97,10 @@ If [code]true[/code], the area's audio bus overrides the default audio bus. </member> <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1"> - The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. + The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> - The physics layers this area scans to determine collision detection. + The physics layers this area scans to determine collision detection. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="gravity" type="float" setter="set_gravity" getter="get_gravity" default="98.0"> The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction. diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml index a94cecd879..ad9eff3a64 100644 --- a/doc/classes/Area3D.xml +++ b/doc/classes/Area3D.xml @@ -96,10 +96,10 @@ If [code]true[/code], the area's audio bus overrides the default audio bus. </member> <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1"> - The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. + The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> - The physics layers this area scans to determine collision detection. + The physics layers this area scans to determine collision detection. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="gravity" type="float" setter="set_gravity" getter="get_gravity" default="9.8"> The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction. diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml index b79b24e0bc..20579e0159 100644 --- a/doc/classes/Array.xml +++ b/doc/classes/Array.xml @@ -119,7 +119,8 @@ <return type="Variant"> </return> <description> - Returns the last element of the array, or [code]null[/code] if the array is empty. + Returns the last element of the array. Prints an error and returns [code]null[/code] if the array is empty. + [b]Note:[/b] Calling this function is not the same as writing [code]array[-1][/code]. If the array is empty, accessing by index will pause project execution when running from the editor. </description> </method> <method name="bsearch"> @@ -216,7 +217,8 @@ <return type="Variant"> </return> <description> - Returns the first element of the array, or [code]null[/code] if the array is empty. + Returns the first element of the array. Prints an error and returns [code]null[/code] if the array is empty. + [b]Note:[/b] Calling this function is not the same as writing [code]array[0][/code]. If the array is empty, accessing by index will pause project execution when running from the editor. </description> </method> <method name="has"> @@ -283,14 +285,14 @@ <return type="Variant"> </return> <description> - Removes and returns the last element of the array. Returns [code]null[/code] if the array is empty. + Removes and returns the last element of the array. Returns [code]null[/code] if the array is empty, without printing an error message. </description> </method> <method name="pop_front"> <return type="Variant"> </return> <description> - Removes and returns the first element of the array. Returns [code]null[/code] if the array is empty. + Removes and returns the first element of the array. Returns [code]null[/code] if the array is empty, wwithout printing an error message. </description> </method> <method name="push_back"> @@ -317,7 +319,7 @@ <argument index="0" name="position" type="int"> </argument> <description> - Removes an element from the array by index. + Removes an element from the array by index. If the index does not exist in the array, nothing happens. </description> </method> <method name="resize"> diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml index b45716544a..4ec39ecc2f 100644 --- a/doc/classes/ArrayMesh.xml +++ b/doc/classes/ArrayMesh.xml @@ -26,7 +26,7 @@ [b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-OpenGL/Face-culling]winding order[/url] for front faces of triangle primitive modes. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/arraymesh.html</link> + <link title="Procedural geometry using the ArrayMesh">https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/arraymesh.html</link> </tutorials> <methods> <method name="add_blend_shape"> diff --git a/doc/classes/AudioEffectRecord.xml b/doc/classes/AudioEffectRecord.xml index a217342d98..6617d16290 100644 --- a/doc/classes/AudioEffectRecord.xml +++ b/doc/classes/AudioEffectRecord.xml @@ -7,7 +7,7 @@ Allows the user to record sound from a microphone. It sets and gets the format in which the audio file will be recorded (8-bit, 16-bit, or compressed). It checks whether or not the recording is active, and if it is, records the sound. It then returns the recorded sample. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/audio/recording_with_microphone.html</link> + <link title="Recording with microphone">https://docs.godotengine.org/en/latest/tutorials/audio/recording_with_microphone.html</link> </tutorials> <methods> <method name="get_recording" qualifiers="const"> diff --git a/doc/classes/AudioServer.xml b/doc/classes/AudioServer.xml index 49c6f5bb34..d5fd5d8f00 100644 --- a/doc/classes/AudioServer.xml +++ b/doc/classes/AudioServer.xml @@ -7,7 +7,7 @@ [AudioServer] is a low-level server interface for audio access. It is in charge of creating sample data (playable audio) as well as its playback via a voice interface. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html</link> + <link title="Audio buses">https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html</link> </tutorials> <methods> <method name="add_bus"> diff --git a/doc/classes/AudioStream.xml b/doc/classes/AudioStream.xml index d5c8e42515..58768dc008 100644 --- a/doc/classes/AudioStream.xml +++ b/doc/classes/AudioStream.xml @@ -7,7 +7,7 @@ Base class for audio streams. Audio streams are used for sound effects and music playback, and support WAV (via [AudioStreamSample]) and OGG (via [AudioStreamOGGVorbis]) file formats. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link> + <link title="Audio streams">https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link> </tutorials> <methods> <method name="get_length" qualifiers="const"> diff --git a/doc/classes/AudioStreamGenerator.xml b/doc/classes/AudioStreamGenerator.xml index e93da411cd..51254f9305 100644 --- a/doc/classes/AudioStreamGenerator.xml +++ b/doc/classes/AudioStreamGenerator.xml @@ -5,7 +5,7 @@ <description> </description> <tutorials> - <link>https://github.com/godotengine/godot-demo-projects/tree/master/audio/generator</link> + <link title="Audio generator demo project">https://github.com/godotengine/godot-demo-projects/tree/master/audio/generator</link> </tutorials> <methods> </methods> diff --git a/doc/classes/AudioStreamGeneratorPlayback.xml b/doc/classes/AudioStreamGeneratorPlayback.xml index e3e17b8a93..cd8e8735b6 100644 --- a/doc/classes/AudioStreamGeneratorPlayback.xml +++ b/doc/classes/AudioStreamGeneratorPlayback.xml @@ -5,7 +5,7 @@ <description> </description> <tutorials> - <link>https://github.com/godotengine/godot-demo-projects/tree/master/audio/generator</link> + <link title="Audio generator demo project">https://github.com/godotengine/godot-demo-projects/tree/master/audio/generator</link> </tutorials> <methods> <method name="can_push_buffer" qualifiers="const"> diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml index dbc3d3e21b..86048ca8c1 100644 --- a/doc/classes/AudioStreamPlayer.xml +++ b/doc/classes/AudioStreamPlayer.xml @@ -7,7 +7,7 @@ Plays an audio stream non-positionally. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link> + <link title="Audio streams">https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link> </tutorials> <methods> <method name="get_playback_position"> diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml index 844e2316ba..d8b9385736 100644 --- a/doc/classes/AudioStreamPlayer2D.xml +++ b/doc/classes/AudioStreamPlayer2D.xml @@ -7,7 +7,7 @@ Plays audio that dampens with distance from screen center. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link> + <link title="Audio streams">https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link> </tutorials> <methods> <method name="get_playback_position"> diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index bd90e3bd1a..aadbc865bb 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -5,9 +5,10 @@ </brief_description> <description> Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space. + By default, audio is heard from the camera position. This can be changed by adding a [Listener3D] node to the scene and enabling it by calling [method Listener3D.make_current] on it. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link> + <link title="Audio streams">https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link> </tutorials> <methods> <method name="get_playback_position"> diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml index 3812b45b13..bf4d9383ac 100644 --- a/doc/classes/BaseButton.xml +++ b/doc/classes/BaseButton.xml @@ -65,8 +65,8 @@ <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false"> If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active). </member> - <member name="shortcut" type="ShortCut" setter="set_shortcut" getter="get_shortcut"> - [ShortCut] associated to the button. + <member name="shortcut" type="Shortcut" setter="set_shortcut" getter="get_shortcut"> + [Shortcut] associated to the button. </member> <member name="shortcut_in_tooltip" type="bool" setter="set_shortcut_in_tooltip" getter="is_shortcut_in_tooltip_enabled" default="true"> If [code]true[/code], the button will add information about its shortcut in the tooltip. diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml index 1da4e23437..0cb0b7e57e 100644 --- a/doc/classes/BaseMaterial3D.xml +++ b/doc/classes/BaseMaterial3D.xml @@ -7,7 +7,7 @@ This provides a default material with a wide variety of rendering features and properties without the need to write shader code. See the tutorial below for details. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html</link> + <link title="Spatial material">https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html</link> </tutorials> <methods> <method name="get_feature" qualifiers="const"> diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml index 47433d7adc..c614a281ae 100644 --- a/doc/classes/Basis.xml +++ b/doc/classes/Basis.xml @@ -10,8 +10,8 @@ For more information, read the "Matrices and transforms" documentation article. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/math/matrices_and_transforms.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html</link> + <link title="Matrices and transforms">https://docs.godotengine.org/en/latest/tutorials/math/matrices_and_transforms.html</link> + <link title="Using 3D transforms">https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html</link> </tutorials> <methods> <method name="Basis"> diff --git a/doc/classes/BitMap.xml b/doc/classes/BitMap.xml index f0ac7d1160..27ead07e6f 100644 --- a/doc/classes/BitMap.xml +++ b/doc/classes/BitMap.xml @@ -60,6 +60,7 @@ <argument index="1" name="rect" type="Rect2"> </argument> <description> + Applies morphological dilation to the bitmap. The first argument is the dilation amount, Rect2 is the area where the dilation will be applied. </description> </method> <method name="opaque_to_polygons" qualifiers="const"> diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml index df3ef71a2a..7244da56ca 100644 --- a/doc/classes/CPUParticles2D.xml +++ b/doc/classes/CPUParticles2D.xml @@ -8,7 +8,7 @@ See also [GPUParticles2D], which provides the same functionality with hardware acceleration, but may not run on older devices. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html</link> + <link title="Particle systems (2D)">https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html</link> </tutorials> <methods> <method name="convert_from_particles"> diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index 899988022f..0eecada4fe 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -12,8 +12,8 @@ [b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GDScript.deg2rad]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html</link> + <link title="Viewport and canvas transforms">https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link> + <link title="Custom drawing in 2D">https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html</link> </tutorials> <methods> <method name="_draw" qualifiers="virtual"> diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml index 8202a29d44..89cd28b617 100644 --- a/doc/classes/CanvasLayer.xml +++ b/doc/classes/CanvasLayer.xml @@ -7,8 +7,8 @@ Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [CanvasLayer] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [CanvasLayer] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below). </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/2d/canvas_layers.html</link> + <link title="Viewport and canvas transforms">https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link> + <link title="Canvas layers">https://docs.godotengine.org/en/latest/tutorials/2d/canvas_layers.html</link> </tutorials> <methods> <method name="get_canvas" qualifiers="const"> diff --git a/doc/classes/CharFXTransform.xml b/doc/classes/CharFXTransform.xml index c16e448498..a988035c36 100644 --- a/doc/classes/CharFXTransform.xml +++ b/doc/classes/CharFXTransform.xml @@ -7,8 +7,8 @@ By setting various properties on this object, you can control how individual characters will be displayed in a [RichTextEffect]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel.html</link> - <link>https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project</link> + <link title="BBCode in RichTextLabel">https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel.html</link> + <link title="RichTextEffect test project (third-party)">https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project</link> </tutorials> <methods> </methods> diff --git a/doc/classes/ClippedCamera3D.xml b/doc/classes/ClippedCamera3D.xml index 58ecec828d..de90247536 100644 --- a/doc/classes/ClippedCamera3D.xml +++ b/doc/classes/ClippedCamera3D.xml @@ -90,7 +90,7 @@ If [code]true[/code], the camera stops on contact with [PhysicsBody3D]s. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> - The camera's collision mask. Only objects in at least one collision layer matching the mask will be detected. + The camera's collision mask. Only objects in at least one collision layer matching the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.0"> The camera's collision margin. The camera can't get closer than this distance to a colliding object. diff --git a/doc/classes/CodeEdit.xml b/doc/classes/CodeEdit.xml new file mode 100644 index 0000000000..f6bc9e2cca --- /dev/null +++ b/doc/classes/CodeEdit.xml @@ -0,0 +1,203 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="CodeEdit" inherits="TextEdit" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="clear_bookmarked_lines"> + <return type="void"> + </return> + <description> + </description> + </method> + <method name="clear_breakpointed_lines"> + <return type="void"> + </return> + <description> + </description> + </method> + <method name="clear_executing_lines"> + <return type="void"> + </return> + <description> + </description> + </method> + <method name="get_bookmarked_lines" qualifiers="const"> + <return type="Array"> + </return> + <description> + </description> + </method> + <method name="get_breakpointed_lines" qualifiers="const"> + <return type="Array"> + </return> + <description> + </description> + </method> + <method name="get_executing_lines" qualifiers="const"> + <return type="Array"> + </return> + <description> + </description> + </method> + <method name="is_line_bookmarked" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="line" type="int"> + </argument> + <description> + </description> + </method> + <method name="is_line_breakpointed" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="line" type="int"> + </argument> + <description> + </description> + </method> + <method name="is_line_executing" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="line" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_line_as_bookmarked"> + <return type="void"> + </return> + <argument index="0" name="line" type="int"> + </argument> + <argument index="1" name="bookmarked" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_line_as_breakpoint"> + <return type="void"> + </return> + <argument index="0" name="line" type="int"> + </argument> + <argument index="1" name="breakpointed" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_line_as_executing"> + <return type="void"> + </return> + <argument index="0" name="line" type="int"> + </argument> + <argument index="1" name="executing" type="bool"> + </argument> + <description> + </description> + </method> + </methods> + <members> + <member name="draw_bookmarks" type="bool" setter="set_draw_bookmarks_gutter" getter="is_drawing_bookmarks_gutter" default="false"> + </member> + <member name="draw_breakpoints_gutter" type="bool" setter="set_draw_breakpoints_gutter" getter="is_drawing_breakpoints_gutter" default="false"> + </member> + <member name="draw_executing_lines" type="bool" setter="set_draw_executing_lines_gutter" getter="is_drawing_executing_lines_gutter" default="false"> + </member> + <member name="draw_fold_gutter" type="bool" setter="set_draw_fold_gutter" getter="is_drawing_fold_gutter" default="false"> + </member> + <member name="draw_line_numbers" type="bool" setter="set_draw_line_numbers" getter="is_draw_line_numbers_enabled" default="false"> + </member> + <member name="zero_pad_line_numbers" type="bool" setter="set_line_numbers_zero_padded" getter="is_line_numbers_zero_padded" default="false"> + </member> + </members> + <signals> + <signal name="breakpoint_toggled"> + <argument index="0" name="line" type="int"> + </argument> + <description> + </description> + </signal> + </signals> + <constants> + </constants> + <theme_items> + <theme_item name="background_color" type="Color" default="Color( 0, 0, 0, 0 )"> + </theme_item> + <theme_item name="bookmark" type="Texture2D"> + </theme_item> + <theme_item name="bookmark_color" type="Color" default="Color( 0.5, 0.64, 1, 0.8 )"> + </theme_item> + <theme_item name="brace_mismatch_color" type="Color" default="Color( 1, 0.2, 0.2, 1 )"> + </theme_item> + <theme_item name="breakpoint" type="Texture2D"> + </theme_item> + <theme_item name="breakpoint_color" type="Color" default="Color( 0.9, 0.29, 0.3, 1 )"> + </theme_item> + <theme_item name="can_fold" type="Texture2D"> + </theme_item> + <theme_item name="caret_background_color" type="Color" default="Color( 0, 0, 0, 1 )"> + </theme_item> + <theme_item name="caret_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )"> + </theme_item> + <theme_item name="code_folding_color" type="Color" default="Color( 0.8, 0.8, 0.8, 0.8 )"> + </theme_item> + <theme_item name="completion" type="StyleBox"> + </theme_item> + <theme_item name="completion_background_color" type="Color" default="Color( 0.17, 0.16, 0.2, 1 )"> + </theme_item> + <theme_item name="completion_existing_color" type="Color" default="Color( 0.87, 0.87, 0.87, 0.13 )"> + </theme_item> + <theme_item name="completion_font_color" type="Color" default="Color( 0.67, 0.67, 0.67, 1 )"> + </theme_item> + <theme_item name="completion_lines" type="int" default="7"> + </theme_item> + <theme_item name="completion_max_width" type="int" default="50"> + </theme_item> + <theme_item name="completion_scroll_color" type="Color" default="Color( 1, 1, 1, 1 )"> + </theme_item> + <theme_item name="completion_scroll_width" type="int" default="3"> + </theme_item> + <theme_item name="completion_selected_color" type="Color" default="Color( 0.26, 0.26, 0.27, 1 )"> + </theme_item> + <theme_item name="current_line_color" type="Color" default="Color( 0.25, 0.25, 0.26, 0.8 )"> + </theme_item> + <theme_item name="executing_line" type="Texture2D"> + </theme_item> + <theme_item name="executing_line_color" type="Color" default="Color( 0.98, 0.89, 0.27, 1 )"> + </theme_item> + <theme_item name="focus" type="StyleBox"> + </theme_item> + <theme_item name="folded" type="Texture2D"> + </theme_item> + <theme_item name="font" type="Font"> + </theme_item> + <theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )"> + </theme_item> + <theme_item name="font_color_readonly" type="Color" default="Color( 0.88, 0.88, 0.88, 0.5 )"> + </theme_item> + <theme_item name="font_color_selected" type="Color" default="Color( 0, 0, 0, 1 )"> + </theme_item> + <theme_item name="line_number_color" type="Color" default="Color( 0.67, 0.67, 0.67, 0.4 )"> + </theme_item> + <theme_item name="line_spacing" type="int" default="4"> + </theme_item> + <theme_item name="mark_color" type="Color" default="Color( 1, 0.4, 0.4, 0.4 )"> + </theme_item> + <theme_item name="normal" type="StyleBox"> + </theme_item> + <theme_item name="read_only" type="StyleBox"> + </theme_item> + <theme_item name="safe_line_number_color" type="Color" default="Color( 0.67, 0.78, 0.67, 0.6 )"> + </theme_item> + <theme_item name="selection_color" type="Color" default="Color( 0.49, 0.49, 0.49, 1 )"> + </theme_item> + <theme_item name="space" type="Texture2D"> + </theme_item> + <theme_item name="tab" type="Texture2D"> + </theme_item> + <theme_item name="word_highlighted_color" type="Color" default="Color( 0.8, 0.9, 0.9, 0.15 )"> + </theme_item> + </theme_items> +</class> diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml index e32ce9c9f9..b4fcf9cd88 100644 --- a/doc/classes/CollisionShape2D.xml +++ b/doc/classes/CollisionShape2D.xml @@ -7,13 +7,13 @@ Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method CollisionObject2D.shape_owner_get_shape] to get the actual shape. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> + <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> </tutorials> <methods> </methods> <members> <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false"> - A disabled collision shape has no effect in the world. + A disabled collision shape has no effect in the world. This property should be changed with [method Object.set_deferred]. </member> <member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled" default="false"> Sets whether this collision shape should only detect collision on one side (top or bottom). diff --git a/doc/classes/CollisionShape3D.xml b/doc/classes/CollisionShape3D.xml index 76515a65a7..177900dd4f 100644 --- a/doc/classes/CollisionShape3D.xml +++ b/doc/classes/CollisionShape3D.xml @@ -7,10 +7,10 @@ Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area3D] to give it a detection shape, or add it to a [PhysicsBody3D] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method CollisionObject3D.shape_owner_get_shape] to get the actual shape. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> + <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> </tutorials> <methods> - <method name="make_convex_from_brothers"> + <method name="make_convex_from_siblings"> <return type="void"> </return> <description> diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml index 240e70db9f..fcaba99eb7 100644 --- a/doc/classes/Color.xml +++ b/doc/classes/Color.xml @@ -18,13 +18,21 @@ <argument index="0" name="from" type="String"> </argument> <description> - Constructs a color from an HTML hexadecimal color string in ARGB or RGB format. See also [method @GDScript.ColorN]. + Constructs a color from an HTML hexadecimal color string in RGB or RGBA format. See also [method @GDScript.ColorN]. [codeblock] # Each of the following creates the same color RGBA(178, 217, 10, 255). - var c1 = Color("#ffb2d90a") # ARGB format with "#". - var c2 = Color("ffb2d90a") # ARGB format. var c3 = Color("#b2d90a") # RGB format with "#". var c4 = Color("b2d90a") # RGB format. + var c1 = Color("#b2d90aff") # RGBA format with "#". + var c2 = Color("b2d90aff") # RGBA format. + [/codeblock] + You can also use the "web color" short-hand form by only using 3 or 4 digits. + [codeblock] + # Each of the following creates the same color RGBA(17, 34, 51, 255). + var c3 = Color("#123") # RGB format with "#". + var c4 = Color("123") # RGB format. + var c1 = Color("#123f") # RGBA format with "#". + var c2 = Color("123f") # RGBA format. [/codeblock] </description> </method> @@ -243,11 +251,11 @@ <argument index="0" name="with_alpha" type="bool" default="true"> </argument> <description> - Returns the color's HTML hexadecimal color string in ARGB format (ex: [code]ff34f822[/code]). - Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from the hexadecimal string. + Returns the color's HTML hexadecimal color string in RGBA format (ex: [code]ff34f822[/code]). + Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from the hexadecimal string (and uses RGB instead of RGBA format). [codeblock] var c = Color(1, 1, 1, 0.5) - var s1 = c.to_html() # Returns "7fffffff" + var s1 = c.to_html() # Returns "ffffff7f" var s2 = c.to_html(false) # Returns "ffffff" [/codeblock] </description> diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 1f495bf91a..c8e37d7d7b 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -13,10 +13,11 @@ Only one [Control] node can be in keyboard focus. Only the node in focus will receive keyboard events. To get the focus, call [method grab_focus]. [Control] nodes lose focus when another node grabs it, or if you hide the node in focus. Sets [member mouse_filter] to [constant MOUSE_FILTER_IGNORE] to tell a [Control] node to ignore mouse or touch events. You'll need it if you place an icon on top of a button. [Theme] resources change the Control's appearance. If you change the [Theme] on a [Control] node, it affects all of its children. To override some of the theme's parameters, call one of the [code]add_theme_*_override[/code] methods, like [method add_theme_font_override]. You can override the theme with the inspector. + [b]Note:[/b] Theme items are [i]not[/i] [Object] properties. This means you can't access their values using [method Object.get] and [method Object.set]. Instead, use the [code]get_theme_*[/code] and [code]add_theme_*_override[/code] methods provided by this class. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/gui/index.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html</link> + <link title="GUI tutorial index">https://docs.godotengine.org/en/latest/tutorials/gui/index.html</link> + <link title="Custom drawing in 2D">https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html</link> </tutorials> <methods> <method name="_clips_input" qualifiers="virtual"> @@ -97,7 +98,17 @@ <argument index="1" name="color" type="Color"> </argument> <description> - Overrides the [Color] with given [code]name[/code] in the [member theme] resource the control uses. If the [code]color[/code] is empty or invalid, the override is cleared and the color from assigned [Theme] is used. + Overrides the [Color] with given [code]name[/code] in the [member theme] resource the control uses. + [b]Note:[/b] Unlike other theme overrides, there is no way to undo a color override without manually assigning the previous color. + [b]Example of overriding a label's color and resetting it later:[/b] + [codeblock] + # Override the child node "MyLabel"'s font color to orange. + $MyLabel.add_theme_color_override("font_color", Color(1, 0.5, 0)) + + # Reset the color by creating a new node to get the default value: + var default_label_color = Label.new().get_theme_color("font_color") + $MyLabel.add_theme_color_override("font_color", default_label_color) + [/codeblock] </description> </method> <method name="add_theme_constant_override"> @@ -108,7 +119,7 @@ <argument index="1" name="constant" type="int"> </argument> <description> - Overrides an integer constant with given [code]name[/code] in the [member theme] resource the control uses. If the [code]constant[/code] is empty or invalid, the override is cleared and the constant from assigned [Theme] is used. + Overrides an integer constant with given [code]name[/code] in the [member theme] resource the control uses. If the [code]constant[/code] is [code]0[/code], the override is cleared and the constant from assigned [Theme] is used. </description> </method> <method name="add_theme_font_override"> @@ -119,7 +130,7 @@ <argument index="1" name="font" type="Font"> </argument> <description> - Overrides the font with given [code]name[/code] in the [member theme] resource the control uses. If [code]font[/code] is empty or invalid, the override is cleared and the font from assigned [Theme] is used. + Overrides the font with given [code]name[/code] in the [member theme] resource the control uses. If [code]font[/code] is [code]null[/code] or invalid, the override is cleared and the font from assigned [Theme] is used. </description> </method> <method name="add_theme_icon_override"> @@ -130,7 +141,7 @@ <argument index="1" name="texture" type="Texture2D"> </argument> <description> - Overrides the icon with given [code]name[/code] in the [member theme] resource the control uses. If [code]icon[/code] is empty or invalid, the override is cleared and the icon from assigned [Theme] is used. + Overrides the icon with given [code]name[/code] in the [member theme] resource the control uses. If [code]icon[/code] is [code]null[/code] or invalid, the override is cleared and the icon from assigned [Theme] is used. </description> </method> <method name="add_theme_shader_override"> @@ -141,7 +152,7 @@ <argument index="1" name="shader" type="Shader"> </argument> <description> - Overrides the [Shader] with given [code]name[/code] in the [member theme] resource the control uses. If [code]shader[/code] is empty or invalid, the override is cleared and the shader from assigned [Theme] is used. + Overrides the [Shader] with given [code]name[/code] in the [member theme] resource the control uses. If [code]shader[/code] is [code]null[/code] or invalid, the override is cleared and the shader from assigned [Theme] is used. </description> </method> <method name="add_theme_stylebox_override"> @@ -153,6 +164,19 @@ </argument> <description> Overrides the [StyleBox] with given [code]name[/code] in the [member theme] resource the control uses. If [code]stylebox[/code] is empty or invalid, the override is cleared and the [StyleBox] from assigned [Theme] is used. + [b]Example of modifying a property in a StyleBox by duplicating it:[/b] + [codeblock] + # The snippet below assumes the child node MyButton has a StyleBoxFlat assigned. + # Resources are shared across instances, so we need to duplicate it + # to avoid modifying the appearance of all other buttons. + var new_stylebox_normal = $MyButton.get_theme_stylebox("normal").duplicate() + new_stylebox_normal.border_width_top = 3 + new_stylebox_normal.border_color = Color(0, 1, 0.5) + $MyButton.add_theme_stylebox_override("normal", new_stylebox_normal) + + # Remove the stylebox override: + $MyButton.add_theme_stylebox_override("normal", null) + [/codeblock] </description> </method> <method name="can_drop_data" qualifiers="virtual"> diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml index 5413fa33c6..7123deb206 100644 --- a/doc/classes/Dictionary.xml +++ b/doc/classes/Dictionary.xml @@ -73,7 +73,7 @@ [/codeblock] </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/gdscript_basics.html#dictionary</link> + <link title="GDScript basics: Dictionary">https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/gdscript_basics.html#dictionary</link> </tutorials> <methods> <method name="clear"> diff --git a/doc/classes/DirectionalLight3D.xml b/doc/classes/DirectionalLight3D.xml index fc7ce94a2b..afd85a9cb7 100644 --- a/doc/classes/DirectionalLight3D.xml +++ b/doc/classes/DirectionalLight3D.xml @@ -7,7 +7,7 @@ A directional light is a type of [Light3D] node that models an infinite number of parallel rays covering the entire scene. It is used for lights with strong intensity that are located far away from the scene to model sunlight or moonlight. The worldspace location of the DirectionalLight3D transform (origin) is ignored. Only the basis is used to determine light direction. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link> + <link title="Lights and shadows">https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/Directory.xml b/doc/classes/Directory.xml index a86dbfedde..bcdadcd970 100644 --- a/doc/classes/Directory.xml +++ b/doc/classes/Directory.xml @@ -24,7 +24,7 @@ [/codeblock] </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/getting_started/step_by_step/filesystem.html</link> + <link title="File system">https://docs.godotengine.org/en/latest/getting_started/step_by_step/filesystem.html</link> </tutorials> <methods> <method name="change_dir"> diff --git a/doc/classes/DynamicFont.xml b/doc/classes/DynamicFont.xml index 24df056c6b..b0635892be 100644 --- a/doc/classes/DynamicFont.xml +++ b/doc/classes/DynamicFont.xml @@ -4,7 +4,7 @@ DynamicFont renders vector font files at runtime. </brief_description> <description> - DynamicFont renders vector font files (such as TTF or OTF) dynamically at runtime instead of using a prerendered texture atlas like [BitmapFont]. This trades the faster loading time of [BitmapFont]s for the ability to change font parameters like size and spacing during runtime. [DynamicFontData] is used for referencing the font file paths. DynamicFont also supports defining one or more fallbacks fonts, which will be used when displaying a character not supported by the main font. + DynamicFont renders vector font files (such as TTF or OTF) dynamically at runtime instead of using a prerendered texture atlas like [BitmapFont]. This trades the faster loading time of [BitmapFont]s for the ability to change font parameters like size and spacing during runtime. [DynamicFontData] is used for referencing the font file paths. DynamicFont also supports defining one or more fallback fonts, which will be used when displaying a character not supported by the main font. DynamicFont uses the [url=https://www.freetype.org/]FreeType[/url] library for rasterization. [codeblock] var dynamic_font = DynamicFont.new() @@ -12,7 +12,7 @@ dynamic_font.size = 64 $"Label".set("custom_fonts/font", dynamic_font) [/codeblock] - [b]Note:[/b] DynamicFont doesn't support features such as right-to-left typesetting, ligatures, text shaping, variable fonts and optional font features yet. If you wish to "bake" an optional font feature into a TTF font file, you can use [url=https://fontforge.org/]FontForge[/url] to do so. In FontForge, use [b]File > Generate Fonts[/b], click [b]Options[/b], choose the desired features then generate the font. + [b]Note:[/b] DynamicFont doesn't support features such as kerning, right-to-left typesetting, ligatures, text shaping, variable fonts and optional font features yet. If you wish to "bake" an optional font feature into a TTF font file, you can use [url=https://fontforge.org/]FontForge[/url] to do so. In FontForge, use [b]File > Generate Fonts[/b], click [b]Options[/b], choose the desired features then generate the font. </description> <tutorials> </tutorials> diff --git a/doc/classes/EditorDebuggerPlugin.xml b/doc/classes/EditorDebuggerPlugin.xml new file mode 100644 index 0000000000..b97933e582 --- /dev/null +++ b/doc/classes/EditorDebuggerPlugin.xml @@ -0,0 +1,103 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="EditorDebuggerPlugin" inherits="Control" version="4.0"> + <brief_description> + A base class to implement debugger plugins. + </brief_description> + <description> + All debugger plugin scripts must extend [EditorDebuggerPlugin]. It provides functions related to editor side of debugger. + You don't need to instantiate this class. That is handled by the debugger itself. [Control] nodes can be added as child nodes to provide a GUI front-end for the plugin. + Do not queue_free/reparent it's instance otherwise the instance becomes unusable. + </description> + <tutorials> + </tutorials> + <methods> + <method name="has_capture"> + <return type="bool"> + </return> + <argument index="0" name="name" type="StringName"> + </argument> + <description> + Returns [code]true[/code] if a message capture with given name is present otherwise [code]false[/code]. + </description> + </method> + <method name="is_breaked"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if the game is in break state otherwise [code]false[/code]. + </description> + </method> + <method name="is_debuggable"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if the game can be debugged otherwise [code]false[/code]. + </description> + </method> + <method name="is_session_active"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if there is an instance of the game running with the attached debugger otherwise [code]false[/code]. + </description> + </method> + <method name="register_message_capture"> + <return type="void"> + </return> + <argument index="0" name="name" type="StringName"> + </argument> + <argument index="1" name="callable" type="Callable"> + </argument> + <description> + Registers a message capture with given [code]name[/code]. If [code]name[/code] is "my_message" then messages starting with "my_message:" will be called with the given callable. + Callable must accept a message string and a data array as argument. If the message and data are valid then callable must return [code]true[/code] otherwise [code]false[/code]. + </description> + </method> + <method name="send_message"> + <return type="void"> + </return> + <argument index="0" name="message" type="String"> + </argument> + <argument index="1" name="data" type="Array"> + </argument> + <description> + Sends a message with given [code]message[/code] and [code]data[/code] array. + </description> + </method> + <method name="unregister_message_capture"> + <return type="void"> + </return> + <argument index="0" name="name" type="StringName"> + </argument> + <description> + Unregisters the message capture with given name. + </description> + </method> + </methods> + <signals> + <signal name="breaked"> + <argument index="0" name="can_debug" type="bool"> + </argument> + <description> + Emitted when the game enters a break state. + </description> + </signal> + <signal name="continued"> + <description> + Emitted when the game exists a break state. + </description> + </signal> + <signal name="started"> + <description> + Emitted when the debugging starts. + </description> + </signal> + <signal name="stopped"> + <description> + Emitted when the debugging stops. + </description> + </signal> + </signals> + <constants> + </constants> +</class> diff --git a/doc/classes/EditorExportPlugin.xml b/doc/classes/EditorExportPlugin.xml index 8cfd3b63d6..9ef2bd21cc 100644 --- a/doc/classes/EditorExportPlugin.xml +++ b/doc/classes/EditorExportPlugin.xml @@ -70,12 +70,24 @@ <description> </description> </method> + <method name="add_ios_embedded_framework"> + <return type="void"> + </return> + <argument index="0" name="path" type="String"> + </argument> + <description> + Adds a dynamic library (*.dylib, *.framework) to Linking Phase in iOS's Xcode project and embeds it into resulting binary. + [b]Note:[/b] For static libraries (*.a) works in same way as [code]add_ios_framework[/code]. + This method should not be used for System libraries as they are already present on the device. + </description> + </method> <method name="add_ios_framework"> <return type="void"> </return> <argument index="0" name="path" type="String"> </argument> <description> + Adds a static library (*.a) or dynamic library (*.dylib, *.framework) to Linking Phase in iOS's Xcode project. </description> </method> <method name="add_ios_linker_flags"> diff --git a/doc/classes/EditorFeatureProfile.xml b/doc/classes/EditorFeatureProfile.xml index eb03d3010f..e05a685dd7 100644 --- a/doc/classes/EditorFeatureProfile.xml +++ b/doc/classes/EditorFeatureProfile.xml @@ -135,15 +135,15 @@ <constant name="FEATURE_SCENE_TREE" value="3" enum="Feature"> Scene tree editing. If this feature is disabled, the Scene tree dock will still be visible but will be read-only. </constant> - <constant name="FEATURE_IMPORT_DOCK" value="4" enum="Feature"> - The Import dock. If this feature is disabled, the Import dock won't be visible. - </constant> - <constant name="FEATURE_NODE_DOCK" value="5" enum="Feature"> + <constant name="FEATURE_NODE_DOCK" value="4" enum="Feature"> The Node dock. If this feature is disabled, signals and groups won't be visible and modifiable from the editor. </constant> - <constant name="FEATURE_FILESYSTEM_DOCK" value="6" enum="Feature"> + <constant name="FEATURE_FILESYSTEM_DOCK" value="5" enum="Feature"> The FileSystem dock. If this feature is disabled, the FileSystem dock won't be visible. </constant> + <constant name="FEATURE_IMPORT_DOCK" value="6" enum="Feature"> + The Import dock. If this feature is disabled, the Import dock won't be visible. + </constant> <constant name="FEATURE_MAX" value="7" enum="Feature"> Represents the size of the [enum Feature] enum. </constant> diff --git a/doc/classes/EditorImportPlugin.xml b/doc/classes/EditorImportPlugin.xml index ea2dfae9a5..b290557336 100644 --- a/doc/classes/EditorImportPlugin.xml +++ b/doc/classes/EditorImportPlugin.xml @@ -49,7 +49,7 @@ [/codeblock] </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/plugins/editor/import_plugins.html</link> + <link title="Import plugins">https://docs.godotengine.org/en/latest/tutorials/plugins/editor/import_plugins.html</link> </tutorials> <methods> <method name="get_import_options" qualifiers="virtual"> diff --git a/doc/classes/EditorNode3DGizmoPlugin.xml b/doc/classes/EditorNode3DGizmoPlugin.xml index b81281b5b6..8865939eb1 100644 --- a/doc/classes/EditorNode3DGizmoPlugin.xml +++ b/doc/classes/EditorNode3DGizmoPlugin.xml @@ -7,7 +7,7 @@ EditorNode3DGizmoPlugin allows you to define a new type of Gizmo. There are two main ways to do so: extending [EditorNode3DGizmoPlugin] for the simpler gizmos, or creating a new [EditorNode3DGizmo] type. See the tutorial in the documentation for more info. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/plugins/editor/spatial_gizmos.html</link> + <link title="Spatial gizmo plugins">https://docs.godotengine.org/en/latest/tutorials/plugins/editor/spatial_gizmos.html</link> </tutorials> <methods> <method name="add_material"> diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index 99fe9b4bb5..6a64a7aa55 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -7,7 +7,7 @@ Plugins are used by the editor to extend functionality. The most common types of plugins are those which edit a given node or resource type, import plugins and export plugins. See also [EditorScript] to add functions to the editor. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html</link> + <link title="Editor plugins tutorial index">https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html</link> </tutorials> <methods> <method name="add_autoload_singleton"> @@ -76,6 +76,15 @@ During run-time, this will be a simple object with a script so this function does not need to be called then. </description> </method> + <method name="add_debugger_plugin"> + <return type="void"> + </return> + <argument index="0" name="script" type="Script"> + </argument> + <description> + Adds a [Script] as debugger plugin to the Debugger. The script must extend [EditorDebuggerPlugin]. + </description> + </method> <method name="add_export_plugin"> <return type="void"> </return> @@ -424,6 +433,15 @@ Removes a custom type added by [method add_custom_type]. </description> </method> + <method name="remove_debugger_plugin"> + <return type="void"> + </return> + <argument index="0" name="script" type="Script"> + </argument> + <description> + Removes the debugger plugin with given script fromm the Debugger. + </description> + </method> <method name="remove_export_plugin"> <return type="void"> </return> diff --git a/doc/classes/EditorScenePostImport.xml b/doc/classes/EditorScenePostImport.xml index 56fc0e3d1a..cb1f5d2e77 100644 --- a/doc/classes/EditorScenePostImport.xml +++ b/doc/classes/EditorScenePostImport.xml @@ -26,7 +26,7 @@ [/codeblock] </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_scenes.html#custom-script</link> + <link title="Importing 3D scenes: Custom script">https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_scenes.html#custom-script</link> </tutorials> <methods> <method name="get_source_file" qualifiers="const"> diff --git a/doc/classes/EditorTranslationParserPlugin.xml b/doc/classes/EditorTranslationParserPlugin.xml index d40fc558de..f5204e7bab 100644 --- a/doc/classes/EditorTranslationParserPlugin.xml +++ b/doc/classes/EditorTranslationParserPlugin.xml @@ -5,30 +5,41 @@ </brief_description> <description> Plugins are registered via [method EditorPlugin.add_translation_parser_plugin] method. To define the parsing and string extraction logic, override the [method parse_file] method in script. + Add the extracted strings to argument [code]msgids[/code] or [code]msgids_context_plural[/code] if context or plural is used. + When adding to [code]msgids_context_plural[/code], you must add the data using the format [code]["A", "B", "C"][/code], where [code]A[/code] represents the extracted string, [code]B[/code] represents the context, and [code]C[/code] represents the plural version of the extracted string. If you want to add only context but not plural, put [code]""[/code] for the plural slot. The idea is the same if you only want to add plural but not context. See the code below for concrete examples. The extracted strings will be written into a POT file selected by user under "POT Generation" in "Localization" tab in "Project Settings" menu. - Below shows an example of a custom parser that extracts strings in a CSV file to write into a POT. + Below shows an example of a custom parser that extracts strings from a CSV file to write into a POT. [codeblock] tool extends EditorTranslationParserPlugin - func parse_file(path, extracted_strings): + func parse_file(path, msgids, msgids_context_plural): var file = File.new() file.open(path, File.READ) var text = file.get_as_text() var split_strs = text.split(",", false, 0) for s in split_strs: - extracted_strings.append(s) + msgids.append(s) #print("Extracted string: " + s) func get_recognized_extensions(): return ["csv"] [/codeblock] + To add a translatable string associated with context or plural, add it to [code]msgids_context_plural[/code]: + [codeblock] + # This will add a message with msgid "Test 1", msgctxt "context", and msgid_plural "test 1 plurals". + msgids_context_plural.append(["Test 1", "context", "test 1 plurals"]) + # This will add a message with msgid "A test without context" and msgid_plural "plurals". + msgids_context_plural.append(["A test without context", "", "plurals"]) + # This will add a message with msgid "Only with context" and msgctxt "a friendly context". + msgids_context_plural.append(["Only with context", "a friendly context", ""]) + [/codeblock] [b]Note:[/b] If you override parsing logic for standard script types (GDScript, C#, etc.), it would be better to load the [code]path[/code] argument using [method ResourceLoader.load]. This is because built-in scripts are loaded as [Resource] type, not [File] type. For example: [codeblock] - func parse_file(path, extracted_strings): + func parse_file(path, msgids, msgids_context_plural): var res = ResourceLoader.load(path, "Script") var text = res.get_source_code() # Parsing logic. @@ -53,7 +64,9 @@ </return> <argument index="0" name="path" type="String"> </argument> - <argument index="1" name="extracted_strings" type="Array"> + <argument index="1" name="msgids" type="Array"> + </argument> + <argument index="2" name="msgids_context_plural" type="Array"> </argument> <description> Override this method to define a custom parsing logic to extract the translatable strings. diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml index 12701d8688..297cccaaac 100644 --- a/doc/classes/Engine.xml +++ b/doc/classes/Engine.xml @@ -34,7 +34,7 @@ </return> <description> Returns a Dictionary of Arrays of donor names. - {[code]platinum_sponsors[/code], [code]gold_sponsors[/code], [code]mini_sponsors[/code], [code]gold_donors[/code], [code]silver_donors[/code], [code]bronze_donors[/code]} + {[code]platinum_sponsors[/code], [code]gold_sponsors[/code], [code]silver_sponsors[/code], [code]bronze_sponsors[/code], [code]mini_sponsors[/code], [code]gold_donors[/code], [code]silver_donors[/code], [code]bronze_donors[/code]} </description> </method> <method name="get_frames_drawn"> diff --git a/doc/classes/EngineDebugger.xml b/doc/classes/EngineDebugger.xml new file mode 100644 index 0000000000..7db36b89d0 --- /dev/null +++ b/doc/classes/EngineDebugger.xml @@ -0,0 +1,132 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="EngineDebugger" inherits="Object" version="4.0"> + <brief_description> + Exposes the internal debugger. + </brief_description> + <description> + [EngineDebugger] handles the communication between the editor and the running game. It is active in the running game. Messages can be sent/received through it. It also manages the profilers. + </description> + <tutorials> + </tutorials> + <methods> + <method name="has_capture"> + <return type="bool"> + </return> + <argument index="0" name="name" type="StringName"> + </argument> + <description> + Returns [code]true[/code] if a capture with the given name is present otherwise [code]false[/code]. + </description> + </method> + <method name="has_profiler"> + <return type="bool"> + </return> + <argument index="0" name="name" type="StringName"> + </argument> + <description> + Returns [code]true[/code] if a profiler with the given name is present otherwise [code]false[/code]. + </description> + </method> + <method name="is_active"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if the debugger is active otherwise [code]false[/code]. + </description> + </method> + <method name="is_profiling"> + <return type="bool"> + </return> + <argument index="0" name="name" type="StringName"> + </argument> + <description> + Returns [code]true[/code] if a profiler with the given name is present and active otherwise [code]false[/code]. + </description> + </method> + <method name="profiler_add_frame_data"> + <return type="void"> + </return> + <argument index="0" name="name" type="StringName"> + </argument> + <argument index="1" name="data" type="Array"> + </argument> + <description> + Calls the [code]add[/code] callable of the profiler with given [code]name[/code] and [code]data[/code]. + </description> + </method> + <method name="profiler_enable"> + <return type="void"> + </return> + <argument index="0" name="name" type="StringName"> + </argument> + <argument index="1" name="enable" type="bool"> + </argument> + <argument index="2" name="arguments" type="Array" default="[ ]"> + </argument> + <description> + Calls the [code]toggle[/code] callable of the profiler with given [code]name[/code] and [code]arguments[/code]. Enables/Disables the same profiler depending on [code]enable[/code] argument. + </description> + </method> + <method name="register_message_capture"> + <return type="void"> + </return> + <argument index="0" name="name" type="StringName"> + </argument> + <argument index="1" name="callable" type="Callable"> + </argument> + <description> + Registers a message capture with given [code]name[/code]. If [code]name[/code] is "my_message" then messages starting with "my_message:" will be called with the given callable. + Callable must accept a message string and a data array as argument. If the message and data are valid then callable must return [code]true[/code] otherwise [code]false[/code]. + </description> + </method> + <method name="register_profiler"> + <return type="void"> + </return> + <argument index="0" name="name" type="StringName"> + </argument> + <argument index="1" name="toggle" type="Callable"> + </argument> + <argument index="2" name="add" type="Callable"> + </argument> + <argument index="3" name="tick" type="Callable"> + </argument> + <description> + Registers a profiler with the given [code]name[/code]. + [code]toggle[/code] callable is called when the profiler is enabled/disabled. It must take an argument array as an argument. + [code]add[/code] callable is called when data is added to profiler using [method EngineDebugger.profiler_add_frame_data]. It must take a data array as argument. + [code]tick[/code] callable is called at every active profiler iteration. It must take frame time, idle time, physics time, and physics idle time as arguments. + </description> + </method> + <method name="send_message"> + <return type="void"> + </return> + <argument index="0" name="message" type="String"> + </argument> + <argument index="1" name="data" type="Array"> + </argument> + <description> + Sends a message with given [code]message[/code] and [code]data[/code] array. + </description> + </method> + <method name="unregister_message_capture"> + <return type="void"> + </return> + <argument index="0" name="name" type="StringName"> + </argument> + <description> + Unregisters the message capture with given [code]name[/code]. + </description> + </method> + <method name="unregister_profiler"> + <return type="void"> + </return> + <argument index="0" name="name" type="StringName"> + </argument> + <description> + Unregisters a profiler with given [code]name[/code]. + </description> + </method> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index bbab0bf8cf..caee6a0c07 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -11,8 +11,8 @@ - Adjustments </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/environment_and_post_processing.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html</link> + <link title="Environment and post-processing">https://docs.godotengine.org/en/latest/tutorials/3d/environment_and_post_processing.html</link> + <link title="Light transport in game engines">https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html</link> </tutorials> <methods> <method name="is_glow_level_enabled" qualifiers="const"> @@ -95,47 +95,20 @@ <member name="background_mode" type="int" setter="set_background" getter="get_background" enum="Environment.BGMode" default="0"> The background mode. See [enum BGMode] for possible values. </member> - <member name="fog_color" type="Color" setter="set_fog_color" getter="get_fog_color" default="Color( 0.5, 0.6, 0.7, 1 )"> - The fog's [Color]. - </member> - <member name="fog_depth_begin" type="float" setter="set_fog_depth_begin" getter="get_fog_depth_begin" default="10.0"> - The fog's depth starting distance from the camera. - </member> - <member name="fog_depth_curve" type="float" setter="set_fog_depth_curve" getter="get_fog_depth_curve" default="1.0"> - The fog depth's intensity curve. A number of presets are available in the [b]Inspector[/b] by right-clicking the curve. - </member> - <member name="fog_depth_enabled" type="bool" setter="set_fog_depth_enabled" getter="is_fog_depth_enabled" default="true"> - If [code]true[/code], the depth fog effect is enabled. When enabled, fog will appear in the distance (relative to the camera). - </member> - <member name="fog_depth_end" type="float" setter="set_fog_depth_end" getter="get_fog_depth_end" default="100.0"> - The fog's depth end distance from the camera. If this value is set to 0, it will be equal to the current camera's [member Camera3D.far] value. + <member name="fog_density" type="float" setter="set_fog_density" getter="get_fog_density" default="0.001"> </member> <member name="fog_enabled" type="bool" setter="set_fog_enabled" getter="is_fog_enabled" default="false"> - If [code]true[/code], fog effects are enabled. [member fog_height_enabled] and/or [member fog_depth_enabled] must be set to [code]true[/code] to actually display fog. - </member> - <member name="fog_height_curve" type="float" setter="set_fog_height_curve" getter="get_fog_height_curve" default="1.0"> - The height fog's intensity. A number of presets are available in the [b]Inspector[/b] by right-clicking the curve. + If [code]true[/code], fog effects are enabled. </member> - <member name="fog_height_enabled" type="bool" setter="set_fog_height_enabled" getter="is_fog_height_enabled" default="false"> - If [code]true[/code], the height fog effect is enabled. When enabled, fog will appear in a defined height range, regardless of the distance from the camera. This can be used to simulate "deep water" effects with a lower performance cost compared to a dedicated shader. + <member name="fog_height" type="float" setter="set_fog_height" getter="get_fog_height" default="0.0"> </member> - <member name="fog_height_max" type="float" setter="set_fog_height_max" getter="get_fog_height_max" default="0.0"> - The Y coordinate where the height fog will be the most intense. If this value is greater than [member fog_height_min], fog will be displayed from bottom to top. Otherwise, it will be displayed from top to bottom. + <member name="fog_height_density" type="float" setter="set_fog_height_density" getter="get_fog_height_density" default="0.0"> </member> - <member name="fog_height_min" type="float" setter="set_fog_height_min" getter="get_fog_height_min" default="10.0"> - The Y coordinate where the height fog will be the least intense. If this value is greater than [member fog_height_max], fog will be displayed from top to bottom. Otherwise, it will be displayed from bottom to top. + <member name="fog_light_color" type="Color" setter="set_fog_light_color" getter="get_fog_light_color" default="Color( 0.5, 0.6, 0.7, 1 )"> </member> - <member name="fog_sun_amount" type="float" setter="set_fog_sun_amount" getter="get_fog_sun_amount" default="0.0"> - The intensity of the depth fog color transition when looking towards the sun. The sun's direction is determined automatically using the DirectionalLight3D node in the scene. + <member name="fog_light_energy" type="float" setter="set_fog_light_energy" getter="get_fog_light_energy" default="1.0"> </member> - <member name="fog_sun_color" type="Color" setter="set_fog_sun_color" getter="get_fog_sun_color" default="Color( 1, 0.9, 0.7, 1 )"> - The depth fog's [Color] when looking towards the sun. - </member> - <member name="fog_transmit_curve" type="float" setter="set_fog_transmit_curve" getter="get_fog_transmit_curve" default="1.0"> - The intensity of the fog light transmittance effect. Amount of light that the fog transmits. - </member> - <member name="fog_transmit_enabled" type="bool" setter="set_fog_transmit_enabled" getter="is_fog_transmit_enabled" default="false"> - Enables fog's light transmission effect. If [code]true[/code], light will be more visible in the fog to simulate light scattering as in real life. + <member name="fog_sun_scatter" type="float" setter="set_fog_sun_scatter" getter="get_fog_sun_scatter" default="0.0"> </member> <member name="glow_blend_mode" type="int" setter="set_glow_blend_mode" getter="get_glow_blend_mode" enum="Environment.GlowBlendMode" default="2"> The glow blending mode. @@ -265,6 +238,22 @@ <member name="tonemap_white" type="float" setter="set_tonemap_white" getter="get_tonemap_white" default="1.0"> The white reference value for tonemapping. Only effective if the [member tonemap_mode] isn't set to [constant TONE_MAPPER_LINEAR]. </member> + <member name="volumetric_fog_density" type="float" setter="set_volumetric_fog_density" getter="get_volumetric_fog_density" default="0.01"> + </member> + <member name="volumetric_fog_detail_spread" type="float" setter="set_volumetric_fog_detail_spread" getter="get_volumetric_fog_detail_spread" default="2.0"> + </member> + <member name="volumetric_fog_enabled" type="bool" setter="set_volumetric_fog_enabled" getter="is_volumetric_fog_enabled" default="false"> + </member> + <member name="volumetric_fog_gi_inject" type="float" setter="set_volumetric_fog_gi_inject" getter="get_volumetric_fog_gi_inject" default="0.0"> + </member> + <member name="volumetric_fog_length" type="float" setter="set_volumetric_fog_length" getter="get_volumetric_fog_length" default="64.0"> + </member> + <member name="volumetric_fog_light" type="Color" setter="set_volumetric_fog_light" getter="get_volumetric_fog_light" default="Color( 0, 0, 0, 1 )"> + </member> + <member name="volumetric_fog_light_energy" type="float" setter="set_volumetric_fog_light_energy" getter="get_volumetric_fog_light_energy" default="1.0"> + </member> + <member name="volumetric_fog_shadow_filter" type="int" setter="set_volumetric_fog_shadow_filter" getter="get_volumetric_fog_shadow_filter" enum="Environment.VolumetricFogShadowFilter" default="1"> + </member> </members> <constants> <constant name="BG_CLEAR_COLOR" value="0" enum="BGMode"> @@ -360,5 +349,13 @@ </constant> <constant name="SDFGI_Y_SCALE_50_PERCENT" value="2" enum="SDFGIYScale"> </constant> + <constant name="VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED" value="0" enum="VolumetricFogShadowFilter"> + </constant> + <constant name="VOLUMETRIC_FOG_SHADOW_FILTER_LOW" value="1" enum="VolumetricFogShadowFilter"> + </constant> + <constant name="VOLUMETRIC_FOG_SHADOW_FILTER_MEDIUM" value="2" enum="VolumetricFogShadowFilter"> + </constant> + <constant name="VOLUMETRIC_FOG_SHADOW_FILTER_HIGH" value="3" enum="VolumetricFogShadowFilter"> + </constant> </constants> </class> diff --git a/doc/classes/Expression.xml b/doc/classes/Expression.xml index fcd1aa43c0..f2611dc850 100644 --- a/doc/classes/Expression.xml +++ b/doc/classes/Expression.xml @@ -5,7 +5,7 @@ </brief_description> <description> An expression can be made of any arithmetic operation, built-in math function call, method call of a passed instance, or built-in type construction call. - An example expression text using the built-in math functions could be [code]sqrt(pow(3,2) + pow(4,2))[/code]. + An example expression text using the built-in math functions could be [code]sqrt(pow(3, 2) + pow(4, 2))[/code]. In the following example we use a [LineEdit] node to write our expression and show the result. [codeblock] onready var expression = Expression.new() diff --git a/doc/classes/File.xml b/doc/classes/File.xml index d91203d91f..1982406993 100644 --- a/doc/classes/File.xml +++ b/doc/classes/File.xml @@ -23,7 +23,7 @@ In the example above, the file will be saved in the user data folder as specified in the [url=https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html]Data paths[/url] documentation. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/getting_started/step_by_step/filesystem.html</link> + <link title="File system">https://docs.godotengine.org/en/latest/getting_started/step_by_step/filesystem.html</link> </tutorials> <methods> <method name="close"> @@ -451,16 +451,16 @@ </members> <constants> <constant name="READ" value="1" enum="ModeFlags"> - Opens the file for read operations. + Opens the file for read operations. The cursor is positioned at the beginning of the file. </constant> <constant name="WRITE" value="2" enum="ModeFlags"> - Opens the file for write operations. Create it if the file does not exist and truncate if it exists. + Opens the file for write operations. The file is created if it does not exist, and truncated if it does. </constant> <constant name="READ_WRITE" value="3" enum="ModeFlags"> - Opens the file for read and write operations. Does not truncate the file. + Opens the file for read and write operations. Does not truncate the file. The cursor is positioned at the beginning of the file. </constant> <constant name="WRITE_READ" value="7" enum="ModeFlags"> - Opens the file for read and write operations. Create it if the file does not exist and truncate if it exists. + Opens the file for read and write operations. The file is created if it does not exist, and truncated if it does. The cursor is positioned at the beginning of the file. </constant> <constant name="COMPRESSION_FASTLZ" value="0" enum="CompressionMode"> Uses the [url=http://fastlz.org/]FastLZ[/url] compression method. diff --git a/doc/classes/FileDialog.xml b/doc/classes/FileDialog.xml index eaaccbd0dd..b4afee7610 100644 --- a/doc/classes/FileDialog.xml +++ b/doc/classes/FileDialog.xml @@ -57,6 +57,7 @@ <members> <member name="access" type="int" setter="set_access" getter="get_access" enum="FileDialog.Access" default="0"> The file system access scope. See enum [code]Access[/code] constants. + [b]Warning:[/b] Currently, in sandboxed environments such as HTML5 builds or sandboxed macOS apps, FileDialog cannot access the host file system. See [url=https://github.com/godotengine/godot-proposals/issues/1123]godot-proposals#1123[/url]. </member> <member name="current_dir" type="String" setter="set_current_dir" getter="get_current_dir" default=""res://""> The current working directory of the file dialog. diff --git a/doc/classes/Font.xml b/doc/classes/Font.xml index ce6a25e191..f49fbf0d2a 100644 --- a/doc/classes/Font.xml +++ b/doc/classes/Font.xml @@ -5,6 +5,8 @@ </brief_description> <description> Font contains a Unicode-compatible character set, as well as the ability to draw it with variable width, ascent, descent and kerning. For creating fonts from TTF files (or other font formats), see the editor support for fonts. + [b]Note:[/b] If a DynamicFont doesn't contain a character used in a string, the character in question will be replaced with codepoint [code]0xfffd[/code] if it's available in the DynamicFont. If this replacement character isn't available in the DynamicFont, the character will be hidden without displaying any replacement character in the string. + [b]Note:[/b] If a BitmapFont doesn't contain a character used in a string, the character in question will be hidden without displaying any replacement character in the string. </description> <tutorials> </tutorials> diff --git a/doc/classes/GIProbe.xml b/doc/classes/GIProbe.xml index 8885f360a3..9199468ab3 100644 --- a/doc/classes/GIProbe.xml +++ b/doc/classes/GIProbe.xml @@ -8,7 +8,7 @@ Having [GIProbe]s in a scene can be expensive, the quality of the probe can be turned down in exchange for better performance in the [ProjectSettings] using [member ProjectSettings.rendering/quality/gi_probes/quality]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/gi_probes.html</link> + <link title="GI probes">https://docs.godotengine.org/en/latest/tutorials/3d/gi_probes.html</link> </tutorials> <methods> <method name="bake"> diff --git a/doc/classes/GPUParticles2D.xml b/doc/classes/GPUParticles2D.xml index ee67b5052c..244bdcf2f3 100644 --- a/doc/classes/GPUParticles2D.xml +++ b/doc/classes/GPUParticles2D.xml @@ -8,7 +8,7 @@ Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html</link> + <link title="Particle systems (2D)">https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html</link> </tutorials> <methods> <method name="capture_rect" qualifiers="const"> @@ -33,7 +33,7 @@ <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="GPUParticles2D.DrawOrder" default="0"> Particle draw order. Uses [enum DrawOrder] values. </member> - <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="false"> + <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="true"> If [code]true[/code], particles are being emitted. </member> <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio" default="0.0"> diff --git a/doc/classes/GPUParticles3D.xml b/doc/classes/GPUParticles3D.xml index add8f28bf8..8444610f49 100644 --- a/doc/classes/GPUParticles3D.xml +++ b/doc/classes/GPUParticles3D.xml @@ -8,7 +8,7 @@ Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/controlling_thousands_of_fish.html</link> + <link title="Controlling thousands of fish with Particles">https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/controlling_thousands_of_fish.html</link> </tutorials> <methods> <method name="capture_aabb" qualifiers="const"> @@ -18,6 +18,22 @@ Returns the axis-aligned bounding box that contains all the particles that are active in the current frame. </description> </method> + <method name="emit_particle"> + <return type="void"> + </return> + <argument index="0" name="xform" type="Transform"> + </argument> + <argument index="1" name="velocity" type="Vector3"> + </argument> + <argument index="2" name="color" type="Color"> + </argument> + <argument index="3" name="custom" type="Color"> + </argument> + <argument index="4" name="flags" type="int"> + </argument> + <description> + </description> + </method> <method name="get_draw_pass_mesh" qualifiers="const"> <return type="Mesh"> </return> @@ -68,7 +84,7 @@ <member name="draw_passes" type="int" setter="set_draw_passes" getter="get_draw_passes" default="1"> The number of draw passes when rendering particles. </member> - <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="false"> + <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="true"> If [code]true[/code], particles are being emitted. </member> <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio" default="0.0"> @@ -101,6 +117,8 @@ <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0"> Speed scaling ratio. A value of [code]0[/code] can be used to pause the particles. </member> + <member name="sub_emitter" type="NodePath" setter="set_sub_emitter" getter="get_sub_emitter" default="NodePath("")"> + </member> <member name="visibility_aabb" type="AABB" setter="set_visibility_aabb" getter="get_visibility_aabb" default="AABB( -4, -4, -4, 8, 8, 8 )"> The [AABB] that determines the area of the world part of which needs to be visible on screen for the particle system to be active. </member> @@ -115,6 +133,16 @@ <constant name="DRAW_ORDER_VIEW_DEPTH" value="2" enum="DrawOrder"> Particles are drawn in order of depth. </constant> + <constant name="EMIT_FLAG_POSITION" value="1" enum="EmitFlags"> + </constant> + <constant name="EMIT_FLAG_ROTATION_SCALE" value="2" enum="EmitFlags"> + </constant> + <constant name="EMIT_FLAG_VELOCITY" value="4" enum="EmitFlags"> + </constant> + <constant name="EMIT_FLAG_COLOR" value="8" enum="EmitFlags"> + </constant> + <constant name="EMIT_FLAG_CUSTOM" value="16" enum="EmitFlags"> + </constant> <constant name="MAX_DRAW_PASSES" value="4"> Maximum number of draw passes supported. </constant> diff --git a/doc/classes/Gradient.xml b/doc/classes/Gradient.xml index 05aebef9de..abb105a41c 100644 --- a/doc/classes/Gradient.xml +++ b/doc/classes/Gradient.xml @@ -20,7 +20,7 @@ Adds the specified color to the end of the ramp, with the specified offset. </description> </method> - <method name="get_color" qualifiers="const"> + <method name="get_color"> <return type="Color"> </return> <argument index="0" name="point" type="int"> @@ -29,7 +29,7 @@ Returns the color of the ramp color at index [code]point[/code]. </description> </method> - <method name="get_offset" qualifiers="const"> + <method name="get_offset"> <return type="float"> </return> <argument index="0" name="point" type="int"> diff --git a/doc/classes/GridContainer.xml b/doc/classes/GridContainer.xml index e13dc43104..6ee794c5c4 100644 --- a/doc/classes/GridContainer.xml +++ b/doc/classes/GridContainer.xml @@ -1,11 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="GridContainer" inherits="Container" version="4.0"> <brief_description> - Grid container used to arrange elements in a grid like layout. + Grid container used to arrange Control-derived children in a grid like layout. </brief_description> <description> - Grid container will arrange its children in a grid like structure, the grid columns are specified using the [member columns] property and the number of rows will be equal to the number of children in the container divided by the number of columns. For example, if the container has 5 children, and 2 columns, there will be 3 rows in the container. + GridContainer will arrange its Control-derived children in a grid like structure, the grid columns are specified using the [member columns] property and the number of rows will be equal to the number of children in the container divided by the number of columns. For example, if the container has 5 children, and 2 columns, there will be 3 rows in the container. Notice that grid layout will preserve the columns and rows for every size of the container, and that empty columns will be expanded automatically. + [b]Note:[/b] GridContainer only works with child nodes inheriting from Control. It won't rearrange child nodes inheriting from Node2D. </description> <tutorials> </tutorials> @@ -13,7 +14,7 @@ </methods> <members> <member name="columns" type="int" setter="set_columns" getter="get_columns" default="1"> - The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its children to accommodate the new layout. + The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its Control-derived children to accommodate the new layout. </member> </members> <constants> diff --git a/doc/classes/HSlider.xml b/doc/classes/HSlider.xml index afe9d10d2e..0cbb4fd455 100644 --- a/doc/classes/HSlider.xml +++ b/doc/classes/HSlider.xml @@ -5,6 +5,7 @@ </brief_description> <description> Horizontal slider. See [Slider]. This one goes from left (min) to right (max). + [b]Note:[/b] The [signal Range.changed] and [signal Range.value_changed] signals are part of the [Range] class which this class inherits from. </description> <tutorials> </tutorials> diff --git a/doc/classes/HTTPClient.xml b/doc/classes/HTTPClient.xml index 7e8f0807ac..9dc38b018a 100644 --- a/doc/classes/HTTPClient.xml +++ b/doc/classes/HTTPClient.xml @@ -1,18 +1,18 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="HTTPClient" inherits="Reference" version="4.0"> <brief_description> - Hyper-text transfer protocol client. + Low-level hyper-text transfer protocol client. </brief_description> <description> - Hyper-text transfer protocol client (sometimes called "User Agent"). Used to make HTTP requests to download web content, upload files and other data or to communicate with various services, among other use cases. See [HTTPRequest] for an higher-level alternative. + Hyper-text transfer protocol client (sometimes called "User Agent"). Used to make HTTP requests to download web content, upload files and other data or to communicate with various services, among other use cases. [b]See the [HTTPRequest] node for an higher-level alternative.[/b] [b]Note:[/b] This client only needs to connect to a host once (see [method connect_to_host]) to send multiple requests. Because of this, methods that take URLs usually take just the part after the host instead of the full URL, as the client is already connected to a host. See [method request] for a full example and to get started. A [HTTPClient] should be reused between multiple requests or to connect to different hosts instead of creating one client per request. Supports SSL and SSL server certificate verification. HTTP status codes in the 2xx range indicate success, 3xx redirection (i.e. "try again, but over here"), 4xx something was wrong with the request, and 5xx something went wrong on the server's side. For more information on HTTP, see https://developer.mozilla.org/en-US/docs/Web/HTTP (or read RFC 2616 to get it straight from the source: https://tools.ietf.org/html/rfc2616). [b]Note:[/b] When performing HTTP requests from a project exported to HTML5, keep in mind the remote server may not allow requests from foreign origins due to [url=https://developer.mozilla.org/en-US/docs/Web/HTTP/CORS]CORS[/url]. If you host the server in question, you should modify its backend to allow requests from foreign origins by adding the [code]Access-Control-Allow-Origin: *[/code] HTTP header. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/networking/http_client_class.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates.html</link> + <link title="HTTP client class">https://docs.godotengine.org/en/latest/tutorials/networking/http_client_class.html</link> + <link title="SSL certificates">https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates.html</link> </tutorials> <methods> <method name="close"> @@ -152,6 +152,7 @@ var headers = ["Content-Type: application/x-www-form-urlencoded", "Content-Length: " + str(query_string.length())] var result = http_client.request(http_client.METHOD_POST, "index.php", headers, query_string) [/codeblock] + [b]Note:[/b] The [code]request_data[/code] parameter is ignored if [code]method[/code] is [constant HTTPClient.METHOD_GET]. This is because GET methods can't contain request data. As a workaround, you can pass request data as a query string in the URL. See [method String.http_escape] for an example. </description> </method> <method name="request_raw"> diff --git a/doc/classes/HTTPRequest.xml b/doc/classes/HTTPRequest.xml index 61e0d2e2b9..dc88c53810 100644 --- a/doc/classes/HTTPRequest.xml +++ b/doc/classes/HTTPRequest.xml @@ -64,11 +64,16 @@ add_child(texture_rect) texture_rect.texture = texture [/codeblock] + + [b]Gzipped response bodies[/b] + HttpRequest will automatically handle decompression of response bodies. + A "Accept-Encoding" header will be automatically added to each of your requests, unless one is already specified. + Any response with a "Content-Encoding: gzip" header will automatically be decompressed and delivered to you as a uncompressed bytes. [b]Note:[/b] When performing HTTP requests from a project exported to HTML5, keep in mind the remote server may not allow requests from foreign origins due to [url=https://developer.mozilla.org/en-US/docs/Web/HTTP/CORS]CORS[/url]. If you host the server in question, you should modify its backend to allow requests from foreign origins by adding the [code]Access-Control-Allow-Origin: *[/code] HTTP header. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/networking/http_request_class.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates.html</link> + <link title="Making HTTP requests">https://docs.godotengine.org/en/latest/tutorials/networking/http_request_class.html</link> + <link title="SSL certificates">https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates.html</link> </tutorials> <methods> <method name="cancel_request"> @@ -116,12 +121,37 @@ <description> Creates request on the underlying [HTTPClient]. If there is no configuration errors, it tries to connect using [method HTTPClient.connect_to_host] and passes parameters onto [method HTTPClient.request]. Returns [constant OK] if request is successfully created. (Does not imply that the server has responded), [constant ERR_UNCONFIGURED] if not in the tree, [constant ERR_BUSY] if still processing previous request, [constant ERR_INVALID_PARAMETER] if given string is not a valid URL format, or [constant ERR_CANT_CONNECT] if not using thread and the [HTTPClient] cannot connect to host. + [b]Note:[/b] The [code]request_data[/code] parameter is ignored if [code]method[/code] is [constant HTTPClient.METHOD_GET]. This is because GET methods can't contain request data. As a workaround, you can pass request data as a query string in the URL. See [method String.http_escape] for an example. + </description> + </method> + <method name="request_raw"> + <return type="int" enum="Error"> + </return> + <argument index="0" name="url" type="String"> + </argument> + <argument index="1" name="custom_headers" type="PackedStringArray" default="PackedStringArray( )"> + </argument> + <argument index="2" name="ssl_validate_domain" type="bool" default="true"> + </argument> + <argument index="3" name="method" type="int" enum="HTTPClient.Method" default="0"> + </argument> + <argument index="4" name="request_data_raw" type="PackedByteArray" default="PackedByteArray( )"> + </argument> + <description> + Creates request on the underlying [HTTPClient] using a raw array of bytes for the request body. If there is no configuration errors, it tries to connect using [method HTTPClient.connect_to_host] and passes parameters onto [method HTTPClient.request]. + Returns [constant OK] if request is successfully created. (Does not imply that the server has responded), [constant ERR_UNCONFIGURED] if not in the tree, [constant ERR_BUSY] if still processing previous request, [constant ERR_INVALID_PARAMETER] if given string is not a valid URL format, or [constant ERR_CANT_CONNECT] if not using thread and the [HTTPClient] cannot connect to host. </description> </method> </methods> <members> + <member name="accept_gzip" type="bool" setter="set_accept_gzip" getter="is_accepting_gzip" default="true"> + If [code]true[/code], this header will be added to each request: [code]Accept-Encoding: gzip, deflate[/code] telling servers that it's okay to compress response bodies. + Any Reponse body declaring a [code]Content-Encoding[/code] of either [code]gzip[/code] or [code]deflate[/code] will then be automatically decompressed, and the uncompressed bytes will be delivered via [code]request_completed[/code]. + If the user has specified their own [code]Accept-Encoding[/code] header, then no header will be added regaurdless of [code]accept_gzip[/code]. + If [code]false[/code] no header will be added, and no decompression will be performed on response bodies. The raw bytes of the response body will be returned via [code]request_completed[/code]. + </member> <member name="body_size_limit" type="int" setter="set_body_size_limit" getter="get_body_size_limit" default="-1"> - Maximum allowed size for response bodies. + Maximum allowed size for response bodies. If the response body is compressed, this will be used as the maximum allowed size for the decompressed body. </member> <member name="download_chunk_size" type="int" setter="set_download_chunk_size" getter="get_download_chunk_size" default="4096"> The size of the buffer used and maximum bytes to read per iteration. See [member HTTPClient.read_chunk_size]. @@ -178,19 +208,21 @@ <constant name="RESULT_BODY_SIZE_LIMIT_EXCEEDED" value="7" enum="Result"> Request exceeded its maximum size limit, see [member body_size_limit]. </constant> - <constant name="RESULT_REQUEST_FAILED" value="8" enum="Result"> + <constant name="RESULT_BODY_DECOMPRESS_FAILED" value="8" enum="Result"> + </constant> + <constant name="RESULT_REQUEST_FAILED" value="9" enum="Result"> Request failed (currently unused). </constant> - <constant name="RESULT_DOWNLOAD_FILE_CANT_OPEN" value="9" enum="Result"> + <constant name="RESULT_DOWNLOAD_FILE_CANT_OPEN" value="10" enum="Result"> HTTPRequest couldn't open the download file. </constant> - <constant name="RESULT_DOWNLOAD_FILE_WRITE_ERROR" value="10" enum="Result"> + <constant name="RESULT_DOWNLOAD_FILE_WRITE_ERROR" value="11" enum="Result"> HTTPRequest couldn't write to the download file. </constant> - <constant name="RESULT_REDIRECT_LIMIT_REACHED" value="11" enum="Result"> + <constant name="RESULT_REDIRECT_LIMIT_REACHED" value="12" enum="Result"> Request reached its maximum redirect limit, see [member max_redirects]. </constant> - <constant name="RESULT_TIMEOUT" value="12" enum="Result"> + <constant name="RESULT_TIMEOUT" value="13" enum="Result"> </constant> </constants> </class> diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml index 5aa5de1dae..20be20db34 100644 --- a/doc/classes/Image.xml +++ b/doc/classes/Image.xml @@ -233,7 +233,7 @@ <return type="PackedByteArray"> </return> <description> - Returns the image's raw data. + Returns a copy of the image's raw data. </description> </method> <method name="get_format" qualifiers="const"> diff --git a/doc/classes/ImageTexture3D.xml b/doc/classes/ImageTexture3D.xml new file mode 100644 index 0000000000..d05082487d --- /dev/null +++ b/doc/classes/ImageTexture3D.xml @@ -0,0 +1,39 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="ImageTexture3D" inherits="Texture3D" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="create"> + <return type="int" enum="Error"> + </return> + <argument index="0" name="format" type="int" enum="Image.Format"> + </argument> + <argument index="1" name="width" type="int"> + </argument> + <argument index="2" name="height" type="int"> + </argument> + <argument index="3" name="depth" type="int"> + </argument> + <argument index="4" name="use_mipmaps" type="bool"> + </argument> + <argument index="5" name="data" type="Image[]"> + </argument> + <description> + </description> + </method> + <method name="update"> + <return type="void"> + </return> + <argument index="0" name="data" type="Image[]"> + </argument> + <description> + </description> + </method> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index fc3c3776ce..b05ab5b4d6 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -7,7 +7,7 @@ A singleton that deals with inputs. This includes key presses, mouse buttons and movement, joypads, and input actions. Actions and their events can be set in the [b]Input Map[/b] tab in the [b]Project > Project Settings[/b], or with the [InputMap] class. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/inputs/index.html</link> + <link title="Inputs tutorial index">https://docs.godotengine.org/en/latest/tutorials/inputs/index.html</link> </tutorials> <methods> <method name="action_press"> @@ -47,8 +47,9 @@ <return type="Vector3"> </return> <description> - If the device has an accelerometer, this will return the acceleration. Otherwise, it returns an empty [Vector3]. + Returns the acceleration of the device's accelerometer, if the device has one. Otherwise, the method returns [constant Vector3.ZERO]. Note this method returns an empty [Vector3] when running from the editor even when your device has an accelerometer. You must export your project to a supported device to read values from the accelerometer. + [b]Note:[/b] This method only works on iOS, Android, and UWP. On other platforms, it always returns [constant Vector3.ZERO]. </description> </method> <method name="get_action_strength" qualifiers="const"> @@ -78,14 +79,16 @@ <return type="Vector3"> </return> <description> - If the device has an accelerometer, this will return the gravity. Otherwise, it returns an empty [Vector3]. + Returns the gravity of the device's accelerometer, if the device has one. Otherwise, the method returns [constant Vector3.ZERO]. + [b]Note:[/b] This method only works on Android and iOS. On other platforms, it always returns [constant Vector3.ZERO]. </description> </method> <method name="get_gyroscope" qualifiers="const"> <return type="Vector3"> </return> <description> - If the device has a gyroscope, this will return the rate of rotation in rad/s around a device's X, Y, and Z axes. Otherwise, it returns an empty [Vector3]. + Returns the rotation rate in rad/s around a device's X, Y, and Z axes of the gyroscope, if the device has one. Otherwise, the method returns [constant Vector3.ZERO]. + [b]Note:[/b] This method only works on Android. On other platforms, it always returns [constant Vector3.ZERO]. </description> </method> <method name="get_joy_axis" qualifiers="const"> @@ -182,7 +185,8 @@ <return type="Vector3"> </return> <description> - If the device has a magnetometer, this will return the magnetic field strength in micro-Tesla for all axes. + Returns the the magnetic field strength in micro-Tesla for all axes of the device's magnetometer, if the device has one. Otherwise, the method returns [constant Vector3.ZERO]. + [b]Note:[/b] This method only works on Android and UWP. On other platforms, it always returns [constant Vector3.ZERO]. </description> </method> <method name="get_mouse_button_mask" qualifiers="const"> @@ -417,7 +421,8 @@ Makes the mouse cursor hidden if it is visible. </constant> <constant name="MOUSE_MODE_CAPTURED" value="2" enum="MouseMode"> - Captures the mouse. The mouse will be hidden and unable to leave the game window, but it will still register movement and mouse button presses. On Windows and Linux, the mouse will use raw input mode, which means the reported movement will be unaffected by the OS' mouse acceleration settings. + Captures the mouse. The mouse will be hidden and its position locked at the center of the screen. + [b]Note:[/b] If you want to process the mouse's movement in this mode, you need to use [member InputEventMouseMotion.relative]. </constant> <constant name="MOUSE_MODE_CONFINED" value="3" enum="MouseMode"> Makes the mouse cursor visible but confines it to the game window. diff --git a/doc/classes/InputEvent.xml b/doc/classes/InputEvent.xml index 413e217b45..3663ee98cc 100644 --- a/doc/classes/InputEvent.xml +++ b/doc/classes/InputEvent.xml @@ -7,8 +7,8 @@ Base class of all sort of input event. See [method Node._input]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link> + <link title="InputEvent">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> + <link title="Viewport and canvas transforms">https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link> </tutorials> <methods> <method name="accumulate"> diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml index 1c38ff8e8f..e0d3e47219 100644 --- a/doc/classes/InputEventAction.xml +++ b/doc/classes/InputEventAction.xml @@ -7,7 +7,7 @@ Contains a generic action which can be targeted from several types of inputs. Actions can be created from the [b]Input Map[/b] tab in the [b]Project > Project Settings[/b] menu. See [method Node._input]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html#actions</link> + <link title="InputEvent: Actions">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html#actions</link> </tutorials> <methods> </methods> diff --git a/doc/classes/InputEventJoypadButton.xml b/doc/classes/InputEventJoypadButton.xml index 7876bace75..6ab4942f85 100644 --- a/doc/classes/InputEventJoypadButton.xml +++ b/doc/classes/InputEventJoypadButton.xml @@ -7,7 +7,7 @@ Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see [InputEventJoypadMotion]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> + <link title="InputEvent">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/InputEventJoypadMotion.xml b/doc/classes/InputEventJoypadMotion.xml index bfd961ce1f..2d7787b568 100644 --- a/doc/classes/InputEventJoypadMotion.xml +++ b/doc/classes/InputEventJoypadMotion.xml @@ -7,7 +7,7 @@ Stores information about joystick motions. One [InputEventJoypadMotion] represents one axis at a time. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> + <link title="InputEvent">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/InputEventKey.xml b/doc/classes/InputEventKey.xml index 767e67c615..fe91b9c13e 100644 --- a/doc/classes/InputEventKey.xml +++ b/doc/classes/InputEventKey.xml @@ -7,7 +7,7 @@ Stores key presses on the keyboard. Supports key presses, key releases and [member echo] events. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> + <link title="InputEvent">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> </tutorials> <methods> <method name="get_keycode_with_modifiers" qualifiers="const"> diff --git a/doc/classes/InputEventMouse.xml b/doc/classes/InputEventMouse.xml index e3c9d688d2..31e82bbaed 100644 --- a/doc/classes/InputEventMouse.xml +++ b/doc/classes/InputEventMouse.xml @@ -7,7 +7,7 @@ Stores general mouse events information. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> + <link title="InputEvent">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/InputEventMouseButton.xml b/doc/classes/InputEventMouseButton.xml index b83588a877..d7b64a9a2d 100644 --- a/doc/classes/InputEventMouseButton.xml +++ b/doc/classes/InputEventMouseButton.xml @@ -7,7 +7,7 @@ Contains mouse click information. See [method Node._input]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/inputs/mouse_and_input_coordinates.html</link> + <link title="Mouse and input coordinates">https://docs.godotengine.org/en/latest/tutorials/inputs/mouse_and_input_coordinates.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/InputEventMouseMotion.xml b/doc/classes/InputEventMouseMotion.xml index c36089fe9b..3e64fd63ab 100644 --- a/doc/classes/InputEventMouseMotion.xml +++ b/doc/classes/InputEventMouseMotion.xml @@ -8,7 +8,7 @@ [b]Note:[/b] By default, this event is only emitted once per frame rendered at most. If you need more precise input reporting, call [method Input.set_use_accumulated_input] with [code]false[/code] to make events emitted as often as possible. If you use InputEventMouseMotion to draw lines, consider implementing [url=https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid visible gaps in lines if the user is moving the mouse quickly. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/inputs/mouse_and_input_coordinates.html</link> + <link title="Mouse and input coordinates">https://docs.godotengine.org/en/latest/tutorials/inputs/mouse_and_input_coordinates.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/InputEventScreenDrag.xml b/doc/classes/InputEventScreenDrag.xml index a315e4ddfb..d69f175be8 100644 --- a/doc/classes/InputEventScreenDrag.xml +++ b/doc/classes/InputEventScreenDrag.xml @@ -7,7 +7,7 @@ Contains screen drag information. See [method Node._input]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> + <link title="InputEvent">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/InputEventScreenTouch.xml b/doc/classes/InputEventScreenTouch.xml index 16a3cf8353..f497f2fecc 100644 --- a/doc/classes/InputEventScreenTouch.xml +++ b/doc/classes/InputEventScreenTouch.xml @@ -8,7 +8,7 @@ Stores multi-touch press/release information. Supports touch press, touch release and [member index] for multi-touch count and order. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> + <link title="InputEvent">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/InputEventWithModifiers.xml b/doc/classes/InputEventWithModifiers.xml index cc7de2ca32..667879a922 100644 --- a/doc/classes/InputEventWithModifiers.xml +++ b/doc/classes/InputEventWithModifiers.xml @@ -7,7 +7,7 @@ Contains keys events information with modifiers support like [kbd]Shift[/kbd] or [kbd]Alt[/kbd]. See [method Node._input]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> + <link title="InputEvent">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/InputMap.xml b/doc/classes/InputMap.xml index 03212538c9..062ac3869d 100644 --- a/doc/classes/InputMap.xml +++ b/doc/classes/InputMap.xml @@ -7,7 +7,7 @@ Manages all [InputEventAction] which can be created/modified from the project settings menu [b]Project > Project Settings > Input Map[/b] or in code with [method add_action] and [method action_add_event]. See [method Node._input]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html#inputmap</link> + <link title="InputEvent: InputMap">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html#inputmap</link> </tutorials> <methods> <method name="action_add_event"> diff --git a/doc/classes/JSON.xml b/doc/classes/JSON.xml index 2e837dea1d..a9fb50c262 100644 --- a/doc/classes/JSON.xml +++ b/doc/classes/JSON.xml @@ -30,6 +30,28 @@ <description> Converts a [Variant] var to JSON text and returns the result. Useful for serializing data to store or send over the network. [b]Note:[/b] The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, converting a Variant to JSON text will convert all numerical values to [float] types. + Use [code]indent[/code] parameter to pretty print the output. + [b]Example output:[/b] + [codeblock] + ## JSON.print(my_dictionary) + {"name":"my_dictionary","version":"1.0.0","entities":[{"name":"entity_0","value":"value_0"},{"name":"entity_1","value":"value_1"}]} + + ## JSON.print(my_dictionary, "\t") + { + "name": "my_dictionary", + "version": "1.0.0", + "entities": [ + { + "name": "entity_0", + "value": "value_0" + }, + { + "name": "entity_1", + "value": "value_1" + } + ] + } + [/codeblock] </description> </method> </methods> diff --git a/doc/classes/JavaScript.xml b/doc/classes/JavaScript.xml index 68f6c32a53..d2cb558385 100644 --- a/doc/classes/JavaScript.xml +++ b/doc/classes/JavaScript.xml @@ -7,7 +7,7 @@ The JavaScript singleton is implemented only in the HTML5 export. It's used to access the browser's JavaScript context. This allows interaction with embedding pages or calling third-party JavaScript APIs. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/getting_started/workflow/export/exporting_for_web.html#calling-javascript-from-script</link> + <link title="Exporting for the Web: Calling JavaScript from script">https://docs.godotengine.org/en/latest/getting_started/workflow/export/exporting_for_web.html#calling-javascript-from-script</link> </tutorials> <methods> <method name="eval"> diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml index 455fdad771..5a1b4630d0 100644 --- a/doc/classes/KinematicBody2D.xml +++ b/doc/classes/KinematicBody2D.xml @@ -10,7 +10,7 @@ </description> <tutorials> <link title="Kinematic character (2D)">https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/using_kinematic_body_2d.html</link> + <link title="Using KinematicBody2D">https://docs.godotengine.org/en/latest/tutorials/physics/using_kinematic_body_2d.html</link> </tutorials> <methods> <method name="get_floor_normal" qualifiers="const"> diff --git a/doc/classes/KinematicBody3D.xml b/doc/classes/KinematicBody3D.xml index 01cce907f9..5d9c7fd896 100644 --- a/doc/classes/KinematicBody3D.xml +++ b/doc/classes/KinematicBody3D.xml @@ -9,7 +9,7 @@ [b]Kinematic characters:[/b] KinematicBody3D also has an API for moving objects (the [method move_and_collide] and [method move_and_slide] methods) while performing collision tests. This makes them really useful to implement characters that collide against a world, but that don't require advanced physics. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link> + <link title="Kinematic character (2D)">https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link> </tutorials> <methods> <method name="get_axis_lock" qualifiers="const"> diff --git a/doc/classes/Light2D.xml b/doc/classes/Light2D.xml index 2862190d4d..c5f0c2df8c 100644 --- a/doc/classes/Light2D.xml +++ b/doc/classes/Light2D.xml @@ -8,7 +8,7 @@ [b]Note:[/b] Light2D can also be used as a mask. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows.html</link> + <link title="2D lights and shadows">https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml index 6979efa569..c022e56a39 100644 --- a/doc/classes/Light3D.xml +++ b/doc/classes/Light3D.xml @@ -7,7 +7,7 @@ Light3D is the [i]abstract[/i] base class for light nodes. As it can't be instanced, it shouldn't be used directly. Other types of light nodes inherit from it. Light3D contains the common variables and parameters used for lighting. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link> + <link title="3D lights and shadows">https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link> </tutorials> <methods> <method name="get_param" qualifiers="const"> @@ -77,6 +77,8 @@ <member name="shadow_enabled" type="bool" setter="set_shadow" getter="has_shadow" default="false"> If [code]true[/code], the light will cast shadows. </member> + <member name="shadow_fog_fade" type="float" setter="set_param" getter="get_param" default="1.0"> + </member> <member name="shadow_normal_bias" type="float" setter="set_param" getter="get_param" default="2.0"> Offsets the lookup into the shadow map by the object's normal. This can be used to reduce self-shadowing artifacts without using [member shadow_bias]. In practice, this value should be tweaked along with [member shadow_bias] to reduce artifacts as much as possible. </member> @@ -138,10 +140,12 @@ <constant name="PARAM_SHADOW_BLUR" value="16" enum="Param"> Constant for accessing [member shadow_blur]. </constant> - <constant name="PARAM_TRANSMITTANCE_BIAS" value="17" enum="Param"> + <constant name="PARAM_SHADOW_VOLUMETRIC_FOG_FADE" value="17" enum="Param"> + </constant> + <constant name="PARAM_TRANSMITTANCE_BIAS" value="18" enum="Param"> Constant for accessing [member shadow_transmittance_bias]. </constant> - <constant name="PARAM_MAX" value="18" enum="Param"> + <constant name="PARAM_MAX" value="19" enum="Param"> Represents the size of the [enum Param] enum. </constant> <constant name="BAKE_DISABLED" value="0" enum="BakeMode"> diff --git a/doc/classes/LightOccluder2D.xml b/doc/classes/LightOccluder2D.xml index a02f7a0f75..9f128e5942 100644 --- a/doc/classes/LightOccluder2D.xml +++ b/doc/classes/LightOccluder2D.xml @@ -7,7 +7,7 @@ Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an [OccluderPolygon2D] in order for the shadow to be computed. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows.html</link> + <link title="2D lights and shadows">https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/Line2D.xml b/doc/classes/Line2D.xml index cfd23b28bd..22fe4f6194 100644 --- a/doc/classes/Line2D.xml +++ b/doc/classes/Line2D.xml @@ -85,7 +85,7 @@ The style for the points between the start and the end. </member> <member name="points" type="PackedVector2Array" setter="set_points" getter="get_points" default="PackedVector2Array( )"> - The points that form the lines. The line is drawn between every point set in this array. + The points that form the lines. The line is drawn between every point set in this array. Points are interpreted as local vectors. </member> <member name="round_precision" type="int" setter="set_round_precision" getter="get_round_precision" default="8"> The smoothness of the rounded joints and caps. This is only used if a cap or joint is set as round. diff --git a/doc/classes/MeshInstance2D.xml b/doc/classes/MeshInstance2D.xml index 689f8d83e1..59b312f69a 100644 --- a/doc/classes/MeshInstance2D.xml +++ b/doc/classes/MeshInstance2D.xml @@ -7,7 +7,7 @@ Node used for displaying a [Mesh] in 2D. Can be constructed from an existing [Sprite2D] via a tool in the editor toolbar. Select "Sprite2D" then "Convert to Mesh2D", select settings in popup and press "Create Mesh2D". </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/2d/2d_meshes.html</link> + <link title="2D meshes">https://docs.godotengine.org/en/latest/tutorials/2d/2d_meshes.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml index 0f56ab4b95..8a6c560cdd 100644 --- a/doc/classes/MultiMesh.xml +++ b/doc/classes/MultiMesh.xml @@ -10,8 +10,8 @@ Since instances may have any behavior, the AABB used for visibility must be provided by the user. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/animating_thousands_of_fish.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/optimization/using_multimesh.html</link> + <link title="Animating thousands of fish with MultiMeshInstance">https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/animating_thousands_of_fish.html</link> + <link title="Optimization using MultiMeshes">https://docs.godotengine.org/en/latest/tutorials/optimization/using_multimesh.html</link> </tutorials> <methods> <method name="get_aabb" qualifiers="const"> diff --git a/doc/classes/MultiMeshInstance3D.xml b/doc/classes/MultiMeshInstance3D.xml index cab17c952e..7d8035ba77 100644 --- a/doc/classes/MultiMeshInstance3D.xml +++ b/doc/classes/MultiMeshInstance3D.xml @@ -8,9 +8,9 @@ This is useful to optimize the rendering of a high amount of instances of a given mesh (for example trees in a forest or grass strands). </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/animating_thousands_of_fish.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/using_multi_mesh_instance.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/optimization/using_multimesh.html</link> + <link title="Animating thousands of fish with MultiMeshInstance">https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/animating_thousands_of_fish.html</link> + <link title="Using MultiMeshInstance">https://docs.godotengine.org/en/latest/tutorials/3d/using_multi_mesh_instance.html</link> + <link title="Optimization using MultiMeshes">https://docs.godotengine.org/en/latest/tutorials/optimization/using_multimesh.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/Mutex.xml b/doc/classes/Mutex.xml index 2de1f71867..f5f6308401 100644 --- a/doc/classes/Mutex.xml +++ b/doc/classes/Mutex.xml @@ -7,7 +7,7 @@ A synchronization mutex (mutual exclusion). This is used to synchronize multiple [Thread]s, and is equivalent to a binary [Semaphore]. It guarantees that only one thread can ever acquire the lock at a time. A mutex can be used to protect a critical section; however, be careful to avoid deadlocks. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/threads/using_multiple_threads.html</link> + <link title="Using multiple threads">https://docs.godotengine.org/en/latest/tutorials/threads/using_multiple_threads.html</link> </tutorials> <methods> <method name="lock"> diff --git a/doc/classes/NetworkedMultiplayerPeer.xml b/doc/classes/NetworkedMultiplayerPeer.xml index ff97ea926d..7e2a9af59f 100644 --- a/doc/classes/NetworkedMultiplayerPeer.xml +++ b/doc/classes/NetworkedMultiplayerPeer.xml @@ -7,7 +7,7 @@ Manages the connection to network peers. Assigns unique IDs to each client connected to the server. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html</link> + <link title="High-level multiplayer">https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html</link> </tutorials> <methods> <method name="get_connection_status" qualifiers="const"> diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index e921cbd58a..b342fc0813 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -17,7 +17,7 @@ [b]Networking with nodes:[/b] After connecting to a server (or making one, see [NetworkedMultiplayerENet]), it is possible to use the built-in RPC (remote procedure call) system to communicate over the network. By calling [method rpc] with a method name, it will be called locally and in all connected peers (peers = clients and the server that accepts connections). To identify which node receives the RPC call, Godot will use its [NodePath] (make sure node names are the same on all peers). Also, take a look at the high-level networking tutorial and corresponding demos. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/getting_started/step_by_step/scenes_and_nodes.html</link> + <link title="Scenes and nodes">https://docs.godotengine.org/en/latest/getting_started/step_by_step/scenes_and_nodes.html</link> </tutorials> <methods> <method name="_enter_tree" qualifiers="virtual"> @@ -194,6 +194,7 @@ Finds a descendant of this node whose name matches [code]mask[/code] as in [method String.match] (i.e. case-sensitive, but [code]"*"[/code] matches zero or more characters and [code]"?"[/code] matches any single character except [code]"."[/code]). [b]Note:[/b] It does not match against the full path, just against individual node names. If [code]owned[/code] is [code]true[/code], this method only finds nodes whose owner is this node. This is especially important for scenes instantiated through a script, because those scenes don't have an owner. + [b]Note:[/b] As this method walks through all the descendants of the node, it is the slowest way to get a reference to another node. Whenever possible, consider using [method get_node] instead. To avoid using [method find_node] too often, consider caching the node reference into a variable. </description> </method> <method name="find_parent" qualifiers="const"> @@ -204,6 +205,7 @@ <description> Finds the first parent of the current node whose name matches [code]mask[/code] as in [method String.match] (i.e. case-sensitive, but [code]"*"[/code] matches zero or more characters and [code]"?"[/code] matches any single character except [code]"."[/code]). [b]Note:[/b] It does not match against the full path, just against individual node names. + [b]Note:[/b] As this method walks upwards in the scene tree, it can be slow in large, deeply nested scene trees. Whenever possible, consider using [method get_node] instead. To avoid using [method find_parent] too often, consider caching the node reference into a variable. </description> </method> <method name="get_child" qualifiers="const"> @@ -213,6 +215,7 @@ </argument> <description> Returns a child node by its index (see [method get_child_count]). This method is often used for iterating all children of a node. + Negative indices access the children from the last one. To access a child node via its name, use [method get_node]. </description> </method> @@ -918,6 +921,9 @@ <constant name="NOTIFICATION_INTERNAL_PHYSICS_PROCESS" value="26"> Notification received every frame when the internal physics process flag is set (see [method set_physics_process_internal]). </constant> + <constant name="NOTIFICATION_POST_ENTER_TREE" value="27"> + Notification received when the node is ready, just before [constant NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the node enters tree, instead of only once. + </constant> <constant name="NOTIFICATION_WM_MOUSE_ENTER" value="1002"> Notification received from the OS when the mouse enters the game window. Implemented on desktop and web platforms. diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml index d29c556216..987a18f367 100644 --- a/doc/classes/Node2D.xml +++ b/doc/classes/Node2D.xml @@ -7,7 +7,7 @@ A 2D game object, with a transform (position, rotation, and scale). All 2D nodes, including physics objects and sprites, inherit from Node2D. Use Node2D as a parent node to move, scale and rotate children in a 2D project. Also gives control of the node's render order. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html</link> + <link title="Custom drawing in 2D">https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html</link> </tutorials> <methods> <method name="apply_scale"> diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml index 02b319fb5a..1ef875f606 100644 --- a/doc/classes/Node3D.xml +++ b/doc/classes/Node3D.xml @@ -9,7 +9,7 @@ [b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GDScript.deg2rad]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html</link> + <link title="Introduction to 3D">https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html</link> </tutorials> <methods> <method name="force_update_transform"> diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index ca6b624359..2395ccd211 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -486,13 +486,35 @@ </description> </method> <method name="tr" qualifiers="const"> - <return type="StringName"> + <return type="String"> </return> <argument index="0" name="message" type="StringName"> </argument> + <argument index="1" name="context" type="StringName" default=""""> + </argument> <description> - Translates a message using translation catalogs configured in the Project Settings. + Translates a message using translation catalogs configured in the Project Settings. An additional context could be used to specify the translation context. Only works if message translation is enabled (which it is by default), otherwise it returns the [code]message[/code] unchanged. See [method set_message_translation]. + See [url=https://docs.godotengine.org/en/latest/tutorials/i18n/internationalizing_games.html]Internationalizing games[/url] for examples of the usage of this method. + </description> + </method> + <method name="tr_n" qualifiers="const"> + <return type="String"> + </return> + <argument index="0" name="message" type="StringName"> + </argument> + <argument index="1" name="plural_message" type="StringName"> + </argument> + <argument index="2" name="n" type="int"> + </argument> + <argument index="3" name="context" type="StringName" default=""""> + </argument> + <description> + Translates a message involving plurals using translation catalogs configured in the Project Settings. An additional context could be used to specify the translation context. + Only works if message translation is enabled (which it is by default), otherwise it returns the [code]message[/code] or [code]plural_message[/code] unchanged. See [method set_message_translation]. + The number [code]n[/code] is the number or quantity of the plural object. It will be used to guide the translation system to fetch the correct plural form for the selected language. + [b]Note:[/b] Negative and floating-point values usually represent physical entities for which singular and plural don't clearly apply. In such cases, use [method tr]. + See [url=https://docs.godotengine.org/en/latest/tutorials/i18n/localization_using_gettext.html]Localization using gettext[/url] for examples of the usage of this method. </description> </method> </methods> diff --git a/doc/classes/OmniLight3D.xml b/doc/classes/OmniLight3D.xml index 000d67e691..dfcb19a287 100644 --- a/doc/classes/OmniLight3D.xml +++ b/doc/classes/OmniLight3D.xml @@ -7,7 +7,7 @@ An Omnidirectional light is a type of [Light3D] that emits light in all directions. The light is attenuated by distance and this attenuation can be configured by changing its energy, radius, and attenuation parameters. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link> + <link title="3D lights and shadows">https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml index 39d974ec47..8c4bbd6716 100644 --- a/doc/classes/OptionButton.xml +++ b/doc/classes/OptionButton.xml @@ -217,7 +217,7 @@ <argument index="0" name="index" type="int"> </argument> <description> - Emitted the when user navigates to an item using the [code]ui_up[/code] or [code]ui_down[/code] actions. The index of the item selected is passed as argument. + Emitted when the user navigates to an item using the [code]ui_up[/code] or [code]ui_down[/code] actions. The index of the item selected is passed as argument. </description> </signal> <signal name="item_selected"> diff --git a/doc/classes/PCKPacker.xml b/doc/classes/PCKPacker.xml index 314869be49..6b500d5ac3 100644 --- a/doc/classes/PCKPacker.xml +++ b/doc/classes/PCKPacker.xml @@ -23,6 +23,8 @@ </argument> <argument index="1" name="source_path" type="String"> </argument> + <argument index="2" name="encrypt" type="bool" default="false"> + </argument> <description> Adds the [code]source_path[/code] file to the current PCK package at the [code]pck_path[/code] internal path (should start with [code]res://[/code]). </description> @@ -43,6 +45,10 @@ </argument> <argument index="1" name="alignment" type="int" default="0"> </argument> + <argument index="2" name="key" type="String" default=""""> + </argument> + <argument index="3" name="encrypt_directory" type="bool" default="false"> + </argument> <description> Creates a new PCK file with the name [code]pck_name[/code]. The [code].pck[/code] file extension isn't added automatically, so it should be part of [code]pck_name[/code] (even though it's not required). </description> diff --git a/doc/classes/PackedByteArray.xml b/doc/classes/PackedByteArray.xml index 08f8558881..0fcfed0595 100644 --- a/doc/classes/PackedByteArray.xml +++ b/doc/classes/PackedByteArray.xml @@ -57,6 +57,20 @@ Returns a new [PackedByteArray] with the data decompressed. Set [code]buffer_size[/code] to the size of the uncompressed data. Set the compression mode using one of [enum File.CompressionMode]'s constants. </description> </method> + <method name="decompress_dynamic"> + <return type="PackedByteArray"> + </return> + <argument index="0" name="max_output_size" type="int"> + </argument> + <argument index="1" name="compression_mode" type="int" default="0"> + </argument> + <description> + Returns a new [PackedByteArray] with the data decompressed. Set the compression mode using one of [enum File.CompressionMode]'s constants. [b]This method only accepts gzip and deflate compression modes.[/b] + This method is potentially slower than [code]decompress[/code], as it may have to re-allocate it's output buffer multiple times while decompressing, where as [code]decompress[/code] knows it's output buffer size from the begining. + + GZIP has a maximal compression ratio of 1032:1, meaning it's very possible for a small compressed payload to decompress to a potentially very large output. To guard against this, you may provide a maximum size this function is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 will allow for unbounded output. If any positive value is passed, and the decompression exceeds that ammount in bytes, then an error will be returned. + </description> + </method> <method name="empty"> <return type="bool"> </return> @@ -68,14 +82,28 @@ <return type="String"> </return> <description> - Returns a copy of the array's contents as [String]. Fast alternative to [method get_string_from_utf8] if the content is ASCII-only. Unlike the UTF-8 function this function maps every byte to a character in the array. Multibyte sequences will not be interpreted correctly. For parsing user input always use [method get_string_from_utf8]. + Converts ASCII/Latin-1 encoded array to [String]. Fast alternative to [method get_string_from_utf8] if the content is ASCII/Latin-1 only. Unlike the UTF-8 function this function maps every byte to a character in the array. Multibyte sequences will not be interpreted correctly. For parsing user input always use [method get_string_from_utf8]. + </description> + </method> + <method name="get_string_from_utf16"> + <return type="String"> + </return> + <description> + Converts UTF-16 encoded array to [String]. If the BOM is missing, system endianness is assumed. Returns empty string if source array is not vaild UTF-16 string. + </description> + </method> + <method name="get_string_from_utf32"> + <return type="String"> + </return> + <description> + Converts UTF-32 encoded array to [String]. System endianness is assumed. Returns empty string if source array is not vaild UTF-32 string. </description> </method> <method name="get_string_from_utf8"> <return type="String"> </return> <description> - Returns a copy of the array's contents as [String]. Slower than [method get_string_from_ascii] but supports UTF-8 encoded data. Use this function if you are unsure about the source of the data. For user input this function should always be preferred. + Converts UTF-8 encoded array to [String]. Slower than [method get_string_from_ascii] but supports UTF-8 encoded data. Use this function if you are unsure about the source of the data. For user input this function should always be preferred. Returns empty string if source array is not vaild UTF-8 string. </description> </method> <method name="has"> diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml index d04ac5bdce..f6fa3cf38b 100644 --- a/doc/classes/ParticlesMaterial.xml +++ b/doc/classes/ParticlesMaterial.xml @@ -243,6 +243,14 @@ <member name="spread" type="float" setter="set_spread" getter="get_spread" default="45.0"> Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Applied to X/Z plane and Y/Z planes. </member> + <member name="sub_emitter_amount_at_end" type="int" setter="set_sub_emitter_amount_at_end" getter="get_sub_emitter_amount_at_end"> + </member> + <member name="sub_emitter_frequency" type="float" setter="set_sub_emitter_frequency" getter="get_sub_emitter_frequency"> + </member> + <member name="sub_emitter_keep_velocity" type="bool" setter="set_sub_emitter_keep_velocity" getter="get_sub_emitter_keep_velocity" default="false"> + </member> + <member name="sub_emitter_mode" type="int" setter="set_sub_emitter_mode" getter="get_sub_emitter_mode" enum="ParticlesMaterial.SubEmitterMode" default="0"> + </member> <member name="tangential_accel" type="float" setter="set_param" getter="get_param" default="0.0"> Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion. </member> @@ -252,15 +260,6 @@ <member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> Tangential acceleration randomness ratio. </member> - <member name="trail_color_modifier" type="GradientTexture" setter="set_trail_color_modifier" getter="get_trail_color_modifier"> - Trail particles' color will vary along this [GradientTexture]. - </member> - <member name="trail_divisor" type="int" setter="set_trail_divisor" getter="get_trail_divisor" default="1"> - Emitter will emit [code]amount[/code] divided by [code]trail_divisor[/code] particles. The remaining particles will be used as trail(s). - </member> - <member name="trail_size_modifier" type="CurveTexture" setter="set_trail_size_modifier" getter="get_trail_size_modifier"> - Trail particles' size will vary along this [CurveTexture]. - </member> </members> <constants> <constant name="PARAM_INITIAL_LINEAR_VELOCITY" value="0" enum="Parameter"> @@ -332,5 +331,15 @@ <constant name="EMISSION_SHAPE_MAX" value="5" enum="EmissionShape"> Represents the size of the [enum EmissionShape] enum. </constant> + <constant name="SUB_EMITTER_DISABLED" value="0" enum="SubEmitterMode"> + </constant> + <constant name="SUB_EMITTER_CONSTANT" value="1" enum="SubEmitterMode"> + </constant> + <constant name="SUB_EMITTER_AT_END" value="2" enum="SubEmitterMode"> + </constant> + <constant name="SUB_EMITTER_AT_COLLISION" value="3" enum="SubEmitterMode"> + </constant> + <constant name="SUB_EMITTER_MAX" value="4" enum="SubEmitterMode"> + </constant> </constants> </class> diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml index 6afbd1ee8e..ca42f5801a 100644 --- a/doc/classes/PhysicsBody2D.xml +++ b/doc/classes/PhysicsBody2D.xml @@ -7,7 +7,7 @@ PhysicsBody2D is an abstract base class for implementing a physics body. All *Body2D types inherit from it. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> + <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> </tutorials> <methods> <method name="add_collision_exception_with"> @@ -80,10 +80,10 @@ <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1"> The physics layers this area is in. Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property. - A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. + A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> - The physics layers this area scans for collisions. + The physics layers this area scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable" override="true" default="false" /> <member name="layers" type="int" setter="_set_layers" getter="_get_layers"> diff --git a/doc/classes/PhysicsBody3D.xml b/doc/classes/PhysicsBody3D.xml index 2301a07a5c..7de65603f9 100644 --- a/doc/classes/PhysicsBody3D.xml +++ b/doc/classes/PhysicsBody3D.xml @@ -7,7 +7,7 @@ PhysicsBody3D is an abstract base class for implementing a physics body. All *Body types inherit from it. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> + <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> </tutorials> <methods> <method name="add_collision_exception_with"> @@ -80,10 +80,10 @@ <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1"> The physics layers this area is in. Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property. - A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. + A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> - The physics layers this area scans for collisions. + The physics layers this area scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> </members> <constants> diff --git a/doc/classes/PhysicsDirectBodyState2D.xml b/doc/classes/PhysicsDirectBodyState2D.xml index 30519e11be..dfc0ab909a 100644 --- a/doc/classes/PhysicsDirectBodyState2D.xml +++ b/doc/classes/PhysicsDirectBodyState2D.xml @@ -7,7 +7,7 @@ Provides direct access to a physics body in the [PhysicsServer2D], allowing safe changes to physics properties. This object is passed via the direct state callback of rigid/character bodies, and is intended for changing the direct state of that body. See [method RigidBody2D._integrate_forces]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> + <link title="Ray-casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> </tutorials> <methods> <method name="add_central_force"> diff --git a/doc/classes/PhysicsDirectSpaceState2D.xml b/doc/classes/PhysicsDirectSpaceState2D.xml index d85d7794dd..676e33601a 100644 --- a/doc/classes/PhysicsDirectSpaceState2D.xml +++ b/doc/classes/PhysicsDirectSpaceState2D.xml @@ -7,7 +7,7 @@ Direct access object to a space in the [PhysicsServer2D]. It's used mainly to do queries against objects and areas residing in a given space. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> + <link title="Ray-Casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> </tutorials> <methods> <method name="cast_motion"> diff --git a/doc/classes/PhysicsDirectSpaceState3D.xml b/doc/classes/PhysicsDirectSpaceState3D.xml index ea094dcd90..789e8cc731 100644 --- a/doc/classes/PhysicsDirectSpaceState3D.xml +++ b/doc/classes/PhysicsDirectSpaceState3D.xml @@ -7,7 +7,7 @@ Direct access object to a space in the [PhysicsServer3D]. It's used mainly to do queries against objects and areas residing in a given space. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> + <link title="Ray-casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> </tutorials> <methods> <method name="cast_motion"> diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml index b2904c6538..6a1508b0e3 100644 --- a/doc/classes/PhysicsServer2D.xml +++ b/doc/classes/PhysicsServer2D.xml @@ -804,6 +804,7 @@ </argument> <description> Sets a body state using one of the [enum BodyState] constants. + Note that the method doesn't take effect immediately. The state will change on the next physics frame. </description> </method> <method name="body_test_motion"> diff --git a/doc/classes/PhysicsShapeQueryParameters2D.xml b/doc/classes/PhysicsShapeQueryParameters2D.xml index 63e13954ab..93ca684b95 100644 --- a/doc/classes/PhysicsShapeQueryParameters2D.xml +++ b/doc/classes/PhysicsShapeQueryParameters2D.xml @@ -18,7 +18,7 @@ If [code]true[/code], the query will take [PhysicsBody2D]s into account. </member> <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="2147483647"> - The physics layer(s) the query will take into account (as a bitmask). + The physics layer(s) the query will take into account (as a bitmask). See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[ ]"> The list of objects or object [RID]s that will be excluded from collisions. diff --git a/doc/classes/PhysicsShapeQueryParameters3D.xml b/doc/classes/PhysicsShapeQueryParameters3D.xml index f4191d4862..167fb31bb3 100644 --- a/doc/classes/PhysicsShapeQueryParameters3D.xml +++ b/doc/classes/PhysicsShapeQueryParameters3D.xml @@ -18,7 +18,7 @@ If [code]true[/code], the query will take [PhysicsBody3D]s into account. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="2147483647"> - The physics layer(s) the query will take into account (as a bitmask). + The physics layer(s) the query will take into account (as a bitmask). See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[ ]"> The list of objects or object [RID]s that will be excluded from collisions. diff --git a/doc/classes/Plane.xml b/doc/classes/Plane.xml index ce0680523c..d420e6ccdc 100644 --- a/doc/classes/Plane.xml +++ b/doc/classes/Plane.xml @@ -7,7 +7,7 @@ Plane represents a normalized plane equation. Basically, "normal" is the normal of the plane (a,b,c normalized), and "d" is the distance from the origin to the plane (in the direction of "normal"). "Over" or "Above" the plane is considered the side of the plane towards where the normal is pointing. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> + <link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> </tutorials> <methods> <method name="Plane"> diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml index ce55c90c68..b1ec9a222a 100644 --- a/doc/classes/PopupMenu.xml +++ b/doc/classes/PopupMenu.xml @@ -5,6 +5,8 @@ </brief_description> <description> [PopupMenu] is a [Control] that displays a list of options. They are popular in toolbars or context menus. + The size of a [PopupMenu] can be limited by using [member Window.max_size]. If the height of the list of items is larger than the maximum height of the [PopupMenu], a [ScrollContainer] within the popup will allow the user to scroll the contents. + If no maximum size is set, or if it is set to 0, the [PopupMenu] height will be limited by its parent rect. </description> <tutorials> </tutorials> @@ -27,14 +29,14 @@ <method name="add_check_shortcut"> <return type="void"> </return> - <argument index="0" name="shortcut" type="ShortCut"> + <argument index="0" name="shortcut" type="Shortcut"> </argument> <argument index="1" name="id" type="int" default="-1"> </argument> <argument index="2" name="global" type="bool" default="false"> </argument> <description> - Adds a new checkable item and assigns the specified [ShortCut] to it. Sets the label of the checkbox to the [ShortCut]'s name. + Adds a new checkable item and assigns the specified [Shortcut] to it. Sets the label of the checkbox to the [Shortcut]'s name. An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index. [b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it. </description> @@ -61,14 +63,14 @@ </return> <argument index="0" name="texture" type="Texture2D"> </argument> - <argument index="1" name="shortcut" type="ShortCut"> + <argument index="1" name="shortcut" type="Shortcut"> </argument> <argument index="2" name="id" type="int" default="-1"> </argument> <argument index="3" name="global" type="bool" default="false"> </argument> <description> - Adds a new checkable item and assigns the specified [ShortCut] and icon [code]texture[/code] to it. Sets the label of the checkbox to the [ShortCut]'s name. + Adds a new checkable item and assigns the specified [Shortcut] and icon [code]texture[/code] to it. Sets the label of the checkbox to the [Shortcut]'s name. An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index. [b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it. </description> @@ -109,7 +111,7 @@ </return> <argument index="0" name="texture" type="Texture2D"> </argument> - <argument index="1" name="shortcut" type="ShortCut"> + <argument index="1" name="shortcut" type="Shortcut"> </argument> <argument index="2" name="id" type="int" default="-1"> </argument> @@ -124,14 +126,14 @@ </return> <argument index="0" name="texture" type="Texture2D"> </argument> - <argument index="1" name="shortcut" type="ShortCut"> + <argument index="1" name="shortcut" type="Shortcut"> </argument> <argument index="2" name="id" type="int" default="-1"> </argument> <argument index="3" name="global" type="bool" default="false"> </argument> <description> - Adds a new item and assigns the specified [ShortCut] and icon [code]texture[/code] to it. Sets the label of the checkbox to the [ShortCut]'s name. + Adds a new item and assigns the specified [Shortcut] and icon [code]texture[/code] to it. Sets the label of the checkbox to the [Shortcut]'s name. An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index. </description> </method> @@ -186,14 +188,14 @@ <method name="add_radio_check_shortcut"> <return type="void"> </return> - <argument index="0" name="shortcut" type="ShortCut"> + <argument index="0" name="shortcut" type="Shortcut"> </argument> <argument index="1" name="id" type="int" default="-1"> </argument> <argument index="2" name="global" type="bool" default="false"> </argument> <description> - Adds a new radio check button and assigns a [ShortCut] to it. Sets the label of the checkbox to the [ShortCut]'s name. + Adds a new radio check button and assigns a [Shortcut] to it. Sets the label of the checkbox to the [Shortcut]'s name. An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index. [b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it. </description> @@ -210,14 +212,14 @@ <method name="add_shortcut"> <return type="void"> </return> - <argument index="0" name="shortcut" type="ShortCut"> + <argument index="0" name="shortcut" type="Shortcut"> </argument> <argument index="1" name="id" type="int" default="-1"> </argument> <argument index="2" name="global" type="bool" default="false"> </argument> <description> - Adds a [ShortCut]. + Adds a [Shortcut]. An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index. </description> </method> @@ -301,12 +303,12 @@ </description> </method> <method name="get_item_shortcut" qualifiers="const"> - <return type="ShortCut"> + <return type="Shortcut"> </return> <argument index="0" name="idx" type="int"> </argument> <description> - Returns the [ShortCut] associated with the specified [code]idx[/code] item. + Returns the [Shortcut] associated with the specified [code]idx[/code] item. </description> </method> <method name="get_item_submenu" qualifiers="const"> @@ -519,12 +521,12 @@ </return> <argument index="0" name="idx" type="int"> </argument> - <argument index="1" name="shortcut" type="ShortCut"> + <argument index="1" name="shortcut" type="Shortcut"> </argument> <argument index="2" name="global" type="bool" default="false"> </argument> <description> - Sets a [ShortCut] for the specified item [code]idx[/code]. + Sets a [Shortcut] for the specified item [code]idx[/code]. </description> </method> <method name="set_item_shortcut_disabled"> @@ -535,7 +537,7 @@ <argument index="1" name="disabled" type="bool"> </argument> <description> - Disables the [ShortCut] of the specified index [code]idx[/code]. + Disables the [Shortcut] of the specified index [code]idx[/code]. </description> </method> <method name="set_item_submenu"> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index f13dbbae76..38d65f6338 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -92,9 +92,12 @@ </argument> <argument index="1" name="replace_files" type="bool" default="true"> </argument> + <argument index="2" name="offset" type="int" default="0"> + </argument> <description> Loads the contents of the .pck or .zip file specified by [code]pack[/code] into the resource filesystem ([code]res://[/code]). Returns [code]true[/code] on success. [b]Note:[/b] If a file from [code]pack[/code] shares the same path as a file already in the resource filesystem, any attempts to load that file will use the file from [code]pack[/code] unless [code]replace_files[/code] is set to [code]false[/code]. + [b]Note:[/b] The optional [code]offset[/code] parameter can be used to specify the offset in bytes to the start of the resource pack. This is only supported for .pck files. </description> </method> <method name="localize_path" qualifiers="const"> @@ -205,7 +208,8 @@ Icon set in [code].icns[/code] format used on macOS to set the game's icon. This is done automatically on start by calling [method DisplayServer.set_native_icon]. </member> <member name="application/config/name" type="String" setter="" getter="" default=""""> - The project's name. It is used both by the Project Manager and by exporters. The project name can be translated by translating its value in localization files. + The project's name. It is used both by the Project Manager and by exporters. The project name can be translated by translating its value in localization files. The window title will be set to match the project name automatically on startup. + [b]Note:[/b] Changing this value will also change the user data folder's path if [member application/config/use_custom_user_dir] is [code]false[/code]. After renaming the project, you will no longer be able to access existing data in [code]user://[/code] unless you rename the old folder to match the new project name. See [url=https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html]Data paths[/url] in the documentation for more information. </member> <member name="application/config/project_settings_override" type="String" setter="" getter="" default=""""> Specifies a file to override project settings. For example: [code]user://custom_settings.cfg[/code]. @@ -990,10 +994,6 @@ </member> <member name="rendering/limits/time/time_rollover_secs" type="float" setter="" getter="" default="3600"> </member> - <member name="rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround" type="bool" setter="" getter="" default="false"> - Some NVIDIA GPU drivers have a bug which produces flickering issues for the [code]draw_rect[/code] method, especially as used in [TileMap]. Refer to [url=https://github.com/godotengine/godot/issues/9913]GitHub issue 9913[/url] for details. - If [code]true[/code], this option enables a "safe" code path for such NVIDIA GPUs at the cost of performance. This option only impacts the GLES2 rendering backend, and only desktop platforms. It is not necessary when using the Vulkan backend. - </member> <member name="rendering/quality/2d/use_pixel_snap" type="bool" setter="" getter="" default="false"> If [code]true[/code], forces snapping of polygons to pixels in 2D rendering. May help in some pixel art styles. </member> @@ -1042,6 +1042,9 @@ <member name="rendering/quality/glow/upscale_mode.mobile" type="int" setter="" getter="" default="0"> Lower-end override for [member rendering/quality/glow/upscale_mode] on mobile devices, due to performance concerns or driver support. </member> + <member name="rendering/quality/glow/use_high_quality" type="bool" setter="" getter="" default="false"> + Takes more samples during downsample pass of glow. This ensures that single pixels are captured by glow which makes the glow look smoother and more stable during movement. However, it is very expensive and makes the glow post process take twice as long. + </member> <member name="rendering/quality/intended_usage/framebuffer_allocation" type="int" setter="" getter="" default="2"> Strategy used for framebuffer allocation. The simpler it is, the less resources it uses (but the less features it supports). If set to "2D Without Sampling" or "3D Without Effects", sample buffers will not be allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/code] will not be available in shaders and post-processing effects will not be available in the [Environment]. </member> @@ -1162,6 +1165,16 @@ <member name="rendering/threads/thread_model" type="int" setter="" getter="" default="1"> Thread model for rendering. Rendering on a thread can vastly improve performance, but synchronizing to the main thread can cause a bit more jitter. </member> + <member name="rendering/volumetric_fog/directional_shadow_shrink" type="int" setter="" getter="" default="512"> + </member> + <member name="rendering/volumetric_fog/positional_shadow_shrink" type="int" setter="" getter="" default="512"> + </member> + <member name="rendering/volumetric_fog/use_filter" type="int" setter="" getter="" default="0"> + </member> + <member name="rendering/volumetric_fog/volume_depth" type="int" setter="" getter="" default="128"> + </member> + <member name="rendering/volumetric_fog/volume_size" type="int" setter="" getter="" default="64"> + </member> <member name="rendering/vram_compression/import_bptc" type="bool" setter="" getter="" default="false"> If [code]true[/code], the texture importer will import VRAM-compressed textures using the BPTC algorithm. This texture compression algorithm is only supported on desktop platforms, and only when using the Vulkan renderer. </member> diff --git a/doc/classes/Quat.xml b/doc/classes/Quat.xml index 730edb00d9..2218852dae 100644 --- a/doc/classes/Quat.xml +++ b/doc/classes/Quat.xml @@ -9,7 +9,7 @@ Due to its compactness and the way it is stored in memory, certain operations (obtaining axis-angle and performing SLERP, in particular) are more efficient and robust against floating-point errors. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html#interpolating-with-quaternions</link> + <link title="Using 3D transforms">https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html#interpolating-with-quaternions</link> </tutorials> <methods> <method name="Quat"> diff --git a/doc/classes/RayCast2D.xml b/doc/classes/RayCast2D.xml index 6a11630c0e..e30d7df63f 100644 --- a/doc/classes/RayCast2D.xml +++ b/doc/classes/RayCast2D.xml @@ -4,14 +4,14 @@ Query the closest object intersecting a ray. </brief_description> <description> - A RayCast represents a line from its origin to its destination position, [code]cast_to[/code]. It is used to query the 2D space in order to find the closest object along the path of the ray. - RayCast2D can ignore some objects by adding them to the exception list via [code]add_exception[/code], by setting proper filtering with collision layers, or by filtering object types with type masks. + A RayCast represents a line from its origin to its destination position, [member target_position]. It is used to query the 2D space in order to find the closest object along the path of the ray. + RayCast2D can ignore some objects by adding them to the exception list via [method add_exception], by setting proper filtering with collision layers, or by filtering object types with type masks. RayCast2D can be configured to report collisions with [Area2D]s ([member collide_with_areas]) and/or [PhysicsBody2D]s ([member collide_with_bodies]). Only enabled raycasts will be able to query the space and report collisions. RayCast2D calculates intersection every physics frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between physics frames (or during the same frame) use [method force_raycast_update] after adjusting the raycast. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> + <link title="Ray-casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> </tutorials> <methods> <method name="add_exception"> @@ -123,9 +123,6 @@ </method> </methods> <members> - <member name="cast_to" type="Vector2" setter="set_cast_to" getter="get_cast_to" default="Vector2( 0, 50 )"> - The ray's destination point, relative to the RayCast's [code]position[/code]. - </member> <member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false"> If [code]true[/code], collision with [Area2D]s will be reported. </member> @@ -133,7 +130,7 @@ If [code]true[/code], collision with [PhysicsBody2D]s will be reported. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> - The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. + The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true"> If [code]true[/code], collisions will be reported. @@ -141,6 +138,9 @@ <member name="exclude_parent" type="bool" setter="set_exclude_parent_body" getter="get_exclude_parent_body" default="true"> If [code]true[/code], the parent node will be excluded from collision detection. </member> + <member name="target_position" type="Vector2" setter="set_target_position" getter="get_target_position" default="Vector2( 0, 50 )"> + The ray's destination point, relative to the RayCast's [code]position[/code]. + </member> </members> <constants> </constants> diff --git a/doc/classes/RayCast3D.xml b/doc/classes/RayCast3D.xml index e7ee1d284f..1d8edf0adb 100644 --- a/doc/classes/RayCast3D.xml +++ b/doc/classes/RayCast3D.xml @@ -4,14 +4,14 @@ Query the closest object intersecting a ray. </brief_description> <description> - A RayCast represents a line from its origin to its destination position, [code]cast_to[/code]. It is used to query the 3D space in order to find the closest object along the path of the ray. - RayCast3D can ignore some objects by adding them to the exception list via [code]add_exception[/code] or by setting proper filtering with collision layers and masks. + A RayCast represents a line from its origin to its destination position, [member target_position]. It is used to query the 3D space in order to find the closest object along the path of the ray. + RayCast3D can ignore some objects by adding them to the exception list via [method add_exception] or by setting proper filtering with collision layers and masks. RayCast3D can be configured to report collisions with [Area3D]s ([member collide_with_areas]) and/or [PhysicsBody3D]s ([member collide_with_bodies]). Only enabled raycasts will be able to query the space and report collisions. RayCast3D calculates intersection every physics frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between physics frames (or during the same frame), use [method force_raycast_update] after adjusting the raycast. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> + <link title="Ray-casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> </tutorials> <methods> <method name="add_exception"> @@ -126,9 +126,6 @@ </method> </methods> <members> - <member name="cast_to" type="Vector3" setter="set_cast_to" getter="get_cast_to" default="Vector3( 0, -1, 0 )"> - The ray's destination point, relative to the RayCast's [code]position[/code]. - </member> <member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false"> If [code]true[/code], collision with [Area3D]s will be reported. </member> @@ -136,7 +133,7 @@ If [code]true[/code], collision with [PhysicsBody3D]s will be reported. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> - The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. + The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true"> If [code]true[/code], collisions will be reported. @@ -144,6 +141,9 @@ <member name="exclude_parent" type="bool" setter="set_exclude_parent_body" getter="get_exclude_parent_body" default="true"> If [code]true[/code], collisions will be ignored for this RayCast3D's immediate parent. </member> + <member name="target_position" type="Vector3" setter="set_target_position" getter="get_target_position" default="Vector3( 0, -1, 0 )"> + The ray's destination point, relative to the RayCast's [code]position[/code]. + </member> </members> <constants> </constants> diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml index 8599aad95e..fe05f14fa1 100644 --- a/doc/classes/Rect2.xml +++ b/doc/classes/Rect2.xml @@ -8,7 +8,7 @@ It uses floating point coordinates. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> + <link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> </tutorials> <methods> <method name="Rect2"> diff --git a/doc/classes/Rect2i.xml b/doc/classes/Rect2i.xml index 7362580c02..2fdfe7c24b 100644 --- a/doc/classes/Rect2i.xml +++ b/doc/classes/Rect2i.xml @@ -8,7 +8,7 @@ It uses integer coordinates. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> + <link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> </tutorials> <methods> <method name="Rect2i"> diff --git a/doc/classes/ReflectionProbe.xml b/doc/classes/ReflectionProbe.xml index 07d7b646a1..5458b496da 100644 --- a/doc/classes/ReflectionProbe.xml +++ b/doc/classes/ReflectionProbe.xml @@ -8,7 +8,7 @@ The [ReflectionProbe] is used to create high-quality reflections at the cost of performance. It can be combined with [GIProbe]s and Screen Space Reflections to achieve high quality reflections. [ReflectionProbe]s render all objects within their [member cull_mask], so updating them can be quite expensive. It is best to update them once with the important static objects and then leave them. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html</link> + <link title="Reflection probes">https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 85eaac454f..9c8c964967 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -15,7 +15,7 @@ In 2D, all visible objects are some form of canvas item. In order to be visible, a canvas item needs to be the child of a canvas attached to a viewport, or it needs to be the child of another canvas item that is eventually attached to the canvas. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers.html</link> + <link title="Optimization using Servers">https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers.html</link> </tutorials> <methods> <method name="black_bars_set_images"> @@ -690,52 +690,19 @@ </argument> <argument index="1" name="enable" type="bool"> </argument> - <argument index="2" name="color" type="Color"> - </argument> - <argument index="3" name="sun_color" type="Color"> - </argument> - <argument index="4" name="sun_amount" type="float"> - </argument> - <description> - Sets the variables to be used with the scene fog. See [Environment] for more details. - </description> - </method> - <method name="environment_set_fog_depth"> - <return type="void"> - </return> - <argument index="0" name="env" type="RID"> - </argument> - <argument index="1" name="enable" type="bool"> + <argument index="2" name="light_color" type="Color"> </argument> - <argument index="2" name="depth_begin" type="float"> + <argument index="3" name="light_energy" type="float"> </argument> - <argument index="3" name="depth_end" type="float"> - </argument> - <argument index="4" name="depth_curve" type="float"> - </argument> - <argument index="5" name="transmit" type="bool"> - </argument> - <argument index="6" name="transmit_curve" type="float"> - </argument> - <description> - Sets the variables to be used with the fog depth effect. See [Environment] for more details. - </description> - </method> - <method name="environment_set_fog_height"> - <return type="void"> - </return> - <argument index="0" name="env" type="RID"> - </argument> - <argument index="1" name="enable" type="bool"> + <argument index="4" name="sun_scatter" type="float"> </argument> - <argument index="2" name="min_height" type="float"> + <argument index="5" name="density" type="float"> </argument> - <argument index="3" name="max_height" type="float"> + <argument index="6" name="height" type="float"> </argument> - <argument index="4" name="height_curve" type="float"> + <argument index="7" name="height_density" type="float"> </argument> <description> - Sets the variables to be used with the fog height effect. See [Environment] for more details. </description> </method> <method name="environment_set_glow"> @@ -3252,9 +3219,9 @@ <constant name="LIGHT_PARAM_SHADOW_BLUR" value="16" enum="LightParam"> Blurs the edges of the shadow. Can be used to hide pixel artifacts in low resolution shadow maps. A high value can make shadows appear grainy and can cause other unwanted artifacts. Try to keep as near default as possible. </constant> - <constant name="LIGHT_PARAM_TRANSMITTANCE_BIAS" value="17" enum="LightParam"> + <constant name="LIGHT_PARAM_TRANSMITTANCE_BIAS" value="18" enum="LightParam"> </constant> - <constant name="LIGHT_PARAM_MAX" value="18" enum="LightParam"> + <constant name="LIGHT_PARAM_MAX" value="19" enum="LightParam"> Represents the size of the [enum LightParam] enum. </constant> <constant name="LIGHT_BAKE_DISABLED" value="0" enum="LightBakeMode"> diff --git a/doc/classes/RichTextEffect.xml b/doc/classes/RichTextEffect.xml index 34431c5153..726b26fbc7 100644 --- a/doc/classes/RichTextEffect.xml +++ b/doc/classes/RichTextEffect.xml @@ -13,8 +13,8 @@ [b]Note:[/b] As soon as a [RichTextLabel] contains at least one [RichTextEffect], it will continuously process the effect unless the project is paused. This may impact battery life negatively. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel.html</link> - <link>https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project</link> + <link title="BBCode in RichTextLabel">https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel.html</link> + <link title="RichTextEffect test project (third-party)">https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project</link> </tutorials> <methods> <method name="_process_custom_fx" qualifiers="virtual"> diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml index c44df72878..dc3c7c7dc0 100644 --- a/doc/classes/RichTextLabel.xml +++ b/doc/classes/RichTextLabel.xml @@ -6,9 +6,10 @@ <description> Rich text can contain custom text, fonts, images and some basic formatting. The label manages these as an internal tag stack. It also adapts itself to given width/heights. [b]Note:[/b] Assignments to [member bbcode_text] clear the tag stack and reconstruct it from the property's contents. Any edits made to [member bbcode_text] will erase previous edits made from other manual sources such as [method append_bbcode] and the [code]push_*[/code] / [method pop] methods. + [b]Note:[/b] Unlike [Label], RichTextLabel doesn't have a [i]property[/i] to horizontally align text to the center. Instead, enable [member bbcode_enabled] and surround the text in a [code][center][/code] tag as follows: [code][center]Example[/center][/code]. There is currently no built-in way to vertically align text either, but this can be emulated by relying on anchors/containers and the [member fit_content_height] property. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel.html</link> + <link title="BBCode in RichTextLabel">https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel.html</link> </tutorials> <methods> <method name="add_image"> diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml index a7efba518c..f3d43b193e 100644 --- a/doc/classes/RigidBody2D.xml +++ b/doc/classes/RigidBody2D.xml @@ -9,6 +9,7 @@ [b]Note:[/b] You should not change a RigidBody2D's [code]position[/code] or [code]linear_velocity[/code] every frame or even very often. If you need to directly affect the body's state, use [method _integrate_forces], which allows you to directly access the physics state. Please also keep in mind that physics bodies manage their own transform which overwrites the ones you set. So any direct or indirect transformation (including scaling of the node or its parent) will be visible in the editor only, and immediately reset at runtime. If you need to override the default physics behavior or add a transformation at runtime, you can write a custom force integration. See [member custom_integrator]. + The center of mass is always located at the node's origin without taking into account the [CollisionShape2D] centroid offsets. </description> <tutorials> </tutorials> @@ -128,6 +129,7 @@ </member> <member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true"> If [code]true[/code], the body can enter sleep mode when there is no movement. See [member sleeping]. + [b]Note:[/b] A RigidBody2D will never enter sleep mode automatically if its [member mode] is [constant MODE_CHARACTER]. It can still be put to sleep manually by setting its [member sleeping] property to [code]true[/code]. </member> <member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false"> If [code]true[/code], the body will emit signals when it collides with another RigidBody2D. See also [member contacts_reported]. diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml index 933885ba77..e9ebf33aa7 100644 --- a/doc/classes/RigidBody3D.xml +++ b/doc/classes/RigidBody3D.xml @@ -8,9 +8,10 @@ A RigidBody3D has 4 behavior [member mode]s: Rigid, Static, Character, and Kinematic. [b]Note:[/b] Don't change a RigidBody3D's position every frame or very often. Sporadic changes work fine, but physics runs at a different granularity (fixed Hz) than usual rendering (process callback) and maybe even in a separate thread, so changing this from a process loop may result in strange behavior. If you need to directly affect the body's state, use [method _integrate_forces], which allows you to directly access the physics state. If you need to override the default physics behavior, you can write a custom force integration function. See [member custom_integrator]. + With Bullet physics (the default), the center of mass is the RigidBody3D center. With GodotPhysics, the center of mass is the average of the [CollisionShape3D] centers. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> + <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> </tutorials> <methods> <method name="_integrate_forces" qualifiers="virtual"> @@ -155,6 +156,7 @@ </member> <member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true"> If [code]true[/code], the body can enter sleep mode when there is no movement. See [member sleeping]. + [b]Note:[/b] A RigidBody3D will never enter sleep mode automatically if its [member mode] is [constant MODE_CHARACTER]. It can still be put to sleep manually by setting its [member sleeping] property to [code]true[/code]. </member> <member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false"> If [code]true[/code], the RigidBody3D will emit signals when it collides with another RigidBody3D. See also [member contacts_reported]. diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index 00ca5c6e9f..4ea457047f 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -9,8 +9,8 @@ [SceneTree] is the default [MainLoop] implementation used by scenes, and is thus in charge of the game loop. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/getting_started/step_by_step/scene_tree.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/viewports/multiple_resolutions.html</link> + <link title="SceneTree">https://docs.godotengine.org/en/latest/getting_started/step_by_step/scene_tree.html</link> + <link title="Multiple resolutions">https://docs.godotengine.org/en/latest/tutorials/viewports/multiple_resolutions.html</link> </tutorials> <methods> <method name="call_group" qualifiers="vararg"> diff --git a/doc/classes/Script.xml b/doc/classes/Script.xml index 0d94453e52..56272760bd 100644 --- a/doc/classes/Script.xml +++ b/doc/classes/Script.xml @@ -8,7 +8,7 @@ The [code]new[/code] method of a script subclass creates a new instance. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/getting_started/step_by_step/scripting.html</link> + <link title="Scripting">https://docs.godotengine.org/en/latest/getting_started/step_by_step/scripting.html</link> </tutorials> <methods> <method name="can_instance" qualifiers="const"> diff --git a/doc/classes/Semaphore.xml b/doc/classes/Semaphore.xml index c9745acfcd..f311e1c72f 100644 --- a/doc/classes/Semaphore.xml +++ b/doc/classes/Semaphore.xml @@ -7,7 +7,7 @@ A synchronization semaphore which can be used to synchronize multiple [Thread]s. Initialized to zero on creation. Be careful to avoid deadlocks. For a binary version, see [Mutex]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/threads/using_multiple_threads.html</link> + <link title="Using multiple threads">https://docs.godotengine.org/en/latest/tutorials/threads/using_multiple_threads.html</link> </tutorials> <methods> <method name="post"> diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml index 109c500a63..a717eba438 100644 --- a/doc/classes/Shader.xml +++ b/doc/classes/Shader.xml @@ -7,8 +7,8 @@ This class allows you to define a custom shader program that can be used by a [ShaderMaterial]. Shaders allow you to write your own custom behavior for rendering objects or updating particle information. For a detailed explanation and usage, please see the tutorials linked below. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/shading/index.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/shading/your_first_shader/what_are_shaders.html</link> + <link title="Shading tutorial index">https://docs.godotengine.org/en/latest/tutorials/shading/index.html</link> + <link title="What are shaders?">https://docs.godotengine.org/en/latest/tutorials/shading/your_first_shader/what_are_shaders.html</link> </tutorials> <methods> <method name="get_default_texture_param" qualifiers="const"> diff --git a/doc/classes/ShaderMaterial.xml b/doc/classes/ShaderMaterial.xml index 7e0e1ce831..b1748703ff 100644 --- a/doc/classes/ShaderMaterial.xml +++ b/doc/classes/ShaderMaterial.xml @@ -7,7 +7,7 @@ A material that uses a custom [Shader] program to render either items to screen or process particles. You can create multiple materials for the same shader but configure different values for the uniforms defined in the shader. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/shading/index.html</link> + <link title="Shading tutorial index">https://docs.godotengine.org/en/latest/tutorials/shading/index.html</link> </tutorials> <methods> <method name="get_shader_param" qualifiers="const"> diff --git a/doc/classes/Shape2D.xml b/doc/classes/Shape2D.xml index 5f41d05816..65a37314f6 100644 --- a/doc/classes/Shape2D.xml +++ b/doc/classes/Shape2D.xml @@ -7,7 +7,7 @@ Base class for all 2D shapes. All 2D shape types inherit from this. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> + <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> </tutorials> <methods> <method name="collide"> diff --git a/doc/classes/Shape3D.xml b/doc/classes/Shape3D.xml index 1af6550dc5..2d8bb5d051 100644 --- a/doc/classes/Shape3D.xml +++ b/doc/classes/Shape3D.xml @@ -7,7 +7,7 @@ Base class for all 3D shape resources. Nodes that inherit from this can be used as shapes for a [PhysicsBody3D] or [Area3D] objects. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> + <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/ShortCut.xml b/doc/classes/Shortcut.xml index 9a2a761969..55bbb083c9 100644 --- a/doc/classes/ShortCut.xml +++ b/doc/classes/Shortcut.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ShortCut" inherits="Resource" version="4.0"> +<class name="Shortcut" inherits="Resource" version="4.0"> <brief_description> A shortcut for binding input. </brief_description> diff --git a/doc/classes/Skeleton2D.xml b/doc/classes/Skeleton2D.xml index e1b7d60763..0ddbac9ba4 100644 --- a/doc/classes/Skeleton2D.xml +++ b/doc/classes/Skeleton2D.xml @@ -7,7 +7,7 @@ Skeleton2D parents a hierarchy of [Bone2D] objects. It is a requirement of [Bone2D]. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html</link> + <link title="2D skeletons">https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html</link> </tutorials> <methods> <method name="get_bone"> diff --git a/doc/classes/Slider.xml b/doc/classes/Slider.xml index 68776df603..f18b2ce39f 100644 --- a/doc/classes/Slider.xml +++ b/doc/classes/Slider.xml @@ -5,6 +5,7 @@ </brief_description> <description> Base class for GUI sliders. + [b]Note:[/b] The [signal Range.changed] and [signal Range.value_changed] signals are part of the [Range] class which this class inherits from. </description> <tutorials> </tutorials> diff --git a/doc/classes/SoftBody3D.xml b/doc/classes/SoftBody3D.xml index 24d6609900..d3ab955570 100644 --- a/doc/classes/SoftBody3D.xml +++ b/doc/classes/SoftBody3D.xml @@ -7,7 +7,7 @@ A deformable physics body. Used to create elastic or deformable objects such as cloth, rubber, or other flexible materials. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html</link> + <link title="SoftBody">https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html</link> </tutorials> <methods> <method name="add_collision_exception_with"> @@ -82,10 +82,10 @@ <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1"> The physics layers this SoftBody3D is in. Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property. - A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. + A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> - The physics layers this SoftBody3D scans for collisions. + The physics layers this SoftBody3D scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="damping_coefficient" type="float" setter="set_damping_coefficient" getter="get_damping_coefficient" default="0.01"> </member> diff --git a/doc/classes/SpotLight3D.xml b/doc/classes/SpotLight3D.xml index 423633e583..fc849baa8d 100644 --- a/doc/classes/SpotLight3D.xml +++ b/doc/classes/SpotLight3D.xml @@ -7,7 +7,7 @@ A Spotlight is a type of [Light3D] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance. This attenuation can be configured by changing the energy, radius and attenuation parameters of [Light3D]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link> + <link title="3D lights and shadows">https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/SpringArm3D.xml b/doc/classes/SpringArm3D.xml index 15caff9eeb..3ffdbebae8 100644 --- a/doc/classes/SpringArm3D.xml +++ b/doc/classes/SpringArm3D.xml @@ -47,7 +47,7 @@ </methods> <members> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> - The layers against which the collision check shall be done. + The layers against which the collision check shall be done. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.01"> When the collision check is made, a candidate length for the SpringArm3D is given. diff --git a/doc/classes/Sprite2D.xml b/doc/classes/Sprite2D.xml index 92f561d7b5..f218631038 100644 --- a/doc/classes/Sprite2D.xml +++ b/doc/classes/Sprite2D.xml @@ -44,10 +44,10 @@ If [code]true[/code], texture is flipped vertically. </member> <member name="frame" type="int" setter="set_frame" getter="get_frame" default="0"> - Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1. + Current frame to display from sprite sheet. [member hframes] or [member vframes] must be greater than 1. </member> <member name="frame_coords" type="Vector2" setter="set_frame_coords" getter="get_frame_coords" default="Vector2( 0, 0 )"> - Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member vframes] or [member hframes] must be greater than 1. + Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member hframes] or [member vframes] must be greater than 1. </member> <member name="hframes" type="int" setter="set_hframes" getter="get_hframes" default="1"> The number of columns in the sprite sheet. diff --git a/doc/classes/Sprite3D.xml b/doc/classes/Sprite3D.xml index f59d5130c9..934471c445 100644 --- a/doc/classes/Sprite3D.xml +++ b/doc/classes/Sprite3D.xml @@ -13,10 +13,10 @@ </methods> <members> <member name="frame" type="int" setter="set_frame" getter="get_frame" default="0"> - Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1. + Current frame to display from sprite sheet. [member hframes] or [member vframes] must be greater than 1. </member> <member name="frame_coords" type="Vector2" setter="set_frame_coords" getter="get_frame_coords" default="Vector2( 0, 0 )"> - Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member vframes] or [member hframes] must be greater than 1. + Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member hframes] or [member vframes] must be greater than 1. </member> <member name="hframes" type="int" setter="set_hframes" getter="get_hframes" default="1"> The number of columns in the sprite sheet. diff --git a/doc/classes/SpriteFrames.xml b/doc/classes/SpriteFrames.xml index 6e1e1688f4..1c7d84c5a2 100644 --- a/doc/classes/SpriteFrames.xml +++ b/doc/classes/SpriteFrames.xml @@ -5,6 +5,7 @@ </brief_description> <description> Sprite frame library for [AnimatedSprite2D]. Contains frames and animation data for playback. + [b]Note:[/b] You can associate a set of normal or specular maps by creating additional [SpriteFrames] resources with a [code]_normal[/code] or [code]_specular[/code] suffix. For example, having 3 [SpriteFrames] resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/code] will make it so the [code]run[/code] animation uses normal and specular maps. </description> <tutorials> </tutorials> @@ -53,7 +54,7 @@ <argument index="0" name="anim" type="StringName"> </argument> <description> - If [code]true[/code], the given animation will loop. + Returns [code]true[/code] if the given animation is configured to loop when it finishes playing. Otherwise, returns [code]false[/code]. </description> </method> <method name="get_animation_names" qualifiers="const"> diff --git a/doc/classes/StreamPeerSSL.xml b/doc/classes/StreamPeerSSL.xml index 69e8f67a5e..6a06c0b3f4 100644 --- a/doc/classes/StreamPeerSSL.xml +++ b/doc/classes/StreamPeerSSL.xml @@ -7,7 +7,7 @@ SSL stream peer. This object can be used to connect to an SSL server or accept a single SSL client connection. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates.html</link> + <link title="SSL certificates">https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates.html</link> </tutorials> <methods> <method name="accept_stream"> diff --git a/doc/classes/StreamTexture3D.xml b/doc/classes/StreamTexture3D.xml new file mode 100644 index 0000000000..7054a4ee99 --- /dev/null +++ b/doc/classes/StreamTexture3D.xml @@ -0,0 +1,25 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="StreamTexture3D" inherits="Texture3D" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="load"> + <return type="int" enum="Error"> + </return> + <argument index="0" name="path" type="String"> + </argument> + <description> + </description> + </method> + </methods> + <members> + <member name="load_path" type="String" setter="load" getter="get_load_path" default=""""> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/String.xml b/doc/classes/String.xml index ded64761d0..40fff25fc4 100644 --- a/doc/classes/String.xml +++ b/doc/classes/String.xml @@ -7,7 +7,7 @@ This is the built-in string class (and the one used by GDScript). It supports Unicode and provides all necessary means for string handling. Strings are reference-counted and use a copy-on-write approach, so passing them around is cheap in resources. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/gdscript_format_string.html</link> + <link title="GDScript format strings">https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/gdscript_format_string.html</link> </tutorials> <methods> <method name="String"> @@ -654,6 +654,17 @@ Returns the string's amount of characters. </description> </method> + <method name="lpad"> + <return type="String"> + </return> + <argument index="0" name="min_length" type="int"> + </argument> + <argument index="1" name="character" type="String" default="" ""> + </argument> + <description> + Formats a string to be at least [code]min_length[/code] long by adding [code]character[/code]s to the left of the string. + </description> + </method> <method name="lstrip"> <return type="String"> </return> @@ -695,6 +706,15 @@ Returns the MD5 hash of the string as a string. </description> </method> + <method name="naturalnocasecmp_to"> + <return type="int"> + </return> + <argument index="0" name="to" type="String"> + </argument> + <description> + Performs a case-insensitive natural order comparison to another string. Returns [code]-1[/code] if less than, [code]+1[/code] if greater than, or [code]0[/code] if equal. + </description> + </method> <method name="nocasecmp_to"> <return type="int"> </return> @@ -816,6 +836,17 @@ Returns the right side of the string from a given position. </description> </method> + <method name="rpad"> + <return type="String"> + </return> + <argument index="0" name="min_length" type="int"> + </argument> + <argument index="1" name="character" type="String" default="" ""> + </argument> + <description> + Formats a string to be at least [code]min_length[/code] long by adding [code]character[/code]s to the right of the string. + </description> + </method> <method name="rsplit"> <return type="PackedStringArray"> </return> @@ -953,7 +984,7 @@ <return type="PackedByteArray"> </return> <description> - Converts the String (which is a character array) to [PackedByteArray] (which is an array of bytes). The conversion is faster compared to [method to_utf8], as this method assumes that all the characters in the String are ASCII characters. + Converts the String (which is a character array) to ASCII/Latin-1 encoded [PackedByteArray] (which is an array of bytes). The conversion is faster compared to [method to_utf8], as this method assumes that all the characters in the String are ASCII/Latin-1 characters, unsupported characters are replaced with spaces. </description> </method> <method name="to_float"> @@ -984,11 +1015,25 @@ Returns the string converted to uppercase. </description> </method> + <method name="to_utf16"> + <return type="PackedByteArray"> + </return> + <description> + Converts the String (which is an array of characters) to UTF-16 encoded [PackedByteArray] (which is an array of bytes). + </description> + </method> + <method name="to_utf32"> + <return type="PackedByteArray"> + </return> + <description> + Converts the String (which is an array of characters) to UTF-32 encoded [PackedByteArray] (which is an array of bytes). + </description> + </method> <method name="to_utf8"> <return type="PackedByteArray"> </return> <description> - Converts the String (which is an array of characters) to [PackedByteArray] (which is an array of bytes). The conversion is a bit slower than [method to_ascii], but supports all UTF-8 characters. Therefore, you should prefer this function over [method to_ascii]. + Converts the String (which is an array of characters) to UTF-8 encode [PackedByteArray] (which is an array of bytes). The conversion is a bit slower than [method to_ascii], but supports all UTF-8 characters. Therefore, you should prefer this function over [method to_ascii]. </description> </method> <method name="trim_prefix"> diff --git a/doc/classes/SubViewport.xml b/doc/classes/SubViewport.xml index 6014762e3d..c9c7589631 100644 --- a/doc/classes/SubViewport.xml +++ b/doc/classes/SubViewport.xml @@ -11,6 +11,7 @@ <members> <member name="render_target_clear_mode" type="int" setter="set_clear_mode" getter="get_clear_mode" enum="SubViewport.ClearMode" default="0"> The clear mode when the sub-viewport is used as a render target. + [b]Note:[/b] This property is intended for 2D usage. </member> <member name="render_target_update_mode" type="int" setter="set_update_mode" getter="get_update_mode" enum="SubViewport.UpdateMode" default="2"> The update mode when the sub-viewport is used as a render target. diff --git a/doc/classes/Tabs.xml b/doc/classes/Tabs.xml index 3fc1db9dc6..ef1f370185 100644 --- a/doc/classes/Tabs.xml +++ b/doc/classes/Tabs.xml @@ -36,6 +36,13 @@ Returns [code]true[/code] if the offset buttons (the ones that appear when there's not enough space for all tabs) are visible. </description> </method> + <method name="get_previous_tab" qualifiers="const"> + <return type="int"> + </return> + <description> + Returns the previously active tab index. + </description> + </method> <method name="get_select_with_rmb" qualifiers="const"> <return type="bool"> </return> diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml index d4abac15c0..a23a4936f8 100644 --- a/doc/classes/TextEdit.xml +++ b/doc/classes/TextEdit.xml @@ -9,6 +9,14 @@ <tutorials> </tutorials> <methods> + <method name="add_gutter"> + <return type="void"> + </return> + <argument index="0" name="at" type="int" default="-1"> + </argument> + <description> + </description> + </method> <method name="can_fold" qualifiers="const"> <return type="bool"> </return> @@ -112,11 +120,34 @@ Folds the given line, if possible (see [method can_fold]). </description> </method> - <method name="get_breakpoints" qualifiers="const"> - <return type="Array"> + <method name="get_gutter_count" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_gutter_name" qualifiers="const"> + <return type="String"> + </return> + <argument index="0" name="gutter" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_gutter_type" qualifiers="const"> + <return type="int" enum="TextEdit.GutterType"> </return> + <argument index="0" name="gutter" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_gutter_width" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="gutter" type="int"> + </argument> <description> - Returns an array containing the line number of each breakpoint. </description> </method> <method name="get_line" qualifiers="const"> @@ -135,6 +166,46 @@ Returns the amount of total lines in the text. </description> </method> + <method name="get_line_gutter_icon" qualifiers="const"> + <return type="Texture2D"> + </return> + <argument index="0" name="line" type="int"> + </argument> + <argument index="1" name="gutter" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_line_gutter_item_color"> + <return type="Color"> + </return> + <argument index="0" name="line" type="int"> + </argument> + <argument index="1" name="gutter" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_line_gutter_metadata" qualifiers="const"> + <return type="Variant"> + </return> + <argument index="0" name="line" type="int"> + </argument> + <argument index="1" name="gutter" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_line_gutter_text" qualifiers="const"> + <return type="String"> + </return> + <argument index="0" name="line" type="int"> + </argument> + <argument index="1" name="gutter" type="int"> + </argument> + <description> + </description> + </method> <method name="get_menu" qualifiers="const"> <return type="PopupMenu"> </return> @@ -202,6 +273,40 @@ Returns whether the line at the specified index is folded or not. </description> </method> + <method name="is_gutter_clickable" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="gutter" type="int"> + </argument> + <description> + </description> + </method> + <method name="is_gutter_drawn" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="gutter" type="int"> + </argument> + <description> + </description> + </method> + <method name="is_gutter_overwritable" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="gutter" type="int"> + </argument> + <description> + </description> + </method> + <method name="is_line_gutter_clickable" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="line" type="int"> + </argument> + <argument index="1" name="gutter" type="int"> + </argument> + <description> + </description> + </method> <method name="is_line_hidden" qualifiers="const"> <return type="bool"> </return> @@ -241,11 +346,12 @@ Perform redo operation. </description> </method> - <method name="remove_breakpoints"> + <method name="remove_gutter"> <return type="void"> </return> + <argument index="0" name="gutter" type="int"> + </argument> <description> - Removes all the breakpoints. This will not fire the [signal breakpoint_toggled] signal. </description> </method> <method name="search" qualifiers="const"> @@ -295,6 +401,78 @@ If [member selecting_enabled] is [code]false[/code], no selection will occur. </description> </method> + <method name="set_gutter_clickable"> + <return type="void"> + </return> + <argument index="0" name="gutter" type="int"> + </argument> + <argument index="1" name="clickable" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_gutter_custom_draw"> + <return type="void"> + </return> + <argument index="0" name="column" type="int"> + </argument> + <argument index="1" name="object" type="Object"> + </argument> + <argument index="2" name="callback" type="StringName"> + </argument> + <description> + </description> + </method> + <method name="set_gutter_draw"> + <return type="void"> + </return> + <argument index="0" name="gutter" type="int"> + </argument> + <argument index="1" name="draw" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_gutter_name"> + <return type="void"> + </return> + <argument index="0" name="gutter" type="int"> + </argument> + <argument index="1" name="name" type="String"> + </argument> + <description> + </description> + </method> + <method name="set_gutter_overwritable"> + <return type="void"> + </return> + <argument index="0" name="gutter" type="int"> + </argument> + <argument index="1" name="overwritable" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_gutter_type"> + <return type="void"> + </return> + <argument index="0" name="gutter" type="int"> + </argument> + <argument index="1" name="type" type="int" enum="TextEdit.GutterType"> + </argument> + <description> + </description> + </method> + <method name="set_gutter_width"> + <return type="void"> + </return> + <argument index="0" name="gutter" type="int"> + </argument> + <argument index="1" name="width" type="int"> + </argument> + <description> + </description> + </method> <method name="set_line"> <return type="void"> </return> @@ -317,6 +495,66 @@ If [code]true[/code], hides the line of the specified index. </description> </method> + <method name="set_line_gutter_clickable"> + <return type="void"> + </return> + <argument index="0" name="line" type="int"> + </argument> + <argument index="1" name="gutter" type="int"> + </argument> + <argument index="2" name="clickable" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_line_gutter_icon"> + <return type="void"> + </return> + <argument index="0" name="line" type="int"> + </argument> + <argument index="1" name="gutter" type="int"> + </argument> + <argument index="2" name="icon" type="Texture2D"> + </argument> + <description> + </description> + </method> + <method name="set_line_gutter_item_color"> + <return type="void"> + </return> + <argument index="0" name="line" type="int"> + </argument> + <argument index="1" name="gutter" type="int"> + </argument> + <argument index="2" name="color" type="Color"> + </argument> + <description> + </description> + </method> + <method name="set_line_gutter_metadata"> + <return type="void"> + </return> + <argument index="0" name="line" type="int"> + </argument> + <argument index="1" name="gutter" type="int"> + </argument> + <argument index="2" name="metadata" type="Variant"> + </argument> + <description> + </description> + </method> + <method name="set_line_gutter_text"> + <return type="void"> + </return> + <argument index="0" name="line" type="int"> + </argument> + <argument index="1" name="gutter" type="int"> + </argument> + <argument index="2" name="text" type="String"> + </argument> + <description> + </description> + </method> <method name="toggle_fold_line"> <return type="void"> </return> @@ -351,9 +589,6 @@ </method> </methods> <members> - <member name="breakpoint_gutter" type="bool" setter="set_breakpoint_gutter_enabled" getter="is_breakpoint_gutter_enabled" default="false"> - If [code]true[/code], the breakpoint gutter is visible. - </member> <member name="caret_blink" type="bool" setter="cursor_set_blink_enabled" getter="cursor_get_blink_enabled" default="false"> If [code]true[/code], the caret (visual cursor) blinks. </member> @@ -378,9 +613,6 @@ If [code]true[/code], the "tab" character will have a visible representation. </member> <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2" /> - <member name="fold_gutter" type="bool" setter="set_draw_fold_gutter" getter="is_drawing_fold_gutter" default="false"> - If [code]true[/code], the fold gutter is visible. This enables folding groups of indented lines. - </member> <member name="hiding_enabled" type="bool" setter="set_hiding_enabled" getter="is_hiding_enabled" default="false"> If [code]true[/code], all lines that have been set to hidden by [method set_line_as_hidden], will not be visible. </member> @@ -404,10 +636,10 @@ If [code]true[/code], read-only mode is enabled. Existing text cannot be modified and new text cannot be added. </member> <member name="scroll_horizontal" type="int" setter="set_h_scroll" getter="get_h_scroll" default="0"> - The current horizontal scroll value. + If there is a horizontal scrollbar this determines the current horizontal scroll value in pixels. </member> <member name="scroll_vertical" type="float" setter="set_v_scroll" getter="get_v_scroll" default="0.0"> - The current vertical scroll value. + If there is a vertical scrollbar this determines the current vertical scroll value in line numbers, starting at 0 for the top line. </member> <member name="selecting_enabled" type="bool" setter="set_selecting_enabled" getter="is_selecting_enabled" default="true"> If [code]true[/code], text can be selected. @@ -416,9 +648,6 @@ <member name="shortcut_keys_enabled" type="bool" setter="set_shortcut_keys_enabled" getter="is_shortcut_keys_enabled" default="true"> If [code]true[/code], shortcut keys for context menu items are enabled, even if the context menu is disabled. </member> - <member name="show_line_numbers" type="bool" setter="set_show_line_numbers" getter="is_show_line_numbers_enabled" default="false"> - If [code]true[/code], line numbers are displayed to the left of the text. - </member> <member name="smooth_scrolling" type="bool" setter="set_smooth_scroll_enable" getter="is_smooth_scroll_enabled" default="false"> If [code]true[/code], sets the [code]step[/code] of the scrollbars to [code]0.25[/code] which results in smoother scrolling. </member> @@ -438,29 +667,31 @@ </member> </members> <signals> - <signal name="breakpoint_toggled"> - <argument index="0" name="row" type="int"> - </argument> + <signal name="cursor_changed"> <description> - Emitted when a breakpoint is placed via the breakpoint gutter. + Emitted when the cursor changes. </description> </signal> - <signal name="cursor_changed"> + <signal name="gutter_added"> <description> - Emitted when the cursor changes. </description> </signal> - <signal name="info_clicked"> - <argument index="0" name="row" type="int"> + <signal name="gutter_clicked"> + <argument index="0" name="line" type="int"> </argument> - <argument index="1" name="info" type="String"> + <argument index="1" name="gutter" type="int"> </argument> <description> - Emitted when the info icon is clicked. </description> </signal> - <signal name="line_edited_from"> - <argument index="0" name="line" type="int"> + <signal name="gutter_removed"> + <description> + </description> + </signal> + <signal name="lines_edited_from"> + <argument index="0" name="from_line" type="int"> + </argument> + <argument index="1" name="to_line" type="int"> </argument> <description> </description> @@ -501,6 +732,12 @@ <constant name="SEARCH_BACKWARDS" value="4" enum="SearchFlags"> Search from end to beginning. </constant> + <constant name="GUTTER_TYPE_STRING" value="0" enum="GutterType"> + </constant> + <constant name="GUTTER_TPYE_ICON" value="1" enum="GutterType"> + </constant> + <constant name="GUTTER_TPYE_CUSTOM" value="2" enum="GutterType"> + </constant> <constant name="MENU_CUT" value="0" enum="MenuItems"> Cuts (copies and clears) the selected text. </constant> @@ -530,14 +767,8 @@ <theme_item name="background_color" type="Color" default="Color( 0, 0, 0, 0 )"> Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] has to be enabled. </theme_item> - <theme_item name="bookmark_color" type="Color" default="Color( 0.08, 0.49, 0.98, 1 )"> - Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to be enabled. - </theme_item> <theme_item name="brace_mismatch_color" type="Color" default="Color( 1, 0.2, 0.2, 1 )"> </theme_item> - <theme_item name="breakpoint_color" type="Color" default="Color( 0.8, 0.8, 0.4, 0.2 )"> - Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be enabled. - </theme_item> <theme_item name="caret_background_color" type="Color" default="Color( 0, 0, 0, 1 )"> </theme_item> <theme_item name="caret_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )"> @@ -565,14 +796,8 @@ <theme_item name="current_line_color" type="Color" default="Color( 0.25, 0.25, 0.26, 0.8 )"> Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be enabled. </theme_item> - <theme_item name="executing_line_color" type="Color" default="Color( 0.2, 0.8, 0.2, 0.4 )"> - </theme_item> <theme_item name="focus" type="StyleBox"> </theme_item> - <theme_item name="fold" type="Texture2D"> - </theme_item> - <theme_item name="folded" type="Texture2D"> - </theme_item> <theme_item name="font" type="Font"> Sets the default [Font]. </theme_item> @@ -584,9 +809,6 @@ <theme_item name="font_color_selected" type="Color" default="Color( 0, 0, 0, 1 )"> Sets the [Color] of the selected text. [member override_selected_font_color] has to be enabled. </theme_item> - <theme_item name="line_number_color" type="Color" default="Color( 0.67, 0.67, 0.67, 0.4 )"> - Sets the [Color] of the line numbers. [member show_line_numbers] has to be enabled. - </theme_item> <theme_item name="line_spacing" type="int" default="4"> Sets the spacing between the lines. </theme_item> @@ -599,8 +821,6 @@ <theme_item name="read_only" type="StyleBox"> Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled. </theme_item> - <theme_item name="safe_line_number_color" type="Color" default="Color( 0.67, 0.78, 0.67, 0.6 )"> - </theme_item> <theme_item name="selection_color" type="Color" default="Color( 0.49, 0.49, 0.49, 1 )"> Sets the highlight [Color] of text selections. </theme_item> diff --git a/doc/classes/Texture2D.xml b/doc/classes/Texture2D.xml index ffe806cef7..f283efdc3d 100644 --- a/doc/classes/Texture2D.xml +++ b/doc/classes/Texture2D.xml @@ -96,7 +96,7 @@ <return type="Image"> </return> <description> - Returns an [Image] with the data from this [Texture2D]. [Image]s can be accessed and manipulated directly. + Returns an [Image] that is a copy of data from this [Texture2D]. [Image]s can be accessed and manipulated directly. </description> </method> <method name="get_height" qualifiers="const"> diff --git a/doc/classes/Texture3D.xml b/doc/classes/Texture3D.xml new file mode 100644 index 0000000000..85e940716d --- /dev/null +++ b/doc/classes/Texture3D.xml @@ -0,0 +1,49 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="Texture3D" inherits="Texture" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="get_data" qualifiers="const"> + <return type="Image[]"> + </return> + <description> + </description> + </method> + <method name="get_depth" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_format" qualifiers="const"> + <return type="int" enum="Image.Format"> + </return> + <description> + </description> + </method> + <method name="get_height" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_width" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="has_mipmaps" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/Theme.xml b/doc/classes/Theme.xml index 70a4eda867..2824159f0e 100644 --- a/doc/classes/Theme.xml +++ b/doc/classes/Theme.xml @@ -8,7 +8,7 @@ Theme resources can alternatively be loaded by writing them in a [code].theme[/code] file, see the documentation for more information. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/gui/gui_skinning.html</link> + <link title="GUI skinning">https://docs.godotengine.org/en/latest/tutorials/gui/gui_skinning.html</link> </tutorials> <methods> <method name="clear"> diff --git a/doc/classes/Thread.xml b/doc/classes/Thread.xml index 5c63d01322..46377ecf20 100644 --- a/doc/classes/Thread.xml +++ b/doc/classes/Thread.xml @@ -5,6 +5,7 @@ </brief_description> <description> A unit of execution in a process. Can run methods on [Object]s simultaneously. The use of synchronization via [Mutex] or [Semaphore] is advised if working with shared objects. + [b]Note:[/b] Breakpoints won't break on code if it's running in a thread. This is a current limitation of the GDScript debugger. </description> <tutorials> <link title="Using multiple threads">https://docs.godotengine.org/en/latest/tutorials/threads/using_multiple_threads.html</link> @@ -15,7 +16,7 @@ <return type="String"> </return> <description> - Returns the current [Thread]'s ID, uniquely identifying it among all threads. + Returns the current [Thread]'s ID, uniquely identifying it among all threads. If the [Thread] is not running this returns an empty string. </description> </method> <method name="is_active" qualifiers="const"> diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index 9df2b656f4..2780545f55 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -7,7 +7,7 @@ Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list of tiles (textures plus optional collision, navigation, and/or occluder shapes) which are used to create grid-based maps. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html</link> + <link title="Using Tilemaps">https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html</link> </tutorials> <methods> <method name="clear"> @@ -166,7 +166,7 @@ If you need these to be immediately updated, you can call [method update_dirty_quadrants]. Overriding this method also overrides it internally, allowing custom logic to be implemented when tiles are placed/removed: [codeblock] - func set_cell(x, y, tile, flip_x, flip_y, transpose, autotile_coord) + func set_cell(x, y, tile, flip_x=false, flip_y=false, transpose=false, autotile_coord=Vector2()) # Write your custom logic here. # To call the default method: .set_cell(x, y, tile, flip_x, flip_y, transpose, autotile_coord) @@ -287,10 +287,10 @@ Friction value for static body collisions (see [code]collision_use_kinematic[/code]). </member> <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1"> - The collision layer(s) for all colliders in the TileMap. + The collision layer(s) for all colliders in the TileMap. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> - The collision mask(s) for all colliders in the TileMap. + The collision mask(s) for all colliders in the TileMap. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="collision_use_kinematic" type="bool" setter="set_collision_use_kinematic" getter="get_collision_use_kinematic" default="false"> If [code]true[/code], TileMap collisions will be handled as a kinematic body. If [code]false[/code], collisions will be handled as static body. diff --git a/doc/classes/TouchScreenButton.xml b/doc/classes/TouchScreenButton.xml index c7f886b3f2..355804f2a3 100644 --- a/doc/classes/TouchScreenButton.xml +++ b/doc/classes/TouchScreenButton.xml @@ -1,10 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="TouchScreenButton" inherits="Node2D" version="4.0"> <brief_description> - Button for touch screen devices. + Button for touch screen devices for gameplay use. </brief_description> <description> - Button for touch screen devices. You can set it to be visible on all screens, or only on touch devices. + TouchScreenButton allows you to create on-screen buttons for touch devices. It's intended for gameplay use, such as a unit you have to touch to move. + This node inherits from [Node2D]. Unlike with [Control] nodes, you cannot set anchors on it. If you want to create menus or user interfaces, you may want to use [Button] nodes instead. To make button nodes react to touch events, you can enable the Emulate Mouse option in the Project Settings. + You can configure TouchScreenButton to be visible only on touch devices, helping you develop your game both for desktop and mobile devices. </description> <tutorials> </tutorials> diff --git a/doc/classes/Transform.xml b/doc/classes/Transform.xml index 26c190bfa9..09dfe56f8f 100644 --- a/doc/classes/Transform.xml +++ b/doc/classes/Transform.xml @@ -8,9 +8,9 @@ For more information, read the "Matrices and transforms" documentation article. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/math/matrices_and_transforms.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html</link> + <link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> + <link title="Matrices and transforms">https://docs.godotengine.org/en/latest/tutorials/math/matrices_and_transforms.html</link> + <link title="Using 3D transforms">https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html</link> </tutorials> <methods> <method name="Transform"> diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml index f630df7afe..5da88892fe 100644 --- a/doc/classes/Transform2D.xml +++ b/doc/classes/Transform2D.xml @@ -8,7 +8,7 @@ For more information, read the "Matrices and transforms" documentation article. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/math/matrices_and_transforms.html</link> + <link title="Matrices and transforms">https://docs.godotengine.org/en/latest/tutorials/math/matrices_and_transforms.html</link> </tutorials> <methods> <method name="Transform2D"> diff --git a/doc/classes/Translation.xml b/doc/classes/Translation.xml index 11245195bf..d286c6cf0c 100644 --- a/doc/classes/Translation.xml +++ b/doc/classes/Translation.xml @@ -7,8 +7,8 @@ Translations are resources that can be loaded and unloaded on demand. They map a string to another string. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/i18n/internationalizing_games.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html</link> + <link title="Internationalizing games">https://docs.godotengine.org/en/latest/tutorials/i18n/internationalizing_games.html</link> + <link title="Locales">https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html</link> </tutorials> <methods> <method name="add_message"> @@ -18,8 +18,25 @@ </argument> <argument index="1" name="xlated_message" type="StringName"> </argument> + <argument index="2" name="context" type="StringName" default=""""> + </argument> <description> Adds a message if nonexistent, followed by its translation. + An additional context could be used to specify the translation context or differentiate polysemic words. + </description> + </method> + <method name="add_plural_message"> + <return type="void"> + </return> + <argument index="0" name="src_message" type="StringName"> + </argument> + <argument index="1" name="xlated_messages" type="PackedStringArray"> + </argument> + <argument index="2" name="context" type="StringName" default=""""> + </argument> + <description> + Adds a message involving plural translation if nonexistent, followed by its translation. + An additional context could be used to specify the translation context or differentiate polysemic words. </description> </method> <method name="erase_message"> @@ -27,6 +44,8 @@ </return> <argument index="0" name="src_message" type="StringName"> </argument> + <argument index="1" name="context" type="StringName" default=""""> + </argument> <description> Erases a message. </description> @@ -36,6 +55,8 @@ </return> <argument index="0" name="src_message" type="StringName"> </argument> + <argument index="1" name="context" type="StringName" default=""""> + </argument> <description> Returns a message's translation. </description> @@ -54,6 +75,22 @@ Returns all the messages (keys). </description> </method> + <method name="get_plural_message" qualifiers="const"> + <return type="StringName"> + </return> + <argument index="0" name="src_message" type="StringName"> + </argument> + <argument index="1" name="src_plural_message" type="StringName"> + </argument> + <argument index="2" name="n" type="int"> + </argument> + <argument index="3" name="context" type="StringName" default=""""> + </argument> + <description> + Returns a message's translation involving plurals. + The number [code]n[/code] is the number or quantity of the plural object. It will be used to guide the translation system to fetch the correct plural form for the selected language. + </description> + </method> </methods> <members> <member name="locale" type="String" setter="set_locale" getter="get_locale" default=""en""> diff --git a/doc/classes/TranslationServer.xml b/doc/classes/TranslationServer.xml index aaf7a4d160..664cb3e2e3 100644 --- a/doc/classes/TranslationServer.xml +++ b/doc/classes/TranslationServer.xml @@ -7,8 +7,8 @@ Server that manages all translations. Translations can be set to it and removed from it. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/i18n/internationalizing_games.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html</link> + <link title="Internationalizing games">https://docs.godotengine.org/en/latest/tutorials/i18n/internationalizing_games.html</link> + <link title="Locales">https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html</link> </tutorials> <methods> <method name="add_translation"> @@ -50,6 +50,16 @@ Returns a locale's language and its variant (e.g. [code]"en_US"[/code] would return [code]"English (United States)"[/code]). </description> </method> + <method name="get_translation_object"> + <return type="Translation"> + </return> + <argument index="0" name="locale" type="String"> + </argument> + <description> + Returns the [Translation] instance based on the [code]locale[/code] passed in. + It will return a [code]nullptr[/code] if there is no [Translation] instance that matches the [code]locale[/code]. + </description> + </method> <method name="remove_translation"> <return type="void"> </return> @@ -73,8 +83,26 @@ </return> <argument index="0" name="message" type="StringName"> </argument> + <argument index="1" name="context" type="StringName" default=""""> + </argument> + <description> + Returns the current locale's translation for the given message (key) and context. + </description> + </method> + <method name="translate_plural" qualifiers="const"> + <return type="StringName"> + </return> + <argument index="0" name="message" type="StringName"> + </argument> + <argument index="1" name="plural_message" type="StringName"> + </argument> + <argument index="2" name="n" type="int"> + </argument> + <argument index="3" name="context" type="StringName" default=""""> + </argument> <description> - Returns the current locale's translation for the given message (key). + Returns the current locale's translation for the given message (key), plural_message and context. + The number [code]n[/code] is the number or quantity of the plural object. It will be used to guide the translation system to fetch the correct plural form for the selected language. </description> </method> </methods> diff --git a/doc/classes/VSlider.xml b/doc/classes/VSlider.xml index 9394d6b430..5830c9eaf3 100644 --- a/doc/classes/VSlider.xml +++ b/doc/classes/VSlider.xml @@ -5,6 +5,7 @@ </brief_description> <description> Vertical slider. See [Slider]. This one goes from bottom (min) to top (max). + [b]Note:[/b] The [signal Range.changed] and [signal Range.value_changed] signals are part of the [Range] class which this class inherits from. </description> <tutorials> </tutorials> diff --git a/doc/classes/Variant.xml b/doc/classes/Variant.xml index 042c8d8e67..cd76689ffe 100644 --- a/doc/classes/Variant.xml +++ b/doc/classes/Variant.xml @@ -50,7 +50,7 @@ Modifications to a container will modify all references to it. A [Mutex] should be created to lock it if multi-threaded access is desired. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/development/cpp/variant_class.html</link> + <link title="Variant class">https://docs.godotengine.org/en/latest/development/cpp/variant_class.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index 11716f511b..52d719b6f7 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -9,7 +9,7 @@ [b]Note:[/b] In a boolean context, a Vector2 will evaluate to [code]false[/code] if it's equal to [code]Vector2(0, 0)[/code]. Otherwise, a Vector2 will always evaluate to [code]true[/code]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> + <link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> </tutorials> <methods> <method name="Vector2"> diff --git a/doc/classes/Vector2i.xml b/doc/classes/Vector2i.xml index d03db712fc..3ad926210b 100644 --- a/doc/classes/Vector2i.xml +++ b/doc/classes/Vector2i.xml @@ -9,7 +9,7 @@ [b]Note:[/b] In a boolean context, a Vector2i will evaluate to [code]false[/code] if it's equal to [code]Vector2i(0, 0)[/code]. Otherwise, a Vector2i will always evaluate to [code]true[/code]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> + <link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> </tutorials> <methods> <method name="Vector2i"> diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml index 776dfd929e..608b976f6f 100644 --- a/doc/classes/Vector3.xml +++ b/doc/classes/Vector3.xml @@ -9,7 +9,7 @@ [b]Note:[/b] In a boolean context, a Vector3 will evaluate to [code]false[/code] if it's equal to [code]Vector3(0, 0, 0)[/code]. Otherwise, a Vector3 will always evaluate to [code]true[/code]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> + <link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> </tutorials> <methods> <method name="Vector3"> diff --git a/doc/classes/Vector3i.xml b/doc/classes/Vector3i.xml index 94551e1c2f..bd7c354241 100644 --- a/doc/classes/Vector3i.xml +++ b/doc/classes/Vector3i.xml @@ -9,7 +9,7 @@ [b]Note:[/b] In a boolean context, a Vector3i will evaluate to [code]false[/code] if it's equal to [code]Vector3i(0, 0, 0)[/code]. Otherwise, a Vector3i will always evaluate to [code]true[/code]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> + <link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> </tutorials> <methods> <method name="Vector3i"> diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 3294ab4cc7..e42c4021ab 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -12,8 +12,8 @@ Finally, viewports can also behave as render targets, in which case they will not be visible unless the associated texture is used to draw. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/viewports/index.html</link> + <link title="Viewport and canvas transforms">https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link> + <link title="Viewports tutorial index">https://docs.godotengine.org/en/latest/tutorials/viewports/index.html</link> </tutorials> <methods> <method name="find_world_2d" qualifiers="const"> diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml index 40b0f52469..f03550bd5e 100644 --- a/doc/classes/VisualShader.xml +++ b/doc/classes/VisualShader.xml @@ -193,7 +193,6 @@ </method> </methods> <members> - <member name="code" type="String" setter="set_code" getter="get_code" override="true" default=""shader_type spatial;void vertex() {// Output:0}void fragment() {// Output:0}void light() {// Output:0}"" /> <member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset" default="Vector2( 0, 0 )"> The offset vector of the whole graph. </member> @@ -210,7 +209,13 @@ <constant name="TYPE_LIGHT" value="2" enum="Type"> A shader for light calculations. </constant> - <constant name="TYPE_MAX" value="3" enum="Type"> + <constant name="TYPE_EMIT" value="3" enum="Type"> + </constant> + <constant name="TYPE_PROCESS" value="4" enum="Type"> + </constant> + <constant name="TYPE_END" value="5" enum="Type"> + </constant> + <constant name="TYPE_MAX" value="6" enum="Type"> Represents the size of the [enum Type] enum. </constant> <constant name="NODE_ID_INVALID" value="-1"> diff --git a/doc/classes/VisualShaderNode.xml b/doc/classes/VisualShaderNode.xml index 28d13a7d32..3bb527f3d4 100644 --- a/doc/classes/VisualShaderNode.xml +++ b/doc/classes/VisualShaderNode.xml @@ -6,7 +6,7 @@ <description> </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html</link> + <link title="VisualShaders">https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html</link> </tutorials> <methods> <method name="get_default_input_values" qualifiers="const"> @@ -57,6 +57,12 @@ Emitted when the node requests an editor refresh. Currently called only in setter of [member VisualShaderNodeTexture.source], [VisualShaderNodeTexture], and [VisualShaderNodeCubemap] (and their derivatives). </description> </signal> + <signal name="show_port_preview"> + <argument index="0" name="port_id" type="int"> + </argument> + <description> + </description> + </signal> </signals> <constants> <constant name="PORT_TYPE_SCALAR" value="0" enum="PortType"> diff --git a/doc/classes/VisualShaderNodeCustom.xml b/doc/classes/VisualShaderNodeCustom.xml index 5bd8ec38ed..59b501660a 100644 --- a/doc/classes/VisualShaderNodeCustom.xml +++ b/doc/classes/VisualShaderNodeCustom.xml @@ -5,15 +5,15 @@ </brief_description> <description> By inheriting this class you can create a custom [VisualShader] script addon which will be automatically added to the Visual Shader Editor. The [VisualShaderNode]'s behavior is defined by overriding the provided virtual methods. - In order for the node to be registered as an editor addon, you must use the [code]tool[/code] keyword and provide a [code]class_name[/code] for your custom script. For example: + In order for the node to be registered as an editor addon, you must use the [code]@tool[/code] annotation and provide a [code]class_name[/code] for your custom script. For example: [codeblock] - tool + @tool extends VisualShaderNodeCustom class_name VisualShaderNodeNoise [/codeblock] </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/plugins/editor/visual_shader_plugins.html</link> + <link title="Visual Shader plugins">https://docs.godotengine.org/en/latest/tutorials/plugins/editor/visual_shader_plugins.html</link> </tutorials> <methods> <method name="_get_category" qualifiers="virtual"> diff --git a/doc/classes/VisualShaderNodeInput.xml b/doc/classes/VisualShaderNodeInput.xml index 9261d0088d..8e819b011c 100644 --- a/doc/classes/VisualShaderNodeInput.xml +++ b/doc/classes/VisualShaderNodeInput.xml @@ -7,7 +7,7 @@ Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check [code]Tutorials[/code] section for link). </description> <tutorials> - <link>https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/index.html</link> + <link title="Shading reference index">https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/index.html</link> </tutorials> <methods> <method name="get_input_real_name" qualifiers="const"> diff --git a/doc/classes/VisualShaderNodeTexture.xml b/doc/classes/VisualShaderNodeTexture.xml index 8e389e0b40..0c83ffffe4 100644 --- a/doc/classes/VisualShaderNodeTexture.xml +++ b/doc/classes/VisualShaderNodeTexture.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeTexture" inherits="VisualShaderNode" version="4.0"> <brief_description> - Performs a texture lookup within the visual shader graph. + Performs a 2D texture lookup within the visual shader graph. </brief_description> <description> Performs a lookup operation on the provided texture, with support for multiple texture sources to choose from. diff --git a/doc/classes/VisualShaderNodeTexture3D.xml b/doc/classes/VisualShaderNodeTexture3D.xml new file mode 100644 index 0000000000..17929e823e --- /dev/null +++ b/doc/classes/VisualShaderNodeTexture3D.xml @@ -0,0 +1,20 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeTexture3D" inherits="VisualShaderNodeSample3D" version="4.0"> + <brief_description> + Performs a 3D texture lookup within the visual shader graph. + </brief_description> + <description> + Performs a lookup operation on the provided texture, with support for multiple texture sources to choose from. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="texture" type="Texture3D" setter="set_texture" getter="get_texture"> + A source texture. Used if [member VisualShaderNodeSample3D.source] is set to [constant VisualShaderNodeSample3D.SOURCE_TEXTURE]. + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/VisualShaderNodeTexture3DUniform.xml b/doc/classes/VisualShaderNodeTexture3DUniform.xml new file mode 100644 index 0000000000..d9e9acf117 --- /dev/null +++ b/doc/classes/VisualShaderNodeTexture3DUniform.xml @@ -0,0 +1,15 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeTexture3DUniform" inherits="VisualShaderNodeTextureUniform" version="4.0"> + <brief_description> + Provides a 3D texture uniform within the visual shader graph. + </brief_description> + <description> + Translated to [code]uniform sampler3D[/code] in the shader language. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/World2D.xml b/doc/classes/World2D.xml index e66f21a0e7..b0bfd7f418 100644 --- a/doc/classes/World2D.xml +++ b/doc/classes/World2D.xml @@ -7,7 +7,7 @@ Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> + <link title="Ray-casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/World3D.xml b/doc/classes/World3D.xml index 6d3b94794e..d804485d4e 100644 --- a/doc/classes/World3D.xml +++ b/doc/classes/World3D.xml @@ -7,7 +7,7 @@ Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Node3D nodes register their resources into the current world. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> + <link title="Ray-casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/WorldEnvironment.xml b/doc/classes/WorldEnvironment.xml index 92b75621c2..f9f0241365 100644 --- a/doc/classes/WorldEnvironment.xml +++ b/doc/classes/WorldEnvironment.xml @@ -9,7 +9,7 @@ The [WorldEnvironment] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/environment_and_post_processing.html</link> + <link title="Environment and post-processing">https://docs.godotengine.org/en/latest/tutorials/3d/environment_and_post_processing.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/XRCamera3D.xml b/doc/classes/XRCamera3D.xml index 4d86e24daa..b2682f7a90 100644 --- a/doc/classes/XRCamera3D.xml +++ b/doc/classes/XRCamera3D.xml @@ -8,7 +8,7 @@ The position and orientation of this node is automatically updated by the XR Server to represent the location of the HMD if such tracking is available and can thus be used by game logic. Note that, in contrast to the XR Controller, the render thread has access to the most up-to-date tracking data of the HMD and the location of the XRCamera3D can lag a few milliseconds behind what is used for rendering as a result. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link> + <link title="VR tutorial index">https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/XRController3D.xml b/doc/classes/XRController3D.xml index 8e80eb9a32..c0f64d9e27 100644 --- a/doc/classes/XRController3D.xml +++ b/doc/classes/XRController3D.xml @@ -9,7 +9,7 @@ The position of the controller node is automatically updated by the [XRServer]. This makes this node ideal to add child nodes to visualize the controller. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link> + <link title="VR tutorial index">https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link> </tutorials> <methods> <method name="get_controller_name" qualifiers="const"> diff --git a/doc/classes/XRInterface.xml b/doc/classes/XRInterface.xml index 1985010223..034cb51be3 100644 --- a/doc/classes/XRInterface.xml +++ b/doc/classes/XRInterface.xml @@ -8,7 +8,7 @@ Interfaces should be written in such a way that simply enabling them will give us a working setup. You can query the available interfaces through [XRServer]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link> + <link title="VR tutorial index">https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link> </tutorials> <methods> <method name="get_camera_feed_id"> diff --git a/doc/classes/XROrigin3D.xml b/doc/classes/XROrigin3D.xml index 57cf673d30..3e075e99b9 100644 --- a/doc/classes/XROrigin3D.xml +++ b/doc/classes/XROrigin3D.xml @@ -10,7 +10,7 @@ For example, if your character is driving a car, the XROrigin3D node should be a child node of this car. Or, if you're implementing a teleport system to move your character, you should change the position of this node. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link> + <link title="VR tutorial index">https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/XRPositionalTracker.xml b/doc/classes/XRPositionalTracker.xml index 2f7cc21703..0b57c9478f 100644 --- a/doc/classes/XRPositionalTracker.xml +++ b/doc/classes/XRPositionalTracker.xml @@ -9,7 +9,7 @@ The [XRController3D] and [XRAnchor3D] both consume objects of this type and should be used in your project. The positional trackers are just under-the-hood objects that make this all work. These are mostly exposed so that GDNative-based interfaces can interact with them. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link> + <link title="VR tutorial index">https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link> </tutorials> <methods> <method name="get_hand" qualifiers="const"> diff --git a/doc/classes/XRServer.xml b/doc/classes/XRServer.xml index 5e6002aee3..75a05bef17 100644 --- a/doc/classes/XRServer.xml +++ b/doc/classes/XRServer.xml @@ -7,7 +7,7 @@ The AR/VR server is the heart of our Advanced and Virtual Reality solution and handles all the processing. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link> + <link title="VR tutorial index">https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link> </tutorials> <methods> <method name="center_on_hmd"> diff --git a/drivers/SCsub b/drivers/SCsub index cc7bcbc640..c812057138 100644 --- a/drivers/SCsub +++ b/drivers/SCsub @@ -24,9 +24,7 @@ SConscript("winmidi/SCsub") # Graphics drivers if env["platform"] != "server" and env["platform"] != "javascript": - # SConscript('gles2/SCsub') SConscript("vulkan/SCsub") - SConscript("gl_context/SCsub") else: SConscript("dummy/SCsub") diff --git a/drivers/alsa/audio_driver_alsa.h b/drivers/alsa/audio_driver_alsa.h index 7aec0c4071..d1220d126e 100644 --- a/drivers/alsa/audio_driver_alsa.h +++ b/drivers/alsa/audio_driver_alsa.h @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifdef ALSA_ENABLED - #ifndef AUDIO_DRIVER_ALSA_H #define AUDIO_DRIVER_ALSA_H +#ifdef ALSA_ENABLED + #include "core/os/mutex.h" #include "core/os/thread.h" #include "servers/audio_server.h" @@ -88,6 +88,6 @@ public: ~AudioDriverALSA() {} }; -#endif // AUDIO_DRIVER_ALSA_H - #endif // ALSA_ENABLED + +#endif // AUDIO_DRIVER_ALSA_H diff --git a/drivers/alsamidi/midi_driver_alsamidi.h b/drivers/alsamidi/midi_driver_alsamidi.h index e8ed6df5b0..6aabe8e3fd 100644 --- a/drivers/alsamidi/midi_driver_alsamidi.h +++ b/drivers/alsamidi/midi_driver_alsamidi.h @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifdef ALSAMIDI_ENABLED - #ifndef MIDI_DRIVER_ALSAMIDI_H #define MIDI_DRIVER_ALSAMIDI_H +#ifdef ALSAMIDI_ENABLED + #include "core/os/midi_driver.h" #include "core/os/mutex.h" #include "core/os/thread.h" @@ -64,5 +64,6 @@ public: virtual ~MIDIDriverALSAMidi(); }; -#endif // MIDI_DRIVER_ALSAMIDI_H #endif // ALSAMIDI_ENABLED + +#endif // MIDI_DRIVER_ALSAMIDI_H diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h index 0d2d6b38a7..5947d7a5e5 100644 --- a/drivers/dummy/rasterizer_dummy.h +++ b/drivers/dummy/rasterizer_dummy.h @@ -88,6 +88,7 @@ public: void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) {} virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) {} + virtual void environment_glow_set_use_high_quality(bool p_enable) {} void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) {} void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) {} diff --git a/drivers/gl_context/SCsub b/drivers/gl_context/SCsub deleted file mode 100644 index ddeec6f4c6..0000000000 --- a/drivers/gl_context/SCsub +++ /dev/null @@ -1,23 +0,0 @@ -#!/usr/bin/env python - -Import("env") - -if env["platform"] in ["haiku", "osx", "windows", "linuxbsd"]: - # Thirdparty source files - thirdparty_dir = "#thirdparty/glad/" - thirdparty_sources = [ - "glad.c", - ] - thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] - - env.Prepend(CPPPATH=[thirdparty_dir]) - - env.Append(CPPDEFINES=["GLAD_ENABLED"]) - env.Append(CPPDEFINES=["GLES_OVER_GL"]) - - env_thirdparty = env.Clone() - env_thirdparty.disable_warnings() - env_thirdparty.add_source_files(env.drivers_sources, thirdparty_sources) - -# Godot source files -env.add_source_files(env.drivers_sources, "*.cpp") diff --git a/drivers/gles2/SCsub b/drivers/gles2/SCsub deleted file mode 100644 index 987ddcd16e..0000000000 --- a/drivers/gles2/SCsub +++ /dev/null @@ -1,7 +0,0 @@ -#!/usr/bin/env python - -Import("env") - -env.add_source_files(env.drivers_sources, "*.cpp") - -SConscript("shaders/SCsub") diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp deleted file mode 100644 index c92eb4cd11..0000000000 --- a/drivers/gles2/rasterizer_canvas_gles2.cpp +++ /dev/null @@ -1,2161 +0,0 @@ -/*************************************************************************/ -/* rasterizer_canvas_gles2.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "rasterizer_canvas_gles2.h" - -#include "core/os/os.h" -#include "core/project_settings.h" -#include "rasterizer_scene_gles2.h" -#include "servers/rendering/rendering_server_raster.h" - -#ifndef GLES_OVER_GL -#define glClearDepth glClearDepthf -#endif - -RID RasterizerCanvasGLES2::light_internal_create() { - return RID(); -} - -void RasterizerCanvasGLES2::light_internal_update(RID p_rid, Light *p_light) { -} - -void RasterizerCanvasGLES2::light_internal_free(RID p_rid) { -} - -void RasterizerCanvasGLES2::_set_uniforms() { - state.canvas_shader.set_uniform(CanvasShaderGLES2::PROJECTION_MATRIX, state.uniforms.projection_matrix); - state.canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX, state.uniforms.modelview_matrix); - state.canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX, state.uniforms.extra_matrix); - - state.canvas_shader.set_uniform(CanvasShaderGLES2::FINAL_MODULATE, state.uniforms.final_modulate); - - state.canvas_shader.set_uniform(CanvasShaderGLES2::TIME, storage->frame.time[0]); - - if (storage->frame.current_rt) { - Vector2 screen_pixel_size; - screen_pixel_size.x = 1.0 / storage->frame.current_rt->width; - screen_pixel_size.y = 1.0 / storage->frame.current_rt->height; - - state.canvas_shader.set_uniform(CanvasShaderGLES2::SCREEN_PIXEL_SIZE, screen_pixel_size); - } - - if (state.using_skeleton) { - state.canvas_shader.set_uniform(CanvasShaderGLES2::SKELETON_TRANSFORM, state.skeleton_transform); - state.canvas_shader.set_uniform(CanvasShaderGLES2::SKELETON_TRANSFORM_INVERSE, state.skeleton_transform_inverse); - state.canvas_shader.set_uniform(CanvasShaderGLES2::SKELETON_TEXTURE_SIZE, state.skeleton_texture_size); - } - - if (state.using_light) { - Light *light = state.using_light; - state.canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_MATRIX, light->light_shader_xform); - Transform2D basis_inverse = light->light_shader_xform.affine_inverse().orthonormalized(); - basis_inverse[2] = Vector2(); - state.canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_MATRIX_INVERSE, basis_inverse); - state.canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_LOCAL_MATRIX, light->xform_cache.affine_inverse()); - state.canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_COLOR, light->color * light->energy); - state.canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_POS, light->light_shader_pos); - state.canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_HEIGHT, light->height); - state.canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_OUTSIDE_ALPHA, light->mode == RS::CANVAS_LIGHT_MODE_MASK ? 1.0 : 0.0); - - if (state.using_shadow) { - RasterizerStorageGLES2::CanvasLightShadow *cls = storage->canvas_light_shadow_owner.getornull(light->shadow_buffer); - glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 5); - glBindTexture(GL_TEXTURE_2D, cls->distance); - state.canvas_shader.set_uniform(CanvasShaderGLES2::SHADOW_MATRIX, light->shadow_matrix_cache); - state.canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_SHADOW_COLOR, light->shadow_color); - - state.canvas_shader.set_uniform(CanvasShaderGLES2::SHADOWPIXEL_SIZE, (1.0 / light->shadow_buffer_size) * (1.0 + light->shadow_smooth)); - if (light->radius_cache == 0) { - state.canvas_shader.set_uniform(CanvasShaderGLES2::SHADOW_GRADIENT, 0.0); - } else { - state.canvas_shader.set_uniform(CanvasShaderGLES2::SHADOW_GRADIENT, light->shadow_gradient_length / (light->radius_cache * 1.1)); - } - state.canvas_shader.set_uniform(CanvasShaderGLES2::SHADOW_DISTANCE_MULT, light->radius_cache * 1.1); - - /*canvas_shader.set_uniform(CanvasShaderGLES2::SHADOW_MATRIX,light->shadow_matrix_cache); - canvas_shader.set_uniform(CanvasShaderGLES2::SHADOW_ESM_MULTIPLIER,light->shadow_esm_mult); - canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_SHADOW_COLOR,light->shadow_color);*/ - } - } -} - -void RasterizerCanvasGLES2::canvas_begin() { - state.canvas_shader.bind(); - state.using_transparent_rt = false; - int viewport_x, viewport_y, viewport_width, viewport_height; - - if (storage->frame.current_rt) { - glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo); - state.using_transparent_rt = storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]; - - if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_DIRECT_TO_SCREEN]) { - // set Viewport and Scissor when rendering directly to screen - viewport_width = storage->frame.current_rt->width; - viewport_height = storage->frame.current_rt->height; - viewport_x = storage->frame.current_rt->x; - viewport_y = DisplayServer::get_singleton()->window_get_size().height - viewport_height - storage->frame.current_rt->y; - glScissor(viewport_x, viewport_y, viewport_width, viewport_height); - glViewport(viewport_x, viewport_y, viewport_width, viewport_height); - glEnable(GL_SCISSOR_TEST); - } - } - - if (storage->frame.clear_request) { - glClearColor(storage->frame.clear_request_color.r, - storage->frame.clear_request_color.g, - storage->frame.clear_request_color.b, - state.using_transparent_rt ? storage->frame.clear_request_color.a : 1.0); - glClear(GL_COLOR_BUFFER_BIT); - storage->frame.clear_request = false; - } - - /* - if (storage->frame.current_rt) { - glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo); - glColorMask(1, 1, 1, 1); - } - */ - - reset_canvas(); - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex); - - glVertexAttrib4f(RS::ARRAY_COLOR, 1, 1, 1, 1); - glDisableVertexAttribArray(RS::ARRAY_COLOR); - - // set up default uniforms - - Transform canvas_transform; - - if (storage->frame.current_rt) { - float csy = 1.0; - if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP]) { - csy = -1.0; - } - canvas_transform.translate(-(storage->frame.current_rt->width / 2.0f), -(storage->frame.current_rt->height / 2.0f), 0.0f); - canvas_transform.scale(Vector3(2.0f / storage->frame.current_rt->width, csy * -2.0f / storage->frame.current_rt->height, 1.0f)); - } else { - Vector2 ssize = DisplayServer::get_singleton()->window_get_size(); - canvas_transform.translate(-(ssize.width / 2.0f), -(ssize.height / 2.0f), 0.0f); - canvas_transform.scale(Vector3(2.0f / ssize.width, -2.0f / ssize.height, 1.0f)); - } - - state.uniforms.projection_matrix = canvas_transform; - - state.uniforms.final_modulate = Color(1, 1, 1, 1); - - state.uniforms.modelview_matrix = Transform2D(); - state.uniforms.extra_matrix = Transform2D(); - - _set_uniforms(); - _bind_quad_buffer(); -} - -void RasterizerCanvasGLES2::canvas_end() { - glBindBuffer(GL_ARRAY_BUFFER, 0); - - for (int i = 0; i < RS::ARRAY_MAX; i++) { - glDisableVertexAttribArray(i); - } - - if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_DIRECT_TO_SCREEN]) { - //reset viewport to full window size - int viewport_width = DisplayServer::get_singleton()->window_get_size().width; - int viewport_height = DisplayServer::get_singleton()->window_get_size().height; - glViewport(0, 0, viewport_width, viewport_height); - glScissor(0, 0, viewport_width, viewport_height); - } - - state.using_texture_rect = false; - state.using_skeleton = false; - state.using_ninepatch = false; - state.using_transparent_rt = false; -} - -RasterizerStorageGLES2::Texture *RasterizerCanvasGLES2::_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map) { - RasterizerStorageGLES2::Texture *tex_return = nullptr; - - if (p_texture.is_valid()) { - RasterizerStorageGLES2::Texture *texture = storage->texture_owner.getornull(p_texture); - - if (!texture) { - state.current_tex = RID(); - state.current_tex_ptr = nullptr; - - glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 1); - glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex); - - } else { - if (texture->redraw_if_visible) { - RenderingServerRaster::redraw_request(); - } - - texture = texture->get_ptr(); - - if (texture->render_target) { - texture->render_target->used_in_frame = true; - } - - glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 1); - glBindTexture(GL_TEXTURE_2D, texture->tex_id); - - state.current_tex = p_texture; - state.current_tex_ptr = texture; - - tex_return = texture; - } - } else { - state.current_tex = RID(); - state.current_tex_ptr = nullptr; - - glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 1); - glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex); - } - - if (p_normal_map == state.current_normal) { - //do none - state.canvas_shader.set_uniform(CanvasShaderGLES2::USE_DEFAULT_NORMAL, state.current_normal.is_valid()); - - } else if (p_normal_map.is_valid()) { - RasterizerStorageGLES2::Texture *normal_map = storage->texture_owner.getornull(p_normal_map); - - if (!normal_map) { - state.current_normal = RID(); - glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 2); - glBindTexture(GL_TEXTURE_2D, storage->resources.normal_tex); - state.canvas_shader.set_uniform(CanvasShaderGLES2::USE_DEFAULT_NORMAL, false); - - } else { - if (normal_map->redraw_if_visible) { //check before proxy, because this is usually used with proxies - RenderingServerRaster::redraw_request(); - } - - normal_map = normal_map->get_ptr(); - - glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 2); - glBindTexture(GL_TEXTURE_2D, normal_map->tex_id); - state.current_normal = p_normal_map; - state.canvas_shader.set_uniform(CanvasShaderGLES2::USE_DEFAULT_NORMAL, true); - } - - } else { - state.current_normal = RID(); - glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 2); - glBindTexture(GL_TEXTURE_2D, storage->resources.normal_tex); - state.canvas_shader.set_uniform(CanvasShaderGLES2::USE_DEFAULT_NORMAL, false); - } - - return tex_return; -} - -void RasterizerCanvasGLES2::_draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor, const float *p_weights, const int *p_bones) { - glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer); -#ifndef GLES_OVER_GL - // Orphan the buffer to avoid CPU/GPU sync points caused by glBufferSubData - glBufferData(GL_ARRAY_BUFFER, data.polygon_buffer_size, nullptr, GL_DYNAMIC_DRAW); -#endif - - uint32_t buffer_ofs = 0; - - glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Vector2) * p_vertex_count, p_vertices); - glEnableVertexAttribArray(RS::ARRAY_VERTEX); - glVertexAttribPointer(RS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), nullptr); - buffer_ofs += sizeof(Vector2) * p_vertex_count; - - if (p_singlecolor) { - glDisableVertexAttribArray(RS::ARRAY_COLOR); - Color m = *p_colors; - glVertexAttrib4f(RS::ARRAY_COLOR, m.r, m.g, m.b, m.a); - } else if (!p_colors) { - glDisableVertexAttribArray(RS::ARRAY_COLOR); - glVertexAttrib4f(RS::ARRAY_COLOR, 1, 1, 1, 1); - } else { - glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Color) * p_vertex_count, p_colors); - glEnableVertexAttribArray(RS::ARRAY_COLOR); - glVertexAttribPointer(RS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(Color), CAST_INT_TO_UCHAR_PTR(buffer_ofs)); - buffer_ofs += sizeof(Color) * p_vertex_count; - } - - if (p_uvs) { - glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Vector2) * p_vertex_count, p_uvs); - glEnableVertexAttribArray(RS::ARRAY_TEX_UV); - glVertexAttribPointer(RS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), CAST_INT_TO_UCHAR_PTR(buffer_ofs)); - buffer_ofs += sizeof(Vector2) * p_vertex_count; - } else { - glDisableVertexAttribArray(RS::ARRAY_TEX_UV); - } - - if (p_weights && p_bones) { - glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(float) * 4 * p_vertex_count, p_weights); - glEnableVertexAttribArray(RS::ARRAY_WEIGHTS); - glVertexAttribPointer(RS::ARRAY_WEIGHTS, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4, CAST_INT_TO_UCHAR_PTR(buffer_ofs)); - buffer_ofs += sizeof(float) * 4 * p_vertex_count; - - glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(int) * 4 * p_vertex_count, p_bones); - glEnableVertexAttribArray(RS::ARRAY_BONES); - glVertexAttribPointer(RS::ARRAY_BONES, 4, GL_UNSIGNED_INT, GL_FALSE, sizeof(int) * 4, CAST_INT_TO_UCHAR_PTR(buffer_ofs)); - buffer_ofs += sizeof(int) * 4 * p_vertex_count; - - } else { - glDisableVertexAttribArray(RS::ARRAY_WEIGHTS); - glDisableVertexAttribArray(RS::ARRAY_BONES); - } - - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer); -#ifndef GLES_OVER_GL - // Orphan the buffer to avoid CPU/GPU sync points caused by glBufferSubData - glBufferData(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer_size, nullptr, GL_DYNAMIC_DRAW); -#endif - - if (storage->config.support_32_bits_indices) { //should check for - glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(int) * p_index_count, p_indices); - glDrawElements(GL_TRIANGLES, p_index_count, GL_UNSIGNED_INT, 0); - } else { - uint16_t *index16 = (uint16_t *)alloca(sizeof(uint16_t) * p_index_count); - for (int i = 0; i < p_index_count; i++) { - index16[i] = uint16_t(p_indices[i]); - } - glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(uint16_t) * p_index_count, index16); - glDrawElements(GL_TRIANGLES, p_index_count, GL_UNSIGNED_SHORT, 0); - } - - glBindBuffer(GL_ARRAY_BUFFER, 0); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); -} - -void RasterizerCanvasGLES2::_draw_generic(GLuint p_primitive, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor) { - glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer); -#ifndef GLES_OVER_GL - // Orphan the buffer to avoid CPU/GPU sync points caused by glBufferSubData - glBufferData(GL_ARRAY_BUFFER, data.polygon_buffer_size, nullptr, GL_DYNAMIC_DRAW); -#endif - - uint32_t buffer_ofs = 0; - - glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Vector2) * p_vertex_count, p_vertices); - glEnableVertexAttribArray(RS::ARRAY_VERTEX); - glVertexAttribPointer(RS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), nullptr); - buffer_ofs += sizeof(Vector2) * p_vertex_count; - - if (p_singlecolor) { - glDisableVertexAttribArray(RS::ARRAY_COLOR); - Color m = *p_colors; - glVertexAttrib4f(RS::ARRAY_COLOR, m.r, m.g, m.b, m.a); - } else if (!p_colors) { - glDisableVertexAttribArray(RS::ARRAY_COLOR); - glVertexAttrib4f(RS::ARRAY_COLOR, 1, 1, 1, 1); - } else { - glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Color) * p_vertex_count, p_colors); - glEnableVertexAttribArray(RS::ARRAY_COLOR); - glVertexAttribPointer(RS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(Color), CAST_INT_TO_UCHAR_PTR(buffer_ofs)); - buffer_ofs += sizeof(Color) * p_vertex_count; - } - - if (p_uvs) { - glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Vector2) * p_vertex_count, p_uvs); - glEnableVertexAttribArray(RS::ARRAY_TEX_UV); - glVertexAttribPointer(RS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), CAST_INT_TO_UCHAR_PTR(buffer_ofs)); - } else { - glDisableVertexAttribArray(RS::ARRAY_TEX_UV); - } - - glDrawArrays(p_primitive, 0, p_vertex_count); - - glBindBuffer(GL_ARRAY_BUFFER, 0); -} - -void RasterizerCanvasGLES2::_draw_generic_indices(GLuint p_primitive, const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor) { - glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer); -#ifndef GLES_OVER_GL - // Orphan the buffer to avoid CPU/GPU sync points caused by glBufferSubData - glBufferData(GL_ARRAY_BUFFER, data.polygon_buffer_size, nullptr, GL_DYNAMIC_DRAW); -#endif - - uint32_t buffer_ofs = 0; - - glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Vector2) * p_vertex_count, p_vertices); - glEnableVertexAttribArray(RS::ARRAY_VERTEX); - glVertexAttribPointer(RS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), nullptr); - buffer_ofs += sizeof(Vector2) * p_vertex_count; - - if (p_singlecolor) { - glDisableVertexAttribArray(RS::ARRAY_COLOR); - Color m = *p_colors; - glVertexAttrib4f(RS::ARRAY_COLOR, m.r, m.g, m.b, m.a); - } else if (!p_colors) { - glDisableVertexAttribArray(RS::ARRAY_COLOR); - glVertexAttrib4f(RS::ARRAY_COLOR, 1, 1, 1, 1); - } else { - glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Color) * p_vertex_count, p_colors); - glEnableVertexAttribArray(RS::ARRAY_COLOR); - glVertexAttribPointer(RS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(Color), CAST_INT_TO_UCHAR_PTR(buffer_ofs)); - buffer_ofs += sizeof(Color) * p_vertex_count; - } - - if (p_uvs) { - glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Vector2) * p_vertex_count, p_uvs); - glEnableVertexAttribArray(RS::ARRAY_TEX_UV); - glVertexAttribPointer(RS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), CAST_INT_TO_UCHAR_PTR(buffer_ofs)); - buffer_ofs += sizeof(Vector2) * p_vertex_count; - } else { - glDisableVertexAttribArray(RS::ARRAY_TEX_UV); - } - - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer); -#ifndef GLES_OVER_GL - // Orphan the buffer to avoid CPU/GPU sync points caused by glBufferSubData - glBufferData(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer_size, nullptr, GL_DYNAMIC_DRAW); -#endif - - if (storage->config.support_32_bits_indices) { //should check for - glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(int) * p_index_count, p_indices); - glDrawElements(p_primitive, p_index_count, GL_UNSIGNED_INT, 0); - } else { - uint16_t *index16 = (uint16_t *)alloca(sizeof(uint16_t) * p_index_count); - for (int i = 0; i < p_index_count; i++) { - index16[i] = uint16_t(p_indices[i]); - } - glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(uint16_t) * p_index_count, index16); - glDrawElements(p_primitive, p_index_count, GL_UNSIGNED_SHORT, 0); - } - - glBindBuffer(GL_ARRAY_BUFFER, 0); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); -} - -void RasterizerCanvasGLES2::_draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color *p_colors, const Vector2 *p_uvs) { - static const GLenum prim[5] = { GL_POINTS, GL_POINTS, GL_LINES, GL_TRIANGLES, GL_TRIANGLE_FAN }; - - int color_offset = 0; - int uv_offset = 0; - int stride = 2; - - if (p_colors) { - color_offset = stride; - stride += 4; - } - - if (p_uvs) { - uv_offset = stride; - stride += 2; - } - - float buffer_data[(2 + 2 + 4) * 4]; - - for (int i = 0; i < p_points; i++) { - buffer_data[stride * i + 0] = p_vertices[i].x; - buffer_data[stride * i + 1] = p_vertices[i].y; - } - - if (p_colors) { - for (int i = 0; i < p_points; i++) { - buffer_data[stride * i + color_offset + 0] = p_colors[i].r; - buffer_data[stride * i + color_offset + 1] = p_colors[i].g; - buffer_data[stride * i + color_offset + 2] = p_colors[i].b; - buffer_data[stride * i + color_offset + 3] = p_colors[i].a; - } - } - - if (p_uvs) { - for (int i = 0; i < p_points; i++) { - buffer_data[stride * i + uv_offset + 0] = p_uvs[i].x; - buffer_data[stride * i + uv_offset + 1] = p_uvs[i].y; - } - } - - glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer); -#ifndef GLES_OVER_GL - // Orphan the buffer to avoid CPU/GPU sync points caused by glBufferSubData - glBufferData(GL_ARRAY_BUFFER, data.polygon_buffer_size, nullptr, GL_DYNAMIC_DRAW); -#endif - glBufferSubData(GL_ARRAY_BUFFER, 0, p_points * stride * 4 * sizeof(float), buffer_data); - - glVertexAttribPointer(RS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, stride * sizeof(float), nullptr); - - if (p_colors) { - glVertexAttribPointer(RS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, stride * sizeof(float), CAST_INT_TO_UCHAR_PTR(color_offset * sizeof(float))); - glEnableVertexAttribArray(RS::ARRAY_COLOR); - } - - if (p_uvs) { - glVertexAttribPointer(RS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, stride * sizeof(float), CAST_INT_TO_UCHAR_PTR(uv_offset * sizeof(float))); - glEnableVertexAttribArray(RS::ARRAY_TEX_UV); - } - - glDrawArrays(prim[p_points], 0, p_points); - - glBindBuffer(GL_ARRAY_BUFFER, 0); -} - -static const GLenum gl_primitive[] = { - GL_POINTS, - GL_LINES, - GL_LINE_STRIP, - GL_LINE_LOOP, - GL_TRIANGLES, - GL_TRIANGLE_STRIP, - GL_TRIANGLE_FAN -}; - -void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *current_clip, bool &reclip, RasterizerStorageGLES2::Material *p_material) { - int command_count = p_item->commands.size(); - Item::Command **commands = p_item->commands.ptrw(); - - for (int i = 0; i < command_count; i++) { - Item::Command *command = commands[i]; - - switch (command->type) { - case Item::Command::TYPE_LINE: { - Item::CommandLine *line = static_cast<Item::CommandLine *>(command); - - state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false); - if (state.canvas_shader.bind()) { - _set_uniforms(); - state.canvas_shader.use_material((void *)p_material); - } - - _bind_canvas_texture(RID(), RID()); - - glDisableVertexAttribArray(RS::ARRAY_COLOR); - glVertexAttrib4fv(RS::ARRAY_COLOR, line->color.components); - - state.canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX, state.uniforms.modelview_matrix); - - if (line->width <= 1) { - Vector2 verts[2] = { - Vector2(line->from.x, line->from.y), - Vector2(line->to.x, line->to.y) - }; - -#ifdef GLES_OVER_GL - if (line->antialiased) - glEnable(GL_LINE_SMOOTH); -#endif - _draw_gui_primitive(2, verts, nullptr, nullptr); - -#ifdef GLES_OVER_GL - if (line->antialiased) - glDisable(GL_LINE_SMOOTH); -#endif - } else { - Vector2 t = (line->from - line->to).normalized().tangent() * line->width * 0.5; - - Vector2 verts[4] = { - line->from - t, - line->from + t, - line->to + t, - line->to - t - }; - - _draw_gui_primitive(4, verts, nullptr, nullptr); -#ifdef GLES_OVER_GL - if (line->antialiased) { - glEnable(GL_LINE_SMOOTH); - for (int j = 0; j < 4; j++) { - Vector2 vertsl[2] = { - verts[j], - verts[(j + 1) % 4], - }; - _draw_gui_primitive(2, vertsl, nullptr, nullptr); - } - glDisable(GL_LINE_SMOOTH); - } -#endif - } - } break; - - case Item::Command::TYPE_RECT: { - Item::CommandRect *r = static_cast<Item::CommandRect *>(command); - - glDisableVertexAttribArray(RS::ARRAY_COLOR); - glVertexAttrib4fv(RS::ARRAY_COLOR, r->modulate.components); - - bool can_tile = true; - if (r->texture.is_valid() && r->flags & CANVAS_RECT_TILE && !storage->config.support_npot_repeat_mipmap) { - // workaround for when setting tiling does not work due to hardware limitation - - RasterizerStorageGLES2::Texture *texture = storage->texture_owner.getornull(r->texture); - - if (texture) { - texture = texture->get_ptr(); - - if (next_power_of_2(texture->alloc_width) != (unsigned int)texture->alloc_width && next_power_of_2(texture->alloc_height) != (unsigned int)texture->alloc_height) { - state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_FORCE_REPEAT, true); - can_tile = false; - } - } - } - - // On some widespread Nvidia cards, the normal draw method can produce some - // flickering in draw_rect and especially TileMap rendering (tiles randomly flicker). - // See GH-9913. - // To work it around, we use a simpler draw method which does not flicker, but gives - // a non negligible performance hit, so it's opt-in (GH-24466). - if (use_nvidia_rect_workaround) { - state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false); - - if (state.canvas_shader.bind()) { - _set_uniforms(); - state.canvas_shader.use_material((void *)p_material); - } - - Vector2 points[4] = { - r->rect.position, - r->rect.position + Vector2(r->rect.size.x, 0.0), - r->rect.position + r->rect.size, - r->rect.position + Vector2(0.0, r->rect.size.y), - }; - - if (r->rect.size.x < 0) { - SWAP(points[0], points[1]); - SWAP(points[2], points[3]); - } - if (r->rect.size.y < 0) { - SWAP(points[0], points[3]); - SWAP(points[1], points[2]); - } - - RasterizerStorageGLES2::Texture *texture = _bind_canvas_texture(r->texture, r->normal_map); - - if (texture) { - Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height); - - Rect2 src_rect = (r->flags & CANVAS_RECT_REGION) ? Rect2(r->source.position * texpixel_size, r->source.size * texpixel_size) : Rect2(0, 0, 1, 1); - - Vector2 uvs[4] = { - src_rect.position, - src_rect.position + Vector2(src_rect.size.x, 0.0), - src_rect.position + src_rect.size, - src_rect.position + Vector2(0.0, src_rect.size.y), - }; - - if (r->flags & CANVAS_RECT_TRANSPOSE) { - SWAP(uvs[1], uvs[3]); - } - - if (r->flags & CANVAS_RECT_FLIP_H) { - SWAP(uvs[0], uvs[1]); - SWAP(uvs[2], uvs[3]); - } - if (r->flags & CANVAS_RECT_FLIP_V) { - SWAP(uvs[0], uvs[3]); - SWAP(uvs[1], uvs[2]); - } - - state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, texpixel_size); - - bool untile = false; - - if (can_tile && r->flags & CANVAS_RECT_TILE && !(texture->flags & RS::TEXTURE_FLAG_REPEAT)) { - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - untile = true; - } - - _draw_gui_primitive(4, points, nullptr, uvs); - - if (untile) { - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - } - } else { - static const Vector2 uvs[4] = { - Vector2(0.0, 0.0), - Vector2(0.0, 1.0), - Vector2(1.0, 1.0), - Vector2(1.0, 0.0), - }; - - state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, Vector2()); - _draw_gui_primitive(4, points, nullptr, uvs); - } - - } else { - // This branch is better for performance, but can produce flicker on Nvidia, see above comment. - _bind_quad_buffer(); - - state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, true); - - if (state.canvas_shader.bind()) { - _set_uniforms(); - state.canvas_shader.use_material((void *)p_material); - } - - RasterizerStorageGLES2::Texture *tex = _bind_canvas_texture(r->texture, r->normal_map); - - if (!tex) { - Rect2 dst_rect = Rect2(r->rect.position, r->rect.size); - - if (dst_rect.size.width < 0) { - dst_rect.position.x += dst_rect.size.width; - dst_rect.size.width *= -1; - } - if (dst_rect.size.height < 0) { - dst_rect.position.y += dst_rect.size.height; - dst_rect.size.height *= -1; - } - - state.canvas_shader.set_uniform(CanvasShaderGLES2::DST_RECT, Color(dst_rect.position.x, dst_rect.position.y, dst_rect.size.x, dst_rect.size.y)); - state.canvas_shader.set_uniform(CanvasShaderGLES2::SRC_RECT, Color(0, 0, 1, 1)); - - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - } else { - bool untile = false; - - if (can_tile && r->flags & CANVAS_RECT_TILE && !(tex->flags & RS::TEXTURE_FLAG_REPEAT)) { - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - untile = true; - } - - Size2 texpixel_size(1.0 / tex->width, 1.0 / tex->height); - Rect2 src_rect = (r->flags & CANVAS_RECT_REGION) ? Rect2(r->source.position * texpixel_size, r->source.size * texpixel_size) : Rect2(0, 0, 1, 1); - - Rect2 dst_rect = Rect2(r->rect.position, r->rect.size); - - if (dst_rect.size.width < 0) { - dst_rect.position.x += dst_rect.size.width; - dst_rect.size.width *= -1; - } - if (dst_rect.size.height < 0) { - dst_rect.position.y += dst_rect.size.height; - dst_rect.size.height *= -1; - } - - if (r->flags & CANVAS_RECT_FLIP_H) { - src_rect.size.x *= -1; - } - - if (r->flags & CANVAS_RECT_FLIP_V) { - src_rect.size.y *= -1; - } - - if (r->flags & CANVAS_RECT_TRANSPOSE) { - dst_rect.size.x *= -1; // Encoding in the dst_rect.z uniform - } - - state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, texpixel_size); - - state.canvas_shader.set_uniform(CanvasShaderGLES2::DST_RECT, Color(dst_rect.position.x, dst_rect.position.y, dst_rect.size.x, dst_rect.size.y)); - state.canvas_shader.set_uniform(CanvasShaderGLES2::SRC_RECT, Color(src_rect.position.x, src_rect.position.y, src_rect.size.x, src_rect.size.y)); - - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - - if (untile) { - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - } - } - - glBindBuffer(GL_ARRAY_BUFFER, 0); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - } - - state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_FORCE_REPEAT, false); - - } break; - - case Item::Command::TYPE_NINEPATCH: { - Item::CommandNinePatch *np = static_cast<Item::CommandNinePatch *>(command); - - state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false); - if (state.canvas_shader.bind()) { - _set_uniforms(); - state.canvas_shader.use_material((void *)p_material); - } - - glDisableVertexAttribArray(RS::ARRAY_COLOR); - glVertexAttrib4fv(RS::ARRAY_COLOR, np->color.components); - - RasterizerStorageGLES2::Texture *tex = _bind_canvas_texture(np->texture, np->normal_map); - - if (!tex) { - // FIXME: Handle textureless ninepatch gracefully - WARN_PRINT("NinePatch without texture not supported yet in GLES2 backend, skipping."); - continue; - } - if (tex->width == 0 || tex->height == 0) { - WARN_PRINT("Cannot set empty texture to NinePatch."); - continue; - } - - Size2 texpixel_size(1.0 / tex->width, 1.0 / tex->height); - - // state.canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX, state.uniforms.modelview_matrix); - state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, texpixel_size); - - Rect2 source = np->source; - if (source.size.x == 0 && source.size.y == 0) { - source.size.x = tex->width; - source.size.y = tex->height; - } - - float screen_scale = 1.0; - - if (source.size.x != 0 && source.size.y != 0) { - screen_scale = MIN(np->rect.size.x / source.size.x, np->rect.size.y / source.size.y); - screen_scale = MIN(1.0, screen_scale); - } - - // prepare vertex buffer - - // this buffer contains [ POS POS UV UV ] * - - float buffer[16 * 2 + 16 * 2]; - - { - // first row - - buffer[(0 * 4 * 4) + 0] = np->rect.position.x; - buffer[(0 * 4 * 4) + 1] = np->rect.position.y; - - buffer[(0 * 4 * 4) + 2] = source.position.x * texpixel_size.x; - buffer[(0 * 4 * 4) + 3] = source.position.y * texpixel_size.y; - - buffer[(0 * 4 * 4) + 4] = np->rect.position.x + np->margin[MARGIN_LEFT] * screen_scale; - buffer[(0 * 4 * 4) + 5] = np->rect.position.y; - - buffer[(0 * 4 * 4) + 6] = (source.position.x + np->margin[MARGIN_LEFT]) * texpixel_size.x; - buffer[(0 * 4 * 4) + 7] = source.position.y * texpixel_size.y; - - buffer[(0 * 4 * 4) + 8] = np->rect.position.x + np->rect.size.x - np->margin[MARGIN_RIGHT] * screen_scale; - buffer[(0 * 4 * 4) + 9] = np->rect.position.y; - - buffer[(0 * 4 * 4) + 10] = (source.position.x + source.size.x - np->margin[MARGIN_RIGHT]) * texpixel_size.x; - buffer[(0 * 4 * 4) + 11] = source.position.y * texpixel_size.y; - - buffer[(0 * 4 * 4) + 12] = np->rect.position.x + np->rect.size.x; - buffer[(0 * 4 * 4) + 13] = np->rect.position.y; - - buffer[(0 * 4 * 4) + 14] = (source.position.x + source.size.x) * texpixel_size.x; - buffer[(0 * 4 * 4) + 15] = source.position.y * texpixel_size.y; - - // second row - - buffer[(1 * 4 * 4) + 0] = np->rect.position.x; - buffer[(1 * 4 * 4) + 1] = np->rect.position.y + np->margin[MARGIN_TOP] * screen_scale; - - buffer[(1 * 4 * 4) + 2] = source.position.x * texpixel_size.x; - buffer[(1 * 4 * 4) + 3] = (source.position.y + np->margin[MARGIN_TOP]) * texpixel_size.y; - - buffer[(1 * 4 * 4) + 4] = np->rect.position.x + np->margin[MARGIN_LEFT] * screen_scale; - buffer[(1 * 4 * 4) + 5] = np->rect.position.y + np->margin[MARGIN_TOP] * screen_scale; - - buffer[(1 * 4 * 4) + 6] = (source.position.x + np->margin[MARGIN_LEFT]) * texpixel_size.x; - buffer[(1 * 4 * 4) + 7] = (source.position.y + np->margin[MARGIN_TOP]) * texpixel_size.y; - - buffer[(1 * 4 * 4) + 8] = np->rect.position.x + np->rect.size.x - np->margin[MARGIN_RIGHT] * screen_scale; - buffer[(1 * 4 * 4) + 9] = np->rect.position.y + np->margin[MARGIN_TOP] * screen_scale; - - buffer[(1 * 4 * 4) + 10] = (source.position.x + source.size.x - np->margin[MARGIN_RIGHT]) * texpixel_size.x; - buffer[(1 * 4 * 4) + 11] = (source.position.y + np->margin[MARGIN_TOP]) * texpixel_size.y; - - buffer[(1 * 4 * 4) + 12] = np->rect.position.x + np->rect.size.x; - buffer[(1 * 4 * 4) + 13] = np->rect.position.y + np->margin[MARGIN_TOP] * screen_scale; - - buffer[(1 * 4 * 4) + 14] = (source.position.x + source.size.x) * texpixel_size.x; - buffer[(1 * 4 * 4) + 15] = (source.position.y + np->margin[MARGIN_TOP]) * texpixel_size.y; - - // third row - - buffer[(2 * 4 * 4) + 0] = np->rect.position.x; - buffer[(2 * 4 * 4) + 1] = np->rect.position.y + np->rect.size.y - np->margin[MARGIN_BOTTOM] * screen_scale; - - buffer[(2 * 4 * 4) + 2] = source.position.x * texpixel_size.x; - buffer[(2 * 4 * 4) + 3] = (source.position.y + source.size.y - np->margin[MARGIN_BOTTOM]) * texpixel_size.y; - - buffer[(2 * 4 * 4) + 4] = np->rect.position.x + np->margin[MARGIN_LEFT] * screen_scale; - buffer[(2 * 4 * 4) + 5] = np->rect.position.y + np->rect.size.y - np->margin[MARGIN_BOTTOM] * screen_scale; - - buffer[(2 * 4 * 4) + 6] = (source.position.x + np->margin[MARGIN_LEFT]) * texpixel_size.x; - buffer[(2 * 4 * 4) + 7] = (source.position.y + source.size.y - np->margin[MARGIN_BOTTOM]) * texpixel_size.y; - - buffer[(2 * 4 * 4) + 8] = np->rect.position.x + np->rect.size.x - np->margin[MARGIN_RIGHT] * screen_scale; - buffer[(2 * 4 * 4) + 9] = np->rect.position.y + np->rect.size.y - np->margin[MARGIN_BOTTOM] * screen_scale; - - buffer[(2 * 4 * 4) + 10] = (source.position.x + source.size.x - np->margin[MARGIN_RIGHT]) * texpixel_size.x; - buffer[(2 * 4 * 4) + 11] = (source.position.y + source.size.y - np->margin[MARGIN_BOTTOM]) * texpixel_size.y; - - buffer[(2 * 4 * 4) + 12] = np->rect.position.x + np->rect.size.x; - buffer[(2 * 4 * 4) + 13] = np->rect.position.y + np->rect.size.y - np->margin[MARGIN_BOTTOM] * screen_scale; - - buffer[(2 * 4 * 4) + 14] = (source.position.x + source.size.x) * texpixel_size.x; - buffer[(2 * 4 * 4) + 15] = (source.position.y + source.size.y - np->margin[MARGIN_BOTTOM]) * texpixel_size.y; - - // fourth row - - buffer[(3 * 4 * 4) + 0] = np->rect.position.x; - buffer[(3 * 4 * 4) + 1] = np->rect.position.y + np->rect.size.y; - - buffer[(3 * 4 * 4) + 2] = source.position.x * texpixel_size.x; - buffer[(3 * 4 * 4) + 3] = (source.position.y + source.size.y) * texpixel_size.y; - - buffer[(3 * 4 * 4) + 4] = np->rect.position.x + np->margin[MARGIN_LEFT] * screen_scale; - buffer[(3 * 4 * 4) + 5] = np->rect.position.y + np->rect.size.y; - - buffer[(3 * 4 * 4) + 6] = (source.position.x + np->margin[MARGIN_LEFT]) * texpixel_size.x; - buffer[(3 * 4 * 4) + 7] = (source.position.y + source.size.y) * texpixel_size.y; - - buffer[(3 * 4 * 4) + 8] = np->rect.position.x + np->rect.size.x - np->margin[MARGIN_RIGHT] * screen_scale; - buffer[(3 * 4 * 4) + 9] = np->rect.position.y + np->rect.size.y; - - buffer[(3 * 4 * 4) + 10] = (source.position.x + source.size.x - np->margin[MARGIN_RIGHT]) * texpixel_size.x; - buffer[(3 * 4 * 4) + 11] = (source.position.y + source.size.y) * texpixel_size.y; - - buffer[(3 * 4 * 4) + 12] = np->rect.position.x + np->rect.size.x; - buffer[(3 * 4 * 4) + 13] = np->rect.position.y + np->rect.size.y; - - buffer[(3 * 4 * 4) + 14] = (source.position.x + source.size.x) * texpixel_size.x; - buffer[(3 * 4 * 4) + 15] = (source.position.y + source.size.y) * texpixel_size.y; - } - - glBindBuffer(GL_ARRAY_BUFFER, data.ninepatch_vertices); - glBufferData(GL_ARRAY_BUFFER, sizeof(float) * (16 + 16) * 2, buffer, GL_DYNAMIC_DRAW); - - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.ninepatch_elements); - - glEnableVertexAttribArray(RS::ARRAY_VERTEX); - glEnableVertexAttribArray(RS::ARRAY_TEX_UV); - - glVertexAttribPointer(RS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), nullptr); - glVertexAttribPointer(RS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), CAST_INT_TO_UCHAR_PTR((sizeof(float) * 2))); - - glDrawElements(GL_TRIANGLES, 18 * 3 - (np->draw_center ? 0 : 6), GL_UNSIGNED_BYTE, nullptr); - - glBindBuffer(GL_ARRAY_BUFFER, 0); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - - } break; - - case Item::Command::TYPE_CIRCLE: { - Item::CommandCircle *circle = static_cast<Item::CommandCircle *>(command); - - state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false); - - if (state.canvas_shader.bind()) { - _set_uniforms(); - state.canvas_shader.use_material((void *)p_material); - } - - static const int num_points = 32; - - Vector2 points[num_points + 1]; - points[num_points] = circle->pos; - - int indices[num_points * 3]; - - for (int j = 0; j < num_points; j++) { - points[j] = circle->pos + Vector2(Math::sin(j * Math_PI * 2.0 / num_points), Math::cos(j * Math_PI * 2.0 / num_points)) * circle->radius; - indices[j * 3 + 0] = j; - indices[j * 3 + 1] = (j + 1) % num_points; - indices[j * 3 + 2] = num_points; - } - - _bind_canvas_texture(RID(), RID()); - - _draw_polygon(indices, num_points * 3, num_points + 1, points, nullptr, &circle->color, true); - } break; - - case Item::Command::TYPE_POLYGON: { - Item::CommandPolygon *polygon = static_cast<Item::CommandPolygon *>(command); - - state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false); - - if (state.canvas_shader.bind()) { - _set_uniforms(); - state.canvas_shader.use_material((void *)p_material); - } - - RasterizerStorageGLES2::Texture *texture = _bind_canvas_texture(polygon->texture, polygon->normal_map); - - if (texture) { - Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height); - state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, texpixel_size); - } - - _draw_polygon(polygon->indices.ptr(), polygon->count, polygon->points.size(), polygon->points.ptr(), polygon->uvs.ptr(), polygon->colors.ptr(), polygon->colors.size() == 1, polygon->weights.ptr(), polygon->bones.ptr()); -#ifdef GLES_OVER_GL - if (polygon->antialiased) { - glEnable(GL_LINE_SMOOTH); - // FIXME: Removed during Vulkan rebase. - //if (polygon->antialiasing_use_indices) { - // _draw_generic_indices(GL_LINE_STRIP, polygon->indices.ptr(), polygon->count, polygon->points.size(), polygon->points.ptr(), polygon->uvs.ptr(), polygon->colors.ptr(), polygon->colors.size() == 1); - //} else - _draw_generic(GL_LINE_LOOP, polygon->points.size(), polygon->points.ptr(), polygon->uvs.ptr(), polygon->colors.ptr(), polygon->colors.size() == 1); - glDisable(GL_LINE_SMOOTH); - } -#endif - } break; - case Item::Command::TYPE_MESH: { - Item::CommandMesh *mesh = static_cast<Item::CommandMesh *>(command); - state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false); - - if (state.canvas_shader.bind()) { - _set_uniforms(); - state.canvas_shader.use_material((void *)p_material); - } - - RasterizerStorageGLES2::Texture *texture = _bind_canvas_texture(mesh->texture, mesh->normal_map); - - if (texture) { - Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height); - state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, texpixel_size); - } - - RasterizerStorageGLES2::Mesh *mesh_data = storage->mesh_owner.getornull(mesh->mesh); - if (mesh_data) { - for (int j = 0; j < mesh_data->surfaces.size(); j++) { - RasterizerStorageGLES2::Surface *s = mesh_data->surfaces[j]; - // materials are ignored in 2D meshes, could be added but many things (ie, lighting mode, reading from screen, etc) would break as they are not meant be set up at this point of drawing - - glBindBuffer(GL_ARRAY_BUFFER, s->vertex_id); - - if (s->index_array_len > 0) { - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s->index_id); - } - - for (int k = 0; k < RS::ARRAY_MAX - 1; k++) { - if (s->attribs[k].enabled) { - glEnableVertexAttribArray(k); - glVertexAttribPointer(s->attribs[k].index, s->attribs[k].size, s->attribs[k].type, s->attribs[k].normalized, s->attribs[k].stride, CAST_INT_TO_UCHAR_PTR(s->attribs[k].offset)); - } else { - glDisableVertexAttribArray(k); - switch (k) { - case RS::ARRAY_NORMAL: { - glVertexAttrib4f(RS::ARRAY_NORMAL, 0.0, 0.0, 1, 1); - } break; - case RS::ARRAY_COLOR: { - glVertexAttrib4f(RS::ARRAY_COLOR, 1, 1, 1, 1); - - } break; - default: { - } - } - } - } - - if (s->index_array_len > 0) { - glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->array_len >= (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0); - } else { - glDrawArrays(gl_primitive[s->primitive], 0, s->array_len); - } - } - - for (int j = 1; j < RS::ARRAY_MAX - 1; j++) { - glDisableVertexAttribArray(j); - } - } - - } break; - case Item::Command::TYPE_MULTIMESH: { - Item::CommandMultiMesh *mmesh = static_cast<Item::CommandMultiMesh *>(command); - - RasterizerStorageGLES2::MultiMesh *multi_mesh = storage->multimesh_owner.getornull(mmesh->multimesh); - - if (!multi_mesh) - break; - - RasterizerStorageGLES2::Mesh *mesh_data = storage->mesh_owner.getornull(multi_mesh->mesh); - - if (!mesh_data) - break; - - state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_INSTANCE_CUSTOM, multi_mesh->custom_data_format != RS::MULTIMESH_CUSTOM_DATA_NONE); - state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_INSTANCING, true); - state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false); - - if (state.canvas_shader.bind()) { - _set_uniforms(); - state.canvas_shader.use_material((void *)p_material); - } - - RasterizerStorageGLES2::Texture *texture = _bind_canvas_texture(mmesh->texture, mmesh->normal_map); - - if (texture) { - Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height); - state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, texpixel_size); - } - - //reset shader and force rebind - - int amount = MIN(multi_mesh->size, multi_mesh->visible_instances); - - if (amount == -1) { - amount = multi_mesh->size; - } - - int stride = multi_mesh->color_floats + multi_mesh->custom_data_floats + multi_mesh->xform_floats; - - int color_ofs = multi_mesh->xform_floats; - int custom_data_ofs = color_ofs + multi_mesh->color_floats; - - // drawing - - const float *base_buffer = multi_mesh->data.ptr(); - - for (int j = 0; j < mesh_data->surfaces.size(); j++) { - RasterizerStorageGLES2::Surface *s = mesh_data->surfaces[j]; - // materials are ignored in 2D meshes, could be added but many things (ie, lighting mode, reading from screen, etc) would break as they are not meant be set up at this point of drawing - - //bind buffers for mesh surface - glBindBuffer(GL_ARRAY_BUFFER, s->vertex_id); - - if (s->index_array_len > 0) { - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s->index_id); - } - - for (int k = 0; k < RS::ARRAY_MAX - 1; k++) { - if (s->attribs[k].enabled) { - glEnableVertexAttribArray(k); - glVertexAttribPointer(s->attribs[k].index, s->attribs[k].size, s->attribs[k].type, s->attribs[k].normalized, s->attribs[k].stride, CAST_INT_TO_UCHAR_PTR(s->attribs[k].offset)); - } else { - glDisableVertexAttribArray(k); - switch (k) { - case RS::ARRAY_NORMAL: { - glVertexAttrib4f(RS::ARRAY_NORMAL, 0.0, 0.0, 1, 1); - } break; - case RS::ARRAY_COLOR: { - glVertexAttrib4f(RS::ARRAY_COLOR, 1, 1, 1, 1); - - } break; - default: { - } - } - } - } - - for (int k = 0; k < amount; k++) { - const float *buffer = base_buffer + k * stride; - - { - glVertexAttrib4fv(INSTANCE_ATTRIB_BASE + 0, &buffer[0]); - glVertexAttrib4fv(INSTANCE_ATTRIB_BASE + 1, &buffer[4]); - if (multi_mesh->transform_format == RS::MULTIMESH_TRANSFORM_3D) { - glVertexAttrib4fv(INSTANCE_ATTRIB_BASE + 2, &buffer[8]); - } else { - glVertexAttrib4f(INSTANCE_ATTRIB_BASE + 2, 0.0, 0.0, 1.0, 0.0); - } - } - - if (multi_mesh->color_floats) { - if (multi_mesh->color_format == RS::MULTIMESH_COLOR_8BIT) { - uint8_t *color_data = (uint8_t *)(buffer + color_ofs); - glVertexAttrib4f(INSTANCE_ATTRIB_BASE + 3, color_data[0] / 255.0, color_data[1] / 255.0, color_data[2] / 255.0, color_data[3] / 255.0); - } else { - glVertexAttrib4fv(INSTANCE_ATTRIB_BASE + 3, buffer + color_ofs); - } - } else { - glVertexAttrib4f(INSTANCE_ATTRIB_BASE + 3, 1.0, 1.0, 1.0, 1.0); - } - - if (multi_mesh->custom_data_floats) { - if (multi_mesh->custom_data_format == RS::MULTIMESH_CUSTOM_DATA_8BIT) { - uint8_t *custom_data = (uint8_t *)(buffer + custom_data_ofs); - glVertexAttrib4f(INSTANCE_ATTRIB_BASE + 4, custom_data[0] / 255.0, custom_data[1] / 255.0, custom_data[2] / 255.0, custom_data[3] / 255.0); - } else { - glVertexAttrib4fv(INSTANCE_ATTRIB_BASE + 4, buffer + custom_data_ofs); - } - } - - if (s->index_array_len > 0) { - glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->array_len >= (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0); - } else { - glDrawArrays(gl_primitive[s->primitive], 0, s->array_len); - } - } - } - - state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_INSTANCE_CUSTOM, false); - state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_INSTANCING, false); - - } break; - case Item::Command::TYPE_POLYLINE: { - Item::CommandPolyLine *pline = static_cast<Item::CommandPolyLine *>(command); - - state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false); - - if (state.canvas_shader.bind()) { - _set_uniforms(); - state.canvas_shader.use_material((void *)p_material); - } - - _bind_canvas_texture(RID(), RID()); - - if (pline->triangles.size()) { - _draw_generic(GL_TRIANGLE_STRIP, pline->triangles.size(), pline->triangles.ptr(), nullptr, pline->triangle_colors.ptr(), pline->triangle_colors.size() == 1); -#ifdef GLES_OVER_GL - glEnable(GL_LINE_SMOOTH); - if (pline->multiline) { - //needs to be different - } else { - _draw_generic(GL_LINE_LOOP, pline->lines.size(), pline->lines.ptr(), nullptr, pline->line_colors.ptr(), pline->line_colors.size() == 1); - } - glDisable(GL_LINE_SMOOTH); -#endif - } else { -#ifdef GLES_OVER_GL - if (pline->antialiased) - glEnable(GL_LINE_SMOOTH); -#endif - - if (pline->multiline) { - int todo = pline->lines.size() / 2; - int max_per_call = data.polygon_buffer_size / (sizeof(real_t) * 4); - int offset = 0; - - while (todo) { - int to_draw = MIN(max_per_call, todo); - _draw_generic(GL_LINES, to_draw * 2, &pline->lines.ptr()[offset], nullptr, pline->line_colors.size() == 1 ? pline->line_colors.ptr() : &pline->line_colors.ptr()[offset], pline->line_colors.size() == 1); - todo -= to_draw; - offset += to_draw * 2; - } - } else { - _draw_generic(GL_LINES, pline->lines.size(), pline->lines.ptr(), nullptr, pline->line_colors.ptr(), pline->line_colors.size() == 1); - } - -#ifdef GLES_OVER_GL - if (pline->antialiased) - glDisable(GL_LINE_SMOOTH); -#endif - } - } break; - - case Item::Command::TYPE_PRIMITIVE: { - Item::CommandPrimitive *primitive = static_cast<Item::CommandPrimitive *>(command); - state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false); - - if (state.canvas_shader.bind()) { - _set_uniforms(); - state.canvas_shader.use_material((void *)p_material); - } - - ERR_CONTINUE(primitive->points.size() < 1); - - RasterizerStorageGLES2::Texture *texture = _bind_canvas_texture(primitive->texture, primitive->normal_map); - - if (texture) { - Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height); - state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, texpixel_size); - } - - if (primitive->colors.size() == 1 && primitive->points.size() > 1) { - Color c = primitive->colors[0]; - glVertexAttrib4f(RS::ARRAY_COLOR, c.r, c.g, c.b, c.a); - } else if (primitive->colors.empty()) { - glVertexAttrib4f(RS::ARRAY_COLOR, 1, 1, 1, 1); - } - - _draw_gui_primitive(primitive->points.size(), primitive->points.ptr(), primitive->colors.ptr(), primitive->uvs.ptr()); - } break; - - case Item::Command::TYPE_TRANSFORM: { - Item::CommandTransform *transform = static_cast<Item::CommandTransform *>(command); - state.uniforms.extra_matrix = transform->xform; - state.canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX, state.uniforms.extra_matrix); - } break; - - case Item::Command::TYPE_PARTICLES: { - } break; - - case Item::Command::TYPE_CLIP_IGNORE: { - Item::CommandClipIgnore *ci = static_cast<Item::CommandClipIgnore *>(command); - if (current_clip) { - if (ci->ignore != reclip) { - if (ci->ignore) { - glDisable(GL_SCISSOR_TEST); - reclip = true; - } else { - glEnable(GL_SCISSOR_TEST); - - int x = current_clip->final_clip_rect.position.x; - int y = storage->frame.current_rt->height - (current_clip->final_clip_rect.position.y + current_clip->final_clip_rect.size.y); - int w = current_clip->final_clip_rect.size.x; - int h = current_clip->final_clip_rect.size.y; - - if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP]) - y = current_clip->final_clip_rect.position.y; - - glScissor(x, y, w, h); - - reclip = false; - } - } - } - - } break; - - default: { - // FIXME: Proper error handling if relevant - //print_line("other"); - } break; - } - } -} - -void RasterizerCanvasGLES2::_copy_screen(const Rect2 &p_rect) { - if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_DIRECT_TO_SCREEN]) { - ERR_PRINT_ONCE("Cannot use screen texture copying in render target set to render direct to screen."); - return; - } - - ERR_FAIL_COND_MSG(storage->frame.current_rt->copy_screen_effect.color == 0, "Can't use screen texture copying in a render target configured without copy buffers."); - - glDisable(GL_BLEND); - - Vector2 wh(storage->frame.current_rt->width, storage->frame.current_rt->height); - - Color copy_section(p_rect.position.x / wh.x, p_rect.position.y / wh.y, p_rect.size.x / wh.x, p_rect.size.y / wh.y); - - if (p_rect != Rect2()) { - storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_COPY_SECTION, true); - } - - storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_NO_ALPHA, !state.using_transparent_rt); - - glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->copy_screen_effect.fbo); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->color); - - storage->shaders.copy.bind(); - storage->shaders.copy.set_uniform(CopyShaderGLES2::COPY_SECTION, copy_section); - - const Vector2 vertpos[4] = { - Vector2(-1, -1), - Vector2(-1, 1), - Vector2(1, 1), - Vector2(1, -1), - }; - - const Vector2 uvpos[4] = { - Vector2(0, 0), - Vector2(0, 1), - Vector2(1, 1), - Vector2(1, 0) - }; - - const int indexpos[6] = { - 0, 1, 2, - 2, 3, 0 - }; - - _draw_polygon(indexpos, 6, 4, vertpos, uvpos, nullptr, false); - - storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_COPY_SECTION, false); - storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_NO_ALPHA, false); - - glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo); //back to front - glEnable(GL_BLEND); -} - -void RasterizerCanvasGLES2::_copy_texscreen(const Rect2 &p_rect) { - state.canvas_texscreen_used = true; - - _copy_screen(p_rect); - - // back to canvas, force rebind - state.using_texture_rect = false; - state.canvas_shader.bind(); - _bind_canvas_texture(state.current_tex, state.current_normal); - _set_uniforms(); -} - -void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_base_transform) { - Item *current_clip = nullptr; - - RasterizerStorageGLES2::Shader *shader_cache = nullptr; - - bool rebind_shader = true; - bool prev_use_skeleton = false; - state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_SKELETON, false); - - state.current_tex = RID(); - state.current_tex_ptr = nullptr; - state.current_normal = RID(); - state.canvas_texscreen_used = false; - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex); - - int last_blend_mode = -1; - - RID canvas_last_material = RID(); - - while (p_item_list) { - Item *ci = p_item_list; - - if (current_clip != ci->final_clip_owner) { - current_clip = ci->final_clip_owner; - - if (current_clip) { - glEnable(GL_SCISSOR_TEST); - int y = storage->frame.current_rt->height - (current_clip->final_clip_rect.position.y + current_clip->final_clip_rect.size.y); - if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP]) - y = current_clip->final_clip_rect.position.y; - glScissor(current_clip->final_clip_rect.position.x, y, current_clip->final_clip_rect.size.width, current_clip->final_clip_rect.size.height); - } else { - glDisable(GL_SCISSOR_TEST); - } - } - - // TODO: copy back buffer - - if (ci->copy_back_buffer) { - if (ci->copy_back_buffer->full) { - _copy_texscreen(Rect2()); - } else { - _copy_texscreen(ci->copy_back_buffer->rect); - } - } - - RasterizerStorageGLES2::Skeleton *skeleton = nullptr; - - { - //skeleton handling - if (ci->skeleton.is_valid() && storage->skeleton_owner.owns(ci->skeleton)) { - skeleton = storage->skeleton_owner.getornull(ci->skeleton); - if (!skeleton->use_2d) { - skeleton = nullptr; - } else { - state.skeleton_transform = p_base_transform * skeleton->base_transform_2d; - state.skeleton_transform_inverse = state.skeleton_transform.affine_inverse(); - state.skeleton_texture_size = Vector2(skeleton->size * 2, 0); - } - } - - bool use_skeleton = skeleton != nullptr; - if (prev_use_skeleton != use_skeleton) { - rebind_shader = true; - state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_SKELETON, use_skeleton); - prev_use_skeleton = use_skeleton; - } - - if (skeleton) { - glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 3); - glBindTexture(GL_TEXTURE_2D, skeleton->tex_id); - state.using_skeleton = true; - } else { - state.using_skeleton = false; - } - } - - Item *material_owner = ci->material_owner ? ci->material_owner : ci; - - RID material = material_owner->material; - RasterizerStorageGLES2::Material *material_ptr = storage->material_owner.getornull(material); - - if (material != canvas_last_material || rebind_shader) { - RasterizerStorageGLES2::Shader *shader_ptr = nullptr; - - if (material_ptr) { - shader_ptr = material_ptr->shader; - - if (shader_ptr && shader_ptr->mode != RS::SHADER_CANVAS_ITEM) { - shader_ptr = nullptr; // not a canvas item shader, don't use. - } - } - - if (shader_ptr) { - if (shader_ptr->canvas_item.uses_screen_texture) { - if (!state.canvas_texscreen_used) { - //copy if not copied before - _copy_texscreen(Rect2()); - - // blend mode will have been enabled so make sure we disable it again later on - //last_blend_mode = last_blend_mode != RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_DISABLED ? last_blend_mode : -1; - } - - if (storage->frame.current_rt->copy_screen_effect.color) { - glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 4); - glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->copy_screen_effect.color); - } - } - - if (shader_ptr != shader_cache) { - if (shader_ptr->canvas_item.uses_time) { - RenderingServerRaster::redraw_request(); - } - - state.canvas_shader.set_custom_shader(shader_ptr->custom_code_id); - state.canvas_shader.bind(); - } - - int tc = material_ptr->textures.size(); - Pair<StringName, RID> *textures = material_ptr->textures.ptrw(); - - ShaderLanguage::ShaderNode::Uniform::Hint *texture_hints = shader_ptr->texture_hints.ptrw(); - - for (int i = 0; i < tc; i++) { - glActiveTexture(GL_TEXTURE0 + i); - - RasterizerStorageGLES2::Texture *t = storage->texture_owner.getornull(textures[i].second); - - if (!t) { - switch (texture_hints[i]) { - case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: - case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: { - glBindTexture(GL_TEXTURE_2D, storage->resources.black_tex); - } break; - case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: { - glBindTexture(GL_TEXTURE_2D, storage->resources.aniso_tex); - } break; - case ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL: { - glBindTexture(GL_TEXTURE_2D, storage->resources.normal_tex); - } break; - default: { - glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex); - } break; - } - - continue; - } - - if (t->redraw_if_visible) { - RenderingServerRaster::redraw_request(); - } - - t = t->get_ptr(); - -#ifdef TOOLS_ENABLED - if (t->detect_normal && texture_hints[i] == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL) { - t->detect_normal(t->detect_normal_ud); - } -#endif - if (t->render_target) - t->render_target->used_in_frame = true; - - glBindTexture(t->target, t->tex_id); - } - - } else { - state.canvas_shader.set_custom_shader(0); - state.canvas_shader.bind(); - } - state.canvas_shader.use_material((void *)material_ptr); - - shader_cache = shader_ptr; - - canvas_last_material = material; - - rebind_shader = false; - } - - int blend_mode = shader_cache ? shader_cache->canvas_item.blend_mode : RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MIX; - bool unshaded = shader_cache && (shader_cache->canvas_item.light_mode == RasterizerStorageGLES2::Shader::CanvasItem::LIGHT_MODE_UNSHADED || (blend_mode != RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MIX && blend_mode != RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_PMALPHA)); - bool reclip = false; - - if (last_blend_mode != blend_mode) { - switch (blend_mode) { - case RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MIX: { - glBlendEquation(GL_FUNC_ADD); - if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) { - glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); - } else { - glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ONE); - } - - } break; - case RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_ADD: { - glBlendEquation(GL_FUNC_ADD); - if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) { - glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE, GL_SRC_ALPHA, GL_ONE); - } else { - glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE, GL_ZERO, GL_ONE); - } - - } break; - case RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_SUB: { - glBlendEquation(GL_FUNC_REVERSE_SUBTRACT); - if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) { - glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE, GL_SRC_ALPHA, GL_ONE); - } else { - glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE, GL_ZERO, GL_ONE); - } - } break; - case RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MUL: { - glBlendEquation(GL_FUNC_ADD); - if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) { - glBlendFuncSeparate(GL_DST_COLOR, GL_ZERO, GL_DST_ALPHA, GL_ZERO); - } else { - glBlendFuncSeparate(GL_DST_COLOR, GL_ZERO, GL_ZERO, GL_ONE); - } - } break; - case RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_PMALPHA: { - glBlendEquation(GL_FUNC_ADD); - if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) { - glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); - } else { - glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ONE); - } - } break; - } - } - - state.uniforms.final_modulate = unshaded ? ci->final_modulate : Color(ci->final_modulate.r * p_modulate.r, ci->final_modulate.g * p_modulate.g, ci->final_modulate.b * p_modulate.b, ci->final_modulate.a * p_modulate.a); - - state.uniforms.modelview_matrix = ci->final_transform; - state.uniforms.extra_matrix = Transform2D(); - - _set_uniforms(); - - if (unshaded || (state.uniforms.final_modulate.a > 0.001 && (!shader_cache || shader_cache->canvas_item.light_mode != RasterizerStorageGLES2::Shader::CanvasItem::LIGHT_MODE_LIGHT_ONLY) && !ci->light_masked)) - _canvas_item_render_commands(p_item_list, nullptr, reclip, material_ptr); - - rebind_shader = true; // hacked in for now. - - if ((blend_mode == RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MIX || blend_mode == RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_PMALPHA) && p_light && !unshaded) { - Light *light = p_light; - bool light_used = false; - RS::CanvasLightMode mode = RS::CANVAS_LIGHT_MODE_ADD; - state.uniforms.final_modulate = ci->final_modulate; // remove the canvas modulate - - while (light) { - if (ci->light_mask & light->item_mask && p_z >= light->z_min && p_z <= light->z_max && ci->global_rect_cache.intersects_transformed(light->xform_cache, light->rect_cache)) { - //intersects this light - - if (!light_used || mode != light->mode) { - mode = light->mode; - - switch (mode) { - case RS::CANVAS_LIGHT_MODE_ADD: { - glBlendEquation(GL_FUNC_ADD); - glBlendFunc(GL_SRC_ALPHA, GL_ONE); - - } break; - case RS::CANVAS_LIGHT_MODE_SUB: { - glBlendEquation(GL_FUNC_REVERSE_SUBTRACT); - glBlendFunc(GL_SRC_ALPHA, GL_ONE); - } break; - case RS::CANVAS_LIGHT_MODE_MIX: - case RS::CANVAS_LIGHT_MODE_MASK: { - glBlendEquation(GL_FUNC_ADD); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - - } break; - } - } - - if (!light_used) { - state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_LIGHTING, true); - light_used = true; - } - - bool has_shadow = light->shadow_buffer.is_valid() && ci->light_mask & light->item_shadow_mask; - - state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_SHADOWS, has_shadow); - if (has_shadow) { - state.canvas_shader.set_conditional(CanvasShaderGLES2::SHADOW_USE_GRADIENT, light->shadow_gradient_length > 0); - state.canvas_shader.set_conditional(CanvasShaderGLES2::SHADOW_FILTER_NEAREST, light->shadow_filter == RS::CANVAS_LIGHT_FILTER_NONE); - state.canvas_shader.set_conditional(CanvasShaderGLES2::SHADOW_FILTER_PCF3, light->shadow_filter == RS::CANVAS_LIGHT_FILTER_PCF3); - state.canvas_shader.set_conditional(CanvasShaderGLES2::SHADOW_FILTER_PCF5, light->shadow_filter == RS::CANVAS_LIGHT_FILTER_PCF5); - state.canvas_shader.set_conditional(CanvasShaderGLES2::SHADOW_FILTER_PCF7, light->shadow_filter == RS::CANVAS_LIGHT_FILTER_PCF7); - state.canvas_shader.set_conditional(CanvasShaderGLES2::SHADOW_FILTER_PCF9, light->shadow_filter == RS::CANVAS_LIGHT_FILTER_PCF9); - state.canvas_shader.set_conditional(CanvasShaderGLES2::SHADOW_FILTER_PCF13, light->shadow_filter == RS::CANVAS_LIGHT_FILTER_PCF13); - } - - state.canvas_shader.bind(); - state.using_light = light; - state.using_shadow = has_shadow; - - //always re-set uniforms, since light parameters changed - _set_uniforms(); - state.canvas_shader.use_material((void *)material_ptr); - - glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 4); - RasterizerStorageGLES2::Texture *t = storage->texture_owner.getornull(light->texture); - if (!t) { - glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex); - } else { - t = t->get_ptr(); - - glBindTexture(t->target, t->tex_id); - } - - glActiveTexture(GL_TEXTURE0); - _canvas_item_render_commands(p_item_list, nullptr, reclip, material_ptr); //redraw using light - - state.using_light = nullptr; - } - - light = light->next_ptr; - } - - if (light_used) { - state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_LIGHTING, false); - state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_SHADOWS, false); - state.canvas_shader.set_conditional(CanvasShaderGLES2::SHADOW_FILTER_NEAREST, false); - state.canvas_shader.set_conditional(CanvasShaderGLES2::SHADOW_FILTER_PCF3, false); - state.canvas_shader.set_conditional(CanvasShaderGLES2::SHADOW_FILTER_PCF5, false); - state.canvas_shader.set_conditional(CanvasShaderGLES2::SHADOW_FILTER_PCF7, false); - state.canvas_shader.set_conditional(CanvasShaderGLES2::SHADOW_FILTER_PCF9, false); - state.canvas_shader.set_conditional(CanvasShaderGLES2::SHADOW_FILTER_PCF13, false); - - state.canvas_shader.bind(); - - last_blend_mode = -1; - - /* - //this is set again, so it should not be needed anyway? - state.canvas_item_modulate = unshaded ? ci->final_modulate : Color( - ci->final_modulate.r * p_modulate.r, - ci->final_modulate.g * p_modulate.g, - ci->final_modulate.b * p_modulate.b, - ci->final_modulate.a * p_modulate.a ); - - - state.canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX,state.final_transform); - state.canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX,Transform2D()); - state.canvas_shader.set_uniform(CanvasShaderGLES2::FINAL_MODULATE,state.canvas_item_modulate); - - glBlendEquation(GL_FUNC_ADD); - - if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) { - glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); - } else { - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - } - - //@TODO RESET canvas_blend_mode - */ - } - } - - if (reclip) { - glEnable(GL_SCISSOR_TEST); - int y = storage->frame.current_rt->height - (current_clip->final_clip_rect.position.y + current_clip->final_clip_rect.size.y); - if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP]) - y = current_clip->final_clip_rect.position.y; - glScissor(current_clip->final_clip_rect.position.x, y, current_clip->final_clip_rect.size.width, current_clip->final_clip_rect.size.height); - } - - p_item_list = p_item_list->next; - } - - if (current_clip) { - glDisable(GL_SCISSOR_TEST); - } - - state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_SKELETON, false); -} - -void RasterizerCanvasGLES2::canvas_debug_viewport_shadows(Light *p_lights_with_shadow) { -} - -void RasterizerCanvasGLES2::canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache) { - RasterizerStorageGLES2::CanvasLightShadow *cls = storage->canvas_light_shadow_owner.getornull(p_buffer); - ERR_FAIL_COND(!cls); - - glDisable(GL_BLEND); - glDisable(GL_SCISSOR_TEST); - glDisable(GL_DITHER); - glDisable(GL_CULL_FACE); - glDepthFunc(GL_LEQUAL); - glEnable(GL_DEPTH_TEST); - glDepthMask(true); - - glBindFramebuffer(GL_FRAMEBUFFER, cls->fbo); - - state.canvas_shadow_shader.set_conditional(CanvasShadowShaderGLES2::USE_RGBA_SHADOWS, storage->config.use_rgba_2d_shadows); - state.canvas_shadow_shader.bind(); - - glViewport(0, 0, cls->size, cls->height); - glClearDepth(1.0f); - glClearColor(1, 1, 1, 1); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - RS::CanvasOccluderPolygonCullMode cull = RS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; - - for (int i = 0; i < 4; i++) { - //make sure it remains orthogonal, makes easy to read angle later - - Transform light; - light.origin[0] = p_light_xform[2][0]; - light.origin[1] = p_light_xform[2][1]; - light.basis[0][0] = p_light_xform[0][0]; - light.basis[0][1] = p_light_xform[1][0]; - light.basis[1][0] = p_light_xform[0][1]; - light.basis[1][1] = p_light_xform[1][1]; - - //light.basis.scale(Vector3(to_light.elements[0].length(),to_light.elements[1].length(),1)); - - //p_near=1; - CameraMatrix projection; - { - real_t fov = 90; - real_t nearp = p_near; - real_t farp = p_far; - real_t aspect = 1.0; - - real_t ymax = nearp * Math::tan(Math::deg2rad(fov * 0.5)); - real_t ymin = -ymax; - real_t xmin = ymin * aspect; - real_t xmax = ymax * aspect; - - projection.set_frustum(xmin, xmax, ymin, ymax, nearp, farp); - } - - Vector3 cam_target = Basis(Vector3(0, 0, Math_PI * 2 * (i / 4.0))).xform(Vector3(0, 1, 0)); - projection = projection * CameraMatrix(Transform().looking_at(cam_target, Vector3(0, 0, -1)).affine_inverse()); - - state.canvas_shadow_shader.set_uniform(CanvasShadowShaderGLES2::PROJECTION_MATRIX, projection); - state.canvas_shadow_shader.set_uniform(CanvasShadowShaderGLES2::LIGHT_MATRIX, light); - state.canvas_shadow_shader.set_uniform(CanvasShadowShaderGLES2::DISTANCE_NORM, 1.0 / p_far); - - if (i == 0) - *p_xform_cache = projection; - - glViewport(0, (cls->height / 4) * i, cls->size, cls->height / 4); - - LightOccluderInstance *instance = p_occluders; - - while (instance) { - RasterizerStorageGLES2::CanvasOccluder *cc = storage->canvas_occluder_owner.getornull(instance->polygon_buffer); - if (!cc || cc->len == 0 || !(p_light_mask & instance->light_mask)) { - instance = instance->next; - continue; - } - - state.canvas_shadow_shader.set_uniform(CanvasShadowShaderGLES2::WORLD_MATRIX, instance->xform_cache); - - RS::CanvasOccluderPolygonCullMode transformed_cull_cache = instance->cull_cache; - - if (transformed_cull_cache != RS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED && - (p_light_xform.basis_determinant() * instance->xform_cache.basis_determinant()) < 0) { - transformed_cull_cache = - transformed_cull_cache == RS::CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE ? - RS::CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE : - RS::CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE; - } - - if (cull != transformed_cull_cache) { - cull = transformed_cull_cache; - switch (cull) { - case RS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED: { - glDisable(GL_CULL_FACE); - - } break; - case RS::CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE: { - glEnable(GL_CULL_FACE); - glCullFace(GL_FRONT); - } break; - case RS::CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE: { - glEnable(GL_CULL_FACE); - glCullFace(GL_BACK); - - } break; - } - } - - glBindBuffer(GL_ARRAY_BUFFER, cc->vertex_id); - glEnableVertexAttribArray(RS::ARRAY_VERTEX); - glVertexAttribPointer(RS::ARRAY_VERTEX, 3, GL_FLOAT, false, 0, 0); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cc->index_id); - - glDrawElements(GL_TRIANGLES, cc->len * 3, GL_UNSIGNED_SHORT, 0); - - instance = instance->next; - } - } - - glBindBuffer(GL_ARRAY_BUFFER, 0); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); -} - -void RasterizerCanvasGLES2::reset_canvas() { - glDisable(GL_CULL_FACE); - glDisable(GL_DEPTH_TEST); - glDisable(GL_SCISSOR_TEST); - glDisable(GL_DITHER); - glEnable(GL_BLEND); - - if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) { - glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); - } else { - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - } - - // bind the back buffer to a texture so shaders can use it. - // It should probably use texture unit -3 (as GLES2 does as well) but currently that's buggy. - // keeping this for now as there's nothing else that uses texture unit 2 - // TODO ^ - if (storage->frame.current_rt) { - // glActiveTexture(GL_TEXTURE0 + 2); - // glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->copy_screen_effect.color); - } - - glBindBuffer(GL_ARRAY_BUFFER, 0); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); -} - -void RasterizerCanvasGLES2::_bind_quad_buffer() { - glBindBuffer(GL_ARRAY_BUFFER, data.canvas_quad_vertices); - glEnableVertexAttribArray(RS::ARRAY_VERTEX); - glVertexAttribPointer(RS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, 0, nullptr); -} - -void RasterizerCanvasGLES2::draw_generic_textured_rect(const Rect2 &p_rect, const Rect2 &p_src) { - state.canvas_shader.set_uniform(CanvasShaderGLES2::DST_RECT, Color(p_rect.position.x, p_rect.position.y, p_rect.size.x, p_rect.size.y)); - state.canvas_shader.set_uniform(CanvasShaderGLES2::SRC_RECT, Color(p_src.position.x, p_src.position.y, p_src.size.x, p_src.size.y)); - - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); -} - -void RasterizerCanvasGLES2::draw_lens_distortion_rect(const Rect2 &p_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample) { - Vector2 half_size; - if (storage->frame.current_rt) { - half_size = Vector2(storage->frame.current_rt->width, storage->frame.current_rt->height); - } else { - half_size = DisplayServer::get_singleton()->window_get_size(); - } - half_size *= 0.5; - Vector2 offset((p_rect.position.x - half_size.x) / half_size.x, (p_rect.position.y - half_size.y) / half_size.y); - Vector2 scale(p_rect.size.x / half_size.x, p_rect.size.y / half_size.y); - - float aspect_ratio = p_rect.size.x / p_rect.size.y; - - // setup our lens shader - state.lens_shader.bind(); - state.lens_shader.set_uniform(LensDistortedShaderGLES2::OFFSET, offset); - state.lens_shader.set_uniform(LensDistortedShaderGLES2::SCALE, scale); - state.lens_shader.set_uniform(LensDistortedShaderGLES2::K1, p_k1); - state.lens_shader.set_uniform(LensDistortedShaderGLES2::K2, p_k2); - state.lens_shader.set_uniform(LensDistortedShaderGLES2::EYE_CENTER, p_eye_center); - state.lens_shader.set_uniform(LensDistortedShaderGLES2::UPSCALE, p_oversample); - state.lens_shader.set_uniform(LensDistortedShaderGLES2::ASPECT_RATIO, aspect_ratio); - - // bind our quad buffer - _bind_quad_buffer(); - - // and draw - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - - // and cleanup - glBindBuffer(GL_ARRAY_BUFFER, 0); - - for (int i = 0; i < RS::ARRAY_MAX; i++) { - glDisableVertexAttribArray(i); - } -} - -void RasterizerCanvasGLES2::draw_window_margins(int *black_margin, RID *black_image) { - Vector2 window_size = DisplayServer::get_singleton()->window_get_size(); - int window_h = window_size.height; - int window_w = window_size.width; - - glBindFramebuffer(GL_FRAMEBUFFER, storage->system_fbo); - glViewport(0, 0, window_size.width, window_size.height); - canvas_begin(); - - if (black_image[MARGIN_LEFT].is_valid()) { - _bind_canvas_texture(black_image[MARGIN_LEFT], RID()); - Size2 sz(storage->texture_get_width(black_image[MARGIN_LEFT]), storage->texture_get_height(black_image[MARGIN_LEFT])); - draw_generic_textured_rect(Rect2(0, 0, black_margin[MARGIN_LEFT], window_h), Rect2(0, 0, sz.x, sz.y)); - } else if (black_margin[MARGIN_LEFT]) { - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, storage->resources.black_tex); - - draw_generic_textured_rect(Rect2(0, 0, black_margin[MARGIN_LEFT], window_h), Rect2(0, 0, 1, 1)); - } - - if (black_image[MARGIN_RIGHT].is_valid()) { - _bind_canvas_texture(black_image[MARGIN_RIGHT], RID()); - Size2 sz(storage->texture_get_width(black_image[MARGIN_RIGHT]), storage->texture_get_height(black_image[MARGIN_RIGHT])); - draw_generic_textured_rect(Rect2(window_w - black_margin[MARGIN_RIGHT], 0, black_margin[MARGIN_RIGHT], window_h), Rect2(0, 0, sz.x, sz.y)); - } else if (black_margin[MARGIN_RIGHT]) { - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, storage->resources.black_tex); - - draw_generic_textured_rect(Rect2(window_w - black_margin[MARGIN_RIGHT], 0, black_margin[MARGIN_RIGHT], window_h), Rect2(0, 0, 1, 1)); - } - - if (black_image[MARGIN_TOP].is_valid()) { - _bind_canvas_texture(black_image[MARGIN_TOP], RID()); - - Size2 sz(storage->texture_get_width(black_image[MARGIN_TOP]), storage->texture_get_height(black_image[MARGIN_TOP])); - draw_generic_textured_rect(Rect2(0, 0, window_w, black_margin[MARGIN_TOP]), Rect2(0, 0, sz.x, sz.y)); - - } else if (black_margin[MARGIN_TOP]) { - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, storage->resources.black_tex); - - draw_generic_textured_rect(Rect2(0, 0, window_w, black_margin[MARGIN_TOP]), Rect2(0, 0, 1, 1)); - } - - if (black_image[MARGIN_BOTTOM].is_valid()) { - _bind_canvas_texture(black_image[MARGIN_BOTTOM], RID()); - - Size2 sz(storage->texture_get_width(black_image[MARGIN_BOTTOM]), storage->texture_get_height(black_image[MARGIN_BOTTOM])); - draw_generic_textured_rect(Rect2(0, window_h - black_margin[MARGIN_BOTTOM], window_w, black_margin[MARGIN_BOTTOM]), Rect2(0, 0, sz.x, sz.y)); - - } else if (black_margin[MARGIN_BOTTOM]) { - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, storage->resources.black_tex); - - draw_generic_textured_rect(Rect2(0, window_h - black_margin[MARGIN_BOTTOM], window_w, black_margin[MARGIN_BOTTOM]), Rect2(0, 0, 1, 1)); - } - - canvas_end(); -} - -void RasterizerCanvasGLES2::initialize() { - // quad buffer - { - glGenBuffers(1, &data.canvas_quad_vertices); - glBindBuffer(GL_ARRAY_BUFFER, data.canvas_quad_vertices); - - const float qv[8] = { - 0, 0, - 0, 1, - 1, 1, - 1, 0 - }; - - glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 8, qv, GL_STATIC_DRAW); - - glBindBuffer(GL_ARRAY_BUFFER, 0); - } - - // polygon buffer - { - uint32_t poly_size = GLOBAL_DEF("rendering/limits/buffers/canvas_polygon_buffer_size_kb", 128); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/buffers/canvas_polygon_buffer_size_kb", PropertyInfo(Variant::INT, "rendering/limits/buffers/canvas_polygon_buffer_size_kb", PROPERTY_HINT_RANGE, "0,256,1,or_greater")); - poly_size *= 1024; - poly_size = MAX(poly_size, (2 + 2 + 4) * 4 * sizeof(float)); - glGenBuffers(1, &data.polygon_buffer); - glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer); - glBufferData(GL_ARRAY_BUFFER, poly_size, nullptr, GL_DYNAMIC_DRAW); - - data.polygon_buffer_size = poly_size; - - glBindBuffer(GL_ARRAY_BUFFER, 0); - - uint32_t index_size = GLOBAL_DEF("rendering/limits/buffers/canvas_polygon_index_buffer_size_kb", 128); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/buffers/canvas_polygon_index_buffer_size_kb", PropertyInfo(Variant::INT, "rendering/limits/buffers/canvas_polygon_index_buffer_size_kb", PROPERTY_HINT_RANGE, "0,256,1,or_greater")); - index_size *= 1024; // kb - glGenBuffers(1, &data.polygon_index_buffer); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, index_size, nullptr, GL_DYNAMIC_DRAW); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - - data.polygon_index_buffer_size = index_size; - } - - // ninepatch buffers - { - // array buffer - glGenBuffers(1, &data.ninepatch_vertices); - glBindBuffer(GL_ARRAY_BUFFER, data.ninepatch_vertices); - - glBufferData(GL_ARRAY_BUFFER, sizeof(float) * (16 + 16) * 2, nullptr, GL_DYNAMIC_DRAW); - - glBindBuffer(GL_ARRAY_BUFFER, 0); - - // element buffer - glGenBuffers(1, &data.ninepatch_elements); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.ninepatch_elements); - -#define _EIDX(y, x) (y * 4 + x) - uint8_t elems[3 * 2 * 9] = { - - // first row - - _EIDX(0, 0), _EIDX(0, 1), _EIDX(1, 1), - _EIDX(1, 1), _EIDX(1, 0), _EIDX(0, 0), - - _EIDX(0, 1), _EIDX(0, 2), _EIDX(1, 2), - _EIDX(1, 2), _EIDX(1, 1), _EIDX(0, 1), - - _EIDX(0, 2), _EIDX(0, 3), _EIDX(1, 3), - _EIDX(1, 3), _EIDX(1, 2), _EIDX(0, 2), - - // second row - - _EIDX(1, 0), _EIDX(1, 1), _EIDX(2, 1), - _EIDX(2, 1), _EIDX(2, 0), _EIDX(1, 0), - - // the center one would be here, but we'll put it at the end - // so it's easier to disable the center and be able to use - // one draw call for both - - _EIDX(1, 2), _EIDX(1, 3), _EIDX(2, 3), - _EIDX(2, 3), _EIDX(2, 2), _EIDX(1, 2), - - // third row - - _EIDX(2, 0), _EIDX(2, 1), _EIDX(3, 1), - _EIDX(3, 1), _EIDX(3, 0), _EIDX(2, 0), - - _EIDX(2, 1), _EIDX(2, 2), _EIDX(3, 2), - _EIDX(3, 2), _EIDX(3, 1), _EIDX(2, 1), - - _EIDX(2, 2), _EIDX(2, 3), _EIDX(3, 3), - _EIDX(3, 3), _EIDX(3, 2), _EIDX(2, 2), - - // center field - - _EIDX(1, 1), _EIDX(1, 2), _EIDX(2, 2), - _EIDX(2, 2), _EIDX(2, 1), _EIDX(1, 1) - }; -#undef _EIDX - - glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(elems), elems, GL_STATIC_DRAW); - - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - } - - state.canvas_shadow_shader.init(); - - state.canvas_shader.init(); - - state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, true); - state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_RGBA_SHADOWS, storage->config.use_rgba_2d_shadows); - - state.canvas_shader.bind(); - - state.lens_shader.init(); - - state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_PIXEL_SNAP, GLOBAL_DEF("rendering/quality/2d/use_pixel_snap", false)); - - state.using_light = nullptr; - state.using_transparent_rt = false; - state.using_skeleton = false; -} - -void RasterizerCanvasGLES2::finalize() { -} - -RasterizerCanvasGLES2::RasterizerCanvasGLES2() { -#ifdef GLES_OVER_GL - use_nvidia_rect_workaround = GLOBAL_GET("rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround"); -#else - // Not needed (a priori) on GLES devices - use_nvidia_rect_workaround = false; -#endif -} diff --git a/drivers/gles2/rasterizer_canvas_gles2.h b/drivers/gles2/rasterizer_canvas_gles2.h deleted file mode 100644 index 84452fe220..0000000000 --- a/drivers/gles2/rasterizer_canvas_gles2.h +++ /dev/null @@ -1,147 +0,0 @@ -/*************************************************************************/ -/* rasterizer_canvas_gles2.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef RASTERIZERCANVASGLES2_H -#define RASTERIZERCANVASGLES2_H - -#include "rasterizer_storage_gles2.h" -#include "servers/rendering/rasterizer.h" - -#include "shaders/canvas.glsl.gen.h" -#include "shaders/lens_distorted.glsl.gen.h" - -#include "shaders/canvas_shadow.glsl.gen.h" - -class RasterizerSceneGLES2; - -class RasterizerCanvasGLES2 : public RasterizerCanvas { -public: - enum { - INSTANCE_ATTRIB_BASE = 8, - }; - - struct Uniforms { - Transform projection_matrix; - - Transform2D modelview_matrix; - Transform2D extra_matrix; - - Color final_modulate; - - float time; - }; - - struct Data { - GLuint canvas_quad_vertices; - GLuint polygon_buffer; - GLuint polygon_index_buffer; - - uint32_t polygon_buffer_size; - uint32_t polygon_index_buffer_size; - - GLuint ninepatch_vertices; - GLuint ninepatch_elements; - - } data; - - struct State { - Uniforms uniforms; - bool canvas_texscreen_used; - CanvasShaderGLES2 canvas_shader; - CanvasShadowShaderGLES2 canvas_shadow_shader; - LensDistortedShaderGLES2 lens_shader; - - bool using_texture_rect; - bool using_ninepatch; - bool using_skeleton; - - Transform2D skeleton_transform; - Transform2D skeleton_transform_inverse; - Size2i skeleton_texture_size; - - RID current_tex; - RID current_normal; - RasterizerStorageGLES2::Texture *current_tex_ptr; - - Transform vp; - Light *using_light; - bool using_shadow; - bool using_transparent_rt; - - } state; - - typedef void Texture; - - RasterizerSceneGLES2 *scene_render; - - RasterizerStorageGLES2 *storage; - - bool use_nvidia_rect_workaround; - - virtual RID light_internal_create(); - virtual void light_internal_update(RID p_rid, Light *p_light); - virtual void light_internal_free(RID p_rid); - - void _set_uniforms(); - - virtual void canvas_begin(); - virtual void canvas_end(); - - _FORCE_INLINE_ void _draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color *p_colors, const Vector2 *p_uvs); - _FORCE_INLINE_ void _draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor, const float *p_weights = nullptr, const int *p_bones = nullptr); - _FORCE_INLINE_ void _draw_generic(GLuint p_primitive, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor); - _FORCE_INLINE_ void _draw_generic_indices(GLuint p_primitive, const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor); - - _FORCE_INLINE_ void _canvas_item_render_commands(Item *p_item, Item *current_clip, bool &reclip, RasterizerStorageGLES2::Material *p_material); - void _copy_screen(const Rect2 &p_rect); - _FORCE_INLINE_ void _copy_texscreen(const Rect2 &p_rect); - - virtual void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_base_transform); - virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow); - - virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache); - - virtual void reset_canvas(); - - RasterizerStorageGLES2::Texture *_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map); - - void _bind_quad_buffer(); - void draw_generic_textured_rect(const Rect2 &p_rect, const Rect2 &p_src); - void draw_lens_distortion_rect(const Rect2 &p_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample); - - void initialize(); - void finalize(); - - virtual void draw_window_margins(int *black_margin, RID *black_image); - - RasterizerCanvasGLES2(); -}; - -#endif // RASTERIZERCANVASGLES2_H diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp deleted file mode 100644 index fc9f3c67e6..0000000000 --- a/drivers/gles2/rasterizer_gles2.cpp +++ /dev/null @@ -1,494 +0,0 @@ -/*************************************************************************/ -/* rasterizer_gles2.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "rasterizer_gles2.h" - -#include "core/os/os.h" -#include "core/project_settings.h" - -#define _EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 -#define _EXT_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 -#define _EXT_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 -#define _EXT_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 -#define _EXT_DEBUG_SOURCE_API_ARB 0x8246 -#define _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 -#define _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 -#define _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 -#define _EXT_DEBUG_SOURCE_APPLICATION_ARB 0x824A -#define _EXT_DEBUG_SOURCE_OTHER_ARB 0x824B -#define _EXT_DEBUG_TYPE_ERROR_ARB 0x824C -#define _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D -#define _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E -#define _EXT_DEBUG_TYPE_PORTABILITY_ARB 0x824F -#define _EXT_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 -#define _EXT_DEBUG_TYPE_OTHER_ARB 0x8251 -#define _EXT_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 -#define _EXT_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 -#define _EXT_DEBUG_LOGGED_MESSAGES_ARB 0x9145 -#define _EXT_DEBUG_SEVERITY_HIGH_ARB 0x9146 -#define _EXT_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 -#define _EXT_DEBUG_SEVERITY_LOW_ARB 0x9148 -#define _EXT_DEBUG_OUTPUT 0x92E0 - -#ifndef GLAPIENTRY -#if defined(WINDOWS_ENABLED) && !defined(UWP_ENABLED) -#define GLAPIENTRY APIENTRY -#else -#define GLAPIENTRY -#endif -#endif - -#ifndef IPHONE_ENABLED -// We include EGL below to get debug callback on GLES2 platforms, -// but EGL is not available on iOS. -#define CAN_DEBUG -#endif - -#if !defined(GLES_OVER_GL) && defined(CAN_DEBUG) -#include <GLES2/gl2.h> -#include <GLES2/gl2ext.h> -#include <GLES2/gl2platform.h> - -#include <EGL/egl.h> -#include <EGL/eglext.h> -#endif - -#if defined(MINGW_ENABLED) || defined(_MSC_VER) -#define strcpy strcpy_s -#endif - -#ifdef CAN_DEBUG -static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const GLvoid *userParam) { - if (type == _EXT_DEBUG_TYPE_OTHER_ARB) - return; - - if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB) - return; //these are ultimately annoying, so removing for now - - char debSource[256], debType[256], debSev[256]; - - if (source == _EXT_DEBUG_SOURCE_API_ARB) - strcpy(debSource, "OpenGL"); - else if (source == _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB) - strcpy(debSource, "Windows"); - else if (source == _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB) - strcpy(debSource, "Shader Compiler"); - else if (source == _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB) - strcpy(debSource, "Third Party"); - else if (source == _EXT_DEBUG_SOURCE_APPLICATION_ARB) - strcpy(debSource, "Application"); - else if (source == _EXT_DEBUG_SOURCE_OTHER_ARB) - strcpy(debSource, "Other"); - - if (type == _EXT_DEBUG_TYPE_ERROR_ARB) - strcpy(debType, "Error"); - else if (type == _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB) - strcpy(debType, "Deprecated behavior"); - else if (type == _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB) - strcpy(debType, "Undefined behavior"); - else if (type == _EXT_DEBUG_TYPE_PORTABILITY_ARB) - strcpy(debType, "Portability"); - else if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB) - strcpy(debType, "Performance"); - else if (type == _EXT_DEBUG_TYPE_OTHER_ARB) - strcpy(debType, "Other"); - - if (severity == _EXT_DEBUG_SEVERITY_HIGH_ARB) - strcpy(debSev, "High"); - else if (severity == _EXT_DEBUG_SEVERITY_MEDIUM_ARB) - strcpy(debSev, "Medium"); - else if (severity == _EXT_DEBUG_SEVERITY_LOW_ARB) - strcpy(debSev, "Low"); - - String output = String() + "GL ERROR: Source: " + debSource + "\tType: " + debType + "\tID: " + itos(id) + "\tSeverity: " + debSev + "\tMessage: " + message; - - ERR_PRINT(output); -} -#endif // CAN_DEBUG - -typedef void (*DEBUGPROCARB)(GLenum source, - GLenum type, - GLuint id, - GLenum severity, - GLsizei length, - const char *message, - const void *userParam); - -typedef void (*DebugMessageCallbackARB)(DEBUGPROCARB callback, const void *userParam); - -RasterizerStorage *RasterizerGLES2::get_storage() { - return storage; -} - -RasterizerCanvas *RasterizerGLES2::get_canvas() { - return canvas; -} - -RasterizerScene *RasterizerGLES2::get_scene() { - return scene; -} - -Error RasterizerGLES2::is_viable() { -#ifdef GLAD_ENABLED - if (!gladLoadGL()) { - ERR_PRINT("Error initializing GLAD"); - return ERR_UNAVAILABLE; - } - -// GLVersion seems to be used for both GL and GL ES, so we need different version checks for them -#ifdef OPENGL_ENABLED // OpenGL 2.1 Profile required - if (GLVersion.major < 2 || (GLVersion.major == 2 && GLVersion.minor < 1)) { -#else // OpenGL ES 2.0 - if (GLVersion.major < 2) { -#endif - return ERR_UNAVAILABLE; - } - -#ifdef GLES_OVER_GL - //Test GL_ARB_framebuffer_object extension - if (!GLAD_GL_ARB_framebuffer_object) { - //Try older GL_EXT_framebuffer_object extension - if (GLAD_GL_EXT_framebuffer_object) { - glIsRenderbuffer = glIsRenderbufferEXT; - glBindRenderbuffer = glBindRenderbufferEXT; - glDeleteRenderbuffers = glDeleteRenderbuffersEXT; - glGenRenderbuffers = glGenRenderbuffersEXT; - glRenderbufferStorage = glRenderbufferStorageEXT; - glGetRenderbufferParameteriv = glGetRenderbufferParameterivEXT; - glIsFramebuffer = glIsFramebufferEXT; - glBindFramebuffer = glBindFramebufferEXT; - glDeleteFramebuffers = glDeleteFramebuffersEXT; - glGenFramebuffers = glGenFramebuffersEXT; - glCheckFramebufferStatus = glCheckFramebufferStatusEXT; - glFramebufferTexture1D = glFramebufferTexture1DEXT; - glFramebufferTexture2D = glFramebufferTexture2DEXT; - glFramebufferTexture3D = glFramebufferTexture3DEXT; - glFramebufferRenderbuffer = glFramebufferRenderbufferEXT; - glGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameterivEXT; - glGenerateMipmap = glGenerateMipmapEXT; - } else { - return ERR_UNAVAILABLE; - } - } - - if (GLAD_GL_EXT_framebuffer_multisample) { - glRenderbufferStorageMultisample = glRenderbufferStorageMultisampleEXT; - } -#endif // GLES_OVER_GL - -#endif // GLAD_ENABLED - - return OK; -} - -void RasterizerGLES2::initialize() { - print_verbose("Using GLES2 video driver"); - -#ifdef GLAD_ENABLED - if (OS::get_singleton()->is_stdout_verbose()) { - if (GLAD_GL_ARB_debug_output) { - glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB); - glDebugMessageCallbackARB(_gl_debug_print, nullptr); - glEnable(_EXT_DEBUG_OUTPUT); - } else { - print_line("OpenGL debugging not supported!"); - } - } -#endif // GLAD_ENABLED - - // For debugging -#ifdef CAN_DEBUG -#ifdef GLES_OVER_GL - if (OS::get_singleton()->is_stdout_verbose() && GLAD_GL_ARB_debug_output) { - glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_ERROR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); - glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); - glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); - glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PORTABILITY_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); - glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PERFORMANCE_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); - glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_OTHER_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); - /* glDebugMessageInsertARB( - GL_DEBUG_SOURCE_API_ARB, - GL_DEBUG_TYPE_OTHER_ARB, 1, - GL_DEBUG_SEVERITY_HIGH_ARB, 5, "hello"); - */ - } -#else - if (OS::get_singleton()->is_stdout_verbose()) { - DebugMessageCallbackARB callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallback"); - if (!callback) { - callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallbackKHR"); - } - - if (callback) { - print_line("godot: ENABLING GL DEBUG"); - glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB); - callback(_gl_debug_print, nullptr); - glEnable(_EXT_DEBUG_OUTPUT); - } - } -#endif // GLES_OVER_GL -#endif // CAN_DEBUG - - print_line("OpenGL ES 2.0 Renderer: " + RenderingServer::get_singleton()->get_video_adapter_name()); - storage->initialize(); - canvas->initialize(); - scene->initialize(); -} - -void RasterizerGLES2::begin_frame(double frame_step) { - time_total += frame_step; - - if (frame_step == 0) { - //to avoid hiccups - frame_step = 0.001; - } - - double time_roll_over = GLOBAL_GET("rendering/limits/time/time_rollover_secs"); - time_total = Math::fmod(time_total, time_roll_over); - - storage->frame.time[0] = time_total; - storage->frame.time[1] = Math::fmod(time_total, 3600); - storage->frame.time[2] = Math::fmod(time_total, 900); - storage->frame.time[3] = Math::fmod(time_total, 60); - storage->frame.count++; - storage->frame.delta = frame_step; - - storage->update_dirty_resources(); - - storage->info.render_final = storage->info.render; - storage->info.render.reset(); - - scene->iteration(); -} - -void RasterizerGLES2::set_current_render_target(RID p_render_target) { - if (!p_render_target.is_valid() && storage->frame.current_rt && storage->frame.clear_request) { - // pending clear request. Do that first. - glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo); - glClearColor(storage->frame.clear_request_color.r, - storage->frame.clear_request_color.g, - storage->frame.clear_request_color.b, - storage->frame.clear_request_color.a); - glClear(GL_COLOR_BUFFER_BIT); - } - - if (p_render_target.is_valid()) { - RasterizerStorageGLES2::RenderTarget *rt = storage->render_target_owner.getornull(p_render_target); - storage->frame.current_rt = rt; - ERR_FAIL_COND(!rt); - storage->frame.clear_request = false; - - glViewport(0, 0, rt->width, rt->height); - } else { - storage->frame.current_rt = nullptr; - storage->frame.clear_request = false; - glViewport(0, 0, DisplayServer::get_singleton()->window_get_size().width, DisplayServer::get_singleton()->window_get_size().height); - glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo); - } -} - -void RasterizerGLES2::restore_render_target(bool p_3d_was_drawn) { - ERR_FAIL_COND(storage->frame.current_rt == nullptr); - RasterizerStorageGLES2::RenderTarget *rt = storage->frame.current_rt; - glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo); - glViewport(0, 0, rt->width, rt->height); -} - -void RasterizerGLES2::clear_render_target(const Color &p_color) { - ERR_FAIL_COND(!storage->frame.current_rt); - - storage->frame.clear_request = true; - storage->frame.clear_request_color = p_color; -} - -void RasterizerGLES2::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) { - if (p_image.is_null() || p_image->empty()) - return; - - int window_w = OS::get_singleton()->get_video_mode(0).width; - int window_h = OS::get_singleton()->get_video_mode(0).height; - - glBindFramebuffer(GL_FRAMEBUFFER, 0); - glViewport(0, 0, window_w, window_h); - glDisable(GL_BLEND); - glDepthMask(GL_FALSE); - if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) { - glClearColor(0.0, 0.0, 0.0, 0.0); - } else { - glClearColor(p_color.r, p_color.g, p_color.b, 1.0); - } - glClear(GL_COLOR_BUFFER_BIT); - - canvas->canvas_begin(); - - RID texture = storage->texture_create(); - storage->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), RS::TEXTURE_TYPE_2D, p_use_filter ? RS::TEXTURE_FLAG_FILTER : 0); - storage->texture_set_data(texture, p_image); - - Rect2 imgrect(0, 0, p_image->get_width(), p_image->get_height()); - Rect2 screenrect; - if (p_scale) { - if (window_w > window_h) { - //scale horizontally - screenrect.size.y = window_h; - screenrect.size.x = imgrect.size.x * window_h / imgrect.size.y; - screenrect.position.x = (window_w - screenrect.size.x) / 2; - - } else { - //scale vertically - screenrect.size.x = window_w; - screenrect.size.y = imgrect.size.y * window_w / imgrect.size.x; - screenrect.position.y = (window_h - screenrect.size.y) / 2; - } - } else { - screenrect = imgrect; - screenrect.position += ((Size2(window_w, window_h) - screenrect.size) / 2.0).floor(); - } - - RasterizerStorageGLES2::Texture *t = storage->texture_owner.getornull(texture); - glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 1); - glBindTexture(GL_TEXTURE_2D, t->tex_id); - canvas->draw_generic_textured_rect(screenrect, Rect2(0, 0, 1, 1)); - glBindTexture(GL_TEXTURE_2D, 0); - canvas->canvas_end(); - - storage->free(texture); - - end_frame(true); -} - -void RasterizerGLES2::blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen) { - ERR_FAIL_COND(storage->frame.current_rt); - - RasterizerStorageGLES2::RenderTarget *rt = storage->render_target_owner.getornull(p_render_target); - ERR_FAIL_COND(!rt); - - canvas->state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, true); - - canvas->state.canvas_shader.set_custom_shader(0); - canvas->state.canvas_shader.bind(); - - canvas->canvas_begin(); - glDisable(GL_BLEND); - glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo); - glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 1); - if (rt->external.fbo != 0) { - glBindTexture(GL_TEXTURE_2D, rt->external.color); - } else { - glBindTexture(GL_TEXTURE_2D, rt->color); - } - - // TODO normals - - canvas->draw_generic_textured_rect(p_screen_rect, Rect2(0, 0, 1, -1)); - - glBindTexture(GL_TEXTURE_2D, 0); - canvas->canvas_end(); -} - -void RasterizerGLES2::output_lens_distorted_to_screen(RID p_render_target, const Rect2 &p_screen_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample) { - ERR_FAIL_COND(storage->frame.current_rt); - - RasterizerStorageGLES2::RenderTarget *rt = storage->render_target_owner.getornull(p_render_target); - ERR_FAIL_COND(!rt); - - glDisable(GL_BLEND); - - // render to our framebuffer - glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo); - - // output our texture - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, rt->color); - - canvas->draw_lens_distortion_rect(p_screen_rect, p_k1, p_k2, p_eye_center, p_oversample); - - glBindTexture(GL_TEXTURE_2D, 0); -} - -void RasterizerGLES2::end_frame(bool p_swap_buffers) { - if (OS::get_singleton()->is_layered_allowed()) { - if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) { -#if (defined WINDOWS_ENABLED) && !(defined UWP_ENABLED) - Size2 wndsize = OS::get_singleton()->get_layered_buffer_size(); - uint8_t *data = OS::get_singleton()->get_layered_buffer_data(); - if (data) { - glReadPixels(0, 0, wndsize.x, wndsize.y, GL_BGRA, GL_UNSIGNED_BYTE, data); - OS::get_singleton()->swap_layered_buffer(); - - return; - } -#endif - } else { - //clear alpha - glColorMask(false, false, false, true); - glClearColor(0, 0, 0, 1); - glClear(GL_COLOR_BUFFER_BIT); - glColorMask(true, true, true, true); - } - } - - if (p_swap_buffers) - OS::get_singleton()->swap_buffers(); - else - glFinish(); -} - -void RasterizerGLES2::finalize() { -} - -Rasterizer *RasterizerGLES2::_create_current() { - return memnew(RasterizerGLES2); -} - -void RasterizerGLES2::make_current() { - _create_func = _create_current; -} - -void RasterizerGLES2::register_config() { -} - -RasterizerGLES2::RasterizerGLES2() { - storage = memnew(RasterizerStorageGLES2); - canvas = memnew(RasterizerCanvasGLES2); - scene = memnew(RasterizerSceneGLES2); - canvas->storage = storage; - canvas->scene_render = scene; - storage->canvas = canvas; - scene->storage = storage; - storage->scene = scene; - - time_total = 0; -} - -RasterizerGLES2::~RasterizerGLES2() { - memdelete(storage); - memdelete(canvas); -} diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp deleted file mode 100644 index c66506f182..0000000000 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ /dev/null @@ -1,3982 +0,0 @@ -/*************************************************************************/ -/* rasterizer_scene_gles2.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "rasterizer_scene_gles2.h" - -#include "core/math/math_funcs.h" -#include "core/math/transform.h" -#include "core/os/os.h" -#include "core/project_settings.h" -#include "core/vmap.h" -#include "rasterizer_canvas_gles2.h" -#include "servers/camera/camera_feed.h" -#include "servers/rendering/rendering_server_raster.h" - -#ifndef GLES_OVER_GL -#define glClearDepth glClearDepthf -#endif - -#ifndef GLES_OVER_GL -#ifdef IPHONE_ENABLED -#include <OpenGLES/ES2/glext.h> -//void *glResolveMultisampleFramebufferAPPLE; - -#define GL_READ_FRAMEBUFFER 0x8CA8 -#define GL_DRAW_FRAMEBUFFER 0x8CA9 -#endif -#endif - -#if !defined(GLES_OVER_GL) -#define GL_TEXTURE_2D_ARRAY 0x8C1A -#define GL_TEXTURE_3D 0x806F -#endif - -static const GLenum _cube_side_enum[6] = { - - GL_TEXTURE_CUBE_MAP_NEGATIVE_X, - GL_TEXTURE_CUBE_MAP_POSITIVE_X, - GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, - GL_TEXTURE_CUBE_MAP_POSITIVE_Y, - GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, - GL_TEXTURE_CUBE_MAP_POSITIVE_Z, - -}; - -/* SHADOW ATLAS API */ - -RID RasterizerSceneGLES2::shadow_atlas_create() { - ShadowAtlas *shadow_atlas = memnew(ShadowAtlas); - shadow_atlas->fbo = 0; - shadow_atlas->depth = 0; - shadow_atlas->color = 0; - shadow_atlas->size = 0; - shadow_atlas->smallest_subdiv = 0; - - for (int i = 0; i < 4; i++) { - shadow_atlas->size_order[i] = i; - } - - return shadow_atlas_owner.make_rid(shadow_atlas); -} - -void RasterizerSceneGLES2::shadow_atlas_set_size(RID p_atlas, int p_size) { - ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_atlas); - ERR_FAIL_COND(!shadow_atlas); - ERR_FAIL_COND(p_size < 0); - - p_size = next_power_of_2(p_size); - - if (p_size == shadow_atlas->size) - return; - - // erase the old atlast - if (shadow_atlas->fbo) { - if (storage->config.use_rgba_3d_shadows) { - glDeleteRenderbuffers(1, &shadow_atlas->depth); - } else { - glDeleteTextures(1, &shadow_atlas->depth); - } - glDeleteFramebuffers(1, &shadow_atlas->fbo); - if (shadow_atlas->color) { - glDeleteTextures(1, &shadow_atlas->color); - } - - shadow_atlas->fbo = 0; - shadow_atlas->depth = 0; - shadow_atlas->color = 0; - } - - // erase shadow atlast references from lights - for (Map<RID, uint32_t>::Element *E = shadow_atlas->shadow_owners.front(); E; E = E->next()) { - LightInstance *li = light_instance_owner.getornull(E->key()); - ERR_CONTINUE(!li); - li->shadow_atlases.erase(p_atlas); - } - - shadow_atlas->shadow_owners.clear(); - - shadow_atlas->size = p_size; - - if (shadow_atlas->size) { - glGenFramebuffers(1, &shadow_atlas->fbo); - glBindFramebuffer(GL_FRAMEBUFFER, shadow_atlas->fbo); - - // create a depth texture - glActiveTexture(GL_TEXTURE0); - - if (storage->config.use_rgba_3d_shadows) { - //maximum compatibility, renderbuffer and RGBA shadow - glGenRenderbuffers(1, &shadow_atlas->depth); - glBindRenderbuffer(GL_RENDERBUFFER, shadow_atlas->depth); - glRenderbufferStorage(GL_RENDERBUFFER, storage->config.depth_internalformat, shadow_atlas->size, shadow_atlas->size); - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, shadow_atlas->depth); - - glGenTextures(1, &shadow_atlas->color); - glBindTexture(GL_TEXTURE_2D, shadow_atlas->color); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, shadow_atlas->size, shadow_atlas->size, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, shadow_atlas->color, 0); - } else { - //just depth texture - glGenTextures(1, &shadow_atlas->depth); - glBindTexture(GL_TEXTURE_2D, shadow_atlas->depth); - glTexImage2D(GL_TEXTURE_2D, 0, storage->config.depth_internalformat, shadow_atlas->size, shadow_atlas->size, 0, GL_DEPTH_COMPONENT, storage->config.depth_type, nullptr); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, shadow_atlas->depth, 0); - } - glViewport(0, 0, shadow_atlas->size, shadow_atlas->size); - - glDepthMask(GL_TRUE); - - glClearDepth(0.0f); - glClear(GL_DEPTH_BUFFER_BIT); - - glBindFramebuffer(GL_FRAMEBUFFER, 0); - } -} - -void RasterizerSceneGLES2::shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) { - ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_atlas); - ERR_FAIL_COND(!shadow_atlas); - ERR_FAIL_INDEX(p_quadrant, 4); - ERR_FAIL_INDEX(p_subdivision, 16384); - - uint32_t subdiv = next_power_of_2(p_subdivision); - if (subdiv & 0xaaaaaaaa) { // sqrt(subdiv) must be integer - subdiv <<= 1; - } - - subdiv = int(Math::sqrt((float)subdiv)); - - if (shadow_atlas->quadrants[p_quadrant].shadows.size() == (int)subdiv) - return; - - // erase all data from the quadrant - for (int i = 0; i < shadow_atlas->quadrants[p_quadrant].shadows.size(); i++) { - if (shadow_atlas->quadrants[p_quadrant].shadows[i].owner.is_valid()) { - shadow_atlas->shadow_owners.erase(shadow_atlas->quadrants[p_quadrant].shadows[i].owner); - - LightInstance *li = light_instance_owner.getornull(shadow_atlas->quadrants[p_quadrant].shadows[i].owner); - ERR_CONTINUE(!li); - li->shadow_atlases.erase(p_atlas); - } - } - - shadow_atlas->quadrants[p_quadrant].shadows.resize(0); - shadow_atlas->quadrants[p_quadrant].shadows.resize(subdiv); - shadow_atlas->quadrants[p_quadrant].subdivision = subdiv; - - // cache the smallest subdivision for faster allocations - - shadow_atlas->smallest_subdiv = 1 << 30; - - for (int i = 0; i < 4; i++) { - if (shadow_atlas->quadrants[i].subdivision) { - shadow_atlas->smallest_subdiv = MIN(shadow_atlas->smallest_subdiv, shadow_atlas->quadrants[i].subdivision); - } - } - - if (shadow_atlas->smallest_subdiv == 1 << 30) { - shadow_atlas->smallest_subdiv = 0; - } - - // re-sort the quadrants - - int swaps = 0; - do { - swaps = 0; - - for (int i = 0; i < 3; i++) { - if (shadow_atlas->quadrants[shadow_atlas->size_order[i]].subdivision < shadow_atlas->quadrants[shadow_atlas->size_order[i + 1]].subdivision) { - SWAP(shadow_atlas->size_order[i], shadow_atlas->size_order[i + 1]); - swaps++; - } - } - - } while (swaps > 0); -} - -bool RasterizerSceneGLES2::_shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow) { - for (int i = p_quadrant_count - 1; i >= 0; i--) { - int qidx = p_in_quadrants[i]; - - if (shadow_atlas->quadrants[qidx].subdivision == (uint32_t)p_current_subdiv) { - return false; - } - - // look for an empty space - - int sc = shadow_atlas->quadrants[qidx].shadows.size(); - - ShadowAtlas::Quadrant::Shadow *sarr = shadow_atlas->quadrants[qidx].shadows.ptrw(); - - int found_free_idx = -1; // found a free one - int found_used_idx = -1; // found an existing one, must steal it - uint64_t min_pass = 0; // pass of the existing one, try to use the least recently - - for (int j = 0; j < sc; j++) { - if (!sarr[j].owner.is_valid()) { - found_free_idx = j; - break; - } - - LightInstance *sli = light_instance_owner.getornull(sarr[j].owner); - ERR_CONTINUE(!sli); - - if (sli->last_scene_pass != scene_pass) { - // was just allocated, don't kill it so soon, wait a bit... - - if (p_tick - sarr[j].alloc_tick < shadow_atlas_realloc_tolerance_msec) { - continue; - } - - if (found_used_idx == -1 || sli->last_scene_pass < min_pass) { - found_used_idx = j; - min_pass = sli->last_scene_pass; - } - } - } - - if (found_free_idx == -1 && found_used_idx == -1) { - continue; // nothing found - } - - if (found_free_idx == -1 && found_used_idx != -1) { - found_free_idx = found_used_idx; - } - - r_quadrant = qidx; - r_shadow = found_free_idx; - - return true; - } - - return false; -} - -bool RasterizerSceneGLES2::shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) { - ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_atlas); - ERR_FAIL_COND_V(!shadow_atlas, false); - - LightInstance *li = light_instance_owner.getornull(p_light_intance); - ERR_FAIL_COND_V(!li, false); - - if (shadow_atlas->size == 0 || shadow_atlas->smallest_subdiv == 0) { - return false; - } - - uint32_t quad_size = shadow_atlas->size >> 1; - int desired_fit = MIN(quad_size / shadow_atlas->smallest_subdiv, next_power_of_2(quad_size * p_coverage)); - - int valid_quadrants[4]; - int valid_quadrant_count = 0; - int best_size = -1; - int best_subdiv = -1; - - for (int i = 0; i < 4; i++) { - int q = shadow_atlas->size_order[i]; - int sd = shadow_atlas->quadrants[q].subdivision; - - if (sd == 0) { - continue; - } - - int max_fit = quad_size / sd; - - if (best_size != -1 && max_fit > best_size) { - break; // what we asked for is bigger than this. - } - - valid_quadrants[valid_quadrant_count] = q; - valid_quadrant_count++; - - best_subdiv = sd; - - if (max_fit >= desired_fit) { - best_size = max_fit; - } - } - - ERR_FAIL_COND_V(valid_quadrant_count == 0, false); // no suitable block available - - uint64_t tick = OS::get_singleton()->get_ticks_msec(); - - if (shadow_atlas->shadow_owners.has(p_light_intance)) { - // light was already known! - - uint32_t key = shadow_atlas->shadow_owners[p_light_intance]; - uint32_t q = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3; - uint32_t s = key & ShadowAtlas::SHADOW_INDEX_MASK; - - bool should_realloc = shadow_atlas->quadrants[q].subdivision != (uint32_t)best_subdiv && (shadow_atlas->quadrants[q].shadows[s].alloc_tick - tick > shadow_atlas_realloc_tolerance_msec); - - bool should_redraw = shadow_atlas->quadrants[q].shadows[s].version != p_light_version; - - if (!should_realloc) { - shadow_atlas->quadrants[q].shadows.write[s].version = p_light_version; - return should_redraw; - } - - int new_quadrant; - int new_shadow; - - // find a better place - - if (_shadow_atlas_find_shadow(shadow_atlas, valid_quadrants, valid_quadrant_count, shadow_atlas->quadrants[q].subdivision, tick, new_quadrant, new_shadow)) { - // found a better place - - ShadowAtlas::Quadrant::Shadow *sh = &shadow_atlas->quadrants[new_quadrant].shadows.write[new_shadow]; - if (sh->owner.is_valid()) { - // it is take but invalid, so we can take it - - shadow_atlas->shadow_owners.erase(sh->owner); - LightInstance *sli = light_instance_owner.getornull(sh->owner); - sli->shadow_atlases.erase(p_atlas); - } - - // erase previous - shadow_atlas->quadrants[q].shadows.write[s].version = 0; - shadow_atlas->quadrants[q].shadows.write[s].owner = RID(); - - sh->owner = p_light_intance; - sh->alloc_tick = tick; - sh->version = p_light_version; - li->shadow_atlases.insert(p_atlas); - - // make a new key - key = new_quadrant << ShadowAtlas::QUADRANT_SHIFT; - key |= new_shadow; - - // update it in the map - shadow_atlas->shadow_owners[p_light_intance] = key; - - // make it dirty, so we redraw - return true; - } - - // no better place found, so we keep the current place - - shadow_atlas->quadrants[q].shadows.write[s].version = p_light_version; - - return should_redraw; - } - - int new_quadrant; - int new_shadow; - - if (_shadow_atlas_find_shadow(shadow_atlas, valid_quadrants, valid_quadrant_count, -1, tick, new_quadrant, new_shadow)) { - // found a better place - - ShadowAtlas::Quadrant::Shadow *sh = &shadow_atlas->quadrants[new_quadrant].shadows.write[new_shadow]; - if (sh->owner.is_valid()) { - // it is take but invalid, so we can take it - - shadow_atlas->shadow_owners.erase(sh->owner); - LightInstance *sli = light_instance_owner.getornull(sh->owner); - sli->shadow_atlases.erase(p_atlas); - } - - sh->owner = p_light_intance; - sh->alloc_tick = tick; - sh->version = p_light_version; - li->shadow_atlases.insert(p_atlas); - - // make a new key - uint32_t key = new_quadrant << ShadowAtlas::QUADRANT_SHIFT; - key |= new_shadow; - - // update it in the map - shadow_atlas->shadow_owners[p_light_intance] = key; - - // make it dirty, so we redraw - return true; - } - - return false; -} - -void RasterizerSceneGLES2::set_directional_shadow_count(int p_count) { - directional_shadow.light_count = p_count; - directional_shadow.current_light = 0; -} - -int RasterizerSceneGLES2::get_directional_light_shadow_size(RID p_light_intance) { - ERR_FAIL_COND_V(directional_shadow.light_count == 0, 0); - - int shadow_size; - - if (directional_shadow.light_count == 1) { - shadow_size = directional_shadow.size; - } else { - shadow_size = directional_shadow.size / 2; //more than 4 not supported anyway - } - - LightInstance *light_instance = light_instance_owner.getornull(p_light_intance); - ERR_FAIL_COND_V(!light_instance, 0); - - switch (light_instance->light_ptr->directional_shadow_mode) { - case RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL: - break; //none - case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS: - case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS: - shadow_size /= 2; - break; - } - - return shadow_size; -} - -////////////////////////////////////////////////////// - -RID RasterizerSceneGLES2::reflection_atlas_create() { - return RID(); -} - -void RasterizerSceneGLES2::reflection_atlas_set_size(RID p_ref_atlas, int p_size) { -} - -void RasterizerSceneGLES2::reflection_atlas_set_subdivision(RID p_ref_atlas, int p_subdiv) { -} - -//////////////////////////////////////////////////// - -RID RasterizerSceneGLES2::reflection_probe_instance_create(RID p_probe) { - RasterizerStorageGLES2::ReflectionProbe *probe = storage->reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!probe, RID()); - - ReflectionProbeInstance *rpi = memnew(ReflectionProbeInstance); - - rpi->probe_ptr = probe; - rpi->self = reflection_probe_instance_owner.make_rid(rpi); - rpi->probe = p_probe; - rpi->reflection_atlas_index = -1; - rpi->render_step = -1; - rpi->last_pass = 0; - rpi->current_resolution = 0; - rpi->dirty = true; - - rpi->index = 0; - - for (int i = 0; i < 6; i++) { - glGenFramebuffers(1, &rpi->fbo[i]); - glGenTextures(1, &rpi->color[i]); - } - - glGenRenderbuffers(1, &rpi->depth); - - rpi->cubemap = 0; - //glGenTextures(1, &rpi->cubemap); - - return rpi->self; -} - -void RasterizerSceneGLES2::reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); - ERR_FAIL_COND(!rpi); - rpi->transform = p_transform; -} - -void RasterizerSceneGLES2::reflection_probe_release_atlas_index(RID p_instance) { -} - -bool RasterizerSceneGLES2::reflection_probe_instance_needs_redraw(RID p_instance) { - const ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); - ERR_FAIL_COND_V(!rpi, false); - - bool need_redraw = rpi->probe_ptr->resolution != rpi->current_resolution || rpi->dirty || rpi->probe_ptr->update_mode == RS::REFLECTION_PROBE_UPDATE_ALWAYS; - rpi->dirty = false; - return need_redraw; -} - -bool RasterizerSceneGLES2::reflection_probe_instance_has_reflection(RID p_instance) { - return true; -} - -bool RasterizerSceneGLES2::reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); - ERR_FAIL_COND_V(!rpi, false); - - rpi->render_step = 0; - - if (rpi->probe_ptr->resolution != rpi->current_resolution) { - //update cubemap if resolution changed - int size = rpi->probe_ptr->resolution; - rpi->current_resolution = size; - - GLenum internal_format = GL_RGB; - GLenum format = GL_RGB; - GLenum type = GL_UNSIGNED_BYTE; - - glActiveTexture(GL_TEXTURE0); - - glBindRenderbuffer(GL_RENDERBUFFER, rpi->depth); - glRenderbufferStorage(GL_RENDERBUFFER, storage->config.depth_internalformat, size, size); - - if (rpi->cubemap != 0) { - glDeleteTextures(1, &rpi->cubemap); - } - - glGenTextures(1, &rpi->cubemap); - glBindTexture(GL_TEXTURE_CUBE_MAP, rpi->cubemap); - - // Mobile hardware (PowerVR specially) prefers this approach, - // the previous approach with manual lod levels kills the game. - for (int i = 0; i < 6; i++) { - glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, internal_format, size, size, 0, format, type, nullptr); - } - - glGenerateMipmap(GL_TEXTURE_CUBE_MAP); - - // Generate framebuffers for rendering - for (int i = 0; i < 6; i++) { - glBindFramebuffer(GL_FRAMEBUFFER, rpi->fbo[i]); - glBindTexture(GL_TEXTURE_2D, rpi->color[i]); - glTexImage2D(GL_TEXTURE_2D, 0, internal_format, size, size, 0, format, type, nullptr); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rpi->color[i], 0); - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rpi->depth); - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - ERR_CONTINUE(status != GL_FRAMEBUFFER_COMPLETE); - } - - glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo); - } - - return true; -} - -bool RasterizerSceneGLES2::reflection_probe_instance_postprocess_step(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); - ERR_FAIL_COND_V(!rpi, false); - ERR_FAIL_COND_V(rpi->current_resolution == 0, false); - - int size = rpi->probe_ptr->resolution; - - { - glBindBuffer(GL_ARRAY_BUFFER, 0); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - glDisable(GL_CULL_FACE); - glDisable(GL_DEPTH_TEST); - glDisable(GL_SCISSOR_TEST); - glDisable(GL_BLEND); - glDepthMask(GL_FALSE); - - for (int i = 0; i < RS::ARRAY_MAX - 1; i++) { - glDisableVertexAttribArray(i); - } - } - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_CUBE_MAP, rpi->cubemap); - glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //use linear, no mipmaps so it does not read from what is being written to - - //first of all, copy rendered textures to cubemap - for (int i = 0; i < 6; i++) { - glBindFramebuffer(GL_FRAMEBUFFER, rpi->fbo[i]); - glViewport(0, 0, size, size); - glCopyTexSubImage2D(_cube_side_enum[i], 0, 0, 0, 0, 0, size, size); - } - //do filtering - //vdc cache - glActiveTexture(GL_TEXTURE1); - glBindTexture(GL_TEXTURE_2D, storage->resources.radical_inverse_vdc_cache_tex); - - // now render to the framebuffer, mipmap level for mipmap level - int lod = 1; - - size >>= 1; - int mipmaps = 6; - - storage->shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_SOURCE_PANORAMA, false); - storage->shaders.cubemap_filter.bind(); - - glBindFramebuffer(GL_FRAMEBUFFER, storage->resources.mipmap_blur_fbo); - - //blur - while (size >= 1) { - glActiveTexture(GL_TEXTURE3); - glBindTexture(GL_TEXTURE_2D, storage->resources.mipmap_blur_color); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, size, size, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, storage->resources.mipmap_blur_color, 0); - glViewport(0, 0, size, size); - glActiveTexture(GL_TEXTURE0); - - for (int i = 0; i < 6; i++) { - storage->bind_quad_array(); - storage->shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES2::FACE_ID, i); - float roughness = CLAMP(lod / (float)(mipmaps - 1), 0, 1); - storage->shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES2::ROUGHNESS, roughness); - storage->shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES2::Z_FLIP, false); - - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - glCopyTexSubImage2D(_cube_side_enum[i], lod, 0, 0, 0, 0, size, size); - } - - size >>= 1; - - lod++; - } - - // restore ranges - glActiveTexture(GL_TEXTURE0); - glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - glBindTexture(GL_TEXTURE_2D, 0); - glActiveTexture(GL_TEXTURE3); //back to panorama - glBindTexture(GL_TEXTURE_2D, 0); - glActiveTexture(GL_TEXTURE1); - glBindTexture(GL_TEXTURE_2D, 0); - glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo); - - return true; -} - -/* ENVIRONMENT API */ - -RID RasterizerSceneGLES2::environment_create() { - Environment *env = memnew(Environment); - - return environment_owner.make_rid(env); -} - -void RasterizerSceneGLES2::environment_set_background(RID p_env, RS::EnvironmentBG p_bg) { - Environment *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - env->bg_mode = p_bg; -} - -void RasterizerSceneGLES2::environment_set_sky(RID p_env, RID p_sky) { - Environment *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - - env->sky = p_sky; -} - -void RasterizerSceneGLES2::environment_set_sky_custom_fov(RID p_env, float p_scale) { - Environment *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - - env->sky_custom_fov = p_scale; -} - -void RasterizerSceneGLES2::environment_set_sky_orientation(RID p_env, const Basis &p_orientation) { - Environment *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - - env->sky_orientation = p_orientation; -} - -void RasterizerSceneGLES2::environment_set_bg_color(RID p_env, const Color &p_color) { - Environment *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - - env->bg_color = p_color; -} - -void RasterizerSceneGLES2::environment_set_bg_energy(RID p_env, float p_energy) { - Environment *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - - env->bg_energy = p_energy; -} - -void RasterizerSceneGLES2::environment_set_canvas_max_layer(RID p_env, int p_max_layer) { - Environment *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - - env->canvas_max_layer = p_max_layer; -} - -void RasterizerSceneGLES2::environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy, float p_sky_contribution) { - Environment *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - - env->ambient_color = p_color; - env->ambient_energy = p_energy; - env->ambient_sky_contribution = p_sky_contribution; -} - -void RasterizerSceneGLES2::environment_set_camera_feed_id(RID p_env, int p_camera_feed_id) { - Environment *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - - env->camera_feed_id = p_camera_feed_id; -} - -void RasterizerSceneGLES2::environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_amount, RS::EnvironmentDOFBlurQuality p_quality) { - Environment *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - - env->dof_blur_far_enabled = p_enable; - env->dof_blur_far_distance = p_distance; - env->dof_blur_far_transition = p_transition; - env->dof_blur_far_amount = p_amount; - env->dof_blur_far_quality = p_quality; -} - -void RasterizerSceneGLES2::environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_amount, RS::EnvironmentDOFBlurQuality p_quality) { - Environment *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - - env->dof_blur_near_enabled = p_enable; - env->dof_blur_near_distance = p_distance; - env->dof_blur_near_transition = p_transition; - env->dof_blur_near_amount = p_amount; - env->dof_blur_near_quality = p_quality; -} - -void RasterizerSceneGLES2::environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, bool p_bicubic_upscale) { - Environment *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - - env->glow_enabled = p_enable; - env->glow_levels = p_level_flags; - env->glow_intensity = p_intensity; - env->glow_strength = p_strength; - env->glow_bloom = p_bloom_threshold; - env->glow_blend_mode = p_blend_mode; - env->glow_hdr_bleed_threshold = p_hdr_bleed_threshold; - env->glow_hdr_bleed_scale = p_hdr_bleed_scale; - env->glow_hdr_luminance_cap = p_hdr_luminance_cap; - env->glow_bicubic_upscale = p_bicubic_upscale; -} - -void RasterizerSceneGLES2::environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) { - Environment *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); -} - -void RasterizerSceneGLES2::environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance, bool p_roughness) { - Environment *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); -} - -void RasterizerSceneGLES2::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, RS::EnvironmentSSAOQuality p_quality, RenderingServer::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) { - Environment *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); -} - -void RasterizerSceneGLES2::environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) { - Environment *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); -} - -void RasterizerSceneGLES2::environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) { - Environment *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - - env->adjustments_enabled = p_enable; - env->adjustments_brightness = p_brightness; - env->adjustments_contrast = p_contrast; - env->adjustments_saturation = p_saturation; - env->color_correction = p_ramp; -} - -void RasterizerSceneGLES2::environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) { - Environment *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - - env->fog_enabled = p_enable; - env->fog_color = p_color; - env->fog_sun_color = p_sun_color; - env->fog_sun_amount = p_sun_amount; -} - -void RasterizerSceneGLES2::environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) { - Environment *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - - env->fog_depth_enabled = p_enable; - env->fog_depth_begin = p_depth_begin; - env->fog_depth_end = p_depth_end; - env->fog_depth_curve = p_depth_curve; - env->fog_transmit_enabled = p_transmit; - env->fog_transmit_curve = p_transmit_curve; -} - -void RasterizerSceneGLES2::environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) { - Environment *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - - env->fog_height_enabled = p_enable; - env->fog_height_min = p_min_height; - env->fog_height_max = p_max_height; - env->fog_height_curve = p_height_curve; -} - -bool RasterizerSceneGLES2::is_environment(RID p_env) { - return environment_owner.owns(p_env); -} - -RS::EnvironmentBG RasterizerSceneGLES2::environment_get_background(RID p_env) { - const Environment *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, RS::ENV_BG_MAX); - - return env->bg_mode; -} - -int RasterizerSceneGLES2::environment_get_canvas_max_layer(RID p_env) { - const Environment *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, -1); - - return env->canvas_max_layer; -} - -RID RasterizerSceneGLES2::light_instance_create(RID p_light) { - LightInstance *light_instance = memnew(LightInstance); - - light_instance->last_scene_pass = 0; - - light_instance->light = p_light; - light_instance->light_ptr = storage->light_owner.getornull(p_light); - - light_instance->light_index = 0xFFFF; - - if (!light_instance->light_ptr) { - memdelete(light_instance); - ERR_FAIL_V_MSG(RID(), "Condition ' !light_instance->light_ptr ' is true."); - } - - light_instance->self = light_instance_owner.make_rid(light_instance); - - return light_instance->self; -} - -void RasterizerSceneGLES2::light_instance_set_transform(RID p_light_instance, const Transform &p_transform) { - LightInstance *light_instance = light_instance_owner.getornull(p_light_instance); - ERR_FAIL_COND(!light_instance); - - light_instance->transform = p_transform; -} - -void RasterizerSceneGLES2::light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale) { - LightInstance *light_instance = light_instance_owner.getornull(p_light_instance); - ERR_FAIL_COND(!light_instance); - - if (light_instance->light_ptr->type != RS::LIGHT_DIRECTIONAL) { - p_pass = 0; - } - - ERR_FAIL_INDEX(p_pass, 4); - - light_instance->shadow_transform[p_pass].camera = p_projection; - light_instance->shadow_transform[p_pass].transform = p_transform; - light_instance->shadow_transform[p_pass].farplane = p_far; - light_instance->shadow_transform[p_pass].split = p_split; - light_instance->shadow_transform[p_pass].bias_scale = p_bias_scale; -} - -void RasterizerSceneGLES2::light_instance_mark_visible(RID p_light_instance) { - LightInstance *light_instance = light_instance_owner.getornull(p_light_instance); - ERR_FAIL_COND(!light_instance); - - light_instance->last_scene_pass = scene_pass; -} - -////////////////////// - -RID RasterizerSceneGLES2::gi_probe_instance_create() { - return RID(); -} - -void RasterizerSceneGLES2::gi_probe_instance_set_light_data(RID p_probe, RID p_base, RID p_data) { -} - -void RasterizerSceneGLES2::gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) { -} - -void RasterizerSceneGLES2::gi_probe_instance_set_bounds(RID p_probe, const Vector3 &p_bounds) { -} - -//////////////////////////// -//////////////////////////// -//////////////////////////// - -void RasterizerSceneGLES2::_add_geometry(RasterizerStorageGLES2::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES2::GeometryOwner *p_owner, int p_material, bool p_depth_pass, bool p_shadow_pass) { - RasterizerStorageGLES2::Material *material = nullptr; - RID material_src; - - if (p_instance->material_override.is_valid()) { - material_src = p_instance->material_override; - } else if (p_material >= 0) { - material_src = p_instance->materials[p_material]; - } else { - material_src = p_geometry->material; - } - - if (material_src.is_valid()) { - material = storage->material_owner.getornull(material_src); - - if (!material->shader || !material->shader->valid) { - material = nullptr; - } - } - - if (!material) { - material = storage->material_owner.getornull(default_material); - } - - ERR_FAIL_COND(!material); - - _add_geometry_with_material(p_geometry, p_instance, p_owner, material, p_depth_pass, p_shadow_pass); - - while (material->next_pass.is_valid()) { - material = storage->material_owner.getornull(material->next_pass); - - if (!material || !material->shader || !material->shader->valid) { - break; - } - - _add_geometry_with_material(p_geometry, p_instance, p_owner, material, p_depth_pass, p_shadow_pass); - } -} - -void RasterizerSceneGLES2::_add_geometry_with_material(RasterizerStorageGLES2::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES2::GeometryOwner *p_owner, RasterizerStorageGLES2::Material *p_material, bool p_depth_pass, bool p_shadow_pass) { - bool has_base_alpha = (p_material->shader->spatial.uses_alpha && !p_material->shader->spatial.uses_alpha_scissor) || p_material->shader->spatial.uses_screen_texture || p_material->shader->spatial.uses_depth_texture; - bool has_blend_alpha = p_material->shader->spatial.blend_mode != RasterizerStorageGLES2::Shader::Spatial::BLEND_MODE_MIX; - bool has_alpha = has_base_alpha || has_blend_alpha; - - bool mirror = p_instance->mirror; - - if (p_material->shader->spatial.cull_mode == RasterizerStorageGLES2::Shader::Spatial::CULL_MODE_DISABLED) { - mirror = false; - } else if (p_material->shader->spatial.cull_mode == RasterizerStorageGLES2::Shader::Spatial::CULL_MODE_FRONT) { - mirror = !mirror; - } - - //if (p_material->shader->spatial.uses_sss) { - // state.used_sss = true; - //} - - if (p_material->shader->spatial.uses_screen_texture) { - state.used_screen_texture = true; - } - - if (p_depth_pass) { - if (has_blend_alpha || p_material->shader->spatial.uses_depth_texture || (has_base_alpha && p_material->shader->spatial.depth_draw_mode != RasterizerStorageGLES2::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS)) - return; //bye - - if (!p_material->shader->spatial.uses_alpha_scissor && !p_material->shader->spatial.writes_modelview_or_projection && !p_material->shader->spatial.uses_vertex && !p_material->shader->spatial.uses_discard && p_material->shader->spatial.depth_draw_mode != RasterizerStorageGLES2::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS) { - //shader does not use discard and does not write a vertex position, use generic material - if (p_instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED) { - p_material = storage->material_owner.getornull(!p_shadow_pass && p_material->shader->spatial.uses_world_coordinates ? default_worldcoord_material_twosided : default_material_twosided); - mirror = false; - } else { - p_material = storage->material_owner.getornull(!p_shadow_pass && p_material->shader->spatial.uses_world_coordinates ? default_worldcoord_material : default_material); - } - } - - has_alpha = false; - } - - RenderList::Element *e = (has_alpha || p_material->shader->spatial.no_depth_test) ? render_list.add_alpha_element() : render_list.add_element(); - - if (!e) { - return; - } - - e->geometry = p_geometry; - e->material = p_material; - e->instance = p_instance; - e->owner = p_owner; - e->sort_key = 0; - e->depth_key = 0; - e->use_accum = false; - e->light_index = RenderList::MAX_LIGHTS; - e->use_accum_ptr = &e->use_accum; - e->instancing = (e->instance->base_type == RS::INSTANCE_MULTIMESH) ? 1 : 0; - e->front_facing = false; - - if (e->geometry->last_pass != render_pass) { - e->geometry->last_pass = render_pass; - e->geometry->index = current_geometry_index++; - } - - e->geometry_index = e->geometry->index; - - if (e->material->last_pass != render_pass) { - e->material->last_pass = render_pass; - e->material->index = current_material_index++; - - if (e->material->shader->last_pass != render_pass) { - e->material->shader->index = current_shader_index++; - } - } - - e->material_index = e->material->index; - - if (mirror) { - e->front_facing = true; - } - - e->refprobe_0_index = RenderList::MAX_REFLECTION_PROBES; //refprobe disabled by default - e->refprobe_1_index = RenderList::MAX_REFLECTION_PROBES; //refprobe disabled by default - - if (!p_depth_pass) { - e->depth_layer = e->instance->depth_layer; - e->priority = p_material->render_priority; - - if (has_alpha && p_material->shader->spatial.depth_draw_mode == RasterizerStorageGLES2::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS) { - //add element to opaque - RenderList::Element *eo = render_list.add_element(); - *eo = *e; - eo->use_accum_ptr = &eo->use_accum; - } - - int rpsize = e->instance->reflection_probe_instances.size(); - if (rpsize > 0) { - bool first = true; - rpsize = MIN(rpsize, 2); //more than 2 per object are not supported, this keeps it stable - - for (int i = 0; i < rpsize; i++) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(e->instance->reflection_probe_instances[i]); - if (rpi->last_pass != render_pass) { - continue; - } - if (first) { - e->refprobe_0_index = rpi->index; - first = false; - } else { - e->refprobe_1_index = rpi->index; - break; - } - } - - /* if (e->refprobe_0_index > e->refprobe_1_index) { //if both are valid, swap them to keep order as best as possible - uint64_t tmp = e->refprobe_0_index; - e->refprobe_0_index = e->refprobe_1_index; - e->refprobe_1_index = tmp; - }*/ - } - - //add directional lights - - if (p_material->shader->spatial.unshaded) { - e->light_mode = LIGHTMODE_UNSHADED; - } else { - bool copy = false; - - for (int i = 0; i < render_directional_lights; i++) { - if (copy) { - RenderList::Element *e2 = has_alpha ? render_list.add_alpha_element() : render_list.add_element(); - if (!e2) { - break; - } - *e2 = *e; //this includes accum ptr :) - e = e2; - } - - //directional sort key - e->light_type1 = 0; - e->light_type2 = 1; - e->light_index = i; - - copy = true; - } - - //add omni / spots - - for (int i = 0; i < e->instance->light_instances.size(); i++) { - LightInstance *li = light_instance_owner.getornull(e->instance->light_instances[i]); - - if (!li || li->light_index >= render_light_instance_count || render_light_instances[li->light_index] != li) { - continue; // too many or light_index did not correspond to the light instances to be rendered - } - - if (copy) { - RenderList::Element *e2 = has_alpha ? render_list.add_alpha_element() : render_list.add_element(); - if (!e2) { - break; - } - *e2 = *e; //this includes accum ptr :) - e = e2; - } - - //directional sort key - e->light_type1 = 1; - e->light_type2 = li->light_ptr->type == RenderingServer::LIGHT_OMNI ? 0 : 1; - e->light_index = li->light_index; - - copy = true; - } - - if (e->instance->lightmap.is_valid()) { - e->light_mode = LIGHTMODE_LIGHTMAP; - } else if (!e->instance->lightmap_capture_data.empty()) { - e->light_mode = LIGHTMODE_LIGHTMAP_CAPTURE; - } else { - e->light_mode = LIGHTMODE_NORMAL; - } - } - } - - // do not add anything here, as lights are duplicated elements.. - - if (p_material->shader->spatial.uses_time) { - RenderingServerRaster::redraw_request(); - } -} - -void RasterizerSceneGLES2::_copy_texture_to_buffer(GLuint p_texture, GLuint p_buffer) { - //copy to front buffer - glBindFramebuffer(GL_FRAMEBUFFER, p_buffer); - - glDepthMask(GL_FALSE); - glDisable(GL_DEPTH_TEST); - glDisable(GL_CULL_FACE); - glDisable(GL_BLEND); - glDepthFunc(GL_LEQUAL); - glColorMask(1, 1, 1, 1); - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, p_texture); - - glViewport(0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height); - - storage->shaders.copy.bind(); - - storage->bind_quad_array(); - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - glBindBuffer(GL_ARRAY_BUFFER, 0); -} - -void RasterizerSceneGLES2::_fill_render_list(InstanceBase **p_cull_result, int p_cull_count, bool p_depth_pass, bool p_shadow_pass) { - render_pass++; - current_material_index = 0; - current_geometry_index = 0; - current_light_index = 0; - current_refprobe_index = 0; - current_shader_index = 0; - - for (int i = 0; i < p_cull_count; i++) { - InstanceBase *instance = p_cull_result[i]; - - switch (instance->base_type) { - case RS::INSTANCE_MESH: { - RasterizerStorageGLES2::Mesh *mesh = storage->mesh_owner.getornull(instance->base); - ERR_CONTINUE(!mesh); - - int num_surfaces = mesh->surfaces.size(); - - for (int j = 0; j < num_surfaces; j++) { - int material_index = instance->materials[j].is_valid() ? j : -1; - - RasterizerStorageGLES2::Surface *surface = mesh->surfaces[j]; - - _add_geometry(surface, instance, nullptr, material_index, p_depth_pass, p_shadow_pass); - } - - } break; - - case RS::INSTANCE_MULTIMESH: { - RasterizerStorageGLES2::MultiMesh *multi_mesh = storage->multimesh_owner.getornull(instance->base); - ERR_CONTINUE(!multi_mesh); - - if (multi_mesh->size == 0 || multi_mesh->visible_instances == 0) - continue; - - RasterizerStorageGLES2::Mesh *mesh = storage->mesh_owner.getornull(multi_mesh->mesh); - if (!mesh) - continue; - - int ssize = mesh->surfaces.size(); - - for (int j = 0; j < ssize; j++) { - RasterizerStorageGLES2::Surface *s = mesh->surfaces[j]; - _add_geometry(s, instance, multi_mesh, -1, p_depth_pass, p_shadow_pass); - } - } break; - - case RS::INSTANCE_IMMEDIATE: { - RasterizerStorageGLES2::Immediate *im = storage->immediate_owner.getornull(instance->base); - ERR_CONTINUE(!im); - - _add_geometry(im, instance, nullptr, -1, p_depth_pass, p_shadow_pass); - - } break; - - default: { - } - } - } -} - -static const GLenum gl_primitive[] = { - GL_POINTS, - GL_LINES, - GL_LINE_STRIP, - GL_LINE_LOOP, - GL_TRIANGLES, - GL_TRIANGLE_STRIP, - GL_TRIANGLE_FAN -}; - -void RasterizerSceneGLES2::_set_cull(bool p_front, bool p_disabled, bool p_reverse_cull) { - bool front = p_front; - if (p_reverse_cull) - front = !front; - - if (p_disabled != state.cull_disabled) { - if (p_disabled) - glDisable(GL_CULL_FACE); - else - glEnable(GL_CULL_FACE); - - state.cull_disabled = p_disabled; - } - - if (front != state.cull_front) { - glCullFace(front ? GL_FRONT : GL_BACK); - state.cull_front = front; - } -} - -bool RasterizerSceneGLES2::_setup_material(RasterizerStorageGLES2::Material *p_material, bool p_alpha_pass, Size2i p_skeleton_tex_size) { - // material parameters - - state.scene_shader.set_custom_shader(p_material->shader->custom_code_id); - - if (p_material->shader->spatial.uses_screen_texture && storage->frame.current_rt) { - glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 4); - glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->copy_screen_effect.color); - } - - if (p_material->shader->spatial.uses_depth_texture && storage->frame.current_rt) { - glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 4); - glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->depth); - } - - bool shader_rebind = state.scene_shader.bind(); - - if (p_material->shader->spatial.no_depth_test || p_material->shader->spatial.uses_depth_texture) { - glDisable(GL_DEPTH_TEST); - } else { - glEnable(GL_DEPTH_TEST); - } - - switch (p_material->shader->spatial.depth_draw_mode) { - case RasterizerStorageGLES2::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS: - case RasterizerStorageGLES2::Shader::Spatial::DEPTH_DRAW_OPAQUE: { - glDepthMask(!p_alpha_pass && !p_material->shader->spatial.uses_depth_texture); - } break; - case RasterizerStorageGLES2::Shader::Spatial::DEPTH_DRAW_ALWAYS: { - glDepthMask(GL_TRUE && !p_material->shader->spatial.uses_depth_texture); - } break; - case RasterizerStorageGLES2::Shader::Spatial::DEPTH_DRAW_NEVER: { - glDepthMask(GL_FALSE); - } break; - } - - int tc = p_material->textures.size(); - const Pair<StringName, RID> *textures = p_material->textures.ptr(); - - const ShaderLanguage::ShaderNode::Uniform::Hint *texture_hints = p_material->shader->texture_hints.ptr(); - const ShaderLanguage::DataType *texture_types = p_material->shader->texture_types.ptr(); - - state.scene_shader.set_uniform(SceneShaderGLES2::SKELETON_TEXTURE_SIZE, p_skeleton_tex_size); - - state.current_main_tex = 0; - - for (int i = 0; i < tc; i++) { - glActiveTexture(GL_TEXTURE0 + i); - - RasterizerStorageGLES2::Texture *t = storage->texture_owner.getornull(textures[i].second); - - if (!t) { - GLenum target = GL_TEXTURE_2D; - GLuint tex = 0; - switch (texture_types[i]) { - case ShaderLanguage::TYPE_ISAMPLER2D: - case ShaderLanguage::TYPE_USAMPLER2D: - case ShaderLanguage::TYPE_SAMPLER2D: { - switch (texture_hints[i]) { - case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: - case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: { - tex = storage->resources.black_tex; - } break; - case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: { - tex = storage->resources.aniso_tex; - } break; - case ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL: { - tex = storage->resources.normal_tex; - } break; - default: { - tex = storage->resources.white_tex; - } break; - } - - } break; - - case ShaderLanguage::TYPE_SAMPLERCUBE: { - // TODO - } break; - - case ShaderLanguage::TYPE_ISAMPLER3D: - case ShaderLanguage::TYPE_USAMPLER3D: - case ShaderLanguage::TYPE_SAMPLER3D: { - target = GL_TEXTURE_3D; - tex = storage->resources.white_tex_3d; - - //switch (texture_hints[i]) { - // TODO - //} - - } break; - - case ShaderLanguage::TYPE_ISAMPLER2DARRAY: - case ShaderLanguage::TYPE_USAMPLER2DARRAY: - case ShaderLanguage::TYPE_SAMPLER2DARRAY: { - target = GL_TEXTURE_2D_ARRAY; - tex = storage->resources.white_tex_array; - - //switch (texture_hints[i]) { - // TODO - //} - - } break; - - default: { - } - } - - glBindTexture(target, tex); - continue; - } - - if (t->redraw_if_visible) { //must check before proxy because this is often used with proxies - RenderingServerRaster::redraw_request(); - } - - t = t->get_ptr(); - -#ifdef TOOLS_ENABLED - if (t->detect_3d) { - t->detect_3d(t->detect_3d_ud); - } -#endif - -#ifdef TOOLS_ENABLED - if (t->detect_normal && texture_hints[i] == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL) { - t->detect_normal(t->detect_normal_ud); - } -#endif - if (t->render_target) - t->render_target->used_in_frame = true; - - glBindTexture(t->target, t->tex_id); - if (i == 0) { - state.current_main_tex = t->tex_id; - } - } - state.scene_shader.use_material((void *)p_material); - - return shader_rebind; -} - -void RasterizerSceneGLES2::_setup_geometry(RenderList::Element *p_element, RasterizerStorageGLES2::Skeleton *p_skeleton) { - switch (p_element->instance->base_type) { - case RS::INSTANCE_MESH: { - RasterizerStorageGLES2::Surface *s = static_cast<RasterizerStorageGLES2::Surface *>(p_element->geometry); - - glBindBuffer(GL_ARRAY_BUFFER, s->vertex_id); - - if (s->index_array_len > 0) { - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s->index_id); - } - - for (int i = 0; i < RS::ARRAY_MAX - 1; i++) { - if (s->attribs[i].enabled) { - glEnableVertexAttribArray(i); - glVertexAttribPointer(s->attribs[i].index, s->attribs[i].size, s->attribs[i].type, s->attribs[i].normalized, s->attribs[i].stride, CAST_INT_TO_UCHAR_PTR(s->attribs[i].offset)); - } else { - glDisableVertexAttribArray(i); - switch (i) { - case RS::ARRAY_NORMAL: { - glVertexAttrib4f(RS::ARRAY_NORMAL, 0.0, 0.0, 1, 1); - } break; - case RS::ARRAY_COLOR: { - glVertexAttrib4f(RS::ARRAY_COLOR, 1, 1, 1, 1); - - } break; - default: { - } - } - } - } - - bool clear_skeleton_buffer = storage->config.use_skeleton_software; - - if (p_skeleton) { - if (!storage->config.use_skeleton_software) { - //use float texture workflow - glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 1); - glBindTexture(GL_TEXTURE_2D, p_skeleton->tex_id); - } else { - //use transform buffer workflow - ERR_FAIL_COND(p_skeleton->use_2d); - - Vector<float> &transform_buffer = storage->resources.skeleton_transform_cpu_buffer; - - if (!s->attribs[RS::ARRAY_BONES].enabled || !s->attribs[RS::ARRAY_WEIGHTS].enabled) { - break; // the whole instance has a skeleton, but this surface is not affected by it. - } - - // 3 * vec4 per vertex - if (transform_buffer.size() < s->array_len * 12) { - transform_buffer.resize(s->array_len * 12); - } - - const size_t bones_offset = s->attribs[RS::ARRAY_BONES].offset; - const size_t bones_stride = s->attribs[RS::ARRAY_BONES].stride; - const size_t bone_weight_offset = s->attribs[RS::ARRAY_WEIGHTS].offset; - const size_t bone_weight_stride = s->attribs[RS::ARRAY_WEIGHTS].stride; - - { - float *write = transform_buffer.ptrw(); - float *buffer = write.ptr(); - - const uint8_t *vertex_array_read = s->data.ptr(); - const uint8_t *vertex_data = vertex_array_read.ptr(); - - for (int i = 0; i < s->array_len; i++) { - // do magic - - size_t bones[4]; - float bone_weight[4]; - - if (s->attribs[RS::ARRAY_BONES].type == GL_UNSIGNED_BYTE) { - // read as byte - const uint8_t *bones_ptr = vertex_data + bones_offset + (i * bones_stride); - bones[0] = bones_ptr[0]; - bones[1] = bones_ptr[1]; - bones[2] = bones_ptr[2]; - bones[3] = bones_ptr[3]; - } else { - // read as short - const uint16_t *bones_ptr = (const uint16_t *)(vertex_data + bones_offset + (i * bones_stride)); - bones[0] = bones_ptr[0]; - bones[1] = bones_ptr[1]; - bones[2] = bones_ptr[2]; - bones[3] = bones_ptr[3]; - } - - if (s->attribs[RS::ARRAY_WEIGHTS].type == GL_FLOAT) { - // read as float - const float *weight_ptr = (const float *)(vertex_data + bone_weight_offset + (i * bone_weight_stride)); - bone_weight[0] = weight_ptr[0]; - bone_weight[1] = weight_ptr[1]; - bone_weight[2] = weight_ptr[2]; - bone_weight[3] = weight_ptr[3]; - } else { - // read as half - const uint16_t *weight_ptr = (const uint16_t *)(vertex_data + bone_weight_offset + (i * bone_weight_stride)); - bone_weight[0] = (weight_ptr[0] / (float)0xFFFF); - bone_weight[1] = (weight_ptr[1] / (float)0xFFFF); - bone_weight[2] = (weight_ptr[2] / (float)0xFFFF); - bone_weight[3] = (weight_ptr[3] / (float)0xFFFF); - } - - Transform transform; - - Transform bone_transforms[4] = { - storage->skeleton_bone_get_transform(p_element->instance->skeleton, bones[0]), - storage->skeleton_bone_get_transform(p_element->instance->skeleton, bones[1]), - storage->skeleton_bone_get_transform(p_element->instance->skeleton, bones[2]), - storage->skeleton_bone_get_transform(p_element->instance->skeleton, bones[3]), - }; - - transform.origin = - bone_weight[0] * bone_transforms[0].origin + - bone_weight[1] * bone_transforms[1].origin + - bone_weight[2] * bone_transforms[2].origin + - bone_weight[3] * bone_transforms[3].origin; - - transform.basis = - bone_transforms[0].basis * bone_weight[0] + - bone_transforms[1].basis * bone_weight[1] + - bone_transforms[2].basis * bone_weight[2] + - bone_transforms[3].basis * bone_weight[3]; - - float row[3][4] = { - { transform.basis[0][0], transform.basis[0][1], transform.basis[0][2], transform.origin[0] }, - { transform.basis[1][0], transform.basis[1][1], transform.basis[1][2], transform.origin[1] }, - { transform.basis[2][0], transform.basis[2][1], transform.basis[2][2], transform.origin[2] }, - }; - - size_t transform_buffer_offset = i * 12; - - copymem(&buffer[transform_buffer_offset], row, sizeof(row)); - } - } - - storage->_update_skeleton_transform_buffer(transform_buffer, s->array_len * 12); - - //enable transform buffer and bind it - glBindBuffer(GL_ARRAY_BUFFER, storage->resources.skeleton_transform_buffer); - - glEnableVertexAttribArray(INSTANCE_BONE_BASE + 0); - glEnableVertexAttribArray(INSTANCE_BONE_BASE + 1); - glEnableVertexAttribArray(INSTANCE_BONE_BASE + 2); - - glVertexAttribPointer(INSTANCE_BONE_BASE + 0, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 12, (const void *)(sizeof(float) * 4 * 0)); - glVertexAttribPointer(INSTANCE_BONE_BASE + 1, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 12, (const void *)(sizeof(float) * 4 * 1)); - glVertexAttribPointer(INSTANCE_BONE_BASE + 2, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 12, (const void *)(sizeof(float) * 4 * 2)); - - clear_skeleton_buffer = false; - } - } - - if (clear_skeleton_buffer) { - glDisableVertexAttribArray(INSTANCE_BONE_BASE + 0); - glDisableVertexAttribArray(INSTANCE_BONE_BASE + 1); - glDisableVertexAttribArray(INSTANCE_BONE_BASE + 2); - } - - } break; - - case RS::INSTANCE_MULTIMESH: { - RasterizerStorageGLES2::Surface *s = static_cast<RasterizerStorageGLES2::Surface *>(p_element->geometry); - - glBindBuffer(GL_ARRAY_BUFFER, s->vertex_id); - - if (s->index_array_len > 0) { - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s->index_id); - } - - for (int i = 0; i < RS::ARRAY_MAX - 1; i++) { - if (s->attribs[i].enabled) { - glEnableVertexAttribArray(i); - glVertexAttribPointer(s->attribs[i].index, s->attribs[i].size, s->attribs[i].type, s->attribs[i].normalized, s->attribs[i].stride, CAST_INT_TO_UCHAR_PTR(s->attribs[i].offset)); - } else { - glDisableVertexAttribArray(i); - switch (i) { - case RS::ARRAY_NORMAL: { - glVertexAttrib4f(RS::ARRAY_NORMAL, 0.0, 0.0, 1, 1); - } break; - case RS::ARRAY_COLOR: { - glVertexAttrib4f(RS::ARRAY_COLOR, 1, 1, 1, 1); - - } break; - default: { - } - } - } - } - - // prepare multimesh (disable) - glDisableVertexAttribArray(INSTANCE_ATTRIB_BASE + 0); - glDisableVertexAttribArray(INSTANCE_ATTRIB_BASE + 1); - glDisableVertexAttribArray(INSTANCE_ATTRIB_BASE + 2); - glDisableVertexAttribArray(INSTANCE_ATTRIB_BASE + 3); - glDisableVertexAttribArray(INSTANCE_ATTRIB_BASE + 4); - glDisableVertexAttribArray(INSTANCE_BONE_BASE + 0); - glDisableVertexAttribArray(INSTANCE_BONE_BASE + 1); - glDisableVertexAttribArray(INSTANCE_BONE_BASE + 2); - - } break; - - case RS::INSTANCE_IMMEDIATE: { - } break; - - default: { - } - } -} - -void RasterizerSceneGLES2::_render_geometry(RenderList::Element *p_element) { - switch (p_element->instance->base_type) { - case RS::INSTANCE_MESH: { - RasterizerStorageGLES2::Surface *s = static_cast<RasterizerStorageGLES2::Surface *>(p_element->geometry); - - // drawing - - if (s->index_array_len > 0) { - glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->array_len >= (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0); - storage->info.render.vertices_count += s->index_array_len; - } else { - glDrawArrays(gl_primitive[s->primitive], 0, s->array_len); - storage->info.render.vertices_count += s->array_len; - } - /* - if (p_element->instance->skeleton.is_valid() && s->attribs[RS::ARRAY_BONES].enabled && s->attribs[RS::ARRAY_WEIGHTS].enabled) { - //clean up after skeleton - glBindBuffer(GL_ARRAY_BUFFER, storage->resources.skeleton_transform_buffer); - - glDisableVertexAttribArray(RS::ARRAY_MAX + 0); - glDisableVertexAttribArray(RS::ARRAY_MAX + 1); - glDisableVertexAttribArray(RS::ARRAY_MAX + 2); - - glVertexAttrib4f(RS::ARRAY_MAX + 0, 1, 0, 0, 0); - glVertexAttrib4f(RS::ARRAY_MAX + 1, 0, 1, 0, 0); - glVertexAttrib4f(RS::ARRAY_MAX + 2, 0, 0, 1, 0); - } -*/ - } break; - - case RS::INSTANCE_MULTIMESH: { - RasterizerStorageGLES2::MultiMesh *multi_mesh = static_cast<RasterizerStorageGLES2::MultiMesh *>(p_element->owner); - RasterizerStorageGLES2::Surface *s = static_cast<RasterizerStorageGLES2::Surface *>(p_element->geometry); - - int amount = MIN(multi_mesh->size, multi_mesh->visible_instances); - - if (amount == -1) { - amount = multi_mesh->size; - } - - int stride = multi_mesh->color_floats + multi_mesh->custom_data_floats + multi_mesh->xform_floats; - - int color_ofs = multi_mesh->xform_floats; - int custom_data_ofs = color_ofs + multi_mesh->color_floats; - - // drawing - - const float *base_buffer = multi_mesh->data.ptr(); - - for (int i = 0; i < amount; i++) { - const float *buffer = base_buffer + i * stride; - - { - glVertexAttrib4fv(INSTANCE_ATTRIB_BASE + 0, &buffer[0]); - glVertexAttrib4fv(INSTANCE_ATTRIB_BASE + 1, &buffer[4]); - glVertexAttrib4fv(INSTANCE_ATTRIB_BASE + 2, &buffer[8]); - } - - if (multi_mesh->color_floats) { - if (multi_mesh->color_format == RS::MULTIMESH_COLOR_8BIT) { - uint8_t *color_data = (uint8_t *)(buffer + color_ofs); - glVertexAttrib4f(INSTANCE_ATTRIB_BASE + 3, color_data[0] / 255.0, color_data[1] / 255.0, color_data[2] / 255.0, color_data[3] / 255.0); - } else { - glVertexAttrib4fv(INSTANCE_ATTRIB_BASE + 3, buffer + color_ofs); - } - } else { - glVertexAttrib4f(INSTANCE_ATTRIB_BASE + 3, 1.0, 1.0, 1.0, 1.0); - } - - if (multi_mesh->custom_data_floats) { - if (multi_mesh->custom_data_format == RS::MULTIMESH_CUSTOM_DATA_8BIT) { - uint8_t *custom_data = (uint8_t *)(buffer + custom_data_ofs); - glVertexAttrib4f(INSTANCE_ATTRIB_BASE + 4, custom_data[0] / 255.0, custom_data[1] / 255.0, custom_data[2] / 255.0, custom_data[3] / 255.0); - } else { - glVertexAttrib4fv(INSTANCE_ATTRIB_BASE + 4, buffer + custom_data_ofs); - } - } - - if (s->index_array_len > 0) { - glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->array_len >= (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0); - storage->info.render.vertices_count += s->index_array_len; - } else { - glDrawArrays(gl_primitive[s->primitive], 0, s->array_len); - storage->info.render.vertices_count += s->array_len; - } - } - - } break; - - case RS::INSTANCE_IMMEDIATE: { - const RasterizerStorageGLES2::Immediate *im = static_cast<const RasterizerStorageGLES2::Immediate *>(p_element->geometry); - - if (im->building) { - return; - } - - bool restore_tex = false; - - glBindBuffer(GL_ARRAY_BUFFER, state.immediate_buffer); - - for (const List<RasterizerStorageGLES2::Immediate::Chunk>::Element *E = im->chunks.front(); E; E = E->next()) { - const RasterizerStorageGLES2::Immediate::Chunk &c = E->get(); - - if (c.vertices.empty()) { - continue; - } - - int vertices = c.vertices.size(); - - uint32_t buf_ofs = 0; - - storage->info.render.vertices_count += vertices; - - if (c.texture.is_valid() && storage->texture_owner.owns(c.texture)) { - RasterizerStorageGLES2::Texture *t = storage->texture_owner.getornull(c.texture); - - if (t->redraw_if_visible) { - RenderingServerRaster::redraw_request(); - } - t = t->get_ptr(); - -#ifdef TOOLS_ENABLED - if (t->detect_3d) { - t->detect_3d(t->detect_3d_ud); - } -#endif - if (t->render_target) { - t->render_target->used_in_frame = true; - } - - glActiveTexture(GL_TEXTURE0); - glBindTexture(t->target, t->tex_id); - restore_tex = true; - } else if (restore_tex) { - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, state.current_main_tex); - restore_tex = false; - } - - if (!c.normals.empty()) { - glEnableVertexAttribArray(RS::ARRAY_NORMAL); - glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Vector3) * vertices, c.normals.ptr()); - glVertexAttribPointer(RS::ARRAY_NORMAL, 3, GL_FLOAT, GL_FALSE, sizeof(Vector3), CAST_INT_TO_UCHAR_PTR(buf_ofs)); - buf_ofs += sizeof(Vector3) * vertices; - } else { - glDisableVertexAttribArray(RS::ARRAY_NORMAL); - } - - if (!c.tangents.empty()) { - glEnableVertexAttribArray(RS::ARRAY_TANGENT); - glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Plane) * vertices, c.tangents.ptr()); - glVertexAttribPointer(RS::ARRAY_TANGENT, 4, GL_FLOAT, GL_FALSE, sizeof(Plane), CAST_INT_TO_UCHAR_PTR(buf_ofs)); - buf_ofs += sizeof(Plane) * vertices; - } else { - glDisableVertexAttribArray(RS::ARRAY_TANGENT); - } - - if (!c.colors.empty()) { - glEnableVertexAttribArray(RS::ARRAY_COLOR); - glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Color) * vertices, c.colors.ptr()); - glVertexAttribPointer(RS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(Color), CAST_INT_TO_UCHAR_PTR(buf_ofs)); - buf_ofs += sizeof(Color) * vertices; - } else { - glDisableVertexAttribArray(RS::ARRAY_COLOR); - } - - if (!c.uvs.empty()) { - glEnableVertexAttribArray(RS::ARRAY_TEX_UV); - glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Vector2) * vertices, c.uvs.ptr()); - glVertexAttribPointer(RS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), CAST_INT_TO_UCHAR_PTR(buf_ofs)); - buf_ofs += sizeof(Vector2) * vertices; - } else { - glDisableVertexAttribArray(RS::ARRAY_TEX_UV); - } - - if (!c.uv2s.empty()) { - glEnableVertexAttribArray(RS::ARRAY_TEX_UV2); - glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Vector2) * vertices, c.uv2s.ptr()); - glVertexAttribPointer(RS::ARRAY_TEX_UV2, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), CAST_INT_TO_UCHAR_PTR(buf_ofs)); - buf_ofs += sizeof(Vector2) * vertices; - } else { - glDisableVertexAttribArray(RS::ARRAY_TEX_UV2); - } - - glEnableVertexAttribArray(RS::ARRAY_VERTEX); - glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Vector3) * vertices, c.vertices.ptr()); - glVertexAttribPointer(RS::ARRAY_VERTEX, 3, GL_FLOAT, GL_FALSE, sizeof(Vector3), CAST_INT_TO_UCHAR_PTR(buf_ofs)); - - glDrawArrays(gl_primitive[c.primitive], 0, c.vertices.size()); - } - - if (restore_tex) { - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, state.current_main_tex); - restore_tex = false; - } - - } break; - default: { - } - } -} - -void RasterizerSceneGLES2::_setup_light_type(LightInstance *p_light, ShadowAtlas *shadow_atlas) { - //turn off all by default - state.scene_shader.set_conditional(SceneShaderGLES2::USE_LIGHTING, false); - state.scene_shader.set_conditional(SceneShaderGLES2::USE_SHADOW, false); - state.scene_shader.set_conditional(SceneShaderGLES2::SHADOW_MODE_PCF_5, false); - state.scene_shader.set_conditional(SceneShaderGLES2::SHADOW_MODE_PCF_13, false); - state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_MODE_DIRECTIONAL, false); - state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_MODE_OMNI, false); - state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_MODE_SPOT, false); - state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_USE_PSSM2, false); - state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_USE_PSSM4, false); - state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_USE_PSSM_BLEND, false); - - if (!p_light) { //no light, return off - return; - } - - //turn on lighting - state.scene_shader.set_conditional(SceneShaderGLES2::USE_LIGHTING, true); - - switch (p_light->light_ptr->type) { - case RS::LIGHT_DIRECTIONAL: { - state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_MODE_DIRECTIONAL, true); - switch (p_light->light_ptr->directional_shadow_mode) { - case RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL: { - //no need - } break; - case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS: { - state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_USE_PSSM2, true); - - } break; - case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS: { - state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_USE_PSSM4, true); - } break; - } - - state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_USE_PSSM_BLEND, p_light->light_ptr->directional_blend_splits); - if (!state.render_no_shadows && p_light->light_ptr->shadow) { - state.scene_shader.set_conditional(SceneShaderGLES2::USE_SHADOW, true); - glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 3); - if (storage->config.use_rgba_3d_shadows) { - glBindTexture(GL_TEXTURE_2D, directional_shadow.color); - } else { - glBindTexture(GL_TEXTURE_2D, directional_shadow.depth); - } - state.scene_shader.set_conditional(SceneShaderGLES2::SHADOW_MODE_PCF_5, shadow_filter_mode == SHADOW_FILTER_PCF5); - state.scene_shader.set_conditional(SceneShaderGLES2::SHADOW_MODE_PCF_13, shadow_filter_mode == SHADOW_FILTER_PCF13); - } - - } break; - case RS::LIGHT_OMNI: { - state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_MODE_OMNI, true); - if (!state.render_no_shadows && shadow_atlas && p_light->light_ptr->shadow) { - state.scene_shader.set_conditional(SceneShaderGLES2::USE_SHADOW, true); - glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 3); - if (storage->config.use_rgba_3d_shadows) { - glBindTexture(GL_TEXTURE_2D, shadow_atlas->color); - } else { - glBindTexture(GL_TEXTURE_2D, shadow_atlas->depth); - } - state.scene_shader.set_conditional(SceneShaderGLES2::SHADOW_MODE_PCF_5, shadow_filter_mode == SHADOW_FILTER_PCF5); - state.scene_shader.set_conditional(SceneShaderGLES2::SHADOW_MODE_PCF_13, shadow_filter_mode == SHADOW_FILTER_PCF13); - } - } break; - case RS::LIGHT_SPOT: { - state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_MODE_SPOT, true); - if (!state.render_no_shadows && shadow_atlas && p_light->light_ptr->shadow) { - state.scene_shader.set_conditional(SceneShaderGLES2::USE_SHADOW, true); - glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 3); - if (storage->config.use_rgba_3d_shadows) { - glBindTexture(GL_TEXTURE_2D, shadow_atlas->color); - } else { - glBindTexture(GL_TEXTURE_2D, shadow_atlas->depth); - } - state.scene_shader.set_conditional(SceneShaderGLES2::SHADOW_MODE_PCF_5, shadow_filter_mode == SHADOW_FILTER_PCF5); - state.scene_shader.set_conditional(SceneShaderGLES2::SHADOW_MODE_PCF_13, shadow_filter_mode == SHADOW_FILTER_PCF13); - } - } break; - } -} - -void RasterizerSceneGLES2::_setup_light(LightInstance *light, ShadowAtlas *shadow_atlas, const Transform &p_view_transform, bool accum_pass) { - RasterizerStorageGLES2::Light *light_ptr = light->light_ptr; - - //common parameters - float energy = light_ptr->param[RS::LIGHT_PARAM_ENERGY]; - float specular = light_ptr->param[RS::LIGHT_PARAM_SPECULAR]; - float sign = (light_ptr->negative && !accum_pass) ? -1 : 1; //inverse color for base pass lights only - - state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_SPECULAR, specular); - Color color = light_ptr->color * sign * energy * Math_PI; - state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_COLOR, color); - - state.scene_shader.set_uniform(SceneShaderGLES2::SHADOW_COLOR, light_ptr->shadow_color); - - //specific parameters - - switch (light_ptr->type) { - case RS::LIGHT_DIRECTIONAL: { - //not using inverse for performance, view should be normalized anyway - Vector3 direction = p_view_transform.basis.xform_inv(light->transform.basis.xform(Vector3(0, 0, -1))).normalized(); - state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_DIRECTION, direction); - - CameraMatrix matrices[4]; - - if (!state.render_no_shadows && light_ptr->shadow && directional_shadow.depth) { - int shadow_count = 0; - Color split_offsets; - - switch (light_ptr->directional_shadow_mode) { - case RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL: { - shadow_count = 1; - } break; - - case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS: { - shadow_count = 2; - } break; - - case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS: { - shadow_count = 4; - } break; - } - - for (int k = 0; k < shadow_count; k++) { - uint32_t x = light->directional_rect.position.x; - uint32_t y = light->directional_rect.position.y; - uint32_t width = light->directional_rect.size.x; - uint32_t height = light->directional_rect.size.y; - - if (light_ptr->directional_shadow_mode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) { - width /= 2; - height /= 2; - - if (k == 1) { - x += width; - } else if (k == 2) { - y += height; - } else if (k == 3) { - x += width; - y += height; - } - - } else if (light_ptr->directional_shadow_mode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS) { - height /= 2; - - if (k != 0) { - y += height; - } - } - - split_offsets[k] = light->shadow_transform[k].split; - - Transform modelview = (p_view_transform.inverse() * light->shadow_transform[k].transform).affine_inverse(); - - CameraMatrix bias; - bias.set_light_bias(); - CameraMatrix rectm; - Rect2 atlas_rect = Rect2(float(x) / directional_shadow.size, float(y) / directional_shadow.size, float(width) / directional_shadow.size, float(height) / directional_shadow.size); - rectm.set_light_atlas_rect(atlas_rect); - - CameraMatrix shadow_mtx = rectm * bias * light->shadow_transform[k].camera * modelview; - matrices[k] = shadow_mtx; - - /*Color light_clamp; - light_clamp[0] = atlas_rect.position.x; - light_clamp[1] = atlas_rect.position.y; - light_clamp[2] = atlas_rect.size.x; - light_clamp[3] = atlas_rect.size.y;*/ - } - - // state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_CLAMP, light_clamp); - state.scene_shader.set_uniform(SceneShaderGLES2::SHADOW_PIXEL_SIZE, Size2(1.0 / directional_shadow.size, 1.0 / directional_shadow.size)); - state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_SPLIT_OFFSETS, split_offsets); - state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_SHADOW_MATRIX, matrices[0]); - state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_SHADOW_MATRIX2, matrices[1]); - state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_SHADOW_MATRIX3, matrices[2]); - state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_SHADOW_MATRIX4, matrices[3]); - } - } break; - case RS::LIGHT_OMNI: { - Vector3 position = p_view_transform.xform_inv(light->transform.origin); - - state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_POSITION, position); - - float range = light_ptr->param[RS::LIGHT_PARAM_RANGE]; - state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_RANGE, range); - - float attenuation = light_ptr->param[RS::LIGHT_PARAM_ATTENUATION]; - state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_ATTENUATION, attenuation); - - if (!state.render_no_shadows && light_ptr->shadow && shadow_atlas && shadow_atlas->shadow_owners.has(light->self)) { - uint32_t key = shadow_atlas->shadow_owners[light->self]; - - uint32_t quadrant = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x03; - uint32_t shadow = key & ShadowAtlas::SHADOW_INDEX_MASK; - - ERR_BREAK(shadow >= (uint32_t)shadow_atlas->quadrants[quadrant].shadows.size()); - - uint32_t atlas_size = shadow_atlas->size; - uint32_t quadrant_size = atlas_size >> 1; - - uint32_t x = (quadrant & 1) * quadrant_size; - uint32_t y = (quadrant >> 1) * quadrant_size; - - uint32_t shadow_size = (quadrant_size / shadow_atlas->quadrants[quadrant].subdivision); - x += (shadow % shadow_atlas->quadrants[quadrant].subdivision) * shadow_size; - y += (shadow / shadow_atlas->quadrants[quadrant].subdivision) * shadow_size; - - uint32_t width = shadow_size; - uint32_t height = shadow_size; - - if (light->light_ptr->omni_shadow_detail == RS::LIGHT_OMNI_SHADOW_DETAIL_HORIZONTAL) { - height /= 2; - } else { - width /= 2; - } - - Transform proj = (p_view_transform.inverse() * light->transform).inverse(); - - Color light_clamp; - light_clamp[0] = float(x) / atlas_size; - light_clamp[1] = float(y) / atlas_size; - light_clamp[2] = float(width) / atlas_size; - light_clamp[3] = float(height) / atlas_size; - - state.scene_shader.set_uniform(SceneShaderGLES2::SHADOW_PIXEL_SIZE, Size2(1.0 / shadow_atlas->size, 1.0 / shadow_atlas->size)); - state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_SHADOW_MATRIX, proj); - state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_CLAMP, light_clamp); - } - } break; - - case RS::LIGHT_SPOT: { - Vector3 position = p_view_transform.xform_inv(light->transform.origin); - - state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_POSITION, position); - - Vector3 direction = p_view_transform.inverse().basis.xform(light->transform.basis.xform(Vector3(0, 0, -1))).normalized(); - state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_DIRECTION, direction); - float attenuation = light_ptr->param[RS::LIGHT_PARAM_ATTENUATION]; - float range = light_ptr->param[RS::LIGHT_PARAM_RANGE]; - float spot_attenuation = light_ptr->param[RS::LIGHT_PARAM_SPOT_ATTENUATION]; - float angle = light_ptr->param[RS::LIGHT_PARAM_SPOT_ANGLE]; - angle = Math::cos(Math::deg2rad(angle)); - state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_ATTENUATION, attenuation); - state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_SPOT_ATTENUATION, spot_attenuation); - state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_SPOT_RANGE, spot_attenuation); - state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_SPOT_ANGLE, angle); - state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_RANGE, range); - - if (!state.render_no_shadows && light->light_ptr->shadow && shadow_atlas && shadow_atlas->shadow_owners.has(light->self)) { - uint32_t key = shadow_atlas->shadow_owners[light->self]; - - uint32_t quadrant = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x03; - uint32_t shadow = key & ShadowAtlas::SHADOW_INDEX_MASK; - - ERR_BREAK(shadow >= (uint32_t)shadow_atlas->quadrants[quadrant].shadows.size()); - - uint32_t atlas_size = shadow_atlas->size; - uint32_t quadrant_size = atlas_size >> 1; - - uint32_t x = (quadrant & 1) * quadrant_size; - uint32_t y = (quadrant >> 1) * quadrant_size; - - uint32_t shadow_size = (quadrant_size / shadow_atlas->quadrants[quadrant].subdivision); - x += (shadow % shadow_atlas->quadrants[quadrant].subdivision) * shadow_size; - y += (shadow / shadow_atlas->quadrants[quadrant].subdivision) * shadow_size; - - uint32_t width = shadow_size; - uint32_t height = shadow_size; - - Rect2 rect(float(x) / atlas_size, float(y) / atlas_size, float(width) / atlas_size, float(height) / atlas_size); - - Color light_clamp; - light_clamp[0] = rect.position.x; - light_clamp[1] = rect.position.y; - light_clamp[2] = rect.size.x; - light_clamp[3] = rect.size.y; - - Transform modelview = (p_view_transform.inverse() * light->transform).inverse(); - - CameraMatrix bias; - bias.set_light_bias(); - - CameraMatrix rectm; - rectm.set_light_atlas_rect(rect); - - CameraMatrix shadow_matrix = rectm * bias * light->shadow_transform[0].camera * modelview; - - state.scene_shader.set_uniform(SceneShaderGLES2::SHADOW_PIXEL_SIZE, Size2(1.0 / shadow_atlas->size, 1.0 / shadow_atlas->size)); - state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_SHADOW_MATRIX, shadow_matrix); - state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_CLAMP, light_clamp); - } - - } break; - default: { - } - } -} - -void RasterizerSceneGLES2::_setup_refprobes(ReflectionProbeInstance *p_refprobe1, ReflectionProbeInstance *p_refprobe2, const Transform &p_view_transform, Environment *p_env) { - if (p_refprobe1) { - state.scene_shader.set_uniform(SceneShaderGLES2::REFPROBE1_USE_BOX_PROJECT, p_refprobe1->probe_ptr->box_projection); - state.scene_shader.set_uniform(SceneShaderGLES2::REFPROBE1_BOX_EXTENTS, p_refprobe1->probe_ptr->extents); - state.scene_shader.set_uniform(SceneShaderGLES2::REFPROBE1_BOX_OFFSET, p_refprobe1->probe_ptr->origin_offset); - state.scene_shader.set_uniform(SceneShaderGLES2::REFPROBE1_EXTERIOR, !p_refprobe1->probe_ptr->interior); - state.scene_shader.set_uniform(SceneShaderGLES2::REFPROBE1_INTENSITY, p_refprobe1->probe_ptr->intensity); - - Color ambient; - if (p_refprobe1->probe_ptr->interior) { - ambient = p_refprobe1->probe_ptr->interior_ambient * p_refprobe1->probe_ptr->interior_ambient_energy; - ambient.a = p_refprobe1->probe_ptr->interior_ambient_probe_contrib; - } else if (p_env) { - ambient = p_env->ambient_color * p_env->ambient_energy; - ambient.a = p_env->ambient_sky_contribution; - } - - state.scene_shader.set_uniform(SceneShaderGLES2::REFPROBE1_AMBIENT, ambient); - - Transform proj = (p_view_transform.inverse() * p_refprobe1->transform).affine_inverse(); - - state.scene_shader.set_uniform(SceneShaderGLES2::REFPROBE1_LOCAL_MATRIX, proj); - } - - if (p_refprobe2) { - state.scene_shader.set_uniform(SceneShaderGLES2::REFPROBE2_USE_BOX_PROJECT, p_refprobe2->probe_ptr->box_projection); - state.scene_shader.set_uniform(SceneShaderGLES2::REFPROBE2_BOX_EXTENTS, p_refprobe2->probe_ptr->extents); - state.scene_shader.set_uniform(SceneShaderGLES2::REFPROBE2_BOX_OFFSET, p_refprobe2->probe_ptr->origin_offset); - state.scene_shader.set_uniform(SceneShaderGLES2::REFPROBE2_EXTERIOR, p_refprobe2->probe_ptr->interior); - state.scene_shader.set_uniform(SceneShaderGLES2::REFPROBE2_INTENSITY, p_refprobe2->probe_ptr->intensity); - - Color ambient; - if (p_refprobe2->probe_ptr->interior) { - ambient = p_refprobe2->probe_ptr->interior_ambient * p_refprobe2->probe_ptr->interior_ambient_energy; - ambient.a = p_refprobe2->probe_ptr->interior_ambient_probe_contrib; - } else if (p_env) { - ambient = p_env->ambient_color * p_env->ambient_energy; - ambient.a = p_env->ambient_sky_contribution; - } - - state.scene_shader.set_uniform(SceneShaderGLES2::REFPROBE2_AMBIENT, ambient); - - Transform proj = (p_view_transform.inverse() * p_refprobe2->transform).affine_inverse(); - - state.scene_shader.set_uniform(SceneShaderGLES2::REFPROBE2_LOCAL_MATRIX, proj); - } -} - -void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements, int p_element_count, const Transform &p_view_transform, const CameraMatrix &p_projection, RID p_shadow_atlas, Environment *p_env, GLuint p_base_env, float p_shadow_bias, float p_shadow_normal_bias, bool p_reverse_cull, bool p_alpha_pass, bool p_shadow) { - ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas); - - Vector2 viewport_size = state.viewport_size; - - Vector2 screen_pixel_size = state.screen_pixel_size; - - bool use_radiance_map = false; - if (!p_shadow && p_base_env) { - glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 2); - glBindTexture(GL_TEXTURE_CUBE_MAP, p_base_env); - use_radiance_map = true; - state.scene_shader.set_conditional(SceneShaderGLES2::USE_RADIANCE_MAP, true); //since prev unshaded is false, this needs to be true if exists - } - - bool prev_unshaded = false; - bool prev_instancing = false; - bool prev_depth_prepass = false; - state.scene_shader.set_conditional(SceneShaderGLES2::SHADELESS, false); - RasterizerStorageGLES2::Material *prev_material = nullptr; - RasterizerStorageGLES2::Geometry *prev_geometry = nullptr; - RasterizerStorageGLES2::Skeleton *prev_skeleton = nullptr; - RasterizerStorageGLES2::GeometryOwner *prev_owner = nullptr; - - Transform view_transform_inverse = p_view_transform.inverse(); - CameraMatrix projection_inverse = p_projection.inverse(); - - bool prev_base_pass = false; - LightInstance *prev_light = nullptr; - bool prev_vertex_lit = false; - ReflectionProbeInstance *prev_refprobe_1 = nullptr; - ReflectionProbeInstance *prev_refprobe_2 = nullptr; - - int prev_blend_mode = -2; //will always catch the first go - - state.cull_front = false; - state.cull_disabled = false; - glCullFace(GL_BACK); - glEnable(GL_CULL_FACE); - - if (p_alpha_pass) { - glEnable(GL_BLEND); - } else { - glDisable(GL_BLEND); - } - - float fog_max_distance = 0; - bool using_fog = false; - if (p_env && !p_shadow && p_env->fog_enabled && (p_env->fog_depth_enabled || p_env->fog_height_enabled)) { - state.scene_shader.set_conditional(SceneShaderGLES2::FOG_DEPTH_ENABLED, p_env->fog_depth_enabled); - state.scene_shader.set_conditional(SceneShaderGLES2::FOG_HEIGHT_ENABLED, p_env->fog_height_enabled); - if (p_env->fog_depth_end > 0) { - fog_max_distance = p_env->fog_depth_end; - } else { - fog_max_distance = p_projection.get_z_far(); - } - using_fog = true; - } - - RasterizerStorageGLES2::Texture *prev_lightmap = nullptr; - float lightmap_energy = 1.0; - bool prev_use_lightmap_capture = false; - - storage->info.render.draw_call_count += p_element_count; - - for (int i = 0; i < p_element_count; i++) { - RenderList::Element *e = p_elements[i]; - - RasterizerStorageGLES2::Material *material = e->material; - - bool rebind = false; - bool accum_pass = *e->use_accum_ptr; - *e->use_accum_ptr = true; //set to accum for next time this is found - LightInstance *light = nullptr; - ReflectionProbeInstance *refprobe_1 = nullptr; - ReflectionProbeInstance *refprobe_2 = nullptr; - RasterizerStorageGLES2::Texture *lightmap = nullptr; - bool use_lightmap_capture = false; - bool rebind_light = false; - bool rebind_reflection = false; - bool rebind_lightmap = false; - - if (!p_shadow && material->shader) { - bool unshaded = material->shader->spatial.unshaded; - - if (unshaded != prev_unshaded) { - rebind = true; - if (unshaded) { - state.scene_shader.set_conditional(SceneShaderGLES2::SHADELESS, true); - state.scene_shader.set_conditional(SceneShaderGLES2::USE_RADIANCE_MAP, false); - state.scene_shader.set_conditional(SceneShaderGLES2::USE_LIGHTING, false); - } else { - state.scene_shader.set_conditional(SceneShaderGLES2::SHADELESS, false); - state.scene_shader.set_conditional(SceneShaderGLES2::USE_RADIANCE_MAP, use_radiance_map); - } - - prev_unshaded = unshaded; - } - - bool base_pass = !accum_pass && !unshaded; //conditions for a base pass - - if (base_pass != prev_base_pass) { - state.scene_shader.set_conditional(SceneShaderGLES2::BASE_PASS, base_pass); - rebind = true; - prev_base_pass = base_pass; - } - - if (!unshaded && e->light_index < RenderList::MAX_LIGHTS) { - light = render_light_instances[e->light_index]; - } - - if (light != prev_light) { - _setup_light_type(light, shadow_atlas); - rebind = true; - rebind_light = true; - } - - int blend_mode = p_alpha_pass ? material->shader->spatial.blend_mode : -1; // -1 no blend, no mix - - if (accum_pass) { //accum pass force pass - blend_mode = RasterizerStorageGLES2::Shader::Spatial::BLEND_MODE_ADD; - if (light && light->light_ptr->negative) { - blend_mode = RasterizerStorageGLES2::Shader::Spatial::BLEND_MODE_SUB; - } - } - - if (prev_blend_mode != blend_mode) { - if (prev_blend_mode == -1 && blend_mode != -1) { - //does blend - glEnable(GL_BLEND); - } else if (blend_mode == -1 && prev_blend_mode != -1) { - //do not blend - glDisable(GL_BLEND); - } - - switch (blend_mode) { - //-1 not handled because not blend is enabled anyway - case RasterizerStorageGLES2::Shader::Spatial::BLEND_MODE_MIX: { - glBlendEquation(GL_FUNC_ADD); - if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) { - glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); - } else { - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - } - - } break; - case RasterizerStorageGLES2::Shader::Spatial::BLEND_MODE_ADD: { - glBlendEquation(GL_FUNC_ADD); - glBlendFunc(p_alpha_pass ? GL_SRC_ALPHA : GL_ONE, GL_ONE); - - } break; - case RasterizerStorageGLES2::Shader::Spatial::BLEND_MODE_SUB: { - glBlendEquation(GL_FUNC_REVERSE_SUBTRACT); - glBlendFunc(GL_SRC_ALPHA, GL_ONE); - } break; - case RasterizerStorageGLES2::Shader::Spatial::BLEND_MODE_MUL: { - glBlendEquation(GL_FUNC_ADD); - if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) { - glBlendFuncSeparate(GL_DST_COLOR, GL_ZERO, GL_DST_ALPHA, GL_ZERO); - } else { - glBlendFuncSeparate(GL_DST_COLOR, GL_ZERO, GL_ZERO, GL_ONE); - } - - } break; - } - - prev_blend_mode = blend_mode; - } - - //condition to enable vertex lighting on this object - bool vertex_lit = (material->shader->spatial.uses_vertex_lighting || storage->config.force_vertex_shading) && ((!unshaded && light) || using_fog); //fog forces vertex lighting because it still applies even if unshaded or no fog - - if (vertex_lit != prev_vertex_lit) { - state.scene_shader.set_conditional(SceneShaderGLES2::USE_VERTEX_LIGHTING, vertex_lit); - prev_vertex_lit = vertex_lit; - } - - if (!unshaded && !accum_pass && e->refprobe_0_index != RenderList::MAX_REFLECTION_PROBES) { - ERR_FAIL_INDEX(e->refprobe_0_index, reflection_probe_count); - refprobe_1 = reflection_probe_instances[e->refprobe_0_index]; - } - if (!unshaded && !accum_pass && e->refprobe_1_index != RenderList::MAX_REFLECTION_PROBES) { - ERR_FAIL_INDEX(e->refprobe_1_index, reflection_probe_count); - refprobe_2 = reflection_probe_instances[e->refprobe_1_index]; - } - - if (refprobe_1 != prev_refprobe_1 || refprobe_2 != prev_refprobe_2) { - state.scene_shader.set_conditional(SceneShaderGLES2::USE_REFLECTION_PROBE1, refprobe_1 != nullptr); - state.scene_shader.set_conditional(SceneShaderGLES2::USE_REFLECTION_PROBE2, refprobe_2 != nullptr); - if (refprobe_1 != nullptr && refprobe_1 != prev_refprobe_1) { - glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 5); - glBindTexture(GL_TEXTURE_CUBE_MAP, refprobe_1->cubemap); - } - if (refprobe_2 != nullptr && refprobe_2 != prev_refprobe_2) { - glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 6); - glBindTexture(GL_TEXTURE_CUBE_MAP, refprobe_2->cubemap); - } - rebind = true; - rebind_reflection = true; - } - - use_lightmap_capture = !unshaded && !accum_pass && !e->instance->lightmap_capture_data.empty(); - - if (use_lightmap_capture != prev_use_lightmap_capture) { - state.scene_shader.set_conditional(SceneShaderGLES2::USE_LIGHTMAP_CAPTURE, use_lightmap_capture); - rebind = true; - } - - if (!unshaded && !accum_pass && e->instance->lightmap.is_valid()) { - lightmap = storage->texture_owner.getornull(e->instance->lightmap); - lightmap_energy = 1.0; - if (lightmap) { - RasterizerStorageGLES2::LightmapCapture *capture = storage->lightmap_capture_data_owner.getornull(e->instance->lightmap_capture->base); - if (capture) { - lightmap_energy = capture->energy; - } - } - } - - if (lightmap != prev_lightmap) { - state.scene_shader.set_conditional(SceneShaderGLES2::USE_LIGHTMAP, lightmap != nullptr); - if (lightmap != nullptr) { - glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 4); - glBindTexture(GL_TEXTURE_2D, lightmap->tex_id); - } - rebind = true; - rebind_lightmap = true; - } - } - - bool depth_prepass = false; - - if (!p_alpha_pass && material->shader->spatial.depth_draw_mode == RasterizerStorageGLES2::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS) { - depth_prepass = true; - } - - if (depth_prepass != prev_depth_prepass) { - state.scene_shader.set_conditional(SceneShaderGLES2::USE_DEPTH_PREPASS, depth_prepass); - prev_depth_prepass = depth_prepass; - rebind = true; - } - - bool instancing = e->instance->base_type == RS::INSTANCE_MULTIMESH; - - if (instancing != prev_instancing) { - state.scene_shader.set_conditional(SceneShaderGLES2::USE_INSTANCING, instancing); - rebind = true; - } - - RasterizerStorageGLES2::Skeleton *skeleton = storage->skeleton_owner.getornull(e->instance->skeleton); - - if (skeleton != prev_skeleton) { - if ((prev_skeleton == nullptr) != (skeleton == nullptr)) { - if (skeleton) { - state.scene_shader.set_conditional(SceneShaderGLES2::USE_SKELETON, true); - state.scene_shader.set_conditional(SceneShaderGLES2::USE_SKELETON_SOFTWARE, storage->config.use_skeleton_software); - } else { - state.scene_shader.set_conditional(SceneShaderGLES2::USE_SKELETON, false); - state.scene_shader.set_conditional(SceneShaderGLES2::USE_SKELETON_SOFTWARE, false); - } - rebind = true; - } - } - - if (e->owner != prev_owner || e->geometry != prev_geometry || skeleton != prev_skeleton) { - _setup_geometry(e, skeleton); - storage->info.render.surface_switch_count++; - } - - bool shader_rebind = false; - if (rebind || material != prev_material) { - storage->info.render.material_switch_count++; - shader_rebind = _setup_material(material, p_alpha_pass, Size2i(skeleton ? skeleton->size * 3 : 0, 0)); - if (shader_rebind) { - storage->info.render.shader_rebind_count++; - } - } - - _set_cull(e->front_facing, material->shader->spatial.cull_mode == RasterizerStorageGLES2::Shader::Spatial::CULL_MODE_DISABLED, p_reverse_cull); - - if (i == 0 || shader_rebind) { //first time must rebind - - if (p_shadow) { - state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_BIAS, p_shadow_bias); - state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_NORMAL_BIAS, p_shadow_normal_bias); - if (state.shadow_is_dual_parabolloid) { - state.scene_shader.set_uniform(SceneShaderGLES2::SHADOW_DUAL_PARABOLOID_RENDER_SIDE, state.dual_parbolloid_direction); - state.scene_shader.set_uniform(SceneShaderGLES2::SHADOW_DUAL_PARABOLOID_RENDER_ZFAR, state.dual_parbolloid_zfar); - } - } else { - if (use_radiance_map) { - if (p_env) { - Transform sky_orientation(p_env->sky_orientation, Vector3(0.0, 0.0, 0.0)); - state.scene_shader.set_uniform(SceneShaderGLES2::RADIANCE_INVERSE_XFORM, sky_orientation.affine_inverse() * p_view_transform); - } else { - // would be a bit weird if we don't have this... - state.scene_shader.set_uniform(SceneShaderGLES2::RADIANCE_INVERSE_XFORM, p_view_transform); - } - } - - if (p_env) { - state.scene_shader.set_uniform(SceneShaderGLES2::BG_ENERGY, p_env->bg_energy); - state.scene_shader.set_uniform(SceneShaderGLES2::BG_COLOR, p_env->bg_color); - state.scene_shader.set_uniform(SceneShaderGLES2::AMBIENT_SKY_CONTRIBUTION, p_env->ambient_sky_contribution); - - state.scene_shader.set_uniform(SceneShaderGLES2::AMBIENT_COLOR, p_env->ambient_color); - state.scene_shader.set_uniform(SceneShaderGLES2::AMBIENT_ENERGY, p_env->ambient_energy); - - } else { - state.scene_shader.set_uniform(SceneShaderGLES2::BG_ENERGY, 1.0); - state.scene_shader.set_uniform(SceneShaderGLES2::BG_COLOR, state.default_bg); - state.scene_shader.set_uniform(SceneShaderGLES2::AMBIENT_SKY_CONTRIBUTION, 1.0); - state.scene_shader.set_uniform(SceneShaderGLES2::AMBIENT_COLOR, state.default_ambient); - state.scene_shader.set_uniform(SceneShaderGLES2::AMBIENT_ENERGY, 1.0); - } - - //rebind all these - rebind_light = true; - rebind_reflection = true; - rebind_lightmap = true; - - if (using_fog) { - state.scene_shader.set_uniform(SceneShaderGLES2::FOG_COLOR_BASE, p_env->fog_color); - Color sun_color_amount = p_env->fog_sun_color; - sun_color_amount.a = p_env->fog_sun_amount; - - state.scene_shader.set_uniform(SceneShaderGLES2::FOG_SUN_COLOR_AMOUNT, sun_color_amount); - state.scene_shader.set_uniform(SceneShaderGLES2::FOG_TRANSMIT_ENABLED, p_env->fog_transmit_enabled); - state.scene_shader.set_uniform(SceneShaderGLES2::FOG_TRANSMIT_CURVE, p_env->fog_transmit_curve); - - if (p_env->fog_depth_enabled) { - state.scene_shader.set_uniform(SceneShaderGLES2::FOG_DEPTH_BEGIN, p_env->fog_depth_begin); - state.scene_shader.set_uniform(SceneShaderGLES2::FOG_DEPTH_CURVE, p_env->fog_depth_curve); - state.scene_shader.set_uniform(SceneShaderGLES2::FOG_MAX_DISTANCE, fog_max_distance); - } - - if (p_env->fog_height_enabled) { - state.scene_shader.set_uniform(SceneShaderGLES2::FOG_HEIGHT_MIN, p_env->fog_height_min); - state.scene_shader.set_uniform(SceneShaderGLES2::FOG_HEIGHT_MAX, p_env->fog_height_max); - state.scene_shader.set_uniform(SceneShaderGLES2::FOG_HEIGHT_MAX, p_env->fog_height_max); - state.scene_shader.set_uniform(SceneShaderGLES2::FOG_HEIGHT_CURVE, p_env->fog_height_curve); - } - } - } - - state.scene_shader.set_uniform(SceneShaderGLES2::CAMERA_MATRIX, p_view_transform); - state.scene_shader.set_uniform(SceneShaderGLES2::CAMERA_INVERSE_MATRIX, view_transform_inverse); - state.scene_shader.set_uniform(SceneShaderGLES2::PROJECTION_MATRIX, p_projection); - state.scene_shader.set_uniform(SceneShaderGLES2::PROJECTION_INVERSE_MATRIX, projection_inverse); - - state.scene_shader.set_uniform(SceneShaderGLES2::TIME, storage->frame.time[0]); - - state.scene_shader.set_uniform(SceneShaderGLES2::VIEWPORT_SIZE, viewport_size); - - state.scene_shader.set_uniform(SceneShaderGLES2::SCREEN_PIXEL_SIZE, screen_pixel_size); - } - - if (rebind_light && light) { - _setup_light(light, shadow_atlas, p_view_transform, accum_pass); - } - - if (rebind_reflection && (refprobe_1 || refprobe_2)) { - _setup_refprobes(refprobe_1, refprobe_2, p_view_transform, p_env); - } - - if (rebind_lightmap && lightmap) { - state.scene_shader.set_uniform(SceneShaderGLES2::LIGHTMAP_ENERGY, lightmap_energy); - } - - state.scene_shader.set_uniform(SceneShaderGLES2::WORLD_TRANSFORM, e->instance->transform); - - if (use_lightmap_capture) { //this is per instance, must be set always if present - glUniform4fv(state.scene_shader.get_uniform_location(SceneShaderGLES2::LIGHTMAP_CAPTURES), 12, (const GLfloat *)e->instance->lightmap_capture_data.ptr()); - state.scene_shader.set_uniform(SceneShaderGLES2::LIGHTMAP_CAPTURE_SKY, false); - } - - _render_geometry(e); - - prev_geometry = e->geometry; - prev_owner = e->owner; - prev_material = material; - prev_skeleton = skeleton; - prev_instancing = instancing; - prev_light = light; - prev_refprobe_1 = refprobe_1; - prev_refprobe_2 = refprobe_2; - prev_lightmap = lightmap; - prev_use_lightmap_capture = use_lightmap_capture; - } - - _setup_light_type(nullptr, nullptr); //clear light stuff - state.scene_shader.set_conditional(SceneShaderGLES2::USE_SKELETON, false); - state.scene_shader.set_conditional(SceneShaderGLES2::SHADELESS, false); - state.scene_shader.set_conditional(SceneShaderGLES2::BASE_PASS, false); - state.scene_shader.set_conditional(SceneShaderGLES2::USE_INSTANCING, false); - state.scene_shader.set_conditional(SceneShaderGLES2::USE_RADIANCE_MAP, false); - state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_USE_PSSM4, false); - state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_USE_PSSM2, false); - state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_USE_PSSM_BLEND, false); - state.scene_shader.set_conditional(SceneShaderGLES2::USE_VERTEX_LIGHTING, false); - state.scene_shader.set_conditional(SceneShaderGLES2::USE_REFLECTION_PROBE1, false); - state.scene_shader.set_conditional(SceneShaderGLES2::USE_REFLECTION_PROBE2, false); - state.scene_shader.set_conditional(SceneShaderGLES2::USE_LIGHTMAP, false); - state.scene_shader.set_conditional(SceneShaderGLES2::USE_LIGHTMAP_CAPTURE, false); - state.scene_shader.set_conditional(SceneShaderGLES2::FOG_DEPTH_ENABLED, false); - state.scene_shader.set_conditional(SceneShaderGLES2::FOG_HEIGHT_ENABLED, false); - state.scene_shader.set_conditional(SceneShaderGLES2::USE_DEPTH_PREPASS, false); -} - -void RasterizerSceneGLES2::_draw_sky(RasterizerStorageGLES2::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_custom_fov, float p_energy, const Basis &p_sky_orientation) { - ERR_FAIL_COND(!p_sky); - - RasterizerStorageGLES2::Texture *tex = storage->texture_owner.getornull(p_sky->panorama); - ERR_FAIL_COND(!tex); - - glActiveTexture(GL_TEXTURE0); - glBindTexture(tex->target, tex->tex_id); - - glDepthMask(GL_TRUE); - glEnable(GL_DEPTH_TEST); - glDisable(GL_CULL_FACE); - glDisable(GL_BLEND); - glDepthFunc(GL_LEQUAL); - - // Camera - CameraMatrix camera; - - if (p_custom_fov) { - float near_plane = p_projection.get_z_near(); - float far_plane = p_projection.get_z_far(); - float aspect = p_projection.get_aspect(); - - camera.set_perspective(p_custom_fov, aspect, near_plane, far_plane); - } else { - camera = p_projection; - } - - float flip_sign = p_vflip ? -1 : 1; - - // If matrix[2][0] or matrix[2][1] we're dealing with an asymmetrical projection matrix. This is the case for stereoscopic rendering (i.e. VR). - // To ensure the image rendered is perspective correct we need to move some logic into the shader. For this the USE_ASYM_PANO option is introduced. - // It also means the uv coordinates are ignored in this mode and we don't need our loop. - bool asymmetrical = ((camera.matrix[2][0] != 0.0) || (camera.matrix[2][1] != 0.0)); - - Vector3 vertices[8] = { - Vector3(-1, -1 * flip_sign, 1), - Vector3(0, 1, 0), - Vector3(1, -1 * flip_sign, 1), - Vector3(1, 1, 0), - Vector3(1, 1 * flip_sign, 1), - Vector3(1, 0, 0), - Vector3(-1, 1 * flip_sign, 1), - Vector3(0, 0, 0), - }; - - if (!asymmetrical) { - Vector2 vp_he = camera.get_viewport_half_extents(); - float zn; - zn = p_projection.get_z_near(); - - for (int i = 0; i < 4; i++) { - Vector3 uv = vertices[i * 2 + 1]; - uv.x = (uv.x * 2.0 - 1.0) * vp_he.x; - uv.y = -(uv.y * 2.0 - 1.0) * vp_he.y; - uv.z = -zn; - vertices[i * 2 + 1] = p_transform.basis.xform(uv).normalized(); - vertices[i * 2 + 1].z = -vertices[i * 2 + 1].z; - } - } - - glBindBuffer(GL_ARRAY_BUFFER, state.sky_verts); - glBufferData(GL_ARRAY_BUFFER, sizeof(Vector3) * 8, vertices, GL_DYNAMIC_DRAW); - - // bind sky vertex array.... - glVertexAttribPointer(RS::ARRAY_VERTEX, 3, GL_FLOAT, GL_FALSE, sizeof(Vector3) * 2, 0); - glVertexAttribPointer(RS::ARRAY_TEX_UV, 3, GL_FLOAT, GL_FALSE, sizeof(Vector3) * 2, CAST_INT_TO_UCHAR_PTR(sizeof(Vector3))); - glEnableVertexAttribArray(RS::ARRAY_VERTEX); - glEnableVertexAttribArray(RS::ARRAY_TEX_UV); - - storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_ASYM_PANO, asymmetrical); - storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_PANORAMA, !asymmetrical); - storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_MULTIPLIER, true); - storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_CUBEMAP, false); - storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_COPY_SECTION, false); - storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_CUSTOM_ALPHA, false); - storage->shaders.copy.bind(); - storage->shaders.copy.set_uniform(CopyShaderGLES2::MULTIPLIER, p_energy); - - // don't know why but I always have problems setting a uniform mat3, so we're using a transform - storage->shaders.copy.set_uniform(CopyShaderGLES2::SKY_TRANSFORM, Transform(p_sky_orientation, Vector3(0.0, 0.0, 0.0)).affine_inverse()); - - if (asymmetrical) { - // pack the bits we need from our projection matrix - storage->shaders.copy.set_uniform(CopyShaderGLES2::ASYM_PROJ, camera.matrix[2][0], camera.matrix[0][0], camera.matrix[2][1], camera.matrix[1][1]); - ///@TODO I couldn't get mat3 + p_transform.basis to work, that would be better here. - storage->shaders.copy.set_uniform(CopyShaderGLES2::PANO_TRANSFORM, p_transform); - } - - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - - glDisableVertexAttribArray(RS::ARRAY_VERTEX); - glDisableVertexAttribArray(RS::ARRAY_TEX_UV); - glBindBuffer(GL_ARRAY_BUFFER, 0); - - storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_ASYM_PANO, false); - storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_PANORAMA, false); - storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_MULTIPLIER, false); - storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_CUBEMAP, false); -} - -void RasterizerSceneGLES2::_post_process(Environment *env, const CameraMatrix &p_cam_projection) { - //copy to front buffer - - glDepthMask(GL_FALSE); - glDisable(GL_DEPTH_TEST); - glDisable(GL_CULL_FACE); - glDisable(GL_BLEND); - glDepthFunc(GL_LEQUAL); - glColorMask(1, 1, 1, 1); - - //no post process on small, transparent or render targets without an env - bool use_post_process = env && !storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]; - use_post_process = use_post_process && storage->frame.current_rt->width >= 4 && storage->frame.current_rt->height >= 4; - use_post_process = use_post_process && storage->frame.current_rt->mip_maps_allocated; - - if (env) { - use_post_process = use_post_process && (env->adjustments_enabled || env->glow_enabled || env->dof_blur_far_enabled || env->dof_blur_near_enabled); - } - - GLuint next_buffer; - - if (use_post_process) { - next_buffer = storage->frame.current_rt->mip_maps[0].sizes[0].fbo; - } else if (storage->frame.current_rt->external.fbo != 0) { - next_buffer = storage->frame.current_rt->external.fbo; - } else { - // set next_buffer to front buffer so multisample blit can happen if needed - next_buffer = storage->frame.current_rt->fbo; - } - - // If using multisample buffer, resolve to post_process_effect buffer or to front buffer - if (storage->frame.current_rt && storage->frame.current_rt->multisample_active) { -#ifdef GLES_OVER_GL - - glBindFramebuffer(GL_READ_FRAMEBUFFER, storage->frame.current_rt->multisample_fbo); - glReadBuffer(GL_COLOR_ATTACHMENT0); - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, next_buffer); - glBlitFramebuffer(0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height, 0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, GL_NEAREST); - - glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); -#elif IPHONE_ENABLED - - glBindFramebuffer(GL_READ_FRAMEBUFFER, storage->frame.current_rt->multisample_fbo); - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, next_buffer); - glResolveMultisampleFramebufferAPPLE(); - - glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); -#elif ANDROID_ENABLED - - // In GLES2 Android Blit is not available, so just copy color texture manually - _copy_texture_to_buffer(storage->frame.current_rt->multisample_color, next_buffer); -#else - // TODO: any other platform not supported? this will fail.. maybe we should just call _copy_texture_to_buffer here as well? -#endif - } else if (use_post_process) { - if (storage->frame.current_rt->external.fbo != 0) { - _copy_texture_to_buffer(storage->frame.current_rt->external.color, storage->frame.current_rt->mip_maps[0].sizes[0].fbo); - } else { - _copy_texture_to_buffer(storage->frame.current_rt->color, storage->frame.current_rt->mip_maps[0].sizes[0].fbo); - } - } - - if (!use_post_process) { - return; - } - - // Order of operation - //1) DOF Blur (first blur, then copy to buffer applying the blur) //only on desktop - //2) Bloom (Glow) //only on desktop - //3) Adjustments - - // DOF Blur - - if (env->dof_blur_far_enabled) { - int vp_h = storage->frame.current_rt->height; - int vp_w = storage->frame.current_rt->width; - - state.effect_blur_shader.set_conditional(EffectBlurShaderGLES2::USE_ORTHOGONAL_PROJECTION, p_cam_projection.is_orthogonal()); - state.effect_blur_shader.set_conditional(EffectBlurShaderGLES2::DOF_FAR_BLUR, true); - state.effect_blur_shader.set_conditional(EffectBlurShaderGLES2::DOF_QUALITY_LOW, env->dof_blur_far_quality == RS::ENV_DOF_BLUR_QUALITY_LOW); - state.effect_blur_shader.set_conditional(EffectBlurShaderGLES2::DOF_QUALITY_MEDIUM, env->dof_blur_far_quality == RS::ENV_DOF_BLUR_QUALITY_MEDIUM); - state.effect_blur_shader.set_conditional(EffectBlurShaderGLES2::DOF_QUALITY_HIGH, env->dof_blur_far_quality == RS::ENV_DOF_BLUR_QUALITY_HIGH); - - state.effect_blur_shader.bind(); - int qsteps[3] = { 4, 10, 20 }; - - float radius = (env->dof_blur_far_amount * env->dof_blur_far_amount) / qsteps[env->dof_blur_far_quality]; - - state.effect_blur_shader.set_uniform(EffectBlurShaderGLES2::DOF_BEGIN, env->dof_blur_far_distance); - state.effect_blur_shader.set_uniform(EffectBlurShaderGLES2::DOF_END, env->dof_blur_far_distance + env->dof_blur_far_transition); - state.effect_blur_shader.set_uniform(EffectBlurShaderGLES2::DOF_DIR, Vector2(1, 0)); - state.effect_blur_shader.set_uniform(EffectBlurShaderGLES2::DOF_RADIUS, radius); - state.effect_blur_shader.set_uniform(EffectBlurShaderGLES2::PIXEL_SIZE, Vector2(1.0 / vp_w, 1.0 / vp_h)); - state.effect_blur_shader.set_uniform(EffectBlurShaderGLES2::CAMERA_Z_NEAR, p_cam_projection.get_z_near()); - state.effect_blur_shader.set_uniform(EffectBlurShaderGLES2::CAMERA_Z_FAR, p_cam_projection.get_z_far()); - - glActiveTexture(GL_TEXTURE1); - glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->depth); - - glActiveTexture(GL_TEXTURE0); - - if (storage->frame.current_rt->mip_maps[0].color) { - glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->mip_maps[0].color); - } else { - glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->mip_maps[0].sizes[0].color); - } - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo); //copy to front first - - storage->_copy_screen(); - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->color); - state.effect_blur_shader.set_uniform(EffectBlurShaderGLES2::DOF_DIR, Vector2(0, 1)); - glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->mip_maps[0].sizes[0].fbo); // copy to base level - storage->_copy_screen(); - - state.effect_blur_shader.set_conditional(EffectBlurShaderGLES2::DOF_FAR_BLUR, false); - state.effect_blur_shader.set_conditional(EffectBlurShaderGLES2::DOF_QUALITY_LOW, false); - state.effect_blur_shader.set_conditional(EffectBlurShaderGLES2::DOF_QUALITY_MEDIUM, false); - state.effect_blur_shader.set_conditional(EffectBlurShaderGLES2::DOF_QUALITY_HIGH, false); - state.effect_blur_shader.set_conditional(EffectBlurShaderGLES2::USE_ORTHOGONAL_PROJECTION, false); - } - - if (env->dof_blur_near_enabled) { - //convert texture to RGBA format if not already - if (!storage->frame.current_rt->used_dof_blur_near) { - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->color); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, storage->frame.current_rt->width, storage->frame.current_rt->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); - } - - int vp_h = storage->frame.current_rt->height; - int vp_w = storage->frame.current_rt->width; - - state.effect_blur_shader.set_conditional(EffectBlurShaderGLES2::USE_ORTHOGONAL_PROJECTION, p_cam_projection.is_orthogonal()); - state.effect_blur_shader.set_conditional(EffectBlurShaderGLES2::DOF_NEAR_BLUR, true); - state.effect_blur_shader.set_conditional(EffectBlurShaderGLES2::DOF_NEAR_FIRST_TAP, true); - - state.effect_blur_shader.set_conditional(EffectBlurShaderGLES2::DOF_QUALITY_LOW, env->dof_blur_near_quality == RS::ENV_DOF_BLUR_QUALITY_LOW); - state.effect_blur_shader.set_conditional(EffectBlurShaderGLES2::DOF_QUALITY_MEDIUM, env->dof_blur_near_quality == RS::ENV_DOF_BLUR_QUALITY_MEDIUM); - state.effect_blur_shader.set_conditional(EffectBlurShaderGLES2::DOF_QUALITY_HIGH, env->dof_blur_near_quality == RS::ENV_DOF_BLUR_QUALITY_HIGH); - - state.effect_blur_shader.bind(); - int qsteps[3] = { 4, 10, 20 }; - - float radius = (env->dof_blur_near_amount * env->dof_blur_near_amount) / qsteps[env->dof_blur_near_quality]; - - state.effect_blur_shader.set_uniform(EffectBlurShaderGLES2::DOF_BEGIN, env->dof_blur_near_distance); - state.effect_blur_shader.set_uniform(EffectBlurShaderGLES2::DOF_END, env->dof_blur_near_distance - env->dof_blur_near_transition); - state.effect_blur_shader.set_uniform(EffectBlurShaderGLES2::DOF_DIR, Vector2(1, 0)); - state.effect_blur_shader.set_uniform(EffectBlurShaderGLES2::DOF_RADIUS, radius); - state.effect_blur_shader.set_uniform(EffectBlurShaderGLES2::PIXEL_SIZE, Vector2(1.0 / vp_w, 1.0 / vp_h)); - state.effect_blur_shader.set_uniform(EffectBlurShaderGLES2::CAMERA_Z_NEAR, p_cam_projection.get_z_near()); - state.effect_blur_shader.set_uniform(EffectBlurShaderGLES2::CAMERA_Z_FAR, p_cam_projection.get_z_far()); - - glActiveTexture(GL_TEXTURE1); - glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->depth); - - glActiveTexture(GL_TEXTURE0); - if (storage->frame.current_rt->mip_maps[0].color) { - glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->mip_maps[0].color); - } else { - glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->mip_maps[0].sizes[0].color); - } - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo); //copy to front first - - storage->_copy_screen(); - - state.effect_blur_shader.set_conditional(EffectBlurShaderGLES2::DOF_NEAR_FIRST_TAP, false); - state.effect_blur_shader.bind(); - - state.effect_blur_shader.set_uniform(EffectBlurShaderGLES2::DOF_BEGIN, env->dof_blur_near_distance); - state.effect_blur_shader.set_uniform(EffectBlurShaderGLES2::DOF_END, env->dof_blur_near_distance - env->dof_blur_near_transition); - state.effect_blur_shader.set_uniform(EffectBlurShaderGLES2::DOF_DIR, Vector2(0, 1)); - state.effect_blur_shader.set_uniform(EffectBlurShaderGLES2::DOF_RADIUS, radius); - state.effect_blur_shader.set_uniform(EffectBlurShaderGLES2::PIXEL_SIZE, Vector2(1.0 / vp_w, 1.0 / vp_h)); - state.effect_blur_shader.set_uniform(EffectBlurShaderGLES2::CAMERA_Z_NEAR, p_cam_projection.get_z_near()); - state.effect_blur_shader.set_uniform(EffectBlurShaderGLES2::CAMERA_Z_FAR, p_cam_projection.get_z_far()); - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->color); - - glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->mip_maps[0].sizes[0].fbo); // copy to base level - - glEnable(GL_BLEND); - glBlendEquation(GL_FUNC_ADD); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - - storage->_copy_screen(); - - glDisable(GL_BLEND); - - state.effect_blur_shader.set_conditional(EffectBlurShaderGLES2::DOF_NEAR_BLUR, false); - state.effect_blur_shader.set_conditional(EffectBlurShaderGLES2::DOF_NEAR_FIRST_TAP, false); - state.effect_blur_shader.set_conditional(EffectBlurShaderGLES2::DOF_QUALITY_LOW, false); - state.effect_blur_shader.set_conditional(EffectBlurShaderGLES2::DOF_QUALITY_MEDIUM, false); - state.effect_blur_shader.set_conditional(EffectBlurShaderGLES2::DOF_QUALITY_HIGH, false); - state.effect_blur_shader.set_conditional(EffectBlurShaderGLES2::USE_ORTHOGONAL_PROJECTION, false); - storage->frame.current_rt->used_dof_blur_near = true; - } - - if (env->dof_blur_near_enabled || env->dof_blur_far_enabled) { - //these needed to disable filtering, reenamble - glActiveTexture(GL_TEXTURE0); - if (storage->frame.current_rt->mip_maps[0].color) { - glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->mip_maps[0].color); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - } else { - glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->mip_maps[0].sizes[0].color); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - } - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - } - - //glow - - int max_glow_level = -1; - int glow_mask = 0; - - if (env->glow_enabled) { - for (int i = 0; i < RS::MAX_GLOW_LEVELS; i++) { - if (env->glow_levels & (1 << i)) { - if (i >= storage->frame.current_rt->mip_maps[1].sizes.size()) { - max_glow_level = storage->frame.current_rt->mip_maps[1].sizes.size() - 1; - glow_mask |= 1 << max_glow_level; - - } else { - max_glow_level = i; - glow_mask |= (1 << i); - } - } - } - - for (int i = 0; i < (max_glow_level + 1); i++) { - int vp_w = storage->frame.current_rt->mip_maps[1].sizes[i].width; - int vp_h = storage->frame.current_rt->mip_maps[1].sizes[i].height; - glViewport(0, 0, vp_w, vp_h); - //horizontal pass - if (i == 0) { - state.effect_blur_shader.set_conditional(EffectBlurShaderGLES2::GLOW_FIRST_PASS, true); - } - - state.effect_blur_shader.set_conditional(EffectBlurShaderGLES2::GLOW_GAUSSIAN_HORIZONTAL, true); - state.effect_blur_shader.bind(); - state.effect_blur_shader.set_uniform(EffectBlurShaderGLES2::PIXEL_SIZE, Vector2(1.0 / vp_w, 1.0 / vp_h)); - state.effect_blur_shader.set_uniform(EffectBlurShaderGLES2::LOD, storage->frame.current_rt->mip_maps[0].color ? float(i) : 0.0); - state.effect_blur_shader.set_uniform(EffectBlurShaderGLES2::GLOW_STRENGTH, env->glow_strength); - state.effect_blur_shader.set_uniform(EffectBlurShaderGLES2::LUMINANCE_CAP, env->glow_hdr_luminance_cap); - - glActiveTexture(GL_TEXTURE0); - - if (storage->frame.current_rt->mip_maps[0].color) { - glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->mip_maps[0].color); - } else { - glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->mip_maps[0].sizes[i].color); - } - - if (i == 0) { - state.effect_blur_shader.set_uniform(EffectBlurShaderGLES2::GLOW_BLOOM, env->glow_bloom); - state.effect_blur_shader.set_uniform(EffectBlurShaderGLES2::GLOW_HDR_THRESHOLD, env->glow_hdr_bleed_threshold); - state.effect_blur_shader.set_uniform(EffectBlurShaderGLES2::GLOW_HDR_SCALE, env->glow_hdr_bleed_scale); - } - - glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->mip_maps[1].sizes[i].fbo); - storage->_copy_screen(); - state.effect_blur_shader.set_conditional(EffectBlurShaderGLES2::GLOW_GAUSSIAN_HORIZONTAL, false); - state.effect_blur_shader.set_conditional(EffectBlurShaderGLES2::GLOW_FIRST_PASS, false); - - //vertical pass - state.effect_blur_shader.set_conditional(EffectBlurShaderGLES2::GLOW_GAUSSIAN_VERTICAL, true); - state.effect_blur_shader.bind(); - state.effect_blur_shader.set_uniform(EffectBlurShaderGLES2::PIXEL_SIZE, Vector2(1.0 / vp_w, 1.0 / vp_h)); - state.effect_blur_shader.set_uniform(EffectBlurShaderGLES2::LOD, storage->frame.current_rt->mip_maps[0].color ? float(i) : 0.0); - state.effect_blur_shader.set_uniform(EffectBlurShaderGLES2::GLOW_STRENGTH, env->glow_strength); - glActiveTexture(GL_TEXTURE0); - - if (storage->frame.current_rt->mip_maps[0].color) { - glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->mip_maps[1].color); - } else { - glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->mip_maps[1].sizes[i].color); - } - - glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->mip_maps[0].sizes[i + 1].fbo); //next level, since mipmaps[0] starts one level bigger - storage->_copy_screen(); - state.effect_blur_shader.set_conditional(EffectBlurShaderGLES2::GLOW_GAUSSIAN_VERTICAL, false); - } - - glViewport(0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height); - } - - if (storage->frame.current_rt->external.fbo != 0) { - glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->external.fbo); - } else { - glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo); - } - - glActiveTexture(GL_TEXTURE0); - if (storage->frame.current_rt->mip_maps[0].color) { - glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->mip_maps[0].color); - } else { - glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->mip_maps[0].sizes[0].color); - } - - state.tonemap_shader.set_conditional(TonemapShaderGLES2::USE_GLOW_FILTER_BICUBIC, env->glow_bicubic_upscale); - - if (max_glow_level >= 0) { - if (storage->frame.current_rt->mip_maps[0].color) { - for (int i = 0; i < (max_glow_level + 1); i++) { - if (glow_mask & (1 << i)) { - if (i == 0) { - state.tonemap_shader.set_conditional(TonemapShaderGLES2::USE_GLOW_LEVEL1, true); - } - if (i == 1) { - state.tonemap_shader.set_conditional(TonemapShaderGLES2::USE_GLOW_LEVEL2, true); - } - if (i == 2) { - state.tonemap_shader.set_conditional(TonemapShaderGLES2::USE_GLOW_LEVEL3, true); - } - if (i == 3) { - state.tonemap_shader.set_conditional(TonemapShaderGLES2::USE_GLOW_LEVEL4, true); - } - if (i == 4) { - state.tonemap_shader.set_conditional(TonemapShaderGLES2::USE_GLOW_LEVEL5, true); - } - if (i == 5) { - state.tonemap_shader.set_conditional(TonemapShaderGLES2::USE_GLOW_LEVEL6, true); - } - if (i == 6) { - state.tonemap_shader.set_conditional(TonemapShaderGLES2::USE_GLOW_LEVEL7, true); - } - } - } - glActiveTexture(GL_TEXTURE1); - glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->mip_maps[0].color); - } else { - state.tonemap_shader.set_conditional(TonemapShaderGLES2::USE_MULTI_TEXTURE_GLOW, true); - int active_glow_level = 0; - for (int i = 0; i < (max_glow_level + 1); i++) { - if (glow_mask & (1 << i)) { - active_glow_level++; - glActiveTexture(GL_TEXTURE0 + active_glow_level); - glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->mip_maps[0].sizes[i + 1].color); - if (active_glow_level == 1) { - state.tonemap_shader.set_conditional(TonemapShaderGLES2::USE_GLOW_LEVEL1, true); - } - if (active_glow_level == 2) { - state.tonemap_shader.set_conditional(TonemapShaderGLES2::USE_GLOW_LEVEL2, true); - } - if (active_glow_level == 3) { - state.tonemap_shader.set_conditional(TonemapShaderGLES2::USE_GLOW_LEVEL3, true); - } - if (active_glow_level == 4) { - state.tonemap_shader.set_conditional(TonemapShaderGLES2::USE_GLOW_LEVEL4, true); - } - if (active_glow_level == 5) { - state.tonemap_shader.set_conditional(TonemapShaderGLES2::USE_GLOW_LEVEL5, true); - } - if (active_glow_level == 6) { - state.tonemap_shader.set_conditional(TonemapShaderGLES2::USE_GLOW_LEVEL6, true); - } - if (active_glow_level == 7) { - state.tonemap_shader.set_conditional(TonemapShaderGLES2::USE_GLOW_LEVEL7, true); - } - } - } - } - - state.tonemap_shader.set_conditional(TonemapShaderGLES2::USE_GLOW_SCREEN, env->glow_blend_mode == RS::ENV_GLOW_BLEND_MODE_SCREEN); - state.tonemap_shader.set_conditional(TonemapShaderGLES2::USE_GLOW_SOFTLIGHT, env->glow_blend_mode == RS::ENV_GLOW_BLEND_MODE_SOFTLIGHT); - state.tonemap_shader.set_conditional(TonemapShaderGLES2::USE_GLOW_REPLACE, env->glow_blend_mode == RS::ENV_GLOW_BLEND_MODE_REPLACE); - } - - //Adjustments - if (env->adjustments_enabled) { - state.tonemap_shader.set_conditional(TonemapShaderGLES2::USE_BCS, true); - RasterizerStorageGLES2::Texture *tex = storage->texture_owner.getornull(env->color_correction); - if (tex) { - state.tonemap_shader.set_conditional(TonemapShaderGLES2::USE_COLOR_CORRECTION, true); - glActiveTexture(GL_TEXTURE2); - glBindTexture(tex->target, tex->tex_id); - } - } - - state.tonemap_shader.bind(); - - if (max_glow_level >= 0) { - state.tonemap_shader.set_uniform(TonemapShaderGLES2::GLOW_INTENSITY, env->glow_intensity); - int ss[2] = { - storage->frame.current_rt->width, - storage->frame.current_rt->height, - }; - glUniform2iv(state.tonemap_shader.get_uniform(TonemapShaderGLES2::GLOW_TEXTURE_SIZE), 1, ss); - } - - if (env->adjustments_enabled) { - state.tonemap_shader.set_uniform(TonemapShaderGLES2::BCS, Vector3(env->adjustments_brightness, env->adjustments_contrast, env->adjustments_saturation)); - } - - storage->_copy_screen(); - - //turn off everything used - state.tonemap_shader.set_conditional(TonemapShaderGLES2::USE_GLOW_LEVEL1, false); - state.tonemap_shader.set_conditional(TonemapShaderGLES2::USE_GLOW_LEVEL2, false); - state.tonemap_shader.set_conditional(TonemapShaderGLES2::USE_GLOW_LEVEL3, false); - state.tonemap_shader.set_conditional(TonemapShaderGLES2::USE_GLOW_LEVEL4, false); - state.tonemap_shader.set_conditional(TonemapShaderGLES2::USE_GLOW_LEVEL5, false); - state.tonemap_shader.set_conditional(TonemapShaderGLES2::USE_GLOW_LEVEL6, false); - state.tonemap_shader.set_conditional(TonemapShaderGLES2::USE_GLOW_LEVEL7, false); - state.tonemap_shader.set_conditional(TonemapShaderGLES2::USE_GLOW_REPLACE, false); - state.tonemap_shader.set_conditional(TonemapShaderGLES2::USE_GLOW_SCREEN, false); - state.tonemap_shader.set_conditional(TonemapShaderGLES2::USE_GLOW_SOFTLIGHT, false); - state.tonemap_shader.set_conditional(TonemapShaderGLES2::USE_GLOW_FILTER_BICUBIC, false); - state.tonemap_shader.set_conditional(TonemapShaderGLES2::USE_MULTI_TEXTURE_GLOW, false); - state.tonemap_shader.set_conditional(TonemapShaderGLES2::USE_BCS, false); - state.tonemap_shader.set_conditional(TonemapShaderGLES2::USE_COLOR_CORRECTION, false); -} - -void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID p_environment, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) { - Transform cam_transform = p_cam_transform; - - storage->info.render.object_count += p_cull_count; - - GLuint current_fb = 0; - Environment *env = nullptr; - - int viewport_width, viewport_height; - int viewport_x = 0; - int viewport_y = 0; - bool probe_interior = false; - bool reverse_cull = false; - - if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP]) { - cam_transform.basis.set_axis(1, -cam_transform.basis.get_axis(1)); - reverse_cull = true; - } - - if (p_reflection_probe.is_valid()) { - ReflectionProbeInstance *probe = reflection_probe_instance_owner.getornull(p_reflection_probe); - ERR_FAIL_COND(!probe); - state.render_no_shadows = !probe->probe_ptr->enable_shadows; - - if (!probe->probe_ptr->interior) { //use env only if not interior - env = environment_owner.getornull(p_environment); - } - - current_fb = probe->fbo[p_reflection_probe_pass]; - - viewport_width = probe->probe_ptr->resolution; - viewport_height = probe->probe_ptr->resolution; - - probe_interior = probe->probe_ptr->interior; - - } else { - state.render_no_shadows = false; - if (storage->frame.current_rt->multisample_active) { - current_fb = storage->frame.current_rt->multisample_fbo; - } else if (storage->frame.current_rt->external.fbo != 0) { - current_fb = storage->frame.current_rt->external.fbo; - } else { - current_fb = storage->frame.current_rt->fbo; - } - env = environment_owner.getornull(p_environment); - - viewport_width = storage->frame.current_rt->width; - viewport_height = storage->frame.current_rt->height; - viewport_x = storage->frame.current_rt->x; - - if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_DIRECT_TO_SCREEN]) { - viewport_y = DisplayServer::get_singleton()->window_get_size().height - viewport_height - storage->frame.current_rt->y; - } else { - viewport_y = storage->frame.current_rt->y; - } - } - - state.used_screen_texture = false; - state.viewport_size.x = viewport_width; - state.viewport_size.y = viewport_height; - state.screen_pixel_size.x = 1.0 / viewport_width; - state.screen_pixel_size.y = 1.0 / viewport_height; - - //push back the directional lights - - if (p_light_cull_count) { - //hardcoded limit of 256 lights - render_light_instance_count = MIN(RenderList::MAX_LIGHTS, p_light_cull_count); - render_light_instances = (LightInstance **)alloca(sizeof(LightInstance *) * render_light_instance_count); - render_directional_lights = 0; - - //doing this because directional lights are at the end, put them at the beginning - int index = 0; - for (int i = render_light_instance_count - 1; i >= 0; i--) { - RID light_rid = p_light_cull_result[i]; - - LightInstance *light = light_instance_owner.getornull(light_rid); - - if (light->light_ptr->type == RS::LIGHT_DIRECTIONAL) { - render_directional_lights++; - //as going in reverse, directional lights are always first anyway - } - - light->light_index = index; - render_light_instances[index] = light; - - index++; - } - - } else { - render_light_instances = nullptr; - render_directional_lights = 0; - render_light_instance_count = 0; - } - - if (p_reflection_probe_cull_count) { - reflection_probe_instances = (ReflectionProbeInstance **)alloca(sizeof(ReflectionProbeInstance *) * p_reflection_probe_cull_count); - reflection_probe_count = p_reflection_probe_cull_count; - for (int i = 0; i < p_reflection_probe_cull_count; i++) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_reflection_probe_cull_result[i]); - ERR_CONTINUE(!rpi); - rpi->last_pass = render_pass + 1; //will be incremented later - rpi->index = i; - reflection_probe_instances[i] = rpi; - } - - } else { - reflection_probe_instances = nullptr; - reflection_probe_count = 0; - } - - if (env && env->bg_mode == RS::ENV_BG_CANVAS) { - // If using canvas background, copy 2d to screen copy texture - // TODO: When GLES2 renders to current_rt->mip_maps[], this copy will no longer be needed - _copy_texture_to_buffer(storage->frame.current_rt->color, storage->frame.current_rt->copy_screen_effect.fbo); - } - - // render list stuff - - render_list.clear(); - _fill_render_list(p_cull_result, p_cull_count, false, false); - - // other stuff - - glBindFramebuffer(GL_FRAMEBUFFER, current_fb); - glViewport(viewport_x, viewport_y, viewport_width, viewport_height); - - if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_DIRECT_TO_SCREEN]) { - glScissor(viewport_x, viewport_y, viewport_width, viewport_height); - glEnable(GL_SCISSOR_TEST); - } - - glDepthFunc(GL_LEQUAL); - glDepthMask(GL_TRUE); - glClearDepth(1.0f); - glEnable(GL_DEPTH_TEST); - glClear(GL_DEPTH_BUFFER_BIT); - - // clear color - - Color clear_color(0, 0, 0, 1); - Ref<CameraFeed> feed; - - if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) { - clear_color = Color(0, 0, 0, 0); - storage->frame.clear_request = false; - } else if (!env || env->bg_mode == RS::ENV_BG_CLEAR_COLOR || env->bg_mode == RS::ENV_BG_SKY) { - if (storage->frame.clear_request) { - clear_color = storage->frame.clear_request_color; - storage->frame.clear_request = false; - } - } else if (env->bg_mode == RS::ENV_BG_CANVAS || env->bg_mode == RS::ENV_BG_COLOR || env->bg_mode == RS::ENV_BG_COLOR_SKY) { - clear_color = env->bg_color; - storage->frame.clear_request = false; - } else if (env->bg_mode == RS::ENV_BG_CAMERA_FEED) { - feed = CameraServer::get_singleton()->get_feed_by_id(env->camera_feed_id); - storage->frame.clear_request = false; - } else { - storage->frame.clear_request = false; - } - - if (!env || env->bg_mode != RS::ENV_BG_KEEP) { - glClearColor(clear_color.r, clear_color.g, clear_color.b, clear_color.a); - glClear(GL_COLOR_BUFFER_BIT); - } - - state.default_ambient = Color(clear_color.r, clear_color.g, clear_color.b, 1.0); - state.default_bg = Color(clear_color.r, clear_color.g, clear_color.b, 1.0); - - if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_DIRECT_TO_SCREEN]) { - glDisable(GL_SCISSOR_TEST); - } - - glVertexAttrib4f(RS::ARRAY_COLOR, 1, 1, 1, 1); - - glBlendEquation(GL_FUNC_ADD); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - - // render sky - RasterizerStorageGLES2::Sky *sky = nullptr; - GLuint env_radiance_tex = 0; - if (env) { - switch (env->bg_mode) { - case RS::ENV_BG_COLOR_SKY: - case RS::ENV_BG_SKY: { - sky = storage->sky_owner.getornull(env->sky); - - if (sky) { - env_radiance_tex = sky->radiance; - } - } break; - case RS::ENV_BG_CAMERA_FEED: { - if (feed.is_valid() && (feed->get_base_width() > 0) && (feed->get_base_height() > 0)) { - // copy our camera feed to our background - - glDisable(GL_BLEND); - glDepthMask(GL_FALSE); - glDisable(GL_DEPTH_TEST); - glDisable(GL_CULL_FACE); - - storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_NO_ALPHA, true); - storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_DISPLAY_TRANSFORM, true); - - if (feed->get_datatype() == CameraFeed::FEED_RGB) { - RID camera_RGBA = feed->get_texture(CameraServer::FEED_RGBA_IMAGE); - - RS::get_singleton()->texture_bind(camera_RGBA, 0); - - } else if (feed->get_datatype() == CameraFeed::FEED_YCBCR) { - RID camera_YCbCr = feed->get_texture(CameraServer::FEED_YCBCR_IMAGE); - - RS::get_singleton()->texture_bind(camera_YCbCr, 0); - - storage->shaders.copy.set_conditional(CopyShaderGLES2::YCBCR_TO_RGB, true); - - } else if (feed->get_datatype() == CameraFeed::FEED_YCBCR_SEP) { - RID camera_Y = feed->get_texture(CameraServer::FEED_Y_IMAGE); - RID camera_CbCr = feed->get_texture(CameraServer::FEED_CBCR_IMAGE); - - RS::get_singleton()->texture_bind(camera_Y, 0); - RS::get_singleton()->texture_bind(camera_CbCr, 1); - - storage->shaders.copy.set_conditional(CopyShaderGLES2::SEP_CBCR_TEXTURE, true); - storage->shaders.copy.set_conditional(CopyShaderGLES2::YCBCR_TO_RGB, true); - }; - - storage->shaders.copy.bind(); - storage->shaders.copy.set_uniform(CopyShaderGLES2::DISPLAY_TRANSFORM, feed->get_transform()); - - storage->bind_quad_array(); - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - glDisableVertexAttribArray(RS::ARRAY_VERTEX); - glDisableVertexAttribArray(RS::ARRAY_TEX_UV); - glBindBuffer(GL_ARRAY_BUFFER, 0); - - // turn off everything used - storage->shaders.copy.set_conditional(CopyShaderGLES2::SEP_CBCR_TEXTURE, false); - storage->shaders.copy.set_conditional(CopyShaderGLES2::YCBCR_TO_RGB, false); - storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_NO_ALPHA, false); - storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_DISPLAY_TRANSFORM, false); - - //restore - glEnable(GL_BLEND); - glDepthMask(GL_TRUE); - glEnable(GL_DEPTH_TEST); - glEnable(GL_CULL_FACE); - } else { - // don't have a feed, just show greenscreen :) - clear_color = Color(0.0, 1.0, 0.0, 1.0); - } - } break; - case RS::ENV_BG_CANVAS: { - // use screen copy as background - _copy_texture_to_buffer(storage->frame.current_rt->copy_screen_effect.color, current_fb); - } break; - default: { - } break; - } - } - - if (probe_interior) { - env_radiance_tex = 0; //do not use radiance texture on interiors - state.default_ambient = Color(0, 0, 0, 1); //black as default ambient for interior - state.default_bg = Color(0, 0, 0, 1); //black as default background for interior - } - - // render opaque things first - render_list.sort_by_key(false); - _render_render_list(render_list.elements, render_list.element_count, cam_transform, p_cam_projection, p_shadow_atlas, env, env_radiance_tex, 0.0, 0.0, reverse_cull, false, false); - - // then draw the sky after - if (env && env->bg_mode == RS::ENV_BG_SKY && (!storage->frame.current_rt || !storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT])) { - if (sky && sky->panorama.is_valid()) { - _draw_sky(sky, p_cam_projection, cam_transform, false, env->sky_custom_fov, env->bg_energy, env->sky_orientation); - } - } - - if (storage->frame.current_rt && state.used_screen_texture) { - //copy screen texture - - if (storage->frame.current_rt->multisample_active) { - // Resolve framebuffer to front buffer before copying -#ifdef GLES_OVER_GL - - glBindFramebuffer(GL_READ_FRAMEBUFFER, storage->frame.current_rt->multisample_fbo); - glReadBuffer(GL_COLOR_ATTACHMENT0); - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, storage->frame.current_rt->fbo); - glBlitFramebuffer(0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height, 0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, GL_NEAREST); - - glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); -#elif IPHONE_ENABLED - - glBindFramebuffer(GL_READ_FRAMEBUFFER, storage->frame.current_rt->multisample_fbo); - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, storage->frame.current_rt->fbo); - glResolveMultisampleFramebufferAPPLE(); - - glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); -#elif ANDROID_ENABLED - - // In GLES2 AndroidBlit is not available, so just copy color texture manually - _copy_texture_to_buffer(storage->frame.current_rt->multisample_color, storage->frame.current_rt->fbo); -#endif - } - - storage->canvas->_copy_screen(Rect2()); - - if (storage->frame.current_rt && storage->frame.current_rt->multisample_active) { - // Rebind the current framebuffer - glBindFramebuffer(GL_FRAMEBUFFER, current_fb); - glViewport(0, 0, viewport_width, viewport_height); - } - } - // alpha pass - - glBlendEquation(GL_FUNC_ADD); - glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); - - render_list.sort_by_reverse_depth_and_priority(true); - - _render_render_list(&render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, cam_transform, p_cam_projection, p_shadow_atlas, env, env_radiance_tex, 0.0, 0.0, reverse_cull, true, false); - - if (p_reflection_probe.is_valid()) { - // Rendering to a probe so no need for post_processing - return; - } - - //post process - _post_process(env, p_cam_projection); - - //#define GLES2_SHADOW_ATLAS_DEBUG_VIEW - -#ifdef GLES2_SHADOW_ATLAS_DEBUG_VIEW - ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas); - if (shadow_atlas) { - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, shadow_atlas->depth); - - glViewport(0, 0, storage->frame.current_rt->width / 4, storage->frame.current_rt->height / 4); - storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_CUBEMAP, false); - storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_COPY_SECTION, false); - storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_CUSTOM_ALPHA, false); - storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_MULTIPLIER, false); - storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_PANORAMA, false); - storage->shaders.copy.bind(); - - storage->_copy_screen(); - } -#endif - - //#define GLES2_SHADOW_DIRECTIONAL_DEBUG_VIEW - -#ifdef GLES2_SHADOW_DIRECTIONAL_DEBUG_VIEW - if (true) { - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, directional_shadow.depth); - - glViewport(0, 0, storage->frame.current_rt->width / 4, storage->frame.current_rt->height / 4); - storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_CUBEMAP, false); - storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_COPY_SECTION, false); - storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_CUSTOM_ALPHA, false); - storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_MULTIPLIER, false); - storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_PANORAMA, false); - storage->shaders.copy.bind(); - - storage->_copy_screen(); - } -#endif -} - -void RasterizerSceneGLES2::render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) { - state.render_no_shadows = false; - - LightInstance *light_instance = light_instance_owner.getornull(p_light); - ERR_FAIL_COND(!light_instance); - - RasterizerStorageGLES2::Light *light = light_instance->light_ptr; - ERR_FAIL_COND(!light); - - uint32_t x; - uint32_t y; - uint32_t width; - uint32_t height; - - float zfar = 0; - bool flip_facing = false; - int custom_vp_size = 0; - GLuint fbo = 0; - state.shadow_is_dual_parabolloid = false; - state.dual_parbolloid_direction = 0.0; - - int current_cubemap = -1; - float bias = 0; - float normal_bias = 0; - - CameraMatrix light_projection; - Transform light_transform; - - // TODO directional light - - if (light->type == RS::LIGHT_DIRECTIONAL) { - // set pssm stuff - - // TODO set this only when changed - - light_instance->light_directional_index = directional_shadow.current_light; - light_instance->last_scene_shadow_pass = scene_pass; - - directional_shadow.current_light++; - - if (directional_shadow.light_count == 1) { - light_instance->directional_rect = Rect2(0, 0, directional_shadow.size, directional_shadow.size); - } else if (directional_shadow.light_count == 2) { - light_instance->directional_rect = Rect2(0, 0, directional_shadow.size, directional_shadow.size / 2); - if (light_instance->light_directional_index == 1) { - light_instance->directional_rect.position.x += light_instance->directional_rect.size.x; - } - } else { //3 and 4 - light_instance->directional_rect = Rect2(0, 0, directional_shadow.size / 2, directional_shadow.size / 2); - if (light_instance->light_directional_index & 1) { - light_instance->directional_rect.position.x += light_instance->directional_rect.size.x; - } - if (light_instance->light_directional_index / 2) { - light_instance->directional_rect.position.y += light_instance->directional_rect.size.y; - } - } - - light_projection = light_instance->shadow_transform[p_pass].camera; - light_transform = light_instance->shadow_transform[p_pass].transform; - - x = light_instance->directional_rect.position.x; - y = light_instance->directional_rect.position.y; - width = light_instance->directional_rect.size.width; - height = light_instance->directional_rect.size.height; - - if (light->directional_shadow_mode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) { - width /= 2; - height /= 2; - - if (p_pass == 1) { - x += width; - } else if (p_pass == 2) { - y += height; - } else if (p_pass == 3) { - x += width; - y += height; - } - - } else if (light->directional_shadow_mode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS) { - height /= 2; - - if (p_pass == 0) { - } else { - y += height; - } - } - - float bias_mult = Math::lerp(1.0f, light_instance->shadow_transform[p_pass].bias_scale, light->param[RS::LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE]); - zfar = light->param[RS::LIGHT_PARAM_RANGE]; - bias = light->param[RS::LIGHT_PARAM_SHADOW_BIAS] * bias_mult; - normal_bias = light->param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] * bias_mult; - - fbo = directional_shadow.fbo; - } else { - ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas); - ERR_FAIL_COND(!shadow_atlas); - ERR_FAIL_COND(!shadow_atlas->shadow_owners.has(p_light)); - - fbo = shadow_atlas->fbo; - - uint32_t key = shadow_atlas->shadow_owners[p_light]; - - uint32_t quadrant = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x03; - uint32_t shadow = key & ShadowAtlas::SHADOW_INDEX_MASK; - - ERR_FAIL_INDEX((int)shadow, shadow_atlas->quadrants[quadrant].shadows.size()); - - uint32_t quadrant_size = shadow_atlas->size >> 1; - - x = (quadrant & 1) * quadrant_size; - y = (quadrant >> 1) * quadrant_size; - - uint32_t shadow_size = (quadrant_size / shadow_atlas->quadrants[quadrant].subdivision); - x += (shadow % shadow_atlas->quadrants[quadrant].subdivision) * shadow_size; - y += (shadow / shadow_atlas->quadrants[quadrant].subdivision) * shadow_size; - - width = shadow_size; - height = shadow_size; - - if (light->type == RS::LIGHT_OMNI) { - // cubemap only - if (light->omni_shadow_mode == RS::LIGHT_OMNI_SHADOW_CUBE && storage->config.support_shadow_cubemaps) { - int cubemap_index = shadow_cubemaps.size() - 1; - - // find an appropriate cubemap to render to - for (int i = shadow_cubemaps.size() - 1; i >= 0; i--) { - if (shadow_cubemaps[i].size > shadow_size * 2) { - break; - } - - cubemap_index = i; - } - - fbo = shadow_cubemaps[cubemap_index].fbo[p_pass]; - light_projection = light_instance->shadow_transform[0].camera; - light_transform = light_instance->shadow_transform[0].transform; - - custom_vp_size = shadow_cubemaps[cubemap_index].size; - zfar = light->param[RS::LIGHT_PARAM_RANGE]; - - current_cubemap = cubemap_index; - } else { - //dual parabolloid - state.shadow_is_dual_parabolloid = true; - light_projection = light_instance->shadow_transform[0].camera; - light_transform = light_instance->shadow_transform[0].transform; - - if (light->omni_shadow_detail == RS::LIGHT_OMNI_SHADOW_DETAIL_HORIZONTAL) { - height /= 2; - y += p_pass * height; - } else { - width /= 2; - x += p_pass * width; - } - - state.dual_parbolloid_direction = p_pass == 0 ? 1.0 : -1.0; - flip_facing = (p_pass == 1); - zfar = light->param[RS::LIGHT_PARAM_RANGE]; - bias = light->param[RS::LIGHT_PARAM_SHADOW_BIAS]; - - state.dual_parbolloid_zfar = zfar; - - state.scene_shader.set_conditional(SceneShaderGLES2::RENDER_DEPTH_DUAL_PARABOLOID, true); - } - - } else if (light->type == RS::LIGHT_SPOT) { - light_projection = light_instance->shadow_transform[0].camera; - light_transform = light_instance->shadow_transform[0].transform; - - flip_facing = false; - zfar = light->param[RS::LIGHT_PARAM_RANGE]; - bias = light->param[RS::LIGHT_PARAM_SHADOW_BIAS]; - normal_bias = light->param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS]; - } - } - - render_list.clear(); - - _fill_render_list(p_cull_result, p_cull_count, true, true); - - render_list.sort_by_depth(false); - - glDisable(GL_BLEND); - glDisable(GL_DITHER); - glEnable(GL_DEPTH_TEST); - - glBindFramebuffer(GL_FRAMEBUFFER, fbo); - - glDepthMask(GL_TRUE); - if (!storage->config.use_rgba_3d_shadows) { - glColorMask(0, 0, 0, 0); - } - - if (custom_vp_size) { - glViewport(0, 0, custom_vp_size, custom_vp_size); - glScissor(0, 0, custom_vp_size, custom_vp_size); - } else { - glViewport(x, y, width, height); - glScissor(x, y, width, height); - } - - glEnable(GL_SCISSOR_TEST); - glClearDepth(1.0f); - glClear(GL_DEPTH_BUFFER_BIT); - if (storage->config.use_rgba_3d_shadows) { - glClearColor(1.0, 1.0, 1.0, 1.0); - glClear(GL_COLOR_BUFFER_BIT); - } - glDisable(GL_SCISSOR_TEST); - - if (light->reverse_cull) { - flip_facing = !flip_facing; - } - - state.scene_shader.set_conditional(SceneShaderGLES2::RENDER_DEPTH, true); - - _render_render_list(render_list.elements, render_list.element_count, light_transform, light_projection, RID(), nullptr, 0, bias, normal_bias, flip_facing, false, true); - - state.scene_shader.set_conditional(SceneShaderGLES2::RENDER_DEPTH, false); - state.scene_shader.set_conditional(SceneShaderGLES2::RENDER_DEPTH_DUAL_PARABOLOID, false); - - // convert cubemap to dual paraboloid if needed - if (light->type == RS::LIGHT_OMNI && (light->omni_shadow_mode == RS::LIGHT_OMNI_SHADOW_CUBE && storage->config.support_shadow_cubemaps) && p_pass == 5) { - ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas); - - glBindFramebuffer(GL_FRAMEBUFFER, shadow_atlas->fbo); - state.cube_to_dp_shader.bind(); - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_CUBE_MAP, shadow_cubemaps[current_cubemap].cubemap); - - glDisable(GL_CULL_FACE); - - for (int i = 0; i < 2; i++) { - state.cube_to_dp_shader.set_uniform(CubeToDpShaderGLES2::Z_FLIP, i == 1); - state.cube_to_dp_shader.set_uniform(CubeToDpShaderGLES2::Z_NEAR, light_projection.get_z_near()); - state.cube_to_dp_shader.set_uniform(CubeToDpShaderGLES2::Z_FAR, light_projection.get_z_far()); - state.cube_to_dp_shader.set_uniform(CubeToDpShaderGLES2::BIAS, light->param[RS::LIGHT_PARAM_SHADOW_BIAS]); - - uint32_t local_width = width; - uint32_t local_height = height; - uint32_t local_x = x; - uint32_t local_y = y; - - if (light->omni_shadow_detail == RS::LIGHT_OMNI_SHADOW_DETAIL_HORIZONTAL) { - local_height /= 2; - local_y += i * local_height; - } else { - local_width /= 2; - local_x += i * local_width; - } - - glViewport(local_x, local_y, local_width, local_height); - glScissor(local_x, local_y, local_width, local_height); - - glEnable(GL_SCISSOR_TEST); - - glClearDepth(1.0f); - - glClear(GL_DEPTH_BUFFER_BIT); - glDisable(GL_SCISSOR_TEST); - - glDisable(GL_BLEND); - - storage->_copy_screen(); - } - } - - if (storage->frame.current_rt) { - glViewport(0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height); - } - if (!storage->config.use_rgba_3d_shadows) { - glColorMask(1, 1, 1, 1); - } -} - -void RasterizerSceneGLES2::set_scene_pass(uint64_t p_pass) { - scene_pass = p_pass; -} - -bool RasterizerSceneGLES2::free(RID p_rid) { - if (light_instance_owner.owns(p_rid)) { - LightInstance *light_instance = light_instance_owner.getornull(p_rid); - - //remove from shadow atlases.. - for (Set<RID>::Element *E = light_instance->shadow_atlases.front(); E; E = E->next()) { - ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(E->get()); - ERR_CONTINUE(!shadow_atlas->shadow_owners.has(p_rid)); - uint32_t key = shadow_atlas->shadow_owners[p_rid]; - uint32_t q = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3; - uint32_t s = key & ShadowAtlas::SHADOW_INDEX_MASK; - - shadow_atlas->quadrants[q].shadows.write[s].owner = RID(); - shadow_atlas->shadow_owners.erase(p_rid); - } - - light_instance_owner.free(p_rid); - memdelete(light_instance); - - } else if (shadow_atlas_owner.owns(p_rid)) { - ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_rid); - shadow_atlas_set_size(p_rid, 0); - shadow_atlas_owner.free(p_rid); - memdelete(shadow_atlas); - } else if (reflection_probe_instance_owner.owns(p_rid)) { - ReflectionProbeInstance *reflection_instance = reflection_probe_instance_owner.getornull(p_rid); - - for (int i = 0; i < 6; i++) { - glDeleteFramebuffers(1, &reflection_instance->fbo[i]); - glDeleteTextures(1, &reflection_instance->color[i]); - } - - if (reflection_instance->cubemap != 0) { - glDeleteTextures(1, &reflection_instance->cubemap); - } - glDeleteRenderbuffers(1, &reflection_instance->depth); - - reflection_probe_release_atlas_index(p_rid); - reflection_probe_instance_owner.free(p_rid); - memdelete(reflection_instance); - - } else { - return false; - } - - return true; -} - -void RasterizerSceneGLES2::set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) { -} - -void RasterizerSceneGLES2::initialize() { - state.scene_shader.init(); - - state.scene_shader.set_conditional(SceneShaderGLES2::USE_RGBA_SHADOWS, storage->config.use_rgba_3d_shadows); - state.cube_to_dp_shader.init(); - state.effect_blur_shader.init(); - state.tonemap_shader.init(); - - render_list.init(); - - render_pass = 1; - - shadow_atlas_realloc_tolerance_msec = 500; - - { - //default material and shader - - default_shader = storage->shader_create(); - storage->shader_set_code(default_shader, "shader_type spatial;\n"); - default_material = storage->material_create(); - storage->material_set_shader(default_material, default_shader); - - default_shader_twosided = storage->shader_create(); - default_material_twosided = storage->material_create(); - storage->shader_set_code(default_shader_twosided, "shader_type spatial; render_mode cull_disabled;\n"); - storage->material_set_shader(default_material_twosided, default_shader_twosided); - } - - { - default_worldcoord_shader = storage->shader_create(); - storage->shader_set_code(default_worldcoord_shader, "shader_type spatial; render_mode world_vertex_coords;\n"); - default_worldcoord_material = storage->material_create(); - storage->material_set_shader(default_worldcoord_material, default_worldcoord_shader); - - default_worldcoord_shader_twosided = storage->shader_create(); - default_worldcoord_material_twosided = storage->material_create(); - storage->shader_set_code(default_worldcoord_shader_twosided, "shader_type spatial; render_mode cull_disabled,world_vertex_coords;\n"); - storage->material_set_shader(default_worldcoord_material_twosided, default_worldcoord_shader_twosided); - } - - { - //default material and shader - - default_overdraw_shader = storage->shader_create(); - storage->shader_set_code(default_overdraw_shader, "shader_type spatial;\nrender_mode blend_add,unshaded;\n void fragment() { ALBEDO=vec3(0.4,0.8,0.8); ALPHA=0.2; }"); - default_overdraw_material = storage->material_create(); - storage->material_set_shader(default_overdraw_material, default_overdraw_shader); - } - - { - glGenBuffers(1, &state.sky_verts); - glBindBuffer(GL_ARRAY_BUFFER, state.sky_verts); - glBufferData(GL_ARRAY_BUFFER, sizeof(Vector3) * 8, nullptr, GL_DYNAMIC_DRAW); - glBindBuffer(GL_ARRAY_BUFFER, 0); - } - - { - uint32_t immediate_buffer_size = GLOBAL_DEF("rendering/limits/buffers/immediate_buffer_size_kb", 2048); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/buffers/immediate_buffer_size_kb", PropertyInfo(Variant::INT, "rendering/limits/buffers/immediate_buffer_size_kb", PROPERTY_HINT_RANGE, "0,8192,1,or_greater")); - - glGenBuffers(1, &state.immediate_buffer); - glBindBuffer(GL_ARRAY_BUFFER, state.immediate_buffer); - glBufferData(GL_ARRAY_BUFFER, immediate_buffer_size * 1024, nullptr, GL_DYNAMIC_DRAW); - glBindBuffer(GL_ARRAY_BUFFER, 0); - } - - // cubemaps for shadows - if (storage->config.support_shadow_cubemaps) { //not going to be used - int max_shadow_cubemap_sampler_size = 512; - - int cube_size = max_shadow_cubemap_sampler_size; - - glActiveTexture(GL_TEXTURE0); - - while (cube_size >= 32) { - ShadowCubeMap cube; - - cube.size = cube_size; - - glGenTextures(1, &cube.cubemap); - glBindTexture(GL_TEXTURE_CUBE_MAP, cube.cubemap); - - for (int i = 0; i < 6; i++) { - glTexImage2D(_cube_side_enum[i], 0, storage->config.depth_internalformat, cube_size, cube_size, 0, GL_DEPTH_COMPONENT, storage->config.depth_type, nullptr); - } - - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glGenFramebuffers(6, cube.fbo); - for (int i = 0; i < 6; i++) { - glBindFramebuffer(GL_FRAMEBUFFER, cube.fbo[i]); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, _cube_side_enum[i], cube.cubemap, 0); - } - - shadow_cubemaps.push_back(cube); - - cube_size >>= 1; - } - } - - { - // directional shadows - - directional_shadow.light_count = 0; - directional_shadow.size = next_power_of_2(GLOBAL_GET("rendering/quality/directional_shadow/size")); - - glGenFramebuffers(1, &directional_shadow.fbo); - glBindFramebuffer(GL_FRAMEBUFFER, directional_shadow.fbo); - - if (storage->config.use_rgba_3d_shadows) { - //maximum compatibility, renderbuffer and RGBA shadow - glGenRenderbuffers(1, &directional_shadow.depth); - glBindRenderbuffer(GL_RENDERBUFFER, directional_shadow.depth); - glRenderbufferStorage(GL_RENDERBUFFER, storage->config.depth_buffer_internalformat, directional_shadow.size, directional_shadow.size); - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, directional_shadow.depth); - - glGenTextures(1, &directional_shadow.color); - glBindTexture(GL_TEXTURE_2D, directional_shadow.color); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, directional_shadow.size, directional_shadow.size, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, directional_shadow.color, 0); - } else { - //just a depth buffer - glGenTextures(1, &directional_shadow.depth); - glBindTexture(GL_TEXTURE_2D, directional_shadow.depth); - - glTexImage2D(GL_TEXTURE_2D, 0, storage->config.depth_internalformat, directional_shadow.size, directional_shadow.size, 0, GL_DEPTH_COMPONENT, storage->config.depth_type, nullptr); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, directional_shadow.depth, 0); - } - - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - if (status != GL_FRAMEBUFFER_COMPLETE) { - ERR_PRINT("Directional shadow framebuffer status invalid"); - } - } - - shadow_filter_mode = SHADOW_FILTER_NEAREST; - - glFrontFace(GL_CW); -} - -void RasterizerSceneGLES2::iteration() { - shadow_filter_mode = ShadowFilterMode(int(GLOBAL_GET("rendering/quality/shadows/filter_mode"))); -} - -void RasterizerSceneGLES2::finalize() { -} - -RasterizerSceneGLES2::RasterizerSceneGLES2() { -} diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h deleted file mode 100644 index d017fc49a2..0000000000 --- a/drivers/gles2/rasterizer_scene_gles2.h +++ /dev/null @@ -1,655 +0,0 @@ -/*************************************************************************/ -/* rasterizer_scene_gles2.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef RASTERIZERSCENEGLES2_H -#define RASTERIZERSCENEGLES2_H - -/* Must come before shaders or the Windows build fails... */ -#include "rasterizer_storage_gles2.h" - -#include "shaders/cube_to_dp.glsl.gen.h" -#include "shaders/effect_blur.glsl.gen.h" -#include "shaders/scene.glsl.gen.h" -#include "shaders/tonemap.glsl.gen.h" - -class RasterizerSceneGLES2 : public RasterizerScene { -public: - enum ShadowFilterMode { - SHADOW_FILTER_NEAREST, - SHADOW_FILTER_PCF5, - SHADOW_FILTER_PCF13, - }; - - enum { - INSTANCE_ATTRIB_BASE = 8, - INSTANCE_BONE_BASE = 13, - }; - - ShadowFilterMode shadow_filter_mode; - - RID default_material; - RID default_material_twosided; - RID default_shader; - RID default_shader_twosided; - - RID default_worldcoord_material; - RID default_worldcoord_material_twosided; - RID default_worldcoord_shader; - RID default_worldcoord_shader_twosided; - - RID default_overdraw_material; - RID default_overdraw_shader; - - uint64_t render_pass; - uint64_t scene_pass; - uint32_t current_material_index; - uint32_t current_geometry_index; - uint32_t current_light_index; - uint32_t current_refprobe_index; - uint32_t current_shader_index; - - RasterizerStorageGLES2 *storage; - struct State { - bool texscreen_copied; - int current_blend_mode; - float current_line_width; - int current_depth_draw; - bool current_depth_test; - GLuint current_main_tex; - - SceneShaderGLES2 scene_shader; - CubeToDpShaderGLES2 cube_to_dp_shader; - TonemapShaderGLES2 tonemap_shader; - EffectBlurShaderGLES2 effect_blur_shader; - - GLuint sky_verts; - - GLuint immediate_buffer; - Color default_ambient; - Color default_bg; - - bool cull_front; - bool cull_disabled; - - bool used_screen_texture; - bool shadow_is_dual_parabolloid; - float dual_parbolloid_direction; - float dual_parbolloid_zfar; - - bool render_no_shadows; - - Vector2 viewport_size; - - Vector2 screen_pixel_size; - } state; - - /* SHADOW ATLAS API */ - - uint64_t shadow_atlas_realloc_tolerance_msec; - - struct ShadowAtlas { - enum { - QUADRANT_SHIFT = 27, - SHADOW_INDEX_MASK = (1 << QUADRANT_SHIFT) - 1, - SHADOW_INVALID = 0xFFFFFFFF, - }; - - struct Quadrant { - uint32_t subdivision; - - struct Shadow { - RID owner; - uint64_t version; - uint64_t alloc_tick; - - Shadow() { - version = 0; - alloc_tick = 0; - } - }; - - Vector<Shadow> shadows; - - Quadrant() { - subdivision = 0; - } - } quadrants[4]; - - int size_order[4]; - uint32_t smallest_subdiv; - - int size; - - GLuint fbo; - GLuint depth; - GLuint color; - - Map<RID, uint32_t> shadow_owners; - }; - - struct ShadowCubeMap { - GLuint fbo[6]; - GLuint cubemap; - uint32_t size; - }; - - Vector<ShadowCubeMap> shadow_cubemaps; - - RID_PtrOwner<ShadowAtlas> shadow_atlas_owner; - - RID shadow_atlas_create(); - void shadow_atlas_set_size(RID p_atlas, int p_size); - void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision); - bool _shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow); - bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version); - - struct DirectionalShadow { - GLuint fbo; - GLuint depth; - GLuint color; - - int light_count; - int size; - int current_light; - } directional_shadow; - - virtual int get_directional_light_shadow_size(RID p_light_intance); - virtual void set_directional_shadow_count(int p_count); - - /* REFLECTION PROBE ATLAS API */ - - virtual RID reflection_atlas_create(); - virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_size); - virtual void reflection_atlas_set_subdivision(RID p_ref_atlas, int p_subdiv); - - /* REFLECTION CUBEMAPS */ - - /* REFLECTION PROBE INSTANCE */ - - struct ReflectionProbeInstance { - RasterizerStorageGLES2::ReflectionProbe *probe_ptr; - RID probe; - RID self; - RID atlas; - - int reflection_atlas_index; - - int render_step; - int reflection_index; - - GLuint fbo[6]; - GLuint color[6]; - GLuint depth; - GLuint cubemap; - - int current_resolution; - mutable bool dirty; - - uint64_t last_pass; - uint32_t index; - - Transform transform; - }; - - mutable RID_PtrOwner<ReflectionProbeInstance> reflection_probe_instance_owner; - - ReflectionProbeInstance **reflection_probe_instances; - int reflection_probe_count; - - virtual RID reflection_probe_instance_create(RID p_probe); - virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform); - virtual void reflection_probe_release_atlas_index(RID p_instance); - virtual bool reflection_probe_instance_needs_redraw(RID p_instance); - virtual bool reflection_probe_instance_has_reflection(RID p_instance); - virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas); - virtual bool reflection_probe_instance_postprocess_step(RID p_instance); - - /* ENVIRONMENT API */ - - struct Environment { - RS::EnvironmentBG bg_mode; - - RID sky; - float sky_custom_fov; - Basis sky_orientation; - - Color bg_color; - float bg_energy; - float sky_ambient; - - int camera_feed_id; - - Color ambient_color; - float ambient_energy; - float ambient_sky_contribution; - - int canvas_max_layer; - - bool glow_enabled; - int glow_levels; - float glow_intensity; - float glow_strength; - float glow_bloom; - RS::EnvironmentGlowBlendMode glow_blend_mode; - float glow_hdr_bleed_threshold; - float glow_hdr_bleed_scale; - float glow_hdr_luminance_cap; - bool glow_bicubic_upscale; - - bool dof_blur_far_enabled; - float dof_blur_far_distance; - float dof_blur_far_transition; - float dof_blur_far_amount; - RS::EnvironmentDOFBlurQuality dof_blur_far_quality; - - bool dof_blur_near_enabled; - float dof_blur_near_distance; - float dof_blur_near_transition; - float dof_blur_near_amount; - RS::EnvironmentDOFBlurQuality dof_blur_near_quality; - - bool adjustments_enabled; - float adjustments_brightness; - float adjustments_contrast; - float adjustments_saturation; - RID color_correction; - - bool fog_enabled; - Color fog_color; - Color fog_sun_color; - float fog_sun_amount; - - bool fog_depth_enabled; - float fog_depth_begin; - float fog_depth_end; - float fog_depth_curve; - bool fog_transmit_enabled; - float fog_transmit_curve; - bool fog_height_enabled; - float fog_height_min; - float fog_height_max; - float fog_height_curve; - - Environment() : - bg_mode(RS::ENV_BG_CLEAR_COLOR), - sky_custom_fov(0.0), - bg_energy(1.0), - sky_ambient(0), - camera_feed_id(0), - ambient_energy(1.0), - ambient_sky_contribution(0.0), - canvas_max_layer(0), - glow_enabled(false), - glow_levels((1 << 2) | (1 << 4)), - glow_intensity(0.8), - glow_strength(1.0), - glow_bloom(0.0), - glow_blend_mode(RS::ENV_GLOW_BLEND_MODE_SOFTLIGHT), - glow_hdr_bleed_threshold(1.0), - glow_hdr_bleed_scale(2.0), - glow_hdr_luminance_cap(12.0), - glow_bicubic_upscale(false), - dof_blur_far_enabled(false), - dof_blur_far_distance(10), - dof_blur_far_transition(5), - dof_blur_far_amount(0.1), - dof_blur_far_quality(RS::ENV_DOF_BLUR_QUALITY_MEDIUM), - dof_blur_near_enabled(false), - dof_blur_near_distance(2), - dof_blur_near_transition(1), - dof_blur_near_amount(0.1), - dof_blur_near_quality(RS::ENV_DOF_BLUR_QUALITY_MEDIUM), - adjustments_enabled(false), - adjustments_brightness(1.0), - adjustments_contrast(1.0), - adjustments_saturation(1.0), - fog_enabled(false), - fog_color(Color(0.5, 0.5, 0.5)), - fog_sun_color(Color(0.8, 0.8, 0.0)), - fog_sun_amount(0), - fog_depth_enabled(true), - fog_depth_begin(10), - fog_depth_end(0), - fog_depth_curve(1), - fog_transmit_enabled(true), - fog_transmit_curve(1), - fog_height_enabled(false), - fog_height_min(10), - fog_height_max(0), - fog_height_curve(1) { - } - }; - - mutable RID_PtrOwner<Environment> environment_owner; - - virtual RID environment_create(); - - virtual void environment_set_background(RID p_env, RS::EnvironmentBG p_bg); - virtual void environment_set_sky(RID p_env, RID p_sky); - virtual void environment_set_sky_custom_fov(RID p_env, float p_scale); - virtual void environment_set_sky_orientation(RID p_env, const Basis &p_orientation); - virtual void environment_set_bg_color(RID p_env, const Color &p_color); - virtual void environment_set_bg_energy(RID p_env, float p_energy); - virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer); - virtual void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_sky_contribution = 0.0); - virtual void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id); - - virtual void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_amount, RS::EnvironmentDOFBlurQuality p_quality); - virtual void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_amount, RS::EnvironmentDOFBlurQuality p_quality); - virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, bool p_bicubic_upscale); - virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture); - - virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance, bool p_roughness); - virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, RS::EnvironmentSSAOQuality p_quality, RS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness); - - virtual void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale); - - virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp); - - virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount); - virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve); - virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve); - - virtual bool is_environment(RID p_env); - - virtual RS::EnvironmentBG environment_get_background(RID p_env); - virtual int environment_get_canvas_max_layer(RID p_env); - - /* LIGHT INSTANCE */ - - struct LightInstance { - struct ShadowTransform { - CameraMatrix camera; - Transform transform; - float farplane; - float split; - float bias_scale; - }; - - ShadowTransform shadow_transform[4]; - - RID self; - RID light; - - RasterizerStorageGLES2::Light *light_ptr; - Transform transform; - - Vector3 light_vector; - Vector3 spot_vector; - float linear_att; - - // TODO passes and all that stuff ? - uint64_t last_scene_pass; - uint64_t last_scene_shadow_pass; - - uint16_t light_index; - uint16_t light_directional_index; - - Rect2 directional_rect; - - Set<RID> shadow_atlases; // atlases where this light is registered - }; - - mutable RID_PtrOwner<LightInstance> light_instance_owner; - - virtual RID light_instance_create(RID p_light); - virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform); - virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale = 1.0); - virtual void light_instance_mark_visible(RID p_light_instance); - virtual bool light_instances_can_render_shadow_cube() const { return storage->config.support_shadow_cubemaps; } - - LightInstance **render_light_instances; - int render_directional_lights; - int render_light_instance_count; - - /* REFLECTION INSTANCE */ - - virtual RID gi_probe_instance_create(); - virtual void gi_probe_instance_set_light_data(RID p_probe, RID p_base, RID p_data); - virtual void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform); - virtual void gi_probe_instance_set_bounds(RID p_probe, const Vector3 &p_bounds); - - /* RENDER LIST */ - - enum LightMode { - LIGHTMODE_NORMAL, - LIGHTMODE_UNSHADED, - LIGHTMODE_LIGHTMAP, - LIGHTMODE_LIGHTMAP_CAPTURE, - }; - - struct RenderList { - enum { - MAX_LIGHTS = 255, - MAX_REFLECTION_PROBES = 255, - DEFAULT_MAX_ELEMENTS = 65536 - }; - - int max_elements; - - struct Element { - RasterizerScene::InstanceBase *instance; - - RasterizerStorageGLES2::Geometry *geometry; - RasterizerStorageGLES2::Material *material; - RasterizerStorageGLES2::GeometryOwner *owner; - - bool use_accum; //is this an add pass for multipass - bool *use_accum_ptr; - bool front_facing; - - union { - //TODO: should be endian swapped on big endian - struct { - int32_t depth_layer : 16; - int32_t priority : 16; - }; - - uint32_t depth_key; - }; - - union { - struct { - //from least significant to most significant in sort, TODO: should be endian swapped on big endian - - uint64_t geometry_index : 14; - uint64_t instancing : 1; - uint64_t skeleton : 1; - uint64_t shader_index : 10; - uint64_t material_index : 10; - uint64_t light_index : 8; - uint64_t light_type2 : 1; // if 1==0 : nolight/directional, else omni/spot - uint64_t refprobe_1_index : 8; - uint64_t refprobe_0_index : 8; - uint64_t light_type1 : 1; //no light, directional is 0, omni spot is 1 - uint64_t light_mode : 2; // LightMode enum - }; - - uint64_t sort_key; - }; - }; - - Element *base_elements; - Element **elements; - - int element_count; - int alpha_element_count; - - void clear() { - element_count = 0; - alpha_element_count = 0; - } - - // sorts - - struct SortByKey { - _FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const { - if (A->depth_key == B->depth_key) { - return A->sort_key < B->sort_key; - } else { - return A->depth_key < B->depth_key; - } - } - }; - - void sort_by_key(bool p_alpha) { - SortArray<Element *, SortByKey> sorter; - - if (p_alpha) { - sorter.sort(&elements[max_elements - alpha_element_count], alpha_element_count); - } else { - sorter.sort(elements, element_count); - } - } - - struct SortByDepth { - _FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const { - return A->instance->depth < B->instance->depth; - } - }; - - void sort_by_depth(bool p_alpha) { //used for shadows - - SortArray<Element *, SortByDepth> sorter; - if (p_alpha) { - sorter.sort(&elements[max_elements - alpha_element_count], alpha_element_count); - } else { - sorter.sort(elements, element_count); - } - } - - struct SortByReverseDepthAndPriority { - _FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const { - if (A->priority == B->priority) { - return A->instance->depth > B->instance->depth; - } else { - return A->priority < B->priority; - } - } - }; - - void sort_by_reverse_depth_and_priority(bool p_alpha) { //used for alpha - - SortArray<Element *, SortByReverseDepthAndPriority> sorter; - if (p_alpha) { - sorter.sort(&elements[max_elements - alpha_element_count], alpha_element_count); - } else { - sorter.sort(elements, element_count); - } - } - - // element adding and stuff - - _FORCE_INLINE_ Element *add_element() { - if (element_count + alpha_element_count >= max_elements) - return nullptr; - - elements[element_count] = &base_elements[element_count]; - return elements[element_count++]; - } - - _FORCE_INLINE_ Element *add_alpha_element() { - if (element_count + alpha_element_count >= max_elements) { - return nullptr; - } - - int idx = max_elements - alpha_element_count - 1; - elements[idx] = &base_elements[idx]; - alpha_element_count++; - return elements[idx]; - } - - void init() { - element_count = 0; - alpha_element_count = 0; - - elements = memnew_arr(Element *, max_elements); - base_elements = memnew_arr(Element, max_elements); - - for (int i = 0; i < max_elements; i++) { - elements[i] = &base_elements[i]; - } - } - - RenderList() { - max_elements = DEFAULT_MAX_ELEMENTS; - } - - ~RenderList() { - memdelete_arr(elements); - memdelete_arr(base_elements); - } - }; - - RenderList render_list; - - void _add_geometry(RasterizerStorageGLES2::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES2::GeometryOwner *p_owner, int p_material, bool p_depth_pass, bool p_shadow_pass); - void _add_geometry_with_material(RasterizerStorageGLES2::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES2::GeometryOwner *p_owner, RasterizerStorageGLES2::Material *p_material, bool p_depth_pass, bool p_shadow_pass); - - void _copy_texture_to_buffer(GLuint p_texture, GLuint p_buffer); - void _fill_render_list(InstanceBase **p_cull_result, int p_cull_count, bool p_depth_pass, bool p_shadow_pass); - void _render_render_list(RenderList::Element **p_elements, int p_element_count, - const Transform &p_view_transform, - const CameraMatrix &p_projection, - RID p_shadow_atlas, - Environment *p_env, - GLuint p_base_env, - float p_shadow_bias, - float p_shadow_normal_bias, - bool p_reverse_cull, - bool p_alpha_pass, - bool p_shadow); - - void _draw_sky(RasterizerStorageGLES2::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_custom_fov, float p_energy, const Basis &p_sky_orientation); - - _FORCE_INLINE_ void _set_cull(bool p_front, bool p_disabled, bool p_reverse_cull); - _FORCE_INLINE_ bool _setup_material(RasterizerStorageGLES2::Material *p_material, bool p_alpha_pass, Size2i p_skeleton_tex_size = Size2i(0, 0)); - _FORCE_INLINE_ void _setup_geometry(RenderList::Element *p_element, RasterizerStorageGLES2::Skeleton *p_skeleton); - _FORCE_INLINE_ void _setup_light_type(LightInstance *p_light, ShadowAtlas *shadow_atlas); - _FORCE_INLINE_ void _setup_light(LightInstance *p_light, ShadowAtlas *shadow_atlas, const Transform &p_view_transform, bool accum_pass); - _FORCE_INLINE_ void _setup_refprobes(ReflectionProbeInstance *p_refprobe1, ReflectionProbeInstance *p_refprobe2, const Transform &p_view_transform, Environment *p_env); - _FORCE_INLINE_ void _render_geometry(RenderList::Element *p_element); - - void _post_process(Environment *env, const CameraMatrix &p_cam_projection); - - virtual void render_scene(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID p_environment, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass); - virtual void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count); - virtual bool free(RID p_rid); - - virtual void set_scene_pass(uint64_t p_pass); - virtual void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw); - - void iteration(); - void initialize(); - void finalize(); - RasterizerSceneGLES2(); -}; - -#endif // RASTERIZERSCENEGLES2_H diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp deleted file mode 100644 index 4dd66c06e6..0000000000 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ /dev/null @@ -1,6039 +0,0 @@ -/*************************************************************************/ -/* rasterizer_storage_gles2.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "rasterizer_storage_gles2.h" - -#include "core/math/transform.h" -#include "core/project_settings.h" -#include "rasterizer_canvas_gles2.h" -#include "rasterizer_scene_gles2.h" -#include "servers/rendering/shader_language.h" - -GLuint RasterizerStorageGLES2::system_fbo = 0; - -/* TEXTURE API */ - -#define _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 -#define _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 -#define _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 - -#define _EXT_COMPRESSED_RED_RGTC1_EXT 0x8DBB -#define _EXT_COMPRESSED_RED_RGTC1 0x8DBB -#define _EXT_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC -#define _EXT_COMPRESSED_RG_RGTC2 0x8DBD -#define _EXT_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE -#define _EXT_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC -#define _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD -#define _EXT_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE -#define _EXT_ETC1_RGB8_OES 0x8D64 - -#define _EXT_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 -#define _EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 -#define _EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 -#define _EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 - -#define _EXT_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 -#define _EXT_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 -#define _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 -#define _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 - -#define _EXT_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C -#define _EXT_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D -#define _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E -#define _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F - -#ifdef GLES_OVER_GL -#define _GL_HALF_FLOAT_OES 0x140B -#else -#define _GL_HALF_FLOAT_OES 0x8D61 -#endif - -#define _EXT_TEXTURE_CUBE_MAP_SEAMLESS 0x884F - -#define _RED_OES 0x1903 - -#define _DEPTH_COMPONENT24_OES 0x81A6 - -#ifndef GLES_OVER_GL -#define glClearDepth glClearDepthf - -// enable extensions manually for android and ios -#ifndef UWP_ENABLED -#include <dlfcn.h> // needed to load extensions -#endif - -#ifdef IPHONE_ENABLED - -#include <OpenGLES/ES2/glext.h> -//void *glRenderbufferStorageMultisampleAPPLE; -//void *glResolveMultisampleFramebufferAPPLE; -#define glRenderbufferStorageMultisample glRenderbufferStorageMultisampleAPPLE -#elif defined(ANDROID_ENABLED) - -#include <GLES2/gl2ext.h> -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT; -PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glFramebufferTexture2DMultisampleEXT; -#define glRenderbufferStorageMultisample glRenderbufferStorageMultisampleEXT -#define glFramebufferTexture2DMultisample glFramebufferTexture2DMultisampleEXT - -PFNGLTEXIMAGE3DOESPROC glTexImage3DOES; -PFNGLTEXSUBIMAGE3DOESPROC glTexSubImage3DOES; -PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC glCompressedTexSubImage3DOES; -#define glTexImage3D glTexImage3DOES -#define glTexSubImage3D glTexSubImage3DOES -#define glCompressedTexSubImage3D glCompressedTexSubImage3DOES - -#elif defined(UWP_ENABLED) -#include <GLES2/gl2ext.h> -#define glRenderbufferStorageMultisample glRenderbufferStorageMultisampleANGLE -#define glFramebufferTexture2DMultisample glFramebufferTexture2DMultisampleANGLE -#endif - -#define GL_TEXTURE_3D 0x806F -#define GL_MAX_SAMPLES 0x8D57 -#endif //!GLES_OVER_GL - -#if !defined(GLES_OVER_GL) -#define GL_TEXTURE_2D_ARRAY 0x8C1A -#define GL_TEXTURE_3D 0x806F -#endif - -void RasterizerStorageGLES2::bind_quad_array() const { - glBindBuffer(GL_ARRAY_BUFFER, resources.quadie); - glVertexAttribPointer(RS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0); - glVertexAttribPointer(RS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, CAST_INT_TO_UCHAR_PTR(8)); - - glEnableVertexAttribArray(RS::ARRAY_VERTEX); - glEnableVertexAttribArray(RS::ARRAY_TEX_UV); -} - -Ref<Image> RasterizerStorageGLES2::_get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool p_force_decompress) const { - r_gl_format = 0; - Ref<Image> image = p_image; - r_compressed = false; - r_real_format = p_format; - - bool need_decompress = false; - - switch (p_format) { - case Image::FORMAT_L8: { - r_gl_internal_format = GL_LUMINANCE; - r_gl_format = GL_LUMINANCE; - r_gl_type = GL_UNSIGNED_BYTE; - } break; - case Image::FORMAT_LA8: { - r_gl_internal_format = GL_LUMINANCE_ALPHA; - r_gl_format = GL_LUMINANCE_ALPHA; - r_gl_type = GL_UNSIGNED_BYTE; - } break; - case Image::FORMAT_R8: { - r_gl_internal_format = GL_ALPHA; - r_gl_format = GL_ALPHA; - r_gl_type = GL_UNSIGNED_BYTE; - - } break; - case Image::FORMAT_RG8: { - ERR_PRINT("RG texture not supported, converting to RGB8."); - if (image.is_valid()) - image->convert(Image::FORMAT_RGB8); - r_real_format = Image::FORMAT_RGB8; - r_gl_internal_format = GL_RGB; - r_gl_format = GL_RGB; - r_gl_type = GL_UNSIGNED_BYTE; - - } break; - case Image::FORMAT_RGB8: { - r_gl_internal_format = GL_RGB; - r_gl_format = GL_RGB; - r_gl_type = GL_UNSIGNED_BYTE; - - } break; - case Image::FORMAT_RGBA8: { - r_gl_format = GL_RGBA; - r_gl_internal_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - - } break; - case Image::FORMAT_RGBA4444: { - r_gl_internal_format = GL_RGBA; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_SHORT_4_4_4_4; - - } break; - case Image::FORMAT_RGB565: { - r_gl_internal_format = GL_RGB5_A1; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_SHORT_5_5_5_1; - - } break; - case Image::FORMAT_RF: { - if (!config.float_texture_supported) { - ERR_PRINT("R float texture not supported, converting to RGB8."); - if (image.is_valid()) - image->convert(Image::FORMAT_RGB8); - r_real_format = Image::FORMAT_RGB8; - r_gl_internal_format = GL_RGB; - r_gl_format = GL_RGB; - r_gl_type = GL_UNSIGNED_BYTE; - } else { - r_gl_internal_format = GL_ALPHA; - r_gl_format = GL_ALPHA; - r_gl_type = GL_FLOAT; - } - } break; - case Image::FORMAT_RGF: { - ERR_PRINT("RG float texture not supported, converting to RGB8."); - if (image.is_valid()) - image->convert(Image::FORMAT_RGB8); - r_real_format = Image::FORMAT_RGB8; - r_gl_internal_format = GL_RGB; - r_gl_format = GL_RGB; - r_gl_type = GL_UNSIGNED_BYTE; - } break; - case Image::FORMAT_RGBF: { - if (!config.float_texture_supported) { - ERR_PRINT("RGB float texture not supported, converting to RGB8."); - if (image.is_valid()) - image->convert(Image::FORMAT_RGB8); - r_real_format = Image::FORMAT_RGB8; - r_gl_internal_format = GL_RGB; - r_gl_format = GL_RGB; - r_gl_type = GL_UNSIGNED_BYTE; - } else { - r_gl_internal_format = GL_RGB; - r_gl_format = GL_RGB; - r_gl_type = GL_FLOAT; - } - } break; - case Image::FORMAT_RGBAF: { - if (!config.float_texture_supported) { - ERR_PRINT("RGBA float texture not supported, converting to RGBA8."); - if (image.is_valid()) - image->convert(Image::FORMAT_RGBA8); - r_real_format = Image::FORMAT_RGBA8; - r_gl_internal_format = GL_RGBA; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - } else { - r_gl_internal_format = GL_RGBA; - r_gl_format = GL_RGBA; - r_gl_type = GL_FLOAT; - } - } break; - case Image::FORMAT_RH: { - need_decompress = true; - } break; - case Image::FORMAT_RGH: { - need_decompress = true; - } break; - case Image::FORMAT_RGBH: { - need_decompress = true; - } break; - case Image::FORMAT_RGBAH: { - need_decompress = true; - } break; - case Image::FORMAT_RGBE9995: { - r_gl_internal_format = GL_RGB; - r_gl_format = GL_RGB; - r_gl_type = GL_UNSIGNED_BYTE; - - if (image.is_valid()) - - image = image->rgbe_to_srgb(); - - return image; - - } break; - case Image::FORMAT_DXT1: { - if (config.s3tc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - } else { - need_decompress = true; - } - - } break; - case Image::FORMAT_DXT3: { - if (config.s3tc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - } else { - need_decompress = true; - } - - } break; - case Image::FORMAT_DXT5: { - if (config.s3tc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - } else { - need_decompress = true; - } - - } break; - case Image::FORMAT_RGTC_R: { - if (config.rgtc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RED_RGTC1_EXT; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - - } else { - need_decompress = true; - } - - } break; - case Image::FORMAT_RGTC_RG: { - if (config.rgtc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - } else { - need_decompress = true; - } - - } break; - case Image::FORMAT_BPTC_RGBA: { - if (config.bptc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGBA_BPTC_UNORM; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_BPTC_RGBF: { - if (config.bptc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT; - r_gl_format = GL_RGB; - r_gl_type = GL_FLOAT; - r_compressed = true; - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_BPTC_RGBFU: { - if (config.bptc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT; - r_gl_format = GL_RGB; - r_gl_type = GL_FLOAT; - r_compressed = true; - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_PVRTC2: { - if (config.pvrtc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_PVRTC2A: { - if (config.pvrtc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - - } else { - need_decompress = true; - } - - } break; - case Image::FORMAT_PVRTC4: { - if (config.pvrtc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGB_PVRTC_4BPPV1_IMG; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - - } else { - need_decompress = true; - } - - } break; - case Image::FORMAT_PVRTC4A: { - if (config.pvrtc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - - } else { - need_decompress = true; - } - - } break; - case Image::FORMAT_ETC: { - if (config.etc1_supported) { - r_gl_internal_format = _EXT_ETC1_RGB8_OES; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_ETC2_R11: { - need_decompress = true; - } break; - case Image::FORMAT_ETC2_R11S: { - need_decompress = true; - } break; - case Image::FORMAT_ETC2_RG11: { - need_decompress = true; - } break; - case Image::FORMAT_ETC2_RG11S: { - need_decompress = true; - } break; - case Image::FORMAT_ETC2_RGB8: { - need_decompress = true; - } break; - case Image::FORMAT_ETC2_RGBA8: { - need_decompress = true; - } break; - case Image::FORMAT_ETC2_RGB8A1: { - need_decompress = true; - } break; - default: { - ERR_FAIL_V(Ref<Image>()); - } - } - - if (need_decompress || p_force_decompress) { - if (!image.is_null()) { - image = image->duplicate(); - image->decompress(); - ERR_FAIL_COND_V(image->is_compressed(), image); - switch (image->get_format()) { - case Image::FORMAT_RGB8: { - r_gl_format = GL_RGB; - r_gl_internal_format = GL_RGB; - r_gl_type = GL_UNSIGNED_BYTE; - r_real_format = Image::FORMAT_RGB8; - r_compressed = false; - } break; - case Image::FORMAT_RGBA8: { - r_gl_format = GL_RGBA; - r_gl_internal_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_real_format = Image::FORMAT_RGBA8; - r_compressed = false; - } break; - default: { - image->convert(Image::FORMAT_RGBA8); - r_gl_format = GL_RGBA; - r_gl_internal_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_real_format = Image::FORMAT_RGBA8; - r_compressed = false; - - } break; - } - } - - return image; - } - - return p_image; -} - -static const GLenum _cube_side_enum[6] = { - - GL_TEXTURE_CUBE_MAP_NEGATIVE_X, - GL_TEXTURE_CUBE_MAP_POSITIVE_X, - GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, - GL_TEXTURE_CUBE_MAP_POSITIVE_Y, - GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, - GL_TEXTURE_CUBE_MAP_POSITIVE_Z, - -}; - -RID RasterizerStorageGLES2::texture_create() { - Texture *texture = memnew(Texture); - ERR_FAIL_COND_V(!texture, RID()); - glGenTextures(1, &texture->tex_id); - texture->active = false; - texture->total_data_size = 0; - - return texture_owner.make_rid(texture); -} - -void RasterizerStorageGLES2::texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, RenderingServer::TextureType p_type, uint32_t p_flags) { - GLenum format; - GLenum internal_format; - GLenum type; - - bool compressed = false; - - if (p_flags & RS::TEXTURE_FLAG_USED_FOR_STREAMING) { - p_flags &= ~RS::TEXTURE_FLAG_MIPMAPS; // no mipies for video - } - - Texture *texture = texture_owner.getornull(p_texture); - ERR_FAIL_COND(!texture); - texture->width = p_width; - texture->height = p_height; - texture->format = p_format; - texture->flags = p_flags; - texture->stored_cube_sides = 0; - texture->type = p_type; - - switch (p_type) { - case RS::TEXTURE_TYPE_2D: { - texture->target = GL_TEXTURE_2D; - texture->images.resize(1); - } break; - case RS::TEXTURE_TYPE_CUBEMAP: { - texture->target = GL_TEXTURE_CUBE_MAP; - texture->images.resize(6); - } break; - case RS::TEXTURE_TYPE_2D_ARRAY: { - if (config.texture_array_supported) { - texture->target = GL_TEXTURE_2D_ARRAY; - texture->images.resize(p_depth_3d); - } else { - WARN_PRINT_ONCE("Texture Arrays not supported on this hardware."); - return; - } - } break; - case RS::TEXTURE_TYPE_3D: { - if (config.texture_3d_supported) { - texture->target = GL_TEXTURE_3D; - texture->images.resize(p_depth_3d); - } else { - WARN_PRINT_ONCE("3D textures not supported on this hardware."); - return; - } - } break; - default: { - ERR_PRINT("Unknown texture type!"); - return; - } - } - - texture->alloc_width = texture->width; - texture->alloc_height = texture->height; - texture->resize_to_po2 = false; - if (!config.support_npot_repeat_mipmap) { - int po2_width = next_power_of_2(p_width); - int po2_height = next_power_of_2(p_height); - - bool is_po2 = p_width == po2_width && p_height == po2_height; - - if (!is_po2 && (p_flags & RS::TEXTURE_FLAG_REPEAT || p_flags & RS::TEXTURE_FLAG_MIPMAPS)) { - if (p_flags & RS::TEXTURE_FLAG_USED_FOR_STREAMING) { - //not supported - ERR_PRINT("Streaming texture for non power of 2 or has mipmaps on this hardware: " + texture->path + "'. Mipmaps and repeat disabled."); - texture->flags &= ~(RS::TEXTURE_FLAG_REPEAT | RS::TEXTURE_FLAG_MIPMAPS); - } else { - texture->alloc_height = po2_height; - texture->alloc_width = po2_width; - texture->resize_to_po2 = true; - } - } - } - - Image::Format real_format; - _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, format, internal_format, type, compressed, texture->resize_to_po2); - - texture->gl_format_cache = format; - texture->gl_type_cache = type; - texture->gl_internal_format_cache = internal_format; - texture->data_size = 0; - texture->mipmaps = 1; - - texture->compressed = compressed; - - glActiveTexture(GL_TEXTURE0); - glBindTexture(texture->target, texture->tex_id); - -#if defined(GLES_OVER_GL) || defined(ANDROID_ENABLED) - if ((p_type == RS::TEXTURE_TYPE_3D && config.texture_3d_supported) || (p_type == RS::TEXTURE_TYPE_2D_ARRAY && config.texture_array_supported)) { - int width = p_width; - int height = p_height; - int depth = p_depth_3d; - - int mipmaps = 0; - - while (width > 0 || height > 0 || (p_type == RS::TEXTURE_TYPE_3D && depth > 0)) { - width = MAX(1, width); - height = MAX(1, height); - depth = MAX(1, depth); - - glTexImage3D(texture->target, mipmaps, internal_format, width, height, depth, 0, format, type, nullptr); - - width /= 2; - height /= 2; - - if (p_type == RS::TEXTURE_TYPE_3D) { - depth /= 2; - } - - mipmaps++; - - if (!(p_flags & RS::TEXTURE_FLAG_MIPMAPS)) - break; - } -#ifdef GLES_OVER_GL - glTexParameteri(texture->target, GL_TEXTURE_BASE_LEVEL, 0); - glTexParameteri(texture->target, GL_TEXTURE_MAX_LEVEL, mipmaps - 1); -#endif - - } else -#endif - if (p_flags & RS::TEXTURE_FLAG_USED_FOR_STREAMING) { - //prealloc if video - glTexImage2D(texture->target, 0, internal_format, texture->alloc_width, texture->alloc_height, 0, format, type, nullptr); - } - - texture->active = true; -} - -void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer) { - Texture *texture = texture_owner.getornull(p_texture); - - ERR_FAIL_COND(!texture); - if ((texture->type == RS::TEXTURE_TYPE_2D_ARRAY && !config.texture_array_supported) || (texture->type == RS::TEXTURE_TYPE_3D && !config.texture_3d_supported)) { - return; - } - ERR_FAIL_COND(!texture->active); - ERR_FAIL_COND(texture->render_target); - ERR_FAIL_COND(texture->format != p_image->get_format()); - ERR_FAIL_COND(p_image.is_null()); - - GLenum type; - GLenum format; - GLenum internal_format; - bool compressed = false; - - if (config.keep_original_textures && !(texture->flags & RS::TEXTURE_FLAG_USED_FOR_STREAMING)) { - texture->images.write[p_layer] = p_image; - } - - Image::Format real_format; - Ref<Image> img = _get_gl_image_and_format(p_image, p_image->get_format(), texture->flags, real_format, format, internal_format, type, compressed, texture->resize_to_po2); - - if (texture->resize_to_po2) { - if (p_image->is_compressed()) { - ERR_PRINT("Texture '" + texture->path + "' is required to be a power of 2 because it uses either mipmaps or repeat, so it was decompressed. This will hurt performance and memory usage."); - } - - if (img == p_image) { - img = img->duplicate(); - } - img->resize_to_po2(false); - } - - if (config.shrink_textures_x2 && (p_image->has_mipmaps() || !p_image->is_compressed()) && !(texture->flags & RS::TEXTURE_FLAG_USED_FOR_STREAMING)) { - texture->alloc_height = MAX(1, texture->alloc_height / 2); - texture->alloc_width = MAX(1, texture->alloc_width / 2); - - if (texture->alloc_width == img->get_width() / 2 && texture->alloc_height == img->get_height() / 2) { - img->shrink_x2(); - } else if (img->get_format() <= Image::FORMAT_RGBA8) { - img->resize(texture->alloc_width, texture->alloc_height, Image::INTERPOLATE_BILINEAR); - } - } - - GLenum blit_target = GL_TEXTURE_2D; - - switch (texture->type) { - case RS::TEXTURE_TYPE_2D: { - blit_target = GL_TEXTURE_2D; - } break; - case RS::TEXTURE_TYPE_CUBEMAP: { - ERR_FAIL_INDEX(p_layer, 6); - blit_target = _cube_side_enum[p_layer]; - } break; - case RS::TEXTURE_TYPE_2D_ARRAY: { - blit_target = GL_TEXTURE_2D_ARRAY; - } break; - case RS::TEXTURE_TYPE_3D: { - blit_target = GL_TEXTURE_3D; - } break; - } - - texture->data_size = img->get_data().size(); - const uint8_t *read = img->get_data().ptr(); - ERR_FAIL_COND(!read.ptr()); - - glActiveTexture(GL_TEXTURE0); - glBindTexture(texture->target, texture->tex_id); - - texture->ignore_mipmaps = compressed && !img->has_mipmaps(); - - if ((texture->flags & RS::TEXTURE_FLAG_MIPMAPS) && !texture->ignore_mipmaps) - glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, config.use_fast_texture_filter ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR); - else { - if (texture->flags & RS::TEXTURE_FLAG_FILTER) { - glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - } else { - glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - } - } - - if (texture->flags & RS::TEXTURE_FLAG_FILTER) { - glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtering - - } else { - glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // raw Filtering - } - - if (((texture->flags & RS::TEXTURE_FLAG_REPEAT) || (texture->flags & RS::TEXTURE_FLAG_MIRRORED_REPEAT)) && texture->target != GL_TEXTURE_CUBE_MAP) { - if (texture->flags & RS::TEXTURE_FLAG_MIRRORED_REPEAT) { - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT); - } else { - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - } - } else { - //glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE ); - glTexParameterf(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - } - - int mipmaps = ((texture->flags & RS::TEXTURE_FLAG_MIPMAPS) && img->has_mipmaps()) ? img->get_mipmap_count() + 1 : 1; - - int w = img->get_width(); - int h = img->get_height(); - - int tsize = 0; - - for (int i = 0; i < mipmaps; i++) { - int size, ofs; - img->get_mipmap_offset_and_size(i, ofs, size); - if (texture->type == RS::TEXTURE_TYPE_2D || texture->type == RS::TEXTURE_TYPE_CUBEMAP) { - if (compressed) { - glPixelStorei(GL_UNPACK_ALIGNMENT, 4); - - int bw = w; - int bh = h; - - glCompressedTexImage2D(blit_target, i, internal_format, bw, bh, 0, size, &read[ofs]); - } else { - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - if (texture->flags & RS::TEXTURE_FLAG_USED_FOR_STREAMING) { - glTexSubImage2D(blit_target, i, 0, 0, w, h, format, type, &read[ofs]); - } else { - glTexImage2D(blit_target, i, internal_format, w, h, 0, format, type, &read[ofs]); - } - } - } -#if defined(GLES_OVER_GL) || defined(ANDROID_ENABLED) - else { - if (texture->compressed) { - glPixelStorei(GL_UNPACK_ALIGNMENT, 4); - - int bw = w; - int bh = h; - - glCompressedTexSubImage3D(blit_target, i, 0, 0, p_layer, bw, bh, 1, internal_format, size, &read[ofs]); - } else { - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - glTexSubImage3D(blit_target, i, 0, 0, p_layer, w, h, 1, format, type, &read[ofs]); - } - } -#endif - - tsize += size; - - w = MAX(1, w >> 1); - h = MAX(1, h >> 1); - } - - info.texture_mem -= texture->total_data_size; - texture->total_data_size = tsize; - info.texture_mem += texture->total_data_size; - - // printf("texture: %i x %i - size: %i - total: %i\n", texture->width, texture->height, tsize, info.texture_mem); - - texture->stored_cube_sides |= (1 << p_layer); - - if ((texture->flags & RS::TEXTURE_FLAG_MIPMAPS) && mipmaps == 1 && !texture->ignore_mipmaps && (texture->type != RS::TEXTURE_TYPE_CUBEMAP || texture->stored_cube_sides == (1 << 6) - 1)) { - //generate mipmaps if they were requested and the image does not contain them - glGenerateMipmap(texture->target); - } - - texture->mipmaps = mipmaps; -} - -void RasterizerStorageGLES2::texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer) { - // TODO - ERR_PRINT("Not implemented (ask Karroffel to do it :p)"); -} - -Ref<Image> RasterizerStorageGLES2::texture_get_data(RID p_texture, int p_layer) const { - Texture *texture = texture_owner.getornull(p_texture); - - ERR_FAIL_COND_V(!texture, Ref<Image>()); - ERR_FAIL_COND_V(!texture->active, Ref<Image>()); - ERR_FAIL_COND_V(texture->data_size == 0 && !texture->render_target, Ref<Image>()); - - if (texture->type == RS::TEXTURE_TYPE_CUBEMAP && p_layer < 6 && p_layer >= 0 && !texture->images[p_layer].is_null()) { - return texture->images[p_layer]; - } - -#ifdef GLES_OVER_GL - - Image::Format real_format; - GLenum gl_format; - GLenum gl_internal_format; - GLenum gl_type; - bool compressed; - _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, gl_format, gl_internal_format, gl_type, compressed, false); - - Vector<uint8_t> data; - - int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, real_format, texture->mipmaps > 1); - - data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers - uint8_t *wb = data.ptrw(); - - glActiveTexture(GL_TEXTURE0); - - glBindTexture(texture->target, texture->tex_id); - - glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); - - for (int i = 0; i < texture->mipmaps; i++) { - int ofs = Image::get_image_mipmap_offset(texture->alloc_width, texture->alloc_height, real_format, i); - - if (texture->compressed) { - glPixelStorei(GL_PACK_ALIGNMENT, 4); - glGetCompressedTexImage(texture->target, i, &wb[ofs]); - } else { - glPixelStorei(GL_PACK_ALIGNMENT, 1); - glGetTexImage(texture->target, i, texture->gl_format_cache, texture->gl_type_cache, &wb[ofs]); - } - } - - wb.release(); - - data.resize(data_size); - - Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, texture->mipmaps > 1, real_format, data)); - - return Ref<Image>(img); -#else - - Image::Format real_format; - GLenum gl_format; - GLenum gl_internal_format; - GLenum gl_type; - bool compressed; - _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, gl_format, gl_internal_format, gl_type, compressed, texture->resize_to_po2); - - Vector<uint8_t> data; - - int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, Image::FORMAT_RGBA8, false); - - data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers - uint8_t *wb = data.ptrw(); - - GLuint temp_framebuffer; - glGenFramebuffers(1, &temp_framebuffer); - - GLuint temp_color_texture; - glGenTextures(1, &temp_color_texture); - - glBindFramebuffer(GL_FRAMEBUFFER, temp_framebuffer); - - glBindTexture(GL_TEXTURE_2D, temp_color_texture); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->alloc_width, texture->alloc_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, temp_color_texture, 0); - - glDepthMask(GL_FALSE); - glDisable(GL_DEPTH_TEST); - glDisable(GL_CULL_FACE); - glDisable(GL_BLEND); - glDepthFunc(GL_LEQUAL); - glColorMask(1, 1, 1, 1); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, texture->tex_id); - - glViewport(0, 0, texture->alloc_width, texture->alloc_height); - - shaders.copy.bind(); - - glClearColor(0.0, 0.0, 0.0, 0.0); - glClear(GL_COLOR_BUFFER_BIT); - bind_quad_array(); - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - glBindBuffer(GL_ARRAY_BUFFER, 0); - - glReadPixels(0, 0, texture->alloc_width, texture->alloc_height, GL_RGBA, GL_UNSIGNED_BYTE, &wb[0]); - - glDeleteTextures(1, &temp_color_texture); - - glBindFramebuffer(GL_FRAMEBUFFER, 0); - glDeleteFramebuffers(1, &temp_framebuffer); - - wb.release(); - - data.resize(data_size); - - Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, false, Image::FORMAT_RGBA8, data)); - if (!texture->compressed) { - img->convert(real_format); - } - - return Ref<Image>(img); - -#endif -} - -void RasterizerStorageGLES2::texture_set_flags(RID p_texture, uint32_t p_flags) { - Texture *texture = texture_owner.getornull(p_texture); - ERR_FAIL_COND(!texture); - - bool had_mipmaps = texture->flags & RS::TEXTURE_FLAG_MIPMAPS; - - texture->flags = p_flags; - - glActiveTexture(GL_TEXTURE0); - glBindTexture(texture->target, texture->tex_id); - - if (((texture->flags & RS::TEXTURE_FLAG_REPEAT) || (texture->flags & RS::TEXTURE_FLAG_MIRRORED_REPEAT)) && texture->target != GL_TEXTURE_CUBE_MAP) { - if (texture->flags & RS::TEXTURE_FLAG_MIRRORED_REPEAT) { - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT); - } else { - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - } - } else { - //glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE ); - glTexParameterf(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - } - - if ((texture->flags & RS::TEXTURE_FLAG_MIPMAPS) && !texture->ignore_mipmaps) { - if (!had_mipmaps && texture->mipmaps == 1) { - glGenerateMipmap(texture->target); - } - glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, config.use_fast_texture_filter ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR); - - } else { - if (texture->flags & RS::TEXTURE_FLAG_FILTER) { - glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - } else { - glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - } - } - - if (texture->flags & RS::TEXTURE_FLAG_FILTER) { - glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtering - - } else { - glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // raw Filtering - } -} - -uint32_t RasterizerStorageGLES2::texture_get_flags(RID p_texture) const { - Texture *texture = texture_owner.getornull(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->flags; -} - -Image::Format RasterizerStorageGLES2::texture_get_format(RID p_texture) const { - Texture *texture = texture_owner.getornull(p_texture); - - ERR_FAIL_COND_V(!texture, Image::FORMAT_L8); - - return texture->format; -} - -RenderingServer::TextureType RasterizerStorageGLES2::texture_get_type(RID p_texture) const { - Texture *texture = texture_owner.getornull(p_texture); - - ERR_FAIL_COND_V(!texture, RS::TEXTURE_TYPE_2D); - - return texture->type; -} - -uint32_t RasterizerStorageGLES2::texture_get_texid(RID p_texture) const { - Texture *texture = texture_owner.getornull(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->tex_id; -} - -void RasterizerStorageGLES2::texture_bind(RID p_texture, uint32_t p_texture_no) { - Texture *texture = texture_owner.getornull(p_texture); - - ERR_FAIL_COND(!texture); - - glActiveTexture(GL_TEXTURE0 + p_texture_no); - glBindTexture(texture->target, texture->tex_id); -} - -uint32_t RasterizerStorageGLES2::texture_get_width(RID p_texture) const { - Texture *texture = texture_owner.getornull(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->width; -} - -uint32_t RasterizerStorageGLES2::texture_get_height(RID p_texture) const { - Texture *texture = texture_owner.getornull(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->height; -} - -uint32_t RasterizerStorageGLES2::texture_get_depth(RID p_texture) const { - Texture *texture = texture_owner.getornull(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->depth; -} - -void RasterizerStorageGLES2::texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth) { - Texture *texture = texture_owner.getornull(p_texture); - - ERR_FAIL_COND(!texture); - ERR_FAIL_COND(texture->render_target); - - ERR_FAIL_COND(p_width <= 0 || p_width > 16384); - ERR_FAIL_COND(p_height <= 0 || p_height > 16384); - //real texture size is in alloc width and height - texture->width = p_width; - texture->height = p_height; -} - -void RasterizerStorageGLES2::texture_set_path(RID p_texture, const String &p_path) { - Texture *texture = texture_owner.getornull(p_texture); - ERR_FAIL_COND(!texture); - - texture->path = p_path; -} - -String RasterizerStorageGLES2::texture_get_path(RID p_texture) const { - Texture *texture = texture_owner.getornull(p_texture); - ERR_FAIL_COND_V(!texture, ""); - - return texture->path; -} - -void RasterizerStorageGLES2::texture_debug_usage(List<RS::TextureInfo> *r_info) { - List<RID> textures; - texture_owner.get_owned_list(&textures); - - for (List<RID>::Element *E = textures.front(); E; E = E->next()) { - Texture *t = texture_owner.getornull(E->get()); - if (!t) - continue; - RS::TextureInfo tinfo; - tinfo.path = t->path; - tinfo.format = t->format; - tinfo.width = t->alloc_width; - tinfo.height = t->alloc_height; - tinfo.depth = 0; - tinfo.bytes = t->total_data_size; - r_info->push_back(tinfo); - } -} - -void RasterizerStorageGLES2::texture_set_shrink_all_x2_on_set_data(bool p_enable) { - config.shrink_textures_x2 = p_enable; -} - -void RasterizerStorageGLES2::textures_keep_original(bool p_enable) { - config.keep_original_textures = p_enable; -} - -Size2 RasterizerStorageGLES2::texture_size_with_proxy(RID p_texture) const { - const Texture *texture = texture_owner.getornull(p_texture); - ERR_FAIL_COND_V(!texture, Size2()); - if (texture->proxy) { - return Size2(texture->proxy->width, texture->proxy->height); - } else { - return Size2(texture->width, texture->height); - } -} - -void RasterizerStorageGLES2::texture_set_proxy(RID p_texture, RID p_proxy) { - Texture *texture = texture_owner.getornull(p_texture); - ERR_FAIL_COND(!texture); - - if (texture->proxy) { - texture->proxy->proxy_owners.erase(texture); - texture->proxy = nullptr; - } - - if (p_proxy.is_valid()) { - Texture *proxy = texture_owner.getornull(p_proxy); - ERR_FAIL_COND(!proxy); - ERR_FAIL_COND(proxy == texture); - proxy->proxy_owners.insert(texture); - texture->proxy = proxy; - } -} - -void RasterizerStorageGLES2::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) { - Texture *texture = texture_owner.getornull(p_texture); - ERR_FAIL_COND(!texture); - - texture->redraw_if_visible = p_enable; -} - -void RasterizerStorageGLES2::texture_set_detect_3d_callback(RID p_texture, RenderingServer::TextureDetectCallback p_callback, void *p_userdata) { - Texture *texture = texture_owner.getornull(p_texture); - ERR_FAIL_COND(!texture); - - texture->detect_3d = p_callback; - texture->detect_3d_ud = p_userdata; -} - -void RasterizerStorageGLES2::texture_set_detect_srgb_callback(RID p_texture, RenderingServer::TextureDetectCallback p_callback, void *p_userdata) { - Texture *texture = texture_owner.getornull(p_texture); - ERR_FAIL_COND(!texture); - - texture->detect_srgb = p_callback; - texture->detect_srgb_ud = p_userdata; -} - -void RasterizerStorageGLES2::texture_set_detect_normal_callback(RID p_texture, RenderingServer::TextureDetectCallback p_callback, void *p_userdata) { - Texture *texture = texture_owner.getornull(p_texture); - ERR_FAIL_COND(!texture); - - texture->detect_normal = p_callback; - texture->detect_normal_ud = p_userdata; -} - -RID RasterizerStorageGLES2::texture_create_radiance_cubemap(RID p_source, int p_resolution) const { - return RID(); -} - -RID RasterizerStorageGLES2::sky_create() { - Sky *sky = memnew(Sky); - sky->radiance = 0; - return sky_owner.make_rid(sky); -} - -void RasterizerStorageGLES2::sky_set_texture(RID p_sky, RID p_panorama, int p_radiance_size) { - Sky *sky = sky_owner.getornull(p_sky); - ERR_FAIL_COND(!sky); - - if (sky->panorama.is_valid()) { - sky->panorama = RID(); - glDeleteTextures(1, &sky->radiance); - sky->radiance = 0; - } - - sky->panorama = p_panorama; - if (!sky->panorama.is_valid()) { - return; // the panorama was cleared - } - - Texture *texture = texture_owner.getornull(sky->panorama); - if (!texture) { - sky->panorama = RID(); - ERR_FAIL_COND(!texture); - } - - // glBindVertexArray(0) and more - { - glBindBuffer(GL_ARRAY_BUFFER, 0); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - glDisable(GL_CULL_FACE); - glDisable(GL_DEPTH_TEST); - glDisable(GL_SCISSOR_TEST); - glDisable(GL_BLEND); - - for (int i = 0; i < RS::ARRAY_MAX - 1; i++) { - glDisableVertexAttribArray(i); - } - } - - glActiveTexture(GL_TEXTURE0); - glBindTexture(texture->target, texture->tex_id); - - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); //need this for proper sampling - - glActiveTexture(GL_TEXTURE1); - glBindTexture(GL_TEXTURE_2D, resources.radical_inverse_vdc_cache_tex); - - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - - // New cubemap that will hold the mipmaps with different roughness values - glActiveTexture(GL_TEXTURE2); - glGenTextures(1, &sky->radiance); - glBindTexture(GL_TEXTURE_CUBE_MAP, sky->radiance); - - int size = p_radiance_size / 2; //divide by two because its a cubemap (this is an approximation because GLES3 uses a dual paraboloid) - - GLenum internal_format = GL_RGB; - GLenum format = GL_RGB; - GLenum type = GL_UNSIGNED_BYTE; - - // Set the initial (empty) mipmaps - // Mobile hardware (PowerVR specially) prefers this approach, - // the previous approach with manual lod levels kills the game. - for (int i = 0; i < 6; i++) { - glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, internal_format, size, size, 0, format, type, nullptr); - } - - glGenerateMipmap(GL_TEXTURE_CUBE_MAP); - - // No filters for now - glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - // Framebuffer - - glBindFramebuffer(GL_FRAMEBUFFER, resources.mipmap_blur_fbo); - - int mipmaps = 6; - int lod = 0; - int mm_level = mipmaps; - size = p_radiance_size / 2; - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_SOURCE_PANORAMA, true); - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_DIRECT_WRITE, true); - shaders.cubemap_filter.bind(); - - // third, render to the framebuffer using separate textures, then copy to mipmaps - while (size >= 1) { - //make framebuffer size the texture size, need to use a separate texture for compatibility - glActiveTexture(GL_TEXTURE3); - glBindTexture(GL_TEXTURE_2D, resources.mipmap_blur_color); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, size, size, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, resources.mipmap_blur_color, 0); - - if (lod == 1) { - //bind panorama for smaller lods - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_CUBE_MAP, sky->radiance); - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_SOURCE_PANORAMA, false); - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_DIRECT_WRITE, false); - shaders.cubemap_filter.bind(); - } - glViewport(0, 0, size, size); - bind_quad_array(); - - glActiveTexture(GL_TEXTURE2); //back to panorama - - for (int i = 0; i < 6; i++) { - shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES2::FACE_ID, i); - - float roughness = mm_level >= 0 ? lod / (float)(mipmaps - 1) : 1; - roughness = MIN(1.0, roughness); //keep max at 1 - shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES2::ROUGHNESS, roughness); - shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES2::Z_FLIP, false); - - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - - glCopyTexSubImage2D(_cube_side_enum[i], lod, 0, 0, 0, 0, size, size); - } - - size >>= 1; - - mm_level--; - - lod++; - } - - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_SOURCE_PANORAMA, false); - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_DIRECT_WRITE, false); - - // restore ranges - glActiveTexture(GL_TEXTURE2); //back to panorama - - glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glBindTexture(GL_TEXTURE_2D, 0); - glActiveTexture(GL_TEXTURE3); //back to panorama - glBindTexture(GL_TEXTURE_2D, 0); - glActiveTexture(GL_TEXTURE1); - glBindTexture(GL_TEXTURE_2D, 0); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, 0); - - // Framebuffer did its job. thank mr framebuffer - glActiveTexture(GL_TEXTURE0); //back to panorama - glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo); -} - -/* SHADER API */ - -RID RasterizerStorageGLES2::shader_create() { - Shader *shader = memnew(Shader); - shader->mode = RS::SHADER_SPATIAL; - shader->shader = &scene->state.scene_shader; - RID rid = shader_owner.make_rid(shader); - _shader_make_dirty(shader); - shader->self = rid; - - return rid; -} - -void RasterizerStorageGLES2::_shader_make_dirty(Shader *p_shader) { - if (p_shader->dirty_list.in_list()) - return; - - _shader_dirty_list.add(&p_shader->dirty_list); -} - -void RasterizerStorageGLES2::shader_set_code(RID p_shader, const String &p_code) { - Shader *shader = shader_owner.getornull(p_shader); - ERR_FAIL_COND(!shader); - - shader->code = p_code; - - String mode_string = ShaderLanguage::get_shader_type(p_code); - RS::ShaderMode mode; - - if (mode_string == "canvas_item") - mode = RS::SHADER_CANVAS_ITEM; - else if (mode_string == "particles") - mode = RS::SHADER_PARTICLES; - else if (mode_string == "sky") - mode = RS::SHADER_SKY; - else - mode = RS::SHADER_SPATIAL; - - if (shader->custom_code_id && mode != shader->mode) { - shader->shader->free_custom_shader(shader->custom_code_id); - shader->custom_code_id = 0; - } - - shader->mode = mode; - - // TODO handle all shader types - if (mode == RS::SHADER_CANVAS_ITEM) { - shader->shader = &canvas->state.canvas_shader; - - } else if (mode == RS::SHADER_SPATIAL) { - shader->shader = &scene->state.scene_shader; - } else { - return; - } - - if (shader->custom_code_id == 0) { - shader->custom_code_id = shader->shader->create_custom_shader(); - } - - _shader_make_dirty(shader); -} - -String RasterizerStorageGLES2::shader_get_code(RID p_shader) const { - const Shader *shader = shader_owner.getornull(p_shader); - ERR_FAIL_COND_V(!shader, ""); - - return shader->code; -} - -void RasterizerStorageGLES2::_update_shader(Shader *p_shader) const { - _shader_dirty_list.remove(&p_shader->dirty_list); - - p_shader->valid = false; - - p_shader->uniforms.clear(); - - if (p_shader->code == String()) { - return; //just invalid, but no error - } - - ShaderCompilerGLES2::GeneratedCode gen_code; - ShaderCompilerGLES2::IdentifierActions *actions = nullptr; - - switch (p_shader->mode) { - case RS::SHADER_CANVAS_ITEM: { - p_shader->canvas_item.light_mode = Shader::CanvasItem::LIGHT_MODE_NORMAL; - p_shader->canvas_item.blend_mode = Shader::CanvasItem::BLEND_MODE_MIX; - - p_shader->canvas_item.uses_screen_texture = false; - p_shader->canvas_item.uses_screen_uv = false; - p_shader->canvas_item.uses_time = false; - - shaders.actions_canvas.render_mode_values["blend_add"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_ADD); - shaders.actions_canvas.render_mode_values["blend_mix"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_MIX); - shaders.actions_canvas.render_mode_values["blend_sub"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_SUB); - shaders.actions_canvas.render_mode_values["blend_mul"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_MUL); - shaders.actions_canvas.render_mode_values["blend_premul_alpha"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_PMALPHA); - - shaders.actions_canvas.render_mode_values["unshaded"] = Pair<int *, int>(&p_shader->canvas_item.light_mode, Shader::CanvasItem::LIGHT_MODE_UNSHADED); - shaders.actions_canvas.render_mode_values["light_only"] = Pair<int *, int>(&p_shader->canvas_item.light_mode, Shader::CanvasItem::LIGHT_MODE_LIGHT_ONLY); - - shaders.actions_canvas.usage_flag_pointers["SCREEN_UV"] = &p_shader->canvas_item.uses_screen_uv; - shaders.actions_canvas.usage_flag_pointers["SCREEN_PIXEL_SIZE"] = &p_shader->canvas_item.uses_screen_uv; - shaders.actions_canvas.usage_flag_pointers["SCREEN_TEXTURE"] = &p_shader->canvas_item.uses_screen_texture; - shaders.actions_canvas.usage_flag_pointers["TIME"] = &p_shader->canvas_item.uses_time; - - actions = &shaders.actions_canvas; - actions->uniforms = &p_shader->uniforms; - } break; - - case RS::SHADER_SPATIAL: { - p_shader->spatial.blend_mode = Shader::Spatial::BLEND_MODE_MIX; - p_shader->spatial.depth_draw_mode = Shader::Spatial::DEPTH_DRAW_OPAQUE; - p_shader->spatial.cull_mode = Shader::Spatial::CULL_MODE_BACK; - p_shader->spatial.uses_alpha = false; - p_shader->spatial.uses_alpha_scissor = false; - p_shader->spatial.uses_discard = false; - p_shader->spatial.unshaded = false; - p_shader->spatial.no_depth_test = false; - p_shader->spatial.uses_sss = false; - p_shader->spatial.uses_time = false; - p_shader->spatial.uses_vertex_lighting = false; - p_shader->spatial.uses_screen_texture = false; - p_shader->spatial.uses_depth_texture = false; - p_shader->spatial.uses_vertex = false; - p_shader->spatial.writes_modelview_or_projection = false; - p_shader->spatial.uses_world_coordinates = false; - - shaders.actions_scene.render_mode_values["blend_add"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_ADD); - shaders.actions_scene.render_mode_values["blend_mix"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_MIX); - shaders.actions_scene.render_mode_values["blend_sub"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_SUB); - shaders.actions_scene.render_mode_values["blend_mul"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_MUL); - - shaders.actions_scene.render_mode_values["depth_draw_opaque"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_OPAQUE); - shaders.actions_scene.render_mode_values["depth_draw_always"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_ALWAYS); - shaders.actions_scene.render_mode_values["depth_draw_never"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_NEVER); - shaders.actions_scene.render_mode_values["depth_draw_alpha_prepass"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS); - - shaders.actions_scene.render_mode_values["cull_front"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_FRONT); - shaders.actions_scene.render_mode_values["cull_back"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_BACK); - shaders.actions_scene.render_mode_values["cull_disabled"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_DISABLED); - - shaders.actions_scene.render_mode_flags["unshaded"] = &p_shader->spatial.unshaded; - shaders.actions_scene.render_mode_flags["depth_test_disable"] = &p_shader->spatial.no_depth_test; - - shaders.actions_scene.render_mode_flags["vertex_lighting"] = &p_shader->spatial.uses_vertex_lighting; - - shaders.actions_scene.render_mode_flags["world_vertex_coords"] = &p_shader->spatial.uses_world_coordinates; - - shaders.actions_scene.usage_flag_pointers["ALPHA"] = &p_shader->spatial.uses_alpha; - shaders.actions_scene.usage_flag_pointers["ALPHA_SCISSOR"] = &p_shader->spatial.uses_alpha_scissor; - - shaders.actions_scene.usage_flag_pointers["SSS_STRENGTH"] = &p_shader->spatial.uses_sss; - shaders.actions_scene.usage_flag_pointers["DISCARD"] = &p_shader->spatial.uses_discard; - shaders.actions_scene.usage_flag_pointers["SCREEN_TEXTURE"] = &p_shader->spatial.uses_screen_texture; - shaders.actions_scene.usage_flag_pointers["DEPTH_TEXTURE"] = &p_shader->spatial.uses_depth_texture; - shaders.actions_scene.usage_flag_pointers["TIME"] = &p_shader->spatial.uses_time; - - shaders.actions_scene.write_flag_pointers["MODELVIEW_MATRIX"] = &p_shader->spatial.writes_modelview_or_projection; - shaders.actions_scene.write_flag_pointers["PROJECTION_MATRIX"] = &p_shader->spatial.writes_modelview_or_projection; - shaders.actions_scene.write_flag_pointers["VERTEX"] = &p_shader->spatial.uses_vertex; - - actions = &shaders.actions_scene; - actions->uniforms = &p_shader->uniforms; - - if (p_shader->spatial.uses_screen_texture && p_shader->spatial.uses_depth_texture) { - ERR_PRINT_ONCE("Using both SCREEN_TEXTURE and DEPTH_TEXTURE is not supported in GLES2"); - } - - if (p_shader->spatial.uses_depth_texture && !config.support_depth_texture) { - ERR_PRINT_ONCE("Using DEPTH_TEXTURE is not permitted on this hardware, operation will fail."); - } - } break; - - default: { - return; - } break; - } - - Error err = shaders.compiler.compile(p_shader->mode, p_shader->code, actions, p_shader->path, gen_code); - if (err != OK) { - return; - } - - p_shader->shader->set_custom_shader_code(p_shader->custom_code_id, gen_code.vertex, gen_code.vertex_global, gen_code.fragment, gen_code.light, gen_code.fragment_global, gen_code.uniforms, gen_code.texture_uniforms, gen_code.custom_defines); - - p_shader->texture_count = gen_code.texture_uniforms.size(); - p_shader->texture_hints = gen_code.texture_hints; - p_shader->texture_types = gen_code.texture_types; - - p_shader->uses_vertex_time = gen_code.uses_vertex_time; - p_shader->uses_fragment_time = gen_code.uses_fragment_time; - - p_shader->shader->set_custom_shader(p_shader->custom_code_id); - p_shader->shader->bind(); - - // cache uniform locations - - for (SelfList<Material> *E = p_shader->materials.first(); E; E = E->next()) { - _material_make_dirty(E->self()); - } - - p_shader->valid = true; - p_shader->version++; -} - -void RasterizerStorageGLES2::update_dirty_shaders() { - while (_shader_dirty_list.first()) { - _update_shader(_shader_dirty_list.first()->self()); - } -} - -void RasterizerStorageGLES2::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const { - Shader *shader = shader_owner.getornull(p_shader); - ERR_FAIL_COND(!shader); - - if (shader->dirty_list.in_list()) { - _update_shader(shader); - } - - Map<int, StringName> order; - - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) { - if (E->get().texture_order >= 0) { - order[E->get().texture_order + 100000] = E->key(); - } else { - order[E->get().order] = E->key(); - } - } - - for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) { - PropertyInfo pi; - ShaderLanguage::ShaderNode::Uniform &u = shader->uniforms[E->get()]; - - pi.name = E->get(); - - switch (u.type) { - case ShaderLanguage::TYPE_STRUCT: { - pi.type = Variant::ARRAY; - } break; - case ShaderLanguage::TYPE_VOID: { - pi.type = Variant::NIL; - } break; - - case ShaderLanguage::TYPE_BOOL: { - pi.type = Variant::BOOL; - } break; - - // bool vectors - case ShaderLanguage::TYPE_BVEC2: { - pi.type = Variant::INT; - pi.hint = PROPERTY_HINT_FLAGS; - pi.hint_string = "x,y"; - } break; - case ShaderLanguage::TYPE_BVEC3: { - pi.type = Variant::INT; - pi.hint = PROPERTY_HINT_FLAGS; - pi.hint_string = "x,y,z"; - } break; - case ShaderLanguage::TYPE_BVEC4: { - pi.type = Variant::INT; - pi.hint = PROPERTY_HINT_FLAGS; - pi.hint_string = "x,y,z,w"; - } break; - - // int stuff - case ShaderLanguage::TYPE_UINT: - case ShaderLanguage::TYPE_INT: { - pi.type = Variant::INT; - - if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) { - pi.hint = PROPERTY_HINT_RANGE; - pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]) + "," + rtos(u.hint_range[2]); - } - } break; - - case ShaderLanguage::TYPE_IVEC2: - case ShaderLanguage::TYPE_UVEC2: - case ShaderLanguage::TYPE_IVEC3: - case ShaderLanguage::TYPE_UVEC3: - case ShaderLanguage::TYPE_IVEC4: - case ShaderLanguage::TYPE_UVEC4: { - pi.type = Variant::PACKED_INT32_ARRAY; - } break; - - case ShaderLanguage::TYPE_FLOAT: { - pi.type = Variant::FLOAT; - if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) { - pi.hint = PROPERTY_HINT_RANGE; - pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]) + "," + rtos(u.hint_range[2]); - } - } break; - - case ShaderLanguage::TYPE_VEC2: { - pi.type = Variant::VECTOR2; - } break; - case ShaderLanguage::TYPE_VEC3: { - pi.type = Variant::VECTOR3; - } break; - - case ShaderLanguage::TYPE_VEC4: { - if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { - pi.type = Variant::COLOR; - } else { - pi.type = Variant::PLANE; - } - } break; - - case ShaderLanguage::TYPE_MAT2: { - pi.type = Variant::TRANSFORM2D; - } break; - - case ShaderLanguage::TYPE_MAT3: { - pi.type = Variant::BASIS; - } break; - - case ShaderLanguage::TYPE_MAT4: { - pi.type = Variant::TRANSFORM; - } break; - - case ShaderLanguage::TYPE_SAMPLER2D: - case ShaderLanguage::TYPE_ISAMPLER2D: - case ShaderLanguage::TYPE_USAMPLER2D: { - pi.type = Variant::OBJECT; - pi.hint = PROPERTY_HINT_RESOURCE_TYPE; - pi.hint_string = "Texture2D"; - } break; - - case ShaderLanguage::TYPE_SAMPLERCUBE: { - pi.type = Variant::OBJECT; - pi.hint = PROPERTY_HINT_RESOURCE_TYPE; - pi.hint_string = "CubeMap"; - } break; - - case ShaderLanguage::TYPE_SAMPLER2DARRAY: - case ShaderLanguage::TYPE_ISAMPLER2DARRAY: - case ShaderLanguage::TYPE_USAMPLER2DARRAY: { - pi.type = Variant::OBJECT; - pi.hint = PROPERTY_HINT_RESOURCE_TYPE; - pi.hint_string = "TextureArray"; - } break; - - case ShaderLanguage::TYPE_SAMPLER3D: - case ShaderLanguage::TYPE_ISAMPLER3D: - case ShaderLanguage::TYPE_USAMPLER3D: { - pi.type = Variant::OBJECT; - pi.hint = PROPERTY_HINT_RESOURCE_TYPE; - pi.hint_string = "Texture3D"; - } break; - } - - p_param_list->push_back(pi); - } -} - -void RasterizerStorageGLES2::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) { - Shader *shader = shader_owner.getornull(p_shader); - ERR_FAIL_COND(!shader); - ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture)); - - if (p_texture.is_valid()) { - shader->default_textures[p_name] = p_texture; - } else { - shader->default_textures.erase(p_name); - } - - _shader_make_dirty(shader); -} - -RID RasterizerStorageGLES2::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const { - const Shader *shader = shader_owner.getornull(p_shader); - ERR_FAIL_COND_V(!shader, RID()); - - const Map<StringName, RID>::Element *E = shader->default_textures.find(p_name); - - if (!E) { - return RID(); - } - - return E->get(); -} - -/* COMMON MATERIAL API */ - -void RasterizerStorageGLES2::_material_make_dirty(Material *p_material) const { - if (p_material->dirty_list.in_list()) - return; - - _material_dirty_list.add(&p_material->dirty_list); -} - -RID RasterizerStorageGLES2::material_create() { - Material *material = memnew(Material); - - return material_owner.make_rid(material); -} - -void RasterizerStorageGLES2::material_set_shader(RID p_material, RID p_shader) { - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND(!material); - - Shader *shader = shader_owner.getornull(p_shader); - - if (material->shader) { - // if a shader is present, remove the old shader - material->shader->materials.remove(&material->list); - } - - material->shader = shader; - - if (shader) { - shader->materials.add(&material->list); - } - - _material_make_dirty(material); -} - -RID RasterizerStorageGLES2::material_get_shader(RID p_material) const { - const Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND_V(!material, RID()); - - if (material->shader) { - return material->shader->self; - } - - return RID(); -} - -void RasterizerStorageGLES2::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) { - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND(!material); - - if (p_value.get_type() == Variant::NIL) { - material->params.erase(p_param); - } else { - material->params[p_param] = p_value; - } - - _material_make_dirty(material); -} - -Variant RasterizerStorageGLES2::material_get_param(RID p_material, const StringName &p_param) const { - const Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND_V(!material, RID()); - - if (material->params.has(p_param)) { - return material->params[p_param]; - } - - return material_get_param_default(p_material, p_param); -} - -Variant RasterizerStorageGLES2::material_get_param_default(RID p_material, const StringName &p_param) const { - const Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND_V(!material, Variant()); - - if (material->shader) { - if (material->shader->uniforms.has(p_param)) { - ShaderLanguage::ShaderNode::Uniform uniform = material->shader->uniforms[p_param]; - Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value; - return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint); - } - } - return Variant(); -} - -void RasterizerStorageGLES2::material_set_line_width(RID p_material, float p_width) { - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND(!material); - - material->line_width = p_width; -} - -void RasterizerStorageGLES2::material_set_next_pass(RID p_material, RID p_next_material) { - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND(!material); - - material->next_pass = p_next_material; -} - -bool RasterizerStorageGLES2::material_is_animated(RID p_material) { - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND_V(!material, false); - if (material->dirty_list.in_list()) { - _update_material(material); - } - - bool animated = material->is_animated_cache; - if (!animated && material->next_pass.is_valid()) { - animated = material_is_animated(material->next_pass); - } - return animated; -} - -bool RasterizerStorageGLES2::material_casts_shadows(RID p_material) { - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND_V(!material, false); - if (material->dirty_list.in_list()) { - _update_material(material); - } - - bool casts_shadows = material->can_cast_shadow_cache; - - if (!casts_shadows && material->next_pass.is_valid()) { - casts_shadows = material_casts_shadows(material->next_pass); - } - - return casts_shadows; -} - -void RasterizerStorageGLES2::material_add_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) { - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND(!material); - - Map<RasterizerScene::InstanceBase *, int>::Element *E = material->instance_owners.find(p_instance); - if (E) { - E->get()++; - } else { - material->instance_owners[p_instance] = 1; - } -} - -void RasterizerStorageGLES2::material_remove_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) { - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND(!material); - - Map<RasterizerScene::InstanceBase *, int>::Element *E = material->instance_owners.find(p_instance); - ERR_FAIL_COND(!E); - - E->get()--; - - if (E->get() == 0) { - material->instance_owners.erase(E); - } -} - -void RasterizerStorageGLES2::material_set_render_priority(RID p_material, int priority) { - ERR_FAIL_COND(priority < RS::MATERIAL_RENDER_PRIORITY_MIN); - ERR_FAIL_COND(priority > RS::MATERIAL_RENDER_PRIORITY_MAX); - - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND(!material); - - material->render_priority = priority; -} - -void RasterizerStorageGLES2::_update_material(Material *p_material) { - if (p_material->dirty_list.in_list()) { - _material_dirty_list.remove(&p_material->dirty_list); - } - - if (p_material->shader && p_material->shader->dirty_list.in_list()) { - _update_shader(p_material->shader); - } - - if (p_material->shader && !p_material->shader->valid) { - return; - } - - { - bool can_cast_shadow = false; - bool is_animated = false; - - if (p_material->shader && p_material->shader->mode == RS::SHADER_SPATIAL) { - if (p_material->shader->spatial.blend_mode == Shader::Spatial::BLEND_MODE_MIX && - (!p_material->shader->spatial.uses_alpha || p_material->shader->spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS)) { - can_cast_shadow = true; - } - - if (p_material->shader->spatial.uses_discard && p_material->shader->uses_fragment_time) { - is_animated = true; - } - - if (p_material->shader->spatial.uses_vertex && p_material->shader->uses_vertex_time) { - is_animated = true; - } - - if (can_cast_shadow != p_material->can_cast_shadow_cache || is_animated != p_material->is_animated_cache) { - p_material->can_cast_shadow_cache = can_cast_shadow; - p_material->is_animated_cache = is_animated; - - for (Map<Geometry *, int>::Element *E = p_material->geometry_owners.front(); E; E = E->next()) { - E->key()->material_changed_notify(); - } - - for (Map<RasterizerScene::InstanceBase *, int>::Element *E = p_material->instance_owners.front(); E; E = E->next()) { - E->key()->base_changed(false, true); - } - } - } - } - - // uniforms and other things will be set in the use_material method in ShaderGLES2 - - if (p_material->shader && p_material->shader->texture_count > 0) { - p_material->textures.resize(p_material->shader->texture_count); - - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = p_material->shader->uniforms.front(); E; E = E->next()) { - if (E->get().texture_order < 0) - continue; // not a texture, does not go here - - RID texture; - - Map<StringName, Variant>::Element *V = p_material->params.find(E->key()); - - if (V) { - texture = V->get(); - } - - if (!texture.is_valid()) { - Map<StringName, RID>::Element *W = p_material->shader->default_textures.find(E->key()); - - if (W) { - texture = W->get(); - } - } - - p_material->textures.write[E->get().texture_order] = Pair<StringName, RID>(E->key(), texture); - } - } else { - p_material->textures.clear(); - } -} - -void RasterizerStorageGLES2::_material_add_geometry(RID p_material, Geometry *p_geometry) { - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND(!material); - - Map<Geometry *, int>::Element *I = material->geometry_owners.find(p_geometry); - - if (I) { - I->get()++; - } else { - material->geometry_owners[p_geometry] = 1; - } -} - -void RasterizerStorageGLES2::_material_remove_geometry(RID p_material, Geometry *p_geometry) { - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND(!material); - - Map<Geometry *, int>::Element *I = material->geometry_owners.find(p_geometry); - ERR_FAIL_COND(!I); - - I->get()--; - - if (I->get() == 0) { - material->geometry_owners.erase(I); - } -} - -void RasterizerStorageGLES2::update_dirty_materials() { - while (_material_dirty_list.first()) { - Material *material = _material_dirty_list.first()->self(); - _update_material(material); - } -} - -/* MESH API */ - -RID RasterizerStorageGLES2::mesh_create() { - Mesh *mesh = memnew(Mesh); - - return mesh_owner.make_rid(mesh); -} - -static Vector<uint8_t> _unpack_half_floats(const Vector<uint8_t> &array, uint32_t &format, int p_vertices) { - uint32_t p_format = format; - - static int src_size[RS::ARRAY_MAX]; - static int dst_size[RS::ARRAY_MAX]; - static int to_convert[RS::ARRAY_MAX]; - - int src_stride = 0; - int dst_stride = 0; - - for (int i = 0; i < RS::ARRAY_MAX; i++) { - to_convert[i] = 0; - if (!(p_format & (1 << i))) { - src_size[i] = 0; - dst_size[i] = 0; - continue; - } - - switch (i) { - case RS::ARRAY_VERTEX: { - if (p_format & RS::ARRAY_COMPRESS_VERTEX) { - if (p_format & RS::ARRAY_FLAG_USE_2D_VERTICES) { - src_size[i] = 4; - dst_size[i] = 8; - to_convert[i] = 2; - } else { - src_size[i] = 8; - dst_size[i] = 12; - to_convert[i] = 3; - } - - format &= ~RS::ARRAY_COMPRESS_VERTEX; - } else { - if (p_format & RS::ARRAY_FLAG_USE_2D_VERTICES) { - src_size[i] = 8; - dst_size[i] = 8; - } else { - src_size[i] = 12; - dst_size[i] = 12; - } - } - - } break; - case RS::ARRAY_NORMAL: { - if (p_format & RS::ARRAY_COMPRESS_NORMAL) { - src_size[i] = 4; - dst_size[i] = 4; - } else { - src_size[i] = 12; - dst_size[i] = 12; - } - - } break; - case RS::ARRAY_TANGENT: { - if (p_format & RS::ARRAY_COMPRESS_TANGENT) { - src_size[i] = 4; - dst_size[i] = 4; - } else { - src_size[i] = 16; - dst_size[i] = 16; - } - - } break; - case RS::ARRAY_COLOR: { - if (p_format & RS::ARRAY_COMPRESS_COLOR) { - src_size[i] = 4; - dst_size[i] = 4; - } else { - src_size[i] = 16; - dst_size[i] = 16; - } - - } break; - case RS::ARRAY_TEX_UV: { - if (p_format & RS::ARRAY_COMPRESS_TEX_UV) { - src_size[i] = 4; - to_convert[i] = 2; - format &= ~RS::ARRAY_COMPRESS_TEX_UV; - } else { - src_size[i] = 8; - } - - dst_size[i] = 8; - - } break; - case RS::ARRAY_TEX_UV2: { - if (p_format & RS::ARRAY_COMPRESS_TEX_UV2) { - src_size[i] = 4; - to_convert[i] = 2; - format &= ~RS::ARRAY_COMPRESS_TEX_UV2; - } else { - src_size[i] = 8; - } - - dst_size[i] = 8; - - } break; - case RS::ARRAY_BONES: { - if (p_format & RS::ARRAY_FLAG_USE_16_BIT_BONES) { - src_size[i] = 8; - dst_size[i] = 8; - } else { - src_size[i] = 4; - dst_size[i] = 4; - } - - } break; - case RS::ARRAY_WEIGHTS: { - if (p_format & RS::ARRAY_COMPRESS_WEIGHTS) { - src_size[i] = 8; - dst_size[i] = 8; - } else { - src_size[i] = 16; - dst_size[i] = 16; - } - - } break; - case RS::ARRAY_INDEX: { - src_size[i] = 0; - dst_size[i] = 0; - - } break; - } - - src_stride += src_size[i]; - dst_stride += dst_size[i]; - } - - Vector<uint8_t> ret; - ret.resize(p_vertices * dst_stride); - - const uint8_t *r = array.ptr(); - uint8_t *w = ret.ptrw(); - - int src_offset = 0; - int dst_offset = 0; - - for (int i = 0; i < RS::ARRAY_MAX; i++) { - if (src_size[i] == 0) { - continue; //no go - } - const uint8_t *rptr = r.ptr(); - uint8_t *wptr = w.ptr(); - if (to_convert[i]) { //converting - - for (int j = 0; j < p_vertices; j++) { - const uint16_t *src = (const uint16_t *)&rptr[src_stride * j + src_offset]; - float *dst = (float *)&wptr[dst_stride * j + dst_offset]; - - for (int k = 0; k < to_convert[i]; k++) { - dst[k] = Math::half_to_float(src[k]); - } - } - - } else { - //just copy - for (int j = 0; j < p_vertices; j++) { - for (int k = 0; k < src_size[i]; k++) { - wptr[dst_stride * j + dst_offset + k] = rptr[src_stride * j + src_offset + k]; - } - } - } - - src_offset += src_size[i]; - dst_offset += dst_size[i]; - } - - r.release(); - w.release(); - - return ret; -} - -void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, RS::PrimitiveType p_primitive, const Vector<uint8_t> &p_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<Vector<uint8_t>> &p_blend_shapes, const Vector<AABB> &p_bone_aabbs) { - Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND(!mesh); - - ERR_FAIL_COND(!(p_format & RS::ARRAY_FORMAT_VERTEX)); - - //must have index and bones, both. - { - uint32_t bones_weight = RS::ARRAY_FORMAT_BONES | RS::ARRAY_FORMAT_WEIGHTS; - ERR_FAIL_COND_MSG((p_format & bones_weight) && (p_format & bones_weight) != bones_weight, "Array must have both bones and weights in format or none."); - } - - //bool has_morph = p_blend_shapes.size(); - - Surface::Attrib attribs[RS::ARRAY_MAX]; - - int stride = 0; - bool uses_half_float = false; - - for (int i = 0; i < RS::ARRAY_MAX; i++) { - attribs[i].index = i; - - if (!(p_format & (1 << i))) { - attribs[i].enabled = false; - attribs[i].integer = false; - continue; - } - - attribs[i].enabled = true; - attribs[i].offset = stride; - attribs[i].integer = false; - - switch (i) { - case RS::ARRAY_VERTEX: { - if (p_format & RS::ARRAY_FLAG_USE_2D_VERTICES) { - attribs[i].size = 2; - } else { - attribs[i].size = (p_format & RS::ARRAY_COMPRESS_VERTEX) ? 4 : 3; - } - - if (p_format & RS::ARRAY_COMPRESS_VERTEX) { - attribs[i].type = _GL_HALF_FLOAT_OES; - stride += attribs[i].size * 2; - uses_half_float = true; - } else { - attribs[i].type = GL_FLOAT; - stride += attribs[i].size * 4; - } - - attribs[i].normalized = GL_FALSE; - - } break; - case RS::ARRAY_NORMAL: { - attribs[i].size = 3; - - if (p_format & RS::ARRAY_COMPRESS_NORMAL) { - attribs[i].type = GL_BYTE; - stride += 4; //pad extra byte - attribs[i].normalized = GL_TRUE; - } else { - attribs[i].type = GL_FLOAT; - stride += 12; - attribs[i].normalized = GL_FALSE; - } - - } break; - case RS::ARRAY_TANGENT: { - attribs[i].size = 4; - - if (p_format & RS::ARRAY_COMPRESS_TANGENT) { - attribs[i].type = GL_BYTE; - stride += 4; - attribs[i].normalized = GL_TRUE; - } else { - attribs[i].type = GL_FLOAT; - stride += 16; - attribs[i].normalized = GL_FALSE; - } - - } break; - case RS::ARRAY_COLOR: { - attribs[i].size = 4; - - if (p_format & RS::ARRAY_COMPRESS_COLOR) { - attribs[i].type = GL_UNSIGNED_BYTE; - stride += 4; - attribs[i].normalized = GL_TRUE; - } else { - attribs[i].type = GL_FLOAT; - stride += 16; - attribs[i].normalized = GL_FALSE; - } - - } break; - case RS::ARRAY_TEX_UV: { - attribs[i].size = 2; - - if (p_format & RS::ARRAY_COMPRESS_TEX_UV) { - attribs[i].type = _GL_HALF_FLOAT_OES; - stride += 4; - uses_half_float = true; - } else { - attribs[i].type = GL_FLOAT; - stride += 8; - } - - attribs[i].normalized = GL_FALSE; - - } break; - case RS::ARRAY_TEX_UV2: { - attribs[i].size = 2; - - if (p_format & RS::ARRAY_COMPRESS_TEX_UV2) { - attribs[i].type = _GL_HALF_FLOAT_OES; - stride += 4; - uses_half_float = true; - } else { - attribs[i].type = GL_FLOAT; - stride += 8; - } - attribs[i].normalized = GL_FALSE; - - } break; - case RS::ARRAY_BONES: { - attribs[i].size = 4; - - if (p_format & RS::ARRAY_FLAG_USE_16_BIT_BONES) { - attribs[i].type = GL_UNSIGNED_SHORT; - stride += 8; - } else { - attribs[i].type = GL_UNSIGNED_BYTE; - stride += 4; - } - - attribs[i].normalized = GL_FALSE; - attribs[i].integer = true; - - } break; - case RS::ARRAY_WEIGHTS: { - attribs[i].size = 4; - - if (p_format & RS::ARRAY_COMPRESS_WEIGHTS) { - attribs[i].type = GL_UNSIGNED_SHORT; - stride += 8; - attribs[i].normalized = GL_TRUE; - } else { - attribs[i].type = GL_FLOAT; - stride += 16; - attribs[i].normalized = GL_FALSE; - } - - } break; - case RS::ARRAY_INDEX: { - attribs[i].size = 1; - - if (p_vertex_count >= (1 << 16)) { - attribs[i].type = GL_UNSIGNED_INT; - attribs[i].stride = 4; - } else { - attribs[i].type = GL_UNSIGNED_SHORT; - attribs[i].stride = 2; - } - - attribs[i].normalized = GL_FALSE; - - } break; - } - } - - for (int i = 0; i < RS::ARRAY_MAX - 1; i++) { - attribs[i].stride = stride; - } - - //validate sizes - Vector<uint8_t> array = p_array; - - int array_size = stride * p_vertex_count; - int index_array_size = 0; - if (array.size() != array_size && array.size() + p_vertex_count * 2 == array_size) { - //old format, convert - array = Vector<uint8_t>(); - - array.resize(p_array.size() + p_vertex_count * 2); - - uint8_t *w = array.ptrw(); - const uint8_t *r = p_array.ptr(); - - uint16_t *w16 = (uint16_t *)w.ptr(); - const uint16_t *r16 = (uint16_t *)r.ptr(); - - uint16_t one = Math::make_half_float(1); - - for (int i = 0; i < p_vertex_count; i++) { - *w16++ = *r16++; - *w16++ = *r16++; - *w16++ = *r16++; - *w16++ = one; - for (int j = 0; j < (stride / 2) - 4; j++) { - *w16++ = *r16++; - } - } - } - - ERR_FAIL_COND(array.size() != array_size); - - if (!config.support_half_float_vertices && uses_half_float) { - uint32_t new_format = p_format; - Vector<uint8_t> unpacked_array = _unpack_half_floats(array, new_format, p_vertex_count); - - mesh_add_surface(p_mesh, new_format, p_primitive, unpacked_array, p_vertex_count, p_index_array, p_index_count, p_aabb, p_blend_shapes, p_bone_aabbs); - return; //do not go any further, above function used unpacked stuff will be used instead. - } - - if (p_format & RS::ARRAY_FORMAT_INDEX) { - index_array_size = attribs[RS::ARRAY_INDEX].stride * p_index_count; - } - - ERR_FAIL_COND(p_index_array.size() != index_array_size); - - ERR_FAIL_COND(p_blend_shapes.size() != mesh->blend_shape_count); - - for (int i = 0; i < p_blend_shapes.size(); i++) { - ERR_FAIL_COND(p_blend_shapes[i].size() != array_size); - } - - // all valid, create stuff - - Surface *surface = memnew(Surface); - - surface->active = true; - surface->array_len = p_vertex_count; - surface->index_array_len = p_index_count; - surface->array_byte_size = array.size(); - surface->index_array_byte_size = p_index_array.size(); - surface->primitive = p_primitive; - surface->mesh = mesh; - surface->format = p_format; - surface->skeleton_bone_aabb = p_bone_aabbs; - surface->skeleton_bone_used.resize(surface->skeleton_bone_aabb.size()); - - surface->aabb = p_aabb; - surface->max_bone = p_bone_aabbs.size(); -#ifdef TOOLS_ENABLED - surface->blend_shape_data = p_blend_shapes; - if (surface->blend_shape_data.size()) { - ERR_PRINT_ONCE("Blend shapes are not supported in OpenGL ES 2.0"); - } -#endif - - surface->data = array; - surface->index_data = p_index_array; - surface->total_data_size += surface->array_byte_size + surface->index_array_byte_size; - - for (int i = 0; i < surface->skeleton_bone_used.size(); i++) { - surface->skeleton_bone_used.write[i] = !(surface->skeleton_bone_aabb[i].size.x < 0 || surface->skeleton_bone_aabb[i].size.y < 0 || surface->skeleton_bone_aabb[i].size.z < 0); - } - - for (int i = 0; i < RS::ARRAY_MAX; i++) { - surface->attribs[i] = attribs[i]; - } - - // Okay, now the OpenGL stuff, wheeeeey \o/ - { - const uint8_t *vr = array.ptr(); - - glGenBuffers(1, &surface->vertex_id); - glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id); - glBufferData(GL_ARRAY_BUFFER, array_size, vr.ptr(), (p_format & RS::ARRAY_FLAG_USE_DYNAMIC_UPDATE) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); - - glBindBuffer(GL_ARRAY_BUFFER, 0); - - if (p_format & RS::ARRAY_FORMAT_INDEX) { - const uint8_t *ir = p_index_array.ptr(); - - glGenBuffers(1, &surface->index_id); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, surface->index_id); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, index_array_size, ir.ptr(), GL_STATIC_DRAW); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - } else { - surface->index_id = 0; - } - - // TODO generate wireframes - } - - { - // blend shapes - - for (int i = 0; i < p_blend_shapes.size(); i++) { - Surface::BlendShape mt; - - const uint8_t *vr = p_blend_shapes[i].ptr(); - - surface->total_data_size += array_size; - - glGenBuffers(1, &mt.vertex_id); - glBindBuffer(GL_ARRAY_BUFFER, mt.vertex_id); - glBufferData(GL_ARRAY_BUFFER, array_size, vr.ptr(), GL_STATIC_DRAW); - glBindBuffer(GL_ARRAY_BUFFER, 0); - - surface->blend_shapes.push_back(mt); - } - } - - mesh->surfaces.push_back(surface); - mesh->instance_change_notify(true, true); - - info.vertex_mem += surface->total_data_size; -} - -void RasterizerStorageGLES2::mesh_set_blend_shape_count(RID p_mesh, int p_amount) { - Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND(!mesh); - - ERR_FAIL_COND(mesh->surfaces.size() != 0); - ERR_FAIL_COND(p_amount < 0); - - mesh->blend_shape_count = p_amount; - mesh->instance_change_notify(true, false); -} - -int RasterizerStorageGLES2::mesh_get_blend_shape_count(RID p_mesh) const { - const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, 0); - return mesh->blend_shape_count; -} - -void RasterizerStorageGLES2::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) { - Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND(!mesh); - - mesh->blend_shape_mode = p_mode; -} - -RS::BlendShapeMode RasterizerStorageGLES2::mesh_get_blend_shape_mode(RID p_mesh) const { - const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, RS::BLEND_SHAPE_MODE_NORMALIZED); - - return mesh->blend_shape_mode; -} - -void RasterizerStorageGLES2::mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) { - Mesh *mesh = mesh_owner.getornull(p_mesh); - - ERR_FAIL_COND(!mesh); - ERR_FAIL_INDEX(p_surface, mesh->surfaces.size()); - - int total_size = p_data.size(); - ERR_FAIL_COND(p_offset + total_size > mesh->surfaces[p_surface]->array_byte_size); - - const uint8_t *r = p_data.ptr(); - - glBindBuffer(GL_ARRAY_BUFFER, mesh->surfaces[p_surface]->vertex_id); - glBufferSubData(GL_ARRAY_BUFFER, p_offset, total_size, r.ptr()); - glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind -} - -void RasterizerStorageGLES2::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) { - Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND(!mesh); - ERR_FAIL_INDEX(p_surface, mesh->surfaces.size()); - - if (mesh->surfaces[p_surface]->material == p_material) - return; - - if (mesh->surfaces[p_surface]->material.is_valid()) { - _material_remove_geometry(mesh->surfaces[p_surface]->material, mesh->surfaces[p_surface]); - } - - mesh->surfaces[p_surface]->material = p_material; - - if (mesh->surfaces[p_surface]->material.is_valid()) { - _material_add_geometry(mesh->surfaces[p_surface]->material, mesh->surfaces[p_surface]); - } - - mesh->instance_change_notify(false, true); -} - -RID RasterizerStorageGLES2::mesh_surface_get_material(RID p_mesh, int p_surface) const { - const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, RID()); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), RID()); - - return mesh->surfaces[p_surface]->material; -} - -int RasterizerStorageGLES2::mesh_surface_get_array_len(RID p_mesh, int p_surface) const { - const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, 0); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0); - - return mesh->surfaces[p_surface]->array_len; -} - -int RasterizerStorageGLES2::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const { - const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, 0); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0); - - return mesh->surfaces[p_surface]->index_array_len; -} - -Vector<uint8_t> RasterizerStorageGLES2::mesh_surface_get_array(RID p_mesh, int p_surface) const { - const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, Vector<uint8_t>()); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<uint8_t>()); - - Surface *surface = mesh->surfaces[p_surface]; - - return surface->data; -} - -Vector<uint8_t> RasterizerStorageGLES2::mesh_surface_get_index_array(RID p_mesh, int p_surface) const { - const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, Vector<uint8_t>()); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<uint8_t>()); - - Surface *surface = mesh->surfaces[p_surface]; - - return surface->index_data; -} - -uint32_t RasterizerStorageGLES2::mesh_surface_get_format(RID p_mesh, int p_surface) const { - const Mesh *mesh = mesh_owner.getornull(p_mesh); - - ERR_FAIL_COND_V(!mesh, 0); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0); - - return mesh->surfaces[p_surface]->format; -} - -RS::PrimitiveType RasterizerStorageGLES2::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const { - const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, RS::PRIMITIVE_MAX); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), RS::PRIMITIVE_MAX); - - return mesh->surfaces[p_surface]->primitive; -} - -AABB RasterizerStorageGLES2::mesh_surface_get_aabb(RID p_mesh, int p_surface) const { - const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, AABB()); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), AABB()); - - return mesh->surfaces[p_surface]->aabb; -} - -Vector<Vector<uint8_t>> RasterizerStorageGLES2::mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const { - const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, Vector<Vector<uint8_t>>()); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<Vector<uint8_t>>()); -#ifndef TOOLS_ENABLED - ERR_PRINT("OpenGL ES 2.0 does not allow retrieving blend shape data"); -#endif - - return mesh->surfaces[p_surface]->blend_shape_data; -} - -Vector<AABB> RasterizerStorageGLES2::mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const { - const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, Vector<AABB>()); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<AABB>()); - - return mesh->surfaces[p_surface]->skeleton_bone_aabb; -} - -void RasterizerStorageGLES2::mesh_remove_surface(RID p_mesh, int p_surface) { - Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND(!mesh); - ERR_FAIL_INDEX(p_surface, mesh->surfaces.size()); - - Surface *surface = mesh->surfaces[p_surface]; - - if (surface->material.is_valid()) { - _material_remove_geometry(surface->material, mesh->surfaces[p_surface]); - } - - glDeleteBuffers(1, &surface->vertex_id); - if (surface->index_id) { - glDeleteBuffers(1, &surface->index_id); - } - - for (int i = 0; i < surface->blend_shapes.size(); i++) { - glDeleteBuffers(1, &surface->blend_shapes[i].vertex_id); - } - - info.vertex_mem -= surface->total_data_size; - - memdelete(surface); - - mesh->surfaces.remove(p_surface); - - mesh->instance_change_notify(true, true); -} - -int RasterizerStorageGLES2::mesh_get_surface_count(RID p_mesh) const { - const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, 0); - return mesh->surfaces.size(); -} - -void RasterizerStorageGLES2::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) { - Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND(!mesh); - - mesh->custom_aabb = p_aabb; - mesh->instance_change_notify(true, false); -} - -AABB RasterizerStorageGLES2::mesh_get_custom_aabb(RID p_mesh) const { - const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, AABB()); - - return mesh->custom_aabb; -} - -AABB RasterizerStorageGLES2::mesh_get_aabb(RID p_mesh, RID p_skeleton) const { - Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, AABB()); - - if (mesh->custom_aabb != AABB()) - return mesh->custom_aabb; - - Skeleton *sk = nullptr; - if (p_skeleton.is_valid()) { - sk = skeleton_owner.getornull(p_skeleton); - } - - AABB aabb; - - if (sk && sk->size != 0) { - for (int i = 0; i < mesh->surfaces.size(); i++) { - AABB laabb; - if ((mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->skeleton_bone_aabb.size()) { - int bs = mesh->surfaces[i]->skeleton_bone_aabb.size(); - const AABB *skbones = mesh->surfaces[i]->skeleton_bone_aabb.ptr(); - const bool *skused = mesh->surfaces[i]->skeleton_bone_used.ptr(); - - int sbs = sk->size; - ERR_CONTINUE(bs > sbs); - const float *texture = sk->bone_data.ptr(); - - bool first = true; - if (sk->use_2d) { - for (int j = 0; j < bs; j++) { - if (!skused[j]) - continue; - - int base_ofs = j * 2 * 4; - - Transform mtx; - - mtx.basis[0].x = texture[base_ofs + 0]; - mtx.basis[0].y = texture[base_ofs + 1]; - mtx.origin.x = texture[base_ofs + 3]; - base_ofs += 4; - mtx.basis[1].x = texture[base_ofs + 0]; - mtx.basis[1].y = texture[base_ofs + 1]; - mtx.origin.y = texture[base_ofs + 3]; - - AABB baabb = mtx.xform(skbones[j]); - - if (first) { - laabb = baabb; - first = false; - } else { - laabb.merge_with(baabb); - } - } - } else { - for (int j = 0; j < bs; j++) { - if (!skused[j]) - continue; - - int base_ofs = j * 3 * 4; - - Transform mtx; - - mtx.basis[0].x = texture[base_ofs + 0]; - mtx.basis[0].y = texture[base_ofs + 1]; - mtx.basis[0].z = texture[base_ofs + 2]; - mtx.origin.x = texture[base_ofs + 3]; - base_ofs += 4; - mtx.basis[1].x = texture[base_ofs + 0]; - mtx.basis[1].y = texture[base_ofs + 1]; - mtx.basis[1].z = texture[base_ofs + 2]; - mtx.origin.y = texture[base_ofs + 3]; - base_ofs += 4; - mtx.basis[2].x = texture[base_ofs + 0]; - mtx.basis[2].y = texture[base_ofs + 1]; - mtx.basis[2].z = texture[base_ofs + 2]; - mtx.origin.z = texture[base_ofs + 3]; - - AABB baabb = mtx.xform(skbones[j]); - if (first) { - laabb = baabb; - first = false; - } else { - laabb.merge_with(baabb); - } - } - } - - } else { - laabb = mesh->surfaces[i]->aabb; - } - - if (i == 0) - aabb = laabb; - else - aabb.merge_with(laabb); - } - } else { - for (int i = 0; i < mesh->surfaces.size(); i++) { - if (i == 0) - aabb = mesh->surfaces[i]->aabb; - else - aabb.merge_with(mesh->surfaces[i]->aabb); - } - } - - return aabb; -} - -void RasterizerStorageGLES2::mesh_clear(RID p_mesh) { - Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND(!mesh); - - while (mesh->surfaces.size()) { - mesh_remove_surface(p_mesh, 0); - } -} - -/* MULTIMESH API */ - -RID RasterizerStorageGLES2::multimesh_create() { - MultiMesh *multimesh = memnew(MultiMesh); - return multimesh_owner.make_rid(multimesh); -} - -void RasterizerStorageGLES2::multimesh_allocate(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, RS::MultimeshColorFormat p_color_format, RS::MultimeshCustomDataFormat p_data) { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND(!multimesh); - - if (multimesh->size == p_instances && multimesh->transform_format == p_transform_format && multimesh->color_format == p_color_format && multimesh->custom_data_format == p_data) { - return; - } - - multimesh->size = p_instances; - - multimesh->color_format = p_color_format; - multimesh->transform_format = p_transform_format; - multimesh->custom_data_format = p_data; - - if (multimesh->size) { - multimesh->data.resize(0); - } - - if (multimesh->transform_format == RS::MULTIMESH_TRANSFORM_2D) { - multimesh->xform_floats = 8; - } else { - multimesh->xform_floats = 12; - } - - if (multimesh->color_format == RS::MULTIMESH_COLOR_8BIT) { - multimesh->color_floats = 1; - } else if (multimesh->color_format == RS::MULTIMESH_COLOR_FLOAT) { - multimesh->color_floats = 4; - } else { - multimesh->color_floats = 0; - } - - if (multimesh->custom_data_format == RS::MULTIMESH_CUSTOM_DATA_8BIT) { - multimesh->custom_data_floats = 1; - } else if (multimesh->custom_data_format == RS::MULTIMESH_CUSTOM_DATA_FLOAT) { - multimesh->custom_data_floats = 4; - } else { - multimesh->custom_data_floats = 0; - } - - int format_floats = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; - - multimesh->data.resize(format_floats * p_instances); - - for (int i = 0; i < p_instances * format_floats; i += format_floats) { - int color_from = 0; - int custom_data_from = 0; - - if (multimesh->transform_format == RS::MULTIMESH_TRANSFORM_2D) { - multimesh->data.write[i + 0] = 1.0; - multimesh->data.write[i + 1] = 0.0; - multimesh->data.write[i + 2] = 0.0; - multimesh->data.write[i + 3] = 0.0; - multimesh->data.write[i + 4] = 0.0; - multimesh->data.write[i + 5] = 1.0; - multimesh->data.write[i + 6] = 0.0; - multimesh->data.write[i + 7] = 0.0; - color_from = 8; - custom_data_from = 8; - } else { - multimesh->data.write[i + 0] = 1.0; - multimesh->data.write[i + 1] = 0.0; - multimesh->data.write[i + 2] = 0.0; - multimesh->data.write[i + 3] = 0.0; - multimesh->data.write[i + 4] = 0.0; - multimesh->data.write[i + 5] = 1.0; - multimesh->data.write[i + 6] = 0.0; - multimesh->data.write[i + 7] = 0.0; - multimesh->data.write[i + 8] = 0.0; - multimesh->data.write[i + 9] = 0.0; - multimesh->data.write[i + 10] = 1.0; - multimesh->data.write[i + 11] = 0.0; - color_from = 12; - custom_data_from = 12; - } - - if (multimesh->color_format == RS::MULTIMESH_COLOR_8BIT) { - union { - uint32_t colu; - float colf; - } cu; - - cu.colu = 0xFFFFFFFF; - multimesh->data.write[i + color_from + 0] = cu.colf; - custom_data_from = color_from + 1; - } else if (multimesh->color_format == RS::MULTIMESH_COLOR_FLOAT) { - multimesh->data.write[i + color_from + 0] = 1.0; - multimesh->data.write[i + color_from + 1] = 1.0; - multimesh->data.write[i + color_from + 2] = 1.0; - multimesh->data.write[i + color_from + 3] = 1.0; - custom_data_from = color_from + 4; - } - - if (multimesh->custom_data_format == RS::MULTIMESH_CUSTOM_DATA_8BIT) { - union { - uint32_t colu; - float colf; - } cu; - - cu.colu = 0; - multimesh->data.write[i + custom_data_from + 0] = cu.colf; - } else if (multimesh->custom_data_format == RS::MULTIMESH_CUSTOM_DATA_FLOAT) { - multimesh->data.write[i + custom_data_from + 0] = 0.0; - multimesh->data.write[i + custom_data_from + 1] = 0.0; - multimesh->data.write[i + custom_data_from + 2] = 0.0; - multimesh->data.write[i + custom_data_from + 3] = 0.0; - } - } - - multimesh->dirty_aabb = true; - multimesh->dirty_data = true; - - if (!multimesh->update_list.in_list()) { - multimesh_update_list.add(&multimesh->update_list); - } -} - -int RasterizerStorageGLES2::multimesh_get_instance_count(RID p_multimesh) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND_V(!multimesh, 0); - - return multimesh->size; -} - -void RasterizerStorageGLES2::multimesh_set_mesh(RID p_multimesh, RID p_mesh) { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND(!multimesh); - - if (multimesh->mesh.is_valid()) { - Mesh *mesh = mesh_owner.getornull(multimesh->mesh); - if (mesh) { - mesh->multimeshes.remove(&multimesh->mesh_list); - } - } - - multimesh->mesh = p_mesh; - - if (multimesh->mesh.is_valid()) { - Mesh *mesh = mesh_owner.getornull(multimesh->mesh); - if (mesh) { - mesh->multimeshes.add(&multimesh->mesh_list); - } - } - - multimesh->dirty_aabb = true; - - if (!multimesh->update_list.in_list()) { - multimesh_update_list.add(&multimesh->update_list); - } -} - -void RasterizerStorageGLES2::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND(!multimesh); - ERR_FAIL_INDEX(p_index, multimesh->size); - ERR_FAIL_COND(multimesh->transform_format == RS::MULTIMESH_TRANSFORM_2D); - - int stride = multimesh->color_floats + multimesh->custom_data_floats + multimesh->xform_floats; - - float *dataptr = &multimesh->data.write[stride * p_index]; - - dataptr[0] = p_transform.basis.elements[0][0]; - dataptr[1] = p_transform.basis.elements[0][1]; - dataptr[2] = p_transform.basis.elements[0][2]; - dataptr[3] = p_transform.origin.x; - dataptr[4] = p_transform.basis.elements[1][0]; - dataptr[5] = p_transform.basis.elements[1][1]; - dataptr[6] = p_transform.basis.elements[1][2]; - dataptr[7] = p_transform.origin.y; - dataptr[8] = p_transform.basis.elements[2][0]; - dataptr[9] = p_transform.basis.elements[2][1]; - dataptr[10] = p_transform.basis.elements[2][2]; - dataptr[11] = p_transform.origin.z; - - multimesh->dirty_data = true; - multimesh->dirty_aabb = true; - - if (!multimesh->update_list.in_list()) { - multimesh_update_list.add(&multimesh->update_list); - } -} - -void RasterizerStorageGLES2::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND(!multimesh); - ERR_FAIL_INDEX(p_index, multimesh->size); - ERR_FAIL_COND(multimesh->transform_format == RS::MULTIMESH_TRANSFORM_3D); - - int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; - float *dataptr = &multimesh->data.write[stride * p_index]; - - dataptr[0] = p_transform.elements[0][0]; - dataptr[1] = p_transform.elements[1][0]; - dataptr[2] = 0; - dataptr[3] = p_transform.elements[2][0]; - dataptr[4] = p_transform.elements[0][1]; - dataptr[5] = p_transform.elements[1][1]; - dataptr[6] = 0; - dataptr[7] = p_transform.elements[2][1]; - - multimesh->dirty_data = true; - multimesh->dirty_aabb = true; - - if (!multimesh->update_list.in_list()) { - multimesh_update_list.add(&multimesh->update_list); - } -} - -void RasterizerStorageGLES2::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND(!multimesh); - ERR_FAIL_INDEX(p_index, multimesh->size); - ERR_FAIL_COND(multimesh->color_format == RS::MULTIMESH_COLOR_NONE); - ERR_FAIL_INDEX(multimesh->color_format, RS::MULTIMESH_COLOR_MAX); - - int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; - float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats]; - - if (multimesh->color_format == RS::MULTIMESH_COLOR_8BIT) { - uint8_t *data8 = (uint8_t *)dataptr; - data8[0] = CLAMP(p_color.r * 255.0, 0, 255); - data8[1] = CLAMP(p_color.g * 255.0, 0, 255); - data8[2] = CLAMP(p_color.b * 255.0, 0, 255); - data8[3] = CLAMP(p_color.a * 255.0, 0, 255); - - } else if (multimesh->color_format == RS::MULTIMESH_COLOR_FLOAT) { - dataptr[0] = p_color.r; - dataptr[1] = p_color.g; - dataptr[2] = p_color.b; - dataptr[3] = p_color.a; - } - - multimesh->dirty_data = true; - multimesh->dirty_aabb = true; - - if (!multimesh->update_list.in_list()) { - multimesh_update_list.add(&multimesh->update_list); - } -} - -void RasterizerStorageGLES2::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_custom_data) { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND(!multimesh); - ERR_FAIL_INDEX(p_index, multimesh->size); - ERR_FAIL_COND(multimesh->custom_data_format == RS::MULTIMESH_CUSTOM_DATA_NONE); - ERR_FAIL_INDEX(multimesh->custom_data_format, RS::MULTIMESH_CUSTOM_DATA_MAX); - - int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; - float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats + multimesh->color_floats]; - - if (multimesh->custom_data_format == RS::MULTIMESH_CUSTOM_DATA_8BIT) { - uint8_t *data8 = (uint8_t *)dataptr; - data8[0] = CLAMP(p_custom_data.r * 255.0, 0, 255); - data8[1] = CLAMP(p_custom_data.g * 255.0, 0, 255); - data8[2] = CLAMP(p_custom_data.b * 255.0, 0, 255); - data8[3] = CLAMP(p_custom_data.a * 255.0, 0, 255); - - } else if (multimesh->custom_data_format == RS::MULTIMESH_CUSTOM_DATA_FLOAT) { - dataptr[0] = p_custom_data.r; - dataptr[1] = p_custom_data.g; - dataptr[2] = p_custom_data.b; - dataptr[3] = p_custom_data.a; - } - - multimesh->dirty_data = true; - multimesh->dirty_aabb = true; - - if (!multimesh->update_list.in_list()) { - multimesh_update_list.add(&multimesh->update_list); - } -} - -RID RasterizerStorageGLES2::multimesh_get_mesh(RID p_multimesh) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND_V(!multimesh, RID()); - - return multimesh->mesh; -} - -Transform RasterizerStorageGLES2::multimesh_instance_get_transform(RID p_multimesh, int p_index) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND_V(!multimesh, Transform()); - ERR_FAIL_INDEX_V(p_index, multimesh->size, Transform()); - ERR_FAIL_COND_V(multimesh->transform_format == RS::MULTIMESH_TRANSFORM_2D, Transform()); - - int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; - float *dataptr = &multimesh->data.write[stride * p_index]; - - Transform xform; - - xform.basis.elements[0][0] = dataptr[0]; - xform.basis.elements[0][1] = dataptr[1]; - xform.basis.elements[0][2] = dataptr[2]; - xform.origin.x = dataptr[3]; - xform.basis.elements[1][0] = dataptr[4]; - xform.basis.elements[1][1] = dataptr[5]; - xform.basis.elements[1][2] = dataptr[6]; - xform.origin.y = dataptr[7]; - xform.basis.elements[2][0] = dataptr[8]; - xform.basis.elements[2][1] = dataptr[9]; - xform.basis.elements[2][2] = dataptr[10]; - xform.origin.z = dataptr[11]; - - return xform; -} - -Transform2D RasterizerStorageGLES2::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND_V(!multimesh, Transform2D()); - ERR_FAIL_INDEX_V(p_index, multimesh->size, Transform2D()); - ERR_FAIL_COND_V(multimesh->transform_format == RS::MULTIMESH_TRANSFORM_3D, Transform2D()); - - int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; - float *dataptr = &multimesh->data.write[stride * p_index]; - - Transform2D xform; - - xform.elements[0][0] = dataptr[0]; - xform.elements[1][0] = dataptr[1]; - xform.elements[2][0] = dataptr[3]; - xform.elements[0][1] = dataptr[4]; - xform.elements[1][1] = dataptr[5]; - xform.elements[2][1] = dataptr[7]; - - return xform; -} - -Color RasterizerStorageGLES2::multimesh_instance_get_color(RID p_multimesh, int p_index) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND_V(!multimesh, Color()); - ERR_FAIL_INDEX_V(p_index, multimesh->size, Color()); - ERR_FAIL_COND_V(multimesh->color_format == RS::MULTIMESH_COLOR_NONE, Color()); - ERR_FAIL_INDEX_V(multimesh->color_format, RS::MULTIMESH_COLOR_MAX, Color()); - - int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; - float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats]; - - if (multimesh->color_format == RS::MULTIMESH_COLOR_8BIT) { - union { - uint32_t colu; - float colf; - } cu; - - cu.colf = dataptr[0]; - - return Color::hex(BSWAP32(cu.colu)); - - } else if (multimesh->color_format == RS::MULTIMESH_COLOR_FLOAT) { - Color c; - c.r = dataptr[0]; - c.g = dataptr[1]; - c.b = dataptr[2]; - c.a = dataptr[3]; - - return c; - } - - return Color(); -} - -Color RasterizerStorageGLES2::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND_V(!multimesh, Color()); - ERR_FAIL_INDEX_V(p_index, multimesh->size, Color()); - ERR_FAIL_COND_V(multimesh->custom_data_format == RS::MULTIMESH_CUSTOM_DATA_NONE, Color()); - ERR_FAIL_INDEX_V(multimesh->custom_data_format, RS::MULTIMESH_CUSTOM_DATA_MAX, Color()); - - int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; - float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats + multimesh->color_floats]; - - if (multimesh->custom_data_format == RS::MULTIMESH_CUSTOM_DATA_8BIT) { - union { - uint32_t colu; - float colf; - } cu; - - cu.colf = dataptr[0]; - - return Color::hex(BSWAP32(cu.colu)); - - } else if (multimesh->custom_data_format == RS::MULTIMESH_CUSTOM_DATA_FLOAT) { - Color c; - c.r = dataptr[0]; - c.g = dataptr[1]; - c.b = dataptr[2]; - c.a = dataptr[3]; - - return c; - } - - return Color(); -} - -void RasterizerStorageGLES2::multimesh_set_as_bulk_array(RID p_multimesh, const Vector<float> &p_array) { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND(!multimesh); - ERR_FAIL_COND(!multimesh->data.ptr()); - - int dsize = multimesh->data.size(); - - ERR_FAIL_COND(dsize != p_array.size()); - - const float *r = p_array.ptr(); - ERR_FAIL_COND(!r.ptr()); - copymem(multimesh->data.ptrw(), r.ptr(), dsize * sizeof(float)); - - multimesh->dirty_data = true; - multimesh->dirty_aabb = true; - - if (!multimesh->update_list.in_list()) { - multimesh_update_list.add(&multimesh->update_list); - } -} - -void RasterizerStorageGLES2::multimesh_set_visible_instances(RID p_multimesh, int p_visible) { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND(!multimesh); - - multimesh->visible_instances = p_visible; -} - -int RasterizerStorageGLES2::multimesh_get_visible_instances(RID p_multimesh) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND_V(!multimesh, -1); - - return multimesh->visible_instances; -} - -AABB RasterizerStorageGLES2::multimesh_get_aabb(RID p_multimesh) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND_V(!multimesh, AABB()); - - const_cast<RasterizerStorageGLES2 *>(this)->update_dirty_multimeshes(); - - return multimesh->aabb; -} - -void RasterizerStorageGLES2::update_dirty_multimeshes() { - while (multimesh_update_list.first()) { - MultiMesh *multimesh = multimesh_update_list.first()->self(); - - if (multimesh->size && multimesh->dirty_aabb) { - AABB mesh_aabb; - - if (multimesh->mesh.is_valid()) { - mesh_aabb = mesh_get_aabb(multimesh->mesh, RID()); - } - - mesh_aabb.size += Vector3(0.001, 0.001, 0.001); //in case mesh is empty in one of the sides - - int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; - int count = multimesh->data.size(); - float *data = multimesh->data.ptrw(); - - AABB aabb; - - if (multimesh->transform_format == RS::MULTIMESH_TRANSFORM_2D) { - for (int i = 0; i < count; i += stride) { - float *dataptr = &data[i]; - - Transform xform; - xform.basis[0][0] = dataptr[0]; - xform.basis[0][1] = dataptr[1]; - xform.origin[0] = dataptr[3]; - xform.basis[1][0] = dataptr[4]; - xform.basis[1][1] = dataptr[5]; - xform.origin[1] = dataptr[7]; - - AABB laabb = xform.xform(mesh_aabb); - - if (i == 0) { - aabb = laabb; - } else { - aabb.merge_with(laabb); - } - } - - } else { - for (int i = 0; i < count; i += stride) { - float *dataptr = &data[i]; - - Transform xform; - xform.basis.elements[0][0] = dataptr[0]; - xform.basis.elements[0][1] = dataptr[1]; - xform.basis.elements[0][2] = dataptr[2]; - xform.origin.x = dataptr[3]; - xform.basis.elements[1][0] = dataptr[4]; - xform.basis.elements[1][1] = dataptr[5]; - xform.basis.elements[1][2] = dataptr[6]; - xform.origin.y = dataptr[7]; - xform.basis.elements[2][0] = dataptr[8]; - xform.basis.elements[2][1] = dataptr[9]; - xform.basis.elements[2][2] = dataptr[10]; - xform.origin.z = dataptr[11]; - - AABB laabb = xform.xform(mesh_aabb); - - if (i == 0) { - aabb = laabb; - } else { - aabb.merge_with(laabb); - } - } - } - - multimesh->aabb = aabb; - } - - multimesh->dirty_aabb = false; - multimesh->dirty_data = false; - - multimesh->instance_change_notify(true, false); - - multimesh_update_list.remove(multimesh_update_list.first()); - } -} - -/* IMMEDIATE API */ - -RID RasterizerStorageGLES2::immediate_create() { - Immediate *im = memnew(Immediate); - return immediate_owner.make_rid(im); -} - -void RasterizerStorageGLES2::immediate_begin(RID p_immediate, RS::PrimitiveType p_primitive, RID p_texture) { - Immediate *im = immediate_owner.getornull(p_immediate); - ERR_FAIL_COND(!im); - ERR_FAIL_COND(im->building); - - Immediate::Chunk ic; - ic.texture = p_texture; - ic.primitive = p_primitive; - im->chunks.push_back(ic); - im->mask = 0; - im->building = true; -} - -void RasterizerStorageGLES2::immediate_vertex(RID p_immediate, const Vector3 &p_vertex) { - Immediate *im = immediate_owner.getornull(p_immediate); - ERR_FAIL_COND(!im); - ERR_FAIL_COND(!im->building); - - Immediate::Chunk *c = &im->chunks.back()->get(); - - if (c->vertices.empty() && im->chunks.size() == 1) { - im->aabb.position = p_vertex; - im->aabb.size = Vector3(); - } else { - im->aabb.expand_to(p_vertex); - } - - if (im->mask & RS::ARRAY_FORMAT_NORMAL) - c->normals.push_back(chunk_normal); - if (im->mask & RS::ARRAY_FORMAT_TANGENT) - c->tangents.push_back(chunk_tangent); - if (im->mask & RS::ARRAY_FORMAT_COLOR) - c->colors.push_back(chunk_color); - if (im->mask & RS::ARRAY_FORMAT_TEX_UV) - c->uvs.push_back(chunk_uv); - if (im->mask & RS::ARRAY_FORMAT_TEX_UV2) - c->uv2s.push_back(chunk_uv2); - im->mask |= RS::ARRAY_FORMAT_VERTEX; - c->vertices.push_back(p_vertex); -} - -void RasterizerStorageGLES2::immediate_normal(RID p_immediate, const Vector3 &p_normal) { - Immediate *im = immediate_owner.getornull(p_immediate); - ERR_FAIL_COND(!im); - ERR_FAIL_COND(!im->building); - - im->mask |= RS::ARRAY_FORMAT_NORMAL; - chunk_normal = p_normal; -} - -void RasterizerStorageGLES2::immediate_tangent(RID p_immediate, const Plane &p_tangent) { - Immediate *im = immediate_owner.getornull(p_immediate); - ERR_FAIL_COND(!im); - ERR_FAIL_COND(!im->building); - - im->mask |= RS::ARRAY_FORMAT_TANGENT; - chunk_tangent = p_tangent; -} - -void RasterizerStorageGLES2::immediate_color(RID p_immediate, const Color &p_color) { - Immediate *im = immediate_owner.getornull(p_immediate); - ERR_FAIL_COND(!im); - ERR_FAIL_COND(!im->building); - - im->mask |= RS::ARRAY_FORMAT_COLOR; - chunk_color = p_color; -} - -void RasterizerStorageGLES2::immediate_uv(RID p_immediate, const Vector2 &tex_uv) { - Immediate *im = immediate_owner.getornull(p_immediate); - ERR_FAIL_COND(!im); - ERR_FAIL_COND(!im->building); - - im->mask |= RS::ARRAY_FORMAT_TEX_UV; - chunk_uv = tex_uv; -} - -void RasterizerStorageGLES2::immediate_uv2(RID p_immediate, const Vector2 &tex_uv) { - Immediate *im = immediate_owner.getornull(p_immediate); - ERR_FAIL_COND(!im); - ERR_FAIL_COND(!im->building); - - im->mask |= RS::ARRAY_FORMAT_TEX_UV2; - chunk_uv2 = tex_uv; -} - -void RasterizerStorageGLES2::immediate_end(RID p_immediate) { - Immediate *im = immediate_owner.getornull(p_immediate); - ERR_FAIL_COND(!im); - ERR_FAIL_COND(!im->building); - - im->building = false; - im->instance_change_notify(true, false); -} - -void RasterizerStorageGLES2::immediate_clear(RID p_immediate) { - Immediate *im = immediate_owner.getornull(p_immediate); - ERR_FAIL_COND(!im); - ERR_FAIL_COND(im->building); - - im->chunks.clear(); - im->instance_change_notify(true, false); -} - -AABB RasterizerStorageGLES2::immediate_get_aabb(RID p_immediate) const { - Immediate *im = immediate_owner.getornull(p_immediate); - ERR_FAIL_COND_V(!im, AABB()); - return im->aabb; -} - -void RasterizerStorageGLES2::immediate_set_material(RID p_immediate, RID p_material) { - Immediate *im = immediate_owner.getornull(p_immediate); - ERR_FAIL_COND(!im); - - im->material = p_material; - im->instance_change_notify(false, true); -} - -RID RasterizerStorageGLES2::immediate_get_material(RID p_immediate) const { - const Immediate *im = immediate_owner.getornull(p_immediate); - ERR_FAIL_COND_V(!im, RID()); - return im->material; -} - -/* SKELETON API */ - -RID RasterizerStorageGLES2::skeleton_create() { - Skeleton *skeleton = memnew(Skeleton); - - glGenTextures(1, &skeleton->tex_id); - - return skeleton_owner.make_rid(skeleton); -} - -void RasterizerStorageGLES2::skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton) { - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - ERR_FAIL_COND(!skeleton); - ERR_FAIL_COND(p_bones < 0); - - if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton) { - return; - } - - skeleton->size = p_bones; - skeleton->use_2d = p_2d_skeleton; - - if (!config.use_skeleton_software) { - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, skeleton->tex_id); - -#ifdef GLES_OVER_GL - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, p_bones * (skeleton->use_2d ? 2 : 3), 1, 0, GL_RGBA, GL_FLOAT, nullptr); -#else - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, p_bones * (skeleton->use_2d ? 2 : 3), 1, 0, GL_RGBA, GL_FLOAT, nullptr); -#endif - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glBindTexture(GL_TEXTURE_2D, 0); - } - if (skeleton->use_2d) { - skeleton->bone_data.resize(p_bones * 4 * 2); - } else { - skeleton->bone_data.resize(p_bones * 4 * 3); - } -} - -int RasterizerStorageGLES2::skeleton_get_bone_count(RID p_skeleton) const { - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - ERR_FAIL_COND_V(!skeleton, 0); - - return skeleton->size; -} - -void RasterizerStorageGLES2::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) { - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - ERR_FAIL_COND(!skeleton); - - ERR_FAIL_INDEX(p_bone, skeleton->size); - ERR_FAIL_COND(skeleton->use_2d); - - float *bone_data = skeleton->bone_data.ptrw(); - - int base_offset = p_bone * 4 * 3; - - bone_data[base_offset + 0] = p_transform.basis[0].x; - bone_data[base_offset + 1] = p_transform.basis[0].y; - bone_data[base_offset + 2] = p_transform.basis[0].z; - bone_data[base_offset + 3] = p_transform.origin.x; - - bone_data[base_offset + 4] = p_transform.basis[1].x; - bone_data[base_offset + 5] = p_transform.basis[1].y; - bone_data[base_offset + 6] = p_transform.basis[1].z; - bone_data[base_offset + 7] = p_transform.origin.y; - - bone_data[base_offset + 8] = p_transform.basis[2].x; - bone_data[base_offset + 9] = p_transform.basis[2].y; - bone_data[base_offset + 10] = p_transform.basis[2].z; - bone_data[base_offset + 11] = p_transform.origin.z; - - if (!skeleton->update_list.in_list()) { - skeleton_update_list.add(&skeleton->update_list); - } -} - -Transform RasterizerStorageGLES2::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const { - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - ERR_FAIL_COND_V(!skeleton, Transform()); - - ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform()); - ERR_FAIL_COND_V(skeleton->use_2d, Transform()); - - const float *bone_data = skeleton->bone_data.ptr(); - - Transform ret; - - int base_offset = p_bone * 4 * 3; - - ret.basis[0].x = bone_data[base_offset + 0]; - ret.basis[0].y = bone_data[base_offset + 1]; - ret.basis[0].z = bone_data[base_offset + 2]; - ret.origin.x = bone_data[base_offset + 3]; - - ret.basis[1].x = bone_data[base_offset + 4]; - ret.basis[1].y = bone_data[base_offset + 5]; - ret.basis[1].z = bone_data[base_offset + 6]; - ret.origin.y = bone_data[base_offset + 7]; - - ret.basis[2].x = bone_data[base_offset + 8]; - ret.basis[2].y = bone_data[base_offset + 9]; - ret.basis[2].z = bone_data[base_offset + 10]; - ret.origin.z = bone_data[base_offset + 11]; - - return ret; -} - -void RasterizerStorageGLES2::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) { - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - ERR_FAIL_COND(!skeleton); - - ERR_FAIL_INDEX(p_bone, skeleton->size); - ERR_FAIL_COND(!skeleton->use_2d); - - float *bone_data = skeleton->bone_data.ptrw(); - - int base_offset = p_bone * 4 * 2; - - bone_data[base_offset + 0] = p_transform[0][0]; - bone_data[base_offset + 1] = p_transform[1][0]; - bone_data[base_offset + 2] = 0; - bone_data[base_offset + 3] = p_transform[2][0]; - bone_data[base_offset + 4] = p_transform[0][1]; - bone_data[base_offset + 5] = p_transform[1][1]; - bone_data[base_offset + 6] = 0; - bone_data[base_offset + 7] = p_transform[2][1]; - - if (!skeleton->update_list.in_list()) { - skeleton_update_list.add(&skeleton->update_list); - } -} - -Transform2D RasterizerStorageGLES2::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const { - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - ERR_FAIL_COND_V(!skeleton, Transform2D()); - - ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D()); - ERR_FAIL_COND_V(!skeleton->use_2d, Transform2D()); - - const float *bone_data = skeleton->bone_data.ptr(); - - Transform2D ret; - - int base_offset = p_bone * 4 * 2; - - ret[0][0] = bone_data[base_offset + 0]; - ret[1][0] = bone_data[base_offset + 1]; - ret[2][0] = bone_data[base_offset + 3]; - ret[0][1] = bone_data[base_offset + 4]; - ret[1][1] = bone_data[base_offset + 5]; - ret[2][1] = bone_data[base_offset + 7]; - - return ret; -} - -void RasterizerStorageGLES2::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) { - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - ERR_FAIL_COND(!skeleton); - - skeleton->base_transform_2d = p_base_transform; -} - -void RasterizerStorageGLES2::_update_skeleton_transform_buffer(const Vector<float> &p_data, size_t p_size) { - glBindBuffer(GL_ARRAY_BUFFER, resources.skeleton_transform_buffer); - - if (p_size > resources.skeleton_transform_buffer_size) { - // new requested buffer is bigger, so resizing the GPU buffer - - resources.skeleton_transform_buffer_size = p_size; - - glBufferData(GL_ARRAY_BUFFER, p_size * sizeof(float), p_data.ptr(), GL_DYNAMIC_DRAW); - } else { - glBufferSubData(GL_ARRAY_BUFFER, 0, p_size * sizeof(float), p_data.ptr()); - } - - glBindBuffer(GL_ARRAY_BUFFER, 0); -} - -void RasterizerStorageGLES2::update_dirty_skeletons() { - if (config.use_skeleton_software) - return; - - glActiveTexture(GL_TEXTURE0); - - while (skeleton_update_list.first()) { - Skeleton *skeleton = skeleton_update_list.first()->self(); - - if (skeleton->size) { - glBindTexture(GL_TEXTURE_2D, skeleton->tex_id); - - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, skeleton->size * (skeleton->use_2d ? 2 : 3), 1, GL_RGBA, GL_FLOAT, skeleton->bone_data.ptr()); - } - - for (Set<RasterizerScene::InstanceBase *>::Element *E = skeleton->instances.front(); E; E = E->next()) { - E->get()->base_changed(true, false); - } - - skeleton_update_list.remove(skeleton_update_list.first()); - } -} - -/* Light API */ - -RID RasterizerStorageGLES2::light_create(RS::LightType p_type) { - Light *light = memnew(Light); - - light->type = p_type; - - light->param[RS::LIGHT_PARAM_ENERGY] = 1.0; - light->param[RS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0; - light->param[RS::LIGHT_PARAM_SPECULAR] = 0.5; - light->param[RS::LIGHT_PARAM_RANGE] = 1.0; - light->param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45; - light->param[RS::LIGHT_PARAM_CONTACT_SHADOW_SIZE] = 45; - light->param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0; - light->param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1; - light->param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3; - light->param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6; - light->param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 0.1; - light->param[RS::LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE] = 0.1; - - light->color = Color(1, 1, 1, 1); - light->shadow = false; - light->negative = false; - light->cull_mask = 0xFFFFFFFF; - light->directional_shadow_mode = RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; - light->omni_shadow_mode = RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; - light->omni_shadow_detail = RS::LIGHT_OMNI_SHADOW_DETAIL_VERTICAL; - light->directional_blend_splits = false; - light->directional_range_mode = RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE; - light->reverse_cull = false; - light->use_gi = true; - light->version = 0; - - return light_owner.make_rid(light); -} - -void RasterizerStorageGLES2::light_set_color(RID p_light, const Color &p_color) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->color = p_color; -} - -void RasterizerStorageGLES2::light_set_param(RID p_light, RS::LightParam p_param, float p_value) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX); - - switch (p_param) { - case RS::LIGHT_PARAM_RANGE: - case RS::LIGHT_PARAM_SPOT_ANGLE: - case RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE: - case RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET: - case RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET: - case RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET: - case RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS: - case RS::LIGHT_PARAM_SHADOW_BIAS: { - light->version++; - light->instance_change_notify(true, false); - } break; - default: { - } - } - - light->param[p_param] = p_value; -} - -void RasterizerStorageGLES2::light_set_shadow(RID p_light, bool p_enabled) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->shadow = p_enabled; - - light->version++; - light->instance_change_notify(true, false); -} - -void RasterizerStorageGLES2::light_set_shadow_color(RID p_light, const Color &p_color) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->shadow_color = p_color; -} - -void RasterizerStorageGLES2::light_set_projector(RID p_light, RID p_texture) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->projector = p_texture; -} - -void RasterizerStorageGLES2::light_set_negative(RID p_light, bool p_enable) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->negative = p_enable; -} - -void RasterizerStorageGLES2::light_set_cull_mask(RID p_light, uint32_t p_mask) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->cull_mask = p_mask; - - light->version++; - light->instance_change_notify(true, false); -} - -void RasterizerStorageGLES2::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->reverse_cull = p_enabled; - - light->version++; - light->instance_change_notify(true, false); -} - -void RasterizerStorageGLES2::light_set_use_gi(RID p_light, bool p_enabled) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->use_gi = p_enabled; - - light->version++; - light->instance_change_notify(true, false); -} - -void RasterizerStorageGLES2::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->omni_shadow_mode = p_mode; - - light->version++; - light->instance_change_notify(true, false); -} - -RS::LightOmniShadowMode RasterizerStorageGLES2::light_omni_get_shadow_mode(RID p_light) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, RS::LIGHT_OMNI_SHADOW_CUBE); - - return light->omni_shadow_mode; -} - -void RasterizerStorageGLES2::light_omni_set_shadow_detail(RID p_light, RS::LightOmniShadowDetail p_detail) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->omni_shadow_detail = p_detail; - - light->version++; - light->instance_change_notify(true, false); -} - -void RasterizerStorageGLES2::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->directional_shadow_mode = p_mode; - - light->version++; - light->instance_change_notify(true, false); -} - -void RasterizerStorageGLES2::light_directional_set_blend_splits(RID p_light, bool p_enable) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->directional_blend_splits = p_enable; - - light->version++; - light->instance_change_notify(true, false); -} - -bool RasterizerStorageGLES2::light_directional_get_blend_splits(RID p_light) const { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, false); - return light->directional_blend_splits; -} - -RS::LightDirectionalShadowMode RasterizerStorageGLES2::light_directional_get_shadow_mode(RID p_light) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL); - return light->directional_shadow_mode; -} - -void RasterizerStorageGLES2::light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->directional_range_mode = p_range_mode; -} - -RS::LightDirectionalShadowDepthRangeMode RasterizerStorageGLES2::light_directional_get_shadow_depth_range_mode(RID p_light) const { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE); - - return light->directional_range_mode; -} - -RS::LightType RasterizerStorageGLES2::light_get_type(RID p_light) const { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL); - - return light->type; -} - -float RasterizerStorageGLES2::light_get_param(RID p_light, RS::LightParam p_param) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, 0.0); - ERR_FAIL_INDEX_V(p_param, RS::LIGHT_PARAM_MAX, 0.0); - - return light->param[p_param]; -} - -Color RasterizerStorageGLES2::light_get_color(RID p_light) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, Color()); - - return light->color; -} - -bool RasterizerStorageGLES2::light_get_use_gi(RID p_light) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, false); - - return light->use_gi; -} - -bool RasterizerStorageGLES2::light_has_shadow(RID p_light) const { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, false); - - return light->shadow; -} - -uint64_t RasterizerStorageGLES2::light_get_version(RID p_light) const { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, 0); - - return light->version; -} - -AABB RasterizerStorageGLES2::light_get_aabb(RID p_light) const { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, AABB()); - - switch (light->type) { - case RS::LIGHT_SPOT: { - float len = light->param[RS::LIGHT_PARAM_RANGE]; - float size = Math::tan(Math::deg2rad(light->param[RS::LIGHT_PARAM_SPOT_ANGLE])) * len; - return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len)); - }; - - case RS::LIGHT_OMNI: { - float r = light->param[RS::LIGHT_PARAM_RANGE]; - return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2); - }; - - case RS::LIGHT_DIRECTIONAL: { - return AABB(); - }; - } - - ERR_FAIL_V(AABB()); -} - -/* PROBE API */ - -RID RasterizerStorageGLES2::reflection_probe_create() { - ReflectionProbe *reflection_probe = memnew(ReflectionProbe); - - reflection_probe->intensity = 1.0; - reflection_probe->interior_ambient = Color(); - reflection_probe->interior_ambient_energy = 1.0; - reflection_probe->interior_ambient_probe_contrib = 0.0; - reflection_probe->max_distance = 0; - reflection_probe->extents = Vector3(1, 1, 1); - reflection_probe->origin_offset = Vector3(0, 0, 0); - reflection_probe->interior = false; - reflection_probe->box_projection = false; - reflection_probe->enable_shadows = false; - reflection_probe->cull_mask = (1 << 20) - 1; - reflection_probe->update_mode = RS::REFLECTION_PROBE_UPDATE_ONCE; - reflection_probe->resolution = 128; - - return reflection_probe_owner.make_rid(reflection_probe); -} - -void RasterizerStorageGLES2::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->update_mode = p_mode; - reflection_probe->instance_change_notify(true, false); -} - -void RasterizerStorageGLES2::reflection_probe_set_intensity(RID p_probe, float p_intensity) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->intensity = p_intensity; -} - -void RasterizerStorageGLES2::reflection_probe_set_interior_ambient(RID p_probe, const Color &p_ambient) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->interior_ambient = p_ambient; -} - -void RasterizerStorageGLES2::reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->interior_ambient_energy = p_energy; -} - -void RasterizerStorageGLES2::reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->interior_ambient_probe_contrib = p_contrib; -} - -void RasterizerStorageGLES2::reflection_probe_set_max_distance(RID p_probe, float p_distance) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->max_distance = p_distance; - reflection_probe->instance_change_notify(true, false); -} - -void RasterizerStorageGLES2::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->extents = p_extents; - reflection_probe->instance_change_notify(true, false); -} - -void RasterizerStorageGLES2::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->origin_offset = p_offset; - reflection_probe->instance_change_notify(true, false); -} - -void RasterizerStorageGLES2::reflection_probe_set_as_interior(RID p_probe, bool p_enable) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->interior = p_enable; - reflection_probe->instance_change_notify(true, false); -} - -void RasterizerStorageGLES2::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->box_projection = p_enable; -} - -void RasterizerStorageGLES2::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->enable_shadows = p_enable; - reflection_probe->instance_change_notify(true, false); -} - -void RasterizerStorageGLES2::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->cull_mask = p_layers; - reflection_probe->instance_change_notify(true, false); -} - -void RasterizerStorageGLES2::reflection_probe_set_resolution(RID p_probe, int p_resolution) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->resolution = p_resolution; -} - -AABB RasterizerStorageGLES2::reflection_probe_get_aabb(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!reflection_probe, AABB()); - - AABB aabb; - aabb.position = -reflection_probe->extents; - aabb.size = reflection_probe->extents * 2.0; - - return aabb; -} - -RS::ReflectionProbeUpdateMode RasterizerStorageGLES2::reflection_probe_get_update_mode(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_UPDATE_ALWAYS); - - return reflection_probe->update_mode; -} - -uint32_t RasterizerStorageGLES2::reflection_probe_get_cull_mask(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!reflection_probe, 0); - - return reflection_probe->cull_mask; -} - -Vector3 RasterizerStorageGLES2::reflection_probe_get_extents(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!reflection_probe, Vector3()); - - return reflection_probe->extents; -} - -Vector3 RasterizerStorageGLES2::reflection_probe_get_origin_offset(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!reflection_probe, Vector3()); - - return reflection_probe->origin_offset; -} - -bool RasterizerStorageGLES2::reflection_probe_renders_shadows(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!reflection_probe, false); - - return reflection_probe->enable_shadows; -} - -float RasterizerStorageGLES2::reflection_probe_get_origin_max_distance(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!reflection_probe, 0); - - return reflection_probe->max_distance; -} - -int RasterizerStorageGLES2::reflection_probe_get_resolution(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!reflection_probe, 0); - - return reflection_probe->resolution; -} - -RID RasterizerStorageGLES2::gi_probe_create() { - return RID(); -} - -void RasterizerStorageGLES2::gi_probe_set_bounds(RID p_probe, const AABB &p_bounds) { -} - -AABB RasterizerStorageGLES2::gi_probe_get_bounds(RID p_probe) const { - return AABB(); -} - -void RasterizerStorageGLES2::gi_probe_set_cell_size(RID p_probe, float p_size) { -} - -float RasterizerStorageGLES2::gi_probe_get_cell_size(RID p_probe) const { - return 0.0; -} - -void RasterizerStorageGLES2::gi_probe_set_to_cell_xform(RID p_probe, const Transform &p_xform) { -} - -Transform RasterizerStorageGLES2::gi_probe_get_to_cell_xform(RID p_probe) const { - return Transform(); -} - -void RasterizerStorageGLES2::gi_probe_set_dynamic_data(RID p_probe, const Vector<int> &p_data) { -} - -Vector<int> RasterizerStorageGLES2::gi_probe_get_dynamic_data(RID p_probe) const { - return Vector<int>(); -} - -void RasterizerStorageGLES2::gi_probe_set_dynamic_range(RID p_probe, int p_range) { -} - -int RasterizerStorageGLES2::gi_probe_get_dynamic_range(RID p_probe) const { - return 0; -} - -void RasterizerStorageGLES2::gi_probe_set_energy(RID p_probe, float p_range) { -} - -void RasterizerStorageGLES2::gi_probe_set_bias(RID p_probe, float p_range) { -} - -void RasterizerStorageGLES2::gi_probe_set_normal_bias(RID p_probe, float p_range) { -} - -void RasterizerStorageGLES2::gi_probe_set_propagation(RID p_probe, float p_range) { -} - -void RasterizerStorageGLES2::gi_probe_set_interior(RID p_probe, bool p_enable) { -} - -bool RasterizerStorageGLES2::gi_probe_is_interior(RID p_probe) const { - return false; -} - -void RasterizerStorageGLES2::gi_probe_set_compress(RID p_probe, bool p_enable) { -} - -bool RasterizerStorageGLES2::gi_probe_is_compressed(RID p_probe) const { - return false; -} - -float RasterizerStorageGLES2::gi_probe_get_energy(RID p_probe) const { - return 0; -} - -float RasterizerStorageGLES2::gi_probe_get_bias(RID p_probe) const { - return 0; -} - -float RasterizerStorageGLES2::gi_probe_get_normal_bias(RID p_probe) const { - return 0; -} - -float RasterizerStorageGLES2::gi_probe_get_propagation(RID p_probe) const { - return 0; -} - -uint32_t RasterizerStorageGLES2::gi_probe_get_version(RID p_probe) { - return 0; -} - -RasterizerStorage::GIProbeCompression RasterizerStorageGLES2::gi_probe_get_dynamic_data_get_preferred_compression() const { - return GI_PROBE_UNCOMPRESSED; -} - -RID RasterizerStorageGLES2::gi_probe_dynamic_data_create(int p_width, int p_height, int p_depth, GIProbeCompression p_compression) { - return RID(); -} - -void RasterizerStorageGLES2::gi_probe_dynamic_data_update(RID p_gi_probe_data, int p_depth_slice, int p_slice_count, int p_mipmap, const void *p_data) { -} - -/////// - -RID RasterizerStorageGLES2::lightmap_capture_create() { - LightmapCapture *capture = memnew(LightmapCapture); - return lightmap_capture_data_owner.make_rid(capture); -} - -void RasterizerStorageGLES2::lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds) { - LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); - ERR_FAIL_COND(!capture); - capture->bounds = p_bounds; - capture->instance_change_notify(true, false); -} - -AABB RasterizerStorageGLES2::lightmap_capture_get_bounds(RID p_capture) const { - const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); - ERR_FAIL_COND_V(!capture, AABB()); - return capture->bounds; -} - -void RasterizerStorageGLES2::lightmap_capture_set_octree(RID p_capture, const Vector<uint8_t> &p_octree) { - LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); - ERR_FAIL_COND(!capture); - - ERR_FAIL_COND(p_octree.size() == 0 || (p_octree.size() % sizeof(LightmapCaptureOctree)) != 0); - - capture->octree.resize(p_octree.size() / sizeof(LightmapCaptureOctree)); - if (p_octree.size()) { - LightmapCaptureOctree *w = capture->octree.ptrw(); - const uint8_t *r = p_octree.ptr(); - copymem(w.ptr(), r.ptr(), p_octree.size()); - } - capture->instance_change_notify(true, false); -} - -Vector<uint8_t> RasterizerStorageGLES2::lightmap_capture_get_octree(RID p_capture) const { - const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); - ERR_FAIL_COND_V(!capture, Vector<uint8_t>()); - - if (capture->octree.size() == 0) - return Vector<uint8_t>(); - - Vector<uint8_t> ret; - ret.resize(capture->octree.size() * sizeof(LightmapCaptureOctree)); - { - const LightmapCaptureOctree *r = capture->octree.ptr(); - uint8_t *w = ret.ptrw(); - copymem(w.ptr(), r.ptr(), ret.size()); - } - - return ret; -} - -void RasterizerStorageGLES2::lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform) { - LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); - ERR_FAIL_COND(!capture); - capture->cell_xform = p_xform; -} - -Transform RasterizerStorageGLES2::lightmap_capture_get_octree_cell_transform(RID p_capture) const { - const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); - ERR_FAIL_COND_V(!capture, Transform()); - return capture->cell_xform; -} - -void RasterizerStorageGLES2::lightmap_capture_set_octree_cell_subdiv(RID p_capture, int p_subdiv) { - LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); - ERR_FAIL_COND(!capture); - capture->cell_subdiv = p_subdiv; -} - -int RasterizerStorageGLES2::lightmap_capture_get_octree_cell_subdiv(RID p_capture) const { - const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); - ERR_FAIL_COND_V(!capture, 0); - return capture->cell_subdiv; -} - -void RasterizerStorageGLES2::lightmap_capture_set_energy(RID p_capture, float p_energy) { - LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); - ERR_FAIL_COND(!capture); - capture->energy = p_energy; -} - -float RasterizerStorageGLES2::lightmap_capture_get_energy(RID p_capture) const { - const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); - ERR_FAIL_COND_V(!capture, 0); - return capture->energy; -} - -const Vector<RasterizerStorage::LightmapCaptureOctree> *RasterizerStorageGLES2::lightmap_capture_get_octree_ptr(RID p_capture) const { - const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); - ERR_FAIL_COND_V(!capture, nullptr); - return &capture->octree; -} - -/////// - -RID RasterizerStorageGLES2::particles_create() { - return RID(); -} - -void RasterizerStorageGLES2::particles_set_emitting(RID p_particles, bool p_emitting) { -} - -bool RasterizerStorageGLES2::particles_get_emitting(RID p_particles) { - return false; -} - -void RasterizerStorageGLES2::particles_set_amount(RID p_particles, int p_amount) { -} - -void RasterizerStorageGLES2::particles_set_lifetime(RID p_particles, float p_lifetime) { -} - -void RasterizerStorageGLES2::particles_set_one_shot(RID p_particles, bool p_one_shot) { -} - -void RasterizerStorageGLES2::particles_set_pre_process_time(RID p_particles, float p_time) { -} - -void RasterizerStorageGLES2::particles_set_explosiveness_ratio(RID p_particles, float p_ratio) { -} - -void RasterizerStorageGLES2::particles_set_randomness_ratio(RID p_particles, float p_ratio) { -} - -void RasterizerStorageGLES2::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) { -} - -void RasterizerStorageGLES2::particles_set_speed_scale(RID p_particles, float p_scale) { -} - -void RasterizerStorageGLES2::particles_set_use_local_coordinates(RID p_particles, bool p_enable) { -} - -void RasterizerStorageGLES2::particles_set_fixed_fps(RID p_particles, int p_fps) { -} - -void RasterizerStorageGLES2::particles_set_fractional_delta(RID p_particles, bool p_enable) { -} - -void RasterizerStorageGLES2::particles_set_process_material(RID p_particles, RID p_material) { -} - -void RasterizerStorageGLES2::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) { -} - -void RasterizerStorageGLES2::particles_set_draw_passes(RID p_particles, int p_passes) { -} - -void RasterizerStorageGLES2::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) { -} - -void RasterizerStorageGLES2::particles_restart(RID p_particles) { -} - -void RasterizerStorageGLES2::particles_request_process(RID p_particles) { -} - -AABB RasterizerStorageGLES2::particles_get_current_aabb(RID p_particles) { - return AABB(); -} - -AABB RasterizerStorageGLES2::particles_get_aabb(RID p_particles) const { - return AABB(); -} - -void RasterizerStorageGLES2::particles_set_emission_transform(RID p_particles, const Transform &p_transform) { -} - -int RasterizerStorageGLES2::particles_get_draw_passes(RID p_particles) const { - return 0; -} - -RID RasterizerStorageGLES2::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const { - return RID(); -} - -void RasterizerStorageGLES2::update_particles() { -} - -bool RasterizerStorageGLES2::particles_is_inactive(RID p_particles) const { - return true; -} - -//////// - -void RasterizerStorageGLES2::instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) { - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - ERR_FAIL_COND(!skeleton); - - skeleton->instances.insert(p_instance); -} - -void RasterizerStorageGLES2::instance_remove_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) { - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - ERR_FAIL_COND(!skeleton); - - skeleton->instances.erase(p_instance); -} - -void RasterizerStorageGLES2::instance_add_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) { - Instantiable *inst = nullptr; - switch (p_instance->base_type) { - case RS::INSTANCE_MESH: { - inst = mesh_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; - case RS::INSTANCE_MULTIMESH: { - inst = multimesh_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; - case RS::INSTANCE_IMMEDIATE: { - inst = immediate_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; - /*case RS::INSTANCE_PARTICLES: { - inst = particles_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break;*/ - case RS::INSTANCE_REFLECTION_PROBE: { - inst = reflection_probe_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; - case RS::INSTANCE_LIGHT: { - inst = light_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; - /*case RS::INSTANCE_GI_PROBE: { - inst = gi_probe_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break;*/ - case RS::INSTANCE_LIGHTMAP_CAPTURE: { - inst = lightmap_capture_data_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; - default: { - ERR_FAIL(); - } - } - - inst->instance_list.add(&p_instance->dependency_item); -} - -void RasterizerStorageGLES2::instance_remove_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) { - Instantiable *inst = nullptr; - - switch (p_instance->base_type) { - case RS::INSTANCE_MESH: { - inst = mesh_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; - case RS::INSTANCE_MULTIMESH: { - inst = multimesh_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; - case RS::INSTANCE_IMMEDIATE: { - inst = immediate_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; - /*case RS::INSTANCE_PARTICLES: { - inst = particles_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break;*/ - case RS::INSTANCE_REFLECTION_PROBE: { - inst = reflection_probe_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; - case RS::INSTANCE_LIGHT: { - inst = light_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; - /*case RS::INSTANCE_GI_PROBE: { - inst = gi_probe_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; */ - case RS::INSTANCE_LIGHTMAP_CAPTURE: { - inst = lightmap_capture_data_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; - default: { - ERR_FAIL(); - } - } - - inst->instance_list.remove(&p_instance->dependency_item); -} - -/* RENDER TARGET */ - -void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) { - // do not allocate a render target with no size - if (rt->width <= 0 || rt->height <= 0) - return; - - // do not allocate a render target that is attached to the screen - if (rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN]) { - rt->fbo = RasterizerStorageGLES2::system_fbo; - return; - } - - GLuint color_internal_format; - GLuint color_format; - GLuint color_type = GL_UNSIGNED_BYTE; - Image::Format image_format; - - if (rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) { -#ifdef GLES_OVER_GL - color_internal_format = GL_RGBA8; -#else - color_internal_format = GL_RGBA; -#endif - color_format = GL_RGBA; - image_format = Image::FORMAT_RGBA8; - } else { -#ifdef GLES_OVER_GL - color_internal_format = GL_RGB8; -#else - color_internal_format = GL_RGB; -#endif - color_format = GL_RGB; - image_format = Image::FORMAT_RGB8; - } - - rt->used_dof_blur_near = false; - rt->mip_maps_allocated = false; - - { - /* Front FBO */ - - Texture *texture = texture_owner.getornull(rt->texture); - ERR_FAIL_COND(!texture); - - // framebuffer - glGenFramebuffers(1, &rt->fbo); - glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo); - - // color - glGenTextures(1, &rt->color); - glBindTexture(GL_TEXTURE_2D, rt->color); - - glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, rt->width, rt->height, 0, color_format, color_type, nullptr); - - if (texture->flags & RS::TEXTURE_FLAG_FILTER) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - } else { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - } - - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0); - - // depth - - if (config.support_depth_texture) { - glGenTextures(1, &rt->depth); - glBindTexture(GL_TEXTURE_2D, rt->depth); - glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, config.depth_type, nullptr); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0); - } else { - glGenRenderbuffers(1, &rt->depth); - glBindRenderbuffer(GL_RENDERBUFFER, rt->depth); - - glRenderbufferStorage(GL_RENDERBUFFER, config.depth_buffer_internalformat, rt->width, rt->height); - - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth); - } - - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - - if (status != GL_FRAMEBUFFER_COMPLETE) { - glDeleteFramebuffers(1, &rt->fbo); - if (config.support_depth_texture) { - glDeleteTextures(1, &rt->depth); - } else { - glDeleteRenderbuffers(1, &rt->depth); - } - - glDeleteTextures(1, &rt->color); - rt->fbo = 0; - rt->width = 0; - rt->height = 0; - rt->color = 0; - rt->depth = 0; - texture->tex_id = 0; - texture->active = false; - WARN_PRINT("Could not create framebuffer!!"); - return; - } - - texture->format = image_format; - texture->gl_format_cache = color_format; - texture->gl_type_cache = GL_UNSIGNED_BYTE; - texture->gl_internal_format_cache = color_internal_format; - texture->tex_id = rt->color; - texture->width = rt->width; - texture->alloc_width = rt->width; - texture->height = rt->height; - texture->alloc_height = rt->height; - texture->active = true; - - texture_set_flags(rt->texture, texture->flags); - } - - /* BACK FBO */ - /* For MSAA */ - -#ifndef JAVASCRIPT_ENABLED - if (rt->msaa >= RS::VIEWPORT_MSAA_2X && rt->msaa <= RS::VIEWPORT_MSAA_16X && config.multisample_supported) { - rt->multisample_active = true; - - static const int msaa_value[] = { 0, 2, 4, 8, 16 }; - int msaa = msaa_value[rt->msaa]; - - int max_samples = 0; - glGetIntegerv(GL_MAX_SAMPLES, &max_samples); - if (msaa > max_samples) { - WARN_PRINT("MSAA must be <= GL_MAX_SAMPLES, falling-back to GL_MAX_SAMPLES = " + itos(max_samples)); - msaa = max_samples; - } - - //regular fbo - glGenFramebuffers(1, &rt->multisample_fbo); - glBindFramebuffer(GL_FRAMEBUFFER, rt->multisample_fbo); - - glGenRenderbuffers(1, &rt->multisample_depth); - glBindRenderbuffer(GL_RENDERBUFFER, rt->multisample_depth); - glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, config.depth_buffer_internalformat, rt->width, rt->height); - - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->multisample_depth); - -#if defined(GLES_OVER_GL) || defined(IPHONE_ENABLED) - - glGenRenderbuffers(1, &rt->multisample_color); - glBindRenderbuffer(GL_RENDERBUFFER, rt->multisample_color); - glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, color_internal_format, rt->width, rt->height); - - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rt->multisample_color); -#elif ANDROID_ENABLED - // Render to a texture in android - glGenTextures(1, &rt->multisample_color); - glBindTexture(GL_TEXTURE_2D, rt->multisample_color); - - glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, rt->width, rt->height, 0, color_format, color_type, nullptr); - - // multisample buffer is same size as front buffer, so just use nearest - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - - glFramebufferTexture2DMultisample(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->multisample_color, 0, msaa); -#endif - - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - - if (status != GL_FRAMEBUFFER_COMPLETE) { - // Delete allocated resources and default to no MSAA - WARN_PRINT_ONCE("Cannot allocate back framebuffer for MSAA"); - printf("err status: %x\n", status); - config.multisample_supported = false; - rt->multisample_active = false; - - glDeleteFramebuffers(1, &rt->multisample_fbo); - rt->multisample_fbo = 0; - - glDeleteRenderbuffers(1, &rt->multisample_depth); - rt->multisample_depth = 0; -#ifdef ANDROID_ENABLED - glDeleteTextures(1, &rt->multisample_color); -#else - glDeleteRenderbuffers(1, &rt->multisample_color); -#endif - rt->multisample_color = 0; - } - - glBindRenderbuffer(GL_RENDERBUFFER, 0); - glBindFramebuffer(GL_FRAMEBUFFER, 0); -#ifdef ANDROID_ENABLED - glBindTexture(GL_TEXTURE_2D, 0); -#endif - - } else -#endif // JAVASCRIPT_ENABLED - { - rt->multisample_active = false; - } - - glClearColor(0, 0, 0, 0); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - // copy texscreen buffers - if (!(rt->flags[RasterizerStorage::RENDER_TARGET_NO_SAMPLING])) { - glGenTextures(1, &rt->copy_screen_effect.color); - glBindTexture(GL_TEXTURE_2D, rt->copy_screen_effect.color); - - if (rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) { - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rt->width, rt->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); - } else { - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, rt->width, rt->height, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr); - } - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glGenFramebuffers(1, &rt->copy_screen_effect.fbo); - glBindFramebuffer(GL_FRAMEBUFFER, rt->copy_screen_effect.fbo); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->copy_screen_effect.color, 0); - - glClearColor(0, 0, 0, 0); - glClear(GL_COLOR_BUFFER_BIT); - - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - if (status != GL_FRAMEBUFFER_COMPLETE) { - _render_target_clear(rt); - ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE); - } - } - - // Allocate mipmap chains for post_process effects - if (!rt->flags[RasterizerStorage::RENDER_TARGET_NO_3D] && rt->width >= 2 && rt->height >= 2) { - for (int i = 0; i < 2; i++) { - ERR_FAIL_COND(rt->mip_maps[i].sizes.size()); - int w = rt->width; - int h = rt->height; - - if (i > 0) { - w >>= 1; - h >>= 1; - } - - int level = 0; - int fb_w = w; - int fb_h = h; - - while (true) { - RenderTarget::MipMaps::Size mm; - mm.width = w; - mm.height = h; - rt->mip_maps[i].sizes.push_back(mm); - - w >>= 1; - h >>= 1; - - if (w < 2 || h < 2) - break; - - level++; - } - - GLsizei width = fb_w; - GLsizei height = fb_h; - - if (config.render_to_mipmap_supported) { - glGenTextures(1, &rt->mip_maps[i].color); - glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].color); - - for (int l = 0; l < level + 1; l++) { - glTexImage2D(GL_TEXTURE_2D, l, color_internal_format, width, height, 0, color_format, color_type, nullptr); - width = MAX(1, (width / 2)); - height = MAX(1, (height / 2)); - } -#ifdef GLES_OVER_GL - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level); -#endif - } else { - // Can't render to specific levels of a mipmap in ES 2.0 or Webgl so create a texture for each level - for (int l = 0; l < level + 1; l++) { - glGenTextures(1, &rt->mip_maps[i].sizes.write[l].color); - glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].sizes[l].color); - glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, width, height, 0, color_format, color_type, nullptr); - width = MAX(1, (width / 2)); - height = MAX(1, (height / 2)); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - } - } - - glDisable(GL_SCISSOR_TEST); - glColorMask(1, 1, 1, 1); - glDepthMask(GL_TRUE); - - for (int j = 0; j < rt->mip_maps[i].sizes.size(); j++) { - RenderTarget::MipMaps::Size &mm = rt->mip_maps[i].sizes.write[j]; - - glGenFramebuffers(1, &mm.fbo); - glBindFramebuffer(GL_FRAMEBUFFER, mm.fbo); - - if (config.render_to_mipmap_supported) { - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->mip_maps[i].color, j); - } else { - glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].sizes[j].color); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->mip_maps[i].sizes[j].color, 0); - } - - bool used_depth = false; - if (j == 0 && i == 0) { //use always - if (config.support_depth_texture) { - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0); - } else { - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth); - } - used_depth = true; - } - - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - if (status != GL_FRAMEBUFFER_COMPLETE) { - WARN_PRINT_ONCE("Cannot allocate mipmaps for 3D post processing effects"); - glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo); - return; - } - - glClearColor(1.0, 0.0, 1.0, 0.0); - glClear(GL_COLOR_BUFFER_BIT); - if (used_depth) { - glClearDepth(1.0); - glClear(GL_DEPTH_BUFFER_BIT); - } - } - - rt->mip_maps[i].levels = level; - - if (config.render_to_mipmap_supported) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - } - } - rt->mip_maps_allocated = true; - } - - glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo); -} - -void RasterizerStorageGLES2::_render_target_clear(RenderTarget *rt) { - // there is nothing to clear when DIRECT_TO_SCREEN is used - if (rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN]) - return; - - if (rt->fbo) { - glDeleteFramebuffers(1, &rt->fbo); - glDeleteTextures(1, &rt->color); - rt->fbo = 0; - } - - if (rt->external.fbo != 0) { - // free this - glDeleteFramebuffers(1, &rt->external.fbo); - - // clean up our texture - Texture *t = texture_owner.getornull(rt->external.texture); - t->alloc_height = 0; - t->alloc_width = 0; - t->width = 0; - t->height = 0; - t->active = false; - texture_owner.free(rt->external.texture); - memdelete(t); - - rt->external.fbo = 0; - } - - if (rt->depth) { - if (config.support_depth_texture) { - glDeleteTextures(1, &rt->depth); - } else { - glDeleteRenderbuffers(1, &rt->depth); - } - - rt->depth = 0; - } - - Texture *tex = texture_owner.getornull(rt->texture); - tex->alloc_height = 0; - tex->alloc_width = 0; - tex->width = 0; - tex->height = 0; - tex->active = false; - - if (rt->copy_screen_effect.color) { - glDeleteFramebuffers(1, &rt->copy_screen_effect.fbo); - rt->copy_screen_effect.fbo = 0; - - glDeleteTextures(1, &rt->copy_screen_effect.color); - rt->copy_screen_effect.color = 0; - } - - for (int i = 0; i < 2; i++) { - if (rt->mip_maps[i].sizes.size()) { - for (int j = 0; j < rt->mip_maps[i].sizes.size(); j++) { - glDeleteFramebuffers(1, &rt->mip_maps[i].sizes[j].fbo); - glDeleteTextures(1, &rt->mip_maps[i].sizes[j].color); - } - - glDeleteTextures(1, &rt->mip_maps[i].color); - rt->mip_maps[i].sizes.clear(); - rt->mip_maps[i].levels = 0; - rt->mip_maps[i].color = 0; - } - } - - if (rt->multisample_active) { - glDeleteFramebuffers(1, &rt->multisample_fbo); - rt->multisample_fbo = 0; - - glDeleteRenderbuffers(1, &rt->multisample_depth); - rt->multisample_depth = 0; -#ifdef ANDROID_ENABLED - glDeleteTextures(1, &rt->multisample_color); -#else - glDeleteRenderbuffers(1, &rt->multisample_color); -#endif - rt->multisample_color = 0; - } -} - -RID RasterizerStorageGLES2::render_target_create() { - RenderTarget *rt = memnew(RenderTarget); - - Texture *t = memnew(Texture); - - t->type = RS::TEXTURE_TYPE_2D; - t->flags = 0; - t->width = 0; - t->height = 0; - t->alloc_height = 0; - t->alloc_width = 0; - t->format = Image::FORMAT_R8; - t->target = GL_TEXTURE_2D; - t->gl_format_cache = 0; - t->gl_internal_format_cache = 0; - t->gl_type_cache = 0; - t->data_size = 0; - t->total_data_size = 0; - t->ignore_mipmaps = false; - t->compressed = false; - t->mipmaps = 1; - t->active = true; - t->tex_id = 0; - t->render_target = rt; - - rt->texture = texture_owner.make_rid(t); - - return render_target_owner.make_rid(rt); -} - -void RasterizerStorageGLES2::render_target_set_position(RID p_render_target, int p_x, int p_y) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); - ERR_FAIL_COND(!rt); - - rt->x = p_x; - rt->y = p_y; -} - -void RasterizerStorageGLES2::render_target_set_size(RID p_render_target, int p_width, int p_height) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); - ERR_FAIL_COND(!rt); - - if (p_width == rt->width && p_height == rt->height) - return; - - _render_target_clear(rt); - - rt->width = p_width; - rt->height = p_height; - - _render_target_allocate(rt); -} - -RID RasterizerStorageGLES2::render_target_get_texture(RID p_render_target) const { - RenderTarget *rt = render_target_owner.getornull(p_render_target); - ERR_FAIL_COND_V(!rt, RID()); - - if (rt->external.fbo == 0) { - return rt->texture; - } else { - return rt->external.texture; - } -} - -void RasterizerStorageGLES2::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); - ERR_FAIL_COND(!rt); - - if (p_texture_id == 0) { - if (rt->external.fbo != 0) { - // free this - glDeleteFramebuffers(1, &rt->external.fbo); - - // and this - if (rt->external.depth != 0) { - glDeleteRenderbuffers(1, &rt->external.depth); - } - - // clean up our texture - Texture *t = texture_owner.getornull(rt->external.texture); - t->alloc_height = 0; - t->alloc_width = 0; - t->width = 0; - t->height = 0; - t->active = false; - texture_owner.free(rt->external.texture); - memdelete(t); - - rt->external.fbo = 0; - rt->external.color = 0; - rt->external.depth = 0; - } - } else { - Texture *t; - - if (rt->external.fbo == 0) { - // create our fbo - glGenFramebuffers(1, &rt->external.fbo); - glBindFramebuffer(GL_FRAMEBUFFER, rt->external.fbo); - - // allocate a texture - t = memnew(Texture); - - t->type = RS::TEXTURE_TYPE_2D; - t->flags = 0; - t->width = 0; - t->height = 0; - t->alloc_height = 0; - t->alloc_width = 0; - t->format = Image::FORMAT_RGBA8; - t->target = GL_TEXTURE_2D; - t->gl_format_cache = 0; - t->gl_internal_format_cache = 0; - t->gl_type_cache = 0; - t->data_size = 0; - t->compressed = false; - t->srgb = false; - t->total_data_size = 0; - t->ignore_mipmaps = false; - t->mipmaps = 1; - t->active = true; - t->tex_id = 0; - t->render_target = rt; - - rt->external.texture = texture_owner.make_rid(t); - - } else { - // bind our frame buffer - glBindFramebuffer(GL_FRAMEBUFFER, rt->external.fbo); - - // find our texture - t = texture_owner.getornull(rt->external.texture); - } - - // set our texture - t->tex_id = p_texture_id; - rt->external.color = p_texture_id; - - // size shouldn't be different - t->width = rt->width; - t->height = rt->height; - t->alloc_height = rt->width; - t->alloc_width = rt->height; - - // Switch our texture on our frame buffer -#if ANDROID_ENABLED - if (rt->msaa >= RS::VIEWPORT_MSAA_EXT_2X && rt->msaa <= RS::VIEWPORT_MSAA_EXT_4X) { - // This code only applies to the Oculus Go and Oculus Quest. Due to the the tiled nature - // of the GPU we can do a single render pass by rendering directly into our texture chains - // texture and apply MSAA as we render. - - // On any other hardware these two modes are ignored and we do not have any MSAA, - // the normal MSAA modes need to be used to enable our two pass approach - - static const int msaa_value[] = { 2, 4 }; - int msaa = msaa_value[rt->msaa - RS::VIEWPORT_MSAA_EXT_2X]; - - if (rt->external.depth == 0) { - // create a multisample depth buffer, we're not reusing Godots because Godot's didn't get created.. - glGenRenderbuffers(1, &rt->external.depth); - glBindRenderbuffer(GL_RENDERBUFFER, rt->external.depth); - glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, config.depth_buffer_internalformat, rt->width, rt->height); - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->external.depth); - } - - // and set our external texture as the texture... - glFramebufferTexture2DMultisample(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, p_texture_id, 0, msaa); - - } else -#endif - { - // set our texture as the destination for our framebuffer - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, p_texture_id, 0); - - // seeing we're rendering into this directly, better also use our depth buffer, just use our existing one :) - if (config.support_depth_texture) { - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0); - } else { - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth); - } - } - - // check status and unbind - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo); - - if (status != GL_FRAMEBUFFER_COMPLETE) { - printf("framebuffer fail, status: %x\n", status); - } - - ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE); - } -} - -void RasterizerStorageGLES2::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); - ERR_FAIL_COND(!rt); - - // When setting DIRECT_TO_SCREEN, you need to clear before the value is set, but allocate after as - // those functions change how they operate depending on the value of DIRECT_TO_SCREEN - if (p_flag == RENDER_TARGET_DIRECT_TO_SCREEN && p_value != rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN]) { - _render_target_clear(rt); - rt->flags[p_flag] = p_value; - _render_target_allocate(rt); - } - - rt->flags[p_flag] = p_value; - - switch (p_flag) { - case RENDER_TARGET_TRANSPARENT: - case RENDER_TARGET_HDR: - case RENDER_TARGET_NO_3D: - case RENDER_TARGET_NO_SAMPLING: - case RENDER_TARGET_NO_3D_EFFECTS: { - //must reset for these formats - _render_target_clear(rt); - _render_target_allocate(rt); - - } break; - default: { - } - } -} - -bool RasterizerStorageGLES2::render_target_was_used(RID p_render_target) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); - ERR_FAIL_COND_V(!rt, false); - - return rt->used_in_frame; -} - -void RasterizerStorageGLES2::render_target_set_as_unused(RID p_render_target) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); - ERR_FAIL_COND(!rt); - - rt->used_in_frame = false; -} - -void RasterizerStorageGLES2::render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); - ERR_FAIL_COND(!rt); - - if (rt->msaa == p_msaa) - return; - - if (!config.multisample_supported) { - ERR_PRINT("MSAA not supported on this hardware."); - return; - } - - _render_target_clear(rt); - rt->msaa = p_msaa; - _render_target_allocate(rt); -} - -/* CANVAS SHADOW */ - -RID RasterizerStorageGLES2::canvas_light_shadow_buffer_create(int p_width) { - CanvasLightShadow *cls = memnew(CanvasLightShadow); - - if (p_width > config.max_texture_size) - p_width = config.max_texture_size; - - cls->size = p_width; - cls->height = 16; - - glActiveTexture(GL_TEXTURE0); - - glGenFramebuffers(1, &cls->fbo); - glBindFramebuffer(GL_FRAMEBUFFER, cls->fbo); - - glGenRenderbuffers(1, &cls->depth); - glBindRenderbuffer(GL_RENDERBUFFER, cls->depth); - glRenderbufferStorage(GL_RENDERBUFFER, config.depth_buffer_internalformat, cls->size, cls->height); - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, cls->depth); - - glGenTextures(1, &cls->distance); - glBindTexture(GL_TEXTURE_2D, cls->distance); - if (config.use_rgba_2d_shadows) { - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, cls->size, cls->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); - } else { -#ifdef GLES_OVER_GL - glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, cls->size, cls->height, 0, _RED_OES, GL_FLOAT, nullptr); -#else - glTexImage2D(GL_TEXTURE_2D, 0, GL_FLOAT, cls->size, cls->height, 0, _RED_OES, GL_FLOAT, nullptr); -#endif - } - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, cls->distance, 0); - - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - //printf("errnum: %x\n",status); - glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo); - - if (status != GL_FRAMEBUFFER_COMPLETE) { - memdelete(cls); - ERR_FAIL_COND_V(status != GL_FRAMEBUFFER_COMPLETE, RID()); - } - - return canvas_light_shadow_owner.make_rid(cls); -} - -/* LIGHT SHADOW MAPPING */ - -RID RasterizerStorageGLES2::canvas_light_occluder_create() { - CanvasOccluder *co = memnew(CanvasOccluder); - co->index_id = 0; - co->vertex_id = 0; - co->len = 0; - - return canvas_occluder_owner.make_rid(co); -} - -void RasterizerStorageGLES2::canvas_light_occluder_set_polylines(RID p_occluder, const Vector<Vector2> &p_lines) { - CanvasOccluder *co = canvas_occluder_owner.getornull(p_occluder); - ERR_FAIL_COND(!co); - - co->lines = p_lines; - - if (p_lines.size() != co->len) { - if (co->index_id) - glDeleteBuffers(1, &co->index_id); - if (co->vertex_id) - glDeleteBuffers(1, &co->vertex_id); - - co->index_id = 0; - co->vertex_id = 0; - co->len = 0; - } - - if (p_lines.size()) { - Vector<float> geometry; - Vector<uint16_t> indices; - int lc = p_lines.size(); - - geometry.resize(lc * 6); - indices.resize(lc * 3); - - float *vw = geometry.ptrw(); - uint16_t *iw = indices.ptrw(); - - const Vector2 *lr = p_lines.ptr(); - - const int POLY_HEIGHT = 16384; - - for (int i = 0; i < lc / 2; i++) { - vw[i * 12 + 0] = lr[i * 2 + 0].x; - vw[i * 12 + 1] = lr[i * 2 + 0].y; - vw[i * 12 + 2] = POLY_HEIGHT; - - vw[i * 12 + 3] = lr[i * 2 + 1].x; - vw[i * 12 + 4] = lr[i * 2 + 1].y; - vw[i * 12 + 5] = POLY_HEIGHT; - - vw[i * 12 + 6] = lr[i * 2 + 1].x; - vw[i * 12 + 7] = lr[i * 2 + 1].y; - vw[i * 12 + 8] = -POLY_HEIGHT; - - vw[i * 12 + 9] = lr[i * 2 + 0].x; - vw[i * 12 + 10] = lr[i * 2 + 0].y; - vw[i * 12 + 11] = -POLY_HEIGHT; - - iw[i * 6 + 0] = i * 4 + 0; - iw[i * 6 + 1] = i * 4 + 1; - iw[i * 6 + 2] = i * 4 + 2; - - iw[i * 6 + 3] = i * 4 + 2; - iw[i * 6 + 4] = i * 4 + 3; - iw[i * 6 + 5] = i * 4 + 0; - } - - //if same buffer len is being set, just use BufferSubData to avoid a pipeline flush - - if (!co->vertex_id) { - glGenBuffers(1, &co->vertex_id); - glBindBuffer(GL_ARRAY_BUFFER, co->vertex_id); - glBufferData(GL_ARRAY_BUFFER, lc * 6 * sizeof(real_t), vw.ptr(), GL_STATIC_DRAW); - } else { - glBindBuffer(GL_ARRAY_BUFFER, co->vertex_id); - glBufferSubData(GL_ARRAY_BUFFER, 0, lc * 6 * sizeof(real_t), vw.ptr()); - } - - glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind - - if (!co->index_id) { - glGenBuffers(1, &co->index_id); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, co->index_id); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, lc * 3 * sizeof(uint16_t), iw.ptr(), GL_DYNAMIC_DRAW); - } else { - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, co->index_id); - glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, lc * 3 * sizeof(uint16_t), iw.ptr()); - } - - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); //unbind - - co->len = lc; - } -} - -RS::InstanceType RasterizerStorageGLES2::get_base_type(RID p_rid) const { - if (mesh_owner.owns(p_rid)) { - return RS::INSTANCE_MESH; - } else if (light_owner.owns(p_rid)) { - return RS::INSTANCE_LIGHT; - } else if (multimesh_owner.owns(p_rid)) { - return RS::INSTANCE_MULTIMESH; - } else if (immediate_owner.owns(p_rid)) { - return RS::INSTANCE_IMMEDIATE; - } else if (reflection_probe_owner.owns(p_rid)) { - return RS::INSTANCE_REFLECTION_PROBE; - } else if (lightmap_capture_data_owner.owns(p_rid)) { - return RS::INSTANCE_LIGHTMAP_CAPTURE; - } else { - return RS::INSTANCE_NONE; - } -} - -bool RasterizerStorageGLES2::free(RID p_rid) { - if (render_target_owner.owns(p_rid)) { - RenderTarget *rt = render_target_owner.getornull(p_rid); - _render_target_clear(rt); - - Texture *t = texture_owner.getornull(rt->texture); - texture_owner.free(rt->texture); - memdelete(t); - render_target_owner.free(p_rid); - memdelete(rt); - - return true; - } else if (texture_owner.owns(p_rid)) { - Texture *t = texture_owner.getornull(p_rid); - // can't free a render target texture - ERR_FAIL_COND_V(t->render_target, true); - - info.texture_mem -= t->total_data_size; - texture_owner.free(p_rid); - memdelete(t); - - return true; - } else if (sky_owner.owns(p_rid)) { - Sky *sky = sky_owner.getornull(p_rid); - sky_set_texture(p_rid, RID(), 256); - sky_owner.free(p_rid); - memdelete(sky); - - return true; - } else if (shader_owner.owns(p_rid)) { - Shader *shader = shader_owner.getornull(p_rid); - - if (shader->shader && shader->custom_code_id) { - shader->shader->free_custom_shader(shader->custom_code_id); - } - - if (shader->dirty_list.in_list()) { - _shader_dirty_list.remove(&shader->dirty_list); - } - - while (shader->materials.first()) { - Material *m = shader->materials.first()->self(); - - m->shader = nullptr; - _material_make_dirty(m); - - shader->materials.remove(shader->materials.first()); - } - - shader_owner.free(p_rid); - memdelete(shader); - - return true; - } else if (material_owner.owns(p_rid)) { - Material *m = material_owner.getornull(p_rid); - - if (m->shader) { - m->shader->materials.remove(&m->list); - } - - for (Map<Geometry *, int>::Element *E = m->geometry_owners.front(); E; E = E->next()) { - Geometry *g = E->key(); - g->material = RID(); - } - - for (Map<RasterizerScene::InstanceBase *, int>::Element *E = m->instance_owners.front(); E; E = E->next()) { - RasterizerScene::InstanceBase *ins = E->key(); - - if (ins->material_override == p_rid) { - ins->material_override = RID(); - } - - for (int i = 0; i < ins->materials.size(); i++) { - if (ins->materials[i] == p_rid) { - ins->materials.write[i] = RID(); - } - } - } - - material_owner.free(p_rid); - memdelete(m); - - return true; - } else if (skeleton_owner.owns(p_rid)) { - Skeleton *s = skeleton_owner.getornull(p_rid); - - if (s->update_list.in_list()) { - skeleton_update_list.remove(&s->update_list); - } - - for (Set<RasterizerScene::InstanceBase *>::Element *E = s->instances.front(); E; E = E->next()) { - E->get()->skeleton = RID(); - } - - skeleton_allocate(p_rid, 0, false); - - if (s->tex_id) { - glDeleteTextures(1, &s->tex_id); - } - - skeleton_owner.free(p_rid); - memdelete(s); - - return true; - } else if (mesh_owner.owns(p_rid)) { - Mesh *mesh = mesh_owner.getornull(p_rid); - - mesh->instance_remove_deps(); - mesh_clear(p_rid); - - while (mesh->multimeshes.first()) { - MultiMesh *multimesh = mesh->multimeshes.first()->self(); - multimesh->mesh = RID(); - multimesh->dirty_aabb = true; - - mesh->multimeshes.remove(mesh->multimeshes.first()); - - if (!multimesh->update_list.in_list()) { - multimesh_update_list.add(&multimesh->update_list); - } - } - - mesh_owner.free(p_rid); - memdelete(mesh); - - return true; - } else if (multimesh_owner.owns(p_rid)) { - MultiMesh *multimesh = multimesh_owner.getornull(p_rid); - multimesh->instance_remove_deps(); - - if (multimesh->mesh.is_valid()) { - Mesh *mesh = mesh_owner.getornull(multimesh->mesh); - if (mesh) { - mesh->multimeshes.remove(&multimesh->mesh_list); - } - } - - multimesh_allocate(p_rid, 0, RS::MULTIMESH_TRANSFORM_3D, RS::MULTIMESH_COLOR_NONE); - - update_dirty_multimeshes(); - - multimesh_owner.free(p_rid); - memdelete(multimesh); - - return true; - } else if (immediate_owner.owns(p_rid)) { - Immediate *im = immediate_owner.getornull(p_rid); - im->instance_remove_deps(); - - immediate_owner.free(p_rid); - memdelete(im); - - return true; - } else if (light_owner.owns(p_rid)) { - Light *light = light_owner.getornull(p_rid); - light->instance_remove_deps(); - - light_owner.free(p_rid); - memdelete(light); - - return true; - } else if (reflection_probe_owner.owns(p_rid)) { - // delete the texture - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_rid); - reflection_probe->instance_remove_deps(); - - reflection_probe_owner.free(p_rid); - memdelete(reflection_probe); - - return true; - } else if (lightmap_capture_data_owner.owns(p_rid)) { - // delete the texture - LightmapCapture *lightmap_capture = lightmap_capture_data_owner.getornull(p_rid); - lightmap_capture->instance_remove_deps(); - - lightmap_capture_data_owner.free(p_rid); - memdelete(lightmap_capture); - return true; - - } else if (canvas_occluder_owner.owns(p_rid)) { - CanvasOccluder *co = canvas_occluder_owner.getornull(p_rid); - if (co->index_id) - glDeleteBuffers(1, &co->index_id); - if (co->vertex_id) - glDeleteBuffers(1, &co->vertex_id); - - canvas_occluder_owner.free(p_rid); - memdelete(co); - - return true; - - } else if (canvas_light_shadow_owner.owns(p_rid)) { - CanvasLightShadow *cls = canvas_light_shadow_owner.getornull(p_rid); - glDeleteFramebuffers(1, &cls->fbo); - glDeleteRenderbuffers(1, &cls->depth); - glDeleteTextures(1, &cls->distance); - canvas_light_shadow_owner.free(p_rid); - memdelete(cls); - - return true; - } else { - return false; - } -} - -bool RasterizerStorageGLES2::has_os_feature(const String &p_feature) const { - if (p_feature == "pvrtc") - return config.pvrtc_supported; - - if (p_feature == "s3tc") - return config.s3tc_supported; - - if (p_feature == "etc") - return config.etc1_supported; - - return false; -} - -//////////////////////////////////////////// - -void RasterizerStorageGLES2::set_debug_generate_wireframes(bool p_generate) { -} - -void RasterizerStorageGLES2::render_info_begin_capture() { - info.snap = info.render; -} - -void RasterizerStorageGLES2::render_info_end_capture() { - info.snap.object_count = info.render.object_count - info.snap.object_count; - info.snap.draw_call_count = info.render.draw_call_count - info.snap.draw_call_count; - info.snap.material_switch_count = info.render.material_switch_count - info.snap.material_switch_count; - info.snap.surface_switch_count = info.render.surface_switch_count - info.snap.surface_switch_count; - info.snap.shader_rebind_count = info.render.shader_rebind_count - info.snap.shader_rebind_count; - info.snap.vertices_count = info.render.vertices_count - info.snap.vertices_count; -} - -int RasterizerStorageGLES2::get_captured_render_info(RS::RenderInfo p_info) { - switch (p_info) { - case RS::INFO_OBJECTS_IN_FRAME: { - return info.snap.object_count; - } break; - case RS::INFO_VERTICES_IN_FRAME: { - return info.snap.vertices_count; - } break; - case RS::INFO_MATERIAL_CHANGES_IN_FRAME: { - return info.snap.material_switch_count; - } break; - case RS::INFO_SHADER_CHANGES_IN_FRAME: { - return info.snap.shader_rebind_count; - } break; - case RS::INFO_SURFACE_CHANGES_IN_FRAME: { - return info.snap.surface_switch_count; - } break; - case RS::INFO_DRAW_CALLS_IN_FRAME: { - return info.snap.draw_call_count; - } break; - default: { - return get_render_info(p_info); - } - } -} - -int RasterizerStorageGLES2::get_render_info(RS::RenderInfo p_info) { - switch (p_info) { - case RS::INFO_OBJECTS_IN_FRAME: - return info.render_final.object_count; - case RS::INFO_VERTICES_IN_FRAME: - return info.render_final.vertices_count; - case RS::INFO_MATERIAL_CHANGES_IN_FRAME: - return info.render_final.material_switch_count; - case RS::INFO_SHADER_CHANGES_IN_FRAME: - return info.render_final.shader_rebind_count; - case RS::INFO_SURFACE_CHANGES_IN_FRAME: - return info.render_final.surface_switch_count; - case RS::INFO_DRAW_CALLS_IN_FRAME: - return info.render_final.draw_call_count; - case RS::INFO_USAGE_VIDEO_MEM_TOTAL: - return 0; //no idea - case RS::INFO_VIDEO_MEM_USED: - return info.vertex_mem + info.texture_mem; - case RS::INFO_TEXTURE_MEM_USED: - return info.texture_mem; - case RS::INFO_VERTEX_MEM_USED: - return info.vertex_mem; - default: - return 0; //no idea either - } -} - -String RasterizerStorageGLES2::get_video_adapter_name() const { - return (const char *)glGetString(GL_RENDERER); -} - -String RasterizerStorageGLES2::get_video_adapter_vendor() const { - return (const char *)glGetString(GL_VENDOR); -} - -void RasterizerStorageGLES2::initialize() { - RasterizerStorageGLES2::system_fbo = 0; - - { - const GLubyte *extension_string = glGetString(GL_EXTENSIONS); - - Vector<String> extensions = String((const char *)extension_string).split(" "); - - for (int i = 0; i < extensions.size(); i++) { - config.extensions.insert(extensions[i]); - } - } - - config.keep_original_textures = false; - config.shrink_textures_x2 = false; - config.depth_internalformat = GL_DEPTH_COMPONENT; - config.depth_type = GL_UNSIGNED_INT; - -#ifdef GLES_OVER_GL - config.texture_3d_supported = true; - config.texture_array_supported = config.extensions.has("GL_EXT_texture_array"); - config.float_texture_supported = true; - config.s3tc_supported = true; - config.pvrtc_supported = false; - config.etc1_supported = false; - config.support_npot_repeat_mipmap = true; - config.depth_buffer_internalformat = GL_DEPTH_COMPONENT24; -#else - config.texture_3d_supported = config.extensions.has("GL_OES_texture_3D"); - config.texture_array_supported = false; - config.float_texture_supported = config.extensions.has("GL_ARB_texture_float") || config.extensions.has("GL_OES_texture_float"); - config.s3tc_supported = config.extensions.has("GL_EXT_texture_compression_s3tc") || config.extensions.has("WEBGL_compressed_texture_s3tc"); - config.etc1_supported = config.extensions.has("GL_OES_compressed_ETC1_RGB8_texture") || config.extensions.has("WEBGL_compressed_texture_etc1"); - config.pvrtc_supported = config.extensions.has("IMG_texture_compression_pvrtc") || config.extensions.has("WEBGL_compressed_texture_pvrtc"); - config.support_npot_repeat_mipmap = config.extensions.has("GL_OES_texture_npot"); - -#ifdef JAVASCRIPT_ENABLED - // RenderBuffer internal format must be 16 bits in WebGL, - // but depth_texture should default to 32 always - // if the implementation doesn't support 32, it should just quietly use 16 instead - // https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/ - config.depth_buffer_internalformat = GL_DEPTH_COMPONENT16; - config.depth_type = GL_UNSIGNED_INT; -#else - // on mobile check for 24 bit depth support for RenderBufferStorage - if (config.extensions.has("GL_OES_depth24")) { - config.depth_buffer_internalformat = _DEPTH_COMPONENT24_OES; - config.depth_type = GL_UNSIGNED_INT; - } else { - config.depth_buffer_internalformat = GL_DEPTH_COMPONENT16; - config.depth_type = GL_UNSIGNED_SHORT; - } -#endif -#endif - -#ifndef GLES_OVER_GL - //Manually load extensions for android and ios - -#ifdef IPHONE_ENABLED - // appears that IPhone doesn't need to dlopen TODO: test this rigorously before removing - //void *gles2_lib = dlopen(nullptr, RTLD_LAZY); - //glRenderbufferStorageMultisampleAPPLE = dlsym(gles2_lib, "glRenderbufferStorageMultisampleAPPLE"); - //glResolveMultisampleFramebufferAPPLE = dlsym(gles2_lib, "glResolveMultisampleFramebufferAPPLE"); -#elif ANDROID_ENABLED - - void *gles2_lib = dlopen("libGLESv2.so", RTLD_LAZY); - glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)dlsym(gles2_lib, "glRenderbufferStorageMultisampleEXT"); - glFramebufferTexture2DMultisampleEXT = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)dlsym(gles2_lib, "glFramebufferTexture2DMultisampleEXT"); - glTexImage3DOES = (PFNGLTEXIMAGE3DOESPROC)dlsym(gles2_lib, "glTexImage3DOES"); - glTexSubImage3DOES = (PFNGLTEXSUBIMAGE3DOESPROC)dlsym(gles2_lib, "glTexSubImage3DOES"); - glCompressedTexSubImage3DOES = (PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC)dlsym(gles2_lib, "glCompressedTexSubImage3DOES"); -#endif -#endif - - // Check for multisample support - config.multisample_supported = config.extensions.has("GL_EXT_framebuffer_multisample") || config.extensions.has("GL_EXT_multisampled_render_to_texture") || config.extensions.has("GL_APPLE_framebuffer_multisample"); - -#ifdef GLES_OVER_GL - //TODO: causes huge problems with desktop video drivers. Making false for now, needs to be true to render SCREEN_TEXTURE mipmaps - config.render_to_mipmap_supported = false; -#else - //check if mipmaps can be used for SCREEN_TEXTURE and Glow on Mobile and web platforms - config.render_to_mipmap_supported = config.extensions.has("GL_OES_fbo_render_mipmap") && config.extensions.has("GL_EXT_texture_lod"); -#endif - -#ifdef GLES_OVER_GL - config.use_rgba_2d_shadows = false; - config.support_depth_texture = true; - config.use_rgba_3d_shadows = false; - config.support_depth_cubemaps = true; -#else - config.use_rgba_2d_shadows = !(config.float_texture_supported && config.extensions.has("GL_EXT_texture_rg")); - config.support_depth_texture = config.extensions.has("GL_OES_depth_texture") || config.extensions.has("WEBGL_depth_texture"); - config.use_rgba_3d_shadows = !config.support_depth_texture; - config.support_depth_cubemaps = config.extensions.has("GL_OES_depth_texture_cube_map"); -#endif - -#ifdef GLES_OVER_GL - config.support_32_bits_indices = true; -#else - config.support_32_bits_indices = config.extensions.has("GL_OES_element_index_uint"); -#endif - -#ifdef GLES_OVER_GL - config.support_write_depth = true; -#elif defined(JAVASCRIPT_ENABLED) - config.support_write_depth = false; -#else - config.support_write_depth = config.extensions.has("GL_EXT_frag_depth"); -#endif - -#ifdef JAVASCRIPT_ENABLED - config.support_half_float_vertices = false; -#else - //every other platform, be it mobile or desktop, supports this (even if not in the GLES2 spec). - config.support_half_float_vertices = true; -#endif - - config.rgtc_supported = config.extensions.has("GL_EXT_texture_compression_rgtc") || config.extensions.has("GL_ARB_texture_compression_rgtc") || config.extensions.has("EXT_texture_compression_rgtc"); - config.bptc_supported = config.extensions.has("GL_ARB_texture_compression_bptc") || config.extensions.has("EXT_texture_compression_bptc"); - - //determine formats for depth textures (or renderbuffers) - if (config.support_depth_texture) { - // Will use texture for depth - // have to manually see if we can create a valid framebuffer texture using UNSIGNED_INT, - // as there is no extension to test for this. - GLuint fbo; - glGenFramebuffers(1, &fbo); - glBindFramebuffer(GL_FRAMEBUFFER, fbo); - GLuint depth; - glGenTextures(1, &depth); - glBindTexture(GL_TEXTURE_2D, depth); - glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, config.depth_type, nullptr); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0); - - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - - glBindFramebuffer(GL_FRAMEBUFFER, system_fbo); - glDeleteFramebuffers(1, &fbo); - glBindTexture(GL_TEXTURE_2D, 0); - glDeleteTextures(1, &depth); - - if (status != GL_FRAMEBUFFER_COMPLETE) { - // If it fails, test to see if it supports a framebuffer texture using UNSIGNED_SHORT - // This is needed because many OSX devices don't support either UNSIGNED_INT or UNSIGNED_SHORT -#ifdef GLES_OVER_GL - config.depth_internalformat = GL_DEPTH_COMPONENT16; -#else - // OES_depth_texture extension only specifies GL_DEPTH_COMPONENT. - config.depth_internalformat = GL_DEPTH_COMPONENT; -#endif - config.depth_type = GL_UNSIGNED_SHORT; - - glGenFramebuffers(1, &fbo); - glBindFramebuffer(GL_FRAMEBUFFER, fbo); - - glGenTextures(1, &depth); - glBindTexture(GL_TEXTURE_2D, depth); - glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, nullptr); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0); - - status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - if (status != GL_FRAMEBUFFER_COMPLETE) { - //if it fails again depth textures aren't supported, use rgba shadows and renderbuffer for depth - config.support_depth_texture = false; - config.use_rgba_3d_shadows = true; - } - - glBindFramebuffer(GL_FRAMEBUFFER, system_fbo); - glDeleteFramebuffers(1, &fbo); - glBindTexture(GL_TEXTURE_2D, 0); - glDeleteTextures(1, &depth); - } - } - - //picky requirements for these - config.support_shadow_cubemaps = config.support_depth_texture && config.support_write_depth && config.support_depth_cubemaps; - - frame.count = 0; - frame.delta = 0; - frame.current_rt = nullptr; - frame.clear_request = false; - - glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &config.max_vertex_texture_image_units); - glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &config.max_texture_image_units); - glGetIntegerv(GL_MAX_TEXTURE_SIZE, &config.max_texture_size); - - // the use skeleton software path should be used if either float texture is not supported, - // OR max_vertex_texture_image_units is zero - config.use_skeleton_software = (config.float_texture_supported == false) || (config.max_vertex_texture_image_units == 0); - - shaders.copy.init(); - shaders.cubemap_filter.init(); - bool ggx_hq = GLOBAL_GET("rendering/quality/reflections/high_quality_ggx"); - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::LOW_QUALITY, !ggx_hq); - - { - // quad for copying stuff - - glGenBuffers(1, &resources.quadie); - glBindBuffer(GL_ARRAY_BUFFER, resources.quadie); - { - const float qv[16] = { - -1, - -1, - 0, - 0, - -1, - 1, - 0, - 1, - 1, - 1, - 1, - 1, - 1, - -1, - 1, - 0, - }; - - glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 16, qv, GL_STATIC_DRAW); - } - - glBindBuffer(GL_ARRAY_BUFFER, 0); - } - - { - //default textures - - glGenTextures(1, &resources.white_tex); - unsigned char whitetexdata[8 * 8 * 3]; - for (int i = 0; i < 8 * 8 * 3; i++) { - whitetexdata[i] = 255; - } - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, resources.white_tex); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, whitetexdata); - glGenerateMipmap(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, 0); - - glGenTextures(1, &resources.black_tex); - unsigned char blacktexdata[8 * 8 * 3]; - for (int i = 0; i < 8 * 8 * 3; i++) { - blacktexdata[i] = 0; - } - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, resources.black_tex); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, blacktexdata); - glGenerateMipmap(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, 0); - - glGenTextures(1, &resources.normal_tex); - unsigned char normaltexdata[8 * 8 * 3]; - for (int i = 0; i < 8 * 8 * 3; i += 3) { - normaltexdata[i + 0] = 128; - normaltexdata[i + 1] = 128; - normaltexdata[i + 2] = 255; - } - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, resources.normal_tex); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, normaltexdata); - glGenerateMipmap(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, 0); - - glGenTextures(1, &resources.aniso_tex); - unsigned char anisotexdata[8 * 8 * 3]; - for (int i = 0; i < 8 * 8 * 3; i += 3) { - anisotexdata[i + 0] = 255; - anisotexdata[i + 1] = 128; - anisotexdata[i + 2] = 0; - } - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, resources.aniso_tex); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, anisotexdata); - glGenerateMipmap(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, 0); - -#if defined(GLES_OVER_GL) || defined(ANDROID_ENABLED) - glGenTextures(1, &resources.white_tex_3d); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_3D, resources.white_tex_3d); - glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 2, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, whitetexdata); - -#ifdef GLES_OVER_GL - glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); - glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); -#endif - - glGenTextures(1, &resources.white_tex_array); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D_ARRAY, resources.white_tex_array); - glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 8, 8, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr); - glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 8, 8, 1, GL_RGB, GL_UNSIGNED_BYTE, whitetexdata); - glGenerateMipmap(GL_TEXTURE_2D_ARRAY); - glBindTexture(GL_TEXTURE_2D, 0); -#endif - } - - // skeleton buffer - { - resources.skeleton_transform_buffer_size = 0; - glGenBuffers(1, &resources.skeleton_transform_buffer); - } - - // radical inverse vdc cache texture - // used for cubemap filtering - if (true /*||config.float_texture_supported*/) { //uint8 is similar and works everywhere - glGenTextures(1, &resources.radical_inverse_vdc_cache_tex); - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, resources.radical_inverse_vdc_cache_tex); - - uint8_t radical_inverse[512]; - - for (uint32_t i = 0; i < 512; i++) { - uint32_t bits = i; - - bits = (bits << 16) | (bits >> 16); - bits = ((bits & 0x55555555) << 1) | ((bits & 0xAAAAAAAA) >> 1); - bits = ((bits & 0x33333333) << 2) | ((bits & 0xCCCCCCCC) >> 2); - bits = ((bits & 0x0F0F0F0F) << 4) | ((bits & 0xF0F0F0F0) >> 4); - bits = ((bits & 0x00FF00FF) << 8) | ((bits & 0xFF00FF00) >> 8); - - float value = float(bits) * 2.3283064365386963e-10; - radical_inverse[i] = uint8_t(CLAMP(value * 255.0, 0, 255)); - } - - glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 512, 1, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, radical_inverse); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); //need this for proper sampling - - glBindTexture(GL_TEXTURE_2D, 0); - } - - { - glGenFramebuffers(1, &resources.mipmap_blur_fbo); - glGenTextures(1, &resources.mipmap_blur_color); - } - -#ifdef GLES_OVER_GL - //this needs to be enabled manually in OpenGL 2.1 - - if (config.extensions.has("GL_ARB_seamless_cube_map")) { - glEnable(_EXT_TEXTURE_CUBE_MAP_SEAMLESS); - } - glEnable(GL_POINT_SPRITE); - glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); -#endif - - config.force_vertex_shading = GLOBAL_GET("rendering/quality/shading/force_vertex_shading"); - config.use_fast_texture_filter = GLOBAL_GET("rendering/quality/texture_filters/use_nearest_mipmap_filter"); -} - -void RasterizerStorageGLES2::finalize() { -} - -void RasterizerStorageGLES2::_copy_screen() { - bind_quad_array(); - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); -} - -void RasterizerStorageGLES2::update_dirty_resources() { - update_dirty_shaders(); - update_dirty_materials(); - update_dirty_skeletons(); - update_dirty_multimeshes(); -} - -RasterizerStorageGLES2::RasterizerStorageGLES2() { - RasterizerStorageGLES2::system_fbo = 0; -} diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h deleted file mode 100644 index 15761e4efd..0000000000 --- a/drivers/gles2/rasterizer_storage_gles2.h +++ /dev/null @@ -1,1295 +0,0 @@ -/*************************************************************************/ -/* rasterizer_storage_gles2.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef RASTERIZERSTORAGEGLES2_H -#define RASTERIZERSTORAGEGLES2_H - -#include "core/self_list.h" -#include "servers/rendering/rasterizer.h" -#include "servers/rendering/shader_language.h" -#include "shader_compiler_gles2.h" -#include "shader_gles2.h" - -#include "core/rid_owner.h" -#include "shaders/copy.glsl.gen.h" -#include "shaders/cubemap_filter.glsl.gen.h" -/* -#include "shaders/blend_shape.glsl.gen.h" -#include "shaders/canvas.glsl.gen.h" -#include "shaders/particles.glsl.gen.h" -*/ - -class RasterizerCanvasGLES2; -class RasterizerSceneGLES2; - -class RasterizerStorageGLES2 : public RasterizerStorage { -public: - RasterizerCanvasGLES2 *canvas; - RasterizerSceneGLES2 *scene; - - static GLuint system_fbo; - - struct Config { - bool shrink_textures_x2; - bool use_fast_texture_filter; - bool use_skeleton_software; - - int max_vertex_texture_image_units; - int max_texture_image_units; - int max_texture_size; - - // TODO implement wireframe in GLES2 - // bool generate_wireframes; - - Set<String> extensions; - - bool texture_3d_supported; - bool texture_array_supported; - bool float_texture_supported; - bool s3tc_supported; - bool etc1_supported; - bool pvrtc_supported; - bool rgtc_supported; - bool bptc_supported; - - bool keep_original_textures; - - bool force_vertex_shading; - - bool use_rgba_2d_shadows; - bool use_rgba_3d_shadows; - - bool support_32_bits_indices; - bool support_write_depth; - bool support_half_float_vertices; - bool support_npot_repeat_mipmap; - bool support_depth_texture; - bool support_depth_cubemaps; - - bool support_shadow_cubemaps; - - bool multisample_supported; - bool render_to_mipmap_supported; - - GLuint depth_internalformat; - GLuint depth_type; - GLuint depth_buffer_internalformat; - - } config; - - struct Resources { - GLuint white_tex; - GLuint black_tex; - GLuint normal_tex; - GLuint aniso_tex; - GLuint white_tex_3d; - GLuint white_tex_array; - - GLuint mipmap_blur_fbo; - GLuint mipmap_blur_color; - - GLuint radical_inverse_vdc_cache_tex; - bool use_rgba_2d_shadows; - - GLuint quadie; - - size_t skeleton_transform_buffer_size; - GLuint skeleton_transform_buffer; - Vector<float> skeleton_transform_cpu_buffer; - - } resources; - - mutable struct Shaders { - ShaderCompilerGLES2 compiler; - - CopyShaderGLES2 copy; - CubemapFilterShaderGLES2 cubemap_filter; - - ShaderCompilerGLES2::IdentifierActions actions_canvas; - ShaderCompilerGLES2::IdentifierActions actions_scene; - ShaderCompilerGLES2::IdentifierActions actions_particles; - - } shaders; - - struct Info { - uint64_t texture_mem; - uint64_t vertex_mem; - - struct Render { - uint32_t object_count; - uint32_t draw_call_count; - uint32_t material_switch_count; - uint32_t surface_switch_count; - uint32_t shader_rebind_count; - uint32_t vertices_count; - - void reset() { - object_count = 0; - draw_call_count = 0; - material_switch_count = 0; - surface_switch_count = 0; - shader_rebind_count = 0; - vertices_count = 0; - } - } render, render_final, snap; - - Info() : - texture_mem(0), - vertex_mem(0) { - render.reset(); - render_final.reset(); - } - - } info; - - void bind_quad_array() const; - - ///////////////////////////////////////////////////////////////////////////////////////// - //////////////////////////////////DATA/////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////////////////////// - - struct Instantiable { - SelfList<RasterizerScene::InstanceBase>::List instance_list; - - _FORCE_INLINE_ void instance_change_notify(bool p_aabb, bool p_materials) { - SelfList<RasterizerScene::InstanceBase> *instances = instance_list.first(); - while (instances) { - instances->self()->base_changed(p_aabb, p_materials); - instances = instances->next(); - } - } - - _FORCE_INLINE_ void instance_remove_deps() { - SelfList<RasterizerScene::InstanceBase> *instances = instance_list.first(); - - while (instances) { - instances->self()->base_removed(); - instances = instances->next(); - } - } - - Instantiable() {} - - virtual ~Instantiable() {} - }; - - struct GeometryOwner : public Instantiable { - }; - - struct Geometry : public Instantiable { - enum Type { - GEOMETRY_INVALID, - GEOMETRY_SURFACE, - GEOMETRY_IMMEDIATE, - GEOMETRY_MULTISURFACE - }; - - Type type; - RID material; - uint64_t last_pass; - uint32_t index; - - virtual void material_changed_notify() {} - - Geometry() { - last_pass = 0; - index = 0; - } - }; - - ///////////////////////////////////////////////////////////////////////////////////////// - //////////////////////////////////API//////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////////////////////// - - /* TEXTURE API */ - - struct RenderTarget; - - struct Texture { - Texture *proxy; - Set<Texture *> proxy_owners; - - String path; - uint32_t flags; - int width, height, depth; - int alloc_width, alloc_height; - Image::Format format; - RS::TextureType type; - - GLenum target; - GLenum gl_format_cache; - GLenum gl_internal_format_cache; - GLenum gl_type_cache; - - int data_size; - int total_data_size; - bool ignore_mipmaps; - - bool compressed; - - bool srgb; - - int mipmaps; - - bool resize_to_po2; - - bool active; - GLenum tex_id; - - uint16_t stored_cube_sides; - - RenderTarget *render_target; - - Vector<Ref<Image>> images; - - bool redraw_if_visible; - - RenderingServer::TextureDetectCallback detect_3d; - void *detect_3d_ud; - - RenderingServer::TextureDetectCallback detect_srgb; - void *detect_srgb_ud; - - RenderingServer::TextureDetectCallback detect_normal; - void *detect_normal_ud; - - Texture() : - proxy(nullptr), - flags(0), - width(0), - height(0), - alloc_width(0), - alloc_height(0), - format(Image::FORMAT_L8), - type(RS::TEXTURE_TYPE_2D), - target(0), - data_size(0), - total_data_size(0), - ignore_mipmaps(false), - compressed(false), - mipmaps(0), - resize_to_po2(false), - active(false), - tex_id(0), - stored_cube_sides(0), - render_target(nullptr), - redraw_if_visible(false), - detect_3d(nullptr), - detect_3d_ud(nullptr), - detect_srgb(nullptr), - detect_srgb_ud(nullptr), - detect_normal(nullptr), - detect_normal_ud(nullptr) { - } - - _ALWAYS_INLINE_ Texture *get_ptr() { - if (proxy) { - return proxy; //->get_ptr(); only one level of indirection, else not inlining possible. - } else { - return this; - } - } - - ~Texture() { - if (tex_id != 0) { - glDeleteTextures(1, &tex_id); - } - - for (Set<Texture *>::Element *E = proxy_owners.front(); E; E = E->next()) { - E->get()->proxy = nullptr; - } - - if (proxy) { - proxy->proxy_owners.erase(this); - } - } - }; - - mutable RID_PtrOwner<Texture2D> texture_owner; - - Ref<Image> _get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool p_force_decompress) const; - - virtual RID texture_create(); - virtual void texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, RS::TextureType p_type, uint32_t p_flags = RS::TEXTURE_FLAGS_DEFAULT); - virtual void texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer = 0); - virtual void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer = 0); - virtual Ref<Image> texture_get_data(RID p_texture, int p_layer = 0) const; - virtual void texture_set_flags(RID p_texture, uint32_t p_flags); - virtual uint32_t texture_get_flags(RID p_texture) const; - virtual Image::Format texture_get_format(RID p_texture) const; - virtual RS::TextureType texture_get_type(RID p_texture) const; - virtual uint32_t texture_get_texid(RID p_texture) const; - virtual uint32_t texture_get_width(RID p_texture) const; - virtual uint32_t texture_get_height(RID p_texture) const; - virtual uint32_t texture_get_depth(RID p_texture) const; - virtual void texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth); - virtual void texture_bind(RID p_texture, uint32_t p_texture_no); - - virtual void texture_set_path(RID p_texture, const String &p_path); - virtual String texture_get_path(RID p_texture) const; - - virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable); - - virtual void texture_debug_usage(List<RS::TextureInfo> *r_info); - - virtual RID texture_create_radiance_cubemap(RID p_source, int p_resolution = -1) const; - - virtual void textures_keep_original(bool p_enable); - - virtual void texture_set_proxy(RID p_texture, RID p_proxy); - virtual Size2 texture_size_with_proxy(RID p_texture) const; - - virtual void texture_set_detect_3d_callback(RID p_texture, RenderingServer::TextureDetectCallback p_callback, void *p_userdata); - virtual void texture_set_detect_srgb_callback(RID p_texture, RenderingServer::TextureDetectCallback p_callback, void *p_userdata); - virtual void texture_set_detect_normal_callback(RID p_texture, RenderingServer::TextureDetectCallback p_callback, void *p_userdata); - - virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable); - - /* SKY API */ - - struct Sky { - RID panorama; - GLuint radiance; - int radiance_size; - }; - - mutable RID_PtrOwner<Sky> sky_owner; - - virtual RID sky_create(); - virtual void sky_set_texture(RID p_sky, RID p_panorama, int p_radiance_size); - - /* SHADER API */ - - struct Material; - - struct Shader { - RID self; - - RS::ShaderMode mode; - ShaderGLES2 *shader; - String code; - SelfList<Material>::List materials; - - Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms; - - uint32_t texture_count; - - uint32_t custom_code_id; - uint32_t version; - - SelfList<Shader> dirty_list; - - Map<StringName, RID> default_textures; - - Vector<ShaderLanguage::DataType> texture_types; - Vector<ShaderLanguage::ShaderNode::Uniform::Hint> texture_hints; - - bool valid; - - String path; - - uint32_t index; - uint64_t last_pass; - - struct CanvasItem { - enum BlendMode { - BLEND_MODE_MIX, - BLEND_MODE_ADD, - BLEND_MODE_SUB, - BLEND_MODE_MUL, - BLEND_MODE_PMALPHA, - }; - - int blend_mode; - - enum LightMode { - LIGHT_MODE_NORMAL, - LIGHT_MODE_UNSHADED, - LIGHT_MODE_LIGHT_ONLY - }; - - int light_mode; - - bool uses_screen_texture; - bool uses_screen_uv; - bool uses_time; - - } canvas_item; - - struct Spatial { - enum BlendMode { - BLEND_MODE_MIX, - BLEND_MODE_ADD, - BLEND_MODE_SUB, - BLEND_MODE_MUL, - }; - - int blend_mode; - - enum DepthDrawMode { - DEPTH_DRAW_OPAQUE, - DEPTH_DRAW_ALWAYS, - DEPTH_DRAW_NEVER, - DEPTH_DRAW_ALPHA_PREPASS, - }; - - int depth_draw_mode; - - enum CullMode { - CULL_MODE_FRONT, - CULL_MODE_BACK, - CULL_MODE_DISABLED, - }; - - int cull_mode; - - bool uses_alpha; - bool uses_alpha_scissor; - bool unshaded; - bool no_depth_test; - bool uses_vertex; - bool uses_discard; - bool uses_sss; - bool uses_screen_texture; - bool uses_depth_texture; - bool uses_time; - bool writes_modelview_or_projection; - bool uses_vertex_lighting; - bool uses_world_coordinates; - - } spatial; - - struct Particles { - } particles; - - bool uses_vertex_time; - bool uses_fragment_time; - - Shader() : - dirty_list(this) { - shader = nullptr; - valid = false; - custom_code_id = 0; - version = 1; - last_pass = 0; - } - }; - - mutable RID_PtrOwner<Shader> shader_owner; - mutable SelfList<Shader>::List _shader_dirty_list; - - void _shader_make_dirty(Shader *p_shader); - - virtual RID shader_create(); - - virtual void shader_set_code(RID p_shader, const String &p_code); - virtual String shader_get_code(RID p_shader) const; - virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const; - - virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture); - virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const; - - void _update_shader(Shader *p_shader) const; - void update_dirty_shaders(); - - /* COMMON MATERIAL API */ - - struct Material { - Shader *shader; - Map<StringName, Variant> params; - SelfList<Material> list; - SelfList<Material> dirty_list; - Vector<Pair<StringName, RID>> textures; - float line_width; - int render_priority; - - RID next_pass; - - uint32_t index; - uint64_t last_pass; - - Map<Geometry *, int> geometry_owners; - Map<RasterizerScene::InstanceBase *, int> instance_owners; - - bool can_cast_shadow_cache; - bool is_animated_cache; - - Material() : - list(this), - dirty_list(this) { - can_cast_shadow_cache = false; - is_animated_cache = false; - shader = nullptr; - line_width = 1.0; - last_pass = 0; - render_priority = 0; - } - }; - - mutable SelfList<Material>::List _material_dirty_list; - void _material_make_dirty(Material *p_material) const; - - void _material_add_geometry(RID p_material, Geometry *p_geometry); - void _material_remove_geometry(RID p_material, Geometry *p_geometry); - - void _update_material(Material *p_material); - - mutable RID_PtrOwner<Material> material_owner; - - virtual RID material_create(); - - virtual void material_set_shader(RID p_material, RID p_shader); - virtual RID material_get_shader(RID p_material) const; - - virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value); - virtual Variant material_get_param(RID p_material, const StringName &p_param) const; - virtual Variant material_get_param_default(RID p_material, const StringName &p_param) const; - - virtual void material_set_line_width(RID p_material, float p_width); - virtual void material_set_next_pass(RID p_material, RID p_next_material); - - virtual bool material_is_animated(RID p_material); - virtual bool material_casts_shadows(RID p_material); - - virtual void material_add_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance); - virtual void material_remove_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance); - - virtual void material_set_render_priority(RID p_material, int priority); - - void update_dirty_materials(); - - /* MESH API */ - - struct Mesh; - - struct Surface : public Geometry { - struct Attrib { - bool enabled; - bool integer; - GLuint index; - GLint size; - GLenum type; - GLboolean normalized; - GLsizei stride; - uint32_t offset; - }; - - Attrib attribs[RS::ARRAY_MAX]; - - Mesh *mesh; - uint32_t format; - - GLuint vertex_id; - GLuint index_id; - - struct BlendShape { - GLuint vertex_id; - GLuint array_id; - }; - - Vector<BlendShape> blend_shapes; - - AABB aabb; - - int array_len; - int index_array_len; - int max_bone; - - int array_byte_size; - int index_array_byte_size; - - RS::PrimitiveType primitive; - - Vector<AABB> skeleton_bone_aabb; - Vector<bool> skeleton_bone_used; - - bool active; - - Vector<uint8_t> data; - Vector<uint8_t> index_data; - Vector<Vector<uint8_t>> blend_shape_data; - - int total_data_size; - - Surface() : - mesh(nullptr), - array_len(0), - index_array_len(0), - array_byte_size(0), - index_array_byte_size(0), - primitive(RS::PRIMITIVE_POINTS), - active(false), - total_data_size(0) { - } - }; - - struct MultiMesh; - - struct Mesh : public GeometryOwner { - bool active; - - Vector<Surface *> surfaces; - - int blend_shape_count; - RS::BlendShapeMode blend_shape_mode; - - AABB custom_aabb; - - mutable uint64_t last_pass; - - SelfList<MultiMesh>::List multimeshes; - - _FORCE_INLINE_ void update_multimeshes() { - SelfList<MultiMesh> *mm = multimeshes.first(); - - while (mm) { - mm->self()->instance_change_notify(false, true); - mm = mm->next(); - } - } - - Mesh() : - blend_shape_count(0), - blend_shape_mode(RS::BLEND_SHAPE_MODE_NORMALIZED) { - } - }; - - mutable RID_PtrOwner<Mesh> mesh_owner; - - virtual RID mesh_create(); - - virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, RS::PrimitiveType p_primitive, const Vector<uint8_t> &p_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<Vector<uint8_t>> &p_blend_shapes = Vector<Vector<uint8_t>>(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()); - - virtual void mesh_set_blend_shape_count(RID p_mesh, int p_amount); - virtual int mesh_get_blend_shape_count(RID p_mesh) const; - - virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode); - virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const; - - virtual void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data); - - virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material); - virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const; - - virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const; - virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const; - - virtual Vector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const; - virtual Vector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const; - - virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const; - virtual RS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const; - - virtual AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const; - virtual Vector<Vector<uint8_t>> mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const; - virtual Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const; - - virtual void mesh_remove_surface(RID p_mesh, int p_surface); - virtual int mesh_get_surface_count(RID p_mesh) const; - - virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb); - virtual AABB mesh_get_custom_aabb(RID p_mesh) const; - - virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton) const; - virtual void mesh_clear(RID p_mesh); - - /* MULTIMESH API */ - - struct MultiMesh : public GeometryOwner { - RID mesh; - int size; - - RS::MultimeshTransformFormat transform_format; - RS::MultimeshColorFormat color_format; - RS::MultimeshCustomDataFormat custom_data_format; - - Vector<float> data; - - AABB aabb; - - SelfList<MultiMesh> update_list; - SelfList<MultiMesh> mesh_list; - - int visible_instances; - - int xform_floats; - int color_floats; - int custom_data_floats; - - bool dirty_aabb; - bool dirty_data; - - MultiMesh() : - size(0), - transform_format(RS::MULTIMESH_TRANSFORM_2D), - color_format(RS::MULTIMESH_COLOR_NONE), - custom_data_format(RS::MULTIMESH_CUSTOM_DATA_NONE), - update_list(this), - mesh_list(this), - visible_instances(-1), - xform_floats(0), - color_floats(0), - custom_data_floats(0), - dirty_aabb(true), - dirty_data(true) { - } - }; - - mutable RID_PtrOwner<MultiMesh> multimesh_owner; - - SelfList<MultiMesh>::List multimesh_update_list; - - virtual RID multimesh_create(); - - virtual void multimesh_allocate(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, RS::MultimeshColorFormat p_color_format, RS::MultimeshCustomDataFormat p_data = RS::MULTIMESH_CUSTOM_DATA_NONE); - virtual int multimesh_get_instance_count(RID p_multimesh) const; - - virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh); - virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform); - virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform); - virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color); - virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_custom_data); - - virtual RID multimesh_get_mesh(RID p_multimesh) const; - - virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const; - virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const; - virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const; - virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const; - - virtual void multimesh_set_as_bulk_array(RID p_multimesh, const Vector<float> &p_array); - - virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible); - virtual int multimesh_get_visible_instances(RID p_multimesh) const; - - virtual AABB multimesh_get_aabb(RID p_multimesh) const; - - void update_dirty_multimeshes(); - - /* IMMEDIATE API */ - - struct Immediate : public Geometry { - struct Chunk { - RID texture; - RS::PrimitiveType primitive; - Vector<Vector3> vertices; - Vector<Vector3> normals; - Vector<Plane> tangents; - Vector<Color> colors; - Vector<Vector2> uvs; - Vector<Vector2> uv2s; - }; - - List<Chunk> chunks; - bool building; - int mask; - AABB aabb; - - Immediate() { - type = GEOMETRY_IMMEDIATE; - building = false; - } - }; - - Vector3 chunk_normal; - Plane chunk_tangent; - Color chunk_color; - Vector2 chunk_uv; - Vector2 chunk_uv2; - - mutable RID_PtrOwner<Immediate> immediate_owner; - - virtual RID immediate_create(); - virtual void immediate_begin(RID p_immediate, RS::PrimitiveType p_primitive, RID p_texture = RID()); - virtual void immediate_vertex(RID p_immediate, const Vector3 &p_vertex); - virtual void immediate_normal(RID p_immediate, const Vector3 &p_normal); - virtual void immediate_tangent(RID p_immediate, const Plane &p_tangent); - virtual void immediate_color(RID p_immediate, const Color &p_color); - virtual void immediate_uv(RID p_immediate, const Vector2 &tex_uv); - virtual void immediate_uv2(RID p_immediate, const Vector2 &tex_uv); - virtual void immediate_end(RID p_immediate); - virtual void immediate_clear(RID p_immediate); - virtual void immediate_set_material(RID p_immediate, RID p_material); - virtual RID immediate_get_material(RID p_immediate) const; - virtual AABB immediate_get_aabb(RID p_immediate) const; - - /* SKELETON API */ - - struct Skeleton { - bool use_2d; - - int size; - - // TODO use float textures for storage - - Vector<float> bone_data; - - GLuint tex_id; - - SelfList<Skeleton> update_list; - Set<RasterizerScene::InstanceBase *> instances; - - Transform2D base_transform_2d; - - Skeleton() : - use_2d(false), - size(0), - tex_id(0), - update_list(this) { - } - }; - - mutable RID_PtrOwner<Skeleton> skeleton_owner; - - SelfList<Skeleton>::List skeleton_update_list; - - void update_dirty_skeletons(); - - virtual RID skeleton_create(); - virtual void skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton = false); - virtual int skeleton_get_bone_count(RID p_skeleton) const; - virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform); - virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const; - virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform); - virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const; - virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform); - - void _update_skeleton_transform_buffer(const Vector<float> &p_data, size_t p_size); - - /* Light API */ - - struct Light : Instantiable { - RS::LightType type; - float param[RS::LIGHT_PARAM_MAX]; - - Color color; - Color shadow_color; - - RID projector; - - bool shadow; - bool negative; - bool reverse_cull; - bool use_gi; - - uint32_t cull_mask; - - RS::LightOmniShadowMode omni_shadow_mode; - RS::LightOmniShadowDetail omni_shadow_detail; - - RS::LightDirectionalShadowMode directional_shadow_mode; - RS::LightDirectionalShadowDepthRangeMode directional_range_mode; - - bool directional_blend_splits; - - uint64_t version; - }; - - mutable RID_PtrOwner<Light> light_owner; - - virtual RID light_create(RS::LightType p_type); - - virtual void light_set_color(RID p_light, const Color &p_color); - virtual void light_set_param(RID p_light, RS::LightParam p_param, float p_value); - virtual void light_set_shadow(RID p_light, bool p_enabled); - virtual void light_set_shadow_color(RID p_light, const Color &p_color); - virtual void light_set_projector(RID p_light, RID p_texture); - virtual void light_set_negative(RID p_light, bool p_enable); - virtual void light_set_cull_mask(RID p_light, uint32_t p_mask); - virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled); - virtual void light_set_use_gi(RID p_light, bool p_enabled); - - virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode); - virtual void light_omni_set_shadow_detail(RID p_light, RS::LightOmniShadowDetail p_detail); - - virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode); - virtual void light_directional_set_blend_splits(RID p_light, bool p_enable); - virtual bool light_directional_get_blend_splits(RID p_light) const; - - virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light); - virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light); - - virtual void light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode); - virtual RS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const; - - virtual bool light_has_shadow(RID p_light) const; - - virtual RS::LightType light_get_type(RID p_light) const; - virtual float light_get_param(RID p_light, RS::LightParam p_param); - virtual Color light_get_color(RID p_light); - virtual bool light_get_use_gi(RID p_light); - - virtual AABB light_get_aabb(RID p_light) const; - virtual uint64_t light_get_version(RID p_light) const; - - /* PROBE API */ - - struct ReflectionProbe : Instantiable { - RS::ReflectionProbeUpdateMode update_mode; - float intensity; - Color interior_ambient; - float interior_ambient_energy; - float interior_ambient_probe_contrib; - float max_distance; - Vector3 extents; - Vector3 origin_offset; - bool interior; - bool box_projection; - bool enable_shadows; - uint32_t cull_mask; - int resolution; - }; - - mutable RID_PtrOwner<ReflectionProbe> reflection_probe_owner; - - virtual RID reflection_probe_create(); - - virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode); - virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity); - virtual void reflection_probe_set_interior_ambient(RID p_probe, const Color &p_ambient); - virtual void reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy); - virtual void reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib); - virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance); - virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents); - virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset); - virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable); - virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable); - virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable); - virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers); - virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution); - - virtual AABB reflection_probe_get_aabb(RID p_probe) const; - virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const; - virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const; - - virtual int reflection_probe_get_resolution(RID p_probe) const; - - virtual Vector3 reflection_probe_get_extents(RID p_probe) const; - virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const; - virtual float reflection_probe_get_origin_max_distance(RID p_probe) const; - virtual bool reflection_probe_renders_shadows(RID p_probe) const; - - /* GI PROBE API */ - virtual RID gi_probe_create(); - - virtual void gi_probe_set_bounds(RID p_probe, const AABB &p_bounds); - virtual AABB gi_probe_get_bounds(RID p_probe) const; - - virtual void gi_probe_set_cell_size(RID p_probe, float p_size); - virtual float gi_probe_get_cell_size(RID p_probe) const; - - virtual void gi_probe_set_to_cell_xform(RID p_probe, const Transform &p_xform); - virtual Transform gi_probe_get_to_cell_xform(RID p_probe) const; - - virtual void gi_probe_set_dynamic_data(RID p_probe, const Vector<int> &p_data); - virtual Vector<int> gi_probe_get_dynamic_data(RID p_probe) const; - - virtual void gi_probe_set_dynamic_range(RID p_probe, int p_range); - virtual int gi_probe_get_dynamic_range(RID p_probe) const; - - virtual void gi_probe_set_energy(RID p_probe, float p_range); - virtual float gi_probe_get_energy(RID p_probe) const; - - virtual void gi_probe_set_bias(RID p_probe, float p_range); - virtual float gi_probe_get_bias(RID p_probe) const; - - virtual void gi_probe_set_normal_bias(RID p_probe, float p_range); - virtual float gi_probe_get_normal_bias(RID p_probe) const; - - virtual void gi_probe_set_propagation(RID p_probe, float p_range); - virtual float gi_probe_get_propagation(RID p_probe) const; - - virtual void gi_probe_set_interior(RID p_probe, bool p_enable); - virtual bool gi_probe_is_interior(RID p_probe) const; - - virtual void gi_probe_set_compress(RID p_probe, bool p_enable); - virtual bool gi_probe_is_compressed(RID p_probe) const; - - virtual uint32_t gi_probe_get_version(RID p_probe); - - virtual GIProbeCompression gi_probe_get_dynamic_data_get_preferred_compression() const; - virtual RID gi_probe_dynamic_data_create(int p_width, int p_height, int p_depth, GIProbeCompression p_compression); - virtual void gi_probe_dynamic_data_update(RID p_gi_probe_data, int p_depth_slice, int p_slice_count, int p_mipmap, const void *p_data); - - /* LIGHTMAP */ - - struct LightmapCapture : public Instantiable { - Vector<LightmapCaptureOctree> octree; - AABB bounds; - Transform cell_xform; - int cell_subdiv; - float energy; - LightmapCapture() { - energy = 1.0; - cell_subdiv = 1; - } - }; - - mutable RID_PtrOwner<LightmapCapture> lightmap_capture_data_owner; - - virtual RID lightmap_capture_create(); - virtual void lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds); - virtual AABB lightmap_capture_get_bounds(RID p_capture) const; - virtual void lightmap_capture_set_octree(RID p_capture, const Vector<uint8_t> &p_octree); - virtual Vector<uint8_t> lightmap_capture_get_octree(RID p_capture) const; - virtual void lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform); - virtual Transform lightmap_capture_get_octree_cell_transform(RID p_capture) const; - virtual void lightmap_capture_set_octree_cell_subdiv(RID p_capture, int p_subdiv); - virtual int lightmap_capture_get_octree_cell_subdiv(RID p_capture) const; - virtual void lightmap_capture_set_energy(RID p_capture, float p_energy); - virtual float lightmap_capture_get_energy(RID p_capture) const; - virtual const Vector<LightmapCaptureOctree> *lightmap_capture_get_octree_ptr(RID p_capture) const; - - /* PARTICLES */ - void update_particles(); - - virtual RID particles_create(); - - virtual void particles_set_emitting(RID p_particles, bool p_emitting); - virtual bool particles_get_emitting(RID p_particles); - - virtual void particles_set_amount(RID p_particles, int p_amount); - virtual void particles_set_lifetime(RID p_particles, float p_lifetime); - virtual void particles_set_one_shot(RID p_particles, bool p_one_shot); - virtual void particles_set_pre_process_time(RID p_particles, float p_time); - virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio); - virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio); - virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb); - virtual void particles_set_speed_scale(RID p_particles, float p_scale); - virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable); - virtual void particles_set_process_material(RID p_particles, RID p_material); - virtual void particles_set_fixed_fps(RID p_particles, int p_fps); - virtual void particles_set_fractional_delta(RID p_particles, bool p_enable); - virtual void particles_restart(RID p_particles); - - virtual void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order); - - virtual void particles_set_draw_passes(RID p_particles, int p_passes); - virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh); - - virtual void particles_request_process(RID p_particles); - virtual AABB particles_get_current_aabb(RID p_particles); - virtual AABB particles_get_aabb(RID p_particles) const; - - virtual void particles_set_emission_transform(RID p_particles, const Transform &p_transform); - - virtual int particles_get_draw_passes(RID p_particles) const; - virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const; - - virtual bool particles_is_inactive(RID p_particles) const; - - /* INSTANCE */ - - virtual void instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance); - virtual void instance_remove_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance); - - virtual void instance_add_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance); - virtual void instance_remove_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance); - - /* RENDER TARGET */ - - struct RenderTarget { - GLuint fbo; - GLuint color; - GLuint depth; - - GLuint multisample_fbo; - GLuint multisample_color; - GLuint multisample_depth; - bool multisample_active; - - struct Effect { - GLuint fbo; - int width; - int height; - - GLuint color; - - Effect() : - fbo(0), - width(0), - height(0), - color(0) { - } - }; - - Effect copy_screen_effect; - - struct MipMaps { - struct Size { - GLuint fbo; - GLuint color; - int width; - int height; - }; - - Vector<Size> sizes; - GLuint color; - int levels; - - MipMaps() : - color(0), - levels(0) { - } - }; - - MipMaps mip_maps[2]; - - struct External { - GLuint fbo; - GLuint color; - GLuint depth; - RID texture; - - External() : - fbo(0), - color(0), - depth(0) { - } - } external; - - int x, y, width, height; - - bool flags[RENDER_TARGET_FLAG_MAX]; - - bool used_in_frame; - RS::ViewportMSAA msaa; - - RID texture; - - bool used_dof_blur_near; - bool mip_maps_allocated; - - RenderTarget() : - fbo(0), - color(0), - depth(0), - multisample_fbo(0), - multisample_color(0), - multisample_depth(0), - multisample_active(false), - x(0), - y(0), - width(0), - height(0), - used_in_frame(false), - msaa(RS::VIEWPORT_MSAA_DISABLED), - used_dof_blur_near(false), - mip_maps_allocated(false) { - for (int i = 0; i < RENDER_TARGET_FLAG_MAX; ++i) { - flags[i] = false; - } - external.fbo = 0; - } - }; - - mutable RID_PtrOwner<RenderTarget> render_target_owner; - - void _render_target_clear(RenderTarget *rt); - void _render_target_allocate(RenderTarget *rt); - - virtual RID render_target_create(); - virtual void render_target_set_position(RID p_render_target, int p_x, int p_y); - virtual void render_target_set_size(RID p_render_target, int p_width, int p_height); - virtual RID render_target_get_texture(RID p_render_target) const; - virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id); - - virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value); - virtual bool render_target_was_used(RID p_render_target); - virtual void render_target_set_as_unused(RID p_render_target); - virtual void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa); - - /* CANVAS SHADOW */ - - struct CanvasLightShadow { - int size; - int height; - GLuint fbo; - GLuint depth; - GLuint distance; //for older devices - }; - - RID_PtrOwner<CanvasLightShadow> canvas_light_shadow_owner; - - virtual RID canvas_light_shadow_buffer_create(int p_width); - - /* LIGHT SHADOW MAPPING */ - - struct CanvasOccluder { - GLuint vertex_id; // 0 means, unconfigured - GLuint index_id; // 0 means, unconfigured - Vector<Vector2> lines; - int len; - }; - - RID_PtrOwner<CanvasOccluder> canvas_occluder_owner; - - virtual RID canvas_light_occluder_create(); - virtual void canvas_light_occluder_set_polylines(RID p_occluder, const Vector<Vector2> &p_lines); - - virtual RS::InstanceType get_base_type(RID p_rid) const; - - virtual bool free(RID p_rid); - - struct Frame { - RenderTarget *current_rt; - - bool clear_request; - Color clear_request_color; - int canvas_draw_commands; - float time[4]; - float delta; - uint64_t count; - - } frame; - - void initialize(); - void finalize(); - - void _copy_screen(); - - virtual bool has_os_feature(const String &p_feature) const; - - virtual void update_dirty_resources(); - - virtual void set_debug_generate_wireframes(bool p_generate); - - virtual void render_info_begin_capture(); - virtual void render_info_end_capture(); - virtual int get_captured_render_info(RS::RenderInfo p_info); - - virtual int get_render_info(RS::RenderInfo p_info); - virtual String get_video_adapter_name() const; - virtual String get_video_adapter_vendor() const; - - RasterizerStorageGLES2(); -}; - -#endif // RASTERIZERSTORAGEGLES2_H diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp deleted file mode 100644 index 1e30f0dfa1..0000000000 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ /dev/null @@ -1,1181 +0,0 @@ -/*************************************************************************/ -/* shader_compiler_gles2.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "shader_compiler_gles2.h" - -#include "core/os/os.h" -#include "core/project_settings.h" -#include "core/string_buffer.h" -#include "core/string_builder.h" - -#define SL ShaderLanguage - -static String _mktab(int p_level) { - String tb; - for (int i = 0; i < p_level; i++) { - tb += "\t"; - } - - return tb; -} - -static String _typestr(SL::DataType p_type) { - return ShaderLanguage::get_datatype_name(p_type); -} - -static String _prestr(SL::DataPrecision p_pres) { - switch (p_pres) { - case SL::PRECISION_LOWP: - return "lowp "; - case SL::PRECISION_MEDIUMP: - return "mediump "; - case SL::PRECISION_HIGHP: - return "highp "; - case SL::PRECISION_DEFAULT: - return ""; - } - return ""; -} - -static String _qualstr(SL::ArgumentQualifier p_qual) { - switch (p_qual) { - case SL::ARGUMENT_QUALIFIER_IN: - return "in "; - case SL::ARGUMENT_QUALIFIER_OUT: - return "out "; - case SL::ARGUMENT_QUALIFIER_INOUT: - return "inout "; - } - return ""; -} - -static String _opstr(SL::Operator p_op) { - return SL::get_operator_text(p_op); -} - -static String _mkid(const String &p_id) { - String id = "m_" + p_id.replace("__", "_dus_"); - return id.replace("__", "_dus_"); //doubleunderscore is reserved in glsl -} - -static String f2sp0(float p_float) { - String num = rtoss(p_float); - if (num.find(".") == -1 && num.find("e") == -1) { - num += ".0"; - } - return num; -} - -static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNode::Value> &p_values) { - switch (p_type) { - case SL::TYPE_BOOL: - return p_values[0].boolean ? "true" : "false"; - case SL::TYPE_BVEC2: - case SL::TYPE_BVEC3: - case SL::TYPE_BVEC4: { - StringBuffer<> text; - - text += "bvec"; - text += itos(p_type - SL::TYPE_BOOL + 1); - text += "("; - - for (int i = 0; i < p_values.size(); i++) { - if (i > 0) - text += ","; - - text += p_values[i].boolean ? "true" : "false"; - } - text += ")"; - return text.as_string(); - } - - // GLSL ES 2 doesn't support uints, so we just use signed ints instead... - case SL::TYPE_UINT: - return itos(p_values[0].uint); - case SL::TYPE_UVEC2: - case SL::TYPE_UVEC3: - case SL::TYPE_UVEC4: { - StringBuffer<> text; - - text += "ivec"; - text += itos(p_type - SL::TYPE_UINT + 1); - text += "("; - - for (int i = 0; i < p_values.size(); i++) { - if (i > 0) - text += ","; - - text += itos(p_values[i].uint); - } - text += ")"; - return text.as_string(); - - } break; - - case SL::TYPE_INT: - return itos(p_values[0].sint); - case SL::TYPE_IVEC2: - case SL::TYPE_IVEC3: - case SL::TYPE_IVEC4: { - StringBuffer<> text; - - text += "ivec"; - text += itos(p_type - SL::TYPE_INT + 1); - text += "("; - - for (int i = 0; i < p_values.size(); i++) { - if (i > 0) - text += ","; - - text += itos(p_values[i].sint); - } - text += ")"; - return text.as_string(); - - } break; - case SL::TYPE_FLOAT: - return f2sp0(p_values[0].real); - case SL::TYPE_VEC2: - case SL::TYPE_VEC3: - case SL::TYPE_VEC4: { - StringBuffer<> text; - - text += "vec"; - text += itos(p_type - SL::TYPE_FLOAT + 1); - text += "("; - - for (int i = 0; i < p_values.size(); i++) { - if (i > 0) - text += ","; - - text += f2sp0(p_values[i].real); - } - text += ")"; - return text.as_string(); - - } break; - case SL::TYPE_MAT2: - case SL::TYPE_MAT3: - case SL::TYPE_MAT4: { - StringBuffer<> text; - - text += "mat"; - text += itos(p_type - SL::TYPE_MAT2 + 2); - text += "("; - - for (int i = 0; i < p_values.size(); i++) { - if (i > 0) - text += ","; - - text += f2sp0(p_values[i].real); - } - text += ")"; - return text.as_string(); - - } break; - default: - ERR_FAIL_V(String()); - } -} - -void ShaderCompilerGLES2::_dump_function_deps(SL::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, StringBuilder &r_to_add, Set<StringName> &r_added) { - int fidx = -1; - - for (int i = 0; i < p_node->functions.size(); i++) { - if (p_node->functions[i].name == p_for_func) { - fidx = i; - break; - } - } - - ERR_FAIL_COND(fidx == -1); - - for (Set<StringName>::Element *E = p_node->functions[fidx].uses_function.front(); E; E = E->next()) { - if (r_added.has(E->get())) { - continue; - } - - _dump_function_deps(p_node, E->get(), p_func_code, r_to_add, r_added); - - SL::FunctionNode *fnode = nullptr; - - for (int i = 0; i < p_node->functions.size(); i++) { - if (p_node->functions[i].name == E->get()) { - fnode = p_node->functions[i].function; - break; - } - } - - ERR_FAIL_COND(!fnode); - - r_to_add += "\n"; - - StringBuffer<128> header; - if (fnode->return_type == SL::TYPE_STRUCT) { - header += _mkid(fnode->return_struct_name) + " " + _mkid(fnode->name) + "("; - } else { - header += _typestr(fnode->return_type) + " " + _mkid(fnode->name) + "("; - } - - for (int i = 0; i < fnode->arguments.size(); i++) { - if (i > 0) - header += ", "; - if (fnode->arguments[i].is_const) { - header += "const "; - } - if (fnode->arguments[i].type == SL::TYPE_STRUCT) { - header += _qualstr(fnode->arguments[i].qualifier) + _mkid(fnode->arguments[i].type_str) + " " + _mkid(fnode->arguments[i].name); - } else { - header += _qualstr(fnode->arguments[i].qualifier) + _prestr(fnode->arguments[i].precision) + _typestr(fnode->arguments[i].type) + " " + _mkid(fnode->arguments[i].name); - } - } - - header += ")\n"; - r_to_add += header.as_string(); - r_to_add += p_func_code[E->get()]; - - r_added.insert(E->get()); - } -} - -String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_use_scope) { - StringBuilder code; - - switch (p_node->type) { - case SL::Node::TYPE_SHADER: { - SL::ShaderNode *snode = (SL::ShaderNode *)p_node; - - for (int i = 0; i < snode->render_modes.size(); i++) { - if (p_default_actions.render_mode_defines.has(snode->render_modes[i]) && !used_rmode_defines.has(snode->render_modes[i])) { - r_gen_code.custom_defines.push_back(p_default_actions.render_mode_defines[snode->render_modes[i]].utf8()); - used_rmode_defines.insert(snode->render_modes[i]); - } - - if (p_actions.render_mode_flags.has(snode->render_modes[i])) { - *p_actions.render_mode_flags[snode->render_modes[i]] = true; - } - - if (p_actions.render_mode_values.has(snode->render_modes[i])) { - Pair<int *, int> &p = p_actions.render_mode_values[snode->render_modes[i]]; - *p.first = p.second; - } - } - - int max_texture_uniforms = 0; - int max_uniforms = 0; - - for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = snode->uniforms.front(); E; E = E->next()) { - if (SL::is_sampler_type(E->get().type)) - max_texture_uniforms++; - else - max_uniforms++; - } - - r_gen_code.texture_uniforms.resize(max_texture_uniforms); - r_gen_code.texture_hints.resize(max_texture_uniforms); - r_gen_code.texture_types.resize(max_texture_uniforms); - - r_gen_code.uniforms.resize(max_uniforms + max_texture_uniforms); - - StringBuilder vertex_global; - StringBuilder fragment_global; - - // structs - - for (int i = 0; i < snode->vstructs.size(); i++) { - SL::StructNode *st = snode->vstructs[i].shader_struct; - String struct_code; - - struct_code += "struct "; - struct_code += _mkid(snode->vstructs[i].name); - struct_code += " "; - struct_code += "{\n"; - for (int j = 0; j < st->members.size(); j++) { - SL::MemberNode *m = st->members[j]; - if (m->datatype == SL::TYPE_STRUCT) { - struct_code += _mkid(m->struct_name); - } else { - struct_code += _prestr(m->precision); - struct_code += _typestr(m->datatype); - } - struct_code += " "; - struct_code += m->name; - if (m->array_size > 0) { - struct_code += "["; - struct_code += itos(m->array_size); - struct_code += "]"; - } - struct_code += ";\n"; - } - struct_code += "}"; - struct_code += ";\n"; - - vertex_global += struct_code; - fragment_global += struct_code; - } - - // uniforms - - for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = snode->uniforms.front(); E; E = E->next()) { - StringBuffer<> uniform_code; - - // use highp if no precision is specified to prevent different default values in fragment and vertex shader - SL::DataPrecision precision = E->get().precision; - if (precision == SL::PRECISION_DEFAULT && E->get().type != SL::TYPE_BOOL) { - precision = SL::PRECISION_HIGHP; - } - - uniform_code += "uniform "; - uniform_code += _prestr(precision); - uniform_code += _typestr(E->get().type); - uniform_code += " "; - uniform_code += _mkid(E->key()); - uniform_code += ";\n"; - - if (SL::is_sampler_type(E->get().type)) { - r_gen_code.texture_uniforms.write[E->get().texture_order] = E->key(); - r_gen_code.texture_hints.write[E->get().texture_order] = E->get().hint; - r_gen_code.texture_types.write[E->get().texture_order] = E->get().type; - } else { - r_gen_code.uniforms.write[E->get().order] = E->key(); - } - - vertex_global += uniform_code.as_string(); - fragment_global += uniform_code.as_string(); - - p_actions.uniforms->insert(E->key(), E->get()); - } - - // varyings - - for (Map<StringName, SL::ShaderNode::Varying>::Element *E = snode->varyings.front(); E; E = E->next()) { - StringBuffer<> varying_code; - - varying_code += "varying "; - varying_code += _prestr(E->get().precision); - varying_code += _typestr(E->get().type); - varying_code += " "; - varying_code += _mkid(E->key()); - if (E->get().array_size > 0) { - varying_code += "["; - varying_code += itos(E->get().array_size); - varying_code += "]"; - } - varying_code += ";\n"; - - String final_code = varying_code.as_string(); - - vertex_global += final_code; - fragment_global += final_code; - } - - // constants - - for (int i = 0; i < snode->vconstants.size(); i++) { - const SL::ShaderNode::Constant &cnode = snode->vconstants[i]; - String gcode; - gcode += "const "; - gcode += _prestr(cnode.precision); - if (cnode.type == SL::TYPE_STRUCT) { - gcode += _mkid(cnode.type_str); - } else { - gcode += _typestr(cnode.type); - } - gcode += " " + _mkid(String(cnode.name)); - gcode += "="; - gcode += _dump_node_code(cnode.initializer, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - gcode += ";\n"; - vertex_global += gcode; - fragment_global += gcode; - } - - // functions - - Map<StringName, String> function_code; - - for (int i = 0; i < snode->functions.size(); i++) { - SL::FunctionNode *fnode = snode->functions[i].function; - current_func_name = fnode->name; - function_code[fnode->name] = _dump_node_code(fnode->body, 1, r_gen_code, p_actions, p_default_actions, p_assigning); - } - - Set<StringName> added_vertex; - Set<StringName> added_fragment; - - for (int i = 0; i < snode->functions.size(); i++) { - SL::FunctionNode *fnode = snode->functions[i].function; - - current_func_name = fnode->name; - - if (fnode->name == vertex_name) { - _dump_function_deps(snode, fnode->name, function_code, vertex_global, added_vertex); - r_gen_code.vertex = function_code[vertex_name]; - - } else if (fnode->name == fragment_name) { - _dump_function_deps(snode, fnode->name, function_code, fragment_global, added_fragment); - r_gen_code.fragment = function_code[fragment_name]; - - } else if (fnode->name == light_name) { - _dump_function_deps(snode, fnode->name, function_code, fragment_global, added_fragment); - r_gen_code.light = function_code[light_name]; - } - } - - r_gen_code.vertex_global = vertex_global.as_string(); - r_gen_code.fragment_global = fragment_global.as_string(); - - } break; - case SL::Node::TYPE_STRUCT: { - } break; - case SL::Node::TYPE_FUNCTION: { - } break; - - case SL::Node::TYPE_BLOCK: { - SL::BlockNode *bnode = (SL::BlockNode *)p_node; - - if (!bnode->single_statement) { - code += _mktab(p_level - 1); - code += "{\n"; - } - - for (int i = 0; i < bnode->statements.size(); i++) { - String statement_code = _dump_node_code(bnode->statements[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - - if (bnode->statements[i]->type == SL::Node::TYPE_CONTROL_FLOW || bnode->single_statement) { - code += statement_code; - } else { - code += _mktab(p_level); - code += statement_code; - code += ";\n"; - } - } - - if (!bnode->single_statement) { - code += _mktab(p_level - 1); - code += "}\n"; - } - } break; - - case SL::Node::TYPE_VARIABLE_DECLARATION: { - SL::VariableDeclarationNode *var_dec_node = (SL::VariableDeclarationNode *)p_node; - - StringBuffer<> declaration; - if (var_dec_node->is_const) { - declaration += "const "; - } - if (var_dec_node->datatype == SL::TYPE_STRUCT) { - declaration += _mkid(var_dec_node->struct_name); - } else { - declaration += _prestr(var_dec_node->precision); - declaration += _typestr(var_dec_node->datatype); - } - - for (int i = 0; i < var_dec_node->declarations.size(); i++) { - if (i > 0) { - declaration += ","; - } - - declaration += " "; - - declaration += _mkid(var_dec_node->declarations[i].name); - - if (var_dec_node->declarations[i].initializer) { - declaration += " = "; - declaration += _dump_node_code(var_dec_node->declarations[i].initializer, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - } - } - - code += declaration.as_string(); - } break; - - case SL::Node::TYPE_VARIABLE: { - SL::VariableNode *var_node = (SL::VariableNode *)p_node; - - if (p_assigning && p_actions.write_flag_pointers.has(var_node->name)) { - *p_actions.write_flag_pointers[var_node->name] = true; - } - - if (p_default_actions.usage_defines.has(var_node->name) && !used_name_defines.has(var_node->name)) { - String define = p_default_actions.usage_defines[var_node->name]; - - if (define.begins_with("@")) { - define = p_default_actions.usage_defines[define.substr(1, define.length())]; - } - - r_gen_code.custom_defines.push_back(define.utf8()); - used_name_defines.insert(var_node->name); - } - - if (p_actions.usage_flag_pointers.has(var_node->name) && !used_flag_pointers.has(var_node->name)) { - *p_actions.usage_flag_pointers[var_node->name] = true; - used_flag_pointers.insert(var_node->name); - } - - if (p_default_actions.renames.has(var_node->name)) { - code += p_default_actions.renames[var_node->name]; - } else { - code += _mkid(var_node->name); - } - - if (var_node->name == time_name) { - if (current_func_name == vertex_name) { - r_gen_code.uses_vertex_time = true; - } - if (current_func_name == fragment_name || current_func_name == light_name) { - r_gen_code.uses_fragment_time = true; - } - } - } break; - case SL::Node::TYPE_ARRAY_CONSTRUCT: { - SL::ArrayConstructNode *arr_con_node = (SL::ArrayConstructNode *)p_node; - int sz = arr_con_node->initializer.size(); - if (acnode->datatype == SL::TYPE_STRUCT) { - code += _mkid(arr_con_node->struct_name); - } else { - code += _typestr(arr_con_node->datatype); - } - code += "["; - code += itos(arr_con_node->initializer.size()); - code += "]"; - code += "("; - for (int i = 0; i < sz; i++) { - code += _dump_node_code(arr_con_node->initializer[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - if (i != sz - 1) { - code += ", "; - } - } - code += ")"; - } break; - case SL::Node::TYPE_ARRAY_DECLARATION: { - SL::ArrayDeclarationNode *arr_dec_node = (SL::ArrayDeclarationNode *)p_node; - - StringBuffer<> declaration; - if (arr_dec_node->datatype == SL::TYPE_STRUCT) { - declaration += _mkid(arr_dec_node->struct_name); - } else { - declaration += _prestr(arr_dec_node->precision); - declaration += _typestr(arr_dec_node->datatype); - } - for (int i = 0; i < arr_dec_node->declarations.size(); i++) { - if (i > 0) { - declaration += ","; - } - - declaration += " "; - - declaration += _mkid(arr_dec_node->declarations[i].name); - declaration += "["; - declaration += itos(arr_dec_node->declarations[i].size); - declaration += "]"; - } - - code += declaration.as_string(); - } break; - case SL::Node::TYPE_ARRAY: { - SL::ArrayNode *arr_node = (SL::ArrayNode *)p_node; - - if (p_assigning && p_actions.write_flag_pointers.has(arr_node->name)) { - *p_actions.write_flag_pointers[arr_node->name] = true; - } - - if (p_default_actions.usage_defines.has(arr_node->name) && !used_name_defines.has(arr_node->name)) { - String define = p_default_actions.usage_defines[arr_node->name]; - - if (define.begins_with("@")) { - define = p_default_actions.usage_defines[define.substr(1, define.length())]; - } - - r_gen_code.custom_defines.push_back(define.utf8()); - used_name_defines.insert(arr_node->name); - } - - if (p_actions.usage_flag_pointers.has(arr_node->name) && !used_flag_pointers.has(arr_node->name)) { - *p_actions.usage_flag_pointers[arr_node->name] = true; - used_flag_pointers.insert(arr_node->name); - } - - if (p_default_actions.renames.has(arr_node->name)) { - code += p_default_actions.renames[arr_node->name]; - } else { - code += _mkid(arr_node->name); - } - - if (arr_node->call_expression != nullptr) { - code += "."; - code += _dump_node_code(arr_node->call_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning, false); - } - - if (arr_node->index_expression != nullptr) { - code += "["; - code += _dump_node_code(arr_node->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - code += "]"; - } - - if (arr_node->name == time_name) { - if (current_func_name == vertex_name) { - r_gen_code.uses_vertex_time = true; - } - if (current_func_name == fragment_name || current_func_name == light_name) { - r_gen_code.uses_fragment_time = true; - } - } - - } break; - case SL::Node::TYPE_CONSTANT: { - SL::ConstantNode *const_node = (SL::ConstantNode *)p_node; - - return get_constant_text(const_node->datatype, const_node->values); - } break; - - case SL::Node::TYPE_OPERATOR: { - SL::OperatorNode *op_node = (SL::OperatorNode *)p_node; - - switch (op_node->op) { - case SL::OP_ASSIGN: - case SL::OP_ASSIGN_ADD: - case SL::OP_ASSIGN_SUB: - case SL::OP_ASSIGN_MUL: - case SL::OP_ASSIGN_DIV: - case SL::OP_ASSIGN_SHIFT_LEFT: - case SL::OP_ASSIGN_SHIFT_RIGHT: - case SL::OP_ASSIGN_BIT_AND: - case SL::OP_ASSIGN_BIT_OR: - case SL::OP_ASSIGN_BIT_XOR: { - code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, true); - code += " "; - code += _opstr(op_node->op); - code += " "; - code += _dump_node_code(op_node->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - } break; - - case SL::OP_ASSIGN_MOD: { - code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, true); - code += " = "; - code += "mod("; - code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, true); - code += ", "; - code += _dump_node_code(op_node->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - code += ")"; - } break; - - case SL::OP_BIT_INVERT: - case SL::OP_NEGATE: - case SL::OP_NOT: - case SL::OP_DECREMENT: - case SL::OP_INCREMENT: { - code += _opstr(op_node->op); - code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - } break; - - case SL::OP_POST_DECREMENT: - case SL::OP_POST_INCREMENT: { - code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - code += _opstr(op_node->op); - } break; - - case SL::OP_CALL: - case SL::OP_STRUCT: - case SL::OP_CONSTRUCT: { - ERR_FAIL_COND_V(op_node->arguments[0]->type != SL::Node::TYPE_VARIABLE, String()); - - SL::VariableNode *var_node = (SL::VariableNode *)op_node->arguments[0]; - if (op_node->op == SL::OP_STRUCT) { - code += _mkid(var_node->name); - } else if (op_node->op == SL::OP_CONSTRUCT) { - code += var_node->name; - } else { - if (var_node->name == "texture") { - // emit texture call - - if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLER2D) { - code += "texture2D"; - } else if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLERCUBE) { - code += "textureCube"; - } else if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLER3D) { - code += "texture3D"; - } else if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLER2DARRAY) { - code += "texture2DArray"; - } - - } else if (var_node->name == "textureLod") { - // emit texture call - - if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLER2D) { - code += "texture2DLod"; - } else if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLERCUBE) { - code += "textureCubeLod"; - } else if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLER3D) { - code += "texture3DLod"; - } else if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLER2DARRAY) { - code += "texture2DArrayLod"; - } - - } else if (var_node->name == "mix") { - switch (op_node->arguments[3]->get_datatype()) { - case SL::TYPE_BVEC2: { - code += "select2"; - } break; - - case SL::TYPE_BVEC3: { - code += "select3"; - } break; - - case SL::TYPE_BVEC4: { - code += "select4"; - } break; - - case SL::TYPE_VEC2: - case SL::TYPE_VEC3: - case SL::TYPE_VEC4: - case SL::TYPE_FLOAT: { - code += "mix"; - } break; - - default: { - SL::DataType type = op_node->arguments[3]->get_datatype(); - // FIXME: Proper error print or graceful handling - print_line(String("uhhhh invalid mix with type: ") + itos(type)); - } break; - } - - } else if (p_default_actions.renames.has(var_node->name)) { - code += p_default_actions.renames[var_node->name]; - } else if (internal_functions.has(var_node->name)) { - code += var_node->name; - } else { - code += _mkid(var_node->name); - } - } - - code += "("; - - for (int i = 1; i < op_node->arguments.size(); i++) { - if (i > 1) { - code += ", "; - } - - code += _dump_node_code(op_node->arguments[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - } - - code += ")"; - - if (p_default_actions.usage_defines.has(var_node->name) && !used_name_defines.has(var_node->name)) { - String define = p_default_actions.usage_defines[var_node->name]; - - if (define.begins_with("@")) { - define = p_default_actions.usage_defines[define.substr(1, define.length())]; - } - - r_gen_code.custom_defines.push_back(define.utf8()); - used_name_defines.insert(var_node->name); - } - - } break; - - case SL::OP_INDEX: { - code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - code += "["; - code += _dump_node_code(op_node->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - code += "]"; - } break; - - case SL::OP_SELECT_IF: { - code += "("; - code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - code += " ? "; - code += _dump_node_code(op_node->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - code += " : "; - code += _dump_node_code(op_node->arguments[2], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - code += ")"; - } break; - - case SL::OP_MOD: { - code += "mod(float("; - code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - code += "), float("; - code += _dump_node_code(op_node->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - code += "))"; - } break; - - default: { - if (p_use_scope) { - code += "("; - } - code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - code += " "; - code += _opstr(op_node->op); - code += " "; - code += _dump_node_code(op_node->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - if (p_use_scope) { - code += ")"; - } - } break; - } - } break; - - case SL::Node::TYPE_CONTROL_FLOW: { - SL::ControlFlowNode *cf_node = (SL::ControlFlowNode *)p_node; - - if (cf_node->flow_op == SL::FLOW_OP_IF) { - code += _mktab(p_level); - code += "if ("; - code += _dump_node_code(cf_node->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - code += ")\n"; - code += _dump_node_code(cf_node->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); - - if (cf_node->blocks.size() == 2) { - code += _mktab(p_level); - code += "else\n"; - code += _dump_node_code(cf_node->blocks[1], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); - } - } else if (cf_node->flow_op == SL::FLOW_OP_DO) { - code += _mktab(p_level); - code += "do"; - code += _dump_node_code(cf_node->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); - code += _mktab(p_level); - code += "while ("; - code += _dump_node_code(cf_node->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - code += ");"; - } else if (cf_node->flow_op == SL::FLOW_OP_WHILE) { - code += _mktab(p_level); - code += "while ("; - code += _dump_node_code(cf_node->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - code += ")\n"; - code += _dump_node_code(cf_node->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); - } else if (cf_node->flow_op == SL::FLOW_OP_FOR) { - code += _mktab(p_level); - code += "for ("; - code += _dump_node_code(cf_node->blocks[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - code += "; "; - code += _dump_node_code(cf_node->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - code += "; "; - code += _dump_node_code(cf_node->expressions[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - code += ")\n"; - - code += _dump_node_code(cf_node->blocks[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - - } else if (cf_node->flow_op == SL::FLOW_OP_RETURN) { - code += _mktab(p_level); - code += "return"; - - if (cf_node->expressions.size()) { - code += " "; - code += _dump_node_code(cf_node->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - } - code += ";\n"; - } else if (cf_node->flow_op == SL::FLOW_OP_DISCARD) { - if (p_actions.usage_flag_pointers.has("DISCARD") && !used_flag_pointers.has("DISCARD")) { - *p_actions.usage_flag_pointers["DISCARD"] = true; - used_flag_pointers.insert("DISCARD"); - } - code += "discard;"; - } else if (cf_node->flow_op == SL::FLOW_OP_CONTINUE) { - code += "continue;"; - } else if (cf_node->flow_op == SL::FLOW_OP_BREAK) { - code += "break;"; - } - } break; - - case SL::Node::TYPE_MEMBER: { - SL::MemberNode *member_node = (SL::MemberNode *)p_node; - code += _dump_node_code(member_node->owner, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - code += "."; - code += member_node->name; - if (member_node->index_expression != nullptr) { - code += "["; - code += _dump_node_code(member_node->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - code += "]"; - } - } break; - } - - return code.as_string(); -} - -Error ShaderCompilerGLES2::compile(RS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code) { - Error err = parser.compile(p_code, ShaderTypes::get_singleton()->get_functions(p_mode), ShaderTypes::get_singleton()->get_modes(p_mode), ShaderTypes::get_singleton()->get_types()); - - if (err != OK) { - Vector<String> shader = p_code.split("\n"); - for (int i = 0; i < shader.size(); i++) { - print_line(itos(i + 1) + " " + shader[i]); - } - - _err_print_error(nullptr, p_path.utf8().get_data(), parser.get_error_line(), parser.get_error_text().utf8().get_data(), ERR_HANDLER_SHADER); - return err; - } - - r_gen_code.custom_defines.clear(); - r_gen_code.uniforms.clear(); - r_gen_code.texture_uniforms.clear(); - r_gen_code.texture_hints.clear(); - r_gen_code.texture_types.clear(); - r_gen_code.vertex = String(); - r_gen_code.vertex_global = String(); - r_gen_code.fragment = String(); - r_gen_code.fragment_global = String(); - r_gen_code.light = String(); - r_gen_code.uses_fragment_time = false; - r_gen_code.uses_vertex_time = false; - - used_name_defines.clear(); - used_rmode_defines.clear(); - used_flag_pointers.clear(); - - _dump_node_code(parser.get_shader(), 1, r_gen_code, *p_actions, actions[p_mode], false); - - return OK; -} - -ShaderCompilerGLES2::ShaderCompilerGLES2() { - /** CANVAS ITEM SHADER **/ - - actions[RS::SHADER_CANVAS_ITEM].renames["VERTEX"] = "outvec.xy"; - actions[RS::SHADER_CANVAS_ITEM].renames["UV"] = "uv"; - actions[RS::SHADER_CANVAS_ITEM].renames["POINT_SIZE"] = "point_size"; - - actions[RS::SHADER_CANVAS_ITEM].renames["WORLD_MATRIX"] = "modelview_matrix"; - actions[RS::SHADER_CANVAS_ITEM].renames["PROJECTION_MATRIX"] = "projection_matrix"; - actions[RS::SHADER_CANVAS_ITEM].renames["EXTRA_MATRIX"] = "extra_matrix_instance"; - actions[RS::SHADER_CANVAS_ITEM].renames["TIME"] = "time"; - actions[RS::SHADER_CANVAS_ITEM].renames["AT_LIGHT_PASS"] = "at_light_pass"; - actions[RS::SHADER_CANVAS_ITEM].renames["INSTANCE_CUSTOM"] = "instance_custom"; - - actions[RS::SHADER_CANVAS_ITEM].renames["COLOR"] = "color"; - actions[RS::SHADER_CANVAS_ITEM].renames["NORMAL"] = "normal"; - actions[RS::SHADER_CANVAS_ITEM].renames["NORMALMAP"] = "normal_map"; - actions[RS::SHADER_CANVAS_ITEM].renames["NORMALMAP_DEPTH"] = "normal_depth"; - actions[RS::SHADER_CANVAS_ITEM].renames["TEXTURE"] = "color_texture"; - actions[RS::SHADER_CANVAS_ITEM].renames["TEXTURE_PIXEL_SIZE"] = "color_texpixel_size"; - actions[RS::SHADER_CANVAS_ITEM].renames["NORMAL_TEXTURE"] = "normal_texture"; - actions[RS::SHADER_CANVAS_ITEM].renames["SCREEN_UV"] = "screen_uv"; - actions[RS::SHADER_CANVAS_ITEM].renames["SCREEN_TEXTURE"] = "screen_texture"; - actions[RS::SHADER_CANVAS_ITEM].renames["SCREEN_PIXEL_SIZE"] = "screen_pixel_size"; - actions[RS::SHADER_CANVAS_ITEM].renames["FRAGCOORD"] = "gl_FragCoord"; - actions[RS::SHADER_CANVAS_ITEM].renames["POINT_COORD"] = "gl_PointCoord"; - - actions[RS::SHADER_CANVAS_ITEM].renames["LIGHT_VEC"] = "light_vec"; - actions[RS::SHADER_CANVAS_ITEM].renames["LIGHT_HEIGHT"] = "light_height"; - actions[RS::SHADER_CANVAS_ITEM].renames["LIGHT_COLOR"] = "light_color"; - actions[RS::SHADER_CANVAS_ITEM].renames["LIGHT_UV"] = "light_uv"; - actions[RS::SHADER_CANVAS_ITEM].renames["LIGHT"] = "light"; - actions[RS::SHADER_CANVAS_ITEM].renames["SHADOW_COLOR"] = "shadow_color"; - actions[RS::SHADER_CANVAS_ITEM].renames["SHADOW_VEC"] = "shadow_vec"; - - actions[RS::SHADER_CANVAS_ITEM].usage_defines["COLOR"] = "#define COLOR_USED\n"; - actions[RS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n"; - actions[RS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n"; - actions[RS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_PIXEL_SIZE"] = "@SCREEN_UV"; - actions[RS::SHADER_CANVAS_ITEM].usage_defines["NORMAL"] = "#define NORMAL_USED\n"; - actions[RS::SHADER_CANVAS_ITEM].usage_defines["NORMALMAP"] = "#define NORMALMAP_USED\n"; - actions[RS::SHADER_CANVAS_ITEM].usage_defines["LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n"; - actions[RS::SHADER_CANVAS_ITEM].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n"; - actions[RS::SHADER_CANVAS_ITEM].usage_defines["SHADOW_VEC"] = "#define SHADOW_VEC_USED\n"; - - // Ported from GLES3 - - actions[RS::SHADER_CANVAS_ITEM].usage_defines["sinh"] = "#define SINH_USED\n"; - actions[RS::SHADER_CANVAS_ITEM].usage_defines["cosh"] = "#define COSH_USED\n"; - actions[RS::SHADER_CANVAS_ITEM].usage_defines["tanh"] = "#define TANH_USED\n"; - actions[RS::SHADER_CANVAS_ITEM].usage_defines["asinh"] = "#define ASINH_USED\n"; - actions[RS::SHADER_CANVAS_ITEM].usage_defines["acosh"] = "#define ACOSH_USED\n"; - actions[RS::SHADER_CANVAS_ITEM].usage_defines["atanh"] = "#define ATANH_USED\n"; - actions[RS::SHADER_CANVAS_ITEM].usage_defines["determinant"] = "#define DETERMINANT_USED\n"; - actions[RS::SHADER_CANVAS_ITEM].usage_defines["transpose"] = "#define TRANSPOSE_USED\n"; - actions[RS::SHADER_CANVAS_ITEM].usage_defines["outerProduct"] = "#define OUTER_PRODUCT_USED\n"; - actions[RS::SHADER_CANVAS_ITEM].usage_defines["round"] = "#define ROUND_USED\n"; - actions[RS::SHADER_CANVAS_ITEM].usage_defines["roundEven"] = "#define ROUND_EVEN_USED\n"; - actions[RS::SHADER_CANVAS_ITEM].usage_defines["inverse"] = "#define INVERSE_USED\n"; - actions[RS::SHADER_CANVAS_ITEM].usage_defines["isinf"] = "#define IS_INF_USED\n"; - actions[RS::SHADER_CANVAS_ITEM].usage_defines["isnan"] = "#define IS_NAN_USED\n"; - actions[RS::SHADER_CANVAS_ITEM].usage_defines["trunc"] = "#define TRUNC_USED\n"; - actions[RS::SHADER_CANVAS_ITEM].usage_defines["fma"] = "#define FMA_USED\n"; - - /** SPATIAL SHADER **/ - - actions[RS::SHADER_SPATIAL].renames["WORLD_MATRIX"] = "world_transform"; - actions[RS::SHADER_SPATIAL].renames["INV_CAMERA_MATRIX"] = "camera_inverse_matrix"; - actions[RS::SHADER_SPATIAL].renames["CAMERA_MATRIX"] = "camera_matrix"; - actions[RS::SHADER_SPATIAL].renames["PROJECTION_MATRIX"] = "projection_matrix"; - actions[RS::SHADER_SPATIAL].renames["INV_PROJECTION_MATRIX"] = "projection_inverse_matrix"; - actions[RS::SHADER_SPATIAL].renames["MODELVIEW_MATRIX"] = "modelview"; - - actions[RS::SHADER_SPATIAL].renames["VERTEX"] = "vertex.xyz"; - actions[RS::SHADER_SPATIAL].renames["NORMAL"] = "normal"; - actions[RS::SHADER_SPATIAL].renames["TANGENT"] = "tangent"; - actions[RS::SHADER_SPATIAL].renames["BINORMAL"] = "binormal"; - actions[RS::SHADER_SPATIAL].renames["POSITION"] = "position"; - actions[RS::SHADER_SPATIAL].renames["UV"] = "uv_interp"; - actions[RS::SHADER_SPATIAL].renames["UV2"] = "uv2_interp"; - actions[RS::SHADER_SPATIAL].renames["COLOR"] = "color_interp"; - actions[RS::SHADER_SPATIAL].renames["POINT_SIZE"] = "point_size"; - // gl_InstanceID is not available in OpenGL ES 2.0 - actions[RS::SHADER_SPATIAL].renames["INSTANCE_ID"] = "0"; - - //builtins - - actions[RS::SHADER_SPATIAL].renames["TIME"] = "time"; - actions[RS::SHADER_SPATIAL].renames["VIEWPORT_SIZE"] = "viewport_size"; - - actions[RS::SHADER_SPATIAL].renames["FRAGCOORD"] = "gl_FragCoord"; - actions[RS::SHADER_SPATIAL].renames["FRONT_FACING"] = "gl_FrontFacing"; - actions[RS::SHADER_SPATIAL].renames["NORMALMAP"] = "normalmap"; - actions[RS::SHADER_SPATIAL].renames["NORMALMAP_DEPTH"] = "normaldepth"; - actions[RS::SHADER_SPATIAL].renames["ALBEDO"] = "albedo"; - actions[RS::SHADER_SPATIAL].renames["ALPHA"] = "alpha"; - actions[RS::SHADER_SPATIAL].renames["METALLIC"] = "metallic"; - actions[RS::SHADER_SPATIAL].renames["SPECULAR"] = "specular"; - actions[RS::SHADER_SPATIAL].renames["ROUGHNESS"] = "roughness"; - actions[RS::SHADER_SPATIAL].renames["RIM"] = "rim"; - actions[RS::SHADER_SPATIAL].renames["RIM_TINT"] = "rim_tint"; - actions[RS::SHADER_SPATIAL].renames["CLEARCOAT"] = "clearcoat"; - actions[RS::SHADER_SPATIAL].renames["CLEARCOAT_GLOSS"] = "clearcoat_gloss"; - actions[RS::SHADER_SPATIAL].renames["ANISOTROPY"] = "anisotropy"; - actions[RS::SHADER_SPATIAL].renames["ANISOTROPY_FLOW"] = "anisotropy_flow"; - actions[RS::SHADER_SPATIAL].renames["SSS_STRENGTH"] = "sss_strength"; - actions[RS::SHADER_SPATIAL].renames["TRANSMISSION"] = "transmission"; - actions[RS::SHADER_SPATIAL].renames["AO"] = "ao"; - actions[RS::SHADER_SPATIAL].renames["AO_LIGHT_AFFECT"] = "ao_light_affect"; - actions[RS::SHADER_SPATIAL].renames["EMISSION"] = "emission"; - actions[RS::SHADER_SPATIAL].renames["POINT_COORD"] = "gl_PointCoord"; - actions[RS::SHADER_SPATIAL].renames["INSTANCE_CUSTOM"] = "instance_custom"; - actions[RS::SHADER_SPATIAL].renames["SCREEN_UV"] = "screen_uv"; - actions[RS::SHADER_SPATIAL].renames["SCREEN_TEXTURE"] = "screen_texture"; - actions[RS::SHADER_SPATIAL].renames["DEPTH_TEXTURE"] = "depth_texture"; - // Defined in GLES3, but not available in GLES2 - //actions[RS::SHADER_SPATIAL].renames["DEPTH"] = "gl_FragDepth"; - actions[RS::SHADER_SPATIAL].renames["ALPHA_SCISSOR"] = "alpha_scissor"; - actions[RS::SHADER_SPATIAL].renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB"; - - //for light - actions[RS::SHADER_SPATIAL].renames["VIEW"] = "view"; - actions[RS::SHADER_SPATIAL].renames["LIGHT_COLOR"] = "light_color"; - actions[RS::SHADER_SPATIAL].renames["LIGHT"] = "light"; - actions[RS::SHADER_SPATIAL].renames["ATTENUATION"] = "attenuation"; - actions[RS::SHADER_SPATIAL].renames["DIFFUSE_LIGHT"] = "diffuse_light"; - actions[RS::SHADER_SPATIAL].renames["SPECULAR_LIGHT"] = "specular_light"; - - actions[RS::SHADER_SPATIAL].usage_defines["TANGENT"] = "#define ENABLE_TANGENT_INTERP\n"; - actions[RS::SHADER_SPATIAL].usage_defines["BINORMAL"] = "@TANGENT"; - actions[RS::SHADER_SPATIAL].usage_defines["RIM"] = "#define LIGHT_USE_RIM\n"; - actions[RS::SHADER_SPATIAL].usage_defines["RIM_TINT"] = "@RIM"; - actions[RS::SHADER_SPATIAL].usage_defines["CLEARCOAT"] = "#define LIGHT_USE_CLEARCOAT\n"; - actions[RS::SHADER_SPATIAL].usage_defines["CLEARCOAT_GLOSS"] = "@CLEARCOAT"; - actions[RS::SHADER_SPATIAL].usage_defines["ANISOTROPY"] = "#define LIGHT_USE_ANISOTROPY\n"; - actions[RS::SHADER_SPATIAL].usage_defines["ANISOTROPY_FLOW"] = "@ANISOTROPY"; - actions[RS::SHADER_SPATIAL].usage_defines["AO"] = "#define ENABLE_AO\n"; - actions[RS::SHADER_SPATIAL].usage_defines["AO_LIGHT_AFFECT"] = "#define ENABLE_AO\n"; - actions[RS::SHADER_SPATIAL].usage_defines["UV"] = "#define ENABLE_UV_INTERP\n"; - actions[RS::SHADER_SPATIAL].usage_defines["UV2"] = "#define ENABLE_UV2_INTERP\n"; - actions[RS::SHADER_SPATIAL].usage_defines["NORMALMAP"] = "#define ENABLE_NORMALMAP\n"; - actions[RS::SHADER_SPATIAL].usage_defines["NORMALMAP_DEPTH"] = "@NORMALMAP"; - actions[RS::SHADER_SPATIAL].usage_defines["COLOR"] = "#define ENABLE_COLOR_INTERP\n"; - actions[RS::SHADER_SPATIAL].usage_defines["INSTANCE_CUSTOM"] = "#define ENABLE_INSTANCE_CUSTOM\n"; - actions[RS::SHADER_SPATIAL].usage_defines["ALPHA_SCISSOR"] = "#define ALPHA_SCISSOR_USED\n"; - actions[RS::SHADER_SPATIAL].usage_defines["POSITION"] = "#define OVERRIDE_POSITION\n"; - - actions[RS::SHADER_SPATIAL].usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS\n"; - actions[RS::SHADER_SPATIAL].usage_defines["TRANSMISSION"] = "#define TRANSMISSION_USED\n"; - actions[RS::SHADER_SPATIAL].usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n"; - actions[RS::SHADER_SPATIAL].usage_defines["DEPTH_TEXTURE"] = "#define DEPTH_TEXTURE_USED\n"; - actions[RS::SHADER_SPATIAL].usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n"; - - actions[RS::SHADER_SPATIAL].usage_defines["DIFFUSE_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n"; - actions[RS::SHADER_SPATIAL].usage_defines["SPECULAR_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n"; - - // Ported from GLES3 - - actions[RS::SHADER_SPATIAL].usage_defines["sinh"] = "#define SINH_USED\n"; - actions[RS::SHADER_SPATIAL].usage_defines["cosh"] = "#define COSH_USED\n"; - actions[RS::SHADER_SPATIAL].usage_defines["tanh"] = "#define TANH_USED\n"; - actions[RS::SHADER_SPATIAL].usage_defines["asinh"] = "#define ASINH_USED\n"; - actions[RS::SHADER_SPATIAL].usage_defines["acosh"] = "#define ACOSH_USED\n"; - actions[RS::SHADER_SPATIAL].usage_defines["atanh"] = "#define ATANH_USED\n"; - actions[RS::SHADER_SPATIAL].usage_defines["determinant"] = "#define DETERMINANT_USED\n"; - actions[RS::SHADER_SPATIAL].usage_defines["transpose"] = "#define TRANSPOSE_USED\n"; - actions[RS::SHADER_SPATIAL].usage_defines["outerProduct"] = "#define OUTER_PRODUCT_USED\n"; - actions[RS::SHADER_SPATIAL].usage_defines["round"] = "#define ROUND_USED\n"; - actions[RS::SHADER_SPATIAL].usage_defines["roundEven"] = "#define ROUND_EVEN_USED\n"; - actions[RS::SHADER_SPATIAL].usage_defines["inverse"] = "#define INVERSE_USED\n"; - actions[RS::SHADER_SPATIAL].usage_defines["isinf"] = "#define IS_INF_USED\n"; - actions[RS::SHADER_SPATIAL].usage_defines["isnan"] = "#define IS_NAN_USED\n"; - actions[RS::SHADER_SPATIAL].usage_defines["trunc"] = "#define TRUNC_USED\n"; - actions[RS::SHADER_SPATIAL].usage_defines["fma"] = "#define FMA_USED\n"; - - actions[RS::SHADER_SPATIAL].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n"; - actions[RS::SHADER_SPATIAL].render_mode_defines["world_vertex_coords"] = "#define VERTEX_WORLD_COORDS_USED\n"; - - // Defined in GLES3, could be implemented in GLES2 too if there's a need for it - //actions[RS::SHADER_SPATIAL].render_mode_defines["ensure_correct_normals"] = "#define ENSURE_CORRECT_NORMALS\n"; - // Defined in GLES3, might not be possible in GLES2 as gl_FrontFacing is not available - //actions[RS::SHADER_SPATIAL].render_mode_defines["cull_front"] = "#define DO_SIDE_CHECK\n"; - //actions[RS::SHADER_SPATIAL].render_mode_defines["cull_disabled"] = "#define DO_SIDE_CHECK\n"; - - bool force_lambert = GLOBAL_GET("rendering/quality/shading/force_lambert_over_burley"); - - if (!force_lambert) { - actions[RS::SHADER_SPATIAL].render_mode_defines["diffuse_burley"] = "#define DIFFUSE_BURLEY\n"; - } - - actions[RS::SHADER_SPATIAL].render_mode_defines["diffuse_oren_nayar"] = "#define DIFFUSE_OREN_NAYAR\n"; - actions[RS::SHADER_SPATIAL].render_mode_defines["diffuse_lambert_wrap"] = "#define DIFFUSE_LAMBERT_WRAP\n"; - actions[RS::SHADER_SPATIAL].render_mode_defines["diffuse_toon"] = "#define DIFFUSE_TOON\n"; - - bool force_blinn = GLOBAL_GET("rendering/quality/shading/force_blinn_over_ggx"); - - if (!force_blinn) { - actions[RS::SHADER_SPATIAL].render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_SCHLICK_GGX\n"; - } else { - actions[RS::SHADER_SPATIAL].render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_BLINN\n"; - } - - actions[RS::SHADER_SPATIAL].render_mode_defines["specular_blinn"] = "#define SPECULAR_BLINN\n"; - actions[RS::SHADER_SPATIAL].render_mode_defines["specular_phong"] = "#define SPECULAR_PHONG\n"; - actions[RS::SHADER_SPATIAL].render_mode_defines["specular_toon"] = "#define SPECULAR_TOON\n"; - actions[RS::SHADER_SPATIAL].render_mode_defines["specular_disabled"] = "#define SPECULAR_DISABLED\n"; - actions[RS::SHADER_SPATIAL].render_mode_defines["shadows_disabled"] = "#define SHADOWS_DISABLED\n"; - actions[RS::SHADER_SPATIAL].render_mode_defines["ambient_light_disabled"] = "#define AMBIENT_LIGHT_DISABLED\n"; - actions[RS::SHADER_SPATIAL].render_mode_defines["shadow_to_opacity"] = "#define USE_SHADOW_TO_OPACITY\n"; - - // No defines for particle shaders in GLES2, there are no GPU particles - - vertex_name = "vertex"; - fragment_name = "fragment"; - light_name = "light"; - time_name = "TIME"; - - List<String> func_list; - - ShaderLanguage::get_builtin_funcs(&func_list); - - for (List<String>::Element *E = func_list.front(); E; E = E->next()) { - internal_functions.insert(E->get()); - } -} diff --git a/drivers/gles2/shader_gles2.cpp b/drivers/gles2/shader_gles2.cpp deleted file mode 100644 index 48b98435c4..0000000000 --- a/drivers/gles2/shader_gles2.cpp +++ /dev/null @@ -1,1079 +0,0 @@ -/*************************************************************************/ -/* shader_gles2.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "shader_gles2.h" - -#include "core/os/memory.h" -#include "core/print_string.h" -#include "core/string_builder.h" -#include "rasterizer_gles2.h" -#include "rasterizer_storage_gles2.h" - -// #define DEBUG_OPENGL - -// #include "shaders/copy.glsl.gen.h" - -#ifdef DEBUG_OPENGL - -#define DEBUG_TEST_ERROR(m_section) \ - { \ - uint32_t err = glGetError(); \ - if (err) { \ - print_line("OpenGL Error #" + itos(err) + " at: " + m_section); \ - } \ - } -#else - -#define DEBUG_TEST_ERROR(m_section) - -#endif - -ShaderGLES2 *ShaderGLES2::active = nullptr; - -//#define DEBUG_SHADER - -#ifdef DEBUG_SHADER - -#define DEBUG_PRINT(m_text) print_line(m_text); - -#else - -#define DEBUG_PRINT(m_text) - -#endif - -GLint ShaderGLES2::get_uniform_location(int p_index) const { - ERR_FAIL_COND_V(!version, -1); - - return version->uniform_location[p_index]; -} - -bool ShaderGLES2::bind() { - if (active != this || !version || new_conditional_version.key != conditional_version.key) { - conditional_version = new_conditional_version; - version = get_current_version(); - } else { - return false; - } - - ERR_FAIL_COND_V(!version, false); - - if (!version->ok) { //broken, unable to bind (do not throw error, you saw it before already when it failed compilation). - glUseProgram(0); - return false; - } - - glUseProgram(version->id); - - DEBUG_TEST_ERROR("use program"); - - active = this; - uniforms_dirty = true; - - return true; -} - -void ShaderGLES2::unbind() { - version = nullptr; - glUseProgram(0); - uniforms_dirty = true; - active = nullptr; -} - -static void _display_error_with_code(const String &p_error, const Vector<const char *> &p_code) { - int line = 1; - String total_code; - - for (int i = 0; i < p_code.size(); i++) { - total_code += String(p_code[i]); - } - - Vector<String> lines = String(total_code).split("\n"); - - for (int j = 0; j < lines.size(); j++) { - print_line(itos(line) + ": " + lines[j]); - line++; - } - - ERR_PRINT(p_error); -} - -static String _mkid(const String &p_id) { - String id = "m_" + p_id; - return id.replace("__", "_dus_"); //doubleunderscore is reserved in glsl -} - -ShaderGLES2::Version *ShaderGLES2::get_current_version() { - Version *_v = version_map.getptr(conditional_version); - - if (_v) { - if (conditional_version.code_version != 0) { - CustomCode *cc = custom_code_map.getptr(conditional_version.code_version); - ERR_FAIL_COND_V(!cc, _v); - if (cc->version == _v->code_version) - return _v; - } else { - return _v; - } - } - - if (!_v) - version_map[conditional_version] = Version(); - - Version &v = version_map[conditional_version]; - - if (!_v) { - v.uniform_location = memnew_arr(GLint, uniform_count); - } else { - if (v.ok) { - glDeleteShader(v.vert_id); - glDeleteShader(v.frag_id); - glDeleteProgram(v.id); - v.id = 0; - } - } - - v.ok = false; - - Vector<const char *> strings; - -#ifdef GLES_OVER_GL - strings.push_back("#version 120\n"); - strings.push_back("#define USE_GLES_OVER_GL\n"); -#else - strings.push_back("#version 100\n"); -//angle does not like -#ifdef JAVASCRIPT_ENABLED - strings.push_back("#define USE_HIGHP_PRECISION\n"); -#endif - -#endif - - for (int j = 0; j < conditional_count; j++) { - bool enable = (conditional_version.version & (1 << j)) > 0; - - if (enable) { - strings.push_back(conditional_defines[j]); - DEBUG_PRINT(conditional_defines[j]); - } - } - - // keep them around during the function - CharString code_string; - CharString code_string2; - CharString code_globals; - - CustomCode *cc = nullptr; - - if (conditional_version.code_version > 0) { - cc = custom_code_map.getptr(conditional_version.code_version); - - ERR_FAIL_COND_V(!cc, nullptr); - v.code_version = cc->version; - } - - // program - - v.id = glCreateProgram(); - ERR_FAIL_COND_V(v.id == 0, nullptr); - - if (cc) { - for (int i = 0; i < cc->custom_defines.size(); i++) { - strings.push_back(cc->custom_defines.write[i]); - DEBUG_PRINT("CD #" + itos(i) + ": " + String(cc->custom_defines[i].get_data())); - } - } - - // vertex shader - - int string_base_size = strings.size(); - - strings.push_back(vertex_code0.get_data()); - - if (cc) { - code_globals = cc->vertex_globals.ascii(); - strings.push_back(code_globals.get_data()); - } - - strings.push_back(vertex_code1.get_data()); - - if (cc) { - code_string = cc->vertex.ascii(); - strings.push_back(code_string.get_data()); - } - - strings.push_back(vertex_code2.get_data()); - -#ifdef DEBUG_SHADER - - DEBUG_PRINT("\nVertex Code:\n\n" + String(code_string.get_data())); - -#endif - - v.vert_id = glCreateShader(GL_VERTEX_SHADER); - glShaderSource(v.vert_id, strings.size(), &strings[0], nullptr); - glCompileShader(v.vert_id); - - GLint status; - - glGetShaderiv(v.vert_id, GL_COMPILE_STATUS, &status); - if (status == GL_FALSE) { - GLsizei iloglen; - glGetShaderiv(v.vert_id, GL_INFO_LOG_LENGTH, &iloglen); - - if (iloglen < 0) { - glDeleteShader(v.vert_id); - glDeleteProgram(v.id); - v.id = 0; - - ERR_PRINT("No OpenGL vertex shader compiler log. What the frick?"); - } else { - if (iloglen == 0) { - iloglen = 4096; // buggy driver (Adreno 220+) - } - - char *ilogmem = (char *)Memory::alloc_static(iloglen + 1); - ilogmem[iloglen] = '\0'; - glGetShaderInfoLog(v.vert_id, iloglen, &iloglen, ilogmem); - - String err_string = get_shader_name() + ": Vertex shader compilation failed:\n"; - - err_string += ilogmem; - - _display_error_with_code(err_string, strings); - - Memory::free_static(ilogmem); - glDeleteShader(v.vert_id); - glDeleteProgram(v.id); - v.id = 0; - } - - ERR_FAIL_V(nullptr); - } - - strings.resize(string_base_size); - - // fragment shader - - strings.push_back(fragment_code0.get_data()); - - if (cc) { - code_globals = cc->fragment_globals.ascii(); - strings.push_back(code_globals.get_data()); - } - - strings.push_back(fragment_code1.get_data()); - - if (cc) { - code_string = cc->light.ascii(); - strings.push_back(code_string.get_data()); - } - - strings.push_back(fragment_code2.get_data()); - - if (cc) { - code_string2 = cc->fragment.ascii(); - strings.push_back(code_string2.get_data()); - } - - strings.push_back(fragment_code3.get_data()); - -#ifdef DEBUG_SHADER - - if (cc) { - DEBUG_PRINT("\nFragment Code:\n\n" + String(cc->fragment_globals)); - } - DEBUG_PRINT("\nFragment Code:\n\n" + String(code_string.get_data())); -#endif - - v.frag_id = glCreateShader(GL_FRAGMENT_SHADER); - glShaderSource(v.frag_id, strings.size(), &strings[0], nullptr); - glCompileShader(v.frag_id); - - glGetShaderiv(v.frag_id, GL_COMPILE_STATUS, &status); - if (status == GL_FALSE) { - GLsizei iloglen; - glGetShaderiv(v.frag_id, GL_INFO_LOG_LENGTH, &iloglen); - - if (iloglen < 0) { - glDeleteShader(v.frag_id); - glDeleteShader(v.vert_id); - glDeleteProgram(v.id); - v.id = 0; - - ERR_PRINT("No OpenGL fragment shader compiler log. What the frick?"); - } else { - if (iloglen == 0) { - iloglen = 4096; // buggy driver (Adreno 220+) - } - - char *ilogmem = (char *)Memory::alloc_static(iloglen + 1); - ilogmem[iloglen] = '\0'; - glGetShaderInfoLog(v.frag_id, iloglen, &iloglen, ilogmem); - - String err_string = get_shader_name() + ": Fragment shader compilation failed:\n"; - - err_string += ilogmem; - - _display_error_with_code(err_string, strings); - - Memory::free_static(ilogmem); - glDeleteShader(v.frag_id); - glDeleteShader(v.vert_id); - glDeleteProgram(v.id); - v.id = 0; - } - - ERR_FAIL_V(nullptr); - } - - glAttachShader(v.id, v.frag_id); - glAttachShader(v.id, v.vert_id); - - // bind the attribute locations. This has to be done before linking so that the - // linker doesn't assign some random indices - - for (int i = 0; i < attribute_pair_count; i++) { - glBindAttribLocation(v.id, attribute_pairs[i].index, attribute_pairs[i].name); - } - - glLinkProgram(v.id); - - glGetProgramiv(v.id, GL_LINK_STATUS, &status); - if (status == GL_FALSE) { - GLsizei iloglen; - glGetProgramiv(v.id, GL_INFO_LOG_LENGTH, &iloglen); - - if (iloglen < 0) { - glDeleteShader(v.frag_id); - glDeleteShader(v.vert_id); - glDeleteProgram(v.id); - v.id = 0; - - ERR_PRINT("No OpenGL program link log. What the frick?"); - ERR_FAIL_V(nullptr); - } - - if (iloglen == 0) { - iloglen = 4096; // buggy driver (Adreno 220+) - } - - char *ilogmem = (char *)Memory::alloc_static(iloglen + 1); - ilogmem[iloglen] = '\0'; - glGetProgramInfoLog(v.id, iloglen, &iloglen, ilogmem); - - String err_string = get_shader_name() + ": Program linking failed:\n"; - - err_string += ilogmem; - - _display_error_with_code(err_string, strings); - - Memory::free_static(ilogmem); - glDeleteShader(v.frag_id); - glDeleteShader(v.vert_id); - glDeleteProgram(v.id); - v.id = 0; - - ERR_FAIL_V(nullptr); - } - - // get uniform locations - - glUseProgram(v.id); - - for (int i = 0; i < uniform_count; i++) { - v.uniform_location[i] = glGetUniformLocation(v.id, uniform_names[i]); - } - - for (int i = 0; i < texunit_pair_count; i++) { - GLint loc = glGetUniformLocation(v.id, texunit_pairs[i].name); - if (loc >= 0) { - if (texunit_pairs[i].index < 0) { - glUniform1i(loc, max_image_units + texunit_pairs[i].index); - } else { - glUniform1i(loc, texunit_pairs[i].index); - } - } - } - - if (cc) { - // uniforms - for (int i = 0; i < cc->custom_uniforms.size(); i++) { - String native_uniform_name = _mkid(cc->custom_uniforms[i]); - GLint location = glGetUniformLocation(v.id, (native_uniform_name).ascii().get_data()); - v.custom_uniform_locations[cc->custom_uniforms[i]] = location; - } - - // textures - for (int i = 0; i < cc->texture_uniforms.size(); i++) { - String native_uniform_name = _mkid(cc->texture_uniforms[i]); - GLint location = glGetUniformLocation(v.id, (native_uniform_name).ascii().get_data()); - v.custom_uniform_locations[cc->texture_uniforms[i]] = location; - glUniform1i(location, i); - } - } - - glUseProgram(0); - v.ok = true; - - if (cc) { - cc->versions.insert(conditional_version.version); - } - - return &v; -} - -GLint ShaderGLES2::get_uniform_location(const String &p_name) const { - ERR_FAIL_COND_V(!version, -1); - return glGetUniformLocation(version->id, p_name.ascii().get_data()); -} - -void ShaderGLES2::setup( - const char **p_conditional_defines, - int p_conditional_count, - const char **p_uniform_names, - int p_uniform_count, - const AttributePair *p_attribute_pairs, - int p_attribute_count, - const TexUnitPair *p_texunit_pairs, - int p_texunit_pair_count, - const char *p_vertex_code, - const char *p_fragment_code, - int p_vertex_code_start, - int p_fragment_code_start) { - ERR_FAIL_COND(version); - - conditional_version.key = 0; - new_conditional_version.key = 0; - uniform_count = p_uniform_count; - conditional_count = p_conditional_count; - conditional_defines = p_conditional_defines; - uniform_names = p_uniform_names; - vertex_code = p_vertex_code; - fragment_code = p_fragment_code; - texunit_pairs = p_texunit_pairs; - texunit_pair_count = p_texunit_pair_count; - vertex_code_start = p_vertex_code_start; - fragment_code_start = p_fragment_code_start; - attribute_pairs = p_attribute_pairs; - attribute_pair_count = p_attribute_count; - - { - String globals_tag = "\nVERTEX_SHADER_GLOBALS"; - String code_tag = "\nVERTEX_SHADER_CODE"; - String code = vertex_code; - int cpos = code.find(globals_tag); - if (cpos == -1) { - vertex_code0 = code.ascii(); - } else { - vertex_code0 = code.substr(0, cpos).ascii(); - code = code.substr(cpos + globals_tag.length(), code.length()); - - cpos = code.find(code_tag); - - if (cpos == -1) { - vertex_code1 = code.ascii(); - } else { - vertex_code1 = code.substr(0, cpos).ascii(); - vertex_code2 = code.substr(cpos + code_tag.length(), code.length()).ascii(); - } - } - } - - { - String globals_tag = "\nFRAGMENT_SHADER_GLOBALS"; - String code_tag = "\nFRAGMENT_SHADER_CODE"; - String light_code_tag = "\nLIGHT_SHADER_CODE"; - String code = fragment_code; - int cpos = code.find(globals_tag); - if (cpos == -1) { - fragment_code0 = code.ascii(); - } else { - fragment_code0 = code.substr(0, cpos).ascii(); - code = code.substr(cpos + globals_tag.length(), code.length()); - - cpos = code.find(light_code_tag); - - String code2; - - if (cpos != -1) { - fragment_code1 = code.substr(0, cpos).ascii(); - code2 = code.substr(cpos + light_code_tag.length(), code.length()); - } else { - code2 = code; - } - - cpos = code2.find(code_tag); - if (cpos == -1) { - fragment_code2 = code2.ascii(); - } else { - fragment_code2 = code2.substr(0, cpos).ascii(); - fragment_code3 = code2.substr(cpos + code_tag.length(), code2.length()).ascii(); - } - } - } - - glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_image_units); -} - -void ShaderGLES2::finish() { - const VersionKey *V = nullptr; - - while ((V = version_map.next(V))) { - Version &v = version_map[*V]; - glDeleteShader(v.vert_id); - glDeleteShader(v.frag_id); - glDeleteProgram(v.id); - memdelete_arr(v.uniform_location); - } -} - -void ShaderGLES2::clear_caches() { - const VersionKey *V = nullptr; - - while ((V = version_map.next(V))) { - Version &v = version_map[*V]; - glDeleteShader(v.vert_id); - glDeleteShader(v.frag_id); - glDeleteProgram(v.id); - memdelete_arr(v.uniform_location); - } - - version_map.clear(); - - custom_code_map.clear(); - version = nullptr; - last_custom_code = 1; - uniforms_dirty = true; -} - -uint32_t ShaderGLES2::create_custom_shader() { - custom_code_map[last_custom_code] = CustomCode(); - custom_code_map[last_custom_code].version = 1; - return last_custom_code++; -} - -void ShaderGLES2::set_custom_shader_code(uint32_t p_code_id, - const String &p_vertex, - const String &p_vertex_globals, - const String &p_fragment, - const String &p_light, - const String &p_fragment_globals, - const Vector<StringName> &p_uniforms, - const Vector<StringName> &p_texture_uniforms, - const Vector<CharString> &p_custom_defines) { - CustomCode *cc = custom_code_map.getptr(p_code_id); - ERR_FAIL_COND(!cc); - - cc->vertex = p_vertex; - cc->vertex_globals = p_vertex_globals; - cc->fragment = p_fragment; - cc->fragment_globals = p_fragment_globals; - cc->light = p_light; - cc->custom_uniforms = p_uniforms; - cc->custom_defines = p_custom_defines; - cc->texture_uniforms = p_texture_uniforms; - cc->version++; -} - -void ShaderGLES2::set_custom_shader(uint32_t p_code_id) { - new_conditional_version.code_version = p_code_id; -} - -void ShaderGLES2::free_custom_shader(uint32_t p_code_id) { - ERR_FAIL_COND(!custom_code_map.has(p_code_id)); - if (conditional_version.code_version == p_code_id) { - conditional_version.code_version = 0; //do not keep using a version that is going away - unbind(); - } - - VersionKey key; - key.code_version = p_code_id; - for (Set<uint32_t>::Element *E = custom_code_map[p_code_id].versions.front(); E; E = E->next()) { - key.version = E->get(); - ERR_CONTINUE(!version_map.has(key)); - Version &v = version_map[key]; - - glDeleteShader(v.vert_id); - glDeleteShader(v.frag_id); - glDeleteProgram(v.id); - memdelete_arr(v.uniform_location); - v.id = 0; - - version_map.erase(key); - } - - custom_code_map.erase(p_code_id); -} - -void ShaderGLES2::use_material(void *p_material) { - RasterizerStorageGLES2::Material *material = (RasterizerStorageGLES2::Material *)p_material; - - if (!material) { - return; - } - - if (!material->shader) { - return; - } - - Version *v = version_map.getptr(conditional_version); - - // bind uniforms - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = material->shader->uniforms.front(); E; E = E->next()) { - if (E->get().texture_order >= 0) - continue; // this is a texture, doesn't go here - - Map<StringName, GLint>::Element *L = v->custom_uniform_locations.find(E->key()); - if (!L || L->get() < 0) - continue; //uniform not valid - - GLuint location = L->get(); - - Map<StringName, Variant>::Element *V = material->params.find(E->key()); - - if (V) { - switch (E->get().type) { - case ShaderLanguage::TYPE_BOOL: { - bool boolean = V->get(); - glUniform1i(location, boolean ? 1 : 0); - } break; - - case ShaderLanguage::TYPE_BVEC2: { - int flags = V->get(); - glUniform2i(location, (flags & 1) ? 1 : 0, (flags & 2) ? 1 : 0); - } break; - - case ShaderLanguage::TYPE_BVEC3: { - int flags = V->get(); - glUniform3i(location, (flags & 1) ? 1 : 0, (flags & 2) ? 1 : 0, (flags & 4) ? 1 : 0); - - } break; - - case ShaderLanguage::TYPE_BVEC4: { - int flags = V->get(); - glUniform4i(location, (flags & 1) ? 1 : 0, (flags & 2) ? 1 : 0, (flags & 4) ? 1 : 0, (flags & 8) ? 1 : 0); - - } break; - - case ShaderLanguage::TYPE_INT: - case ShaderLanguage::TYPE_UINT: { - int value = V->get(); - glUniform1i(location, value); - } break; - - case ShaderLanguage::TYPE_IVEC2: - case ShaderLanguage::TYPE_UVEC2: { - Array r = V->get(); - const int count = 2; - if (r.size() == count) { - int values[count]; - for (int i = 0; i < count; i++) { - values[i] = r[i]; - } - glUniform2i(location, values[0], values[1]); - } - - } break; - - case ShaderLanguage::TYPE_IVEC3: - case ShaderLanguage::TYPE_UVEC3: { - Array r = V->get(); - const int count = 3; - if (r.size() == count) { - int values[count]; - for (int i = 0; i < count; i++) { - values[i] = r[i]; - } - glUniform3i(location, values[0], values[1], values[2]); - } - - } break; - - case ShaderLanguage::TYPE_IVEC4: - case ShaderLanguage::TYPE_UVEC4: { - Array r = V->get(); - const int count = 4; - if (r.size() == count) { - int values[count]; - for (int i = 0; i < count; i++) { - values[i] = r[i]; - } - glUniform4i(location, values[0], values[1], values[2], values[3]); - } - - } break; - - case ShaderLanguage::TYPE_FLOAT: { - float value = V->get(); - glUniform1f(location, value); - - } break; - - case ShaderLanguage::TYPE_VEC2: { - Vector2 value = V->get(); - glUniform2f(location, value.x, value.y); - } break; - - case ShaderLanguage::TYPE_VEC3: { - Vector3 value = V->get(); - glUniform3f(location, value.x, value.y, value.z); - } break; - - case ShaderLanguage::TYPE_VEC4: { - if (V->get().get_type() == Variant::COLOR) { - Color value = V->get(); - glUniform4f(location, value.r, value.g, value.b, value.a); - } else if (V->get().get_type() == Variant::QUAT) { - Quat value = V->get(); - glUniform4f(location, value.x, value.y, value.z, value.w); - } else { - Plane value = V->get(); - glUniform4f(location, value.normal.x, value.normal.y, value.normal.z, value.d); - } - - } break; - - case ShaderLanguage::TYPE_MAT2: { - Transform2D tr = V->get(); - GLfloat matrix[4] = { - /* build a 16x16 matrix */ - tr.elements[0][0], - tr.elements[0][1], - tr.elements[1][0], - tr.elements[1][1], - }; - glUniformMatrix2fv(location, 1, GL_FALSE, matrix); - - } break; - - case ShaderLanguage::TYPE_MAT3: { - Basis val = V->get(); - - GLfloat mat[9] = { - val.elements[0][0], - val.elements[1][0], - val.elements[2][0], - val.elements[0][1], - val.elements[1][1], - val.elements[2][1], - val.elements[0][2], - val.elements[1][2], - val.elements[2][2], - }; - - glUniformMatrix3fv(location, 1, GL_FALSE, mat); - - } break; - - case ShaderLanguage::TYPE_MAT4: { - Transform2D tr = V->get(); - GLfloat matrix[16] = { /* build a 16x16 matrix */ - tr.elements[0][0], - tr.elements[0][1], - 0, - 0, - tr.elements[1][0], - tr.elements[1][1], - 0, - 0, - 0, - 0, - 1, - 0, - tr.elements[2][0], - tr.elements[2][1], - 0, - 1 - }; - - glUniformMatrix4fv(location, 1, GL_FALSE, matrix); - - } break; - - default: { - ERR_PRINT("ShaderNode type missing, bug?"); - } break; - } - } else if (E->get().default_value.size()) { - const Vector<ShaderLanguage::ConstantNode::Value> &values = E->get().default_value; - switch (E->get().type) { - case ShaderLanguage::TYPE_BOOL: { - glUniform1i(location, values[0].boolean); - } break; - - case ShaderLanguage::TYPE_BVEC2: { - glUniform2i(location, values[0].boolean, values[1].boolean); - } break; - - case ShaderLanguage::TYPE_BVEC3: { - glUniform3i(location, values[0].boolean, values[1].boolean, values[2].boolean); - } break; - - case ShaderLanguage::TYPE_BVEC4: { - glUniform4i(location, values[0].boolean, values[1].boolean, values[2].boolean, values[3].boolean); - } break; - - case ShaderLanguage::TYPE_INT: { - glUniform1i(location, values[0].sint); - } break; - - case ShaderLanguage::TYPE_IVEC2: { - glUniform2i(location, values[0].sint, values[1].sint); - } break; - - case ShaderLanguage::TYPE_IVEC3: { - glUniform3i(location, values[0].sint, values[1].sint, values[2].sint); - } break; - - case ShaderLanguage::TYPE_IVEC4: { - glUniform4i(location, values[0].sint, values[1].sint, values[2].sint, values[3].sint); - } break; - - case ShaderLanguage::TYPE_UINT: { - glUniform1i(location, values[0].uint); - } break; - - case ShaderLanguage::TYPE_UVEC2: { - glUniform2i(location, values[0].uint, values[1].uint); - } break; - - case ShaderLanguage::TYPE_UVEC3: { - glUniform3i(location, values[0].uint, values[1].uint, values[2].uint); - } break; - - case ShaderLanguage::TYPE_UVEC4: { - glUniform4i(location, values[0].uint, values[1].uint, values[2].uint, values[3].uint); - } break; - - case ShaderLanguage::TYPE_FLOAT: { - glUniform1f(location, values[0].real); - } break; - - case ShaderLanguage::TYPE_VEC2: { - glUniform2f(location, values[0].real, values[1].real); - } break; - - case ShaderLanguage::TYPE_VEC3: { - glUniform3f(location, values[0].real, values[1].real, values[2].real); - } break; - - case ShaderLanguage::TYPE_VEC4: { - glUniform4f(location, values[0].real, values[1].real, values[2].real, values[3].real); - } break; - - case ShaderLanguage::TYPE_MAT2: { - GLfloat mat[4]; - - for (int i = 0; i < 4; i++) { - mat[i] = values[i].real; - } - - glUniformMatrix2fv(location, 1, GL_FALSE, mat); - } break; - - case ShaderLanguage::TYPE_MAT3: { - GLfloat mat[9]; - - for (int i = 0; i < 9; i++) { - mat[i] = values[i].real; - } - - glUniformMatrix3fv(location, 1, GL_FALSE, mat); - - } break; - - case ShaderLanguage::TYPE_MAT4: { - GLfloat mat[16]; - - for (int i = 0; i < 16; i++) { - mat[i] = values[i].real; - } - - glUniformMatrix4fv(location, 1, GL_FALSE, mat); - - } break; - - case ShaderLanguage::TYPE_SAMPLER2D: { - } break; - - case ShaderLanguage::TYPE_ISAMPLER2D: { - } break; - - case ShaderLanguage::TYPE_USAMPLER2D: { - } break; - - case ShaderLanguage::TYPE_SAMPLERCUBE: { - } break; - - case ShaderLanguage::TYPE_SAMPLER2DARRAY: - case ShaderLanguage::TYPE_ISAMPLER2DARRAY: - case ShaderLanguage::TYPE_USAMPLER2DARRAY: - case ShaderLanguage::TYPE_SAMPLER3D: - case ShaderLanguage::TYPE_ISAMPLER3D: - case ShaderLanguage::TYPE_USAMPLER3D: { - // Not implemented in GLES2 - } break; - - case ShaderLanguage::TYPE_VOID: { - // Nothing to do? - } break; - default: { - ERR_PRINT("ShaderNode type missing, bug?"); - } break; - } - } else { //zero - - switch (E->get().type) { - case ShaderLanguage::TYPE_BOOL: { - glUniform1i(location, GL_FALSE); - } break; - - case ShaderLanguage::TYPE_BVEC2: { - glUniform2i(location, GL_FALSE, GL_FALSE); - } break; - - case ShaderLanguage::TYPE_BVEC3: { - glUniform3i(location, GL_FALSE, GL_FALSE, GL_FALSE); - } break; - - case ShaderLanguage::TYPE_BVEC4: { - glUniform4i(location, GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); - } break; - - case ShaderLanguage::TYPE_INT: { - glUniform1i(location, 0); - } break; - - case ShaderLanguage::TYPE_IVEC2: { - glUniform2i(location, 0, 0); - } break; - - case ShaderLanguage::TYPE_IVEC3: { - glUniform3i(location, 0, 0, 0); - } break; - - case ShaderLanguage::TYPE_IVEC4: { - glUniform4i(location, 0, 0, 0, 0); - } break; - - case ShaderLanguage::TYPE_UINT: { - glUniform1i(location, 0); - } break; - - case ShaderLanguage::TYPE_UVEC2: { - glUniform2i(location, 0, 0); - } break; - - case ShaderLanguage::TYPE_UVEC3: { - glUniform3i(location, 0, 0, 0); - } break; - - case ShaderLanguage::TYPE_UVEC4: { - glUniform4i(location, 0, 0, 0, 0); - } break; - - case ShaderLanguage::TYPE_FLOAT: { - glUniform1f(location, 0); - } break; - - case ShaderLanguage::TYPE_VEC2: { - glUniform2f(location, 0, 0); - } break; - - case ShaderLanguage::TYPE_VEC3: { - glUniform3f(location, 0, 0, 0); - } break; - - case ShaderLanguage::TYPE_VEC4: { - glUniform4f(location, 0, 0, 0, 0); - } break; - - case ShaderLanguage::TYPE_MAT2: { - GLfloat mat[4] = { 0, 0, 0, 0 }; - - glUniformMatrix2fv(location, 1, GL_FALSE, mat); - } break; - - case ShaderLanguage::TYPE_MAT3: { - GLfloat mat[9] = { 0, 0, 0, 0, 0, 0, 0, 0, 0 }; - - glUniformMatrix3fv(location, 1, GL_FALSE, mat); - - } break; - - case ShaderLanguage::TYPE_MAT4: { - GLfloat mat[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; - - glUniformMatrix4fv(location, 1, GL_FALSE, mat); - - } break; - - case ShaderLanguage::TYPE_SAMPLER2D: { - } break; - - case ShaderLanguage::TYPE_ISAMPLER2D: { - } break; - - case ShaderLanguage::TYPE_USAMPLER2D: { - } break; - - case ShaderLanguage::TYPE_SAMPLERCUBE: { - } break; - - case ShaderLanguage::TYPE_SAMPLER2DARRAY: - case ShaderLanguage::TYPE_ISAMPLER2DARRAY: - case ShaderLanguage::TYPE_USAMPLER2DARRAY: - case ShaderLanguage::TYPE_SAMPLER3D: - case ShaderLanguage::TYPE_ISAMPLER3D: - case ShaderLanguage::TYPE_USAMPLER3D: { - // Not implemented in GLES2 - } break; - - case ShaderLanguage::TYPE_VOID: { - // Nothing to do? - } break; - default: { - ERR_PRINT("ShaderNode type missing, bug?"); - } break; - } - } - } -} - -ShaderGLES2::ShaderGLES2() { - version = nullptr; - last_custom_code = 1; - uniforms_dirty = true; -} - -ShaderGLES2::~ShaderGLES2() { - finish(); -} diff --git a/drivers/gles2/shader_gles2.h b/drivers/gles2/shader_gles2.h deleted file mode 100644 index 3096c1e258..0000000000 --- a/drivers/gles2/shader_gles2.h +++ /dev/null @@ -1,260 +0,0 @@ -/*************************************************************************/ -/* shader_gles2.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef SHADER_GLES2_H -#define SHADER_GLES2_H - -// This must come first to avoid windows.h mess -#include "platform_config.h" -#ifndef GLES2_INCLUDE_H -#include <GLES2/gl2.h> -#else -#include GLES2_INCLUDE_H -#endif - -#include "core/hash_map.h" -#include "core/map.h" -#include "core/math/camera_matrix.h" -#include "core/pair.h" -#include "core/variant.h" -#include "servers/rendering/shader_language.h" - -#include <stdio.h> - -class RasterizerStorageGLES2; - -class ShaderGLES2 { -protected: - struct Enum { - uint64_t mask; - uint64_t shift; - const char *defines[16]; - }; - - struct EnumValue { - uint64_t set_mask; - uint64_t clear_mask; - }; - - struct AttributePair { - const char *name; - int index; - }; - - struct UniformPair { - const char *name; - Variant::Type type_hint; - }; - - struct TexUnitPair { - const char *name; - int index; - }; - - bool uniforms_dirty; - -private: - //@TODO Optimize to a fixed set of shader pools and use a LRU - int uniform_count; - int texunit_pair_count; - int conditional_count; - int vertex_code_start; - int fragment_code_start; - int attribute_pair_count; - - struct CustomCode { - String vertex; - String vertex_globals; - String fragment; - String fragment_globals; - String light; - uint32_t version; - Vector<StringName> texture_uniforms; - Vector<StringName> custom_uniforms; - Vector<CharString> custom_defines; - Set<uint32_t> versions; - }; - - struct Version { - GLuint id; - GLuint vert_id; - GLuint frag_id; - GLint *uniform_location; - Vector<GLint> texture_uniform_locations; - Map<StringName, GLint> custom_uniform_locations; - uint32_t code_version; - bool ok; - Version() { - id = 0; - vert_id = 0; - frag_id = 0; - uniform_location = nullptr; - code_version = 0; - ok = false; - } - }; - - Version *version; - - union VersionKey { - struct { - uint32_t version; - uint32_t code_version; - }; - uint64_t key; - bool operator==(const VersionKey &p_key) const { return key == p_key.key; } - bool operator<(const VersionKey &p_key) const { return key < p_key.key; } - }; - - struct VersionKeyHash { - static _FORCE_INLINE_ uint32_t hash(const VersionKey &p_key) { return HashMapHasherDefault::hash(p_key.key); } - }; - - //this should use a way more cachefriendly version.. - HashMap<VersionKey, Version, VersionKeyHash> version_map; - - HashMap<uint32_t, CustomCode> custom_code_map; - uint32_t last_custom_code; - - VersionKey conditional_version; - VersionKey new_conditional_version; - - virtual String get_shader_name() const = 0; - - const char **conditional_defines; - const char **uniform_names; - const AttributePair *attribute_pairs; - const TexUnitPair *texunit_pairs; - const char *vertex_code; - const char *fragment_code; - CharString fragment_code0; - CharString fragment_code1; - CharString fragment_code2; - CharString fragment_code3; - - CharString vertex_code0; - CharString vertex_code1; - CharString vertex_code2; - - Vector<CharString> custom_defines; - - Version *get_current_version(); - - static ShaderGLES2 *active; - - int max_image_units; - - Map<StringName, Pair<ShaderLanguage::DataType, Vector<ShaderLanguage::ConstantNode::Value>>> uniform_values; - -protected: - _FORCE_INLINE_ int _get_uniform(int p_which) const; - _FORCE_INLINE_ void _set_conditional(int p_which, bool p_value); - - void setup(const char **p_conditional_defines, - int p_conditional_count, - const char **p_uniform_names, - int p_uniform_count, - const AttributePair *p_attribute_pairs, - int p_attribute_count, - const TexUnitPair *p_texunit_pairs, - int p_texunit_pair_count, - const char *p_vertex_code, - const char *p_fragment_code, - int p_vertex_code_start, - int p_fragment_code_start); - - ShaderGLES2(); - -public: - enum { - CUSTOM_SHADER_DISABLED = 0 - }; - - GLint get_uniform_location(const String &p_name) const; - GLint get_uniform_location(int p_index) const; - - static _FORCE_INLINE_ ShaderGLES2 *get_active() { return active; } - bool bind(); - void unbind(); - - inline GLuint get_program() const { return version ? version->id : 0; } - - void clear_caches(); - - uint32_t create_custom_shader(); - void set_custom_shader_code(uint32_t p_code_id, - const String &p_vertex, - const String &p_vertex_globals, - const String &p_fragment, - const String &p_light, - const String &p_fragment_globals, - const Vector<StringName> &p_uniforms, - const Vector<StringName> &p_texture_uniforms, - const Vector<CharString> &p_custom_defines); - - void set_custom_shader(uint32_t p_code_id); - void free_custom_shader(uint32_t p_code_id); - - uint32_t get_version_key() const { return conditional_version.version; } - - // this void* is actually a RasterizerStorageGLES2::Material, but C++ doesn't - // like forward declared nested classes. - void use_material(void *p_material); - - _FORCE_INLINE_ uint32_t get_version() const { return new_conditional_version.version; } - _FORCE_INLINE_ bool is_version_valid() const { return version && version->ok; } - - virtual void init() = 0; - void finish(); - - void add_custom_define(const String &p_define) { - custom_defines.push_back(p_define.utf8()); - } - - virtual ~ShaderGLES2(); -}; - -// called a lot, made inline - -int ShaderGLES2::_get_uniform(int p_which) const { - ERR_FAIL_INDEX_V(p_which, uniform_count, -1); - ERR_FAIL_COND_V(!version, -1); - return version->uniform_location[p_which]; -} - -void ShaderGLES2::_set_conditional(int p_which, bool p_value) { - ERR_FAIL_INDEX(p_which, conditional_count); - if (p_value) - new_conditional_version.version |= (1 << p_which); - else - new_conditional_version.version &= ~(1 << p_which); -} - -#endif diff --git a/drivers/gles2/shaders/SCsub b/drivers/gles2/shaders/SCsub deleted file mode 100644 index bcd6ea79fb..0000000000 --- a/drivers/gles2/shaders/SCsub +++ /dev/null @@ -1,23 +0,0 @@ -#!/usr/bin/env python - -Import("env") - -if "GLES2_GLSL" in env["BUILDERS"]: - env.GLES2_GLSL("copy.glsl") - # env.GLES2_GLSL('resolve.glsl'); - env.GLES2_GLSL("canvas.glsl") - env.GLES2_GLSL("canvas_shadow.glsl") - env.GLES2_GLSL("scene.glsl") - env.GLES2_GLSL("cubemap_filter.glsl") - env.GLES2_GLSL("cube_to_dp.glsl") - # env.GLES2_GLSL('blend_shape.glsl'); - # env.GLES2_GLSL('screen_space_reflection.glsl'); - env.GLES2_GLSL("effect_blur.glsl") - # env.GLES2_GLSL('subsurf_scattering.glsl'); - # env.GLES2_GLSL('ssao.glsl'); - # env.GLES2_GLSL('ssao_minify.glsl'); - # env.GLES2_GLSL('ssao_blur.glsl'); - # env.GLES2_GLSL('exposure.glsl'); - env.GLES2_GLSL("tonemap.glsl") - # env.GLES2_GLSL('particles.glsl'); - env.GLES2_GLSL("lens_distorted.glsl") diff --git a/drivers/gles2/shaders/blend_shape.glsl b/drivers/gles2/shaders/blend_shape.glsl deleted file mode 100644 index e229da6f18..0000000000 --- a/drivers/gles2/shaders/blend_shape.glsl +++ /dev/null @@ -1,194 +0,0 @@ -/* clang-format off */ -[vertex] - -/* -from RenderingServer: - -ARRAY_VERTEX=0, -ARRAY_NORMAL=1, -ARRAY_TANGENT=2, -ARRAY_COLOR=3, -ARRAY_TEX_UV=4, -ARRAY_TEX_UV2=5, -ARRAY_BONES=6, -ARRAY_WEIGHTS=7, -ARRAY_INDEX=8, -*/ - -#ifdef USE_2D_VERTEX -#define VFORMAT vec2 -#else -#define VFORMAT vec3 -#endif - -/* INPUT ATTRIBS */ - -layout(location = 0) in highp VFORMAT vertex_attrib; -/* clang-format on */ -layout(location = 1) in vec3 normal_attrib; - -#ifdef ENABLE_TANGENT -layout(location = 2) in vec4 tangent_attrib; -#endif - -#ifdef ENABLE_COLOR -layout(location = 3) in vec4 color_attrib; -#endif - -#ifdef ENABLE_UV -layout(location = 4) in vec2 uv_attrib; -#endif - -#ifdef ENABLE_UV2 -layout(location = 5) in vec2 uv2_attrib; -#endif - -#ifdef ENABLE_SKELETON -layout(location = 6) in ivec4 bone_attrib; -layout(location = 7) in vec4 weight_attrib; -#endif - -/* BLEND ATTRIBS */ - -#ifdef ENABLE_BLEND - -layout(location = 8) in highp VFORMAT vertex_attrib_blend; -layout(location = 9) in vec3 normal_attrib_blend; - -#ifdef ENABLE_TANGENT -layout(location = 10) in vec4 tangent_attrib_blend; -#endif - -#ifdef ENABLE_COLOR -layout(location = 11) in vec4 color_attrib_blend; -#endif - -#ifdef ENABLE_UV -layout(location = 12) in vec2 uv_attrib_blend; -#endif - -#ifdef ENABLE_UV2 -layout(location = 13) in vec2 uv2_attrib_blend; -#endif - -#ifdef ENABLE_SKELETON -layout(location = 14) in ivec4 bone_attrib_blend; -layout(location = 15) in vec4 weight_attrib_blend; -#endif - -#endif - -/* OUTPUTS */ - -out VFORMAT vertex_out; //tfb: - -#ifdef ENABLE_NORMAL -out vec3 normal_out; //tfb:ENABLE_NORMAL -#endif - -#ifdef ENABLE_TANGENT -out vec4 tangent_out; //tfb:ENABLE_TANGENT -#endif - -#ifdef ENABLE_COLOR -out vec4 color_out; //tfb:ENABLE_COLOR -#endif - -#ifdef ENABLE_UV -out vec2 uv_out; //tfb:ENABLE_UV -#endif - -#ifdef ENABLE_UV2 -out vec2 uv2_out; //tfb:ENABLE_UV2 -#endif - -#ifdef ENABLE_SKELETON -out ivec4 bone_out; //tfb:ENABLE_SKELETON -out vec4 weight_out; //tfb:ENABLE_SKELETON -#endif - -uniform float blend_amount; - -void main() { -#ifdef ENABLE_BLEND - - vertex_out = vertex_attrib_blend + vertex_attrib * blend_amount; - -#ifdef ENABLE_NORMAL - normal_out = normal_attrib_blend + normal_attrib * blend_amount; -#endif - -#ifdef ENABLE_TANGENT - - tangent_out.xyz = tangent_attrib_blend.xyz + tangent_attrib.xyz * blend_amount; - tangent_out.w = tangent_attrib_blend.w; //just copy, no point in blending his -#endif - -#ifdef ENABLE_COLOR - - color_out = color_attrib_blend + color_attrib * blend_amount; -#endif - -#ifdef ENABLE_UV - - uv_out = uv_attrib_blend + uv_attrib * blend_amount; -#endif - -#ifdef ENABLE_UV2 - - uv2_out = uv2_attrib_blend + uv2_attrib * blend_amount; -#endif - -#ifdef ENABLE_SKELETON - - bone_out = bone_attrib_blend; - weight_out = weight_attrib_blend + weight_attrib * blend_amount; -#endif - -#else //ENABLE_BLEND - - vertex_out = vertex_attrib * blend_amount; - -#ifdef ENABLE_NORMAL - normal_out = normal_attrib * blend_amount; -#endif - -#ifdef ENABLE_TANGENT - - tangent_out.xyz = tangent_attrib.xyz * blend_amount; - tangent_out.w = tangent_attrib.w; //just copy, no point in blending his -#endif - -#ifdef ENABLE_COLOR - - color_out = color_attrib * blend_amount; -#endif - -#ifdef ENABLE_UV - - uv_out = uv_attrib * blend_amount; -#endif - -#ifdef ENABLE_UV2 - - uv2_out = uv2_attrib * blend_amount; -#endif - -#ifdef ENABLE_SKELETON - - bone_out = bone_attrib; - weight_out = weight_attrib * blend_amount; -#endif - -#endif - gl_Position = vec4(0.0); -} - -/* clang-format off */ -[fragment] - -void main() { - -} - -/* clang-format on */ diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl deleted file mode 100644 index 1fadf44d97..0000000000 --- a/drivers/gles2/shaders/canvas.glsl +++ /dev/null @@ -1,619 +0,0 @@ -/* clang-format off */ -[vertex] - -#ifdef USE_GLES_OVER_GL -#define lowp -#define mediump -#define highp -#else -precision highp float; -precision highp int; -#endif - -#ifndef USE_GLES_OVER_GL -#extension GL_OES_texture_3D : enable -#else -#extension GL_EXT_texture_array : enable -#endif - -uniform highp mat4 projection_matrix; -/* clang-format on */ - -#include "stdlib.glsl" - -uniform highp mat4 modelview_matrix; -uniform highp mat4 extra_matrix; -attribute highp vec2 vertex; // attrib:0 -attribute vec4 color_attrib; // attrib:3 -attribute vec2 uv_attrib; // attrib:4 - -#ifdef USE_SKELETON -attribute highp vec4 bone_indices; // attrib:6 -attribute highp vec4 bone_weights; // attrib:7 -#endif - -#ifdef USE_INSTANCING - -attribute highp vec4 instance_xform0; //attrib:8 -attribute highp vec4 instance_xform1; //attrib:9 -attribute highp vec4 instance_xform2; //attrib:10 -attribute highp vec4 instance_color; //attrib:11 - -#ifdef USE_INSTANCE_CUSTOM -attribute highp vec4 instance_custom_data; //attrib:12 -#endif - -#endif - -#ifdef USE_SKELETON -uniform highp sampler2D skeleton_texture; // texunit:-3 -uniform highp ivec2 skeleton_texture_size; -uniform highp mat4 skeleton_transform; -uniform highp mat4 skeleton_transform_inverse; -#endif - -varying vec2 uv_interp; -varying vec4 color_interp; - -uniform highp vec2 color_texpixel_size; - -#ifdef USE_TEXTURE_RECT - -uniform vec4 dst_rect; -uniform vec4 src_rect; - -#endif - -uniform highp float time; - -#ifdef USE_LIGHTING - -// light matrices -uniform highp mat4 light_matrix; -uniform highp mat4 light_matrix_inverse; -uniform highp mat4 light_local_matrix; -uniform highp mat4 shadow_matrix; -uniform highp vec4 light_color; -uniform highp vec4 light_shadow_color; -uniform highp vec2 light_pos; -uniform highp float shadowpixel_size; -uniform highp float shadow_gradient; -uniform highp float light_height; -uniform highp float light_outside_alpha; -uniform highp float shadow_distance_mult; - -varying vec4 light_uv_interp; -varying vec2 transformed_light_uv; -varying vec4 local_rot; - -#ifdef USE_SHADOWS -varying highp vec2 pos; -#endif - -const bool at_light_pass = true; -#else -const bool at_light_pass = false; -#endif - -/* clang-format off */ - -VERTEX_SHADER_GLOBALS - -/* clang-format on */ - -vec2 select(vec2 a, vec2 b, bvec2 c) { - vec2 ret; - - ret.x = c.x ? b.x : a.x; - ret.y = c.y ? b.y : a.y; - - return ret; -} - -void main() { - vec4 color = color_attrib; - vec2 uv; - -#ifdef USE_INSTANCING - mat4 extra_matrix_instance = extra_matrix * transpose(mat4(instance_xform0, instance_xform1, instance_xform2, vec4(0.0, 0.0, 0.0, 1.0))); - color *= instance_color; - -#ifdef USE_INSTANCE_CUSTOM - vec4 instance_custom = instance_custom_data; -#else - vec4 instance_custom = vec4(0.0); -#endif - -#else - mat4 extra_matrix_instance = extra_matrix; - vec4 instance_custom = vec4(0.0); -#endif - -#ifdef USE_TEXTURE_RECT - - if (dst_rect.z < 0.0) { // Transpose is encoded as negative dst_rect.z - uv = src_rect.xy + abs(src_rect.zw) * vertex.yx; - } else { - uv = src_rect.xy + abs(src_rect.zw) * vertex; - } - - vec4 outvec = vec4(0.0, 0.0, 0.0, 1.0); - - // This is what is done in the GLES 3 bindings and should - // take care of flipped rects. - // - // But it doesn't. - // I don't know why, will need to investigate further. - - outvec.xy = dst_rect.xy + abs(dst_rect.zw) * select(vertex, vec2(1.0, 1.0) - vertex, lessThan(src_rect.zw, vec2(0.0, 0.0))); - - // outvec.xy = dst_rect.xy + abs(dst_rect.zw) * vertex; -#else - vec4 outvec = vec4(vertex.xy, 0.0, 1.0); - - uv = uv_attrib; -#endif - - float point_size = 1.0; - - { - vec2 src_vtx = outvec.xy; - /* clang-format off */ - -VERTEX_SHADER_CODE - - /* clang-format on */ - } - - gl_PointSize = point_size; - -#if !defined(SKIP_TRANSFORM_USED) - outvec = extra_matrix_instance * outvec; - outvec = modelview_matrix * outvec; -#endif - - color_interp = color; - -#ifdef USE_PIXEL_SNAP - outvec.xy = floor(outvec + 0.5).xy; - // precision issue on some hardware creates artifacts within texture - // offset uv by a small amount to avoid - uv += 1e-5; -#endif - -#ifdef USE_SKELETON - - // look up transform from the "pose texture" - if (bone_weights != vec4(0.0)) { - highp mat4 bone_transform = mat4(0.0); - - for (int i = 0; i < 4; i++) { - ivec2 tex_ofs = ivec2(int(bone_indices[i]) * 2, 0); - - highp mat4 b = mat4( - texel2DFetch(skeleton_texture, skeleton_texture_size, tex_ofs + ivec2(0, 0)), - texel2DFetch(skeleton_texture, skeleton_texture_size, tex_ofs + ivec2(1, 0)), - vec4(0.0, 0.0, 1.0, 0.0), - vec4(0.0, 0.0, 0.0, 1.0)); - - bone_transform += b * bone_weights[i]; - } - - mat4 bone_matrix = skeleton_transform * transpose(bone_transform) * skeleton_transform_inverse; - - outvec = bone_matrix * outvec; - } - -#endif - - uv_interp = uv; - gl_Position = projection_matrix * outvec; - -#ifdef USE_LIGHTING - - light_uv_interp.xy = (light_matrix * outvec).xy; - light_uv_interp.zw = (light_local_matrix * outvec).xy; - - transformed_light_uv = (mat3(light_matrix_inverse) * vec3(light_uv_interp.zw, 0.0)).xy; //for normal mapping - -#ifdef USE_SHADOWS - pos = outvec.xy; -#endif - - local_rot.xy = normalize((modelview_matrix * (extra_matrix_instance * vec4(1.0, 0.0, 0.0, 0.0))).xy); - local_rot.zw = normalize((modelview_matrix * (extra_matrix_instance * vec4(0.0, 1.0, 0.0, 0.0))).xy); -#ifdef USE_TEXTURE_RECT - local_rot.xy *= sign(src_rect.z); - local_rot.zw *= sign(src_rect.w); -#endif - -#endif -} - -/* clang-format off */ -[fragment] - -#ifndef USE_GLES_OVER_GL -#extension GL_OES_texture_3D : enable -#else -#extension GL_EXT_texture_array : enable -#endif - -// texture2DLodEXT and textureCubeLodEXT are fragment shader specific. -// Do not copy these defines in the vertex section. -#ifndef USE_GLES_OVER_GL -#ifdef GL_EXT_shader_texture_lod -#extension GL_EXT_shader_texture_lod : enable -#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod) -#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod) -#endif -#endif // !USE_GLES_OVER_GL - -#ifdef GL_ARB_shader_texture_lod -#extension GL_ARB_shader_texture_lod : enable -#endif - -#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod) -#define texture2DLod(img, coord, lod) texture2D(img, coord, lod) -#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod) -#endif - -#ifdef USE_GLES_OVER_GL -#define lowp -#define mediump -#define highp -#else -#if defined(USE_HIGHP_PRECISION) -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#endif - -#include "stdlib.glsl" - -uniform sampler2D color_texture; // texunit:-1 -/* clang-format on */ -uniform highp vec2 color_texpixel_size; -uniform mediump sampler2D normal_texture; // texunit:-2 - -varying mediump vec2 uv_interp; -varying mediump vec4 color_interp; - -uniform highp float time; - -uniform vec4 final_modulate; - -#ifdef SCREEN_TEXTURE_USED - -uniform sampler2D screen_texture; // texunit:-4 - -#endif - -#ifdef SCREEN_UV_USED - -uniform vec2 screen_pixel_size; - -#endif - -#ifdef USE_LIGHTING - -uniform highp mat4 light_matrix; -uniform highp mat4 light_local_matrix; -uniform highp mat4 shadow_matrix; -uniform highp vec4 light_color; -uniform highp vec4 light_shadow_color; -uniform highp vec2 light_pos; -uniform highp float shadowpixel_size; -uniform highp float shadow_gradient; -uniform highp float light_height; -uniform highp float light_outside_alpha; -uniform highp float shadow_distance_mult; - -uniform lowp sampler2D light_texture; // texunit:-4 -varying vec4 light_uv_interp; -varying vec2 transformed_light_uv; - -varying vec4 local_rot; - -#ifdef USE_SHADOWS - -uniform highp sampler2D shadow_texture; // texunit:-5 -varying highp vec2 pos; - -#endif - -const bool at_light_pass = true; -#else -const bool at_light_pass = false; -#endif - -uniform bool use_default_normal; - -/* clang-format off */ - -FRAGMENT_SHADER_GLOBALS - -/* clang-format on */ - -void light_compute( - inout vec4 light, - inout vec2 light_vec, - inout float light_height, - inout vec4 light_color, - vec2 light_uv, - inout vec4 shadow_color, - inout vec2 shadow_vec, - vec3 normal, - vec2 uv, -#if defined(SCREEN_UV_USED) - vec2 screen_uv, -#endif - vec4 color) { - -#if defined(USE_LIGHT_SHADER_CODE) - - /* clang-format off */ - -LIGHT_SHADER_CODE - - /* clang-format on */ - -#endif -} - -void main() { - vec4 color = color_interp; - vec2 uv = uv_interp; -#ifdef USE_FORCE_REPEAT - //needs to use this to workaround GLES2/WebGL1 forcing tiling that textures that don't support it - uv = mod(uv, vec2(1.0, 1.0)); -#endif - -#if !defined(COLOR_USED) - //default behavior, texture by color - color *= texture2D(color_texture, uv); -#endif - -#ifdef SCREEN_UV_USED - vec2 screen_uv = gl_FragCoord.xy * screen_pixel_size; -#endif - - vec3 normal; - -#if defined(NORMAL_USED) - - bool normal_used = true; -#else - bool normal_used = false; -#endif - - if (use_default_normal) { - normal.xy = texture2D(normal_texture, uv).xy * 2.0 - 1.0; - normal.z = sqrt(1.0 - dot(normal.xy, normal.xy)); - normal_used = true; - } else { - normal = vec3(0.0, 0.0, 1.0); - } - - { - float normal_depth = 1.0; - -#if defined(NORMALMAP_USED) - vec3 normal_map = vec3(0.0, 0.0, 1.0); - normal_used = true; -#endif - - /* clang-format off */ - -FRAGMENT_SHADER_CODE - - /* clang-format on */ - -#if defined(NORMALMAP_USED) - normal = mix(vec3(0.0, 0.0, 1.0), normal_map * vec3(2.0, -2.0, 1.0) - vec3(1.0, -1.0, 0.0), normal_depth); -#endif - } - color *= final_modulate; - -#ifdef USE_LIGHTING - - vec2 light_vec = transformed_light_uv; - vec2 shadow_vec = transformed_light_uv; - - if (normal_used) { - normal.xy = mat2(local_rot.xy, local_rot.zw) * normal.xy; - } - - float att = 1.0; - - vec2 light_uv = light_uv_interp.xy; - vec4 light = texture2D(light_texture, light_uv); - - if (any(lessThan(light_uv_interp.xy, vec2(0.0, 0.0))) || any(greaterThanEqual(light_uv_interp.xy, vec2(1.0, 1.0)))) { - color.a *= light_outside_alpha; //invisible - - } else { - float real_light_height = light_height; - vec4 real_light_color = light_color; - vec4 real_light_shadow_color = light_shadow_color; - -#if defined(USE_LIGHT_SHADER_CODE) - //light is written by the light shader - light_compute( - light, - light_vec, - real_light_height, - real_light_color, - light_uv, - real_light_shadow_color, - shadow_vec, - normal, - uv, -#if defined(SCREEN_UV_USED) - screen_uv, -#endif - color); -#endif - - light *= real_light_color; - - if (normal_used) { - vec3 light_normal = normalize(vec3(light_vec, -real_light_height)); - light *= max(dot(-light_normal, normal), 0.0); - } - - color *= light; - -#ifdef USE_SHADOWS - -#ifdef SHADOW_VEC_USED - mat3 inverse_light_matrix = mat3(light_matrix); - inverse_light_matrix[0] = normalize(inverse_light_matrix[0]); - inverse_light_matrix[1] = normalize(inverse_light_matrix[1]); - inverse_light_matrix[2] = normalize(inverse_light_matrix[2]); - shadow_vec = (inverse_light_matrix * vec3(shadow_vec, 0.0)).xy; -#else - shadow_vec = light_uv_interp.zw; -#endif - - float angle_to_light = -atan(shadow_vec.x, shadow_vec.y); - float PI = 3.14159265358979323846264; - /*int i = int(mod(floor((angle_to_light+7.0*PI/6.0)/(4.0*PI/6.0))+1.0, 3.0)); // +1 pq os indices estao em ordem 2,0,1 nos arrays - float ang*/ - - float su, sz; - - float abs_angle = abs(angle_to_light); - vec2 point; - float sh; - if (abs_angle < 45.0 * PI / 180.0) { - point = shadow_vec; - sh = 0.0 + (1.0 / 8.0); - } else if (abs_angle > 135.0 * PI / 180.0) { - point = -shadow_vec; - sh = 0.5 + (1.0 / 8.0); - } else if (angle_to_light > 0.0) { - point = vec2(shadow_vec.y, -shadow_vec.x); - sh = 0.25 + (1.0 / 8.0); - } else { - point = vec2(-shadow_vec.y, shadow_vec.x); - sh = 0.75 + (1.0 / 8.0); - } - - highp vec4 s = shadow_matrix * vec4(point, 0.0, 1.0); - s.xyz /= s.w; - su = s.x * 0.5 + 0.5; - sz = s.z * 0.5 + 0.5; - //sz=lightlength(light_vec); - - highp float shadow_attenuation = 0.0; - -#ifdef USE_RGBA_SHADOWS -#define SHADOW_DEPTH(m_tex, m_uv) dot(texture2D((m_tex), (m_uv)), vec4(1.0 / (255.0 * 255.0 * 255.0), 1.0 / (255.0 * 255.0), 1.0 / 255.0, 1.0)) - -#else - -#define SHADOW_DEPTH(m_tex, m_uv) (texture2D((m_tex), (m_uv)).r) - -#endif - -#ifdef SHADOW_USE_GRADIENT - - /* clang-format off */ - /* GLSL es 100 doesn't support line continuation characters(backslashes) */ -#define SHADOW_TEST(m_ofs) { highp float sd = SHADOW_DEPTH(shadow_texture, vec2(m_ofs, sh)); shadow_attenuation += 1.0 - smoothstep(sd, sd + shadow_gradient, sz); } - -#else - -#define SHADOW_TEST(m_ofs) { highp float sd = SHADOW_DEPTH(shadow_texture, vec2(m_ofs, sh)); shadow_attenuation += step(sz, sd); } - /* clang-format on */ - -#endif - -#ifdef SHADOW_FILTER_NEAREST - - SHADOW_TEST(su); - -#endif - -#ifdef SHADOW_FILTER_PCF3 - - SHADOW_TEST(su + shadowpixel_size); - SHADOW_TEST(su); - SHADOW_TEST(su - shadowpixel_size); - shadow_attenuation /= 3.0; - -#endif - -#ifdef SHADOW_FILTER_PCF5 - - SHADOW_TEST(su + shadowpixel_size * 2.0); - SHADOW_TEST(su + shadowpixel_size); - SHADOW_TEST(su); - SHADOW_TEST(su - shadowpixel_size); - SHADOW_TEST(su - shadowpixel_size * 2.0); - shadow_attenuation /= 5.0; - -#endif - -#ifdef SHADOW_FILTER_PCF7 - - SHADOW_TEST(su + shadowpixel_size * 3.0); - SHADOW_TEST(su + shadowpixel_size * 2.0); - SHADOW_TEST(su + shadowpixel_size); - SHADOW_TEST(su); - SHADOW_TEST(su - shadowpixel_size); - SHADOW_TEST(su - shadowpixel_size * 2.0); - SHADOW_TEST(su - shadowpixel_size * 3.0); - shadow_attenuation /= 7.0; - -#endif - -#ifdef SHADOW_FILTER_PCF9 - - SHADOW_TEST(su + shadowpixel_size * 4.0); - SHADOW_TEST(su + shadowpixel_size * 3.0); - SHADOW_TEST(su + shadowpixel_size * 2.0); - SHADOW_TEST(su + shadowpixel_size); - SHADOW_TEST(su); - SHADOW_TEST(su - shadowpixel_size); - SHADOW_TEST(su - shadowpixel_size * 2.0); - SHADOW_TEST(su - shadowpixel_size * 3.0); - SHADOW_TEST(su - shadowpixel_size * 4.0); - shadow_attenuation /= 9.0; - -#endif - -#ifdef SHADOW_FILTER_PCF13 - - SHADOW_TEST(su + shadowpixel_size * 6.0); - SHADOW_TEST(su + shadowpixel_size * 5.0); - SHADOW_TEST(su + shadowpixel_size * 4.0); - SHADOW_TEST(su + shadowpixel_size * 3.0); - SHADOW_TEST(su + shadowpixel_size * 2.0); - SHADOW_TEST(su + shadowpixel_size); - SHADOW_TEST(su); - SHADOW_TEST(su - shadowpixel_size); - SHADOW_TEST(su - shadowpixel_size * 2.0); - SHADOW_TEST(su - shadowpixel_size * 3.0); - SHADOW_TEST(su - shadowpixel_size * 4.0); - SHADOW_TEST(su - shadowpixel_size * 5.0); - SHADOW_TEST(su - shadowpixel_size * 6.0); - shadow_attenuation /= 13.0; - -#endif - - //color *= shadow_attenuation; - color = mix(real_light_shadow_color, color, shadow_attenuation); -//use shadows -#endif - } - -//use lighting -#endif - - gl_FragColor = color; -} diff --git a/drivers/gles2/shaders/canvas_shadow.glsl b/drivers/gles2/shaders/canvas_shadow.glsl deleted file mode 100644 index 2abcd5e67c..0000000000 --- a/drivers/gles2/shaders/canvas_shadow.glsl +++ /dev/null @@ -1,60 +0,0 @@ -/* clang-format off */ -[vertex] - -#ifdef USE_GLES_OVER_GL -#define lowp -#define mediump -#define highp -#else -precision highp float; -precision highp int; -#endif - -attribute highp vec3 vertex; // attrib:0 - -uniform highp mat4 projection_matrix; -/* clang-format on */ -uniform highp mat4 light_matrix; -uniform highp mat4 world_matrix; -uniform highp float distance_norm; - -varying highp vec4 position_interp; - -void main() { - gl_Position = projection_matrix * (light_matrix * (world_matrix * vec4(vertex, 1.0))); - position_interp = gl_Position; -} - -/* clang-format off */ -[fragment] - -#ifdef USE_GLES_OVER_GL -#define lowp -#define mediump -#define highp -#else -#if defined(USE_HIGHP_PRECISION) -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#endif - -varying highp vec4 position_interp; -/* clang-format on */ - -void main() { - highp float depth = ((position_interp.z / position_interp.w) + 1.0) * 0.5 + 0.0; // bias - -#ifdef USE_RGBA_SHADOWS - - highp vec4 comp = fract(depth * vec4(255.0 * 255.0 * 255.0, 255.0 * 255.0, 255.0, 1.0)); - comp -= comp.xxyz * vec4(0.0, 1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0); - gl_FragColor = comp; -#else - - gl_FragColor = vec4(depth); -#endif -} diff --git a/drivers/gles2/shaders/copy.glsl b/drivers/gles2/shaders/copy.glsl deleted file mode 100644 index e833722ac3..0000000000 --- a/drivers/gles2/shaders/copy.glsl +++ /dev/null @@ -1,191 +0,0 @@ -/* clang-format off */ -[vertex] - -#ifdef USE_GLES_OVER_GL -#define lowp -#define mediump -#define highp -#else -precision highp float; -precision highp int; -#endif - -attribute highp vec4 vertex_attrib; // attrib:0 -/* clang-format on */ - -#if defined(USE_CUBEMAP) || defined(USE_PANORAMA) -attribute vec3 cube_in; // attrib:4 -#else -attribute vec2 uv_in; // attrib:4 -#endif - -attribute vec2 uv2_in; // attrib:5 - -#if defined(USE_CUBEMAP) || defined(USE_PANORAMA) -varying vec3 cube_interp; -#else -varying vec2 uv_interp; -#endif -varying vec2 uv2_interp; - -// These definitions are here because the shader-wrapper builder does -// not understand `#elif defined()` -#ifdef USE_DISPLAY_TRANSFORM -#endif - -#ifdef USE_COPY_SECTION -uniform highp vec4 copy_section; -#elif defined(USE_DISPLAY_TRANSFORM) -uniform highp mat4 display_transform; -#endif - -void main() { -#if defined(USE_CUBEMAP) || defined(USE_PANORAMA) - cube_interp = cube_in; -#elif defined(USE_ASYM_PANO) - uv_interp = vertex_attrib.xy; -#else - uv_interp = uv_in; -#endif - - uv2_interp = uv2_in; - gl_Position = vertex_attrib; - -#ifdef USE_COPY_SECTION - uv_interp = copy_section.xy + uv_interp * copy_section.zw; - gl_Position.xy = (copy_section.xy + (gl_Position.xy * 0.5 + 0.5) * copy_section.zw) * 2.0 - 1.0; -#elif defined(USE_DISPLAY_TRANSFORM) - uv_interp = (display_transform * vec4(uv_in, 1.0, 1.0)).xy; -#endif -} - -/* clang-format off */ -[fragment] - -#define M_PI 3.14159265359 - -#ifdef USE_GLES_OVER_GL -#define lowp -#define mediump -#define highp -#else -#if defined(USE_HIGHP_PRECISION) -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#endif - -#if defined(USE_CUBEMAP) || defined(USE_PANORAMA) -varying vec3 cube_interp; -#else -varying vec2 uv_interp; -#endif -/* clang-format on */ - -#ifdef USE_ASYM_PANO -uniform highp mat4 pano_transform; -uniform highp vec4 asym_proj; -#endif - -#ifdef USE_CUBEMAP -uniform samplerCube source_cube; // texunit:0 -#else -uniform sampler2D source; // texunit:0 -#endif - -#ifdef SEP_CBCR_TEXTURE -uniform sampler2D CbCr; //texunit:1 -#endif - -varying vec2 uv2_interp; - -#ifdef USE_MULTIPLIER -uniform float multiplier; -#endif - -#ifdef USE_CUSTOM_ALPHA -uniform float custom_alpha; -#endif - -#if defined(USE_PANORAMA) || defined(USE_ASYM_PANO) -uniform highp mat4 sky_transform; - -vec4 texturePanorama(sampler2D pano, vec3 normal) { - vec2 st = vec2( - atan(normal.x, normal.z), - acos(normal.y)); - - if (st.x < 0.0) - st.x += M_PI * 2.0; - - st /= vec2(M_PI * 2.0, M_PI); - - return texture2D(pano, st); -} - -#endif - -void main() { -#ifdef USE_PANORAMA - - vec3 cube_normal = normalize(cube_interp); - cube_normal.z = -cube_normal.z; - cube_normal = mat3(sky_transform) * cube_normal; - cube_normal.z = -cube_normal.z; - - vec4 color = texturePanorama(source, cube_normal); - -#elif defined(USE_ASYM_PANO) - - // When an asymmetrical projection matrix is used (applicable for stereoscopic rendering i.e. VR) we need to do this calculation per fragment to get a perspective correct result. - // Asymmetrical projection means the center of projection is no longer in the center of the screen but shifted. - // The Matrix[2][0] (= asym_proj.x) and Matrix[2][1] (= asym_proj.z) values are what provide the right shift in the image. - - vec3 cube_normal; - cube_normal.z = -1.0; - cube_normal.x = (cube_normal.z * (-uv_interp.x - asym_proj.x)) / asym_proj.y; - cube_normal.y = (cube_normal.z * (-uv_interp.y - asym_proj.z)) / asym_proj.a; - cube_normal = mat3(sky_transform) * mat3(pano_transform) * cube_normal; - cube_normal.z = -cube_normal.z; - - vec4 color = texturePanorama(source, normalize(cube_normal.xyz)); - -#elif defined(USE_CUBEMAP) - vec4 color = textureCube(source_cube, normalize(cube_interp)); -#elif defined(SEP_CBCR_TEXTURE) - vec4 color; - color.r = texture2D(source, uv_interp).r; - color.gb = texture2D(CbCr, uv_interp).rg - vec2(0.5, 0.5); - color.a = 1.0; -#else - vec4 color = texture2D(source, uv_interp); -#endif - -#ifdef YCBCR_TO_RGB - // YCbCr -> RGB conversion - - // Using BT.601, which is the standard for SDTV is provided as a reference - color.rgb = mat3( - vec3(1.00000, 1.00000, 1.00000), - vec3(0.00000, -0.34413, 1.77200), - vec3(1.40200, -0.71414, 0.00000)) * - color.rgb; -#endif - -#ifdef USE_NO_ALPHA - color.a = 1.0; -#endif - -#ifdef USE_CUSTOM_ALPHA - color.a = custom_alpha; -#endif - -#ifdef USE_MULTIPLIER - color.rgb *= multiplier; -#endif - - gl_FragColor = color; -} diff --git a/drivers/gles2/shaders/cube_to_dp.glsl b/drivers/gles2/shaders/cube_to_dp.glsl deleted file mode 100644 index 1612ec3d5a..0000000000 --- a/drivers/gles2/shaders/cube_to_dp.glsl +++ /dev/null @@ -1,100 +0,0 @@ -/* clang-format off */ -[vertex] - -#ifdef USE_GLES_OVER_GL -#define lowp -#define mediump -#define highp -#else -precision mediump float; -precision mediump int; -#endif - -attribute highp vec4 vertex_attrib; // attrib:0 -/* clang-format on */ -attribute vec2 uv_in; // attrib:4 - -varying vec2 uv_interp; - -void main() { - uv_interp = uv_in; - gl_Position = vertex_attrib; -} - -/* clang-format off */ -[fragment] - -#ifdef USE_GLES_OVER_GL -#define lowp -#define mediump -#define highp -#else -#if defined(USE_HIGHP_PRECISION) -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#endif - -uniform highp samplerCube source_cube; //texunit:0 -/* clang-format on */ -varying vec2 uv_interp; - -uniform bool z_flip; -uniform highp float z_far; -uniform highp float z_near; -uniform highp float bias; - -void main() { - highp vec3 normal = vec3(uv_interp * 2.0 - 1.0, 0.0); - /* - if (z_flip) { - normal.z = 0.5 - 0.5 * ((normal.x * normal.x) + (normal.y * normal.y)); - } else { - normal.z = -0.5 + 0.5 * ((normal.x * normal.x) + (normal.y * normal.y)); - } - */ - - //normal.z = sqrt(1.0 - dot(normal.xy, normal.xy)); - //normal.xy *= 1.0 + normal.z; - - normal.z = 0.5 - 0.5 * ((normal.x * normal.x) + (normal.y * normal.y)); - normal = normalize(normal); - /* - normal.z = 0.5; - normal = normalize(normal); - */ - - if (!z_flip) { - normal.z = -normal.z; - } - - //normal = normalize(vec3( uv_interp * 2.0 - 1.0, 1.0 )); - float depth = textureCube(source_cube, normal).r; - - // absolute values for direction cosines, bigger value equals closer to basis axis - vec3 unorm = abs(normal); - - if ((unorm.x >= unorm.y) && (unorm.x >= unorm.z)) { - // x code - unorm = normal.x > 0.0 ? vec3(1.0, 0.0, 0.0) : vec3(-1.0, 0.0, 0.0); - } else if ((unorm.y > unorm.x) && (unorm.y >= unorm.z)) { - // y code - unorm = normal.y > 0.0 ? vec3(0.0, 1.0, 0.0) : vec3(0.0, -1.0, 0.0); - } else if ((unorm.z > unorm.x) && (unorm.z > unorm.y)) { - // z code - unorm = normal.z > 0.0 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 0.0, -1.0); - } else { - // oh-no we messed up code - // has to be - unorm = vec3(1.0, 0.0, 0.0); - } - - float depth_fix = 1.0 / dot(normal, unorm); - - depth = 2.0 * depth - 1.0; - float linear_depth = 2.0 * z_near * z_far / (z_far + z_near - depth * (z_far - z_near)); - gl_FragDepth = (linear_depth * depth_fix + bias) / z_far; -} diff --git a/drivers/gles2/shaders/cubemap_filter.glsl b/drivers/gles2/shaders/cubemap_filter.glsl deleted file mode 100644 index f5c91cc707..0000000000 --- a/drivers/gles2/shaders/cubemap_filter.glsl +++ /dev/null @@ -1,231 +0,0 @@ -/* clang-format off */ -[vertex] - -#ifdef USE_GLES_OVER_GL -#define lowp -#define mediump -#define highp -#else -precision highp float; -precision highp int; -#endif - -attribute highp vec2 vertex; // attrib:0 -/* clang-format on */ -attribute highp vec2 uv; // attrib:4 - -varying highp vec2 uv_interp; - -void main() { - uv_interp = uv; - gl_Position = vec4(vertex, 0, 1); -} - -/* clang-format off */ -[fragment] - -// texture2DLodEXT and textureCubeLodEXT are fragment shader specific. -// Do not copy these defines in the vertex section. -#ifndef USE_GLES_OVER_GL -#ifdef GL_EXT_shader_texture_lod -#extension GL_EXT_shader_texture_lod : enable -#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod) -#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod) -#endif -#endif // !USE_GLES_OVER_GL - -#ifdef GL_ARB_shader_texture_lod -#extension GL_ARB_shader_texture_lod : enable -#endif - -#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod) -#define texture2DLod(img, coord, lod) texture2D(img, coord, lod) -#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod) -#endif - -#ifdef USE_GLES_OVER_GL -#define lowp -#define mediump -#define highp -#else -#if defined(USE_HIGHP_PRECISION) -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif - -#endif - -#ifdef USE_SOURCE_PANORAMA -uniform sampler2D source_panorama; //texunit:0 -#else -uniform samplerCube source_cube; //texunit:0 -#endif -/* clang-format on */ - -uniform int face_id; -uniform float roughness; -varying highp vec2 uv_interp; - -uniform sampler2D radical_inverse_vdc_cache; // texunit:1 - -#define M_PI 3.14159265359 - -#ifdef LOW_QUALITY - -#define SAMPLE_COUNT 64 - -#else - -#define SAMPLE_COUNT 512 - -#endif - -#ifdef USE_SOURCE_PANORAMA - -vec4 texturePanorama(sampler2D pano, vec3 normal) { - vec2 st = vec2( - atan(normal.x, normal.z), - acos(normal.y)); - - if (st.x < 0.0) - st.x += M_PI * 2.0; - - st /= vec2(M_PI * 2.0, M_PI); - - return texture2DLod(pano, st, 0.0); -} - -#endif - -vec3 texelCoordToVec(vec2 uv, int faceID) { - mat3 faceUvVectors[6]; - - // -x - faceUvVectors[0][0] = vec3(0.0, 0.0, 1.0); // u -> +z - faceUvVectors[0][1] = vec3(0.0, -1.0, 0.0); // v -> -y - faceUvVectors[0][2] = vec3(-1.0, 0.0, 0.0); // -x face - - // +x - faceUvVectors[1][0] = vec3(0.0, 0.0, -1.0); // u -> -z - faceUvVectors[1][1] = vec3(0.0, -1.0, 0.0); // v -> -y - faceUvVectors[1][2] = vec3(1.0, 0.0, 0.0); // +x face - - // -y - faceUvVectors[2][0] = vec3(1.0, 0.0, 0.0); // u -> +x - faceUvVectors[2][1] = vec3(0.0, 0.0, -1.0); // v -> -z - faceUvVectors[2][2] = vec3(0.0, -1.0, 0.0); // -y face - - // +y - faceUvVectors[3][0] = vec3(1.0, 0.0, 0.0); // u -> +x - faceUvVectors[3][1] = vec3(0.0, 0.0, 1.0); // v -> +z - faceUvVectors[3][2] = vec3(0.0, 1.0, 0.0); // +y face - - // -z - faceUvVectors[4][0] = vec3(-1.0, 0.0, 0.0); // u -> -x - faceUvVectors[4][1] = vec3(0.0, -1.0, 0.0); // v -> -y - faceUvVectors[4][2] = vec3(0.0, 0.0, -1.0); // -z face - - // +z - faceUvVectors[5][0] = vec3(1.0, 0.0, 0.0); // u -> +x - faceUvVectors[5][1] = vec3(0.0, -1.0, 0.0); // v -> -y - faceUvVectors[5][2] = vec3(0.0, 0.0, 1.0); // +z face - - // out = u * s_faceUv[0] + v * s_faceUv[1] + s_faceUv[2]. - vec3 result; - for (int i = 0; i < 6; i++) { - if (i == faceID) { - result = (faceUvVectors[i][0] * uv.x) + (faceUvVectors[i][1] * uv.y) + faceUvVectors[i][2]; - break; - } - } - return normalize(result); -} - -vec3 ImportanceSampleGGX(vec2 Xi, float Roughness, vec3 N) { - float a = Roughness * Roughness; // DISNEY'S ROUGHNESS [see Burley'12 siggraph] - - // Compute distribution direction - float Phi = 2.0 * M_PI * Xi.x; - float CosTheta = sqrt((1.0 - Xi.y) / (1.0 + (a * a - 1.0) * Xi.y)); - float SinTheta = sqrt(1.0 - CosTheta * CosTheta); - - // Convert to spherical direction - vec3 H; - H.x = SinTheta * cos(Phi); - H.y = SinTheta * sin(Phi); - H.z = CosTheta; - - vec3 UpVector = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0); - vec3 TangentX = normalize(cross(UpVector, N)); - vec3 TangentY = cross(N, TangentX); - - // Tangent to world space - return TangentX * H.x + TangentY * H.y + N * H.z; -} - -float radical_inverse_VdC(int i) { - return texture2D(radical_inverse_vdc_cache, vec2(float(i) / 512.0, 0.0)).x; -} - -vec2 Hammersley(int i, int N) { - return vec2(float(i) / float(N), radical_inverse_VdC(i)); -} - -uniform bool z_flip; - -void main() { - vec3 color = vec3(0.0); - - vec2 uv = (uv_interp * 2.0) - 1.0; - vec3 N = texelCoordToVec(uv, face_id); - -#ifdef USE_DIRECT_WRITE - -#ifdef USE_SOURCE_PANORAMA - - gl_FragColor = vec4(texturePanorama(source_panorama, N).rgb, 1.0); -#else - - gl_FragColor = vec4(textureCube(source_cube, N).rgb, 1.0); -#endif //USE_SOURCE_PANORAMA - -#else - - vec4 sum = vec4(0.0); - - for (int sample_num = 0; sample_num < SAMPLE_COUNT; sample_num++) { - vec2 xi = Hammersley(sample_num, SAMPLE_COUNT); - - vec3 H = ImportanceSampleGGX(xi, roughness, N); - vec3 V = N; - vec3 L = (2.0 * dot(V, H) * H - V); - - float NdotL = clamp(dot(N, L), 0.0, 1.0); - - if (NdotL > 0.0) { - -#ifdef USE_SOURCE_PANORAMA - vec3 val = texturePanorama(source_panorama, L).rgb; -#else - vec3 val = textureCubeLod(source_cube, L, 0.0).rgb; -#endif - //mix using Linear, to approximate high end back-end - val = mix(pow((val + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), val * (1.0 / 12.92), vec3(lessThan(val, vec3(0.04045)))); - - sum.rgb += val * NdotL; - - sum.a += NdotL; - } - } - - sum /= sum.a; - - vec3 a = vec3(0.055); - sum.rgb = mix((vec3(1.0) + a) * pow(sum.rgb, vec3(1.0 / 2.4)) - a, 12.92 * sum.rgb, vec3(lessThan(sum.rgb, vec3(0.0031308)))); - - gl_FragColor = vec4(sum.rgb, 1.0); -#endif -} diff --git a/drivers/gles2/shaders/effect_blur.glsl b/drivers/gles2/shaders/effect_blur.glsl deleted file mode 100644 index 7b607dd76a..0000000000 --- a/drivers/gles2/shaders/effect_blur.glsl +++ /dev/null @@ -1,308 +0,0 @@ -/* clang-format off */ -[vertex] - -#ifdef USE_GLES_OVER_GL -#define lowp -#define mediump -#define highp -#else -precision highp float; -precision highp int; -#endif - -attribute vec2 vertex_attrib; // attrib:0 -/* clang-format on */ -attribute vec2 uv_in; // attrib:4 - -varying vec2 uv_interp; - -#ifdef USE_BLUR_SECTION - -uniform vec4 blur_section; - -#endif - -void main() { - uv_interp = uv_in; - gl_Position = vec4(vertex_attrib, 0.0, 1.0); -#ifdef USE_BLUR_SECTION - - uv_interp = blur_section.xy + uv_interp * blur_section.zw; - gl_Position.xy = (blur_section.xy + (gl_Position.xy * 0.5 + 0.5) * blur_section.zw) * 2.0 - 1.0; -#endif -} - -/* clang-format off */ -[fragment] - -// texture2DLodEXT and textureCubeLodEXT are fragment shader specific. -// Do not copy these defines in the vertex section. -#ifndef USE_GLES_OVER_GL -#ifdef GL_EXT_shader_texture_lod -#extension GL_EXT_shader_texture_lod : enable -#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod) -#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod) -#endif -#endif // !USE_GLES_OVER_GL - -#ifdef GL_ARB_shader_texture_lod -#extension GL_ARB_shader_texture_lod : enable -#endif - -#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod) -#define texture2DLod(img, coord, lod) texture2D(img, coord, lod) -#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod) -#endif - -#ifdef USE_GLES_OVER_GL -#define lowp -#define mediump -#define highp -#else -#if defined(USE_HIGHP_PRECISION) -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#endif - -varying vec2 uv_interp; -/* clang-format on */ -uniform sampler2D source_color; //texunit:0 - -uniform float lod; -uniform vec2 pixel_size; - -#if defined(GLOW_GAUSSIAN_HORIZONTAL) || defined(GLOW_GAUSSIAN_VERTICAL) - -uniform float glow_strength; - -#endif - -#if defined(DOF_FAR_BLUR) || defined(DOF_NEAR_BLUR) - -#ifdef USE_GLES_OVER_GL -#ifdef DOF_QUALITY_LOW -const int dof_kernel_size = 5; -const int dof_kernel_from = 2; -const float dof_kernel[5] = float[](0.153388, 0.221461, 0.250301, 0.221461, 0.153388); -#endif - -#ifdef DOF_QUALITY_MEDIUM -const int dof_kernel_size = 11; -const int dof_kernel_from = 5; -const float dof_kernel[11] = float[](0.055037, 0.072806, 0.090506, 0.105726, 0.116061, 0.119726, 0.116061, 0.105726, 0.090506, 0.072806, 0.055037); - -#endif - -#ifdef DOF_QUALITY_HIGH -const int dof_kernel_size = 21; -const int dof_kernel_from = 10; -const float dof_kernel[21] = float[](0.028174, 0.032676, 0.037311, 0.041944, 0.046421, 0.050582, 0.054261, 0.057307, 0.059587, 0.060998, 0.061476, 0.060998, 0.059587, 0.057307, 0.054261, 0.050582, 0.046421, 0.041944, 0.037311, 0.032676, 0.028174); -#endif -#endif - -uniform sampler2D dof_source_depth; //texunit:1 -uniform float dof_begin; -uniform float dof_end; -uniform vec2 dof_dir; -uniform float dof_radius; - -#endif - -#ifdef GLOW_FIRST_PASS - -uniform highp float luminance_cap; - -uniform float glow_bloom; -uniform float glow_hdr_threshold; -uniform float glow_hdr_scale; - -#endif - -uniform float camera_z_far; -uniform float camera_z_near; - -void main() { -#ifdef GLOW_GAUSSIAN_HORIZONTAL - vec2 pix_size = pixel_size; - pix_size *= 0.5; //reading from larger buffer, so use more samples - vec4 color = texture2DLod(source_color, uv_interp + vec2(0.0, 0.0) * pix_size, lod) * 0.174938; - color += texture2DLod(source_color, uv_interp + vec2(1.0, 0.0) * pix_size, lod) * 0.165569; - color += texture2DLod(source_color, uv_interp + vec2(2.0, 0.0) * pix_size, lod) * 0.140367; - color += texture2DLod(source_color, uv_interp + vec2(3.0, 0.0) * pix_size, lod) * 0.106595; - color += texture2DLod(source_color, uv_interp + vec2(-1.0, 0.0) * pix_size, lod) * 0.165569; - color += texture2DLod(source_color, uv_interp + vec2(-2.0, 0.0) * pix_size, lod) * 0.140367; - color += texture2DLod(source_color, uv_interp + vec2(-3.0, 0.0) * pix_size, lod) * 0.106595; - color *= glow_strength; - gl_FragColor = color; -#endif - -#ifdef GLOW_GAUSSIAN_VERTICAL - vec4 color = texture2DLod(source_color, uv_interp + vec2(0.0, 0.0) * pixel_size, lod) * 0.288713; - color += texture2DLod(source_color, uv_interp + vec2(0.0, 1.0) * pixel_size, lod) * 0.233062; - color += texture2DLod(source_color, uv_interp + vec2(0.0, 2.0) * pixel_size, lod) * 0.122581; - color += texture2DLod(source_color, uv_interp + vec2(0.0, -1.0) * pixel_size, lod) * 0.233062; - color += texture2DLod(source_color, uv_interp + vec2(0.0, -2.0) * pixel_size, lod) * 0.122581; - color *= glow_strength; - gl_FragColor = color; -#endif - -#ifndef USE_GLES_OVER_GL -#if defined(DOF_FAR_BLUR) || defined(DOF_NEAR_BLUR) - -#ifdef DOF_QUALITY_LOW - const int dof_kernel_size = 5; - const int dof_kernel_from = 2; - float dof_kernel[5]; - dof_kernel[0] = 0.153388; - dof_kernel[1] = 0.221461; - dof_kernel[2] = 0.250301; - dof_kernel[3] = 0.221461; - dof_kernel[4] = 0.153388; -#endif - -#ifdef DOF_QUALITY_MEDIUM - const int dof_kernel_size = 11; - const int dof_kernel_from = 5; - float dof_kernel[11]; - dof_kernel[0] = 0.055037; - dof_kernel[1] = 0.072806; - dof_kernel[2] = 0.090506; - dof_kernel[3] = 0.105726; - dof_kernel[4] = 0.116061; - dof_kernel[5] = 0.119726; - dof_kernel[6] = 0.116061; - dof_kernel[7] = 0.105726; - dof_kernel[8] = 0.090506; - dof_kernel[9] = 0.072806; - dof_kernel[10] = 0.055037; -#endif - -#ifdef DOF_QUALITY_HIGH - const int dof_kernel_size = 21; - const int dof_kernel_from = 10; - float dof_kernel[21]; - dof_kernel[0] = 0.028174; - dof_kernel[1] = 0.032676; - dof_kernel[2] = 0.037311; - dof_kernel[3] = 0.041944; - dof_kernel[4] = 0.046421; - dof_kernel[5] = 0.050582; - dof_kernel[6] = 0.054261; - dof_kernel[7] = 0.057307; - dof_kernel[8] = 0.059587; - dof_kernel[9] = 0.060998; - dof_kernel[10] = 0.061476; - dof_kernel[11] = 0.060998; - dof_kernel[12] = 0.059587; - dof_kernel[13] = 0.057307; - dof_kernel[14] = 0.054261; - dof_kernel[15] = 0.050582; - dof_kernel[16] = 0.046421; - dof_kernel[17] = 0.041944; - dof_kernel[18] = 0.037311; - dof_kernel[19] = 0.032676; - dof_kernel[20] = 0.028174; -#endif -#endif -#endif //!USE_GLES_OVER_GL - -#ifdef DOF_FAR_BLUR - - vec4 color_accum = vec4(0.0); - - float depth = texture2DLod(dof_source_depth, uv_interp, 0.0).r; - depth = depth * 2.0 - 1.0; -#ifdef USE_ORTHOGONAL_PROJECTION - depth = ((depth + (camera_z_far + camera_z_near) / (camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near)) / 2.0; -#else - depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - depth * (camera_z_far - camera_z_near)); -#endif - - float amount = smoothstep(dof_begin, dof_end, depth); - float k_accum = 0.0; - - for (int i = 0; i < dof_kernel_size; i++) { - int int_ofs = i - dof_kernel_from; - vec2 tap_uv = uv_interp + dof_dir * float(int_ofs) * amount * dof_radius; - - float tap_k = dof_kernel[i]; - - float tap_depth = texture2D(dof_source_depth, tap_uv, 0.0).r; - tap_depth = tap_depth * 2.0 - 1.0; -#ifdef USE_ORTHOGONAL_PROJECTION - tap_depth = ((tap_depth + (camera_z_far + camera_z_near) / (camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near)) / 2.0; -#else - tap_depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - tap_depth * (camera_z_far - camera_z_near)); -#endif - float tap_amount = int_ofs == 0 ? 1.0 : smoothstep(dof_begin, dof_end, tap_depth); - tap_amount *= tap_amount * tap_amount; //prevent undesired glow effect - - vec4 tap_color = texture2DLod(source_color, tap_uv, 0.0) * tap_k; - - k_accum += tap_k * tap_amount; - color_accum += tap_color * tap_amount; - } - - if (k_accum > 0.0) { - color_accum /= k_accum; - } - - gl_FragColor = color_accum; ///k_accum; - -#endif - -#ifdef DOF_NEAR_BLUR - - vec4 color_accum = vec4(0.0); - - float max_accum = 0.0; - - for (int i = 0; i < dof_kernel_size; i++) { - int int_ofs = i - dof_kernel_from; - vec2 tap_uv = uv_interp + dof_dir * float(int_ofs) * dof_radius; - float ofs_influence = max(0.0, 1.0 - abs(float(int_ofs)) / float(dof_kernel_from)); - - float tap_k = dof_kernel[i]; - - vec4 tap_color = texture2DLod(source_color, tap_uv, 0.0); - - float tap_depth = texture2D(dof_source_depth, tap_uv, 0.0).r; - tap_depth = tap_depth * 2.0 - 1.0; -#ifdef USE_ORTHOGONAL_PROJECTION - tap_depth = ((tap_depth + (camera_z_far + camera_z_near) / (camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near)) / 2.0; -#else - tap_depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - tap_depth * (camera_z_far - camera_z_near)); -#endif - float tap_amount = 1.0 - smoothstep(dof_end, dof_begin, tap_depth); - tap_amount *= tap_amount * tap_amount; //prevent undesired glow effect - -#ifdef DOF_NEAR_FIRST_TAP - - tap_color.a = 1.0 - smoothstep(dof_end, dof_begin, tap_depth); - -#endif - - max_accum = max(max_accum, tap_amount * ofs_influence); - - color_accum += tap_color * tap_k; - } - - color_accum.a = max(color_accum.a, sqrt(max_accum)); - - gl_FragColor = color_accum; - -#endif - -#ifdef GLOW_FIRST_PASS - - float luminance = max(gl_FragColor.r, max(gl_FragColor.g, gl_FragColor.b)); - float feedback = max(smoothstep(glow_hdr_threshold, glow_hdr_threshold + glow_hdr_scale, luminance), glow_bloom); - - gl_FragColor = min(gl_FragColor * feedback, vec4(luminance_cap)); - -#endif -} diff --git a/drivers/gles2/shaders/exposure.glsl b/drivers/gles2/shaders/exposure.glsl deleted file mode 100644 index c20812bfa3..0000000000 --- a/drivers/gles2/shaders/exposure.glsl +++ /dev/null @@ -1,86 +0,0 @@ -/* clang-format off */ -[vertex] - -layout(location = 0) in highp vec4 vertex_attrib; -/* clang-format on */ - -void main() { - gl_Position = vertex_attrib; -} - -/* clang-format off */ -[fragment] - -uniform highp sampler2D source_exposure; //texunit:0 -/* clang-format on */ - -#ifdef EXPOSURE_BEGIN - -uniform highp ivec2 source_render_size; -uniform highp ivec2 target_size; - -#endif - -#ifdef EXPOSURE_END - -uniform highp sampler2D prev_exposure; //texunit:1 -uniform highp float exposure_adjust; -uniform highp float min_luminance; -uniform highp float max_luminance; - -#endif - -layout(location = 0) out highp float exposure; - -void main() { -#ifdef EXPOSURE_BEGIN - - ivec2 src_pos = ivec2(gl_FragCoord.xy) * source_render_size / target_size; - -#if 1 - //more precise and expensive, but less jittery - ivec2 next_pos = ivec2(gl_FragCoord.xy + ivec2(1)) * source_render_size / target_size; - next_pos = max(next_pos, src_pos + ivec2(1)); //so it at least reads one pixel - highp vec3 source_color = vec3(0.0); - for (int i = src_pos.x; i < next_pos.x; i++) { - for (int j = src_pos.y; j < next_pos.y; j++) { - source_color += texelFetch(source_exposure, ivec2(i, j), 0).rgb; - } - } - - source_color /= float((next_pos.x - src_pos.x) * (next_pos.y - src_pos.y)); -#else - highp vec3 source_color = texelFetch(source_exposure, src_pos, 0).rgb; - -#endif - - exposure = max(source_color.r, max(source_color.g, source_color.b)); - -#else - - ivec2 coord = ivec2(gl_FragCoord.xy); - exposure = texelFetch(source_exposure, coord * 3 + ivec2(0, 0), 0).r; - exposure += texelFetch(source_exposure, coord * 3 + ivec2(1, 0), 0).r; - exposure += texelFetch(source_exposure, coord * 3 + ivec2(2, 0), 0).r; - exposure += texelFetch(source_exposure, coord * 3 + ivec2(0, 1), 0).r; - exposure += texelFetch(source_exposure, coord * 3 + ivec2(1, 1), 0).r; - exposure += texelFetch(source_exposure, coord * 3 + ivec2(2, 1), 0).r; - exposure += texelFetch(source_exposure, coord * 3 + ivec2(0, 2), 0).r; - exposure += texelFetch(source_exposure, coord * 3 + ivec2(1, 2), 0).r; - exposure += texelFetch(source_exposure, coord * 3 + ivec2(2, 2), 0).r; - exposure *= (1.0 / 9.0); - -#ifdef EXPOSURE_END - -#ifdef EXPOSURE_FORCE_SET - //will stay as is -#else - highp float prev_lum = texelFetch(prev_exposure, ivec2(0, 0), 0).r; //1 pixel previous exposure - exposure = clamp(prev_lum + (exposure - prev_lum) * exposure_adjust, min_luminance, max_luminance); - -#endif //EXPOSURE_FORCE_SET - -#endif //EXPOSURE_END - -#endif //EXPOSURE_BEGIN -} diff --git a/drivers/gles2/shaders/lens_distorted.glsl b/drivers/gles2/shaders/lens_distorted.glsl deleted file mode 100644 index d568006ccc..0000000000 --- a/drivers/gles2/shaders/lens_distorted.glsl +++ /dev/null @@ -1,84 +0,0 @@ -/* clang-format off */ -[vertex] - -#ifdef USE_GLES_OVER_GL -#define lowp -#define mediump -#define highp -#else -precision highp float; -precision highp int; -#endif - -attribute highp vec2 vertex; // attrib:0 -/* clang-format on */ - -uniform vec2 offset; -uniform vec2 scale; - -varying vec2 uv_interp; - -void main() { - uv_interp = vertex.xy * 2.0 - 1.0; - - vec2 v = vertex.xy * scale + offset; - gl_Position = vec4(v, 0.0, 1.0); -} - -/* clang-format off */ -[fragment] - -#ifdef USE_GLES_OVER_GL -#define lowp -#define mediump -#define highp -#else -#if defined(USE_HIGHP_PRECISION) -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#endif - -uniform sampler2D source; //texunit:0 -/* clang-format on */ - -uniform vec2 eye_center; -uniform float k1; -uniform float k2; -uniform float upscale; -uniform float aspect_ratio; - -varying vec2 uv_interp; - -void main() { - vec2 coords = uv_interp; - vec2 offset = coords - eye_center; - - // take aspect ratio into account - offset.y /= aspect_ratio; - - // distort - vec2 offset_sq = offset * offset; - float radius_sq = offset_sq.x + offset_sq.y; - float radius_s4 = radius_sq * radius_sq; - float distortion_scale = 1.0 + (k1 * radius_sq) + (k2 * radius_s4); - offset *= distortion_scale; - - // reapply aspect ratio - offset.y *= aspect_ratio; - - // add our eye center back in - coords = offset + eye_center; - coords /= upscale; - - // and check our color - if (coords.x < -1.0 || coords.y < -1.0 || coords.x > 1.0 || coords.y > 1.0) { - gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); - } else { - coords = (coords + vec2(1.0)) / vec2(2.0); - gl_FragColor = texture2D(source, coords); - } -} diff --git a/drivers/gles2/shaders/particles.glsl b/drivers/gles2/shaders/particles.glsl deleted file mode 100644 index d762dade2f..0000000000 --- a/drivers/gles2/shaders/particles.glsl +++ /dev/null @@ -1,261 +0,0 @@ -/* clang-format off */ -[vertex] - -layout(location = 0) in highp vec4 color; -/* clang-format on */ -layout(location = 1) in highp vec4 velocity_active; -layout(location = 2) in highp vec4 custom; -layout(location = 3) in highp vec4 xform_1; -layout(location = 4) in highp vec4 xform_2; -layout(location = 5) in highp vec4 xform_3; - -struct Attractor { - vec3 pos; - vec3 dir; - float radius; - float eat_radius; - float strength; - float attenuation; -}; - -#define MAX_ATTRACTORS 64 - -uniform bool emitting; -uniform float system_phase; -uniform float prev_system_phase; -uniform int total_particles; -uniform float explosiveness; -uniform float randomness; -uniform float time; -uniform float delta; - -uniform int attractor_count; -uniform Attractor attractors[MAX_ATTRACTORS]; -uniform bool clear; -uniform uint cycle; -uniform float lifetime; -uniform mat4 emission_transform; -uniform uint random_seed; - -out highp vec4 out_color; //tfb: -out highp vec4 out_velocity_active; //tfb: -out highp vec4 out_custom; //tfb: -out highp vec4 out_xform_1; //tfb: -out highp vec4 out_xform_2; //tfb: -out highp vec4 out_xform_3; //tfb: - -#if defined(USE_MATERIAL) - -/* clang-format off */ -layout(std140) uniform UniformData { //ubo:0 - -MATERIAL_UNIFORMS - -}; -/* clang-format on */ - -#endif - -/* clang-format off */ - -VERTEX_SHADER_GLOBALS - -/* clang-format on */ - -uint hash(uint x) { - x = ((x >> uint(16)) ^ x) * uint(0x45d9f3b); - x = ((x >> uint(16)) ^ x) * uint(0x45d9f3b); - x = (x >> uint(16)) ^ x; - return x; -} - -void main() { -#ifdef PARTICLES_COPY - - out_color = color; - out_velocity_active = velocity_active; - out_custom = custom; - out_xform_1 = xform_1; - out_xform_2 = xform_2; - out_xform_3 = xform_3; - -#else - - bool apply_forces = true; - bool apply_velocity = true; - float local_delta = delta; - - float mass = 1.0; - - float restart_phase = float(gl_VertexID) / float(total_particles); - - if (randomness > 0.0) { - uint seed = cycle; - if (restart_phase >= system_phase) { - seed -= uint(1); - } - seed *= uint(total_particles); - seed += uint(gl_VertexID); - float random = float(hash(seed) % uint(65536)) / 65536.0; - restart_phase += randomness * random * 1.0 / float(total_particles); - } - - restart_phase *= (1.0 - explosiveness); - bool restart = false; - bool shader_active = velocity_active.a > 0.5; - - if (system_phase > prev_system_phase) { - // restart_phase >= prev_system_phase is used so particles emit in the first frame they are processed - - if (restart_phase >= prev_system_phase && restart_phase < system_phase) { - restart = true; -#ifdef USE_FRACTIONAL_DELTA - local_delta = (system_phase - restart_phase) * lifetime; -#endif - } - - } else { - if (restart_phase >= prev_system_phase) { - restart = true; -#ifdef USE_FRACTIONAL_DELTA - local_delta = (1.0 - restart_phase + system_phase) * lifetime; -#endif - } else if (restart_phase < system_phase) { - restart = true; -#ifdef USE_FRACTIONAL_DELTA - local_delta = (system_phase - restart_phase) * lifetime; -#endif - } - } - - uint current_cycle = cycle; - - if (system_phase < restart_phase) { - current_cycle -= uint(1); - } - - uint particle_number = current_cycle * uint(total_particles) + uint(gl_VertexID); - int index = int(gl_VertexID); - - if (restart) { - shader_active = emitting; - } - - mat4 xform; - -#if defined(ENABLE_KEEP_DATA) - if (clear) { -#else - if (clear || restart) { -#endif - out_color = vec4(1.0); - out_velocity_active = vec4(0.0); - out_custom = vec4(0.0); - if (!restart) - shader_active = false; - - xform = mat4( - vec4(1.0, 0.0, 0.0, 0.0), - vec4(0.0, 1.0, 0.0, 0.0), - vec4(0.0, 0.0, 1.0, 0.0), - vec4(0.0, 0.0, 0.0, 1.0)); - } else { - out_color = color; - out_velocity_active = velocity_active; - out_custom = custom; - xform = transpose(mat4(xform_1, xform_2, xform_3, vec4(vec3(0.0), 1.0))); - } - - if (shader_active) { - //execute shader - - { - /* clang-format off */ - -VERTEX_SHADER_CODE - - /* clang-format on */ - } - -#if !defined(DISABLE_FORCE) - - if (false) { - vec3 force = vec3(0.0); - for (int i = 0; i < attractor_count; i++) { - vec3 rel_vec = xform[3].xyz - attractors[i].pos; - float dist = length(rel_vec); - if (attractors[i].radius < dist) - continue; - if (attractors[i].eat_radius > 0.0 && attractors[i].eat_radius > dist) { - out_velocity_active.a = 0.0; - } - - rel_vec = normalize(rel_vec); - - float attenuation = pow(dist / attractors[i].radius, attractors[i].attenuation); - - if (attractors[i].dir == vec3(0.0)) { - //towards center - force += attractors[i].strength * rel_vec * attenuation * mass; - } else { - force += attractors[i].strength * attractors[i].dir * attenuation * mass; - } - } - - out_velocity_active.xyz += force * local_delta; - } -#endif - -#if !defined(DISABLE_VELOCITY) - - if (true) { - xform[3].xyz += out_velocity_active.xyz * local_delta; - } -#endif - } else { - xform = mat4(0.0); - } - - xform = transpose(xform); - - out_velocity_active.a = mix(0.0, 1.0, shader_active); - - out_xform_1 = xform[0]; - out_xform_2 = xform[1]; - out_xform_3 = xform[2]; - -#endif //PARTICLES_COPY -} - -/* clang-format off */ -[fragment] - -//any code here is never executed, stuff is filled just so it works - -#if defined(USE_MATERIAL) - -layout(std140) uniform UniformData { - -MATERIAL_UNIFORMS - -}; - -#endif - -FRAGMENT_SHADER_GLOBALS - -void main() { - { - -LIGHT_SHADER_CODE - - } - - { - -FRAGMENT_SHADER_CODE - - } -} - -/* clang-format on */ diff --git a/drivers/gles2/shaders/resolve.glsl b/drivers/gles2/shaders/resolve.glsl deleted file mode 100644 index 071cb37a99..0000000000 --- a/drivers/gles2/shaders/resolve.glsl +++ /dev/null @@ -1,42 +0,0 @@ -/* clang-format off */ -[vertex] - -layout(location = 0) in highp vec4 vertex_attrib; -/* clang-format on */ -layout(location = 4) in vec2 uv_in; - -out vec2 uv_interp; - -void main() { - uv_interp = uv_in; - gl_Position = vertex_attrib; -} - -/* clang-format off */ -[fragment] - -#if !defined(GLES_OVER_GL) -precision mediump float; -#endif - -in vec2 uv_interp; -/* clang-format on */ -uniform sampler2D source_specular; //texunit:0 -uniform sampler2D source_ssr; //texunit:1 - -uniform vec2 pixel_size; - -in vec2 uv2_interp; - -layout(location = 0) out vec4 frag_color; - -void main() { - vec4 specular = texture(source_specular, uv_interp); - -#ifdef USE_SSR - vec4 ssr = textureLod(source_ssr, uv_interp, 0.0); - specular.rgb = mix(specular.rgb, ssr.rgb * specular.a, ssr.a); -#endif - - frag_color = vec4(specular.rgb, 1.0); -} diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl deleted file mode 100644 index 0311dc4742..0000000000 --- a/drivers/gles2/shaders/scene.glsl +++ /dev/null @@ -1,2192 +0,0 @@ -/* clang-format off */ -[vertex] - -#ifdef USE_GLES_OVER_GL -#define lowp -#define mediump -#define highp -#else -precision highp float; -precision highp int; -#endif - -#ifndef USE_GLES_OVER_GL -#extension GL_OES_texture_3D : enable -#else -#extension GL_EXT_texture_array : enable -#endif - -/* clang-format on */ -#include "stdlib.glsl" -/* clang-format off */ - -#define SHADER_IS_SRGB true - -#define M_PI 3.14159265359 - - -// -// attributes -// - -attribute highp vec4 vertex_attrib; // attrib:0 -/* clang-format on */ -attribute vec3 normal_attrib; // attrib:1 - -#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) -attribute vec4 tangent_attrib; // attrib:2 -#endif - -#if defined(ENABLE_COLOR_INTERP) -attribute vec4 color_attrib; // attrib:3 -#endif - -#if defined(ENABLE_UV_INTERP) -attribute vec2 uv_attrib; // attrib:4 -#endif - -#if defined(ENABLE_UV2_INTERP) || defined(USE_LIGHTMAP) -attribute vec2 uv2_attrib; // attrib:5 -#endif - -#ifdef USE_SKELETON - -#ifdef USE_SKELETON_SOFTWARE - -attribute highp vec4 bone_transform_row_0; // attrib:13 -attribute highp vec4 bone_transform_row_1; // attrib:14 -attribute highp vec4 bone_transform_row_2; // attrib:15 - -#else - -attribute vec4 bone_ids; // attrib:6 -attribute highp vec4 bone_weights; // attrib:7 - -uniform highp sampler2D bone_transforms; // texunit:-1 -uniform ivec2 skeleton_texture_size; - -#endif - -#endif - -#ifdef USE_INSTANCING - -attribute highp vec4 instance_xform_row_0; // attrib:8 -attribute highp vec4 instance_xform_row_1; // attrib:9 -attribute highp vec4 instance_xform_row_2; // attrib:10 - -attribute highp vec4 instance_color; // attrib:11 -attribute highp vec4 instance_custom_data; // attrib:12 - -#endif - -// -// uniforms -// - -uniform highp mat4 camera_matrix; -uniform highp mat4 camera_inverse_matrix; -uniform highp mat4 projection_matrix; -uniform highp mat4 projection_inverse_matrix; - -uniform highp mat4 world_transform; - -uniform highp float time; - -uniform highp vec2 viewport_size; - -#ifdef RENDER_DEPTH -uniform float light_bias; -uniform float light_normal_bias; -#endif - -// -// varyings -// - -#if defined(RENDER_DEPTH) && defined(USE_RGBA_SHADOWS) -varying highp vec4 position_interp; -#endif - -varying highp vec3 vertex_interp; -varying vec3 normal_interp; - -#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) -varying vec3 tangent_interp; -varying vec3 binormal_interp; -#endif - -#if defined(ENABLE_COLOR_INTERP) -varying vec4 color_interp; -#endif - -#if defined(ENABLE_UV_INTERP) -varying vec2 uv_interp; -#endif - -#if defined(ENABLE_UV2_INTERP) || defined(USE_LIGHTMAP) -varying vec2 uv2_interp; -#endif - -/* clang-format off */ - -VERTEX_SHADER_GLOBALS - -/* clang-format on */ - -#ifdef RENDER_DEPTH_DUAL_PARABOLOID - -varying highp float dp_clip; -uniform highp float shadow_dual_paraboloid_render_zfar; -uniform highp float shadow_dual_paraboloid_render_side; - -#endif - -#if defined(USE_SHADOW) && defined(USE_LIGHTING) - -uniform highp mat4 light_shadow_matrix; -varying highp vec4 shadow_coord; - -#if defined(LIGHT_USE_PSSM2) || defined(LIGHT_USE_PSSM4) -uniform highp mat4 light_shadow_matrix2; -varying highp vec4 shadow_coord2; -#endif - -#if defined(LIGHT_USE_PSSM4) - -uniform highp mat4 light_shadow_matrix3; -uniform highp mat4 light_shadow_matrix4; -varying highp vec4 shadow_coord3; -varying highp vec4 shadow_coord4; - -#endif - -#endif - -#if defined(USE_VERTEX_LIGHTING) && defined(USE_LIGHTING) - -varying highp vec3 diffuse_interp; -varying highp vec3 specular_interp; - -// general for all lights -uniform highp vec4 light_color; -uniform highp vec4 shadow_color; -uniform highp float light_specular; - -// directional -uniform highp vec3 light_direction; - -// omni -uniform highp vec3 light_position; - -uniform highp float light_range; -uniform highp float light_attenuation; - -// spot -uniform highp float light_spot_attenuation; -uniform highp float light_spot_range; -uniform highp float light_spot_angle; - -void light_compute( - vec3 N, - vec3 L, - vec3 V, - vec3 light_color, - vec3 attenuation, - float roughness) { -//this makes lights behave closer to linear, but then addition of lights looks bad -//better left disabled - -//#define SRGB_APPROX(m_var) m_var = pow(m_var,0.4545454545); -/* -#define SRGB_APPROX(m_var) {\ - float S1 = sqrt(m_var);\ - float S2 = sqrt(S1);\ - float S3 = sqrt(S2);\ - m_var = 0.662002687 * S1 + 0.684122060 * S2 - 0.323583601 * S3 - 0.0225411470 * m_var;\ - } -*/ -#define SRGB_APPROX(m_var) - - float NdotL = dot(N, L); - float cNdotL = max(NdotL, 0.0); // clamped NdotL - float NdotV = dot(N, V); - float cNdotV = max(NdotV, 0.0); - -#if defined(DIFFUSE_OREN_NAYAR) - vec3 diffuse_brdf_NL; -#else - float diffuse_brdf_NL; // BRDF times N.L for calculating diffuse radiance -#endif - -#if defined(DIFFUSE_LAMBERT_WRAP) - // energy conserving lambert wrap shader - diffuse_brdf_NL = max(0.0, (NdotL + roughness) / ((1.0 + roughness) * (1.0 + roughness))); - -#elif defined(DIFFUSE_OREN_NAYAR) - - { - // see http://mimosa-pudica.net/improved-oren-nayar.html - float LdotV = dot(L, V); - - float s = LdotV - NdotL * NdotV; - float t = mix(1.0, max(NdotL, NdotV), step(0.0, s)); - - float sigma2 = roughness * roughness; // TODO: this needs checking - vec3 A = 1.0 + sigma2 * (-0.5 / (sigma2 + 0.33) + 0.17 * diffuse_color / (sigma2 + 0.13)); - float B = 0.45 * sigma2 / (sigma2 + 0.09); - - diffuse_brdf_NL = cNdotL * (A + vec3(B) * s / t) * (1.0 / M_PI); - } -#else - // lambert by default for everything else - diffuse_brdf_NL = cNdotL * (1.0 / M_PI); -#endif - - SRGB_APPROX(diffuse_brdf_NL) - - diffuse_interp += light_color * diffuse_brdf_NL * attenuation; - - if (roughness > 0.0) { - // D - float specular_brdf_NL = 0.0; - -#if !defined(SPECULAR_DISABLED) - //normalized blinn always unless disabled - vec3 H = normalize(V + L); - float cNdotH = max(dot(N, H), 0.0); - float shininess = exp2(15.0 * (1.0 - roughness) + 1.0) * 0.25; - float blinn = pow(cNdotH, shininess) * cNdotL; - blinn *= (shininess + 8.0) * (1.0 / (8.0 * M_PI)); - specular_brdf_NL = blinn; -#endif - - SRGB_APPROX(specular_brdf_NL) - specular_interp += specular_brdf_NL * light_color * attenuation * (1.0 / M_PI); - } -} - -#endif - -#ifdef USE_VERTEX_LIGHTING - -#ifdef USE_REFLECTION_PROBE1 - -uniform highp mat4 refprobe1_local_matrix; -varying mediump vec4 refprobe1_reflection_normal_blend; -uniform highp vec3 refprobe1_box_extents; - -#ifndef USE_LIGHTMAP -varying mediump vec3 refprobe1_ambient_normal; -#endif - -#endif //reflection probe1 - -#ifdef USE_REFLECTION_PROBE2 - -uniform highp mat4 refprobe2_local_matrix; -varying mediump vec4 refprobe2_reflection_normal_blend; -uniform highp vec3 refprobe2_box_extents; - -#ifndef USE_LIGHTMAP -varying mediump vec3 refprobe2_ambient_normal; -#endif - -#endif //reflection probe2 - -#endif //vertex lighting for refprobes - -#if defined(FOG_DEPTH_ENABLED) || defined(FOG_HEIGHT_ENABLED) - -varying vec4 fog_interp; - -uniform mediump vec4 fog_color_base; -#ifdef LIGHT_MODE_DIRECTIONAL -uniform mediump vec4 fog_sun_color_amount; -#endif - -uniform bool fog_transmit_enabled; -uniform mediump float fog_transmit_curve; - -#ifdef FOG_DEPTH_ENABLED -uniform highp float fog_depth_begin; -uniform mediump float fog_depth_curve; -uniform mediump float fog_max_distance; -#endif - -#ifdef FOG_HEIGHT_ENABLED -uniform highp float fog_height_min; -uniform highp float fog_height_max; -uniform mediump float fog_height_curve; -#endif - -#endif //fog - -void main() { - highp vec4 vertex = vertex_attrib; - - mat4 world_matrix = world_transform; - -#ifdef USE_INSTANCING - { - highp mat4 m = mat4( - instance_xform_row_0, - instance_xform_row_1, - instance_xform_row_2, - vec4(0.0, 0.0, 0.0, 1.0)); - world_matrix = world_matrix * transpose(m); - } - -#endif - - vec3 normal = normal_attrib; - -#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) - vec3 tangent = tangent_attrib.xyz; - float binormalf = tangent_attrib.a; - vec3 binormal = normalize(cross(normal, tangent) * binormalf); -#endif - -#if defined(ENABLE_COLOR_INTERP) - color_interp = color_attrib; -#ifdef USE_INSTANCING - color_interp *= instance_color; -#endif -#endif - -#if defined(ENABLE_UV_INTERP) - uv_interp = uv_attrib; -#endif - -#if defined(ENABLE_UV2_INTERP) || defined(USE_LIGHTMAP) - uv2_interp = uv2_attrib; -#endif - -#if defined(OVERRIDE_POSITION) - highp vec4 position; -#endif - -#if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED) - vertex = world_matrix * vertex; - normal = normalize((world_matrix * vec4(normal, 0.0)).xyz); -#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) - - tangent = normalize((world_matrix * vec4(tangent, 0.0)).xyz); - binormal = normalize((world_matrix * vec4(binormal, 0.0)).xyz); -#endif -#endif - -#ifdef USE_SKELETON - - highp mat4 bone_transform = mat4(0.0); - -#ifdef USE_SKELETON_SOFTWARE - // passing the transform as attributes - - bone_transform[0] = vec4(bone_transform_row_0.x, bone_transform_row_1.x, bone_transform_row_2.x, 0.0); - bone_transform[1] = vec4(bone_transform_row_0.y, bone_transform_row_1.y, bone_transform_row_2.y, 0.0); - bone_transform[2] = vec4(bone_transform_row_0.z, bone_transform_row_1.z, bone_transform_row_2.z, 0.0); - bone_transform[3] = vec4(bone_transform_row_0.w, bone_transform_row_1.w, bone_transform_row_2.w, 1.0); - -#else - // look up transform from the "pose texture" - { - for (int i = 0; i < 4; i++) { - ivec2 tex_ofs = ivec2(int(bone_ids[i]) * 3, 0); - - highp mat4 b = mat4( - texel2DFetch(bone_transforms, skeleton_texture_size, tex_ofs + ivec2(0, 0)), - texel2DFetch(bone_transforms, skeleton_texture_size, tex_ofs + ivec2(1, 0)), - texel2DFetch(bone_transforms, skeleton_texture_size, tex_ofs + ivec2(2, 0)), - vec4(0.0, 0.0, 0.0, 1.0)); - - bone_transform += transpose(b) * bone_weights[i]; - } - } - -#endif - - world_matrix = world_matrix * bone_transform; - -#endif - -#ifdef USE_INSTANCING - vec4 instance_custom = instance_custom_data; -#else - vec4 instance_custom = vec4(0.0); - -#endif - - mat4 local_projection_matrix = projection_matrix; - - mat4 modelview = camera_inverse_matrix * world_matrix; - float roughness = 1.0; - -#define projection_matrix local_projection_matrix -#define world_transform world_matrix - - float point_size = 1.0; - - { - /* clang-format off */ - -VERTEX_SHADER_CODE - - /* clang-format on */ - } - - gl_PointSize = point_size; - vec4 outvec = vertex; - - // use local coordinates -#if !defined(SKIP_TRANSFORM_USED) && !defined(VERTEX_WORLD_COORDS_USED) - vertex = modelview * vertex; - normal = normalize((modelview * vec4(normal, 0.0)).xyz); - -#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) - tangent = normalize((modelview * vec4(tangent, 0.0)).xyz); - binormal = normalize((modelview * vec4(binormal, 0.0)).xyz); -#endif -#endif - -#if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED) - vertex = camera_inverse_matrix * vertex; - normal = normalize((camera_inverse_matrix * vec4(normal, 0.0)).xyz); -#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) - tangent = normalize((camera_inverse_matrix * vec4(tangent, 0.0)).xyz); - binormal = normalize((camera_inverse_matrix * vec4(binormal, 0.0)).xyz); -#endif -#endif - - vertex_interp = vertex.xyz; - normal_interp = normal; - -#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) - tangent_interp = tangent; - binormal_interp = binormal; -#endif - -#ifdef RENDER_DEPTH - -#ifdef RENDER_DEPTH_DUAL_PARABOLOID - - vertex_interp.z *= shadow_dual_paraboloid_render_side; - normal_interp.z *= shadow_dual_paraboloid_render_side; - - dp_clip = vertex_interp.z; //this attempts to avoid noise caused by objects sent to the other parabolloid side due to bias - - //for dual paraboloid shadow mapping, this is the fastest but least correct way, as it curves straight edges - - highp vec3 vtx = vertex_interp + normalize(vertex_interp) * light_bias; - highp float distance = length(vtx); - vtx = normalize(vtx); - vtx.xy /= 1.0 - vtx.z; - vtx.z = (distance / shadow_dual_paraboloid_render_zfar); - vtx.z = vtx.z * 2.0 - 1.0; - - vertex_interp = vtx; - -#else - float z_ofs = light_bias; - z_ofs += (1.0 - abs(normal_interp.z)) * light_normal_bias; - - vertex_interp.z -= z_ofs; -#endif //dual parabolloid - -#endif //depth - -//vertex lighting -#if defined(USE_VERTEX_LIGHTING) && defined(USE_LIGHTING) - //vertex shaded version of lighting (more limited) - vec3 L; - vec3 light_att; - -#ifdef LIGHT_MODE_OMNI - vec3 light_vec = light_position - vertex_interp; - float light_length = length(light_vec); - - float normalized_distance = light_length / light_range; - - if (normalized_distance < 1.0) { - float omni_attenuation = pow(1.0 - normalized_distance, light_attenuation); - - vec3 attenuation = vec3(omni_attenuation); - light_att = vec3(omni_attenuation); - } else { - light_att = vec3(0.0); - } - - L = normalize(light_vec); - -#endif - -#ifdef LIGHT_MODE_SPOT - - vec3 light_rel_vec = light_position - vertex_interp; - float light_length = length(light_rel_vec); - float normalized_distance = light_length / light_range; - - if (normalized_distance < 1.0) { - float spot_attenuation = pow(1.0 - normalized_distance, light_attenuation); - vec3 spot_dir = light_direction; - - float spot_cutoff = light_spot_angle; - - float angle = dot(-normalize(light_rel_vec), spot_dir); - - if (angle > spot_cutoff) { - float scos = max(angle, spot_cutoff); - float spot_rim = max(0.0001, (1.0 - scos) / (1.0 - spot_cutoff)); - - spot_attenuation *= 1.0 - pow(spot_rim, light_spot_attenuation); - - light_att = vec3(spot_attenuation); - } else { - light_att = vec3(0.0); - } - } else { - light_att = vec3(0.0); - } - - L = normalize(light_rel_vec); - -#endif - -#ifdef LIGHT_MODE_DIRECTIONAL - vec3 light_vec = -light_direction; - light_att = vec3(1.0); //no base attenuation - L = normalize(light_vec); -#endif - - diffuse_interp = vec3(0.0); - specular_interp = vec3(0.0); - light_compute(normal_interp, L, -normalize(vertex_interp), light_color.rgb, light_att, roughness); - -#endif - -//shadows (for both vertex and fragment) -#if defined(USE_SHADOW) && defined(USE_LIGHTING) - - vec4 vi4 = vec4(vertex_interp, 1.0); - shadow_coord = light_shadow_matrix * vi4; - -#if defined(LIGHT_USE_PSSM2) || defined(LIGHT_USE_PSSM4) - shadow_coord2 = light_shadow_matrix2 * vi4; -#endif - -#if defined(LIGHT_USE_PSSM4) - shadow_coord3 = light_shadow_matrix3 * vi4; - shadow_coord4 = light_shadow_matrix4 * vi4; - -#endif - -#endif //use shadow and use lighting - -#ifdef USE_VERTEX_LIGHTING - -#ifdef USE_REFLECTION_PROBE1 - { - vec3 ref_normal = normalize(reflect(vertex_interp, normal_interp)); - vec3 local_pos = (refprobe1_local_matrix * vec4(vertex_interp, 1.0)).xyz; - vec3 inner_pos = abs(local_pos / refprobe1_box_extents); - float blend = max(inner_pos.x, max(inner_pos.y, inner_pos.z)); - - { - vec3 local_ref_vec = (refprobe1_local_matrix * vec4(ref_normal, 0.0)).xyz; - refprobe1_reflection_normal_blend.xyz = local_ref_vec; - refprobe1_reflection_normal_blend.a = blend; - } -#ifndef USE_LIGHTMAP - - refprobe1_ambient_normal = (refprobe1_local_matrix * vec4(normal_interp, 0.0)).xyz; -#endif - } - -#endif //USE_REFLECTION_PROBE1 - -#ifdef USE_REFLECTION_PROBE2 - { - vec3 ref_normal = normalize(reflect(vertex_interp, normal_interp)); - vec3 local_pos = (refprobe2_local_matrix * vec4(vertex_interp, 1.0)).xyz; - vec3 inner_pos = abs(local_pos / refprobe2_box_extents); - float blend = max(inner_pos.x, max(inner_pos.y, inner_pos.z)); - - { - vec3 local_ref_vec = (refprobe2_local_matrix * vec4(ref_normal, 0.0)).xyz; - refprobe2_reflection_normal_blend.xyz = local_ref_vec; - refprobe2_reflection_normal_blend.a = blend; - } -#ifndef USE_LIGHTMAP - - refprobe2_ambient_normal = (refprobe2_local_matrix * vec4(normal_interp, 0.0)).xyz; -#endif - } - -#endif //USE_REFLECTION_PROBE2 - -#if defined(FOG_DEPTH_ENABLED) || defined(FOG_HEIGHT_ENABLED) - - float fog_amount = 0.0; - -#ifdef LIGHT_MODE_DIRECTIONAL - - vec3 fog_color = mix(fog_color_base.rgb, fog_sun_color_amount.rgb, fog_sun_color_amount.a * pow(max(dot(normalize(vertex_interp), light_direction), 0.0), 8.0)); -#else - vec3 fog_color = fog_color_base.rgb; -#endif - -#ifdef FOG_DEPTH_ENABLED - - { - float fog_z = smoothstep(fog_depth_begin, fog_max_distance, length(vertex)); - - fog_amount = pow(fog_z, fog_depth_curve) * fog_color_base.a; - } -#endif - -#ifdef FOG_HEIGHT_ENABLED - { - float y = (camera_matrix * vec4(vertex_interp, 1.0)).y; - fog_amount = max(fog_amount, pow(smoothstep(fog_height_min, fog_height_max, y), fog_height_curve)); - } -#endif - fog_interp = vec4(fog_color, fog_amount); - -#endif //fog - -#endif //use vertex lighting - -#if defined(OVERRIDE_POSITION) - gl_Position = position; -#else - gl_Position = projection_matrix * vec4(vertex_interp, 1.0); -#endif - -#if defined(RENDER_DEPTH) && defined(USE_RGBA_SHADOWS) - position_interp = gl_Position; -#endif -} - -/* clang-format off */ -[fragment] - -#ifndef USE_GLES_OVER_GL -#extension GL_OES_texture_3D : enable -#else -#extension GL_EXT_texture_array : enable -#endif - -// texture2DLodEXT and textureCubeLodEXT are fragment shader specific. -// Do not copy these defines in the vertex section. -#ifndef USE_GLES_OVER_GL -#ifdef GL_EXT_shader_texture_lod -#extension GL_EXT_shader_texture_lod : enable -#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod) -#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod) -#endif -#endif // !USE_GLES_OVER_GL - -#ifdef GL_ARB_shader_texture_lod -#extension GL_ARB_shader_texture_lod : enable -#endif - -#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod) -#define texture2DLod(img, coord, lod) texture2D(img, coord, lod) -#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod) -#endif - -#ifdef USE_GLES_OVER_GL -#define lowp -#define mediump -#define highp -#else -#if defined(USE_HIGHP_PRECISION) -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#endif - -#include "stdlib.glsl" - -#define M_PI 3.14159265359 -#define SHADER_IS_SRGB true - -// -// uniforms -// - -uniform highp mat4 camera_matrix; -/* clang-format on */ -uniform highp mat4 camera_inverse_matrix; -uniform highp mat4 projection_matrix; -uniform highp mat4 projection_inverse_matrix; - -uniform highp mat4 world_transform; - -uniform highp float time; - -uniform highp vec2 viewport_size; - -#if defined(SCREEN_UV_USED) -uniform vec2 screen_pixel_size; -#endif - -#if defined(SCREEN_TEXTURE_USED) -uniform highp sampler2D screen_texture; //texunit:-4 -#endif -#if defined(DEPTH_TEXTURE_USED) -uniform highp sampler2D depth_texture; //texunit:-4 -#endif - -#ifdef USE_REFLECTION_PROBE1 - -#ifdef USE_VERTEX_LIGHTING - -varying mediump vec4 refprobe1_reflection_normal_blend; -#ifndef USE_LIGHTMAP -varying mediump vec3 refprobe1_ambient_normal; -#endif - -#else - -uniform bool refprobe1_use_box_project; -uniform highp vec3 refprobe1_box_extents; -uniform vec3 refprobe1_box_offset; -uniform highp mat4 refprobe1_local_matrix; - -#endif //use vertex lighting - -uniform bool refprobe1_exterior; - -uniform highp samplerCube reflection_probe1; //texunit:-5 - -uniform float refprobe1_intensity; -uniform vec4 refprobe1_ambient; - -#endif //USE_REFLECTION_PROBE1 - -#ifdef USE_REFLECTION_PROBE2 - -#ifdef USE_VERTEX_LIGHTING - -varying mediump vec4 refprobe2_reflection_normal_blend; -#ifndef USE_LIGHTMAP -varying mediump vec3 refprobe2_ambient_normal; -#endif - -#else - -uniform bool refprobe2_use_box_project; -uniform highp vec3 refprobe2_box_extents; -uniform vec3 refprobe2_box_offset; -uniform highp mat4 refprobe2_local_matrix; - -#endif //use vertex lighting - -uniform bool refprobe2_exterior; - -uniform highp samplerCube reflection_probe2; //texunit:-6 - -uniform float refprobe2_intensity; -uniform vec4 refprobe2_ambient; - -#endif //USE_REFLECTION_PROBE2 - -#define RADIANCE_MAX_LOD 6.0 - -#if defined(USE_REFLECTION_PROBE1) || defined(USE_REFLECTION_PROBE2) - -void reflection_process(samplerCube reflection_map, -#ifdef USE_VERTEX_LIGHTING - vec3 ref_normal, -#ifndef USE_LIGHTMAP - vec3 amb_normal, -#endif - float ref_blend, - -#else //no vertex lighting - vec3 normal, vec3 vertex, - mat4 local_matrix, - bool use_box_project, vec3 box_extents, vec3 box_offset, -#endif //vertex lighting - bool exterior, float intensity, vec4 ref_ambient, float roughness, vec3 ambient, vec3 skybox, inout highp vec4 reflection_accum, inout highp vec4 ambient_accum) { - - vec4 reflection; - -#ifdef USE_VERTEX_LIGHTING - - reflection.rgb = textureCubeLod(reflection_map, ref_normal, roughness * RADIANCE_MAX_LOD).rgb; - - float blend = ref_blend; //crappier blend formula for vertex - blend *= blend; - blend = max(0.0, 1.0 - blend); - -#else //fragment lighting - - vec3 local_pos = (local_matrix * vec4(vertex, 1.0)).xyz; - - if (any(greaterThan(abs(local_pos), box_extents))) { //out of the reflection box - return; - } - - vec3 inner_pos = abs(local_pos / box_extents); - float blend = max(inner_pos.x, max(inner_pos.y, inner_pos.z)); - blend = mix(length(inner_pos), blend, blend); - blend *= blend; - blend = max(0.0, 1.0 - blend); - - //reflect and make local - vec3 ref_normal = normalize(reflect(vertex, normal)); - ref_normal = (local_matrix * vec4(ref_normal, 0.0)).xyz; - - if (use_box_project) { //box project - - vec3 nrdir = normalize(ref_normal); - vec3 rbmax = (box_extents - local_pos) / nrdir; - vec3 rbmin = (-box_extents - local_pos) / nrdir; - - vec3 rbminmax = mix(rbmin, rbmax, vec3(greaterThan(nrdir, vec3(0.0, 0.0, 0.0)))); - - float fa = min(min(rbminmax.x, rbminmax.y), rbminmax.z); - vec3 posonbox = local_pos + nrdir * fa; - ref_normal = posonbox - box_offset.xyz; - } - - reflection.rgb = textureCubeLod(reflection_map, ref_normal, roughness * RADIANCE_MAX_LOD).rgb; -#endif - - if (exterior) { - reflection.rgb = mix(skybox, reflection.rgb, blend); - } - reflection.rgb *= intensity; - reflection.a = blend; - reflection.rgb *= blend; - - reflection_accum += reflection; - -#ifndef USE_LIGHTMAP - - vec4 ambient_out; -#ifndef USE_VERTEX_LIGHTING - - vec3 amb_normal = (local_matrix * vec4(normal, 0.0)).xyz; -#endif - - ambient_out.rgb = textureCubeLod(reflection_map, amb_normal, RADIANCE_MAX_LOD).rgb; - ambient_out.rgb = mix(ref_ambient.rgb, ambient_out.rgb, ref_ambient.a); - if (exterior) { - ambient_out.rgb = mix(ambient, ambient_out.rgb, blend); - } - - ambient_out.a = blend; - ambient_out.rgb *= blend; - ambient_accum += ambient_out; - -#endif -} - -#endif //use refprobe 1 or 2 - -#ifdef USE_LIGHTMAP -uniform mediump sampler2D lightmap; //texunit:-4 -uniform mediump float lightmap_energy; -#endif - -#ifdef USE_LIGHTMAP_CAPTURE -uniform mediump vec4[12] lightmap_captures; -uniform bool lightmap_capture_sky; - -#endif - -#ifdef USE_RADIANCE_MAP - -uniform samplerCube radiance_map; // texunit:-2 - -uniform mat4 radiance_inverse_xform; - -#endif - -uniform vec4 bg_color; -uniform float bg_energy; - -uniform float ambient_sky_contribution; -uniform vec4 ambient_color; -uniform float ambient_energy; - -#ifdef USE_LIGHTING - -uniform highp vec4 shadow_color; - -#ifdef USE_VERTEX_LIGHTING - -//get from vertex -varying highp vec3 diffuse_interp; -varying highp vec3 specular_interp; - -uniform highp vec3 light_direction; //may be used by fog, so leave here - -#else -//done in fragment -// general for all lights -uniform highp vec4 light_color; - -uniform highp float light_specular; - -// directional -uniform highp vec3 light_direction; -// omni -uniform highp vec3 light_position; - -uniform highp float light_attenuation; - -// spot -uniform highp float light_spot_attenuation; -uniform highp float light_spot_range; -uniform highp float light_spot_angle; -#endif - -//this is needed outside above if because dual paraboloid wants it -uniform highp float light_range; - -#ifdef USE_SHADOW - -uniform highp vec2 shadow_pixel_size; - -#if defined(LIGHT_MODE_OMNI) || defined(LIGHT_MODE_SPOT) -uniform highp sampler2D light_shadow_atlas; //texunit:-3 -#endif - -#ifdef LIGHT_MODE_DIRECTIONAL -uniform highp sampler2D light_directional_shadow; // texunit:-3 -uniform highp vec4 light_split_offsets; -#endif - -varying highp vec4 shadow_coord; - -#if defined(LIGHT_USE_PSSM2) || defined(LIGHT_USE_PSSM4) -varying highp vec4 shadow_coord2; -#endif - -#if defined(LIGHT_USE_PSSM4) - -varying highp vec4 shadow_coord3; -varying highp vec4 shadow_coord4; - -#endif - -uniform vec4 light_clamp; - -#endif // light shadow - -// directional shadow - -#endif - -// -// varyings -// - -#if defined(RENDER_DEPTH) && defined(USE_RGBA_SHADOWS) -varying highp vec4 position_interp; -#endif - -varying highp vec3 vertex_interp; -varying vec3 normal_interp; - -#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) -varying vec3 tangent_interp; -varying vec3 binormal_interp; -#endif - -#if defined(ENABLE_COLOR_INTERP) -varying vec4 color_interp; -#endif - -#if defined(ENABLE_UV_INTERP) -varying vec2 uv_interp; -#endif - -#if defined(ENABLE_UV2_INTERP) || defined(USE_LIGHTMAP) -varying vec2 uv2_interp; -#endif - -varying vec3 view_interp; - -vec3 F0(float metallic, float specular, vec3 albedo) { - float dielectric = 0.16 * specular * specular; - // use albedo * metallic as colored specular reflectance at 0 angle for metallic materials; - // see https://google.github.io/filament/Filament.md.html - return mix(vec3(dielectric), albedo, vec3(metallic)); -} - -/* clang-format off */ - -FRAGMENT_SHADER_GLOBALS - -/* clang-format on */ - -#ifdef RENDER_DEPTH_DUAL_PARABOLOID - -varying highp float dp_clip; - -#endif - -#ifdef USE_LIGHTING - -// This returns the G_GGX function divided by 2 cos_theta_m, where in practice cos_theta_m is either N.L or N.V. -// We're dividing this factor off because the overall term we'll end up looks like -// (see, for example, the first unnumbered equation in B. Burley, "Physically Based Shading at Disney", SIGGRAPH 2012): -// -// F(L.V) D(N.H) G(N.L) G(N.V) / (4 N.L N.V) -// -// We're basically regouping this as -// -// F(L.V) D(N.H) [G(N.L)/(2 N.L)] [G(N.V) / (2 N.V)] -// -// and thus, this function implements the [G(N.m)/(2 N.m)] part with m = L or V. -// -// The contents of the D and G (G1) functions (GGX) are taken from -// E. Heitz, "Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs", J. Comp. Graph. Tech. 3 (2) (2014). -// Eqns 71-72 and 85-86 (see also Eqns 43 and 80). - -/* -float G_GGX_2cos(float cos_theta_m, float alpha) { - // Schlick's approximation - // C. Schlick, "An Inexpensive BRDF Model for Physically-based Rendering", Computer Graphics Forum. 13 (3): 233 (1994) - // Eq. (19), although see Heitz (2014) the about the problems with his derivation. - // It nevertheless approximates GGX well with k = alpha/2. - float k = 0.5 * alpha; - return 0.5 / (cos_theta_m * (1.0 - k) + k); - - // float cos2 = cos_theta_m * cos_theta_m; - // float sin2 = (1.0 - cos2); - // return 1.0 / (cos_theta_m + sqrt(cos2 + alpha * alpha * sin2)); -} - -*/ - -// This approximates G_GGX_2cos(cos_theta_l, alpha) * G_GGX_2cos(cos_theta_v, alpha) -// See Filament docs, Specular G section. -float V_GGX(float cos_theta_l, float cos_theta_v, float alpha) { - return 0.5 / mix(2.0 * cos_theta_l * cos_theta_v, cos_theta_l + cos_theta_v, alpha); -} - -float D_GGX(float cos_theta_m, float alpha) { - float alpha2 = alpha * alpha; - float d = 1.0 + (alpha2 - 1.0) * cos_theta_m * cos_theta_m; - return alpha2 / (M_PI * d * d); -} - -/* -float G_GGX_anisotropic_2cos(float cos_theta_m, float alpha_x, float alpha_y, float cos_phi, float sin_phi) { - float cos2 = cos_theta_m * cos_theta_m; - float sin2 = (1.0 - cos2); - float s_x = alpha_x * cos_phi; - float s_y = alpha_y * sin_phi; - return 1.0 / max(cos_theta_m + sqrt(cos2 + (s_x * s_x + s_y * s_y) * sin2), 0.001); -} - -*/ - -// This approximates G_GGX_anisotropic_2cos(cos_theta_l, ...) * G_GGX_anisotropic_2cos(cos_theta_v, ...) -// See Filament docs, Anisotropic specular BRDF section. -float V_GGX_anisotropic(float alpha_x, float alpha_y, float TdotV, float TdotL, float BdotV, float BdotL, float NdotV, float NdotL) { - float Lambda_V = NdotL * length(vec3(alpha_x * TdotV, alpha_y * BdotV, NdotV)); - float Lambda_L = NdotV * length(vec3(alpha_x * TdotL, alpha_y * BdotL, NdotL)); - return 0.5 / (Lambda_V + Lambda_L); -} - -float D_GGX_anisotropic(float cos_theta_m, float alpha_x, float alpha_y, float cos_phi, float sin_phi, float NdotH) { - float alpha2 = alpha_x * alpha_y; - highp vec3 v = vec3(alpha_y * cos_phi, alpha_x * sin_phi, alpha2 * NdotH); - highp float v2 = dot(v, v); - float w2 = alpha2 / v2; - float D = alpha2 * w2 * w2 * (1.0 / M_PI); - return D; - - /* float cos2 = cos_theta_m * cos_theta_m; - float sin2 = (1.0 - cos2); - float r_x = cos_phi / alpha_x; - float r_y = sin_phi / alpha_y; - float d = cos2 + sin2 * (r_x * r_x + r_y * r_y); - return 1.0 / max(M_PI * alpha_x * alpha_y * d * d, 0.001); */ -} - -float SchlickFresnel(float u) { - float m = 1.0 - u; - float m2 = m * m; - return m2 * m2 * m; // pow(m,5) -} - -float GTR1(float NdotH, float a) { - if (a >= 1.0) - return 1.0 / M_PI; - float a2 = a * a; - float t = 1.0 + (a2 - 1.0) * NdotH * NdotH; - return (a2 - 1.0) / (M_PI * log(a2) * t); -} - -void light_compute( - vec3 N, - vec3 L, - vec3 V, - vec3 B, - vec3 T, - vec3 light_color, - vec3 attenuation, - vec3 diffuse_color, - vec3 transmission, - float specular_blob_intensity, - float roughness, - float metallic, - float specular, - float rim, - float rim_tint, - float clearcoat, - float clearcoat_gloss, - float anisotropy, - inout vec3 diffuse_light, - inout vec3 specular_light, - inout float alpha) { -//this makes lights behave closer to linear, but then addition of lights looks bad -//better left disabled - -//#define SRGB_APPROX(m_var) m_var = pow(m_var,0.4545454545); -/* -#define SRGB_APPROX(m_var) {\ - float S1 = sqrt(m_var);\ - float S2 = sqrt(S1);\ - float S3 = sqrt(S2);\ - m_var = 0.662002687 * S1 + 0.684122060 * S2 - 0.323583601 * S3 - 0.0225411470 * m_var;\ - } -*/ -#define SRGB_APPROX(m_var) - -#if defined(USE_LIGHT_SHADER_CODE) - // light is written by the light shader - - vec3 normal = N; - vec3 albedo = diffuse_color; - vec3 light = L; - vec3 view = V; - - /* clang-format off */ - -LIGHT_SHADER_CODE - - /* clang-format on */ - -#else - float NdotL = dot(N, L); - float cNdotL = max(NdotL, 0.0); // clamped NdotL - float NdotV = dot(N, V); - float cNdotV = max(abs(NdotV), 1e-6); - -#if defined(DIFFUSE_BURLEY) || defined(SPECULAR_BLINN) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_USE_CLEARCOAT) - vec3 H = normalize(V + L); -#endif - -#if defined(SPECULAR_BLINN) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_USE_CLEARCOAT) - float cNdotH = max(dot(N, H), 0.0); -#endif - -#if defined(DIFFUSE_BURLEY) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_USE_CLEARCOAT) - float cLdotH = max(dot(L, H), 0.0); -#endif - - if (metallic < 1.0) { -#if defined(DIFFUSE_OREN_NAYAR) - vec3 diffuse_brdf_NL; -#else - float diffuse_brdf_NL; // BRDF times N.L for calculating diffuse radiance -#endif - -#if defined(DIFFUSE_LAMBERT_WRAP) - // energy conserving lambert wrap shader - diffuse_brdf_NL = max(0.0, (NdotL + roughness) / ((1.0 + roughness) * (1.0 + roughness))); - -#elif defined(DIFFUSE_OREN_NAYAR) - - { - // see http://mimosa-pudica.net/improved-oren-nayar.html - float LdotV = dot(L, V); - - float s = LdotV - NdotL * NdotV; - float t = mix(1.0, max(NdotL, NdotV), step(0.0, s)); - - float sigma2 = roughness * roughness; // TODO: this needs checking - vec3 A = 1.0 + sigma2 * (-0.5 / (sigma2 + 0.33) + 0.17 * diffuse_color / (sigma2 + 0.13)); - float B = 0.45 * sigma2 / (sigma2 + 0.09); - - diffuse_brdf_NL = cNdotL * (A + vec3(B) * s / t) * (1.0 / M_PI); - } - -#elif defined(DIFFUSE_TOON) - - diffuse_brdf_NL = smoothstep(-roughness, max(roughness, 0.01), NdotL); - -#elif defined(DIFFUSE_BURLEY) - - { - float FD90_minus_1 = 2.0 * cLdotH * cLdotH * roughness - 0.5; - float FdV = 1.0 + FD90_minus_1 * SchlickFresnel(cNdotV); - float FdL = 1.0 + FD90_minus_1 * SchlickFresnel(cNdotL); - diffuse_brdf_NL = (1.0 / M_PI) * FdV * FdL * cNdotL; - /* - float energyBias = mix(roughness, 0.0, 0.5); - float energyFactor = mix(roughness, 1.0, 1.0 / 1.51); - float fd90 = energyBias + 2.0 * VoH * VoH * roughness; - float f0 = 1.0; - float lightScatter = f0 + (fd90 - f0) * pow(1.0 - cNdotL, 5.0); - float viewScatter = f0 + (fd90 - f0) * pow(1.0 - cNdotV, 5.0); - - diffuse_brdf_NL = lightScatter * viewScatter * energyFactor; - */ - } -#else - // lambert - diffuse_brdf_NL = cNdotL * (1.0 / M_PI); -#endif - - SRGB_APPROX(diffuse_brdf_NL) - - diffuse_light += light_color * diffuse_color * diffuse_brdf_NL * attenuation; - -#if defined(TRANSMISSION_USED) - diffuse_light += light_color * diffuse_color * (vec3(1.0 / M_PI) - diffuse_brdf_NL) * transmission * attenuation; -#endif - -#if defined(LIGHT_USE_RIM) - float rim_light = pow(max(0.0, 1.0 - cNdotV), max(0.0, (1.0 - roughness) * 16.0)); - diffuse_light += rim_light * rim * mix(vec3(1.0), diffuse_color, rim_tint) * light_color; -#endif - } - - if (roughness > 0.0) { - -#if defined(SPECULAR_SCHLICK_GGX) - vec3 specular_brdf_NL = vec3(0.0); -#else - float specular_brdf_NL = 0.0; -#endif - -#if defined(SPECULAR_BLINN) - - //normalized blinn - float shininess = exp2(15.0 * (1.0 - roughness) + 1.0) * 0.25; - float blinn = pow(cNdotH, shininess) * cNdotL; - blinn *= (shininess + 8.0) * (1.0 / (8.0 * M_PI)); - specular_brdf_NL = blinn; - -#elif defined(SPECULAR_PHONG) - - vec3 R = normalize(-reflect(L, N)); - float cRdotV = max(0.0, dot(R, V)); - float shininess = exp2(15.0 * (1.0 - roughness) + 1.0) * 0.25; - float phong = pow(cRdotV, shininess); - phong *= (shininess + 8.0) * (1.0 / (8.0 * M_PI)); - specular_brdf_NL = (phong) / max(4.0 * cNdotV * cNdotL, 0.75); - -#elif defined(SPECULAR_TOON) - - vec3 R = normalize(-reflect(L, N)); - float RdotV = dot(R, V); - float mid = 1.0 - roughness; - mid *= mid; - specular_brdf_NL = smoothstep(mid - roughness * 0.5, mid + roughness * 0.5, RdotV) * mid; - -#elif defined(SPECULAR_DISABLED) - // none.. -#elif defined(SPECULAR_SCHLICK_GGX) - // shlick+ggx as default - -#if defined(LIGHT_USE_ANISOTROPY) - float alpha_ggx = roughness * roughness; - float aspect = sqrt(1.0 - anisotropy * 0.9); - float ax = alpha_ggx / aspect; - float ay = alpha_ggx * aspect; - float XdotH = dot(T, H); - float YdotH = dot(B, H); - float D = D_GGX_anisotropic(cNdotH, ax, ay, XdotH, YdotH, cNdotH); - //float G = G_GGX_anisotropic_2cos(cNdotL, ax, ay, XdotH, YdotH) * G_GGX_anisotropic_2cos(cNdotV, ax, ay, XdotH, YdotH); - float G = V_GGX_anisotropic(ax, ay, dot(T, V), dot(T, L), dot(B, V), dot(B, L), cNdotV, cNdotL); - -#else - float alpha_ggx = roughness * roughness; - float D = D_GGX(cNdotH, alpha_ggx); - //float G = G_GGX_2cos(cNdotL, alpha_ggx) * G_GGX_2cos(cNdotV, alpha_ggx); - float G = V_GGX(cNdotL, cNdotV, alpha_ggx); -#endif - // F - vec3 f0 = F0(metallic, specular, diffuse_color); - float cLdotH5 = SchlickFresnel(cLdotH); - vec3 F = mix(vec3(cLdotH5), vec3(1.0), f0); - - specular_brdf_NL = cNdotL * D * F * G; - -#endif - - SRGB_APPROX(specular_brdf_NL) - specular_light += specular_brdf_NL * light_color * specular_blob_intensity * attenuation; - -#if defined(LIGHT_USE_CLEARCOAT) - -#if !defined(SPECULAR_SCHLICK_GGX) - float cLdotH5 = SchlickFresnel(cLdotH); -#endif - float Dr = GTR1(cNdotH, mix(.1, .001, clearcoat_gloss)); - float Fr = mix(.04, 1.0, cLdotH5); - //float Gr = G_GGX_2cos(cNdotL, .25) * G_GGX_2cos(cNdotV, .25); - float Gr = V_GGX(cNdotL, cNdotV, 0.25); - - float clearcoat_specular_brdf_NL = 0.25 * clearcoat * Gr * Fr * Dr * cNdotL; - - specular_light += clearcoat_specular_brdf_NL * light_color * specular_blob_intensity * attenuation; -#endif - } - -#ifdef USE_SHADOW_TO_OPACITY - alpha = min(alpha, clamp(1.0 - length(attenuation), 0.0, 1.0)); -#endif - -#endif //defined(USE_LIGHT_SHADER_CODE) -} - -#endif -// shadows - -#ifdef USE_SHADOW - -#ifdef USE_RGBA_SHADOWS - -#define SHADOW_DEPTH(m_val) dot(m_val, vec4(1.0 / (255.0 * 255.0 * 255.0), 1.0 / (255.0 * 255.0), 1.0 / 255.0, 1.0)) - -#else - -#define SHADOW_DEPTH(m_val) (m_val).r - -#endif - -#define SAMPLE_SHADOW_TEXEL(p_shadow, p_pos, p_depth) step(p_depth, SHADOW_DEPTH(texture2D(p_shadow, p_pos))) -#define SAMPLE_SHADOW_TEXEL_PROJ(p_shadow, p_pos) step(p_pos.z, SHADOW_DEPTH(texture2DProj(p_shadow, p_pos))) - -float sample_shadow(highp sampler2D shadow, highp vec4 spos) { -#ifdef SHADOW_MODE_PCF_13 - - spos.xyz /= spos.w; - vec2 pos = spos.xy; - float depth = spos.z; - - float avg = SAMPLE_SHADOW_TEXEL(shadow, pos, depth); - avg += SAMPLE_SHADOW_TEXEL(shadow, pos + vec2(shadow_pixel_size.x, 0.0), depth); - avg += SAMPLE_SHADOW_TEXEL(shadow, pos + vec2(-shadow_pixel_size.x, 0.0), depth); - avg += SAMPLE_SHADOW_TEXEL(shadow, pos + vec2(0.0, shadow_pixel_size.y), depth); - avg += SAMPLE_SHADOW_TEXEL(shadow, pos + vec2(0.0, -shadow_pixel_size.y), depth); - avg += SAMPLE_SHADOW_TEXEL(shadow, pos + vec2(shadow_pixel_size.x, shadow_pixel_size.y), depth); - avg += SAMPLE_SHADOW_TEXEL(shadow, pos + vec2(-shadow_pixel_size.x, shadow_pixel_size.y), depth); - avg += SAMPLE_SHADOW_TEXEL(shadow, pos + vec2(shadow_pixel_size.x, -shadow_pixel_size.y), depth); - avg += SAMPLE_SHADOW_TEXEL(shadow, pos + vec2(-shadow_pixel_size.x, -shadow_pixel_size.y), depth); - avg += SAMPLE_SHADOW_TEXEL(shadow, pos + vec2(shadow_pixel_size.x * 2.0, 0.0), depth); - avg += SAMPLE_SHADOW_TEXEL(shadow, pos + vec2(-shadow_pixel_size.x * 2.0, 0.0), depth); - avg += SAMPLE_SHADOW_TEXEL(shadow, pos + vec2(0.0, shadow_pixel_size.y * 2.0), depth); - avg += SAMPLE_SHADOW_TEXEL(shadow, pos + vec2(0.0, -shadow_pixel_size.y * 2.0), depth); - return avg * (1.0 / 13.0); -#endif - -#ifdef SHADOW_MODE_PCF_5 - - spos.xyz /= spos.w; - vec2 pos = spos.xy; - float depth = spos.z; - - float avg = SAMPLE_SHADOW_TEXEL(shadow, pos, depth); - avg += SAMPLE_SHADOW_TEXEL(shadow, pos + vec2(shadow_pixel_size.x, 0.0), depth); - avg += SAMPLE_SHADOW_TEXEL(shadow, pos + vec2(-shadow_pixel_size.x, 0.0), depth); - avg += SAMPLE_SHADOW_TEXEL(shadow, pos + vec2(0.0, shadow_pixel_size.y), depth); - avg += SAMPLE_SHADOW_TEXEL(shadow, pos + vec2(0.0, -shadow_pixel_size.y), depth); - return avg * (1.0 / 5.0); - -#endif - -#if !defined(SHADOW_MODE_PCF_5) || !defined(SHADOW_MODE_PCF_13) - - return SAMPLE_SHADOW_TEXEL_PROJ(shadow, spos); -#endif -} - -#endif - -#if defined(FOG_DEPTH_ENABLED) || defined(FOG_HEIGHT_ENABLED) - -#if defined(USE_VERTEX_LIGHTING) - -varying vec4 fog_interp; - -#else -uniform mediump vec4 fog_color_base; -#ifdef LIGHT_MODE_DIRECTIONAL -uniform mediump vec4 fog_sun_color_amount; -#endif - -uniform bool fog_transmit_enabled; -uniform mediump float fog_transmit_curve; - -#ifdef FOG_DEPTH_ENABLED -uniform highp float fog_depth_begin; -uniform mediump float fog_depth_curve; -uniform mediump float fog_max_distance; -#endif - -#ifdef FOG_HEIGHT_ENABLED -uniform highp float fog_height_min; -uniform highp float fog_height_max; -uniform mediump float fog_height_curve; -#endif - -#endif //vertex lit -#endif //fog - -void main() { -#ifdef RENDER_DEPTH_DUAL_PARABOLOID - - if (dp_clip > 0.0) - discard; -#endif - highp vec3 vertex = vertex_interp; - vec3 view = -normalize(vertex_interp); - vec3 albedo = vec3(1.0); - vec3 transmission = vec3(0.0); - float metallic = 0.0; - float specular = 0.5; - vec3 emission = vec3(0.0); - float roughness = 1.0; - float rim = 0.0; - float rim_tint = 0.0; - float clearcoat = 0.0; - float clearcoat_gloss = 0.0; - float anisotropy = 0.0; - vec2 anisotropy_flow = vec2(1.0, 0.0); - float sss_strength = 0.0; //unused - // gl_FragDepth is not available in GLES2, so writing to DEPTH is not converted to gl_FragDepth by Godot compiler resulting in a - // compile error because DEPTH is not a variable. - float m_DEPTH = 0.0; - - float alpha = 1.0; - float side = 1.0; - - float specular_blob_intensity = 1.0; -#if defined(SPECULAR_TOON) - specular_blob_intensity *= specular * 2.0; -#endif - -#if defined(ENABLE_AO) - float ao = 1.0; - float ao_light_affect = 0.0; -#endif - -#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) - vec3 binormal = normalize(binormal_interp) * side; - vec3 tangent = normalize(tangent_interp) * side; -#else - vec3 binormal = vec3(0.0); - vec3 tangent = vec3(0.0); -#endif - vec3 normal = normalize(normal_interp) * side; - -#if defined(ENABLE_NORMALMAP) - vec3 normalmap = vec3(0.5); -#endif - float normaldepth = 1.0; - -#if defined(ALPHA_SCISSOR_USED) - float alpha_scissor = 0.5; -#endif - -#if defined(SCREEN_UV_USED) - vec2 screen_uv = gl_FragCoord.xy * screen_pixel_size; -#endif - - { - /* clang-format off */ - -FRAGMENT_SHADER_CODE - - /* clang-format on */ - } - -#if defined(ENABLE_NORMALMAP) - normalmap.xy = normalmap.xy * 2.0 - 1.0; - normalmap.z = sqrt(max(0.0, 1.0 - dot(normalmap.xy, normalmap.xy))); - - normal = normalize(mix(normal_interp, tangent * normalmap.x + binormal * normalmap.y + normal * normalmap.z, normaldepth)) * side; - //normal = normalmap; -#endif - - normal = normalize(normal); - - vec3 N = normal; - - vec3 specular_light = vec3(0.0, 0.0, 0.0); - vec3 diffuse_light = vec3(0.0, 0.0, 0.0); - vec3 ambient_light = vec3(0.0, 0.0, 0.0); - - vec3 eye_position = view; - -#if !defined(USE_SHADOW_TO_OPACITY) - -#if defined(ALPHA_SCISSOR_USED) - if (alpha < alpha_scissor) { - discard; - } -#endif // ALPHA_SCISSOR_USED - -#ifdef USE_DEPTH_PREPASS - if (alpha < 0.1) { - discard; - } -#endif // USE_DEPTH_PREPASS - -#endif // !USE_SHADOW_TO_OPACITY - -#ifdef BASE_PASS - - // IBL precalculations - float ndotv = clamp(dot(normal, eye_position), 0.0, 1.0); - vec3 f0 = F0(metallic, specular, albedo); - vec3 F = f0 + (max(vec3(1.0 - roughness), f0) - f0) * pow(1.0 - ndotv, 5.0); - -#ifdef AMBIENT_LIGHT_DISABLED - ambient_light = vec3(0.0, 0.0, 0.0); -#else - -#ifdef USE_RADIANCE_MAP - - vec3 ref_vec = reflect(-eye_position, N); - ref_vec = normalize((radiance_inverse_xform * vec4(ref_vec, 0.0)).xyz); - - ref_vec.z *= -1.0; - - specular_light = textureCubeLod(radiance_map, ref_vec, roughness * RADIANCE_MAX_LOD).xyz * bg_energy; -#ifndef USE_LIGHTMAP - { - vec3 ambient_dir = normalize((radiance_inverse_xform * vec4(normal, 0.0)).xyz); - vec3 env_ambient = textureCubeLod(radiance_map, ambient_dir, 4.0).xyz * bg_energy; - env_ambient *= 1.0 - F; - - ambient_light = mix(ambient_color.rgb, env_ambient, ambient_sky_contribution); - } -#endif - -#else - - ambient_light = ambient_color.rgb; - specular_light = bg_color.rgb * bg_energy; - -#endif -#endif // AMBIENT_LIGHT_DISABLED - ambient_light *= ambient_energy; - -#if defined(USE_REFLECTION_PROBE1) || defined(USE_REFLECTION_PROBE2) - - vec4 ambient_accum = vec4(0.0); - vec4 reflection_accum = vec4(0.0); - -#ifdef USE_REFLECTION_PROBE1 - - reflection_process(reflection_probe1, -#ifdef USE_VERTEX_LIGHTING - refprobe1_reflection_normal_blend.rgb, -#ifndef USE_LIGHTMAP - refprobe1_ambient_normal, -#endif - refprobe1_reflection_normal_blend.a, -#else - normal_interp, vertex_interp, refprobe1_local_matrix, - refprobe1_use_box_project, refprobe1_box_extents, refprobe1_box_offset, -#endif - refprobe1_exterior, refprobe1_intensity, refprobe1_ambient, roughness, - ambient_light, specular_light, reflection_accum, ambient_accum); - -#endif // USE_REFLECTION_PROBE1 - -#ifdef USE_REFLECTION_PROBE2 - - reflection_process(reflection_probe2, -#ifdef USE_VERTEX_LIGHTING - refprobe2_reflection_normal_blend.rgb, -#ifndef USE_LIGHTMAP - refprobe2_ambient_normal, -#endif - refprobe2_reflection_normal_blend.a, -#else - normal_interp, vertex_interp, refprobe2_local_matrix, - refprobe2_use_box_project, refprobe2_box_extents, refprobe2_box_offset, -#endif - refprobe2_exterior, refprobe2_intensity, refprobe2_ambient, roughness, - ambient_light, specular_light, reflection_accum, ambient_accum); - -#endif // USE_REFLECTION_PROBE2 - - if (reflection_accum.a > 0.0) { - specular_light = reflection_accum.rgb / reflection_accum.a; - } - -#ifndef USE_LIGHTMAP - if (ambient_accum.a > 0.0) { - ambient_light = ambient_accum.rgb / ambient_accum.a; - } -#endif - -#endif // defined(USE_REFLECTION_PROBE1) || defined(USE_REFLECTION_PROBE2) - - // environment BRDF approximation - { -#if defined(DIFFUSE_TOON) - //simplify for toon, as - specular_light *= specular * metallic * albedo * 2.0; -#else - - // scales the specular reflections, needs to be be computed before lighting happens, - // but after environment and reflection probes are added - //TODO: this curve is not really designed for gammaspace, should be adjusted - const vec4 c0 = vec4(-1.0, -0.0275, -0.572, 0.022); - const vec4 c1 = vec4(1.0, 0.0425, 1.04, -0.04); - vec4 r = roughness * c0 + c1; - float a004 = min(r.x * r.x, exp2(-9.28 * ndotv)) * r.x + r.y; - vec2 env = vec2(-1.04, 1.04) * a004 + r.zw; - specular_light *= env.x * F + env.y; - -#endif - } - -#ifdef USE_LIGHTMAP - //ambient light will come entirely from lightmap is lightmap is used - ambient_light = texture2D(lightmap, uv2_interp).rgb * lightmap_energy; -#endif - -#ifdef USE_LIGHTMAP_CAPTURE - { - vec3 cone_dirs[12]; - cone_dirs[0] = vec3(0.0, 0.0, 1.0); - cone_dirs[1] = vec3(0.866025, 0.0, 0.5); - cone_dirs[2] = vec3(0.267617, 0.823639, 0.5); - cone_dirs[3] = vec3(-0.700629, 0.509037, 0.5); - cone_dirs[4] = vec3(-0.700629, -0.509037, 0.5); - cone_dirs[5] = vec3(0.267617, -0.823639, 0.5); - cone_dirs[6] = vec3(0.0, 0.0, -1.0); - cone_dirs[7] = vec3(0.866025, 0.0, -0.5); - cone_dirs[8] = vec3(0.267617, 0.823639, -0.5); - cone_dirs[9] = vec3(-0.700629, 0.509037, -0.5); - cone_dirs[10] = vec3(-0.700629, -0.509037, -0.5); - cone_dirs[11] = vec3(0.267617, -0.823639, -0.5); - - vec3 local_normal = normalize(camera_matrix * vec4(normal, 0.0)).xyz; - vec4 captured = vec4(0.0); - float sum = 0.0; - for (int i = 0; i < 12; i++) { - float amount = max(0.0, dot(local_normal, cone_dirs[i])); //not correct, but creates a nice wrap around effect - captured += lightmap_captures[i] * amount; - sum += amount; - } - - captured /= sum; - - if (lightmap_capture_sky) { - ambient_light = mix(ambient_light, captured.rgb, captured.a); - } else { - ambient_light = captured.rgb; - } - } -#endif - -#endif //BASE PASS - -// -// Lighting -// -#ifdef USE_LIGHTING - -#ifndef USE_VERTEX_LIGHTING - vec3 L; -#endif - vec3 light_att = vec3(1.0); - -#ifdef LIGHT_MODE_OMNI - -#ifndef USE_VERTEX_LIGHTING - vec3 light_vec = light_position - vertex; - float light_length = length(light_vec); - - float normalized_distance = light_length / light_range; - if (normalized_distance < 1.0) { - float omni_attenuation = pow(1.0 - normalized_distance, light_attenuation); - - light_att = vec3(omni_attenuation); - } else { - light_att = vec3(0.0); - } - L = normalize(light_vec); - -#endif - -#if !defined(SHADOWS_DISABLED) - -#ifdef USE_SHADOW - { - highp vec4 splane = shadow_coord; - float shadow_len = length(splane.xyz); - - splane.xyz = normalize(splane.xyz); - - vec4 clamp_rect = light_clamp; - - if (splane.z >= 0.0) { - splane.z += 1.0; - - clamp_rect.y += clamp_rect.w; - } else { - splane.z = 1.0 - splane.z; - } - - splane.xy /= splane.z; - splane.xy = splane.xy * 0.5 + 0.5; - splane.z = shadow_len / light_range; - - splane.xy = clamp_rect.xy + splane.xy * clamp_rect.zw; - splane.w = 1.0; - - float shadow = sample_shadow(light_shadow_atlas, splane); - - light_att *= mix(shadow_color.rgb, vec3(1.0), shadow); - } -#endif - -#endif //SHADOWS_DISABLED - -#endif //type omni - -#ifdef LIGHT_MODE_DIRECTIONAL - -#ifndef USE_VERTEX_LIGHTING - vec3 light_vec = -light_direction; - L = normalize(light_vec); -#endif - float depth_z = -vertex.z; - -#if !defined(SHADOWS_DISABLED) - -#ifdef USE_SHADOW - -#ifdef USE_VERTEX_LIGHTING - //compute shadows in a mobile friendly way - -#ifdef LIGHT_USE_PSSM4 - //take advantage of prefetch - float shadow1 = sample_shadow(light_directional_shadow, shadow_coord); - float shadow2 = sample_shadow(light_directional_shadow, shadow_coord2); - float shadow3 = sample_shadow(light_directional_shadow, shadow_coord3); - float shadow4 = sample_shadow(light_directional_shadow, shadow_coord4); - - if (depth_z < light_split_offsets.w) { - float pssm_fade = 0.0; - float shadow_att = 1.0; -#ifdef LIGHT_USE_PSSM_BLEND - float shadow_att2 = 1.0; - float pssm_blend = 0.0; - bool use_blend = true; -#endif - if (depth_z < light_split_offsets.y) { - if (depth_z < light_split_offsets.x) { - shadow_att = shadow1; - -#ifdef LIGHT_USE_PSSM_BLEND - shadow_att2 = shadow2; - - pssm_blend = smoothstep(0.0, light_split_offsets.x, depth_z); -#endif - } else { - shadow_att = shadow2; - -#ifdef LIGHT_USE_PSSM_BLEND - shadow_att2 = shadow3; - - pssm_blend = smoothstep(light_split_offsets.x, light_split_offsets.y, depth_z); -#endif - } - } else { - if (depth_z < light_split_offsets.z) { - shadow_att = shadow3; - -#if defined(LIGHT_USE_PSSM_BLEND) - shadow_att2 = shadow4; - pssm_blend = smoothstep(light_split_offsets.y, light_split_offsets.z, depth_z); -#endif - - } else { - shadow_att = shadow4; - pssm_fade = smoothstep(light_split_offsets.z, light_split_offsets.w, depth_z); - -#if defined(LIGHT_USE_PSSM_BLEND) - use_blend = false; -#endif - } - } -#if defined(LIGHT_USE_PSSM_BLEND) - if (use_blend) { - shadow_att = mix(shadow_att, shadow_att2, pssm_blend); - } -#endif - light_att *= mix(shadow_color.rgb, vec3(1.0), shadow_att); - } - -#endif //LIGHT_USE_PSSM4 - -#ifdef LIGHT_USE_PSSM2 - - //take advantage of prefetch - float shadow1 = sample_shadow(light_directional_shadow, shadow_coord); - float shadow2 = sample_shadow(light_directional_shadow, shadow_coord2); - - if (depth_z < light_split_offsets.y) { - float shadow_att = 1.0; - float pssm_fade = 0.0; - -#ifdef LIGHT_USE_PSSM_BLEND - float shadow_att2 = 1.0; - float pssm_blend = 0.0; - bool use_blend = true; -#endif - if (depth_z < light_split_offsets.x) { - float pssm_fade = 0.0; - shadow_att = shadow1; - -#ifdef LIGHT_USE_PSSM_BLEND - shadow_att2 = shadow2; - pssm_blend = smoothstep(0.0, light_split_offsets.x, depth_z); -#endif - } else { - shadow_att = shadow2; - pssm_fade = smoothstep(light_split_offsets.x, light_split_offsets.y, depth_z); -#ifdef LIGHT_USE_PSSM_BLEND - use_blend = false; -#endif - } -#ifdef LIGHT_USE_PSSM_BLEND - if (use_blend) { - shadow_att = mix(shadow_att, shadow_att2, pssm_blend); - } -#endif - light_att *= mix(shadow_color.rgb, vec3(1.0), shadow_att); - } - -#endif //LIGHT_USE_PSSM2 - -#if !defined(LIGHT_USE_PSSM4) && !defined(LIGHT_USE_PSSM2) - - light_att *= mix(shadow_color.rgb, vec3(1.0), sample_shadow(light_directional_shadow, shadow_coord)); -#endif //orthogonal - -#else //fragment version of pssm - - { -#ifdef LIGHT_USE_PSSM4 - if (depth_z < light_split_offsets.w) { -#elif defined(LIGHT_USE_PSSM2) - if (depth_z < light_split_offsets.y) { -#else - if (depth_z < light_split_offsets.x) { -#endif //pssm2 - - highp vec4 pssm_coord; - float pssm_fade = 0.0; - -#ifdef LIGHT_USE_PSSM_BLEND - float pssm_blend; - highp vec4 pssm_coord2; - bool use_blend = true; -#endif - -#ifdef LIGHT_USE_PSSM4 - - if (depth_z < light_split_offsets.y) { - if (depth_z < light_split_offsets.x) { - pssm_coord = shadow_coord; - -#ifdef LIGHT_USE_PSSM_BLEND - pssm_coord2 = shadow_coord2; - - pssm_blend = smoothstep(0.0, light_split_offsets.x, depth_z); -#endif - } else { - pssm_coord = shadow_coord2; - -#ifdef LIGHT_USE_PSSM_BLEND - pssm_coord2 = shadow_coord3; - - pssm_blend = smoothstep(light_split_offsets.x, light_split_offsets.y, depth_z); -#endif - } - } else { - if (depth_z < light_split_offsets.z) { - pssm_coord = shadow_coord3; - -#if defined(LIGHT_USE_PSSM_BLEND) - pssm_coord2 = shadow_coord4; - pssm_blend = smoothstep(light_split_offsets.y, light_split_offsets.z, depth_z); -#endif - - } else { - pssm_coord = shadow_coord4; - pssm_fade = smoothstep(light_split_offsets.z, light_split_offsets.w, depth_z); - -#if defined(LIGHT_USE_PSSM_BLEND) - use_blend = false; -#endif - } - } - -#endif // LIGHT_USE_PSSM4 - -#ifdef LIGHT_USE_PSSM2 - if (depth_z < light_split_offsets.x) { - pssm_coord = shadow_coord; - -#ifdef LIGHT_USE_PSSM_BLEND - pssm_coord2 = shadow_coord2; - pssm_blend = smoothstep(0.0, light_split_offsets.x, depth_z); -#endif - } else { - pssm_coord = shadow_coord2; - pssm_fade = smoothstep(light_split_offsets.x, light_split_offsets.y, depth_z); -#ifdef LIGHT_USE_PSSM_BLEND - use_blend = false; -#endif - } - -#endif // LIGHT_USE_PSSM2 - -#if !defined(LIGHT_USE_PSSM4) && !defined(LIGHT_USE_PSSM2) - { - pssm_coord = shadow_coord; - } -#endif - - float shadow = sample_shadow(light_directional_shadow, pssm_coord); - -#ifdef LIGHT_USE_PSSM_BLEND - if (use_blend) { - shadow = mix(shadow, sample_shadow(light_directional_shadow, pssm_coord2), pssm_blend); - } -#endif - - light_att *= mix(shadow_color.rgb, vec3(1.0), shadow); - } - } -#endif //use vertex lighting - -#endif //use shadow - -#endif // SHADOWS_DISABLED - -#endif - -#ifdef LIGHT_MODE_SPOT - - light_att = vec3(1.0); - -#ifndef USE_VERTEX_LIGHTING - - vec3 light_rel_vec = light_position - vertex; - float light_length = length(light_rel_vec); - float normalized_distance = light_length / light_range; - - if (normalized_distance < 1.0) { - float spot_attenuation = pow(1.0 - normalized_distance, light_attenuation); - vec3 spot_dir = light_direction; - - float spot_cutoff = light_spot_angle; - float angle = dot(-normalize(light_rel_vec), spot_dir); - - if (angle > spot_cutoff) { - float scos = max(angle, spot_cutoff); - float spot_rim = max(0.0001, (1.0 - scos) / (1.0 - spot_cutoff)); - spot_attenuation *= 1.0 - pow(spot_rim, light_spot_attenuation); - - light_att = vec3(spot_attenuation); - } else { - light_att = vec3(0.0); - } - } else { - light_att = vec3(0.0); - } - - L = normalize(light_rel_vec); - -#endif - -#if !defined(SHADOWS_DISABLED) - -#ifdef USE_SHADOW - { - highp vec4 splane = shadow_coord; - - float shadow = sample_shadow(light_shadow_atlas, splane); - light_att *= mix(shadow_color.rgb, vec3(1.0), shadow); - } -#endif - -#endif // SHADOWS_DISABLED - -#endif // LIGHT_MODE_SPOT - -#ifdef USE_VERTEX_LIGHTING - //vertex lighting - - specular_light += specular_interp * specular_blob_intensity * light_att; - diffuse_light += diffuse_interp * albedo * light_att; - -#else - //fragment lighting - light_compute( - normal, - L, - eye_position, - binormal, - tangent, - light_color.xyz, - light_att, - albedo, - transmission, - specular_blob_intensity * light_specular, - roughness, - metallic, - specular, - rim, - rim_tint, - clearcoat, - clearcoat_gloss, - anisotropy, - diffuse_light, - specular_light, - alpha); - -#endif //vertex lighting - -#endif //USE_LIGHTING - //compute and merge - -#ifdef USE_SHADOW_TO_OPACITY - - alpha = min(alpha, clamp(length(ambient_light), 0.0, 1.0)); - -#if defined(ALPHA_SCISSOR_USED) - if (alpha < alpha_scissor) { - discard; - } -#endif // ALPHA_SCISSOR_USED - -#ifdef USE_DEPTH_PREPASS - if (alpha < 0.1) { - discard; - } -#endif // USE_DEPTH_PREPASS - -#endif // !USE_SHADOW_TO_OPACITY - -#ifndef RENDER_DEPTH - -#ifdef SHADELESS - - gl_FragColor = vec4(albedo, alpha); -#else - - ambient_light *= albedo; - -#if defined(ENABLE_AO) - ambient_light *= ao; - ao_light_affect = mix(1.0, ao, ao_light_affect); - specular_light *= ao_light_affect; - diffuse_light *= ao_light_affect; -#endif - - diffuse_light *= 1.0 - metallic; - ambient_light *= 1.0 - metallic; - - gl_FragColor = vec4(ambient_light + diffuse_light + specular_light, alpha); - - //add emission if in base pass -#ifdef BASE_PASS - gl_FragColor.rgb += emission; -#endif - // gl_FragColor = vec4(normal, 1.0); - -//apply fog -#if defined(FOG_DEPTH_ENABLED) || defined(FOG_HEIGHT_ENABLED) - -#if defined(USE_VERTEX_LIGHTING) - -#if defined(BASE_PASS) - gl_FragColor.rgb = mix(gl_FragColor.rgb, fog_interp.rgb, fog_interp.a); -#else - gl_FragColor.rgb *= (1.0 - fog_interp.a); -#endif // BASE_PASS - -#else //pixel based fog - float fog_amount = 0.0; - -#ifdef LIGHT_MODE_DIRECTIONAL - - vec3 fog_color = mix(fog_color_base.rgb, fog_sun_color_amount.rgb, fog_sun_color_amount.a * pow(max(dot(eye_position, light_direction), 0.0), 8.0)); -#else - vec3 fog_color = fog_color_base.rgb; -#endif - -#ifdef FOG_DEPTH_ENABLED - - { - float fog_z = smoothstep(fog_depth_begin, fog_max_distance, length(vertex)); - - fog_amount = pow(fog_z, fog_depth_curve) * fog_color_base.a; - - if (fog_transmit_enabled) { - vec3 total_light = gl_FragColor.rgb; - float transmit = pow(fog_z, fog_transmit_curve); - fog_color = mix(max(total_light, fog_color), fog_color, transmit); - } - } -#endif - -#ifdef FOG_HEIGHT_ENABLED - { - float y = (camera_matrix * vec4(vertex, 1.0)).y; - fog_amount = max(fog_amount, pow(smoothstep(fog_height_min, fog_height_max, y), fog_height_curve)); - } -#endif - -#if defined(BASE_PASS) - gl_FragColor.rgb = mix(gl_FragColor.rgb, fog_color, fog_amount); -#else - gl_FragColor.rgb *= (1.0 - fog_amount); -#endif // BASE_PASS - -#endif //use vertex lit - -#endif // defined(FOG_DEPTH_ENABLED) || defined(FOG_HEIGHT_ENABLED) - -#endif //unshaded - -#else // not RENDER_DEPTH -//depth render -#ifdef USE_RGBA_SHADOWS - - highp float depth = ((position_interp.z / position_interp.w) + 1.0) * 0.5 + 0.0; // bias - highp vec4 comp = fract(depth * vec4(255.0 * 255.0 * 255.0, 255.0 * 255.0, 255.0, 1.0)); - comp -= comp.xxyz * vec4(0.0, 1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0); - gl_FragColor = comp; - -#endif -#endif -} diff --git a/drivers/gles2/shaders/screen_space_reflection.glsl b/drivers/gles2/shaders/screen_space_reflection.glsl deleted file mode 100644 index 6b5b7c885c..0000000000 --- a/drivers/gles2/shaders/screen_space_reflection.glsl +++ /dev/null @@ -1,284 +0,0 @@ -/* clang-format off */ -[vertex] - -layout(location = 0) in highp vec4 vertex_attrib; -/* clang-format on */ -layout(location = 4) in vec2 uv_in; - -out vec2 uv_interp; -out vec2 pos_interp; - -void main() { - uv_interp = uv_in; - gl_Position = vertex_attrib; - pos_interp.xy = gl_Position.xy; -} - -/* clang-format off */ -[fragment] - -in vec2 uv_interp; -/* clang-format on */ -in vec2 pos_interp; - -uniform sampler2D source_diffuse; //texunit:0 -uniform sampler2D source_normal_roughness; //texunit:1 -uniform sampler2D source_depth; //texunit:2 - -uniform float camera_z_near; -uniform float camera_z_far; - -uniform vec2 viewport_size; -uniform vec2 pixel_size; - -uniform float filter_mipmap_levels; - -uniform mat4 inverse_projection; -uniform mat4 projection; - -uniform int num_steps; -uniform float depth_tolerance; -uniform float distance_fade; -uniform float curve_fade_in; - -layout(location = 0) out vec4 frag_color; - -vec2 view_to_screen(vec3 view_pos, out float w) { - vec4 projected = projection * vec4(view_pos, 1.0); - projected.xyz /= projected.w; - projected.xy = projected.xy * 0.5 + 0.5; - w = projected.w; - return projected.xy; -} - -#define M_PI 3.14159265359 - -void main() { - vec4 diffuse = texture(source_diffuse, uv_interp); - vec4 normal_roughness = texture(source_normal_roughness, uv_interp); - - vec3 normal; - - normal = normal_roughness.xyz * 2.0 - 1.0; - - float roughness = normal_roughness.w; - - float depth_tex = texture(source_depth, uv_interp).r; - - vec4 world_pos = inverse_projection * vec4(uv_interp * 2.0 - 1.0, depth_tex * 2.0 - 1.0, 1.0); - vec3 vertex = world_pos.xyz / world_pos.w; - - vec3 view_dir = normalize(vertex); - vec3 ray_dir = normalize(reflect(view_dir, normal)); - - if (dot(ray_dir, normal) < 0.001) { - frag_color = vec4(0.0); - return; - } - //ray_dir = normalize(view_dir - normal * dot(normal,view_dir) * 2.0); - - //ray_dir = normalize(vec3(1,1,-1)); - - //////////////// - - //make ray length and clip it against the near plane (don't want to trace beyond visible) - float ray_len = (vertex.z + ray_dir.z * camera_z_far) > -camera_z_near ? (-camera_z_near - vertex.z) / ray_dir.z : camera_z_far; - vec3 ray_end = vertex + ray_dir * ray_len; - - float w_begin; - vec2 vp_line_begin = view_to_screen(vertex, w_begin); - float w_end; - vec2 vp_line_end = view_to_screen(ray_end, w_end); - vec2 vp_line_dir = vp_line_end - vp_line_begin; - - //we need to interpolate w along the ray, to generate perspective correct reflections - - w_begin = 1.0 / w_begin; - w_end = 1.0 / w_end; - - float z_begin = vertex.z * w_begin; - float z_end = ray_end.z * w_end; - - vec2 line_begin = vp_line_begin / pixel_size; - vec2 line_dir = vp_line_dir / pixel_size; - float z_dir = z_end - z_begin; - float w_dir = w_end - w_begin; - - // clip the line to the viewport edges - - float scale_max_x = min(1.0, 0.99 * (1.0 - vp_line_begin.x) / max(1e-5, vp_line_dir.x)); - float scale_max_y = min(1.0, 0.99 * (1.0 - vp_line_begin.y) / max(1e-5, vp_line_dir.y)); - float scale_min_x = min(1.0, 0.99 * vp_line_begin.x / max(1e-5, -vp_line_dir.x)); - float scale_min_y = min(1.0, 0.99 * vp_line_begin.y / max(1e-5, -vp_line_dir.y)); - float line_clip = min(scale_max_x, scale_max_y) * min(scale_min_x, scale_min_y); - line_dir *= line_clip; - z_dir *= line_clip; - w_dir *= line_clip; - - //clip z and w advance to line advance - vec2 line_advance = normalize(line_dir); //down to pixel - float step_size = length(line_advance) / length(line_dir); - float z_advance = z_dir * step_size; // adapt z advance to line advance - float w_advance = w_dir * step_size; // adapt w advance to line advance - - //make line advance faster if direction is closer to pixel edges (this avoids sampling the same pixel twice) - float advance_angle_adj = 1.0 / max(abs(line_advance.x), abs(line_advance.y)); - line_advance *= advance_angle_adj; // adapt z advance to line advance - z_advance *= advance_angle_adj; - w_advance *= advance_angle_adj; - - vec2 pos = line_begin; - float z = z_begin; - float w = w_begin; - float z_from = z / w; - float z_to = z_from; - float depth; - vec2 prev_pos = pos; - - bool found = false; - - float steps_taken = 0.0; - - for (int i = 0; i < num_steps; i++) { - pos += line_advance; - z += z_advance; - w += w_advance; - - //convert to linear depth - - depth = texture(source_depth, pos * pixel_size).r * 2.0 - 1.0; -#ifdef USE_ORTHOGONAL_PROJECTION - depth = ((depth + (camera_z_far + camera_z_near) / (camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near)) / 2.0; -#else - depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - depth * (camera_z_far - camera_z_near)); -#endif - depth = -depth; - - z_from = z_to; - z_to = z / w; - - if (depth > z_to) { - //if depth was surpassed - if (depth <= max(z_to, z_from) + depth_tolerance) { - //check the depth tolerance - found = true; - } - break; - } - - steps_taken += 1.0; - prev_pos = pos; - } - - if (found) { - float margin_blend = 1.0; - - vec2 margin = vec2((viewport_size.x + viewport_size.y) * 0.5 * 0.05); //make a uniform margin - if (any(bvec4(lessThan(pos, -margin), greaterThan(pos, viewport_size + margin)))) { - //clip outside screen + margin - frag_color = vec4(0.0); - return; - } - - { - //blend fading out towards external margin - vec2 margin_grad = mix(pos - viewport_size, -pos, lessThan(pos, vec2(0.0))); - margin_blend = 1.0 - smoothstep(0.0, margin.x, max(margin_grad.x, margin_grad.y)); - //margin_blend=1.0; - } - - vec2 final_pos; - float grad; - grad = steps_taken / float(num_steps); - float initial_fade = curve_fade_in == 0.0 ? 1.0 : pow(clamp(grad, 0.0, 1.0), curve_fade_in); - float fade = pow(clamp(1.0 - grad, 0.0, 1.0), distance_fade) * initial_fade; - final_pos = pos; - -#ifdef REFLECT_ROUGHNESS - - vec4 final_color; - //if roughness is enabled, do screen space cone tracing - if (roughness > 0.001) { - /////////////////////////////////////////////////////////////////////////////////////// - //use a blurred version (in consecutive mipmaps) of the screen to simulate roughness - - float gloss = 1.0 - roughness; - float cone_angle = roughness * M_PI * 0.5; - vec2 cone_dir = final_pos - line_begin; - float cone_len = length(cone_dir); - cone_dir = normalize(cone_dir); //will be used normalized from now on - float max_mipmap = filter_mipmap_levels - 1.0; - float gloss_mult = gloss; - - float rem_alpha = 1.0; - final_color = vec4(0.0); - - for (int i = 0; i < 7; i++) { - float op_len = 2.0 * tan(cone_angle) * cone_len; //opposite side of iso triangle - float radius; - { - //fit to sphere inside cone (sphere ends at end of cone), something like this: - // ___ - // \O/ - // V - // - // as it avoids bleeding from beyond the reflection as much as possible. As a plus - // it also makes the rough reflection more elongated. - float a = op_len; - float h = cone_len; - float a2 = a * a; - float fh2 = 4.0f * h * h; - radius = (a * (sqrt(a2 + fh2) - a)) / (4.0f * h); - } - - //find the place where screen must be sampled - vec2 sample_pos = (line_begin + cone_dir * (cone_len - radius)) * pixel_size; - //radius is in pixels, so it's natural that log2(radius) maps to the right mipmap for the amount of pixels - float mipmap = clamp(log2(radius), 0.0, max_mipmap); - - //mipmap = max(mipmap-1.0,0.0); - //do sampling - - vec4 sample_color; - { - sample_color = textureLod(source_diffuse, sample_pos, mipmap); - } - - //multiply by gloss - sample_color.rgb *= gloss_mult; - sample_color.a = gloss_mult; - - rem_alpha -= sample_color.a; - if (rem_alpha < 0.0) { - sample_color.rgb *= (1.0 - abs(rem_alpha)); - } - - final_color += sample_color; - - if (final_color.a >= 0.95) { - // This code of accumulating gloss and aborting on near one - // makes sense when you think of cone tracing. - // Think of it as if roughness was 0, then we could abort on the first - // iteration. For lesser roughness values, we need more iterations, but - // each needs to have less influence given the sphere is smaller - break; - } - - cone_len -= radius * 2.0; //go to next (smaller) circle. - - gloss_mult *= gloss; - } - } else { - final_color = textureLod(source_diffuse, final_pos * pixel_size, 0.0); - } - - frag_color = vec4(final_color.rgb, fade * margin_blend); - -#else - frag_color = vec4(textureLod(source_diffuse, final_pos * pixel_size, 0.0).rgb, fade * margin_blend); -#endif - - } else { - frag_color = vec4(0.0, 0.0, 0.0, 0.0); - } -} diff --git a/drivers/gles2/shaders/ssao.glsl b/drivers/gles2/shaders/ssao.glsl deleted file mode 100644 index 0fd29e8dcc..0000000000 --- a/drivers/gles2/shaders/ssao.glsl +++ /dev/null @@ -1,283 +0,0 @@ -/* clang-format off */ -[vertex] - -layout(location = 0) in highp vec4 vertex_attrib; -/* clang-format on */ - -void main() { - gl_Position = vertex_attrib; - gl_Position.z = 1.0; -} - -/* clang-format off */ -[fragment] - -#define TWO_PI 6.283185307179586476925286766559 - -#ifdef SSAO_QUALITY_HIGH - -#define NUM_SAMPLES (80) - -#endif - -#ifdef SSAO_QUALITY_LOW - -#define NUM_SAMPLES (15) - -#endif - -#if !defined(SSAO_QUALITY_LOW) && !defined(SSAO_QUALITY_HIGH) - -#define NUM_SAMPLES (40) - -#endif - -// If using depth mip levels, the log of the maximum pixel offset before we need to switch to a lower -// miplevel to maintain reasonable spatial locality in the cache -// If this number is too small (< 3), too many taps will land in the same pixel, and we'll get bad variance that manifests as flashing. -// If it is too high (> 5), we'll get bad performance because we're not using the MIP levels effectively -#define LOG_MAX_OFFSET (3) - -// This must be less than or equal to the MAX_MIP_LEVEL defined in SSAO.cpp -#define MAX_MIP_LEVEL (4) - -// This is the number of turns around the circle that the spiral pattern makes. This should be prime to prevent -// taps from lining up. This particular choice was tuned for NUM_SAMPLES == 9 - -const int ROTATIONS[] = int[]( - 1, 1, 2, 3, 2, 5, 2, 3, 2, - 3, 3, 5, 5, 3, 4, 7, 5, 5, 7, - 9, 8, 5, 5, 7, 7, 7, 8, 5, 8, - 11, 12, 7, 10, 13, 8, 11, 8, 7, 14, - 11, 11, 13, 12, 13, 19, 17, 13, 11, 18, - 19, 11, 11, 14, 17, 21, 15, 16, 17, 18, - 13, 17, 11, 17, 19, 18, 25, 18, 19, 19, - 29, 21, 19, 27, 31, 29, 21, 18, 17, 29, - 31, 31, 23, 18, 25, 26, 25, 23, 19, 34, - 19, 27, 21, 25, 39, 29, 17, 21, 27); -/* clang-format on */ - -//#define NUM_SPIRAL_TURNS (7) -const int NUM_SPIRAL_TURNS = ROTATIONS[NUM_SAMPLES - 1]; - -uniform sampler2D source_depth; //texunit:0 -uniform highp usampler2D source_depth_mipmaps; //texunit:1 -uniform sampler2D source_normal; //texunit:2 - -uniform ivec2 screen_size; -uniform float camera_z_far; -uniform float camera_z_near; - -uniform float intensity_div_r6; -uniform float radius; - -#ifdef ENABLE_RADIUS2 -uniform float intensity_div_r62; -uniform float radius2; -#endif - -uniform float bias; -uniform float proj_scale; - -layout(location = 0) out float visibility; - -uniform vec4 proj_info; - -vec3 reconstructCSPosition(vec2 S, float z) { -#ifdef USE_ORTHOGONAL_PROJECTION - return vec3((S.xy * proj_info.xy + proj_info.zw), z); -#else - return vec3((S.xy * proj_info.xy + proj_info.zw) * z, z); - -#endif -} - -vec3 getPosition(ivec2 ssP) { - vec3 P; - P.z = texelFetch(source_depth, ssP, 0).r; - - P.z = P.z * 2.0 - 1.0; -#ifdef USE_ORTHOGONAL_PROJECTION - P.z = ((P.z + (camera_z_far + camera_z_near) / (camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near)) / 2.0; -#else - P.z = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - P.z * (camera_z_far - camera_z_near)); -#endif - P.z = -P.z; - - // Offset to pixel center - P = reconstructCSPosition(vec2(ssP) + vec2(0.5), P.z); - return P; -} - -/** Reconstructs screen-space unit normal from screen-space position */ -vec3 reconstructCSFaceNormal(vec3 C) { - return normalize(cross(dFdy(C), dFdx(C))); -} - -/** Returns a unit vector and a screen-space radius for the tap on a unit disk (the caller should scale by the actual disk radius) */ -vec2 tapLocation(int sampleNumber, float spinAngle, out float ssR) { - // Radius relative to ssR - float alpha = (float(sampleNumber) + 0.5) * (1.0 / float(NUM_SAMPLES)); - float angle = alpha * (float(NUM_SPIRAL_TURNS) * 6.28) + spinAngle; - - ssR = alpha; - return vec2(cos(angle), sin(angle)); -} - -/** Read the camera-space position of the point at screen-space pixel ssP + unitOffset * ssR. Assumes length(unitOffset) == 1 */ -vec3 getOffsetPosition(ivec2 ssC, vec2 unitOffset, float ssR) { - // Derivation: - // mipLevel = floor(log(ssR / MAX_OFFSET)); - int mipLevel = clamp(int(floor(log2(ssR))) - LOG_MAX_OFFSET, 0, MAX_MIP_LEVEL); - - ivec2 ssP = ivec2(ssR * unitOffset) + ssC; - - vec3 P; - - // We need to divide by 2^mipLevel to read the appropriately scaled coordinate from a MIP-map. - // Manually clamp to the texture size because texelFetch bypasses the texture unit - ivec2 mipP = clamp(ssP >> mipLevel, ivec2(0), (screen_size >> mipLevel) - ivec2(1)); - - if (mipLevel < 1) { - //read from depth buffer - P.z = texelFetch(source_depth, mipP, 0).r; - P.z = P.z * 2.0 - 1.0; -#ifdef USE_ORTHOGONAL_PROJECTION - P.z = ((P.z + (camera_z_far + camera_z_near) / (camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near)) / 2.0; -#else - P.z = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - P.z * (camera_z_far - camera_z_near)); - -#endif - P.z = -P.z; - - } else { - //read from mipmaps - uint d = texelFetch(source_depth_mipmaps, mipP, mipLevel - 1).r; - P.z = -(float(d) / 65535.0) * camera_z_far; - } - - // Offset to pixel center - P = reconstructCSPosition(vec2(ssP) + vec2(0.5), P.z); - - return P; -} - -/** Compute the occlusion due to sample with index \a i about the pixel at \a ssC that corresponds - to camera-space point \a C with unit normal \a n_C, using maximum screen-space sampling radius \a ssDiskRadius - - Note that units of H() in the HPG12 paper are meters, not - unitless. The whole falloff/sampling function is therefore - unitless. In this implementation, we factor out (9 / radius). - - Four versions of the falloff function are implemented below -*/ -float sampleAO(in ivec2 ssC, in vec3 C, in vec3 n_C, in float ssDiskRadius, in float p_radius, in int tapIndex, in float randomPatternRotationAngle) { - // Offset on the unit disk, spun for this pixel - float ssR; - vec2 unitOffset = tapLocation(tapIndex, randomPatternRotationAngle, ssR); - ssR *= ssDiskRadius; - - // The occluding point in camera space - vec3 Q = getOffsetPosition(ssC, unitOffset, ssR); - - vec3 v = Q - C; - - float vv = dot(v, v); - float vn = dot(v, n_C); - - const float epsilon = 0.01; - float radius2 = p_radius * p_radius; - - // A: From the HPG12 paper - // Note large epsilon to avoid overdarkening within cracks - //return float(vv < radius2) * max((vn - bias) / (epsilon + vv), 0.0) * radius2 * 0.6; - - // B: Smoother transition to zero (lowers contrast, smoothing out corners). [Recommended] - float f = max(radius2 - vv, 0.0); - return f * f * f * max((vn - bias) / (epsilon + vv), 0.0); - - // C: Medium contrast (which looks better at high radii), no division. Note that the - // contribution still falls off with radius^2, but we've adjusted the rate in a way that is - // more computationally efficient and happens to be aesthetically pleasing. - // return 4.0 * max(1.0 - vv * invRadius2, 0.0) * max(vn - bias, 0.0); - - // D: Low contrast, no division operation - // return 2.0 * float(vv < radius * radius) * max(vn - bias, 0.0); -} - -void main() { - // Pixel being shaded - ivec2 ssC = ivec2(gl_FragCoord.xy); - - // World space point being shaded - vec3 C = getPosition(ssC); - - /* - if (C.z <= -camera_z_far*0.999) { - // We're on the skybox - visibility=1.0; - return; - } - */ - - //visibility=-C.z/camera_z_far; - //return; -#if 0 - vec3 n_C = texelFetch(source_normal,ssC,0).rgb * 2.0 - 1.0; -#else - vec3 n_C = reconstructCSFaceNormal(C); - n_C = -n_C; -#endif - - // Hash function used in the HPG12 AlchemyAO paper - float randomPatternRotationAngle = mod(float((3 * ssC.x ^ ssC.y + ssC.x * ssC.y) * 10), TWO_PI); - - // Reconstruct normals from positions. These will lead to 1-pixel black lines - // at depth discontinuities, however the blur will wipe those out so they are not visible - // in the final image. - - // Choose the screen-space sample radius - // proportional to the projected area of the sphere -#ifdef USE_ORTHOGONAL_PROJECTION - float ssDiskRadius = -proj_scale * radius; -#else - float ssDiskRadius = -proj_scale * radius / C.z; -#endif - float sum = 0.0; - for (int i = 0; i < NUM_SAMPLES; ++i) { - sum += sampleAO(ssC, C, n_C, ssDiskRadius, radius, i, randomPatternRotationAngle); - } - - float A = max(0.0, 1.0 - sum * intensity_div_r6 * (5.0 / float(NUM_SAMPLES))); - -#ifdef ENABLE_RADIUS2 - - //go again for radius2 - randomPatternRotationAngle = mod(float((5 * ssC.x ^ ssC.y + ssC.x * ssC.y) * 11), TWO_PI); - - // Reconstruct normals from positions. These will lead to 1-pixel black lines - // at depth discontinuities, however the blur will wipe those out so they are not visible - // in the final image. - - // Choose the screen-space sample radius - // proportional to the projected area of the sphere - ssDiskRadius = -proj_scale * radius2 / C.z; - - sum = 0.0; - for (int i = 0; i < NUM_SAMPLES; ++i) { - sum += sampleAO(ssC, C, n_C, ssDiskRadius, radius2, i, randomPatternRotationAngle); - } - - A = min(A, max(0.0, 1.0 - sum * intensity_div_r62 * (5.0 / float(NUM_SAMPLES)))); -#endif - // Bilateral box-filter over a quad for free, respecting depth edges - // (the difference that this makes is subtle) - if (abs(dFdx(C.z)) < 0.02) { - A -= dFdx(A) * (float(ssC.x & 1) - 0.5); - } - if (abs(dFdy(C.z)) < 0.02) { - A -= dFdy(A) * (float(ssC.y & 1) - 0.5); - } - - visibility = A; -} diff --git a/drivers/gles2/shaders/ssao_blur.glsl b/drivers/gles2/shaders/ssao_blur.glsl deleted file mode 100644 index f065cd74eb..0000000000 --- a/drivers/gles2/shaders/ssao_blur.glsl +++ /dev/null @@ -1,116 +0,0 @@ -/* clang-format off */ -[vertex] - -layout(location = 0) in highp vec4 vertex_attrib; -/* clang-format on */ - -void main() { - gl_Position = vertex_attrib; - gl_Position.z = 1.0; -} - -/* clang-format off */ -[fragment] - -uniform sampler2D source_ssao; //texunit:0 -/* clang-format on */ -uniform sampler2D source_depth; //texunit:1 -uniform sampler2D source_normal; //texunit:3 - -layout(location = 0) out float visibility; - -////////////////////////////////////////////////////////////////////////////////////////////// -// Tunable Parameters: - -/** Increase to make depth edges crisper. Decrease to reduce flicker. */ -uniform float edge_sharpness; - -/** Step in 2-pixel intervals since we already blurred against neighbors in the - first AO pass. This constant can be increased while R decreases to improve - performance at the expense of some dithering artifacts. - - Morgan found that a scale of 3 left a 1-pixel checkerboard grid that was - unobjectionable after shading was applied but eliminated most temporal incoherence - from using small numbers of sample taps. - */ - -uniform int filter_scale; - -/** Filter radius in pixels. This will be multiplied by SCALE. */ -#define R (4) - -////////////////////////////////////////////////////////////////////////////////////////////// - -// Gaussian coefficients -const float gaussian[R + 1] = - //float[](0.356642, 0.239400, 0.072410, 0.009869); - //float[](0.398943, 0.241971, 0.053991, 0.004432, 0.000134); // stddev = 1.0 - float[](0.153170, 0.144893, 0.122649, 0.092902, 0.062970); // stddev = 2.0 -//float[](0.111220, 0.107798, 0.098151, 0.083953, 0.067458, 0.050920, 0.036108); // stddev = 3.0 - -/** (1, 0) or (0, 1)*/ -uniform ivec2 axis; - -uniform float camera_z_far; -uniform float camera_z_near; - -uniform ivec2 screen_size; - -void main() { - ivec2 ssC = ivec2(gl_FragCoord.xy); - - float depth = texelFetch(source_depth, ssC, 0).r; - //vec3 normal = texelFetch(source_normal,ssC,0).rgb * 2.0 - 1.0; - - depth = depth * 2.0 - 1.0; - depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - depth * (camera_z_far - camera_z_near)); - - float depth_divide = 1.0 / camera_z_far; - - //depth *= depth_divide; - - /* - if (depth > camera_z_far * 0.999) { - discard; //skybox - } - */ - - float sum = texelFetch(source_ssao, ssC, 0).r; - - // Base weight for depth falloff. Increase this for more blurriness, - // decrease it for better edge discrimination - float BASE = gaussian[0]; - float totalWeight = BASE; - sum *= totalWeight; - - ivec2 clamp_limit = screen_size - ivec2(1); - - for (int r = -R; r <= R; ++r) { - // We already handled the zero case above. This loop should be unrolled and the static branch optimized out, - // so the IF statement has no runtime cost - if (r != 0) { - ivec2 ppos = ssC + axis * (r * filter_scale); - float value = texelFetch(source_ssao, clamp(ppos, ivec2(0), clamp_limit), 0).r; - ivec2 rpos = clamp(ppos, ivec2(0), clamp_limit); - float temp_depth = texelFetch(source_depth, rpos, 0).r; - //vec3 temp_normal = texelFetch(source_normal, rpos, 0).rgb * 2.0 - 1.0; - - temp_depth = temp_depth * 2.0 - 1.0; - temp_depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - temp_depth * (camera_z_far - camera_z_near)); - // temp_depth *= depth_divide; - - // spatial domain: offset gaussian tap - float weight = 0.3 + gaussian[abs(r)]; - //weight *= max(0.0,dot(temp_normal,normal)); - - // range domain (the "bilateral" weight). As depth difference increases, decrease weight. - weight *= max(0.0, 1.0 - edge_sharpness * abs(temp_depth - depth)); - - sum += value * weight; - totalWeight += weight; - } - } - - const float epsilon = 0.0001; - visibility = sum / (totalWeight + epsilon); -} diff --git a/drivers/gles2/shaders/ssao_minify.glsl b/drivers/gles2/shaders/ssao_minify.glsl deleted file mode 100644 index f654e00a4f..0000000000 --- a/drivers/gles2/shaders/ssao_minify.glsl +++ /dev/null @@ -1,54 +0,0 @@ -/* clang-format off */ -[vertex] - -layout(location = 0) in highp vec4 vertex_attrib; -/* clang-format on */ - -void main() { - gl_Position = vertex_attrib; -} - -/* clang-format off */ -[fragment] - -#ifdef MINIFY_START - -#define SDEPTH_TYPE highp sampler2D -uniform float camera_z_far; -uniform float camera_z_near; -/* clang-format on */ - -#else - -#define SDEPTH_TYPE mediump usampler2D - -#endif - -uniform SDEPTH_TYPE source_depth; //texunit:0 - -uniform ivec2 from_size; -uniform int source_mipmap; - -layout(location = 0) out mediump uint depth; - -void main() { - ivec2 ssP = ivec2(gl_FragCoord.xy); - - // Rotated grid subsampling to avoid XY directional bias or Z precision bias while downsampling. - // On DX9, the bit-and can be implemented with floating-point modulo - -#ifdef MINIFY_START - float fdepth = texelFetch(source_depth, clamp(ssP * 2 + ivec2(ssP.y & 1, ssP.x & 1), ivec2(0), from_size - ivec2(1)), source_mipmap).r; - fdepth = fdepth * 2.0 - 1.0; -#ifdef USE_ORTHOGONAL_PROJECTION - fdepth = ((fdepth + (camera_z_far + camera_z_near) / (camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near)) / 2.0; -#else - fdepth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - fdepth * (camera_z_far - camera_z_near)); -#endif - fdepth /= camera_z_far; - depth = uint(clamp(fdepth * 65535.0, 0.0, 65535.0)); - -#else - depth = texelFetch(source_depth, clamp(ssP * 2 + ivec2(ssP.y & 1, ssP.x & 1), ivec2(0), from_size - ivec2(1)), source_mipmap).r; -#endif -} diff --git a/drivers/gles2/shaders/stdlib.glsl b/drivers/gles2/shaders/stdlib.glsl deleted file mode 100644 index 807036dda6..0000000000 --- a/drivers/gles2/shaders/stdlib.glsl +++ /dev/null @@ -1,440 +0,0 @@ - -vec2 select2(vec2 a, vec2 b, bvec2 c) { - vec2 ret; - - ret.x = c.x ? b.x : a.x; - ret.y = c.y ? b.y : a.y; - - return ret; -} - -vec3 select3(vec3 a, vec3 b, bvec3 c) { - vec3 ret; - - ret.x = c.x ? b.x : a.x; - ret.y = c.y ? b.y : a.y; - ret.z = c.z ? b.z : a.z; - - return ret; -} - -vec4 select4(vec4 a, vec4 b, bvec4 c) { - vec4 ret; - - ret.x = c.x ? b.x : a.x; - ret.y = c.y ? b.y : a.y; - ret.z = c.z ? b.z : a.z; - ret.w = c.w ? b.w : a.w; - - return ret; -} - -highp vec4 texel2DFetch(highp sampler2D tex, ivec2 size, ivec2 coord) { - float x_coord = float(2 * coord.x + 1) / float(size.x * 2); - float y_coord = float(2 * coord.y + 1) / float(size.y * 2); - - return texture2DLod(tex, vec2(x_coord, y_coord), 0.0); -} - -#if defined(SINH_USED) - -highp float sinh(highp float x) { - return 0.5 * (exp(x) - exp(-x)); -} - -highp vec2 sinh(highp vec2 x) { - return 0.5 * vec2(exp(x.x) - exp(-x.x), exp(x.y) - exp(-x.y)); -} - -highp vec3 sinh(highp vec3 x) { - return 0.5 * vec3(exp(x.x) - exp(-x.x), exp(x.y) - exp(-x.y), exp(x.z) - exp(-x.z)); -} - -highp vec4 sinh(highp vec4 x) { - return 0.5 * vec4(exp(x.x) - exp(-x.x), exp(x.y) - exp(-x.y), exp(x.z) - exp(-x.z), exp(x.w) - exp(-x.w)); -} - -#endif - -#if defined(COSH_USED) - -highp float cosh(highp float x) { - return 0.5 * (exp(x) + exp(-x)); -} - -highp vec2 cosh(highp vec2 x) { - return 0.5 * vec2(exp(x.x) + exp(-x.x), exp(x.y) + exp(-x.y)); -} - -highp vec3 cosh(highp vec3 x) { - return 0.5 * vec3(exp(x.x) + exp(-x.x), exp(x.y) + exp(-x.y), exp(x.z) + exp(-x.z)); -} - -highp vec4 cosh(highp vec4 x) { - return 0.5 * vec4(exp(x.x) + exp(-x.x), exp(x.y) + exp(-x.y), exp(x.z) + exp(-x.z), exp(x.w) + exp(-x.w)); -} - -#endif - -#if defined(TANH_USED) - -highp float tanh(highp float x) { - highp float exp2x = exp(2.0 * x); - return (exp2x - 1.0) / (exp2x + 1.0); -} - -highp vec2 tanh(highp vec2 x) { - highp float exp2x = exp(2.0 * x.x); - highp float exp2y = exp(2.0 * x.y); - return vec2((exp2x - 1.0) / (exp2x + 1.0), (exp2y - 1.0) / (exp2y + 1.0)); -} - -highp vec3 tanh(highp vec3 x) { - highp float exp2x = exp(2.0 * x.x); - highp float exp2y = exp(2.0 * x.y); - highp float exp2z = exp(2.0 * x.z); - return vec3((exp2x - 1.0) / (exp2x + 1.0), (exp2y - 1.0) / (exp2y + 1.0), (exp2z - 1.0) / (exp2z + 1.0)); -} - -highp vec4 tanh(highp vec4 x) { - highp float exp2x = exp(2.0 * x.x); - highp float exp2y = exp(2.0 * x.y); - highp float exp2z = exp(2.0 * x.z); - highp float exp2w = exp(2.0 * x.w); - return vec4((exp2x - 1.0) / (exp2x + 1.0), (exp2y - 1.0) / (exp2y + 1.0), (exp2z - 1.0) / (exp2z + 1.0), (exp2w - 1.0) / (exp2w + 1.0)); -} - -#endif - -#if defined(ASINH_USED) - -highp float asinh(highp float x) { - return sign(x) * log(abs(x) + sqrt(1.0 + x * x)); -} - -highp vec2 asinh(highp vec2 x) { - return vec2(sign(x.x) * log(abs(x.x) + sqrt(1.0 + x.x * x.x)), sign(x.y) * log(abs(x.y) + sqrt(1.0 + x.y * x.y))); -} - -highp vec3 asinh(highp vec3 x) { - return vec3(sign(x.x) * log(abs(x.x) + sqrt(1.0 + x.x * x.x)), sign(x.y) * log(abs(x.y) + sqrt(1.0 + x.y * x.y)), sign(x.z) * log(abs(x.z) + sqrt(1.0 + x.z * x.z))); -} - -highp vec4 asinh(highp vec4 x) { - return vec4(sign(x.x) * log(abs(x.x) + sqrt(1.0 + x.x * x.x)), sign(x.y) * log(abs(x.y) + sqrt(1.0 + x.y * x.y)), sign(x.z) * log(abs(x.z) + sqrt(1.0 + x.z * x.z)), sign(x.w) * log(abs(x.w) + sqrt(1.0 + x.w * x.w))); -} - -#endif - -#if defined(ACOSH_USED) - -highp float acosh(highp float x) { - return log(x + sqrt(x * x - 1.0)); -} - -highp vec2 acosh(highp vec2 x) { - return vec2(log(x.x + sqrt(x.x * x.x - 1.0)), log(x.y + sqrt(x.y * x.y - 1.0))); -} - -highp vec3 acosh(highp vec3 x) { - return vec3(log(x.x + sqrt(x.x * x.x - 1.0)), log(x.y + sqrt(x.y * x.y - 1.0)), log(x.z + sqrt(x.z * x.z - 1.0))); -} - -highp vec4 acosh(highp vec4 x) { - return vec4(log(x.x + sqrt(x.x * x.x - 1.0)), log(x.y + sqrt(x.y * x.y - 1.0)), log(x.z + sqrt(x.z * x.z - 1.0)), log(x.w + sqrt(x.w * x.w - 1.0))); -} - -#endif - -#if defined(ATANH_USED) - -highp float atanh(highp float x) { - return 0.5 * log((1.0 + x) / (1.0 - x)); -} - -highp vec2 atanh(highp vec2 x) { - return 0.5 * vec2(log((1.0 + x.x) / (1.0 - x.x)), log((1.0 + x.y) / (1.0 - x.y))); -} - -highp vec3 atanh(highp vec3 x) { - return 0.5 * vec3(log((1.0 + x.x) / (1.0 - x.x)), log((1.0 + x.y) / (1.0 - x.y)), log((1.0 + x.z) / (1.0 - x.z))); -} - -highp vec4 atanh(highp vec4 x) { - return 0.5 * vec4(log((1.0 + x.x) / (1.0 - x.x)), log((1.0 + x.y) / (1.0 - x.y)), log((1.0 + x.z) / (1.0 - x.z)), log((1.0 + x.w) / (1.0 - x.w))); -} - -#endif - -#if defined(ROUND_USED) - -highp float round(highp float x) { - return floor(x + 0.5); -} - -highp vec2 round(highp vec2 x) { - return floor(x + vec2(0.5)); -} - -highp vec3 round(highp vec3 x) { - return floor(x + vec3(0.5)); -} - -highp vec4 round(highp vec4 x) { - return floor(x + vec4(0.5)); -} - -#endif - -#if defined(ROUND_EVEN_USED) - -highp float roundEven(highp float x) { - highp float t = x + 0.5; - highp float f = floor(t); - highp float r; - if (t == f) { - if (x > 0) - r = f - mod(f, 2); - else - r = f + mod(f, 2); - } else - r = f; - return r; -} - -highp vec2 roundEven(highp vec2 x) { - return vec2(roundEven(x.x), roundEven(x.y)); -} - -highp vec3 roundEven(highp vec3 x) { - return vec3(roundEven(x.x), roundEven(x.y), roundEven(x.z)); -} - -highp vec4 roundEven(highp vec4 x) { - return vec4(roundEven(x.x), roundEven(x.y), roundEven(x.z), roundEven(x.w)); -} - -#endif - -#if defined(IS_INF_USED) - -bool isinf(highp float x) { - return (2 * x == x) && (x != 0); -} - -bvec2 isinf(highp vec2 x) { - return bvec2((2 * x.x == x.x) && (x.x != 0), (2 * x.y == x.y) && (x.y != 0)); -} - -bvec3 isinf(highp vec3 x) { - return bvec3((2 * x.x == x.x) && (x.x != 0), (2 * x.y == x.y) && (x.y != 0), (2 * x.z == x.z) && (x.z != 0)); -} - -bvec4 isinf(highp vec4 x) { - return bvec4((2 * x.x == x.x) && (x.x != 0), (2 * x.y == x.y) && (x.y != 0), (2 * x.z == x.z) && (x.z != 0), (2 * x.w == x.w) && (x.w != 0)); -} - -#endif - -#if defined(IS_NAN_USED) - -bool isnan(highp float x) { - return x != x; -} - -bvec2 isnan(highp vec2 x) { - return bvec2(x.x != x.x, x.y != x.y); -} - -bvec3 isnan(highp vec3 x) { - return bvec3(x.x != x.x, x.y != x.y, x.z != x.z); -} - -bvec4 isnan(highp vec4 x) { - return bvec4(x.x != x.x, x.y != x.y, x.z != x.z, x.w != x.w); -} - -#endif - -#if defined(TRUNC_USED) - -highp float trunc(highp float x) { - return x < 0 ? -floor(-x) : floor(x); -} - -highp vec2 trunc(highp vec2 x) { - return vec2(x.x < 0 ? -floor(-x.x) : floor(x.x), x.y < 0 ? -floor(-x.y) : floor(x.y)); -} - -highp vec3 trunc(highp vec3 x) { - return vec3(x.x < 0 ? -floor(-x.x) : floor(x.x), x.y < 0 ? -floor(-x.y) : floor(x.y), x.z < 0 ? -floor(-x.z) : floor(x.z)); -} - -highp vec4 trunc(highp vec4 x) { - return vec4(x.x < 0 ? -floor(-x.x) : floor(x.x), x.y < 0 ? -floor(-x.y) : floor(x.y), x.z < 0 ? -floor(-x.z) : floor(x.z), x.w < 0 ? -floor(-x.w) : floor(x.w)); -} - -#endif - -#if defined(DETERMINANT_USED) - -highp float determinant(highp mat2 m) { - return m[0].x * m[1].y - m[1].x * m[0].y; -} - -highp float determinant(highp mat3 m) { - return m[0].x * (m[1].y * m[2].z - m[2].y * m[1].z) - m[1].x * (m[0].y * m[2].z - m[2].y * m[0].z) + m[2].x * (m[0].y * m[1].z - m[1].y * m[0].z); -} - -highp float determinant(highp mat4 m) { - highp float s00 = m[2].z * m[3].w - m[3].z * m[2].w; - highp float s01 = m[2].y * m[3].w - m[3].y * m[2].w; - highp float s02 = m[2].y * m[3].z - m[3].y * m[2].z; - highp float s03 = m[2].x * m[3].w - m[3].x * m[2].w; - highp float s04 = m[2].x * m[3].z - m[3].x * m[2].z; - highp float s05 = m[2].x * m[3].y - m[3].x * m[2].y; - highp vec4 c = vec4((m[1].y * s00 - m[1].z * s01 + m[1].w * s02), -(m[1].x * s00 - m[1].z * s03 + m[1].w * s04), (m[1].x * s01 - m[1].y * s03 + m[1].w * s05), -(m[1].x * s02 - m[1].y * s04 + m[1].z * s05)); - return m[0].x * c.x + m[0].y * c.y + m[0].z * c.z + m[0].w * c.w; -} - -#endif - -#if defined(INVERSE_USED) - -highp mat2 inverse(highp mat2 m) { - highp float d = 1.0 / (m[0].x * m[1].y - m[1].x * m[0].y); - return mat2( - vec2(m[1].y * d, -m[0].y * d), - vec2(-m[1].x * d, m[0].x * d)); -} - -highp mat3 inverse(highp mat3 m) { - highp float d = 1.0 / (m[0].x * (m[1].y * m[2].z - m[2].y * m[1].z) - m[1].x * (m[0].y * m[2].z - m[2].y * m[0].z) + m[2].x * (m[0].y * m[1].z - m[1].y * m[0].z)); - return mat3( - vec3((m[1].y * m[2].z - m[2].y * m[1].z), -(m[1].x * m[2].z - m[2].x * m[1].z), (m[1].x * m[2].y - m[2].x * m[1].y)) * d, - vec3(-(m[0].y * m[2].z - m[2].y * m[0].z), (m[0].x * m[2].z - m[2].x * m[0].z), -(m[0].x * m[2].y - m[2].x * m[0].y)) * d, - vec3((m[0].y * m[1].z - m[1].y * m[0].z), -(m[0].x * m[1].z - m[1].x * m[0].z), (m[0].x * m[1].y - m[1].x * m[0].y)) * d); -} - -highp mat4 inverse(highp mat4 m) { - highp float c00 = m[2].z * m[3].w - m[3].z * m[2].w; - highp float c02 = m[1].z * m[3].w - m[3].z * m[1].w; - highp float c03 = m[1].z * m[2].w - m[2].z * m[1].w; - - highp float c04 = m[2].y * m[3].w - m[3].y * m[2].w; - highp float c06 = m[1].y * m[3].w - m[3].y * m[1].w; - highp float c07 = m[1].y * m[2].w - m[2].y * m[1].w; - - highp float c08 = m[2].y * m[3].z - m[3].y * m[2].z; - highp float c10 = m[1].y * m[3].z - m[3].y * m[1].z; - highp float c11 = m[1].y * m[2].z - m[2].y * m[1].z; - - highp float c12 = m[2].x * m[3].w - m[3].x * m[2].w; - highp float c14 = m[1].x * m[3].w - m[3].x * m[1].w; - highp float c15 = m[1].x * m[2].w - m[2].x * m[1].w; - - highp float c16 = m[2].x * m[3].z - m[3].x * m[2].z; - highp float c18 = m[1].x * m[3].z - m[3].x * m[1].z; - highp float c19 = m[1].x * m[2].z - m[2].x * m[1].z; - - highp float c20 = m[2].x * m[3].y - m[3].x * m[2].y; - highp float c22 = m[1].x * m[3].y - m[3].x * m[1].y; - highp float c23 = m[1].x * m[2].y - m[2].x * m[1].y; - - vec4 f0 = vec4(c00, c00, c02, c03); - vec4 f1 = vec4(c04, c04, c06, c07); - vec4 f2 = vec4(c08, c08, c10, c11); - vec4 f3 = vec4(c12, c12, c14, c15); - vec4 f4 = vec4(c16, c16, c18, c19); - vec4 f5 = vec4(c20, c20, c22, c23); - - vec4 v0 = vec4(m[1].x, m[0].x, m[0].x, m[0].x); - vec4 v1 = vec4(m[1].y, m[0].y, m[0].y, m[0].y); - vec4 v2 = vec4(m[1].z, m[0].z, m[0].z, m[0].z); - vec4 v3 = vec4(m[1].w, m[0].w, m[0].w, m[0].w); - - vec4 inv0 = vec4(v1 * f0 - v2 * f1 + v3 * f2); - vec4 inv1 = vec4(v0 * f0 - v2 * f3 + v3 * f4); - vec4 inv2 = vec4(v0 * f1 - v1 * f3 + v3 * f5); - vec4 inv3 = vec4(v0 * f2 - v1 * f4 + v2 * f5); - - vec4 sa = vec4(+1, -1, +1, -1); - vec4 sb = vec4(-1, +1, -1, +1); - - mat4 inv = mat4(inv0 * sa, inv1 * sb, inv2 * sa, inv3 * sb); - - vec4 r0 = vec4(inv[0].x, inv[1].x, inv[2].x, inv[3].x); - vec4 d0 = vec4(m[0] * r0); - - highp float d1 = (d0.x + d0.y) + (d0.z + d0.w); - highp float d = 1.0 / d1; - - return inv * d; -} - -#endif - -#ifndef USE_GLES_OVER_GL - -#if defined(TRANSPOSE_USED) - -highp mat2 transpose(highp mat2 m) { - return mat2( - vec2(m[0].x, m[1].x), - vec2(m[0].y, m[1].y)); -} - -highp mat3 transpose(highp mat3 m) { - return mat3( - vec3(m[0].x, m[1].x, m[2].x), - vec3(m[0].y, m[1].y, m[2].y), - vec3(m[0].z, m[1].z, m[2].z)); -} - -#endif - -highp mat4 transpose(highp mat4 m) { - return mat4( - vec4(m[0].x, m[1].x, m[2].x, m[3].x), - vec4(m[0].y, m[1].y, m[2].y, m[3].y), - vec4(m[0].z, m[1].z, m[2].z, m[3].z), - vec4(m[0].w, m[1].w, m[2].w, m[3].w)); -} - -#if defined(OUTER_PRODUCT_USED) - -highp mat2 outerProduct(highp vec2 c, highp vec2 r) { - return mat2(c * r.x, c * r.y); -} - -highp mat3 outerProduct(highp vec3 c, highp vec3 r) { - return mat3(c * r.x, c * r.y, c * r.z); -} - -highp mat4 outerProduct(highp vec4 c, highp vec4 r) { - return mat4(c * r.x, c * r.y, c * r.z, c * r.w); -} - -#endif - -#if defined(FMA_USED) - -highp float fma(highp float a, highp float b, highp float c) { - return a * b + c; -} - -highp vec2 fma(highp vec2 a, highp vec2 b, highp vec2 c) { - return a * b + c; -} - -highp vec3 fma(highp vec3 a, highp vec3 b, highp vec3 c) { - return a * b + c; -} - -highp vec4 fma(highp vec4 a, highp vec4 b, highp vec4 c) { - return a * b + c; -} - -#endif - -#endif diff --git a/drivers/gles2/shaders/subsurf_scattering.glsl b/drivers/gles2/shaders/subsurf_scattering.glsl deleted file mode 100644 index d0c34cf1b0..0000000000 --- a/drivers/gles2/shaders/subsurf_scattering.glsl +++ /dev/null @@ -1,171 +0,0 @@ -/* clang-format off */ -[vertex] - -layout(location = 0) in highp vec4 vertex_attrib; -/* clang-format on */ -layout(location = 4) in vec2 uv_in; - -out vec2 uv_interp; - -void main() { - uv_interp = uv_in; - gl_Position = vertex_attrib; -} - -/* clang-format off */ -[fragment] - -//#define QUALIFIER uniform // some guy on the interweb says it may be faster with this -#define QUALIFIER const - -#ifdef USE_25_SAMPLES -const int kernel_size = 25; -/* clang-format on */ -QUALIFIER vec2 kernel[25] = vec2[]( - vec2(0.530605, 0.0), - vec2(0.000973794, -3.0), - vec2(0.00333804, -2.52083), - vec2(0.00500364, -2.08333), - vec2(0.00700976, -1.6875), - vec2(0.0094389, -1.33333), - vec2(0.0128496, -1.02083), - vec2(0.017924, -0.75), - vec2(0.0263642, -0.520833), - vec2(0.0410172, -0.333333), - vec2(0.0493588, -0.1875), - vec2(0.0402784, -0.0833333), - vec2(0.0211412, -0.0208333), - vec2(0.0211412, 0.0208333), - vec2(0.0402784, 0.0833333), - vec2(0.0493588, 0.1875), - vec2(0.0410172, 0.333333), - vec2(0.0263642, 0.520833), - vec2(0.017924, 0.75), - vec2(0.0128496, 1.02083), - vec2(0.0094389, 1.33333), - vec2(0.00700976, 1.6875), - vec2(0.00500364, 2.08333), - vec2(0.00333804, 2.52083), - vec2(0.000973794, 3.0)); -#endif //USE_25_SAMPLES - -#ifdef USE_17_SAMPLES -const int kernel_size = 17; -QUALIFIER vec2 kernel[17] = vec2[]( - vec2(0.536343, 0.0), - vec2(0.00317394, -2.0), - vec2(0.0100386, -1.53125), - vec2(0.0144609, -1.125), - vec2(0.0216301, -0.78125), - vec2(0.0347317, -0.5), - vec2(0.0571056, -0.28125), - vec2(0.0582416, -0.125), - vec2(0.0324462, -0.03125), - vec2(0.0324462, 0.03125), - vec2(0.0582416, 0.125), - vec2(0.0571056, 0.28125), - vec2(0.0347317, 0.5), - vec2(0.0216301, 0.78125), - vec2(0.0144609, 1.125), - vec2(0.0100386, 1.53125), - vec2(0.00317394, 2.0)); -#endif //USE_17_SAMPLES - -#ifdef USE_11_SAMPLES -const int kernel_size = 11; -QUALIFIER vec2 kernel[11] = vec2[]( - vec2(0.560479, 0.0), - vec2(0.00471691, -2.0), - vec2(0.0192831, -1.28), - vec2(0.03639, -0.72), - vec2(0.0821904, -0.32), - vec2(0.0771802, -0.08), - vec2(0.0771802, 0.08), - vec2(0.0821904, 0.32), - vec2(0.03639, 0.72), - vec2(0.0192831, 1.28), - vec2(0.00471691, 2.0)); -#endif //USE_11_SAMPLES - -uniform float max_radius; -uniform float camera_z_far; -uniform float camera_z_near; -uniform float unit_size; -uniform vec2 dir; -in vec2 uv_interp; - -uniform sampler2D source_diffuse; //texunit:0 -uniform sampler2D source_sss; //texunit:1 -uniform sampler2D source_depth; //texunit:2 - -layout(location = 0) out vec4 frag_color; - -void main() { - float strength = texture(source_sss, uv_interp).r; - strength *= strength; //stored as sqrt - - // Fetch color of current pixel: - vec4 base_color = texture(source_diffuse, uv_interp); - - if (strength > 0.0) { - // Fetch linear depth of current pixel: - float depth = texture(source_depth, uv_interp).r * 2.0 - 1.0; -#ifdef USE_ORTHOGONAL_PROJECTION - depth = ((depth + (camera_z_far + camera_z_near) / (camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near)) / 2.0; - float scale = unit_size; //remember depth is negative by default in OpenGL -#else - depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - depth * (camera_z_far - camera_z_near)); - float scale = unit_size / depth; //remember depth is negative by default in OpenGL -#endif - - // Calculate the final step to fetch the surrounding pixels: - vec2 step = max_radius * scale * dir; - step *= strength; // Modulate it using the alpha channel. - step *= 1.0 / 3.0; // Divide by 3 as the kernels range from -3 to 3. - - // Accumulate the center sample: - vec3 color_accum = base_color.rgb; - color_accum *= kernel[0].x; -#ifdef ENABLE_STRENGTH_WEIGHTING - float color_weight = kernel[0].x; -#endif - - // Accumulate the other samples: - for (int i = 1; i < kernel_size; i++) { - // Fetch color and depth for current sample: - vec2 offset = uv_interp + kernel[i].y * step; - vec3 color = texture(source_diffuse, offset).rgb; - -#ifdef ENABLE_FOLLOW_SURFACE - // If the difference in depth is huge, we lerp color back to "colorM": - float depth_cmp = texture(source_depth, offset).r * 2.0 - 1.0; - -#ifdef USE_ORTHOGONAL_PROJECTION - depth_cmp = ((depth_cmp + (camera_z_far + camera_z_near) / (camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near)) / 2.0; -#else - depth_cmp = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - depth_cmp * (camera_z_far - camera_z_near)); -#endif - - float s = clamp(300.0f * scale * max_radius * abs(depth - depth_cmp), 0.0, 1.0); - color = mix(color, base_color.rgb, s); -#endif - - // Accumulate: - color *= kernel[i].x; - -#ifdef ENABLE_STRENGTH_WEIGHTING - float color_s = texture(source_sss, offset).r; - color_weight += color_s * kernel[i].x; - color *= color_s; -#endif - color_accum += color; - } - -#ifdef ENABLE_STRENGTH_WEIGHTING - color_accum /= color_weight; -#endif - frag_color = vec4(color_accum, base_color.a); //keep alpha (used for SSAO) - } else { - frag_color = base_color; - } -} diff --git a/drivers/gles2/shaders/tonemap.glsl b/drivers/gles2/shaders/tonemap.glsl deleted file mode 100644 index 585d821626..0000000000 --- a/drivers/gles2/shaders/tonemap.glsl +++ /dev/null @@ -1,289 +0,0 @@ -/* clang-format off */ -[vertex] - -#ifdef USE_GLES_OVER_GL -#define lowp -#define mediump -#define highp -#else -precision highp float; -precision highp int; -#endif - -attribute vec2 vertex_attrib; // attrib:0 -/* clang-format on */ -attribute vec2 uv_in; // attrib:4 - -varying vec2 uv_interp; - -void main() { - gl_Position = vec4(vertex_attrib, 0.0, 1.0); - - uv_interp = uv_in; -} - -/* clang-format off */ -[fragment] - - -// texture2DLodEXT and textureCubeLodEXT are fragment shader specific. -// Do not copy these defines in the vertex section. -#ifndef USE_GLES_OVER_GL -#ifdef GL_EXT_shader_texture_lod -#extension GL_EXT_shader_texture_lod : enable -#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod) -#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod) -#endif -#endif // !USE_GLES_OVER_GL - -#ifdef GL_ARB_shader_texture_lod -#extension GL_ARB_shader_texture_lod : enable -#endif - -#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod) -#define texture2DLod(img, coord, lod) texture2D(img, coord, lod) -#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod) -#endif - -// Allows the use of bitshift operators for bicubic upscale -#ifdef GL_EXT_gpu_shader4 -#extension GL_EXT_gpu_shader4 : enable -#endif - -#ifdef USE_GLES_OVER_GL -#define lowp -#define mediump -#define highp -#else -#if defined(USE_HIGHP_PRECISION) -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#endif - -#include "stdlib.glsl" - -varying vec2 uv_interp; -/* clang-format on */ - -uniform highp sampler2D source; //texunit:0 - -#if defined(USE_GLOW_LEVEL1) || defined(USE_GLOW_LEVEL2) || defined(USE_GLOW_LEVEL3) || defined(USE_GLOW_LEVEL4) || defined(USE_GLOW_LEVEL5) || defined(USE_GLOW_LEVEL6) || defined(USE_GLOW_LEVEL7) -#define USING_GLOW // only use glow when at least one glow level is selected - -#ifdef USE_MULTI_TEXTURE_GLOW -uniform highp sampler2D source_glow1; //texunit:1 -uniform highp sampler2D source_glow2; //texunit:2 -uniform highp sampler2D source_glow3; //texunit:3 -uniform highp sampler2D source_glow4; //texunit:4 -uniform highp sampler2D source_glow5; //texunit:5 -uniform highp sampler2D source_glow6; //texunit:6 -uniform highp sampler2D source_glow7; //texunit:7 -#else -uniform highp sampler2D source_glow; //texunit:1 -#endif -uniform highp float glow_intensity; -#endif - -#ifdef USE_BCS -uniform vec3 bcs; -#endif - -#ifdef USE_COLOR_CORRECTION -uniform sampler2D color_correction; //texunit:2 -#endif - -#ifdef GL_EXT_gpu_shader4 -#ifdef USE_GLOW_FILTER_BICUBIC -// w0, w1, w2, and w3 are the four cubic B-spline basis functions -float w0(float a) { - return (1.0 / 6.0) * (a * (a * (-a + 3.0) - 3.0) + 1.0); -} - -float w1(float a) { - return (1.0 / 6.0) * (a * a * (3.0 * a - 6.0) + 4.0); -} - -float w2(float a) { - return (1.0 / 6.0) * (a * (a * (-3.0 * a + 3.0) + 3.0) + 1.0); -} - -float w3(float a) { - return (1.0 / 6.0) * (a * a * a); -} - -// g0 and g1 are the two amplitude functions -float g0(float a) { - return w0(a) + w1(a); -} - -float g1(float a) { - return w2(a) + w3(a); -} - -// h0 and h1 are the two offset functions -float h0(float a) { - return -1.0 + w1(a) / (w0(a) + w1(a)); -} - -float h1(float a) { - return 1.0 + w3(a) / (w2(a) + w3(a)); -} - -uniform ivec2 glow_texture_size; - -vec4 texture2D_bicubic(sampler2D tex, vec2 uv, int p_lod) { - float lod = float(p_lod); - vec2 tex_size = vec2(glow_texture_size >> p_lod); - vec2 pixel_size = vec2(1.0) / tex_size; - - uv = uv * tex_size + vec2(0.5); - - vec2 iuv = floor(uv); - vec2 fuv = fract(uv); - - float g0x = g0(fuv.x); - float g1x = g1(fuv.x); - float h0x = h0(fuv.x); - float h1x = h1(fuv.x); - float h0y = h0(fuv.y); - float h1y = h1(fuv.y); - - vec2 p0 = (vec2(iuv.x + h0x, iuv.y + h0y) - vec2(0.5)) * pixel_size; - vec2 p1 = (vec2(iuv.x + h1x, iuv.y + h0y) - vec2(0.5)) * pixel_size; - vec2 p2 = (vec2(iuv.x + h0x, iuv.y + h1y) - vec2(0.5)) * pixel_size; - vec2 p3 = (vec2(iuv.x + h1x, iuv.y + h1y) - vec2(0.5)) * pixel_size; - - return (g0(fuv.y) * (g0x * texture2DLod(tex, p0, lod) + g1x * texture2DLod(tex, p1, lod))) + - (g1(fuv.y) * (g0x * texture2DLod(tex, p2, lod) + g1x * texture2DLod(tex, p3, lod))); -} - -#define GLOW_TEXTURE_SAMPLE(m_tex, m_uv, m_lod) texture2D_bicubic(m_tex, m_uv, m_lod) -#else //!USE_GLOW_FILTER_BICUBIC -#define GLOW_TEXTURE_SAMPLE(m_tex, m_uv, m_lod) texture2DLod(m_tex, m_uv, float(m_lod)) -#endif //USE_GLOW_FILTER_BICUBIC - -#else //!GL_EXT_gpu_shader4 -#define GLOW_TEXTURE_SAMPLE(m_tex, m_uv, m_lod) texture2DLod(m_tex, m_uv, float(m_lod)) -#endif //GL_EXT_gpu_shader4 - -vec3 apply_glow(vec3 color, vec3 glow) { // apply glow using the selected blending mode -#ifdef USE_GLOW_REPLACE - color = glow; -#endif - -#ifdef USE_GLOW_SCREEN - color = max((color + glow) - (color * glow), vec3(0.0)); -#endif - -#ifdef USE_GLOW_SOFTLIGHT - glow = glow * vec3(0.5) + vec3(0.5); - - color.r = (glow.r <= 0.5) ? (color.r - (1.0 - 2.0 * glow.r) * color.r * (1.0 - color.r)) : (((glow.r > 0.5) && (color.r <= 0.25)) ? (color.r + (2.0 * glow.r - 1.0) * (4.0 * color.r * (4.0 * color.r + 1.0) * (color.r - 1.0) + 7.0 * color.r)) : (color.r + (2.0 * glow.r - 1.0) * (sqrt(color.r) - color.r))); - color.g = (glow.g <= 0.5) ? (color.g - (1.0 - 2.0 * glow.g) * color.g * (1.0 - color.g)) : (((glow.g > 0.5) && (color.g <= 0.25)) ? (color.g + (2.0 * glow.g - 1.0) * (4.0 * color.g * (4.0 * color.g + 1.0) * (color.g - 1.0) + 7.0 * color.g)) : (color.g + (2.0 * glow.g - 1.0) * (sqrt(color.g) - color.g))); - color.b = (glow.b <= 0.5) ? (color.b - (1.0 - 2.0 * glow.b) * color.b * (1.0 - color.b)) : (((glow.b > 0.5) && (color.b <= 0.25)) ? (color.b + (2.0 * glow.b - 1.0) * (4.0 * color.b * (4.0 * color.b + 1.0) * (color.b - 1.0) + 7.0 * color.b)) : (color.b + (2.0 * glow.b - 1.0) * (sqrt(color.b) - color.b))); -#endif - -#if !defined(USE_GLOW_SCREEN) && !defined(USE_GLOW_SOFTLIGHT) && !defined(USE_GLOW_REPLACE) // no other selected -> additive - color += glow; -#endif - - return color; -} - -vec3 apply_bcs(vec3 color, vec3 bcs) { - color = mix(vec3(0.0), color, bcs.x); - color = mix(vec3(0.5), color, bcs.y); - color = mix(vec3(dot(vec3(1.0), color) * 0.33333), color, bcs.z); - - return color; -} - -vec3 apply_color_correction(vec3 color, sampler2D correction_tex) { - color.r = texture2D(correction_tex, vec2(color.r, 0.0)).r; - color.g = texture2D(correction_tex, vec2(color.g, 0.0)).g; - color.b = texture2D(correction_tex, vec2(color.b, 0.0)).b; - - return color; -} - -void main() { - vec3 color = texture2DLod(source, uv_interp, 0.0).rgb; - - // Glow - -#ifdef USING_GLOW - vec3 glow = vec3(0.0); -#ifdef USE_MULTI_TEXTURE_GLOW -#ifdef USE_GLOW_LEVEL1 - glow += GLOW_TEXTURE_SAMPLE(source_glow1, uv_interp, 0).rgb; -#ifdef USE_GLOW_LEVEL2 - glow += GLOW_TEXTURE_SAMPLE(source_glow2, uv_interp, 0).rgb; -#ifdef USE_GLOW_LEVEL3 - glow += GLOW_TEXTURE_SAMPLE(source_glow3, uv_interp, 0).rgb; -#ifdef USE_GLOW_LEVEL4 - glow += GLOW_TEXTURE_SAMPLE(source_glow4, uv_interp, 0).rgb; -#ifdef USE_GLOW_LEVEL5 - glow += GLOW_TEXTURE_SAMPLE(source_glow5, uv_interp, 0).rgb; -#ifdef USE_GLOW_LEVEL6 - glow += GLOW_TEXTURE_SAMPLE(source_glow6, uv_interp, 0).rgb; -#ifdef USE_GLOW_LEVEL7 - glow += GLOW_TEXTURE_SAMPLE(source_glow7, uv_interp, 0).rgb; -#endif -#endif -#endif -#endif -#endif -#endif -#endif - -#else - -#ifdef USE_GLOW_LEVEL1 - glow += GLOW_TEXTURE_SAMPLE(source_glow, uv_interp, 1).rgb; -#endif - -#ifdef USE_GLOW_LEVEL2 - glow += GLOW_TEXTURE_SAMPLE(source_glow, uv_interp, 2).rgb; -#endif - -#ifdef USE_GLOW_LEVEL3 - glow += GLOW_TEXTURE_SAMPLE(source_glow, uv_interp, 3).rgb; -#endif - -#ifdef USE_GLOW_LEVEL4 - glow += GLOW_TEXTURE_SAMPLE(source_glow, uv_interp, 4).rgb; -#endif - -#ifdef USE_GLOW_LEVEL5 - glow += GLOW_TEXTURE_SAMPLE(source_glow, uv_interp, 5).rgb; -#endif - -#ifdef USE_GLOW_LEVEL6 - glow += GLOW_TEXTURE_SAMPLE(source_glow, uv_interp, 6).rgb; -#endif - -#ifdef USE_GLOW_LEVEL7 - glow += GLOW_TEXTURE_SAMPLE(source_glow, uv_interp, 7).rgb; -#endif -#endif //USE_MULTI_TEXTURE_GLOW - - glow *= glow_intensity; - color = apply_glow(color, glow); -#endif - - // Additional effects - -#ifdef USE_BCS - color = apply_bcs(color, bcs); -#endif - -#ifdef USE_COLOR_CORRECTION - color = apply_color_correction(color, color_correction); -#endif - - gl_FragColor = vec4(color, 1.0); -} diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.h b/drivers/pulseaudio/audio_driver_pulseaudio.h index 2f2ad0fc38..35ccae94b8 100644 --- a/drivers/pulseaudio/audio_driver_pulseaudio.h +++ b/drivers/pulseaudio/audio_driver_pulseaudio.h @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifdef PULSEAUDIO_ENABLED - #ifndef AUDIO_DRIVER_PULSEAUDIO_H #define AUDIO_DRIVER_PULSEAUDIO_H +#ifdef PULSEAUDIO_ENABLED + #include "core/os/mutex.h" #include "core/os/thread.h" #include "servers/audio_server.h" @@ -124,6 +124,6 @@ public: ~AudioDriverPulseAudio() {} }; -#endif // AUDIO_DRIVER_PULSEAUDIO_H - #endif // PULSEAUDIO_ENABLED + +#endif // AUDIO_DRIVER_PULSEAUDIO_H diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp index 06bad9f385..51c657007c 100644 --- a/drivers/unix/file_access_unix.cpp +++ b/drivers/unix/file_access_unix.cpp @@ -78,7 +78,7 @@ Error FileAccessUnix::_open(const String &p_path, int p_mode_flags) { path_src = p_path; path = fix_path(p_path); - //printf("opening %ls, %i\n", path.c_str(), Memory::get_static_mem_usage()); + //printf("opening %s, %i\n", path.utf8().get_data(), Memory::get_static_mem_usage()); ERR_FAIL_COND_V_MSG(f, ERR_ALREADY_IN_USE, "File is already in use."); const char *mode_string; diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp index 3c212cadb8..6b98a344dc 100644 --- a/drivers/unix/os_unix.cpp +++ b/drivers/unix/os_unix.cpp @@ -171,52 +171,53 @@ double OS_Unix::get_unix_time() const { OS::Date OS_Unix::get_date(bool utc) const { time_t t = time(nullptr); - struct tm *lt; + struct tm lt; if (utc) { - lt = gmtime(&t); + gmtime_r(&t, <); } else { - lt = localtime(&t); + localtime_r(&t, <); } Date ret; - ret.year = 1900 + lt->tm_year; + ret.year = 1900 + lt.tm_year; // Index starting at 1 to match OS_Unix::get_date // and Windows SYSTEMTIME and tm_mon follows the typical structure // of 0-11, noted here: http://www.cplusplus.com/reference/ctime/tm/ - ret.month = (Month)(lt->tm_mon + 1); - ret.day = lt->tm_mday; - ret.weekday = (Weekday)lt->tm_wday; - ret.dst = lt->tm_isdst; + ret.month = (Month)(lt.tm_mon + 1); + ret.day = lt.tm_mday; + ret.weekday = (Weekday)lt.tm_wday; + ret.dst = lt.tm_isdst; return ret; } OS::Time OS_Unix::get_time(bool utc) const { time_t t = time(nullptr); - struct tm *lt; + struct tm lt; if (utc) { - lt = gmtime(&t); + gmtime_r(&t, <); } else { - lt = localtime(&t); + localtime_r(&t, <); } Time ret; - ret.hour = lt->tm_hour; - ret.min = lt->tm_min; - ret.sec = lt->tm_sec; + ret.hour = lt.tm_hour; + ret.min = lt.tm_min; + ret.sec = lt.tm_sec; get_time_zone_info(); return ret; } OS::TimeZoneInfo OS_Unix::get_time_zone_info() const { time_t t = time(nullptr); - struct tm *lt = localtime(&t); + struct tm lt; + localtime_r(&t, <); char name[16]; - strftime(name, 16, "%Z", lt); + strftime(name, 16, "%Z", <); name[15] = 0; TimeZoneInfo ret; ret.name = name; char bias_buf[16]; - strftime(bias_buf, 16, "%z", lt); + strftime(bias_buf, 16, "%z", <); int bias; bias_buf[15] = 0; sscanf(bias_buf, "%d", &bias); diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index fb890491a4..9fe3f7e6c0 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -3650,7 +3650,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa //print_line("DEBUG: SAMPLER: texel buffer"); } else { if (r_error) { - *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported buffer type."; + *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported buffer type."; } return false; } @@ -3673,7 +3673,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa } else { //print_line("DEBUG: sampler unknown"); if (r_error) { - *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported sampler type."; + *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported sampler type."; } return false; } @@ -3698,7 +3698,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa if (reflection.getType()->getQualifier().layoutPushConstant) { uint32_t len = reflection.size; if (push_constant.push_constant_size != 0 && push_constant.push_constant_size != len) { - *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' push constants for different stages should all be the same size."; + *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' push constants for different stages should all be the same size."; return false; } push_constant.push_constant_size = len; @@ -3714,7 +3714,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa //print_line("DEBUG: Storage buffer"); } else { if (r_error) { - *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported block type: (" + itos(reflection.getType()->getQualifier().storage) + ")."; + *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported block type: (" + itos(reflection.getType()->getQualifier().storage) + ")."; } return false; } @@ -3743,7 +3743,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa } if (r_error) { - *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' unsupported uniform type."; + *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' unsupported uniform type."; } return false; } @@ -3751,7 +3751,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa if (!reflection.getType()->getQualifier().hasBinding()) { if (r_error) { - *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' lacks a binding number."; + *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' lacks a binding number."; } return false; } @@ -3760,14 +3760,14 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa if (set >= MAX_UNIFORM_SETS) { if (r_error) { - *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ")."; + *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ")."; } return false; } if (set >= limits.maxBoundDescriptorSets) { if (r_error) { - *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ")."; + *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ")."; } return false; } @@ -3781,7 +3781,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa //already exists, verify that it's the same type if (bindings[set][i].descriptorType != layout_binding.descriptorType) { if (r_error) { - *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform type."; + *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform type."; } return false; } @@ -3789,7 +3789,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa //also, verify that it's the same size if (bindings[set][i].descriptorCount != layout_binding.descriptorCount || uniform_infos[set][i].length != info.length) { if (r_error) { - *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform size."; + *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform size."; } return false; } diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp index b8153907a9..03e4e30797 100644 --- a/drivers/windows/dir_access_windows.cpp +++ b/drivers/windows/dir_access_windows.cpp @@ -65,7 +65,7 @@ Error DirAccessWindows::list_dir_begin() { _cishidden = false; list_dir_end(); - p->h = FindFirstFileExW((current_dir + "\\*").c_str(), FindExInfoStandard, &p->fu, FindExSearchNameMatch, nullptr, 0); + p->h = FindFirstFileExW((LPCWSTR)(String(current_dir + "\\*").utf16().get_data()), FindExInfoStandard, &p->fu, FindExSearchNameMatch, nullptr, 0); if (p->h == INVALID_HANDLE_VALUE) { return ERR_CANT_OPEN; @@ -75,13 +75,14 @@ Error DirAccessWindows::list_dir_begin() { } String DirAccessWindows::get_next() { - if (p->h == INVALID_HANDLE_VALUE) + if (p->h == INVALID_HANDLE_VALUE) { return ""; + } _cisdir = (p->fu.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY); _cishidden = (p->fu.dwFileAttributes & FILE_ATTRIBUTE_HIDDEN); - String name = p->fu.cFileName; + String name = String::utf16((const char16_t *)(p->fu.cFileName)); if (FindNextFileW(p->h, &p->fu) == 0) { FindClose(p->h); @@ -111,8 +112,9 @@ int DirAccessWindows::get_drive_count() { } String DirAccessWindows::get_drive(int p_drive) { - if (p_drive < 0 || p_drive >= drive_count) + if (p_drive < 0 || p_drive >= drive_count) { return ""; + } return String::chr(drives[p_drive]) + ":"; } @@ -122,18 +124,17 @@ Error DirAccessWindows::change_dir(String p_dir) { p_dir = fix_path(p_dir); - wchar_t real_current_dir_name[2048]; + WCHAR real_current_dir_name[2048]; GetCurrentDirectoryW(2048, real_current_dir_name); - String prev_dir = real_current_dir_name; + String prev_dir = String::utf16((const char16_t *)real_current_dir_name); - SetCurrentDirectoryW(current_dir.c_str()); - bool worked = (SetCurrentDirectoryW(p_dir.c_str()) != 0); + SetCurrentDirectoryW((LPCWSTR)(current_dir.utf16().get_data())); + bool worked = (SetCurrentDirectoryW((LPCWSTR)(p_dir.utf16().get_data())) != 0); String base = _get_root_path(); if (base != "") { GetCurrentDirectoryW(2048, real_current_dir_name); - String new_dir; - new_dir = String(real_current_dir_name).replace("\\", "/"); + String new_dir = String::utf16((const char16_t *)real_current_dir_name).replace("\\", "/"); if (!new_dir.begins_with(base)) { worked = false; } @@ -141,13 +142,11 @@ Error DirAccessWindows::change_dir(String p_dir) { if (worked) { GetCurrentDirectoryW(2048, real_current_dir_name); - current_dir = real_current_dir_name; // TODO, utf8 parser + current_dir = String::utf16((const char16_t *)real_current_dir_name); current_dir = current_dir.replace("\\", "/"); + } - } //else { - - SetCurrentDirectoryW(prev_dir.c_str()); - //} + SetCurrentDirectoryW((LPCWSTR)(prev_dir.utf16().get_data())); return worked ? OK : ERR_INVALID_PARAMETER; } @@ -156,8 +155,9 @@ Error DirAccessWindows::make_dir(String p_dir) { GLOBAL_LOCK_FUNCTION p_dir = fix_path(p_dir); - if (p_dir.is_rel_path()) + if (p_dir.is_rel_path()) { p_dir = current_dir.plus_file(p_dir); + } p_dir = p_dir.replace("/", "\\"); @@ -167,16 +167,16 @@ Error DirAccessWindows::make_dir(String p_dir) { p_dir = "\\\\?\\" + p_dir; //done according to // https://msdn.microsoft.com/en-us/library/windows/desktop/aa363855(v=vs.85).aspx - success = CreateDirectoryW(p_dir.c_str(), nullptr); + success = CreateDirectoryW((LPCWSTR)(p_dir.utf16().get_data()), nullptr); err = GetLastError(); if (success) { return OK; - }; + } if (err == ERROR_ALREADY_EXISTS || err == ERROR_ACCESS_DENIED) { return ERR_ALREADY_EXISTS; - }; + } return ERR_CANT_CREATE; } @@ -185,12 +185,11 @@ String DirAccessWindows::get_current_dir(bool p_include_drive) { String base = _get_root_path(); if (base != "") { String bd = current_dir.replace("\\", "/").replace_first(base, ""); - if (bd.begins_with("/")) + if (bd.begins_with("/")) { return _get_root_string() + bd.substr(1, bd.length()); - else + } else { return _get_root_string() + bd; - - } else { + } } if (p_include_drive) { @@ -209,20 +208,18 @@ String DirAccessWindows::get_current_dir(bool p_include_drive) { bool DirAccessWindows::file_exists(String p_file) { GLOBAL_LOCK_FUNCTION - if (!p_file.is_abs_path()) + if (!p_file.is_abs_path()) { p_file = get_current_dir().plus_file(p_file); + } p_file = fix_path(p_file); - //p_file.replace("/","\\"); - - //WIN32_FILE_ATTRIBUTE_DATA fileInfo; - DWORD fileAttr; - fileAttr = GetFileAttributesW(p_file.c_str()); - if (INVALID_FILE_ATTRIBUTES == fileAttr) + fileAttr = GetFileAttributesW((LPCWSTR)(p_file.utf16().get_data())); + if (INVALID_FILE_ATTRIBUTES == fileAttr) { return false; + } return !(fileAttr & FILE_ATTRIBUTE_DIRECTORY); } @@ -230,31 +227,30 @@ bool DirAccessWindows::file_exists(String p_file) { bool DirAccessWindows::dir_exists(String p_dir) { GLOBAL_LOCK_FUNCTION - if (p_dir.is_rel_path()) + if (p_dir.is_rel_path()) { p_dir = get_current_dir().plus_file(p_dir); + } p_dir = fix_path(p_dir); - //p_dir.replace("/","\\"); - - //WIN32_FILE_ATTRIBUTE_DATA fileInfo; - DWORD fileAttr; - - fileAttr = GetFileAttributesW(p_dir.c_str()); - if (INVALID_FILE_ATTRIBUTES == fileAttr) + fileAttr = GetFileAttributesW((LPCWSTR)(p_dir.utf16().get_data())); + if (INVALID_FILE_ATTRIBUTES == fileAttr) { return false; + } return (fileAttr & FILE_ATTRIBUTE_DIRECTORY); } Error DirAccessWindows::rename(String p_path, String p_new_path) { - if (p_path.is_rel_path()) + if (p_path.is_rel_path()) { p_path = get_current_dir().plus_file(p_path); + } p_path = fix_path(p_path); - if (p_new_path.is_rel_path()) + if (p_new_path.is_rel_path()) { p_new_path = get_current_dir().plus_file(p_new_path); + } p_new_path = fix_path(p_new_path); @@ -262,16 +258,16 @@ Error DirAccessWindows::rename(String p_path, String p_new_path) { if (p_path.to_lower() == p_new_path.to_lower()) { WCHAR tmpfile[MAX_PATH]; - if (!GetTempFileNameW(fix_path(get_current_dir()).c_str(), nullptr, 0, tmpfile)) { + if (!GetTempFileNameW((LPCWSTR)(fix_path(get_current_dir()).utf16().get_data()), nullptr, 0, tmpfile)) { return FAILED; } - if (!::ReplaceFileW(tmpfile, p_path.c_str(), nullptr, 0, nullptr, nullptr)) { + if (!::ReplaceFileW(tmpfile, (LPCWSTR)(p_path.utf16().get_data()), nullptr, 0, nullptr, nullptr)) { DeleteFileW(tmpfile); return FAILED; } - return ::_wrename(tmpfile, p_new_path.c_str()) == 0 ? OK : FAILED; + return ::_wrename(tmpfile, (LPCWSTR)(p_new_path.utf16().get_data())) == 0 ? OK : FAILED; } else { if (file_exists(p_new_path)) { @@ -280,60 +276,60 @@ Error DirAccessWindows::rename(String p_path, String p_new_path) { } } - return ::_wrename(p_path.c_str(), p_new_path.c_str()) == 0 ? OK : FAILED; + return ::_wrename((LPCWSTR)(p_path.utf16().get_data()), (LPCWSTR)(p_new_path.utf16().get_data())) == 0 ? OK : FAILED; } } Error DirAccessWindows::remove(String p_path) { - if (p_path.is_rel_path()) + if (p_path.is_rel_path()) { p_path = get_current_dir().plus_file(p_path); + } p_path = fix_path(p_path); DWORD fileAttr; - fileAttr = GetFileAttributesW(p_path.c_str()); - if (INVALID_FILE_ATTRIBUTES == fileAttr) + fileAttr = GetFileAttributesW((LPCWSTR)(p_path.utf16().get_data())); + if (INVALID_FILE_ATTRIBUTES == fileAttr) { return FAILED; - if ((fileAttr & FILE_ATTRIBUTE_DIRECTORY)) - return ::_wrmdir(p_path.c_str()) == 0 ? OK : FAILED; - else - return ::_wunlink(p_path.c_str()) == 0 ? OK : FAILED; + } + if ((fileAttr & FILE_ATTRIBUTE_DIRECTORY)) { + return ::_wrmdir((LPCWSTR)(p_path.utf16().get_data())) == 0 ? OK : FAILED; + } else { + return ::_wunlink((LPCWSTR)(p_path.utf16().get_data())) == 0 ? OK : FAILED; + } } /* FileType DirAccessWindows::get_file_type(const String& p_file) const { + WCHAR real_current_dir_name[2048]; + GetCurrentDirectoryW(2048, real_current_dir_name); + String prev_dir = Strong::utf16((const char16_t *)real_current_dir_name); - - wchar_t real_current_dir_name[2048]; - GetCurrentDirectoryW(2048,real_current_dir_name); - String prev_dir=real_current_dir_name; - - bool worked SetCurrentDirectoryW(current_dir.c_str()); + bool worked = SetCurrentDirectoryW((LPCWSTR)(current_dir.utf16().get_data())); DWORD attr; if (worked) { - - WIN32_FILE_ATTRIBUTE_DATA fileInfo; - attr = GetFileAttributesExW(p_file.c_str(), GetFileExInfoStandard, &fileInfo); - + WIN32_FILE_ATTRIBUTE_DATA fileInfo; + attr = GetFileAttributesExW((LPCWSTR)(p_file.utf16().get_data()), GetFileExInfoStandard, &fileInfo); } - SetCurrentDirectoryW(prev_dir.c_str()); + SetCurrentDirectoryW((LPCWSTR)(prev_dir.utf16().get_data())); - if (!worked) + if (!worked) { return FILE_TYPE_NONE; + } - - return (attr&FILE_ATTRIBUTE_DIRECTORY)?FILE_TYPE_ + return (attr & FILE_ATTRIBUTE_DIRECTORY) ? FILE_TYPE_ } */ size_t DirAccessWindows::get_space_left() { uint64_t bytes = 0; - if (!GetDiskFreeSpaceEx(nullptr, (PULARGE_INTEGER)&bytes, nullptr, nullptr)) + if (!GetDiskFreeSpaceEx(nullptr, (PULARGE_INTEGER)&bytes, nullptr, nullptr)) { return 0; + } //this is either 0 or a value in bytes. return (size_t)bytes; @@ -352,7 +348,7 @@ String DirAccessWindows::get_filesystem_type() const { DWORD dwMaxFileNameLength = 0; DWORD dwFileSystemFlags = 0; - if (::GetVolumeInformationW(unit.c_str(), + if (::GetVolumeInformationW((LPCWSTR)(unit.utf16().get_data()), szVolumeName, sizeof(szVolumeName), &dwSerialNumber, @@ -360,7 +356,7 @@ String DirAccessWindows::get_filesystem_type() const { &dwFileSystemFlags, szFileSystemName, sizeof(szFileSystemName)) == TRUE) { - return String(szFileSystemName); + return String::utf16((const char16_t *)szFileSystemName); } ERR_FAIL_V(""); diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp index 50366d0b2d..dd86061ea7 100644 --- a/drivers/windows/file_access_windows.cpp +++ b/drivers/windows/file_access_windows.cpp @@ -59,29 +59,32 @@ void FileAccessWindows::check_errors() const { Error FileAccessWindows::_open(const String &p_path, int p_mode_flags) { path_src = p_path; path = fix_path(p_path); - if (f) + if (f) { close(); + } - const wchar_t *mode_string; + const WCHAR *mode_string; - if (p_mode_flags == READ) + if (p_mode_flags == READ) { mode_string = L"rb"; - else if (p_mode_flags == WRITE) + } else if (p_mode_flags == WRITE) { mode_string = L"wb"; - else if (p_mode_flags == READ_WRITE) + } else if (p_mode_flags == READ_WRITE) { mode_string = L"rb+"; - else if (p_mode_flags == WRITE_READ) + } else if (p_mode_flags == WRITE_READ) { mode_string = L"wb+"; - else + } else { return ERR_INVALID_PARAMETER; + } /* pretty much every implementation that uses fopen as primary backend supports utf8 encoding */ struct _stat st; - if (_wstat(path.c_str(), &st) == 0) { - if (!S_ISREG(st.st_mode)) + if (_wstat((LPCWSTR)(path.utf16().get_data()), &st) == 0) { + if (!S_ISREG(st.st_mode)) { return ERR_FILE_CANT_OPEN; + } }; #ifdef TOOLS_ENABLED @@ -91,9 +94,9 @@ Error FileAccessWindows::_open(const String &p_path, int p_mode_flags) { // platforms). if (p_mode_flags == READ) { WIN32_FIND_DATAW d; - HANDLE f = FindFirstFileW(path.c_str(), &d); + HANDLE f = FindFirstFileW((LPCWSTR)(path.utf16().get_data()), &d); if (f != INVALID_HANDLE_VALUE) { - String fname = d.cFileName; + String fname = String::utf16((const char16_t *)(d.cFileName)); if (fname != String()) { String base_file = path.get_file(); if (base_file != fname && base_file.findn(fname) == 0) { @@ -110,7 +113,7 @@ Error FileAccessWindows::_open(const String &p_path, int p_mode_flags) { path = path + ".tmp"; } - errno_t errcode = _wfopen_s(&f, path.c_str(), mode_string); + errno_t errcode = _wfopen_s(&f, (LPCWSTR)(path.utf16().get_data()), mode_string); if (f == nullptr) { switch (errcode) { @@ -130,8 +133,9 @@ Error FileAccessWindows::_open(const String &p_path, int p_mode_flags) { } void FileAccessWindows::close() { - if (!f) + if (!f) { return; + } fclose(f); f = nullptr; @@ -148,16 +152,16 @@ void FileAccessWindows::close() { // UWP has no PathFileExists, so we check attributes instead DWORD fileAttr; - fileAttr = GetFileAttributesW(save_path.c_str()); + fileAttr = GetFileAttributesW((LPCWSTR)(save_path.utf16().get_data())); if (INVALID_FILE_ATTRIBUTES == fileAttr) { #else - if (!PathFileExistsW(save_path.c_str())) { + if (!PathFileExistsW((LPCWSTR)(save_path.utf16().get_data()))) { #endif //creating new file - rename_error = _wrename((save_path + ".tmp").c_str(), save_path.c_str()) != 0; + rename_error = _wrename((LPCWSTR)((save_path + ".tmp").utf16().get_data()), (LPCWSTR)(save_path.utf16().get_data())) != 0; } else { //atomic replace for existing file - rename_error = !ReplaceFileW(save_path.c_str(), (save_path + ".tmp").c_str(), nullptr, 2 | 4, nullptr, nullptr); + rename_error = !ReplaceFileW((LPCWSTR)(save_path.utf16().get_data()), (LPCWSTR)((save_path + ".tmp").utf16().get_data()), nullptr, 2 | 4, nullptr, nullptr); } if (rename_error) { attempts--; @@ -192,15 +196,17 @@ bool FileAccessWindows::is_open() const { void FileAccessWindows::seek(size_t p_position) { ERR_FAIL_COND(!f); last_error = OK; - if (fseek(f, p_position, SEEK_SET)) + if (fseek(f, p_position, SEEK_SET)) { check_errors(); + } prev_op = 0; } void FileAccessWindows::seek_end(int64_t p_position) { ERR_FAIL_COND(!f); - if (fseek(f, p_position, SEEK_END)) + if (fseek(f, p_position, SEEK_END)) { check_errors(); + } prev_op = 0; } @@ -209,7 +215,7 @@ size_t FileAccessWindows::get_position() const { aux_position = ftell(f); if (!aux_position) { check_errors(); - }; + } return aux_position; } @@ -241,7 +247,7 @@ uint8_t FileAccessWindows::get_8() const { if (fread(&b, 1, 1, f) == 0) { check_errors(); b = '\0'; - }; + } return b; } @@ -266,8 +272,9 @@ Error FileAccessWindows::get_error() const { void FileAccessWindows::flush() { ERR_FAIL_COND(!f); fflush(f); - if (prev_op == WRITE) + if (prev_op == WRITE) { prev_op = 0; + } } void FileAccessWindows::store_8(uint8_t p_dest) { @@ -298,9 +305,9 @@ void FileAccessWindows::store_buffer(const uint8_t *p_src, int p_length) { bool FileAccessWindows::file_exists(const String &p_name) { FILE *g; - //printf("opening file %s\n", p_fname.c_str()); + //printf("opening file %s\n", p_fname.utf8().get_data()); String filename = fix_path(p_name); - _wfopen_s(&g, filename.c_str(), L"rb"); + _wfopen_s(&g, (LPCWSTR)(filename.utf16().get_data()), L"rb"); if (g == nullptr) { return false; } else { @@ -315,7 +322,7 @@ uint64_t FileAccessWindows::_get_modified_time(const String &p_file) { file = file.substr(0, file.length() - 1); struct _stat st; - int rv = _wstat(file.c_str(), &st); + int rv = _wstat((LPCWSTR)(file.utf16().get_data()), &st); if (rv == 0) { return st.st_mtime; diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index 37db3ba780..ede6dde239 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -40,7 +40,7 @@ #include "scene/gui/separator.h" #include "scene/resources/dynamic_font.h" -void GotoLineDialog::popup_find_line(TextEdit *p_edit) { +void GotoLineDialog::popup_find_line(CodeEdit *p_edit) { text_editor = p_edit; line->set_text(itos(text_editor->cursor_get_line())); @@ -113,7 +113,7 @@ void FindReplaceBar::_unhandled_input(const Ref<InputEvent> &p_event) { } Control *focus_owner = get_focus_owner(); - if (text_edit->has_focus() || (focus_owner && vbc_lineedit->is_a_parent_of(focus_owner))) { + if (text_editor->has_focus() || (focus_owner && vbc_lineedit->is_a_parent_of(focus_owner))) { bool accepted = true; switch (k->get_keycode()) { @@ -135,20 +135,20 @@ bool FindReplaceBar::_search(uint32_t p_flags, int p_from_line, int p_from_col) int line, col; String text = get_search_text(); - bool found = text_edit->search(text, p_flags, p_from_line, p_from_col, line, col); + bool found = text_editor->search(text, p_flags, p_from_line, p_from_col, line, col); if (found) { if (!preserve_cursor) { - text_edit->unfold_line(line); - text_edit->cursor_set_line(line, false); - text_edit->cursor_set_column(col + text.length(), false); - text_edit->center_viewport_to_cursor(); - text_edit->select(line, col, line, col + text.length()); + text_editor->unfold_line(line); + text_editor->cursor_set_line(line, false); + text_editor->cursor_set_column(col + text.length(), false); + text_editor->center_viewport_to_cursor(); + text_editor->select(line, col, line, col + text.length()); } - text_edit->set_search_text(text); - text_edit->set_search_flags(p_flags); - text_edit->set_current_search_result(line, col); + text_editor->set_search_text(text); + text_editor->set_search_flags(p_flags); + text_editor->set_current_search_result(line, col); result_line = line; result_col = col; @@ -158,9 +158,9 @@ bool FindReplaceBar::_search(uint32_t p_flags, int p_from_line, int p_from_col) results_count = 0; result_line = -1; result_col = -1; - text_edit->set_search_text(""); - text_edit->set_search_flags(p_flags); - text_edit->set_current_search_result(line, col); + text_editor->set_search_text(""); + text_editor->set_search_flags(p_flags); + text_editor->set_current_search_result(line, col); } _update_matches_label(); @@ -169,67 +169,67 @@ bool FindReplaceBar::_search(uint32_t p_flags, int p_from_line, int p_from_col) } void FindReplaceBar::_replace() { - bool selection_enabled = text_edit->is_selection_active(); + bool selection_enabled = text_editor->is_selection_active(); Point2i selection_begin, selection_end; if (selection_enabled) { - selection_begin = Point2i(text_edit->get_selection_from_line(), text_edit->get_selection_from_column()); - selection_end = Point2i(text_edit->get_selection_to_line(), text_edit->get_selection_to_column()); + selection_begin = Point2i(text_editor->get_selection_from_line(), text_editor->get_selection_from_column()); + selection_end = Point2i(text_editor->get_selection_to_line(), text_editor->get_selection_to_column()); } String replace_text = get_replace_text(); int search_text_len = get_search_text().length(); - text_edit->begin_complex_operation(); + text_editor->begin_complex_operation(); if (selection_enabled && is_selection_only()) { // To restrict search_current() to selected region - text_edit->cursor_set_line(selection_begin.width); - text_edit->cursor_set_column(selection_begin.height); + text_editor->cursor_set_line(selection_begin.width); + text_editor->cursor_set_column(selection_begin.height); } if (search_current()) { - text_edit->unfold_line(result_line); - text_edit->select(result_line, result_col, result_line, result_col + search_text_len); + text_editor->unfold_line(result_line); + text_editor->select(result_line, result_col, result_line, result_col + search_text_len); if (selection_enabled && is_selection_only()) { Point2i match_from(result_line, result_col); Point2i match_to(result_line, result_col + search_text_len); if (!(match_from < selection_begin || match_to > selection_end)) { - text_edit->insert_text_at_cursor(replace_text); + text_editor->insert_text_at_cursor(replace_text); if (match_to.x == selection_end.x) { // Adjust selection bounds if necessary selection_end.y += replace_text.length() - search_text_len; } } } else { - text_edit->insert_text_at_cursor(replace_text); + text_editor->insert_text_at_cursor(replace_text); } } - text_edit->end_complex_operation(); + text_editor->end_complex_operation(); results_count = -1; if (selection_enabled && is_selection_only()) { // Reselect in order to keep 'Replace' restricted to selection - text_edit->select(selection_begin.x, selection_begin.y, selection_end.x, selection_end.y); + text_editor->select(selection_begin.x, selection_begin.y, selection_end.x, selection_end.y); } else { - text_edit->deselect(); + text_editor->deselect(); } } void FindReplaceBar::_replace_all() { - text_edit->disconnect("text_changed", callable_mp(this, &FindReplaceBar::_editor_text_changed)); + text_editor->disconnect("text_changed", callable_mp(this, &FindReplaceBar::_editor_text_changed)); // Line as x so it gets priority in comparison, column as y. - Point2i orig_cursor(text_edit->cursor_get_line(), text_edit->cursor_get_column()); + Point2i orig_cursor(text_editor->cursor_get_line(), text_editor->cursor_get_column()); Point2i prev_match = Point2(-1, -1); - bool selection_enabled = text_edit->is_selection_active(); + bool selection_enabled = text_editor->is_selection_active(); Point2i selection_begin, selection_end; if (selection_enabled) { - selection_begin = Point2i(text_edit->get_selection_from_line(), text_edit->get_selection_from_column()); - selection_end = Point2i(text_edit->get_selection_to_line(), text_edit->get_selection_to_column()); + selection_begin = Point2i(text_editor->get_selection_from_line(), text_editor->get_selection_from_column()); + selection_end = Point2i(text_editor->get_selection_to_line(), text_editor->get_selection_to_column()); } - int vsval = text_edit->get_v_scroll(); + int vsval = text_editor->get_v_scroll(); - text_edit->cursor_set_line(0); - text_edit->cursor_set_column(0); + text_editor->cursor_set_line(0); + text_editor->cursor_set_column(0); String replace_text = get_replace_text(); int search_text_len = get_search_text().length(); @@ -238,11 +238,11 @@ void FindReplaceBar::_replace_all() { replace_all_mode = true; - text_edit->begin_complex_operation(); + text_editor->begin_complex_operation(); if (selection_enabled && is_selection_only()) { - text_edit->cursor_set_line(selection_begin.width); - text_edit->cursor_set_column(selection_begin.height); + text_editor->cursor_set_line(selection_begin.width); + text_editor->cursor_set_column(selection_begin.height); } if (search_current()) { do { @@ -256,8 +256,8 @@ void FindReplaceBar::_replace_all() { prev_match = Point2i(result_line, result_col + replace_text.length()); - text_edit->unfold_line(result_line); - text_edit->select(result_line, result_col, result_line, match_to.y); + text_editor->unfold_line(result_line); + text_editor->select(result_line, result_col, result_line, match_to.y); if (selection_enabled && is_selection_only()) { if (match_from < selection_begin || match_to > selection_end) { @@ -265,48 +265,48 @@ void FindReplaceBar::_replace_all() { } // Replace but adjust selection bounds. - text_edit->insert_text_at_cursor(replace_text); + text_editor->insert_text_at_cursor(replace_text); if (match_to.x == selection_end.x) { selection_end.y += replace_text.length() - search_text_len; } } else { // Just replace. - text_edit->insert_text_at_cursor(replace_text); + text_editor->insert_text_at_cursor(replace_text); } rc++; } while (search_next()); } - text_edit->end_complex_operation(); + text_editor->end_complex_operation(); replace_all_mode = false; // Restore editor state (selection, cursor, scroll). - text_edit->cursor_set_line(orig_cursor.x); - text_edit->cursor_set_column(orig_cursor.y); + text_editor->cursor_set_line(orig_cursor.x); + text_editor->cursor_set_column(orig_cursor.y); if (selection_enabled && is_selection_only()) { // Reselect. - text_edit->select(selection_begin.x, selection_begin.y, selection_end.x, selection_end.y); + text_editor->select(selection_begin.x, selection_begin.y, selection_end.x, selection_end.y); } else { - text_edit->deselect(); + text_editor->deselect(); } - text_edit->set_v_scroll(vsval); + text_editor->set_v_scroll(vsval); matches_label->add_theme_color_override("font_color", rc > 0 ? get_theme_color("font_color", "Label") : get_theme_color("error_color", "Editor")); matches_label->set_text(vformat(TTR("%d replaced."), rc)); - text_edit->call_deferred("connect", "text_changed", Callable(this, "_editor_text_changed")); + text_editor->call_deferred("connect", "text_changed", Callable(this, "_editor_text_changed")); results_count = -1; } void FindReplaceBar::_get_search_from(int &r_line, int &r_col) { - r_line = text_edit->cursor_get_line(); - r_col = text_edit->cursor_get_column(); + r_line = text_editor->cursor_get_line(); + r_col = text_editor->cursor_get_column(); - if (text_edit->is_selection_active() && is_selection_only()) { + if (text_editor->is_selection_active() && is_selection_only()) { return; } @@ -327,7 +327,7 @@ void FindReplaceBar::_update_results_count() { return; } - String full_text = text_edit->get_text(); + String full_text = text_editor->get_text(); int from_pos = 0; @@ -399,7 +399,7 @@ bool FindReplaceBar::search_prev() { int line, col; _get_search_from(line, col); - if (text_edit->is_selection_active()) { + if (text_editor->is_selection_active()) { col--; // Skip currently selected word. } @@ -407,9 +407,9 @@ bool FindReplaceBar::search_prev() { if (col < 0) { line -= 1; if (line < 0) { - line = text_edit->get_line_count() - 1; + line = text_editor->get_line_count() - 1; } - col = text_edit->get_line(line).length(); + col = text_editor->get_line(line).length(); } return _search(flags, line, col); @@ -440,9 +440,9 @@ bool FindReplaceBar::search_next() { if (line == result_line && col == result_col) { col += text.length(); - if (col > text_edit->get_line(line).length()) { + if (col > text_editor->get_line(line).length()) { line += 1; - if (line >= text_edit->get_line_count()) { + if (line >= text_editor->get_line_count()) { line = 0; } col = 0; @@ -454,10 +454,10 @@ bool FindReplaceBar::search_next() { void FindReplaceBar::_hide_bar() { if (replace_text->has_focus() || search_text->has_focus()) { - text_edit->grab_focus(); + text_editor->grab_focus(); } - text_edit->set_search_text(""); + text_editor->set_search_text(""); result_line = -1; result_col = -1; hide(); @@ -477,8 +477,8 @@ void FindReplaceBar::_show_search(bool p_focus_replace, bool p_show_only) { search_text->call_deferred("grab_focus"); } - if (text_edit->is_selection_active() && !selection_only->is_pressed()) { - search_text->set_text(text_edit->get_selection_text()); + if (text_editor->is_selection_active() && !selection_only->is_pressed()) { + search_text->set_text(text_editor->get_selection_text()); } if (!get_search_text().empty()) { @@ -511,9 +511,9 @@ void FindReplaceBar::popup_replace() { hbc_option_replace->show(); } - selection_only->set_pressed((text_edit->is_selection_active() && text_edit->get_selection_from_line() < text_edit->get_selection_to_line())); + selection_only->set_pressed((text_editor->is_selection_active() && text_editor->get_selection_from_line() < text_editor->get_selection_to_line())); - _show_search(is_visible() || text_edit->is_selection_active()); + _show_search(is_visible() || text_editor->is_selection_active()); } void FindReplaceBar::_search_options_changed(bool p_pressed) { @@ -544,7 +544,7 @@ void FindReplaceBar::_search_text_entered(const String &p_text) { } void FindReplaceBar::_replace_text_entered(const String &p_text) { - if (selection_only->is_pressed() && text_edit->is_selection_active()) { + if (selection_only->is_pressed() && text_editor->is_selection_active()) { _replace_all(); _hide_bar(); } else if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { @@ -579,10 +579,10 @@ void FindReplaceBar::set_error(const String &p_label) { emit_signal("error", p_label); } -void FindReplaceBar::set_text_edit(TextEdit *p_text_edit) { +void FindReplaceBar::set_text_edit(CodeEdit *p_text_edit) { results_count = -1; - text_edit = p_text_edit; - text_edit->connect("text_changed", callable_mp(this, &FindReplaceBar::_editor_text_changed)); + text_editor = p_text_edit; + text_editor->connect("text_changed", callable_mp(this, &FindReplaceBar::_editor_text_changed)); } void FindReplaceBar::_bind_methods() { @@ -932,11 +932,9 @@ void CodeTextEditor::update_editor_settings() { text_editor->set_v_scroll_speed(EditorSettings::get_singleton()->get("text_editor/navigation/v_scroll_speed")); text_editor->set_draw_minimap(EditorSettings::get_singleton()->get("text_editor/navigation/show_minimap")); text_editor->set_minimap_width((int)EditorSettings::get_singleton()->get("text_editor/navigation/minimap_width") * EDSCALE); - text_editor->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/appearance/show_line_numbers")); + text_editor->set_draw_line_numbers(EditorSettings::get_singleton()->get("text_editor/appearance/show_line_numbers")); text_editor->set_line_numbers_zero_padded(EditorSettings::get_singleton()->get("text_editor/appearance/line_numbers_zero_padded")); - text_editor->set_bookmark_gutter_enabled(EditorSettings::get_singleton()->get("text_editor/appearance/show_bookmark_gutter")); - text_editor->set_breakpoint_gutter_enabled(EditorSettings::get_singleton()->get("text_editor/appearance/show_breakpoint_gutter")); - text_editor->set_draw_info_gutter(EditorSettings::get_singleton()->get("text_editor/appearance/show_info_gutter")); + text_editor->set_draw_bookmarks_gutter(EditorSettings::get_singleton()->get("text_editor/appearance/show_bookmark_gutter")); text_editor->set_hiding_enabled(EditorSettings::get_singleton()->get("text_editor/appearance/code_folding")); text_editor->set_draw_fold_gutter(EditorSettings::get_singleton()->get("text_editor/appearance/code_folding")); text_editor->set_wrap_enabled(EditorSettings::get_singleton()->get("text_editor/appearance/word_wrap")); @@ -1390,11 +1388,11 @@ void CodeTextEditor::goto_line_centered(int p_line) { } void CodeTextEditor::set_executing_line(int p_line) { - text_editor->set_executing_line(p_line); + text_editor->set_line_as_executing(p_line, true); } void CodeTextEditor::clear_executing_line() { - text_editor->clear_executing_line(); + text_editor->clear_executing_lines(); } Variant CodeTextEditor::get_edit_state() { @@ -1405,8 +1403,8 @@ Variant CodeTextEditor::get_edit_state() { state["column"] = text_editor->cursor_get_column(); state["row"] = text_editor->cursor_get_line(); - state["selection"] = get_text_edit()->is_selection_active(); - if (get_text_edit()->is_selection_active()) { + state["selection"] = get_text_editor()->is_selection_active(); + if (get_text_editor()->is_selection_active()) { state["selection_from_line"] = text_editor->get_selection_from_line(); state["selection_from_column"] = text_editor->get_selection_from_column(); state["selection_to_line"] = text_editor->get_selection_to_line(); @@ -1414,8 +1412,8 @@ Variant CodeTextEditor::get_edit_state() { } state["folded_lines"] = text_editor->get_folded_lines(); - state["breakpoints"] = text_editor->get_breakpoints_array(); - state["bookmarks"] = text_editor->get_bookmarks_array(); + state["breakpoints"] = text_editor->get_breakpointed_lines(); + state["bookmarks"] = text_editor->get_bookmarked_lines(); Ref<EditorSyntaxHighlighter> syntax_highlighter = text_editor->get_syntax_highlighter(); state["syntax_highlighter"] = syntax_highlighter->_get_name(); @@ -1453,7 +1451,7 @@ void CodeTextEditor::set_edit_state(const Variant &p_state) { if (state.has("bookmarks")) { Array bookmarks = state["bookmarks"]; for (int i = 0; i < bookmarks.size(); i++) { - text_editor->set_line_as_bookmark(bookmarks[i], true); + text_editor->set_line_as_bookmarked(bookmarks[i], true); } } } @@ -1591,27 +1589,26 @@ void CodeTextEditor::set_warning_nb(int p_warning_nb) { void CodeTextEditor::toggle_bookmark() { int line = text_editor->cursor_get_line(); - text_editor->set_line_as_bookmark(line, !text_editor->is_line_set_as_bookmark(line)); + text_editor->set_line_as_bookmarked(line, !text_editor->is_line_bookmarked(line)); } void CodeTextEditor::goto_next_bookmark() { - List<int> bmarks; - text_editor->get_bookmarks(&bmarks); + Array bmarks = text_editor->get_bookmarked_lines(); if (bmarks.size() <= 0) { return; } int line = text_editor->cursor_get_line(); - if (line >= bmarks[bmarks.size() - 1]) { + if (line >= (int)bmarks[bmarks.size() - 1]) { text_editor->unfold_line(bmarks[0]); text_editor->cursor_set_line(bmarks[0]); text_editor->center_viewport_to_cursor(); } else { - for (List<int>::Element *E = bmarks.front(); E; E = E->next()) { - int bline = E->get(); - if (bline > line) { - text_editor->unfold_line(bline); - text_editor->cursor_set_line(bline); + for (int i = 0; i < bmarks.size(); i++) { + int bmark_line = bmarks[i]; + if (bmark_line > line) { + text_editor->unfold_line(bmark_line); + text_editor->cursor_set_line(bmark_line); text_editor->center_viewport_to_cursor(); return; } @@ -1620,23 +1617,22 @@ void CodeTextEditor::goto_next_bookmark() { } void CodeTextEditor::goto_prev_bookmark() { - List<int> bmarks; - text_editor->get_bookmarks(&bmarks); + Array bmarks = text_editor->get_bookmarked_lines(); if (bmarks.size() <= 0) { return; } int line = text_editor->cursor_get_line(); - if (line <= bmarks[0]) { + if (line <= (int)bmarks[0]) { text_editor->unfold_line(bmarks[bmarks.size() - 1]); text_editor->cursor_set_line(bmarks[bmarks.size() - 1]); text_editor->center_viewport_to_cursor(); } else { - for (List<int>::Element *E = bmarks.back(); E; E = E->prev()) { - int bline = E->get(); - if (bline < line) { - text_editor->unfold_line(bline); - text_editor->cursor_set_line(bline); + for (int i = bmarks.size(); i >= 0; i--) { + int bmark_line = bmarks[i]; + if (bmark_line < line) { + text_editor->unfold_line(bmark_line); + text_editor->cursor_set_line(bmark_line); text_editor->center_viewport_to_cursor(); return; } @@ -1645,12 +1641,7 @@ void CodeTextEditor::goto_prev_bookmark() { } void CodeTextEditor::remove_all_bookmarks() { - List<int> bmarks; - text_editor->get_bookmarks(&bmarks); - - for (List<int>::Element *E = bmarks.front(); E; E = E->next()) { - text_editor->set_line_as_bookmark(E->get(), false); - } + text_editor->clear_bookmarked_lines(); } void CodeTextEditor::_bind_methods() { @@ -1681,7 +1672,7 @@ CodeTextEditor::CodeTextEditor() { ED_SHORTCUT("script_editor/zoom_out", TTR("Zoom Out"), KEY_MASK_CMD | KEY_MINUS); ED_SHORTCUT("script_editor/reset_zoom", TTR("Reset Zoom"), KEY_MASK_CMD | KEY_0); - text_editor = memnew(TextEdit); + text_editor = memnew(CodeEdit); add_child(text_editor); text_editor->set_v_size_flags(SIZE_EXPAND_FILL); @@ -1693,7 +1684,7 @@ CodeTextEditor::CodeTextEditor() { find_replace_bar->set_text_edit(text_editor); - text_editor->set_show_line_numbers(true); + text_editor->set_draw_line_numbers(true); text_editor->set_brace_matching(true); text_editor->set_auto_indent(true); diff --git a/editor/code_editor.h b/editor/code_editor.h index 450c85c64b..b38170cbf5 100644 --- a/editor/code_editor.h +++ b/editor/code_editor.h @@ -34,9 +34,9 @@ #include "editor/editor_plugin.h" #include "scene/gui/check_box.h" #include "scene/gui/check_button.h" +#include "scene/gui/code_edit.h" #include "scene/gui/dialogs.h" #include "scene/gui/line_edit.h" -#include "scene/gui/text_edit.h" #include "scene/main/timer.h" class GotoLineDialog : public ConfirmationDialog { @@ -45,15 +45,15 @@ class GotoLineDialog : public ConfirmationDialog { Label *line_label; LineEdit *line; - TextEdit *text_editor; + CodeEdit *text_editor; virtual void ok_pressed() override; public: - void popup_find_line(TextEdit *p_edit); + void popup_find_line(CodeEdit *p_edit); int get_line() const; - void set_text_editor(TextEdit *p_text_editor); + void set_text_editor(CodeEdit *p_text_editor); GotoLineDialog(); }; @@ -77,7 +77,7 @@ class FindReplaceBar : public HBoxContainer { HBoxContainer *hbc_button_replace; HBoxContainer *hbc_option_replace; - TextEdit *text_edit; + CodeEdit *text_editor; int result_line; int result_col; @@ -120,7 +120,7 @@ public: bool is_selection_only() const; void set_error(const String &p_label); - void set_text_edit(TextEdit *p_text_edit); + void set_text_edit(CodeEdit *p_text_edit); void popup_search(bool p_show_only = false); void popup_replace(); @@ -137,7 +137,7 @@ typedef void (*CodeTextEditorCodeCompleteFunc)(void *p_ud, const String &p_code, class CodeTextEditor : public VBoxContainer { GDCLASS(CodeTextEditor, VBoxContainer); - TextEdit *text_editor; + CodeEdit *text_editor; FindReplaceBar *find_replace_bar; HBoxContainer *status_bar; @@ -240,7 +240,7 @@ public: void set_error(const String &p_error); void set_error_pos(int p_line, int p_column); void update_line_and_column() { _line_col_changed(); } - TextEdit *get_text_edit() { return text_editor; } + CodeEdit *get_text_editor() { return text_editor; } FindReplaceBar *get_find_replace_bar() { return find_replace_bar; } virtual void apply_code() {} void goto_error(); diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp index facd57418d..20d29d47f4 100644 --- a/editor/connections_dialog.cpp +++ b/editor/connections_dialog.cpp @@ -477,11 +477,6 @@ ConnectDialog::ConnectDialog() { advanced->set_text(TTR("Advanced")); advanced->connect("pressed", callable_mp(this, &ConnectDialog::_advanced_pressed)); - // Add spacing so the tree and inspector are the same size. - Control *spacing = memnew(Control); - spacing->set_custom_minimum_size(Size2(0, 4) * EDSCALE); - vbc_right->add_child(spacing); - deferred = memnew(CheckBox); deferred->set_h_size_flags(0); deferred->set_text(TTR("Deferred")); @@ -528,6 +523,10 @@ struct _ConnectionsDockMethodInfoSort { } }; +void ConnectionsDock::_filter_changed(const String &p_text) { + update_tree(); +} + /* * Post-ConnectDialog callback for creating/editing connections. * Creates or edits connections based on state of the ConnectDialog when "Connect" is pressed. @@ -715,7 +714,7 @@ void ConnectionsDock::_open_connection_dialog(TreeItem &item) { const String &signalname = signal; String midname = selectedNode->get_name(); for (int i = 0; i < midname.length(); i++) { //TODO: Regex filter may be cleaner. - CharType c = midname[i]; + char32_t c = midname[i]; if (!((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_')) { if (c == ' ') { // Replace spaces with underlines. @@ -903,6 +902,7 @@ void ConnectionsDock::update_tree() { String name; if (!did_script) { + // Get script signals (including signals from any base scripts). Ref<Script> scr = selectedNode->get_script(); if (scr.is_valid()) { scr->get_script_signal_list(&node_signals2); @@ -928,15 +928,16 @@ void ConnectionsDock::update_tree() { icon = get_theme_icon("Object", "EditorIcons"); } - TreeItem *pitem = nullptr; + TreeItem *section_item = nullptr; + // Create subsections. if (node_signals2.size()) { - pitem = tree->create_item(root); - pitem->set_text(0, name); - pitem->set_icon(0, icon); - pitem->set_selectable(0, false); - pitem->set_editable(0, false); - pitem->set_custom_bg_color(0, get_theme_color("prop_subsection", "Editor")); + section_item = tree->create_item(root); + section_item->set_text(0, name); + section_item->set_icon(0, icon); + section_item->set_selectable(0, false); + section_item->set_editable(0, false); + section_item->set_custom_bg_color(0, get_theme_color("prop_subsection", "Editor")); node_signals2.sort(); } @@ -946,6 +947,12 @@ void ConnectionsDock::update_tree() { StringName signal_name = mi.name; String signaldesc = "("; PackedStringArray argnames; + + String filter_text = search_box->get_text(); + if (!filter_text.is_subsequence_ofi(signal_name)) { + continue; + } + if (mi.arguments.size()) { for (int i = 0; i < mi.arguments.size(); i++) { PropertyInfo &pi = mi.arguments[i]; @@ -965,13 +972,14 @@ void ConnectionsDock::update_tree() { } signaldesc += ")"; - TreeItem *item = tree->create_item(pitem); - item->set_text(0, String(signal_name) + signaldesc); + // Create the children of the subsection - the actual list of signals. + TreeItem *signal_item = tree->create_item(section_item); + signal_item->set_text(0, String(signal_name) + signaldesc); Dictionary sinfo; sinfo["name"] = signal_name; sinfo["args"] = argnames; - item->set_metadata(0, sinfo); - item->set_icon(0, get_theme_icon("Signal", "EditorIcons")); + signal_item->set_metadata(0, sinfo); + signal_item->set_icon(0, get_theme_icon("Signal", "EditorIcons")); // Set tooltip with the signal's documentation. { @@ -1007,7 +1015,7 @@ void ConnectionsDock::update_tree() { } // "::" separators used in make_custom_tooltip for formatting. - item->set_tooltip(0, String(signal_name) + "::" + signaldesc + "::" + descr); + signal_item->set_tooltip(0, String(signal_name) + "::" + signaldesc + "::" + descr); } // List existing connections @@ -1044,11 +1052,11 @@ void ConnectionsDock::update_tree() { path += ")"; } - TreeItem *item2 = tree->create_item(item); - item2->set_text(0, path); + TreeItem *connection_item = tree->create_item(signal_item); + connection_item->set_text(0, path); Connection cd = c; - item2->set_metadata(0, cd); - item2->set_icon(0, get_theme_icon("Slot", "EditorIcons")); + connection_item->set_metadata(0, cd); + connection_item->set_icon(0, get_theme_icon("Slot", "EditorIcons")); } } @@ -1069,6 +1077,14 @@ ConnectionsDock::ConnectionsDock(EditorNode *p_editor) { VBoxContainer *vbc = this; + search_box = memnew(LineEdit); + search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); + search_box->set_placeholder(TTR("Filter signals")); + search_box->set_right_icon(get_theme_icon("Search", "EditorIcons")); + search_box->set_clear_button_enabled(true); + search_box->connect("text_changed", callable_mp(this, &ConnectionsDock::_filter_changed)); + vbc->add_child(search_box); + tree = memnew(ConnectionsDockTree); tree->set_columns(1); tree->set_select_mode(Tree::SELECT_ROW); diff --git a/editor/connections_dialog.h b/editor/connections_dialog.h index 9da9a8fb2c..48fdb91f5a 100644 --- a/editor/connections_dialog.h +++ b/editor/connections_dialog.h @@ -169,9 +169,12 @@ class ConnectionsDock : public VBoxContainer { PopupMenu *signal_menu; PopupMenu *slot_menu; UndoRedo *undo_redo; + LineEdit *search_box; Map<StringName, Map<StringName, String>> descr_cache; + void _filter_changed(const String &p_text); + void _make_or_edit_connection(); void _connect(ConnectDialog::ConnectionData cToMake); void _disconnect(TreeItem &item); diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp index a9c18138d8..b461ac4f35 100644 --- a/editor/debugger/editor_debugger_node.cpp +++ b/editor/debugger/editor_debugger_node.cpp @@ -34,6 +34,7 @@ #include "editor/debugger/script_editor_debugger.h" #include "editor/editor_log.h" #include "editor/editor_node.h" +#include "editor/plugins/editor_debugger_plugin.h" #include "editor/plugins/script_editor_plugin.h" #include "scene/gui/menu_button.h" #include "scene/gui/tab_container.h" @@ -114,6 +115,12 @@ ScriptEditorDebugger *EditorDebuggerNode::_add_debugger() { tabs->add_theme_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox("DebuggerPanel", "EditorStyles")); } + if (!debugger_plugins.empty()) { + for (Set<Ref<Script>>::Element *i = debugger_plugins.front(); i; i = i->next()) { + node->add_debugger_plugin(i->get()); + } + } + return node; } @@ -618,3 +625,23 @@ void EditorDebuggerNode::live_debug_reparent_node(const NodePath &p_at, const No dbg->live_debug_reparent_node(p_at, p_new_place, p_new_name, p_at_pos); }); } + +void EditorDebuggerNode::add_debugger_plugin(const Ref<Script> &p_script) { + ERR_FAIL_COND_MSG(debugger_plugins.has(p_script), "Debugger plugin already exists."); + ERR_FAIL_COND_MSG(p_script.is_null(), "Debugger plugin script is null"); + ERR_FAIL_COND_MSG(String(p_script->get_instance_base_type()) == "", "Debugger plugin script has error."); + ERR_FAIL_COND_MSG(String(p_script->get_instance_base_type()) != "EditorDebuggerPlugin", "Base type of debugger plugin is not 'EditorDebuggerPlugin'."); + ERR_FAIL_COND_MSG(!p_script->is_tool(), "Debugger plugin script is not in tool mode."); + debugger_plugins.insert(p_script); + for (int i = 0; get_debugger(i); i++) { + get_debugger(i)->add_debugger_plugin(p_script); + } +} + +void EditorDebuggerNode::remove_debugger_plugin(const Ref<Script> &p_script) { + ERR_FAIL_COND_MSG(!debugger_plugins.has(p_script), "Debugger plugin doesn't exists."); + debugger_plugins.erase(p_script); + for (int i = 0; get_debugger(i); i++) { + get_debugger(i)->remove_debugger_plugin(p_script); + } +} diff --git a/editor/debugger/editor_debugger_node.h b/editor/debugger/editor_debugger_node.h index ff9601c026..8d70a7f961 100644 --- a/editor/debugger/editor_debugger_node.h +++ b/editor/debugger/editor_debugger_node.h @@ -103,6 +103,8 @@ private: CameraOverride camera_override = OVERRIDE_NONE; Map<Breakpoint, bool> breakpoints; + Set<Ref<Script>> debugger_plugins; + ScriptEditorDebugger *_add_debugger(); EditorDebuggerRemoteObject *get_inspected_remote_object(); @@ -186,5 +188,8 @@ public: Error start(const String &p_protocol = "tcp://"); void stop(); + + void add_debugger_plugin(const Ref<Script> &p_script); + void remove_debugger_plugin(const Ref<Script> &p_script); }; #endif // EDITOR_DEBUGGER_NODE_H diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp index 49bf068be7..1fca95b6da 100644 --- a/editor/debugger/script_editor_debugger.cpp +++ b/editor/debugger/script_editor_debugger.cpp @@ -44,6 +44,7 @@ #include "editor/editor_scale.h" #include "editor/editor_settings.h" #include "editor/plugins/canvas_item_editor_plugin.h" +#include "editor/plugins/editor_debugger_plugin.h" #include "editor/plugins/node_3d_editor_plugin.h" #include "editor/property_editor.h" #include "main/performance.h" @@ -701,7 +702,28 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da performance_profiler->update_monitors(monitors); } else { - WARN_PRINT("unknown message " + p_msg); + int colon_index = p_msg.find_char(':'); + ERR_FAIL_COND_MSG(colon_index < 1, "Invalid message received"); + + bool parsed = false; + const String cap = p_msg.substr(0, colon_index); + Map<StringName, Callable>::Element *element = captures.find(cap); + if (element) { + Callable &c = element->value(); + ERR_FAIL_COND_MSG(c.is_null(), "Invalid callable registered: " + cap); + Variant cmd = p_msg.substr(colon_index + 1), data = p_data; + const Variant *args[2] = { &cmd, &data }; + Variant retval; + Callable::CallError err; + c.call(args, 2, retval, err); + ERR_FAIL_COND_MSG(err.error != Callable::CallError::CALL_OK, "Error calling 'capture' to callable: " + Variant::get_callable_error_text(c, args, 2, err)); + ERR_FAIL_COND_MSG(retval.get_type() != Variant::BOOL, "Error calling 'capture' to callable: " + String(c) + ". Return type is not bool."); + parsed = retval; + } + + if (!parsed) { + WARN_PRINT("unknown message " + p_msg); + } } } @@ -847,6 +869,7 @@ void ScriptEditorDebugger::start(Ref<RemoteDebuggerPeer> p_peer) { tabs->set_current_tab(0); _set_reason_text(TTR("Debug session started."), MESSAGE_SUCCESS); _update_buttons_state(); + emit_signal("started"); } void ScriptEditorDebugger::_update_buttons_state() { @@ -1395,6 +1418,7 @@ void ScriptEditorDebugger::_bind_methods() { ClassDB::bind_method(D_METHOD("request_remote_object", "id"), &ScriptEditorDebugger::request_remote_object); ClassDB::bind_method(D_METHOD("update_remote_object", "id", "property", "value"), &ScriptEditorDebugger::update_remote_object); + ADD_SIGNAL(MethodInfo("started")); ADD_SIGNAL(MethodInfo("stopped")); ADD_SIGNAL(MethodInfo("stop_requested")); ADD_SIGNAL(MethodInfo("stack_frame_selected", PropertyInfo(Variant::INT, "frame"))); @@ -1408,6 +1432,43 @@ void ScriptEditorDebugger::_bind_methods() { ADD_SIGNAL(MethodInfo("remote_tree_updated")); } +void ScriptEditorDebugger::add_debugger_plugin(const Ref<Script> &p_script) { + if (!debugger_plugins.has(p_script)) { + EditorDebuggerPlugin *plugin = memnew(EditorDebuggerPlugin()); + plugin->attach_debugger(this); + plugin->set_script(p_script); + tabs->add_child(plugin); + debugger_plugins.insert(p_script, plugin); + } +} + +void ScriptEditorDebugger::remove_debugger_plugin(const Ref<Script> &p_script) { + if (debugger_plugins.has(p_script)) { + tabs->remove_child(debugger_plugins[p_script]); + debugger_plugins[p_script]->detach_debugger(false); + memdelete(debugger_plugins[p_script]); + debugger_plugins.erase(p_script); + } +} + +void ScriptEditorDebugger::send_message(const String &p_message, const Array &p_args) { + _put_msg(p_message, p_args); +} + +void ScriptEditorDebugger::register_message_capture(const StringName &p_name, const Callable &p_callable) { + ERR_FAIL_COND_MSG(has_capture(p_name), "Capture already registered: " + p_name); + captures.insert(p_name, p_callable); +} + +void ScriptEditorDebugger::unregister_message_capture(const StringName &p_name) { + ERR_FAIL_COND_MSG(!has_capture(p_name), "Capture not registered: " + p_name); + captures.erase(p_name); +} + +bool ScriptEditorDebugger::has_capture(const StringName &p_name) { + return captures.has(p_name); +} + ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) { editor = p_editor; diff --git a/editor/debugger/script_editor_debugger.h b/editor/debugger/script_editor_debugger.h index 6e5699e929..56b34e8e8c 100644 --- a/editor/debugger/script_editor_debugger.h +++ b/editor/debugger/script_editor_debugger.h @@ -54,6 +54,7 @@ class EditorVisualProfiler; class EditorNetworkProfiler; class EditorPerformanceProfiler; class SceneDebuggerTree; +class EditorDebuggerPlugin; class ScriptEditorDebugger : public MarginContainer { GDCLASS(ScriptEditorDebugger, MarginContainer); @@ -146,6 +147,10 @@ private: EditorDebuggerNode::CameraOverride camera_override; + Map<Ref<Script>, EditorDebuggerPlugin *> debugger_plugins; + + Map<StringName, Callable> captures; + void _stack_dump_frame_selected(); void _file_selected(const String &p_file); @@ -253,6 +258,16 @@ public: bool is_skip_breakpoints(); virtual Size2 get_minimum_size() const override; + + void add_debugger_plugin(const Ref<Script> &p_script); + void remove_debugger_plugin(const Ref<Script> &p_script); + + void send_message(const String &p_message, const Array &p_args); + + void register_message_capture(const StringName &p_name, const Callable &p_callable); + void unregister_message_capture(const StringName &p_name); + bool has_capture(const StringName &p_name); + ScriptEditorDebugger(EditorNode *p_editor = nullptr); ~ScriptEditorDebugger(); }; diff --git a/editor/editor_about.cpp b/editor/editor_about.cpp index d99726c57c..cbde7d593a 100644 --- a/editor/editor_about.cpp +++ b/editor/editor_about.cpp @@ -144,7 +144,10 @@ EditorAbout::EditorAbout() { List<String> dev_sections; dev_sections.push_back(TTR("Project Founders")); dev_sections.push_back(TTR("Lead Developer")); - dev_sections.push_back(TTR("Project Manager ")); // " " appended to distinguish between 'project supervisor' and 'project list' + // TRANSLATORS: This refers to a job title. + // The trailing space is used to distinguish with the project list application, + // you do not have to keep it in your translation. + dev_sections.push_back(TTR("Project Manager ")); dev_sections.push_back(TTR("Developers")); const char *const *dev_src[] = { AUTHORS_FOUNDERS, AUTHORS_LEAD_DEVELOPERS, AUTHORS_PROJECT_MANAGERS, AUTHORS_DEVELOPERS }; @@ -155,12 +158,15 @@ EditorAbout::EditorAbout() { List<String> donor_sections; donor_sections.push_back(TTR("Platinum Sponsors")); donor_sections.push_back(TTR("Gold Sponsors")); + donor_sections.push_back(TTR("Silver Sponsors")); + donor_sections.push_back(TTR("Bronze Sponsors")); donor_sections.push_back(TTR("Mini Sponsors")); donor_sections.push_back(TTR("Gold Donors")); donor_sections.push_back(TTR("Silver Donors")); donor_sections.push_back(TTR("Bronze Donors")); - const char *const *donor_src[] = { DONORS_SPONSOR_PLAT, DONORS_SPONSOR_GOLD, - DONORS_SPONSOR_MINI, DONORS_GOLD, DONORS_SILVER, DONORS_BRONZE }; + const char *const *donor_src[] = { DONORS_SPONSOR_PLATINUM, DONORS_SPONSOR_GOLD, + DONORS_SPONSOR_SILVER, DONORS_SPONSOR_BRONZE, DONORS_SPONSOR_MINI, + DONORS_GOLD, DONORS_SILVER, DONORS_BRONZE }; tc->add_child(_populate_list(TTR("Donors"), donor_sections, donor_src, 3)); // License diff --git a/editor/editor_audio_buses.h b/editor/editor_audio_buses.h index 87c060d1f5..b6cf1183b5 100644 --- a/editor/editor_audio_buses.h +++ b/editor/editor_audio_buses.h @@ -230,7 +230,7 @@ private: render_db_value = n.render_db_value; } - _FORCE_INLINE_ AudioNotch operator=(const EditorAudioMeterNotches::AudioNotch &n) { + _FORCE_INLINE_ AudioNotch &operator=(const EditorAudioMeterNotches::AudioNotch &n) { relative_position = n.relative_position; db_value = n.db_value; render_db_value = n.render_db_value; diff --git a/editor/editor_builders.py b/editor/editor_builders.py index ea32e24f6e..86c5c87a68 100644 --- a/editor/editor_builders.py +++ b/editor/editor_builders.py @@ -54,7 +54,6 @@ def make_fonts_header(target, source, env): g.write("#define _EDITOR_FONTS_H\n") # saving uncompressed, since freetype will reference from memory pointer - xl_names = [] for i in range(len(source)): with open(source[i], "rb") as f: buf = f.read() diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp index 130c330f5a..5118ccacad 100644 --- a/editor/editor_data.cpp +++ b/editor/editor_data.cpp @@ -262,7 +262,9 @@ EditorHistory::EditorHistory() { } EditorPlugin *EditorData::get_editor(Object *p_object) { - for (int i = 0; i < editor_plugins.size(); i++) { + // We need to iterate backwards so that we can check user-created plugins first. + // Otherwise, it would not be possible for plugins to handle CanvasItem and Spatial nodes. + for (int i = editor_plugins.size() - 1; i > -1; i--) { if (editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object)) { return editor_plugins[i]; } @@ -272,7 +274,7 @@ EditorPlugin *EditorData::get_editor(Object *p_object) { } EditorPlugin *EditorData::get_subeditor(Object *p_object) { - for (int i = 0; i < editor_plugins.size(); i++) { + for (int i = editor_plugins.size() - 1; i > -1; i--) { if (!editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object)) { return editor_plugins[i]; } @@ -283,7 +285,7 @@ EditorPlugin *EditorData::get_subeditor(Object *p_object) { Vector<EditorPlugin *> EditorData::get_subeditors(Object *p_object) { Vector<EditorPlugin *> sub_plugins; - for (int i = 0; i < editor_plugins.size(); i++) { + for (int i = editor_plugins.size() - 1; i > -1; i--) { if (!editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object)) { sub_plugins.push_back(editor_plugins[i]); } @@ -292,7 +294,7 @@ Vector<EditorPlugin *> EditorData::get_subeditors(Object *p_object) { } EditorPlugin *EditorData::get_editor(String p_name) { - for (int i = 0; i < editor_plugins.size(); i++) { + for (int i = editor_plugins.size() - 1; i > -1; i--) { if (editor_plugins[i]->get_name() == p_name) { return editor_plugins[i]; } diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp index 951bec2c83..1d7429eb64 100644 --- a/editor/editor_export.cpp +++ b/editor/editor_export.cpp @@ -32,6 +32,7 @@ #include "core/crypto/crypto_core.h" #include "core/io/config_file.h" +#include "core/io/file_access_encrypted.h" #include "core/io/file_access_pack.h" // PACK_HEADER_MAGIC, PACK_FORMAT_VERSION #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" @@ -222,6 +223,42 @@ String EditorExportPreset::get_custom_features() const { return custom_features; } +void EditorExportPreset::set_enc_in_filter(const String &p_filter) { + enc_in_filters = p_filter; + EditorExport::singleton->save_presets(); +} + +String EditorExportPreset::get_enc_in_filter() const { + return enc_in_filters; +} + +void EditorExportPreset::set_enc_ex_filter(const String &p_filter) { + enc_ex_filters = p_filter; + EditorExport::singleton->save_presets(); +} + +String EditorExportPreset::get_enc_ex_filter() const { + return enc_ex_filters; +} + +void EditorExportPreset::set_enc_pck(bool p_enabled) { + enc_pck = p_enabled; + EditorExport::singleton->save_presets(); +} + +bool EditorExportPreset::get_enc_pck() const { + return enc_pck; +} + +void EditorExportPreset::set_enc_directory(bool p_enabled) { + enc_directory = p_enabled; + EditorExport::singleton->save_presets(); +} + +bool EditorExportPreset::get_enc_directory() const { + return enc_directory; +} + void EditorExportPreset::set_script_export_mode(int p_mode) { script_mode = p_mode; EditorExport::singleton->save_presets(); @@ -292,20 +329,55 @@ void EditorExportPlatform::gen_debug_flags(Vector<String> &r_flags, int p_flags) } } -Error EditorExportPlatform::_save_pack_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total) { +Error EditorExportPlatform::_save_pack_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) { PackData *pd = (PackData *)p_userdata; SavedData sd; sd.path_utf8 = p_path.utf8(); sd.ofs = pd->f->get_position(); sd.size = p_data.size(); + sd.encrypted = false; - pd->f->store_buffer(p_data.ptr(), p_data.size()); - int pad = _get_pad(PCK_PADDING, sd.size); + for (int i = 0; i < p_enc_in_filters.size(); ++i) { + if (p_path.matchn(p_enc_in_filters[i]) || p_path.replace("res://", "").matchn(p_enc_in_filters[i])) { + sd.encrypted = true; + break; + } + } + + for (int i = 0; i < p_enc_ex_filters.size(); ++i) { + if (p_path.matchn(p_enc_ex_filters[i]) || p_path.replace("res://", "").matchn(p_enc_ex_filters[i])) { + sd.encrypted = false; + break; + } + } + + FileAccessEncrypted *fae = nullptr; + FileAccess *ftmp = pd->f; + + if (sd.encrypted) { + fae = memnew(FileAccessEncrypted); + ERR_FAIL_COND_V(!fae, ERR_SKIP); + + Error err = fae->open_and_parse(ftmp, p_key, FileAccessEncrypted::MODE_WRITE_AES256, false); + ERR_FAIL_COND_V(err != OK, ERR_SKIP); + ftmp = fae; + } + + // Store file content. + ftmp->store_buffer(p_data.ptr(), p_data.size()); + + if (fae) { + fae->release(); + memdelete(fae); + } + + int pad = _get_pad(PCK_PADDING, pd->f->get_position()); for (int i = 0; i < pad; i++) { - pd->f->store_8(0); + pd->f->store_8(Math::rand() % 256); } + // Store MD5 of original file. { unsigned char hash[16]; CryptoCore::md5(p_data.ptr(), p_data.size(), hash); @@ -324,7 +396,7 @@ Error EditorExportPlatform::_save_pack_file(void *p_userdata, const String &p_pa return OK; } -Error EditorExportPlatform::_save_zip_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total) { +Error EditorExportPlatform::_save_zip_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) { String path = p_path.replace_first("res://", ""); ZipData *zd = (ZipData *)p_userdata; @@ -512,10 +584,18 @@ void EditorExportPlugin::add_ios_framework(const String &p_path) { ios_frameworks.push_back(p_path); } +void EditorExportPlugin::add_ios_embedded_framework(const String &p_path) { + ios_embedded_frameworks.push_back(p_path); +} + Vector<String> EditorExportPlugin::get_ios_frameworks() const { return ios_frameworks; } +Vector<String> EditorExportPlugin::get_ios_embedded_frameworks() const { + return ios_embedded_frameworks; +} + void EditorExportPlugin::add_ios_plist_content(const String &p_plist_content) { ios_plist_content += p_plist_content + "\n"; } @@ -592,6 +672,7 @@ void EditorExportPlugin::_bind_methods() { ClassDB::bind_method(D_METHOD("add_ios_project_static_lib", "path"), &EditorExportPlugin::add_ios_project_static_lib); ClassDB::bind_method(D_METHOD("add_file", "path", "file", "remap"), &EditorExportPlugin::add_file); ClassDB::bind_method(D_METHOD("add_ios_framework", "path"), &EditorExportPlugin::add_ios_framework); + ClassDB::bind_method(D_METHOD("add_ios_embedded_framework", "path"), &EditorExportPlugin::add_ios_embedded_framework); ClassDB::bind_method(D_METHOD("add_ios_plist_content", "plist_content"), &EditorExportPlugin::add_ios_plist_content); ClassDB::bind_method(D_METHOD("add_ios_linker_flags", "flags"), &EditorExportPlugin::add_ios_linker_flags); ClassDB::bind_method(D_METHOD("add_ios_bundle_file", "path"), &EditorExportPlugin::add_ios_bundle_file); @@ -685,6 +766,61 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> & _edit_filter_list(paths, p_preset->get_include_filter(), false); _edit_filter_list(paths, p_preset->get_exclude_filter(), true); + // Get encryption filters. + bool enc_pck = p_preset->get_enc_pck(); + Vector<String> enc_in_filters; + Vector<String> enc_ex_filters; + Vector<uint8_t> key; + + if (enc_pck) { + Vector<String> enc_in_split = p_preset->get_enc_in_filter().split(","); + for (int i = 0; i < enc_in_split.size(); i++) { + String f = enc_in_split[i].strip_edges(); + if (f.empty()) { + continue; + } + enc_in_filters.push_back(f); + } + + Vector<String> enc_ex_split = p_preset->get_enc_ex_filter().split(","); + for (int i = 0; i < enc_ex_split.size(); i++) { + String f = enc_ex_split[i].strip_edges(); + if (f.empty()) { + continue; + } + enc_ex_filters.push_back(f); + } + + // Get encryption key. + String script_key = p_preset->get_script_encryption_key().to_lower(); + key.resize(32); + if (script_key.length() == 64) { + for (int i = 0; i < 32; i++) { + int v = 0; + if (i * 2 < script_key.length()) { + char32_t ct = script_key[i * 2]; + if (ct >= '0' && ct <= '9') { + ct = ct - '0'; + } else if (ct >= 'a' && ct <= 'f') { + ct = 10 + ct - 'a'; + } + v |= ct << 4; + } + + if (i * 2 + 1 < script_key.length()) { + char32_t ct = script_key[i * 2 + 1]; + if (ct >= '0' && ct <= '9') { + ct = ct - '0'; + } else if (ct >= 'a' && ct <= 'f') { + ct = 10 + ct - 'a'; + } + v |= ct; + } + key.write[i] = v; + } + } + } + Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins(); for (int i = 0; i < export_plugins.size(); i++) { export_plugins.write[i]->set_export_preset(p_preset); @@ -695,7 +831,7 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> & } } for (int j = 0; j < export_plugins[i]->extra_files.size(); j++) { - p_func(p_udata, export_plugins[i]->extra_files[j].path, export_plugins[i]->extra_files[j].data, 0, paths.size()); + p_func(p_udata, export_plugins[i]->extra_files[j].path, export_plugins[i]->extra_files[j].data, 0, paths.size(), enc_in_filters, enc_ex_filters, key); } export_plugins.write[i]->_clear(); @@ -747,14 +883,14 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> & if (remap == "path") { String remapped_path = config->get_value("remap", remap); Vector<uint8_t> array = FileAccess::get_file_as_array(remapped_path); - err = p_func(p_udata, remapped_path, array, idx, total); + err = p_func(p_udata, remapped_path, array, idx, total, enc_in_filters, enc_ex_filters, key); } else if (remap.begins_with("path.")) { String feature = remap.get_slice(".", 1); if (remap_features.has(feature)) { String remapped_path = config->get_value("remap", remap); Vector<uint8_t> array = FileAccess::get_file_as_array(remapped_path); - err = p_func(p_udata, remapped_path, array, idx, total); + err = p_func(p_udata, remapped_path, array, idx, total, enc_in_filters, enc_ex_filters, key); } } } @@ -765,7 +901,7 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> & //also save the .import file Vector<uint8_t> array = FileAccess::get_file_as_array(path + ".import"); - err = p_func(p_udata, path + ".import", array, idx, total); + err = p_func(p_udata, path + ".import", array, idx, total, enc_in_filters, enc_ex_filters, key); if (err != OK) { return err; @@ -786,7 +922,7 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> & } for (int j = 0; j < export_plugins[i]->extra_files.size(); j++) { - p_func(p_udata, export_plugins[i]->extra_files[j].path, export_plugins[i]->extra_files[j].data, idx, total); + p_func(p_udata, export_plugins[i]->extra_files[j].path, export_plugins[i]->extra_files[j].data, idx, total, enc_in_filters, enc_ex_filters, key); if (export_plugins[i]->extra_files[j].remap) { do_export = false; //if remap, do not path_remaps.push_back(path); @@ -806,7 +942,7 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> & //just store it as it comes if (do_export) { Vector<uint8_t> array = FileAccess::get_file_as_array(path); - p_func(p_udata, path, array, idx, total); + p_func(p_udata, path, array, idx, total, enc_in_filters, enc_ex_filters, key); } } @@ -842,7 +978,7 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> & new_file.write[j] = utf8[j]; } - p_func(p_udata, from + ".remap", new_file, idx, total); + p_func(p_udata, from + ".remap", new_file, idx, total, enc_in_filters, enc_ex_filters, key); } } else { //old remap mode, will still work, but it's unused because it's not multiple pck export friendly @@ -855,11 +991,11 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> & String splash = ProjectSettings::get_singleton()->get("application/boot_splash/image"); if (icon != String() && FileAccess::exists(icon)) { Vector<uint8_t> array = FileAccess::get_file_as_array(icon); - p_func(p_udata, icon, array, idx, total); + p_func(p_udata, icon, array, idx, total, enc_in_filters, enc_ex_filters, key); } if (splash != String() && FileAccess::exists(splash) && icon != splash) { Vector<uint8_t> array = FileAccess::get_file_as_array(splash); - p_func(p_udata, splash, array, idx, total); + p_func(p_udata, splash, array, idx, total, enc_in_filters, enc_ex_filters, key); } String config_file = "project.binary"; @@ -868,7 +1004,7 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> & Vector<uint8_t> data = FileAccess::get_file_as_array(engine_cfb); DirAccess::remove_file_or_error(engine_cfb); - p_func(p_udata, "res://" + config_file, data, idx, total); + p_func(p_udata, "res://" + config_file, data, idx, total, enc_in_filters, enc_ex_filters, key); return OK; } @@ -944,6 +1080,17 @@ Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, c f->store_32(VERSION_MINOR); f->store_32(VERSION_PATCH); + uint32_t pack_flags = 0; + bool enc_pck = p_preset->get_enc_pck(); + bool enc_directory = p_preset->get_enc_directory(); + if (enc_pck && enc_directory) { + pack_flags |= PACK_DIR_ENCRYPTED; + } + f->store_32(pack_flags); // flags + + uint64_t file_base_ofs = f->get_position(); + f->store_64(0); // files base + for (int i = 0; i < 16; i++) { //reserved f->store_32(0); @@ -951,40 +1098,82 @@ Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, c f->store_32(pd.file_ofs.size()); //amount of files - int64_t header_size = f->get_position(); + FileAccessEncrypted *fae = nullptr; + FileAccess *fhead = f; + + if (enc_pck && enc_directory) { + String script_key = p_preset->get_script_encryption_key().to_lower(); + Vector<uint8_t> key; + key.resize(32); + if (script_key.length() == 64) { + for (int i = 0; i < 32; i++) { + int v = 0; + if (i * 2 < script_key.length()) { + char32_t ct = script_key[i * 2]; + if (ct >= '0' && ct <= '9') { + ct = ct - '0'; + } else if (ct >= 'a' && ct <= 'f') { + ct = 10 + ct - 'a'; + } + v |= ct << 4; + } + + if (i * 2 + 1 < script_key.length()) { + char32_t ct = script_key[i * 2 + 1]; + if (ct >= '0' && ct <= '9') { + ct = ct - '0'; + } else if (ct >= 'a' && ct <= 'f') { + ct = 10 + ct - 'a'; + } + v |= ct; + } + key.write[i] = v; + } + } + fae = memnew(FileAccessEncrypted); + ERR_FAIL_COND_V(!fae, ERR_SKIP); - //precalculate header size + err = fae->open_and_parse(f, key, FileAccessEncrypted::MODE_WRITE_AES256, false); + ERR_FAIL_COND_V(err != OK, ERR_SKIP); - for (int i = 0; i < pd.file_ofs.size(); i++) { - header_size += 4; // size of path string (32 bits is enough) - int string_len = pd.file_ofs[i].path_utf8.length(); - header_size += string_len + _get_pad(4, string_len); ///size of path string - header_size += 8; // offset to file _with_ header size included - header_size += 8; // size of file - header_size += 16; // md5 + fhead = fae; } - int header_padding = _get_pad(PCK_PADDING, header_size); - for (int i = 0; i < pd.file_ofs.size(); i++) { int string_len = pd.file_ofs[i].path_utf8.length(); int pad = _get_pad(4, string_len); - f->store_32(string_len + pad); - f->store_buffer((const uint8_t *)pd.file_ofs[i].path_utf8.get_data(), string_len); + fhead->store_32(string_len + pad); + fhead->store_buffer((const uint8_t *)pd.file_ofs[i].path_utf8.get_data(), string_len); for (int j = 0; j < pad; j++) { - f->store_8(0); + fhead->store_8(0); } - f->store_64(pd.file_ofs[i].ofs + header_padding + header_size); - f->store_64(pd.file_ofs[i].size); // pay attention here, this is where file is - f->store_buffer(pd.file_ofs[i].md5.ptr(), 16); //also save md5 for file + fhead->store_64(pd.file_ofs[i].ofs); + fhead->store_64(pd.file_ofs[i].size); // pay attention here, this is where file is + fhead->store_buffer(pd.file_ofs[i].md5.ptr(), 16); //also save md5 for file + uint32_t flags = 0; + if (pd.file_ofs[i].encrypted) { + flags |= PACK_FILE_ENCRYPTED; + } + fhead->store_32(flags); } + if (fae) { + fae->release(); + memdelete(fae); + } + + int header_padding = _get_pad(PCK_PADDING, f->get_position()); for (int i = 0; i < header_padding; i++) { - f->store_8(0); + f->store_8(Math::rand() % 256); } + uint64_t file_base = f->get_position(); + f->seek(file_base_ofs); + f->store_64(file_base); // update files base + f->seek(file_base); + // Save the rest of the data. ftmp = FileAccess::open(tmppath, FileAccess::READ); @@ -1153,6 +1342,10 @@ void EditorExport::_save() { config->set_value(section, "exclude_filter", preset->get_exclude_filter()); config->set_value(section, "export_path", preset->get_export_path()); config->set_value(section, "patch_list", preset->get_patches()); + config->set_value(section, "encryption_include_filters", preset->get_enc_in_filter()); + config->set_value(section, "encryption_exclude_filters", preset->get_enc_ex_filter()); + config->set_value(section, "encrypt_pck", preset->get_enc_pck()); + config->set_value(section, "encrypt_directory", preset->get_enc_directory()); config->set_value(section, "script_export_mode", preset->get_script_export_mode()); config->set_value(section, "script_encryption_key", preset->get_script_encryption_key()); @@ -1328,6 +1521,18 @@ void EditorExport::load_config() { preset->add_patch(patch_list[i]); } + if (config->has_section_key(section, "encrypt_pck")) { + preset->set_enc_pck(config->get_value(section, "encrypt_pck")); + } + if (config->has_section_key(section, "encrypt_directory")) { + preset->set_enc_directory(config->get_value(section, "encrypt_directory")); + } + if (config->has_section_key(section, "encryption_include_filters")) { + preset->set_enc_in_filter(config->get_value(section, "encryption_include_filters")); + } + if (config->has_section_key(section, "encryption_exclude_filters")) { + preset->set_enc_ex_filter(config->get_value(section, "encryption_exclude_filters")); + } if (config->has_section_key(section, "script_export_mode")) { preset->set_script_export_mode(config->get_value(section, "script_export_mode")); } diff --git a/editor/editor_export.h b/editor/editor_export.h index e31b53ad67..ac1051571c 100644 --- a/editor/editor_export.h +++ b/editor/editor_export.h @@ -55,7 +55,6 @@ public: enum ScriptExportMode { MODE_SCRIPT_TEXT, MODE_SCRIPT_COMPILED, - MODE_SCRIPT_ENCRYPTED, }; private: @@ -81,6 +80,11 @@ private: String custom_features; + String enc_in_filters; + String enc_ex_filters; + bool enc_pck = false; + bool enc_directory = false; + int script_mode = MODE_SCRIPT_COMPILED; String script_key; @@ -129,6 +133,18 @@ public: void set_export_path(const String &p_path); String get_export_path() const; + void set_enc_in_filter(const String &p_filter); + String get_enc_in_filter() const; + + void set_enc_ex_filter(const String &p_filter); + String get_enc_ex_filter() const; + + void set_enc_pck(bool p_enabled); + bool get_enc_pck() const; + + void set_enc_directory(bool p_enabled); + bool get_enc_directory() const; + void set_script_export_mode(int p_mode); int get_script_export_mode() const; @@ -156,13 +172,14 @@ class EditorExportPlatform : public Reference { GDCLASS(EditorExportPlatform, Reference); public: - typedef Error (*EditorExportSaveFunction)(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total); + typedef Error (*EditorExportSaveFunction)(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key); typedef Error (*EditorExportSaveSharedObject)(void *p_userdata, const SharedObject &p_so); private: struct SavedData { uint64_t ofs; uint64_t size; + bool encrypted; Vector<uint8_t> md5; CharString path_utf8; @@ -192,8 +209,8 @@ private: void _export_find_dependencies(const String &p_path, Set<String> &p_paths); void gen_debug_flags(Vector<String> &r_flags, int p_flags); - static Error _save_pack_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total); - static Error _save_zip_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total); + static Error _save_pack_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key); + static Error _save_zip_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key); void _edit_files_with_filter(DirAccess *da, const Vector<String> &p_filters, Set<String> &r_list, bool exclude); void _edit_filter_list(Set<String> &r_list, const String &p_filter, bool exclude); @@ -290,6 +307,7 @@ class EditorExportPlugin : public Reference { bool skipped; Vector<String> ios_frameworks; + Vector<String> ios_embedded_frameworks; Vector<String> ios_project_static_libs; String ios_plist_content; String ios_linker_flags; @@ -304,6 +322,7 @@ class EditorExportPlugin : public Reference { _FORCE_INLINE_ void _export_end() { ios_frameworks.clear(); + ios_embedded_frameworks.clear(); ios_bundle_files.clear(); ios_plist_content = ""; ios_linker_flags = ""; @@ -322,6 +341,7 @@ protected: void add_shared_object(const String &p_path, const Vector<String> &tags); void add_ios_framework(const String &p_path); + void add_ios_embedded_framework(const String &p_path); void add_ios_project_static_lib(const String &p_path); void add_ios_plist_content(const String &p_plist_content); void add_ios_linker_flags(const String &p_flags); @@ -337,6 +357,7 @@ protected: public: Vector<String> get_ios_frameworks() const; + Vector<String> get_ios_embedded_frameworks() const; Vector<String> get_ios_project_static_libs() const; String get_ios_plist_content() const; String get_ios_linker_flags() const; diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp index f68cc3b323..7335563dd9 100644 --- a/editor/editor_feature_profile.cpp +++ b/editor/editor_feature_profile.cpp @@ -41,9 +41,9 @@ const char *EditorFeatureProfile::feature_names[FEATURE_MAX] = { TTRC("Script Editor"), TTRC("Asset Library"), TTRC("Scene Tree Editing"), - TTRC("Import Dock"), TTRC("Node Dock"), - TTRC("FileSystem and Import Docks") + TTRC("FileSystem Dock"), + TTRC("Import Dock"), }; const char *EditorFeatureProfile::feature_identifiers[FEATURE_MAX] = { @@ -51,9 +51,9 @@ const char *EditorFeatureProfile::feature_identifiers[FEATURE_MAX] = { "script", "asset_lib", "scene_tree", - "import_dock", "node_dock", - "filesystem_dock" + "filesystem_dock", + "import_dock", }; void EditorFeatureProfile::set_disable_class(const StringName &p_class, bool p_disabled) { @@ -271,9 +271,9 @@ void EditorFeatureProfile::_bind_methods() { BIND_ENUM_CONSTANT(FEATURE_SCRIPT); BIND_ENUM_CONSTANT(FEATURE_ASSET_LIB); BIND_ENUM_CONSTANT(FEATURE_SCENE_TREE); - BIND_ENUM_CONSTANT(FEATURE_IMPORT_DOCK); BIND_ENUM_CONSTANT(FEATURE_NODE_DOCK); BIND_ENUM_CONSTANT(FEATURE_FILESYSTEM_DOCK); + BIND_ENUM_CONSTANT(FEATURE_IMPORT_DOCK); BIND_ENUM_CONSTANT(FEATURE_MAX); } @@ -678,9 +678,16 @@ void EditorFeatureProfileManager::_update_selected_profile() { TreeItem *root = class_list->create_item(); TreeItem *features = class_list->create_item(root); + TreeItem *last_feature; features->set_text(0, TTR("Enabled Features:")); for (int i = 0; i < EditorFeatureProfile::FEATURE_MAX; i++) { - TreeItem *feature = class_list->create_item(features); + TreeItem *feature; + if (i == EditorFeatureProfile::FEATURE_IMPORT_DOCK) { + feature = class_list->create_item(last_feature); + } else { + feature = class_list->create_item(features); + last_feature = feature; + } feature->set_cell_mode(0, TreeItem::CELL_MODE_CHECK); feature->set_text(0, TTRGET(EditorFeatureProfile::get_feature_name(EditorFeatureProfile::Feature(i)))); feature->set_selectable(0, true); diff --git a/editor/editor_feature_profile.h b/editor/editor_feature_profile.h index 38413e35a2..d0d08c61f4 100644 --- a/editor/editor_feature_profile.h +++ b/editor/editor_feature_profile.h @@ -49,9 +49,9 @@ public: FEATURE_SCRIPT, FEATURE_ASSET_LIB, FEATURE_SCENE_TREE, - FEATURE_IMPORT_DOCK, FEATURE_NODE_DOCK, FEATURE_FILESYSTEM_DOCK, + FEATURE_IMPORT_DOCK, FEATURE_MAX }; diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index bce34db740..30aebd2b1f 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -244,7 +244,7 @@ void EditorHelp::_add_method(const DocData::MethodDoc &p_method, bool p_overview class_desc->push_cell(); class_desc->push_align(RichTextLabel::ALIGN_RIGHT); } else { - static const CharType prefix[3] = { 0x25CF /* filled circle */, ' ', 0 }; + static const char32_t prefix[3] = { 0x25CF /* filled circle */, ' ', 0 }; class_desc->add_text(String(prefix)); } @@ -761,7 +761,7 @@ void EditorHelp::_update_doc() { signal_line[cd.signals[i].name] = class_desc->get_line_count() - 2; //gets overridden if description class_desc->push_font(doc_code_font); // monofont class_desc->push_color(headline_color); - static const CharType prefix[3] = { 0x25CF /* filled circle */, ' ', 0 }; + static const char32_t prefix[3] = { 0x25CF /* filled circle */, ' ', 0 }; class_desc->add_text(String(prefix)); _add_text(cd.signals[i].name); class_desc->pop(); @@ -876,7 +876,7 @@ void EditorHelp::_update_doc() { class_desc->push_font(doc_code_font); class_desc->push_color(headline_color); - static const CharType prefix[3] = { 0x25CF /* filled circle */, ' ', 0 }; + static const char32_t prefix[3] = { 0x25CF /* filled circle */, ' ', 0 }; class_desc->add_text(String(prefix)); _add_text(enum_list[i].name); class_desc->pop(); @@ -890,7 +890,7 @@ void EditorHelp::_update_doc() { if (enum_list[i].description != "") { class_desc->push_font(doc_font); class_desc->push_color(comment_color); - static const CharType dash[6] = { ' ', ' ', 0x2013 /* en dash */, ' ', ' ', 0 }; + static const char32_t dash[6] = { ' ', ' ', 0x2013 /* en dash */, ' ', ' ', 0 }; class_desc->add_text(String(dash)); _add_text(DTR(enum_list[i].description)); class_desc->pop(); @@ -937,12 +937,12 @@ void EditorHelp::_update_doc() { Vector<float> color = stripped.split_floats(","); if (color.size() >= 3) { class_desc->push_color(Color(color[0], color[1], color[2])); - static const CharType prefix[3] = { 0x25CF /* filled circle */, ' ', 0 }; + static const char32_t prefix[3] = { 0x25CF /* filled circle */, ' ', 0 }; class_desc->add_text(String(prefix)); class_desc->pop(); } } else { - static const CharType prefix[3] = { 0x25CF /* filled circle */, ' ', 0 }; + static const char32_t prefix[3] = { 0x25CF /* filled circle */, ' ', 0 }; class_desc->add_text(String(prefix)); } @@ -960,7 +960,7 @@ void EditorHelp::_update_doc() { if (constants[i].description != "") { class_desc->push_font(doc_font); class_desc->push_color(comment_color); - static const CharType dash[6] = { ' ', ' ', 0x2013 /* en dash */, ' ', ' ', 0 }; + static const char32_t dash[6] = { ' ', ' ', 0x2013 /* en dash */, ' ', ' ', 0 }; class_desc->add_text(String(dash)); _add_text(DTR(constants[i].description)); class_desc->pop(); @@ -1002,7 +1002,7 @@ void EditorHelp::_update_doc() { class_desc->push_cell(); class_desc->push_font(doc_code_font); - static const CharType prefix[3] = { 0x25CF /* filled circle */, ' ', 0 }; + static const char32_t prefix[3] = { 0x25CF /* filled circle */, ' ', 0 }; class_desc->add_text(String(prefix)); _add_type(cd.properties[i].type, cd.properties[i].enumeration); diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index cf32ffb4e0..336e34298f 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -1174,6 +1174,47 @@ void EditorInspectorSection::_notification(int p_what) { if (arrow.is_valid()) { draw_texture(arrow, Point2(Math::round(arrow_margin * EDSCALE), (h - arrow->get_height()) / 2).floor()); } + + if (dropping && !vbox->is_visible_in_tree()) { + Color accent_color = get_theme_color("accent_color", "Editor"); + draw_rect(Rect2(Point2(), get_size()), accent_color, false); + } + } + + if (p_what == NOTIFICATION_DRAG_BEGIN) { + Dictionary dd = get_viewport()->gui_get_drag_data(); + + // Only allow dropping if the section contains properties which can take the dragged data. + bool children_can_drop = false; + for (int child_idx = 0; child_idx < vbox->get_child_count(); child_idx++) { + Control *editor_property = Object::cast_to<Control>(vbox->get_child(child_idx)); + + // Test can_drop_data and can_drop_data_fw, since can_drop_data only works if set up with forwarding or if script attached. + if (editor_property && (editor_property->can_drop_data(Point2(), dd) || editor_property->call("can_drop_data_fw", Point2(), dd, this))) { + children_can_drop = true; + break; + } + } + + dropping = children_can_drop; + update(); + } + + if (p_what == NOTIFICATION_DRAG_END) { + dropping = false; + update(); + } + + if (p_what == NOTIFICATION_MOUSE_ENTER) { + if (dropping) { + dropping_unfold_timer->start(); + } + } + + if (p_what == NOTIFICATION_MOUSE_EXIT) { + if (dropping) { + dropping_unfold_timer->stop(); + } } } @@ -1236,14 +1277,11 @@ void EditorInspectorSection::_gui_input(const Ref<InputEvent> &p_event) { return; } - _test_unfold(); - - bool unfold = !object->editor_is_section_unfolded(section); - object->editor_set_section_unfold(section, unfold); - if (unfold) { - vbox->show(); + bool should_unfold = !object->editor_is_section_unfolded(section); + if (should_unfold) { + unfold(); } else { - vbox->hide(); + fold(); } } } @@ -1291,6 +1329,13 @@ EditorInspectorSection::EditorInspectorSection() { foldable = false; vbox = memnew(VBoxContainer); vbox_added = false; + + dropping = false; + dropping_unfold_timer = memnew(Timer); + dropping_unfold_timer->set_wait_time(0.6); + dropping_unfold_timer->set_one_shot(true); + add_child(dropping_unfold_timer); + dropping_unfold_timer->connect("timeout", callable_mp(this, &EditorInspectorSection::unfold)); } EditorInspectorSection::~EditorInspectorSection() { @@ -1924,7 +1969,7 @@ void EditorInspector::refresh() { if (refresh_countdown > 0 || changing) { return; } - refresh_countdown = EditorSettings::get_singleton()->get("docks/property_editor/auto_refresh_interval"); + refresh_countdown = refresh_interval_cache; } Object *EditorInspector::get_edited_object() { @@ -2287,6 +2332,8 @@ void EditorInspector::_node_removed(Node *p_node) { void EditorInspector::_notification(int p_what) { if (p_what == NOTIFICATION_READY) { EditorFeatureProfileManager::get_singleton()->connect("current_feature_profile_changed", callable_mp(this, &EditorInspector::_feature_profile_changed)); + refresh_interval_cache = EDITOR_GET("docks/property_editor/auto_refresh_interval"); + refresh_countdown = refresh_interval_cache; } if (p_what == NOTIFICATION_ENTER_TREE) { @@ -2322,6 +2369,9 @@ void EditorInspector::_notification(int p_what) { } } } + } else { + // Restart countdown if <= 0 + refresh_countdown = refresh_interval_cache; } changing++; @@ -2354,6 +2404,9 @@ void EditorInspector::_notification(int p_what) { add_theme_style_override("bg", get_theme_stylebox("bg", "Tree")); } + refresh_interval_cache = EDITOR_GET("docks/property_editor/auto_refresh_interval"); + refresh_countdown = refresh_interval_cache; + update_tree(); } } @@ -2517,6 +2570,7 @@ EditorInspector::EditorInspector() { update_all_pending = false; update_tree_pending = false; refresh_countdown = 0; + refresh_interval_cache = 0; read_only = false; search_box = nullptr; keying = false; diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h index 95072fd703..d1046315f4 100644 --- a/editor/editor_inspector.h +++ b/editor/editor_inspector.h @@ -231,6 +231,9 @@ class EditorInspectorSection : public Container { Color bg_color; bool foldable; + Timer *dropping_unfold_timer; + bool dropping; + void _test_unfold(); protected: @@ -291,6 +294,7 @@ class EditorInspector : public ScrollContainer { bool deletable_properties; float refresh_countdown; + float refresh_interval_cache; bool update_tree_pending; StringName _prop_edited; StringName property_selected; diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index dabee67033..4835b4beab 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -123,6 +123,7 @@ #include "editor/plugins/cpu_particles_3d_editor_plugin.h" #include "editor/plugins/curve_editor_plugin.h" #include "editor/plugins/debugger_editor_plugin.h" +#include "editor/plugins/editor_debugger_plugin.h" #include "editor/plugins/editor_preview_plugins.h" #include "editor/plugins/gi_probe_editor_plugin.h" #include "editor/plugins/gpu_particles_2d_editor_plugin.h" @@ -156,6 +157,7 @@ #include "editor/plugins/sprite_frames_editor_plugin.h" #include "editor/plugins/style_box_editor_plugin.h" #include "editor/plugins/text_editor.h" +#include "editor/plugins/texture_3d_editor_plugin.h" #include "editor/plugins/texture_editor_plugin.h" #include "editor/plugins/texture_layered_editor_plugin.h" #include "editor/plugins/texture_region_editor_plugin.h" @@ -456,8 +458,6 @@ void EditorNode::_notification(int p_what) { editor_selection->update(); - //scene_root->set_size_override(true, Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height"))); - { //TODO should only happen on settings changed int current_filter = GLOBAL_GET("rendering/canvas_textures/default_texture_filter"); if (current_filter != scene_root->get_default_canvas_item_texture_filter()) { @@ -479,6 +479,8 @@ void EditorNode::_notification(int p_what) { RS::get_singleton()->screen_space_roughness_limiter_set_active(GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_enabled"), GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_amount"), GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_limit")); bool glow_bicubic = int(GLOBAL_GET("rendering/quality/glow/upscale_mode")) > 0; RS::get_singleton()->environment_glow_set_use_bicubic_upscale(glow_bicubic); + bool glow_high_quality = GLOBAL_GET("rendering/quality/glow/use_high_quality"); + RS::get_singleton()->environment_glow_set_use_high_quality(glow_high_quality); RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::EnvironmentSSRRoughnessQuality(int(GLOBAL_GET("rendering/quality/screen_space_reflection/roughness_quality"))); RS::get_singleton()->environment_set_ssr_roughness_quality(ssr_roughness_quality); RS::SubSurfaceScatteringQuality sss_quality = RS::SubSurfaceScatteringQuality(int(GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_quality"))); @@ -498,6 +500,10 @@ void EditorNode::_notification(int p_what) { RS::get_singleton()->environment_set_sdfgi_ray_count(ray_count); RS::GIProbeQuality gi_probe_quality = RS::GIProbeQuality(int(GLOBAL_GET("rendering/quality/gi_probes/quality"))); RS::get_singleton()->gi_probe_set_quality(gi_probe_quality); + RS::get_singleton()->environment_set_volumetric_fog_volume_size(GLOBAL_GET("rendering/volumetric_fog/volume_size"), GLOBAL_GET("rendering/volumetric_fog/volume_depth")); + RS::get_singleton()->environment_set_volumetric_fog_filter_active(bool(GLOBAL_GET("rendering/volumetric_fog/use_filter"))); + RS::get_singleton()->environment_set_volumetric_fog_directional_shadow_shrink_size(GLOBAL_GET("rendering/volumetric_fog/directional_shadow_shrink")); + RS::get_singleton()->environment_set_volumetric_fog_positional_shadow_shrink_size(GLOBAL_GET("rendering/volumetric_fog/positional_shadow_shrink")); } ResourceImporterTexture::get_singleton()->update_imports(); @@ -2620,6 +2626,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { case SETTINGS_TOGGLE_CONSOLE: { bool was_visible = DisplayServer::get_singleton()->is_console_visible(); DisplayServer::get_singleton()->console_set_visible(!was_visible); + EditorSettings::get_singleton()->set_setting("interface/editor/hide_console_window", was_visible); } break; case EDITOR_SCREENSHOT: { screenshot_timer->start(); @@ -2812,9 +2819,9 @@ void EditorNode::_discard_changes(const String &p_str) { } void EditorNode::_update_file_menu_opened() { - Ref<ShortCut> close_scene_sc = ED_GET_SHORTCUT("editor/close_scene"); + Ref<Shortcut> close_scene_sc = ED_GET_SHORTCUT("editor/close_scene"); close_scene_sc->set_name(TTR("Close Scene")); - Ref<ShortCut> reopen_closed_scene_sc = ED_GET_SHORTCUT("editor/reopen_closed_scene"); + Ref<Shortcut> reopen_closed_scene_sc = ED_GET_SHORTCUT("editor/reopen_closed_scene"); reopen_closed_scene_sc->set_name(TTR("Reopen Closed Scene")); PopupMenu *pop = file_menu->get_popup(); pop->set_item_disabled(pop->get_item_index(FILE_OPEN_PREV), previous_scenes.empty()); @@ -3618,6 +3625,7 @@ void EditorNode::register_editor_types() { // FIXME: Is this stuff obsolete, or should it be ported to new APIs? ClassDB::register_class<EditorScenePostImport>(); //ClassDB::register_type<EditorImportExport>(); + ClassDB::register_class<EditorDebuggerPlugin>(); } void EditorNode::unregister_editor_types() { @@ -4706,10 +4714,10 @@ void EditorNode::_scene_tab_input(const Ref<InputEvent> &p_input) { scene_tabs_context_menu->add_item(TTR("Play This Scene"), RUN_PLAY_SCENE); scene_tabs_context_menu->add_separator(); - Ref<ShortCut> close_tab_sc = ED_GET_SHORTCUT("editor/close_scene"); + Ref<Shortcut> close_tab_sc = ED_GET_SHORTCUT("editor/close_scene"); close_tab_sc->set_name(TTR("Close Tab")); scene_tabs_context_menu->add_shortcut(close_tab_sc, FILE_CLOSE); - Ref<ShortCut> undo_close_tab_sc = ED_GET_SHORTCUT("editor/reopen_closed_scene"); + Ref<Shortcut> undo_close_tab_sc = ED_GET_SHORTCUT("editor/reopen_closed_scene"); undo_close_tab_sc->set_name(TTR("Undo Close Tab")); scene_tabs_context_menu->add_shortcut(undo_close_tab_sc, FILE_OPEN_PREV); if (previous_scenes.empty()) { @@ -5340,9 +5348,11 @@ void EditorNode::_feature_profile_changed() { TabContainer *node_tabs = cast_to<TabContainer>(node_dock->get_parent()); TabContainer *fs_tabs = cast_to<TabContainer>(filesystem_dock->get_parent()); if (profile.is_valid()) { - import_tabs->set_tab_hidden(import_dock->get_index(), profile->is_feature_disabled(EditorFeatureProfile::FEATURE_IMPORT_DOCK)); node_tabs->set_tab_hidden(node_dock->get_index(), profile->is_feature_disabled(EditorFeatureProfile::FEATURE_NODE_DOCK)); - fs_tabs->set_tab_hidden(filesystem_dock->get_index(), profile->is_feature_disabled(EditorFeatureProfile::FEATURE_FILESYSTEM_DOCK)); + // The Import dock is useless without the FileSystem dock. Ensure the configuration is valid. + bool fs_dock_disabled = profile->is_feature_disabled(EditorFeatureProfile::FEATURE_FILESYSTEM_DOCK); + fs_tabs->set_tab_hidden(filesystem_dock->get_index(), fs_dock_disabled); + import_tabs->set_tab_hidden(import_dock->get_index(), fs_dock_disabled || profile->is_feature_disabled(EditorFeatureProfile::FEATURE_IMPORT_DOCK)); main_editor_buttons[EDITOR_3D]->set_visible(!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D)); main_editor_buttons[EDITOR_SCRIPT]->set_visible(!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCRIPT)); @@ -5611,10 +5621,10 @@ EditorNode::EditorNode() { import_cubemap_array->set_mode(ResourceImporterLayeredTexture::MODE_CUBEMAP_ARRAY); ResourceFormatImporter::get_singleton()->add_importer(import_cubemap_array); - /*Ref<ResourceImporterLayeredTexture> import_3d; + Ref<ResourceImporterLayeredTexture> import_3d; import_3d.instance(); import_3d->set_mode(ResourceImporterLayeredTexture::MODE_3D); - ResourceFormatImporter::get_singleton()->add_importer(import_3d);*/ + ResourceFormatImporter::get_singleton()->add_importer(import_3d); Ref<ResourceImporterImage> import_image; import_image.instance(); @@ -6613,6 +6623,7 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(CurveEditorPlugin(this))); add_editor_plugin(memnew(TextureEditorPlugin(this))); add_editor_plugin(memnew(TextureLayeredEditorPlugin(this))); + add_editor_plugin(memnew(Texture3DEditorPlugin(this))); add_editor_plugin(memnew(AudioStreamEditorPlugin(this))); add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor))); add_editor_plugin(memnew(Skeleton3DEditorPlugin(this))); diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp index da0a0827d2..bce46b719a 100644 --- a/editor/editor_plugin.cpp +++ b/editor/editor_plugin.cpp @@ -811,6 +811,14 @@ ScriptCreateDialog *EditorPlugin::get_script_create_dialog() { return EditorNode::get_singleton()->get_script_create_dialog(); } +void EditorPlugin::add_debugger_plugin(const Ref<Script> &p_script) { + EditorDebuggerNode::get_singleton()->add_debugger_plugin(p_script); +} + +void EditorPlugin::remove_debugger_plugin(const Ref<Script> &p_script) { + EditorDebuggerNode::get_singleton()->remove_debugger_plugin(p_script); +} + void EditorPlugin::_bind_methods() { ClassDB::bind_method(D_METHOD("add_control_to_container", "container", "control"), &EditorPlugin::add_control_to_container); ClassDB::bind_method(D_METHOD("add_control_to_bottom_panel", "control", "title"), &EditorPlugin::add_control_to_bottom_panel); @@ -851,6 +859,8 @@ void EditorPlugin::_bind_methods() { ClassDB::bind_method(D_METHOD("get_editor_interface"), &EditorPlugin::get_editor_interface); ClassDB::bind_method(D_METHOD("get_script_create_dialog"), &EditorPlugin::get_script_create_dialog); + ClassDB::bind_method(D_METHOD("add_debugger_plugin", "script"), &EditorPlugin::add_debugger_plugin); + ClassDB::bind_method(D_METHOD("remove_debugger_plugin", "script"), &EditorPlugin::remove_debugger_plugin); ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "forward_canvas_gui_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"))); ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_canvas_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control"))); diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h index 685f69bf3f..c7803f73c9 100644 --- a/editor/editor_plugin.h +++ b/editor/editor_plugin.h @@ -33,6 +33,7 @@ #include "core/io/config_file.h" #include "core/undo_redo.h" +#include "editor/debugger/editor_debugger_node.h" #include "editor/editor_inspector.h" #include "editor/editor_translation_parser.h" #include "editor/import/editor_import_plugin.h" @@ -249,6 +250,9 @@ public: void add_autoload_singleton(const String &p_name, const String &p_path); void remove_autoload_singleton(const String &p_name); + void add_debugger_plugin(const Ref<Script> &p_script); + void remove_debugger_plugin(const Ref<Script> &p_script); + void enable_plugin(); void disable_plugin(); diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index dea76ac997..4c8af615b4 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -36,6 +36,7 @@ #include "editor_properties_array_dict.h" #include "editor_scale.h" #include "scene/main/window.h" +#include "scene/resources/dynamic_font.h" ///////////////////// NULL ///////////////////////// @@ -946,14 +947,11 @@ void EditorPropertyEasing::_drag_easing(const Ref<InputEvent> &p_ev) { } float val = get_edited_object()->get(get_edited_property()); - if (val == 0) { - return; - } bool sg = val < 0; val = Math::absf(val); val = Math::log(val) / Math::log((float)2.0); - //logspace + // Logarithmic space. val += rel * 0.05; val = Math::pow(2.0f, val); @@ -961,6 +959,16 @@ void EditorPropertyEasing::_drag_easing(const Ref<InputEvent> &p_ev) { val = -val; } + // 0 is a singularity, but both positive and negative values + // are otherwise allowed. Enforce 0+ as workaround. + if (Math::is_zero_approx(val)) { + val = 0.00001; + } + + // Limit to a reasonable value to prevent the curve going into infinity, + // which can cause crashes and other issues. + val = CLAMP(val, -1'000'000, 1'000'000); + emit_changed(get_edited_property(), val); easing_draw->update(); } @@ -1003,7 +1011,18 @@ void EditorPropertyEasing::_draw_easing() { } easing_draw->draw_multiline(lines, line_color, 1.0); - f->draw(ci, Point2(10, 10 + f->get_ascent()), String::num(exp, 2), font_color); + // Draw more decimals for small numbers since higher precision is usually required for fine adjustments. + int decimals; + if (Math::abs(exp) < 0.1 - CMP_EPSILON) { + decimals = 4; + } else if (Math::abs(exp) < 1 - CMP_EPSILON) { + decimals = 3; + } else if (Math::abs(exp) < 10 - CMP_EPSILON) { + decimals = 2; + } else { + decimals = 1; + } + f->draw(ci, Point2(10, 10 + f->get_ascent()), rtos(exp).pad_decimals(decimals), font_color); } void EditorPropertyEasing::update_property() { @@ -1035,6 +1054,11 @@ void EditorPropertyEasing::_spin_value_changed(double p_value) { if (Math::is_zero_approx(p_value)) { p_value = 0.00001; } + + // Limit to a reasonable value to prevent the curve going into infinity, + // which can cause crashes and other issues. + p_value = CLAMP(p_value, -1'000'000, 1'000'000); + emit_changed(get_edited_property(), p_value); _spin_focus_exited(); } @@ -2924,11 +2948,9 @@ void EditorPropertyResource::_notification(int p_what) { } if (p_what == NOTIFICATION_DRAG_BEGIN) { - if (is_visible_in_tree()) { - if (_is_drop_valid(get_viewport()->gui_get_drag_data())) { - dropping = true; - assign->update(); - } + if (_is_drop_valid(get_viewport()->gui_get_drag_data())) { + dropping = true; + assign->update(); } } @@ -2993,6 +3015,8 @@ bool EditorPropertyResource::_is_drop_valid(const Dictionary &p_drag_data) const allowed_types.append("Texture2D"); } else if (at == "ShaderMaterial") { allowed_types.append("Shader"); + } else if (at == "Font") { + allowed_types.append("DynamicFontData"); } } @@ -3090,6 +3114,13 @@ void EditorPropertyResource::drop_data_fw(const Point2 &p_point, const Variant & res = mat; break; } + + if (at == "Font" && ClassDB::is_parent_class(res->get_class(), "DynamicFontData")) { + Ref<DynamicFont> font = memnew(DynamicFont); + font->set_font_data(res); + res = font; + break; + } } } diff --git a/editor/editor_run.cpp b/editor/editor_run.cpp index b49c50fa31..7fada633c9 100644 --- a/editor/editor_run.cpp +++ b/editor/editor_run.cpp @@ -192,9 +192,9 @@ Error EditorRun::run(const String &p_scene, const String &p_custom_args, const L String exec = OS::get_singleton()->get_executable_path(); - printf("Running: %ls", exec.c_str()); + printf("Running: %s", exec.utf8().get_data()); for (List<String>::Element *E = args.front(); E; E = E->next()) { - printf(" %ls", E->get().c_str()); + printf(" %s", E->get().utf8().get_data()); }; printf("\n"); diff --git a/editor/editor_run_native.cpp b/editor/editor_run_native.cpp index 9a834977fd..422534a2e1 100644 --- a/editor/editor_run_native.cpp +++ b/editor/editor_run_native.cpp @@ -121,7 +121,7 @@ void EditorRunNative::_run_native(int p_idx, int p_platform) { } if (preset.is_null()) { - EditorNode::get_singleton()->show_warning(TTR("No runnable export preset found for this platform.\nPlease add a runnable preset in the export menu.")); + EditorNode::get_singleton()->show_warning(TTR("No runnable export preset found for this platform.\nPlease add a runnable preset in the Export menu or define an existing preset as runnable.")); return; } diff --git a/editor/editor_sectioned_inspector.cpp b/editor/editor_sectioned_inspector.cpp index eabbf6b0d8..cf19b54cff 100644 --- a/editor/editor_sectioned_inspector.cpp +++ b/editor/editor_sectioned_inspector.cpp @@ -238,7 +238,7 @@ void SectionedInspector::update_category_list() { continue; } - if (!filter.empty() && !filter.is_subsequence_ofi(pi.name) && !filter.is_subsequence_ofi(pi.name.replace("/", " ").capitalize())) { + if (!filter.empty() && pi.name.findn(filter) == -1 && pi.name.replace("/", " ").capitalize().findn(filter) == -1) { continue; } diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index f86b485dd1..ac27c4a837 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -77,7 +77,7 @@ bool EditorSettings::_set_only(const StringName &p_name, const Variant &p_value) String name = arr[i]; Ref<InputEvent> shortcut = arr[i + 1]; - Ref<ShortCut> sc; + Ref<Shortcut> sc; sc.instance(); sc->set_shortcut(shortcut); add_shortcut(name, sc); @@ -120,8 +120,8 @@ bool EditorSettings::_get(const StringName &p_name, Variant &r_ret) const { if (p_name.operator String() == "shortcuts") { Array arr; - for (const Map<String, Ref<ShortCut>>::Element *E = shortcuts.front(); E; E = E->next()) { - Ref<ShortCut> sc = E->get(); + for (const Map<String, Ref<Shortcut>>::Element *E = shortcuts.front(); E; E = E->next()) { + Ref<Shortcut> sc = E->get(); if (optimize_save) { if (!sc->has_meta("original")) { @@ -334,6 +334,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { _initial_set("interface/editor/automatically_open_screenshots", true); _initial_set("interface/editor/single_window_mode", false); hints["interface/editor/single_window_mode"] = PropertyInfo(Variant::BOOL, "interface/editor/single_window_mode", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); + _initial_set("interface/editor/hide_console_window", false); _initial_set("interface/editor/save_each_scene_on_quit", true); // Regression _initial_set("interface/editor/quit_confirmation", true); @@ -444,7 +445,6 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { _initial_set("text_editor/appearance/show_line_numbers", true); _initial_set("text_editor/appearance/line_numbers_zero_padded", false); _initial_set("text_editor/appearance/show_bookmark_gutter", true); - _initial_set("text_editor/appearance/show_breakpoint_gutter", true); _initial_set("text_editor/appearance/show_info_gutter", true); _initial_set("text_editor/appearance/code_folding", true); _initial_set("text_editor/appearance/word_wrap", false); @@ -543,6 +543,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { // 3D: Navigation _initial_set("editors/3d/navigation/navigation_scheme", 0); _initial_set("editors/3d/navigation/invert_y_axis", false); + _initial_set("editors/3d/navigation/invert_x_axis", false); hints["editors/3d/navigation/navigation_scheme"] = PropertyInfo(Variant::INT, "editors/3d/navigation/navigation_scheme", PROPERTY_HINT_ENUM, "Godot,Maya,Modo"); _initial_set("editors/3d/navigation/zoom_style", 0); hints["editors/3d/navigation/zoom_style"] = PropertyInfo(Variant::INT, "editors/3d/navigation/zoom_style", PROPERTY_HINT_ENUM, "Vertical, Horizontal"); @@ -705,8 +706,8 @@ void EditorSettings::_load_default_text_editor_theme() { _initial_set("text_editor/highlighting/member_variable_color", Color(0.9, 0.31, 0.35)); _initial_set("text_editor/highlighting/mark_color", Color(1.0, 0.4, 0.4, 0.4)); _initial_set("text_editor/highlighting/bookmark_color", Color(0.08, 0.49, 0.98)); - _initial_set("text_editor/highlighting/breakpoint_color", Color(0.8, 0.8, 0.4, 0.2)); - _initial_set("text_editor/highlighting/executing_line_color", Color(0.2, 0.8, 0.2, 0.4)); + _initial_set("text_editor/highlighting/breakpoint_color", Color(0.9, 0.29, 0.3)); + _initial_set("text_editor/highlighting/executing_line_color", Color(0.98, 0.89, 0.27)); _initial_set("text_editor/highlighting/code_folding_color", Color(0.8, 0.8, 0.8, 0.8)); _initial_set("text_editor/highlighting/search_result_color", Color(0.05, 0.25, 0.05, 1)); _initial_set("text_editor/highlighting/search_result_border_color", Color(0.41, 0.61, 0.91, 0.38)); @@ -934,6 +935,7 @@ void EditorSettings::create() { String config_file_name = "editor_settings-" + itos(VERSION_MAJOR) + ".tres"; config_file_path = config_dir.plus_file(config_file_name); if (!dir->file_exists(config_file_name)) { + memdelete(dir); goto fail; } @@ -1478,50 +1480,50 @@ String EditorSettings::get_editor_layouts_config() const { // Shortcuts -void EditorSettings::add_shortcut(const String &p_name, Ref<ShortCut> &p_shortcut) { +void EditorSettings::add_shortcut(const String &p_name, Ref<Shortcut> &p_shortcut) { shortcuts[p_name] = p_shortcut; } bool EditorSettings::is_shortcut(const String &p_name, const Ref<InputEvent> &p_event) const { - const Map<String, Ref<ShortCut>>::Element *E = shortcuts.find(p_name); + const Map<String, Ref<Shortcut>>::Element *E = shortcuts.find(p_name); ERR_FAIL_COND_V_MSG(!E, false, "Unknown Shortcut: " + p_name + "."); return E->get()->is_shortcut(p_event); } -Ref<ShortCut> EditorSettings::get_shortcut(const String &p_name) const { - const Map<String, Ref<ShortCut>>::Element *E = shortcuts.find(p_name); +Ref<Shortcut> EditorSettings::get_shortcut(const String &p_name) const { + const Map<String, Ref<Shortcut>>::Element *E = shortcuts.find(p_name); if (!E) { - return Ref<ShortCut>(); + return Ref<Shortcut>(); } return E->get(); } void EditorSettings::get_shortcut_list(List<String> *r_shortcuts) { - for (const Map<String, Ref<ShortCut>>::Element *E = shortcuts.front(); E; E = E->next()) { + for (const Map<String, Ref<Shortcut>>::Element *E = shortcuts.front(); E; E = E->next()) { r_shortcuts->push_back(E->key()); } } -Ref<ShortCut> ED_GET_SHORTCUT(const String &p_path) { +Ref<Shortcut> ED_GET_SHORTCUT(const String &p_path) { if (!EditorSettings::get_singleton()) { return nullptr; } - Ref<ShortCut> sc = EditorSettings::get_singleton()->get_shortcut(p_path); + Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path); ERR_FAIL_COND_V_MSG(!sc.is_valid(), sc, "Used ED_GET_SHORTCUT with invalid shortcut: " + p_path + "."); return sc; } -struct ShortCutMapping { +struct ShortcutMapping { const char *path; uint32_t keycode; }; -Ref<ShortCut> ED_SHORTCUT(const String &p_path, const String &p_name, uint32_t p_keycode) { +Ref<Shortcut> ED_SHORTCUT(const String &p_path, const String &p_name, uint32_t p_keycode) { #ifdef OSX_ENABLED // Use Cmd+Backspace as a general replacement for Delete shortcuts on macOS if (p_keycode == KEY_DELETE) { @@ -1542,7 +1544,7 @@ Ref<ShortCut> ED_SHORTCUT(const String &p_path, const String &p_name, uint32_t p } if (!EditorSettings::get_singleton()) { - Ref<ShortCut> sc; + Ref<Shortcut> sc; sc.instance(); sc->set_name(p_name); sc->set_shortcut(ie); @@ -1550,7 +1552,7 @@ Ref<ShortCut> ED_SHORTCUT(const String &p_path, const String &p_name, uint32_t p return sc; } - Ref<ShortCut> sc = EditorSettings::get_singleton()->get_shortcut(p_path); + Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path); if (sc.is_valid()) { sc->set_name(p_name); //keep name (the ones that come from disk have no name) sc->set_meta("original", ie); //to compare against changes diff --git a/editor/editor_settings.h b/editor/editor_settings.h index 13aebb7ea6..4896fb58db 100644 --- a/editor/editor_settings.h +++ b/editor/editor_settings.h @@ -85,7 +85,7 @@ private: int last_order; Ref<Resource> clipboard; - Map<String, Ref<ShortCut>> shortcuts; + Map<String, Ref<Shortcut>> shortcuts; String resource_path; String settings_dir; @@ -182,9 +182,9 @@ public: Vector<String> get_script_templates(const String &p_extension, const String &p_custom_path = String()); String get_editor_layouts_config() const; - void add_shortcut(const String &p_name, Ref<ShortCut> &p_shortcut); + void add_shortcut(const String &p_name, Ref<Shortcut> &p_shortcut); bool is_shortcut(const String &p_name, const Ref<InputEvent> &p_event) const; - Ref<ShortCut> get_shortcut(const String &p_name) const; + Ref<Shortcut> get_shortcut(const String &p_name) const; void get_shortcut_list(List<String> *r_shortcuts); void notify_changes(); @@ -203,7 +203,7 @@ Variant _EDITOR_DEF(const String &p_setting, const Variant &p_default, bool p_re Variant _EDITOR_GET(const String &p_setting); #define ED_IS_SHORTCUT(p_name, p_ev) (EditorSettings::get_singleton()->is_shortcut(p_name, p_ev)) -Ref<ShortCut> ED_SHORTCUT(const String &p_path, const String &p_name, uint32_t p_keycode = 0); -Ref<ShortCut> ED_GET_SHORTCUT(const String &p_path); +Ref<Shortcut> ED_SHORTCUT(const String &p_path, const String &p_name, uint32_t p_keycode = 0); +Ref<Shortcut> ED_GET_SHORTCUT(const String &p_path); #endif // EDITOR_SETTINGS_H diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 8d54bc8021..11b0228fd5 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -868,12 +868,24 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_constant("side_margin", "TabContainer", 0); theme->set_icon("tab", "TextEdit", theme->get_icon("GuiTab", "EditorIcons")); theme->set_icon("space", "TextEdit", theme->get_icon("GuiSpace", "EditorIcons")); - theme->set_icon("folded", "TextEdit", theme->get_icon("GuiTreeArrowRight", "EditorIcons")); - theme->set_icon("fold", "TextEdit", theme->get_icon("GuiTreeArrowDown", "EditorIcons")); theme->set_color("font_color", "TextEdit", font_color); theme->set_color("caret_color", "TextEdit", font_color); theme->set_color("selection_color", "TextEdit", font_color_selection); + // CodeEdit + theme->set_stylebox("normal", "CodeEdit", style_widget); + theme->set_stylebox("focus", "CodeEdit", style_widget_hover); + theme->set_stylebox("read_only", "CodeEdit", style_widget_disabled); + theme->set_constant("side_margin", "TabContainer", 0); + theme->set_icon("tab", "CodeEdit", theme->get_icon("GuiTab", "EditorIcons")); + theme->set_icon("space", "CodeEdit", theme->get_icon("GuiSpace", "EditorIcons")); + theme->set_icon("folded", "CodeEdit", theme->get_icon("GuiTreeArrowRight", "EditorIcons")); + theme->set_icon("can_fold", "CodeEdit", theme->get_icon("GuiTreeArrowDown", "EditorIcons")); + theme->set_icon("executing_line", "CodeEdit", theme->get_icon("MainPlay", "EditorIcons")); + theme->set_color("font_color", "CodeEdit", font_color); + theme->set_color("caret_color", "CodeEdit", font_color); + theme->set_color("selection_color", "CodeEdit", font_color_selection); + // H/VSplitContainer theme->set_stylebox("bg", "VSplitContainer", make_stylebox(theme->get_icon("GuiVsplitBg", "EditorIcons"), 1, 1, 1, 1)); theme->set_stylebox("bg", "HSplitContainer", make_stylebox(theme->get_icon("GuiHsplitBg", "EditorIcons"), 1, 1, 1, 1)); @@ -1179,7 +1191,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { const Color mark_color = Color(error_color.r, error_color.g, error_color.b, 0.3); const Color bookmark_color = Color(0.08, 0.49, 0.98); const Color breakpoint_color = error_color; - const Color executing_line_color = Color(0.2, 0.8, 0.2, 0.4); + const Color executing_line_color = Color(0.98, 0.89, 0.27); const Color code_folding_color = alpha3; const Color search_result_color = alpha1; const Color search_result_border_color = Color(0.41, 0.61, 0.91, 0.38); diff --git a/editor/editor_translation_parser.cpp b/editor/editor_translation_parser.cpp index da191fbc92..7a90d20000 100644 --- a/editor/editor_translation_parser.cpp +++ b/editor/editor_translation_parser.cpp @@ -37,15 +37,30 @@ EditorTranslationParser *EditorTranslationParser::singleton = nullptr; -Error EditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_extracted_strings) { +Error EditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) { if (!get_script_instance()) return ERR_UNAVAILABLE; if (get_script_instance()->has_method("parse_file")) { - Array extracted_strings; - get_script_instance()->call("parse_file", p_path, extracted_strings); - for (int i = 0; i < extracted_strings.size(); i++) { - r_extracted_strings->append(extracted_strings[i]); + Array ids; + Array ids_ctx_plural; + get_script_instance()->call("parse_file", p_path, ids, ids_ctx_plural); + + // Add user's extracted translatable messages. + for (int i = 0; i < ids.size(); i++) { + r_ids->append(ids[i]); + } + + // Add user's collected translatable messages with context or plurals. + for (int i = 0; i < ids_ctx_plural.size(); i++) { + Array arr = ids_ctx_plural[i]; + ERR_FAIL_COND_V_MSG(arr.size() != 3, ERR_INVALID_DATA, "Array entries written into `msgids_context_plural` in `parse_file()` method should have the form [\"message\", \"context\", \"plural message\"]"); + + Vector<String> id_ctx_plural; + id_ctx_plural.push_back(arr[0]); + id_ctx_plural.push_back(arr[1]); + id_ctx_plural.push_back(arr[2]); + r_ids_ctx_plural->append(id_ctx_plural); } return OK; } else { @@ -69,7 +84,7 @@ void EditorTranslationParserPlugin::get_recognized_extensions(List<String> *r_ex } void EditorTranslationParserPlugin::_bind_methods() { - ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::NIL, "parse_file", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::ARRAY, "extracted_strings"))); + ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::NIL, "parse_file", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::ARRAY, "msgids"), PropertyInfo(Variant::ARRAY, "msgids_context_plural"))); ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::ARRAY, "get_recognized_extensions")); } diff --git a/editor/editor_translation_parser.h b/editor/editor_translation_parser.h index fb8aa6ec9b..18f49b3803 100644 --- a/editor/editor_translation_parser.h +++ b/editor/editor_translation_parser.h @@ -41,7 +41,7 @@ protected: static void _bind_methods(); public: - virtual Error parse_file(const String &p_path, Vector<String> *r_extracted_strings); + virtual Error parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural); virtual void get_recognized_extensions(List<String> *r_extensions) const; }; diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index 4f37fcf39c..0071f169ac 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -2300,6 +2300,7 @@ void FileSystemDock::_tree_rmb_select(const Vector2 &p_pos) { // Right click is pressed in the tree. Vector<String> paths = _tree_get_selected(false); + tree_popup->clear(); if (paths.size() == 1) { if (paths[0].ends_with("/")) { tree_popup->add_icon_item(get_theme_icon("GuiTreeArrowDown", "EditorIcons"), TTR("Expand All"), FOLDER_EXPAND_ALL); @@ -2310,7 +2311,6 @@ void FileSystemDock::_tree_rmb_select(const Vector2 &p_pos) { // Popup. if (!paths.empty()) { - tree_popup->clear(); tree_popup->set_size(Size2(1, 1)); _file_and_folders_fill_popup(tree_popup, paths); tree_popup->set_position(tree->get_screen_position() + p_pos); @@ -2430,11 +2430,31 @@ void FileSystemDock::_file_list_gui_input(Ref<InputEvent> p_event) { } } -void FileSystemDock::_update_import_dock() { - if (!import_dock_needs_update) { +void FileSystemDock::_get_imported_files(const String &p_path, Vector<String> &files) const { + if (!p_path.ends_with("/")) { + if (FileAccess::exists(p_path + ".import")) { + files.push_back(p_path); + } return; } + DirAccess *da = DirAccess::open(p_path); + da->list_dir_begin(); + String n = da->get_next(); + while (n != String()) { + if (n != "." && n != ".." && !n.ends_with(".import")) { + String npath = p_path + n + (da->current_is_dir() ? "/" : ""); + _get_imported_files(npath, files); + } + n = da->get_next(); + } + da->list_dir_end(); +} + +void FileSystemDock::_update_import_dock() { + if (!import_dock_needs_update) + return; + // List selected. Vector<String> selected; if (display_mode == DISPLAY_MODE_TREE_ONLY) { @@ -2444,29 +2464,24 @@ void FileSystemDock::_update_import_dock() { } else { // Use the file list. for (int i = 0; i < files->get_item_count(); i++) { - if (!files->is_selected(i)) { + if (!files->is_selected(i)) continue; - } selected.push_back(files->get_item_metadata(i)); } } + // Expand directory selection + Vector<String> efiles; + for (int i = 0; i < selected.size(); i++) { + _get_imported_files(selected[i], efiles); + } + // Check import. Vector<String> imports; String import_type; - for (int i = 0; i < selected.size(); i++) { - String fpath = selected[i]; - - if (fpath.ends_with("/")) { - imports.clear(); - break; - } - - if (!FileAccess::exists(fpath + ".import")) { - imports.clear(); - break; - } + for (int i = 0; i < efiles.size(); i++) { + String fpath = efiles[i]; Ref<ConfigFile> cf; cf.instance(); Error err = cf->load(fpath + ".import"); diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h index b0118f11aa..ec2a075834 100644 --- a/editor/filesystem_dock.h +++ b/editor/filesystem_dock.h @@ -195,6 +195,7 @@ private: void _file_multi_selected(int p_index, bool p_selected); void _tree_multi_selected(Object *p_item, int p_column, bool p_selected); + void _get_imported_files(const String &p_path, Vector<String> &files) const; void _update_import_dock(); void _get_all_items_in_dir(EditorFileSystemDirectory *efsd, Vector<String> &files, Vector<String> &folders) const; diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp index bd4bb57dcf..c2ccbdb08c 100644 --- a/editor/find_in_files.cpp +++ b/editor/find_in_files.cpp @@ -54,7 +54,7 @@ inline void pop_back(T &container) { } // TODO Copied from TextEdit private, would be nice to extract it in a single place -static bool is_text_char(CharType c) { +static bool is_text_char(char32_t c) { return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_'; } @@ -854,7 +854,7 @@ public: String get_line(FileAccess *f) { _line_buffer.clear(); - CharType c = f->get_8(); + char32_t c = f->get_8(); while (!f->eof_reached()) { if (c == '\n') { diff --git a/editor/icons/GuiToggleOff.svg b/editor/icons/GuiToggleOff.svg index 928b55b201..9644ef176c 100644 --- a/editor/icons/GuiToggleOff.svg +++ b/editor/icons/GuiToggleOff.svg @@ -1 +1 @@ -<svg height="26" viewBox="0 0 42 25.999998" width="42" xmlns="http://www.w3.org/2000/svg"><g fill="#e0e0e0"><rect fill-opacity=".188235" height="16" rx="9" stroke-width="55.8958" width="38" x="2" y="5"/><circle cx="10" cy="13" r="5" stroke-width="97.3613"/></g></svg> +<svg height="16" viewBox="0 0 38 15.999999" width="38" xmlns="http://www.w3.org/2000/svg"><g fill="#e0e0e0"><rect fill-opacity=".188235" height="14" rx="7" stroke-width="55.8958" width="36" x="1" y="1"/><circle cx="8" cy="8" r="5" stroke-width="97.3613"/></g></svg> diff --git a/editor/icons/GuiToggleOn.svg b/editor/icons/GuiToggleOn.svg index a79a8290b1..8ab0998f71 100644 --- a/editor/icons/GuiToggleOn.svg +++ b/editor/icons/GuiToggleOn.svg @@ -1 +1 @@ -<svg height="26" viewBox="0 0 42 25.999998" width="42" xmlns="http://www.w3.org/2000/svg"><path d="m11 5c-4.986 0-9 3.568-9 8s4.014 8 9 8h20c4.986 0 9-3.568 9-8s-4.014-8-9-8zm21 3a5 5 0 0 1 5 5 5 5 0 0 1 -5 5 5 5 0 0 1 -5-5 5 5 0 0 1 5-5z" fill="#e0e0e0" stroke-width="55.8958"/></svg> +<svg height="16" viewBox="0 0 38 15.999999" width="38" xmlns="http://www.w3.org/2000/svg"><path d="m8 1c-3.878 0-7 3.122-7 7s3.122 7 7 7h22c3.878 0 7-3.122 7-7s-3.122-7-7-7zm22 2a5 5 0 0 1 5 5 5 5 0 0 1 -5 5 5 5 0 0 1 -5-5 5 5 0 0 1 5-5z" fill="#e0e0e0" stroke-width="55.8958"/></svg> diff --git a/editor/icons/ShortCut.svg b/editor/icons/Shortcut.svg index 4ef16f0401..4ef16f0401 100644 --- a/editor/icons/ShortCut.svg +++ b/editor/icons/Shortcut.svg diff --git a/editor/import/resource_importer_layered_texture.cpp b/editor/import/resource_importer_layered_texture.cpp index f954931cee..bbf62596d0 100644 --- a/editor/import/resource_importer_layered_texture.cpp +++ b/editor/import/resource_importer_layered_texture.cpp @@ -70,7 +70,7 @@ String ResourceImporterLayeredTexture::get_visible_name() const { return "CubemapArray"; } break; case MODE_3D: { - return "3D"; + return "Texture3D"; } break; } @@ -156,15 +156,103 @@ void ResourceImporterLayeredTexture::get_import_options(List<ImportOption> *r_op } void ResourceImporterLayeredTexture::_save_tex(Vector<Ref<Image>> p_images, const String &p_to_path, int p_compress_mode, float p_lossy, Image::CompressMode p_vram_compression, Image::CompressSource p_csource, Image::UsedChannels used_channels, bool p_mipmaps, bool p_force_po2) { - for (int i = 0; i < p_images.size(); i++) { - if (p_force_po2) { - p_images.write[i]->resize_to_po2(); + Vector<Ref<Image>> mipmap_images; //for 3D + + if (mode == MODE_3D) { + //3D saves in its own way + + for (int i = 0; i < p_images.size(); i++) { + if (p_images.write[i]->has_mipmaps()) { + p_images.write[i]->clear_mipmaps(); + } + + if (p_force_po2) { + p_images.write[i]->resize_to_po2(); + } } if (p_mipmaps) { - p_images.write[i]->generate_mipmaps(); - } else { - p_images.write[i]->clear_mipmaps(); + Vector<Ref<Image>> parent_images = p_images; + //create 3D mipmaps, this is horrible, though not used very often + int w = p_images[0]->get_width(); + int h = p_images[0]->get_height(); + int d = p_images.size(); + + while (w > 1 || h > 1 || d > 1) { + Vector<Ref<Image>> mipmaps; + int mm_w = MAX(1, w >> 1); + int mm_h = MAX(1, h >> 1); + int mm_d = MAX(1, d >> 1); + + for (int i = 0; i < mm_d; i++) { + Ref<Image> mm; + mm.instance(); + mm->create(mm_w, mm_h, false, p_images[0]->get_format()); + Vector3 pos; + pos.z = float(i) * float(d) / float(mm_d) + 0.5; + for (int x = 0; x < mm_w; x++) { + for (int y = 0; y < mm_h; y++) { + pos.x = float(x) * float(w) / float(mm_w) + 0.5; + pos.y = float(y) * float(h) / float(mm_h) + 0.5; + + Vector3i posi = Vector3i(pos); + Vector3 fract = pos - Vector3(posi); + Vector3i posi_n = posi; + if (posi_n.x < w - 1) { + posi_n.x++; + } + if (posi_n.y < h - 1) { + posi_n.y++; + } + if (posi_n.z < d - 1) { + posi_n.z++; + } + + Color c000 = parent_images[posi.z]->get_pixel(posi.x, posi.y); + Color c100 = parent_images[posi.z]->get_pixel(posi_n.x, posi.y); + Color c010 = parent_images[posi.z]->get_pixel(posi.x, posi_n.y); + Color c110 = parent_images[posi.z]->get_pixel(posi_n.x, posi_n.y); + Color c001 = parent_images[posi_n.z]->get_pixel(posi.x, posi.y); + Color c101 = parent_images[posi_n.z]->get_pixel(posi_n.x, posi.y); + Color c011 = parent_images[posi_n.z]->get_pixel(posi.x, posi_n.y); + Color c111 = parent_images[posi_n.z]->get_pixel(posi_n.x, posi_n.y); + + Color cx00 = c000.lerp(c100, fract.x); + Color cx01 = c001.lerp(c101, fract.x); + Color cx10 = c010.lerp(c110, fract.x); + Color cx11 = c011.lerp(c111, fract.x); + + Color cy0 = cx00.lerp(cx10, fract.y); + Color cy1 = cx01.lerp(cx11, fract.y); + + Color cz = cy0.lerp(cy1, fract.z); + + mm->set_pixel(x, y, cz); + } + } + + mipmaps.push_back(mm); + } + + w = mm_w; + h = mm_h; + d = mm_d; + + mipmap_images.append_array(mipmaps); + parent_images = mipmaps; + } + } + } else { + for (int i = 0; i < p_images.size(); i++) { + if (p_force_po2) { + p_images.write[i]->resize_to_po2(); + } + + if (p_mipmaps) { + p_images.write[i]->generate_mipmaps(); + } else { + p_images.write[i]->clear_mipmaps(); + } } } @@ -175,13 +263,12 @@ void ResourceImporterLayeredTexture::_save_tex(Vector<Ref<Image>> p_images, cons f->store_8('L'); f->store_32(StreamTextureLayered::FORMAT_VERSION); - f->store_32(p_images.size()); + f->store_32(p_images.size()); //2d layers or 3d depth f->store_32(mode); - f->store_32(0); //dataformat - f->store_32(0); //mipmap limit + f->store_32(0); - //reserved f->store_32(0); + f->store_32(mipmap_images.size()); // amount of mipmaps f->store_32(0); f->store_32(0); @@ -189,6 +276,10 @@ void ResourceImporterLayeredTexture::_save_tex(Vector<Ref<Image>> p_images, cons ResourceImporterTexture::save_to_stex_format(f, p_images[i], ResourceImporterTexture::CompressMode(p_compress_mode), used_channels, p_vram_compression, p_lossy); } + for (int i = 0; i < mipmap_images.size(); i++) { + ResourceImporterTexture::save_to_stex_format(f, mipmap_images[i], ResourceImporterTexture::CompressMode(p_compress_mode), used_channels, p_vram_compression, p_lossy); + } + f->close(); } diff --git a/editor/import/resource_importer_layered_texture.h b/editor/import/resource_importer_layered_texture.h index 2d50889e9e..b54923be00 100644 --- a/editor/import/resource_importer_layered_texture.h +++ b/editor/import/resource_importer_layered_texture.h @@ -93,10 +93,6 @@ private: static const char *compression_formats[]; protected: - static void _texture_reimport_srgb(const Ref<StreamTexture2D> &p_tex); - static void _texture_reimport_3d(const Ref<StreamTexture2D> &p_tex); - static void _texture_reimport_normal(const Ref<StreamTexture2D> &p_tex); - static ResourceImporterLayeredTexture *singleton; public: diff --git a/editor/input_map_editor.cpp b/editor/input_map_editor.cpp index 52cf9c1869..c67e16d371 100644 --- a/editor/input_map_editor.cpp +++ b/editor/input_map_editor.cpp @@ -100,7 +100,7 @@ void InputMapEditor::_notification(int p_what) { } static bool _validate_action_name(const String &p_name) { - const CharType *cstr = p_name.c_str(); + const char32_t *cstr = p_name.get_data(); for (int i = 0; cstr[i]; i++) { if (cstr[i] == '/' || cstr[i] == ':' || cstr[i] == '"' || cstr[i] == '=' || cstr[i] == '\\' || cstr[i] < 32) { diff --git a/editor/node_3d_editor_gizmos.cpp b/editor/node_3d_editor_gizmos.cpp index 2ddcf3d877..6e5fb6389d 100644 --- a/editor/node_3d_editor_gizmos.cpp +++ b/editor/node_3d_editor_gizmos.cpp @@ -1912,7 +1912,7 @@ void RayCast3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { Vector<Vector3> lines; lines.push_back(Vector3()); - lines.push_back(raycast->get_cast_to()); + lines.push_back(raycast->get_target_position()); const Ref<StandardMaterial3D> material = get_material(raycast->is_enabled() ? "shape_material" : "shape_material_disabled", p_gizmo); diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp index 49e67f3605..7a3fb1ff52 100644 --- a/editor/plugins/abstract_polygon_2d_editor.cpp +++ b/editor/plugins/abstract_polygon_2d_editor.cpp @@ -287,7 +287,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) pre_move_edit = vertices2; edited_point = PosVertex(insert.polygon, insert.vertex + 1, xform.affine_inverse().xform(insert.pos)); vertices2.insert(edited_point.vertex, edited_point.pos); - selected_point = edited_point; + selected_point = Vertex(edited_point.polygon, edited_point.vertex); edge_point = PosVertex(); undo_redo->create_action(TTR("Insert Point")); diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index f3508cedbd..9427f82f9e 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -2599,6 +2599,11 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) { void CanvasItemEditor::_update_cursor() { CursorShape c = CURSOR_ARROW; + bool should_switch = false; + if (drag_selection.size() != 0) { + float angle = drag_selection[0]->_edit_get_rotation(); + should_switch = abs(Math::cos(angle)) < Math_SQRT12; + } switch (drag_type) { case DRAG_NONE: switch (tool) { @@ -2621,21 +2626,37 @@ void CanvasItemEditor::_update_cursor() { case DRAG_LEFT: case DRAG_RIGHT: case DRAG_V_GUIDE: - c = CURSOR_HSIZE; + if (should_switch) { + c = CURSOR_VSIZE; + } else { + c = CURSOR_HSIZE; + } break; case DRAG_TOP: case DRAG_BOTTOM: case DRAG_H_GUIDE: - c = CURSOR_VSIZE; + if (should_switch) { + c = CURSOR_HSIZE; + } else { + c = CURSOR_VSIZE; + } break; case DRAG_TOP_LEFT: case DRAG_BOTTOM_RIGHT: case DRAG_DOUBLE_GUIDE: - c = CURSOR_FDIAGSIZE; + if (should_switch) { + c = CURSOR_BDIAGSIZE; + } else { + c = CURSOR_FDIAGSIZE; + } break; case DRAG_TOP_RIGHT: case DRAG_BOTTOM_LEFT: - c = CURSOR_BDIAGSIZE; + if (should_switch) { + c = CURSOR_FDIAGSIZE; + } else { + c = CURSOR_BDIAGSIZE; + } break; case DRAG_MOVE: c = CURSOR_MOVE; @@ -6235,7 +6256,7 @@ void CanvasItemEditorViewport::_perform_drop_data() { files_str += error_files[i].get_file().get_basename() + ","; } files_str = files_str.substr(0, files_str.length() - 1); - accept->set_text(vformat(TTR("Error instancing scene from %s"), files_str.c_str())); + accept->set_text(vformat(TTR("Error instancing scene from %s"), files_str.get_data())); accept->popup_centered(); } } diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index ea58fb1e36..859e80befe 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -400,11 +400,11 @@ private: Ref<Texture2D> select_handle; Ref<Texture2D> anchor_handle; - Ref<ShortCut> drag_pivot_shortcut; - Ref<ShortCut> set_pivot_shortcut; - Ref<ShortCut> multiply_grid_step_shortcut; - Ref<ShortCut> divide_grid_step_shortcut; - Ref<ShortCut> pan_view_shortcut; + Ref<Shortcut> drag_pivot_shortcut; + Ref<Shortcut> set_pivot_shortcut; + Ref<Shortcut> multiply_grid_step_shortcut; + Ref<Shortcut> divide_grid_step_shortcut; + Ref<Shortcut> pan_view_shortcut; bool _is_node_locked(const Node *p_node); bool _is_node_movable(const Node *p_node, bool p_popup_warning = false); diff --git a/editor/plugins/debugger_editor_plugin.cpp b/editor/plugins/debugger_editor_plugin.cpp index 0a4d173923..0747e42045 100644 --- a/editor/plugins/debugger_editor_plugin.cpp +++ b/editor/plugins/debugger_editor_plugin.cpp @@ -47,7 +47,7 @@ DebuggerEditorPlugin::DebuggerEditorPlugin(EditorNode *p_editor, MenuButton *p_d ED_SHORTCUT("debugger/keep_debugger_open", TTR("Keep Debugger Open")); ED_SHORTCUT("debugger/debug_with_external_editor", TTR("Debug with External Editor")); - // File Server for deploy with remote fs. + // File Server for deploy with remote filesystem. file_server = memnew(EditorFileServer); EditorDebuggerNode *debugger = memnew(EditorDebuggerNode); @@ -59,19 +59,31 @@ DebuggerEditorPlugin::DebuggerEditorPlugin(EditorNode *p_editor, MenuButton *p_d PopupMenu *p = debug_menu->get_popup(); p->set_hide_on_checkable_item_selection(false); p->add_check_shortcut(ED_SHORTCUT("editor/deploy_with_remote_debug", TTR("Deploy with Remote Debug")), RUN_DEPLOY_REMOTE_DEBUG); - p->set_item_tooltip(p->get_item_count() - 1, TTR("When exporting or deploying, the resulting executable will attempt to connect to the IP of this computer in order to be debugged.")); - p->add_check_shortcut(ED_SHORTCUT("editor/small_deploy_with_network_fs", TTR("Small Deploy with Network FS")), RUN_FILE_SERVER); - p->set_item_tooltip(p->get_item_count() - 1, TTR("When this option is enabled, export or deploy will produce a minimal executable.\nThe filesystem will be provided from the project by the editor over the network.\nOn Android, deploy will use the USB cable for faster performance. This option speeds up testing for games with a large footprint.")); + p->set_item_tooltip( + p->get_item_count() - 1, + TTR("When this option is enabled, using one-click deploy will make the executable attempt to connect to this computer's IP so the running project can be debugged.\nThis option is intended to be used for remote debugging (typically with a mobile device).\nYou don't need to enable it to use the GDScript debugger locally.")); + p->add_check_shortcut(ED_SHORTCUT("editor/small_deploy_with_network_fs", TTR("Small Deploy with Network Filesystem")), RUN_FILE_SERVER); + p->set_item_tooltip( + p->get_item_count() - 1, + TTR("When this option is enabled, using one-click deploy for Android will only export an executable without the project data.\nThe filesystem will be provided from the project by the editor over the network.\nOn Android, deploying will use the USB cable for faster performance. This option speeds up testing for projects with large assets.")); p->add_separator(); p->add_check_shortcut(ED_SHORTCUT("editor/visible_collision_shapes", TTR("Visible Collision Shapes")), RUN_DEBUG_COLLISONS); - p->set_item_tooltip(p->get_item_count() - 1, TTR("Collision shapes and raycast nodes (for 2D and 3D) will be visible on the running game if this option is turned on.")); + p->set_item_tooltip( + p->get_item_count() - 1, + TTR("When this option is enabled, collision shapes and raycast nodes (for 2D and 3D) will be visible in the running project.")); p->add_check_shortcut(ED_SHORTCUT("editor/visible_navigation", TTR("Visible Navigation")), RUN_DEBUG_NAVIGATION); - p->set_item_tooltip(p->get_item_count() - 1, TTR("Navigation meshes and polygons will be visible on the running game if this option is turned on.")); + p->set_item_tooltip( + p->get_item_count() - 1, + TTR("When this option is enabled, navigation meshes and polygons will be visible in the running project.")); p->add_separator(); - p->add_check_shortcut(ED_SHORTCUT("editor/sync_scene_changes", TTR("Sync Scene Changes")), RUN_LIVE_DEBUG); - p->set_item_tooltip(p->get_item_count() - 1, TTR("When this option is turned on, any changes made to the scene in the editor will be replicated in the running game.\nWhen used remotely on a device, this is more efficient with network filesystem.")); - p->add_check_shortcut(ED_SHORTCUT("editor/sync_script_changes", TTR("Sync Script Changes")), RUN_RELOAD_SCRIPTS); - p->set_item_tooltip(p->get_item_count() - 1, TTR("When this option is turned on, any script that is saved will be reloaded on the running game.\nWhen used remotely on a device, this is more efficient with network filesystem.")); + p->add_check_shortcut(ED_SHORTCUT("editor/sync_scene_changes", TTR("Synchronize Scene Changes")), RUN_LIVE_DEBUG); + p->set_item_tooltip( + p->get_item_count() - 1, + TTR("When this option is enabled, any changes made to the scene in the editor will be replicated in the running project.\nWhen used remotely on a device, this is more efficient when the network filesystem option is enabled.")); + p->add_check_shortcut(ED_SHORTCUT("editor/sync_script_changes", TTR("Synchronize Script Changes")), RUN_RELOAD_SCRIPTS); + p->set_item_tooltip( + p->get_item_count() - 1, + TTR("When this option is enabled, any script that is saved will be reloaded in the running project.\nWhen used remotely on a device, this is more efficient when the network filesystem option is enabled.")); // Multi-instance, start/stop instances_menu = memnew(PopupMenu); diff --git a/editor/plugins/editor_debugger_plugin.cpp b/editor/plugins/editor_debugger_plugin.cpp new file mode 100644 index 0000000000..b775e871e2 --- /dev/null +++ b/editor/plugins/editor_debugger_plugin.cpp @@ -0,0 +1,124 @@ +/*************************************************************************/ +/* editor_debugger_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "editor_debugger_plugin.h" + +#include "editor/debugger/script_editor_debugger.h" + +void EditorDebuggerPlugin::_breaked(bool p_really_did, bool p_can_debug) { + if (p_really_did) { + emit_signal("breaked", p_can_debug); + } else { + emit_signal("continued"); + } +} + +void EditorDebuggerPlugin::_started() { + emit_signal("started"); +} + +void EditorDebuggerPlugin::_stopped() { + emit_signal("stopped"); +} + +void EditorDebuggerPlugin::_bind_methods() { + ClassDB::bind_method(D_METHOD("send_message", "message", "data"), &EditorDebuggerPlugin::send_message); + ClassDB::bind_method(D_METHOD("register_message_capture", "name", "callable"), &EditorDebuggerPlugin::register_message_capture); + ClassDB::bind_method(D_METHOD("unregister_message_capture", "name"), &EditorDebuggerPlugin::unregister_message_capture); + ClassDB::bind_method(D_METHOD("has_capture", "name"), &EditorDebuggerPlugin::has_capture); + ClassDB::bind_method(D_METHOD("is_breaked"), &EditorDebuggerPlugin::is_breaked); + ClassDB::bind_method(D_METHOD("is_debuggable"), &EditorDebuggerPlugin::is_debuggable); + ClassDB::bind_method(D_METHOD("is_session_active"), &EditorDebuggerPlugin::is_session_active); + + ADD_SIGNAL(MethodInfo("started")); + ADD_SIGNAL(MethodInfo("stopped")); + ADD_SIGNAL(MethodInfo("breaked", PropertyInfo(Variant::BOOL, "can_debug"))); + ADD_SIGNAL(MethodInfo("continued")); +} + +void EditorDebuggerPlugin::attach_debugger(ScriptEditorDebugger *p_debugger) { + debugger = p_debugger; + if (debugger) { + debugger->connect("started", callable_mp(this, &EditorDebuggerPlugin::_started)); + debugger->connect("stopped", callable_mp(this, &EditorDebuggerPlugin::_stopped)); + debugger->connect("breaked", callable_mp(this, &EditorDebuggerPlugin::_breaked)); + } +} + +void EditorDebuggerPlugin::detach_debugger(bool p_call_debugger) { + if (debugger) { + debugger->disconnect("started", callable_mp(this, &EditorDebuggerPlugin::_started)); + debugger->disconnect("stopped", callable_mp(this, &EditorDebuggerPlugin::_stopped)); + debugger->disconnect("breaked", callable_mp(this, &EditorDebuggerPlugin::_breaked)); + if (p_call_debugger && get_script_instance()) { + debugger->remove_debugger_plugin(get_script_instance()->get_script()); + } + debugger = nullptr; + } +} + +void EditorDebuggerPlugin::send_message(const String &p_message, const Array &p_args) { + ERR_FAIL_COND_MSG(!debugger, "Plugin is not attached to debugger"); + debugger->send_message(p_message, p_args); +} + +void EditorDebuggerPlugin::register_message_capture(const StringName &p_name, const Callable &p_callable) { + ERR_FAIL_COND_MSG(!debugger, "Plugin is not attached to debugger"); + debugger->register_message_capture(p_name, p_callable); +} + +void EditorDebuggerPlugin::unregister_message_capture(const StringName &p_name) { + ERR_FAIL_COND_MSG(!debugger, "Plugin is not attached to debugger"); + debugger->unregister_message_capture(p_name); +} + +bool EditorDebuggerPlugin::has_capture(const StringName &p_name) { + ERR_FAIL_COND_V_MSG(!debugger, false, "Plugin is not attached to debugger"); + return debugger->has_capture(p_name); +} + +bool EditorDebuggerPlugin::is_breaked() { + ERR_FAIL_COND_V_MSG(!debugger, false, "Plugin is not attached to debugger"); + return debugger->is_breaked(); +} + +bool EditorDebuggerPlugin::is_debuggable() { + ERR_FAIL_COND_V_MSG(!debugger, false, "Plugin is not attached to debugger"); + return debugger->is_debuggable(); +} + +bool EditorDebuggerPlugin::is_session_active() { + ERR_FAIL_COND_V_MSG(!debugger, false, "Plugin is not attached to debugger"); + return debugger->is_session_active(); +} + +EditorDebuggerPlugin::~EditorDebuggerPlugin() { + detach_debugger(true); +} diff --git a/drivers/gles2/shader_compiler_gles2.h b/editor/plugins/editor_debugger_plugin.h index 66a3af0739..10fd1151de 100644 --- a/drivers/gles2/shader_compiler_gles2.h +++ b/editor/plugins/editor_debugger_plugin.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* shader_compiler_gles2.h */ +/* editor_debugger_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,72 +28,37 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef SHADERCOMPILERGLES2_H -#define SHADERCOMPILERGLES2_H +#ifndef EDITOR_DEBUGGER_PLUGIN_H +#define EDITOR_DEBUGGER_PLUGIN_H -#include "core/pair.h" -#include "core/string_builder.h" -#include "servers/rendering/shader_language.h" -#include "servers/rendering/shader_types.h" -#include "servers/rendering_server.h" +#include "scene/gui/control.h" -class ShaderCompilerGLES2 { -public: - struct IdentifierActions { - Map<StringName, Pair<int *, int>> render_mode_values; - Map<StringName, bool *> render_mode_flags; - Map<StringName, bool *> usage_flag_pointers; - Map<StringName, bool *> write_flag_pointers; - - Map<StringName, ShaderLanguage::ShaderNode::Uniform> *uniforms; - }; - - struct GeneratedCode { - Vector<CharString> custom_defines; - Vector<StringName> uniforms; - Vector<StringName> texture_uniforms; - Vector<ShaderLanguage::DataType> texture_types; - Vector<ShaderLanguage::ShaderNode::Uniform::Hint> texture_hints; - - String vertex_global; - String vertex; - String fragment_global; - String fragment; - String light; +class ScriptEditorDebugger; - bool uses_fragment_time; - bool uses_vertex_time; - }; +class EditorDebuggerPlugin : public Control { + GDCLASS(EditorDebuggerPlugin, Control); private: - ShaderLanguage parser; + ScriptEditorDebugger *debugger = nullptr; - struct DefaultIdentifierActions { - Map<StringName, String> renames; - Map<StringName, String> render_mode_defines; - Map<StringName, String> usage_defines; - }; + void _breaked(bool p_really_did, bool p_can_debug); + void _started(); + void _stopped(); - void _dump_function_deps(ShaderLanguage::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, StringBuilder &r_to_add, Set<StringName> &r_added); - String _dump_node_code(ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_use_scope = true); - - StringName current_func_name; - StringName vertex_name; - StringName fragment_name; - StringName light_name; - StringName time_name; - - Set<StringName> used_name_defines; - Set<StringName> used_flag_pointers; - Set<StringName> used_rmode_defines; - Set<StringName> internal_functions; - - DefaultIdentifierActions actions[RS::SHADER_MAX]; +protected: + static void _bind_methods(); public: - Error compile(RS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code); - - ShaderCompilerGLES2(); + void attach_debugger(ScriptEditorDebugger *p_debugger); + void detach_debugger(bool p_call_debugger); + void send_message(const String &p_message, const Array &p_args); + void register_message_capture(const StringName &p_name, const Callable &p_callable); + void unregister_message_capture(const StringName &p_name); + bool has_capture(const StringName &p_name); + bool is_breaked(); + bool is_debuggable(); + bool is_session_active(); + ~EditorDebuggerPlugin(); }; -#endif // SHADERCOMPILERGLES2_H +#endif // EDITOR_DEBUGGER_PLUGIN_H diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp index 2889cb50a0..3cf4dc5ac8 100644 --- a/editor/plugins/editor_preview_plugins.cpp +++ b/editor/plugins/editor_preview_plugins.cpp @@ -466,7 +466,7 @@ EditorMaterialPreviewPlugin::~EditorMaterialPreviewPlugin() { /////////////////////////////////////////////////////////////////////////// -static bool _is_text_char(CharType c) { +static bool _is_text_char(char32_t c) { return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_'; } @@ -525,7 +525,7 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size bool prev_is_text = false; bool in_keyword = false; for (int i = 0; i < code.length(); i++) { - CharType c = code[i]; + char32_t c = code[i]; if (c > 32) { if (col < thumbnail_size) { Color color = text_color; diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index b4b81cc7f0..d28bbadf39 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -2059,7 +2059,12 @@ void Node3DEditorViewport::_nav_pan(Ref<InputEventWithModifiers> p_event, const camera_transform.translate(cursor.pos); camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot); camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot); - Vector3 translation(-p_relative.x * pan_speed, p_relative.y * pan_speed, 0); + const bool invert_x_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_x_axis"); + const bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis"); + Vector3 translation( + (invert_x_axis ? -1 : 1) * -p_relative.x * pan_speed, + (invert_y_axis ? -1 : 1) * p_relative.y * pan_speed, + 0); translation *= cursor.distance / DISTANCE_DEFAULT; camera_transform.translate(translation); cursor.pos = camera_transform.origin; @@ -2100,17 +2105,24 @@ void Node3DEditorViewport::_nav_orbit(Ref<InputEventWithModifiers> p_event, cons _menu_option(VIEW_PERSPECTIVE); } - real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/navigation_feel/orbit_sensitivity"); - real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel); - bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis"); + const real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/navigation_feel/orbit_sensitivity"); + const real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel); + const bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis"); + const bool invert_x_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_x_axis"); if (invert_y_axis) { cursor.x_rot -= p_relative.y * radians_per_pixel; } else { cursor.x_rot += p_relative.y * radians_per_pixel; } - cursor.y_rot += p_relative.x * radians_per_pixel; + // Clamp the Y rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented. cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57); + + if (invert_x_axis) { + cursor.y_rot -= p_relative.x * radians_per_pixel; + } else { + cursor.y_rot += p_relative.x * radians_per_pixel; + } name = ""; _update_name(); } @@ -2125,21 +2137,23 @@ void Node3DEditorViewport::_nav_look(Ref<InputEventWithModifiers> p_event, const _menu_option(VIEW_PERSPECTIVE); } - real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_sensitivity"); - real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel); - bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis"); + const real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_sensitivity"); + const real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel); + const bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis"); // Note: do NOT assume the camera has the "current" transform, because it is interpolated and may have "lag". - Transform prev_camera_transform = to_camera_transform(cursor); + const Transform prev_camera_transform = to_camera_transform(cursor); if (invert_y_axis) { cursor.x_rot -= p_relative.y * radians_per_pixel; } else { cursor.x_rot += p_relative.y * radians_per_pixel; } - cursor.y_rot += p_relative.x * radians_per_pixel; + // Clamp the Y rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented. cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57); + cursor.y_rot += p_relative.x * radians_per_pixel; + // Look is like the opposite of Orbit: the focus point rotates around the camera Transform camera_transform = to_camera_transform(cursor); Vector3 pos = camera_transform.xform(Vector3(0, 0, 0)); @@ -2232,7 +2246,7 @@ Point2i Node3DEditorViewport::_get_warped_mouse_motion(const Ref<InputEventMouse } static bool is_shortcut_pressed(const String &p_path) { - Ref<ShortCut> shortcut = ED_GET_SHORTCUT(p_path); + Ref<Shortcut> shortcut = ED_GET_SHORTCUT(p_path); if (shortcut.is_null()) { return false; } @@ -3715,7 +3729,7 @@ void Node3DEditorViewport::_perform_drop_data() { files_str += error_files[i].get_file().get_basename() + ","; } files_str = files_str.substr(0, files_str.length() - 1); - accept->set_text(vformat(TTR("Error instancing scene from %s"), files_str.c_str())); + accept->set_text(vformat(TTR("Error instancing scene from %s"), files_str.get_data())); accept->popup_centered(); } } diff --git a/editor/plugins/packed_scene_translation_parser_plugin.cpp b/editor/plugins/packed_scene_translation_parser_plugin.cpp index 52af0008b7..608b5c3104 100644 --- a/editor/plugins/packed_scene_translation_parser_plugin.cpp +++ b/editor/plugins/packed_scene_translation_parser_plugin.cpp @@ -37,7 +37,7 @@ void PackedSceneEditorTranslationParserPlugin::get_recognized_extensions(List<St ResourceLoader::get_recognized_extensions_for_type("PackedScene", r_extensions); } -Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_extracted_strings) { +Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) { // Parse specific scene Node's properties (see in constructor) that are auto-translated by the engine when set. E.g Label's text property. // These properties are translated with the tr() function in the C++ code when being set or updated. @@ -71,8 +71,10 @@ Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path, String extension = s->get_language()->get_extension(); if (EditorTranslationParser::get_singleton()->can_parse(extension)) { Vector<String> temp; - EditorTranslationParser::get_singleton()->get_parser(extension)->parse_file(s->get_path(), &temp); + Vector<Vector<String>> ids_context_plural; + EditorTranslationParser::get_singleton()->get_parser(extension)->parse_file(s->get_path(), &temp, &ids_context_plural); parsed_strings.append_array(temp); + r_ids_ctx_plural->append_array(ids_context_plural); } } else if (property_name == "filters") { // Extract FileDialog's filters property with values in format "*.png ; PNG Images","*.gd ; GDScript Files". @@ -93,7 +95,7 @@ Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path, } } - r_extracted_strings->append_array(parsed_strings); + r_ids->append_array(parsed_strings); return OK; } diff --git a/editor/plugins/packed_scene_translation_parser_plugin.h b/editor/plugins/packed_scene_translation_parser_plugin.h index 2bd4dae995..a0ffdf692c 100644 --- a/editor/plugins/packed_scene_translation_parser_plugin.h +++ b/editor/plugins/packed_scene_translation_parser_plugin.h @@ -40,7 +40,7 @@ class PackedSceneEditorTranslationParserPlugin : public EditorTranslationParserP Set<String> lookup_properties; public: - virtual Error parse_file(const String &p_path, Vector<String> *r_extracted_strings) override; + virtual Error parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) override; virtual void get_recognized_extensions(List<String> *r_extensions) const override; PackedSceneEditorTranslationParserPlugin(); diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 20eef1cebd..be8ddf789b 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -1585,15 +1585,14 @@ void ScriptEditor::get_breakpoints(List<String> *p_breakpoints) { continue; } - List<int> bpoints; - se->get_breakpoints(&bpoints); String base = script->get_path(); if (base.begins_with("local://") || base == "") { continue; } - for (List<int>::Element *E = bpoints.front(); E; E = E->next()) { - p_breakpoints->push_back(base + ":" + itos(E->get() + 1)); + Array bpoints = se->get_breakpoints(); + for (int j = 0; j < bpoints.size(); j++) { + p_breakpoints->push_back(base + ":" + itos((int)bpoints[j] + 1)); } } } diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h index 1234ebd267..c2b0b458eb 100644 --- a/editor/plugins/script_editor_plugin.h +++ b/editor/plugins/script_editor_plugin.h @@ -151,7 +151,7 @@ public: virtual void ensure_focus() = 0; virtual void tag_saved_version() = 0; virtual void reload(bool p_soft) {} - virtual void get_breakpoints(List<int> *p_breakpoints) = 0; + virtual Array get_breakpoints() = 0; virtual void add_callback(const String &p_function, PackedStringArray p_args) = 0; virtual void update_settings() = 0; virtual void set_debugger_active(bool p_active) = 0; diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index 4b89ca1216..7feb7cb3d3 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -111,7 +111,7 @@ ConnectionInfoDialog::ConnectionInfoDialog() { Vector<String> ScriptTextEditor::get_functions() { String errortxt; int line = -1, col; - TextEdit *te = code_editor->get_text_edit(); + CodeEdit *te = code_editor->get_text_editor(); String text = te->get_text(); List<String> fnc; @@ -130,9 +130,9 @@ void ScriptTextEditor::apply_code() { if (script.is_null()) { return; } - script->set_source_code(code_editor->get_text_edit()->get_text()); + script->set_source_code(code_editor->get_text_editor()->get_text()); script->update_exports(); - code_editor->get_text_edit()->get_syntax_highlighter()->update_cache(); + code_editor->get_text_editor()->get_syntax_highlighter()->update_cache(); } RES ScriptTextEditor::get_edited_resource() const { @@ -145,9 +145,9 @@ void ScriptTextEditor::set_edited_resource(const RES &p_res) { script = p_res; - code_editor->get_text_edit()->set_text(script->get_source_code()); - code_editor->get_text_edit()->clear_undo_history(); - code_editor->get_text_edit()->tag_saved_version(); + code_editor->get_text_editor()->set_text(script->get_source_code()); + code_editor->get_text_editor()->clear_undo_history(); + code_editor->get_text_editor()->tag_saved_version(); emit_signal("name_changed"); code_editor->update_line_and_column(); @@ -167,9 +167,19 @@ void ScriptTextEditor::enable_editor() { } void ScriptTextEditor::_load_theme_settings() { - TextEdit *text_edit = code_editor->get_text_edit(); + CodeEdit *text_edit = code_editor->get_text_editor(); text_edit->clear_keywords(); + Color updated_safe_line_number_color = EDITOR_GET("text_editor/highlighting/safe_line_number_color"); + if (updated_safe_line_number_color != safe_line_number_color) { + safe_line_number_color = updated_safe_line_number_color; + for (int i = 0; i < text_edit->get_line_count(); i++) { + if (text_edit->get_line_gutter_item_color(i, line_number_gutter) != default_line_number_color) { + text_edit->set_line_gutter_item_color(i, line_number_gutter, safe_line_number_color); + } + } + } + Color background_color = EDITOR_GET("text_editor/highlighting/background_color"); Color completion_background_color = EDITOR_GET("text_editor/highlighting/completion_background_color"); Color completion_selected_color = EDITOR_GET("text_editor/highlighting/completion_selected_color"); @@ -178,7 +188,6 @@ void ScriptTextEditor::_load_theme_settings() { Color completion_font_color = EDITOR_GET("text_editor/highlighting/completion_font_color"); Color text_color = EDITOR_GET("text_editor/highlighting/text_color"); Color line_number_color = EDITOR_GET("text_editor/highlighting/line_number_color"); - Color safe_line_number_color = EDITOR_GET("text_editor/highlighting/safe_line_number_color"); Color caret_color = EDITOR_GET("text_editor/highlighting/caret_color"); Color caret_background_color = EDITOR_GET("text_editor/highlighting/caret_background_color"); Color text_selected_color = EDITOR_GET("text_editor/highlighting/text_selected_color"); @@ -203,7 +212,6 @@ void ScriptTextEditor::_load_theme_settings() { text_edit->add_theme_color_override("completion_font_color", completion_font_color); text_edit->add_theme_color_override("font_color", text_color); text_edit->add_theme_color_override("line_number_color", line_number_color); - text_edit->add_theme_color_override("safe_line_number_color", safe_line_number_color); text_edit->add_theme_color_override("caret_color", caret_color); text_edit->add_theme_color_override("caret_background_color", caret_background_color); text_edit->add_theme_color_override("font_color_selected", text_selected_color); @@ -233,7 +241,7 @@ void ScriptTextEditor::_set_theme_for_script() { return; } - TextEdit *text_edit = code_editor->get_text_edit(); + CodeEdit *text_edit = code_editor->get_text_editor(); text_edit->get_syntax_highlighter()->update_cache(); /* add keywords for auto completion */ @@ -284,10 +292,10 @@ void ScriptTextEditor::_show_warnings_panel(bool p_show) { void ScriptTextEditor::_warning_clicked(Variant p_line) { if (p_line.get_type() == Variant::INT) { - code_editor->get_text_edit()->cursor_set_line(p_line.operator int64_t()); + code_editor->get_text_editor()->cursor_set_line(p_line.operator int64_t()); } else if (p_line.get_type() == Variant::DICTIONARY) { Dictionary meta = p_line.operator Dictionary(); - code_editor->get_text_edit()->insert_at("# warning-ignore:" + meta["code"].operator String(), meta["line"].operator int64_t() - 1); + code_editor->get_text_editor()->insert_at("# warning-ignore:" + meta["code"].operator String(), meta["line"].operator int64_t() - 1); _validate_script(); } } @@ -295,7 +303,7 @@ void ScriptTextEditor::_warning_clicked(Variant p_line) { void ScriptTextEditor::reload_text() { ERR_FAIL_COND(script.is_null()); - TextEdit *te = code_editor->get_text_edit(); + CodeEdit *te = code_editor->get_text_editor(); int column = te->cursor_get_column(); int row = te->cursor_get_line(); int h = te->get_h_scroll(); @@ -313,20 +321,20 @@ void ScriptTextEditor::reload_text() { } void ScriptTextEditor::add_callback(const String &p_function, PackedStringArray p_args) { - String code = code_editor->get_text_edit()->get_text(); + String code = code_editor->get_text_editor()->get_text(); int pos = script->get_language()->find_function(p_function, code); if (pos == -1) { //does not exist - code_editor->get_text_edit()->deselect(); - pos = code_editor->get_text_edit()->get_line_count() + 2; + code_editor->get_text_editor()->deselect(); + pos = code_editor->get_text_editor()->get_line_count() + 2; String func = script->get_language()->make_function("", p_function, p_args); //code=code+func; - code_editor->get_text_edit()->cursor_set_line(pos + 1); - code_editor->get_text_edit()->cursor_set_column(1000000); //none shall be that big - code_editor->get_text_edit()->insert_text_at_cursor("\n\n" + func); + code_editor->get_text_editor()->cursor_set_line(pos + 1); + code_editor->get_text_editor()->cursor_set_column(1000000); //none shall be that big + code_editor->get_text_editor()->insert_text_at_cursor("\n\n" + func); } - code_editor->get_text_edit()->cursor_set_line(pos); - code_editor->get_text_edit()->cursor_set_column(1); + code_editor->get_text_editor()->cursor_set_line(pos); + code_editor->get_text_editor()->cursor_set_column(1); } bool ScriptTextEditor::show_members_overview() { @@ -334,12 +342,13 @@ bool ScriptTextEditor::show_members_overview() { } void ScriptTextEditor::update_settings() { + code_editor->get_text_editor()->set_gutter_draw(connection_gutter, EditorSettings::get_singleton()->get("text_editor/appearance/show_info_gutter")); code_editor->update_editor_settings(); } bool ScriptTextEditor::is_unsaved() { const bool unsaved = - code_editor->get_text_edit()->get_version() != code_editor->get_text_edit()->get_saved_version() || + code_editor->get_text_editor()->get_version() != code_editor->get_text_editor()->get_saved_version() || script->get_path().empty(); // In memory. return unsaved; } @@ -385,7 +394,7 @@ void ScriptTextEditor::convert_indent_to_tabs() { } void ScriptTextEditor::tag_saved_version() { - code_editor->get_text_edit()->tag_saved_version(); + code_editor->get_text_editor()->tag_saved_version(); } void ScriptTextEditor::goto_line(int p_line, bool p_with_error) { @@ -409,7 +418,7 @@ void ScriptTextEditor::clear_executing_line() { } void ScriptTextEditor::ensure_focus() { - code_editor->get_text_edit()->grab_focus(); + code_editor->get_text_editor()->grab_focus(); } String ScriptTextEditor::get_name() { @@ -443,7 +452,7 @@ Ref<Texture2D> ScriptTextEditor::get_theme_icon() { void ScriptTextEditor::_validate_script() { String errortxt; int line = -1, col; - TextEdit *te = code_editor->get_text_edit(); + CodeEdit *te = code_editor->get_text_editor(); String text = te->get_text(); List<String> fnc; @@ -540,16 +549,16 @@ void ScriptTextEditor::_validate_script() { te->set_line_as_marked(i, line == i); if (highlight_safe) { if (safe_lines.has(i + 1)) { - te->set_line_as_safe(i, true); + te->set_line_gutter_item_color(i, line_number_gutter, safe_line_number_color); last_is_safe = true; } else if (last_is_safe && (te->is_line_comment(i) || te->get_line(i).strip_edges().empty())) { - te->set_line_as_safe(i, true); + te->set_line_gutter_item_color(i, line_number_gutter, safe_line_number_color); } else { - te->set_line_as_safe(i, false); + te->set_line_gutter_item_color(i, line_number_gutter, default_line_number_color); last_is_safe = false; } } else { - te->set_line_as_safe(i, false); + te->set_line_gutter_item_color(line, 1, default_line_number_color); } } @@ -566,7 +575,7 @@ void ScriptTextEditor::_update_bookmark_list() { bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_next_bookmark"), BOOKMARK_GOTO_NEXT); bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_previous_bookmark"), BOOKMARK_GOTO_PREV); - Array bookmark_list = code_editor->get_text_edit()->get_bookmarks_array(); + Array bookmark_list = code_editor->get_text_editor()->get_bookmarked_lines(); if (bookmark_list.size() == 0) { return; } @@ -576,7 +585,7 @@ void ScriptTextEditor::_update_bookmark_list() { for (int i = 0; i < bookmark_list.size(); i++) { // Strip edges to remove spaces or tabs. // Also replace any tabs by spaces, since we can't print tabs in the menu. - String line = code_editor->get_text_edit()->get_line(bookmark_list[i]).replace("\t", " ").strip_edges(); + String line = code_editor->get_text_editor()->get_line(bookmark_list[i]).replace("\t", " ").strip_edges(); // Limit the size of the line if too big. if (line.length() > 50) { @@ -593,7 +602,7 @@ void ScriptTextEditor::_bookmark_item_pressed(int p_idx) { _edit_option(bookmarks_menu->get_item_id(p_idx)); } else { code_editor->goto_line(bookmarks_menu->get_item_metadata(p_idx)); - code_editor->get_text_edit()->call_deferred("center_viewport_to_cursor"); //Need to be deferred, because goto uses call_deferred(). + code_editor->get_text_editor()->call_deferred("center_viewport_to_cursor"); //Need to be deferred, because goto uses call_deferred(). } } @@ -704,7 +713,7 @@ void ScriptTextEditor::_code_complete_script(const String &p_code, List<ScriptCo String hint; Error err = script->get_language()->complete_code(p_code, script->get_path(), base, r_options, r_force, hint); if (err == OK) { - code_editor->get_text_edit()->set_code_hint(hint); + code_editor->get_text_editor()->set_code_hint(hint); } } @@ -717,7 +726,7 @@ void ScriptTextEditor::_update_breakpoint_list() { breakpoints_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_next_breakpoint"), DEBUG_GOTO_NEXT_BREAKPOINT); breakpoints_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_previous_breakpoint"), DEBUG_GOTO_PREV_BREAKPOINT); - Array breakpoint_list = code_editor->get_text_edit()->get_breakpoints_array(); + Array breakpoint_list = code_editor->get_text_editor()->get_breakpointed_lines(); if (breakpoint_list.size() == 0) { return; } @@ -727,7 +736,7 @@ void ScriptTextEditor::_update_breakpoint_list() { for (int i = 0; i < breakpoint_list.size(); i++) { // Strip edges to remove spaces or tabs. // Also replace any tabs by spaces, since we can't print tabs in the menu. - String line = code_editor->get_text_edit()->get_line(breakpoint_list[i]).replace("\t", " ").strip_edges(); + String line = code_editor->get_text_editor()->get_line(breakpoint_list[i]).replace("\t", " ").strip_edges(); // Limit the size of the line if too big. if (line.length() > 50) { @@ -744,12 +753,12 @@ void ScriptTextEditor::_breakpoint_item_pressed(int p_idx) { _edit_option(breakpoints_menu->get_item_id(p_idx)); } else { code_editor->goto_line(breakpoints_menu->get_item_metadata(p_idx)); - code_editor->get_text_edit()->call_deferred("center_viewport_to_cursor"); //Need to be deferred, because goto uses call_deferred(). + code_editor->get_text_editor()->call_deferred("center_viewport_to_cursor"); //Need to be deferred, because goto uses call_deferred(). } } void ScriptTextEditor::_breakpoint_toggled(int p_row) { - EditorDebuggerNode::get_singleton()->set_breakpoint(script->get_path(), p_row + 1, code_editor->get_text_edit()->is_line_set_as_breakpoint(p_row)); + EditorDebuggerNode::get_singleton()->set_breakpoint(script->get_path(), p_row + 1, code_editor->get_text_editor()->is_line_breakpointed(p_row)); } void ScriptTextEditor::_lookup_symbol(const String &p_symbol, int p_row, int p_column) { @@ -771,7 +780,7 @@ void ScriptTextEditor::_lookup_symbol(const String &p_symbol, int p_row, int p_c EditorNode::get_singleton()->load_resource(p_symbol); } - } else if (script->get_language()->lookup_code(code_editor->get_text_edit()->get_text_for_lookup_completion(), p_symbol, script->get_path(), base, result) == OK) { + } else if (script->get_language()->lookup_code(code_editor->get_text_editor()->get_text_for_lookup_completion(), p_symbol, script->get_path(), base, result) == OK) { _goto_line(p_row); result.class_name = result.class_name.trim_prefix("_"); @@ -866,7 +875,7 @@ void ScriptTextEditor::_lookup_symbol(const String &p_symbol, int p_row, int p_c } void ScriptTextEditor::_validate_symbol(const String &p_symbol) { - TextEdit *text_edit = code_editor->get_text_edit(); + CodeEdit *text_edit = code_editor->get_text_editor(); Node *base = get_tree()->get_edited_scene_root(); if (base) { @@ -874,7 +883,7 @@ void ScriptTextEditor::_validate_symbol(const String &p_symbol) { } ScriptLanguage::LookupResult result; - if (ScriptServer::is_global_class(p_symbol) || p_symbol.is_resource_file() || script->get_language()->lookup_code(code_editor->get_text_edit()->get_text_for_lookup_completion(), p_symbol, script->get_path(), base, result) == OK || (ProjectSettings::get_singleton()->has_autoload(p_symbol) && ProjectSettings::get_singleton()->get_autoload(p_symbol).is_singleton)) { + if (ScriptServer::is_global_class(p_symbol) || p_symbol.is_resource_file() || script->get_language()->lookup_code(code_editor->get_text_editor()->get_text_for_lookup_completion(), p_symbol, script->get_path(), base, result) == OK || (ProjectSettings::get_singleton()->has_autoload(p_symbol) && ProjectSettings::get_singleton()->get_autoload(p_symbol).is_singleton)) { text_edit->set_highlighted_word(p_symbol); } else if (p_symbol.is_rel_path()) { String path = _get_absolute_path(p_symbol); @@ -902,8 +911,15 @@ void ScriptTextEditor::update_toggle_scripts_button() { } void ScriptTextEditor::_update_connected_methods() { - TextEdit *text_edit = code_editor->get_text_edit(); - text_edit->clear_info_icons(); + CodeEdit *text_edit = code_editor->get_text_editor(); + for (int i = 0; i < text_edit->get_line_count(); i++) { + if (text_edit->get_line_gutter_metadata(i, connection_gutter) == "") { + continue; + } + text_edit->set_line_gutter_metadata(i, connection_gutter, ""); + text_edit->set_line_gutter_icon(i, connection_gutter, nullptr); + text_edit->set_line_gutter_clickable(i, connection_gutter, false); + } missing_connections.clear(); if (!script_is_valid) { @@ -943,8 +959,10 @@ void ScriptTextEditor::_update_connected_methods() { for (int j = 0; j < functions.size(); j++) { String name = functions[j].get_slice(":", 0); if (name == connection.callable.get_method()) { - line = functions[j].get_slice(":", 1).to_int(); - text_edit->set_line_info_icon(line - 1, get_parent_control()->get_theme_icon("Slot", "EditorIcons"), connection.callable.get_method()); + line = functions[j].get_slice(":", 1).to_int() - 1; + text_edit->set_line_gutter_metadata(line, connection_gutter, connection.callable.get_method()); + text_edit->set_line_gutter_icon(line, connection_gutter, get_parent_control()->get_theme_icon("Slot", "EditorIcons")); + text_edit->set_line_gutter_clickable(line, connection_gutter, true); methods_found.insert(connection.callable.get_method()); break; } @@ -974,18 +992,41 @@ void ScriptTextEditor::_update_connected_methods() { } } -void ScriptTextEditor::_lookup_connections(int p_row, String p_method) { +void ScriptTextEditor::_update_gutter_indexes() { + for (int i = 0; i < code_editor->get_text_editor()->get_gutter_count(); i++) { + if (code_editor->get_text_editor()->get_gutter_name(i) == "connection_gutter") { + connection_gutter = i; + continue; + } + + if (code_editor->get_text_editor()->get_gutter_name(i) == "line_numbers") { + line_number_gutter = i; + continue; + } + } +} + +void ScriptTextEditor::_gutter_clicked(int p_line, int p_gutter) { + if (p_gutter != connection_gutter) { + return; + } + + String method = code_editor->get_text_editor()->get_line_gutter_metadata(p_line, p_gutter); + if (method == "") { + return; + } + Node *base = get_tree()->get_edited_scene_root(); if (!base) { return; } Vector<Node *> nodes = _find_all_node_for_script(base, base, script); - connection_info_dialog->popup_connections(p_method, nodes); + connection_info_dialog->popup_connections(method, nodes); } void ScriptTextEditor::_edit_option(int p_op) { - TextEdit *tx = code_editor->get_text_edit(); + CodeEdit *tx = code_editor->get_text_editor(); switch (p_op) { case EDIT_UNDO: { @@ -1109,7 +1150,7 @@ void ScriptTextEditor::_edit_option(int p_op) { } break; case EDIT_EVALUATE: { Expression expression; - Vector<String> lines = code_editor->get_text_edit()->get_selection_text().split("\n"); + Vector<String> lines = code_editor->get_text_editor()->get_selection_text().split("\n"); PackedStringArray results; for (int i = 0; i < lines.size(); i++) { @@ -1128,9 +1169,9 @@ void ScriptTextEditor::_edit_option(int p_op) { } } - code_editor->get_text_edit()->begin_complex_operation(); //prevents creating a two-step undo - code_editor->get_text_edit()->insert_text_at_cursor(String("\n").join(results)); - code_editor->get_text_edit()->end_complex_operation(); + code_editor->get_text_editor()->begin_complex_operation(); //prevents creating a two-step undo + code_editor->get_text_editor()->insert_text_at_cursor(String("\n").join(results)); + code_editor->get_text_editor()->end_complex_operation(); } break; case SEARCH_FIND: { code_editor->get_find_replace_bar()->popup_search(); @@ -1145,14 +1186,14 @@ void ScriptTextEditor::_edit_option(int p_op) { code_editor->get_find_replace_bar()->popup_replace(); } break; case SEARCH_IN_FILES: { - String selected_text = code_editor->get_text_edit()->get_selection_text(); + String selected_text = code_editor->get_text_editor()->get_selection_text(); // Yep, because it doesn't make sense to instance this dialog for every single script open... // So this will be delegated to the ScriptEditor. emit_signal("search_in_files_requested", selected_text); } break; case REPLACE_IN_FILES: { - String selected_text = code_editor->get_text_edit()->get_selection_text(); + String selected_text = code_editor->get_text_editor()->get_selection_text(); emit_signal("replace_in_files_requested", selected_text); } break; @@ -1177,24 +1218,22 @@ void ScriptTextEditor::_edit_option(int p_op) { } break; case DEBUG_TOGGLE_BREAKPOINT: { int line = tx->cursor_get_line(); - bool dobreak = !tx->is_line_set_as_breakpoint(line); + bool dobreak = !tx->is_line_breakpointed(line); tx->set_line_as_breakpoint(line, dobreak); EditorDebuggerNode::get_singleton()->set_breakpoint(script->get_path(), line + 1, dobreak); } break; case DEBUG_REMOVE_ALL_BREAKPOINTS: { - List<int> bpoints; - tx->get_breakpoints(&bpoints); + Array bpoints = tx->get_breakpointed_lines(); - for (List<int>::Element *E = bpoints.front(); E; E = E->next()) { - int line = E->get(); - bool dobreak = !tx->is_line_set_as_breakpoint(line); + for (int i = 0; i < bpoints.size(); i++) { + int line = bpoints[i]; + bool dobreak = !tx->is_line_breakpointed(line); tx->set_line_as_breakpoint(line, dobreak); EditorDebuggerNode::get_singleton()->set_breakpoint(script->get_path(), line + 1, dobreak); } } break; case DEBUG_GOTO_NEXT_BREAKPOINT: { - List<int> bpoints; - tx->get_breakpoints(&bpoints); + Array bpoints = tx->get_breakpointed_lines(); if (bpoints.size() <= 0) { return; } @@ -1202,13 +1241,13 @@ void ScriptTextEditor::_edit_option(int p_op) { int line = tx->cursor_get_line(); // wrap around - if (line >= bpoints[bpoints.size() - 1]) { + if (line >= (int)bpoints[bpoints.size() - 1]) { tx->unfold_line(bpoints[0]); tx->cursor_set_line(bpoints[0]); tx->center_viewport_to_cursor(); } else { - for (List<int>::Element *E = bpoints.front(); E; E = E->next()) { - int bline = E->get(); + for (int i = 0; i < bpoints.size(); i++) { + int bline = bpoints[i]; if (bline > line) { tx->unfold_line(bline); tx->cursor_set_line(bline); @@ -1220,21 +1259,20 @@ void ScriptTextEditor::_edit_option(int p_op) { } break; case DEBUG_GOTO_PREV_BREAKPOINT: { - List<int> bpoints; - tx->get_breakpoints(&bpoints); + Array bpoints = tx->get_breakpointed_lines(); if (bpoints.size() <= 0) { return; } int line = tx->cursor_get_line(); // wrap around - if (line <= bpoints[0]) { + if (line <= (int)bpoints[0]) { tx->unfold_line(bpoints[bpoints.size() - 1]); tx->cursor_set_line(bpoints[bpoints.size() - 1]); tx->center_viewport_to_cursor(); } else { - for (List<int>::Element *E = bpoints.back(); E; E = E->prev()) { - int bline = E->get(); + for (int i = bpoints.size(); i >= 0; i--) { + int bline = bpoints[i]; if (bline < line) { tx->unfold_line(bline); tx->cursor_set_line(bline); @@ -1303,7 +1341,7 @@ void ScriptTextEditor::set_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_hig el = el->next(); } - TextEdit *te = code_editor->get_text_edit(); + CodeEdit *te = code_editor->get_text_editor(); p_highlighter->_set_edited_resource(script); te->set_syntax_highlighter(p_highlighter); } @@ -1312,6 +1350,16 @@ void ScriptTextEditor::_change_syntax_highlighter(int p_idx) { set_syntax_highlighter(highlighters[highlighter_menu->get_item_text(p_idx)]); } +void ScriptTextEditor::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_THEME_CHANGED: { + code_editor->get_text_editor()->set_gutter_width(connection_gutter, code_editor->get_text_editor()->get_row_height()); + } break; + default: + break; + } +} + void ScriptTextEditor::_bind_methods() { ClassDB::bind_method("_update_connected_methods", &ScriptTextEditor::_update_connected_methods); @@ -1331,7 +1379,7 @@ void ScriptTextEditor::clear_edit_menu() { } void ScriptTextEditor::reload(bool p_soft) { - TextEdit *te = code_editor->get_text_edit(); + CodeEdit *te = code_editor->get_text_editor(); Ref<Script> scr = script; if (scr.is_null()) { return; @@ -1342,12 +1390,12 @@ void ScriptTextEditor::reload(bool p_soft) { scr->get_language()->reload_tool_script(scr, soft); } -void ScriptTextEditor::get_breakpoints(List<int> *p_breakpoints) { - code_editor->get_text_edit()->get_breakpoints(p_breakpoints); +Array ScriptTextEditor::get_breakpoints() { + return code_editor->get_text_editor()->get_breakpointed_lines(); } void ScriptTextEditor::set_tooltip_request_func(String p_method, Object *p_obj) { - code_editor->get_text_edit()->set_tooltip_request_func(p_obj, p_method, this); + code_editor->get_text_editor()->set_tooltip_request_func(p_obj, p_method, this); } void ScriptTextEditor::set_debugger_active(bool p_active) { @@ -1393,7 +1441,7 @@ static Node *_find_script_node(Node *p_edited_scene, Node *p_current_node, const void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { Dictionary d = p_data; - TextEdit *te = code_editor->get_text_edit(); + CodeEdit *te = code_editor->get_text_editor(); int row, col; te->_get_mouse_pos(p_point, row, col); @@ -1466,7 +1514,7 @@ void ScriptTextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) { Point2 local_pos; bool create_menu = false; - TextEdit *tx = code_editor->get_text_edit(); + CodeEdit *tx = code_editor->get_text_editor(); if (mb.is_valid() && mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) { local_pos = mb->get_global_position() - tx->get_global_position(); create_menu = true; @@ -1519,7 +1567,7 @@ void ScriptTextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) { base = _find_node_for_script(base, base, script); } ScriptLanguage::LookupResult result; - if (script->get_language()->lookup_code(code_editor->get_text_edit()->get_text_for_lookup_completion(), word_at_pos, script->get_path(), base, result) == OK) { + if (script->get_language()->lookup_code(code_editor->get_text_editor()->get_text_for_lookup_completion(), word_at_pos, script->get_path(), base, result) == OK) { open_docs = true; } } @@ -1567,17 +1615,17 @@ void ScriptTextEditor::_color_changed(const Color &p_color) { new_args = String("(" + rtos(p_color.r) + ", " + rtos(p_color.g) + ", " + rtos(p_color.b) + ", " + rtos(p_color.a) + ")"); } - String line = code_editor->get_text_edit()->get_line(color_position.x); + String line = code_editor->get_text_editor()->get_line(color_position.x); int color_args_pos = line.find(color_args, color_position.y); String line_with_replaced_args = line; line_with_replaced_args.erase(color_args_pos, color_args.length()); line_with_replaced_args = line_with_replaced_args.insert(color_args_pos, new_args); color_args = new_args; - code_editor->get_text_edit()->begin_complex_operation(); - code_editor->get_text_edit()->set_line(color_position.x, line_with_replaced_args); - code_editor->get_text_edit()->end_complex_operation(); - code_editor->get_text_edit()->update(); + code_editor->get_text_editor()->begin_complex_operation(); + code_editor->get_text_editor()->set_line(color_position.x, line_with_replaced_args); + code_editor->get_text_editor()->end_complex_operation(); + code_editor->get_text_editor()->update(); } void ScriptTextEditor::_make_context_menu(bool p_selection, bool p_color, bool p_foldable, bool p_open_docs, bool p_goto_definition, Vector2 p_pos) { @@ -1636,12 +1684,15 @@ void ScriptTextEditor::_enable_code_editor() { code_editor->connect("show_warnings_panel", callable_mp(this, &ScriptTextEditor::_show_warnings_panel)); code_editor->connect("validate_script", callable_mp(this, &ScriptTextEditor::_validate_script)); code_editor->connect("load_theme_settings", callable_mp(this, &ScriptTextEditor::_load_theme_settings)); - code_editor->get_text_edit()->connect("breakpoint_toggled", callable_mp(this, &ScriptTextEditor::_breakpoint_toggled)); - code_editor->get_text_edit()->connect("symbol_lookup", callable_mp(this, &ScriptTextEditor::_lookup_symbol)); - code_editor->get_text_edit()->connect("symbol_validate", callable_mp(this, &ScriptTextEditor::_validate_symbol)); - code_editor->get_text_edit()->connect("info_clicked", callable_mp(this, &ScriptTextEditor::_lookup_connections)); - code_editor->get_text_edit()->connect("gui_input", callable_mp(this, &ScriptTextEditor::_text_edit_gui_input)); + code_editor->get_text_editor()->connect("breakpoint_toggled", callable_mp(this, &ScriptTextEditor::_breakpoint_toggled)); + code_editor->get_text_editor()->connect("symbol_lookup", callable_mp(this, &ScriptTextEditor::_lookup_symbol)); + code_editor->get_text_editor()->connect("symbol_validate", callable_mp(this, &ScriptTextEditor::_validate_symbol)); + code_editor->get_text_editor()->connect("gutter_added", callable_mp(this, &ScriptTextEditor::_update_gutter_indexes)); + code_editor->get_text_editor()->connect("gutter_removed", callable_mp(this, &ScriptTextEditor::_update_gutter_indexes)); + code_editor->get_text_editor()->connect("gutter_clicked", callable_mp(this, &ScriptTextEditor::_gutter_clicked)); + code_editor->get_text_editor()->connect("gui_input", callable_mp(this, &ScriptTextEditor::_text_edit_gui_input)); code_editor->show_toggle_scripts_button(); + _update_gutter_indexes(); editor_box->add_child(warnings_panel); warnings_panel->add_theme_font_override( @@ -1758,6 +1809,16 @@ ScriptTextEditor::ScriptTextEditor() { code_editor->set_code_complete_func(_code_complete_scripts, this); code_editor->set_v_size_flags(SIZE_EXPAND_FILL); + code_editor->get_text_editor()->set_draw_breakpoints_gutter(true); + code_editor->get_text_editor()->set_draw_executing_lines_gutter(true); + + connection_gutter = 1; + code_editor->get_text_editor()->add_gutter(connection_gutter); + code_editor->get_text_editor()->set_gutter_name(connection_gutter, "connection_gutter"); + code_editor->get_text_editor()->set_gutter_draw(connection_gutter, false); + code_editor->get_text_editor()->set_gutter_overwritable(connection_gutter, true); + code_editor->get_text_editor()->set_gutter_type(connection_gutter, TextEdit::GUTTER_TPYE_ICON); + warnings_panel = memnew(RichTextLabel); warnings_panel->set_custom_minimum_size(Size2(0, 100 * EDSCALE)); warnings_panel->set_h_size_flags(SIZE_EXPAND_FILL); @@ -1768,12 +1829,12 @@ ScriptTextEditor::ScriptTextEditor() { update_settings(); - code_editor->get_text_edit()->set_callhint_settings( + code_editor->get_text_editor()->set_callhint_settings( EditorSettings::get_singleton()->get("text_editor/completion/put_callhint_tooltip_below_current_line"), EditorSettings::get_singleton()->get("text_editor/completion/callhint_tooltip_offset")); - code_editor->get_text_edit()->set_select_identifiers_on_hover(true); - code_editor->get_text_edit()->set_context_menu_enabled(false); + code_editor->get_text_editor()->set_select_identifiers_on_hover(true); + code_editor->get_text_editor()->set_context_menu_enabled(false); context_menu = memnew(PopupMenu); @@ -1816,7 +1877,7 @@ ScriptTextEditor::ScriptTextEditor() { connection_info_dialog = memnew(ConnectionInfoDialog); - code_editor->get_text_edit()->set_drag_forwarding(this); + code_editor->get_text_editor()->set_drag_forwarding(this); } ScriptTextEditor::~ScriptTextEditor() { diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h index e931c9fdc6..1e436fbe65 100644 --- a/editor/plugins/script_text_editor.h +++ b/editor/plugins/script_text_editor.h @@ -81,6 +81,14 @@ class ScriptTextEditor : public ScriptEditorBase { ScriptEditorQuickOpen *quick_open = nullptr; ConnectionInfoDialog *connection_info_dialog = nullptr; + int connection_gutter = -1; + void _gutter_clicked(int p_line, int p_gutter); + void _update_gutter_indexes(); + + int line_number_gutter = -1; + Color default_line_number_color = Color(1, 1, 1); + Color safe_line_number_color = Color(1, 1, 1); + PopupPanel *color_panel = nullptr; ColorPicker *color_picker = nullptr; Vector2 color_position; @@ -154,6 +162,7 @@ protected: void _show_warnings_panel(bool p_show); void _warning_clicked(Variant p_line); + void _notification(int p_what); static void _bind_methods(); Map<String, Ref<EditorSyntaxHighlighter>> highlighters; @@ -169,8 +178,6 @@ protected: void _lookup_symbol(const String &p_symbol, int p_row, int p_column); void _validate_symbol(const String &p_symbol); - void _lookup_connections(int p_row, String p_method); - void _convert_case(CodeTextEditor::CaseStyle p_case); Variant get_drag_data_fw(const Point2 &p_point, Control *p_from); @@ -211,7 +218,7 @@ public: virtual void clear_executing_line() override; virtual void reload(bool p_soft) override; - virtual void get_breakpoints(List<int> *p_breakpoints) override; + virtual Array get_breakpoints() override; virtual void add_callback(const String &p_function, PackedStringArray p_args) override; virtual void update_settings() override; diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 2a7f3f0656..29db284b44 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -55,8 +55,8 @@ void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader) { _load_theme_settings(); - get_text_edit()->set_text(p_shader->get_code()); - get_text_edit()->clear_undo_history(); + get_text_editor()->set_text(p_shader->get_code()); + get_text_editor()->clear_undo_history(); _validate_script(); _line_col_changed(); @@ -65,7 +65,7 @@ void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader) { void ShaderTextEditor::reload_text() { ERR_FAIL_COND(shader.is_null()); - TextEdit *te = get_text_edit(); + CodeEdit *te = get_text_editor(); int column = te->cursor_get_column(); int row = te->cursor_get_line(); int h = te->get_h_scroll(); @@ -107,29 +107,29 @@ void ShaderTextEditor::_load_theme_settings() { Color search_result_color = EDITOR_GET("text_editor/highlighting/search_result_color"); Color search_result_border_color = EDITOR_GET("text_editor/highlighting/search_result_border_color"); - get_text_edit()->add_theme_color_override("background_color", background_color); - get_text_edit()->add_theme_color_override("completion_background_color", completion_background_color); - get_text_edit()->add_theme_color_override("completion_selected_color", completion_selected_color); - get_text_edit()->add_theme_color_override("completion_existing_color", completion_existing_color); - get_text_edit()->add_theme_color_override("completion_scroll_color", completion_scroll_color); - get_text_edit()->add_theme_color_override("completion_font_color", completion_font_color); - get_text_edit()->add_theme_color_override("font_color", text_color); - get_text_edit()->add_theme_color_override("line_number_color", line_number_color); - get_text_edit()->add_theme_color_override("caret_color", caret_color); - get_text_edit()->add_theme_color_override("caret_background_color", caret_background_color); - get_text_edit()->add_theme_color_override("font_color_selected", text_selected_color); - get_text_edit()->add_theme_color_override("selection_color", selection_color); - get_text_edit()->add_theme_color_override("brace_mismatch_color", brace_mismatch_color); - get_text_edit()->add_theme_color_override("current_line_color", current_line_color); - get_text_edit()->add_theme_color_override("line_length_guideline_color", line_length_guideline_color); - get_text_edit()->add_theme_color_override("word_highlighted_color", word_highlighted_color); - get_text_edit()->add_theme_color_override("mark_color", mark_color); - get_text_edit()->add_theme_color_override("bookmark_color", bookmark_color); - get_text_edit()->add_theme_color_override("breakpoint_color", breakpoint_color); - get_text_edit()->add_theme_color_override("executing_line_color", executing_line_color); - get_text_edit()->add_theme_color_override("code_folding_color", code_folding_color); - get_text_edit()->add_theme_color_override("search_result_color", search_result_color); - get_text_edit()->add_theme_color_override("search_result_border_color", search_result_border_color); + get_text_editor()->add_theme_color_override("background_color", background_color); + get_text_editor()->add_theme_color_override("completion_background_color", completion_background_color); + get_text_editor()->add_theme_color_override("completion_selected_color", completion_selected_color); + get_text_editor()->add_theme_color_override("completion_existing_color", completion_existing_color); + get_text_editor()->add_theme_color_override("completion_scroll_color", completion_scroll_color); + get_text_editor()->add_theme_color_override("completion_font_color", completion_font_color); + get_text_editor()->add_theme_color_override("font_color", text_color); + get_text_editor()->add_theme_color_override("line_number_color", line_number_color); + get_text_editor()->add_theme_color_override("caret_color", caret_color); + get_text_editor()->add_theme_color_override("caret_background_color", caret_background_color); + get_text_editor()->add_theme_color_override("font_color_selected", text_selected_color); + get_text_editor()->add_theme_color_override("selection_color", selection_color); + get_text_editor()->add_theme_color_override("brace_mismatch_color", brace_mismatch_color); + get_text_editor()->add_theme_color_override("current_line_color", current_line_color); + get_text_editor()->add_theme_color_override("line_length_guideline_color", line_length_guideline_color); + get_text_editor()->add_theme_color_override("word_highlighted_color", word_highlighted_color); + get_text_editor()->add_theme_color_override("mark_color", mark_color); + get_text_editor()->add_theme_color_override("bookmark_color", bookmark_color); + get_text_editor()->add_theme_color_override("breakpoint_color", breakpoint_color); + get_text_editor()->add_theme_color_override("executing_line_color", executing_line_color); + get_text_editor()->add_theme_color_override("code_folding_color", code_folding_color); + get_text_editor()->add_theme_color_override("search_result_color", search_result_color); + get_text_editor()->add_theme_color_override("search_result_border_color", search_result_border_color); syntax_highlighter->set_number_color(EDITOR_GET("text_editor/highlighting/number_color")); syntax_highlighter->set_symbol_color(EDITOR_GET("text_editor/highlighting/symbol_color")); @@ -176,7 +176,7 @@ void ShaderTextEditor::_load_theme_settings() { } void ShaderTextEditor::_check_shader_mode() { - String type = ShaderLanguage::get_shader_type(get_text_edit()->get_text()); + String type = ShaderLanguage::get_shader_type(get_text_editor()->get_text()); Shader::Mode mode; @@ -189,7 +189,7 @@ void ShaderTextEditor::_check_shader_mode() { } if (shader->get_mode() != mode) { - shader->set_code(get_text_edit()->get_text()); + shader->set_code(get_text_editor()->get_text()); _load_theme_settings(); } } @@ -207,13 +207,13 @@ void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptCo sl.complete(p_code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type, r_options, calltip); - get_text_edit()->set_code_hint(calltip); + get_text_editor()->set_code_hint(calltip); } void ShaderTextEditor::_validate_script() { _check_shader_mode(); - String code = get_text_edit()->get_text(); + String code = get_text_editor()->get_text(); //List<StringName> params; //shader->get_param_list(¶ms); @@ -225,14 +225,14 @@ void ShaderTextEditor::_validate_script() { String error_text = "error(" + itos(sl.get_error_line()) + "): " + sl.get_error_text(); set_error(error_text); set_error_pos(sl.get_error_line() - 1, 0); - for (int i = 0; i < get_text_edit()->get_line_count(); i++) { - get_text_edit()->set_line_as_marked(i, false); + for (int i = 0; i < get_text_editor()->get_line_count(); i++) { + get_text_editor()->set_line_as_marked(i, false); } - get_text_edit()->set_line_as_marked(sl.get_error_line() - 1, true); + get_text_editor()->set_line_as_marked(sl.get_error_line() - 1, true); } else { - for (int i = 0; i < get_text_edit()->get_line_count(); i++) { - get_text_edit()->set_line_as_marked(i, false); + for (int i = 0; i < get_text_editor()->get_line_count(); i++) { + get_text_editor()->set_line_as_marked(i, false); } set_error(""); } @@ -245,7 +245,7 @@ void ShaderTextEditor::_bind_methods() { ShaderTextEditor::ShaderTextEditor() { syntax_highlighter.instance(); - get_text_edit()->set_syntax_highlighter(syntax_highlighter); + get_text_editor()->set_syntax_highlighter(syntax_highlighter); } /*** SCRIPT EDITOR ******/ @@ -253,22 +253,22 @@ ShaderTextEditor::ShaderTextEditor() { void ShaderEditor::_menu_option(int p_option) { switch (p_option) { case EDIT_UNDO: { - shader_editor->get_text_edit()->undo(); + shader_editor->get_text_editor()->undo(); } break; case EDIT_REDO: { - shader_editor->get_text_edit()->redo(); + shader_editor->get_text_editor()->redo(); } break; case EDIT_CUT: { - shader_editor->get_text_edit()->cut(); + shader_editor->get_text_editor()->cut(); } break; case EDIT_COPY: { - shader_editor->get_text_edit()->copy(); + shader_editor->get_text_editor()->copy(); } break; case EDIT_PASTE: { - shader_editor->get_text_edit()->paste(); + shader_editor->get_text_editor()->paste(); } break; case EDIT_SELECT_ALL: { - shader_editor->get_text_edit()->select_all(); + shader_editor->get_text_editor()->select_all(); } break; case EDIT_MOVE_LINE_UP: { shader_editor->move_lines_up(); @@ -281,7 +281,7 @@ void ShaderEditor::_menu_option(int p_option) { return; } - TextEdit *tx = shader_editor->get_text_edit(); + CodeEdit *tx = shader_editor->get_text_editor(); tx->indent_left(); } break; @@ -290,7 +290,7 @@ void ShaderEditor::_menu_option(int p_option) { return; } - TextEdit *tx = shader_editor->get_text_edit(); + CodeEdit *tx = shader_editor->get_text_editor(); tx->indent_right(); } break; @@ -309,7 +309,7 @@ void ShaderEditor::_menu_option(int p_option) { } break; case EDIT_COMPLETE: { - shader_editor->get_text_edit()->query_code_comple(); + shader_editor->get_text_editor()->query_code_comple(); } break; case SEARCH_FIND: { shader_editor->get_find_replace_bar()->popup_search(); @@ -324,7 +324,7 @@ void ShaderEditor::_menu_option(int p_option) { shader_editor->get_find_replace_bar()->popup_replace(); } break; case SEARCH_GOTO_LINE: { - goto_line_dialog->popup_find_line(shader_editor->get_text_edit()); + goto_line_dialog->popup_find_line(shader_editor->get_text_editor()); } break; case BOOKMARK_TOGGLE: { shader_editor->toggle_bookmark(); @@ -343,7 +343,7 @@ void ShaderEditor::_menu_option(int p_option) { } break; } if (p_option != SEARCH_FIND && p_option != SEARCH_REPLACE && p_option != SEARCH_GOTO_LINE) { - shader_editor->get_text_edit()->call_deferred("grab_focus"); + shader_editor->get_text_editor()->call_deferred("grab_focus"); } } @@ -358,28 +358,11 @@ void ShaderEditor::_params_changed() { } void ShaderEditor::_editor_settings_changed() { - shader_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/completion/auto_brace_complete")); - shader_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/cursor/scroll_past_end_of_file")); - shader_editor->get_text_edit()->set_indent_size(EditorSettings::get_singleton()->get("text_editor/indent/size")); - shader_editor->get_text_edit()->set_indent_using_spaces(EditorSettings::get_singleton()->get("text_editor/indent/type")); - shader_editor->get_text_edit()->set_auto_indent(EditorSettings::get_singleton()->get("text_editor/indent/auto_indent")); - shader_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/indent/draw_tabs")); - shader_editor->get_text_edit()->set_draw_spaces(EditorSettings::get_singleton()->get("text_editor/indent/draw_spaces")); - shader_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/appearance/show_line_numbers")); - shader_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlighting/highlight_all_occurrences")); - shader_editor->get_text_edit()->set_highlight_current_line(EditorSettings::get_singleton()->get("text_editor/highlighting/highlight_current_line")); - shader_editor->get_text_edit()->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/cursor/caret_blink")); - shader_editor->get_text_edit()->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/cursor/caret_blink_speed")); - shader_editor->get_text_edit()->add_theme_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/theme/line_spacing")); - shader_editor->get_text_edit()->cursor_set_block_mode(EditorSettings::get_singleton()->get("text_editor/cursor/block_caret")); - shader_editor->get_text_edit()->set_smooth_scroll_enabled(EditorSettings::get_singleton()->get("text_editor/navigation/smooth_scrolling")); - shader_editor->get_text_edit()->set_v_scroll_speed(EditorSettings::get_singleton()->get("text_editor/navigation/v_scroll_speed")); - shader_editor->get_text_edit()->set_draw_minimap(EditorSettings::get_singleton()->get("text_editor/navigation/show_minimap")); - shader_editor->get_text_edit()->set_minimap_width((int)EditorSettings::get_singleton()->get("text_editor/navigation/minimap_width") * EDSCALE); - shader_editor->get_text_edit()->set_show_line_length_guidelines(EditorSettings::get_singleton()->get("text_editor/appearance/show_line_length_guidelines")); - shader_editor->get_text_edit()->set_line_length_guideline_soft_column(EditorSettings::get_singleton()->get("text_editor/appearance/line_length_guideline_soft_column")); - shader_editor->get_text_edit()->set_line_length_guideline_hard_column(EditorSettings::get_singleton()->get("text_editor/appearance/line_length_guideline_hard_column")); - shader_editor->get_text_edit()->set_breakpoint_gutter_enabled(false); + shader_editor->update_editor_settings(); + + shader_editor->get_text_editor()->add_theme_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/theme/line_spacing")); + shader_editor->get_text_editor()->set_draw_breakpoints_gutter(false); + shader_editor->get_text_editor()->set_draw_executing_lines_gutter(false); } void ShaderEditor::_bind_methods() { @@ -466,7 +449,7 @@ void ShaderEditor::save_external_data(const String &p_str) { void ShaderEditor::apply_shaders() { if (shader.is_valid()) { String shader_code = shader->get_code(); - String editor_code = shader_editor->get_text_edit()->get_text(); + String editor_code = shader_editor->get_text_editor()->get_text(); if (shader_code != editor_code) { shader->set_code(editor_code); shader->set_edited(true); @@ -480,7 +463,7 @@ void ShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) { if (mb.is_valid()) { if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) { int col, row; - TextEdit *tx = shader_editor->get_text_edit(); + CodeEdit *tx = shader_editor->get_text_editor(); tx->_get_mouse_pos(mb->get_global_position() - tx->get_global_position(), row, col); tx->set_right_click_moves_caret(EditorSettings::get_singleton()->get("text_editor/cursor/right_click_moves_caret")); @@ -507,7 +490,7 @@ void ShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) { Ref<InputEventKey> k = ev; if (k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_MENU) { - TextEdit *tx = shader_editor->get_text_edit(); + CodeEdit *tx = shader_editor->get_text_editor(); _make_context_menu(tx->is_selection_active(), (get_global_transform().inverse() * tx->get_global_transform()).xform(tx->_get_cursor_pixel_pos())); context_menu->grab_focus(); } @@ -521,7 +504,7 @@ void ShaderEditor::_update_bookmark_list() { bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_next_bookmark"), BOOKMARK_GOTO_NEXT); bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_previous_bookmark"), BOOKMARK_GOTO_PREV); - Array bookmark_list = shader_editor->get_text_edit()->get_bookmarks_array(); + Array bookmark_list = shader_editor->get_text_editor()->get_bookmarked_lines(); if (bookmark_list.size() == 0) { return; } @@ -529,7 +512,7 @@ void ShaderEditor::_update_bookmark_list() { bookmarks_menu->add_separator(); for (int i = 0; i < bookmark_list.size(); i++) { - String line = shader_editor->get_text_edit()->get_line(bookmark_list[i]).strip_edges(); + String line = shader_editor->get_text_editor()->get_line(bookmark_list[i]).strip_edges(); // Limit the size of the line if too big. if (line.length() > 50) { line = line.substr(0, 50); @@ -581,13 +564,13 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) { shader_editor->connect("script_changed", callable_mp(this, &ShaderEditor::apply_shaders)); EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &ShaderEditor::_editor_settings_changed)); - shader_editor->get_text_edit()->set_callhint_settings( + shader_editor->get_text_editor()->set_callhint_settings( EditorSettings::get_singleton()->get("text_editor/completion/put_callhint_tooltip_below_current_line"), EditorSettings::get_singleton()->get("text_editor/completion/callhint_tooltip_offset")); - shader_editor->get_text_edit()->set_select_identifiers_on_hover(true); - shader_editor->get_text_edit()->set_context_menu_enabled(false); - shader_editor->get_text_edit()->connect("gui_input", callable_mp(this, &ShaderEditor::_text_edit_gui_input)); + shader_editor->get_text_editor()->set_select_identifiers_on_hover(true); + shader_editor->get_text_editor()->set_context_menu_enabled(false); + shader_editor->get_text_editor()->connect("gui_input", callable_mp(this, &ShaderEditor::_text_edit_gui_input)); shader_editor->update_editor_settings(); diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index 1073da7d8c..5007983581 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -36,6 +36,8 @@ #include "editor/editor_settings.h" #include "scene/3d/sprite_3d.h" #include "scene/gui/center_container.h" +#include "scene/gui/margin_container.h" +#include "scene/gui/panel_container.h" void SpriteFramesEditor::_gui_input(Ref<InputEvent> p_event) { } @@ -140,8 +142,27 @@ void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) { } } +void SpriteFramesEditor::_sheet_scroll_input(const Ref<InputEvent> &p_event) { + const Ref<InputEventMouseButton> mb = p_event; + + if (mb.is_valid()) { + // Zoom in/out using Ctrl + mouse wheel. This is done on the ScrollContainer + // to allow performing this action anywhere, even if the cursor isn't + // hovering the texture in the workspace. + if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed() && mb->get_control()) { + _sheet_zoom_in(); + // Don't scroll up after zooming in. + accept_event(); + } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->get_control()) { + _sheet_zoom_out(); + // Don't scroll down after zooming out. + accept_event(); + } + } +} + void SpriteFramesEditor::_sheet_add_frames() { - Size2i size = split_sheet_preview->get_size(); + Size2i size = split_sheet_preview->get_texture()->get_size(); int h = split_sheet_h->get_value(); int v = split_sheet_v->get_value(); @@ -180,6 +201,28 @@ void SpriteFramesEditor::_sheet_add_frames() { undo_redo->commit_action(); } +void SpriteFramesEditor::_sheet_zoom_in() { + if (sheet_zoom < max_sheet_zoom) { + sheet_zoom *= scale_ratio; + Size2 texture_size = split_sheet_preview->get_texture()->get_size(); + split_sheet_preview->set_custom_minimum_size(texture_size * sheet_zoom); + } +} + +void SpriteFramesEditor::_sheet_zoom_out() { + if (sheet_zoom > min_sheet_zoom) { + sheet_zoom /= scale_ratio; + Size2 texture_size = split_sheet_preview->get_texture()->get_size(); + split_sheet_preview->set_custom_minimum_size(texture_size * sheet_zoom); + } +} + +void SpriteFramesEditor::_sheet_zoom_reset() { + sheet_zoom = 1.f; + Size2 texture_size = split_sheet_preview->get_texture()->get_size(); + split_sheet_preview->set_custom_minimum_size(texture_size * sheet_zoom); +} + void SpriteFramesEditor::_sheet_select_clear_all_frames() { bool should_clear = true; for (int i = 0; i < split_sheet_h->get_value() * split_sheet_v->get_value(); i++) { @@ -207,15 +250,18 @@ void SpriteFramesEditor::_prepare_sprite_sheet(const String &p_file) { EditorNode::get_singleton()->show_warning(TTR("Unable to load images")); ERR_FAIL_COND(!texture.is_valid()); } - if (texture != split_sheet_preview->get_texture()) { - //different texture, reset to 4x4 - split_sheet_h->set_value(4); - split_sheet_v->set_value(4); - } + bool new_texture = texture != split_sheet_preview->get_texture(); frames_selected.clear(); last_frame_selected = -1; split_sheet_preview->set_texture(texture); + if (new_texture) { + //different texture, reset to 4x4 + split_sheet_h->set_value(4); + split_sheet_v->set_value(4); + //reset zoom + _sheet_zoom_reset(); + } split_sheet_dialog->popup_centered_ratio(0.65); } @@ -231,8 +277,14 @@ void SpriteFramesEditor::_notification(int p_what) { move_up->set_icon(get_theme_icon("MoveLeft", "EditorIcons")); move_down->set_icon(get_theme_icon("MoveRight", "EditorIcons")); _delete->set_icon(get_theme_icon("Remove", "EditorIcons")); + zoom_out->set_icon(get_theme_icon("ZoomLess", "EditorIcons")); + zoom_1->set_icon(get_theme_icon("ZoomReset", "EditorIcons")); + zoom_in->set_icon(get_theme_icon("ZoomMore", "EditorIcons")); new_anim->set_icon(get_theme_icon("New", "EditorIcons")); remove_anim->set_icon(get_theme_icon("Remove", "EditorIcons")); + split_sheet_zoom_out->set_icon(get_theme_icon("ZoomLess", "EditorIcons")); + split_sheet_zoom_1->set_icon(get_theme_icon("ZoomReset", "EditorIcons")); + split_sheet_zoom_in->set_icon(get_theme_icon("ZoomMore", "EditorIcons")); [[fallthrough]]; } case NOTIFICATION_THEME_CHANGED: { @@ -636,6 +688,54 @@ void SpriteFramesEditor::_animation_fps_changed(double p_value) { undo_redo->commit_action(); } +void SpriteFramesEditor::_tree_input(const Ref<InputEvent> &p_event) { + const Ref<InputEventMouseButton> mb = p_event; + + if (mb.is_valid()) { + if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed() && mb->get_control()) { + _zoom_in(); + // Don't scroll up after zooming in. + accept_event(); + } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->get_control()) { + _zoom_out(); + // Don't scroll down after zooming out. + accept_event(); + } + } +} + +void SpriteFramesEditor::_zoom_in() { + // Do not zoom in or out with no visible frames + if (frames->get_frame_count(edited_anim) <= 0) { + return; + } + if (thumbnail_zoom < max_thumbnail_zoom) { + thumbnail_zoom *= scale_ratio; + int thumbnail_size = (int)(thumbnail_default_size * thumbnail_zoom); + tree->set_fixed_column_width(thumbnail_size * 3 / 2); + tree->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size)); + } +} + +void SpriteFramesEditor::_zoom_out() { + // Do not zoom in or out with no visible frames + if (frames->get_frame_count(edited_anim) <= 0) { + return; + } + if (thumbnail_zoom > min_thumbnail_zoom) { + thumbnail_zoom /= scale_ratio; + int thumbnail_size = (int)(thumbnail_default_size * thumbnail_zoom); + tree->set_fixed_column_width(thumbnail_size * 3 / 2); + tree->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size)); + } +} + +void SpriteFramesEditor::_zoom_reset() { + thumbnail_zoom = 1.0f; + tree->set_fixed_column_width(thumbnail_default_size * 3 / 2); + tree->set_fixed_icon_size(Size2(thumbnail_default_size, thumbnail_default_size)); +} + void SpriteFramesEditor::_update_library(bool p_skip_selector) { updating = true; @@ -727,6 +827,9 @@ void SpriteFramesEditor::edit(SpriteFrames *p_frames) { } _update_library(); + // Clear zoom and split sheet texture + split_sheet_preview->set_texture(Ref<Texture2D>()); + _zoom_reset(); } else { hide(); } @@ -892,11 +995,16 @@ SpriteFramesEditor::SpriteFramesEditor() { animations->connect("item_edited", callable_mp(this, &SpriteFramesEditor::_animation_name_edited)); animations->set_allow_reselect(true); + HBoxContainer *hbc_anim_speed = memnew(HBoxContainer); + hbc_anim_speed->add_child(memnew(Label(TTR("Speed:")))); + vbc_animlist->add_child(hbc_anim_speed); anim_speed = memnew(SpinBox); - vbc_animlist->add_margin_child(TTR("Speed (FPS):"), anim_speed); + anim_speed->set_suffix(TTR("FPS")); anim_speed->set_min(0); anim_speed->set_max(100); anim_speed->set_step(0.01); + anim_speed->set_h_size_flags(SIZE_EXPAND_FILL); + hbc_anim_speed->add_child(anim_speed); anim_speed->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_animation_fps_changed)); anim_loop = memnew(CheckButton); @@ -965,6 +1073,24 @@ SpriteFramesEditor::SpriteFramesEditor() { _delete->set_tooltip(TTR("Delete")); hbc->add_child(_delete); + hbc->add_spacer(); + + zoom_out = memnew(Button); + zoom_out->connect("pressed", callable_mp(this, &SpriteFramesEditor::_zoom_out)); + zoom_out->set_flat(true); + zoom_out->set_tooltip(TTR("Zoom Out")); + hbc->add_child(zoom_out); + zoom_1 = memnew(Button); + zoom_1->connect("pressed", callable_mp(this, &SpriteFramesEditor::_zoom_reset)); + zoom_1->set_flat(true); + zoom_1->set_tooltip(TTR("Zoom Reset")); + hbc->add_child(zoom_1); + zoom_in = memnew(Button); + zoom_in->connect("pressed", callable_mp(this, &SpriteFramesEditor::_zoom_in)); + zoom_in->set_flat(true); + zoom_in->set_tooltip(TTR("Zoom In")); + hbc->add_child(zoom_in); + file = memnew(EditorFileDialog); add_child(file); @@ -972,13 +1098,11 @@ SpriteFramesEditor::SpriteFramesEditor() { tree->set_v_size_flags(SIZE_EXPAND_FILL); tree->set_icon_mode(ItemList::ICON_MODE_TOP); - int thumbnail_size = 96; tree->set_max_columns(0); tree->set_icon_mode(ItemList::ICON_MODE_TOP); - tree->set_fixed_column_width(thumbnail_size * 3 / 2); tree->set_max_text_lines(2); - tree->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size)); tree->set_drag_forwarding(this); + tree->connect("gui_input", callable_mp(this, &SpriteFramesEditor::_tree_input)); sub_vb->add_child(tree); @@ -1042,8 +1166,13 @@ SpriteFramesEditor::SpriteFramesEditor() { split_sheet_vb->add_child(split_sheet_hb); + PanelContainer *split_sheet_panel = memnew(PanelContainer); + split_sheet_panel->set_h_size_flags(SIZE_EXPAND_FILL); + split_sheet_panel->set_v_size_flags(SIZE_EXPAND_FILL); + split_sheet_vb->add_child(split_sheet_panel); + split_sheet_preview = memnew(TextureRect); - split_sheet_preview->set_expand(false); + split_sheet_preview->set_expand(true); split_sheet_preview->set_mouse_filter(MOUSE_FILTER_PASS); split_sheet_preview->connect("draw", callable_mp(this, &SpriteFramesEditor::_sheet_preview_draw)); split_sheet_preview->connect("gui_input", callable_mp(this, &SpriteFramesEditor::_sheet_preview_input)); @@ -1051,20 +1180,58 @@ SpriteFramesEditor::SpriteFramesEditor() { splite_sheet_scroll = memnew(ScrollContainer); splite_sheet_scroll->set_enable_h_scroll(true); splite_sheet_scroll->set_enable_v_scroll(true); - splite_sheet_scroll->set_v_size_flags(SIZE_EXPAND_FILL); + splite_sheet_scroll->connect("gui_input", callable_mp(this, &SpriteFramesEditor::_sheet_scroll_input)); + split_sheet_panel->add_child(splite_sheet_scroll); CenterContainer *cc = memnew(CenterContainer); cc->add_child(split_sheet_preview); cc->set_h_size_flags(SIZE_EXPAND_FILL); cc->set_v_size_flags(SIZE_EXPAND_FILL); splite_sheet_scroll->add_child(cc); - split_sheet_vb->add_child(splite_sheet_scroll); + MarginContainer *split_sheet_zoom_margin = memnew(MarginContainer); + split_sheet_panel->add_child(split_sheet_zoom_margin); + split_sheet_zoom_margin->set_h_size_flags(0); + split_sheet_zoom_margin->set_v_size_flags(0); + split_sheet_zoom_margin->add_theme_constant_override("margin_top", 5); + split_sheet_zoom_margin->add_theme_constant_override("margin_left", 5); + HBoxContainer *split_sheet_zoom_hb = memnew(HBoxContainer); + split_sheet_zoom_margin->add_child(split_sheet_zoom_hb); + + split_sheet_zoom_out = memnew(Button); + split_sheet_zoom_out->set_flat(true); + split_sheet_zoom_out->set_focus_mode(FOCUS_NONE); + split_sheet_zoom_out->set_tooltip(TTR("Zoom Out")); + split_sheet_zoom_out->connect("pressed", callable_mp(this, &SpriteFramesEditor::_sheet_zoom_out)); + split_sheet_zoom_hb->add_child(split_sheet_zoom_out); + split_sheet_zoom_1 = memnew(Button); + split_sheet_zoom_1->set_flat(true); + split_sheet_zoom_1->set_focus_mode(FOCUS_NONE); + split_sheet_zoom_1->set_tooltip(TTR("Zoom Reset")); + split_sheet_zoom_1->connect("pressed", callable_mp(this, &SpriteFramesEditor::_sheet_zoom_reset)); + split_sheet_zoom_hb->add_child(split_sheet_zoom_1); + split_sheet_zoom_in = memnew(Button); + split_sheet_zoom_in->set_flat(true); + split_sheet_zoom_in->set_focus_mode(FOCUS_NONE); + split_sheet_zoom_in->set_tooltip(TTR("Zoom In")); + split_sheet_zoom_in->connect("pressed", callable_mp(this, &SpriteFramesEditor::_sheet_zoom_in)); + split_sheet_zoom_hb->add_child(split_sheet_zoom_in); file_split_sheet = memnew(EditorFileDialog); file_split_sheet->set_title(TTR("Create Frames from Sprite Sheet")); file_split_sheet->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE); add_child(file_split_sheet); file_split_sheet->connect("file_selected", callable_mp(this, &SpriteFramesEditor::_prepare_sprite_sheet)); + + // Config scale. + scale_ratio = 1.2f; + thumbnail_default_size = 96; + thumbnail_zoom = 1.0f; + max_thumbnail_zoom = 8.0f; + min_thumbnail_zoom = 0.1f; + sheet_zoom = 1.0f; + max_sheet_zoom = 16.0f; + min_sheet_zoom = 0.01f; + _zoom_reset(); } void SpriteFramesEditorPlugin::edit(Object *p_object) { diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h index ee743fe60d..0dce93f55a 100644 --- a/editor/plugins/sprite_frames_editor_plugin.h +++ b/editor/plugins/sprite_frames_editor_plugin.h @@ -36,6 +36,7 @@ #include "scene/2d/animated_sprite_2d.h" #include "scene/gui/dialogs.h" #include "scene/gui/file_dialog.h" +#include "scene/gui/scroll_container.h" #include "scene/gui/split_container.h" #include "scene/gui/texture_rect.h" #include "scene/gui/tree.h" @@ -52,6 +53,9 @@ class SpriteFramesEditor : public HSplitContainer { Button *empty2; Button *move_up; Button *move_down; + Button *zoom_out; + Button *zoom_1; + Button *zoom_in; ItemList *tree; bool loading_scene; int sel; @@ -79,10 +83,22 @@ class SpriteFramesEditor : public HSplitContainer { TextureRect *split_sheet_preview; SpinBox *split_sheet_h; SpinBox *split_sheet_v; + Button *split_sheet_zoom_out; + Button *split_sheet_zoom_1; + Button *split_sheet_zoom_in; EditorFileDialog *file_split_sheet; Set<int> frames_selected; int last_frame_selected; + float scale_ratio; + int thumbnail_default_size; + float thumbnail_zoom; + float max_thumbnail_zoom; + float min_thumbnail_zoom; + float sheet_zoom; + float max_sheet_zoom; + float min_sheet_zoom; + void _load_pressed(); void _load_scene_pressed(); void _file_load_request(const Vector<String> &p_path, int p_at_pos = -1); @@ -103,6 +119,11 @@ class SpriteFramesEditor : public HSplitContainer { void _animation_loop_changed(); void _animation_fps_changed(double p_value); + void _tree_input(const Ref<InputEvent> &p_event); + void _zoom_in(); + void _zoom_out(); + void _zoom_reset(); + bool updating; UndoRedo *undo_redo; @@ -117,7 +138,11 @@ class SpriteFramesEditor : public HSplitContainer { void _sheet_preview_draw(); void _sheet_spin_changed(double); void _sheet_preview_input(const Ref<InputEvent> &p_event); + void _sheet_scroll_input(const Ref<InputEvent> &p_event); void _sheet_add_frames(); + void _sheet_zoom_in(); + void _sheet_zoom_out(); + void _sheet_zoom_reset(); void _sheet_select_clear_all_frames(); protected: diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp index 82e231e396..8935b698b6 100644 --- a/editor/plugins/text_editor.cpp +++ b/editor/plugins/text_editor.cpp @@ -50,7 +50,7 @@ void TextEditor::set_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlight el = el->next(); } - TextEdit *te = code_editor->get_text_edit(); + CodeEdit *te = code_editor->get_text_editor(); te->set_syntax_highlighter(p_highlighter); } @@ -59,7 +59,7 @@ void TextEditor::_change_syntax_highlighter(int p_idx) { } void TextEditor::_load_theme_settings() { - TextEdit *text_edit = code_editor->get_text_edit(); + CodeEdit *text_edit = code_editor->get_text_editor(); text_edit->get_syntax_highlighter()->update_cache(); Color background_color = EDITOR_GET("text_editor/highlighting/background_color"); @@ -147,9 +147,9 @@ void TextEditor::set_edited_resource(const RES &p_res) { text_file = p_res; - code_editor->get_text_edit()->set_text(text_file->get_text()); - code_editor->get_text_edit()->clear_undo_history(); - code_editor->get_text_edit()->tag_saved_version(); + code_editor->get_text_editor()->set_text(text_file->get_text()); + code_editor->get_text_editor()->clear_undo_history(); + code_editor->get_text_editor()->tag_saved_version(); emit_signal("name_changed"); code_editor->update_line_and_column(); @@ -171,13 +171,14 @@ void TextEditor::add_callback(const String &p_function, PackedStringArray p_args void TextEditor::set_debugger_active(bool p_active) { } -void TextEditor::get_breakpoints(List<int> *p_breakpoints) { +Array TextEditor::get_breakpoints() { + return Array(); } void TextEditor::reload_text() { ERR_FAIL_COND(text_file.is_null()); - TextEdit *te = code_editor->get_text_edit(); + CodeEdit *te = code_editor->get_text_editor(); int column = te->cursor_get_column(); int row = te->cursor_get_line(); int h = te->get_h_scroll(); @@ -207,7 +208,7 @@ void TextEditor::_update_bookmark_list() { bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_next_bookmark"), BOOKMARK_GOTO_NEXT); bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_previous_bookmark"), BOOKMARK_GOTO_PREV); - Array bookmark_list = code_editor->get_text_edit()->get_bookmarks_array(); + Array bookmark_list = code_editor->get_text_editor()->get_bookmarked_lines(); if (bookmark_list.size() == 0) { return; } @@ -215,7 +216,7 @@ void TextEditor::_update_bookmark_list() { bookmarks_menu->add_separator(); for (int i = 0; i < bookmark_list.size(); i++) { - String line = code_editor->get_text_edit()->get_line(bookmark_list[i]).strip_edges(); + String line = code_editor->get_text_editor()->get_line(bookmark_list[i]).strip_edges(); // Limit the size of the line if too big. if (line.length() > 50) { line = line.substr(0, 50); @@ -235,12 +236,12 @@ void TextEditor::_bookmark_item_pressed(int p_idx) { } void TextEditor::apply_code() { - text_file->set_text(code_editor->get_text_edit()->get_text()); + text_file->set_text(code_editor->get_text_editor()->get_text()); } bool TextEditor::is_unsaved() { const bool unsaved = - code_editor->get_text_edit()->get_version() != code_editor->get_text_edit()->get_saved_version() || + code_editor->get_text_editor()->get_version() != code_editor->get_text_editor()->get_saved_version() || text_file->get_path().empty(); // In memory. return unsaved; } @@ -280,7 +281,7 @@ void TextEditor::convert_indent_to_tabs() { } void TextEditor::tag_saved_version() { - code_editor->get_text_edit()->tag_saved_version(); + code_editor->get_text_editor()->tag_saved_version(); } void TextEditor::goto_line(int p_line, bool p_with_error) { @@ -300,7 +301,7 @@ void TextEditor::clear_executing_line() { } void TextEditor::ensure_focus() { - code_editor->get_text_edit()->grab_focus(); + code_editor->get_text_editor()->grab_focus(); } Vector<String> TextEditor::get_functions() { @@ -316,7 +317,7 @@ void TextEditor::update_settings() { } void TextEditor::set_tooltip_request_func(String p_method, Object *p_obj) { - code_editor->get_text_edit()->set_tooltip_request_func(p_obj, p_method, this); + code_editor->get_text_editor()->set_tooltip_request_func(p_obj, p_method, this); } Control *TextEditor::get_edit_menu() { @@ -328,7 +329,7 @@ void TextEditor::clear_edit_menu() { } void TextEditor::_edit_option(int p_op) { - TextEdit *tx = code_editor->get_text_edit(); + CodeEdit *tx = code_editor->get_text_editor(); switch (p_op) { case EDIT_UNDO: { @@ -416,14 +417,14 @@ void TextEditor::_edit_option(int p_op) { code_editor->get_find_replace_bar()->popup_replace(); } break; case SEARCH_IN_FILES: { - String selected_text = code_editor->get_text_edit()->get_selection_text(); + String selected_text = code_editor->get_text_editor()->get_selection_text(); // Yep, because it doesn't make sense to instance this dialog for every single script open... // So this will be delegated to the ScriptEditor. emit_signal("search_in_files_requested", selected_text); } break; case REPLACE_IN_FILES: { - String selected_text = code_editor->get_text_edit()->get_selection_text(); + String selected_text = code_editor->get_text_editor()->get_selection_text(); emit_signal("replace_in_files_requested", selected_text); } break; @@ -470,7 +471,7 @@ void TextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) { if (mb.is_valid()) { if (mb->get_button_index() == BUTTON_RIGHT) { int col, row; - TextEdit *tx = code_editor->get_text_edit(); + CodeEdit *tx = code_editor->get_text_editor(); tx->_get_mouse_pos(mb->get_global_position() - tx->get_global_position(), row, col); tx->set_right_click_moves_caret(EditorSettings::get_singleton()->get("text_editor/cursor/right_click_moves_caret")); @@ -503,7 +504,7 @@ void TextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) { Ref<InputEventKey> k = ev; if (k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_MENU) { - TextEdit *tx = code_editor->get_text_edit(); + CodeEdit *tx = code_editor->get_text_editor(); int line = tx->cursor_get_line(); _make_context_menu(tx->is_selection_active(), tx->can_fold(line), tx->is_folded(line), (get_global_transform().inverse() * tx->get_global_transform()).xform(tx->_get_cursor_pixel_pos())); context_menu->grab_focus(); @@ -552,8 +553,8 @@ TextEditor::TextEditor() { update_settings(); - code_editor->get_text_edit()->set_context_menu_enabled(false); - code_editor->get_text_edit()->connect("gui_input", callable_mp(this, &TextEditor::_text_edit_gui_input)); + code_editor->get_text_editor()->set_context_menu_enabled(false); + code_editor->get_text_editor()->connect("gui_input", callable_mp(this, &TextEditor::_text_edit_gui_input)); context_menu = memnew(PopupMenu); add_child(context_menu); @@ -649,7 +650,7 @@ TextEditor::TextEditor() { goto_line_dialog = memnew(GotoLineDialog); add_child(goto_line_dialog); - code_editor->get_text_edit()->set_drag_forwarding(this); + code_editor->get_text_editor()->set_drag_forwarding(this); } TextEditor::~TextEditor() { diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h index f3e9e599cf..ea425bd033 100644 --- a/editor/plugins/text_editor.h +++ b/editor/plugins/text_editor.h @@ -119,7 +119,7 @@ public: virtual Variant get_edit_state() override; virtual void set_edit_state(const Variant &p_state) override; virtual Vector<String> get_functions() override; - virtual void get_breakpoints(List<int> *p_breakpoints) override; + virtual Array get_breakpoints() override; virtual void goto_line(int p_line, bool p_with_error = false) override; void goto_line_selection(int p_line, int p_begin, int p_end); virtual void set_executing_line(int p_line) override; diff --git a/editor/plugins/texture_3d_editor_plugin.cpp b/editor/plugins/texture_3d_editor_plugin.cpp new file mode 100644 index 0000000000..ba2eef8484 --- /dev/null +++ b/editor/plugins/texture_3d_editor_plugin.cpp @@ -0,0 +1,213 @@ +/*************************************************************************/ +/* texture_3d_editor_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "texture_3d_editor_plugin.h" + +#include "core/io/resource_loader.h" +#include "core/project_settings.h" +#include "editor/editor_settings.h" + +void Texture3DEditor::_gui_input(Ref<InputEvent> p_event) { +} + +void Texture3DEditor::_texture_rect_draw() { + texture_rect->draw_rect(Rect2(Point2(), texture_rect->get_size()), Color(1, 1, 1, 1)); +} + +void Texture3DEditor::_notification(int p_what) { + if (p_what == NOTIFICATION_READY) { + //get_scene()->connect("node_removed",this,"_node_removed"); + } + if (p_what == NOTIFICATION_RESIZED) { + _texture_rect_update_area(); + } + + if (p_what == NOTIFICATION_DRAW) { + Ref<Texture2D> checkerboard = get_theme_icon("Checkerboard", "EditorIcons"); + Size2 size = get_size(); + + draw_texture_rect(checkerboard, Rect2(Point2(), size), true); + } +} + +void Texture3DEditor::_changed_callback(Object *p_changed, const char *p_prop) { + if (!is_visible()) { + return; + } + update(); +} + +void Texture3DEditor::_update_material() { + material->set_shader_param("layer", (layer->get_value() + 0.5) / texture->get_depth()); + material->set_shader_param("tex", texture->get_rid()); + + String format = Image::get_format_name(texture->get_format()); + + String text; + text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + "x" + itos(texture->get_depth()) + " " + format; + + info->set_text(text); +} + +void Texture3DEditor::_make_shaders() { + String shader_3d = "" + "shader_type canvas_item;\n" + "uniform sampler3D tex;\n" + "uniform float layer;\n" + "void fragment() {\n" + " COLOR = textureLod(tex,vec3(UV,layer),0.0);\n" + "}"; + + shader.instance(); + shader->set_code(shader_3d); + material.instance(); + material->set_shader(shader); +} + +void Texture3DEditor::_texture_rect_update_area() { + Size2 size = get_size(); + int tex_width = texture->get_width() * size.height / texture->get_height(); + int tex_height = size.height; + + if (tex_width > size.width) { + tex_width = size.width; + tex_height = texture->get_height() * tex_width / texture->get_width(); + } + + // Prevent the texture from being unpreviewable after the rescale, so that we can still see something + if (tex_height <= 0) { + tex_height = 1; + } + if (tex_width <= 0) { + tex_width = 1; + } + + int ofs_x = (size.width - tex_width) / 2; + int ofs_y = (size.height - tex_height) / 2; + + texture_rect->set_position(Vector2(ofs_x, ofs_y)); + texture_rect->set_size(Vector2(tex_width, tex_height)); +} + +void Texture3DEditor::edit(Ref<Texture3D> p_texture) { + if (!texture.is_null()) { + texture->remove_change_receptor(this); + } + + texture = p_texture; + + if (!texture.is_null()) { + if (shader.is_null()) { + _make_shaders(); + } + + texture->add_change_receptor(this); + update(); + texture_rect->set_material(material); + setting = true; + layer->set_max(texture->get_depth() - 1); + layer->set_value(0); + layer->show(); + _update_material(); + setting = false; + _texture_rect_update_area(); + } else { + hide(); + } +} + +void Texture3DEditor::_bind_methods() { + ClassDB::bind_method(D_METHOD("_gui_input"), &Texture3DEditor::_gui_input); + ClassDB::bind_method(D_METHOD("_layer_changed"), &Texture3DEditor::_layer_changed); +} + +Texture3DEditor::Texture3DEditor() { + set_texture_repeat(TextureRepeat::TEXTURE_REPEAT_ENABLED); + set_custom_minimum_size(Size2(1, 150)); + texture_rect = memnew(Control); + texture_rect->connect("draw", callable_mp(this, &Texture3DEditor::_texture_rect_draw)); + texture_rect->set_mouse_filter(MOUSE_FILTER_IGNORE); + add_child(texture_rect); + + layer = memnew(SpinBox); + layer->set_step(1); + layer->set_max(100); + add_child(layer); + layer->set_anchor(MARGIN_RIGHT, 1); + layer->set_anchor(MARGIN_LEFT, 1); + layer->set_h_grow_direction(GROW_DIRECTION_BEGIN); + layer->set_modulate(Color(1, 1, 1, 0.8)); + info = memnew(Label); + add_child(info); + info->set_anchor(MARGIN_RIGHT, 1); + info->set_anchor(MARGIN_LEFT, 1); + info->set_anchor(MARGIN_BOTTOM, 1); + info->set_anchor(MARGIN_TOP, 1); + info->set_h_grow_direction(GROW_DIRECTION_BEGIN); + info->set_v_grow_direction(GROW_DIRECTION_BEGIN); + info->add_theme_color_override("font_color", Color(1, 1, 1, 1)); + info->add_theme_color_override("font_color_shadow", Color(0, 0, 0, 0.5)); + info->add_theme_color_override("font_color_shadow", Color(0, 0, 0, 0.5)); + info->add_theme_constant_override("shadow_as_outline", 1); + info->add_theme_constant_override("shadow_offset_x", 2); + info->add_theme_constant_override("shadow_offset_y", 2); + + setting = false; + layer->connect("value_changed", Callable(this, "_layer_changed")); +} + +Texture3DEditor::~Texture3DEditor() { + if (!texture.is_null()) { + texture->remove_change_receptor(this); + } +} + +// +bool EditorInspectorPlugin3DTexture::can_handle(Object *p_object) { + return Object::cast_to<Texture3D>(p_object) != nullptr; +} + +void EditorInspectorPlugin3DTexture::parse_begin(Object *p_object) { + Texture3D *texture = Object::cast_to<Texture3D>(p_object); + if (!texture) { + return; + } + Ref<Texture3D> m(texture); + + Texture3DEditor *editor = memnew(Texture3DEditor); + editor->edit(m); + add_custom_control(editor); +} + +Texture3DEditorPlugin::Texture3DEditorPlugin(EditorNode *p_node) { + Ref<EditorInspectorPlugin3DTexture> plugin; + plugin.instance(); + add_inspector_plugin(plugin); +} diff --git a/drivers/gles2/rasterizer_gles2.h b/editor/plugins/texture_3d_editor_plugin.h index e9bef31d1e..4fbf47ecfe 100644 --- a/drivers/gles2/rasterizer_gles2.h +++ b/editor/plugins/texture_3d_editor_plugin.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* rasterizer_gles2.h */ +/* texture_3d_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,48 +28,66 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef RASTERIZERGLES2_H -#define RASTERIZERGLES2_H +#ifndef TEXTURE_3D_EDITOR_PLUGIN_H +#define TEXTURE_3D_EDITOR_PLUGIN_H -#include "rasterizer_canvas_gles2.h" -#include "rasterizer_scene_gles2.h" -#include "rasterizer_storage_gles2.h" -#include "servers/rendering/rasterizer.h" +#include "editor/editor_node.h" +#include "editor/editor_plugin.h" +#include "scene/resources/shader.h" +#include "scene/resources/texture.h" -class RasterizerGLES2 : public Rasterizer { - static Rasterizer *_create_current(); +class Texture3DEditor : public Control { + GDCLASS(Texture3DEditor, Control); - RasterizerStorageGLES2 *storage; - RasterizerCanvasGLES2 *canvas; - RasterizerSceneGLES2 *scene; + SpinBox *layer; + Label *info; + Ref<Texture3D> texture; - double time_total; + Ref<Shader> shader; + Ref<ShaderMaterial> material; + + Control *texture_rect; + + void _make_shaders(); + + void _update_material(); + bool setting; + void _layer_changed(double) { + if (!setting) { + _update_material(); + } + } + + void _texture_rect_update_area(); + void _texture_rect_draw(); + +protected: + void _notification(int p_what); + void _gui_input(Ref<InputEvent> p_event); + void _changed_callback(Object *p_changed, const char *p_prop) override; + static void _bind_methods(); + +public: + void edit(Ref<Texture3D> p_texture); + Texture3DEditor(); + ~Texture3DEditor(); +}; + +class EditorInspectorPlugin3DTexture : public EditorInspectorPlugin { + GDCLASS(EditorInspectorPlugin3DTexture, EditorInspectorPlugin); public: - virtual RasterizerStorage *get_storage(); - virtual RasterizerCanvas *get_canvas(); - virtual RasterizerScene *get_scene(); - - virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true); - - virtual void initialize(); - virtual void begin_frame(double frame_step); - virtual void set_current_render_target(RID p_render_target); - virtual void restore_render_target(bool p_3d_was_drawn); - virtual void clear_render_target(const Color &p_color); - virtual void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0); - virtual void output_lens_distorted_to_screen(RID p_render_target, const Rect2 &p_screen_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample); - virtual void end_frame(bool p_swap_buffers); - virtual void finalize(); - - static Error is_viable(); - static void make_current(); - static void register_config(); - - virtual bool is_low_end() const { return true; } - - RasterizerGLES2(); - ~RasterizerGLES2(); + virtual bool can_handle(Object *p_object) override; + virtual void parse_begin(Object *p_object) override; +}; + +class Texture3DEditorPlugin : public EditorPlugin { + GDCLASS(Texture3DEditorPlugin, EditorPlugin); + +public: + virtual String get_name() const override { return "Texture3D"; } + + Texture3DEditorPlugin(EditorNode *p_node); }; -#endif // RASTERIZERGLES2_H +#endif // TEXTURE_EDITOR_PLUGIN_H diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp index 762f42abeb..6e722607f7 100644 --- a/editor/plugins/texture_region_editor_plugin.cpp +++ b/editor/plugins/texture_region_editor_plugin.cpp @@ -875,7 +875,7 @@ void TextureRegionEditor::_changed_callback(Object *p_changed, const char *p_pro if (!is_visible()) { return; } - if (p_prop == StringName("atlas") || p_prop == StringName("texture")) { + if (p_prop == StringName("atlas") || p_prop == StringName("texture") || p_prop == StringName("region")) { _edit_region(); } } diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp index 18a107ff75..932ded6938 100644 --- a/editor/plugins/theme_editor_plugin.cpp +++ b/editor/plugins/theme_editor_plugin.cpp @@ -206,8 +206,8 @@ void ThemeEditor::_save_template_cbk(String fname) { file->store_line("; [value] examples:"); file->store_line("; "); file->store_line("; Type.item = 6 ; numeric constant. "); - file->store_line("; Type.item = #FF00FF ; HTML color "); - file->store_line("; Type.item = #55FF00FF ; HTML color with alpha 55."); + file->store_line("; Type.item = #FF00FF ; HTML color (magenta)."); + file->store_line("; Type.item = #FF00FF55 ; HTML color (magenta with alpha 0x55)."); file->store_line("; Type.item = icon(image.png) ; icon in a png file (relative to theme file)."); file->store_line("; Type.item = font(font.xres) ; font in a resource (relative to theme file)."); file->store_line("; Type.item = sbox(stylebox.xres) ; stylebox in a resource (relative to theme file)."); @@ -629,7 +629,7 @@ ThemeEditor::ThemeEditor() { ScrollContainer *scroll = memnew(ScrollContainer); add_child(scroll); scroll->set_enable_v_scroll(true); - scroll->set_enable_h_scroll(false); + scroll->set_enable_h_scroll(true); scroll->set_v_size_flags(SIZE_EXPAND_FILL); MarginContainer *root_container = memnew(MarginContainer); diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp index e71485e9fc..8cd8aaf277 100644 --- a/editor/plugins/tile_map_editor_plugin.cpp +++ b/editor/plugins/tile_map_editor_plugin.cpp @@ -802,7 +802,6 @@ void TileMapEditor::_draw_cell(Control *p_viewport, int p_cell, const Point2i &p r.size = node->get_tileset()->autotile_get_size(p_cell); r.position += (r.size + Vector2(spacing, spacing)) * offset; } - Size2 sc = p_xform.get_scale(); Size2 cell_size = node->get_cell_size(); bool centered_texture = node->is_centered_textures_enabled(); bool compatibility_mode_enabled = node->is_compatibility_mode_enabled(); @@ -838,12 +837,12 @@ void TileMapEditor::_draw_cell(Control *p_viewport, int p_cell, const Point2i &p } if (p_flip_h) { - sc.x *= -1.0; + rect.size.x *= -1.0; tile_ofs.x *= -1.0; } if (p_flip_v) { - sc.y *= -1.0; + rect.size.y *= -1.0; tile_ofs.y *= -1.0; } diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp index a613174ed9..274c64263f 100644 --- a/editor/plugins/tile_set_editor_plugin.cpp +++ b/editor/plugins/tile_set_editor_plugin.cpp @@ -342,11 +342,13 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) { left_container->add_child(tileset_toolbar_container); tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE] = memnew(Button); + tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]->set_flat(true); tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tileset_toolbar_button_pressed), varray(TOOL_TILESET_ADD_TEXTURE)); tileset_toolbar_container->add_child(tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]); tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]->set_tooltip(TTR("Add Texture(s) to TileSet.")); tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE] = memnew(Button); + tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]->set_flat(true); tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tileset_toolbar_button_pressed), varray(TOOL_TILESET_REMOVE_TEXTURE)); tileset_toolbar_container->add_child(tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]); tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]->set_tooltip(TTR("Remove selected Texture from TileSet.")); @@ -405,12 +407,14 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) { tools[SELECT_NEXT] = memnew(Button); tool_hb->add_child(tools[SELECT_NEXT]); tool_hb->move_child(tools[SELECT_NEXT], WORKSPACE_CREATE_SINGLE); + tools[SELECT_NEXT]->set_flat(true); tools[SELECT_NEXT]->set_shortcut(ED_SHORTCUT("tileset_editor/next_shape", TTR("Next Coordinate"), KEY_PAGEDOWN)); tools[SELECT_NEXT]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(SELECT_NEXT)); tools[SELECT_NEXT]->set_tooltip(TTR("Select the next shape, subtile, or Tile.")); tools[SELECT_PREVIOUS] = memnew(Button); tool_hb->add_child(tools[SELECT_PREVIOUS]); tool_hb->move_child(tools[SELECT_PREVIOUS], WORKSPACE_CREATE_SINGLE); + tools[SELECT_PREVIOUS]->set_flat(true); tools[SELECT_PREVIOUS]->set_shortcut(ED_SHORTCUT("tileset_editor/previous_shape", TTR("Previous Coordinate"), KEY_PAGEUP)); tools[SELECT_PREVIOUS]->set_tooltip(TTR("Select the previous shape, subtile, or Tile.")); tools[SELECT_PREVIOUS]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(SELECT_PREVIOUS)); @@ -467,6 +471,7 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) { tools[TOOL_SELECT] = memnew(Button); toolbar->add_child(tools[TOOL_SELECT]); + tools[TOOL_SELECT]->set_flat(true); tools[TOOL_SELECT]->set_toggle_mode(true); tools[TOOL_SELECT]->set_button_group(tg); tools[TOOL_SELECT]->set_pressed(true); @@ -475,20 +480,24 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) { separator_bitmask = memnew(VSeparator); toolbar->add_child(separator_bitmask); tools[BITMASK_COPY] = memnew(Button); + tools[BITMASK_COPY]->set_flat(true); tools[BITMASK_COPY]->set_tooltip(TTR("Copy bitmask.")); tools[BITMASK_COPY]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(BITMASK_COPY)); toolbar->add_child(tools[BITMASK_COPY]); tools[BITMASK_PASTE] = memnew(Button); + tools[BITMASK_PASTE]->set_flat(true); tools[BITMASK_PASTE]->set_tooltip(TTR("Paste bitmask.")); tools[BITMASK_PASTE]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(BITMASK_PASTE)); toolbar->add_child(tools[BITMASK_PASTE]); tools[BITMASK_CLEAR] = memnew(Button); + tools[BITMASK_CLEAR]->set_flat(true); tools[BITMASK_CLEAR]->set_tooltip(TTR("Erase bitmask.")); tools[BITMASK_CLEAR]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(BITMASK_CLEAR)); toolbar->add_child(tools[BITMASK_CLEAR]); tools[SHAPE_NEW_RECTANGLE] = memnew(Button); toolbar->add_child(tools[SHAPE_NEW_RECTANGLE]); + tools[SHAPE_NEW_RECTANGLE]->set_flat(true); tools[SHAPE_NEW_RECTANGLE]->set_toggle_mode(true); tools[SHAPE_NEW_RECTANGLE]->set_button_group(tg); tools[SHAPE_NEW_RECTANGLE]->set_tooltip(TTR("Create a new rectangle.")); @@ -496,6 +505,7 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) { tools[SHAPE_NEW_POLYGON] = memnew(Button); toolbar->add_child(tools[SHAPE_NEW_POLYGON]); + tools[SHAPE_NEW_POLYGON]->set_flat(true); tools[SHAPE_NEW_POLYGON]->set_toggle_mode(true); tools[SHAPE_NEW_POLYGON]->set_button_group(tg); tools[SHAPE_NEW_POLYGON]->set_tooltip(TTR("Create a new polygon.")); @@ -504,12 +514,14 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) { separator_shape_toggle = memnew(VSeparator); toolbar->add_child(separator_shape_toggle); tools[SHAPE_TOGGLE_TYPE] = memnew(Button); + tools[SHAPE_TOGGLE_TYPE]->set_flat(true); tools[SHAPE_TOGGLE_TYPE]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(SHAPE_TOGGLE_TYPE)); toolbar->add_child(tools[SHAPE_TOGGLE_TYPE]); separator_delete = memnew(VSeparator); toolbar->add_child(separator_delete); tools[SHAPE_DELETE] = memnew(Button); + tools[SHAPE_DELETE]->set_flat(true); tools[SHAPE_DELETE]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(SHAPE_DELETE)); toolbar->add_child(tools[SHAPE_DELETE]); @@ -534,11 +546,13 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) { separator_grid = memnew(VSeparator); toolbar->add_child(separator_grid); tools[SHAPE_KEEP_INSIDE_TILE] = memnew(Button); + tools[SHAPE_KEEP_INSIDE_TILE]->set_flat(true); tools[SHAPE_KEEP_INSIDE_TILE]->set_toggle_mode(true); tools[SHAPE_KEEP_INSIDE_TILE]->set_pressed(true); tools[SHAPE_KEEP_INSIDE_TILE]->set_tooltip(TTR("Keep polygon inside region Rect.")); toolbar->add_child(tools[SHAPE_KEEP_INSIDE_TILE]); tools[TOOL_GRID_SNAP] = memnew(Button); + tools[TOOL_GRID_SNAP]->set_flat(true); tools[TOOL_GRID_SNAP]->set_toggle_mode(true); tools[TOOL_GRID_SNAP]->set_tooltip(TTR("Enable snap and show grid (configurable via the Inspector).")); tools[TOOL_GRID_SNAP]->connect("toggled", callable_mp(this, &TileSetEditor::_on_grid_snap_toggled)); @@ -549,19 +563,23 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) { toolbar->add_child(separator); tools[ZOOM_OUT] = memnew(Button); + tools[ZOOM_OUT]->set_flat(true); tools[ZOOM_OUT]->connect("pressed", callable_mp(this, &TileSetEditor::_zoom_out)); toolbar->add_child(tools[ZOOM_OUT]); tools[ZOOM_OUT]->set_tooltip(TTR("Zoom Out")); tools[ZOOM_1] = memnew(Button); + tools[ZOOM_1]->set_flat(true); tools[ZOOM_1]->connect("pressed", callable_mp(this, &TileSetEditor::_zoom_reset)); toolbar->add_child(tools[ZOOM_1]); tools[ZOOM_1]->set_tooltip(TTR("Zoom Reset")); tools[ZOOM_IN] = memnew(Button); + tools[ZOOM_IN]->set_flat(true); tools[ZOOM_IN]->connect("pressed", callable_mp(this, &TileSetEditor::_zoom_in)); toolbar->add_child(tools[ZOOM_IN]); tools[ZOOM_IN]->set_tooltip(TTR("Zoom In")); tools[VISIBLE_INFO] = memnew(Button); + tools[VISIBLE_INFO]->set_flat(true); tools[VISIBLE_INFO]->set_toggle_mode(true); tools[VISIBLE_INFO]->set_tooltip(TTR("Display Tile Names (Hold Alt Key)")); toolbar->add_child(tools[VISIBLE_INFO]); diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 53bd1150ec..e34f0855b2 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -60,6 +60,579 @@ void VisualShaderNodePlugin::_bind_methods() { /////////////////// +static Ref<StyleBoxEmpty> make_empty_stylebox(float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1) { + Ref<StyleBoxEmpty> style(memnew(StyleBoxEmpty)); + style->set_default_margin(MARGIN_LEFT, p_margin_left * EDSCALE); + style->set_default_margin(MARGIN_RIGHT, p_margin_right * EDSCALE); + style->set_default_margin(MARGIN_BOTTOM, p_margin_bottom * EDSCALE); + style->set_default_margin(MARGIN_TOP, p_margin_top * EDSCALE); + return style; +} + +/////////////////// + +VisualShaderGraphPlugin::VisualShaderGraphPlugin() { +} + +void VisualShaderGraphPlugin::_bind_methods() { + ClassDB::bind_method("add_node", &VisualShaderGraphPlugin::add_node); + ClassDB::bind_method("remove_node", &VisualShaderGraphPlugin::remove_node); + ClassDB::bind_method("connect_nodes", &VisualShaderGraphPlugin::connect_nodes); + ClassDB::bind_method("disconnect_nodes", &VisualShaderGraphPlugin::disconnect_nodes); + ClassDB::bind_method("set_node_position", &VisualShaderGraphPlugin::set_node_position); + ClassDB::bind_method("set_node_size", &VisualShaderGraphPlugin::set_node_size); + ClassDB::bind_method("show_port_preview", &VisualShaderGraphPlugin::show_port_preview); + ClassDB::bind_method("update_property_editor", &VisualShaderGraphPlugin::update_property_editor); + ClassDB::bind_method("update_property_editor_deferred", &VisualShaderGraphPlugin::update_property_editor_deferred); + ClassDB::bind_method("set_input_port_default_value", &VisualShaderGraphPlugin::set_input_port_default_value); +} + +void VisualShaderGraphPlugin::register_shader(VisualShader *p_shader) { + visual_shader = Ref<VisualShader>(p_shader); +} + +void VisualShaderGraphPlugin::set_connections(List<VisualShader::Connection> &p_connections) { + connections = p_connections; +} + +void VisualShaderGraphPlugin::show_port_preview(VisualShader::Type p_type, int p_node_id, int p_port_id) { + if (visual_shader->get_shader_type() == p_type && links.has(p_node_id)) { + for (Map<int, Port>::Element *E = links[p_node_id].output_ports.front(); E; E = E->next()) { + E->value().preview_button->set_pressed(false); + } + + if (links[p_node_id].preview_visible && !is_dirty() && links[p_node_id].preview_box != nullptr) { + links[p_node_id].graph_node->remove_child(links[p_node_id].preview_box); + memdelete(links[p_node_id].preview_box); + links[p_node_id].graph_node->set_size(Vector2(-1, -1)); + links[p_node_id].preview_visible = false; + } + + if (p_port_id != -1) { + if (is_dirty()) { + links[p_node_id].preview_pos = links[p_node_id].graph_node->get_child_count(); + } + + VBoxContainer *vbox = memnew(VBoxContainer); + links[p_node_id].graph_node->add_child(vbox); + if (links[p_node_id].preview_pos != -1) { + links[p_node_id].graph_node->move_child(vbox, links[p_node_id].preview_pos); + } + + Control *offset = memnew(Control); + offset->set_custom_minimum_size(Size2(0, 5 * EDSCALE)); + vbox->add_child(offset); + + VisualShaderNodePortPreview *port_preview = memnew(VisualShaderNodePortPreview); + port_preview->setup(visual_shader, visual_shader->get_shader_type(), p_node_id, p_port_id); + port_preview->set_h_size_flags(Control::SIZE_SHRINK_CENTER); + vbox->add_child(port_preview); + links[p_node_id].preview_visible = true; + links[p_node_id].preview_box = vbox; + links[p_node_id].output_ports[p_port_id].preview_button->set_pressed(true); + } + } +} + +void VisualShaderGraphPlugin::update_property_editor_deferred(VisualShader::Type p_type, int p_node_id) { + call_deferred("update_property_editor", p_type, p_node_id); +} + +void VisualShaderGraphPlugin::update_property_editor(VisualShader::Type p_type, int p_node_id) { + if (p_type != visual_shader->get_shader_type() || !links.has(p_node_id)) { + return; + } + remove_node(p_type, p_node_id); + add_node(p_type, p_node_id); +} + +void VisualShaderGraphPlugin::set_input_port_default_value(VisualShader::Type p_type, int p_node_id, int p_port_id, Variant p_value) { + if (p_type != visual_shader->get_shader_type() || !links.has(p_node_id)) { + return; + } + + Button *button = links[p_node_id].input_ports[p_port_id].default_input_button; + + switch (p_value.get_type()) { + case Variant::COLOR: { + button->set_custom_minimum_size(Size2(30, 0) * EDSCALE); + if (!button->is_connected("draw", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_draw_color_over_button))) { + button->connect("draw", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_draw_color_over_button), varray(button, p_value)); + } + } break; + case Variant::BOOL: { + button->set_text(((bool)p_value) ? "true" : "false"); + } break; + case Variant::INT: + case Variant::FLOAT: { + button->set_text(String::num(p_value, 4)); + } break; + case Variant::VECTOR3: { + Vector3 v = p_value; + button->set_text(String::num(v.x, 3) + "," + String::num(v.y, 3) + "," + String::num(v.z, 3)); + } break; + default: { + } + } +} + +void VisualShaderGraphPlugin::register_default_input_button(int p_node_id, int p_port_id, Button *p_button) { + links[p_node_id].input_ports.insert(p_port_id, { p_button }); +} + +VisualShader::Type VisualShaderGraphPlugin::get_shader_type() const { + return visual_shader->get_shader_type(); +} + +void VisualShaderGraphPlugin::set_node_position(VisualShader::Type p_type, int p_id, const Vector2 &p_position) { + if (visual_shader->get_shader_type() == p_type && links.has(p_id)) { + links[p_id].graph_node->set_offset(p_position); + } +} + +void VisualShaderGraphPlugin::set_node_size(VisualShader::Type p_type, int p_id, const Vector2 &p_size) { + if (visual_shader->get_shader_type() == p_type && links.has(p_id)) { + links[p_id].graph_node->set_size(p_size); + } +} + +bool VisualShaderGraphPlugin::is_preview_visible(int p_id) const { + return links[p_id].preview_visible; +} + +void VisualShaderGraphPlugin::clear_links() { + links.clear(); +} + +bool VisualShaderGraphPlugin::is_dirty() const { + return dirty; +} + +void VisualShaderGraphPlugin::make_dirty(bool p_enabled) { + dirty = p_enabled; +} + +void VisualShaderGraphPlugin::register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node) { + links.insert(p_id, { p_type, p_visual_node, p_graph_node, p_visual_node->get_output_port_for_preview() != -1, -1, Map<int, InputPort>(), Map<int, Port>(), nullptr }); +} + +void VisualShaderGraphPlugin::register_output_port(int p_node_id, int p_port, TextureButton *p_button) { + links[p_node_id].output_ports.insert(p_port, { p_button }); +} + +void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { + if (p_type != visual_shader->get_shader_type()) { + return; + } + + Control *offset; + + static Ref<StyleBoxEmpty> label_style = make_empty_stylebox(2, 1, 2, 1); + + static const Color type_color[6] = { + Color(0.38, 0.85, 0.96), // scalar (float) + Color(0.49, 0.78, 0.94), // scalar (int) + Color(0.84, 0.49, 0.93), // vector + Color(0.55, 0.65, 0.94), // boolean + Color(0.96, 0.66, 0.43), // transform + Color(1.0, 1.0, 0.0), // sampler + }; + + Ref<VisualShaderNode> vsnode = visual_shader->get_node(p_type, p_id); + + Ref<VisualShaderNodeGroupBase> group_node = Object::cast_to<VisualShaderNodeGroupBase>(vsnode.ptr()); + bool is_group = !group_node.is_null(); + Size2 size = Size2(0, 0); + + Ref<VisualShaderNodeExpression> expression_node = Object::cast_to<VisualShaderNodeExpression>(group_node.ptr()); + bool is_expression = !expression_node.is_null(); + String expression = ""; + + GraphNode *node = memnew(GraphNode); + register_link(p_type, p_id, vsnode.ptr(), node); + + if (is_group) { + size = group_node->get_size(); + + node->set_resizable(true); + node->connect("resize_request", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_node_resized), varray((int)p_type, p_id)); + } + if (is_expression) { + expression = expression_node->get_expression(); + } + + node->set_offset(visual_shader->get_node_position(p_type, p_id)); + node->set_title(vsnode->get_caption()); + node->set_name(itos(p_id)); + + if (p_id >= 2) { + node->set_show_close_button(true); + node->connect("close_request", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_delete_request), varray(p_id), CONNECT_DEFERRED); + } + + node->connect("dragged", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_node_dragged), varray(p_id)); + + Control *custom_editor = nullptr; + int port_offset = 0; + + if (is_group) { + port_offset += 2; + } + + Ref<VisualShaderNodeUniform> uniform = vsnode; + + if (uniform.is_valid()) { + VisualShaderEditor::get_singleton()->call_deferred("_update_uniforms"); + } + + Ref<VisualShaderNodeFloatUniform> float_uniform = vsnode; + Ref<VisualShaderNodeIntUniform> int_uniform = vsnode; + Ref<VisualShaderNodeVec3Uniform> vec3_uniform = vsnode; + Ref<VisualShaderNodeColorUniform> color_uniform = vsnode; + Ref<VisualShaderNodeBooleanUniform> bool_uniform = vsnode; + Ref<VisualShaderNodeTransformUniform> transform_uniform = vsnode; + if (uniform.is_valid()) { + VisualShaderEditor::get_singleton()->graph->add_child(node); + VisualShaderEditor::get_singleton()->_update_created_node(node); + + LineEdit *uniform_name = memnew(LineEdit); + uniform_name->set_text(uniform->get_uniform_name()); + node->add_child(uniform_name); + uniform_name->connect("text_entered", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_line_edit_changed), varray(uniform_name, p_id)); + uniform_name->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_line_edit_focus_out), varray(uniform_name, p_id)); + + String error = vsnode->get_warning(visual_shader->get_mode(), p_type); + if (error != String()) { + offset = memnew(Control); + offset->set_custom_minimum_size(Size2(0, 4 * EDSCALE)); + node->add_child(offset); + Label *error_label = memnew(Label); + error_label->add_theme_color_override("font_color", VisualShaderEditor::get_singleton()->get_theme_color("error_color", "Editor")); + error_label->set_text(error); + node->add_child(error_label); + } + + if (vsnode->get_input_port_count() == 0 && vsnode->get_output_port_count() == 1 && vsnode->get_output_port_name(0) == "") { + //shortcut + VisualShaderNode::PortType port_right = vsnode->get_output_port_type(0); + node->set_slot(0, false, VisualShaderNode::PORT_TYPE_SCALAR, Color(), true, port_right, type_color[port_right]); + if (!float_uniform.is_valid() && !int_uniform.is_valid() && !vec3_uniform.is_valid() && !color_uniform.is_valid() && !bool_uniform.is_valid() && !transform_uniform.is_valid()) { + return; + } + } + port_offset++; + } + + for (int i = 0; i < VisualShaderEditor::get_singleton()->plugins.size(); i++) { + vsnode->set_meta("id", p_id); + vsnode->set_meta("shader_type", (int)p_type); + custom_editor = VisualShaderEditor::get_singleton()->plugins.write[i]->create_editor(visual_shader, vsnode); + vsnode->remove_meta("id"); + vsnode->remove_meta("shader_type"); + if (custom_editor) { + break; + } + } + + if (custom_editor && !float_uniform.is_valid() && !int_uniform.is_valid() && !vec3_uniform.is_valid() && !bool_uniform.is_valid() && !transform_uniform.is_valid() && vsnode->get_output_port_count() > 0 && vsnode->get_output_port_name(0) == "" && (vsnode->get_input_port_count() == 0 || vsnode->get_input_port_name(0) == "")) { + //will be embedded in first port + } else if (custom_editor) { + port_offset++; + node->add_child(custom_editor); + if (color_uniform.is_valid()) { + custom_editor->call_deferred("_show_prop_names", true); + } + if (float_uniform.is_valid() || int_uniform.is_valid() || vec3_uniform.is_valid() || bool_uniform.is_valid() || transform_uniform.is_valid()) { + custom_editor->call_deferred("_show_prop_names", true); + return; + } + custom_editor = nullptr; + } + + if (is_group) { + offset = memnew(Control); + offset->set_custom_minimum_size(Size2(0, 6 * EDSCALE)); + node->add_child(offset); + + if (group_node->is_editable()) { + HBoxContainer *hb2 = memnew(HBoxContainer); + + Button *add_input_btn = memnew(Button); + add_input_btn->set_text(TTR("Add Input")); + add_input_btn->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_add_input_port), varray(p_id, group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "input" + itos(group_node->get_free_input_port_id())), CONNECT_DEFERRED); + hb2->add_child(add_input_btn); + + hb2->add_spacer(); + + Button *add_output_btn = memnew(Button); + add_output_btn->set_text(TTR("Add Output")); + add_output_btn->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_add_output_port), varray(p_id, group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "output" + itos(group_node->get_free_output_port_id())), CONNECT_DEFERRED); + hb2->add_child(add_output_btn); + + node->add_child(hb2); + } + } + + for (int i = 0; i < MAX(vsnode->get_input_port_count(), vsnode->get_output_port_count()); i++) { + if (vsnode->is_port_separator(i)) { + node->add_child(memnew(HSeparator)); + port_offset++; + } + + bool valid_left = i < vsnode->get_input_port_count(); + VisualShaderNode::PortType port_left = VisualShaderNode::PORT_TYPE_SCALAR; + bool port_left_used = false; + String name_left; + if (valid_left) { + name_left = vsnode->get_input_port_name(i); + port_left = vsnode->get_input_port_type(i); + for (List<VisualShader::Connection>::Element *E = connections.front(); E; E = E->next()) { + if (E->get().to_node == p_id && E->get().to_port == i) { + port_left_used = true; + } + } + } + + bool valid_right = i < vsnode->get_output_port_count(); + VisualShaderNode::PortType port_right = VisualShaderNode::PORT_TYPE_SCALAR; + String name_right; + if (valid_right) { + name_right = vsnode->get_output_port_name(i); + port_right = vsnode->get_output_port_type(i); + } + + HBoxContainer *hb = memnew(HBoxContainer); + hb->add_theme_constant_override("separation", 7 * EDSCALE); + + Variant default_value; + + if (valid_left && !port_left_used) { + default_value = vsnode->get_input_port_default_value(i); + } + + Button *button = memnew(Button); + hb->add_child(button); + register_default_input_button(p_id, i, button); + button->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_edit_port_default_input), varray(button, p_id, i)); + if (default_value.get_type() != Variant::NIL) { // only a label + set_input_port_default_value(p_type, p_id, i, default_value); + } else { + button->hide(); + } + + if (i == 0 && custom_editor) { + hb->add_child(custom_editor); + custom_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL); + } else { + if (valid_left) { + if (is_group) { + OptionButton *type_box = memnew(OptionButton); + hb->add_child(type_box); + type_box->add_item(TTR("Float")); + type_box->add_item(TTR("Int")); + type_box->add_item(TTR("Vector")); + type_box->add_item(TTR("Boolean")); + type_box->add_item(TTR("Transform")); + type_box->add_item(TTR("Sampler")); + type_box->select(group_node->get_input_port_type(i)); + type_box->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); + type_box->connect("item_selected", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_change_input_port_type), varray(p_id, i), CONNECT_DEFERRED); + + LineEdit *name_box = memnew(LineEdit); + hb->add_child(name_box); + name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0)); + name_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); + name_box->set_text(name_left); + name_box->connect("text_entered", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_change_input_port_name), varray(name_box, p_id, i)); + name_box->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_port_name_focus_out), varray(name_box, p_id, i, false)); + + Button *remove_btn = memnew(Button); + remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Remove", "EditorIcons")); + remove_btn->set_tooltip(TTR("Remove") + " " + name_left); + remove_btn->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_remove_input_port), varray(p_id, i), CONNECT_DEFERRED); + hb->add_child(remove_btn); + } else { + Label *label = memnew(Label); + label->set_text(name_left); + label->add_theme_style_override("normal", label_style); //more compact + hb->add_child(label); + + if (vsnode->get_input_port_default_hint(i) != "" && !port_left_used) { + Label *hint_label = memnew(Label); + hint_label->set_text("[" + vsnode->get_input_port_default_hint(i) + "]"); + hint_label->add_theme_color_override("font_color", VisualShaderEditor::get_singleton()->get_theme_color("font_color_readonly", "TextEdit")); + hint_label->add_theme_style_override("normal", label_style); + hb->add_child(hint_label); + } + } + } + + if (!is_group) { + hb->add_spacer(); + } + + if (valid_right) { + if (is_group) { + Button *remove_btn = memnew(Button); + remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Remove", "EditorIcons")); + remove_btn->set_tooltip(TTR("Remove") + " " + name_left); + remove_btn->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_remove_output_port), varray(p_id, i), CONNECT_DEFERRED); + hb->add_child(remove_btn); + + LineEdit *name_box = memnew(LineEdit); + hb->add_child(name_box); + name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0)); + name_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); + name_box->set_text(name_right); + name_box->connect("text_entered", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_change_output_port_name), varray(name_box, p_id, i)); + name_box->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_port_name_focus_out), varray(name_box, p_id, i, true)); + + OptionButton *type_box = memnew(OptionButton); + hb->add_child(type_box); + type_box->add_item(TTR("Float")); + type_box->add_item(TTR("Int")); + type_box->add_item(TTR("Vector")); + type_box->add_item(TTR("Boolean")); + type_box->add_item(TTR("Transform")); + type_box->select(group_node->get_output_port_type(i)); + type_box->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); + type_box->connect("item_selected", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_change_output_port_type), varray(p_id, i), CONNECT_DEFERRED); + } else { + Label *label = memnew(Label); + label->set_text(name_right); + label->add_theme_style_override("normal", label_style); //more compact + hb->add_child(label); + } + } + } + + if (valid_right && visual_shader->get_shader_type() == VisualShader::TYPE_FRAGMENT && port_right != VisualShaderNode::PORT_TYPE_TRANSFORM && port_right != VisualShaderNode::PORT_TYPE_SAMPLER) { + TextureButton *preview = memnew(TextureButton); + preview->set_toggle_mode(true); + preview->set_normal_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityHidden", "EditorIcons")); + preview->set_pressed_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityVisible", "EditorIcons")); + preview->set_v_size_flags(Control::SIZE_SHRINK_CENTER); + + register_output_port(p_id, i, preview); + + preview->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_preview_select_port), varray(p_id, i), CONNECT_DEFERRED); + hb->add_child(preview); + } + + if (is_group) { + offset = memnew(Control); + offset->set_custom_minimum_size(Size2(0, 5 * EDSCALE)); + node->add_child(offset); + port_offset++; + } + + node->add_child(hb); + + node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], valid_right, port_right, type_color[port_right]); + } + + if (vsnode->get_output_port_for_preview() >= 0) { + show_port_preview(p_type, p_id, vsnode->get_output_port_for_preview()); + } + + offset = memnew(Control); + offset->set_custom_minimum_size(Size2(0, 4 * EDSCALE)); + node->add_child(offset); + + String error = vsnode->get_warning(visual_shader->get_mode(), p_type); + if (error != String()) { + Label *error_label = memnew(Label); + error_label->add_theme_color_override("font_color", VisualShaderEditor::get_singleton()->get_theme_color("error_color", "Editor")); + error_label->set_text(error); + node->add_child(error_label); + } + + if (is_expression) { + CodeEdit *expression_box = memnew(CodeEdit); + Ref<CodeHighlighter> expression_syntax_highlighter; + expression_syntax_highlighter.instance(); + expression_node->set_control(expression_box, 0); + node->add_child(expression_box); + + Color background_color = EDITOR_GET("text_editor/highlighting/background_color"); + Color text_color = EDITOR_GET("text_editor/highlighting/text_color"); + Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color"); + Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color"); + Color symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color"); + Color function_color = EDITOR_GET("text_editor/highlighting/function_color"); + Color number_color = EDITOR_GET("text_editor/highlighting/number_color"); + Color members_color = EDITOR_GET("text_editor/highlighting/member_variable_color"); + + expression_box->set_syntax_highlighter(expression_syntax_highlighter); + expression_box->add_theme_color_override("background_color", background_color); + + for (List<String>::Element *E = VisualShaderEditor::get_singleton()->keyword_list.front(); E; E = E->next()) { + expression_syntax_highlighter->add_keyword_color(E->get(), keyword_color); + } + + expression_box->add_theme_font_override("font", VisualShaderEditor::get_singleton()->get_theme_font("expression", "EditorFonts")); + expression_box->add_theme_color_override("font_color", text_color); + expression_syntax_highlighter->set_number_color(number_color); + expression_syntax_highlighter->set_symbol_color(symbol_color); + expression_syntax_highlighter->set_function_color(function_color); + expression_syntax_highlighter->set_member_variable_color(members_color); + expression_syntax_highlighter->add_color_region("/*", "*/", comment_color, false); + expression_syntax_highlighter->add_color_region("//", "", comment_color, true); + + expression_box->set_text(expression); + expression_box->set_context_menu_enabled(false); + expression_box->set_draw_line_numbers(true); + + expression_box->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_expression_focus_out), varray(expression_box, p_id)); + } + + if (!uniform.is_valid()) { + VisualShaderEditor::get_singleton()->graph->add_child(node); + VisualShaderEditor::get_singleton()->_update_created_node(node); + if (is_group) { + call_deferred("_set_node_size", (int)p_type, p_id, size); + } + } +} + +void VisualShaderGraphPlugin::remove_node(VisualShader::Type p_type, int p_id) { + if (visual_shader->get_shader_type() == p_type && links.has(p_id)) { + Ref<VisualShaderNodeUniform> uniform = Ref<VisualShaderNode>(links[p_id].visual_node); + + if (uniform.is_valid()) { + VisualShaderEditor::get_singleton()->call_deferred("_update_uniforms"); + } + + links[p_id].graph_node->get_parent()->remove_child(links[p_id].graph_node); + memdelete(links[p_id].graph_node); + links.erase(p_id); + } +} + +void VisualShaderGraphPlugin::connect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { + if (visual_shader->get_shader_type() == p_type) { + VisualShaderEditor::get_singleton()->graph->connect_node(itos(p_from_node), p_from_port, itos(p_to_node), p_to_port); + if (links[p_to_node].input_ports.has(p_to_port) && links[p_to_node].input_ports[p_to_port].default_input_button != nullptr) { + links[p_to_node].input_ports[p_to_port].default_input_button->hide(); + } + } +} + +void VisualShaderGraphPlugin::disconnect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { + if (visual_shader->get_shader_type() == p_type) { + VisualShaderEditor::get_singleton()->graph->disconnect_node(itos(p_from_node), p_from_port, itos(p_to_node), p_to_port); + if (links[p_to_node].input_ports.has(p_to_port) && links[p_to_node].input_ports[p_to_port].default_input_button != nullptr && links[p_to_node].visual_node->get_input_port_default_value(p_to_port).get_type() != Variant::NIL) { + links[p_to_node].input_ports[p_to_port].default_input_button->show(); + set_input_port_default_value(p_type, p_to_node, p_to_port, links[p_to_node].visual_node->get_input_port_default_value(p_to_port)); + } + } +} + +VisualShaderGraphPlugin::~VisualShaderGraphPlugin() { +} + +///////////////// + void VisualShaderEditor::edit(VisualShader *p_visual_shader) { bool changed = false; if (p_visual_shader) { @@ -71,6 +644,7 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) { } } visual_shader = Ref<VisualShader>(p_visual_shader); + graph_plugin->register_shader(visual_shader.ptr()); if (!visual_shader->is_connected("changed", callable_mp(this, &VisualShaderEditor::_update_preview))) { visual_shader->connect("changed", callable_mp(this, &VisualShaderEditor::_update_preview)); } @@ -81,6 +655,7 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) { } #endif visual_shader->set_graph_offset(graph->get_scroll_ofs() / EDSCALE); + _set_mode(visual_shader->get_mode()); } else { if (visual_shader.is_valid()) { if (visual_shader->is_connected("changed", callable_mp(this, &VisualShaderEditor::_update_preview))) { @@ -97,8 +672,8 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) { _clear_buffer(); _update_options_menu(); _update_preview(); + _update_graph(); } - _update_graph(); } } @@ -168,34 +743,18 @@ bool VisualShaderEditor::_is_available(int p_mode) { if (p_mode != -1) { switch (current_mode) { - case VisualShader::TYPE_VERTEX: + case 0: // Vertex or Emit current_mode = 1; break; - case VisualShader::TYPE_FRAGMENT: + case 1: // Fragment or Process current_mode = 2; break; - case VisualShader::TYPE_LIGHT: + case 2: // Light or End current_mode = 4; break; default: break; } - - int temp_mode = 0; - - if (p_mode & VisualShader::TYPE_FRAGMENT) { - temp_mode |= 2; - } - - if (p_mode & VisualShader::TYPE_LIGHT) { - temp_mode |= 4; - } - - if (temp_mode == 0) { - temp_mode |= 1; - } - - p_mode = temp_mode; } return (p_mode == -1 || (p_mode & current_mode) != 0); @@ -404,6 +963,21 @@ void VisualShaderEditor::_update_options_menu() { } } +void VisualShaderEditor::_set_mode(int p_which) { + if (p_which == VisualShader::MODE_PARTICLES) { + edit_type_standart->set_visible(false); + edit_type_particles->set_visible(true); + edit_type = edit_type_particles; + particles_mode = true; + } else { + edit_type_particles->set_visible(false); + edit_type_standart->set_visible(true); + edit_type = edit_type_standart; + particles_mode = false; + } + visual_shader->set_shader_type(get_current_shader_type()); +} + Size2 VisualShaderEditor::get_minimum_size() const { return Size2(10, 200); } @@ -418,15 +992,6 @@ void VisualShaderEditor::_draw_color_over_button(Object *obj, Color p_color) { button->draw_rect(Rect2(normal->get_offset(), button->get_size() - normal->get_minimum_size()), p_color); } -static Ref<StyleBoxEmpty> make_empty_stylebox(float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1) { - Ref<StyleBoxEmpty> style(memnew(StyleBoxEmpty)); - style->set_default_margin(MARGIN_LEFT, p_margin_left * EDSCALE); - style->set_default_margin(MARGIN_RIGHT, p_margin_right * EDSCALE); - style->set_default_margin(MARGIN_BOTTOM, p_margin_bottom * EDSCALE); - style->set_default_margin(MARGIN_TOP, p_margin_top * EDSCALE); - return style; -} - void VisualShaderEditor::_update_created_node(GraphNode *node) { if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) { Ref<StyleBoxFlat> sb = node->get_theme_stylebox("frame", "GraphNode"); @@ -450,49 +1015,9 @@ void VisualShaderEditor::_update_created_node(GraphNode *node) { } } -void VisualShaderEditor::_update_graph() { - if (updating) { - return; - } - - if (visual_shader.is_null()) { - return; - } - - graph->set_scroll_ofs(visual_shader->get_graph_offset() * EDSCALE); - - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); - graph->clear_connections(); - //erase all nodes - for (int i = 0; i < graph->get_child_count(); i++) { - if (Object::cast_to<GraphNode>(graph->get_child(i))) { - Node *node = graph->get_child(i); - graph->remove_child(node); - memdelete(node); - i--; - } - } - - static const Color type_color[6] = { - Color(0.38, 0.85, 0.96), // scalar (float) - Color(0.49, 0.78, 0.94), // scalar (int) - Color(0.84, 0.49, 0.93), // vector - Color(0.55, 0.65, 0.94), // boolean - Color(0.96, 0.66, 0.43), // transform - Color(1.0, 1.0, 0.0), // sampler - }; - - List<VisualShader::Connection> connections; - visual_shader->get_node_connections(type, &connections); - - Ref<StyleBoxEmpty> label_style = make_empty_stylebox(2, 1, 2, 1); - - Vector<int> nodes = visual_shader->get_node_list(type); - +void VisualShaderEditor::_update_uniforms() { VisualShaderNodeUniformRef::clear_uniforms(); - // scan for all uniforms - for (int t = 0; t < VisualShader::TYPE_MAX; t++) { Vector<int> tnodes = visual_shader->get_node_list((VisualShader::Type)t); for (int i = 0; i < tnodes.size(); i++) { @@ -527,388 +1052,49 @@ void VisualShaderEditor::_update_graph() { } } } +} - Control *offset; - - for (int n_i = 0; n_i < nodes.size(); n_i++) { - Vector2 position = visual_shader->get_node_position(type, nodes[n_i]); - Ref<VisualShaderNode> vsnode = visual_shader->get_node(type, nodes[n_i]); - - Ref<VisualShaderNodeGroupBase> group_node = Object::cast_to<VisualShaderNodeGroupBase>(vsnode.ptr()); - bool is_group = !group_node.is_null(); - Size2 size = Size2(0, 0); - - Ref<VisualShaderNodeExpression> expression_node = Object::cast_to<VisualShaderNodeExpression>(group_node.ptr()); - bool is_expression = !expression_node.is_null(); - String expression = ""; - - GraphNode *node = memnew(GraphNode); - - if (is_group) { - size = group_node->get_size(); - - node->set_resizable(true); - node->connect("resize_request", callable_mp(this, &VisualShaderEditor::_node_resized), varray((int)type, nodes[n_i])); - } - if (is_expression) { - expression = expression_node->get_expression(); - } - - node->set_offset(position); - - node->set_title(vsnode->get_caption()); - node->set_name(itos(nodes[n_i])); - - if (nodes[n_i] >= 2) { - node->set_show_close_button(true); - node->connect("close_request", callable_mp(this, &VisualShaderEditor::_delete_request), varray(nodes[n_i]), CONNECT_DEFERRED); - } - - node->connect("dragged", callable_mp(this, &VisualShaderEditor::_node_dragged), varray(nodes[n_i])); - - Control *custom_editor = nullptr; - int port_offset = 0; - - if (is_group) { - port_offset += 2; - } - - Ref<VisualShaderNodeUniform> uniform = vsnode; - Ref<VisualShaderNodeFloatUniform> float_uniform = vsnode; - Ref<VisualShaderNodeIntUniform> int_uniform = vsnode; - Ref<VisualShaderNodeVec3Uniform> vec3_uniform = vsnode; - Ref<VisualShaderNodeColorUniform> color_uniform = vsnode; - Ref<VisualShaderNodeBooleanUniform> bool_uniform = vsnode; - Ref<VisualShaderNodeTransformUniform> transform_uniform = vsnode; - if (uniform.is_valid()) { - graph->add_child(node); - _update_created_node(node); - - LineEdit *uniform_name = memnew(LineEdit); - uniform_name->set_text(uniform->get_uniform_name()); - node->add_child(uniform_name); - uniform_name->connect("text_entered", callable_mp(this, &VisualShaderEditor::_line_edit_changed), varray(uniform_name, nodes[n_i])); - uniform_name->connect("focus_exited", callable_mp(this, &VisualShaderEditor::_line_edit_focus_out), varray(uniform_name, nodes[n_i])); - - String error = vsnode->get_warning(visual_shader->get_mode(), type); - if (error != String()) { - offset = memnew(Control); - offset->set_custom_minimum_size(Size2(0, 4 * EDSCALE)); - node->add_child(offset); - Label *error_label = memnew(Label); - error_label->add_theme_color_override("font_color", get_theme_color("error_color", "Editor")); - error_label->set_text(error); - node->add_child(error_label); - } - - if (vsnode->get_input_port_count() == 0 && vsnode->get_output_port_count() == 1 && vsnode->get_output_port_name(0) == "") { - //shortcut - VisualShaderNode::PortType port_right = vsnode->get_output_port_type(0); - node->set_slot(0, false, VisualShaderNode::PORT_TYPE_SCALAR, Color(), true, port_right, type_color[port_right]); - if (!float_uniform.is_valid() && !int_uniform.is_valid() && !vec3_uniform.is_valid() && !color_uniform.is_valid() && !bool_uniform.is_valid() && !transform_uniform.is_valid()) { - continue; - } - } - port_offset++; - } - - for (int i = 0; i < plugins.size(); i++) { - custom_editor = plugins.write[i]->create_editor(visual_shader, vsnode); - if (custom_editor) { - break; - } - } - - if (custom_editor && !float_uniform.is_valid() && !int_uniform.is_valid() && !vec3_uniform.is_valid() && !bool_uniform.is_valid() && !transform_uniform.is_valid() && vsnode->get_output_port_count() > 0 && vsnode->get_output_port_name(0) == "" && (vsnode->get_input_port_count() == 0 || vsnode->get_input_port_name(0) == "")) { - //will be embedded in first port - } else if (custom_editor) { - port_offset++; - node->add_child(custom_editor); - if (color_uniform.is_valid()) { - custom_editor->call_deferred("_show_prop_names", true); - } - if (float_uniform.is_valid() || int_uniform.is_valid() || vec3_uniform.is_valid() || bool_uniform.is_valid() || transform_uniform.is_valid()) { - custom_editor->call_deferred("_show_prop_names", true); - continue; - } - custom_editor = nullptr; - } - - if (is_group) { - offset = memnew(Control); - offset->set_custom_minimum_size(Size2(0, 6 * EDSCALE)); - node->add_child(offset); - - if (group_node->is_editable()) { - HBoxContainer *hb2 = memnew(HBoxContainer); - - Button *add_input_btn = memnew(Button); - add_input_btn->set_text(TTR("Add Input")); - add_input_btn->connect("pressed", callable_mp(this, &VisualShaderEditor::_add_input_port), varray(nodes[n_i], group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "input" + itos(group_node->get_free_input_port_id())), CONNECT_DEFERRED); - hb2->add_child(add_input_btn); - - hb2->add_spacer(); - - Button *add_output_btn = memnew(Button); - add_output_btn->set_text(TTR("Add Output")); - add_output_btn->connect("pressed", callable_mp(this, &VisualShaderEditor::_add_output_port), varray(nodes[n_i], group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "output" + itos(group_node->get_free_output_port_id())), CONNECT_DEFERRED); - hb2->add_child(add_output_btn); - - node->add_child(hb2); - } - } - - for (int i = 0; i < MAX(vsnode->get_input_port_count(), vsnode->get_output_port_count()); i++) { - if (vsnode->is_port_separator(i)) { - node->add_child(memnew(HSeparator)); - port_offset++; - } - - bool valid_left = i < vsnode->get_input_port_count(); - VisualShaderNode::PortType port_left = VisualShaderNode::PORT_TYPE_SCALAR; - bool port_left_used = false; - String name_left; - if (valid_left) { - name_left = vsnode->get_input_port_name(i); - port_left = vsnode->get_input_port_type(i); - for (List<VisualShader::Connection>::Element *E = connections.front(); E; E = E->next()) { - if (E->get().to_node == nodes[n_i] && E->get().to_port == i) { - port_left_used = true; - } - } - } - - bool valid_right = i < vsnode->get_output_port_count(); - VisualShaderNode::PortType port_right = VisualShaderNode::PORT_TYPE_SCALAR; - String name_right; - if (valid_right) { - name_right = vsnode->get_output_port_name(i); - port_right = vsnode->get_output_port_type(i); - } - - HBoxContainer *hb = memnew(HBoxContainer); - hb->add_theme_constant_override("separation", 7 * EDSCALE); - - Variant default_value; - - if (valid_left && !port_left_used) { - default_value = vsnode->get_input_port_default_value(i); - } - - if (default_value.get_type() != Variant::NIL) { // only a label - Button *button = memnew(Button); - hb->add_child(button); - button->connect("pressed", callable_mp(this, &VisualShaderEditor::_edit_port_default_input), varray(button, nodes[n_i], i)); - - switch (default_value.get_type()) { - case Variant::COLOR: { - button->set_custom_minimum_size(Size2(30, 0) * EDSCALE); - button->connect("draw", callable_mp(this, &VisualShaderEditor::_draw_color_over_button), varray(button, default_value)); - } break; - case Variant::BOOL: { - button->set_text(((bool)default_value) ? "true" : "false"); - } break; - case Variant::INT: - case Variant::FLOAT: { - button->set_text(String::num(default_value, 4)); - } break; - case Variant::VECTOR3: { - Vector3 v = default_value; - button->set_text(String::num(v.x, 3) + "," + String::num(v.y, 3) + "," + String::num(v.z, 3)); - } break; - default: { - } - } - } - - if (i == 0 && custom_editor) { - hb->add_child(custom_editor); - custom_editor->set_h_size_flags(SIZE_EXPAND_FILL); - } else { - if (valid_left) { - if (is_group) { - OptionButton *type_box = memnew(OptionButton); - hb->add_child(type_box); - type_box->add_item(TTR("Float")); - type_box->add_item(TTR("Int")); - type_box->add_item(TTR("Vector")); - type_box->add_item(TTR("Boolean")); - type_box->add_item(TTR("Transform")); - type_box->add_item(TTR("Sampler")); - type_box->select(group_node->get_input_port_type(i)); - type_box->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); - type_box->connect("item_selected", callable_mp(this, &VisualShaderEditor::_change_input_port_type), varray(nodes[n_i], i), CONNECT_DEFERRED); - - LineEdit *name_box = memnew(LineEdit); - hb->add_child(name_box); - name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0)); - name_box->set_h_size_flags(SIZE_EXPAND_FILL); - name_box->set_text(name_left); - name_box->connect("text_entered", callable_mp(this, &VisualShaderEditor::_change_input_port_name), varray(name_box, nodes[n_i], i)); - name_box->connect("focus_exited", callable_mp(this, &VisualShaderEditor::_port_name_focus_out), varray(name_box, nodes[n_i], i, false)); - - Button *remove_btn = memnew(Button); - remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Remove", "EditorIcons")); - remove_btn->set_tooltip(TTR("Remove") + " " + name_left); - remove_btn->connect("pressed", callable_mp(this, &VisualShaderEditor::_remove_input_port), varray(nodes[n_i], i), CONNECT_DEFERRED); - hb->add_child(remove_btn); - } else { - Label *label = memnew(Label); - label->set_text(name_left); - label->add_theme_style_override("normal", label_style); //more compact - hb->add_child(label); - - if (vsnode->get_input_port_default_hint(i) != "" && !port_left_used) { - Label *hint_label = memnew(Label); - hint_label->set_text("[" + vsnode->get_input_port_default_hint(i) + "]"); - hint_label->add_theme_color_override("font_color", get_theme_color("font_color_readonly", "TextEdit")); - hint_label->add_theme_style_override("normal", label_style); - hb->add_child(hint_label); - } - } - } - - if (!is_group) { - hb->add_spacer(); - } - - if (valid_right) { - if (is_group) { - Button *remove_btn = memnew(Button); - remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Remove", "EditorIcons")); - remove_btn->set_tooltip(TTR("Remove") + " " + name_left); - remove_btn->connect("pressed", callable_mp(this, &VisualShaderEditor::_remove_output_port), varray(nodes[n_i], i), CONNECT_DEFERRED); - hb->add_child(remove_btn); - - LineEdit *name_box = memnew(LineEdit); - hb->add_child(name_box); - name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0)); - name_box->set_h_size_flags(SIZE_EXPAND_FILL); - name_box->set_text(name_right); - name_box->connect("text_entered", callable_mp(this, &VisualShaderEditor::_change_output_port_name), varray(name_box, nodes[n_i], i)); - name_box->connect("focus_exited", callable_mp(this, &VisualShaderEditor::_port_name_focus_out), varray(name_box, nodes[n_i], i, true)); - - OptionButton *type_box = memnew(OptionButton); - hb->add_child(type_box); - type_box->add_item(TTR("Float")); - type_box->add_item(TTR("Int")); - type_box->add_item(TTR("Vector")); - type_box->add_item(TTR("Boolean")); - type_box->add_item(TTR("Transform")); - type_box->select(group_node->get_output_port_type(i)); - type_box->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); - type_box->connect("item_selected", callable_mp(this, &VisualShaderEditor::_change_output_port_type), varray(nodes[n_i], i), CONNECT_DEFERRED); - } else { - Label *label = memnew(Label); - label->set_text(name_right); - label->add_theme_style_override("normal", label_style); //more compact - hb->add_child(label); - } - } - } - - if (valid_right && edit_type->get_selected() == VisualShader::TYPE_FRAGMENT && port_right != VisualShaderNode::PORT_TYPE_TRANSFORM && port_right != VisualShaderNode::PORT_TYPE_SAMPLER) { - TextureButton *preview = memnew(TextureButton); - preview->set_toggle_mode(true); - preview->set_normal_texture(get_theme_icon("GuiVisibilityHidden", "EditorIcons")); - preview->set_pressed_texture(get_theme_icon("GuiVisibilityVisible", "EditorIcons")); - preview->set_v_size_flags(SIZE_SHRINK_CENTER); - - if (vsnode->get_output_port_for_preview() == i) { - preview->set_pressed(true); - } - - preview->connect("pressed", callable_mp(this, &VisualShaderEditor::_preview_select_port), varray(nodes[n_i], i), CONNECT_DEFERRED); - hb->add_child(preview); - } - - if (is_group) { - offset = memnew(Control); - offset->set_custom_minimum_size(Size2(0, 5 * EDSCALE)); - node->add_child(offset); - port_offset++; - } - - node->add_child(hb); - - node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], valid_right, port_right, type_color[port_right]); - } - - if (vsnode->get_output_port_for_preview() >= 0) { - int port_type = vsnode->get_output_port_type(vsnode->get_output_port_for_preview()); +void VisualShaderEditor::_update_graph() { + if (updating) { + return; + } - if (port_type != VisualShaderNode::PORT_TYPE_TRANSFORM && port_type != VisualShaderNode::PORT_TYPE_SAMPLER) { - offset = memnew(Control); - offset->set_custom_minimum_size(Size2(0, 5 * EDSCALE)); - node->add_child(offset); + if (visual_shader.is_null()) { + return; + } - VisualShaderNodePortPreview *port_preview = memnew(VisualShaderNodePortPreview); - port_preview->setup(visual_shader, type, nodes[n_i], vsnode->get_output_port_for_preview()); - port_preview->set_h_size_flags(SIZE_SHRINK_CENTER); - node->add_child(port_preview); - } - } + graph->set_scroll_ofs(visual_shader->get_graph_offset() * EDSCALE); - offset = memnew(Control); - offset->set_custom_minimum_size(Size2(0, 4 * EDSCALE)); - node->add_child(offset); + VisualShader::Type type = get_current_shader_type(); - String error = vsnode->get_warning(visual_shader->get_mode(), type); - if (error != String()) { - Label *error_label = memnew(Label); - error_label->add_theme_color_override("font_color", get_theme_color("error_color", "Editor")); - error_label->set_text(error); - node->add_child(error_label); + graph->clear_connections(); + //erase all nodes + for (int i = 0; i < graph->get_child_count(); i++) { + if (Object::cast_to<GraphNode>(graph->get_child(i))) { + Node *node = graph->get_child(i); + graph->remove_child(node); + memdelete(node); + i--; } + } - if (is_expression) { - TextEdit *expression_box = memnew(TextEdit); - Ref<CodeHighlighter> expression_syntax_highlighter; - expression_syntax_highlighter.instance(); - expression_node->set_control(expression_box, 0); - node->add_child(expression_box); - - Color background_color = EDITOR_GET("text_editor/highlighting/background_color"); - Color text_color = EDITOR_GET("text_editor/highlighting/text_color"); - Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color"); - Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color"); - Color symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color"); - Color function_color = EDITOR_GET("text_editor/highlighting/function_color"); - Color number_color = EDITOR_GET("text_editor/highlighting/number_color"); - Color members_color = EDITOR_GET("text_editor/highlighting/member_variable_color"); - - expression_box->set_syntax_highlighter(expression_syntax_highlighter); - expression_box->add_theme_color_override("background_color", background_color); + List<VisualShader::Connection> connections; + visual_shader->get_node_connections(type, &connections); + graph_plugin->set_connections(connections); - for (List<String>::Element *E = keyword_list.front(); E; E = E->next()) { - expression_syntax_highlighter->add_keyword_color(E->get(), keyword_color); - } + Vector<int> nodes = visual_shader->get_node_list(type); - expression_box->add_theme_font_override("font", get_theme_font("expression", "EditorFonts")); - expression_box->add_theme_color_override("font_color", text_color); - expression_syntax_highlighter->set_number_color(number_color); - expression_syntax_highlighter->set_symbol_color(symbol_color); - expression_syntax_highlighter->set_function_color(function_color); - expression_syntax_highlighter->set_member_variable_color(members_color); - expression_syntax_highlighter->add_color_region("/*", "*/", comment_color, false); - expression_syntax_highlighter->add_color_region("//", "", comment_color, true); + _update_uniforms(); - expression_box->set_text(expression); - expression_box->set_context_menu_enabled(false); - expression_box->set_show_line_numbers(true); + graph_plugin->clear_links(); + graph_plugin->make_dirty(true); - expression_box->connect("focus_exited", callable_mp(this, &VisualShaderEditor::_expression_focus_out), varray(expression_box, nodes[n_i])); - } - - if (!uniform.is_valid()) { - graph->add_child(node); - _update_created_node(node); - if (is_group) { - call_deferred("_set_node_size", (int)type, nodes[n_i], size); - } - } + for (int n_i = 0; n_i < nodes.size(); n_i++) { + graph_plugin->add_node(type, nodes[n_i]); } + graph_plugin->make_dirty(false); + for (List<VisualShader::Connection>::Element *E = connections.front(); E; E = E->next()) { int from = E->get().from_node; int from_idx = E->get().from_port; @@ -919,8 +1105,18 @@ void VisualShaderEditor::_update_graph() { } } +VisualShader::Type VisualShaderEditor::get_current_shader_type() const { + VisualShader::Type type; + if (particles_mode) { + type = VisualShader::Type(edit_type->get_selected() + 3); + } else { + type = VisualShader::Type(edit_type->get_selected()); + } + return type; +} + void VisualShaderEditor::_add_input_port(int p_node, int p_port, int p_port_type, const String &p_name) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); Ref<VisualShaderNodeExpression> node = visual_shader->get_node(type, p_node); if (node.is_null()) { return; @@ -937,7 +1133,7 @@ void VisualShaderEditor::_add_input_port(int p_node, int p_port, int p_port_type } void VisualShaderEditor::_add_output_port(int p_node, int p_port, int p_port_type, const String &p_name) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node); if (node.is_null()) { return; @@ -954,7 +1150,7 @@ void VisualShaderEditor::_add_output_port(int p_node, int p_port, int p_port_typ } void VisualShaderEditor::_change_input_port_type(int p_type, int p_node, int p_port) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node); if (node.is_null()) { return; @@ -971,7 +1167,7 @@ void VisualShaderEditor::_change_input_port_type(int p_type, int p_node, int p_p } void VisualShaderEditor::_change_output_port_type(int p_type, int p_node, int p_port) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node); if (node.is_null()) { return; @@ -988,7 +1184,7 @@ void VisualShaderEditor::_change_output_port_type(int p_type, int p_node, int p_ } void VisualShaderEditor::_change_input_port_name(const String &p_text, Object *line_edit, int p_node_id, int p_port_id) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node_id); ERR_FAIL_COND(!node.is_valid()); @@ -1002,7 +1198,7 @@ void VisualShaderEditor::_change_input_port_name(const String &p_text, Object *l } void VisualShaderEditor::_change_output_port_name(const String &p_text, Object *line_edit, int p_node_id, int p_port_id) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node_id); ERR_FAIL_COND(!node.is_valid()); @@ -1016,7 +1212,7 @@ void VisualShaderEditor::_change_output_port_name(const String &p_text, Object * } void VisualShaderEditor::_remove_input_port(int p_node, int p_port) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node); if (node.is_null()) { return; @@ -1059,7 +1255,7 @@ void VisualShaderEditor::_remove_input_port(int p_node, int p_port) { } void VisualShaderEditor::_remove_output_port(int p_node, int p_port) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node); if (node.is_null()) { return; @@ -1101,14 +1297,14 @@ void VisualShaderEditor::_remove_output_port(int p_node, int p_port) { undo_redo->commit_action(); } -void VisualShaderEditor::_expression_focus_out(Object *text_edit, int p_node) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); +void VisualShaderEditor::_expression_focus_out(Object *code_edit, int p_node) { + VisualShader::Type type = get_current_shader_type(); Ref<VisualShaderNodeExpression> node = visual_shader->get_node(type, p_node); if (node.is_null()) { return; } - TextEdit *expression_box = Object::cast_to<TextEdit>(text_edit); + CodeEdit *expression_box = Object::cast_to<CodeEdit>(code_edit); if (node->get_expression() == expression_box->get_text()) { return; @@ -1130,7 +1326,7 @@ void VisualShaderEditor::_rebuild() { } void VisualShaderEditor::_set_node_size(int p_type, int p_node, const Vector2 &p_size) { - VisualShader::Type type = VisualShader::Type(p_type); + VisualShader::Type type = get_current_shader_type(); Ref<VisualShaderNode> node = visual_shader->get_node(type, p_node); if (node.is_null()) { return; @@ -1177,7 +1373,7 @@ void VisualShaderEditor::_set_node_size(int p_type, int p_node, const Vector2 &p } void VisualShaderEditor::_node_resized(const Vector2 &p_new_size, int p_type, int p_node) { - VisualShader::Type type = VisualShader::Type(p_type); + VisualShader::Type type = get_current_shader_type(); Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node); if (node.is_null()) { return; @@ -1190,25 +1386,25 @@ void VisualShaderEditor::_node_resized(const Vector2 &p_new_size, int p_type, in } void VisualShaderEditor::_preview_select_port(int p_node, int p_port) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); Ref<VisualShaderNode> node = visual_shader->get_node(type, p_node); if (node.is_null()) { return; } - + int prev_port = node->get_output_port_for_preview(); if (node->get_output_port_for_preview() == p_port) { p_port = -1; //toggle it } - undo_redo->create_action(TTR("Set Uniform Name")); + undo_redo->create_action(p_port == -1 ? TTR("Hide Port Preview") : TTR("Show Port Preview")); undo_redo->add_do_method(node.ptr(), "set_output_port_for_preview", p_port); - undo_redo->add_undo_method(node.ptr(), "set_output_port_for_preview", node->get_output_port_for_preview()); - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->add_undo_method(node.ptr(), "set_output_port_for_preview", prev_port); + undo_redo->add_do_method(graph_plugin.ptr(), "show_port_preview", (int)type, p_node, p_port); + undo_redo->add_undo_method(graph_plugin.ptr(), "show_port_preview", (int)type, p_node, prev_port); undo_redo->commit_action(); } void VisualShaderEditor::_line_edit_changed(const String &p_text, Object *line_edit, int p_node_id) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); Ref<VisualShaderNodeUniform> node = visual_shader->get_node(type, p_node_id); ERR_FAIL_COND(!node.is_valid()); @@ -1233,7 +1429,7 @@ void VisualShaderEditor::_line_edit_focus_out(Object *line_edit, int p_node_id) } void VisualShaderEditor::_port_name_focus_out(Object *line_edit, int p_node_id, int p_port_id, bool p_output) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node_id); ERR_FAIL_COND(!node.is_valid()); @@ -1284,7 +1480,7 @@ void VisualShaderEditor::_port_name_focus_out(Object *line_edit, int p_node_id, } void VisualShaderEditor::_port_edited() { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); Variant value = property_editor->get_variant(); Ref<VisualShaderNode> vsn = visual_shader->get_node(type, editing_node); @@ -1293,15 +1489,15 @@ void VisualShaderEditor::_port_edited() { undo_redo->create_action(TTR("Set Input Default Port")); undo_redo->add_do_method(vsn.ptr(), "set_input_port_default_value", editing_port, value); undo_redo->add_undo_method(vsn.ptr(), "set_input_port_default_value", editing_port, vsn->get_input_port_default_value(editing_port)); - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->add_do_method(graph_plugin.ptr(), "set_input_port_default_value", type, editing_node, editing_port, value); + undo_redo->add_undo_method(graph_plugin.ptr(), "set_input_port_default_value", type, editing_node, editing_port, vsn->get_input_port_default_value(editing_port)); undo_redo->commit_action(); property_editor->hide(); } void VisualShaderEditor::_edit_port_default_input(Object *p_button, int p_node, int p_port) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); Ref<VisualShaderNode> vsn = visual_shader->get_node(type, p_node); @@ -1467,13 +1663,15 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) { } saved_node_pos_dirty = false; - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); int id_to_use = visual_shader->get_valid_node_id(type); undo_redo->create_action(TTR("Add Node to Visual Shader")); undo_redo->add_do_method(visual_shader.ptr(), "add_node", type, vsnode, position, id_to_use); undo_redo->add_undo_method(visual_shader.ptr(), "remove_node", type, id_to_use); + undo_redo->add_do_method(graph_plugin.ptr(), "add_node", type, id_to_use); + undo_redo->add_undo_method(graph_plugin.ptr(), "remove_node", type, id_to_use); VisualShaderNodeExpression *expr = Object::cast_to<VisualShaderNodeExpression>(vsnode.ptr()); if (expr) { @@ -1488,6 +1686,8 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) { if (visual_shader->is_port_types_compatible(vsnode->get_output_port_type(_from_slot), visual_shader->get_node(type, to_node)->get_input_port_type(to_slot))) { undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, _from_node, _from_slot, to_node, to_slot); undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, _from_node, _from_slot, to_node, to_slot); + undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, _from_node, _from_slot, to_node, to_slot); + undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, _from_node, _from_slot, to_node, to_slot); } } } else if (from_node != -1 && from_slot != -1) { @@ -1496,33 +1696,31 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) { int _to_slot = 0; if (visual_shader->is_port_types_compatible(visual_shader->get_node(type, from_node)->get_output_port_type(from_slot), vsnode->get_input_port_type(_to_slot))) { - undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, from_node, from_slot, _to_node, _to_slot); undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_slot, _to_node, _to_slot); + undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, from_node, from_slot, _to_node, _to_slot); + undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_slot, _to_node, _to_slot); + undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_slot, _to_node, _to_slot); } } } - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); return vsnode.ptr(); } void VisualShaderEditor::_node_dragged(const Vector2 &p_from, const Vector2 &p_to, int p_node) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); - updating = true; undo_redo->create_action(TTR("Node Moved")); undo_redo->add_do_method(visual_shader.ptr(), "set_node_position", type, p_node, p_to); undo_redo->add_undo_method(visual_shader.ptr(), "set_node_position", type, p_node, p_from); - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->add_do_method(graph_plugin.ptr(), "set_node_position", type, p_node, p_to); + undo_redo->add_undo_method(graph_plugin.ptr(), "set_node_position", type, p_node, p_from); undo_redo->commit_action(); - updating = false; } void VisualShaderEditor::_connection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); int from = p_from.to_int(); int to = p_to.to_int(); @@ -1540,20 +1738,22 @@ void VisualShaderEditor::_connection_request(const String &p_from, int p_from_in if (E->get().to_node == to && E->get().to_port == p_to_index) { undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); } } undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, from, p_from_index, to, p_to_index); undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, from, p_from_index, to, p_to_index); - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, from, p_from_index, to, p_to_index); + undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, from, p_from_index, to, p_to_index); undo_redo->commit_action(); } void VisualShaderEditor::_disconnection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index) { graph->disconnect_node(p_from, p_from_index, p_to, p_to_index); - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); int from = p_from.to_int(); int to = p_to.to_int(); @@ -1562,8 +1762,8 @@ void VisualShaderEditor::_disconnection_request(const String &p_from, int p_from undo_redo->create_action(TTR("Nodes Disconnected")); undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from, p_from_index, to, p_to_index); undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, from, p_from_index, to, p_to_index); - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, from, p_from_index, to, p_to_index); + undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, from, p_from_index, to, p_to_index); undo_redo->commit_action(); //updating = false; } @@ -1581,12 +1781,22 @@ void VisualShaderEditor::_connection_from_empty(const String &p_to, int p_to_slo } void VisualShaderEditor::_delete_request(int which) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); Ref<VisualShaderNode> node = Ref<VisualShaderNode>(visual_shader->get_node(type, which)); undo_redo->create_action(TTR("Delete Node")); + + List<VisualShader::Connection> conns; + visual_shader->get_node_connections(type, &conns); + for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) { + if (E->get().from_node == which || E->get().to_node == which) { + undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + } + } + undo_redo->add_do_method(visual_shader.ptr(), "remove_node", type, which); undo_redo->add_undo_method(visual_shader.ptr(), "add_node", type, node, visual_shader->get_node_position(type, which), which); + undo_redo->add_undo_method(graph_plugin.ptr(), "add_node", type, which); undo_redo->add_do_method(this, "_clear_buffer"); undo_redo->add_undo_method(this, "_clear_buffer"); @@ -1605,22 +1815,19 @@ void VisualShaderEditor::_delete_request(int which) { undo_redo->add_undo_method(expression, "set_expression", expression->get_expression()); } - List<VisualShader::Connection> conns; - visual_shader->get_node_connections(type, &conns); - for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) { if (E->get().from_node == which || E->get().to_node == which) { undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); } } - - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); + // delete a node from the graph + undo_redo->add_do_method(graph_plugin.ptr(), "remove_node", type, which); undo_redo->commit_action(); } void VisualShaderEditor::_node_selected(Object *p_node) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); GraphNode *gn = Object::cast_to<GraphNode>(p_node); ERR_FAIL_COND(!gn); @@ -1874,12 +2081,13 @@ void VisualShaderEditor::_dup_paste_nodes(int p_type, int p_pasted_type, List<in Ref<VisualShaderNode> dupli = node->duplicate(); undo_redo->add_do_method(visual_shader.ptr(), "add_node", type, dupli, visual_shader->get_node_position(pasted_type, E->get()) + p_offset, id_from); - undo_redo->add_undo_method(visual_shader.ptr(), "remove_node", type, id_from); + undo_redo->add_do_method(graph_plugin.ptr(), "add_node", type, id_from); // duplicate size, inputs and outputs if node is group Ref<VisualShaderNodeGroupBase> group = Object::cast_to<VisualShaderNodeGroupBase>(node.ptr()); if (!group.is_null()) { undo_redo->add_do_method(dupli.ptr(), "set_size", group->get_size()); + undo_redo->add_do_method(graph_plugin.ptr(), "set_node_size", type, id_from, group->get_size()); undo_redo->add_do_method(dupli.ptr(), "set_inputs", group->get_inputs()); undo_redo->add_do_method(dupli.ptr(), "set_outputs", group->get_outputs()); } @@ -1900,12 +2108,19 @@ void VisualShaderEditor::_dup_paste_nodes(int p_type, int p_pasted_type, List<in continue; } if (connection_remap.has(E->get().from_node) && connection_remap.has(E->get().to_node)) { - undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes_forced", type, connection_remap[E->get().from_node], E->get().from_port, connection_remap[E->get().to_node], E->get().to_port); + undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, connection_remap[E->get().from_node], E->get().from_port, connection_remap[E->get().to_node], E->get().to_port); + undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, connection_remap[E->get().from_node], E->get().from_port, connection_remap[E->get().to_node], E->get().to_port); + undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, connection_remap[E->get().from_node], E->get().from_port, connection_remap[E->get().to_node], E->get().to_port); } } - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); + id_from = base_id; + for (List<int>::Element *E = r_nodes.front(); E; E = E->next()) { + undo_redo->add_undo_method(visual_shader.ptr(), "remove_node", type, id_from); + undo_redo->add_undo_method(graph_plugin.ptr(), "remove_node", type, id_from); + id_from++; + } + undo_redo->commit_action(); if (p_select) { @@ -1978,7 +2193,7 @@ void VisualShaderEditor::_paste_nodes(bool p_use_custom_position, const Vector2 } void VisualShaderEditor::_delete_nodes() { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); List<int> to_erase; for (int i = 0; i < graph->get_child_count(); i++) { @@ -1996,11 +2211,23 @@ void VisualShaderEditor::_delete_nodes() { undo_redo->create_action(TTR("Delete Nodes")); + List<VisualShader::Connection> conns; + visual_shader->get_node_connections(type, &conns); + + for (List<int>::Element *F = to_erase.front(); F; F = F->next()) { + for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) { + if (E->get().from_node == F->get() || E->get().to_node == F->get()) { + undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + } + } + } + for (List<int>::Element *F = to_erase.front(); F; F = F->next()) { Ref<VisualShaderNode> node = visual_shader->get_node(type, F->get()); undo_redo->add_do_method(visual_shader.ptr(), "remove_node", type, F->get()); undo_redo->add_undo_method(visual_shader.ptr(), "add_node", type, node, visual_shader->get_node_position(type, F->get()), F->get()); + undo_redo->add_undo_method(graph_plugin.ptr(), "add_node", type, F->get()); undo_redo->add_do_method(this, "_clear_buffer"); undo_redo->add_undo_method(this, "_clear_buffer"); @@ -2020,9 +2247,6 @@ void VisualShaderEditor::_delete_nodes() { } } - List<VisualShader::Connection> conns; - visual_shader->get_node_connections(type, &conns); - List<VisualShader::Connection> used_conns; for (List<int>::Element *F = to_erase.front(); F; F = F->next()) { for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) { @@ -2036,18 +2260,23 @@ void VisualShaderEditor::_delete_nodes() { } if (!cancel) { undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); used_conns.push_back(E->get()); } } } } - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); + // delete nodes from the graph + for (List<int>::Element *F = to_erase.front(); F; F = F->next()) { + undo_redo->add_do_method(graph_plugin.ptr(), "remove_node", type, F->get()); + } + undo_redo->commit_action(); } void VisualShaderEditor::_mode_selected(int p_id) { + visual_shader->set_shader_type(particles_mode ? VisualShader::Type(p_id + 3) : VisualShader::Type(p_id)); _update_options_menu(); _update_graph(); } @@ -2069,7 +2298,7 @@ void VisualShaderEditor::_input_select_item(Ref<VisualShaderNodeInput> input, St if (type_changed) { //restore connections if type changed - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); int id = visual_shader->find_node_id(type, input); List<VisualShader::Connection> conns; visual_shader->get_node_connections(type, &conns); @@ -2103,7 +2332,7 @@ void VisualShaderEditor::_uniform_select_item(Ref<VisualShaderNodeUniformRef> p_ if (type_changed) { //restore connections if type changed - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); int id = visual_shader->find_node_id(type, p_uniform_ref); List<VisualShader::Connection> conns; visual_shader->get_node_connections(type, &conns); @@ -2349,6 +2578,8 @@ void VisualShaderEditor::_bind_methods() { ClassDB::bind_method("_uniform_select_item", &VisualShaderEditor::_uniform_select_item); ClassDB::bind_method("_set_node_size", &VisualShaderEditor::_set_node_size); ClassDB::bind_method("_clear_buffer", &VisualShaderEditor::_clear_buffer); + ClassDB::bind_method("_update_uniforms", &VisualShaderEditor::_update_uniforms); + ClassDB::bind_method("_set_mode", &VisualShaderEditor::_set_mode); ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw); ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &VisualShaderEditor::can_drop_data_fw); @@ -2428,14 +2659,26 @@ VisualShaderEditor::VisualShaderEditor() { graph->get_zoom_hbox()->add_child(vs); graph->get_zoom_hbox()->move_child(vs, 0); - edit_type = memnew(OptionButton); - edit_type->add_item(TTR("Vertex")); - edit_type->add_item(TTR("Fragment")); - edit_type->add_item(TTR("Light")); - edit_type->select(1); - edit_type->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected)); - graph->get_zoom_hbox()->add_child(edit_type); - graph->get_zoom_hbox()->move_child(edit_type, 0); + edit_type_standart = memnew(OptionButton); + edit_type_standart->add_item(TTR("Vertex")); + edit_type_standart->add_item(TTR("Fragment")); + edit_type_standart->add_item(TTR("Light")); + edit_type_standart->select(1); + edit_type_standart->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected)); + + edit_type_particles = memnew(OptionButton); + edit_type_particles->add_item(TTR("Emit")); + edit_type_particles->add_item(TTR("Process")); + edit_type_particles->add_item(TTR("End")); + edit_type_particles->select(0); + edit_type_particles->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected)); + + edit_type = edit_type_standart; + + graph->get_zoom_hbox()->add_child(edit_type_particles); + graph->get_zoom_hbox()->move_child(edit_type_particles, 0); + graph->get_zoom_hbox()->add_child(edit_type_standart); + graph->get_zoom_hbox()->move_child(edit_type_standart, 0); add_node = memnew(Button); add_node->set_flat(true); @@ -2458,14 +2701,14 @@ VisualShaderEditor::VisualShaderEditor() { preview_vbox = memnew(VBoxContainer); preview_vbox->set_visible(preview_showed); main_box->add_child(preview_vbox); - preview_text = memnew(TextEdit); + preview_text = memnew(CodeEdit); syntax_highlighter.instance(); preview_vbox->add_child(preview_text); preview_text->set_h_size_flags(SIZE_EXPAND_FILL); preview_text->set_v_size_flags(SIZE_EXPAND_FILL); preview_text->set_custom_minimum_size(Size2(400 * EDSCALE, 0)); preview_text->set_syntax_highlighter(syntax_highlighter); - preview_text->set_show_line_numbers(true); + preview_text->set_draw_line_numbers(true); preview_text->set_readonly(true); error_text = memnew(Label); @@ -2614,6 +2857,7 @@ VisualShaderEditor::VisualShaderEditor() { // INPUT // SPATIAL-FOR-ALL + const String input_param_shader_modes = TTR("'%s' input parameter for all shader modes."); add_options.push_back(AddOption("Camera", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "camera"), "camera", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("InvCamera", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "inv_camera"), "inv_camera", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); @@ -2644,124 +2888,156 @@ VisualShaderEditor::VisualShaderEditor() { const String input_param_for_fragment_shader_mode = TTR("'%s' input parameter for fragment shader mode."); const String input_param_for_light_shader_mode = TTR("'%s' input parameter for light shader mode."); const String input_param_for_vertex_shader_mode = TTR("'%s' input parameter for vertex shader mode."); + const String input_param_for_emit_shader_mode = TTR("'%s' input parameter for emit shader mode."); + const String input_param_for_process_shader_mode = TTR("'%s' input parameter for process shader mode."); + const String input_param_for_end_shader_mode = TTR("'%s' input parameter for end shader mode."); + const String input_param_for_emit_and_process_shader_mode = TTR("'%s' input parameter for emit and process shader mode."); const String input_param_for_vertex_and_fragment_shader_mode = TTR("'%s' input parameter for vertex and fragment shader mode."); - add_options.push_back(AddOption("Alpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("DepthTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "depth_texture"), "depth_texture", VisualShaderNode::PORT_TYPE_SAMPLER, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("FrontFacing", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "front_facing"), "front_facing", VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "point_coord"), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("ScreenTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_texture"), "screen_texture", VisualShaderNode::PORT_TYPE_SAMPLER, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Side", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "side"), "side", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Tangent", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "tangent"), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("UV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "uv"), "uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("UV2", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "uv2"), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("View", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view"), "view", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - - add_options.push_back(AddOption("Albedo", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "albedo"), "albedo", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Attenuation", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "attenuation"), "attenuation", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Diffuse", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "diffuse"), "diffuse", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light"), "light", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color"), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Roughness", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "roughness"), "roughness", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Specular", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "specular"), "specular", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Transmission", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "transmission"), "transmission", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("View", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view"), "view", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); - - add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Binormal", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("ModelView", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "modelview"), "modelview", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size"), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Tangent", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "tangent"), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("UV", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "uv"), "uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("UV2", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "uv2"), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Alpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("DepthTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "depth_texture"), "depth_texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("FrontFacing", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "front_facing"), "front_facing", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "point_coord"), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("ScreenTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_texture"), "screen_texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Side", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "side"), "side", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Tangent", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "tangent"), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("UV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "uv"), "uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("UV2", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "uv2"), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("View", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view"), "view", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + + add_options.push_back(AddOption("Albedo", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "albedo"), "albedo", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Attenuation", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "attenuation"), "attenuation", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Diffuse", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "diffuse"), "diffuse", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light"), "light", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color"), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Roughness", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "roughness"), "roughness", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Specular", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "specular"), "specular", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Transmission", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "transmission"), "transmission", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("View", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view"), "view", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + + add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Binormal", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("ModelView", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "modelview"), "modelview", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size"), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Tangent", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "tangent"), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("UV", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "uv"), "uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("UV2", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "uv2"), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); // CANVASITEM INPUTS - add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "light_pass"), "light_pass", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("NormalTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "normal_texture"), "normal_texture", VisualShaderNode::PORT_TYPE_SAMPLER, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord"), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("ScreenPixelSize", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_pixel_size"), "screen_pixel_size", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("ScreenTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_texture"), "screen_texture", VisualShaderNode::PORT_TYPE_SAMPLER, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Texture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture"), "texture", VisualShaderNode::PORT_TYPE_SAMPLER, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - - add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_alpha"), "light_alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color"), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightHeight", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_height"), "light_height", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightUV", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_uv"), "light_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightVector", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_vec"), "light_vec", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Normal", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "normal"), "normal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("PointCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord"), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("ScreenUV", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("ShadowAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_alpha"), "shadow_alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("ShadowColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_color"), "shadow_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("ShadowVec", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_vec"), "shadow_vec", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Texture", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture"), "texture", VisualShaderNode::PORT_TYPE_SAMPLER, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - - add_options.push_back(AddOption("Extra", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "extra"), "extra", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightPass", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "light_pass"), "light_pass", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size"), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Projection", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "projection"), "projection", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("World", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "world"), "world", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "light_pass"), "light_pass", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("NormalTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "normal_texture"), "normal_texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord"), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ScreenPixelSize", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_pixel_size"), "screen_pixel_size", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ScreenTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_texture"), "screen_texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Texture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture"), "texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + + add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_alpha"), "light_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color"), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightHeight", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_height"), "light_height", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightUV", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_uv"), "light_uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightVector", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_vec"), "light_vec", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Normal", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "normal"), "normal", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("PointCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord"), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ScreenUV", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ShadowAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_alpha"), "shadow_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ShadowColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_color"), "shadow_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ShadowVec", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_vec"), "shadow_vec", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Texture", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture"), "texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + + add_options.push_back(AddOption("Extra", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "extra"), "extra", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightPass", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "light_pass"), "light_pass", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size"), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Projection", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "projection"), "projection", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("World", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "world"), "world", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); // PARTICLES INPUTS - add_options.push_back(AddOption("Active", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "active"), "active", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Custom", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("CustomAlpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Delta", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("EmissionTransform", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Index", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("LifeTime", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Restart", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "restart"), "restart", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Time", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Transform", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Velocity", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Active", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active"), "active", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Alpha", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Color", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Custom", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("CustomAlpha", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Delta", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("EmissionTransform", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Index", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("LifeTime", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Restart", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "restart"), "restart", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Time", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Transform", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Velocity", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + + add_options.push_back(AddOption("Active", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active"), "active", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Alpha", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Color", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Custom", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("CustomAlpha", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Delta", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("EmissionTransform", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Index", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("LifeTime", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Restart", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "restart"), "restart", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Time", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Transform", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Velocity", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); + + add_options.push_back(AddOption("Active", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active"), "active", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Alpha", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Color", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Custom", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("CustomAlpha", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Delta", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("EmissionTransform", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Index", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("LifeTime", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Restart", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "restart"), "restart", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Time", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Transform", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Velocity", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); // SKY INPUTS - add_options.push_back(AddOption("AtCubeMapPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "at_cubemap_pass"), "at_cubemap_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("AtHalfResPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "at_half_res_pass"), "at_half_res_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("AtQuarterResPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "at_quarter_res_pass"), "at_quarter_res_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("EyeDir", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "eyedir"), "eyedir", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("HalfResColor", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "half_res_color"), "half_res_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("HalfResAlpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "half_res_alpha"), "half_res_alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light0Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light0_color"), "light0_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light0Direction", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light0_direction"), "light0_direction", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light0Enabled", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light0_enabled"), "light0_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light0Energy", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light0_energy"), "light0_energy", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light1Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light1_color"), "light1_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light1Direction", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light1_direction"), "light1_direction", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light1Enabled", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light1_enabled"), "light1_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light1Energy", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light1_energy"), "light1_energy", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light2Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light2_color"), "light2_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light2Direction", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light2_direction"), "light2_direction", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light2Enabled", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light2_enabled"), "light2_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light2Energy", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light2_energy"), "light2_energy", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light3Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light3_color"), "light3_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light3Direction", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light3_direction"), "light3_direction", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light3Enabled", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light3_enabled"), "light3_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light3Energy", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light3_energy"), "light3_energy", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Position", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "position"), "position", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("QuarterResColor", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "quarter_res_color"), "quarter_res_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("QuarterResAlpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "quarter_res_alpha"), "quarter_res_alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Radiance", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "radiance"), "radiance", VisualShaderNode::PORT_TYPE_SAMPLER, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("SkyCoords", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "sky_coords"), "sky_coords", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Time", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("AtCubeMapPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "at_cubemap_pass"), "at_cubemap_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("AtHalfResPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "at_half_res_pass"), "at_half_res_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("AtQuarterResPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "at_quarter_res_pass"), "at_quarter_res_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("EyeDir", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "eyedir"), "eyedir", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("HalfResColor", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "half_res_color"), "half_res_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("HalfResAlpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "half_res_alpha"), "half_res_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light0Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light0_color"), "light0_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light0Direction", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light0_direction"), "light0_direction", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light0Enabled", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light0_enabled"), "light0_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light0Energy", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light0_energy"), "light0_energy", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light1Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light1_color"), "light1_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light1Direction", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light1_direction"), "light1_direction", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light1Enabled", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light1_enabled"), "light1_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light1Energy", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light1_energy"), "light1_energy", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light2Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light2_color"), "light2_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light2Direction", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light2_direction"), "light2_direction", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light2Enabled", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light2_enabled"), "light2_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light2Energy", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light2_energy"), "light2_energy", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light3Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light3_color"), "light3_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light3Direction", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light3_direction"), "light3_direction", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light3Enabled", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light3_enabled"), "light3_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light3Energy", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light3_energy"), "light3_energy", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Position", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "position"), "position", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("QuarterResColor", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "quarter_res_color"), "quarter_res_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("QuarterResAlpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "quarter_res_alpha"), "quarter_res_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Radiance", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "radiance"), "radiance", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("SkyCoords", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "sky_coords"), "sky_coords", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Time", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); // SCALAR @@ -2849,12 +3125,15 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubemap", TTR("Perform the cubic texture lookup."), -1, -1)); texture_node_option_idx = add_options.size(); - add_options.push_back(AddOption("Texture2D", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the texture lookup."), -1, -1)); - add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubemapUniform", TTR("Cubic texture uniform lookup."), -1, -1)); + add_options.push_back(AddOption("Texture2D", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the 2D texture lookup."), -1, -1)); add_options.push_back(AddOption("Texture2DArray", "Textures", "Functions", "VisualShaderNodeTexture2DArray", TTR("Perform the 2D-array texture lookup."), -1, -1, -1, -1, -1)); + add_options.push_back(AddOption("Texture3D", "Textures", "Functions", "VisualShaderNodeTexture3D", TTR("Perform the 3D texture lookup."), -1, -1)); + + add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubemapUniform", TTR("Cubic texture uniform lookup."), -1, -1)); add_options.push_back(AddOption("TextureUniform", "Textures", "Variables", "VisualShaderNodeTextureUniform", TTR("2D texture uniform lookup."), -1, -1)); - add_options.push_back(AddOption("TextureUniformTriplanar", "Textures", "Variables", "VisualShaderNodeTextureUniformTriplanar", TTR("2D texture uniform lookup with triplanar."), -1, -1, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("TextureUniformTriplanar", "Textures", "Variables", "VisualShaderNodeTextureUniformTriplanar", TTR("2D texture uniform lookup with triplanar."), -1, -1, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("Texture2DArrayUniform", "Textures", "Variables", "VisualShaderNodeTexture2DArrayUniform", TTR("2D array of textures uniform lookup."), -1, -1, -1, -1, -1)); + add_options.push_back(AddOption("Texture3DUniform", "Textures", "Variables", "VisualShaderNodeTexture3DUniform", TTR("3D texture uniform lookup."), -1, -1, -1, -1, -1)); // TRANSFORM @@ -2951,15 +3230,15 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("GlobalExpression", "Special", "", "VisualShaderNodeGlobalExpression", TTR("Custom Godot Shader Language expression, which is placed on top of the resulted shader. You can place various function definitions inside and call it later in the Expressions. You can also declare varyings, uniforms and constants."))); add_options.push_back(AddOption("UniformRef", "Special", "", "VisualShaderNodeUniformRef", TTR("A reference to an existing uniform."))); - add_options.push_back(AddOption("ScalarDerivativeFunc", "Special", "Common", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) Scalar derivative function."), -1, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true)); - add_options.push_back(AddOption("VectorDerivativeFunc", "Special", "Common", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) Vector derivative function."), -1, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true)); + add_options.push_back(AddOption("ScalarDerivativeFunc", "Special", "Common", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) Scalar derivative function."), -1, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true)); + add_options.push_back(AddOption("VectorDerivativeFunc", "Special", "Common", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) Vector derivative function."), -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true)); - add_options.push_back(AddOption("DdX", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing."), VisualShaderNodeVectorDerivativeFunc::FUNC_X, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true)); - add_options.push_back(AddOption("DdXS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Derivative in 'x' using local differencing."), VisualShaderNodeScalarDerivativeFunc::FUNC_X, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true)); - add_options.push_back(AddOption("DdY", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing."), VisualShaderNodeVectorDerivativeFunc::FUNC_Y, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true)); - add_options.push_back(AddOption("DdYS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Derivative in 'y' using local differencing."), VisualShaderNodeScalarDerivativeFunc::FUNC_Y, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true)); - add_options.push_back(AddOption("Sum", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."), VisualShaderNodeVectorDerivativeFunc::FUNC_SUM, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true)); - add_options.push_back(AddOption("SumS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and 'y'."), VisualShaderNodeScalarDerivativeFunc::FUNC_SUM, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true)); + add_options.push_back(AddOption("DdX", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing."), VisualShaderNodeVectorDerivativeFunc::FUNC_X, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true)); + add_options.push_back(AddOption("DdXS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Derivative in 'x' using local differencing."), VisualShaderNodeScalarDerivativeFunc::FUNC_X, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true)); + add_options.push_back(AddOption("DdY", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing."), VisualShaderNodeVectorDerivativeFunc::FUNC_Y, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true)); + add_options.push_back(AddOption("DdYS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Derivative in 'y' using local differencing."), VisualShaderNodeScalarDerivativeFunc::FUNC_Y, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true)); + add_options.push_back(AddOption("Sum", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."), VisualShaderNodeVectorDerivativeFunc::FUNC_SUM, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true)); + add_options.push_back(AddOption("SumS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and 'y'."), VisualShaderNodeScalarDerivativeFunc::FUNC_SUM, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true)); custom_node_option_idx = add_options.size(); ///////////////////////////////////////////////////////////////////// @@ -2979,12 +3258,16 @@ VisualShaderEditor::VisualShaderEditor() { default_plugin.instance(); add_plugin(default_plugin); + graph_plugin.instance(); + property_editor = memnew(CustomPropertyEditor); add_child(property_editor); property_editor->connect("variant_changed", callable_mp(this, &VisualShaderEditor::_port_edited)); } +///////////////// + void VisualShaderEditorPlugin::edit(Object *p_object) { visual_shader_editor->edit(Object::cast_to<VisualShader>(p_object)); } @@ -3119,6 +3402,8 @@ public: class VisualShaderNodePluginDefaultEditor : public VBoxContainer { GDCLASS(VisualShaderNodePluginDefaultEditor, VBoxContainer); Ref<Resource> parent_resource; + int node_id; + VisualShader::Type shader_type; public: void _property_changed(const String &p_property, const Variant &p_value, const String &p_field = "", bool p_changing = false) { @@ -3147,8 +3432,10 @@ public: } else { undo_redo->add_undo_method(this, "_open_inspector", (RES)parent_resource.ptr()); } - undo_redo->add_do_method(this, "_refresh_request"); - undo_redo->add_undo_method(this, "_refresh_request"); + } + if (p_property != "constant") { + undo_redo->add_do_method(VisualShaderEditor::get_singleton()->get_graph_plugin(), "update_property_editor_deferred", shader_type, node_id); + undo_redo->add_undo_method(VisualShaderEditor::get_singleton()->get_graph_plugin(), "update_property_editor_deferred", shader_type, node_id); } undo_redo->commit_action(); @@ -3164,10 +3451,6 @@ public: } } - void _refresh_request() { - VisualShaderEditor::get_singleton()->call_deferred("_update_graph"); - } - void _resource_selected(const String &p_path, RES p_resource) { _open_inspector(p_resource); } @@ -3193,6 +3476,9 @@ public: node = p_node; properties = p_properties; + node_id = (int)p_node->get_meta("id"); + shader_type = VisualShader::Type((int)p_node->get_meta("shader_type")); + for (int i = 0; i < p_properties.size(); i++) { HBoxContainer *hbox = memnew(HBoxContainer); hbox->set_h_size_flags(SIZE_EXPAND_FILL); @@ -3220,11 +3506,9 @@ public: properties[i]->set_name_split_ratio(0); } node->connect("changed", callable_mp(this, &VisualShaderNodePluginDefaultEditor::_node_changed)); - node->connect("editor_refresh_request", callable_mp(this, &VisualShaderNodePluginDefaultEditor::_refresh_request), varray(), CONNECT_DEFERRED); } static void _bind_methods() { - ClassDB::bind_method("_refresh_request", &VisualShaderNodePluginDefaultEditor::_refresh_request); // Used by UndoRedo. ClassDB::bind_method("_open_inspector", &VisualShaderNodePluginDefaultEditor::_open_inspector); // Used by UndoRedo. ClassDB::bind_method("_show_prop_names", &VisualShaderNodePluginDefaultEditor::_show_prop_names); // Used with call_deferred. } @@ -3313,6 +3597,10 @@ void EditorPropertyShaderMode::_option_selected(int p_which) { //do is easy undo_redo->add_do_method(visual_shader.ptr(), "set_mode", p_which); undo_redo->add_undo_method(visual_shader.ptr(), "set_mode", visual_shader->get_mode()); + + undo_redo->add_do_method(VisualShaderEditor::get_singleton(), "_set_mode", p_which); + undo_redo->add_undo_method(VisualShaderEditor::get_singleton(), "_set_mode", visual_shader->get_mode()); + //now undo is hell //1. restore connections to output diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index 9b80488b22..056d4c6a11 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -50,8 +50,68 @@ public: virtual Control *create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node); }; +class VisualShaderGraphPlugin : public Reference { + GDCLASS(VisualShaderGraphPlugin, Reference); + +private: + struct InputPort { + Button *default_input_button; + }; + + struct Port { + TextureButton *preview_button; + }; + + struct Link { + VisualShader::Type type; + VisualShaderNode *visual_node; + GraphNode *graph_node; + bool preview_visible; + int preview_pos; + Map<int, InputPort> input_ports; + Map<int, Port> output_ports; + VBoxContainer *preview_box; + }; + + Ref<VisualShader> visual_shader; + Map<int, Link> links; + List<VisualShader::Connection> connections; + bool dirty = false; + +protected: + static void _bind_methods(); + +public: + void register_shader(VisualShader *p_visual_shader); + void set_connections(List<VisualShader::Connection> &p_connections); + void register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node); + void register_output_port(int p_id, int p_port, TextureButton *p_button); + void clear_links(); + void set_shader_type(VisualShader::Type p_type); + bool is_preview_visible(int p_id) const; + bool is_dirty() const; + void make_dirty(bool p_enabled); + void add_node(VisualShader::Type p_type, int p_id); + void remove_node(VisualShader::Type p_type, int p_id); + void connect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port); + void disconnect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port); + void show_port_preview(VisualShader::Type p_type, int p_node_id, int p_port_id); + void set_node_position(VisualShader::Type p_type, int p_id, const Vector2 &p_position); + void set_node_size(VisualShader::Type p_type, int p_id, const Vector2 &p_size); + void refresh_node_ports(VisualShader::Type p_type, int p_node); + void update_property_editor(VisualShader::Type p_type, int p_node_id); + void update_property_editor_deferred(VisualShader::Type p_type, int p_node_id); + void set_input_port_default_value(VisualShader::Type p_type, int p_node_id, int p_port_id, Variant p_value); + void register_default_input_button(int p_node_id, int p_port_id, Button *p_button); + VisualShader::Type get_shader_type() const; + + VisualShaderGraphPlugin(); + ~VisualShaderGraphPlugin(); +}; + class VisualShaderEditor : public VBoxContainer { GDCLASS(VisualShaderEditor, VBoxContainer); + friend class VisualShaderGraphPlugin; CustomPropertyEditor *property_editor; int editing_node; @@ -63,7 +123,9 @@ class VisualShaderEditor : public VBoxContainer { Button *add_node; Button *preview_shader; - OptionButton *edit_type; + OptionButton *edit_type = nullptr; + OptionButton *edit_type_standart; + OptionButton *edit_type_particles; PanelContainer *error_panel; Label *error_label; @@ -71,7 +133,7 @@ class VisualShaderEditor : public VBoxContainer { bool pending_update_preview; bool shader_error; VBoxContainer *preview_vbox; - TextEdit *preview_text; + CodeEdit *preview_text; Ref<CodeHighlighter> syntax_highlighter; Label *error_text; @@ -84,6 +146,19 @@ class VisualShaderEditor : public VBoxContainer { MenuButton *tools; bool preview_showed; + bool particles_mode; + + enum TypeFlags { + TYPE_FLAGS_VERTEX = 1, + TYPE_FLAGS_FRAGMENT = 2, + TYPE_FLAGS_LIGHT = 4, + }; + + enum ParticlesTypeFlags { + TYPE_FLAGS_EMIT = 1, + TYPE_FLAGS_PROCESS = 2, + TYPE_FLAGS_END = 4 + }; enum ToolsMenuOptions { EXPAND_ALL, @@ -172,6 +247,7 @@ class VisualShaderEditor : public VBoxContainer { void _add_texture_node(const String &p_path); VisualShaderNode *_add_node(int p_idx, int p_op_idx = -1); void _update_options_menu(); + void _set_mode(int p_which); void _show_preview_text(); void _update_preview(); @@ -227,6 +303,7 @@ class VisualShaderEditor : public VBoxContainer { void _paste_nodes(bool p_use_custom_position = false, const Vector2 &p_custom_position = Vector2()); Vector<Ref<VisualShaderNodePlugin>> plugins; + Ref<VisualShaderGraphPlugin> graph_plugin; void _mode_selected(int p_id); void _rebuild(); @@ -234,6 +311,8 @@ class VisualShaderEditor : public VBoxContainer { void _input_select_item(Ref<VisualShaderNodeInput> input, String name); void _uniform_select_item(Ref<VisualShaderNodeUniformRef> p_uniform, String p_name); + VisualShader::Type get_current_shader_type() const; + void _add_input_port(int p_node, int p_port, int p_port_type, const String &p_name); void _remove_input_port(int p_node, int p_port); void _change_input_port_type(int p_type, int p_node, int p_port); @@ -244,7 +323,7 @@ class VisualShaderEditor : public VBoxContainer { void _change_output_port_type(int p_type, int p_node, int p_port); void _change_output_port_name(const String &p_text, Object *line_edit, int p_node, int p_port); - void _expression_focus_out(Object *text_edit, int p_node); + void _expression_focus_out(Object *code_edit, int p_node); void _set_node_size(int p_type, int p_node, const Size2 &p_size); void _node_resized(const Vector2 &p_new_size, int p_type, int p_node); @@ -268,6 +347,7 @@ class VisualShaderEditor : public VBoxContainer { bool _is_available(int p_mode); void _update_created_node(GraphNode *node); + void _update_uniforms(); protected: void _notification(int p_what); @@ -279,6 +359,7 @@ public: void remove_plugin(const Ref<VisualShaderNodePlugin> &p_plugin); static VisualShaderEditor *get_singleton() { return singleton; } + VisualShaderGraphPlugin *get_graph_plugin() { return graph_plugin.ptr(); } void clear_custom_types(); void add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, bool p_highend); diff --git a/editor/pot_generator.cpp b/editor/pot_generator.cpp index f9b8722aad..f09750efdc 100644 --- a/editor/pot_generator.cpp +++ b/editor/pot_generator.cpp @@ -31,23 +31,25 @@ #include "pot_generator.h" #include "core/error_macros.h" -#include "core/os/file_access.h" #include "core/project_settings.h" #include "editor_translation_parser.h" #include "plugins/packed_scene_translation_parser_plugin.h" POTGenerator *POTGenerator::singleton = nullptr; -//#define DEBUG_POT - #ifdef DEBUG_POT -void _print_all_translation_strings(const OrderedHashMap<String, Set<String>> &p_all_translation_strings) { - for (auto E_pair = p_all_translation_strings.front(); E_pair; E_pair = E_pair.next()) { - String msg = static_cast<String>(E_pair.key()) + " : "; - for (Set<String>::Element *E = E_pair.value().front(); E; E = E->next()) { - msg += E->get() + " "; +void POTGenerator::_print_all_translation_strings() { + for (auto E = all_translation_strings.front(); E; E = E.next()) { + Vector<MsgidData> v_md = all_translation_strings[E.key()]; + for (int i = 0; i < v_md.size(); i++) { + print_line("++++++"); + print_line("msgid: " + E.key()); + print_line("context: " + v_md[i].ctx); + print_line("msgid_plural: " + v_md[i].plural); + for (Set<String>::Element *E = v_md[i].locations.front(); E; E = E->next()) { + print_line("location: " + E->get()); + } } - print_line(msg); } } #endif @@ -65,27 +67,27 @@ void POTGenerator::generate_pot(const String &p_file) { // Collect all translatable strings according to files order in "POT Generation" setting. for (int i = 0; i < files.size(); i++) { - Vector<String> translation_strings; + Vector<String> msgids; + Vector<Vector<String>> msgids_context_plural; String file_path = files[i]; String file_extension = file_path.get_extension(); if (EditorTranslationParser::get_singleton()->can_parse(file_extension)) { - EditorTranslationParser::get_singleton()->get_parser(file_extension)->parse_file(file_path, &translation_strings); + EditorTranslationParser::get_singleton()->get_parser(file_extension)->parse_file(file_path, &msgids, &msgids_context_plural); } else { ERR_PRINT("Unrecognized file extension " + file_extension + " in generate_pot()"); return; } - // Store translation strings parsed in this iteration along with their corresponding source file - to write into POT later on. - for (int j = 0; j < translation_strings.size(); j++) { - all_translation_strings[translation_strings[j]].insert(file_path); + for (int j = 0; j < msgids_context_plural.size(); j++) { + Vector<String> entry = msgids_context_plural[j]; + _add_new_msgid(entry[0], entry[1], entry[2], file_path); + } + for (int j = 0; j < msgids.size(); j++) { + _add_new_msgid(msgids[j], "", "", file_path); } } -#ifdef DEBUG_POT - _print_all_translation_strings(all_translation_strings); -#endif - _write_to_pot(p_file); } @@ -119,35 +121,86 @@ void POTGenerator::_write_to_pot(const String &p_file) { file->store_string(header); - for (OrderedHashMap<String, Set<String>>::Element E_pair = all_translation_strings.front(); E_pair; E_pair = E_pair.next()) { - String msg = E_pair.key(); + for (OrderedHashMap<String, Vector<MsgidData>>::Element E_pair = all_translation_strings.front(); E_pair; E_pair = E_pair.next()) { + String msgid = E_pair.key(); + Vector<MsgidData> v_msgid_data = E_pair.value(); + for (int i = 0; i < v_msgid_data.size(); i++) { + String context = v_msgid_data[i].ctx; + String plural = v_msgid_data[i].plural; + const Set<String> &locations = v_msgid_data[i].locations; + + // Write file locations. + for (Set<String>::Element *E = locations.front(); E; E = E->next()) { + file->store_line("#: " + E->get().trim_prefix("res://")); + } - // Write file locations. - for (Set<String>::Element *E = E_pair.value().front(); E; E = E->next()) { - file->store_line("#: " + E->get().trim_prefix("res://")); - } + // Write context. + if (!context.empty()) { + file->store_line("msgctxt \"" + context + "\""); + } - // Split \\n and \n. - Vector<String> temp = msg.split("\\n"); - Vector<String> msg_lines; - for (int i = 0; i < temp.size(); i++) { - msg_lines.append_array(temp[i].split("\n")); - if (i < temp.size() - 1) { - // Add \n. - msg_lines.set(msg_lines.size() - 1, msg_lines[msg_lines.size() - 1] + "\\n"); + // Write msgid. + _write_msgid(file, msgid, false); + + // Write msgid_plural + if (!plural.empty()) { + _write_msgid(file, plural, true); + file->store_line("msgstr[0] \"\""); + file->store_line("msgstr[1] \"\"\n"); + } else { + file->store_line("msgstr \"\"\n"); } } + } - // Write msgid. - file->store_string("msgid "); - for (int i = 0; i < msg_lines.size(); i++) { - file->store_line("\"" + msg_lines[i] + "\""); + file->close(); +} + +void POTGenerator::_write_msgid(FileAccess *r_file, const String &p_id, bool p_plural) { + // Split \\n and \n. + Vector<String> temp = p_id.split("\\n"); + Vector<String> msg_lines; + for (int i = 0; i < temp.size(); i++) { + msg_lines.append_array(temp[i].split("\n")); + if (i < temp.size() - 1) { + // Add \n. + msg_lines.set(msg_lines.size() - 1, msg_lines[msg_lines.size() - 1] + "\\n"); } + } - file->store_line("msgstr \"\"\n"); + if (p_plural) { + r_file->store_string("msgid_plural "); + } else { + r_file->store_string("msgid "); } - file->close(); + for (int i = 0; i < msg_lines.size(); i++) { + r_file->store_line("\"" + msg_lines[i] + "\""); + } +} + +void POTGenerator::_add_new_msgid(const String &p_msgid, const String &p_context, const String &p_plural, const String &p_location) { + // Insert new location if msgid under same context exists already. + if (all_translation_strings.has(p_msgid)) { + Vector<MsgidData> &v_mdata = all_translation_strings[p_msgid]; + for (int i = 0; i < v_mdata.size(); i++) { + if (v_mdata[i].ctx == p_context) { + if (!v_mdata[i].plural.empty() && !p_plural.empty() && v_mdata[i].plural != p_plural) { + WARN_PRINT("Redefinition of plural message (msgid_plural), under the same message (msgid) and context (msgctxt)"); + } + v_mdata.write[i].locations.insert(p_location); + return; + } + } + } + + // Add a new entry of msgid, context, plural and location - context and plural might be empty if the inserted msgid doesn't associated + // context or plurals. + MsgidData mdata; + mdata.ctx = p_context; + mdata.plural = p_plural; + mdata.locations.insert(p_location); + all_translation_strings[p_msgid].push_back(mdata); } POTGenerator *POTGenerator::get_singleton() { diff --git a/editor/pot_generator.h b/editor/pot_generator.h index abe1a21d41..8853b784ed 100644 --- a/editor/pot_generator.h +++ b/editor/pot_generator.h @@ -32,14 +32,29 @@ #define POT_GENERATOR_H #include "core/ordered_hash_map.h" +#include "core/os/file_access.h" #include "core/set.h" +//#define DEBUG_POT + class POTGenerator { static POTGenerator *singleton; - // Stores all translatable strings and the source files containing them. - OrderedHashMap<String, Set<String>> all_translation_strings; + + struct MsgidData { + String ctx; + String plural; + Set<String> locations; + }; + // Store msgid as key and the additional data around the msgid - if it's under a context, has plurals and its file locations. + OrderedHashMap<String, Vector<MsgidData>> all_translation_strings; void _write_to_pot(const String &p_file); + void _write_msgid(FileAccess *r_file, const String &p_id, bool p_plural); + void _add_new_msgid(const String &p_msgid, const String &p_context, const String &p_plural, const String &p_location); + +#ifdef DEBUG_POT + void _print_all_translation_strings(); +#endif public: static POTGenerator *get_singleton(); diff --git a/editor/project_export.cpp b/editor/project_export.cpp index f45161d87b..1f553ba0de 100644 --- a/editor/project_export.cpp +++ b/editor/project_export.cpp @@ -310,6 +310,24 @@ void ProjectExportDialog::_edit_preset(int p_index) { _update_export_all(); child_controls_changed(); + String enc_in_filters_str = current->get_enc_in_filter(); + String enc_ex_filters_str = current->get_enc_ex_filter(); + if (!updating_enc_filters) { + enc_in_filters->set_text(enc_in_filters_str); + enc_ex_filters->set_text(enc_ex_filters_str); + } + + bool enc_pck_mode = current->get_enc_pck(); + enc_pck->set_pressed(enc_pck_mode); + + enc_directory->set_disabled(!enc_pck_mode); + enc_in_filters->set_editable(enc_pck_mode); + enc_ex_filters->set_editable(enc_pck_mode); + script_key->set_editable(enc_pck_mode); + + bool enc_directory_mode = current->get_enc_directory(); + enc_directory->set_pressed(enc_directory_mode); + int script_export_mode = current->get_script_export_mode(); script_mode->select(script_export_mode); @@ -317,7 +335,7 @@ void ProjectExportDialog::_edit_preset(int p_index) { if (!updating_script_key) { script_key->set_text(key); } - if (script_export_mode == EditorExportPreset::MODE_SCRIPT_ENCRYPTED) { + if (enc_pck_mode) { script_key->set_editable(true); bool key_valid = _validate_script_encryption_key(key); @@ -519,6 +537,56 @@ void ProjectExportDialog::_export_path_changed(const StringName &p_property, con _update_presets(); } +void ProjectExportDialog::_enc_filters_changed(const String &p_filters) { + if (updating) { + return; + } + + Ref<EditorExportPreset> current = get_current_preset(); + ERR_FAIL_COND(current.is_null()); + + current->set_enc_in_filter(enc_in_filters->get_text()); + current->set_enc_ex_filter(enc_ex_filters->get_text()); + + updating_enc_filters = true; + _update_current_preset(); + updating_enc_filters = false; +} + +void ProjectExportDialog::_open_key_help_link() { + OS::get_singleton()->shell_open("https://docs.godotengine.org/en/latest/development/compiling/compiling_with_script_encryption_key.html"); +} + +void ProjectExportDialog::_enc_pck_changed(bool p_pressed) { + if (updating) { + return; + } + + Ref<EditorExportPreset> current = get_current_preset(); + ERR_FAIL_COND(current.is_null()); + + current->set_enc_pck(p_pressed); + enc_directory->set_disabled(!p_pressed); + enc_in_filters->set_editable(p_pressed); + enc_ex_filters->set_editable(p_pressed); + script_key->set_editable(p_pressed); + + _update_current_preset(); +} + +void ProjectExportDialog::_enc_directory_changed(bool p_pressed) { + if (updating) { + return; + } + + Ref<EditorExportPreset> current = get_current_preset(); + ERR_FAIL_COND(current.is_null()); + + current->set_enc_directory(p_pressed); + + _update_current_preset(); +} + void ProjectExportDialog::_script_export_mode_changed(int p_mode) { if (updating) { return; @@ -1148,6 +1216,12 @@ ProjectExportDialog::ProjectExportDialog() { exclude_filters); exclude_filters->connect("text_changed", callable_mp(this, &ProjectExportDialog::_filter_changed)); + script_mode = memnew(OptionButton); + resources_vb->add_margin_child(TTR("Script Export Mode:"), script_mode); + script_mode->add_item(TTR("Text"), (int)EditorExportPreset::MODE_SCRIPT_TEXT); + script_mode->add_item(TTR("Compiled"), (int)EditorExportPreset::MODE_SCRIPT_COMPILED); + script_mode->connect("item_selected", callable_mp(this, &ProjectExportDialog::_script_export_mode_changed)); + // Patch packages. VBoxContainer *patch_vb = memnew(VBoxContainer); @@ -1205,23 +1279,50 @@ ProjectExportDialog::ProjectExportDialog() { // Script export parameters. updating_script_key = false; + updating_enc_filters = false; + + VBoxContainer *sec_vb = memnew(VBoxContainer); + sec_vb->set_name(TTR("Encryption")); + + enc_pck = memnew(CheckButton); + enc_pck->connect("toggled", callable_mp(this, &ProjectExportDialog::_enc_pck_changed)); + enc_pck->set_text(TTR("Encrypt exported PCK")); + sec_vb->add_child(enc_pck); + + enc_directory = memnew(CheckButton); + enc_directory->connect("toggled", callable_mp(this, &ProjectExportDialog::_enc_directory_changed)); + enc_directory->set_text("Encrypt index (file names and info)."); + sec_vb->add_child(enc_directory); + + enc_in_filters = memnew(LineEdit); + enc_in_filters->connect("text_changed", callable_mp(this, &ProjectExportDialog::_enc_filters_changed)); + sec_vb->add_margin_child( + TTR("Filters to include files/folders\n(comma-separated, e.g: *.tscn, *.tres, scenes/*)"), + enc_in_filters); + + enc_ex_filters = memnew(LineEdit); + enc_ex_filters->connect("text_changed", callable_mp(this, &ProjectExportDialog::_enc_filters_changed)); + sec_vb->add_margin_child( + TTR("Filters to exclude files/folders\n(comma-separated, e.g: *.stex, *.import, music/*)"), + enc_ex_filters); - VBoxContainer *script_vb = memnew(VBoxContainer); - script_vb->set_name(TTR("Script")); - script_mode = memnew(OptionButton); - script_vb->add_margin_child(TTR("Script Export Mode:"), script_mode); - script_mode->add_item(TTR("Text"), (int)EditorExportPreset::MODE_SCRIPT_TEXT); - script_mode->add_item(TTR("Compiled"), (int)EditorExportPreset::MODE_SCRIPT_COMPILED); - script_mode->add_item(TTR("Encrypted (Provide Key Below)"), (int)EditorExportPreset::MODE_SCRIPT_ENCRYPTED); - script_mode->connect("item_selected", callable_mp(this, &ProjectExportDialog::_script_export_mode_changed)); script_key = memnew(LineEdit); script_key->connect("text_changed", callable_mp(this, &ProjectExportDialog::_script_encryption_key_changed)); script_key_error = memnew(Label); script_key_error->set_text("- " + TTR("Invalid Encryption Key (must be 64 characters long)")); script_key_error->add_theme_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_theme_color("error_color", "Editor")); - script_vb->add_margin_child(TTR("Script Encryption Key (256-bits as hex):"), script_key); - script_vb->add_child(script_key_error); - sections->add_child(script_vb); + sec_vb->add_margin_child(TTR("Encryption Key (256-bits as hex):"), script_key); + sec_vb->add_child(script_key_error); + sections->add_child(sec_vb); + + Label *sec_info = memnew(Label); + sec_info->set_text(TTR("Note: Encryption key needs to be stored in the binary,\nyou need to build the export templates from source.")); + sec_vb->add_child(sec_info); + + LinkButton *sec_more_info = memnew(LinkButton); + sec_more_info->set_text(TTR("More Info...")); + sec_more_info->connect("pressed", callable_mp(this, &ProjectExportDialog::_open_key_help_link)); + sec_vb->add_child(sec_more_info); sections->connect("tab_changed", callable_mp(this, &ProjectExportDialog::_tab_changed)); diff --git a/editor/project_export.h b/editor/project_export.h index cfa00773d8..75402dc334 100644 --- a/editor/project_export.h +++ b/editor/project_export.h @@ -145,6 +145,11 @@ private: CheckBox *export_debug; CheckBox *export_pck_zip_debug; + CheckButton *enc_pck; + CheckButton *enc_directory; + LineEdit *enc_in_filters; + LineEdit *enc_ex_filters; + void _open_export_template_manager(); void _export_pck_zip(); @@ -161,10 +166,16 @@ private: void _custom_features_changed(const String &p_text); bool updating_script_key; + bool updating_enc_filters; + void _enc_pck_changed(bool p_pressed); + void _enc_directory_changed(bool p_pressed); + void _enc_filters_changed(const String &p_text); void _script_export_mode_changed(int p_mode); void _script_encryption_key_changed(const String &p_key); bool _validate_script_encryption_key(const String &p_key); + void _open_key_help_link(); + void _tab_changed(int); protected: diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 35311b32eb..1fb889d793 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -330,6 +330,7 @@ private: return; } } + String sp = p.simplify_path(); project_path->set_text(sp); _path_text_changed(sp); @@ -411,7 +412,7 @@ private: _test_path(); if (p_text == "") { - set_message(TTR("It would be a good idea to name your project."), MESSAGE_WARNING); + set_message(TTR("It would be a good idea to name your project."), MESSAGE_ERROR); } } @@ -1012,7 +1013,7 @@ public: void update_dock_menu(); void load_projects(); void set_search_term(String p_search_term); - void set_order_option(ProjectListFilter::FilterOption p_option); + void set_order_option(int p_option); void sort_projects(); int get_project_count() const; void select_project(int p_index); @@ -1045,7 +1046,7 @@ private: static void load_project_data(const String &p_property_key, Item &p_item, bool p_favorite); String _search_term; - ProjectListFilter::FilterOption _order_option; + FilterOption _order_option; Set<String> _selected_project_keys; String _last_clicked; // Project key VBoxContainer *_scroll_children; @@ -1055,7 +1056,7 @@ private: }; struct ProjectListComparator { - ProjectListFilter::FilterOption order_option; + FilterOption order_option; // operator< _FORCE_INLINE_ bool operator()(const ProjectList::Item &a, const ProjectList::Item &b) const { @@ -1066,9 +1067,9 @@ struct ProjectListComparator { return false; } switch (order_option) { - case ProjectListFilter::FILTER_PATH: + case PATH: return a.project_key < b.project_key; - case ProjectListFilter::FILTER_EDIT_DATE: + case EDIT_DATE: return a.last_edited > b.last_edited; default: return a.project_name < b.project_name; @@ -1077,8 +1078,7 @@ struct ProjectListComparator { }; ProjectList::ProjectList() { - _order_option = ProjectListFilter::FILTER_EDIT_DATE; - + _order_option = FilterOption::NAME; _scroll_children = memnew(VBoxContainer); _scroll_children->set_h_size_flags(Control::SIZE_EXPAND_FILL); add_child(_scroll_children); @@ -1238,8 +1238,6 @@ void ProjectList::load_projects() { create_project_item_control(i); } - sort_projects(); - set_v_scroll(0); update_icons_async(); @@ -1391,12 +1389,13 @@ void ProjectList::set_search_term(String p_search_term) { _search_term = p_search_term; } -void ProjectList::set_order_option(ProjectListFilter::FilterOption p_option) { - if (_order_option != p_option) { - _order_option = p_option; - EditorSettings::get_singleton()->set("project_manager/sorting_order", (int)_order_option); - EditorSettings::get_singleton()->save(); - } +void ProjectList::set_order_option(int p_option) { + FilterOption selected = (FilterOption)p_option; + EditorSettings::get_singleton()->set("project_manager/sorting_order", p_option); + EditorSettings::get_singleton()->save(); + _order_option = selected; + + sort_projects(); } void ProjectList::sort_projects() { @@ -1798,6 +1797,9 @@ void ProjectList::_bind_methods() { void ProjectManager::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { + search_box->set_right_icon(get_theme_icon("Search", "EditorIcons")); + search_box->set_clear_button_enabled(true); + Engine::get_singleton()->set_editor_hint(false); } break; case NOTIFICATION_RESIZED: { @@ -1806,6 +1808,10 @@ void ProjectManager::_notification(int p_what) { } } break; case NOTIFICATION_READY: { + int default_sorting = (int)EditorSettings::get_singleton()->get("project_manager/sorting_order"); + filter_option->select(default_sorting); + _project_list->set_order_option(default_sorting); + if (_project_list->get_project_count() == 0 && StreamPeerSSL::is_available()) { open_templates->popup_centered(); } @@ -1813,7 +1819,7 @@ void ProjectManager::_notification(int p_what) { if (_project_list->get_project_count() >= 1) { // Focus on the search box immediately to allow the user // to search without having to reach for their mouse - project_filter->search_box->grab_focus(); + search_box->grab_focus(); } } break; case NOTIFICATION_VISIBILITY_CHANGED: { @@ -1833,7 +1839,7 @@ void ProjectManager::_dim_window() { // No transition is applied, as the effect needs to be visible immediately float c = 0.5f; Color dim_color = Color(c, c, c); - gui_base->set_modulate(dim_color); + set_modulate(dim_color); } void ProjectManager::_update_project_buttons() { @@ -1853,7 +1859,7 @@ void ProjectManager::_update_project_buttons() { rename_btn->set_disabled(empty_selection || is_missing_project_selected); run_btn->set_disabled(empty_selection || is_missing_project_selected); - erase_missing_btn->set_visible(_project_list->is_any_project_missing()); + erase_missing_btn->set_disabled(!_project_list->is_any_project_missing()); } void ProjectManager::_unhandled_input(const Ref<InputEvent> &p_ev) { @@ -1930,7 +1936,7 @@ void ProjectManager::_unhandled_input(const Ref<InputEvent> &p_ev) { } break; case KEY_F: { if (k->get_command()) { - this->project_filter->search_box->grab_focus(); + this->search_box->grab_focus(); } else { keycode_handled = false; } @@ -1947,8 +1953,7 @@ void ProjectManager::_unhandled_input(const Ref<InputEvent> &p_ev) { } void ProjectManager::_load_recent_projects() { - _project_list->set_order_option(project_order_filter->get_filter_option()); - _project_list->set_search_term(project_filter->get_search_term()); + _project_list->set_search_term(search_box->get_text().strip_edges()); _project_list->load_projects(); _update_project_buttons(); @@ -1970,7 +1975,7 @@ void ProjectManager::_on_projects_updated() { } void ProjectManager::_on_project_created(const String &dir) { - project_filter->clear(); + search_box->clear(); int i = _project_list->refresh_project(dir); _project_list->select_project(i); _project_list->ensure_project_visible(i); @@ -2113,7 +2118,6 @@ void ProjectManager::_run_project_confirm() { } } -// When you press the "Run" button void ProjectManager::_run_project() { const Set<String> &selected_list = _project_list->get_selected_project_keys(); @@ -2226,8 +2230,6 @@ void ProjectManager::_erase_missing_projects() { void ProjectManager::_language_selected(int p_id) { String lang = language_btn->get_item_metadata(p_id); EditorSettings::get_singleton()->set("interface/editor/editor_language", lang); - language_btn->set_text(lang); - language_btn->set_icon(get_theme_icon("Environment", "EditorIcons")); language_restart_ask->set_text(TTR("Language changed.\nThe interface will update after restarting the editor or project manager.")); language_restart_ask->popup_centered(); @@ -2304,13 +2306,14 @@ void ProjectManager::_scan_multiple_folders(PackedStringArray p_files) { } } -void ProjectManager::_on_order_option_changed() { - _project_list->set_order_option(project_order_filter->get_filter_option()); - _project_list->sort_projects(); +void ProjectManager::_on_order_option_changed(int p_idx) { + if (is_inside_tree()) { + _project_list->set_order_option(p_idx); + } } -void ProjectManager::_on_filter_option_changed() { - _project_list->set_search_term(project_filter->get_search_term()); +void ProjectManager::_on_search_term_changed(const String &p_term) { + _project_list->set_search_term(p_term); _project_list->sort_projects(); // Select the first visible project in the list. @@ -2341,7 +2344,6 @@ ProjectManager::ProjectManager() { { int display_scale = EditorSettings::get_singleton()->get("interface/editor/display_scale"); - float custom_display_scale = EditorSettings::get_singleton()->get("interface/editor/custom_display_scale"); switch (display_scale) { case 0: { @@ -2372,9 +2374,8 @@ ProjectManager::ProjectManager() { case 6: editor_set_scale(2.0); break; - default: { - editor_set_scale(custom_display_scale); + editor_set_scale(EditorSettings::get_singleton()->get("interface/editor/custom_display_scale")); } break; } @@ -2385,28 +2386,27 @@ ProjectManager::ProjectManager() { DisplayServer::get_singleton()->window_set_size(DisplayServer::get_singleton()->window_get_size() * MAX(1, EDSCALE)); } + String cp; + cp += 0xA9; + // TRANSLATORS: This refers to the application where users manage their Godot projects. + DisplayServer::get_singleton()->window_set_title(VERSION_NAME + String(" - ") + TTR("Project Manager") + " - " + cp + " 2007-2020 Juan Linietsky, Ariel Manzur & Godot Contributors"); + FileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files")); set_anchors_and_margins_preset(Control::PRESET_WIDE); set_theme(create_custom_theme()); - gui_base = memnew(Control); - add_child(gui_base); - gui_base->set_anchors_and_margins_preset(Control::PRESET_WIDE); + set_anchors_and_margins_preset(Control::PRESET_WIDE); Panel *panel = memnew(Panel); - gui_base->add_child(panel); + add_child(panel); panel->set_anchors_and_margins_preset(Control::PRESET_WIDE); - panel->add_theme_style_override("panel", gui_base->get_theme_stylebox("Background", "EditorStyles")); + panel->add_theme_style_override("panel", get_theme_stylebox("Background", "EditorStyles")); VBoxContainer *vb = memnew(VBoxContainer); panel->add_child(vb); vb->set_anchors_and_margins_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 8 * EDSCALE); - String cp; - cp += 0xA9; - DisplayServer::get_singleton()->window_set_title(VERSION_NAME + String(" - ") + TTR("Project Manager") + " - " + cp + " 2007-2020 Juan Linietsky, Ariel Manzur & Godot Contributors"); - Control *center_box = memnew(Control); center_box->set_v_size_flags(Control::SIZE_EXPAND_FILL); vb->add_child(center_box); @@ -2416,218 +2416,231 @@ ProjectManager::ProjectManager() { tabs->set_anchors_and_margins_preset(Control::PRESET_WIDE); tabs->set_tab_align(TabContainer::ALIGN_LEFT); - HBoxContainer *tree_hb = memnew(HBoxContainer); - projects_hb = tree_hb; - + HBoxContainer *projects_hb = memnew(HBoxContainer); projects_hb->set_name(TTR("Projects")); + tabs->add_child(projects_hb); - tabs->add_child(tree_hb); - - VBoxContainer *search_tree_vb = memnew(VBoxContainer); - tree_hb->add_child(search_tree_vb); - search_tree_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL); - - HBoxContainer *sort_filters = memnew(HBoxContainer); - Label *sort_label = memnew(Label); - sort_label->set_text(TTR("Sort:")); - sort_filters->add_child(sort_label); - Vector<String> sort_filter_titles; - sort_filter_titles.push_back(TTR("Name")); - sort_filter_titles.push_back(TTR("Path")); - sort_filter_titles.push_back(TTR("Last Edited")); - project_order_filter = memnew(ProjectListFilter); - project_order_filter->add_filter_option(); - project_order_filter->_setup_filters(sort_filter_titles); - project_order_filter->set_filter_size(150); - sort_filters->add_child(project_order_filter); - project_order_filter->connect("filter_changed", callable_mp(this, &ProjectManager::_on_order_option_changed)); - project_order_filter->set_custom_minimum_size(Size2(180, 10) * EDSCALE); - - int projects_sorting_order = (int)EditorSettings::get_singleton()->get("project_manager/sorting_order"); - project_order_filter->set_filter_option((ProjectListFilter::FilterOption)projects_sorting_order); - - sort_filters->add_spacer(true); - - project_filter = memnew(ProjectListFilter); - project_filter->add_search_box(); - project_filter->connect("filter_changed", callable_mp(this, &ProjectManager::_on_filter_option_changed)); - project_filter->set_custom_minimum_size(Size2(280, 10) * EDSCALE); - sort_filters->add_child(project_filter); - - search_tree_vb->add_child(sort_filters); - - PanelContainer *pc = memnew(PanelContainer); - pc->add_theme_style_override("panel", gui_base->get_theme_stylebox("bg", "Tree")); - search_tree_vb->add_child(pc); - pc->set_v_size_flags(Control::SIZE_EXPAND_FILL); - - _project_list = memnew(ProjectList); - _project_list->connect(ProjectList::SIGNAL_SELECTION_CHANGED, callable_mp(this, &ProjectManager::_update_project_buttons)); - _project_list->connect(ProjectList::SIGNAL_PROJECT_ASK_OPEN, callable_mp(this, &ProjectManager::_open_selected_projects_ask)); - pc->add_child(_project_list); - _project_list->set_enable_h_scroll(false); - - VBoxContainer *tree_vb = memnew(VBoxContainer); - tree_hb->add_child(tree_vb); - - Button *open = memnew(Button); - open->set_text(TTR("Edit")); - tree_vb->add_child(open); - open->connect("pressed", callable_mp(this, &ProjectManager::_open_selected_projects_ask)); - open_btn = open; - - Button *run = memnew(Button); - run->set_text(TTR("Run")); - tree_vb->add_child(run); - run->connect("pressed", callable_mp(this, &ProjectManager::_run_project)); - run_btn = run; - - tree_vb->add_child(memnew(HSeparator)); - - Button *scan = memnew(Button); - scan->set_text(TTR("Scan")); - tree_vb->add_child(scan); - scan->connect("pressed", callable_mp(this, &ProjectManager::_scan_projects)); - - tree_vb->add_child(memnew(HSeparator)); - - scan_dir = memnew(FileDialog); - scan_dir->set_access(FileDialog::ACCESS_FILESYSTEM); - scan_dir->set_file_mode(FileDialog::FILE_MODE_OPEN_DIR); - scan_dir->set_title(TTR("Select a Folder to Scan")); // must be after mode or it's overridden - scan_dir->set_current_dir(EditorSettings::get_singleton()->get("filesystem/directories/default_project_path")); - gui_base->add_child(scan_dir); - scan_dir->connect("dir_selected", callable_mp(this, &ProjectManager::_scan_begin)); - - Button *create = memnew(Button); - create->set_text(TTR("New Project")); - tree_vb->add_child(create); - create->connect("pressed", callable_mp(this, &ProjectManager::_new_project)); - - Button *import = memnew(Button); - import->set_text(TTR("Import")); - tree_vb->add_child(import); - import->connect("pressed", callable_mp(this, &ProjectManager::_import_project)); - - Button *rename = memnew(Button); - rename->set_text(TTR("Rename")); - tree_vb->add_child(rename); - rename->connect("pressed", callable_mp(this, &ProjectManager::_rename_project)); - rename_btn = rename; - - Button *erase = memnew(Button); - erase->set_text(TTR("Remove")); - tree_vb->add_child(erase); - erase->connect("pressed", callable_mp(this, &ProjectManager::_erase_project)); - erase_btn = erase; - - Button *erase_missing = memnew(Button); - erase_missing->set_text(TTR("Remove Missing")); - tree_vb->add_child(erase_missing); - erase_missing->connect("pressed", callable_mp(this, &ProjectManager::_erase_missing_projects)); - erase_missing_btn = erase_missing; - - tree_vb->add_spacer(); + { + // Projects + search bar + VBoxContainer *search_tree_vb = memnew(VBoxContainer); + projects_hb->add_child(search_tree_vb); + search_tree_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL); - if (StreamPeerSSL::is_available()) { - asset_library = memnew(EditorAssetLibrary(true)); - asset_library->set_name(TTR("Templates")); - tabs->add_child(asset_library); - asset_library->connect("install_asset", callable_mp(this, &ProjectManager::_install_project)); - } else { - WARN_PRINT("Asset Library not available, as it requires SSL to work."); - } + HBoxContainer *hb = memnew(HBoxContainer); + hb->set_h_size_flags(Control::SIZE_EXPAND_FILL); + search_tree_vb->add_child(hb); - HBoxContainer *settings_hb = memnew(HBoxContainer); - settings_hb->set_alignment(BoxContainer::ALIGN_END); - settings_hb->set_h_grow_direction(Control::GROW_DIRECTION_BEGIN); + search_box = memnew(LineEdit); + search_box->set_placeholder(TTR("Search")); + search_box->set_tooltip(TTR("The search box filters projects by name and last path component.\nTo filter projects by name and full path, the query must contain at least one `/` character.")); + search_box->connect("text_changed", callable_mp(this, &ProjectManager::_on_search_term_changed)); + search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); + hb->add_child(search_box); - Label *version_label = memnew(Label); - String hash = String(VERSION_HASH); - if (hash.length() != 0) { - hash = "." + hash.left(9); - } - version_label->set_text("v" VERSION_FULL_BUILD "" + hash); - // Fade out the version label to be less prominent, but still readable - version_label->set_self_modulate(Color(1, 1, 1, 0.6)); - version_label->set_align(Label::ALIGN_CENTER); - settings_hb->add_child(version_label); + hb->add_spacer(); - language_btn = memnew(OptionButton); - language_btn->set_flat(true); - language_btn->set_focus_mode(Control::FOCUS_NONE); + Label *sort_label = memnew(Label); + sort_label->set_text(TTR("Sort:")); + hb->add_child(sort_label); - Vector<String> editor_languages; - List<PropertyInfo> editor_settings_properties; - EditorSettings::get_singleton()->get_property_list(&editor_settings_properties); - for (List<PropertyInfo>::Element *E = editor_settings_properties.front(); E; E = E->next()) { - PropertyInfo &pi = E->get(); - if (pi.name == "interface/editor/editor_language") { - editor_languages = pi.hint_string.split(","); - } - } - String current_lang = EditorSettings::get_singleton()->get("interface/editor/editor_language"); - for (int i = 0; i < editor_languages.size(); i++) { - String lang = editor_languages[i]; - String lang_name = TranslationServer::get_singleton()->get_locale_name(lang); - language_btn->add_item(lang_name + " [" + lang + "]", i); - language_btn->set_item_metadata(i, lang); - if (current_lang == lang) { - language_btn->select(i); - language_btn->set_text(lang); - } - } - language_btn->set_icon(get_theme_icon("Environment", "EditorIcons")); + filter_option = memnew(OptionButton); + filter_option->set_clip_text(true); + filter_option->set_custom_minimum_size(Size2(150 * EDSCALE, 10 * EDSCALE)); + filter_option->connect("item_selected", callable_mp(this, &ProjectManager::_on_order_option_changed)); + hb->add_child(filter_option); - settings_hb->add_child(language_btn); - language_btn->connect("item_selected", callable_mp(this, &ProjectManager::_language_selected)); + Vector<String> sort_filter_titles; + sort_filter_titles.push_back(TTR("Name")); + sort_filter_titles.push_back(TTR("Path")); + sort_filter_titles.push_back(TTR("Last Edited")); - center_box->add_child(settings_hb); - settings_hb->set_anchors_and_margins_preset(Control::PRESET_TOP_RIGHT); + for (int i = 0; i < sort_filter_titles.size(); i++) { + filter_option->add_item(sort_filter_titles[i]); + } - ////////////////////////////////////////////////////////////// + PanelContainer *pc = memnew(PanelContainer); + pc->add_theme_style_override("panel", get_theme_stylebox("bg", "Tree")); + pc->set_v_size_flags(Control::SIZE_EXPAND_FILL); + search_tree_vb->add_child(pc); - language_restart_ask = memnew(ConfirmationDialog); - language_restart_ask->get_ok()->set_text(TTR("Restart Now")); - language_restart_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_restart_confirm)); - language_restart_ask->get_cancel()->set_text(TTR("Continue")); - gui_base->add_child(language_restart_ask); + _project_list = memnew(ProjectList); + _project_list->connect(ProjectList::SIGNAL_SELECTION_CHANGED, callable_mp(this, &ProjectManager::_update_project_buttons)); + _project_list->connect(ProjectList::SIGNAL_PROJECT_ASK_OPEN, callable_mp(this, &ProjectManager::_open_selected_projects_ask)); + _project_list->set_enable_h_scroll(false); + pc->add_child(_project_list); + } - erase_missing_ask = memnew(ConfirmationDialog); - erase_missing_ask->get_ok()->set_text(TTR("Remove All")); - erase_missing_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_erase_missing_projects_confirm)); - gui_base->add_child(erase_missing_ask); + { + // Project tab side bar + VBoxContainer *tree_vb = memnew(VBoxContainer); + tree_vb->set_custom_minimum_size(Size2(120, 120)); + projects_hb->add_child(tree_vb); + + Button *create = memnew(Button); + create->set_text(TTR("New Project")); + create->connect("pressed", callable_mp(this, &ProjectManager::_new_project)); + tree_vb->add_child(create); + + Button *import = memnew(Button); + import->set_text(TTR("Import")); + import->connect("pressed", callable_mp(this, &ProjectManager::_import_project)); + tree_vb->add_child(import); + + Button *scan = memnew(Button); + scan->set_text(TTR("Scan")); + scan->connect("pressed", callable_mp(this, &ProjectManager::_scan_projects)); + tree_vb->add_child(scan); + + tree_vb->add_child(memnew(HSeparator)); + + open_btn = memnew(Button); + open_btn->set_text(TTR("Edit")); + open_btn->connect("pressed", callable_mp(this, &ProjectManager::_open_selected_projects_ask)); + tree_vb->add_child(open_btn); + + run_btn = memnew(Button); + run_btn->set_text(TTR("Run")); + run_btn->connect("pressed", callable_mp(this, &ProjectManager::_run_project)); + tree_vb->add_child(run_btn); + + rename_btn = memnew(Button); + rename_btn->set_text(TTR("Rename")); + rename_btn->connect("pressed", callable_mp(this, &ProjectManager::_rename_project)); + tree_vb->add_child(rename_btn); + + erase_btn = memnew(Button); + erase_btn->set_text(TTR("Remove")); + erase_btn->connect("pressed", callable_mp(this, &ProjectManager::_erase_project)); + tree_vb->add_child(erase_btn); + + erase_missing_btn = memnew(Button); + erase_missing_btn->set_text(TTR("Remove Missing")); + erase_missing_btn->connect("pressed", callable_mp(this, &ProjectManager::_erase_missing_projects)); + tree_vb->add_child(erase_missing_btn); + } - erase_ask = memnew(ConfirmationDialog); - erase_ask->get_ok()->set_text(TTR("Remove")); - erase_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_erase_project_confirm)); - gui_base->add_child(erase_ask); + { + // Version info and language options + HBoxContainer *settings_hb = memnew(HBoxContainer); + settings_hb->set_alignment(BoxContainer::ALIGN_END); + settings_hb->set_h_grow_direction(Control::GROW_DIRECTION_BEGIN); + + Label *version_label = memnew(Label); + String hash = String(VERSION_HASH); + if (hash.length() != 0) { + hash = "." + hash.left(9); + } + version_label->set_text("v" VERSION_FULL_BUILD "" + hash); + version_label->set_self_modulate(Color(1, 1, 1, 0.6)); + version_label->set_align(Label::ALIGN_CENTER); + settings_hb->add_child(version_label); + + language_btn = memnew(OptionButton); + language_btn->set_flat(true); + language_btn->set_icon(get_theme_icon("Environment", "EditorIcons")); + language_btn->set_focus_mode(Control::FOCUS_NONE); + language_btn->connect("item_selected", callable_mp(this, &ProjectManager::_language_selected)); + + Vector<String> editor_languages; + List<PropertyInfo> editor_settings_properties; + EditorSettings::get_singleton()->get_property_list(&editor_settings_properties); + for (List<PropertyInfo>::Element *E = editor_settings_properties.front(); E; E = E->next()) { + PropertyInfo &pi = E->get(); + if (pi.name == "interface/editor/editor_language") { + editor_languages = pi.hint_string.split(","); + break; + } + } - multi_open_ask = memnew(ConfirmationDialog); - multi_open_ask->get_ok()->set_text(TTR("Edit")); - multi_open_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_open_selected_projects)); - gui_base->add_child(multi_open_ask); + String current_lang = EditorSettings::get_singleton()->get("interface/editor/editor_language"); + language_btn->set_text(current_lang); - multi_run_ask = memnew(ConfirmationDialog); - multi_run_ask->get_ok()->set_text(TTR("Run")); - multi_run_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_run_project_confirm)); - gui_base->add_child(multi_run_ask); + for (int i = 0; i < editor_languages.size(); i++) { + String lang = editor_languages[i]; + String lang_name = TranslationServer::get_singleton()->get_locale_name(lang); + language_btn->add_item(lang_name + " [" + lang + "]", i); + language_btn->set_item_metadata(i, lang); + if (current_lang == lang) { + language_btn->select(i); + } + } - multi_scan_ask = memnew(ConfirmationDialog); - multi_scan_ask->get_ok()->set_text(TTR("Scan")); - gui_base->add_child(multi_scan_ask); + settings_hb->add_child(language_btn); + center_box->add_child(settings_hb); + settings_hb->set_anchors_and_margins_preset(Control::PRESET_TOP_RIGHT); + } - ask_update_settings = memnew(ConfirmationDialog); - ask_update_settings->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_confirm_update_settings)); - gui_base->add_child(ask_update_settings); + if (StreamPeerSSL::is_available()) { + asset_library = memnew(EditorAssetLibrary(true)); + asset_library->set_name(TTR("Templates")); + tabs->add_child(asset_library); + asset_library->connect("install_asset", callable_mp(this, &ProjectManager::_install_project)); + } else { + WARN_PRINT("Asset Library not available, as it requires SSL to work."); + } - OS::get_singleton()->set_low_processor_usage_mode(true); + { + // Dialogs + language_restart_ask = memnew(ConfirmationDialog); + language_restart_ask->get_ok()->set_text(TTR("Restart Now")); + language_restart_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_restart_confirm)); + language_restart_ask->get_cancel()->set_text(TTR("Continue")); + add_child(language_restart_ask); + + scan_dir = memnew(FileDialog); + scan_dir->set_access(FileDialog::ACCESS_FILESYSTEM); + scan_dir->set_file_mode(FileDialog::FILE_MODE_OPEN_DIR); + scan_dir->set_title(TTR("Select a Folder to Scan")); // must be after mode or it's overridden + scan_dir->set_current_dir(EditorSettings::get_singleton()->get("filesystem/directories/default_project_path")); + add_child(scan_dir); + scan_dir->connect("dir_selected", callable_mp(this, &ProjectManager::_scan_begin)); + + erase_missing_ask = memnew(ConfirmationDialog); + erase_missing_ask->get_ok()->set_text(TTR("Remove All")); + erase_missing_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_erase_missing_projects_confirm)); + add_child(erase_missing_ask); + + erase_ask = memnew(ConfirmationDialog); + erase_ask->get_ok()->set_text(TTR("Remove")); + erase_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_erase_project_confirm)); + add_child(erase_ask); + + multi_open_ask = memnew(ConfirmationDialog); + multi_open_ask->get_ok()->set_text(TTR("Edit")); + multi_open_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_open_selected_projects)); + add_child(multi_open_ask); + + multi_run_ask = memnew(ConfirmationDialog); + multi_run_ask->get_ok()->set_text(TTR("Run")); + multi_run_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_run_project_confirm)); + add_child(multi_run_ask); + + multi_scan_ask = memnew(ConfirmationDialog); + multi_scan_ask->get_ok()->set_text(TTR("Scan")); + add_child(multi_scan_ask); + + ask_update_settings = memnew(ConfirmationDialog); + ask_update_settings->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_confirm_update_settings)); + add_child(ask_update_settings); + + npdialog = memnew(ProjectDialog); + npdialog->connect("projects_updated", callable_mp(this, &ProjectManager::_on_projects_updated)); + npdialog->connect("project_created", callable_mp(this, &ProjectManager::_on_project_created)); + add_child(npdialog); + + run_error_diag = memnew(AcceptDialog); + run_error_diag->set_title(TTR("Can't run project")); + add_child(run_error_diag); - npdialog = memnew(ProjectDialog); - gui_base->add_child(npdialog); + dialog_error = memnew(AcceptDialog); + add_child(dialog_error); - npdialog->connect("projects_updated", callable_mp(this, &ProjectManager::_on_projects_updated)); - npdialog->connect("project_created", callable_mp(this, &ProjectManager::_on_project_created)); + open_templates = memnew(ConfirmationDialog); + open_templates->set_text(TTR("You currently don't have any projects.\nWould you like to explore official example projects in the Asset Library?")); + open_templates->get_ok()->set_text(TTR("Open Asset Library")); + open_templates->connect("confirmed", callable_mp(this, &ProjectManager::_open_asset_library)); + add_child(open_templates); + } _load_recent_projects(); @@ -2637,18 +2650,7 @@ ProjectManager::ProjectManager() { SceneTree::get_singleton()->get_root()->connect("files_dropped", callable_mp(this, &ProjectManager::_files_dropped)); - run_error_diag = memnew(AcceptDialog); - gui_base->add_child(run_error_diag); - run_error_diag->set_title(TTR("Can't run project")); - - dialog_error = memnew(AcceptDialog); - gui_base->add_child(dialog_error); - - open_templates = memnew(ConfirmationDialog); - open_templates->set_text(TTR("You currently don't have any projects.\nWould you like to explore official example projects in the Asset Library?")); - open_templates->get_ok()->set_text(TTR("Open Asset Library")); - open_templates->connect("confirmed", callable_mp(this, &ProjectManager::_open_asset_library)); - add_child(open_templates); + OS::get_singleton()->set_low_processor_usage_mode(true); } ProjectManager::~ProjectManager() { @@ -2656,82 +2658,3 @@ ProjectManager::~ProjectManager() { EditorSettings::destroy(); } } - -void ProjectListFilter::_setup_filters(Vector<String> options) { - filter_option->clear(); - for (int i = 0; i < options.size(); i++) { - filter_option->add_item(options[i]); - } -} - -void ProjectListFilter::_search_text_changed(const String &p_newtext) { - emit_signal("filter_changed"); -} - -String ProjectListFilter::get_search_term() { - return search_box->get_text().strip_edges(); -} - -ProjectListFilter::FilterOption ProjectListFilter::get_filter_option() { - return _current_filter; -} - -void ProjectListFilter::set_filter_option(FilterOption option) { - filter_option->select((int)option); - _filter_option_selected(0); -} - -void ProjectListFilter::_filter_option_selected(int p_idx) { - FilterOption selected = (FilterOption)(filter_option->get_selected()); - if (_current_filter != selected) { - _current_filter = selected; - if (is_inside_tree()) { - emit_signal("filter_changed"); - } - } -} - -void ProjectListFilter::_notification(int p_what) { - if (p_what == NOTIFICATION_ENTER_TREE && has_search_box) { - search_box->set_right_icon(get_theme_icon("Search", "EditorIcons")); - search_box->set_clear_button_enabled(true); - } -} - -void ProjectListFilter::_bind_methods() { - ADD_SIGNAL(MethodInfo("filter_changed")); -} - -void ProjectListFilter::add_filter_option() { - filter_option = memnew(OptionButton); - filter_option->set_clip_text(true); - filter_option->connect("item_selected", callable_mp(this, &ProjectListFilter::_filter_option_selected)); - add_child(filter_option); -} - -void ProjectListFilter::add_search_box() { - search_box = memnew(LineEdit); - search_box->set_placeholder(TTR("Search")); - search_box->set_tooltip( - TTR("The search box filters projects by name and last path component.\nTo filter projects by name and full path, the query must contain at least one `/` character.")); - search_box->connect("text_changed", callable_mp(this, &ProjectListFilter::_search_text_changed)); - search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); - add_child(search_box); - - has_search_box = true; -} - -void ProjectListFilter::set_filter_size(int h_size) { - filter_option->set_custom_minimum_size(Size2(h_size * EDSCALE, 10 * EDSCALE)); -} - -ProjectListFilter::ProjectListFilter() { - _current_filter = FILTER_NAME; - has_search_box = false; -} - -void ProjectListFilter::clear() { - if (has_search_box) { - search_box->clear(); - } -} diff --git a/editor/project_manager.h b/editor/project_manager.h index 66b38d0746..407dba0c94 100644 --- a/editor/project_manager.h +++ b/editor/project_manager.h @@ -39,22 +39,31 @@ class ProjectDialog; class ProjectList; -class ProjectListFilter; + +enum FilterOption { + NAME, + PATH, + EDIT_DATE, +}; class ProjectManager : public Control { GDCLASS(ProjectManager, Control); - Button *erase_btn; - Button *erase_missing_btn; + TabContainer *tabs; + + ProjectList *_project_list; + + LineEdit *search_box; + OptionButton *filter_option; + + Button *run_btn; Button *open_btn; Button *rename_btn; - Button *run_btn; + Button *erase_btn; + Button *erase_missing_btn; EditorAssetLibrary *asset_library; - ProjectListFilter *project_filter; - ProjectListFilter *project_order_filter; - FileDialog *scan_dir; ConfirmationDialog *language_restart_ask; ConfirmationDialog *erase_ask; @@ -64,18 +73,12 @@ class ProjectManager : public Control { ConfirmationDialog *multi_scan_ask; ConfirmationDialog *ask_update_settings; ConfirmationDialog *open_templates; + AcceptDialog *run_error_diag; AcceptDialog *dialog_error; ProjectDialog *npdialog; - HBoxContainer *projects_hb; - TabContainer *tabs; - ProjectList *_project_list; - OptionButton *language_btn; - Control *gui_base; - - bool importing; void _open_asset_library(); void _scan_projects(); @@ -94,14 +97,13 @@ class ProjectManager : public Control { void _language_selected(int p_id); void _restart_confirm(); void _exit_dialog(); - void _scan_begin(const String &p_base); - void _confirm_update_settings(); void _load_recent_projects(); void _on_project_created(const String &dir); void _on_projects_updated(); - void _update_scroll_position(const String &dir); + void _scan_multiple_folders(PackedStringArray p_files); + void _scan_begin(const String &p_base); void _scan_dir(const String &path, List<String> *r_projects); void _install_project(const String &p_zip_path, const String &p_title); @@ -109,10 +111,9 @@ class ProjectManager : public Control { void _dim_window(); void _unhandled_input(const Ref<InputEvent> &p_ev); void _files_dropped(PackedStringArray p_files, int p_screen); - void _scan_multiple_folders(PackedStringArray p_files); - void _on_order_option_changed(); - void _on_filter_option_changed(); + void _on_order_option_changed(int p_idx); + void _on_search_term_changed(const String &p_term); protected: void _notification(int p_what); @@ -123,41 +124,4 @@ public: ~ProjectManager(); }; -class ProjectListFilter : public HBoxContainer { - GDCLASS(ProjectListFilter, HBoxContainer); - -public: - enum FilterOption { - FILTER_NAME, - FILTER_PATH, - FILTER_EDIT_DATE, - }; - -private: - friend class ProjectManager; - - OptionButton *filter_option; - LineEdit *search_box; - bool has_search_box; - FilterOption _current_filter; - - void _search_text_changed(const String &p_newtext); - void _filter_option_selected(int p_idx); - -protected: - void _notification(int p_what); - static void _bind_methods(); - -public: - void _setup_filters(Vector<String> options); - void add_filter_option(); - void add_search_box(); - void set_filter_size(int h_size); - String get_search_term(); - FilterOption get_filter_option(); - void set_filter_option(FilterOption); - ProjectListFilter(); - void clear(); -}; - #endif // PROJECT_MANAGER_H diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index 9be1a7c2fe..b6621d0d1e 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -113,11 +113,17 @@ void ProjectSettingsEditor::_add_setting() { inspector->set_current_section(setting.get_slice("/", 1)); } -void ProjectSettingsEditor::_delete_setting() { +void ProjectSettingsEditor::_delete_setting(bool p_confirmed) { String setting = _get_setting_name(); Variant value = ps->get(setting); int order = ps->get_order(setting); + if (!p_confirmed) { + del_confirmation->set_text(vformat(TTR("Are you sure you want to delete '%s'?"), setting)); + del_confirmation->popup_centered(); + return; + } + undo_redo->create_action(TTR("Delete Item")); undo_redo->add_do_method(ps, "clear", setting); @@ -171,7 +177,7 @@ void ProjectSettingsEditor::_update_advanced_bar() { } } - disable_add = !bad_category; + disable_add = bad_category; if (!property_text.is_valid_identifier()) { disable_add = true; @@ -327,11 +333,10 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) { header->add_child(search_bar); search_box = memnew(LineEdit); - search_box->set_custom_minimum_size(Size2(300, 0)); + search_box->set_placeholder(TTR("Search")); + search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); search_bar->add_child(search_box); - search_bar->add_spacer(); - advanced = memnew(CheckButton); advanced->set_text(TTR("Advanced")); advanced->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_advanced_pressed)); @@ -345,12 +350,14 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) { advanced_bar->hide(); header->add_child(advanced_bar); + advanced_bar->add_child(memnew(HSeparator)); + HBoxContainer *hbc = memnew(HBoxContainer); hbc->set_h_size_flags(Control::SIZE_EXPAND_FILL); - advanced_bar->add_margin_child(TTR("Add or remove custom project settings."), hbc, true); + advanced_bar->add_margin_child(TTR("Add or Remove Custom Project Settings:"), hbc, true); category_box = memnew(LineEdit); - category_box->set_custom_minimum_size(Size2(140, 0) * EDSCALE); + category_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); category_box->connect("text_changed", callable_mp(this, &ProjectSettingsEditor::_text_field_changed)); category_box->set_placeholder(TTR("Category")); hbc->add_child(category_box); @@ -370,7 +377,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) { hbc->add_child(l); type = memnew(OptionButton); - type->set_custom_minimum_size(Size2(70, 0) * EDSCALE); + type->set_custom_minimum_size(Size2(100, 0) * EDSCALE); hbc->add_child(type); // Start at 1 to avoid adding "Nil" as an option @@ -383,26 +390,24 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) { hbc->add_child(l); feature_override = memnew(OptionButton); - feature_override->set_custom_minimum_size(Size2(70, 0) * EDSCALE); + feature_override->set_custom_minimum_size(Size2(100, 0) * EDSCALE); feature_override->connect("item_selected", callable_mp(this, &ProjectSettingsEditor::_feature_selected)); hbc->add_child(feature_override); - hbc->add_spacer(); - add_button = memnew(Button); + add_button->set_flat(true); add_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_add_setting)); hbc->add_child(add_button); del_button = memnew(Button); - del_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_delete_setting)); + del_button->set_flat(true); + del_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_delete_setting), varray(false)); hbc->add_child(del_button); error_label = memnew(Label); advanced_bar->add_child(error_label); } - header->add_child(memnew(HSeparator)); - inspector = memnew(SectionedInspector); inspector->get_inspector()->set_undo_redo(EditorNode::get_singleton()->get_undo_redo()); inspector->set_v_size_flags(Control::SIZE_EXPAND_FILL); @@ -468,6 +473,10 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) { timer->set_one_shot(true); add_child(timer); + del_confirmation = memnew(ConfirmationDialog); + del_confirmation->connect("confirmed", callable_mp(this, &ProjectSettingsEditor::_delete_setting), varray(true)); + add_child(del_confirmation); + get_ok()->set_text(TTR("Close")); set_hide_on_ok(true); } diff --git a/editor/project_settings_editor.h b/editor/project_settings_editor.h index 0d7e19b242..4ecd28e514 100644 --- a/editor/project_settings_editor.h +++ b/editor/project_settings_editor.h @@ -77,6 +77,8 @@ class ProjectSettingsEditor : public AcceptDialog { OptionButton *feature_override; Label *error_label; + ConfirmationDialog *del_confirmation; + Label *restart_label; TextureRect *restart_icon; PanelContainer *restart_container; @@ -94,7 +96,7 @@ class ProjectSettingsEditor : public AcceptDialog { void _setting_edited(const String &p_name); void _setting_selected(const String &p_path); void _add_setting(); - void _delete_setting(); + void _delete_setting(bool p_confirmed); void _editor_restart_request(); void _editor_restart(); diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp index c6c93fae83..27b11e4fb5 100644 --- a/editor/property_selector.cpp +++ b/editor/property_selector.cpp @@ -84,6 +84,9 @@ void PropertySelector::_update_search() { TreeItem *root = search_options->create_item(); + // Allow using spaces in place of underscores in the search string (makes the search more fault-tolerant). + const String search_text = search_box->get_text().replace(" ", "_"); + if (properties) { List<PropertyInfo> props; @@ -167,7 +170,7 @@ void PropertySelector::_update_search() { continue; } - if (search_box->get_text() != String() && E->get().name.find(search_box->get_text()) == -1) { + if (search_box->get_text() != String() && E->get().name.findn(search_text) == -1) { continue; } @@ -180,7 +183,7 @@ void PropertySelector::_update_search() { item->set_metadata(0, E->get().name); item->set_icon(0, type_icons[E->get().type]); - if (!found && search_box->get_text() != String() && E->get().name.find(search_box->get_text()) != -1) { + if (!found && search_box->get_text() != String() && E->get().name.findn(search_text) != -1) { item->select(0); found = true; } @@ -255,7 +258,7 @@ void PropertySelector::_update_search() { continue; } - if (search_box->get_text() != String() && name.find(search_box->get_text()) == -1) { + if (search_box->get_text() != String() && name.findn(search_text) == -1) { continue; } @@ -270,29 +273,29 @@ void PropertySelector::_update_search() { } else if (mi.return_val.type != Variant::NIL) { desc = Variant::get_type_name(mi.return_val.type); } else { - desc = "void "; + desc = "void"; } - desc += " " + mi.name + " ( "; + desc += vformat(" %s(", mi.name); for (int i = 0; i < mi.arguments.size(); i++) { if (i > 0) { desc += ", "; } + desc += mi.arguments[i].name; + if (mi.arguments[i].type == Variant::NIL) { - desc += "var "; + desc += ": Variant"; } else if (mi.arguments[i].name.find(":") != -1) { - desc += mi.arguments[i].name.get_slice(":", 1) + " "; + desc += vformat(": %s", mi.arguments[i].name.get_slice(":", 1)); mi.arguments[i].name = mi.arguments[i].name.get_slice(":", 0); } else { - desc += Variant::get_type_name(mi.arguments[i].type) + " "; + desc += vformat(": %s", Variant::get_type_name(mi.arguments[i].type)); } - - desc += mi.arguments[i].name; } - desc += " )"; + desc += ")"; if (E->get().flags & METHOD_FLAG_CONST) { desc += " const"; @@ -306,7 +309,7 @@ void PropertySelector::_update_search() { item->set_metadata(0, name); item->set_selectable(0, true); - if (!found && search_box->get_text() != String() && name.find(search_box->get_text()) != -1) { + if (!found && search_box->get_text() != String() && name.findn(search_text) != -1) { item->select(0); found = true; } diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp index 211e365454..23990bca07 100644 --- a/editor/rename_dialog.cpp +++ b/editor/rename_dialog.cpp @@ -61,18 +61,16 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und // ---- 1st & 2nd row Label *lbl_search = memnew(Label); - lbl_search->set_text(TTR("Search")); + lbl_search->set_text(TTR("Search:")); lne_search = memnew(LineEdit); - lne_search->set_placeholder(TTR("Search")); lne_search->set_name("lne_search"); lne_search->set_h_size_flags(Control::SIZE_EXPAND_FILL); Label *lbl_replace = memnew(Label); - lbl_replace->set_text(TTR("Replace")); + lbl_replace->set_text(TTR("Replace:")); lne_replace = memnew(LineEdit); - lne_replace->set_placeholder(TTR("Replace")); lne_replace->set_name("lne_replace"); lne_replace->set_h_size_flags(Control::SIZE_EXPAND_FILL); @@ -84,18 +82,16 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und // ---- 3rd & 4th row Label *lbl_prefix = memnew(Label); - lbl_prefix->set_text(TTR("Prefix")); + lbl_prefix->set_text(TTR("Prefix:")); lne_prefix = memnew(LineEdit); - lne_prefix->set_placeholder(TTR("Prefix")); lne_prefix->set_name("lne_prefix"); lne_prefix->set_h_size_flags(Control::SIZE_EXPAND_FILL); Label *lbl_suffix = memnew(Label); - lbl_suffix->set_text(TTR("Suffix")); + lbl_suffix->set_text(TTR("Suffix:")); lne_suffix = memnew(LineEdit); - lne_suffix->set_placeholder(TTR("Suffix")); lne_suffix->set_name("lne_suffix"); lne_suffix->set_h_size_flags(Control::SIZE_EXPAND_FILL); @@ -106,8 +102,6 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und // -- Feature Tabs - const int feature_min_height = 160 * EDSCALE; - cbut_regex = memnew(CheckButton); cbut_regex->set_text(TTR("Use Regular Expressions")); vbc->add_child(cbut_regex); @@ -118,13 +112,13 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und tabc_features = memnew(TabContainer); tabc_features->set_tab_align(TabContainer::ALIGN_LEFT); + tabc_features->set_use_hidden_tabs_for_min_size(true); vbc->add_child(tabc_features); // ---- Tab Substitute VBoxContainer *vbc_substitute = memnew(VBoxContainer); vbc_substitute->set_h_size_flags(Control::SIZE_EXPAND_FILL); - vbc_substitute->set_custom_minimum_size(Size2(0, feature_min_height)); vbc_substitute->set_name(TTR("Substitute")); tabc_features->add_child(vbc_substitute); @@ -199,7 +193,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und chk_per_level_counter = memnew(CheckBox); chk_per_level_counter->set_text(TTR("Per-level Counter")); - chk_per_level_counter->set_tooltip(TTR("If set the counter restarts for each group of child nodes.")); + chk_per_level_counter->set_tooltip(TTR("If set, the counter restarts for each group of child nodes.")); vbc_substitute->add_child(chk_per_level_counter); HBoxContainer *hbc_count_options = memnew(HBoxContainer); @@ -241,7 +235,6 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und VBoxContainer *vbc_process = memnew(VBoxContainer); vbc_process->set_h_size_flags(Control::SIZE_EXPAND_FILL); vbc_process->set_name(TTR("Post-Process")); - vbc_process->set_custom_minimum_size(Size2(0, feature_min_height)); tabc_features->add_child(vbc_process); cbut_process = memnew(CheckBox); @@ -285,18 +278,14 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und vbc->add_child(sep_preview); lbl_preview_title = memnew(Label); - lbl_preview_title->set_text(TTR("Preview")); vbc->add_child(lbl_preview_title); lbl_preview = memnew(Label); - lbl_preview->set_text(""); - lbl_preview->add_theme_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_theme_color("error_color", "Editor")); vbc->add_child(lbl_preview); // ---- Dialog related set_min_size(Size2(383, 0)); - //set_as_toplevel(true); get_ok()->set_text(TTR("Rename")); Button *but_reset = add_button(TTR("Reset")); @@ -307,7 +296,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und cbut_collapse_features->connect("toggled", callable_mp(this, &RenameDialog::_features_toggled)); - // Substitite Buttons + // Substitute Buttons lne_search->connect("focus_entered", callable_mp(this, &RenameDialog::_update_substitute)); lne_search->connect("focus_exited", callable_mp(this, &RenameDialog::_update_substitute)); @@ -391,7 +380,7 @@ void RenameDialog::_update_preview(String new_text) { String new_name = _apply_rename(preview_node, spn_count_start->get_value()); if (!has_errors) { - lbl_preview_title->set_text(TTR("Preview")); + lbl_preview_title->set_text(TTR("Preview:")); lbl_preview->set_text(new_name); if (new_name == preview_node->get_name()) { @@ -482,7 +471,7 @@ void RenameDialog::_error_handler(void *p_self, const char *p_func, const char * } self->has_errors = true; - self->lbl_preview_title->set_text(TTR("Regular Expression Error")); + self->lbl_preview_title->set_text(TTR("Regular Expression Error:")); self->lbl_preview->add_theme_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_theme_color("error_color", "Editor")); self->lbl_preview->set_text(vformat(TTR("At character %s"), err_str)); } diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 7404c9779b..a62448169d 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -258,27 +258,35 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { int num_connections = p_node->get_persistent_signal_connection_count(); int num_groups = p_node->get_persistent_group_count(); + String msg_temp; + if (num_connections >= 1) { + Array arr; + arr.push_back(num_connections); + msg_temp += TTRN("Node has one connection.", "Node has {num} connections.", num_connections).format(arr, "{num}"); + msg_temp += " "; + } + if (num_groups >= 1) { + Array arr; + arr.push_back(num_groups); + msg_temp += TTRN("Node is in one group.", "Node is in {num} groups.", num_groups).format(arr, "{num}"); + } + if (num_connections >= 1 || num_groups >= 1) { + msg_temp += "\n" + TTR("Click to show signals dock."); + } + + Ref<Texture2D> icon_temp; + auto signal_temp = BUTTON_SIGNALS; if (num_connections >= 1 && num_groups >= 1) { - item->add_button( - 0, - get_theme_icon("SignalsAndGroups", "EditorIcons"), - BUTTON_SIGNALS, - false, - vformat(TTR("Node has %s connection(s) and %s group(s).\nClick to show signals dock."), num_connections, num_groups)); + icon_temp = get_theme_icon("SignalsAndGroups", "EditorIcons"); } else if (num_connections >= 1) { - item->add_button( - 0, - get_theme_icon("Signals", "EditorIcons"), - BUTTON_SIGNALS, - false, - vformat(TTR("Node has %s connection(s).\nClick to show signals dock."), num_connections)); + icon_temp = get_theme_icon("Signals", "EditorIcons"); } else if (num_groups >= 1) { - item->add_button( - 0, - get_theme_icon("Groups", "EditorIcons"), - BUTTON_GROUPS, - false, - vformat(TTR("Node is in %s group(s).\nClick to show groups dock."), num_groups)); + icon_temp = get_theme_icon("Groups", "EditorIcons"); + signal_temp = BUTTON_GROUPS; + } + + if (num_connections >= 1 || num_groups >= 1) { + item->add_button(0, icon_temp, signal_temp, false, msg_temp); } } diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp index 628475bbc0..90efb11b7d 100644 --- a/editor/script_create_dialog.cpp +++ b/editor/script_create_dialog.cpp @@ -722,6 +722,15 @@ void ScriptCreateDialog::_update_dialog() { } get_ok()->set_disabled(!script_ok); + + Callable entered_call = callable_mp(this, &ScriptCreateDialog::_path_entered); + if (script_ok) { + if (!file_path->is_connected("text_entered", entered_call)) { + file_path->connect("text_entered", entered_call); + } + } else if (file_path->is_connected("text_entered", entered_call)) { + file_path->disconnect("text_entered", entered_call); + } } void ScriptCreateDialog::_bind_methods() { @@ -849,7 +858,6 @@ ScriptCreateDialog::ScriptCreateDialog() { hb->connect("sort_children", callable_mp(this, &ScriptCreateDialog::_path_hbox_sorted)); file_path = memnew(LineEdit); file_path->connect("text_changed", callable_mp(this, &ScriptCreateDialog::_path_changed)); - file_path->connect("text_entered", callable_mp(this, &ScriptCreateDialog::_path_entered)); file_path->set_h_size_flags(Control::SIZE_EXPAND_FILL); hb->add_child(file_path); path_button = memnew(Button); diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp index 9f286bd8f6..5da682a148 100644 --- a/editor/settings_config_dialog.cpp +++ b/editor/settings_config_dialog.cpp @@ -202,7 +202,7 @@ void EditorSettingsDialog::_update_shortcuts() { Map<String, TreeItem *> sections; for (List<String>::Element *E = slist.front(); E; E = E->next()) { - Ref<ShortCut> sc = EditorSettings::get_singleton()->get_shortcut(E->get()); + Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(E->get()); if (!sc->has_meta("original")) { continue; } @@ -268,7 +268,7 @@ void EditorSettingsDialog::_shortcut_button_pressed(Object *p_item, int p_column ERR_FAIL_COND(!ti); String item = ti->get_metadata(0); - Ref<ShortCut> sc = EditorSettings::get_singleton()->get_shortcut(item); + Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(item); if (p_idx == 0) { press_a_key_label->set_text(TTR("Press a Key...")); @@ -335,7 +335,7 @@ void EditorSettingsDialog::_press_a_key_confirm() { ie->set_alt(last_wait_for_key->get_alt()); ie->set_metakey(last_wait_for_key->get_metakey()); - Ref<ShortCut> sc = EditorSettings::get_singleton()->get_shortcut(shortcut_configured); + Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(shortcut_configured); undo_redo->create_action(TTR("Change Shortcut") + " '" + shortcut_configured + "'"); undo_redo->add_do_method(sc.ptr(), "set_shortcut", ie); @@ -405,6 +405,7 @@ EditorSettingsDialog::EditorSettingsDialog() { tab_general->add_child(hbc); search_box = memnew(LineEdit); + search_box->set_placeholder(TTR("Search")); search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); hbc->add_child(search_box); @@ -449,6 +450,7 @@ EditorSettingsDialog::EditorSettingsDialog() { tab_shortcuts->add_child(hbc); shortcut_search_box = memnew(LineEdit); + shortcut_search_box->set_placeholder(TTR("Search")); shortcut_search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); hbc->add_child(shortcut_search_box); shortcut_search_box->connect("text_changed", callable_mp(this, &EditorSettingsDialog::_filter_shortcuts)); diff --git a/editor/translations/af.po b/editor/translations/af.po index 90dca850de..c439941fb8 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -1164,6 +1164,9 @@ msgstr "Projek Stigters" msgid "Lead Developer" msgstr "Hoof Ontwikkelaar" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp #, fuzzy msgid "Project Manager " @@ -1186,6 +1189,16 @@ msgid "Gold Sponsors" msgstr "Goue Borge" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Silver Skenkers" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Brons Skenkers" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Borge" @@ -9903,6 +9916,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Projek Bestuurder" diff --git a/editor/translations/ar.po b/editor/translations/ar.po index 075bc25f6e..fecec9b136 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -48,8 +48,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-08-11 14:04+0000\n" -"Last-Translator: Musab Alasaifer <mousablasefer@gmail.com>\n" +"PO-Revision-Date: 2020-08-20 15:20+0000\n" +"Last-Translator: Ø£ØÙ…د مصطÙÙ‰ الطبراني <eltabaraniahmed@gmail.com>\n" "Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/" "godot/ar/>\n" "Language: ar\n" @@ -58,12 +58,12 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 " "&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.2.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "معامل type خاطئ لدالة Convert, استخدم Ø§ØØ¯Ù‰ الثوابت من مجموعة TYPE_*." +msgstr "معامل خاطئ لدالة ()Convert, استخدم Ø§ØØ¯Ù‰ الثوابت من مجموعة TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." @@ -157,11 +157,11 @@ msgstr "أدخل Ø§Ù„Ù…ÙØªØ§Ø هنا" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" -msgstr "استنساخ Ø§Ù„Ù…ÙØ§ØªÙŠØ Ø§Ù„Ù…ØØ¯Ø¯(Ø©)" +msgstr "تكرار Ø§Ù„Ù…ÙØªØ§Ø(Ø§Ù„Ù…ÙØ§ØªÙŠØ) Ø§Ù„Ù…ØØ¯Ø¯(Ø©)" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" -msgstr "Ø¥Ù…Ø³Ø Ø§Ù„Ù…ÙØ§ØªÙŠØ Ø§Ù„Ù…ØØ¯Ø¯(Ø©)" +msgstr "Ø¥Ù…Ø³Ø Ø§Ù„Ù…ÙØªØ§Ø(Ø§Ù„Ù…ÙØ§ØªÙŠØ) Ø§Ù„Ù…ØØ¯Ø¯(Ø©)" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" @@ -185,7 +185,7 @@ msgstr "تغيير وقت الإطار الرئيسي Ù„Ù„ØØ±ÙƒØ©" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" -msgstr "تغيير إنتقالية Ø§Ù„ØªØØ±ÙŠÙƒ" +msgstr "تغيير إنتقالية الرسوم Ø§Ù„Ù…ØªØØ±ÙƒØ©" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" @@ -254,11 +254,11 @@ msgstr "شريط ضبط Ø§Ù„ØØ±ÙƒØ©" #: editor/animation_track_editor.cpp msgid "Animation length (frames)" -msgstr "مدة Ø§Ù„ØØ±ÙƒØ© (frames)" +msgstr "مدة Ø§Ù„ØØ±ÙƒØ© (بالإطارات)" #: editor/animation_track_editor.cpp msgid "Animation length (seconds)" -msgstr "مدة Ø§Ù„ØØ±ÙƒØ© (seconds)" +msgstr "مدة Ø§Ù„ØØ±ÙƒØ© (بالثواني)" #: editor/animation_track_editor.cpp msgid "Add Track" @@ -381,7 +381,7 @@ msgstr "ØØ°Ù مسار Ø§Ù„ØªØØ±ÙŠÙƒ" #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" -msgstr "أنشئ مسار جديد لـ %s Ùˆ أدخل Ù…ÙØªØ§ØØŸ" +msgstr "أنشئ مسار جديد لـ %s Ùˆ إدخال Ù…ÙØªØ§ØØŸ" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" @@ -445,11 +445,11 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." -msgstr "مسارات Ø§Ù„ØØ±ÙƒØ© يمكنها Ùقط أن تشير إلى عقد مشغّل Ø§Ù„ØØ±ÙƒØ©." +msgstr "مسارات Ø§Ù„ØØ±ÙƒØ© يمكنها Ùقط أن تشير إلى عÙقد مشغّل Ø§Ù„ØØ±ÙƒØ©." #: editor/animation_track_editor.cpp msgid "An animation player can't animate itself, only other players." -msgstr "مشغل Ø§Ù„ØØ±ÙƒØ© لا يمكنه ØªØØ±ÙŠÙƒ Ù†ÙØ³Ù‡, Ùقط الاعبين الأخرين." +msgstr "مشغل Ø§Ù„ØØ±ÙƒØ© لا يمكنه أن ÙŠØØ±Ùƒ Ù†ÙØ³Ù‡, Ùقط الاعبين الأخرين." #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" @@ -457,11 +457,11 @@ msgstr "لا يمكن Ø¥Ø¶Ø§ÙØ© مقطع جديد بدون جذر" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" -msgstr "مقطع غير متواÙÙ‚ مع منØÙ†Ù‰ بيزير Bezier (خصائص ÙØ±Ø¹ÙŠØ© غير متواÙقة)" +msgstr "مقطع غير متواÙÙ‚ مع منØÙ†Ù‰ بيزر (Bezier) (خصائص ÙØ±Ø¹ÙŠØ© غير متواÙقة)" #: editor/animation_track_editor.cpp msgid "Add Bezier Track" -msgstr "Ø¥Ø¶Ø§ÙØ© مسار لمنØÙ†Ù‰ بريزير" +msgstr "Ø¥Ø¶Ø§ÙØ© مسار لمنØÙ†Ù‰ بيزر" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." @@ -469,7 +469,7 @@ msgstr "مسار المقطع غير صالØ, إذن لا يمكن Ø¥Ø¶Ø§ÙØ© Ù #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" -msgstr "المقطع ليس من نوع مكاني (Spatial), لا يمكن Ø¥Ø¶Ø§ÙØ© Ù…ÙØªØ§Ø." +msgstr "المقطع ليس من نوع مكاني (Spatial), لا يمكن Ø¥Ø¶Ø§ÙØ© Ù…ÙØªØ§Ø" #: editor/animation_track_editor.cpp msgid "Add Transform Track Key" @@ -497,7 +497,7 @@ msgstr "Ù…ÙØªØ§Ø ØØ±ÙƒØ© Ø§Ù„ØªØØ±ÙŠÙƒ" #: editor/animation_track_editor.cpp msgid "Clipboard is empty" -msgstr "ذاكرة التخزين المؤقت (Clipboard) ÙØ§Ø±ØºØ©" +msgstr "Ø§Ù„ØØ§Ùظة (Clipboard) ÙØ§Ø±ØºØ©" #: editor/animation_track_editor.cpp msgid "Paste Tracks" @@ -510,7 +510,7 @@ msgstr "Ù…ÙØªØ§Ø تكبير ØØ±ÙƒØ©" #: editor/animation_track_editor.cpp msgid "" "This option does not work for Bezier editing, as it's only a single track." -msgstr "هذا الخيار لا يعمل لتعديل خط (Bezier), لأنه Ùقط مقطع ÙˆØ§ØØ¯." +msgstr "هذا الخيار لا يعمل لتعديل منØÙ†Ù‰ بيزر (Bezier), لأنه Ùقط مقطع ÙˆØ§ØØ¯." #: editor/animation_track_editor.cpp msgid "" @@ -524,12 +524,14 @@ msgid "" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" -"هذا الانيميشن ينتمي الى مشهد مستورد، لذا ÙØ¥Ù† أي تغييرات ÙÙŠ المسارات " -"المستوردة لن يتم ØÙظها.\n" +"هذه Ø§Ù„ØØ±ÙƒØ© (رسوم Ù…ØªØØ±ÙƒØ©) تنتمي الى مشهد مستورد، لذا ÙØ¥Ù† أي تغييرات ÙÙŠ " +"المسارات المستوردة لن يتم ØÙظها.\n" "\n" "لتشغيل الامكانية Ù„Ø¥Ø¶Ø§ÙØ© مسارات خاصة، انتقل إلى إعدادات استيراد المشهد واضبط " -"\"Animation > Storage\" إلى \"Files\"ØŒ شغل \"Animation > Keep Custom Tracks" -"\"ØŒ ثم ..." +"\"رسوم Ù…ØªØØ±ÙƒØ© > تخزين\" إلى \"Ù…Ù„ÙØ§Øª\"ØŒ\n" +"شغل \"رسوم Ù…ØªØØ±ÙƒØ© > Ø£ØØªÙظ بالمقاطع (المسارات) المخصصة\"ØŒ ثم اعد الاستيراد.\n" +"يمكنك ايضاً استخدام إعدادات استيراد مسبقة تقوم باستيراد الرسم Ø§Ù„Ù…ØªØØ±Ùƒ الى " +"Ù…Ù„ÙØ§Øª Ù…ØªÙØ±Ù‚Ø©." #: editor/animation_track_editor.cpp msgid "Warning: Editing imported animation" @@ -595,7 +597,7 @@ msgstr "تكرير Ø§Ù„Ù…ØØ¯Ø¯" #: editor/animation_track_editor.cpp msgid "Duplicate Transposed" -msgstr "نسخ Ù…ØÙ…ّل" +msgstr "نقل مكرر" #: editor/animation_track_editor.cpp msgid "Delete Selection" @@ -623,7 +625,7 @@ msgstr "إختار العقدة التي سو٠يتم ØªØØ±ÙŠÙƒÙ‡Ø§:" #: editor/animation_track_editor.cpp msgid "Use Bezier Curves" -msgstr "إستعمل منØÙ†ÙŠØ§Øª بيزية" +msgstr "إستعمل منØÙ†ÙŠØ§Øª بيزر" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" @@ -796,7 +798,7 @@ msgid "" "Target method not found. Specify a valid method or attach a script to the " "target node." msgstr "" -"لم يتم العثور على الدالة Ø§Ù„Ù…Ø³ØªÙ‡Ø¯ÙØ©. ØØ¯Ù‘د دالة سليمة أو أرÙÙ‚ كود للعقدة " +"لم يتم العثور على الدالة Ø§Ù„Ù…Ø³ØªÙ‡Ø¯ÙØ©. ØØ¯Ù‘د دالة سليمة أو أرÙÙ‚ نص برمجي للعقدة " "Ø§Ù„Ù…Ø³ØªÙ‡Ø¯ÙØ©." #: editor/connections_dialog.cpp @@ -922,7 +924,7 @@ msgstr "تعديل الإتصال:" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" -msgstr "هل أنت(ÙŠ) متأكد(Ø©) أنك تود إزالة كل الإتصالات من الإشارة \"%s\"ØŸ" +msgstr "هل أنت متأكد أنك تود إزالة كل الإتصالات من الإشارة \"%s\"ØŸ" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" @@ -930,7 +932,7 @@ msgstr "الإشارات" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" -msgstr "هل أنت(ÙŠ) متأكد(Ø©) أنك تود إزالة كل الإتصالات من هذه الإشارة؟" +msgstr "هل أنت متأكد أنك تود إزالة كل الإتصالات من هذه الإشارة؟" #: editor/connections_dialog.cpp msgid "Disconnect All" @@ -991,7 +993,7 @@ msgstr "Ø§Ù„Ø¨ØØ« عن بديل لـ:" #: editor/dependency_editor.cpp msgid "Dependencies For:" -msgstr "تابعة لـ:" +msgstr "تبعيات لـ:" #: editor/dependency_editor.cpp msgid "" @@ -1096,7 +1098,7 @@ msgstr "اخطاء ÙÙŠ التØÙ…يل!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "Ø¥Ù…Ø³Ø Ù†Ù‡Ø§Ø¦ÙŠØ§ %d عنصر(عناصر)ØŸ (بلا رجعة!)" +msgstr "هل تريد ØØ°Ù %d عنصر (عناصر) نهائيًا؟ (لا تراجع!)" #: editor/dependency_editor.cpp msgid "Show Dependencies" @@ -1132,11 +1134,11 @@ msgstr "تغيير قيمة ÙÙŠ القاموس" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" -msgstr "شكراً من مجتمع Godot!" +msgstr "شكراً من مجتمع غودوت!" #: editor/editor_about.cpp msgid "Godot Engine contributors" -msgstr "المسهامين ÙÙŠ Ù…ØØ±Ùƒ Godot" +msgstr "المسهامين ÙÙŠ Ù…ØØ±Ùƒ غودوت" #: editor/editor_about.cpp msgid "Project Founders" @@ -1146,6 +1148,9 @@ msgstr "مؤسسون المشروع" msgid "Lead Developer" msgstr "قائد المطوريين" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "مدير المشروع " @@ -1167,6 +1172,16 @@ msgid "Gold Sponsors" msgstr "الرعاة الذهبيين" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "المانØÙŠÙ† Ø§Ù„ÙØ¶ÙŠÙŠÙ†" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "المانØÙŠÙ† البرنزيين" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "الرعاة الصغار" @@ -1201,9 +1216,9 @@ msgid "" "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" -"Ù…ØØ±Ùƒ \"Godot\" يعتمد على عدد من المكتبات Ùˆ المكونات البرمجية لملاك اخرين Ùˆ " -"لكنها مجانية Ùˆ Ù…ÙØªÙˆØØ© المصدر، Ùˆ كلها متÙقة مع شروط الاستخدام لرخصة \"MIT\". " -"ÙÙŠ ما يلي قائمة تØÙˆÙŠ Ø¬Ù…ÙŠØ¹ هذه المكونات Ø§Ø¶Ø§ÙØ© الى ØÙ‚وق النشر Ùˆ شروط الاستخدام " +"Ù…ØØ±Ùƒ غودوت يعتمد على عدد من المكتبات Ùˆ المكونات البرمجية لملاك اخرين Ùˆ لكنها " +"مجانية Ùˆ Ù…ÙØªÙˆØØ© المصدر، Ùˆ كلها متÙقة مع شروط الاستخدام لرخصة \"MIT\". ÙÙŠ ما " +"يلي قائمة تØÙˆÙŠ Ø¬Ù…ÙŠØ¹ هذه المكونات Ø§Ø¶Ø§ÙØ© الى ØÙ‚وق النشر Ùˆ شروط الاستخدام " "الخاصة بها." #: editor/editor_about.cpp @@ -1224,7 +1239,7 @@ msgstr "ØØ¯Ø« خطأ Ø¹Ù†Ø¯ÙØªØ Ù…Ù„Ù Ø§Ù„ØØ²Ù…Ø© بسبب أن المل٠#: editor/editor_asset_installer.cpp msgid "%s (Already Exists)" -msgstr "%s (موجود أصلاً!)" +msgstr "%s (موجود Ø¨Ø§Ù„ÙØ¹Ù„!)" #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" @@ -1269,39 +1284,39 @@ msgstr "أض٠تأثير" #: editor/editor_audio_buses.cpp msgid "Rename Audio Bus" -msgstr "إعادة تسمية بيوس الصوت" +msgstr "إعادة تسمية مسار الصوت" #: editor/editor_audio_buses.cpp msgid "Change Audio Bus Volume" -msgstr "تغيير ØØ¬Ù… صوت البيوس" +msgstr "تغيير ØØ¬Ù… صوت مسار الصوت" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" -msgstr "تبديل بيوس الصوت إلي ÙØ±Ø¯ÙŠ" +msgstr "تبديل مسار الصوت إلي ÙØ±Ø¯ÙŠ" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Mute" -msgstr "تبديل بيوس الصوت إلي صامت" +msgstr "تبديل مسار الصوت إلي صامت" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Bypass Effects" -msgstr "تبديل بيوس الصوت إلي موثرات التبديل" +msgstr "تبديل مسار الصوت إلي موثرات التبديل" #: editor/editor_audio_buses.cpp msgid "Select Audio Bus Send" -msgstr "ØØ¯Ø¯ بيوس الصوت للإرسال" +msgstr "ØØ¯Ø¯ مسار الصوت للإرسال" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" -msgstr "أض٠موثرات إلي بيوس الصوت" +msgstr "أض٠موثرات إلي مسار الصوت" #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" -msgstr "ØØ±Ùƒ مؤثر البيوس" +msgstr "ØØ±Ùƒ ثأثير مسار الصوت" #: editor/editor_audio_buses.cpp msgid "Delete Bus Effect" -msgstr "Ù…Ø³Ø ØªØ£Ø«ÙŠØ± البيوس" +msgstr "Ù…Ø³Ø ØªØ£Ø«ÙŠØ± مسار الصوت" #: editor/editor_audio_buses.cpp msgid "Drag & drop to rearrange." @@ -1321,7 +1336,7 @@ msgstr "تخطي" #: editor/editor_audio_buses.cpp msgid "Bus options" -msgstr "إعدادات البيوس" +msgstr "إعدادات مسار الصوت" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -1342,31 +1357,31 @@ msgstr "الصوت" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" -msgstr "أض٠بيوس الصوت" +msgstr "أض٠مسار الصوت" #: editor/editor_audio_buses.cpp msgid "Master bus can't be deleted!" -msgstr "البيوس الأساسي لا يمكن Ù…Ø³ØØ©!" +msgstr "مسار الصوت الأساسي لا يمكن Ù…Ø³ØØ©!" #: editor/editor_audio_buses.cpp msgid "Delete Audio Bus" -msgstr "Ø¥Ù…Ø³Ø Ø¨ÙŠÙˆØ³ الصوت" +msgstr "Ø¥Ù…Ø³Ø Ù…Ø³Ø§Ø± الصوت" #: editor/editor_audio_buses.cpp msgid "Duplicate Audio Bus" -msgstr "تكرير بيوس الصوت" +msgstr "تكرار مسار الصوت" #: editor/editor_audio_buses.cpp msgid "Reset Bus Volume" -msgstr "إرجاع صوت البيس" +msgstr "إرجاع صوت المسار" #: editor/editor_audio_buses.cpp msgid "Move Audio Bus" -msgstr "ØªØØ±ÙŠÙƒ بيوس الصوت" +msgstr "ØªØØ±ÙŠÙƒ مسار الصوت" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As..." -msgstr "Ø¥ØÙظ نسق بيوس الصوت كـ..." +msgstr "ØÙظ تخطيط مسار الصوت كـ…" #: editor/editor_audio_buses.cpp msgid "Location for New Layout..." @@ -1374,7 +1389,7 @@ msgstr "المكان للنسق الجديد..." #: editor/editor_audio_buses.cpp msgid "Open Audio Bus Layout" -msgstr "Ø¥ÙØªØ نسق بيوس الصوت" +msgstr "Ø¥ÙØªØ نسق مسار الصوت" #: editor/editor_audio_buses.cpp msgid "There is no '%s' file." @@ -1386,15 +1401,15 @@ msgstr "المخطط" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." -msgstr "مل٠خطأ، ليس مل٠نسق بيوس الصوت." +msgstr "مل٠خطأ، ليس مل٠نسق مسار الصوت." #: editor/editor_audio_buses.cpp msgid "Error saving file: %s" -msgstr "خطأ !خطأ ÙÙŠ تسجيل الملÙ: s%" +msgstr "خطأ ÙÙŠ تØÙ…يل الملÙ: s%" #: editor/editor_audio_buses.cpp msgid "Add Bus" -msgstr "أض٠بيوس" +msgstr "أض٠مسار" #: editor/editor_audio_buses.cpp msgid "Add a new Audio Bus to this layout." @@ -1408,7 +1423,7 @@ msgstr "تØÙ…يل" #: editor/editor_audio_buses.cpp msgid "Load an existing Bus Layout." -msgstr "تØÙ…يل نسق بيوس موجود مسبقاً." +msgstr "تØÙ…يل نسق مسار موجود مسبقاً." #: editor/editor_audio_buses.cpp msgid "Save As" @@ -1416,7 +1431,7 @@ msgstr "ØÙظ بأسم" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." -msgstr "Ø¥ØÙظ نسق البيوس هذا إلي ملÙ." +msgstr "Ø¥ØÙظ نسق هذا مسار إلي ملÙ." #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" @@ -1424,11 +1439,11 @@ msgstr "تØÙ…يل Ø§Ù„Ø¥ÙØªØ±Ø§Ø¶ÙŠ" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." -msgstr "تØÙ…يل نسق البيوس Ø§Ù„Ø¥ÙØªØ±Ø§Ø¶ÙŠ." +msgstr "تØÙ…يل نسق المسار Ø§Ù„Ø¥ÙØªØ±Ø§Ø¶ÙŠ." #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." -msgstr "أنشئ نسق بيوس جديد." +msgstr "أنشئ نسق مسار جديد." #: editor/editor_autoload_settings.cpp msgid "Invalid name." @@ -1476,7 +1491,7 @@ msgstr "ازالة التØÙ…يل التلقائي" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp msgid "Enable" -msgstr "تمكين" +msgstr "ØªÙØ¹ÙŠÙ„" #: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" @@ -1484,7 +1499,7 @@ msgstr "اعادة ترتيب التØÙ…يلات التلقائية" #: editor/editor_autoload_settings.cpp msgid "Can't add autoload:" -msgstr "لا يمكن Ø§Ø¶Ø§ÙØ© التØÙ…يل التلقائي" +msgstr "لا يمكن Ø¥Ø¶Ø§ÙØ© التØÙ…يل التلقائي:" #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" @@ -1679,7 +1694,7 @@ msgstr "(Ø§Ù„Ù…ÙØØ±Ø± Ù…ÙØ¹Ø·Ù‘Ù„)" #: editor/editor_feature_profile.cpp msgid "Class Options:" -msgstr "إعدادات الص٠Class:" +msgstr "إعدادات الص٠(Class):" #: editor/editor_feature_profile.cpp msgid "Enable Contextual Editor" @@ -1748,7 +1763,7 @@ msgstr "إعدادات الص٠Class" #: editor/editor_feature_profile.cpp msgid "New profile name:" -msgstr "اسم Ù…ÙŽÙ„Ù profile جديد:" +msgstr "اسم Ù…ÙŽÙ„Ù (profile) جديد:" #: editor/editor_feature_profile.cpp msgid "Erase Profile" @@ -1978,11 +1993,11 @@ msgstr "Ø§Ù„Ø§ÙØªØ±Ø§Ø¶ÙŠ:" #: editor/editor_help.cpp msgid "Methods" -msgstr "قائمة الطرق" +msgstr "Ø§Ù„Ø·ÙØ±Ù‚" #: editor/editor_help.cpp msgid "Theme Properties" -msgstr "خصائص الثمة" +msgstr "خصائص الثÙمة" #: editor/editor_help.cpp msgid "Enumerations" @@ -2010,7 +2025,7 @@ msgstr "" #: editor/editor_help.cpp msgid "Method Descriptions" -msgstr "أوصا٠الدوال Method" +msgstr "أوصا٠الدوال" #: editor/editor_help.cpp msgid "" @@ -2087,7 +2102,7 @@ msgstr "خاصية" #: editor/editor_help_search.cpp msgid "Theme Property" -msgstr "خاصية الموضوع Theme" +msgstr "خاصية الموضوع (Theme)" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" @@ -2232,7 +2247,7 @@ msgstr "ØÙظ المشهد" #: editor/editor_node.cpp msgid "Analyzing" -msgstr "ÙŠØÙ„Ù„" +msgstr "جاري التØÙ„يل" #: editor/editor_node.cpp msgid "Creating Thumbnail" @@ -2240,7 +2255,7 @@ msgstr "ينشئ الصورة المصغرة" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." -msgstr "هذه العملية لا يمكنها الإكتمال من غير جذر شجرة ." +msgstr "هذه العملية لا يمكنها الإكتمال من غير شجرة رئيسة." #: editor/editor_node.cpp msgid "" @@ -2386,7 +2401,7 @@ msgstr "يتطلب ØÙظ المشهد ØªÙˆØ§ÙØ± عÙقدة رئيسة." #: editor/editor_node.cpp msgid "Save Scene As..." -msgstr "ØÙظ المشهد كـ..." +msgstr "ØÙظ المشهد كـ…" #: editor/editor_node.cpp msgid "No" @@ -2497,31 +2512,33 @@ msgstr "غير قادر علي ØªÙØ¹ÙŠÙ„ Ø¥Ø¶Ø§ÙØ© البرنامج Ø§Ù„Ù…ÙØ³ #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." msgstr "" -"غير قادر علي إيجاد منطقة الكود من أجل Ø¥Ø¶Ø§ÙØ© البرنامج ÙÙŠ: 'res://addons/%s'." +"غير قادر علي إيجاد منطقة النص البرمجي من أجل Ø¥Ø¶Ø§ÙØ© البرنامج ÙÙŠ: 'res://" +"addons/%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." -msgstr "غير قادر علي تØÙ…يل كود Ø§Ù„Ø¥Ø¶Ø§ÙØ© من المسار: '%s'." +msgstr "غير قادر علي تØÙ…يل النص البرمجي Ù„Ù„Ø¥Ø¶Ø§ÙØ© من المسار: '%s'." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "" -"غير قادر علي تØÙ…يل كود Ø§Ù„Ø¥Ø¶Ø§ÙØ© من المسار: '%s' يبدو أن الكود يوجد Ùيه " -"أخطاء , الرجاء مراجعة الكود." +"غير قادر علي تØÙ…يل النص البرمجي Ø§Ù„Ø¥Ø¶Ø§ÙØ¨ من المسار: '%s' يبدو أن Ø´ÙÙØ±Ø© " +"البرمجية يوجد بها أخطاء , الرجاء مراجعة الشÙÙØ±Ø© البرمجية." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" -"غير قادر علي تØÙ…يل كود Ø§Ù„Ø¥Ø¶Ø§ÙØ© من المسار: '%s' النوع الأساسي ليس Ø¥Ø¶Ø§ÙØ© " -"Ø§Ù„Ù…ÙØ¹Ø¯Ù„." +"غير قادر علي تØÙ…يل النص البرمجي الإضاÙÙŠ من المسار: '%s' النوع الأساسي ليس " +"Ø¥Ø¶Ø§ÙØ© Ø§Ù„Ù…ÙØ¹Ø¯Ù„." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" -"غير قادر علي تØÙ…يل كود Ø§Ù„Ø¥Ø¶Ø§ÙØ© من المسار: '%s' الكود ليس ÙÙŠ وضع الأداة." +"غير قادر علي تØÙ…يل النص البرمجي الإضاÙÙŠ من المسار: '%s' النص البرمجي ليس ÙÙŠ " +"وضع الأداة." #: editor/editor_node.cpp msgid "" @@ -2706,7 +2723,7 @@ msgstr "تØÙˆÙŠÙ„ الي..." #: editor/editor_node.cpp msgid "MeshLibrary..." -msgstr "مكتبة الميش..." +msgstr "مكتبة المجسم..." #: editor/editor_node.cpp msgid "TileSet..." @@ -2737,7 +2754,7 @@ msgstr "إعدادات المشروع..." #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Version Control" -msgstr "التØÙƒÙ… ÙÙŠ الإصدار" +msgstr "التØÙƒÙ… بالإصدار" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Set Up Version Control" @@ -2761,7 +2778,7 @@ msgstr "ÙØªØ مجلد بيانات المشروع" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" -msgstr "ادوات" +msgstr "أدوات" #: editor/editor_node.cpp msgid "Orphan Resource Explorer..." @@ -2769,7 +2786,7 @@ msgstr "Ù…ØªØµÙØ الموارد Ø£ÙˆØ±ÙØ§Ù†..." #: editor/editor_node.cpp msgid "Quit to Project List" -msgstr "غادر إلى قائمه المشاريع" +msgstr "العودة إلى قائمة المشاريع" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/project_export.cpp @@ -2801,11 +2818,11 @@ msgid "" "On Android, deploy will use the USB cable for faster performance. This " "option speeds up testing for games with a large footprint." msgstr "" -"ØÙŠÙ†Ù…ا يتم ØªÙØ¹ÙŠÙ„ هذا الإعداد، التصدير او النشر سو٠ينتج مل٠تشغيل Ø¨Ø§Ù„ØØ¯ " -"الأدني.\n" +"ØÙŠÙ†Ù…ا يتم ØªÙØ¹ÙŠÙ„ هذا الإعداد، التصدير أو النشر سو٠ينتج مل٠تشغيل Ø¨Ø§Ù„ØØ¯ " +"الأدنى (مبسط).\n" "نظام Ø§Ù„Ù…Ù„ÙØ§Øª سو٠يتم توÙيره بواسطة Ø§Ù„Ù…ÙØ¹Ø¯Ù„ من خلال الشبكة.\n" -"علي الأندرويد، النشر سو٠يستخدم وصلة اليو اس بي من أجل أداء أسرع. هذا " -"الأعداد يسرع الإختبار للإلعاب مع Ø§Ù„Ù…Ù„ÙØ§Øª الكثيرة." +"على الأندرويد، النشر سو٠يستخدم وصلة اليو إس بي من أجل أداء أسرع. هذا " +"الإعداد يسرّع إختبار الألعاب ذو Ø§Ù„ØØ¬Ù… الكبير." #: editor/editor_node.cpp msgid "Visible Collision Shapes" @@ -2816,8 +2833,8 @@ msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" -"أشكال الإصطدام Ùˆ وعقد الراي كاست (من أجل 2D Ùˆ 3D) سو٠تكون ظاهرة ÙÙŠ اللعبة " -"العاملة إذا كان هذا الإعداد Ù…ÙÙØ¹Ù„." +"أشكال الإصطدام Ùˆ عÙقد الراي كاست (من أجل 2D Ùˆ 3D) سو٠تكون ظاهرة ÙÙŠ اللعبة " +"العاملة إذا كان هذا الإعداد Ù…ÙÙØ¹Ù‘Ù„." #: editor/editor_node.cpp msgid "Visible Navigation" @@ -2827,7 +2844,8 @@ msgstr "الإنتقال المرئي" msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." -msgstr "ميشات التنقل والبوليجين سو٠يكونون ظاهرين ØÙŠÙ†Ù…ا يتم ØªÙØ¹ÙŠÙ„ هذا الإعداد." +msgstr "" +"مجسمات التنقل والأشكال المضلعة سو٠تكون ظاهرة ØÙŠÙ†Ù…ا يتم ØªÙØ¹ÙŠÙ„ هذا الإعداد." #: editor/editor_node.cpp msgid "Sync Scene Changes" @@ -2856,22 +2874,22 @@ msgid "" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" -"ØÙŠÙ†Ù…ا يكون هذا الإعداد Ù…ÙÙØ¹Ù„ØŒ أي كود يتم ØÙظه سيتم إعادة تشغيلة ÙÙŠ اللعبة " -"العاملة.\n" -"ØÙŠÙ†Ù…ا يتم إستخدامة عن بعد علي جهاز، سيكون هذا أكثر ÙØ¹Ø§Ù„ية مع نظام شبكات " +"ØÙŠÙ†Ù…ا يكون هذا الإعداد Ù…ÙÙØ¹Ù„ØŒ أي نص برمجي يتم ØÙظه سيتم إعادة تØÙ…يله ÙÙŠ " +"اللعبة العاملة.\n" +"ØÙŠÙ†Ù…ا يتم إستخدامه عن Ø¨ÙØ¹Ø¯ على جهاز، سيكون هذا أكثر ÙØ¹Ø§Ù„ية مع نظام شبكات " "Ø§Ù„Ù…Ù„ÙØ§Øª." #: editor/editor_node.cpp editor/script_create_dialog.cpp msgid "Editor" -msgstr "Ø§Ù„Ù…ÙØ¹Ø¯Ù„" +msgstr "Ø§Ù„Ù…ØØ±Ù‘ر" #: editor/editor_node.cpp msgid "Editor Settings..." -msgstr "إعدادات Ø§Ù„Ù…ØØ±Ù‘ر" +msgstr "إعدادات Ø§Ù„Ù…ØØ±Ù‘ر…" #: editor/editor_node.cpp msgid "Editor Layout" -msgstr "نسق Ø§Ù„Ù…ÙØ¹Ø¯Ù„" +msgstr "تنسيق Ø§Ù„Ù…ØØ±Ù‘ر" #: editor/editor_node.cpp msgid "Take Screenshot" @@ -2879,11 +2897,11 @@ msgstr "أخذ صورة للشاشة" #: editor/editor_node.cpp msgid "Screenshots are stored in the Editor Data/Settings Folder." -msgstr "لقطات الشاشة تكون Ù…ØÙوظة ÙÙŠ مجلّد البيانات/الإعدادت داخل Ø§Ù„Ù…ØØ±Ù‘ر" +msgstr "لقطات الشاشة تكون Ù…ØÙوظة ÙÙŠ مجلّد بيانات/إعدادات Ø§Ù„Ù…ØØ±Ù‘ر." #: editor/editor_node.cpp msgid "Toggle Fullscreen" -msgstr "إلغاء/ØªÙØ¹ÙŠÙ„ وضع الشاشة الكاملة" +msgstr "ØªÙØ¹ÙŠÙ„/إلغاء وضع الشاشة الكاملة" #: editor/editor_node.cpp msgid "Toggle System Console" @@ -2891,11 +2909,11 @@ msgstr "إظهار/Ø¥Ø®ÙØ§Ø¡ ÙˆØØ¯Ø© التØÙƒÙ… بالنظام" #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" -msgstr "ÙØªØ مجلّد البيانات/الإعدادت Ø§Ù„Ù…ØØ±Ù‘ر" +msgstr "ÙØªØ مجلّد بيانات/إعدادات Ø§Ù„Ù…ØØ±Ù‘ر" #: editor/editor_node.cpp msgid "Open Editor Data Folder" -msgstr "Ø§ÙØªØ مل٠بيانات Ø§Ù„Ù…ØØ±Ø±" +msgstr "ÙØªØ مجلّد بيانات Ø§Ù„Ù…ØØ±Ù‘ر" #: editor/editor_node.cpp msgid "Open Editor Settings Folder" @@ -2903,7 +2921,7 @@ msgstr "ÙØªØ مجلّد إعدادات Ø§Ù„Ù…ØØ±Ù‘ر" #: editor/editor_node.cpp msgid "Manage Editor Features..." -msgstr "إدارة ميّزات Ø§Ù„Ù…ØØ±Ù‘ر" +msgstr "إدارة ميّزات Ø§Ù„Ù…ØØ±Ù‘ر…" #: editor/editor_node.cpp msgid "Manage Export Templates..." @@ -2933,7 +2951,7 @@ msgstr "الأسئلة Ùˆ الأجوبة" #: editor/editor_node.cpp msgid "Report a Bug" -msgstr "إرسال تقرير عن bug أو خلل ÙÙŠ شيء ما" +msgstr "إرسال تقرير عن خلل برمجي" #: editor/editor_node.cpp msgid "Send Docs Feedback" @@ -2945,7 +2963,7 @@ msgstr "المجتمع" #: editor/editor_node.cpp msgid "About" -msgstr "عن" +msgstr "عن هذا التطبيق" #: editor/editor_node.cpp msgid "Play the project." @@ -2957,11 +2975,11 @@ msgstr "تشغيل" #: editor/editor_node.cpp msgid "Pause the scene execution for debugging." -msgstr "إيقا٠جلسة المشهد من أجل ØªÙ†Ù‚ÙŠØ Ø§Ù„ÙƒØ¨ÙˆØ§Øª البرمجية debugging." +msgstr "إيقا٠المشهد Ø§Ù„ØØ§Ù„ÙŠ من أجل المعالجة البرمجية." #: editor/editor_node.cpp msgid "Pause Scene" -msgstr "إيقا٠مؤقت للمشهد" +msgstr "إيقا٠مؤقّت للمشهد" #: editor/editor_node.cpp msgid "Stop the scene." @@ -2969,7 +2987,7 @@ msgstr "إيقا٠المشهد." #: editor/editor_node.cpp msgid "Play the edited scene." -msgstr "تشغيل المشهد Ø§Ù„Ù…ÙØ¹Ø¯Ù„." +msgstr "تشغيل المشهد Ø§Ù„Ù…ÙØ¹Ø¯Ù‘Ù„." #: editor/editor_node.cpp msgid "Play Scene" @@ -2994,7 +3012,7 @@ msgstr "ØÙظ Ùˆ إعادة تشغيل" #: editor/editor_node.cpp msgid "Spins when the editor window redraws." -msgstr "يدور ØÙŠÙ†Ù…ا يتم إعادة رسم Ù†Ø§ÙØ°Ø© Ø§Ù„Ù…ØØ±Ù‘ر" +msgstr "قم بالتدوير أثناء إعادة رسم Ù†Ø§ÙØ°Ø© Ø§Ù„Ù…ØØ±Ù‘ر." #: editor/editor_node.cpp msgid "Update Continuously" @@ -3014,7 +3032,7 @@ msgstr "نظام Ø§Ù„Ù…Ù„ÙØ§Øª" #: editor/editor_node.cpp msgid "Inspector" -msgstr "Ù…ÙØ±Ø§Ù‚ب" +msgstr "Ø§Ù„Ù…ÙØ±Ø§Ù‚ب" #: editor/editor_node.cpp msgid "Expand Bottom Panel" @@ -3099,27 +3117,27 @@ msgstr "ØØ¯Ø¯" #: editor/editor_node.cpp msgid "Open 2D Editor" -msgstr "ÙØªØ Ø§Ù„Ù…ÙØ¹Ø¯Ù„ 2D" +msgstr "ÙØªØ Ø§Ù„Ù…ÙØØ±Ø± 2D" #: editor/editor_node.cpp msgid "Open 3D Editor" -msgstr "ÙØªØ Ø§Ù„Ù…ÙØ¹Ø¯Ù„ 3D" +msgstr "ÙØªØ Ø§Ù„Ù…ÙØØ±Ø± 3D" #: editor/editor_node.cpp msgid "Open Script Editor" -msgstr "ÙØªØ Ù…ÙØ¹Ø¯Ù„ الكود" +msgstr "ÙØªØ Ù…ØØ±Ø± النص البرمجي" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" -msgstr "ÙØªØ مكتبة الأصول" +msgstr "ÙØªØ مكتبة المÙÙ„ØÙ‚ات" #: editor/editor_node.cpp msgid "Open the next Editor" -msgstr "ÙØªØ ÙÙŠ Ø§Ù„Ù…ÙØ¹Ø¯Ù„ التالي" +msgstr "ÙØªØ ÙÙŠ Ø§Ù„Ù…ÙØØ±Ø± التالي" #: editor/editor_node.cpp msgid "Open the previous Editor" -msgstr "Ø¥ÙØªØ Ø§Ù„Ù…ÙØ¹Ø¯Ù„ السابق" +msgstr "Ø¥ÙØªØ Ø§Ù„Ù…ÙØØ±Ø± السابق" #: editor/editor_node.h msgid "Warning!" @@ -3236,7 +3254,7 @@ msgstr "Ø¥Ù„ØØ§Ù‚..." #: editor/editor_properties.cpp msgid "Invalid RID" -msgstr "إسم RID غير صالØ." +msgstr "RID غير صالØ" #: editor/editor_properties.cpp msgid "" @@ -3584,7 +3602,7 @@ msgstr "ØØ¯Ø¯ مل٠القالب" #: editor/export_template_manager.cpp msgid "Godot Export Templates" -msgstr "إدارة قوالب التصدير Godot" +msgstr "إدارة قوالب التصدير لغودوت" #: editor/export_template_manager.cpp msgid "Export Template Manager" @@ -3708,11 +3726,11 @@ msgstr "مشهد جديد..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." -msgstr "ÙØªØ السكريبت..." +msgstr "ÙØªØ النص البرمجي..." #: editor/filesystem_dock.cpp msgid "New Resource..." -msgstr "مورد جديد..." +msgstr "مصدر جديد..." #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp @@ -3733,7 +3751,7 @@ msgstr "إعادة التسمية" #: editor/filesystem_dock.cpp msgid "Previous Folder/File" -msgstr "‪المجلد/المل٠السابق" +msgstr "المجلد/المل٠السابق" #: editor/filesystem_dock.cpp msgid "Next Folder/File" @@ -3793,7 +3811,7 @@ msgstr "مجلد:" #: editor/find_in_files.cpp msgid "Filters:" -msgstr "Ùلتر:" +msgstr "تنقيات:" #: editor/find_in_files.cpp msgid "" @@ -3822,7 +3840,7 @@ msgstr "إيجاد: " #: editor/find_in_files.cpp msgid "Replace: " -msgstr "إستبدال:" +msgstr "إستبدال: " #: editor/find_in_files.cpp msgid "Replace all (no undo)" @@ -3895,7 +3913,7 @@ msgstr "إستيراد كمشهد ÙˆØ§ØØ¯" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Animations" -msgstr "إستيراد مع إنميشن Ù…Ù†ÙØµÙ„Ø©" +msgstr "إستيراد مع رسوم Ù…ØªØØ±ÙƒØ© Ù…Ù†ÙØµÙ„Ø©" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" @@ -3911,15 +3929,15 @@ msgstr "إستيراد مع عناصر+موارد Ù…Ù†ÙØµÙ„Ø©" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" -msgstr "إستيراد مع عناصر + إنميشن Ù…Ù†ÙØµÙ„Ø©" +msgstr "إستيراد مع عناصر + رسوم Ù…ØªØØ±ÙƒØ© Ù…Ù†ÙØµÙ„Ø©" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" -msgstr "إستيراد مع مصادر+ إنميشن Ù…Ù†ÙØµÙ„Ø©" +msgstr "إستيراد مع مصادر+ رسوم Ù…ØªØØ±ÙƒØ© Ù…Ù†ÙØµÙ„Ø©" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" -msgstr "إستيراد مع عناصر + مصادر + إنميشين Ù…Ù†ÙØµÙ„ين" +msgstr "إستيراد مع عناصر + مصادر + رسوم Ù…ØªØØ±ÙƒØ© Ù…Ù†ÙØµÙ„ين" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" @@ -3944,23 +3962,23 @@ msgstr "انشاء خارطة الضوء" #: editor/import/resource_importer_scene.cpp msgid "Generating for Mesh: " -msgstr "انشاء من اجل الميش: " +msgstr "انشاء من اجل المجسم: " #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script..." -msgstr "تشغيل الكود Ø§Ù„Ù…ÙØ®ØµØµ..." +msgstr "تشغيل النص البرمجي Ø§Ù„Ù…ÙØ®ØµØµ..." #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" -msgstr "لا يمكن تØÙ…يل الكود المستورد أو المطبوع:" +msgstr "لا يمكن تØÙ…يل النص البرمجي المستورد أو المطبوع:" #: editor/import/resource_importer_scene.cpp msgid "Invalid/broken script for post-import (check console):" -msgstr "كود مستورد-ملصق متضرر/خاطئ (تØÙ‚Ù‚ من ÙˆØØ¯Ø© التØÙƒÙ…):" +msgstr "النص البرمجي مستورد-ملصق متضرر/خاطئ (تØÙ‚Ù‚ من ÙˆØØ¯Ø© التØÙƒÙ…):" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" -msgstr "خطأ ÙÙŠ تشغيل الكود الملصق- المستورد:" +msgstr "خطأ ÙÙŠ تشغيل النص البرمجي الملصق- المستورد:" #: editor/import/resource_importer_scene.cpp msgid "Did you return a Node-derived object in the `post_import()` method?" @@ -3980,15 +3998,15 @@ msgstr "ØØ¯Ø¯ ÙƒØ¥ÙØªØ±Ø§Ø¶ÙŠ Ù…Ù† أجل '%s'" #: editor/import_dock.cpp msgid "Clear Default for '%s'" -msgstr "إخلاء Ø§Ù„Ø¥ÙØªØ±Ø§Ø¶ÙŠ Ù„Ù€ '%s'" +msgstr "إخلاء Ø§Ù„Ø¥ÙØªØ±Ø§Ø¶ÙŠ Ù„ '%s'" #: editor/import_dock.cpp msgid "Import As:" -msgstr "إستيراد كـ:" +msgstr "إستيراد Ùƒ:" #: editor/import_dock.cpp msgid "Preset" -msgstr "إعداد Ù…ÙØ³Ø¨Ù‚..." +msgstr "إعداد Ù…ÙØ³Ø¨Ù‚" #: editor/import_dock.cpp msgid "Reimport" @@ -4429,38 +4447,38 @@ msgstr "إلغاء/ØªÙØ¹ÙŠÙ„ التشغيل التلقائي" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" -msgstr "إسم Ø§Ù„ØØ±ÙƒØ© الجديد:" +msgstr "إسم رسم Ø§Ù„Ù…ØªØØ±Ùƒ جديد:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" -msgstr "ØØ±ÙƒØ© جديدة" +msgstr "رسم Ù…ØªØØ±Ùƒ جديدة" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" -msgstr "تغيير إسم Ø§Ù„ØØ±ÙƒØ©:" +msgstr "تغيير إسم الرسم Ø§Ù„Ù…ØªØØ±Ùƒ:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" -msgstr "Ù…Ø³Ø Ø§Ù„ØØ±ÙƒØ©ØŸ" +msgstr "Ù…Ø³Ø Ø§Ù„Ø±Ø³Ù… Ø§Ù„Ù…ØªØØ±ÙƒØŸ" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" -msgstr "Ù…Ø³Ø Ø§Ù„ØØ±ÙƒØ©" +msgstr "Ù…Ø³Ø Ø§Ù„Ø±Ø³Ù… Ø§Ù„Ù…ØªØØ±Ùƒ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Invalid animation name!" -msgstr "خطأ: إسم الرسوم Ø§Ù„Ù…ØªØØ±ÙƒØ© خاطئ!" +msgstr "إسم الرسم Ø§Ù„Ù…ØªØØ±Ùƒ خاطئ!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation name already exists!" -msgstr "اسم Ø§Ù„ØØ±ÙƒØ© موجود Ø¨Ø§Ù„ÙØ¹Ù„!" +msgstr "إسم الرسم Ø§Ù„Ù…ØªØØ±Ùƒ موجود Ø¨Ø§Ù„ÙØ¹Ù„!" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" -msgstr "إعادة تسمية Ø§Ù„ØØ±ÙƒØ©" +msgstr "إعادة تسمية الرسم Ø§Ù„Ù…ØªØØ±Ùƒ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" @@ -4472,23 +4490,23 @@ msgstr "تغيير وقت الدمج" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" -msgstr "تØÙ…يل ØØ±ÙƒØ©" +msgstr "تØÙ…يل الرسم Ø§Ù„Ù…ØªØØ±Ùƒ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" -msgstr "تكرير Ø§Ù„ØØ±ÙƒØ©" +msgstr "تكرار الرسم Ø§Ù„Ù…ØªØØ±Ùƒ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" -msgstr "لا ØØ±ÙƒØ© رسومية لنسخها!" +msgstr "لا رسم Ù…ØªØØ±Ùƒ لنسخها!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation resource on clipboard!" -msgstr "لا يوجد مورد لرسومية Ù…ØªØØ±ÙƒØ© ÙÙŠ Ø§Ù„ØØ§Ùظة clipboard!" +msgstr "لا يوجد مورد لرسم Ù…ØªØØ±Ùƒ ÙÙŠ Ø§Ù„ØØ§Ùظة clipboard!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" -msgstr "Ø§Ù„ØØ±ÙƒØ© الرسومية المÙلصقة" +msgstr "تم لصق الرسوم Ø§Ù„Ù…ØªØØ±ÙƒØ©" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" @@ -4500,39 +4518,39 @@ msgstr "لا رسومات Ù…ØªØØ±ÙƒØ© Ù„ØªØØ±ÙŠØ±Ù‡Ø§!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" -msgstr "تشغيل Ø§Ù„ØØ±ÙƒØ© المختارة بشكل عكسي من الموقع Ø§Ù„ØØ§Ù„ÙŠ. (زر A)" +msgstr "تشغيل الرسم Ø§Ù„Ù…ØªØØ±Ùƒ المختار بشكل عكسي من الموقع Ø§Ù„ØØ§Ù„ÙŠ. (زر A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" -msgstr "تشيل Ø§Ù„ØØ±ÙƒØ© المختارة بشكل عكسي من النهاية. (Shift+Ø´)" +msgstr "تشغيل الرسم Ø§Ù„Ù…ØªØØ±Ùƒ المختار بشكل عكسي من النهاية. (Shift+A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" -msgstr "إيقا٠تشغيل Ø§Ù„ØØ±ÙƒØ©. (س)" +msgstr "إيقا٠تشغيل الرسم Ø§Ù„Ù…ØªØØ±Ùƒ. (S)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" -msgstr "تشغيل Ø§Ù„ØØ±ÙƒØ© Ø§Ù„Ù…ØØ¯Ø¯Ø© من البداية. (Shift+ÙŠ)" +msgstr "تشغيل الرسم Ø§Ù„Ù…ØªØØ±Ùƒ Ø§Ù„Ù…ØØ¯Ø¯ من البداية. (Shift+D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" -msgstr "تشغيل Ø§Ù„ØØ±ÙƒØ© المختارة من الموقع Ø§Ù„ØØ§Ù„ÙŠ. (زر D)" +msgstr "تشغيل الرسم Ø§Ù„Ù…ØªØØ±Ùƒ المختار من الموقع Ø§Ù„ØØ§Ù„ÙŠ. (D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." -msgstr "موقع Ø§Ù„ØØ±ÙƒØ© (بالثواني)." +msgstr "موقع الرسم Ø§Ù„Ù…ØªØØ±Ùƒ (بالثواني)." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." -msgstr "تكبير تشغيل Ø§Ù„ØØ±ÙƒØ© عالمياً من العقدة." +msgstr "تكبير تشغيل الرسم Ø§Ù„Ù…ØªØØ±Ùƒ عالمياً من العقدة." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" -msgstr "أدوات Ø§Ù„ØØ±ÙƒØ©" +msgstr "أدوات الرسم Ø§Ù„Ù…ØªØØ±Ùƒ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation" -msgstr "صورة Ù…ØªØØ±ÙƒØ©" +msgstr "الرسم Ø§Ù„Ù…ØªØØ±Ùƒ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Transitions..." @@ -4604,11 +4622,11 @@ msgstr "تثبيت Ù…ÙØ´ØºÙ‘Ù„ الرسوميات Ø§Ù„Ù…ØªØØ±ÙƒØ©" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" -msgstr "إنشاء ØØ±ÙƒØ© جديدة" +msgstr "إنشاء رسوم Ù…ØªØØ±ÙƒØ© جديدة" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" -msgstr "إسم Ø§Ù„ØØ±ÙƒØ©:" +msgstr "إسم الرسم Ø§Ù„Ù…ØªØØ±Ùƒ:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp @@ -4858,7 +4876,7 @@ msgstr "عقدة التنقل" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Import Animations..." -msgstr "إستيراد Ø§Ù„ØØ±ÙƒØ©..." +msgstr "إستيراد الرسوم Ø§Ù„Ù…ØªØØ±ÙƒØ©..." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Node Filters" @@ -4922,7 +4940,7 @@ msgstr "ÙØ´Ù„ الطلب ØŒ انتهت المهلة" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Timeout." -msgstr "إنتهى الوقت" +msgstr "انتهت المهلة." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." @@ -4962,7 +4980,7 @@ msgstr "خطأ ÙÙŠ إنشاء الطلب" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Idle" -msgstr "عاطل" +msgstr "الخمول (idle)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Install..." @@ -7320,7 +7338,6 @@ msgid "Audio Listener" msgstr "المستمع الصوتي" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Enable Doppler" msgstr "ØªÙØ¹ÙŠÙ„ دوبلر" @@ -7548,7 +7565,6 @@ msgid "View Z-Near:" msgstr "إظهار Z-Near:" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "View Z-Far:" msgstr "إظهار Z-Far:" @@ -7655,9 +7671,8 @@ msgid "Invalid geometry, can't create light occluder." msgstr "هندسياً غير ØµØ§Ù„ØØŒ لا يمكن إنشاء ØÙظار (occluder) الضوء." #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Create LightOccluder2D Sibling" -msgstr "أنشئ شكل Ù…ÙØ·Ø¨Ù‚" +msgstr "أنشاء ضوء Ù…ØØ¬ÙˆØ¨ ثنائي الأبعاد" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" @@ -7918,7 +7933,7 @@ msgstr "عنصر Ù…ÙÙØ¹Ù„ اختياري" #: editor/plugins/theme_editor_plugin.cpp msgid "Named Sep." -msgstr "Ø§Ù„ÙØ§ØµÙ„ Ø§Ù„Ù…ÙØ³Ù…ّى" +msgstr "Ø§Ù„ÙØ§ØµÙ„ Ø§Ù„Ù…ÙØ³Ù…ّى." #: editor/plugins/theme_editor_plugin.cpp msgid "Submenu" @@ -7998,9 +8013,8 @@ msgid "Erase Selection" msgstr "إزالة عملية الاختيار" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Fix Invalid Tiles" -msgstr "اسم غير صالØ." +msgstr "Ø£ØµÙ„Ø Ø§Ù„Ø¨Ù„Ø§Ø·Ø© غير Ø§Ù„ØµØ§Ù„ØØ©" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp @@ -8028,9 +8042,8 @@ msgid "Erase TileMap" msgstr "Ù…Ø³Ø Ø®Ø±ÙŠØ·Ø© البلاط TileMap" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Find Tile" -msgstr "جد" +msgstr "جد البلاطة" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" @@ -8045,9 +8058,8 @@ msgid "Enable Priority" msgstr "تمكين الأولوية" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Filter tiles" -msgstr "Ùلتر Ø§Ù„Ù…Ù„ÙØ§Øª..." +msgstr "تنقية البلاطات" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Give a TileSet resource to this TileMap to use its tiles." @@ -8095,9 +8107,8 @@ msgid "Add Texture(s) to TileSet." msgstr "Ø¥Ø¶Ø§ÙØ© نقش(نقوش) إلى Ù…ÙØØ¯Ø¯ البلاط TileSet." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove selected Texture from TileSet." -msgstr "Ù…Ø³Ø Ø§Ù„Ù…Ø¯Ø®Ù„Ø© Ø§Ù„ØØ§Ù„ية" +msgstr "Ù…Ø³Ø Ø§Ù„Ù†Ù‚Ø´ Ø§Ù„Ù…ÙØ®ØªØ§Ø± من رزمة البلاطات." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" @@ -8112,9 +8123,8 @@ msgid "New Single Tile" msgstr "بلاطة Ù…ÙÙØ±Ø¯Ø© جديدة" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "New Autotile" -msgstr "إظهار Ø§Ù„Ù…Ù„ÙØ§Øª" +msgstr "بلاط-تلقائي جديد" #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Atlas" @@ -8150,23 +8160,23 @@ msgstr "الإطباق Occlusion" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Navigation" -msgstr "Ø§Ù„ØªØµÙØ" +msgstr "التنقل" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Bitmask" -msgstr "قناع Ø§Ù„Ø¨ÙØª Bitmask" +msgstr "قناع Ø§Ù„Ø¨ÙØª" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Priority" -msgstr "Ø§Ù„ØªÙØ§Ø¶Ù„ Priority" +msgstr "الأولية" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Z Index" -msgstr "تراتبية المØÙˆØ± Z" +msgstr "ترتيبية المØÙˆØ± Z" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" -msgstr "وضع الأقليم Region" +msgstr "وضع الأقليم" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Collision Mode" @@ -8174,19 +8184,19 @@ msgstr "وضع التصادم" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Occlusion Mode" -msgstr "وضع الإطباق Occlusion" +msgstr "وضع الإطباق" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Navigation Mode" -msgstr "وضع Ø§Ù„ØªØµÙØ" +msgstr "وضع التنقل" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Bitmask Mode" -msgstr "وضع Bitmask" +msgstr "وضع قناع-Ø§Ù„Ø¨ÙØª" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Priority Mode" -msgstr "وضع Ø§Ù„ØªÙØ§Ø¶Ù„ Priority" +msgstr "وضع الأولية" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon Mode" @@ -8194,21 +8204,19 @@ msgstr "وضع الأيقونة" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Z Index Mode" -msgstr "وضع Z Index" +msgstr "وضع ترتيبية المØÙˆØ± Z" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." -msgstr "نسخ bitmask." +msgstr "نسخ قناع-Ø§Ù„Ø¨ÙØª." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Paste bitmask." -msgstr "لصق Ø§Ù„ØØ±ÙƒØ©" +msgstr "لصق قناع-Ø§Ù„Ø¨ÙØª" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Erase bitmask." -msgstr "زر Ø§Ù„ÙØ£Ø±Ø© الأيمن: Ù…Ø³Ø Ø§Ù„Ù†Ù‚Ø·Ø©." +msgstr "Ù…Ø³Ø Ù‚Ù†Ø§Ø¹-Ø§Ù„Ø¨ÙØª." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new rectangle." @@ -8497,7 +8505,7 @@ msgstr "Ø§Ù„ØØ§Ù„Ø©" #: editor/plugins/version_control_editor_plugin.cpp msgid "View file diffs before committing them to the latest version" -msgstr "إظهار آخر تعديلات المل٠قبل قبولهم ÙÙŠ آخر نسخة." +msgstr "إظهار آخر تعديلات المل٠قبل قبولهم ÙÙŠ آخر نسخة" #: editor/plugins/version_control_editor_plugin.cpp msgid "No file diff is active" @@ -8846,11 +8854,11 @@ msgstr "ثابت جذر-العدد2 (1.414214)ØŒ أي قيمة جذر العدد #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the absolute value of the parameter." -msgstr "ÙŠØØ³Ø¨ القيمة المطلقة لقيمة المَعلم." +msgstr "ÙŠÙØ±Ø¬Ø¹ القيمة المطلقة لقيمة المَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-cosine of the parameter." -msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة جيب التمام \"arc-cosine\" للمَعلم." +msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة جيب التمام للمَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic cosine of the parameter." @@ -8866,11 +8874,11 @@ msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة جيب القطع الزائد العكسي للمَ #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameter." -msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة ظل الزاوية العكسية \"arc-tangent\" للمَعلم." +msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة ظل الزاوية العكسية للمَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameters." -msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة ظل الزاوية العكسي \"arc-tangent\" للمعالم." +msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة ظل الزاوية العكسي للمَعالم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic tangent of the parameter." @@ -8900,11 +8908,11 @@ msgstr "ÙŠØÙˆÙ‘Ù„ قيمة (كمية) من الراديان إلى الدرجا #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-e Exponential." -msgstr "الدالة Base-e." +msgstr "الدالة الأسية Base-e." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 Exponential." -msgstr "الدالة Base-2." +msgstr "الدالة الأسية Base-2." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer less than or equal to the parameter." @@ -8953,7 +8961,7 @@ msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة المَعلم الأول مرÙوعاً إلى قو #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in degrees to radians." -msgstr "ÙŠØÙˆÙ„ الكمية المقاسة بالدرجات إلى الراديان." +msgstr "ÙŠØÙˆÙ„ الكمية المقاسة بالدرجات إلى الراديان (الدائري)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / scalar" @@ -8977,11 +8985,11 @@ msgstr "يستخرج إشارة المَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the sine of the parameter." -msgstr "ÙŠÙØ±Ø¬Ø¹ جيب sine المَعلم parameter." +msgstr "ÙŠÙØ±Ø¬Ø¹ جيب المَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic sine of the parameter." -msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة الجيب العكس hyperbolic sine للمَعلم." +msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة الجيب العكس للمَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the square root of the parameter." @@ -9014,15 +9022,15 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the tangent of the parameter." -msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة ظل الزاوية tangent للمَعلم." +msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة ظل الزاوية للمَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic tangent of the parameter." -msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة ظل الزاوية العكسي hyperbolic tangent للمَعلم." +msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة ظل الزاوية العكسي للمَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the truncated value of the parameter." -msgstr "يجد قيمة الاقتطاع truncated للمَعلم." +msgstr "يجد قيمة الاقتطاع للمَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds scalar to scalar." @@ -9061,7 +9069,6 @@ msgid "Perform the texture lookup." msgstr "إجراء Ø§Ù„Ø¨ØØ« عن النقش." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Cubic texture uniform lookup." msgstr "Ø§Ù„Ø¨ØØ« عن النقش المكعبي Ø§Ù„Ù…ÙˆØØ¯." @@ -9150,7 +9157,7 @@ msgstr "Ùكّ تركيب Ø§Ù„Ù…ÙØªØ¬Ù‡ إلى ثلاث كميات قياسية #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the cross product of two vectors." -msgstr "ØØ³Ø§Ø¨ المنتوج الوسيط Ù„Ù„Ù…ÙØªØ¬Ù‡ÙŠÙ†." +msgstr "ØØ³Ø§Ø¨ ØØ§ØµÙ„ الضرب الاتجاهي لمتجهين." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the distance between two points." @@ -9273,7 +9280,7 @@ msgstr "جداء (Ù…Ø¶Ø§Ø¹ÙØ©) Ù…ÙØªØ¬Ù‡ Ø¨Ù…ÙØªØ¬Ù‡." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two vectors." -msgstr "ÙŠÙØ±Ø¬Ø¹ باقي كل من Ø§Ù„Ù…ÙØªØ¬Ù‡ÙŠÙ† (الشعاعين)." +msgstr "ÙŠÙØ±Ø¬Ø¹ باقي قسمة كل من Ø§Ù„Ù…ÙØªØ¬Ù‡ÙŠÙ† (الشعاعين)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts vector from vector." @@ -9866,6 +9873,7 @@ msgstr "" "هل أنت متأكد من ÙØØµ %s من المجلدات Ø¨ØØ«Ø§Ù‹ عن مشاريع غودوت Ù…ØªÙˆØ§ÙØ±Ø©ØŸ\n" "قد يستغرق وقتاً." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "مدير المشروع" @@ -9945,7 +9953,7 @@ msgid "" "Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'" msgstr "" -"اسم ÙØ¹Ø§Ù„ية غير صØÙŠØ. لا يمكن أن يكون ÙØ§Ø±ØºØ§Ù‹ أو يتضمن '/'ØŒ ':'ØŒ '='ØŒ '\\' أو " +"اسم ÙØ¹Ø§Ù„ية غير صØÙŠØ. لا يمكن أن يكون ÙØ§Ø±ØºØ§Ù‹ أو يتضمن '/'ØŒ ':'ØŒ '='ØŒ '\\' أو " "'\"'" #: editor/project_settings_editor.cpp @@ -10530,7 +10538,7 @@ msgstr "ØØ°Ù العÙقدة %d مع جميع أبنائها؟" #: editor/scene_tree_dock.cpp msgid "Delete %d nodes?" -msgstr "ØØ°Ù العÙقد %d" +msgstr "ØØ°Ù العÙقد %dØŸ" #: editor/scene_tree_dock.cpp msgid "Delete the root node \"%s\"?" @@ -10677,9 +10685,8 @@ msgid "Change Type" msgstr "تغيير النوع" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Reparent to New Node" -msgstr "إنشاء %s جديد" +msgstr "تعين لعقدة جديدة" #: editor/scene_tree_dock.cpp msgid "Make Scene Root" @@ -10735,22 +10742,19 @@ msgstr "Ù…Ø³Ø Ø§Ù„Ù…ÙˆØ±ÙˆØ«ØŸ (لا تراجع!)" #: editor/scene_tree_editor.cpp msgid "Toggle Visible" -msgstr "تشغيل/Ø¥Ø·ÙØ§Ø¡ الوضوØÙŠØ©" +msgstr "تشغيل/Ø¥Ø·ÙØ§Ø¡ الوضوØÙŠØ©" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Unlock Node" -msgstr "عقدة اللقطة Ø§Ù„ÙˆØ§ØØ¯Ø©" +msgstr "إلغاء تأمين العقدة" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Button Group" -msgstr "Ø¥Ø¶Ø§ÙØ© إلي مجموعة" +msgstr "مجموعة الأزرار" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "(Connecting From)" -msgstr "خطأ ÙÙŠ الإتصال" +msgstr "(الإتصال من)" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" @@ -10845,23 +10849,20 @@ msgid "Path is not local." msgstr "المسار ليس Ù…ØÙ„ياً." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid base path." msgstr "مسار غير صالØ." #: editor/script_create_dialog.cpp -#, fuzzy msgid "A directory with the same name exists." -msgstr "مل٠أو مجلد مع هذا الأسم موجود Ø¨Ø§Ù„ÙØ¹Ù„." +msgstr "يوجد ملÙ/مجلد Ø¨Ù†ÙØ³ الاسم." #: editor/script_create_dialog.cpp msgid "File does not exist." msgstr "المل٠غير موجود." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid extension." -msgstr "يجب أن يستخدم صيغة صØÙŠØØ©." +msgstr "صيغة غير ØµØ§Ù„ØØ©." #: editor/script_create_dialog.cpp msgid "Wrong extension chosen." @@ -10912,33 +10913,28 @@ msgid "Invalid inherited parent name or path." msgstr "إن اسم أو مسار الأب (الأصل parent) الموروث غير صالØ." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Script path/name is valid." -msgstr "شجرة Ø§Ù„ØØ±ÙƒØ© صØÙŠØØ©." +msgstr "مسار/اسم البرنامج النصي صالØ." #: editor/script_create_dialog.cpp msgid "Allowed: a-z, A-Z, 0-9, _ and ." -msgstr "المسموØ: a-zØŒ A-Z ØŒ 0-9 ØŒ _ Ùˆ ." +msgstr "المسموØ: a-zØŒ A-Z ØŒ 0-9 ØŒ _ Ùˆ ." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Built-in script (into scene file)." -msgstr "عمليات مع Ù…Ù„ÙØ§Øª المشهد." +msgstr "نص برمجي مدموج (داخل مل٠المشهد)." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Will create a new script file." -msgstr "إنشاء مل٠كود جديد" +msgstr "سيتم إنشاء مل٠برمجي جديد." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Will load an existing script file." -msgstr "تØÙ…يل نسق بيوس موجود مسبقاً." +msgstr "سيتم تØÙ…يل مل٠برمجي موجود مسبقاً." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Script file already exists." -msgstr "التØÙ…يل التلقائي '%s' موجود اصلا!" +msgstr "المل٠البرمجي موجود Ø¨Ø§Ù„ÙØ¹Ù„." #: editor/script_create_dialog.cpp msgid "" @@ -10949,19 +10945,16 @@ msgstr "" "تعديلها باستخدام Ù…ÙØØ±Ø± خارجي." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Class Name:" -msgstr "إسم صنÙ" +msgstr "اسم Ø§Ù„ÙØ¦Ø©:" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Template:" -msgstr "Ù…Ø³Ø Ø§Ù„Ù‚Ø§Ù„Ø¨" +msgstr "القالب:" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Built-in Script:" -msgstr "ÙØªØ الكود" +msgstr "مل٠النص Ø§Ù„Ù…ÙØ¯Ù…ج:" #: editor/script_create_dialog.cpp msgid "Attach Node Script" @@ -10976,39 +10969,32 @@ msgid "Bytes:" msgstr "Bytes:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Warning:" -msgstr "ØªØØ°ÙŠØ±Ø§Øª" +msgstr "ØªØØ°ÙŠØ±:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Error:" -msgstr "خطأ!" +msgstr "خطأ:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "C++ Error" -msgstr "خطأ ÙÙŠ نسخ" +msgstr "خطأ ÙÙŠ C++" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "C++ Error:" -msgstr "خطأ ÙÙŠ نسخ" +msgstr "خطأ C++ :" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "C++ Source" -msgstr "مورد" +msgstr "مصدر C++" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Source:" -msgstr "مورد" +msgstr "مصدر:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "C++ Source:" -msgstr "مورد" +msgstr "مصدر C++:" #: editor/script_editor_debugger.cpp msgid "Stack Trace" @@ -11019,9 +11005,8 @@ msgid "Errors" msgstr "أخطاء" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Child process connected." -msgstr "غير متصل" +msgstr "العملية التابعة متصلة." #: editor/script_editor_debugger.cpp msgid "Copy Error" @@ -11029,12 +11014,11 @@ msgstr "خطأ ÙÙŠ نسخ" #: editor/script_editor_debugger.cpp msgid "Video RAM" -msgstr "ذاكرة الÙيديو Video RAM" +msgstr "الذاكرة العشوائية للÙيديو" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Skip Breakpoints" -msgstr "Ù…Ø³Ø Ø§Ù„Ù†Ù‚Ø§Ø·" +msgstr "تخطي نقاط التكسّر" #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" @@ -11081,9 +11065,8 @@ msgid "Total:" msgstr "المجموع الكلي:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Export list to a CSV file" -msgstr "تصدير الملÙ" +msgstr "تصدير القائمة إلى مل٠CSV" #: editor/script_editor_debugger.cpp msgid "Resource Path" @@ -11126,18 +11109,16 @@ msgid "Export measures as CSV" msgstr "تصدير القياسات Ùƒ CSV" #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Erase Shortcut" -msgstr "تخÙي٠للخارج" +msgstr "ØØ°Ù الاختصار" #: editor/settings_config_dialog.cpp msgid "Restore Shortcut" msgstr "إعادة تعيين الاختصارات" #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Change Shortcut" -msgstr "تغيير المرتكزات" +msgstr "تغيير الاختصارات" #: editor/settings_config_dialog.cpp msgid "Editor Settings" @@ -11209,19 +11190,16 @@ msgid "Change Ray Shape Length" msgstr "تعديل طول الشكل الشعاعي" #: modules/csg/csg_gizmos.cpp -#, fuzzy msgid "Change Cylinder Radius" -msgstr "تغيير وقت الدمج" +msgstr "تغيير نص٠قطر الاسطوانة" #: modules/csg/csg_gizmos.cpp -#, fuzzy msgid "Change Cylinder Height" -msgstr "تغيير وقت الدمج" +msgstr "تغيير Ø§Ø±ØªÙØ§Ø¹ الاسطوانة" #: modules/csg/csg_gizmos.cpp -#, fuzzy msgid "Change Torus Inner Radius" -msgstr "تغيير المرتكزات Ùˆ الهوامش" +msgstr "تغيير نص٠قطر الدائرة الداخلي" #: modules/csg/csg_gizmos.cpp msgid "Change Torus Outer Radius" @@ -11265,12 +11243,11 @@ msgstr "مكتبة GDNativeLibrary" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Enabled GDNative Singleton" -msgstr "تمكين نمط البرمجة Singleton Ù„Ù GDNative" +msgstr "تمكين نمط البرمجة Singleton لـ GDNative" #: modules/gdnative/gdnative_library_singleton_editor.cpp -#, fuzzy msgid "Disabled GDNative Singleton" -msgstr "تعطيل دوار Ø§Ù„ØªØØ¯ÙŠØ«" +msgstr "تعطيل نمط البرمجة Singleton لـ GDNative" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Library" @@ -11285,17 +11262,16 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp -#, fuzzy msgid "Step argument is zero!" -msgstr "الخطوة (المتغيرة المدخلة/argument) تساوي ØµÙØ± !" +msgstr "معامل الخطوة تساوي ØµÙØ±!" #: modules/gdscript/gdscript_functions.cpp msgid "Not a script with an instance" -msgstr "ليس كود مع نموذج" +msgstr "ليس نص برمجي مع نموذج" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a script" -msgstr "لا تستند الى Ø´ÙØ±Ø© مصدرية" +msgstr "لا تستند الى نص برمجي" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a resource file" @@ -11303,42 +11279,35 @@ msgstr "لا تستند على مل٠مورد" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (missing @path)" -msgstr "" -"instance dictionary format نموذج الشكل القاموسي غير ØµØ§Ù„Ø - المسار Ù…Ùقود" +msgstr "نموذج الشكل القاموسي غير ØµØ§Ù„Ø (@المسار Ù…Ùقود)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "" -"instance dictionary format نموذج الشكل القاموسي غير ØµØ§Ù„Ø - لا يمكن تØÙ…يل " -"السكريبت من المسار" +msgstr "نموذج الشكل القاموسي غير ØµØ§Ù„Ø (لا يمكن تØÙ…يل النص البرمجي من @المسار)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "" -"instance dictionary format نموذج الشكل القاموسي غير ØµØ§Ù„Ø - السكريبت ÙÙŠ " -"المسار غير صالØ" +msgstr "نموذج الشكل القاموسي غير ØµØ§Ù„Ø ( النص البرمجي غير ØµØ§Ù„Ø ÙÙŠ @المسار)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "مجسّد القاموس غير ØµØ§Ù„Ø (Ø£ØµÙ†Ø§Ù ÙØ±Ø¹ÙŠØ© غير ØµØ§Ù„ØØ©)" +msgstr "نموذج القاموس غير ØµØ§Ù„Ø (Ø£ØµÙ†Ø§Ù ÙØ±Ø¹ÙŠØ© غير ØµØ§Ù„ØØ©)" #: modules/gdscript/gdscript_functions.cpp msgid "Object can't provide a length." -msgstr "لا يمكن للكائن Object أن ÙŠÙ…Ù†Ø Ø·ÙˆÙ„Ø§Ù‹." +msgstr "لا يمكن للكائن أن ÙŠÙ…Ù†Ø Ø·ÙˆÙ„Ø§Ù‹." #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Next Plane" msgstr "التبويب التالي" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Previous Plane" msgstr "التبويب السابق" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Plane:" -msgstr "المستوى:" +msgstr "التبويت:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" @@ -11357,14 +11326,12 @@ msgid "GridMap Delete Selection" msgstr "خريطة الشبكة GridMap Ù„ØØ°Ù Ø§Ù„Ù…ÙØ®ØªØ§Ø±" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "GridMap Fill Selection" -msgstr "ÙƒÙÙ„ Ø§Ù„Ù…ÙØØ¯Ø¯" +msgstr "ØªØØ¯ÙŠØ¯ الملئ خريطة-الشبكة" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "GridMap Paste Selection" -msgstr "ÙƒÙÙ„ Ø§Ù„Ù…ÙØØ¯Ø¯" +msgstr "ØªØØ¯ÙŠØ¯ اللصق خريطة-الشبكة" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Paint" @@ -11431,9 +11398,8 @@ msgid "Cursor Clear Rotation" msgstr "Ù…Ø³Ø ØªØ¯ÙˆÙŠØ± المؤشر" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Paste Selects" -msgstr "ÙƒÙÙ„ Ø§Ù„Ù…ÙØØ¯Ø¯" +msgstr "ØªØØ¯ÙŠØ¯ اللصق" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" @@ -11452,9 +11418,8 @@ msgid "Pick Distance:" msgstr "اختر Ø§Ù„Ù…Ø³Ø§ÙØ©:" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Filter meshes" -msgstr "وضع Ø§Ù„Ù…ÙØµÙÙŠ:" +msgstr "تنقية المجسمات" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Give a MeshLibrary resource to this GridMap to use its meshes." @@ -11561,7 +11526,7 @@ msgstr "عثر على تسلسل بت ولكن ليس العقدة ÙÙŠ المك #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " -msgstr "" +msgstr "ØØ¯ÙˆØ« تجاوز للتكدس ( Stack overflow) مع عمق التكدس: " #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" @@ -11584,42 +11549,36 @@ msgid "Set Variable Type" msgstr "تØÙŠØ¯ نوع المتغير" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Input Port" -msgstr "أض٠مدخله" +msgstr "Ø£Ø¶Ù Ù…Ù†ÙØ° أدخال" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Output Port" -msgstr "أض٠مدخله" +msgstr "Ø£Ø¶Ù Ù…Ù†ÙØ° إخراج" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Override an existing built-in function." -msgstr "إسم غير ØµØ§Ù„ØØŒ يجب أن لا يتصادم مع الأسماء المبنية تلقائياً الموجودة." +msgstr "تجاوز لدالة Ù…ÙØ¯Ù…جة موجودة مسبقًا." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new function." -msgstr "إنشاء %s جديد" +msgstr "إنشاء دالة جديدة." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "المتغيرات:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new variable." -msgstr "إنشاء %s جديد" +msgstr "إنشاء متغير جديد." #: modules/visual_script/visual_script_editor.cpp msgid "Signals:" msgstr "الإشارات:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new signal." -msgstr "أنشئ شكل جديد من لا شئ." +msgstr "إنشاء إشارة جديدة." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" @@ -11646,9 +11605,8 @@ msgid "Add Function" msgstr "Ø¥Ø¶Ø§ÙØ© ÙˆØ¸ÙŠÙØ© برمجية" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Delete input port" -msgstr "Ù…Ø³Ø Ø§Ù„Ù†Ù‚Ø·Ø©" +msgstr "Ù…Ø³Ø Ù…Ù†ÙØ° إدخال" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" @@ -11659,14 +11617,12 @@ msgid "Add Signal" msgstr "Ø¥Ø¶Ø§ÙØ© إشارة" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" -msgstr "Ù…Ø³Ø Ø§Ù„Ù†Ù‚Ø·Ø©" +msgstr "ØØ°Ù Ù…Ù†ÙØ° إدخال" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Output Port" -msgstr "Ù…Ø³Ø Ø§Ù„Ù†Ù‚Ø·Ø©" +msgstr "ØØ°Ù Ù…Ù†ÙØ° إخراج" #: modules/visual_script/visual_script_editor.cpp msgid "Change Expression" @@ -11750,19 +11706,16 @@ msgid "Connect Nodes" msgstr "وصل العÙقد" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Disconnect Nodes" -msgstr "غير متصل" +msgstr "عÙقد غير متصلة" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Connect Node Data" -msgstr "صلها بالعقدة:" +msgstr "ربط بيانات العقدة" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Connect Node Sequence" -msgstr "صلها بالعقدة:" +msgstr "ربط تسلسل العقدة" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" @@ -11773,9 +11726,8 @@ msgid "Change Input Value" msgstr "تعديل قيمة الإدخال" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Resize Comment" -msgstr "تعديل العنصر القماشي" +msgstr "تغيير ØØ¬Ù… التعليق" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." @@ -11807,9 +11759,8 @@ msgid "Try to only have one sequence input in selection." msgstr "ØØ§ÙˆÙ„ أن يكون لديك تسلسل إدخال ÙˆØ§ØØ¯ من Ø§Ù„Ù…ÙØ®ØªØ§Ø±." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create Function" -msgstr "عمل اشتراك" +msgstr "إنشاء دالة" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" @@ -11832,33 +11783,28 @@ msgid "Editing Signal:" msgstr "ØªØØ±ÙŠØ± الإشارة:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Make Tool:" -msgstr "أنشئ عظام" +msgstr "عمل أداة:" #: modules/visual_script/visual_script_editor.cpp msgid "Members:" msgstr "الأعضاء:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Base Type:" -msgstr "غير نوع %s" +msgstr "تغيير اساس النوع:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Nodes..." -msgstr "Ø¥Ø¶Ø§ÙØ© %s..." +msgstr "Ø¥Ø¶Ø§ÙØ© عÙقد..." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Function..." -msgstr "Ù…Ø³Ø Ø§Ù„Ù…Ù‡Ù…Ø©" +msgstr "Ø¥Ø¶Ø§ÙØ© دالة…" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "function_name" -msgstr "الإعدادات:" +msgstr "أسم_الدالة" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit its graph." @@ -11881,19 +11827,16 @@ msgid "Cut Nodes" msgstr "قص العÙقد" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Make Function" -msgstr "Ù…Ø³Ø Ø§Ù„Ù…Ù‡Ù…Ø©" +msgstr "عمل دالة" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Refresh Graph" -msgstr "ØªØØ¯ÙŠØ«" +msgstr "ØªØØ¯ÙŠØ« الرسم البياني" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Edit Member" -msgstr "الأعضاء" +msgstr "تعديل العضو" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " @@ -11941,7 +11884,7 @@ msgstr "لم يتم إيجاد (Ù…ÙØØ¯Ø¯ Ø§Ù„Ù…ÙØªØºÙŠØ±) VariableSet ÙÙŠ ا #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." -msgstr "العقدة المخصصة لا ØªØØªÙˆÙŠ Ø·Ø±ÙŠÙ‚Ø© ()step_ ØŒ لا يمكن معالجة المخطوط." +msgstr "العقدة المخصصة لا ØªØØªÙˆÙŠ Ø·Ø±ÙŠÙ‚Ø© ()step_ ØŒ لا يمكن معالجة الشكل البياني." #: modules/visual_script/visual_script_nodes.cpp msgid "" @@ -11952,9 +11895,8 @@ msgstr "" "(خطأ)." #: modules/visual_script/visual_script_property_selector.cpp -#, fuzzy msgid "Search VisualScript" -msgstr "إخلاء الكود" +msgstr "Ø¨ØØ« VisualScript" #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" @@ -12009,11 +11951,8 @@ msgstr "" "الموضوعة Ø³Ù„ÙØ§Ù‹." #: platform/android/export/export.cpp -#, fuzzy msgid "Release keystore incorrectly configured in the export preset." -msgstr "" -"Ù…ÙÙ†Ù‚Ø Ø£Ø®Ø·Ø§Ø¡ Ù…ÙØªØ§Ø المتجر keystore غير Ù…Ùهيئ ÙÙŠ إعدادت Ø§Ù„Ù…ÙØØ±Ø± أو ÙÙŠ الإعدادات " -"الموضوعة Ø³Ù„ÙØ§Ù‹." +msgstr "ØªØØ±Ø± مخزن Ø§Ù„Ù…ÙØ§ØªÙŠØ غير Ù…Ùهيئ بشكل صØÙŠØ ÙÙŠ إعدادت المسبقة للتصدير." #: platform/android/export/export.cpp msgid "Custom build requires a valid Android SDK path in Editor Settings." @@ -12045,26 +11984,34 @@ msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" msgstr "" +"ÙˆØØ¯Ø© \"GodotPaymentV3\" المضمنة ÙÙŠ إعدادات المشروع \"android / modules\" غير " +"ØµØ§Ù„ØØ© (تم تغييره ÙÙŠ Godot 3.2.2).\n" #: platform/android/export/export.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." -msgstr "" +msgstr "يجب ØªÙØ¹ÙŠÙ„ \"Use Custom Build\" لإستخدام Ø§Ù„Ø¥Ø¶Ø§ÙØ§Øª." #: platform/android/export/export.cpp msgid "" "\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR" "\"." msgstr "" +"\"Degrees Of Freedom\" تكون ØµØ§Ù„ØØ© Ùقط عندما يكون وضع الـ \"Xr Mode\"هو " +"\"Oculus Mobile VR\"." #: platform/android/export/export.cpp msgid "" "\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." msgstr "" +"\"Hand Tracking\" تكون ØµØ§Ù„ØØ© Ùقط عندما يكون وضع الـ \"Xr Mode\"هو \"Oculus " +"Mobile VR\"." #: platform/android/export/export.cpp msgid "" "\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." msgstr "" +"\"Focus Awareness\" تكون ØµØ§Ù„ØØ© Ùقط عندما يكون وضع الـ \"Xr Mode\"هو \"Oculus " +"Mobile VR\"." #: platform/android/export/export.cpp msgid "" @@ -12213,13 +12160,12 @@ msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "أبعاد شاشة البداية غير ØµØ§Ù„ØØ© (ينبغي أن تكون 620×300)." #: scene/2d/animated_sprite.cpp -#, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." msgstr "" -"ليتم إظهار الأطر (اللقطات) ÙÙŠ الAnimatedSprite (النقوش Ø§Ù„Ù…ØªØØ±ÙƒØ©), يجب تكوين " -"مصدر لها من نوع SpriteFrames Ùˆ ضبط خاصية الFrames (الأطر) بها." +"ليتم إظهار الإطارات ÙÙŠ الAnimatedSprite (النقوش Ø§Ù„Ù…ØªØØ±ÙƒØ©), يجب تكوين مصدر " +"لها من نوع SpriteFrames Ùˆ ضبط خاصية الFrames (الأطر) بها." #: scene/2d/canvas_modulate.cpp msgid "" @@ -12255,7 +12201,9 @@ msgstr "" #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "Ù…ÙØ¶Ù„ع تصادم ثنائي الأبعاد ÙØ§Ø±Øº ليس له أي تأثير على التصادم." +msgstr "" +"Ù…ÙØ¶Ù„ع تصادم ثنائي الأبعاد (CollisionPolygon2D) Ø§Ù„ÙØ§Ø±Øº ليس له أي تأثير على " +"التصادم." #: scene/2d/collision_shape_2d.cpp msgid "" @@ -12263,32 +12211,37 @@ msgid "" "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" -"يعمل Ù…ÙØ¶Ù„ع التصادم ثنائي الأبعاد CollisionPolygon2D Ùقط كشكل تصادمي لكل العÙقد " -"المشتقة من الكائن التصادمي ثنائي الأبعاد CollisionObject2D. من ÙØ¶Ù„Ùƒ استخدمه " -"Ùقط لكل أبناء الØÙŠØ² ثنائي الأبعاد Area2DØŒ الجسم السكوني ثنائي الأبعاد " -"StaticBody2D Ùˆ الجسم الجامد ثنائي الأبعاد RigidBody2DØŒ والجسم Ø§Ù„Ù…ØªØØ±Ùƒ ثنائي " -"الأبعاد KinematicBody2D إلخ.. لكي ØªÙ…Ù†Ø ÙƒÙ„ منهم شكلاً." +"يعمل جسم-تصادم-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ (CollisionPolygon2D) Ùقط كشكل تصادمي لكل العÙقد " +"المشتقة من الكائن التصادمي ثنائي الأبعاد (CollisionObject2D). من ÙØ¶Ù„Ùƒ " +"استخدمه Ùقط لكل أبناء الØÙŠØ²-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ (Area2D)ØŒ الجسم-الثابت-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ " +"(StaticBody2D) Ùˆ الجسم-الصلب-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ (RigidBody2D)ØŒ والجسم-Ø§Ù„Ù…ØªØØ±Ùƒ-ثنائي-" +"Ø§Ù„Ø¨ÙØ¹Ø¯ (KinematicBody2D) إلخ.. لكي ØªÙ…Ù†Ø ÙƒÙ„ منهم شكلاً." #: scene/2d/collision_shape_2d.cpp msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "" -"يجب تزويد ال CollisionShape2D Ø¨Ø¥ØØ¯Ù‰ الأشكال (من نوع Shape2D) لتعمل بالشكل " -"المطلوب. الرجاء تكوين Ùˆ ضبط الشكل لها اولا!" +"يجب تزويد جسم-تصادم-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ (CollisionShape2D) Ø¨Ø¥ØØ¯Ù‰ الأشكال (من نوع " +"Shape2D) لتعمل بالشكل المطلوب. الرجاء تكوين Ùˆ ضبط الشكل لها اولا!" #: scene/2d/collision_shape_2d.cpp msgid "" "Polygon-based shapes are not meant be used nor edited directly through the " "CollisionShape2D node. Please use the CollisionPolygon2D node instead." msgstr "" +"الأشكال المستندة إلى المضلع (Polygon-based shapes) لا تعني انك قادر على " +"استخدامها او تعديلها بشكل مباشر من خلال عقدة جسم-تصادم-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ " +"(CollisionShape2D). الرجاء استخدام عقدة مضلع-تصادم-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ " +"(CollisionPolygon2D) بدلاً من ذلك." #: scene/2d/cpu_particles_2d.cpp msgid "" "CPUParticles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" -"تتطلب الرسوم Ø§Ù„Ù…ØªØØ±ÙƒØ© CPUParticles2D استخدام CanvasItemMaterial مع تمكين " +"تتطلب الرسوم Ø§Ù„Ù…ØªØØ±ÙƒØ© للجسيمات-ÙˆØØ¯Ø©-المعالجة-المركزية-ثنائية-الأبعاد " +"(CPUParticles2D) استخدام Ù„ÙˆØØ©-مادة-العنصر (CanvasItemMaterial) مع ØªÙØ¹ÙŠÙ„" "\"الرسوم Ø§Ù„Ù…ØªØØ±ÙƒØ© للجزيئات\"." #: scene/2d/light_2d.cpp @@ -12301,27 +12254,34 @@ msgstr "يجب توريد نقش بهيئة الضوء لخاصية \"النقش msgid "" "An occluder polygon must be set (or drawn) for this occluder to take effect." msgstr "" +"Ø§Ù„Ù…ÙØ¶Ù„ع Ø§Ù„Ù…ÙØºÙ„Ù‚(occluder polygon) يجب تعينه (او رسمه) ليأخذ هذا الغَلق تأثيره." #: scene/2d/light_occluder_2d.cpp msgid "The occluder polygon for this occluder is empty. Please draw a polygon." -msgstr "" +msgstr "Ø§Ù„Ù…ÙØ¶Ù„ع Ø§Ù„Ù…ÙØºÙ„Ù‚ لهذا الغَلق ÙØ§Ø±Øº. الرجاء رسم Ù…ÙØ¶Ù„ع." #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" +"يجب تعيين مصدر Ù…ÙØ¶Ù„ع-التنقل (NavigationPolygon) أو إنشاؤه ØØªÙ‰ تعمل هذه " +"العقدة. ÙŠÙØ±Ø¬Ù‰ تعيين خاصية أو رسم مضلع." #: scene/2d/navigation_polygon.cpp msgid "" "NavigationPolygonInstance must be a child or grandchild to a Navigation2D " "node. It only provides navigation data." msgstr "" +"يجب أن يكون نموذج-المضلع-المتنقل (NavigationPolygonInstance) تابعًا أو ØÙيدًا " +"لعقدة التنقل-ثنائي-الأبعاد (Navigation2D). انه Ùقط ÙŠÙˆÙØ± بيانات التنقل." #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" +"تعمل عقدة طبقة-المنظهر (ParallaxLayer) Ùقط عند تعيينها كعقدة تابعة لعقدة " +"خلÙية-المنظر ParallaxBackground." #: scene/2d/particles_2d.cpp msgid "" @@ -12329,22 +12289,31 @@ msgid "" "Use the CPUParticles2D node instead. You can use the \"Convert to " "CPUParticles\" option for this purpose." msgstr "" +"لا يدعم برنامج تشغيل الÙيديو GLES2 الجسيمات القائمة على ÙˆØØ¯Ø© معالجة الرسومات " +"(GPU-based particles).\n" +"استخدم عقدة جسيمات-ÙˆØØ¯Ø©-المعالجة-المركزية-ثنائية-Ø§Ù„Ø¨ÙØ¹Ø¯ (CPUParticles2D) بدلاً " +"من ذلك. يمكنك استخدام خيار \"التØÙˆÙŠÙ„ إلى CPUParticles\" لهذا الغرض." #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " "imprinted." msgstr "" +"لا يوجد مادة (material) لمعالجة الجسيمات ØŒ لذلك لا يتم طبع او عمل أي سلوك." #: scene/2d/particles_2d.cpp msgid "" "Particles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" +"تتطلب الرسوم Ø§Ù„Ù…ØªØØ±ÙƒØ© للجسيمات-ثنائية-Ø§Ù„Ø¨ÙØ¹Ø¯ (Particles2D) استخدام Ù„ÙˆØØ©-مادة-" +"العنصر (CanvasItemMaterial) مع تمكين \"الرسوم Ø§Ù„Ù…ØªØØ±ÙƒØ© للجسيمات\"." #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." msgstr "" +"لا يعمل اتباع-المسار-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ (PathFollow2D) إلا عند جعل عقدة مسار-ثنائي-" +"Ø§Ù„Ø¨ÙØ¹Ø¯ (Path2D) تابعًا له." #: scene/2d/physics_body_2d.cpp msgid "" @@ -12352,10 +12321,14 @@ msgid "" "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" +"تغييرات Ø§Ù„ØØ¬Ù… للجسم-صلب-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ (RigidBody2D) (ÙÙŠ أوضاع الشخصيات أو " +"الأوضاع الصلبة) سيتم تجاوزها بواسطة Ù…ØØ±Ùƒ الÙيزياء عند التشغيل.\n" +"قم بتغيير Ø§Ù„ØØ¬Ù… ÙÙŠ أشكال تصادم التابعين له بدلاً من ذلك." #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +"يجب أن تشير خاصية المسار إلى عÙقدة-ثنائية-Ø§Ù„Ø¨ÙØ¹Ø¯ (Node2D) ØµØ§Ù„ØØ© لكي تعمل." #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." @@ -12366,11 +12339,15 @@ msgstr "" #: scene/2d/skeleton_2d.cpp msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." msgstr "" +"يعمل عظم-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ (Bone2D) Ùقط مع هيكلية-ثنائية-Ø§Ù„Ø¨ÙØ¹Ø¯ (Skeleton2D) أو " +"Bone2D آخر كعقدة رئيسية." #: scene/2d/skeleton_2d.cpp msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +"هذا العظم ÙŠÙØªÙ‚ر إلى وضع Ø§Ù„Ø±Ø§ØØ© المناسب. انتقل إلى عقدة هيكلية ثنائية " +"Ø§Ù„Ø¨ÙØ¹Ø¯(Skeleton2D) وقم بتعيين ÙˆØ§ØØ¯Ø©." #: scene/2d/tile_map.cpp msgid "" @@ -12378,40 +12355,56 @@ msgid "" "to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " "KinematicBody2D, etc. to give them a shape." msgstr "" +"ÙŠØØªØ§Ø¬ خريطة-البلاط (TileMap) مع ØªÙØ¹ÙŠÙ„ خاصية إستخدام الأصل (Use Parent) إلى " +"ان يكون تابعًا لكائن-تصادمي-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ (CollisionObject2D) لإعطاء الأشكال. " +"يرجى استخدامه كتابع Ù„ØÙŠØ²-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯(ÙArea2D)ØŒ جسم-ثابت-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ " +"(StaticBody2D)ØŒ جسم-صلب-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ (RigidBody2D)ØŒ أو جسم-Ù…ØªØØ±Ùƒ-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ " +"(KinematicBody2D)ØŒ وما إلى ذلك لمنØÙ‡Ù… شكلاً." #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnabler2D works best when used with the edited scene root directly " "as parent." msgstr "" +"يعمل Ù…ÙÙ…ÙŽÙƒÙÙ†-الرؤية-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ (VisibilityEnabler2D) بشكل Ø£ÙØ¶Ù„ عند استخدامه مع " +"المشهد الرئيس الذي تم ØªØØ±ÙŠØ±Ù‡ مباشرةً باعتباره الأصل." #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." -msgstr "" +msgstr "يجب أن ØªØØªÙˆÙŠ ARVRCamera على عقدة ARVROrigin كأصل لها." #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent." -msgstr "" +msgstr "يجب أن ØªØØªÙˆÙŠ ARVRController على عقدة ARVROrigin كأصل لها." #: scene/3d/arvr_nodes.cpp msgid "" "The controller ID must not be 0 or this controller won't be bound to an " "actual controller." msgstr "" +"يجب ألا يكون Ù…Ø¹Ø±Ù ÙˆØØ¯Ø© التØÙƒÙ… تساوي 0 أو لن تكون ÙˆØØ¯Ø© التØÙƒÙ… هذه مقيدة Ø¨ÙˆØØ¯Ø© " +"تØÙƒÙ… ÙØ¹Ù„ية." #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." -msgstr "" +msgstr "يجب أن ÙŠØØªÙˆÙŠ ARVRController على عقدة ARVROrigin كأصل له." #: scene/3d/arvr_nodes.cpp msgid "" "The anchor ID must not be 0 or this anchor won't be bound to an actual " "anchor." msgstr "" +"يجب ألا يكون معر٠الإرتكاز (The anchor) يساوي 0 أو لن يكون هذا الإرتكاز مقيد " +"بإرتكاز ÙÙØ¹Ù„ÙŠ." #: scene/3d/arvr_nodes.cpp msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +"ÙŠØØªØ§Ø¬ خريطة-البلاط (TileMap) مع ØªÙØ¹ÙŠÙ„ خاصية إستخدام الأصل (Use Parent) إلى " +"ان يكون تابعًا لكائن-تصادمي-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ (CollisionObject2D) لإعطاء الأشكال. " +"يرجى استخدامه كتابع Ù„ØÙŠØ²-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯(ÙArea2D)ØŒ جسم-ثابت-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ " +"(StaticBody2D)ØŒ جسم-صلب-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ (RigidBody2D)ØŒ أو جسم-Ù…ØªØØ±Ùƒ-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ " +"(KinematicBody2D)ØŒ وما إلى ذلك لمنØÙ‡Ù… شكلاً." #: scene/3d/baked_lightmap.cpp msgid "%d%%" @@ -12423,19 +12416,19 @@ msgstr "(الوقت المتبقي: %d:%02d ثانية)" #: scene/3d/baked_lightmap.cpp msgid "Plotting Meshes: " -msgstr "" +msgstr "تخطيط المجسمات: " #: scene/3d/baked_lightmap.cpp msgid "Plotting Lights:" -msgstr "" +msgstr "تخطيط الإضاءات:" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Finishing Plot" -msgstr "" +msgstr "الانتهاء من التخطيط" #: scene/3d/baked_lightmap.cpp msgid "Lighting Meshes: " -msgstr "" +msgstr "إضاءة المجسمات: " #: scene/3d/collision_object.cpp msgid "" @@ -12443,6 +12436,8 @@ msgid "" "Consider adding a CollisionShape or CollisionPolygon as a child to define " "its shape." msgstr "" +"هذه العقدة ليس لها شكل، لذلك لا يمكن أن تصطدم أو ØªØªÙØ§Ø¹Ù„ مع الكائنات الأخرى.\n" +"ضع ÙÙŠ الإعتبار Ø¥Ø¶Ø§ÙØ© شكل تصادم أو مضلع تصادم كتابع لتعري٠شكله." #: scene/3d/collision_polygon.cpp msgid "" @@ -12450,6 +12445,10 @@ msgid "" "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" +"يعمل مضلع التصادم (CollisionPolygon) Ùقط على توÙير شكل تصادم لعقدة كائن " +"التصادم (CollisionObject) المشتقة. ÙŠÙØ±Ø¬Ù‰ استخدامه Ùقط كتابع Ù„ØÙŠØ² (Area)ØŒ جسم " +"ثابت (StaticBody)ØŒ جسم صلب (StaticBody)ØŒ أو جسم ØØ±ÙƒÙŠ (KinematicBody)ØŒ وما " +"إلى ذلك لمنØÙ‡Ù… شكلاً." #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." @@ -12461,46 +12460,58 @@ msgid "" "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" +"يعمل شكل التصادم (CollisionPolygon) Ùقط على توÙير شكل تصادم لعقدة كائن " +"التصادم (CollisionObject) المشتقة. ÙŠÙØ±Ø¬Ù‰ استخدامه Ùقط كتابع Ù„ØÙŠØ² (Area)ØŒ جسم " +"ثابت (StaticBody)ØŒ جسم صلب (StaticBody)ØŒ أو جسم ØØ±ÙƒÙŠ (KinematicBody)ØŒ وما " +"إلى ذلك لمنØÙ‡Ù… شكلاً." #: scene/3d/collision_shape.cpp -#, fuzzy msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it." msgstr "" -"يجب تزويد ال CollisionShape2D Ø¨Ø¥ØØ¯Ù‰ الأشكال (من نوع Shape2D) لتعمل بالشكل " -"المطلوب. الرجاء تكوين Ùˆ ضبط الشكل لها اولا!" +"يجب توÙير شكل لـ CollisionShape2D Ø¨Ø¥ØØ¯Ù‰ الأشكال (من نوع Shape2D) لتعمل " +"بالشكل المطلوب. الرجاء تكوين Ùˆ ضبط الشكل لها." #: scene/3d/collision_shape.cpp msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." msgstr "" +"لا تعمل أشكال التبويت (Plane shapes) بشكل جيد وسيتم إزالتها ÙÙŠ الإصدارات " +"المستقبلية. من ÙØ¶Ù„Ùƒ لا تستخدمها." #: scene/3d/collision_shape.cpp msgid "" "ConcavePolygonShape doesn't support RigidBody in another mode than static." msgstr "" +"الشكل المضلع المÙقعر (ConcavePolygonShape) لا يدعم الجسم الصلب (RigidBody) ÙÙŠ " +"أي وضع غير الوضع الثابت." #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." -msgstr "" +msgstr "لا شيء مرئي لأنه لم يتم تعيين أي مجسم." #: scene/3d/cpu_particles.cpp msgid "" "CPUParticles animation requires the usage of a SpatialMaterial whose " "Billboard Mode is set to \"Particle Billboard\"." msgstr "" +"تتطلب الرسوم Ø§Ù„Ù…ØªØØ±ÙƒØ© لجسيمات ÙˆØØ¯Ø© المعالجة المركزية( CPUParticles) استخدام " +"مادة مكانية (SpatialMaterial) التي تم ضبط وضع Ø§Ù„Ù„ÙˆØØ© (Billboard Mode) الخاص " +"بها على \"Ù„ÙˆØØ© الجسيمات\"." #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" -msgstr "" +msgstr "تخطيط المجسمات" #: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." msgstr "" +"GIProbes لا يدعم برنامج تشغيل الÙيديو GLES2.\n" +"استخدم BakedLightmap بدلاً من ذلك." #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." @@ -12509,12 +12520,15 @@ msgstr "بقعة الضوء بزاوية أكبر من 90 درجة لا يمكن #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." msgstr "" +"يجب تعيين مصدر مجسم-التنقل (NavigationMesh) أو إنشاؤه ØØªÙ‰ تعمل هذه العقدة." #: scene/3d/navigation_mesh.cpp msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" +"يجب أن يكون نموذج-مجسم-التنقل (NavigationMeshInstance) تابعًا أو ØÙيدًا لعقدة " +"التنقل (Navigation node). انه ÙŠÙˆÙØ± Ùقط بيانات التنقل." #: scene/3d/particles.cpp msgid "" @@ -12522,17 +12536,23 @@ msgid "" "Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" "\" option for this purpose." msgstr "" +"الجسيمات القائمة على ÙˆØØ¯Ø© معالجة الرسومات (GPU-based particles) لا تدعم " +"برنامج تشغيل الÙيديو GLES2 .\n" +"استخدم عقدة CPUParticles بدلاً من ذلك. يمكنك استخدام خيار \"التØÙˆÙŠÙ„ إلى " +"CPUParticles\" لهذا الغرض." #: scene/3d/particles.cpp msgid "" "Nothing is visible because meshes have not been assigned to draw passes." -msgstr "" +msgstr "لا يوجد شيء مرئي لأن المجسمات لم يتم تعيين لها رسم التمريرات." #: scene/3d/particles.cpp msgid "" "Particles animation requires the usage of a SpatialMaterial whose Billboard " "Mode is set to \"Particle Billboard\"." msgstr "" +"تتطلب الرسوم Ø§Ù„Ù…ØªØØ±ÙƒØ© للجسيمات استخدام مادة مكانية (SpatialMaterial) التي تم " +"ضبط وضع Ø§Ù„Ù„ÙˆØØ© (Billboard Mode) الخاص بها على \"Ù„ÙˆØØ© الجسيمات\"." #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." @@ -12543,6 +12563,8 @@ msgid "" "PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " "parent Path's Curve resource." msgstr "" +"يتطلب ROTATION_ORIENTED الخاص بأتباع-المسار (PathFollow) تمكين \"Up Vector\" " +"ÙÙŠ مصدر منØÙ†Ù‰ مسار الأصل (Parent Path's)." #: scene/3d/physics_body.cpp msgid "" @@ -12550,16 +12572,21 @@ msgid "" "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" +"تغير ØØ¬Ù… الجسم الصلب (RigidBody) (ÙÙŠ الشخصية أو الأوضاع الصلبة) سيتم تجاوزها " +"بواسطة Ù…ØØ±Ùƒ الÙيزياء عند التشغيل.\n" +"قم بتغيير Ø§Ù„ØØ¬Ù… ÙÙŠ أشكال تصادم الأتباع (Children) بدلاً من ذلك." #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" "derived node to work." msgstr "" +"يجب أن تشير خاصية \"المسار البعيد\" إلى عقدة مكانية أو مشتقة مكانية ØµØ§Ù„ØØ© " +"لكي تعمل." #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." -msgstr "سيتم تجاهل هذا الجسم ØØªÙ‰ تضع ØªØØ¯Ø¯ Ø³Ø·ØØ§Ù‹ mesh." +msgstr "سيتم تجاهل هذا الجسم ØØªÙ‰ تضع ØªØØ¯Ø¯ له مجسمًا." #: scene/3d/soft_body.cpp msgid "" @@ -12567,42 +12594,52 @@ msgid "" "running.\n" "Change the size in children collision shapes instead." msgstr "" +"تغير ØØ¬Ù… الجسم الناعم (SoftBody) سيتم تجاوزها بواسطة Ù…ØØ±Ùƒ الÙيزياء عند " +"التشغيل.\n" +"قم بتغيير Ø§Ù„ØØ¬Ù… ÙÙŠ أشكال تصادم الأتباع (Children) بدلاً من ذلك." #: scene/3d/sprite_3d.cpp -#, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." msgstr "" -"ليتم إظهار الأطر (اللقطات) ÙÙŠ الAnimatedSprite (النقوش Ø§Ù„Ù…ØªØØ±ÙƒØ©), يجب تكوين " -"مصدر لها من نوع SpriteFrames Ùˆ ضبط خاصية الFrames (الأطر) بها." +"يجب إنشاء مصدر إطارات الرسم (SpriteFrames) أو تعيينه ÙÙŠ خاصية \"الإطارات\" " +"ØØªÙ‰ يتمكن الرسوم Ø§Ù„Ù…ØªØØ±ÙƒØ© للرسم ثلاثي Ø§Ù„ÙØ¹Ø¯ (AnimatedSprite3D) من عرض " +"الإطارات." #: scene/3d/vehicle_body.cpp msgid "" "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " "it as a child of a VehicleBody." msgstr "" +"تعمل عجلة المركبة (VehicleWheel) على توÙير نظام عجلات لجسم " +"المركبة(VehicleBody). يرجى استخدامه كتابع لجسم المركبة." #: scene/3d/world_environment.cpp msgid "" "WorldEnvironment requires its \"Environment\" property to contain an " "Environment to have a visible effect." msgstr "" +"تتطلب بيئة-العالم (WorldEnvironment) خاصية\"البيئة\" الخاصة بها Ù„Ø§ØØªÙˆØ§Ø¡ بيئة " +"ليكون لها تأثير مرئي." #: scene/3d/world_environment.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" +msgstr "ÙŠÙØ³Ù…Ø Ùقط ببيئة عالمية ÙˆØ§ØØ¯Ø© لكل مشهد (أو مجموعة من المشاهد المتواÙقة)." #: scene/3d/world_environment.cpp msgid "" "This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " "this environment's Background Mode to Canvas (for 2D scenes)." msgstr "" +"يتم تجاهل هذه البيئة العالمية. إما أن تضي٠كاميرا (للمشاهد ثلاثية Ø§Ù„Ø¨ÙØ¹Ø¯) أو " +"اضبط وضع الخلÙية لهذه البيئة على Ù„ÙˆØØ© (Canvas) (للمشاهد ثنائية Ø§Ù„Ø¨ÙØ¹Ø¯)." #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" +"ÙÙŠ عقدة خليط-الشجرة (BlendTree) '%s'ØŒ لم يتم العثور على الرسوم Ø§Ù„Ù…ØªØØ±ÙƒØ©:'%s '" #: scene/animation/animation_blend_tree.cpp msgid "Animation not found: '%s'" @@ -12679,12 +12716,18 @@ msgid "" "children placement behavior.\n" "If you don't intend to add a script, use a plain Control node instead." msgstr "" +"لا تخدم Ø§Ù„ØØ§ÙˆÙŠØ© ÙÙŠ ØØ¯ ذاتها أي غرض ما لم يقم النص البرمجي بتكوين سلوك وضع " +"الأتباع الخاص به .\n" +"إذا كنت لا تنوي Ø¥Ø¶Ø§ÙØ© نص برمجي ØŒ ÙØ§Ø³ØªØ®Ø¯Ù… عقدة تØÙƒÙ… عادية بدلاً من ذلك." #: scene/gui/control.cpp msgid "" "The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " "\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." msgstr "" +"لن يتم عرض أداة Ø§Ù„ØªÙ„Ù…ÙŠØ Ø£Ø«Ù†Ø§Ø¡ تعيين عامل تصÙية Ø§Ù„ÙØ£Ø±Ù‡ الخاص بعنصر التØÙƒÙ…, تم " +"وضعه على \"تجاهل\". Ù„ØÙ„ هذه المشكلة ØŒ اضبط تصÙية Ø§Ù„ÙØ£Ø±Ù‡ على \"إيقاÙ\" أو " +"\"تمرير\"." #: scene/gui/dialogs.cpp msgid "Alert!" @@ -12700,10 +12743,13 @@ msgid "" "functions. Making them visible for editing is fine, but they will hide upon " "running." msgstr "" +"ستختÙÙŠ Ø§Ù„Ù†ÙˆØ§ÙØ° المنبثقة Ø§ÙØªØ±Ø§Ø¶ÙŠÙ‹Ø§ ما لم تقم باستدعاء popup() أو أي من وظائ٠" +"popup(). من الجيد جعلها مرئية Ù„Ù„ØªØØ±ÙŠØ± ØŒ لكنها ستختÙÙŠ عند التشغيل." #: scene/gui/range.cpp msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" +"إذا تم ØªÙØ¹ÙŠÙ„ الـ\"Exp Edit\" يجب على ان يكون \"Min Value\" اعلى من ØµÙØ±." #: scene/gui/scroll_container.cpp msgid "" @@ -12711,6 +12757,9 @@ msgid "" "Use a container as child (VBox, HBox, etc.), or a Control and set the custom " "minimum size manually." msgstr "" +"تم تصميم ScrollContainer للعمل مع عنصر تØÙƒÙ… تابع ÙˆØ§ØØ¯.\n" +"استخدم ØØ§ÙˆÙŠØ© كتابع (VBox ØŒ HBox ØŒ إلخ) ØŒ أو عنصر تØÙƒÙ… واضبط Ø§Ù„ØØ¯ الأدنى " +"المخصص Ù„Ù„ØØ¬Ù… يدويًا." #: scene/gui/tree.cpp msgid "(Other)" @@ -12721,6 +12770,8 @@ msgid "" "Default Environment as specified in Project Settings (Rendering -> " "Environment -> Default Environment) could not be loaded." msgstr "" +"تعذر تØÙ…يل البيئة Ø§Ù„Ø§ÙØªØ±Ø§Ø¶ÙŠØ© كما هو Ù…ØØ¯Ø¯ ÙÙŠ إعدادات المشروع (التقديم -> " +"البيئة -> البيئة Ø§Ù„Ø§ÙØªØ±Ø§Ø¶ÙŠØ©)." #: scene/main/viewport.cpp msgid "" @@ -12729,6 +12780,9 @@ msgid "" "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" +"لم يتم تعيين Ù…Ù†ÙØ° العرض هذا كهد٠عرض. إذا كنت تنوي عرض Ù…ØØªÙˆÙŠØ§ØªÙ‡ مباشرة على " +"الشاشة ØŒ اجعله تابعًا لعنصر تØÙƒÙ… ØØªÙ‰ يتمكن من Ø§Ù„ØØµÙˆÙ„ على Ø§Ù„ØØ¬Ù…. خلا٠ذلك ØŒ " +"اجعلها RenderTarget وقم بتعيين نسيجها الداخلي لبعض العقد لعرضها." #: scene/main/viewport.cpp msgid "Viewport size must be greater than 0 to render anything." diff --git a/editor/translations/bg.po b/editor/translations/bg.po index b0378d612c..c327d96e57 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -1097,6 +1097,9 @@ msgstr "ОÑнователи на проекта" msgid "Lead Developer" msgstr "Главен разработчик" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Ръководител на проекта " @@ -1118,6 +1121,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" @@ -9643,6 +9654,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Управление на проектите" diff --git a/editor/translations/bn.po b/editor/translations/bn.po index 5fdcfb385b..dd713b6b81 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -1193,6 +1193,9 @@ msgstr "পà§à¦°à¦œà§‡à¦•à§à¦Ÿ ফাউনà§à¦¡à¦¾à¦°" msgid "Lead Developer" msgstr "মূল ডেà¦à§‡à¦²à¦ªà¦¾à¦°" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp #, fuzzy msgid "Project Manager " @@ -1215,6 +1218,16 @@ msgid "Gold Sponsors" msgstr "গোলà§à¦¡ সà§à¦ªà¦¨à¦¸à¦°" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "সিলà¦à¦¾à¦° ডোনার" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "বà§à¦°à§‹à¦žà§à¦œ ডোনার" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "মিনি সà§à¦ªà¦¨à¦¸à¦°" @@ -10518,6 +10531,7 @@ msgstr "" "বিদà§à¦¯à¦®à¦¾à¦¨ Godot পà§à¦°à¦œà§‡à¦•à§à¦Ÿà§‡à¦° খোà¦à¦œà§‡ আপনি %s ফোলà§à¦¡à¦¾à¦°à¦¸à¦®à§‚হ সà§à¦•à§à¦¯à¦¾à¦¨ করতে যাচà§à¦›à§‡à¦¨à¥¤ আপনি কি " "সà§à¦¨à¦¿à¦¶à§à¦šà¦¿à¦¤?" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "পà§à¦°à¦œà§‡à¦•à§à¦Ÿ মà§à¦¯à¦¾à¦¨à§‡à¦œà¦¾à¦°" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index 359aea8184..feb0f8fea4 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -1127,6 +1127,9 @@ msgstr "Fundadors del Projecte" msgid "Lead Developer" msgstr "Desenvolupador Principal" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Gestor del Projecte " @@ -1148,6 +1151,16 @@ msgid "Gold Sponsors" msgstr "Patrocinadors Gold" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Donants Silver" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Donants Bronze" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Patrocinadors" @@ -10136,6 +10149,7 @@ msgstr "" "existents?\n" "Això pot trigar una estona." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Gestor del Projecte" diff --git a/editor/translations/cs.po b/editor/translations/cs.po index 0d2ae15065..f6bb57006a 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -25,8 +25,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-08-11 14:04+0000\n" -"Last-Translator: Daniel KřÞ <Daniel.kriz@protonmail.com>\n" +"PO-Revision-Date: 2020-08-16 03:50+0000\n" +"Last-Translator: ZbynÄ›k <zbynek.fiala@gmail.com>\n" "Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/" "cs/>\n" "Language: cs\n" @@ -1133,6 +1133,9 @@ msgstr "Zakladatelé projektu" msgid "Lead Developer" msgstr "Vedoucà vývojář" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Správce projektu " @@ -1154,6 +1157,16 @@ msgid "Gold Sponsors" msgstr "Zlatà sponzoÅ™i" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "StÅ™Ãbrnà dárci" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Bronzovà dárci" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Malà sponzoÅ™i" @@ -1622,7 +1635,7 @@ msgstr "Editor skriptů" #: editor/editor_feature_profile.cpp msgid "Asset Library" -msgstr "OtevÅ™Ãt knihovnu assetů" +msgstr "Knihovna zdrojů (AssetLib)" #: editor/editor_feature_profile.cpp msgid "Scene Tree Editing" @@ -9872,6 +9885,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Správce projektů" diff --git a/editor/translations/da.po b/editor/translations/da.po index da54615917..6925853253 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -1168,6 +1168,9 @@ msgstr "Projekt grundlæggere" msgid "Lead Developer" msgstr "Ledende Udvikler" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Projektleder " @@ -1189,6 +1192,16 @@ msgid "Gold Sponsors" msgstr "Guld Sponsorer" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Sølv Donorer" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Bronze Donorer" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Sponsorer" @@ -10109,9 +10122,10 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" -msgstr "Projektleder" +msgstr "Projekt Manager" #: editor/project_manager.cpp #, fuzzy diff --git a/editor/translations/de.po b/editor/translations/de.po index 081dfb8e4f..3d9af3cdd4 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -55,12 +55,15 @@ # Günther Bohn <ciscouser@gmx.de>, 2020. # Tom Wor <mail@tomwor.com>, 2020. # Bjarne Hiller <bjarne.hiller@gmail.com>, 2020. +# Dirk Federmann <weblategodot@dirkfedermann.de>, 2020. +# Helmut Hirtes <helmut.h@gmx.de>, 2020. +# Michal695 <michalek.jedrzejak@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-08-05 16:58+0000\n" -"Last-Translator: Bjarne Hiller <bjarne.hiller@gmail.com>\n" +"PO-Revision-Date: 2020-08-28 13:09+0000\n" +"Last-Translator: Michal695 <michalek.jedrzejak@gmail.com>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" "Language: de\n" @@ -68,7 +71,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.2.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -77,13 +80,13 @@ msgstr "Ungültiger Argument-Typ in convert(), TYPE_*-Konstanten benötigt." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "Zeichenkette der Länge 1 erwartet (exakt ein Symbol)." +msgstr "Zeichenkette der Länge 1 erwartet (exakt ein Zeichen)." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "Nicht genügend Bytes zum Dekodieren oder ungültiges Format." +msgstr "Nicht genügend Bytes zur Dekodierung oder ungültiges Format." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" @@ -1173,9 +1176,12 @@ msgstr "Projektgründer" msgid "Lead Developer" msgstr "Hauptentwickler" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " -msgstr "Projektverwaltung " +msgstr "Projektleiter " #: editor/editor_about.cpp msgid "Developers" @@ -1194,6 +1200,16 @@ msgid "Gold Sponsors" msgstr "Gold-Sponsoren" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Silber-Unterstützer" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Bronze-Unterstützer" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini-Sponsoren" @@ -1660,11 +1676,11 @@ msgstr "3D-Editor" #: editor/editor_feature_profile.cpp msgid "Script Editor" -msgstr "Skripteditor" +msgstr "Skript Editor" #: editor/editor_feature_profile.cpp msgid "Asset Library" -msgstr "Nutzerinhaltesammlung" +msgstr "Bestandsbibliothek" #: editor/editor_feature_profile.cpp msgid "Scene Tree Editing" @@ -3011,7 +3027,7 @@ msgstr "Projekt abspielen." #: editor/editor_node.cpp msgid "Play" -msgstr "Starten" +msgstr "Abspielen" #: editor/editor_node.cpp msgid "Pause the scene execution for debugging." @@ -3031,7 +3047,7 @@ msgstr "Spiele die bearbeitete Szene." #: editor/editor_node.cpp msgid "Play Scene" -msgstr "Szene starten" +msgstr "Szene abspielen" #: editor/editor_node.cpp msgid "Play custom scene" @@ -3039,7 +3055,7 @@ msgstr "Spiele angepasste Szene" #: editor/editor_node.cpp msgid "Play Custom Scene" -msgstr "Spiele angepasste Szene" +msgstr "Angepasste Szene abspielen" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." @@ -3256,7 +3272,7 @@ msgstr "Gesamt" #: editor/editor_profiler.cpp msgid "Self" -msgstr "Eigenanteil" +msgstr "Selbst" #: editor/editor_profiler.cpp msgid "Frame #:" @@ -5695,7 +5711,7 @@ msgstr "Pose kopieren" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" -msgstr "Pose zurücksetzen" +msgstr "Pose/Stellung löschen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" @@ -6833,7 +6849,7 @@ msgstr "Schiebe hoch" #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Down" -msgstr "Schiebe herunter" +msgstr "Schiebe runter" #: editor/plugins/script_editor_plugin.cpp msgid "Next script" @@ -6878,7 +6894,7 @@ msgstr "Vorwärts im Verlauf" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Theme" -msgstr "Theme" +msgstr "Designvorlagen (Thema)" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme..." @@ -7110,7 +7126,7 @@ msgstr "Symbol vervollständigen" #: editor/plugins/script_text_editor.cpp msgid "Evaluate Selection" -msgstr "Auswahl auswerten" +msgstr "Springe zum vorigen Haltepunkt" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" @@ -9398,9 +9414,9 @@ msgid "" "Returns falloff based on the dot product of surface normal and view " "direction of camera (pass associated inputs to it)." msgstr "" -"Gibt den Fresnelabfall abgeleitet aus dem Skalarprodukt aus " -"Oberflächennormalenvektor und Kamerablickrichtung zurück (zugeordnete " -"Eingänge müssen übergeben werden)." +"Gibt den Abfall basierend auf dem Punktprodukt der Oberflächennormalen und " +"der Blickrichtung der Kamera zurück (übergeben Sie die zugehörigen Eingaben " +"an diese)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9972,6 +9988,7 @@ msgstr "" "Sollen wirklich %s Ordner nach Godot-Projekten durchsucht werden?\n" "Dies kann eine Weile dauern." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Projektverwaltung" @@ -10323,7 +10340,7 @@ msgstr "Umleitungen nach Lokalisierung:" #: editor/project_settings_editor.cpp msgid "Locale" -msgstr "Lokalisierung" +msgstr "Gebietsschema" #: editor/project_settings_editor.cpp msgid "Locales Filter" @@ -10756,7 +10773,7 @@ msgstr "Unter-Ressourcen" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" -msgstr "Leere Vererbung" +msgstr "Löse Vererbung" #: editor/scene_tree_dock.cpp msgid "Editable Children" @@ -10845,7 +10862,7 @@ msgstr "Lokal" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" -msgstr "Vererbung wirklich leeren? (Lässt sich nicht rückgängig machen!)" +msgstr "Vererbung wirklich lösen? (Lässt sich nicht rückgängig machen!)" #: editor/scene_tree_editor.cpp msgid "Toggle Visible" @@ -11926,7 +11943,7 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" -msgstr "Ausgewähltes löschen" +msgstr "Auswahl löschen" #: modules/visual_script/visual_script_editor.cpp msgid "Find Node Type" @@ -11942,7 +11959,7 @@ msgstr "Nodes trennen" #: modules/visual_script/visual_script_editor.cpp msgid "Make Function" -msgstr "Funktion bauen" +msgstr "Funktion erstellen" #: modules/visual_script/visual_script_editor.cpp msgid "Refresh Graph" diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index 87dca17afd..e544f254cd 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -1080,6 +1080,9 @@ msgstr "" msgid "Lead Developer" msgstr "" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "" @@ -1101,6 +1104,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" @@ -9461,6 +9472,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/el.po b/editor/translations/el.po index 7c2a202767..34ca85d1bd 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -1126,6 +1126,9 @@ msgstr "ΙδÏÏ…Ï„ÎÏ‚ του ÎÏγου" msgid "Lead Developer" msgstr "Επικεφαλής Ï€ÏογÏαμματιστής" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "ΔιαχειÏιστής ÎÏγων " @@ -1147,6 +1150,16 @@ msgid "Gold Sponsors" msgstr "ΧÏυσοί ΧοÏυγοί" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "ΑÏγυÏοί ΔωÏητÎÏ‚" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Χάλκινοι ΔωÏητÎÏ‚" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "ΜικÏοί ΧοÏηγοί" @@ -9924,6 +9937,7 @@ msgstr "" "ΘÎλετε να σαÏώσετε %s φακÎλους για υπαÏκτά ÎÏγα Godot;\n" "Αυτό μποÏεί να πάÏει κάποια ÏŽÏα." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "ΔιαχειÏιστής" diff --git a/editor/translations/eo.po b/editor/translations/eo.po index e740ea7d7a..8595625d56 100644 --- a/editor/translations/eo.po +++ b/editor/translations/eo.po @@ -1119,6 +1119,9 @@ msgstr "" msgid "Lead Developer" msgstr "" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "" @@ -1140,6 +1143,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" @@ -9610,6 +9621,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/es.po b/editor/translations/es.po index 172ce58604..9092ba4566 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -1172,9 +1172,12 @@ msgstr "Fundadores del Proyecto" msgid "Lead Developer" msgstr "Desarrollador Principal" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " -msgstr "Administrador del Proyecto " +msgstr "Gestor del Proyecto " #: editor/editor_about.cpp msgid "Developers" @@ -1193,6 +1196,16 @@ msgid "Gold Sponsors" msgstr "Patrocinadores Oro" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Donantes Plata" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Donantes Bronce" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Patrocinadores" @@ -9965,6 +9978,7 @@ msgstr "" "existentes?\n" "Esto puede tardar un poco." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Administrador de Proyectos" diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index f2c72ce1be..d9255df906 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -1133,6 +1133,9 @@ msgstr "Fundadores del Proyecto" msgid "Lead Developer" msgstr "Desarrollador Principal" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Gestor de Proyectos " @@ -1154,6 +1157,16 @@ msgid "Gold Sponsors" msgstr "Sponsor Oro" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Donantes Plata" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Donantes Bronce" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Sponsors" @@ -9916,6 +9929,7 @@ msgstr "" "existentes?\n" "PodrÃa demorar un rato." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Gestor de Proyectos" diff --git a/editor/translations/et.po b/editor/translations/et.po index 504de558d5..d3e7c9e930 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -9,7 +9,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2020-08-11 14:04+0000\n" +"PO-Revision-Date: 2020-09-01 10:38+0000\n" "Last-Translator: StReef <streef.gtx@gmail.com>\n" "Language-Team: Estonian <https://hosted.weblate.org/projects/godot-engine/" "godot/et/>\n" @@ -17,7 +17,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.2.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -799,7 +799,7 @@ msgstr "" #: editor/connections_dialog.cpp msgid "Advanced" -msgstr "" +msgstr "Täpsem" #: editor/connections_dialog.cpp msgid "Deferred" @@ -912,23 +912,23 @@ msgstr "" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp msgid "Favorites:" -msgstr "" +msgstr "Lemmikud:" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" -msgstr "" +msgstr "Hiljutised:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" -msgstr "" +msgstr "Otsi:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" -msgstr "" +msgstr "Vasted:" #: editor/create_dialog.cpp editor/editor_plugin_settings.cpp #: editor/plugin_config_dialog.cpp @@ -936,7 +936,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Description:" -msgstr "" +msgstr "Kirjeldus:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" @@ -1059,7 +1059,7 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" -msgstr "" +msgstr "Kustuta" #: editor/dependency_editor.cpp msgid "Owns" @@ -1079,7 +1079,7 @@ msgstr "" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" -msgstr "Tänu Godot kogukonnale!" +msgstr "Suur tänu Godot kogukonnalt!" #: editor/editor_about.cpp msgid "Godot Engine contributors" @@ -1093,6 +1093,9 @@ msgstr "Projekti asutajad" msgid "Lead Developer" msgstr "Juhtiv arendaja" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Projekti juht " @@ -1114,6 +1117,16 @@ msgid "Gold Sponsors" msgstr "Kuldsponsorid" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Hõbennetajad" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Pronksannetajad" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Väikesponsorid" @@ -1148,14 +1161,18 @@ msgid "" "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" +"Godot mängumootor tugineb mitmetele kolmandate osapoolte tasuta ja avatud " +"lähtekoodiga teekidele, mis kõik on kooskõlas MIT-litsentsi tingimustega. " +"Järgnev on kõigi selliste kolmandate osapoolte komponentide täielik loetelu " +"koos vastavate autoriõiguste avalduste ja litsentsitingimustega." #: editor/editor_about.cpp msgid "All Components" -msgstr "" +msgstr "Kõik komponendid" #: editor/editor_about.cpp msgid "Components" -msgstr "" +msgstr "Komponendid" #: editor/editor_about.cpp msgid "Licenses" @@ -1204,7 +1221,7 @@ msgstr "" #: editor/editor_audio_buses.cpp msgid "Speakers" -msgstr "" +msgstr "Heliväljundi" #: editor/editor_audio_buses.cpp msgid "Add Effect" @@ -1269,7 +1286,7 @@ msgstr "" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" -msgstr "" +msgstr "Duplikeeri" #: editor/editor_audio_buses.cpp msgid "Reset Volume" @@ -2287,15 +2304,15 @@ msgstr "" #: editor/editor_node.cpp msgid "Quick Open..." -msgstr "" +msgstr "Ava kiiresti..." #: editor/editor_node.cpp msgid "Quick Open Scene..." -msgstr "" +msgstr "Ava kiiresti stseen..." #: editor/editor_node.cpp msgid "Quick Open Script..." -msgstr "" +msgstr "Ava kiiresti skript..." #: editor/editor_node.cpp msgid "Save & Close" @@ -2423,22 +2440,28 @@ msgstr "" #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." -msgstr "" +msgstr "Lisa-skripti ei olnud võimalik laadida teelt: '%s'." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "" +"Lisa-skripti ei olnud võimalik laadida teelt: '%s'. Tundub, et koodis on " +"viga, palun kontrolli süntaksi." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" +"Lisa-skripti ei olnud võimalik laadida teelt: '%s'. Baastüüp ei ole " +"EditorPlugin." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" +"Lisa-skripti ei olnud võimalik laadida teelt: '%s'. Skript ei ole tööriista " +"režiimis." #: editor/editor_node.cpp msgid "" @@ -2609,7 +2632,7 @@ msgstr "Salvesta kõik stseenid" #: editor/editor_node.cpp msgid "Convert To..." -msgstr "" +msgstr "Teisenda..." #: editor/editor_node.cpp msgid "MeshLibrary..." @@ -2827,7 +2850,7 @@ msgstr "Teavita veast" #: editor/editor_node.cpp msgid "Send Docs Feedback" -msgstr "Saada dokumentatsioonide tagasisede" +msgstr "Saada dokumentatsioonide tagasiside" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" @@ -2971,7 +2994,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Load Errors" -msgstr "" +msgstr "Laadimisvead" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Select" @@ -3027,36 +3050,36 @@ msgstr "" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" -msgstr "" +msgstr "Paigaldatud pistikprogrammid:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp msgid "Update" -msgstr "" +msgstr "Uuenda" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Version:" -msgstr "" +msgstr "Versioon:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp msgid "Author:" -msgstr "" +msgstr "Autor:" #: editor/editor_plugin_settings.cpp msgid "Status:" -msgstr "" +msgstr "Olek:" #: editor/editor_plugin_settings.cpp msgid "Edit:" -msgstr "" +msgstr "Muuda:" #: editor/editor_profiler.cpp msgid "Measure:" -msgstr "" +msgstr "Mõõda:" #: editor/editor_profiler.cpp msgid "Frame Time (sec)" -msgstr "" +msgstr "Kaadri aeg (sek)" #: editor/editor_profiler.cpp msgid "Average Time (sec)" @@ -3064,7 +3087,7 @@ msgstr "" #: editor/editor_profiler.cpp msgid "Frame %" -msgstr "" +msgstr "Kaadri %" #: editor/editor_profiler.cpp msgid "Physics Frame %" @@ -3080,15 +3103,15 @@ msgstr "" #: editor/editor_profiler.cpp msgid "Frame #:" -msgstr "" +msgstr "Kaader nr:" #: editor/editor_profiler.cpp msgid "Time" -msgstr "" +msgstr "Aeg" #: editor/editor_profiler.cpp msgid "Calls" -msgstr "" +msgstr "Kutsungid" #: editor/editor_properties.cpp msgid "Edit Text:" @@ -3140,15 +3163,15 @@ msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" -msgstr "" +msgstr "Vali vaateaken" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New Script" -msgstr "" +msgstr "Uus skript" #: editor/editor_properties.cpp editor/scene_tree_dock.cpp msgid "Extend Script" -msgstr "" +msgstr "Laienda skripti" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New %s" @@ -3199,7 +3222,7 @@ msgstr "" #: editor/editor_properties_array_dict.cpp msgid "New Value:" -msgstr "" +msgstr "Uus väärtus:" #: editor/editor_properties_array_dict.cpp msgid "Add Key/Value Pair" @@ -3428,7 +3451,7 @@ msgstr "" #: editor/export_template_manager.cpp msgid "Current Version:" -msgstr "" +msgstr "Praegune versioon:" #: editor/export_template_manager.cpp msgid "Installed Versions:" @@ -3540,7 +3563,7 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "Add to Favorites" -msgstr "" +msgstr "Lisa lemmikutesse" #: editor/filesystem_dock.cpp msgid "Remove from Favorites" @@ -3548,45 +3571,45 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." -msgstr "" +msgstr "Redigeeri sõltuvusi..." #: editor/filesystem_dock.cpp msgid "View Owners..." -msgstr "" +msgstr "Kuva omanikud..." #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." -msgstr "" +msgstr "Muuda nime..." #: editor/filesystem_dock.cpp msgid "Duplicate..." -msgstr "" +msgstr "Duplikeeri..." #: editor/filesystem_dock.cpp msgid "Move To..." -msgstr "" +msgstr "Teisalda..." #: editor/filesystem_dock.cpp msgid "New Scene..." -msgstr "" +msgstr "Uus stseen..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." -msgstr "" +msgstr "Uus skript..." #: editor/filesystem_dock.cpp msgid "New Resource..." -msgstr "" +msgstr "Uus ressurss..." #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Expand All" -msgstr "" +msgstr "Laienda kõik" #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Collapse All" -msgstr "" +msgstr "Ahenda kõik" #: editor/filesystem_dock.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -3597,11 +3620,11 @@ msgstr "Nimeta ümber" #: editor/filesystem_dock.cpp msgid "Previous Folder/File" -msgstr "" +msgstr "Eelmine kaust/fail" #: editor/filesystem_dock.cpp msgid "Next Folder/File" -msgstr "" +msgstr "Järgmine kaust/fail" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" @@ -3609,7 +3632,7 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "Toggle Split Mode" -msgstr "" +msgstr "Lülita jagamisrežiim sisse/välja" #: editor/filesystem_dock.cpp msgid "Search files" @@ -3639,7 +3662,7 @@ msgstr "Loo stseen" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" -msgstr "" +msgstr "Loo skript" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp msgid "Find in Files" @@ -3954,7 +3977,7 @@ msgstr "" #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" -msgstr "" +msgstr "Pistikprogrammi muutmine" #: editor/plugin_config_dialog.cpp msgid "Create a Plugin" @@ -3962,7 +3985,7 @@ msgstr "" #: editor/plugin_config_dialog.cpp msgid "Plugin Name:" -msgstr "" +msgstr "Pistikprogrammi nimi:" #: editor/plugin_config_dialog.cpp msgid "Subfolder:" @@ -3970,11 +3993,11 @@ msgstr "" #: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp msgid "Language:" -msgstr "" +msgstr "Keel:" #: editor/plugin_config_dialog.cpp msgid "Script Name:" -msgstr "" +msgstr "Skripti nimi:" #: editor/plugin_config_dialog.cpp msgid "Activate now?" @@ -4214,7 +4237,7 @@ msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" -msgstr "" +msgstr "Kustuta sõlm(ed)" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" @@ -4379,7 +4402,7 @@ msgstr "Animatsiooni tööriistad" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation" -msgstr "" +msgstr "Animatsioon" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Transitions..." @@ -4443,7 +4466,7 @@ msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Include Gizmos (3D)" -msgstr "" +msgstr "Kaasa vidinad (3D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pin AnimationPlayer" @@ -4715,7 +4738,7 @@ msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "View Files" -msgstr "" +msgstr "Kuva failid" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connection error, please try again." @@ -4875,7 +4898,7 @@ msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Plugins..." -msgstr "" +msgstr "Pistikprogrammid..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" @@ -4934,7 +4957,7 @@ msgstr "" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp msgid "Preview" -msgstr "" +msgstr "Eelvaade" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" @@ -5349,7 +5372,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" -msgstr "" +msgstr "Kuva" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Always Show Grid" @@ -5373,7 +5396,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Viewport" -msgstr "" +msgstr "Kuva vaateaken" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" @@ -6392,7 +6415,7 @@ msgstr "" #: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Type:" -msgstr "" +msgstr "Tüüp:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp @@ -6530,21 +6553,21 @@ msgstr "" #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Up" -msgstr "" +msgstr "Liiguta üles" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Down" -msgstr "" +msgstr "Liiguta allapoole" #: editor/plugins/script_editor_plugin.cpp msgid "Next script" -msgstr "" +msgstr "Järgmine skript" #: editor/plugins/script_editor_plugin.cpp msgid "Previous script" -msgstr "" +msgstr "Eelmine skript" #: editor/plugins/script_editor_plugin.cpp msgid "File" @@ -6617,12 +6640,12 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" -msgstr "" +msgstr "Paus" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: editor/script_editor_debugger.cpp msgid "Continue" -msgstr "" +msgstr "Jätka" #: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" @@ -7095,7 +7118,7 @@ msgstr "Kuva keskkond" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Gizmos" -msgstr "" +msgstr "Kuva vidinad" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" @@ -7262,44 +7285,44 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" -msgstr "" +msgstr "1 vaateaken" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" -msgstr "" +msgstr "2 vaateakent" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" -msgstr "" +msgstr "2 vaateakent (alt)" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" -msgstr "" +msgstr "3 vaateakent" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" -msgstr "" +msgstr "3 vaateakent (alt)" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" -msgstr "" +msgstr "4 vaateakent" #: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" -msgstr "" +msgstr "Vidinad" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" -msgstr "" +msgstr "Kuva lähtekoht" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" -msgstr "" +msgstr "Kuva ruudustik" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Settings..." -msgstr "" +msgstr "Sätted..." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" @@ -7319,7 +7342,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" -msgstr "" +msgstr "Vaateakna sätted" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" @@ -7475,7 +7498,7 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Unable to load images" -msgstr "" +msgstr "Pilte ei saa laadida" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" @@ -7748,7 +7771,7 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" -msgstr "" +msgstr "Andmetüüp:" #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp @@ -7876,7 +7899,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" -msgstr "" +msgstr "Liida stseenist" #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Single Tile" @@ -8247,7 +8270,7 @@ msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Status" -msgstr "" +msgstr "Olek" #: editor/plugins/version_control_editor_plugin.cpp msgid "View file diffs before committing them to the latest version" @@ -9119,7 +9142,7 @@ msgstr "" #: editor/project_export.cpp editor/project_settings_editor.cpp msgid "Add..." -msgstr "" +msgstr "Lisa..." #: editor/project_export.cpp msgid "" @@ -9193,7 +9216,7 @@ msgstr "" #: editor/project_export.cpp msgid "Script" -msgstr "" +msgstr "Skript" #: editor/project_export.cpp msgid "Script Export Mode:" @@ -9492,6 +9515,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "projektihaldur" @@ -9807,15 +9831,15 @@ msgstr "" #: editor/project_settings_editor.cpp msgid "Localization" -msgstr "" +msgstr "Tõlked" #: editor/project_settings_editor.cpp msgid "Translations" -msgstr "" +msgstr "Tõlked" #: editor/project_settings_editor.cpp msgid "Translations:" -msgstr "" +msgstr "Tõlked:" #: editor/project_settings_editor.cpp msgid "Remaps" @@ -9859,7 +9883,7 @@ msgstr "" #: editor/project_settings_editor.cpp msgid "Plugins" -msgstr "" +msgstr "Pistikprogrammid" #: editor/property_editor.cpp msgid "Preset..." @@ -9935,7 +9959,7 @@ msgstr "" #: editor/rename_dialog.cpp msgid "Advanced Options" -msgstr "" +msgstr "Täpsemad sätted" #: editor/rename_dialog.cpp msgid "Substitute" @@ -10218,7 +10242,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Attach Script" -msgstr "" +msgstr "Manusta skript" #: editor/scene_tree_dock.cpp msgid "Remove Node(s)" @@ -10244,7 +10268,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Sub-Resources" -msgstr "" +msgstr "Alamressursid" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" @@ -10260,7 +10284,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Open Documentation" -msgstr "" +msgstr "Ava dokumentatsioon" #: editor/scene_tree_dock.cpp msgid "" @@ -10275,11 +10299,11 @@ msgstr "Lisa alamsõlm" #: editor/scene_tree_dock.cpp msgid "Expand/Collapse All" -msgstr "" +msgstr "Laienda/ahenda kõik" #: editor/scene_tree_dock.cpp msgid "Change Type" -msgstr "" +msgstr "Muuda tüüpi" #: editor/scene_tree_dock.cpp msgid "Reparent to New Node" @@ -10287,7 +10311,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Make Scene Root" -msgstr "" +msgstr "Tee stseeni juurikaks" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" @@ -10295,11 +10319,11 @@ msgstr "" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Save Branch as Scene" -msgstr "" +msgstr "Salvesta filiaal stseenina" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Copy Node Path" -msgstr "" +msgstr "Kopeeri sõlme tee" #: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" @@ -10477,7 +10501,7 @@ msgstr "" #: editor/script_create_dialog.cpp msgid "Open Script" -msgstr "" +msgstr "Ava skript" #: editor/script_create_dialog.cpp msgid "File exists, it will be reused." @@ -10583,7 +10607,7 @@ msgstr "" #: editor/script_editor_debugger.cpp msgid "Errors" -msgstr "" +msgstr "Vead" #: editor/script_editor_debugger.cpp msgid "Child process connected." @@ -10591,11 +10615,11 @@ msgstr "" #: editor/script_editor_debugger.cpp msgid "Copy Error" -msgstr "" +msgstr "Kopeeri viga" #: editor/script_editor_debugger.cpp msgid "Video RAM" -msgstr "" +msgstr "Videomälu" #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" @@ -10611,7 +10635,7 @@ msgstr "" #: editor/script_editor_debugger.cpp msgid "Stack Frames" -msgstr "" +msgstr "Virnakaadrid" #: editor/script_editor_debugger.cpp msgid "Profiler" @@ -10623,15 +10647,15 @@ msgstr "" #: editor/script_editor_debugger.cpp msgid "Monitor" -msgstr "" +msgstr "Jälgija" #: editor/script_editor_debugger.cpp msgid "Value" -msgstr "" +msgstr "Väärtus" #: editor/script_editor_debugger.cpp msgid "Monitors" -msgstr "" +msgstr "Jälgijad" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." @@ -10639,7 +10663,7 @@ msgstr "" #: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" -msgstr "" +msgstr "Videomälu kasutamise loetelu ressursside kaupa:" #: editor/script_editor_debugger.cpp msgid "Total:" @@ -10651,7 +10675,7 @@ msgstr "" #: editor/script_editor_debugger.cpp msgid "Resource Path" -msgstr "" +msgstr "Ressursi tee" #: editor/script_editor_debugger.cpp msgid "Type" @@ -10659,15 +10683,15 @@ msgstr "" #: editor/script_editor_debugger.cpp msgid "Format" -msgstr "" +msgstr "Formaat" #: editor/script_editor_debugger.cpp msgid "Usage" -msgstr "" +msgstr "Kasutus" #: editor/script_editor_debugger.cpp msgid "Misc" -msgstr "" +msgstr "Muud" #: editor/script_editor_debugger.cpp msgid "Clicked Control:" @@ -10686,8 +10710,9 @@ msgid "Set From Tree" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy msgid "Export measures as CSV" -msgstr "" +msgstr "Ekspordi mõõtmed/meetmed CSV-vormingus" #: editor/settings_config_dialog.cpp msgid "Erase Shortcut" @@ -10831,11 +10856,11 @@ msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Library" -msgstr "" +msgstr "Teek" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " -msgstr "" +msgstr "Teegid: " #: modules/gdnative/register_types.cpp msgid "GDNative" diff --git a/editor/translations/eu.po b/editor/translations/eu.po index 906a258f32..8042403f9d 100644 --- a/editor/translations/eu.po +++ b/editor/translations/eu.po @@ -1090,6 +1090,9 @@ msgstr "Proiektuaren sortzaileak" msgid "Lead Developer" msgstr "Garatzaile nagusia" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Proiektu-kudeatzailea " @@ -1111,6 +1114,16 @@ msgid "Gold Sponsors" msgstr "Urrezko babesleak" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Zilarrezko emaileak" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Brontzezko emaileak" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini babesleak" @@ -9481,6 +9494,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/extract.py b/editor/translations/extract.py index 749bad5fff..93124ec30c 100755 --- a/editor/translations/extract.py +++ b/editor/translations/extract.py @@ -33,6 +33,7 @@ matches.sort() unique_str = [] unique_loc = {} +ctx_group = {} # Store msgctx, msg, and locations. main_po = """ # LANGUAGE translation of the Godot Engine editor. # Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. @@ -48,22 +49,169 @@ msgstr "" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\\n" "MIME-Version: 1.0\\n" "Content-Type: text/plain; charset=UTF-8\\n" -"Content-Transfer-Encoding: 8-bit\\n" +"Content-Transfer-Encoding: 8-bit\\n"\n """ +def _write_message(msgctx, msg, msg_plural, location): + global main_po + main_po += "#: " + location + "\n" + if msgctx != "": + main_po += 'msgctxt "' + msgctx + '"\n' + main_po += 'msgid "' + msg + '"\n' + if msg_plural != "": + main_po += 'msgid_plural "' + msg_plural + '"\n' + main_po += 'msgstr[0] ""\n' + main_po += 'msgstr[1] ""\n\n' + else: + main_po += 'msgstr ""\n\n' + + +def _add_additional_location(msgctx, msg, location): + global main_po + # Add additional location to previous occurrence. + if msgctx != "": + msg_pos = main_po.find('\nmsgctxt "' + msgctx + '"\nmsgid "' + msg + '"') + else: + msg_pos = main_po.find('\nmsgid "' + msg + '"') + + if msg_pos == -1: + print("Someone apparently thought writing Python was as easy as GDScript. Ping Akien.") + main_po = main_po[:msg_pos] + " " + location + main_po[msg_pos:] + + +def _write_translator_comment(msgctx, msg, translator_comment): + if translator_comment == "": + return + + global main_po + if msgctx != "": + msg_pos = main_po.find('\nmsgctxt "' + msgctx + '"\nmsgid "' + msg + '"') + else: + msg_pos = main_po.find('\nmsgid "' + msg + '"') + + # If it's a new message, just append comment to the end of PO file. + if msg_pos == -1: + main_po += _format_translator_comment(translator_comment, True) + return + + # Find position just before location. Translator comment will be added there. + translator_comment_pos = main_po.rfind("\n\n#", 0, msg_pos) + 2 + if translator_comment_pos - 2 == -1: + print("translator_comment_pos not found") + return + + # Check if a previous translator comment already exists. If so, merge them together. + if main_po.find("TRANSLATORS:", translator_comment_pos, msg_pos) != -1: + translator_comment_pos = main_po.find("\n#:", translator_comment_pos, msg_pos) + 1 + if translator_comment_pos == 0: + print('translator_comment_pos after "TRANSLATORS:" not found') + return + main_po = ( + main_po[:translator_comment_pos] + + _format_translator_comment(translator_comment, False) + + main_po[translator_comment_pos:] + ) + return + + main_po = ( + main_po[:translator_comment_pos] + + _format_translator_comment(translator_comment, True) + + main_po[translator_comment_pos:] + ) + + +def _format_translator_comment(comment, new): + if not comment: + return "" + + comment_lines = comment.split("\n") + + formatted_comment = "" + if not new: + for comment in comment_lines: + formatted_comment += "#. " + comment.strip() + "\n" + return formatted_comment + + formatted_comment = "#. TRANSLATORS: " + for i in range(len(comment_lines)): + if i == 0: + formatted_comment += comment_lines[i].strip() + "\n" + else: + formatted_comment += "#. " + comment_lines[i].strip() + "\n" + return formatted_comment + + +def _is_block_translator_comment(translator_line): + line = translator_line.strip() + if line.find("//") == 0: + return False + else: + return True + + +def _extract_translator_comment(line, is_block_translator_comment): + line = line.strip() + reached_end = False + extracted_comment = "" + + start = line.find("TRANSLATORS:") + if start == -1: + start = 0 + else: + start += len("TRANSLATORS:") + + if is_block_translator_comment: + # If '*/' is found, then it's the end. + if line.rfind("*/") != -1: + extracted_comment = line[start : line.rfind("*/")] + reached_end = True + else: + extracted_comment = line[start:] + else: + # If beginning is not '//', then it's the end. + if line.find("//") != 0: + reached_end = True + else: + start = 2 if start == 0 else start + extracted_comment = line[start:] + + return (not reached_end, extracted_comment) + + def process_file(f, fname): global main_po, unique_str, unique_loc + patterns = ['RTR("', 'TTR("', 'TTRC("', 'TTRN("', 'RTRN("'] + l = f.readline() lc = 1 + reading_translator_comment = False + is_block_translator_comment = False + translator_comment = "" + while l: - patterns = ['RTR("', 'TTR("', 'TTRC("'] + # Detect translator comments. + if not reading_translator_comment and l.find("TRANSLATORS:") != -1: + reading_translator_comment = True + is_block_translator_comment = _is_block_translator_comment(l) + translator_comment = "" + + # Gather translator comments. It will be gathered for the next translation function. + if reading_translator_comment: + reading_translator_comment, extracted_comment = _extract_translator_comment(l, is_block_translator_comment) + if extracted_comment != "": + translator_comment += extracted_comment + "\n" + if not reading_translator_comment: + translator_comment = translator_comment[:-1] # Remove extra \n at the end. + idx = 0 pos = 0 - while pos >= 0: + + while not reading_translator_comment and pos >= 0: + # Loop until a pattern is found. If not, next line. pos = l.find(patterns[idx], pos) if pos == -1: if idx < len(patterns) - 1: @@ -72,28 +220,68 @@ def process_file(f, fname): continue pos += len(patterns[idx]) + # Read msg until " msg = "" while pos < len(l) and (l[pos] != '"' or l[pos - 1] == "\\"): msg += l[pos] pos += 1 + # Read plural. + msg_plural = "" + if patterns[idx] in ['TTRN("', 'RTRN("']: + pos = l.find('"', pos + 1) + pos += 1 + while pos < len(l) and (l[pos] != '"' or l[pos - 1] == "\\"): + msg_plural += l[pos] + pos += 1 + + # Read context. + msgctx = "" + pos += 1 + read_ctx = False + while pos < len(l): + if l[pos] == ")": + break + elif l[pos] == '"': + read_ctx = True + break + pos += 1 + + pos += 1 + if read_ctx: + while pos < len(l) and (l[pos] != '"' or l[pos - 1] == "\\"): + msgctx += l[pos] + pos += 1 + + # File location. location = os.path.relpath(fname).replace("\\", "/") if line_nb: location += ":" + str(lc) - if not msg in unique_str: - main_po += "\n#: " + location + "\n" - main_po += 'msgid "' + msg + '"\n' - main_po += 'msgstr ""\n' - unique_str.append(msg) - unique_loc[msg] = [location] - elif not location in unique_loc[msg]: - # Add additional location to previous occurrence too - msg_pos = main_po.find('\nmsgid "' + msg + '"') - if msg_pos == -1: - print("Someone apparently thought writing Python was as easy as GDScript. Ping Akien.") - main_po = main_po[:msg_pos] + " " + location + main_po[msg_pos:] - unique_loc[msg].append(location) + # Write translator comment. + _write_translator_comment(msgctx, msg, translator_comment) + translator_comment = "" + + if msgctx != "": + # If it's a new context or a new message within an existing context, then write new msgid. + # Else add location to existing msgid. + if not msgctx in ctx_group: + _write_message(msgctx, msg, msg_plural, location) + ctx_group[msgctx] = {msg: [location]} + elif not msg in ctx_group[msgctx]: + _write_message(msgctx, msg, msg_plural, location) + ctx_group[msgctx][msg] = [location] + elif not location in ctx_group[msgctx][msg]: + _add_additional_location(msgctx, msg, location) + ctx_group[msgctx][msg].append(location) + else: + if not msg in unique_str: + _write_message(msgctx, msg, msg_plural, location) + unique_str.append(msg) + unique_loc[msg] = [location] + elif not location in unique_loc[msg]: + _add_additional_location(msgctx, msg, location) + unique_loc[msg].append(location) l = f.readline() lc += 1 @@ -102,7 +290,7 @@ def process_file(f, fname): print("Updating the editor.pot template...") for fname in matches: - with open(fname, "r") as f: + with open(fname, "r", encoding="utf8") as f: process_file(f, fname) with open("editor.pot", "w") as f: diff --git a/editor/translations/fa.po b/editor/translations/fa.po index dc7ae9ec69..dee4ae4030 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -1120,6 +1120,9 @@ msgstr "بنیان‌گذاران پروژه" msgid "Lead Developer" msgstr "توسعه‌دهنده‌ی اصلی" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "مدیر پروژه " @@ -1141,6 +1144,16 @@ msgid "Gold Sponsors" msgstr "ØØ§Ù…یان طلایی (درجه Û²)" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "اهداکنندگان نقره‌ای" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "اهداکنندگان برنزی" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "اسپانسر‌های Ú©ÙˆÚ†Ú©" @@ -9931,6 +9944,7 @@ msgstr "" "شما درخواست بررسی پوشه های s٪‌ برای پیدا کردن پروژه های گودات را داده اید. " "آیا انجام این عمل را تایید Ù…ÛŒ کنید؟‌" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "مدیر پروژه" diff --git a/editor/translations/fi.po b/editor/translations/fi.po index 124ae4f2e0..bc8d755714 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -15,7 +15,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-08-05 16:58+0000\n" +"PO-Revision-Date: 2020-09-05 09:37+0000\n" "Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n" "Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/" "godot/fi/>\n" @@ -24,7 +24,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.3-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1117,6 +1117,9 @@ msgstr "Projektin perustajat" msgid "Lead Developer" msgstr "Pääkehittäjä" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Projektipäällikkö " @@ -1138,6 +1141,14 @@ msgid "Gold Sponsors" msgstr "Kultasponsorit" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "Hopeasponsorit" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "Pronssisponsorit" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Minisponsorit" @@ -9862,6 +9873,7 @@ msgstr "" "Haluatko varmasti etsiä %s kansiosta olemassa olevia Godot-projekteja?\n" "Tämä saattaa kestää hetken." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Projektinhallinta" diff --git a/editor/translations/fil.po b/editor/translations/fil.po index 490d9d92ec..697692ac9c 100644 --- a/editor/translations/fil.po +++ b/editor/translations/fil.po @@ -5,11 +5,12 @@ # Marco Santos <enum.scima@gmail.com>, 2019. # Amado Wilkins <epicalert68@gmail.com>, 2019. # Bakainkorp <Ryan.Bautista86@myhunter.cuny.edu>, 2019. +# Jethro Parker <lionbearjet@hotmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2019-12-21 08:37+0000\n" -"Last-Translator: Bakainkorp <Ryan.Bautista86@myhunter.cuny.edu>\n" +"PO-Revision-Date: 2020-08-14 03:56+0000\n" +"Last-Translator: Jethro Parker <lionbearjet@hotmail.com>\n" "Language-Team: Filipino <https://hosted.weblate.org/projects/godot-engine/" "godot/fil/>\n" "Language: fil\n" @@ -17,7 +18,7 @@ msgstr "" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 " "|| n % 10 == 6 || n % 10 == 9);\n" -"X-Generator: Weblate 3.10\n" +"X-Generator: Weblate 4.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -28,7 +29,7 @@ msgstr "" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "" +msgstr "Nanghihingi ng string na may habang 1 (character)." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp @@ -185,12 +186,12 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Change Animation Length" -msgstr "" +msgstr "Ibahin ang haba ng Animation" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "" +msgstr "Ibahin ang ulit ng Animation" #: editor/animation_track_editor.cpp msgid "Property Track" @@ -218,44 +219,44 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Animation length (frames)" -msgstr "" +msgstr "Haba ng animation (frames)" #: editor/animation_track_editor.cpp msgid "Animation length (seconds)" -msgstr "" +msgstr "Haba ng animation (segundo)" #: editor/animation_track_editor.cpp msgid "Add Track" -msgstr "" +msgstr "Magdagdag ng Track" #: editor/animation_track_editor.cpp msgid "Animation Looping" -msgstr "" +msgstr "Pagulit ng Animation" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" -msgstr "" +msgstr "Functions:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" -msgstr "" +msgstr "Mga clip ng tunog:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" -msgstr "" +msgstr "Mga clip ng Anim:" #: editor/animation_track_editor.cpp msgid "Change Track Path" -msgstr "" +msgstr "Ibahin ang landas ng Track" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." -msgstr "" +msgstr "Ilipat sa on/off ang track na ito." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" -msgstr "" +msgstr "Baguhin ang Mode (Kung paano na-set ang property)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" @@ -1093,6 +1094,9 @@ msgstr "" msgid "Lead Developer" msgstr "" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "" @@ -1114,6 +1118,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" @@ -1893,7 +1905,7 @@ msgstr "" #: editor/editor_help.cpp msgid "Description" -msgstr "" +msgstr "Paglalarawan" #: editor/editor_help.cpp msgid "Online Tutorials" @@ -2816,11 +2828,11 @@ msgstr "" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" -msgstr "" +msgstr "Komunidad" #: editor/editor_node.cpp msgid "About" -msgstr "" +msgstr "Tungkol" #: editor/editor_node.cpp msgid "Play the project." @@ -9485,6 +9497,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/fr.po b/editor/translations/fr.po index 9bb04cb2b0..d3ec3b7719 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -79,8 +79,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-08-01 11:14+0000\n" -"Last-Translator: Pierre Caye <pierrecaye@laposte.net>\n" +"PO-Revision-Date: 2020-09-08 13:44+0200\n" +"Last-Translator: Nathan <bonnemainsnathan@gmail.com>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" "Language: fr\n" @@ -88,7 +88,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Poedit 2.4.1\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -136,7 +136,7 @@ msgstr "Lors de l’appel à '%s' :" #: core/ustring.cpp msgid "B" -msgstr "Octet" +msgstr "o" #: core/ustring.cpp msgid "KiB" @@ -1196,9 +1196,12 @@ msgstr "Fondateurs du projet" msgid "Lead Developer" msgstr "Développeur principal" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " -msgstr "Gestionnaire de projets " +msgstr "Chef de projet " #: editor/editor_about.cpp msgid "Developers" @@ -1217,6 +1220,14 @@ msgid "Gold Sponsors" msgstr "Sponsors Or" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "Sponsors Argent" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "Sponsors Bronze" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Sponsors" @@ -8580,7 +8591,7 @@ msgstr "Système de contrôle de version" #: editor/plugins/version_control_editor_plugin.cpp msgid "Initialize" -msgstr "initialiser" +msgstr "Initialiser" #: editor/plugins/version_control_editor_plugin.cpp msgid "Staging area" @@ -10017,6 +10028,7 @@ msgstr "" "Godot existants ?\n" "Cela pourrait prendre un moment." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Gestionnaire de projets" diff --git a/editor/translations/ga.po b/editor/translations/ga.po index a496566c2e..d3733ca614 100644 --- a/editor/translations/ga.po +++ b/editor/translations/ga.po @@ -1086,6 +1086,9 @@ msgstr "" msgid "Lead Developer" msgstr "" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "" @@ -1107,6 +1110,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" @@ -9481,6 +9492,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/he.po b/editor/translations/he.po index 0f9a19c842..2661ed39ff 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -15,11 +15,12 @@ # Anonymous <noreply@weblate.org>, 2020. # Daniel Kariv <danielkariv98@gmail.com>, 2020. # Ziv D <wizdavid@gmail.com>, 2020. +# yariv benj <yariv4400@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-08-11 14:04+0000\n" +"PO-Revision-Date: 2020-09-08 11:40+0000\n" "Last-Translator: Ziv D <wizdavid@gmail.com>\n" "Language-Team: Hebrew <https://hosted.weblate.org/projects/godot-engine/" "godot/he/>\n" @@ -29,16 +30,16 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=4; plural=(n == 1) ? 0 : ((n == 2) ? 1 : ((n > 10 && " "n % 10 == 0) ? 2 : 3));\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.3-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "×ž×©×ª× ×” סוג ×œ× ×—×•×§×™ ×œ×¤×•× ×§×¦×™×™×ª convert()‎, יש להשתמש בקבועי TYPE_*‎." +msgstr "סוג ×ž×©×ª× ×” ×œ× ×—×•×§×™ ×œ×¤×•× ×§×¦×™×™×ª convert()‎, יש להשתמש בקבועי TYPE_*‎." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "צפויה מחרוזת ב×ורך 1 (תו)." +msgstr "היתה צפויה מחרוזת ב×ורך 1 (תו)." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp @@ -52,7 +53,7 @@ msgstr "קלט שגוי %I (×œ× ×”×•×¢×‘×¨) בתוך הביטוי" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "×œ× × ×™×ª×Ÿ להשתמש ב־self כיוון שהמופע ×”×•× ×פס (null - ×œ× ×”×•×¢×‘×¨)" +msgstr "'self' ×œ× × ×™×ª×Ÿ לשימוש ×›×™ המופע ×”×™× ×• 'null' ( ×œ× ×”×•×¢×‘×¨)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." @@ -64,7 +65,7 @@ msgstr "×©× ×ž×פיין ×”××™× ×“×§×¡ מסוג %s עבור בסיס %s שגו #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "×©× ××™× ×“×§×¡ ×œ× ×ª×§×™×Ÿ '%s' לסוג בסיס '%s'" +msgstr "×©× ××™× ×“×§×¡ ×œ× ×ª×§×™×Ÿ '%s' לסוג בסיס %s" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" @@ -76,7 +77,7 @@ msgstr "בקרי××” ל־‚%s’:" #: core/ustring.cpp msgid "B" -msgstr "ב׳" +msgstr "B" #: core/ustring.cpp msgid "KiB" @@ -124,15 +125,15 @@ msgstr "ערך:" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" -msgstr "×”×›× ×¡ מפתח ×›×ן" +msgstr "×”×›× ×¡ ×›×ן מפתח" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" -msgstr "לשכפל ×ת ×”×§×‘×¦×™× ×”× ×‘×—×¨×™×" +msgstr "שכפול מפתח(ות) ×©× ×‘×—×¨×•" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" -msgstr "למחוק ×ת ×”×§×‘×¦×™× ×”× ×‘×—×¨×™×" +msgstr "מחיקת מפתח(ות) ×©× ×‘×—×¨×•" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" @@ -267,7 +268,7 @@ msgstr "עדכן מצב (×יך המ×פיין ×”×–×” × ×§×‘×¢)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" -msgstr "מצב ××™× ×ª×¨×¤×•×œ×¦×™×”" +msgstr "מצב ××™× ×˜×¨×¤×•×œ×¦×™×”" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" @@ -336,7 +337,6 @@ msgid "Delete Key(s)" msgstr "מחיקת מפתח(ות)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Update Mode" msgstr "×©×™× ×•×™ מצב עדכון ×”× ×¤×©×”" @@ -373,7 +373,6 @@ msgid "Create" msgstr "יצירה" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Insert" msgstr "הוסף ×”× ×¤×©×”" @@ -400,9 +399,8 @@ msgid "Change Animation Step" msgstr "× ×™×§×•×™ ×”×”× ×¤×©×”" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Rearrange Tracks" -msgstr "סידור רצועות" +msgstr "סדר רצועות מחדש" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." @@ -478,9 +476,8 @@ msgid "Anim Move Keys" msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Clipboard is empty" -msgstr "לוח גזירי המש××‘×™× ×¨×™×§!" +msgstr "לוח העתקה ריק" #: editor/animation_track_editor.cpp #, fuzzy @@ -541,7 +538,7 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "FPS" -msgstr "" +msgstr "FPS" #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -665,7 +662,7 @@ msgstr "הגדרת ×ž×¢×‘×¨×•× ×™× ×ל:" #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" -msgstr "העתקה" +msgstr "העתק" #: editor/animation_track_editor.cpp #, fuzzy @@ -703,7 +700,7 @@ msgstr "מעבר לשורה" #: editor/code_editor.cpp msgid "Line Number:" -msgstr "מספר השורה:" +msgstr "שורה מספר:" #: editor/code_editor.cpp msgid "%d replaced." @@ -711,7 +708,7 @@ msgstr "%d הוחלף." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." -msgstr "%d הת×מות." +msgstr "%d הת×מה." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d matches." @@ -727,7 +724,7 @@ msgstr "×ž×™×œ×™× ×©×œ×ž×•×ª" #: editor/code_editor.cpp editor/rename_dialog.cpp msgid "Replace" -msgstr "להחליף" +msgstr "החלף" #: editor/code_editor.cpp msgid "Replace All" @@ -934,9 +931,8 @@ msgid "Edit..." msgstr "עריכה..." #: editor/connections_dialog.cpp -#, fuzzy msgid "Go To Method" -msgstr "שיטות" +msgstr "מעבר למתודה" #: editor/create_dialog.cpp msgid "Change %s Type" @@ -1127,7 +1123,7 @@ msgstr "תודה רבה מקהילת Godot!" #: editor/editor_about.cpp msgid "Godot Engine contributors" -msgstr "×ž×ª× ×“×‘×™ ×ž× ×•×¢ Godot" +msgstr "×ž×ª× ×“×‘×™ ×ž× ×•×¢ גודו" #: editor/editor_about.cpp msgid "Project Founders" @@ -1137,6 +1133,9 @@ msgstr "מקימי המיז×" msgid "Lead Developer" msgstr "×ž×¤×ª×—×™× ×¨×שיי×" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "×ž× ×”×œ ×”×ž×™×–× " @@ -1158,6 +1157,16 @@ msgid "Gold Sponsors" msgstr "×ž×ž×ž× ×™ זהב" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "×ª×•×¨×ž×™× ×‘×“×¨×’×ª כסף" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "×ª×•×¨×ž×™× ×‘×“×¨×’×ª ×רד" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "×ž×ž×ž× ×™× ×–×¢×™×¨×™×" @@ -1212,9 +1221,8 @@ msgid "Error opening package file, not in ZIP format." msgstr "פתיחת קובץ החבילה × ×›×©×œ×”, ×”×ž×‘× ×” ××™× ×• zip." #: editor/editor_asset_installer.cpp -#, fuzzy msgid "%s (Already Exists)" -msgstr "הפעולה ‚%s’ כבר קיימת!" +msgstr "%s (כבר ×§×™×™×)" #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" @@ -1801,13 +1809,11 @@ msgid "Copy Path" msgstr "העתקת × ×ª×™×‘" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#, fuzzy msgid "Open in File Manager" -msgstr "הצגה ×‘×ž× ×”×œ הקבצי×" +msgstr "פתיחה ×‘×ž× ×”×œ הקבצי×" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp -#, fuzzy msgid "Show in File Manager" msgstr "הצגה ×‘×ž× ×”×œ הקבצי×" @@ -1857,39 +1863,39 @@ msgstr "שמירת קובץ" #: editor/editor_file_dialog.cpp msgid "Go Back" -msgstr "חזרה ×חורה" +msgstr "מעבר ×חורה" #: editor/editor_file_dialog.cpp msgid "Go Forward" -msgstr "התקדמות קדימה" +msgstr "מעבר קדימה" #: editor/editor_file_dialog.cpp msgid "Go Up" -msgstr "עלייה למעלה" +msgstr "מעבר מעלה" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" -msgstr "החלפת מצב תצוגה ×œ×§×‘×¦×™× ×ž×•×¡×ª×¨×™×" +msgstr "הצג/הסתר ×§×‘×¦×™× ×ž×•×¡×ª×¨×™×" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" -msgstr "החלפת מצב מועדפי×" +msgstr "הוספת/ביטול מועדף" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" -msgstr "החלפת מצב" +msgstr "×©×™× ×•×™ מצב" #: editor/editor_file_dialog.cpp msgid "Focus Path" -msgstr "התמקדות על × ×ª×™×‘" +msgstr "מיקוד × ×ª×™×‘" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" -msgstr "העברת מועדף למעלה" +msgstr "העברת מועדף מעלה" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" -msgstr "העברת מועדף למטה" +msgstr "העברת מועדף מטה" #: editor/editor_file_dialog.cpp msgid "Go to previous folder." @@ -1900,18 +1906,16 @@ msgid "Go to next folder." msgstr "מעבר לתיקיה הב××”." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Go to parent folder." -msgstr "מעבר לתיקייה שמעל" +msgstr "מעבר לתיקיית העל." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Refresh files." msgstr "×¨×¢× ×Ÿ קבצי×." #: editor/editor_file_dialog.cpp -#, fuzzy msgid "(Un)favorite current folder." -msgstr "×œ× × ×™×ª×Ÿ ליצור תיקייה." +msgstr "(בטל) העדפת תיקייה × ×•×›×—×™×ª." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Toggle the visibility of hidden files." @@ -1951,11 +1955,11 @@ msgstr "סריקת מקורות" msgid "" "There are multiple importers for different types pointing to file %s, import " "aborted" -msgstr "" +msgstr "יש מספר מייב××™× ×œ×¡×•×’×™× ×©×•× ×™× ×”×ž×¦×‘×™×¢×™× ×œ×§×•×‘×¥ %s, ×”×™×™×‘×•× ×‘×•×˜×œ" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" -msgstr "" +msgstr "×™×™×‘×•× ×ž×©××‘×™× (מחדש)" #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Top" @@ -1975,14 +1979,12 @@ msgid "Inherited by:" msgstr "מוריש ×ל:" #: editor/editor_help.cpp -#, fuzzy msgid "Description" -msgstr "תי×ור:" +msgstr "תי×ור" #: editor/editor_help.cpp -#, fuzzy msgid "Online Tutorials" -msgstr "×ž×¡×ž×›×™× ×ž×§×•×•× ×™×" +msgstr "הדרכות ×ž×§×•×•× ×•×ª" #: editor/editor_help.cpp msgid "Properties" @@ -1990,21 +1992,19 @@ msgstr "מ××¤×™×™× ×™×" #: editor/editor_help.cpp msgid "override:" -msgstr "" +msgstr "דריסה:" #: editor/editor_help.cpp -#, fuzzy msgid "default:" -msgstr "×˜×¢×™× ×ª בררת המחדל" +msgstr "ברירת מחדל:" #: editor/editor_help.cpp msgid "Methods" -msgstr "שיטות" +msgstr "מתודות" #: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" -msgstr "מ××¤×™×™× ×™×" +msgstr "מ××¤×™×™× ×™ ערכת עיצוב" #: editor/editor_help.cpp msgid "Enumerations" @@ -2015,31 +2015,32 @@ msgid "Constants" msgstr "קבועי×" #: editor/editor_help.cpp -#, fuzzy msgid "Property Descriptions" -msgstr "תי×ור המ×פיין:" +msgstr "תי×ורי מ××¤×™×™× ×™×" #: editor/editor_help.cpp -#, fuzzy msgid "(value)" -msgstr "ערך:" +msgstr "(ערך)" #: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" +"כרגע ×ין תי×ור למ×פיין ×–×”. בבקשה עזור ×œ× ×• על-ידי [/color][/url]כתיבת " +"תי×ור[url=$url][color=$color]!" #: editor/editor_help.cpp -#, fuzzy msgid "Method Descriptions" -msgstr "תי×ור השיטה:" +msgstr "תי×ורי מתודות" #: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" msgstr "" +"כרגע ×ין תי×ור למתודה זו. בבקשה עזור ×œ× ×• על-ידי [/url][/color]כתיבת תי×ור " +"[color=$color][url=$url]!" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp @@ -2051,99 +2052,84 @@ msgid "Case Sensitive" msgstr "תלוי רישיות" #: editor/editor_help_search.cpp -#, fuzzy msgid "Show Hierarchy" -msgstr "חיפוש" +msgstr "הצג היררכיה" #: editor/editor_help_search.cpp -#, fuzzy msgid "Display All" -msgstr "הצגה × ×•×¨×ž×œ×™×ª" +msgstr "הצג הכל" #: editor/editor_help_search.cpp -#, fuzzy msgid "Classes Only" -msgstr "מחלקות" +msgstr "מחלקות בלבד" #: editor/editor_help_search.cpp -#, fuzzy msgid "Methods Only" -msgstr "שיטות" +msgstr "מתודות בלבד" #: editor/editor_help_search.cpp -#, fuzzy msgid "Signals Only" -msgstr "×ותות" +msgstr "×ותות בלבד" #: editor/editor_help_search.cpp -#, fuzzy msgid "Constants Only" -msgstr "קבועי×" +msgstr "×§×‘×•×¢×™× ×‘×œ×‘×“" #: editor/editor_help_search.cpp -#, fuzzy msgid "Properties Only" -msgstr "מ××¤×™×™× ×™×" +msgstr "מ××¤×™×™× ×™× ×‘×œ×‘×“" #: editor/editor_help_search.cpp -#, fuzzy msgid "Theme Properties Only" -msgstr "מ××¤×™×™× ×™×" +msgstr "מ××¤×™×™× ×™ ערכת עיצוב בלבד" #: editor/editor_help_search.cpp -#, fuzzy msgid "Member Type" -msgstr "חברי×" +msgstr "סוג שדה" #: editor/editor_help_search.cpp -#, fuzzy msgid "Class" -msgstr "מחלקה:" +msgstr "מחלקה" #: editor/editor_help_search.cpp -#, fuzzy msgid "Method" -msgstr "שיטות" +msgstr "מתודה" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Signal" -msgstr "×ותות" +msgstr "×ות" #: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "קבוע" #: editor/editor_help_search.cpp -#, fuzzy msgid "Property" -msgstr "מ××¤×™×™× ×™×" +msgstr "מ×פיין" #: editor/editor_help_search.cpp -#, fuzzy msgid "Theme Property" -msgstr "מ××¤×™×™× ×™×" +msgstr "מ×פיין ערכת עיצוב" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" -msgstr "" +msgstr "מ×פיין:" #: editor/editor_inspector.cpp msgid "Set" -msgstr "" +msgstr "קבע" #: editor/editor_inspector.cpp msgid "Set Multiple:" -msgstr "" +msgstr "קביעה מרובה:" #: editor/editor_log.cpp msgid "Output:" msgstr "פלט:" #: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Copy Selection" -msgstr "הסרת הבחירה" +msgstr "העתקת בחירה" #: editor/editor_log.cpp editor/editor_network_profiler.cpp #: editor/editor_profiler.cpp editor/editor_properties.cpp @@ -2153,11 +2139,11 @@ msgstr "הסרת הבחירה" #: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Clear" -msgstr "מחיקה" +msgstr "× ×™×§×•×™" #: editor/editor_log.cpp msgid "Clear Output" -msgstr "מחיקת הפלט" +msgstr "× ×™×§×•×™ פלט" #: editor/editor_network_profiler.cpp editor/editor_node.cpp #: editor/editor_profiler.cpp @@ -2167,20 +2153,19 @@ msgstr "עצירה" #: editor/editor_network_profiler.cpp editor/editor_profiler.cpp #: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp msgid "Start" -msgstr "" +msgstr "התחלה" #: editor/editor_network_profiler.cpp msgid "%s/s" -msgstr "" +msgstr "%s ×œ×©× ×™×™×”" #: editor/editor_network_profiler.cpp -#, fuzzy msgid "Down" msgstr "הורדה" #: editor/editor_network_profiler.cpp msgid "Up" -msgstr "" +msgstr "העל××”" #: editor/editor_network_profiler.cpp editor/editor_node.cpp msgid "Node" @@ -2188,32 +2173,32 @@ msgstr "מפרק" #: editor/editor_network_profiler.cpp msgid "Incoming RPC" -msgstr "" +msgstr "RPC × ×›× ×¡" #: editor/editor_network_profiler.cpp msgid "Incoming RSET" -msgstr "" +msgstr "RSET × ×›× ×¡" #: editor/editor_network_profiler.cpp msgid "Outgoing RPC" -msgstr "" +msgstr "RPC יוצ×" #: editor/editor_network_profiler.cpp msgid "Outgoing RSET" -msgstr "" +msgstr "RSET יוצ×" #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" -msgstr "" +msgstr "חלון חדש" #: editor/editor_node.cpp msgid "Imported resources can't be saved." -msgstr "" +msgstr "מש××‘×™× ×ž×™×•×‘××™× ×œ× × ×©×ž×¨×•." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp msgid "OK" -msgstr "" +msgstr "×ישור" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" @@ -2224,6 +2209,7 @@ msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" +"המש×ב ×œ× ×™×›×•×œ להישמר ×ž×¤× ×™ ש××™× ×• שייך ×œ×¡×¦× ×” ×©× ×¢×¨×›×”, הפוך ×ותו ×§×•×“× ×œ×™×™×—×•×“×™." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." @@ -2235,7 +2221,7 @@ msgstr "×œ× × ×™×ª×Ÿ לפתוח קובץ לכתיבה:" #: editor/editor_node.cpp msgid "Requested file format unknown:" -msgstr "×ª×‘× ×™×ª הקובץ המבוקשת ×œ× ×™×“×•×¢×”:" +msgstr "סוג הקובץ המבוקש ×œ× ×™×“×•×¢:" #: editor/editor_node.cpp msgid "Error while saving." @@ -2243,27 +2229,27 @@ msgstr "שגי××” בעת השמירה." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Can't open '%s'. The file could have been moved or deleted." -msgstr "" +msgstr "×œ× ×™×›×•×œ לפתוח ×ת 's%'. יכול להיות שהקובץ הועבר ×ו × ×ž×—×§." #: editor/editor_node.cpp msgid "Error while parsing '%s'." -msgstr "×”×¤×¢× ×•×— של ‚%s’ × ×›×©×œ." +msgstr "שגי××” ×‘×¤×¢× ×•×— 's%'." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." -msgstr "סוף הקובץ בלתי צפוי ‚%s’." +msgstr "סוף קובץ בלתי צפוי '%s'." #: editor/editor_node.cpp msgid "Missing '%s' or its dependencies." -msgstr "" +msgstr "חסר 's%' ×ו תלות שלו." #: editor/editor_node.cpp msgid "Error while loading '%s'." -msgstr "×”×˜×¢×™× ×” של ‚%s’ × ×›×©×œ×”." +msgstr "שגי××” ×‘×˜×¢×™× ×ª 's%'." #: editor/editor_node.cpp msgid "Saving Scene" -msgstr "×”×¡×¦× ×” × ×©×ž×¨×ª" +msgstr "שומר ×¡×¦× ×”" #: editor/editor_node.cpp msgid "Analyzing" @@ -2271,7 +2257,7 @@ msgstr "מתבצע × ×™×ª×•×—" #: editor/editor_node.cpp msgid "Creating Thumbnail" -msgstr "× ×•×¦×¨×ª ×ª×ž×•× ×” ממוזערת" +msgstr "יצירת ×ª×ž×•× ×” ממוזערת" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." @@ -2282,34 +2268,34 @@ msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" +"×¡×¦× ×” זו ×œ× ×™×›×•×œ×” להישמר ×ž×¤× ×™ שיש הכללת מופע מעגלית.\n" +"בבקשה פתור ×–×ת ו××– × ×¡×” לשמור שוב." #: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." -msgstr "" -"×œ× × ×™×ª×Ÿ לשמור ×ת ×”×¡×¦× ×”. כפי ×”× ×¨××” עקב תלויות (×ž×•×¤×¢×™× ×ו ירושות) ש××™× ×Ÿ " -"מסופקות." +msgstr "×œ× × ×™×ª×Ÿ לשמור ×ת ×”×¡×¦× ×”. ×›× ×¨××” עקב תלות (מופע ×ו ירושה) ×©×œ× ×ž×¡×•×¤×§×ª." #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" -msgstr "" +msgstr "×œ× × ×™×ª×Ÿ להחליף ×¡×¦× ×” שעדיין פתוחה!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" -msgstr "" +msgstr "×œ× × ×™×ª×Ÿ לטעון ×ת MeshLibrary למיזוג!" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" -msgstr "" +msgstr "שגי××” בשמירת MeshLibrary!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" -msgstr "" +msgstr "×œ× × ×™×ª×Ÿ לטעון TileSet למיזוג!" #: editor/editor_node.cpp msgid "Error saving TileSet!" -msgstr "" +msgstr "שגי××” בשמירת TileSet!" #: editor/editor_node.cpp msgid "Error trying to save layout!" @@ -2317,7 +2303,7 @@ msgstr "שמירת הפריסה × ×›×©×œ×”!" #: editor/editor_node.cpp msgid "Default editor layout overridden." -msgstr "בררת המחדל של פריסת העורך שוכתבה." +msgstr "ברירת המחדל של עורך הפריסה × ×“×¨×¡×”." #: editor/editor_node.cpp msgid "Layout name not found!" @@ -2325,7 +2311,7 @@ msgstr "×©× ×”×¤×¨×™×¡×” ×œ× × ×ž×¦×!" #: editor/editor_node.cpp msgid "Restored default layout to base settings." -msgstr "פריסת בררת המחדל שוחזרה להגדרות הבסיס." +msgstr "פריסת ברירת המחדל שוחזרה להגדרות הבסיס." #: editor/editor_node.cpp msgid "" @@ -2333,20 +2319,24 @@ msgid "" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" +"מש×ב ×–×” שייך ×œ×¡×¦× ×” שיוב××” ×•×œ× × ×™×ª×Ÿ לעריכה.\n" +"בבקשה קר×/×™ ×ת התיעוד הקשור ×œ×™×™×‘×•× ×¡×¦× ×•×ª כדי להבין טוב יותר ×ת שיטת עבודה." #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it won't be kept when saving the current scene." msgstr "" +"מש×ב ×–×” שייך ×œ×¡×¦× ×” ×©× ×•×¦×¨ לה מופע ×ו שעברה ירושה.\n" +"×©×™× ×•×™×™× ×‘×ž×©×ב ×œ× ×™×™×©×ž×¨×• בשמירת ×”×¡×¦×™× ×” ×”× ×•×›×—×™×ª." #: editor/editor_node.cpp msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" -"מש×ב ×–×” עבר יבו×, לכן ×ין ×פשרות לערוך ×ותו. יש ×œ×©× ×•×ª ×ת ההגדרות שלו ×‘×—×œ×•× ×™×ª " -"×”×™×™×‘×•× ×•××– ×œ×™×™×‘× ×©×•×‘." +"מש×ב ×–×” ×ž×™×•×‘× ×•×ין ×פשרות לערוך ×ותו. יש ×œ×©× ×•×ª ×ת הגדרותיו בחלון ×”×™×™×‘×•× " +"×•×œ×™×™×‘× ×ž×—×“×©." #: editor/editor_node.cpp msgid "" @@ -2355,6 +2345,9 @@ msgid "" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" +"×¡×¦× ×” זו מיוב×ת, כל ×©×™× ×•×™ בה ×œ× ×™×™×©×ž×¨.\n" +"יצירת מופע ×ו ירושה ת×פשר לעשות בה ×©×™× ×•×™×™×.\n" +"בבקשה קר×/×™ ×ת התיעוד הקשור ×œ×™×™×‘×•× ×¡×¦× ×•×ª כדי להבין טוב יותר ×ת שיטת העבודה." #: editor/editor_node.cpp msgid "" @@ -2362,6 +2355,8 @@ msgid "" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" +"זהו ×ובייקט מרוחק לכן ×©×™× ×•×™×™× ×‘×• ×œ× ×™×™×©×ž×¨×•.\n" +"בבקשה קר×/×™ ×ת התיועד הקשור ×œ× ×™×¤×•×™ שגי×ות כדי להבין טוב יותר ×ת שיטת העבודה." #: editor/editor_node.cpp msgid "There is no defined scene to run." @@ -2380,9 +2375,8 @@ msgid "Open Base Scene" msgstr "פתיחת ×¡×¦× ×ª בסיס" #: editor/editor_node.cpp -#, fuzzy msgid "Quick Open..." -msgstr "פתיחת ×¡×¦× ×” מהירה…" +msgstr "פתיחה מהירה…" #: editor/editor_node.cpp msgid "Quick Open Scene..." @@ -2398,16 +2392,15 @@ msgstr "שמירה וסגירה" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" -msgstr "לשמור ×ת ×”×©×™× ×•×™×™× ×œÖ¾â€š%s’ ×œ×¤× ×™ הסגירה?" +msgstr "לשמור ×ת ×”×©×™× ×•×™×™× ×œÖ¾'%s' ×œ×¤× ×™ הסגירה?" #: editor/editor_node.cpp -#, fuzzy msgid "Saved %s modified resource(s)." -msgstr "×˜×¢×™× ×ª המש×ב × ×›×©×œ×”." +msgstr "× ×©×ž×¨×• %s מש××‘×™× ×©×”×©×ª× ×•." #: editor/editor_node.cpp msgid "A root node is required to save the scene." -msgstr "" +msgstr "מפרק עליון דרוש כדי לשמור ×ת ×”×¡×¦×™× ×”." #: editor/editor_node.cpp msgid "Save Scene As..." @@ -2431,7 +2424,7 @@ msgstr "×œ× × ×™×ª×Ÿ לבצע פעולה זו ×œ×œ× ×¡×¦× ×”." #: editor/editor_node.cpp msgid "Export Mesh Library" -msgstr "" +msgstr "×™×™×¦×•× Mesh Library" #: editor/editor_node.cpp msgid "This operation can't be done without a root node." @@ -2439,7 +2432,7 @@ msgstr "×œ× × ×™×ª×Ÿ לבצע פעולה זו ×œ×œ× ×ž×¤×¨×§ עליון." #: editor/editor_node.cpp msgid "Export Tile Set" -msgstr "" +msgstr "×™×™×¦×•× Tile Set" #: editor/editor_node.cpp msgid "This operation can't be done without a selected node." @@ -2454,19 +2447,20 @@ msgid "Can't reload a scene that was never saved." msgstr "×œ× × ×™×ª×Ÿ ×œ×¨×¢× ×Ÿ ×¡×¦× ×” ×©×ž×¢×•×œ× ×œ× × ×©×ž×¨×”." #: editor/editor_node.cpp -#, fuzzy msgid "Reload Saved Scene" -msgstr "שמירת ×¡×¦× ×”" +msgstr "×˜×¢×™× ×” מחדש של ×¡×¦×™× ×” שמורה" #: editor/editor_node.cpp msgid "" "The current scene has unsaved changes.\n" "Reload the saved scene anyway? This action cannot be undone." msgstr "" +"×”×¡×¦×™× ×” ×”× ×•×›×—×™×ª כוללת ×©×™× ×•×™×™× ×©×œ× × ×©×ž×¨×•.\n" +"×”×× ×œ×˜×¢×•×Ÿ מחדש ×ת ×”×¡×¦×™× ×”? ×œ× × ×™×ª×Ÿ לבטל פעולה זו." #: editor/editor_node.cpp msgid "Quick Run Scene..." -msgstr "" +msgstr "הפעלה מהירה של ×”×¡×¦× ×”..." #: editor/editor_node.cpp msgid "Quit" @@ -2509,56 +2503,61 @@ msgid "Close Scene" msgstr "סגירת ×¡×¦× ×”" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "סגירת ×¡×¦× ×”" +msgstr "פתיחה מחדש של ×¡×¦× ×” סגורה" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." -msgstr "×œ× × ×™×ª×Ÿ לפתוח ×ת תוסף ההרחבות תחת: ‚%s’ ×¤×¢× ×•×— ההגדרות × ×›×©×œ." +msgstr "×œ× × ×™×ª×Ÿ לפתוח ×ת תוסף ההרחבות ×‘× ×ª×™×‘: '%s' ×¤×¢× ×•×— ההגדרות × ×›×©×œ." #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." -msgstr "×œ× × ×™×ª×Ÿ ×œ×ž×¦×•× ×©×“×” סקריפט עבור תוסף הרחבה תחת ‚res://addons/%s’." +msgstr "×œ× × ×™×ª×Ÿ ×œ×ž×¦×•× ×©×“×” סקריפט עבור תוסף הרחבה ×‘× ×ª×™×‘ 'res://addons/%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." -msgstr "×œ× × ×™×ª×Ÿ לטעון סקריפט הרחבה ×ž×”× ×ª×™×‘: ‚%s’." +msgstr "×œ× × ×™×ª×Ÿ לטעון סקריפט הרחבה ×ž× ×ª×™×‘: '%s'." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "" +"×œ× × ×™×ª×Ÿ לטעון סקריפט הרחבה ×ž× ×ª×™×‘: '%s' × ×¨××” שיש שגי××” בקוד, ×× × ×‘×“×•×§ ×ת " +"התחביר." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." -msgstr "" +msgstr "×œ× × ×™×ª×Ÿ לטעון סקריפט הרחבה ×ž× ×ª×™×‘: '%s' סוג הבסיס ××™× ×• EditorPlugin." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." -msgstr "" +msgstr "×œ× × ×™×ª×Ÿ לטעון סקריפט הרחבה ×ž× ×ª×™×‘: '%s' סקריפט ××™× ×• מוגדר ככלי (tool)." #: editor/editor_node.cpp msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" +"×”×¡×¦×™× ×” '%s' יוב××” ב×ופן ×וטומטי ו×ין ×פשרות ×œ×©× ×•×ª ×ותה.\n" +"כדי לבצע בה ×©×™× ×•×™×™×, × ×™×ª×Ÿ ליצור ×¡×¦×™× ×” חדשה בירושה." #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" +"שגי××” ×‘×˜×¢×™× ×ª ×”×¡×¦× ×”, ×”×™× ×—×™×™×‘×ª להיות בתוך × ×ª×™×‘ המיז×. השתמש ב'ייבו×' כדי " +"לפתוח ×ת ×”×¡×¦×™× ×”, ו××– שמור ×ותה ×‘× ×ª×™×‘ המיז×." #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" -msgstr "" +msgstr "×œ×¡×¦×™× ×” '%s' יש תלות חסרה:" #: editor/editor_node.cpp msgid "Clear Recent Scenes" -msgstr "" +msgstr "× ×§×” ×¡×¦×™× ×•×ª ××—×¨×•× ×•×ª" #: editor/editor_node.cpp msgid "" @@ -2566,6 +2565,8 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" +"×œ× ×”×•×’×“×¨×” ×¡×¦× ×” ר×שית, לבחור ×חת?\n" +"×פשר ×œ×©× ×•×ª ×–×ת מ×וחר יותר ב-\"הגדרות מיז×\" תחת הקטגוריה 'יישו×'." #: editor/editor_node.cpp msgid "" @@ -2573,6 +2574,8 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" +"×”×¡×¦×™× ×” ×©× ×‘×—×¨×” '%s' ×œ× ×§×™×™×ž×ª, לבחור ×¡×¦× ×” קיימת?\n" +"×פשר ×œ×©× ×•×ª ×–×ת מ×וחר יותר ב\"הגדרות מיז×\" תחת הקטגוריה 'יישו×'." #: editor/editor_node.cpp msgid "" @@ -2580,81 +2583,78 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" +"×”×¡×¦×™× ×” ×©× ×‘×—×¨×” '%s' ××™× ×” קובץ ×¡×¦×™× ×”, לבחור קובץ ×¡×¦×™× ×” ×חר?\n" +"×פשר ×œ×©× ×•×ª ×–×ת מ×וחר יותר ב-\"הגדרות מיז×\" תחת הקטגוריה 'יישו×'." #: editor/editor_node.cpp msgid "Save Layout" -msgstr "" +msgstr "שמירת פריסה" #: editor/editor_node.cpp msgid "Delete Layout" -msgstr "" +msgstr "מחיקת פריסה" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" -msgstr "" +msgstr "בחירת מחדל" #: editor/editor_node.cpp editor/editor_properties.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp -#, fuzzy msgid "Show in FileSystem" -msgstr "הצגה במערכת הקבצי×" +msgstr "הצגה בחלון הקבצי×" #: editor/editor_node.cpp -#, fuzzy msgid "Play This Scene" -msgstr "× ×’×™× ×ª ×”×¡×¦× ×”" +msgstr "הרצת ×”×¡×¦× ×”" #: editor/editor_node.cpp -#, fuzzy msgid "Close Tab" -msgstr "לסגור ×œ×©×•× ×™×•×ª ×חרות" +msgstr "סגירת ×œ×©×•× ×™×ª" #: editor/editor_node.cpp -#, fuzzy msgid "Undo Close Tab" -msgstr "לסגור ×œ×©×•× ×™×•×ª ×חרות" +msgstr "ביטול סגירת ×œ×©×•× ×™×ª" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" -msgstr "לסגור ×œ×©×•× ×™×•×ª ×חרות" +msgstr "סגירת ×œ×©×•× ×™×•×ª ×חרות" #: editor/editor_node.cpp msgid "Close Tabs to the Right" -msgstr "" +msgstr "סגירת ×œ×©×•× ×™×•×ª מימין" #: editor/editor_node.cpp -#, fuzzy msgid "Close All Tabs" -msgstr "לסגור הכול" +msgstr "סגירת כל ×”×œ×©×•× ×™×•×ª" #: editor/editor_node.cpp msgid "Switch Scene Tab" -msgstr "" +msgstr "החלפת ×œ×©×•× ×™×ª ×¡×¦× ×”" #: editor/editor_node.cpp msgid "%d more files or folders" -msgstr "" +msgstr "%d ×§×‘×¦×™× ×ו תיקיות × ×•×¡×¤×™×" #: editor/editor_node.cpp msgid "%d more folders" -msgstr "" +msgstr "%d תיקיות × ×•×¡×¤×•×ª" #: editor/editor_node.cpp msgid "%d more files" -msgstr "" +msgstr "%d ×§×‘×¦×™× × ×•×¡×¤×™×" #: editor/editor_node.cpp msgid "Dock Position" -msgstr "" +msgstr "×ž×™×§×•× ×”×¤× ×œ" #: editor/editor_node.cpp msgid "Distraction Free Mode" -msgstr "" +msgstr "מצב ×œ×œ× ×”×¡×—×•×ª דעת" #: editor/editor_node.cpp msgid "Toggle distraction-free mode." -msgstr "" +msgstr "הפעל/בטל מצב ×œ×œ× ×”×¡×—×•×ª דעת." #: editor/editor_node.cpp msgid "Add a new scene." @@ -2666,12 +2666,11 @@ msgstr "×¡×¦× ×”" #: editor/editor_node.cpp msgid "Go to previously opened scene." -msgstr "מעבר ×œ×¡×¦× ×” ×©× ×¤×ª×—×” ×§×•×“× ×œ×›×Ÿ." +msgstr "מעבר ×œ×¡×¦× ×” הקודמת." #: editor/editor_node.cpp -#, fuzzy msgid "Copy Text" -msgstr "העתקת × ×ª×™×‘" +msgstr "העתקת טקסט" #: editor/editor_node.cpp msgid "Next tab" @@ -2683,7 +2682,7 @@ msgstr "×”×œ×©×•× ×™×ª הקודמת" #: editor/editor_node.cpp msgid "Filter Files..." -msgstr "" +msgstr "×¡× ×Ÿ קבצי×..." #: editor/editor_node.cpp msgid "Operations with scene files." @@ -2710,7 +2709,6 @@ msgid "Save Scene" msgstr "שמירת ×¡×¦× ×”" #: editor/editor_node.cpp -#, fuzzy msgid "Save All Scenes" msgstr "שמירת כל ×”×¡×¦× ×•×ª" @@ -2720,11 +2718,11 @@ msgstr "המרה ×ל…" #: editor/editor_node.cpp msgid "MeshLibrary..." -msgstr "" +msgstr "MeshLibrary..." #: editor/editor_node.cpp msgid "TileSet..." -msgstr "" +msgstr "TileSet..." #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp @@ -2750,17 +2748,16 @@ msgid "Project Settings..." msgstr "הגדרות מיז×..." #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Version Control" -msgstr "גרסה:" +msgstr "בקרת גירס×ות" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Set Up Version Control" -msgstr "" +msgstr "קביעת בקרת גירס×ות" #: editor/editor_node.cpp msgid "Shut Down Version Control" -msgstr "" +msgstr "סגור בקרת גירס×ות" #: editor/editor_node.cpp msgid "Export..." @@ -2768,7 +2765,7 @@ msgstr "ייצו×..." #: editor/editor_node.cpp msgid "Install Android Build Template..." -msgstr "" +msgstr "×”×ª×§× ×ª ×ª×‘× ×™×ª ×‘× ×™×™×” ל×× ×“×¨×•×יד..." #: editor/editor_node.cpp msgid "Open Project Data Folder" @@ -2784,7 +2781,7 @@ msgstr "סייר מש××‘×™× ×™×ª×•×ž×™× ..." #: editor/editor_node.cpp msgid "Quit to Project List" -msgstr "יצי××” לרשימת המיזמי×" +msgstr "יצי××” לרשימת מיזמי×" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/project_export.cpp @@ -2816,16 +2813,22 @@ msgid "" "On Android, deploy will use the USB cable for faster performance. This " "option speeds up testing for games with a large footprint." msgstr "" +"×›×שר ×פשרות זו מופעלת, ×™×™×¦×•× ×ו פריסה יפיקו קובץ הפעלה ×ž×™× ×™×ž×œ×™.\n" +"מערכת ×”×§×‘×¦×™× ×ª×¡×•×¤×§ ×ž×”×ž×™×–× ×¢×œ ידי העורך ברשת.\n" +"ב×× ×“×¨×•×יד, הפריסה תשתמש בכבל USB ×œ×‘×™×¦×•×¢×™× ×ž×”×™×¨×™× ×™×•×ª×¨. ×פשרות זו מזרזת בדיקה " +"של ×ž×©×—×§×™× ×¢× ×§×•×‘×¥ הרצה גדול." #: editor/editor_node.cpp msgid "Visible Collision Shapes" -msgstr "" +msgstr "צורות ×”×ª× ×’×©×•×ª גלויי×" #: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" +"צורות ×”×ª× ×’×©×•×™×•×ª ומפרקי ×§×¨× ×™×™× (עבור דו ותלת מימד) יהיו ×’×œ×•×™×™× ×‘×”×¨×¦×ª המשחק ×× " +"×פשרות ×–×ת מופעלת." #: editor/editor_node.cpp msgid "Visible Navigation" @@ -2835,7 +2838,7 @@ msgstr "× ×™×•×•×˜ גלוי" msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." -msgstr "" +msgstr "רשתות × ×™×•×•×˜ ×•×ž×¦×•×œ×¢×™× ×™×”×™×• ×’×œ×•×™×™× ×‘×”×¨×¦×ª המשחק ×× ×פשרות ×–×ת מופעלת." #: editor/editor_node.cpp msgid "Sync Scene Changes" @@ -2848,6 +2851,8 @@ msgid "" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" +"×›×שר ×פשרות זו מופעלת, כל ×”×©×™× ×•×™×™× ×©×™×‘×•×¦×¢×• ×‘×¡×¦× ×” בעורך יוצגו בהרצת המשחק.\n" +"בשימוש ×¢× ×ž×›×©×™×¨ מרוחק, מערכת ×§×‘×¦×™× ×‘×¨×©×ª (NFS) תהיה יעילה יותר ." #: editor/editor_node.cpp msgid "Sync Script Changes" @@ -2860,6 +2865,8 @@ msgid "" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" +"×›×שר ×פשרות זו מופעלת, כל סקריפט ×©× ×©×ž×¨ יטען מחדש בהרצת המשחק.\n" +"בשימוש ×¢× ×ž×›×©×™×¨ מרוחק, מערכת ×§×‘×¦×™× ×‘×¨×©×ª (NFS) תהיה יעילה יותר ." #: editor/editor_node.cpp editor/script_create_dialog.cpp msgid "Editor" @@ -2874,46 +2881,40 @@ msgid "Editor Layout" msgstr "פריסת עורך" #: editor/editor_node.cpp -#, fuzzy msgid "Take Screenshot" -msgstr "שמירת ×¡×¦× ×”" +msgstr "שמירת ×¦×™×œ×•× ×ž×¡×š" #: editor/editor_node.cpp -#, fuzzy msgid "Screenshots are stored in the Editor Data/Settings Folder." -msgstr "הגדרות עורך" +msgstr "צילומי מסך × ×©×ž×¨×™× ×‘×ª×™×§×™×™×ª × ×ª×•× ×™/הגדרות העורך." #: editor/editor_node.cpp msgid "Toggle Fullscreen" -msgstr "×›× ×™×¡×” ×ל/יצי××” ממסך מל×" +msgstr "הפעלת/ביטול מסך מל×" #: editor/editor_node.cpp -#, fuzzy msgid "Toggle System Console" -msgstr "החלפת מצב" +msgstr "הפעלת/ביטול מסוף מערכת" #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" -msgstr "פתח תיקיית × ×ª×•× ×™×/הגדרות של העורך" +msgstr "פתיחת תיקיית × ×ª×•× ×™/הגדרות העורך" #: editor/editor_node.cpp msgid "Open Editor Data Folder" -msgstr "" +msgstr "פתיחת תיקיית × ×ª×•× ×™ העורך" #: editor/editor_node.cpp -#, fuzzy msgid "Open Editor Settings Folder" -msgstr "הגדרות עורך" +msgstr "פתיחת תיקיית הגדרות העורך" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Editor Features..." -msgstr "× ×™×”×•×œ ×ª×‘× ×™×•×ª ייצו×" +msgstr "× ×™×”×•×œ ×ª×›×•× ×•×ª העורך..." #: editor/editor_node.cpp -#, fuzzy msgid "Manage Export Templates..." -msgstr "× ×™×”×•×œ ×ª×‘× ×™×•×ª ייצו×" +msgstr "× ×™×”×•×œ ×ª×‘× ×™×•×ª ייצו×..." #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" @@ -2938,13 +2939,12 @@ msgid "Q&A" msgstr "ש×לות ותשובות × ×¤×•×¦×•×ª" #: editor/editor_node.cpp -#, fuzzy msgid "Report a Bug" -msgstr "×™×™×‘×•× ×ž×—×“×©" +msgstr "דיווח על תקלה (ב××’)" #: editor/editor_node.cpp msgid "Send Docs Feedback" -msgstr "" +msgstr "שליחת משוב על התיעוד" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" @@ -2952,19 +2952,19 @@ msgstr "קהילה" #: editor/editor_node.cpp msgid "About" -msgstr "על" +msgstr "על ×ודות" #: editor/editor_node.cpp msgid "Play the project." -msgstr "× ×’×™× ×ª המיז×…" +msgstr "הרצת המיז×." #: editor/editor_node.cpp msgid "Play" -msgstr "× ×’×™× ×”" +msgstr "הרצה" #: editor/editor_node.cpp msgid "Pause the scene execution for debugging." -msgstr "" +msgstr "הפסקת הרצת ×”×¡×¦× ×” ×œ× ×™×¤×•×™ שגי×ות." #: editor/editor_node.cpp msgid "Pause Scene" @@ -2976,49 +2976,44 @@ msgstr "עצירת ×”×¡×¦× ×”." #: editor/editor_node.cpp msgid "Play the edited scene." -msgstr "× ×’×™× ×ª ×”×¡×¦× ×” ×©× ×¢×¨×›×”." +msgstr "הרצת ×”×¡×¦× ×” ×©× ×¢×¨×›×”." #: editor/editor_node.cpp msgid "Play Scene" -msgstr "× ×’×™× ×ª ×”×¡×¦× ×”" +msgstr "הרצת ×”×¡×¦× ×”" #: editor/editor_node.cpp msgid "Play custom scene" -msgstr "× ×’×™× ×ª ×¡×¦× ×” מות×מת ×ישית" +msgstr "הרצת ×¡×¦× ×” מות×מת ×ישית" #: editor/editor_node.cpp msgid "Play Custom Scene" -msgstr "× ×’×™× ×ª ×¡×¦× ×” בהת×מה ×ישית" +msgstr "הרצת ×¡×¦× ×” בהת×מה ×ישית" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." -msgstr "" +msgstr "×©×™× ×•×™ ×ž× ×”×œ התקן הוויד×ו דורש הפעלת העורך מחדש." #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Save & Restart" -msgstr "לשמור ולצ×ת" +msgstr "שמירה והפעלה מחדש" #: editor/editor_node.cpp -#, fuzzy msgid "Spins when the editor window redraws." -msgstr "מסתובב ×›×שר חלון העורך מצויר מחדש!" +msgstr "מסתובב ×›×שר חלון העורך מצויר מחדש." #: editor/editor_node.cpp -#, fuzzy msgid "Update Continuously" -msgstr "מתמשך" +msgstr "עדכון רציף" #: editor/editor_node.cpp -#, fuzzy msgid "Update When Changed" -msgstr "עדכון ×©×™× ×•×™×™×" +msgstr "עדכון בעת ×©×™× ×•×™" #: editor/editor_node.cpp -#, fuzzy msgid "Hide Update Spinner" -msgstr "השבתת שבשבת עדכון" +msgstr "הסתרת מחוון העדכון" #: editor/editor_node.cpp msgid "FileSystem" @@ -3029,9 +3024,8 @@ msgid "Inspector" msgstr "חוקר" #: editor/editor_node.cpp -#, fuzzy msgid "Expand Bottom Panel" -msgstr "להרחיב הכול" +msgstr "הרחבת פ×× ×œ תחתון" #: editor/editor_node.cpp msgid "Output" @@ -3043,12 +3037,11 @@ msgstr "×œ× ×œ×©×ž×•×¨" #: editor/editor_node.cpp msgid "Android build template is missing, please install relevant templates." -msgstr "" +msgstr "חסרה ×ª×‘× ×™×ª ×‘× ×™×™×” ל×× ×“×¨×•×יד, × × ×œ×”×ª×§×™×Ÿ ×ª×‘× ×™×•×ª ×¨×œ×•×•× ×˜×™×•×ª." #: editor/editor_node.cpp -#, fuzzy msgid "Manage Templates" -msgstr "× ×™×”×•×œ ×ª×‘× ×™×•×ª ייצו×" +msgstr "× ×™×”×•×œ ×ª×‘× ×™×•×ª" #: editor/editor_node.cpp msgid "" @@ -3060,6 +3053,12 @@ msgid "" "the \"Use Custom Build\" option should be enabled in the Android export " "preset." msgstr "" +"פעולה זו תגדיר ×ת ×”×ž×™×–× ×©×œ×š ×œ×‘× ×™×™×ª ×× ×“×¨×•×יד מות×מת ×ישית על ידי ×”×ª×§× ×ª ×ª×‘× ×™×ª " +"המקור ל- \"res://android/build\".\n" +"ל×חר מכן ×פשר להחיל ×©×™× ×•×™×™× ×•×œ×‘× ×•×ª APK מות×× ×ישית ×‘×™×™×¦×•× (הוספת מודולי×, " +"×©×™× ×•×™ AndroidManifest.xml, וכו').\n" +"כדי לערוך ×‘× ×™×™×” מות×מת ×ישית ×‘×ž×§×•× ×©×™×ž×•×© ×‘×ª×‘× ×™×ª קיימת, יש ל×פשר ×ת \"השתמש " +"×‘×‘× ×™×” מות×מת ×ישית\" בהגדרות ×”×™×™×¦×•× ×œ×× ×“×¨×•×יד." #: editor/editor_node.cpp msgid "" @@ -3127,9 +3126,8 @@ msgid "Open the previous Editor" msgstr "פתיחת העורך הקוד×" #: editor/editor_node.h -#, fuzzy msgid "Warning!" -msgstr "×זהרות" +msgstr "×זהרה!" #: editor/editor_path.cpp msgid "No sub-resources found." @@ -3596,9 +3594,8 @@ msgid "Download Templates" msgstr "הורדת ×ª×‘× ×™×•×ª" #: editor/export_template_manager.cpp -#, fuzzy msgid "Select mirror from list: (Shift+Click: Open in Browser)" -msgstr "בחירת ×תר מר××” מהרשימה: " +msgstr "בחר ×תר חלופי מהרשימה: (Shift+Click: פתיחה בדפדפן)" #: editor/filesystem_dock.cpp #, fuzzy @@ -3663,9 +3660,8 @@ msgid "Duplicating folder:" msgstr "תיקייה משוכפלת:" #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Inherited Scene" -msgstr "×¡×¦× ×” חדשה בירושה…" +msgstr "×¡×¦× ×” חדשה יורשת" #: editor/filesystem_dock.cpp #, fuzzy @@ -3800,9 +3796,8 @@ msgid "Create Script" msgstr "יצירת סקריפט" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Find in Files" -msgstr "×יתור…" +msgstr "×יתור בקבצי×" #: editor/find_in_files.cpp #, fuzzy @@ -3869,9 +3864,8 @@ msgid "Remove from Group" msgstr "הסרה מקבוצה" #: editor/groups_editor.cpp -#, fuzzy msgid "Group name already exists." -msgstr "הפעולה ‚%s’ כבר קיימת!" +msgstr "×©× ×”×§×‘×•×¦×” כבר ×§×™×™×." #: editor/groups_editor.cpp #, fuzzy @@ -4064,9 +4058,8 @@ msgid "Copy Params" msgstr "העתקת ×ž×©×ª× ×™×" #: editor/inspector_dock.cpp -#, fuzzy msgid "Edit Resource Clipboard" -msgstr "לוח גזירי המש××‘×™× ×¨×™×§!" +msgstr "ערוך לוח העתקת מש×בי×" #: editor/inspector_dock.cpp msgid "Copy Resource" @@ -4308,9 +4301,8 @@ msgid "Open Animation Node" msgstr "×©× ×”× ×¤×©×” חדשה:" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Triangle already exists." -msgstr "הפעולה ‚%s’ כבר קיימת!" +msgstr "המשולש כבר ×§×™×™×." #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -4365,14 +4357,13 @@ msgid "Blend:" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Parameter Changed" -msgstr "×©×™× ×•×™×™ חומרי×" +msgstr "×ž×©×ª× ×” ×”×©×ª× ×”" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" -msgstr "" +msgstr "עריכת ×ž×¡× × ×™×" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Output node can't be added to the blend tree." @@ -4405,15 +4396,14 @@ msgid "Nodes Disconnected" msgstr "×ž× ×•×ª×§" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Set Animation" -msgstr "×©× ×”× ×¤×©×” חדשה:" +msgstr "קביעת ×”× ×¤×©×”" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Delete Node" -msgstr "מחיקת שורה" +msgstr "מחק מפרק" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/scene_tree_dock.cpp @@ -4508,9 +4498,8 @@ msgid "Remove Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Invalid animation name!" -msgstr "×©× ×©×’×•×™." +msgstr "×©× ×”× ×¤×©×” ×œ× ×—×•×§×™!" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy @@ -4539,14 +4528,12 @@ msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "No animation to copy!" -msgstr "תקריב ×”× ×¤×©×”." +msgstr "×ין ×”× ×¤×©×” להעתקה!" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "No animation resource on clipboard!" -msgstr "×œ× ×‘× ×ª×™×‘ המש×ב." +msgstr "×ין מש×ב ×”× ×¤×©×” בלוח ההעתקה!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" @@ -4557,9 +4544,8 @@ msgid "Paste Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "No animation to edit!" -msgstr "×©× ×”× ×¤×©×” חדשה:" +msgstr "×ין ×”× ×¤×©×” לעריכה!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" @@ -4702,9 +4688,8 @@ msgid "Move Node" msgstr "מצב ×”×–×–×” (W)" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition exists!" -msgstr "מעברון" +msgstr "המעברון ×§×™×™×!" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy @@ -6473,7 +6458,7 @@ msgstr "הזזת × ×§×•×“×”" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "The skeleton property of the Polygon2D does not point to a Skeleton2D node" -msgstr "" +msgstr "מ×פיין 'skeleton' של Polygon2D ××™× ×• מצביע על מפרק Skeleton2D" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy @@ -6648,9 +6633,8 @@ msgid "Show Grid" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Configure Grid:" -msgstr "הגדרת הצמדה…" +msgstr "הגדר רשת:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset X:" @@ -7038,9 +7022,8 @@ msgid "Line" msgstr "שורה:" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function" -msgstr "מעבר ×œ×¤×•× ×§×¦×™×”â€¦" +msgstr "עבור ×œ×¤×•× ×§×¦×™×”" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." @@ -8841,9 +8824,8 @@ msgid "Create Shader Node" msgstr "יצירת תיקייה" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Color function." -msgstr "מעבר ×œ×¤×•× ×§×¦×™×”â€¦" +msgstr "×¤×•× ×§×¦×™×™×ª צבע." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color operator." @@ -9333,9 +9315,8 @@ msgid "Transform uniform." msgstr "התמרה" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector function." -msgstr "מעבר ×œ×¤×•× ×§×¦×™×”â€¦" +msgstr "×¤×•× ×§×¦×™×” וקטורית." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector operator." @@ -9983,6 +9964,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "×ž× ×”×œ המיזמי×" @@ -10061,9 +10043,8 @@ msgid "" msgstr "" #: editor/project_settings_editor.cpp -#, fuzzy msgid "An action with the name '%s' already exists." -msgstr "הפעולה ‚%s’ כבר קיימת!" +msgstr "פעולה ×¢× ×”×©× '%s' כבר קיימת." #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" @@ -10657,7 +10638,6 @@ msgid "Delete %d nodes and any children?" msgstr "מחיקת שורה" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes?" msgstr "מחק %d מפרקי×?" @@ -10953,19 +10933,16 @@ msgid "Select a Node" msgstr "" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Path is empty." -msgstr "לוח גזירי המש××‘×™× ×¨×™×§!" +msgstr "×”× ×ª×™×‘ ריק." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Filename is empty." -msgstr "לוח גזירי המש××‘×™× ×¨×™×§!" +msgstr "×©× ×”×§×•×‘×¥ ריק." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Path is not local." -msgstr "×”× ×ª×™×‘ ×œ× ×ž×•×‘×™×œ מפרק!" +msgstr "×”× ×ª×™×‘ ××™× ×• מקומי." #: editor/script_create_dialog.cpp #, fuzzy @@ -11063,9 +11040,8 @@ msgid "Will load an existing script file." msgstr "×˜×¢×™× ×ª פריסת ×פיקי שמע." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Script file already exists." -msgstr "הפעולה ‚%s’ כבר קיימת!" +msgstr "קובץ סקריפט כבר ×§×™×™×." #: editor/script_create_dialog.cpp msgid "" @@ -11642,334 +11618,324 @@ msgid "Done!" msgstr "" #: modules/visual_script/visual_script.cpp +#, fuzzy msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" +"מפרק ביצע yield ×œ×œ× ×–×™×›×¨×•×Ÿ עבודה, ×× × ×§×¨× ×ת התיעוד על ×יך לעשות yield כר×וי!" #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." -msgstr "" +msgstr "המפרק ביצע yield, ×בל ×œ× ×”×—×–×™×¨ ×ת מצב ×”×¤×•× ×§×¦×™×” בזיכרון העבודה הר×שון." #: modules/visual_script/visual_script.cpp msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "" +"יש להקצות ×ת הערך המוחזר ל××œ×ž× ×˜ הר×שון של זיכרון עבודה של המפרק! יש לתקן ×ת " +"המפרק בבקשה." #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " -msgstr "" +msgstr "מפרק החזיר פלט סדר (sequence) ×œ× ×—×•×§×™: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" +msgstr "סיבית הסדר (sequence bit) × ×ž×¦××” ×בל המפרק ×œ× ×‘×ž×—×¡× ×™×ª, דווח על שגי××”!" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " -msgstr "" +msgstr "גלישת ×ž×—×¡× ×™×ª ×¢× ×¢×•×ž×§ ×ž×—×¡× ×™×ª: " #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" -msgstr "" +msgstr "×©×™× ×•×™ ××¨×’×•×ž× ×˜×™× ×©×œ ×ות" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument Type" -msgstr "" +msgstr "×©×™× ×•×™ סוג ××¨×’×•×ž× ×˜" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument name" -msgstr "" +msgstr "×©×™× ×•×™ ×©× ××¨×’×•×ž× ×˜" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Default Value" -msgstr "" +msgstr "קביעת ערך ברירת מחדל של ×ž×©×ª× ×”" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Type" -msgstr "" +msgstr "קביעת סוג ×ž×©×ª× ×”" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Input Port" -msgstr "מועדפי×:" +msgstr "הוספת פורט ×›× ×™×¡×”" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Output Port" -msgstr "מועדפי×:" +msgstr "הוספת פורט יצי××”" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Override an existing built-in function." -msgstr "×©× ×©×’×•×™. ×œ× ×™×›×•×œ לחפוף ×œ×©× ×¡×•×’ ×ž×•×‘× ×” ×§×™×™×." +msgstr "דריסה של ×¤×•× ×§×¦×™×” ×ž×•×‘× ×ª קיימת." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new function." -msgstr "יצירת %s חדש" +msgstr "יצירת ×¤×•× ×§×¦×™×” חדשה." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" -msgstr "" +msgstr "×ž×©×ª× ×™×:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new variable." -msgstr "יצירת %s חדש" +msgstr "יצירת ×ž×©×ª× ×” חדש." #: modules/visual_script/visual_script_editor.cpp msgid "Signals:" msgstr "×ותות:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new signal." -msgstr "יצירת מצולע" +msgstr "יצירת ×ות חדש." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" -msgstr "" +msgstr "×”×©× ××™× ×• מזהה חוקי:" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" -msgstr "" +msgstr "×”×©× ×›×‘×¨ בשימוש של ×¤×•× ×§×¦×™×”/×ž×©×ª× ×”/×ות ×חר:" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" -msgstr "" +msgstr "×©×™× ×•×™ ×©× ×¤×•× ×§×¦×™×”" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Variable" -msgstr "" +msgstr "×©×™× ×•×™ ×©× ×ž×©×ª× ×”" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" -msgstr "" +msgstr "×©×™× ×•×™ ×©× ×ות" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function" -msgstr "" +msgstr "הוספת ×¤×•× ×§×¦×™×”" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Delete input port" -msgstr "הסרת × ×§×•×“×” ×‘× ×ª×™×‘" +msgstr "מחיקת פורט ×›× ×™×¡×”" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" -msgstr "" +msgstr "הוספת ×ž×©×ª× ×”" #: modules/visual_script/visual_script_editor.cpp msgid "Add Signal" -msgstr "" +msgstr "הוספת ×ות" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" -msgstr "הסרת × ×§×•×“×” ×‘× ×ª×™×‘" +msgstr "הסרת פורט ×›× ×™×¡×”" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Output Port" -msgstr "הסרת × ×§×•×“×” ×‘× ×ª×™×‘" +msgstr "הסרת פורט יצי××”" #: modules/visual_script/visual_script_editor.cpp msgid "Change Expression" -msgstr "" +msgstr "×©×™× ×•×™ ביטוי" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" -msgstr "" +msgstr "הסרת מפרקי VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Duplicate VisualScript Nodes" -msgstr "" +msgstr "שכפול מפרקי VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." msgstr "" +"×”×—×–×§ ×ת %s כדי להוסיף Getter. ×”×—×–×§ ×ת מקש Shift כדי להוסיף חתימה ×’× ×¨×™×ª." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" +"×”×—×–×§ ×ת מקש Ctrl כדי להוסיף Getter. ×”×—×–×§ ×ת מקש Shift כדי להוסיף חתימה ×’× ×¨×™×ª." #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a simple reference to the node." -msgstr "" +msgstr "×”×—×–×§ ×ת %s כדי להוסיף ×”×¤× ×™×” פשוטה למפרק." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "" +msgstr "×”×—×–×§ ×ת מקש Ctrl כדי להוסיף ×”×¤× ×™×” פשוטה למפרק." #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Variable Setter." -msgstr "" +msgstr "×”×—×–×§ ×ת %s כדי להוסיף Setter ×œ×ž×©×ª× ×”." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" +msgstr "×”×—×–×§ ×ת מקש Ctrl כדי להוסיף  Setter ×œ×ž×©×ª× ×”." #: modules/visual_script/visual_script_editor.cpp msgid "Add Preload Node" -msgstr "" +msgstr "הוספת מפרק ×§×“× ×˜×¢×™× ×”" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" -msgstr "" +msgstr "הוספת מפרק/×™× ×ž×”×¢×¥" #: modules/visual_script/visual_script_editor.cpp msgid "" "Can't drop properties because script '%s' is not used in this scene.\n" "Drop holding 'Shift' to just copy the signature." msgstr "" +"×œ× × ×™×ª×Ÿ להוסיף מ××¤×™×™× ×™× ×›×™ סקריפט '%s' ×œ× ×‘×©×™×ž×•×© ×‘×¡×¦× ×” זו.\n" +"החזקת 'Shift' בזמן הוספה תעתיק רק ×ת החתימה." #: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" -msgstr "" +msgstr "הוספת מ×פיין ל-Getter" #: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" -msgstr "" +msgstr "הוספת מ×פיין ל-Setter" #: modules/visual_script/visual_script_editor.cpp msgid "Change Base Type" -msgstr "" +msgstr "×©×™× ×•×™ סוג בסיס" #: modules/visual_script/visual_script_editor.cpp msgid "Move Node(s)" -msgstr "" +msgstr "הזזת מפרק(×™×)" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Node" -msgstr "" +msgstr "הסרת מפרק VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Nodes" -msgstr "" +msgstr "חיבור מפרקי×" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Disconnect Nodes" -msgstr "×ž× ×•×ª×§" +msgstr "× ×™×ª×•×§ מפרקי×" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Connect Node Data" -msgstr "התחברות למפרק:" +msgstr "קישור × ×ª×•× ×™ ‫מפרק" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Connect Node Sequence" -msgstr "התחברות למפרק:" +msgstr "קישור Sequence של מפרק" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" -msgstr "" +msgstr "לסקריפט יש כבר ×¤×•× ×§×¦×™×” '%s'" #: modules/visual_script/visual_script_editor.cpp msgid "Change Input Value" -msgstr "" +msgstr "×©×™× ×•×™ ערך × ×§×œ×˜" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Resize Comment" -msgstr "החלפת מצב הערה" +msgstr "×©×™× ×•×™ גודל הערה" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." -msgstr "" +msgstr "×œ× × ×™×ª×Ÿ להעתיק ×ת ×¤×•× ×§×¦×™×ª המפרק." #: modules/visual_script/visual_script_editor.cpp msgid "Clipboard is empty!" -msgstr "" +msgstr "לוח העתקה ריק!" #: modules/visual_script/visual_script_editor.cpp msgid "Paste VisualScript Nodes" -msgstr "" +msgstr "הדבקת מפרקי VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Can't create function with a function node." -msgstr "" +msgstr "×œ× × ×™×ª×Ÿ ליצור ×¤×•× ×§×¦×™×” ×¢× ×¤×•× ×§×¦×™×ª המפרק." #: modules/visual_script/visual_script_editor.cpp msgid "Can't create function of nodes from nodes of multiple functions." -msgstr "" +msgstr "×œ× × ×™×ª×Ÿ ליצור ×¤×•× ×§×¦×™×” של ×ž×¤×¨×§×™× ×ž×ž×¤×¨×§×™× ×©×œ ×¤×•× ×§×¦×™×•×ª מרובות." #: modules/visual_script/visual_script_editor.cpp msgid "Select at least one node with sequence port." -msgstr "" +msgstr "בחר מפרק ×חד לפחות ×¢× ×›× ×™×¡×” רציפה (Sequence)." #: modules/visual_script/visual_script_editor.cpp msgid "Try to only have one sequence input in selection." -msgstr "" +msgstr "יש ×œ× ×¡×•×ª בחירה של רק ×›× ×™×¡×” רציפה ×חת." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create Function" -msgstr "יצירת %s חדש" +msgstr "יצירת ×¤×•× ×§×¦×™×”" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" -msgstr "" +msgstr "הסרת ×¤×•× ×§×¦×™×”" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Variable" -msgstr "" +msgstr "הסרת ×ž×©×ª× ×”" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Variable:" -msgstr "" +msgstr "עריכת ×ž×©×ª× ×”:" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Signal" -msgstr "" +msgstr "הסרת ×ות" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Signal:" -msgstr "" +msgstr "עריכת ×ות:" #: modules/visual_script/visual_script_editor.cpp msgid "Make Tool:" -msgstr "" +msgstr "יצירת כלי:" #: modules/visual_script/visual_script_editor.cpp msgid "Members:" -msgstr "חברי×:" +msgstr "שדות:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Base Type:" -msgstr "×©×™× ×•×™ ערך בררת המחדל" +msgstr "×©×™× ×•×™ סוג הבסיס:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Nodes..." -msgstr "הזזת × ×§×•×“×”" +msgstr "הוספת מפרקי×..." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Function..." -msgstr "מעבר ×œ×¤×•× ×§×¦×™×”â€¦" +msgstr "הוספת ×¤×•× ×§×¦×™×”â€¦" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "function_name" -msgstr "×¤×•× ×§×¦×™×•×ª:" +msgstr "ש×_×¤×•× ×§×¦×™×”" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit its graph." -msgstr "" +msgstr "יש לבחור ×ו ליצור ×¤×•× ×§×¦×™×” לעריכת ×”×ª×¨×©×™× ×©×œ×”." #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" -msgstr "" +msgstr "מחיקת ×”× ×‘×—×¨" #: modules/visual_script/visual_script_editor.cpp msgid "Find Node Type" -msgstr "×יתור סוג מפרק" +msgstr "×יתור סוג המפרק" #: modules/visual_script/visual_script_editor.cpp msgid "Copy Nodes" @@ -11980,19 +11946,16 @@ msgid "Cut Nodes" msgstr "גזירת מפרקי×" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Make Function" -msgstr "×¤×•× ×§×¦×™×•×ª:" +msgstr "יצירת ×¤×•× ×§×¦×™×”" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Refresh Graph" -msgstr "×¨×¢× ×•×Ÿ" +msgstr "×¨×¢× ×•×Ÿ תרשי×" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Edit Member" -msgstr "חברי×" +msgstr "עריכת שדה" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " @@ -12000,11 +11963,11 @@ msgstr "סוג הקלט ×œ× ×–×ž×™×Ÿ למחזוריות: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" -msgstr "" +msgstr "×יטרטור הפך ×œ×œ× ×—×•×§×™" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid: " -msgstr "" +msgstr "×יטרטור הפך ×œ×œ× ×—×•×§×™: " #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." @@ -12020,7 +11983,7 @@ msgstr "×”× ×ª×™×‘ ×œ× ×ž×•×‘×™×œ מפרק!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." -msgstr "" +msgstr "×©× ×ž×פיין ××™× ×“×§×¡ ×œ× ×—×•×§×™ '%s' במפרק %s." #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " @@ -12047,43 +12010,43 @@ msgid "" "Invalid return value from _step(), must be integer (seq out), or string " "(error)." msgstr "" +"ערך מוחזר ×œ× ×—×•×§×™ מ-_step(), חייב להיות מספר ×©×œ× (seq out) ×ו מחרוזת (שגי××”)." #: modules/visual_script/visual_script_property_selector.cpp -#, fuzzy msgid "Search VisualScript" -msgstr "חיפוש בעזרה" +msgstr "חיפוש VisualScript" #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" -msgstr "" +msgstr "קבלת %s" #: modules/visual_script/visual_script_property_selector.cpp msgid "Set %s" -msgstr "" +msgstr "קביעת %s" #: platform/android/export/export.cpp msgid "Package name is missing." -msgstr "" +msgstr "×©× ×”×—×‘×™×œ×” חסר." #: platform/android/export/export.cpp msgid "Package segments must be of non-zero length." -msgstr "" +msgstr "מקטעי החבילה ×—×™×™×‘×™× ×œ×”×™×•×ª ב×ורך ש××™× ×• ×פס." #: platform/android/export/export.cpp msgid "The character '%s' is not allowed in Android application package names." -msgstr "" +msgstr "התו '%s' ××™× ×• מותר בשמות חבילת ×™×™×©×•× ×× ×“×¨×•×יד." #: platform/android/export/export.cpp msgid "A digit cannot be the first character in a package segment." -msgstr "" +msgstr "ספרה ××™× ×” יכולה להיות התו הר×שון במקטע חבילה." #: platform/android/export/export.cpp msgid "The character '%s' cannot be the first character in a package segment." -msgstr "" +msgstr "התו '%s' ××™× ×• יכול להיות התו הר×שון במקטע חבילה." #: platform/android/export/export.cpp msgid "The package must have at least one '.' separator." -msgstr "" +msgstr "החבילה חייבת לכלול לפחות מפריד '.' ×חד." #: platform/android/export/export.cpp msgid "Select device from the list" @@ -12091,121 +12054,135 @@ msgstr "× × ×œ×‘×—×•×¨ התקן מהרשימה" #: platform/android/export/export.cpp msgid "ADB executable not configured in the Editor Settings." -msgstr "" +msgstr "קובץ ההפעלה של ADB ×œ× × ×§×‘×¢ בהגדרות העורך." #: platform/android/export/export.cpp msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "" +msgstr "OpenJDK jarsigner ×œ× × ×§×‘×¢ בהגדרות העורך." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." -msgstr "" +msgstr "מפתח ×œ× ×™×¤×•×™ שגי×ות ×œ× × ×§×‘×¢ בהגדרות העורך ×•×œ× ×‘×”×’×“×¨×•×ª הייצו×." #: platform/android/export/export.cpp msgid "Release keystore incorrectly configured in the export preset." -msgstr "" +msgstr "מפתח גירסת שיחרור × ×§×‘×¢ ב×ופן שגוי בהגדרות הייצו×." #: platform/android/export/export.cpp msgid "Custom build requires a valid Android SDK path in Editor Settings." msgstr "" +"×‘× ×™×™×” מות×מת ×ישית דורשת × ×ª×™×‘ חוקי של ערכת פיתוח ל×× ×“×¨×•×יד בהגדרות העורך." #: platform/android/export/export.cpp msgid "Invalid Android SDK path for custom build in Editor Settings." msgstr "" +"× ×ª×™×‘ ×œ× ×—×•×§×™ לערכת פיתוח ×× ×“×¨×•×יד עבור ×‘× ×™×™×” מות×מת ×ישית בהגדרות העורך." #: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." -msgstr "" +msgstr "×ª×‘× ×™×ª ×‘× ×™×™×” ל×× ×“×¨×•×יד ×œ× ×ž×•×ª×§× ×ª בפרוייקט. ×”×”×ª×§× ×” ×”×™× ×ž×ª×¤×¨×™×˜ המיז×." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." -msgstr "" +msgstr "מפתח ציבורי ×œ× ×—×•×§×™ להרחבת APK." #: platform/android/export/export.cpp -#, fuzzy msgid "Invalid package name:" -msgstr "×©× ×©×’×•×™." +msgstr "×©× ×—×‘×™×œ×” ×œ× ×—×•×§×™:" #: platform/android/export/export.cpp msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" msgstr "" +"מודול \"GodotPaymentV3\" ×œ× ×—×•×§×™ × ×ž×¦× ×‘×”×’×“×¨×ª ×”×ž×™×–× ×‘-\"×× ×“×¨×•×יד/מודולי×" +"\" (×©×™× ×•×™ בגודו 3.2.2).\n" #: platform/android/export/export.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." -msgstr "" +msgstr "חובה ל×פשר ״שימוש ×‘×‘× ×™×” מות×מת ×ישית״ כדי להשתמש בתוספי×." #: platform/android/export/export.cpp +#, fuzzy msgid "" "\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR" "\"." -msgstr "" +msgstr "\"דרגות של חופש\" תקף רק ×›×שר \"מצב Xr\" ×”×•× \"Oculus Mobile VR\"." #: platform/android/export/export.cpp +#, fuzzy msgid "" "\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." -msgstr "" +msgstr "\"Hand Tracking\" תקף רק ×›×שר \"מצב Xr\" ×”×•× \"Oculus Mobile VR\"." #: platform/android/export/export.cpp +#, fuzzy msgid "" "\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." -msgstr "" +msgstr "\"Focus Awareness\" תקף רק ×›×שר \"מצב Xr\" ×”×•× \"Oculus Mobile VR\"." #: platform/android/export/export.cpp msgid "" "Trying to build from a custom built template, but no version info for it " "exists. Please reinstall from the 'Project' menu." msgstr "" +"×ž× ×¡×” ×œ×‘× ×•×ª ×ž×ª×‘× ×™×ª מות×מת ×ישית, ×ך ×œ× ×§×™×™× ×ž×™×“×¢ על גירסת ×”×‘× ×™×”. × × ×œ×”×ª×§×™×Ÿ " +"מחדש מתפריט 'Project'." #: platform/android/export/export.cpp +#, fuzzy msgid "" "Android build version mismatch:\n" " Template installed: %s\n" " Godot Version: %s\n" "Please reinstall Android build template from 'Project' menu." msgstr "" +"חוסר הת×מה בגירסת ×× ×“×¨×•×יד:\n" +" ×ª×‘× ×™×ª ×”×•×ª×§× ×”: %s\n" +" גרסת גודו: %s\n" +"× × ×œ×”×ª×§×™×Ÿ מחדש ×ת ×ª×‘× ×™×ª ×‘× ×™×™×ª ×× ×“×¨×•×יד מתפריט 'Project'." #: platform/android/export/export.cpp msgid "Building Android Project (gradle)" -msgstr "" +msgstr "×‘× ×™×™×ª ×ž×™×–× ×× ×“×¨×•×יד (gradle)" #: platform/android/export/export.cpp msgid "" "Building of Android project failed, check output for the error.\n" "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" +"×‘× ×™×™×ª ×ž×™×–× ×× ×“×¨×•×יד × ×›×©×œ×”, × ×™×ª×Ÿ לבדוק ×ת הפלט ל×יתור השגי××”.\n" +"לחלופין, ×§×™×™× ×‘- docs.godotengine.org תיעוד ×œ×‘× ×™×™×ª ×× ×“×¨×•×יד." #: platform/android/export/export.cpp msgid "No build apk generated at: " -msgstr "" +msgstr "×œ× × ×•×¦×¨ apk ב: " #: platform/iphone/export/export.cpp msgid "Identifier is missing." -msgstr "" +msgstr "מזהה חסר." #: platform/iphone/export/export.cpp msgid "The character '%s' is not allowed in Identifier." -msgstr "" +msgstr "התו '%s' ××™× ×• מותר במזהה." #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." -msgstr "" +msgstr "×œ× ×¦×•×™×Ÿ App Store Team ID - ×œ× × ×™×ª×Ÿ להגדיר ×ת המיז×." #: platform/iphone/export/export.cpp -#, fuzzy msgid "Invalid Identifier:" -msgstr "גודל הגופן שגוי." +msgstr "מזהה ×œ× ×—×•×§×™:" #: platform/iphone/export/export.cpp msgid "Required icon is not specified in the preset." -msgstr "" +msgstr "סמליל × ×“×¨×© ××™× ×• מוגדר בהגדרות יצו×." #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" -msgstr "" +msgstr "עצירת שרת HTTP" #: platform/javascript/export/export.cpp msgid "Run in Browser" @@ -12240,74 +12217,74 @@ msgid "Using default boot splash image." msgstr "× ×¢×©×” שימוש ×‘×ª×ž×•× ×ª הפתיח כבררת מחדל." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid package short name." -msgstr "×©× ×©×’×•×™." +msgstr "×©× ×§×¦×¨ של חבילה ×œ× ×—×•×§×™." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid package unique name." -msgstr "×©× ×©×’×•×™." +msgstr "×©× ×™×—×•×“×™ של חבילה ×œ× ×—×•×§×™." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid package publisher display name." -msgstr "×©× ×©×’×•×™." +msgstr "×©× ×ª×¦×•×’×” של ×ž×¤×¨×¡× ×”×—×‘×™×œ×” ×œ× ×—×•×§×™." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid product GUID." -msgstr "×©× ×©×’×•×™." +msgstr "GUID מוצר ×œ× ×—×•×§×™." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid publisher GUID." -msgstr "× ×ª×™×‘ שגוי." +msgstr "GUID ×ž×¤×¨×¡× ×œ× ×—×•×§×™." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid background color." -msgstr "×©× ×©×’×•×™." +msgstr "צבע רקע ×œ× ×—×•×§×™." #: platform/uwp/export/export.cpp msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "" +msgstr "מידות ×ª×ž×•× ×ª לוגו ×—× ×•×ª ×œ× ×—×•×§×™×•×ª (צריכות להיות 50x50)." #: platform/uwp/export/export.cpp msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "" +msgstr "מידות ×ª×ž×•× ×ª לוגו מרובעות 44x44 ×œ× ×—×•×§×™×•×ª (צריכות להיות 44x44)." #: platform/uwp/export/export.cpp msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "" +msgstr "מידות ×ª×ž×•× ×ª לוגו מרובעות 71x71 ×œ× ×—×•×§×™×•×ª (צריכות להיות 71x71)." #: platform/uwp/export/export.cpp msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." msgstr "" +"מידות ×ª×ž×•× ×ª לוגו מרובעות בגודל 150x150 ×œ× ×—×•×§×™×•×ª (צריכות להיות 150x150)." #: platform/uwp/export/export.cpp msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." msgstr "" +"מידות ×ª×ž×•× ×ª לוגו מרובעות בגודל 310x310 ××™× ×Ÿ חוקיות (צריכות להיות 310x310)." #: platform/uwp/export/export.cpp msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" +msgstr "מידות ×ª×ž×•× ×ª לוגו רחבה 310x150 ×œ× ×—×•×§×™×•×ª (צריכות להיות 310x150)." #: platform/uwp/export/export.cpp msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" +msgstr "מידות ×ª×ž×•× ×ª פתיח ×œ× ×—×•×§×™×•×ª (צריכות להיות 620x300)." #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." msgstr "" +"יש ליצור ×ו להגדיר מש×ב SpriteFrames במ×פיין \"Frames\" כדי ש- " +"AnimatedSprite יציג ×ª×ž×•× ×™×•×ª." #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" +"מותר רק CanvasModulate גלוי ×חד לכל ×¡×¦× ×” (×ו סט מופעי ×¡×¦×™× ×•×ª). הר×שון ×©× ×•×¦×¨ " +"יעבוד, ו×ילו הש×ר ל×." #: scene/2d/collision_object_2d.cpp msgid "" @@ -12315,6 +12292,9 @@ msgid "" "Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " "define its shape." msgstr "" +"למפרק ×–×” ×ין צורה ולכן ×”×•× ×œ× ×™×›×•×œ ×œ×”×ª× ×’×© ×ו ×œ×§×™×™× ××™× ×˜×¨×קציה ×¢× ××•×‘×™×™×§×˜×™× " +"×חרי×.\n" +"הוספת CollisionShape2D ×ו CollisionPolygon2D כילד תגדיר ×ת צורתו." #: scene/2d/collision_polygon_2d.cpp msgid "" @@ -12322,6 +12302,9 @@ msgid "" "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" +"CollisionPolygon2D משמש רק להספקת צורת ×”×ª× ×’×©×•×ª למפרק היורש מ-" +"CollisionObject2D. השימוש בו ×”×•× ×¨×§ כילד של Area2D, StaticBody2D, " +"RigidBody2D, KinematicBody2D וכו'." #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." @@ -12333,18 +12316,23 @@ msgid "" "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" +"CollisionShape2D משמש רק להספקת צורת ×”×ª× ×’×©×•×ª למפרק היורש מ-" +"CollisionObject2D. השימוש בו ×”×•× ×¨×§ כילד של Area2D, StaticBody2D, " +"RigidBody2D, KinematicBody2D וכו'." #: scene/2d/collision_shape_2d.cpp msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" -msgstr "" +msgstr "יש לספק צורה כדי ש-CollisionShape2D יתפקד. יש ליצור מש×ב צורה עבורו!" #: scene/2d/collision_shape_2d.cpp msgid "" "Polygon-based shapes are not meant be used nor edited directly through the " "CollisionShape2D node. Please use the CollisionPolygon2D node instead." msgstr "" +"צורות מבוססות מצולע ××™× ×Ÿ מיועדות לשימוש ×ו לעריכה ישירות דרך מפרק " +"CollisionShape2D. ×‘×ž×§×•× ×–×ת יש להשתמש במפרק מסוג CollisionPolygon2D." #: scene/2d/cpu_particles_2d.cpp msgid "" diff --git a/editor/translations/hi.po b/editor/translations/hi.po index 70d7a4d6b3..0704292af5 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -1115,6 +1115,9 @@ msgstr "परियोजना के संसà¥à¤¥à¤¾à¤ªà¤•" msgid "Lead Developer" msgstr "पà¥à¤°à¤®à¥à¤– डेवलपर" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "परियोजना पà¥à¤°à¤¬à¤‚धक " @@ -1136,6 +1139,16 @@ msgid "Gold Sponsors" msgstr "गोलà¥à¤¡ पà¥à¤°à¤¾à¤¯à¥‹à¤œà¤•" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "रजत दाताओं" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "कांसà¥à¤¯ दाताओं" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "मिनी पà¥à¤°à¤¾à¤¯à¥‹à¤œà¤•" @@ -9675,6 +9688,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "पà¥à¤°à¥‹à¤œà¥‡à¤•à¥à¤Ÿ मैनेजर" diff --git a/editor/translations/hr.po b/editor/translations/hr.po index a515a912b0..e4ea6d0a1a 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -1102,6 +1102,9 @@ msgstr "OsnivaÄi projekta" msgid "Lead Developer" msgstr "Glavni razvijatelj" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Projektni menadžer " @@ -1123,6 +1126,16 @@ msgid "Gold Sponsors" msgstr "Zlatni sponzori" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Srebrni donatori" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "BronÄani donatori" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini sponzori" @@ -9529,6 +9542,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/hu.po b/editor/translations/hu.po index c6828cc7d3..59a6e0ad25 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -11,12 +11,13 @@ # Máté Lugosi <mate.lugosi@gmail.com>, 2019. # sztrovacsek <magadeve@gmail.com>, 2019. # Ãcs Zoltán <acszoltan111@gmail.com>, 2020. +# cefrebevalo <szmarci711@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-08-11 14:04+0000\n" -"Last-Translator: Ãcs Zoltán <acszoltan111@gmail.com>\n" +"PO-Revision-Date: 2020-09-05 09:37+0000\n" +"Last-Translator: cefrebevalo <szmarci711@gmail.com>\n" "Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/" "godot/hu/>\n" "Language: hu\n" @@ -24,7 +25,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.3-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -33,9 +34,8 @@ msgstr "" "Érvénytelen tÃpus argumentum a convert()-hez használjon TYPE_* konstansokat." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp -#, fuzzy msgid "Expected a string of length 1 (a character)." -msgstr "Egy karakter hosszúságú string-et várt." +msgstr "A várt string egy karakter hosszú." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp @@ -64,10 +64,8 @@ msgid "Invalid named index '%s' for base type %s" msgstr "Érvénytelen nevezett index '%s' %s alaptÃpushoz" #: core/math/expression.cpp -#, fuzzy msgid "Invalid arguments to construct '%s'" msgstr "" -"Érvénytelen tÃpus argumentum a convert()-hez használjon TYPE_* konstansokat." #: core/math/expression.cpp msgid "On call to '%s':" @@ -204,14 +202,12 @@ msgid "Change Animation Loop" msgstr "Animációs ciklus változtatása" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Property Track" -msgstr "Tulajdonság Követés" +msgstr "Tulajdonságkövetés" #: editor/animation_track_editor.cpp -#, fuzzy msgid "3D Transform Track" -msgstr "UV Térkép Transzformálása" +msgstr "" #: editor/animation_track_editor.cpp msgid "Call Method Track" @@ -226,9 +222,8 @@ msgid "Audio Playback Track" msgstr "Hang lejátszás követése" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation Playback Track" -msgstr "Animáció lejátszásának leállÃtása. (S)" +msgstr "" #: editor/animation_track_editor.cpp msgid "Animation length (frames)" @@ -239,9 +234,8 @@ msgid "Animation length (seconds)" msgstr "Animáció hossza (másodpercben)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Track" -msgstr "Animáció nyomvonal hozzáadás" +msgstr "Nyomvonal hozzáadása" #: editor/animation_track_editor.cpp msgid "Animation Looping" @@ -261,9 +255,8 @@ msgid "Anim Clips:" msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Track Path" -msgstr "Tömb Értékének Megváltoztatása" +msgstr "" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." @@ -1167,6 +1160,9 @@ msgstr "Projekt AlapÃtói" msgid "Lead Developer" msgstr "VezetÅ‘ FejlesztÅ‘" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Projekt KezelÅ‘ " @@ -1188,6 +1184,16 @@ msgid "Gold Sponsors" msgstr "Arany Szponzorok" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Ezüst Adományozók" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Bronz Adományozók" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Szponzorok" @@ -10218,6 +10224,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "ProjektkezelÅ‘" diff --git a/editor/translations/id.po b/editor/translations/id.po index cf4bd738fa..9bd5244ee5 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -20,7 +20,7 @@ # Alphin Albukhari <alphinalbukhari5@gmail.com>, 2019. # I Dewa Agung Adhinata <agungnata2003@gmail.com>, 2019. # herri siagian <herry.it.2007@gmail.com>, 2019. -# MonsterGila <fikrirazor@outlook.co.id>, 2019. +# MonsterGila <fikrirazor@outlook.co.id>, 2019, 2020. # Modeus Darksono <garuga17@gmail.com>, 2019. # Akhmad Zulfikar <azuldegratz@gmail.com>, 2020. # Ade Fikri Malihuddin <ade.fm97@gmail.com>, 2020. @@ -31,8 +31,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-07-06 04:41+0000\n" -"Last-Translator: yusuf afandi <afandi.yusuf.04@gmail.com>\n" +"PO-Revision-Date: 2020-08-12 08:00+0000\n" +"Last-Translator: MonsterGila <fikrirazor@outlook.co.id>\n" "Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/" "godot/id/>\n" "Language: id\n" @@ -1139,6 +1139,9 @@ msgstr "Penemu Proyek" msgid "Lead Developer" msgstr "Pengembang Utama" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Manajer Proyek " @@ -1160,6 +1163,16 @@ msgid "Gold Sponsors" msgstr "Sponsor Emas" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Donatur Perak" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Donatur Perunggu" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Sponsor Mini" @@ -2435,10 +2448,13 @@ msgid "Reload Saved Scene" msgstr "Simpan Skena" #: editor/editor_node.cpp +#, fuzzy msgid "" "The current scene has unsaved changes.\n" "Reload the saved scene anyway? This action cannot be undone." msgstr "" +"Skena saat ini mempunyai perubahan yang belum tersimpan.\n" +"Tetap muat ulang skena yang tersimpan? Aksi ini tidak dapat dibatalkan." #: editor/editor_node.cpp msgid "Quick Run Scene..." @@ -9884,6 +9900,7 @@ msgstr "" "Apakah Anda yakin untuk memindai %s folder untuk proyek Godot yang ada?\n" "Ini bisa memakan waktu yang lama." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Manajer Proyek" @@ -10683,11 +10700,14 @@ msgid "Open Documentation" msgstr "Buka Dokumentasi" #: editor/scene_tree_dock.cpp +#, fuzzy msgid "" "Cannot attach a script: there are no languages registered.\n" "This is probably because this editor was built with all language modules " "disabled." msgstr "" +"Tidak dapat melampirkan skrip: tidak ada bahasa yang terdaftar.\n" +"Ini mungkin karena editor ini dibuat dengan semua modul bahasa dinonaktifkan." #: editor/scene_tree_dock.cpp msgid "Add Child Node" @@ -12240,10 +12260,14 @@ msgstr "" "ciptakan resource shape untuknya!" #: scene/2d/collision_shape_2d.cpp +#, fuzzy msgid "" "Polygon-based shapes are not meant be used nor edited directly through the " "CollisionShape2D node. Please use the CollisionPolygon2D node instead." msgstr "" +"Bentuk Polygon-based tidak dimaksudkan untuk digunakan atau diedit secara " +"langsung melalui node CollisionShape2D. Silakan gunakan node " +"CollisionPolygon2D sebagai gantinya." #: scene/2d/cpu_particles_2d.cpp msgid "" @@ -12429,8 +12453,9 @@ msgid "Finishing Plot" msgstr "Menyelesaikan Pemetaan" #: scene/3d/baked_lightmap.cpp +#, fuzzy msgid "Lighting Meshes: " -msgstr "" +msgstr "Lighting Meshes: " #: scene/3d/collision_object.cpp msgid "" @@ -12485,8 +12510,9 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp +#, fuzzy msgid "Nothing is visible because no mesh has been assigned." -msgstr "" +msgstr "Tidak ada yang tampak karena tidak ada mesh yang ditetapkan." #: scene/3d/cpu_particles.cpp msgid "" diff --git a/editor/translations/is.po b/editor/translations/is.po index d53a9d609d..7b4ed6415b 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -1122,6 +1122,9 @@ msgstr "" msgid "Lead Developer" msgstr "" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Verkefna Stjóri " @@ -1143,6 +1146,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" @@ -9587,6 +9598,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Verkefna Stjóri" diff --git a/editor/translations/it.po b/editor/translations/it.po index b2dac5ae0e..ba09df0418 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -54,12 +54,13 @@ # Lorenzo Asolan <brixiumx@gmail.com>, 2020. # Lorenzo Cerqua <lorenzocerqua@tutanota.com>, 2020. # Federico Manzella <ferdiu.manzella@gmail.com>, 2020. +# Ziv D <wizdavid@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-08-05 16:58+0000\n" -"Last-Translator: Lorenzo Cerqua <lorenzocerqua@tutanota.com>\n" +"PO-Revision-Date: 2020-09-08 11:40+0000\n" +"Last-Translator: Micila Micillotto <micillotto@gmail.com>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot/it/>\n" "Language: it\n" @@ -67,7 +68,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.3-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1167,6 +1168,9 @@ msgstr "Fondatori del progetto" msgid "Lead Developer" msgstr "Sviluppatore principale" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Gestore progetto " @@ -1188,6 +1192,14 @@ msgid "Gold Sponsors" msgstr "Sponsor oro" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "Sponsor Argento" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "Sponsor Bronzo" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Sponsor mini" @@ -1758,7 +1770,7 @@ msgstr "Nuovo" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/project_manager.cpp msgid "Import" -msgstr "Importa" +msgstr "Importare" #: editor/editor_feature_profile.cpp editor/project_export.cpp msgid "Export" @@ -4800,7 +4812,7 @@ msgstr "Modalità Gioco:" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" -msgstr "AnimazioneAlbero" +msgstr "AnimationTree" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "New name:" @@ -9970,6 +9982,7 @@ msgstr "" "esistenti?\n" "Per questo potrebbe volerci un pò." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Gestore dei progetti" @@ -12058,7 +12071,7 @@ msgstr "" #: platform/android/export/export.cpp msgid "Release keystore incorrectly configured in the export preset." msgstr "" -"Debug keystore non configurato correttamente nel preset di esportazione." +"Release keystore non configurato correttamente nel preset di esportazione." #: platform/android/export/export.cpp msgid "Custom build requires a valid Android SDK path in Editor Settings." @@ -12191,9 +12204,8 @@ msgid "Run in Browser" msgstr "Esegui nel Browser" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Run exported HTML in the system's default browser." -msgstr "Esegui HTML esportato all'interno del browser di sistema predefinito." +msgstr "Esegui il codice HTML esportato nel browser di sistema predefinito." #: platform/javascript/export/export.cpp msgid "Could not write file:" @@ -12216,9 +12228,8 @@ msgid "Could not read boot splash image file:" msgstr "Impossibile leggere il file immagine di avvio splash:" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Using default boot splash image." -msgstr "Utilizzando l'immagine di splash di avvio predefinita." +msgstr "Utilizzando l'immagine splash predefinita." #: platform/uwp/export/export.cpp msgid "Invalid package short name." diff --git a/editor/translations/ja.po b/editor/translations/ja.po index e0a1d4d909..bdab275f0f 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -36,7 +36,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-08-11 14:04+0000\n" +"PO-Revision-Date: 2020-08-28 13:09+0000\n" "Last-Translator: Wataru Onuki <bettawat@yahoo.co.jp>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot/ja/>\n" @@ -45,7 +45,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.2.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1143,6 +1143,9 @@ msgstr "プãƒã‚¸ã‚§ã‚¯ãƒˆå‰µå§‹è€…" msgid "Lead Developer" msgstr "開発リーダー" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "プãƒã‚¸ã‚§ã‚¯ãƒˆãƒžãƒãƒ¼ã‚¸ãƒ£ãƒ¼ " @@ -1164,6 +1167,16 @@ msgid "Gold Sponsors" msgstr "ゴールドスãƒãƒ³ã‚µãƒ¼" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "シルãƒãƒ¼ãƒ‰ãƒŠãƒ¼" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "ブãƒãƒ³ã‚ºãƒ‰ãƒŠãƒ¼" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "ミニスãƒãƒ³ã‚µãƒ¼" @@ -2751,11 +2764,11 @@ msgstr "ãƒãƒ¼ã‚¸ãƒ§ãƒ³ã‚³ãƒ³ãƒˆãƒãƒ¼ãƒ«" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Set Up Version Control" -msgstr "ãƒãƒ¼ã‚¸ãƒ§ãƒ³ç®¡ç†ã®ã‚»ãƒƒãƒˆã‚¢ãƒƒãƒ—" +msgstr "ãƒãƒ¼ã‚¸ãƒ§ãƒ³ç®¡ç†ã‚’セットアップ" #: editor/editor_node.cpp msgid "Shut Down Version Control" -msgstr "ãƒãƒ¼ã‚¸ãƒ§ãƒ³ç®¡ç†ã®çµ‚了" +msgstr "ãƒãƒ¼ã‚¸ãƒ§ãƒ³ç®¡ç†ã‚’終了" #: editor/editor_node.cpp msgid "Export..." @@ -2894,11 +2907,11 @@ msgstr "スクリーンショットã¯Editor Data / Settingsフォルダã«ä¿å #: editor/editor_node.cpp msgid "Toggle Fullscreen" -msgstr "ãƒ•ãƒ«ã‚¹ã‚¯ãƒªãƒ¼ãƒ³ã®æœ‰åŠ¹åŒ– / 無効化" +msgstr "フルスクリーンを有効化 / 無効化" #: editor/editor_node.cpp msgid "Toggle System Console" -msgstr "ã‚·ã‚¹ãƒ†ãƒ ã‚³ãƒ³ã‚½ãƒ¼ãƒ«ã®æœ‰åŠ¹åŒ– / 無効化" +msgstr "システムコンソールを有効化 / 無効化" #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" @@ -7011,11 +7024,11 @@ msgstr "å³ã‚¤ãƒ³ãƒ‡ãƒ³ãƒˆ" #: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" -msgstr "コメントã®åˆ‡ã‚Šæ›¿ãˆ" +msgstr "コメントアウト / 解除" #: editor/plugins/script_text_editor.cpp msgid "Fold/Unfold Line" -msgstr "行を折りãŸãŸã‚€ / 展開ã™ã‚‹" +msgstr "行を折りãŸãŸã‚€ / 展開" #: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" @@ -7023,7 +7036,7 @@ msgstr "ã™ã¹ã¦ã®è¡Œã‚’折りãŸãŸã‚€" #: editor/plugins/script_text_editor.cpp msgid "Unfold All Lines" -msgstr "ã™ã¹ã¦ã®è¡Œã‚’展開ã™ã‚‹" +msgstr "ã™ã¹ã¦ã®è¡Œã‚’展開" #: editor/plugins/script_text_editor.cpp msgid "Clone Down" @@ -7035,7 +7048,7 @@ msgstr "シンボルを補完" #: editor/plugins/script_text_editor.cpp msgid "Evaluate Selection" -msgstr "é¸æŠžç¯„å›²ã‚’è©•ä¾¡ã™ã‚‹" +msgstr "é¸æŠžç¯„å›²ã‚’è©•ä¾¡" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" @@ -9873,6 +9886,7 @@ msgstr "" "æ—¢å˜ã®Godotプãƒã‚¸ã‚§ã‚¯ãƒˆã®%sフォルダをスã‚ャンã—ã¾ã™ã‹?\n" "ã“れã«ã¯ã—ã°ã‚‰ã時間ãŒã‹ã‹ã‚Šã¾ã™ã€‚" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "プãƒã‚¸ã‚§ã‚¯ãƒˆãƒžãƒãƒ¼ã‚¸ãƒ£ãƒ¼" diff --git a/editor/translations/ka.po b/editor/translations/ka.po index 1bfd23080b..7ec9bbd88a 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -1164,6 +1164,9 @@ msgstr "პრáƒáƒ”ქტის დáƒáƒ›áƒ¤áƒ£áƒ«áƒœáƒ”ბლები" msgid "Lead Developer" msgstr "მთáƒáƒ•áƒáƒ ი დეველáƒáƒžáƒ”რი" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "პრáƒáƒ”ქტის მენეჯერი. " @@ -1185,6 +1188,16 @@ msgid "Gold Sponsors" msgstr "áƒáƒ¥áƒ áƒáƒ¡ სპáƒáƒœáƒ¡áƒáƒ ები" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "ვერცხლის დáƒáƒœáƒáƒ¢áƒáƒ ები" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "ბრინჯáƒáƒáƒ¡ დáƒáƒœáƒáƒ¢áƒáƒ ები" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "მინი სპáƒáƒœáƒ¡áƒáƒ ები" @@ -9783,6 +9796,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/ko.po b/editor/translations/ko.po index 9b19450d58..83853be57c 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -1129,6 +1129,9 @@ msgstr "프로ì 트 창립ìž" msgid "Lead Developer" msgstr "리드 개발ìž" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "프로ì 트 ë§¤ë‹ˆì € " @@ -1150,6 +1153,16 @@ msgid "Gold Sponsors" msgstr "골드 스í°ì„œ" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "실버 기부ìž" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "ë¸Œë¡ ì¦ˆ 기부ìž" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "미니 스í°ì„œ" @@ -9802,6 +9815,7 @@ msgstr "" "Godot 프로ì 트를 확ì¸í•˜ê¸° 위해 %s í´ë”를 ìŠ¤ìº”í• ê¹Œìš”?\n" "ì‹œê°„ì´ ê±¸ë¦´ 수 있습니다." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "프로ì 트 ë§¤ë‹ˆì €" diff --git a/editor/translations/lt.po b/editor/translations/lt.po index 4d3884d5f8..01d9abae70 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -1127,6 +1127,9 @@ msgstr "" msgid "Lead Developer" msgstr "" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "" @@ -1148,6 +1151,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" @@ -9762,6 +9773,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/lv.po b/editor/translations/lv.po index 2612b441c6..43bcc6beb0 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -1119,6 +1119,9 @@ msgstr "Projekta DibinÄtÄji" msgid "Lead Developer" msgstr "Galvenais IzstrÄdÄtÄjs" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Projekta Menedžeris " @@ -1140,6 +1143,16 @@ msgid "Gold Sponsors" msgstr "Zelta Sponsori" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Sudraba Donors" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Bronzas Donors" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Sponsori" @@ -9576,6 +9589,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/mi.po b/editor/translations/mi.po index 07a3bdae3c..8f922c0f43 100644 --- a/editor/translations/mi.po +++ b/editor/translations/mi.po @@ -1078,6 +1078,9 @@ msgstr "" msgid "Lead Developer" msgstr "" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "" @@ -1099,6 +1102,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" @@ -9459,6 +9470,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/ml.po b/editor/translations/ml.po index aa7844d7ab..458429641d 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -1088,6 +1088,9 @@ msgstr "" msgid "Lead Developer" msgstr "" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "" @@ -1109,6 +1112,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" @@ -9475,6 +9486,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/mr.po b/editor/translations/mr.po index 043d7e643e..dc88f027c0 100644 --- a/editor/translations/mr.po +++ b/editor/translations/mr.po @@ -1085,6 +1085,9 @@ msgstr "" msgid "Lead Developer" msgstr "" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "" @@ -1106,6 +1109,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" @@ -9466,6 +9477,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/ms.po b/editor/translations/ms.po index ad70f291ca..b25e23a674 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -7,13 +7,14 @@ # Syaz Amirin <amirin123z@gmail.com>, 2018. # Nafis Ibrahim <thepreciousnafis@gmail.com>, 2018. # Muhammad Hazim bin Hafizalshah <muhammadhazimhafizalshah@gmail.com>, 2020. +# keviinx <keviinx@yahoo.com>, 2020. +# Keviindran Ramachandran <keviinx@yahoo.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-01-27 07:10+0000\n" -"Last-Translator: Muhammad Hazim bin Hafizalshah " -"<muhammadhazimhafizalshah@gmail.com>\n" +"PO-Revision-Date: 2020-09-08 11:40+0000\n" +"Last-Translator: Keviindran Ramachandran <keviinx@yahoo.com>\n" "Language-Team: Malay <https://hosted.weblate.org/projects/godot-engine/godot/" "ms/>\n" "Language: ms\n" @@ -21,119 +22,118 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 3.11-dev\n" +"X-Generator: Weblate 4.3-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "" +msgstr "Argumen jenis tidak sah untuk convert(), guna pemalar TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "" +msgstr "Menjangkakan rentetan dengan panjang 1 (satu watak)." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "" +msgstr "Bait tidak mencukupi untuk menyahkod bait, atau format tidak sah." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "" +msgstr "Input %i tidak sah (tidak lulus) dalam ungkapan" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "" +msgstr "self tidak boleh digunakan kerana instance adalah null (tidak lulus)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." -msgstr "" +msgstr "Operan tidak sah untuk pengendali %s, %s dan %s." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" -msgstr "" +msgstr "Indeks tidak sah untuk jenis %s untuk jenis asa %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "" +msgstr "Indeks bernama tidak sah '%s' untuk jenis asa %s" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" -msgstr "" +msgstr "Argumen tidak sah untuk binaan '%s'" #: core/math/expression.cpp msgid "On call to '%s':" -msgstr "" +msgstr "Atas panggilan ke '%s':" #: core/ustring.cpp msgid "B" -msgstr "" +msgstr "B" #: core/ustring.cpp msgid "KiB" -msgstr "" +msgstr "KiB" #: core/ustring.cpp msgid "MiB" -msgstr "" +msgstr "MiB" #: core/ustring.cpp msgid "GiB" -msgstr "" +msgstr "GiB" #: core/ustring.cpp msgid "TiB" -msgstr "" +msgstr "TiB" #: core/ustring.cpp msgid "PiB" -msgstr "" +msgstr "PiB" #: core/ustring.cpp msgid "EiB" -msgstr "" +msgstr "EiB" #: editor/animation_bezier_editor.cpp msgid "Free" -msgstr "" +msgstr "Bebas" #: editor/animation_bezier_editor.cpp msgid "Balanced" -msgstr "" +msgstr "Seimbang" #: editor/animation_bezier_editor.cpp msgid "Mirror" -msgstr "" +msgstr "Cermin" #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp msgid "Time:" -msgstr "" +msgstr "Masa:" #: editor/animation_bezier_editor.cpp msgid "Value:" -msgstr "" +msgstr "Nilai:" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" -msgstr "" +msgstr "Masukkan Kunci di Sini" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Duplicate Selected Key(s)" -msgstr "Anim Menduakan Kunci" +msgstr "Gandakan Kunci Terpilih" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" -msgstr "" +msgstr "Padam Kunci Terpilih" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" -msgstr "" +msgstr "Tambah Titik Bezier" #: editor/animation_bezier_editor.cpp msgid "Move Bezier Points" -msgstr "" +msgstr "Pindah Titik-titik Bezier" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" @@ -141,10 +141,9 @@ msgstr "Anim Menduakan Kunci" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" -msgstr "" +msgstr "Anim Padam Kunci" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Change Keyframe Time" msgstr "Anim Ubah Masa Keyframe" @@ -154,7 +153,7 @@ msgstr "Anim Ubah Peralihan" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" -msgstr "Anim Ubah Penukaran" +msgstr "Anim Ubah Perubahan" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Value" @@ -165,200 +164,192 @@ msgid "Anim Change Call" msgstr "Anim Ubah Panggilan" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Keyframe Time" -msgstr "Anim Ubah Masa Keyframe" +msgstr "Anim Ubah Pelbagai Masa Keyframe" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Transition" -msgstr "Anim Ubah Peralihan" +msgstr "Anim Ubah Pelbagai Peralihan" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Transform" -msgstr "Anim Ubah Penukaran" +msgstr "Anim Ubah Pelbagai Penukaran" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Keyframe Value" -msgstr "Anim Ubah Nilai Keyframe" +msgstr "Anim Ubah Pelbagai Nilai Keyframe" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Call" -msgstr "Anim Ubah Panggilan" +msgstr "Anim Ubah Pelbagai Panggilan" #: editor/animation_track_editor.cpp msgid "Change Animation Length" -msgstr "" +msgstr "Ubah Panjang Animasi" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "" +msgstr "Ubah Gelung Animasi" #: editor/animation_track_editor.cpp msgid "Property Track" -msgstr "" +msgstr "Trek Sifat" #: editor/animation_track_editor.cpp msgid "3D Transform Track" -msgstr "" +msgstr "Trek Transformasi 3D" #: editor/animation_track_editor.cpp msgid "Call Method Track" -msgstr "" +msgstr "Trek Panggilan Kaedah" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" -msgstr "" +msgstr "Trek Lengkung Bezier" #: editor/animation_track_editor.cpp msgid "Audio Playback Track" -msgstr "" +msgstr "Trek Main balik Audio" #: editor/animation_track_editor.cpp msgid "Animation Playback Track" -msgstr "" +msgstr "Trek Main Balik Animasi" #: editor/animation_track_editor.cpp msgid "Animation length (frames)" -msgstr "" +msgstr "Panjang animasi (bingkai)" #: editor/animation_track_editor.cpp msgid "Animation length (seconds)" -msgstr "" +msgstr "Panjang animasi (saat)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Track" -msgstr "Anim Tambah Trek" +msgstr "Tambah Trek" #: editor/animation_track_editor.cpp msgid "Animation Looping" -msgstr "" +msgstr "Gelung Animasi" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" -msgstr "" +msgstr "Fungsi:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" -msgstr "" +msgstr "Klip Audio:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" -msgstr "" +msgstr "Klip Anim:" #: editor/animation_track_editor.cpp msgid "Change Track Path" -msgstr "" +msgstr "Tukar Laluan Trek" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." -msgstr "" +msgstr "Hidupkan / matikan trek ini." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" -msgstr "" +msgstr "Kemas kini Mod (Bagaimana sifat ini ditetapkan)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" -msgstr "" +msgstr "Mod Interpolasi" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" -msgstr "" +msgstr "Mod Gelung Balut (Interpolat hujung dengan permulaan pada gelung)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Remove this track." -msgstr "Buang Trek Anim" +msgstr "Keluarkan trek ini." #: editor/animation_track_editor.cpp msgid "Time (s): " -msgstr "" +msgstr "Masa (s): " #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" -msgstr "" +msgstr "Togol Trek Diaktifkan" #: editor/animation_track_editor.cpp msgid "Continuous" -msgstr "" +msgstr "Berterusan" #: editor/animation_track_editor.cpp msgid "Discrete" -msgstr "" +msgstr "Diskret" #: editor/animation_track_editor.cpp msgid "Trigger" -msgstr "" +msgstr "Pencetus" #: editor/animation_track_editor.cpp msgid "Capture" -msgstr "" +msgstr "Tangkap" #: editor/animation_track_editor.cpp msgid "Nearest" -msgstr "" +msgstr "Terdekat" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp msgid "Linear" -msgstr "" +msgstr "Linear" #: editor/animation_track_editor.cpp msgid "Cubic" -msgstr "" +msgstr "Kubik" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" -msgstr "" +msgstr "Kepit Gelung Interp" #: editor/animation_track_editor.cpp msgid "Wrap Loop Interp" -msgstr "" +msgstr "Balut Gelung Interp" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" -msgstr "" +msgstr "Masukkan Kunci" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Duplicate Key(s)" -msgstr "Anim Menduakan Kunci" +msgstr "Menduakan Kunci" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" -msgstr "" +msgstr "Padam Kunci" #: editor/animation_track_editor.cpp msgid "Change Animation Update Mode" -msgstr "" +msgstr "Mod Tukar Kemas Kini Animasi" #: editor/animation_track_editor.cpp msgid "Change Animation Interpolation Mode" -msgstr "" +msgstr "Tukar Mod Interpolasi Animasi" #: editor/animation_track_editor.cpp msgid "Change Animation Loop Mode" -msgstr "" +msgstr "Tukar Mod Gelung Animasi" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" -msgstr "Buang Trek Anim" +msgstr "Keluarkan Trek Anim" #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" -msgstr "" +msgstr "Cipta trek BARU untuk %s dan masukkan kunci?" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" -msgstr "" +msgstr "Cipta %d BARU trek dan masukkan kunci?" #: editor/animation_track_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp @@ -370,40 +361,39 @@ msgstr "" #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Create" -msgstr "" +msgstr "Cipta" #: editor/animation_track_editor.cpp msgid "Anim Insert" -msgstr "" +msgstr "Masukkan Anim" #: editor/animation_track_editor.cpp msgid "AnimationPlayer can't animate itself, only other players." -msgstr "" +msgstr "AnimationPlayer tidak animasikan dirinya sendiri, hanya pemain lain." #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" -msgstr "" +msgstr "Anim Cipta & Masukkan" #: editor/animation_track_editor.cpp msgid "Anim Insert Track & Key" -msgstr "" +msgstr "Anim Masukkan Trek & Kunci" #: editor/animation_track_editor.cpp msgid "Anim Insert Key" -msgstr "" +msgstr "Anim Masukkan Kunci" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Step" -msgstr "Anim Ubah Peralihan" +msgstr "Tukar Langkah Animasi" #: editor/animation_track_editor.cpp msgid "Rearrange Tracks" -msgstr "" +msgstr "Susun semula Trek" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." -msgstr "" +msgstr "Transformasi trek hanya berlaku kepada nod berasaskan Spatial." #: editor/animation_track_editor.cpp msgid "" @@ -412,78 +402,82 @@ msgid "" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" msgstr "" +"Trek audio hanya boleh ditujukan kepada nod jenis:\n" +"-AudioStreamPlayer\n" +"-AudioStreamPlayer2D\n" +"-AudioStreamPlayer3D" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." -msgstr "" +msgstr "Trek animasi hanya dapat ditujukan kepada nod AnimationPlayer." #: editor/animation_track_editor.cpp msgid "An animation player can't animate itself, only other players." msgstr "" +"Pemain animasi tidak boleh animasikan dirinya sendiri, hanya pemain lain." #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" -msgstr "" +msgstr "Tidak boleh menambah trek baru tanpa satu akar" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" -msgstr "" +msgstr "Trek tidak sah untuk Bezier (tiada sub-sifat yang sesuai)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Bezier Track" -msgstr "Anim Tambah Trek" +msgstr "Tambah Trek Bezier" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." -msgstr "" +msgstr "Laluan trek tidak sah, maka tidak boleh menambahkan kunci." #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" -msgstr "" +msgstr "Trek bukan jenis Spatial, tidak boleh memasukkan kunci" #: editor/animation_track_editor.cpp msgid "Add Transform Track Key" -msgstr "" +msgstr "Tambah Kunci Trek Transformasi" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Track Key" -msgstr "Anim Tambah Trek" +msgstr "Tambah Kunci Trek" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." -msgstr "" +msgstr "Laluan trek tidak sah, maka tidak boleh menambahkan kunci kaedah." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Method Track Key" -msgstr "Anim Tambah Trek" +msgstr "Tambah Kunci Trek Kaedah" #: editor/animation_track_editor.cpp msgid "Method not found in object: " -msgstr "" +msgstr "Kaedah tidak ditemui dalam objek: " #: editor/animation_track_editor.cpp msgid "Anim Move Keys" -msgstr "" +msgstr "Kunci Gerak Anim" #: editor/animation_track_editor.cpp msgid "Clipboard is empty" -msgstr "" +msgstr "Papan klip kosong" #: editor/animation_track_editor.cpp msgid "Paste Tracks" -msgstr "" +msgstr "Tampal Trek" #: editor/animation_track_editor.cpp msgid "Anim Scale Keys" -msgstr "" +msgstr "Kunci Skala Anim" #: editor/animation_track_editor.cpp msgid "" "This option does not work for Bezier editing, as it's only a single track." msgstr "" +"Pilihan ini tidak berfungsi untuk pengeditan Bezier, kerana ia hanya satu " +"trek." #: editor/animation_track_editor.cpp msgid "" @@ -497,38 +491,47 @@ msgid "" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" +"Animasi ini tergolong dalam adegan yang diimport, maka perubahan untuk trek " +"yang diimport tidak akan disimpan.\n" +"\n" +"Untuk memberikan keupayaan untuk menambah trek tersuai, navigasi ke tetapan " +"import adegan dan tetapkan\n" +"\"Animasi > Simpanan\" ke \"Fail\", aktifkan \"Animasi > Simpan Trek Tersuai" +"\", kemudian import semula.\n" +"Sebagai alternatif, gunakan pratetap import yang mengimportkan animasi untuk " +"memisahkan fail." #: editor/animation_track_editor.cpp msgid "Warning: Editing imported animation" -msgstr "" +msgstr "Amaran: Mengedit animasi yang diimport" #: editor/animation_track_editor.cpp msgid "Select an AnimationPlayer node to create and edit animations." -msgstr "" +msgstr "Pilih nod AnimationPlayer untuk mencipta dan mengedit animasi." #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." -msgstr "" +msgstr "Hanya tunjukkan trek dari nod yang dipilih di pokok." #: editor/animation_track_editor.cpp msgid "Group tracks by node or display them as plain list." -msgstr "" +msgstr "Kumpulkan trek mengikut nod atau memaparkannya sebagai senarai biasa." #: editor/animation_track_editor.cpp msgid "Snap:" -msgstr "" +msgstr "Tangkap:" #: editor/animation_track_editor.cpp msgid "Animation step value." -msgstr "" +msgstr "Nilai langkah animasi." #: editor/animation_track_editor.cpp msgid "Seconds" -msgstr "" +msgstr "Saat" #: editor/animation_track_editor.cpp msgid "FPS" -msgstr "" +msgstr "FPS" #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -538,108 +541,107 @@ msgstr "" #: editor/project_settings_editor.cpp editor/property_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Edit" -msgstr "" +msgstr "Edit" #: editor/animation_track_editor.cpp msgid "Animation properties." -msgstr "" +msgstr "Sifat animasi." #: editor/animation_track_editor.cpp msgid "Copy Tracks" -msgstr "" +msgstr "Salin Trek" #: editor/animation_track_editor.cpp msgid "Scale Selection" -msgstr "" +msgstr "Pemilihan Skala" #: editor/animation_track_editor.cpp msgid "Scale From Cursor" -msgstr "" +msgstr "Skala Dari Kursor" #: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp msgid "Duplicate Selection" -msgstr "" +msgstr "Menduakan Pilihan" #: editor/animation_track_editor.cpp msgid "Duplicate Transposed" -msgstr "" +msgstr "Menduakan Pindahan" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Delete Selection" -msgstr "Semua Pilihan" +msgstr "Padam Pilihan" #: editor/animation_track_editor.cpp msgid "Go to Next Step" -msgstr "" +msgstr "Pergi ke Langkah Seterusnya" #: editor/animation_track_editor.cpp msgid "Go to Previous Step" -msgstr "" +msgstr "Pergi ke Langkah Sebelumnya" #: editor/animation_track_editor.cpp msgid "Optimize Animation" -msgstr "" +msgstr "Optimumkan Animasi" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation" -msgstr "" +msgstr "Bersihkan Animasi" #: editor/animation_track_editor.cpp msgid "Pick the node that will be animated:" -msgstr "" +msgstr "Pilih nod yang akan dianimasikan:" #: editor/animation_track_editor.cpp msgid "Use Bezier Curves" -msgstr "" +msgstr "Guna Lengkung Bezier" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" -msgstr "" +msgstr "Pengoptimum Anim." #: editor/animation_track_editor.cpp msgid "Max. Linear Error:" -msgstr "" +msgstr "Max. Ralat Linear:" #: editor/animation_track_editor.cpp msgid "Max. Angular Error:" -msgstr "" +msgstr "Max. Ralat Sudut:" #: editor/animation_track_editor.cpp msgid "Max Optimizable Angle:" -msgstr "" +msgstr "Sudut Maksimum yang Boleh Dioptimumkan:" #: editor/animation_track_editor.cpp msgid "Optimize" -msgstr "" +msgstr "Mengoptimumkan" #: editor/animation_track_editor.cpp msgid "Remove invalid keys" -msgstr "" +msgstr "Keluarkan kunci yang tidak sah" #: editor/animation_track_editor.cpp msgid "Remove unresolved and empty tracks" -msgstr "" +msgstr "Keluarkan trek yang tidak boleh diselesaikan dan kosong" #: editor/animation_track_editor.cpp msgid "Clean-up all animations" -msgstr "" +msgstr "Bersihkan semua animasi" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" -msgstr "" +msgstr "Bersihkan Animasi (TIDAK BOLEH BUAT ASAL!)" #: editor/animation_track_editor.cpp msgid "Clean-Up" -msgstr "" +msgstr "Bersihkan" #: editor/animation_track_editor.cpp msgid "Scale Ratio:" -msgstr "" +msgstr "Nisbah Skala:" #: editor/animation_track_editor.cpp msgid "Select Tracks to Copy" -msgstr "" +msgstr "Pilih Trek untuk Disalin" #: editor/animation_track_editor.cpp editor/editor_log.cpp #: editor/editor_properties.cpp @@ -648,146 +650,146 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" -msgstr "" +msgstr "Salin" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Select All/None" -msgstr "Semua Pilihan" +msgstr "Pilih Semua/Tiada" #: editor/animation_track_editor_plugins.cpp -#, fuzzy msgid "Add Audio Track Clip" -msgstr "Anim Tambah Trek" +msgstr "Tambah Klip Trek Audio" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" -msgstr "" +msgstr "Tukar Klip Trek Audio Mula Offset" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" -msgstr "" +msgstr "Tukar Klip Audio Trek Hujung Offset" #: editor/array_property_edit.cpp msgid "Resize Array" -msgstr "" +msgstr "Ubah saiz Array" #: editor/array_property_edit.cpp msgid "Change Array Value Type" -msgstr "" +msgstr "Tukar Jenis Nilai Array" #: editor/array_property_edit.cpp msgid "Change Array Value" -msgstr "" +msgstr "Tukar Nilai Array" #: editor/code_editor.cpp msgid "Go to Line" -msgstr "" +msgstr "Pergi ke Baris" #: editor/code_editor.cpp msgid "Line Number:" -msgstr "" +msgstr "Nombor Baris:" #: editor/code_editor.cpp msgid "%d replaced." -msgstr "" +msgstr "%d telah diganti." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." -msgstr "" +msgstr "%d padan." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d matches." -msgstr "" +msgstr "%d padan." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" -msgstr "" +msgstr "Kes Padan" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Whole Words" -msgstr "" +msgstr "Seluruh Perkataan" #: editor/code_editor.cpp editor/rename_dialog.cpp msgid "Replace" -msgstr "" +msgstr "Ganti" #: editor/code_editor.cpp msgid "Replace All" -msgstr "" +msgstr "Ganti Semua" #: editor/code_editor.cpp msgid "Selection Only" -msgstr "" +msgstr "Pilihan Sahaja" #: editor/code_editor.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp msgid "Standard" -msgstr "" +msgstr "Piawai" #: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp msgid "Toggle Scripts Panel" -msgstr "" +msgstr "Togol Panel Skrip" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom In" -msgstr "" +msgstr "Zum Masuk" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Out" -msgstr "" +msgstr "Zum Keluar" #: editor/code_editor.cpp msgid "Reset Zoom" -msgstr "" +msgstr "Set Semula Zum" #: editor/code_editor.cpp msgid "Warnings" -msgstr "" +msgstr "Amaran" #: editor/code_editor.cpp msgid "Line and column numbers." -msgstr "" +msgstr "Nombor baris dan lajur." #: editor/connections_dialog.cpp msgid "Method in target node must be specified." -msgstr "" +msgstr "Kaedah dalam nod sasaran mesti ditentukan." #: editor/connections_dialog.cpp msgid "Method name must be a valid identifier." -msgstr "" +msgstr "Nama kaedah mestilah pengecam yang sah." #: editor/connections_dialog.cpp msgid "" "Target method not found. Specify a valid method or attach a script to the " "target node." msgstr "" +"Kaedah sasaran tidak dijumpai. Tentukan kaedah yang sah atau lampirkan skrip " +"ke nod sasaran." #: editor/connections_dialog.cpp msgid "Connect to Node:" -msgstr "" +msgstr "Sambung ke Nod:" #: editor/connections_dialog.cpp msgid "Connect to Script:" -msgstr "" +msgstr "Sambung ke Skrip:" #: editor/connections_dialog.cpp msgid "From Signal:" -msgstr "" +msgstr "Dari Isyarat:" #: editor/connections_dialog.cpp msgid "Scene does not contain any script." -msgstr "" +msgstr "Adegan tidak mengandungi sebarang skrip." #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Add" -msgstr "" +msgstr "Tambah" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/editor_feature_profile.cpp editor/groups_editor.cpp @@ -798,44 +800,46 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp msgid "Remove" -msgstr "" +msgstr "Keluarkan" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" -msgstr "" +msgstr "Tambah Hujah Panggilan Tambahan:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" -msgstr "" +msgstr "Hujah Panggilan Tambahan:" #: editor/connections_dialog.cpp msgid "Receiver Method:" -msgstr "" +msgstr "Kaedah Penerima:" #: editor/connections_dialog.cpp msgid "Advanced" -msgstr "" +msgstr "Lanjutan" #: editor/connections_dialog.cpp msgid "Deferred" -msgstr "" +msgstr "Ditangguhkan" #: editor/connections_dialog.cpp msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" +"Mencegah isyarat, menyimpannya dalam barisan dan hanya menyalakannya pada " +"waktu terbiar." #: editor/connections_dialog.cpp msgid "Oneshot" -msgstr "" +msgstr "Oneshot" #: editor/connections_dialog.cpp msgid "Disconnects the signal after its first emission." -msgstr "" +msgstr "Putuskan isyarat selepas pelepasan pertama." #: editor/connections_dialog.cpp msgid "Cannot connect signal" -msgstr "" +msgstr "Tidak dapat menyambungkan isyarat" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/export_template_manager.cpp editor/groups_editor.cpp @@ -849,101 +853,104 @@ msgstr "" #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Close" -msgstr "" +msgstr "Tutup" #: editor/connections_dialog.cpp msgid "Connect" -msgstr "" +msgstr "Sambung" #: editor/connections_dialog.cpp msgid "Signal:" -msgstr "" +msgstr "Isyarat:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" -msgstr "" +msgstr "Sambungkan '% s' ke '% s'" #: editor/connections_dialog.cpp msgid "Disconnect '%s' from '%s'" -msgstr "" +msgstr "Putuskan sambungan '% s' dari '% s'" #: editor/connections_dialog.cpp msgid "Disconnect all from signal: '%s'" -msgstr "" +msgstr "Putuskan semua sambungan dari isyarat: '% s'" #: editor/connections_dialog.cpp msgid "Connect..." -msgstr "" +msgstr "Sambung ..." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Disconnect" -msgstr "" +msgstr "Putuskan sambungan" #: editor/connections_dialog.cpp msgid "Connect a Signal to a Method" -msgstr "" +msgstr "Sambungkan Isyarat ke Kaedah" #: editor/connections_dialog.cpp msgid "Edit Connection:" -msgstr "" +msgstr "Edit Sambungan:" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" msgstr "" +"Adakah anda pasti anda mahu mengeluarkan semua sambungan dari isyarat \"% s" +"\"?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" -msgstr "" +msgstr "Isyarat" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" msgstr "" +"Adakah anda pasti anda mahu mengeluarkan semua sambungan dari isyarat ini?" #: editor/connections_dialog.cpp msgid "Disconnect All" -msgstr "" +msgstr "Putuskan Semua" #: editor/connections_dialog.cpp msgid "Edit..." -msgstr "" +msgstr "Edit..." #: editor/connections_dialog.cpp msgid "Go To Method" -msgstr "" +msgstr "Pergi ke Kaedah" #: editor/create_dialog.cpp msgid "Change %s Type" -msgstr "" +msgstr "Ubah Jenis %s" #: editor/create_dialog.cpp editor/project_settings_editor.cpp msgid "Change" -msgstr "" +msgstr "Ubah" #: editor/create_dialog.cpp msgid "Create New %s" -msgstr "" +msgstr "Cipta %s Baru" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp msgid "Favorites:" -msgstr "" +msgstr "Kegemaran:" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" -msgstr "" +msgstr "Terkini:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" -msgstr "" +msgstr "Cari:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" -msgstr "" +msgstr "Padanan:" #: editor/create_dialog.cpp editor/editor_plugin_settings.cpp #: editor/plugin_config_dialog.cpp @@ -951,57 +958,61 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Description:" -msgstr "" +msgstr "Keterangan:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" -msgstr "" +msgstr "Cari Penggantian Untuk:" #: editor/dependency_editor.cpp msgid "Dependencies For:" -msgstr "" +msgstr "Kebergantungan Untuk:" #: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will only take effect when reloaded." msgstr "" +"Adegan '% s' kini sedang diedit.\n" +"Perubahan hanya akan berlaku apabila dimuat semula." #: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will only take effect when reloaded." msgstr "" +"Sumber '% s' sedang digunakan.\n" +"Perubahan hanya akan berlaku apabila dimuat semula." #: editor/dependency_editor.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dependencies" -msgstr "" +msgstr "Kebergantungan" #: editor/dependency_editor.cpp msgid "Resource" -msgstr "" +msgstr "Sumber" #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp #: editor/project_manager.cpp editor/project_settings_editor.cpp msgid "Path" -msgstr "" +msgstr "Laluan" #: editor/dependency_editor.cpp msgid "Dependencies:" -msgstr "" +msgstr "Kebergantungan:" #: editor/dependency_editor.cpp msgid "Fix Broken" -msgstr "" +msgstr "Perbaiki Pecah" #: editor/dependency_editor.cpp msgid "Dependency Editor" -msgstr "" +msgstr "Editor Ketergantungan" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" -msgstr "" +msgstr "Cari Penggantian Sumber:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -1011,15 +1022,15 @@ msgstr "" #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp msgid "Open" -msgstr "" +msgstr "Buka" #: editor/dependency_editor.cpp msgid "Owners Of:" -msgstr "" +msgstr "Pemilik:" #: editor/dependency_editor.cpp msgid "Remove selected files from the project? (Can't be restored)" -msgstr "" +msgstr "Alih keluar fail terpilih dari projek? (Tidak dapat dipulihkan)" #: editor/dependency_editor.cpp msgid "" @@ -1027,46 +1038,49 @@ msgid "" "work.\n" "Remove them anyway? (no undo)" msgstr "" +"Fail yang akan dikeluarkan diperlukan oleh sumber lain agar dapat " +"berfungsi.\n" +"Masih mahu keluarkan fail tersebut? (tidak boleh buat asal)" #: editor/dependency_editor.cpp msgid "Cannot remove:" -msgstr "" +msgstr "Tidak boleh dialih keluar:" #: editor/dependency_editor.cpp msgid "Error loading:" -msgstr "" +msgstr "Ralat memuatkan:" #: editor/dependency_editor.cpp msgid "Load failed due to missing dependencies:" -msgstr "" +msgstr "Gagal memuat kerana kebergantungan hilang:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" -msgstr "" +msgstr "Buka Bagaimanapun" #: editor/dependency_editor.cpp msgid "Which action should be taken?" -msgstr "" +msgstr "Tindakan apa yang harus diambil?" #: editor/dependency_editor.cpp msgid "Fix Dependencies" -msgstr "" +msgstr "Perbaiki Kebergantungan" #: editor/dependency_editor.cpp msgid "Errors loading!" -msgstr "" +msgstr "Ralat memuatkan!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "" +msgstr "Padamkan objek %d secara kekal? (Tidak boleh dibuat asal!)" #: editor/dependency_editor.cpp msgid "Show Dependencies" -msgstr "" +msgstr "Tunjuk Kebergantungan" #: editor/dependency_editor.cpp msgid "Orphan Resource Explorer" -msgstr "" +msgstr "Penjelajah Sumber Yatim" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp @@ -1074,79 +1088,92 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" -msgstr "" +msgstr "Padam" #: editor/dependency_editor.cpp msgid "Owns" -msgstr "" +msgstr "Memiliki" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" -msgstr "" +msgstr "Sumber Tanpa Hak Milik Eksplisit:" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Key" -msgstr "" +msgstr "Tukar Kunci Kamus" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Value" -msgstr "" +msgstr "Tukar Nilai Kamus" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" -msgstr "" +msgstr "Terima kasih dari komuniti Godot!" #: editor/editor_about.cpp msgid "Godot Engine contributors" -msgstr "" +msgstr "Penyumbang Enjin Godot" #: editor/editor_about.cpp msgid "Project Founders" -msgstr "" +msgstr "Pengasas Projek" #: editor/editor_about.cpp msgid "Lead Developer" -msgstr "" +msgstr "Pemaju Utama" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " -msgstr "" +msgstr "Pengurus Projek " #: editor/editor_about.cpp msgid "Developers" -msgstr "" +msgstr "Pemaju" #: editor/editor_about.cpp msgid "Authors" -msgstr "" +msgstr "Pengarang" #: editor/editor_about.cpp msgid "Platinum Sponsors" -msgstr "" +msgstr "Penaja Platinum" #: editor/editor_about.cpp msgid "Gold Sponsors" -msgstr "" +msgstr "Penaja Emas" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Penderma Perak" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Penderma Gangsa" #: editor/editor_about.cpp msgid "Mini Sponsors" -msgstr "" +msgstr "Penaja Mini" #: editor/editor_about.cpp msgid "Gold Donors" -msgstr "" +msgstr "Penderma Emas" #: editor/editor_about.cpp msgid "Silver Donors" -msgstr "" +msgstr "Penderma Perak" #: editor/editor_about.cpp msgid "Bronze Donors" -msgstr "" +msgstr "Penderma Gangsa" #: editor/editor_about.cpp msgid "Donors" -msgstr "" +msgstr "Penderma" #: editor/editor_about.cpp msgid "License" @@ -1154,7 +1181,7 @@ msgstr "Lesen" #: editor/editor_about.cpp msgid "Third-party Licenses" -msgstr "" +msgstr "Lesen Pihak Ketiga" #: editor/editor_about.cpp msgid "" @@ -1163,389 +1190,398 @@ msgid "" "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" +"Enjin Godot bergantung kepada beberapa perpustakaan sumber terbuka dan bebas " +"pihak ketiga, semuanya serasi dengan syarat-syarat lesen MITnya. Berikut " +"adalah senarai lengkap semua komponen pihak ketiga tersebut dengan " +"pernyataan hak cipta dan syarat lesen masing-masing." #: editor/editor_about.cpp msgid "All Components" -msgstr "" +msgstr "Semua Komponen" #: editor/editor_about.cpp msgid "Components" -msgstr "" +msgstr "Komponen" #: editor/editor_about.cpp msgid "Licenses" -msgstr "" +msgstr "Lesen" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Error opening package file, not in ZIP format." -msgstr "" +msgstr "Ralat semasa membuka fail pakej, bukan dalam format ZIP." #: editor/editor_asset_installer.cpp msgid "%s (Already Exists)" -msgstr "" +msgstr "%s (Sudah Wujud)" #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" -msgstr "" +msgstr "Nyahmampatkan Aset" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "The following files failed extraction from package:" -msgstr "" +msgstr "Fail berikut gagal diekstrak dari pakej:" #: editor/editor_asset_installer.cpp msgid "And %s more files." -msgstr "" +msgstr "Dan sebanyak %s fail." #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" -msgstr "" +msgstr "Pakej berjaya dipasang!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Success!" -msgstr "" +msgstr "Berjaya!" #: editor/editor_asset_installer.cpp msgid "Package Contents:" -msgstr "" +msgstr "Kandungan Pakej:" #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" -msgstr "" +msgstr "Pasang" #: editor/editor_asset_installer.cpp msgid "Package Installer" -msgstr "" +msgstr "Pemasang Pakej" #: editor/editor_audio_buses.cpp msgid "Speakers" -msgstr "" +msgstr "Pembesar suara" #: editor/editor_audio_buses.cpp msgid "Add Effect" -msgstr "" +msgstr "Tambah Kesan" #: editor/editor_audio_buses.cpp msgid "Rename Audio Bus" -msgstr "" +msgstr "Namakan Semula Bas Audio" #: editor/editor_audio_buses.cpp msgid "Change Audio Bus Volume" -msgstr "" +msgstr "Tukar Kelantangan Bas Audio" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" -msgstr "" +msgstr "Togol Bas Audio Solo" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Mute" -msgstr "" +msgstr "Togol Senyap Bas Audio" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Bypass Effects" -msgstr "" +msgstr "Togol Kesan Pintasan Bas Audio" #: editor/editor_audio_buses.cpp msgid "Select Audio Bus Send" -msgstr "" +msgstr "Pilih Hantar Bas Audio" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" -msgstr "" +msgstr "Tambah Kesan Bas Audio" #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" -msgstr "" +msgstr "Alih Kesan Bas" #: editor/editor_audio_buses.cpp msgid "Delete Bus Effect" -msgstr "" +msgstr "Padam Kesan Bas" #: editor/editor_audio_buses.cpp msgid "Drag & drop to rearrange." -msgstr "" +msgstr "Seret & lepas untuk menyusun semula." #: editor/editor_audio_buses.cpp msgid "Solo" -msgstr "" +msgstr "Solo" #: editor/editor_audio_buses.cpp msgid "Mute" -msgstr "" +msgstr "Bisu" #: editor/editor_audio_buses.cpp msgid "Bypass" -msgstr "" +msgstr "Pintas" #: editor/editor_audio_buses.cpp msgid "Bus options" -msgstr "" +msgstr "Pilihan bas" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" -msgstr "" +msgstr "Pendua" #: editor/editor_audio_buses.cpp msgid "Reset Volume" -msgstr "" +msgstr "Tetapkan Semula Kelantangan" #: editor/editor_audio_buses.cpp msgid "Delete Effect" -msgstr "" +msgstr "Padam Kesan" #: editor/editor_audio_buses.cpp msgid "Audio" -msgstr "" +msgstr "Audio" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" -msgstr "" +msgstr "Tambah Bas Audio" #: editor/editor_audio_buses.cpp msgid "Master bus can't be deleted!" -msgstr "" +msgstr "Bas induk tidak boleh dipadamkan!" #: editor/editor_audio_buses.cpp msgid "Delete Audio Bus" -msgstr "" +msgstr "Padam Bas Audio" #: editor/editor_audio_buses.cpp msgid "Duplicate Audio Bus" -msgstr "" +msgstr "Pendua Bas Audio" #: editor/editor_audio_buses.cpp msgid "Reset Bus Volume" -msgstr "" +msgstr "Tetapkan Semula Kelantangan Bas" #: editor/editor_audio_buses.cpp msgid "Move Audio Bus" -msgstr "" +msgstr "Pindah Bas Audio" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As..." -msgstr "" +msgstr "Simpan Susun Atur Bas Audio Sebagai..." #: editor/editor_audio_buses.cpp msgid "Location for New Layout..." -msgstr "" +msgstr "Lokasi untuk Susun Atur Baru..." #: editor/editor_audio_buses.cpp msgid "Open Audio Bus Layout" -msgstr "" +msgstr "Buka Susun Atur Bas Audio" #: editor/editor_audio_buses.cpp msgid "There is no '%s' file." -msgstr "" +msgstr "Tiada fail '%s'." #: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Layout" -msgstr "" +msgstr "Susun atur" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." -msgstr "" +msgstr "Fail tidak sah, bukan susun atur bas audio." #: editor/editor_audio_buses.cpp msgid "Error saving file: %s" -msgstr "" +msgstr "Ralat semasa menyimpan fail: %s" #: editor/editor_audio_buses.cpp msgid "Add Bus" -msgstr "" +msgstr "Tambah Bas" #: editor/editor_audio_buses.cpp msgid "Add a new Audio Bus to this layout." -msgstr "" +msgstr "Tambah Bas Audio baru ke susun atur ini." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Load" -msgstr "" +msgstr "Memuatkan" #: editor/editor_audio_buses.cpp msgid "Load an existing Bus Layout." -msgstr "" +msgstr "Muatkan Susun Atur Bas yang sedia ada." #: editor/editor_audio_buses.cpp msgid "Save As" -msgstr "" +msgstr "Simpan sebagai" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." -msgstr "" +msgstr "Simpan Susun Atur Bas ini ke fail." #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" -msgstr "" +msgstr "Muatkan Lalai" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." -msgstr "" +msgstr "Muatkan Susun Atur Bas lalai." #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." -msgstr "" +msgstr "Cipta Susun Atur Bas baru." #: editor/editor_autoload_settings.cpp msgid "Invalid name." -msgstr "" +msgstr "Nama tidak sah." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" -msgstr "" +msgstr "Watak yang sah:" #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing engine class name." -msgstr "" +msgstr "Tidak boleh bertembung dengan nama kelas engin yang telah wujud." #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing built-in type name." msgstr "" +"Tidak boleh bertembung dengan nama jenis terbina dalam yang telah wujud." #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing global constant name." -msgstr "" +msgstr "Tidak boleh bertembung dengan nama pemalar global yang telah wujud." #: editor/editor_autoload_settings.cpp msgid "Keyword cannot be used as an autoload name." -msgstr "" +msgstr "Kata kunci tidak boleh digunakan sebagai nama autoload." #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" -msgstr "" +msgstr "Autoload '%s' sudah wujud!" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" -msgstr "" +msgstr "Namakan Semula Autoload" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" -msgstr "" +msgstr "Togol Global Autoload" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" -msgstr "" +msgstr "Pindah Autoload" #: editor/editor_autoload_settings.cpp msgid "Remove Autoload" -msgstr "" +msgstr "Keluarkan Autoload" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp msgid "Enable" -msgstr "" +msgstr "Aktifkan" #: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" -msgstr "" +msgstr "Susun Semula Autoload" #: editor/editor_autoload_settings.cpp msgid "Can't add autoload:" -msgstr "" +msgstr "Tidak boleh menambahkan autoload:" #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" -msgstr "" +msgstr "Tambah AutoLoad" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp msgid "Path:" -msgstr "" +msgstr "Laluan:" #: editor/editor_autoload_settings.cpp msgid "Node Name:" -msgstr "" +msgstr "Nama Nod:" #: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp #: editor/editor_profiler.cpp editor/project_manager.cpp #: editor/settings_config_dialog.cpp msgid "Name" -msgstr "" +msgstr "Nama" #: editor/editor_autoload_settings.cpp msgid "Singleton" -msgstr "" +msgstr "Singleton" #: editor/editor_data.cpp editor/inspector_dock.cpp msgid "Paste Params" -msgstr "" +msgstr "Tampal Param" #: editor/editor_data.cpp msgid "Updating Scene" -msgstr "" +msgstr "Mengemaskini Adegan" #: editor/editor_data.cpp msgid "Storing local changes..." -msgstr "" +msgstr "Menyimpan perubahan tempatan..." #: editor/editor_data.cpp msgid "Updating scene..." -msgstr "" +msgstr "Mengemaskini adegan..." #: editor/editor_data.cpp editor/editor_properties.cpp msgid "[empty]" -msgstr "" +msgstr "[kosong]" #: editor/editor_data.cpp msgid "[unsaved]" -msgstr "" +msgstr "[tidak disimpan]" #: editor/editor_dir_dialog.cpp msgid "Please select a base directory first." -msgstr "" +msgstr "Sila pilih direktori asas terlebih dahulu." #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" -msgstr "" +msgstr "Pilih Direktori" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp #: scene/gui/file_dialog.cpp msgid "Create Folder" -msgstr "" +msgstr "Cipta Folder" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp #: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp msgid "Name:" -msgstr "" +msgstr "Nama:" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Could not create folder." -msgstr "" +msgstr "Tidak dapat mencipta folder." #: editor/editor_dir_dialog.cpp msgid "Choose" -msgstr "" +msgstr "Pilih" #: editor/editor_export.cpp msgid "Storing File:" -msgstr "" +msgstr "Menyimpan Fail:" #: editor/editor_export.cpp msgid "No export template found at the expected path:" -msgstr "" +msgstr "Tiada templat eksport ditemui di laluan yang dijangkakan:" #: editor/editor_export.cpp msgid "Packing" -msgstr "" +msgstr "Pembungkusan" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" +"Platform sasaran memerlukan pemampatan tekstur 'ETC' untuk GLES2. Aktifkan " +"'Import Etc' dalam Tetapan Projek." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" +"Platform sasaran memerlukan pemampatan tekstur 'ETC2' untuk GLES3. Aktifkan " +"'Import Etc 2' dalam Tetapan Projek." #: editor/editor_export.cpp msgid "" @@ -1554,508 +1590,519 @@ msgid "" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" +"Platform sasaran memerlukan pemampatan tekstur 'ETC' untuk sandaran pemandu " +"ke GLES2.\n" +"Aktifkan 'Import Etc' dalam Tetapan Projek, atau nyahaktifkan 'Driver " +"Fallback Enabled'." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom debug template not found." -msgstr "" +msgstr "Templat nyahpepijat tersuai tidak dijumpai." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom release template not found." -msgstr "" +msgstr "Templat pelepasan tersuai tidak dijumpai." #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" -msgstr "" +msgstr "Fail templat tidak dijumpai:" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." msgstr "" +"Pada eksport 32-bit PCK terbenam tidak boleh lebih besar daripada 4 GiB." #: editor/editor_feature_profile.cpp msgid "3D Editor" -msgstr "" +msgstr "Editor 3D" #: editor/editor_feature_profile.cpp msgid "Script Editor" -msgstr "" +msgstr "Editor Skrip" #: editor/editor_feature_profile.cpp msgid "Asset Library" -msgstr "" +msgstr "Perpustakaan Aset" #: editor/editor_feature_profile.cpp msgid "Scene Tree Editing" -msgstr "" +msgstr "Penyuntingan Pokok Adegan" #: editor/editor_feature_profile.cpp msgid "Import Dock" -msgstr "" +msgstr "Import Dok" #: editor/editor_feature_profile.cpp msgid "Node Dock" -msgstr "" +msgstr "Dok nod" #: editor/editor_feature_profile.cpp msgid "FileSystem and Import Docks" -msgstr "" +msgstr "Sistem Fail dan Dok Import" #: editor/editor_feature_profile.cpp msgid "Erase profile '%s'? (no undo)" -msgstr "" +msgstr "Padamkan profil '%s'? (tidak boleh buat asal)" #: editor/editor_feature_profile.cpp msgid "Profile must be a valid filename and must not contain '.'" -msgstr "" +msgstr "Profil mestilah nama fail yang sah dan tidak boleh mengandungi '.'" #: editor/editor_feature_profile.cpp msgid "Profile with this name already exists." -msgstr "" +msgstr "Profil dengan nama ini sudah wujud." #: editor/editor_feature_profile.cpp msgid "(Editor Disabled, Properties Disabled)" -msgstr "" +msgstr "(Editor Dinyahaktifkan, Ciri-ciri Dinyahaktifkan)" #: editor/editor_feature_profile.cpp msgid "(Properties Disabled)" -msgstr "" +msgstr "(Ciri-ciri dinyahaktif)" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "(Editor Disabled)" -msgstr "Tidak Aktif" +msgstr "(Editor Dinyahaktif)" #: editor/editor_feature_profile.cpp msgid "Class Options:" -msgstr "" +msgstr "Pilihan Kelas:" #: editor/editor_feature_profile.cpp msgid "Enable Contextual Editor" -msgstr "" +msgstr "Aktifkan Editor Kontekstual" #: editor/editor_feature_profile.cpp msgid "Enabled Properties:" -msgstr "" +msgstr "Ciri-ciri Diaktifkan:" #: editor/editor_feature_profile.cpp msgid "Enabled Features:" -msgstr "" +msgstr "Ciri Diaktifkan:" #: editor/editor_feature_profile.cpp msgid "Enabled Classes:" -msgstr "" +msgstr "Kelas Diaktifkan:" #: editor/editor_feature_profile.cpp msgid "File '%s' format is invalid, import aborted." -msgstr "" +msgstr "Format fail '%s' tidak sah, import dibatalkan." #: editor/editor_feature_profile.cpp msgid "" "Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" +"Profil '%s' sudah wujud. Keluarkannya terlebih dahulu sebelum mengimport, " +"import dibatalkan." #: editor/editor_feature_profile.cpp msgid "Error saving profile to path: '%s'." -msgstr "" +msgstr "Ralat menyimpan profil ke laluan: '%s'." #: editor/editor_feature_profile.cpp msgid "Unset" -msgstr "" +msgstr "Nyahtetap" #: editor/editor_feature_profile.cpp msgid "Current Profile:" -msgstr "" +msgstr "Profil Semasa:" #: editor/editor_feature_profile.cpp msgid "Make Current" -msgstr "" +msgstr "Buat Semasa" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "New" -msgstr "" +msgstr "Baru" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/project_manager.cpp msgid "Import" -msgstr "" +msgstr "Import" #: editor/editor_feature_profile.cpp editor/project_export.cpp msgid "Export" -msgstr "" +msgstr "Eksport" #: editor/editor_feature_profile.cpp msgid "Available Profiles:" -msgstr "" +msgstr "Profil yang ada:" #: editor/editor_feature_profile.cpp msgid "Class Options" -msgstr "" +msgstr "Pilihan Kelas" #: editor/editor_feature_profile.cpp msgid "New profile name:" -msgstr "" +msgstr "Nama profil baru:" #: editor/editor_feature_profile.cpp msgid "Erase Profile" -msgstr "" +msgstr "Padam Profil" #: editor/editor_feature_profile.cpp msgid "Godot Feature Profile" -msgstr "" +msgstr "Profil Ciri Godot" #: editor/editor_feature_profile.cpp msgid "Import Profile(s)" -msgstr "" +msgstr "Import Profil" #: editor/editor_feature_profile.cpp msgid "Export Profile" -msgstr "" +msgstr "Eksport Profil" #: editor/editor_feature_profile.cpp msgid "Manage Editor Feature Profiles" -msgstr "" +msgstr "Urus Profil Ciri Editor" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" -msgstr "" +msgstr "Pilih Folder Semasa" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File Exists, Overwrite?" -msgstr "" +msgstr "Fail Wujud, Tulis Ganti?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select This Folder" -msgstr "" +msgstr "Pilih Folder Ini" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" -msgstr "" +msgstr "Salin Laluan" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Open in File Manager" -msgstr "" +msgstr "Buka dalam Pengurus Fail" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp msgid "Show in File Manager" -msgstr "" +msgstr "Tunjukkan dalam Pengurus Fail" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "New Folder..." -msgstr "" +msgstr "Folder Baru..." #: editor/editor_file_dialog.cpp editor/find_in_files.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" -msgstr "" +msgstr "Muat Semula" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" -msgstr "" +msgstr "Semua Dikenali" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" -msgstr "" +msgstr "Semua Fail (*)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File" -msgstr "" +msgstr "Buka Fail" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open File(s)" -msgstr "" +msgstr "Buka Fail" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a Directory" -msgstr "" +msgstr "Buka Direktori" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File or Directory" -msgstr "" +msgstr "Buka Fail atau Direktori" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/editor_properties.cpp editor/inspector_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Save" -msgstr "" +msgstr "Simpan" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Save a File" -msgstr "" +msgstr "Simpan Fail" #: editor/editor_file_dialog.cpp msgid "Go Back" -msgstr "" +msgstr "Pergi Balik" #: editor/editor_file_dialog.cpp msgid "Go Forward" -msgstr "" +msgstr "Pergi ke Hadapan" #: editor/editor_file_dialog.cpp msgid "Go Up" -msgstr "" +msgstr "Pergi Atas" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" -msgstr "" +msgstr "Togol Fail Tersembunyi" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" -msgstr "" +msgstr "Togol Kegemaran" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" -msgstr "" +msgstr "Togol Mod" #: editor/editor_file_dialog.cpp msgid "Focus Path" -msgstr "" +msgstr "Laluan Fokus" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" -msgstr "" +msgstr "Pindah Kegemaran ke Atas" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" -msgstr "" +msgstr "Pindah Kegemaran ke Bawah" #: editor/editor_file_dialog.cpp msgid "Go to previous folder." -msgstr "" +msgstr "Pergi ke folder sebelumnya." #: editor/editor_file_dialog.cpp msgid "Go to next folder." -msgstr "" +msgstr "Pergi ke folder seterusnya." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Go to parent folder." -msgstr "" +msgstr "Pergi ke folder induk." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Refresh files." -msgstr "" +msgstr "Muat semula fail." #: editor/editor_file_dialog.cpp msgid "(Un)favorite current folder." -msgstr "" +msgstr "(Nyah)kegemaran folder semasa." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Toggle the visibility of hidden files." -msgstr "" +msgstr "Togol keterlihatan fail tersembunyi." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." -msgstr "" +msgstr "Lihat barang sebagai grid gambar kecil." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a list." -msgstr "" +msgstr "Lihat barang sebagai senarai." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" -msgstr "" +msgstr "Direktori & Fail:" #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp #: editor/plugins/style_box_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Preview:" -msgstr "" +msgstr "Pratonton:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File:" -msgstr "" +msgstr "Fail:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Must use a valid extension." -msgstr "" +msgstr "Mesti menggunakan sambungan yang sah." #: editor/editor_file_system.cpp msgid "ScanSources" -msgstr "" +msgstr "Sumber Imbas" #: editor/editor_file_system.cpp msgid "" "There are multiple importers for different types pointing to file %s, import " "aborted" msgstr "" +"Terdapat beberapa pengimport untuk pelbagai jenis yang menunjukkan ke fail " +"%s, import dibatalkan" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" -msgstr "" +msgstr "Mengimport (Semula) Aset" #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Top" -msgstr "" +msgstr "Atas" #: editor/editor_help.cpp msgid "Class:" -msgstr "" +msgstr "Kelas:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp #: editor/script_create_dialog.cpp msgid "Inherits:" -msgstr "" +msgstr "Mewarisi:" #: editor/editor_help.cpp msgid "Inherited by:" -msgstr "" +msgstr "Diwarisi oleh:" #: editor/editor_help.cpp msgid "Description" -msgstr "" +msgstr "Keterangan" #: editor/editor_help.cpp msgid "Online Tutorials" -msgstr "" +msgstr "Tutorial Dalam Talian" #: editor/editor_help.cpp msgid "Properties" -msgstr "" +msgstr "Sifat" #: editor/editor_help.cpp msgid "override:" -msgstr "" +msgstr "ganti:" #: editor/editor_help.cpp msgid "default:" -msgstr "" +msgstr "lalai:" #: editor/editor_help.cpp msgid "Methods" -msgstr "" +msgstr "Kaedah" #: editor/editor_help.cpp msgid "Theme Properties" -msgstr "" +msgstr "Sifat Tema" #: editor/editor_help.cpp msgid "Enumerations" -msgstr "" +msgstr "Penghitungan" #: editor/editor_help.cpp msgid "Constants" -msgstr "" +msgstr "Pemalar" #: editor/editor_help.cpp msgid "Property Descriptions" -msgstr "" +msgstr "Penerangan Sifat" #: editor/editor_help.cpp msgid "(value)" -msgstr "" +msgstr "(nilai)" #: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" +"Tiada keterangan untuk sifat ini. Tolong bantu kami dengan [color=$color]" +"[url=$url]menyumbang satu[/url][/color]!" #: editor/editor_help.cpp msgid "Method Descriptions" -msgstr "" +msgstr "Penerangan Kaedah" #: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" msgstr "" +"Tiada keterangan untuk kaedah ini. Tolong bantu kami dengan [color=$color]" +"[url=$url]menyumbang satu[/url][/color]!" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Search Help" -msgstr "" +msgstr "Cari Bantuan" #: editor/editor_help_search.cpp msgid "Case Sensitive" -msgstr "" +msgstr "Kesensitifan Huruf" #: editor/editor_help_search.cpp msgid "Show Hierarchy" -msgstr "" +msgstr "Tunjuk Hierarki" #: editor/editor_help_search.cpp msgid "Display All" -msgstr "" +msgstr "Paparkan Semua" #: editor/editor_help_search.cpp msgid "Classes Only" -msgstr "" +msgstr "Kelas Sahaja" #: editor/editor_help_search.cpp msgid "Methods Only" -msgstr "" +msgstr "Kaedah Sahaja" #: editor/editor_help_search.cpp msgid "Signals Only" -msgstr "" +msgstr "Isyarat Sahaja" #: editor/editor_help_search.cpp msgid "Constants Only" -msgstr "" +msgstr "Pemalar Sahaja" #: editor/editor_help_search.cpp msgid "Properties Only" -msgstr "" +msgstr "Sifat Sahaja" #: editor/editor_help_search.cpp msgid "Theme Properties Only" -msgstr "" +msgstr "Sifat Tema Sahaja" #: editor/editor_help_search.cpp msgid "Member Type" -msgstr "" +msgstr "Jenis Ahli" #: editor/editor_help_search.cpp msgid "Class" -msgstr "" +msgstr "Kelas" #: editor/editor_help_search.cpp msgid "Method" -msgstr "" +msgstr "Kaedah" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp msgid "Signal" -msgstr "" +msgstr "Isyarat" #: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" -msgstr "" +msgstr "Pemalar" #: editor/editor_help_search.cpp msgid "Property" -msgstr "" +msgstr "Sifat" #: editor/editor_help_search.cpp msgid "Theme Property" -msgstr "" +msgstr "Sifat Tema" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" -msgstr "" +msgstr "Sifat:" #: editor/editor_inspector.cpp msgid "Set" -msgstr "" +msgstr "Tetapkan" #: editor/editor_inspector.cpp msgid "Set Multiple:" -msgstr "" +msgstr "Tetapkan Pelbagai:" #: editor/editor_log.cpp msgid "Output:" -msgstr "" +msgstr "Keluaran:" #: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Copy Selection" -msgstr "Semua Pilihan" +msgstr "Salin Pilihan" #: editor/editor_log.cpp editor/editor_network_profiler.cpp #: editor/editor_profiler.cpp editor/editor_properties.cpp @@ -2065,176 +2112,184 @@ msgstr "Semua Pilihan" #: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Clear" -msgstr "" +msgstr "Kosongkan" #: editor/editor_log.cpp msgid "Clear Output" -msgstr "" +msgstr "Kosongkan Keluaran" #: editor/editor_network_profiler.cpp editor/editor_node.cpp #: editor/editor_profiler.cpp msgid "Stop" -msgstr "" +msgstr "Hentikan" #: editor/editor_network_profiler.cpp editor/editor_profiler.cpp #: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp msgid "Start" -msgstr "" +msgstr "Mulakan" #: editor/editor_network_profiler.cpp msgid "%s/s" -msgstr "" +msgstr "%s/s" #: editor/editor_network_profiler.cpp msgid "Down" -msgstr "" +msgstr "Bawah" #: editor/editor_network_profiler.cpp msgid "Up" -msgstr "" +msgstr "Atas" #: editor/editor_network_profiler.cpp editor/editor_node.cpp msgid "Node" -msgstr "" +msgstr "Nod" #: editor/editor_network_profiler.cpp msgid "Incoming RPC" -msgstr "" +msgstr "RPC masuk" #: editor/editor_network_profiler.cpp msgid "Incoming RSET" -msgstr "" +msgstr "RSET masuk" #: editor/editor_network_profiler.cpp msgid "Outgoing RPC" -msgstr "" +msgstr "RPC Keluar" #: editor/editor_network_profiler.cpp msgid "Outgoing RSET" -msgstr "" +msgstr "RSET Keluar" #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" -msgstr "" +msgstr "Tetingkap Baru" #: editor/editor_node.cpp msgid "Imported resources can't be saved." -msgstr "" +msgstr "Sumber yang diimport tidak dapat disimpan." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp msgid "OK" -msgstr "" +msgstr "OK" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" -msgstr "" +msgstr "Ralat semasa menyimpan sumber!" #: editor/editor_node.cpp msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" +"Sumber ini tidak dapat disimpan kerana tidak tergolong dalam adegan yang " +"diedit. Jadikannya unik terlebih dahulu." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." -msgstr "" +msgstr "Simpan Sumber Sebagai..." #: editor/editor_node.cpp msgid "Can't open file for writing:" -msgstr "" +msgstr "Tidak dapat membuka fail untuk ditulis:" #: editor/editor_node.cpp msgid "Requested file format unknown:" -msgstr "" +msgstr "Format fail yang diminta tidak diketahui:" #: editor/editor_node.cpp msgid "Error while saving." -msgstr "" +msgstr "Ralat semasa menyimpan." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Can't open '%s'. The file could have been moved or deleted." msgstr "" +"Tidak dapat membuka '% s'. Fail mungkin telah dipindahkan atau dipadam." #: editor/editor_node.cpp msgid "Error while parsing '%s'." -msgstr "" +msgstr "Ralat semasa menghuraikan '%s'." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." -msgstr "" +msgstr "Penghujung fail '%s' tidak dijangka." #: editor/editor_node.cpp msgid "Missing '%s' or its dependencies." -msgstr "" +msgstr "Hilang '%s' atau kebergantungannya." #: editor/editor_node.cpp msgid "Error while loading '%s'." -msgstr "" +msgstr "Ralat semasa memuatkan '%s'." #: editor/editor_node.cpp msgid "Saving Scene" -msgstr "" +msgstr "Menyimpan Adegan" #: editor/editor_node.cpp msgid "Analyzing" -msgstr "" +msgstr "Menganalisis" #: editor/editor_node.cpp msgid "Creating Thumbnail" -msgstr "" +msgstr "Mencipta Gambar Kecil" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." -msgstr "" +msgstr "Operasi ini tidak boleh dilakukan tanpa akar pokok." #: editor/editor_node.cpp msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" +"Adegan ini tidak dapat disimpan kerana terdapat penyertaan yang berbentuk " +"siklik.\n" +"Sila selesaikan dan kemudian cuba simpan semula." #: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" +"Tidak dapat menyimpan adegan. Kemungkinan kebergantungan (instance atau " +"warisan) tidak dapat dipenuhi." #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" -msgstr "" +msgstr "Tidak boleh tulis ganti adegan yang masih terbuka!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" -msgstr "" +msgstr "Tidak dapat memuatkan MeshLibrary untuk penggabungan!" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" -msgstr "" +msgstr "Ralat menyimpan MeshLibrary!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" -msgstr "" +msgstr "Tidak boleh memuatkan TileSet untuk penggabungan!" #: editor/editor_node.cpp msgid "Error saving TileSet!" -msgstr "" +msgstr "Ralat semasa menyimpan TileSet!" #: editor/editor_node.cpp msgid "Error trying to save layout!" -msgstr "" +msgstr "Ralat semasa menyimpan susun atur!" #: editor/editor_node.cpp msgid "Default editor layout overridden." -msgstr "" +msgstr "Susun atur lalai telah diganti." #: editor/editor_node.cpp msgid "Layout name not found!" -msgstr "" +msgstr "Nama susun atur tidak dijumpai!" #: editor/editor_node.cpp msgid "Restored default layout to base settings." -msgstr "" +msgstr "Tata letak lalai telah dipulihkan ke tetapan asas." #: editor/editor_node.cpp msgid "" @@ -2242,18 +2297,26 @@ msgid "" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" +"Sumber ini tergolong dalam adegan yang diimport, maka ia tidak dapat " +"diedit.\n" +"Sila baca dokumentasi yang berkaitan dengan pengimportan adegan untuk lebih " +"memahami aliran kerja ini." #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it won't be kept when saving the current scene." msgstr "" +"Sumber ini tergolong dalam adegan yang di-instance atau diwarisi.\n" +"Perubahan tidak akan disimpan semasa menyimpan adegan semasa." #: editor/editor_node.cpp msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" +"Sumber ini telah diimport, maka ia tidak dapat diedit. Ubah tetapannya di " +"panel import dan kemudian import semula." #: editor/editor_node.cpp msgid "" @@ -2262,6 +2325,10 @@ msgid "" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" +"Adegan ini telah diimport, maka perubahan kepada ia tidak akan disimpan.\n" +"Instance-kan ia atau mewarisi akan membenarkan perubahan dibuat padanya.\n" +"Sila baca dokumentasi yang berkaitan dengan pengimportan adegan untuk lebih " +"memahami aliran kerja ini." #: editor/editor_node.cpp msgid "" @@ -2269,108 +2336,114 @@ msgid "" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" +"Ini adalah objek terpencil, maka perubahan padanya tidak akan disimpan.\n" +"Sila baca dokumentasi yang berkaitan dengan penyahpepijatan untuk lebih " +"memahami aliran kerja ini." #: editor/editor_node.cpp msgid "There is no defined scene to run." -msgstr "" +msgstr "Tiada adegan yang didefinisikan untuk dijalankan." #: editor/editor_node.cpp msgid "Could not start subprocess!" -msgstr "" +msgstr "Tidak dapat memulakan subproses!" #: editor/editor_node.cpp editor/filesystem_dock.cpp msgid "Open Scene" -msgstr "" +msgstr "Buka Adegan" #: editor/editor_node.cpp msgid "Open Base Scene" -msgstr "" +msgstr "Buka Adegan Asas" #: editor/editor_node.cpp msgid "Quick Open..." -msgstr "" +msgstr "Buka Cepat..." #: editor/editor_node.cpp msgid "Quick Open Scene..." -msgstr "" +msgstr "Buka Cepat Adegan..." #: editor/editor_node.cpp msgid "Quick Open Script..." -msgstr "" +msgstr "Buka Cepat Skrip..." #: editor/editor_node.cpp msgid "Save & Close" -msgstr "" +msgstr "Simpan & Tutup" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" -msgstr "" +msgstr "Simpan perubahan pada '%s' sebelum menutup?" #: editor/editor_node.cpp msgid "Saved %s modified resource(s)." -msgstr "" +msgstr "Sumber %s yang diubahsuai telah disimpan." #: editor/editor_node.cpp msgid "A root node is required to save the scene." -msgstr "" +msgstr "Nod akar diperlukan untuk menyimpan adegan." #: editor/editor_node.cpp msgid "Save Scene As..." -msgstr "" +msgstr "Simpan Adegan Sebagai..." #: editor/editor_node.cpp msgid "No" -msgstr "" +msgstr "Tidak" #: editor/editor_node.cpp msgid "Yes" -msgstr "" +msgstr "Ya" #: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" -msgstr "" +msgstr "Adegan ini tidak pernah disimpan. Simpan sebelum menjalankan?" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." -msgstr "" +msgstr "Operasi ini tidak boleh dilakukan tanpa adegan." #: editor/editor_node.cpp msgid "Export Mesh Library" -msgstr "" +msgstr "Eksport Perpustakaan Mesh" #: editor/editor_node.cpp msgid "This operation can't be done without a root node." -msgstr "" +msgstr "Operasi ini tidak boleh dilakukan tanpa nod akar." #: editor/editor_node.cpp msgid "Export Tile Set" -msgstr "" +msgstr "Eksport Tile Set" #: editor/editor_node.cpp msgid "This operation can't be done without a selected node." -msgstr "" +msgstr "Operasi ini tidak dapat dilakukan tanpa nod terpilih." #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" -msgstr "" +msgstr "Adegan semasa tidak disimpan. Masih buka?" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." -msgstr "" +msgstr "Tidak dapat memuatkan semula adegan yang tidak pernah disimpan." #: editor/editor_node.cpp msgid "Reload Saved Scene" -msgstr "" +msgstr "Muatkan semula Adegan yang Disimpan" #: editor/editor_node.cpp msgid "" "The current scene has unsaved changes.\n" "Reload the saved scene anyway? This action cannot be undone." msgstr "" +"Adegan semasa mempunyai perubahan yang belum disimpan.\n" +"Masih muat semula adegan yang telah disimpan? Tindakan ini tidak boleh " +"dibuat asal." #: editor/editor_node.cpp msgid "Quick Run Scene..." -msgstr "" +msgstr "Jalan Cepat Adegan..." #: editor/editor_node.cpp msgid "Quit" @@ -2758,9 +2831,8 @@ msgid "Editor" msgstr "" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "Set Peralihan ke:" +msgstr "Tetapan Editor..." #: editor/editor_node.cpp msgid "Editor Layout" @@ -4064,9 +4136,8 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Animation Point" -msgstr "Set Peralihan ke:" +msgstr "Tambah Titik Animasi" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Remove BlendSpace1D Point" @@ -4209,9 +4280,8 @@ msgid "Nodes Disconnected" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Set Animation" -msgstr "Set Peralihan ke:" +msgstr "Tetapkan Animasi" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -4391,9 +4461,8 @@ msgid "Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Edit Transitions..." -msgstr "Set Peralihan ke:" +msgstr "Sunting Peralihan..." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Open in Inspector" @@ -4491,14 +4560,12 @@ msgid "Move Node" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition exists!" -msgstr "Set Peralihan ke:" +msgstr "Peralihan wujud!" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Add Transition" -msgstr "Set Peralihan ke:" +msgstr "Tambah Peralihan" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -4538,9 +4605,8 @@ msgid "Node Removed" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition Removed" -msgstr "Set Peralihan ke:" +msgstr "Peralihan Dikeluarkan" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" @@ -4574,9 +4640,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition: " -msgstr "Set Peralihan ke:" +msgstr "Peralihan: " #: editor/plugins/animation_state_machine_editor.cpp msgid "Play Mode:" @@ -5621,9 +5686,8 @@ msgid "Load Curve Preset" msgstr "" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Add Point" -msgstr "Set Peralihan ke:" +msgstr "Tambah Titik" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy @@ -8065,9 +8129,8 @@ msgid "" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Delete selected Rect." -msgstr "Semua Pilihan" +msgstr "Padam Rect yang dipilih." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -8076,9 +8139,8 @@ msgid "" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Delete polygon." -msgstr "Semua Pilihan" +msgstr "Padam poligon." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -8477,9 +8539,8 @@ msgid "Color constant." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Color uniform." -msgstr "Anim Ubah Penukaran" +msgstr "Warna seragam." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the %s comparison between two parameters." @@ -8822,9 +8883,8 @@ msgid "Scalar constant." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar uniform." -msgstr "Anim Ubah Penukaran" +msgstr "Seragam skalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the cubic texture lookup." @@ -9532,6 +9592,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" @@ -10177,14 +10238,12 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes and any children?" -msgstr "Semua Pilihan" +msgstr "Padamkan nod %d dan mana-mana kanak-kanak?" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes?" -msgstr "Semua Pilihan" +msgstr "Padam nod %d?" #: editor/scene_tree_dock.cpp msgid "Delete the root node \"%s\"?" @@ -10195,9 +10254,8 @@ msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete node \"%s\"?" -msgstr "Semua Pilihan" +msgstr "Padam nod \"%s\"?" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -11172,9 +11230,8 @@ msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Input Port" -msgstr "Set Peralihan ke:" +msgstr "Tambah Port Input" #: modules/visual_script/visual_script_editor.cpp msgid "Add Output Port" @@ -11419,9 +11476,8 @@ msgid "Add Nodes..." msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Function..." -msgstr "Semua Pilihan" +msgstr "Tambah fungsi..." #: modules/visual_script/visual_script_editor.cpp msgid "function_name" diff --git a/editor/translations/nb.po b/editor/translations/nb.po index dbad564d9a..a31504e186 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -1178,6 +1178,9 @@ msgstr "Prosjektgrunnleggere" msgid "Lead Developer" msgstr "Utviklingsleder" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Prosjektstyring " @@ -1199,6 +1202,16 @@ msgid "Gold Sponsors" msgstr "Gullsponsorer" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Sølvdonorer" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Bronsedonorer" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Minisponsorer" @@ -10302,6 +10315,7 @@ msgstr "" "Godotprosjekter.\n" "Det kan ta en stund." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Prosjektstyring" diff --git a/editor/translations/nl.po b/editor/translations/nl.po index 7f111ad901..1dabe25c73 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -47,8 +47,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-07-04 08:58+0000\n" -"Last-Translator: marnicq van loon <marnicqvanloon@gmail.com>\n" +"PO-Revision-Date: 2020-08-28 13:09+0000\n" +"Last-Translator: Stijn Hinlopen <f.a.hinlopen@gmail.com>\n" "Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/" "nl/>\n" "Language: nl\n" @@ -56,7 +56,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.2.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1160,6 +1160,9 @@ msgstr "Projectoprichters" msgid "Lead Developer" msgstr "Hoofdontwikkelaar" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Projectbeheer " @@ -1181,6 +1184,16 @@ msgid "Gold Sponsors" msgstr "Gouden Sponsors" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Zilveren Donors" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Bronzen Donors" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Sponsoren" @@ -7361,7 +7374,7 @@ msgstr "Bekijk Omgeving" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Gizmos" -msgstr "Bekijk Gizmos" +msgstr "Toon Gizmos" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" @@ -7450,9 +7463,9 @@ msgid "" msgstr "" "Klik om te wisselen tussen zichtbaarheidsweergaven.\n" "\n" -"Open oog: handvat is zichtbaar.\n" -"Gesloten oog: handvat is verborgen.\n" -"Half open oog: handvat is ook zichtbaar door ondoorzichtige oppervlaktes." +"Open oog: Gizmo is zichtbaar.\n" +"Gesloten oog: Gizmo is verborgen.\n" +"Half open oog: Gizmo is ook zichtbaar door ondoorzichtige oppervlaktes." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Nodes To Floor" @@ -7640,7 +7653,7 @@ msgstr "Post" #: editor/plugins/spatial_editor_plugin.cpp msgid "Nameless gizmo" -msgstr "Naamloos apparaat" +msgstr "Naamloze gizmo" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create Mesh2D" @@ -9932,6 +9945,7 @@ msgstr "" "Wil je %s mappen doorzoeken naar bestaande Godot projecten?\n" "Dit kan een tijdje duren." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Projectbeheer" @@ -10596,9 +10610,8 @@ msgid "Make node as Root" msgstr "Knoop tot wortelknoop maken" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes and any children?" -msgstr "Verwijder knoop \"%s\" en zijn kinderen?" +msgstr "%d knopen en hun (eventuele) kinderen verwijderen?" #: editor/scene_tree_dock.cpp msgid "Delete %d nodes?" diff --git a/editor/translations/or.po b/editor/translations/or.po index 5859fe6b0a..220638494d 100644 --- a/editor/translations/or.po +++ b/editor/translations/or.po @@ -1084,6 +1084,9 @@ msgstr "" msgid "Lead Developer" msgstr "" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "" @@ -1105,6 +1108,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" @@ -9465,6 +9476,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/pl.po b/editor/translations/pl.po index d7ff515b05..dd93a0ec83 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -41,12 +41,13 @@ # Jan LigudziÅ„ski <jan.ligudzinski@gmail.com>, 2020. # Adam Jagoda <kontakt@lukasz.xyz>, 2020. # Filip Glura <mcmr.slendy@gmail.com>, 2020. +# Roman Skiba <romanskiba0@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-07-31 03:47+0000\n" -"Last-Translator: Tomek <kobewi4e@gmail.com>\n" +"PO-Revision-Date: 2020-09-01 18:42+0000\n" +"Last-Translator: Roman Skiba <romanskiba0@gmail.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot/pl/>\n" "Language: pl\n" @@ -55,7 +56,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 " "|| n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.2.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1151,6 +1152,9 @@ msgstr "ZaÅ‚ożyciele projektu" msgid "Lead Developer" msgstr "Deweloper naczelny" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Menedżer projektu " @@ -1172,6 +1176,16 @@ msgid "Gold Sponsors" msgstr "ZÅ‚oci sponsorzy" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Srebrni darczyÅ„cy" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "BrÄ…zowi darczyÅ„cy" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini-sponsorzy" @@ -9539,7 +9553,7 @@ msgstr "Plik paczki" #: editor/project_export.cpp msgid "Features" -msgstr "FunkcjonalnoÅ›ci" +msgstr "Funkcje" #: editor/project_export.cpp msgid "Custom (comma-separated):" @@ -9898,6 +9912,7 @@ msgstr "" "projektów Godota?\n" "To może chwilÄ™ zająć." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Menedżer projektów" diff --git a/editor/translations/pr.po b/editor/translations/pr.po index bf2d3ef0ad..9640ed40f1 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -1127,6 +1127,9 @@ msgstr "" msgid "Lead Developer" msgstr "" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "" @@ -1148,6 +1151,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" @@ -9789,6 +9800,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index 6c035decd5..3e9e709aab 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -1209,9 +1209,12 @@ msgstr "Fundadores do Projeto" msgid "Lead Developer" msgstr "Desenvolvedor-chefe" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " -msgstr "Gerenciador de Projetos " +msgstr "Gerente do Projeto " #: editor/editor_about.cpp msgid "Developers" @@ -1230,6 +1233,16 @@ msgid "Gold Sponsors" msgstr "Patrocinadores Ouro" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Doadores Prata" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Doadores Bronze" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Patrocinadores Mini" @@ -9966,6 +9979,7 @@ msgstr "" "existentes?\n" "Isso pode levar algum tempo." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Gerenciador de Projetos" diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po index b9d6c82ff0..63c82c84ba 100644 --- a/editor/translations/pt_PT.po +++ b/editor/translations/pt_PT.po @@ -13,15 +13,15 @@ # Rueben Stevens <supercell03@gmail.com>, 2017. # SARDON <fabio3_Santos@hotmail.com>, 2017. # Vinicius Gonçalves <viniciusgoncalves21@gmail.com>, 2017. -# ssantos <ssantos@web.de>, 2018, 2019. +# ssantos <ssantos@web.de>, 2018, 2019, 2020. # Gonçalo Dinis Guerreiro João <goncalojoao205@gmail.com>, 2019. # Manuela Silva <mmsrs@sky.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-07-31 03:47+0000\n" -"Last-Translator: João Lopes <linux-man@hotmail.com>\n" +"PO-Revision-Date: 2020-08-16 15:25+0000\n" +"Last-Translator: ssantos <ssantos@web.de>\n" "Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_PT/>\n" "Language: pt_PT\n" @@ -1037,7 +1037,7 @@ msgstr "Proprietários de:" #: editor/dependency_editor.cpp msgid "Remove selected files from the project? (Can't be restored)" -msgstr "Remover arquivos selecionados do Projeto? (Sem desfazer)" +msgstr "Remover ficheiros selecionados do Projeto? (Sem desfazer)" #: editor/dependency_editor.cpp msgid "" @@ -1045,7 +1045,7 @@ msgid "" "work.\n" "Remove them anyway? (no undo)" msgstr "" -"Os arquivos a serem removidos são necessários para que outros recursos " +"Os ficheiros a serem removidos são necessários para que outros recursos " "funcionem.\n" "Remover mesmo assim? (sem anular)" @@ -1129,6 +1129,9 @@ msgstr "Fundadores do Projeto" msgid "Lead Developer" msgstr "Desenvolvedor-chefe" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Gestor de Projeto " @@ -1150,6 +1153,16 @@ msgid "Gold Sponsors" msgstr "Patrocinadores Gold" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Doadores Silver" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Doadores Bronze" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Patrocinadores Mini" @@ -1403,11 +1416,11 @@ msgstr "Guardar este Modelo de Barramento para um ficheiro." #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" -msgstr "Carregar Padrão" +msgstr "Carregar Predefinição" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." -msgstr "Carregar o Modelo padrão de barramento." +msgstr "Carregar o Modelo predefinido de barramento." #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." @@ -1551,7 +1564,7 @@ msgstr "Escolha" #: editor/editor_export.cpp msgid "Storing File:" -msgstr "Arquivo de Armazenamento:" +msgstr "Armazenar o Ficheiro:" #: editor/editor_export.cpp msgid "No export template found at the expected path:" @@ -1962,7 +1975,7 @@ msgstr "Sobrepõe:" #: editor/editor_help.cpp msgid "default:" -msgstr "Padrão:" +msgstr "predefinição:" #: editor/editor_help.cpp msgid "Methods" @@ -2273,7 +2286,7 @@ msgstr "Erro ao tentar guardar o Modelo!" #: editor/editor_node.cpp msgid "Default editor layout overridden." -msgstr "O Modelo do Editor padrão foi substituÃdo." +msgstr "O modelo do editor predefinido foi substituÃdo." #: editor/editor_node.cpp msgid "Layout name not found!" @@ -2281,7 +2294,7 @@ msgstr "Nome do Modelo não encontrado!" #: editor/editor_node.cpp msgid "Restored default layout to base settings." -msgstr "Modelo padrão restaurado para as configurações base." +msgstr "Modelo predefinido restaurado para as configurações base." #: editor/editor_node.cpp msgid "" @@ -2582,7 +2595,7 @@ msgstr "Apagar Modelo" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" -msgstr "Padrão" +msgstr "Predefinição" #: editor/editor_node.cpp editor/editor_properties.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp @@ -2840,7 +2853,7 @@ msgid "" msgstr "" "Com esta opção ativa, alterações da cena no editor serão replicadas no jogo " "em execução.\n" -"Quando usada num dispositivo remoto, é mais eficiente com um sistema de " +"Quando usada num aparelho remoto, é mais eficiente com um sistema de " "ficheiros em rede." #: editor/editor_node.cpp @@ -2856,7 +2869,7 @@ msgid "" msgstr "" "Com esta opção ativa, qualquer Script guardado será recarregado no jogo em " "execução.\n" -"Quando usada num dispositivo remoto, é mais eficiente com um Sistema de " +"Quando usada num aparelho remoto, é mais eficiente com um Sistema de " "Ficheiros em rede." #: editor/editor_node.cpp editor/script_create_dialog.cpp @@ -3464,8 +3477,9 @@ msgid "" "No download links found for this version. Direct download is only available " "for official releases." msgstr "" -"Não foram encontrados ligações para download para esta versão. Download " -"direto está apenas disponÃvel para os lançamentos oficiais." +"Não foram encontrados ligações para descarregar para esta versão. " +"Descarregamentos diretos estão disponÃveis apenas para os lançamentos " +"oficiais." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -3981,11 +3995,11 @@ msgstr "%d Ficheiros" #: editor/import_dock.cpp msgid "Set as Default for '%s'" -msgstr "Definir como Padrão para '%s'" +msgstr "Definir como Predefinição para '%s'" #: editor/import_dock.cpp msgid "Clear Default for '%s'" -msgstr "Limpar Padrão para '%s'" +msgstr "Limpar Predefinição para '%s'" #: editor/import_dock.cpp msgid "Import As:" @@ -5658,7 +5672,7 @@ msgstr "Erro a instanciar cena de %s" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Default Type" -msgstr "Mudar Tipo Padrão" +msgstr "Mudar Predefinição de Tipo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -8577,7 +8591,7 @@ msgstr "Definir Nome do Uniform" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Input Default Port" -msgstr "Definir Porta de Entrada Padrão" +msgstr "Definir Porta de Entrada Predefinida" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node to Visual Shader" @@ -9306,7 +9320,7 @@ msgid "" "constants." msgstr "" "Expressão personalizada em Linguagem Godot Shader, colocada sobre o shader " -"resultante. Pode colocar várias definições de função e chamá-las depois nas " +"resultante. Pode pôr várias definições de função e chamá-las depois nas " "Expressões. Também pode declarar variantes, uniformes e constantes." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9864,6 +9878,7 @@ msgstr "" "Pretende pesquisar %s pastas por projetos Godot existentes?\n" "Pode demorar um pouco." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Gestor de Projetos" @@ -9965,11 +9980,11 @@ msgstr "Adicionar evento ação de entrada" #: editor/project_settings_editor.cpp msgid "All Devices" -msgstr "Todos os Dispositivos" +msgstr "Todos os Aparelhos" #: editor/project_settings_editor.cpp msgid "Device" -msgstr "Dispositivo" +msgstr "Aparelho" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." @@ -10181,7 +10196,7 @@ msgstr "Zona morta" #: editor/project_settings_editor.cpp msgid "Device:" -msgstr "Dispositivo:" +msgstr "Aparelho:" #: editor/project_settings_editor.cpp msgid "Index:" @@ -10425,11 +10440,11 @@ msgstr "No carácter %s" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" -msgstr "Recolocar Nó" +msgstr "Repôr Nó" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" -msgstr "Recolocar localização (selecionar novo Parente):" +msgstr "Repôr localização (selecionar novo Parente):" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" @@ -10437,7 +10452,7 @@ msgstr "Manter transformação global" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" -msgstr "Recolocar" +msgstr "Repôr" #: editor/run_settings_dialog.cpp msgid "Run Mode:" @@ -10562,7 +10577,7 @@ msgid "" "reverted to their default." msgstr "" "Desativar \"editable_instance\" irá reverter todas as propriedades do nó " -"para os seus valores padrão." +"para os seus valores predefinição." #: editor/scene_tree_dock.cpp msgid "" @@ -10570,7 +10585,8 @@ msgid "" "cause all properties of the node to be reverted to their default." msgstr "" "Ativar \"Carregar como Espaço Reservado\" vai desativar \"Filhos Editáveis\" " -"e fazer com que todas as propriedades do nó revertam para valores padrão." +"e fazer com que todas as propriedades do nó revertam para valores " +"predefinidos." #: editor/scene_tree_dock.cpp msgid "Make Local" @@ -10680,7 +10696,7 @@ msgstr "Mudar tipo" #: editor/scene_tree_dock.cpp msgid "Reparent to New Node" -msgstr "Recolocar o Novo Nó" +msgstr "Repôr o Novo Nó" #: editor/scene_tree_dock.cpp msgid "Make Scene Root" @@ -11539,7 +11555,7 @@ msgstr "Mudar nome do argumento" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Default Value" -msgstr "Definir Valor Padrão da Variável" +msgstr "Definir Valor Predefinido da Variável" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Type" @@ -11931,7 +11947,7 @@ msgstr "O pacote deve ter pelo menos um separador '.'." #: platform/android/export/export.cpp msgid "Select device from the list" -msgstr "Selecionar dispositivo da lista" +msgstr "Selecionar aparelho da lista" #: platform/android/export/export.cpp msgid "ADB executable not configured in the Editor Settings." @@ -12083,7 +12099,7 @@ msgstr "Executar no Navegador" #: platform/javascript/export/export.cpp msgid "Run exported HTML in the system's default browser." -msgstr "Executar HTML exportado no Navegador padrão do sistema." +msgstr "Executar HTML exportado no navegador predefinido do sistema." #: platform/javascript/export/export.cpp msgid "Could not write file:" @@ -12107,7 +12123,7 @@ msgstr "Não consigo ler ficheiro de imagem do ecrã de inicialização:" #: platform/javascript/export/export.cpp msgid "Using default boot splash image." -msgstr "A usar imagem padrão de inicialização." +msgstr "A usar imagem de inicialização predefinida." #: platform/uwp/export/export.cpp msgid "Invalid package short name." @@ -12333,7 +12349,7 @@ msgstr "" #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." -msgstr "Esta corrente de Bone2D deve terminar em um nó Skeleton2D." +msgstr "Esta corrente de Bone2D deve terminar num nó Skeleton2D." #: scene/2d/skeleton_2d.cpp msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." @@ -12754,7 +12770,7 @@ msgid "" "Default Environment as specified in Project Settings (Rendering -> " "Environment -> Default Environment) could not be loaded." msgstr "" -"Ambiente Padrão especificado em Configuração do Projeto (Rendering -> " +"Ambiente predefinido especificado em Configuração do Projeto (Rendering -> " "Environment -> Default Environment) não pode ser carregado." #: scene/main/viewport.cpp diff --git a/editor/translations/ro.po b/editor/translations/ro.po index 29487392f8..5a8c083d54 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -1126,6 +1126,9 @@ msgstr "Fondatorii Proiectului" msgid "Lead Developer" msgstr "Dezvoltator Principal" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Manager de Proiect " @@ -1147,6 +1150,16 @@ msgid "Gold Sponsors" msgstr "Sponsori Aur" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Donatori de Argint" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Donatori de Bronz" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Sponsori" @@ -9912,6 +9925,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/ru.po b/editor/translations/ru.po index 7b12d8195c..9e0ecb8e8d 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -85,12 +85,14 @@ # kyanukovich <ianu0001@algonquinlive.com>, 2020. # Ron788 <ustinov200511@gmail.com>, 2020. # Daniel <dan.ef1999@gmail.com>, 2020. +# NeoLan Qu <it.bulla@mail.ru>, 2020. +# Nikita Epifanov <nikgreens@protonmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-08-01 11:14+0000\n" -"Last-Translator: Daniel <dan.ef1999@gmail.com>\n" +"PO-Revision-Date: 2020-09-08 11:40+0000\n" +"Last-Translator: Nikita Epifanov <nikgreens@protonmail.com>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" "Language: ru\n" @@ -99,7 +101,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.3-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1197,6 +1199,9 @@ msgstr "ОÑнователи Проекта" msgid "Lead Developer" msgstr "Ведущий разработчик" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Менеджер проектов " @@ -1218,6 +1223,14 @@ msgid "Gold Sponsors" msgstr "Золотые ÑпонÑоры" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "СеребрÑные ÑпонÑоры" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "Бронзовые ÑпонÑоры" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Мини ÑпонÑоры" @@ -8952,7 +8965,7 @@ msgstr "Возвращает обратный гиперболичеÑкий тР#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Finds the nearest integer that is greater than or equal to the parameter." -msgstr "ВычиÑлÑет ближайшее целое чиÑло, большее или равное аргументу." +msgstr "Ðаходит ближайшее целое, которое больше или равно параметра." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Constrains a value to lie between two further values." @@ -8960,11 +8973,11 @@ msgstr "Удерживает значение в пределах двух Ð´Ñ€Ñ #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the cosine of the parameter." -msgstr "Возвращает коÑÐ¸Ð½ÑƒÑ Ð°Ñ€Ð³ÑƒÐ¼ÐµÐ½Ñ‚Ð°." +msgstr "Возвращает коÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic cosine of the parameter." -msgstr "Возвращает гиперболичеÑкий коÑÐ¸Ð½ÑƒÑ Ð°Ñ€Ð³ÑƒÐ¼ÐµÐ½Ñ‚Ð°." +msgstr "Возвращает гиперболичеÑкий коÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in radians to degrees." @@ -8980,7 +8993,7 @@ msgstr "ÐкÑпонента Ñ Ð¾Ñнованием 2." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer less than or equal to the parameter." -msgstr "ВычиÑлÑет ближайшее целое, меньшее или равное аргументу." +msgstr "Ðаходит ближайшее целое, меньшее или равное аргументу." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Computes the fractional part of the argument." @@ -8988,7 +9001,7 @@ msgstr "ВычиÑлÑет дробную чаÑть аргумента." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse of the square root of the parameter." -msgstr "Возвращает обратный корень из аргумента." +msgstr "Возвращает обратный квадратный корень из аргумента." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Natural logarithm." @@ -9033,11 +9046,11 @@ msgstr "1.0 / ÑкалÑÑ€" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer to the parameter." -msgstr "ВычиÑлÑет ближайшее целое чиÑло." +msgstr "Ðаходит ближайшее к параметру целое чиÑло." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest even integer to the parameter." -msgstr "ВычиÑлÑет ближайшее чётное чиÑло." +msgstr "Ðаходит ближайшее чётное чиÑло к параметру." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Clamps the value between 0.0 and 1.0." @@ -9939,6 +9952,7 @@ msgstr "" "Ð’Ñ‹ дейÑтвительно хотите поиÑкать ÑущеÑтвующие проекты Godot в %s папках?\n" "Ðто может занÑть много времени." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Менеджер проектов" diff --git a/editor/translations/si.po b/editor/translations/si.po index c8b0a57cbe..6db6ba355a 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -1107,6 +1107,9 @@ msgstr "" msgid "Lead Developer" msgstr "" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "" @@ -1128,6 +1131,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" @@ -9542,6 +9553,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/sk.po b/editor/translations/sk.po index 59cd8da671..7a5bd57c4c 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -14,7 +14,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-06-15 01:48+0000\n" +"PO-Revision-Date: 2020-09-08 11:40+0000\n" "Last-Translator: Richard Urban <redasuio1@gmail.com>\n" "Language-Team: Slovak <https://hosted.weblate.org/projects/godot-engine/" "godot/sk/>\n" @@ -23,7 +23,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" -"X-Generator: Weblate 4.1-dev\n" +"X-Generator: Weblate 4.3-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -32,7 +32,7 @@ msgstr "Chybný argument convert(), použite TYPE_* konÅ¡tanty." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "dĺžka oÄakávaného stringu 1 (pÃsmeno)" +msgstr "dĺžka oÄakávaného stringu 1 (pÃsmeno)." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp @@ -42,7 +42,7 @@ msgstr "Nedostatok bajtov na dekódovanie, alebo chybný formát." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "Neplatný vstup %i (nepreÅ¡lo) vo výraze" +msgstr "Nesprávny vstup(input) %i (neschválený) v požiadavke" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" @@ -98,7 +98,7 @@ msgstr "EiB" #: editor/animation_bezier_editor.cpp msgid "Free" -msgstr "zadarmo" +msgstr "Voľný" #: editor/animation_bezier_editor.cpp msgid "Balanced" @@ -118,7 +118,7 @@ msgstr "Hodnota:" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" -msgstr "Sem Vložte KľúÄ" +msgstr "Tu vložiÅ¥ kľúÄ" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" @@ -130,7 +130,7 @@ msgstr "ZmazaÅ¥ oznaÄené kľúÄ(e)" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" -msgstr "PridaÅ¥ Bezierov bod" +msgstr "PridaÅ¥ Bezier bod" #: editor/animation_bezier_editor.cpp msgid "Move Bezier Points" @@ -191,7 +191,7 @@ msgstr "ZmeniÅ¥ Dĺžku Animácie (Change Animation Length)" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "ZmeniÅ¥ opakovanie Animácie (Change Animation Loop)" +msgstr "ZmeniÅ¥ Opakovanie Animácie" #: editor/animation_track_editor.cpp msgid "Property Track" @@ -256,7 +256,7 @@ msgstr "Zapnúť/Vypnúť tento track." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" -msgstr "Update Mode (ako je nastavená táto možnosÅ¥)" +msgstr "Update Mode (Tak ako je táto možnosÅ¥ nastavená)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" @@ -517,7 +517,7 @@ msgstr "Zoskupte track-y pomocou node-u alebo ich zobrazte ako plain list." #: editor/animation_track_editor.cpp msgid "Snap:" -msgstr "Snap:" +msgstr "PrichytiÅ¥:" #: editor/animation_track_editor.cpp msgid "Animation step value." @@ -756,9 +756,8 @@ msgid "Method in target node must be specified." msgstr "Metóda v target node-e musà byÅ¥ Å¡pecifikovaná." #: editor/connections_dialog.cpp -#, fuzzy msgid "Method name must be a valid identifier." -msgstr "Metóda v target node-e musà byÅ¥ Å¡pecifikovaná." +msgstr "Meno Metódy musà byÅ¥ Å¡pecifikované." #: editor/connections_dialog.cpp msgid "" @@ -1115,6 +1114,9 @@ msgstr "Zakladatelia Projektu" msgid "Lead Developer" msgstr "Vedúci Vývojár" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Manažér Projektu " @@ -1136,6 +1138,14 @@ msgid "Gold Sponsors" msgstr "Zlatý Sponzori" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "Strieborný Sponzori" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "Bronzový Sponzori" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Malý Sponzori" @@ -1886,7 +1896,7 @@ msgstr "PrieÄinky a Súbory:" #: editor/plugins/style_box_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Preview:" -msgstr "Ako to bude vyzeraÅ¥:" +msgstr "PredzobraziÅ¥:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File:" @@ -2782,9 +2792,9 @@ msgid "" msgstr "" "KeÄ bude povolená táto možnosÅ¥, export alebo deploy vyprodukujú menej \n" "súboru executable.\n" -"Filesystém bude z projektu poskytovaný editorom v sieti. Na Androide, pre " -"deploy budete potrebovaÅ¥ USB kábel \n" -"rýchlejšà výkon. Táto možnosÅ¥ zrýchľuje proces testovania." +"Filesystém bude z projektu poskytovaný editorom v sieti.\n" +"Na Androide, predeploy budete potrebovaÅ¥ USB kábel pre rýchlejšà výkon. Táto " +"možnosÅ¥ zrýchľuje proces testovania." #: editor/editor_node.cpp msgid "Visible Collision Shapes" @@ -3053,19 +3063,19 @@ msgstr "ImportovaÅ¥ Å ablóny Zo ZIP File-u" #: editor/editor_node.cpp msgid "Template Package" -msgstr "BalÃÄek Å ablón" +msgstr "BalÃk Å ablón" #: editor/editor_node.cpp msgid "Export Library" -msgstr "ExportovaÅ¥ Library" +msgstr "ExportovaÅ¥ Knižnicu" #: editor/editor_node.cpp msgid "Merge With Existing" -msgstr "SpojiÅ¥ Z Existujúcim" +msgstr "ZlúÄiÅ¥ s existujúcim" #: editor/editor_node.cpp msgid "Open & Run a Script" -msgstr "OtvoriÅ¥ & SpustiÅ¥ Script" +msgstr "OtvoriÅ¥ a vykonaÅ¥ skript" #: editor/editor_node.cpp msgid "New Inherited" @@ -3105,7 +3115,7 @@ msgstr "OtvoriÅ¥ predchádzajúci Editor" #: editor/editor_node.h msgid "Warning!" -msgstr "Varovanie!" +msgstr "Upozornenie!" #: editor/editor_path.cpp msgid "No sub-resources found." @@ -3113,7 +3123,7 @@ msgstr "NenaÅ¡li sa žiadne \"sub-resources\"." #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" -msgstr "Vytváranie Zobrazenia \"Mesh-u\"" +msgstr "Vytváranie Predzobrazenia Mesh-u" #: editor/editor_plugin.cpp msgid "Thumbnail..." @@ -4223,7 +4233,7 @@ msgstr "Vyberte a premiestnite body, vytvorte body z RMB." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp msgid "Enable snap and show grid." -msgstr "PovoliÅ¥ snap a show grid." +msgstr "PovoliÅ¥ prichytenie a zobraziÅ¥ mriežku." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4253,118 +4263,117 @@ msgstr "PridaÅ¥ TrojuholnÃk" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Limits" -msgstr "" +msgstr "ZmeniÅ¥ Limity BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Labels" -msgstr "" +msgstr "ZmeniÅ¥ Label BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Remove BlendSpace2D Point" -msgstr "VÅ¡etky vybrané" +msgstr "VymazaÅ¥ BlendSpace2D Bod" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Remove BlendSpace2D Triangle" -msgstr "" +msgstr "VymazaÅ¥ BlendSpace2D TrojuholnÃk" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." -msgstr "" +msgstr "BlendSpace2D nepatrà ku AnimationTree node." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "No triangles exist, so no blending can take place." msgstr "" +"Neexistujú žiadne trojuholnÃky, takže si nemôže zabraÅ¥ miesto žiadny " +"blending." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Toggle Auto Triangles" -msgstr "" +msgstr "Prepnúť Automatické TrojuholnÃky" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." -msgstr "" +msgstr "VytvoriÅ¥ trojuholnÃky spájanÃm bodov." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Erase points and triangles." -msgstr "" +msgstr "VymazaÅ¥ body a trojuholnÃky." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Generate blend triangles automatically (instead of manually)" -msgstr "" +msgstr "VygenerovaÅ¥ blend trojuholnÃky Automaticky (nie manuálne)" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend:" -msgstr "" +msgstr "Blend:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Parameter Changed" -msgstr "" +msgstr "Parameter sa Zmenil" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp -#, fuzzy msgid "Edit Filters" -msgstr "Súbor:" +msgstr "UpraviÅ¥ Filtre" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Output node can't be added to the blend tree." -msgstr "" +msgstr "Nemôžete pridaÅ¥ output node do blend tree." #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Add Node to BlendTree" -msgstr "" +msgstr "PridaÅ¥ Node do BlendTree" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Node Moved" -msgstr "" +msgstr "Node sa pohol" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." -msgstr "" +msgstr "Nepodarilo sa pripojiÅ¥, port sa možno použÃva alebo je neplatný." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Nodes Connected" -msgstr "" +msgstr "Node-y Spojené" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Nodes Disconnected" -msgstr "" +msgstr "Node-y Odpojené" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Set Animation" -msgstr "Popis:" +msgstr "NastaviÅ¥ Animáciu" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Delete Node" -msgstr "VÅ¡etky vybrané" +msgstr "ZmazaÅ¥ Node" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" -msgstr "" +msgstr "ZmazaÅ¥ Node(y)" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" -msgstr "" +msgstr "Zapnúť/Vypnúť Filter" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Change Filter" -msgstr "" +msgstr "ZmeniÅ¥ Filter" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" +"Nieje nastavený AnimaÄný PrehrávaÄ, takže sa nepodarilo zÃskaÅ¥ mená trackov." #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Player path set is invalid, so unable to retrieve track names." -msgstr "" +msgstr "Cesta prehrávaÄa je neplatná, takže sa nepodarilo zÃskaÅ¥ mená trackov." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp @@ -4372,312 +4381,302 @@ msgid "" "Animation player has no valid root node path, so unable to retrieve track " "names." msgstr "" +"AnimaÄný PrehrávaÄ nemá žiadny platnú root node cestu, takže sa nepodarilo " +"zistiÅ¥ mená trackov." #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Anim Clips" -msgstr "Klipy Animácie:" +msgstr "Klipy Animácie" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Audio Clips" -msgstr "Zvukové Klipy:" +msgstr "Zvukové Klipy" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Functions" -msgstr "Funkcie:" +msgstr "Funkcie" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" -msgstr "" +msgstr "Node Premenovaný" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." -msgstr "" +msgstr "PridaÅ¥ Node..." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp -#, fuzzy msgid "Edit Filtered Tracks:" -msgstr "Súbor:" +msgstr "UpraviÅ¥ Filtrované Tracky:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Enable Filtering" -msgstr "" +msgstr "PovoliÅ¥ Filtrovanie" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" -msgstr "" +msgstr "Prepnúť Autoplay" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" -msgstr "" +msgstr "Nové Meno Animácie:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" -msgstr "" +msgstr "Nová Animácia" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" -msgstr "" +msgstr "ZmeniÅ¥ Meno Animácie:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" -msgstr "" +msgstr "Naozaj chcete vymazaÅ¥ Animáciu?" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" -msgstr "" +msgstr "VymazaÅ¥ Animáciu" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Invalid animation name!" -msgstr "" +msgstr "Meno animácie je Vadné!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation name already exists!" -msgstr "" +msgstr "Toto meno Animácie už existuje!" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" -msgstr "" +msgstr "PremenovaÅ¥ Animáciu" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" -msgstr "" +msgstr "Blend sa ÄŽalej Zmenil" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" -msgstr "" +msgstr "ZmeniÅ¥ Blend Time" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" -msgstr "" +msgstr "NaÄÃtaÅ¥ Animáciu" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" -msgstr "" +msgstr "DuplikovaÅ¥ Animáciu" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" -msgstr "" +msgstr "Žiadne animácie na skopÃrovanie!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation resource on clipboard!" -msgstr "" +msgstr "Žiadny zroj animácie v clipboard!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" -msgstr "" +msgstr "Prilepená Animácia" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" -msgstr "" +msgstr "PrilepiÅ¥ Animáciu" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to edit!" -msgstr "" +msgstr "Žiadna animácia na úpravu!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" -msgstr "" +msgstr "SpusÅ¥iÅ¥ vybranú animáciu odzadu z aktuálnej pozÃcie. (A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" -msgstr "" +msgstr "SpustiÅ¥ vybranú animáciu odzadu z konca. (Shift+A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" -msgstr "" +msgstr "ZastaviÅ¥ playback animácie. (S)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" -msgstr "" +msgstr "SpustiÅ¥ vybranú animáciu od zaÄiatku. (Shift+D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" -msgstr "" +msgstr "SpustiÅ¥ vybranú animáciu z aktuálnej pozÃcie. (D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." -msgstr "" +msgstr "PozÃcia Animácie (v sekundách)." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." -msgstr "" +msgstr "ZväÄÅ¡iÅ¥ playback animácie globálne pre node." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" -msgstr "" +msgstr "AnimaÄné Náradie" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation" msgstr "Animácie" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Edit Transitions..." -msgstr "Prechody" +msgstr "UpraviÅ¥ Prechody..." #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Open in Inspector" -msgstr "Otvorit prieÄinok" +msgstr "Otvorit v InÅ¡pektor-ovi" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." -msgstr "" +msgstr "ZobraziÅ¥ list animácii v prehrávaÄi." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" -msgstr "" +msgstr "Autoplay pri NaÄÃtanÃ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Enable Onion Skinning" -msgstr "" +msgstr "PovoliÅ¥ Onion Skinning" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Onion Skinning Options" -msgstr "" +msgstr "Onion Skinning Možnosti" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Directions" -msgstr "Popis:" +msgstr "Smery" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Past" -msgstr "VložiÅ¥" +msgstr "MinulosÅ¥" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" -msgstr "" +msgstr "BudúcnosÅ¥" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Depth" -msgstr "" +msgstr "Hĺbka" #: editor/plugins/animation_player_editor_plugin.cpp msgid "1 step" -msgstr "" +msgstr "1 krok" #: editor/plugins/animation_player_editor_plugin.cpp msgid "2 steps" -msgstr "" +msgstr "2 kroky" #: editor/plugins/animation_player_editor_plugin.cpp msgid "3 steps" -msgstr "" +msgstr "3 kroky" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Differences Only" -msgstr "" +msgstr "Iba OdliÅ¡nosti" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Force White Modulate" -msgstr "" +msgstr "Force White Modulate" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Include Gizmos (3D)" -msgstr "" +msgstr "Zahŕňa Gizmos (3D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pin AnimationPlayer" -msgstr "" +msgstr "Pripnúť PrehrávaÄ Animácie" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" -msgstr "" +msgstr "VytvoriÅ¥ Novú Animáciu" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" -msgstr "" +msgstr "Meno Animácie:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp msgid "Error!" -msgstr "" +msgstr "Chyba!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" -msgstr "" +msgstr "Blend Times:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" -msgstr "" +msgstr "ÄŽalej (Automatický Rad):" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" -msgstr "" +msgstr "Cross-Animation Blend Times" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Move Node" -msgstr "VložiÅ¥" +msgstr "PremiestniÅ¥ Node" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition exists!" -msgstr "Prechody" +msgstr "Prechod existuje!" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Add Transition" -msgstr "Prechody" +msgstr "PridaÅ¥ Prechod" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" -msgstr "" +msgstr "PridaÅ¥ Node" #: editor/plugins/animation_state_machine_editor.cpp msgid "End" -msgstr "" +msgstr "Koniec" #: editor/plugins/animation_state_machine_editor.cpp msgid "Immediate" -msgstr "" +msgstr "Okamžite" #: editor/plugins/animation_state_machine_editor.cpp msgid "Sync" -msgstr "" +msgstr "Synchronizácia" #: editor/plugins/animation_state_machine_editor.cpp msgid "At End" -msgstr "" +msgstr "Na Konci" #: editor/plugins/animation_state_machine_editor.cpp msgid "Travel" -msgstr "" +msgstr "CestovaÅ¥" #: editor/plugins/animation_state_machine_editor.cpp msgid "Start and end nodes are needed for a sub-transition." -msgstr "" +msgstr "Pre sub-prechod je potrebné zaÄaÅ¥ a skonÄiÅ¥ node-y." #: editor/plugins/animation_state_machine_editor.cpp msgid "No playback resource set at path: %s." -msgstr "" +msgstr "Nieje nastavený žiadny zdrojový playback ako cesta: %s." #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Removed" -msgstr "" +msgstr "Node Zmazaný" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition Removed" -msgstr "Prechody" +msgstr "Prechod Vymazaný" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" -msgstr "" +msgstr "NastaviÅ¥ ZaÄiatoÄný Node (Autoplay)" #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -4685,363 +4684,356 @@ msgid "" "RMB to add new nodes.\n" "Shift+LMB to create connections." msgstr "" +"VybraÅ¥ a premiestniÅ¥ node-y.\n" +"PravÃm tlaÄÃtkom myÅ¡i pridáte node-y.\n" +"Shift+Lavé tlaÄÃko myÅ¡i vytvoriÅ¥ pripojenie." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Create new nodes." -msgstr "VytvoriÅ¥ adresár" +msgstr "VytvoriÅ¥ Nové Node-y." #: editor/plugins/animation_state_machine_editor.cpp msgid "Connect nodes." -msgstr "" +msgstr "SpojiÅ¥ Node-y." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Remove selected node or transition." -msgstr "OdstrániÅ¥ výber" +msgstr "VymazaÅ¥ oznaÄený node alebo prechod." #: editor/plugins/animation_state_machine_editor.cpp msgid "Toggle autoplay this animation on start, restart or seek to zero." msgstr "" +"Prepnúť autoplay na tejto animácii pri Å¡tarte, reÅ¡tarte alebo seek to zero." #: editor/plugins/animation_state_machine_editor.cpp msgid "Set the end animation. This is useful for sub-transitions." -msgstr "" +msgstr "NastaviÅ¥ koniec animácie. Toto je užitoÄné pre sub-prechody." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition: " -msgstr "Prechody" +msgstr "Prechody: " #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Play Mode:" -msgstr "Cesta k Node:" +msgstr "PrehraÅ¥ Mód:" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" -msgstr "" +msgstr "AnimaÄnýStrom" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "New name:" -msgstr "" +msgstr "Nové Meno:" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" -msgstr "" +msgstr "VeľkosÅ¥:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" -msgstr "" +msgstr "Miznutie do (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade Out (s):" -msgstr "" +msgstr "Miznutie Von (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend" -msgstr "" +msgstr "Blend" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Mix" -msgstr "" +msgstr "Mix" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Auto Restart:" -msgstr "" +msgstr "Auto ReÅ¡tart:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Restart (s):" -msgstr "" +msgstr "ReÅ¡tart (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Random Restart (s):" -msgstr "" +msgstr "Náhodný ReÅ¡tart (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Start!" -msgstr "" +msgstr "Å tart!" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" -msgstr "" +msgstr "Množstvo:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 0:" -msgstr "" +msgstr "Blend 0:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 1:" -msgstr "" +msgstr "Blend 1:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "X-Fade Time (s):" -msgstr "" +msgstr "ÄŒas X-Miznutia (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Current:" -msgstr "" +msgstr "Aktuálny:" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Input" -msgstr "" +msgstr "PridaÅ¥ Vstup" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Clear Auto-Advance" -msgstr "" +msgstr "ÄŒistý Auto-Advance" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Set Auto-Advance" -msgstr "" +msgstr "NastaviÅ¥ Auto-Advance" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Delete Input" -msgstr "" +msgstr "ZmazaÅ¥ Vstup" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is valid." -msgstr "" +msgstr "AnimaÄný Strom je platný." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is invalid." -msgstr "" +msgstr "AnimaÄný Strom je neplatný." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation Node" -msgstr "" +msgstr "AnimaÄný Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "OneShot Node" -msgstr "" +msgstr "OneShot Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Mix Node" -msgstr "" +msgstr "Mix Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend2 Node" -msgstr "" +msgstr "Blend2 Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend3 Node" -msgstr "" +msgstr "Blend3 Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend4 Node" -msgstr "" +msgstr "Blend4 Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeScale Node" -msgstr "" +msgstr "TimeScale Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeSeek Node" -msgstr "" +msgstr "TimeSeek Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Transition Node" -msgstr "" +msgstr "Prechodový Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Import Animations..." -msgstr "" +msgstr "ImportovaÅ¥ Animácie..." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Node Filters" -msgstr "" +msgstr "NastaviÅ¥ Node Filtre" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Filters..." -msgstr "" +msgstr "Filtre..." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Contents:" -msgstr "KonÅ¡tanty:" +msgstr "Obsah:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "View Files" -msgstr "Súbor:" +msgstr "ZobraziÅ¥ Súbory" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connection error, please try again." -msgstr "" +msgstr "Chyba pripojenia, prosÃm skúste znovu." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect to host:" -msgstr "" +msgstr "Nepodarilo sa pripojiÅ¥ k host:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response from host:" -msgstr "" +msgstr "Žiadna odozva od host-a:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve hostname:" -msgstr "" +msgstr "Nepodarilo sa rozlúštiÅ¥ hostove meno:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, return code:" -msgstr "" +msgstr "ŽiadosÅ¥ zlyhala, spätný kód:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed." -msgstr "" +msgstr "ŽiadosÅ¥ zlyhala." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Cannot save response to:" -msgstr "Nemôžete odstrániÅ¥:" +msgstr "Nepodarilo sa uložiÅ¥ odpoveÄ do:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "Chyba pÃsania." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" -msgstr "" +msgstr "ŽiadosÅ¥ zlyhala, prÃliÅ¡ veľa presmerovanÃ" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Redirect loop." -msgstr "" +msgstr "Presmerovacà loop." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, timeout" -msgstr "" +msgstr "ŽiadosÅ¥ zlyhala, Äas vyprÅ¡al" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Timeout." -msgstr "ÄŒas:" +msgstr "ÄŒas vyprÅ¡al." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." -msgstr "" +msgstr "Zlý download hash, za predpokladu že bolo narábané so súborom." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Expected:" -msgstr "" +msgstr "OÄakávané:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Got:" -msgstr "" +msgstr "Má:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed sha256 hash check" -msgstr "" +msgstr "Zlyhalo sha256 hash check" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" -msgstr "" +msgstr "Zlyhalo SÅ¥ahovanie Prostriedku:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading (%s / %s)..." -msgstr "" +msgstr "SÅ¥ahovanie (%s / %s)..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading..." -msgstr "" +msgstr "SÅ¥ahovanie..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Resolving..." -msgstr "" +msgstr "RieÅ¡i sa..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Error making request" -msgstr "" +msgstr "Pri vytváranà žiadosÅ¥i nastala chyba" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Idle" -msgstr "" +msgstr "Idle" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Install..." -msgstr "InÅ¡talovaÅ¥" +msgstr "InÅ¡talovaÅ¥..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" -msgstr "" +msgstr "SkúsiÅ¥ znova" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download Error" -msgstr "" +msgstr "Chyba SÅ¥ahovania" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" -msgstr "" +msgstr "SÅ¥ahovanie tohoto prostriedku už prebieha!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Recently Updated" -msgstr "" +msgstr "Nedávno VylepÅ¡ené" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Least Recently Updated" -msgstr "" +msgstr "Za Poslednú Dobu Najmenej Aktualizované" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (A-Z)" -msgstr "" +msgstr "Meno (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (Z-A)" -msgstr "" +msgstr "Meno (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (A-Z)" -msgstr "Licencia" +msgstr "Licencia (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (Z-A)" -msgstr "Licencia" +msgstr "Licencia (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "First" -msgstr "" +msgstr "Prvý" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Previous" -msgstr "" +msgstr "Minulý" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Next" -msgstr "" +msgstr "ÄŽalÅ¡Ã" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Last" -msgstr "" +msgstr "Posledný" #: editor/plugins/asset_library_editor_plugin.cpp msgid "All" -msgstr "" +msgstr "VÅ¡etky" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No results for \"%s\"." -msgstr "" +msgstr "Žiadne výsledky pre \"%s\"." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Import..." -msgstr "" +msgstr "Import..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Plugins..." -msgstr "" +msgstr "Pluginy..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" -msgstr "" +msgstr "ZoradiÅ¥:" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" -msgstr "" +msgstr "Kategória:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Site:" @@ -5049,23 +5041,23 @@ msgstr "Stránka:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Support" -msgstr "" +msgstr "Podpora" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" -msgstr "" +msgstr "Oficiálne" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Testing" -msgstr "" +msgstr "Testovanie" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Loading..." -msgstr "" +msgstr "NaÄitávanie..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" -msgstr "" +msgstr "Prostriedky Súboru ZIP" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5073,216 +5065,215 @@ msgid "" "Save your scene (for images to be saved in the same dir), or pick a save " "path from the BakedLightmap properties." msgstr "" +"Nedá sa urÄiÅ¥ cesta pre uloženie lightmap obrázkov.\n" +"Uložte svoju scénu (Aby sa obrázky na to isté miesto), alebo vyberte cestu " +"na uloženie so BakedLightmap vlastnostÃ." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " "Light' flag is on." msgstr "" +"Žiadne mesh-e na bake. Uistite sa že obsahujú UV2 channel a je na ňom 'Bake " +"Light' vlajka." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed creating lightmap images, make sure path is writable." msgstr "" +"Nepodarilo sa vytvoriÅ¥ lightmap obrázok, uistite sa že Äi je cesta " +"zapisovateľná." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" -msgstr "" +msgstr "Bake Lightmaps" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp msgid "Preview" -msgstr "" +msgstr "PredzobraziÅ¥" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" -msgstr "" +msgstr "KonfigurovaÅ¥ Prichytenie" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Offset:" -msgstr "" +msgstr "Odchýlka Mriežky:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Step:" -msgstr "" +msgstr "Krok Mriežky:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Primary Line Every:" -msgstr "" +msgstr "VÅ¡etky Primary Line:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "steps" -msgstr "" +msgstr "kroky" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" -msgstr "" +msgstr "Odchýlka Rotácie:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" -msgstr "" +msgstr "Krok Rotácie:" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale Step:" -msgstr "ZmeniÅ¥ veľkosÅ¥ výberu" +msgstr "Krok Veľkosti:" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move Vertical Guide" -msgstr "Popis:" +msgstr "Presunúť Vertikálny Návod" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Vertical Guide" -msgstr "Popis:" +msgstr "VytvoriÅ¥ Vertikálny Návod" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Remove Vertical Guide" -msgstr "VÅ¡etky vybrané" +msgstr "VymazaÅ¥ Vertikálny Návod" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move Horizontal Guide" -msgstr "VÅ¡etky vybrané" +msgstr "Presunúť Horizontálny Návod" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Horizontal Guide" -msgstr "Popis:" +msgstr "VytvoriÅ¥ Horizontálny Návod" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Remove Horizontal Guide" -msgstr "VÅ¡etky vybrané" +msgstr "VymazaÅ¥ Horizontálny Návod" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Horizontal and Vertical Guides" -msgstr "Popis:" +msgstr "VytvoriÅ¥ Horizontálne a Vertikálne Návody" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move pivot" -msgstr "VÅ¡etky vybrané" +msgstr "Presunúť pivot" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate CanvasItem" -msgstr "" +msgstr "OtoÄiÅ¥ CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move anchor" -msgstr "" +msgstr "Presunúť kovadlinu" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Resize CanvasItem" -msgstr "" +msgstr "ZmeniÅ¥ VeľkosÅ¥ CanvasItem-u" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale CanvasItem" -msgstr "" +msgstr "VeľkosÅ¥ CanvasItem-u" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move CanvasItem" -msgstr "" +msgstr "Presunúť CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Children of containers have their anchors and margins values overridden by " "their parent." msgstr "" +"DieÅ¥a kontajnerov majú svoje kovadliny a okraje prepÃsané svojimi rodiÄmi." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." -msgstr "" +msgstr "PrenastaviÅ¥ pre kovadliny a okraje hodnoty Control node-u." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "When active, moving Control nodes changes their anchors instead of their " "margins." msgstr "" +"Pri aktivovanÃ, pohybovanim Control node-ov zmenÃte ich kovadliny namiesto " +"ich okrajov." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Left" -msgstr "" +msgstr "Vľavo Hore" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Right" -msgstr "" +msgstr "Vpravo Hore" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Right" -msgstr "" +msgstr "Vpravo Dole" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Left" -msgstr "" +msgstr "Vľavo Dole" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Left" -msgstr "" +msgstr "Od Stredu Vľavo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Top" -msgstr "" +msgstr "Od Stredu Hore" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Right" -msgstr "" +msgstr "Od Stredu Vpravo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Bottom" -msgstr "" +msgstr "Od Stredu Dole" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center" -msgstr "" +msgstr "V Strede" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Left Wide" -msgstr "Lineárne" +msgstr "Ľavá Å Ãrka" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Wide" -msgstr "" +msgstr "Horná Å Ãrka" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Right Wide" -msgstr "Lineárne" +msgstr "Pravá Å Ãrka" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Wide" -msgstr "" +msgstr "Dolná Å Ãrka" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "VCenter Wide" -msgstr "" +msgstr "VerStredná Å Ãrka" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "HCenter Wide" -msgstr "" +msgstr "HorStredná Å Ãrka" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Full Rect" -msgstr "" +msgstr "Plný Obdĺžnik" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Keep Ratio" -msgstr "" +msgstr "UdržovaÅ¥ Pomer" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" -msgstr "" +msgstr "Iba Kovadliny" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors and Margins" -msgstr "" +msgstr "ZmeniÅ¥ Kovadliny a Okraje" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" -msgstr "" +msgstr "ZmeniÅ¥ Kovadliny" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5290,6 +5281,8 @@ msgid "" "Game Camera Override\n" "Overrides game camera with editor viewport camera." msgstr "" +"PrepÃsanie Hernej Kamery\n" +"PrepÃsaÅ¥ hernú kameru s viewport kamerou editora." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5297,104 +5290,103 @@ msgid "" "Game Camera Override\n" "No game instance running." msgstr "" +"PrepÃsanie Hernej Kamery\n" +"Nieje spustená žiadna herná inÅ¡tancia." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Lock Selected" -msgstr "VÅ¡etky vybrané" +msgstr "Zamknúť OznaÄené" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Unlock Selected" -msgstr "VÅ¡etky vybrané" +msgstr "Odomknúť OznaÄené" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Group Selected" -msgstr "OdstrániÅ¥ výber" +msgstr "PridaÅ¥ OznaÄené do Skupiny" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Ungroup Selected" -msgstr "OdstrániÅ¥ výber" +msgstr "OdskupiÅ¥ OznaÄené" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" -msgstr "" +msgstr "PrilepiÅ¥ Pózu" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Guides" -msgstr "VÅ¡etky vybrané" +msgstr "ZmazaÅ¥ Návody" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" -msgstr "" +msgstr "VytvoriÅ¥ Vlastnú KosÅ¥(i) z Node-u(ou)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Bones" -msgstr "VÅ¡etky vybrané" +msgstr "ZmazaÅ¥ Kosti" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" -msgstr "" +msgstr "VytvoriÅ¥ IK ReÅ¥az" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" -msgstr "" +msgstr "ZmazaÅ¥ IK ReÅ¥az" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Warning: Children of a container get their position and size determined only " "by their parent." msgstr "" +"Upozornenie: DieÅ¥a kontajnera zÃska ich pozÃciu a veľkosÅ¥ iba podľa svojho " +"rodiÄa." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Reset" -msgstr "" +msgstr "ResetovaÅ¥ PriblÞenie" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode" -msgstr "" +msgstr "VybraÅ¥ Režim" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" -msgstr "" +msgstr "PotiahnutÃm: OtáÄenie" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" -msgstr "" +msgstr "Alt+Potiahnutie: Pohyb" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" +"StaÄte 'v' pre Zmenu Pivot-a, 'Shift+v' pre hýbanie s Pivot-om (keÄ sa hýbe)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" -msgstr "" +msgstr "Alt+RMB: Výber hĺbkového zoznamu" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode" -msgstr "" +msgstr "Move Mode" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode" -msgstr "" +msgstr "RotaÄný Režim" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode" -msgstr "" +msgstr "Zmena Veľkosti" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5402,187 +5394,186 @@ msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" +"ZobraziÅ¥ list vÅ¡etkých objektov na kliknutej pozÃcii\n" +"(rovnako ako Alt+RMB v výberovom režime)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." -msgstr "" +msgstr "Kliknite pre zmenu rotaÄného pivota objektu." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" -msgstr "" +msgstr "Pohyb Mód" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Ruler Mode" -msgstr "Režim Interpolácie" +msgstr "PravÃtko" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle smart snapping." -msgstr "" +msgstr "Prepnúť smart prichytenie." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Smart Snap" -msgstr "" +msgstr "PoužiÅ¥ Smart Prichytenie" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle grid snapping." -msgstr "" +msgstr "Prepnúť Prichytenie Mriežky." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Grid Snap" -msgstr "" +msgstr "PoužiÅ¥ PrÃchyt Mriežky" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snapping Options" -msgstr "" +msgstr "Možnosti Prichytávania" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" -msgstr "" +msgstr "PoužiÅ¥ Prichytávanie Rotácie" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Scale Snap" -msgstr "" +msgstr "PoužiÅ¥ Prichytávanie Veľkosti" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" -msgstr "" +msgstr "PrichytiÅ¥ RelatÃvne" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" -msgstr "" +msgstr "PoužiÅ¥ Pixelové Prichytenie" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Smart Snapping" -msgstr "" +msgstr "Smart Prichytávanie" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap..." -msgstr "" +msgstr "KonfigurovaÅ¥ Prichytávanie..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Parent" -msgstr "" +msgstr "PrichytiÅ¥ na RodiÄa" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Anchor" -msgstr "" +msgstr "PrichytiÅ¥ na Kovadlinu Node-u" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Sides" -msgstr "" +msgstr "PrichitiÅ¥ na strany Node-u" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Center" -msgstr "" +msgstr "PrichytiÅ¥ na Stred Node-u" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Other Nodes" -msgstr "VložiÅ¥" +msgstr "PrichytiÅ¥ na Ostatné Node-y" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Guides" -msgstr "" +msgstr "PrichytiÅ¥ na Návody" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." -msgstr "" +msgstr "Zamknúť oznaÄený objekt na mieste (už sa s nÃm nebude daÅ¥ hýbaÅ¥)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." -msgstr "" +msgstr "Odomknúť oznaÄený objekt (dá sa s nÃm hýbaÅ¥)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." -msgstr "" +msgstr "Uistite sa že sa nedá oznaÄiÅ¥ dieÅ¥a objektu." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." -msgstr "" +msgstr "Aby ste oznaÄili dieÅ¥a objektu tak mu musÃte obnoviÅ¥ schopnosÅ¥." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Skeleton Options" -msgstr "VÅ¡etky vybrané" +msgstr "Nastavenia Kostry" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" -msgstr "" +msgstr "ZobraziÅ¥ Kosti" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Custom Bone(s) from Node(s)" -msgstr "" +msgstr "VytvoriÅ¥ Vlastnú KosÅ¥(i) z Node-u(ou)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Custom Bones" -msgstr "" +msgstr "ZmazaÅ¥ Vlastné Kosti" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" -msgstr "" +msgstr "Zobrazenie" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Always Show Grid" -msgstr "" +msgstr "Vždy ZobraziÅ¥ Mriežku" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Helpers" -msgstr "" +msgstr "ZobraziÅ¥ PomocnÃkov" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Rulers" -msgstr "" +msgstr "ZobraziÅ¥ PravÃtka" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Guides" -msgstr "" +msgstr "ZobraziÅ¥ Návody" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Origin" -msgstr "" +msgstr "ZobraziÅ¥ Pôvod" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Viewport" -msgstr "" +msgstr "ZobraziÅ¥ Výrez" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" -msgstr "" +msgstr "ZobraziÅ¥ Skupinu a Zamknúť Ikony" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" -msgstr "" +msgstr "Výber Stredu" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" -msgstr "" +msgstr "Výber Frame-u" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Preview Canvas Scale" -msgstr "" +msgstr "PredzobraziÅ¥ VeľkosÅ¥ Plátna" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." -msgstr "" +msgstr "Prekladová maska na vkladanie kľúÄov." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation mask for inserting keys." -msgstr "" +msgstr "RotaÄná maska na vkladanie kľúÄov." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale mask for inserting keys." -msgstr "" +msgstr "Veľkostná maska na vkladanie kľúÄov." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert keys (based on mask)." -msgstr "" +msgstr "Vkladanie kľúÄov (založené na maske)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -5591,67 +5582,69 @@ msgid "" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." msgstr "" +"Automaticky vložiÅ¥ kľúÄe keÄ sú objekty preložené, rotované alebo zväÄÅ¡ené " +"(založené na maske).\n" +"KľúÄe sú pridané iba do existujúcich track-ov, nebudú vytvorené žiadne nové " +"tracky.\n" +"Prvý krát musia byÅ¥ kľúÄe vložené manuálne." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Auto Insert Key" -msgstr "Animácia VložiÅ¥ KľúÄ" +msgstr "Automaticky VložiÅ¥ KľúÄ" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Animation Key and Pose Options" -msgstr "Dĺžka ÄŒasu Animácie (v sekundách)" +msgstr "AnimaÄný KÄ¾ÃºÄ a Možnosti PozÃcie" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" -msgstr "" +msgstr "Vložte KÄ¾ÃºÄ (Existujúce Tracky)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" -msgstr "" +msgstr "KopÃrovaÅ¥ PozÃciu" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" -msgstr "" +msgstr "ZmazaÅ¥ PozÃciu" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" -msgstr "" +msgstr "ZdvojnásobiÅ¥ krok mriežky dvomi" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Divide grid step by 2" -msgstr "" +msgstr "vydeliÅ¥ krok mriežky dvomi" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan View" -msgstr "" +msgstr "Zobrazenie Pan" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" -msgstr "" +msgstr "PridaÅ¥ %s" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." -msgstr "" +msgstr "Pridávanie %s..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Cannot instantiate multiple nodes without root." -msgstr "" +msgstr "Nie je možné vytvoriÅ¥ inÅ¡tanciu viacerých node-ov bez koreňa." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" -msgstr "" +msgstr "VytvoriÅ¥ Node" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" -msgstr "" +msgstr "Chyba pri inÅ¡talácovanà scény z %s" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Change Default Type" -msgstr "ZmeniÅ¥ %s Typ" +msgstr "ZmeniÅ¥ Predvolený Typ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -5660,214 +5653,204 @@ msgid "" msgstr "" #: editor/plugins/collision_polygon_editor_plugin.cpp -#, fuzzy msgid "Create Polygon3D" -msgstr "VytvoriÅ¥ adresár" +msgstr "VytvoriÅ¥ Polygon3D" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly" -msgstr "" +msgstr "UpraviÅ¥ Poly" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly (Remove Point)" -msgstr "" +msgstr "UpraviÅ¥ Poly (OdstrániÅ¥ Bod)" #: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" -msgstr "" +msgstr "NastaviÅ¥ Rukoväť" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" -msgstr "" +msgstr "NaÄÃÅ¥ Emisnú Masku" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "Restart" -msgstr "UložiÅ¥ súbor" +msgstr "ReÅ¡tartovaÅ¥" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" -msgstr "" +msgstr "ZmazaÅ¥ Emisnú Masku" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Particles" -msgstr "" +msgstr "Particly" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" -msgstr "" +msgstr "Generovaný Bodový PoÄet:" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" -msgstr "" +msgstr "Emisná Maska" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Solid Pixels" -msgstr "" +msgstr "Pevné Pixely" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Border Pixels" -msgstr "" +msgstr "OhraniÄené Pixely" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Directed Border Pixels" -msgstr "PrieÄinky a Súbory:" +msgstr "Pixely s Priamym OhraniÄenÃm" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" -msgstr "" +msgstr "SnÃmanie z Pixelu" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Colors" -msgstr "" +msgstr "Emisné Farby" #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" -msgstr "" +msgstr "CPUParticly" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Mesh" -msgstr "" +msgstr "VytvoriÅ¥ Emisné Body z Mesh-u" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Node" -msgstr "" +msgstr "VytvoriÅ¥ Emisné Body z Node-u" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat 0" -msgstr "" +msgstr "Plochý 0" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat 1" -msgstr "" +msgstr "Plochý 1" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease In" -msgstr "" +msgstr "ZvyÅ¡ovanie" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease Out" -msgstr "" +msgstr "Znižovanie" #: editor/plugins/curve_editor_plugin.cpp msgid "Smoothstep" -msgstr "" +msgstr "Hladkýkrok" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Point" -msgstr "" +msgstr "ModifikovaÅ¥ Bod Krivky" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Tangent" -msgstr "" +msgstr "ModifikovaÅ¥ Tangetu Krivky" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Curve Preset" -msgstr "" +msgstr "NaÄÃtaÅ¥ Predvoľbu Krivky" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Add Point" -msgstr "Signály:" +msgstr "PridaÅ¥ Bod" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Remove Point" -msgstr "VÅ¡etky vybrané" +msgstr "VymazaÅ¥ Bod" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Left Linear" -msgstr "Lineárne" +msgstr "Lineárne Vľavo" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Right Linear" -msgstr "Lineárne" +msgstr "Lineárne Vpravo" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Load Preset" -msgstr "NaÄÃtaÅ¥ predvolené" +msgstr "NaÄÃtaÅ¥ Predvoľbu" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Remove Curve Point" -msgstr "VÅ¡etky vybrané" +msgstr "VymazaÅ¥ Bod Krivky" #: editor/plugins/curve_editor_plugin.cpp msgid "Toggle Curve Linear Tangent" -msgstr "" +msgstr "Prepnúť Lineárnu Tangetu Krivky" #: editor/plugins/curve_editor_plugin.cpp msgid "Hold Shift to edit tangents individually" -msgstr "" +msgstr "Podržte Shift aby ste upravili tangetu individuálne" #: editor/plugins/curve_editor_plugin.cpp msgid "Right click to add point" -msgstr "" +msgstr "Pravým kliknutÃm pridáťe Bod" #: editor/plugins/gi_probe_editor_plugin.cpp msgid "Bake GI Probe" -msgstr "" +msgstr "VypiecÅ¥ GI Probe" #: editor/plugins/gradient_editor_plugin.cpp msgid "Gradient Edited" -msgstr "" +msgstr "Prechod je Upravený" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" -msgstr "" +msgstr "Predmet %d" #: editor/plugins/item_list_editor_plugin.cpp msgid "Items" -msgstr "" +msgstr "Predmety" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" -msgstr "" +msgstr "List Editor Predmetov" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" -msgstr "" +msgstr "VytvoriÅ¥ Occluder Polygon" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" -msgstr "" +msgstr "Mesh je prázdny!" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Couldn't create a Trimesh collision shape." -msgstr "VytvoriÅ¥ adresár" +msgstr "Nepodarilo sa vytvoriÅ¥ Trimesh collision shape." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" -msgstr "" +msgstr "VytvoriÅ¥ Static Trimesh Telo" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" -msgstr "" +msgstr "Toto nefunguje na koreni scény!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Shape" -msgstr "" +msgstr "VytvoriÅ¥ Trimesh Static Shape" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Can't create a single convex collision shape for the scene root." @@ -6529,11 +6512,11 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Snap" -msgstr "" +msgstr "PrichytiÅ¥" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" -msgstr "" +msgstr "PovoliÅ¥ Prichytávanie" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" @@ -7356,7 +7339,7 @@ msgstr "Filter:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" -msgstr "" +msgstr "Filmové Predzobrazenie" #: editor/plugins/spatial_editor_plugin.cpp msgid "Not available when using the GLES2 renderer." @@ -7419,11 +7402,11 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Nodes To Floor" -msgstr "" +msgstr "PrichytiÅ¥ Node-y Na Zem" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." -msgstr "" +msgstr "Nepodarilo sa nájsÅ¥ pevnú zem na prichytenie výberu." #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7438,7 +7421,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" -msgstr "" +msgstr "PoužiÅ¥ Prichytávanie" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" @@ -7492,7 +7475,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Object to Floor" -msgstr "" +msgstr "PrichytiÅ¥ Objekt na Zem" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog..." @@ -7541,19 +7524,19 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" -msgstr "" +msgstr "Nastavenie Prichytenia" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" -msgstr "" +msgstr "PreložiÅ¥ Preloženie:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" -msgstr "" +msgstr "Prichytenie Rotácie (v stupňoch.):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" -msgstr "" +msgstr "Prichytenie Veľkosti (%):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" @@ -7610,7 +7593,7 @@ msgstr "VytvoriÅ¥ adresár" #: editor/plugins/sprite_editor_plugin.cpp msgid "Mesh2D Preview" -msgstr "" +msgstr "PredzobraziÅ¥ Mash2D" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy @@ -7619,7 +7602,7 @@ msgstr "VytvoriÅ¥ adresár" #: editor/plugins/sprite_editor_plugin.cpp msgid "Polygon2D Preview" -msgstr "" +msgstr "PredzobraziÅ¥ Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy @@ -7627,9 +7610,8 @@ msgid "Create CollisionPolygon2D" msgstr "VytvoriÅ¥ adresár" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "CollisionPolygon2D Preview" -msgstr "VytvoriÅ¥ adresár" +msgstr "PredzobraziÅ¥ CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy @@ -7637,9 +7619,8 @@ msgid "Create LightOccluder2D" msgstr "VytvoriÅ¥ adresár" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "LightOccluder2D Preview" -msgstr "VytvoriÅ¥ adresár" +msgstr "PredzobraziÅ¥ LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" @@ -7701,7 +7682,7 @@ msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Update Preview" -msgstr "" +msgstr "PredzobraziÅ¥ VylepÅ¡enie" #: editor/plugins/sprite_editor_plugin.cpp msgid "Settings:" @@ -7835,7 +7816,7 @@ msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" -msgstr "" +msgstr "Režim Prichytenia:" #: editor/plugins/texture_region_editor_plugin.cpp #: scene/resources/visual_shader.cpp @@ -7844,11 +7825,11 @@ msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" -msgstr "" +msgstr "Prichytenie Pixelov" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" -msgstr "" +msgstr "Prichytenie Mriežky" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" @@ -8274,6 +8255,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Enable snap and show grid (configurable via the Inspector)." msgstr "" +"PovoliÅ¥ prichytávanie a zobraziÅ¥ mriežku (konfigurovatelné cez inÅ¡pektor)." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Display Tile Names (Hold Alt Key)" @@ -8322,11 +8304,12 @@ msgid "Delete selected Rect." msgstr "VÅ¡etky vybrané" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "Select current edited sub-tile.\n" "Click on another Tile to edit it." -msgstr "VytvoriÅ¥ adresár" +msgstr "" +"VybraÅ¥ aktuálne upravený pod-nadpis.\n" +"Kliknite na Äalšà Nadpis aby ste ho upravili." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -8334,13 +8317,16 @@ msgid "Delete polygon." msgstr "VÅ¡etky vybrané" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "LMB: Set bit on.\n" "RMB: Set bit off.\n" "Shift+LMB: Set wildcard bit.\n" "Click on another Tile to edit it." -msgstr "VytvoriÅ¥ adresár" +msgstr "" +"LMB: Zapnúť bit.\n" +"RMB: Vypnúť bit.\n" +"Shift+LMB: NastaviÅ¥ wildcard bit.\n" +"Kliknite na Äalšà Nadpis pre úpravu." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -8356,11 +8342,12 @@ msgid "" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "Select sub-tile to change its z index.\n" "Click on another Tile to edit it." -msgstr "VytvoriÅ¥ adresár" +msgstr "" +"VybraÅ¥ podnadpis aby ste zmenili jeho index.\n" +"Kliknite na Äalšà Nadpis na úpravu." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Region" @@ -9832,6 +9819,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" @@ -10488,14 +10476,12 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes and any children?" -msgstr "VÅ¡etky vybrané" +msgstr "ZmazaÅ¥ %d node-y a nejaké deti?" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes?" -msgstr "VÅ¡etky vybrané" +msgstr "ZmazaÅ¥ %d node-y?" #: editor/scene_tree_dock.cpp msgid "Delete the root node \"%s\"?" @@ -10506,9 +10492,8 @@ msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete node \"%s\"?" -msgstr "VÅ¡etky vybrané" +msgstr "ZmazaÅ¥ node \"%s\"?" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10711,9 +10696,8 @@ msgid "Button Group" msgstr "TlaÄidlo" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "(Connecting From)" -msgstr "PripojiÅ¥ Signál: " +msgstr "(Pripájanie z)" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" @@ -10917,9 +10901,8 @@ msgid "Attach Node Script" msgstr "Popis:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Remote " -msgstr "VÅ¡etky vybrané" +msgstr "Diaľkový " #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -11312,7 +11295,7 @@ msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Snap View" -msgstr "" +msgstr "PrichytiÅ¥ Zobrazenie" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Disabled" @@ -12361,13 +12344,12 @@ msgid "" msgstr "" #: scene/3d/collision_shape.cpp -#, fuzzy msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it." msgstr "" -"MusÃte nastaviÅ¥ tvar objektu CollisionShape2D aby fungoval. ProsÃm, vytvorte " -"preň tvarový objekt!" +"Aby CollisionShape fungoval musÃte nastaviÅ¥ tvar. ProsÃm, vytvorte preň " +"tvarový objekt." #: scene/3d/collision_shape.cpp msgid "" @@ -12625,9 +12607,8 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Invalid source for preview." -msgstr "Nesprávna veľkosÅ¥ pÃsma." +msgstr "Neplatný zdroj pre predzobrazenie." #: scene/resources/visual_shader_nodes.cpp #, fuzzy diff --git a/editor/translations/sl.po b/editor/translations/sl.po index c40bc3b40f..b095b4d9b7 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -1172,6 +1172,9 @@ msgstr "Ustanovitelji Projekta" msgid "Lead Developer" msgstr "Vodilni Razvajalec" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Upravljalnik Projekta " @@ -1193,6 +1196,16 @@ msgid "Gold Sponsors" msgstr "Zlati Sponzorji" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Srebrni Donatorji" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Bronasti Donatorji" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Majhni Sponzorji" @@ -10166,6 +10179,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Upravljalnik Projekta" diff --git a/editor/translations/sq.po b/editor/translations/sq.po index 2df44bdd5b..b4789e5591 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -1114,6 +1114,9 @@ msgstr "Themeluesit e Projektit" msgid "Lead Developer" msgstr "Krye Zhvilluesi" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Menaxheri Projektit " @@ -1135,6 +1138,16 @@ msgid "Gold Sponsors" msgstr "Sponsorat Flori" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Dhuruesit Argjend" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Dhuruesit Bronz" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Sponsorat" @@ -9817,6 +9830,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index 0bb67647f8..09a0750482 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -1228,6 +1228,9 @@ msgstr "ОÑнивачи пројекта" msgid "Lead Developer" msgstr "Главни девелопер" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp #, fuzzy msgid "Project Manager " @@ -1250,6 +1253,16 @@ msgid "Gold Sponsors" msgstr "Златни Ñпонзори" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Сребрни донатори" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Бронзани донатори" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Мали Ñпонзори" @@ -10994,6 +11007,7 @@ msgstr "" "пројектима?\n" "Ово може потрајати." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Менаџер пројекта" diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index 4dece6c33c..14f9fd8d1f 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -1116,6 +1116,9 @@ msgstr "" msgid "Lead Developer" msgstr "" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "" @@ -1137,6 +1140,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" @@ -9617,6 +9628,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/sv.po b/editor/translations/sv.po index d3cda1a61a..562939496f 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -17,12 +17,13 @@ # Kristoffer Grundström <swedishsailfishosuser@tutanota.com>, 2020. # Jonas Robertsson <jonas.robertsson@posteo.net>, 2020. # André Andersson <andre.eric.andersson@gmail.com>, 2020. +# Andreas Westrell <andreas.westrell@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-07-15 02:42+0000\n" -"Last-Translator: Jonas Robertsson <jonas.robertsson@posteo.net>\n" +"PO-Revision-Date: 2020-08-18 02:54+0000\n" +"Last-Translator: Andreas Westrell <andreas.westrell@gmail.com>\n" "Language-Team: Swedish <https://hosted.weblate.org/projects/godot-engine/" "godot/sv/>\n" "Language: sv\n" @@ -1129,9 +1130,12 @@ msgstr "Projektgrundare" msgid "Lead Developer" msgstr "Ledande utvecklare" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " -msgstr "Projekthanterare " +msgstr "Projektledare " #: editor/editor_about.cpp msgid "Developers" @@ -1150,6 +1154,16 @@ msgid "Gold Sponsors" msgstr "Guldsponsorer" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Silverdonatorer" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Bronsdonatorer" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Minisponsorer" @@ -1231,9 +1245,8 @@ msgid "Success!" msgstr "Klart!" #: editor/editor_asset_installer.cpp -#, fuzzy msgid "Package Contents:" -msgstr "InnehÃ¥ll:" +msgstr "Packet InnehÃ¥ll:" #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" @@ -1256,9 +1269,8 @@ msgid "Rename Audio Bus" msgstr "Byt namn pÃ¥ Ljud-Buss" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Change Audio Bus Volume" -msgstr "Växla Ljud-Buss Solo" +msgstr "Växla Ljud-Buss Volum" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" @@ -1385,9 +1397,8 @@ msgid "Add Bus" msgstr "Lägg till Buss" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Add a new Audio Bus to this layout." -msgstr "Spara Ljud-Buss Layout Som..." +msgstr "Lägg till en ny Audio-Buss för detta layout" #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -10059,6 +10070,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Projektledare" diff --git a/editor/translations/ta.po b/editor/translations/ta.po index 01cbcc1881..a6df89a718 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -4,13 +4,14 @@ # This file is distributed under the same license as the Godot source code. # # Senthil Kumar K <logickumar@gmail.com>, 2017. -# +# Survesh VRL <123survesh@gmail.com>, 2020. +# Sridhar <sreeafmarketing@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2018-12-13 14:43+0100\n" -"Last-Translator: Senthil Kumar K <logickumar@gmail.com>\n" +"PO-Revision-Date: 2020-09-01 10:38+0000\n" +"Last-Translator: Sridhar <sreeafmarketing@gmail.com>\n" "Language-Team: Tamil <https://hosted.weblate.org/projects/godot-engine/godot/" "ta/>\n" "Language: ta\n" @@ -18,34 +19,37 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Poedit 2.2\n" +"X-Generator: Weblate 4.2.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "" +msgstr "தவறான வகை வாதம௠மாறà¯à®±à¯(), TYPE_ * மாறிலிகளைப௠பயனà¯à®ªà®Ÿà¯à®¤à¯à®¤à®µà¯à®®à¯." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "" +msgstr "நீளமà¯à®³à¯à®³ சொல௠(ஒர௠எழà¯à®¤à¯à®¤à¯) எதிரà¯à®ªà®¾à®°à¯à®•à¯à®•பà¯à®ªà®Ÿà¯à®•ிறதà¯." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "" +msgstr "டிகோடிங௠போதà¯à®®à®¾à®© பைடà¯à®Ÿà¯à®•ள௠இலà¯à®²à¯ˆ, அலà¯à®²à®¤à¯ தவறான வடிவதà¯à®¤à®¿à®²à¯ உளà¯à®³à®¤à¯." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "" +msgstr "தவறான உளà¯à®³à¯€à®Ÿà¯% i (அனà¯à®ªà¯à®ªà®ªà¯à®ªà®Ÿà®µà®¿à®²à¯à®²à¯ˆ) இல௠வெளிபà¯à®ªà®¾à®Ÿà¯à®Ÿà®¿à®²à¯" #: core/math/expression.cpp +#, fuzzy msgid "self can't be used because instance is null (not passed)" msgstr "" +"சà¯à®¯à®¤à¯à®¤à¯ˆ பயனà¯à®ªà®Ÿà¯à®¤à¯à®¤ à®®à¯à®Ÿà®¿à®¯à®¾à®¤à¯, à®à®©à¯†à®©à®¿à®²à¯ உதாரணமà¯(instance) பூஜà¯à®¯à®®à®¾à®©à®¤à¯ " +"(நிறைவேறà¯à®±à®ªà¯à®ªà®Ÿà®µà®¿à®²à¯à®²à¯ˆ)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." -msgstr "" +msgstr "ஆபரேடà¯à®Ÿà®°à¯% s,% s மறà¯à®±à¯à®®à¯% s கà¯à®•௠தவறான செயலà¯à®ªà®¾à®Ÿà¯à®•ள௠உளà¯à®³à®¤à¯." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" @@ -1108,6 +1112,9 @@ msgstr "" msgid "Lead Developer" msgstr "" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "" @@ -1129,6 +1136,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" @@ -9536,6 +9551,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/te.po b/editor/translations/te.po index 3523306b0d..ce1fc1d478 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -1086,6 +1086,9 @@ msgstr "" msgid "Lead Developer" msgstr "" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "" @@ -1107,6 +1110,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" @@ -9468,6 +9479,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/th.po b/editor/translations/th.po index 279f8c08ba..1408e9edb3 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -6,12 +6,13 @@ # Poommetee Ketson (Noshyaar) <poommetee@protonmail.com>, 2017-2018. # Thanachart Monpassorn <nunf_2539@hotmail.com>, 2020. # Anonymous <noreply@weblate.org>, 2020. +# Lon3r <mptube.p@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-05-26 13:41+0000\n" -"Last-Translator: Thanachart Monpassorn <nunf_2539@hotmail.com>\n" +"PO-Revision-Date: 2020-08-28 13:09+0000\n" +"Last-Translator: Lon3r <mptube.p@gmail.com>\n" "Language-Team: Thai <https://hosted.weblate.org/projects/godot-engine/godot/" "th/>\n" "Language: th\n" @@ -19,7 +20,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.1-dev\n" +"X-Generator: Weblate 4.2.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -744,9 +745,8 @@ msgid "Method in target node must be specified." msgstr "ต้à¸à¸‡à¸£à¸°à¸šà¸¸à¹€à¸¡à¸˜à¸à¸”ในโหนดเป้าหมาย" #: editor/connections_dialog.cpp -#, fuzzy msgid "Method name must be a valid identifier." -msgstr "ไม่สามารถใช้ชื่à¸à¸™à¸µà¹‰à¹„ด้:" +msgstr "ไม่สามารถใช้ชื่à¸à¸™à¸µà¹‰à¹„ด้." #: editor/connections_dialog.cpp msgid "" @@ -1101,6 +1101,9 @@ msgstr "ผู้ริเริ่มโครงà¸à¸²à¸£" msgid "Lead Developer" msgstr "ผู้พัฒนาหลัà¸" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "ผู้จัดà¸à¸²à¸£à¹‚ครงà¸à¸²à¸£ " @@ -1122,6 +1125,16 @@ msgid "Gold Sponsors" msgstr "ผู้สนับสนุนระดับทà¸à¸‡" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "ผู้บริจาคระดับเงิน" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "ผู้บริจาคระดับทà¸à¸‡à¹à¸”ง" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "ผู้สนับสนุน" @@ -1438,7 +1451,7 @@ msgstr "จัดลำดับà¸à¸à¹‚ต้โหลด" #: editor/editor_autoload_settings.cpp msgid "Can't add autoload:" -msgstr "" +msgstr "เพิ่มà¸à¸à¹‚ต้โหลดไม่ได้:" #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" @@ -1607,7 +1620,7 @@ msgstr "โหมดเคลื่à¸à¸™à¸¢à¹‰à¸²à¸¢" #: editor/editor_feature_profile.cpp #, fuzzy msgid "FileSystem and Import Docks" -msgstr "ระบบไฟล์" +msgstr "ระบบไฟล์ à¹à¸¥à¸° นำเข้า" #: editor/editor_feature_profile.cpp msgid "Erase profile '%s'? (no undo)" @@ -2051,7 +2064,7 @@ msgstr "à¸à¸³à¸«à¸™à¸”" #: editor/editor_inspector.cpp msgid "Set Multiple:" -msgstr "" +msgstr "à¸à¸³à¸«à¸™à¸” หลายà¸à¸¢à¹ˆà¸²à¸‡:" #: editor/editor_log.cpp msgid "Output:" @@ -2103,19 +2116,21 @@ msgstr "โหนด" #: editor/editor_network_profiler.cpp msgid "Incoming RPC" -msgstr "" +msgstr "RPC à¸à¸³à¸¥à¸±à¸‡à¸¡à¸²" #: editor/editor_network_profiler.cpp msgid "Incoming RSET" -msgstr "" +msgstr "RSET à¸à¸³à¸¥à¸±à¸‡à¸¡à¸²" #: editor/editor_network_profiler.cpp +#, fuzzy msgid "Outgoing RPC" -msgstr "" +msgstr "RPC à¸à¸³à¸¥à¸±à¸‡à¸à¸à¸" #: editor/editor_network_profiler.cpp +#, fuzzy msgid "Outgoing RSET" -msgstr "" +msgstr "RSET à¸à¸³à¸¥à¸±à¸‡à¸à¸à¸" #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" @@ -9845,6 +9860,7 @@ msgstr "" "ทำà¸à¸²à¸£à¸ªà¹à¸à¸™à¸«à¸²à¹‚ปรเจà¸à¸•์ ในโฟลเดà¸à¸£à¹Œ %s หรืà¸à¹„ม่?\n" "à¸à¸²à¸ˆà¸ˆà¸°à¹ƒà¸Šà¹‰à¹€à¸§à¸¥à¸²à¸ªà¸±à¸à¸„รู่" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "ตัวจัดà¸à¸²à¸£à¹‚ปรเจà¸à¸•์" diff --git a/editor/translations/tr.po b/editor/translations/tr.po index edc01421d2..1ac1204e09 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -50,12 +50,13 @@ # Vedat Günel <gunel15@itu.edu.tr>, 2020. # Ahmet Elgün <ahmetelgn@gmail.com>, 2020. # Efruz Yıldırır <efruzyildirir@gmail.com>, 2020. +# Hazar <duurkak@yandex.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-07-06 04:41+0000\n" -"Last-Translator: Efruz Yıldırır <efruzyildirir@gmail.com>\n" +"PO-Revision-Date: 2020-08-20 15:20+0000\n" +"Last-Translator: Hazar <duurkak@yandex.com>\n" "Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/" "godot/tr/>\n" "Language: tr\n" @@ -63,7 +64,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.2.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1160,6 +1161,9 @@ msgstr "Projenin Kurucuları" msgid "Lead Developer" msgstr "BaÅŸ GeliÅŸtirici" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Proje Yöneticisi " @@ -1181,6 +1185,16 @@ msgid "Gold Sponsors" msgstr "Altın Sponsorlar" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Gümüş Bağışçılar" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Bronz Bağışçılar" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Sponsorlar" @@ -7431,6 +7445,11 @@ msgid "" "Closed eye: Gizmo is hidden.\n" "Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")." msgstr "" +"Görünürlük ifadelerini deÄŸiÅŸtirmek için tıklayın.\n" +"\n" +"Açık göz: Gizmo görünür.\n" +"Kapalı göz: Gizmo görünmez.\n" +"Yarı-açık göz: Gizmo aynı zamanda saydam yüzeylerden görünür (\"x-ray\")." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Nodes To Floor" @@ -9893,6 +9912,7 @@ msgstr "" "misiniz?\n" "Bu biraz zaman alabilir." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Proje Yöneticisi" @@ -10516,9 +10536,8 @@ msgid "Instance Child Scene" msgstr "Çocuk Sahnesini Örnekle" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Detach Script" -msgstr "Betik İliÅŸtir" +msgstr "BetiÄŸi Ayır" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." @@ -10555,7 +10574,6 @@ msgid "Make node as Root" msgstr "Düğümü Kök düğüm yap" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes and any children?" msgstr "\"%s\" düğümü ve alt düğümleri silinsin mi?" @@ -10693,6 +10711,8 @@ msgid "" "This is probably because this editor was built with all language modules " "disabled." msgstr "" +"Bir yazı eklenemiyor: kayıtlı dil yok.\n" +"Bu muhtemelen editor tüm dil modülleri kapalıyken kurulduÄŸu için oldu." #: editor/scene_tree_dock.cpp msgid "Add Child Node" @@ -10743,14 +10763,12 @@ msgstr "" "alınmış bir sahne oluÅŸturur." #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Attach a new or existing script to the selected node." -msgstr "Seçili düğüm için yeni veya mevcut bir betik iliÅŸtir." +msgstr "Seçili düğüme yeni veya mevcut bir betik iliÅŸtir." #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Detach the script from the selected node." -msgstr "Seçilen düğüm için betik temizle." +msgstr "Seçilen düğümden betiÄŸi ayır." #: editor/scene_tree_dock.cpp msgid "Remote" diff --git a/editor/translations/uk.po b/editor/translations/uk.po index f7386bf72d..672785a2aa 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -19,7 +19,7 @@ msgid "" msgstr "" "Project-Id-Version: Ukrainian (Godot Engine)\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-08-04 06:43+0000\n" +"PO-Revision-Date: 2020-09-05 09:37+0000\n" "Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot/uk/>\n" @@ -29,7 +29,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.3-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1136,6 +1136,9 @@ msgstr "ЗаÑновники проєкту" msgid "Lead Developer" msgstr "Ведучий розробник" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Керівник проектів " @@ -1157,6 +1160,14 @@ msgid "Gold Sponsors" msgstr "Золоті ÑпонÑори" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "Срібні донори" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "Бронзові донори" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Міні-ÑпонÑори" @@ -9902,6 +9913,7 @@ msgstr "" "Ви Ñправді хочете виконати пошук у %s теках наÑвних проєктів Godot?\n" "Пошук може бути доволі тривалим." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Керівник проекту" diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index 4f4dccd8bb..89208b4070 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -1104,6 +1104,9 @@ msgstr "" msgid "Lead Developer" msgstr "" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "" @@ -1125,6 +1128,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" @@ -9703,6 +9714,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/vi.po b/editor/translations/vi.po index bd52b850e4..579b8550ee 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -1128,6 +1128,9 @@ msgstr "Các đồng sáng láºp dá»± án" msgid "Lead Developer" msgstr "Phát triển chÃnh" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Quản là Dá»± án " @@ -1149,6 +1152,16 @@ msgid "Gold Sponsors" msgstr "Nhà tà i trợ Và ng" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Ngưá»i á»§ng há»™ Bạc" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Ngưá»i á»§ng há»™ Äồng" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Nhà tà i trợ Nhá»" @@ -9883,6 +9896,7 @@ msgstr "" "Bạn có chắc chắn quét các thư mục %s để tìm các dá»± án Godot có sẵn?\n" "Äiá»u nà y sẽ mất chút thá»i gian." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Trình quản lý Dá»± án" diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index f35da2476c..fede4b0528 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -70,12 +70,13 @@ # Silence Tai <silence.m@hotmail.com>, 2020. # MintSoda <lionlxh@qq.com>, 2020. # Gardner Belgrade <hapenia@sina.com>, 2020. +# godhidden <z2zz2zz@yahoo.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2020-08-11 14:04+0000\n" -"Last-Translator: Gardner Belgrade <hapenia@sina.com>\n" +"PO-Revision-Date: 2020-09-05 09:37+0000\n" +"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" "Language: zh_CN\n" @@ -83,7 +84,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.3-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1168,6 +1169,9 @@ msgstr "项目创始人" msgid "Lead Developer" msgstr "主è¦å¼€å‘者" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "项目管ç†å‘˜ " @@ -1189,6 +1193,14 @@ msgid "Gold Sponsors" msgstr "黄金赞助" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "白银赞助" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "é’铜赞助" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "è¿·ä½ èµžåŠ©" @@ -7014,7 +7026,7 @@ msgstr "转到行..." #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Toggle Breakpoint" -msgstr "设置æ–点" +msgstr "åˆ‡æ¢æ–点" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" @@ -7402,7 +7414,7 @@ msgstr "æ’入动画帧" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" -msgstr "显示原点" +msgstr "èšç„¦åŽŸç‚¹" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" @@ -9402,7 +9414,7 @@ msgstr "包文件" #: editor/project_export.cpp msgid "Features" -msgstr "功能" +msgstr "特性" #: editor/project_export.cpp msgid "Custom (comma-separated):" @@ -9748,6 +9760,7 @@ msgstr "" "æ‚¨ç¡®å®šè¦æ‰«æ%s文件夹ä¸çš„现有Godot项目å—? \n" "è¿™å¯èƒ½éœ€è¦ä¸€æ®µæ—¶é—´ã€‚" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "项目管ç†å™¨" diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index d4e1bf62dd..7c7571fff0 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -1158,6 +1158,9 @@ msgstr "專案開è’人" msgid "Lead Developer" msgstr "主è¦é–‹ç™¼è€…" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "開啟 Project Manager " @@ -1179,6 +1182,16 @@ msgid "Gold Sponsors" msgstr "黃金級贊助人" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "ç™½éŠ€ç´šææ¬¾äºº" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "é’éŠ…ç´šææ¬¾äºº" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "è¿·ä½ è´ŠåŠ©äºº" @@ -10130,6 +10143,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index 51efdfd2b8..9063126888 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -29,8 +29,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-07-31 03:47+0000\n" -"Last-Translator: MintSoda <lionlxh@qq.com>\n" +"PO-Revision-Date: 2020-09-08 11:40+0000\n" +"Last-Translator: BinotaLIU <me@binota.org>\n" "Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hant/>\n" "Language: zh_TW\n" @@ -38,7 +38,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.3-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1124,6 +1124,9 @@ msgstr "專案創始人" msgid "Lead Developer" msgstr "主è¦é–‹ç™¼è€…" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "專案管ç†å“¡ " @@ -1145,6 +1148,14 @@ msgid "Gold Sponsors" msgstr "黃金贊助" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "白銀贊助" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "é’銅贊助" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "è¿·ä½ è´ŠåŠ©" @@ -9710,6 +9721,7 @@ msgstr "" "ç¢ºå®šè¦æŽƒæ %s ä¸çš„ Godot 專案嗎?\n" "這å¯èƒ½éœ€è¦ä¸€æ®µæ™‚間。" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "專案管ç†å“¡" diff --git a/gles_builders.py b/gles_builders.py deleted file mode 100644 index eca42236ab..0000000000 --- a/gles_builders.py +++ /dev/null @@ -1,825 +0,0 @@ -"""Functions used to generate source files during build time - -All such functions are invoked in a subprocess on Windows to prevent build flakiness. - -""" -from platform_methods import subprocess_main - - -class LegacyGLHeaderStruct: - def __init__(self): - self.vertex_lines = [] - self.fragment_lines = [] - self.uniforms = [] - self.attributes = [] - self.feedbacks = [] - self.fbos = [] - self.conditionals = [] - self.enums = {} - self.texunits = [] - self.texunit_names = [] - self.ubos = [] - self.ubo_names = [] - - self.vertex_included_files = [] - self.fragment_included_files = [] - - self.reading = "" - self.line_offset = 0 - self.vertex_offset = 0 - self.fragment_offset = 0 - - -def include_file_in_legacygl_header(filename, header_data, depth): - fs = open(filename, "r") - line = fs.readline() - - while line: - - if line.find("#[vertex]") != -1: - header_data.reading = "vertex" - line = fs.readline() - header_data.line_offset += 1 - header_data.vertex_offset = header_data.line_offset - continue - - if line.find("#[fragment]") != -1: - header_data.reading = "fragment" - line = fs.readline() - header_data.line_offset += 1 - header_data.fragment_offset = header_data.line_offset - continue - - while line.find("#include ") != -1: - includeline = line.replace("#include ", "").strip()[1:-1] - - import os.path - - included_file = os.path.relpath(os.path.dirname(filename) + "/" + includeline) - if not included_file in header_data.vertex_included_files and header_data.reading == "vertex": - header_data.vertex_included_files += [included_file] - if include_file_in_legacygl_header(included_file, header_data, depth + 1) is None: - print("Error in file '" + filename + "': #include " + includeline + "could not be found!") - elif not included_file in header_data.fragment_included_files and header_data.reading == "fragment": - header_data.fragment_included_files += [included_file] - if include_file_in_legacygl_header(included_file, header_data, depth + 1) is None: - print("Error in file '" + filename + "': #include " + includeline + "could not be found!") - - line = fs.readline() - - if line.find("#ifdef ") != -1: - if line.find("#ifdef ") != -1: - ifdefline = line.replace("#ifdef ", "").strip() - - if line.find("_EN_") != -1: - enumbase = ifdefline[: ifdefline.find("_EN_")] - ifdefline = ifdefline.replace("_EN_", "_") - line = line.replace("_EN_", "_") - if enumbase not in header_data.enums: - header_data.enums[enumbase] = [] - if ifdefline not in header_data.enums[enumbase]: - header_data.enums[enumbase].append(ifdefline) - - elif not ifdefline in header_data.conditionals: - header_data.conditionals += [ifdefline] - - if line.find("uniform") != -1 and line.lower().find("texunit:") != -1: - # texture unit - texunitstr = line[line.find(":") + 1 :].strip() - if texunitstr == "auto": - texunit = "-1" - else: - texunit = str(int(texunitstr)) - uline = line[: line.lower().find("//")] - uline = uline.replace("uniform", "") - uline = uline.replace("highp", "") - uline = uline.replace(";", "") - lines = uline.split(",") - for x in lines: - - x = x.strip() - x = x[x.rfind(" ") + 1 :] - if x.find("[") != -1: - # unfiorm array - x = x[: x.find("[")] - - if not x in header_data.texunit_names: - header_data.texunits += [(x, texunit)] - header_data.texunit_names += [x] - - elif line.find("uniform") != -1 and line.lower().find("ubo:") != -1: - # uniform buffer object - ubostr = line[line.find(":") + 1 :].strip() - ubo = str(int(ubostr)) - uline = line[: line.lower().find("//")] - uline = uline[uline.find("uniform") + len("uniform") :] - uline = uline.replace("highp", "") - uline = uline.replace(";", "") - uline = uline.replace("{", "").strip() - lines = uline.split(",") - for x in lines: - - x = x.strip() - x = x[x.rfind(" ") + 1 :] - if x.find("[") != -1: - # unfiorm array - x = x[: x.find("[")] - - if not x in header_data.ubo_names: - header_data.ubos += [(x, ubo)] - header_data.ubo_names += [x] - - elif line.find("uniform") != -1 and line.find("{") == -1 and line.find(";") != -1: - uline = line.replace("uniform", "") - uline = uline.replace(";", "") - lines = uline.split(",") - for x in lines: - - x = x.strip() - x = x[x.rfind(" ") + 1 :] - if x.find("[") != -1: - # unfiorm array - x = x[: x.find("[")] - - if not x in header_data.uniforms: - header_data.uniforms += [x] - - if line.strip().find("attribute ") == 0 and line.find("attrib:") != -1: - uline = line.replace("in ", "") - uline = uline.replace("attribute ", "") - uline = uline.replace("highp ", "") - uline = uline.replace(";", "") - uline = uline[uline.find(" ") :].strip() - - if uline.find("//") != -1: - name, bind = uline.split("//") - if bind.find("attrib:") != -1: - name = name.strip() - bind = bind.replace("attrib:", "").strip() - header_data.attributes += [(name, bind)] - - if line.strip().find("out ") == 0 and line.find("tfb:") != -1: - uline = line.replace("out ", "") - uline = uline.replace("highp ", "") - uline = uline.replace(";", "") - uline = uline[uline.find(" ") :].strip() - - if uline.find("//") != -1: - name, bind = uline.split("//") - if bind.find("tfb:") != -1: - name = name.strip() - bind = bind.replace("tfb:", "").strip() - header_data.feedbacks += [(name, bind)] - - line = line.replace("\r", "") - line = line.replace("\n", "") - - if header_data.reading == "vertex": - header_data.vertex_lines += [line] - if header_data.reading == "fragment": - header_data.fragment_lines += [line] - - line = fs.readline() - header_data.line_offset += 1 - - fs.close() - - return header_data - - -def build_legacygl_header(filename, include, class_suffix, output_attribs, gles2=False): - header_data = LegacyGLHeaderStruct() - include_file_in_legacygl_header(filename, header_data, 0) - - out_file = filename + ".gen.h" - fd = open(out_file, "w") - - enum_constants = [] - - fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n") - - out_file_base = out_file - out_file_base = out_file_base[out_file_base.rfind("/") + 1 :] - out_file_base = out_file_base[out_file_base.rfind("\\") + 1 :] - out_file_ifdef = out_file_base.replace(".", "_").upper() - fd.write("#ifndef " + out_file_ifdef + class_suffix + "_120\n") - fd.write("#define " + out_file_ifdef + class_suffix + "_120\n") - - out_file_class = ( - out_file_base.replace(".glsl.gen.h", "").title().replace("_", "").replace(".", "") + "Shader" + class_suffix - ) - fd.write("\n\n") - fd.write('#include "' + include + '"\n\n\n') - fd.write("class " + out_file_class + " : public Shader" + class_suffix + " {\n\n") - fd.write('\t virtual String get_shader_name() const { return "' + out_file_class + '"; }\n') - - fd.write("public:\n\n") - - if header_data.conditionals: - fd.write("\tenum Conditionals {\n") - for x in header_data.conditionals: - fd.write("\t\t" + x.upper() + ",\n") - fd.write("\t};\n\n") - - if header_data.uniforms: - fd.write("\tenum Uniforms {\n") - for x in header_data.uniforms: - fd.write("\t\t" + x.upper() + ",\n") - fd.write("\t};\n\n") - - fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n") - if header_data.conditionals: - fd.write( - "\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) {" - " _set_conditional(p_conditional,p_enable); }\n\n" - ) - fd.write("\t#ifdef DEBUG_ENABLED\n ") - fd.write( - "\t#define _FU if (get_uniform(p_uniform)<0) return; if (!is_version_valid()) return; ERR_FAIL_COND(" - " get_active()!=this ); \n\n " - ) - fd.write("\t#else\n ") - fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; \n\n ") - fd.write("\t#endif\n") - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU" - " glUniform1f(get_uniform(p_uniform),p_value); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU" - " glUniform1f(get_uniform(p_uniform),p_value); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU" - " glUniform1i(get_uniform(p_uniform),p_value); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU" - " glUniform1i(get_uniform(p_uniform),p_value); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU" - " glUniform1i(get_uniform(p_uniform),p_value); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU" - " glUniform1i(get_uniform(p_uniform),p_value); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU" - " glUniform1i(get_uniform(p_uniform),p_value); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU" - " glUniform1i(get_uniform(p_uniform),p_value); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat" - " col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat" - " vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Size2i& p_vec2) { _FU GLint" - " vec2[2]={p_vec2.x,p_vec2.y}; glUniform2iv(get_uniform(p_uniform),1,vec2); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat" - " vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU" - " glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU" - " glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU" - " glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n" - ) - - fd.write( - """\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU - - const Transform &tr = p_transform; - - GLfloat matrix[16]={ /* build a 16x16 matrix */ - tr.basis.elements[0][0], - tr.basis.elements[1][0], - tr.basis.elements[2][0], - 0, - tr.basis.elements[0][1], - tr.basis.elements[1][1], - tr.basis.elements[2][1], - 0, - tr.basis.elements[0][2], - tr.basis.elements[1][2], - tr.basis.elements[2][2], - 0, - tr.origin.x, - tr.origin.y, - tr.origin.z, - 1 - }; - - glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix); - } - - """ - ) - - fd.write( - """_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform2D& p_transform) { _FU - - const Transform2D &tr = p_transform; - - GLfloat matrix[16]={ /* build a 16x16 matrix */ - tr.elements[0][0], - tr.elements[0][1], - 0, - 0, - tr.elements[1][0], - tr.elements[1][1], - 0, - 0, - 0, - 0, - 1, - 0, - tr.elements[2][0], - tr.elements[2][1], - 0, - 1 - }; - - glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix); - } - - """ - ) - - fd.write( - """_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU - - GLfloat matrix[16]; - - for (int i=0;i<4;i++) { - for (int j=0;j<4;j++) { - - matrix[i*4+j]=p_matrix.matrix[i][j]; - } - } - - glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix); - } - - """ - ) - - fd.write("\n\n#undef _FU\n\n\n") - - fd.write("\tvirtual void init() {\n\n") - - enum_value_count = 0 - - if header_data.enums: - - fd.write("\t\t//Written using math, given nonstandarity of 64 bits integer constants..\n") - fd.write("\t\tstatic const Enum _enums[]={\n") - - bitofs = len(header_data.conditionals) - enum_vals = [] - - for xv in header_data.enums: - x = header_data.enums[xv] - bits = 1 - amt = len(x) - while 2 ** bits < amt: - bits += 1 - strs = "{" - for i in range(amt): - strs += '"#define ' + x[i] + '\\n",' - - c = {} - c["set_mask"] = "uint64_t(" + str(i) + ")<<" + str(bitofs) - c["clear_mask"] = ( - "((uint64_t(1)<<40)-1) ^ (((uint64_t(1)<<" + str(bits) + ") - 1)<<" + str(bitofs) + ")" - ) - enum_vals.append(c) - enum_constants.append(x[i]) - - strs += "nullptr}" - - fd.write( - "\t\t\t{(uint64_t(1<<" + str(bits) + ")-1)<<" + str(bitofs) + "," + str(bitofs) + "," + strs + "},\n" - ) - bitofs += bits - - fd.write("\t\t};\n\n") - - fd.write("\t\tstatic const EnumValue _enum_values[]={\n") - - enum_value_count = len(enum_vals) - for x in enum_vals: - fd.write("\t\t\t{" + x["set_mask"] + "," + x["clear_mask"] + "},\n") - - fd.write("\t\t};\n\n") - - conditionals_found = [] - if header_data.conditionals: - - fd.write("\t\tstatic const char* _conditional_strings[]={\n") - if header_data.conditionals: - for x in header_data.conditionals: - fd.write('\t\t\t"#define ' + x + '\\n",\n') - conditionals_found.append(x) - fd.write("\t\t};\n\n") - else: - fd.write("\t\tstatic const char **_conditional_strings=nullptr;\n") - - if header_data.uniforms: - - fd.write("\t\tstatic const char* _uniform_strings[]={\n") - if header_data.uniforms: - for x in header_data.uniforms: - fd.write('\t\t\t"' + x + '",\n') - fd.write("\t\t};\n\n") - else: - fd.write("\t\tstatic const char **_uniform_strings=nullptr;\n") - - if output_attribs: - if header_data.attributes: - - fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n") - for x in header_data.attributes: - fd.write('\t\t\t{"' + x[0] + '",' + x[1] + "},\n") - fd.write("\t\t};\n\n") - else: - fd.write("\t\tstatic AttributePair *_attribute_pairs=nullptr;\n") - - feedback_count = 0 - - if not gles2 and len(header_data.feedbacks): - - fd.write("\t\tstatic const Feedback _feedbacks[]={\n") - for x in header_data.feedbacks: - name = x[0] - cond = x[1] - if cond in conditionals_found: - fd.write('\t\t\t{"' + name + '",' + str(conditionals_found.index(cond)) + "},\n") - else: - fd.write('\t\t\t{"' + name + '",-1},\n') - - feedback_count += 1 - - fd.write("\t\t};\n\n") - else: - if gles2: - pass - else: - fd.write("\t\tstatic const Feedback* _feedbacks=nullptr;\n") - - if header_data.texunits: - fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n") - for x in header_data.texunits: - fd.write('\t\t\t{"' + x[0] + '",' + x[1] + "},\n") - fd.write("\t\t};\n\n") - else: - fd.write("\t\tstatic TexUnitPair *_texunit_pairs=nullptr;\n") - - if not gles2 and header_data.ubos: - fd.write("\t\tstatic UBOPair _ubo_pairs[]={\n") - for x in header_data.ubos: - fd.write('\t\t\t{"' + x[0] + '",' + x[1] + "},\n") - fd.write("\t\t};\n\n") - else: - if gles2: - pass - else: - fd.write("\t\tstatic UBOPair *_ubo_pairs=nullptr;\n") - - fd.write("\t\tstatic const char _vertex_code[]={\n") - for x in header_data.vertex_lines: - for c in x: - fd.write(str(ord(c)) + ",") - - fd.write(str(ord("\n")) + ",") - fd.write("\t\t0};\n\n") - - fd.write("\t\tstatic const int _vertex_code_start=" + str(header_data.vertex_offset) + ";\n") - - fd.write("\t\tstatic const char _fragment_code[]={\n") - for x in header_data.fragment_lines: - for c in x: - fd.write(str(ord(c)) + ",") - - fd.write(str(ord("\n")) + ",") - fd.write("\t\t0};\n\n") - - fd.write("\t\tstatic const int _fragment_code_start=" + str(header_data.fragment_offset) + ";\n") - - if output_attribs: - if gles2: - fd.write( - "\t\tsetup(_conditional_strings," - + str(len(header_data.conditionals)) - + ",_uniform_strings," - + str(len(header_data.uniforms)) - + ",_attribute_pairs," - + str(len(header_data.attributes)) - + ", _texunit_pairs," - + str(len(header_data.texunits)) - + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n" - ) - else: - fd.write( - "\t\tsetup(_conditional_strings," - + str(len(header_data.conditionals)) - + ",_uniform_strings," - + str(len(header_data.uniforms)) - + ",_attribute_pairs," - + str(len(header_data.attributes)) - + ", _texunit_pairs," - + str(len(header_data.texunits)) - + ",_ubo_pairs," - + str(len(header_data.ubos)) - + ",_feedbacks," - + str(feedback_count) - + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n" - ) - else: - if gles2: - fd.write( - "\t\tsetup(_conditional_strings," - + str(len(header_data.conditionals)) - + ",_uniform_strings," - + str(len(header_data.uniforms)) - + ",_texunit_pairs," - + str(len(header_data.texunits)) - + ",_enums," - + str(len(header_data.enums)) - + ",_enum_values," - + str(enum_value_count) - + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n" - ) - else: - fd.write( - "\t\tsetup(_conditional_strings," - + str(len(header_data.conditionals)) - + ",_uniform_strings," - + str(len(header_data.uniforms)) - + ",_texunit_pairs," - + str(len(header_data.texunits)) - + ",_enums," - + str(len(header_data.enums)) - + ",_enum_values," - + str(enum_value_count) - + ",_ubo_pairs," - + str(len(header_data.ubos)) - + ",_feedbacks," - + str(feedback_count) - + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n" - ) - - fd.write("\t}\n\n") - - if enum_constants: - - fd.write("\tenum EnumConditionals {\n") - for x in enum_constants: - fd.write("\t\t" + x.upper() + ",\n") - fd.write("\t};\n\n") - fd.write("\tvoid set_enum_conditional(EnumConditionals p_cond) { _set_enum_conditional(p_cond); }\n") - - fd.write("};\n\n") - fd.write("#endif\n\n") - fd.close() - - -def build_gles2_headers(target, source, env): - for x in source: - build_legacygl_header( - str(x), include="drivers/gles2/shader_gles2.h", class_suffix="GLES2", output_attribs=True, gles2=True - ) - - -class RDHeaderStruct: - def __init__(self): - self.vertex_lines = [] - self.fragment_lines = [] - self.compute_lines = [] - - self.vertex_included_files = [] - self.fragment_included_files = [] - - self.reading = "" - self.line_offset = 0 - self.vertex_offset = 0 - self.fragment_offset = 0 - self.compute_offset = 0 - - -def include_file_in_rd_header(filename, header_data, depth): - fs = open(filename, "r") - line = fs.readline() - - while line: - - if line.find("#[vertex]") != -1: - header_data.reading = "vertex" - line = fs.readline() - header_data.line_offset += 1 - header_data.vertex_offset = header_data.line_offset - continue - - if line.find("#[fragment]") != -1: - header_data.reading = "fragment" - line = fs.readline() - header_data.line_offset += 1 - header_data.fragment_offset = header_data.line_offset - continue - - if line.find("#[compute]") != -1: - header_data.reading = "compute" - line = fs.readline() - header_data.line_offset += 1 - header_data.compute_offset = header_data.line_offset - continue - - while line.find("#include ") != -1: - includeline = line.replace("#include ", "").strip()[1:-1] - - import os.path - - included_file = os.path.relpath(os.path.dirname(filename) + "/" + includeline) - if not included_file in header_data.vertex_included_files and header_data.reading == "vertex": - header_data.vertex_included_files += [included_file] - if include_file_in_rd_header(included_file, header_data, depth + 1) is None: - print("Error in file '" + filename + "': #include " + includeline + "could not be found!") - elif not included_file in header_data.fragment_included_files and header_data.reading == "fragment": - header_data.fragment_included_files += [included_file] - if include_file_in_rd_header(included_file, header_data, depth + 1) is None: - print("Error in file '" + filename + "': #include " + includeline + "could not be found!") - elif not included_file in header_data.compute_included_files and header_data.reading == "compute": - header_data.compute_included_files += [included_file] - if include_file_in_rd_header(included_file, header_data, depth + 1) is None: - print("Error in file '" + filename + "': #include " + includeline + "could not be found!") - - line = fs.readline() - - line = line.replace("\r", "") - line = line.replace("\n", "") - - if header_data.reading == "vertex": - header_data.vertex_lines += [line] - if header_data.reading == "fragment": - header_data.fragment_lines += [line] - if header_data.reading == "compute": - header_data.compute_lines += [line] - - line = fs.readline() - header_data.line_offset += 1 - - fs.close() - - return header_data - - -def build_rd_header(filename): - header_data = RDHeaderStruct() - include_file_in_rd_header(filename, header_data, 0) - - out_file = filename + ".gen.h" - fd = open(out_file, "w") - - enum_constants = [] - - fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n") - - out_file_base = out_file - out_file_base = out_file_base[out_file_base.rfind("/") + 1 :] - out_file_base = out_file_base[out_file_base.rfind("\\") + 1 :] - out_file_ifdef = out_file_base.replace(".", "_").upper() - fd.write("#ifndef " + out_file_ifdef + "_RD\n") - fd.write("#define " + out_file_ifdef + "_RD\n") - - out_file_class = out_file_base.replace(".glsl.gen.h", "").title().replace("_", "").replace(".", "") + "ShaderRD" - fd.write("\n") - fd.write('#include "servers/rendering/rasterizer_rd/shader_rd.h"\n\n') - fd.write("class " + out_file_class + " : public ShaderRD {\n\n") - fd.write("public:\n\n") - - fd.write("\t" + out_file_class + "() {\n\n") - - if len(header_data.compute_lines): - - fd.write("\t\tstatic const char _compute_code[] = {\n") - for x in header_data.compute_lines: - for c in x: - fd.write(str(ord(c)) + ",") - fd.write(str(ord("\n")) + ",") - fd.write("\t\t0};\n\n") - - fd.write('\t\tsetup(nullptr, nullptr, _compute_code, "' + out_file_class + '");\n') - fd.write("\t}\n") - - else: - - fd.write("\t\tstatic const char _vertex_code[] = {\n") - for x in header_data.vertex_lines: - for c in x: - fd.write(str(ord(c)) + ",") - fd.write(str(ord("\n")) + ",") - fd.write("\t\t0};\n\n") - - fd.write("\t\tstatic const char _fragment_code[]={\n") - for x in header_data.fragment_lines: - for c in x: - fd.write(str(ord(c)) + ",") - fd.write(str(ord("\n")) + ",") - fd.write("\t\t0};\n\n") - - fd.write('\t\tsetup(_vertex_code, _fragment_code, nullptr, "' + out_file_class + '");\n') - fd.write("\t}\n") - - fd.write("};\n\n") - - fd.write("#endif\n") - fd.close() - - -def build_rd_headers(target, source, env): - for x in source: - build_rd_header(str(x)) - - -class RAWHeaderStruct: - def __init__(self): - self.code = "" - - -def include_file_in_raw_header(filename, header_data, depth): - fs = open(filename, "r") - line = fs.readline() - text = "" - - while line: - - while line.find("#include ") != -1: - includeline = line.replace("#include ", "").strip()[1:-1] - - import os.path - - included_file = os.path.relpath(os.path.dirname(filename) + "/" + includeline) - include_file_in_raw_header(included_file, header_data, depth + 1) - - line = fs.readline() - - header_data.code += line - line = fs.readline() - - fs.close() - - -def build_raw_header(filename): - header_data = RAWHeaderStruct() - include_file_in_raw_header(filename, header_data, 0) - - out_file = filename + ".gen.h" - fd = open(out_file, "w") - - enum_constants = [] - - fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n") - - out_file_base = out_file.replace(".glsl.gen.h", "_shader_glsl") - out_file_base = out_file_base[out_file_base.rfind("/") + 1 :] - out_file_base = out_file_base[out_file_base.rfind("\\") + 1 :] - out_file_ifdef = out_file_base.replace(".", "_").upper() - fd.write("#ifndef " + out_file_ifdef + "_RAW_H\n") - fd.write("#define " + out_file_ifdef + "_RAW_H\n") - fd.write("\n") - fd.write("static const char " + out_file_base + "[] = {\n") - for c in header_data.code: - fd.write(str(ord(c)) + ",") - fd.write("\t\t0};\n\n") - fd.write("#endif\n") - fd.close() - - -def build_rd_headers(target, source, env): - for x in source: - build_rd_header(str(x)) - - -def build_raw_headers(target, source, env): - for x in source: - build_raw_header(str(x)) - - -if __name__ == "__main__": - subprocess_main(globals()) diff --git a/glsl_builders.py b/glsl_builders.py new file mode 100644 index 0000000000..29971fd4e7 --- /dev/null +++ b/glsl_builders.py @@ -0,0 +1,215 @@ +"""Functions used to generate source files during build time + +All such functions are invoked in a subprocess on Windows to prevent build flakiness. + +""" +from platform_methods import subprocess_main + + +class RDHeaderStruct: + def __init__(self): + self.vertex_lines = [] + self.fragment_lines = [] + self.compute_lines = [] + + self.vertex_included_files = [] + self.fragment_included_files = [] + self.compute_included_files = [] + + self.reading = "" + self.line_offset = 0 + self.vertex_offset = 0 + self.fragment_offset = 0 + self.compute_offset = 0 + + +def include_file_in_rd_header(filename, header_data, depth): + fs = open(filename, "r") + line = fs.readline() + + while line: + + if line.find("#[vertex]") != -1: + header_data.reading = "vertex" + line = fs.readline() + header_data.line_offset += 1 + header_data.vertex_offset = header_data.line_offset + continue + + if line.find("#[fragment]") != -1: + header_data.reading = "fragment" + line = fs.readline() + header_data.line_offset += 1 + header_data.fragment_offset = header_data.line_offset + continue + + if line.find("#[compute]") != -1: + header_data.reading = "compute" + line = fs.readline() + header_data.line_offset += 1 + header_data.compute_offset = header_data.line_offset + continue + + while line.find("#include ") != -1: + includeline = line.replace("#include ", "").strip()[1:-1] + + import os.path + + included_file = os.path.relpath(os.path.dirname(filename) + "/" + includeline) + if not included_file in header_data.vertex_included_files and header_data.reading == "vertex": + header_data.vertex_included_files += [included_file] + if include_file_in_rd_header(included_file, header_data, depth + 1) is None: + print("Error in file '" + filename + "': #include " + includeline + "could not be found!") + elif not included_file in header_data.fragment_included_files and header_data.reading == "fragment": + header_data.fragment_included_files += [included_file] + if include_file_in_rd_header(included_file, header_data, depth + 1) is None: + print("Error in file '" + filename + "': #include " + includeline + "could not be found!") + elif not included_file in header_data.compute_included_files and header_data.reading == "compute": + header_data.compute_included_files += [included_file] + if include_file_in_rd_header(included_file, header_data, depth + 1) is None: + print("Error in file '" + filename + "': #include " + includeline + "could not be found!") + + line = fs.readline() + + line = line.replace("\r", "") + line = line.replace("\n", "") + + if header_data.reading == "vertex": + header_data.vertex_lines += [line] + if header_data.reading == "fragment": + header_data.fragment_lines += [line] + if header_data.reading == "compute": + header_data.compute_lines += [line] + + line = fs.readline() + header_data.line_offset += 1 + + fs.close() + + return header_data + + +def build_rd_header(filename): + header_data = RDHeaderStruct() + include_file_in_rd_header(filename, header_data, 0) + + out_file = filename + ".gen.h" + fd = open(out_file, "w") + + fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n") + + out_file_base = out_file + out_file_base = out_file_base[out_file_base.rfind("/") + 1 :] + out_file_base = out_file_base[out_file_base.rfind("\\") + 1 :] + out_file_ifdef = out_file_base.replace(".", "_").upper() + fd.write("#ifndef " + out_file_ifdef + "_RD\n") + fd.write("#define " + out_file_ifdef + "_RD\n") + + out_file_class = out_file_base.replace(".glsl.gen.h", "").title().replace("_", "").replace(".", "") + "ShaderRD" + fd.write("\n") + fd.write('#include "servers/rendering/rasterizer_rd/shader_rd.h"\n\n') + fd.write("class " + out_file_class + " : public ShaderRD {\n\n") + fd.write("public:\n\n") + + fd.write("\t" + out_file_class + "() {\n\n") + + if len(header_data.compute_lines): + + fd.write("\t\tstatic const char _compute_code[] = {\n") + for x in header_data.compute_lines: + for c in x: + fd.write(str(ord(c)) + ",") + fd.write(str(ord("\n")) + ",") + fd.write("\t\t0};\n\n") + + fd.write('\t\tsetup(nullptr, nullptr, _compute_code, "' + out_file_class + '");\n') + fd.write("\t}\n") + + else: + + fd.write("\t\tstatic const char _vertex_code[] = {\n") + for x in header_data.vertex_lines: + for c in x: + fd.write(str(ord(c)) + ",") + fd.write(str(ord("\n")) + ",") + fd.write("\t\t0};\n\n") + + fd.write("\t\tstatic const char _fragment_code[]={\n") + for x in header_data.fragment_lines: + for c in x: + fd.write(str(ord(c)) + ",") + fd.write(str(ord("\n")) + ",") + fd.write("\t\t0};\n\n") + + fd.write('\t\tsetup(_vertex_code, _fragment_code, nullptr, "' + out_file_class + '");\n') + fd.write("\t}\n") + + fd.write("};\n\n") + + fd.write("#endif\n") + fd.close() + + +def build_rd_headers(target, source, env): + for x in source: + build_rd_header(str(x)) + + +class RAWHeaderStruct: + def __init__(self): + self.code = "" + + +def include_file_in_raw_header(filename, header_data, depth): + fs = open(filename, "r") + line = fs.readline() + + while line: + + while line.find("#include ") != -1: + includeline = line.replace("#include ", "").strip()[1:-1] + + import os.path + + included_file = os.path.relpath(os.path.dirname(filename) + "/" + includeline) + include_file_in_raw_header(included_file, header_data, depth + 1) + + line = fs.readline() + + header_data.code += line + line = fs.readline() + + fs.close() + + +def build_raw_header(filename): + header_data = RAWHeaderStruct() + include_file_in_raw_header(filename, header_data, 0) + + out_file = filename + ".gen.h" + fd = open(out_file, "w") + + fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n") + + out_file_base = out_file.replace(".glsl.gen.h", "_shader_glsl") + out_file_base = out_file_base[out_file_base.rfind("/") + 1 :] + out_file_base = out_file_base[out_file_base.rfind("\\") + 1 :] + out_file_ifdef = out_file_base.replace(".", "_").upper() + fd.write("#ifndef " + out_file_ifdef + "_RAW_H\n") + fd.write("#define " + out_file_ifdef + "_RAW_H\n") + fd.write("\n") + fd.write("static const char " + out_file_base + "[] = {\n") + for c in header_data.code: + fd.write(str(ord(c)) + ",") + fd.write("\t\t0};\n\n") + fd.write("#endif\n") + fd.close() + + +def build_raw_headers(target, source, env): + for x in source: + build_raw_header(str(x)) + + +if __name__ == "__main__": + subprocess_main(globals()) diff --git a/main/SCsub b/main/SCsub index ebadefd450..87d64e48f9 100644 --- a/main/SCsub +++ b/main/SCsub @@ -15,7 +15,9 @@ if env["tests"]: env_main.Depends("#main/splash.gen.h", "#main/splash.png") env_main.CommandNoCache( - "#main/splash.gen.h", "#main/splash.png", env.Run(main_builders.make_splash, "Building splash screen header."), + "#main/splash.gen.h", + "#main/splash.png", + env.Run(main_builders.make_splash, "Building splash screen header."), ) env_main.Depends("#main/splash_editor.gen.h", "#main/splash_editor.png") @@ -27,7 +29,9 @@ env_main.CommandNoCache( env_main.Depends("#main/app_icon.gen.h", "#main/app_icon.png") env_main.CommandNoCache( - "#main/app_icon.gen.h", "#main/app_icon.png", env.Run(main_builders.make_app_icon, "Building application icon."), + "#main/app_icon.gen.h", + "#main/app_icon.png", + env.Run(main_builders.make_app_icon, "Building application icon."), ) lib = env_main.add_library("main", env.main_sources) diff --git a/main/main.cpp b/main/main.cpp index 75f204aa7e..ced8d7227a 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -369,16 +369,94 @@ void Main::print_help(const char *p_binary) { #endif } +#ifdef TESTS_ENABLED +// The order is the same as in `Main::setup()`, only core and some editor types +// are initialized here. This also combines `Main::setup2()` initialization. +Error Main::test_setup() { + OS::get_singleton()->initialize(); + + engine = memnew(Engine); + + ClassDB::init(); + + register_core_types(); + register_core_driver_types(); + + globals = memnew(ProjectSettings); + + GLOBAL_DEF("debug/settings/crash_handler/message", + String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues")); + + // From `Main::setup2()`. + preregister_module_types(); + preregister_server_types(); + + register_core_singletons(); + + register_server_types(); + register_scene_types(); + +#ifdef TOOLS_ENABLED + ClassDB::set_current_api(ClassDB::API_EDITOR); + EditorNode::register_editor_types(); + + ClassDB::set_current_api(ClassDB::API_CORE); +#endif + register_platform_apis(); + + register_module_types(); + register_driver_types(); + + ClassDB::set_current_api(ClassDB::API_NONE); + + _start_success = true; + + return OK; +} +// The order is the same as in `Main::cleanup()`. +void Main::test_cleanup() { + ERR_FAIL_COND(!_start_success); + + EngineDebugger::deinitialize(); + + ResourceLoader::remove_custom_loaders(); + ResourceSaver::remove_custom_savers(); + +#ifdef TOOLS_ENABLED + EditorNode::unregister_editor_types(); +#endif + unregister_driver_types(); + unregister_module_types(); + unregister_platform_apis(); + unregister_scene_types(); + unregister_server_types(); + + OS::get_singleton()->finalize(); + + if (globals) { + memdelete(globals); + } + if (engine) { + memdelete(engine); + } + + unregister_core_driver_types(); + unregister_core_types(); + + OS::get_singleton()->finalize_core(); +} +#endif + int Main::test_entrypoint(int argc, char *argv[], bool &tests_need_run) { #ifdef TESTS_ENABLED for (int x = 0; x < argc; x++) { if ((strncmp(argv[x], "--test", 6) == 0) && (strlen(argv[x]) == 6)) { tests_need_run = true; - OS::get_singleton()->initialize(); - StringName::setup(); + // TODO: need to come up with different test contexts. + // Not every test requires high-level functionality like `ClassDB`. + test_setup(); int status = test_main(argc, argv); - StringName::cleanup(); - // TODO: fix OS::singleton cleanup + test_cleanup(); return status; } } @@ -1079,14 +1157,11 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/driver/driver_name", PropertyInfo(Variant::STRING, "rendering/quality/driver/driver_name", - PROPERTY_HINT_ENUM, "Vulkan,GLES2")); + PROPERTY_HINT_ENUM, "Vulkan")); if (display_driver == "") { display_driver = GLOBAL_GET("rendering/quality/driver/driver_name"); } - // Assigning here even though it's GLES2-specific, to be sure that it appears in docs - GLOBAL_DEF("rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround", false); - GLOBAL_DEF("display/window/size/width", 1024); ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/width", PropertyInfo(Variant::INT, "display/window/size/width", @@ -1143,7 +1218,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } if (bool(GLOBAL_GET("display/window/size/always_on_top"))) { - window_flags |= DisplayServer::WINDOW_FLAG_ALWAYS_ON_TOP; + window_flags |= DisplayServer::WINDOW_FLAG_ALWAYS_ON_TOP_BIT; } } @@ -1730,7 +1805,6 @@ bool Main::start() { } } - String main_loop_type; #ifdef TOOLS_ENABLED if (doc_tool != "") { Engine::get_singleton()->set_editor_hint( @@ -1825,6 +1899,7 @@ bool Main::start() { if (editor) { main_loop = memnew(SceneTree); }; + String main_loop_type = GLOBAL_DEF("application/run/main_loop_type", "SceneTree"); if (script != "") { Ref<Script> script_res = ResourceLoader::load(script); @@ -1855,9 +1930,23 @@ bool Main::start() { } else { return false; } - - } else { - main_loop_type = GLOBAL_DEF("application/run/main_loop_type", ""); + } else { // Not based on script path. + if (!editor && !ClassDB::class_exists(main_loop_type) && ScriptServer::is_global_class(main_loop_type)) { + String script_path = ScriptServer::get_global_class_path(main_loop_type); + Ref<Script> script_res = ResourceLoader::load(script_path); + StringName script_base = ScriptServer::get_global_class_native_base(main_loop_type); + Object *obj = ClassDB::instance(script_base); + MainLoop *script_loop = Object::cast_to<MainLoop>(obj); + if (!script_loop) { + if (obj) { + memdelete(obj); + } + DisplayServer::get_singleton()->alert("Error: Invalid MainLoop script base type: " + script_base); + ERR_FAIL_V_MSG(false, vformat("The global class %s does not inherit from SceneTree or MainLoop.", main_loop_type)); + } + script_loop->set_init_script(script_res); + main_loop = script_loop; + } } if (!main_loop && main_loop_type == "") { @@ -2203,6 +2292,13 @@ bool Main::start() { } if (project_manager || editor) { + if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CONSOLE_WINDOW)) { + // Hide console window if requested (Windows-only). + bool hide_console = EditorSettings::get_singleton()->get_setting( + "interface/editor/hide_console_window"); + DisplayServer::get_singleton()->console_set_visible(!hide_console); + } + // Load SSL Certificates from Editor Settings (or builtin) Crypto::load_default_certificates(EditorSettings::get_singleton()->get_setting( "network/ssl/editor_ssl_certificates") diff --git a/main/main.h b/main/main.h index 20c0bebefa..75a1c0d8cd 100644 --- a/main/main.h +++ b/main/main.h @@ -48,6 +48,10 @@ public: static int test_entrypoint(int argc, char *argv[], bool &tests_need_run); static Error setup(const char *execpath, int argc, char *argv[], bool p_second_phase = true); static Error setup2(Thread::ID p_main_tid_override = 0); +#ifdef TESTS_ENABLED + static Error test_setup(); + static void test_cleanup(); +#endif static bool start(); static bool iteration(); @@ -58,7 +62,7 @@ public: static void cleanup(); }; -// Test main override is for the testing behaviour +// Test main override is for the testing behaviour. #define TEST_MAIN_OVERRIDE \ bool run_test = false; \ int return_code = Main::test_entrypoint(argc, argv, run_test); \ diff --git a/main/main_builders.py b/main/main_builders.py index 2ea774e3b4..aa91201c3e 100644 --- a/main/main_builders.py +++ b/main/main_builders.py @@ -4,7 +4,6 @@ All such functions are invoked in a subprocess on Windows to prevent build flaki """ from platform_methods import subprocess_main -from collections import OrderedDict def make_splash(target, source, env): diff --git a/methods.py b/methods.py index 65b0e2dd6b..8f14de6dac 100644 --- a/methods.py +++ b/methods.py @@ -185,7 +185,7 @@ def write_modules(module_list): unregister_cpp += "#ifdef MODULE_" + name.upper() + "_ENABLED\n" unregister_cpp += "\tunregister_" + name + "_types();\n" unregister_cpp += "#endif\n" - except IOError: + except OSError: pass modules_cpp = """// register_module_types.gen.cpp @@ -522,7 +522,7 @@ def generate_cpp_hint_file(filename): try: with open(filename, "w") as fd: fd.write("#define GDCLASS(m_class, m_inherits)\n") - except IOError: + except OSError: print("Could not write cpp.hint file.") @@ -536,6 +536,7 @@ def generate_vs_project(env, num_jobs): '(if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64"))', 'set "tools=yes"', '(if "$(Configuration)"=="release" (set "tools=no"))', + 'set "custom_modules=%s"' % env["custom_modules"], 'call "' + batch_file + '" !plat!', ] @@ -555,18 +556,15 @@ def generate_vs_project(env, num_jobs): # last double quote off, confusing MSBuild env["MSVSBUILDCOM"] = build_commandline( "scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" platform=windows progress=no target=$(Configuration)" - " tools=!tools! -j" - + str(num_jobs) + " tools=!tools! custom_modules=!custom_modules! -j" + str(num_jobs) ) env["MSVSREBUILDCOM"] = build_commandline( "scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" platform=windows progress=no target=$(Configuration)" - " tools=!tools! vsproj=yes -j" - + str(num_jobs) + " tools=!tools! custom_modules=!custom_modules! vsproj=yes -j" + str(num_jobs) ) env["MSVSCLEANCOM"] = build_commandline( "scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" --clean platform=windows progress=no" - " target=$(Configuration) tools=!tools! -j" - + str(num_jobs) + " target=$(Configuration) tools=!tools! custom_modules=!custom_modules! -j" + str(num_jobs) ) # This version information (Win32, x64, Debug, Release, Release_Debug seems to be diff --git a/misc/dist/html/fixed-size.html b/misc/dist/html/fixed-size.html index a5633115d5..85064b34fd 100644 --- a/misc/dist/html/fixed-size.html +++ b/misc/dist/html/fixed-size.html @@ -236,7 +236,6 @@ $GODOT_HEAD_INCLUDE const DEBUG_ENABLED = $GODOT_DEBUG_ENABLED; const INDETERMINATE_STATUS_STEP_MS = 100; - var container = document.getElementById('container'); var canvas = document.getElementById('canvas'); var statusProgress = document.getElementById('status-progress'); var statusProgressInner = document.getElementById('status-progress-inner'); diff --git a/misc/dist/html/full-size.html b/misc/dist/html/full-size.html index 435013cb5e..be25ce4839 100644 --- a/misc/dist/html/full-size.html +++ b/misc/dist/html/full-size.html @@ -201,7 +201,7 @@ $GODOT_HEAD_INCLUDE throw new Error('Invalid status mode'); } statusMode = mode; - } + }; function animateStatusIndeterminate(ms) { diff --git a/misc/dist/osx_tools.app/Contents/Info.plist b/misc/dist/osx_tools.app/Contents/Info.plist index fd62bc0ef5..508586904c 100755 --- a/misc/dist/osx_tools.app/Contents/Info.plist +++ b/misc/dist/osx_tools.app/Contents/Info.plist @@ -111,7 +111,7 @@ <string>GDScript.icns</string> <key>UTTypeConformsTo</key> <array> - <string>public.data</string> + <string>public.script</string> </array> <key>UTTypeTagSpecification</key> <dict> diff --git a/misc/scons/compilation_db.py b/misc/scons/compilation_db.py deleted file mode 100644 index 87db32adc9..0000000000 --- a/misc/scons/compilation_db.py +++ /dev/null @@ -1,177 +0,0 @@ -# Copyright 2015 MongoDB Inc. -# -# Licensed under the Apache License, Version 2.0 (the "License"); -# you may not use this file except in compliance with the License. -# You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# See the License for the specific language governing permissions and -# limitations under the License. - -import json -import SCons -import itertools - -# Implements the ability for SCons to emit a compilation database for the MongoDB project. See -# http://clang.llvm.org/docs/JSONCompilationDatabase.html for details on what a compilation -# database is, and why you might want one. The only user visible entry point here is -# 'env.CompilationDatabase'. This method takes an optional 'target' to name the file that -# should hold the compilation database, otherwise, the file defaults to compile_commands.json, -# which is the name that most clang tools search for by default. - -# TODO: Is there a better way to do this than this global? Right now this exists so that the -# emitter we add can record all of the things it emits, so that the scanner for the top level -# compilation database can access the complete list, and also so that the writer has easy -# access to write all of the files. But it seems clunky. How can the emitter and the scanner -# communicate more gracefully? -__COMPILATION_DB_ENTRIES = [] - -# We make no effort to avoid rebuilding the entries. Someday, perhaps we could and even -# integrate with the cache, but there doesn't seem to be much call for it. -class __CompilationDbNode(SCons.Node.Python.Value): - def __init__(self, value): - SCons.Node.Python.Value.__init__(self, value) - self.Decider(changed_since_last_build_node) - - -def changed_since_last_build_node(child, target, prev_ni, node): - """ Dummy decider to force always building""" - return True - - -def makeEmitCompilationDbEntry(comstr): - """ - Effectively this creates a lambda function to capture: - * command line - * source - * target - :param comstr: unevaluated command line - :return: an emitter which has captured the above - """ - user_action = SCons.Action.Action(comstr) - - def EmitCompilationDbEntry(target, source, env): - """ - This emitter will be added to each c/c++ object build to capture the info needed - for clang tools - :param target: target node(s) - :param source: source node(s) - :param env: Environment for use building this node - :return: target(s), source(s) - """ - - dbtarget = __CompilationDbNode(source) - - entry = env.__COMPILATIONDB_Entry( - target=dbtarget, - source=[], - __COMPILATIONDB_UTARGET=target, - __COMPILATIONDB_USOURCE=source, - __COMPILATIONDB_UACTION=user_action, - __COMPILATIONDB_ENV=env, - ) - - # TODO: Technically, these next two lines should not be required: it should be fine to - # cache the entries. However, they don't seem to update properly. Since they are quick - # to re-generate disable caching and sidestep this problem. - env.AlwaysBuild(entry) - env.NoCache(entry) - - __COMPILATION_DB_ENTRIES.append(dbtarget) - - return target, source - - return EmitCompilationDbEntry - - -def CompilationDbEntryAction(target, source, env, **kw): - """ - Create a dictionary with evaluated command line, target, source - and store that info as an attribute on the target - (Which has been stored in __COMPILATION_DB_ENTRIES array - :param target: target node(s) - :param source: source node(s) - :param env: Environment for use building this node - :param kw: - :return: None - """ - - command = env["__COMPILATIONDB_UACTION"].strfunction( - target=env["__COMPILATIONDB_UTARGET"], source=env["__COMPILATIONDB_USOURCE"], env=env["__COMPILATIONDB_ENV"], - ) - - entry = { - "directory": env.Dir("#").abspath, - "command": command, - "file": str(env["__COMPILATIONDB_USOURCE"][0]), - } - - target[0].write(entry) - - -def WriteCompilationDb(target, source, env): - entries = [] - - for s in __COMPILATION_DB_ENTRIES: - entries.append(s.read()) - - with open(str(target[0]), "w") as target_file: - json.dump(entries, target_file, sort_keys=True, indent=4, separators=(",", ": ")) - - -def ScanCompilationDb(node, env, path): - return __COMPILATION_DB_ENTRIES - - -def generate(env, **kwargs): - - static_obj, shared_obj = SCons.Tool.createObjBuilders(env) - - env["COMPILATIONDB_COMSTR"] = kwargs.get("COMPILATIONDB_COMSTR", "Building compilation database $TARGET") - - components_by_suffix = itertools.chain( - itertools.product( - env["CPPSUFFIXES"], - [ - (static_obj, SCons.Defaults.StaticObjectEmitter, "$CXXCOM"), - (shared_obj, SCons.Defaults.SharedObjectEmitter, "$SHCXXCOM"), - ], - ), - ) - - for entry in components_by_suffix: - suffix = entry[0] - builder, base_emitter, command = entry[1] - - # Ensure we have a valid entry - # used to auto ignore header files - if suffix in builder.emitter: - emitter = builder.emitter[suffix] - builder.emitter[suffix] = SCons.Builder.ListEmitter([emitter, makeEmitCompilationDbEntry(command),]) - - env["BUILDERS"]["__COMPILATIONDB_Entry"] = SCons.Builder.Builder( - action=SCons.Action.Action(CompilationDbEntryAction, None), - ) - - env["BUILDERS"]["__COMPILATIONDB_Database"] = SCons.Builder.Builder( - action=SCons.Action.Action(WriteCompilationDb, "$COMPILATIONDB_COMSTR"), - target_scanner=SCons.Scanner.Scanner(function=ScanCompilationDb, node_class=None), - ) - - def CompilationDatabase(env, target): - result = env.__COMPILATIONDB_Database(target=target, source=[]) - - env.AlwaysBuild(result) - env.NoCache(result) - - return result - - env.AddMethod(CompilationDatabase, "CompilationDatabase") - - -def exists(env): - return True diff --git a/modules/arkit/register_types.h b/modules/arkit/register_types.h index 5c697baf68..f8939a1e3f 100644 --- a/modules/arkit/register_types.h +++ b/modules/arkit/register_types.h @@ -28,5 +28,10 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#ifndef ARKIT_REGISTER_TYPES_H +#define ARKIT_REGISTER_TYPES_H + void register_arkit_types(); void unregister_arkit_types(); + +#endif // ARKIT_REGISTER_TYPES_H diff --git a/modules/assimp/editor_scene_importer_assimp.cpp b/modules/assimp/editor_scene_importer_assimp.cpp index aedc4b690a..e5becfd559 100644 --- a/modules/assimp/editor_scene_importer_assimp.cpp +++ b/modules/assimp/editor_scene_importer_assimp.cpp @@ -441,7 +441,6 @@ EditorSceneImporterAssimp::_generate_scene(const String &p_path, aiScene *scene, Transform pform = AssimpUtils::assimp_matrix_transform(bone->mNode->mTransformation); skeleton->add_bone(bone_name); skeleton->set_bone_rest(boneIdx, pform); - skeleton->set_bone_pose(boneIdx, pform); if (parent_node != nullptr) { int parent_bone_id = skeleton->find_bone(AssimpUtils::get_anim_string_from_assimp(parent_node->mName)); @@ -612,7 +611,7 @@ void EditorSceneImporterAssimp::_insert_animation_track(ImportState &scene, cons xform.basis.set_quat_scale(rot, scale); xform.origin = pos; - xform = skeleton->get_bone_pose(skeleton_bone).inverse() * xform; + xform = skeleton->get_bone_rest(skeleton_bone).inverse() * xform; rot = xform.basis.get_rotation_quat(); rot.normalize(); diff --git a/modules/basis_universal/texture_basisu.h b/modules/basis_universal/texture_basisu.h index 8de151ede0..20ecf15a59 100644 --- a/modules/basis_universal/texture_basisu.h +++ b/modules/basis_universal/texture_basisu.h @@ -28,6 +28,9 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#ifndef BASIS_UNIVERSAL_TEXTURE_BASISU_H +#define BASIS_UNIVERSAL_TEXTURE_BASISU_H + #include "scene/resources/texture.h" #ifdef TOOLS_ENABLED @@ -75,3 +78,5 @@ public: }; #endif + +#endif // BASIS_UNIVERSAL_TEXTURE_BASISU_H diff --git a/modules/bmp/image_loader_bmp.cpp b/modules/bmp/image_loader_bmp.cpp index ac4e534983..757afeb9e3 100644 --- a/modules/bmp/image_loader_bmp.cpp +++ b/modules/bmp/image_loader_bmp.cpp @@ -51,16 +51,20 @@ Error ImageLoaderBMP::convert_to_image(Ref<Image> p_image, if (bits_per_pixel == 1) { // Requires bit unpacking... - ERR_FAIL_COND_V(width % 8 != 0, ERR_UNAVAILABLE); - ERR_FAIL_COND_V(height % 8 != 0, ERR_UNAVAILABLE); + ERR_FAIL_COND_V_MSG(width % 8 != 0, ERR_UNAVAILABLE, + vformat("1-bpp BMP images must have a width that is a multiple of 8, but the imported BMP is %d pixels wide.", int(width))); + ERR_FAIL_COND_V_MSG(height % 8 != 0, ERR_UNAVAILABLE, + vformat("1-bpp BMP images must have a height that is a multiple of 8, but the imported BMP is %d pixels tall.", int(height))); } else if (bits_per_pixel == 4) { // Requires bit unpacking... - ERR_FAIL_COND_V(width % 2 != 0, ERR_UNAVAILABLE); - ERR_FAIL_COND_V(height % 2 != 0, ERR_UNAVAILABLE); + ERR_FAIL_COND_V_MSG(width % 2 != 0, ERR_UNAVAILABLE, + vformat("4-bpp BMP images must have a width that is a multiple of 2, but the imported BMP is %d pixels wide.", int(width))); + ERR_FAIL_COND_V_MSG(height % 2 != 0, ERR_UNAVAILABLE, + vformat("4-bpp BMP images must have a height that is a multiple of 2, but the imported BMP is %d pixels tall.", int(height))); } else if (bits_per_pixel == 16) { - ERR_FAIL_V(ERR_UNAVAILABLE); + ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "16-bpp BMP images are not supported."); } // Image data (might be indexed) @@ -72,7 +76,7 @@ Error ImageLoaderBMP::convert_to_image(Ref<Image> p_image, } else { // color data_len = width * height * 4; } - ERR_FAIL_COND_V(data_len == 0, ERR_BUG); + ERR_FAIL_COND_V_MSG(data_len == 0, ERR_BUG, "Couldn't parse the BMP image data."); err = data.resize(data_len); uint8_t *data_w = data.ptrw(); @@ -215,13 +219,15 @@ Error ImageLoaderBMP::load_image(Ref<Image> p_image, FileAccess *f, // Info Header bmp_header.bmp_info_header.bmp_header_size = f->get_32(); - ERR_FAIL_COND_V(bmp_header.bmp_info_header.bmp_header_size < BITMAP_INFO_HEADER_MIN_SIZE, ERR_FILE_CORRUPT); + ERR_FAIL_COND_V_MSG(bmp_header.bmp_info_header.bmp_header_size < BITMAP_INFO_HEADER_MIN_SIZE, ERR_FILE_CORRUPT, + vformat("Couldn't parse the BMP info header. The file is likely corrupt: %s", f->get_path())); bmp_header.bmp_info_header.bmp_width = f->get_32(); bmp_header.bmp_info_header.bmp_height = f->get_32(); bmp_header.bmp_info_header.bmp_planes = f->get_16(); - ERR_FAIL_COND_V(bmp_header.bmp_info_header.bmp_planes != 1, ERR_FILE_CORRUPT); + ERR_FAIL_COND_V_MSG(bmp_header.bmp_info_header.bmp_planes != 1, ERR_FILE_CORRUPT, + vformat("Couldn't parse the BMP planes. The file is likely corrupt: %s", f->get_path())); bmp_header.bmp_info_header.bmp_bit_count = f->get_16(); bmp_header.bmp_info_header.bmp_compression = f->get_32(); @@ -236,10 +242,10 @@ Error ImageLoaderBMP::load_image(Ref<Image> p_image, FileAccess *f, case BI_RLE4: case BI_CMYKRLE8: case BI_CMYKRLE4: { - // Stop parsing - String bmp_path = f->get_path(); + // Stop parsing. f->close(); - ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "Compressed BMP files are not supported: " + bmp_path + "."); + ERR_FAIL_V_MSG(ERR_UNAVAILABLE, + vformat("Compressed BMP files are not supported: %s", f->get_path())); } break; } // Don't rely on sizeof(bmp_file_header) as structure padding @@ -255,7 +261,8 @@ Error ImageLoaderBMP::load_image(Ref<Image> p_image, FileAccess *f, if (bmp_header.bmp_info_header.bmp_bit_count <= 8) { // Support 256 colors max color_table_size = 1 << bmp_header.bmp_info_header.bmp_bit_count; - ERR_FAIL_COND_V(color_table_size == 0, ERR_BUG); + ERR_FAIL_COND_V_MSG(color_table_size == 0, ERR_BUG, + vformat("Couldn't parse the BMP color table: %s", f->get_path())); } Vector<uint8_t> bmp_color_table; diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp index 274493ed17..74d6e073b3 100644 --- a/modules/bullet/shape_bullet.cpp +++ b/modules/bullet/shape_bullet.cpp @@ -308,7 +308,7 @@ void CapsuleShapeBullet::setup(real_t p_height, real_t p_radius) { } btCollisionShape *CapsuleShapeBullet::internal_create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) { - return prepare(ShapeBullet::create_shape_capsule(radius * p_implicit_scale[0] + p_extra_edge, height * p_implicit_scale[1] + p_extra_edge)); + return prepare(ShapeBullet::create_shape_capsule(radius * p_implicit_scale[0] + p_extra_edge, height * p_implicit_scale[1])); } /* Cylinder */ diff --git a/modules/camera/register_types.h b/modules/camera/register_types.h index f2753cb6d7..e34f84bf2c 100644 --- a/modules/camera/register_types.h +++ b/modules/camera/register_types.h @@ -28,5 +28,10 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#ifndef CAMERA_REGISTER_TYPES_H +#define CAMERA_REGISTER_TYPES_H + void register_camera_types(); void unregister_camera_types(); + +#endif // CAMERA_REGISTER_TYPES_H diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp index 6c0a3a4ca3..47982d519a 100644 --- a/modules/csg/csg.cpp +++ b/modules/csg/csg.cpp @@ -154,6 +154,14 @@ inline bool is_point_in_triangle(const Vector3 &p_point, const Vector3 p_vertice return true; } +inline static bool is_triangle_degenerate(const Vector2 p_vertices[3], real_t p_vertex_snap2) { + real_t det = p_vertices[0].x * p_vertices[1].y - p_vertices[0].x * p_vertices[2].y + + p_vertices[0].y * p_vertices[2].x - p_vertices[0].y * p_vertices[1].x + + p_vertices[1].x * p_vertices[2].y - p_vertices[1].y * p_vertices[2].x; + + return det < p_vertex_snap2; +} + inline static bool are_segements_parallel(const Vector2 p_segment1_points[2], const Vector2 p_segment2_points[2], float p_vertex_snap2) { Vector2 segment1 = p_segment1_points[1] - p_segment1_points[0]; Vector2 segment2 = p_segment2_points[1] - p_segment2_points[0]; @@ -583,8 +591,8 @@ bool CSGBrushOperation::MeshMerge::_bvh_inside(FaceBVH *facebvhptr, int p_max_de // Check if faces are co-planar. if ((current_normal - face_normal).length_squared() < CMP_EPSILON2 && is_point_in_triangle(face_center, current_points)) { - // Only add an intersection if checking a B face. - if (face.from_b) { + // Only add an intersection if not a B face. + if (!face.from_b) { _add_distance(intersectionsA, intersectionsB, current_face.from_b, 0); } } else if (ray_intersects_triangle(face_center, face_normal, current_points, CMP_EPSILON, intersection_point)) { @@ -1117,6 +1125,11 @@ int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) { face_vertices[2].uv }; + // Skip degenerate triangles. + if (is_triangle_degenerate(points, vertex_snap2)) { + continue; + } + // Check if point is existing face vertex. for (int i = 0; i < 3; ++i) { if ((p_point - face_vertices[i].point).length_squared() < vertex_snap2) { @@ -1198,11 +1211,8 @@ int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) { // The new vertex is the last vertex. for (int i = 0; i < 3; ++i) { // Don't create degenerate triangles. - Vector2 edge[2] = { points[i], points[(i + 1) % 3] }; - Vector2 new_edge1[2] = { vertices[new_vertex_idx].point, points[i] }; - Vector2 new_edge2[2] = { vertices[new_vertex_idx].point, points[(i + 1) % 3] }; - if (are_segements_parallel(edge, new_edge1, vertex_snap2) && - are_segements_parallel(edge, new_edge2, vertex_snap2)) { + Vector2 new_points[3] = { points[i], points[(i + 1) % 3], vertices[new_vertex_idx].point }; + if (is_triangle_degenerate(new_points, vertex_snap2)) { continue; } diff --git a/modules/csg/doc_classes/CSGShape3D.xml b/modules/csg/doc_classes/CSGShape3D.xml index 43ce988c30..dac556c7f1 100644 --- a/modules/csg/doc_classes/CSGShape3D.xml +++ b/modules/csg/doc_classes/CSGShape3D.xml @@ -71,10 +71,10 @@ <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1"> The physics layers this area is in. Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property. - A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. + A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> - The physics layers this CSG shape scans for collisions. + The physics layers this CSG shape scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="operation" type="int" setter="set_operation" getter="get_operation" enum="CSGShape3D.Operation" default="0"> The operation that is performed on this shape. This is ignored for the first CSG child node as the operation is between this node and the previous child of this nodes parent. diff --git a/modules/cvtt/register_types.h b/modules/cvtt/register_types.h index 8472980c6a..36b5e332d6 100644 --- a/modules/cvtt/register_types.h +++ b/modules/cvtt/register_types.h @@ -28,14 +28,14 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifdef TOOLS_ENABLED - #ifndef CVTT_REGISTER_TYPES_H #define CVTT_REGISTER_TYPES_H +#ifdef TOOLS_ENABLED + void register_cvtt_types(); void unregister_cvtt_types(); -#endif // CVTT_REGISTER_TYPES_H - #endif // TOOLS_ENABLED + +#endif // CVTT_REGISTER_TYPES_H diff --git a/modules/denoise/register_types.h b/modules/denoise/register_types.h index 2ffc36ee2c..f0f1f44bfe 100644 --- a/modules/denoise/register_types.h +++ b/modules/denoise/register_types.h @@ -28,5 +28,10 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#ifndef DENOISE_REGISTER_TYPES_H +#define DENOISE_REGISTER_TYPES_H + void register_denoise_types(); void unregister_denoise_types(); + +#endif // DENOISE_REGISTER_TYPES_H diff --git a/modules/denoise/resource_to_cpp.py b/modules/denoise/resource_to_cpp.py index 4c0b67f701..6c83277355 100644 --- a/modules/denoise/resource_to_cpp.py +++ b/modules/denoise/resource_to_cpp.py @@ -17,8 +17,6 @@ ## ======================================================================== ## import os -import sys -import argparse from array import array # Generates a C++ file from the specified binary resource file diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml index c908af7479..f46ef2d812 100644 --- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml +++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml @@ -7,8 +7,8 @@ A PacketPeer implementation that should be passed to [member SceneTree.network_peer] after being initialized as either a client or server. Events can then be handled by connecting to [SceneTree] signals. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html</link> - <link>http://enet.bespin.org/usergroup0.html</link> + <link title="High-level multiplayer">https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html</link> + <link title="API documentation on the ENet website">http://enet.bespin.org/usergroup0.html</link> </tutorials> <methods> <method name="close_connection"> diff --git a/modules/gdnative/doc_classes/GDNativeLibrary.xml b/modules/gdnative/doc_classes/GDNativeLibrary.xml index 1aab864102..05cda05f9f 100644 --- a/modules/gdnative/doc_classes/GDNativeLibrary.xml +++ b/modules/gdnative/doc_classes/GDNativeLibrary.xml @@ -7,8 +7,8 @@ A GDNative library can implement [NativeScript]s, global functions to call with the [GDNative] class, or low-level engine extensions through interfaces such as [XRInterfaceGDNative]. The library must be compiled for each platform and architecture that the project will run on. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-example.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-cpp-example.html</link> + <link title="GDNative C example">https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-example.html</link> + <link title="GDNative C++ example">https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-cpp-example.html</link> </tutorials> <methods> <method name="get_current_dependencies" qualifiers="const"> diff --git a/modules/gdnative/gdnative/string.cpp b/modules/gdnative/gdnative/string.cpp index 26c40b625c..1fa19f4ff5 100644 --- a/modules/gdnative/gdnative/string.cpp +++ b/modules/gdnative/gdnative/string.cpp @@ -40,9 +40,10 @@ extern "C" { #endif +static_assert(sizeof(godot_char16_string) == sizeof(Char16String), "Char16String size mismatch"); static_assert(sizeof(godot_char_string) == sizeof(CharString), "CharString size mismatch"); static_assert(sizeof(godot_string) == sizeof(String), "String size mismatch"); -static_assert(sizeof(godot_char_type) == sizeof(CharType), "CharType size mismatch"); +static_assert(sizeof(godot_char_type) == sizeof(char32_t), "char32_t size mismatch"); godot_int GDAPI godot_char_string_length(const godot_char_string *p_cs) { const CharString *cs = (const CharString *)p_cs; @@ -62,6 +63,24 @@ void GDAPI godot_char_string_destroy(godot_char_string *p_cs) { cs->~CharString(); } +godot_int GDAPI godot_char16_string_length(const godot_char16_string *p_cs) { + const Char16String *cs = (const Char16String *)p_cs; + + return cs->length(); +} + +const char16_t GDAPI *godot_char16_string_get_data(const godot_char16_string *p_cs) { + const Char16String *cs = (const Char16String *)p_cs; + + return cs->get_data(); +} + +void GDAPI godot_char16_string_destroy(godot_char16_string *p_cs) { + Char16String *cs = (Char16String *)p_cs; + + cs->~Char16String(); +} + void GDAPI godot_string_new(godot_string *r_dest) { String *dest = (String *)r_dest; memnew_placement(dest, String); @@ -70,27 +89,97 @@ void GDAPI godot_string_new(godot_string *r_dest) { void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src) { String *dest = (String *)r_dest; const String *src = (const String *)p_src; - memnew_placement(dest, String(*src)); + memnew_placement(dest, String); + *dest = String(*src); +} + +void GDAPI godot_string_new_with_latin1_chars(godot_string *r_dest, const char *p_contents) { + String *dest = (String *)r_dest; + memnew_placement(dest, String); + *dest = String(p_contents); +} + +void GDAPI godot_string_new_with_utf8_chars(godot_string *r_dest, const char *p_contents) { + String *dest = (String *)r_dest; + memnew_placement(dest, String); + dest->parse_utf8(p_contents); +} + +void GDAPI godot_string_new_with_utf16_chars(godot_string *r_dest, const char16_t *p_contents) { + String *dest = (String *)r_dest; + memnew_placement(dest, String); + dest->parse_utf16(p_contents); +} + +void GDAPI godot_string_new_with_utf32_chars(godot_string *r_dest, const char32_t *p_contents) { + String *dest = (String *)r_dest; + memnew_placement(dest, String); + *dest = String((const char32_t *)p_contents); +} + +void GDAPI godot_string_new_with_wide_chars(godot_string *r_dest, const wchar_t *p_contents) { + String *dest = (String *)r_dest; + if (sizeof(wchar_t) == 2) { + // wchar_t is 16 bit, parse. + memnew_placement(dest, String); + dest->parse_utf16((const char16_t *)p_contents); + } else { + // wchar_t is 32 bit, copy. + memnew_placement(dest, String); + *dest = String((const char32_t *)p_contents); + } +} + +void GDAPI godot_string_new_with_latin1_chars_and_len(godot_string *r_dest, const char *p_contents, const int p_size) { + String *dest = (String *)r_dest; + memnew_placement(dest, String); + *dest = String(p_contents, p_size); +} + +void GDAPI godot_string_new_with_utf8_chars_and_len(godot_string *r_dest, const char *p_contents, const int p_size) { + String *dest = (String *)r_dest; + memnew_placement(dest, String); + dest->parse_utf8(p_contents, p_size); +} + +void GDAPI godot_string_new_with_utf16_chars_and_len(godot_string *r_dest, const char16_t *p_contents, const int p_size) { + String *dest = (String *)r_dest; + memnew_placement(dest, String); + dest->parse_utf16(p_contents, p_size); +} + +void GDAPI godot_string_new_with_utf32_chars_and_len(godot_string *r_dest, const char32_t *p_contents, const int p_size) { + String *dest = (String *)r_dest; + memnew_placement(dest, String); + *dest = String((const char32_t *)p_contents, p_size); } -void GDAPI godot_string_new_with_wide_string(godot_string *r_dest, const wchar_t *p_contents, const int p_size) { +void GDAPI godot_string_new_with_wide_chars_and_len(godot_string *r_dest, const wchar_t *p_contents, const int p_size) { String *dest = (String *)r_dest; - memnew_placement(dest, String(p_contents, p_size)); + if (sizeof(wchar_t) == 2) { + // wchar_t is 16 bit, parse. + memnew_placement(dest, String); + dest->parse_utf16((const char16_t *)p_contents, p_size); + } else { + // wchar_t is 32 bit, copy. + memnew_placement(dest, String); + *dest = String((const char32_t *)p_contents, p_size); + } } -const wchar_t GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx) { +const godot_char_type GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx) { String *self = (String *)p_self; return &(self->operator[](p_idx)); } -wchar_t GDAPI godot_string_operator_index_const(const godot_string *p_self, const godot_int p_idx) { +godot_char_type GDAPI godot_string_operator_index_const(const godot_string *p_self, const godot_int p_idx) { const String *self = (const String *)p_self; return self->operator[](p_idx); } -const wchar_t GDAPI *godot_string_wide_str(const godot_string *p_self) { +const godot_char_type GDAPI *godot_string_get_data(const godot_string *p_self) { const String *self = (const String *)p_self; - return self->c_str(); + return self->get_data(); } godot_bool GDAPI godot_string_operator_equal(const godot_string *p_self, const godot_string *p_b) { @@ -162,22 +251,14 @@ godot_bool GDAPI godot_string_begins_with_char_array(const godot_string *p_self, return self->begins_with(p_char_array); } -godot_array GDAPI godot_string_bigrams(const godot_string *p_self) { +godot_packed_string_array GDAPI godot_string_bigrams(const godot_string *p_self) { const String *self = (const String *)p_self; - Vector<String> return_value = self->bigrams(); - - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } - - return result; + godot_packed_string_array ret; + memnew_placement(&ret, Vector<String>(self->bigrams())); + return ret; }; -godot_string GDAPI godot_string_chr(wchar_t p_character) { +godot_string GDAPI godot_string_chr(godot_char_type p_character) { godot_string result; memnew_placement(&result, String(String::chr(p_character))); @@ -191,88 +272,73 @@ godot_bool GDAPI godot_string_ends_with(const godot_string *p_self, const godot_ return self->ends_with(*string); } -godot_int GDAPI godot_string_count(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to) { +godot_bool GDAPI godot_string_ends_with_char_array(const godot_string *p_self, const char *p_char_array) { const String *self = (const String *)p_self; - String *what = (String *)&p_what; + + return self->ends_with(p_char_array); +} + +godot_int GDAPI godot_string_count(const godot_string *p_self, const godot_string *p_what, godot_int p_from, godot_int p_to) { + const String *self = (const String *)p_self; + const String *what = (const String *)p_what; return self->count(*what, p_from, p_to); } -godot_int GDAPI godot_string_countn(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to) { +godot_int GDAPI godot_string_countn(const godot_string *p_self, const godot_string *p_what, godot_int p_from, godot_int p_to) { const String *self = (const String *)p_self; - String *what = (String *)&p_what; + const String *what = (const String *)p_what; return self->countn(*what, p_from, p_to); } -godot_int GDAPI godot_string_find(const godot_string *p_self, godot_string p_what) { +godot_int GDAPI godot_string_find(const godot_string *p_self, const godot_string *p_what) { const String *self = (const String *)p_self; - String *what = (String *)&p_what; + const String *what = (const String *)p_what; return self->find(*what); } -godot_int GDAPI godot_string_find_from(const godot_string *p_self, godot_string p_what, godot_int p_from) { +godot_int GDAPI godot_string_find_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from) { const String *self = (const String *)p_self; - String *what = (String *)&p_what; + const String *what = (const String *)p_what; return self->find(*what, p_from); } -godot_int GDAPI godot_string_findmk(const godot_string *p_self, const godot_array *p_keys) { +godot_int GDAPI godot_string_findmk(const godot_string *p_self, const godot_packed_string_array *p_keys) { const String *self = (const String *)p_self; - - Vector<String> keys; - Array *keys_proxy = (Array *)p_keys; - keys.resize(keys_proxy->size()); - for (int i = 0; i < keys_proxy->size(); i++) { - keys.write[i] = (*keys_proxy)[i]; - } - - return self->findmk(keys); + const Vector<String> *keys = (const Vector<String> *)p_keys; + return self->findmk(*keys); } -godot_int GDAPI godot_string_findmk_from(const godot_string *p_self, const godot_array *p_keys, godot_int p_from) { +godot_int GDAPI godot_string_findmk_from(const godot_string *p_self, const godot_packed_string_array *p_keys, godot_int p_from) { const String *self = (const String *)p_self; - - Vector<String> keys; - Array *keys_proxy = (Array *)p_keys; - keys.resize(keys_proxy->size()); - for (int i = 0; i < keys_proxy->size(); i++) { - keys.write[i] = (*keys_proxy)[i]; - } - - return self->findmk(keys, p_from); + const Vector<String> *keys = (const Vector<String> *)p_keys; + return self->findmk(*keys, p_from); } -godot_int GDAPI godot_string_findmk_from_in_place(const godot_string *p_self, const godot_array *p_keys, godot_int p_from, godot_int *r_key) { +godot_int GDAPI godot_string_findmk_from_in_place(const godot_string *p_self, const godot_packed_string_array *p_keys, godot_int p_from, godot_int *r_key) { const String *self = (const String *)p_self; - - Vector<String> keys; - Array *keys_proxy = (Array *)p_keys; - keys.resize(keys_proxy->size()); - for (int i = 0; i < keys_proxy->size(); i++) { - keys.write[i] = (*keys_proxy)[i]; - } - + const Vector<String> *keys = (const Vector<String> *)p_keys; int key; - int ret = self->findmk(keys, p_from, &key); + int ret = self->findmk(*keys, p_from, &key); if (r_key) { *r_key = key; } return ret; } -godot_int GDAPI godot_string_findn(const godot_string *p_self, godot_string p_what) { +godot_int GDAPI godot_string_findn(const godot_string *p_self, const godot_string *p_what) { const String *self = (const String *)p_self; - String *what = (String *)&p_what; + const String *what = (const String *)p_what; return self->findn(*what); } -godot_int GDAPI godot_string_findn_from(const godot_string *p_self, godot_string p_what, godot_int p_from) { +godot_int GDAPI godot_string_findn_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from) { const String *self = (const String *)p_self; - String *what = (String *)&p_what; + const String *what = (const String *)p_what; return self->findn(*what, p_from); } @@ -303,21 +369,9 @@ godot_string GDAPI godot_string_hex_encode_buffer(const uint8_t *p_buffer, godot return result; } -godot_int GDAPI godot_string_hex_to_int(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->hex_to_int(); -} - -godot_int GDAPI godot_string_hex_to_int_without_prefix(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->hex_to_int(true); -} - -godot_string GDAPI godot_string_insert(const godot_string *p_self, godot_int p_at_pos, godot_string p_string) { +godot_string GDAPI godot_string_insert(const godot_string *p_self, godot_int p_at_pos, const godot_string *p_string) { const String *self = (const String *)p_self; - String *content = (String *)&p_string; + const String *content = (const String *)p_string; godot_string result; memnew_placement(&result, String(self->insert(p_at_pos, *content))); @@ -440,58 +494,58 @@ godot_string GDAPI godot_string_pad_zeros(const godot_string *p_self, godot_int return result; } -godot_string GDAPI godot_string_replace(const godot_string *p_self, godot_string p_key, godot_string p_with) { +godot_string GDAPI godot_string_replace(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with) { const String *self = (const String *)p_self; - String *key = (String *)&p_key; - String *with = (String *)&p_with; + const String *key = (const String *)p_key; + const String *with = (const String *)p_with; godot_string result; memnew_placement(&result, String(self->replace(*key, *with))); return result; } -godot_string GDAPI godot_string_replacen(const godot_string *p_self, godot_string p_key, godot_string p_with) { +godot_string GDAPI godot_string_replacen(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with) { const String *self = (const String *)p_self; - String *key = (String *)&p_key; - String *with = (String *)&p_with; + const String *key = (const String *)p_key; + const String *with = (const String *)p_with; godot_string result; memnew_placement(&result, String(self->replacen(*key, *with))); return result; } -godot_int GDAPI godot_string_rfind(const godot_string *p_self, godot_string p_what) { +godot_int GDAPI godot_string_rfind(const godot_string *p_self, const godot_string *p_what) { const String *self = (const String *)p_self; - String *what = (String *)&p_what; + const String *what = (const String *)p_what; return self->rfind(*what); } -godot_int GDAPI godot_string_rfindn(const godot_string *p_self, godot_string p_what) { +godot_int GDAPI godot_string_rfindn(const godot_string *p_self, const godot_string *p_what) { const String *self = (const String *)p_self; - String *what = (String *)&p_what; + const String *what = (const String *)p_what; return self->rfindn(*what); } -godot_int GDAPI godot_string_rfind_from(const godot_string *p_self, godot_string p_what, godot_int p_from) { +godot_int GDAPI godot_string_rfind_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from) { const String *self = (const String *)p_self; - String *what = (String *)&p_what; + const String *what = (const String *)p_what; return self->rfind(*what, p_from); } -godot_int GDAPI godot_string_rfindn_from(const godot_string *p_self, godot_string p_what, godot_int p_from) { +godot_int GDAPI godot_string_rfindn_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from) { const String *self = (const String *)p_self; - String *what = (String *)&p_what; + const String *what = (const String *)p_what; return self->rfindn(*what, p_from); } -godot_string GDAPI godot_string_replace_first(const godot_string *p_self, godot_string p_key, godot_string p_with) { +godot_string GDAPI godot_string_replace_first(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with) { const String *self = (const String *)p_self; - String *key = (String *)&p_key; - String *with = (String *)&p_with; + const String *key = (const String *)p_key; + const String *with = (const String *)p_with; godot_string result; memnew_placement(&result, String(self->replace_first(*key, *with))); @@ -541,16 +595,16 @@ godot_string GDAPI godot_string_substr(const godot_string *p_self, godot_int p_f return result; } -double GDAPI godot_string_to_float(const godot_string *p_self) { +godot_int GDAPI godot_string_to_int(const godot_string *p_self) { const String *self = (const String *)p_self; - return self->to_float(); + return self->to_int(); } -godot_int GDAPI godot_string_to_int(const godot_string *p_self) { +double GDAPI godot_string_to_float(const godot_string *p_self) { const String *self = (const String *)p_self; - return self->to_int(); + return self->to_float(); } godot_string GDAPI godot_string_capitalize(const godot_string *p_self) { @@ -581,11 +635,15 @@ double GDAPI godot_string_char_to_float(const char *p_what) { return String::to_float(p_what); } +double GDAPI godot_string_wchar_to_float(const wchar_t *p_str, const wchar_t **r_end) { + return String::to_float(p_str, r_end); +} + godot_int GDAPI godot_string_char_to_int(const char *p_what) { return String::to_int(p_what); } -int64_t GDAPI godot_string_wchar_to_int(const wchar_t *p_str) { +godot_int GDAPI godot_string_wchar_to_int(const wchar_t *p_str) { return String::to_int(p_str); } @@ -593,42 +651,32 @@ godot_int GDAPI godot_string_char_to_int_with_len(const char *p_what, godot_int return String::to_int(p_what, p_len); } -int64_t GDAPI godot_string_char_to_int64_with_len(const wchar_t *p_str, int p_len) { +godot_int GDAPI godot_string_wchar_to_int_with_len(const wchar_t *p_str, int p_len) { return String::to_int(p_str, p_len); } -int64_t GDAPI godot_string_hex_to_int64(const godot_string *p_self) { +godot_int GDAPI godot_string_hex_to_int(const godot_string *p_self) { const String *self = (const String *)p_self; return self->hex_to_int(false); } -int64_t GDAPI godot_string_hex_to_int64_with_prefix(const godot_string *p_self) { +godot_int GDAPI godot_string_hex_to_int_with_prefix(const godot_string *p_self) { const String *self = (const String *)p_self; return self->hex_to_int(); } -int64_t GDAPI godot_string_to_int64(const godot_string *p_self) { +godot_string GDAPI godot_string_get_slice(const godot_string *p_self, const godot_string *p_splitter, godot_int p_slice) { const String *self = (const String *)p_self; - - return self->to_int(); -} - -double GDAPI godot_string_unicode_char_to_float(const wchar_t *p_str, const wchar_t **r_end) { - return String::to_float(p_str, r_end); -} - -godot_string GDAPI godot_string_get_slice(const godot_string *p_self, godot_string p_splitter, godot_int p_slice) { - const String *self = (const String *)p_self; - String *splitter = (String *)&p_splitter; + const String *splitter = (const String *)p_splitter; godot_string result; memnew_placement(&result, String(self->get_slice(*splitter, p_slice))); return result; } -godot_string GDAPI godot_string_get_slicec(const godot_string *p_self, wchar_t p_splitter, godot_int p_slice) { +godot_string GDAPI godot_string_get_slicec(const godot_string *p_self, godot_char_type p_splitter, godot_int p_slice) { const String *self = (const String *)p_self; godot_string result; memnew_placement(&result, String(self->get_slicec(p_splitter, p_slice))); @@ -636,221 +684,149 @@ godot_string GDAPI godot_string_get_slicec(const godot_string *p_self, wchar_t p return result; } -godot_array GDAPI godot_string_split(const godot_string *p_self, const godot_string *p_splitter) { +godot_packed_string_array GDAPI godot_string_split(const godot_string *p_self, const godot_string *p_splitter) { const String *self = (const String *)p_self; const String *splitter = (const String *)p_splitter; - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<String> return_value = self->split(*splitter, false); - - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } - - return result; + godot_packed_string_array ret; + memnew_placement(&ret, Vector<String>(self->split(*splitter, false))); + return ret; } -godot_array GDAPI godot_string_split_allow_empty(const godot_string *p_self, const godot_string *p_splitter) { +godot_packed_string_array GDAPI godot_string_split_allow_empty(const godot_string *p_self, const godot_string *p_splitter) { const String *self = (const String *)p_self; const String *splitter = (const String *)p_splitter; - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<String> return_value = self->split(*splitter); - - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } + godot_packed_string_array ret; + memnew_placement(&ret, Vector<String>(self->split(*splitter, true))); + return ret; +} - return result; +godot_packed_string_array GDAPI godot_string_split_with_maxsplit(const godot_string *p_self, const godot_string *p_splitter, const godot_bool p_allow_empty, const godot_int p_maxsplit) { + const String *self = (const String *)p_self; + const String *splitter = (const String *)p_splitter; + godot_packed_string_array ret; + memnew_placement(&ret, Vector<String>(self->split(*splitter, p_allow_empty, p_maxsplit))); + return ret; } -godot_array GDAPI godot_string_split_floats(const godot_string *p_self, const godot_string *p_splitter) { +godot_packed_string_array GDAPI godot_string_rsplit(const godot_string *p_self, const godot_string *p_splitter) { const String *self = (const String *)p_self; const String *splitter = (const String *)p_splitter; - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<float> return_value = self->split_floats(*splitter, false); - - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } - return result; + godot_packed_string_array ret; + memnew_placement(&ret, Vector<String>(self->rsplit(*splitter, false))); + return ret; } -godot_array GDAPI godot_string_split_floats_allows_empty(const godot_string *p_self, const godot_string *p_splitter) { +godot_packed_string_array GDAPI godot_string_rsplit_allow_empty(const godot_string *p_self, const godot_string *p_splitter) { const String *self = (const String *)p_self; const String *splitter = (const String *)p_splitter; - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<float> return_value = self->split_floats(*splitter); - - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } - return result; + godot_packed_string_array ret; + memnew_placement(&ret, Vector<String>(self->rsplit(*splitter, true))); + return ret; } -godot_array GDAPI godot_string_split_floats_mk(const godot_string *p_self, const godot_array *p_splitters) { +godot_packed_string_array GDAPI godot_string_rsplit_with_maxsplit(const godot_string *p_self, const godot_string *p_splitter, const godot_bool p_allow_empty, const godot_int p_maxsplit) { const String *self = (const String *)p_self; + const String *splitter = (const String *)p_splitter; - Vector<String> splitters; - Array *splitter_proxy = (Array *)p_splitters; - splitters.resize(splitter_proxy->size()); - for (int i = 0; i < splitter_proxy->size(); i++) { - splitters.write[i] = (*splitter_proxy)[i]; - } - - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<float> return_value = self->split_floats_mk(splitters, false); + godot_packed_string_array ret; + memnew_placement(&ret, Vector<String>(self->rsplit(*splitter, p_allow_empty, p_maxsplit))); + return ret; +} - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } +godot_packed_float32_array GDAPI godot_string_split_floats(const godot_string *p_self, const godot_string *p_splitter) { + const String *self = (const String *)p_self; + const String *splitter = (const String *)p_splitter; - return result; + godot_packed_float32_array ret; + memnew_placement(&ret, Vector<float>(self->split_floats(*splitter, false))); + return ret; } -godot_array GDAPI godot_string_split_floats_mk_allows_empty(const godot_string *p_self, const godot_array *p_splitters) { +godot_packed_float32_array GDAPI godot_string_split_floats_allow_empty(const godot_string *p_self, const godot_string *p_splitter) { const String *self = (const String *)p_self; + const String *splitter = (const String *)p_splitter; - Vector<String> splitters; - Array *splitter_proxy = (Array *)p_splitters; - splitters.resize(splitter_proxy->size()); - for (int i = 0; i < splitter_proxy->size(); i++) { - splitters.write[i] = (*splitter_proxy)[i]; - } - - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<float> return_value = self->split_floats_mk(splitters); + godot_packed_float32_array ret; + memnew_placement(&ret, Vector<float>(self->split_floats(*splitter, true))); + return ret; +} - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } +godot_packed_float32_array GDAPI godot_string_split_floats_mk(const godot_string *p_self, const godot_packed_string_array *p_splitters) { + const String *self = (const String *)p_self; + const Vector<String> *splitters = (const Vector<String> *)p_splitters; - return result; + godot_packed_float32_array ret; + memnew_placement(&ret, Vector<float>(self->split_floats_mk(*splitters, false))); + return ret; } -godot_array GDAPI godot_string_split_ints(const godot_string *p_self, const godot_string *p_splitter) { +godot_packed_float32_array GDAPI godot_string_split_floats_mk_allow_empty(const godot_string *p_self, const godot_packed_string_array *p_splitters) { const String *self = (const String *)p_self; - const String *splitter = (const String *)p_splitter; - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<int> return_value = self->split_ints(*splitter, false); - - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } + const Vector<String> *splitters = (const Vector<String> *)p_splitters; - return result; + godot_packed_float32_array ret; + memnew_placement(&ret, Vector<float>(self->split_floats_mk(*splitters, true))); + return ret; } -godot_array GDAPI godot_string_split_ints_allows_empty(const godot_string *p_self, const godot_string *p_splitter) { +godot_packed_int32_array GDAPI godot_string_split_ints(const godot_string *p_self, const godot_string *p_splitter) { const String *self = (const String *)p_self; const String *splitter = (const String *)p_splitter; - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<int> return_value = self->split_ints(*splitter); - - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } - return result; + godot_packed_int32_array ret; + memnew_placement(&ret, Vector<int>(self->split_ints(*splitter, false))); + return ret; } -godot_array GDAPI godot_string_split_ints_mk(const godot_string *p_self, const godot_array *p_splitters) { +godot_packed_int32_array GDAPI godot_string_split_ints_allow_empty(const godot_string *p_self, const godot_string *p_splitter) { const String *self = (const String *)p_self; + const String *splitter = (const String *)p_splitter; - Vector<String> splitters; - Array *splitter_proxy = (Array *)p_splitters; - splitters.resize(splitter_proxy->size()); - for (int i = 0; i < splitter_proxy->size(); i++) { - splitters.write[i] = (*splitter_proxy)[i]; - } - - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<int> return_value = self->split_ints_mk(splitters, false); - - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } - - return result; + godot_packed_int32_array ret; + memnew_placement(&ret, Vector<int>(self->split_ints(*splitter, true))); + return ret; } -godot_array GDAPI godot_string_split_ints_mk_allows_empty(const godot_string *p_self, const godot_array *p_splitters) { +godot_packed_int32_array GDAPI godot_string_split_ints_mk(const godot_string *p_self, const godot_packed_string_array *p_splitters) { const String *self = (const String *)p_self; + const Vector<String> *splitters = (const Vector<String> *)p_splitters; - Vector<String> splitters; - Array *splitter_proxy = (Array *)p_splitters; - splitters.resize(splitter_proxy->size()); - for (int i = 0; i < splitter_proxy->size(); i++) { - splitters.write[i] = (*splitter_proxy)[i]; - } - - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<int> return_value = self->split_ints_mk(splitters); + godot_packed_int32_array ret; + memnew_placement(&ret, Vector<int>(self->split_ints_mk(*splitters, false))); + return ret; +} - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } +godot_packed_int32_array GDAPI godot_string_split_ints_mk_allow_empty(const godot_string *p_self, const godot_packed_string_array *p_splitters) { + const String *self = (const String *)p_self; + const Vector<String> *splitters = (const Vector<String> *)p_splitters; - return result; + godot_packed_int32_array ret; + memnew_placement(&ret, Vector<int>(self->split_ints_mk(*splitters, true))); + return ret; } -godot_array GDAPI godot_string_split_spaces(const godot_string *p_self) { +godot_packed_string_array GDAPI godot_string_split_spaces(const godot_string *p_self) { const String *self = (const String *)p_self; - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<String> return_value = self->split_spaces(); - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } - - return result; + godot_packed_string_array ret; + memnew_placement(&ret, Vector<String>(self->split_spaces())); + return ret; } -godot_int GDAPI godot_string_get_slice_count(const godot_string *p_self, godot_string p_splitter) { +godot_int GDAPI godot_string_get_slice_count(const godot_string *p_self, const godot_string *p_splitter) { const String *self = (const String *)p_self; - String *splitter = (String *)&p_splitter; + const String *splitter = (const String *)p_splitter; return self->get_slice_count(*splitter); } -wchar_t GDAPI godot_string_char_lowercase(wchar_t p_char) { +godot_char_type GDAPI godot_string_char_lowercase(godot_char_type p_char) { return String::char_lowercase(p_char); } -wchar_t GDAPI godot_string_char_uppercase(wchar_t p_char) { +godot_char_type GDAPI godot_string_char_uppercase(godot_char_type p_char) { return String::char_uppercase(p_char); } @@ -894,7 +870,7 @@ godot_string GDAPI godot_string_left(const godot_string *p_self, godot_int p_pos return result; } -wchar_t GDAPI godot_string_ord_at(const godot_string *p_self, godot_int p_idx) { +godot_char_type GDAPI godot_string_ord_at(const godot_string *p_self, godot_int p_idx) { const String *self = (const String *)p_self; return self->ord_at(p_idx); @@ -917,6 +893,14 @@ godot_string GDAPI godot_string_right(const godot_string *p_self, godot_int p_po return result; } +godot_string GDAPI godot_string_repeat(const godot_string *p_self, godot_int p_count) { + const String *self = (const String *)p_self; + godot_string result; + memnew_placement(&result, String(self->repeat(p_count))); + + return result; +} + godot_string GDAPI godot_string_strip_edges(const godot_string *p_self, godot_bool p_left, godot_bool p_right) { const String *self = (const String *)p_self; godot_string result; @@ -948,7 +932,7 @@ godot_char_string GDAPI godot_string_ascii(const godot_string *p_self) { return result; } -godot_char_string GDAPI godot_string_ascii_extended(const godot_string *p_self) { +godot_char_string GDAPI godot_string_latin1(const godot_string *p_self) { const String *self = (const String *)p_self; godot_char_string result; @@ -994,6 +978,42 @@ godot_string GDAPI godot_string_chars_to_utf8_with_len(const char *p_utf8, godot return result; } +godot_char16_string GDAPI godot_string_utf16(const godot_string *p_self) { + const String *self = (const String *)p_self; + + godot_char16_string result; + + memnew_placement(&result, Char16String(self->utf16())); + + return result; +} + +godot_bool GDAPI godot_string_parse_utf16(godot_string *p_self, const char16_t *p_utf16) { + String *self = (String *)p_self; + + return self->parse_utf16(p_utf16); +} + +godot_bool GDAPI godot_string_parse_utf16_with_len(godot_string *p_self, const char16_t *p_utf16, godot_int p_len) { + String *self = (String *)p_self; + + return self->parse_utf16(p_utf16, p_len); +} + +godot_string GDAPI godot_string_chars_to_utf16(const char16_t *p_utf16) { + godot_string result; + memnew_placement(&result, String(String::utf16(p_utf16))); + + return result; +} + +godot_string GDAPI godot_string_chars_to_utf16_with_len(const char16_t *p_utf16, godot_int p_len) { + godot_string result; + memnew_placement(&result, String(String::utf16(p_utf16, p_len))); + + return result; +} + uint32_t GDAPI godot_string_hash(const godot_string *p_self) { const String *self = (const String *)p_self; @@ -1014,28 +1034,18 @@ uint32_t GDAPI godot_string_hash_chars_with_len(const char *p_cstr, godot_int p_ return String::hash(p_cstr, p_len); } -uint32_t GDAPI godot_string_hash_utf8_chars(const wchar_t *p_str) { +uint32_t GDAPI godot_string_hash_wide_chars(const wchar_t *p_str) { return String::hash(p_str); } -uint32_t GDAPI godot_string_hash_utf8_chars_with_len(const wchar_t *p_str, godot_int p_len) { +uint32_t GDAPI godot_string_hash_wide_chars_with_len(const wchar_t *p_str, godot_int p_len) { return String::hash(p_str, p_len); } godot_packed_byte_array GDAPI godot_string_md5_buffer(const godot_string *p_self) { const String *self = (const String *)p_self; - Vector<uint8_t> tmp_result = self->md5_buffer(); - godot_packed_byte_array result; - memnew_placement(&result, PackedByteArray); - PackedByteArray *proxy = (PackedByteArray *)&result; - uint8_t *proxy_writer = proxy->ptrw(); - proxy->resize(tmp_result.size()); - - for (int i = 0; i < tmp_result.size(); i++) { - proxy_writer[i] = tmp_result[i]; - } - + memnew_placement(&result, PackedByteArray(self->md5_buffer())); return result; } @@ -1047,23 +1057,28 @@ godot_string GDAPI godot_string_md5_text(const godot_string *p_self) { return result; } -godot_packed_byte_array GDAPI godot_string_sha256_buffer(const godot_string *p_self) { +godot_packed_byte_array GDAPI godot_string_sha1_buffer(const godot_string *p_self) { const String *self = (const String *)p_self; - Vector<uint8_t> tmp_result = self->sha256_buffer(); - godot_packed_byte_array result; - memnew_placement(&result, PackedByteArray); - PackedByteArray *proxy = (PackedByteArray *)&result; - uint8_t *proxy_writer = proxy->ptrw(); - proxy->resize(tmp_result.size()); + memnew_placement(&result, PackedByteArray(self->sha1_buffer())); + return result; +} - for (int i = 0; i < tmp_result.size(); i++) { - proxy_writer[i] = tmp_result[i]; - } +godot_string GDAPI godot_string_sha1_text(const godot_string *p_self) { + const String *self = (const String *)p_self; + godot_string result; + memnew_placement(&result, String(self->sha1_text())); return result; } +godot_packed_byte_array GDAPI godot_string_sha256_buffer(const godot_string *p_self) { + const String *self = (const String *)p_self; + godot_packed_byte_array result; + memnew_placement(&result, PackedByteArray(self->sha256_buffer())); + return result; +} + godot_string GDAPI godot_string_sha256_text(const godot_string *p_self) { const String *self = (const String *)p_self; godot_string result; @@ -1206,15 +1221,6 @@ godot_string GDAPI godot_string_json_escape(const godot_string *p_self) { return result; } -godot_string GDAPI godot_string_word_wrap(const godot_string *p_self, godot_int p_chars_per_line) { - const String *self = (const String *)p_self; - godot_string result; - String return_value = self->word_wrap(p_chars_per_line); - memnew_placement(&result, String(return_value)); - - return result; -} - godot_string GDAPI godot_string_xml_escape(const godot_string *p_self) { const String *self = (const String *)p_self; godot_string result; @@ -1260,6 +1266,22 @@ godot_string GDAPI godot_string_percent_encode(const godot_string *p_self) { return result; } +godot_string GDAPI godot_string_join(const godot_string *p_self, const godot_packed_string_array *p_parts) { + const String *self = (const String *)p_self; + const Vector<String> *parts = (const Vector<String> *)p_parts; + godot_string result; + String return_value = self->join(*parts); + memnew_placement(&result, String(return_value)); + + return result; +} + +godot_bool GDAPI godot_string_is_valid_filename(const godot_string *p_self) { + const String *self = (const String *)p_self; + + return self->is_valid_filename(); +} + godot_bool GDAPI godot_string_is_valid_float(const godot_string *p_self) { const String *self = (const String *)p_self; @@ -1325,31 +1347,22 @@ godot_string GDAPI godot_string_trim_suffix(const godot_string *p_self, const go return result; } -godot_string GDAPI godot_string_rstrip(const godot_string *p_self, const godot_string *p_chars) { +godot_string GDAPI godot_string_lstrip(const godot_string *p_self, const godot_string *p_chars) { const String *self = (const String *)p_self; String *chars = (String *)p_chars; godot_string result; - String return_value = self->rstrip(*chars); + String return_value = self->lstrip(*chars); memnew_placement(&result, String(return_value)); return result; } -godot_packed_string_array GDAPI godot_string_rsplit(const godot_string *p_self, const godot_string *p_divisor, - const godot_bool p_allow_empty, const godot_int p_maxsplit) { +godot_string GDAPI godot_string_rstrip(const godot_string *p_self, const godot_string *p_chars) { const String *self = (const String *)p_self; - String *divisor = (String *)p_divisor; - - godot_packed_string_array result; - memnew_placement(&result, PackedStringArray); - PackedStringArray *proxy = (PackedStringArray *)&result; - String *proxy_writer = proxy->ptrw(); - Vector<String> tmp_result = self->rsplit(*divisor, p_allow_empty, p_maxsplit); - proxy->resize(tmp_result.size()); - - for (int i = 0; i < tmp_result.size(); i++) { - proxy_writer[i] = tmp_result[i]; - } + String *chars = (String *)p_chars; + godot_string result; + String return_value = self->rstrip(*chars); + memnew_placement(&result, String(return_value)); return result; } diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json index 8ccf44ff1a..82bfbd23de 100644 --- a/modules/gdnative/gdnative_api.json +++ b/modules/gdnative/gdnative_api.json @@ -3732,6 +3732,27 @@ ] }, { + "name": "godot_char16_string_length", + "return_type": "godot_int", + "arguments": [ + ["const godot_char16_string *", "p_cs"] + ] + }, + { + "name": "godot_char16_string_get_data", + "return_type": "const char16_t *", + "arguments": [ + ["const godot_char16_string *", "p_cs"] + ] + }, + { + "name": "godot_char16_string_destroy", + "return_type": "void", + "arguments": [ + ["godot_char16_string *", "p_cs"] + ] + }, + { "name": "godot_string_new", "return_type": "void", "arguments": [ @@ -3747,7 +3768,83 @@ ] }, { - "name": "godot_string_new_with_wide_string", + "name": "godot_string_new_with_latin1_chars", + "return_type": "void", + "arguments": [ + ["godot_string *", "r_dest"], + ["const char *", "p_contents"] + ] + }, + { + "name": "godot_string_new_with_utf8_chars", + "return_type": "void", + "arguments": [ + ["godot_string *", "r_dest"], + ["const char *", "p_contents"] + ] + }, + { + "name": "godot_string_new_with_utf16_chars", + "return_type": "void", + "arguments": [ + ["godot_string *", "r_dest"], + ["const char16_t *", "p_contents"] + ] + }, + { + "name": "godot_string_new_with_utf32_chars", + "return_type": "void", + "arguments": [ + ["godot_string *", "r_dest"], + ["const char32_t *", "p_contents"] + ] + }, + { + "name": "godot_string_new_with_wide_chars", + "return_type": "void", + "arguments": [ + ["godot_string *", "r_dest"], + ["const wchar_t *", "p_contents"] + ] + }, + { + "name": "godot_string_new_with_latin1_chars_and_len", + "return_type": "void", + "arguments": [ + ["godot_string *", "r_dest"], + ["const char *", "p_contents"], + ["const int", "p_size"] + ] + }, + { + "name": "godot_string_new_with_utf8_chars_and_len", + "return_type": "void", + "arguments": [ + ["godot_string *", "r_dest"], + ["const char *", "p_contents"], + ["const int", "p_size"] + ] + }, + { + "name": "godot_string_new_with_utf16_chars_and_len", + "return_type": "void", + "arguments": [ + ["godot_string *", "r_dest"], + ["const char16_t *", "p_contents"], + ["const int", "p_size"] + ] + }, + { + "name": "godot_string_new_with_utf32_chars_and_len", + "return_type": "void", + "arguments": [ + ["godot_string *", "r_dest"], + ["const char32_t *", "p_contents"], + ["const int", "p_size"] + ] + }, + { + "name": "godot_string_new_with_wide_chars_and_len", "return_type": "void", "arguments": [ ["godot_string *", "r_dest"], @@ -3757,7 +3854,7 @@ }, { "name": "godot_string_operator_index", - "return_type": "const wchar_t *", + "return_type": "const godot_char_type *", "arguments": [ ["godot_string *", "p_self"], ["const godot_int", "p_idx"] @@ -3765,15 +3862,15 @@ }, { "name": "godot_string_operator_index_const", - "return_type": "wchar_t", + "return_type": "godot_char_type", "arguments": [ ["const godot_string *", "p_self"], ["const godot_int", "p_idx"] ] }, { - "name": "godot_string_wide_str", - "return_type": "const wchar_t *", + "name": "godot_string_get_data", + "return_type": "const godot_char_type *", "arguments": [ ["const godot_string *", "p_self"] ] @@ -3807,7 +3904,7 @@ "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_what"], + ["const godot_string *", "p_what"], ["godot_int", "p_from"], ["godot_int", "p_to"] ] @@ -3817,7 +3914,7 @@ "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_what"], + ["const godot_string *", "p_what"], ["godot_int", "p_from"], ["godot_int", "p_to"] ] @@ -3878,7 +3975,7 @@ }, { "name": "godot_string_bigrams", - "return_type": "godot_array", + "return_type": "godot_packed_string_array", "arguments": [ ["const godot_string *", "p_self"] ] @@ -3887,7 +3984,7 @@ "name": "godot_string_chr", "return_type": "godot_string", "arguments": [ - ["wchar_t", "p_character"] + ["godot_char_type", "p_character"] ] }, { @@ -3899,11 +3996,19 @@ ] }, { + "name": "godot_string_ends_with_char_array", + "return_type": "godot_bool", + "arguments": [ + ["const godot_string *", "p_self"], + ["const char *", "p_char_array"] + ] + }, + { "name": "godot_string_find", "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_what"] + ["const godot_string *", "p_what"] ] }, { @@ -3911,7 +4016,7 @@ "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_what"], + ["const godot_string *", "p_what"], ["godot_int", "p_from"] ] }, @@ -3920,7 +4025,7 @@ "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["const godot_array *", "p_keys"] + ["const godot_packed_string_array *", "p_keys"] ] }, { @@ -3928,7 +4033,7 @@ "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["const godot_array *", "p_keys"], + ["const godot_packed_string_array *", "p_keys"], ["godot_int", "p_from"] ] }, @@ -3937,7 +4042,7 @@ "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["const godot_array *", "p_keys"], + ["const godot_packed_string_array *", "p_keys"], ["godot_int", "p_from"], ["godot_int *", "r_key"] ] @@ -3947,7 +4052,7 @@ "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_what"] + ["const godot_string *", "p_what"] ] }, { @@ -3955,7 +4060,7 @@ "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_what"], + ["const godot_string *", "p_what"], ["godot_int", "p_from"] ] }, @@ -3985,26 +4090,12 @@ ] }, { - "name": "godot_string_hex_to_int", - "return_type": "godot_int", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_hex_to_int_without_prefix", - "return_type": "godot_int", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { "name": "godot_string_insert", "return_type": "godot_string", "arguments": [ ["const godot_string *", "p_self"], ["godot_int", "p_at_pos"], - ["godot_string", "p_string"] + ["const godot_string *", "p_string"] ] }, { @@ -4137,8 +4228,8 @@ "return_type": "godot_string", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_key"], - ["godot_string", "p_with"] + ["const godot_string *", "p_key"], + ["const godot_string *", "p_with"] ] }, { @@ -4146,8 +4237,8 @@ "return_type": "godot_string", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_key"], - ["godot_string", "p_with"] + ["const godot_string *", "p_key"], + ["const godot_string *", "p_with"] ] }, { @@ -4155,8 +4246,8 @@ "return_type": "godot_string", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_key"], - ["godot_string", "p_with"] + ["const godot_string *", "p_key"], + ["const godot_string *", "p_with"] ] }, { @@ -4164,7 +4255,7 @@ "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_what"] + ["const godot_string *", "p_what"] ] }, { @@ -4172,7 +4263,7 @@ "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_what"] + ["const godot_string *", "p_what"] ] }, { @@ -4180,7 +4271,7 @@ "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_what"], + ["const godot_string *", "p_what"], ["godot_int", "p_from"] ] }, @@ -4189,7 +4280,7 @@ "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_what"], + ["const godot_string *", "p_what"], ["godot_int", "p_from"] ] }, @@ -4237,15 +4328,15 @@ ] }, { - "name": "godot_string_to_float", - "return_type": "double", + "name": "godot_string_to_int", + "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"] ] }, { - "name": "godot_string_to_int", - "return_type": "godot_int", + "name": "godot_string_to_float", + "return_type": "double", "arguments": [ ["const godot_string *", "p_self"] ] @@ -4279,6 +4370,14 @@ ] }, { + "name": "godot_string_wchar_to_float", + "return_type": "double", + "arguments": [ + ["const wchar_t *", "p_str"], + ["const wchar_t **", "r_end"] + ] + }, + { "name": "godot_string_char_to_int", "return_type": "godot_int", "arguments": [ @@ -4287,7 +4386,7 @@ }, { "name": "godot_string_wchar_to_int", - "return_type": "int64_t", + "return_type": "godot_int", "arguments": [ ["const wchar_t *", "p_str"] ] @@ -4301,48 +4400,33 @@ ] }, { - "name": "godot_string_char_to_int64_with_len", - "return_type": "int64_t", + "name": "godot_string_wchar_to_int_with_len", + "return_type": "godot_int", "arguments": [ ["const wchar_t *", "p_str"], ["int", "p_len"] ] }, { - "name": "godot_string_hex_to_int64", - "return_type": "int64_t", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_hex_to_int64_with_prefix", - "return_type": "int64_t", + "name": "godot_string_hex_to_int", + "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"] ] }, { - "name": "godot_string_to_int64", - "return_type": "int64_t", + "name": "godot_string_hex_to_int_with_prefix", + "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"] ] }, { - "name": "godot_string_unicode_char_to_float", - "return_type": "double", - "arguments": [ - ["const wchar_t *", "p_str"], - ["const wchar_t **", "r_end"] - ] - }, - { "name": "godot_string_get_slice_count", "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_splitter"] + ["const godot_string *", "p_splitter"] ] }, { @@ -4350,7 +4434,7 @@ "return_type": "godot_string", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_splitter"], + ["const godot_string *", "p_splitter"], ["godot_int", "p_slice"] ] }, @@ -4359,13 +4443,13 @@ "return_type": "godot_string", "arguments": [ ["const godot_string *", "p_self"], - ["wchar_t", "p_splitter"], + ["godot_char_type", "p_splitter"], ["godot_int", "p_slice"] ] }, { "name": "godot_string_split", - "return_type": "godot_array", + "return_type": "godot_packed_string_array", "arguments": [ ["const godot_string *", "p_self"], ["const godot_string *", "p_splitter"] @@ -4373,23 +4457,59 @@ }, { "name": "godot_string_split_allow_empty", - "return_type": "godot_array", + "return_type": "godot_packed_string_array", "arguments": [ ["const godot_string *", "p_self"], ["const godot_string *", "p_splitter"] ] }, { + "name": "godot_string_split_with_maxsplit", + "return_type": "godot_packed_string_array", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_splitter"], + ["const godot_bool", "p_allow_empty"], + ["const godot_int", "p_maxsplit"] + ] + }, + { + "name": "godot_string_rsplit", + "return_type": "godot_packed_string_array", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_splitter"] + ] + }, + { + "name": "godot_string_rsplit_allow_empty", + "return_type": "godot_packed_string_array", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_splitter"] + ] + }, + { + "name": "godot_string_rsplit_with_maxsplit", + "return_type": "godot_packed_string_array", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_splitter"], + ["const godot_bool", "p_allow_empty"], + ["const godot_int", "p_maxsplit"] + ] + }, + { "name": "godot_string_split_floats", - "return_type": "godot_array", + "return_type": "godot_packed_float32_array", "arguments": [ ["const godot_string *", "p_self"], ["const godot_string *", "p_splitter"] ] }, { - "name": "godot_string_split_floats_allows_empty", - "return_type": "godot_array", + "name": "godot_string_split_floats_allow_empty", + "return_type": "godot_packed_float32_array", "arguments": [ ["const godot_string *", "p_self"], ["const godot_string *", "p_splitter"] @@ -4397,31 +4517,31 @@ }, { "name": "godot_string_split_floats_mk", - "return_type": "godot_array", + "return_type": "godot_packed_float32_array", "arguments": [ ["const godot_string *", "p_self"], - ["const godot_array *", "p_splitters"] + ["const godot_packed_string_array *", "p_splitters"] ] }, { - "name": "godot_string_split_floats_mk_allows_empty", - "return_type": "godot_array", + "name": "godot_string_split_floats_mk_allow_empty", + "return_type": "godot_packed_float32_array", "arguments": [ ["const godot_string *", "p_self"], - ["const godot_array *", "p_splitters"] + ["const godot_packed_string_array *", "p_splitters"] ] }, { "name": "godot_string_split_ints", - "return_type": "godot_array", + "return_type": "godot_packed_int32_array", "arguments": [ ["const godot_string *", "p_self"], ["const godot_string *", "p_splitter"] ] }, { - "name": "godot_string_split_ints_allows_empty", - "return_type": "godot_array", + "name": "godot_string_split_ints_allow_empty", + "return_type": "godot_packed_int32_array", "arguments": [ ["const godot_string *", "p_self"], ["const godot_string *", "p_splitter"] @@ -4429,29 +4549,29 @@ }, { "name": "godot_string_split_ints_mk", - "return_type": "godot_array", + "return_type": "godot_packed_int32_array", "arguments": [ ["const godot_string *", "p_self"], - ["const godot_array *", "p_splitters"] + ["const godot_packed_string_array *", "p_splitters"] ] }, { - "name": "godot_string_split_ints_mk_allows_empty", - "return_type": "godot_array", + "name": "godot_string_split_ints_mk_allow_empty", + "return_type": "godot_packed_int32_array", "arguments": [ ["const godot_string *", "p_self"], - ["const godot_array *", "p_splitters"] + ["const godot_packed_string_array *", "p_splitters"] ] }, { "name": "godot_string_split_spaces", - "return_type": "godot_array", + "return_type": "godot_packed_string_array", "arguments": [ ["const godot_string *", "p_self"] ] }, { - "name": "godot_string_rstrip", + "name": "godot_string_lstrip", "return_type": "godot_string", "arguments": [ ["const godot_string *", "p_self"], @@ -4459,13 +4579,11 @@ ] }, { - "name": "godot_string_rsplit", - "return_type": "godot_packed_string_array", + "name": "godot_string_rstrip", + "return_type": "godot_string", "arguments": [ ["const godot_string *", "p_self"], - ["const godot_string *", "p_divisor"], - ["const godot_bool", "p_allow_empty"], - ["const godot_int", "p_maxsplit"] + ["const godot_string *", "p_chars"] ] }, { @@ -4486,16 +4604,16 @@ }, { "name": "godot_string_char_lowercase", - "return_type": "wchar_t", + "return_type": "godot_char_type", "arguments": [ - ["wchar_t", "p_char"] + ["godot_char_type", "p_char"] ] }, { "name": "godot_string_char_uppercase", - "return_type": "wchar_t", + "return_type": "godot_char_type", "arguments": [ - ["wchar_t", "p_char"] + ["godot_char_type", "p_char"] ] }, { @@ -4536,7 +4654,7 @@ }, { "name": "godot_string_ord_at", - "return_type": "wchar_t", + "return_type": "godot_char_type", "arguments": [ ["const godot_string *", "p_self"], ["godot_int", "p_idx"] @@ -4559,6 +4677,14 @@ ] }, { + "name": "godot_string_repeat", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_int", "p_count"] + ] + }, + { "name": "godot_string_strip_edges", "return_type": "godot_string", "arguments": [ @@ -4591,7 +4717,7 @@ ] }, { - "name": "godot_string_ascii_extended", + "name": "godot_string_latin1", "return_type": "godot_char_string", "arguments": [ ["const godot_string *", "p_self"] @@ -4622,17 +4748,26 @@ ] }, { - "name": "godot_string_chars_to_utf8", - "return_type": "godot_string", + "name": "godot_string_utf16", + "return_type": "godot_char16_string", "arguments": [ - ["const char *", "p_utf8"] + ["const godot_string *", "p_self"] ] }, { - "name": "godot_string_chars_to_utf8_with_len", - "return_type": "godot_string", + "name": "godot_string_parse_utf16", + "return_type": "godot_bool", "arguments": [ - ["const char *", "p_utf8"], + ["godot_string *", "p_self"], + ["const char16_t *", "p_utf16"] + ] + }, + { + "name": "godot_string_parse_utf16_with_len", + "return_type": "godot_bool", + "arguments": [ + ["godot_string *", "p_self"], + ["const char16_t *", "p_utf16"], ["godot_int", "p_len"] ] }, @@ -4666,14 +4801,14 @@ ] }, { - "name": "godot_string_hash_utf8_chars", + "name": "godot_string_hash_wide_chars", "return_type": "uint32_t", "arguments": [ ["const wchar_t *", "p_str"] ] }, { - "name": "godot_string_hash_utf8_chars_with_len", + "name": "godot_string_hash_wide_chars_with_len", "return_type": "uint32_t", "arguments": [ ["const wchar_t *", "p_str"], @@ -4695,6 +4830,20 @@ ] }, { + "name": "godot_string_sha1_buffer", + "return_type": "godot_packed_byte_array", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_sha1_text", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { "name": "godot_string_sha256_buffer", "return_type": "godot_packed_byte_array", "arguments": [ @@ -4823,14 +4972,6 @@ ] }, { - "name": "godot_string_word_wrap", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["godot_int", "p_chars_per_line"] - ] - }, - { "name": "godot_string_xml_escape", "return_type": "godot_string", "arguments": [ @@ -4866,6 +5007,21 @@ ] }, { + "name": "godot_string_join", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_packed_string_array *", "p_parts"] + ] + }, + { + "name": "godot_string_is_valid_filename", + "return_type": "godot_bool", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { "name": "godot_string_is_valid_float", "return_type": "godot_bool", "arguments": [ diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h index d89383dc1b..0582d95f63 100644 --- a/modules/gdnative/include/gdnative/string.h +++ b/modules/gdnative/include/gdnative/string.h @@ -38,10 +38,11 @@ extern "C" { #include <stdint.h> #include <wchar.h> -typedef wchar_t godot_char_type; +typedef char32_t godot_char_type; #define GODOT_STRING_SIZE sizeof(void *) #define GODOT_CHAR_STRING_SIZE sizeof(void *) +#define GODOT_CHAR16_STRING_SIZE sizeof(void *) #ifndef GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED #define GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED @@ -58,6 +59,13 @@ typedef struct { } godot_char_string; #endif +#ifndef GODOT_CORE_API_GODOT_CHAR16_STRING_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_CHAR16_STRING_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_CHAR16_STRING_SIZE]; +} godot_char16_string; +#endif + // reduce extern "C" nesting for VS2013 #ifdef __cplusplus } @@ -75,13 +83,28 @@ godot_int GDAPI godot_char_string_length(const godot_char_string *p_cs); const char GDAPI *godot_char_string_get_data(const godot_char_string *p_cs); void GDAPI godot_char_string_destroy(godot_char_string *p_cs); +godot_int GDAPI godot_char16_string_length(const godot_char16_string *p_cs); +const char16_t GDAPI *godot_char16_string_get_data(const godot_char16_string *p_cs); +void GDAPI godot_char16_string_destroy(godot_char16_string *p_cs); + void GDAPI godot_string_new(godot_string *r_dest); void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src); -void GDAPI godot_string_new_with_wide_string(godot_string *r_dest, const wchar_t *p_contents, const int p_size); -const wchar_t GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx); -wchar_t GDAPI godot_string_operator_index_const(const godot_string *p_self, const godot_int p_idx); -const wchar_t GDAPI *godot_string_wide_str(const godot_string *p_self); +void GDAPI godot_string_new_with_latin1_chars(godot_string *r_dest, const char *p_contents); +void GDAPI godot_string_new_with_utf8_chars(godot_string *r_dest, const char *p_contents); +void GDAPI godot_string_new_with_utf16_chars(godot_string *r_dest, const char16_t *p_contents); +void GDAPI godot_string_new_with_utf32_chars(godot_string *r_dest, const char32_t *p_contents); +void GDAPI godot_string_new_with_wide_chars(godot_string *r_dest, const wchar_t *p_contents); + +void GDAPI godot_string_new_with_latin1_chars_and_len(godot_string *r_dest, const char *p_contents, const int p_size); +void GDAPI godot_string_new_with_utf8_chars_and_len(godot_string *r_dest, const char *p_contents, const int p_size); +void GDAPI godot_string_new_with_utf16_chars_and_len(godot_string *r_dest, const char16_t *p_contents, const int p_size); +void GDAPI godot_string_new_with_utf32_chars_and_len(godot_string *r_dest, const char32_t *p_contents, const int p_size); +void GDAPI godot_string_new_with_wide_chars_and_len(godot_string *r_dest, const wchar_t *p_contents, const int p_size); + +const godot_char_type GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx); +godot_char_type GDAPI godot_string_operator_index_const(const godot_string *p_self, const godot_int p_idx); +const godot_char_type GDAPI *godot_string_get_data(const godot_string *p_self); godot_bool GDAPI godot_string_operator_equal(const godot_string *p_self, const godot_string *p_b); godot_bool GDAPI godot_string_operator_less(const godot_string *p_self, const godot_string *p_b); @@ -89,7 +112,7 @@ godot_string GDAPI godot_string_operator_plus(const godot_string *p_self, const /* Standard size stuff */ -godot_int GDAPI godot_string_length(const godot_string *p_self); +/*+++*/ godot_int GDAPI godot_string_length(const godot_string *p_self); /* Helpers */ @@ -99,24 +122,25 @@ signed char GDAPI godot_string_naturalnocasecmp_to(const godot_string *p_self, c godot_bool GDAPI godot_string_begins_with(const godot_string *p_self, const godot_string *p_string); godot_bool GDAPI godot_string_begins_with_char_array(const godot_string *p_self, const char *p_char_array); -godot_array GDAPI godot_string_bigrams(const godot_string *p_self); -godot_string GDAPI godot_string_chr(wchar_t p_character); +godot_packed_string_array GDAPI godot_string_bigrams(const godot_string *p_self); +godot_string GDAPI godot_string_chr(godot_char_type p_character); godot_bool GDAPI godot_string_ends_with(const godot_string *p_self, const godot_string *p_string); -godot_int GDAPI godot_string_count(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to); -godot_int GDAPI godot_string_countn(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to); -godot_int GDAPI godot_string_find(const godot_string *p_self, godot_string p_what); -godot_int GDAPI godot_string_find_from(const godot_string *p_self, godot_string p_what, godot_int p_from); -godot_int GDAPI godot_string_findmk(const godot_string *p_self, const godot_array *p_keys); -godot_int GDAPI godot_string_findmk_from(const godot_string *p_self, const godot_array *p_keys, godot_int p_from); -godot_int GDAPI godot_string_findmk_from_in_place(const godot_string *p_self, const godot_array *p_keys, godot_int p_from, godot_int *r_key); -godot_int GDAPI godot_string_findn(const godot_string *p_self, godot_string p_what); -godot_int GDAPI godot_string_findn_from(const godot_string *p_self, godot_string p_what, godot_int p_from); +godot_bool GDAPI godot_string_ends_with_char_array(const godot_string *p_self, const char *p_char_array); +godot_int GDAPI godot_string_count(const godot_string *p_self, const godot_string *p_what, godot_int p_from, godot_int p_to); +godot_int GDAPI godot_string_countn(const godot_string *p_self, const godot_string *p_what, godot_int p_from, godot_int p_to); +godot_int GDAPI godot_string_find(const godot_string *p_self, const godot_string *p_what); +godot_int GDAPI godot_string_find_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from); +godot_int GDAPI godot_string_findmk(const godot_string *p_self, const godot_packed_string_array *p_keys); +godot_int GDAPI godot_string_findmk_from(const godot_string *p_self, const godot_packed_string_array *p_keys, godot_int p_from); +godot_int GDAPI godot_string_findmk_from_in_place(const godot_string *p_self, const godot_packed_string_array *p_keys, godot_int p_from, godot_int *r_key); +godot_int GDAPI godot_string_findn(const godot_string *p_self, const godot_string *p_what); +godot_int GDAPI godot_string_findn_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from); godot_string GDAPI godot_string_format(const godot_string *p_self, const godot_variant *p_values); godot_string GDAPI godot_string_format_with_custom_placeholder(const godot_string *p_self, const godot_variant *p_values, const char *p_placeholder); godot_string GDAPI godot_string_hex_encode_buffer(const uint8_t *p_buffer, godot_int p_len); godot_int GDAPI godot_string_hex_to_int(const godot_string *p_self); -godot_int GDAPI godot_string_hex_to_int_without_prefix(const godot_string *p_self); -godot_string GDAPI godot_string_insert(const godot_string *p_self, godot_int p_at_pos, godot_string p_string); +godot_int GDAPI godot_string_hex_to_int_with_prefix(const godot_string *p_self); +godot_string GDAPI godot_string_insert(const godot_string *p_self, godot_int p_at_pos, const godot_string *p_string); godot_bool GDAPI godot_string_is_numeric(const godot_string *p_self); godot_bool GDAPI godot_string_is_subsequence_of(const godot_string *p_self, const godot_string *p_string); godot_bool GDAPI godot_string_is_subsequence_ofi(const godot_string *p_self, const godot_string *p_string); @@ -133,13 +157,13 @@ godot_string GDAPI godot_string_num_scientific(double p_num); godot_string GDAPI godot_string_num_with_decimals(double p_num, godot_int p_decimals); godot_string GDAPI godot_string_pad_decimals(const godot_string *p_self, godot_int p_digits); godot_string GDAPI godot_string_pad_zeros(const godot_string *p_self, godot_int p_digits); -godot_string GDAPI godot_string_replace_first(const godot_string *p_self, godot_string p_key, godot_string p_with); -godot_string GDAPI godot_string_replace(const godot_string *p_self, godot_string p_key, godot_string p_with); -godot_string GDAPI godot_string_replacen(const godot_string *p_self, godot_string p_key, godot_string p_with); -godot_int GDAPI godot_string_rfind(const godot_string *p_self, godot_string p_what); -godot_int GDAPI godot_string_rfindn(const godot_string *p_self, godot_string p_what); -godot_int GDAPI godot_string_rfind_from(const godot_string *p_self, godot_string p_what, godot_int p_from); -godot_int GDAPI godot_string_rfindn_from(const godot_string *p_self, godot_string p_what, godot_int p_from); +godot_string GDAPI godot_string_replace_first(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with); +godot_string GDAPI godot_string_replace(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with); +godot_string GDAPI godot_string_replacen(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with); +godot_int GDAPI godot_string_rfind(const godot_string *p_self, const godot_string *p_what); +godot_int GDAPI godot_string_rfindn(const godot_string *p_self, const godot_string *p_what); +godot_int GDAPI godot_string_rfind_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from); +godot_int GDAPI godot_string_rfindn_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from); godot_string GDAPI godot_string_rpad(const godot_string *p_self, godot_int p_min_length); godot_string GDAPI godot_string_rpad_with_custom_character(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character); godot_real GDAPI godot_string_similarity(const godot_string *p_self, const godot_string *p_string); @@ -151,64 +175,79 @@ godot_int GDAPI godot_string_to_int(const godot_string *p_self); godot_string GDAPI godot_string_camelcase_to_underscore(const godot_string *p_self); godot_string GDAPI godot_string_camelcase_to_underscore_lowercased(const godot_string *p_self); godot_string GDAPI godot_string_capitalize(const godot_string *p_self); + double GDAPI godot_string_char_to_float(const char *p_what); +double GDAPI godot_string_wchar_to_float(const wchar_t *p_str, const wchar_t **r_end); + godot_int GDAPI godot_string_char_to_int(const char *p_what); -int64_t GDAPI godot_string_wchar_to_int(const wchar_t *p_str); +godot_int GDAPI godot_string_wchar_to_int(const wchar_t *p_str); + godot_int GDAPI godot_string_char_to_int_with_len(const char *p_what, godot_int p_len); -int64_t GDAPI godot_string_char_to_int64_with_len(const wchar_t *p_str, int p_len); -int64_t GDAPI godot_string_hex_to_int64(const godot_string *p_self); -int64_t GDAPI godot_string_hex_to_int64_with_prefix(const godot_string *p_self); -int64_t GDAPI godot_string_to_int64(const godot_string *p_self); -double GDAPI godot_string_unicode_char_to_float(const wchar_t *p_str, const wchar_t **r_end); - -godot_int GDAPI godot_string_get_slice_count(const godot_string *p_self, godot_string p_splitter); -godot_string GDAPI godot_string_get_slice(const godot_string *p_self, godot_string p_splitter, godot_int p_slice); -godot_string GDAPI godot_string_get_slicec(const godot_string *p_self, wchar_t p_splitter, godot_int p_slice); - -godot_array GDAPI godot_string_split(const godot_string *p_self, const godot_string *p_splitter); -godot_array GDAPI godot_string_split_allow_empty(const godot_string *p_self, const godot_string *p_splitter); -godot_array GDAPI godot_string_split_floats(const godot_string *p_self, const godot_string *p_splitter); -godot_array GDAPI godot_string_split_floats_allows_empty(const godot_string *p_self, const godot_string *p_splitter); -godot_array GDAPI godot_string_split_floats_mk(const godot_string *p_self, const godot_array *p_splitters); -godot_array GDAPI godot_string_split_floats_mk_allows_empty(const godot_string *p_self, const godot_array *p_splitters); -godot_array GDAPI godot_string_split_ints(const godot_string *p_self, const godot_string *p_splitter); -godot_array GDAPI godot_string_split_ints_allows_empty(const godot_string *p_self, const godot_string *p_splitter); -godot_array GDAPI godot_string_split_ints_mk(const godot_string *p_self, const godot_array *p_splitters); -godot_array GDAPI godot_string_split_ints_mk_allows_empty(const godot_string *p_self, const godot_array *p_splitters); -godot_array GDAPI godot_string_split_spaces(const godot_string *p_self); - -wchar_t GDAPI godot_string_char_lowercase(wchar_t p_char); -wchar_t GDAPI godot_string_char_uppercase(wchar_t p_char); +godot_int GDAPI godot_string_wchar_to_int_with_len(const wchar_t *p_str, int p_len); + +godot_int GDAPI godot_string_get_slice_count(const godot_string *p_self, const godot_string *p_splitter); +godot_string GDAPI godot_string_get_slice(const godot_string *p_self, const godot_string *p_splitter, godot_int p_slice); +godot_string GDAPI godot_string_get_slicec(const godot_string *p_self, godot_char_type p_splitter, godot_int p_slice); + +godot_packed_string_array GDAPI godot_string_split(const godot_string *p_self, const godot_string *p_splitter); +godot_packed_string_array GDAPI godot_string_split_allow_empty(const godot_string *p_self, const godot_string *p_splitter); +godot_packed_string_array GDAPI godot_string_split_with_maxsplit(const godot_string *p_self, const godot_string *p_splitter, const godot_bool p_allow_empty, const godot_int p_maxsplit); + +godot_packed_string_array GDAPI godot_string_rsplit(const godot_string *p_self, const godot_string *p_splitter); +godot_packed_string_array GDAPI godot_string_rsplit_allow_empty(const godot_string *p_self, const godot_string *p_splitter); +godot_packed_string_array GDAPI godot_string_rsplit_with_maxsplit(const godot_string *p_self, const godot_string *p_splitter, const godot_bool p_allow_empty, const godot_int p_maxsplit); + +godot_packed_float32_array GDAPI godot_string_split_floats(const godot_string *p_self, const godot_string *p_splitter); +godot_packed_float32_array GDAPI godot_string_split_floats_allow_empty(const godot_string *p_self, const godot_string *p_splitter); +godot_packed_float32_array GDAPI godot_string_split_floats_mk(const godot_string *p_self, const godot_packed_string_array *p_splitters); +godot_packed_float32_array GDAPI godot_string_split_floats_mk_allow_empty(const godot_string *p_self, const godot_packed_string_array *p_splitters); +godot_packed_int32_array GDAPI godot_string_split_ints(const godot_string *p_self, const godot_string *p_splitter); +godot_packed_int32_array GDAPI godot_string_split_ints_allow_empty(const godot_string *p_self, const godot_string *p_splitter); +godot_packed_int32_array GDAPI godot_string_split_ints_mk(const godot_string *p_self, const godot_packed_string_array *p_splitters); +godot_packed_int32_array GDAPI godot_string_split_ints_mk_allow_empty(const godot_string *p_self, const godot_packed_string_array *p_splitters); + +godot_packed_string_array GDAPI godot_string_split_spaces(const godot_string *p_self); + +godot_char_type GDAPI godot_string_char_lowercase(godot_char_type p_char); +godot_char_type GDAPI godot_string_char_uppercase(godot_char_type p_char); godot_string GDAPI godot_string_to_lower(const godot_string *p_self); godot_string GDAPI godot_string_to_upper(const godot_string *p_self); godot_string GDAPI godot_string_get_basename(const godot_string *p_self); godot_string GDAPI godot_string_get_extension(const godot_string *p_self); godot_string GDAPI godot_string_left(const godot_string *p_self, godot_int p_pos); -wchar_t GDAPI godot_string_ord_at(const godot_string *p_self, godot_int p_idx); +godot_char_type GDAPI godot_string_ord_at(const godot_string *p_self, godot_int p_idx); godot_string GDAPI godot_string_plus_file(const godot_string *p_self, const godot_string *p_file); godot_string GDAPI godot_string_right(const godot_string *p_self, godot_int p_pos); +godot_string GDAPI godot_string_repeat(const godot_string *p_self, godot_int p_count); godot_string GDAPI godot_string_strip_edges(const godot_string *p_self, godot_bool p_left, godot_bool p_right); godot_string GDAPI godot_string_strip_escapes(const godot_string *p_self); void GDAPI godot_string_erase(godot_string *p_self, godot_int p_pos, godot_int p_chars); godot_char_string GDAPI godot_string_ascii(const godot_string *p_self); -godot_char_string GDAPI godot_string_ascii_extended(const godot_string *p_self); +godot_char_string GDAPI godot_string_latin1(const godot_string *p_self); + godot_char_string GDAPI godot_string_utf8(const godot_string *p_self); godot_bool GDAPI godot_string_parse_utf8(godot_string *p_self, const char *p_utf8); godot_bool GDAPI godot_string_parse_utf8_with_len(godot_string *p_self, const char *p_utf8, godot_int p_len); -godot_string GDAPI godot_string_chars_to_utf8(const char *p_utf8); -godot_string GDAPI godot_string_chars_to_utf8_with_len(const char *p_utf8, godot_int p_len); + +godot_char16_string GDAPI godot_string_utf16(const godot_string *p_self); +godot_bool GDAPI godot_string_parse_utf16(godot_string *p_self, const char16_t *p_utf16); +godot_bool GDAPI godot_string_parse_utf16_with_len(godot_string *p_self, const char16_t *p_utf16, godot_int p_len); uint32_t GDAPI godot_string_hash(const godot_string *p_self); uint64_t GDAPI godot_string_hash64(const godot_string *p_self); + uint32_t GDAPI godot_string_hash_chars(const char *p_cstr); uint32_t GDAPI godot_string_hash_chars_with_len(const char *p_cstr, godot_int p_len); -uint32_t GDAPI godot_string_hash_utf8_chars(const wchar_t *p_str); -uint32_t GDAPI godot_string_hash_utf8_chars_with_len(const wchar_t *p_str, godot_int p_len); +uint32_t GDAPI godot_string_hash_wide_chars(const wchar_t *p_str); +uint32_t GDAPI godot_string_hash_wide_chars_with_len(const wchar_t *p_str, godot_int p_len); + godot_packed_byte_array GDAPI godot_string_md5_buffer(const godot_string *p_self); godot_string GDAPI godot_string_md5_text(const godot_string *p_self); +godot_packed_byte_array GDAPI godot_string_sha1_buffer(const godot_string *p_self); +godot_string GDAPI godot_string_sha1_text(const godot_string *p_self); godot_packed_byte_array GDAPI godot_string_sha256_buffer(const godot_string *p_self); godot_string GDAPI godot_string_sha256_text(const godot_string *p_self); @@ -231,14 +270,15 @@ godot_string GDAPI godot_string_c_unescape(const godot_string *p_self); godot_string GDAPI godot_string_http_escape(const godot_string *p_self); godot_string GDAPI godot_string_http_unescape(const godot_string *p_self); godot_string GDAPI godot_string_json_escape(const godot_string *p_self); -godot_string GDAPI godot_string_word_wrap(const godot_string *p_self, godot_int p_chars_per_line); godot_string GDAPI godot_string_xml_escape(const godot_string *p_self); godot_string GDAPI godot_string_xml_escape_with_quotes(const godot_string *p_self); godot_string GDAPI godot_string_xml_unescape(const godot_string *p_self); godot_string GDAPI godot_string_percent_decode(const godot_string *p_self); godot_string GDAPI godot_string_percent_encode(const godot_string *p_self); +godot_string GDAPI godot_string_join(const godot_string *p_self, const godot_packed_string_array *p_parts); +godot_bool GDAPI godot_string_is_valid_filename(const godot_string *p_self); godot_bool GDAPI godot_string_is_valid_float(const godot_string *p_self); godot_bool GDAPI godot_string_is_valid_hex_number(const godot_string *p_self, godot_bool p_with_prefix); godot_bool GDAPI godot_string_is_valid_html_color(const godot_string *p_self); @@ -249,8 +289,8 @@ godot_bool GDAPI godot_string_is_valid_ip_address(const godot_string *p_self); godot_string GDAPI godot_string_dedent(const godot_string *p_self); godot_string GDAPI godot_string_trim_prefix(const godot_string *p_self, const godot_string *p_prefix); godot_string GDAPI godot_string_trim_suffix(const godot_string *p_self, const godot_string *p_suffix); +godot_string GDAPI godot_string_lstrip(const godot_string *p_self, const godot_string *p_chars); godot_string GDAPI godot_string_rstrip(const godot_string *p_self, const godot_string *p_chars); -godot_packed_string_array GDAPI godot_string_rsplit(const godot_string *p_self, const godot_string *p_divisor, const godot_bool p_allow_empty, const godot_int p_maxsplit); void GDAPI godot_string_destroy(godot_string *p_self); diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp index 019fa0d1f8..8dbaec4e75 100644 --- a/modules/gdnative/nativescript/api_generator.cpp +++ b/modules/gdnative/nativescript/api_generator.cpp @@ -176,10 +176,10 @@ List<ClassAPI> generate_c_api_classes() { // Register global constants as a fake GlobalConstants singleton class { ClassAPI global_constants_api; - global_constants_api.class_name = L"GlobalConstants"; + global_constants_api.class_name = "GlobalConstants"; global_constants_api.api_type = ClassDB::API_CORE; global_constants_api.is_singleton = true; - global_constants_api.singleton_name = L"GlobalConstants"; + global_constants_api.singleton_name = "GlobalConstants"; global_constants_api.is_instanciable = false; const int constants_count = GlobalConstants::get_global_constant_count(); for (int i = 0; i < constants_count; ++i) { diff --git a/modules/gdnative/tests/test_string.h b/modules/gdnative/tests/test_string.h new file mode 100644 index 0000000000..aeb855a1c4 --- /dev/null +++ b/modules/gdnative/tests/test_string.h @@ -0,0 +1,1980 @@ +/*************************************************************************/ +/* test_string.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEST_GDNATIVE_STRING_H +#define TEST_GDNATIVE_STRING_H + +namespace TestGDNativeString { + +#include "gdnative/string.h" + +#include "tests/test_macros.h" + +int u32scmp(const char32_t *l, const char32_t *r) { + for (; *l == *r && *l && *r; l++, r++) + ; + return *l - *r; +} + +TEST_CASE("[GDNative String] Construct from Latin-1 char string") { + godot_string s; + + godot_string_new_with_latin1_chars(&s, "Hello"); + CHECK(u32scmp(godot_string_get_data(&s), U"Hello") == 0); + godot_string_destroy(&s); + + godot_string_new_with_latin1_chars_and_len(&s, "Hello", 3); + CHECK(u32scmp(godot_string_get_data(&s), U"Hel") == 0); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Construct from wchar_t string") { + godot_string s; + + godot_string_new_with_wide_chars(&s, L"Give me"); + CHECK(u32scmp(godot_string_get_data(&s), U"Give me") == 0); + godot_string_destroy(&s); + + godot_string_new_with_wide_chars_and_len(&s, L"Give me", 3); + CHECK(u32scmp(godot_string_get_data(&s), U"Giv") == 0); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Construct from UTF-8 char string") { + static const char32_t u32str[] = { 0x0045, 0x0020, 0x304A, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 }; + static const char32_t u32str_short[] = { 0x0045, 0x0020, 0x304A, 0 }; + static const uint8_t u8str[] = { 0x45, 0x20, 0xE3, 0x81, 0x8A, 0xE3, 0x98, 0x8F, 0xE3, 0x82, 0x88, 0xE3, 0x81, 0x86, 0xF0, 0x9F, 0x8E, 0xA4, 0 }; + + godot_string s; + + godot_string_new_with_utf8_chars(&s, (const char *)u8str); + CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); + godot_string_destroy(&s); + + godot_string_new_with_utf8_chars_and_len(&s, (const char *)u8str, 5); + CHECK(u32scmp(godot_string_get_data(&s), u32str_short) == 0); + godot_string_destroy(&s); + + godot_string_new_with_utf32_chars(&s, u32str); + godot_char_string cs = godot_string_utf8(&s); + godot_string_parse_utf8(&s, godot_char_string_get_data(&cs)); + CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); + godot_string_destroy(&s); + godot_char_string_destroy(&cs); + + godot_string_new_with_utf32_chars(&s, u32str); + cs = godot_string_utf8(&s); + godot_string_parse_utf8_with_len(&s, godot_char_string_get_data(&cs), godot_char_string_length(&cs)); + CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); + godot_string_destroy(&s); + godot_char_string_destroy(&cs); +} + +TEST_CASE("[GDNative String] Construct from UTF-8 string with BOM") { + static const char32_t u32str[] = { 0x0045, 0x0020, 0x304A, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 }; + static const char32_t u32str_short[] = { 0x0045, 0x0020, 0x304A, 0 }; + static const uint8_t u8str[] = { 0xEF, 0xBB, 0xBF, 0x45, 0x20, 0xE3, 0x81, 0x8A, 0xE3, 0x98, 0x8F, 0xE3, 0x82, 0x88, 0xE3, 0x81, 0x86, 0xF0, 0x9F, 0x8E, 0xA4, 0 }; + + godot_string s; + + godot_string_new_with_utf8_chars(&s, (const char *)u8str); + CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); + godot_string_destroy(&s); + + godot_string_new_with_utf8_chars_and_len(&s, (const char *)u8str, 8); + CHECK(u32scmp(godot_string_get_data(&s), u32str_short) == 0); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Construct from UTF-16 string") { + static const char32_t u32str[] = { 0x0045, 0x0020, 0x1F3A4, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 }; + static const char32_t u32str_short[] = { 0x0045, 0x0020, 0x1F3A4, 0 }; + static const char16_t u16str[] = { 0x0045, 0x0020, 0xD83C, 0xDFA4, 0x360F, 0x3088, 0x3046, 0xD83C, 0xDFA4, 0 }; + + godot_string s; + + godot_string_new_with_utf16_chars(&s, u16str); + CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); + godot_string_destroy(&s); + + godot_string_new_with_utf16_chars_and_len(&s, u16str, 4); + CHECK(u32scmp(godot_string_get_data(&s), u32str_short) == 0); + godot_string_destroy(&s); + + godot_string_new_with_utf32_chars(&s, u32str); + godot_char16_string cs = godot_string_utf16(&s); + godot_string_parse_utf16(&s, godot_char16_string_get_data(&cs)); + CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); + godot_string_destroy(&s); + godot_char16_string_destroy(&cs); + + godot_string_new_with_utf32_chars(&s, u32str); + cs = godot_string_utf16(&s); + godot_string_parse_utf16_with_len(&s, godot_char16_string_get_data(&cs), godot_char16_string_length(&cs)); + CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); + godot_string_destroy(&s); + godot_char16_string_destroy(&cs); +} + +TEST_CASE("[GDNative String] Construct from UTF-16 string with BOM ") { + static const char32_t u32str[] = { 0x0045, 0x0020, 0x1F3A4, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 }; + static const char32_t u32str_short[] = { 0x0045, 0x0020, 0x1F3A4, 0 }; + static const char16_t u16str[] = { 0xFEFF, 0x0045, 0x0020, 0xD83C, 0xDFA4, 0x360F, 0x3088, 0x3046, 0xD83C, 0xDFA4, 0 }; + static const char16_t u16str_swap[] = { 0xFFFE, 0x4500, 0x2000, 0x3CD8, 0xA4DF, 0x0F36, 0x8830, 0x4630, 0x3CD8, 0xA4DF, 0 }; + + godot_string s; + + godot_string_new_with_utf16_chars(&s, u16str); + CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); + godot_string_destroy(&s); + + godot_string_new_with_utf16_chars(&s, u16str_swap); + CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); + godot_string_destroy(&s); + + godot_string_new_with_utf16_chars_and_len(&s, u16str, 5); + CHECK(u32scmp(godot_string_get_data(&s), u32str_short) == 0); + godot_string_destroy(&s); + + godot_string_new_with_utf16_chars_and_len(&s, u16str_swap, 5); + CHECK(u32scmp(godot_string_get_data(&s), u32str_short) == 0); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Construct string copy") { + godot_string s, t; + + godot_string_new_with_latin1_chars(&s, "Hello"); + godot_string_new_copy(&t, &s); + CHECK(u32scmp(godot_string_get_data(&t), U"Hello") == 0); + godot_string_destroy(&t); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Construct empty string") { + godot_string s; + + godot_string_new(&s); + CHECK(u32scmp(godot_string_get_data(&s), U"") == 0); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] ASCII/Latin-1") { + godot_string s; + godot_string_new_with_utf32_chars(&s, U"Primero Leche"); + + godot_char_string cs = godot_string_ascii(&s); + CHECK(strcmp(godot_char_string_get_data(&cs), "Primero Leche") == 0); + godot_char_string_destroy(&cs); + + cs = godot_string_latin1(&s); + CHECK(strcmp(godot_char_string_get_data(&cs), "Primero Leche") == 0); + godot_char_string_destroy(&cs); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Comparisons (equal)") { + godot_string s, t; + + godot_string_new_with_latin1_chars(&s, "Test Compare"); + godot_string_new_with_latin1_chars(&t, "Test Compare"); + CHECK(godot_string_operator_equal(&s, &t)); + godot_string_destroy(&s); + godot_string_destroy(&t); +} + +TEST_CASE("[GDNative String] Comparisons (operator <)") { + godot_string s, t; + + godot_string_new_with_latin1_chars(&s, "Bees"); + + godot_string_new_with_latin1_chars(&t, "Elephant"); + CHECK(godot_string_operator_less(&s, &t)); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "Amber"); + CHECK(!godot_string_operator_less(&s, &t)); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "Beatrix"); + CHECK(!godot_string_operator_less(&s, &t)); + godot_string_destroy(&t); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Concatenation (operator +)") { + godot_string s, t, x; + + godot_string_new_with_latin1_chars(&s, "Hel"); + godot_string_new_with_latin1_chars(&t, "lo"); + x = godot_string_operator_plus(&s, &t); + CHECK(u32scmp(godot_string_get_data(&x), U"Hello") == 0); + godot_string_destroy(&x); + godot_string_destroy(&s); + godot_string_destroy(&t); +} + +TEST_CASE("[GDNative String] Testing size and length of string") { + godot_string s; + + godot_string_new_with_latin1_chars(&s, "Mellon"); + CHECK(godot_string_length(&s) == 6); + godot_string_destroy(&s); + + godot_string_new_with_latin1_chars(&s, "Mellon1"); + CHECK(godot_string_length(&s) == 7); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Testing for empty string") { + godot_string s; + + godot_string_new_with_latin1_chars(&s, "Mellon"); + CHECK(!godot_string_empty(&s)); + godot_string_destroy(&s); + + godot_string_new_with_latin1_chars(&s, ""); + CHECK(godot_string_empty(&s)); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Test chr") { + godot_string s; + + s = godot_string_chr('H'); + CHECK(u32scmp(godot_string_get_data(&s), U"H") == 0); + godot_string_destroy(&s); + + s = godot_string_chr(0x3012); + CHECK(godot_string_operator_index_const(&s, 0) == 0x3012); + godot_string_destroy(&s); + + ERR_PRINT_OFF + s = godot_string_chr(0xd812); + CHECK(godot_string_operator_index_const(&s, 0) == 0xfffd); // Unpaired UTF-16 surrogate + godot_string_destroy(&s); + + s = godot_string_chr(0x20d812); + CHECK(godot_string_operator_index_const(&s, 0) == 0xfffd); // Outside UTF-32 range + godot_string_destroy(&s); + ERR_PRINT_ON +} + +TEST_CASE("[GDNative String] Operator []") { + godot_string s; + + godot_string_new_with_latin1_chars(&s, "Hello"); + CHECK(*godot_string_operator_index(&s, 1) == 'e'); + CHECK(godot_string_operator_index_const(&s, 0) == 'H'); + CHECK(godot_string_ord_at(&s, 0) == 'H'); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Case function test") { + godot_string s, t; + + godot_string_new_with_latin1_chars(&s, "MoMoNgA"); + + t = godot_string_to_upper(&s); + CHECK(u32scmp(godot_string_get_data(&t), U"MOMONGA") == 0); + godot_string_destroy(&t); + + t = godot_string_to_lower(&s); + CHECK(u32scmp(godot_string_get_data(&t), U"momonga") == 0); + godot_string_destroy(&t); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Case compare function test") { + godot_string s, t; + + godot_string_new_with_latin1_chars(&s, "MoMoNgA"); + godot_string_new_with_latin1_chars(&t, "momonga"); + + CHECK(godot_string_casecmp_to(&s, &t) != 0); + CHECK(godot_string_nocasecmp_to(&s, &t) == 0); + + godot_string_destroy(&s); + godot_string_destroy(&t); +} + +TEST_CASE("[GDNative String] Natural compare function test") { + godot_string s, t; + + godot_string_new_with_latin1_chars(&s, "img2.png"); + godot_string_new_with_latin1_chars(&t, "img10.png"); + + CHECK(godot_string_nocasecmp_to(&s, &t) > 0); + CHECK(godot_string_naturalnocasecmp_to(&s, &t) < 0); + + godot_string_destroy(&s); + godot_string_destroy(&t); +} + +TEST_CASE("[GDNative String] hex_encode_buffer") { + static const uint8_t u8str[] = { 0x45, 0xE3, 0x81, 0x8A, 0x8F, 0xE3 }; + godot_string s = godot_string_hex_encode_buffer(u8str, 6); + CHECK(u32scmp(godot_string_get_data(&s), U"45e3818a8fe3") == 0); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Substr") { + godot_string s, t; + godot_string_new_with_latin1_chars(&s, "Killer Baby"); + t = godot_string_substr(&s, 3, 4); + CHECK(u32scmp(godot_string_get_data(&t), U"ler ") == 0); + godot_string_destroy(&t); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Find") { + godot_string s, t; + godot_string_new_with_latin1_chars(&s, "Pretty Woman Woman"); + + godot_string_new_with_latin1_chars(&t, "Revenge of the Monster Truck"); + CHECK(godot_string_find(&s, &t) == -1); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "tty"); + CHECK(godot_string_find(&s, &t) == 3); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "Wo"); + CHECK(godot_string_find_from(&s, &t, 9) == 13); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "man"); + CHECK(godot_string_rfind(&s, &t) == 15); + godot_string_destroy(&t); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Find no case") { + godot_string s, t; + godot_string_new_with_latin1_chars(&s, "Pretty Whale Whale"); + + godot_string_new_with_latin1_chars(&t, "WHA"); + CHECK(godot_string_findn(&s, &t) == 7); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "WHA"); + CHECK(godot_string_findn_from(&s, &t, 9) == 13); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "WHA"); + CHECK(godot_string_rfindn(&s, &t) == 13); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "Revenge of the Monster SawFish"); + CHECK(godot_string_findn(&s, &t) == -1); + godot_string_destroy(&t); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Find MK") { + godot_packed_string_array keys; + godot_packed_string_array_new(&keys); + +#define PUSH_KEY(x) \ + { \ + godot_string t; \ + godot_string_new_with_latin1_chars(&t, x); \ + godot_packed_string_array_push_back(&keys, &t); \ + godot_string_destroy(&t); \ + } + + PUSH_KEY("sty") + PUSH_KEY("tty") + PUSH_KEY("man") + + godot_string s; + godot_string_new_with_latin1_chars(&s, "Pretty Woman"); + godot_int key = 0; + + CHECK(godot_string_findmk(&s, &keys) == 3); + CHECK(godot_string_findmk_from_in_place(&s, &keys, 0, &key) == 3); + CHECK(key == 1); + + CHECK(godot_string_findmk_from(&s, &keys, 5) == 9); + CHECK(godot_string_findmk_from_in_place(&s, &keys, 5, &key) == 9); + CHECK(key == 2); + + godot_string_destroy(&s); + godot_packed_string_array_destroy(&keys); + +#undef PUSH_KEY +} + +TEST_CASE("[GDNative String] Find and replace") { + godot_string s, c, w; + godot_string_new_with_latin1_chars(&s, "Happy Birthday, Anna!"); + godot_string_new_with_latin1_chars(&c, "Birthday"); + godot_string_new_with_latin1_chars(&w, "Halloween"); + godot_string t = godot_string_replace(&s, &c, &w); + CHECK(u32scmp(godot_string_get_data(&t), U"Happy Halloween, Anna!") == 0); + godot_string_destroy(&s); + godot_string_destroy(&c); + godot_string_destroy(&w); + + godot_string_new_with_latin1_chars(&c, "H"); + godot_string_new_with_latin1_chars(&w, "W"); + s = godot_string_replace_first(&t, &c, &w); + godot_string_destroy(&t); + godot_string_destroy(&c); + godot_string_destroy(&w); + + CHECK(u32scmp(godot_string_get_data(&s), U"Wappy Halloween, Anna!") == 0); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Insertion") { + godot_string s, t, r, u; + godot_string_new_with_latin1_chars(&s, "Who is Frederic?"); + godot_string_new_with_latin1_chars(&t, "?"); + godot_string_new_with_latin1_chars(&r, " Chopin"); + + u = godot_string_insert(&s, godot_string_find(&s, &t), &r); + CHECK(u32scmp(godot_string_get_data(&u), U"Who is Frederic Chopin?") == 0); + + godot_string_destroy(&s); + godot_string_destroy(&t); + godot_string_destroy(&r); + godot_string_destroy(&u); +} + +TEST_CASE("[GDNative String] Number to string") { + godot_string s; + s = godot_string_num(3.141593); + CHECK(u32scmp(godot_string_get_data(&s), U"3.141593") == 0); + godot_string_destroy(&s); + + s = godot_string_num_with_decimals(3.141593, 3); + CHECK(u32scmp(godot_string_get_data(&s), U"3.142") == 0); + godot_string_destroy(&s); + + s = godot_string_num_real(3.141593); + CHECK(u32scmp(godot_string_get_data(&s), U"3.141593") == 0); + godot_string_destroy(&s); + + s = godot_string_num_scientific(30000000); + CHECK(u32scmp(godot_string_get_data(&s), U"3e+07") == 0); + godot_string_destroy(&s); + + s = godot_string_num_int64(3141593, 10); + CHECK(u32scmp(godot_string_get_data(&s), U"3141593") == 0); + godot_string_destroy(&s); + + s = godot_string_num_int64(0xA141593, 16); + CHECK(u32scmp(godot_string_get_data(&s), U"a141593") == 0); + godot_string_destroy(&s); + + s = godot_string_num_int64_capitalized(0xA141593, 16, true); + CHECK(u32scmp(godot_string_get_data(&s), U"A141593") == 0); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] String to integer") { + static const wchar_t *wnums[4] = { L"1237461283", L"- 22", L"0", L" - 1123412" }; + static const char *nums[4] = { "1237461283", "- 22", "0", " - 1123412" }; + static const int num[4] = { 1237461283, -22, 0, -1123412 }; + + for (int i = 0; i < 4; i++) { + godot_string s; + godot_string_new_with_latin1_chars(&s, nums[i]); + CHECK(godot_string_to_int(&s) == num[i]); + godot_string_destroy(&s); + + CHECK(godot_string_char_to_int(nums[i]) == num[i]); + CHECK(godot_string_wchar_to_int(wnums[i]) == num[i]); + } +} + +TEST_CASE("[GDNative String] Hex to integer") { + static const char *nums[4] = { "0xFFAE", "22", "0", "AADDAD" }; + static const int64_t num[4] = { 0xFFAE, 0x22, 0, 0xAADDAD }; + static const bool wo_prefix[4] = { false, true, true, true }; + static const bool w_prefix[4] = { true, false, true, false }; + + for (int i = 0; i < 4; i++) { + godot_string s; + godot_string_new_with_latin1_chars(&s, nums[i]); + CHECK((godot_string_hex_to_int_with_prefix(&s) == num[i]) == w_prefix[i]); + CHECK((godot_string_hex_to_int(&s) == num[i]) == wo_prefix[i]); + godot_string_destroy(&s); + } +} + +TEST_CASE("[GDNative String] String to float") { + static const wchar_t *wnums[4] = { L"-12348298412.2", L"0.05", L"2.0002", L" -0.0001" }; + static const char *nums[4] = { "-12348298412.2", "0.05", "2.0002", " -0.0001" }; + static const double num[4] = { -12348298412.2, 0.05, 2.0002, -0.0001 }; + + for (int i = 0; i < 4; i++) { + godot_string s; + godot_string_new_with_latin1_chars(&s, nums[i]); + CHECK(!(ABS(godot_string_to_float(&s) - num[i]) > 0.00001)); + godot_string_destroy(&s); + + CHECK(!(ABS(godot_string_char_to_float(nums[i]) - num[i]) > 0.00001)); + CHECK(!(ABS(godot_string_wchar_to_float(wnums[i], nullptr) - num[i]) > 0.00001)); + } +} + +TEST_CASE("[GDNative String] CamelCase to underscore") { + godot_string s, t; + godot_string_new_with_latin1_chars(&s, "TestTestStringGD"); + + t = godot_string_camelcase_to_underscore(&s); + CHECK(u32scmp(godot_string_get_data(&t), U"Test_Test_String_GD") == 0); + godot_string_destroy(&t); + + t = godot_string_camelcase_to_underscore_lowercased(&s); + CHECK(u32scmp(godot_string_get_data(&t), U"test_test_string_gd") == 0); + godot_string_destroy(&t); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Slicing") { + godot_string s, c; + godot_string_new_with_latin1_chars(&s, "Mars,Jupiter,Saturn,Uranus"); + godot_string_new_with_latin1_chars(&c, ","); + + const char32_t *slices[4] = { U"Mars", U"Jupiter", U"Saturn", U"Uranus" }; + for (int i = 0; i < godot_string_get_slice_count(&s, &c); i++) { + godot_string t; + t = godot_string_get_slice(&s, &c, i); + CHECK(u32scmp(godot_string_get_data(&t), slices[i]) == 0); + godot_string_destroy(&t); + + t = godot_string_get_slicec(&s, U',', i); + CHECK(u32scmp(godot_string_get_data(&t), slices[i]) == 0); + godot_string_destroy(&t); + } + + godot_string_destroy(&c); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Splitting") { + godot_string s, c; + godot_string_new_with_latin1_chars(&s, "Mars,Jupiter,Saturn,Uranus"); + godot_string_new_with_latin1_chars(&c, ","); + + godot_packed_string_array l; + + const char32_t *slices_l[3] = { U"Mars", U"Jupiter", U"Saturn,Uranus" }; + const char32_t *slices_r[3] = { U"Mars,Jupiter", U"Saturn", U"Uranus" }; + + l = godot_string_split_with_maxsplit(&s, &c, true, 2); + CHECK(godot_packed_string_array_size(&l) == 3); + for (int i = 0; i < godot_packed_string_array_size(&l); i++) { + godot_string t = godot_packed_string_array_get(&l, i); + CHECK(u32scmp(godot_string_get_data(&t), slices_l[i]) == 0); + godot_string_destroy(&t); + } + godot_packed_string_array_destroy(&l); + + l = godot_string_rsplit_with_maxsplit(&s, &c, true, 2); + CHECK(godot_packed_string_array_size(&l) == 3); + for (int i = 0; i < godot_packed_string_array_size(&l); i++) { + godot_string t = godot_packed_string_array_get(&l, i); + CHECK(u32scmp(godot_string_get_data(&t), slices_r[i]) == 0); + godot_string_destroy(&t); + } + godot_packed_string_array_destroy(&l); + godot_string_destroy(&s); + + godot_string_new_with_latin1_chars(&s, "Mars Jupiter Saturn Uranus"); + const char32_t *slices_s[4] = { U"Mars", U"Jupiter", U"Saturn", U"Uranus" }; + l = godot_string_split_spaces(&s); + for (int i = 0; i < godot_packed_string_array_size(&l); i++) { + godot_string t = godot_packed_string_array_get(&l, i); + CHECK(u32scmp(godot_string_get_data(&t), slices_s[i]) == 0); + godot_string_destroy(&t); + } + godot_packed_string_array_destroy(&l); + godot_string_destroy(&s); + + godot_string c1, c2; + godot_string_new_with_latin1_chars(&c1, ";"); + godot_string_new_with_latin1_chars(&c2, " "); + + godot_string_new_with_latin1_chars(&s, "1.2;2.3 4.5"); + const double slices_d[3] = { 1.2, 2.3, 4.5 }; + + godot_packed_float32_array lf = godot_string_split_floats_allow_empty(&s, &c1); + CHECK(godot_packed_float32_array_size(&lf) == 2); + for (int i = 0; i < godot_packed_float32_array_size(&lf); i++) { + CHECK(ABS(godot_packed_float32_array_get(&lf, i) - slices_d[i]) <= 0.00001); + } + godot_packed_float32_array_destroy(&lf); + + godot_packed_string_array keys; + godot_packed_string_array_new(&keys); + godot_packed_string_array_push_back(&keys, &c1); + godot_packed_string_array_push_back(&keys, &c2); + + lf = godot_string_split_floats_mk_allow_empty(&s, &keys); + CHECK(godot_packed_float32_array_size(&lf) == 3); + for (int i = 0; i < godot_packed_float32_array_size(&lf); i++) { + CHECK(ABS(godot_packed_float32_array_get(&lf, i) - slices_d[i]) <= 0.00001); + } + godot_packed_float32_array_destroy(&lf); + + godot_string_destroy(&s); + godot_string_new_with_latin1_chars(&s, "1;2 4"); + const int slices_i[3] = { 1, 2, 4 }; + + godot_packed_int32_array li = godot_string_split_ints_allow_empty(&s, &c1); + CHECK(godot_packed_int32_array_size(&li) == 2); + for (int i = 0; i < godot_packed_int32_array_size(&li); i++) { + CHECK(godot_packed_int32_array_get(&li, i) == slices_i[i]); + } + godot_packed_int32_array_destroy(&li); + + li = godot_string_split_ints_mk_allow_empty(&s, &keys); + CHECK(godot_packed_int32_array_size(&li) == 3); + for (int i = 0; i < godot_packed_int32_array_size(&li); i++) { + CHECK(godot_packed_int32_array_get(&li, i) == slices_i[i]); + } + godot_packed_int32_array_destroy(&li); + + godot_string_destroy(&s); + godot_string_destroy(&c); + godot_string_destroy(&c1); + godot_string_destroy(&c2); + godot_packed_string_array_destroy(&keys); +} + +TEST_CASE("[GDNative String] Erasing") { + godot_string s, t; + godot_string_new_with_latin1_chars(&s, "Josephine is such a cute girl!"); + godot_string_new_with_latin1_chars(&t, "cute "); + + godot_string_erase(&s, godot_string_find(&s, &t), godot_string_length(&t)); + + CHECK(u32scmp(godot_string_get_data(&s), U"Josephine is such a girl!") == 0); + + godot_string_destroy(&s); + godot_string_destroy(&t); +} + +struct test_27_data { + char const *data; + char const *part; + bool expected; +}; + +TEST_CASE("[GDNative String] Begins with") { + test_27_data tc[] = { + { "res://foobar", "res://", true }, + { "res", "res://", false }, + { "abc", "abc", true } + }; + size_t count = sizeof(tc) / sizeof(tc[0]); + bool state = true; + for (size_t i = 0; state && i < count; ++i) { + godot_string s; + godot_string_new_with_latin1_chars(&s, tc[i].data); + + state = godot_string_begins_with_char_array(&s, tc[i].part) == tc[i].expected; + if (state) { + godot_string t; + godot_string_new_with_latin1_chars(&t, tc[i].part); + state = godot_string_begins_with(&s, &t) == tc[i].expected; + godot_string_destroy(&t); + } + godot_string_destroy(&s); + + CHECK(state); + if (!state) { + break; + } + }; + CHECK(state); +} + +TEST_CASE("[GDNative String] Ends with") { + test_27_data tc[] = { + { "res://foobar", "foobar", true }, + { "res", "res://", false }, + { "abc", "abc", true } + }; + size_t count = sizeof(tc) / sizeof(tc[0]); + bool state = true; + for (size_t i = 0; state && i < count; ++i) { + godot_string s; + godot_string_new_with_latin1_chars(&s, tc[i].data); + + state = godot_string_ends_with_char_array(&s, tc[i].part) == tc[i].expected; + if (state) { + godot_string t; + godot_string_new_with_latin1_chars(&t, tc[i].part); + state = godot_string_ends_with(&s, &t) == tc[i].expected; + godot_string_destroy(&t); + } + godot_string_destroy(&s); + + CHECK(state); + if (!state) { + break; + } + }; + CHECK(state); +} + +TEST_CASE("[GDNative String] format") { + godot_string value_format, t; + godot_string_new_with_latin1_chars(&value_format, "red=\"$red\" green=\"$green\" blue=\"$blue\" alpha=\"$alpha\""); + + godot_variant key_v, val_v; + godot_dictionary value_dictionary; + godot_dictionary_new(&value_dictionary); + + godot_string_new_with_latin1_chars(&t, "red"); + godot_variant_new_string(&key_v, &t); + godot_string_destroy(&t); + godot_variant_new_int(&val_v, 10); + godot_dictionary_set(&value_dictionary, &key_v, &val_v); + godot_variant_destroy(&key_v); + godot_variant_destroy(&val_v); + + godot_string_new_with_latin1_chars(&t, "green"); + godot_variant_new_string(&key_v, &t); + godot_string_destroy(&t); + godot_variant_new_int(&val_v, 20); + godot_dictionary_set(&value_dictionary, &key_v, &val_v); + godot_variant_destroy(&key_v); + godot_variant_destroy(&val_v); + + godot_string_new_with_latin1_chars(&t, "blue"); + godot_variant_new_string(&key_v, &t); + godot_string_destroy(&t); + godot_string_new_with_latin1_chars(&t, "bla"); + godot_variant_new_string(&val_v, &t); + godot_string_destroy(&t); + godot_dictionary_set(&value_dictionary, &key_v, &val_v); + godot_variant_destroy(&key_v); + godot_variant_destroy(&val_v); + + godot_string_new_with_latin1_chars(&t, "alpha"); + godot_variant_new_string(&key_v, &t); + godot_string_destroy(&t); + godot_variant_new_real(&val_v, 0.4); + godot_dictionary_set(&value_dictionary, &key_v, &val_v); + godot_variant_destroy(&key_v); + godot_variant_destroy(&val_v); + + godot_variant dict_v; + godot_variant_new_dictionary(&dict_v, &value_dictionary); + godot_string s = godot_string_format_with_custom_placeholder(&value_format, &dict_v, "$_"); + + CHECK(u32scmp(godot_string_get_data(&s), U"red=\"10\" green=\"20\" blue=\"bla\" alpha=\"0.4\"") == 0); + + godot_dictionary_destroy(&value_dictionary); + godot_string_destroy(&s); + godot_variant_destroy(&dict_v); + godot_string_destroy(&value_format); +} + +TEST_CASE("[GDNative String] sprintf") { + //godot_string GDAPI (const godot_string *p_self, const godot_array *p_values, godot_bool *p_error); + godot_string format, output; + godot_array args; + bool error; + +#define ARRAY_PUSH_STRING(x) \ + { \ + godot_variant v; \ + godot_string t; \ + godot_string_new_with_latin1_chars(&t, x); \ + godot_variant_new_string(&v, &t); \ + godot_string_destroy(&t); \ + godot_array_push_back(&args, &v); \ + godot_variant_destroy(&v); \ + } + +#define ARRAY_PUSH_INT(x) \ + { \ + godot_variant v; \ + godot_variant_new_int(&v, x); \ + godot_array_push_back(&args, &v); \ + godot_variant_destroy(&v); \ + } + +#define ARRAY_PUSH_REAL(x) \ + { \ + godot_variant v; \ + godot_variant_new_real(&v, x); \ + godot_array_push_back(&args, &v); \ + godot_variant_destroy(&v); \ + } + + godot_array_new(&args); + + // %% + godot_string_new_with_latin1_chars(&format, "fish %% frog"); + godot_array_clear(&args); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish % frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + //////// INTS + + // Int + godot_string_new_with_latin1_chars(&format, "fish %d frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(5); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 5 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Int left padded with zeroes. + godot_string_new_with_latin1_chars(&format, "fish %05d frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(5); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 00005 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Int left padded with spaces. + godot_string_new_with_latin1_chars(&format, "fish %5d frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(5); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 5 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Int right padded with spaces. + godot_string_new_with_latin1_chars(&format, "fish %-5d frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(5); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 5 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Int with sign (positive). + godot_string_new_with_latin1_chars(&format, "fish %+d frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(5); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish +5 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Negative int. + godot_string_new_with_latin1_chars(&format, "fish %d frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(-5); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish -5 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Hex (lower) + godot_string_new_with_latin1_chars(&format, "fish %x frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(45); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 2d frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Hex (upper) + godot_string_new_with_latin1_chars(&format, "fish %X frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(45); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 2D frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Octal + godot_string_new_with_latin1_chars(&format, "fish %o frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 143 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + ////// REALS + + // Real + godot_string_new_with_latin1_chars(&format, "fish %f frog"); + godot_array_clear(&args); + ARRAY_PUSH_REAL(99.99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.990000 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Real left-padded + godot_string_new_with_latin1_chars(&format, "fish %11f frog"); + godot_array_clear(&args); + ARRAY_PUSH_REAL(99.99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.990000 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Real right-padded + godot_string_new_with_latin1_chars(&format, "fish %-11f frog"); + godot_array_clear(&args); + ARRAY_PUSH_REAL(99.99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.990000 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Real given int. + godot_string_new_with_latin1_chars(&format, "fish %f frog"); + godot_array_clear(&args); + ARRAY_PUSH_REAL(99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.000000 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Real with sign (positive). + godot_string_new_with_latin1_chars(&format, "fish %+f frog"); + godot_array_clear(&args); + ARRAY_PUSH_REAL(99.99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish +99.990000 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Real with 1 decimals. + godot_string_new_with_latin1_chars(&format, "fish %.1f frog"); + godot_array_clear(&args); + ARRAY_PUSH_REAL(99.99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 100.0 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Real with 12 decimals. + godot_string_new_with_latin1_chars(&format, "fish %.12f frog"); + godot_array_clear(&args); + ARRAY_PUSH_REAL(99.99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.990000000000 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Real with no decimals. + godot_string_new_with_latin1_chars(&format, "fish %.f frog"); + godot_array_clear(&args); + ARRAY_PUSH_REAL(99.99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 100 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + /////// Strings. + + // String + godot_string_new_with_latin1_chars(&format, "fish %s frog"); + godot_array_clear(&args); + ARRAY_PUSH_STRING("cheese"); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish cheese frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // String left-padded + godot_string_new_with_latin1_chars(&format, "fish %10s frog"); + godot_array_clear(&args); + ARRAY_PUSH_STRING("cheese"); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish cheese frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // String right-padded + godot_string_new_with_latin1_chars(&format, "fish %-10s frog"); + godot_array_clear(&args); + ARRAY_PUSH_STRING("cheese"); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish cheese frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + ///// Characters + + // Character as string. + godot_string_new_with_latin1_chars(&format, "fish %c frog"); + godot_array_clear(&args); + ARRAY_PUSH_STRING("A"); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish A frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Character as int. + godot_string_new_with_latin1_chars(&format, "fish %c frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(65); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish A frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + ///// Dynamic width + + // String dynamic width + godot_string_new_with_latin1_chars(&format, "fish %*s frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(10); + ARRAY_PUSH_STRING("cheese"); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + REQUIRE(u32scmp(godot_string_get_data(&output), U"fish cheese frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Int dynamic width + godot_string_new_with_latin1_chars(&format, "fish %*d frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(10); + ARRAY_PUSH_INT(99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + REQUIRE(u32scmp(godot_string_get_data(&output), U"fish 99 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Float dynamic width + godot_string_new_with_latin1_chars(&format, "fish %*.*f frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(10); + ARRAY_PUSH_INT(3); + ARRAY_PUSH_REAL(99.99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.990 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + ///// Errors + + // More formats than arguments. + godot_string_new_with_latin1_chars(&format, "fish %s %s frog"); + godot_array_clear(&args); + ARRAY_PUSH_STRING("cheese"); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error); + CHECK(u32scmp(godot_string_get_data(&output), U"not enough arguments for format string") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // More arguments than formats. + godot_string_new_with_latin1_chars(&format, "fish %s frog"); + godot_array_clear(&args); + ARRAY_PUSH_STRING("hello"); + ARRAY_PUSH_STRING("cheese"); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error); + CHECK(u32scmp(godot_string_get_data(&output), U"not all arguments converted during string formatting") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Incomplete format. + godot_string_new_with_latin1_chars(&format, "fish %10"); + godot_array_clear(&args); + ARRAY_PUSH_STRING("cheese"); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error); + CHECK(u32scmp(godot_string_get_data(&output), U"incomplete format") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Bad character in format string + godot_string_new_with_latin1_chars(&format, "fish %&f frog"); + godot_array_clear(&args); + ARRAY_PUSH_STRING("cheese"); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error); + CHECK(u32scmp(godot_string_get_data(&output), U"unsupported format character") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Too many decimals. + godot_string_new_with_latin1_chars(&format, "fish %2.2.2f frog"); + godot_array_clear(&args); + ARRAY_PUSH_REAL(99.99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error); + CHECK(u32scmp(godot_string_get_data(&output), U"too many decimal points in format") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // * not a number + godot_string_new_with_latin1_chars(&format, "fish %*f frog"); + godot_array_clear(&args); + ARRAY_PUSH_STRING("cheese"); + ARRAY_PUSH_REAL(99.99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error); + CHECK(u32scmp(godot_string_get_data(&output), U"* wants number") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Character too long. + godot_string_new_with_latin1_chars(&format, "fish %c frog"); + godot_array_clear(&args); + ARRAY_PUSH_STRING("sc"); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error); + CHECK(u32scmp(godot_string_get_data(&output), U"%c requires number or single-character string") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Character bad type. + godot_string_new_with_latin1_chars(&format, "fish %c frog"); + godot_array_clear(&args); + godot_array t; + godot_array_new(&t); + godot_variant v; + godot_variant_new_array(&v, &t); + godot_array_destroy(&t); + godot_array_push_back(&args, &v); + godot_variant_destroy(&v); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error); + CHECK(u32scmp(godot_string_get_data(&output), U"%c requires number or single-character string") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + godot_array_destroy(&args); +#undef ARRAY_PUSH_INT +#undef ARRAY_PUSH_REAL +#undef ARRAY_PUSH_STRING +} + +TEST_CASE("[GDNative String] is_numeric") { +#define IS_NUM_TEST(x, r) \ + { \ + godot_string t; \ + godot_string_new_with_latin1_chars(&t, x); \ + CHECK(godot_string_is_numeric(&t) == r); \ + godot_string_destroy(&t); \ + } + + IS_NUM_TEST("12", true); + IS_NUM_TEST("1.2", true); + IS_NUM_TEST("AF", false); + IS_NUM_TEST("-12", true); + IS_NUM_TEST("-1.2", true); + +#undef IS_NUM_TEST +} + +TEST_CASE("[GDNative String] pad") { + godot_string s, c; + godot_string_new_with_latin1_chars(&s, "test"); + godot_string_new_with_latin1_chars(&c, "x"); + + godot_string l = godot_string_lpad_with_custom_character(&s, 10, &c); + CHECK(u32scmp(godot_string_get_data(&l), U"xxxxxxtest") == 0); + godot_string_destroy(&l); + + godot_string r = godot_string_rpad_with_custom_character(&s, 10, &c); + CHECK(u32scmp(godot_string_get_data(&r), U"testxxxxxx") == 0); + godot_string_destroy(&r); + + godot_string_destroy(&s); + godot_string_destroy(&c); + + godot_string_new_with_latin1_chars(&s, "10.10"); + c = godot_string_pad_decimals(&s, 4); + CHECK(u32scmp(godot_string_get_data(&c), U"10.1000") == 0); + godot_string_destroy(&c); + c = godot_string_pad_zeros(&s, 4); + CHECK(u32scmp(godot_string_get_data(&c), U"0010.10") == 0); + godot_string_destroy(&c); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] is_subsequence_of") { + godot_string a, t; + godot_string_new_with_latin1_chars(&a, "is subsequence of"); + + godot_string_new_with_latin1_chars(&t, "sub"); + CHECK(godot_string_is_subsequence_of(&t, &a)); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "Sub"); + CHECK(!godot_string_is_subsequence_of(&t, &a)); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "Sub"); + CHECK(godot_string_is_subsequence_ofi(&t, &a)); + godot_string_destroy(&t); + + godot_string_destroy(&a); +} + +TEST_CASE("[GDNative String] match") { + godot_string s, t; + godot_string_new_with_latin1_chars(&s, "*.png"); + + godot_string_new_with_latin1_chars(&t, "img1.png"); + CHECK(godot_string_match(&t, &s)); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "img1.jpeg"); + CHECK(!godot_string_match(&t, &s)); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "img1.Png"); + CHECK(!godot_string_match(&t, &s)); + CHECK(godot_string_matchn(&t, &s)); + godot_string_destroy(&t); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] IPVX address to string") { + godot_string ip; + + godot_string_new_with_latin1_chars(&ip, "192.168.0.1"); + CHECK(godot_string_is_valid_ip_address(&ip)); + godot_string_destroy(&ip); + + godot_string_new_with_latin1_chars(&ip, "192.368.0.1"); + CHECK(!godot_string_is_valid_ip_address(&ip)); + godot_string_destroy(&ip); + + godot_string_new_with_latin1_chars(&ip, "2001:0db8:85a3:0000:0000:8a2e:0370:7334"); + CHECK(godot_string_is_valid_ip_address(&ip)); + godot_string_destroy(&ip); + + godot_string_new_with_latin1_chars(&ip, "2001:0db8:85j3:0000:0000:8a2e:0370:7334"); + CHECK(!godot_string_is_valid_ip_address(&ip)); + godot_string_destroy(&ip); + + godot_string_new_with_latin1_chars(&ip, "2001:0db8:85f345:0000:0000:8a2e:0370:7334"); + CHECK(!godot_string_is_valid_ip_address(&ip)); + godot_string_destroy(&ip); + + godot_string_new_with_latin1_chars(&ip, "2001:0db8::0:8a2e:370:7334"); + CHECK(godot_string_is_valid_ip_address(&ip)); + godot_string_destroy(&ip); + + godot_string_new_with_latin1_chars(&ip, "::ffff:192.168.0.1"); + CHECK(godot_string_is_valid_ip_address(&ip)); + godot_string_destroy(&ip); +} + +TEST_CASE("[GDNative String] Capitalize against many strings") { +#define CAP_TEST(i, o) \ + godot_string_new_with_latin1_chars(&input, i); \ + godot_string_new_with_latin1_chars(&output, o); \ + test = godot_string_capitalize(&input); \ + CHECK(u32scmp(godot_string_get_data(&output), godot_string_get_data(&test)) == 0); \ + godot_string_destroy(&input); \ + godot_string_destroy(&output); \ + godot_string_destroy(&test); + + godot_string input, output, test; + + CAP_TEST("bytes2var", "Bytes 2 Var"); + CAP_TEST("linear2db", "Linear 2 Db"); + CAP_TEST("vector3", "Vector 3"); + CAP_TEST("sha256", "Sha 256"); + CAP_TEST("2db", "2 Db"); + CAP_TEST("PascalCase", "Pascal Case"); + CAP_TEST("PascalPascalCase", "Pascal Pascal Case"); + CAP_TEST("snake_case", "Snake Case"); + CAP_TEST("snake_snake_case", "Snake Snake Case"); + CAP_TEST("sha256sum", "Sha 256 Sum"); + CAP_TEST("cat2dog", "Cat 2 Dog"); + CAP_TEST("function(name)", "Function(name)"); + CAP_TEST("snake_case_function(snake_case_arg)", "Snake Case Function(snake Case Arg)"); + CAP_TEST("snake_case_function( snake_case_arg )", "Snake Case Function( Snake Case Arg )"); + +#undef CAP_TEST +} + +TEST_CASE("[GDNative String] lstrip and rstrip") { +#define LSTRIP_TEST(x, y, z) \ + { \ + godot_string xx, yy, zz, rr; \ + godot_string_new_with_latin1_chars(&xx, x); \ + godot_string_new_with_latin1_chars(&yy, y); \ + godot_string_new_with_latin1_chars(&zz, z); \ + rr = godot_string_lstrip(&xx, &yy); \ + state = state && (u32scmp(godot_string_get_data(&rr), godot_string_get_data(&zz)) == 0); \ + godot_string_destroy(&xx); \ + godot_string_destroy(&yy); \ + godot_string_destroy(&zz); \ + godot_string_destroy(&rr); \ + } + +#define RSTRIP_TEST(x, y, z) \ + { \ + godot_string xx, yy, zz, rr; \ + godot_string_new_with_latin1_chars(&xx, x); \ + godot_string_new_with_latin1_chars(&yy, y); \ + godot_string_new_with_latin1_chars(&zz, z); \ + rr = godot_string_rstrip(&xx, &yy); \ + state = state && (u32scmp(godot_string_get_data(&rr), godot_string_get_data(&zz)) == 0); \ + godot_string_destroy(&xx); \ + godot_string_destroy(&yy); \ + godot_string_destroy(&zz); \ + godot_string_destroy(&rr); \ + } + +#define LSTRIP_UTF8_TEST(x, y, z) \ + { \ + godot_string xx, yy, zz, rr; \ + godot_string_new_with_utf8_chars(&xx, x); \ + godot_string_new_with_utf8_chars(&yy, y); \ + godot_string_new_with_utf8_chars(&zz, z); \ + rr = godot_string_lstrip(&xx, &yy); \ + state = state && (u32scmp(godot_string_get_data(&rr), godot_string_get_data(&zz)) == 0); \ + godot_string_destroy(&xx); \ + godot_string_destroy(&yy); \ + godot_string_destroy(&zz); \ + godot_string_destroy(&rr); \ + } + +#define RSTRIP_UTF8_TEST(x, y, z) \ + { \ + godot_string xx, yy, zz, rr; \ + godot_string_new_with_utf8_chars(&xx, x); \ + godot_string_new_with_utf8_chars(&yy, y); \ + godot_string_new_with_utf8_chars(&zz, z); \ + rr = godot_string_rstrip(&xx, &yy); \ + state = state && (u32scmp(godot_string_get_data(&rr), godot_string_get_data(&zz)) == 0); \ + godot_string_destroy(&xx); \ + godot_string_destroy(&yy); \ + godot_string_destroy(&zz); \ + godot_string_destroy(&rr); \ + } + + bool state = true; + + // strip none + LSTRIP_TEST("abc", "", "abc"); + RSTRIP_TEST("abc", "", "abc"); + // strip one + LSTRIP_TEST("abc", "a", "bc"); + RSTRIP_TEST("abc", "c", "ab"); + // strip lots + LSTRIP_TEST("bababbababccc", "ab", "ccc"); + RSTRIP_TEST("aaabcbcbcbbcbbc", "cb", "aaa"); + // strip empty string + LSTRIP_TEST("", "", ""); + RSTRIP_TEST("", "", ""); + // strip to empty string + LSTRIP_TEST("abcabcabc", "bca", ""); + RSTRIP_TEST("abcabcabc", "bca", ""); + // don't strip wrong end + LSTRIP_TEST("abc", "c", "abc"); + LSTRIP_TEST("abca", "a", "bca"); + RSTRIP_TEST("abc", "a", "abc"); + RSTRIP_TEST("abca", "a", "abc"); + // in utf-8 "¿" (\u00bf) has the same first byte as "µ" (\u00b5) + // and the same second as "ÿ" (\u00ff) + LSTRIP_UTF8_TEST("¿", "µÿ", "¿"); + RSTRIP_UTF8_TEST("¿", "µÿ", "¿"); + LSTRIP_UTF8_TEST("樘", "µÿ", "¿ÿ"); + RSTRIP_UTF8_TEST("樘", "µÿ", "µ¿"); + + // the above tests repeated with additional superfluous strip chars + + // strip none + LSTRIP_TEST("abc", "qwjkl", "abc"); + RSTRIP_TEST("abc", "qwjkl", "abc"); + // strip one + LSTRIP_TEST("abc", "qwajkl", "bc"); + RSTRIP_TEST("abc", "qwcjkl", "ab"); + // strip lots + LSTRIP_TEST("bababbababccc", "qwabjkl", "ccc"); + RSTRIP_TEST("aaabcbcbcbbcbbc", "qwcbjkl", "aaa"); + // strip empty string + LSTRIP_TEST("", "qwjkl", ""); + RSTRIP_TEST("", "qwjkl", ""); + // strip to empty string + LSTRIP_TEST("abcabcabc", "qwbcajkl", ""); + RSTRIP_TEST("abcabcabc", "qwbcajkl", ""); + // don't strip wrong end + LSTRIP_TEST("abc", "qwcjkl", "abc"); + LSTRIP_TEST("abca", "qwajkl", "bca"); + RSTRIP_TEST("abc", "qwajkl", "abc"); + RSTRIP_TEST("abca", "qwajkl", "abc"); + // in utf-8 "¿" (\u00bf) has the same first byte as "µ" (\u00b5) + // and the same second as "ÿ" (\u00ff) + LSTRIP_UTF8_TEST("¿", "qwaµÿjkl", "¿"); + RSTRIP_UTF8_TEST("¿", "qwaµÿjkl", "¿"); + LSTRIP_UTF8_TEST("樘", "qwaµÿjkl", "¿ÿ"); + RSTRIP_UTF8_TEST("樘", "qwaµÿjkl", "µ¿"); + + CHECK(state); + +#undef LSTRIP_TEST +#undef RSTRIP_TEST +#undef LSTRIP_UTF8_TEST +#undef RSTRIP_UTF8_TEST +} + +TEST_CASE("[GDNative String] Cyrillic to_lower()") { + godot_string upper, lower, test; + godot_string_new_with_utf8_chars(&upper, "ÐБВГДЕÐЖЗИЙКЛМÐОПРСТУФХЦЧШЩЪЫЬÐЮЯ"); + godot_string_new_with_utf8_chars(&lower, "абвгдеёжзийклмнопрÑтуфхцчшщъыьÑÑŽÑ"); + + test = godot_string_to_lower(&upper); + + CHECK((u32scmp(godot_string_get_data(&test), godot_string_get_data(&lower)) == 0)); + + godot_string_destroy(&upper); + godot_string_destroy(&lower); + godot_string_destroy(&test); +} + +TEST_CASE("[GDNative String] Count and countn functionality") { +#define COUNT_TEST(x, y, r) \ + { \ + godot_string s, t; \ + godot_string_new_with_latin1_chars(&s, x); \ + godot_string_new_with_latin1_chars(&t, y); \ + state = state && (godot_string_count(&s, &t, 0, 0) == r); \ + godot_string_destroy(&s); \ + godot_string_destroy(&t); \ + } + +#define COUNTR_TEST(x, y, a, b, r) \ + { \ + godot_string s, t; \ + godot_string_new_with_latin1_chars(&s, x); \ + godot_string_new_with_latin1_chars(&t, y); \ + state = state && (godot_string_count(&s, &t, a, b) == r); \ + godot_string_destroy(&s); \ + godot_string_destroy(&t); \ + } + +#define COUNTN_TEST(x, y, r) \ + { \ + godot_string s, t; \ + godot_string_new_with_latin1_chars(&s, x); \ + godot_string_new_with_latin1_chars(&t, y); \ + state = state && (godot_string_countn(&s, &t, 0, 0) == r); \ + godot_string_destroy(&s); \ + godot_string_destroy(&t); \ + } + +#define COUNTNR_TEST(x, y, a, b, r) \ + { \ + godot_string s, t; \ + godot_string_new_with_latin1_chars(&s, x); \ + godot_string_new_with_latin1_chars(&t, y); \ + state = state && (godot_string_countn(&s, &t, a, b) == r); \ + godot_string_destroy(&s); \ + godot_string_destroy(&t); \ + } + bool state = true; + + COUNT_TEST("", "Test", 0); + COUNT_TEST("Test", "", 0); + COUNT_TEST("Test", "test", 0); + COUNT_TEST("Test", "TEST", 0); + COUNT_TEST("TEST", "TEST", 1); + COUNT_TEST("Test", "Test", 1); + COUNT_TEST("aTest", "Test", 1); + COUNT_TEST("Testa", "Test", 1); + COUNT_TEST("TestTestTest", "Test", 3); + COUNT_TEST("TestTestTest", "TestTest", 1); + COUNT_TEST("TestGodotTestGodotTestGodot", "Test", 3); + + COUNTR_TEST("TestTestTestTest", "Test", 4, 8, 1); + COUNTR_TEST("TestTestTestTest", "Test", 4, 12, 2); + COUNTR_TEST("TestTestTestTest", "Test", 4, 16, 3); + COUNTR_TEST("TestTestTestTest", "Test", 4, 0, 3); + + COUNTN_TEST("Test", "test", 1); + COUNTN_TEST("Test", "TEST", 1); + COUNTN_TEST("testTest-Testatest", "tEst", 4); + COUNTNR_TEST("testTest-TeStatest", "tEsT", 4, 16, 2); + + CHECK(state); + +#undef COUNT_TEST +#undef COUNTR_TEST +#undef COUNTN_TEST +#undef COUNTNR_TEST +} + +TEST_CASE("[GDNative String] Bigrams") { + godot_string s, t; + godot_string_new_with_latin1_chars(&s, "abcd"); + godot_packed_string_array bigr = godot_string_bigrams(&s); + godot_string_destroy(&s); + + CHECK(godot_packed_string_array_size(&bigr) == 3); + + t = godot_packed_string_array_get(&bigr, 0); + CHECK(u32scmp(godot_string_get_data(&t), U"ab") == 0); + godot_string_destroy(&t); + + t = godot_packed_string_array_get(&bigr, 1); + CHECK(u32scmp(godot_string_get_data(&t), U"bc") == 0); + godot_string_destroy(&t); + + t = godot_packed_string_array_get(&bigr, 2); + CHECK(u32scmp(godot_string_get_data(&t), U"cd") == 0); + godot_string_destroy(&t); + + godot_packed_string_array_destroy(&bigr); +} + +TEST_CASE("[GDNative String] c-escape/unescape") { + godot_string s; + godot_string_new_with_latin1_chars(&s, "\\1\a2\b\f3\n45\r6\t7\v8\'9\?0\""); + godot_string t = godot_string_c_escape(&s); + godot_string u = godot_string_c_unescape(&t); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] dedent") { + godot_string s, t; + godot_string_new_with_latin1_chars(&s, " aaa\n bbb"); + godot_string_new_with_latin1_chars(&t, "aaa\nbbb"); + godot_string u = godot_string_dedent(&s); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Path functions") { + static const char *path[4] = { "C:\\Godot\\project\\test.tscn", "/Godot/project/test.xscn", "../Godot/project/test.scn", "Godot\\test.doc" }; + static const char *base_dir[4] = { "C:\\Godot\\project", "/Godot/project", "../Godot/project", "Godot" }; + static const char *base_name[4] = { "C:\\Godot\\project\\test", "/Godot/project/test", "../Godot/project/test", "Godot\\test" }; + static const char *ext[4] = { "tscn", "xscn", "scn", "doc" }; + static const char *file[4] = { "test.tscn", "test.xscn", "test.scn", "test.doc" }; + static const bool abs[4] = { true, true, false, false }; + + for (int i = 0; i < 4; i++) { + godot_string s, t, u, f; + godot_string_new_with_latin1_chars(&s, path[i]); + + t = godot_string_get_base_dir(&s); + godot_string_new_with_latin1_chars(&u, base_dir[i]); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + t = godot_string_get_basename(&s); + godot_string_new_with_latin1_chars(&u, base_name[i]); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + t = godot_string_get_extension(&s); + godot_string_new_with_latin1_chars(&u, ext[i]); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + t = godot_string_get_file(&s); + godot_string_new_with_latin1_chars(&u, file[i]); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + godot_string s_simp; + s_simp = godot_string_simplify_path(&s); + t = godot_string_get_base_dir(&s_simp); + godot_string_new_with_latin1_chars(&u, file[i]); + f = godot_string_plus_file(&t, &u); + CHECK(u32scmp(godot_string_get_data(&f), godot_string_get_data(&s_simp)) == 0); + godot_string_destroy(&f); + godot_string_destroy(&u); + godot_string_destroy(&t); + godot_string_destroy(&s_simp); + + CHECK(godot_string_is_abs_path(&s) == abs[i]); + CHECK(godot_string_is_rel_path(&s) != abs[i]); + + godot_string_destroy(&s); + } + + static const char *file_name[3] = { "test.tscn", "test://.xscn", "?tes*t.scn" }; + static const bool valid[3] = { true, false, false }; + for (int i = 0; i < 3; i++) { + godot_string s; + godot_string_new_with_latin1_chars(&s, file_name[i]); + CHECK(godot_string_is_valid_filename(&s) == valid[i]); + godot_string_destroy(&s); + } +} + +TEST_CASE("[GDNative String] hash") { + godot_string a, b, c; + godot_string_new_with_latin1_chars(&a, "Test"); + godot_string_new_with_latin1_chars(&b, "Test"); + godot_string_new_with_latin1_chars(&c, "West"); + CHECK(godot_string_hash(&a) == godot_string_hash(&b)); + CHECK(godot_string_hash(&a) != godot_string_hash(&c)); + + CHECK(godot_string_hash64(&a) == godot_string_hash64(&b)); + CHECK(godot_string_hash64(&a) != godot_string_hash64(&c)); + + godot_string_destroy(&a); + godot_string_destroy(&b); + godot_string_destroy(&c); +} + +TEST_CASE("[GDNative String] http_escape/unescape") { + godot_string s, t, u; + godot_string_new_with_latin1_chars(&s, "Godot Engine:'docs'"); + godot_string_new_with_latin1_chars(&t, "Godot%20Engine%3A%27docs%27"); + + u = godot_string_http_escape(&s); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + + u = godot_string_http_unescape(&t); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0); + godot_string_destroy(&u); + + godot_string_destroy(&s); + godot_string_destroy(&t); +} + +TEST_CASE("[GDNative String] percent_encode/decode") { + godot_string s, t, u; + godot_string_new_with_latin1_chars(&s, "Godot Engine:'docs'"); + godot_string_new_with_latin1_chars(&t, "Godot%20Engine%3a%27docs%27"); + + u = godot_string_percent_encode(&s); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + + u = godot_string_percent_decode(&t); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0); + godot_string_destroy(&u); + + godot_string_destroy(&s); + godot_string_destroy(&t); +} + +TEST_CASE("[GDNative String] xml_escape/unescape") { + godot_string s, t, u; + godot_string_new_with_latin1_chars(&s, "\"Test\" <test@test&'test'>"); + + t = godot_string_xml_escape_with_quotes(&s); + u = godot_string_xml_unescape(&t); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + t = godot_string_xml_escape(&s); + u = godot_string_xml_unescape(&t); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Strip escapes") { + godot_string s, t, u; + godot_string_new_with_latin1_chars(&s, "\t\tTest Test\r\n Test"); + godot_string_new_with_latin1_chars(&t, "Test Test Test"); + + u = godot_string_strip_escapes(&s); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + + godot_string_destroy(&t); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Strip edges") { + godot_string s, t, u; + godot_string_new_with_latin1_chars(&s, "\t Test Test "); + + godot_string_new_with_latin1_chars(&t, "Test Test "); + u = godot_string_strip_edges(&s, true, false); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "\t Test Test"); + u = godot_string_strip_edges(&s, false, true); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "Test Test"); + u = godot_string_strip_edges(&s, true, true); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Similarity") { + godot_string a, b, c; + godot_string_new_with_latin1_chars(&a, "Test"); + godot_string_new_with_latin1_chars(&b, "West"); + godot_string_new_with_latin1_chars(&c, "Toad"); + + CHECK(godot_string_similarity(&a, &b) > godot_string_similarity(&a, &c)); + + godot_string_destroy(&a); + godot_string_destroy(&b); + godot_string_destroy(&c); +} + +TEST_CASE("[GDNative String] Trim") { + godot_string s, t, u, p; + godot_string_new_with_latin1_chars(&s, "aaaTestbbb"); + + godot_string_new_with_latin1_chars(&p, "aaa"); + godot_string_new_with_latin1_chars(&t, "Testbbb"); + u = godot_string_trim_prefix(&s, &p); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + godot_string_destroy(&p); + + godot_string_new_with_latin1_chars(&p, "bbb"); + godot_string_new_with_latin1_chars(&t, "aaaTest"); + u = godot_string_trim_suffix(&s, &p); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + godot_string_destroy(&p); + + godot_string_new_with_latin1_chars(&p, "Test"); + u = godot_string_trim_suffix(&s, &p); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&p); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Right/Left") { + godot_string s, t, u; + godot_string_new_with_latin1_chars(&s, "aaaTestbbb"); + // ^ + + godot_string_new_with_latin1_chars(&t, "tbbb"); + u = godot_string_right(&s, 6); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "aaaTes"); + u = godot_string_left(&s, 6); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Repeat") { + godot_string t, u; + godot_string_new_with_latin1_chars(&t, "ab"); + + u = godot_string_repeat(&t, 4); + CHECK(u32scmp(godot_string_get_data(&u), U"abababab") == 0); + godot_string_destroy(&u); + + godot_string_destroy(&t); +} + +TEST_CASE("[GDNative String] SHA1/SHA256/MD5") { + godot_string s, t, sha1, sha256, md5; + godot_string_new_with_latin1_chars(&s, "Godot"); + godot_string_new_with_latin1_chars(&sha1, "a1e91f39b9fce6a9998b14bdbe2aa2b39dc2d201"); + static uint8_t sha1_buf[20] = { + 0xA1, 0xE9, 0x1F, 0x39, 0xB9, 0xFC, 0xE6, 0xA9, 0x99, 0x8B, 0x14, 0xBD, 0xBE, 0x2A, 0xA2, 0xB3, + 0x9D, 0xC2, 0xD2, 0x01 + }; + godot_string_new_with_latin1_chars(&sha256, "2a02b2443f7985d89d09001086ae3dcfa6eb0f55c6ef170715d42328e16e6cb8"); + static uint8_t sha256_buf[32] = { + 0x2A, 0x02, 0xB2, 0x44, 0x3F, 0x79, 0x85, 0xD8, 0x9D, 0x09, 0x00, 0x10, 0x86, 0xAE, 0x3D, 0xCF, + 0xA6, 0xEB, 0x0F, 0x55, 0xC6, 0xEF, 0x17, 0x07, 0x15, 0xD4, 0x23, 0x28, 0xE1, 0x6E, 0x6C, 0xB8 + }; + godot_string_new_with_latin1_chars(&md5, "4a336d087aeb0390da10ee2ea7cb87f8"); + static uint8_t md5_buf[16] = { + 0x4A, 0x33, 0x6D, 0x08, 0x7A, 0xEB, 0x03, 0x90, 0xDA, 0x10, 0xEE, 0x2E, 0xA7, 0xCB, 0x87, 0xF8 + }; + + godot_packed_byte_array buf = godot_string_sha1_buffer(&s); + CHECK(memcmp(sha1_buf, godot_packed_byte_array_ptr(&buf), 20) == 0); + godot_packed_byte_array_destroy(&buf); + + t = godot_string_sha1_text(&s); + CHECK(u32scmp(godot_string_get_data(&t), godot_string_get_data(&sha1)) == 0); + godot_string_destroy(&t); + + buf = godot_string_sha256_buffer(&s); + CHECK(memcmp(sha256_buf, godot_packed_byte_array_ptr(&buf), 32) == 0); + godot_packed_byte_array_destroy(&buf); + + t = godot_string_sha256_text(&s); + CHECK(u32scmp(godot_string_get_data(&t), godot_string_get_data(&sha256)) == 0); + godot_string_destroy(&t); + + buf = godot_string_md5_buffer(&s); + CHECK(memcmp(md5_buf, godot_packed_byte_array_ptr(&buf), 16) == 0); + godot_packed_byte_array_destroy(&buf); + + t = godot_string_md5_text(&s); + CHECK(u32scmp(godot_string_get_data(&t), godot_string_get_data(&md5)) == 0); + godot_string_destroy(&t); + + godot_string_destroy(&s); + godot_string_destroy(&sha1); + godot_string_destroy(&sha256); + godot_string_destroy(&md5); +} + +TEST_CASE("[GDNative String] Join") { + godot_string s, t, u; + godot_string_new_with_latin1_chars(&s, ", "); + + godot_packed_string_array parts; + godot_packed_string_array_new(&parts); + godot_string_new_with_latin1_chars(&t, "One"); + godot_packed_string_array_push_back(&parts, &t); + godot_string_destroy(&t); + godot_string_new_with_latin1_chars(&t, "B"); + godot_packed_string_array_push_back(&parts, &t); + godot_string_destroy(&t); + godot_string_new_with_latin1_chars(&t, "C"); + godot_packed_string_array_push_back(&parts, &t); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&u, "One, B, C"); + t = godot_string_join(&s, &parts); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + godot_string_destroy(&s); + godot_packed_string_array_destroy(&parts); +} + +TEST_CASE("[GDNative String] Is_*") { + static const char *data[12] = { "-30", "100", "10.1", "10,1", "1e2", "1e-2", "1e2e3", "0xAB", "AB", "Test1", "1Test", "Test*1" }; + static bool isnum[12] = { true, true, true, false, false, false, false, false, false, false, false, false }; + static bool isint[12] = { true, true, false, false, false, false, false, false, false, false, false, false }; + static bool ishex[12] = { true, true, false, false, true, false, true, false, true, false, false, false }; + static bool ishex_p[12] = { false, false, false, false, false, false, false, true, false, false, false, false }; + static bool isflt[12] = { true, true, true, false, true, true, false, false, false, false, false, false }; + static bool isid[12] = { false, false, false, false, false, false, false, false, true, true, false, false }; + + for (int i = 0; i < 12; i++) { + godot_string s; + godot_string_new_with_latin1_chars(&s, data[i]); + CHECK(godot_string_is_numeric(&s) == isnum[i]); + CHECK(godot_string_is_valid_integer(&s) == isint[i]); + CHECK(godot_string_is_valid_hex_number(&s, false) == ishex[i]); + CHECK(godot_string_is_valid_hex_number(&s, true) == ishex_p[i]); + CHECK(godot_string_is_valid_float(&s) == isflt[i]); + CHECK(godot_string_is_valid_identifier(&s) == isid[i]); + godot_string_destroy(&s); + } +} + +TEST_CASE("[GDNative String] humanize_size") { + godot_string s; + + s = godot_string_humanize_size(1000); + CHECK(u32scmp(godot_string_get_data(&s), U"1000 B") == 0); + godot_string_destroy(&s); + + s = godot_string_humanize_size(1025); + CHECK(u32scmp(godot_string_get_data(&s), U"1.00 KiB") == 0); + godot_string_destroy(&s); + + s = godot_string_humanize_size(1025300); + CHECK(u32scmp(godot_string_get_data(&s), U"1001.2 KiB") == 0); + godot_string_destroy(&s); + + s = godot_string_humanize_size(100523550); + CHECK(u32scmp(godot_string_get_data(&s), U"95.86 MiB") == 0); + godot_string_destroy(&s); + + s = godot_string_humanize_size(5345555000); + CHECK(u32scmp(godot_string_get_data(&s), U"4.97 GiB") == 0); + godot_string_destroy(&s); +} + +} // namespace TestGDNativeString + +#endif // TEST_GDNATIVE_STRING_H diff --git a/modules/gdscript/SCsub b/modules/gdscript/SCsub index e58a1d8edc..5c8cbdf869 100644 --- a/modules/gdscript/SCsub +++ b/modules/gdscript/SCsub @@ -17,3 +17,7 @@ if env["tools"]: # Using a define in the disabled case, to avoid having an extra define # in regular builds where all modules are enabled. env_gdscript.Append(CPPDEFINES=["GDSCRIPT_NO_LSP"]) + +if env["tests"]: + env_gdscript.Append(CPPDEFINES=["TESTS_ENABLED"]) + env_gdscript.add_source_files(env.modules_sources, "./tests/*.cpp") diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml index 9e40a69712..e528fc6623 100644 --- a/modules/gdscript/doc_classes/@GDScript.xml +++ b/modules/gdscript/doc_classes/@GDScript.xml @@ -167,6 +167,7 @@ i = ceil(1.45) # i is 2 i = ceil(1.001) # i is 2 [/codeblock] + See also [method floor], [method round], and [method stepify]. </description> </method> <method name="char"> @@ -338,6 +339,7 @@ # a is -3.0 a = floor(-2.99) [/codeblock] + See also [method ceil], [method round], and [method stepify]. [b]Note:[/b] This method returns a float. If you need an integer, you can use [code]int(s)[/code] directly. </description> </method> @@ -1043,6 +1045,7 @@ [codeblock] round(2.6) # Returns 3 [/codeblock] + See also [method floor], [method ceil], and [method stepify]. </description> </method> <method name="seed"> @@ -1161,6 +1164,7 @@ stepify(100, 32) # Returns 96 stepify(3.14159, 0.01) # Returns 3.14 [/codeblock] + See also [method ceil], [method floor], and [method round]. </description> </method> <method name="str" qualifiers="vararg"> diff --git a/modules/gdscript/doc_classes/GDScript.xml b/modules/gdscript/doc_classes/GDScript.xml index 62ccb93901..631a102130 100644 --- a/modules/gdscript/doc_classes/GDScript.xml +++ b/modules/gdscript/doc_classes/GDScript.xml @@ -8,7 +8,7 @@ [method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/index.html</link> + <link title="GDScript tutorial index">https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/index.html</link> </tutorials> <methods> <method name="get_as_byte_code" qualifiers="const"> diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp index ae1f2893f1..9a3273d201 100644 --- a/modules/gdscript/editor/gdscript_highlighter.cpp +++ b/modules/gdscript/editor/gdscript_highlighter.cpp @@ -33,15 +33,15 @@ #include "../gdscript_tokenizer.h" #include "editor/editor_settings.h" -static bool _is_char(CharType c) { +static bool _is_char(char32_t c) { return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || c == '_'; } -static bool _is_hex_symbol(CharType c) { +static bool _is_hex_symbol(char32_t c) { return ((c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F')); } -static bool _is_bin_symbol(CharType c) { +static bool _is_bin_symbol(char32_t c) { return (c == '0' || c == '1'); } @@ -119,7 +119,7 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line) /* search the line */ bool match = true; - const CharType *start_key = color_regions[c].start_key.c_str(); + const char32_t *start_key = color_regions[c].start_key.get_data(); for (int k = 0; k < start_key_length; k++) { if (start_key[k] != str[from + k]) { match = false; @@ -153,18 +153,16 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line) /* if we are in one find the end key */ if (in_region != -1) { - /* check there is enough room */ - int chars_left = line_length - from; - int end_key_length = color_regions[in_region].end_key.length(); - if (chars_left < end_key_length) { - continue; - } - /* search the line */ int region_end_index = -1; - const CharType *end_key = color_regions[in_region].start_key.c_str(); + int end_key_length = color_regions[in_region].end_key.length(); + const char32_t *end_key = color_regions[in_region].end_key.get_data(); for (; from < line_length; from++) { - if (!is_a_symbol) { + if (line_length - from < end_key_length) { + break; + } + + if (!is_symbol(str[from])) { continue; } @@ -173,9 +171,10 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line) continue; } + region_end_index = from; for (int k = 0; k < end_key_length; k++) { - if (end_key[k] == str[from + k]) { - region_end_index = from; + if (end_key[k] != str[from + k]) { + region_end_index = -1; break; } } @@ -192,7 +191,7 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line) previous_type = REGION; previous_text = ""; previous_column = j; - j = from; + j = from + (end_key_length - 1); if (region_end_index == -1) { color_region_cache[p_line] = in_region; } @@ -572,8 +571,12 @@ void GDScriptSyntaxHighlighter::add_color_region(const String &p_start_key, cons } } + int at = 0; for (int i = 0; i < color_regions.size(); i++) { ERR_FAIL_COND_MSG(color_regions[i].start_key == p_start_key, "color region with start key '" + p_start_key + "' already exists."); + if (p_start_key.length() < color_regions[i].start_key.length()) { + at++; + } } ColorRegion color_region; @@ -581,7 +584,8 @@ void GDScriptSyntaxHighlighter::add_color_region(const String &p_start_key, cons color_region.start_key = p_start_key; color_region.end_key = p_end_key; color_region.line_only = p_line_only; - color_regions.push_back(color_region); + color_regions.insert(at, color_region); + clear_highlighting_cache(); } Ref<EditorSyntaxHighlighter> GDScriptSyntaxHighlighter::_create() const { diff --git a/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp b/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp index 6d454e43f2..944ed859f5 100644 --- a/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp +++ b/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp @@ -37,9 +37,11 @@ void GDScriptEditorTranslationParserPlugin::get_recognized_extensions(List<Strin GDScriptLanguage::get_singleton()->get_recognized_extensions(r_extensions); } -Error GDScriptEditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_extracted_strings) { - // Parse and match all GDScript function API that involves translation string. - // E.g get_node("Label").text = "something", var test = tr("something"), "something" will be matched and collected. +Error GDScriptEditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) { + // Extract all translatable strings using the parsed tree from GDSriptParser. + // The strategy is to find all ExpressionNode and AssignmentNode from the tree and extract strings if relevant, i.e + // Search strings in ExpressionNode -> CallNode -> tr(), set_text(), set_placeholder() etc. + // Search strings in AssignmentNode -> text = "__", hint_tooltip = "__" etc. Error err; RES loaded_res = ResourceLoader::load(p_path, "", false, &err); @@ -48,108 +50,302 @@ Error GDScriptEditorTranslationParserPlugin::parse_file(const String &p_path, Ve return err; } + ids = r_ids; + ids_ctx_plural = r_ids_ctx_plural; Ref<GDScript> gdscript = loaded_res; String source_code = gdscript->get_source_code(); - Vector<String> parsed_strings; - - // Search translation strings with RegEx. - regex.clear(); - regex.compile(String("|").join(patterns)); - Array results = regex.search_all(source_code); - _get_captured_strings(results, &parsed_strings); - - // Special handling for FileDialog. - Vector<String> temp; - _parse_file_dialog(source_code, &temp); - parsed_strings.append_array(temp); - - // Filter out / and + - String filter = "(?:\\\\\\n|\"[\\s\\\\]*\\+\\s*\")"; - regex.clear(); - regex.compile(filter); - for (int i = 0; i < parsed_strings.size(); i++) { - parsed_strings.set(i, regex.sub(parsed_strings[i], "", true)); + + GDScriptParser parser; + err = parser.parse(source_code, p_path, false); + if (err != OK) { + ERR_PRINT("Failed to parse with GDScript with GDScriptParser."); + return err; } - r_extracted_strings->append_array(parsed_strings); + // Traverse through the parsed tree from GDScriptParser. + GDScriptParser::ClassNode *c = parser.get_tree(); + _traverse_class(c); return OK; } -void GDScriptEditorTranslationParserPlugin::_parse_file_dialog(const String &p_source_code, Vector<String> *r_output) { - // FileDialog API has the form .filters = PackedStringArray(["*.png ; PNG Images","*.gd ; GDScript Files"]). - // First filter: Get "*.png ; PNG Images", "*.gd ; GDScript Files" from PackedStringArray. - regex.clear(); - regex.compile(String("|").join(file_dialog_patterns)); - Array results = regex.search_all(p_source_code); - - Vector<String> temp; - _get_captured_strings(results, &temp); - String captured_strings = String(",").join(temp); - - // Second filter: Get the texts after semicolon from "*.png ; PNG Images","*.gd ; GDScript Files". - String second_filter = "\"[^;]+;" + text + "\""; - regex.clear(); - regex.compile(second_filter); - results = regex.search_all(captured_strings); - _get_captured_strings(results, r_output); - for (int i = 0; i < r_output->size(); i++) { - r_output->set(i, r_output->get(i).strip_edges()); +void GDScriptEditorTranslationParserPlugin::_traverse_class(const GDScriptParser::ClassNode *p_class) { + for (int i = 0; i < p_class->members.size(); i++) { + const GDScriptParser::ClassNode::Member &m = p_class->members[i]; + // There are 7 types of Member, but only class, function and variable can contain translatable strings. + switch (m.type) { + case GDScriptParser::ClassNode::Member::CLASS: + _traverse_class(m.m_class); + break; + case GDScriptParser::ClassNode::Member::FUNCTION: + _traverse_function(m.function); + break; + case GDScriptParser::ClassNode::Member::VARIABLE: + _read_variable(m.variable); + break; + default: + break; + } + } +} + +void GDScriptEditorTranslationParserPlugin::_traverse_function(const GDScriptParser::FunctionNode *p_func) { + _traverse_block(p_func->body); +} + +void GDScriptEditorTranslationParserPlugin::_read_variable(const GDScriptParser::VariableNode *p_var) { + _assess_expression(p_var->initializer); +} + +void GDScriptEditorTranslationParserPlugin::_traverse_block(const GDScriptParser::SuiteNode *p_suite) { + if (!p_suite) { + return; + } + + const Vector<GDScriptParser::Node *> &statements = p_suite->statements; + for (int i = 0; i < statements.size(); i++) { + GDScriptParser::Node *statement = statements[i]; + + // Statements with Node type constant, break, continue, pass, breakpoint are skipped because they can't contain translatable strings. + switch (statement->type) { + case GDScriptParser::Node::VARIABLE: + _assess_expression(static_cast<GDScriptParser::VariableNode *>(statement)->initializer); + break; + case GDScriptParser::Node::IF: { + GDScriptParser::IfNode *if_node = static_cast<GDScriptParser::IfNode *>(statement); + _assess_expression(if_node->condition); + //FIXME : if the elif logic is changed in GDScriptParser, then this probably will have to change as well. See GDScriptParser::TreePrinter::print_if(). + _traverse_block(if_node->true_block); + _traverse_block(if_node->false_block); + break; + } + case GDScriptParser::Node::FOR: { + GDScriptParser::ForNode *for_node = static_cast<GDScriptParser::ForNode *>(statement); + _assess_expression(for_node->list); + _traverse_block(for_node->loop); + break; + } + case GDScriptParser::Node::WHILE: { + GDScriptParser::WhileNode *while_node = static_cast<GDScriptParser::WhileNode *>(statement); + _assess_expression(while_node->condition); + _traverse_block(while_node->loop); + break; + } + case GDScriptParser::Node::MATCH: { + GDScriptParser::MatchNode *match_node = static_cast<GDScriptParser::MatchNode *>(statement); + _assess_expression(match_node->test); + for (int j = 0; j < match_node->branches.size(); j++) { + _traverse_block(match_node->branches[j]->block); + } + break; + } + case GDScriptParser::Node::RETURN: + _assess_expression(static_cast<GDScriptParser::ReturnNode *>(statement)->return_value); + break; + case GDScriptParser::Node::ASSERT: + _assess_expression((static_cast<GDScriptParser::AssertNode *>(statement))->condition); + break; + case GDScriptParser::Node::ASSIGNMENT: + _assess_assignment(static_cast<GDScriptParser::AssignmentNode *>(statement)); + break; + default: + if (statement->is_expression()) { + _assess_expression(static_cast<GDScriptParser::ExpressionNode *>(statement)); + } + break; + } + } +} + +void GDScriptEditorTranslationParserPlugin::_assess_expression(GDScriptParser::ExpressionNode *p_expression) { + // Explore all ExpressionNodes to find CallNodes which contain translation strings, such as tr(), set_text() etc. + // tr() can be embedded quite deep within multiple ExpressionNodes so need to dig down to search through all ExpressionNodes. + if (!p_expression) { + return; + } + + // ExpressionNode of type await, cast, get_node, identifier, literal, preload, self, subscript, unary are ignored as they can't be CallNode + // containing translation strings. + switch (p_expression->type) { + case GDScriptParser::Node::ARRAY: { + GDScriptParser::ArrayNode *array_node = static_cast<GDScriptParser::ArrayNode *>(p_expression); + for (int i = 0; i < array_node->elements.size(); i++) { + _assess_expression(array_node->elements[i]); + } + break; + } + case GDScriptParser::Node::ASSIGNMENT: + _assess_assignment(static_cast<GDScriptParser::AssignmentNode *>(p_expression)); + break; + case GDScriptParser::Node::BINARY_OPERATOR: { + GDScriptParser::BinaryOpNode *binary_op_node = static_cast<GDScriptParser::BinaryOpNode *>(p_expression); + _assess_expression(binary_op_node->left_operand); + _assess_expression(binary_op_node->right_operand); + break; + } + case GDScriptParser::Node::CALL: { + GDScriptParser::CallNode *call_node = static_cast<GDScriptParser::CallNode *>(p_expression); + _extract_from_call(call_node); + for (int i = 0; i < call_node->arguments.size(); i++) { + _assess_expression(call_node->arguments[i]); + } + } break; + case GDScriptParser::Node::DICTIONARY: { + GDScriptParser::DictionaryNode *dict_node = static_cast<GDScriptParser::DictionaryNode *>(p_expression); + for (int i = 0; i < dict_node->elements.size(); i++) { + _assess_expression(dict_node->elements[i].key); + _assess_expression(dict_node->elements[i].value); + } + break; + } + case GDScriptParser::Node::TERNARY_OPERATOR: { + GDScriptParser::TernaryOpNode *ternary_op_node = static_cast<GDScriptParser::TernaryOpNode *>(p_expression); + _assess_expression(ternary_op_node->condition); + _assess_expression(ternary_op_node->true_expr); + _assess_expression(ternary_op_node->false_expr); + break; + } + default: + break; + } +} + +void GDScriptEditorTranslationParserPlugin::_assess_assignment(GDScriptParser::AssignmentNode *p_assignment) { + // Extract the translatable strings coming from assignments. For example, get_node("Label").text = "____" + + StringName assignee_name; + if (p_assignment->assignee->type == GDScriptParser::Node::IDENTIFIER) { + assignee_name = static_cast<GDScriptParser::IdentifierNode *>(p_assignment->assignee)->name; + } else if (p_assignment->assignee->type == GDScriptParser::Node::SUBSCRIPT) { + assignee_name = static_cast<GDScriptParser::SubscriptNode *>(p_assignment->assignee)->attribute->name; + } + + if (assignment_patterns.has(assignee_name) && p_assignment->assigned_value->type == GDScriptParser::Node::LITERAL) { + // If the assignment is towards one of the extract patterns (text, hint_tooltip etc.), and the value is a string literal, we collect the string. + ids->push_back(static_cast<GDScriptParser::LiteralNode *>(p_assignment->assigned_value)->value); + } else if (assignee_name == fd_filters && p_assignment->assigned_value->type == GDScriptParser::Node::CALL) { + // FileDialog.filters accepts assignment in the form of PackedStringArray. For example, + // get_node("FileDialog").filters = PackedStringArray(["*.png ; PNG Images","*.gd ; GDScript Files"]). + + GDScriptParser::CallNode *call_node = static_cast<GDScriptParser::CallNode *>(p_assignment->assigned_value); + if (call_node->arguments[0]->type == GDScriptParser::Node::ARRAY) { + GDScriptParser::ArrayNode *array_node = static_cast<GDScriptParser::ArrayNode *>(call_node->arguments[0]); + + // Extract the name in "extension ; name" of PackedStringArray. + for (int i = 0; i < array_node->elements.size(); i++) { + _extract_fd_literals(array_node->elements[i]); + } + } + } else { + // If the assignee is not in extract patterns or the assigned_value is not Literal type, try to see if the assigned_value contains tr(). + _assess_expression(p_assignment->assigned_value); } } -void GDScriptEditorTranslationParserPlugin::_get_captured_strings(const Array &p_results, Vector<String> *r_output) { - Ref<RegExMatch> result; - for (int i = 0; i < p_results.size(); i++) { - result = p_results[i]; - for (int j = 0; j < result->get_group_count(); j++) { - String s = result->get_string(j + 1); - // Prevent reading text with only spaces. - if (!s.strip_edges().empty()) { - r_output->push_back(s); +void GDScriptEditorTranslationParserPlugin::_extract_from_call(GDScriptParser::CallNode *p_call) { + // Extract the translatable strings coming from function calls. For example: + // tr("___"), get_node("Label").set_text("____"), get_node("LineEdit").set_placeholder("____"). + + StringName function_name = p_call->function_name; + + // Variables for extracting tr() and tr_n(). + Vector<String> id_ctx_plural; + id_ctx_plural.resize(3); + bool extract_id_ctx_plural = true; + + if (function_name == tr_func) { + // Extract from tr(id, ctx). + for (int i = 0; i < p_call->arguments.size(); i++) { + if (p_call->arguments[i]->type == GDScriptParser::Node::LITERAL) { + id_ctx_plural.write[i] = static_cast<GDScriptParser::LiteralNode *>(p_call->arguments[i])->value; + } else { + // Avoid adding something like tr("Flying dragon", var_context_level_1). We want to extract both id and context together. + extract_id_ctx_plural = false; + } + } + if (extract_id_ctx_plural) { + ids_ctx_plural->push_back(id_ctx_plural); + } + } else if (function_name == trn_func) { + // Extract from tr_n(id, plural, n, ctx). + Vector<int> indices; + indices.push_back(0); + indices.push_back(3); + indices.push_back(1); + for (int i = 0; i < indices.size(); i++) { + if (indices[i] >= p_call->arguments.size()) { + continue; + } + + if (p_call->arguments[indices[i]]->type == GDScriptParser::Node::LITERAL) { + id_ctx_plural.write[i] = static_cast<GDScriptParser::LiteralNode *>(p_call->arguments[indices[i]])->value; + } else { + extract_id_ctx_plural = false; + } + } + if (extract_id_ctx_plural) { + ids_ctx_plural->push_back(id_ctx_plural); + } + } else if (first_arg_patterns.has(function_name)) { + // Extracting argument with only string literals. In other words, not extracting something like set_text("hello " + some_var). + if (p_call->arguments[0]->type == GDScriptParser::Node::LITERAL) { + ids->push_back(static_cast<GDScriptParser::LiteralNode *>(p_call->arguments[0])->value); + } + } else if (second_arg_patterns.has(function_name)) { + if (p_call->arguments[1]->type == GDScriptParser::Node::LITERAL) { + ids->push_back(static_cast<GDScriptParser::LiteralNode *>(p_call->arguments[1])->value); + } + } else if (function_name == fd_add_filter) { + // Extract the 'JPE Images' in this example - get_node("FileDialog").add_filter("*.jpg; JPE Images"). + _extract_fd_literals(p_call->arguments[0]); + + } else if (function_name == fd_set_filter && p_call->arguments[0]->type == GDScriptParser::Node::CALL) { + // FileDialog.set_filters() accepts assignment in the form of PackedStringArray. For example, + // get_node("FileDialog").set_filters( PackedStringArray(["*.png ; PNG Images","*.gd ; GDScript Files"])). + + GDScriptParser::CallNode *call_node = static_cast<GDScriptParser::CallNode *>(p_call->arguments[0]); + if (call_node->arguments[0]->type == GDScriptParser::Node::ARRAY) { + GDScriptParser::ArrayNode *array_node = static_cast<GDScriptParser::ArrayNode *>(call_node->arguments[0]); + for (int i = 0; i < array_node->elements.size(); i++) { + _extract_fd_literals(array_node->elements[i]); } } } } +void GDScriptEditorTranslationParserPlugin::_extract_fd_literals(GDScriptParser::ExpressionNode *p_expression) { + // Extract the name in "extension ; name". + + if (p_expression->type == GDScriptParser::Node::LITERAL) { + String arg_val = String(static_cast<GDScriptParser::LiteralNode *>(p_expression)->value); + PackedStringArray arr = arg_val.split(";", true); + if (arr.size() != 2) { + ERR_PRINT("Argument for setting FileDialog has bad format."); + return; + } + ids->push_back(arr[1].strip_edges()); + } +} + GDScriptEditorTranslationParserPlugin::GDScriptEditorTranslationParserPlugin() { - // Regex search pattern templates. - // The extra complication in the regex pattern is to ensure that the matching works when users write over multiple lines, use tabs etc. - const String dot = "\\.[\\s\\\\]*"; - const String str_assign_template = "[\\s\\\\]*=[\\s\\\\]*\"" + text + "\""; - const String first_arg_template = "[\\s\\\\]*\\([\\s\\\\]*\"" + text + "\"[\\s\\S]*?\\)"; - const String second_arg_template = "[\\s\\\\]*\\([\\s\\S]+?,[\\s\\\\]*\"" + text + "\"[\\s\\S]*?\\)"; - - // Common patterns. - patterns.push_back("tr" + first_arg_template); - patterns.push_back(dot + "text" + str_assign_template); - patterns.push_back(dot + "placeholder_text" + str_assign_template); - patterns.push_back(dot + "hint_tooltip" + str_assign_template); - patterns.push_back(dot + "set_text" + first_arg_template); - patterns.push_back(dot + "set_tooltip" + first_arg_template); - patterns.push_back(dot + "set_placeholder" + first_arg_template); - - // Tabs and TabContainer API. - patterns.push_back(dot + "set_tab_title" + second_arg_template); - patterns.push_back(dot + "add_tab" + first_arg_template); - - // PopupMenu API. - patterns.push_back(dot + "add_check_item" + first_arg_template); - patterns.push_back(dot + "add_icon_check_item" + second_arg_template); - patterns.push_back(dot + "add_icon_item" + second_arg_template); - patterns.push_back(dot + "add_icon_radio_check_item" + second_arg_template); - patterns.push_back(dot + "add_item" + first_arg_template); - patterns.push_back(dot + "add_multistate_item" + first_arg_template); - patterns.push_back(dot + "add_radio_check_item" + first_arg_template); - patterns.push_back(dot + "add_separator" + first_arg_template); - patterns.push_back(dot + "add_submenu_item" + first_arg_template); - patterns.push_back(dot + "set_item_text" + second_arg_template); - //patterns.push_back(dot + "set_item_tooltip" + second_arg_template); //no tr() behind this function. might be bug. - - // FileDialog API - special case. - const String fd_text = "((?:[\\s\\\\]*\"(?:[^\"\\\\]|\\\\[\\s\\S])*(?:\"[\\s\\\\]*\\+[\\s\\\\]*\"(?:[^\"\\\\]|\\\\[\\s\\S])*)*\"[\\s\\\\]*,?)*)"; - const String packed_string_array = "[\\s\\\\]*PackedStringArray[\\s\\\\]*\\([\\s\\\\]*\\[" + fd_text + "\\][\\s\\\\]*\\)"; - file_dialog_patterns.push_back(dot + "add_filter[\\s\\\\]*\\(" + fd_text + "[\\s\\\\]*\\)"); - file_dialog_patterns.push_back(dot + "filters[\\s\\\\]*=" + packed_string_array); - file_dialog_patterns.push_back(dot + "set_filters[\\s\\\\]*\\(" + packed_string_array + "[\\s\\\\]*\\)"); + assignment_patterns.insert("text"); + assignment_patterns.insert("placeholder_text"); + assignment_patterns.insert("hint_tooltip"); + + first_arg_patterns.insert("set_text"); + first_arg_patterns.insert("set_tooltip"); + first_arg_patterns.insert("set_placeholder"); + first_arg_patterns.insert("add_tab"); + first_arg_patterns.insert("add_check_item"); + first_arg_patterns.insert("add_item"); + first_arg_patterns.insert("add_multistate_item"); + first_arg_patterns.insert("add_radio_check_item"); + first_arg_patterns.insert("add_separator"); + first_arg_patterns.insert("add_submenu_item"); + + second_arg_patterns.insert("set_tab_title"); + second_arg_patterns.insert("add_icon_check_item"); + second_arg_patterns.insert("add_icon_item"); + second_arg_patterns.insert("add_icon_radio_check_item"); + second_arg_patterns.insert("set_item_text"); } diff --git a/modules/gdscript/editor/gdscript_translation_parser_plugin.h b/modules/gdscript/editor/gdscript_translation_parser_plugin.h index 9fa4b69f01..5ea416d4cc 100644 --- a/modules/gdscript/editor/gdscript_translation_parser_plugin.h +++ b/modules/gdscript/editor/gdscript_translation_parser_plugin.h @@ -31,23 +31,40 @@ #ifndef GDSCRIPT_TRANSLATION_PARSER_PLUGIN_H #define GDSCRIPT_TRANSLATION_PARSER_PLUGIN_H +#include "core/set.h" #include "editor/editor_translation_parser.h" +#include "modules/gdscript/gdscript_parser.h" #include "modules/regex/regex.h" class GDScriptEditorTranslationParserPlugin : public EditorTranslationParserPlugin { GDCLASS(GDScriptEditorTranslationParserPlugin, EditorTranslationParserPlugin); - // Regex and search patterns that are used to match translation strings. - const String text = "((?:[^\"\\\\]|\\\\[\\s\\S])*(?:\"[\\s\\\\]*\\+[\\s\\\\]*\"(?:[^\"\\\\]|\\\\[\\s\\S])*)*)"; - RegEx regex; - Vector<String> patterns; - Vector<String> file_dialog_patterns; + Vector<String> *ids; + Vector<Vector<String>> *ids_ctx_plural; - void _parse_file_dialog(const String &p_source_code, Vector<String> *r_output); - void _get_captured_strings(const Array &p_results, Vector<String> *r_output); + // List of patterns used for extracting translation strings. + StringName tr_func = "tr"; + StringName trn_func = "tr_n"; + Set<StringName> assignment_patterns; + Set<StringName> first_arg_patterns; + Set<StringName> second_arg_patterns; + // FileDialog patterns. + StringName fd_add_filter = "add_filter"; + StringName fd_set_filter = "set_filters"; + StringName fd_filters = "filters"; + + void _traverse_class(const GDScriptParser::ClassNode *p_class); + void _traverse_function(const GDScriptParser::FunctionNode *p_func); + void _traverse_block(const GDScriptParser::SuiteNode *p_suite); + + void _read_variable(const GDScriptParser::VariableNode *p_var); + void _assess_expression(GDScriptParser::ExpressionNode *p_expression); + void _assess_assignment(GDScriptParser::AssignmentNode *p_assignment); + void _extract_from_call(GDScriptParser::CallNode *p_call); + void _extract_fd_literals(GDScriptParser::ExpressionNode *p_expression); public: - virtual Error parse_file(const String &p_path, Vector<String> *r_extracted_strings) override; + virtual Error parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) override; virtual void get_recognized_extensions(List<String> *r_extensions) const override; GDScriptEditorTranslationParserPlugin(); diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index 9170255c02..0263e32c5b 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -596,6 +596,19 @@ Error GDScript::reload(bool p_keep_state) { return OK; } + { + String source_path = path; + if (source_path.empty()) { + source_path = get_path(); + } + if (!source_path.empty()) { + MutexLock lock(GDScriptCache::singleton->lock); + if (!GDScriptCache::singleton->shallow_gdscript_cache.has(source_path)) { + GDScriptCache::singleton->shallow_gdscript_cache[source_path] = this; + } + } + } + valid = false; GDScriptParser parser; Error err = parser.parse(source, path, false); diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h index 9906b4014d..79317ff846 100644 --- a/modules/gdscript/gdscript.h +++ b/modules/gdscript/gdscript.h @@ -69,6 +69,7 @@ class GDScript : public Script { friend class GDScriptInstance; friend class GDScriptFunction; + friend class GDScriptAnalyzer; friend class GDScriptCompiler; friend class GDScriptFunctions; friend class GDScriptLanguage; diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp index 616fb1485e..b4ede55f0a 100644 --- a/modules/gdscript/gdscript_analyzer.cpp +++ b/modules/gdscript/gdscript_analyzer.cpp @@ -33,6 +33,7 @@ #include "core/class_db.h" #include "core/hash_map.h" #include "core/io/resource_loader.h" +#include "core/os/file_access.h" #include "core/project_settings.h" #include "core/script_language.h" #include "gdscript.h" @@ -181,7 +182,7 @@ Error GDScriptAnalyzer::resolve_inheritance(GDScriptParser::ClassNode *p_class, return ERR_PARSE_ERROR; } - Error err = parser->raise_status(GDScriptParserRef::INHERITANCE_SOLVED); + Error err = parser->raise_status(GDScriptParserRef::INTERFACE_SOLVED); if (err != OK) { push_error(vformat(R"(Could not resolve super class inheritance from "%s".)", p_class->extends_path), p_class); return err; @@ -207,11 +208,12 @@ Error GDScriptAnalyzer::resolve_inheritance(GDScriptParser::ClassNode *p_class, return ERR_PARSE_ERROR; } - Error err = parser->raise_status(GDScriptParserRef::INHERITANCE_SOLVED); + Error err = parser->raise_status(GDScriptParserRef::INTERFACE_SOLVED); if (err != OK) { push_error(vformat(R"(Could not resolve super class inheritance from "%s".)", name), p_class); return err; } + base = parser->get_parser()->head->get_datatype(); } } else if (ProjectSettings::get_singleton()->has_autoload(name) && ProjectSettings::get_singleton()->get_autoload(name).is_singleton) { const ProjectSettings::AutoloadInfo &info = ProjectSettings::get_singleton()->get_autoload(name); @@ -226,7 +228,7 @@ Error GDScriptAnalyzer::resolve_inheritance(GDScriptParser::ClassNode *p_class, return ERR_PARSE_ERROR; } - Error err = parser->raise_status(GDScriptParserRef::INHERITANCE_SOLVED); + Error err = parser->raise_status(GDScriptParserRef::INTERFACE_SOLVED); if (err != OK) { push_error(vformat(R"(Could not resolve super class inheritance from "%s".)", name), p_class); return err; @@ -301,6 +303,16 @@ Error GDScriptAnalyzer::resolve_inheritance(GDScriptParser::ClassNode *p_class, return ERR_PARSE_ERROR; } + // Check for cyclic inheritance. + const GDScriptParser::ClassNode *base_class = result.class_type; + while (base_class) { + if (base_class->fqcn == p_class->fqcn) { + push_error("Cyclic inheritance.", p_class); + return ERR_PARSE_ERROR; + } + base_class = base_class->base_type.class_type; + } + p_class->base_type = result; class_type.native_type = result.native_type; p_class->set_datatype(class_type); @@ -308,7 +320,10 @@ Error GDScriptAnalyzer::resolve_inheritance(GDScriptParser::ClassNode *p_class, if (p_recursive) { for (int i = 0; i < p_class->members.size(); i++) { if (p_class->members[i].type == GDScriptParser::ClassNode::Member::CLASS) { - resolve_inheritance(p_class->members[i].m_class, true); + Error err = resolve_inheritance(p_class->members[i].m_class, true); + if (err) { + return err; + } } } } @@ -490,6 +505,9 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas member.variable->set_datatype(datatype); // Allow recursive usage. reduce_expression(member.variable->initializer); datatype = member.variable->initializer->get_datatype(); + if (datatype.type_source != GDScriptParser::DataType::UNDETECTED) { + datatype.type_source = GDScriptParser::DataType::INFERRED; + } } if (member.variable->datatype_specifier != nullptr) { @@ -498,7 +516,13 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas if (member.variable->initializer != nullptr) { if (!is_type_compatible(datatype, member.variable->initializer->get_datatype(), true)) { - push_error(vformat(R"(Value of type "%s" cannot be assigned to a variable of type "%s".)", member.variable->initializer->get_datatype().to_string(), datatype.to_string()), member.variable->initializer); + // Try reverse test since it can be a masked subtype. + if (!is_type_compatible(member.variable->initializer->get_datatype(), datatype, true)) { + push_error(vformat(R"(Value of type "%s" cannot be assigned to a variable of type "%s".)", member.variable->initializer->get_datatype().to_string(), datatype.to_string()), member.variable->initializer); + } else { + // TODO: Add warning. + mark_node_unsafe(member.variable->initializer); + } } else if (datatype.builtin_type == Variant::INT && member.variable->initializer->get_datatype().builtin_type == Variant::FLOAT) { #ifdef DEBUG_ENABLED parser->push_warning(member.variable->initializer, GDScriptWarning::NARROWING_CONVERSION); @@ -519,6 +543,7 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas } else if (datatype.builtin_type == Variant::NIL) { push_error(vformat(R"(Cannot infer the type of "%s" variable because the initial value is "null".)", member.variable->identifier->name), member.variable->initializer); } + datatype.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED; } datatype.is_constant = false; @@ -533,6 +558,7 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas break; case GDScriptParser::DataType::NATIVE: if (ClassDB::is_parent_class(get_real_class_name(datatype.native_type), "Resource")) { + member.variable->export_info.hint = PROPERTY_HINT_RESOURCE_TYPE; member.variable->export_info.hint_string = get_real_class_name(datatype.native_type); } else { push_error(R"(Export type can only be built-in or a resource.)", member.variable); @@ -596,17 +622,67 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas enum_type.is_meta_type = true; enum_type.is_constant = true; + // Enums can't be nested, so we can safely override this. + current_enum = member.m_enum; + for (int j = 0; j < member.m_enum->values.size(); j++) { - enum_type.enum_values[member.m_enum->values[j].identifier->name] = member.m_enum->values[j].value; + GDScriptParser::EnumNode::Value &element = member.m_enum->values.write[j]; + + if (element.custom_value) { + reduce_expression(element.custom_value); + if (!element.custom_value->is_constant) { + push_error(R"(Enum values must be constant.)", element.custom_value); + } else if (element.custom_value->reduced_value.get_type() != Variant::INT) { + push_error(R"(Enum values must be integers.)", element.custom_value); + } else { + element.value = element.custom_value->reduced_value; + element.resolved = true; + } + } else { + if (element.index > 0) { + element.value = element.parent_enum->values[element.index - 1].value + 1; + } else { + element.value = 0; + } + element.resolved = true; + } + + enum_type.enum_values[element.identifier->name] = element.value; } + current_enum = nullptr; + member.m_enum->set_datatype(enum_type); } break; case GDScriptParser::ClassNode::Member::FUNCTION: resolve_function_signature(member.function); break; - case GDScriptParser::ClassNode::Member::ENUM_VALUE: - break; // Nothing to do, type and value set in parser. + case GDScriptParser::ClassNode::Member::ENUM_VALUE: { + if (member.enum_value.custom_value) { + current_enum = member.enum_value.parent_enum; + reduce_expression(member.enum_value.custom_value); + current_enum = nullptr; + + if (!member.enum_value.custom_value->is_constant) { + push_error(R"(Enum values must be constant.)", member.enum_value.custom_value); + } else if (member.enum_value.custom_value->reduced_value.get_type() != Variant::INT) { + push_error(R"(Enum values must be integers.)", member.enum_value.custom_value); + } else { + member.enum_value.value = member.enum_value.custom_value->reduced_value; + member.enum_value.resolved = true; + } + } else { + if (member.enum_value.index > 0) { + member.enum_value.value = member.enum_value.parent_enum->values[member.enum_value.index - 1].value + 1; + } else { + member.enum_value.value = 0; + } + member.enum_value.resolved = true; + } + // Also update the original references. + member.enum_value.parent_enum->values.write[member.enum_value.index] = member.enum_value; + p_class->members.write[i].enum_value = member.enum_value; + } break; case GDScriptParser::ClassNode::Member::CLASS: break; // Done later. case GDScriptParser::ClassNode::Member::UNDEFINED: @@ -718,7 +794,7 @@ void GDScriptAnalyzer::resolve_node(GDScriptParser::Node *p_node) { resolve_match_branch(static_cast<GDScriptParser::MatchBranchNode *>(p_node), nullptr); break; case GDScriptParser::Node::PARAMETER: - resolve_pararameter(static_cast<GDScriptParser::ParameterNode *>(p_node)); + resolve_parameter(static_cast<GDScriptParser::ParameterNode *>(p_node)); break; case GDScriptParser::Node::PATTERN: resolve_match_pattern(static_cast<GDScriptParser::PatternNode *>(p_node), nullptr); @@ -772,7 +848,7 @@ void GDScriptAnalyzer::resolve_function_signature(GDScriptParser::FunctionNode * parser->current_function = p_function; for (int i = 0; i < p_function->parameters.size(); i++) { - resolve_pararameter(p_function->parameters[i]); + resolve_parameter(p_function->parameters[i]); #ifdef DEBUG_ENABLED if (p_function->parameters[i]->usages == 0 && !String(p_function->parameters[i]->identifier->name).begins_with("_")) { parser->push_warning(p_function->parameters[i]->identifier, GDScriptWarning::UNUSED_PARAMETER, p_function->identifier->name, p_function->parameters[i]->identifier->name); @@ -842,6 +918,7 @@ void GDScriptAnalyzer::decide_suite_type(GDScriptParser::Node *p_suite, GDScript p_suite->datatype.type_source = GDScriptParser::DataType::UNDETECTED; } else { p_suite->set_datatype(p_statement->get_datatype()); + p_suite->datatype.type_source = GDScriptParser::DataType::INFERRED; } break; default: @@ -994,7 +1071,13 @@ void GDScriptAnalyzer::resolve_variable(GDScriptParser::VariableNode *p_variable if (p_variable->initializer != nullptr) { if (!is_type_compatible(type, p_variable->initializer->get_datatype(), true)) { - push_error(vformat(R"(Value of type "%s" cannot be assigned to a variable of type "%s".)", p_variable->initializer->get_datatype().to_string(), type.to_string()), p_variable->initializer); + // Try reverse test since it can be a masked subtype. + if (!is_type_compatible(p_variable->initializer->get_datatype(), type, true)) { + push_error(vformat(R"(Value of type "%s" cannot be assigned to a variable of type "%s".)", p_variable->initializer->get_datatype().to_string(), type.to_string()), p_variable->initializer); + } else { + // TODO: Add warning. + mark_node_unsafe(p_variable->initializer); + } #ifdef DEBUG_ENABLED } else if (type.builtin_type == Variant::INT && p_variable->initializer->get_datatype().builtin_type == Variant::FLOAT) { parser->push_warning(p_variable->initializer, GDScriptWarning::NARROWING_CONVERSION); @@ -1181,14 +1264,19 @@ void GDScriptAnalyzer::resolve_match_pattern(GDScriptParser::PatternNode *p_matc p_match_pattern->set_datatype(result); } -void GDScriptAnalyzer::resolve_pararameter(GDScriptParser::ParameterNode *p_parameter) { +void GDScriptAnalyzer::resolve_parameter(GDScriptParser::ParameterNode *p_parameter) { GDScriptParser::DataType result; result.kind = GDScriptParser::DataType::VARIANT; if (p_parameter->default_value != nullptr) { reduce_expression(p_parameter->default_value); result = p_parameter->default_value->get_datatype(); - result.type_source = GDScriptParser::DataType::INFERRED; + if (p_parameter->infer_datatype) { + result.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED; + } else { + result.type_source = GDScriptParser::DataType::INFERRED; + } + result.is_constant = false; } if (p_parameter->datatype_specifier != nullptr) { @@ -1374,57 +1462,27 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig push_error("Cannot assign a new value to a constant.", p_assignment->assignee); } - Variant::Operator vop = Variant::Operator::OP_EQUAL; - switch (p_assignment->operation) { - case GDScriptParser::AssignmentNode::OP_NONE: - vop = Variant::Operator::OP_EQUAL; - break; - case GDScriptParser::AssignmentNode::OP_ADDITION: - vop = Variant::Operator::OP_ADD; - break; - case GDScriptParser::AssignmentNode::OP_SUBTRACTION: - vop = Variant::Operator::OP_SUBTRACT; - break; - case GDScriptParser::AssignmentNode::OP_MULTIPLICATION: - vop = Variant::Operator::OP_MULTIPLY; - break; - case GDScriptParser::AssignmentNode::OP_DIVISION: - vop = Variant::Operator::OP_DIVIDE; - break; - case GDScriptParser::AssignmentNode::OP_MODULO: - vop = Variant::Operator::OP_MODULE; - break; - case GDScriptParser::AssignmentNode::OP_BIT_SHIFT_LEFT: - vop = Variant::Operator::OP_SHIFT_LEFT; - break; - case GDScriptParser::AssignmentNode::OP_BIT_SHIFT_RIGHT: - vop = Variant::Operator::OP_SHIFT_RIGHT; - break; - case GDScriptParser::AssignmentNode::OP_BIT_AND: - vop = Variant::Operator::OP_BIT_AND; - break; - case GDScriptParser::AssignmentNode::OP_BIT_OR: - vop = Variant::Operator::OP_BIT_OR; - break; - case GDScriptParser::AssignmentNode::OP_BIT_XOR: - vop = Variant::Operator::OP_BIT_XOR; - break; - } - if (!p_assignment->assignee->get_datatype().is_variant() && !p_assignment->assigned_value->get_datatype().is_variant()) { bool compatible = true; GDScriptParser::DataType op_type = p_assignment->assigned_value->get_datatype(); - if (vop != Variant::OP_EQUAL) { - op_type = get_operation_type(vop, p_assignment->assignee->get_datatype(), p_assignment->assigned_value->get_datatype(), compatible); + if (p_assignment->operation != GDScriptParser::AssignmentNode::OP_NONE) { + op_type = get_operation_type(p_assignment->variant_op, p_assignment->assignee->get_datatype(), p_assignment->assigned_value->get_datatype(), compatible, p_assignment->assigned_value); } if (compatible) { compatible = is_type_compatible(p_assignment->assignee->get_datatype(), op_type, true); if (!compatible) { if (p_assignment->assignee->get_datatype().is_hard_type()) { - push_error(vformat(R"(Cannot assign a value of type "%s" to a target of type "%s".)", p_assignment->assigned_value->get_datatype().to_string(), p_assignment->assignee->get_datatype().to_string()), p_assignment->assigned_value); + // Try reverse test since it can be a masked subtype. + if (!is_type_compatible(op_type, p_assignment->assignee->get_datatype(), true)) { + push_error(vformat(R"(Cannot assign a value of type "%s" to a target of type "%s".)", p_assignment->assigned_value->get_datatype().to_string(), p_assignment->assignee->get_datatype().to_string()), p_assignment->assigned_value); + } else { + // TODO: Add warning. + mark_node_unsafe(p_assignment); + } } else { // TODO: Warning in this case. + mark_node_unsafe(p_assignment); } } } else { @@ -1571,7 +1629,7 @@ void GDScriptAnalyzer::reduce_binary_op(GDScriptParser::BinaryOpNode *p_binary_o ERR_PRINT("Parser bug: unknown binary operation."); } } - p_binary_op->set_datatype(type_from_variant(p_binary_op->reduced_value)); + p_binary_op->set_datatype(type_from_variant(p_binary_op->reduced_value, p_binary_op)); return; } @@ -1585,7 +1643,7 @@ void GDScriptAnalyzer::reduce_binary_op(GDScriptParser::BinaryOpNode *p_binary_o } else { if (p_binary_op->variant_op < Variant::OP_MAX) { bool valid = false; - result = get_operation_type(p_binary_op->variant_op, p_binary_op->left_operand->get_datatype(), right_type, valid); + result = get_operation_type(p_binary_op->variant_op, p_binary_op->left_operand->get_datatype(), right_type, valid, p_binary_op); if (!valid) { push_error(vformat(R"(Invalid operands "%s" and "%s" for "%s" operator.)", p_binary_op->left_operand->get_datatype().to_string(), right_type.to_string(), Variant::get_operator_name(p_binary_op->variant_op)), p_binary_op); @@ -1671,6 +1729,7 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_awa } signature += p_call->arguments[i]->get_datatype().to_string(); } + signature += ")"; push_error(vformat(R"(No constructor of "%s" matches the signature "%s".)", Variant::get_type_name(builtin_type), signature), p_call->callee); } break; case Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS: @@ -1721,7 +1780,7 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_awa for (int i = 0; i < p_call->arguments.size(); i++) { GDScriptParser::DataType par_type = type_from_property(info.arguments[i]); - if (!is_type_compatible(par_type, p_call->arguments[i]->get_datatype())) { + if (!is_type_compatible(par_type, p_call->arguments[i]->get_datatype(), true)) { types_match = false; break; #ifdef DEBUG_ENABLED @@ -1748,6 +1807,7 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_awa } signature += p_call->arguments[i]->get_datatype().to_string(); } + signature += ")"; push_error(vformat(R"(No constructor of "%s" matches the signature "%s".)", Variant::get_type_name(builtin_type), signature), p_call); } } @@ -1926,6 +1986,8 @@ void GDScriptAnalyzer::reduce_cast(GDScriptParser::CastNode *p_cast) { void GDScriptAnalyzer::reduce_dictionary(GDScriptParser::DictionaryNode *p_dictionary) { bool all_is_constant = true; + HashMap<Variant, GDScriptParser::ExpressionNode *, VariantHasher, VariantComparator> elements; + for (int i = 0; i < p_dictionary->elements.size(); i++) { const GDScriptParser::DictionaryNode::Pair &element = p_dictionary->elements[i]; if (p_dictionary->style == GDScriptParser::DictionaryNode::PYTHON_DICT) { @@ -1933,6 +1995,14 @@ void GDScriptAnalyzer::reduce_dictionary(GDScriptParser::DictionaryNode *p_dicti } reduce_expression(element.value); all_is_constant = all_is_constant && element.key->is_constant && element.value->is_constant; + + if (element.key->is_constant) { + if (elements.has(element.key->reduced_value)) { + push_error(vformat(R"(Key "%s" was already used in this dictionary (at line %d).)", element.key->reduced_value, elements[element.key->reduced_value]->start_line), element.key); + } else { + elements[element.key->reduced_value] = element.value; + } + } } if (all_is_constant) { @@ -2002,23 +2072,37 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod if (valid) { p_identifier->is_constant = true; p_identifier->reduced_value = result; - p_identifier->set_datatype(type_from_variant(result)); + p_identifier->set_datatype(type_from_variant(result, p_identifier)); } else { push_error(vformat(R"(Cannot find constant "%s" on type "%s".)", name, base.to_string()), p_identifier); } } else { - Callable::CallError temp; - Variant dummy = Variant::construct(base.builtin_type, nullptr, 0, temp); - List<PropertyInfo> properties; - dummy.get_property_list(&properties); - for (const List<PropertyInfo>::Element *E = properties.front(); E != nullptr; E = E->next()) { - const PropertyInfo &prop = E->get(); - if (prop.name == name) { - p_identifier->set_datatype(type_from_property(prop)); + switch (base.builtin_type) { + case Variant::NIL: { + push_error(vformat(R"(Invalid get index "%s" on base Nil)", name), p_identifier); return; } + case Variant::DICTIONARY: { + GDScriptParser::DataType dummy; + dummy.kind = GDScriptParser::DataType::VARIANT; + p_identifier->set_datatype(dummy); + return; + } + default: { + Callable::CallError temp; + Variant dummy = Variant::construct(base.builtin_type, nullptr, 0, temp); + List<PropertyInfo> properties; + dummy.get_property_list(&properties); + for (const List<PropertyInfo>::Element *E = properties.front(); E != nullptr; E = E->next()) { + const PropertyInfo &prop = E->get(); + if (prop.name == name) { + p_identifier->set_datatype(type_from_property(prop)); + return; + } + } + push_error(vformat(R"(Cannot find property "%s" on base "%s".)", name, base.to_string()), p_identifier); + } } - push_error(vformat(R"(Cannot find property "%s" on base "%s".)", name, base.to_string()), p_identifier); } return; } @@ -2133,7 +2217,7 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod if (valid) { p_identifier->is_constant = true; p_identifier->reduced_value = int_constant; - p_identifier->set_datatype(type_from_variant(int_constant)); + p_identifier->set_datatype(type_from_variant(int_constant, p_identifier)); return; } } @@ -2141,6 +2225,33 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_identifier, bool can_be_builtin) { // TODO: This is opportunity to further infer types. + + // Check if we are inside and enum. This allows enum values to access other elements of the same enum. + if (current_enum) { + for (int i = 0; i < current_enum->values.size(); i++) { + const GDScriptParser::EnumNode::Value &element = current_enum->values[i]; + if (element.identifier->name == p_identifier->name) { + GDScriptParser::DataType type; + type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; + type.kind = element.parent_enum->identifier ? GDScriptParser::DataType::ENUM_VALUE : GDScriptParser::DataType::BUILTIN; + type.builtin_type = Variant::INT; + type.is_constant = true; + if (element.parent_enum->identifier) { + type.enum_type = element.parent_enum->identifier->name; + } + p_identifier->set_datatype(type); + + if (element.resolved) { + p_identifier->is_constant = true; + p_identifier->reduced_value = element.value; + } else { + push_error(R"(Cannot use another enum element before it was declared.)", p_identifier); + } + return; // Found anyway. + } + } + } + // Check if identifier is local. // If that's the case, the declaration already was solved before. switch (p_identifier->source) { @@ -2203,10 +2314,34 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident return; } + // Try singletons. + // Do this before globals because this might be a singleton loading another one before it's compiled. + if (ProjectSettings::get_singleton()->has_autoload(name)) { + const ProjectSettings::AutoloadInfo &autoload = ProjectSettings::get_singleton()->get_autoload(name); + if (autoload.is_singleton) { + // Singleton exists, so it's at least a Node. + GDScriptParser::DataType result; + result.kind = GDScriptParser::DataType::NATIVE; + result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; + if (autoload.path.to_lower().ends_with(GDScriptLanguage::get_singleton()->get_extension())) { + Ref<GDScriptParserRef> parser = get_parser_for(autoload.path); + if (parser.is_valid()) { + Error err = parser->raise_status(GDScriptParserRef::INTERFACE_SOLVED); + if (err == OK) { + result = type_from_metatype(parser->get_parser()->head->get_datatype()); + } + } + } + result.is_constant = true; + p_identifier->set_datatype(result); + return; + } + } + if (GDScriptLanguage::get_singleton()->get_global_map().has(name)) { int idx = GDScriptLanguage::get_singleton()->get_global_map()[name]; Variant constant = GDScriptLanguage::get_singleton()->get_global_array()[idx]; - p_identifier->set_datatype(type_from_variant(constant)); + p_identifier->set_datatype(type_from_variant(constant, p_identifier)); p_identifier->is_constant = true; p_identifier->reduced_value = constant; return; @@ -2214,7 +2349,7 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident if (GDScriptLanguage::get_singleton()->get_named_globals_map().has(name)) { Variant constant = GDScriptLanguage::get_singleton()->get_named_globals_map()[name]; - p_identifier->set_datatype(type_from_variant(constant)); + p_identifier->set_datatype(type_from_variant(constant, p_identifier)); p_identifier->is_constant = true; p_identifier->reduced_value = constant; return; @@ -2236,13 +2371,44 @@ void GDScriptAnalyzer::reduce_literal(GDScriptParser::LiteralNode *p_literal) { p_literal->reduced_value = p_literal->value; p_literal->is_constant = true; - p_literal->set_datatype(type_from_variant(p_literal->reduced_value)); + p_literal->set_datatype(type_from_variant(p_literal->reduced_value, p_literal)); } void GDScriptAnalyzer::reduce_preload(GDScriptParser::PreloadNode *p_preload) { + if (!p_preload->path) { + return; + } + + reduce_expression(p_preload->path); + + if (!p_preload->path->is_constant) { + push_error("Preloaded path must be a constant string.", p_preload->path); + return; + } + + if (p_preload->path->reduced_value.get_type() != Variant::STRING) { + push_error("Preloaded path must be a constant string.", p_preload->path); + } else { + p_preload->resolved_path = p_preload->path->reduced_value; + // TODO: Save this as script dependency. + if (p_preload->resolved_path.is_rel_path()) { + p_preload->resolved_path = parser->script_path.get_base_dir().plus_file(p_preload->resolved_path); + } + p_preload->resolved_path = p_preload->resolved_path.simplify_path(); + if (!FileAccess::exists(p_preload->resolved_path)) { + push_error(vformat(R"(Preload file "%s" does not exist.)", p_preload->resolved_path), p_preload->path); + } else { + // TODO: Don't load if validating: use completion cache. + p_preload->resource = ResourceLoader::load(p_preload->resolved_path); + if (p_preload->resource.is_null()) { + push_error(vformat(R"(Could not p_preload resource file "%s".)", p_preload->resolved_path), p_preload->path); + } + } + } + p_preload->is_constant = true; p_preload->reduced_value = p_preload->resource; - p_preload->set_datatype(type_from_variant(p_preload->reduced_value)); + p_preload->set_datatype(type_from_variant(p_preload->reduced_value, p_preload)); } void GDScriptAnalyzer::reduce_self(GDScriptParser::SelfNode *p_self) { @@ -2291,7 +2457,7 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri } else { p_subscript->is_constant = true; p_subscript->reduced_value = value; - result_type = type_from_variant(value); + result_type = type_from_variant(value, p_subscript); } result_type.kind = GDScriptParser::DataType::VARIANT; } else { @@ -2331,7 +2497,7 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri } else { p_subscript->is_constant = true; p_subscript->reduced_value = value; - result_type = type_from_variant(value); + result_type = type_from_variant(value, p_subscript); } result_type.kind = GDScriptParser::DataType::VARIANT; } else { @@ -2415,7 +2581,7 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri // Check resulting type if possible. result_type.builtin_type = Variant::NIL; result_type.kind = GDScriptParser::DataType::BUILTIN; - result_type.type_source = GDScriptParser::DataType::INFERRED; + result_type.type_source = base_type.is_hard_type() ? GDScriptParser::DataType::ANNOTATED_INFERRED : GDScriptParser::DataType::INFERRED; switch (base_type.builtin_type) { // Can't index at all. @@ -2546,16 +2712,22 @@ void GDScriptAnalyzer::reduce_unary_op(GDScriptParser::UnaryOpNode *p_unary_op) GDScriptParser::DataType result; + if (p_unary_op->operand == nullptr) { + result.kind = GDScriptParser::DataType::VARIANT; + p_unary_op->set_datatype(result); + return; + } + if (p_unary_op->operand->is_constant) { p_unary_op->is_constant = true; p_unary_op->reduced_value = Variant::evaluate(p_unary_op->variant_op, p_unary_op->operand->reduced_value, Variant()); - result = type_from_variant(p_unary_op->reduced_value); + result = type_from_variant(p_unary_op->reduced_value, p_unary_op); } else if (p_unary_op->operand->get_datatype().is_variant()) { result.kind = GDScriptParser::DataType::VARIANT; mark_node_unsafe(p_unary_op); } else { bool valid = false; - result = get_operation_type(p_unary_op->variant_op, p_unary_op->operand->get_datatype(), p_unary_op->operand->get_datatype(), valid); + result = get_operation_type(p_unary_op->variant_op, p_unary_op->operand->get_datatype(), p_unary_op->operand->get_datatype(), valid, p_unary_op); if (!valid) { push_error(vformat(R"(Invalid operand of type "%s" for unary operator "%s".)", p_unary_op->operand->get_datatype().to_string(), Variant::get_operator_name(p_unary_op->variant_op)), p_unary_op->operand); @@ -2565,7 +2737,7 @@ void GDScriptAnalyzer::reduce_unary_op(GDScriptParser::UnaryOpNode *p_unary_op) p_unary_op->set_datatype(result); } -GDScriptParser::DataType GDScriptAnalyzer::type_from_variant(const Variant &p_value) { +GDScriptParser::DataType GDScriptAnalyzer::type_from_variant(const Variant &p_value, const GDScriptParser::Node *p_source) { GDScriptParser::DataType result; result.is_constant = true; result.kind = GDScriptParser::DataType::BUILTIN; @@ -2587,19 +2759,44 @@ GDScriptParser::DataType GDScriptAnalyzer::type_from_variant(const Variant &p_va scr = obj->get_script(); } if (scr.is_valid()) { - result.script_type = scr; - result.script_path = scr->get_path(); - Ref<GDScript> gds = scr; - if (gds.is_valid()) { - result.kind = GDScriptParser::DataType::CLASS; - Ref<GDScriptParserRef> ref = get_parser_for(gds->get_path()); - ref->raise_status(GDScriptParserRef::INTERFACE_SOLVED); - result.class_type = ref->get_parser()->head; - result.script_path = ref->get_parser()->script_path; + if (scr->is_valid()) { + result.script_type = scr; + result.script_path = scr->get_path(); + Ref<GDScript> gds = scr; + if (gds.is_valid()) { + result.kind = GDScriptParser::DataType::CLASS; + // This might be an inner class, so we want to get the parser for the root. + // But still get the inner class from that tree. + GDScript *current = gds.ptr(); + List<StringName> class_chain; + while (current->_owner) { + // Push to front so it's in reverse. + class_chain.push_front(current->name); + current = current->_owner; + } + + Ref<GDScriptParserRef> ref = get_parser_for(current->path); + ref->raise_status(GDScriptParserRef::INTERFACE_SOLVED); + + GDScriptParser::ClassNode *found = ref->get_parser()->head; + + // It should be okay to assume this exists, since we have a complete script already. + for (const List<StringName>::Element *E = class_chain.front(); E; E = E->next()) { + found = found->get_member(E->get()).m_class; + } + + result.class_type = found; + result.script_path = ref->get_parser()->script_path; + } else { + result.kind = GDScriptParser::DataType::SCRIPT; + } + result.native_type = scr->get_instance_base_type(); } else { - result.kind = GDScriptParser::DataType::SCRIPT; + push_error(vformat(R"(Constant value uses script from "%s" which is loaded but not compiled.)", scr->get_path()), p_source); + result.kind = GDScriptParser::DataType::VARIANT; + result.type_source = GDScriptParser::DataType::UNDETECTED; + result.is_meta_type = false; } - result.native_type = scr->get_instance_base_type(); } else { result.kind = GDScriptParser::DataType::NATIVE; if (result.native_type == GDScriptNativeClass::get_class_static()) { @@ -2790,7 +2987,7 @@ bool GDScriptAnalyzer::validate_call_arg(const List<GDScriptParser::DataType> &p if (arg_type.is_variant()) { // Argument can be anything, so this is unsafe. mark_node_unsafe(p_call->arguments[i]); - } else if (!is_type_compatible(par_type, arg_type, true)) { + } else if (par_type.is_hard_type() && !is_type_compatible(par_type, arg_type, true)) { // Supertypes are acceptable for dynamic compliance, but it's unsafe. mark_node_unsafe(p_call); if (!is_type_compatible(arg_type, par_type)) { @@ -2855,7 +3052,7 @@ bool GDScriptAnalyzer::is_shadowing(GDScriptParser::IdentifierNode *p_local, con } #endif -GDScriptParser::DataType GDScriptAnalyzer::get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, const GDScriptParser::DataType &p_b, bool &r_valid) { +GDScriptParser::DataType GDScriptAnalyzer::get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, const GDScriptParser::DataType &p_b, bool &r_valid, const GDScriptParser::Node *p_source) { // This function creates dummy variant values and apply the operation to those. Less error-prone than keeping a table of valid operations. GDScriptParser::DataType result; @@ -2920,7 +3117,7 @@ GDScriptParser::DataType GDScriptAnalyzer::get_operation_type(Variant::Operator } // Avoid error in formatting operator (%) where it doesn't find a placeholder. - if (a_type == Variant::STRING) { + if (a_type == Variant::STRING && b_type != Variant::ARRAY) { a = String("%s"); } @@ -2928,7 +3125,7 @@ GDScriptParser::DataType GDScriptAnalyzer::get_operation_type(Variant::Operator Variant::evaluate(p_operation, a, b, ret, r_valid); if (r_valid) { - return type_from_variant(ret); + return type_from_variant(ret, p_source); } return result; @@ -3126,6 +3323,9 @@ Error GDScriptAnalyzer::resolve_program() { List<String> parser_keys; depended_parsers.get_key_list(&parser_keys); for (const List<String>::Element *E = parser_keys.front(); E != nullptr; E = E->next()) { + if (depended_parsers[E->get()].is_null()) { + return ERR_PARSE_ERROR; + } depended_parsers[E->get()]->raise_status(GDScriptParserRef::FULLY_SOLVED); } depended_parsers.clear(); diff --git a/modules/gdscript/gdscript_analyzer.h b/modules/gdscript/gdscript_analyzer.h index 06d3530cb6..c3911cce76 100644 --- a/modules/gdscript/gdscript_analyzer.h +++ b/modules/gdscript/gdscript_analyzer.h @@ -41,6 +41,8 @@ class GDScriptAnalyzer { GDScriptParser *parser = nullptr; HashMap<String, Ref<GDScriptParserRef>> depended_parsers; + const GDScriptParser::EnumNode *current_enum = nullptr; + Error resolve_inheritance(GDScriptParser::ClassNode *p_class, bool p_recursive = true); GDScriptParser::DataType resolve_datatype(GDScriptParser::TypeNode *p_type); @@ -65,7 +67,7 @@ class GDScriptAnalyzer { void resolve_match(GDScriptParser::MatchNode *p_match); void resolve_match_branch(GDScriptParser::MatchBranchNode *p_match_branch, GDScriptParser::ExpressionNode *p_match_test); void resolve_match_pattern(GDScriptParser::PatternNode *p_match_pattern, GDScriptParser::ExpressionNode *p_match_test); - void resolve_pararameter(GDScriptParser::ParameterNode *p_parameter); + void resolve_parameter(GDScriptParser::ParameterNode *p_parameter); void resolve_return(GDScriptParser::ReturnNode *p_return); // Reduction functions. @@ -88,7 +90,7 @@ class GDScriptAnalyzer { void reduce_unary_op(GDScriptParser::UnaryOpNode *p_unary_op); // Helpers. - GDScriptParser::DataType type_from_variant(const Variant &p_value); + GDScriptParser::DataType type_from_variant(const Variant &p_value, const GDScriptParser::Node *p_source); GDScriptParser::DataType type_from_metatype(const GDScriptParser::DataType &p_meta_type) const; GDScriptParser::DataType type_from_property(const PropertyInfo &p_property) const; GDScriptParser::DataType make_global_class_meta_type(const StringName &p_class_name); @@ -96,7 +98,7 @@ class GDScriptAnalyzer { bool function_signature_from_info(const MethodInfo &p_info, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg); bool validate_call_arg(const List<GDScriptParser::DataType> &p_par_types, int p_default_args_count, bool p_is_vararg, const GDScriptParser::CallNode *p_call); bool validate_call_arg(const MethodInfo &p_method, const GDScriptParser::CallNode *p_call); - GDScriptParser::DataType get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, const GDScriptParser::DataType &p_b, bool &r_valid); + GDScriptParser::DataType get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, const GDScriptParser::DataType &p_b, bool &r_valid, const GDScriptParser::Node *p_source); bool is_type_compatible(const GDScriptParser::DataType &p_target, const GDScriptParser::DataType &p_source, bool p_allow_implicit_conversion = false) const; void push_error(const String &p_message, const GDScriptParser::Node *p_origin); void mark_node_unsafe(const GDScriptParser::Node *p_node); diff --git a/modules/gdscript/gdscript_byte_codegen.cpp b/modules/gdscript/gdscript_byte_codegen.cpp new file mode 100644 index 0000000000..8f0ce99de6 --- /dev/null +++ b/modules/gdscript/gdscript_byte_codegen.cpp @@ -0,0 +1,736 @@ +/*************************************************************************/ +/* gdscript_byte_codegen.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "gdscript_byte_codegen.h" + +#include "core/debugger/engine_debugger.h" +#include "gdscript.h" + +uint32_t GDScriptByteCodeGenerator::add_parameter(const StringName &p_name, bool p_is_optional, const GDScriptDataType &p_type) { +#ifdef TOOLS_ENABLED + function->arg_names.push_back(p_name); +#endif + function->_argument_count++; + function->argument_types.push_back(p_type); + if (p_is_optional) { + if (function->_default_arg_count == 0) { + append(GDScriptFunction::OPCODE_JUMP_TO_DEF_ARGUMENT); + } + function->default_arguments.push_back(opcodes.size()); + function->_default_arg_count++; + } + + return add_local(p_name, p_type); +} + +uint32_t GDScriptByteCodeGenerator::add_local(const StringName &p_name, const GDScriptDataType &p_type) { + int stack_pos = increase_stack(); + add_stack_identifier(p_name, stack_pos); + return stack_pos; +} + +uint32_t GDScriptByteCodeGenerator::add_local_constant(const StringName &p_name, const Variant &p_constant) { + int index = add_or_get_constant(p_constant); + local_constants[p_name] = index; + return index; +} + +uint32_t GDScriptByteCodeGenerator::add_or_get_constant(const Variant &p_constant) { + if (constant_map.has(p_constant)) { + return constant_map[p_constant]; + } + int index = constant_map.size(); + constant_map[p_constant] = index; + return index; +} + +uint32_t GDScriptByteCodeGenerator::add_or_get_name(const StringName &p_name) { + return get_name_map_pos(p_name); +} + +uint32_t GDScriptByteCodeGenerator::add_temporary() { + current_temporaries++; + return increase_stack(); +} + +void GDScriptByteCodeGenerator::pop_temporary() { + current_stack_size--; + current_temporaries--; +} + +void GDScriptByteCodeGenerator::start_parameters() {} + +void GDScriptByteCodeGenerator::end_parameters() { + function->default_arguments.invert(); +} + +void GDScriptByteCodeGenerator::write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCMode p_rpc_mode, const GDScriptDataType &p_return_type) { + function = memnew(GDScriptFunction); + debug_stack = EngineDebugger::is_active(); + + function->name = p_function_name; + function->_script = p_script; + function->source = p_script->get_path(); + +#ifdef DEBUG_ENABLED + function->func_cname = (String(function->source) + " - " + String(p_function_name)).utf8(); + function->_func_cname = function->func_cname.get_data(); +#endif + + function->_static = p_static; + function->return_type = p_return_type; + function->rpc_mode = p_rpc_mode; + function->_argument_count = 0; +} + +GDScriptFunction *GDScriptByteCodeGenerator::write_end() { + append(GDScriptFunction::OPCODE_END); + + if (constant_map.size()) { + function->_constant_count = constant_map.size(); + function->constants.resize(constant_map.size()); + function->_constants_ptr = function->constants.ptrw(); + const Variant *K = nullptr; + while ((K = constant_map.next(K))) { + int idx = constant_map[*K]; + function->constants.write[idx] = *K; + } + } else { + function->_constants_ptr = nullptr; + function->_constant_count = 0; + } + + if (name_map.size()) { + function->global_names.resize(name_map.size()); + function->_global_names_ptr = &function->global_names[0]; + for (Map<StringName, int>::Element *E = name_map.front(); E; E = E->next()) { + function->global_names.write[E->get()] = E->key(); + } + function->_global_names_count = function->global_names.size(); + + } else { + function->_global_names_ptr = nullptr; + function->_global_names_count = 0; + } + + if (opcodes.size()) { + function->code = opcodes; + function->_code_ptr = &function->code[0]; + function->_code_size = opcodes.size(); + + } else { + function->_code_ptr = nullptr; + function->_code_size = 0; + } + + if (function->default_arguments.size()) { + function->_default_arg_count = function->default_arguments.size(); + function->_default_arg_ptr = &function->default_arguments[0]; + } else { + function->_default_arg_count = 0; + function->_default_arg_ptr = nullptr; + } + + if (debug_stack) { + function->stack_debug = stack_debug; + } + function->_stack_size = stack_max; + function->_call_size = call_max; + + ended = true; + return function; +} + +#ifdef DEBUG_ENABLED +void GDScriptByteCodeGenerator::set_signature(const String &p_signature) { + function->profile.signature = p_signature; +} +#endif + +void GDScriptByteCodeGenerator::set_initial_line(int p_line) { + function->_initial_line = p_line; +} + +void GDScriptByteCodeGenerator::write_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand, const Address &p_right_operand) { + append(GDScriptFunction::OPCODE_OPERATOR); + append(p_operator); + append(p_left_operand); + append(p_right_operand); + append(p_target); +} + +void GDScriptByteCodeGenerator::write_type_test(const Address &p_target, const Address &p_source, const Address &p_type) { + append(GDScriptFunction::OPCODE_EXTENDS_TEST); + append(p_source); + append(p_type); + append(p_target); +} + +void GDScriptByteCodeGenerator::write_type_test_builtin(const Address &p_target, const Address &p_source, Variant::Type p_type) { + append(GDScriptFunction::OPCODE_IS_BUILTIN); + append(p_source); + append(p_type); + append(p_target); +} + +void GDScriptByteCodeGenerator::write_and_left_operand(const Address &p_left_operand) { + append(GDScriptFunction::OPCODE_JUMP_IF_NOT); + append(p_left_operand); + logic_op_jump_pos1.push_back(opcodes.size()); + append(0); // Jump target, will be patched. +} + +void GDScriptByteCodeGenerator::write_and_right_operand(const Address &p_right_operand) { + append(GDScriptFunction::OPCODE_JUMP_IF_NOT); + append(p_right_operand); + logic_op_jump_pos2.push_back(opcodes.size()); + append(0); // Jump target, will be patched. +} + +void GDScriptByteCodeGenerator::write_end_and(const Address &p_target) { + // If here means both operands are true. + append(GDScriptFunction::OPCODE_ASSIGN_TRUE); + append(p_target); + // Jump away from the fail condition. + append(GDScriptFunction::OPCODE_JUMP); + append(opcodes.size() + 3); + // Here it means one of operands is false. + patch_jump(logic_op_jump_pos1.back()->get()); + patch_jump(logic_op_jump_pos2.back()->get()); + logic_op_jump_pos1.pop_back(); + logic_op_jump_pos2.pop_back(); + append(GDScriptFunction::OPCODE_ASSIGN_FALSE); + append(p_target); +} + +void GDScriptByteCodeGenerator::write_or_left_operand(const Address &p_left_operand) { + append(GDScriptFunction::OPCODE_JUMP_IF); + append(p_left_operand); + logic_op_jump_pos1.push_back(opcodes.size()); + append(0); // Jump target, will be patched. +} + +void GDScriptByteCodeGenerator::write_or_right_operand(const Address &p_right_operand) { + append(GDScriptFunction::OPCODE_JUMP_IF); + append(p_right_operand); + logic_op_jump_pos2.push_back(opcodes.size()); + append(0); // Jump target, will be patched. +} + +void GDScriptByteCodeGenerator::write_end_or(const Address &p_target) { + // If here means both operands are false. + append(GDScriptFunction::OPCODE_ASSIGN_FALSE); + append(p_target); + // Jump away from the success condition. + append(GDScriptFunction::OPCODE_JUMP); + append(opcodes.size() + 3); + // Here it means one of operands is false. + patch_jump(logic_op_jump_pos1.back()->get()); + patch_jump(logic_op_jump_pos2.back()->get()); + logic_op_jump_pos1.pop_back(); + logic_op_jump_pos2.pop_back(); + append(GDScriptFunction::OPCODE_ASSIGN_TRUE); + append(p_target); +} + +void GDScriptByteCodeGenerator::write_start_ternary(const Address &p_target) { + ternary_result.push_back(p_target); +} + +void GDScriptByteCodeGenerator::write_ternary_condition(const Address &p_condition) { + append(GDScriptFunction::OPCODE_JUMP_IF_NOT); + append(p_condition); + ternary_jump_fail_pos.push_back(opcodes.size()); + append(0); // Jump target, will be patched. +} + +void GDScriptByteCodeGenerator::write_ternary_true_expr(const Address &p_expr) { + append(GDScriptFunction::OPCODE_ASSIGN); + append(ternary_result.back()->get()); + append(p_expr); + // Jump away from the false path. + append(GDScriptFunction::OPCODE_JUMP); + ternary_jump_skip_pos.push_back(opcodes.size()); + append(0); + // Fail must jump here. + patch_jump(ternary_jump_fail_pos.back()->get()); + ternary_jump_fail_pos.pop_back(); +} + +void GDScriptByteCodeGenerator::write_ternary_false_expr(const Address &p_expr) { + append(GDScriptFunction::OPCODE_ASSIGN); + append(ternary_result.back()->get()); + append(p_expr); +} + +void GDScriptByteCodeGenerator::write_end_ternary() { + patch_jump(ternary_jump_skip_pos.back()->get()); + ternary_jump_skip_pos.pop_back(); +} + +void GDScriptByteCodeGenerator::write_set(const Address &p_target, const Address &p_index, const Address &p_source) { + append(GDScriptFunction::OPCODE_SET); + append(p_target); + append(p_index); + append(p_source); +} + +void GDScriptByteCodeGenerator::write_get(const Address &p_target, const Address &p_index, const Address &p_source) { + append(GDScriptFunction::OPCODE_GET); + append(p_source); + append(p_index); + append(p_target); +} + +void GDScriptByteCodeGenerator::write_set_named(const Address &p_target, const StringName &p_name, const Address &p_source) { + append(GDScriptFunction::OPCODE_SET_NAMED); + append(p_target); + append(p_name); + append(p_source); +} + +void GDScriptByteCodeGenerator::write_get_named(const Address &p_target, const StringName &p_name, const Address &p_source) { + append(GDScriptFunction::OPCODE_GET_NAMED); + append(p_source); + append(p_name); + append(p_target); +} + +void GDScriptByteCodeGenerator::write_set_member(const Address &p_value, const StringName &p_name) { + append(GDScriptFunction::OPCODE_SET_MEMBER); + append(p_name); + append(p_value); +} + +void GDScriptByteCodeGenerator::write_get_member(const Address &p_target, const StringName &p_name) { + append(GDScriptFunction::OPCODE_GET_MEMBER); + append(p_name); + append(p_target); +} + +void GDScriptByteCodeGenerator::write_assign(const Address &p_target, const Address &p_source) { + if (p_target.type.has_type && !p_source.type.has_type) { + // Typed assignment. + switch (p_target.type.kind) { + case GDScriptDataType::BUILTIN: { + append(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN); + append(p_target.type.builtin_type); + append(p_target); + append(p_source); + } break; + case GDScriptDataType::NATIVE: { + int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[p_target.type.native_type]; + class_idx |= (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS); + append(GDScriptFunction::OPCODE_ASSIGN_TYPED_NATIVE); + append(class_idx); + append(p_target); + append(p_source); + } break; + case GDScriptDataType::SCRIPT: + case GDScriptDataType::GDSCRIPT: { + Variant script = p_target.type.script_type; + int idx = get_constant_pos(script); + + append(GDScriptFunction::OPCODE_ASSIGN_TYPED_SCRIPT); + append(idx); + append(p_target); + append(p_source); + } break; + default: { + ERR_PRINT("Compiler bug: unresolved assign."); + + // Shouldn't get here, but fail-safe to a regular assignment + append(GDScriptFunction::OPCODE_ASSIGN); + append(p_target); + append(p_source); + } + } + } else { + if (p_target.type.kind == GDScriptDataType::BUILTIN && p_source.type.kind == GDScriptDataType::BUILTIN && p_target.type.builtin_type != p_source.type.builtin_type) { + // Need conversion.. + append(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN); + append(p_target.type.builtin_type); + append(p_target); + append(p_source); + } else { + // Either untyped assignment or already type-checked by the parser + append(GDScriptFunction::OPCODE_ASSIGN); + append(p_target); + append(p_source); + } + } +} + +void GDScriptByteCodeGenerator::write_assign_true(const Address &p_target) { + append(GDScriptFunction::OPCODE_ASSIGN_TRUE); + append(p_target); +} + +void GDScriptByteCodeGenerator::write_assign_false(const Address &p_target) { + append(GDScriptFunction::OPCODE_ASSIGN_FALSE); + append(p_target); +} + +void GDScriptByteCodeGenerator::write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) { + switch (p_type.kind) { + case GDScriptDataType::BUILTIN: { + append(GDScriptFunction::OPCODE_CAST_TO_BUILTIN); + append(p_type.builtin_type); + } break; + case GDScriptDataType::NATIVE: { + int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[p_type.native_type]; + class_idx |= (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS); + append(GDScriptFunction::OPCODE_CAST_TO_NATIVE); + append(class_idx); + } break; + case GDScriptDataType::SCRIPT: + case GDScriptDataType::GDSCRIPT: { + Variant script = p_type.script_type; + int idx = get_constant_pos(script); + + append(GDScriptFunction::OPCODE_CAST_TO_SCRIPT); + append(idx); + } break; + default: { + return; + } + } + + append(p_source); + append(p_target); +} + +void GDScriptByteCodeGenerator::write_call(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) { + append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN); + append(p_arguments.size()); + append(p_base); + append(p_function_name); + for (int i = 0; i < p_arguments.size(); i++) { + append(p_arguments[i]); + } + append(p_target); + alloc_call(p_arguments.size()); +} + +void GDScriptByteCodeGenerator::write_super_call(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) { + append(GDScriptFunction::OPCODE_CALL_SELF_BASE); + append(p_function_name); + append(p_arguments.size()); + for (int i = 0; i < p_arguments.size(); i++) { + append(p_arguments[i]); + } + append(p_target); + alloc_call(p_arguments.size()); +} + +void GDScriptByteCodeGenerator::write_call_async(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) { + append(GDScriptFunction::OPCODE_CALL_ASYNC); + append(p_arguments.size()); + append(p_base); + append(p_function_name); + for (int i = 0; i < p_arguments.size(); i++) { + append(p_arguments[i]); + } + append(p_target); + alloc_call(p_arguments.size()); +} + +void GDScriptByteCodeGenerator::write_call_builtin(const Address &p_target, GDScriptFunctions::Function p_function, const Vector<Address> &p_arguments) { + append(GDScriptFunction::OPCODE_CALL_BUILT_IN); + append(p_function); + append(p_arguments.size()); + for (int i = 0; i < p_arguments.size(); i++) { + append(p_arguments[i]); + } + append(p_target); + alloc_call(p_arguments.size()); +} + +void GDScriptByteCodeGenerator::write_call_method_bind(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector<Address> &p_arguments) { + append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN); + append(p_arguments.size()); + append(p_base); + append(p_method->get_name()); + for (int i = 0; i < p_arguments.size(); i++) { + append(p_arguments[i]); + } + append(p_target); + alloc_call(p_arguments.size()); +} + +void GDScriptByteCodeGenerator::write_call_ptrcall(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector<Address> &p_arguments) { + append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN); + append(p_arguments.size()); + append(p_base); + append(p_method->get_name()); + for (int i = 0; i < p_arguments.size(); i++) { + append(p_arguments[i]); + } + append(p_target); + alloc_call(p_arguments.size()); +} + +void GDScriptByteCodeGenerator::write_call_self(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) { + append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN); + append(p_arguments.size()); + append(GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS); + append(p_function_name); + for (int i = 0; i < p_arguments.size(); i++) { + append(p_arguments[i]); + } + append(p_target); + alloc_call(p_arguments.size()); +} + +void GDScriptByteCodeGenerator::write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) { + append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN); + append(p_arguments.size()); + append(p_base); + append(p_function_name); + for (int i = 0; i < p_arguments.size(); i++) { + append(p_arguments[i]); + } + append(p_target); + alloc_call(p_arguments.size()); +} + +void GDScriptByteCodeGenerator::write_construct(const Address &p_target, Variant::Type p_type, const Vector<Address> &p_arguments) { + append(GDScriptFunction::OPCODE_CONSTRUCT); + append(p_type); + append(p_arguments.size()); + for (int i = 0; i < p_arguments.size(); i++) { + append(p_arguments[i]); + } + append(p_target); +} + +void GDScriptByteCodeGenerator::write_construct_array(const Address &p_target, const Vector<Address> &p_arguments) { + append(GDScriptFunction::OPCODE_CONSTRUCT_ARRAY); + append(p_arguments.size()); + for (int i = 0; i < p_arguments.size(); i++) { + append(p_arguments[i]); + } + append(p_target); +} + +void GDScriptByteCodeGenerator::write_construct_dictionary(const Address &p_target, const Vector<Address> &p_arguments) { + append(GDScriptFunction::OPCODE_CONSTRUCT_DICTIONARY); + append(p_arguments.size() / 2); // This is number of key-value pairs, so only half of actual arguments. + for (int i = 0; i < p_arguments.size(); i++) { + append(p_arguments[i]); + } + append(p_target); +} + +void GDScriptByteCodeGenerator::write_await(const Address &p_target, const Address &p_operand) { + append(GDScriptFunction::OPCODE_AWAIT); + append(p_operand); + append(GDScriptFunction::OPCODE_AWAIT_RESUME); + append(p_target); +} + +void GDScriptByteCodeGenerator::write_if(const Address &p_condition) { + append(GDScriptFunction::OPCODE_JUMP_IF_NOT); + append(p_condition); + if_jmp_addrs.push_back(opcodes.size()); + append(0); // Jump destination, will be patched. +} + +void GDScriptByteCodeGenerator::write_else() { + append(GDScriptFunction::OPCODE_JUMP); // Jump from true if block; + int else_jmp_addr = opcodes.size(); + append(0); // Jump destination, will be patched. + + patch_jump(if_jmp_addrs.back()->get()); + if_jmp_addrs.pop_back(); + if_jmp_addrs.push_back(else_jmp_addr); +} + +void GDScriptByteCodeGenerator::write_endif() { + patch_jump(if_jmp_addrs.back()->get()); + if_jmp_addrs.pop_back(); +} + +void GDScriptByteCodeGenerator::write_for(const Address &p_variable, const Address &p_list) { + int counter_pos = increase_stack() | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); + int container_pos = increase_stack() | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); + + current_breaks_to_patch.push_back(List<int>()); + + // Assign container. + append(GDScriptFunction::OPCODE_ASSIGN); + append(container_pos); + append(p_list); + + // Begin loop. + append(GDScriptFunction::OPCODE_ITERATE_BEGIN); + append(counter_pos); + append(container_pos); + for_jmp_addrs.push_back(opcodes.size()); + append(0); // End of loop address, will be patched. + append(p_variable); + append(GDScriptFunction::OPCODE_JUMP); + append(opcodes.size() + 6); // Skip over 'continue' code. + + // Next iteration. + int continue_addr = opcodes.size(); + continue_addrs.push_back(continue_addr); + append(GDScriptFunction::OPCODE_ITERATE); + append(counter_pos); + append(container_pos); + for_jmp_addrs.push_back(opcodes.size()); + append(0); // Jump destination, will be patched. + append(p_variable); +} + +void GDScriptByteCodeGenerator::write_endfor() { + // Jump back to loop check. + append(GDScriptFunction::OPCODE_JUMP); + append(continue_addrs.back()->get()); + continue_addrs.pop_back(); + + // Patch end jumps (two of them). + for (int i = 0; i < 2; i++) { + patch_jump(for_jmp_addrs.back()->get()); + for_jmp_addrs.pop_back(); + } + + // Patch break statements. + for (const List<int>::Element *E = current_breaks_to_patch.back()->get().front(); E; E = E->next()) { + patch_jump(E->get()); + } + current_breaks_to_patch.pop_back(); + + current_stack_size -= 2; // Remove loop temporaries. +} + +void GDScriptByteCodeGenerator::start_while_condition() { + current_breaks_to_patch.push_back(List<int>()); + continue_addrs.push_back(opcodes.size()); +} + +void GDScriptByteCodeGenerator::write_while(const Address &p_condition) { + // Condition check. + append(GDScriptFunction::OPCODE_JUMP_IF_NOT); + append(p_condition); + while_jmp_addrs.push_back(opcodes.size()); + append(0); // End of loop address, will be patched. +} + +void GDScriptByteCodeGenerator::write_endwhile() { + // Jump back to loop check. + append(GDScriptFunction::OPCODE_JUMP); + append(continue_addrs.back()->get()); + continue_addrs.pop_back(); + + // Patch end jump. + patch_jump(while_jmp_addrs.back()->get()); + while_jmp_addrs.pop_back(); + + // Patch break statements. + for (const List<int>::Element *E = current_breaks_to_patch.back()->get().front(); E; E = E->next()) { + patch_jump(E->get()); + } + current_breaks_to_patch.pop_back(); +} + +void GDScriptByteCodeGenerator::start_match() { + match_continues_to_patch.push_back(List<int>()); +} + +void GDScriptByteCodeGenerator::start_match_branch() { + // Patch continue statements. + for (const List<int>::Element *E = match_continues_to_patch.back()->get().front(); E; E = E->next()) { + patch_jump(E->get()); + } + match_continues_to_patch.pop_back(); + // Start a new list for next branch. + match_continues_to_patch.push_back(List<int>()); +} + +void GDScriptByteCodeGenerator::end_match() { + // Patch continue statements. + for (const List<int>::Element *E = match_continues_to_patch.back()->get().front(); E; E = E->next()) { + patch_jump(E->get()); + } + match_continues_to_patch.pop_back(); +} + +void GDScriptByteCodeGenerator::write_break() { + append(GDScriptFunction::OPCODE_JUMP); + current_breaks_to_patch.back()->get().push_back(opcodes.size()); + append(0); +} + +void GDScriptByteCodeGenerator::write_continue() { + append(GDScriptFunction::OPCODE_JUMP); + append(continue_addrs.back()->get()); +} + +void GDScriptByteCodeGenerator::write_continue_match() { + append(GDScriptFunction::OPCODE_JUMP); + match_continues_to_patch.back()->get().push_back(opcodes.size()); + append(0); +} + +void GDScriptByteCodeGenerator::write_breakpoint() { + append(GDScriptFunction::OPCODE_BREAKPOINT); +} + +void GDScriptByteCodeGenerator::write_newline(int p_line) { + append(GDScriptFunction::OPCODE_LINE); + append(p_line); + current_line = p_line; +} + +void GDScriptByteCodeGenerator::write_return(const Address &p_return_value) { + append(GDScriptFunction::OPCODE_RETURN); + append(p_return_value); +} + +void GDScriptByteCodeGenerator::write_assert(const Address &p_test, const Address &p_message) { + append(GDScriptFunction::OPCODE_ASSERT); + append(p_test); + append(p_message); +} + +void GDScriptByteCodeGenerator::start_block() { + push_stack_identifiers(); +} + +void GDScriptByteCodeGenerator::end_block() { + pop_stack_identifiers(); +} + +GDScriptByteCodeGenerator::~GDScriptByteCodeGenerator() { + if (!ended && function != nullptr) { + memdelete(function); + } +} diff --git a/modules/gdscript/gdscript_byte_codegen.h b/modules/gdscript/gdscript_byte_codegen.h new file mode 100644 index 0000000000..62438b6dd2 --- /dev/null +++ b/modules/gdscript/gdscript_byte_codegen.h @@ -0,0 +1,277 @@ +/*************************************************************************/ +/* gdscript_byte_codegen.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GDSCRIPT_BYTE_CODEGEN +#define GDSCRIPT_BYTE_CODEGEN + +#include "gdscript_codegen.h" + +class GDScriptByteCodeGenerator : public GDScriptCodeGenerator { + bool ended = false; + GDScriptFunction *function = nullptr; + bool debug_stack = false; + + Vector<int> opcodes; + List<Map<StringName, int>> stack_id_stack; + Map<StringName, int> stack_identifiers; + Map<StringName, int> local_constants; + + List<GDScriptFunction::StackDebug> stack_debug; + List<Map<StringName, int>> block_identifier_stack; + Map<StringName, int> block_identifiers; + + int current_stack_size = 0; + int current_temporaries = 0; + + HashMap<Variant, int, VariantHasher, VariantComparator> constant_map; + Map<StringName, int> name_map; +#ifdef TOOLS_ENABLED + Vector<StringName> named_globals; +#endif + int current_line = 0; + int stack_max = 0; + int call_max = 0; + + List<int> if_jmp_addrs; // List since this can be nested. + List<int> for_jmp_addrs; + List<int> while_jmp_addrs; + List<int> continue_addrs; + + // Used to patch jumps with `and` and `or` operators with short-circuit. + List<int> logic_op_jump_pos1; + List<int> logic_op_jump_pos2; + + List<Address> ternary_result; + List<int> ternary_jump_fail_pos; + List<int> ternary_jump_skip_pos; + + List<List<int>> current_breaks_to_patch; + List<List<int>> match_continues_to_patch; + + void add_stack_identifier(const StringName &p_id, int p_stackpos) { + stack_identifiers[p_id] = p_stackpos; + if (debug_stack) { + block_identifiers[p_id] = p_stackpos; + GDScriptFunction::StackDebug sd; + sd.added = true; + sd.line = current_line; + sd.identifier = p_id; + sd.pos = p_stackpos; + stack_debug.push_back(sd); + } + } + + void push_stack_identifiers() { + stack_id_stack.push_back(stack_identifiers); + if (debug_stack) { + block_identifier_stack.push_back(block_identifiers); + block_identifiers.clear(); + } + } + + void pop_stack_identifiers() { + stack_identifiers = stack_id_stack.back()->get(); + current_stack_size = stack_identifiers.size() + current_temporaries; + stack_id_stack.pop_back(); + + if (debug_stack) { + for (Map<StringName, int>::Element *E = block_identifiers.front(); E; E = E->next()) { + GDScriptFunction::StackDebug sd; + sd.added = false; + sd.identifier = E->key(); + sd.line = current_line; + sd.pos = E->get(); + stack_debug.push_back(sd); + } + block_identifiers = block_identifier_stack.back()->get(); + block_identifier_stack.pop_back(); + } + } + + int get_name_map_pos(const StringName &p_identifier) { + int ret; + if (!name_map.has(p_identifier)) { + ret = name_map.size(); + name_map[p_identifier] = ret; + } else { + ret = name_map[p_identifier]; + } + return ret; + } + + int get_constant_pos(const Variant &p_constant) { + if (constant_map.has(p_constant)) + return constant_map[p_constant]; + int pos = constant_map.size(); + constant_map[p_constant] = pos; + return pos; + } + + void alloc_stack(int p_level) { + if (p_level >= stack_max) + stack_max = p_level + 1; + } + + void alloc_call(int p_params) { + if (p_params >= call_max) + call_max = p_params; + } + + int increase_stack() { + int top = current_stack_size++; + alloc_stack(current_stack_size); + return top; + } + + int address_of(const Address &p_address) { + switch (p_address.mode) { + case Address::SELF: + return GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS; + case Address::CLASS: + return GDScriptFunction::ADDR_TYPE_CLASS << GDScriptFunction::ADDR_BITS; + case Address::MEMBER: + return p_address.address | (GDScriptFunction::ADDR_TYPE_MEMBER << GDScriptFunction::ADDR_BITS); + case Address::CLASS_CONSTANT: + return p_address.address | (GDScriptFunction::ADDR_TYPE_CLASS_CONSTANT << GDScriptFunction::ADDR_BITS); + case Address::LOCAL_CONSTANT: + case Address::CONSTANT: + return p_address.address | (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS); + case Address::LOCAL_VARIABLE: + case Address::TEMPORARY: + case Address::FUNCTION_PARAMETER: + return p_address.address | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); + case Address::GLOBAL: + return p_address.address | (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS); + case Address::NAMED_GLOBAL: + return p_address.address | (GDScriptFunction::ADDR_TYPE_NAMED_GLOBAL << GDScriptFunction::ADDR_BITS); + case Address::NIL: + return GDScriptFunction::ADDR_TYPE_NIL << GDScriptFunction::ADDR_BITS; + } + return -1; // Unreachable. + } + + void append(int code) { + opcodes.push_back(code); + } + + void append(const Address &p_address) { + opcodes.push_back(address_of(p_address)); + } + + void append(const StringName &p_name) { + opcodes.push_back(get_name_map_pos(p_name)); + } + + void patch_jump(int p_address) { + opcodes.write[p_address] = opcodes.size(); + } + +public: + virtual uint32_t add_parameter(const StringName &p_name, bool p_is_optional, const GDScriptDataType &p_type) override; + virtual uint32_t add_local(const StringName &p_name, const GDScriptDataType &p_type) override; + virtual uint32_t add_local_constant(const StringName &p_name, const Variant &p_constant) override; + virtual uint32_t add_or_get_constant(const Variant &p_constant) override; + virtual uint32_t add_or_get_name(const StringName &p_name) override; + virtual uint32_t add_temporary() override; + virtual void pop_temporary() override; + + virtual void start_parameters() override; + virtual void end_parameters() override; + + virtual void start_block() override; + virtual void end_block() override; + + virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCMode p_rpc_mode, const GDScriptDataType &p_return_type) override; + virtual GDScriptFunction *write_end() override; + +#ifdef DEBUG_ENABLED + virtual void set_signature(const String &p_signature) override; +#endif + virtual void set_initial_line(int p_line) override; + + virtual void write_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand, const Address &p_right_operand) override; + virtual void write_type_test(const Address &p_target, const Address &p_source, const Address &p_type) override; + virtual void write_type_test_builtin(const Address &p_target, const Address &p_source, Variant::Type p_type) override; + virtual void write_and_left_operand(const Address &p_left_operand) override; + virtual void write_and_right_operand(const Address &p_right_operand) override; + virtual void write_end_and(const Address &p_target) override; + virtual void write_or_left_operand(const Address &p_left_operand) override; + virtual void write_or_right_operand(const Address &p_right_operand) override; + virtual void write_end_or(const Address &p_target) override; + virtual void write_start_ternary(const Address &p_target) override; + virtual void write_ternary_condition(const Address &p_condition) override; + virtual void write_ternary_true_expr(const Address &p_expr) override; + virtual void write_ternary_false_expr(const Address &p_expr) override; + virtual void write_end_ternary() override; + virtual void write_set(const Address &p_target, const Address &p_index, const Address &p_source) override; + virtual void write_get(const Address &p_target, const Address &p_index, const Address &p_source) override; + virtual void write_set_named(const Address &p_target, const StringName &p_name, const Address &p_source) override; + virtual void write_get_named(const Address &p_target, const StringName &p_name, const Address &p_source) override; + virtual void write_set_member(const Address &p_value, const StringName &p_name) override; + virtual void write_get_member(const Address &p_target, const StringName &p_name) override; + virtual void write_assign(const Address &p_target, const Address &p_source) override; + virtual void write_assign_true(const Address &p_target) override; + virtual void write_assign_false(const Address &p_target) override; + virtual void write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) override; + virtual void write_call(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) override; + virtual void write_super_call(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) override; + virtual void write_call_async(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) override; + virtual void write_call_builtin(const Address &p_target, GDScriptFunctions::Function p_function, const Vector<Address> &p_arguments) override; + virtual void write_call_method_bind(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector<Address> &p_arguments) override; + virtual void write_call_ptrcall(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector<Address> &p_arguments) override; + virtual void write_call_self(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) override; + virtual void write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) override; + virtual void write_construct(const Address &p_target, Variant::Type p_type, const Vector<Address> &p_arguments) override; + virtual void write_construct_array(const Address &p_target, const Vector<Address> &p_arguments) override; + virtual void write_construct_dictionary(const Address &p_target, const Vector<Address> &p_arguments) override; + virtual void write_await(const Address &p_target, const Address &p_operand) override; + virtual void write_if(const Address &p_condition) override; + virtual void write_else() override; + virtual void write_endif() override; + virtual void write_for(const Address &p_variable, const Address &p_list) override; + virtual void write_endfor() override; + virtual void start_while_condition() override; + virtual void write_while(const Address &p_condition) override; + virtual void write_endwhile() override; + virtual void start_match() override; + virtual void start_match_branch() override; + virtual void end_match() override; + virtual void write_break() override; + virtual void write_continue() override; + virtual void write_continue_match() override; + virtual void write_breakpoint() override; + virtual void write_newline(int p_line) override; + virtual void write_return(const Address &p_return_value) override; + virtual void write_assert(const Address &p_test, const Address &p_message) override; + + virtual ~GDScriptByteCodeGenerator(); +}; + +#endif // GDSCRIPT_BYTE_CODEGEN diff --git a/modules/gdscript/gdscript_cache.cpp b/modules/gdscript/gdscript_cache.cpp index 583283ff46..57b95f5b21 100644 --- a/modules/gdscript/gdscript_cache.cpp +++ b/modules/gdscript/gdscript_cache.cpp @@ -85,6 +85,17 @@ Error GDScriptParserRef::raise_status(Status p_new_status) { return result; } } + if (result != OK) { + if (parser != nullptr) { + memdelete(parser); + parser = nullptr; + } + if (analyzer != nullptr) { + memdelete(analyzer); + analyzer = nullptr; + } + return result; + } } return result; @@ -97,33 +108,36 @@ GDScriptParserRef::~GDScriptParserRef() { if (analyzer != nullptr) { memdelete(analyzer); } - MutexLock(GDScriptCache::singleton->lock); + MutexLock lock(GDScriptCache::singleton->lock); GDScriptCache::singleton->parser_map.erase(path); } GDScriptCache *GDScriptCache::singleton = nullptr; void GDScriptCache::remove_script(const String &p_path) { - MutexLock(singleton->lock); + MutexLock lock(singleton->lock); singleton->shallow_gdscript_cache.erase(p_path); singleton->full_gdscript_cache.erase(p_path); } Ref<GDScriptParserRef> GDScriptCache::get_parser(const String &p_path, GDScriptParserRef::Status p_status, Error &r_error, const String &p_owner) { - MutexLock(singleton->lock); + MutexLock lock(singleton->lock); Ref<GDScriptParserRef> ref; if (p_owner != String()) { singleton->dependencies[p_owner].insert(p_path); } if (singleton->parser_map.has(p_path)) { - ref = singleton->parser_map[p_path]; + ref = Ref<GDScriptParserRef>(singleton->parser_map[p_path]); } else { + if (!FileAccess::exists(p_path)) { + r_error = ERR_FILE_NOT_FOUND; + return ref; + } GDScriptParser *parser = memnew(GDScriptParser); ref.instance(); ref->parser = parser; ref->path = p_path; - singleton->parser_map[p_path] = ref; - ref->unreference(); + singleton->parser_map[p_path] = ref.ptr(); } r_error = ref->raise_status(p_status); @@ -154,7 +168,7 @@ String GDScriptCache::get_source_code(const String &p_path) { } Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, const String &p_owner) { - MutexLock(singleton->lock); + MutexLock lock(singleton->lock); if (p_owner != String()) { singleton->dependencies[p_owner].insert(p_path); } @@ -171,15 +185,12 @@ Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, const Stri script->set_script_path(p_path); script->load_source_code(p_path); - singleton->shallow_gdscript_cache[p_path] = script; - // The one in cache is not a hard reference: if the script dies somewhere else it's fine. - // Scripts remove themselves from cache when they die. - script->unreference(); + singleton->shallow_gdscript_cache[p_path] = script.ptr(); return script; } Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_error, const String &p_owner) { - MutexLock(singleton->lock); + MutexLock lock(singleton->lock); if (p_owner != String()) { singleton->dependencies[p_owner].insert(p_path); @@ -202,7 +213,7 @@ Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_erro return script; } - singleton->full_gdscript_cache[p_path] = script; + singleton->full_gdscript_cache[p_path] = script.ptr(); singleton->shallow_gdscript_cache.erase(p_path); return script; @@ -211,7 +222,7 @@ Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_erro Error GDScriptCache::finish_compiling(const String &p_owner) { // Mark this as compiled. Ref<GDScript> script = get_shallow_script(p_owner); - singleton->full_gdscript_cache[p_owner] = script; + singleton->full_gdscript_cache[p_owner] = script.ptr(); singleton->shallow_gdscript_cache.erase(p_owner); Set<String> depends = singleton->dependencies[p_owner]; diff --git a/modules/gdscript/gdscript_cache.h b/modules/gdscript/gdscript_cache.h index 770704d6eb..865df34051 100644 --- a/modules/gdscript/gdscript_cache.h +++ b/modules/gdscript/gdscript_cache.h @@ -70,9 +70,9 @@ public: class GDScriptCache { // String key is full path. - HashMap<String, Ref<GDScriptParserRef>> parser_map; - HashMap<String, Ref<GDScript>> shallow_gdscript_cache; - HashMap<String, Ref<GDScript>> full_gdscript_cache; + HashMap<String, GDScriptParserRef *> parser_map; + HashMap<String, GDScript *> shallow_gdscript_cache; + HashMap<String, GDScript *> full_gdscript_cache; HashMap<String, Set<String>> dependencies; friend class GDScript; diff --git a/modules/gdscript/gdscript_codegen.h b/modules/gdscript/gdscript_codegen.h new file mode 100644 index 0000000000..31e1e6ba23 --- /dev/null +++ b/modules/gdscript/gdscript_codegen.h @@ -0,0 +1,160 @@ +/*************************************************************************/ +/* gdscript_codegen.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GDSCRIPT_CODEGEN +#define GDSCRIPT_CODEGEN + +#include "core/io/multiplayer_api.h" +#include "core/string_name.h" +#include "core/variant.h" +#include "gdscript_function.h" +#include "gdscript_functions.h" + +class GDScriptCodeGenerator { +public: + struct Address { + enum AddressMode { + SELF, + CLASS, + MEMBER, + CONSTANT, + CLASS_CONSTANT, + LOCAL_CONSTANT, + LOCAL_VARIABLE, + FUNCTION_PARAMETER, + TEMPORARY, + GLOBAL, + NAMED_GLOBAL, + NIL, + }; + AddressMode mode = NIL; + uint32_t address = 0; + GDScriptDataType type; + + Address() {} + Address(AddressMode p_mode, const GDScriptDataType &p_type = GDScriptDataType()) { + mode = p_mode; + type = p_type; + } + Address(AddressMode p_mode, uint32_t p_address, const GDScriptDataType &p_type = GDScriptDataType()) { + mode = p_mode, + address = p_address; + type = p_type; + } + }; + + virtual uint32_t add_parameter(const StringName &p_name, bool p_is_optional, const GDScriptDataType &p_type) = 0; + virtual uint32_t add_local(const StringName &p_name, const GDScriptDataType &p_type) = 0; + virtual uint32_t add_local_constant(const StringName &p_name, const Variant &p_constant) = 0; + virtual uint32_t add_or_get_constant(const Variant &p_constant) = 0; + virtual uint32_t add_or_get_name(const StringName &p_name) = 0; + virtual uint32_t add_temporary() = 0; + virtual void pop_temporary() = 0; + + virtual void start_parameters() = 0; + virtual void end_parameters() = 0; + + virtual void start_block() = 0; + virtual void end_block() = 0; + + // virtual int get_max_stack_level() = 0; + // virtual int get_max_function_arguments() = 0; + + virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCMode p_rpc_mode, const GDScriptDataType &p_return_type) = 0; + virtual GDScriptFunction *write_end() = 0; + +#ifdef DEBUG_ENABLED + virtual void set_signature(const String &p_signature) = 0; +#endif + virtual void set_initial_line(int p_line) = 0; + + // virtual void alloc_stack(int p_level) = 0; // Is this needed? + // virtual void alloc_call(int p_arg_count) = 0; // This might be automatic from other functions. + + virtual void write_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand, const Address &p_right_operand) = 0; + virtual void write_type_test(const Address &p_target, const Address &p_source, const Address &p_type) = 0; + virtual void write_type_test_builtin(const Address &p_target, const Address &p_source, Variant::Type p_type) = 0; + virtual void write_and_left_operand(const Address &p_left_operand) = 0; + virtual void write_and_right_operand(const Address &p_right_operand) = 0; + virtual void write_end_and(const Address &p_target) = 0; + virtual void write_or_left_operand(const Address &p_left_operand) = 0; + virtual void write_or_right_operand(const Address &p_right_operand) = 0; + virtual void write_end_or(const Address &p_target) = 0; + virtual void write_start_ternary(const Address &p_target) = 0; + virtual void write_ternary_condition(const Address &p_condition) = 0; + virtual void write_ternary_true_expr(const Address &p_expr) = 0; + virtual void write_ternary_false_expr(const Address &p_expr) = 0; + virtual void write_end_ternary() = 0; + virtual void write_set(const Address &p_target, const Address &p_index, const Address &p_source) = 0; + virtual void write_get(const Address &p_target, const Address &p_index, const Address &p_source) = 0; + virtual void write_set_named(const Address &p_target, const StringName &p_name, const Address &p_source) = 0; + virtual void write_get_named(const Address &p_target, const StringName &p_name, const Address &p_source) = 0; + virtual void write_set_member(const Address &p_value, const StringName &p_name) = 0; + virtual void write_get_member(const Address &p_target, const StringName &p_name) = 0; + virtual void write_assign(const Address &p_target, const Address &p_source) = 0; + virtual void write_assign_true(const Address &p_target) = 0; + virtual void write_assign_false(const Address &p_target) = 0; + virtual void write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) = 0; + virtual void write_call(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0; + virtual void write_super_call(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0; + virtual void write_call_async(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0; + virtual void write_call_builtin(const Address &p_target, GDScriptFunctions::Function p_function, const Vector<Address> &p_arguments) = 0; + virtual void write_call_method_bind(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector<Address> &p_arguments) = 0; + virtual void write_call_ptrcall(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector<Address> &p_arguments) = 0; + virtual void write_call_self(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0; + virtual void write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0; + virtual void write_construct(const Address &p_target, Variant::Type p_type, const Vector<Address> &p_arguments) = 0; + virtual void write_construct_array(const Address &p_target, const Vector<Address> &p_arguments) = 0; + virtual void write_construct_dictionary(const Address &p_target, const Vector<Address> &p_arguments) = 0; + virtual void write_await(const Address &p_target, const Address &p_operand) = 0; + virtual void write_if(const Address &p_condition) = 0; + // virtual void write_elseif(const Address &p_condition) = 0; This kind of makes things more difficult for no real benefit. + virtual void write_else() = 0; + virtual void write_endif() = 0; + virtual void write_for(const Address &p_variable, const Address &p_list) = 0; + virtual void write_endfor() = 0; + virtual void start_while_condition() = 0; // Used to allow a jump to the expression evaluation. + virtual void write_while(const Address &p_condition) = 0; + virtual void write_endwhile() = 0; + virtual void start_match() = 0; + virtual void start_match_branch() = 0; + virtual void end_match() = 0; + virtual void write_break() = 0; + virtual void write_continue() = 0; + virtual void write_continue_match() = 0; + virtual void write_breakpoint() = 0; + virtual void write_newline(int p_line) = 0; + virtual void write_return(const Address &p_return_value) = 0; + virtual void write_assert(const Address &p_test, const Address &p_message) = 0; + + virtual ~GDScriptCodeGenerator() {} +}; + +#endif // GDSCRIPT_CODEGEN diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index e34d87f5cc..c3d651ee79 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -31,6 +31,7 @@ #include "gdscript_compiler.h" #include "gdscript.h" +#include "gdscript_byte_codegen.h" #include "gdscript_cache.h" bool GDScriptCompiler::_is_class_member_property(CodeGen &codegen, const StringName &p_name) { @@ -38,7 +39,7 @@ bool GDScriptCompiler::_is_class_member_property(CodeGen &codegen, const StringN return false; } - if (codegen.stack_identifiers.has(p_name)) { + if (codegen.locals.has(p_name)) { return false; //shadowed } @@ -75,45 +76,6 @@ void GDScriptCompiler::_set_error(const String &p_error, const GDScriptParser::N } } -bool GDScriptCompiler::_create_unary_operator(CodeGen &codegen, const GDScriptParser::UnaryOpNode *on, Variant::Operator op, int p_stack_level) { - int src_address_a = _parse_expression(codegen, on->operand, p_stack_level); - if (src_address_a < 0) { - return false; - } - - codegen.opcodes.push_back(GDScriptFunction::OPCODE_OPERATOR); // perform operator - codegen.opcodes.push_back(op); //which operator - codegen.opcodes.push_back(src_address_a); // argument 1 - codegen.opcodes.push_back(src_address_a); // argument 2 (repeated) - //codegen.opcodes.push_back(GDScriptFunction::ADDR_TYPE_NIL); // argument 2 (unary only takes one parameter) - return true; -} - -bool GDScriptCompiler::_create_binary_operator(CodeGen &codegen, const GDScriptParser::ExpressionNode *p_left_operand, const GDScriptParser::ExpressionNode *p_right_operand, Variant::Operator op, int p_stack_level, bool p_initializer, int p_index_addr) { - int src_address_a = _parse_expression(codegen, p_left_operand, p_stack_level, false, p_initializer, p_index_addr); - if (src_address_a < 0) { - return false; - } - if (src_address_a & GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS) { - p_stack_level++; //uses stack for return, increase stack - } - - int src_address_b = _parse_expression(codegen, p_right_operand, p_stack_level, false, p_initializer); - if (src_address_b < 0) { - return false; - } - - codegen.opcodes.push_back(GDScriptFunction::OPCODE_OPERATOR); // perform operator - codegen.opcodes.push_back(op); //which operator - codegen.opcodes.push_back(src_address_a); // argument 1 - codegen.opcodes.push_back(src_address_b); // argument 2 (unary only takes one parameter) - return true; -} - -bool GDScriptCompiler::_create_binary_operator(CodeGen &codegen, const GDScriptParser::BinaryOpNode *on, Variant::Operator op, int p_stack_level, bool p_initializer, int p_index_addr) { - return _create_binary_operator(codegen, on->left_operand, on->right_operand, op, p_stack_level, p_initializer, p_index_addr); -} - GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::DataType &p_datatype) const { if (!p_datatype.is_set() || !p_datatype.is_hard_type()) { return GDScriptDataType(); @@ -190,199 +152,64 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D return result; } -int GDScriptCompiler::_parse_assign_right_expression(CodeGen &codegen, const GDScriptParser::AssignmentNode *p_assignment, int p_stack_level, int p_index_addr) { - Variant::Operator var_op = Variant::OP_MAX; - - switch (p_assignment->operation) { - case GDScriptParser::AssignmentNode::OP_ADDITION: - var_op = Variant::OP_ADD; - break; - case GDScriptParser::AssignmentNode::OP_SUBTRACTION: - var_op = Variant::OP_SUBTRACT; - break; - case GDScriptParser::AssignmentNode::OP_MULTIPLICATION: - var_op = Variant::OP_MULTIPLY; - break; - case GDScriptParser::AssignmentNode::OP_DIVISION: - var_op = Variant::OP_DIVIDE; - break; - case GDScriptParser::AssignmentNode::OP_MODULO: - var_op = Variant::OP_MODULE; - break; - case GDScriptParser::AssignmentNode::OP_BIT_SHIFT_LEFT: - var_op = Variant::OP_SHIFT_LEFT; - break; - case GDScriptParser::AssignmentNode::OP_BIT_SHIFT_RIGHT: - var_op = Variant::OP_SHIFT_RIGHT; - break; - case GDScriptParser::AssignmentNode::OP_BIT_AND: - var_op = Variant::OP_BIT_AND; - break; - case GDScriptParser::AssignmentNode::OP_BIT_OR: - var_op = Variant::OP_BIT_OR; - break; - case GDScriptParser::AssignmentNode::OP_BIT_XOR: - var_op = Variant::OP_BIT_XOR; - break; - case GDScriptParser::AssignmentNode::OP_NONE: { - //none - } break; - default: { - ERR_FAIL_V(-1); - } - } - - // bool initializer = p_expression->op == GDScriptParser::OperatorNode::OP_INIT_ASSIGN; - - if (var_op == Variant::OP_MAX) { - return _parse_expression(codegen, p_assignment->assigned_value, p_stack_level, false, false); - } - - if (!_create_binary_operator(codegen, p_assignment->assignee, p_assignment->assigned_value, var_op, p_stack_level, false, p_index_addr)) { - return -1; - } - - int dst_addr = (p_stack_level) | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); - codegen.opcodes.push_back(dst_addr); // append the stack level as destination address of the opcode - codegen.alloc_stack(p_stack_level); - return dst_addr; -} - -bool GDScriptCompiler::_generate_typed_assign(CodeGen &codegen, int p_src_address, int p_dst_address, const GDScriptDataType &p_datatype, const GDScriptParser::DataType &p_value_type) { - if (p_datatype.has_type && p_value_type.is_variant()) { - // Typed assignment - switch (p_datatype.kind) { - case GDScriptDataType::BUILTIN: { - codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN); // perform operator - codegen.opcodes.push_back(p_datatype.builtin_type); // variable type - codegen.opcodes.push_back(p_dst_address); // argument 1 - codegen.opcodes.push_back(p_src_address); // argument 2 - } break; - case GDScriptDataType::NATIVE: { - int class_idx; - if (GDScriptLanguage::get_singleton()->get_global_map().has(p_datatype.native_type)) { - class_idx = GDScriptLanguage::get_singleton()->get_global_map()[p_datatype.native_type]; - class_idx |= (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS); //argument (stack root) - } else { - // _set_error("Invalid native class type '" + String(p_datatype.native_type) + "'.", on->arguments[0]); - return false; - } - codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN_TYPED_NATIVE); // perform operator - codegen.opcodes.push_back(class_idx); // variable type - codegen.opcodes.push_back(p_dst_address); // argument 1 - codegen.opcodes.push_back(p_src_address); // argument 2 - } break; - case GDScriptDataType::SCRIPT: - case GDScriptDataType::GDSCRIPT: { - Variant script = p_datatype.script_type; - int idx = codegen.get_constant_pos(script); //make it a local constant (faster access) - - codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN_TYPED_SCRIPT); // perform operator - codegen.opcodes.push_back(idx); // variable type - codegen.opcodes.push_back(p_dst_address); // argument 1 - codegen.opcodes.push_back(p_src_address); // argument 2 - } break; - default: { - ERR_PRINT("Compiler bug: unresolved assign."); - - // Shouldn't get here, but fail-safe to a regular assignment - codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN); // perform operator - codegen.opcodes.push_back(p_dst_address); // argument 1 - codegen.opcodes.push_back(p_src_address); // argument 2 (unary only takes one parameter) - } - } - } else { - if (p_datatype.kind == GDScriptDataType::BUILTIN && p_value_type.kind == GDScriptParser::DataType::BUILTIN && p_datatype.builtin_type != p_value_type.builtin_type) { - // Need conversion. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN); // perform operator - codegen.opcodes.push_back(p_datatype.builtin_type); // variable type - codegen.opcodes.push_back(p_dst_address); // argument 1 - codegen.opcodes.push_back(p_src_address); // argument 2 - } else { - // Either untyped assignment or already type-checked by the parser - codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN); // perform operator - codegen.opcodes.push_back(p_dst_address); // argument 1 - codegen.opcodes.push_back(p_src_address); // argument 2 (unary only takes one parameter) - } - } - return true; -} - -int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser::ExpressionNode *p_expression, int p_stack_level, bool p_root, bool p_initializer, int p_index_addr) { +GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &codegen, Error &r_error, const GDScriptParser::ExpressionNode *p_expression, bool p_root, bool p_initializer, const GDScriptCodeGenerator::Address &p_index_addr) { if (p_expression->is_constant) { - return codegen.get_constant_pos(p_expression->reduced_value); + return codegen.add_constant(p_expression->reduced_value); } + GDScriptCodeGenerator *gen = codegen.generator; + switch (p_expression->type) { - //should parse variable declaration and adjust stack accordingly... case GDScriptParser::Node::IDENTIFIER: { - //return identifier - //wait, identifier could be a local variable or something else... careful here, must reference properly - //as stack may be more interesting to work with - - //This could be made much simpler by just indexing "self", but done this way (with custom self-addressing modes) increases performance a lot. - + // Look for identifiers in current scope. const GDScriptParser::IdentifierNode *in = static_cast<const GDScriptParser::IdentifierNode *>(p_expression); StringName identifier = in->name; - // TRY STACK! - if (!p_initializer && codegen.stack_identifiers.has(identifier)) { - int pos = codegen.stack_identifiers[identifier]; - return pos | (GDScriptFunction::ADDR_TYPE_STACK_VARIABLE << GDScriptFunction::ADDR_BITS); + // Try function parameters. + if (codegen.parameters.has(identifier)) { + return codegen.parameters[identifier]; } - // TRY LOCAL CONSTANTS! - if (codegen.local_named_constants.has(identifier)) { - return codegen.local_named_constants[identifier] | (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS); + // Try local variables and constants. + if (!p_initializer && codegen.locals.has(identifier)) { + return codegen.locals[identifier]; } - // TRY CLASS MEMBER + // Try class members. if (_is_class_member_property(codegen, identifier)) { - //get property - codegen.opcodes.push_back(GDScriptFunction::OPCODE_GET_MEMBER); // perform operator - codegen.opcodes.push_back(codegen.get_name_map_pos(identifier)); // argument 2 (unary only takes one parameter) - int dst_addr = (p_stack_level) | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); - codegen.opcodes.push_back(dst_addr); // append the stack level as destination address of the opcode - codegen.alloc_stack(p_stack_level); - return dst_addr; + // Get property. + GDScriptCodeGenerator::Address temp = codegen.add_temporary(); // TODO: Could get the type of the class member here. + gen->write_get_member(temp, identifier); + return temp; } - //TRY MEMBERS! + // Try members. if (!codegen.function_node || !codegen.function_node->is_static) { - // TRY MEMBER VARIABLES! - //static function + // Try member variables. if (codegen.script->member_indices.has(identifier)) { if (codegen.script->member_indices[identifier].getter != StringName() && codegen.script->member_indices[identifier].getter != codegen.function_name) { // Perform getter. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_CALL_RETURN); - codegen.opcodes.push_back(0); // Argument count. - codegen.opcodes.push_back(GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS); // Base (self). - codegen.opcodes.push_back(codegen.get_name_map_pos(codegen.script->member_indices[identifier].getter)); // Method name. - // Destination. - int dst_addr = (p_stack_level) | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); - codegen.opcodes.push_back(dst_addr); // append the stack level as destination address of the opcode - codegen.alloc_stack(p_stack_level); - return dst_addr; + GDScriptCodeGenerator::Address temp = codegen.add_temporary(); + Vector<GDScriptCodeGenerator::Address> args; // No argument needed. + gen->write_call_self(temp, codegen.script->member_indices[identifier].getter, args); + return temp; } else { - // No getter or inside getter: direct member access. + // No getter or inside getter: direct member access., int idx = codegen.script->member_indices[identifier].index; - return idx | (GDScriptFunction::ADDR_TYPE_MEMBER << GDScriptFunction::ADDR_BITS); //argument (stack root) + return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::MEMBER, idx, codegen.script->get_member_type(identifier)); } } } - //TRY CLASS CONSTANTS - + // Try class constants. GDScript *owner = codegen.script; while (owner) { GDScript *scr = owner; GDScriptNativeClass *nc = nullptr; while (scr) { if (scr->constants.has(identifier)) { - //int idx=scr->constants[identifier]; - int idx = codegen.get_name_map_pos(identifier); - return idx | (GDScriptFunction::ADDR_TYPE_CLASS_CONSTANT << GDScriptFunction::ADDR_BITS); //argument (stack root) + return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::CLASS_CONSTANT, gen->add_or_get_name(identifier)); // TODO: Get type here. } if (scr->native.is_valid()) { nc = scr->native.ptr(); @@ -390,52 +217,37 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser:: scr = scr->_base; } - // CLASS C++ Integer Constant - + // Class C++ integer constant. if (nc) { bool success = false; int constant = ClassDB::get_integer_constant(nc->get_name(), identifier, &success); if (success) { - Variant key = constant; - int idx; - - if (!codegen.constant_map.has(key)) { - idx = codegen.constant_map.size(); - codegen.constant_map[key] = idx; - - } else { - idx = codegen.constant_map[key]; - } - - return idx | (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS); //make it a local constant (faster access) + return codegen.add_constant(constant); } } owner = owner->_owner; } - // TRY SIGNALS AND METHODS (can be made callables) + // Try signals and methods (can be made callables); if (codegen.class_node->members_indices.has(identifier)) { const GDScriptParser::ClassNode::Member &member = codegen.class_node->members[codegen.class_node->members_indices[identifier]]; if (member.type == GDScriptParser::ClassNode::Member::FUNCTION || member.type == GDScriptParser::ClassNode::Member::SIGNAL) { // Get like it was a property. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_GET_NAMED); // perform operator - codegen.opcodes.push_back(GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS); // Self. - codegen.opcodes.push_back(codegen.get_name_map_pos(identifier)); // argument 2 (unary only takes one parameter) - int dst_addr = (p_stack_level) | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); - codegen.opcodes.push_back(dst_addr); // append the stack level as destination address of the opcode - codegen.alloc_stack(p_stack_level); - return dst_addr; + GDScriptCodeGenerator::Address temp = codegen.add_temporary(); // TODO: Get type here. + GDScriptCodeGenerator::Address self(GDScriptCodeGenerator::Address::SELF); + + gen->write_get_named(temp, identifier, self); + return temp; } } if (GDScriptLanguage::get_singleton()->get_global_map().has(identifier)) { int idx = GDScriptLanguage::get_singleton()->get_global_map()[identifier]; - return idx | (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS); //argument (stack root) + return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::GLOBAL, idx); // TODO: Get type. } - /* TRY GLOBAL CLASSES */ - + // Try global classes. if (ScriptServer::is_global_class(identifier)) { const GDScriptParser::ClassNode *class_node = codegen.class_node; while (class_node->outer) { @@ -450,356 +262,209 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser:: res = ResourceLoader::load(ScriptServer::get_global_class_path(identifier)); if (res.is_null()) { _set_error("Can't load global class " + String(identifier) + ", cyclic reference?", p_expression); - return -1; + r_error = ERR_COMPILATION_FAILED; + return GDScriptCodeGenerator::Address(); } } - Variant key = res; - int idx; - - if (!codegen.constant_map.has(key)) { - idx = codegen.constant_map.size(); - codegen.constant_map[key] = idx; - - } else { - idx = codegen.constant_map[key]; - } - - return idx | (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS); //make it a local constant (faster access) + return codegen.add_constant(res); } #ifdef TOOLS_ENABLED if (GDScriptLanguage::get_singleton()->get_named_globals_map().has(identifier)) { - int idx = codegen.named_globals.find(identifier); - if (idx == -1) { - idx = codegen.named_globals.size(); - codegen.named_globals.push_back(identifier); - } - return idx | (GDScriptFunction::ADDR_TYPE_NAMED_GLOBAL << GDScriptFunction::ADDR_BITS); + return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::NAMED_GLOBAL, gen->add_or_get_name(identifier)); // TODO: Get type. } #endif - //not found, error - + // Not found, error. _set_error("Identifier not found: " + String(identifier), p_expression); - - return -1; - + r_error = ERR_COMPILATION_FAILED; + return GDScriptCodeGenerator::Address(); } break; case GDScriptParser::Node::LITERAL: { - //return constant + // Return constant. const GDScriptParser::LiteralNode *cn = static_cast<const GDScriptParser::LiteralNode *>(p_expression); - int idx; - - if (!codegen.constant_map.has(cn->value)) { - idx = codegen.constant_map.size(); - codegen.constant_map[cn->value] = idx; - - } else { - idx = codegen.constant_map[cn->value]; - } - - return idx | (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS); //argument (stack root) - + return codegen.add_constant(cn->value); } break; case GDScriptParser::Node::SELF: { //return constant if (codegen.function_node && codegen.function_node->is_static) { _set_error("'self' not present in static function!", p_expression); - return -1; + r_error = ERR_COMPILATION_FAILED; + return GDScriptCodeGenerator::Address(); } - return (GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS); + return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::SELF); } break; case GDScriptParser::Node::ARRAY: { const GDScriptParser::ArrayNode *an = static_cast<const GDScriptParser::ArrayNode *>(p_expression); - Vector<int> values; + Vector<GDScriptCodeGenerator::Address> values; - int slevel = p_stack_level; + // Create the result temporary first since it's the last to be killed. + GDScriptDataType array_type; + array_type.has_type = true; + array_type.kind = GDScriptDataType::BUILTIN; + array_type.builtin_type = Variant::ARRAY; + GDScriptCodeGenerator::Address result = codegen.add_temporary(array_type); for (int i = 0; i < an->elements.size(); i++) { - int ret = _parse_expression(codegen, an->elements[i], slevel); - if (ret < 0) { - return ret; - } - if ((ret >> GDScriptFunction::ADDR_BITS & GDScriptFunction::ADDR_TYPE_STACK) == GDScriptFunction::ADDR_TYPE_STACK) { - slevel++; - codegen.alloc_stack(slevel); + GDScriptCodeGenerator::Address val = _parse_expression(codegen, r_error, an->elements[i]); + if (r_error) { + return GDScriptCodeGenerator::Address(); } - - values.push_back(ret); + values.push_back(val); } - codegen.opcodes.push_back(GDScriptFunction::OPCODE_CONSTRUCT_ARRAY); - codegen.opcodes.push_back(values.size()); + gen->write_construct_array(result, values); + for (int i = 0; i < values.size(); i++) { - codegen.opcodes.push_back(values[i]); + if (values[i].mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); + } } - int dst_addr = (p_stack_level) | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); - codegen.opcodes.push_back(dst_addr); // append the stack level as destination address of the opcode - codegen.alloc_stack(p_stack_level); - return dst_addr; - + return result; } break; case GDScriptParser::Node::DICTIONARY: { const GDScriptParser::DictionaryNode *dn = static_cast<const GDScriptParser::DictionaryNode *>(p_expression); - Vector<int> elements; + Vector<GDScriptCodeGenerator::Address> elements; - int slevel = p_stack_level; + // Create the result temporary first since it's the last to be killed. + GDScriptDataType dict_type; + dict_type.has_type = true; + dict_type.kind = GDScriptDataType::BUILTIN; + dict_type.builtin_type = Variant::DICTIONARY; + GDScriptCodeGenerator::Address result = codegen.add_temporary(dict_type); for (int i = 0; i < dn->elements.size(); i++) { // Key. - int ret = -1; + GDScriptCodeGenerator::Address element; switch (dn->style) { case GDScriptParser::DictionaryNode::PYTHON_DICT: // Python-style: key is any expression. - ret = _parse_expression(codegen, dn->elements[i].key, slevel); - if (ret < 0) { - return ret; - } - if ((ret >> GDScriptFunction::ADDR_BITS & GDScriptFunction::ADDR_TYPE_STACK) == GDScriptFunction::ADDR_TYPE_STACK) { - slevel++; - codegen.alloc_stack(slevel); + element = _parse_expression(codegen, r_error, dn->elements[i].key); + if (r_error) { + return GDScriptCodeGenerator::Address(); } break; case GDScriptParser::DictionaryNode::LUA_TABLE: // Lua-style: key is an identifier interpreted as string. String key = static_cast<const GDScriptParser::IdentifierNode *>(dn->elements[i].key)->name; - ret = codegen.get_constant_pos(key); + element = codegen.add_constant(key); break; } - elements.push_back(ret); + elements.push_back(element); - ret = _parse_expression(codegen, dn->elements[i].value, slevel); - if (ret < 0) { - return ret; - } - if ((ret >> GDScriptFunction::ADDR_BITS & GDScriptFunction::ADDR_TYPE_STACK) == GDScriptFunction::ADDR_TYPE_STACK) { - slevel++; - codegen.alloc_stack(slevel); + element = _parse_expression(codegen, r_error, dn->elements[i].value); + if (r_error) { + return GDScriptCodeGenerator::Address(); } - elements.push_back(ret); + elements.push_back(element); } - codegen.opcodes.push_back(GDScriptFunction::OPCODE_CONSTRUCT_DICTIONARY); - codegen.opcodes.push_back(dn->elements.size()); + gen->write_construct_dictionary(result, elements); + for (int i = 0; i < elements.size(); i++) { - codegen.opcodes.push_back(elements[i]); + if (elements[i].mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); + } } - int dst_addr = (p_stack_level) | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); - codegen.opcodes.push_back(dst_addr); // append the stack level as destination address of the opcode - codegen.alloc_stack(p_stack_level); - return dst_addr; - + return result; } break; case GDScriptParser::Node::CAST: { const GDScriptParser::CastNode *cn = static_cast<const GDScriptParser::CastNode *>(p_expression); + GDScriptDataType cast_type = _gdtype_from_datatype(cn->cast_type->get_datatype()); - int slevel = p_stack_level; - int src_addr = _parse_expression(codegen, cn->operand, slevel); - if (src_addr < 0) { - return src_addr; - } - if (src_addr & GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS) { - slevel++; - codegen.alloc_stack(slevel); - } + // Create temporary for result first since it will be deleted last. + GDScriptCodeGenerator::Address result = codegen.add_temporary(cast_type); - GDScriptDataType cast_type = _gdtype_from_datatype(cn->cast_type->get_datatype()); + GDScriptCodeGenerator::Address source = _parse_expression(codegen, r_error, cn->operand); - switch (cast_type.kind) { - case GDScriptDataType::BUILTIN: { - codegen.opcodes.push_back(GDScriptFunction::OPCODE_CAST_TO_BUILTIN); - codegen.opcodes.push_back(cast_type.builtin_type); - } break; - case GDScriptDataType::NATIVE: { - int class_idx; - if (GDScriptLanguage::get_singleton()->get_global_map().has(cast_type.native_type)) { - class_idx = GDScriptLanguage::get_singleton()->get_global_map()[cast_type.native_type]; - class_idx |= (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS); //argument (stack root) - } else { - _set_error("Invalid native class type '" + String(cast_type.native_type) + "'.", cn); - return -1; - } - codegen.opcodes.push_back(GDScriptFunction::OPCODE_CAST_TO_NATIVE); // perform operator - codegen.opcodes.push_back(class_idx); // variable type - } break; - case GDScriptDataType::SCRIPT: - case GDScriptDataType::GDSCRIPT: { - Variant script = cast_type.script_type; - int idx = codegen.get_constant_pos(script); //make it a local constant (faster access) + gen->write_cast(result, source, cast_type); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_CAST_TO_SCRIPT); // perform operator - codegen.opcodes.push_back(idx); // variable type - } break; - default: { - _set_error("Parser bug: unresolved data type.", cn); - return -1; - } + if (source.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); } - codegen.opcodes.push_back(src_addr); // source address - int dst_addr = (p_stack_level) | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); - codegen.opcodes.push_back(dst_addr); // append the stack level as destination address of the opcode - codegen.alloc_stack(p_stack_level); - return dst_addr; - + return source; } break; - //hell breaks loose - -#define OPERATOR_RETURN \ - int dst_addr = (p_stack_level) | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); \ - codegen.opcodes.push_back(dst_addr); \ - codegen.alloc_stack(p_stack_level); \ - return dst_addr - case GDScriptParser::Node::CALL: { const GDScriptParser::CallNode *call = static_cast<const GDScriptParser::CallNode *>(p_expression); - if (!call->is_super && call->callee->type == GDScriptParser::Node::IDENTIFIER && GDScriptParser::get_builtin_type(static_cast<GDScriptParser::IdentifierNode *>(call->callee)->name) != Variant::VARIANT_MAX) { - //construct a basic type + GDScriptDataType type = _gdtype_from_datatype(call->get_datatype()); + GDScriptCodeGenerator::Address result = codegen.add_temporary(type); - Variant::Type vtype = GDScriptParser::get_builtin_type(static_cast<GDScriptParser::IdentifierNode *>(call->callee)->name); - - Vector<int> arguments; - int slevel = p_stack_level; - for (int i = 0; i < call->arguments.size(); i++) { - int ret = _parse_expression(codegen, call->arguments[i], slevel); - if (ret < 0) { - return ret; - } - if ((ret >> GDScriptFunction::ADDR_BITS & GDScriptFunction::ADDR_TYPE_STACK) == GDScriptFunction::ADDR_TYPE_STACK) { - slevel++; - codegen.alloc_stack(slevel); - } - arguments.push_back(ret); + Vector<GDScriptCodeGenerator::Address> arguments; + for (int i = 0; i < call->arguments.size(); i++) { + GDScriptCodeGenerator::Address arg = _parse_expression(codegen, r_error, call->arguments[i]); + if (r_error) { + return GDScriptCodeGenerator::Address(); } + arguments.push_back(arg); + } - //push call bytecode - codegen.opcodes.push_back(GDScriptFunction::OPCODE_CONSTRUCT); // basic type constructor - codegen.opcodes.push_back(vtype); //instance - codegen.opcodes.push_back(arguments.size()); //argument count - codegen.alloc_call(arguments.size()); - for (int i = 0; i < arguments.size(); i++) { - codegen.opcodes.push_back(arguments[i]); //arguments - } + if (!call->is_super && call->callee->type == GDScriptParser::Node::IDENTIFIER && GDScriptParser::get_builtin_type(static_cast<GDScriptParser::IdentifierNode *>(call->callee)->name) != Variant::VARIANT_MAX) { + // Construct a built-in type. + Variant::Type vtype = GDScriptParser::get_builtin_type(static_cast<GDScriptParser::IdentifierNode *>(call->callee)->name); + gen->write_construct(result, vtype, arguments); } else if (!call->is_super && call->callee->type == GDScriptParser::Node::IDENTIFIER && GDScriptParser::get_builtin_function(static_cast<GDScriptParser::IdentifierNode *>(call->callee)->name) != GDScriptFunctions::FUNC_MAX) { - //built in function - - Vector<int> arguments; - int slevel = p_stack_level; - for (int i = 0; i < call->arguments.size(); i++) { - int ret = _parse_expression(codegen, call->arguments[i], slevel); - if (ret < 0) { - return ret; - } - - if ((ret >> GDScriptFunction::ADDR_BITS & GDScriptFunction::ADDR_TYPE_STACK) == GDScriptFunction::ADDR_TYPE_STACK) { - slevel++; - codegen.alloc_stack(slevel); - } - - arguments.push_back(ret); - } - - codegen.opcodes.push_back(GDScriptFunction::OPCODE_CALL_BUILT_IN); - codegen.opcodes.push_back(GDScriptParser::get_builtin_function(static_cast<GDScriptParser::IdentifierNode *>(call->callee)->name)); - codegen.opcodes.push_back(arguments.size()); - codegen.alloc_call(arguments.size()); - for (int i = 0; i < arguments.size(); i++) { - codegen.opcodes.push_back(arguments[i]); - } - + // Built-in function. + GDScriptFunctions::Function func = GDScriptParser::get_builtin_function(static_cast<GDScriptParser::IdentifierNode *>(call->callee)->name); + gen->write_call_builtin(result, func, arguments); } else { - //regular function - + // Regular function. const GDScriptParser::ExpressionNode *callee = call->callee; - Vector<int> arguments; - int slevel = p_stack_level; - - // TODO: Use callables when possible if needed. - int ret = -1; - int super_address = -1; if (call->is_super) { // Super call. - if (call->callee == nullptr) { - // Implicit super function call. - super_address = codegen.get_name_map_pos(codegen.function_node->identifier->name); - } else { - super_address = codegen.get_name_map_pos(static_cast<GDScriptParser::IdentifierNode *>(call->callee)->name); - } + gen->write_super_call(result, call->function_name, arguments); } else { if (callee->type == GDScriptParser::Node::IDENTIFIER) { // Self function call. if ((codegen.function_node && codegen.function_node->is_static) || call->function_name == "new") { - ret = (GDScriptFunction::ADDR_TYPE_CLASS << GDScriptFunction::ADDR_BITS); + GDScriptCodeGenerator::Address self; + self.mode = GDScriptCodeGenerator::Address::CLASS; + gen->write_call(result, self, call->function_name, arguments); } else { - ret = (GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS); + gen->write_call_self(result, call->function_name, arguments); } - arguments.push_back(ret); - ret = codegen.get_name_map_pos(static_cast<GDScriptParser::IdentifierNode *>(call->callee)->name); - arguments.push_back(ret); } else if (callee->type == GDScriptParser::Node::SUBSCRIPT) { const GDScriptParser::SubscriptNode *subscript = static_cast<const GDScriptParser::SubscriptNode *>(call->callee); if (subscript->is_attribute) { - ret = _parse_expression(codegen, subscript->base, slevel); - if (ret < 0) { - return ret; + GDScriptCodeGenerator::Address base = _parse_expression(codegen, r_error, subscript->base); + if (r_error) { + return GDScriptCodeGenerator::Address(); } - if ((ret >> GDScriptFunction::ADDR_BITS & GDScriptFunction::ADDR_TYPE_STACK) == GDScriptFunction::ADDR_TYPE_STACK) { - slevel++; - codegen.alloc_stack(slevel); + if (within_await) { + gen->write_call_async(result, base, call->function_name, arguments); + } else { + gen->write_call(result, base, call->function_name, arguments); + } + if (base.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); } - arguments.push_back(ret); - arguments.push_back(codegen.get_name_map_pos(subscript->attribute->name)); } else { _set_error("Cannot call something that isn't a function.", call->callee); - return -1; + r_error = ERR_COMPILATION_FAILED; + return GDScriptCodeGenerator::Address(); } } else { - _set_error("Cannot call something that isn't a function.", call->callee); - return -1; - } - } - - for (int i = 0; i < call->arguments.size(); i++) { - ret = _parse_expression(codegen, call->arguments[i], slevel); - if (ret < 0) { - return ret; + r_error = ERR_COMPILATION_FAILED; + return GDScriptCodeGenerator::Address(); } - if ((ret >> GDScriptFunction::ADDR_BITS & GDScriptFunction::ADDR_TYPE_STACK) == GDScriptFunction::ADDR_TYPE_STACK) { - slevel++; - codegen.alloc_stack(slevel); - } - arguments.push_back(ret); - } - - int opcode = GDScriptFunction::OPCODE_CALL_RETURN; - if (call->is_super) { - opcode = GDScriptFunction::OPCODE_CALL_SELF_BASE; - } else if (within_await) { - opcode = GDScriptFunction::OPCODE_CALL_ASYNC; - } else if (p_root) { - opcode = GDScriptFunction::OPCODE_CALL; } + } - codegen.opcodes.push_back(opcode); // perform operator - if (call->is_super) { - codegen.opcodes.push_back(super_address); - } - codegen.opcodes.push_back(call->arguments.size()); - codegen.alloc_call(call->arguments.size()); - for (int i = 0; i < arguments.size(); i++) { - codegen.opcodes.push_back(arguments[i]); + for (int i = 0; i < arguments.size(); i++) { + if (arguments[i].mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); } } - OPERATOR_RETURN; + return result; } break; case GDScriptParser::Node::GET_NODE: { const GDScriptParser::GetNodeNode *get_node = static_cast<const GDScriptParser::GetNodeNode *>(p_expression); @@ -816,59 +481,55 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser:: } } - int arg_address = codegen.get_constant_pos(NodePath(node_name)); + Vector<GDScriptCodeGenerator::Address> args; + args.push_back(codegen.add_constant(NodePath(node_name))); + + GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(get_node->get_datatype())); + + MethodBind *get_node_method = ClassDB::get_method("Node", "get_node"); + gen->write_call_method_bind(result, GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::SELF), get_node_method, args); - codegen.opcodes.push_back(p_root ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN); - codegen.opcodes.push_back(1); // number of arguments. - codegen.alloc_call(1); - codegen.opcodes.push_back(GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS); // self. - codegen.opcodes.push_back(codegen.get_name_map_pos("get_node")); // function. - codegen.opcodes.push_back(arg_address); // argument (NodePath). - OPERATOR_RETURN; + return result; } break; case GDScriptParser::Node::PRELOAD: { const GDScriptParser::PreloadNode *preload = static_cast<const GDScriptParser::PreloadNode *>(p_expression); // Add resource as constant. - return codegen.get_constant_pos(preload->resource); + return codegen.add_constant(preload->resource); } break; case GDScriptParser::Node::AWAIT: { const GDScriptParser::AwaitNode *await = static_cast<const GDScriptParser::AwaitNode *>(p_expression); - int slevel = p_stack_level; + GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(p_expression->get_datatype())); within_await = true; - int argument = _parse_expression(codegen, await->to_await, slevel); + GDScriptCodeGenerator::Address argument = _parse_expression(codegen, r_error, await->to_await); within_await = false; - if (argument < 0) { - return argument; + if (r_error) { + return GDScriptCodeGenerator::Address(); } - if ((argument >> GDScriptFunction::ADDR_BITS & GDScriptFunction::ADDR_TYPE_STACK) == GDScriptFunction::ADDR_TYPE_STACK) { - slevel++; - codegen.alloc_stack(slevel); + + gen->write_await(result, argument); + + if (argument.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); } - //push call bytecode - codegen.opcodes.push_back(GDScriptFunction::OPCODE_AWAIT); - codegen.opcodes.push_back(argument); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_AWAIT_RESUME); - //next will be where to place the result :) - OPERATOR_RETURN; + return result; } break; - - //indexing operator + // Indexing operator. case GDScriptParser::Node::SUBSCRIPT: { - int slevel = p_stack_level; - const GDScriptParser::SubscriptNode *subscript = static_cast<const GDScriptParser::SubscriptNode *>(p_expression); + GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(subscript->get_datatype())); - int from = _parse_expression(codegen, subscript->base, slevel); - if (from < 0) { - return from; + GDScriptCodeGenerator::Address base = _parse_expression(codegen, r_error, subscript->base); + if (r_error) { + return GDScriptCodeGenerator::Address(); } bool named = subscript->is_attribute; - int index; - if (p_index_addr != 0) { + StringName name; + GDScriptCodeGenerator::Address index; + if (p_index_addr.mode != GDScriptCodeGenerator::Address::NIL) { index = p_index_addr; } else if (subscript->is_attribute) { if (subscript->base->type == GDScriptParser::Node::SELF && codegen.script) { @@ -879,306 +540,179 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser:: if (MI && MI->get().getter == codegen.function_name) { String n = identifier->name; _set_error("Must use '" + n + "' instead of 'self." + n + "' in getter.", identifier); - return -1; + r_error = ERR_COMPILATION_FAILED; + return GDScriptCodeGenerator::Address(); } #endif if (MI && MI->get().getter == "") { - // Faster than indexing self (as if no self. had been used) - return (MI->get().index) | (GDScriptFunction::ADDR_TYPE_MEMBER << GDScriptFunction::ADDR_BITS); + // Remove result temp as we don't need it. + gen->pop_temporary(); + // Faster than indexing self (as if no self. had been used). + return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::MEMBER, MI->get().index, _gdtype_from_datatype(subscript->get_datatype())); } } - index = codegen.get_name_map_pos(subscript->attribute->name); - + name = subscript->attribute->name; + named = true; } else { if (subscript->index->type == GDScriptParser::Node::LITERAL && static_cast<const GDScriptParser::LiteralNode *>(subscript->index)->value.get_type() == Variant::STRING) { - //also, somehow, named (speed up anyway) - StringName name = static_cast<const GDScriptParser::LiteralNode *>(subscript->index)->value; - index = codegen.get_name_map_pos(name); + // Also, somehow, named (speed up anyway). + name = static_cast<const GDScriptParser::LiteralNode *>(subscript->index)->value; named = true; - } else { - //regular indexing - if (from & GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS) { - slevel++; - codegen.alloc_stack(slevel); - } - - index = _parse_expression(codegen, subscript->index, slevel); - if (index < 0) { - return index; + // Regular indexing. + index = _parse_expression(codegen, r_error, subscript->index); + if (r_error) { + return GDScriptCodeGenerator::Address(); } } } - codegen.opcodes.push_back(named ? GDScriptFunction::OPCODE_GET_NAMED : GDScriptFunction::OPCODE_GET); // perform operator - codegen.opcodes.push_back(from); // argument 1 - codegen.opcodes.push_back(index); // argument 2 (unary only takes one parameter) - OPERATOR_RETURN; + if (named) { + gen->write_get_named(result, name, base); + } else { + gen->write_get(result, index, base); + } + + if (index.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); + } + if (base.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); + } + + return result; } break; case GDScriptParser::Node::UNARY_OPERATOR: { - //unary operators const GDScriptParser::UnaryOpNode *unary = static_cast<const GDScriptParser::UnaryOpNode *>(p_expression); - switch (unary->operation) { - case GDScriptParser::UnaryOpNode::OP_NEGATIVE: { - if (!_create_unary_operator(codegen, unary, Variant::OP_NEGATE, p_stack_level)) { - return -1; - } - } break; - case GDScriptParser::UnaryOpNode::OP_POSITIVE: { - if (!_create_unary_operator(codegen, unary, Variant::OP_POSITIVE, p_stack_level)) { - return -1; - } - } break; - case GDScriptParser::UnaryOpNode::OP_LOGIC_NOT: { - if (!_create_unary_operator(codegen, unary, Variant::OP_NOT, p_stack_level)) { - return -1; - } - } break; - case GDScriptParser::UnaryOpNode::OP_COMPLEMENT: { - if (!_create_unary_operator(codegen, unary, Variant::OP_BIT_NEGATE, p_stack_level)) { - return -1; - } - } break; + + GDScriptCodeGenerator::Address result = codegen.add_temporary(); + + GDScriptCodeGenerator::Address operand = _parse_expression(codegen, r_error, unary->operand); + if (r_error) { + return GDScriptCodeGenerator::Address(); + } + + gen->write_operator(result, unary->variant_op, operand, GDScriptCodeGenerator::Address()); + + if (operand.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); } - OPERATOR_RETURN; + + return result; } case GDScriptParser::Node::BINARY_OPERATOR: { - //binary operators (in precedence order) const GDScriptParser::BinaryOpNode *binary = static_cast<const GDScriptParser::BinaryOpNode *>(p_expression); + GDScriptCodeGenerator::Address result = codegen.add_temporary(); + switch (binary->operation) { case GDScriptParser::BinaryOpNode::OP_LOGIC_AND: { - // AND operator with early out on failure + // AND operator with early out on failure. + GDScriptCodeGenerator::Address left_operand = _parse_expression(codegen, r_error, binary->left_operand); + gen->write_and_left_operand(left_operand); + GDScriptCodeGenerator::Address right_operand = _parse_expression(codegen, r_error, binary->right_operand); + gen->write_and_right_operand(right_operand); - int res = _parse_expression(codegen, binary->left_operand, p_stack_level); - if (res < 0) { - return res; + gen->write_end_and(result); + + if (right_operand.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); } - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_IF_NOT); - codegen.opcodes.push_back(res); - int jump_fail_pos = codegen.opcodes.size(); - codegen.opcodes.push_back(0); - - res = _parse_expression(codegen, binary->right_operand, p_stack_level); - if (res < 0) { - return res; + if (left_operand.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); } - - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_IF_NOT); - codegen.opcodes.push_back(res); - int jump_fail_pos2 = codegen.opcodes.size(); - codegen.opcodes.push_back(0); - - codegen.alloc_stack(p_stack_level); //it will be used.. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN_TRUE); - codegen.opcodes.push_back(p_stack_level | GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP); - codegen.opcodes.push_back(codegen.opcodes.size() + 3); - codegen.opcodes.write[jump_fail_pos] = codegen.opcodes.size(); - codegen.opcodes.write[jump_fail_pos2] = codegen.opcodes.size(); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN_FALSE); - codegen.opcodes.push_back(p_stack_level | GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); - return p_stack_level | GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS; - } break; case GDScriptParser::BinaryOpNode::OP_LOGIC_OR: { - // OR operator with early out on success + // OR operator with early out on success. + GDScriptCodeGenerator::Address left_operand = _parse_expression(codegen, r_error, binary->left_operand); + gen->write_or_left_operand(left_operand); + GDScriptCodeGenerator::Address right_operand = _parse_expression(codegen, r_error, binary->right_operand); + gen->write_or_right_operand(right_operand); - int res = _parse_expression(codegen, binary->left_operand, p_stack_level); - if (res < 0) { - return res; + gen->write_end_or(result); + + if (right_operand.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); } - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_IF); - codegen.opcodes.push_back(res); - int jump_success_pos = codegen.opcodes.size(); - codegen.opcodes.push_back(0); - - res = _parse_expression(codegen, binary->right_operand, p_stack_level); - if (res < 0) { - return res; + if (left_operand.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); } - - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_IF); - codegen.opcodes.push_back(res); - int jump_success_pos2 = codegen.opcodes.size(); - codegen.opcodes.push_back(0); - - codegen.alloc_stack(p_stack_level); //it will be used.. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN_FALSE); - codegen.opcodes.push_back(p_stack_level | GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP); - codegen.opcodes.push_back(codegen.opcodes.size() + 3); - codegen.opcodes.write[jump_success_pos] = codegen.opcodes.size(); - codegen.opcodes.write[jump_success_pos2] = codegen.opcodes.size(); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN_TRUE); - codegen.opcodes.push_back(p_stack_level | GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); - return p_stack_level | GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS; - } break; case GDScriptParser::BinaryOpNode::OP_TYPE_TEST: { - int slevel = p_stack_level; - - int src_address_a = _parse_expression(codegen, binary->left_operand, slevel); - if (src_address_a < 0) { - return -1; - } + GDScriptCodeGenerator::Address operand = _parse_expression(codegen, r_error, binary->left_operand); - if (src_address_a & GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS) { - slevel++; //uses stack for return, increase stack - } - - int src_address_b = -1; - bool builtin = false; if (binary->right_operand->type == GDScriptParser::Node::IDENTIFIER && GDScriptParser::get_builtin_type(static_cast<const GDScriptParser::IdentifierNode *>(binary->right_operand)->name) != Variant::VARIANT_MAX) { - // `is` with builtin type - builtin = true; - src_address_b = (int)GDScriptParser::get_builtin_type(static_cast<const GDScriptParser::IdentifierNode *>(binary->right_operand)->name); + // `is` with builtin type) + Variant::Type type = GDScriptParser::get_builtin_type(static_cast<const GDScriptParser::IdentifierNode *>(binary->right_operand)->name); + gen->write_type_test_builtin(result, operand, type); } else { - src_address_b = _parse_expression(codegen, binary->right_operand, slevel); - if (src_address_b < 0) { - return -1; + GDScriptCodeGenerator::Address type = _parse_expression(codegen, r_error, binary->right_operand); + if (r_error) { + return GDScriptCodeGenerator::Address(); + } + gen->write_type_test(result, operand, type); + if (type.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); } } + } break; + default: { + GDScriptCodeGenerator::Address left_operand = _parse_expression(codegen, r_error, binary->left_operand); + GDScriptCodeGenerator::Address right_operand = _parse_expression(codegen, r_error, binary->right_operand); - codegen.opcodes.push_back(builtin ? GDScriptFunction::OPCODE_IS_BUILTIN : GDScriptFunction::OPCODE_EXTENDS_TEST); // perform operator - codegen.opcodes.push_back(src_address_a); // argument 1 - codegen.opcodes.push_back(src_address_b); // argument 2 (unary only takes one parameter) + gen->write_operator(result, binary->variant_op, left_operand, right_operand); - } break; - case GDScriptParser::BinaryOpNode::OP_CONTENT_TEST: { - if (!_create_binary_operator(codegen, binary, Variant::OP_IN, p_stack_level)) { - return -1; - } - } break; - case GDScriptParser::BinaryOpNode::OP_COMP_EQUAL: { - if (!_create_binary_operator(codegen, binary, Variant::OP_EQUAL, p_stack_level)) { - return -1; - } - } break; - case GDScriptParser::BinaryOpNode::OP_COMP_NOT_EQUAL: { - if (!_create_binary_operator(codegen, binary, Variant::OP_NOT_EQUAL, p_stack_level)) { - return -1; - } - } break; - case GDScriptParser::BinaryOpNode::OP_COMP_LESS: { - if (!_create_binary_operator(codegen, binary, Variant::OP_LESS, p_stack_level)) { - return -1; - } - } break; - case GDScriptParser::BinaryOpNode::OP_COMP_LESS_EQUAL: { - if (!_create_binary_operator(codegen, binary, Variant::OP_LESS_EQUAL, p_stack_level)) { - return -1; - } - } break; - case GDScriptParser::BinaryOpNode::OP_COMP_GREATER: { - if (!_create_binary_operator(codegen, binary, Variant::OP_GREATER, p_stack_level)) { - return -1; - } - } break; - case GDScriptParser::BinaryOpNode::OP_COMP_GREATER_EQUAL: { - if (!_create_binary_operator(codegen, binary, Variant::OP_GREATER_EQUAL, p_stack_level)) { - return -1; - } - } break; - case GDScriptParser::BinaryOpNode::OP_ADDITION: { - if (!_create_binary_operator(codegen, binary, Variant::OP_ADD, p_stack_level)) { - return -1; - } - } break; - case GDScriptParser::BinaryOpNode::OP_SUBTRACTION: { - if (!_create_binary_operator(codegen, binary, Variant::OP_SUBTRACT, p_stack_level)) { - return -1; - } - } break; - case GDScriptParser::BinaryOpNode::OP_MULTIPLICATION: { - if (!_create_binary_operator(codegen, binary, Variant::OP_MULTIPLY, p_stack_level)) { - return -1; - } - } break; - case GDScriptParser::BinaryOpNode::OP_DIVISION: { - if (!_create_binary_operator(codegen, binary, Variant::OP_DIVIDE, p_stack_level)) { - return -1; + if (right_operand.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); } - } break; - case GDScriptParser::BinaryOpNode::OP_MODULO: { - if (!_create_binary_operator(codegen, binary, Variant::OP_MODULE, p_stack_level)) { - return -1; + if (left_operand.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); } - } break; - case GDScriptParser::BinaryOpNode::OP_BIT_AND: { - if (!_create_binary_operator(codegen, binary, Variant::OP_BIT_AND, p_stack_level)) { - return -1; - } - } break; - case GDScriptParser::BinaryOpNode::OP_BIT_OR: { - if (!_create_binary_operator(codegen, binary, Variant::OP_BIT_OR, p_stack_level)) { - return -1; - } - } break; - case GDScriptParser::BinaryOpNode::OP_BIT_XOR: { - if (!_create_binary_operator(codegen, binary, Variant::OP_BIT_XOR, p_stack_level)) { - return -1; - } - } break; - //shift - case GDScriptParser::BinaryOpNode::OP_BIT_LEFT_SHIFT: { - if (!_create_binary_operator(codegen, binary, Variant::OP_SHIFT_LEFT, p_stack_level)) { - return -1; - } - } break; - case GDScriptParser::BinaryOpNode::OP_BIT_RIGHT_SHIFT: { - if (!_create_binary_operator(codegen, binary, Variant::OP_SHIFT_RIGHT, p_stack_level)) { - return -1; - } - } break; + } } - OPERATOR_RETURN; + return result; } break; - // ternary operators case GDScriptParser::Node::TERNARY_OPERATOR: { - // x IF a ELSE y operator with early out on failure - + // x IF a ELSE y operator with early out on failure. const GDScriptParser::TernaryOpNode *ternary = static_cast<const GDScriptParser::TernaryOpNode *>(p_expression); - int res = _parse_expression(codegen, ternary->condition, p_stack_level); - if (res < 0) { - return res; - } - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_IF_NOT); - codegen.opcodes.push_back(res); - int jump_fail_pos = codegen.opcodes.size(); - codegen.opcodes.push_back(0); + GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(ternary->get_datatype())); - res = _parse_expression(codegen, ternary->true_expr, p_stack_level); - if (res < 0) { - return res; - } + gen->write_start_ternary(result); - codegen.alloc_stack(p_stack_level); //it will be used.. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN); - codegen.opcodes.push_back(p_stack_level | GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); - codegen.opcodes.push_back(res); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP); - int jump_past_pos = codegen.opcodes.size(); - codegen.opcodes.push_back(0); + GDScriptCodeGenerator::Address condition = _parse_expression(codegen, r_error, ternary->condition); + if (r_error) { + return GDScriptCodeGenerator::Address(); + } + gen->write_ternary_condition(condition); - codegen.opcodes.write[jump_fail_pos] = codegen.opcodes.size(); - res = _parse_expression(codegen, ternary->false_expr, p_stack_level); - if (res < 0) { - return res; + if (condition.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); } - codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN); - codegen.opcodes.push_back(p_stack_level | GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); - codegen.opcodes.push_back(res); + GDScriptCodeGenerator::Address true_expr = _parse_expression(codegen, r_error, ternary->true_expr); + if (r_error) { + return GDScriptCodeGenerator::Address(); + } + gen->write_ternary_true_expr(true_expr); + if (true_expr.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); + } - codegen.opcodes.write[jump_past_pos] = codegen.opcodes.size(); + GDScriptCodeGenerator::Address false_expr = _parse_expression(codegen, r_error, ternary->false_expr); + if (r_error) { + return GDScriptCodeGenerator::Address(); + } + gen->write_ternary_false_expr(false_expr); + if (false_expr.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); + } - return p_stack_level | GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS; + gen->write_end_ternary(); + return result; } break; - //assignment operators case GDScriptParser::Node::ASSIGNMENT: { const GDScriptParser::AssignmentNode *assignment = static_cast<const GDScriptParser::AssignmentNode *>(p_expression); @@ -1186,20 +720,16 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser:: // SET (chained) MODE! const GDScriptParser::SubscriptNode *subscript = static_cast<GDScriptParser::SubscriptNode *>(assignment->assignee); #ifdef DEBUG_ENABLED - if (subscript->is_attribute) { - if (subscript->base->type == GDScriptParser::Node::SELF && codegen.script) { - const Map<StringName, GDScript::MemberInfo>::Element *MI = codegen.script->member_indices.find(subscript->attribute->name); - if (MI && MI->get().setter == codegen.function_name) { - String n = subscript->attribute->name; - _set_error("Must use '" + n + "' instead of 'self." + n + "' in setter.", subscript); - return -1; - } + if (subscript->is_attribute && subscript->base->type == GDScriptParser::Node::SELF && codegen.script) { + const Map<StringName, GDScript::MemberInfo>::Element *MI = codegen.script->member_indices.find(subscript->attribute->name); + if (MI && MI->get().setter == codegen.function_name) { + String n = subscript->attribute->name; + _set_error("Must use '" + n + "' instead of 'self." + n + "' in setter.", subscript); + r_error = ERR_COMPILATION_FAILED; + return GDScriptCodeGenerator::Address(); } } #endif - - int slevel = p_stack_level; - /* Find chain of sets */ StringName assign_property; @@ -1207,13 +737,12 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser:: List<const GDScriptParser::SubscriptNode *> chain; { - //create get/set chain + // Create get/set chain. const GDScriptParser::SubscriptNode *n = subscript; while (true) { chain.push_back(n); - if (n->base->type != GDScriptParser::Node::SUBSCRIPT) { - //check for a built-in property + // Check for a built-in property. if (n->base->type == GDScriptParser::Node::IDENTIFIER) { GDScriptParser::IdentifierNode *identifier = static_cast<GDScriptParser::IdentifierNode *>(n->base); if (_is_class_member_property(codegen, identifier->name)) { @@ -1228,366 +757,396 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser:: /* Chain of gets */ - //get at (potential) root stack pos, so it can be returned - int prev_pos = _parse_expression(codegen, chain.back()->get()->base, slevel); - if (prev_pos < 0) { - return prev_pos; + // Get at (potential) root stack pos, so it can be returned. + GDScriptCodeGenerator::Address base = _parse_expression(codegen, r_error, chain.back()->get()->base); + if (r_error) { + return GDScriptCodeGenerator::Address(); } - int retval = prev_pos; - if (retval & GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS) { - slevel++; - codegen.alloc_stack(slevel); - } + GDScriptCodeGenerator::Address prev_base = base; - Vector<int> setchain; + struct ChainInfo { + bool is_named = false; + GDScriptCodeGenerator::Address base; + GDScriptCodeGenerator::Address key; + StringName name; + }; - if (assign_property != StringName()) { - // recover and assign at the end, this allows stuff like - // position.x+=2.0 - // in Node2D - setchain.push_back(prev_pos); - setchain.push_back(codegen.get_name_map_pos(assign_property)); - setchain.push_back(GDScriptFunction::OPCODE_SET_MEMBER); - } + List<ChainInfo> set_chain; for (List<const GDScriptParser::SubscriptNode *>::Element *E = chain.back(); E; E = E->prev()) { - if (E == chain.front()) { //ignore first + if (E == chain.front()) { + // Skip the main subscript, since we'll assign to that. break; } - const GDScriptParser::SubscriptNode *subscript_elem = E->get(); - int key_idx; + GDScriptCodeGenerator::Address value = codegen.add_temporary(_gdtype_from_datatype(subscript_elem->get_datatype())); + GDScriptCodeGenerator::Address key; + StringName name; if (subscript_elem->is_attribute) { - key_idx = codegen.get_name_map_pos(subscript_elem->attribute->name); - //printf("named key %x\n",key_idx); - + name = subscript_elem->attribute->name; + gen->write_get_named(value, name, prev_base); } else { - if (prev_pos & (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS)) { - slevel++; - codegen.alloc_stack(slevel); + key = _parse_expression(codegen, r_error, subscript_elem->index); + if (r_error) { + return GDScriptCodeGenerator::Address(); } - - GDScriptParser::ExpressionNode *key = subscript_elem->index; - key_idx = _parse_expression(codegen, key, slevel); - //printf("expr key %x\n",key_idx); - - //stack was raised here if retval was stack but.. + gen->write_get(value, key, prev_base); } - if (key_idx < 0) { //error - return key_idx; - } - - codegen.opcodes.push_back(subscript_elem->is_attribute ? GDScriptFunction::OPCODE_GET_NAMED : GDScriptFunction::OPCODE_GET); - codegen.opcodes.push_back(prev_pos); - codegen.opcodes.push_back(key_idx); - slevel++; - codegen.alloc_stack(slevel); - int dst_pos = (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS) | slevel; - - codegen.opcodes.push_back(dst_pos); - - //add in reverse order, since it will be reverted - - setchain.push_back(dst_pos); - setchain.push_back(key_idx); - setchain.push_back(prev_pos); - setchain.push_back(subscript_elem->is_attribute ? GDScriptFunction::OPCODE_SET_NAMED : GDScriptFunction::OPCODE_SET); - - prev_pos = dst_pos; + // Store base and key for setting it back later. + set_chain.push_front({ subscript_elem->is_attribute, prev_base, key, name }); // Push to front to invert the list. + prev_base = value; } - setchain.invert(); - - int set_index; - + // Get value to assign. + GDScriptCodeGenerator::Address assigned = _parse_expression(codegen, r_error, assignment->assigned_value); + if (r_error) { + return GDScriptCodeGenerator::Address(); + } + // Get the key if needed. + GDScriptCodeGenerator::Address key; + StringName name; if (subscript->is_attribute) { - set_index = codegen.get_name_map_pos(subscript->attribute->name); + name = subscript->attribute->name; } else { - set_index = _parse_expression(codegen, subscript->index, slevel + 1); + key = _parse_expression(codegen, r_error, subscript->index); + if (r_error) { + return GDScriptCodeGenerator::Address(); + } } - if (set_index < 0) { //error - return set_index; + // Perform operator if any. + if (assignment->operation != GDScriptParser::AssignmentNode::OP_NONE) { + GDScriptCodeGenerator::Address value = codegen.add_temporary(); + if (subscript->is_attribute) { + gen->write_get_named(value, name, prev_base); + } else { + gen->write_get(value, key, prev_base); + } + gen->write_operator(value, assignment->variant_op, value, assigned); + if (assigned.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); + } + assigned = value; } - if (set_index & GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS) { - slevel++; - codegen.alloc_stack(slevel); + // Perform assignment. + if (subscript->is_attribute) { + gen->write_set_named(prev_base, name, assigned); + } else { + gen->write_set(prev_base, key, assigned); } - - int set_value = _parse_assign_right_expression(codegen, assignment, slevel + 1, subscript->is_attribute ? 0 : set_index); - if (set_value < 0) { //error - return set_value; + if (assigned.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); } - codegen.opcodes.push_back(subscript->is_attribute ? GDScriptFunction::OPCODE_SET_NAMED : GDScriptFunction::OPCODE_SET); - codegen.opcodes.push_back(prev_pos); - codegen.opcodes.push_back(set_index); - codegen.opcodes.push_back(set_value); + assigned = prev_base; - for (int i = 0; i < setchain.size(); i++) { - codegen.opcodes.push_back(setchain[i]); + // Set back the values into their bases. + for (List<ChainInfo>::Element *E = set_chain.front(); E; E = E->next()) { + const ChainInfo &info = E->get(); + if (!info.is_named) { + gen->write_set(info.base, info.key, assigned); + if (info.key.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); + } + } else { + gen->write_set_named(info.base, info.name, assigned); + } + if (assigned.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); + } + assigned = info.base; } - return retval; + // If this is a local member, also assign to it. + // This allow things like: position.x += 2.0 + if (assign_property != StringName()) { + gen->write_set_member(assigned, assign_property); + } + if (assigned.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); + } } else if (assignment->assignee->type == GDScriptParser::Node::IDENTIFIER && _is_class_member_property(codegen, static_cast<GDScriptParser::IdentifierNode *>(assignment->assignee)->name)) { - //assignment to member property - - int slevel = p_stack_level; - - int src_address = _parse_assign_right_expression(codegen, assignment, slevel); - if (src_address < 0) { - return -1; + // Assignment to member property. + GDScriptCodeGenerator::Address assigned = _parse_expression(codegen, r_error, assignment->assigned_value); + if (r_error) { + return GDScriptCodeGenerator::Address(); } + GDScriptCodeGenerator::Address assign_temp = assigned; StringName name = static_cast<GDScriptParser::IdentifierNode *>(assignment->assignee)->name; - codegen.opcodes.push_back(GDScriptFunction::OPCODE_SET_MEMBER); - codegen.opcodes.push_back(codegen.get_name_map_pos(name)); - codegen.opcodes.push_back(src_address); + if (assignment->operation != GDScriptParser::AssignmentNode::OP_NONE) { + GDScriptCodeGenerator::Address member = codegen.add_temporary(); + gen->write_get_member(member, name); + gen->write_operator(assigned, assignment->variant_op, member, assigned); + gen->pop_temporary(); + } - return GDScriptFunction::ADDR_TYPE_NIL << GDScriptFunction::ADDR_BITS; - } else { - //REGULAR ASSIGNMENT MODE!! + gen->write_set_member(assigned, name); - int slevel = p_stack_level; - int dst_address_a = -1; + if (assign_temp.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); + } + } else { + // Regular assignment. + GDScriptCodeGenerator::Address target; bool has_setter = false; bool is_in_setter = false; StringName setter_function; if (assignment->assignee->type == GDScriptParser::Node::IDENTIFIER) { StringName var_name = static_cast<const GDScriptParser::IdentifierNode *>(assignment->assignee)->name; - if (!codegen.stack_identifiers.has(var_name) && codegen.script->member_indices.has(var_name)) { + if (!codegen.locals.has(var_name) && codegen.script->member_indices.has(var_name)) { setter_function = codegen.script->member_indices[var_name].setter; if (setter_function != StringName()) { has_setter = true; is_in_setter = setter_function == codegen.function_name; - dst_address_a = codegen.script->member_indices[var_name].index; + target.mode = GDScriptCodeGenerator::Address::MEMBER; + target.address = codegen.script->member_indices[var_name].index; } } } if (has_setter) { - if (is_in_setter) { - // Use direct member access. - dst_address_a |= GDScriptFunction::ADDR_TYPE_MEMBER << GDScriptFunction::ADDR_BITS; - } else { + if (!is_in_setter) { // Store stack slot for the temp value. - dst_address_a = slevel++; - codegen.alloc_stack(slevel); - dst_address_a |= GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS; + target = codegen.add_temporary(_gdtype_from_datatype(assignment->assignee->get_datatype())); } } else { - dst_address_a = _parse_expression(codegen, assignment->assignee, slevel); - if (dst_address_a < 0) { - return -1; + target = _parse_expression(codegen, r_error, assignment->assignee); + if (r_error) { + return GDScriptCodeGenerator::Address(); } + } - if (dst_address_a & GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS) { - slevel++; - codegen.alloc_stack(slevel); - } + GDScriptCodeGenerator::Address assigned = _parse_expression(codegen, r_error, assignment->assigned_value); + GDScriptCodeGenerator::Address op_result; + if (r_error) { + return GDScriptCodeGenerator::Address(); } - int src_address_b = _parse_assign_right_expression(codegen, assignment, slevel); - if (src_address_b < 0) { - return -1; + if (assignment->operation != GDScriptParser::AssignmentNode::OP_NONE) { + // Perform operation. + op_result = codegen.add_temporary(); + gen->write_operator(op_result, assignment->variant_op, target, assigned); + } else { + op_result = assigned; + assigned = GDScriptCodeGenerator::Address(); } GDScriptDataType assign_type = _gdtype_from_datatype(assignment->assignee->get_datatype()); if (has_setter && !is_in_setter) { // Call setter. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_CALL); - codegen.opcodes.push_back(1); // Argument count. - codegen.opcodes.push_back(GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS); // Base (self). - codegen.opcodes.push_back(codegen.get_name_map_pos(setter_function)); // Method name. - codegen.opcodes.push_back(dst_address_a); // Argument. - codegen.opcodes.push_back(dst_address_a); // Result address (won't be used here). - codegen.alloc_call(1); - } else if (!_generate_typed_assign(codegen, src_address_b, dst_address_a, assign_type, assignment->assigned_value->get_datatype())) { - return -1; + Vector<GDScriptCodeGenerator::Address> args; + args.push_back(op_result); + gen->write_call(GDScriptCodeGenerator::Address(), GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::SELF), setter_function, args); + } else { + // Just assign. + gen->write_assign(target, op_result); } - return dst_address_a; //if anything, returns wathever was assigned or correct stack position + if (op_result.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); + } + if (assigned.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); + } + if (target.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); + } } + return GDScriptCodeGenerator::Address(); // Assignment does not return a value. } break; -#undef OPERATOR_RETURN - //TYPE_TYPE, default: { - ERR_FAIL_V_MSG(-1, "Bug in bytecode compiler, unexpected node in parse tree while parsing expression."); //unreachable code + ERR_FAIL_V_MSG(GDScriptCodeGenerator::Address(), "Bug in bytecode compiler, unexpected node in parse tree while parsing expression."); // Unreachable code. } break; } } -Error GDScriptCompiler::_parse_match_pattern(CodeGen &codegen, const GDScriptParser::PatternNode *p_pattern, int p_stack_level, int p_value_addr, int p_type_addr, int &r_bound_variables, Vector<int> &r_patch_addresses, Vector<int> &r_block_patch_address) { - // TODO: Many "repeated" code here that could be abstracted. This compiler is going away when new VM arrives though, so... +GDScriptCodeGenerator::Address GDScriptCompiler::_parse_match_pattern(CodeGen &codegen, Error &r_error, const GDScriptParser::PatternNode *p_pattern, const GDScriptCodeGenerator::Address &p_value_addr, const GDScriptCodeGenerator::Address &p_type_addr, const GDScriptCodeGenerator::Address &p_previous_test, bool p_is_first, bool p_is_nested) { switch (p_pattern->pattern_type) { case GDScriptParser::PatternNode::PT_LITERAL: { + if (p_is_nested) { + codegen.generator->write_and_left_operand(p_previous_test); + } else if (!p_is_first) { + codegen.generator->write_or_left_operand(p_previous_test); + } + // Get literal type into constant map. - int literal_type_addr = -1; - if (!codegen.constant_map.has((int)p_pattern->literal->value.get_type())) { - literal_type_addr = codegen.constant_map.size(); - codegen.constant_map[(int)p_pattern->literal->value.get_type()] = literal_type_addr; + GDScriptCodeGenerator::Address literal_type_addr = codegen.add_constant((int)p_pattern->literal->value.get_type()); - } else { - literal_type_addr = codegen.constant_map[(int)p_pattern->literal->value.get_type()]; - } - literal_type_addr |= GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS; + // Equality is always a boolean. + GDScriptDataType equality_type; + equality_type.has_type = true; + equality_type.kind = GDScriptDataType::BUILTIN; + equality_type.builtin_type = Variant::BOOL; // Check type equality. - int equality_addr = p_stack_level++; - equality_addr |= GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS; - codegen.alloc_stack(p_stack_level); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_OPERATOR); - codegen.opcodes.push_back(Variant::OP_EQUAL); - codegen.opcodes.push_back(p_type_addr); - codegen.opcodes.push_back(literal_type_addr); - codegen.opcodes.push_back(equality_addr); // Address to result. - - // Jump away if not the same type. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_IF_NOT); - codegen.opcodes.push_back(equality_addr); - r_patch_addresses.push_back(codegen.opcodes.size()); - codegen.opcodes.push_back(0); // Will be replaced. + GDScriptCodeGenerator::Address type_equality_addr = codegen.add_temporary(equality_type); + codegen.generator->write_operator(type_equality_addr, Variant::OP_EQUAL, p_type_addr, literal_type_addr); + codegen.generator->write_and_left_operand(type_equality_addr); // Get literal. - int literal_addr = _parse_expression(codegen, p_pattern->literal, p_stack_level); + GDScriptCodeGenerator::Address literal_addr = _parse_expression(codegen, r_error, p_pattern->literal); + if (r_error) { + return GDScriptCodeGenerator::Address(); + } // Check value equality. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_OPERATOR); - codegen.opcodes.push_back(Variant::OP_EQUAL); - codegen.opcodes.push_back(p_value_addr); - codegen.opcodes.push_back(literal_addr); - codegen.opcodes.push_back(equality_addr); // Address to result. - - // Jump away if doesn't match. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_IF_NOT); - codegen.opcodes.push_back(equality_addr); - r_patch_addresses.push_back(codegen.opcodes.size()); - codegen.opcodes.push_back(0); // Will be replaced. - - // Jump to the actual block since it matches. This is needed to take multi-pattern into account. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP); - r_block_patch_address.push_back(codegen.opcodes.size()); - codegen.opcodes.push_back(0); // Will be replaced. + GDScriptCodeGenerator::Address equality_addr = codegen.add_temporary(equality_type); + codegen.generator->write_operator(equality_addr, Variant::OP_EQUAL, p_value_addr, literal_addr); + codegen.generator->write_and_right_operand(equality_addr); + + // AND both together (reuse temporary location). + codegen.generator->write_end_and(type_equality_addr); + + codegen.generator->pop_temporary(); // Remove equality_addr from stack. + + if (literal_addr.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + codegen.generator->pop_temporary(); + } + + // If this isn't the first, we need to OR with the previous pattern. If it's nested, we use AND instead. + if (p_is_nested) { + // Use the previous value as target, since we only need one temporary variable. + codegen.generator->write_and_right_operand(type_equality_addr); + codegen.generator->write_end_and(p_previous_test); + } else if (!p_is_first) { + // Use the previous value as target, since we only need one temporary variable. + codegen.generator->write_or_right_operand(type_equality_addr); + codegen.generator->write_end_or(p_previous_test); + } else { + // Just assign this value to the accumulator temporary. + codegen.generator->write_assign(p_previous_test, type_equality_addr); + } + codegen.generator->pop_temporary(); // Remove type_equality_addr. + + return p_previous_test; } break; case GDScriptParser::PatternNode::PT_EXPRESSION: { + if (p_is_nested) { + codegen.generator->write_and_left_operand(p_previous_test); + } else if (!p_is_first) { + codegen.generator->write_or_left_operand(p_previous_test); + } + // Create the result temps first since it's the last to go away. + GDScriptCodeGenerator::Address result_addr = codegen.add_temporary(); + GDScriptCodeGenerator::Address equality_test_addr = codegen.add_temporary(); + // Evaluate expression. - int expr_addr = _parse_expression(codegen, p_pattern->expression, p_stack_level); - if ((expr_addr >> GDScriptFunction::ADDR_BITS & GDScriptFunction::ADDR_TYPE_STACK) == GDScriptFunction::ADDR_TYPE_STACK) { - p_stack_level++; - codegen.alloc_stack(p_stack_level); + GDScriptCodeGenerator::Address expr_addr; + expr_addr = _parse_expression(codegen, r_error, p_pattern->expression); + if (r_error) { + return GDScriptCodeGenerator::Address(); } // Evaluate expression type. - int expr_type_addr = p_stack_level++; - expr_type_addr |= GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS; - codegen.alloc_stack(p_stack_level); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_CALL_BUILT_IN); - codegen.opcodes.push_back(GDScriptFunctions::TYPE_OF); - codegen.opcodes.push_back(1); // One argument. - codegen.opcodes.push_back(expr_addr); // Argument is the value we want to test. - codegen.opcodes.push_back(expr_type_addr); // Address to result. + Vector<GDScriptCodeGenerator::Address> typeof_args; + typeof_args.push_back(expr_addr); + codegen.generator->write_call_builtin(result_addr, GDScriptFunctions::TYPE_OF, typeof_args); // Check type equality. - int equality_addr = p_stack_level++; - equality_addr |= GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS; - codegen.alloc_stack(p_stack_level); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_OPERATOR); - codegen.opcodes.push_back(Variant::OP_EQUAL); - codegen.opcodes.push_back(p_type_addr); - codegen.opcodes.push_back(expr_type_addr); - codegen.opcodes.push_back(equality_addr); // Address to result. - - // Jump away if not the same type. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_IF_NOT); - codegen.opcodes.push_back(equality_addr); - r_patch_addresses.push_back(codegen.opcodes.size()); - codegen.opcodes.push_back(0); // Will be replaced. + codegen.generator->write_operator(result_addr, Variant::OP_EQUAL, p_type_addr, result_addr); + codegen.generator->write_and_left_operand(result_addr); // Check value equality. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_OPERATOR); - codegen.opcodes.push_back(Variant::OP_EQUAL); - codegen.opcodes.push_back(p_value_addr); - codegen.opcodes.push_back(expr_addr); - codegen.opcodes.push_back(equality_addr); // Address to result. - - // Jump away if doesn't match. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_IF_NOT); - codegen.opcodes.push_back(equality_addr); - r_patch_addresses.push_back(codegen.opcodes.size()); - codegen.opcodes.push_back(0); // Will be replaced. - - // Jump to the actual block since it matches. This is needed to take multi-pattern into account. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP); - r_block_patch_address.push_back(codegen.opcodes.size()); - codegen.opcodes.push_back(0); // Will be replaced. - } break; - case GDScriptParser::PatternNode::PT_BIND: { - // Create new stack variable. - int bind_addr = p_stack_level | (GDScriptFunction::ADDR_TYPE_STACK_VARIABLE << GDScriptFunction::ADDR_BITS); - codegen.add_stack_identifier(p_pattern->bind->name, p_stack_level++); - codegen.alloc_stack(p_stack_level); - r_bound_variables++; + codegen.generator->write_operator(result_addr, Variant::OP_EQUAL, p_value_addr, expr_addr); + codegen.generator->write_and_right_operand(equality_test_addr); - // Assign value to bound variable. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN); - codegen.opcodes.push_back(bind_addr); // Destination. - codegen.opcodes.push_back(p_value_addr); // Source. - // Not need to block jump because bind happens only once. + // AND both type and value equality. + codegen.generator->write_end_and(result_addr); + + // We don't need the expression temporary anymore. + if (expr_addr.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + codegen.generator->pop_temporary(); + } + codegen.generator->pop_temporary(); // Remove type equality temporary. + + // If this isn't the first, we need to OR with the previous pattern. If it's nested, we use AND instead. + if (p_is_nested) { + // Use the previous value as target, since we only need one temporary variable. + codegen.generator->write_and_right_operand(result_addr); + codegen.generator->write_end_and(p_previous_test); + } else if (!p_is_first) { + // Use the previous value as target, since we only need one temporary variable. + codegen.generator->write_or_right_operand(result_addr); + codegen.generator->write_end_or(p_previous_test); + } else { + // Just assign this value to the accumulator temporary. + codegen.generator->write_assign(p_previous_test, result_addr); + } + codegen.generator->pop_temporary(); // Remove temp result addr. + + return p_previous_test; } break; case GDScriptParser::PatternNode::PT_ARRAY: { - int slevel = p_stack_level; - + if (p_is_nested) { + codegen.generator->write_and_left_operand(p_previous_test); + } else if (!p_is_first) { + codegen.generator->write_or_left_operand(p_previous_test); + } // Get array type into constant map. - int array_type_addr = codegen.get_constant_pos(Variant::ARRAY); + GDScriptCodeGenerator::Address array_type_addr = codegen.add_constant((int)Variant::ARRAY); + + // Equality is always a boolean. + GDScriptDataType temp_type; + temp_type.has_type = true; + temp_type.kind = GDScriptDataType::BUILTIN; + temp_type.builtin_type = Variant::BOOL; // Check type equality. - int equality_addr = slevel++; - equality_addr |= GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS; - codegen.alloc_stack(slevel); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_OPERATOR); - codegen.opcodes.push_back(Variant::OP_EQUAL); - codegen.opcodes.push_back(p_type_addr); - codegen.opcodes.push_back(array_type_addr); - codegen.opcodes.push_back(equality_addr); // Address to result. - - // Jump away if not the same type. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_IF_NOT); - codegen.opcodes.push_back(equality_addr); - r_patch_addresses.push_back(codegen.opcodes.size()); - codegen.opcodes.push_back(0); // Will be replaced. + GDScriptCodeGenerator::Address result_addr = codegen.add_temporary(temp_type); + codegen.generator->write_operator(result_addr, Variant::OP_EQUAL, p_type_addr, array_type_addr); + codegen.generator->write_and_left_operand(result_addr); // Store pattern length in constant map. - int array_length_addr = codegen.get_constant_pos(p_pattern->rest_used ? p_pattern->array.size() - 1 : p_pattern->array.size()); + GDScriptCodeGenerator::Address array_length_addr = codegen.add_constant(p_pattern->rest_used ? p_pattern->array.size() - 1 : p_pattern->array.size()); // Get value length. - int value_length_addr = slevel++; - codegen.alloc_stack(slevel); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_CALL_BUILT_IN); - codegen.opcodes.push_back(GDScriptFunctions::LEN); - codegen.opcodes.push_back(1); // One argument. - codegen.opcodes.push_back(p_value_addr); // Argument is the value we want to test. - codegen.opcodes.push_back(value_length_addr); // Address to result. + temp_type.builtin_type = Variant::INT; + GDScriptCodeGenerator::Address value_length_addr = codegen.add_temporary(temp_type); + Vector<GDScriptCodeGenerator::Address> len_args; + len_args.push_back(p_value_addr); + codegen.generator->write_call_builtin(value_length_addr, GDScriptFunctions::LEN, len_args); // Test length compatibility. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_OPERATOR); - codegen.opcodes.push_back(p_pattern->rest_used ? Variant::OP_GREATER_EQUAL : Variant::OP_EQUAL); - codegen.opcodes.push_back(value_length_addr); - codegen.opcodes.push_back(array_length_addr); - codegen.opcodes.push_back(equality_addr); // Address to result. - - // Jump away if length is not compatible. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_IF_NOT); - codegen.opcodes.push_back(equality_addr); - r_patch_addresses.push_back(codegen.opcodes.size()); - codegen.opcodes.push_back(0); // Will be replaced. + temp_type.builtin_type = Variant::BOOL; + GDScriptCodeGenerator::Address length_compat_addr = codegen.add_temporary(temp_type); + codegen.generator->write_operator(length_compat_addr, p_pattern->rest_used ? Variant::OP_GREATER_EQUAL : Variant::OP_EQUAL, value_length_addr, array_length_addr); + codegen.generator->write_and_right_operand(length_compat_addr); + + // AND type and length check. + codegen.generator->write_end_and(result_addr); + + // Remove length temporaries. + codegen.generator->pop_temporary(); + codegen.generator->pop_temporary(); + + // If this isn't the first, we need to OR with the previous pattern. If it's nested, we use AND instead. + if (p_is_nested) { + // Use the previous value as target, since we only need one temporary variable. + codegen.generator->write_and_right_operand(result_addr); + codegen.generator->write_end_and(p_previous_test); + } else if (!p_is_first) { + // Use the previous value as target, since we only need one temporary variable. + codegen.generator->write_or_right_operand(result_addr); + codegen.generator->write_end_or(p_previous_test); + } else { + // Just assign this value to the accumulator temporary. + codegen.generator->write_assign(p_previous_test, result_addr); + } + codegen.generator->pop_temporary(); // Remove temp result addr. + + // Create temporaries outside the loop so they can be reused. + GDScriptCodeGenerator::Address element_addr = codegen.add_temporary(); + GDScriptCodeGenerator::Address element_type_addr = codegen.add_temporary(); + GDScriptCodeGenerator::Address test_addr = p_previous_test; // Evaluate element by element. for (int i = 0; i < p_pattern->array.size(); i++) { @@ -1596,494 +1155,461 @@ Error GDScriptCompiler::_parse_match_pattern(CodeGen &codegen, const GDScriptPar break; } - int stlevel = p_stack_level; - Vector<int> element_block_patches; // I want to internal patterns try the next element instead of going to the block. + // Use AND here too, as we don't want to be checking elements if previous test failed (which means this might be an invalid get). + codegen.generator->write_and_left_operand(test_addr); + // Add index to constant map. - int index_addr = codegen.get_constant_pos(i); + GDScriptCodeGenerator::Address index_addr = codegen.add_constant(i); // Get the actual element from the user-sent array. - int element_addr = stlevel++; - codegen.alloc_stack(stlevel); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_GET); - codegen.opcodes.push_back(p_value_addr); // Source. - codegen.opcodes.push_back(index_addr); // Index. - codegen.opcodes.push_back(element_addr); // Destination. + codegen.generator->write_get(element_addr, index_addr, p_value_addr); // Also get type of element. - int element_type_addr = stlevel++; - element_type_addr |= GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS; - codegen.alloc_stack(stlevel); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_CALL_BUILT_IN); - codegen.opcodes.push_back(GDScriptFunctions::TYPE_OF); - codegen.opcodes.push_back(1); // One argument. - codegen.opcodes.push_back(element_addr); // Argument is the value we want to test. - codegen.opcodes.push_back(element_type_addr); // Address to result. + Vector<GDScriptCodeGenerator::Address> typeof_args; + typeof_args.push_back(element_addr); + codegen.generator->write_call_builtin(element_type_addr, GDScriptFunctions::TYPE_OF, typeof_args); // Try the pattern inside the element. - Error err = _parse_match_pattern(codegen, p_pattern->array[i], stlevel, element_addr, element_type_addr, r_bound_variables, r_patch_addresses, element_block_patches); - if (err != OK) { - return err; + test_addr = _parse_match_pattern(codegen, r_error, p_pattern->array[i], element_addr, element_type_addr, p_previous_test, false, true); + if (r_error != OK) { + return GDScriptCodeGenerator::Address(); } - // Patch jumps to block to try the next element. - for (int j = 0; j < element_block_patches.size(); j++) { - codegen.opcodes.write[element_block_patches[j]] = codegen.opcodes.size(); - } + codegen.generator->write_and_right_operand(test_addr); + codegen.generator->write_end_and(test_addr); } + // Remove element temporaries. + codegen.generator->pop_temporary(); + codegen.generator->pop_temporary(); - // Jump to the actual block since it matches. This is needed to take multi-pattern into account. - // Also here for the case of empty arrays. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP); - r_block_patch_address.push_back(codegen.opcodes.size()); - codegen.opcodes.push_back(0); // Will be replaced. + return test_addr; } break; case GDScriptParser::PatternNode::PT_DICTIONARY: { - int slevel = p_stack_level; - + if (p_is_nested) { + codegen.generator->write_and_left_operand(p_previous_test); + } else if (!p_is_first) { + codegen.generator->write_or_left_operand(p_previous_test); + } // Get dictionary type into constant map. - int dict_type_addr = codegen.get_constant_pos(Variant::DICTIONARY); + GDScriptCodeGenerator::Address dict_type_addr = codegen.add_constant((int)Variant::DICTIONARY); + + // Equality is always a boolean. + GDScriptDataType temp_type; + temp_type.has_type = true; + temp_type.kind = GDScriptDataType::BUILTIN; + temp_type.builtin_type = Variant::BOOL; // Check type equality. - int equality_addr = slevel++; - equality_addr |= GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS; - codegen.alloc_stack(slevel); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_OPERATOR); - codegen.opcodes.push_back(Variant::OP_EQUAL); - codegen.opcodes.push_back(p_type_addr); - codegen.opcodes.push_back(dict_type_addr); - codegen.opcodes.push_back(equality_addr); // Address to result. - - // Jump away if not the same type. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_IF_NOT); - codegen.opcodes.push_back(equality_addr); - r_patch_addresses.push_back(codegen.opcodes.size()); - codegen.opcodes.push_back(0); // Will be replaced. + GDScriptCodeGenerator::Address result_addr = codegen.add_temporary(temp_type); + codegen.generator->write_operator(result_addr, Variant::OP_EQUAL, p_type_addr, dict_type_addr); + codegen.generator->write_and_left_operand(result_addr); // Store pattern length in constant map. - int dict_length_addr = codegen.get_constant_pos(p_pattern->rest_used ? p_pattern->dictionary.size() - 1 : p_pattern->dictionary.size()); + GDScriptCodeGenerator::Address dict_length_addr = codegen.add_constant(p_pattern->rest_used ? p_pattern->dictionary.size() - 1 : p_pattern->dictionary.size()); // Get user's dictionary length. - int value_length_addr = slevel++; - codegen.alloc_stack(slevel); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_CALL_BUILT_IN); - codegen.opcodes.push_back(GDScriptFunctions::LEN); - codegen.opcodes.push_back(1); // One argument. - codegen.opcodes.push_back(p_value_addr); // Argument is the value we want to test. - codegen.opcodes.push_back(value_length_addr); // Address to result. + temp_type.builtin_type = Variant::INT; + GDScriptCodeGenerator::Address value_length_addr = codegen.add_temporary(temp_type); + Vector<GDScriptCodeGenerator::Address> func_args; + func_args.push_back(p_value_addr); + codegen.generator->write_call_builtin(value_length_addr, GDScriptFunctions::LEN, func_args); // Test length compatibility. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_OPERATOR); - codegen.opcodes.push_back(p_pattern->rest_used ? Variant::OP_GREATER_EQUAL : Variant::OP_EQUAL); - codegen.opcodes.push_back(value_length_addr); - codegen.opcodes.push_back(dict_length_addr); - codegen.opcodes.push_back(equality_addr); // Address to result. - - // Jump away if length is not compatible. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_IF_NOT); - codegen.opcodes.push_back(equality_addr); - r_patch_addresses.push_back(codegen.opcodes.size()); - codegen.opcodes.push_back(0); // Will be replaced. + temp_type.builtin_type = Variant::BOOL; + GDScriptCodeGenerator::Address length_compat_addr = codegen.add_temporary(temp_type); + codegen.generator->write_operator(length_compat_addr, p_pattern->rest_used ? Variant::OP_GREATER_EQUAL : Variant::OP_EQUAL, value_length_addr, dict_length_addr); + codegen.generator->write_and_right_operand(length_compat_addr); + + // AND type and length check. + codegen.generator->write_end_and(result_addr); + + // Remove length temporaries. + codegen.generator->pop_temporary(); + codegen.generator->pop_temporary(); + + // If this isn't the first, we need to OR with the previous pattern. If it's nested, we use AND instead. + if (p_is_nested) { + // Use the previous value as target, since we only need one temporary variable. + codegen.generator->write_and_right_operand(result_addr); + codegen.generator->write_end_and(p_previous_test); + } else if (!p_is_first) { + // Use the previous value as target, since we only need one temporary variable. + codegen.generator->write_or_right_operand(result_addr); + codegen.generator->write_end_or(p_previous_test); + } else { + // Just assign this value to the accumulator temporary. + codegen.generator->write_assign(p_previous_test, result_addr); + } + codegen.generator->pop_temporary(); // Remove temp result addr. + + // Create temporaries outside the loop so they can be reused. + temp_type.builtin_type = Variant::BOOL; + GDScriptCodeGenerator::Address test_result = codegen.add_temporary(temp_type); + GDScriptCodeGenerator::Address element_addr = codegen.add_temporary(); + GDScriptCodeGenerator::Address element_type_addr = codegen.add_temporary(); + GDScriptCodeGenerator::Address test_addr = p_previous_test; // Evaluate element by element. for (int i = 0; i < p_pattern->dictionary.size(); i++) { const GDScriptParser::PatternNode::Pair &element = p_pattern->dictionary[i]; if (element.value_pattern && element.value_pattern->pattern_type == GDScriptParser::PatternNode::PT_REST) { // Ignore rest pattern. - continue; + break; } - int stlevel = p_stack_level; - Vector<int> element_block_patches; // I want to internal patterns try the next element instead of going to the block. + + // Use AND here too, as we don't want to be checking elements if previous test failed (which means this might be an invalid get). + codegen.generator->write_and_left_operand(test_addr); // Get the pattern key. - int pattern_key_addr = _parse_expression(codegen, element.key, stlevel); - if (pattern_key_addr < 0) { - return ERR_PARSE_ERROR; - } - if ((pattern_key_addr >> GDScriptFunction::ADDR_BITS & GDScriptFunction::ADDR_TYPE_STACK) == GDScriptFunction::ADDR_TYPE_STACK) { - stlevel++; - codegen.alloc_stack(stlevel); + GDScriptCodeGenerator::Address pattern_key_addr = _parse_expression(codegen, r_error, element.key); + if (r_error) { + return GDScriptCodeGenerator::Address(); } - // Create stack slot for test result. - int test_result = stlevel++; - test_result |= GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS; - codegen.alloc_stack(stlevel); - - // Check if pattern key exists in user's dictionary. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_CALL_RETURN); - codegen.opcodes.push_back(1); // Argument count. - codegen.opcodes.push_back(p_value_addr); // Base (user dictionary). - codegen.opcodes.push_back(codegen.get_name_map_pos("has")); // Function name. - codegen.opcodes.push_back(pattern_key_addr); // Argument (pattern key). - codegen.opcodes.push_back(test_result); // Return address. - - // Jump away if key doesn't exist. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_IF_NOT); - codegen.opcodes.push_back(test_result); - r_patch_addresses.push_back(codegen.opcodes.size()); - codegen.opcodes.push_back(0); // Will be replaced. + // Check if pattern key exists in user's dictionary. This will be AND-ed with next result. + func_args.clear(); + func_args.push_back(pattern_key_addr); + codegen.generator->write_call(test_result, p_value_addr, "has", func_args); if (element.value_pattern != nullptr) { + // Use AND here too, as we don't want to be checking elements if previous test failed (which means this might be an invalid get). + codegen.generator->write_and_left_operand(test_result); + // Get actual value from user dictionary. - int value_addr = stlevel++; - codegen.alloc_stack(stlevel); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_GET); - codegen.opcodes.push_back(p_value_addr); // Source. - codegen.opcodes.push_back(pattern_key_addr); // Index. - codegen.opcodes.push_back(value_addr); // Destination. + codegen.generator->write_get(element_addr, pattern_key_addr, p_value_addr); // Also get type of value. - int value_type_addr = stlevel++; - value_type_addr |= GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS; - codegen.alloc_stack(stlevel); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_CALL_BUILT_IN); - codegen.opcodes.push_back(GDScriptFunctions::TYPE_OF); - codegen.opcodes.push_back(1); // One argument. - codegen.opcodes.push_back(value_addr); // Argument is the value we want to test. - codegen.opcodes.push_back(value_type_addr); // Address to result. + func_args.clear(); + func_args.push_back(element_addr); + codegen.generator->write_call_builtin(element_type_addr, GDScriptFunctions::TYPE_OF, func_args); // Try the pattern inside the value. - Error err = _parse_match_pattern(codegen, element.value_pattern, stlevel, value_addr, value_type_addr, r_bound_variables, r_patch_addresses, element_block_patches); - if (err != OK) { - return err; + test_addr = _parse_match_pattern(codegen, r_error, element.value_pattern, element_addr, element_type_addr, test_addr, false, true); + if (r_error != OK) { + return GDScriptCodeGenerator::Address(); } + codegen.generator->write_and_right_operand(test_addr); + codegen.generator->write_end_and(test_addr); } - // Patch jumps to block to try the next element. - for (int j = 0; j < element_block_patches.size(); j++) { - codegen.opcodes.write[element_block_patches[j]] = codegen.opcodes.size(); + codegen.generator->write_and_right_operand(test_addr); + codegen.generator->write_end_and(test_addr); + + // Remove pattern key temporary. + if (pattern_key_addr.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + codegen.generator->pop_temporary(); } } - // Jump to the actual block since it matches. This is needed to take multi-pattern into account. - // Also here for the case of empty dictionaries. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP); - r_block_patch_address.push_back(codegen.opcodes.size()); - codegen.opcodes.push_back(0); // Will be replaced. + // Remove element temporaries. + codegen.generator->pop_temporary(); + codegen.generator->pop_temporary(); + codegen.generator->pop_temporary(); + return test_addr; } break; case GDScriptParser::PatternNode::PT_REST: // Do nothing. + return p_previous_test; break; + case GDScriptParser::PatternNode::PT_BIND: { + if (p_is_nested) { + codegen.generator->write_and_left_operand(p_previous_test); + } else if (!p_is_first) { + codegen.generator->write_or_left_operand(p_previous_test); + } + // Get the bind address. + GDScriptCodeGenerator::Address bind = codegen.locals[p_pattern->bind->name]; + + // Assign value to bound variable. + codegen.generator->write_assign(bind, p_value_addr); + } + [[fallthrough]]; // Act like matching anything too. case GDScriptParser::PatternNode::PT_WILDCARD: - // This matches anything so just do the jump. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP); - r_block_patch_address.push_back(codegen.opcodes.size()); - codegen.opcodes.push_back(0); // Will be replaced. + // If this is a fall through we don't want to do this again. + if (p_pattern->pattern_type != GDScriptParser::PatternNode::PT_BIND) { + if (p_is_nested) { + codegen.generator->write_and_left_operand(p_previous_test); + } else if (!p_is_first) { + codegen.generator->write_or_left_operand(p_previous_test); + } + } + // This matches anything so just do the same as `if(true)`. + // If this isn't the first, we need to OR with the previous pattern. If it's nested, we use AND instead. + if (p_is_nested) { + // Use the operator with the `true` constant so it works as always matching. + GDScriptCodeGenerator::Address constant = codegen.add_constant(true); + codegen.generator->write_and_right_operand(constant); + codegen.generator->write_end_and(p_previous_test); + } else if (!p_is_first) { + // Use the operator with the `true` constant so it works as always matching. + GDScriptCodeGenerator::Address constant = codegen.add_constant(true); + codegen.generator->write_or_right_operand(constant); + codegen.generator->write_end_or(p_previous_test); + } else { + // Just assign this value to the accumulator temporary. + codegen.generator->write_assign_true(p_previous_test); + } + return p_previous_test; + } + ERR_FAIL_V_MSG(p_previous_test, "Reaching the end of pattern compilation without matching a pattern."); +} + +void GDScriptCompiler::_add_locals_in_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block) { + for (int i = 0; i < p_block->locals.size(); i++) { + if (p_block->locals[i].type == GDScriptParser::SuiteNode::Local::PARAMETER || p_block->locals[i].type == GDScriptParser::SuiteNode::Local::FOR_VARIABLE) { + // Parameters are added directly from function and loop variables are declared explicitly. + continue; + } + codegen.add_local(p_block->locals[i].name, _gdtype_from_datatype(p_block->locals[i].get_datatype())); } - return OK; } -Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block, int p_stack_level, int p_break_addr, int p_continue_addr) { - codegen.push_stack_identifiers(); - int new_identifiers = 0; - codegen.current_line = p_block->start_line; +Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block, bool p_add_locals) { + Error error = OK; + GDScriptCodeGenerator *gen = codegen.generator; + + codegen.start_block(); + + if (p_add_locals) { + _add_locals_in_block(codegen, p_block); + } for (int i = 0; i < p_block->statements.size(); i++) { const GDScriptParser::Node *s = p_block->statements[i]; #ifdef DEBUG_ENABLED // Add a newline before each statement, since the debugger needs those. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_LINE); - codegen.opcodes.push_back(s->start_line); - codegen.current_line = s->start_line; + gen->write_newline(s->start_line); #endif switch (s->type) { case GDScriptParser::Node::MATCH: { const GDScriptParser::MatchNode *match = static_cast<const GDScriptParser::MatchNode *>(s); - int slevel = p_stack_level; + gen->start_match(); + codegen.start_block(); - // First, let's save the addres of the value match. - int temp_addr = _parse_expression(codegen, match->test, slevel); - if (temp_addr < 0) { - return ERR_PARSE_ERROR; - } - if ((temp_addr >> GDScriptFunction::ADDR_BITS & GDScriptFunction::ADDR_TYPE_STACK) == GDScriptFunction::ADDR_TYPE_STACK) { - slevel++; - codegen.alloc_stack(slevel); + // Evaluate the match expression. + GDScriptCodeGenerator::Address value = _parse_expression(codegen, error, match->test); + if (error) { + return error; } // Then, let's save the type of the value in the stack too, so we can reuse for later comparisons. - int type_addr = slevel++; - type_addr |= GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS; - codegen.alloc_stack(slevel); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_CALL_BUILT_IN); - codegen.opcodes.push_back(GDScriptFunctions::TYPE_OF); - codegen.opcodes.push_back(1); // One argument. - codegen.opcodes.push_back(temp_addr); // Argument is the value we want to test. - codegen.opcodes.push_back(type_addr); // Address to result. - - Vector<int> patch_match_end; // Will patch the jump to the end of match. + GDScriptCodeGenerator::Address type = codegen.add_temporary(); + Vector<GDScriptCodeGenerator::Address> typeof_args; + typeof_args.push_back(value); + gen->write_call_builtin(type, GDScriptFunctions::TYPE_OF, typeof_args); // Now we can actually start testing. // For each branch. for (int j = 0; j < match->branches.size(); j++) { + if (j > 0) { + // Use `else` to not check the next branch after matching. + gen->write_else(); + } + const GDScriptParser::MatchBranchNode *branch = match->branches[j]; - int bound_variables = 0; - codegen.push_stack_identifiers(); // Create an extra block around for binds. + gen->start_match_branch(); // Need so lower level code can patch 'continue' jumps. + codegen.start_block(); // Create an extra block around for binds. + + // Add locals in block before patterns, so temporaries don't use the stack address for binds. + _add_locals_in_block(codegen, branch->block); #ifdef DEBUG_ENABLED // Add a newline before each branch, since the debugger needs those. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_LINE); - codegen.opcodes.push_back(s->start_line); - codegen.current_line = s->start_line; + gen->write_newline(branch->start_line); #endif - Vector<int> patch_addrs; // Will patch with end of pattern to jump. - Vector<int> block_patch_addrs; // Will patch with start of block to jump. - // For each pattern in branch. + GDScriptCodeGenerator::Address pattern_result = codegen.add_temporary(); for (int k = 0; k < branch->patterns.size(); k++) { - if (k > 0) { - // Patch jumps per pattern to allow for multipattern. If a pattern fails it just tries the next. - for (int l = 0; l < patch_addrs.size(); l++) { - codegen.opcodes.write[patch_addrs[l]] = codegen.opcodes.size(); - } - patch_addrs.clear(); - } - Error err = _parse_match_pattern(codegen, branch->patterns[k], slevel, temp_addr, type_addr, bound_variables, patch_addrs, block_patch_addrs); - if (err != OK) { - return err; + pattern_result = _parse_match_pattern(codegen, error, branch->patterns[k], value, type, pattern_result, k == 0, false); + if (error != OK) { + return error; } } - // Patch jumps to the block. - for (int k = 0; k < block_patch_addrs.size(); k++) { - codegen.opcodes.write[block_patch_addrs[k]] = codegen.opcodes.size(); - } - - // Leave space for bound variables. - slevel += bound_variables; - codegen.alloc_stack(slevel); - // Parse the branch block. - _parse_block(codegen, branch->block, slevel, p_break_addr, p_continue_addr); + // Check if pattern did match. + gen->write_if(pattern_result); - // Jump to end of match. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP); - patch_match_end.push_back(codegen.opcodes.size()); - codegen.opcodes.push_back(0); // Will be patched. + // Remove the result from stack. + gen->pop_temporary(); - // Patch the addresses of last pattern to jump to the end of the branch, into the next one. - for (int k = 0; k < patch_addrs.size(); k++) { - codegen.opcodes.write[patch_addrs[k]] = codegen.opcodes.size(); + // Parse the branch block. + error = _parse_block(codegen, branch->block, false); // Don't add locals again. + if (error) { + return error; } - codegen.pop_stack_identifiers(); // Get out of extra block. + codegen.end_block(); // Get out of extra block. + } + + // End all nested `if`s. + for (int j = 0; j < match->branches.size(); j++) { + gen->write_endif(); } - // Patch the addresses to jump to the end of the match statement. - for (int j = 0; j < patch_match_end.size(); j++) { - codegen.opcodes.write[patch_match_end[j]] = codegen.opcodes.size(); + + gen->pop_temporary(); + + if (value.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + codegen.generator->pop_temporary(); } - } break; + gen->end_match(); + } break; case GDScriptParser::Node::IF: { const GDScriptParser::IfNode *if_n = static_cast<const GDScriptParser::IfNode *>(s); - int ret2 = _parse_expression(codegen, if_n->condition, p_stack_level, false); - if (ret2 < 0) { - return ERR_PARSE_ERROR; + GDScriptCodeGenerator::Address condition = _parse_expression(codegen, error, if_n->condition); + if (error) { + return error; } - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_IF_NOT); - codegen.opcodes.push_back(ret2); - int else_addr = codegen.opcodes.size(); - codegen.opcodes.push_back(0); //temporary + gen->write_if(condition); + + if (condition.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + codegen.generator->pop_temporary(); + } - Error err = _parse_block(codegen, if_n->true_block, p_stack_level, p_break_addr, p_continue_addr); - if (err) { - return err; + error = _parse_block(codegen, if_n->true_block); + if (error) { + return error; } if (if_n->false_block) { - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP); - int end_addr = codegen.opcodes.size(); - codegen.opcodes.push_back(0); - codegen.opcodes.write[else_addr] = codegen.opcodes.size(); - - Error err2 = _parse_block(codegen, if_n->false_block, p_stack_level, p_break_addr, p_continue_addr); - if (err2) { - return err2; - } + gen->write_else(); - codegen.opcodes.write[end_addr] = codegen.opcodes.size(); - } else { - //end without else - codegen.opcodes.write[else_addr] = codegen.opcodes.size(); + error = _parse_block(codegen, if_n->false_block); + if (error) { + return error; + } } + gen->write_endif(); } break; case GDScriptParser::Node::FOR: { const GDScriptParser::ForNode *for_n = static_cast<const GDScriptParser::ForNode *>(s); - int slevel = p_stack_level; - int iter_stack_pos = slevel; - int iterator_pos = (slevel++) | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); - int counter_pos = (slevel++) | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); - int container_pos = (slevel++) | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); - codegen.alloc_stack(slevel); - - codegen.push_stack_identifiers(); - codegen.add_stack_identifier(for_n->variable->name, iter_stack_pos); - - int ret2 = _parse_expression(codegen, for_n->list, slevel, false); - if (ret2 < 0) { - return ERR_COMPILATION_FAILED; - } - - //assign container - codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN); - codegen.opcodes.push_back(container_pos); - codegen.opcodes.push_back(ret2); - - //begin loop - codegen.opcodes.push_back(GDScriptFunction::OPCODE_ITERATE_BEGIN); - codegen.opcodes.push_back(counter_pos); - codegen.opcodes.push_back(container_pos); - codegen.opcodes.push_back(codegen.opcodes.size() + 4); - codegen.opcodes.push_back(iterator_pos); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP); //skip code for next - codegen.opcodes.push_back(codegen.opcodes.size() + 8); - //break loop - int break_pos = codegen.opcodes.size(); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP); //skip code for next - codegen.opcodes.push_back(0); //skip code for next - //next loop - int continue_pos = codegen.opcodes.size(); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_ITERATE); - codegen.opcodes.push_back(counter_pos); - codegen.opcodes.push_back(container_pos); - codegen.opcodes.push_back(break_pos); - codegen.opcodes.push_back(iterator_pos); - - Error err = _parse_block(codegen, for_n->loop, slevel, break_pos, continue_pos); - if (err) { - return err; - } - - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP); - codegen.opcodes.push_back(continue_pos); - codegen.opcodes.write[break_pos + 1] = codegen.opcodes.size(); - - codegen.pop_stack_identifiers(); + codegen.start_block(); + GDScriptCodeGenerator::Address iterator = codegen.add_local(for_n->variable->name, _gdtype_from_datatype(for_n->variable->get_datatype())); + + GDScriptCodeGenerator::Address list = _parse_expression(codegen, error, for_n->list); + if (error) { + return error; + } + + gen->write_for(iterator, list); + + error = _parse_block(codegen, for_n->loop); + if (error) { + return error; + } + + gen->write_endfor(); + + if (list.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + codegen.generator->pop_temporary(); + } + + codegen.end_block(); } break; case GDScriptParser::Node::WHILE: { const GDScriptParser::WhileNode *while_n = static_cast<const GDScriptParser::WhileNode *>(s); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP); - codegen.opcodes.push_back(codegen.opcodes.size() + 3); - int break_addr = codegen.opcodes.size(); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP); - codegen.opcodes.push_back(0); - int continue_addr = codegen.opcodes.size(); - - int ret2 = _parse_expression(codegen, while_n->condition, p_stack_level, false); - if (ret2 < 0) { - return ERR_PARSE_ERROR; + + gen->start_while_condition(); + + GDScriptCodeGenerator::Address condition = _parse_expression(codegen, error, while_n->condition); + if (error) { + return error; } - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_IF_NOT); - codegen.opcodes.push_back(ret2); - codegen.opcodes.push_back(break_addr); - Error err = _parse_block(codegen, while_n->loop, p_stack_level, break_addr, continue_addr); - if (err) { - return err; + + gen->write_while(condition); + + if (condition.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + codegen.generator->pop_temporary(); } - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP); - codegen.opcodes.push_back(continue_addr); - codegen.opcodes.write[break_addr + 1] = codegen.opcodes.size(); + error = _parse_block(codegen, while_n->loop); + if (error) { + return error; + } + gen->write_endwhile(); } break; case GDScriptParser::Node::BREAK: { - if (p_break_addr < 0) { - _set_error("'break'' not within loop", s); - return ERR_COMPILATION_FAILED; - } - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP); - codegen.opcodes.push_back(p_break_addr); - + gen->write_break(); } break; case GDScriptParser::Node::CONTINUE: { - if (p_continue_addr < 0) { - _set_error("'continue' not within loop", s); - return ERR_COMPILATION_FAILED; + const GDScriptParser::ContinueNode *cont = static_cast<const GDScriptParser::ContinueNode *>(s); + if (cont->is_for_match) { + gen->write_continue_match(); + } else { + gen->write_continue(); } - - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP); - codegen.opcodes.push_back(p_continue_addr); - } break; case GDScriptParser::Node::RETURN: { const GDScriptParser::ReturnNode *return_n = static_cast<const GDScriptParser::ReturnNode *>(s); - int ret2; + + GDScriptCodeGenerator::Address return_value; if (return_n->return_value != nullptr) { - ret2 = _parse_expression(codegen, return_n->return_value, p_stack_level, false); - if (ret2 < 0) { - return ERR_PARSE_ERROR; + return_value = _parse_expression(codegen, error, return_n->return_value); + if (error) { + return error; } - - } else { - ret2 = GDScriptFunction::ADDR_TYPE_NIL << GDScriptFunction::ADDR_BITS; } - codegen.opcodes.push_back(GDScriptFunction::OPCODE_RETURN); - codegen.opcodes.push_back(ret2); - + gen->write_return(return_value); + if (return_value.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + codegen.generator->pop_temporary(); + } } break; case GDScriptParser::Node::ASSERT: { #ifdef DEBUG_ENABLED - // try subblocks - const GDScriptParser::AssertNode *as = static_cast<const GDScriptParser::AssertNode *>(s); - int ret2 = _parse_expression(codegen, as->condition, p_stack_level, false); - if (ret2 < 0) { - return ERR_PARSE_ERROR; + GDScriptCodeGenerator::Address condition = _parse_expression(codegen, error, as->condition); + if (error) { + return error; } - int message_ret = 0; + GDScriptCodeGenerator::Address message; + if (as->message) { - message_ret = _parse_expression(codegen, as->message, p_stack_level + 1, false); - if (message_ret < 0) { - return ERR_PARSE_ERROR; + message = _parse_expression(codegen, error, as->message); + if (error) { + return error; } } + gen->write_assert(condition, message); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSERT); - codegen.opcodes.push_back(ret2); - codegen.opcodes.push_back(message_ret); + if (condition.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + codegen.generator->pop_temporary(); + } + if (message.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + codegen.generator->pop_temporary(); + } #endif } break; case GDScriptParser::Node::BREAKPOINT: { #ifdef DEBUG_ENABLED - // try subblocks - codegen.opcodes.push_back(GDScriptFunction::OPCODE_BREAKPOINT); + gen->write_breakpoint(); #endif } break; case GDScriptParser::Node::VARIABLE: { const GDScriptParser::VariableNode *lv = static_cast<const GDScriptParser::VariableNode *>(s); - - // since we are using properties now for most class access, allow shadowing of class members to make user's life easier. - // - //if (_is_class_member_property(codegen, lv->name)) { - // _set_error("Name for local variable '" + String(lv->name) + "' can't shadow class property of the same name.", lv); - // return ERR_ALREADY_EXISTS; - //} - - codegen.add_stack_identifier(lv->identifier->name, p_stack_level++); - codegen.alloc_stack(p_stack_level); - new_identifiers++; + // Should be already in stack when the block began. + GDScriptCodeGenerator::Address local = codegen.locals[lv->identifier->name]; if (lv->initializer != nullptr) { - int dst_address = codegen.stack_identifiers[lv->identifier->name]; - dst_address |= GDScriptFunction::ADDR_TYPE_STACK_VARIABLE << GDScriptFunction::ADDR_BITS; - - int src_address = _parse_expression(codegen, lv->initializer, p_stack_level); - if (src_address < 0) { - return ERR_PARSE_ERROR; + GDScriptCodeGenerator::Address src_address = _parse_expression(codegen, error, lv->initializer); + if (error) { + return error; } - if (!_generate_typed_assign(codegen, src_address, dst_address, _gdtype_from_datatype(lv->get_datatype()), lv->initializer->get_datatype())) { - return ERR_PARSE_ERROR; + gen->write_assign(local, src_address); + if (src_address.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + codegen.generator->pop_temporary(); } } } break; @@ -2094,281 +1620,159 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui _set_error("Local constant must have a constant value as initializer.", lc->initializer); return ERR_PARSE_ERROR; } - codegen.local_named_constants[lc->identifier->name] = codegen.get_constant_pos(lc->initializer->reduced_value); + + codegen.add_local_constant(lc->identifier->name, lc->initializer->reduced_value); } break; case GDScriptParser::Node::PASS: // Nothing to do. break; default: { - //expression + // Expression. if (s->is_expression()) { - int ret2 = _parse_expression(codegen, static_cast<const GDScriptParser::ExpressionNode *>(s), p_stack_level, true); - if (ret2 < 0) { - return ERR_PARSE_ERROR; + GDScriptCodeGenerator::Address expr = _parse_expression(codegen, error, static_cast<const GDScriptParser::ExpressionNode *>(s), true); + if (error) { + return error; + } + if (expr.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + codegen.generator->pop_temporary(); } } else { - ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Bug in bytecode compiler, unexpected node in parse tree while parsing statement."); //unreachable code + ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Bug in bytecode compiler, unexpected node in parse tree while parsing statement."); // Unreachable code. } } break; } } - codegen.pop_stack_identifiers(); + codegen.end_block(); return OK; } Error GDScriptCompiler::_parse_function(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::FunctionNode *p_func, bool p_for_ready) { - Vector<int> bytecode; + Error error = OK; CodeGen codegen; + codegen.generator = memnew(GDScriptByteCodeGenerator); codegen.class_node = p_class; codegen.script = p_script; codegen.function_node = p_func; - codegen.stack_max = 0; - codegen.current_line = 0; - codegen.call_max = 0; - codegen.debug_stack = EngineDebugger::is_active(); - Vector<StringName> argnames; - int stack_level = 0; + StringName func_name; + bool is_static = false; + MultiplayerAPI::RPCMode rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED; + GDScriptDataType return_type; + return_type.has_type = true; + return_type.kind = GDScriptDataType::BUILTIN; + return_type.builtin_type = Variant::NIL; + + if (p_func) { + func_name = p_func->identifier->name; + is_static = p_func->is_static; + rpc_mode = p_func->rpc_mode; + return_type = _gdtype_from_datatype(p_func->get_datatype()); + } else { + if (p_for_ready) { + func_name = "_ready"; + } else { + func_name = "@implicit_new"; + } + } + + codegen.function_name = func_name; + codegen.generator->write_start(p_script, func_name, is_static, rpc_mode, return_type); + int optional_parameters = 0; if (p_func) { for (int i = 0; i < p_func->parameters.size(); i++) { - // since we are using properties now for most class access, allow shadowing of class members to make user's life easier. - // - //if (_is_class_member_property(p_script, p_func->arguments[i])) { - // _set_error("Name for argument '" + String(p_func->arguments[i]) + "' can't shadow class property of the same name.", p_func); - // return ERR_ALREADY_EXISTS; - //} - - codegen.add_stack_identifier(p_func->parameters[i]->identifier->name, i); -#ifdef TOOLS_ENABLED - argnames.push_back(p_func->parameters[i]->identifier->name); -#endif + const GDScriptParser::ParameterNode *parameter = p_func->parameters[i]; + GDScriptDataType par_type = _gdtype_from_datatype(parameter->get_datatype()); + uint32_t par_addr = codegen.generator->add_parameter(parameter->identifier->name, parameter->default_value != nullptr, par_type); + codegen.parameters[parameter->identifier->name] = GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::FUNCTION_PARAMETER, par_addr, par_type); + if (p_func->parameters[i]->default_value != nullptr) { optional_parameters++; } } - stack_level = p_func->parameters.size(); } - codegen.alloc_stack(stack_level); - - /* Parse initializer -if applies- */ - + // Parse initializer if applies. bool is_implicit_initializer = !p_for_ready && !p_func; bool is_initializer = p_func && String(p_func->identifier->name) == GDScriptLanguage::get_singleton()->strings._init; + bool is_for_ready = p_for_ready || (p_func && String(p_func->identifier->name) == "_ready"); - if (is_implicit_initializer) { + if (is_implicit_initializer || is_for_ready) { // Initialize class fields. for (int i = 0; i < p_class->members.size(); i++) { if (p_class->members[i].type != GDScriptParser::ClassNode::Member::VARIABLE) { continue; } const GDScriptParser::VariableNode *field = p_class->members[i].variable; - if (field->onready) { + if (field->onready != is_for_ready) { // Only initialize in _ready. continue; } if (field->initializer) { // Emit proper line change. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_LINE); - codegen.opcodes.push_back(field->initializer->start_line); + codegen.generator->write_newline(field->initializer->start_line); - int src_address = _parse_expression(codegen, field->initializer, stack_level, false, true); - if (src_address < 0) { - return ERR_PARSE_ERROR; + GDScriptCodeGenerator::Address src_address = _parse_expression(codegen, error, field->initializer, false, true); + if (error) { + memdelete(codegen.generator); + return error; } - int dst_address = codegen.script->member_indices[field->identifier->name].index; - dst_address |= GDScriptFunction::ADDR_TYPE_MEMBER << GDScriptFunction::ADDR_BITS; + GDScriptCodeGenerator::Address dst_address(GDScriptCodeGenerator::Address::MEMBER, codegen.script->member_indices[field->identifier->name].index, _gdtype_from_datatype(field->get_datatype())); - if (!_generate_typed_assign(codegen, src_address, dst_address, _gdtype_from_datatype(field->get_datatype()), field->initializer->get_datatype())) { - return ERR_PARSE_ERROR; + codegen.generator->write_assign(dst_address, src_address); + if (src_address.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + codegen.generator->pop_temporary(); } } } } - if (p_for_ready || (p_func && String(p_func->identifier->name) == "_ready")) { - // Initialize class fields on ready. - for (int i = 0; i < p_class->members.size(); i++) { - if (p_class->members[i].type != GDScriptParser::ClassNode::Member::VARIABLE) { - continue; - } - const GDScriptParser::VariableNode *field = p_class->members[i].variable; - if (!field->onready) { - continue; - } - - if (field->initializer) { - // Emit proper line change. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_LINE); - codegen.opcodes.push_back(field->initializer->start_line); - - int src_address = _parse_expression(codegen, field->initializer, stack_level, false, true); - if (src_address < 0) { - return ERR_PARSE_ERROR; - } - int dst_address = codegen.script->member_indices[field->identifier->name].index; - dst_address |= GDScriptFunction::ADDR_TYPE_MEMBER << GDScriptFunction::ADDR_BITS; - - if (!_generate_typed_assign(codegen, src_address, dst_address, _gdtype_from_datatype(field->get_datatype()), field->initializer->get_datatype())) { - return ERR_PARSE_ERROR; - } - } - } - } - - /* Parse default argument code -if applies- */ - - Vector<int> defarg_addr; - StringName func_name; - + // Parse default argument code if applies. if (p_func) { if (optional_parameters > 0) { - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_TO_DEF_ARGUMENT); - defarg_addr.push_back(codegen.opcodes.size()); + codegen.generator->start_parameters(); for (int i = p_func->parameters.size() - optional_parameters; i < p_func->parameters.size(); i++) { - int src_addr = _parse_expression(codegen, p_func->parameters[i]->default_value, stack_level, true); - if (src_addr < 0) { - return ERR_PARSE_ERROR; + const GDScriptParser::ParameterNode *parameter = p_func->parameters[i]; + GDScriptCodeGenerator::Address src_addr = _parse_expression(codegen, error, parameter->default_value, true); + if (error) { + memdelete(codegen.generator); + return error; } - int dst_addr = codegen.stack_identifiers[p_func->parameters[i]->identifier->name] | (GDScriptFunction::ADDR_TYPE_STACK_VARIABLE << GDScriptFunction::ADDR_BITS); - if (!_generate_typed_assign(codegen, src_addr, dst_addr, _gdtype_from_datatype(p_func->parameters[i]->get_datatype()), p_func->parameters[i]->default_value->get_datatype())) { - return ERR_PARSE_ERROR; + GDScriptCodeGenerator::Address dst_addr = codegen.parameters[parameter->identifier->name]; + codegen.generator->write_assign(dst_addr, src_addr); + if (src_addr.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + codegen.generator->pop_temporary(); } - defarg_addr.push_back(codegen.opcodes.size()); } - defarg_addr.invert(); + codegen.generator->end_parameters(); } - func_name = p_func->identifier->name; - codegen.function_name = func_name; - Error err = _parse_block(codegen, p_func->body, stack_level); + Error err = _parse_block(codegen, p_func->body); if (err) { + memdelete(codegen.generator); return err; } - - } else { - if (p_for_ready) { - func_name = "_ready"; - } else { - func_name = "@implicit_new"; - } - } - - codegen.function_name = func_name; - codegen.opcodes.push_back(GDScriptFunction::OPCODE_END); - - /* - if (String(p_func->name)=="") { //initializer func - gdfunc = &p_script->initializer; - */ - //} else { //regular func - p_script->member_functions[func_name] = memnew(GDScriptFunction); - GDScriptFunction *gdfunc = p_script->member_functions[func_name]; - //} - - if (p_func) { - gdfunc->_static = p_func->is_static; - gdfunc->rpc_mode = p_func->rpc_mode; - gdfunc->argument_types.resize(p_func->parameters.size()); - for (int i = 0; i < p_func->parameters.size(); i++) { - gdfunc->argument_types.write[i] = _gdtype_from_datatype(p_func->parameters[i]->get_datatype()); - } - gdfunc->return_type = _gdtype_from_datatype(p_func->get_datatype()); - } else { - gdfunc->_static = false; - gdfunc->rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED; - gdfunc->return_type = GDScriptDataType(); - gdfunc->return_type.has_type = true; - gdfunc->return_type.kind = GDScriptDataType::BUILTIN; - gdfunc->return_type.builtin_type = Variant::NIL; - } - -#ifdef TOOLS_ENABLED - gdfunc->arg_names = argnames; -#endif - //constants - if (codegen.constant_map.size()) { - gdfunc->_constant_count = codegen.constant_map.size(); - gdfunc->constants.resize(codegen.constant_map.size()); - gdfunc->_constants_ptr = gdfunc->constants.ptrw(); - const Variant *K = nullptr; - while ((K = codegen.constant_map.next(K))) { - int idx = codegen.constant_map[*K]; - gdfunc->constants.write[idx] = *K; - } - } else { - gdfunc->_constants_ptr = nullptr; - gdfunc->_constant_count = 0; - } - //global names - if (codegen.name_map.size()) { - gdfunc->global_names.resize(codegen.name_map.size()); - gdfunc->_global_names_ptr = &gdfunc->global_names[0]; - for (Map<StringName, int>::Element *E = codegen.name_map.front(); E; E = E->next()) { - gdfunc->global_names.write[E->get()] = E->key(); - } - gdfunc->_global_names_count = gdfunc->global_names.size(); - - } else { - gdfunc->_global_names_ptr = nullptr; - gdfunc->_global_names_count = 0; } -#ifdef TOOLS_ENABLED - // Named globals - if (codegen.named_globals.size()) { - gdfunc->named_globals.resize(codegen.named_globals.size()); - gdfunc->_named_globals_ptr = gdfunc->named_globals.ptr(); - for (int i = 0; i < codegen.named_globals.size(); i++) { - gdfunc->named_globals.write[i] = codegen.named_globals[i]; - } - gdfunc->_named_globals_count = gdfunc->named_globals.size(); - } -#endif - - if (codegen.opcodes.size()) { - gdfunc->code = codegen.opcodes; - gdfunc->_code_ptr = &gdfunc->code[0]; - gdfunc->_code_size = codegen.opcodes.size(); - - } else { - gdfunc->_code_ptr = nullptr; - gdfunc->_code_size = 0; - } - - if (defarg_addr.size()) { - gdfunc->default_arguments = defarg_addr; - gdfunc->_default_arg_count = defarg_addr.size() - 1; - gdfunc->_default_arg_ptr = &gdfunc->default_arguments[0]; - } else { - gdfunc->_default_arg_count = 0; - gdfunc->_default_arg_ptr = nullptr; - } - - gdfunc->_argument_count = p_func ? p_func->parameters.size() : 0; - gdfunc->_stack_size = codegen.stack_max; - gdfunc->_call_size = codegen.call_max; - gdfunc->name = func_name; #ifdef DEBUG_ENABLED if (EngineDebugger::is_active()) { String signature; - //path + // Path. if (p_script->get_path() != String()) { signature += p_script->get_path(); } - //loc + // Location. if (p_func) { signature += "::" + itos(p_func->body->start_line); } else { signature += "::0"; } - //function and class + // Function and class. if (p_class->identifier) { signature += "::" + String(p_class->identifier->name) + "." + String(func_name); @@ -2376,65 +1780,41 @@ Error GDScriptCompiler::_parse_function(GDScript *p_script, const GDScriptParser signature += "::" + String(func_name); } - gdfunc->profile.signature = signature; + codegen.generator->set_signature(signature); } #endif - gdfunc->_script = p_script; - gdfunc->source = source; -#ifdef DEBUG_ENABLED - - { - gdfunc->func_cname = (String(source) + " - " + String(func_name)).utf8(); - gdfunc->_func_cname = gdfunc->func_cname.get_data(); - } - -#endif if (p_func) { - gdfunc->_initial_line = p_func->start_line; + codegen.generator->set_initial_line(p_func->start_line); #ifdef TOOLS_ENABLED - p_script->member_lines[func_name] = p_func->start_line; #endif } else { - gdfunc->_initial_line = 0; + codegen.generator->set_initial_line(0); } - if (codegen.debug_stack) { - gdfunc->stack_debug = codegen.stack_debug; - } + GDScriptFunction *gd_function = codegen.generator->write_end(); if (is_initializer) { - p_script->initializer = gdfunc; - } - if (is_implicit_initializer) { - p_script->implicit_initializer = gdfunc; + p_script->initializer = gd_function; + } else if (is_implicit_initializer) { + p_script->implicit_initializer = gd_function; } + p_script->member_functions[func_name] = gd_function; + + memdelete(codegen.generator); + return OK; } Error GDScriptCompiler::_parse_setter_getter(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::VariableNode *p_variable, bool p_is_setter) { - Vector<int> bytecode; + Error error = OK; CodeGen codegen; + codegen.generator = memnew(GDScriptByteCodeGenerator); codegen.class_node = p_class; codegen.script = p_script; - codegen.function_node = nullptr; - codegen.stack_max = 0; - codegen.current_line = 0; - codegen.call_max = 0; - codegen.debug_stack = EngineDebugger::is_active(); - Vector<StringName> argnames; - - int stack_level = 0; - - if (p_is_setter) { - codegen.add_stack_identifier(p_variable->setter_parameter->name, stack_level++); - argnames.push_back(p_variable->setter_parameter->name); - } - - codegen.alloc_stack(stack_level); StringName func_name; @@ -2443,76 +1823,33 @@ Error GDScriptCompiler::_parse_setter_getter(GDScript *p_script, const GDScriptP } else { func_name = "@" + p_variable->identifier->name + "_getter"; } - codegen.function_name = func_name; - Error err = _parse_block(codegen, p_is_setter ? p_variable->setter : p_variable->getter, stack_level); - if (err != OK) { - return err; + GDScriptDataType return_type; + if (p_is_setter) { + return_type.has_type = true; + return_type.kind = GDScriptDataType::BUILTIN; + return_type.builtin_type = Variant::NIL; + } else { + return_type = _gdtype_from_datatype(p_variable->get_datatype()); } - codegen.opcodes.push_back(GDScriptFunction::OPCODE_END); + codegen.generator->write_start(p_script, func_name, false, p_variable->rpc_mode, return_type); - p_script->member_functions[func_name] = memnew(GDScriptFunction); - GDScriptFunction *gdfunc = p_script->member_functions[func_name]; - - gdfunc->_static = false; - gdfunc->rpc_mode = p_variable->rpc_mode; - gdfunc->argument_types.resize(p_is_setter ? 1 : 0); - gdfunc->return_type = _gdtype_from_datatype(p_variable->get_datatype()); -#ifdef TOOLS_ENABLED - gdfunc->arg_names = argnames; -#endif - - // TODO: Unify this with function compiler. - //constants - if (codegen.constant_map.size()) { - gdfunc->_constant_count = codegen.constant_map.size(); - gdfunc->constants.resize(codegen.constant_map.size()); - gdfunc->_constants_ptr = gdfunc->constants.ptrw(); - const Variant *K = nullptr; - while ((K = codegen.constant_map.next(K))) { - int idx = codegen.constant_map[*K]; - gdfunc->constants.write[idx] = *K; - } - } else { - gdfunc->_constants_ptr = nullptr; - gdfunc->_constant_count = 0; + if (p_is_setter) { + uint32_t par_addr = codegen.generator->add_parameter(p_variable->setter_parameter->name, false, _gdtype_from_datatype(p_variable->get_datatype())); + codegen.parameters[p_variable->setter_parameter->name] = GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::FUNCTION_PARAMETER, par_addr, _gdtype_from_datatype(p_variable->get_datatype())); } - //global names - if (codegen.name_map.size()) { - gdfunc->global_names.resize(codegen.name_map.size()); - gdfunc->_global_names_ptr = &gdfunc->global_names[0]; - for (Map<StringName, int>::Element *E = codegen.name_map.front(); E; E = E->next()) { - gdfunc->global_names.write[E->get()] = E->key(); - } - gdfunc->_global_names_count = gdfunc->global_names.size(); - } else { - gdfunc->_global_names_ptr = nullptr; - gdfunc->_global_names_count = 0; + error = _parse_block(codegen, p_is_setter ? p_variable->setter : p_variable->getter); + if (error) { + memdelete(codegen.generator); + return error; } -#ifdef TOOLS_ENABLED - // Named globals - if (codegen.named_globals.size()) { - gdfunc->named_globals.resize(codegen.named_globals.size()); - gdfunc->_named_globals_ptr = gdfunc->named_globals.ptr(); - for (int i = 0; i < codegen.named_globals.size(); i++) { - gdfunc->named_globals.write[i] = codegen.named_globals[i]; - } - gdfunc->_named_globals_count = gdfunc->named_globals.size(); - } -#endif + GDScriptFunction *gd_function = codegen.generator->write_end(); + + p_script->member_functions[func_name] = gd_function; - gdfunc->code = codegen.opcodes; - gdfunc->_code_ptr = &gdfunc->code[0]; - gdfunc->_code_size = codegen.opcodes.size(); - gdfunc->_default_arg_count = 0; - gdfunc->_default_arg_ptr = nullptr; - gdfunc->_argument_count = argnames.size(); - gdfunc->_stack_size = codegen.stack_max; - gdfunc->_call_size = codegen.call_max; - gdfunc->name = func_name; #ifdef DEBUG_ENABLED if (EngineDebugger::is_active()) { String signature; @@ -2531,29 +1868,15 @@ Error GDScriptCompiler::_parse_setter_getter(GDScript *p_script, const GDScriptP signature += "::" + String(func_name); } - gdfunc->profile.signature = signature; + codegen.generator->set_signature(signature); } #endif - gdfunc->_script = p_script; - gdfunc->source = source; + codegen.generator->set_initial_line(p_is_setter ? p_variable->setter->start_line : p_variable->getter->start_line); -#ifdef DEBUG_ENABLED - - { - gdfunc->func_cname = (String(source) + " - " + String(func_name)).utf8(); - gdfunc->_func_cname = gdfunc->func_cname.get_data(); - } - -#endif - gdfunc->_initial_line = p_is_setter ? p_variable->setter->start_line : p_variable->getter->start_line; #ifdef TOOLS_ENABLED - - p_script->member_lines[func_name] = gdfunc->_initial_line; + p_script->member_lines[func_name] = p_is_setter ? p_variable->setter->start_line : p_variable->getter->start_line; #endif - - if (codegen.debug_stack) { - gdfunc->stack_debug = codegen.stack_debug; - } + memdelete(codegen.generator); return OK; } @@ -2609,16 +1932,27 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar p_script->_base = base.ptr(); if (p_class->base_type.kind == GDScriptParser::DataType::CLASS && p_class->base_type.class_type != nullptr) { - if (!parsed_classes.has(p_script->_base)) { - if (parsing_classes.has(p_script->_base)) { - String class_name = p_class->identifier ? p_class->identifier->name : "<main>"; - _set_error("Cyclic class reference for '" + class_name + "'.", p_class); - return ERR_PARSE_ERROR; + if (p_class->base_type.script_path == main_script->path) { + if (!parsed_classes.has(p_script->_base)) { + if (parsing_classes.has(p_script->_base)) { + String class_name = p_class->identifier ? p_class->identifier->name : "<main>"; + _set_error("Cyclic class reference for '" + class_name + "'.", p_class); + return ERR_PARSE_ERROR; + } + Error err = _parse_class_level(p_script->_base, p_class->base_type.class_type, p_keep_state); + if (err) { + return err; + } } - Error err = _parse_class_level(p_script->_base, p_class->base_type.class_type, p_keep_state); + } else { + Error err = OK; + base = GDScriptCache::get_full_script(p_class->base_type.script_path, err, main_script->path); if (err) { return err; } + if (base.is_null() && !base->is_valid()) { + return ERR_COMPILATION_FAILED; + } } } @@ -2696,11 +2030,7 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar const GDScriptParser::ConstantNode *constant = member.constant; StringName name = constant->identifier->name; - ERR_CONTINUE(constant->initializer->type != GDScriptParser::Node::LITERAL); - - const GDScriptParser::LiteralNode *literal = static_cast<const GDScriptParser::LiteralNode *>(constant->initializer); - - p_script->constants.insert(name, literal->value); + p_script->constants.insert(name, constant->initializer->reduced_value); #ifdef TOOLS_ENABLED p_script->member_lines[name] = constant->start_line; diff --git a/modules/gdscript/gdscript_compiler.h b/modules/gdscript/gdscript_compiler.h index e8601f69c7..80fba6a934 100644 --- a/modules/gdscript/gdscript_compiler.h +++ b/modules/gdscript/gdscript_compiler.h @@ -33,109 +33,88 @@ #include "core/set.h" #include "gdscript.h" +#include "gdscript_codegen.h" #include "gdscript_function.h" #include "gdscript_parser.h" class GDScriptCompiler { - const GDScriptParser *parser; + const GDScriptParser *parser = nullptr; Set<GDScript *> parsed_classes; Set<GDScript *> parsing_classes; - GDScript *main_script; + GDScript *main_script = nullptr; + struct CodeGen { - GDScript *script; - const GDScriptParser::ClassNode *class_node; - const GDScriptParser::FunctionNode *function_node; + GDScript *script = nullptr; + const GDScriptParser::ClassNode *class_node = nullptr; + const GDScriptParser::FunctionNode *function_node = nullptr; StringName function_name; - bool debug_stack; - - List<Map<StringName, int>> stack_id_stack; - Map<StringName, int> stack_identifiers; - - List<GDScriptFunction::StackDebug> stack_debug; - List<Map<StringName, int>> block_identifier_stack; - Map<StringName, int> block_identifiers; - Map<StringName, int> local_named_constants; - - void add_stack_identifier(const StringName &p_id, int p_stackpos) { - stack_identifiers[p_id] = p_stackpos; - if (debug_stack) { - block_identifiers[p_id] = p_stackpos; - GDScriptFunction::StackDebug sd; - sd.added = true; - sd.line = current_line; - sd.identifier = p_id; - sd.pos = p_stackpos; - stack_debug.push_back(sd); - } + GDScriptCodeGenerator *generator = nullptr; + Map<StringName, GDScriptCodeGenerator::Address> parameters; + Map<StringName, GDScriptCodeGenerator::Address> locals; + List<Set<StringName>> locals_in_scope; + + GDScriptCodeGenerator::Address add_local(const StringName &p_name, const GDScriptDataType &p_type) { + uint32_t addr = generator->add_local(p_name, p_type); + locals[p_name] = GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::LOCAL_VARIABLE, addr, p_type); + locals_in_scope.back()->get().insert(p_name); + return locals[p_name]; } - void push_stack_identifiers() { - stack_id_stack.push_back(stack_identifiers); - if (debug_stack) { - block_identifier_stack.push_back(block_identifiers); - block_identifiers.clear(); - } + GDScriptCodeGenerator::Address add_local_constant(const StringName &p_name, const Variant &p_value) { + uint32_t addr = generator->add_local_constant(p_name, p_value); + locals[p_name] = GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::LOCAL_CONSTANT, addr); + return locals[p_name]; } - void pop_stack_identifiers() { - stack_identifiers = stack_id_stack.back()->get(); - stack_id_stack.pop_back(); - - if (debug_stack) { - for (Map<StringName, int>::Element *E = block_identifiers.front(); E; E = E->next()) { - GDScriptFunction::StackDebug sd; - sd.added = false; - sd.identifier = E->key(); - sd.line = current_line; - sd.pos = E->get(); - stack_debug.push_back(sd); - } - block_identifiers = block_identifier_stack.back()->get(); - block_identifier_stack.pop_back(); - } + GDScriptCodeGenerator::Address add_temporary(const GDScriptDataType &p_type = GDScriptDataType()) { + uint32_t addr = generator->add_temporary(); + return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::TEMPORARY, addr, p_type); } - HashMap<Variant, int, VariantHasher, VariantComparator> constant_map; - Map<StringName, int> name_map; -#ifdef TOOLS_ENABLED - Vector<StringName> named_globals; -#endif - - int get_name_map_pos(const StringName &p_identifier) { - int ret; - if (!name_map.has(p_identifier)) { - ret = name_map.size(); - name_map[p_identifier] = ret; - } else { - ret = name_map[p_identifier]; + GDScriptCodeGenerator::Address add_constant(const Variant &p_constant) { + GDScriptDataType type; + type.has_type = true; + type.kind = GDScriptDataType::BUILTIN; + type.builtin_type = p_constant.get_type(); + if (type.builtin_type == Variant::OBJECT) { + Object *obj = p_constant; + if (obj) { + type.kind = GDScriptDataType::NATIVE; + type.native_type = obj->get_class_name(); + + Ref<Script> script = obj->get_script(); + if (script.is_valid()) { + type.script_type = script; + Ref<GDScript> gdscript = script; + if (gdscript.is_valid()) { + type.kind = GDScriptDataType::GDSCRIPT; + } else { + type.kind = GDScriptDataType::SCRIPT; + } + } + } else { + type.builtin_type = Variant::NIL; + } } - return ret; - } - int get_constant_pos(const Variant &p_constant) { - if (constant_map.has(p_constant)) { - return constant_map[p_constant] | (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS); - } - int pos = constant_map.size(); - constant_map[p_constant] = pos; - return pos | (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS); + uint32_t addr = generator->add_or_get_constant(p_constant); + return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::CONSTANT, addr, type); } - Vector<int> opcodes; - void alloc_stack(int p_level) { - if (p_level >= stack_max) { - stack_max = p_level + 1; - } + void start_block() { + Set<StringName> scope; + locals_in_scope.push_back(scope); + generator->start_block(); } - void alloc_call(int p_params) { - if (p_params >= call_max) { - call_max = p_params; + + void end_block() { + Set<StringName> &scope = locals_in_scope.back()->get(); + for (Set<StringName>::Element *E = scope.front(); E; E = E->next()) { + locals.erase(E->get()); } + locals_in_scope.pop_back(); + generator->end_block(); } - - int current_line; - int stack_max; - int call_max; }; bool _is_class_member_property(CodeGen &codegen, const StringName &p_name); @@ -143,17 +122,16 @@ class GDScriptCompiler { void _set_error(const String &p_error, const GDScriptParser::Node *p_node); - bool _create_unary_operator(CodeGen &codegen, const GDScriptParser::UnaryOpNode *on, Variant::Operator op, int p_stack_level); - bool _create_binary_operator(CodeGen &codegen, const GDScriptParser::BinaryOpNode *on, Variant::Operator op, int p_stack_level, bool p_initializer = false, int p_index_addr = 0); - bool _create_binary_operator(CodeGen &codegen, const GDScriptParser::ExpressionNode *p_left_operand, const GDScriptParser::ExpressionNode *p_right_operand, Variant::Operator op, int p_stack_level, bool p_initializer = false, int p_index_addr = 0); - bool _generate_typed_assign(CodeGen &codegen, int p_src_address, int p_dst_address, const GDScriptDataType &p_datatype, const GDScriptParser::DataType &p_value_type); + Error _create_binary_operator(CodeGen &codegen, const GDScriptParser::BinaryOpNode *on, Variant::Operator op, bool p_initializer = false, const GDScriptCodeGenerator::Address &p_index_addr = GDScriptCodeGenerator::Address()); + Error _create_binary_operator(CodeGen &codegen, const GDScriptParser::ExpressionNode *p_left_operand, const GDScriptParser::ExpressionNode *p_right_operand, Variant::Operator op, bool p_initializer = false, const GDScriptCodeGenerator::Address &p_index_addr = GDScriptCodeGenerator::Address()); GDScriptDataType _gdtype_from_datatype(const GDScriptParser::DataType &p_datatype) const; - int _parse_assign_right_expression(CodeGen &codegen, const GDScriptParser::AssignmentNode *p_assignment, int p_stack_level, int p_index_addr = 0); - int _parse_expression(CodeGen &codegen, const GDScriptParser::ExpressionNode *p_expression, int p_stack_level, bool p_root = false, bool p_initializer = false, int p_index_addr = 0); - Error _parse_match_pattern(CodeGen &codegen, const GDScriptParser::PatternNode *p_pattern, int p_stack_level, int p_value_addr, int p_type_addr, int &r_bound_variables, Vector<int> &r_patch_addresses, Vector<int> &r_block_patch_address); - Error _parse_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block, int p_stack_level = 0, int p_break_addr = -1, int p_continue_addr = -1); + GDScriptCodeGenerator::Address _parse_assign_right_expression(CodeGen &codegen, Error &r_error, const GDScriptParser::AssignmentNode *p_assignmentint, const GDScriptCodeGenerator::Address &p_index_addr = GDScriptCodeGenerator::Address()); + GDScriptCodeGenerator::Address _parse_expression(CodeGen &codegen, Error &r_error, const GDScriptParser::ExpressionNode *p_expression, bool p_root = false, bool p_initializer = false, const GDScriptCodeGenerator::Address &p_index_addr = GDScriptCodeGenerator::Address()); + GDScriptCodeGenerator::Address _parse_match_pattern(CodeGen &codegen, Error &r_error, const GDScriptParser::PatternNode *p_pattern, const GDScriptCodeGenerator::Address &p_value_addr, const GDScriptCodeGenerator::Address &p_type_addr, const GDScriptCodeGenerator::Address &p_previous_test, bool p_is_first, bool p_is_nested); + void _add_locals_in_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block); + Error _parse_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block, bool p_add_locals = true); Error _parse_function(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::FunctionNode *p_func, bool p_for_ready = false); Error _parse_setter_getter(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::VariableNode *p_variable, bool p_is_setter); Error _parse_class_level(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state); diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index 1fdce6eeeb..2e372575da 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -483,6 +483,8 @@ String GDScriptLanguage::make_function(const String &p_class, const String &p_na #ifdef TOOLS_ENABLED +#define COMPLETION_RECURSION_LIMIT 200 + struct GDScriptCompletionIdentifier { GDScriptParser::DataType type; String enumeration; @@ -766,9 +768,11 @@ static void _find_identifiers_in_suite(const GDScriptParser::SuiteNode *p_suite, } } -static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base, bool p_only_functions, Map<String, ScriptCodeCompletionOption> &r_result); +static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base, bool p_only_functions, Map<String, ScriptCodeCompletionOption> &r_result, int p_recursion_depth); + +static void _find_identifiers_in_class(const GDScriptParser::ClassNode *p_class, bool p_only_functions, bool p_static, bool p_parent_only, Map<String, ScriptCodeCompletionOption> &r_result, int p_recursion_depth) { + ERR_FAIL_COND(p_recursion_depth > COMPLETION_RECURSION_LIMIT); -static void _find_identifiers_in_class(const GDScriptParser::ClassNode *p_class, bool p_only_functions, bool p_static, bool p_parent_only, Map<String, ScriptCodeCompletionOption> &r_result) { if (!p_parent_only) { bool outer = false; const GDScriptParser::ClassNode *clss = p_class; @@ -820,7 +824,6 @@ static void _find_identifiers_in_class(const GDScriptParser::ClassNode *p_class, break; case GDScriptParser::ClassNode::Member::SIGNAL: if (p_only_functions || outer) { - clss = clss->outer; continue; } option = ScriptCodeCompletionOption(member.signal->identifier->name, ScriptCodeCompletionOption::KIND_SIGNAL); @@ -840,10 +843,12 @@ static void _find_identifiers_in_class(const GDScriptParser::ClassNode *p_class, base_type.type = p_class->base_type; base_type.type.is_meta_type = p_static; - _find_identifiers_in_base(base_type, p_only_functions, r_result); + _find_identifiers_in_base(base_type, p_only_functions, r_result, p_recursion_depth + 1); } -static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base, bool p_only_functions, Map<String, ScriptCodeCompletionOption> &r_result) { +static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base, bool p_only_functions, Map<String, ScriptCodeCompletionOption> &r_result, int p_recursion_depth) { + ERR_FAIL_COND(p_recursion_depth > COMPLETION_RECURSION_LIMIT); + GDScriptParser::DataType base_type = p_base.type; bool _static = base_type.is_meta_type; @@ -856,7 +861,7 @@ static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base while (!base_type.has_no_type()) { switch (base_type.kind) { case GDScriptParser::DataType::CLASS: { - _find_identifiers_in_class(base_type.class_type, p_only_functions, _static, false, r_result); + _find_identifiers_in_class(base_type.class_type, p_only_functions, _static, false, r_result, p_recursion_depth + 1); // This already finds all parent identifiers, so we are done. base_type = GDScriptParser::DataType(); } break; @@ -1007,14 +1012,14 @@ static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base } } -static void _find_identifiers(GDScriptParser::CompletionContext &p_context, bool p_only_functions, Map<String, ScriptCodeCompletionOption> &r_result) { +static void _find_identifiers(GDScriptParser::CompletionContext &p_context, bool p_only_functions, Map<String, ScriptCodeCompletionOption> &r_result, int p_recursion_depth) { if (!p_only_functions && p_context.current_suite) { // This includes function parameters, since they are also locals. _find_identifiers_in_suite(p_context.current_suite, r_result); } if (p_context.current_class) { - _find_identifiers_in_class(p_context.current_class, p_only_functions, (!p_context.current_function || p_context.current_function->is_static), false, r_result); + _find_identifiers_in_class(p_context.current_class, p_only_functions, (!p_context.current_function || p_context.current_function->is_static), false, r_result, p_recursion_depth + 1); } for (int i = 0; i < GDScriptFunctions::FUNC_MAX; i++) { @@ -2453,7 +2458,7 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path break; } if (!_guess_expression_type(completion_context, static_cast<const GDScriptParser::AssignmentNode *>(completion_context.node)->assignee, type)) { - _find_identifiers(completion_context, false, options); + _find_identifiers(completion_context, false, options, 0); r_forced = true; break; } @@ -2462,7 +2467,7 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path _find_enumeration_candidates(completion_context, type.enumeration, options); r_forced = options.size() > 0; } else { - _find_identifiers(completion_context, false, options); + _find_identifiers(completion_context, false, options, 0); r_forced = true; } } break; @@ -2470,7 +2475,7 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path is_function = true; [[fallthrough]]; case GDScriptParser::COMPLETION_IDENTIFIER: { - _find_identifiers(completion_context, is_function, options); + _find_identifiers(completion_context, is_function, options, 0); } break; case GDScriptParser::COMPLETION_ATTRIBUTE_METHOD: is_function = true; @@ -2484,7 +2489,7 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path break; } - _find_identifiers_in_base(base, is_function, options); + _find_identifiers_in_base(base, is_function, options, 0); } } break; case GDScriptParser::COMPLETION_SUBSCRIPT: { @@ -2504,7 +2509,7 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path c.current_class = nullptr; } - _find_identifiers_in_base(base, false, options); + _find_identifiers_in_base(base, false, options, 0); } break; case GDScriptParser::COMPLETION_TYPE_ATTRIBUTE: { if (!completion_context.current_class) { @@ -2530,7 +2535,7 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path // TODO: Improve this to only list types. if (found) { - _find_identifiers_in_base(base, false, options); + _find_identifiers_in_base(base, false, options, 0); } r_forced = true; } break; @@ -2651,7 +2656,7 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path if (!completion_context.current_class) { break; } - _find_identifiers_in_class(completion_context.current_class, true, false, true, options); + _find_identifiers_in_class(completion_context.current_class, true, false, true, options, 0); } break; } @@ -2765,6 +2770,7 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co if (base_type.class_type->has_member(p_symbol)) { r_result.type = ScriptLanguage::LookupResult::RESULT_SCRIPT_LOCATION; r_result.location = base_type.class_type->get_member(p_symbol).get_line(); + return OK; } base_type = base_type.class_type->base_type; } diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp index a4e37a79f8..e59f99fc56 100644 --- a/modules/gdscript/gdscript_function.cpp +++ b/modules/gdscript/gdscript_function.cpp @@ -34,6 +34,10 @@ #include "gdscript.h" #include "gdscript_functions.h" +#ifdef DEBUG_ENABLED +#include "core/string_builder.h" +#endif + Variant *GDScriptFunction::_get_variant(int p_address, GDScriptInstance *p_instance, GDScript *p_script, Variant &self, Variant &static_ref, Variant *p_stack, String &r_error) const { int address = p_address & ADDR_MASK; @@ -105,9 +109,9 @@ Variant *GDScriptFunction::_get_variant(int p_address, GDScriptInstance *p_insta #ifdef TOOLS_ENABLED case ADDR_TYPE_NAMED_GLOBAL: { #ifdef DEBUG_ENABLED - ERR_FAIL_INDEX_V(address, _named_globals_count, nullptr); + ERR_FAIL_INDEX_V(address, _global_names_count, nullptr); #endif - StringName id = _named_globals_ptr[address]; + StringName id = _global_names_ptr[address]; if (GDScriptLanguage::get_singleton()->get_named_globals_map().has(id)) { return (Variant *)&GDScriptLanguage::get_singleton()->get_named_globals_map()[id]; @@ -212,7 +216,6 @@ String GDScriptFunction::_get_call_error(const Callable::CallError &p_err, const &&OPCODE_CALL_RETURN, \ &&OPCODE_CALL_ASYNC, \ &&OPCODE_CALL_BUILT_IN, \ - &&OPCODE_CALL_SELF, \ &&OPCODE_CALL_SELF_BASE, \ &&OPCODE_AWAIT, \ &&OPCODE_AWAIT_RESUME, \ @@ -1055,7 +1058,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a err_text = "Got a freed object as a result of the call."; OPCODE_BREAK; } - if (obj->is_class_ptr(GDScriptFunctionState::get_class_ptr_static())) { + if (obj && obj->is_class_ptr(GDScriptFunctionState::get_class_ptr_static())) { err_text = R"(Trying to call an async function without "await".)"; OPCODE_BREAK; } @@ -1139,10 +1142,6 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a } DISPATCH_OPCODE; - OPCODE(OPCODE_CALL_SELF) { - OPCODE_BREAK; - } - OPCODE(OPCODE_CALL_SELF_BASE) { CHECK_SPACE(2); int self_fun = _code_ptr[ip + 1]; @@ -1214,8 +1213,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a DISPATCH_OPCODE; OPCODE(OPCODE_AWAIT) { - int ipofs = 2; - CHECK_SPACE(3); + CHECK_SPACE(2); //do the oneshot connect GET_VARIANT_PTR(argobj, 1); @@ -1265,7 +1263,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a gdfs->state.stack_size = _stack_size; gdfs->state.self = self; gdfs->state.alloca_size = alloca_size; - gdfs->state.ip = ip + ipofs; + gdfs->state.ip = ip + 2; gdfs->state.line = line; gdfs->state.script = _script; { @@ -1884,3 +1882,506 @@ GDScriptFunctionState::~GDScriptFunctionState() { instances_list.remove_from_list(); } } + +#ifdef DEBUG_ENABLED +static String _get_variant_string(const Variant &p_variant) { + String txt; + if (p_variant.get_type() == Variant::STRING) { + txt = "\"" + String(p_variant) + "\""; + } else if (p_variant.get_type() == Variant::STRING_NAME) { + txt = "&\"" + String(p_variant) + "\""; + } else if (p_variant.get_type() == Variant::NODE_PATH) { + txt = "^\"" + String(p_variant) + "\""; + } else if (p_variant.get_type() == Variant::OBJECT) { + Object *obj = p_variant; + if (!obj) { + txt = "null"; + } else { + GDScriptNativeClass *cls = Object::cast_to<GDScriptNativeClass>(obj); + if (cls) { + txt += cls->get_name(); + txt += " (class)"; + } else { + txt = obj->get_class(); + if (obj->get_script_instance()) { + txt += "(" + obj->get_script_instance()->get_script()->get_path() + ")"; + } + } + } + } else { + txt = p_variant; + } + return txt; +} + +static String _disassemble_address(const GDScript *p_script, const GDScriptFunction &p_function, int p_address) { + int addr = p_address & GDScriptFunction::ADDR_MASK; + + switch (p_address >> GDScriptFunction::ADDR_BITS) { + case GDScriptFunction::ADDR_TYPE_SELF: { + return "self"; + } break; + case GDScriptFunction::ADDR_TYPE_CLASS: { + return "class"; + } break; + case GDScriptFunction::ADDR_TYPE_MEMBER: { + return "member(" + p_script->debug_get_member_by_index(addr) + ")"; + } break; + case GDScriptFunction::ADDR_TYPE_CLASS_CONSTANT: { + return "class_const(" + p_function.get_global_name(addr) + ")"; + } break; + case GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT: { + return "const(" + _get_variant_string(p_function.get_constant(addr)) + ")"; + } break; + case GDScriptFunction::ADDR_TYPE_STACK: { + return "stack(" + itos(addr) + ")"; + } break; + case GDScriptFunction::ADDR_TYPE_STACK_VARIABLE: { + return "var_stack(" + itos(addr) + ")"; + } break; + case GDScriptFunction::ADDR_TYPE_GLOBAL: { + return "global(" + _get_variant_string(GDScriptLanguage::get_singleton()->get_global_array()[addr]) + ")"; + } break; + case GDScriptFunction::ADDR_TYPE_NAMED_GLOBAL: { + return "named_global(" + p_function.get_global_name(addr) + ")"; + } break; + case GDScriptFunction::ADDR_TYPE_NIL: { + return "nil"; + } break; + } + + return "<err>"; +} + +void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { +#define DADDR(m_ip) (_disassemble_address(_script, *this, _code_ptr[ip + m_ip])) + + for (int ip = 0; ip < _code_size;) { + StringBuilder text; + int incr = 0; + + text += " "; + text += itos(ip); + text += ": "; + + // This makes the compiler complain if some opcode is unchecked in the switch. + Opcode code = Opcode(_code_ptr[ip]); + + switch (code) { + case OPCODE_OPERATOR: { + int operation = _code_ptr[ip + 1]; + + text += "operator "; + + text += DADDR(4); + text += " = "; + text += DADDR(2); + text += " "; + text += Variant::get_operator_name(Variant::Operator(operation)); + text += " "; + text += DADDR(3); + + incr += 5; + } break; + case OPCODE_EXTENDS_TEST: { + text += "is object "; + text += DADDR(3); + text += " = "; + text += DADDR(1); + text += " is "; + text += DADDR(2); + + incr += 4; + } break; + case OPCODE_IS_BUILTIN: { + text += "is builtin "; + text += DADDR(3); + text += " = "; + text += DADDR(1); + text += " is "; + text += Variant::get_type_name(Variant::Type(_code_ptr[ip + 2])); + + incr += 4; + } break; + case OPCODE_SET: { + text += "set "; + text += DADDR(1); + text += "["; + text += DADDR(2); + text += "] = "; + text += DADDR(3); + + incr += 4; + } break; + case OPCODE_GET: { + text += "get "; + text += DADDR(3); + text += " = "; + text += DADDR(1); + text += "["; + text += DADDR(2); + text += "]"; + + incr += 4; + } break; + case OPCODE_SET_NAMED: { + text += "set_named "; + text += DADDR(1); + text += "[\""; + text += _global_names_ptr[_code_ptr[ip + 2]]; + text += "\"] = "; + text += DADDR(3); + + incr += 4; + } break; + case OPCODE_GET_NAMED: { + text += "get_named "; + text += DADDR(3); + text += " = "; + text += DADDR(1); + text += "[\""; + text += _global_names_ptr[_code_ptr[ip + 2]]; + text += "\"]"; + + incr += 4; + } break; + case OPCODE_SET_MEMBER: { + text += "set_member "; + text += "[\""; + text += _global_names_ptr[_code_ptr[ip + 1]]; + text += "\"] = "; + text += DADDR(2); + + incr += 3; + } break; + case OPCODE_GET_MEMBER: { + text += "get_member "; + text += DADDR(2); + text += " = "; + text += "[\""; + text += _global_names_ptr[_code_ptr[ip + 1]]; + text += "\"]"; + + incr += 3; + } break; + case OPCODE_ASSIGN: { + text += "assign "; + text += DADDR(1); + text += " = "; + text += DADDR(2); + + incr += 3; + } break; + case OPCODE_ASSIGN_TRUE: { + text += "assign "; + text += DADDR(1); + text += " = true"; + + incr += 2; + } break; + case OPCODE_ASSIGN_FALSE: { + text += "assign "; + text += DADDR(1); + text += " = false"; + + incr += 2; + } break; + case OPCODE_ASSIGN_TYPED_BUILTIN: { + text += "assign typed builtin ("; + text += Variant::get_type_name((Variant::Type)_code_ptr[ip + 1]); + text += ") "; + text += DADDR(2); + text += " = "; + text += DADDR(3); + + incr += 4; + } break; + case OPCODE_ASSIGN_TYPED_NATIVE: { + Variant class_name = _constants_ptr[_code_ptr[ip + 1]]; + GDScriptNativeClass *nc = Object::cast_to<GDScriptNativeClass>(class_name.operator Object *()); + + text += "assign typed native ("; + text += nc->get_name().operator String(); + text += ") "; + text += DADDR(2); + text += " = "; + text += DADDR(3); + + incr += 4; + } break; + case OPCODE_ASSIGN_TYPED_SCRIPT: { + Variant script = _constants_ptr[_code_ptr[ip + 1]]; + Script *sc = Object::cast_to<Script>(script.operator Object *()); + + text += "assign typed script ("; + text += sc->get_path(); + text += ") "; + text += DADDR(2); + text += " = "; + text += DADDR(3); + + incr += 4; + } break; + case OPCODE_CAST_TO_BUILTIN: { + text += "cast builtin "; + text += DADDR(3); + text += " = "; + text += DADDR(2); + text += " as "; + text += Variant::get_type_name(Variant::Type(_code_ptr[ip + 1])); + + incr += 4; + } break; + case OPCODE_CAST_TO_NATIVE: { + Variant class_name = _constants_ptr[_code_ptr[ip + 1]]; + GDScriptNativeClass *nc = Object::cast_to<GDScriptNativeClass>(class_name.operator Object *()); + + text += "cast native "; + text += DADDR(3); + text += " = "; + text += DADDR(2); + text += " as "; + text += nc->get_name(); + + incr += 4; + } break; + case OPCODE_CAST_TO_SCRIPT: { + text += "cast "; + text += DADDR(3); + text += " = "; + text += DADDR(2); + text += " as "; + text += DADDR(1); + + incr += 4; + } break; + case OPCODE_CONSTRUCT: { + Variant::Type t = Variant::Type(_code_ptr[ip + 1]); + int argc = _code_ptr[ip + 2]; + + text += "construct "; + text += DADDR(3 + argc); + text += " = "; + + text += Variant::get_type_name(t) + "("; + for (int i = 0; i < argc; i++) { + if (i > 0) + text += ", "; + text += DADDR(i + 3); + } + text += ")"; + + incr = 4 + argc; + } break; + case OPCODE_CONSTRUCT_ARRAY: { + int argc = _code_ptr[ip + 1]; + text += " make_array "; + text += DADDR(2 + argc); + text += " = ["; + + for (int i = 0; i < argc; i++) { + if (i > 0) + text += ", "; + text += DADDR(2 + i); + } + + text += "]"; + + incr += 3 + argc; + } break; + case OPCODE_CONSTRUCT_DICTIONARY: { + int argc = _code_ptr[ip + 1]; + text += "make_dict "; + text += DADDR(2 + argc * 2); + text += " = {"; + + for (int i = 0; i < argc; i++) { + if (i > 0) + text += ", "; + text += DADDR(2 + i * 2 + 0); + text += ": "; + text += DADDR(2 + i * 2 + 1); + } + + text += "}"; + + incr += 3 + argc * 2; + } break; + case OPCODE_CALL: + case OPCODE_CALL_RETURN: + case OPCODE_CALL_ASYNC: { + bool ret = _code_ptr[ip] == OPCODE_CALL_RETURN; + bool async = _code_ptr[ip] == OPCODE_CALL_ASYNC; + + if (ret) { + text += "call-ret "; + } else if (async) { + text += "call-async "; + } else { + text += "call "; + } + + int argc = _code_ptr[ip + 1]; + if (ret || async) { + text += DADDR(4 + argc) + " = "; + } + + text += DADDR(2) + "."; + text += String(_global_names_ptr[_code_ptr[ip + 3]]); + text += "("; + + for (int i = 0; i < argc; i++) { + if (i > 0) + text += ", "; + text += DADDR(4 + i); + } + text += ")"; + + incr = 5 + argc; + } break; + case OPCODE_CALL_BUILT_IN: { + text += "call-built-in "; + + int argc = _code_ptr[ip + 2]; + text += DADDR(3 + argc) + " = "; + + text += GDScriptFunctions::get_func_name(GDScriptFunctions::Function(_code_ptr[ip + 1])); + text += "("; + + for (int i = 0; i < argc; i++) { + if (i > 0) + text += ", "; + text += DADDR(3 + i); + } + text += ")"; + + incr = 4 + argc; + } break; + case OPCODE_CALL_SELF_BASE: { + text += "call-self-base "; + + int argc = _code_ptr[ip + 2]; + text += DADDR(3 + argc) + " = "; + + text += _global_names_ptr[_code_ptr[ip + 1]]; + text += "("; + + for (int i = 0; i < argc; i++) { + if (i > 0) + text += ", "; + text += DADDR(3 + i); + } + text += ")"; + + incr = 4 + argc; + } break; + case OPCODE_AWAIT: { + text += "await "; + text += DADDR(1); + + incr += 2; + } break; + case OPCODE_AWAIT_RESUME: { + text += "await resume "; + text += DADDR(1); + + incr = 2; + } break; + case OPCODE_JUMP: { + text += "jump "; + text += itos(_code_ptr[ip + 1]); + + incr = 2; + } break; + case OPCODE_JUMP_IF: { + text += "jump-if "; + text += DADDR(1); + text += " to "; + text += itos(_code_ptr[ip + 2]); + + incr = 3; + } break; + case OPCODE_JUMP_IF_NOT: { + text += "jump-if-not "; + text += DADDR(1); + text += " to "; + text += itos(_code_ptr[ip + 2]); + + incr = 3; + } break; + case OPCODE_JUMP_TO_DEF_ARGUMENT: { + text += "jump-to-default-argument "; + + incr = 1; + } break; + case OPCODE_RETURN: { + text += "return "; + text += DADDR(1); + + incr = 2; + } break; + case OPCODE_ITERATE_BEGIN: { + text += "for-init "; + text += DADDR(4); + text += " in "; + text += DADDR(2); + text += " counter "; + text += DADDR(1); + text += " end "; + text += itos(_code_ptr[ip + 3]); + + incr += 5; + } break; + case OPCODE_ITERATE: { + text += "for-loop "; + text += DADDR(4); + text += " in "; + text += DADDR(2); + text += " counter "; + text += DADDR(1); + text += " end "; + text += itos(_code_ptr[ip + 3]); + + incr += 5; + } break; + case OPCODE_LINE: { + int line = _code_ptr[ip + 1] - 1; + if (line >= 0 && line < p_code_lines.size()) { + text += "line "; + text += itos(line + 1); + text += ": "; + text += p_code_lines[line]; + } else { + text += ""; + } + + incr += 2; + } break; + case OPCODE_ASSERT: { + text += "assert ("; + text += DADDR(1); + text += ", "; + text += DADDR(2); + text += ")"; + + incr += 3; + } break; + case OPCODE_BREAKPOINT: { + text += "breakpoint"; + + incr += 1; + } break; + case OPCODE_END: { + text += "== END =="; + + incr += 1; + } break; + } + + ip += incr; + if (text.get_string_length() > 0) { + print_line(text.as_string()); + } + } +} +#endif diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h index 771baf6a08..d1c98a5456 100644 --- a/modules/gdscript/gdscript_function.h +++ b/modules/gdscript/gdscript_function.h @@ -182,7 +182,6 @@ public: OPCODE_CALL_RETURN, OPCODE_CALL_ASYNC, OPCODE_CALL_BUILT_IN, - OPCODE_CALL_SELF, OPCODE_CALL_SELF_BASE, OPCODE_AWAIT, OPCODE_AWAIT_RESUME, @@ -224,6 +223,7 @@ public: private: friend class GDScriptCompiler; + friend class GDScriptByteCodeGenerator; StringName source; @@ -232,10 +232,6 @@ private: int _constant_count; const StringName *_global_names_ptr; int _global_names_count; -#ifdef TOOLS_ENABLED - const StringName *_named_globals_ptr; - int _named_globals_count; -#endif const int *_default_arg_ptr; int _default_arg_count; const int *_code_ptr; @@ -252,9 +248,6 @@ private: StringName name; Vector<Variant> constants; Vector<StringName> global_names; -#ifdef TOOLS_ENABLED - Vector<StringName> named_globals; -#endif Vector<int> default_arguments; Vector<int> code; Vector<GDScriptDataType> argument_types; @@ -344,6 +337,10 @@ public: Variant call(GDScriptInstance *p_instance, const Variant **p_args, int p_argcount, Callable::CallError &r_err, CallState *p_state = nullptr); +#ifdef DEBUG_ENABLED + void disassemble(const Vector<String> &p_code_lines) const; +#endif + _FORCE_INLINE_ MultiplayerAPI::RPCMode get_rpc_mode() const { return rpc_mode; } GDScriptFunction(); ~GDScriptFunction(); diff --git a/modules/gdscript/gdscript_functions.cpp b/modules/gdscript/gdscript_functions.cpp index fefbf906f0..31ce63bc6e 100644 --- a/modules/gdscript/gdscript_functions.cpp +++ b/modules/gdscript/gdscript_functions.cpp @@ -635,7 +635,7 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_ case TEXT_CHAR: { VALIDATE_ARG_COUNT(1); VALIDATE_ARG_NUM(0); - CharType result[2] = { *p_args[0], 0 }; + char32_t result[2] = { *p_args[0], 0 }; r_ret = String(result); } break; case TEXT_ORD: { diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index d09d9e2998..e8dea8180a 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -327,7 +327,7 @@ Error GDScriptParser::parse(const String &p_source_code, const String &p_script_ bool found = false; const String &line = lines[i]; for (int j = 0; j < line.size(); j++) { - if (line[j] == CharType(0xFFFF)) { + if (line[j] == char32_t(0xFFFF)) { found = true; break; } else if (line[j] == '\t') { @@ -466,44 +466,40 @@ void GDScriptParser::pop_multiline() { } bool GDScriptParser::is_statement_end() { - return check(GDScriptTokenizer::Token::NEWLINE) || check(GDScriptTokenizer::Token::SEMICOLON); + return check(GDScriptTokenizer::Token::NEWLINE) || check(GDScriptTokenizer::Token::SEMICOLON) || check(GDScriptTokenizer::Token::TK_EOF); } void GDScriptParser::end_statement(const String &p_context) { bool found = false; - while (is_statement_end()) { + while (is_statement_end() && !is_at_end()) { // Remove sequential newlines/semicolons. found = true; advance(); } - if (!found) { + if (!found && !is_at_end()) { push_error(vformat(R"(Expected end of statement after %s, found "%s" instead.)", p_context, current.get_name())); } } void GDScriptParser::parse_program() { - if (current.type == GDScriptTokenizer::Token::TK_EOF) { - // Empty file. - push_error("Source file is empty."); - return; - } - head = alloc_node<ClassNode>(); current_class = head; if (match(GDScriptTokenizer::Token::ANNOTATION)) { // Check for @tool annotation. AnnotationNode *annotation = parse_annotation(AnnotationInfo::SCRIPT | AnnotationInfo::CLASS_LEVEL); - if (annotation->name == "@tool") { - // TODO: don't allow @tool anywhere else. (Should all script annotations be the first thing?). - _is_tool = true; - if (previous.type != GDScriptTokenizer::Token::NEWLINE) { - push_error(R"(Expected newline after "@tool" annotation.)"); - } - // @tool annotation has no specific target. - annotation->apply(this, nullptr); - } else { - annotation_stack.push_back(annotation); + if (annotation != nullptr) { + if (annotation->name == "@tool") { + // TODO: don't allow @tool anywhere else. (Should all script annotations be the first thing?). + _is_tool = true; + if (previous.type != GDScriptTokenizer::Token::NEWLINE) { + push_error(R"(Expected newline after "@tool" annotation.)"); + } + // @tool annotation has no specific target. + annotation->apply(this, nullptr); + } else { + annotation_stack.push_back(annotation); + } } } @@ -590,6 +586,14 @@ GDScriptParser::ClassNode *GDScriptParser::parse_class() { return n_class; } + if (match(GDScriptTokenizer::Token::EXTENDS)) { + if (n_class->extends_used) { + push_error(R"(Cannot use "extends" more than once in the same class.)"); + } + parse_extends(); + end_statement("superclass"); + } + parse_class_body(); consume(GDScriptTokenizer::Token::DEDENT, R"(Missing unindent at the end of the class body.)"); @@ -635,7 +639,6 @@ void GDScriptParser::parse_extends() { current_class->extends_path = previous.literal; if (!match(GDScriptTokenizer::Token::PERIOD)) { - end_statement("superclass path"); return; } } @@ -990,9 +993,15 @@ GDScriptParser::SignalNode *GDScriptParser::parse_signal() { signal->identifier = parse_identifier(); if (match(GDScriptTokenizer::Token::PARENTHESIS_OPEN)) { - while (!check(GDScriptTokenizer::Token::PARENTHESIS_CLOSE) && !is_at_end()) { + do { + if (check(GDScriptTokenizer::Token::PARENTHESIS_CLOSE)) { + // Allow for trailing comma. + break; + } + ParameterNode *parameter = parse_parameter(); if (parameter == nullptr) { + push_error("Expected signal parameter name."); break; } if (parameter->default_value != nullptr) { @@ -1004,7 +1013,8 @@ GDScriptParser::SignalNode *GDScriptParser::parse_signal() { signal->parameters_indices[parameter->identifier->name] = signal->parameters.size(); signal->parameters.push_back(parameter); } - } + } while (match(GDScriptTokenizer::Token::COMMA) && !is_at_end()); + consume(GDScriptTokenizer::Token::PARENTHESIS_CLOSE, R"*(Expected closing ")" after signal parameters.)*"); } @@ -1026,7 +1036,7 @@ GDScriptParser::EnumNode *GDScriptParser::parse_enum() { push_multiline(true); consume(GDScriptTokenizer::Token::BRACE_OPEN, vformat(R"(Expected "{" after %s.)", named ? "enum name" : R"("enum")")); - int current_value = 0; + HashMap<StringName, int> elements; do { if (check(GDScriptTokenizer::Token::BRACE_CLOSE)) { @@ -1035,8 +1045,13 @@ GDScriptParser::EnumNode *GDScriptParser::parse_enum() { if (consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected identifer for enum key.)")) { EnumNode::Value item; item.identifier = parse_identifier(); + item.parent_enum = enum_node; + item.line = previous.start_line; + item.leftmost_column = previous.leftmost_column; - if (!named) { + if (elements.has(item.identifier->name)) { + push_error(vformat(R"(Name "%s" was already in this enum (at line %d).)", item.identifier->name, elements[item.identifier->name]), item.identifier); + } else if (!named) { // TODO: Abstract this recursive member check. ClassNode *parent = current_class; while (parent != nullptr) { @@ -1048,19 +1063,18 @@ GDScriptParser::EnumNode *GDScriptParser::parse_enum() { } } - if (match(GDScriptTokenizer::Token::EQUAL)) { - if (consume(GDScriptTokenizer::Token::LITERAL, R"(Expected integer value after "=".)")) { - item.custom_value = parse_literal(); + elements[item.identifier->name] = item.line; - if (item.custom_value->value.get_type() != Variant::INT) { - push_error(R"(Expected integer value after "=".)"); - item.custom_value = nullptr; - } else { - current_value = item.custom_value->value; - } + if (match(GDScriptTokenizer::Token::EQUAL)) { + ExpressionNode *value = parse_expression(false); + if (value == nullptr) { + push_error(R"(Expected expression value after "=".)"); } + item.custom_value = value; } - item.value = current_value++; + item.rightmost_column = previous.rightmost_column; + + item.index = enum_node->values.size(); enum_node->values.push_back(item); if (!named) { // Add as member of current class. @@ -1142,6 +1156,9 @@ GDScriptParser::FunctionNode *GDScriptParser::parse_function() { if (match(GDScriptTokenizer::Token::FORWARD_ARROW)) { make_completion_context(COMPLETION_TYPE_NAME_OR_VOID, function); function->return_type = parse_type(true); + if (function->return_type == nullptr) { + push_error(R"(Expected return type or "void" after "->".)"); + } } // TODO: Improve token consumption so it synchronizes to a statement boundary. This way we can get into the function body with unrecognized tokens. @@ -1346,7 +1363,7 @@ GDScriptParser::Node *GDScriptParser::parse_statement() { advance(); ReturnNode *n_return = alloc_node<ReturnNode>(); if (!is_statement_end()) { - if (current_function->identifier->name == GDScriptLanguage::get_singleton()->strings._init) { + if (current_function && current_function->identifier->name == GDScriptLanguage::get_singleton()->strings._init) { push_error(R"(Constructor cannot return a value.)"); } n_return->return_value = parse_expression(false); @@ -1459,7 +1476,9 @@ GDScriptParser::ContinueNode *GDScriptParser::parse_continue() { } current_suite->has_continue = true; end_statement(R"("continue")"); - return alloc_node<ContinueNode>(); + ContinueNode *cont = alloc_node<ContinueNode>(); + cont->is_for_match = is_continue_match; + return cont; } GDScriptParser::ForNode *GDScriptParser::parse_for() { @@ -1478,10 +1497,12 @@ GDScriptParser::ForNode *GDScriptParser::parse_for() { // Save break/continue state. bool could_break = can_break; bool could_continue = can_continue; + bool was_continue_match = is_continue_match; // Allow break/continue. can_break = true; can_continue = true; + is_continue_match = false; SuiteNode *suite = alloc_node<SuiteNode>(); if (n_for->variable) { @@ -1494,6 +1515,7 @@ GDScriptParser::ForNode *GDScriptParser::parse_for() { // Reset break/continue state. can_break = could_break; can_continue = could_continue; + is_continue_match = was_continue_match; return n_for; } @@ -1628,8 +1650,10 @@ GDScriptParser::MatchBranchNode *GDScriptParser::parse_match_branch() { // Save continue state. bool could_continue = can_continue; + bool was_continue_match = is_continue_match; // Allow continue for match. can_continue = true; + is_continue_match = true; SuiteNode *suite = alloc_node<SuiteNode>(); if (branch->patterns.size() > 0) { @@ -1646,6 +1670,7 @@ GDScriptParser::MatchBranchNode *GDScriptParser::parse_match_branch() { // Restore continue state. can_continue = could_continue; + is_continue_match = was_continue_match; return branch; } @@ -1803,16 +1828,19 @@ GDScriptParser::WhileNode *GDScriptParser::parse_while() { // Save break/continue state. bool could_break = can_break; bool could_continue = can_continue; + bool was_continue_match = is_continue_match; // Allow break/continue. can_break = true; can_continue = true; + is_continue_match = false; n_while->loop = parse_suite(R"("while" block)"); // Reset break/continue state. can_break = could_break; can_continue = could_continue; + is_continue_match = was_continue_match; return n_while; } @@ -1932,8 +1960,8 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_literal(ExpressionNode *p_ } GDScriptParser::ExpressionNode *GDScriptParser::parse_self(ExpressionNode *p_previous_operand, bool p_can_assign) { - if (!current_function || current_function->is_static) { - push_error(R"(Cannot use "self" outside a non-static function.)"); + if (current_function && current_function->is_static) { + push_error(R"(Cannot use "self" inside a static function.)"); } SelfNode *self = alloc_node<SelfNode>(); self->current_class = current_class; @@ -2009,7 +2037,6 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_binary_operator(Expression push_error(vformat(R"(Expected expression after "%s" operator.")", op.get_name())); } - // TODO: Store the Variant operator here too (in the node). // TODO: Also for unary, ternary, and assignment. switch (op.type) { case GDScriptTokenizer::Token::PLUS: @@ -2171,39 +2198,50 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_assignment(ExpressionNode switch (previous.type) { case GDScriptTokenizer::Token::EQUAL: assignment->operation = AssignmentNode::OP_NONE; + assignment->variant_op = Variant::OP_MAX; #ifdef DEBUG_ENABLED has_operator = false; #endif break; case GDScriptTokenizer::Token::PLUS_EQUAL: assignment->operation = AssignmentNode::OP_ADDITION; + assignment->variant_op = Variant::OP_ADD; break; case GDScriptTokenizer::Token::MINUS_EQUAL: assignment->operation = AssignmentNode::OP_SUBTRACTION; + assignment->variant_op = Variant::OP_SUBTRACT; break; case GDScriptTokenizer::Token::STAR_EQUAL: assignment->operation = AssignmentNode::OP_MULTIPLICATION; + assignment->variant_op = Variant::OP_MULTIPLY; break; case GDScriptTokenizer::Token::SLASH_EQUAL: assignment->operation = AssignmentNode::OP_DIVISION; + assignment->variant_op = Variant::OP_DIVIDE; break; case GDScriptTokenizer::Token::PERCENT_EQUAL: assignment->operation = AssignmentNode::OP_MODULO; + assignment->variant_op = Variant::OP_MODULE; break; case GDScriptTokenizer::Token::LESS_LESS_EQUAL: assignment->operation = AssignmentNode::OP_BIT_SHIFT_LEFT; + assignment->variant_op = Variant::OP_SHIFT_LEFT; break; case GDScriptTokenizer::Token::GREATER_GREATER_EQUAL: assignment->operation = AssignmentNode::OP_BIT_SHIFT_RIGHT; + assignment->variant_op = Variant::OP_SHIFT_RIGHT; break; case GDScriptTokenizer::Token::AMPERSAND_EQUAL: assignment->operation = AssignmentNode::OP_BIT_AND; + assignment->variant_op = Variant::OP_BIT_AND; break; case GDScriptTokenizer::Token::PIPE_EQUAL: assignment->operation = AssignmentNode::OP_BIT_OR; + assignment->variant_op = Variant::OP_BIT_OR; break; case GDScriptTokenizer::Token::CARET_EQUAL: assignment->operation = AssignmentNode::OP_BIT_XOR; + assignment->variant_op = Variant::OP_BIT_XOR; break; default: break; // Unreachable. @@ -2485,15 +2523,18 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_get_node(ExpressionNode *p make_completion_context(COMPLETION_GET_NODE, get_node); get_node->string = parse_literal(); return get_node; - } else if (check(GDScriptTokenizer::Token::IDENTIFIER)) { + } else if (current.is_node_name()) { GetNodeNode *get_node = alloc_node<GetNodeNode>(); int chain_position = 0; do { make_completion_context(COMPLETION_GET_NODE, get_node, chain_position++); - if (!consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expect node identifer after "/".)")) { + if (!current.is_node_name()) { + push_error(R"(Expect node path after "/".)"); return nullptr; } - IdentifierNode *identifier = parse_identifier(); + advance(); + IdentifierNode *identifier = alloc_node<IdentifierNode>(); + identifier->name = previous.get_identifier(); get_node->chain.push_back(identifier); } while (match(GDScriptTokenizer::Token::SLASH)); return get_node; @@ -2517,29 +2558,6 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_preload(ExpressionNode *p_ if (preload->path == nullptr) { push_error(R"(Expected resource path after "(".)"); - } else if (preload->path->type != Node::LITERAL) { - push_error("Preloaded path must be a constant string."); - } else { - LiteralNode *path = static_cast<LiteralNode *>(preload->path); - if (path->value.get_type() != Variant::STRING) { - push_error("Preloaded path must be a constant string."); - } else { - preload->resolved_path = path->value; - // TODO: Save this as script dependency. - if (preload->resolved_path.is_rel_path()) { - preload->resolved_path = script_path.get_base_dir().plus_file(preload->resolved_path); - } - preload->resolved_path = preload->resolved_path.simplify_path(); - if (!FileAccess::exists(preload->resolved_path)) { - push_error(vformat(R"(Preload file "%s" does not exist.)", preload->resolved_path)); - } else { - // TODO: Don't load if validating: use completion cache. - preload->resource = ResourceLoader::load(preload->resolved_path); - if (preload->resource.is_null()) { - push_error(vformat(R"(Could not preload resource file "%s".)", preload->resolved_path)); - } - } - } } pop_completion_call(); diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h index edfe330c0c..4c9473c7bd 100644 --- a/modules/gdscript/gdscript_parser.h +++ b/modules/gdscript/gdscript_parser.h @@ -405,7 +405,10 @@ public: struct EnumNode : public Node { struct Value { IdentifierNode *identifier = nullptr; - LiteralNode *custom_value = nullptr; + ExpressionNode *custom_value = nullptr; + EnumNode *parent_enum = nullptr; + int index = -1; + bool resolved = false; int value = 0; int line = 0; int leftmost_column = 0; @@ -606,6 +609,7 @@ public: }; struct ContinueNode : public Node { + bool is_for_match = false; ContinueNode() { type = CONTINUE; } @@ -1076,6 +1080,7 @@ private: bool panic_mode = false; bool can_break = false; bool can_continue = false; + bool is_continue_match = false; // Whether a `continue` will act on a `match`. bool is_ignoring_warnings = false; List<bool> multiline_stack; diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp index 7a4bdd88ba..ed27604aec 100644 --- a/modules/gdscript/gdscript_tokenizer.cpp +++ b/modules/gdscript/gdscript_tokenizer.cpp @@ -156,6 +156,64 @@ const char *GDScriptTokenizer::Token::get_name() const { return token_names[type]; } +bool GDScriptTokenizer::Token::is_identifier() const { + // Note: Most keywords should not be recognized as identifiers. + // These are only exceptions for stuff that already is on the engine's API. + switch (type) { + case IDENTIFIER: + case MATCH: // Used in String.match(). + return true; + default: + return false; + } +} + +bool GDScriptTokenizer::Token::is_node_name() const { + // This is meant to allow keywords with the $ notation, but not as general identifiers. + switch (type) { + case IDENTIFIER: + case AND: + case AS: + case ASSERT: + case AWAIT: + case BREAK: + case BREAKPOINT: + case CLASS_NAME: + case CLASS: + case CONST: + case CONTINUE: + case ELIF: + case ELSE: + case ENUM: + case EXTENDS: + case FOR: + case FUNC: + case IF: + case IN: + case IS: + case MATCH: + case NAMESPACE: + case NOT: + case OR: + case PASS: + case PRELOAD: + case RETURN: + case SELF: + case SIGNAL: + case STATIC: + case SUPER: + case TRAIT: + case UNDERSCORE: + case VAR: + case VOID: + case WHILE: + case YIELD: + return true; + default: + return false; + } +} + String GDScriptTokenizer::get_token_name(Token::Type p_token_type) { ERR_FAIL_INDEX_V_MSG(p_token_type, Token::TK_MAX, "<error>", "Using token type out of the enum."); return token_names[p_token_type]; @@ -164,7 +222,7 @@ String GDScriptTokenizer::get_token_name(Token::Type p_token_type) { void GDScriptTokenizer::set_source_code(const String &p_source_code) { source = p_source_code; if (source.empty()) { - _source = L""; + _source = U""; } else { _source = source.ptr(); } @@ -205,7 +263,7 @@ bool GDScriptTokenizer::is_past_cursor() const { return true; } -CharType GDScriptTokenizer::_advance() { +char32_t GDScriptTokenizer::_advance() { if (unlikely(_is_at_end())) { return '\0'; } @@ -224,15 +282,15 @@ CharType GDScriptTokenizer::_advance() { return _peek(-1); } -void GDScriptTokenizer::push_paren(CharType p_char) { +void GDScriptTokenizer::push_paren(char32_t p_char) { paren_stack.push_back(p_char); } -bool GDScriptTokenizer::pop_paren(CharType p_expected) { +bool GDScriptTokenizer::pop_paren(char32_t p_expected) { if (paren_stack.empty()) { return false; } - CharType actual = paren_stack.back()->get(); + char32_t actual = paren_stack.back()->get(); paren_stack.pop_back(); return actual == p_expected; @@ -244,19 +302,19 @@ GDScriptTokenizer::Token GDScriptTokenizer::pop_error() { return error; } -static bool _is_alphanumeric(CharType c) { +static bool _is_alphanumeric(char32_t c) { return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_'; } -static bool _is_digit(CharType c) { +static bool _is_digit(char32_t c) { return (c >= '0' && c <= '9'); } -static bool _is_hex_digit(CharType c) { +static bool _is_hex_digit(char32_t c) { return (c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'); } -static bool _is_binary_digit(CharType c) { +static bool _is_binary_digit(char32_t c) { return (c == '0' || c == '1'); } @@ -346,7 +404,7 @@ void GDScriptTokenizer::push_error(const Token &p_error) { error_stack.push_back(p_error); } -GDScriptTokenizer::Token GDScriptTokenizer::make_paren_error(CharType p_paren) { +GDScriptTokenizer::Token GDScriptTokenizer::make_paren_error(char32_t p_paren) { if (paren_stack.empty()) { return make_error(vformat("Closing \"%c\" doesn't have an opening counterpart.", p_paren)); } @@ -355,8 +413,8 @@ GDScriptTokenizer::Token GDScriptTokenizer::make_paren_error(CharType p_paren) { return error; } -GDScriptTokenizer::Token GDScriptTokenizer::check_vcs_marker(CharType p_test, Token::Type p_double_type) { - const CharType *next = _current + 1; +GDScriptTokenizer::Token GDScriptTokenizer::check_vcs_marker(char32_t p_test, Token::Type p_double_type) { + const char32_t *next = _current + 1; int chars = 2; // Two already matched. // Test before consuming characters, since we don't want to consume more than needed. @@ -544,7 +602,7 @@ GDScriptTokenizer::Token GDScriptTokenizer::number() { bool has_decimal = false; bool has_exponent = false; bool has_error = false; - bool (*digit_check_func)(CharType) = _is_digit; + bool (*digit_check_func)(char32_t) = _is_digit; if (_peek(-1) == '.') { has_decimal = true; @@ -563,7 +621,19 @@ GDScriptTokenizer::Token GDScriptTokenizer::number() { } // Allow '_' to be used in a number, for readability. + bool previous_was_underscore = false; while (digit_check_func(_peek()) || _peek() == '_') { + if (_peek() == '_') { + if (previous_was_underscore) { + Token error = make_error(R"(Only one underscore can be used as a numeric separator.)"); + error.start_column = column; + error.leftmost_column = column; + error.end_column = column + 1; + error.rightmost_column = column + 1; + push_error(error); + } + previous_was_underscore = true; + } _advance(); } @@ -614,7 +684,27 @@ GDScriptTokenizer::Token GDScriptTokenizer::number() { _advance(); } // Consume exponent digits. + if (!_is_digit(_peek())) { + Token error = make_error(R"(Expected exponent value after "e".)"); + error.start_column = column; + error.leftmost_column = column; + error.end_column = column + 1; + error.rightmost_column = column + 1; + push_error(error); + } + previous_was_underscore = false; while (_is_digit(_peek()) || _peek() == '_') { + if (_peek() == '_') { + if (previous_was_underscore) { + Token error = make_error(R"(Only one underscore can be used as a numeric separator.)"); + error.start_column = column; + error.leftmost_column = column; + error.end_column = column + 1; + error.rightmost_column = column + 1; + push_error(error); + } + previous_was_underscore = true; + } _advance(); } } @@ -672,7 +762,7 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() { _advance(); } - CharType quote_char = _peek(-1); + char32_t quote_char = _peek(-1); if (_peek() == quote_char && _peek(1) == quote_char) { is_multiline = true; @@ -689,7 +779,7 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() { return make_error("Unterminated string."); } - CharType ch = _peek(); + char32_t ch = _peek(); if (ch == '\\') { // Escape pattern. @@ -699,13 +789,13 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() { } // Grab escape character. - CharType code = _peek(); + char32_t code = _peek(); _advance(); if (_is_at_end()) { return make_error("Unterminated string."); } - CharType escaped = 0; + char32_t escaped = 0; bool valid_escape = true; switch (code) { @@ -746,8 +836,8 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() { return make_error("Unterminated string."); } - CharType digit = _peek(); - CharType value = 0; + char32_t digit = _peek(); + char32_t value = 0; if (digit >= '0' && digit <= '9') { value = digit - '0'; } else if (digit >= 'a' && digit <= 'f') { @@ -850,7 +940,7 @@ void GDScriptTokenizer::check_indent() { } for (;;) { - CharType current_indent_char = _peek(); + char32_t current_indent_char = _peek(); int indent_count = 0; if (current_indent_char != ' ' && current_indent_char != '\t' && current_indent_char != '\r' && current_indent_char != '\n' && current_indent_char != '#') { @@ -880,7 +970,7 @@ void GDScriptTokenizer::check_indent() { // Check indent level. bool mixed = false; while (!_is_at_end()) { - CharType space = _peek(); + char32_t space = _peek(); if (space == '\t') { // Consider individual tab columns. column += tab_size - 1; @@ -949,7 +1039,7 @@ void GDScriptTokenizer::check_indent() { // First time indenting, choose character now. indent_char = current_indent_char; } else if (current_indent_char != indent_char) { - Token error = make_error(vformat("Used \"%c\" for indentation instead \"%c\" as used before in the file.", String(¤t_indent_char, 1).c_escape(), String(&indent_char, 1).c_escape())); + Token error = make_error(vformat("Used \"%s\" for indentation instead \"%s\" as used before in the file.", String(¤t_indent_char, 1).c_escape(), String(&indent_char, 1).c_escape())); error.start_line = line; error.start_column = 1; error.leftmost_column = 1; @@ -1013,7 +1103,7 @@ void GDScriptTokenizer::_skip_whitespace() { } for (;;) { - CharType c = _peek(); + char32_t c = _peek(); switch (c) { case ' ': _advance(); @@ -1102,7 +1192,7 @@ GDScriptTokenizer::Token GDScriptTokenizer::scan() { return make_token(Token::TK_EOF); } - const CharType c = _advance(); + const char32_t c = _advance(); if (c == '\\') { // Line continuation with backslash. diff --git a/modules/gdscript/gdscript_tokenizer.h b/modules/gdscript/gdscript_tokenizer.h index 059a226924..4453982d08 100644 --- a/modules/gdscript/gdscript_tokenizer.h +++ b/modules/gdscript/gdscript_tokenizer.h @@ -168,9 +168,9 @@ public: String source; const char *get_name() const; - // TODO: Allow some keywords as identifiers? - bool is_identifier() const { return type == IDENTIFIER; } - StringName get_identifier() const { return literal; } + bool is_identifier() const; + bool is_node_name() const; + StringName get_identifier() const { return source; } Token(Type p_type) { type = p_type; @@ -183,14 +183,14 @@ public: private: String source; - const CharType *_source = nullptr; - const CharType *_current = nullptr; + const char32_t *_source = nullptr; + const char32_t *_current = nullptr; int line = -1, column = -1; int cursor_line = -1, cursor_column = -1; int tab_size = 4; // Keep track of multichar tokens. - const CharType *_start = nullptr; + const char32_t *_start = nullptr; int start_line = 0, start_column = 0; int leftmost_column = 0, rightmost_column = 0; @@ -202,30 +202,30 @@ private: Token last_newline; int pending_indents = 0; List<int> indent_stack; - List<CharType> paren_stack; - CharType indent_char = '\0'; + List<char32_t> paren_stack; + char32_t indent_char = '\0'; int position = 0; int length = 0; _FORCE_INLINE_ bool _is_at_end() { return position >= length; } - _FORCE_INLINE_ CharType _peek(int p_offset = 0) { return position + p_offset >= 0 && position + p_offset < length ? _current[p_offset] : '\0'; } + _FORCE_INLINE_ char32_t _peek(int p_offset = 0) { return position + p_offset >= 0 && position + p_offset < length ? _current[p_offset] : '\0'; } int indent_level() const { return indent_stack.size(); } bool has_error() const { return !error_stack.empty(); } Token pop_error(); - CharType _advance(); + char32_t _advance(); void _skip_whitespace(); void check_indent(); Token make_error(const String &p_message); void push_error(const String &p_message); void push_error(const Token &p_error); - Token make_paren_error(CharType p_paren); + Token make_paren_error(char32_t p_paren); Token make_token(Token::Type p_type); Token make_literal(const Variant &p_literal); Token make_identifier(const StringName &p_identifier); - Token check_vcs_marker(CharType p_test, Token::Type p_double_type); - void push_paren(CharType p_char); - bool pop_paren(CharType p_expected); + Token check_vcs_marker(char32_t p_test, Token::Type p_double_type); + void push_paren(char32_t p_char); + bool pop_paren(char32_t p_expected); void newline(bool p_make_token); Token number(); diff --git a/modules/gdscript/language_server/gdscript_extend_parser.cpp b/modules/gdscript/language_server/gdscript_extend_parser.cpp index ae7898fdf2..668dfd4835 100644 --- a/modules/gdscript/language_server/gdscript_extend_parser.cpp +++ b/modules/gdscript/language_server/gdscript_extend_parser.cpp @@ -237,7 +237,7 @@ void ExtendGDScriptParser::parse_class_symbol(const GDScriptParser::ClassNode *p case ClassNode::Member::ENUM_VALUE: { lsp::DocumentSymbol symbol; - symbol.name = m.constant->identifier->name; + symbol.name = m.enum_value.identifier->name; symbol.kind = lsp::SymbolKind::EnumMember; symbol.deprecated = false; symbol.range.start.line = LINE_NUMBER_TO_INDEX(m.enum_value.line); @@ -491,7 +491,7 @@ String ExtendGDScriptParser::get_identifier_under_position(const lsp::Position & int start_pos = p_position.character; for (int c = p_position.character; c >= 0; c--) { start_pos = c; - CharType ch = line[c]; + char32_t ch = line[c]; bool valid_char = (ch >= '0' && ch <= '9') || (ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z') || ch == '_'; if (!valid_char) { break; @@ -500,7 +500,7 @@ String ExtendGDScriptParser::get_identifier_under_position(const lsp::Position & int end_pos = p_position.character; for (int c = p_position.character; c < line.length(); c++) { - CharType ch = line[c]; + char32_t ch = line[c]; bool valid_char = (ch >= '0' && ch <= '9') || (ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z') || ch == '_'; if (!valid_char) { break; @@ -552,7 +552,7 @@ Error ExtendGDScriptParser::get_left_function_call(const lsp::Position &p_positi } while (c >= 0) { - const CharType &character = line[c]; + const char32_t &character = line[c]; if (character == ')') { ++bracket_stack; } else if (character == '(') { diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp index c554cbac05..da4cbe34c7 100644 --- a/modules/gdscript/register_types.cpp +++ b/modules/gdscript/register_types.cpp @@ -39,6 +39,11 @@ #include "gdscript_cache.h" #include "gdscript_tokenizer.h" +#ifdef TESTS_ENABLED +#include "tests/test_gdscript.h" +#include "tests/test_macros.h" +#endif + GDScriptLanguage *script_language_gd = nullptr; Ref<ResourceFormatLoaderGDScript> resource_loader_gd; Ref<ResourceFormatSaverGDScript> resource_saver_gd; @@ -79,7 +84,7 @@ public: return; } - // TODO: Readd compiled/encrypted GDScript on export. + // TODO: Readd compiled GDScript on export. return; } }; @@ -153,3 +158,26 @@ void unregister_gdscript_types() { GDScriptParser::cleanup(); GDScriptAnalyzer::cleanup(); } + +#ifdef TESTS_ENABLED +void test_tokenizer() { + TestGDScript::test(TestGDScript::TestType::TEST_TOKENIZER); +} + +void test_parser() { + TestGDScript::test(TestGDScript::TestType::TEST_PARSER); +} + +void test_compiler() { + TestGDScript::test(TestGDScript::TestType::TEST_COMPILER); +} + +void test_bytecode() { + TestGDScript::test(TestGDScript::TestType::TEST_BYTECODE); +} + +REGISTER_TEST_COMMAND("gdscript-tokenizer", &test_tokenizer); +REGISTER_TEST_COMMAND("gdscript-parser", &test_parser); +REGISTER_TEST_COMMAND("gdscript-compiler", &test_compiler); +REGISTER_TEST_COMMAND("gdscript-bytecode", &test_bytecode); +#endif diff --git a/tests/test_gdscript.cpp b/modules/gdscript/tests/test_gdscript.cpp index a50311972f..68d9984b43 100644 --- a/tests/test_gdscript.cpp +++ b/modules/gdscript/tests/test_gdscript.cpp @@ -35,9 +35,8 @@ #include "core/os/os.h" #include "core/string_builder.h" -#include "modules/modules_enabled.gen.h" -#ifdef MODULE_GDSCRIPT_ENABLED - +#include "modules/gdscript/gdscript_analyzer.h" +#include "modules/gdscript/gdscript_compiler.h" #include "modules/gdscript/gdscript_parser.h" #include "modules/gdscript/gdscript_tokenizer.h" @@ -122,21 +121,79 @@ static void test_parser(const String &p_code, const String &p_script_path, const printer.print_tree(parser); } -MainLoop *test(TestType p_type) { +static void test_compiler(const String &p_code, const String &p_script_path, const Vector<String> &p_lines) { + GDScriptParser parser; + Error err = parser.parse(p_code, p_script_path, false); + + if (err != OK) { + print_line("Error in parser:"); + const List<GDScriptParser::ParserError> &errors = parser.get_errors(); + for (const List<GDScriptParser::ParserError>::Element *E = errors.front(); E != nullptr; E = E->next()) { + const GDScriptParser::ParserError &error = E->get(); + print_line(vformat("%02d:%02d: %s", error.line, error.column, error.message)); + } + return; + } + + GDScriptAnalyzer analyzer(&parser); + err = analyzer.analyze(); + + if (err != OK) { + print_line("Error in analyzer:"); + const List<GDScriptParser::ParserError> &errors = parser.get_errors(); + for (const List<GDScriptParser::ParserError>::Element *E = errors.front(); E != nullptr; E = E->next()) { + const GDScriptParser::ParserError &error = E->get(); + print_line(vformat("%02d:%02d: %s", error.line, error.column, error.message)); + } + return; + } + + GDScriptCompiler compiler; + Ref<GDScript> script; + script.instance(); + script->set_path(p_script_path); + + err = compiler.compile(&parser, script.ptr(), false); + + if (err) { + print_line("Error in compiler:"); + print_line(vformat("%02d:%02d: %s", compiler.get_error_line(), compiler.get_error_column(), compiler.get_error())); + return; + } + + for (const Map<StringName, GDScriptFunction *>::Element *E = script->get_member_functions().front(); E; E = E->next()) { + const GDScriptFunction *func = E->value(); + + String signature = "Disassembling " + func->get_name().operator String() + "("; + for (int i = 0; i < func->get_argument_count(); i++) { + if (i > 0) { + signature += ", "; + } + signature += func->get_argument_name(i); + } + print_line(signature + ")"); + + func->disassemble(p_lines); + print_line(""); + print_line(""); + } +} + +void test(TestType p_type) { List<String> cmdlargs = OS::get_singleton()->get_cmdline_args(); if (cmdlargs.empty()) { - return nullptr; + return; } String test = cmdlargs.back()->get(); if (!test.ends_with(".gd")) { print_line("This test expects a path to a GDScript file as its last parameter. Got: " + test); - return nullptr; + return; } FileAccessRef fa = FileAccess::open(test, FileAccess::READ); - ERR_FAIL_COND_V_MSG(!fa, nullptr, "Could not open file: " + test); + ERR_FAIL_COND_MSG(!fa, "Could not open file: " + test); Vector<uint8_t> buf; int flen = fa->get_len(); @@ -164,24 +221,11 @@ MainLoop *test(TestType p_type) { test_parser(code, test, lines); break; case TEST_COMPILER: + test_compiler(code, test, lines); + break; case TEST_BYTECODE: print_line("Not implemented."); } - - return nullptr; -} - -} // namespace TestGDScript - -#else - -namespace TestGDScript { - -MainLoop *test(TestType p_type) { - ERR_PRINT("The GDScript module is disabled, therefore GDScript tests cannot be used."); - return nullptr; } } // namespace TestGDScript - -#endif diff --git a/tests/test_gdscript.h b/modules/gdscript/tests/test_gdscript.h index 6595da1430..5aa962dcf8 100644 --- a/tests/test_gdscript.h +++ b/modules/gdscript/tests/test_gdscript.h @@ -31,8 +31,6 @@ #ifndef TEST_GDSCRIPT_H #define TEST_GDSCRIPT_H -#include "core/os/main_loop.h" - namespace TestGDScript { enum TestType { @@ -42,7 +40,8 @@ enum TestType { TEST_BYTECODE, }; -MainLoop *test(TestType p_type); +void test(TestType p_type); + } // namespace TestGDScript #endif // TEST_GDSCRIPT_H diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index 79220da7c2..57fbc5bfc0 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -10,7 +10,7 @@ Internally, a GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html</link> + <link title="Using gridmaps">https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html</link> </tutorials> <methods> <method name="clear"> @@ -205,7 +205,7 @@ GridMaps act as static bodies, meaning they aren't affected by gravity or other forces. They only affect other physics bodies that collide with them. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> - The physics layers this GridMap detects collisions in. + The physics layers this GridMap detects collisions in. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="mesh_library" type="MeshLibrary" setter="set_mesh_library" getter="get_mesh_library"> The assigned [MeshLibrary]. diff --git a/modules/mobile_vr/register_types.cpp b/modules/mobile_vr/register_types.cpp index 75638d47c4..0bb555e780 100644 --- a/modules/mobile_vr/register_types.cpp +++ b/modules/mobile_vr/register_types.cpp @@ -35,9 +35,11 @@ void register_mobile_vr_types() { ClassDB::register_class<MobileVRInterface>(); - Ref<MobileVRInterface> mobile_vr; - mobile_vr.instance(); - XRServer::get_singleton()->add_interface(mobile_vr); + if (XRServer::get_singleton()) { + Ref<MobileVRInterface> mobile_vr; + mobile_vr.instance(); + XRServer::get_singleton()->add_interface(mobile_vr); + } } void unregister_mobile_vr_types() { diff --git a/modules/mono/build_scripts/mono_configure.py b/modules/mono/build_scripts/mono_configure.py index 3e771e06f0..e959312393 100644 --- a/modules/mono/build_scripts/mono_configure.py +++ b/modules/mono/build_scripts/mono_configure.py @@ -1,6 +1,5 @@ import os import os.path -import sys import subprocess from SCons.Script import Dir, Environment diff --git a/modules/mono/build_scripts/mono_reg_utils.py b/modules/mono/build_scripts/mono_reg_utils.py index 3090a4759a..0ec7e2f433 100644 --- a/modules/mono/build_scripts/mono_reg_utils.py +++ b/modules/mono/build_scripts/mono_reg_utils.py @@ -9,7 +9,7 @@ if os.name == "nt": def _reg_open_key(key, subkey): try: return winreg.OpenKey(key, subkey) - except (WindowsError, OSError): + except OSError: if platform.architecture()[0] == "32bit": bitness_sam = winreg.KEY_WOW64_64KEY else: @@ -37,7 +37,7 @@ def _find_mono_in_reg(subkey, bits): with _reg_open_key_bits(winreg.HKEY_LOCAL_MACHINE, subkey, bits) as hKey: value = winreg.QueryValueEx(hKey, "SdkInstallRoot")[0] return value - except (WindowsError, OSError): + except OSError: return None @@ -48,7 +48,7 @@ def _find_mono_in_reg_old(subkey, bits): if default_clr: return _find_mono_in_reg(subkey + "\\" + default_clr, bits) return None - except (WindowsError, EnvironmentError): + except OSError: return None @@ -97,7 +97,7 @@ def find_msbuild_tools_path_reg(): raise ValueError("Cannot find `installationPath` entry") except ValueError as e: print("Error reading output from vswhere: " + e.message) - except WindowsError: + except OSError: pass # Fine, vswhere not found except (subprocess.CalledProcessError, OSError): pass @@ -109,5 +109,5 @@ def find_msbuild_tools_path_reg(): with _reg_open_key(winreg.HKEY_LOCAL_MACHINE, subkey) as hKey: value = winreg.QueryValueEx(hKey, "MSBuildToolsPath")[0] return value - except (WindowsError, OSError): + except OSError: return "" diff --git a/modules/mono/build_scripts/solution_builder.py b/modules/mono/build_scripts/solution_builder.py index 03f4e57f02..6a621c3c8b 100644 --- a/modules/mono/build_scripts/solution_builder.py +++ b/modules/mono/build_scripts/solution_builder.py @@ -8,9 +8,6 @@ def find_dotnet_cli(): import os.path if os.name == "nt": - windows_exts = os.environ["PATHEXT"] - windows_exts = windows_exts.split(os.pathsep) if windows_exts else [] - for hint_dir in os.environ["PATH"].split(os.pathsep): hint_dir = hint_dir.strip('"') hint_path = os.path.join(hint_dir, "dotnet") diff --git a/modules/mono/doc_classes/CSharpScript.xml b/modules/mono/doc_classes/CSharpScript.xml index e1e9d1381f..45a6f991bf 100644 --- a/modules/mono/doc_classes/CSharpScript.xml +++ b/modules/mono/doc_classes/CSharpScript.xml @@ -8,7 +8,7 @@ See also [GodotSharp]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html</link> + <link title="C# tutorial index">https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html</link> </tutorials> <methods> <method name="new" qualifiers="vararg"> diff --git a/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs b/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs index c2549b4ad5..5edf72d63e 100644 --- a/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs +++ b/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs @@ -70,13 +70,14 @@ namespace GodotTools.BuildLogger { string line = $"{e.File}({e.LineNumber},{e.ColumnNumber}): error {e.Code}: {e.Message}"; - if (e.ProjectFile.Length > 0) + if (!string.IsNullOrEmpty(e.ProjectFile)) line += $" [{e.ProjectFile}]"; WriteLine(line); string errorLine = $@"error,{e.File.CsvEscape()},{e.LineNumber},{e.ColumnNumber}," + - $@"{e.Code.CsvEscape()},{e.Message.CsvEscape()},{e.ProjectFile.CsvEscape()}"; + $"{e.Code?.CsvEscape() ?? string.Empty},{e.Message.CsvEscape()}," + + $"{e.ProjectFile?.CsvEscape() ?? string.Empty}"; issuesStreamWriter.WriteLine(errorLine); } @@ -89,8 +90,9 @@ namespace GodotTools.BuildLogger WriteLine(line); - string warningLine = $@"warning,{e.File.CsvEscape()},{e.LineNumber},{e.ColumnNumber},{e.Code.CsvEscape()}," + - $@"{e.Message.CsvEscape()},{(e.ProjectFile != null ? e.ProjectFile.CsvEscape() : string.Empty)}"; + string warningLine = $@"warning,{e.File.CsvEscape()},{e.LineNumber},{e.ColumnNumber}," + + $"{e.Code?.CsvEscape() ?? string.Empty},{e.Message.CsvEscape()}," + + $"{e.ProjectFile?.CsvEscape() ?? string.Empty}"; issuesStreamWriter.WriteLine(warningLine); } diff --git a/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs b/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs index 012b69032e..b217ae4bf7 100644 --- a/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs +++ b/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs @@ -1,6 +1,7 @@ using System; using System.Collections.Generic; using System.IO; +using System.Runtime.InteropServices; namespace GodotTools.Core { @@ -14,14 +15,18 @@ namespace GodotTools.Core if (Path.DirectorySeparatorChar == '\\') dir = dir.Replace("/", "\\") + "\\"; - Uri fullPath = new Uri(Path.GetFullPath(path), UriKind.Absolute); - Uri relRoot = new Uri(Path.GetFullPath(dir), UriKind.Absolute); + var fullPath = new Uri(Path.GetFullPath(path), UriKind.Absolute); + var relRoot = new Uri(Path.GetFullPath(dir), UriKind.Absolute); - return relRoot.MakeRelativeUri(fullPath).ToString(); + // MakeRelativeUri converts spaces to %20, hence why we need UnescapeDataString + return Uri.UnescapeDataString(relRoot.MakeRelativeUri(fullPath).ToString()); } public static string NormalizePath(this string path) { + if (string.IsNullOrEmpty(path)) + return path; + bool rooted = path.IsAbsolutePath(); path = path.Replace('\\', '/'); @@ -31,7 +36,17 @@ namespace GodotTools.Core path = string.Join(Path.DirectorySeparatorChar.ToString(), parts).Trim(); - return rooted ? Path.DirectorySeparatorChar + path : path; + if (!rooted) + return path; + + if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) + { + string maybeDrive = parts[0]; + if (maybeDrive.Length == 2 && maybeDrive[1] == ':') + return path; // Already has drive letter + } + + return Path.DirectorySeparatorChar + path; } private static readonly string DriveRoot = Path.GetPathRoot(Environment.CurrentDirectory); @@ -43,9 +58,9 @@ namespace GodotTools.Core path.StartsWith(DriveRoot, StringComparison.Ordinal); } - public static string ToSafeDirName(this string dirName, bool allowDirSeparator) + public static string ToSafeDirName(this string dirName, bool allowDirSeparator = false) { - var invalidChars = new List<string> { ":", "*", "?", "\"", "<", ">", "|" }; + var invalidChars = new List<string> {":", "*", "?", "\"", "<", ">", "|"}; if (allowDirSeparator) { diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/DotNetSolution.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/DotNetSolution.cs index 6f318aab4a..cc0da44a13 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/DotNetSolution.cs +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/DotNetSolution.cs @@ -2,6 +2,7 @@ using GodotTools.Core; using System.Collections.Generic; using System.IO; using System.Linq; +using System.Text; using System.Text.RegularExpressions; namespace GodotTools.ProjectEditor @@ -88,7 +89,7 @@ namespace GodotTools.ProjectEditor string solutionPath = Path.Combine(DirectoryPath, Name + ".sln"); string content = string.Format(SolutionTemplate, projectsDecl, slnPlatformsCfg, projPlatformsCfg); - File.WriteAllText(solutionPath, content); + File.WriteAllText(solutionPath, content, Encoding.UTF8); // UTF-8 with BOM } public DotNetSolution(string name) diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj index 9cb50014b0..e4d6b2e010 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj @@ -11,13 +11,21 @@ <ItemGroup> <ProjectReference Include="..\GodotTools.Core\GodotTools.Core.csproj" /> </ItemGroup> + <!-- + The Microsoft.Build.Runtime package is too problematic so we create a MSBuild.exe stub. The workaround described + here doesn't work with Microsoft.NETFramework.ReferenceAssemblies: https://github.com/microsoft/msbuild/issues/3486 + We need a MSBuild.exe file as there's an issue in Microsoft.Build where it executes platform dependent code when + searching for MSBuild.exe before the fallback to not using it. A stub is fine as it should never be executed. + --> <ItemGroup> - <!-- - The Microsoft.Build.Runtime package is too problematic so we create a MSBuild.exe stub. The workaround described - here doesn't work with Microsoft.NETFramework.ReferenceAssemblies: https://github.com/microsoft/msbuild/issues/3486 - We need a MSBuild.exe file as there's an issue in Microsoft.Build where it executes platform dependent code when - searching for MSBuild.exe before the fallback to not using it. A stub is fine as it should never be executed. - --> <None Include="MSBuild.exe" CopyToOutputDirectory="Always" /> </ItemGroup> + <Target Name="CopyMSBuildStubWindows" AfterTargets="Build" Condition=" '$(GodotPlatform)' == 'windows' Or ( '$(GodotPlatform)' == '' And '$(OS)' == 'Windows_NT' ) "> + <PropertyGroup> + <GodotSourceRootPath>$(SolutionDir)/../../../../</GodotSourceRootPath> + <GodotOutputDataDir>$(GodotSourceRootPath)/bin/GodotSharp</GodotOutputDataDir> + </PropertyGroup> + <!-- Need to copy it here as well on Windows --> + <Copy SourceFiles="MSBuild.exe" DestinationFiles="$(GodotOutputDataDir)\Mono\lib\mono\v4.0\MSBuild.exe" /> + </Target> </Project> diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs index 5541876f9e..01d7c99662 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs @@ -1,5 +1,6 @@ using System; using System.IO; +using System.Text; using Microsoft.Build.Construction; using Microsoft.Build.Evaluation; @@ -41,7 +42,8 @@ namespace GodotTools.ProjectEditor var root = GenGameProject(name); - root.Save(path); + // Save (without BOM) + root.Save(path, new UTF8Encoding(encoderShouldEmitUTF8Identifier: false)); return Guid.NewGuid().ToString().ToUpper(); } diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs index 4041c56597..4e2c0f17cc 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs @@ -61,10 +61,9 @@ namespace GodotTools.ProjectEditor if (item.ItemType != itemType) continue; - string normalizedExclude = item.Exclude.NormalizePath(); - - var glob = MSBuildGlob.Parse(normalizedExclude); + string normalizedRemove = item.Remove.NormalizePath(); + var glob = MSBuildGlob.Parse(normalizedRemove); excluded.AddRange(includedFiles.Where(includedFile => glob.IsMatch(includedFile))); } diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs index f36e581a5f..7bfba779fb 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs @@ -161,8 +161,21 @@ namespace GodotTools.Build // Try to find 15.0 with vswhere - string vsWherePath = Environment.GetEnvironmentVariable(Internal.GodotIs32Bits() ? "ProgramFiles" : "ProgramFiles(x86)"); - vsWherePath += "\\Microsoft Visual Studio\\Installer\\vswhere.exe"; + var envNames = Internal.GodotIs32Bits() ? new[] { "ProgramFiles", "ProgramW6432" } : new[] { "ProgramFiles(x86)", "ProgramFiles" }; + + string vsWherePath = null; + foreach (var envName in envNames) + { + vsWherePath = Environment.GetEnvironmentVariable(envName); + if (!string.IsNullOrEmpty(vsWherePath)) + { + vsWherePath += "\\Microsoft Visual Studio\\Installer\\vswhere.exe"; + if (File.Exists(vsWherePath)) + break; + } + + vsWherePath = null; + } var vsWhereArgs = new[] {"-latest", "-products", "*", "-requires", "Microsoft.Component.MSBuild"}; diff --git a/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs b/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs index 6399991b84..ff7ce97c47 100644 --- a/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs +++ b/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs @@ -205,23 +205,8 @@ namespace GodotTools if (File.Exists(editorScriptsMetadataPath)) File.Copy(editorScriptsMetadataPath, playerScriptsMetadataPath); - var currentPlayRequest = GodotSharpEditor.Instance.CurrentPlaySettings; - - if (currentPlayRequest != null) - { - if (currentPlayRequest.Value.HasDebugger) - { - // Set the environment variable that will tell the player to connect to the IDE debugger - // TODO: We should probably add a better way to do this - Environment.SetEnvironmentVariable("GODOT_MONO_DEBUGGER_AGENT", - "--debugger-agent=transport=dt_socket" + - $",address={currentPlayRequest.Value.DebuggerHost}:{currentPlayRequest.Value.DebuggerPort}" + - ",server=n"); - } - - if (!currentPlayRequest.Value.BuildBeforePlaying) - return true; // Requested play from an external editor/IDE which already built the project - } + if (GodotSharpEditor.Instance.SkipBuildBeforePlaying) + return true; // Requested play from an external editor/IDE which already built the project return BuildProjectBlocking("Debug"); } diff --git a/modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs b/modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs index a8afb38728..1d800b8151 100644 --- a/modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs +++ b/modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs @@ -48,7 +48,7 @@ namespace GodotTools var firstMatch = classes.FirstOrDefault(classDecl => classDecl.BaseCount != 0 && // If it doesn't inherit anything, it can't be a Godot.Object. - classDecl.SearchName != searchName // Filter by the name we're looking for + classDecl.SearchName == searchName // Filter by the name we're looking for ); if (firstMatch == null) diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs index 554763eecb..599ca94699 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs @@ -19,7 +19,7 @@ namespace GodotTools.Export public class ExportPlugin : EditorExportPlugin { [Flags] - enum I18NCodesets + enum I18NCodesets : long { None = 0, CJK = 1, @@ -430,7 +430,7 @@ namespace GodotTools.Export private static string DetermineDataDirNameForProject() { var appName = (string)ProjectSettings.GetSetting("application/config/name"); - string appNameSafe = appName.ToSafeDirName(allowDirSeparator: false); + string appNameSafe = appName.ToSafeDirName(); return $"data_{appNameSafe}"; } diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs index a363ecc920..2a450c5b87 100644 --- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs +++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs @@ -31,6 +31,7 @@ namespace GodotTools private CheckBox aboutDialogCheckBox; private Button bottomPanelBtn; + private Button toolBarBuildButton; public GodotIdeManager GodotIdeManager { get; private set; } @@ -38,13 +39,14 @@ namespace GodotTools public BottomPanel BottomPanel { get; private set; } - public PlaySettings? CurrentPlaySettings { get; set; } + public bool SkipBuildBeforePlaying { get; set; } = false; public static string ProjectAssemblyName { get { var projectAssemblyName = (string)ProjectSettings.GetSetting("application/config/name"); + projectAssemblyName = projectAssemblyName.ToSafeDirName(); if (string.IsNullOrEmpty(projectAssemblyName)) projectAssemblyName = "UnnamedProject"; return projectAssemblyName; @@ -126,6 +128,7 @@ namespace GodotTools { menuPopup.RemoveItem(menuPopup.GetItemIndex((int)MenuOptions.CreateSln)); bottomPanelBtn.Show(); + toolBarBuildButton.Show(); } private void _ShowAboutDialog() @@ -467,6 +470,15 @@ namespace GodotTools aboutVBox.AddChild(aboutDialogCheckBox); } + toolBarBuildButton = new Button + { + Text = "Build", + HintTooltip = "Build solution", + FocusMode = Control.FocusModeEnum.None + }; + toolBarBuildButton.PressedSignal += _BuildSolutionPressed; + AddControlToContainer(CustomControlContainer.Toolbar, toolBarBuildButton); + if (File.Exists(GodotSharpDirs.ProjectSlnPath) && File.Exists(GodotSharpDirs.ProjectCsProjPath)) { ApplyNecessaryChangesToSolution(); @@ -474,20 +486,12 @@ namespace GodotTools else { bottomPanelBtn.Hide(); + toolBarBuildButton.Hide(); menuPopup.AddItem("Create C# solution".TTR(), (int)MenuOptions.CreateSln); } menuPopup.IdPressed += _MenuOptionPressed; - var buildButton = new Button - { - Text = "Build", - HintTooltip = "Build solution", - FocusMode = Control.FocusModeEnum.None - }; - buildButton.PressedSignal += _BuildSolutionPressed; - AddControlToContainer(CustomControlContainer.Toolbar, buildButton); - // External editor settings EditorDef("mono/editor/external_editor", ExternalEditorId.None); diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs index 17f3339560..eb34a2d0f7 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs @@ -330,9 +330,10 @@ namespace GodotTools.Ides { DispatchToMainThread(() => { - GodotSharpEditor.Instance.CurrentPlaySettings = new PlaySettings(); + // TODO: Add BuildBeforePlaying flag to PlayRequest + + // Run the game Internal.EditorRunPlay(); - GodotSharpEditor.Instance.CurrentPlaySettings = null; }); return Task.FromResult<Response>(new PlayResponse()); } @@ -341,10 +342,22 @@ namespace GodotTools.Ides { DispatchToMainThread(() => { - GodotSharpEditor.Instance.CurrentPlaySettings = - new PlaySettings(request.DebuggerHost, request.DebuggerPort, request.BuildBeforePlaying ?? true); + // Tell the build callback whether the editor already built the solution or not + GodotSharpEditor.Instance.SkipBuildBeforePlaying = !(request.BuildBeforePlaying ?? true); + + // Pass the debugger agent settings to the player via an environment variables + // TODO: It would be better if this was an argument in EditorRunPlay instead + Environment.SetEnvironmentVariable("GODOT_MONO_DEBUGGER_AGENT", + "--debugger-agent=transport=dt_socket" + + $",address={request.DebuggerHost}:{request.DebuggerPort}" + + ",server=n"); + + // Run the game Internal.EditorRunPlay(); - GodotSharpEditor.Instance.CurrentPlaySettings = null; + + // Restore normal settings + Environment.SetEnvironmentVariable("GODOT_MONO_DEBUGGER_AGENT", ""); + GodotSharpEditor.Instance.SkipBuildBeforePlaying = false; }); return Task.FromResult<Response>(new DebugPlayResponse()); } diff --git a/modules/mono/editor/godotsharp_export.cpp b/modules/mono/editor/godotsharp_export.cpp index b15e9b060a..2edd8c87dc 100644 --- a/modules/mono/editor/godotsharp_export.cpp +++ b/modules/mono/editor/godotsharp_export.cpp @@ -43,6 +43,16 @@ namespace GodotSharpExport { +MonoAssemblyName *new_mono_assembly_name() { + // Mono has no public API to create an empty MonoAssemblyName and the struct is private. + // As such the only way to create it is with a stub name and then clear it. + + MonoAssemblyName *aname = mono_assembly_name_new("stub"); + CRASH_COND(aname == nullptr); + mono_assembly_name_free(aname); // Frees the string fields, not the struct + return aname; +} + struct AssemblyRefInfo { String name; uint16_t major; @@ -67,7 +77,7 @@ AssemblyRefInfo get_assemblyref_name(MonoImage *p_image, int index) { }; } -Error get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector<String> &p_search_dirs, Dictionary &r_assembly_dependencies) { +Error get_assembly_dependencies(GDMonoAssembly *p_assembly, MonoAssemblyName *reusable_aname, const Vector<String> &p_search_dirs, Dictionary &r_assembly_dependencies) { MonoImage *image = p_assembly->get_image(); for (int i = 0; i < mono_image_get_table_rows(image, MONO_TABLE_ASSEMBLYREF); i++) { @@ -79,26 +89,16 @@ Error get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector<String> continue; } - GDMonoAssembly *ref_assembly = nullptr; - - { - MonoAssemblyName *ref_aname = mono_assembly_name_new("A"); // We can't allocate an empty MonoAssemblyName, hence "A" - CRASH_COND(ref_aname == nullptr); - SCOPE_EXIT { - mono_assembly_name_free(ref_aname); - mono_free(ref_aname); - }; - - mono_assembly_get_assemblyref(image, i, ref_aname); + mono_assembly_get_assemblyref(image, i, reusable_aname); - if (!GDMono::get_singleton()->load_assembly(ref_name, ref_aname, &ref_assembly, /* refonly: */ true, p_search_dirs)) { - ERR_FAIL_V_MSG(ERR_CANT_RESOLVE, "Cannot load assembly (refonly): '" + ref_name + "'."); - } - - r_assembly_dependencies[ref_name] = ref_assembly->get_path(); + GDMonoAssembly *ref_assembly = NULL; + if (!GDMono::get_singleton()->load_assembly(ref_name, reusable_aname, &ref_assembly, /* refonly: */ true, p_search_dirs)) { + ERR_FAIL_V_MSG(ERR_CANT_RESOLVE, "Cannot load assembly (refonly): '" + ref_name + "'."); } - Error err = get_assembly_dependencies(ref_assembly, p_search_dirs, r_assembly_dependencies); + r_assembly_dependencies[ref_name] = ref_assembly->get_path(); + + Error err = get_assembly_dependencies(ref_assembly, reusable_aname, p_search_dirs, r_assembly_dependencies); ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot load one of the dependencies for the assembly: '" + ref_name + "'."); } @@ -130,7 +130,10 @@ Error get_exported_assembly_dependencies(const Dictionary &p_initial_assemblies, ERR_FAIL_COND_V_MSG(!load_success, ERR_CANT_RESOLVE, "Cannot load assembly (refonly): '" + assembly_name + "'."); - Error err = get_assembly_dependencies(assembly, search_dirs, r_assembly_dependencies); + MonoAssemblyName *reusable_aname = new_mono_assembly_name(); + SCOPE_EXIT { mono_free(reusable_aname); }; + + Error err = get_assembly_dependencies(assembly, reusable_aname, search_dirs, r_assembly_dependencies); if (err != OK) { return err; } diff --git a/modules/mono/editor/script_class_parser.cpp b/modules/mono/editor/script_class_parser.cpp index 430c82953e..f7d6e7e302 100644 --- a/modules/mono/editor/script_class_parser.cpp +++ b/modules/mono/editor/script_class_parser.cpp @@ -151,7 +151,7 @@ ScriptClassParser::Token ScriptClassParser::get_token() { case '"': { bool verbatim = idx != 0 && code[idx - 1] == '@'; - CharType begin_str = code[idx]; + char32_t begin_str = code[idx]; idx++; String tk_string = String(); while (true) { @@ -170,13 +170,13 @@ ScriptClassParser::Token ScriptClassParser::get_token() { } else if (code[idx] == '\\' && !verbatim) { //escaped characters... idx++; - CharType next = code[idx]; + char32_t next = code[idx]; if (next == 0) { error_str = "Unterminated String"; error = true; return TK_ERROR; } - CharType res = 0; + char32_t res = 0; switch (next) { case 'b': @@ -234,7 +234,7 @@ ScriptClassParser::Token ScriptClassParser::get_token() { if (code[idx] == '-' || (code[idx] >= '0' && code[idx] <= '9')) { //a number - const CharType *rptr; + const char32_t *rptr; double number = String::to_float(&code[idx], &rptr); idx += (rptr - &code[idx]); value = number; diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs index a963810d63..f77d3052f4 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs @@ -44,6 +44,15 @@ namespace Godot.Collections Add(element); } + public Array(params object[] array) : this() + { + if (array == null) + { + throw new NullReferenceException($"Parameter '{nameof(array)} cannot be null.'"); + } + safeHandle = new ArraySafeHandle(godot_icall_Array_Ctor_MonoArray(array)); + } + internal Array(ArraySafeHandle handle) { safeHandle = handle; @@ -72,6 +81,11 @@ namespace Godot.Collections return godot_icall_Array_Resize(GetPtr(), newSize); } + public static Array operator +(Array left, Array right) + { + return new Array(godot_icall_Array_Concatenate(left.GetPtr(), right.GetPtr())); + } + // IDisposable public void Dispose() @@ -155,6 +169,9 @@ namespace Godot.Collections internal extern static IntPtr godot_icall_Array_Ctor(); [MethodImpl(MethodImplOptions.InternalCall)] + internal extern static IntPtr godot_icall_Array_Ctor_MonoArray(System.Array array); + + [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_Array_Dtor(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] @@ -176,6 +193,9 @@ namespace Godot.Collections internal extern static void godot_icall_Array_Clear(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] + internal extern static IntPtr godot_icall_Array_Concatenate(IntPtr left, IntPtr right); + + [MethodImpl(MethodImplOptions.InternalCall)] internal extern static bool godot_icall_Array_Contains(IntPtr ptr, object item); [MethodImpl(MethodImplOptions.InternalCall)] @@ -231,6 +251,15 @@ namespace Godot.Collections objectArray = new Array(collection); } + public Array(params T[] array) : this() + { + if (array == null) + { + throw new NullReferenceException($"Parameter '{nameof(array)} cannot be null.'"); + } + objectArray = new Array(array); + } + public Array(Array array) { objectArray = array; @@ -266,6 +295,11 @@ namespace Godot.Collections return objectArray.Resize(newSize); } + public static Array<T> operator +(Array<T> left, Array<T> right) + { + return new Array<T>(left.objectArray + right.objectArray); + } + // IList<T> public T this[int index] diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs index d851abc6d3..3700a6194f 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs @@ -565,6 +565,9 @@ namespace Godot rgba = rgba.Substring(1); } + // If enabled, use 1 hex digit per channel instead of 2. + // Other sizes aren't in the HTML/CSS spec but we could add them if desired. + bool isShorthand = rgba.Length < 5; bool alpha; if (rgba.Length == 8) @@ -575,47 +578,60 @@ namespace Godot { alpha = false; } + else if (rgba.Length == 4) + { + alpha = true; + } + else if (rgba.Length == 3) + { + alpha = false; + } else { throw new ArgumentOutOfRangeException("Invalid color code. Length is " + rgba.Length + " but a length of 6 or 8 is expected: " + rgba); } - if (alpha) + a = 1.0f; + if (isShorthand) { - a = ParseCol8(rgba, 6) / 255f; - - if (a < 0) + r = ParseCol4(rgba, 0) / 15f; + g = ParseCol4(rgba, 1) / 15f; + b = ParseCol4(rgba, 2) / 15f; + if (alpha) { - throw new ArgumentOutOfRangeException("Invalid color code. Alpha part is not valid hexadecimal: " + rgba); + a = ParseCol4(rgba, 3) / 15f; } } else { - a = 1.0f; + r = ParseCol8(rgba, 0) / 255f; + g = ParseCol8(rgba, 2) / 255f; + b = ParseCol8(rgba, 4) / 255f; + if (alpha) + { + a = ParseCol8(rgba, 6) / 255f; + } } - int from = alpha ? 2 : 0; - - r = ParseCol8(rgba, 0) / 255f; - if (r < 0) { throw new ArgumentOutOfRangeException("Invalid color code. Red part is not valid hexadecimal: " + rgba); } - g = ParseCol8(rgba, 2) / 255f; - if (g < 0) { throw new ArgumentOutOfRangeException("Invalid color code. Green part is not valid hexadecimal: " + rgba); } - b = ParseCol8(rgba, 4) / 255f; - if (b < 0) { throw new ArgumentOutOfRangeException("Invalid color code. Blue part is not valid hexadecimal: " + rgba); } + + if (a < 0) + { + throw new ArgumentOutOfRangeException("Invalid color code. Alpha part is not valid hexadecimal: " + rgba); + } } /// <summary> @@ -751,45 +767,28 @@ namespace Godot value = max; } - private static int ParseCol8(string str, int ofs) + private static int ParseCol4(string str, int ofs) { - int ig = 0; + char character = str[ofs]; - for (int i = 0; i < 2; i++) + if (character >= '0' && character <= '9') { - int c = str[i + ofs]; - int v; - - if (c >= '0' && c <= '9') - { - v = c - '0'; - } - else if (c >= 'a' && c <= 'f') - { - v = c - 'a'; - v += 10; - } - else if (c >= 'A' && c <= 'F') - { - v = c - 'A'; - v += 10; - } - else - { - return -1; - } - - if (i == 0) - { - ig += v * 16; - } - else - { - ig += v; - } + return character - '0'; + } + else if (character >= 'a' && character <= 'f') + { + return character + (10 - 'a'); } + else if (character >= 'A' && character <= 'F') + { + return character + (10 - 'A'); + } + return -1; + } - return ig; + private static int ParseCol8(string str, int ofs) + { + return ParseCol4(str, ofs) * 16 + ParseCol4(str, ofs + 1); } private String ToHex32(float val) @@ -828,46 +827,24 @@ namespace Godot if (color[0] == '#') { - color = color.Substring(1, color.Length - 1); + color = color.Substring(1); } - bool alpha; - - switch (color.Length) + // Check if the amount of hex digits is valid. + int len = color.Length; + if (!(len == 3 || len == 4 || len == 6 || len == 8)) { - case 8: - alpha = true; - break; - case 6: - alpha = false; - break; - default: - return false; + return false; } - if (alpha) - { - if (ParseCol8(color, 0) < 0) + // Check if each hex digit is valid. + for (int i = 0; i < len; i++) { + if (ParseCol4(color, i) == -1) { return false; } } - int from = alpha ? 2 : 0; - - if (ParseCol8(color, from + 0) < 0) - { - return false; - } - if (ParseCol8(color, from + 2) < 0) - { - return false; - } - if (ParseCol8(color, from + 4) < 0) - { - return false; - } - return true; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs index 26bd828a5b..3dff37279b 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs @@ -670,41 +670,37 @@ namespace Godot public static bool operator <(Vector2 left, Vector2 right) { - if (Mathf.IsEqualApprox(left.x, right.x)) + if (left.x == right.x) { return left.y < right.y; } - return left.x < right.x; } public static bool operator >(Vector2 left, Vector2 right) { - if (Mathf.IsEqualApprox(left.x, right.x)) + if (left.x == right.x) { return left.y > right.y; } - return left.x > right.x; } public static bool operator <=(Vector2 left, Vector2 right) { - if (Mathf.IsEqualApprox(left.x, right.x)) + if (left.x == right.x) { return left.y <= right.y; } - return left.x <= right.x; } public static bool operator >=(Vector2 left, Vector2 right) { - if (Mathf.IsEqualApprox(left.x, right.x)) + if (left.x == right.x) { return left.y >= right.y; } - return left.x >= right.x; } @@ -714,7 +710,6 @@ namespace Godot { return Equals((Vector2)obj); } - return false; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs index d9b16a6afd..4a4a2a43cd 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs @@ -713,49 +713,53 @@ namespace Godot public static bool operator <(Vector3 left, Vector3 right) { - if (Mathf.IsEqualApprox(left.x, right.x)) + if (left.x == right.x) { - if (Mathf.IsEqualApprox(left.y, right.y)) + if (left.y == right.y) + { return left.z < right.z; + } return left.y < right.y; } - return left.x < right.x; } public static bool operator >(Vector3 left, Vector3 right) { - if (Mathf.IsEqualApprox(left.x, right.x)) + if (left.x == right.x) { - if (Mathf.IsEqualApprox(left.y, right.y)) + if (left.y == right.y) + { return left.z > right.z; + } return left.y > right.y; } - return left.x > right.x; } public static bool operator <=(Vector3 left, Vector3 right) { - if (Mathf.IsEqualApprox(left.x, right.x)) + if (left.x == right.x) { - if (Mathf.IsEqualApprox(left.y, right.y)) + if (left.y == right.y) + { return left.z <= right.z; + } return left.y < right.y; } - return left.x < right.x; } public static bool operator >=(Vector3 left, Vector3 right) { - if (Mathf.IsEqualApprox(left.x, right.x)) + if (left.x == right.x) { - if (Mathf.IsEqualApprox(left.y, right.y)) + if (left.y == right.y) + { return left.z >= right.z; + } return left.y > right.y; } - return left.x > right.x; } diff --git a/modules/mono/glue/collections_glue.cpp b/modules/mono/glue/collections_glue.cpp index 766b00d612..3313e8cb77 100644 --- a/modules/mono/glue/collections_glue.cpp +++ b/modules/mono/glue/collections_glue.cpp @@ -104,10 +104,31 @@ void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int array_index) { } } +Array *godot_icall_Array_Ctor_MonoArray(MonoArray *mono_array) { + Array *godot_array = memnew(Array); + unsigned int count = mono_array_length(mono_array); + godot_array->resize(count); + for (unsigned int i = 0; i < count; i++) { + MonoObject *item = mono_array_get(mono_array, MonoObject *, i); + godot_icall_Array_SetAt(godot_array, i, item); + } + return godot_array; +} + Array *godot_icall_Array_Duplicate(Array *ptr, MonoBoolean deep) { return memnew(Array(ptr->duplicate(deep))); } +Array *godot_icall_Array_Concatenate(Array *left, Array *right) { + int count = left->size() + right->size(); + Array *new_array = memnew(Array(left->duplicate(false))); + new_array->resize(count); + for (unsigned int i = 0; i < (unsigned int)right->size(); i++) { + new_array->operator[](i + left->size()) = right->operator[](i); + } + return new_array; +} + int godot_icall_Array_IndexOf(Array *ptr, MonoObject *item) { return ptr->find(GDMonoMarshal::mono_object_to_variant(item)); } @@ -284,6 +305,7 @@ MonoString *godot_icall_Dictionary_ToString(Dictionary *ptr) { void godot_register_collections_icalls() { mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Ctor", (void *)godot_icall_Array_Ctor); + mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Ctor_MonoArray", (void *)godot_icall_Array_Ctor_MonoArray); mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Dtor", (void *)godot_icall_Array_Dtor); mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_At", (void *)godot_icall_Array_At); mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_At_Generic", (void *)godot_icall_Array_At_Generic); @@ -291,6 +313,7 @@ void godot_register_collections_icalls() { mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Count", (void *)godot_icall_Array_Count); mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Add", (void *)godot_icall_Array_Add); mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Clear", (void *)godot_icall_Array_Clear); + mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Concatenate", (void *)godot_icall_Array_Concatenate); mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Contains", (void *)godot_icall_Array_Contains); mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_CopyTo", (void *)godot_icall_Array_CopyTo); mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Duplicate", (void *)godot_icall_Array_Duplicate); diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp index 9dbeee57ce..6e351001d4 100644 --- a/modules/mono/mono_gd/gd_mono_assembly.cpp +++ b/modules/mono/mono_gd/gd_mono_assembly.cpp @@ -107,7 +107,7 @@ void GDMonoAssembly::assembly_load_hook(MonoAssembly *assembly, [[maybe_unused]] GDMonoAssembly *gdassembly = memnew(GDMonoAssembly(name, image, assembly)); #ifdef GD_MONO_HOT_RELOAD - const char *path = mono_image_get_filename(image); + String path = String::utf8(mono_image_get_filename(image)); if (FileAccess::exists(path)) { gdassembly->modified_time = FileAccess::get_modified_time(path); } @@ -464,7 +464,9 @@ GDMonoAssembly *GDMonoAssembly::load(const String &p_name, MonoAssemblyName *p_a if (!assembly) { assembly = _load_assembly_search(p_name, p_aname, p_refonly, p_search_dirs); - ERR_FAIL_NULL_V(assembly, nullptr); + if (!assembly) { + return nullptr; + } } GDMonoAssembly *loaded_asm = GDMono::get_singleton()->get_loaded_assembly(p_name); @@ -487,7 +489,9 @@ GDMonoAssembly *GDMonoAssembly::load_from(const String &p_name, const String &p_ if (!assembly) { assembly = _real_load_assembly_from(p_path, p_refonly); - ERR_FAIL_NULL_V(assembly, nullptr); + if (!assembly) { + return nullptr; + } } GDMonoAssembly *loaded_asm = GDMono::get_singleton()->get_loaded_assembly(p_name); diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp index 6d7d5f76cd..c460e283ea 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.cpp +++ b/modules/mono/mono_gd/gd_mono_marshal.cpp @@ -311,44 +311,6 @@ bool try_get_array_element_type(const ManagedType &p_array_type, ManagedType &r_ return false; } -String mono_to_utf8_string(MonoString *p_mono_string) { - MonoError error; - char *utf8 = mono_string_to_utf8_checked(p_mono_string, &error); - - if (!mono_error_ok(&error)) { - ERR_PRINT(String() + "Failed to convert MonoString* to UTF-8: '" + mono_error_get_message(&error) + "'."); - mono_error_cleanup(&error); - return String(); - } - - String ret = String::utf8(utf8); - - mono_free(utf8); - - return ret; -} - -String mono_to_utf16_string(MonoString *p_mono_string) { - int len = mono_string_length(p_mono_string); - String ret; - - if (len == 0) { - return ret; - } - - ret.resize(len + 1); - ret.set(len, 0); - - CharType *src = (CharType *)mono_string_chars(p_mono_string); - CharType *dst = ret.ptrw(); - - for (int i = 0; i < len; i++) { - dst[i] = src[i]; - } - - return ret; -} - MonoObject *variant_to_mono_object(const Variant *p_var) { ManagedType type; diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h index 4ff330fd43..a1fd975916 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.h +++ b/modules/mono/mono_gd/gd_mono_marshal.h @@ -69,15 +69,11 @@ bool try_get_array_element_type(const ManagedType &p_array_type, ManagedType &r_ // String -String mono_to_utf8_string(MonoString *p_mono_string); -String mono_to_utf16_string(MonoString *p_mono_string); - _FORCE_INLINE_ String mono_string_to_godot_not_null(MonoString *p_mono_string) { - if constexpr (sizeof(CharType) == 2) { - return mono_to_utf16_string(p_mono_string); - } - - return mono_to_utf8_string(p_mono_string); + char32_t *utf32 = (char32_t *)mono_string_to_utf32(p_mono_string); + String ret = String(utf32); + mono_free(utf32); + return ret; } _FORCE_INLINE_ String mono_string_to_godot(MonoString *p_mono_string) { @@ -88,20 +84,8 @@ _FORCE_INLINE_ String mono_string_to_godot(MonoString *p_mono_string) { return mono_string_to_godot_not_null(p_mono_string); } -_FORCE_INLINE_ MonoString *mono_from_utf8_string(const String &p_string) { - return mono_string_new(mono_domain_get(), p_string.utf8().get_data()); -} - -_FORCE_INLINE_ MonoString *mono_from_utf16_string(const String &p_string) { - return mono_string_from_utf16((mono_unichar2 *)p_string.c_str()); -} - _FORCE_INLINE_ MonoString *mono_string_from_godot(const String &p_string) { - if constexpr (sizeof(CharType) == 2) { - return mono_from_utf16_string(p_string); - } - - return mono_from_utf8_string(p_string); + return mono_string_from_utf32((mono_unichar4 *)(p_string.get_data())); } // Variant diff --git a/modules/mono/mono_gd/gd_mono_utils.h b/modules/mono/mono_gd/gd_mono_utils.h index 9db4a5f3f0..5958bf3cc1 100644 --- a/modules/mono/mono_gd/gd_mono_utils.h +++ b/modules/mono/mono_gd/gd_mono_utils.h @@ -44,7 +44,8 @@ if (unlikely(m_exc != nullptr)) { \ GDMonoUtils::debug_unhandled_exception(m_exc); \ GD_UNREACHABLE(); \ - } + } else \ + ((void)0) namespace GDMonoUtils { @@ -162,20 +163,24 @@ StringName get_native_godot_class_name(GDMonoClass *p_class); #define GD_MONO_BEGIN_RUNTIME_INVOKE \ int &_runtime_invoke_count_ref = GDMonoUtils::get_runtime_invoke_count_ref(); \ - _runtime_invoke_count_ref += 1; + _runtime_invoke_count_ref += 1; \ + ((void)0) -#define GD_MONO_END_RUNTIME_INVOKE \ - _runtime_invoke_count_ref -= 1; +#define GD_MONO_END_RUNTIME_INVOKE \ + _runtime_invoke_count_ref -= 1; \ + ((void)0) #define GD_MONO_SCOPE_THREAD_ATTACH \ GDMonoUtils::ScopeThreadAttach __gdmono__scope__thread__attach__; \ - (void)__gdmono__scope__thread__attach__; + (void)__gdmono__scope__thread__attach__; \ + ((void)0) #ifdef DEBUG_ENABLED -#define GD_MONO_ASSERT_THREAD_ATTACHED \ - { CRASH_COND(!GDMonoUtils::is_thread_attached()); } +#define GD_MONO_ASSERT_THREAD_ATTACHED \ + CRASH_COND(!GDMonoUtils::is_thread_attached()); \ + ((void)0) #else -#define GD_MONO_ASSERT_THREAD_ATTACHED +#define GD_MONO_ASSERT_THREAD_ATTACHED ((void)0) #endif #endif // GD_MONOUTILS_H diff --git a/modules/mono/register_types.h b/modules/mono/register_types.h index 7fd0d24eb0..e30d9a8abd 100644 --- a/modules/mono/register_types.h +++ b/modules/mono/register_types.h @@ -28,5 +28,10 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#ifndef MONO_REGISTER_TYPES_H +#define MONO_REGISTER_TYPES_H + void register_mono_types(); void unregister_mono_types(); + +#endif // MONO_REGISTER_TYPES_H diff --git a/modules/mono/utils/macros.h b/modules/mono/utils/macros.h index dc542477f5..c76619cca4 100644 --- a/modules/mono/utils/macros.h +++ b/modules/mono/utils/macros.h @@ -46,7 +46,7 @@ #define GD_UNREACHABLE() \ CRASH_NOW(); \ do { \ - } while (true); + } while (true) #endif namespace gdmono { diff --git a/modules/mono/utils/mono_reg_utils.cpp b/modules/mono/utils/mono_reg_utils.cpp index e0cf916a01..a619f0b975 100644 --- a/modules/mono/utils/mono_reg_utils.cpp +++ b/modules/mono/utils/mono_reg_utils.cpp @@ -71,12 +71,12 @@ LONG _RegKeyQueryString(HKEY hKey, const String &p_value_name, String &r_value) buffer.resize(512); DWORD dwBufferSize = buffer.size(); - LONG res = RegQueryValueExW(hKey, p_value_name.c_str(), 0, nullptr, (LPBYTE)buffer.ptr(), &dwBufferSize); + LONG res = RegQueryValueExW(hKey, (LPCWSTR)(p_value_name.utf16().get_data()), 0, nullptr, (LPBYTE)buffer.ptr(), &dwBufferSize); if (res == ERROR_MORE_DATA) { // dwBufferSize now contains the actual size buffer.resize(dwBufferSize); - res = RegQueryValueExW(hKey, p_value_name.c_str(), 0, nullptr, (LPBYTE)buffer.ptr(), &dwBufferSize); + res = RegQueryValueExW(hKey, (LPCWSTR)(p_value_name.utf16().get_data()), 0, nullptr, (LPBYTE)buffer.ptr(), &dwBufferSize); } if (res == ERROR_SUCCESS) { @@ -90,7 +90,7 @@ LONG _RegKeyQueryString(HKEY hKey, const String &p_value_name, String &r_value) LONG _find_mono_in_reg(const String &p_subkey, MonoRegInfo &r_info, bool p_old_reg = false) { HKEY hKey; - LONG res = _RegOpenKey(HKEY_LOCAL_MACHINE, p_subkey.c_str(), &hKey); + LONG res = _RegOpenKey(HKEY_LOCAL_MACHINE, (LPCWSTR)(p_subkey.utf16().get_data()), &hKey); if (res != ERROR_SUCCESS) goto cleanup; @@ -127,7 +127,7 @@ LONG _find_mono_in_reg_old(const String &p_subkey, MonoRegInfo &r_info) { String default_clr; HKEY hKey; - LONG res = _RegOpenKey(HKEY_LOCAL_MACHINE, p_subkey.c_str(), &hKey); + LONG res = _RegOpenKey(HKEY_LOCAL_MACHINE, (LPCWSTR)(p_subkey.utf16().get_data()), &hKey); if (res != ERROR_SUCCESS) goto cleanup; diff --git a/modules/mono/utils/path_utils.cpp b/modules/mono/utils/path_utils.cpp index ccfaf5aba7..5d1abd0c09 100644 --- a/modules/mono/utils/path_utils.cpp +++ b/modules/mono/utils/path_utils.cpp @@ -54,12 +54,16 @@ String cwd() { #ifdef WINDOWS_ENABLED const DWORD expected_size = ::GetCurrentDirectoryW(0, nullptr); - String buffer; + Char16String buffer; buffer.resize((int)expected_size); - if (::GetCurrentDirectoryW(expected_size, buffer.ptrw()) == 0) + if (::GetCurrentDirectoryW(expected_size, (wchar_t *)buffer.ptrw()) == 0) return "."; - return buffer.simplify_path(); + String result; + if (result.parse_utf16(buffer.ptr())) { + return "."; + } + return result.simplify_path(); #else char buffer[PATH_MAX]; if (::getcwd(buffer, sizeof(buffer)) == nullptr) { @@ -86,7 +90,7 @@ String abspath(const String &p_path) { String realpath(const String &p_path) { #ifdef WINDOWS_ENABLED // Open file without read/write access - HANDLE hFile = ::CreateFileW(p_path.c_str(), 0, + HANDLE hFile = ::CreateFileW((LPCWSTR)(p_path.utf16().get_data()), 0, FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr); @@ -100,12 +104,18 @@ String realpath(const String &p_path) { return p_path; } - String buffer; + Char16String buffer; buffer.resize((int)expected_size); - ::GetFinalPathNameByHandleW(hFile, buffer.ptrw(), expected_size, FILE_NAME_NORMALIZED); + ::GetFinalPathNameByHandleW(hFile, (wchar_t *)buffer.ptrw(), expected_size, FILE_NAME_NORMALIZED); ::CloseHandle(hFile); - return buffer.simplify_path(); + + String result; + if (result.parse_utf16(buffer.ptr())) { + return p_path; + } + + return result.simplify_path(); #elif UNIX_ENABLED char *resolved_path = ::realpath(p_path.utf8().get_data(), nullptr); @@ -130,7 +140,7 @@ String join(const String &p_a, const String &p_b) { return p_b; } - const CharType a_last = p_a[p_a.length() - 1]; + const char32_t a_last = p_a[p_a.length() - 1]; if ((a_last == '/' || a_last == '\\') || (p_b.size() > 0 && (p_b[0] == '/' || p_b[0] == '\\'))) { return p_a + p_b; diff --git a/modules/mono/utils/string_utils.cpp b/modules/mono/utils/string_utils.cpp index f8d9804de4..65da4328f6 100644 --- a/modules/mono/utils/string_utils.cpp +++ b/modules/mono/utils/string_utils.cpp @@ -49,7 +49,7 @@ int sfind(const String &p_text, int p_from) { return -1; } - const CharType *src = p_text.c_str(); + const char32_t *src = p_text.get_data(); for (int i = p_from; i <= (len - src_len); i++) { bool found = true; @@ -64,7 +64,7 @@ int sfind(const String &p_text, int p_from) { found = src[read_pos] == '%'; break; case 1: { - CharType c = src[read_pos]; + char32_t c = src[read_pos]; found = src[read_pos] == 's' || (c >= '0' && c <= '4'); break; } @@ -121,7 +121,7 @@ String sformat(const String &p_text, const Variant &p1, const Variant &p2, const int result = 0; while ((result = sfind(p_text, search_from)) >= 0) { - CharType c = p_text[result + 1]; + char32_t c = p_text[result + 1]; int req_index = (c == 's' ? findex++ : c - '0'); diff --git a/modules/regex/regex.cpp b/modules/regex/regex.cpp index 50ca01067b..c10a276eae 100644 --- a/modules/regex/regex.cpp +++ b/modules/regex/regex.cpp @@ -156,26 +156,13 @@ void RegExMatch::_bind_methods() { } void RegEx::_pattern_info(uint32_t what, void *where) const { - if (sizeof(CharType) == 2) { - pcre2_pattern_info_16((pcre2_code_16 *)code, what, where); - - } else { - pcre2_pattern_info_32((pcre2_code_32 *)code, what, where); - } + pcre2_pattern_info_32((pcre2_code_32 *)code, what, where); } void RegEx::clear() { - if (sizeof(CharType) == 2) { - if (code) { - pcre2_code_free_16((pcre2_code_16 *)code); - code = nullptr; - } - - } else { - if (code) { - pcre2_code_free_32((pcre2_code_32 *)code); - code = nullptr; - } + if (code) { + pcre2_code_free_32((pcre2_code_32 *)code); + code = nullptr; } } @@ -187,39 +174,20 @@ Error RegEx::compile(const String &p_pattern) { PCRE2_SIZE offset; uint32_t flags = PCRE2_DUPNAMES; - if (sizeof(CharType) == 2) { - pcre2_general_context_16 *gctx = (pcre2_general_context_16 *)general_ctx; - pcre2_compile_context_16 *cctx = pcre2_compile_context_create_16(gctx); - PCRE2_SPTR16 p = (PCRE2_SPTR16)pattern.c_str(); - - code = pcre2_compile_16(p, pattern.length(), flags, &err, &offset, cctx); + pcre2_general_context_32 *gctx = (pcre2_general_context_32 *)general_ctx; + pcre2_compile_context_32 *cctx = pcre2_compile_context_create_32(gctx); + PCRE2_SPTR32 p = (PCRE2_SPTR32)pattern.get_data(); - pcre2_compile_context_free_16(cctx); + code = pcre2_compile_32(p, pattern.length(), flags, &err, &offset, cctx); - if (!code) { - PCRE2_UCHAR16 buf[256]; - pcre2_get_error_message_16(err, buf, 256); - String message = String::num(offset) + ": " + String((const CharType *)buf); - ERR_PRINT(message.utf8()); - return FAILED; - } + pcre2_compile_context_free_32(cctx); - } else { - pcre2_general_context_32 *gctx = (pcre2_general_context_32 *)general_ctx; - pcre2_compile_context_32 *cctx = pcre2_compile_context_create_32(gctx); - PCRE2_SPTR32 p = (PCRE2_SPTR32)pattern.c_str(); - - code = pcre2_compile_32(p, pattern.length(), flags, &err, &offset, cctx); - - pcre2_compile_context_free_32(cctx); - - if (!code) { - PCRE2_UCHAR32 buf[256]; - pcre2_get_error_message_32(err, buf, 256); - String message = String::num(offset) + ": " + String((const CharType *)buf); - ERR_PRINT(message.utf8()); - return FAILED; - } + if (!code) { + PCRE2_UCHAR32 buf[256]; + pcre2_get_error_message_32(err, buf, 256); + String message = String::num(offset) + ": " + String((const char32_t *)buf); + ERR_PRINT(message.utf8()); + return FAILED; } return OK; } @@ -234,69 +202,39 @@ Ref<RegExMatch> RegEx::search(const String &p_subject, int p_offset, int p_end) length = p_end; } - if (sizeof(CharType) == 2) { - pcre2_code_16 *c = (pcre2_code_16 *)code; - pcre2_general_context_16 *gctx = (pcre2_general_context_16 *)general_ctx; - pcre2_match_context_16 *mctx = pcre2_match_context_create_16(gctx); - PCRE2_SPTR16 s = (PCRE2_SPTR16)p_subject.c_str(); - - pcre2_match_data_16 *match = pcre2_match_data_create_from_pattern_16(c, gctx); - - int res = pcre2_match_16(c, s, length, p_offset, 0, match, mctx); + pcre2_code_32 *c = (pcre2_code_32 *)code; + pcre2_general_context_32 *gctx = (pcre2_general_context_32 *)general_ctx; + pcre2_match_context_32 *mctx = pcre2_match_context_create_32(gctx); + PCRE2_SPTR32 s = (PCRE2_SPTR32)p_subject.get_data(); - if (res < 0) { - pcre2_match_data_free_16(match); - return nullptr; - } - - uint32_t size = pcre2_get_ovector_count_16(match); - PCRE2_SIZE *ovector = pcre2_get_ovector_pointer_16(match); - - result->data.resize(size); - - for (uint32_t i = 0; i < size; i++) { - result->data.write[i].start = ovector[i * 2]; - result->data.write[i].end = ovector[i * 2 + 1]; - } - - pcre2_match_data_free_16(match); - pcre2_match_context_free_16(mctx); - - } else { - pcre2_code_32 *c = (pcre2_code_32 *)code; - pcre2_general_context_32 *gctx = (pcre2_general_context_32 *)general_ctx; - pcre2_match_context_32 *mctx = pcre2_match_context_create_32(gctx); - PCRE2_SPTR32 s = (PCRE2_SPTR32)p_subject.c_str(); + pcre2_match_data_32 *match = pcre2_match_data_create_from_pattern_32(c, gctx); - pcre2_match_data_32 *match = pcre2_match_data_create_from_pattern_32(c, gctx); + int res = pcre2_match_32(c, s, length, p_offset, 0, match, mctx); - int res = pcre2_match_32(c, s, length, p_offset, 0, match, mctx); - - if (res < 0) { - pcre2_match_data_free_32(match); - pcre2_match_context_free_32(mctx); + if (res < 0) { + pcre2_match_data_free_32(match); + pcre2_match_context_free_32(mctx); - return nullptr; - } + return nullptr; + } - uint32_t size = pcre2_get_ovector_count_32(match); - PCRE2_SIZE *ovector = pcre2_get_ovector_pointer_32(match); + uint32_t size = pcre2_get_ovector_count_32(match); + PCRE2_SIZE *ovector = pcre2_get_ovector_pointer_32(match); - result->data.resize(size); + result->data.resize(size); - for (uint32_t i = 0; i < size; i++) { - result->data.write[i].start = ovector[i * 2]; - result->data.write[i].end = ovector[i * 2 + 1]; - } - - pcre2_match_data_free_32(match); - pcre2_match_context_free_32(mctx); + for (uint32_t i = 0; i < size; i++) { + result->data.write[i].start = ovector[i * 2]; + result->data.write[i].end = ovector[i * 2 + 1]; } + pcre2_match_data_free_32(match); + pcre2_match_context_free_32(mctx); + result->subject = p_subject; uint32_t count; - const CharType *table; + const char32_t *table; uint32_t entry_size; _pattern_info(PCRE2_INFO_NAMECOUNT, &count); @@ -304,7 +242,7 @@ Ref<RegExMatch> RegEx::search(const String &p_subject, int p_offset, int p_end) _pattern_info(PCRE2_INFO_NAMEENTRYSIZE, &entry_size); for (uint32_t i = 0; i < count; i++) { - CharType id = table[i * entry_size]; + char32_t id = table[i * entry_size]; if (result->data[id].start == -1) { continue; } @@ -344,7 +282,7 @@ String RegEx::sub(const String &p_subject, const String &p_replacement, bool p_a const int safety_zone = 1; PCRE2_SIZE olength = p_subject.length() + 1; // space for output string and one terminating \0 character - Vector<CharType> output; + Vector<char32_t> output; output.resize(olength + safety_zone); uint32_t flags = PCRE2_SUBSTITUTE_OVERFLOW_LENGTH; @@ -357,55 +295,28 @@ String RegEx::sub(const String &p_subject, const String &p_replacement, bool p_a length = p_end; } - if (sizeof(CharType) == 2) { - pcre2_code_16 *c = (pcre2_code_16 *)code; - pcre2_general_context_16 *gctx = (pcre2_general_context_16 *)general_ctx; - pcre2_match_context_16 *mctx = pcre2_match_context_create_16(gctx); - PCRE2_SPTR16 s = (PCRE2_SPTR16)p_subject.c_str(); - PCRE2_SPTR16 r = (PCRE2_SPTR16)p_replacement.c_str(); - PCRE2_UCHAR16 *o = (PCRE2_UCHAR16 *)output.ptrw(); + pcre2_code_32 *c = (pcre2_code_32 *)code; + pcre2_general_context_32 *gctx = (pcre2_general_context_32 *)general_ctx; + pcre2_match_context_32 *mctx = pcre2_match_context_create_32(gctx); + PCRE2_SPTR32 s = (PCRE2_SPTR32)p_subject.get_data(); + PCRE2_SPTR32 r = (PCRE2_SPTR32)p_replacement.get_data(); + PCRE2_UCHAR32 *o = (PCRE2_UCHAR32 *)output.ptrw(); - pcre2_match_data_16 *match = pcre2_match_data_create_from_pattern_16(c, gctx); - - int res = pcre2_substitute_16(c, s, length, p_offset, flags, match, mctx, r, p_replacement.length(), o, &olength); - - if (res == PCRE2_ERROR_NOMEMORY) { - output.resize(olength + safety_zone); - o = (PCRE2_UCHAR16 *)output.ptrw(); - res = pcre2_substitute_16(c, s, length, p_offset, flags, match, mctx, r, p_replacement.length(), o, &olength); - } + pcre2_match_data_32 *match = pcre2_match_data_create_from_pattern_32(c, gctx); - pcre2_match_data_free_16(match); - pcre2_match_context_free_16(mctx); + int res = pcre2_substitute_32(c, s, length, p_offset, flags, match, mctx, r, p_replacement.length(), o, &olength); - if (res < 0) { - return String(); - } - - } else { - pcre2_code_32 *c = (pcre2_code_32 *)code; - pcre2_general_context_32 *gctx = (pcre2_general_context_32 *)general_ctx; - pcre2_match_context_32 *mctx = pcre2_match_context_create_32(gctx); - PCRE2_SPTR32 s = (PCRE2_SPTR32)p_subject.c_str(); - PCRE2_SPTR32 r = (PCRE2_SPTR32)p_replacement.c_str(); - PCRE2_UCHAR32 *o = (PCRE2_UCHAR32 *)output.ptrw(); - - pcre2_match_data_32 *match = pcre2_match_data_create_from_pattern_32(c, gctx); - - int res = pcre2_substitute_32(c, s, length, p_offset, flags, match, mctx, r, p_replacement.length(), o, &olength); - - if (res == PCRE2_ERROR_NOMEMORY) { - output.resize(olength + safety_zone); - o = (PCRE2_UCHAR32 *)output.ptrw(); - res = pcre2_substitute_32(c, s, length, p_offset, flags, match, mctx, r, p_replacement.length(), o, &olength); - } + if (res == PCRE2_ERROR_NOMEMORY) { + output.resize(olength + safety_zone); + o = (PCRE2_UCHAR32 *)output.ptrw(); + res = pcre2_substitute_32(c, s, length, p_offset, flags, match, mctx, r, p_replacement.length(), o, &olength); + } - pcre2_match_data_free_32(match); - pcre2_match_context_free_32(mctx); + pcre2_match_data_free_32(match); + pcre2_match_context_free_32(mctx); - if (res < 0) { - return String(); - } + if (res < 0) { + return String(); } return String(output.ptr(), olength); @@ -435,7 +346,7 @@ Array RegEx::get_names() const { ERR_FAIL_COND_V(!is_valid(), result); uint32_t count; - const CharType *table; + const char32_t *table; uint32_t entry_size; _pattern_info(PCRE2_INFO_NAMECOUNT, &count); @@ -453,39 +364,21 @@ Array RegEx::get_names() const { } RegEx::RegEx() { - if (sizeof(CharType) == 2) { - general_ctx = pcre2_general_context_create_16(&_regex_malloc, &_regex_free, nullptr); - - } else { - general_ctx = pcre2_general_context_create_32(&_regex_malloc, &_regex_free, nullptr); - } + general_ctx = pcre2_general_context_create_32(&_regex_malloc, &_regex_free, nullptr); code = nullptr; } RegEx::RegEx(const String &p_pattern) { - if (sizeof(CharType) == 2) { - general_ctx = pcre2_general_context_create_16(&_regex_malloc, &_regex_free, nullptr); - - } else { - general_ctx = pcre2_general_context_create_32(&_regex_malloc, &_regex_free, nullptr); - } + general_ctx = pcre2_general_context_create_32(&_regex_malloc, &_regex_free, nullptr); code = nullptr; compile(p_pattern); } RegEx::~RegEx() { - if (sizeof(CharType) == 2) { - if (code) { - pcre2_code_free_16((pcre2_code_16 *)code); - } - pcre2_general_context_free_16((pcre2_general_context_16 *)general_ctx); - - } else { - if (code) { - pcre2_code_free_32((pcre2_code_32 *)code); - } - pcre2_general_context_free_32((pcre2_general_context_32 *)general_ctx); + if (code) { + pcre2_code_free_32((pcre2_code_32 *)code); } + pcre2_general_context_free_32((pcre2_general_context_32 *)general_ctx); } void RegEx::_bind_methods() { diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp index 3aceaf11c5..346833ab9c 100644 --- a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp @@ -158,14 +158,16 @@ void AudioStreamOGGVorbis::clear_data() { void AudioStreamOGGVorbis::set_data(const Vector<uint8_t> &p_data) { int src_data_len = p_data.size(); -#define MAX_TEST_MEM (1 << 20) - uint32_t alloc_try = 1024; Vector<char> alloc_mem; char *w; stb_vorbis *ogg_stream = nullptr; stb_vorbis_alloc ogg_alloc; + // Vorbis comments may be up to UINT32_MAX, but that's arguably pretty rare. + // Let's go with 2^30 so we don't risk going out of bounds. + const uint32_t MAX_TEST_MEM = 1 << 30; + while (alloc_try < MAX_TEST_MEM) { alloc_mem.resize(alloc_try); w = alloc_mem.ptrw(); @@ -205,6 +207,8 @@ void AudioStreamOGGVorbis::set_data(const Vector<uint8_t> &p_data) { break; } } + + ERR_FAIL_COND_MSG(alloc_try == MAX_TEST_MEM, vformat("Couldn't set vorbis data even with an alloc buffer of %d bytes, report bug.", MAX_TEST_MEM)); } Vector<uint8_t> AudioStreamOGGVorbis::get_data() const { diff --git a/modules/tinyexr/image_loader_tinyexr.cpp b/modules/tinyexr/image_loader_tinyexr.cpp index 9e7266b95a..5bdcb84244 100644 --- a/modules/tinyexr/image_loader_tinyexr.cpp +++ b/modules/tinyexr/image_loader_tinyexr.cpp @@ -73,8 +73,10 @@ Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, FileAccess *f, bool p_f } // Read HALF channel as FLOAT. (GH-13490) + bool use_float16 = false; for (int i = 0; i < exr_header.num_channels; i++) { if (exr_header.pixel_types[i] == TINYEXR_PIXELTYPE_HALF) { + use_float16 = true; exr_header.requested_pixel_types[i] = TINYEXR_PIXELTYPE_FLOAT; } } @@ -102,33 +104,10 @@ Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, FileAccess *f, bool p_f idxB = c; } else if (strcmp(exr_header.channels[c].name, "A") == 0) { idxA = c; - } - } - - if (exr_header.num_channels == 1) { - // Grayscale channel only. - idxR = 0; - idxG = 0; - idxB = 0; - idxA = 0; - } else { - // Assume RGB(A) - if (idxR == -1) { - ERR_PRINT("TinyEXR: R channel not found."); - // @todo { free exr_image } - return ERR_FILE_CORRUPT; - } - - if (idxG == -1) { - ERR_PRINT("TinyEXR: G channel not found."); - // @todo { free exr_image } - return ERR_FILE_CORRUPT; - } - - if (idxB == -1) { - ERR_PRINT("TinyEXR: B channel not found."); - // @todo { free exr_image } - return ERR_FILE_CORRUPT; + } else if (strcmp(exr_header.channels[c].name, "Y") == 0) { + idxR = c; + idxG = c; + idxB = c; } } @@ -138,14 +117,27 @@ Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, FileAccess *f, bool p_f Image::Format format; int output_channels = 0; + int channel_size = use_float16 ? 2 : 4; if (idxA != -1) { - imgdata.resize(exr_image.width * exr_image.height * 8); //RGBA16 - format = Image::FORMAT_RGBAH; + imgdata.resize(exr_image.width * exr_image.height * 4 * channel_size); //RGBA + format = use_float16 ? Image::FORMAT_RGBAH : Image::FORMAT_RGBAF; output_channels = 4; - } else { - imgdata.resize(exr_image.width * exr_image.height * 6); //RGB16 - format = Image::FORMAT_RGBH; + } else if (idxB != -1) { + ERR_FAIL_COND_V(idxG == -1, ERR_FILE_CORRUPT); + ERR_FAIL_COND_V(idxR == -1, ERR_FILE_CORRUPT); + imgdata.resize(exr_image.width * exr_image.height * 3 * channel_size); //RGB + format = use_float16 ? Image::FORMAT_RGBH : Image::FORMAT_RGBF; output_channels = 3; + } else if (idxG != -1) { + ERR_FAIL_COND_V(idxR == -1, ERR_FILE_CORRUPT); + imgdata.resize(exr_image.width * exr_image.height * 2 * channel_size); //RG + format = use_float16 ? Image::FORMAT_RGH : Image::FORMAT_RGF; + output_channels = 2; + } else { + ERR_FAIL_COND_V(idxR == -1, ERR_FILE_CORRUPT); + imgdata.resize(exr_image.width * exr_image.height * 1 * channel_size); //R + format = use_float16 ? Image::FORMAT_RH : Image::FORMAT_RF; + output_channels = 1; } EXRTile single_image_tile; @@ -175,9 +167,11 @@ Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, FileAccess *f, bool p_f exr_tiles = exr_image.tiles; } + //print_line("reading format: " + Image::get_format_name(format)); { uint8_t *wd = imgdata.ptrw(); - uint16_t *iw = (uint16_t *)wd; + uint16_t *iw16 = (uint16_t *)wd; + float *iw32 = (float *)wd; // Assume `out_rgba` have enough memory allocated. for (int tile_index = 0; tile_index < num_tiles; tile_index++) { @@ -187,41 +181,99 @@ Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, FileAccess *f, bool p_f int th = tile.height; const float *r_channel_start = reinterpret_cast<const float *>(tile.images[idxR]); - const float *g_channel_start = reinterpret_cast<const float *>(tile.images[idxG]); - const float *b_channel_start = reinterpret_cast<const float *>(tile.images[idxB]); + const float *g_channel_start = nullptr; + const float *b_channel_start = nullptr; const float *a_channel_start = nullptr; + if (idxG != -1) { + g_channel_start = reinterpret_cast<const float *>(tile.images[idxG]); + } + if (idxB != -1) { + b_channel_start = reinterpret_cast<const float *>(tile.images[idxB]); + } if (idxA != -1) { a_channel_start = reinterpret_cast<const float *>(tile.images[idxA]); } - uint16_t *first_row_w = iw + (tile.offset_y * tile_height * exr_image.width + tile.offset_x * tile_width) * output_channels; + uint16_t *first_row_w16 = iw16 + (tile.offset_y * tile_height * exr_image.width + tile.offset_x * tile_width) * output_channels; + float *first_row_w32 = iw32 + (tile.offset_y * tile_height * exr_image.width + tile.offset_x * tile_width) * output_channels; for (int y = 0; y < th; y++) { const float *r_channel = r_channel_start + y * tile_width; - const float *g_channel = g_channel_start + y * tile_width; - const float *b_channel = b_channel_start + y * tile_width; + const float *g_channel = nullptr; + const float *b_channel = nullptr; const float *a_channel = nullptr; - + if (g_channel_start) { + g_channel = g_channel_start + y * tile_width; + } + if (b_channel_start) { + b_channel = b_channel_start + y * tile_width; + } if (a_channel_start) { a_channel = a_channel_start + y * tile_width; } - uint16_t *row_w = first_row_w + (y * exr_image.width * output_channels); - - for (int x = 0; x < tw; x++) { - Color color(*r_channel++, *g_channel++, *b_channel++); - - if (p_force_linear) { - color = color.to_linear(); + if (use_float16) { + uint16_t *row_w = first_row_w16 + (y * exr_image.width * output_channels); + + for (int x = 0; x < tw; x++) { + Color color; + color.r = *r_channel++; + if (g_channel) { + color.g = *g_channel++; + } + if (b_channel) { + color.b = *b_channel++; + } + if (a_channel) { + color.a = *a_channel++; + } + + if (p_force_linear) { + color = color.to_linear(); + } + + *row_w++ = Math::make_half_float(color.r); + if (g_channel) { + *row_w++ = Math::make_half_float(color.g); + } + if (b_channel) { + *row_w++ = Math::make_half_float(color.b); + } + if (a_channel) { + *row_w++ = Math::make_half_float(color.a); + } } - - *row_w++ = Math::make_half_float(color.r); - *row_w++ = Math::make_half_float(color.g); - *row_w++ = Math::make_half_float(color.b); - - if (idxA != -1) { - *row_w++ = Math::make_half_float(*a_channel++); + } else { + float *row_w = first_row_w32 + (y * exr_image.width * output_channels); + + for (int x = 0; x < tw; x++) { + Color color; + color.r = *r_channel++; + if (g_channel) { + color.g = *g_channel++; + } + if (b_channel) { + color.b = *b_channel++; + } + if (a_channel) { + color.a = *a_channel++; + } + + if (p_force_linear) { + color = color.to_linear(); + } + + *row_w++ = color.r; + if (g_channel) { + *row_w++ = color.g; + } + if (b_channel) { + *row_w++ = color.b; + } + if (a_channel) { + *row_w++ = color.a; + } } } } diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml index db1ef2adc6..088d84d2ec 100644 --- a/modules/visual_script/doc_classes/VisualScript.xml +++ b/modules/visual_script/doc_classes/VisualScript.xml @@ -9,7 +9,7 @@ You are most likely to use this class via the Visual Script editor or when writing plugins for it. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/getting_started/scripting/visual_script/index.html</link> + <link title="VisualScript tutorial index">https://docs.godotengine.org/en/latest/getting_started/scripting/visual_script/index.html</link> </tutorials> <methods> <method name="add_custom_signal"> diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp index a0dcd76d10..177f9192b8 100644 --- a/modules/visual_script/visual_script_builtin_funcs.cpp +++ b/modules/visual_script/visual_script_builtin_funcs.cpp @@ -1060,7 +1060,7 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in } break; case VisualScriptBuiltinFunc::TEXT_CHAR: { - CharType result[2] = { *p_inputs[0], 0 }; + char32_t result[2] = { *p_inputs[0], 0 }; *r_return = String(result); diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index 5581ea9318..7c3af016b9 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -2682,7 +2682,8 @@ void VisualScriptEditor::reload(bool p_soft) { _update_graph(); } -void VisualScriptEditor::get_breakpoints(List<int> *p_breakpoints) { +Array VisualScriptEditor::get_breakpoints() { + Array breakpoints; List<StringName> functions; script->get_function_list(&functions); for (List<StringName>::Element *E = functions.front(); E; E = E->next()) { @@ -2691,10 +2692,11 @@ void VisualScriptEditor::get_breakpoints(List<int> *p_breakpoints) { for (List<int>::Element *F = nodes.front(); F; F = F->next()) { Ref<VisualScriptNode> vsn = script->get_node(E->get(), F->get()); if (vsn->is_breakpoint()) { - p_breakpoints->push_back(F->get() - 1); //subtract 1 because breakpoints in text start from zero + breakpoints.push_back(F->get() - 1); //subtract 1 because breakpoints in text start from zero } } } + return breakpoints; } void VisualScriptEditor::add_callback(const String &p_function, PackedStringArray p_args) { diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h index 0c5665cee8..b5d5589250 100644 --- a/modules/visual_script/visual_script_editor.h +++ b/modules/visual_script/visual_script_editor.h @@ -312,7 +312,7 @@ public: virtual void ensure_focus() override; virtual void tag_saved_version() override; virtual void reload(bool p_soft) override; - virtual void get_breakpoints(List<int> *p_breakpoints) override; + virtual Array get_breakpoints() override; virtual void add_callback(const String &p_function, PackedStringArray p_args) override; virtual void update_settings() override; virtual bool show_members_overview() override; diff --git a/modules/visual_script/visual_script_expression.cpp b/modules/visual_script/visual_script_expression.cpp index 2ac7793b8c..60a439b291 100644 --- a/modules/visual_script/visual_script_expression.cpp +++ b/modules/visual_script/visual_script_expression.cpp @@ -187,7 +187,7 @@ Error VisualScriptExpression::_get_token(Token &r_token) { while (true) { #define GET_CHAR() (str_ofs >= expression.length() ? 0 : expression[str_ofs++]) - CharType cchar = GET_CHAR(); + char32_t cchar = GET_CHAR(); if (cchar == 0) { r_token.type = TK_EOF; return OK; @@ -329,7 +329,7 @@ Error VisualScriptExpression::_get_token(Token &r_token) { case '"': { String str; while (true) { - CharType ch = GET_CHAR(); + char32_t ch = GET_CHAR(); if (ch == 0) { _set_error("Unterminated String"); @@ -340,13 +340,13 @@ Error VisualScriptExpression::_get_token(Token &r_token) { } else if (ch == '\\') { //escaped characters... - CharType next = GET_CHAR(); + char32_t next = GET_CHAR(); if (next == 0) { _set_error("Unterminated String"); r_token.type = TK_ERROR; return ERR_PARSE_ERROR; } - CharType res = 0; + char32_t res = 0; switch (next) { case 'b': @@ -367,7 +367,7 @@ Error VisualScriptExpression::_get_token(Token &r_token) { case 'u': { // hex number for (int j = 0; j < 4; j++) { - CharType c = GET_CHAR(); + char32_t c = GET_CHAR(); if (c == 0) { _set_error("Unterminated String"); @@ -379,7 +379,7 @@ Error VisualScriptExpression::_get_token(Token &r_token) { r_token.type = TK_ERROR; return ERR_PARSE_ERROR; } - CharType v; + char32_t v; if (c >= '0' && c <= '9') { v = c - '0'; } else if (c >= 'a' && c <= 'f') { @@ -431,7 +431,7 @@ Error VisualScriptExpression::_get_token(Token &r_token) { #define READING_DONE 4 int reading = READING_INT; - CharType c = cchar; + char32_t c = cchar; bool exp_sign = false; bool exp_beg = false; bool is_float = false; diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp index 87aa64211e..1b77ed3168 100644 --- a/modules/visual_script/visual_script_nodes.cpp +++ b/modules/visual_script/visual_script_nodes.cpp @@ -933,36 +933,36 @@ static const char *op_names[] = { }; String VisualScriptOperator::get_caption() const { - static const wchar_t *op_names[] = { + static const char32_t *op_names[] = { //comparison - L"A = B", //OP_EQUAL, - L"A \u2260 B", //OP_NOT_EQUAL, - L"A < B", //OP_LESS, - L"A \u2264 B", //OP_LESS_EQUAL, - L"A > B", //OP_GREATER, - L"A \u2265 B", //OP_GREATER_EQUAL, + U"A = B", //OP_EQUAL, + U"A \u2260 B", //OP_NOT_EQUAL, + U"A < B", //OP_LESS, + U"A \u2264 B", //OP_LESS_EQUAL, + U"A > B", //OP_GREATER, + U"A \u2265 B", //OP_GREATER_EQUAL, //mathematic - L"A + B", //OP_ADD, - L"A - B", //OP_SUBTRACT, - L"A \u00D7 B", //OP_MULTIPLY, - L"A \u00F7 B", //OP_DIVIDE, - L"\u00AC A", //OP_NEGATE, - L"+ A", //OP_POSITIVE, - L"A mod B", //OP_MODULE, - L"A .. B", //OP_STRING_CONCAT, + U"A + B", //OP_ADD, + U"A - B", //OP_SUBTRACT, + U"A \u00D7 B", //OP_MULTIPLY, + U"A \u00F7 B", //OP_DIVIDE, + U"\u00AC A", //OP_NEGATE, + U"+ A", //OP_POSITIVE, + U"A mod B", //OP_MODULE, + U"A .. B", //OP_STRING_CONCAT, //bitwise - L"A << B", //OP_SHIFT_LEFT, - L"A >> B", //OP_SHIFT_RIGHT, - L"A & B", //OP_BIT_AND, - L"A | B", //OP_BIT_OR, - L"A ^ B", //OP_BIT_XOR, - L"~A", //OP_BIT_NEGATE, + U"A << B", //OP_SHIFT_LEFT, + U"A >> B", //OP_SHIFT_RIGHT, + U"A & B", //OP_BIT_AND, + U"A | B", //OP_BIT_OR, + U"A ^ B", //OP_BIT_XOR, + U"~A", //OP_BIT_NEGATE, //logic - L"A and B", //OP_AND, - L"A or B", //OP_OR, - L"A xor B", //OP_XOR, - L"not A", //OP_NOT, - L"A in B", //OP_IN, + U"A and B", //OP_AND, + U"A or B", //OP_OR, + U"A xor B", //OP_XOR, + U"not A", //OP_NOT, + U"A in B", //OP_IN, }; return op_names[op]; diff --git a/modules/webrtc/doc_classes/WebRTCPeerConnection.xml b/modules/webrtc/doc_classes/WebRTCPeerConnection.xml index 2054276655..c80b903e39 100644 --- a/modules/webrtc/doc_classes/WebRTCPeerConnection.xml +++ b/modules/webrtc/doc_classes/WebRTCPeerConnection.xml @@ -97,7 +97,7 @@ { "urls": [ "turn:turn.example.com:3478" ], # One or more TURN servers. "username": "a_username", # Optional username for the TURN server. - "credentials": "a_password", # Optional password for the TURN server. + "credential": "a_password", # Optional password for the TURN server. } ] } diff --git a/modules/webrtc/webrtc_data_channel_gdnative.h b/modules/webrtc/webrtc_data_channel_gdnative.h index b578802250..03396d207d 100644 --- a/modules/webrtc/webrtc_data_channel_gdnative.h +++ b/modules/webrtc/webrtc_data_channel_gdnative.h @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifdef WEBRTC_GDNATIVE_ENABLED - #ifndef WEBRTC_DATA_CHANNEL_GDNATIVE_H #define WEBRTC_DATA_CHANNEL_GDNATIVE_H +#ifdef WEBRTC_GDNATIVE_ENABLED + #include "modules/gdnative/include/net/godot_net.h" #include "webrtc_data_channel.h" @@ -75,6 +75,6 @@ public: ~WebRTCDataChannelGDNative(); }; -#endif // WEBRTC_DATA_CHANNEL_GDNATIVE_H - #endif // WEBRTC_GDNATIVE_ENABLED + +#endif // WEBRTC_DATA_CHANNEL_GDNATIVE_H diff --git a/modules/webrtc/webrtc_data_channel_js.h b/modules/webrtc/webrtc_data_channel_js.h index 455866cbf1..7545910e66 100644 --- a/modules/webrtc/webrtc_data_channel_js.h +++ b/modules/webrtc/webrtc_data_channel_js.h @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifdef JAVASCRIPT_ENABLED - #ifndef WEBRTC_DATA_CHANNEL_JS_H #define WEBRTC_DATA_CHANNEL_JS_H +#ifdef JAVASCRIPT_ENABLED + #include "webrtc_data_channel.h" class WebRTCDataChannelJS : public WebRTCDataChannel { @@ -88,6 +88,6 @@ public: ~WebRTCDataChannelJS(); }; -#endif // WEBRTC_DATA_CHANNEL_JS_H - #endif // JAVASCRIPT_ENABLED + +#endif // WEBRTC_DATA_CHANNEL_JS_H diff --git a/modules/webrtc/webrtc_multiplayer.h b/modules/webrtc/webrtc_multiplayer.h index bfdcf6daa1..fb37bd7722 100644 --- a/modules/webrtc/webrtc_multiplayer.h +++ b/modules/webrtc/webrtc_multiplayer.h @@ -112,4 +112,4 @@ public: ConnectionStatus get_connection_status() const override; }; -#endif +#endif // WEBRTC_MULTIPLAYER_H diff --git a/modules/webrtc/webrtc_peer_connection_gdnative.h b/modules/webrtc/webrtc_peer_connection_gdnative.h index 74b7db1307..846b65c466 100644 --- a/modules/webrtc/webrtc_peer_connection_gdnative.h +++ b/modules/webrtc/webrtc_peer_connection_gdnative.h @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifdef WEBRTC_GDNATIVE_ENABLED - #ifndef WEBRTC_PEER_CONNECTION_GDNATIVE_H #define WEBRTC_PEER_CONNECTION_GDNATIVE_H +#ifdef WEBRTC_GDNATIVE_ENABLED + #include "modules/gdnative/include/net/godot_net.h" #include "webrtc_peer_connection.h" @@ -68,6 +68,6 @@ public: ~WebRTCPeerConnectionGDNative(); }; -#endif // WEBRTC_PEER_CONNECTION_GDNATIVE_H - #endif // WEBRTC_GDNATIVE_ENABLED + +#endif // WEBRTC_PEER_CONNECTION_GDNATIVE_H diff --git a/platform/android/display_server_android.cpp b/platform/android/display_server_android.cpp index 235c9ff665..3aa2fb5451 100644 --- a/platform/android/display_server_android.cpp +++ b/platform/android/display_server_android.cpp @@ -36,9 +36,6 @@ #include "java_godot_wrapper.h" #include "os_android.h" -#if defined(OPENGL_ENABLED) -#include "drivers/gles2/rasterizer_gles2.h" -#endif #if defined(VULKAN_ENABLED) #include "drivers/vulkan/rendering_device_vulkan.h" #include "platform/android/vulkan/vulkan_context_android.h" diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index 95b778caf6..9a144c0a78 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -453,7 +453,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { String name; bool first = true; for (int i = 0; i < basename.length(); i++) { - CharType c = basename[i]; + char32_t c = basename[i]; if (c >= '0' && c <= '9' && first) { continue; } @@ -484,7 +484,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { int segments = 0; bool first = true; for (int i = 0; i < pname.length(); i++) { - CharType c = pname[i]; + char32_t c = pname[i]; if (first && c == '.') { if (r_error) { *r_error = TTR("Package segments must be of non-zero length."); @@ -723,7 +723,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { return OK; } - static Error save_apk_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total) { + static Error save_apk_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) { APKExportData *ed = (APKExportData *)p_userdata; String dst_path = p_path.replace_first("res://", "assets/"); @@ -731,7 +731,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { return OK; } - static Error ignore_apk_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total) { + static Error ignore_apk_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) { return OK; } @@ -873,7 +873,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { if (string_flags & UTF8_FLAG) { } else { uint32_t len = decode_uint16(&p_manifest[string_at]); - Vector<CharType> ucstring; + Vector<char32_t> ucstring; ucstring.resize(len + 1); for (uint32_t j = 0; j < len; j++) { uint16_t c = decode_uint16(&p_manifest[string_at + 2 + 2 * j]); @@ -1334,7 +1334,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { } else { String str; for (uint32_t i = 0; i < len; i++) { - CharType c = decode_uint16(&p_bytes[offset + i * 2]); + char32_t c = decode_uint16(&p_bytes[offset + i * 2]); if (c == 0) { break; } @@ -1525,7 +1525,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { } public: - typedef Error (*EditorExportSaveFunction)(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total); + typedef Error (*EditorExportSaveFunction)(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key); public: virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) override { diff --git a/platform/android/export/gradle_export_util.h b/platform/android/export/gradle_export_util.h index 209a664f8f..95f870bc35 100644 --- a/platform/android/export/gradle_export_util.h +++ b/platform/android/export/gradle_export_util.h @@ -99,7 +99,7 @@ Error store_string_at_path(const String &p_path, const String &p_data) { // It is used by the export_project_files method to save all the asset files into the gradle project. // It's functionality mirrors that of the method save_apk_file. // This method will be called ONLY when custom build is enabled. -Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total) { +Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) { String dst_path = p_path.replace_first("res://", "res://android/build/assets/"); Error err = store_file_at_path(dst_path, p_data); return err; diff --git a/platform/android/java/lib/res/values/dimens.xml b/platform/android/java/lib/res/values/dimens.xml new file mode 100644 index 0000000000..9034dbbcc1 --- /dev/null +++ b/platform/android/java/lib/res/values/dimens.xml @@ -0,0 +1,4 @@ +<?xml version="1.0" encoding="utf-8"?> +<resources> + <dimen name="text_edit_height">48dp</dimen> +</resources> diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java index 35852f31ef..524f32bf5e 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java +++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java @@ -56,6 +56,8 @@ import android.content.SharedPreferences.Editor; import android.content.pm.ConfigurationInfo; import android.content.pm.PackageManager; import android.content.pm.PackageManager.NameNotFoundException; +import android.graphics.Point; +import android.graphics.Rect; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; @@ -75,6 +77,7 @@ import android.view.Surface; import android.view.View; import android.view.ViewGroup; import android.view.ViewGroup.LayoutParams; +import android.view.ViewTreeObserver; import android.view.Window; import android.view.WindowManager; import android.widget.Button; @@ -148,8 +151,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC private void setButtonPausedState(boolean paused) { mStatePaused = paused; - int stringResourceID = paused ? R.string.text_button_resume : - R.string.text_button_pause; + int stringResourceID = paused ? R.string.text_button_resume : R.string.text_button_pause; mPauseButton.setText(stringResourceID); } @@ -160,8 +162,6 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC public GodotRenderView mRenderView; private boolean godot_initialized = false; - private GodotEditText mEditText; - private SensorManager mSensorManager; private Sensor mAccelerometer; private Sensor mGravity; @@ -218,6 +218,13 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC containerLayout = new FrameLayout(activity); containerLayout.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT)); + // GodotEditText layout + GodotEditText editText = new GodotEditText(activity); + editText.setLayoutParams(new ViewGroup.LayoutParams(LayoutParams.MATCH_PARENT, + (int)getResources().getDimension(R.dimen.text_edit_height))); + // ...add to FrameLayout + containerLayout.addView(editText); + GodotLib.setup(command_line); final String videoDriver = GodotLib.getGlobal("rendering/quality/driver/driver_name"); @@ -230,9 +237,21 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC View view = mRenderView.getView(); containerLayout.addView(view, new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT)); + editText.setView(mRenderView); + io.setEdit(editText); - mEditText = new GodotEditText(activity, mRenderView); - io.setEdit(mEditText); + view.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() { + @Override + public void onGlobalLayout() { + Point fullSize = new Point(); + activity.getWindowManager().getDefaultDisplay().getSize(fullSize); + Rect gameSize = new Rect(); + mRenderView.getView().getWindowVisibleDisplayFrame(gameSize); + + final int keyboardHeight = fullSize.y - gameSize.bottom; + GodotLib.setVirtualKeyboardHeight(keyboardHeight); + } + }); mRenderView.queueOnRenderThread(new Runnable() { @Override @@ -448,7 +467,6 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC final Activity activity = getActivity(); Window window = activity.getWindow(); window.addFlags(WindowManager.LayoutParams.FLAG_TURN_SCREEN_ON); - window.setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_ADJUST_NOTHING); mClipboard = (ClipboardManager)activity.getSystemService(Context.CLIPBOARD_SERVICE); pluginRegistry = GodotPluginRegistry.initializePluginRegistry(this); @@ -585,21 +603,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC } @Override - public void onStart() { - super.onStart(); - - mRenderView.getView().post(new Runnable() { - @Override - public void run() { - mEditText.onInitView(); - } - }); - } - - @Override public void onDestroy() { - mEditText.onDestroyView(); - for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) { plugin.onMainDestroy(); } diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java index 6855f91f1c..c95339c583 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java @@ -32,27 +32,16 @@ package org.godotengine.godot.input; import org.godotengine.godot.*; -import android.app.Activity; import android.content.Context; -import android.graphics.Point; -import android.graphics.Rect; import android.os.Handler; import android.os.Message; import android.text.InputFilter; import android.text.InputType; import android.util.AttributeSet; -import android.view.Gravity; import android.view.KeyEvent; -import android.view.View; -import android.view.ViewGroup; -import android.view.ViewGroup.LayoutParams; -import android.view.ViewTreeObserver; -import android.view.WindowManager; import android.view.inputmethod.EditorInfo; import android.view.inputmethod.InputMethodManager; import android.widget.EditText; -import android.widget.FrameLayout; -import android.widget.PopupWindow; import java.lang.ref.WeakReference; @@ -67,8 +56,6 @@ public class GodotEditText extends EditText { // Fields // =========================================================== private GodotRenderView mRenderView; - private View mKeyboardView; - private PopupWindow mKeyboardWindow; private GodotTextInputWrapper mInputWrapper; private EditHandler sHandler = new EditHandler(this); private String mOriginText; @@ -93,52 +80,24 @@ public class GodotEditText extends EditText { // =========================================================== // Constructors // =========================================================== - public GodotEditText(final Context context, final GodotRenderView view) { + public GodotEditText(final Context context) { super(context); + initView(); + } - setPadding(0, 0, 0, 0); - setImeOptions(EditorInfo.IME_FLAG_NO_EXTRACT_UI | EditorInfo.IME_ACTION_DONE); - setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT)); - - mRenderView = view; - mInputWrapper = new GodotTextInputWrapper(mRenderView, this); - setOnEditorActionListener(mInputWrapper); - view.getView().requestFocus(); - - // Create a popup window with an invisible layout for the virtual keyboard, - // so the view can be resized to get the vk height without resizing the main godot view. - final FrameLayout keyboardLayout = new FrameLayout(context); - keyboardLayout.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT)); - keyboardLayout.setVisibility(View.INVISIBLE); - keyboardLayout.addView(this); - mKeyboardView = keyboardLayout; - - mKeyboardWindow = new PopupWindow(keyboardLayout, LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); - mKeyboardWindow.setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_ADJUST_RESIZE); - mKeyboardWindow.setInputMethodMode(PopupWindow.INPUT_METHOD_NEEDED); - mKeyboardWindow.setFocusable(true); // for the text edit to work - mKeyboardWindow.setTouchable(false); // inputs need to go through - - keyboardLayout.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() { - @Override - public void onGlobalLayout() { - Point fullSize = new Point(); - ((Activity)mRenderView.getView().getContext()).getWindowManager().getDefaultDisplay().getSize(fullSize); - Rect gameSize = new Rect(); - mKeyboardWindow.getContentView().getWindowVisibleDisplayFrame(gameSize); - - final int keyboardHeight = fullSize.y - gameSize.bottom; - GodotLib.setVirtualKeyboardHeight(keyboardHeight); - } - }); + public GodotEditText(final Context context, final AttributeSet attrs) { + super(context, attrs); + initView(); } - public void onInitView() { - mKeyboardWindow.showAtLocation(mRenderView.getView(), Gravity.NO_GRAVITY, 0, 0); + public GodotEditText(final Context context, final AttributeSet attrs, final int defStyle) { + super(context, attrs, defStyle); + initView(); } - public void onDestroyView() { - mKeyboardWindow.dismiss(); + protected void initView() { + setPadding(0, 0, 0, 0); + setImeOptions(EditorInfo.IME_FLAG_NO_EXTRACT_UI | EditorInfo.IME_ACTION_DONE); } public boolean isMultiline() { @@ -170,7 +129,7 @@ public class GodotEditText extends EditText { edit.mInputWrapper.setOriginText(text); edit.addTextChangedListener(edit.mInputWrapper); - final InputMethodManager imm = (InputMethodManager)mKeyboardView.getContext().getSystemService(Context.INPUT_METHOD_SERVICE); + final InputMethodManager imm = (InputMethodManager)mRenderView.getView().getContext().getSystemService(Context.INPUT_METHOD_SERVICE); imm.showSoftInput(edit, 0); } } break; @@ -179,7 +138,7 @@ public class GodotEditText extends EditText { GodotEditText edit = (GodotEditText)msg.obj; edit.removeTextChangedListener(mInputWrapper); - final InputMethodManager imm = (InputMethodManager)mKeyboardView.getContext().getSystemService(Context.INPUT_METHOD_SERVICE); + final InputMethodManager imm = (InputMethodManager)mRenderView.getView().getContext().getSystemService(Context.INPUT_METHOD_SERVICE); imm.hideSoftInputFromWindow(edit.getWindowToken(), 0); edit.mRenderView.getView().requestFocus(); } break; @@ -193,6 +152,17 @@ public class GodotEditText extends EditText { } // =========================================================== + // Getter & Setter + // =========================================================== + public void setView(final GodotRenderView view) { + mRenderView = view; + if (mInputWrapper == null) + mInputWrapper = new GodotTextInputWrapper(mRenderView, this); + setOnEditorActionListener(mInputWrapper); + view.getView().requestFocus(); + } + + // =========================================================== // Methods for/from SuperClass/Interfaces // =========================================================== @Override diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py index f4ef40a0ba..66579c1ad7 100644 --- a/platform/iphone/detect.py +++ b/platform/iphone/detect.py @@ -235,7 +235,10 @@ def configure(env): env.Append(CPPDEFINES=["ICLOUD_ENABLED"]) env.Prepend( - CPPPATH=["$IPHONESDK/usr/include", "$IPHONESDK/System/Library/Frameworks/AudioUnit.framework/Headers",] + CPPPATH=[ + "$IPHONESDK/usr/include", + "$IPHONESDK/System/Library/Frameworks/AudioUnit.framework/Headers", + ] ) env["ENV"]["CODESIGN_ALLOCATE"] = "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate" diff --git a/platform/iphone/display_server_iphone.mm b/platform/iphone/display_server_iphone.mm index 1721da3db6..eea87cecc9 100644 --- a/platform/iphone/display_server_iphone.mm +++ b/platform/iphone/display_server_iphone.mm @@ -701,7 +701,7 @@ Error DisplayServerIPhone::native_video_play(String p_path, float p_volume, Stri if (p_path.begins_with("res://")) { if (PackedData::get_singleton()->has_path(p_path)) { - printf("Unable to play %S using the native player as it resides in a .pck file\n", p_path.c_str()); + printf("Unable to play %s using the native player as it resides in a .pck file\n", p_path.utf8().get_data()); return ERR_INVALID_PARAMETER; } else { p_path = p_path.replace("res:/", ProjectSettings::get_singleton()->get_resource_path()); @@ -712,7 +712,7 @@ Error DisplayServerIPhone::native_video_play(String p_path, float p_volume, Stri memdelete(f); - printf("Playing video: %S\n", p_path.c_str()); + printf("Playing video: %s\n", p_path.utf8().get_data()); String file_path = ProjectSettings::get_singleton()->globalize_path(p_path); diff --git a/platform/iphone/export/export.cpp b/platform/iphone/export/export.cpp index 4a751488cb..97f954ebb2 100644 --- a/platform/iphone/export/export.cpp +++ b/platform/iphone/export/export.cpp @@ -86,6 +86,7 @@ class EditorExportPlatformIOS : public EditorExportPlatform { struct IOSExportAsset { String exported_path; bool is_framework; // framework is anything linked to the binary, otherwise it's a resource + bool should_embed; }; String _get_additional_plist_content(); @@ -100,7 +101,7 @@ class EditorExportPlatformIOS : public EditorExportPlatform { Vector<String> _get_preset_architectures(const Ref<EditorExportPreset> &p_preset); void _add_assets_to_project(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &p_project_data, const Vector<IOSExportAsset> &p_additional_assets); - Error _export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, Vector<IOSExportAsset> &r_exported_assets); + Error _export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets); Error _export_additional_assets(const String &p_out_dir, const Vector<SharedObject> &p_libraries, Vector<IOSExportAsset> &r_exported_assets); bool is_package_name_valid(const String &p_package, String *r_error = nullptr) const { @@ -114,7 +115,7 @@ class EditorExportPlatformIOS : public EditorExportPlatform { } for (int i = 0; i < pname.length(); i++) { - CharType c = pname[i]; + char32_t c = pname[i]; if (!((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '-' || c == '.')) { if (r_error) { *r_error = vformat(TTR("The character '%s' is not allowed in Identifier."), String::chr(c)); @@ -912,15 +913,6 @@ struct ExportLibsData { }; void EditorExportPlatformIOS::_add_assets_to_project(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &p_project_data, const Vector<IOSExportAsset> &p_additional_assets) { - Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins(); - Vector<String> frameworks; - for (int i = 0; i < export_plugins.size(); ++i) { - Vector<String> plugin_frameworks = export_plugins[i]->get_ios_frameworks(); - for (int j = 0; j < plugin_frameworks.size(); ++j) { - frameworks.push_back(plugin_frameworks[j]); - } - } - // that is just a random number, we just need Godot IDs not to clash with // existing IDs in the project. PbxId current_id = { 0x58938401, 0, 0 }; @@ -945,15 +937,19 @@ void EditorExportPlatformIOS::_add_assets_to_project(const Ref<EditorExportPrese String type; if (asset.exported_path.ends_with(".framework")) { - additional_asset_info_format += "$framework_id = {isa = PBXBuildFile; fileRef = $ref_id; settings = {ATTRIBUTES = (CodeSignOnCopy, ); }; };\n"; - framework_id = (++current_id).str(); - pbx_embeded_frameworks += framework_id + ",\n"; + if (asset.should_embed) { + additional_asset_info_format += "$framework_id = {isa = PBXBuildFile; fileRef = $ref_id; settings = {ATTRIBUTES = (CodeSignOnCopy, ); }; };\n"; + framework_id = (++current_id).str(); + pbx_embeded_frameworks += framework_id + ",\n"; + } type = "wrapper.framework"; } else if (asset.exported_path.ends_with(".xcframework")) { - additional_asset_info_format += "$framework_id = {isa = PBXBuildFile; fileRef = $ref_id; settings = {ATTRIBUTES = (CodeSignOnCopy, ); }; };\n"; - framework_id = (++current_id).str(); - pbx_embeded_frameworks += framework_id + ",\n"; + if (asset.should_embed) { + additional_asset_info_format += "$framework_id = {isa = PBXBuildFile; fileRef = $ref_id; settings = {ATTRIBUTES = (CodeSignOnCopy, ); }; };\n"; + framework_id = (++current_id).str(); + pbx_embeded_frameworks += framework_id + ",\n"; + } type = "wrapper.xcframework"; } else if (asset.exported_path.ends_with(".dylib")) { @@ -1026,7 +1022,7 @@ void EditorExportPlatformIOS::_add_assets_to_project(const Ref<EditorExportPrese } } -Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, Vector<IOSExportAsset> &r_exported_assets) { +Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets) { DirAccess *filesystem_da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); String binary_name = p_out_dir.get_file().get_basename(); @@ -1035,7 +1031,7 @@ Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir String asset = p_assets[f_idx]; if (!asset.begins_with("res://")) { // either SDK-builtin or already a part of the export template - IOSExportAsset exported_asset = { asset, p_is_framework }; + IOSExportAsset exported_asset = { asset, p_is_framework, p_should_embed }; r_exported_assets.push_back(exported_asset); } else { DirAccess *da = DirAccess::create_for_path(asset); @@ -1101,7 +1097,7 @@ Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir memdelete(filesystem_da); return err; } - IOSExportAsset exported_asset = { binary_name.plus_file(asset_path), p_is_framework }; + IOSExportAsset exported_asset = { binary_name.plus_file(asset_path), p_is_framework, p_should_embed }; r_exported_assets.push_back(exported_asset); if (create_framework) { @@ -1165,19 +1161,23 @@ Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir, const Vector<SharedObject> &p_libraries, Vector<IOSExportAsset> &r_exported_assets) { Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins(); for (int i = 0; i < export_plugins.size(); i++) { - Vector<String> frameworks = export_plugins[i]->get_ios_frameworks(); - Error err = _export_additional_assets(p_out_dir, frameworks, true, r_exported_assets); + Vector<String> linked_frameworks = export_plugins[i]->get_ios_frameworks(); + Error err = _export_additional_assets(p_out_dir, linked_frameworks, true, false, r_exported_assets); + ERR_FAIL_COND_V(err, err); + + Vector<String> embedded_frameworks = export_plugins[i]->get_ios_embedded_frameworks(); + err = _export_additional_assets(p_out_dir, embedded_frameworks, true, true, r_exported_assets); ERR_FAIL_COND_V(err, err); Vector<String> project_static_libs = export_plugins[i]->get_ios_project_static_libs(); for (int j = 0; j < project_static_libs.size(); j++) { project_static_libs.write[j] = project_static_libs[j].get_file(); // Only the file name as it's copied to the project } - err = _export_additional_assets(p_out_dir, project_static_libs, true, r_exported_assets); + err = _export_additional_assets(p_out_dir, project_static_libs, true, true, r_exported_assets); ERR_FAIL_COND_V(err, err); Vector<String> ios_bundle_files = export_plugins[i]->get_ios_bundle_files(); - err = _export_additional_assets(p_out_dir, ios_bundle_files, false, r_exported_assets); + err = _export_additional_assets(p_out_dir, ios_bundle_files, false, false, r_exported_assets); ERR_FAIL_COND_V(err, err); } @@ -1185,7 +1185,7 @@ Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir for (int i = 0; i < p_libraries.size(); ++i) { library_paths.push_back(p_libraries[i].path); } - Error err = _export_additional_assets(p_out_dir, library_paths, true, r_exported_assets); + Error err = _export_additional_assets(p_out_dir, library_paths, true, true, r_exported_assets); ERR_FAIL_COND_V(err, err); return OK; diff --git a/platform/iphone/in_app_store.mm b/platform/iphone/in_app_store.mm index dfec5d7634..1477f92200 100644 --- a/platform/iphone/in_app_store.mm +++ b/platform/iphone/in_app_store.mm @@ -138,7 +138,7 @@ Error InAppStore::request_product_info(Dictionary p_params) { NSMutableArray *array = [[[NSMutableArray alloc] initWithCapacity:pids.size()] autorelease]; for (int i = 0; i < pids.size(); i++) { - printf("******** adding %ls to product list\n", pids[i].c_str()); + printf("******** adding %s to product list\n", pids[i].utf8().get_data()); NSString *pid = [[[NSString alloc] initWithUTF8String:pids[i].utf8().get_data()] autorelease]; [array addObject:pid]; }; diff --git a/platform/iphone/ios.mm b/platform/iphone/ios.mm index ad26d0ada3..6d7699c0c9 100644 --- a/platform/iphone/ios.mm +++ b/platform/iphone/ios.mm @@ -86,7 +86,7 @@ String iOS::get_rate_url(int p_app_id) const { // ios7 for everything? ret = templ_iOS7.replace("APP_ID", String::num(p_app_id)); - printf("returning rate url %ls\n", ret.c_str()); + printf("returning rate url %s\n", ret.utf8().get_data()); return ret; }; diff --git a/platform/iphone/os_iphone.mm b/platform/iphone/os_iphone.mm index a7366ffdec..946fd51923 100644 --- a/platform/iphone/os_iphone.mm +++ b/platform/iphone/os_iphone.mm @@ -46,10 +46,6 @@ #import <UIKit/UIKit.h> #import <dlfcn.h> -#if defined(OPENGL_ENABLED) -#include "drivers/gles2/rasterizer_gles2.h" -#endif - #if defined(VULKAN_ENABLED) #include "servers/rendering/rasterizer_rd/rasterizer_rd.h" #import <QuartzCore/CAMetalLayer.h> @@ -282,7 +278,7 @@ Error OSIPhone::shell_open(String p_uri) { return ERR_CANT_OPEN; } - printf("opening url %ls\n", p_uri.c_str()); + printf("opening url %s\n", p_uri.utf8().get_data()); // if (@available(iOS 10, *)) { [[UIApplication sharedApplication] openURL:url options:@{} completionHandler:nil]; @@ -297,7 +293,7 @@ void OSIPhone::set_user_data_dir(String p_dir) { DirAccess *da = DirAccess::open(p_dir); user_data_dir = da->get_current_dir(); - printf("setting data dir to %ls from %ls\n", user_data_dir.c_str(), p_dir.c_str()); + printf("setting data dir to %s from %s\n", user_data_dir.utf8().get_data(), p_dir.utf8().get_data()); memdelete(da); } diff --git a/platform/iphone/platform_config.h b/platform/iphone/platform_config.h index bc190ba956..2bbbe47c0d 100644 --- a/platform/iphone/platform_config.h +++ b/platform/iphone/platform_config.h @@ -30,8 +30,6 @@ #include <alloca.h> -#define GLES2_INCLUDE_H <ES2/gl.h> - #define PLATFORM_REFCOUNT #define PTHREAD_RENAME_SELF diff --git a/platform/javascript/engine/engine.js b/platform/javascript/engine/engine.js index d709422abb..2630812814 100644 --- a/platform/javascript/engine/engine.js +++ b/platform/javascript/engine/engine.js @@ -121,7 +121,7 @@ Function('return this')()['Engine'] = (function() { if (me.onExit) me.onExit(code); me.rtenv = null; - } + }; return new Promise(function(resolve, reject) { preloader.preloadedFiles.forEach(function(file) { me.rtenv['copyToFS'](file.path, file.buffer); @@ -207,18 +207,18 @@ Function('return this')()['Engine'] = (function() { if (this.rtenv) this.rtenv.onExecute = onExecute; this.onExecute = onExecute; - } + }; Engine.prototype.setOnExit = function(onExit) { this.onExit = onExit; - } + }; Engine.prototype.copyToFS = function(path, buffer) { if (this.rtenv == null) { throw new Error("Engine must be inited before copying files"); } this.rtenv['copyToFS'](path, buffer); - } + }; // Closure compiler exported engine methods. /** @export */ diff --git a/platform/linuxbsd/crash_handler_linuxbsd.cpp b/platform/linuxbsd/crash_handler_linuxbsd.cpp index b3553e961a..e2b88b7704 100644 --- a/platform/linuxbsd/crash_handler_linuxbsd.cpp +++ b/platform/linuxbsd/crash_handler_linuxbsd.cpp @@ -67,7 +67,7 @@ static void handle_crash(int sig) { OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_CRASH); } - fprintf(stderr, "Dumping the backtrace. %ls\n", msg.c_str()); + fprintf(stderr, "Dumping the backtrace. %s\n", msg.utf8().get_data()); char **strings = backtrace_symbols(bt_buffer, size); if (strings) { for (size_t i = 1; i < size; i++) { @@ -109,7 +109,7 @@ static void handle_crash(int sig) { output.erase(output.length() - 1, 1); } - fprintf(stderr, "[%ld] %s (%ls)\n", (long int)i, fname, output.c_str()); + fprintf(stderr, "[%ld] %s (%s)\n", (long int)i, fname, output.utf8().get_data()); } free(strings); diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp index d35941bdcd..fe9e253cc9 100644 --- a/platform/linuxbsd/display_server_x11.cpp +++ b/platform/linuxbsd/display_server_x11.cpp @@ -39,10 +39,6 @@ #include "main/main.h" #include "scene/resources/texture.h" -#if defined(OPENGL_ENABLED) -#include "drivers/gles2/rasterizer_gles2.h" -#endif - #if defined(VULKAN_ENABLED) #include "servers/rendering/rasterizer_rd/rasterizer_rd.h" #endif @@ -87,6 +83,13 @@ #define VALUATOR_TILTX 3 #define VALUATOR_TILTY 4 +//#define DISPLAY_SERVER_X11_DEBUG_LOGS_ENABLED +#ifdef DISPLAY_SERVER_X11_DEBUG_LOGS_ENABLED +#define DEBUG_LOG_X11(...) printf(__VA_ARGS__) +#else +#define DEBUG_LOG_X11(...) +#endif + static const double abs_resolution_mult = 10000.0; static const double abs_resolution_range_mult = 10.0; @@ -701,6 +704,8 @@ void DisplayServerX11::delete_sub_window(WindowID p_id) { WindowData &wd = windows[p_id]; + DEBUG_LOG_X11("delete_sub_window: %lu (%u) \n", wd.x11_window, p_id); + while (wd.transient_children.size()) { window_set_transient(wd.transient_children.front()->get(), INVALID_WINDOW_ID); } @@ -737,15 +742,31 @@ ObjectID DisplayServerX11::window_get_attached_instance_id(WindowID p_window) co } DisplayServerX11::WindowID DisplayServerX11::get_window_at_screen_position(const Point2i &p_position) const { -#warning This is an incorrect implementation, if windows overlap, it should return the topmost visible one or none if occluded by a foreign window - + WindowID found_window = INVALID_WINDOW_ID; + WindowID parent_window = INVALID_WINDOW_ID; + unsigned int focus_order = 0; for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - Rect2i win_rect = Rect2i(window_get_position(E->key()), window_get_size(E->key())); + const WindowData &wd = E->get(); + + // Discard windows with no focus. + if (wd.focus_order == 0) { + continue; + } + + // Find topmost window which contains the given position. + WindowID window_id = E->key(); + Rect2i win_rect = Rect2i(window_get_position(window_id), window_get_size(window_id)); if (win_rect.has_point(p_position)) { - return E->key(); + // For siblings, pick the window which was focused last. + if ((parent_window != wd.transient_parent) || (wd.focus_order > focus_order)) { + found_window = window_id; + parent_window = wd.transient_parent; + focus_order = wd.focus_order; + } } } - return INVALID_WINDOW_ID; + + return found_window; } void DisplayServerX11::window_set_title(const String &p_title, WindowID p_window) { @@ -854,24 +875,34 @@ void DisplayServerX11::window_set_transient(WindowID p_window, WindowID p_parent ERR_FAIL_COND(!windows.has(p_window)); WindowData &wd_window = windows[p_window]; - ERR_FAIL_COND(wd_window.transient_parent == p_parent); + WindowID prev_parent = wd_window.transient_parent; + ERR_FAIL_COND(prev_parent == p_parent); ERR_FAIL_COND_MSG(wd_window.on_top, "Windows with the 'on top' can't become transient."); if (p_parent == INVALID_WINDOW_ID) { //remove transient - ERR_FAIL_COND(wd_window.transient_parent == INVALID_WINDOW_ID); - ERR_FAIL_COND(!windows.has(wd_window.transient_parent)); + ERR_FAIL_COND(prev_parent == INVALID_WINDOW_ID); + ERR_FAIL_COND(!windows.has(prev_parent)); - WindowData &wd_parent = windows[wd_window.transient_parent]; + WindowData &wd_parent = windows[prev_parent]; wd_window.transient_parent = INVALID_WINDOW_ID; wd_parent.transient_children.erase(p_window); XSetTransientForHint(x11_display, wd_window.x11_window, None); + + // Set focus to parent sub window to avoid losing all focus with nested menus. + // RevertToPointerRoot is used to make sure we don't lose all focus in case + // a subwindow and its parent are both destroyed. + if (wd_window.menu_type && !wd_window.no_focus) { + if (!wd_parent.no_focus) { + XSetInputFocus(x11_display, wd_parent.x11_window, RevertToPointerRoot, CurrentTime); + } + } } else { ERR_FAIL_COND(!windows.has(p_parent)); - ERR_FAIL_COND_MSG(wd_window.transient_parent != INVALID_WINDOW_ID, "Window already has a transient parent"); + ERR_FAIL_COND_MSG(prev_parent != INVALID_WINDOW_ID, "Window already has a transient parent"); WindowData &wd_parent = windows[p_parent]; wd_window.transient_parent = p_parent; @@ -2297,6 +2328,11 @@ void DisplayServerX11::_send_window_event(const WindowData &wd, WindowEvent p_ev void DisplayServerX11::process_events() { _THREAD_SAFE_METHOD_ +#ifdef DISPLAY_SERVER_X11_DEBUG_LOGS_ENABLED + static int frame = 0; + ++frame; +#endif + if (app_focused) { //verify that one of the windows has focus, else send focus out notification bool focus_found = false; @@ -2313,6 +2349,7 @@ void DisplayServerX11::process_events() { if (delta > 250) { //X11 can go between windows and have no focus for a while, when creating them or something else. Use this as safety to avoid unnecessary focus in/outs. if (OS::get_singleton()->get_main_loop()) { + DEBUG_LOG_X11("All focus lost, triggering NOTIFICATION_APPLICATION_FOCUS_OUT\n"); OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT); } app_focused = false; @@ -2335,6 +2372,10 @@ void DisplayServerX11::process_events() { XEvent event; XNextEvent(x11_display, &event); + if (XFilterEvent(&event, None)) { + continue; + } + WindowID window_id = MAIN_WINDOW_ID; // Assign the event to the relevant window @@ -2345,10 +2386,6 @@ void DisplayServerX11::process_events() { } } - if (XFilterEvent(&event, None)) { - continue; - } - if (XGetEventData(x11_display, &event.xcookie)) { if (event.xcookie.type == GenericEvent && event.xcookie.extension == xi.opcode) { XIDeviceEvent *event_data = (XIDeviceEvent *)event.xcookie.data; @@ -2511,32 +2548,67 @@ void DisplayServerX11::process_events() { XFreeEventData(x11_display, &event.xcookie); switch (event.type) { - case Expose: + case MapNotify: { + DEBUG_LOG_X11("[%u] MapNotify window=%lu (%u) \n", frame, event.xmap.window, window_id); + + const WindowData &wd = windows[window_id]; + + // Set focus when menu window is started. + // RevertToPointerRoot is used to make sure we don't lose all focus in case + // a subwindow and its parent are both destroyed. + if (wd.menu_type && !wd.no_focus) { + XSetInputFocus(x11_display, wd.x11_window, RevertToPointerRoot, CurrentTime); + } + } break; + + case Expose: { + DEBUG_LOG_X11("[%u] Expose window=%lu (%u), count='%u' \n", frame, event.xexpose.window, window_id, event.xexpose.count); + Main::force_redraw(); - break; + } break; + + case NoExpose: { + DEBUG_LOG_X11("[%u] NoExpose drawable=%lu (%u) \n", frame, event.xnoexpose.drawable, window_id); - case NoExpose: windows[window_id].minimized = true; - break; + } break; case VisibilityNotify: { + DEBUG_LOG_X11("[%u] VisibilityNotify window=%lu (%u), state=%u \n", frame, event.xvisibility.window, window_id, event.xvisibility.state); + XVisibilityEvent *visibility = (XVisibilityEvent *)&event; windows[window_id].minimized = (visibility->state == VisibilityFullyObscured); } break; + case LeaveNotify: { + DEBUG_LOG_X11("[%u] LeaveNotify window=%lu (%u), mode='%u' \n", frame, event.xcrossing.window, window_id, event.xcrossing.mode); + if (!mouse_mode_grab) { _send_window_event(windows[window_id], WINDOW_EVENT_MOUSE_EXIT); } } break; + case EnterNotify: { + DEBUG_LOG_X11("[%u] EnterNotify window=%lu (%u), mode='%u' \n", frame, event.xcrossing.window, window_id, event.xcrossing.mode); + if (!mouse_mode_grab) { _send_window_event(windows[window_id], WINDOW_EVENT_MOUSE_ENTER); } } break; - case FocusIn: - windows[window_id].focused = true; - _send_window_event(windows[window_id], WINDOW_EVENT_FOCUS_IN); + + case FocusIn: { + DEBUG_LOG_X11("[%u] FocusIn window=%lu (%u), mode='%u' \n", frame, event.xfocus.window, window_id, event.xfocus.mode); + + WindowData &wd = windows[window_id]; + + wd.focused = true; + + // Keep track of focus order for overlapping windows. + static unsigned int focus_order = 0; + wd.focus_order = ++focus_order; + + _send_window_event(wd, WINDOW_EVENT_FOCUS_IN); if (mouse_mode_grab) { // Show and update the cursor if confined and the window regained focus. @@ -2560,8 +2632,8 @@ void DisplayServerX11::process_events() { XIGrabDevice(x11_display, xi.touch_devices[i], x11_window, CurrentTime, None, XIGrabModeAsync, XIGrabModeAsync, False, &xi.touch_event_mask); }*/ #endif - if (windows[window_id].xic) { - XSetICFocus(windows[window_id].xic); + if (wd.xic) { + XSetICFocus(wd.xic); } if (!app_focused) { @@ -2570,12 +2642,17 @@ void DisplayServerX11::process_events() { } app_focused = true; } - break; + } break; + + case FocusOut: { + DEBUG_LOG_X11("[%u] FocusOut window=%lu (%u), mode='%u' \n", frame, event.xfocus.window, window_id, event.xfocus.mode); + + WindowData &wd = windows[window_id]; + + wd.focused = false; - case FocusOut: - windows[window_id].focused = false; Input::get_singleton()->release_pressed_events(); - _send_window_event(windows[window_id], WINDOW_EVENT_FOCUS_OUT); + _send_window_event(wd, WINDOW_EVENT_FOCUS_OUT); if (mouse_mode_grab) { for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { @@ -2604,14 +2681,26 @@ void DisplayServerX11::process_events() { } xi.state.clear(); #endif - if (windows[window_id].xic) { - XSetICFocus(windows[window_id].xic); + if (wd.xic) { + XSetICFocus(wd.xic); + } + } break; + + case ConfigureNotify: { + DEBUG_LOG_X11("[%u] ConfigureNotify window=%lu (%u), event=%lu, above=%lu, override_redirect=%u \n", frame, event.xconfigure.window, window_id, event.xconfigure.event, event.xconfigure.above, event.xconfigure.override_redirect); + + const WindowData &wd = windows[window_id]; + + // Set focus when menu window is re-used. + // RevertToPointerRoot is used to make sure we don't lose all focus in case + // a subwindow and its parent are both destroyed. + if (wd.menu_type && !wd.no_focus) { + XSetInputFocus(x11_display, wd.x11_window, RevertToPointerRoot, CurrentTime); } - break; - case ConfigureNotify: _window_changed(&event); - break; + } break; + case ButtonPress: case ButtonRelease: { /* exit in case of a mouse button press */ @@ -2638,7 +2727,18 @@ void DisplayServerX11::process_events() { mb->set_pressed((event.type == ButtonPress)); + const WindowData &wd = windows[window_id]; + if (event.type == ButtonPress) { + DEBUG_LOG_X11("[%u] ButtonPress window=%lu (%u), button_index=%u \n", frame, event.xbutton.window, window_id, mb->get_button_index()); + + // Ensure window focus on click. + // RevertToPointerRoot is used to make sure we don't lose all focus in case + // a subwindow and its parent are both destroyed. + if (!wd.no_focus) { + XSetInputFocus(x11_display, wd.x11_window, RevertToPointerRoot, CurrentTime); + } + uint64_t diff = OS::get_singleton()->get_ticks_usec() / 1000 - last_click_ms; if (mb->get_button_index() == last_click_button_index) { @@ -2657,6 +2757,33 @@ void DisplayServerX11::process_events() { last_click_ms += diff; last_click_pos = Point2i(event.xbutton.x, event.xbutton.y); } + } else { + DEBUG_LOG_X11("[%u] ButtonRelease window=%lu (%u), button_index=%u \n", frame, event.xbutton.window, window_id, mb->get_button_index()); + + if (!wd.focused) { + // Propagate the event to the focused window, + // because it's received only on the topmost window. + // Note: This is needed for drag & drop to work between windows, + // because the engine expects events to keep being processed + // on the same window dragging started. + for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { + const WindowData &wd_other = E->get(); + WindowID window_id_other = E->key(); + if (wd_other.focused) { + if (window_id_other != window_id) { + int x, y; + Window child; + XTranslateCoordinates(x11_display, wd.x11_window, wd_other.x11_window, event.xbutton.x, event.xbutton.y, &x, &y, &child); + + mb->set_window_id(window_id_other); + mb->set_position(Vector2(x, y)); + mb->set_global_position(mb->get_position()); + Input::get_singleton()->accumulate_input_event(mb); + } + break; + } + } + } } Input::get_singleton()->accumulate_input_event(mb); @@ -2706,6 +2833,9 @@ void DisplayServerX11::process_events() { break; } + const WindowData &wd = windows[window_id]; + bool focused = wd.focused; + if (mouse_mode == MOUSE_MODE_CAPTURED) { if (xi.relative_motion.x == 0 && xi.relative_motion.y == 0) { break; @@ -2714,7 +2844,7 @@ void DisplayServerX11::process_events() { Point2i new_center = pos; pos = last_mouse_pos + xi.relative_motion; center = new_center; - do_mouse_warp = windows[window_id].focused; // warp the cursor if we're focused in + do_mouse_warp = focused; // warp the cursor if we're focused in } if (!last_mouse_pos_valid) { @@ -2756,14 +2886,11 @@ void DisplayServerX11::process_events() { } mm->set_tilt(xi.tilt); - // Make the absolute position integral so it doesn't look _too_ weird :) - Point2i posi(pos); - _get_key_modifier_state(event.xmotion.state, mm); mm->set_button_mask(mouse_get_button_state()); - mm->set_position(posi); - mm->set_global_position(posi); - Input::get_singleton()->set_mouse_position(posi); + mm->set_position(pos); + mm->set_global_position(pos); + Input::get_singleton()->set_mouse_position(pos); mm->set_speed(Input::get_singleton()->get_last_mouse_speed()); mm->set_relative(rel); @@ -2774,8 +2901,32 @@ void DisplayServerX11::process_events() { // Don't propagate the motion event unless we have focus // this is so that the relative motion doesn't get messed up // after we regain focus. - if (windows[window_id].focused || !mouse_mode_grab) { + if (focused) { Input::get_singleton()->accumulate_input_event(mm); + } else { + // Propagate the event to the focused window, + // because it's received only on the topmost window. + // Note: This is needed for drag & drop to work between windows, + // because the engine expects events to keep being processed + // on the same window dragging started. + for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { + const WindowData &wd_other = E->get(); + if (wd_other.focused) { + int x, y; + Window child; + XTranslateCoordinates(x11_display, wd.x11_window, wd_other.x11_window, event.xmotion.x, event.xmotion.y, &x, &y, &child); + + Point2i pos_focused(x, y); + + mm->set_window_id(E->key()); + mm->set_position(pos_focused); + mm->set_global_position(pos_focused); + mm->set_speed(Input::get_singleton()->get_last_mouse_speed()); + Input::get_singleton()->accumulate_input_event(mm); + + break; + } + } } } break; @@ -3152,11 +3303,38 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, u unsigned long valuemask = CWBorderPixel | CWColormap | CWEventMask; - WindowID id; + WindowID id = window_id_counter++; + WindowData &wd = windows[id]; + + if ((id != MAIN_WINDOW_ID) && (p_flags & WINDOW_FLAG_BORDERLESS_BIT)) { + wd.menu_type = true; + } + + if (p_flags & WINDOW_FLAG_NO_FOCUS_BIT) { + wd.menu_type = true; + wd.no_focus = true; + } + + // Setup for menu subwindows: + // - override_redirect forces the WM not to interfere with the window, to avoid delays due to + // handling decorations and placement. + // On the other hand, focus changes need to be handled manually when this is set. + // - save_under is a hint for the WM to keep the content of windows behind to avoid repaint. + if (wd.menu_type) { + windowAttributes.override_redirect = True; + windowAttributes.save_under = True; + valuemask |= CWOverrideRedirect | CWSaveUnder; + } + { - WindowData wd; wd.x11_window = XCreateWindow(x11_display, RootWindow(x11_display, visualInfo->screen), p_rect.position.x, p_rect.position.y, p_rect.size.width > 0 ? p_rect.size.width : 1, p_rect.size.height > 0 ? p_rect.size.height : 1, 0, visualInfo->depth, InputOutput, visualInfo->visual, valuemask, &windowAttributes); + // Enable receiving notification when the window is initialized (MapNotify) + // so the focus can be set at the right time. + if (wd.menu_type && !wd.no_focus) { + XSelectInput(x11_display, wd.x11_window, StructureNotifyMask); + } + //associate PID // make PID known to X11 { @@ -3231,58 +3409,26 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, u _update_context(wd); - id = window_id_counter++; - - windows[id] = wd; - - { - bool make_utility = false; - - if (p_flags & WINDOW_FLAG_BORDERLESS_BIT) { - Hints hints; - Atom property; - hints.flags = 2; - hints.decorations = 0; - property = XInternAtom(x11_display, "_MOTIF_WM_HINTS", True); - XChangeProperty(x11_display, wd.x11_window, property, property, 32, PropModeReplace, (unsigned char *)&hints, 5); - - make_utility = true; - } - if (p_flags & WINDOW_FLAG_NO_FOCUS_BIT) { - make_utility = true; - } - - if (make_utility) { - //this one seems to disable the fade animations for regular windows - //but has the drawback that will not get focus by default, so - //we need to force it, unless no focus requested - - Atom type_atom = XInternAtom(x11_display, "_NET_WM_WINDOW_TYPE_UTILITY", False); - Atom wt_atom = XInternAtom(x11_display, "_NET_WM_WINDOW_TYPE", False); - - XChangeProperty(x11_display, wd.x11_window, wt_atom, XA_ATOM, 32, PropModeReplace, (unsigned char *)&type_atom, 1); - - if (!(p_flags & WINDOW_FLAG_NO_FOCUS_BIT)) { - //but as utility appears unfocused, it needs to be forcefuly focused, unless no focus requested - XEvent xev; - Atom net_active_window = XInternAtom(x11_display, "_NET_ACTIVE_WINDOW", False); + if (p_flags & WINDOW_FLAG_BORDERLESS_BIT) { + Hints hints; + Atom property; + hints.flags = 2; + hints.decorations = 0; + property = XInternAtom(x11_display, "_MOTIF_WM_HINTS", True); + XChangeProperty(x11_display, wd.x11_window, property, property, 32, PropModeReplace, (unsigned char *)&hints, 5); + } - memset(&xev, 0, sizeof(xev)); - xev.type = ClientMessage; - xev.xclient.window = wd.x11_window; - xev.xclient.message_type = net_active_window; - xev.xclient.format = 32; - xev.xclient.data.l[0] = 1; - xev.xclient.data.l[1] = CurrentTime; + if (wd.menu_type) { + // Set Utility type to disable fade animations. + Atom type_atom = XInternAtom(x11_display, "_NET_WM_WINDOW_TYPE_UTILITY", False); + Atom wt_atom = XInternAtom(x11_display, "_NET_WM_WINDOW_TYPE", False); - XSendEvent(x11_display, DefaultRootWindow(x11_display), False, SubstructureRedirectMask | SubstructureNotifyMask, &xev); - } - } else { - Atom type_atom = XInternAtom(x11_display, "_NET_WM_WINDOW_TYPE_NORMAL", False); - Atom wt_atom = XInternAtom(x11_display, "_NET_WM_WINDOW_TYPE", False); + XChangeProperty(x11_display, wd.x11_window, wt_atom, XA_ATOM, 32, PropModeReplace, (unsigned char *)&type_atom, 1); + } else { + Atom type_atom = XInternAtom(x11_display, "_NET_WM_WINDOW_TYPE_NORMAL", False); + Atom wt_atom = XInternAtom(x11_display, "_NET_WM_WINDOW_TYPE", False); - XChangeProperty(x11_display, wd.x11_window, wt_atom, XA_ATOM, 32, PropModeReplace, (unsigned char *)&type_atom, 1); - } + XChangeProperty(x11_display, wd.x11_window, wt_atom, XA_ATOM, 32, PropModeReplace, (unsigned char *)&type_atom, 1); } _update_size_hints(id); @@ -3303,8 +3449,6 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, u XFree(visualInfo); } - WindowData &wd = windows[id]; - window_set_mode(p_mode, id); //sync size diff --git a/platform/linuxbsd/display_server_x11.h b/platform/linuxbsd/display_server_x11.h index 8e1f941bbf..57cee910a0 100644 --- a/platform/linuxbsd/display_server_x11.h +++ b/platform/linuxbsd/display_server_x11.h @@ -132,6 +132,9 @@ class DisplayServerX11 : public DisplayServer { ObjectID instance_id; + bool menu_type = false; + bool no_focus = false; + //better to guess on the fly, given WM can change it //WindowMode mode; bool fullscreen = false; //OS can't exit from this mode @@ -141,6 +144,8 @@ class DisplayServerX11 : public DisplayServer { Vector2i last_position_before_fs; bool focused = false; bool minimized = false; + + unsigned int focus_order = 0; }; Map<WindowID, WindowData> windows; diff --git a/platform/linuxbsd/os_linuxbsd.cpp b/platform/linuxbsd/os_linuxbsd.cpp index 8c6f3b1167..e00a32e3ba 100644 --- a/platform/linuxbsd/os_linuxbsd.cpp +++ b/platform/linuxbsd/os_linuxbsd.cpp @@ -88,7 +88,9 @@ void OS_LinuxBSD::finalize() { #endif #ifdef JOYDEV_ENABLED - memdelete(joypad); + if (joypad) { + memdelete(joypad); + } #endif } diff --git a/platform/linuxbsd/os_linuxbsd.h b/platform/linuxbsd/os_linuxbsd.h index 4295721c68..cd4fbd9db5 100644 --- a/platform/linuxbsd/os_linuxbsd.h +++ b/platform/linuxbsd/os_linuxbsd.h @@ -48,7 +48,7 @@ class OS_LinuxBSD : public OS_Unix { bool force_quit; #ifdef JOYDEV_ENABLED - JoypadLinux *joypad; + JoypadLinux *joypad = nullptr; #endif #ifdef ALSA_ENABLED diff --git a/platform/linuxbsd/platform_config.h b/platform/linuxbsd/platform_config.h index ac30519132..764666681f 100644 --- a/platform/linuxbsd/platform_config.h +++ b/platform/linuxbsd/platform_config.h @@ -35,5 +35,3 @@ #include <stdlib.h> #define PTHREAD_BSD_SET_NAME #endif - -#define GLES2_INCLUDE_H "thirdparty/glad/glad/glad.h" diff --git a/platform/osx/crash_handler_osx.mm b/platform/osx/crash_handler_osx.mm index 5da0118686..9fb2f63935 100644 --- a/platform/osx/crash_handler_osx.mm +++ b/platform/osx/crash_handler_osx.mm @@ -90,7 +90,7 @@ static void handle_crash(int sig) { if (OS::get_singleton()->get_main_loop()) OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_CRASH); - fprintf(stderr, "Dumping the backtrace. %ls\n", msg.c_str()); + fprintf(stderr, "Dumping the backtrace. %s\n", msg.utf8().get_data()); char **strings = backtrace_symbols(bt_buffer, size); if (strings) { void *load_addr = (void *)load_address(); @@ -142,7 +142,7 @@ static void handle_crash(int sig) { } } - fprintf(stderr, "[%zu] %ls\n", i, output.c_str()); + fprintf(stderr, "[%zu] %s\n", i, output.utf8().get_data()); } free(strings); diff --git a/platform/osx/detect.py b/platform/osx/detect.py index 272ae1b620..6fc1dc65af 100644 --- a/platform/osx/detect.py +++ b/platform/osx/detect.py @@ -1,6 +1,5 @@ import os import sys -import subprocess from methods import detect_darwin_sdk_path @@ -76,6 +75,7 @@ def configure(env): elif env["target"] == "debug": env.Prepend(CCFLAGS=["-g3"]) env.Prepend(CPPDEFINES=["DEBUG_ENABLED"]) + env.Prepend(LINKFLAGS=["-Xlinker", "-no_deduplicate"]) ## Architecture diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm index 4c04151791..adfb47324e 100644 --- a/platform/osx/display_server_osx.mm +++ b/platform/osx/display_server_osx.mm @@ -45,7 +45,6 @@ #include <IOKit/hid/IOHIDLib.h> #if defined(OPENGL_ENABLED) -#include "drivers/gles2/rasterizer_gles2.h" //TODO - reimplement OpenGLES #import <AppKit/NSOpenGLView.h> @@ -312,8 +311,6 @@ static NSCursor *_cursorFromSelector(SEL selector, SEL fallback = nil) { DS_OSX->window_set_transient(wd.transient_children.front()->get(), DisplayServerOSX::INVALID_WINDOW_ID); } - DS_OSX->windows.erase(window_id); - if (wd.transient_parent != DisplayServerOSX::INVALID_WINDOW_ID) { DisplayServerOSX::WindowData &pwd = DS_OSX->windows[wd.transient_parent]; [pwd.window_object makeKeyAndOrderFront:nil]; // Move focus back to parent. @@ -333,6 +330,8 @@ static NSCursor *_cursorFromSelector(SEL selector, SEL fallback = nil) { DS_OSX->context_vulkan->window_destroy(window_id); } #endif + + DS_OSX->windows.erase(window_id); } - (void)windowDidEnterFullScreen:(NSNotification *)notification { @@ -2375,7 +2374,11 @@ void DisplayServerOSX::_update_window(WindowData p_wd) { [p_wd.window_object setHidesOnDeactivate:YES]; } else { // Reset these when our window is not a borderless window that covers up the screen - [p_wd.window_object setLevel:NSNormalWindowLevel]; + if (p_wd.on_top) { + [p_wd.window_object setLevel:NSFloatingWindowLevel]; + } else { + [p_wd.window_object setLevel:NSNormalWindowLevel]; + } [p_wd.window_object setHidesOnDeactivate:NO]; } } @@ -3805,9 +3808,11 @@ DisplayServerOSX::~DisplayServerOSX() { } //destroy all windows - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - [E->get().window_object setContentView:nil]; - [E->get().window_object close]; + for (Map<WindowID, WindowData>::Element *E = windows.front(); E;) { + Map<WindowID, WindowData>::Element *F = E; + E = E->next(); + [F->get().window_object setContentView:nil]; + [F->get().window_object close]; } //destroy drivers diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp index 0cf02ef69b..9f2160dd9e 100644 --- a/platform/osx/export/export.cpp +++ b/platform/osx/export/export.cpp @@ -78,7 +78,7 @@ class EditorExportPlatformOSX : public EditorExportPlatform { } for (int i = 0; i < pname.length(); i++) { - CharType c = pname[i]; + char32_t c = pname[i]; if (!((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '-' || c == '.')) { if (r_error) { *r_error = vformat(TTR("The character '%s' is not allowed in Identifier."), String::chr(c)); diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h index 9204a145bf..5a9e43450f 100644 --- a/platform/osx/os_osx.h +++ b/platform/osx/os_osx.h @@ -44,7 +44,7 @@ class OS_OSX : public OS_Unix { bool force_quit; - JoypadOSX *joypad_osx; + JoypadOSX *joypad_osx = nullptr; #ifdef COREAUDIO_ENABLED AudioDriverCoreAudio audio_driver; diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index c4eb5407af..399a29cbe0 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -145,7 +145,9 @@ void OS_OSX::finalize() { delete_main_loop(); - memdelete(joypad_osx); + if (joypad_osx) { + memdelete(joypad_osx); + } } void OS_OSX::set_main_loop(MainLoop *p_main_loop) { diff --git a/platform/osx/platform_config.h b/platform/osx/platform_config.h index 155f37ed55..e657aca955 100644 --- a/platform/osx/platform_config.h +++ b/platform/osx/platform_config.h @@ -30,5 +30,4 @@ #include <alloca.h> -#define GLES2_INCLUDE_H "thirdparty/glad/glad/glad.h" #define PTHREAD_RENAME_SELF diff --git a/platform/uwp/export/export.cpp b/platform/uwp/export/export.cpp index ede0d7c76b..5679ec3eac 100644 --- a/platform/uwp/export/export.cpp +++ b/platform/uwp/export/export.cpp @@ -961,7 +961,7 @@ class EditorExportPlatformUWP : public EditorExportPlatform { return true; } - static Error save_appx_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total) { + static Error save_appx_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) { AppxPackager *packager = (AppxPackager *)p_userdata; String dst_path = p_path.replace_first("res://", "game/"); diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp index 1dddb07990..44ab075816 100644 --- a/platform/uwp/os_uwp.cpp +++ b/platform/uwp/os_uwp.cpp @@ -35,7 +35,6 @@ #include "core/io/marshalls.h" #include "core/project_settings.h" -#include "drivers/gles2/rasterizer_gles2.h" #include "drivers/unix/ip_unix.h" #include "drivers/windows/dir_access_windows.h" #include "drivers/windows/file_access_windows.h" @@ -297,7 +296,7 @@ Error OS_UWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_a void OS_UWP::set_clipboard(const String &p_text) { DataPackage ^ clip = ref new DataPackage(); clip->RequestedOperation = DataPackageOperation::Copy; - clip->SetText(ref new Platform::String((const wchar_t *)p_text.c_str())); + clip->SetText(ref new Platform::String((LPCWSTR)(p_text.utf16().get_data()))); Clipboard::SetContent(clip); }; @@ -347,8 +346,8 @@ void OS_UWP::finalize_core() { } void OS_UWP::alert(const String &p_alert, const String &p_title) { - Platform::String ^ alert = ref new Platform::String(p_alert.c_str()); - Platform::String ^ title = ref new Platform::String(p_title.c_str()); + Platform::String ^ alert = ref new Platform::String((LPCWSTR)(p_alert.utf16().get_data())); + Platform::String ^ title = ref new Platform::String((LPCWSTR)(p_title.utf16().get_data())); MessageDialog ^ msg = ref new MessageDialog(alert, title); @@ -739,7 +738,7 @@ static String format_error_message(DWORD id) { Error OS_UWP::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) { String full_path = "game/" + p_path; - p_library_handle = (void *)LoadPackagedLibrary(full_path.c_str(), 0); + p_library_handle = (void *)LoadPackagedLibrary((LPCWSTR)(full_path.utf16().get_data()), 0); ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + full_path + ", error: " + format_error_message(GetLastError()) + "."); return OK; } diff --git a/platform/windows/crash_handler_windows.cpp b/platform/windows/crash_handler_windows.cpp index 996d9722f5..02031ef6bb 100644 --- a/platform/windows/crash_handler_windows.cpp +++ b/platform/windows/crash_handler_windows.cpp @@ -175,7 +175,7 @@ DWORD CrashHandlerException(EXCEPTION_POINTERS *ep) { msg = proj_settings->get("debug/settings/crash_handler/message"); } - fprintf(stderr, "Dumping the backtrace. %ls\n", msg.c_str()); + fprintf(stderr, "Dumping the backtrace. %s\n", msg.utf8().get_data()); int n = 0; do { diff --git a/platform/windows/detect.py b/platform/windows/detect.py index a9f25fa078..4e1da22bb0 100644 --- a/platform/windows/detect.py +++ b/platform/windows/detect.py @@ -65,6 +65,7 @@ def get_opts(): # Vista support dropped after EOL due to GH-10243 ("target_win_version", "Targeted Windows version, >= 0x0601 (Windows 7)", "0x0601"), EnumVariable("debug_symbols", "Add debugging symbols to release builds", "yes", ("yes", "no", "full")), + EnumVariable("windows_subsystem", "Windows subsystem", "gui", ("console", "gui")), BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False), ("msvc_version", "MSVC version to use. Ignored if VCINSTALLDIR is set in shell env.", None), BoolVariable("use_mingw", "Use the Mingw compiler, even if MSVC is installed. Only used on Windows.", False), @@ -177,6 +178,8 @@ def configure_msvc(env, manual_msvc_config): """Configure env to work with MSVC""" # Build type + if env["tests"]: + env["windows_subsystem"] = "console" if env["target"] == "release": if env["optimize"] == "speed": # optimize for speed (default) @@ -199,12 +202,15 @@ def configure_msvc(env, manual_msvc_config): env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED"]) env.Append(LINKFLAGS=["/DEBUG"]) - env.Append(LINKFLAGS=["/SUBSYSTEM:WINDOWS"]) - if env["debug_symbols"] == "full" or env["debug_symbols"] == "yes": env.AppendUnique(CCFLAGS=["/Z7"]) env.AppendUnique(LINKFLAGS=["/DEBUG"]) + if env["windows_subsystem"] == "gui": + env.Append(LINKFLAGS=["/SUBSYSTEM:WINDOWS"]) + else: + env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"]) + ## Compile/link flags env.AppendUnique(CCFLAGS=["/MT", "/Gd", "/GR", "/nologo"]) @@ -302,6 +308,9 @@ def configure_mingw(env): ## Build type + if env["tests"]: + env["windows_subsystem"] = "console" + if env["target"] == "release": env.Append(CCFLAGS=["-msse2"]) @@ -334,7 +343,10 @@ def configure_mingw(env): env.Append(CCFLAGS=["-g3"]) env.Append(CPPDEFINES=["DEBUG_ENABLED"]) - env.Append(LINKFLAGS=["-Wl,--subsystem,windows"]) + if env["windows_subsystem"] == "gui": + env.Append(LINKFLAGS=["-Wl,--subsystem,windows"]) + else: + env.Append(LINKFLAGS=["-Wl,--subsystem,console"]) ## Compiler configuration diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp index e4a7814cc1..7f4669b3b2 100644 --- a/platform/windows/display_server_windows.cpp +++ b/platform/windows/display_server_windows.cpp @@ -42,7 +42,7 @@ static String format_error_message(DWORD id) { size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, nullptr, id, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&messageBuffer, 0, nullptr); - String msg = "Error " + itos(id) + ": " + String(messageBuffer, size); + String msg = "Error " + itos(id) + ": " + String::utf16((const char16_t *)messageBuffer, size); LocalFree(messageBuffer); @@ -78,7 +78,7 @@ String DisplayServerWindows::get_name() const { } void DisplayServerWindows::alert(const String &p_alert, const String &p_title) { - MessageBoxW(nullptr, p_alert.c_str(), p_title.c_str(), MB_OK | MB_ICONEXCLAMATION | MB_TASKMODAL); + MessageBoxW(nullptr, (LPCWSTR)(p_alert.utf16().get_data()), (LPCWSTR)(p_title.utf16().get_data()), MB_OK | MB_ICONEXCLAMATION | MB_TASKMODAL); } void DisplayServerWindows::_set_mouse_mode_impl(MouseMode p_mode) { @@ -177,11 +177,12 @@ void DisplayServerWindows::clipboard_set(const String &p_text) { } EmptyClipboard(); - HGLOBAL mem = GlobalAlloc(GMEM_MOVEABLE, (text.length() + 1) * sizeof(CharType)); + Char16String utf16 = text.utf16(); + HGLOBAL mem = GlobalAlloc(GMEM_MOVEABLE, (utf16.length() + 1) * sizeof(WCHAR)); ERR_FAIL_COND_MSG(mem == nullptr, "Unable to allocate memory for clipboard contents."); LPWSTR lptstrCopy = (LPWSTR)GlobalLock(mem); - memcpy(lptstrCopy, text.c_str(), (text.length() + 1) * sizeof(CharType)); + memcpy(lptstrCopy, utf16.get_data(), (utf16.length() + 1) * sizeof(WCHAR)); GlobalUnlock(mem); SetClipboardData(CF_UNICODETEXT, mem); @@ -218,7 +219,7 @@ String DisplayServerWindows::clipboard_get() const { if (mem != nullptr) { LPWSTR ptr = (LPWSTR)GlobalLock(mem); if (ptr != nullptr) { - ret = String((CharType *)ptr); + ret = String::utf16((const char16_t *)ptr); GlobalUnlock(mem); }; }; @@ -493,14 +494,16 @@ DisplayServer::WindowID DisplayServerWindows::create_sub_window(WindowMode p_mod wd.no_focus = true; } - _update_window_style(window_id); - return window_id; } void DisplayServerWindows::show_window(WindowID p_id) { WindowData &wd = windows[p_id]; + if (p_id != MAIN_WINDOW_ID) { + _update_window_style(p_id); + } + ShowWindow(wd.hWnd, wd.no_focus ? SW_SHOWNOACTIVATE : SW_SHOW); // Show The Window if (!wd.no_focus) { SetForegroundWindow(wd.hWnd); // Slightly Higher Priority @@ -591,7 +594,7 @@ void DisplayServerWindows::window_set_title(const String &p_title, WindowID p_wi _THREAD_SAFE_METHOD_ ERR_FAIL_COND(!windows.has(p_window)); - SetWindowTextW(windows[p_window].hWnd, p_title.c_str()); + SetWindowTextW(windows[p_window].hWnd, (LPCWSTR)(p_title.utf16().get_data())); } int DisplayServerWindows::window_get_current_screen(WindowID p_window) const { @@ -1135,17 +1138,10 @@ void DisplayServerWindows::window_set_ime_position(const Point2i &p_pos, WindowI void DisplayServerWindows::console_set_visible(bool p_enabled) { _THREAD_SAFE_METHOD_ - if (console_visible == p_enabled) { + if (console_visible == p_enabled) return; - } - if (p_enabled && GetConsoleWindow() == nullptr) { // Open new console if not attached. - own_console = true; - AllocConsole(); - } - if (own_console) { // Note: Do not hide parent console. - ShowWindow(GetConsoleWindow(), p_enabled ? SW_SHOW : SW_HIDE); - console_visible = p_enabled; - } + ShowWindow(GetConsoleWindow(), p_enabled ? SW_SHOW : SW_HIDE); + console_visible = p_enabled; } bool DisplayServerWindows::is_console_visible() const { @@ -1428,13 +1424,13 @@ String DisplayServerWindows::keyboard_get_layout_language(int p_index) const { HKL *layouts = (HKL *)memalloc(layout_count * sizeof(HKL)); GetKeyboardLayoutList(layout_count, layouts); - wchar_t buf[LOCALE_NAME_MAX_LENGTH]; - memset(buf, 0, LOCALE_NAME_MAX_LENGTH * sizeof(wchar_t)); + WCHAR buf[LOCALE_NAME_MAX_LENGTH]; + memset(buf, 0, LOCALE_NAME_MAX_LENGTH * sizeof(WCHAR)); LCIDToLocaleName(MAKELCID(LOWORD(layouts[p_index]), SORT_DEFAULT), buf, LOCALE_NAME_MAX_LENGTH, 0); memfree(layouts); - return String(buf).substr(0, 2); + return String::utf16((const char16_t *)buf).substr(0, 2); } String _get_full_layout_name_from_registry(HKL p_layout) { @@ -1442,17 +1438,17 @@ String _get_full_layout_name_from_registry(HKL p_layout) { String ret; HKEY hkey; - wchar_t layout_text[1024]; - memset(layout_text, 0, 1024 * sizeof(wchar_t)); + WCHAR layout_text[1024]; + memset(layout_text, 0, 1024 * sizeof(WCHAR)); - if (RegOpenKeyExW(HKEY_LOCAL_MACHINE, (LPCWSTR)id.c_str(), 0, KEY_QUERY_VALUE, &hkey) != ERROR_SUCCESS) { + if (RegOpenKeyExW(HKEY_LOCAL_MACHINE, (LPCWSTR)(id.utf16().get_data()), 0, KEY_QUERY_VALUE, &hkey) != ERROR_SUCCESS) { return ret; } DWORD buffer = 1024; DWORD vtype = REG_SZ; if (RegQueryValueExW(hkey, L"Layout Text", NULL, &vtype, (LPBYTE)layout_text, &buffer) == ERROR_SUCCESS) { - ret = String(layout_text); + ret = String::utf16((const char16_t *)layout_text); } RegCloseKey(hkey); return ret; @@ -1468,15 +1464,15 @@ String DisplayServerWindows::keyboard_get_layout_name(int p_index) const { String ret = _get_full_layout_name_from_registry(layouts[p_index]); // Try reading full name from Windows registry, fallback to locale name if failed (e.g. on Wine). if (ret == String()) { - wchar_t buf[LOCALE_NAME_MAX_LENGTH]; - memset(buf, 0, LOCALE_NAME_MAX_LENGTH * sizeof(wchar_t)); + WCHAR buf[LOCALE_NAME_MAX_LENGTH]; + memset(buf, 0, LOCALE_NAME_MAX_LENGTH * sizeof(WCHAR)); LCIDToLocaleName(MAKELCID(LOWORD(layouts[p_index]), SORT_DEFAULT), buf, LOCALE_NAME_MAX_LENGTH, 0); - wchar_t name[1024]; - memset(name, 0, 1024 * sizeof(wchar_t)); + WCHAR name[1024]; + memset(name, 0, 1024 * sizeof(WCHAR)); GetLocaleInfoEx(buf, LOCALE_SLOCALIZEDDISPLAYNAME, (LPWSTR)&name, 1024); - ret = String(name); + ret = String::utf16((const char16_t *)name); } memfree(layouts); @@ -2037,8 +2033,8 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA Ref<InputEventMouseMotion> mm; mm.instance(); mm->set_window_id(window_id); - mm->set_control(GetKeyState(VK_CONTROL) != 0); - mm->set_shift(GetKeyState(VK_SHIFT) != 0); + mm->set_control(GetKeyState(VK_CONTROL) < 0); + mm->set_shift(GetKeyState(VK_SHIFT) < 0); mm->set_alt(alt_mem); mm->set_pressure(windows[window_id].last_pressure); @@ -2180,8 +2176,8 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA mm->set_tilt(Vector2((float)pen_info.tiltX / 90, (float)pen_info.tiltY / 90)); } - mm->set_control((wParam & MK_CONTROL) != 0); - mm->set_shift((wParam & MK_SHIFT) != 0); + mm->set_control(GetKeyState(VK_CONTROL) < 0); + mm->set_shift(GetKeyState(VK_SHIFT) < 0); mm->set_alt(alt_mem); mm->set_button_mask(last_button_state); @@ -2716,7 +2712,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA case WM_DROPFILES: { HDROP hDropInfo = (HDROP)wParam; const int buffsize = 4096; - wchar_t buf[buffsize]; + WCHAR buf[buffsize]; int fcount = DragQueryFileW(hDropInfo, 0xFFFFFFFF, nullptr, 0); @@ -2724,7 +2720,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA for (int i = 0; i < fcount; i++) { DragQueryFileW(hDropInfo, i, buf, buffsize); - String file = buf; + String file = String::utf16((const char16_t *)buf); files.push_back(file); } @@ -3026,18 +3022,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win shift_mem = false; control_mem = false; meta_mem = false; - - if (AttachConsole(ATTACH_PARENT_PROCESS)) { - FILE *_file = nullptr; - freopen_s(&_file, "CONOUT$", "w", stdout); - freopen_s(&_file, "CONOUT$", "w", stderr); - freopen_s(&_file, "CONIN$", "r", stdin); - - printf("\n"); - console_visible = true; - } else { - console_visible = false; - } + console_visible = IsWindowVisible(GetConsoleWindow()); hInstance = ((OS_Windows *)OS::get_singleton())->get_hinstance(); pressrc = 0; diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h index 52f5b0f4a9..7bd93a7086 100644 --- a/platform/windows/display_server_windows.h +++ b/platform/windows/display_server_windows.h @@ -405,7 +405,6 @@ private: bool drop_events = false; bool in_dispatch_input_event = false; bool console_visible = false; - bool own_console = false; WNDCLASSEXW wc; diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index 5b15896b0c..f73516b370 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -84,7 +84,7 @@ static String format_error_message(DWORD id) { size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, nullptr, id, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&messageBuffer, 0, nullptr); - String msg = "Error " + itos(id) + ": " + String(messageBuffer, size); + String msg = "Error " + itos(id) + ": " + String::utf16((const char16_t *)messageBuffer, size); LocalFree(messageBuffer); @@ -107,15 +107,11 @@ void RedirectIOToConsole() { // set the screen buffer to be big enough to let us scroll text - GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), - - &coninfo); + GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &coninfo); coninfo.dwSize.Y = MAX_CONSOLE_LINES; - SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), - - coninfo.dwSize); + SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), coninfo.dwSize); // redirect unbuffered STDOUT to the console @@ -265,10 +261,10 @@ Error OS_Windows::open_dynamic_library(const String p_path, void *&p_library_han DLL_DIRECTORY_COOKIE cookie = nullptr; if (p_also_set_library_path && has_dll_directory_api) { - cookie = add_dll_directory(path.get_base_dir().c_str()); + cookie = add_dll_directory((LPCWSTR)(path.get_base_dir().utf16().get_data())); } - p_library_handle = (void *)LoadLibraryExW(path.c_str(), nullptr, (p_also_set_library_path && has_dll_directory_api) ? LOAD_LIBRARY_SEARCH_DEFAULT_DIRS : 0); + p_library_handle = (void *)LoadLibraryExW((LPCWSTR)(path.utf16().get_data()), nullptr, (p_also_set_library_path && has_dll_directory_api) ? LOAD_LIBRARY_SEARCH_DEFAULT_DIRS : 0); ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + format_error_message(GetLastError()) + "."); if (cookie) { @@ -407,7 +403,7 @@ uint64_t OS_Windows::get_ticks_usec() const { String OS_Windows::_quote_command_line_argument(const String &p_text) const { for (int i = 0; i < p_text.size(); i++) { - CharType c = p_text[i]; + char32_t c = p_text[i]; if (c == ' ' || c == '&' || c == '(' || c == ')' || c == '[' || c == ']' || c == '{' || c == '}' || c == '^' || c == '=' || c == ';' || c == '!' || c == '\'' || c == '+' || c == ',' || c == '`' || c == '~') { return "\"" + p_text + "\""; } @@ -428,7 +424,7 @@ Error OS_Windows::execute(const String &p_path, const List<String> &p_arguments, // Note: _wpopen is calling command as "cmd.exe /c argss", instead of executing it directly, add extra quotes around full command, to prevent it from stripping quotes in the command. argss = _quote_command_line_argument(argss); - FILE *f = _wpopen(argss.c_str(), L"r"); + FILE *f = _wpopen((LPCWSTR)(argss.utf16().get_data()), L"r"); ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); char buf[65535]; @@ -463,13 +459,8 @@ Error OS_Windows::execute(const String &p_path, const List<String> &p_arguments, ZeroMemory(&pi.pi, sizeof(pi.pi)); LPSTARTUPINFOW si_w = (LPSTARTUPINFOW)&pi.si; - Vector<CharType> modstr; // Windows wants to change this no idea why. - modstr.resize(cmdline.size()); - for (int i = 0; i < cmdline.size(); i++) { - modstr.write[i] = cmdline[i]; - } - - int ret = CreateProcessW(nullptr, modstr.ptrw(), nullptr, nullptr, 0, NORMAL_PRIORITY_CLASS & CREATE_NO_WINDOW, nullptr, nullptr, si_w, &pi.pi); + Char16String modstr = cmdline.utf16(); // Windows wants to change this no idea why. + int ret = CreateProcessW(nullptr, (LPWSTR)(modstr.ptrw()), nullptr, nullptr, 0, NORMAL_PRIORITY_CLASS & CREATE_NO_WINDOW, nullptr, nullptr, si_w, &pi.pi); ERR_FAIL_COND_V(ret == 0, ERR_CANT_FORK); if (p_blocking) { @@ -509,26 +500,26 @@ int OS_Windows::get_process_id() const { } Error OS_Windows::set_cwd(const String &p_cwd) { - if (_wchdir(p_cwd.c_str()) != 0) + if (_wchdir((LPCWSTR)(p_cwd.utf16().get_data())) != 0) return ERR_CANT_OPEN; return OK; } String OS_Windows::get_executable_path() const { - wchar_t bufname[4096]; + WCHAR bufname[4096]; GetModuleFileNameW(nullptr, bufname, 4096); - String s = bufname; + String s = String::utf16((const char16_t *)bufname); return s; } bool OS_Windows::has_environment(const String &p_var) const { #ifdef MINGW_ENABLED - return _wgetenv(p_var.c_str()) != nullptr; + return _wgetenv((LPCWSTR)(p_var.utf16().get_data())) != nullptr; #else - wchar_t *env; + WCHAR *env; size_t len; - _wdupenv_s(&env, &len, p_var.c_str()); + _wdupenv_s(&env, &len, (LPCWSTR)(p_var.utf16().get_data())); const bool has_env = env != nullptr; free(env); return has_env; @@ -536,16 +527,16 @@ bool OS_Windows::has_environment(const String &p_var) const { }; String OS_Windows::get_environment(const String &p_var) const { - wchar_t wval[0x7Fff]; // MSDN says 32767 char is the maximum - int wlen = GetEnvironmentVariableW(p_var.c_str(), wval, 0x7Fff); + WCHAR wval[0x7fff]; // MSDN says 32767 char is the maximum + int wlen = GetEnvironmentVariableW((LPCWSTR)(p_var.utf16().get_data()), wval, 0x7fff); if (wlen > 0) { - return wval; + return String::utf16((const char16_t *)wval); } return ""; } bool OS_Windows::set_environment(const String &p_var, const String &p_value) const { - return (bool)SetEnvironmentVariableW(p_var.c_str(), p_value.c_str()); + return (bool)SetEnvironmentVariableW((LPCWSTR)(p_var.utf16().get_data()), (LPCWSTR)(p_value.utf16().get_data())); } String OS_Windows::get_stdin_string(bool p_block) { @@ -558,7 +549,7 @@ String OS_Windows::get_stdin_string(bool p_block) { } Error OS_Windows::shell_open(String p_uri) { - ShellExecuteW(nullptr, nullptr, p_uri.c_str(), nullptr, nullptr, SW_SHOWNORMAL); + ShellExecuteW(nullptr, nullptr, (LPCWSTR)(p_uri.utf16().get_data()), nullptr, nullptr, SW_SHOWNORMAL); return OK; } @@ -701,7 +692,7 @@ String OS_Windows::get_system_dir(SystemDir p_dir) const { PWSTR szPath; HRESULT res = SHGetKnownFolderPath(id, 0, nullptr, &szPath); ERR_FAIL_COND_V(res != S_OK, String()); - String path = String(szPath); + String path = String::utf16((const char16_t *)szPath); CoTaskMemFree(szPath); return path; } @@ -727,7 +718,7 @@ String OS_Windows::get_user_data_dir() const { String OS_Windows::get_unique_id() const { HW_PROFILE_INFO HwProfInfo; ERR_FAIL_COND_V(!GetCurrentHwProfile(&HwProfInfo), ""); - return String(HwProfInfo.szHwProfileGuid); + return String::utf16((const char16_t *)(HwProfInfo.szHwProfileGuid), HW_PROFILE_GUIDLEN); } bool OS_Windows::_check_internal_feature_support(const String &p_feature) { @@ -744,9 +735,11 @@ bool OS_Windows::is_disable_crash_handler() const { Error OS_Windows::move_to_trash(const String &p_path) { SHFILEOPSTRUCTW sf; - WCHAR *from = new WCHAR[p_path.length() + 2]; - wcscpy_s(from, p_path.length() + 1, p_path.c_str()); - from[p_path.length() + 1] = 0; + + Char16String utf16 = p_path.utf16(); + WCHAR *from = new WCHAR[utf16.length() + 2]; + wcscpy_s(from, utf16.length() + 1, (LPCWSTR)(utf16.get_data())); + from[utf16.length() + 1] = 0; sf.hwnd = main_window; sf.wFunc = FO_DELETE; diff --git a/platform/windows/platform_config.h b/platform/windows/platform_config.h index 290decac5f..09a16614e0 100644 --- a/platform/windows/platform_config.h +++ b/platform/windows/platform_config.h @@ -29,5 +29,3 @@ /*************************************************************************/ #include <malloc.h> - -#define GLES2_INCLUDE_H "thirdparty/glad/glad/glad.h" diff --git a/platform_methods.py b/platform_methods.py index ec394d76d8..be4957475d 100644 --- a/platform_methods.py +++ b/platform_methods.py @@ -55,7 +55,7 @@ def run_in_subprocess(builder_function): finally: try: os.remove(json_path) - except (OSError, IOError) as e: + except OSError as e: # Do not fail the entire build if it cannot delete a temporary file print( "WARNING: Could not delete temporary file: path=%r; [%s] %s" % (json_path, e.__class__.__name__, e) diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index 68e99445d8..fd4d5981ff 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -56,7 +56,7 @@ void Camera2D::_update_scroll() { viewport->set_canvas_transform(xform); - Size2 screen_size = viewport->get_visible_rect().size; + Size2 screen_size = _get_camera_screen_size(); Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5) : Point2()); get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_camera_moved", xform, screen_offset); @@ -94,7 +94,7 @@ Transform2D Camera2D::get_camera_transform() { ERR_FAIL_COND_V(custom_viewport && !ObjectDB::get_instance(custom_viewport_id), Transform2D()); - Size2 screen_size = viewport->get_visible_rect().size; + Size2 screen_size = _get_camera_screen_size(); Point2 new_camera_pos = get_global_transform().get_origin(); Point2 ret_camera_pos; @@ -274,7 +274,7 @@ void Camera2D::_notification(int p_what) { } Transform2D inv_camera_transform = get_camera_transform().affine_inverse(); - Size2 screen_size = get_viewport_rect().size; + Size2 screen_size = _get_camera_screen_size(); Vector2 screen_endpoints[4] = { inv_camera_transform.xform(Vector2(0, 0)), @@ -321,7 +321,7 @@ void Camera2D::_notification(int p_what) { } Transform2D inv_camera_transform = get_camera_transform().affine_inverse(); - Size2 screen_size = get_viewport_rect().size; + Size2 screen_size = _get_camera_screen_size(); Vector2 margin_endpoints[4] = { inv_camera_transform.xform(Vector2((screen_size.width / 2) - ((screen_size.width / 2) * drag_margin[MARGIN_LEFT]), (screen_size.height / 2) - ((screen_size.height / 2) * drag_margin[MARGIN_TOP]))), @@ -469,7 +469,7 @@ void Camera2D::reset_smoothing() { void Camera2D::align() { ERR_FAIL_COND(custom_viewport && !ObjectDB::get_instance(custom_viewport_id)); - Size2 screen_size = viewport->get_visible_rect().size; + Size2 screen_size = _get_camera_screen_size(); Point2 current_camera_pos = get_global_transform().get_origin(); if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) { @@ -507,6 +507,14 @@ Point2 Camera2D::get_camera_screen_center() const { return camera_screen_center; } +Size2 Camera2D::_get_camera_screen_size() const { + // special case if the camera2D is in the root viewport + if (Engine::get_singleton()->is_editor_hint() && get_viewport()->get_parent_viewport() == get_tree()->get_root()) { + return Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height")); + } + return get_viewport_rect().size; +} + void Camera2D::set_h_drag_enabled(bool p_enabled) { h_drag_enabled = p_enabled; } diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h index 0a4e269c40..867a5562b2 100644 --- a/scene/2d/camera_2d.h +++ b/scene/2d/camera_2d.h @@ -94,6 +94,8 @@ protected: Camera2DProcessMode process_mode; + Size2 _get_camera_screen_size() const; + protected: virtual Transform2D get_camera_transform(); void _notification(int p_what); diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index 9fd24b5294..a00db36077 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -35,15 +35,15 @@ #include "physics_body_2d.h" #include "servers/physics_server_2d.h" -void RayCast2D::set_cast_to(const Vector2 &p_point) { - cast_to = p_point; +void RayCast2D::set_target_position(const Vector2 &p_point) { + target_position = p_point; if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) { update(); } } -Vector2 RayCast2D::get_cast_to() const { - return cast_to; +Vector2 RayCast2D::get_target_position() const { + return target_position; } void RayCast2D::set_collision_mask(uint32_t p_mask) { @@ -160,8 +160,8 @@ void RayCast2D::_notification(int p_what) { break; } Transform2D xf; - xf.rotate(cast_to.angle()); - xf.translate(Vector2(cast_to.length(), 0)); + xf.rotate(target_position.angle()); + xf.translate(Vector2(target_position.length(), 0)); // Draw an arrow indicating where the RayCast is pointing to Color draw_col = get_tree()->get_debug_collisions_color(); @@ -171,7 +171,7 @@ void RayCast2D::_notification(int p_what) { draw_col.g = g; draw_col.b = g; } - draw_line(Vector2(), cast_to, draw_col, 2); + draw_line(Vector2(), target_position, draw_col, 2); Vector<Vector2> pts; float tsize = 8; pts.push_back(xf.xform(Vector2(tsize, 0))); @@ -206,7 +206,7 @@ void RayCast2D::_update_raycast_state() { Transform2D gt = get_global_transform(); - Vector2 to = cast_to; + Vector2 to = target_position; if (to == Vector2()) { to = Vector2(0, 0.01); } @@ -280,8 +280,8 @@ void RayCast2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &RayCast2D::set_enabled); ClassDB::bind_method(D_METHOD("is_enabled"), &RayCast2D::is_enabled); - ClassDB::bind_method(D_METHOD("set_cast_to", "local_point"), &RayCast2D::set_cast_to); - ClassDB::bind_method(D_METHOD("get_cast_to"), &RayCast2D::get_cast_to); + ClassDB::bind_method(D_METHOD("set_target_position", "local_point"), &RayCast2D::set_target_position); + ClassDB::bind_method(D_METHOD("get_target_position"), &RayCast2D::get_target_position); ClassDB::bind_method(D_METHOD("is_colliding"), &RayCast2D::is_colliding); ClassDB::bind_method(D_METHOD("force_raycast_update"), &RayCast2D::force_raycast_update); @@ -316,7 +316,7 @@ void RayCast2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cast_to"), "set_cast_to", "get_cast_to"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_position"), "set_target_position", "get_target_position"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask"); ADD_GROUP("Collide With", "collide_with"); @@ -329,7 +329,7 @@ RayCast2D::RayCast2D() { collided = false; against_shape = 0; collision_mask = 1; - cast_to = Vector2(0, 50); + target_position = Vector2(0, 50); exclude_parent_body = true; collide_with_bodies = true; collide_with_areas = false; diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h index 6accc264a0..14932f782b 100644 --- a/scene/2d/ray_cast_2d.h +++ b/scene/2d/ray_cast_2d.h @@ -46,7 +46,7 @@ class RayCast2D : public Node2D { uint32_t collision_mask; bool exclude_parent_body; - Vector2 cast_to; + Vector2 target_position; bool collide_with_areas; bool collide_with_bodies; @@ -66,8 +66,8 @@ public: void set_enabled(bool p_enabled); bool is_enabled() const; - void set_cast_to(const Vector2 &p_point); - Vector2 get_cast_to() const; + void set_target_position(const Vector2 &p_point); + Vector2 get_target_position() const; void set_collision_mask(uint32_t p_mask); uint32_t get_collision_mask() const; diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp index 7e07019578..d1be93e55d 100644 --- a/scene/2d/sprite_2d.cpp +++ b/scene/2d/sprite_2d.cpp @@ -498,8 +498,8 @@ void Sprite2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v"); ADD_GROUP("Animation", ""); - ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes"); ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes"); ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords"); diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp index a024757927..dc35f069c0 100644 --- a/scene/3d/area_3d.cpp +++ b/scene/3d/area_3d.cpp @@ -222,6 +222,9 @@ void Area3D::_clear_monitoring() { } //ERR_CONTINUE(!node); + node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree)); + node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree)); + if (!E->get().in_tree) { continue; } @@ -231,9 +234,6 @@ void Area3D::_clear_monitoring() { } emit_signal(SceneStringNames::get_singleton()->body_exited, node); - - node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree)); - node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree)); } } @@ -251,6 +251,9 @@ void Area3D::_clear_monitoring() { } //ERR_CONTINUE(!node); + node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree)); + node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree)); + if (!E->get().in_tree) { continue; } @@ -260,9 +263,6 @@ void Area3D::_clear_monitoring() { } emit_signal(SceneStringNames::get_singleton()->area_exited, obj); - - node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree)); - node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree)); } } } diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp index 56367e9bdd..e7f3f53ca9 100644 --- a/scene/3d/collision_shape_3d.cpp +++ b/scene/3d/collision_shape_3d.cpp @@ -44,23 +44,36 @@ //TODO: Implement CylinderShape and HeightMapShape? -void CollisionShape3D::make_convex_from_brothers() { +void CollisionShape3D::make_convex_from_siblings() { Node *p = get_parent(); if (!p) { return; } + Vector<Vector3> vertices; + for (int i = 0; i < p->get_child_count(); i++) { Node *n = p->get_child(i); MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(n); if (mi) { Ref<Mesh> m = mi->get_mesh(); if (m.is_valid()) { - Ref<Shape3D> s = m->create_convex_shape(); - set_shape(s); + for (int j = 0; j < m->get_surface_count(); j++) { + Array a = m->surface_get_arrays(j); + if (!a.empty()) { + Vector<Vector3> v = a[RenderingServer::ARRAY_VERTEX]; + for (int k = 0; k < v.size(); k++) { + vertices.append(mi->get_transform().xform(v[k])); + } + } + } } } } + + Ref<ConvexPolygonShape3D> shape = memnew(ConvexPolygonShape3D); + shape->set_points(vertices); + set_shape(shape); } void CollisionShape3D::_update_in_shape_owner(bool p_xform_only) { @@ -137,8 +150,8 @@ void CollisionShape3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_shape"), &CollisionShape3D::get_shape); ClassDB::bind_method(D_METHOD("set_disabled", "enable"), &CollisionShape3D::set_disabled); ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionShape3D::is_disabled); - ClassDB::bind_method(D_METHOD("make_convex_from_brothers"), &CollisionShape3D::make_convex_from_brothers); - ClassDB::set_method_flags("CollisionShape3D", "make_convex_from_brothers", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); + ClassDB::bind_method(D_METHOD("make_convex_from_siblings"), &CollisionShape3D::make_convex_from_siblings); + ClassDB::set_method_flags("CollisionShape3D", "make_convex_from_siblings", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ClassDB::bind_method(D_METHOD("_update_debug_shape"), &CollisionShape3D::_update_debug_shape); diff --git a/scene/3d/collision_shape_3d.h b/scene/3d/collision_shape_3d.h index a32a3efeb6..35f40d27b1 100644 --- a/scene/3d/collision_shape_3d.h +++ b/scene/3d/collision_shape_3d.h @@ -60,7 +60,7 @@ protected: static void _bind_methods(); public: - void make_convex_from_brothers(); + void make_convex_from_siblings(); void set_shape(const Ref<Shape3D> &p_shape); Ref<Shape3D> get_shape() const; diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp index c4480e3ed2..6fa0fc6ecb 100644 --- a/scene/3d/gpu_particles_3d.cpp +++ b/scene/3d/gpu_particles_3d.cpp @@ -301,6 +301,36 @@ void GPUParticles3D::_validate_property(PropertyInfo &property) const { } } +void GPUParticles3D::emit_particle(const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) { + RS::get_singleton()->particles_emit(particles, p_transform, p_velocity, p_color, p_custom, p_emit_flags); +} + +void GPUParticles3D::_attach_sub_emitter() { + Node *n = get_node_or_null(sub_emitter); + if (n) { + GPUParticles3D *sen = Object::cast_to<GPUParticles3D>(n); + if (sen && sen != this) { + RS::get_singleton()->particles_set_subemitter(particles, sen->particles); + } + } +} + +void GPUParticles3D::set_sub_emitter(const NodePath &p_path) { + if (is_inside_tree()) { + RS::get_singleton()->particles_set_subemitter(particles, RID()); + } + + sub_emitter = p_path; + + if (is_inside_tree() && sub_emitter != NodePath()) { + _attach_sub_emitter(); + } +} + +NodePath GPUParticles3D::get_sub_emitter() const { + return sub_emitter; +} + void GPUParticles3D::_notification(int p_what) { if (p_what == NOTIFICATION_PAUSED || p_what == NOTIFICATION_UNPAUSED) { if (can_process()) { @@ -319,6 +349,16 @@ void GPUParticles3D::_notification(int p_what) { } } + if (p_what == NOTIFICATION_ENTER_TREE) { + if (sub_emitter != NodePath()) { + _attach_sub_emitter(); + } + } + + if (p_what == NOTIFICATION_EXIT_TREE) { + RS::get_singleton()->particles_set_subemitter(particles, RID()); + } + if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { // make sure particles are updated before rendering occurs if they were active before if (is_visible_in_tree() && !RS::get_singleton()->particles_is_inactive(particles)) { @@ -369,8 +409,14 @@ void GPUParticles3D::_bind_methods() { ClassDB::bind_method(D_METHOD("restart"), &GPUParticles3D::restart); ClassDB::bind_method(D_METHOD("capture_aabb"), &GPUParticles3D::capture_aabb); + ClassDB::bind_method(D_METHOD("set_sub_emitter", "path"), &GPUParticles3D::set_sub_emitter); + ClassDB::bind_method(D_METHOD("get_sub_emitter"), &GPUParticles3D::get_sub_emitter); + + ClassDB::bind_method(D_METHOD("emit_particle", "xform", "velocity", "color", "custom", "flags"), &GPUParticles3D::emit_particle); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting"); ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "sub_emitter", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GPUParticles3D"), "set_sub_emitter", "get_sub_emitter"); ADD_GROUP("Time", ""); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot"); @@ -396,6 +442,12 @@ void GPUParticles3D::_bind_methods() { BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME); BIND_ENUM_CONSTANT(DRAW_ORDER_VIEW_DEPTH); + BIND_ENUM_CONSTANT(EMIT_FLAG_POSITION); + BIND_ENUM_CONSTANT(EMIT_FLAG_ROTATION_SCALE); + BIND_ENUM_CONSTANT(EMIT_FLAG_VELOCITY); + BIND_ENUM_CONSTANT(EMIT_FLAG_COLOR); + BIND_ENUM_CONSTANT(EMIT_FLAG_CUSTOM); + BIND_CONSTANT(MAX_DRAW_PASSES); } diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h index e04473727d..0d8dadd31d 100644 --- a/scene/3d/gpu_particles_3d.h +++ b/scene/3d/gpu_particles_3d.h @@ -64,6 +64,7 @@ private: bool local_coords; int fixed_fps; bool fractional_delta; + NodePath sub_emitter; Ref<Material> process_material; @@ -71,6 +72,8 @@ private: Vector<Ref<Mesh>> draw_passes; + void _attach_sub_emitter(); + protected: static void _bind_methods(); void _notification(int p_what); @@ -121,13 +124,27 @@ public: virtual String get_configuration_warning() const override; + void set_sub_emitter(const NodePath &p_path); + NodePath get_sub_emitter() const; + void restart(); + enum EmitFlags { + EMIT_FLAG_POSITION = RS::PARTICLES_EMIT_FLAG_POSITION, + EMIT_FLAG_ROTATION_SCALE = RS::PARTICLES_EMIT_FLAG_ROTATION_SCALE, + EMIT_FLAG_VELOCITY = RS::PARTICLES_EMIT_FLAG_VELOCITY, + EMIT_FLAG_COLOR = RS::PARTICLES_EMIT_FLAG_COLOR, + EMIT_FLAG_CUSTOM = RS::PARTICLES_EMIT_FLAG_CUSTOM + }; + + void emit_particle(const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags); + AABB capture_aabb() const; GPUParticles3D(); ~GPUParticles3D(); }; VARIANT_ENUM_CAST(GPUParticles3D::DrawOrder) +VARIANT_ENUM_CAST(GPUParticles3D::EmitFlags) #endif // PARTICLES_H diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index cc1622722e..2eb12d10fa 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -270,6 +270,7 @@ void Light3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_normal_bias", PROPERTY_HINT_RANGE, "0,10,0.001"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_reverse_cull_face"), "set_shadow_reverse_cull_face", "get_shadow_reverse_cull_face"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_transmittance_bias", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_param", "get_param", PARAM_TRANSMITTANCE_BIAS); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_fog_fade", PROPERTY_HINT_RANGE, "0.01,10,0.01"), "set_param", "get_param", PARAM_SHADOW_VOLUMETRIC_FOG_FADE); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_blur", PROPERTY_HINT_RANGE, "0.1,8,0.01"), "set_param", "get_param", PARAM_SHADOW_BLUR); ADD_GROUP("Editor", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only"); @@ -292,6 +293,7 @@ void Light3D::_bind_methods() { BIND_ENUM_CONSTANT(PARAM_SHADOW_BIAS); BIND_ENUM_CONSTANT(PARAM_SHADOW_PANCAKE_SIZE); BIND_ENUM_CONSTANT(PARAM_SHADOW_BLUR); + BIND_ENUM_CONSTANT(PARAM_SHADOW_VOLUMETRIC_FOG_FADE); BIND_ENUM_CONSTANT(PARAM_TRANSMITTANCE_BIAS); BIND_ENUM_CONSTANT(PARAM_MAX); @@ -345,6 +347,7 @@ Light3D::Light3D(RenderingServer::LightType p_type) { set_param(PARAM_SHADOW_BIAS, 0.02); set_param(PARAM_SHADOW_NORMAL_BIAS, 1.0); set_param(PARAM_TRANSMITTANCE_BIAS, 0.05); + set_param(PARAM_SHADOW_VOLUMETRIC_FOG_FADE, 1.0); set_param(PARAM_SHADOW_FADE_START, 1); set_disable_scale(true); } diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h index f106151472..69c0478b86 100644 --- a/scene/3d/light_3d.h +++ b/scene/3d/light_3d.h @@ -58,6 +58,7 @@ public: PARAM_SHADOW_BIAS = RS::LIGHT_PARAM_SHADOW_BIAS, PARAM_SHADOW_PANCAKE_SIZE = RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE, PARAM_SHADOW_BLUR = RS::LIGHT_PARAM_SHADOW_BLUR, + PARAM_SHADOW_VOLUMETRIC_FOG_FADE = RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE, PARAM_TRANSMITTANCE_BIAS = RS::LIGHT_PARAM_TRANSMITTANCE_BIAS, PARAM_MAX = RS::LIGHT_PARAM_MAX }; diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp index 2a922e3cda..69f09ef569 100644 --- a/scene/3d/ray_cast_3d.cpp +++ b/scene/3d/ray_cast_3d.cpp @@ -35,8 +35,8 @@ #include "mesh_instance_3d.h" #include "servers/physics_server_3d.h" -void RayCast3D::set_cast_to(const Vector3 &p_point) { - cast_to = p_point; +void RayCast3D::set_target_position(const Vector3 &p_point) { + target_position = p_point; if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) { update_gizmo(); } @@ -45,8 +45,8 @@ void RayCast3D::set_cast_to(const Vector3 &p_point) { } } -Vector3 RayCast3D::get_cast_to() const { - return cast_to; +Vector3 RayCast3D::get_target_position() const { + return target_position; } void RayCast3D::set_collision_mask(uint32_t p_mask) { @@ -202,7 +202,7 @@ void RayCast3D::_update_raycast_state() { Transform gt = get_global_transform(); - Vector3 to = cast_to; + Vector3 to = target_position; if (to == Vector3()) { to = Vector3(0, 0.01, 0); } @@ -276,8 +276,8 @@ void RayCast3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &RayCast3D::set_enabled); ClassDB::bind_method(D_METHOD("is_enabled"), &RayCast3D::is_enabled); - ClassDB::bind_method(D_METHOD("set_cast_to", "local_point"), &RayCast3D::set_cast_to); - ClassDB::bind_method(D_METHOD("get_cast_to"), &RayCast3D::get_cast_to); + ClassDB::bind_method(D_METHOD("set_target_position", "local_point"), &RayCast3D::set_target_position); + ClassDB::bind_method(D_METHOD("get_target_position"), &RayCast3D::get_target_position); ClassDB::bind_method(D_METHOD("is_colliding"), &RayCast3D::is_colliding); ClassDB::bind_method(D_METHOD("force_raycast_update"), &RayCast3D::force_raycast_update); @@ -312,7 +312,7 @@ void RayCast3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cast_to"), "set_cast_to", "get_cast_to"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_position"), "set_target_position", "get_target_position"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); ADD_GROUP("Collide With", "collide_with"); @@ -360,7 +360,7 @@ void RayCast3D::_update_debug_shape() { Vector<Vector3> verts; verts.push_back(Vector3()); - verts.push_back(cast_to); + verts.push_back(target_position); a[Mesh::ARRAY_VERTEX] = verts; mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a); @@ -387,7 +387,7 @@ RayCast3D::RayCast3D() { collided = false; against_shape = 0; collision_mask = 1; - cast_to = Vector3(0, -1, 0); + target_position = Vector3(0, -1, 0); debug_shape = nullptr; exclude_parent_body = true; collide_with_areas = false; diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h index 8f617e5491..f4fe7ba621 100644 --- a/scene/3d/ray_cast_3d.h +++ b/scene/3d/ray_cast_3d.h @@ -43,7 +43,7 @@ class RayCast3D : public Node3D { Vector3 collision_point; Vector3 collision_normal; - Vector3 cast_to; + Vector3 target_position; Set<RID> exclude; uint32_t collision_mask; @@ -74,8 +74,8 @@ public: void set_enabled(bool p_enabled); bool is_enabled() const; - void set_cast_to(const Vector3 &p_point); - Vector3 get_cast_to() const; + void set_target_position(const Vector3 &p_point); + Vector3 get_target_position() const; void set_collision_mask(uint32_t p_mask); uint32_t get_collision_mask() const; diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp index a267c57f5e..d3d7cdc1ce 100644 --- a/scene/3d/soft_body_3d.cpp +++ b/scene/3d/soft_body_3d.cpp @@ -106,7 +106,7 @@ SoftBody3D::PinnedPoint::PinnedPoint(const PinnedPoint &obj_tocopy) { offset = obj_tocopy.offset; } -SoftBody3D::PinnedPoint SoftBody3D::PinnedPoint::operator=(const PinnedPoint &obj) { +SoftBody3D::PinnedPoint &SoftBody3D::PinnedPoint::operator=(const PinnedPoint &obj) { point_index = obj.point_index; spatial_attachment_path = obj.spatial_attachment_path; spatial_attachment = obj.spatial_attachment; diff --git a/scene/3d/soft_body_3d.h b/scene/3d/soft_body_3d.h index 85cfb81637..c59a0b3aa3 100644 --- a/scene/3d/soft_body_3d.h +++ b/scene/3d/soft_body_3d.h @@ -74,7 +74,7 @@ public: PinnedPoint(); PinnedPoint(const PinnedPoint &obj_tocopy); - PinnedPoint operator=(const PinnedPoint &obj); + PinnedPoint &operator=(const PinnedPoint &obj); }; private: diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 3b76cb6499..6e38196ba6 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -667,8 +667,8 @@ void Sprite3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture"); ADD_GROUP("Animation", ""); - ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes"); ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes"); ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords"); ADD_GROUP("Region", "region_"); diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index 6fef44481a..211082d610 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -60,7 +60,7 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) { Ref<InputEventMouseButton> mouse_button = p_event; bool ui_accept = p_event->is_action("ui_accept") && !p_event->is_echo(); - bool button_masked = mouse_button.is_valid() && ((1 << (mouse_button->get_button_index() - 1)) & button_mask) > 0; + bool button_masked = mouse_button.is_valid() && ((1 << (mouse_button->get_button_index() - 1)) & button_mask) != 0; if (button_masked || ui_accept) { on_action_event(p_event); return; @@ -326,12 +326,12 @@ bool BaseButton::is_keep_pressed_outside() const { return keep_pressed_outside; } -void BaseButton::set_shortcut(const Ref<ShortCut> &p_shortcut) { +void BaseButton::set_shortcut(const Ref<Shortcut> &p_shortcut) { shortcut = p_shortcut; set_process_unhandled_input(shortcut.is_valid()); } -Ref<ShortCut> BaseButton::get_shortcut() const { +Ref<Shortcut> BaseButton::get_shortcut() const { return shortcut; } @@ -414,7 +414,7 @@ void BaseButton::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask", PROPERTY_HINT_FLAGS, "Mouse Left, Mouse Right, Mouse Middle"), "set_button_mask", "get_button_mask"); ADD_PROPERTY(PropertyInfo(Variant::INT, "enabled_focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_enabled_focus_mode", "get_enabled_focus_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_pressed_outside"), "set_keep_pressed_outside", "is_keep_pressed_outside"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "ShortCut"), "set_shortcut", "get_shortcut"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "Shortcut"), "set_shortcut", "get_shortcut"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "group", PROPERTY_HINT_RESOURCE_TYPE, "ButtonGroup"), "set_button_group", "get_button_group"); BIND_ENUM_CONSTANT(DRAW_NORMAL); diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h index 12272446d5..8e71931f8b 100644 --- a/scene/gui/base_button.h +++ b/scene/gui/base_button.h @@ -50,7 +50,7 @@ private: bool shortcut_in_tooltip; bool keep_pressed_outside; FocusMode enabled_focus_mode; - Ref<ShortCut> shortcut; + Ref<Shortcut> shortcut; ActionMode action_mode; struct Status { @@ -118,8 +118,8 @@ public: void set_enabled_focus_mode(FocusMode p_mode); FocusMode get_enabled_focus_mode() const; - void set_shortcut(const Ref<ShortCut> &p_shortcut); - Ref<ShortCut> get_shortcut() const; + void set_shortcut(const Ref<Shortcut> &p_shortcut); + Ref<Shortcut> get_shortcut() const; virtual String get_tooltip(const Point2 &p_pos) const override; diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp new file mode 100644 index 0000000000..56cf432b38 --- /dev/null +++ b/scene/gui/code_edit.cpp @@ -0,0 +1,444 @@ +/*************************************************************************/ +/* code_edit.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "code_edit.h" + +void CodeEdit::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_THEME_CHANGED: + case NOTIFICATION_ENTER_TREE: { + set_gutter_width(main_gutter, cache.row_height); + set_gutter_width(line_number_gutter, (line_number_digits + 1) * cache.font->get_char_size('0').width); + set_gutter_width(fold_gutter, cache.row_height / 1.2); + + breakpoint_color = get_theme_color("breakpoint_color"); + breakpoint_icon = get_theme_icon("breakpoint"); + + bookmark_color = get_theme_color("bookmark_color"); + bookmark_icon = get_theme_icon("bookmark"); + + executing_line_color = get_theme_color("executing_line_color"); + executing_line_icon = get_theme_icon("executing_line"); + + line_number_color = get_theme_color("line_number_color"); + + folding_color = get_theme_color("code_folding_color"); + can_fold_icon = get_theme_icon("can_fold"); + folded_icon = get_theme_icon("folded"); + } break; + case NOTIFICATION_DRAW: { + } break; + } +} + +/* Main Gutter */ +void CodeEdit::_update_draw_main_gutter() { + set_gutter_draw(main_gutter, draw_breakpoints || draw_bookmarks || draw_executing_lines); +} + +void CodeEdit::set_draw_breakpoints_gutter(bool p_draw) { + draw_breakpoints = p_draw; + set_gutter_clickable(main_gutter, p_draw); + _update_draw_main_gutter(); +} + +bool CodeEdit::is_drawing_breakpoints_gutter() const { + return draw_breakpoints; +} + +void CodeEdit::set_draw_bookmarks_gutter(bool p_draw) { + draw_bookmarks = p_draw; + _update_draw_main_gutter(); +} + +bool CodeEdit::is_drawing_bookmarks_gutter() const { + return draw_bookmarks; +} + +void CodeEdit::set_draw_executing_lines_gutter(bool p_draw) { + draw_executing_lines = p_draw; + _update_draw_main_gutter(); +} + +bool CodeEdit::is_drawing_executing_lines_gutter() const { + return draw_executing_lines; +} + +void CodeEdit::_main_gutter_draw_callback(int p_line, int p_gutter, const Rect2 &p_region) { + if (draw_breakpoints && is_line_breakpointed(p_line)) { + int padding = p_region.size.x / 6; + + Rect2 breakpoint_region = p_region; + breakpoint_region.position += Point2(padding, padding); + breakpoint_region.size -= Point2(padding, padding) * 2; + breakpoint_icon->draw_rect(get_canvas_item(), breakpoint_region, false, breakpoint_color); + } + + if (draw_bookmarks && is_line_bookmarked(p_line)) { + int horizontal_padding = p_region.size.x / 2; + int vertical_padding = p_region.size.y / 4; + + Rect2 bookmark_region = p_region; + bookmark_region.position += Point2(horizontal_padding, 0); + bookmark_region.size -= Point2(horizontal_padding * 1.1, vertical_padding); + bookmark_icon->draw_rect(get_canvas_item(), bookmark_region, false, bookmark_color); + } + + if (draw_executing_lines && is_line_executing(p_line)) { + int horizontal_padding = p_region.size.x / 10; + int vertical_padding = p_region.size.y / 4; + + Rect2 executing_line_region = p_region; + executing_line_region.position += Point2(horizontal_padding, vertical_padding); + executing_line_region.size -= Point2(horizontal_padding, vertical_padding) * 2; + executing_line_icon->draw_rect(get_canvas_item(), executing_line_region, false, executing_line_color); + } +} + +// Breakpoints +void CodeEdit::set_line_as_breakpoint(int p_line, bool p_breakpointed) { + int mask = get_line_gutter_metadata(p_line, main_gutter); + set_line_gutter_metadata(p_line, main_gutter, p_breakpointed ? mask | MAIN_GUTTER_BREAKPOINT : mask & ~MAIN_GUTTER_BREAKPOINT); + if (p_breakpointed) { + breakpointed_lines[p_line] = true; + } else if (breakpointed_lines.has(p_line)) { + breakpointed_lines.erase(p_line); + } + emit_signal("breakpoint_toggled", p_line); +} + +bool CodeEdit::is_line_breakpointed(int p_line) const { + return (int)get_line_gutter_metadata(p_line, main_gutter) & MAIN_GUTTER_BREAKPOINT; +} + +void CodeEdit::clear_breakpointed_lines() { + for (int i = 0; i < get_line_count(); i++) { + if (is_line_breakpointed(i)) { + set_line_as_breakpoint(i, false); + } + } +} + +Array CodeEdit::get_breakpointed_lines() const { + Array ret; + for (int i = 0; i < get_line_count(); i++) { + if (is_line_breakpointed(i)) { + ret.append(i); + } + } + return ret; +} + +// Bookmarks +void CodeEdit::set_line_as_bookmarked(int p_line, bool p_bookmarked) { + int mask = get_line_gutter_metadata(p_line, main_gutter); + set_line_gutter_metadata(p_line, main_gutter, p_bookmarked ? mask | MAIN_GUTTER_BOOKMARK : mask & ~MAIN_GUTTER_BOOKMARK); +} + +bool CodeEdit::is_line_bookmarked(int p_line) const { + return (int)get_line_gutter_metadata(p_line, main_gutter) & MAIN_GUTTER_BOOKMARK; +} + +void CodeEdit::clear_bookmarked_lines() { + for (int i = 0; i < get_line_count(); i++) { + if (is_line_bookmarked(i)) { + set_line_as_bookmarked(i, false); + } + } +} + +Array CodeEdit::get_bookmarked_lines() const { + Array ret; + for (int i = 0; i < get_line_count(); i++) { + if (is_line_bookmarked(i)) { + ret.append(i); + } + } + return ret; +} + +// executing lines +void CodeEdit::set_line_as_executing(int p_line, bool p_executing) { + int mask = get_line_gutter_metadata(p_line, main_gutter); + set_line_gutter_metadata(p_line, main_gutter, p_executing ? mask | MAIN_GUTTER_EXECUTING : mask & ~MAIN_GUTTER_EXECUTING); +} + +bool CodeEdit::is_line_executing(int p_line) const { + return (int)get_line_gutter_metadata(p_line, main_gutter) & MAIN_GUTTER_EXECUTING; +} + +void CodeEdit::clear_executing_lines() { + for (int i = 0; i < get_line_count(); i++) { + if (is_line_executing(i)) { + set_line_as_executing(i, false); + } + } +} + +Array CodeEdit::get_executing_lines() const { + Array ret; + for (int i = 0; i < get_line_count(); i++) { + if (is_line_executing(i)) { + ret.append(i); + } + } + return ret; +} + +/* Line numbers */ +void CodeEdit::set_draw_line_numbers(bool p_draw) { + set_gutter_draw(line_number_gutter, p_draw); +} + +bool CodeEdit::is_draw_line_numbers_enabled() const { + return is_gutter_drawn(line_number_gutter); +} + +void CodeEdit::set_line_numbers_zero_padded(bool p_zero_padded) { + p_zero_padded ? line_number_padding = "0" : line_number_padding = " "; + update(); +} + +bool CodeEdit::is_line_numbers_zero_padded() const { + return line_number_padding == "0"; +} + +void CodeEdit::_line_number_draw_callback(int p_line, int p_gutter, const Rect2 &p_region) { + String fc = String::num(p_line + 1).lpad(line_number_digits, line_number_padding); + + int yofs = p_region.position.y + (cache.row_height - cache.font->get_height()) / 2; + Color number_color = get_line_gutter_item_color(p_line, line_number_gutter); + if (number_color == Color(1, 1, 1)) { + number_color = line_number_color; + } + cache.font->draw(get_canvas_item(), Point2(p_region.position.x, yofs + cache.font->get_ascent()), fc, number_color); +} + +/* Fold Gutter */ +void CodeEdit::set_draw_fold_gutter(bool p_draw) { + set_gutter_draw(fold_gutter, p_draw); +} + +bool CodeEdit::is_drawing_fold_gutter() const { + return is_gutter_drawn(fold_gutter); +} + +void CodeEdit::_fold_gutter_draw_callback(int p_line, int p_gutter, Rect2 p_region) { + if (!can_fold(p_line) && !is_folded(p_line)) { + set_line_gutter_clickable(p_line, fold_gutter, false); + return; + } + set_line_gutter_clickable(p_line, fold_gutter, true); + + int horizontal_padding = p_region.size.x / 10; + int vertical_padding = p_region.size.y / 6; + + p_region.position += Point2(horizontal_padding, vertical_padding); + p_region.size -= Point2(horizontal_padding, vertical_padding) * 2; + + if (can_fold(p_line)) { + can_fold_icon->draw_rect(get_canvas_item(), p_region, false, folding_color); + return; + } + folded_icon->draw_rect(get_canvas_item(), p_region, false, folding_color); +} + +void CodeEdit::_bind_methods() { + /* Main Gutter */ + ClassDB::bind_method(D_METHOD("_main_gutter_draw_callback"), &CodeEdit::_main_gutter_draw_callback); + + ClassDB::bind_method(D_METHOD("set_draw_breakpoints_gutter", "enable"), &CodeEdit::set_draw_breakpoints_gutter); + ClassDB::bind_method(D_METHOD("is_drawing_breakpoints_gutter"), &CodeEdit::is_drawing_breakpoints_gutter); + + ClassDB::bind_method(D_METHOD("set_draw_bookmarks_gutter", "enable"), &CodeEdit::set_draw_bookmarks_gutter); + ClassDB::bind_method(D_METHOD("is_drawing_bookmarks_gutter"), &CodeEdit::is_drawing_bookmarks_gutter); + + ClassDB::bind_method(D_METHOD("set_draw_executing_lines_gutter", "enable"), &CodeEdit::set_draw_executing_lines_gutter); + ClassDB::bind_method(D_METHOD("is_drawing_executing_lines_gutter"), &CodeEdit::is_drawing_executing_lines_gutter); + + // Breakpoints + ClassDB::bind_method(D_METHOD("set_line_as_breakpoint", "line", "breakpointed"), &CodeEdit::set_line_as_breakpoint); + ClassDB::bind_method(D_METHOD("is_line_breakpointed", "line"), &CodeEdit::is_line_breakpointed); + ClassDB::bind_method(D_METHOD("clear_breakpointed_lines"), &CodeEdit::clear_breakpointed_lines); + ClassDB::bind_method(D_METHOD("get_breakpointed_lines"), &CodeEdit::get_breakpointed_lines); + + // Bookmarks + ClassDB::bind_method(D_METHOD("set_line_as_bookmarked", "line", "bookmarked"), &CodeEdit::set_line_as_bookmarked); + ClassDB::bind_method(D_METHOD("is_line_bookmarked", "line"), &CodeEdit::is_line_bookmarked); + ClassDB::bind_method(D_METHOD("clear_bookmarked_lines"), &CodeEdit::clear_bookmarked_lines); + ClassDB::bind_method(D_METHOD("get_bookmarked_lines"), &CodeEdit::get_bookmarked_lines); + + // executing lines + ClassDB::bind_method(D_METHOD("set_line_as_executing", "line", "executing"), &CodeEdit::set_line_as_executing); + ClassDB::bind_method(D_METHOD("is_line_executing", "line"), &CodeEdit::is_line_executing); + ClassDB::bind_method(D_METHOD("clear_executing_lines"), &CodeEdit::clear_executing_lines); + ClassDB::bind_method(D_METHOD("get_executing_lines"), &CodeEdit::get_executing_lines); + + /* Line numbers */ + ClassDB::bind_method(D_METHOD("_line_number_draw_callback"), &CodeEdit::_line_number_draw_callback); + + ClassDB::bind_method(D_METHOD("set_draw_line_numbers", "enable"), &CodeEdit::set_draw_line_numbers); + ClassDB::bind_method(D_METHOD("is_draw_line_numbers_enabled"), &CodeEdit::is_draw_line_numbers_enabled); + ClassDB::bind_method(D_METHOD("set_line_numbers_zero_padded", "enable"), &CodeEdit::set_line_numbers_zero_padded); + ClassDB::bind_method(D_METHOD("is_line_numbers_zero_padded"), &CodeEdit::is_line_numbers_zero_padded); + + /* Fold Gutter */ + ClassDB::bind_method(D_METHOD("_fold_gutter_draw_callback"), &CodeEdit::_fold_gutter_draw_callback); + + ClassDB::bind_method(D_METHOD("set_draw_fold_gutter", "enable"), &CodeEdit::set_draw_fold_gutter); + ClassDB::bind_method(D_METHOD("is_drawing_fold_gutter"), &CodeEdit::is_drawing_fold_gutter); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_breakpoints_gutter"), "set_draw_breakpoints_gutter", "is_drawing_breakpoints_gutter"); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_bookmarks"), "set_draw_bookmarks_gutter", "is_drawing_bookmarks_gutter"); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_executing_lines"), "set_draw_executing_lines_gutter", "is_drawing_executing_lines_gutter"); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_line_numbers"), "set_draw_line_numbers", "is_draw_line_numbers_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "zero_pad_line_numbers"), "set_line_numbers_zero_padded", "is_line_numbers_zero_padded"); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_fold_gutter"), "set_draw_fold_gutter", "is_drawing_fold_gutter"); + + ADD_SIGNAL(MethodInfo("breakpoint_toggled", PropertyInfo(Variant::INT, "line"))); +} + +void CodeEdit::_gutter_clicked(int p_line, int p_gutter) { + if (p_gutter == main_gutter) { + if (draw_breakpoints) { + set_line_as_breakpoint(p_line, !is_line_breakpointed(p_line)); + } + return; + } + + if (p_gutter == line_number_gutter) { + cursor_set_line(p_line); + return; + } + + if (p_gutter == fold_gutter) { + if (is_folded(p_line)) { + unfold_line(p_line); + } else if (can_fold(p_line)) { + fold_line(p_line); + } + return; + } +} + +void CodeEdit::_lines_edited_from(int p_from_line, int p_to_line) { + if (p_from_line == p_to_line) { + return; + } + + int lc = get_line_count(); + line_number_digits = 1; + while (lc /= 10) { + line_number_digits++; + } + set_gutter_width(line_number_gutter, (line_number_digits + 1) * cache.font->get_char_size('0').width); + + int from_line = MIN(p_from_line, p_to_line); + int line_count = (p_to_line - p_from_line); + List<int> breakpoints; + breakpointed_lines.get_key_list(&breakpoints); + for (const List<int>::Element *E = breakpoints.front(); E; E = E->next()) { + int line = E->get(); + if (line <= from_line) { + continue; + } + breakpointed_lines.erase(line); + + emit_signal("breakpoint_toggled", line); + if (line_count > 0 || line >= p_from_line) { + emit_signal("breakpoint_toggled", line + line_count); + breakpointed_lines[line + line_count] = true; + continue; + } + } +} + +void CodeEdit::_update_gutter_indexes() { + for (int i = 0; i < get_gutter_count(); i++) { + if (get_gutter_name(i) == "main_gutter") { + main_gutter = i; + continue; + } + + if (get_gutter_name(i) == "line_numbers") { + line_number_gutter = i; + continue; + } + + if (get_gutter_name(i) == "fold_gutter") { + fold_gutter = i; + continue; + } + } +} + +CodeEdit::CodeEdit() { + /* Gutters */ + int gutter_idx = 0; + + /* Main Gutter */ + add_gutter(); + set_gutter_name(gutter_idx, "main_gutter"); + set_gutter_draw(gutter_idx, false); + set_gutter_overwritable(gutter_idx, true); + set_gutter_type(gutter_idx, GUTTER_TPYE_CUSTOM); + set_gutter_custom_draw(gutter_idx, this, "_main_gutter_draw_callback"); + gutter_idx++; + + /* Line numbers */ + add_gutter(); + set_gutter_name(gutter_idx, "line_numbers"); + set_gutter_draw(gutter_idx, false); + set_gutter_type(gutter_idx, GUTTER_TPYE_CUSTOM); + set_gutter_custom_draw(gutter_idx, this, "_line_number_draw_callback"); + gutter_idx++; + + /* Fold Gutter */ + add_gutter(); + set_gutter_name(gutter_idx, "fold_gutter"); + set_gutter_draw(gutter_idx, false); + set_gutter_type(gutter_idx, GUTTER_TPYE_CUSTOM); + set_gutter_custom_draw(gutter_idx, this, "_fold_gutter_draw_callback"); + gutter_idx++; + + connect("lines_edited_from", callable_mp(this, &CodeEdit::_lines_edited_from)); + connect("gutter_clicked", callable_mp(this, &CodeEdit::_gutter_clicked)); + + connect("gutter_added", callable_mp(this, &CodeEdit::_update_gutter_indexes)); + connect("gutter_removed", callable_mp(this, &CodeEdit::_update_gutter_indexes)); + _update_gutter_indexes(); +} + +CodeEdit::~CodeEdit() { +} diff --git a/scene/gui/code_edit.h b/scene/gui/code_edit.h new file mode 100644 index 0000000000..c989e5ed79 --- /dev/null +++ b/scene/gui/code_edit.h @@ -0,0 +1,135 @@ +/*************************************************************************/ +/* code_edit.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef CODEEDIT_H +#define CODEEDIT_H + +#include "scene/gui/text_edit.h" + +class CodeEdit : public TextEdit { + GDCLASS(CodeEdit, TextEdit) + +private: + /* Main Gutter */ + enum MainGutterType { + MAIN_GUTTER_BREAKPOINT = 0x01, + MAIN_GUTTER_BOOKMARK = 0x02, + MAIN_GUTTER_EXECUTING = 0x04 + }; + + int main_gutter = -1; + void _update_draw_main_gutter(); + void _main_gutter_draw_callback(int p_line, int p_gutter, const Rect2 &p_region); + + // breakpoints + HashMap<int, bool> breakpointed_lines; + bool draw_breakpoints = false; + Color breakpoint_color = Color(1, 1, 1); + Ref<Texture2D> breakpoint_icon = Ref<Texture2D>(); + + // bookmarks + bool draw_bookmarks = false; + Color bookmark_color = Color(1, 1, 1); + Ref<Texture2D> bookmark_icon = Ref<Texture2D>(); + + // executing lines + bool draw_executing_lines = false; + Color executing_line_color = Color(1, 1, 1); + Ref<Texture2D> executing_line_icon = Ref<Texture2D>(); + + /* Line numbers */ + int line_number_gutter = -1; + int line_number_digits = 0; + String line_number_padding = " "; + Color line_number_color = Color(1, 1, 1); + void _line_number_draw_callback(int p_line, int p_gutter, const Rect2 &p_region); + + /* Fold Gutter */ + int fold_gutter = -1; + bool draw_fold_gutter = false; + Color folding_color = Color(1, 1, 1); + Ref<Texture2D> can_fold_icon = Ref<Texture2D>(); + Ref<Texture2D> folded_icon = Ref<Texture2D>(); + void _fold_gutter_draw_callback(int p_line, int p_gutter, Rect2 p_region); + + void _gutter_clicked(int p_line, int p_gutter); + void _lines_edited_from(int p_from_line, int p_to_line); + + void _update_gutter_indexes(); + +protected: + void _notification(int p_what); + + static void _bind_methods(); + +public: + /* Main Gutter */ + void set_draw_breakpoints_gutter(bool p_draw); + bool is_drawing_breakpoints_gutter() const; + + void set_draw_bookmarks_gutter(bool p_draw); + bool is_drawing_bookmarks_gutter() const; + + void set_draw_executing_lines_gutter(bool p_draw); + bool is_drawing_executing_lines_gutter() const; + + // breakpoints + void set_line_as_breakpoint(int p_line, bool p_breakpointed); + bool is_line_breakpointed(int p_line) const; + void clear_breakpointed_lines(); + Array get_breakpointed_lines() const; + + // bookmarks + void set_line_as_bookmarked(int p_line, bool p_bookmarked); + bool is_line_bookmarked(int p_line) const; + void clear_bookmarked_lines(); + Array get_bookmarked_lines() const; + + // executing lines + void set_line_as_executing(int p_line, bool p_executing); + bool is_line_executing(int p_line) const; + void clear_executing_lines(); + Array get_executing_lines() const; + + /* Line numbers */ + void set_draw_line_numbers(bool p_draw); + bool is_draw_line_numbers_enabled() const; + void set_line_numbers_zero_padded(bool p_zero_padded); + bool is_line_numbers_zero_padded() const; + + /* Fold gutter */ + void set_draw_fold_gutter(bool p_draw); + bool is_drawing_fold_gutter() const; + + CodeEdit(); + ~CodeEdit(); +}; + +#endif // CODEEDIT_H diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index fafbb298b7..cbe0367c7b 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -873,6 +873,7 @@ void ColorPickerButton::_color_changed(const Color &p_color) { void ColorPickerButton::_modal_closed() { emit_signal("popup_closed"); + set_pressed(false); } void ColorPickerButton::pressed() { @@ -976,9 +977,8 @@ void ColorPickerButton::_update_picker() { popup->add_child(picker); add_child(popup); picker->connect("color_changed", callable_mp(this, &ColorPickerButton::_color_changed)); - popup->connect("modal_closed", callable_mp(this, &ColorPickerButton::_modal_closed)); popup->connect("about_to_popup", callable_mp((BaseButton *)this, &BaseButton::set_pressed), varray(true)); - popup->connect("popup_hide", callable_mp((BaseButton *)this, &BaseButton::set_pressed), varray(false)); + popup->connect("popup_hide", callable_mp(this, &ColorPickerButton::_modal_closed)); picker->set_pick_color(color); picker->set_edit_alpha(edit_alpha); emit_signal("picker_created"); diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 11b4c9e857..467d252c81 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -262,6 +262,7 @@ void GraphEdit::remove_child_notify(Node *p_child) { if (gn) { gn->disconnect("offset_changed", callable_mp(this, &GraphEdit::_graph_node_moved)); gn->disconnect("raise_request", callable_mp(this, &GraphEdit::_graph_node_raised)); + gn->disconnect("item_rect_changed", callable_mp((CanvasItem *)connections_layer, &CanvasItem::update)); } } diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp index f49acc1b96..9e3418a5c9 100644 --- a/scene/gui/label.cpp +++ b/scene/gui/label.cpp @@ -188,7 +188,7 @@ void Label::_notification(int p_what) { int spaces = 0; while (to && to->char_pos >= 0) { taken += to->pixel_width; - if (to != from && to->space_count) { + if (to->space_count) { spaces += to->space_count; } to = to->next; @@ -235,8 +235,8 @@ void Label::_notification(int p_what) { float x_ofs_shadow = x_ofs; for (int i = 0; i < from->word_len; i++) { if (visible_chars < 0 || chars_total_shadow < visible_chars) { - CharType c = xl_text[i + pos]; - CharType n = xl_text[i + pos + 1]; + char32_t c = xl_text[i + pos]; + char32_t n = xl_text[i + pos + 1]; if (uppercase) { c = String::char_uppercase(c); n = String::char_uppercase(n); @@ -255,8 +255,8 @@ void Label::_notification(int p_what) { } for (int i = 0; i < from->word_len; i++) { if (visible_chars < 0 || chars_total < visible_chars) { - CharType c = xl_text[i + pos]; - CharType n = xl_text[i + pos + 1]; + char32_t c = xl_text[i + pos]; + char32_t n = xl_text[i + pos + 1]; if (uppercase) { c = String::char_uppercase(c); n = String::char_uppercase(n); @@ -308,7 +308,7 @@ int Label::get_longest_line_width() const { real_t line_width = 0; for (int i = 0; i < xl_text.size(); i++) { - CharType current = xl_text[i]; + char32_t current = xl_text[i]; if (uppercase) { current = String::char_uppercase(current); } @@ -390,7 +390,7 @@ void Label::regenerate_word_cache() { WordCache *last = nullptr; for (int i = 0; i <= xl_text.length(); i++) { - CharType current = i < xl_text.length() ? xl_text[i] : L' '; //always a space at the end, so the algo works + char32_t current = i < xl_text.length() ? xl_text[i] : L' '; //always a space at the end, so the algo works if (uppercase) { current = String::char_uppercase(current); @@ -420,6 +420,22 @@ void Label::regenerate_word_cache() { wc->space_count = space_count; current_word_size = 0; space_count = 0; + } else if ((i == xl_text.length() || current == '\n') && last != nullptr && space_count != 0) { + //in case there are trailing white spaces we add a placeholder word cache with just the spaces + WordCache *wc = memnew(WordCache); + if (word_cache) { + last->next = wc; + } else { + word_cache = wc; + } + last = wc; + + wc->pixel_width = 0; + wc->char_pos = 0; + wc->word_len = 0; + wc->space_count = space_count; + current_word_size = 0; + space_count = 0; } if (current == '\n') { diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 5afc1f438e..1b8f04297d 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -42,7 +42,7 @@ #include "editor/editor_settings.h" #endif #include "scene/main/window.h" -static bool _is_text_char(CharType c) { +static bool _is_text_char(char32_t c) { return !is_symbol(c); } @@ -313,7 +313,6 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { DisplayServer::get_singleton()->virtual_keyboard_hide(); } - return; } break; case KEY_BACKSPACE: { @@ -578,11 +577,11 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { if (handled) { accept_event(); - } else if (!k->get_command()) { + } else if (!k->get_command() || (k->get_command() && k->get_alt())) { if (k->get_unicode() >= 32 && k->get_keycode() != KEY_DELETE) { if (editable) { selection_delete(); - CharType ucodestr[2] = { (CharType)k->get_unicode(), 0 }; + char32_t ucodestr[2] = { (char32_t)k->get_unicode(), 0 }; int prev_len = text.length(); append_at_cursor(ucodestr); if (text.length() != prev_len) { @@ -807,8 +806,8 @@ void LineEdit::_notification(int p_what) { break; } - CharType cchar = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs]; - CharType next = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs + 1]; + char32_t cchar = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs]; + char32_t next = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs + 1]; int im_char_width = font->get_char_size(cchar, next).width; if ((x_ofs + im_char_width) > ofs_max) { @@ -830,8 +829,8 @@ void LineEdit::_notification(int p_what) { } } - CharType cchar = (pass && !text.empty()) ? secret_character[0] : t[char_ofs]; - CharType next = (pass && !text.empty()) ? secret_character[0] : t[char_ofs + 1]; + char32_t cchar = (pass && !text.empty()) ? secret_character[0] : t[char_ofs]; + char32_t next = (pass && !text.empty()) ? secret_character[0] : t[char_ofs + 1]; int char_width = font->get_char_size(cchar, next).width; // End of widget, break. @@ -870,8 +869,8 @@ void LineEdit::_notification(int p_what) { break; } - CharType cchar = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs]; - CharType next = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs + 1]; + char32_t cchar = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs]; + char32_t next = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs + 1]; int im_char_width = font->get_char_size(cchar, next).width; if ((x_ofs + im_char_width) > ofs_max) { diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp index 5fc5f9b669..8a65aa5032 100644 --- a/scene/gui/popup.cpp +++ b/scene/gui/popup.cpp @@ -41,55 +41,71 @@ void Popup::_input_from_window(const Ref<InputEvent> &p_event) { } } -void Popup::_parent_focused() { - _close_pressed(); +void Popup::_initialize_visible_parents() { + visible_parents.clear(); + + Window *parent_window = this; + while (parent_window) { + parent_window = parent_window->get_parent_visible_window(); + if (parent_window) { + visible_parents.push_back(parent_window); + parent_window->connect("focus_entered", callable_mp(this, &Popup::_parent_focused)); + parent_window->connect("tree_exited", callable_mp(this, &Popup::_deinitialize_visible_parents)); + } + } +} + +void Popup::_deinitialize_visible_parents() { + for (uint32_t i = 0; i < visible_parents.size(); ++i) { + visible_parents[i]->disconnect("focus_entered", callable_mp(this, &Popup::_parent_focused)); + visible_parents[i]->disconnect("tree_exited", callable_mp(this, &Popup::_deinitialize_visible_parents)); + } + + visible_parents.clear(); } void Popup::_notification(int p_what) { switch (p_what) { case NOTIFICATION_VISIBILITY_CHANGED: { if (is_visible()) { - parent_visible = get_parent_visible_window(); - if (parent_visible) { - parent_visible->connect("focus_entered", callable_mp(this, &Popup::_parent_focused)); - } + _initialize_visible_parents(); } else { - if (parent_visible) { - parent_visible->disconnect("focus_entered", callable_mp(this, &Popup::_parent_focused)); - parent_visible = nullptr; - } - + _deinitialize_visible_parents(); emit_signal("popup_hide"); } } break; - case NOTIFICATION_EXIT_TREE: { - if (parent_visible) { - parent_visible->disconnect("focus_entered", callable_mp(this, &Popup::_parent_focused)); - parent_visible = nullptr; + case NOTIFICATION_WM_WINDOW_FOCUS_IN: { + if (has_focus()) { + popped_up = true; } } break; + case NOTIFICATION_EXIT_TREE: { + _deinitialize_visible_parents(); + } break; case NOTIFICATION_WM_CLOSE_REQUEST: { _close_pressed(); - + } break; + case NOTIFICATION_APPLICATION_FOCUS_OUT: { + _close_pressed(); } break; } } -void Popup::_close_pressed() { - Window *parent_window = parent_visible; - if (parent_visible) { - parent_visible->disconnect("focus_entered", callable_mp(this, &Popup::_parent_focused)); - parent_visible = nullptr; +void Popup::_parent_focused() { + if (popped_up) { + _close_pressed(); } +} + +void Popup::_close_pressed() { + popped_up = false; + + _deinitialize_visible_parents(); call_deferred("hide"); emit_signal("cancelled"); - - if (parent_window) { - //parent_window->grab_focus(); - } } void Popup::set_as_minsize() { @@ -126,12 +142,32 @@ Rect2i Popup::_popup_adjust_rect() const { current.position.y = parent.position.y; } + if (current.size.y > parent.size.y) { + current.size.y = parent.size.y; + } + + if (current.size.x > parent.size.x) { + current.size.x = parent.size.x; + } + + // Early out if max size not set. + Size2i max_size = get_max_size(); + if (max_size <= Size2()) { + return current; + } + + if (current.size.x > max_size.x) { + current.size.x = max_size.x; + } + + if (current.size.y > max_size.y) { + current.size.y = max_size.y; + } + return current; } Popup::Popup() { - parent_visible = nullptr; - set_wrap_controls(true); set_visible(false); set_transient(true); diff --git a/scene/gui/popup.h b/scene/gui/popup.h index 97c08095d3..3e5b89ccf3 100644 --- a/scene/gui/popup.h +++ b/scene/gui/popup.h @@ -33,12 +33,19 @@ #include "scene/main/window.h" +#include "core/local_vector.h" + class Popup : public Window { GDCLASS(Popup, Window); - Window *parent_visible; + LocalVector<Window *> visible_parents; + bool popped_up = false; void _input_from_window(const Ref<InputEvent> &p_event); + + void _initialize_visible_parents(); + void _deinitialize_visible_parents(); + void _parent_focused(); protected: diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index 6e19b820e0..bc70809ad5 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -35,7 +35,6 @@ #include "core/os/os.h" #include "core/print_string.h" #include "core/translation.h" -#include "scene/gui/control.h" String PopupMenu::_get_accel_text(int p_item) const { ERR_FAIL_INDEX_V(p_item, items.size(), String()); @@ -52,7 +51,8 @@ Size2 PopupMenu::_get_contents_minimum_size() const { int vseparation = get_theme_constant("vseparation"); int hseparation = get_theme_constant("hseparation"); - Size2 minsize = get_theme_stylebox("panel")->get_minimum_size(); + Size2 minsize = get_theme_stylebox("panel")->get_minimum_size(); // Accounts for margin in the margin container + minsize.x += scroll_container->get_v_scrollbar()->get_size().width * 2; // Adds a buffer so that the scrollbar does not render over the top of content Ref<Font> font = get_theme_font("font"); float max_w = 0; @@ -64,13 +64,10 @@ Size2 PopupMenu::_get_contents_minimum_size() const { for (int i = 0; i < items.size(); i++) { Size2 size; - if (!items[i].icon.is_null()) { - Size2 icon_size = items[i].icon->get_size(); - size.height = MAX(icon_size.height, font_h); - icon_w = MAX(icon_size.width + hseparation, icon_w); - } else { - size.height = font_h; - } + + Size2 icon_size = items[i].get_icon_size(); + size.height = MAX(icon_size.height, font_h); + icon_w = MAX(icon_size.width, icon_w); size.width += items[i].h_ofs; @@ -104,39 +101,71 @@ Size2 PopupMenu::_get_contents_minimum_size() const { minsize.width += check_w; } + if (is_inside_tree()) { + int height_limit = get_usable_parent_rect().size.height; + if (minsize.height > height_limit) { + minsize.height = height_limit; + } + } + return minsize; } +int PopupMenu::_get_items_total_height() const { + int font_height = get_theme_font("font")->get_height(); + int vsep = get_theme_constant("vseparation"); + + // Get total height of all items by taking max of icon height and font height + int items_total_height = 0; + for (int i = 0; i < items.size(); i++) { + items_total_height += MAX(items[i].get_icon_size().height, font_height) + vsep; + } + + // Subtract a separator which is not needed for the last item. + return items_total_height - vsep; +} + +void PopupMenu::_scroll_to_item(int p_item) { + ERR_FAIL_INDEX(p_item, items.size()); + ERR_FAIL_COND(p_item < 0); + + // Scroll item into view (upwards) + if (items[p_item]._ofs_cache < -control->get_position().y) { + int amnt_over = items[p_item]._ofs_cache + control->get_position().y; + scroll_container->set_v_scroll(scroll_container->get_v_scroll() + amnt_over); + } + + // Scroll item into view (downwards) + if (items[p_item]._ofs_cache + items[p_item]._height_cache > -control->get_position().y + scroll_container->get_size().height) { + int amnt_over = items[p_item]._ofs_cache + items[p_item]._height_cache + control->get_position().y - scroll_container->get_size().height; + scroll_container->set_v_scroll(scroll_container->get_v_scroll() + amnt_over); + } +} + int PopupMenu::_get_mouse_over(const Point2 &p_over) const { if (p_over.x < 0 || p_over.x >= get_size().width) { return -1; } - Ref<StyleBox> style = get_theme_stylebox("panel"); + Ref<StyleBox> style = get_theme_stylebox("panel"); // Accounts for margin in the margin container + + int vseparation = get_theme_constant("vseparation"); + float font_h = get_theme_font("font")->get_height(); - Point2 ofs = style->get_offset(); + Point2 ofs = style->get_offset() + Point2(0, vseparation / 2); if (ofs.y > p_over.y) { return -1; } - Ref<Font> font = get_theme_font("font"); - int vseparation = get_theme_constant("vseparation"); - float font_h = font->get_height(); - for (int i = 0; i < items.size(); i++) { - ofs.y += vseparation; - float h; - - if (!items[i].icon.is_null()) { - Size2 icon_size = items[i].icon->get_size(); - h = MAX(icon_size.height, font_h); - } else { - h = font_h; + if (i > 0) { + ofs.y += vseparation; } - ofs.y += h; - if (p_over.y < ofs.y) { + ofs.y += MAX(items[i].get_icon_size().height, font_h); + + if (p_over.y - control->get_position().y < ofs.y) { return i; } } @@ -147,43 +176,51 @@ int PopupMenu::_get_mouse_over(const Point2 &p_over) const { void PopupMenu::_activate_submenu(int over) { Node *n = get_node(items[over].submenu); ERR_FAIL_COND_MSG(!n, "Item subnode does not exist: " + items[over].submenu + "."); - Popup *pm = Object::cast_to<Popup>(n); - ERR_FAIL_COND_MSG(!pm, "Item subnode is not a Popup: " + items[over].submenu + "."); - if (pm->is_visible()) { + Popup *submenu_popup = Object::cast_to<Popup>(n); + ERR_FAIL_COND_MSG(!submenu_popup, "Item subnode is not a Popup: " + items[over].submenu + "."); + if (submenu_popup->is_visible()) { return; //already visible! } - Point2 p = get_position(); - Rect2 pr(p, get_size()); Ref<StyleBox> style = get_theme_stylebox("panel"); + int vsep = get_theme_constant("vseparation"); + + Point2 this_pos = get_position(); + Rect2 this_rect(this_pos, get_size()); + + float scroll_offset = control->get_position().y; - Point2 pos = p + Point2(get_size().width, items[over]._ofs_cache - style->get_offset().y); - Size2 size = pm->get_size(); - // fix pos - if (pos.x + size.width > get_parent_rect().size.width) { - pos.x = p.x - size.width; + Point2 submenu_pos = this_pos + Point2(this_rect.size.width, items[over]._ofs_cache + scroll_offset); + Size2 submenu_size = submenu_popup->get_size(); + + // Fix pos if going outside parent rect + if (submenu_pos.x + submenu_size.width > get_parent_rect().size.width) { + submenu_pos.x = this_pos.x - submenu_size.width; } - pm->set_position(pos); - // pm->set_scale(get_global_transform().get_scale()); - pm->popup(); - - PopupMenu *pum = Object::cast_to<PopupMenu>(pm); - if (pum) { - pr.position -= pum->get_position(); - pum->clear_autohide_areas(); - pum->add_autohide_area(Rect2(pr.position.x, pr.position.y, pr.size.x, items[over]._ofs_cache)); - if (over < items.size() - 1) { - int from = items[over + 1]._ofs_cache; - pum->add_autohide_area(Rect2(pr.position.x, pr.position.y + from, pr.size.x, pr.size.y - from)); + submenu_popup->set_position(submenu_pos); + submenu_popup->set_as_minsize(); // Shrink the popup size to it's contents. + submenu_popup->popup(); + + // Set autohide areas + PopupMenu *submenu_pum = Object::cast_to<PopupMenu>(submenu_popup); + if (submenu_pum) { + // Make the position of the parent popup relative to submenu popup + this_rect.position = this_rect.position - submenu_pum->get_position(); + + // Autohide area above the submenu item + submenu_pum->clear_autohide_areas(); + submenu_pum->add_autohide_area(Rect2(this_rect.position.x, this_rect.position.y, this_rect.size.x, items[over]._ofs_cache + scroll_offset + style->get_offset().height - vsep / 2)); + + // If there is an area below the submenu item, add an autohide area there. + if (items[over]._ofs_cache + items[over]._height_cache + scroll_offset <= control->get_size().height) { + int from = items[over]._ofs_cache + items[over]._height_cache + scroll_offset + vsep / 2 + style->get_offset().height; + submenu_pum->add_autohide_area(Rect2(this_rect.position.x, this_rect.position.y + from, this_rect.size.x, this_rect.size.y - from)); } } } void PopupMenu::_submenu_timeout() { - //if (!has_focus()) { - // return; //do not activate if not has focus - //} if (mouse_over == submenu_over) { _activate_submenu(mouse_over); } @@ -191,70 +228,34 @@ void PopupMenu::_submenu_timeout() { submenu_over = -1; } -void PopupMenu::_scroll(float p_factor, const Point2 &p_over) { - int vseparation = get_theme_constant("vseparation"); - Ref<Font> font = get_theme_font("font"); - - Rect2 visible_rect = get_usable_parent_rect(); - - int dy = (vseparation + font->get_height()) * 3 * p_factor; - if (dy > 0) { - const float global_top = get_position().y; - const float limit = global_top < visible_rect.position.y ? visible_rect.position.y - global_top : 0; - dy = MIN(dy, limit); - } else if (dy < 0) { - const float global_bottom = get_position().y + get_size().y; - const float viewport_height = visible_rect.position.y + visible_rect.size.y; - const float limit = global_bottom > viewport_height ? global_bottom - viewport_height : 0; - dy = -MIN(-dy, limit); - } - - if (dy == 0) { - return; - } - - set_position(get_position() + Vector2(0, dy)); - - Ref<InputEventMouseMotion> ie; - ie.instance(); - ie->set_position(p_over - Vector2(0, dy)); - _gui_input(ie); -} - void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) { - if (p_event->is_action("ui_down") && p_event->is_pressed()) { + if (p_event->is_action("ui_down") && p_event->is_pressed() && mouse_over != items.size() - 1) { int search_from = mouse_over + 1; if (search_from >= items.size()) { search_from = 0; } for (int i = search_from; i < items.size(); i++) { - if (i < 0 || i >= items.size()) { - continue; - } - if (!items[i].separator && !items[i].disabled) { mouse_over = i; emit_signal("id_focused", i); + _scroll_to_item(i); control->update(); set_input_as_handled(); break; } } - } else if (p_event->is_action("ui_up") && p_event->is_pressed()) { + } else if (p_event->is_action("ui_up") && p_event->is_pressed() && mouse_over != 0) { int search_from = mouse_over - 1; if (search_from < 0) { search_from = items.size() - 1; } for (int i = search_from; i >= 0; i--) { - if (i >= items.size()) { - continue; - } - if (!items[i].separator && !items[i].disabled) { mouse_over = i; emit_signal("id_focused", i); + _scroll_to_item(i); control->update(); set_input_as_handled(); break; @@ -282,60 +283,61 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) { } } + // Make an area which does not include v scrollbar, so that items are not activated when dragging scrollbar. + Rect2 item_clickable_area = scroll_container->get_rect(); + if (scroll_container->get_v_scrollbar()->is_visible_in_tree()) { + item_clickable_area.size.width -= scroll_container->get_v_scrollbar()->get_size().width; + } + Ref<InputEventMouseButton> b = p_event; if (b.is_valid()) { - if (b->is_pressed()) { + if (!item_clickable_area.has_point(b->get_position())) { return; } int button_idx = b->get_button_index(); - switch (button_idx) { - case BUTTON_WHEEL_DOWN: { - _scroll(-b->get_factor(), b->get_position()); - } break; - case BUTTON_WHEEL_UP: { - _scroll(b->get_factor(), b->get_position()); - } break; - default: { - // Allow activating item by releasing the LMB or any that was down when the popup appeared - if (button_idx == BUTTON_LEFT || (initial_button_mask & (1 << (button_idx - 1)))) { - bool was_during_grabbed_click = during_grabbed_click; - during_grabbed_click = false; - initial_button_mask = 0; - - int over = _get_mouse_over(b->get_position()); - - if (invalidated_click) { - invalidated_click = false; - break; - } - if (over < 0) { - if (!was_during_grabbed_click) { - hide(); - } - break; //non-activable + if (b->is_pressed() || (!b->is_pressed() && during_grabbed_click)) { + // Allow activating item by releasing the LMB or any that was down when the popup appeared. + // However, if button was not held when opening menu, do not allow release to activate item. + if (button_idx == BUTTON_LEFT || (initial_button_mask & (1 << (button_idx - 1)))) { + bool was_during_grabbed_click = during_grabbed_click; + during_grabbed_click = false; + initial_button_mask = 0; + + int over = _get_mouse_over(b->get_position()); + + if (invalidated_click) { + invalidated_click = false; + return; + } + if (over < 0) { + if (!was_during_grabbed_click) { + hide(); } + return; + } - if (items[over].separator || items[over].disabled) { - break; - } + if (items[over].separator || items[over].disabled) { + return; + } - if (items[over].submenu != "") { - _activate_submenu(over); - return; - } - activate_item(over); + if (items[over].submenu != "") { + _activate_submenu(over); + return; } + activate_item(over); } } - - //control->update(); } Ref<InputEventMouseMotion> m = p_event; if (m.is_valid()) { + if (!item_clickable_area.has_point(m->get_position())) { + return; + } + if (invalidated_click) { moved += m->get_relative(); if (moved.length() > 4) { @@ -370,11 +372,6 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) { } } - Ref<InputEventPanGesture> pan_gesture = p_event; - if (pan_gesture.is_valid()) { - _scroll(-pan_gesture->get_delta().y, pan_gesture->get_position()); - } - Ref<InputEventKey> k = p_event; if (allow_search && k.is_valid() && k->get_unicode() && k->is_pressed()) { @@ -407,6 +404,7 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) { if (items[i].text.findn(search_string) == 0) { mouse_over = i; emit_signal("id_focused", i); + _scroll_to_item(i); control->update(); set_input_as_handled(); break; @@ -415,9 +413,13 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) { } } -void PopupMenu::_draw() { +void PopupMenu::_draw_items() { + control->set_custom_minimum_size(Size2(0, _get_items_total_height())); RID ci = control->get_canvas_item(); - Size2 size = get_size(); + + Size2 margin_size; + margin_size.width = margin_container->get_theme_constant("margin_right") + margin_container->get_theme_constant("margin_left"); + margin_size.height = margin_container->get_theme_constant("margin_top") + margin_container->get_theme_constant("margin_bottom"); Ref<StyleBox> style = get_theme_stylebox("panel"); Ref<StyleBox> hover = get_theme_stylebox("hover"); @@ -430,8 +432,6 @@ void PopupMenu::_draw() { Ref<StyleBox> labeled_separator_left = get_theme_stylebox("labeled_separator_left"); Ref<StyleBox> labeled_separator_right = get_theme_stylebox("labeled_separator_right"); - style->draw(ci, Rect2(Point2(), get_size())); - Point2 ofs = style->get_offset(); int vseparation = get_theme_constant("vseparation"); int hseparation = get_theme_constant("hseparation"); Color font_color = get_theme_color("font_color"); @@ -440,13 +440,14 @@ void PopupMenu::_draw() { Color font_color_hover = get_theme_color("font_color_hover"); float font_h = font->get_height(); - // Add the check and the wider icon to the offset of all items. + float scroll_width = scroll_container->get_v_scrollbar()->is_visible_in_tree() ? scroll_container->get_v_scrollbar()->get_size().width : 0; + float display_width = control->get_size().width - scroll_width; + + // Find the widest icon and whether any items have a checkbox, and store the offsets for each. float icon_ofs = 0.0; bool has_check = false; for (int i = 0; i < items.size(); i++) { - if (!items[i].icon.is_null()) { - icon_ofs = MAX(items[i].icon->get_size().width, icon_ofs); - } + icon_ofs = MAX(items[i].get_icon_size().width, icon_ofs); if (items[i].checkable_type) { has_check = true; @@ -461,65 +462,68 @@ void PopupMenu::_draw() { check_ofs = MAX(get_theme_icon("checked")->get_width(), get_theme_icon("radio_checked")->get_width()) + hseparation; } + Point2 ofs = Point2(); + + // Loop through all items and draw each. for (int i = 0; i < items.size(); i++) { + // If not the first item, add the separation space between items. if (i > 0) { ofs.y += vseparation; } - Point2 item_ofs = ofs; - Size2 icon_size; - float h; - if (!items[i].icon.is_null()) { - icon_size = items[i].icon->get_size(); - h = MAX(icon_size.height, font_h); - } else { - h = font_h; - } + Point2 item_ofs = ofs; + Size2 icon_size = items[i].get_icon_size(); + float h = MAX(icon_size.height, font_h); if (i == mouse_over) { - hover->draw(ci, Rect2(item_ofs + Point2(-hseparation, -vseparation / 2), Size2(get_size().width - style->get_minimum_size().width + hseparation * 2, h + vseparation))); + hover->draw(ci, Rect2(item_ofs + Point2(-hseparation, -vseparation / 2), Size2(display_width + hseparation * 2, h + vseparation))); } String text = items[i].xl_text; + // Separator item_ofs.x += items[i].h_ofs; if (items[i].separator) { int sep_h = separator->get_center_size().height + separator->get_minimum_size().height; if (text != String()) { - int ss = font->get_string_size(text).width; - int center = (get_size().width) / 2; - int l = center - ss / 2; - int r = center + ss / 2; - if (l > item_ofs.x) { - labeled_separator_left->draw(ci, Rect2(item_ofs + Point2(0, Math::floor((h - sep_h) / 2.0)), Size2(MAX(0, l - item_ofs.x), sep_h))); + int text_size = font->get_string_size(text).width; + int text_center = display_width / 2; + int text_left = text_center - text_size / 2; + int text_right = text_center + text_size / 2; + if (text_left > item_ofs.x) { + labeled_separator_left->draw(ci, Rect2(item_ofs + Point2(0, Math::floor((h - sep_h) / 2.0)), Size2(MAX(0, text_left - item_ofs.x), sep_h))); } - if (r < get_size().width - style->get_margin(MARGIN_RIGHT)) { - labeled_separator_right->draw(ci, Rect2(Point2(r, item_ofs.y + Math::floor((h - sep_h) / 2.0)), Size2(MAX(0, get_size().width - style->get_margin(MARGIN_RIGHT) - r), sep_h))); + if (text_right < display_width) { + labeled_separator_right->draw(ci, Rect2(Point2(text_right, item_ofs.y + Math::floor((h - sep_h) / 2.0)), Size2(MAX(0, display_width - text_right), sep_h))); } } else { - separator->draw(ci, Rect2(item_ofs + Point2(0, Math::floor((h - sep_h) / 2.0)), Size2(get_size().width - style->get_minimum_size().width, sep_h))); + separator->draw(ci, Rect2(item_ofs + Point2(0, Math::floor((h - sep_h) / 2.0)), Size2(display_width, sep_h))); } } Color icon_color(1, 1, 1, items[i].disabled ? 0.5 : 1); + // Checkboxes if (items[i].checkable_type) { Texture2D *icon = (items[i].checked ? check[items[i].checkable_type - 1] : uncheck[items[i].checkable_type - 1]).ptr(); icon->draw(ci, item_ofs + Point2(0, Math::floor((h - icon->get_height()) / 2.0)), icon_color); } + // Icon if (!items[i].icon.is_null()) { items[i].icon->draw(ci, item_ofs + Size2(check_ofs, 0) + Point2(0, Math::floor((h - icon_size.height) / 2.0)), icon_color); } + // Submenu arrow on right hand side if (items[i].submenu != "") { - submenu->draw(ci, Point2(size.width - style->get_margin(MARGIN_RIGHT) - submenu->get_width(), item_ofs.y + Math::floor(h - submenu->get_height()) / 2), icon_color); + submenu->draw(ci, Point2(display_width - submenu->get_width(), item_ofs.y + Math::floor(h - submenu->get_height()) / 2), icon_color); } + // Text item_ofs.y += font->get_ascent(); if (items[i].separator) { if (text != String()) { - int center = (get_size().width - font->get_string_size(text).width) / 2; + int center = (display_width - font->get_string_size(text).width) / 2; font->draw(ci, Point2(center, item_ofs.y + Math::floor((h - font_h) / 2.0)), text, font_color_disabled); } } else { @@ -527,19 +531,27 @@ void PopupMenu::_draw() { font->draw(ci, item_ofs + Point2(0, Math::floor((h - font_h) / 2.0)), text, items[i].disabled ? font_color_disabled : (i == mouse_over ? font_color_hover : font_color)); } + // Accelerator / Shortcut if (items[i].accel || (items[i].shortcut.is_valid() && items[i].shortcut->is_valid())) { - //accelerator - String text2 = _get_accel_text(i); - item_ofs.x = size.width - style->get_margin(MARGIN_RIGHT) - font->get_string_size(text2).width; - font->draw(ci, item_ofs + Point2(0, Math::floor((h - font_h) / 2.0)), text2, i == mouse_over ? font_color_hover : font_color_accel); + String sc_text = _get_accel_text(i); + item_ofs.x = display_width - font->get_string_size(sc_text).width; + font->draw(ci, item_ofs + Point2(0, Math::floor((h - font_h) / 2.0)), sc_text, i == mouse_over ? font_color_hover : font_color_accel); } + // Cache the item vertical offset from the first item and the height items.write[i]._ofs_cache = ofs.y; + items.write[i]._height_cache = h; ofs.y += h; } } +void PopupMenu::_draw_background() { + Ref<StyleBox> style = get_theme_stylebox("panel"); + RID ci2 = margin_container->get_canvas_item(); + style->draw(ci2, Rect2(Point2(), margin_container->get_size())); +} + void PopupMenu::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { @@ -617,6 +629,13 @@ void PopupMenu::_notification(int p_what) { if (get_window_id() != DisplayServer::INVALID_WINDOW_ID) { set_process_internal(true); } + + // Set margin on the margin container + Ref<StyleBox> panel_style = get_theme_stylebox("panel"); + margin_container->add_theme_constant_override("margin_top", panel_style->get_margin(Margin::MARGIN_TOP)); + margin_container->add_theme_constant_override("margin_bottom", panel_style->get_margin(Margin::MARGIN_BOTTOM)); + margin_container->add_theme_constant_override("margin_left", panel_style->get_margin(Margin::MARGIN_LEFT)); + margin_container->add_theme_constant_override("margin_right", panel_style->get_margin(Margin::MARGIN_RIGHT)); } } break; } @@ -698,7 +717,7 @@ void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int } #define ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global) \ - ERR_FAIL_COND_MSG(p_shortcut.is_null(), "Cannot add item with invalid ShortCut."); \ + ERR_FAIL_COND_MSG(p_shortcut.is_null(), "Cannot add item with invalid Shortcut."); \ _ref_shortcut(p_shortcut); \ item.text = p_shortcut->get_name(); \ item.xl_text = tr(item.text); \ @@ -706,7 +725,7 @@ void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int item.shortcut = p_shortcut; \ item.shortcut_is_global = p_global; -void PopupMenu::add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { +void PopupMenu::add_shortcut(const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) { Item item; ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global); items.push_back(item); @@ -714,7 +733,7 @@ void PopupMenu::add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_g child_controls_changed(); } -void PopupMenu::add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { +void PopupMenu::add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) { Item item; ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global); item.icon = p_icon; @@ -723,7 +742,7 @@ void PopupMenu::add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortC child_controls_changed(); } -void PopupMenu::add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { +void PopupMenu::add_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) { Item item; ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global); item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX; @@ -732,7 +751,7 @@ void PopupMenu::add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bo child_controls_changed(); } -void PopupMenu::add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { +void PopupMenu::add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) { Item item; ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global); item.icon = p_icon; @@ -742,7 +761,7 @@ void PopupMenu::add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref< child_controls_changed(); } -void PopupMenu::add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { +void PopupMenu::add_radio_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) { Item item; ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global); item.checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON; @@ -751,7 +770,7 @@ void PopupMenu::add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_ child_controls_changed(); } -void PopupMenu::add_icon_radio_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { +void PopupMenu::add_icon_radio_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) { Item item; ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global); item.icon = p_icon; @@ -912,8 +931,8 @@ String PopupMenu::get_item_tooltip(int p_idx) const { return items[p_idx].tooltip; } -Ref<ShortCut> PopupMenu::get_item_shortcut(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx, items.size(), Ref<ShortCut>()); +Ref<Shortcut> PopupMenu::get_item_shortcut(int p_idx) const { + ERR_FAIL_INDEX_V(p_idx, items.size(), Ref<Shortcut>()); return items[p_idx].shortcut; } @@ -951,7 +970,7 @@ void PopupMenu::set_item_tooltip(int p_idx, const String &p_tooltip) { control->update(); } -void PopupMenu::set_item_shortcut(int p_idx, const Ref<ShortCut> &p_shortcut, bool p_global) { +void PopupMenu::set_item_shortcut(int p_idx, const Ref<Shortcut> &p_shortcut, bool p_global) { ERR_FAIL_INDEX(p_idx, items.size()); if (items[p_idx].shortcut.is_valid()) { _unref_shortcut(items[p_idx].shortcut); @@ -1190,7 +1209,7 @@ Array PopupMenu::_get_items() const { return items; } -void PopupMenu::_ref_shortcut(Ref<ShortCut> p_sc) { +void PopupMenu::_ref_shortcut(Ref<Shortcut> p_sc) { if (!shortcut_refcount.has(p_sc)) { shortcut_refcount[p_sc] = 1; p_sc->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::update)); @@ -1199,7 +1218,7 @@ void PopupMenu::_ref_shortcut(Ref<ShortCut> p_sc) { } } -void PopupMenu::_unref_shortcut(Ref<ShortCut> p_sc) { +void PopupMenu::_unref_shortcut(Ref<Shortcut> p_sc) { ERR_FAIL_COND(!shortcut_refcount.has(p_sc)); shortcut_refcount[p_sc]--; if (shortcut_refcount[p_sc] == 0) { @@ -1425,16 +1444,32 @@ void PopupMenu::_bind_methods() { void PopupMenu::popup(const Rect2 &p_bounds) { moved = Vector2(); invalidated_click = true; + set_as_minsize(); Popup::popup(p_bounds); } PopupMenu::PopupMenu() { + // Margin Container + margin_container = memnew(MarginContainer); + margin_container->set_anchors_and_margins_preset(Control::PRESET_WIDE); + add_child(margin_container); + margin_container->connect("draw", callable_mp(this, &PopupMenu::_draw_background)); + + // Scroll Container + scroll_container = memnew(ScrollContainer); + scroll_container->set_clip_contents(true); + margin_container->add_child(scroll_container); + + // The control which will display the items control = memnew(Control); - add_child(control); - + control->set_clip_contents(false); control->set_anchors_and_margins_preset(Control::PRESET_WIDE); + control->set_h_size_flags(Control::SIZE_EXPAND_FILL); + control->set_v_size_flags(Control::SIZE_EXPAND_FILL); + scroll_container->add_child(control); + control->connect("draw", callable_mp(this, &PopupMenu::_draw_items)); + connect("window_input", callable_mp(this, &PopupMenu::_gui_input)); - control->connect("draw", callable_mp(this, &PopupMenu::_draw)); mouse_over = -1; submenu_over = -1; diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h index 43cd7a54e9..9535fd07d7 100644 --- a/scene/gui/popup_menu.h +++ b/scene/gui/popup_menu.h @@ -31,7 +31,9 @@ #ifndef POPUP_MENU_H #define POPUP_MENU_H +#include "scene/gui/margin_container.h" #include "scene/gui/popup.h" +#include "scene/gui/scroll_container.h" #include "scene/gui/shortcut.h" class PopupMenu : public Popup { @@ -57,11 +59,17 @@ class PopupMenu : public Popup { String tooltip; uint32_t accel; int _ofs_cache; + int _height_cache; int h_ofs; - Ref<ShortCut> shortcut; + Ref<Shortcut> shortcut; bool shortcut_is_global; bool shortcut_is_disabled; + // Returns (0,0) if icon is null. + Size2 get_icon_size() const { + return icon.is_null() ? Size2() : icon->get_size(); + } + Item() { checked = false; checkable_type = CHECKABLE_TYPE_NONE; @@ -71,6 +79,7 @@ class PopupMenu : public Popup { accel = 0; disabled = false; _ofs_cache = 0; + _height_cache = 0; h_ofs = 0; shortcut_is_global = false; shortcut_is_disabled = false; @@ -88,7 +97,10 @@ class PopupMenu : public Popup { String _get_accel_text(int p_item) const; int _get_mouse_over(const Point2 &p_over) const; virtual Size2 _get_contents_minimum_size() const override; - void _scroll(float p_factor, const Point2 &p_over); + + int _get_items_total_height() const; + void _scroll_to_item(int p_item); + void _gui_input(const Ref<InputEvent> &p_event); void _activate_submenu(int over); void _submenu_timeout(); @@ -102,18 +114,21 @@ class PopupMenu : public Popup { Array _get_items() const; void _set_items(const Array &p_items); - Map<Ref<ShortCut>, int> shortcut_refcount; + Map<Ref<Shortcut>, int> shortcut_refcount; - void _ref_shortcut(Ref<ShortCut> p_sc); - void _unref_shortcut(Ref<ShortCut> p_sc); + void _ref_shortcut(Ref<Shortcut> p_sc); + void _unref_shortcut(Ref<Shortcut> p_sc); bool allow_search; uint64_t search_time_msec; String search_string; + MarginContainer *margin_container; + ScrollContainer *scroll_container; Control *control; - void _draw(); + void _draw_items(); + void _draw_background(); protected: friend class MenuButton; @@ -130,12 +145,12 @@ public: void add_multistate_item(const String &p_label, int p_max_states, int p_default_state = 0, int p_id = -1, uint32_t p_accel = 0); - void add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false); - void add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false); - void add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false); - void add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false); - void add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false); - void add_icon_radio_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false); + void add_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false); + void add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false); + void add_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false); + void add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false); + void add_radio_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false); + void add_icon_radio_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false); void add_submenu_item(const String &p_label, const String &p_submenu, int p_id = -1); @@ -151,7 +166,7 @@ public: void set_item_as_checkable(int p_idx, bool p_checkable); void set_item_as_radio_checkable(int p_idx, bool p_radio_checkable); void set_item_tooltip(int p_idx, const String &p_tooltip); - void set_item_shortcut(int p_idx, const Ref<ShortCut> &p_shortcut, bool p_global = false); + void set_item_shortcut(int p_idx, const Ref<Shortcut> &p_shortcut, bool p_global = false); void set_item_h_offset(int p_idx, int p_offset); void set_item_multistate(int p_idx, int p_state); void toggle_item_multistate(int p_idx); @@ -174,7 +189,7 @@ public: bool is_item_radio_checkable(int p_idx) const; bool is_item_shortcut_disabled(int p_idx) const; String get_item_tooltip(int p_idx) const; - Ref<ShortCut> get_item_shortcut(int p_idx) const; + Ref<Shortcut> get_item_shortcut(int p_idx) const; int get_item_state(int p_idx) const; int get_current_index() const; diff --git a/scene/gui/rich_text_effect.h b/scene/gui/rich_text_effect.h index 77c82aa780..a5401f7eaa 100644 --- a/scene/gui/rich_text_effect.h +++ b/scene/gui/rich_text_effect.h @@ -59,7 +59,7 @@ public: bool visibility; Point2 offset; Color color; - CharType character; + char32_t character; float elapsed_time; Dictionary environment; @@ -79,7 +79,7 @@ public: Color get_color() { return color; } void set_color(Color p_color) { color = p_color; } int get_character() { return (int)character; } - void set_character(int p_char) { character = (CharType)p_char; } + void set_character(int p_char) { character = (char32_t)p_char; } Dictionary get_environment() { return environment; } void set_environment(Dictionary p_environment) { environment = p_environment; } }; diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 29337e20f3..fb4931ea91 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -256,7 +256,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & lh = line < l.height_caches.size() ? l.height_caches[line] : 1; \ line_ascent = line < l.ascent_caches.size() ? l.ascent_caches[line] : 1; \ line_descent = line < l.descent_caches.size() ? l.descent_caches[line] : 1; \ - if ((p_mode == PROCESS_DRAW) && (align != ALIGN_FILL)) { \ + if (align != ALIGN_FILL) { \ if (line < l.offset_caches.size()) { \ wofs = l.offset_caches[line]; \ } \ @@ -354,8 +354,8 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & font = p_base_font; } - const CharType *c = text->text.c_str(); - const CharType *cf = c; + const char32_t *c = text->text.get_data(); + const char32_t *cf = c; int ascent = font->get_ascent(); int descent = font->get_descent(); @@ -461,7 +461,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & bool selected = false; Color fx_color = Color(color); Point2 fx_offset; - CharType fx_char = c[i]; + char32_t fx_char = c[i]; if (selection.active) { int cofs = (&c[i]) - cf; diff --git a/scene/gui/shortcut.cpp b/scene/gui/shortcut.cpp index 9f5b9c40c2..f8c7bc44a7 100644 --- a/scene/gui/shortcut.cpp +++ b/scene/gui/shortcut.cpp @@ -32,20 +32,20 @@ #include "core/os/keyboard.h" -void ShortCut::set_shortcut(const Ref<InputEvent> &p_shortcut) { +void Shortcut::set_shortcut(const Ref<InputEvent> &p_shortcut) { shortcut = p_shortcut; emit_changed(); } -Ref<InputEvent> ShortCut::get_shortcut() const { +Ref<InputEvent> Shortcut::get_shortcut() const { return shortcut; } -bool ShortCut::is_shortcut(const Ref<InputEvent> &p_event) const { +bool Shortcut::is_shortcut(const Ref<InputEvent> &p_event) const { return shortcut.is_valid() && shortcut->shortcut_match(p_event); } -String ShortCut::get_as_text() const { +String Shortcut::get_as_text() const { if (shortcut.is_valid()) { return shortcut->as_text(); } else { @@ -53,21 +53,21 @@ String ShortCut::get_as_text() const { } } -bool ShortCut::is_valid() const { +bool Shortcut::is_valid() const { return shortcut.is_valid(); } -void ShortCut::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_shortcut", "event"), &ShortCut::set_shortcut); - ClassDB::bind_method(D_METHOD("get_shortcut"), &ShortCut::get_shortcut); +void Shortcut::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_shortcut", "event"), &Shortcut::set_shortcut); + ClassDB::bind_method(D_METHOD("get_shortcut"), &Shortcut::get_shortcut); - ClassDB::bind_method(D_METHOD("is_valid"), &ShortCut::is_valid); + ClassDB::bind_method(D_METHOD("is_valid"), &Shortcut::is_valid); - ClassDB::bind_method(D_METHOD("is_shortcut", "event"), &ShortCut::is_shortcut); - ClassDB::bind_method(D_METHOD("get_as_text"), &ShortCut::get_as_text); + ClassDB::bind_method(D_METHOD("is_shortcut", "event"), &Shortcut::is_shortcut); + ClassDB::bind_method(D_METHOD("get_as_text"), &Shortcut::get_as_text); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), "set_shortcut", "get_shortcut"); } -ShortCut::ShortCut() { +Shortcut::Shortcut() { } diff --git a/scene/gui/shortcut.h b/scene/gui/shortcut.h index 063d4e43dc..0d7809e5cf 100644 --- a/scene/gui/shortcut.h +++ b/scene/gui/shortcut.h @@ -34,8 +34,8 @@ #include "core/input/input_event.h" #include "core/resource.h" -class ShortCut : public Resource { - GDCLASS(ShortCut, Resource); +class Shortcut : public Resource { + GDCLASS(Shortcut, Resource); Ref<InputEvent> shortcut; @@ -50,7 +50,7 @@ public: String get_as_text() const; - ShortCut(); + Shortcut(); }; #endif // SHORTCUT_H diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp index 3670f13705..ae2f99e91d 100644 --- a/scene/gui/spin_box.cpp +++ b/scene/gui/spin_box.cpp @@ -62,8 +62,8 @@ void SpinBox::_text_entered(const String &p_string) { Variant value = expr->execute(Array(), nullptr, false); if (value.get_type() != Variant::NIL) { set_value(value); - _value_changed(0); } + _value_changed(0); } LineEdit *SpinBox::get_line_edit() { diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp index 8f71aa7cab..d47f771d1d 100644 --- a/scene/gui/tabs.cpp +++ b/scene/gui/tabs.cpp @@ -388,6 +388,7 @@ void Tabs::set_current_tab(int p_current) { } ERR_FAIL_INDEX(p_current, get_tab_count()); + previous = current; current = p_current; _change_notify("current_tab"); @@ -401,6 +402,10 @@ int Tabs::get_current_tab() const { return current; } +int Tabs::get_previous_tab() const { + return previous; +} + int Tabs::get_hovered_tab() const { return hover; } @@ -588,6 +593,7 @@ void Tabs::add_tab(const String &p_str, const Ref<Texture2D> &p_icon) { void Tabs::clear_tabs() { tabs.clear(); current = 0; + previous = 0; call_deferred("_update_hover"); update(); } @@ -605,6 +611,7 @@ void Tabs::remove_tab(int p_idx) { if (current < 0) { current = 0; + previous = 0; } if (current >= tabs.size()) { current = tabs.size() - 1; @@ -917,6 +924,7 @@ void Tabs::_bind_methods() { ClassDB::bind_method(D_METHOD("get_tab_count"), &Tabs::get_tab_count); ClassDB::bind_method(D_METHOD("set_current_tab", "tab_idx"), &Tabs::set_current_tab); ClassDB::bind_method(D_METHOD("get_current_tab"), &Tabs::get_current_tab); + ClassDB::bind_method(D_METHOD("get_previous_tab"), &Tabs::get_previous_tab); ClassDB::bind_method(D_METHOD("set_tab_title", "tab_idx", "title"), &Tabs::set_tab_title); ClassDB::bind_method(D_METHOD("get_tab_title", "tab_idx"), &Tabs::get_tab_title); ClassDB::bind_method(D_METHOD("set_tab_icon", "tab_idx", "icon"), &Tabs::set_tab_icon); @@ -970,6 +978,7 @@ void Tabs::_bind_methods() { Tabs::Tabs() { current = 0; + previous = 0; tab_align = ALIGN_CENTER; rb_hover = -1; rb_pressing = false; diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h index 8d7f1aa37d..b94c4a37a1 100644 --- a/scene/gui/tabs.h +++ b/scene/gui/tabs.h @@ -77,6 +77,7 @@ private: bool missing_right; Vector<Tab> tabs; int current; + int previous; int _get_top_margin() const; TabAlign tab_align; int rb_hover; @@ -138,6 +139,7 @@ public: int get_tab_count() const; void set_current_tab(int p_current); int get_current_tab() const; + int get_previous_tab() const; int get_hovered_tab() const; int get_tab_offset() const; diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index e17085cafc..957e1c11c7 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -44,23 +44,23 @@ #define TAB_PIXELS -inline bool _is_symbol(CharType c) { +inline bool _is_symbol(char32_t c) { return is_symbol(c); } -static bool _is_text_char(CharType c) { +static bool _is_text_char(char32_t c) { return !is_symbol(c); } -static bool _is_whitespace(CharType c) { +static bool _is_whitespace(char32_t c) { return c == '\t' || c == ' '; } -static bool _is_char(CharType c) { +static bool _is_char(char32_t c) { return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || c == '_'; } -static bool _is_pair_right_symbol(CharType c) { +static bool _is_pair_right_symbol(char32_t c) { return c == '"' || c == '\'' || c == ')' || @@ -68,7 +68,7 @@ static bool _is_pair_right_symbol(CharType c) { c == '}'; } -static bool _is_pair_left_symbol(CharType c) { +static bool _is_pair_left_symbol(char32_t c) { return c == '"' || c == '\'' || c == '(' || @@ -76,11 +76,11 @@ static bool _is_pair_left_symbol(CharType c) { c == '{'; } -static bool _is_pair_symbol(CharType c) { +static bool _is_pair_symbol(char32_t c) { return _is_pair_left_symbol(c) || _is_pair_right_symbol(c); } -static CharType _get_right_pair_symbol(CharType c) { +static char32_t _get_right_pair_symbol(char32_t c) { if (c == '"') { return '"'; } @@ -107,6 +107,8 @@ static int _find_first_non_whitespace_column_of_line(const String &line) { return left; } +/////////////////////////////////////////////////////////////////////////////// + void TextEdit::Text::set_font(const Ref<Font> &p_font) { font = p_font; } @@ -119,7 +121,7 @@ void TextEdit::Text::_update_line_cache(int p_line) const { int w = 0; int len = text[p_line].data.length(); - const CharType *str = text[p_line].data.c_str(); + const char32_t *str = text[p_line].data.get_data(); // Update width. @@ -165,12 +167,6 @@ void TextEdit::Text::clear_wrap_cache() { } } -void TextEdit::Text::clear_info_icons() { - for (int i = 0; i < text.size(); i++) { - text.write[i].has_info = false; - } -} - void TextEdit::Text::clear() { text.clear(); insert(0, ""); @@ -198,12 +194,9 @@ void TextEdit::Text::set(int p_line, const String &p_text) { void TextEdit::Text::insert(int p_at, const String &p_text) { Line line; + line.gutters.resize(gutter_count); line.marked = false; - line.safe = false; - line.breakpoint = false; - line.bookmark = false; line.hidden = false; - line.has_info = false; line.width_cache = -1; line.wrap_amount_cache = -1; line.data = p_text; @@ -214,7 +207,7 @@ void TextEdit::Text::remove(int p_at) { text.remove(p_at); } -int TextEdit::Text::get_char_width(CharType c, CharType next_c, int px) const { +int TextEdit::Text::get_char_width(char32_t c, char32_t next_c, int px) const { int tab_w = font->get_char_size(' ').width * indent_size; int w = 0; @@ -231,6 +224,32 @@ int TextEdit::Text::get_char_width(CharType c, CharType next_c, int px) const { return w; } +void TextEdit::Text::add_gutter(int p_at) { + for (int i = 0; i < text.size(); i++) { + if (p_at < 0 || p_at > gutter_count) { + text.write[i].gutters.push_back(Gutter()); + } else { + text.write[i].gutters.insert(p_at, Gutter()); + } + } + gutter_count++; +} + +void TextEdit::Text::remove_gutter(int p_gutter) { + for (int i = 0; i < text.size(); i++) { + text.write[i].gutters.remove(p_gutter); + } + gutter_count--; +} + +void TextEdit::Text::move_gutters(int p_from_line, int p_to_line) { + text.write[p_to_line].gutters = text[p_from_line].gutters; + text.write[p_from_line].gutters.clear(); + text.write[p_from_line].gutters.resize(gutter_count); +} + +//////////////////////////////////////////////////////////////////////////////// + void TextEdit::_update_scrollbars() { Size2 size = get_size(); Size2 hmin = h_scroll->get_combined_minimum_size(); @@ -249,23 +268,7 @@ void TextEdit::_update_scrollbars() { } int visible_width = size.width - cache.style_normal->get_minimum_size().width; - int total_width = text.get_max_width(true) + vmin.x; - - if (line_numbers) { - total_width += cache.line_number_w; - } - - if (draw_breakpoint_gutter || draw_bookmark_gutter) { - total_width += cache.breakpoint_gutter_width; - } - - if (draw_info_gutter) { - total_width += cache.info_gutter_width; - } - - if (draw_fold_gutter) { - total_width += cache.fold_gutter_width; - } + int total_width = text.get_max_width(true) + vmin.x + gutters_width + gutter_padding; if (draw_minimap) { total_width += cache.minimap_width; @@ -557,54 +560,16 @@ void TextEdit::_notification(int p_what) { draw_caret = false; } - if (draw_breakpoint_gutter || draw_bookmark_gutter) { - breakpoint_gutter_width = (get_row_height() * 55) / 100; - cache.breakpoint_gutter_width = breakpoint_gutter_width; - } else { - cache.breakpoint_gutter_width = 0; - } - - if (draw_info_gutter) { - info_gutter_width = (get_row_height()); - cache.info_gutter_width = info_gutter_width; - } else { - cache.info_gutter_width = 0; - } - - if (draw_fold_gutter) { - fold_gutter_width = (get_row_height() * 55) / 100; - cache.fold_gutter_width = fold_gutter_width; - } else { - cache.fold_gutter_width = 0; - } - cache.minimap_width = 0; if (draw_minimap) { cache.minimap_width = minimap_width; } - int line_number_char_count = 0; - - { - int lc = text.size(); - cache.line_number_w = 0; - while (lc) { - cache.line_number_w += 1; - lc /= 10; - }; - - if (line_numbers) { - line_number_char_count = cache.line_number_w; - cache.line_number_w = (cache.line_number_w + 1) * cache.font->get_char_size('0').width; - } else { - cache.line_number_w = 0; - } - } _update_scrollbars(); RID ci = get_canvas_item(); RenderingServer::get_singleton()->canvas_item_set_clip(get_canvas_item(), true); - int xmargin_beg = cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width + cache.info_gutter_width; + int xmargin_beg = cache.style_normal->get_margin(MARGIN_LEFT) + gutters_width + gutter_padding; int xmargin_end = size.width - cache.style_normal->get_margin(MARGIN_RIGHT) - cache.minimap_width; // Let's do it easy for now. @@ -654,8 +619,8 @@ void TextEdit::_notification(int p_what) { if (brace_matching_enabled && cursor.line >= 0 && cursor.line < text.size() && cursor.column >= 0) { if (cursor.column < text[cursor.line].length()) { // Check for open. - CharType c = text[cursor.line][cursor.column]; - CharType closec = 0; + char32_t c = text[cursor.line][cursor.column]; + char32_t closec = 0; if (c == '[') { closec = ']'; @@ -671,10 +636,10 @@ void TextEdit::_notification(int p_what) { for (int i = cursor.line; i < text.size(); i++) { int from = i == cursor.line ? cursor.column + 1 : 0; for (int j = from; j < text[i].length(); j++) { - CharType cc = text[i][j]; + char32_t cc = text[i][j]; // Ignore any brackets inside a string. if (cc == '"' || cc == '\'') { - CharType quotation = cc; + char32_t quotation = cc; do { j++; if (!(j < text[i].length())) { @@ -720,8 +685,8 @@ void TextEdit::_notification(int p_what) { } if (cursor.column > 0) { - CharType c = text[cursor.line][cursor.column - 1]; - CharType closec = 0; + char32_t c = text[cursor.line][cursor.column - 1]; + char32_t closec = 0; if (c == ']') { closec = '['; @@ -737,10 +702,10 @@ void TextEdit::_notification(int p_what) { for (int i = cursor.line; i >= 0; i--) { int from = i == cursor.line ? cursor.column - 2 : text[i].length() - 1; for (int j = from; j >= 0; j--) { - CharType cc = text[i][j]; + char32_t cc = text[i][j]; // Ignore any brackets inside a string. if (cc == '"' || cc == '\'') { - CharType quotation = cc; + char32_t quotation = cc; do { j--; if (!(j >= 0)) { @@ -795,8 +760,6 @@ void TextEdit::_notification(int p_what) { // Check if highlighted words contains only whitespaces (tabs or spaces). bool only_whitespaces_highlighted = highlighted_text.strip_edges() == String(); - String line_num_padding = line_numbers_zero_padded ? "0" : " "; - int cursor_wrap_index = get_cursor_wrap_index(); FontDrawer drawer(cache.font, Color(1, 1, 1)); @@ -1053,103 +1016,52 @@ void TextEdit::_notification(int p_what) { if (line_wrap_index == 0) { // Only do these if we are on the first wrapped part of a line. - if (text.is_breakpoint(line) && !draw_breakpoint_gutter) { -#ifdef TOOLS_ENABLED - RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y + get_row_height() - EDSCALE, xmargin_end - xmargin_beg, EDSCALE), cache.breakpoint_color); -#else - RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.breakpoint_color); -#endif - } + int gutter_offset = cache.style_normal->get_margin(MARGIN_LEFT); + for (int g = 0; g < gutters.size(); g++) { + const GutterInfo gutter = gutters[g]; - // Draw bookmark marker. - if (text.is_bookmark(line)) { - if (draw_bookmark_gutter) { - int vertical_gap = (get_row_height() * 40) / 100; - int horizontal_gap = (cache.breakpoint_gutter_width * 30) / 100; - int marker_radius = get_row_height() - (vertical_gap * 2); - RenderingServer::get_singleton()->canvas_item_add_circle(ci, Point2(cache.style_normal->get_margin(MARGIN_LEFT) + horizontal_gap - 2 + marker_radius / 2, ofs_y + vertical_gap + marker_radius / 2), marker_radius, Color(cache.bookmark_color.r, cache.bookmark_color.g, cache.bookmark_color.b)); + if (!gutter.draw || gutter.width <= 0) { + continue; } - } - // Draw breakpoint marker. - if (text.is_breakpoint(line)) { - if (draw_breakpoint_gutter) { - int vertical_gap = (get_row_height() * 40) / 100; - int horizontal_gap = (cache.breakpoint_gutter_width * 30) / 100; - int marker_height = get_row_height() - (vertical_gap * 2); - int marker_width = cache.breakpoint_gutter_width - (horizontal_gap * 2); - // No transparency on marker. - RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cache.style_normal->get_margin(MARGIN_LEFT) + horizontal_gap - 2, ofs_y + vertical_gap, marker_width, marker_height), Color(cache.breakpoint_color.r, cache.breakpoint_color.g, cache.breakpoint_color.b)); - } - } + switch (gutter.type) { + case GUTTER_TYPE_STRING: { + const String &text = get_line_gutter_text(line, g); + if (text == "") { + break; + } - // Draw info icons. - if (draw_info_gutter && text.has_info_icon(line)) { - int vertical_gap = (get_row_height() * 40) / 100; - int horizontal_gap = (cache.info_gutter_width * 30) / 100; - int gutter_left = cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width; - - Ref<Texture2D> info_icon = text.get_info_icon(line); - // Ensure the icon fits the gutter size. - Size2i icon_size = info_icon->get_size(); - if (icon_size.width > cache.info_gutter_width - horizontal_gap) { - icon_size.width = cache.info_gutter_width - horizontal_gap; - } - if (icon_size.height > get_row_height() - horizontal_gap) { - icon_size.height = get_row_height() - horizontal_gap; - } + int yofs = ofs_y + (get_row_height() - cache.font->get_height()) / 2; + cache.font->draw(ci, Point2(gutter_offset + ofs_x, yofs + cache.font->get_ascent()), text, get_line_gutter_item_color(line, g)); + } break; + case GUTTER_TPYE_ICON: { + const Ref<Texture2D> icon = get_line_gutter_icon(line, g); + if (icon.is_null()) { + break; + } - Size2i icon_pos; - int xofs = horizontal_gap - (info_icon->get_width() / 4); - int yofs = vertical_gap - (info_icon->get_height() / 4); - icon_pos.x = gutter_left + xofs + ofs_x; - icon_pos.y = ofs_y + yofs; + Rect2i gutter_rect = Rect2i(Point2i(gutter_offset, ofs_y), Size2i(gutter.width, get_row_height())); - draw_texture_rect(info_icon, Rect2(icon_pos, icon_size)); - } + int horizontal_padding = gutter_rect.size.x / 6; + int vertical_padding = gutter_rect.size.y / 6; - // Draw execution marker. - if (executing_line == line) { - if (draw_breakpoint_gutter) { - int icon_extra_size = 4; - int vertical_gap = (get_row_height() * 40) / 100; - int horizontal_gap = (cache.breakpoint_gutter_width * 30) / 100; - int marker_height = get_row_height() - (vertical_gap * 2) + icon_extra_size; - int marker_width = cache.breakpoint_gutter_width - (horizontal_gap * 2) + icon_extra_size; - cache.executing_icon->draw_rect(ci, Rect2(cache.style_normal->get_margin(MARGIN_LEFT) + horizontal_gap - 2 - icon_extra_size / 2, ofs_y + vertical_gap - icon_extra_size / 2, marker_width, marker_height), false, Color(cache.executing_line_color.r, cache.executing_line_color.g, cache.executing_line_color.b)); - } else { -#ifdef TOOLS_ENABLED - RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y + get_row_height() - EDSCALE, xmargin_end - xmargin_beg, EDSCALE), cache.executing_line_color); -#else - RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.executing_line_color); -#endif - } - } - - // Draw fold markers. - if (draw_fold_gutter) { - int horizontal_gap = (cache.fold_gutter_width * 30) / 100; - int gutter_left = cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width + cache.line_number_w + cache.info_gutter_width; - if (is_folded(line)) { - int xofs = horizontal_gap - (cache.can_fold_icon->get_width()) / 2; - int yofs = (get_row_height() - cache.folded_icon->get_height()) / 2; - cache.folded_icon->draw(ci, Point2(gutter_left + xofs + ofs_x, ofs_y + yofs), cache.code_folding_color); - } else if (can_fold(line)) { - int xofs = -cache.can_fold_icon->get_width() / 2 - horizontal_gap + 3; - int yofs = (get_row_height() - cache.can_fold_icon->get_height()) / 2; - cache.can_fold_icon->draw(ci, Point2(gutter_left + xofs + ofs_x, ofs_y + yofs), cache.code_folding_color); - } - } + gutter_rect.position += Point2(horizontal_padding, vertical_padding); + gutter_rect.size -= Point2(horizontal_padding, vertical_padding) * 2; - // Draw line numbers. - if (cache.line_number_w) { - int yofs = ofs_y + (get_row_height() - cache.font->get_height()) / 2; - String fc = String::num(line + 1); - while (fc.length() < line_number_char_count) { - fc = line_num_padding + fc; + icon->draw_rect(ci, gutter_rect, false, get_line_gutter_item_color(line, g)); + } break; + case GUTTER_TPYE_CUSTOM: { + if (gutter.custom_draw_obj.is_valid()) { + Object *cdo = ObjectDB::get_instance(gutter.custom_draw_obj); + if (cdo) { + Rect2i gutter_rect = Rect2i(Point2i(gutter_offset, ofs_y), Size2i(gutter.width, get_row_height())); + cdo->call(gutter.custom_draw_callback, line, g, Rect2(gutter_rect)); + } + } + } break; } - cache.font->draw(ci, Point2(cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width + cache.info_gutter_width + ofs_x, yofs + cache.font->get_ascent()), fc, text.is_safe(line) ? cache.safe_line_number_color : cache.line_number_color); + gutter_offset += gutter.width; } } @@ -1303,8 +1215,8 @@ void TextEdit::_notification(int p_what) { break; } - CharType cchar = ime_text[ofs]; - CharType next = ime_text[ofs + 1]; + char32_t cchar = ime_text[ofs]; + char32_t next = ime_text[ofs + 1]; int im_char_width = cache.font->get_char_size(cchar, next).width; if ((char_ofs + char_margin + im_char_width) >= xmargin_end) { @@ -1399,8 +1311,8 @@ void TextEdit::_notification(int p_what) { break; } - CharType cchar = ime_text[ofs]; - CharType next = ime_text[ofs + 1]; + char32_t cchar = ime_text[ofs]; + char32_t next = ime_text[ofs + 1]; int im_char_width = cache.font->get_char_size(cchar, next).width; if ((char_ofs + char_margin + im_char_width) >= xmargin_end) { @@ -1661,12 +1573,12 @@ void TextEdit::_notification(int p_what) { } } -void TextEdit::_consume_pair_symbol(CharType ch) { +void TextEdit::_consume_pair_symbol(char32_t ch) { int cursor_position_to_move = cursor_get_column() + 1; - CharType ch_single[2] = { ch, 0 }; - CharType ch_single_pair[2] = { _get_right_pair_symbol(ch), 0 }; - CharType ch_pair[3] = { ch, _get_right_pair_symbol(ch), 0 }; + char32_t ch_single[2] = { ch, 0 }; + char32_t ch_single_pair[2] = { _get_right_pair_symbol(ch), 0 }; + char32_t ch_pair[3] = { ch, _get_right_pair_symbol(ch), 0 }; if (is_selection_active()) { int new_column, new_line; @@ -1771,8 +1683,8 @@ void TextEdit::_consume_backspace_for_pair_symbol(int prev_line, int prev_column bool remove_right_symbol = false; if (cursor.column < text[cursor.line].length() && cursor.column > 0) { - CharType left_char = text[cursor.line][cursor.column - 1]; - CharType right_char = text[cursor.line][cursor.column]; + char32_t left_char = text[cursor.line][cursor.column - 1]; + char32_t right_char = text[cursor.line][cursor.column]; if (right_char == _get_right_pair_symbol(left_char)) { remove_right_symbol = true; @@ -1797,18 +1709,34 @@ void TextEdit::backspace_at_cursor() { int prev_line = cursor.column ? cursor.line : cursor.line - 1; int prev_column = cursor.column ? (cursor.column - 1) : (text[cursor.line - 1].length()); - if (is_line_hidden(cursor.line)) { - set_line_as_hidden(prev_line, true); - } - if (is_line_set_as_breakpoint(cursor.line)) { - if (!text.is_breakpoint(prev_line)) { - emit_signal("breakpoint_toggled", prev_line); + if (cursor.line != prev_line) { + for (int i = 0; i < gutters.size(); i++) { + if (!gutters[i].overwritable) { + continue; + } + + if (text.get_line_gutter_text(cursor.line, i) != "") { + text.set_line_gutter_text(prev_line, i, text.get_line_gutter_text(cursor.line, i)); + text.set_line_gutter_item_color(prev_line, i, text.get_line_gutter_item_color(cursor.line, i)); + } + + if (text.get_line_gutter_icon(cursor.line, i).is_valid()) { + text.set_line_gutter_icon(prev_line, i, text.get_line_gutter_icon(cursor.line, i)); + text.set_line_gutter_item_color(prev_line, i, text.get_line_gutter_item_color(cursor.line, i)); + } + + if (text.get_line_gutter_metadata(cursor.line, i) != "") { + text.set_line_gutter_metadata(prev_line, i, text.get_line_gutter_metadata(cursor.line, i)); + } + + if (text.is_line_gutter_clickable(cursor.line, i)) { + text.set_line_gutter_clickable(prev_line, i, true); + } } - set_line_as_breakpoint(prev_line, true); } - if (text.has_info_icon(cursor.line)) { - set_line_info_icon(prev_line, text.get_info_icon(cursor.line), text.get_info(cursor.line)); + if (is_line_hidden(cursor.line)) { + set_line_as_hidden(prev_line, true); } if (auto_brace_completion_enabled && @@ -1872,6 +1800,9 @@ void TextEdit::indent_right() { for (int i = start_line; i <= end_line; i++) { String line_text = get_line(i); + if (line_text.size() == 0 && is_selection_active()) { + continue; + } if (indent_using_spaces) { // We don't really care where selection is - we just need to know indentation level at the beginning of the line. int left = _find_first_non_whitespace_column_of_line(line_text); @@ -1995,7 +1926,7 @@ void TextEdit::_get_mouse_pos(const Point2i &p_mouse, int &r_row, int &r_col) co row = text.size() - 1; col = text[row].size(); } else { - int colx = p_mouse.x - (cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width + cache.info_gutter_width); + int colx = p_mouse.x - (cache.style_normal->get_margin(MARGIN_LEFT) + gutters_width + gutter_padding); colx += cursor.x_ofs; col = get_char_pos_for_line(colx, row, wrap_index); if (is_wrap_enabled() && wrap_index < times_line_wraps(row)) { @@ -2040,7 +1971,7 @@ Vector2i TextEdit::_get_cursor_pixel_pos() { // Calculate final pixel position int y = (row - get_v_scroll_offset() + 1 /*Bottom of line*/) * get_row_height(); - int x = cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width + cache.info_gutter_width - cursor.x_ofs; + int x = cache.style_normal->get_margin(MARGIN_LEFT) + gutters_width + gutter_padding - cursor.x_ofs; int ix = 0; while (ix < rows2[0].size() && ix < cursor.column) { if (cache.font != nullptr) { @@ -2175,45 +2106,24 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { int row, col; _get_mouse_pos(Point2i(mb->get_position().x, mb->get_position().y), row, col); - // Toggle breakpoint on gutter click. - if (draw_breakpoint_gutter) { - int gutter = cache.style_normal->get_margin(MARGIN_LEFT); - if (mb->get_position().x > gutter - 6 && mb->get_position().x <= gutter + cache.breakpoint_gutter_width - 3) { - set_line_as_breakpoint(row, !is_line_set_as_breakpoint(row)); - emit_signal("breakpoint_toggled", row); - return; + int left_margin = cache.style_normal->get_margin(MARGIN_LEFT); + for (int i = 0; i < gutters.size(); i++) { + if (!gutters[i].draw || gutters[i].width <= 0) { + continue; } - } - // Emit info clicked. - if (draw_info_gutter && text.has_info_icon(row)) { - int left_margin = cache.style_normal->get_margin(MARGIN_LEFT); - int gutter_left = left_margin + cache.breakpoint_gutter_width; - if (mb->get_position().x > gutter_left - 6 && mb->get_position().x <= gutter_left + cache.info_gutter_width - 3) { - emit_signal("info_clicked", row, text.get_info(row)); + if (mb->get_position().x > left_margin && mb->get_position().x <= (left_margin + gutters[i].width) - 3) { + emit_signal("gutter_clicked", row, i); return; } - } - // Toggle fold on gutter click if can. - if (draw_fold_gutter) { - int left_margin = cache.style_normal->get_margin(MARGIN_LEFT); - int gutter_left = left_margin + cache.breakpoint_gutter_width + cache.line_number_w + cache.info_gutter_width; - if (mb->get_position().x > gutter_left - 6 && mb->get_position().x <= gutter_left + cache.fold_gutter_width - 3) { - if (is_folded(row)) { - unfold_line(row); - } else if (can_fold(row)) { - fold_line(row); - } - return; - } + left_margin += gutters[i].width; } // Unfold on folded icon click. if (is_folded(row)) { - int line_width = text.get_line_width(row); - line_width += cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.info_gutter_width + cache.fold_gutter_width - cursor.x_ofs; - if (mb->get_position().x > line_width - 3 && mb->get_position().x <= line_width + cache.folded_eol_icon->get_width() + 3) { + left_margin += gutter_padding + text.get_line_width(row) - cursor.x_ofs; + if (mb->get_position().x > left_margin && mb->get_position().x <= left_margin + cache.folded_eol_icon->get_width() + 3) { unfold_line(row); return; } @@ -2537,7 +2447,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { if (k->get_unicode() > 32) { _reset_caret_blink_timer(); - const CharType chr[2] = { (CharType)k->get_unicode(), 0 }; + const char32_t chr[2] = { (char32_t)k->get_unicode(), 0 }; if (auto_brace_completion_enabled && _is_pair_symbol(chr[0])) { _consume_pair_symbol(chr[0]); } else { @@ -2781,7 +2691,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } // No need to move the brace below if we are not taking the text with us. - char closing_char = _get_right_pair_symbol(indent_char); + char32_t closing_char = _get_right_pair_symbol(indent_char); if ((closing_char != 0) && (closing_char == text[cursor.line][cursor.column]) && !k->get_command()) { brace_indent = true; ins += "\n" + ins.substr(1, ins.length() - 2); @@ -3309,7 +3219,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { // Compute whitespace symbols seq length. int current_line_whitespace_len = 0; while (current_line_whitespace_len < text[cursor.line].length()) { - CharType c = text[cursor.line][current_line_whitespace_len]; + char32_t c = text[cursor.line][current_line_whitespace_len]; if (c != '\t' && c != ' ') { break; } @@ -3455,7 +3365,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { int current_line_whitespace_len = 0; while (current_line_whitespace_len < text[cursor.line].length()) { - CharType c = text[cursor.line][current_line_whitespace_len]; + char32_t c = text[cursor.line][current_line_whitespace_len]; if (c != '\t' && c != ' ') break; current_line_whitespace_len++; @@ -3604,7 +3514,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { return; } - if (!keycode_handled && !k->get_command()) { // For German keyboards. + if (!keycode_handled && (!k->get_command() || (k->get_command() && k->get_alt()))) { // For German keyboards. if (k->get_unicode() >= 32) { if (readonly) { @@ -3621,7 +3531,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } } - const CharType chr[2] = { (CharType)k->get_unicode(), 0 }; + const char32_t chr[2] = { (char32_t)k->get_unicode(), 0 }; if (completion_hint != "" && k->get_unicode() == ')') { completion_hint = ""; @@ -3772,30 +3682,15 @@ void TextEdit::_base_insert_text(int p_line, int p_char, const String &p_text, i Vector<String> substrings = p_text.replace("\r", "").split("\n"); - /* STEP 2: Fire breakpoint_toggled signals. */ - // Is this just a new empty line? bool shift_first_line = p_char == 0 && p_text.replace("\r", "") == "\n"; - int i = p_line + !shift_first_line; - int lines = substrings.size() - 1; - for (; i < text.size(); i++) { - if (text.is_breakpoint(i)) { - if ((i - lines < p_line || !text.is_breakpoint(i - lines)) || (i - lines == p_line && !shift_first_line)) { - emit_signal("breakpoint_toggled", i); - } - if (i + lines >= text.size() || !text.is_breakpoint(i + lines)) { - emit_signal("breakpoint_toggled", i + lines); - } - } - } - - /* STEP 3: Add spaces if the char is greater than the end of the line. */ + /* STEP 2: Add spaces if the char is greater than the end of the line. */ while (p_char > text[p_line].length()) { text.set(p_line, text[p_line] + String::chr(' ')); } - /* STEP 4: Separate dest string in pre and post text. */ + /* STEP 3: Separate dest string in pre and post text. */ String preinsert_text = text[p_line].substr(0, p_char); String postinsert_text = text[p_line].substr(p_char, text[p_line].size()); @@ -3815,15 +3710,10 @@ void TextEdit::_base_insert_text(int p_line, int p_char, const String &p_text, i } if (shift_first_line) { - text.set_breakpoint(p_line + 1, text.is_breakpoint(p_line)); + text.move_gutters(p_line, p_line + 1); text.set_hidden(p_line + 1, text.is_hidden(p_line)); - if (text.has_info_icon(p_line)) { - text.set_info_icon(p_line + 1, text.get_info_icon(p_line), text.get_info(p_line)); - } - text.set_breakpoint(p_line, false); text.set_hidden(p_line, false); - text.set_info_icon(p_line, nullptr, ""); } text.set_line_wrap_amount(p_line, -1); @@ -3837,7 +3727,7 @@ void TextEdit::_base_insert_text(int p_line, int p_char, const String &p_text, i } text_changed_dirty = true; } - emit_signal("line_edited_from", p_line); + emit_signal("lines_edited_from", p_line, r_end_line); } String TextEdit::_base_get_text(int p_from_line, int p_from_column, int p_to_line, int p_to_column) const { @@ -3874,19 +3764,6 @@ void TextEdit::_base_remove_text(int p_from_line, int p_from_column, int p_to_li String pre_text = text[p_from_line].substr(0, p_from_column); String post_text = text[p_to_line].substr(p_to_column, text[p_to_line].length()); - int lines = p_to_line - p_from_line; - - for (int i = p_from_line + 1; i < text.size(); i++) { - if (text.is_breakpoint(i)) { - if (i + lines >= text.size() || !text.is_breakpoint(i + lines)) { - emit_signal("breakpoint_toggled", i); - } - if (i > p_to_line && (i - lines < 0 || !text.is_breakpoint(i - lines))) { - emit_signal("breakpoint_toggled", i - lines); - } - } - } - for (int i = p_from_line; i < p_to_line; i++) { text.remove(p_from_line + 1); } @@ -3900,7 +3777,7 @@ void TextEdit::_base_remove_text(int p_from_line, int p_from_column, int p_to_li } text_changed_dirty = true; } - emit_signal("line_edited_from", p_from_line); + emit_signal("lines_edited_from", p_to_line, p_from_line); } void TextEdit::_insert_text(int p_line, int p_char, const String &p_text, int *r_end_line, int *r_end_char) { @@ -4094,7 +3971,7 @@ int TextEdit::get_total_visible_rows() const { } void TextEdit::_update_wrap_at() { - wrap_at = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width - cache.info_gutter_width - cache.minimap_width - wrap_right_offset; + wrap_at = get_size().width - cache.style_normal->get_minimum_size().width - gutters_width - gutter_padding - cache.minimap_width - wrap_right_offset; update_cursor_wrap_offset(); text.clear_wrap_cache(); @@ -4129,7 +4006,7 @@ void TextEdit::adjust_viewport_to_cursor() { set_line_as_last_visible(cur_line, cur_wrap); } - int visible_width = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width - cache.info_gutter_width - cache.minimap_width; + int visible_width = get_size().width - cache.style_normal->get_minimum_size().width - gutters_width - gutter_padding - cache.minimap_width; if (v_scroll->is_visible_in_tree()) { visible_width -= v_scroll->get_combined_minimum_size().width; } @@ -4164,7 +4041,7 @@ void TextEdit::center_viewport_to_cursor() { } set_line_as_center_visible(cursor.line, get_cursor_wrap_index()); - int visible_width = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width - cache.info_gutter_width - cache.minimap_width; + int visible_width = get_size().width - cache.style_normal->get_minimum_size().width - gutters_width - gutter_padding - cache.minimap_width; if (v_scroll->is_visible_in_tree()) { visible_width -= v_scroll->get_combined_minimum_size().width; } @@ -4248,7 +4125,7 @@ Vector<String> TextEdit::get_wrap_rows_text(int p_line) const { } while (col < line_text.length()) { - CharType c = line_text[col]; + char32_t c = line_text[col]; int w = text.get_char_width(c, line_text[col + 1], px + word_px); int indent_ofs = (cur_wrap_index != 0 ? tab_offset_px : 0); @@ -4611,54 +4488,41 @@ Control::CursorShape TextEdit::get_cursor_shape(const Point2 &p_pos) const { return CURSOR_POINTING_HAND; } - int gutter = cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width + cache.info_gutter_width; if ((completion_active && completion_rect.has_point(p_pos))) { return CURSOR_ARROW; } - if (p_pos.x < gutter) { - int row, col; - _get_mouse_pos(p_pos, row, col); - int left_margin = cache.style_normal->get_margin(MARGIN_LEFT); - // Breakpoint icon. - if (draw_breakpoint_gutter && p_pos.x > left_margin - 6 && p_pos.x <= left_margin + cache.breakpoint_gutter_width - 3) { - return CURSOR_POINTING_HAND; - } + int row, col; + _get_mouse_pos(p_pos, row, col); - // Info icons. - int gutter_left = left_margin + cache.breakpoint_gutter_width + cache.info_gutter_width; - if (draw_info_gutter && p_pos.x > left_margin + cache.breakpoint_gutter_width - 6 && p_pos.x <= gutter_left - 3) { - if (text.has_info_icon(row)) { - return CURSOR_POINTING_HAND; + int left_margin = cache.style_normal->get_margin(MARGIN_LEFT); + int gutter = left_margin + gutters_width; + if (p_pos.x < gutter) { + for (int i = 0; i < gutters.size(); i++) { + if (!gutters[i].draw) { + continue; } - return CURSOR_ARROW; - } - // Fold icon. - if (draw_fold_gutter && p_pos.x > gutter_left + cache.line_number_w - 6 && p_pos.x <= gutter_left + cache.line_number_w + cache.fold_gutter_width - 3) { - if (is_folded(row) || can_fold(row)) { - return CURSOR_POINTING_HAND; - } else { - return CURSOR_ARROW; + if (p_pos.x > left_margin && p_pos.x <= (left_margin + gutters[i].width) - 3) { + if (gutters[i].clickable || is_line_gutter_clickable(row, i)) { + return CURSOR_POINTING_HAND; + } } + left_margin += gutters[i].width; } + return CURSOR_ARROW; + } + int xmargin_end = get_size().width - cache.style_normal->get_margin(MARGIN_RIGHT); + if (draw_minimap && p_pos.x > xmargin_end - minimap_width && p_pos.x <= xmargin_end) { return CURSOR_ARROW; - } else { - int xmargin_end = get_size().width - cache.style_normal->get_margin(MARGIN_RIGHT); - if (draw_minimap && p_pos.x > xmargin_end - minimap_width && p_pos.x <= xmargin_end) { - return CURSOR_ARROW; - } - - int row, col; - _get_mouse_pos(p_pos, row, col); - // EOL fold icon. - if (is_folded(row)) { - int line_width = text.get_line_width(row); - line_width += cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width + cache.info_gutter_width - cursor.x_ofs; - if (p_pos.x > line_width - 3 && p_pos.x <= line_width + cache.folded_eol_icon->get_width() + 3) { - return CURSOR_POINTING_HAND; - } + } + + // EOL fold icon. + if (is_folded(row)) { + gutter += gutter_padding + text.get_line_width(row) - cursor.x_ofs; + if (p_pos.x > gutter - 3 && p_pos.x <= gutter + cache.folded_eol_icon->get_width() + 3) { + return CURSOR_POINTING_HAND; } } @@ -4858,8 +4722,6 @@ void TextEdit::_update_caches() { cache.font = get_theme_font("font"); cache.caret_color = get_theme_color("caret_color"); cache.caret_background_color = get_theme_color("caret_background_color"); - cache.line_number_color = get_theme_color("line_number_color"); - cache.safe_line_number_color = get_theme_color("safe_line_number_color"); cache.font_color = get_theme_color("font_color"); cache.font_color_selected = get_theme_color("font_color_selected"); cache.font_color_readonly = get_theme_color("font_color_readonly"); @@ -4867,9 +4729,6 @@ void TextEdit::_update_caches() { cache.mark_color = get_theme_color("mark_color"); cache.current_line_color = get_theme_color("current_line_color"); cache.line_length_guideline_color = get_theme_color("line_length_guideline_color"); - cache.bookmark_color = get_theme_color("bookmark_color"); - cache.breakpoint_color = get_theme_color("breakpoint_color"); - cache.executing_line_color = get_theme_color("executing_line_color"); cache.code_folding_color = get_theme_color("code_folding_color"); cache.brace_mismatch_color = get_theme_color("brace_mismatch_color"); cache.word_highlighted_color = get_theme_color("word_highlighted_color"); @@ -4884,10 +4743,7 @@ void TextEdit::_update_caches() { cache.row_height = cache.font->get_height() + cache.line_spacing; cache.tab_icon = get_theme_icon("tab"); cache.space_icon = get_theme_icon("space"); - cache.folded_icon = get_theme_icon("folded"); - cache.can_fold_icon = get_theme_icon("fold"); cache.folded_eol_icon = get_theme_icon("GuiEllipsis", "EditorIcons"); - cache.executing_icon = get_theme_icon("MainPlay", "EditorIcons"); text.set_font(cache.font); text.clear_width_cache(); @@ -4896,6 +4752,7 @@ void TextEdit::_update_caches() { } } +/* Syntax Highlighting. */ Ref<SyntaxHighlighter> TextEdit::get_syntax_highlighter() { return syntax_highlighter; } @@ -4908,6 +4765,187 @@ void TextEdit::set_syntax_highlighter(Ref<SyntaxHighlighter> p_syntax_highlighte update(); } +/* Gutters. */ +void TextEdit::_update_gutter_width() { + gutters_width = 0; + for (int i = 0; i < gutters.size(); i++) { + if (gutters[i].draw) { + gutters_width += gutters[i].width; + } + } + if (gutters_width > 0) { + gutter_padding = 2; + } + update(); +} + +void TextEdit::add_gutter(int p_at) { + if (p_at < 0 || p_at > gutters.size()) { + gutters.push_back(GutterInfo()); + } else { + gutters.insert(p_at, GutterInfo()); + } + + for (int i = 0; i < text.size() + 1; i++) { + text.add_gutter(p_at); + } + emit_signal("gutter_added"); + update(); +} + +void TextEdit::remove_gutter(int p_gutter) { + ERR_FAIL_INDEX(p_gutter, gutters.size()); + + gutters.remove(p_gutter); + + for (int i = 0; i < text.size() + 1; i++) { + text.remove_gutter(p_gutter); + } + emit_signal("gutter_removed"); + update(); +} + +int TextEdit::get_gutter_count() const { + return gutters.size(); +} + +void TextEdit::set_gutter_name(int p_gutter, const String &p_name) { + ERR_FAIL_INDEX(p_gutter, gutters.size()); + gutters.write[p_gutter].name = p_name; +} + +String TextEdit::get_gutter_name(int p_gutter) const { + ERR_FAIL_INDEX_V(p_gutter, gutters.size(), ""); + return gutters[p_gutter].name; +} + +void TextEdit::set_gutter_type(int p_gutter, GutterType p_type) { + ERR_FAIL_INDEX(p_gutter, gutters.size()); + gutters.write[p_gutter].type = p_type; + update(); +} + +TextEdit::GutterType TextEdit::get_gutter_type(int p_gutter) const { + ERR_FAIL_INDEX_V(p_gutter, gutters.size(), GUTTER_TYPE_STRING); + return gutters[p_gutter].type; +} + +void TextEdit::set_gutter_width(int p_gutter, int p_width) { + ERR_FAIL_INDEX(p_gutter, gutters.size()); + gutters.write[p_gutter].width = p_width; + _update_gutter_width(); +} + +int TextEdit::get_gutter_width(int p_gutter) const { + ERR_FAIL_INDEX_V(p_gutter, gutters.size(), -1); + return gutters[p_gutter].width; +} + +void TextEdit::set_gutter_draw(int p_gutter, bool p_draw) { + ERR_FAIL_INDEX(p_gutter, gutters.size()); + gutters.write[p_gutter].draw = p_draw; + _update_gutter_width(); +} + +bool TextEdit::is_gutter_drawn(int p_gutter) const { + ERR_FAIL_INDEX_V(p_gutter, gutters.size(), false); + return gutters[p_gutter].draw; +} + +void TextEdit::set_gutter_clickable(int p_gutter, bool p_clickable) { + ERR_FAIL_INDEX(p_gutter, gutters.size()); + gutters.write[p_gutter].clickable = p_clickable; + update(); +} + +bool TextEdit::is_gutter_clickable(int p_gutter) const { + ERR_FAIL_INDEX_V(p_gutter, gutters.size(), false); + return gutters[p_gutter].clickable; +} + +void TextEdit::set_gutter_overwritable(int p_gutter, bool p_overwritable) { + ERR_FAIL_INDEX(p_gutter, gutters.size()); + gutters.write[p_gutter].overwritable = p_overwritable; +} + +bool TextEdit::is_gutter_overwritable(int p_gutter) const { + ERR_FAIL_INDEX_V(p_gutter, gutters.size(), false); + return gutters[p_gutter].overwritable; +} + +void TextEdit::set_gutter_custom_draw(int p_gutter, Object *p_object, const StringName &p_callback) { + ERR_FAIL_INDEX(p_gutter, gutters.size()); + ERR_FAIL_NULL(p_object); + + gutters.write[p_gutter].custom_draw_obj = p_object->get_instance_id(); + gutters.write[p_gutter].custom_draw_callback = p_callback; + update(); +} + +// Line gutters. +void TextEdit::set_line_gutter_metadata(int p_line, int p_gutter, const Variant &p_metadata) { + ERR_FAIL_INDEX(p_line, text.size()); + ERR_FAIL_INDEX(p_gutter, gutters.size()); + text.set_line_gutter_metadata(p_line, p_gutter, p_metadata); +} + +Variant TextEdit::get_line_gutter_metadata(int p_line, int p_gutter) const { + ERR_FAIL_INDEX_V(p_line, text.size(), ""); + ERR_FAIL_INDEX_V(p_gutter, gutters.size(), ""); + return text.get_line_gutter_metadata(p_line, p_gutter); +} + +void TextEdit::set_line_gutter_text(int p_line, int p_gutter, const String &p_text) { + ERR_FAIL_INDEX(p_line, text.size()); + ERR_FAIL_INDEX(p_gutter, gutters.size()); + text.set_line_gutter_text(p_line, p_gutter, p_text); + update(); +} + +String TextEdit::get_line_gutter_text(int p_line, int p_gutter) const { + ERR_FAIL_INDEX_V(p_line, text.size(), ""); + ERR_FAIL_INDEX_V(p_gutter, gutters.size(), ""); + return text.get_line_gutter_text(p_line, p_gutter); +} + +void TextEdit::set_line_gutter_icon(int p_line, int p_gutter, Ref<Texture2D> p_icon) { + ERR_FAIL_INDEX(p_line, text.size()); + ERR_FAIL_INDEX(p_gutter, gutters.size()); + text.set_line_gutter_icon(p_line, p_gutter, p_icon); + update(); +} + +Ref<Texture2D> TextEdit::get_line_gutter_icon(int p_line, int p_gutter) const { + ERR_FAIL_INDEX_V(p_line, text.size(), Ref<Texture2D>()); + ERR_FAIL_INDEX_V(p_gutter, gutters.size(), Ref<Texture2D>()); + return text.get_line_gutter_icon(p_line, p_gutter); +} + +void TextEdit::set_line_gutter_item_color(int p_line, int p_gutter, const Color &p_color) { + ERR_FAIL_INDEX(p_line, text.size()); + ERR_FAIL_INDEX(p_gutter, gutters.size()); + text.set_line_gutter_item_color(p_line, p_gutter, p_color); + update(); +} + +Color TextEdit::get_line_gutter_item_color(int p_line, int p_gutter) { + ERR_FAIL_INDEX_V(p_line, text.size(), Color()); + ERR_FAIL_INDEX_V(p_gutter, gutters.size(), Color()); + return text.get_line_gutter_item_color(p_line, p_gutter); +} + +void TextEdit::set_line_gutter_clickable(int p_line, int p_gutter, bool p_clickable) { + ERR_FAIL_INDEX(p_line, text.size()); + ERR_FAIL_INDEX(p_gutter, gutters.size()); + text.set_line_gutter_clickable(p_line, p_gutter, p_clickable); +} + +bool TextEdit::is_line_gutter_clickable(int p_line, int p_gutter) const { + ERR_FAIL_INDEX_V(p_line, text.size(), false); + ERR_FAIL_INDEX_V(p_gutter, gutters.size(), false); + return text.is_line_gutter_clickable(p_line, p_gutter); +} + void TextEdit::add_keyword(const String &p_keyword) { keywords.insert(p_keyword); } @@ -5338,106 +5376,6 @@ void TextEdit::set_line_as_marked(int p_line, bool p_marked) { update(); } -void TextEdit::set_line_as_safe(int p_line, bool p_safe) { - ERR_FAIL_INDEX(p_line, text.size()); - text.set_safe(p_line, p_safe); - update(); -} - -bool TextEdit::is_line_set_as_safe(int p_line) const { - ERR_FAIL_INDEX_V(p_line, text.size(), false); - return text.is_safe(p_line); -} - -void TextEdit::set_executing_line(int p_line) { - ERR_FAIL_INDEX(p_line, text.size()); - executing_line = p_line; - update(); -} - -void TextEdit::clear_executing_line() { - executing_line = -1; - update(); -} - -bool TextEdit::is_line_set_as_bookmark(int p_line) const { - ERR_FAIL_INDEX_V(p_line, text.size(), false); - return text.is_bookmark(p_line); -} - -void TextEdit::set_line_as_bookmark(int p_line, bool p_bookmark) { - ERR_FAIL_INDEX(p_line, text.size()); - text.set_bookmark(p_line, p_bookmark); - update(); -} - -void TextEdit::get_bookmarks(List<int> *p_bookmarks) const { - for (int i = 0; i < text.size(); i++) { - if (text.is_bookmark(i)) { - p_bookmarks->push_back(i); - } - } -} - -Array TextEdit::get_bookmarks_array() const { - Array arr; - for (int i = 0; i < text.size(); i++) { - if (text.is_bookmark(i)) { - arr.append(i); - } - } - return arr; -} - -bool TextEdit::is_line_set_as_breakpoint(int p_line) const { - ERR_FAIL_INDEX_V(p_line, text.size(), false); - return text.is_breakpoint(p_line); -} - -void TextEdit::set_line_as_breakpoint(int p_line, bool p_breakpoint) { - ERR_FAIL_INDEX(p_line, text.size()); - text.set_breakpoint(p_line, p_breakpoint); - update(); -} - -void TextEdit::get_breakpoints(List<int> *p_breakpoints) const { - for (int i = 0; i < text.size(); i++) { - if (text.is_breakpoint(i)) { - p_breakpoints->push_back(i); - } - } -} - -Array TextEdit::get_breakpoints_array() const { - Array arr; - for (int i = 0; i < text.size(); i++) { - if (text.is_breakpoint(i)) { - arr.append(i); - } - } - return arr; -} - -void TextEdit::remove_breakpoints() { - for (int i = 0; i < text.size(); i++) { - if (text.is_breakpoint(i)) { - /* Should "breakpoint_toggled" be fired when breakpoints are removed this way? */ - text.set_breakpoint(i, false); - } - } -} - -void TextEdit::set_line_info_icon(int p_line, Ref<Texture2D> p_icon, String p_info) { - ERR_FAIL_INDEX(p_line, text.size()); - text.set_info_icon(p_line, p_icon, p_info); - update(); -} - -void TextEdit::clear_info_icons() { - text.clear_info_icons(); - update(); -} - void TextEdit::set_line_as_hidden(int p_line, bool p_hidden) { ERR_FAIL_INDEX(p_line, text.size()); if (is_hiding_enabled() || !p_hidden) { @@ -6112,9 +6050,9 @@ void TextEdit::_confirm_completion() { // When inserted into the middle of an existing string/method, don't add an unnecessary quote/bracket. String line = text[cursor.line]; - CharType next_char = line[cursor.column]; - CharType last_completion_char = completion_current.insert_text[completion_current.insert_text.length() - 1]; - CharType last_completion_char_display = completion_current.display[completion_current.display.length() - 1]; + char32_t next_char = line[cursor.column]; + char32_t last_completion_char = completion_current.insert_text[completion_current.insert_text.length() - 1]; + char32_t last_completion_char_display = completion_current.display[completion_current.display.length() - 1]; if ((last_completion_char == '"' || last_completion_char == '\'') && (last_completion_char == next_char || last_completion_char_display == next_char)) { _remove_text(cursor.line, cursor.column, cursor.line, cursor.column + 1); @@ -6158,7 +6096,7 @@ void TextEdit::_cancel_completion() { update(); } -static bool _is_completable(CharType c) { +static bool _is_completable(char32_t c) { return !_is_symbol(c) || c == '"' || c == '\''; } @@ -6289,14 +6227,14 @@ void TextEdit::_update_completion_candidates() { String display_lower = option.display.to_lower(); - const CharType *ssq = &s[0]; - const CharType *ssq_lower = &s_lower[0]; + const char32_t *ssq = &s[0]; + const char32_t *ssq_lower = &s_lower[0]; - const CharType *tgt = &option.display[0]; - const CharType *tgt_lower = &display_lower[0]; + const char32_t *tgt = &option.display[0]; + const char32_t *tgt_lower = &display_lower[0]; - const CharType *ssq_last_tgt = nullptr; - const CharType *ssq_lower_last_tgt = nullptr; + const char32_t *ssq_last_tgt = nullptr; + const char32_t *ssq_lower_last_tgt = nullptr; for (; *tgt; tgt++, tgt_lower++) { if (*ssq == *tgt) { @@ -6413,7 +6351,7 @@ String TextEdit::get_word_at_pos(const Vector2 &p_pos) const { int beg, end; if (select_word(s, col, beg, end)) { bool inside_quotes = false; - CharType selected_quote = '\0'; + char32_t selected_quote = '\0'; int qbegin = 0, qend = 0; for (int i = 0; i < s.length(); i++) { if (s[i] == '"' || s[i] == '\'') { @@ -6499,20 +6437,6 @@ void TextEdit::insert_at(const String &p_text, int at) { } } -void TextEdit::set_show_line_numbers(bool p_show) { - line_numbers = p_show; - update(); -} - -void TextEdit::set_line_numbers_zero_padded(bool p_zero_padded) { - line_numbers_zero_padded = p_zero_padded; - update(); -} - -bool TextEdit::is_show_line_numbers_enabled() const { - return line_numbers; -} - void TextEdit::set_show_line_length_guidelines(bool p_show) { line_length_guidelines = p_show; update(); @@ -6528,69 +6452,6 @@ void TextEdit::set_line_length_guideline_hard_column(int p_column) { update(); } -void TextEdit::set_bookmark_gutter_enabled(bool p_draw) { - draw_bookmark_gutter = p_draw; - update(); -} - -bool TextEdit::is_bookmark_gutter_enabled() const { - return draw_bookmark_gutter; -} - -void TextEdit::set_breakpoint_gutter_enabled(bool p_draw) { - draw_breakpoint_gutter = p_draw; - update(); -} - -bool TextEdit::is_breakpoint_gutter_enabled() const { - return draw_breakpoint_gutter; -} - -void TextEdit::set_breakpoint_gutter_width(int p_gutter_width) { - breakpoint_gutter_width = p_gutter_width; - update(); -} - -int TextEdit::get_breakpoint_gutter_width() const { - return cache.breakpoint_gutter_width; -} - -void TextEdit::set_draw_fold_gutter(bool p_draw) { - draw_fold_gutter = p_draw; - update(); -} - -bool TextEdit::is_drawing_fold_gutter() const { - return draw_fold_gutter; -} - -void TextEdit::set_fold_gutter_width(int p_gutter_width) { - fold_gutter_width = p_gutter_width; - update(); -} - -int TextEdit::get_fold_gutter_width() const { - return cache.fold_gutter_width; -} - -void TextEdit::set_draw_info_gutter(bool p_draw) { - draw_info_gutter = p_draw; - update(); -} - -bool TextEdit::is_drawing_info_gutter() const { - return draw_info_gutter; -} - -void TextEdit::set_info_gutter_width(int p_gutter_width) { - info_gutter_width = p_gutter_width; - update(); -} - -int TextEdit::get_info_gutter_width() const { - return info_gutter_width; -} - void TextEdit::set_draw_minimap(bool p_draw) { draw_minimap = p_draw; update(); @@ -6797,16 +6658,10 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("redo"), &TextEdit::redo); ClassDB::bind_method(D_METHOD("clear_undo_history"), &TextEdit::clear_undo_history); - ClassDB::bind_method(D_METHOD("set_show_line_numbers", "enable"), &TextEdit::set_show_line_numbers); - ClassDB::bind_method(D_METHOD("is_show_line_numbers_enabled"), &TextEdit::is_show_line_numbers_enabled); ClassDB::bind_method(D_METHOD("set_draw_tabs"), &TextEdit::set_draw_tabs); ClassDB::bind_method(D_METHOD("is_drawing_tabs"), &TextEdit::is_drawing_tabs); ClassDB::bind_method(D_METHOD("set_draw_spaces"), &TextEdit::set_draw_spaces); ClassDB::bind_method(D_METHOD("is_drawing_spaces"), &TextEdit::is_drawing_spaces); - ClassDB::bind_method(D_METHOD("set_breakpoint_gutter_enabled", "enable"), &TextEdit::set_breakpoint_gutter_enabled); - ClassDB::bind_method(D_METHOD("is_breakpoint_gutter_enabled"), &TextEdit::is_breakpoint_gutter_enabled); - ClassDB::bind_method(D_METHOD("set_draw_fold_gutter"), &TextEdit::set_draw_fold_gutter); - ClassDB::bind_method(D_METHOD("is_drawing_fold_gutter"), &TextEdit::is_drawing_fold_gutter); ClassDB::bind_method(D_METHOD("set_hiding_enabled", "enable"), &TextEdit::set_hiding_enabled); ClassDB::bind_method(D_METHOD("is_hiding_enabled"), &TextEdit::is_hiding_enabled); @@ -6829,6 +6684,40 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("set_syntax_highlighter", "syntax_highlighter"), &TextEdit::set_syntax_highlighter); ClassDB::bind_method(D_METHOD("get_syntax_highlighter"), &TextEdit::get_syntax_highlighter); + /* Gutters. */ + BIND_ENUM_CONSTANT(GUTTER_TYPE_STRING); + BIND_ENUM_CONSTANT(GUTTER_TPYE_ICON); + BIND_ENUM_CONSTANT(GUTTER_TPYE_CUSTOM); + + ClassDB::bind_method(D_METHOD("add_gutter", "at"), &TextEdit::add_gutter, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("remove_gutter", "gutter"), &TextEdit::remove_gutter); + ClassDB::bind_method(D_METHOD("get_gutter_count"), &TextEdit::get_gutter_count); + ClassDB::bind_method(D_METHOD("set_gutter_name", "gutter", "name"), &TextEdit::set_gutter_name); + ClassDB::bind_method(D_METHOD("get_gutter_name", "gutter"), &TextEdit::get_gutter_name); + ClassDB::bind_method(D_METHOD("set_gutter_type", "gutter", "type"), &TextEdit::set_gutter_type); + ClassDB::bind_method(D_METHOD("get_gutter_type", "gutter"), &TextEdit::get_gutter_type); + ClassDB::bind_method(D_METHOD("set_gutter_width", "gutter", "width"), &TextEdit::set_gutter_width); + ClassDB::bind_method(D_METHOD("get_gutter_width", "gutter"), &TextEdit::get_gutter_width); + ClassDB::bind_method(D_METHOD("set_gutter_draw", "gutter", "draw"), &TextEdit::set_gutter_draw); + ClassDB::bind_method(D_METHOD("is_gutter_drawn", "gutter"), &TextEdit::is_gutter_drawn); + ClassDB::bind_method(D_METHOD("set_gutter_clickable", "gutter", "clickable"), &TextEdit::set_gutter_clickable); + ClassDB::bind_method(D_METHOD("is_gutter_clickable", "gutter"), &TextEdit::is_gutter_clickable); + ClassDB::bind_method(D_METHOD("set_gutter_overwritable", "gutter", "overwritable"), &TextEdit::set_gutter_overwritable); + ClassDB::bind_method(D_METHOD("is_gutter_overwritable", "gutter"), &TextEdit::is_gutter_overwritable); + ClassDB::bind_method(D_METHOD("set_gutter_custom_draw", "column", "object", "callback"), &TextEdit::set_gutter_custom_draw); + + // Line gutters. + ClassDB::bind_method(D_METHOD("set_line_gutter_metadata", "line", "gutter", "metadata"), &TextEdit::set_line_gutter_metadata); + ClassDB::bind_method(D_METHOD("get_line_gutter_metadata", "line", "gutter"), &TextEdit::get_line_gutter_metadata); + ClassDB::bind_method(D_METHOD("set_line_gutter_text", "line", "gutter", "text"), &TextEdit::set_line_gutter_text); + ClassDB::bind_method(D_METHOD("get_line_gutter_text", "line", "gutter"), &TextEdit::get_line_gutter_text); + ClassDB::bind_method(D_METHOD("set_line_gutter_icon", "line", "gutter", "icon"), &TextEdit::set_line_gutter_icon); + ClassDB::bind_method(D_METHOD("get_line_gutter_icon", "line", "gutter"), &TextEdit::get_line_gutter_icon); + ClassDB::bind_method(D_METHOD("set_line_gutter_item_color", "line", "gutter", "color"), &TextEdit::set_line_gutter_item_color); + ClassDB::bind_method(D_METHOD("get_line_gutter_item_color", "line", "gutter"), &TextEdit::get_line_gutter_item_color); + ClassDB::bind_method(D_METHOD("set_line_gutter_clickable", "line", "gutter", "clickable"), &TextEdit::set_line_gutter_clickable); + ClassDB::bind_method(D_METHOD("is_line_gutter_clickable", "line", "gutter"), &TextEdit::is_line_gutter_clickable); + ClassDB::bind_method(D_METHOD("set_highlight_current_line", "enabled"), &TextEdit::set_highlight_current_line); ClassDB::bind_method(D_METHOD("is_highlight_current_line_enabled"), &TextEdit::is_highlight_current_line_enabled); @@ -6844,9 +6733,6 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("menu_option", "option"), &TextEdit::menu_option); ClassDB::bind_method(D_METHOD("get_menu"), &TextEdit::get_menu); - ClassDB::bind_method(D_METHOD("get_breakpoints"), &TextEdit::get_breakpoints_array); - ClassDB::bind_method(D_METHOD("remove_breakpoints"), &TextEdit::remove_breakpoints); - ClassDB::bind_method(D_METHOD("draw_minimap", "draw"), &TextEdit::set_draw_minimap); ClassDB::bind_method(D_METHOD("is_drawing_minimap"), &TextEdit::is_drawing_minimap); ClassDB::bind_method(D_METHOD("set_minimap_width", "width"), &TextEdit::set_minimap_width); @@ -6855,11 +6741,8 @@ void TextEdit::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "readonly"), "set_readonly", "is_readonly"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "highlight_current_line"), "set_highlight_current_line", "is_highlight_current_line_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_line_numbers"), "set_show_line_numbers", "is_show_line_numbers_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_tabs"), "set_draw_tabs", "is_drawing_tabs"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_spaces"), "set_draw_spaces", "is_drawing_spaces"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "breakpoint_gutter"), "set_breakpoint_gutter_enabled", "is_breakpoint_gutter_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fold_gutter"), "set_draw_fold_gutter", "is_drawing_fold_gutter"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "highlight_all_occurrences"), "set_highlight_all_occurrences", "is_highlight_all_occurrences_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_selected_font_color"), "set_override_selected_font_color", "is_overriding_selected_font_color"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled"); @@ -6887,11 +6770,12 @@ void TextEdit::_bind_methods() { ADD_SIGNAL(MethodInfo("cursor_changed")); ADD_SIGNAL(MethodInfo("text_changed")); - ADD_SIGNAL(MethodInfo("line_edited_from", PropertyInfo(Variant::INT, "line"))); + ADD_SIGNAL(MethodInfo("lines_edited_from", PropertyInfo(Variant::INT, "from_line"), PropertyInfo(Variant::INT, "to_line"))); ADD_SIGNAL(MethodInfo("request_completion")); - ADD_SIGNAL(MethodInfo("breakpoint_toggled", PropertyInfo(Variant::INT, "row"))); + ADD_SIGNAL(MethodInfo("gutter_clicked", PropertyInfo(Variant::INT, "line"), PropertyInfo(Variant::INT, "gutter"))); + ADD_SIGNAL(MethodInfo("gutter_added")); + ADD_SIGNAL(MethodInfo("gutter_removed")); ADD_SIGNAL(MethodInfo("symbol_lookup", PropertyInfo(Variant::STRING, "symbol"), PropertyInfo(Variant::INT, "row"), PropertyInfo(Variant::INT, "column"))); - ADD_SIGNAL(MethodInfo("info_clicked", PropertyInfo(Variant::INT, "row"), PropertyInfo(Variant::STRING, "info"))); ADD_SIGNAL(MethodInfo("symbol_validate", PropertyInfo(Variant::STRING, "symbol"))); BIND_ENUM_CONSTANT(MENU_CUT); @@ -6924,13 +6808,6 @@ TextEdit::TextEdit() { _update_caches(); cache.row_height = 1; cache.line_spacing = 1; - cache.line_number_w = 1; - cache.breakpoint_gutter_width = 0; - breakpoint_gutter_width = 0; - cache.fold_gutter_width = 0; - fold_gutter_width = 0; - info_gutter_width = 0; - cache.info_gutter_width = 0; set_default_cursor_shape(CURSOR_IBEAM); indent_size = 4; @@ -6994,15 +6871,9 @@ TextEdit::TextEdit() { completion_active = false; completion_line_ofs = 0; tooltip_obj = nullptr; - line_numbers = false; - line_numbers_zero_padded = false; line_length_guidelines = false; line_length_guideline_soft_col = 80; line_length_guideline_hard_col = 100; - draw_bookmark_gutter = false; - draw_breakpoint_gutter = false; - draw_fold_gutter = false; - draw_info_gutter = false; hiding_enabled = false; next_operation_is_complex = false; scroll_past_end_of_file_enabled = false; @@ -7040,8 +6911,6 @@ TextEdit::TextEdit() { set_readonly(false); menu->connect("id_pressed", callable_mp(this, &TextEdit::menu_option)); first_draw = true; - - executing_line = -1; } TextEdit::~TextEdit() { diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index a6bc9963cc..562f4768ae 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -41,28 +41,53 @@ class TextEdit : public Control { GDCLASS(TextEdit, Control); public: + enum GutterType { + GUTTER_TYPE_STRING, + GUTTER_TPYE_ICON, + GUTTER_TPYE_CUSTOM + }; + +private: + struct GutterInfo { + GutterType type = GutterType::GUTTER_TYPE_STRING; + String name = ""; + int width = 24; + bool draw = true; + bool clickable = false; + bool overwritable = false; + + ObjectID custom_draw_obj = ObjectID(); + StringName custom_draw_callback; + }; + Vector<GutterInfo> gutters; + int gutters_width = 0; + int gutter_padding = 0; + + void _update_gutter_width(); + class Text { public: + struct Gutter { + Variant metadata; + bool clickable = false; + + Ref<Texture2D> icon = Ref<Texture2D>(); + String text = ""; + Color color = Color(1, 1, 1); + }; + struct Line { - int width_cache : 24; - bool marked : 1; - bool breakpoint : 1; - bool bookmark : 1; - bool hidden : 1; - bool safe : 1; - bool has_info : 1; - int wrap_amount_cache : 24; - Ref<Texture2D> info_icon; - String info; + Vector<Gutter> gutters; + + int32_t width_cache; + bool marked; + bool hidden; + int32_t wrap_amount_cache; String data; Line() { width_cache = 0; marked = false; - breakpoint = false; - bookmark = false; hidden = false; - safe = false; - has_info = false; wrap_amount_cache = 0; } }; @@ -70,7 +95,8 @@ public: private: mutable Vector<Line> text; Ref<Font> font; - int indent_size; + int indent_size = 4; + int gutter_count = 0; void _update_line_cache(int p_line) const; @@ -79,44 +105,43 @@ public: void set_font(const Ref<Font> &p_font); int get_line_width(int p_line) const; int get_max_width(bool p_exclude_hidden = false) const; - int get_char_width(CharType c, CharType next_c, int px) const; + int get_char_width(char32_t c, char32_t next_c, int px) const; void set_line_wrap_amount(int p_line, int p_wrap_amount) const; int get_line_wrap_amount(int p_line) const; void set(int p_line, const String &p_text); void set_marked(int p_line, bool p_marked) { text.write[p_line].marked = p_marked; } bool is_marked(int p_line) const { return text[p_line].marked; } - void set_bookmark(int p_line, bool p_bookmark) { text.write[p_line].bookmark = p_bookmark; } - bool is_bookmark(int p_line) const { return text[p_line].bookmark; } - void set_breakpoint(int p_line, bool p_breakpoint) { text.write[p_line].breakpoint = p_breakpoint; } - bool is_breakpoint(int p_line) const { return text[p_line].breakpoint; } void set_hidden(int p_line, bool p_hidden) { text.write[p_line].hidden = p_hidden; } bool is_hidden(int p_line) const { return text[p_line].hidden; } - void set_safe(int p_line, bool p_safe) { text.write[p_line].safe = p_safe; } - bool is_safe(int p_line) const { return text[p_line].safe; } - void set_info_icon(int p_line, Ref<Texture2D> p_icon, String p_info) { - if (p_icon.is_null()) { - text.write[p_line].has_info = false; - return; - } - text.write[p_line].info_icon = p_icon; - text.write[p_line].info = p_info; - text.write[p_line].has_info = true; - } - bool has_info_icon(int p_line) const { return text[p_line].has_info; } - const Ref<Texture2D> &get_info_icon(int p_line) const { return text[p_line].info_icon; } - const String &get_info(int p_line) const { return text[p_line].info; } void insert(int p_at, const String &p_text); void remove(int p_at); int size() const { return text.size(); } void clear(); void clear_width_cache(); void clear_wrap_cache(); - void clear_info_icons(); _FORCE_INLINE_ const String &operator[](int p_line) const { return text[p_line].data; } - Text() { indent_size = 4; } + + /* Gutters. */ + void add_gutter(int p_at); + void remove_gutter(int p_gutter); + void move_gutters(int p_from_line, int p_to_line); + + void set_line_gutter_metadata(int p_line, int p_gutter, const Variant &p_metadata) { text.write[p_line].gutters.write[p_gutter].metadata = p_metadata; } + const Variant &get_line_gutter_metadata(int p_line, int p_gutter) const { return text[p_line].gutters[p_gutter].metadata; } + + void set_line_gutter_text(int p_line, int p_gutter, const String &p_text) { text.write[p_line].gutters.write[p_gutter].text = p_text; } + const String &get_line_gutter_text(int p_line, int p_gutter) const { return text[p_line].gutters[p_gutter].text; } + + void set_line_gutter_icon(int p_line, int p_gutter, Ref<Texture2D> p_icon) { text.write[p_line].gutters.write[p_gutter].icon = p_icon; } + const Ref<Texture2D> &get_line_gutter_icon(int p_line, int p_gutter) const { return text[p_line].gutters[p_gutter].icon; } + + void set_line_gutter_item_color(int p_line, int p_gutter, const Color &p_color) { text.write[p_line].gutters.write[p_gutter].color = p_color; } + const Color &get_line_gutter_item_color(int p_line, int p_gutter) const { return text[p_line].gutters[p_gutter].color; } + + void set_line_gutter_clickable(int p_line, int p_gutter, bool p_clickable) { text.write[p_line].gutters.write[p_gutter].clickable = p_clickable; } + bool is_line_gutter_clickable(int p_line, int p_gutter) const { return text[p_line].gutters[p_gutter].clickable; } }; -private: struct Cursor { int last_fit_x; int line, column; ///< cursor @@ -169,60 +194,6 @@ private: } } selection; - struct Cache { - Ref<Texture2D> tab_icon; - Ref<Texture2D> space_icon; - Ref<Texture2D> can_fold_icon; - Ref<Texture2D> folded_icon; - Ref<Texture2D> folded_eol_icon; - Ref<Texture2D> executing_icon; - Ref<StyleBox> style_normal; - Ref<StyleBox> style_focus; - Ref<StyleBox> style_readonly; - Ref<Font> font; - Color completion_background_color; - Color completion_selected_color; - Color completion_existing_color; - Color completion_font_color; - Color caret_color; - Color caret_background_color; - Color line_number_color; - Color safe_line_number_color; - Color font_color; - Color font_color_selected; - Color font_color_readonly; - Color selection_color; - Color mark_color; - Color bookmark_color; - Color breakpoint_color; - Color executing_line_color; - Color code_folding_color; - Color current_line_color; - Color line_length_guideline_color; - Color brace_mismatch_color; - Color word_highlighted_color; - Color search_result_color; - Color search_result_border_color; - Color background_color; - - int row_height; - int line_spacing; - int line_number_w; - int breakpoint_gutter_width; - int fold_gutter_width; - int info_gutter_width; - int minimap_width; - Cache() { - row_height = 0; - line_spacing = 0; - line_number_w = 0; - breakpoint_gutter_width = 0; - fold_gutter_width = 0; - info_gutter_width = 0; - minimap_width = 0; - } - } cache; - Map<int, Dictionary> syntax_highlighting_cache; struct TextOperation { @@ -318,19 +289,10 @@ private: bool cursor_changed_dirty; bool text_changed_dirty; bool undo_enabled; - bool line_numbers; - bool line_numbers_zero_padded; bool line_length_guidelines; int line_length_guideline_soft_col; int line_length_guideline_hard_col; - bool draw_bookmark_gutter; - bool draw_breakpoint_gutter; - int breakpoint_gutter_width; - bool draw_fold_gutter; - int fold_gutter_width; bool hiding_enabled; - bool draw_info_gutter; - int info_gutter_width; bool draw_minimap; int minimap_width; Point2 minimap_char_size; @@ -385,11 +347,8 @@ private: bool context_menu_enabled; bool shortcut_keys_enabled; - bool virtual_keyboard_enabled = true; - int executing_line; - void _generate_context_menu(); int get_visible_rows() const; @@ -447,8 +406,6 @@ private: Size2 get_minimum_size() const override; int _get_control_height() const; - int get_row_height() const; - void _reset_caret_blink_timer(); void _toggle_draw_caret(); @@ -480,6 +437,44 @@ private: int _calculate_spaces_till_next_right_indent(int column); protected: + struct Cache { + Ref<Texture2D> tab_icon; + Ref<Texture2D> space_icon; + Ref<Texture2D> folded_eol_icon; + Ref<StyleBox> style_normal; + Ref<StyleBox> style_focus; + Ref<StyleBox> style_readonly; + Ref<Font> font; + Color completion_background_color; + Color completion_selected_color; + Color completion_existing_color; + Color completion_font_color; + Color caret_color; + Color caret_background_color; + Color font_color; + Color font_color_selected; + Color font_color_readonly; + Color selection_color; + Color mark_color; + Color code_folding_color; + Color current_line_color; + Color line_length_guideline_color; + Color brace_mismatch_color; + Color word_highlighted_color; + Color search_result_color; + Color search_result_border_color; + Color background_color; + + int row_height; + int line_spacing; + int minimap_width; + Cache() { + row_height = 0; + line_spacing = 0; + minimap_width = 0; + } + } cache; + virtual String get_tooltip(const Point2 &p_pos) const override; void _insert_text(int p_line, int p_char, const String &p_text, int *r_end_line = nullptr, int *r_end_char = nullptr); @@ -488,15 +483,57 @@ protected: void _gui_input(const Ref<InputEvent> &p_gui_input); void _notification(int p_what); - void _consume_pair_symbol(CharType ch); + void _consume_pair_symbol(char32_t ch); void _consume_backspace_for_pair_symbol(int prev_line, int prev_column); static void _bind_methods(); public: + /* Syntax Highlighting. */ Ref<SyntaxHighlighter> get_syntax_highlighter(); void set_syntax_highlighter(Ref<SyntaxHighlighter> p_syntax_highlighter); + /* Gutters. */ + void add_gutter(int p_at = -1); + void remove_gutter(int p_gutter); + int get_gutter_count() const; + + void set_gutter_name(int p_gutter, const String &p_name); + String get_gutter_name(int p_gutter) const; + + void set_gutter_type(int p_gutter, GutterType p_type); + GutterType get_gutter_type(int p_gutter) const; + + void set_gutter_width(int p_gutter, int p_width); + int get_gutter_width(int p_gutter) const; + + void set_gutter_draw(int p_gutter, bool p_draw); + bool is_gutter_drawn(int p_gutter) const; + + void set_gutter_clickable(int p_gutter, bool p_clickable); + bool is_gutter_clickable(int p_gutter) const; + + void set_gutter_overwritable(int p_gutter, bool p_overwritable); + bool is_gutter_overwritable(int p_gutter) const; + + void set_gutter_custom_draw(int p_gutter, Object *p_object, const StringName &p_callback); + + // Line gutters. + void set_line_gutter_metadata(int p_line, int p_gutter, const Variant &p_metadata); + Variant get_line_gutter_metadata(int p_line, int p_gutter) const; + + void set_line_gutter_text(int p_line, int p_gutter, const String &p_text); + String get_line_gutter_text(int p_line, int p_gutter) const; + + void set_line_gutter_icon(int p_line, int p_gutter, Ref<Texture2D> p_icon); + Ref<Texture2D> get_line_gutter_icon(int p_line, int p_gutter) const; + + void set_line_gutter_item_color(int p_line, int p_gutter, const Color &p_color); + Color get_line_gutter_item_color(int p_line, int p_gutter); + + void set_line_gutter_clickable(int p_line, int p_gutter, bool p_clickable); + bool is_line_gutter_clickable(int p_line, int p_gutter) const; + enum MenuItems { MENU_CUT, MENU_COPY, @@ -534,22 +571,6 @@ public: void insert_at(const String &p_text, int at); int get_line_count() const; void set_line_as_marked(int p_line, bool p_marked); - void set_line_as_bookmark(int p_line, bool p_bookmark); - bool is_line_set_as_bookmark(int p_line) const; - void get_bookmarks(List<int> *p_bookmarks) const; - Array get_bookmarks_array() const; - void set_line_as_breakpoint(int p_line, bool p_breakpoint); - bool is_line_set_as_breakpoint(int p_line) const; - void set_executing_line(int p_line); - void clear_executing_line(); - void set_line_as_safe(int p_line, bool p_safe); - bool is_line_set_as_safe(int p_line) const; - void get_breakpoints(List<int> *p_breakpoints) const; - Array get_breakpoints_array() const; - void remove_breakpoints(); - - void set_line_info_icon(int p_line, Ref<Texture2D> p_icon, String p_info = ""); - void clear_info_icons(); void set_line_as_hidden(int p_line, bool p_hidden); bool is_line_hidden(int p_line) const; @@ -569,6 +590,7 @@ public: String get_text(); String get_line(int line) const; void set_line(int line, String new_text); + int get_row_height() const; void backspace_at_cursor(); void indent_left(); @@ -690,39 +712,13 @@ public: void menu_option(int p_option); - void set_show_line_numbers(bool p_show); - bool is_show_line_numbers_enabled() const; - void set_highlight_current_line(bool p_enabled); bool is_highlight_current_line_enabled() const; - void set_line_numbers_zero_padded(bool p_zero_padded); - void set_show_line_length_guidelines(bool p_show); void set_line_length_guideline_soft_column(int p_column); void set_line_length_guideline_hard_column(int p_column); - void set_bookmark_gutter_enabled(bool p_draw); - bool is_bookmark_gutter_enabled() const; - - void set_breakpoint_gutter_enabled(bool p_draw); - bool is_breakpoint_gutter_enabled() const; - - void set_breakpoint_gutter_width(int p_gutter_width); - int get_breakpoint_gutter_width() const; - - void set_draw_fold_gutter(bool p_draw); - bool is_drawing_fold_gutter() const; - - void set_fold_gutter_width(int p_gutter_width); - int get_fold_gutter_width() const; - - void set_draw_info_gutter(bool p_draw); - bool is_drawing_info_gutter() const; - - void set_info_gutter_width(int p_gutter_width); - int get_info_gutter_width() const; - void set_draw_minimap(bool p_draw); bool is_drawing_minimap() const; @@ -764,6 +760,7 @@ public: ~TextEdit(); }; +VARIANT_ENUM_CAST(TextEdit::GutterType); VARIANT_ENUM_CAST(TextEdit::MenuItems); VARIANT_ENUM_CAST(TextEdit::SearchFlags); diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 5057f84192..f6636cf392 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -2403,11 +2403,16 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { cache.hover_cell = col; if (it != old_it || col != old_col) { - // Only need to update if mouse enters/exits a button - bool was_over_button = old_it && old_it->cells[old_col].custom_button; - bool is_over_button = it && it->cells[col].custom_button; - if (was_over_button || is_over_button) { + if (old_it && old_col >= old_it->cells.size()) { + // Columns may have changed since last update(). update(); + } else { + // Only need to update if mouse enters/exits a button + bool was_over_button = old_it && old_it->cells[old_col].custom_button; + bool is_over_button = it && it->cells[col].custom_button; + if (was_over_button || is_over_button) { + update(); + } } } } diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index d6d1134cc9..5cd45ea408 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -939,9 +939,9 @@ float CanvasItem::draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const ERR_FAIL_COND_V(p_font.is_null(), 0); if (p_font->has_outline()) { - p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.c_str()[0], Color(1, 1, 1), true); + p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.get_data()[0], Color(1, 1, 1), true); } - return p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.c_str()[0], p_modulate); + return p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.get_data()[0], p_modulate); } void CanvasItem::_notify_transform(CanvasItem *p_node) { diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp index 82ee4dde50..da0169b60b 100644 --- a/scene/main/http_request.cpp +++ b/scene/main/http_request.cpp @@ -29,6 +29,8 @@ /*************************************************************************/ #include "http_request.h" +#include "core/io/compression.h" +#include "core/ustring.h" void HTTPRequest::_redirect_request(const String &p_new_url) { } @@ -82,7 +84,51 @@ Error HTTPRequest::_parse_url(const String &p_url) { return OK; } +bool HTTPRequest::has_header(const PackedStringArray &p_headers, const String &p_header_name) { + bool exists = false; + + String lower_case_header_name = p_header_name.to_lower(); + for (int i = 0; i < p_headers.size() && !exists; i++) { + String sanitized = p_headers[i].strip_edges().to_lower(); + if (sanitized.begins_with(lower_case_header_name)) { + exists = true; + } + } + + return exists; +} + +String HTTPRequest::get_header_value(const PackedStringArray &p_headers, const String &p_header_name) { + String value = ""; + + String lowwer_case_header_name = p_header_name.to_lower(); + for (int i = 0; i < p_headers.size(); i++) { + if (p_headers[i].find(":", 0) >= 0) { + Vector<String> parts = p_headers[i].split(":", false, 1); + if (parts[0].strip_edges().to_lower() == lowwer_case_header_name) { + value = parts[1].strip_edges(); + break; + } + } + } + + return value; +} + Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_headers, bool p_ssl_validate_domain, HTTPClient::Method p_method, const String &p_request_data) { + // Copy the string into a raw buffer + Vector<uint8_t> raw_data; + + CharString charstr = p_request_data.utf8(); + size_t len = charstr.length(); + raw_data.resize(len); + uint8_t *w = raw_data.ptrw(); + copymem(w, charstr.ptr(), len); + + return request_raw(p_url, p_custom_headers, p_ssl_validate_domain, p_method, raw_data); +} + +Error HTTPRequest::request_raw(const String &p_url, const Vector<String> &p_custom_headers, bool p_ssl_validate_domain, HTTPClient::Method p_method, const Vector<uint8_t> &p_request_data_raw) { ERR_FAIL_COND_V(!is_inside_tree(), ERR_UNCONFIGURED); ERR_FAIL_COND_V_MSG(requesting, ERR_BUSY, "HTTPRequest is processing a request. Wait for completion or cancel it before attempting a new one."); @@ -102,7 +148,14 @@ Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_h headers = p_custom_headers; - request_data = p_request_data; + if (accept_gzip) { + // If the user has specified a different Accept-Encoding, don't overwrite it + if (!has_header(headers, "Accept-Encoding")) { + headers.push_back("Accept-Encoding: gzip, deflate"); + } + } + + request_data = p_request_data_raw; requesting = true; @@ -288,7 +341,7 @@ bool HTTPRequest::_update_connection() { } else { // Did not request yet, do request - Error err = client->request(method, request_string, headers, request_data); + Error err = client->request_raw(method, request_string, headers, request_data); if (err != OK) { call_deferred("_request_done", RESULT_CONNECTION_ERROR, 0, PackedStringArray(), PackedByteArray()); return true; @@ -382,9 +435,47 @@ bool HTTPRequest::_update_connection() { ERR_FAIL_V(false); } -void HTTPRequest::_request_done(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data) { +void HTTPRequest::_request_done(int p_status, int p_code, const PackedStringArray &p_headers, const PackedByteArray &p_data) { cancel_request(); - emit_signal("request_completed", p_status, p_code, headers, p_data); + + // Determine if the request body is compressed + bool is_compressed; + String content_encoding = get_header_value(p_headers, "Content-Encoding").to_lower(); + Compression::Mode mode; + if (content_encoding == "gzip") { + mode = Compression::Mode::MODE_GZIP; + is_compressed = true; + } else if (content_encoding == "deflate") { + mode = Compression::Mode::MODE_DEFLATE; + is_compressed = true; + } else { + is_compressed = false; + } + + const PackedByteArray *data = NULL; + + if (accept_gzip && is_compressed && p_data.size() > 0) { + // Decompress request body + PackedByteArray *decompressed = memnew(PackedByteArray); + int result = Compression::decompress_dynamic(decompressed, body_size_limit, p_data.ptr(), p_data.size(), mode); + if (result == OK) { + data = decompressed; + } else if (result == -5) { + WARN_PRINT("Decompressed size of HTTP response body exceeded body_size_limit"); + p_status = RESULT_BODY_SIZE_LIMIT_EXCEEDED; + // Just return the raw data if we failed to decompress it + data = &p_data; + } else { + WARN_PRINT("Failed to decompress HTTP response body"); + p_status = RESULT_BODY_DECOMPRESS_FAILED; + // Just return the raw data if we failed to decompress it + data = &p_data; + } + } else { + data = &p_data; + } + + emit_signal("request_completed", p_status, p_code, p_headers, *data); } void HTTPRequest::_notification(int p_what) { @@ -415,6 +506,14 @@ bool HTTPRequest::is_using_threads() const { return use_threads; } +void HTTPRequest::set_accept_gzip(bool p_gzip) { + accept_gzip = p_gzip; +} + +bool HTTPRequest::is_accepting_gzip() const { + return accept_gzip; +} + void HTTPRequest::set_body_size_limit(int p_bytes) { ERR_FAIL_COND(get_http_client_status() != HTTPClient::STATUS_DISCONNECTED); @@ -481,6 +580,7 @@ void HTTPRequest::_timeout() { void HTTPRequest::_bind_methods() { ClassDB::bind_method(D_METHOD("request", "url", "custom_headers", "ssl_validate_domain", "method", "request_data"), &HTTPRequest::request, DEFVAL(PackedStringArray()), DEFVAL(true), DEFVAL(HTTPClient::METHOD_GET), DEFVAL(String())); + ClassDB::bind_method(D_METHOD("request_raw", "url", "custom_headers", "ssl_validate_domain", "method", "request_data_raw"), &HTTPRequest::request_raw, DEFVAL(PackedStringArray()), DEFVAL(true), DEFVAL(HTTPClient::METHOD_GET), DEFVAL(PackedByteArray())); ClassDB::bind_method(D_METHOD("cancel_request"), &HTTPRequest::cancel_request); ClassDB::bind_method(D_METHOD("get_http_client_status"), &HTTPRequest::get_http_client_status); @@ -488,6 +588,9 @@ void HTTPRequest::_bind_methods() { ClassDB::bind_method(D_METHOD("set_use_threads", "enable"), &HTTPRequest::set_use_threads); ClassDB::bind_method(D_METHOD("is_using_threads"), &HTTPRequest::is_using_threads); + ClassDB::bind_method(D_METHOD("set_accept_gzip", "enable"), &HTTPRequest::set_accept_gzip); + ClassDB::bind_method(D_METHOD("is_accepting_gzip"), &HTTPRequest::is_accepting_gzip); + ClassDB::bind_method(D_METHOD("set_body_size_limit", "bytes"), &HTTPRequest::set_body_size_limit); ClassDB::bind_method(D_METHOD("get_body_size_limit"), &HTTPRequest::get_body_size_limit); @@ -512,6 +615,7 @@ void HTTPRequest::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::STRING, "download_file", PROPERTY_HINT_FILE), "set_download_file", "get_download_file"); ADD_PROPERTY(PropertyInfo(Variant::INT, "download_chunk_size", PROPERTY_HINT_RANGE, "256,16777216"), "set_download_chunk_size", "get_download_chunk_size"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_threads"), "set_use_threads", "is_using_threads"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "accept_gzip"), "set_accept_gzip", "is_accepting_gzip"); ADD_PROPERTY(PropertyInfo(Variant::INT, "body_size_limit", PROPERTY_HINT_RANGE, "-1,2000000000"), "set_body_size_limit", "get_body_size_limit"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_redirects", PROPERTY_HINT_RANGE, "-1,64"), "set_max_redirects", "get_max_redirects"); ADD_PROPERTY(PropertyInfo(Variant::INT, "timeout", PROPERTY_HINT_RANGE, "0,86400"), "set_timeout", "get_timeout"); @@ -527,6 +631,7 @@ void HTTPRequest::_bind_methods() { BIND_ENUM_CONSTANT(RESULT_SSL_HANDSHAKE_ERROR); BIND_ENUM_CONSTANT(RESULT_NO_RESPONSE); BIND_ENUM_CONSTANT(RESULT_BODY_SIZE_LIMIT_EXCEEDED); + BIND_ENUM_CONSTANT(RESULT_BODY_DECOMPRESS_FAILED); BIND_ENUM_CONSTANT(RESULT_REQUEST_FAILED); BIND_ENUM_CONSTANT(RESULT_DOWNLOAD_FILE_CANT_OPEN); BIND_ENUM_CONSTANT(RESULT_DOWNLOAD_FILE_WRITE_ERROR); @@ -544,6 +649,7 @@ HTTPRequest::HTTPRequest() { got_response = false; validate_ssl = false; use_ssl = false; + accept_gzip = true; response_code = 0; request_sent = false; requesting = false; diff --git a/scene/main/http_request.h b/scene/main/http_request.h index 1409965d45..2e8931120b 100644 --- a/scene/main/http_request.h +++ b/scene/main/http_request.h @@ -50,6 +50,7 @@ public: RESULT_SSL_HANDSHAKE_ERROR, RESULT_NO_RESPONSE, RESULT_BODY_SIZE_LIMIT_EXCEEDED, + RESULT_BODY_DECOMPRESS_FAILED, RESULT_REQUEST_FAILED, RESULT_DOWNLOAD_FILE_CANT_OPEN, RESULT_DOWNLOAD_FILE_WRITE_ERROR, @@ -68,12 +69,13 @@ private: bool validate_ssl; bool use_ssl; HTTPClient::Method method; - String request_data; + Vector<uint8_t> request_data; bool request_sent; Ref<HTTPClient> client; PackedByteArray body; volatile bool use_threads; + bool accept_gzip; bool got_response; int response_code; @@ -102,12 +104,15 @@ private: Error _parse_url(const String &p_url); Error _request(); + bool has_header(const PackedStringArray &p_headers, const String &p_header_name); + String get_header_value(const PackedStringArray &p_headers, const String &header_name); + volatile bool thread_done; volatile bool thread_request_quit; Thread *thread; - void _request_done(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data); + void _request_done(int p_status, int p_code, const PackedStringArray &p_headers, const PackedByteArray &p_data); static void _thread_func(void *p_userdata); protected: @@ -116,12 +121,16 @@ protected: public: Error request(const String &p_url, const Vector<String> &p_custom_headers = Vector<String>(), bool p_ssl_validate_domain = true, HTTPClient::Method p_method = HTTPClient::METHOD_GET, const String &p_request_data = ""); //connects to a full url and perform request + Error request_raw(const String &p_url, const Vector<String> &p_custom_headers = Vector<String>(), bool p_ssl_validate_domain = true, HTTPClient::Method p_method = HTTPClient::METHOD_GET, const Vector<uint8_t> &p_request_data_raw = Vector<uint8_t>()); //connects to a full url and perform request void cancel_request(); HTTPClient::Status get_http_client_status() const; void set_use_threads(bool p_use); bool is_using_threads() const; + void set_accept_gzip(bool p_gzip); + bool is_accepting_gzip() const; + void set_download_file(const String &p_file); String get_download_file() const; diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 4dcfcd9d96..e7753089c7 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -1094,7 +1094,7 @@ String increase_numeric_string(const String &s) { if (!carry) { break; } - CharType n = s[i]; + char32_t n = s[i]; if (n == '9') { // keep carry as true: 9 + 1 res[i] = '0'; } else { @@ -1155,7 +1155,7 @@ void Node::_generate_serial_child_name(const Node *p_child, StringName &name) co String name_string = name; String nums; for (int i = name_string.length() - 1; i >= 0; i--) { - CharType n = name_string[i]; + char32_t n = name_string[i]; if (n >= '0' && n <= '9') { nums = String::chr(name_string[i]) + nums; } else { @@ -1327,6 +1327,9 @@ int Node::get_child_count() const { } Node *Node::get_child(int p_index) const { + if (p_index < 0) { + p_index += data.children.size(); + } ERR_FAIL_INDEX_V(p_index, data.children.size(), nullptr); return data.children[p_index]; @@ -2852,6 +2855,7 @@ void Node::_bind_methods() { BIND_CONSTANT(NOTIFICATION_PATH_CHANGED); BIND_CONSTANT(NOTIFICATION_INTERNAL_PROCESS); BIND_CONSTANT(NOTIFICATION_INTERNAL_PHYSICS_PROCESS); + BIND_CONSTANT(NOTIFICATION_POST_ENTER_TREE); BIND_CONSTANT(NOTIFICATION_WM_MOUSE_ENTER); BIND_CONSTANT(NOTIFICATION_WM_MOUSE_EXIT); diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index 0f74f2e973..e5ab4f9958 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef SCENE_MAIN_LOOP_H -#define SCENE_MAIN_LOOP_H +#ifndef SCENE_TREE_H +#define SCENE_TREE_H #include "core/io/multiplayer_api.h" #include "core/os/main_loop.h" @@ -354,4 +354,4 @@ public: VARIANT_ENUM_CAST(SceneTree::GroupCallFlags); -#endif +#endif // SCENE_TREE_H diff --git a/scene/main/window.cpp b/scene/main/window.cpp index a5c5be8a44..7c2350d1c0 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -246,6 +246,8 @@ void Window::_make_window() { } } + _update_window_callbacks(); + RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_WHEN_VISIBLE); DisplayServer::get_singleton()->show_window(window_id); } @@ -379,7 +381,6 @@ void Window::set_visible(bool p_visible) { } if (p_visible && window_id == DisplayServer::INVALID_WINDOW_ID) { _make_window(); - _update_window_callbacks(); } } else { if (visible) { @@ -738,7 +739,6 @@ void Window::_notification(int p_what) { //create if (visible) { _make_window(); - _update_window_callbacks(); } } } diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 47b8b6073b..820513c53d 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -81,6 +81,7 @@ #include "scene/gui/center_container.h" #include "scene/gui/check_box.h" #include "scene/gui/check_button.h" +#include "scene/gui/code_edit.h" #include "scene/gui/color_picker.h" #include "scene/gui/color_rect.h" #include "scene/gui/control.h" @@ -230,6 +231,7 @@ static Ref<ResourceFormatLoaderDynamicFont> resource_loader_dynamic_font; static Ref<ResourceFormatLoaderStreamTexture2D> resource_loader_stream_texture; static Ref<ResourceFormatLoaderStreamTextureLayered> resource_loader_texture_layered; +static Ref<ResourceFormatLoaderStreamTexture3D> resource_loader_texture_3d; static Ref<ResourceFormatLoaderBMFont> resource_loader_bmfont; @@ -252,6 +254,9 @@ void register_scene_types() { resource_loader_texture_layered.instance(); ResourceLoader::add_resource_format_loader(resource_loader_texture_layered); + resource_loader_texture_3d.instance(); + ResourceLoader::add_resource_format_loader(resource_loader_texture_3d); + resource_saver_text.instance(); ResourceSaver::add_resource_format_saver(resource_saver_text, true); @@ -291,7 +296,7 @@ void register_scene_types() { OS::get_singleton()->yield(); //may take time to init - ClassDB::register_class<ShortCut>(); + ClassDB::register_class<Shortcut>(); ClassDB::register_class<Control>(); ClassDB::register_class<Button>(); ClassDB::register_class<Label>(); @@ -347,6 +352,7 @@ void register_scene_types() { ClassDB::register_class<Tree>(); ClassDB::register_class<TextEdit>(); + ClassDB::register_class<CodeEdit>(); ClassDB::register_class<SyntaxHighlighter>(); ClassDB::register_class<CodeHighlighter>(); @@ -372,7 +378,11 @@ void register_scene_types() { OS::get_singleton()->yield(); //may take time to init - AcceptDialog::set_swap_cancel_ok(GLOBAL_DEF_NOVAL("gui/common/swap_cancel_ok", bool(DisplayServer::get_singleton()->get_swap_cancel_ok()))); + bool swap_cancel_ok = false; + if (DisplayServer::get_singleton()) { + swap_cancel_ok = GLOBAL_DEF_NOVAL("gui/common/swap_cancel_ok", bool(DisplayServer::get_singleton()->get_swap_cancel_ok())); + } + AcceptDialog::set_swap_cancel_ok(swap_cancel_ok); #endif /* REGISTER 3D */ @@ -545,6 +555,7 @@ void register_scene_types() { ClassDB::register_class<VisualShaderNodeTexture>(); ClassDB::register_virtual_class<VisualShaderNodeSample3D>(); ClassDB::register_class<VisualShaderNodeTexture2DArray>(); + ClassDB::register_class<VisualShaderNodeTexture3D>(); ClassDB::register_class<VisualShaderNodeCubemap>(); ClassDB::register_virtual_class<VisualShaderNodeUniform>(); ClassDB::register_class<VisualShaderNodeUniformRef>(); @@ -557,6 +568,7 @@ void register_scene_types() { ClassDB::register_class<VisualShaderNodeTextureUniform>(); ClassDB::register_class<VisualShaderNodeTextureUniformTriplanar>(); ClassDB::register_class<VisualShaderNodeTexture2DArrayUniform>(); + ClassDB::register_class<VisualShaderNodeTexture3DUniform>(); ClassDB::register_class<VisualShaderNodeCubemapUniform>(); ClassDB::register_class<VisualShaderNodeIf>(); ClassDB::register_class<VisualShaderNodeSwitch>(); @@ -697,6 +709,9 @@ void register_scene_types() { ClassDB::register_class<CameraTexture>(); ClassDB::register_virtual_class<TextureLayered>(); ClassDB::register_virtual_class<ImageTextureLayered>(); + ClassDB::register_virtual_class<Texture3D>(); + ClassDB::register_class<ImageTexture3D>(); + ClassDB::register_class<StreamTexture3D>(); ClassDB::register_class<Cubemap>(); ClassDB::register_class<CubemapArray>(); ClassDB::register_class<Texture2DArray>(); @@ -860,6 +875,7 @@ void register_scene_types() { ClassDB::add_compatibility_class("RemoteTransform", "RemoteTransform3D"); ClassDB::add_compatibility_class("RigidBody", "RigidBody3D"); ClassDB::add_compatibility_class("Shape", "Shape3D"); + ClassDB::add_compatibility_class("ShortCut", "Shortcut"); ClassDB::add_compatibility_class("Skeleton", "Skeleton3D"); ClassDB::add_compatibility_class("SkeletonIK", "SkeletonIK3D"); ClassDB::add_compatibility_class("SliderJoint", "SliderJoint3D"); @@ -876,6 +892,7 @@ void register_scene_types() { ClassDB::add_compatibility_class("VehicleBody", "VehicleBody3D"); ClassDB::add_compatibility_class("VehicleWheel", "VehicleWheel3D"); ClassDB::add_compatibility_class("ViewportContainer", "SubViewportContainer"); + ClassDB::add_compatibility_class("Viewport", "SubViewport"); ClassDB::add_compatibility_class("VisibilityEnabler", "VisibilityEnabler3D"); ClassDB::add_compatibility_class("VisibilityNotifier", "VisibilityNotifier3D"); ClassDB::add_compatibility_class("VisualServer", "RenderingServer"); @@ -912,8 +929,10 @@ void register_scene_types() { } } - // Always make the default theme to avoid invalid default font/icon/style in the given theme - make_default_theme(default_theme_hidpi, font); + // Always make the default theme to avoid invalid default font/icon/style in the given theme. + if (RenderingServer::get_singleton()) { + make_default_theme(default_theme_hidpi, font); + } if (theme_path != String()) { Ref<Theme> theme = ResourceLoader::load(theme_path); @@ -939,6 +958,9 @@ void unregister_scene_types() { ResourceLoader::remove_resource_format_loader(resource_loader_texture_layered); resource_loader_texture_layered.unref(); + ResourceLoader::remove_resource_format_loader(resource_loader_texture_3d); + resource_loader_texture_3d.unref(); + ResourceLoader::remove_resource_format_loader(resource_loader_stream_texture); resource_loader_stream_texture.unref(); diff --git a/scene/resources/default_theme/bookmark.png b/scene/resources/default_theme/bookmark.png Binary files differnew file mode 100644 index 0000000000..9718cf53b6 --- /dev/null +++ b/scene/resources/default_theme/bookmark.png diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 9008f6d5b9..f65f78b332 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -382,8 +382,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("tab", "TextEdit", make_icon(tab_png)); theme->set_icon("space", "TextEdit", make_icon(space_png)); - theme->set_icon("folded", "TextEdit", make_icon(arrow_right_png)); - theme->set_icon("fold", "TextEdit", make_icon(arrow_down_png)); theme->set_font("font", "TextEdit", Ref<Font>()); @@ -398,16 +396,11 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_color_readonly", "TextEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f)); theme->set_color("selection_color", "TextEdit", font_color_selection); theme->set_color("mark_color", "TextEdit", Color(1.0, 0.4, 0.4, 0.4)); - theme->set_color("bookmark_color", "TextEdit", Color(0.08, 0.49, 0.98)); - theme->set_color("breakpoint_color", "TextEdit", Color(0.8, 0.8, 0.4, 0.2)); - theme->set_color("executing_line_color", "TextEdit", Color(0.2, 0.8, 0.2, 0.4)); theme->set_color("code_folding_color", "TextEdit", Color(0.8, 0.8, 0.8, 0.8)); theme->set_color("current_line_color", "TextEdit", Color(0.25, 0.25, 0.26, 0.8)); theme->set_color("caret_color", "TextEdit", control_font_color); theme->set_color("caret_background_color", "TextEdit", Color(0, 0, 0)); theme->set_color("brace_mismatch_color", "TextEdit", Color(1, 0.2, 0.2)); - theme->set_color("line_number_color", "TextEdit", Color(0.67, 0.67, 0.67, 0.4)); - theme->set_color("safe_line_number_color", "TextEdit", Color(0.67, 0.78, 0.67, 0.6)); theme->set_color("word_highlighted_color", "TextEdit", Color(0.8, 0.9, 0.9, 0.15)); theme->set_constant("completion_lines", "TextEdit", 7); @@ -415,6 +408,50 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("completion_scroll_width", "TextEdit", 3); theme->set_constant("line_spacing", "TextEdit", 4 * scale); + // CodeEdit + theme->set_stylebox("normal", "CodeEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3, 0, 0, 0, 0)); + theme->set_stylebox("focus", "CodeEdit", focus); + theme->set_stylebox("read_only", "CodeEdit", make_stylebox(tree_bg_disabled_png, 4, 4, 4, 4, 0, 0, 0, 0)); + theme->set_stylebox("completion", "CodeEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3, 0, 0, 0, 0)); + + theme->set_icon("tab", "CodeEdit", make_icon(tab_png)); + theme->set_icon("space", "CodeEdit", make_icon(space_png)); + theme->set_icon("breakpoint", "CodeEdit", make_icon(graph_port_png)); + theme->set_icon("bookmark", "CodeEdit", make_icon(bookmark_png)); + theme->set_icon("executing_line", "CodeEdit", make_icon(arrow_right_png)); + theme->set_icon("can_fold", "CodeEdit", make_icon(arrow_down_png)); + theme->set_icon("folded", "CodeEdit", make_icon(arrow_right_png)); + + theme->set_font("font", "CodeEdit", Ref<Font>()); + + theme->set_color("background_color", "CodeEdit", Color(0, 0, 0, 0)); + theme->set_color("completion_background_color", "CodeEdit", Color(0.17, 0.16, 0.2)); + theme->set_color("completion_selected_color", "CodeEdit", Color(0.26, 0.26, 0.27)); + theme->set_color("completion_existing_color", "CodeEdit", Color(0.87, 0.87, 0.87, 0.13)); + theme->set_color("completion_scroll_color", "CodeEdit", control_font_color_pressed); + theme->set_color("completion_font_color", "CodeEdit", Color(0.67, 0.67, 0.67)); + theme->set_color("font_color", "CodeEdit", control_font_color); + theme->set_color("font_color_selected", "CodeEdit", Color(0, 0, 0)); + theme->set_color("font_color_readonly", "CodeEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f)); + theme->set_color("selection_color", "CodeEdit", font_color_selection); + theme->set_color("mark_color", "CodeEdit", Color(1.0, 0.4, 0.4, 0.4)); + theme->set_color("bookmark_color", "CodeEdit", Color(0.5, 0.64, 1, 0.8)); + theme->set_color("breakpoint_color", "CodeEdit", Color(0.9, 0.29, 0.3)); + theme->set_color("executing_line_color", "CodeEdit", Color(0.98, 0.89, 0.27)); + theme->set_color("code_folding_color", "CodeEdit", Color(0.8, 0.8, 0.8, 0.8)); + theme->set_color("current_line_color", "CodeEdit", Color(0.25, 0.25, 0.26, 0.8)); + theme->set_color("caret_color", "CodeEdit", control_font_color); + theme->set_color("caret_background_color", "CodeEdit", Color(0, 0, 0)); + theme->set_color("brace_mismatch_color", "CodeEdit", Color(1, 0.2, 0.2)); + theme->set_color("line_number_color", "CodeEdit", Color(0.67, 0.67, 0.67, 0.4)); + theme->set_color("safe_line_number_color", "CodeEdit", Color(0.67, 0.78, 0.67, 0.6)); + theme->set_color("word_highlighted_color", "CodeEdit", Color(0.8, 0.9, 0.9, 0.15)); + + theme->set_constant("completion_lines", "CodeEdit", 7); + theme->set_constant("completion_max_width", "CodeEdit", 50); + theme->set_constant("completion_scroll_width", "CodeEdit", 3); + theme->set_constant("line_spacing", "CodeEdit", 4 * scale); + Ref<Texture2D> empty_icon = memnew(ImageTexture); // HScrollBar diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index edcdb90db9..a15efb593a 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -10,6 +10,10 @@ static const unsigned char arrow_right_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x17, 0x3c, 0xf8, 0xf, 0x82, 0xf7, 0x13, 0x70, 0x48, 0x3c, 0xf8, 0xf2, 0x50, 0x1b, 0x43, 0x2, 0xa, 0xaf, 0xbe, 0xe0, 0xc6, 0x2e, 0xf1, 0xff, 0xe1, 0x7c, 0x12, 0x24, 0x10, 0x46, 0x11, 0xb6, 0x1c, 0xe1, 0x5c, 0xa, 0x0, 0x0, 0xe0, 0x14, 0x48, 0xb1, 0x3d, 0x1b, 0x7a, 0xf0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char bookmark_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x4, 0x73, 0x42, 0x49, 0x54, 0x8, 0x8, 0x8, 0x8, 0x7c, 0x8, 0x64, 0x88, 0x0, 0x0, 0x0, 0x57, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xed, 0x93, 0x31, 0xa, 0xc0, 0x30, 0xc, 0x3, 0xa5, 0xd0, 0xff, 0x7f, 0x59, 0x1d, 0x8a, 0x42, 0x8, 0x9, 0x95, 0xc9, 0xd2, 0xa1, 0x9a, 0x8c, 0xf1, 0xdd, 0x62, 0x1b, 0x38, 0xc, 0x87, 0x5a, 0x5, 0xae, 0x79, 0xde, 0x2, 0x1, 0x80, 0x94, 0x39, 0x48, 0x76, 0x49, 0x17, 0xa4, 0xf0, 0x24, 0x61, 0x2b, 0x51, 0x8b, 0xfc, 0x82, 0xcf, 0xb, 0x48, 0x7a, 0xdf, 0x75, 0x81, 0xf, 0xe5, 0x29, 0xf7, 0x92, 0x6b, 0x3, 0x1a, 0x1e, 0xda, 0x7c, 0x3d, 0x77, 0x21, 0x7b, 0xa8, 0x74, 0x2e, 0xcb, 0xd, 0xc8, 0x75, 0x13, 0x28, 0x9, 0xed, 0xc2, 0xc8, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char button_disabled_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xc7, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x6c, 0xd0, 0x81, 0x66, 0x43, 0x31, 0x14, 0x87, 0xf1, 0xf, 0x5, 0x17, 0xb8, 0x28, 0x2e, 0x8, 0x71, 0xf3, 0x6, 0x19, 0xb6, 0xb9, 0xcb, 0xac, 0x95, 0xa4, 0xb7, 0xad, 0x6a, 0xd5, 0x68, 0x5f, 0xe4, 0x3e, 0x76, 0x1e, 0xe1, 0xbf, 0x21, 0xa6, 0xab, 0xf8, 0x1, 0x7c, 0x9c, 0x73, 0xe, 0xac, 0xe8, 0xe8, 0x19, 0x30, 0x58, 0xc6, 0xca, 0x62, 0x18, 0xe8, 0xe9, 0x58, 0x41, 0xc7, 0x1a, 0x87, 0x27, 0x10, 0x49, 0xe4, 0x5f, 0x89, 0x48, 0xc0, 0xe3, 0x58, 0xd3, 0x41, 0x8f, 0xb, 0xcb, 0xbd, 0x7c, 0xeb, 0xbf, 0x7b, 0x9, 0xb, 0x8e, 0x1e, 0x6, 0xfc, 0xad, 0x64, 0x6d, 0xb5, 0x79, 0xb0, 0x55, 0xd6, 0xad, 0xe0, 0x19, 0xc0, 0x10, 0xae, 0xda, 0x34, 0x5c, 0x45, 0xc0, 0x80, 0x25, 0x5e, 0xf4, 0xd5, 0x70, 0x11, 0x11, 0xb, 0x23, 0xe9, 0xac, 0xcf, 0x86, 0xb3, 0x48, 0x8c, 0x30, 0x92, 0x4f, 0xa, 0xd, 0x27, 0x91, 0x6b, 0x70, 0xd4, 0x47, 0xc3, 0xf1, 0x2f, 0x48, 0x7, 0x4d, 0xd, 0x87, 0x3a, 0xc2, 0x12, 0x67, 0xbd, 0x37, 0xcc, 0x75, 0x49, 0x43, 0xd8, 0xe9, 0xad, 0x61, 0x57, 0xcf, 0x1c, 0xf0, 0xfb, 0x32, 0xe9, 0xf5, 0xc9, 0xa4, 0x7d, 0x7d, 0x54, 0x8f, 0x7b, 0x59, 0xe6, 0x92, 0x14, 0x1f, 0x24, 0xcd, 0x3f, 0x7b, 0x6b, 0xa, 0xe, 0x6a, 0x82, 0x91, 0x45, 0x30, 0xba, 0x1, 0x4a, 0x51, 0xc4, 0x35, 0x1f, 0xe5, 0xa1, 0xc0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp index 99f87dd6ed..bc983c1d7e 100644 --- a/scene/resources/dynamic_font.cpp +++ b/scene/resources/dynamic_font.cpp @@ -239,7 +239,7 @@ float DynamicFontAtSize::get_underline_thickness() const { return underline_thickness; } -const Pair<const DynamicFontAtSize::Character *, DynamicFontAtSize *> DynamicFontAtSize::_find_char_with_font(CharType p_char, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const { +const Pair<const DynamicFontAtSize::Character *, DynamicFontAtSize *> DynamicFontAtSize::_find_char_with_font(char32_t p_char, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const { const Character *chr = char_map.getptr(p_char); ERR_FAIL_COND_V(!chr, (Pair<const Character *, DynamicFontAtSize *>(nullptr, nullptr))); @@ -271,7 +271,7 @@ const Pair<const DynamicFontAtSize::Character *, DynamicFontAtSize *> DynamicFon return Pair<const Character *, DynamicFontAtSize *>(chr, const_cast<DynamicFontAtSize *>(this)); } -Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const { +Size2 DynamicFontAtSize::get_char_size(char32_t p_char, char32_t p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const { if (!valid) { return Size2(1, 1); } @@ -297,7 +297,7 @@ String DynamicFontAtSize::get_available_chars() const { FT_ULong charcode = FT_Get_First_Char(face, &gindex); while (gindex != 0) { if (charcode != 0) { - chars += CharType(charcode); + chars += char32_t(charcode); } charcode = FT_Get_Next_Char(face, charcode, &gindex); } @@ -305,7 +305,7 @@ String DynamicFontAtSize::get_available_chars() const { return chars; } -float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only, bool p_outline) const { +float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only, bool p_outline) const { if (!valid) { return 0; } @@ -560,7 +560,7 @@ DynamicFontAtSize::Character DynamicFontAtSize::_bitmap_to_character(FT_Bitmap b return chr; } -DynamicFontAtSize::Character DynamicFontAtSize::_make_outline_char(CharType p_char) { +DynamicFontAtSize::Character DynamicFontAtSize::_make_outline_char(char32_t p_char) { Character ret = Character::not_found(); if (FT_Load_Char(face, p_char, FT_LOAD_NO_BITMAP | (font->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0)) != 0) { @@ -596,7 +596,7 @@ cleanup_stroker: return ret; } -void DynamicFontAtSize::_update_char(CharType p_char) { +void DynamicFontAtSize::_update_char(char32_t p_char) { if (char_map.has(p_char)) { return; } @@ -849,7 +849,7 @@ float DynamicFont::get_underline_thickness() const { return data_at_size->get_underline_thickness(); } -Size2 DynamicFont::get_char_size(CharType p_char, CharType p_next) const { +Size2 DynamicFont::get_char_size(char32_t p_char, char32_t p_next) const { if (!data_at_size.is_valid()) { return Size2(1, 1); } @@ -891,7 +891,7 @@ bool DynamicFont::has_outline() const { return outline_cache_id.outline_size > 0; } -float DynamicFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, bool p_outline) const { +float DynamicFont::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, const Color &p_modulate, bool p_outline) const { const Ref<DynamicFontAtSize> &font_at_size = p_outline && outline_cache_id.outline_size > 0 ? outline_data_at_size : data_at_size; if (!font_at_size.is_valid()) { diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h index e8637e7e34..a881e21da8 100644 --- a/scene/resources/dynamic_font.h +++ b/scene/resources/dynamic_font.h @@ -159,17 +159,17 @@ class DynamicFontAtSize : public Reference { int y; }; - const Pair<const Character *, DynamicFontAtSize *> _find_char_with_font(CharType p_char, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const; - Character _make_outline_char(CharType p_char); + const Pair<const Character *, DynamicFontAtSize *> _find_char_with_font(char32_t p_char, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const; + Character _make_outline_char(char32_t p_char); TexturePosition _find_texture_pos_for_glyph(int p_color_size, Image::Format p_image_format, int p_width, int p_height); Character _bitmap_to_character(FT_Bitmap bitmap, int yofs, int xofs, float advance); static unsigned long _ft_stream_io(FT_Stream stream, unsigned long offset, unsigned char *buffer, unsigned long count); static void _ft_stream_close(FT_Stream stream); - HashMap<CharType, Character> char_map; + HashMap<char32_t, Character> char_map; - _FORCE_INLINE_ void _update_char(CharType p_char); + _FORCE_INLINE_ void _update_char(char32_t p_char); friend class DynamicFontData; Ref<DynamicFontData> font; @@ -188,10 +188,10 @@ public: float get_underline_position() const; float get_underline_thickness() const; - Size2 get_char_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const; + Size2 get_char_size(char32_t p_char, char32_t p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const; String get_available_chars() const; - float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only = false, bool p_outline = false) const; + float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only = false, bool p_outline = false) const; void set_texture_flags(uint32_t p_flags); void update_oversampling(); @@ -277,14 +277,14 @@ public: virtual float get_underline_position() const override; virtual float get_underline_thickness() const override; - virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const override; + virtual Size2 get_char_size(char32_t p_char, char32_t p_next = 0) const override; String get_available_chars() const; virtual bool is_distance_field_hint() const override; virtual bool has_outline() const override; - virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const override; + virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const override; SelfList<DynamicFont> font_list; diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index 94629a77b9..ee8e63266d 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -134,6 +134,7 @@ Color Environment::get_ambient_light_color() const { void Environment::set_ambient_source(AmbientSource p_source) { ambient_source = p_source; _update_ambient_light(); + _change_notify(); } Environment::AmbientSource Environment::get_ambient_source() const { @@ -161,6 +162,7 @@ float Environment::get_ambient_light_sky_contribution() const { void Environment::set_reflection_source(ReflectionSource p_source) { reflection_source = p_source; _update_ambient_light(); + _change_notify(); } Environment::ReflectionSource Environment::get_reflection_source() const { @@ -694,150 +696,128 @@ bool Environment::is_fog_enabled() const { return fog_enabled; } -void Environment::set_fog_color(const Color &p_color) { - fog_color = p_color; +void Environment::set_fog_light_color(const Color &p_light_color) { + fog_light_color = p_light_color; _update_fog(); } - -Color Environment::get_fog_color() const { - return fog_color; +Color Environment::get_fog_light_color() const { + return fog_light_color; } - -void Environment::set_fog_sun_color(const Color &p_color) { - fog_sun_color = p_color; +void Environment::set_fog_light_energy(float p_amount) { + fog_light_energy = p_amount; _update_fog(); } - -Color Environment::get_fog_sun_color() const { - return fog_sun_color; +float Environment::get_fog_light_energy() const { + return fog_light_energy; } - -void Environment::set_fog_sun_amount(float p_amount) { - fog_sun_amount = p_amount; +void Environment::set_fog_sun_scatter(float p_amount) { + fog_sun_scatter = p_amount; _update_fog(); } - -float Environment::get_fog_sun_amount() const { - return fog_sun_amount; +float Environment::get_fog_sun_scatter() const { + return fog_sun_scatter; } - -void Environment::_update_fog() { - RS::get_singleton()->environment_set_fog( - environment, - fog_enabled, - fog_color, - fog_sun_color, - fog_sun_amount); +void Environment::set_fog_density(float p_amount) { + fog_density = p_amount; + _update_fog(); } - -void Environment::set_fog_depth_enabled(bool p_enabled) { - fog_depth_enabled = p_enabled; - _update_fog_depth(); +float Environment::get_fog_density() const { + return fog_density; } - -bool Environment::is_fog_depth_enabled() const { - return fog_depth_enabled; +void Environment::set_fog_height(float p_amount) { + fog_height = p_amount; + _update_fog(); } - -void Environment::set_fog_depth_begin(float p_distance) { - fog_depth_begin = p_distance; - _update_fog_depth(); +float Environment::get_fog_height() const { + return fog_height; } - -float Environment::get_fog_depth_begin() const { - return fog_depth_begin; +void Environment::set_fog_height_density(float p_amount) { + fog_height_density = p_amount; + _update_fog(); } - -void Environment::set_fog_depth_end(float p_distance) { - fog_depth_end = p_distance; - _update_fog_depth(); +float Environment::get_fog_height_density() const { + return fog_height_density; } -float Environment::get_fog_depth_end() const { - return fog_depth_end; +void Environment::_update_fog() { + RS::get_singleton()->environment_set_fog( + environment, + fog_enabled, + fog_light_color, + fog_light_energy, + fog_sun_scatter, + fog_density, + fog_height, + fog_height_density); } -void Environment::set_fog_depth_curve(float p_curve) { - fog_depth_curve = p_curve; - _update_fog_depth(); -} +// Volumetric Fog -float Environment::get_fog_depth_curve() const { - return fog_depth_curve; +void Environment::_update_volumetric_fog() { + RS::get_singleton()->environment_set_volumetric_fog(environment, volumetric_fog_enabled, volumetric_fog_density, volumetric_fog_light, volumetric_fog_light_energy, volumetric_fog_length, volumetric_fog_detail_spread, volumetric_fog_gi_inject, RS::EnvVolumetricFogShadowFilter(volumetric_fog_shadow_filter)); } -void Environment::set_fog_transmit_enabled(bool p_enabled) { - fog_transmit_enabled = p_enabled; - _update_fog_depth(); +void Environment::set_volumetric_fog_enabled(bool p_enable) { + volumetric_fog_enabled = p_enable; + _update_volumetric_fog(); + _change_notify(); } -bool Environment::is_fog_transmit_enabled() const { - return fog_transmit_enabled; +bool Environment::is_volumetric_fog_enabled() const { + return volumetric_fog_enabled; } - -void Environment::set_fog_transmit_curve(float p_curve) { - fog_transmit_curve = p_curve; - _update_fog_depth(); +void Environment::set_volumetric_fog_density(float p_density) { + p_density = CLAMP(p_density, 0.0000001, 1.0); + volumetric_fog_density = p_density; + _update_volumetric_fog(); } - -float Environment::get_fog_transmit_curve() const { - return fog_transmit_curve; +float Environment::get_volumetric_fog_density() const { + return volumetric_fog_density; } - -void Environment::_update_fog_depth() { - RS::get_singleton()->environment_set_fog_depth( - environment, - fog_depth_enabled, - fog_depth_begin, - fog_depth_end, - fog_depth_curve, - fog_transmit_enabled, - fog_transmit_curve); +void Environment::set_volumetric_fog_light(Color p_color) { + volumetric_fog_light = p_color; + _update_volumetric_fog(); } - -void Environment::set_fog_height_enabled(bool p_enabled) { - fog_height_enabled = p_enabled; - _update_fog_height(); +Color Environment::get_volumetric_fog_light() const { + return volumetric_fog_light; } - -bool Environment::is_fog_height_enabled() const { - return fog_height_enabled; +void Environment::set_volumetric_fog_light_energy(float p_begin) { + volumetric_fog_light_energy = p_begin; + _update_volumetric_fog(); } - -void Environment::set_fog_height_min(float p_distance) { - fog_height_min = p_distance; - _update_fog_height(); +float Environment::get_volumetric_fog_light_energy() const { + return volumetric_fog_light_energy; } - -float Environment::get_fog_height_min() const { - return fog_height_min; +void Environment::set_volumetric_fog_length(float p_length) { + volumetric_fog_length = p_length; + _update_volumetric_fog(); } - -void Environment::set_fog_height_max(float p_distance) { - fog_height_max = p_distance; - _update_fog_height(); +float Environment::get_volumetric_fog_length() const { + return volumetric_fog_length; } - -float Environment::get_fog_height_max() const { - return fog_height_max; +void Environment::set_volumetric_fog_detail_spread(float p_detail_spread) { + volumetric_fog_detail_spread = p_detail_spread; + _update_volumetric_fog(); +} +float Environment::get_volumetric_fog_detail_spread() const { + return volumetric_fog_detail_spread; } -void Environment::set_fog_height_curve(float p_distance) { - fog_height_curve = p_distance; - _update_fog_height(); +void Environment::set_volumetric_fog_gi_inject(float p_gi_inject) { + volumetric_fog_gi_inject = p_gi_inject; + _update_volumetric_fog(); +} +float Environment::get_volumetric_fog_gi_inject() const { + return volumetric_fog_gi_inject; } -float Environment::get_fog_height_curve() const { - return fog_height_curve; +void Environment::set_volumetric_fog_shadow_filter(VolumetricFogShadowFilter p_filter) { + volumetric_fog_shadow_filter = p_filter; + _update_volumetric_fog(); } -void Environment::_update_fog_height() { - RS::get_singleton()->environment_set_fog_height( - environment, - fog_height_enabled, - fog_height_min, - fog_height_max, - fog_height_curve); +Environment::VolumetricFogShadowFilter Environment::get_volumetric_fog_shadow_filter() const { + return volumetric_fog_shadow_filter; } // Adjustment @@ -935,6 +915,7 @@ void Environment::_validate_property(PropertyInfo &property) const { static const char *hide_prefixes[] = { "fog_", + "volumetric_fog_", "auto_exposure_", "ss_reflections_", "ssao_", @@ -1222,52 +1203,58 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("set_fog_enabled", "enabled"), &Environment::set_fog_enabled); ClassDB::bind_method(D_METHOD("is_fog_enabled"), &Environment::is_fog_enabled); - ClassDB::bind_method(D_METHOD("set_fog_color", "color"), &Environment::set_fog_color); - ClassDB::bind_method(D_METHOD("get_fog_color"), &Environment::get_fog_color); - ClassDB::bind_method(D_METHOD("set_fog_sun_color", "color"), &Environment::set_fog_sun_color); - ClassDB::bind_method(D_METHOD("get_fog_sun_color"), &Environment::get_fog_sun_color); - ClassDB::bind_method(D_METHOD("set_fog_sun_amount", "amount"), &Environment::set_fog_sun_amount); - ClassDB::bind_method(D_METHOD("get_fog_sun_amount"), &Environment::get_fog_sun_amount); - - ClassDB::bind_method(D_METHOD("set_fog_depth_enabled", "enabled"), &Environment::set_fog_depth_enabled); - ClassDB::bind_method(D_METHOD("is_fog_depth_enabled"), &Environment::is_fog_depth_enabled); - ClassDB::bind_method(D_METHOD("set_fog_depth_begin", "distance"), &Environment::set_fog_depth_begin); - ClassDB::bind_method(D_METHOD("get_fog_depth_begin"), &Environment::get_fog_depth_begin); - ClassDB::bind_method(D_METHOD("set_fog_depth_end", "distance"), &Environment::set_fog_depth_end); - ClassDB::bind_method(D_METHOD("get_fog_depth_end"), &Environment::get_fog_depth_end); - ClassDB::bind_method(D_METHOD("set_fog_depth_curve", "curve"), &Environment::set_fog_depth_curve); - ClassDB::bind_method(D_METHOD("get_fog_depth_curve"), &Environment::get_fog_depth_curve); - ClassDB::bind_method(D_METHOD("set_fog_transmit_enabled", "enabled"), &Environment::set_fog_transmit_enabled); - ClassDB::bind_method(D_METHOD("is_fog_transmit_enabled"), &Environment::is_fog_transmit_enabled); - ClassDB::bind_method(D_METHOD("set_fog_transmit_curve", "curve"), &Environment::set_fog_transmit_curve); - ClassDB::bind_method(D_METHOD("get_fog_transmit_curve"), &Environment::get_fog_transmit_curve); - - ClassDB::bind_method(D_METHOD("set_fog_height_enabled", "enabled"), &Environment::set_fog_height_enabled); - ClassDB::bind_method(D_METHOD("is_fog_height_enabled"), &Environment::is_fog_height_enabled); - ClassDB::bind_method(D_METHOD("set_fog_height_min", "height"), &Environment::set_fog_height_min); - ClassDB::bind_method(D_METHOD("get_fog_height_min"), &Environment::get_fog_height_min); - ClassDB::bind_method(D_METHOD("set_fog_height_max", "height"), &Environment::set_fog_height_max); - ClassDB::bind_method(D_METHOD("get_fog_height_max"), &Environment::get_fog_height_max); - ClassDB::bind_method(D_METHOD("set_fog_height_curve", "curve"), &Environment::set_fog_height_curve); - ClassDB::bind_method(D_METHOD("get_fog_height_curve"), &Environment::get_fog_height_curve); + ClassDB::bind_method(D_METHOD("set_fog_light_color", "light_color"), &Environment::set_fog_light_color); + ClassDB::bind_method(D_METHOD("get_fog_light_color"), &Environment::get_fog_light_color); + ClassDB::bind_method(D_METHOD("set_fog_light_energy", "light_energy"), &Environment::set_fog_light_energy); + ClassDB::bind_method(D_METHOD("get_fog_light_energy"), &Environment::get_fog_light_energy); + ClassDB::bind_method(D_METHOD("set_fog_sun_scatter", "sun_scatter"), &Environment::set_fog_sun_scatter); + ClassDB::bind_method(D_METHOD("get_fog_sun_scatter"), &Environment::get_fog_sun_scatter); + + ClassDB::bind_method(D_METHOD("set_fog_density", "density"), &Environment::set_fog_density); + ClassDB::bind_method(D_METHOD("get_fog_density"), &Environment::get_fog_density); + + ClassDB::bind_method(D_METHOD("set_fog_height", "height"), &Environment::set_fog_height); + ClassDB::bind_method(D_METHOD("get_fog_height"), &Environment::get_fog_height); + + ClassDB::bind_method(D_METHOD("set_fog_height_density", "height_density"), &Environment::set_fog_height_density); + ClassDB::bind_method(D_METHOD("get_fog_height_density"), &Environment::get_fog_height_density); ADD_GROUP("Fog", "fog_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_enabled"), "set_fog_enabled", "is_fog_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_color"), "set_fog_color", "get_fog_color"); - ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_sun_color"), "set_fog_sun_color", "get_fog_sun_color"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_sun_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_fog_sun_amount", "get_fog_sun_amount"); - - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_depth_enabled"), "set_fog_depth_enabled", "is_fog_depth_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_depth_begin", PROPERTY_HINT_RANGE, "0,4000,0.1"), "set_fog_depth_begin", "get_fog_depth_begin"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_depth_end", PROPERTY_HINT_RANGE, "0,4000,0.1,or_greater"), "set_fog_depth_end", "get_fog_depth_end"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_depth_curve", PROPERTY_HINT_EXP_EASING), "set_fog_depth_curve", "get_fog_depth_curve"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_transmit_enabled"), "set_fog_transmit_enabled", "is_fog_transmit_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_transmit_curve", PROPERTY_HINT_EXP_EASING), "set_fog_transmit_curve", "get_fog_transmit_curve"); - - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_height_enabled"), "set_fog_height_enabled", "is_fog_height_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_min", PROPERTY_HINT_RANGE, "-4000,4000,0.1,or_lesser,or_greater"), "set_fog_height_min", "get_fog_height_min"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_max", PROPERTY_HINT_RANGE, "-4000,4000,0.1,or_lesser,or_greater"), "set_fog_height_max", "get_fog_height_max"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_curve", PROPERTY_HINT_EXP_EASING), "set_fog_height_curve", "get_fog_height_curve"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_fog_light_color", "get_fog_light_color"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_light_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_fog_light_energy", "get_fog_light_energy"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_sun_scatter", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater"), "set_fog_sun_scatter", "get_fog_sun_scatter"); + + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_density", PROPERTY_HINT_RANGE, "0,16,0.0001"), "set_fog_density", "get_fog_density"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height", PROPERTY_HINT_RANGE, "-1024,1024,0.01,or_lesser,or_greater"), "set_fog_height", "get_fog_height"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_density", PROPERTY_HINT_RANGE, "0,128,0.001,or_greater"), "set_fog_height_density", "get_fog_height_density"); + + ClassDB::bind_method(D_METHOD("set_volumetric_fog_enabled", "enabled"), &Environment::set_volumetric_fog_enabled); + ClassDB::bind_method(D_METHOD("is_volumetric_fog_enabled"), &Environment::is_volumetric_fog_enabled); + ClassDB::bind_method(D_METHOD("set_volumetric_fog_light", "color"), &Environment::set_volumetric_fog_light); + ClassDB::bind_method(D_METHOD("get_volumetric_fog_light"), &Environment::get_volumetric_fog_light); + ClassDB::bind_method(D_METHOD("set_volumetric_fog_density", "density"), &Environment::set_volumetric_fog_density); + ClassDB::bind_method(D_METHOD("get_volumetric_fog_density"), &Environment::get_volumetric_fog_density); + ClassDB::bind_method(D_METHOD("set_volumetric_fog_light_energy", "begin"), &Environment::set_volumetric_fog_light_energy); + ClassDB::bind_method(D_METHOD("get_volumetric_fog_light_energy"), &Environment::get_volumetric_fog_light_energy); + ClassDB::bind_method(D_METHOD("set_volumetric_fog_length", "length"), &Environment::set_volumetric_fog_length); + ClassDB::bind_method(D_METHOD("get_volumetric_fog_length"), &Environment::get_volumetric_fog_length); + ClassDB::bind_method(D_METHOD("set_volumetric_fog_detail_spread", "detail_spread"), &Environment::set_volumetric_fog_detail_spread); + ClassDB::bind_method(D_METHOD("get_volumetric_fog_detail_spread"), &Environment::get_volumetric_fog_detail_spread); + ClassDB::bind_method(D_METHOD("set_volumetric_fog_gi_inject", "gi_inject"), &Environment::set_volumetric_fog_gi_inject); + ClassDB::bind_method(D_METHOD("get_volumetric_fog_gi_inject"), &Environment::get_volumetric_fog_gi_inject); + ClassDB::bind_method(D_METHOD("set_volumetric_fog_shadow_filter", "shadow_filter"), &Environment::set_volumetric_fog_shadow_filter); + ClassDB::bind_method(D_METHOD("get_volumetric_fog_shadow_filter"), &Environment::get_volumetric_fog_shadow_filter); + + ADD_GROUP("Volumetric Fog", "volumetric_fog_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "volumetric_fog_enabled"), "set_volumetric_fog_enabled", "is_volumetric_fog_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_density", PROPERTY_HINT_RANGE, "0,1,0.0001,or_greater"), "set_volumetric_fog_density", "get_volumetric_fog_density"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "volumetric_fog_light", PROPERTY_HINT_COLOR_NO_ALPHA), "set_volumetric_fog_light", "get_volumetric_fog_light"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_light_energy", PROPERTY_HINT_RANGE, "0,1024,0.01,or_greater"), "set_volumetric_fog_light_energy", "get_volumetric_fog_light_energy"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_gi_inject", PROPERTY_HINT_EXP_RANGE, "0.00,16,0.01"), "set_volumetric_fog_gi_inject", "get_volumetric_fog_gi_inject"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_length", PROPERTY_HINT_RANGE, "0,1024,0.01,or_greater"), "set_volumetric_fog_length", "get_volumetric_fog_length"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_detail_spread", PROPERTY_HINT_EXP_EASING, "0.01,16,0.01"), "set_volumetric_fog_detail_spread", "get_volumetric_fog_detail_spread"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "volumetric_fog_shadow_filter", PROPERTY_HINT_ENUM, "Disabled,Low,Medium,High"), "set_volumetric_fog_shadow_filter", "get_volumetric_fog_shadow_filter"); // Adjustment @@ -1331,6 +1318,11 @@ void Environment::_bind_methods() { BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_DISABLED); BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_75_PERCENT); BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_50_PERCENT); + + BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED); + BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_LOW); + BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_MEDIUM); + BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_HIGH); } Environment::Environment() { @@ -1344,10 +1336,8 @@ Environment::Environment() { _update_sdfgi(); _update_glow(); _update_fog(); - _update_fog_depth(); - _update_fog_height(); _update_adjustment(); - + _update_volumetric_fog(); _change_notify(); } diff --git a/scene/resources/environment.h b/scene/resources/environment.h index f334d22115..d4d84f31aa 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -97,6 +97,13 @@ public: GLOW_BLEND_MODE_MIX, }; + enum VolumetricFogShadowFilter { + VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED, + VOLUMETRIC_FOG_SHADOW_FILTER_LOW, + VOLUMETRIC_FOG_SHADOW_FILTER_MEDIUM, + VOLUMETRIC_FOG_SHADOW_FILTER_HIGH, + }; + private: RID environment; @@ -177,24 +184,25 @@ private: // Fog bool fog_enabled = false; - Color fog_color = Color(0.5, 0.6, 0.7); - Color fog_sun_color = Color(1.0, 0.9, 0.7); - float fog_sun_amount = 0.0; - void _update_fog(); + Color fog_light_color = Color(0.5, 0.6, 0.7); + float fog_light_energy = 1.0; + float fog_sun_scatter = 0.0; + float fog_density = 0.001; + float fog_height = 0.0; + float fog_height_density = 0.0; //can be negative to invert effect - bool fog_depth_enabled = true; - float fog_depth_begin = 10.0; - float fog_depth_end = 100.0; - float fog_depth_curve = 1.0; - bool fog_transmit_enabled = false; - float fog_transmit_curve = 1.0; - void _update_fog_depth(); + void _update_fog(); - bool fog_height_enabled = false; - float fog_height_min = 10.0; - float fog_height_max = 0.0; - float fog_height_curve = 1.0; - void _update_fog_height(); + // Volumetric Fog + bool volumetric_fog_enabled = false; + float volumetric_fog_density = 0.01; + Color volumetric_fog_light = Color(0.0, 0.0, 0.0); + float volumetric_fog_light_energy = 1.0; + float volumetric_fog_length = 64.0; + float volumetric_fog_detail_spread = 2.0; + VolumetricFogShadowFilter volumetric_fog_shadow_filter = VOLUMETRIC_FOG_SHADOW_FILTER_LOW; + float volumetric_fog_gi_inject = 0.0; + void _update_volumetric_fog(); // Adjustment bool adjustment_enabled = false; @@ -344,36 +352,40 @@ public: float get_glow_hdr_luminance_cap() const; // Fog + void set_fog_enabled(bool p_enabled); bool is_fog_enabled() const; - void set_fog_color(const Color &p_color); - Color get_fog_color() const; - void set_fog_sun_color(const Color &p_color); - Color get_fog_sun_color() const; - void set_fog_sun_amount(float p_amount); - float get_fog_sun_amount() const; - - void set_fog_depth_enabled(bool p_enabled); - bool is_fog_depth_enabled() const; - void set_fog_depth_begin(float p_distance); - float get_fog_depth_begin() const; - void set_fog_depth_end(float p_distance); - float get_fog_depth_end() const; - void set_fog_depth_curve(float p_curve); - float get_fog_depth_curve() const; - void set_fog_transmit_enabled(bool p_enabled); - bool is_fog_transmit_enabled() const; - void set_fog_transmit_curve(float p_curve); - float get_fog_transmit_curve() const; - - void set_fog_height_enabled(bool p_enabled); - bool is_fog_height_enabled() const; - void set_fog_height_min(float p_distance); - float get_fog_height_min() const; - void set_fog_height_max(float p_distance); - float get_fog_height_max() const; - void set_fog_height_curve(float p_distance); - float get_fog_height_curve() const; + void set_fog_light_color(const Color &p_light_color); + Color get_fog_light_color() const; + void set_fog_light_energy(float p_amount); + float get_fog_light_energy() const; + void set_fog_sun_scatter(float p_amount); + float get_fog_sun_scatter() const; + + void set_fog_density(float p_amount); + float get_fog_density() const; + void set_fog_height(float p_amount); + float get_fog_height() const; + void set_fog_height_density(float p_amount); + float get_fog_height_density() const; + + // Volumetric Fog + void set_volumetric_fog_enabled(bool p_enable); + bool is_volumetric_fog_enabled() const; + void set_volumetric_fog_density(float p_density); + float get_volumetric_fog_density() const; + void set_volumetric_fog_light(Color p_color); + Color get_volumetric_fog_light() const; + void set_volumetric_fog_light_energy(float p_begin); + float get_volumetric_fog_light_energy() const; + void set_volumetric_fog_length(float p_length); + float get_volumetric_fog_length() const; + void set_volumetric_fog_detail_spread(float p_detail_spread); + float get_volumetric_fog_detail_spread() const; + void set_volumetric_fog_shadow_filter(VolumetricFogShadowFilter p_filter); + VolumetricFogShadowFilter get_volumetric_fog_shadow_filter() const; + void set_volumetric_fog_gi_inject(float p_gi_inject); + float get_volumetric_fog_gi_inject() const; // Adjustment void set_adjustment_enabled(bool p_enabled); @@ -399,5 +411,6 @@ VARIANT_ENUM_CAST(Environment::SSAOBlur) VARIANT_ENUM_CAST(Environment::SDFGICascades) VARIANT_ENUM_CAST(Environment::SDFGIYScale) VARIANT_ENUM_CAST(Environment::GlowBlendMode) +VARIANT_ENUM_CAST(Environment::VolumetricFogShadowFilter) #endif // ENVIRONMENT_H diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index ccab88a153..7cc39f661d 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -125,7 +125,7 @@ void BitmapFont::_set_chars(const Vector<int> &p_chars) { Vector<int> BitmapFont::_get_chars() const { Vector<int> chars; - const CharType *key = nullptr; + const char32_t *key = nullptr; while ((key = char_map.next(key))) { const Character *c = char_map.getptr(*key); @@ -272,7 +272,7 @@ Error BitmapFont::create_from_fnt(const String &p_file) { } } } else if (type == "char") { - CharType idx = 0; + char32_t idx = 0; if (keys.has("id")) { idx = keys["id"].to_int(); } @@ -313,7 +313,7 @@ Error BitmapFont::create_from_fnt(const String &p_file) { add_char(idx, texture, rect, ofs, advance); } else if (type == "kerning") { - CharType first = 0, second = 0; + char32_t first = 0, second = 0; int k = 0; if (keys.has("first")) { @@ -385,10 +385,10 @@ int BitmapFont::get_character_count() const { return char_map.size(); }; -Vector<CharType> BitmapFont::get_char_keys() const { - Vector<CharType> chars; +Vector<char32_t> BitmapFont::get_char_keys() const { + Vector<char32_t> chars; chars.resize(char_map.size()); - const CharType *ct = nullptr; + const char32_t *ct = nullptr; int count = 0; while ((ct = char_map.next(ct))) { chars.write[count++] = *ct; @@ -397,7 +397,7 @@ Vector<CharType> BitmapFont::get_char_keys() const { return chars; }; -BitmapFont::Character BitmapFont::get_character(CharType p_char) const { +BitmapFont::Character BitmapFont::get_character(char32_t p_char) const { if (!char_map.has(p_char)) { ERR_FAIL_V(Character()); }; @@ -405,7 +405,7 @@ BitmapFont::Character BitmapFont::get_character(CharType p_char) const { return char_map[p_char]; }; -void BitmapFont::add_char(CharType p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) { +void BitmapFont::add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) { if (p_advance < 0) { p_advance = p_rect.size.width; } @@ -420,7 +420,7 @@ void BitmapFont::add_char(CharType p_char, int p_texture_idx, const Rect2 &p_rec char_map[p_char] = c; } -void BitmapFont::add_kerning_pair(CharType p_A, CharType p_B, int p_kerning) { +void BitmapFont::add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning) { KerningPairKey kpk; kpk.A = p_A; kpk.B = p_B; @@ -444,7 +444,7 @@ Vector<BitmapFont::KerningPairKey> BitmapFont::get_kerning_pair_keys() const { return ret; } -int BitmapFont::get_kerning_pair(CharType p_A, CharType p_B) const { +int BitmapFont::get_kerning_pair(char32_t p_A, char32_t p_B) const { KerningPairKey kpk; kpk.A = p_A; kpk.B = p_B; @@ -482,7 +482,7 @@ Size2 Font::get_string_size(const String &p_string) const { if (l == 0) { return Size2(0, get_height()); } - const CharType *sptr = &p_string[0]; + const char32_t *sptr = &p_string[0]; for (int i = 0; i < l; i++) { w += get_char_size(sptr[i], sptr[i + 1]).width; @@ -534,7 +534,7 @@ Ref<BitmapFont> BitmapFont::get_fallback() const { return fallback; } -float BitmapFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, bool p_outline) const { +float BitmapFont::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, const Color &p_modulate, bool p_outline) const { const Character *c = char_map.getptr(p_char); if (!c) { @@ -556,7 +556,7 @@ float BitmapFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_c return get_char_size(p_char, p_next).width; } -Size2 BitmapFont::get_char_size(CharType p_char, CharType p_next) const { +Size2 BitmapFont::get_char_size(char32_t p_char, char32_t p_next) const { const Character *c = char_map.getptr(p_char); if (!c) { diff --git a/scene/resources/font.h b/scene/resources/font.h index e6b296800b..c739520da3 100644 --- a/scene/resources/font.h +++ b/scene/resources/font.h @@ -49,7 +49,7 @@ public: virtual float get_underline_position() const = 0; virtual float get_underline_thickness() const = 0; - virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const = 0; + virtual Size2 get_char_size(char32_t p_char, char32_t p_next = 0) const = 0; Size2 get_string_size(const String &p_string) const; Size2 get_wordwrap_string_size(const String &p_string, float p_width) const; @@ -59,7 +59,7 @@ public: void draw_halign(RID p_canvas_item, const Point2 &p_pos, HAlign p_align, float p_width, const String &p_text, const Color &p_modulate = Color(1, 1, 1), const Color &p_outline_modulate = Color(1, 1, 1)) const; virtual bool has_outline() const { return false; } - virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const = 0; + virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const = 0; void update_changes(); Font(); @@ -74,8 +74,8 @@ class FontDrawer { struct PendingDraw { RID canvas_item; Point2 pos; - CharType chr; - CharType next; + char32_t chr; + char32_t next; Color modulate; }; @@ -88,7 +88,7 @@ public: has_outline = p_font->has_outline(); } - float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1)) { + float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, const Color &p_modulate = Color(1, 1, 1)) { if (has_outline) { PendingDraw draw = { p_canvas_item, p_pos, p_char, p_next, p_modulate }; pending_draws.push_back(draw); @@ -137,7 +137,7 @@ public: }; private: - HashMap<CharType, Character> char_map; + HashMap<char32_t, Character> char_map; Map<KerningPairKey, int> kerning_map; float height; @@ -169,20 +169,20 @@ public: float get_underline_thickness() const override; void add_texture(const Ref<Texture2D> &p_texture); - void add_char(CharType p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance = -1); + void add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance = -1); int get_character_count() const; - Vector<CharType> get_char_keys() const; - Character get_character(CharType p_char) const; + Vector<char32_t> get_char_keys() const; + Character get_character(char32_t p_char) const; int get_texture_count() const; Ref<Texture2D> get_texture(int p_idx) const; - void add_kerning_pair(CharType p_A, CharType p_B, int p_kerning); - int get_kerning_pair(CharType p_A, CharType p_B) const; + void add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning); + int get_kerning_pair(char32_t p_A, char32_t p_B) const; Vector<KerningPairKey> get_kerning_pair_keys() const; - Size2 get_char_size(CharType p_char, CharType p_next = 0) const override; + Size2 get_char_size(char32_t p_char, char32_t p_next = 0) const override; void set_fallback(const Ref<BitmapFont> &p_fallback); Ref<BitmapFont> get_fallback() const; @@ -192,7 +192,7 @@ public: void set_distance_field_hint(bool p_distance_field); bool is_distance_field_hint() const override; - float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const override; + float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const override; BitmapFont(); ~BitmapFont(); diff --git a/scene/resources/gradient.cpp b/scene/resources/gradient.cpp index d271c906ff..4bcc52776b 100644 --- a/scene/resources/gradient.cpp +++ b/scene/resources/gradient.cpp @@ -141,32 +141,29 @@ void Gradient::set_points(Vector<Gradient::Point> &p_points) { } void Gradient::set_offset(int pos, const float offset) { - ERR_FAIL_COND(pos < 0); - if (points.size() <= pos) { - points.resize(pos + 1); - } + ERR_FAIL_INDEX(pos, points.size()); + _update_sorting(); points.write[pos].offset = offset; is_sorted = false; emit_signal(CoreStringNames::get_singleton()->changed); } -float Gradient::get_offset(int pos) const { +float Gradient::get_offset(int pos) { ERR_FAIL_INDEX_V(pos, points.size(), 0.0); + _update_sorting(); return points[pos].offset; } void Gradient::set_color(int pos, const Color &color) { - ERR_FAIL_COND(pos < 0); - if (points.size() <= pos) { - points.resize(pos + 1); - is_sorted = false; - } + ERR_FAIL_INDEX(pos, points.size()); + _update_sorting(); points.write[pos].color = color; emit_signal(CoreStringNames::get_singleton()->changed); } -Color Gradient::get_color(int pos) const { +Color Gradient::get_color(int pos) { ERR_FAIL_INDEX_V(pos, points.size(), Color()); + _update_sorting(); return points[pos].color; } diff --git a/scene/resources/gradient.h b/scene/resources/gradient.h index d40dcc8d44..6518b13ee8 100644 --- a/scene/resources/gradient.h +++ b/scene/resources/gradient.h @@ -49,6 +49,12 @@ public: private: Vector<Point> points; bool is_sorted; + _FORCE_INLINE_ void _update_sorting() { + if (!is_sorted) { + points.sort(); + is_sorted = true; + } + } protected: static void _bind_methods(); @@ -64,10 +70,10 @@ public: Vector<Point> &get_points(); void set_offset(int pos, const float offset); - float get_offset(int pos) const; + float get_offset(int pos); void set_color(int pos, const Color &color); - Color get_color(int pos) const; + Color get_color(int pos); void set_offsets(const Vector<float> &p_offsets); Vector<float> get_offsets() const; @@ -80,10 +86,7 @@ public: return Color(0, 0, 0, 1); } - if (!is_sorted) { - points.sort(); - is_sorted = true; - } + _update_sorting(); //binary search int low = 0; diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index fd1fa1b48f..b0a30a5627 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -209,7 +209,6 @@ public: void surface_update_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data); int get_surface_count() const override; - void surface_remove(int p_idx); void clear_surfaces(); diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h index 7b78398669..450e2c16e3 100644 --- a/scene/resources/mesh_library.h +++ b/scene/resources/mesh_library.h @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef GRID_THEME_H -#define GRID_THEME_H +#ifndef MESH_LIBRARY_H +#define MESH_LIBRARY_H #include "core/map.h" #include "core/resource.h" @@ -96,4 +96,4 @@ public: ~MeshLibrary(); }; -#endif // CUBE_GRID_THEME_H +#endif // MESH_LIBRARY_H diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index fc92a721db..4bbfa8965a 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -91,13 +91,13 @@ void ParticlesMaterial::init_shaders() { shader_names->emission_texture_normal = "emission_texture_normal"; shader_names->emission_texture_color = "emission_texture_color"; - shader_names->trail_divisor = "trail_divisor"; - shader_names->trail_size_modifier = "trail_size_modifier"; - shader_names->trail_color_modifier = "trail_color_modifier"; - shader_names->gravity = "gravity"; shader_names->lifetime_randomness = "lifetime_randomness"; + + shader_names->sub_emitter_frequency = "sub_emitter_frequency"; + shader_names->sub_emitter_amount_at_end = "sub_emitter_amount_at_end"; + shader_names->sub_emitter_keep_velocity = "sub_emitter_keep_velocity"; } void ParticlesMaterial::finish_shaders() { @@ -192,9 +192,17 @@ void ParticlesMaterial::_update_shader() { } } - code += "uniform vec4 color_value : hint_color;\n"; + if (sub_emitter_mode != SUB_EMITTER_DISABLED) { + if (sub_emitter_mode == SUB_EMITTER_CONSTANT) { + code += "uniform float sub_emitter_frequency;\n"; + } + if (sub_emitter_mode == SUB_EMITTER_AT_END) { + code += "uniform int sub_emitter_amount_at_end;\n"; + } + code += "uniform bool sub_emitter_keep_velocity;\n"; + } - code += "uniform int trail_divisor;\n"; + code += "uniform vec4 color_value : hint_color;\n"; code += "uniform vec3 gravity;\n"; @@ -239,14 +247,6 @@ void ParticlesMaterial::_update_shader() { code += "uniform sampler2D anim_offset_texture;\n"; } - if (trail_size_modifier.is_valid()) { - code += "uniform sampler2D trail_size_modifier;\n"; - } - - if (trail_color_modifier.is_valid()) { - code += "uniform sampler2D trail_color_modifier;\n"; - } - //need a random function code += "\n\n"; code += "float rand_from_seed(inout uint seed) {\n"; @@ -277,8 +277,8 @@ void ParticlesMaterial::_update_shader() { code += "}\n"; code += "\n"; - code += "void vertex() {\n"; - code += " uint base_number = NUMBER / uint(trail_divisor);\n"; + code += "void compute() {\n"; + code += " uint base_number = NUMBER;\n"; code += " uint alt_seed = hash(base_number + uint(1) + RANDOM_SEED);\n"; code += " float angle_rand = rand_from_seed(alt_seed);\n"; code += " float scale_rand = rand_from_seed(alt_seed);\n"; @@ -293,17 +293,7 @@ void ParticlesMaterial::_update_shader() { code += " ivec2 emission_tex_size = textureSize(emission_texture_points, 0);\n"; code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n"; } - code += " bool restart = false;\n"; - code += " if (CUSTOM.y > CUSTOM.w) {\n"; - code += " restart = true;\n"; - code += " }\n\n"; - code += " if (RESTART || restart) {\n"; - - if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { - code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(0.0, 0.0), 0.0).r;\n"; - } else { - code += " float tex_linear_velocity = 0.0;\n"; - } + code += " if (RESTART) {\n"; if (tex_parameters[PARAM_ANGLE].is_valid()) { code += " float tex_angle = textureLod(angle_texture, vec2(0.0, 0.0), 0.0).r;\n"; @@ -319,25 +309,34 @@ void ParticlesMaterial::_update_shader() { code += " float spread_rad = spread * degree_to_rad;\n"; + code += " if (RESTART_VELOCITY) {\n"; + + if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { + code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(0.0, 0.0), 0.0).r;\n"; + } else { + code += " float tex_linear_velocity = 0.0;\n"; + } + if (flags[FLAG_DISABLE_Z]) { - code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; - code += " angle1_rad += direction.x != 0.0 ? atan(direction.y, direction.x) : sign(direction.y) * (pi / 2.0);\n"; - code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n"; - code += " VELOCITY = rot * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; + code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; + code += " angle1_rad += direction.x != 0.0 ? atan(direction.y, direction.x) : sign(direction.y) * (pi / 2.0);\n"; + code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n"; + code += " VELOCITY = rot * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; } else { //initiate velocity spread in 3D - code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; - code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n"; - code += " angle1_rad += direction.z != 0.0 ? atan(direction.x, direction.z) : sign(direction.x) * (pi / 2.0);\n"; - code += " angle2_rad += direction.z != 0.0 ? atan(direction.y, abs(direction.z)) : (direction.x != 0.0 ? atan(direction.y, abs(direction.x)) : sign(direction.y) * (pi / 2.0));\n"; - code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n"; - code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n"; - code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n"; - code += " vec3 vec_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n"; - code += " vec_direction = normalize(vec_direction);\n"; - code += " VELOCITY = vec_direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; + code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; + code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n"; + code += " angle1_rad += direction.z != 0.0 ? atan(direction.x, direction.z) : sign(direction.x) * (pi / 2.0);\n"; + code += " angle2_rad += direction.z != 0.0 ? atan(direction.y, abs(direction.z)) : (direction.x != 0.0 ? atan(direction.y, abs(direction.x)) : sign(direction.y) * (pi / 2.0));\n"; + code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n"; + code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n"; + code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n"; + code += " vec3 vec_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n"; + code += " vec_direction = normalize(vec_direction);\n"; + code += " VELOCITY = vec_direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; } + code += " }\n"; code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n"; code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle @@ -345,35 +344,38 @@ void ParticlesMaterial::_update_shader() { code += " CUSTOM.w = (1.0 - lifetime_randomness * rand_from_seed(alt_seed));\n"; code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random);\n"; // animation offset (0-1) + code += " if (RESTART_POSITION) {\n"; + switch (emission_shape) { case EMISSION_SHAPE_POINT: { - //do none + //do none, identity (will later be multiplied by emission transform) + code += " TRANSFORM = mat4(vec4(1,0,0,0),vec4(0,1,0,0),vec4(0,0,1,0),vec4(0,0,0,1));\n"; } break; case EMISSION_SHAPE_SPHERE: { - code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n"; - code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n"; - code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n"; - code += " TRANSFORM[3].xyz = vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s);\n"; + code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n"; + code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n"; + code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n"; + code += " TRANSFORM[3].xyz = vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s);\n"; } break; case EMISSION_SHAPE_BOX: { - code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0) * emission_box_extents;\n"; + code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0) * emission_box_extents;\n"; } break; case EMISSION_SHAPE_POINTS: case EMISSION_SHAPE_DIRECTED_POINTS: { - code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs, 0).xyz;\n"; + code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs, 0).xyz;\n"; if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) { if (flags[FLAG_DISABLE_Z]) { - code += " mat2 rotm;"; - code += " rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;\n"; - code += " rotm[1] = rotm[0].yx * vec2(1.0, -1.0);\n"; - code += " VELOCITY.xy = rotm * VELOCITY.xy;\n"; + code += " mat2 rotm;"; + code += " rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;\n"; + code += " rotm[1] = rotm[0].yx * vec2(1.0, -1.0);\n"; + code += " if (RESTART_VELOCITY) VELOCITY.xy = rotm * VELOCITY.xy;\n"; } else { - code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xyz;\n"; - code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);\n"; - code += " vec3 tangent = normalize(cross(v0, normal));\n"; - code += " vec3 bitangent = normalize(cross(tangent, normal));\n"; - code += " VELOCITY = mat3(tangent, bitangent, normal) * VELOCITY;\n"; + code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xyz;\n"; + code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);\n"; + code += " vec3 tangent = normalize(cross(v0, normal));\n"; + code += " vec3 bitangent = normalize(cross(tangent, normal));\n"; + code += " if (RESTART_VELOCITY) VELOCITY = mat3(tangent, bitangent, normal) * VELOCITY;\n"; } } } break; @@ -381,12 +383,14 @@ void ParticlesMaterial::_update_shader() { break; } } - code += " VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n"; - code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n"; + + code += " if (RESTART_VELOCITY) VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n"; + code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n"; if (flags[FLAG_DISABLE_Z]) { - code += " VELOCITY.z = 0.0;\n"; - code += " TRANSFORM[3].z = 0.0;\n"; + code += " VELOCITY.z = 0.0;\n"; + code += " TRANSFORM[3].z = 0.0;\n"; } + code += " }\n"; code += " } else {\n"; @@ -540,11 +544,6 @@ void ParticlesMaterial::_update_shader() { if (emission_color_texture.is_valid() && (emission_shape == EMISSION_SHAPE_POINTS || emission_shape == EMISSION_SHAPE_DIRECTED_POINTS)) { code += " COLOR *= texelFetch(emission_texture_color, emission_tex_ofs, 0);\n"; } - if (trail_color_modifier.is_valid()) { - code += " if (trail_divisor > 1) {\n"; - code += " COLOR *= textureLod(trail_color_modifier, vec2(float(int(NUMBER) % trail_divisor) / float(trail_divisor - 1), 0.0), 0.0);\n"; - code += " }\n"; - } code += "\n"; if (flags[FLAG_DISABLE_Z]) { @@ -592,11 +591,6 @@ void ParticlesMaterial::_update_shader() { code += " if (base_scale < 0.000001) {\n"; code += " base_scale = 0.000001;\n"; code += " }\n"; - if (trail_size_modifier.is_valid()) { - code += " if (trail_divisor > 1) {\n"; - code += " base_scale *= textureLod(trail_size_modifier, vec2(float(int(NUMBER) % trail_divisor) / float(trail_divisor - 1), 0.0), 0.0).r;\n"; - code += " }\n"; - } code += " TRANSFORM[0].xyz *= base_scale;\n"; code += " TRANSFORM[1].xyz *= base_scale;\n"; @@ -605,6 +599,33 @@ void ParticlesMaterial::_update_shader() { code += " VELOCITY.z = 0.0;\n"; code += " TRANSFORM[3].z = 0.0;\n"; } + if (sub_emitter_mode != SUB_EMITTER_DISABLED) { + code += " int emit_count = 0;\n"; + switch (sub_emitter_mode) { + case SUB_EMITTER_CONSTANT: { + code += " float interval_from = CUSTOM.y * LIFETIME - DELTA;\n"; + code += " float interval_rem = sub_emitter_frequency - mod(interval_from,sub_emitter_frequency);\n"; + code += " if (DELTA >= interval_rem) emit_count = 1;\n"; + } break; + case SUB_EMITTER_AT_COLLISION: { + //not implemented yet + } break; + case SUB_EMITTER_AT_END: { + //not implemented yet + code += " float unit_delta = DELTA/LIFETIME;\n"; + code += " float end_time = CUSTOM.w * 0.95;\n"; // if we do at the end we might miss it, as it can just get deactivated by emitter + code += " if (CUSTOM.y < end_time && (CUSTOM.y + unit_delta) >= end_time) emit_count = sub_emitter_amount_at_end;\n"; + } break; + default: { + } + } + code += " for(int i=0;i<emit_count;i++) {\n"; + code += " uint flags = FLAG_EMIT_POSITION|FLAG_EMIT_ROT_SCALE;\n"; + code += " if (sub_emitter_keep_velocity) flags|=FLAG_EMIT_VELOCITY;\n"; + code += " emit_particle(TRANSFORM,VELOCITY,vec4(0.0),vec4(0.0),flags);\n"; + code += " }"; + } + code += " if (CUSTOM.y > CUSTOM.w) {"; code += " ACTIVE = false;\n"; code += " }\n"; @@ -951,41 +972,6 @@ int ParticlesMaterial::get_emission_point_count() const { return emission_point_count; } -void ParticlesMaterial::set_trail_divisor(int p_divisor) { - trail_divisor = p_divisor; - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_divisor, p_divisor); -} - -int ParticlesMaterial::get_trail_divisor() const { - return trail_divisor; -} - -void ParticlesMaterial::set_trail_size_modifier(const Ref<CurveTexture> &p_trail_size_modifier) { - trail_size_modifier = p_trail_size_modifier; - - Ref<CurveTexture> curve = trail_size_modifier; - if (curve.is_valid()) { - curve->ensure_default_setup(); - } - - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_size_modifier, curve); - _queue_shader_change(); -} - -Ref<CurveTexture> ParticlesMaterial::get_trail_size_modifier() const { - return trail_size_modifier; -} - -void ParticlesMaterial::set_trail_color_modifier(const Ref<GradientTexture> &p_trail_color_modifier) { - trail_color_modifier = p_trail_color_modifier; - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_color_modifier, p_trail_color_modifier); - _queue_shader_change(); -} - -Ref<GradientTexture> ParticlesMaterial::get_trail_color_modifier() const { - return trail_color_modifier; -} - void ParticlesMaterial::set_gravity(const Vector3 &p_gravity) { gravity = p_gravity; Vector3 gset = gravity; @@ -1038,11 +1024,54 @@ void ParticlesMaterial::_validate_property(PropertyInfo &property) const { property.usage = 0; } + if (property.name == "sub_emitter_frequency" && sub_emitter_mode != SUB_EMITTER_CONSTANT) { + property.usage = 0; + } + + if (property.name == "sub_emitter_amount_at_end" && sub_emitter_mode != SUB_EMITTER_AT_END) { + property.usage = 0; + } + if (property.name.begins_with("orbit_") && !flags[FLAG_DISABLE_Z]) { property.usage = 0; } } +void ParticlesMaterial::set_sub_emitter_mode(SubEmitterMode p_sub_emitter_mode) { + sub_emitter_mode = p_sub_emitter_mode; + _queue_shader_change(); + _change_notify(); +} + +ParticlesMaterial::SubEmitterMode ParticlesMaterial::get_sub_emitter_mode() const { + return sub_emitter_mode; +} + +void ParticlesMaterial::set_sub_emitter_frequency(float p_frequency) { + sub_emitter_frequency = p_frequency; + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_frequency, 1.0 / p_frequency); //pas delta instead of frequency, since its easier to compute +} +float ParticlesMaterial::get_sub_emitter_frequency() const { + return sub_emitter_frequency; +} + +void ParticlesMaterial::set_sub_emitter_amount_at_end(int p_amount) { + sub_emitter_amount_at_end = p_amount; + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_amount_at_end, p_amount); +} + +int ParticlesMaterial::get_sub_emitter_amount_at_end() const { + return sub_emitter_amount_at_end; +} + +void ParticlesMaterial::set_sub_emitter_keep_velocity(bool p_enable) { + sub_emitter_keep_velocity = p_enable; + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_keep_velocity, p_enable); +} +bool ParticlesMaterial::get_sub_emitter_keep_velocity() const { + return sub_emitter_keep_velocity; +} + Shader::Mode ParticlesMaterial::get_shader_mode() const { return Shader::MODE_PARTICLES; } @@ -1096,27 +1125,27 @@ void ParticlesMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_emission_point_count", "point_count"), &ParticlesMaterial::set_emission_point_count); ClassDB::bind_method(D_METHOD("get_emission_point_count"), &ParticlesMaterial::get_emission_point_count); - ClassDB::bind_method(D_METHOD("set_trail_divisor", "divisor"), &ParticlesMaterial::set_trail_divisor); - ClassDB::bind_method(D_METHOD("get_trail_divisor"), &ParticlesMaterial::get_trail_divisor); - - ClassDB::bind_method(D_METHOD("set_trail_size_modifier", "texture"), &ParticlesMaterial::set_trail_size_modifier); - ClassDB::bind_method(D_METHOD("get_trail_size_modifier"), &ParticlesMaterial::get_trail_size_modifier); - - ClassDB::bind_method(D_METHOD("set_trail_color_modifier", "texture"), &ParticlesMaterial::set_trail_color_modifier); - ClassDB::bind_method(D_METHOD("get_trail_color_modifier"), &ParticlesMaterial::get_trail_color_modifier); - ClassDB::bind_method(D_METHOD("get_gravity"), &ParticlesMaterial::get_gravity); ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &ParticlesMaterial::set_gravity); ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "randomness"), &ParticlesMaterial::set_lifetime_randomness); ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &ParticlesMaterial::get_lifetime_randomness); + ClassDB::bind_method(D_METHOD("get_sub_emitter_mode"), &ParticlesMaterial::get_sub_emitter_mode); + ClassDB::bind_method(D_METHOD("set_sub_emitter_mode", "mode"), &ParticlesMaterial::set_sub_emitter_mode); + + ClassDB::bind_method(D_METHOD("get_sub_emitter_frequency"), &ParticlesMaterial::get_sub_emitter_frequency); + ClassDB::bind_method(D_METHOD("set_sub_emitter_frequency", "hz"), &ParticlesMaterial::set_sub_emitter_frequency); + + ClassDB::bind_method(D_METHOD("get_sub_emitter_amount_at_end"), &ParticlesMaterial::get_sub_emitter_amount_at_end); + ClassDB::bind_method(D_METHOD("set_sub_emitter_amount_at_end", "amount"), &ParticlesMaterial::set_sub_emitter_amount_at_end); + + ClassDB::bind_method(D_METHOD("get_sub_emitter_keep_velocity"), &ParticlesMaterial::get_sub_emitter_keep_velocity); + ClassDB::bind_method(D_METHOD("set_sub_emitter_keep_velocity", "enable"), &ParticlesMaterial::set_sub_emitter_keep_velocity); + ADD_GROUP("Time", ""); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness"); - ADD_GROUP("Trail", "trail_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_divisor", PROPERTY_HINT_RANGE, "1,1000000,1"), "set_trail_divisor", "get_trail_divisor"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trail_size_modifier", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_trail_size_modifier", "get_trail_size_modifier"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trail_color_modifier", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_trail_color_modifier", "get_trail_color_modifier"); + ADD_GROUP("Emission Shape", "emission_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points"), "set_emission_shape", "get_emission_shape"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01,or_greater"), "set_emission_sphere_radius", "get_emission_sphere_radius"); @@ -1186,6 +1215,12 @@ void ParticlesMaterial::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET); + ADD_GROUP("Sub Emitter", "sub_emitter_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "sub_emitter_mode", PROPERTY_HINT_ENUM, "Disabled,Constant,AtEnd,AtCollision"), "set_sub_emitter_mode", "get_sub_emitter_mode"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sub_emitter_frequency", PROPERTY_HINT_RANGE, "0.01,100,0.01"), "set_sub_emitter_frequency", "get_sub_emitter_frequency"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "sub_emitter_amount_at_end", PROPERTY_HINT_RANGE, "1,32,1"), "set_sub_emitter_amount_at_end", "get_sub_emitter_amount_at_end"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sub_emitter_keep_velocity"), "set_sub_emitter_keep_velocity", "get_sub_emitter_keep_velocity"); + BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY); BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY); BIND_ENUM_CONSTANT(PARAM_ORBIT_VELOCITY); @@ -1211,6 +1246,12 @@ void ParticlesMaterial::_bind_methods() { BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS); BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS); BIND_ENUM_CONSTANT(EMISSION_SHAPE_MAX); + + BIND_ENUM_CONSTANT(SUB_EMITTER_DISABLED); + BIND_ENUM_CONSTANT(SUB_EMITTER_CONSTANT); + BIND_ENUM_CONSTANT(SUB_EMITTER_AT_END); + BIND_ENUM_CONSTANT(SUB_EMITTER_AT_COLLISION); + BIND_ENUM_CONSTANT(SUB_EMITTER_MAX); } ParticlesMaterial::ParticlesMaterial() : @@ -1233,11 +1274,15 @@ ParticlesMaterial::ParticlesMaterial() : set_emission_shape(EMISSION_SHAPE_POINT); set_emission_sphere_radius(1); set_emission_box_extents(Vector3(1, 1, 1)); - set_trail_divisor(1); set_gravity(Vector3(0, -9.8, 0)); set_lifetime_randomness(0); emission_point_count = 1; + set_sub_emitter_mode(SUB_EMITTER_DISABLED); + set_sub_emitter_frequency(4); + set_sub_emitter_amount_at_end(1); + set_sub_emitter_keep_velocity(false); + for (int i = 0; i < PARAM_MAX; i++) { set_param_randomness(Parameter(i), 0); } diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h index 1c1b6c92f9..fa8858f67f 100644 --- a/scene/resources/particles_material.h +++ b/scene/resources/particles_material.h @@ -34,12 +34,22 @@ #ifndef PARTICLES_MATERIAL_H #define PARTICLES_MATERIAL_H +/* + TODO: +-Path following +*Manual emission +-Sub Emitters +-Attractors +-Emitter positions deformable by bones +-Collision +-Proper trails +*/ + class ParticlesMaterial : public Material { GDCLASS(ParticlesMaterial, Material); public: enum Parameter { - PARAM_INITIAL_LINEAR_VELOCITY, PARAM_ANGULAR_VELOCITY, PARAM_ORBIT_VELOCITY, @@ -71,6 +81,14 @@ public: EMISSION_SHAPE_MAX }; + enum SubEmitterMode { + SUB_EMITTER_DISABLED, + SUB_EMITTER_CONSTANT, + SUB_EMITTER_AT_END, + SUB_EMITTER_AT_COLLISION, + SUB_EMITTER_MAX + }; + private: union MaterialKey { struct { @@ -78,10 +96,9 @@ private: uint32_t texture_color : 1; uint32_t flags : 4; uint32_t emission_shape : 2; - uint32_t trail_size_texture : 1; - uint32_t trail_color_texture : 1; uint32_t invalid_key : 1; uint32_t has_emission_color : 1; + uint32_t sub_emitter : 2; }; uint32_t key; @@ -116,9 +133,8 @@ private: mk.texture_color = color_ramp.is_valid() ? 1 : 0; mk.emission_shape = emission_shape; - mk.trail_color_texture = trail_color_modifier.is_valid() ? 1 : 0; - mk.trail_size_texture = trail_size_modifier.is_valid() ? 1 : 0; mk.has_emission_color = emission_shape >= EMISSION_SHAPE_POINTS && emission_color_texture.is_valid(); + mk.sub_emitter = sub_emitter_mode; return mk; } @@ -178,13 +194,13 @@ private: StringName emission_texture_normal; StringName emission_texture_color; - StringName trail_divisor; - StringName trail_size_modifier; - StringName trail_color_modifier; - StringName gravity; StringName lifetime_randomness; + + StringName sub_emitter_frequency; + StringName sub_emitter_amount_at_end; + StringName sub_emitter_keep_velocity; }; static ShaderNames *shader_names; @@ -218,15 +234,14 @@ private: bool anim_loop; - int trail_divisor; - - Ref<CurveTexture> trail_size_modifier; - Ref<GradientTexture> trail_color_modifier; - Vector3 gravity; float lifetime_randomness; + SubEmitterMode sub_emitter_mode; + float sub_emitter_frequency; + int sub_emitter_amount_at_end; + bool sub_emitter_keep_velocity; //do not save emission points here protected: @@ -277,15 +292,6 @@ public: Ref<Texture2D> get_emission_color_texture() const; int get_emission_point_count() const; - void set_trail_divisor(int p_divisor); - int get_trail_divisor() const; - - void set_trail_size_modifier(const Ref<CurveTexture> &p_trail_size_modifier); - Ref<CurveTexture> get_trail_size_modifier() const; - - void set_trail_color_modifier(const Ref<GradientTexture> &p_trail_color_modifier); - Ref<GradientTexture> get_trail_color_modifier() const; - void set_gravity(const Vector3 &p_gravity); Vector3 get_gravity() const; @@ -296,6 +302,18 @@ public: static void finish_shaders(); static void flush_changes(); + void set_sub_emitter_mode(SubEmitterMode p_sub_emitter_mode); + SubEmitterMode get_sub_emitter_mode() const; + + void set_sub_emitter_frequency(float p_frequency); + float get_sub_emitter_frequency() const; + + void set_sub_emitter_amount_at_end(int p_amount); + int get_sub_emitter_amount_at_end() const; + + void set_sub_emitter_keep_velocity(bool p_enable); + bool get_sub_emitter_keep_velocity() const; + RID get_shader_rid() const; virtual Shader::Mode get_shader_mode() const override; @@ -307,5 +325,6 @@ public: VARIANT_ENUM_CAST(ParticlesMaterial::Parameter) VARIANT_ENUM_CAST(ParticlesMaterial::Flags) VARIANT_ENUM_CAST(ParticlesMaterial::EmissionShape) +VARIANT_ENUM_CAST(ParticlesMaterial::SubEmitterMode) #endif // PARTICLES_MATERIAL_H diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index 93db8b725f..d4d8018d43 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -572,7 +572,7 @@ Error ResourceLoaderText::load() { } } - if (progress) { + if (progress && resources_total > 0) { *progress = resource_current / float(resources_total); } } @@ -640,7 +640,7 @@ Error ResourceLoaderText::load() { return error; } else { error = OK; - if (progress) { + if (progress && resources_total > 0) { *progress = resource_current / float(resources_total); } @@ -674,7 +674,7 @@ Error ResourceLoaderText::load() { resource_current++; - if (progress) { + if (progress && resources_total > 0) { *progress = resource_current / float(resources_total); } diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 4249542567..92f0353abf 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -142,8 +142,6 @@ void Shader::_bind_methods() { ClassDB::bind_method(D_METHOD("has_param", "name"), &Shader::has_param); - //ClassDB::bind_method(D_METHOD("get_param_list"),&Shader::get_fragment_code); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_code", "get_code"); BIND_ENUM_CONSTANT(MODE_SPATIAL); diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index eb65f10ec9..7328fbdb10 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -245,6 +245,7 @@ void StyleBoxTexture::set_region_rect(const Rect2 &p_region_rect) { region_rect = p_region_rect; emit_changed(); + _change_notify("region"); } Rect2 StyleBoxTexture::get_region_rect() const { diff --git a/scene/resources/syntax_highlighter.cpp b/scene/resources/syntax_highlighter.cpp index 4479b822c0..5d58e71fc5 100644 --- a/scene/resources/syntax_highlighter.cpp +++ b/scene/resources/syntax_highlighter.cpp @@ -53,13 +53,13 @@ Dictionary SyntaxHighlighter::get_line_syntax_highlighting(int p_line) { return color_map; } -void SyntaxHighlighter::_line_edited_from(int p_line) { +void SyntaxHighlighter::_lines_edited_from(int p_from_line, int p_to_line) { if (highlighting_cache.size() < 1) { return; } int cache_size = highlighting_cache.back()->key(); - for (int i = p_line - 1; i <= cache_size; i++) { + for (int i = MIN(p_from_line, p_to_line) - 1; i <= cache_size; i++) { if (highlighting_cache.has(i)) { highlighting_cache.erase(i); } @@ -93,7 +93,7 @@ void SyntaxHighlighter::update_cache() { void SyntaxHighlighter::set_text_edit(TextEdit *p_text_edit) { if (text_edit && ObjectDB::get_instance(text_edit_instance_id)) { - text_edit->disconnect("line_edited_from", callable_mp(this, &SyntaxHighlighter::_line_edited_from)); + text_edit->disconnect("lines_edited_from", callable_mp(this, &SyntaxHighlighter::_lines_edited_from)); } text_edit = p_text_edit; @@ -101,7 +101,7 @@ void SyntaxHighlighter::set_text_edit(TextEdit *p_text_edit) { return; } text_edit_instance_id = text_edit->get_instance_id(); - text_edit->connect("line_edited_from", callable_mp(this, &SyntaxHighlighter::_line_edited_from)); + text_edit->connect("lines_edited_from", callable_mp(this, &SyntaxHighlighter::_lines_edited_from)); update_cache(); } @@ -125,11 +125,11 @@ void SyntaxHighlighter::_bind_methods() { //////////////////////////////////////////////////////////////////////////////// -static bool _is_char(CharType c) { +static bool _is_char(char32_t c) { return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || c == '_'; } -static bool _is_hex_symbol(CharType c) { +static bool _is_hex_symbol(char32_t c) { return ((c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F')); } @@ -195,7 +195,7 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting(int p_line) { /* search the line */ bool match = true; - const CharType *start_key = color_regions[c].start_key.c_str(); + const char32_t *start_key = color_regions[c].start_key.get_data(); for (int k = 0; k < start_key_length; k++) { if (start_key[k] != str[from + k]) { match = false; @@ -229,18 +229,16 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting(int p_line) { /* if we are in one find the end key */ if (in_region != -1) { - /* check there is enough room */ - int chars_left = line_length - from; - int end_key_length = color_regions[in_region].end_key.length(); - if (chars_left < end_key_length) { - continue; - } - /* search the line */ int region_end_index = -1; - const CharType *end_key = color_regions[in_region].start_key.c_str(); + int end_key_length = color_regions[in_region].end_key.length(); + const char32_t *end_key = color_regions[in_region].end_key.get_data(); for (; from < line_length; from++) { - if (!is_a_symbol) { + if (line_length - from < end_key_length) { + break; + } + + if (!is_symbol(str[from])) { continue; } @@ -249,9 +247,10 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting(int p_line) { continue; } + region_end_index = from; for (int k = 0; k < end_key_length; k++) { - if (end_key[k] == str[from + k]) { - region_end_index = from; + if (end_key[k] != str[from + k]) { + region_end_index = -1; break; } } @@ -265,7 +264,7 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting(int p_line) { highlighter_info["color"] = color_regions[in_region].color; color_map[j] = highlighter_info; - j = from; + j = from + (end_key_length - 1); if (region_end_index == -1) { color_region_cache[p_line] = in_region; } @@ -484,8 +483,12 @@ void CodeHighlighter::add_color_region(const String &p_start_key, const String & } } + int at = 0; for (int i = 0; i < color_regions.size(); i++) { ERR_FAIL_COND_MSG(color_regions[i].start_key == p_start_key, "color region with start key '" + p_start_key + "' already exists."); + if (p_start_key.length() < color_regions[i].start_key.length()) { + at++; + } } ColorRegion color_region; @@ -493,7 +496,7 @@ void CodeHighlighter::add_color_region(const String &p_start_key, const String & color_region.start_key = p_start_key; color_region.end_key = p_end_key; color_region.line_only = p_line_only || p_end_key == ""; - color_regions.push_back(color_region); + color_regions.insert(at, color_region); clear_highlighting_cache(); } diff --git a/scene/resources/syntax_highlighter.h b/scene/resources/syntax_highlighter.h index 40a8870b45..720227a256 100644 --- a/scene/resources/syntax_highlighter.h +++ b/scene/resources/syntax_highlighter.h @@ -40,7 +40,7 @@ class SyntaxHighlighter : public Resource { private: Map<int, Dictionary> highlighting_cache; - void _line_edited_from(int p_line); + void _lines_edited_from(int p_from_line, int p_to_line); protected: ObjectID text_edit_instance_id; // For validity check diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 5681613c04..39237e1a33 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -791,8 +791,312 @@ String ResourceFormatLoaderStreamTexture2D::get_resource_type(const String &p_pa return ""; } +//////////////////////////////////// + +TypedArray<Image> Texture3D::_get_data() const { + Vector<Ref<Image>> data = get_data(); + + TypedArray<Image> ret; + ret.resize(data.size()); + for (int i = 0; i < data.size(); i++) { + ret[i] = data[i]; + } + return ret; +} + +void Texture3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_format"), &Texture3D::get_format); + ClassDB::bind_method(D_METHOD("get_width"), &Texture3D::get_width); + ClassDB::bind_method(D_METHOD("get_height"), &Texture3D::get_height); + ClassDB::bind_method(D_METHOD("get_depth"), &Texture3D::get_depth); + ClassDB::bind_method(D_METHOD("has_mipmaps"), &Texture3D::has_mipmaps); + ClassDB::bind_method(D_METHOD("get_data"), &Texture3D::_get_data); +} ////////////////////////////////////////// +Image::Format ImageTexture3D::get_format() const { + return format; +} +int ImageTexture3D::get_width() const { + return width; +} +int ImageTexture3D::get_height() const { + return height; +} +int ImageTexture3D::get_depth() const { + return depth; +} +bool ImageTexture3D::has_mipmaps() const { + return mipmaps; +} + +Error ImageTexture3D::_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data) { + Vector<Ref<Image>> images; + images.resize(p_data.size()); + for (int i = 0; i < images.size(); i++) { + images.write[i] = p_data[i]; + } + return create(p_format, p_width, p_height, p_depth, p_mipmaps, images); +} + +void ImageTexture3D::_update(const TypedArray<Image> &p_data) { + Vector<Ref<Image>> images; + images.resize(p_data.size()); + for (int i = 0; i < images.size(); i++) { + images.write[i] = p_data[i]; + } + return update(images); +} + +Error ImageTexture3D::create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) { + RID tex = RenderingServer::get_singleton()->texture_3d_create(p_format, p_width, p_height, p_depth, p_mipmaps, p_data); + ERR_FAIL_COND_V(tex.is_null(), ERR_CANT_CREATE); + + if (texture.is_valid()) { + RenderingServer::get_singleton()->texture_replace(texture, tex); + } + + return OK; +} + +void ImageTexture3D::update(const Vector<Ref<Image>> &p_data) { + ERR_FAIL_COND(!texture.is_valid()); + RenderingServer::get_singleton()->texture_3d_update(texture, p_data); +} + +Vector<Ref<Image>> ImageTexture3D::get_data() const { + ERR_FAIL_COND_V(!texture.is_valid(), Vector<Ref<Image>>()); + return RS::get_singleton()->texture_3d_get(texture); +} + +RID ImageTexture3D::get_rid() const { + if (!texture.is_valid()) { + texture = RS::get_singleton()->texture_3d_placeholder_create(); + } + return texture; +} +void ImageTexture3D::set_path(const String &p_path, bool p_take_over) { + if (texture.is_valid()) { + RenderingServer::get_singleton()->texture_set_path(texture, p_path); + } + + Resource::set_path(p_path, p_take_over); +} + +void ImageTexture3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("create", "format", "width", "height", "depth", "use_mipmaps", "data"), &ImageTexture3D::_create); + ClassDB::bind_method(D_METHOD("update", "data"), &ImageTexture3D::_update); +} + +ImageTexture3D::ImageTexture3D() { +} + +ImageTexture3D::~ImageTexture3D() { + if (texture.is_valid()) { + RS::get_singleton()->free(texture); + } +} + +//////////////////////////////////////////// + +void StreamTexture3D::set_path(const String &p_path, bool p_take_over) { + if (texture.is_valid()) { + RenderingServer::get_singleton()->texture_set_path(texture, p_path); + } + + Resource::set_path(p_path, p_take_over); +} + +Image::Format StreamTexture3D::get_format() const { + return format; +} + +Error StreamTexture3D::_load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps) { + FileAccessRef f = FileAccess::open(p_path, FileAccess::READ); + ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); + + uint8_t header[4]; + f->get_buffer(header, 4); + ERR_FAIL_COND_V(header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != 'L', ERR_FILE_UNRECOGNIZED); + + //stored as stream textures (used for lossless and lossy compression) + uint32_t version = f->get_32(); + + if (version > FORMAT_VERSION) { + ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture file is too new."); + } + + r_depth = f->get_32(); //depth + f->get_32(); //ignored (mode) + f->get_32(); // ignored (data format) + + f->get_32(); //ignored + int mipmaps = f->get_32(); + f->get_32(); //ignored + f->get_32(); //ignored + + r_mipmaps = mipmaps != 0; + + r_data.clear(); + + for (int i = 0; i < (r_depth + mipmaps); i++) { + Ref<Image> image = StreamTexture2D::load_image_from_file(f, 0); + ERR_FAIL_COND_V(image.is_null() || image->empty(), ERR_CANT_OPEN); + if (i == 0) { + r_format = image->get_format(); + r_width = image->get_width(); + r_height = image->get_height(); + } + r_data.push_back(image); + } + + return OK; +} + +Error StreamTexture3D::load(const String &p_path) { + Vector<Ref<Image>> data; + + int tw, th, td; + Image::Format tfmt; + bool tmm; + + Error err = _load_data(p_path, data, tfmt, tw, th, td, tmm); + if (err) { + return err; + } + + if (texture.is_valid()) { + RID new_texture = RS::get_singleton()->texture_3d_create(tfmt, tw, th, td, tmm, data); + RS::get_singleton()->texture_replace(texture, new_texture); + } else { + texture = RS::get_singleton()->texture_3d_create(tfmt, tw, th, td, tmm, data); + } + + w = tw; + h = th; + d = td; + mipmaps = tmm; + format = tfmt; + + path_to_file = p_path; + + if (get_path() == String()) { + //temporarily set path if no path set for resource, helps find errors + RenderingServer::get_singleton()->texture_set_path(texture, p_path); + } + + _change_notify(); + emit_changed(); + return OK; +} + +String StreamTexture3D::get_load_path() const { + return path_to_file; +} + +int StreamTexture3D::get_width() const { + return w; +} + +int StreamTexture3D::get_height() const { + return h; +} + +int StreamTexture3D::get_depth() const { + return d; +} + +bool StreamTexture3D::has_mipmaps() const { + return mipmaps; +} + +RID StreamTexture3D::get_rid() const { + if (!texture.is_valid()) { + texture = RS::get_singleton()->texture_3d_placeholder_create(); + } + return texture; +} + +Vector<Ref<Image>> StreamTexture3D::get_data() const { + if (texture.is_valid()) { + return RS::get_singleton()->texture_3d_get(texture); + } else { + return Vector<Ref<Image>>(); + } +} + +void StreamTexture3D::reload_from_file() { + String path = get_path(); + if (!path.is_resource_file()) { + return; + } + + path = ResourceLoader::path_remap(path); //remap for translation + path = ResourceLoader::import_remap(path); //remap for import + if (!path.is_resource_file()) { + return; + } + + load(path); +} + +void StreamTexture3D::_validate_property(PropertyInfo &property) const { +} + +void StreamTexture3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("load", "path"), &StreamTexture3D::load); + ClassDB::bind_method(D_METHOD("get_load_path"), &StreamTexture3D::get_load_path); + + ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.stex"), "load", "get_load_path"); +} + +StreamTexture3D::StreamTexture3D() { + format = Image::FORMAT_MAX; + w = 0; + h = 0; + d = 0; + mipmaps = false; +} + +StreamTexture3D::~StreamTexture3D() { + if (texture.is_valid()) { + RS::get_singleton()->free(texture); + } +} + +///////////////////////////// + +RES ResourceFormatLoaderStreamTexture3D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) { + Ref<StreamTexture3D> st; + st.instance(); + Error err = st->load(p_path); + if (r_error) { + *r_error = err; + } + if (err != OK) { + return RES(); + } + + return st; +} + +void ResourceFormatLoaderStreamTexture3D::get_recognized_extensions(List<String> *p_extensions) const { + p_extensions->push_back("stex3d"); +} + +bool ResourceFormatLoaderStreamTexture3D::handles_type(const String &p_type) const { + return p_type == "StreamTexture3D"; +} + +String ResourceFormatLoaderStreamTexture3D::get_resource_type(const String &p_path) const { + if (p_path.get_extension().to_lower() == "stex3d") { + return "StreamTexture3D"; + } + return ""; +} + +//////////////////////////////////////////// + int AtlasTexture::get_width() const { if (region.size.width == 0) { if (atlas.is_valid()) { diff --git a/scene/resources/texture.h b/scene/resources/texture.h index d439d34c95..eebbf4f233 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -515,6 +515,122 @@ public: virtual String get_resource_type(const String &p_path) const; }; +class Texture3D : public Texture { + GDCLASS(Texture3D, Texture); + +protected: + static void _bind_methods(); + + TypedArray<Image> _get_data() const; + +public: + virtual Image::Format get_format() const = 0; + virtual int get_width() const = 0; + virtual int get_height() const = 0; + virtual int get_depth() const = 0; + virtual bool has_mipmaps() const = 0; + virtual Vector<Ref<Image>> get_data() const = 0; +}; + +class ImageTexture3D : public Texture3D { + GDCLASS(ImageTexture3D, Texture3D); + + mutable RID texture; + + Image::Format format = Image::FORMAT_MAX; + int width = 1; + int height = 1; + int depth = 1; + bool mipmaps = false; + +protected: + static void _bind_methods(); + + Error _create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data); + void _update(const TypedArray<Image> &p_data); + +public: + virtual Image::Format get_format() const override; + virtual int get_width() const override; + virtual int get_height() const override; + virtual int get_depth() const override; + virtual bool has_mipmaps() const override; + + Error create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data); + void update(const Vector<Ref<Image>> &p_data); + virtual Vector<Ref<Image>> get_data() const override; + + virtual RID get_rid() const override; + virtual void set_path(const String &p_path, bool p_take_over = false) override; + + ImageTexture3D(); + ~ImageTexture3D(); +}; + +class StreamTexture3D : public Texture3D { + GDCLASS(StreamTexture3D, Texture3D); + +public: + enum DataFormat { + DATA_FORMAT_IMAGE, + DATA_FORMAT_LOSSLESS, + DATA_FORMAT_LOSSY, + DATA_FORMAT_BASIS_UNIVERSAL, + }; + + enum { + FORMAT_VERSION = 1 + }; + + enum FormatBits { + FORMAT_MASK_IMAGE_FORMAT = (1 << 20) - 1, + FORMAT_BIT_LOSSLESS = 1 << 20, + FORMAT_BIT_LOSSY = 1 << 21, + FORMAT_BIT_STREAM = 1 << 22, + FORMAT_BIT_HAS_MIPMAPS = 1 << 23, + }; + +private: + Error _load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps); + String path_to_file; + mutable RID texture; + Image::Format format; + int w, h, d; + bool mipmaps; + + virtual void reload_from_file() override; + +protected: + static void _bind_methods(); + void _validate_property(PropertyInfo &property) const override; + +public: + Image::Format get_format() const override; + Error load(const String &p_path); + String get_load_path() const; + + int get_width() const override; + int get_height() const override; + int get_depth() const override; + virtual bool has_mipmaps() const override; + virtual RID get_rid() const override; + + virtual void set_path(const String &p_path, bool p_take_over) override; + + virtual Vector<Ref<Image>> get_data() const override; + + StreamTexture3D(); + ~StreamTexture3D(); +}; + +class ResourceFormatLoaderStreamTexture3D : public ResourceFormatLoader { +public: + virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false); + virtual void get_recognized_extensions(List<String> *p_extensions) const; + virtual bool handles_type(const String &p_type) const; + virtual String get_resource_type(const String &p_path) const; +}; + class CurveTexture : public Texture2D { GDCLASS(CurveTexture, Texture2D); RES_BASE_EXTENSION("curvetex") @@ -632,11 +748,12 @@ class AnimatedTexture : public Texture2D { //use readers writers lock for this, since its far more times read than written to RWLock *rw_lock; -private: +public: enum { MAX_FRAMES = 256 }; +private: RID proxy_ph; RID proxy; diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 6992360df7..84b067d1e2 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -40,7 +40,7 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { if (slash == -1) { return false; } - int id = String::to_int(n.c_str(), slash); + int id = String::to_int(n.get_data(), slash); if (!tile_map.has(id)) { create_tile(id); @@ -216,7 +216,7 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const { if (slash == -1) { return false; } - int id = String::to_int(n.c_str(), slash); + int id = String::to_int(n.get_data(), slash); ERR_FAIL_COND_V(!tile_map.has(id), false); diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index e4851ad9f7..803ab265d4 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -172,8 +172,6 @@ void VisualShaderNode::_bind_methods() { } VisualShaderNode::VisualShaderNode() { - port_preview = -1; - simple_decl = true; } ///////////////////////////////////////////////////////// @@ -319,6 +317,14 @@ VisualShaderNodeCustom::VisualShaderNodeCustom() { ///////////////////////////////////////////////////////// +void VisualShader::set_shader_type(Type p_type) { + current_type = p_type; +} + +VisualShader::Type VisualShader::get_shader_type() const { + return current_type; +} + void VisualShader::set_version(const String &p_version) { version = p_version; } @@ -920,8 +926,12 @@ VisualShader::RenderModeEnums VisualShader::render_mode_enums[] = { static const char *type_string[VisualShader::TYPE_MAX] = { "vertex", "fragment", - "light" + "light", + "emit", + "process", + "end" }; + bool VisualShader::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; if (name == "mode") { @@ -1344,6 +1354,19 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui return OK; } +bool VisualShader::has_func_name(RenderingServer::ShaderMode p_mode, const String &p_func_name) const { + if (!ShaderTypes::get_singleton()->get_functions(p_mode).has(p_func_name)) { + if (p_mode == RenderingServer::ShaderMode::SHADER_PARTICLES) { + if (p_func_name == "emit" || p_func_name == "process" || p_func_name == "end") { + return true; + } + } + return false; + } + + return true; +} + void VisualShader::_update_shader() const { if (!dirty) { return; @@ -1367,10 +1390,19 @@ void VisualShader::_update_shader() const { { //fill render mode enums int idx = 0; + bool specular = false; while (render_mode_enums[idx].string) { if (shader_mode == render_mode_enums[idx].mode) { - if (modes.has(render_mode_enums[idx].string)) { - int which = modes[render_mode_enums[idx].string]; + if (shader_mode == Shader::MODE_SPATIAL) { + if (String(render_mode_enums[idx].string) == "specular") { + specular = true; + } + } + if (modes.has(render_mode_enums[idx].string) || specular) { + int which = 0; + if (modes.has(render_mode_enums[idx].string)) { + which = modes[render_mode_enums[idx].string]; + } int count = 0; for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode)).size(); i++) { String mode = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode))[i]; @@ -1406,14 +1438,14 @@ void VisualShader::_update_shader() const { global_code += "render_mode " + render_mode + ";\n\n"; } - static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light" }; + static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light", "emit", "process", "end" }; String global_expressions; Set<String> used_uniform_names; List<VisualShaderNodeUniform *> uniforms; for (int i = 0, index = 0; i < TYPE_MAX; i++) { - if (!ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader_mode)).has(func_name[i])) { + if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) { continue; } @@ -1448,8 +1480,10 @@ void VisualShader::_update_shader() const { } } + Map<int, String> code_map; + for (int i = 0; i < TYPE_MAX; i++) { - if (!ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader_mode)).has(func_name[i])) { + if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) { continue; } @@ -1457,6 +1491,8 @@ void VisualShader::_update_shader() const { VMap<ConnectionKey, const List<Connection>::Element *> input_connections; VMap<ConnectionKey, const List<Connection>::Element *> output_connections; + StringBuilder func_code; + for (const List<Connection>::Element *E = graph[i].connections.front(); E; E = E->next()) { ConnectionKey from_key; from_key.node = E->get().from_node; @@ -1470,14 +1506,30 @@ void VisualShader::_update_shader() const { input_connections.insert(to_key, E); } - - code += "\nvoid " + String(func_name[i]) + "() {\n"; + if (shader_mode != Shader::MODE_PARTICLES) { + func_code += "\nvoid " + String(func_name[i]) + "() {\n"; + } + insertion_pos.insert(i, code.get_string_length() + func_code.get_string_length()); Set<int> processed; - Error err = _write_node(Type(i), global_code, global_code_per_node, global_code_per_func, code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false, classes); + Error err = _write_node(Type(i), global_code, global_code_per_node, global_code_per_func, func_code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false, classes); ERR_FAIL_COND(err != OK); - insertion_pos.insert(i, code.get_string_length()); + if (shader_mode == Shader::MODE_PARTICLES) { + code_map.insert(i, func_code); + } else { + func_code += "}\n"; + code += func_code; + } + } + + if (shader_mode == Shader::MODE_PARTICLES) { + code += "\nvoid compute() {\n"; + code += "\tif (RESTART) {\n"; + code += code_map[TYPE_EMIT]; + code += "\t} else {\n"; + code += code_map[TYPE_PROCESS]; + code += "\t}\n"; code += "}\n"; } @@ -1488,7 +1540,7 @@ void VisualShader::_update_shader() const { final_code += global_expressions; String tcode = code; for (int i = 0; i < TYPE_MAX; i++) { - if (!ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader_mode)).has(func_name[i])) { + if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) { continue; } tcode = tcode.insert(insertion_pos[i], global_code_per_func[Type(i)]); @@ -1567,9 +1619,14 @@ void VisualShader::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_graph_offset", "get_graph_offset"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "version", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_version", "get_version"); + ADD_PROPERTY_DEFAULT("code", ""); // Inherited from Shader, prevents showing default code as override in docs. + BIND_ENUM_CONSTANT(TYPE_VERTEX); BIND_ENUM_CONSTANT(TYPE_FRAGMENT); BIND_ENUM_CONSTANT(TYPE_LIGHT); + BIND_ENUM_CONSTANT(TYPE_EMIT); + BIND_ENUM_CONSTANT(TYPE_PROCESS); + BIND_ENUM_CONSTANT(TYPE_END); BIND_ENUM_CONSTANT(TYPE_MAX); BIND_CONSTANT(NODE_ID_INVALID); @@ -1577,8 +1634,6 @@ void VisualShader::_bind_methods() { } VisualShader::VisualShader() { - shader_mode = Shader::MODE_SPATIAL; - for (int i = 0; i < TYPE_MAX; i++) { Ref<VisualShaderNodeOutput> output; output.instance(); @@ -1587,8 +1642,6 @@ VisualShader::VisualShader() { graph[i].nodes[NODE_ID_OUTPUT].node = output; graph[i].nodes[NODE_ID_OUTPUT].position = Vector2(400, 150); } - - dirty = true; } /////////////////////////////////////////////////////////// @@ -1711,22 +1764,50 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" }, - // Particles, Vertex - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, - - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" }, - - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + // Particles, Emit + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + + // Particles, Process + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + + // Particles, End + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Sky, Fragment { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_cubemap_pass", "AT_CUBEMAP_PASS" }, @@ -2028,10 +2109,6 @@ void VisualShaderNodeInput::_bind_methods() { } VisualShaderNodeInput::VisualShaderNodeInput() { - input_name = "[None]"; - // changed when set - shader_type = VisualShader::TYPE_MAX; - shader_mode = Shader::MODE_MAX; } ////////////// UniformRef @@ -2223,8 +2300,6 @@ Vector<StringName> VisualShaderNodeUniformRef::get_editable_properties() const { } VisualShaderNodeUniformRef::VisualShaderNodeUniformRef() { - uniform_name = "[None]"; - uniform_type = UniformType::UNIFORM_TYPE_FLOAT; } //////////////////////////////////////////// @@ -2283,13 +2358,30 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = { // Canvas Item, Light { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT.a" }, - // Particles, Vertex - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, + // Particles, Emit + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, + // Particles, Process + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, + // Particles, End + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, // Sky, Fragment { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR" }, { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" }, @@ -2477,7 +2569,6 @@ Vector<StringName> VisualShaderNodeUniform::get_editable_properties() const { } VisualShaderNodeUniform::VisualShaderNodeUniform() { - qualifier = QUAL_NONE; } ////////////// GroupBase @@ -2951,10 +3042,6 @@ String VisualShaderNodeGroupBase::generate_code(Shader::Mode p_mode, VisualShade } VisualShaderNodeGroupBase::VisualShaderNodeGroupBase() { - size = Size2(0, 0); - inputs = ""; - outputs = ""; - editable = false; simple_decl = false; } @@ -3079,7 +3166,6 @@ void VisualShaderNodeExpression::_bind_methods() { } VisualShaderNodeExpression::VisualShaderNodeExpression() { - expression = ""; set_editable(true); } diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 05d8950be9..513a17b024 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -50,6 +50,9 @@ public: TYPE_VERTEX, TYPE_FRAGMENT, TYPE_LIGHT, + TYPE_EMIT, + TYPE_PROCESS, + TYPE_END, TYPE_MAX }; @@ -66,6 +69,8 @@ public: }; private: + Type current_type; + struct Node { Ref<VisualShaderNode> node; Vector2 position; @@ -77,7 +82,7 @@ private: List<Connection> connections; } graph[TYPE_MAX]; - Shader::Mode shader_mode; + Shader::Mode shader_mode = Shader::MODE_SPATIAL; mutable String previous_code; Array _get_node_connections(Type p_type) const; @@ -94,7 +99,7 @@ private: static RenderModeEnums render_mode_enums[]; - volatile mutable bool dirty; + volatile mutable bool dirty = true; void _queue_update(); union ConnectionKey { @@ -111,6 +116,7 @@ private: Error _write_node(Type p_type, StringBuilder &global_code, StringBuilder &global_code_per_node, Map<Type, StringBuilder> &global_code_per_func, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const; void _input_type_changed(Type p_type, int p_id); + bool has_func_name(RenderingServer::ShaderMode p_mode, const String &p_func_name) const; protected: virtual void _update_shader() const override; @@ -120,6 +126,10 @@ protected: bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; +public: // internal methods + void set_shader_type(Type p_type); + Type get_shader_type() const; + public: void set_version(const String &p_version); String get_version() const; @@ -179,7 +189,7 @@ VARIANT_ENUM_CAST(VisualShader::Type) class VisualShaderNode : public Resource { GDCLASS(VisualShaderNode, Resource); - int port_preview; + int port_preview = -1; Map<int, Variant> default_input_values; Map<int, bool> connected_input_ports; @@ -187,7 +197,7 @@ class VisualShaderNode : public Resource { int connected_output_count = 0; protected: - bool simple_decl; + bool simple_decl = true; static void _bind_methods(); public: @@ -289,8 +299,8 @@ class VisualShaderNodeInput : public VisualShaderNode { GDCLASS(VisualShaderNodeInput, VisualShaderNode); friend class VisualShader; - VisualShader::Type shader_type; - Shader::Mode shader_mode; + VisualShader::Type shader_type = VisualShader::TYPE_MAX; + Shader::Mode shader_mode = Shader::MODE_MAX; struct Port { Shader::Mode mode; @@ -303,7 +313,7 @@ class VisualShaderNodeInput : public VisualShaderNode { static const Port ports[]; static const Port preview_ports[]; - String input_name; + String input_name = "[None]"; protected: static void _bind_methods(); @@ -387,8 +397,8 @@ public: }; private: - String uniform_name; - Qualifier qualifier; + String uniform_name = ""; + Qualifier qualifier = QUAL_NONE; bool global_code_generated = false; protected: @@ -435,8 +445,8 @@ public: }; private: - String uniform_name; - UniformType uniform_type; + String uniform_name = "[None]"; + UniformType uniform_type = UniformType::UNIFORM_TYPE_FLOAT; protected: static void _bind_methods(); @@ -478,10 +488,10 @@ private: void _apply_port_changes(); protected: - Vector2 size; - String inputs; - String outputs; - bool editable; + Vector2 size = Size2(0, 0); + String inputs = ""; + String outputs = ""; + bool editable = false; struct Port { PortType type; @@ -549,7 +559,7 @@ class VisualShaderNodeExpression : public VisualShaderNodeGroupBase { GDCLASS(VisualShaderNodeExpression, VisualShaderNodeGroupBase); protected: - String expression; + String expression = ""; static void _bind_methods(); diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index b0c871bc71..0e10682daf 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -87,7 +87,6 @@ void VisualShaderNodeFloatConstant::_bind_methods() { } VisualShaderNodeFloatConstant::VisualShaderNodeFloatConstant() { - constant = 0.0; } ////////////// Scalar(Int) @@ -147,7 +146,6 @@ void VisualShaderNodeIntConstant::_bind_methods() { } VisualShaderNodeIntConstant::VisualShaderNodeIntConstant() { - constant = 0; } ////////////// Boolean @@ -207,7 +205,6 @@ void VisualShaderNodeBooleanConstant::_bind_methods() { } VisualShaderNodeBooleanConstant::VisualShaderNodeBooleanConstant() { - constant = false; } ////////////// Color @@ -271,7 +268,6 @@ void VisualShaderNodeColorConstant::_bind_methods() { } VisualShaderNodeColorConstant::VisualShaderNodeColorConstant() { - constant = Color(1, 1, 1, 1); } ////////////// Vector @@ -777,8 +773,6 @@ void VisualShaderNodeTexture::_bind_methods() { } VisualShaderNodeTexture::VisualShaderNodeTexture() { - texture_type = TYPE_DATA; - source = SOURCE_TEXTURE; } ////////////// Sample3D @@ -898,7 +892,6 @@ String VisualShaderNodeSample3D::get_warning(Shader::Mode p_mode, VisualShader:: } VisualShaderNodeSample3D::VisualShaderNodeSample3D() { - source = SOURCE_TEXTURE; simple_decl = false; } @@ -958,6 +951,64 @@ void VisualShaderNodeTexture2DArray::_bind_methods() { VisualShaderNodeTexture2DArray::VisualShaderNodeTexture2DArray() { } + +////////////// Texture3D + +String VisualShaderNodeTexture3D::get_caption() const { + return "Texture3D"; +} + +String VisualShaderNodeTexture3D::get_input_port_name(int p_port) const { + if (p_port == 2) { + return "sampler3D"; + } + return VisualShaderNodeSample3D::get_input_port_name(p_port); +} + +Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture3D::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { + VisualShader::DefaultTextureParam dtp; + dtp.name = make_unique_id(p_type, p_id, "tex3d"); + dtp.param = texture; + Vector<VisualShader::DefaultTextureParam> ret; + ret.push_back(dtp); + return ret; +} + +String VisualShaderNodeTexture3D::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + if (source == SOURCE_TEXTURE) { + return "uniform sampler3D " + make_unique_id(p_type, p_id, "tex3d") + ";\n"; + } + return String(); +} + +void VisualShaderNodeTexture3D::set_texture(Ref<Texture3D> p_value) { + texture = p_value; + emit_changed(); +} + +Ref<Texture3D> VisualShaderNodeTexture3D::get_texture() const { + return texture; +} + +Vector<StringName> VisualShaderNodeTexture3D::get_editable_properties() const { + Vector<StringName> props; + props.push_back("source"); + if (source == SOURCE_TEXTURE) { + props.push_back("texture"); + } + return props; +} + +void VisualShaderNodeTexture3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_texture", "value"), &VisualShaderNodeTexture3D::set_texture); + ClassDB::bind_method(D_METHOD("get_texture"), &VisualShaderNodeTexture3D::get_texture); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture3D"), "set_texture", "get_texture"); +} + +VisualShaderNodeTexture3D::VisualShaderNodeTexture3D() { +} + ////////////// Cubemap String VisualShaderNodeCubemap::get_caption() const { @@ -1143,8 +1194,6 @@ void VisualShaderNodeCubemap::_bind_methods() { } VisualShaderNodeCubemap::VisualShaderNodeCubemap() { - texture_type = TYPE_DATA; - source = SOURCE_TEXTURE; simple_decl = false; } @@ -1250,7 +1299,6 @@ void VisualShaderNodeFloatOp::_bind_methods() { } VisualShaderNodeFloatOp::VisualShaderNodeFloatOp() { - op = OP_ADD; set_input_port_default_value(0, 0.0); set_input_port_default_value(1, 0.0); } @@ -1345,7 +1393,6 @@ void VisualShaderNodeIntOp::_bind_methods() { } VisualShaderNodeIntOp::VisualShaderNodeIntOp() { - op = OP_ADD; set_input_port_default_value(0, 0); set_input_port_default_value(1, 0); } @@ -1460,7 +1507,6 @@ void VisualShaderNodeVectorOp::_bind_methods() { } VisualShaderNodeVectorOp::VisualShaderNodeVectorOp() { - op = OP_ADD; set_input_port_default_value(0, Vector3()); set_input_port_default_value(1, Vector3()); } @@ -1628,7 +1674,6 @@ void VisualShaderNodeColorOp::_bind_methods() { } VisualShaderNodeColorOp::VisualShaderNodeColorOp() { - op = OP_SCREEN; set_input_port_default_value(0, Vector3()); set_input_port_default_value(1, Vector3()); } @@ -1703,7 +1748,6 @@ void VisualShaderNodeTransformMult::_bind_methods() { } VisualShaderNodeTransformMult::VisualShaderNodeTransformMult() { - op = OP_AxB; set_input_port_default_value(0, Transform()); set_input_port_default_value(1, Transform()); } @@ -1778,7 +1822,6 @@ void VisualShaderNodeTransformVecMult::_bind_methods() { } VisualShaderNodeTransformVecMult::VisualShaderNodeTransformVecMult() { - op = OP_AxB; set_input_port_default_value(0, Transform()); set_input_port_default_value(1, Vector3()); } @@ -1908,7 +1951,6 @@ void VisualShaderNodeFloatFunc::_bind_methods() { } VisualShaderNodeFloatFunc::VisualShaderNodeFloatFunc() { - func = FUNC_SIGN; set_input_port_default_value(0, 0.0); } @@ -2003,7 +2045,6 @@ void VisualShaderNodeIntFunc::_bind_methods() { } VisualShaderNodeIntFunc::VisualShaderNodeIntFunc() { - func = FUNC_SIGN; set_input_port_default_value(0, 0); } @@ -2169,7 +2210,6 @@ void VisualShaderNodeVectorFunc::_bind_methods() { } VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() { - func = FUNC_NORMALIZE; set_input_port_default_value(0, Vector3()); } @@ -2256,9 +2296,8 @@ void VisualShaderNodeColorFunc::_bind_methods() { } VisualShaderNodeColorFunc::VisualShaderNodeColorFunc() { - func = FUNC_GRAYSCALE; - set_input_port_default_value(0, Vector3()); simple_decl = false; + set_input_port_default_value(0, Vector3()); } ////////////// Transform Func @@ -2328,7 +2367,6 @@ void VisualShaderNodeTransformFunc::_bind_methods() { } VisualShaderNodeTransformFunc::VisualShaderNodeTransformFunc() { - func = FUNC_INVERSE; set_input_port_default_value(0, Transform()); } @@ -2516,7 +2554,6 @@ void VisualShaderNodeScalarDerivativeFunc::_bind_methods() { } VisualShaderNodeScalarDerivativeFunc::VisualShaderNodeScalarDerivativeFunc() { - func = FUNC_SUM; set_input_port_default_value(0, 0.0); } @@ -2589,7 +2626,6 @@ void VisualShaderNodeVectorDerivativeFunc::_bind_methods() { } VisualShaderNodeVectorDerivativeFunc::VisualShaderNodeVectorDerivativeFunc() { - func = FUNC_SUM; set_input_port_default_value(0, Vector3()); } @@ -3561,12 +3597,6 @@ Vector<StringName> VisualShaderNodeFloatUniform::get_editable_properties() const } VisualShaderNodeFloatUniform::VisualShaderNodeFloatUniform() { - hint = HINT_NONE; - hint_range_min = 0.0; - hint_range_max = 1.0; - hint_range_step = 0.1; - default_value_enabled = false; - default_value = 0.0; } ////////////// Integer Uniform @@ -3726,12 +3756,6 @@ Vector<StringName> VisualShaderNodeIntUniform::get_editable_properties() const { } VisualShaderNodeIntUniform::VisualShaderNodeIntUniform() { - hint = HINT_NONE; - hint_range_min = 0; - hint_range_max = 100; - hint_range_step = 1; - default_value_enabled = false; - default_value = 0; } ////////////// Boolean Uniform @@ -3824,8 +3848,6 @@ Vector<StringName> VisualShaderNodeBooleanUniform::get_editable_properties() con } VisualShaderNodeBooleanUniform::VisualShaderNodeBooleanUniform() { - default_value_enabled = false; - default_value = false; } ////////////// Color Uniform @@ -3916,8 +3938,6 @@ Vector<StringName> VisualShaderNodeColorUniform::get_editable_properties() const } VisualShaderNodeColorUniform::VisualShaderNodeColorUniform() { - default_value_enabled = false; - default_value = Color(1.0, 1.0, 1.0, 1.0); } ////////////// Vector Uniform @@ -4006,8 +4026,6 @@ Vector<StringName> VisualShaderNodeVec3Uniform::get_editable_properties() const } VisualShaderNodeVec3Uniform::VisualShaderNodeVec3Uniform() { - default_value_enabled = false; - default_value = Vector3(0.0, 0.0, 0.0); } ////////////// Transform Uniform @@ -4100,8 +4118,6 @@ Vector<StringName> VisualShaderNodeTransformUniform::get_editable_properties() c } VisualShaderNodeTransformUniform::VisualShaderNodeTransformUniform() { - default_value_enabled = false; - default_value = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0); } ////////////// Texture Uniform @@ -4271,8 +4287,6 @@ bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) co } VisualShaderNodeTextureUniform::VisualShaderNodeTextureUniform() { - texture_type = TYPE_DATA; - color_default = COLOR_DEFAULT_WHITE; simple_decl = false; } @@ -4345,13 +4359,13 @@ String VisualShaderNodeTextureUniformTriplanar::generate_code(Shader::Mode p_mod String code = "\t{\n"; if (p_input_vars[0] == String() && p_input_vars[1] == String()) { - code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", triplanar_power_normal, triplanar_pos );\n"; + code += "\t\tvec4 n_tex_read = triplanar_texture(" + id + ", triplanar_power_normal, triplanar_pos);\n"; } else if (p_input_vars[0] != String() && p_input_vars[1] == String()) { - code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", " + p_input_vars[0] + ", triplanar_pos );\n"; + code += "\t\tvec4 n_tex_read = triplanar_texture(" + id + ", " + p_input_vars[0] + ", triplanar_pos);\n"; } else if (p_input_vars[0] == String() && p_input_vars[1] != String()) { - code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", triplanar_power_normal," + p_input_vars[1] + " );\n"; + code += "\t\tvec4 n_tex_read = triplanar_texture(" + id + ", triplanar_power_normal, " + p_input_vars[1] + ");\n"; } else { - code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + " );\n"; + code += "\t\tvec4 n_tex_read = triplanar_texture(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } code += "\t\t" + p_output_vars[0] + " = n_tex_read.rgb;\n"; @@ -4441,6 +4455,74 @@ String VisualShaderNodeTexture2DArrayUniform::generate_code(Shader::Mode p_mode, VisualShaderNodeTexture2DArrayUniform::VisualShaderNodeTexture2DArrayUniform() { } +////////////// Texture3D Uniform + +String VisualShaderNodeTexture3DUniform::get_caption() const { + return "Texture3DUniform"; +} + +int VisualShaderNodeTexture3DUniform::get_output_port_count() const { + return 1; +} + +VisualShaderNodeTexture3DUniform::PortType VisualShaderNodeTexture3DUniform::get_output_port_type(int p_port) const { + return PORT_TYPE_SAMPLER; +} + +String VisualShaderNodeTexture3DUniform::get_output_port_name(int p_port) const { + return "sampler3D"; +} + +int VisualShaderNodeTexture3DUniform::get_input_port_count() const { + return 0; +} + +VisualShaderNodeTexture3DUniform::PortType VisualShaderNodeTexture3DUniform::get_input_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeTexture3DUniform::get_input_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeTexture3DUniform::get_input_port_default_hint(int p_port) const { + return ""; +} + +String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + String code = _get_qual_str() + "uniform sampler3D " + get_uniform_name(); + + switch (texture_type) { + case TYPE_DATA: + if (color_default == COLOR_DEFAULT_BLACK) + code += " : hint_black;\n"; + else + code += ";\n"; + break; + case TYPE_COLOR: + if (color_default == COLOR_DEFAULT_BLACK) + code += " : hint_black_albedo;\n"; + else + code += " : hint_albedo;\n"; + break; + case TYPE_NORMALMAP: + code += " : hint_normal;\n"; + break; + case TYPE_ANISO: + code += " : hint_aniso;\n"; + break; + } + + return code; +} + +String VisualShaderNodeTexture3DUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return String(); +} + +VisualShaderNodeTexture3DUniform::VisualShaderNodeTexture3DUniform() { +} + ////////////// Cubemap Uniform String VisualShaderNodeCubemapUniform::get_caption() const { @@ -4577,13 +4659,13 @@ String VisualShaderNodeIf::generate_code(Shader::Mode p_mode, VisualShader::Type } VisualShaderNodeIf::VisualShaderNodeIf() { + simple_decl = false; set_input_port_default_value(0, 0.0); set_input_port_default_value(1, 0.0); set_input_port_default_value(2, CMP_EPSILON); set_input_port_default_value(3, Vector3(0.0, 0.0, 0.0)); set_input_port_default_value(4, Vector3(0.0, 0.0, 0.0)); set_input_port_default_value(5, Vector3(0.0, 0.0, 0.0)); - simple_decl = false; } ////////////// Switch @@ -4642,10 +4724,10 @@ String VisualShaderNodeSwitch::generate_code(Shader::Mode p_mode, VisualShader:: } VisualShaderNodeSwitch::VisualShaderNodeSwitch() { + simple_decl = false; set_input_port_default_value(0, false); set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); - simple_decl = false; } ////////////// Switch(scalar) @@ -4836,7 +4918,6 @@ void VisualShaderNodeIs::_bind_methods() { } VisualShaderNodeIs::VisualShaderNodeIs() { - func = FUNC_IS_INF; set_input_port_default_value(0, 0.0); } @@ -5072,9 +5153,6 @@ void VisualShaderNodeCompare::_bind_methods() { } VisualShaderNodeCompare::VisualShaderNodeCompare() { - ctype = CTYPE_SCALAR; - func = FUNC_EQUAL; - condition = COND_ALL; set_input_port_default_value(0, 0.0); set_input_port_default_value(1, 0.0); set_input_port_default_value(2, CMP_EPSILON); @@ -5167,7 +5245,6 @@ void VisualShaderNodeMultiplyAdd::_bind_methods() { } VisualShaderNodeMultiplyAdd::VisualShaderNodeMultiplyAdd() { - type = TYPE_SCALAR; set_input_port_default_value(0, 0.0); set_input_port_default_value(1, 0.0); set_input_port_default_value(2, 0.0); diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index b9c40d0521..06ad42adf5 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -39,7 +39,7 @@ class VisualShaderNodeFloatConstant : public VisualShaderNode { GDCLASS(VisualShaderNodeFloatConstant, VisualShaderNode); - float constant; + float constant = 0.0f; protected: static void _bind_methods(); @@ -69,7 +69,7 @@ public: class VisualShaderNodeIntConstant : public VisualShaderNode { GDCLASS(VisualShaderNodeIntConstant, VisualShaderNode); - int constant; + int constant = 0; protected: static void _bind_methods(); @@ -99,7 +99,7 @@ public: class VisualShaderNodeBooleanConstant : public VisualShaderNode { GDCLASS(VisualShaderNodeBooleanConstant, VisualShaderNode); - bool constant; + bool constant = false; protected: static void _bind_methods(); @@ -129,7 +129,7 @@ public: class VisualShaderNodeColorConstant : public VisualShaderNode { GDCLASS(VisualShaderNodeColorConstant, VisualShaderNode); - Color constant; + Color constant = Color(1, 1, 1, 1); protected: static void _bind_methods(); @@ -240,8 +240,8 @@ public: }; private: - Source source; - TextureType texture_type; + Source source = SOURCE_TEXTURE; + TextureType texture_type = TYPE_DATA; protected: static void _bind_methods(); @@ -294,7 +294,7 @@ public: }; protected: - Source source; + Source source = SOURCE_TEXTURE; static void _bind_methods(); @@ -343,6 +343,29 @@ public: VisualShaderNodeTexture2DArray(); }; +class VisualShaderNodeTexture3D : public VisualShaderNodeSample3D { + GDCLASS(VisualShaderNodeTexture3D, VisualShaderNodeSample3D); + Ref<Texture3D> texture; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const override; + + virtual String get_input_port_name(int p_port) const override; + + virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + + void set_texture(Ref<Texture3D> p_value); + Ref<Texture3D> get_texture() const; + + virtual Vector<StringName> get_editable_properties() const override; + + VisualShaderNodeTexture3D(); +}; + class VisualShaderNodeCubemap : public VisualShaderNode { GDCLASS(VisualShaderNodeCubemap, VisualShaderNode); Ref<Cubemap> cube_map; @@ -360,8 +383,8 @@ public: }; private: - Source source; - TextureType texture_type; + Source source = SOURCE_TEXTURE; + TextureType texture_type = TYPE_DATA; protected: static void _bind_methods(); @@ -421,7 +444,7 @@ public: }; protected: - Operator op; + Operator op = OP_ADD; static void _bind_methods(); @@ -463,7 +486,7 @@ public: }; protected: - Operator op; + Operator op = OP_ADD; static void _bind_methods(); @@ -510,7 +533,7 @@ public: }; protected: - Operator op; + Operator op = OP_ADD; static void _bind_methods(); @@ -556,7 +579,7 @@ public: }; protected: - Operator op; + Operator op = OP_SCREEN; static void _bind_methods(); @@ -599,7 +622,7 @@ public: }; protected: - Operator op; + Operator op = OP_AxB; static void _bind_methods(); @@ -642,7 +665,7 @@ public: }; protected: - Operator op; + Operator op = OP_AxB; static void _bind_methods(); @@ -713,7 +736,7 @@ public: }; protected: - Function func; + Function func = FUNC_SIGN; static void _bind_methods(); @@ -756,7 +779,7 @@ public: }; protected: - Function func; + Function func = FUNC_SIGN; static void _bind_methods(); @@ -830,7 +853,7 @@ public: }; protected: - Function func; + Function func = FUNC_NORMALIZE; static void _bind_methods(); @@ -871,7 +894,7 @@ public: }; protected: - Function func; + Function func = FUNC_GRAYSCALE; static void _bind_methods(); @@ -912,7 +935,7 @@ public: }; protected: - Function func; + Function func = FUNC_INVERSE; static void _bind_methods(); @@ -1067,7 +1090,7 @@ public: }; protected: - Function func; + Function func = FUNC_SUM; static void _bind_methods(); @@ -1107,7 +1130,7 @@ public: }; protected: - Function func; + Function func = FUNC_SUM; static void _bind_methods(); @@ -1482,12 +1505,12 @@ public: }; private: - Hint hint; - float hint_range_min; - float hint_range_max; - float hint_range_step; - bool default_value_enabled; - float default_value; + Hint hint = HINT_NONE; + float hint_range_min = 0.0f; + float hint_range_max = 1.0f; + float hint_range_step = 0.1f; + bool default_value_enabled = false; + float default_value = 0.0f; protected: static void _bind_methods(); @@ -1544,12 +1567,12 @@ public: }; private: - Hint hint; - int hint_range_min; - int hint_range_max; - int hint_range_step; - bool default_value_enabled; - int default_value; + Hint hint = HINT_NONE; + int hint_range_min = 0; + int hint_range_max = 100; + int hint_range_step = 1; + bool default_value_enabled = false; + int default_value = 0; protected: static void _bind_methods(); @@ -1601,8 +1624,8 @@ class VisualShaderNodeBooleanUniform : public VisualShaderNodeUniform { GDCLASS(VisualShaderNodeBooleanUniform, VisualShaderNodeUniform); private: - bool default_value_enabled; - bool default_value; + bool default_value_enabled = false; + bool default_value = false; protected: static void _bind_methods(); @@ -1640,8 +1663,8 @@ class VisualShaderNodeColorUniform : public VisualShaderNodeUniform { GDCLASS(VisualShaderNodeColorUniform, VisualShaderNodeUniform); private: - bool default_value_enabled; - Color default_value; + bool default_value_enabled = false; + Color default_value = Color(1.0, 1.0, 1.0, 1.0); protected: static void _bind_methods(); @@ -1679,7 +1702,7 @@ class VisualShaderNodeVec3Uniform : public VisualShaderNodeUniform { GDCLASS(VisualShaderNodeVec3Uniform, VisualShaderNodeUniform); private: - bool default_value_enabled; + bool default_value_enabled = false; Vector3 default_value; protected: @@ -1718,8 +1741,8 @@ class VisualShaderNodeTransformUniform : public VisualShaderNodeUniform { GDCLASS(VisualShaderNodeTransformUniform, VisualShaderNodeUniform); private: - bool default_value_enabled; - Transform default_value; + bool default_value_enabled = false; + Transform default_value = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0); protected: static void _bind_methods(); @@ -1770,8 +1793,8 @@ public: }; protected: - TextureType texture_type; - ColorDefault color_default; + TextureType texture_type = TYPE_DATA; + ColorDefault color_default = COLOR_DEFAULT_WHITE; protected: static void _bind_methods(); @@ -1855,6 +1878,29 @@ public: /////////////////////////////////////// +class VisualShaderNodeTexture3DUniform : public VisualShaderNodeTextureUniform { + GDCLASS(VisualShaderNodeTexture3DUniform, VisualShaderNodeTextureUniform); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String get_input_port_default_hint(int p_port) const override; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeTexture3DUniform(); +}; + +/////////////////////////////////////// + class VisualShaderNodeCubemapUniform : public VisualShaderNodeTextureUniform { GDCLASS(VisualShaderNodeCubemapUniform, VisualShaderNodeTextureUniform); @@ -1973,7 +2019,7 @@ public: }; protected: - Function func; + Function func = FUNC_IS_INF; protected: static void _bind_methods(); @@ -2032,9 +2078,9 @@ public: }; protected: - ComparisonType ctype; - Function func; - Condition condition; + ComparisonType ctype = CTYPE_SCALAR; + Function func = FUNC_EQUAL; + Condition condition = COND_ALL; protected: static void _bind_methods(); @@ -2082,7 +2128,7 @@ public: }; protected: - Type type; + Type type = TYPE_SCALAR; protected: static void _bind_methods(); diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp index 5997959432..2021aab17c 100644 --- a/servers/physics_2d/body_pair_2d_sw.cpp +++ b/servers/physics_2d/body_pair_2d_sw.cpp @@ -478,8 +478,8 @@ void BodyPair2DSW::solve(real_t p_step) { Vector2 jb = c.normal * (c.acc_bias_impulse - jbnOld); - A->apply_bias_impulse(c.rA, -jb); - B->apply_bias_impulse(c.rB, jb); + A->apply_bias_impulse(-jb, c.rA); + B->apply_bias_impulse(jb, c.rB); real_t jn = -(c.bounce + vn) * c.mass_normal; real_t jnOld = c.acc_normal_impulse; diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h index e631046524..f609adccf9 100644 --- a/servers/physics_server_2d.h +++ b/servers/physics_server_2d.h @@ -644,7 +644,7 @@ class PhysicsServer2DManager { name(p_ci.name), create_callback(p_ci.create_callback) {} - ClassInfo operator=(const ClassInfo &p_ci) { + ClassInfo &operator=(const ClassInfo &p_ci) { name = p_ci.name; create_callback = p_ci.create_callback; return *this; diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h index dcb183aea4..b779942460 100644 --- a/servers/physics_server_3d.h +++ b/servers/physics_server_3d.h @@ -785,7 +785,7 @@ class PhysicsServer3DManager { name(p_ci.name), create_callback(p_ci.create_callback) {} - ClassInfo operator=(const ClassInfo &p_ci) { + ClassInfo &operator=(const ClassInfo &p_ci) { name = p_ci.name; create_callback = p_ci.create_callback; return *this; diff --git a/servers/rendering/rasterizer.h b/servers/rendering/rasterizer.h index 348fc423bb..a24189bdd7 100644 --- a/servers/rendering/rasterizer.h +++ b/servers/rendering/rasterizer.h @@ -86,7 +86,14 @@ public: virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) = 0; virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0; - virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) = 0; + virtual void environment_glow_set_use_high_quality(bool p_enable) = 0; + + virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, RS::EnvVolumetricFogShadowFilter p_shadow_filter) = 0; + + virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) = 0; + virtual void environment_set_volumetric_fog_filter_active(bool p_enable) = 0; + virtual void environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size) = 0; + virtual void environment_set_volumetric_fog_positional_shadow_shrink_size(int p_shrink_size) = 0; virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) = 0; virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) = 0; @@ -104,9 +111,7 @@ public: virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) = 0; - virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) = 0; - virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) = 0; - virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) = 0; + virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density) = 0; virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) = 0; @@ -326,12 +331,12 @@ public: virtual RID texture_2d_create(const Ref<Image> &p_image) = 0; virtual RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) = 0; - virtual RID texture_3d_create(const Vector<Ref<Image>> &p_slices) = 0; //all slices, then all the mipmaps, must be coherent + virtual RID texture_3d_create(Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) = 0; virtual RID texture_proxy_create(RID p_base) = 0; //all slices, then all the mipmaps, must be coherent virtual void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0; //mostly used for video and streaming virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0; - virtual void texture_3d_update(RID p_texture, const Ref<Image> &p_image, int p_depth, int p_mipmap) = 0; + virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) = 0; virtual void texture_proxy_update(RID p_proxy, RID p_base) = 0; //these two APIs can be used together or in combination with the others. @@ -341,7 +346,7 @@ public: virtual Ref<Image> texture_2d_get(RID p_texture) const = 0; virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const = 0; - virtual Ref<Image> texture_3d_slice_get(RID p_texture, int p_depth, int p_mipmap) const = 0; + virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const = 0; virtual void texture_replace(RID p_texture, RID p_by_texture) = 0; virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0; @@ -656,6 +661,8 @@ public: virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0; virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0; virtual void particles_restart(RID p_particles) = 0; + virtual void particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) = 0; + virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) = 0; virtual bool particles_is_inactive(RID p_particles) const = 0; @@ -673,6 +680,8 @@ public: virtual int particles_get_draw_passes(RID p_particles) const = 0; virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const = 0; + virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis) = 0; + /* GLOBAL VARIABLES */ virtual void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) = 0; diff --git a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp index e620ad954d..527ed09584 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp +++ b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp @@ -389,7 +389,7 @@ void RasterizerEffectsRD::gaussian_blur(RID p_source_rd_texture, RID p_texture, RD::get_singleton()->compute_list_end(); } -void RasterizerEffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Size2i &p_size, float p_strength, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_treshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_grey) { +void RasterizerEffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Size2i &p_size, float p_strength, bool p_high_quality, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_treshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_grey) { zeromem(©.push_constant, sizeof(CopyPushConstant)); CopyMode copy_mode = p_first_pass && p_auto_exposure.is_valid() ? COPY_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE : COPY_MODE_GAUSSIAN_GLOW; @@ -415,12 +415,12 @@ void RasterizerEffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_texture, RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[copy_mode]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_back_texture), 3); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_texture), 3); if (p_auto_exposure.is_valid() && p_first_pass) { RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_auto_exposure), 1); } - copy.push_constant.flags = base_flags | COPY_FLAG_HORIZONTAL | (p_first_pass ? COPY_FLAG_GLOW_FIRST_PASS : 0); + copy.push_constant.flags = base_flags | COPY_FLAG_HORIZONTAL | (p_first_pass ? COPY_FLAG_GLOW_FIRST_PASS : 0) | (p_high_quality ? COPY_FLAG_HIGH_QUALITY_GLOW : 0); RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); @@ -430,8 +430,8 @@ void RasterizerEffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_texture, //VERTICAL RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[copy_mode]); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_back_texture), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_texture), 3); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_texture), 0); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_back_texture), 3); copy.push_constant.flags = base_flags; RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); @@ -1171,7 +1171,7 @@ void RasterizerEffectsRD::cubemap_filter(RID p_source_cubemap, Vector<RID> p_des RD::get_singleton()->compute_list_end(); } -void RasterizerEffectsRD::render_sky(RD::DrawListID p_list, float p_time, RID p_fb, RID p_samplers, RID p_lights, RenderPipelineVertexFormatCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, const CameraMatrix &p_camera, const Basis &p_orientation, float p_multiplier, const Vector3 &p_position) { +void RasterizerEffectsRD::render_sky(RD::DrawListID p_list, float p_time, RID p_fb, RID p_samplers, RID p_fog, RenderPipelineVertexFormatCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, const CameraMatrix &p_camera, const Basis &p_orientation, float p_multiplier, const Vector3 &p_position) { SkyPushConstant sky_push_constant; zeromem(&sky_push_constant, sizeof(SkyPushConstant)); @@ -1198,7 +1198,7 @@ void RasterizerEffectsRD::render_sky(RD::DrawListID p_list, float p_time, RID p_ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_uniform_set, 1); } RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_texture_set, 2); - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_lights, 3); + RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_fog, 3); RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); @@ -1229,6 +1229,120 @@ void RasterizerEffectsRD::resolve_gi(RID p_source_depth, RID p_source_normal_rou RD::get_singleton()->compute_list_end(); } +void RasterizerEffectsRD::reduce_shadow(RID p_source_shadow, RID p_dest_shadow, const Size2i &p_source_size, const Rect2i &p_source_rect, int p_shrink_limit, RD::ComputeListID compute_list) { + uint32_t push_constant[8] = { (uint32_t)p_source_size.x, (uint32_t)p_source_size.y, (uint32_t)p_source_rect.position.x, (uint32_t)p_source_rect.position.y, (uint32_t)p_shrink_limit, 0, 0, 0 }; + + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, shadow_reduce.pipelines[SHADOW_REDUCE_REDUCE]); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_source_shadow, p_dest_shadow), 0); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(uint32_t) * 8); + + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_source_rect.size.width, p_source_rect.size.height, 1, 8, 8, 1); +} +void RasterizerEffectsRD::filter_shadow(RID p_shadow, RID p_backing_shadow, const Size2i &p_source_size, const Rect2i &p_source_rect, RenderingServer::EnvVolumetricFogShadowFilter p_filter, RD::ComputeListID compute_list, bool p_vertical, bool p_horizontal) { + uint32_t push_constant[8] = { (uint32_t)p_source_size.x, (uint32_t)p_source_size.y, (uint32_t)p_source_rect.position.x, (uint32_t)p_source_rect.position.y, 0, 0, 0, 0 }; + + switch (p_filter) { + case RS::ENV_VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED: + case RS::ENV_VOLUMETRIC_FOG_SHADOW_FILTER_LOW: { + push_constant[5] = 0; + } break; + case RS::ENV_VOLUMETRIC_FOG_SHADOW_FILTER_MEDIUM: { + push_constant[5] = 9; + } break; + case RS::ENV_VOLUMETRIC_FOG_SHADOW_FILTER_HIGH: { + push_constant[5] = 18; + } break; + } + + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, shadow_reduce.pipelines[SHADOW_REDUCE_FILTER]); + if (p_vertical) { + push_constant[6] = 1; + push_constant[7] = 0; + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_shadow, p_backing_shadow), 0); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(uint32_t) * 8); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_source_rect.size.width, p_source_rect.size.height, 1, 8, 8, 1); + } + if (p_vertical && p_horizontal) { + RD::get_singleton()->compute_list_add_barrier(compute_list); + } + if (p_horizontal) { + push_constant[6] = 0; + push_constant[7] = 1; + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_backing_shadow, p_shadow), 0); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(uint32_t) * 8); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_source_rect.size.width, p_source_rect.size.height, 1, 8, 8, 1); + } +} + +void RasterizerEffectsRD::sort_buffer(RID p_uniform_set, int p_size) { + Sort::PushConstant push_constant; + push_constant.total_elements = p_size; + + bool done = true; + + int numThreadGroups = ((p_size - 1) >> 9) + 1; + + if (numThreadGroups > 1) { + done = false; + } + + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sort.pipelines[SORT_MODE_BLOCK]); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_uniform_set, 1); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(Sort::PushConstant)); + RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1); + + int presorted = 512; + + while (!done) { + RD::get_singleton()->compute_list_add_barrier(compute_list); + + done = true; + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sort.pipelines[SORT_MODE_STEP]); + + numThreadGroups = 0; + + if (p_size > presorted) { + if (p_size > presorted * 2) { + done = false; + } + + int pow2 = presorted; + while (pow2 < p_size) { + pow2 *= 2; + } + numThreadGroups = pow2 >> 9; + } + + unsigned int nMergeSize = presorted * 2; + + for (unsigned int nMergeSubSize = nMergeSize >> 1; nMergeSubSize > 256; nMergeSubSize = nMergeSubSize >> 1) { + push_constant.job_params[0] = nMergeSubSize; + if (nMergeSubSize == nMergeSize >> 1) { + push_constant.job_params[1] = (2 * nMergeSubSize - 1); + push_constant.job_params[2] = -1; + } else { + push_constant.job_params[1] = nMergeSubSize; + push_constant.job_params[2] = 1; + } + push_constant.job_params[3] = 0; + + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(Sort::PushConstant)); + RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1); + RD::get_singleton()->compute_list_add_barrier(compute_list); + } + + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sort.pipelines[SORT_MODE_INNER]); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(Sort::PushConstant)); + RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1); + + presorted *= 2; + } + + RD::get_singleton()->compute_list_end(); +} + RasterizerEffectsRD::RasterizerEffectsRD() { { // Initialize copy Vector<String> copy_modes; @@ -1560,6 +1674,35 @@ RasterizerEffectsRD::RasterizerEffectsRD() { } } + { + Vector<String> shadow_reduce_modes; + shadow_reduce_modes.push_back("\n#define MODE_REDUCE\n"); + shadow_reduce_modes.push_back("\n#define MODE_FILTER\n"); + + shadow_reduce.shader.initialize(shadow_reduce_modes); + + shadow_reduce.shader_version = shadow_reduce.shader.version_create(); + + for (int i = 0; i < SHADOW_REDUCE_MAX; i++) { + shadow_reduce.pipelines[i] = RD::get_singleton()->compute_pipeline_create(shadow_reduce.shader.version_get_shader(shadow_reduce.shader_version, i)); + } + } + + { + Vector<String> sort_modes; + sort_modes.push_back("\n#define MODE_SORT_BLOCK\n"); + sort_modes.push_back("\n#define MODE_SORT_STEP\n"); + sort_modes.push_back("\n#define MODE_SORT_INNER\n"); + + sort.shader.initialize(sort_modes); + + sort.shader_version = sort.shader.version_create(); + + for (int i = 0; i < SORT_MODE_MAX; i++) { + sort.pipelines[i] = RD::get_singleton()->compute_pipeline_create(sort.shader.version_get_shader(sort.shader_version, i)); + } + } + RD::SamplerState sampler; sampler.mag_filter = RD::SAMPLER_FILTER_LINEAR; sampler.min_filter = RD::SAMPLER_FILTER_LINEAR; @@ -1624,4 +1767,5 @@ RasterizerEffectsRD::~RasterizerEffectsRD() { ssr_scale.shader.version_free(ssr_scale.shader_version); sss.shader.version_free(sss.shader_version); tonemap.shader.version_free(tonemap.shader_version); + shadow_reduce.shader.version_free(shadow_reduce.shader_version); } diff --git a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h index 80849654de..e434bbc372 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h +++ b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h @@ -46,6 +46,8 @@ #include "servers/rendering/rasterizer_rd/shaders/screen_space_reflection.glsl.gen.h" #include "servers/rendering/rasterizer_rd/shaders/screen_space_reflection_filter.glsl.gen.h" #include "servers/rendering/rasterizer_rd/shaders/screen_space_reflection_scale.glsl.gen.h" +#include "servers/rendering/rasterizer_rd/shaders/shadow_reduce.glsl.gen.h" +#include "servers/rendering/rasterizer_rd/shaders/sort.glsl.gen.h" #include "servers/rendering/rasterizer_rd/shaders/specular_merge.glsl.gen.h" #include "servers/rendering/rasterizer_rd/shaders/ssao.glsl.gen.h" #include "servers/rendering/rasterizer_rd/shaders/ssao_blur.glsl.gen.h" @@ -80,7 +82,8 @@ class RasterizerEffectsRD { COPY_FLAG_GLOW_FIRST_PASS = (1 << 4), COPY_FLAG_FLIP_Y = (1 << 5), COPY_FLAG_FORCE_LUMINANCE = (1 << 6), - COPY_FLAG_ALL_SOURCE = (1 << 7) + COPY_FLAG_ALL_SOURCE = (1 << 7), + COPY_FLAG_HIGH_QUALITY_GLOW = (1 << 8) }; struct CopyPushConstant { @@ -534,6 +537,37 @@ class RasterizerEffectsRD { RID pipelines[RESOLVE_MODE_MAX]; //3 quality levels } resolve; + enum ShadowReduceMode { + SHADOW_REDUCE_REDUCE, + SHADOW_REDUCE_FILTER, + SHADOW_REDUCE_MAX + }; + + struct ShadowReduce { + ShadowReduceShaderRD shader; + RID shader_version; + RID pipelines[SHADOW_REDUCE_MAX]; + } shadow_reduce; + + enum SortMode { + SORT_MODE_BLOCK, + SORT_MODE_STEP, + SORT_MODE_INNER, + SORT_MODE_MAX + }; + + struct Sort { + struct PushConstant { + uint32_t total_elements; + uint32_t pad[3]; + int32_t job_params[4]; + }; + + SortShaderRD shader; + RID shader_version; + RID pipelines[SORT_MODE_MAX]; + } sort; + RID default_sampler; RID default_mipmap_sampler; RID index_buffer; @@ -573,7 +607,7 @@ public: void copy_depth_to_rect_and_linearize(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, float p_z_near, float p_z_far); void copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_uv_rect, RD::DrawListID p_draw_list, bool p_flip_y = false, bool p_panorama = false); void gaussian_blur(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Rect2i &p_region, bool p_8bit_dst = false); - void gaussian_glow(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Size2i &p_size, float p_strength = 1.0, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_treshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_grey = 1.0); + void gaussian_glow(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Size2i &p_size, float p_strength = 1.0, bool p_high_quality = false, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_treshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_grey = 1.0); void cubemap_roughness(RID p_source_rd_texture, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size); void make_mipmap(RID p_source_rd_texture, RID p_dest_texture, const Size2i &p_size); @@ -625,7 +659,7 @@ public: void roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve); void cubemap_downsample(RID p_source_cubemap, RID p_dest_cubemap, const Size2i &p_size); void cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap, bool p_use_array); - void render_sky(RD::DrawListID p_list, float p_time, RID p_fb, RID p_samplers, RID p_lights, RenderPipelineVertexFormatCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, const CameraMatrix &p_camera, const Basis &p_orientation, float p_multiplier, const Vector3 &p_position); + void render_sky(RD::DrawListID p_list, float p_time, RID p_fb, RID p_samplers, RID p_fog, RenderPipelineVertexFormatCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, const CameraMatrix &p_camera, const Basis &p_orientation, float p_multiplier, const Vector3 &p_position); void screen_space_reflection(RID p_diffuse, RID p_normal_roughness, RS::EnvironmentSSRRoughnessQuality p_roughness_quality, RID p_blur_radius, RID p_blur_radius2, RID p_metallic, const Color &p_metallic_mask, RID p_depth, RID p_scale_depth, RID p_scale_normal, RID p_output, RID p_output_blur, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const CameraMatrix &p_camera); void merge_specular(RID p_dest_framebuffer, RID p_specular, RID p_base, RID p_reflection); @@ -633,6 +667,11 @@ public: void resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_giprobe, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_giprobe, Vector2i p_screen_size, int p_samples); + void reduce_shadow(RID p_source_shadow, RID p_dest_shadow, const Size2i &p_source_size, const Rect2i &p_source_rect, int p_shrink_limit, RenderingDevice::ComputeListID compute_list); + void filter_shadow(RID p_shadow, RID p_backing_shadow, const Size2i &p_source_size, const Rect2i &p_source_rect, RS::EnvVolumetricFogShadowFilter p_filter, RenderingDevice::ComputeListID compute_list, bool p_vertical = true, bool p_horizontal = true); + + void sort_buffer(RID p_uniform_set, int p_size); + RasterizerEffectsRD(); ~RasterizerEffectsRD(); }; diff --git a/servers/rendering/rasterizer_rd/rasterizer_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_rd.cpp index 18cf4fa340..509bd3ee73 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_rd.cpp +++ b/servers/rendering/rasterizer_rd/rasterizer_rd.cpp @@ -90,7 +90,7 @@ void RasterizerRD::begin_frame(double frame_step) { void RasterizerRD::end_frame(bool p_swap_buffers) { #ifndef _MSC_VER -#warning TODO: likely passa bool to swap buffers to avoid display? +#warning TODO: likely pass a bool to swap buffers to avoid display? #endif RD::get_singleton()->swap_buffers(); //probably should pass some bool to avoid display? } diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp index 8c122983da..c56c208098 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp +++ b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp @@ -782,8 +782,7 @@ void RasterizerSceneHighEndRD::_fill_instances(RenderList::Element **p_elements, for (int i = 0; i < p_element_count; i++) { const RenderList::Element *e = p_elements[i]; InstanceData &id = scene_state.instances[i]; - RasterizerStorageRD::store_transform(e->instance->transform, id.transform); - RasterizerStorageRD::store_transform(Transform(e->instance->transform.basis.inverse().transposed()), id.normal_transform); + bool store_transform = true; id.flags = 0; id.mask = e->instance->layer_mask; id.instance_uniforms_ofs = e->instance->instance_allocated_shader_parameters_offset >= 0 ? e->instance->instance_allocated_shader_parameters_offset : 0; @@ -807,12 +806,42 @@ void RasterizerSceneHighEndRD::_fill_instances(RenderList::Element **p_elements, } id.flags |= (stride << INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_SHIFT); + } else if (e->instance->base_type == RS::INSTANCE_PARTICLES) { + id.flags |= INSTANCE_DATA_FLAG_MULTIMESH; + uint32_t stride; + if (false) { // 2D particles + id.flags |= INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D; + stride = 2; + } else { + stride = 3; + } + + id.flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR; + stride += 1; + + id.flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA; + stride += 1; + + id.flags |= (stride << INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_SHIFT); + + if (!storage->particles_is_using_local_coords(e->instance->base)) { + store_transform = false; + } + } else if (e->instance->base_type == RS::INSTANCE_MESH) { if (e->instance->skeleton.is_valid()) { id.flags |= INSTANCE_DATA_FLAG_SKELETON; } } + if (store_transform) { + RasterizerStorageRD::store_transform(e->instance->transform, id.transform); + RasterizerStorageRD::store_transform(Transform(e->instance->transform.basis.inverse().transposed()), id.normal_transform); + } else { + RasterizerStorageRD::store_transform(Transform(), id.transform); + RasterizerStorageRD::store_transform(Transform(), id.normal_transform); + } + if (p_for_depth) { id.gi_offset = 0xFFFFFFFF; continue; @@ -967,7 +996,12 @@ void RasterizerSceneHighEndRD::_render_list(RenderingDevice::DrawListID p_draw_l ERR_CONTINUE(true); //should be a bug } break; case RS::INSTANCE_PARTICLES: { - ERR_CONTINUE(true); //should be a bug + RID mesh = storage->particles_get_draw_pass_mesh(e->instance->base, e->surface_index >> 16); + ERR_CONTINUE(!mesh.is_valid()); //should be a bug + primitive = storage->mesh_surface_get_primitive(mesh, e->surface_index & 0xFFFF); + + xforms_uniform_set = storage->particles_get_instance_buffer_uniform_set(e->instance->base, default_shader_rd, TRANSFORMS_UNIFORM_SET); + } break; default: { ERR_CONTINUE(true); //should be a bug @@ -1036,7 +1070,9 @@ void RasterizerSceneHighEndRD::_render_list(RenderingDevice::DrawListID p_draw_l ERR_CONTINUE(true); //should be a bug } break; case RS::INSTANCE_PARTICLES: { - ERR_CONTINUE(true); //should be a bug + RID mesh = storage->particles_get_draw_pass_mesh(e->instance->base, e->surface_index >> 16); + ERR_CONTINUE(!mesh.is_valid()); //should be a bug + storage->mesh_surface_get_arrays_and_format(mesh, e->surface_index & 0xFFFF, pipeline->get_vertex_input_mask(), vertex_array_rd, index_array_rd, vertex_format); } break; default: { ERR_CONTINUE(true); //should be a bug @@ -1092,6 +1128,8 @@ void RasterizerSceneHighEndRD::_render_list(RenderingDevice::DrawListID p_draw_l case RS::INSTANCE_IMMEDIATE: { } break; case RS::INSTANCE_PARTICLES: { + uint32_t instances = storage->particles_get_amount(e->instance->base); + RD::get_singleton()->draw_list_draw(draw_list, index_array_rd.is_valid(), instances); } break; default: { ERR_CONTINUE(true); //should be a bug @@ -1145,12 +1183,31 @@ void RasterizerSceneHighEndRD::_setup_environment(RID p_environment, RID p_rende scene_state.ubo.time = time; scene_state.ubo.gi_upscale_for_msaa = false; + scene_state.ubo.volumetric_fog_enabled = false; + scene_state.ubo.fog_enabled = false; if (p_render_buffers.is_valid()) { RenderBufferDataHighEnd *render_buffers = (RenderBufferDataHighEnd *)render_buffers_get_data(p_render_buffers); if (render_buffers->msaa != RS::VIEWPORT_MSAA_DISABLED) { scene_state.ubo.gi_upscale_for_msaa = true; } + + if (render_buffers_has_volumetric_fog(p_render_buffers)) { + scene_state.ubo.volumetric_fog_enabled = true; + float fog_end = render_buffers_get_volumetric_fog_end(p_render_buffers); + if (fog_end > 0.0) { + scene_state.ubo.volumetric_fog_inv_length = 1.0 / fog_end; + } else { + scene_state.ubo.volumetric_fog_inv_length = 1.0; + } + + float fog_detail_spread = render_buffers_get_volumetric_fog_detail_spread(p_render_buffers); //reverse lookup + if (fog_detail_spread > 0.0) { + scene_state.ubo.volumetric_fog_detail_spread = 1.0 / fog_detail_spread; + } else { + scene_state.ubo.volumetric_fog_detail_spread = 1.0; + } + } } #if 0 if (p_render_buffers.is_valid() && render_buffers_is_sdfgi_enabled(p_render_buffers)) { @@ -1265,12 +1322,29 @@ void RasterizerSceneHighEndRD::_setup_environment(RID p_environment, RID p_rende scene_state.ubo.ssao_ao_affect = environment_get_ssao_ao_affect(p_environment); scene_state.ubo.ssao_light_affect = environment_get_ssao_light_affect(p_environment); - Color ao_color = environment_get_ao_color(p_environment); + Color ao_color = environment_get_ao_color(p_environment).to_linear(); scene_state.ubo.ao_color[0] = ao_color.r; scene_state.ubo.ao_color[1] = ao_color.g; scene_state.ubo.ao_color[2] = ao_color.b; scene_state.ubo.ao_color[3] = ao_color.a; + scene_state.ubo.fog_enabled = environment_is_fog_enabled(p_environment); + scene_state.ubo.fog_density = environment_get_fog_density(p_environment); + scene_state.ubo.fog_height = environment_get_fog_height(p_environment); + scene_state.ubo.fog_height_density = environment_get_fog_height_density(p_environment); + if (scene_state.ubo.fog_height_density >= 0.0001) { + scene_state.ubo.fog_height_density = 1.0 / scene_state.ubo.fog_height_density; + } + + Color fog_color = environment_get_fog_light_color(p_environment).to_linear(); + float fog_energy = environment_get_fog_light_energy(p_environment); + + scene_state.ubo.fog_light_color[0] = fog_color.r * fog_energy; + scene_state.ubo.fog_light_color[1] = fog_color.g * fog_energy; + scene_state.ubo.fog_light_color[2] = fog_color.b * fog_energy; + + scene_state.ubo.fog_sun_scatter = environment_get_fog_sun_scatter(p_environment); + } else { if (p_reflection_probe.is_valid() && storage->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_reflection_probe))) { scene_state.ubo.use_ambient_light = false; @@ -1488,31 +1562,31 @@ void RasterizerSceneHighEndRD::_fill_render_list(InstanceBase **p_cull_result, i _add_geometry(immediate, inst, nullptr, -1, p_depth_pass, p_shadow_pass); } break; +#endif case RS::INSTANCE_PARTICLES: { + int draw_passes = storage->particles_get_draw_passes(inst->base); - RasterizerStorageGLES3::Particles *particles = storage->particles_owner.getornull(inst->base); - ERR_CONTINUE(!particles); - - for (int j = 0; j < particles->draw_passes.size(); j++) { - - RID pmesh = particles->draw_passes[j]; - if (!pmesh.is_valid()) + for (int j = 0; j < draw_passes; j++) { + RID mesh = storage->particles_get_draw_pass_mesh(inst->base, j); + if (!mesh.is_valid()) continue; - RasterizerStorageGLES3::Mesh *mesh = storage->mesh_owner.getornull(pmesh); - if (!mesh) - continue; //mesh not assigned - int ssize = mesh->surfaces.size(); + const RID *materials = nullptr; + uint32_t surface_count; - for (int k = 0; k < ssize; k++) { + materials = storage->mesh_get_surface_count_and_materials(mesh, surface_count); + if (!materials) { + continue; //nothing to do + } - RasterizerStorageGLES3::Surface *s = mesh->surfaces[k]; - _add_geometry(s, inst, particles, -1, p_depth_pass, p_shadow_pass); + for (uint32_t k = 0; k < surface_count; k++) { + uint32_t surface_index = storage->mesh_surface_get_particles_render_pass_index(mesh, j, render_pass, &geometry_index); + _add_geometry(inst, (j << 16) | k, materials[j], p_pass_mode, surface_index, p_using_sdfgi); } } } break; -#endif + default: { } } @@ -1671,6 +1745,7 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor } RID radiance_uniform_set; bool draw_sky = false; + bool draw_sky_fog_only = false; Color clear_color; bool keep_color = false; @@ -1686,12 +1761,20 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor clear_color.r *= bg_energy; clear_color.g *= bg_energy; clear_color.b *= bg_energy; + if (render_buffers_has_volumetric_fog(p_render_buffer) || environment_is_fog_enabled(p_environment)) { + draw_sky_fog_only = true; + storage->material_set_param(sky_scene_state.fog_material, "clear_color", Variant(clear_color.to_linear())); + } } break; case RS::ENV_BG_COLOR: { clear_color = environment_get_bg_color(p_environment); clear_color.r *= bg_energy; clear_color.g *= bg_energy; clear_color.b *= bg_energy; + if (render_buffers_has_volumetric_fog(p_render_buffer) || environment_is_fog_enabled(p_environment)) { + draw_sky_fog_only = true; + storage->material_set_param(sky_scene_state.fog_material, "clear_color", Variant(clear_color.to_linear())); + } } break; case RS::ENV_BG_SKY: { draw_sky = true; @@ -1708,18 +1791,19 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor } } // setup sky if used for ambient, reflections, or background - if (draw_sky || environment_get_reflection_source(p_environment) == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(p_environment) == RS::ENV_AMBIENT_SOURCE_SKY) { + if (draw_sky || draw_sky_fog_only || environment_get_reflection_source(p_environment) == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(p_environment) == RS::ENV_AMBIENT_SOURCE_SKY) { + RENDER_TIMESTAMP("Setup Sky"); + CameraMatrix projection = p_cam_projection; + if (p_reflection_probe.is_valid()) { + CameraMatrix correction; + correction.set_depth_correction(true); + projection = correction * p_cam_projection; + } + + _setup_sky(p_environment, p_render_buffer, projection, p_cam_transform, screen_size); + RID sky = environment_get_sky(p_environment); if (sky.is_valid()) { - RENDER_TIMESTAMP("Setup Sky"); - CameraMatrix projection = p_cam_projection; - if (p_reflection_probe.is_valid()) { - CameraMatrix correction; - correction.set_depth_correction(true); - projection = correction * p_cam_projection; - } - - _setup_sky(p_environment, p_cam_transform.origin, screen_size); _update_sky(p_environment, projection, p_cam_transform); radiance_uniform_set = sky_get_radiance_uniform_set_rd(sky, default_shader_rd, RADIANCE_UNIFORM_SET); } else { @@ -1754,6 +1838,7 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor RD::get_singleton()->draw_list_end(); if (render_buffer && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) { + RENDER_TIMESTAMP("Resolve Depth Pre-Pass"); if (depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS || depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE) { static int texture_samples[RS::VIEWPORT_MSAA_MAX] = { 1, 2, 4, 8, 16 }; storage->get_effects()->resolve_gi(render_buffer->depth_msaa, render_buffer->normal_roughness_buffer_msaa, using_giprobe ? render_buffer->giprobe_buffer_msaa : RID(), render_buffer->depth, render_buffer->normal_roughness_buffer, using_giprobe ? render_buffer->giprobe_buffer : RID(), Vector2i(render_buffer->width, render_buffer->height), texture_samples[render_buffer->msaa]); @@ -1787,8 +1872,8 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor bool can_continue_depth = !scene_state.used_depth_texture && !using_ssr && !using_sss; { - bool will_continue_color = (can_continue_color || draw_sky || debug_giprobes || debug_sdfgi_probes); - bool will_continue_depth = (can_continue_depth || draw_sky || debug_giprobes || debug_sdfgi_probes); + bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only || debug_giprobes || debug_sdfgi_probes); + bool will_continue_depth = (can_continue_depth || draw_sky || draw_sky_fog_only || debug_giprobes || debug_sdfgi_probes); //regular forward for now Vector<Color> c; @@ -1815,8 +1900,8 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor if (debug_giprobes) { //debug giprobes - bool will_continue_color = (can_continue_color || draw_sky); - bool will_continue_depth = (can_continue_depth || draw_sky); + bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only); + bool will_continue_depth = (can_continue_depth || draw_sky || draw_sky_fog_only); CameraMatrix dc; dc.set_depth_correction(true); @@ -1830,8 +1915,8 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor if (debug_sdfgi_probes) { //debug giprobes - bool will_continue_color = (can_continue_color || draw_sky); - bool will_continue_depth = (can_continue_depth || draw_sky); + bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only); + bool will_continue_depth = (can_continue_depth || draw_sky || draw_sky_fog_only); CameraMatrix dc; dc.set_depth_correction(true); @@ -1841,7 +1926,7 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor RD::get_singleton()->draw_list_end(); } - if (draw_sky) { + if (draw_sky || draw_sky_fog_only) { RENDER_TIMESTAMP("Render Sky"); CameraMatrix projection = p_cam_projection; @@ -2502,7 +2587,22 @@ void RasterizerSceneHighEndRD::_update_render_buffers_uniform_set(RID p_render_b u.ids.push_back(render_buffers_get_gi_probe_buffer(p_render_buffers)); uniforms.push_back(u); } - + { + RD::Uniform u; + u.binding = 10; + u.type = RD::UNIFORM_TYPE_TEXTURE; + RID vfog = RID(); + if (p_render_buffers.is_valid() && render_buffers_has_volumetric_fog(p_render_buffers)) { + vfog = render_buffers_get_volumetric_fog_texture(p_render_buffers); + if (vfog.is_null()) { + vfog = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); + } + } else { + vfog = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); + } + u.ids.push_back(vfog); + uniforms.push_back(u); + } rb->uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, RENDER_BUFFERS_UNIFORM_SET); } } @@ -2634,6 +2734,7 @@ RasterizerSceneHighEndRD::RasterizerSceneHighEndRD(RasterizerStorageRD *p_storag actions.renames["LIGHT_COLOR"] = "light_color"; actions.renames["LIGHT"] = "light"; actions.renames["ATTENUATION"] = "attenuation"; + actions.renames["SHADOW_ATTENUATION"] = "shadow_attenuation"; actions.renames["DIFFUSE_LIGHT"] = "diffuse_light"; actions.renames["SPECULAR_LIGHT"] = "specular_light"; @@ -2815,6 +2916,13 @@ RasterizerSceneHighEndRD::RasterizerSceneHighEndRD(RasterizerStorageRD *p_storag u.ids.push_back(render_buffers_get_default_gi_probe_buffer()); uniforms.push_back(u); } + { + RD::Uniform u; + u.binding = 10; + u.type = RD::UNIFORM_TYPE_TEXTURE; + u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + uniforms.push_back(u); + } default_render_buffers_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, RENDER_BUFFERS_UNIFORM_SET); } diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h index a49173de98..1aad9039ff 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h +++ b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h @@ -359,6 +359,21 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD { int32_t sdf_size[3]; uint32_t gi_upscale_for_msaa; + + uint32_t volumetric_fog_enabled; + float volumetric_fog_inv_length; + float volumetric_fog_detail_spread; + uint32_t volumetric_fog_pad; + + // Fog + + uint32_t fog_enabled; + float fog_density; + float fog_height; + float fog_height_density; + + float fog_light_color[3]; + float fog_sun_scatter; }; UBO ubo; diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp index bdf9b71c56..958d8eac1f 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp +++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp @@ -227,6 +227,7 @@ void RasterizerSceneRD::_sdfgi_erase(RenderBuffers *rb) { RD::get_singleton()->free(rb->sdfgi->lightprobe_data); RD::get_singleton()->free(rb->sdfgi->lightprobe_history_scroll); RD::get_singleton()->free(rb->sdfgi->occlusion_data); + RD::get_singleton()->free(rb->sdfgi->ambient_texture); RD::get_singleton()->free(rb->sdfgi->cascades_ubo); @@ -371,6 +372,16 @@ void RasterizerSceneRD::sdfgi_update(RID p_render_buffers, RID p_environment, co RD::TextureView tv; tv.format_override = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32; sdfgi->lightprobe_texture = RD::get_singleton()->texture_create_shared(tv, sdfgi->lightprobe_data); + + //texture handling ambient data, to integrate with volumetric foc + RD::TextureFormat tf_ambient = tf_probes; + tf_ambient.array_layers = sdfgi->cascades.size(); + tf_ambient.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; //pack well with RGBE + tf_ambient.width = sdfgi->probe_axis_count * sdfgi->probe_axis_count; + tf_ambient.height = sdfgi->probe_axis_count; + tf_ambient.type = RD::TEXTURE_TYPE_2D_ARRAY; + //lightprobe texture is an octahedral texture + sdfgi->ambient_texture = RD::get_singleton()->texture_create(tf_ambient, RD::TextureView()); } sdfgi->cascades_ubo = RD::get_singleton()->uniform_buffer_create(sizeof(SDFGI::Cascade::UBO) * SDFGI::MAX_CASCADES); @@ -930,6 +941,13 @@ void RasterizerSceneRD::sdfgi_update(RID p_render_buffers, RID p_environment, co u.ids.push_back(parent_average); uniforms.push_back(u); } + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_IMAGE; + u.binding = 14; + u.ids.push_back(sdfgi->ambient_texture); + uniforms.push_back(u); + } sdfgi->cascades[i].integrate_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sdfgi_shader.integrate.version_get_shader(sdfgi_shader.integrate_shader, 0), 0); } @@ -1282,6 +1300,7 @@ void RasterizerSceneRD::sdfgi_update_probes(RID p_render_buffers, RID p_environm push_constant.ray_bias = rb->sdfgi->probe_bias; push_constant.image_size[0] = rb->sdfgi->probe_axis_count * rb->sdfgi->probe_axis_count; push_constant.image_size[1] = rb->sdfgi->probe_axis_count; + push_constant.store_ambient_texture = env->volumetric_fog_enabled; RID sky_uniform_set = sdfgi_shader.integrate_default_sky_uniform_set; push_constant.sky_mode = SDGIShader::IntegratePushConstant::SKY_MODE_DISABLED; @@ -1375,6 +1394,96 @@ void RasterizerSceneRD::sdfgi_update_probes(RID p_render_buffers, RID p_environm RENDER_TIMESTAMP("<SDFGI Update Probes"); } +void RasterizerSceneRD::_setup_giprobes(RID p_render_buffers, const Transform &p_transform, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, uint32_t &r_gi_probes_used) { + r_gi_probes_used = 0; + RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + ERR_FAIL_COND(rb == nullptr); + + RID gi_probe_buffer = render_buffers_get_gi_probe_buffer(p_render_buffers); + GI::GIProbeData gi_probe_data[RenderBuffers::MAX_GIPROBES]; + + bool giprobes_changed = false; + + Transform to_camera; + to_camera.origin = p_transform.origin; //only translation, make local + + for (int i = 0; i < RenderBuffers::MAX_GIPROBES; i++) { + RID texture; + if (i < p_gi_probe_cull_count) { + GIProbeInstance *gipi = gi_probe_instance_owner.getornull(p_gi_probe_cull_result[i]); + + if (gipi) { + texture = gipi->texture; + GI::GIProbeData &gipd = gi_probe_data[i]; + + RID base_probe = gipi->probe; + + Transform to_cell = storage->gi_probe_get_to_cell_xform(gipi->probe) * gipi->transform.affine_inverse() * to_camera; + + gipd.xform[0] = to_cell.basis.elements[0][0]; + gipd.xform[1] = to_cell.basis.elements[1][0]; + gipd.xform[2] = to_cell.basis.elements[2][0]; + gipd.xform[3] = 0; + gipd.xform[4] = to_cell.basis.elements[0][1]; + gipd.xform[5] = to_cell.basis.elements[1][1]; + gipd.xform[6] = to_cell.basis.elements[2][1]; + gipd.xform[7] = 0; + gipd.xform[8] = to_cell.basis.elements[0][2]; + gipd.xform[9] = to_cell.basis.elements[1][2]; + gipd.xform[10] = to_cell.basis.elements[2][2]; + gipd.xform[11] = 0; + gipd.xform[12] = to_cell.origin.x; + gipd.xform[13] = to_cell.origin.y; + gipd.xform[14] = to_cell.origin.z; + gipd.xform[15] = 1; + + Vector3 bounds = storage->gi_probe_get_octree_size(base_probe); + + gipd.bounds[0] = bounds.x; + gipd.bounds[1] = bounds.y; + gipd.bounds[2] = bounds.z; + + gipd.dynamic_range = storage->gi_probe_get_dynamic_range(base_probe) * storage->gi_probe_get_energy(base_probe); + gipd.bias = storage->gi_probe_get_bias(base_probe); + gipd.normal_bias = storage->gi_probe_get_normal_bias(base_probe); + gipd.blend_ambient = !storage->gi_probe_is_interior(base_probe); + gipd.anisotropy_strength = 0; + gipd.ao = storage->gi_probe_get_ao(base_probe); + gipd.ao_size = Math::pow(storage->gi_probe_get_ao_size(base_probe), 4.0f); + gipd.mipmaps = gipi->mipmaps.size(); + } + + r_gi_probes_used++; + } + + if (texture == RID()) { + texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); + } + + if (texture != rb->giprobe_textures[i]) { + giprobes_changed = true; + rb->giprobe_textures[i] = texture; + } + } + + if (giprobes_changed) { + RD::get_singleton()->free(rb->gi_uniform_set); + rb->gi_uniform_set = RID(); + if (rb->volumetric_fog) { + if (RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->uniform_set)) { + RD::get_singleton()->free(rb->volumetric_fog->uniform_set); + RD::get_singleton()->free(rb->volumetric_fog->uniform_set2); + } + rb->volumetric_fog->uniform_set = RID(); + rb->volumetric_fog->uniform_set2 = RID(); + } + } + + if (p_gi_probe_cull_count > 0) { + RD::get_singleton()->buffer_update(gi_probe_buffer, 0, sizeof(GI::GIProbeData) * MIN(RenderBuffers::MAX_GIPROBES, p_gi_probe_cull_count), gi_probe_data, true); + } +} + void RasterizerSceneRD::_process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_ambient_buffer, RID p_reflection_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count) { RENDER_TIMESTAMP("Render GI"); @@ -1490,81 +1599,6 @@ void RasterizerSceneRD::_process_gi(RID p_render_buffers, RID p_normal_roughness RD::get_singleton()->buffer_update(gi.sdfgi_ubo, 0, sizeof(GI::SDFGIData), &sdfgi_data, true); } - { - RID gi_probe_buffer = render_buffers_get_gi_probe_buffer(p_render_buffers); - GI::GIProbeData gi_probe_data[RenderBuffers::MAX_GIPROBES]; - - bool giprobes_changed = false; - - Transform to_camera; - to_camera.origin = p_transform.origin; //only translation, make local - - for (int i = 0; i < RenderBuffers::MAX_GIPROBES; i++) { - RID texture; - if (i < p_gi_probe_cull_count) { - GIProbeInstance *gipi = gi_probe_instance_owner.getornull(p_gi_probe_cull_result[i]); - - if (gipi) { - texture = gipi->texture; - GI::GIProbeData &gipd = gi_probe_data[i]; - - RID base_probe = gipi->probe; - - Transform to_cell = storage->gi_probe_get_to_cell_xform(gipi->probe) * gipi->transform.affine_inverse() * to_camera; - - gipd.xform[0] = to_cell.basis.elements[0][0]; - gipd.xform[1] = to_cell.basis.elements[1][0]; - gipd.xform[2] = to_cell.basis.elements[2][0]; - gipd.xform[3] = 0; - gipd.xform[4] = to_cell.basis.elements[0][1]; - gipd.xform[5] = to_cell.basis.elements[1][1]; - gipd.xform[6] = to_cell.basis.elements[2][1]; - gipd.xform[7] = 0; - gipd.xform[8] = to_cell.basis.elements[0][2]; - gipd.xform[9] = to_cell.basis.elements[1][2]; - gipd.xform[10] = to_cell.basis.elements[2][2]; - gipd.xform[11] = 0; - gipd.xform[12] = to_cell.origin.x; - gipd.xform[13] = to_cell.origin.y; - gipd.xform[14] = to_cell.origin.z; - gipd.xform[15] = 1; - - Vector3 bounds = storage->gi_probe_get_octree_size(base_probe); - - gipd.bounds[0] = bounds.x; - gipd.bounds[1] = bounds.y; - gipd.bounds[2] = bounds.z; - - gipd.dynamic_range = storage->gi_probe_get_dynamic_range(base_probe) * storage->gi_probe_get_energy(base_probe); - gipd.bias = storage->gi_probe_get_bias(base_probe); - gipd.normal_bias = storage->gi_probe_get_normal_bias(base_probe); - gipd.blend_ambient = !storage->gi_probe_is_interior(base_probe); - gipd.anisotropy_strength = 0; - gipd.ao = storage->gi_probe_get_ao(base_probe); - gipd.ao_size = Math::pow(storage->gi_probe_get_ao_size(base_probe), 4.0f); - } - } - - if (texture == RID()) { - texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); - } - - if (texture != rb->giprobe_textures[i]) { - giprobes_changed = true; - rb->giprobe_textures[i] = texture; - } - } - - if (giprobes_changed) { - RD::get_singleton()->free(rb->gi_uniform_set); - rb->gi_uniform_set = RID(); - } - - if (p_gi_probe_cull_count > 0) { - RD::get_singleton()->buffer_update(gi_probe_buffer, 0, sizeof(GI::GIProbeData) * MIN(RenderBuffers::MAX_GIPROBES, p_gi_probe_cull_count), gi_probe_data, true); - } - } - if (rb->gi_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->gi_uniform_set)) { Vector<RD::Uniform> uniforms; { @@ -2032,22 +2066,33 @@ RID RasterizerSceneRD::sky_get_material(RID p_sky) const { void RasterizerSceneRD::_draw_sky(bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform) { ERR_FAIL_COND(!is_environment(p_environment)); + SkyMaterialData *material = nullptr; + Sky *sky = sky_owner.getornull(environment_get_sky(p_environment)); - ERR_FAIL_COND(!sky); - RID sky_material = sky_get_material(environment_get_sky(p_environment)); + RID sky_material; - SkyMaterialData *material = nullptr; + RS::EnvironmentBG background = environment_get_background(p_environment); - if (sky_material.is_valid()) { - material = (SkyMaterialData *)storage->material_get_data(sky_material, RasterizerStorageRD::SHADER_TYPE_SKY); - if (!material || !material->shader_data->valid) { - material = nullptr; + if (!(background == RS::ENV_BG_CLEAR_COLOR || background == RS::ENV_BG_COLOR) || sky) { + ERR_FAIL_COND(!sky); + sky_material = sky_get_material(environment_get_sky(p_environment)); + + if (sky_material.is_valid()) { + material = (SkyMaterialData *)storage->material_get_data(sky_material, RasterizerStorageRD::SHADER_TYPE_SKY); + if (!material || !material->shader_data->valid) { + material = nullptr; + } + } + + if (!material) { + sky_material = sky_shader.default_material; + material = (SkyMaterialData *)storage->material_get_data(sky_material, RasterizerStorageRD::SHADER_TYPE_SKY); } } - if (!material) { - sky_material = sky_shader.default_material; + if (background == RS::ENV_BG_CLEAR_COLOR || background == RS::ENV_BG_COLOR) { + sky_material = sky_scene_state.fog_material; material = (SkyMaterialData *)storage->material_get_data(sky_material, RasterizerStorageRD::SHADER_TYPE_SKY); } @@ -2087,7 +2132,7 @@ void RasterizerSceneRD::_draw_sky(bool p_can_continue_color, bool p_can_continue clear_colors.push_back(Color(0.0, 0.0, 0.0)); RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(sky->quarter_res_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, clear_colors); - storage->get_effects()->render_sky(draw_list, time, sky->quarter_res_framebuffer, sky_scene_state.sampler_uniform_set, sky_scene_state.light_uniform_set, pipeline, material->uniform_set, texture_uniform_set, camera, sky_transform, multiplier, p_transform.origin); + storage->get_effects()->render_sky(draw_list, time, sky->quarter_res_framebuffer, sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, camera, sky_transform, multiplier, p_transform.origin); RD::get_singleton()->draw_list_end(); } @@ -2100,149 +2145,191 @@ void RasterizerSceneRD::_draw_sky(bool p_can_continue_color, bool p_can_continue clear_colors.push_back(Color(0.0, 0.0, 0.0)); RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(sky->half_res_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, clear_colors); - storage->get_effects()->render_sky(draw_list, time, sky->half_res_framebuffer, sky_scene_state.sampler_uniform_set, sky_scene_state.light_uniform_set, pipeline, material->uniform_set, texture_uniform_set, camera, sky_transform, multiplier, p_transform.origin); + storage->get_effects()->render_sky(draw_list, time, sky->half_res_framebuffer, sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, camera, sky_transform, multiplier, p_transform.origin); RD::get_singleton()->draw_list_end(); } RenderPipelineVertexFormatCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_BACKGROUND]; - RID texture_uniform_set = _get_sky_textures(sky, SKY_TEXTURE_SET_BACKGROUND); + RID texture_uniform_set; + if (sky) { + texture_uniform_set = _get_sky_textures(sky, SKY_TEXTURE_SET_BACKGROUND); + } else { + texture_uniform_set = sky_scene_state.fog_only_texture_uniform_set; + } RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_fb, RD::INITIAL_ACTION_CONTINUE, p_can_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, p_can_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ); - storage->get_effects()->render_sky(draw_list, time, p_fb, sky_scene_state.sampler_uniform_set, sky_scene_state.light_uniform_set, pipeline, material->uniform_set, texture_uniform_set, camera, sky_transform, multiplier, p_transform.origin); + storage->get_effects()->render_sky(draw_list, time, p_fb, sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, camera, sky_transform, multiplier, p_transform.origin); RD::get_singleton()->draw_list_end(); } -void RasterizerSceneRD::_setup_sky(RID p_environment, const Vector3 &p_position, const Size2i p_screen_size) { +void RasterizerSceneRD::_setup_sky(RID p_environment, RID p_render_buffers, const CameraMatrix &p_projection, const Transform &p_transform, const Size2i p_screen_size) { ERR_FAIL_COND(!is_environment(p_environment)); + SkyMaterialData *material = nullptr; + Sky *sky = sky_owner.getornull(environment_get_sky(p_environment)); - ERR_FAIL_COND(!sky); - RID sky_material = sky_get_material(environment_get_sky(p_environment)); + RID sky_material; - SkyMaterialData *material = nullptr; + SkyShaderData *shader_data = nullptr; - if (sky_material.is_valid()) { - material = (SkyMaterialData *)storage->material_get_data(sky_material, RasterizerStorageRD::SHADER_TYPE_SKY); - if (!material || !material->shader_data->valid) { - material = nullptr; + RS::EnvironmentBG background = environment_get_background(p_environment); + + if (!(background == RS::ENV_BG_CLEAR_COLOR || background == RS::ENV_BG_COLOR) || sky) { + ERR_FAIL_COND(!sky); + sky_material = sky_get_material(environment_get_sky(p_environment)); + + if (sky_material.is_valid()) { + material = (SkyMaterialData *)storage->material_get_data(sky_material, RasterizerStorageRD::SHADER_TYPE_SKY); + if (!material || !material->shader_data->valid) { + material = nullptr; + } } - } - if (!material) { - sky_material = sky_shader.default_material; - material = (SkyMaterialData *)storage->material_get_data(sky_material, RasterizerStorageRD::SHADER_TYPE_SKY); - } + if (!material) { + sky_material = sky_shader.default_material; + material = (SkyMaterialData *)storage->material_get_data(sky_material, RasterizerStorageRD::SHADER_TYPE_SKY); + } - ERR_FAIL_COND(!material); + ERR_FAIL_COND(!material); - SkyShaderData *shader_data = material->shader_data; + shader_data = material->shader_data; - ERR_FAIL_COND(!shader_data); + ERR_FAIL_COND(!shader_data); + } - // Invalidate supbass buffers if screen size changes - if (sky->screen_size != p_screen_size) { - sky->screen_size = p_screen_size; - sky->screen_size.x = sky->screen_size.x < 4 ? 4 : sky->screen_size.x; - sky->screen_size.y = sky->screen_size.y < 4 ? 4 : sky->screen_size.y; - if (shader_data->uses_half_res) { - if (sky->half_res_pass.is_valid()) { - RD::get_singleton()->free(sky->half_res_pass); - sky->half_res_pass = RID(); + if (sky) { + // Invalidate supbass buffers if screen size changes + if (sky->screen_size != p_screen_size) { + sky->screen_size = p_screen_size; + sky->screen_size.x = sky->screen_size.x < 4 ? 4 : sky->screen_size.x; + sky->screen_size.y = sky->screen_size.y < 4 ? 4 : sky->screen_size.y; + if (shader_data->uses_half_res) { + if (sky->half_res_pass.is_valid()) { + RD::get_singleton()->free(sky->half_res_pass); + sky->half_res_pass = RID(); + } + _sky_invalidate(sky); } - _sky_invalidate(sky); - } - if (shader_data->uses_quarter_res) { - if (sky->quarter_res_pass.is_valid()) { - RD::get_singleton()->free(sky->quarter_res_pass); - sky->quarter_res_pass = RID(); + if (shader_data->uses_quarter_res) { + if (sky->quarter_res_pass.is_valid()) { + RD::get_singleton()->free(sky->quarter_res_pass); + sky->quarter_res_pass = RID(); + } + _sky_invalidate(sky); } + } + + // Create new subpass buffers if necessary + if ((shader_data->uses_half_res && sky->half_res_pass.is_null()) || + (shader_data->uses_quarter_res && sky->quarter_res_pass.is_null()) || + sky->radiance.is_null()) { _sky_invalidate(sky); + _update_dirty_skys(); } - } - // Create new subpass buffers if necessary - if ((shader_data->uses_half_res && sky->half_res_pass.is_null()) || - (shader_data->uses_quarter_res && sky->quarter_res_pass.is_null()) || - sky->radiance.is_null()) { - _sky_invalidate(sky); - _update_dirty_skys(); - } + if (shader_data->uses_time && time - sky->prev_time > 0.00001) { + sky->prev_time = time; + sky->reflection.dirty = true; + RenderingServerRaster::redraw_request(); + } - if (shader_data->uses_time && time - sky->prev_time > 0.00001) { - sky->prev_time = time; - sky->reflection.dirty = true; - RenderingServerRaster::redraw_request(); - } + if (material != sky->prev_material) { + sky->prev_material = material; + sky->reflection.dirty = true; + } - if (material != sky->prev_material) { - sky->prev_material = material; - sky->reflection.dirty = true; - } + if (material->uniform_set_updated) { + material->uniform_set_updated = false; + sky->reflection.dirty = true; + } - if (material->uniform_set_updated) { - material->uniform_set_updated = false; - sky->reflection.dirty = true; - } + if (!p_transform.origin.is_equal_approx(sky->prev_position) && shader_data->uses_position) { + sky->prev_position = p_transform.origin; + sky->reflection.dirty = true; + } - if (!p_position.is_equal_approx(sky->prev_position) && shader_data->uses_position) { - sky->prev_position = p_position; - sky->reflection.dirty = true; - } + if (shader_data->uses_light) { + // Check whether the directional_light_buffer changes + bool light_data_dirty = false; - if (shader_data->uses_light || sky_scene_state.light_uniform_set.is_null()) { - // Check whether the directional_light_buffer changes - bool light_data_dirty = false; - - if (sky_scene_state.directional_light_count != sky_scene_state.last_frame_directional_light_count) { - light_data_dirty = true; - for (uint32_t i = sky_scene_state.directional_light_count; i < sky_scene_state.max_directional_lights; i++) { - sky_scene_state.directional_lights[i].enabled = false; - } - } - if (!light_data_dirty) { - for (uint32_t i = 0; i < sky_scene_state.directional_light_count; i++) { - if (sky_scene_state.directional_lights[i].direction[0] != sky_scene_state.last_frame_directional_lights[i].direction[0] || - sky_scene_state.directional_lights[i].direction[1] != sky_scene_state.last_frame_directional_lights[i].direction[1] || - sky_scene_state.directional_lights[i].direction[2] != sky_scene_state.last_frame_directional_lights[i].direction[2] || - sky_scene_state.directional_lights[i].energy != sky_scene_state.last_frame_directional_lights[i].energy || - sky_scene_state.directional_lights[i].color[0] != sky_scene_state.last_frame_directional_lights[i].color[0] || - sky_scene_state.directional_lights[i].color[1] != sky_scene_state.last_frame_directional_lights[i].color[1] || - sky_scene_state.directional_lights[i].color[2] != sky_scene_state.last_frame_directional_lights[i].color[2] || - sky_scene_state.directional_lights[i].enabled != sky_scene_state.last_frame_directional_lights[i].enabled || - sky_scene_state.directional_lights[i].size != sky_scene_state.last_frame_directional_lights[i].size) { - light_data_dirty = true; - break; + if (sky_scene_state.ubo.directional_light_count != sky_scene_state.last_frame_directional_light_count) { + light_data_dirty = true; + for (uint32_t i = sky_scene_state.ubo.directional_light_count; i < sky_scene_state.max_directional_lights; i++) { + sky_scene_state.directional_lights[i].enabled = false; + } + } + if (!light_data_dirty) { + for (uint32_t i = 0; i < sky_scene_state.ubo.directional_light_count; i++) { + if (sky_scene_state.directional_lights[i].direction[0] != sky_scene_state.last_frame_directional_lights[i].direction[0] || + sky_scene_state.directional_lights[i].direction[1] != sky_scene_state.last_frame_directional_lights[i].direction[1] || + sky_scene_state.directional_lights[i].direction[2] != sky_scene_state.last_frame_directional_lights[i].direction[2] || + sky_scene_state.directional_lights[i].energy != sky_scene_state.last_frame_directional_lights[i].energy || + sky_scene_state.directional_lights[i].color[0] != sky_scene_state.last_frame_directional_lights[i].color[0] || + sky_scene_state.directional_lights[i].color[1] != sky_scene_state.last_frame_directional_lights[i].color[1] || + sky_scene_state.directional_lights[i].color[2] != sky_scene_state.last_frame_directional_lights[i].color[2] || + sky_scene_state.directional_lights[i].enabled != sky_scene_state.last_frame_directional_lights[i].enabled || + sky_scene_state.directional_lights[i].size != sky_scene_state.last_frame_directional_lights[i].size) { + light_data_dirty = true; + break; + } } } + + if (light_data_dirty) { + RD::get_singleton()->buffer_update(sky_scene_state.directional_light_buffer, 0, sizeof(SkyDirectionalLightData) * sky_scene_state.max_directional_lights, sky_scene_state.directional_lights, true); + + RasterizerSceneRD::SkyDirectionalLightData *temp = sky_scene_state.last_frame_directional_lights; + sky_scene_state.last_frame_directional_lights = sky_scene_state.directional_lights; + sky_scene_state.directional_lights = temp; + sky_scene_state.last_frame_directional_light_count = sky_scene_state.ubo.directional_light_count; + sky->reflection.dirty = true; + } } + } - if (light_data_dirty || sky_scene_state.light_uniform_set.is_null()) { - RD::get_singleton()->buffer_update(sky_scene_state.directional_light_buffer, 0, sizeof(SkyDirectionalLightData) * sky_scene_state.max_directional_lights, sky_scene_state.directional_lights, true); + //setup fog variables + sky_scene_state.ubo.volumetric_fog_enabled = false; + if (p_render_buffers.is_valid()) { + if (render_buffers_has_volumetric_fog(p_render_buffers)) { + sky_scene_state.ubo.volumetric_fog_enabled = true; - if (sky_scene_state.light_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(sky_scene_state.light_uniform_set)) { - RD::get_singleton()->free(sky_scene_state.light_uniform_set); + float fog_end = render_buffers_get_volumetric_fog_end(p_render_buffers); + if (fog_end > 0.0) { + sky_scene_state.ubo.volumetric_fog_inv_length = 1.0 / fog_end; + } else { + sky_scene_state.ubo.volumetric_fog_inv_length = 1.0; } - Vector<RD::Uniform> uniforms; - { - RD::Uniform u; - u.binding = 0; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.ids.push_back(sky_scene_state.directional_light_buffer); - uniforms.push_back(u); + float fog_detail_spread = render_buffers_get_volumetric_fog_detail_spread(p_render_buffers); //reverse lookup + if (fog_detail_spread > 0.0) { + sky_scene_state.ubo.volumetric_fog_detail_spread = 1.0 / fog_detail_spread; + } else { + sky_scene_state.ubo.volumetric_fog_detail_spread = 1.0; } + } - sky_scene_state.light_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sky_shader.default_shader_rd, SKY_SET_LIGHTS); + RID fog_uniform_set = render_buffers_get_volumetric_fog_sky_uniform_set(p_render_buffers); - RasterizerSceneRD::SkyDirectionalLightData *temp = sky_scene_state.last_frame_directional_lights; - sky_scene_state.last_frame_directional_lights = sky_scene_state.directional_lights; - sky_scene_state.directional_lights = temp; - sky_scene_state.last_frame_directional_light_count = sky_scene_state.directional_light_count; - sky->reflection.dirty = true; + if (fog_uniform_set != RID()) { + sky_scene_state.fog_uniform_set = fog_uniform_set; + } else { + sky_scene_state.fog_uniform_set = sky_scene_state.default_fog_uniform_set; } } + + sky_scene_state.ubo.z_far = p_projection.get_z_far(); + sky_scene_state.ubo.fog_enabled = environment_is_fog_enabled(p_environment); + sky_scene_state.ubo.fog_density = environment_get_fog_density(p_environment); + Color fog_color = environment_get_fog_light_color(p_environment).to_linear(); + float fog_energy = environment_get_fog_light_energy(p_environment); + sky_scene_state.ubo.fog_light_color[0] = fog_color.r * fog_energy; + sky_scene_state.ubo.fog_light_color[1] = fog_color.g * fog_energy; + sky_scene_state.ubo.fog_light_color[2] = fog_color.b * fog_energy; + sky_scene_state.ubo.fog_sun_scatter = environment_get_fog_sun_scatter(p_environment); + + RD::get_singleton()->buffer_update(sky_scene_state.uniform_buffer, 0, sizeof(SkySceneState::UBO), &sky_scene_state.ubo, true); } void RasterizerSceneRD::_update_sky(RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform) { @@ -2337,7 +2424,7 @@ void RasterizerSceneRD::_update_sky(RID p_environment, const CameraMatrix &p_pro RID texture_uniform_set = _get_sky_textures(sky, SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES); cubemap_draw_list = RD::get_singleton()->draw_list_begin(sky->reflection.layers[0].mipmaps[2].framebuffers[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); - storage->get_effects()->render_sky(cubemap_draw_list, time, sky->reflection.layers[0].mipmaps[2].framebuffers[i], sky_scene_state.sampler_uniform_set, sky_scene_state.light_uniform_set, pipeline, material->uniform_set, texture_uniform_set, cm, local_view.basis, multiplier, p_transform.origin); + storage->get_effects()->render_sky(cubemap_draw_list, time, sky->reflection.layers[0].mipmaps[2].framebuffers[i], sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, cm, local_view.basis, multiplier, p_transform.origin); RD::get_singleton()->draw_list_end(); } } @@ -2355,7 +2442,7 @@ void RasterizerSceneRD::_update_sky(RID p_environment, const CameraMatrix &p_pro RID texture_uniform_set = _get_sky_textures(sky, SKY_TEXTURE_SET_CUBEMAP_HALF_RES); cubemap_draw_list = RD::get_singleton()->draw_list_begin(sky->reflection.layers[0].mipmaps[1].framebuffers[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); - storage->get_effects()->render_sky(cubemap_draw_list, time, sky->reflection.layers[0].mipmaps[1].framebuffers[i], sky_scene_state.sampler_uniform_set, sky_scene_state.light_uniform_set, pipeline, material->uniform_set, texture_uniform_set, cm, local_view.basis, multiplier, p_transform.origin); + storage->get_effects()->render_sky(cubemap_draw_list, time, sky->reflection.layers[0].mipmaps[1].framebuffers[i], sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, cm, local_view.basis, multiplier, p_transform.origin); RD::get_singleton()->draw_list_end(); } } @@ -2369,7 +2456,7 @@ void RasterizerSceneRD::_update_sky(RID p_environment, const CameraMatrix &p_pro RID texture_uniform_set = _get_sky_textures(sky, SKY_TEXTURE_SET_CUBEMAP); cubemap_draw_list = RD::get_singleton()->draw_list_begin(sky->reflection.layers[0].mipmaps[0].framebuffers[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); - storage->get_effects()->render_sky(cubemap_draw_list, time, sky->reflection.layers[0].mipmaps[0].framebuffers[i], sky_scene_state.sampler_uniform_set, sky_scene_state.light_uniform_set, pipeline, material->uniform_set, texture_uniform_set, cm, local_view.basis, multiplier, p_transform.origin); + storage->get_effects()->render_sky(cubemap_draw_list, time, sky->reflection.layers[0].mipmaps[0].framebuffers[i], sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, cm, local_view.basis, multiplier, p_transform.origin); RD::get_singleton()->draw_list_end(); } @@ -2864,6 +2951,10 @@ void RasterizerSceneRD::environment_glow_set_use_bicubic_upscale(bool p_enable) glow_bicubic_upscale = p_enable; } +void RasterizerSceneRD::environment_glow_set_use_high_quality(bool p_enable) { + glow_high_quality = p_enable; +} + void RasterizerSceneRD::environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); @@ -2880,6 +2971,99 @@ void RasterizerSceneRD::environment_set_sdfgi(RID p_env, bool p_enable, RS::Envi env->sdfgi_y_scale = p_y_scale; } +void RasterizerSceneRD::environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density) { + Environment *env = environment_owner.getornull(p_env); + ERR_FAIL_COND(!env); + + env->fog_enabled = p_enable; + env->fog_light_color = p_light_color; + env->fog_light_energy = p_light_energy; + env->fog_sun_scatter = p_sun_scatter; + env->fog_density = p_density; + env->fog_height = p_height; + env->fog_height_density = p_height_density; +} + +bool RasterizerSceneRD::environment_is_fog_enabled(RID p_env) const { + const Environment *env = environment_owner.getornull(p_env); + ERR_FAIL_COND_V(!env, false); + + return env->fog_enabled; +} +Color RasterizerSceneRD::environment_get_fog_light_color(RID p_env) const { + const Environment *env = environment_owner.getornull(p_env); + ERR_FAIL_COND_V(!env, Color()); + return env->fog_light_color; +} +float RasterizerSceneRD::environment_get_fog_light_energy(RID p_env) const { + const Environment *env = environment_owner.getornull(p_env); + ERR_FAIL_COND_V(!env, 0); + return env->fog_light_energy; +} +float RasterizerSceneRD::environment_get_fog_sun_scatter(RID p_env) const { + const Environment *env = environment_owner.getornull(p_env); + ERR_FAIL_COND_V(!env, 0); + return env->fog_sun_scatter; +} +float RasterizerSceneRD::environment_get_fog_density(RID p_env) const { + const Environment *env = environment_owner.getornull(p_env); + ERR_FAIL_COND_V(!env, 0); + return env->fog_density; +} +float RasterizerSceneRD::environment_get_fog_height(RID p_env) const { + const Environment *env = environment_owner.getornull(p_env); + ERR_FAIL_COND_V(!env, 0); + + return env->fog_height; +} +float RasterizerSceneRD::environment_get_fog_height_density(RID p_env) const { + const Environment *env = environment_owner.getornull(p_env); + ERR_FAIL_COND_V(!env, 0); + return env->fog_height_density; +} + +void RasterizerSceneRD::environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, RenderingServer::EnvVolumetricFogShadowFilter p_shadow_filter) { + Environment *env = environment_owner.getornull(p_env); + ERR_FAIL_COND(!env); + + env->volumetric_fog_enabled = p_enable; + env->volumetric_fog_density = p_density; + env->volumetric_fog_light = p_light; + env->volumetric_fog_light_energy = p_light_energy; + env->volumetric_fog_length = p_length; + env->volumetric_fog_detail_spread = p_detail_spread; + env->volumetric_fog_shadow_filter = p_shadow_filter; + env->volumetric_fog_gi_inject = p_gi_inject; +} + +void RasterizerSceneRD::environment_set_volumetric_fog_volume_size(int p_size, int p_depth) { + volumetric_fog_size = p_size; + volumetric_fog_depth = p_depth; +} + +void RasterizerSceneRD::environment_set_volumetric_fog_filter_active(bool p_enable) { + volumetric_fog_filter_active = p_enable; +} +void RasterizerSceneRD::environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size) { + p_shrink_size = nearest_power_of_2_templated(p_shrink_size); + if (volumetric_fog_directional_shadow_shrink == (uint32_t)p_shrink_size) { + return; + } + + _clear_shadow_shrink_stages(directional_shadow.shrink_stages); +} +void RasterizerSceneRD::environment_set_volumetric_fog_positional_shadow_shrink_size(int p_shrink_size) { + p_shrink_size = nearest_power_of_2_templated(p_shrink_size); + if (volumetric_fog_positional_shadow_shrink == (uint32_t)p_shrink_size) { + return; + } + + for (uint32_t i = 0; i < shadow_atlas_owner.get_rid_count(); i++) { + ShadowAtlas *sa = shadow_atlas_owner.get_ptr_by_index(i); + _clear_shadow_shrink_stages(sa->shrink_stages); + } +} + void RasterizerSceneRD::environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) { sdfgi_ray_count = p_ray_count; } @@ -3286,6 +3470,7 @@ void RasterizerSceneRD::shadow_atlas_set_size(RID p_atlas, int p_size) { if (shadow_atlas->depth.is_valid()) { RD::get_singleton()->free(shadow_atlas->depth); shadow_atlas->depth = RID(); + _clear_shadow_shrink_stages(shadow_atlas->shrink_stages); } for (int i = 0; i < 4; i++) { //clear subdivisions @@ -3579,6 +3764,7 @@ void RasterizerSceneRD::directional_shadow_atlas_set_size(int p_size) { if (directional_shadow.depth.is_valid()) { RD::get_singleton()->free(directional_shadow.depth); + _clear_shadow_shrink_stages(directional_shadow.shrink_stages); directional_shadow.depth = RID(); } @@ -4951,6 +5137,8 @@ void RasterizerSceneRD::_process_ssao(RID p_render_buffers, RID p_environment, R Environment *env = environment_owner.getornull(p_environment); ERR_FAIL_COND(!env); + RENDER_TIMESTAMP("Process SSAO"); + if (rb->ssao.ao[0].is_valid() && rb->ssao.ao_full.is_valid() != ssao_half_size) { RD::get_singleton()->free(rb->ssao.depth); RD::get_singleton()->free(rb->ssao.ao[0]); @@ -5081,9 +5269,9 @@ void RasterizerSceneRD::_render_buffers_post_process_and_tonemap(RID p_render_bu if (env->auto_exposure && rb->luminance.current.is_valid()) { luminance_texture = rb->luminance.current; } - storage->get_effects()->gaussian_glow(rb->texture, rb->blur[0].mipmaps[i + 1].texture, rb->blur[1].mipmaps[i].texture, Size2i(vp_w, vp_h), env->glow_strength, true, env->glow_hdr_luminance_cap, env->exposure, env->glow_bloom, env->glow_hdr_bleed_threshold, env->glow_hdr_bleed_scale, luminance_texture, env->auto_exp_scale); + storage->get_effects()->gaussian_glow(rb->texture, rb->blur[0].mipmaps[i + 1].texture, rb->blur[1].mipmaps[i].texture, Size2i(vp_w, vp_h), env->glow_strength, glow_high_quality, true, env->glow_hdr_luminance_cap, env->exposure, env->glow_bloom, env->glow_hdr_bleed_threshold, env->glow_hdr_bleed_scale, luminance_texture, env->auto_exp_scale); } else { - storage->get_effects()->gaussian_glow(rb->blur[1].mipmaps[i - 1].texture, rb->blur[0].mipmaps[i + 1].texture, rb->blur[1].mipmaps[i].texture, Size2i(vp_w, vp_h), env->glow_strength); + storage->get_effects()->gaussian_glow(rb->blur[1].mipmaps[i - 1].texture, rb->blur[0].mipmaps[i + 1].texture, rb->blur[1].mipmaps[i].texture, Size2i(vp_w, vp_h), env->glow_strength, glow_high_quality); } } } @@ -5463,6 +5651,41 @@ RID RasterizerSceneRD::render_buffers_get_sdfgi_occlusion_texture(RID p_render_b return rb->sdfgi->occlusion_texture; } +bool RasterizerSceneRD::render_buffers_has_volumetric_fog(RID p_render_buffers) const { + const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + ERR_FAIL_COND_V(!rb, false); + + return rb->volumetric_fog != nullptr; +} +RID RasterizerSceneRD::render_buffers_get_volumetric_fog_texture(RID p_render_buffers) { + const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + ERR_FAIL_COND_V(!rb || !rb->volumetric_fog, RID()); + + return rb->volumetric_fog->fog_map; +} + +RID RasterizerSceneRD::render_buffers_get_volumetric_fog_sky_uniform_set(RID p_render_buffers) { + const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + ERR_FAIL_COND_V(!rb, RID()); + + if (!rb->volumetric_fog) { + return RID(); + } + + return rb->volumetric_fog->sky_uniform_set; +} + +float RasterizerSceneRD::render_buffers_get_volumetric_fog_end(RID p_render_buffers) { + const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + ERR_FAIL_COND_V(!rb || !rb->volumetric_fog, 0); + return rb->volumetric_fog->length; +} +float RasterizerSceneRD::render_buffers_get_volumetric_fog_detail_spread(RID p_render_buffers) { + const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + ERR_FAIL_COND_V(!rb || !rb->volumetric_fog, 0); + return rb->volumetric_fog->spread; +} + void RasterizerSceneRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa) { RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); rb->width = p_width; @@ -5679,10 +5902,11 @@ void RasterizerSceneRD::_setup_reflections(RID *p_reflection_probe_cull_result, } } -void RasterizerSceneRD::_setup_lights(RID *p_light_cull_result, int p_light_cull_count, const Transform &p_camera_inverse_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count) { +void RasterizerSceneRD::_setup_lights(RID *p_light_cull_result, int p_light_cull_count, const Transform &p_camera_inverse_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count) { uint32_t light_count = 0; r_directional_light_count = 0; - sky_scene_state.directional_light_count = 0; + r_positional_light_count = 0; + sky_scene_state.ubo.directional_light_count = 0; for (int i = 0; i < p_light_cull_count; i++) { RID li = p_light_cull_result[i]; @@ -5797,7 +6021,7 @@ void RasterizerSceneRD::_setup_lights(RID *p_light_cull_result, int p_light_cull light_data.shadow_bias[j] = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) * bias_scale; light_data.shadow_normal_bias[j] = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * light_instance_get_directional_shadow_texel_size(li, j); light_data.shadow_transmittance_bias[j] = storage->light_get_transmittance_bias(base) * bias_scale; - light_data.shadow_transmittance_z_scale[j] = light_instance_get_shadow_range(li, j); + light_data.shadow_z_range[j] = light_instance_get_shadow_range(li, j); light_data.shadow_range_begin[j] = light_instance_get_shadow_range_begin(li, j); RasterizerStorageRD::store_camera(shadow_mtx, light_data.shadow_matrices[j]); @@ -5826,6 +6050,7 @@ void RasterizerSceneRD::_setup_lights(RID *p_light_cull_result, int p_light_cull float fade_start = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_FADE_START); light_data.fade_from = -light_data.shadow_split_offsets[3] * MIN(fade_start, 0.999); //using 1.0 would break smoothstep light_data.fade_to = -light_data.shadow_split_offsets[3]; + light_data.shadow_volumetric_fog_fade = 1.0 / storage->light_get_shadow_volumetric_fog_fade(base); light_data.soft_shadow_scale = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR); light_data.softshadow_angle = angular_diameter; @@ -5853,7 +6078,7 @@ void RasterizerSceneRD::_setup_lights(RID *p_light_cull_result, int p_light_cull sky_light_data.enabled = true; sky_light_data.size = angular_diameter; - sky_scene_state.directional_light_count++; + sky_scene_state.ubo.directional_light_count++; } r_directional_light_count++; @@ -5867,6 +6092,7 @@ void RasterizerSceneRD::_setup_lights(RID *p_light_cull_result, int p_light_cull Transform light_transform = light_instance_get_base_transform(li); Cluster::LightData &light_data = cluster.lights[light_count]; + cluster.lights_instances[light_count] = li; float sign = storage->light_is_negative(base) ? -1 : 1; Color linear_col = storage->light_get_color(base).to_linear(); @@ -5965,6 +6191,7 @@ void RasterizerSceneRD::_setup_lights(RID *p_light_cull_result, int p_light_cull light_data.atlas_rect[3] = rect.size.height; light_data.soft_shadow_scale = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR); + light_data.shadow_volumetric_fog_fade = 1.0 / storage->light_get_shadow_volumetric_fog_fade(base); if (type == RS::LIGHT_OMNI) { light_data.atlas_rect[3] *= 0.5; //one paraboloid on top of another @@ -6005,6 +6232,7 @@ void RasterizerSceneRD::_setup_lights(RID *p_light_cull_result, int p_light_cull cluster.builder.add_light(type == RS::LIGHT_SPOT ? LightClusterBuilder::LIGHT_TYPE_SPOT : LightClusterBuilder::LIGHT_TYPE_OMNI, light_transform, radius, spot_angle); light_count++; + r_positional_light_count++; } break; } @@ -6152,6 +6380,552 @@ void RasterizerSceneRD::_setup_decals(const RID *p_decal_instances, int p_decal_ } } +void RasterizerSceneRD::_volumetric_fog_erase(RenderBuffers *rb) { + ERR_FAIL_COND(!rb->volumetric_fog); + + RD::get_singleton()->free(rb->volumetric_fog->light_density_map); + RD::get_singleton()->free(rb->volumetric_fog->fog_map); + + if (rb->volumetric_fog->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->uniform_set)) { + RD::get_singleton()->free(rb->volumetric_fog->uniform_set); + } + if (rb->volumetric_fog->uniform_set2.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->uniform_set2)) { + RD::get_singleton()->free(rb->volumetric_fog->uniform_set2); + } + if (rb->volumetric_fog->sdfgi_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->sdfgi_uniform_set)) { + RD::get_singleton()->free(rb->volumetric_fog->sdfgi_uniform_set); + } + if (rb->volumetric_fog->sky_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->sky_uniform_set)) { + RD::get_singleton()->free(rb->volumetric_fog->sky_uniform_set); + } + + memdelete(rb->volumetric_fog); + + rb->volumetric_fog = nullptr; +} + +void RasterizerSceneRD::_allocate_shadow_shrink_stages(RID p_base, int p_base_size, Vector<ShadowShrinkStage> &shrink_stages, uint32_t p_target_size) { + //create fog mipmaps + uint32_t fog_texture_size = p_target_size; + uint32_t base_texture_size = p_base_size; + + ShadowShrinkStage first; + first.size = base_texture_size; + first.texture = p_base; + shrink_stages.push_back(first); //put depth first in case we dont find smaller ones + + while (fog_texture_size < base_texture_size) { + base_texture_size = MAX(base_texture_size / 8, fog_texture_size); + + ShadowShrinkStage s; + s.size = base_texture_size; + + RD::TextureFormat tf; + tf.format = RD::DATA_FORMAT_R32_SFLOAT; + tf.width = base_texture_size; + tf.height = base_texture_size; + tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT; + + if (base_texture_size == fog_texture_size) { + s.filter_texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); + tf.usage_bits |= RD::TEXTURE_USAGE_SAMPLING_BIT; + } + + s.texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); + + shrink_stages.push_back(s); + } +} + +void RasterizerSceneRD::_clear_shadow_shrink_stages(Vector<ShadowShrinkStage> &shrink_stages) { + for (int i = 1; i < shrink_stages.size(); i++) { + RD::get_singleton()->free(shrink_stages[i].texture); + if (shrink_stages[i].filter_texture.is_valid()) { + RD::get_singleton()->free(shrink_stages[i].filter_texture); + } + } + shrink_stages.clear(); +} + +void RasterizerSceneRD::_update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_gi_probe_count) { + RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + ERR_FAIL_COND(!rb); + Environment *env = environment_owner.getornull(p_environment); + + float ratio = float(rb->width) / float((rb->width + rb->height) / 2); + uint32_t target_width = uint32_t(float(volumetric_fog_size) * ratio); + uint32_t target_height = uint32_t(float(volumetric_fog_size) / ratio); + + if (rb->volumetric_fog) { + //validate + if (!env || !env->volumetric_fog_enabled || rb->volumetric_fog->width != target_width || rb->volumetric_fog->height != target_height || rb->volumetric_fog->depth != volumetric_fog_depth) { + _volumetric_fog_erase(rb); + _render_buffers_uniform_set_changed(p_render_buffers); + } + } + + if (!env || !env->volumetric_fog_enabled) { + //no reason to enable or update, bye + return; + } + + if (env && env->volumetric_fog_enabled && !rb->volumetric_fog) { + //required volumetric fog but not existing, create + rb->volumetric_fog = memnew(VolumetricFog); + rb->volumetric_fog->width = target_width; + rb->volumetric_fog->height = target_height; + rb->volumetric_fog->depth = volumetric_fog_depth; + + RD::TextureFormat tf; + tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; + tf.width = target_width; + tf.height = target_height; + tf.depth = volumetric_fog_depth; + tf.type = RD::TEXTURE_TYPE_3D; + tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT; + + rb->volumetric_fog->light_density_map = RD::get_singleton()->texture_create(tf, RD::TextureView()); + + tf.usage_bits |= RD::TEXTURE_USAGE_SAMPLING_BIT; + + rb->volumetric_fog->fog_map = RD::get_singleton()->texture_create(tf, RD::TextureView()); + _render_buffers_uniform_set_changed(p_render_buffers); + + Vector<RD::Uniform> uniforms; + { + RD::Uniform u; + u.binding = 0; + u.type = RD::UNIFORM_TYPE_TEXTURE; + u.ids.push_back(rb->volumetric_fog->fog_map); + uniforms.push_back(u); + } + + rb->volumetric_fog->sky_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sky_shader.default_shader_rd, SKY_SET_FOG); + } + + //update directional shadow + + if (p_use_directional_shadows) { + if (directional_shadow.shrink_stages.empty()) { + if (rb->volumetric_fog->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->uniform_set)) { + //invalidate uniform set, we will need a new one + RD::get_singleton()->free(rb->volumetric_fog->uniform_set); + rb->volumetric_fog->uniform_set = RID(); + } + _allocate_shadow_shrink_stages(directional_shadow.depth, directional_shadow.size, directional_shadow.shrink_stages, volumetric_fog_directional_shadow_shrink); + } + + if (directional_shadow.shrink_stages.size() > 1) { + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + for (int i = 1; i < directional_shadow.shrink_stages.size(); i++) { + int32_t src_size = directional_shadow.shrink_stages[i - 1].size; + int32_t dst_size = directional_shadow.shrink_stages[i].size; + Rect2i r(0, 0, src_size, src_size); + int32_t shrink_limit = 8 / (src_size / dst_size); + + storage->get_effects()->reduce_shadow(directional_shadow.shrink_stages[i - 1].texture, directional_shadow.shrink_stages[i].texture, Size2i(src_size, src_size), r, shrink_limit, compute_list); + RD::get_singleton()->compute_list_add_barrier(compute_list); + if (env->volumetric_fog_shadow_filter != RS::ENV_VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED && directional_shadow.shrink_stages[i].filter_texture.is_valid()) { + Rect2i rf(0, 0, dst_size, dst_size); + storage->get_effects()->filter_shadow(directional_shadow.shrink_stages[i].texture, directional_shadow.shrink_stages[i].filter_texture, Size2i(dst_size, dst_size), rf, env->volumetric_fog_shadow_filter, compute_list); + } + } + RD::get_singleton()->compute_list_end(); + } + } + + ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas); + + if (shadow_atlas) { + //shrink shadows that need to be shrunk + + bool force_shrink_shadows = false; + + if (shadow_atlas->shrink_stages.empty()) { + if (rb->volumetric_fog->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->uniform_set)) { + //invalidate uniform set, we will need a new one + RD::get_singleton()->free(rb->volumetric_fog->uniform_set); + rb->volumetric_fog->uniform_set = RID(); + } + _allocate_shadow_shrink_stages(shadow_atlas->depth, shadow_atlas->size, shadow_atlas->shrink_stages, volumetric_fog_positional_shadow_shrink); + force_shrink_shadows = true; + } + + if (rb->volumetric_fog->last_shadow_filter != env->volumetric_fog_shadow_filter) { + //if shadow filter changed, invalidate caches + rb->volumetric_fog->last_shadow_filter = env->volumetric_fog_shadow_filter; + force_shrink_shadows = true; + } + + cluster.lights_shadow_rect_cache_count = 0; + + for (int i = 0; i < p_positional_light_count; i++) { + if (cluster.lights[i].shadow_color_enabled[3] > 127) { + RID li = cluster.lights_instances[i]; + + ERR_CONTINUE(!shadow_atlas->shadow_owners.has(li)); + + uint32_t key = shadow_atlas->shadow_owners[li]; + + uint32_t quadrant = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3; + uint32_t shadow = key & ShadowAtlas::SHADOW_INDEX_MASK; + + ERR_CONTINUE((int)shadow >= shadow_atlas->quadrants[quadrant].shadows.size()); + + ShadowAtlas::Quadrant::Shadow &s = shadow_atlas->quadrants[quadrant].shadows.write[shadow]; + + if (!force_shrink_shadows && s.fog_version == s.version) { + continue; //do not update, no need + } + + s.fog_version = s.version; + + uint32_t quadrant_size = shadow_atlas->size >> 1; + + Rect2i atlas_rect; + + atlas_rect.position.x = (quadrant & 1) * quadrant_size; + atlas_rect.position.y = (quadrant >> 1) * quadrant_size; + + uint32_t shadow_size = (quadrant_size / shadow_atlas->quadrants[quadrant].subdivision); + atlas_rect.position.x += (shadow % shadow_atlas->quadrants[quadrant].subdivision) * shadow_size; + atlas_rect.position.y += (shadow / shadow_atlas->quadrants[quadrant].subdivision) * shadow_size; + + atlas_rect.size.x = shadow_size; + atlas_rect.size.y = shadow_size; + + cluster.lights_shadow_rect_cache[cluster.lights_shadow_rect_cache_count] = atlas_rect; + + cluster.lights_shadow_rect_cache_count++; + + if (cluster.lights_shadow_rect_cache_count == cluster.max_lights) { + break; //light limit reached + } + } + } + + if (cluster.lights_shadow_rect_cache_count > 0) { + //there are shadows to be shrunk, try to do them in parallel + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + + for (int i = 1; i < shadow_atlas->shrink_stages.size(); i++) { + int32_t base_size = shadow_atlas->shrink_stages[0].size; + int32_t src_size = shadow_atlas->shrink_stages[i - 1].size; + int32_t dst_size = shadow_atlas->shrink_stages[i].size; + + uint32_t rect_divisor = base_size / src_size; + + int32_t shrink_limit = 8 / (src_size / dst_size); + + //shrink in parallel for more performance + for (uint32_t j = 0; j < cluster.lights_shadow_rect_cache_count; j++) { + Rect2i src_rect = cluster.lights_shadow_rect_cache[j]; + + src_rect.position /= rect_divisor; + src_rect.size /= rect_divisor; + + storage->get_effects()->reduce_shadow(shadow_atlas->shrink_stages[i - 1].texture, shadow_atlas->shrink_stages[i].texture, Size2i(src_size, src_size), src_rect, shrink_limit, compute_list); + } + + RD::get_singleton()->compute_list_add_barrier(compute_list); + + if (env->volumetric_fog_shadow_filter != RS::ENV_VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED && shadow_atlas->shrink_stages[i].filter_texture.is_valid()) { + uint32_t filter_divisor = base_size / dst_size; + + //filter in parallel for more performance + for (uint32_t j = 0; j < cluster.lights_shadow_rect_cache_count; j++) { + Rect2i dst_rect = cluster.lights_shadow_rect_cache[j]; + + dst_rect.position /= filter_divisor; + dst_rect.size /= filter_divisor; + + storage->get_effects()->filter_shadow(shadow_atlas->shrink_stages[i].texture, shadow_atlas->shrink_stages[i].filter_texture, Size2i(dst_size, dst_size), dst_rect, env->volumetric_fog_shadow_filter, compute_list, true, false); + } + + RD::get_singleton()->compute_list_add_barrier(compute_list); + + for (uint32_t j = 0; j < cluster.lights_shadow_rect_cache_count; j++) { + Rect2i dst_rect = cluster.lights_shadow_rect_cache[j]; + + dst_rect.position /= filter_divisor; + dst_rect.size /= filter_divisor; + + storage->get_effects()->filter_shadow(shadow_atlas->shrink_stages[i].texture, shadow_atlas->shrink_stages[i].filter_texture, Size2i(dst_size, dst_size), dst_rect, env->volumetric_fog_shadow_filter, compute_list, false, true); + } + } + } + + RD::get_singleton()->compute_list_end(); + } + } + + //update volumetric fog + + if (rb->volumetric_fog->uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->uniform_set)) { + //re create uniform set if needed + + Vector<RD::Uniform> uniforms; + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 1; + if (shadow_atlas == nullptr || shadow_atlas->shrink_stages.size() == 0) { + u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_BLACK)); + } else { + u.ids.push_back(shadow_atlas->shrink_stages[shadow_atlas->shrink_stages.size() - 1].texture); + } + + uniforms.push_back(u); + } + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 2; + if (directional_shadow.shrink_stages.size() == 0) { + u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_BLACK)); + } else { + u.ids.push_back(directional_shadow.shrink_stages[directional_shadow.shrink_stages.size() - 1].texture); + } + uniforms.push_back(u); + } + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 3; + u.ids.push_back(get_positional_light_buffer()); + uniforms.push_back(u); + } + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.binding = 4; + u.ids.push_back(get_directional_light_buffer()); + uniforms.push_back(u); + } + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 5; + u.ids.push_back(get_cluster_builder_texture()); + uniforms.push_back(u); + } + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 6; + u.ids.push_back(get_cluster_builder_indices_buffer()); + uniforms.push_back(u); + } + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_SAMPLER; + u.binding = 7; + u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); + uniforms.push_back(u); + } + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_IMAGE; + u.binding = 8; + u.ids.push_back(rb->volumetric_fog->light_density_map); + uniforms.push_back(u); + } + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_IMAGE; + u.binding = 9; + u.ids.push_back(rb->volumetric_fog->fog_map); + uniforms.push_back(u); + } + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_SAMPLER; + u.binding = 10; + u.ids.push_back(shadow_sampler); + uniforms.push_back(u); + } + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.binding = 11; + u.ids.push_back(render_buffers_get_gi_probe_buffer(p_render_buffers)); + uniforms.push_back(u); + } + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 12; + for (int i = 0; i < RenderBuffers::MAX_GIPROBES; i++) { + u.ids.push_back(rb->giprobe_textures[i]); + } + uniforms.push_back(u); + } + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_SAMPLER; + u.binding = 13; + u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); + uniforms.push_back(u); + } + + rb->volumetric_fog->uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.shader.version_get_shader(volumetric_fog.shader_version, 0), 0); + + SWAP(uniforms.write[7].ids.write[0], uniforms.write[8].ids.write[0]); + + rb->volumetric_fog->uniform_set2 = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.shader.version_get_shader(volumetric_fog.shader_version, 0), 0); + } + + bool using_sdfgi = env->volumetric_fog_gi_inject > 0.0001 && env->sdfgi_enabled && (rb->sdfgi != nullptr); + + if (using_sdfgi) { + if (rb->volumetric_fog->sdfgi_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->sdfgi_uniform_set)) { + Vector<RD::Uniform> uniforms; + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.binding = 0; + u.ids.push_back(gi.sdfgi_ubo); + uniforms.push_back(u); + } + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 1; + u.ids.push_back(rb->sdfgi->ambient_texture); + uniforms.push_back(u); + } + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 2; + u.ids.push_back(rb->sdfgi->occlusion_texture); + uniforms.push_back(u); + } + + rb->volumetric_fog->sdfgi_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.shader.version_get_shader(volumetric_fog.shader_version, VOLUMETRIC_FOG_SHADER_DENSITY_WITH_SDFGI), 1); + } + } + + rb->volumetric_fog->length = env->volumetric_fog_length; + rb->volumetric_fog->spread = env->volumetric_fog_detail_spread; + + VolumetricFogShader::PushConstant push_constant; + + Vector2 frustum_near_size = p_cam_projection.get_viewport_half_extents(); + Vector2 frustum_far_size = p_cam_projection.get_far_plane_half_extents(); + float z_near = p_cam_projection.get_z_near(); + float z_far = p_cam_projection.get_z_far(); + float fog_end = env->volumetric_fog_length; + + Vector2 fog_far_size = frustum_near_size.lerp(frustum_far_size, (fog_end - z_near) / (z_far - z_near)); + Vector2 fog_near_size; + if (p_cam_projection.is_orthogonal()) { + fog_near_size = fog_far_size; + } else { + fog_near_size = Vector2(); + } + + push_constant.fog_frustum_size_begin[0] = fog_near_size.x; + push_constant.fog_frustum_size_begin[1] = fog_near_size.y; + + push_constant.fog_frustum_size_end[0] = fog_far_size.x; + push_constant.fog_frustum_size_end[1] = fog_far_size.y; + + push_constant.z_near = z_near; + push_constant.z_far = z_far; + + push_constant.fog_frustum_end = fog_end; + + push_constant.fog_volume_size[0] = rb->volumetric_fog->width; + push_constant.fog_volume_size[1] = rb->volumetric_fog->height; + push_constant.fog_volume_size[2] = rb->volumetric_fog->depth; + + push_constant.directional_light_count = p_directional_light_count; + + Color light = env->volumetric_fog_light.to_linear(); + push_constant.light_energy[0] = light.r * env->volumetric_fog_light_energy; + push_constant.light_energy[1] = light.g * env->volumetric_fog_light_energy; + push_constant.light_energy[2] = light.b * env->volumetric_fog_light_energy; + push_constant.base_density = env->volumetric_fog_density; + + push_constant.detail_spread = env->volumetric_fog_detail_spread; + push_constant.gi_inject = env->volumetric_fog_gi_inject; + + push_constant.cam_rotation[0] = p_cam_transform.basis[0][0]; + push_constant.cam_rotation[1] = p_cam_transform.basis[1][0]; + push_constant.cam_rotation[2] = p_cam_transform.basis[2][0]; + push_constant.cam_rotation[3] = 0; + push_constant.cam_rotation[4] = p_cam_transform.basis[0][1]; + push_constant.cam_rotation[5] = p_cam_transform.basis[1][1]; + push_constant.cam_rotation[6] = p_cam_transform.basis[2][1]; + push_constant.cam_rotation[7] = 0; + push_constant.cam_rotation[8] = p_cam_transform.basis[0][2]; + push_constant.cam_rotation[9] = p_cam_transform.basis[1][2]; + push_constant.cam_rotation[10] = p_cam_transform.basis[2][2]; + push_constant.cam_rotation[11] = 0; + push_constant.filter_axis = 0; + push_constant.max_gi_probes = env->volumetric_fog_gi_inject > 0.001 ? p_gi_probe_count : 0; + + /* Vector2 dssize = directional_shadow_get_size(); + push_constant.directional_shadow_pixel_size[0] = 1.0 / dssize.x; + push_constant.directional_shadow_pixel_size[1] = 1.0 / dssize.y; +*/ + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + + bool use_filter = volumetric_fog_filter_active; + + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.pipelines[using_sdfgi ? VOLUMETRIC_FOG_SHADER_DENSITY_WITH_SDFGI : VOLUMETRIC_FOG_SHADER_DENSITY]); + + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->uniform_set, 0); + if (using_sdfgi) { + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->sdfgi_uniform_set, 1); + } + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VolumetricFogShader::PushConstant)); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth, 4, 4, 4); + + RD::get_singleton()->compute_list_add_barrier(compute_list); + + if (use_filter) { + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.pipelines[VOLUMETRIC_FOG_SHADER_FILTER]); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->uniform_set, 0); + + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VolumetricFogShader::PushConstant)); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth, 8, 8, 1); + + RD::get_singleton()->compute_list_add_barrier(compute_list); + + push_constant.filter_axis = 1; + + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->uniform_set2, 0); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VolumetricFogShader::PushConstant)); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth, 8, 8, 1); + + RD::get_singleton()->compute_list_add_barrier(compute_list); + } + + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.pipelines[VOLUMETRIC_FOG_SHADER_FOG]); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->uniform_set, 0); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VolumetricFogShader::PushConstant)); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, 1, 8, 8, 1); + + RD::get_singleton()->compute_list_end(); +} + void RasterizerSceneRD::render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) { Color clear_color; if (p_render_buffers.is_valid()) { @@ -6190,10 +6964,25 @@ void RasterizerSceneRD::render_scene(RID p_render_buffers, const Transform &p_ca } uint32_t directional_light_count = 0; - _setup_lights(p_light_cull_result, p_light_cull_count, p_cam_transform.affine_inverse(), p_shadow_atlas, using_shadows, directional_light_count); + uint32_t positional_light_count = 0; + _setup_lights(p_light_cull_result, p_light_cull_count, p_cam_transform.affine_inverse(), p_shadow_atlas, using_shadows, directional_light_count, positional_light_count); _setup_decals(p_decal_cull_result, p_decal_cull_count, p_cam_transform.affine_inverse()); cluster.builder.bake_cluster(); //bake to cluster + uint32_t gi_probe_count = 0; + _setup_giprobes(p_render_buffers, p_cam_transform, p_gi_probe_cull_result, p_gi_probe_cull_count, gi_probe_count); + + if (p_render_buffers.is_valid()) { + bool directional_shadows = false; + for (uint32_t i = 0; i < directional_light_count; i++) { + if (cluster.directional_lights[i].shadow_enabled) { + directional_shadows = true; + break; + } + } + _update_volumetric_fog(p_render_buffers, p_environment, p_cam_projection, p_cam_transform, p_shadow_atlas, directional_light_count, directional_shadows, positional_light_count, gi_probe_count); + } + _render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_ortogonal, p_cull_result, p_cull_count, directional_light_count, p_gi_probe_cull_result, p_gi_probe_cull_count, p_lightmap_cull_result, p_lightmap_cull_count, p_environment, p_camera_effects, p_shadow_atlas, p_reflection_atlas, p_reflection_probe, p_reflection_probe_pass, clear_color); if (p_render_buffers.is_valid()) { @@ -6481,6 +7270,7 @@ void RasterizerSceneRD::render_sdfgi(RID p_render_buffers, int p_region, Instanc ipush_constant.sky_color[1] = 0; ipush_constant.sky_color[2] = 0; ipush_constant.y_mult = rb->sdfgi->y_mult; + ipush_constant.store_ambient_texture = false; ipush_constant.image_size[0] = rb->sdfgi->probe_axis_count * rb->sdfgi->probe_axis_count; ipush_constant.image_size[1] = rb->sdfgi->probe_axis_count; @@ -6836,6 +7626,9 @@ bool RasterizerSceneRD::free(RID p_rid) { if (rb->sdfgi) { _sdfgi_erase(rb); } + if (rb->volumetric_fog) { + _volumetric_fog_erase(rb); + } render_buffers_owner.free(p_rid); } else if (environment_owner.owns(p_rid)) { //not much to delete, just free it @@ -7208,6 +8001,7 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) { actions.custom_samplers["RADIANCE"] = "material_samplers[3]"; actions.usage_defines["HALF_RES_COLOR"] = "\n#define USES_HALF_RES_COLOR\n"; actions.usage_defines["QUARTER_RES_COLOR"] = "\n#define USES_QUARTER_RES_COLOR\n"; + actions.render_mode_defines["disable_fog"] = "#define DISABLE_FOG\n"; actions.sampler_array_name = "material_samplers"; actions.base_texture_binding_index = 1; @@ -7232,6 +8026,8 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) { SkyMaterialData *md = (SkyMaterialData *)storage->material_get_data(sky_shader.default_material, RasterizerStorageRD::SHADER_TYPE_SKY); sky_shader.default_shader_rd = sky_shader.shader.version_get_shader(md->shader_data->version, SKY_VERSION_BACKGROUND); + sky_scene_state.uniform_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(SkySceneState::UBO)); + Vector<RD::Uniform> uniforms; { @@ -7263,7 +8059,70 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) { uniforms.push_back(u); } - sky_scene_state.sampler_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sky_shader.default_shader_rd, SKY_SET_SAMPLERS); + { + RD::Uniform u; + u.binding = 2; + u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.ids.push_back(sky_scene_state.uniform_buffer); + uniforms.push_back(u); + } + + { + RD::Uniform u; + u.binding = 3; + u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.ids.push_back(sky_scene_state.directional_light_buffer); + uniforms.push_back(u); + } + + sky_scene_state.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sky_shader.default_shader_rd, SKY_SET_UNIFORMS); + } + + { + Vector<RD::Uniform> uniforms; + { + RD::Uniform u; + u.binding = 0; + u.type = RD::UNIFORM_TYPE_TEXTURE; + RID vfog = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); + u.ids.push_back(vfog); + uniforms.push_back(u); + } + + sky_scene_state.default_fog_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sky_shader.default_shader_rd, SKY_SET_FOG); + } + + { + // Need defaults for using fog with clear color + sky_scene_state.fog_shader = storage->shader_create(); + storage->shader_set_code(sky_scene_state.fog_shader, "shader_type sky; uniform vec4 clear_color; void fragment() { COLOR = clear_color.rgb; } \n"); + sky_scene_state.fog_material = storage->material_create(); + storage->material_set_shader(sky_scene_state.fog_material, sky_scene_state.fog_shader); + + Vector<RD::Uniform> uniforms; + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 0; + u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK)); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 1; + u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_WHITE)); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 2; + u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_WHITE)); + uniforms.push_back(u); + } + + sky_scene_state.fog_only_texture_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sky_shader.default_shader_rd, SKY_SET_TEXTURES); } { @@ -7406,6 +8265,8 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) { cluster.lights = memnew_arr(Cluster::LightData, cluster.max_lights); cluster.light_buffer = RD::get_singleton()->storage_buffer_create(light_buffer_size); //defines += "\n#define MAX_LIGHT_DATA_STRUCTS " + itos(cluster.max_lights) + "\n"; + cluster.lights_instances = memnew_arr(RID, cluster.max_lights); + cluster.lights_shadow_rect_cache = memnew_arr(Rect2i, cluster.max_lights); cluster.max_directional_lights = 8; uint32_t directional_light_buffer_size = cluster.max_directional_lights * sizeof(Cluster::DirectionalLightData); @@ -7422,8 +8283,30 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) { cluster.builder.setup(16, 8, 24); + { + String defines = "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(cluster.max_directional_lights) + "\n"; + Vector<String> volumetric_fog_modes; + volumetric_fog_modes.push_back("\n#define MODE_DENSITY\n"); + volumetric_fog_modes.push_back("\n#define MODE_DENSITY\n#define ENABLE_SDFGI\n"); + volumetric_fog_modes.push_back("\n#define MODE_FILTER\n"); + volumetric_fog_modes.push_back("\n#define MODE_FOG\n"); + volumetric_fog.shader.initialize(volumetric_fog_modes, defines); + volumetric_fog.shader_version = volumetric_fog.shader.version_create(); + for (int i = 0; i < VOLUMETRIC_FOG_SHADER_MAX; i++) { + volumetric_fog.pipelines[i] = RD::get_singleton()->compute_pipeline_create(volumetric_fog.shader.version_get_shader(volumetric_fog.shader_version, i)); + } + } default_giprobe_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(GI::GIProbeData) * RenderBuffers::MAX_GIPROBES); + { + RD::SamplerState sampler; + sampler.mag_filter = RD::SAMPLER_FILTER_LINEAR; + sampler.min_filter = RD::SAMPLER_FILTER_LINEAR; + sampler.enable_compare = true; + sampler.compare_op = RD::COMPARE_OP_LESS; + shadow_sampler = RD::get_singleton()->sampler_create(sampler); + } + camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape(int(GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_bokeh_shape")))); camera_effects_set_dof_blur_quality(RS::DOFBlurQuality(int(GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_bokeh_quality"))), GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_use_jitter")); environment_set_ssao_quality(RS::EnvironmentSSAOQuality(int(GLOBAL_GET("rendering/quality/ssao/quality"))), GLOBAL_GET("rendering/quality/ssao/half_size")); @@ -7431,6 +8314,7 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) { screen_space_roughness_limiter_amount = GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_amount"); screen_space_roughness_limiter_limit = GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_limit"); glow_bicubic_upscale = int(GLOBAL_GET("rendering/quality/glow/upscale_mode")) > 0; + glow_high_quality = GLOBAL_GET("rendering/quality/glow/use_high_quality"); ssr_roughness_quality = RS::EnvironmentSSRRoughnessQuality(int(GLOBAL_GET("rendering/quality/screen_space_reflection/roughness_quality"))); sss_quality = RS::SubSurfaceScatteringQuality(int(GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_quality"))); sss_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_scale"); @@ -7441,6 +8325,11 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) { soft_shadow_kernel = memnew_arr(float, 128); shadows_quality_set(RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/shadows/soft_shadow_quality")))); directional_shadow_quality_set(RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/directional_shadow/soft_shadow_quality")))); + + environment_set_volumetric_fog_volume_size(GLOBAL_GET("rendering/volumetric_fog/volume_size"), GLOBAL_GET("rendering/volumetric_fog/volume_depth")); + environment_set_volumetric_fog_filter_active(GLOBAL_GET("rendering/volumetric_fog/use_filter")); + environment_set_volumetric_fog_directional_shadow_shrink_size(GLOBAL_GET("rendering/volumetric_fog/directional_shadow_shrink")); + environment_set_volumetric_fog_positional_shadow_shrink_size(GLOBAL_GET("rendering/volumetric_fog/positional_shadow_shrink")); } RasterizerSceneRD::~RasterizerSceneRD() { @@ -7451,11 +8340,8 @@ RasterizerSceneRD::~RasterizerSceneRD() { RD::get_singleton()->free(E->get().cubemap); } - if (sky_scene_state.sampler_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(sky_scene_state.sampler_uniform_set)) { - RD::get_singleton()->free(sky_scene_state.sampler_uniform_set); - } - if (sky_scene_state.light_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(sky_scene_state.light_uniform_set)) { - RD::get_singleton()->free(sky_scene_state.light_uniform_set); + if (sky_scene_state.uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(sky_scene_state.uniform_set)) { + RD::get_singleton()->free(sky_scene_state.uniform_set); } RD::get_singleton()->free(default_giprobe_buffer); @@ -7471,14 +8357,19 @@ RasterizerSceneRD::~RasterizerSceneRD() { sdfgi_shader.integrate.version_free(sdfgi_shader.integrate_shader); sdfgi_shader.preprocess.version_free(sdfgi_shader.preprocess_shader); + volumetric_fog.shader.version_free(volumetric_fog.shader_version); + memdelete_arr(gi_probe_lights); SkyMaterialData *md = (SkyMaterialData *)storage->material_get_data(sky_shader.default_material, RasterizerStorageRD::SHADER_TYPE_SKY); sky_shader.shader.version_free(md->shader_data->version); RD::get_singleton()->free(sky_scene_state.directional_light_buffer); + RD::get_singleton()->free(sky_scene_state.uniform_buffer); memdelete_arr(sky_scene_state.directional_lights); memdelete_arr(sky_scene_state.last_frame_directional_lights); storage->free(sky_shader.default_shader); storage->free(sky_shader.default_material); + storage->free(sky_scene_state.fog_shader); + storage->free(sky_scene_state.fog_material); memdelete_arr(directional_penumbra_shadow_kernel); memdelete_arr(directional_soft_shadow_kernel); memdelete_arr(penumbra_shadow_kernel); @@ -7491,7 +8382,13 @@ RasterizerSceneRD::~RasterizerSceneRD() { RD::get_singleton()->free(cluster.decal_buffer); memdelete_arr(cluster.directional_lights); memdelete_arr(cluster.lights); + memdelete_arr(cluster.lights_shadow_rect_cache); + memdelete_arr(cluster.lights_instances); memdelete_arr(cluster.reflections); memdelete_arr(cluster.decals); } + + RD::get_singleton()->free(shadow_sampler); + + directional_shadow_atlas_set_size(0); } diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h index 27eec44ec3..fe31d2f76b 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h +++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h @@ -45,6 +45,7 @@ #include "servers/rendering/rasterizer_rd/shaders/sdfgi_integrate.glsl.gen.h" #include "servers/rendering/rasterizer_rd/shaders/sdfgi_preprocess.glsl.gen.h" #include "servers/rendering/rasterizer_rd/shaders/sky.glsl.gen.h" +#include "servers/rendering/rasterizer_rd/shaders/volumetric_fog.glsl.gen.h" #include "servers/rendering/rendering_device.h" class RasterizerSceneRD : public RasterizerScene { @@ -62,14 +63,37 @@ protected: }; struct SkySceneState { + struct UBO { + uint32_t volumetric_fog_enabled; + float volumetric_fog_inv_length; + float volumetric_fog_detail_spread; + uint32_t volumetric_fog_pad; + + float fog_light_color[3]; + float fog_sun_scatter; + + uint32_t fog_enabled; + float fog_density; + + float z_far; + uint32_t directional_light_count; + }; + + UBO ubo; + SkyDirectionalLightData *directional_lights; SkyDirectionalLightData *last_frame_directional_lights; uint32_t max_directional_lights; - uint32_t directional_light_count; uint32_t last_frame_directional_light_count; RID directional_light_buffer; - RID sampler_uniform_set; - RID light_uniform_set; + RID uniform_set; + RID uniform_buffer; + RID fog_uniform_set; + RID default_fog_uniform_set; + + RID fog_shader; + RID fog_material; + RID fog_only_texture_uniform_set; } sky_scene_state; struct RenderBufferData { @@ -78,9 +102,10 @@ protected: }; virtual RenderBufferData *_create_render_buffer_data() = 0; - void _setup_lights(RID *p_light_cull_result, int p_light_cull_count, const Transform &p_camera_inverse_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count); + void _setup_lights(RID *p_light_cull_result, int p_light_cull_count, const Transform &p_camera_inverse_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count); void _setup_decals(const RID *p_decal_instances, int p_decal_count, const Transform &p_camera_inverse_xform); void _setup_reflections(RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, const Transform &p_camera_inverse_transform, RID p_environment); + void _setup_giprobes(RID p_render_buffers, const Transform &p_transform, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, uint32_t &r_gi_probes_used); virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, int p_directional_light_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_color) = 0; virtual void _render_shadow(RID p_framebuffer, InstanceBase **p_cull_result, int p_cull_count, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool use_dp_flip, bool p_use_pancake) = 0; @@ -103,7 +128,7 @@ protected: void _process_ssr(RID p_render_buffers, RID p_dest_framebuffer, RID p_normal_buffer, RID p_specular_buffer, RID p_metallic, const Color &p_metallic_mask, RID p_environment, const CameraMatrix &p_projection, bool p_use_additive); void _process_sss(RID p_render_buffers, const CameraMatrix &p_camera); - void _setup_sky(RID p_environment, const Vector3 &p_position, const Size2i p_screen_size); + void _setup_sky(RID p_environment, RID p_render_buffers, const CameraMatrix &p_projection, const Transform &p_transform, const Size2i p_screen_size); void _update_sky(RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform); void _draw_sky(bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform); void _process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_ambient_buffer, RID p_reflection_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count); @@ -242,10 +267,10 @@ private: }; enum SkySet { - SKY_SET_SAMPLERS, + SKY_SET_UNIFORMS, SKY_SET_MATERIAL, SKY_SET_TEXTURES, - SKY_SET_LIGHTS, + SKY_SET_FOG, SKY_SET_MAX }; @@ -334,7 +359,7 @@ private: mutable RID_Owner<ReflectionProbeInstance> reflection_probe_instance_owner; - /* REFLECTION PROBE INSTANCE */ + /* DECAL INSTANCE */ struct DecalInstance { RID decal; @@ -490,6 +515,12 @@ private: /* SHADOW ATLAS */ + struct ShadowShrinkStage { + RID texture; + RID filter_texture; + uint32_t size; + }; + struct ShadowAtlas { enum { QUADRANT_SHIFT = 27, @@ -503,10 +534,12 @@ private: struct Shadow { RID owner; uint64_t version; + uint64_t fog_version; // used for fog uint64_t alloc_tick; Shadow() { version = 0; + fog_version = 0; alloc_tick = 0; } }; @@ -528,6 +561,8 @@ private: RID fb; //for copying Map<RID, uint32_t> shadow_owners; + + Vector<ShadowShrinkStage> shrink_stages; }; RID_Owner<ShadowAtlas> shadow_atlas_owner; @@ -556,8 +591,14 @@ private: int light_count = 0; int size = 0; int current_light = 0; + + Vector<ShadowShrinkStage> shrink_stages; + } directional_shadow; + void _allocate_shadow_shrink_stages(RID p_base, int p_base_size, Vector<ShadowShrinkStage> &shrink_stages, uint32_t p_target_size); + void _clear_shadow_shrink_stages(Vector<ShadowShrinkStage> &shrink_stages); + /* SHADOW CUBEMAPS */ struct ShadowCubemap { @@ -656,6 +697,26 @@ private: float auto_exp_scale = 0.5; uint64_t auto_exposure_version = 0; + // Fog + bool fog_enabled = false; + Color fog_light_color = Color(0.5, 0.6, 0.7); + float fog_light_energy = 1.0; + float fog_sun_scatter = 0.0; + float fog_density = 0.001; + float fog_height = 0.0; + float fog_height_density = 0.0; //can be negative to invert effect + + /// Volumetric Fog + /// + bool volumetric_fog_enabled = false; + float volumetric_fog_density = 0.01; + Color volumetric_fog_light = Color(0, 0, 0); + float volumetric_fog_light_energy = 0.0; + float volumetric_fog_length = 64.0; + float volumetric_fog_detail_spread = 2.0; + RS::EnvVolumetricFogShadowFilter volumetric_fog_shadow_filter = RS::ENV_VOLUMETRIC_FOG_SHADOW_FILTER_LOW; + float volumetric_fog_gi_inject = 0.0; + /// Glow bool glow_enabled = false; @@ -704,6 +765,7 @@ private: RS::EnvironmentSSAOQuality ssao_quality = RS::ENV_SSAO_QUALITY_MEDIUM; bool ssao_half_size = false; bool glow_bicubic_upscale = false; + bool glow_high_quality = false; RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::ENV_SSR_ROUGNESS_QUALITY_LOW; static uint64_t auto_exposure_counter; @@ -739,6 +801,7 @@ private: /* RENDER BUFFERS */ struct SDFGI; + struct VolumetricFog; struct RenderBuffers { enum { @@ -759,6 +822,7 @@ private: RID gi_uniform_set; SDFGI *sdfgi = nullptr; + VolumetricFog *volumetric_fog = nullptr; //built-in textures used for ping pong image processing and blurring struct Blur { @@ -885,6 +949,7 @@ private: RID lightprobe_data; RID occlusion_texture; RID occlusion_data; + RID ambient_texture; //integrates with volumetric fog RID lightprobe_history_scroll; //used for scrolling lightprobes RID lightprobe_average_scroll; //used for scrolling lightprobes @@ -1077,6 +1142,9 @@ private: float sky_color[3]; float y_mult; + + uint32_t store_ambient_texture; + uint32_t pad[3]; }; SdfgiIntegrateShaderRD integrate; @@ -1141,7 +1209,7 @@ private: float anisotropy_strength; float ao; float ao_size; - uint32_t pad[1]; + uint32_t mipmaps; }; struct PushConstant { @@ -1219,7 +1287,8 @@ private: float soft_shadow_size; float soft_shadow_scale; uint32_t mask; - uint32_t pad[2]; + float shadow_volumetric_fog_fade; + uint32_t pad; float projector_rect[4]; }; @@ -1236,10 +1305,12 @@ private: uint32_t shadow_enabled; float fade_from; float fade_to; + uint32_t pad[3]; + float shadow_volumetric_fog_fade; float shadow_bias[4]; float shadow_normal_bias[4]; float shadow_transmittance_bias[4]; - float shadow_transmittance_z_scale[4]; + float shadow_z_range[4]; float shadow_range_begin[4]; float shadow_split_offsets[4]; float shadow_matrices[4][16]; @@ -1283,6 +1354,9 @@ private: LightData *lights; uint32_t max_lights; RID light_buffer; + RID *lights_instances; + Rect2i *lights_shadow_rect_cache; + uint32_t lights_shadow_rect_cache_count = 0; DirectionalLightData *directional_lights; uint32_t max_directional_lights; @@ -1292,6 +1366,74 @@ private: } cluster; + struct VolumetricFog { + uint32_t width = 0; + uint32_t height = 0; + uint32_t depth = 0; + + float length; + float spread; + + RID light_density_map; + RID fog_map; + RID uniform_set; + RID uniform_set2; + RID sdfgi_uniform_set; + RID sky_uniform_set; + + int last_shadow_filter = -1; + }; + + enum { + VOLUMETRIC_FOG_SHADER_DENSITY, + VOLUMETRIC_FOG_SHADER_DENSITY_WITH_SDFGI, + VOLUMETRIC_FOG_SHADER_FILTER, + VOLUMETRIC_FOG_SHADER_FOG, + VOLUMETRIC_FOG_SHADER_MAX, + }; + + struct VolumetricFogShader { + struct PushConstant { + float fog_frustum_size_begin[2]; + float fog_frustum_size_end[2]; + + float fog_frustum_end; + float z_near; + float z_far; + uint32_t filter_axis; + + int32_t fog_volume_size[3]; + uint32_t directional_light_count; + + float light_energy[3]; + float base_density; + + float detail_spread; + float gi_inject; + uint32_t max_gi_probes; + uint32_t pad; + + float cam_rotation[12]; + }; + + VolumetricFogShaderRD shader; + + RID shader_version; + RID pipelines[VOLUMETRIC_FOG_SHADER_MAX]; + + } volumetric_fog; + + uint32_t volumetric_fog_depth = 128; + uint32_t volumetric_fog_size = 128; + bool volumetric_fog_filter_active = false; + uint32_t volumetric_fog_directional_shadow_shrink = 512; + uint32_t volumetric_fog_positional_shadow_shrink = 512; + + void _volumetric_fog_erase(RenderBuffers *rb); + void _update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_gi_probe_count); + + RID shadow_sampler; + uint64_t scene_pass = 0; uint64_t shadow_atlas_realloc_tolerance_msec = 500; @@ -1389,8 +1531,23 @@ public: void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap); void environment_glow_set_use_bicubic_upscale(bool p_enable); + void environment_glow_set_use_high_quality(bool p_enable); + + void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density); + bool environment_is_fog_enabled(RID p_env) const; + Color environment_get_fog_light_color(RID p_env) const; + float environment_get_fog_light_energy(RID p_env) const; + float environment_get_fog_sun_scatter(RID p_env) const; + float environment_get_fog_density(RID p_env) const; + float environment_get_fog_height(RID p_env) const; + float environment_get_fog_height_density(RID p_env) const; - void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) {} + void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, RS::EnvVolumetricFogShadowFilter p_shadow_filter); + + virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth); + virtual void environment_set_volumetric_fog_filter_active(bool p_enable); + virtual void environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size); + virtual void environment_set_volumetric_fog_positional_shadow_shrink_size(int p_shrink_size); void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance); void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_bias, float p_light_affect, float p_ao_channel_affect, RS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness); @@ -1411,10 +1568,6 @@ public: void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale); void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) {} - void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) {} - void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) {} - void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) {} - virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size); virtual RID camera_effects_create(); @@ -1708,6 +1861,12 @@ public: float render_buffers_get_sdfgi_energy(RID p_render_buffers) const; RID render_buffers_get_sdfgi_occlusion_texture(RID p_render_buffers) const; + bool render_buffers_has_volumetric_fog(RID p_render_buffers) const; + RID render_buffers_get_volumetric_fog_texture(RID p_render_buffers); + RID render_buffers_get_volumetric_fog_sky_uniform_set(RID p_render_buffers); + float render_buffers_get_volumetric_fog_end(RID p_render_buffers); + float render_buffers_get_volumetric_fog_detail_spread(RID p_render_buffers); + void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_shadow_atlas, RID p_camera_effects, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass); void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count); diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp index 102e0e2eed..a13e7d786b 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp +++ b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp @@ -33,6 +33,7 @@ #include "core/engine.h" #include "core/io/resource_loader.h" #include "core/project_settings.h" +#include "rasterizer_rd.h" #include "servers/rendering/shader_language.h" Ref<Image> RasterizerStorageRD::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) { @@ -714,8 +715,120 @@ RID RasterizerStorageRD::texture_2d_layered_create(const Vector<Ref<Image>> &p_l return texture_owner.make_rid(texture); } -RID RasterizerStorageRD::texture_3d_create(const Vector<Ref<Image>> &p_slices) { - return RID(); +RID RasterizerStorageRD::texture_3d_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) { + ERR_FAIL_COND_V(p_data.size() == 0, RID()); + Image::Image3DValidateError verr = Image::validate_3d_image(p_format, p_width, p_height, p_depth, p_mipmaps, p_data); + if (verr != Image::VALIDATE_3D_OK) { + ERR_FAIL_V_MSG(RID(), Image::get_3d_image_validation_error_text(verr)); + } + + TextureToRDFormat ret_format; + Image::Format validated_format = Image::FORMAT_MAX; + Vector<uint8_t> all_data; + uint32_t mipmap_count = 0; + Vector<Texture::BufferSlice3D> slices; + { + Vector<Ref<Image>> images; + uint32_t all_data_size = 0; + images.resize(p_data.size()); + for (int i = 0; i < p_data.size(); i++) { + TextureToRDFormat f; + images.write[i] = _validate_texture_format(p_data[i], f); + if (i == 0) { + ret_format = f; + validated_format = images[0]->get_format(); + } + + all_data_size += images[i]->get_data().size(); + } + + all_data.resize(all_data_size); //consolidate all data here + uint32_t offset = 0; + Size2i prev_size; + for (int i = 0; i < p_data.size(); i++) { + uint32_t s = images[i]->get_data().size(); + + copymem(&all_data.write[offset], images[i]->get_data().ptr(), s); + { + Texture::BufferSlice3D slice; + slice.size.width = images[i]->get_width(); + slice.size.height = images[i]->get_height(); + slice.offset = offset; + slice.buffer_size = s; + slices.push_back(slice); + } + offset += s; + + Size2i img_size(images[i]->get_width(), images[i]->get_height()); + if (img_size != prev_size) { + mipmap_count++; + } + prev_size = img_size; + } + } + + Texture texture; + + texture.type = Texture::TYPE_3D; + texture.width = p_width; + texture.height = p_height; + texture.depth = p_depth; + texture.mipmaps = mipmap_count; + texture.format = p_data[0]->get_format(); + texture.validated_format = validated_format; + + texture.buffer_size_3d = all_data.size(); + texture.buffer_slices_3d = slices; + + texture.rd_type = RD::TEXTURE_TYPE_3D; + texture.rd_format = ret_format.format; + texture.rd_format_srgb = ret_format.format_srgb; + + RD::TextureFormat rd_format; + RD::TextureView rd_view; + { //attempt register + rd_format.format = texture.rd_format; + rd_format.width = texture.width; + rd_format.height = texture.height; + rd_format.depth = texture.depth; + rd_format.array_layers = 1; + rd_format.mipmaps = texture.mipmaps; + rd_format.type = texture.rd_type; + rd_format.samples = RD::TEXTURE_SAMPLES_1; + rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; + if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { + rd_format.shareable_formats.push_back(texture.rd_format); + rd_format.shareable_formats.push_back(texture.rd_format_srgb); + } + } + { + rd_view.swizzle_r = ret_format.swizzle_r; + rd_view.swizzle_g = ret_format.swizzle_g; + rd_view.swizzle_b = ret_format.swizzle_b; + rd_view.swizzle_a = ret_format.swizzle_a; + } + Vector<Vector<uint8_t>> data_slices; + data_slices.push_back(all_data); //one slice + + texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices); + ERR_FAIL_COND_V(texture.rd_texture.is_null(), RID()); + if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { + rd_view.format_override = texture.rd_format_srgb; + texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture); + if (texture.rd_texture_srgb.is_null()) { + RD::get_singleton()->free(texture.rd_texture); + ERR_FAIL_COND_V(texture.rd_texture_srgb.is_null(), RID()); + } + } + + //used for 2D, overridable + texture.width_2d = texture.width; + texture.height_2d = texture.height; + texture.is_render_target = false; + texture.rd_view = rd_view; + texture.is_proxy = false; + + return texture_owner.make_rid(texture); } RID RasterizerStorageRD::texture_proxy_create(RID p_base) { @@ -771,7 +884,41 @@ void RasterizerStorageRD::texture_2d_update(RID p_texture, const Ref<Image> &p_i _texture_2d_update(p_texture, p_image, p_layer, false); } -void RasterizerStorageRD::texture_3d_update(RID p_texture, const Ref<Image> &p_image, int p_depth, int p_mipmap) { +void RasterizerStorageRD::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) { + Texture *tex = texture_owner.getornull(p_texture); + ERR_FAIL_COND(!tex); + ERR_FAIL_COND(tex->type != Texture::TYPE_3D); + Image::Image3DValidateError verr = Image::validate_3d_image(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps > 1, p_data); + if (verr != Image::VALIDATE_3D_OK) { + ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr)); + } + + Vector<uint8_t> all_data; + { + Vector<Ref<Image>> images; + uint32_t all_data_size = 0; + images.resize(p_data.size()); + for (int i = 0; i < p_data.size(); i++) { + Ref<Image> image = p_data[i]; + if (image->get_format() != tex->validated_format) { + image = image->duplicate(); + image->convert(tex->validated_format); + } + all_data_size += images[i]->get_data().size(); + images.push_back(image); + } + + all_data.resize(all_data_size); //consolidate all data here + uint32_t offset = 0; + + for (int i = 0; i < p_data.size(); i++) { + uint32_t s = images[i]->get_data().size(); + copymem(&all_data.write[offset], images[i]->get_data().ptr(), s); + offset += s; + } + } + + RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data, true); } void RasterizerStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) { @@ -857,7 +1004,25 @@ RID RasterizerStorageRD::texture_2d_layered_placeholder_create(RS::TextureLayere } RID RasterizerStorageRD::texture_3d_placeholder_create() { - return RID(); + //this could be better optimized to reuse an existing image , done this way + //for now to get it working + Ref<Image> image; + image.instance(); + image->create(4, 4, false, Image::FORMAT_RGBA8); + + for (int i = 0; i < 4; i++) { + for (int j = 0; j < 4; j++) { + image->set_pixel(i, j, Color(1, 0, 1, 1)); + } + } + + Vector<Ref<Image>> images; + //cube + for (int i = 0; i < 4; i++) { + images.push_back(image); + } + + return texture_3d_create(Image::FORMAT_RGBA8, 4, 4, 4, false, images); } Ref<Image> RasterizerStorageRD::texture_2d_get(RID p_texture) const { @@ -889,11 +1054,51 @@ Ref<Image> RasterizerStorageRD::texture_2d_get(RID p_texture) const { } Ref<Image> RasterizerStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) const { - return Ref<Image>(); + Texture *tex = texture_owner.getornull(p_texture); + ERR_FAIL_COND_V(!tex, Ref<Image>()); + + Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, p_layer); + ERR_FAIL_COND_V(data.size() == 0, Ref<Image>()); + Ref<Image> image; + image.instance(); + image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data); + ERR_FAIL_COND_V(image->empty(), Ref<Image>()); + if (tex->format != tex->validated_format) { + image->convert(tex->format); + } + + return image; } -Ref<Image> RasterizerStorageRD::texture_3d_slice_get(RID p_texture, int p_depth, int p_mipmap) const { - return Ref<Image>(); +Vector<Ref<Image>> RasterizerStorageRD::texture_3d_get(RID p_texture) const { + Texture *tex = texture_owner.getornull(p_texture); + ERR_FAIL_COND_V(!tex, Vector<Ref<Image>>()); + ERR_FAIL_COND_V(tex->type != Texture::TYPE_3D, Vector<Ref<Image>>()); + + Vector<uint8_t> all_data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0); + + ERR_FAIL_COND_V(all_data.size() != (int)tex->buffer_size_3d, Vector<Ref<Image>>()); + + Vector<Ref<Image>> ret; + + for (int i = 0; i < tex->buffer_slices_3d.size(); i++) { + const Texture::BufferSlice3D &bs = tex->buffer_slices_3d[i]; + ERR_FAIL_COND_V(bs.offset >= (uint32_t)all_data.size(), Vector<Ref<Image>>()); + ERR_FAIL_COND_V(bs.offset + bs.buffer_size > (uint32_t)all_data.size(), Vector<Ref<Image>>()); + Vector<uint8_t> sub_region = all_data.subarray(bs.offset, bs.offset + bs.buffer_size - 1); + + Ref<Image> img; + img.instance(); + img->create(bs.size.width, bs.size.height, false, tex->validated_format, sub_region); + ERR_FAIL_COND_V(img->empty(), Vector<Ref<Image>>()); + if (tex->format != tex->validated_format) { + img->convert(tex->format); + } + + ret.push_back(img); + } + + return ret; } void RasterizerStorageRD::texture_replace(RID p_texture, RID p_by_texture) { @@ -3003,9 +3208,9 @@ Vector<float> RasterizerStorageRD::multimesh_get_buffer(RID p_multimesh) const { Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer); Vector<float> ret; - ret.resize(multimesh->instances); + ret.resize(multimesh->instances * multimesh->stride_cache); { - float *w = multimesh->data_cache.ptrw(); + float *w = ret.ptrw(); const uint8_t *r = buffer.ptr(); copymem(w, r, buffer.size()); } @@ -3098,8 +3303,914 @@ void RasterizerStorageRD::_update_dirty_multimeshes() { multimesh_dirty_list = nullptr; } -/* SKELETON */ +/* PARTICLES */ + +RID RasterizerStorageRD::particles_create() { + return particles_owner.make_rid(Particles()); +} + +void RasterizerStorageRD::particles_set_emitting(RID p_particles, bool p_emitting) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + particles->emitting = p_emitting; +} + +bool RasterizerStorageRD::particles_get_emitting(RID p_particles) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND_V(!particles, false); + + return particles->emitting; +} + +void RasterizerStorageRD::_particles_free_data(Particles *particles) { + if (!particles->particle_buffer.is_valid()) { + return; + } + RD::get_singleton()->free(particles->particle_buffer); + RD::get_singleton()->free(particles->frame_params_buffer); + RD::get_singleton()->free(particles->particle_instance_buffer); + particles->particles_transforms_buffer_uniform_set = RID(); + particles->particle_buffer = RID(); + + if (particles->particles_sort_buffer.is_valid()) { + RD::get_singleton()->free(particles->particles_sort_buffer); + particles->particles_sort_buffer = RID(); + } + + if (particles->emission_buffer != nullptr) { + particles->emission_buffer = nullptr; + particles->emission_buffer_data.clear(); + RD::get_singleton()->free(particles->emission_storage_buffer); + particles->emission_storage_buffer = RID(); + } +} + +void RasterizerStorageRD::particles_set_amount(RID p_particles, int p_amount) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + if (particles->amount == p_amount) { + return; + } + + _particles_free_data(particles); + + particles->amount = p_amount; + + if (particles->amount > 0) { + particles->particle_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticleData) * p_amount); + particles->frame_params_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticlesFrameParams) * 1); + particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 4 * (3 + 1 + 1) * p_amount); + //needs to clear it + + { + Vector<RD::Uniform> uniforms; + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 1; + u.ids.push_back(particles->particle_buffer); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 2; + u.ids.push_back(particles->particle_instance_buffer); + uniforms.push_back(u); + } + + particles->particles_copy_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 0); + } + } + + particles->prev_ticks = 0; + particles->phase = 0; + particles->prev_phase = 0; + particles->clear = true; +} + +void RasterizerStorageRD::particles_set_lifetime(RID p_particles, float p_lifetime) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + particles->lifetime = p_lifetime; +} + +void RasterizerStorageRD::particles_set_one_shot(RID p_particles, bool p_one_shot) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + particles->one_shot = p_one_shot; +} + +void RasterizerStorageRD::particles_set_pre_process_time(RID p_particles, float p_time) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + particles->pre_process_time = p_time; +} +void RasterizerStorageRD::particles_set_explosiveness_ratio(RID p_particles, float p_ratio) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + particles->explosiveness = p_ratio; +} +void RasterizerStorageRD::particles_set_randomness_ratio(RID p_particles, float p_ratio) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + particles->randomness = p_ratio; +} + +void RasterizerStorageRD::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + particles->custom_aabb = p_aabb; + particles->instance_dependency.instance_notify_changed(true, false); +} + +void RasterizerStorageRD::particles_set_speed_scale(RID p_particles, float p_scale) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + particles->speed_scale = p_scale; +} +void RasterizerStorageRD::particles_set_use_local_coordinates(RID p_particles, bool p_enable) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + particles->use_local_coords = p_enable; +} + +void RasterizerStorageRD::particles_set_fixed_fps(RID p_particles, int p_fps) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + particles->fixed_fps = p_fps; +} + +void RasterizerStorageRD::particles_set_fractional_delta(RID p_particles, bool p_enable) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + particles->fractional_delta = p_enable; +} + +void RasterizerStorageRD::particles_set_process_material(RID p_particles, RID p_material) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + particles->process_material = p_material; +} + +void RasterizerStorageRD::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + particles->draw_order = p_order; +} + +void RasterizerStorageRD::particles_set_draw_passes(RID p_particles, int p_passes) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + particles->draw_passes.resize(p_passes); +} + +void RasterizerStorageRD::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + ERR_FAIL_INDEX(p_pass, particles->draw_passes.size()); + particles->draw_passes.write[p_pass] = p_mesh; +} + +void RasterizerStorageRD::particles_restart(RID p_particles) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + particles->restart_request = true; +} + +void RasterizerStorageRD::_particles_allocate_emission_buffer(Particles *particles) { + ERR_FAIL_COND(particles->emission_buffer != nullptr); + + particles->emission_buffer_data.resize(sizeof(ParticleEmissionBuffer::Data) * particles->amount + sizeof(uint32_t) * 4); + zeromem(particles->emission_buffer_data.ptrw(), particles->emission_buffer_data.size()); + particles->emission_buffer = (ParticleEmissionBuffer *)particles->emission_buffer_data.ptrw(); + particles->emission_buffer->particle_max = particles->amount; + + particles->emission_storage_buffer = RD::get_singleton()->storage_buffer_create(particles->emission_buffer_data.size(), particles->emission_buffer_data); + + if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) { + //will need to be re-created + RD::get_singleton()->free(particles->particles_material_uniform_set); + particles->particles_material_uniform_set = RID(); + } +} + +void RasterizerStorageRD::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + ERR_FAIL_COND(p_particles == p_subemitter_particles); + + particles->sub_emitter = p_subemitter_particles; + + if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) { + RD::get_singleton()->free(particles->particles_material_uniform_set); + particles->particles_material_uniform_set = RID(); //clear and force to re create sub emitting + } +} + +void RasterizerStorageRD::particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + ERR_FAIL_COND(particles->amount == 0); + + if (particles->emitting) { + particles->clear = true; + particles->emitting = false; + } + + if (particles->emission_buffer == nullptr) { + _particles_allocate_emission_buffer(particles); + } + + if (particles->inactive) { + //in case it was inactive, make active again + particles->inactive = false; + particles->inactive_time = 0; + } + + int32_t idx = particles->emission_buffer->particle_count; + if (idx < particles->emission_buffer->particle_max) { + store_transform(p_transform, particles->emission_buffer->data[idx].xform); + + particles->emission_buffer->data[idx].velocity[0] = p_velocity.x; + particles->emission_buffer->data[idx].velocity[1] = p_velocity.y; + particles->emission_buffer->data[idx].velocity[2] = p_velocity.z; + + particles->emission_buffer->data[idx].custom[0] = p_custom.r; + particles->emission_buffer->data[idx].custom[1] = p_custom.g; + particles->emission_buffer->data[idx].custom[2] = p_custom.b; + particles->emission_buffer->data[idx].custom[3] = p_custom.a; + + particles->emission_buffer->data[idx].color[0] = p_color.r; + particles->emission_buffer->data[idx].color[1] = p_color.g; + particles->emission_buffer->data[idx].color[2] = p_color.b; + particles->emission_buffer->data[idx].color[3] = p_color.a; + + particles->emission_buffer->data[idx].flags = p_emit_flags; + particles->emission_buffer->particle_count++; + } +} + +void RasterizerStorageRD::particles_request_process(RID p_particles) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + if (!particles->dirty) { + particles->dirty = true; + particles->update_list = particle_update_list; + particle_update_list = particles; + } +} + +AABB RasterizerStorageRD::particles_get_current_aabb(RID p_particles) { + const Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND_V(!particles, AABB()); + + Vector<ParticleData> data; + data.resize(particles->amount); + + Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer); + + Transform inv = particles->emission_transform.affine_inverse(); + + AABB aabb; + if (buffer.size()) { + bool first = true; + const ParticleData *particle_data = (const ParticleData *)data.ptr(); + for (int i = 0; i < particles->amount; i++) { + if (particle_data[i].active) { + Vector3 pos = Vector3(particle_data[i].xform[12], particle_data[i].xform[13], particle_data[i].xform[14]); + if (!particles->use_local_coords) { + pos = inv.xform(pos); + } + if (first) { + aabb.position = pos; + first = false; + } else { + aabb.expand_to(pos); + } + } + } + } + + float longest_axis_size = 0; + for (int i = 0; i < particles->draw_passes.size(); i++) { + if (particles->draw_passes[i].is_valid()) { + AABB maabb = mesh_get_aabb(particles->draw_passes[i], RID()); + longest_axis_size = MAX(maabb.get_longest_axis_size(), longest_axis_size); + } + } + + aabb.grow_by(longest_axis_size); + + return aabb; +} + +AABB RasterizerStorageRD::particles_get_aabb(RID p_particles) const { + const Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND_V(!particles, AABB()); + + return particles->custom_aabb; +} + +void RasterizerStorageRD::particles_set_emission_transform(RID p_particles, const Transform &p_transform) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + particles->emission_transform = p_transform; +} + +int RasterizerStorageRD::particles_get_draw_passes(RID p_particles) const { + const Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND_V(!particles, 0); + + return particles->draw_passes.size(); +} + +RID RasterizerStorageRD::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const { + const Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND_V(!particles, RID()); + ERR_FAIL_INDEX_V(p_pass, particles->draw_passes.size(), RID()); + return particles->draw_passes[p_pass]; +} + +void RasterizerStorageRD::_particles_process(Particles *p_particles, float p_delta) { + if (p_particles->particles_material_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(p_particles->particles_material_uniform_set)) { + Vector<RD::Uniform> uniforms; + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 0; + u.ids.push_back(p_particles->frame_params_buffer); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 1; + u.ids.push_back(p_particles->particle_buffer); + uniforms.push_back(u); + } + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 2; + if (p_particles->emission_storage_buffer.is_valid()) { + u.ids.push_back(p_particles->emission_storage_buffer); + } else { + u.ids.push_back(default_rd_storage_buffer); + } + uniforms.push_back(u); + } + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 3; + Particles *sub_emitter = particles_owner.getornull(p_particles->sub_emitter); + if (sub_emitter) { + if (sub_emitter->emission_buffer == nullptr) { //no emission buffer, allocate emission buffer + _particles_allocate_emission_buffer(sub_emitter); + } + u.ids.push_back(sub_emitter->emission_storage_buffer); + } else { + u.ids.push_back(default_rd_storage_buffer); + } + uniforms.push_back(u); + } + + p_particles->particles_material_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 1); + } + + float new_phase = Math::fmod((float)p_particles->phase + (p_delta / p_particles->lifetime) * p_particles->speed_scale, (float)1.0); + + ParticlesFrameParams &frame_params = p_particles->frame_params; + + if (p_particles->clear) { + p_particles->cycle_number = 0; + p_particles->random_seed = Math::rand(); + } else if (new_phase < p_particles->phase) { + if (p_particles->one_shot) { + p_particles->emitting = false; + } + p_particles->cycle_number++; + } + + frame_params.emitting = p_particles->emitting; + frame_params.system_phase = new_phase; + frame_params.prev_system_phase = p_particles->phase; + + p_particles->phase = new_phase; + + frame_params.time = RasterizerRD::singleton->get_total_time(); + frame_params.delta = p_delta * p_particles->speed_scale; + frame_params.random_seed = p_particles->random_seed; + frame_params.explosiveness = p_particles->explosiveness; + frame_params.randomness = p_particles->randomness; + + if (p_particles->use_local_coords) { + store_transform(Transform(), frame_params.emission_transform); + } else { + store_transform(p_particles->emission_transform, frame_params.emission_transform); + } + + frame_params.cycle = p_particles->cycle_number; + + ParticlesShader::PushConstant push_constant; + + push_constant.clear = p_particles->clear; + push_constant.total_particles = p_particles->amount; + push_constant.lifetime = p_particles->lifetime; + push_constant.trail_size = 1; + push_constant.use_fractional_delta = p_particles->fractional_delta; + push_constant.sub_emitter_mode = !p_particles->emitting && p_particles->emission_buffer && (p_particles->emission_buffer->particle_count > 0 || p_particles->force_sub_emit); + + p_particles->force_sub_emit = false; //reset + + Particles *sub_emitter = particles_owner.getornull(p_particles->sub_emitter); + + if (sub_emitter && sub_emitter->emission_storage_buffer.is_valid()) { + // print_line("updating subemitter buffer"); + int32_t zero[4] = { 0, sub_emitter->amount, 0, 0 }; + RD::get_singleton()->buffer_update(sub_emitter->emission_storage_buffer, 0, sizeof(uint32_t) * 4, zero, true); + push_constant.can_emit = true; + + if (sub_emitter->emitting) { + sub_emitter->emitting = false; + sub_emitter->clear = true; //will need to clear if it was emitting, sorry + } + //make sure the sub emitter processes particles too + sub_emitter->inactive = false; + sub_emitter->inactive_time = 0; + + sub_emitter->force_sub_emit = true; + + } else { + push_constant.can_emit = false; + } + + if (p_particles->emission_buffer && p_particles->emission_buffer->particle_count) { + RD::get_singleton()->buffer_update(p_particles->emission_storage_buffer, 0, sizeof(uint32_t) * 4 + sizeof(ParticleEmissionBuffer::Data) * p_particles->emission_buffer->particle_count, p_particles->emission_buffer, true); + p_particles->emission_buffer->particle_count = 0; + } + + p_particles->clear = false; + + RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams), &frame_params, true); + + ParticlesMaterialData *m = (ParticlesMaterialData *)material_get_data(p_particles->process_material, SHADER_TYPE_PARTICLES); + if (!m) { + m = (ParticlesMaterialData *)material_get_data(particles_shader.default_material, SHADER_TYPE_PARTICLES); + } + + ERR_FAIL_COND(!m); + + //todo should maybe compute all particle systems together? + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, m->shader_data->pipeline); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles_shader.base_uniform_set, 0); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->particles_material_uniform_set, 1); + if (m->uniform_set.is_valid()) { + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, m->uniform_set, 2); + } + + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant)); + + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_particles->amount, 1, 1, 64, 1, 1); + + RD::get_singleton()->compute_list_end(); +} + +void RasterizerStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &p_axis) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH) { + return; //uninteresting for other modes + } + + //copy to sort buffer + if (particles->particles_sort_buffer == RID()) { + uint32_t size = particles->amount; + if (size & 1) { + size++; //make multiple of 16 + } + size *= sizeof(float) * 2; + particles->particles_sort_buffer = RD::get_singleton()->storage_buffer_create(size); + { + Vector<RD::Uniform> uniforms; + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 0; + u.ids.push_back(particles->particles_sort_buffer); + uniforms.push_back(u); + } + + particles->particles_sort_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, ParticlesShader::COPY_MODE_FILL_SORT_BUFFER), 1); + } + } + + Vector3 axis = -p_axis; // cameras look to z negative + + if (particles->use_local_coords) { + axis = particles->emission_transform.basis.xform_inv(axis).normalized(); + } + + ParticlesShader::CopyPushConstant copy_push_constant; + copy_push_constant.total_particles = particles->amount; + copy_push_constant.sort_direction[0] = axis.x; + copy_push_constant.sort_direction[1] = axis.y; + copy_push_constant.sort_direction[2] = axis.z; + + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER]); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1); + RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant)); + + RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1, 64, 1, 1); + + RD::get_singleton()->compute_list_end(); + + effects.sort_buffer(particles->particles_sort_uniform_set, particles->amount); + + compute_list = RD::get_singleton()->compute_list_begin(); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER]); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1); + RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant)); + + RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1, 64, 1, 1); + + RD::get_singleton()->compute_list_end(); +} + +void RasterizerStorageRD::update_particles() { + while (particle_update_list) { + //use transform feedback to process particles + + Particles *particles = particle_update_list; + + //take and remove + particle_update_list = particles->update_list; + particles->update_list = nullptr; + particles->dirty = false; + + if (particles->restart_request) { + particles->prev_ticks = 0; + particles->phase = 0; + particles->prev_phase = 0; + particles->clear = true; + particles->restart_request = false; + } + + if (particles->inactive && !particles->emitting) { + //go next + continue; + } + + if (particles->emitting) { + if (particles->inactive) { + //restart system from scratch + particles->prev_ticks = 0; + particles->phase = 0; + particles->prev_phase = 0; + particles->clear = true; + } + particles->inactive = false; + particles->inactive_time = 0; + } else { + particles->inactive_time += particles->speed_scale * RasterizerRD::singleton->get_frame_delta_time(); + if (particles->inactive_time > particles->lifetime * 1.2) { + particles->inactive = true; + continue; + } + } + + bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0; + + if (particles->clear && particles->pre_process_time > 0.0) { + float frame_time; + if (particles->fixed_fps > 0) + frame_time = 1.0 / particles->fixed_fps; + else + frame_time = 1.0 / 30.0; + + float todo = particles->pre_process_time; + + while (todo >= 0) { + _particles_process(particles, frame_time); + todo -= frame_time; + } + } + + if (particles->fixed_fps > 0) { + float frame_time; + float decr; + if (zero_time_scale) { + frame_time = 0.0; + decr = 1.0 / particles->fixed_fps; + } else { + frame_time = 1.0 / particles->fixed_fps; + decr = frame_time; + } + float delta = RasterizerRD::singleton->get_frame_delta_time(); + if (delta > 0.1) { //avoid recursive stalls if fps goes below 10 + delta = 0.1; + } else if (delta <= 0.0) { //unlikely but.. + delta = 0.001; + } + float todo = particles->frame_remainder + delta; + + while (todo >= frame_time) { + _particles_process(particles, frame_time); + todo -= decr; + } + + particles->frame_remainder = todo; + + } else { + if (zero_time_scale) + _particles_process(particles, 0.0); + else + _particles_process(particles, RasterizerRD::singleton->get_frame_delta_time()); + } + + //copy particles to instance buffer + + if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH) { + ParticlesShader::CopyPushConstant copy_push_constant; + copy_push_constant.total_particles = particles->amount; + + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_INSTANCES]); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0); + RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant)); + + RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1, 64, 1, 1); + + RD::get_singleton()->compute_list_end(); + } + + particles->instance_dependency.instance_notify_changed(true, false); //make sure shadows are updated + } +} + +bool RasterizerStorageRD::particles_is_inactive(RID p_particles) const { + const Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND_V(!particles, false); + return !particles->emitting && particles->inactive; +} + +/* SKY SHADER */ + +void RasterizerStorageRD::ParticlesShaderData::set_code(const String &p_code) { + //compile + + code = p_code; + valid = false; + ubo_size = 0; + uniforms.clear(); + + if (code == String()) { + return; //just invalid, but no error + } + + ShaderCompilerRD::GeneratedCode gen_code; + ShaderCompilerRD::IdentifierActions actions; + + /* + uses_time = false; + + actions.render_mode_flags["use_half_res_pass"] = &uses_half_res; + actions.render_mode_flags["use_quarter_res_pass"] = &uses_quarter_res; + + actions.usage_flag_pointers["TIME"] = &uses_time; +*/ + + actions.uniforms = &uniforms; + + Error err = base_singleton->particles_shader.compiler.compile(RS::SHADER_PARTICLES, code, &actions, path, gen_code); + + ERR_FAIL_COND(err != OK); + + if (version.is_null()) { + version = base_singleton->particles_shader.shader.version_create(); + } + + base_singleton->particles_shader.shader.version_set_compute_code(version, gen_code.uniforms, gen_code.compute_global, gen_code.compute, gen_code.defines); + ERR_FAIL_COND(!base_singleton->particles_shader.shader.version_is_valid(version)); + + ubo_size = gen_code.uniform_total_size; + ubo_offsets = gen_code.uniform_offsets; + texture_uniforms = gen_code.texture_uniforms; + + //update pipelines + + pipeline = RD::get_singleton()->compute_pipeline_create(base_singleton->particles_shader.shader.version_get_shader(version, 0)); + + valid = true; +} + +void RasterizerStorageRD::ParticlesShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) { + if (!p_texture.is_valid()) { + default_texture_params.erase(p_name); + } else { + default_texture_params[p_name] = p_texture; + } +} + +void RasterizerStorageRD::ParticlesShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { + Map<int, StringName> order; + + for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { + if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { + continue; + } + + if (E->get().texture_order >= 0) { + order[E->get().texture_order + 100000] = E->key(); + } else { + order[E->get().order] = E->key(); + } + } + + for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) { + PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]); + pi.name = E->get(); + p_param_list->push_back(pi); + } +} + +void RasterizerStorageRD::ParticlesShaderData::get_instance_param_list(List<RasterizerStorage::InstanceShaderParam> *p_param_list) const { + for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { + if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { + continue; + } + + RasterizerStorage::InstanceShaderParam p; + p.info = ShaderLanguage::uniform_to_property_info(E->get()); + p.info.name = E->key(); //supply name + p.index = E->get().instance_index; + p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint); + p_param_list->push_back(p); + } +} + +bool RasterizerStorageRD::ParticlesShaderData::is_param_texture(const StringName &p_param) const { + if (!uniforms.has(p_param)) { + return false; + } + + return uniforms[p_param].texture_order >= 0; +} + +bool RasterizerStorageRD::ParticlesShaderData::is_animated() const { + return false; +} + +bool RasterizerStorageRD::ParticlesShaderData::casts_shadows() const { + return false; +} + +Variant RasterizerStorageRD::ParticlesShaderData::get_default_parameter(const StringName &p_parameter) const { + if (uniforms.has(p_parameter)) { + ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter]; + Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value; + return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint); + } + return Variant(); +} + +RasterizerStorageRD::ParticlesShaderData::ParticlesShaderData() { + valid = false; +} + +RasterizerStorageRD::ParticlesShaderData::~ParticlesShaderData() { + //pipeline variants will clear themselves if shader is gone + if (version.is_valid()) { + base_singleton->particles_shader.shader.version_free(version); + } +} + +RasterizerStorageRD::ShaderData *RasterizerStorageRD::_create_particles_shader_func() { + ParticlesShaderData *shader_data = memnew(ParticlesShaderData); + return shader_data; +} + +void RasterizerStorageRD::ParticlesMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) { + uniform_set_updated = true; + + if ((uint32_t)ubo_data.size() != shader_data->ubo_size) { + p_uniform_dirty = true; + if (uniform_buffer.is_valid()) { + RD::get_singleton()->free(uniform_buffer); + uniform_buffer = RID(); + } + + ubo_data.resize(shader_data->ubo_size); + if (ubo_data.size()) { + uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size()); + memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear + } + + //clear previous uniform set + if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { + RD::get_singleton()->free(uniform_set); + uniform_set = RID(); + } + } + + //check whether buffer changed + if (p_uniform_dirty && ubo_data.size()) { + update_uniform_buffer(shader_data->uniforms, shader_data->ubo_offsets.ptr(), p_parameters, ubo_data.ptrw(), ubo_data.size(), false); + RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw()); + } + + uint32_t tex_uniform_count = shader_data->texture_uniforms.size(); + + if ((uint32_t)texture_cache.size() != tex_uniform_count) { + texture_cache.resize(tex_uniform_count); + p_textures_dirty = true; + + //clear previous uniform set + if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { + RD::get_singleton()->free(uniform_set); + uniform_set = RID(); + } + } + + if (p_textures_dirty && tex_uniform_count) { + update_textures(p_parameters, shader_data->default_texture_params, shader_data->texture_uniforms, texture_cache.ptrw(), true); + } + + if (shader_data->ubo_size == 0 && shader_data->texture_uniforms.size() == 0) { + // This material does not require an uniform set, so don't create it. + return; + } + + if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { + //no reason to update uniform set, only UBO (or nothing) was needed to update + return; + } + + Vector<RD::Uniform> uniforms; + + { + if (shader_data->ubo_size) { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.binding = 0; + u.ids.push_back(uniform_buffer); + uniforms.push_back(u); + } + + const RID *textures = texture_cache.ptrw(); + for (uint32_t i = 0; i < tex_uniform_count; i++) { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 1 + i; + u.ids.push_back(textures[i]); + uniforms.push_back(u); + } + } + + uniform_set = RD::get_singleton()->uniform_set_create(uniforms, base_singleton->particles_shader.shader.version_get_shader(shader_data->version, 0), 2); +} + +RasterizerStorageRD::ParticlesMaterialData::~ParticlesMaterialData() { + if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { + RD::get_singleton()->free(uniform_set); + } + + if (uniform_buffer.is_valid()) { + RD::get_singleton()->free(uniform_buffer); + } +} + +RasterizerStorageRD::MaterialData *RasterizerStorageRD::_create_particles_material_func(ParticlesShaderData *p_shader) { + ParticlesMaterialData *material_data = memnew(ParticlesMaterialData); + material_data->shader_data = p_shader; + material_data->last_frame = false; + //update will happen later anyway so do nothing. + return material_data; +} +//////// /* SKELETON API */ RID RasterizerStorageRD::skeleton_create() { @@ -3290,6 +4401,7 @@ RID RasterizerStorageRD::light_create(RS::LightType p_type) { light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0; light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0; light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05; + light.param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE] = 1.0; return light_owner.make_rid(light); } @@ -4682,6 +5794,9 @@ void RasterizerStorageRD::base_update_dependency(RID p_base, RasterizerScene::In } else if (light_owner.owns(p_base)) { Light *l = light_owner.getornull(p_base); p_instance->update_dependency(&l->instance_dependency); + } else if (particles_owner.owns(p_base)) { + Particles *p = particles_owner.getornull(p_base); + p_instance->update_dependency(&p->instance_dependency); } } @@ -4714,6 +5829,9 @@ RS::InstanceType RasterizerStorageRD::get_base_type(RID p_rid) const { if (lightmap_owner.owns(p_rid)) { return RS::INSTANCE_LIGHTMAP; } + if (particles_owner.owns(p_rid)) { + return RS::INSTANCE_PARTICLES; + } return RS::INSTANCE_NONE; } @@ -5617,6 +6735,8 @@ void RasterizerStorageRD::update_dirty_resources() { _update_dirty_multimeshes(); _update_dirty_skeletons(); _update_decal_atlas(); + + update_particles(); } bool RasterizerStorageRD::has_os_feature(const String &p_feature) const { @@ -5746,6 +6866,11 @@ bool RasterizerStorageRD::free(RID p_rid) { light->instance_dependency.instance_notify_deleted(p_rid); light_owner.free(p_rid); + } else if (particles_owner.owns(p_rid)) { + Particles *particles = particles_owner.getornull(p_rid); + _particles_free_data(particles); + particles->instance_dependency.instance_notify_deleted(p_rid); + particles_owner.free(p_rid); } else if (render_target_owner.owns(p_rid)) { RenderTarget *rt = render_target_owner.getornull(p_rid); @@ -6065,15 +7190,18 @@ RasterizerStorageRD::RasterizerStorageRD() { case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: { sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; + sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; } break; case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: { sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT; sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT; + sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT; } break; case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: { sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; + sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; } break; default: { } @@ -6210,6 +7338,125 @@ RasterizerStorageRD::RasterizerStorageRD() { } lightmap_probe_capture_update_speed = GLOBAL_GET("rendering/lightmapper/probe_capture_update_speed"); + + /* Particles */ + + { + // Initialize particles + Vector<String> particles_modes; + particles_modes.push_back(""); + particles_shader.shader.initialize(particles_modes, String()); + } + shader_set_data_request_function(RasterizerStorageRD::SHADER_TYPE_PARTICLES, _create_particles_shader_funcs); + material_set_data_request_function(RasterizerStorageRD::SHADER_TYPE_PARTICLES, _create_particles_material_funcs); + + { + ShaderCompilerRD::DefaultIdentifierActions actions; + + actions.renames["COLOR"] = "PARTICLE.color"; + actions.renames["VELOCITY"] = "PARTICLE.velocity"; + //actions.renames["MASS"] = "mass"; ? + actions.renames["ACTIVE"] = "PARTICLE.is_active"; + actions.renames["RESTART"] = "restart"; + actions.renames["CUSTOM"] = "PARTICLE.custom"; + actions.renames["TRANSFORM"] = "PARTICLE.xform"; + actions.renames["TIME"] = "FRAME.time"; + actions.renames["LIFETIME"] = "params.lifetime"; + actions.renames["DELTA"] = "local_delta"; + actions.renames["NUMBER"] = "particle"; + actions.renames["INDEX"] = "index"; + //actions.renames["GRAVITY"] = "current_gravity"; + actions.renames["EMISSION_TRANSFORM"] = "FRAME.emission_transform"; + actions.renames["RANDOM_SEED"] = "FRAME.random_seed"; + actions.renames["FLAG_EMIT_POSITION"] = "EMISSION_FLAG_HAS_POSITION"; + actions.renames["FLAG_EMIT_ROT_SCALE"] = "EMISSION_FLAG_HAS_ROTATION_SCALE"; + actions.renames["FLAG_EMIT_VELOCITY"] = "EMISSION_FLAG_HAS_VELOCITY"; + actions.renames["FLAG_EMIT_COLOR"] = "EMISSION_FLAG_HAS_COLOR"; + actions.renames["FLAG_EMIT_CUSTOM"] = "EMISSION_FLAG_HAS_CUSTOM"; + actions.renames["RESTART_POSITION"] = "restart_position"; + actions.renames["RESTART_ROT_SCALE"] = "restart_rotation_scale"; + actions.renames["RESTART_VELOCITY"] = "restart_velocity"; + actions.renames["RESTART_COLOR"] = "restart_color"; + actions.renames["RESTART_CUSTOM"] = "restart_custom"; + actions.renames["emit_particle"] = "emit_particle"; + + actions.render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n"; + actions.render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n"; + actions.render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n"; + + actions.sampler_array_name = "material_samplers"; + actions.base_texture_binding_index = 1; + actions.texture_layout_set = 2; + actions.base_uniform_string = "material."; + actions.base_varying_index = 10; + + actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP; + actions.default_repeat = ShaderLanguage::REPEAT_ENABLE; + actions.global_buffer_array_variable = "global_variables.data"; + + particles_shader.compiler.initialize(actions); + } + + { + // default material and shader for particles shader + particles_shader.default_shader = shader_create(); + shader_set_code(particles_shader.default_shader, "shader_type particles; void compute() { COLOR = vec4(1.0); } \n"); + particles_shader.default_material = material_create(); + material_set_shader(particles_shader.default_material, particles_shader.default_shader); + + ParticlesMaterialData *md = (ParticlesMaterialData *)material_get_data(particles_shader.default_material, RasterizerStorageRD::SHADER_TYPE_PARTICLES); + particles_shader.default_shader_rd = particles_shader.shader.version_get_shader(md->shader_data->version, 0); + + Vector<RD::Uniform> uniforms; + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_SAMPLER; + u.binding = 1; + u.ids.resize(12); + RID *ids_ptr = u.ids.ptrw(); + ids_ptr[0] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[1] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[2] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[3] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[4] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[5] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[6] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[7] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[8] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[9] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[10] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[11] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + uniforms.push_back(u); + } + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 2; + u.ids.push_back(global_variables_get_storage_buffer()); + uniforms.push_back(u); + } + + particles_shader.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 0); + } + + default_rd_storage_buffer = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t) * 4); + + { + Vector<String> copy_modes; + copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n"); + copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n"); + copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n"); + + particles_shader.copy_shader.initialize(copy_modes); + + particles_shader.copy_shader_version = particles_shader.copy_shader.version_create(); + + for (int i = 0; i < ParticlesShader::COPY_MODE_MAX; i++) { + particles_shader.copy_pipelines[i] = RD::get_singleton()->compute_pipeline_create(particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, i)); + } + } } RasterizerStorageRD::~RasterizerStorageRD() { @@ -6236,6 +7483,8 @@ RasterizerStorageRD::~RasterizerStorageRD() { } giprobe_sdf_shader.version_free(giprobe_sdf_shader_version); + RD::get_singleton()->free(default_rd_storage_buffer); + if (decal_atlas.textures.size()) { ERR_PRINT("Decal Atlas: " + itos(decal_atlas.textures.size()) + " textures were not removed from the atlas."); } diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h index b7aedf8717..e14b9528cf 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h +++ b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h @@ -36,6 +36,8 @@ #include "servers/rendering/rasterizer_rd/rasterizer_effects_rd.h" #include "servers/rendering/rasterizer_rd/shader_compiler_rd.h" #include "servers/rendering/rasterizer_rd/shaders/giprobe_sdf.glsl.gen.h" +#include "servers/rendering/rasterizer_rd/shaders/particles.glsl.gen.h" +#include "servers/rendering/rasterizer_rd/shaders/particles_copy.glsl.gen.h" #include "servers/rendering/rendering_device.h" class RasterizerStorageRD : public RasterizerStorage { @@ -203,6 +205,14 @@ private: int height_2d; int width_2d; + struct BufferSlice3D { + Size2i size; + uint32_t offset = 0; + uint32_t buffer_size = 0; + }; + Vector<BufferSlice3D> buffer_slices_3d; + uint32_t buffer_size_3d = 0; + bool is_render_target; bool is_proxy; @@ -247,6 +257,7 @@ private: RID default_rd_textures[DEFAULT_RD_TEXTURE_MAX]; RID default_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX]; + RID default_rd_storage_buffer; /* DECAL ATLAS */ @@ -386,6 +397,9 @@ private: uint32_t multimesh_render_index = 0; uint64_t multimesh_render_pass = 0; + + uint32_t particles_render_index = 0; + uint64_t particles_render_pass = 0; }; uint32_t blend_shape_count = 0; @@ -448,6 +462,248 @@ private: _FORCE_INLINE_ void _multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances); void _update_dirty_multimeshes(); + /* PARTICLES */ + + struct ParticleData { + float xform[16]; + float velocity[3]; + uint32_t active; + float color[4]; + float custom[3]; + float lifetime; + uint32_t pad[3]; + }; + + struct ParticlesFrameParams { + uint32_t emitting; + float system_phase; + float prev_system_phase; + uint32_t cycle; + + float explosiveness; + float randomness; + float time; + float delta; + + uint32_t random_seed; + uint32_t pad[3]; + + float emission_transform[16]; + }; + + struct ParticleEmissionBufferData { + }; + + struct ParticleEmissionBuffer { + struct Data { + float xform[16]; + float velocity[3]; + uint32_t flags; + float color[4]; + float custom[4]; + }; + + int32_t particle_count; + int32_t particle_max; + uint32_t pad1; + uint32_t pad2; + Data data[1]; //its 2020 and empty arrays are still non standard in C++ + }; + + struct Particles { + bool inactive; + float inactive_time; + bool emitting; + bool one_shot; + int amount; + float lifetime; + float pre_process_time; + float explosiveness; + float randomness; + bool restart_request; + AABB custom_aabb; + bool use_local_coords; + RID process_material; + + RS::ParticlesDrawOrder draw_order; + + Vector<RID> draw_passes; + + RID particle_buffer; + RID particle_instance_buffer; + RID frame_params_buffer; + + RID particles_material_uniform_set; + RID particles_copy_uniform_set; + RID particles_transforms_buffer_uniform_set; + + RID particles_sort_buffer; + RID particles_sort_uniform_set; + + bool dirty = false; + Particles *update_list = nullptr; + + RID sub_emitter; + + float phase; + float prev_phase; + uint64_t prev_ticks; + uint32_t random_seed; + + uint32_t cycle_number; + + float speed_scale; + + int fixed_fps; + bool fractional_delta; + float frame_remainder; + + bool clear; + + bool force_sub_emit = false; + + Transform emission_transform; + + Vector<uint8_t> emission_buffer_data; + + ParticleEmissionBuffer *emission_buffer = nullptr; + RID emission_storage_buffer; + + Particles() : + inactive(true), + inactive_time(0.0), + emitting(false), + one_shot(false), + amount(0), + lifetime(1.0), + pre_process_time(0.0), + explosiveness(0.0), + randomness(0.0), + restart_request(false), + custom_aabb(AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8))), + use_local_coords(true), + draw_order(RS::PARTICLES_DRAW_ORDER_INDEX), + prev_ticks(0), + random_seed(0), + cycle_number(0), + speed_scale(1.0), + fixed_fps(0), + fractional_delta(false), + frame_remainder(0), + clear(true) { + } + + RasterizerScene::InstanceDependency instance_dependency; + + ParticlesFrameParams frame_params; + }; + + void _particles_process(Particles *p_particles, float p_delta); + void _particles_allocate_emission_buffer(Particles *particles); + void _particles_free_data(Particles *particles); + + struct ParticlesShader { + struct PushConstant { + float lifetime; + uint32_t clear; + uint32_t total_particles; + uint32_t trail_size; + + uint32_t use_fractional_delta; + uint32_t sub_emitter_mode; + uint32_t can_emit; + uint32_t pad; + }; + + ParticlesShaderRD shader; + ShaderCompilerRD compiler; + + RID default_shader; + RID default_material; + RID default_shader_rd; + + RID base_uniform_set; + + struct CopyPushConstant { + float sort_direction[3]; + uint32_t total_particles; + }; + + enum { + COPY_MODE_FILL_INSTANCES, + COPY_MODE_FILL_SORT_BUFFER, + COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER, + COPY_MODE_MAX, + }; + + ParticlesCopyShaderRD copy_shader; + RID copy_shader_version; + RID copy_pipelines[COPY_MODE_MAX]; + + } particles_shader; + + Particles *particle_update_list = nullptr; + + struct ParticlesShaderData : public ShaderData { + bool valid; + RID version; + + //RenderPipelineVertexFormatCacheRD pipelines[SKY_VERSION_MAX]; + Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms; + Vector<ShaderCompilerRD::GeneratedCode::Texture> texture_uniforms; + + Vector<uint32_t> ubo_offsets; + uint32_t ubo_size; + + String path; + String code; + Map<StringName, RID> default_texture_params; + + RID pipeline; + + bool uses_time; + + virtual void set_code(const String &p_Code); + virtual void set_default_texture_param(const StringName &p_name, RID p_texture); + virtual void get_param_list(List<PropertyInfo> *p_param_list) const; + virtual void get_instance_param_list(List<RasterizerStorage::InstanceShaderParam> *p_param_list) const; + virtual bool is_param_texture(const StringName &p_param) const; + virtual bool is_animated() const; + virtual bool casts_shadows() const; + virtual Variant get_default_parameter(const StringName &p_parameter) const; + ParticlesShaderData(); + virtual ~ParticlesShaderData(); + }; + + ShaderData *_create_particles_shader_func(); + static RasterizerStorageRD::ShaderData *_create_particles_shader_funcs() { + return base_singleton->_create_particles_shader_func(); + } + + struct ParticlesMaterialData : public MaterialData { + uint64_t last_frame; + ParticlesShaderData *shader_data; + RID uniform_buffer; + RID uniform_set; + Vector<RID> texture_cache; + Vector<uint8_t> ubo_data; + bool uniform_set_updated; + + virtual void set_render_priority(int p_priority) {} + virtual void set_next_pass(RID p_pass) {} + virtual void update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty); + virtual ~ParticlesMaterialData(); + }; + + MaterialData *_create_particles_material_func(ParticlesShaderData *p_shader); + static RasterizerStorageRD::MaterialData *_create_particles_material_funcs(ShaderData *p_shader) { + return base_singleton->_create_particles_material_func(static_cast<ParticlesShaderData *>(p_shader)); + } + + void update_particles(); + + mutable RID_Owner<Particles> particles_owner; + /* Skeleton */ struct Skeleton { @@ -732,14 +988,14 @@ public: virtual RID texture_2d_create(const Ref<Image> &p_image); virtual RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type); - virtual RID texture_3d_create(const Vector<Ref<Image>> &p_slices); //all slices, then all the mipmaps, must be coherent + virtual RID texture_3d_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data); //all slices, then all the mipmaps, must be coherent virtual RID texture_proxy_create(RID p_base); virtual void _texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate); virtual void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0); //mostly used for video and streaming virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0); - virtual void texture_3d_update(RID p_texture, const Ref<Image> &p_image, int p_depth, int p_mipmap); + virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data); virtual void texture_proxy_update(RID p_texture, RID p_proxy_to); //these two APIs can be used together or in combination with the others. @@ -749,7 +1005,7 @@ public: virtual Ref<Image> texture_2d_get(RID p_texture) const; virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const; - virtual Ref<Image> texture_3d_slice_get(RID p_texture, int p_depth, int p_mipmap) const; + virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const; virtual void texture_replace(RID p_texture, RID p_by_texture); virtual void texture_set_size_override(RID p_texture, int p_width, int p_height); @@ -977,6 +1233,19 @@ public: return s->multimesh_render_index; } + _FORCE_INLINE_ uint32_t mesh_surface_get_particles_render_pass_index(RID p_mesh, uint32_t p_surface_index, uint64_t p_render_pass, uint32_t *r_index) { + Mesh *mesh = mesh_owner.getornull(p_mesh); + Mesh::Surface *s = mesh->surfaces[p_surface_index]; + + if (s->particles_render_pass != p_render_pass) { + (*r_index)++; + s->particles_render_pass = p_render_pass; + s->particles_render_index = *r_index; + } + + return s->particles_render_index; + } + /* MULTIMESH API */ RID multimesh_create(); @@ -1184,6 +1453,13 @@ public: return light->param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS]; } + _FORCE_INLINE_ float light_get_shadow_volumetric_fog_fade(RID p_light) const { + const Light *light = light_owner.getornull(p_light); + ERR_FAIL_COND_V(!light, 0.0); + + return light->param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE]; + } + RS::LightBakeMode light_get_bake_mode(RID p_light); uint32_t light_get_max_sdfgi_cascade(RID p_light); uint64_t light_get_version(RID p_light) const; @@ -1400,39 +1676,77 @@ public: /* PARTICLES */ - RID particles_create() { return RID(); } + RID particles_create(); + + void particles_set_emitting(RID p_particles, bool p_emitting); + void particles_set_amount(RID p_particles, int p_amount); + void particles_set_lifetime(RID p_particles, float p_lifetime); + void particles_set_one_shot(RID p_particles, bool p_one_shot); + void particles_set_pre_process_time(RID p_particles, float p_time); + void particles_set_explosiveness_ratio(RID p_particles, float p_ratio); + void particles_set_randomness_ratio(RID p_particles, float p_ratio); + void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb); + void particles_set_speed_scale(RID p_particles, float p_scale); + void particles_set_use_local_coordinates(RID p_particles, bool p_enable); + void particles_set_process_material(RID p_particles, RID p_material); + void particles_set_fixed_fps(RID p_particles, int p_fps); + void particles_set_fractional_delta(RID p_particles, bool p_enable); + void particles_restart(RID p_particles); + void particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags); + void particles_set_subemitter(RID p_particles, RID p_subemitter_particles); + + void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order); + + void particles_set_draw_passes(RID p_particles, int p_count); + void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh); + + void particles_request_process(RID p_particles); + AABB particles_get_current_aabb(RID p_particles); + AABB particles_get_aabb(RID p_particles) const; - void particles_set_emitting(RID p_particles, bool p_emitting) {} - void particles_set_amount(RID p_particles, int p_amount) {} - void particles_set_lifetime(RID p_particles, float p_lifetime) {} - void particles_set_one_shot(RID p_particles, bool p_one_shot) {} - void particles_set_pre_process_time(RID p_particles, float p_time) {} - void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) {} - void particles_set_randomness_ratio(RID p_particles, float p_ratio) {} - void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {} - void particles_set_speed_scale(RID p_particles, float p_scale) {} - void particles_set_use_local_coordinates(RID p_particles, bool p_enable) {} - void particles_set_process_material(RID p_particles, RID p_material) {} - void particles_set_fixed_fps(RID p_particles, int p_fps) {} - void particles_set_fractional_delta(RID p_particles, bool p_enable) {} - void particles_restart(RID p_particles) {} + void particles_set_emission_transform(RID p_particles, const Transform &p_transform); - void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) {} + bool particles_get_emitting(RID p_particles); + int particles_get_draw_passes(RID p_particles) const; + RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const; - void particles_set_draw_passes(RID p_particles, int p_count) {} - void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {} + void particles_set_view_axis(RID p_particles, const Vector3 &p_axis); - void particles_request_process(RID p_particles) {} - AABB particles_get_current_aabb(RID p_particles) { return AABB(); } - AABB particles_get_aabb(RID p_particles) const { return AABB(); } + virtual bool particles_is_inactive(RID p_particles) const; - void particles_set_emission_transform(RID p_particles, const Transform &p_transform) {} + _FORCE_INLINE_ uint32_t particles_get_amount(RID p_particles) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND_V(!particles, 0); - bool particles_get_emitting(RID p_particles) { return false; } - int particles_get_draw_passes(RID p_particles) const { return 0; } - RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const { return RID(); } + return particles->amount; + } + + _FORCE_INLINE_ uint32_t particles_is_using_local_coords(RID p_particles) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND_V(!particles, false); + + return particles->use_local_coords; + } + + _FORCE_INLINE_ RID particles_get_instance_buffer_uniform_set(RID p_particles, RID p_shader, uint32_t p_set) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND_V(!particles, RID()); + if (particles->particles_transforms_buffer_uniform_set.is_null()) { + Vector<RD::Uniform> uniforms; - virtual bool particles_is_inactive(RID p_particles) const { return false; } + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 0; + u.ids.push_back(particles->particle_instance_buffer); + uniforms.push_back(u); + } + + particles->particles_transforms_buffer_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set); + } + + return particles->particles_transforms_buffer_uniform_set; + } /* GLOBAL VARIABLES API */ diff --git a/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp b/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp index 1820c39c5a..f70ddbb75a 100644 --- a/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp +++ b/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp @@ -537,6 +537,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge r_gen_code.vertex_global += struct_code; r_gen_code.fragment_global += struct_code; + r_gen_code.compute_global += struct_code; } int max_texture_uniforms = 0; @@ -591,6 +592,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge if (SL::is_sampler_type(E->get().type)) { r_gen_code.vertex_global += ucode; r_gen_code.fragment_global += ucode; + r_gen_code.compute_global += ucode; GeneratedCode::Texture texture; texture.name = E->key(); @@ -700,6 +702,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge vcode += ";\n"; r_gen_code.vertex_global += "layout(location=" + itos(index) + ") " + interp_mode + "out " + vcode; r_gen_code.fragment_global += "layout(location=" + itos(index) + ") " + interp_mode + "in " + vcode; + r_gen_code.compute_global += "layout(location=" + itos(index) + ") " + interp_mode + "out " + vcode; index++; } @@ -724,6 +727,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge gcode += ";\n"; r_gen_code.vertex_global += gcode; r_gen_code.fragment_global += gcode; + r_gen_code.compute_global += gcode; } Map<StringName, String> function_code; @@ -741,6 +745,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge Set<StringName> added_vtx; Set<StringName> added_fragment; //share for light + Set<StringName> added_compute; //share for light for (int i = 0; i < pnode->functions.size(); i++) { SL::FunctionNode *fnode = pnode->functions[i].function; @@ -763,6 +768,12 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge _dump_function_deps(pnode, fnode->name, function_code, r_gen_code.fragment_global, added_fragment); r_gen_code.light = function_code[light_name]; } + + if (fnode->name == compute_name) { + _dump_function_deps(pnode, fnode->name, function_code, r_gen_code.compute_global, added_compute); + r_gen_code.compute = function_code[compute_name]; + } + function = nullptr; } @@ -1245,6 +1256,8 @@ Error ShaderCompilerRD::compile(RS::ShaderMode p_mode, const String &p_code, Ide r_gen_code.vertex_global = String(); r_gen_code.fragment = String(); r_gen_code.fragment_global = String(); + r_gen_code.compute = String(); + r_gen_code.compute_global = String(); r_gen_code.light = String(); r_gen_code.uses_fragment_time = false; r_gen_code.uses_vertex_time = false; @@ -1266,6 +1279,7 @@ void ShaderCompilerRD::initialize(DefaultIdentifierActions p_actions) { vertex_name = "vertex"; fragment_name = "fragment"; + compute_name = "compute"; light_name = "light"; time_name = "TIME"; diff --git a/servers/rendering/rasterizer_rd/shader_compiler_rd.h b/servers/rendering/rasterizer_rd/shader_compiler_rd.h index ce94fb743f..565520ec65 100644 --- a/servers/rendering/rasterizer_rd/shader_compiler_rd.h +++ b/servers/rendering/rasterizer_rd/shader_compiler_rd.h @@ -68,6 +68,8 @@ public: String fragment_global; String fragment; String light; + String compute_global; + String compute; bool uses_global_textures; bool uses_fragment_time; @@ -104,6 +106,7 @@ private: StringName vertex_name; StringName fragment_name; StringName light_name; + StringName compute_name; StringName time_name; Set<StringName> texture_functions; diff --git a/servers/rendering/rasterizer_rd/shaders/SCsub b/servers/rendering/rasterizer_rd/shaders/SCsub index 67f4edc626..9d531d63ad 100644 --- a/servers/rendering/rasterizer_rd/shaders/SCsub +++ b/servers/rendering/rasterizer_rd/shaders/SCsub @@ -35,3 +35,8 @@ if "RD_GLSL" in env["BUILDERS"]: env.RD_GLSL("sdfgi_direct_light.glsl") env.RD_GLSL("sdfgi_debug.glsl") env.RD_GLSL("sdfgi_debug_probes.glsl") + env.RD_GLSL("volumetric_fog.glsl") + env.RD_GLSL("shadow_reduce.glsl") + env.RD_GLSL("particles.glsl") + env.RD_GLSL("particles_copy.glsl") + env.RD_GLSL("sort.glsl") diff --git a/servers/rendering/rasterizer_rd/shaders/cluster_data_inc.glsl b/servers/rendering/rasterizer_rd/shaders/cluster_data_inc.glsl new file mode 100644 index 0000000000..e723468dd8 --- /dev/null +++ b/servers/rendering/rasterizer_rd/shaders/cluster_data_inc.glsl @@ -0,0 +1,95 @@ + +#define CLUSTER_COUNTER_SHIFT 20 +#define CLUSTER_POINTER_MASK ((1 << CLUSTER_COUNTER_SHIFT) - 1) +#define CLUSTER_COUNTER_MASK 0xfff + +struct LightData { //this structure needs to be as packed as possible + vec3 position; + float inv_radius; + vec3 direction; + float size; + uint attenuation_energy; //attenuation + uint color_specular; //rgb color, a specular (8 bit unorm) + uint cone_attenuation_angle; // attenuation and angle, (16bit float) + uint shadow_color_enabled; //shadow rgb color, a>0.5 enabled (8bit unorm) + vec4 atlas_rect; // rect in the shadow atlas + mat4 shadow_matrix; + float shadow_bias; + float shadow_normal_bias; + float transmittance_bias; + float soft_shadow_size; // for spot, it's the size in uv coordinates of the light, for omni it's the span angle + float soft_shadow_scale; // scales the shadow kernel for blurrier shadows + uint mask; + float shadow_volumetric_fog_fade; + uint pad; + vec4 projector_rect; //projector rect in srgb decal atlas +}; + +#define REFLECTION_AMBIENT_DISABLED 0 +#define REFLECTION_AMBIENT_ENVIRONMENT 1 +#define REFLECTION_AMBIENT_COLOR 2 + +struct ReflectionData { + vec3 box_extents; + float index; + vec3 box_offset; + uint mask; + vec4 params; // intensity, 0, interior , boxproject + vec3 ambient; // ambient color + uint ambient_mode; + mat4 local_matrix; // up to here for spot and omni, rest is for directional + // notes: for ambientblend, use distance to edge to blend between already existing global environment +}; + +struct DirectionalLightData { + vec3 direction; + float energy; + vec3 color; + float size; + float specular; + uint mask; + float softshadow_angle; + float soft_shadow_scale; + bool blend_splits; + bool shadow_enabled; + float fade_from; + float fade_to; + uvec3 pad; + float shadow_volumetric_fog_fade; + vec4 shadow_bias; + vec4 shadow_normal_bias; + vec4 shadow_transmittance_bias; + vec4 shadow_z_range; + vec4 shadow_range_begin; + vec4 shadow_split_offsets; + mat4 shadow_matrix1; + mat4 shadow_matrix2; + mat4 shadow_matrix3; + mat4 shadow_matrix4; + vec4 shadow_color1; + vec4 shadow_color2; + vec4 shadow_color3; + vec4 shadow_color4; + vec2 uv_scale1; + vec2 uv_scale2; + vec2 uv_scale3; + vec2 uv_scale4; +}; + +struct DecalData { + mat4 xform; //to decal transform + vec3 inv_extents; + float albedo_mix; + vec4 albedo_rect; + vec4 normal_rect; + vec4 orm_rect; + vec4 emission_rect; + vec4 modulate; + float emission_energy; + uint mask; + float upper_fade; + float lower_fade; + mat3x4 normal_xform; + vec3 normal; + float normal_fade; +}; diff --git a/servers/rendering/rasterizer_rd/shaders/copy.glsl b/servers/rendering/rasterizer_rd/shaders/copy.glsl index eb39c28fa9..e565bd8e3d 100644 --- a/servers/rendering/rasterizer_rd/shaders/copy.glsl +++ b/servers/rendering/rasterizer_rd/shaders/copy.glsl @@ -14,6 +14,7 @@ layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; #define FLAG_FLIP_Y (1 << 5) #define FLAG_FORCE_LUMINANCE (1 << 6) #define FLAG_COPY_ALL_SOURCE (1 << 7) +#define FLAG_HIGH_QUALITY_GLOW (1 << 8) layout(push_constant, binding = 1, std430) uniform Params { ivec4 section; @@ -116,17 +117,42 @@ void main() { vec4 color = vec4(0.0); if (bool(params.flags & FLAG_HORIZONTAL)) { - ivec2 base_pos = (pos + params.section.xy) << 1; + ivec2 base_pos = ((pos + params.section.xy) << 1) + ivec2(1); ivec2 section_begin = params.section.xy << 1; ivec2 section_end = section_begin + (params.section.zw << 1); - GLOW_ADD(ivec2(0, 0), 0.174938); - GLOW_ADD(ivec2(1, 0), 0.165569); - GLOW_ADD(ivec2(2, 0), 0.140367); - GLOW_ADD(ivec2(3, 0), 0.106595); - GLOW_ADD(ivec2(-1, 0), 0.165569); - GLOW_ADD(ivec2(-2, 0), 0.140367); - GLOW_ADD(ivec2(-3, 0), 0.106595); + if (bool(params.flags & FLAG_HIGH_QUALITY_GLOW)) { + //Sample from two lines to capture single pixel features + GLOW_ADD(ivec2(0, 0), 0.152781); + GLOW_ADD(ivec2(1, 0), 0.144599); + GLOW_ADD(ivec2(2, 0), 0.122589); + GLOW_ADD(ivec2(3, 0), 0.093095); + GLOW_ADD(ivec2(4, 0), 0.063327); + GLOW_ADD(ivec2(-1, 0), 0.144599); + GLOW_ADD(ivec2(-2, 0), 0.122589); + GLOW_ADD(ivec2(-3, 0), 0.093095); + GLOW_ADD(ivec2(-4, 0), 0.063327); + + GLOW_ADD(ivec2(0, 1), 0.152781); + GLOW_ADD(ivec2(1, 1), 0.144599); + GLOW_ADD(ivec2(2, 1), 0.122589); + GLOW_ADD(ivec2(3, 1), 0.093095); + GLOW_ADD(ivec2(4, 1), 0.063327); + GLOW_ADD(ivec2(-1, 1), 0.144599); + GLOW_ADD(ivec2(-2, 1), 0.122589); + GLOW_ADD(ivec2(-3, 1), 0.093095); + GLOW_ADD(ivec2(-4, 1), 0.063327); + color *= 0.5; + } else { + GLOW_ADD(ivec2(0, 0), 0.174938); + GLOW_ADD(ivec2(1, 0), 0.165569); + GLOW_ADD(ivec2(2, 0), 0.140367); + GLOW_ADD(ivec2(3, 0), 0.106595); + GLOW_ADD(ivec2(-1, 0), 0.165569); + GLOW_ADD(ivec2(-2, 0), 0.140367); + GLOW_ADD(ivec2(-3, 0), 0.106595); + } + color *= params.glow_strength; } else { ivec2 base_pos = pos + params.section.xy; diff --git a/servers/rendering/rasterizer_rd/shaders/gi.glsl b/servers/rendering/rasterizer_rd/shaders/gi.glsl index a1939f75ad..8011dadc72 100644 --- a/servers/rendering/rasterizer_rd/shaders/gi.glsl +++ b/servers/rendering/rasterizer_rd/shaders/gi.glsl @@ -80,7 +80,7 @@ struct GIProbeData { float anisotropy_strength; float ambient_occlusion; float ambient_occlusion_size; - uint pad2; + uint mipmaps; }; layout(set = 0, binding = 16, std140) uniform GIProbes { diff --git a/servers/rendering/rasterizer_rd/shaders/particles.glsl b/servers/rendering/rasterizer_rd/shaders/particles.glsl new file mode 100644 index 0000000000..3de807b57c --- /dev/null +++ b/servers/rendering/rasterizer_rd/shaders/particles.glsl @@ -0,0 +1,394 @@ +#[compute] + +#version 450 + +VERSION_DEFINES + +layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; + +#define SAMPLER_NEAREST_CLAMP 0 +#define SAMPLER_LINEAR_CLAMP 1 +#define SAMPLER_NEAREST_WITH_MIPMAPS_CLAMP 2 +#define SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP 3 +#define SAMPLER_NEAREST_WITH_MIPMAPS_ANISOTROPIC_CLAMP 4 +#define SAMPLER_LINEAR_WITH_MIPMAPS_ANISOTROPIC_CLAMP 5 +#define SAMPLER_NEAREST_REPEAT 6 +#define SAMPLER_LINEAR_REPEAT 7 +#define SAMPLER_NEAREST_WITH_MIPMAPS_REPEAT 8 +#define SAMPLER_LINEAR_WITH_MIPMAPS_REPEAT 9 +#define SAMPLER_NEAREST_WITH_MIPMAPS_ANISOTROPIC_REPEAT 10 +#define SAMPLER_LINEAR_WITH_MIPMAPS_ANISOTROPIC_REPEAT 11 + +/* SET 0: GLOBAL DATA */ + +layout(set = 0, binding = 1) uniform sampler material_samplers[12]; + +layout(set = 0, binding = 2, std430) restrict readonly buffer GlobalVariableData { + vec4 data[]; +} +global_variables; + +/* Set 1: FRAME AND PARTICLE DATA */ + +// a frame history is kept for trail deterministic behavior +struct FrameParams { + bool emitting; + float system_phase; + float prev_system_phase; + uint cycle; + + float explosiveness; + float randomness; + float time; + float delta; + + uint random_seed; + uint pad[3]; + + mat4 emission_transform; +}; + +layout(set = 1, binding = 0, std430) restrict buffer FrameHistory { + FrameParams data[]; +} +frame_history; + +struct ParticleData { + mat4 xform; + vec3 velocity; + bool is_active; + vec4 color; + vec4 custom; +}; + +layout(set = 1, binding = 1, std430) restrict buffer Particles { + ParticleData data[]; +} +particles; + +#define EMISSION_FLAG_HAS_POSITION 1 +#define EMISSION_FLAG_HAS_ROTATION_SCALE 2 +#define EMISSION_FLAG_HAS_VELOCITY 4 +#define EMISSION_FLAG_HAS_COLOR 8 +#define EMISSION_FLAG_HAS_CUSTOM 16 + +struct ParticleEmission { + mat4 xform; + vec3 velocity; + uint flags; + vec4 color; + vec4 custom; +}; + +layout(set = 1, binding = 2, std430) restrict volatile coherent buffer SourceEmission { + int particle_count; + uint pad0; + uint pad1; + uint pad2; + ParticleEmission data[]; +} +src_particles; + +layout(set = 1, binding = 3, std430) restrict volatile coherent buffer DestEmission { + int particle_count; + int particle_max; + uint pad1; + uint pad2; + ParticleEmission data[]; +} +dst_particles; + +/* SET 2: MATERIAL */ + +#ifdef USE_MATERIAL_UNIFORMS +layout(set = 2, binding = 0, std140) uniform MaterialUniforms{ + /* clang-format off */ +MATERIAL_UNIFORMS + /* clang-format on */ +} material; +#endif + +layout(push_constant, binding = 0, std430) uniform Params { + float lifetime; + bool clear; + uint total_particles; + uint trail_size; + bool use_fractional_delta; + bool sub_emitter_mode; + bool can_emit; + uint pad; +} +params; + +uint hash(uint x) { + x = ((x >> uint(16)) ^ x) * uint(0x45d9f3b); + x = ((x >> uint(16)) ^ x) * uint(0x45d9f3b); + x = (x >> uint(16)) ^ x; + return x; +} + +bool emit_particle(mat4 p_xform, vec3 p_velocity, vec4 p_color, vec4 p_custom, uint p_flags) { + if (!params.can_emit) { + return false; + } + + bool valid = false; + + int dst_index = atomicAdd(dst_particles.particle_count, 1); + + if (dst_index >= dst_particles.particle_max) { + atomicAdd(dst_particles.particle_count, -1); + return false; + } + /* + valid = true; + + int attempts = 256; // never trust compute + while(attempts-- > 0) { + dst_index = dst_particles.particle_count; + if (dst_index == dst_particles.particle_max) { + return false; //cant emit anymore + } + + if (atomicCompSwap(dst_particles.particle_count, dst_index, dst_index +1 ) != dst_index) { + continue; + } + valid=true; + break; + } + + barrier(); + + if (!valid) { + return false; //gave up (attempts exhausted) + } +*/ + dst_particles.data[dst_index].xform = p_xform; + dst_particles.data[dst_index].velocity = p_velocity; + dst_particles.data[dst_index].color = p_color; + dst_particles.data[dst_index].custom = p_custom; + dst_particles.data[dst_index].flags = p_flags; + + return true; +} + +/* clang-format off */ + +COMPUTE_SHADER_GLOBALS + +/* clang-format on */ + +void main() { + uint particle = gl_GlobalInvocationID.x; + + if (particle >= params.total_particles * params.trail_size) { + return; //discard + } + + uint index = particle / params.trail_size; + uint frame = (particle % params.trail_size); + +#define FRAME frame_history.data[frame] +#define PARTICLE particles.data[particle] + + bool apply_forces = true; + bool apply_velocity = true; + float local_delta = FRAME.delta; + + float mass = 1.0; + + bool restart = false; + + bool restart_position = false; + bool restart_rotation_scale = false; + bool restart_velocity = false; + bool restart_color = false; + bool restart_custom = false; + + if (params.clear) { + PARTICLE.color = vec4(1.0); + PARTICLE.custom = vec4(0.0); + PARTICLE.velocity = vec3(0.0); + PARTICLE.is_active = false; + PARTICLE.xform = mat4( + vec4(1.0, 0.0, 0.0, 0.0), + vec4(0.0, 1.0, 0.0, 0.0), + vec4(0.0, 0.0, 1.0, 0.0), + vec4(0.0, 0.0, 0.0, 1.0)); + } + + if (params.sub_emitter_mode) { + if (!PARTICLE.is_active) { + int src_index = atomicAdd(src_particles.particle_count, -1) - 1; + + if (src_index >= 0) { + PARTICLE.is_active = true; + restart = true; + + if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_POSITION)) { + PARTICLE.xform[3] = src_particles.data[src_index].xform[3]; + } else { + PARTICLE.xform[3] = vec4(0, 0, 0, 1); + restart_position = true; + } + if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_ROTATION_SCALE)) { + PARTICLE.xform[0] = src_particles.data[src_index].xform[0]; + PARTICLE.xform[1] = src_particles.data[src_index].xform[1]; + PARTICLE.xform[2] = src_particles.data[src_index].xform[2]; + } else { + PARTICLE.xform[0] = vec4(1, 0, 0, 0); + PARTICLE.xform[1] = vec4(0, 1, 0, 0); + PARTICLE.xform[2] = vec4(0, 0, 1, 0); + restart_rotation_scale = true; + } + if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_VELOCITY)) { + PARTICLE.velocity = src_particles.data[src_index].velocity; + } else { + PARTICLE.velocity = vec3(0); + restart_velocity = true; + } + if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_COLOR)) { + PARTICLE.color = src_particles.data[src_index].color; + } else { + PARTICLE.color = vec4(1); + restart_color = true; + } + + if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_CUSTOM)) { + PARTICLE.custom = src_particles.data[src_index].custom; + } else { + PARTICLE.custom = vec4(0); + restart_custom = true; + } + } + } + + } else if (FRAME.emitting) { + float restart_phase = float(index) / float(params.total_particles); + + if (FRAME.randomness > 0.0) { + uint seed = FRAME.cycle; + if (restart_phase >= FRAME.system_phase) { + seed -= uint(1); + } + seed *= uint(params.total_particles); + seed += uint(index); + float random = float(hash(seed) % uint(65536)) / 65536.0; + restart_phase += FRAME.randomness * random * 1.0 / float(params.total_particles); + } + + restart_phase *= (1.0 - FRAME.explosiveness); + + if (FRAME.system_phase > FRAME.prev_system_phase) { + // restart_phase >= prev_system_phase is used so particles emit in the first frame they are processed + + if (restart_phase >= FRAME.prev_system_phase && restart_phase < FRAME.system_phase) { + restart = true; + if (params.use_fractional_delta) { + local_delta = (FRAME.system_phase - restart_phase) * params.lifetime; + } + } + + } else if (FRAME.delta > 0.0) { + if (restart_phase >= FRAME.prev_system_phase) { + restart = true; + if (params.use_fractional_delta) { + local_delta = (1.0 - restart_phase + FRAME.system_phase) * params.lifetime; + } + + } else if (restart_phase < FRAME.system_phase) { + restart = true; + if (params.use_fractional_delta) { + local_delta = (FRAME.system_phase - restart_phase) * params.lifetime; + } + } + } + + uint current_cycle = FRAME.cycle; + + if (FRAME.system_phase < restart_phase) { + current_cycle -= uint(1); + } + + uint particle_number = current_cycle * uint(params.total_particles) + particle; + + if (restart) { + PARTICLE.is_active = FRAME.emitting; + restart_position = true; + restart_rotation_scale = true; + restart_velocity = true; + restart_color = true; + restart_custom = true; + } + } + + if (PARTICLE.is_active) { + /* clang-format off */ + +COMPUTE_SHADER_CODE + + /* clang-format on */ + } + +#if !defined(DISABLE_VELOCITY) + + if (PARTICLE.is_active) { + PARTICLE.xform[3].xyz += PARTICLE.velocity * local_delta; + } +#endif + +#if 0 + if (PARTICLE.is_active) { + //execute shader + + + + + //!defined(DISABLE_FORCE) + + if (false) { + vec3 force = vec3(0.0); + for (int i = 0; i < attractor_count; i++) { + vec3 rel_vec = xform[3].xyz - attractors[i].pos; + float dist = length(rel_vec); + if (attractors[i].radius < dist) + continue; + if (attractors[i].eat_radius > 0.0 && attractors[i].eat_radius > dist) { + out_velocity_active.a = 0.0; + } + + rel_vec = normalize(rel_vec); + + float attenuation = pow(dist / attractors[i].radius, attractors[i].attenuation); + + if (attractors[i].dir == vec3(0.0)) { + //towards center + force += attractors[i].strength * rel_vec * attenuation * mass; + } else { + force += attractors[i].strength * attractors[i].dir * attenuation * mass; + } + } + + out_velocity_active.xyz += force * local_delta; + } + +#if !defined(DISABLE_VELOCITY) + + if (true) { + xform[3].xyz += out_velocity_active.xyz * local_delta; + } +#endif + } else { + xform = mat4(0.0); + } + + + xform = transpose(xform); + + out_velocity_active.a = mix(0.0, 1.0, shader_active); + + out_xform_1 = xform[0]; + out_xform_2 = xform[1]; + out_xform_3 = xform[2]; +#endif +} diff --git a/servers/rendering/rasterizer_rd/shaders/particles_copy.glsl b/servers/rendering/rasterizer_rd/shaders/particles_copy.glsl new file mode 100644 index 0000000000..6c782b6045 --- /dev/null +++ b/servers/rendering/rasterizer_rd/shaders/particles_copy.glsl @@ -0,0 +1,82 @@ +#[compute] + +#version 450 + +VERSION_DEFINES + +layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; + +struct ParticleData { + mat4 xform; + vec3 velocity; + bool is_active; + vec4 color; + vec4 custom; +}; + +layout(set = 0, binding = 1, std430) restrict readonly buffer Particles { + ParticleData data[]; +} +particles; + +layout(set = 0, binding = 2, std430) restrict writeonly buffer Transforms { + vec4 data[]; +} +instances; + +#ifdef USE_SORT_BUFFER + +layout(set = 1, binding = 0, std430) restrict buffer SortBuffer { + vec2 data[]; +} +sort_buffer; + +#endif // USE_SORT_BUFFER + +layout(push_constant, binding = 0, std430) uniform Params { + vec3 sort_direction; + uint total_particles; +} +params; + +void main() { +#ifdef MODE_FILL_SORT_BUFFER + + uint particle = gl_GlobalInvocationID.x; + if (particle >= params.total_particles) { + return; //discard + } + + sort_buffer.data[particle].x = dot(params.sort_direction, particles.data[particle].xform[3].xyz); + sort_buffer.data[particle].y = float(particle); +#endif + +#ifdef MODE_FILL_INSTANCES + + uint particle = gl_GlobalInvocationID.x; + uint write_offset = gl_GlobalInvocationID.x * (3 + 1 + 1); //xform + color + custom + + if (particle >= params.total_particles) { + return; //discard + } + +#ifdef USE_SORT_BUFFER + particle = uint(sort_buffer.data[particle].y); //use index from sort buffer +#endif + + mat4 txform; + + if (particles.data[particle].is_active) { + txform = transpose(particles.data[particle].xform); + } else { + txform = mat4(vec4(0.0), vec4(0.0), vec4(0.0), vec4(0.0)); //zero scale, becomes invisible + } + + instances.data[write_offset + 0] = txform[0]; + instances.data[write_offset + 1] = txform[1]; + instances.data[write_offset + 2] = txform[2]; + instances.data[write_offset + 3] = particles.data[particle].color; + instances.data[write_offset + 4] = particles.data[particle].custom; + +#endif +} diff --git a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl index 792a1aa05f..2a7b73d9aa 100644 --- a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl +++ b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl @@ -681,9 +681,13 @@ LIGHT_SHADER_CODE #ifndef USE_NO_SHADOWS -// Produces cheap but low-quality white noise, nothing special +// Produces cheap white noise, optmized for window-space +// Comes from: https://www.shadertoy.com/view/4djSRW +// Copyright: Dave Hoskins, MIT License float quick_hash(vec2 pos) { - return fract(sin(dot(pos * 19.19, vec2(49.5791, 97.413))) * 49831.189237); + vec3 p3 = fract(vec3(pos.xyx) * .1031); + p3 += dot(p3, p3.yzx + 33.33); + return fract((p3.x + p3.y) * p3.z); } float sample_directional_pcf_shadow(texture2D shadow, vec2 shadow_pixel_size, vec4 coord) { @@ -1237,7 +1241,7 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v float shadow_z = textureLod(sampler2D(shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), splane.xy, 0.0).r; //reconstruct depth - shadow_z / lights.data[idx].inv_radius; + shadow_z /= lights.data[idx].inv_radius; //distance to light plane float z = dot(spot_dir, -light_rel_vec); transmittance_z = z - shadow_z; @@ -1601,6 +1605,51 @@ void sdfgi_process(uint cascade, vec3 cascade_pos, vec3 cam_pos, vec3 cam_normal #endif //!defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED) +#ifndef MODE_RENDER_DEPTH + +vec4 volumetric_fog_process(vec2 screen_uv, float z) { + vec3 fog_pos = vec3(screen_uv, z * scene_data.volumetric_fog_inv_length); + if (fog_pos.z < 0.0) { + return vec4(0.0); + } else if (fog_pos.z < 1.0) { + fog_pos.z = pow(fog_pos.z, scene_data.volumetric_fog_detail_spread); + } + + return texture(sampler3D(volumetric_fog_texture, material_samplers[SAMPLER_LINEAR_CLAMP]), fog_pos); +} + +vec4 fog_process(vec3 vertex) { + vec3 fog_color = scene_data.fog_light_color; + + if (scene_data.fog_sun_scatter > 0.001) { + vec4 sun_scatter = vec4(0.0); + float sun_total = 0.0; + vec3 view = normalize(vertex); + + for (uint i = 0; i < scene_data.directional_light_count; i++) { + vec3 light_color = directional_lights.data[i].color * directional_lights.data[i].energy; + float light_amount = pow(max(dot(view, directional_lights.data[i].direction), 0.0), 8.0); + fog_color += light_color * light_amount * scene_data.fog_sun_scatter; + } + } + + float fog_amount = 1.0 - exp(vertex.z * scene_data.fog_density); + + if (abs(scene_data.fog_height_density) > 0.001) { + float y = (scene_data.camera_matrix * vec4(vertex, 1.0)).y; + + float y_dist = scene_data.fog_height - y; + + float vfog_amount = clamp(exp(y_dist * scene_data.fog_height_density), 0.0, 1.0); + + fog_amount = max(vfog_amount, fog_amount); + } + + return vec4(fog_color, fog_amount); +} + +#endif + void main() { #ifdef MODE_DUAL_PARABOLOID @@ -2187,8 +2236,8 @@ FRAGMENT_SHADER_CODE trans_coord /= trans_coord.w; float shadow_z = textureLod(sampler2D(directional_shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), trans_coord.xy, 0.0).r; - shadow_z *= directional_lights.data[i].shadow_transmittance_z_scale.x; - float z = trans_coord.z * directional_lights.data[i].shadow_transmittance_z_scale.x; + shadow_z *= directional_lights.data[i].shadow_z_range.x; + float z = trans_coord.z * directional_lights.data[i].shadow_z_range.x; transmittance_z = z - shadow_z; } @@ -2219,8 +2268,8 @@ FRAGMENT_SHADER_CODE trans_coord /= trans_coord.w; float shadow_z = textureLod(sampler2D(directional_shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), trans_coord.xy, 0.0).r; - shadow_z *= directional_lights.data[i].shadow_transmittance_z_scale.y; - float z = trans_coord.z * directional_lights.data[i].shadow_transmittance_z_scale.y; + shadow_z *= directional_lights.data[i].shadow_z_range.y; + float z = trans_coord.z * directional_lights.data[i].shadow_z_range.y; transmittance_z = z - shadow_z; } @@ -2251,8 +2300,8 @@ FRAGMENT_SHADER_CODE trans_coord /= trans_coord.w; float shadow_z = textureLod(sampler2D(directional_shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), trans_coord.xy, 0.0).r; - shadow_z *= directional_lights.data[i].shadow_transmittance_z_scale.z; - float z = trans_coord.z * directional_lights.data[i].shadow_transmittance_z_scale.z; + shadow_z *= directional_lights.data[i].shadow_z_range.z; + float z = trans_coord.z * directional_lights.data[i].shadow_z_range.z; transmittance_z = z - shadow_z; } @@ -2285,8 +2334,8 @@ FRAGMENT_SHADER_CODE trans_coord /= trans_coord.w; float shadow_z = textureLod(sampler2D(directional_shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), trans_coord.xy, 0.0).r; - shadow_z *= directional_lights.data[i].shadow_transmittance_z_scale.w; - float z = trans_coord.z * directional_lights.data[i].shadow_transmittance_z_scale.w; + shadow_z *= directional_lights.data[i].shadow_z_range.w; + float z = trans_coord.z * directional_lights.data[i].shadow_z_range.w; transmittance_z = z - shadow_z; } @@ -2662,8 +2711,6 @@ FRAGMENT_SHADER_CODE diffuse_light *= 1.0 - metallic; // TODO: avoid all diffuse and ambient light calculations when metallic == 1 up to this point ambient_light *= 1.0 - metallic; - //fog - #ifdef MODE_MULTIPLE_RENDER_TARGETS #ifdef MODE_UNSHADED @@ -2679,16 +2726,37 @@ FRAGMENT_SHADER_CODE specular_buffer = vec4(specular_light, metallic); #endif + if (scene_data.volumetric_fog_enabled) { + vec4 fog = volumetric_fog_process(screen_uv, -vertex.z); + diffuse_buffer.rgb = mix(diffuse_buffer.rgb, fog.rgb, fog.a); + specular_buffer.rgb = mix(specular_buffer.rgb, vec3(0.0), fog.a); + } + + if (scene_data.fog_enabled) { + vec4 fog = fog_process(vertex); + diffuse_buffer.rgb = mix(diffuse_buffer.rgb, fog.rgb, fog.a); + specular_buffer.rgb = mix(specular_buffer.rgb, vec3(0.0), fog.a); + } + #else //MODE_MULTIPLE_RENDER_TARGETS #ifdef MODE_UNSHADED frag_color = vec4(albedo, alpha); #else frag_color = vec4(emission + ambient_light + diffuse_light + specular_light, alpha); - //frag_color = vec4(1.0);;; - + //frag_color = vec4(1.0); #endif //USE_NO_SHADING + if (scene_data.volumetric_fog_enabled) { + vec4 fog = volumetric_fog_process(screen_uv, -vertex.z); + frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a); + } + + if (scene_data.fog_enabled) { + vec4 fog = fog_process(vertex); + frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a); + } + #endif //MODE_MULTIPLE_RENDER_TARGETS #endif //MODE_RENDER_DEPTH diff --git a/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl b/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl index c4dc7bd675..66bfefbe89 100644 --- a/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl +++ b/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl @@ -3,6 +3,8 @@ #define MAX_GI_PROBES 8 +#include "cluster_data_inc.glsl" + layout(push_constant, binding = 0, std430) uniform DrawCall { uint instance_index; uint pad; //16 bits minimum size @@ -94,40 +96,18 @@ layout(set = 0, binding = 3, std140) uniform SceneData { ivec3 sdf_size; bool gi_upscale_for_msaa; -#if 0 - vec4 ambient_light_color; - vec4 bg_color; - - vec4 fog_color_enabled; - vec4 fog_sun_color_amount; - - float ambient_energy; - float bg_energy; -#endif - -#if 0 - vec2 shadow_atlas_pixel_size; - vec2 directional_shadow_pixel_size; + bool volumetric_fog_enabled; + float volumetric_fog_inv_length; + float volumetric_fog_detail_spread; + uint volumetric_fog_pad; - float z_far; - - float subsurface_scatter_width; - float ambient_occlusion_affect_light; - float ambient_occlusion_affect_ao_channel; - float opaque_prepass_threshold; - - bool fog_depth_enabled; - float fog_depth_begin; - float fog_depth_end; + bool fog_enabled; float fog_density; - float fog_depth_curve; - bool fog_transmit_enabled; - float fog_transmit_curve; - bool fog_height_enabled; - float fog_height_min; - float fog_height_max; - float fog_height_curve; -#endif + float fog_height; + float fog_height_density; + + vec3 fog_light_color; + float fog_sun_scatter; } scene_data; @@ -163,86 +143,16 @@ layout(set = 0, binding = 4, std430) restrict readonly buffer Instances { } instances; -struct LightData { //this structure needs to be as packed as possible - vec3 position; - float inv_radius; - vec3 direction; - float size; - uint attenuation_energy; //attenuation - uint color_specular; //rgb color, a specular (8 bit unorm) - uint cone_attenuation_angle; // attenuation and angle, (16bit float) - uint shadow_color_enabled; //shadow rgb color, a>0.5 enabled (8bit unorm) - vec4 atlas_rect; // rect in the shadow atlas - mat4 shadow_matrix; - float shadow_bias; - float shadow_normal_bias; - float transmittance_bias; - float soft_shadow_size; // for spot, it's the size in uv coordinates of the light, for omni it's the span angle - float soft_shadow_scale; // scales the shadow kernel for blurrier shadows - uint mask; - uint pad[2]; - vec4 projector_rect; //projector rect in srgb decal atlas -}; - layout(set = 0, binding = 5, std430) restrict readonly buffer Lights { LightData data[]; } lights; -#define REFLECTION_AMBIENT_DISABLED 0 -#define REFLECTION_AMBIENT_ENVIRONMENT 1 -#define REFLECTION_AMBIENT_COLOR 2 - -struct ReflectionData { - vec3 box_extents; - float index; - vec3 box_offset; - uint mask; - vec4 params; // intensity, 0, interior , boxproject - vec3 ambient; // ambient color - uint ambient_mode; - mat4 local_matrix; // up to here for spot and omni, rest is for directional - // notes: for ambientblend, use distance to edge to blend between already existing global environment -}; - layout(set = 0, binding = 6) buffer restrict readonly ReflectionProbeData { ReflectionData data[]; } reflections; -struct DirectionalLightData { - vec3 direction; - float energy; - vec3 color; - float size; - float specular; - uint mask; - float softshadow_angle; - float soft_shadow_scale; - bool blend_splits; - bool shadow_enabled; - float fade_from; - float fade_to; - vec4 shadow_bias; - vec4 shadow_normal_bias; - vec4 shadow_transmittance_bias; - vec4 shadow_transmittance_z_scale; - vec4 shadow_range_begin; - vec4 shadow_split_offsets; - mat4 shadow_matrix1; - mat4 shadow_matrix2; - mat4 shadow_matrix3; - mat4 shadow_matrix4; - vec4 shadow_color1; - vec4 shadow_color2; - vec4 shadow_color3; - vec4 shadow_color4; - vec2 uv_scale1; - vec2 uv_scale2; - vec2 uv_scale3; - vec2 uv_scale4; -}; - layout(set = 0, binding = 7, std140) uniform DirectionalLights { DirectionalLightData data[MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS]; } @@ -271,31 +181,9 @@ layout(set = 0, binding = 12, std140) restrict readonly buffer LightmapCaptures } lightmap_captures; -#define CLUSTER_COUNTER_SHIFT 20 -#define CLUSTER_POINTER_MASK ((1 << CLUSTER_COUNTER_SHIFT) - 1) -#define CLUSTER_COUNTER_MASK 0xfff - layout(set = 0, binding = 13) uniform texture2D decal_atlas; layout(set = 0, binding = 14) uniform texture2D decal_atlas_srgb; -struct DecalData { - mat4 xform; //to decal transform - vec3 inv_extents; - float albedo_mix; - vec4 albedo_rect; - vec4 normal_rect; - vec4 orm_rect; - vec4 emission_rect; - vec4 modulate; - float emission_energy; - uint mask; - float upper_fade; - float lower_fade; - mat3x4 normal_xform; - vec3 normal; - float normal_fade; -}; - layout(set = 0, binding = 15, std430) restrict readonly buffer Decals { DecalData data[]; } @@ -394,9 +282,7 @@ layout(set = 3, binding = 2) uniform texture2D normal_roughness_buffer; layout(set = 3, binding = 4) uniform texture2D ao_buffer; layout(set = 3, binding = 5) uniform texture2D ambient_buffer; layout(set = 3, binding = 6) uniform texture2D reflection_buffer; - layout(set = 3, binding = 7) uniform texture2DArray sdfgi_lightprobe_texture; - layout(set = 3, binding = 8) uniform texture3D sdfgi_occlusion_cascades; struct GIProbeData { @@ -412,7 +298,7 @@ struct GIProbeData { float anisotropy_strength; float ambient_occlusion; float ambient_occlusion_size; - uint pad2; + uint mipmaps; }; layout(set = 3, binding = 9, std140) uniform GIProbes { @@ -420,6 +306,8 @@ layout(set = 3, binding = 9, std140) uniform GIProbes { } gi_probes; +layout(set = 3, binding = 10) uniform texture3D volumetric_fog_texture; + #endif /* Set 4 Skeleton & Instancing (Multimesh) */ diff --git a/servers/rendering/rasterizer_rd/shaders/sdfgi_integrate.glsl b/servers/rendering/rasterizer_rd/shaders/sdfgi_integrate.glsl index e4779aafaf..1ec471d204 100644 --- a/servers/rendering/rasterizer_rd/shaders/sdfgi_integrate.glsl +++ b/servers/rendering/rasterizer_rd/shaders/sdfgi_integrate.glsl @@ -37,6 +37,8 @@ layout(rgba32i, set = 0, binding = 12) uniform restrict iimage2D lightprobe_aver layout(rgba32i, set = 0, binding = 13) uniform restrict iimage2D lightprobe_average_parent_texture; +layout(rgba16f, set = 0, binding = 14) uniform restrict writeonly image2DArray lightprobe_ambient_texture; + layout(set = 1, binding = 0) uniform textureCube sky_irradiance; layout(set = 1, binding = 1) uniform sampler linear_sampler_mipmaps; @@ -68,6 +70,9 @@ layout(push_constant, binding = 0, std430) uniform Params { vec3 sky_color; float y_mult; + + bool store_ambient_texture; + uint pad[3]; } params; @@ -319,6 +324,13 @@ void main() { imageStore(lightprobe_history_texture, prev_pos, ivalue); imageStore(lightprobe_average_texture, average_pos, average); + + if (params.store_ambient_texture && i == 0) { + ivec3 ambient_pos = ivec3(pos, int(params.cascade)); + vec4 ambient_light = (vec4(average) / float(params.history_size)) / float(1 << HISTORY_BITS); + ambient_light *= 0.88622; // SHL0 + imageStore(lightprobe_ambient_texture, ambient_pos, ambient_light); + } } #endif // MODE PROCESS diff --git a/servers/rendering/rasterizer_rd/shaders/sdfgi_preprocess.glsl b/servers/rendering/rasterizer_rd/shaders/sdfgi_preprocess.glsl index d7d19897e3..dd0ca5c506 100644 --- a/servers/rendering/rasterizer_rd/shaders/sdfgi_preprocess.glsl +++ b/servers/rendering/rasterizer_rd/shaders/sdfgi_preprocess.glsl @@ -338,7 +338,7 @@ void main() { continue; //was not initialized yet, ignore } - float q_dist = distance(posf, vec3(p.xyz)); + float q_dist = distance(posf, vec3(q.xyz)); if (p.w == 0 || q_dist < p_dist) { p = q; //just replace because current is unused p_dist = q_dist; diff --git a/servers/rendering/rasterizer_rd/shaders/shadow_reduce.glsl b/servers/rendering/rasterizer_rd/shaders/shadow_reduce.glsl new file mode 100644 index 0000000000..29443ae7db --- /dev/null +++ b/servers/rendering/rasterizer_rd/shaders/shadow_reduce.glsl @@ -0,0 +1,105 @@ +#[compute] + +#version 450 + +VERSION_DEFINES + +#define BLOCK_SIZE 8 + +layout(local_size_x = BLOCK_SIZE, local_size_y = BLOCK_SIZE, local_size_z = 1) in; + +#ifdef MODE_REDUCE + +shared float tmp_data[BLOCK_SIZE * BLOCK_SIZE]; +const uint swizzle_table[BLOCK_SIZE] = uint[](0, 4, 2, 6, 1, 5, 3, 7); +const uint unswizzle_table[BLOCK_SIZE] = uint[](0, 0, 0, 1, 0, 2, 1, 3); + +#endif + +layout(r32f, set = 0, binding = 0) uniform restrict readonly image2D source_depth; +layout(r32f, set = 0, binding = 1) uniform restrict writeonly image2D dst_depth; + +layout(push_constant, binding = 1, std430) uniform Params { + ivec2 source_size; + ivec2 source_offset; + uint min_size; + uint gaussian_kernel_version; + ivec2 filter_dir; +} +params; + +void main() { +#ifdef MODE_REDUCE + + uvec2 pos = gl_LocalInvocationID.xy; + + ivec2 image_offset = params.source_offset; + ivec2 image_pos = image_offset + ivec2(gl_GlobalInvocationID.xy); + uint dst_t = swizzle_table[pos.y] * BLOCK_SIZE + swizzle_table[pos.x]; + tmp_data[dst_t] = imageLoad(source_depth, min(image_pos, params.source_size - ivec2(1))).r; + ivec2 image_size = params.source_size; + + uint t = pos.y * BLOCK_SIZE + pos.x; + + //neighbours + uint size = BLOCK_SIZE; + + do { + groupMemoryBarrier(); + barrier(); + + size >>= 1; + image_size >>= 1; + image_offset >>= 1; + + if (all(lessThan(pos, uvec2(size)))) { + uint nx = t + size; + uint ny = t + (BLOCK_SIZE * size); + uint nxy = ny + size; + + tmp_data[t] += tmp_data[nx]; + tmp_data[t] += tmp_data[ny]; + tmp_data[t] += tmp_data[nxy]; + tmp_data[t] /= 4.0; + } + + } while (size > params.min_size); + + if (all(lessThan(pos, uvec2(size)))) { + image_pos = ivec2(unswizzle_table[size + pos.x], unswizzle_table[size + pos.y]); + image_pos += image_offset + ivec2(gl_WorkGroupID.xy) * int(size); + + image_size = max(ivec2(1), image_size); //in case image size became 0 + + if (all(lessThan(image_pos, uvec2(image_size)))) { + imageStore(dst_depth, image_pos, vec4(tmp_data[t])); + } + } +#endif + +#ifdef MODE_FILTER + + ivec2 image_pos = params.source_offset + ivec2(gl_GlobalInvocationID.xy); + if (any(greaterThanEqual(image_pos, params.source_size))) { + return; + } + + ivec2 clamp_min = ivec2(params.source_offset); + ivec2 clamp_max = ivec2(params.source_size) - 1; + + //gaussian kernel, size 9, sigma 4 + const int kernel_size = 9; + const float gaussian_kernel[kernel_size * 3] = float[]( + 0.000229, 0.005977, 0.060598, 0.241732, 0.382928, 0.241732, 0.060598, 0.005977, 0.000229, + 0.028532, 0.067234, 0.124009, 0.179044, 0.20236, 0.179044, 0.124009, 0.067234, 0.028532, + 0.081812, 0.101701, 0.118804, 0.130417, 0.134535, 0.130417, 0.118804, 0.101701, 0.081812); + float accum = 0.0; + for (int i = 0; i < kernel_size; i++) { + ivec2 ofs = clamp(image_pos + params.filter_dir * (i - kernel_size / 2), clamp_min, clamp_max); + accum += imageLoad(source_depth, ofs).r * gaussian_kernel[params.gaussian_kernel_version + i]; + } + + imageStore(dst_depth, image_pos, vec4(accum)); + +#endif +} diff --git a/servers/rendering/rasterizer_rd/shaders/sky.glsl b/servers/rendering/rasterizer_rd/shaders/sky.glsl index 9c59be6841..7b6de6a555 100644 --- a/servers/rendering/rasterizer_rd/shaders/sky.glsl +++ b/servers/rendering/rasterizer_rd/shaders/sky.glsl @@ -58,6 +58,35 @@ layout(set = 0, binding = 1, std430) restrict readonly buffer GlobalVariableData } global_variables; +layout(set = 0, binding = 2, std140) uniform SceneData { + bool volumetric_fog_enabled; + float volumetric_fog_inv_length; + float volumetric_fog_detail_spread; + uint volumetric_fog_pad; + + vec3 fog_light_color; + float fog_sun_scatter; + + bool fog_enabled; + float fog_density; + + float z_far; + uint directional_light_count; +} +scene_data; + +struct DirectionalLightData { + vec4 direction_energy; + vec4 color_size; + bool enabled; +}; + +layout(set = 0, binding = 3, std140) uniform DirectionalLights { + DirectionalLightData data[MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS]; +} + +directional_lights; + #ifdef USE_MATERIAL_UNIFORMS layout(set = 1, binding = 0, std140) uniform MaterialUniforms{ /* clang-format off */ @@ -77,6 +106,8 @@ layout(set = 2, binding = 1) uniform texture2D half_res; layout(set = 2, binding = 2) uniform texture2D quarter_res; #endif +layout(set = 3, binding = 0) uniform texture3D volumetric_fog_texture; + #ifdef USE_CUBEMAP_PASS #define AT_CUBEMAP_PASS true #else @@ -95,18 +126,6 @@ layout(set = 2, binding = 2) uniform texture2D quarter_res; #define AT_QUARTER_RES_PASS false #endif -struct DirectionalLightData { - vec4 direction_energy; - vec4 color_size; - bool enabled; -}; - -layout(set = 3, binding = 0, std140) uniform DirectionalLights { - DirectionalLightData data[MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS]; -} - -directional_lights; - /* clang-format off */ FRAGMENT_SHADER_GLOBALS @@ -115,6 +134,30 @@ FRAGMENT_SHADER_GLOBALS layout(location = 0) out vec4 frag_color; +vec4 volumetric_fog_process(vec2 screen_uv) { + vec3 fog_pos = vec3(screen_uv, 1.0); + + return texture(sampler3D(volumetric_fog_texture, material_samplers[SAMPLER_LINEAR_CLAMP]), fog_pos); +} + +vec4 fog_process(vec3 view) { + vec3 fog_color = scene_data.fog_light_color; + + if (scene_data.fog_sun_scatter > 0.001) { + vec4 sun_scatter = vec4(0.0); + float sun_total = 0.0; + for (uint i = 0; i < scene_data.directional_light_count; i++) { + vec3 light_color = directional_lights.data[i].color_size.xyz * directional_lights.data[i].direction_energy.w; + float light_amount = pow(max(dot(view, directional_lights.data[i].direction_energy.xyz), 0.0), 8.0); + fog_color += light_color * light_amount * scene_data.fog_sun_scatter; + } + } + + float fog_amount = clamp(1.0 - exp(-scene_data.z_far * scene_data.fog_density), 0.0, 1.0); + + return vec4(fog_color, fog_amount); +} + void main() { vec3 cube_normal; cube_normal.z = -1.0; @@ -178,6 +221,20 @@ FRAGMENT_SHADER_CODE frag_color.rgb = color * params.position_multiplier.w; frag_color.a = alpha; +#if !defined(DISABLE_FOG) && !defined(USE_CUBEMAP_PASS) + + if (scene_data.volumetric_fog_enabled) { + vec4 fog = volumetric_fog_process(uv); + frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a); + } + + if (scene_data.fog_enabled) { + vec4 fog = fog_process(cube_normal); + frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a); + } + +#endif // DISABLE_FOG + // Blending is disabled for Sky, so alpha doesn't blend // alpha is used for subsurface scattering so make sure it doesn't get applied to Sky if (!AT_CUBEMAP_PASS && !AT_HALF_RES_PASS && !AT_QUARTER_RES_PASS) { diff --git a/servers/rendering/rasterizer_rd/shaders/sort.glsl b/servers/rendering/rasterizer_rd/shaders/sort.glsl new file mode 100644 index 0000000000..e5ebb9c64b --- /dev/null +++ b/servers/rendering/rasterizer_rd/shaders/sort.glsl @@ -0,0 +1,203 @@ +#[compute] + +#version 450 + +VERSION_DEFINES + +// Original version here: +// https://github.com/GPUOpen-LibrariesAndSDKs/GPUParticles11/blob/master/gpuparticles11/src/Shaders + +// +// Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved. +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. +// + +#define SORT_SIZE 512 +#define NUM_THREADS (SORT_SIZE / 2) +#define INVERSION (16 * 2 + 8 * 3) +#define ITERATIONS 1 + +layout(local_size_x = NUM_THREADS, local_size_y = 1, local_size_z = 1) in; + +#ifndef MODE_SORT_STEP + +shared vec2 g_LDS[SORT_SIZE]; + +#endif + +layout(set = 1, binding = 0, std430) restrict buffer SortBuffer { + vec2 data[]; +} +sort_buffer; + +layout(push_constant, binding = 0, std430) uniform Params { + uint total_elements; + uint pad[3]; + ivec4 job_params; +} +params; + +void main() { +#ifdef MODE_SORT_BLOCK + + uvec3 Gid = gl_WorkGroupID; + uvec3 DTid = gl_GlobalInvocationID; + uvec3 GTid = gl_LocalInvocationID; + uint GI = gl_LocalInvocationIndex; + + int GlobalBaseIndex = int((Gid.x * SORT_SIZE) + GTid.x); + int LocalBaseIndex = int(GI); + int numElementsInThreadGroup = int(min(SORT_SIZE, params.total_elements - (Gid.x * SORT_SIZE))); + + // Load shared data + + int i; + for (i = 0; i < 2 * ITERATIONS; ++i) { + if (GI + i * NUM_THREADS < numElementsInThreadGroup) + g_LDS[LocalBaseIndex + i * NUM_THREADS] = sort_buffer.data[GlobalBaseIndex + i * NUM_THREADS]; + } + + groupMemoryBarrier(); + barrier(); + + // Bitonic sort + for (int nMergeSize = 2; nMergeSize <= SORT_SIZE; nMergeSize = nMergeSize * 2) { + for (int nMergeSubSize = nMergeSize >> 1; nMergeSubSize > 0; nMergeSubSize = nMergeSubSize >> 1) { + for (i = 0; i < ITERATIONS; ++i) { + int tmp_index = int(GI + NUM_THREADS * i); + int index_low = tmp_index & (nMergeSubSize - 1); + int index_high = 2 * (tmp_index - index_low); + int index = index_high + index_low; + + int nSwapElem = nMergeSubSize == nMergeSize >> 1 ? index_high + (2 * nMergeSubSize - 1) - index_low : index_high + nMergeSubSize + index_low; + if (nSwapElem < numElementsInThreadGroup) { + vec2 a = g_LDS[index]; + vec2 b = g_LDS[nSwapElem]; + + if (a.x > b.x) { + g_LDS[index] = b; + g_LDS[nSwapElem] = a; + } + } + groupMemoryBarrier(); + barrier(); + } + } + } + + // Store shared data + for (i = 0; i < 2 * ITERATIONS; ++i) { + if (GI + i * NUM_THREADS < numElementsInThreadGroup) { + sort_buffer.data[GlobalBaseIndex + i * NUM_THREADS] = g_LDS[LocalBaseIndex + i * NUM_THREADS]; + } + } + +#endif + +#ifdef MODE_SORT_STEP + + uvec3 Gid = gl_WorkGroupID; + uvec3 GTid = gl_LocalInvocationID; + + ivec4 tgp; + + tgp.x = int(Gid.x) * 256; + tgp.y = 0; + tgp.z = int(params.total_elements); + tgp.w = min(512, max(0, tgp.z - int(Gid.x) * 512)); + + uint localID = int(tgp.x) + GTid.x; // calculate threadID within this sortable-array + + uint index_low = localID & (params.job_params.x - 1); + uint index_high = 2 * (localID - index_low); + + uint index = tgp.y + index_high + index_low; + uint nSwapElem = tgp.y + index_high + params.job_params.y + params.job_params.z * index_low; + + if (nSwapElem < tgp.y + tgp.z) { + vec2 a = sort_buffer.data[index]; + vec2 b = sort_buffer.data[nSwapElem]; + + if (a.x > b.x) { + sort_buffer.data[index] = b; + sort_buffer.data[nSwapElem] = a; + } + } + +#endif + +#ifdef MODE_SORT_INNER + + uvec3 Gid = gl_WorkGroupID; + uvec3 DTid = gl_GlobalInvocationID; + uvec3 GTid = gl_LocalInvocationID; + uint GI = gl_LocalInvocationIndex; + + ivec4 tgp; + + tgp.x = int(Gid.x * 256); + tgp.y = 0; + tgp.z = int(params.total_elements.x); + tgp.w = int(min(512, max(0, params.total_elements - Gid.x * 512))); + + int GlobalBaseIndex = int(tgp.y + tgp.x * 2 + GTid.x); + int LocalBaseIndex = int(GI); + int i; + + // Load shared data + for (i = 0; i < 2; ++i) { + if (GI + i * NUM_THREADS < tgp.w) + g_LDS[LocalBaseIndex + i * NUM_THREADS] = sort_buffer.data[GlobalBaseIndex + i * NUM_THREADS]; + } + + groupMemoryBarrier(); + barrier(); + + // sort threadgroup shared memory + for (int nMergeSubSize = SORT_SIZE >> 1; nMergeSubSize > 0; nMergeSubSize = nMergeSubSize >> 1) { + int tmp_index = int(GI); + int index_low = tmp_index & (nMergeSubSize - 1); + int index_high = 2 * (tmp_index - index_low); + int index = index_high + index_low; + + int nSwapElem = index_high + nMergeSubSize + index_low; + + if (nSwapElem < tgp.w) { + vec2 a = g_LDS[index]; + vec2 b = g_LDS[nSwapElem]; + + if (a.x > b.x) { + g_LDS[index] = b; + g_LDS[nSwapElem] = a; + } + } + groupMemoryBarrier(); + barrier(); + } + + // Store shared data + for (i = 0; i < 2; ++i) { + if (GI + i * NUM_THREADS < tgp.w) { + sort_buffer.data[GlobalBaseIndex + i * NUM_THREADS] = g_LDS[LocalBaseIndex + i * NUM_THREADS]; + } + } + +#endif +} diff --git a/servers/rendering/rasterizer_rd/shaders/volumetric_fog.glsl b/servers/rendering/rasterizer_rd/shaders/volumetric_fog.glsl new file mode 100644 index 0000000000..cb19fb0b69 --- /dev/null +++ b/servers/rendering/rasterizer_rd/shaders/volumetric_fog.glsl @@ -0,0 +1,530 @@ +#[compute] + +#version 450 + +VERSION_DEFINES + +#if defined(MODE_FOG) || defined(MODE_FILTER) + +layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; + +#endif + +#if defined(MODE_DENSITY) + +layout(local_size_x = 4, local_size_y = 4, local_size_z = 4) in; + +#endif + +#include "cluster_data_inc.glsl" + +#define M_PI 3.14159265359 + +layout(set = 0, binding = 1) uniform texture2D shadow_atlas; +layout(set = 0, binding = 2) uniform texture2D directional_shadow_atlas; + +layout(set = 0, binding = 3, std430) restrict readonly buffer Lights { + LightData data[]; +} +lights; + +layout(set = 0, binding = 4, std140) uniform DirectionalLights { + DirectionalLightData data[MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS]; +} +directional_lights; + +layout(set = 0, binding = 5) uniform utexture3D cluster_texture; + +layout(set = 0, binding = 6, std430) restrict readonly buffer ClusterData { + uint indices[]; +} +cluster_data; + +layout(set = 0, binding = 7) uniform sampler linear_sampler; + +#ifdef MODE_DENSITY +layout(rgba16f, set = 0, binding = 8) uniform restrict writeonly image3D density_map; +layout(rgba16f, set = 0, binding = 9) uniform restrict readonly image3D fog_map; //unused +#endif + +#ifdef MODE_FOG +layout(rgba16f, set = 0, binding = 8) uniform restrict readonly image3D density_map; +layout(rgba16f, set = 0, binding = 9) uniform restrict writeonly image3D fog_map; +#endif + +#ifdef MODE_FILTER +layout(rgba16f, set = 0, binding = 8) uniform restrict readonly image3D source_map; +layout(rgba16f, set = 0, binding = 9) uniform restrict writeonly image3D dest_map; +#endif + +layout(set = 0, binding = 10) uniform sampler shadow_sampler; + +#define MAX_GI_PROBES 8 + +struct GIProbeData { + mat4 xform; + vec3 bounds; + float dynamic_range; + + float bias; + float normal_bias; + bool blend_ambient; + uint texture_slot; + + float anisotropy_strength; + float ambient_occlusion; + float ambient_occlusion_size; + uint mipmaps; +}; + +layout(set = 0, binding = 11, std140) uniform GIProbes { + GIProbeData data[MAX_GI_PROBES]; +} +gi_probes; + +layout(set = 0, binding = 12) uniform texture3D gi_probe_textures[MAX_GI_PROBES]; + +layout(set = 0, binding = 13) uniform sampler linear_sampler_with_mipmaps; + +#ifdef ENABLE_SDFGI + +// SDFGI Integration on set 1 +#define SDFGI_MAX_CASCADES 8 + +struct SDFGIProbeCascadeData { + vec3 position; + float to_probe; + ivec3 probe_world_offset; + float to_cell; // 1/bounds * grid_size +}; + +layout(set = 1, binding = 0, std140) uniform SDFGI { + vec3 grid_size; + uint max_cascades; + + bool use_occlusion; + int probe_axis_size; + float probe_to_uvw; + float normal_bias; + + vec3 lightprobe_tex_pixel_size; + float energy; + + vec3 lightprobe_uv_offset; + float y_mult; + + vec3 occlusion_clamp; + uint pad3; + + vec3 occlusion_renormalize; + uint pad4; + + vec3 cascade_probe_size; + uint pad5; + + SDFGIProbeCascadeData cascades[SDFGI_MAX_CASCADES]; +} +sdfgi; + +layout(set = 1, binding = 1) uniform texture2DArray sdfgi_ambient_texture; + +layout(set = 1, binding = 2) uniform texture3D sdfgi_occlusion_texture; + +#endif //SDFGI + +layout(push_constant, binding = 0, std430) uniform Params { + vec2 fog_frustum_size_begin; + vec2 fog_frustum_size_end; + + float fog_frustum_end; + float z_near; + float z_far; + int filter_axis; + + ivec3 fog_volume_size; + uint directional_light_count; + + vec3 light_color; + float base_density; + + float detail_spread; + float gi_inject; + uint max_gi_probes; + uint pad; + + mat3x4 cam_rotation; +} +params; + +float get_depth_at_pos(float cell_depth_size, int z) { + float d = float(z) * cell_depth_size + cell_depth_size * 0.5; //center of voxels + d = pow(d, params.detail_spread); + return params.fog_frustum_end * d; +} + +vec3 hash3f(uvec3 x) { + x = ((x >> 16) ^ x) * 0x45d9f3b; + x = ((x >> 16) ^ x) * 0x45d9f3b; + x = (x >> 16) ^ x; + return vec3(x & 0xFFFFF) / vec3(float(0xFFFFF)); +} + +void main() { + vec3 fog_cell_size = 1.0 / vec3(params.fog_volume_size); + +#ifdef MODE_DENSITY + + ivec3 pos = ivec3(gl_GlobalInvocationID.xyz); + if (any(greaterThanEqual(pos, params.fog_volume_size))) { + return; //do not compute + } + + vec3 posf = vec3(pos); + + //posf += mix(vec3(0.0),vec3(1.0),0.3) * hash3f(uvec3(pos)) * 2.0 - 1.0; + + vec3 fog_unit_pos = posf * fog_cell_size + fog_cell_size * 0.5; //center of voxels + fog_unit_pos.z = pow(fog_unit_pos.z, params.detail_spread); + + vec3 view_pos; + view_pos.xy = (fog_unit_pos.xy * 2.0 - 1.0) * mix(params.fog_frustum_size_begin, params.fog_frustum_size_end, vec2(fog_unit_pos.z)); + view_pos.z = -params.fog_frustum_end * fog_unit_pos.z; + view_pos.y = -view_pos.y; + + vec3 total_light = params.light_color; + + float total_density = params.base_density; + float cell_depth_size = abs(view_pos.z - get_depth_at_pos(fog_cell_size.z, pos.z + 1)); + //compute directional lights + + for (uint i = 0; i < params.directional_light_count; i++) { + vec3 shadow_attenuation = vec3(1.0); + + if (directional_lights.data[i].shadow_enabled) { + float depth_z = -view_pos.z; + + vec4 pssm_coord; + vec3 shadow_color = directional_lights.data[i].shadow_color1.rgb; + vec3 light_dir = directional_lights.data[i].direction; + vec4 v = vec4(view_pos, 1.0); + float z_range; + + if (depth_z < directional_lights.data[i].shadow_split_offsets.x) { + pssm_coord = (directional_lights.data[i].shadow_matrix1 * v); + pssm_coord /= pssm_coord.w; + z_range = directional_lights.data[i].shadow_z_range.x; + + } else if (depth_z < directional_lights.data[i].shadow_split_offsets.y) { + pssm_coord = (directional_lights.data[i].shadow_matrix2 * v); + pssm_coord /= pssm_coord.w; + z_range = directional_lights.data[i].shadow_z_range.y; + + } else if (depth_z < directional_lights.data[i].shadow_split_offsets.z) { + pssm_coord = (directional_lights.data[i].shadow_matrix3 * v); + pssm_coord /= pssm_coord.w; + z_range = directional_lights.data[i].shadow_z_range.z; + + } else { + pssm_coord = (directional_lights.data[i].shadow_matrix4 * v); + pssm_coord /= pssm_coord.w; + z_range = directional_lights.data[i].shadow_z_range.w; + } + + float depth = texture(sampler2D(directional_shadow_atlas, linear_sampler), pssm_coord.xy).r; + float shadow = exp(min(0.0, (depth - pssm_coord.z)) * z_range * directional_lights.data[i].shadow_volumetric_fog_fade); + + /* + //float shadow = textureProj(sampler2DShadow(directional_shadow_atlas,shadow_sampler),pssm_coord); + float shadow = 0.0; + for(float xi=-1;xi<=1;xi++) { + for(float yi=-1;yi<=1;yi++) { + vec2 ofs = vec2(xi,yi) * 1.5 * params.directional_shadow_pixel_size; + shadow += textureProj(sampler2DShadow(directional_shadow_atlas,shadow_sampler),pssm_coord + vec4(ofs,0.0,0.0)); + } + + } + + shadow /= 3.0 * 3.0; + +*/ + shadow = mix(shadow, 1.0, smoothstep(directional_lights.data[i].fade_from, directional_lights.data[i].fade_to, view_pos.z)); //done with negative values for performance + + shadow_attenuation = mix(shadow_color, vec3(1.0), shadow); + } + + total_light += shadow_attenuation * directional_lights.data[i].color * directional_lights.data[i].energy / M_PI; + } + + //compute lights from cluster + + vec3 cluster_pos; + cluster_pos.xy = fog_unit_pos.xy; + cluster_pos.z = clamp((abs(view_pos.z) - params.z_near) / (params.z_far - params.z_near), 0.0, 1.0); + + uvec4 cluster_cell = texture(usampler3D(cluster_texture, linear_sampler), cluster_pos); + + uint omni_light_count = cluster_cell.x >> CLUSTER_COUNTER_SHIFT; + uint omni_light_pointer = cluster_cell.x & CLUSTER_POINTER_MASK; + + for (uint i = 0; i < omni_light_count; i++) { + uint light_index = cluster_data.indices[omni_light_pointer + i]; + + vec3 light_pos = lights.data[i].position; + float d = distance(lights.data[i].position, view_pos) * lights.data[i].inv_radius; + vec3 shadow_attenuation = vec3(1.0); + + if (d < 1.0) { + vec2 attenuation_energy = unpackHalf2x16(lights.data[i].attenuation_energy); + vec4 color_specular = unpackUnorm4x8(lights.data[i].color_specular); + + float attenuation = pow(max(1.0 - d, 0.0), attenuation_energy.x); + + vec3 light = attenuation_energy.y * color_specular.rgb / M_PI; + + vec4 shadow_color_enabled = unpackUnorm4x8(lights.data[i].shadow_color_enabled); + + if (shadow_color_enabled.a > 0.5) { + //has shadow + vec4 v = vec4(view_pos, 1.0); + + vec4 splane = (lights.data[i].shadow_matrix * v); + float shadow_len = length(splane.xyz); //need to remember shadow len from here + + splane.xyz = normalize(splane.xyz); + vec4 clamp_rect = lights.data[i].atlas_rect; + + if (splane.z >= 0.0) { + splane.z += 1.0; + + clamp_rect.y += clamp_rect.w; + + } else { + splane.z = 1.0 - splane.z; + } + + splane.xy /= splane.z; + + splane.xy = splane.xy * 0.5 + 0.5; + splane.z = shadow_len * lights.data[i].inv_radius; + splane.xy = clamp_rect.xy + splane.xy * clamp_rect.zw; + splane.w = 1.0; //needed? i think it should be 1 already + + float depth = texture(sampler2D(shadow_atlas, linear_sampler), splane.xy).r; + float shadow = exp(min(0.0, (depth - splane.z)) / lights.data[i].inv_radius * lights.data[i].shadow_volumetric_fog_fade); + + shadow_attenuation = mix(shadow_color_enabled.rgb, vec3(1.0), shadow); + } + total_light += light * attenuation * shadow_attenuation; + } + } + + uint spot_light_count = cluster_cell.y >> CLUSTER_COUNTER_SHIFT; + uint spot_light_pointer = cluster_cell.y & CLUSTER_POINTER_MASK; + + for (uint i = 0; i < spot_light_count; i++) { + uint light_index = cluster_data.indices[spot_light_pointer + i]; + + vec3 light_pos = lights.data[i].position; + vec3 light_rel_vec = lights.data[i].position - view_pos; + float d = length(light_rel_vec) * lights.data[i].inv_radius; + vec3 shadow_attenuation = vec3(1.0); + + if (d < 1.0) { + vec2 attenuation_energy = unpackHalf2x16(lights.data[i].attenuation_energy); + vec4 color_specular = unpackUnorm4x8(lights.data[i].color_specular); + + float attenuation = pow(max(1.0 - d, 0.0), attenuation_energy.x); + + vec3 spot_dir = lights.data[i].direction; + vec2 spot_att_angle = unpackHalf2x16(lights.data[i].cone_attenuation_angle); + float scos = max(dot(-normalize(light_rel_vec), spot_dir), spot_att_angle.y); + float spot_rim = max(0.0001, (1.0 - scos) / (1.0 - spot_att_angle.y)); + attenuation *= 1.0 - pow(spot_rim, spot_att_angle.x); + + vec3 light = attenuation_energy.y * color_specular.rgb / M_PI; + + vec4 shadow_color_enabled = unpackUnorm4x8(lights.data[i].shadow_color_enabled); + + if (shadow_color_enabled.a > 0.5) { + //has shadow + vec4 v = vec4(view_pos, 1.0); + + vec4 splane = (lights.data[i].shadow_matrix * v); + splane /= splane.w; + + float depth = texture(sampler2D(shadow_atlas, linear_sampler), splane.xy).r; + float shadow = exp(min(0.0, (depth - splane.z)) / lights.data[i].inv_radius * lights.data[i].shadow_volumetric_fog_fade); + + shadow_attenuation = mix(shadow_color_enabled.rgb, vec3(1.0), shadow); + } + + total_light += light * attenuation * shadow_attenuation; + } + } + + vec3 world_pos = mat3(params.cam_rotation) * view_pos; + + for (uint i = 0; i < params.max_gi_probes; i++) { + vec3 position = (gi_probes.data[i].xform * vec4(world_pos, 1.0)).xyz; + + //this causes corrupted pixels, i have no idea why.. + if (all(bvec2(all(greaterThanEqual(position, vec3(0.0))), all(lessThan(position, gi_probes.data[i].bounds))))) { + position /= gi_probes.data[i].bounds; + + vec4 light = vec4(0.0); + for (uint j = 0; j < gi_probes.data[i].mipmaps; j++) { + vec4 slight = textureLod(sampler3D(gi_probe_textures[i], linear_sampler_with_mipmaps), position, float(j)); + float a = (1.0 - light.a); + light += a * slight; + } + + light.rgb *= gi_probes.data[i].dynamic_range * params.gi_inject; + + total_light += light.rgb; + } + } + + //sdfgi +#ifdef ENABLE_SDFGI + + { + float blend = -1.0; + vec3 ambient_total = vec3(0.0); + + for (uint i = 0; i < sdfgi.max_cascades; i++) { + vec3 cascade_pos = (world_pos - sdfgi.cascades[i].position) * sdfgi.cascades[i].to_probe; + + if (any(lessThan(cascade_pos, vec3(0.0))) || any(greaterThanEqual(cascade_pos, sdfgi.cascade_probe_size))) { + continue; //skip cascade + } + + vec3 base_pos = floor(cascade_pos); + ivec3 probe_base_pos = ivec3(base_pos); + + vec4 ambient_accum = vec4(0.0); + + ivec3 tex_pos = ivec3(probe_base_pos.xy, int(i)); + tex_pos.x += probe_base_pos.z * sdfgi.probe_axis_size; + + for (uint j = 0; j < 8; j++) { + ivec3 offset = (ivec3(j) >> ivec3(0, 1, 2)) & ivec3(1, 1, 1); + ivec3 probe_posi = probe_base_pos; + probe_posi += offset; + + // Compute weight + + vec3 probe_pos = vec3(probe_posi); + vec3 probe_to_pos = cascade_pos - probe_pos; + + vec3 trilinear = vec3(1.0) - abs(probe_to_pos); + float weight = trilinear.x * trilinear.y * trilinear.z; + + // Compute lightprobe occlusion + + if (sdfgi.use_occlusion) { + ivec3 occ_indexv = abs((sdfgi.cascades[i].probe_world_offset + probe_posi) & ivec3(1, 1, 1)) * ivec3(1, 2, 4); + vec4 occ_mask = mix(vec4(0.0), vec4(1.0), equal(ivec4(occ_indexv.x | occ_indexv.y), ivec4(0, 1, 2, 3))); + + vec3 occ_pos = clamp(cascade_pos, probe_pos - sdfgi.occlusion_clamp, probe_pos + sdfgi.occlusion_clamp) * sdfgi.probe_to_uvw; + occ_pos.z += float(i); + if (occ_indexv.z != 0) { //z bit is on, means index is >=4, so make it switch to the other half of textures + occ_pos.x += 1.0; + } + + occ_pos *= sdfgi.occlusion_renormalize; + float occlusion = dot(textureLod(sampler3D(sdfgi_occlusion_texture, linear_sampler), occ_pos, 0.0), occ_mask); + + weight *= max(occlusion, 0.01); + } + + // Compute ambient texture position + + ivec3 uvw = tex_pos; + uvw.xy += offset.xy; + uvw.x += offset.z * sdfgi.probe_axis_size; + + vec3 ambient = texelFetch(sampler2DArray(sdfgi_ambient_texture, linear_sampler), uvw, 0).rgb; + + ambient_accum.rgb += ambient * weight; + ambient_accum.a += weight; + } + + if (ambient_accum.a > 0) { + ambient_accum.rgb /= ambient_accum.a; + } + ambient_total = ambient_accum.rgb; + break; + } + + total_light += ambient_total * params.gi_inject; + } + +#endif + + imageStore(density_map, pos, vec4(total_light, total_density)); +#endif + +#ifdef MODE_FOG + + ivec3 pos = ivec3(gl_GlobalInvocationID.xy, 0); + + if (any(greaterThanEqual(pos, params.fog_volume_size))) { + return; //do not compute + } + + vec4 fog_accum = vec4(0.0); + float prev_z = 0.0; + + float t = 1.0; + + for (int i = 0; i < params.fog_volume_size.z; i++) { + //compute fog position + ivec3 fog_pos = pos + ivec3(0, 0, i); + //get fog value + vec4 fog = imageLoad(density_map, fog_pos); + + //get depth at cell pos + float z = get_depth_at_pos(fog_cell_size.z, i); + //get distance from previos pos + float d = abs(prev_z - z); + //compute exinction based on beer's + float extinction = t * exp(-d * fog.a); + //compute alpha based on different of extinctions + float alpha = t - extinction; + //update extinction + t = extinction; + + fog_accum += vec4(fog.rgb * alpha, alpha); + prev_z = z; + + vec4 fog_value; + + if (fog_accum.a > 0.0) { + fog_value = vec4(fog_accum.rgb / fog_accum.a, 1.0 - t); + } else { + fog_value = vec4(0.0); + } + + imageStore(fog_map, fog_pos, fog_value); + } + +#endif + +#ifdef MODE_FILTER + + ivec3 pos = ivec3(gl_GlobalInvocationID.xyz); + + const float gauss[7] = float[](0.071303, 0.131514, 0.189879, 0.214607, 0.189879, 0.131514, 0.071303); + + const ivec3 filter_dir[3] = ivec3[](ivec3(1, 0, 0), ivec3(0, 1, 0), ivec3(0, 0, 1)); + ivec3 offset = filter_dir[params.filter_axis]; + + vec4 accum = vec4(0.0); + for (int i = -3; i <= 3; i++) { + accum += imageLoad(source_map, clamp(pos + offset * i, ivec3(0), params.fog_volume_size - ivec3(1))) * gauss[i + 3]; + } + + imageStore(dest_map, pos, accum); + +#endif +} diff --git a/servers/rendering/rendering_server_canvas.cpp b/servers/rendering/rendering_server_canvas.cpp index 5c0741bb3b..07eabfd430 100644 --- a/servers/rendering/rendering_server_canvas.cpp +++ b/servers/rendering/rendering_server_canvas.cpp @@ -900,13 +900,12 @@ void RenderingServerCanvas::canvas_item_attach_skeleton(RID p_item, RID p_skelet void RenderingServerCanvas::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); - if (bool(canvas_item->copy_back_buffer != nullptr) != p_enable) { - if (p_enable) { - canvas_item->copy_back_buffer = memnew(RasterizerCanvas::Item::CopyBackBuffer); - } else { - memdelete(canvas_item->copy_back_buffer); - canvas_item->copy_back_buffer = nullptr; - } + if (p_enable && (canvas_item->copy_back_buffer == nullptr)) { + canvas_item->copy_back_buffer = memnew(RasterizerCanvas::Item::CopyBackBuffer); + } + if (!p_enable && (canvas_item->copy_back_buffer != nullptr)) { + memdelete(canvas_item->copy_back_buffer); + canvas_item->copy_back_buffer = nullptr; } if (p_enable) { diff --git a/servers/rendering/rendering_server_raster.h b/servers/rendering/rendering_server_raster.h index 706912b353..b554425bef 100644 --- a/servers/rendering/rendering_server_raster.h +++ b/servers/rendering/rendering_server_raster.h @@ -114,6 +114,14 @@ public: m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4) { return BINDBASE->m_name(arg1, arg2, arg3, arg4); } #define BIND4RC(m_r, m_name, m_type1, m_type2, m_type3, m_type4) \ m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4) const { return BINDBASE->m_name(arg1, arg2, arg3, arg4); } +#define BIND5R(m_r, m_name, m_type1, m_type2, m_type3, m_type4, m_type5) \ + m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5) { return BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5); } +#define BIND5RC(m_r, m_name, m_type1, m_type2, m_type3, m_type4, m_type5) \ + m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5) const { return BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5); } +#define BIND6R(m_r, m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6) \ + m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6) { return BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6); } +#define BIND6RC(m_r, m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6) \ + m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6) const { return BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6); } #define BIND0(m_name) \ void m_name() { DISPLAY_CHANGED BINDBASE->m_name(); } @@ -160,14 +168,14 @@ public: //these go pass-through, as they can be called from any thread BIND1R(RID, texture_2d_create, const Ref<Image> &) BIND2R(RID, texture_2d_layered_create, const Vector<Ref<Image>> &, TextureLayeredType) - BIND1R(RID, texture_3d_create, const Vector<Ref<Image>> &) + BIND6R(RID, texture_3d_create, Image::Format, int, int, int, bool, const Vector<Ref<Image>> &) BIND1R(RID, texture_proxy_create, RID) //goes pass-through BIND3(texture_2d_update_immediate, RID, const Ref<Image> &, int) //these go through command queue if they are in another thread BIND3(texture_2d_update, RID, const Ref<Image> &, int) - BIND4(texture_3d_update, RID, const Ref<Image> &, int, int) + BIND2(texture_3d_update, RID, const Vector<Ref<Image>> &) BIND2(texture_proxy_update, RID, RID) //these also go pass-through @@ -177,7 +185,7 @@ public: BIND1RC(Ref<Image>, texture_2d_get, RID) BIND2RC(Ref<Image>, texture_2d_layer_get, RID, int) - BIND3RC(Ref<Image>, texture_3d_slice_get, RID, int, int) + BIND1RC(Vector<Ref<Image>>, texture_3d_get, RID) BIND2(texture_replace, RID, RID) @@ -442,6 +450,8 @@ public: BIND1R(bool, particles_is_inactive, RID) BIND1(particles_request_process, RID) BIND1(particles_restart, RID) + BIND6(particles_emit, RID, const Transform &, const Vector3 &, const Color &, const Color &, uint32_t) + BIND2(particles_set_subemitter, RID, RID) BIND2(particles_set_draw_order, RID, RS::ParticlesDrawOrder) @@ -557,14 +567,19 @@ public: BIND11(environment_set_glow, RID, bool, int, float, float, float, float, EnvironmentGlowBlendMode, float, float, float) BIND1(environment_glow_set_use_bicubic_upscale, bool) + BIND1(environment_glow_set_use_high_quality, bool) BIND9(environment_set_tonemap, RID, EnvironmentToneMapper, float, float, bool, float, float, float, float) BIND6(environment_set_adjustment, RID, bool, float, float, float, RID) - BIND5(environment_set_fog, RID, bool, const Color &, const Color &, float) - BIND7(environment_set_fog_depth, RID, bool, float, float, float, bool, float) - BIND5(environment_set_fog_height, RID, bool, float, float, float) + BIND8(environment_set_fog, RID, bool, const Color &, float, float, float, float, float) + BIND9(environment_set_volumetric_fog, RID, bool, float, const Color &, float, float, float, float, EnvVolumetricFogShadowFilter) + + BIND2(environment_set_volumetric_fog_volume_size, int, int) + BIND1(environment_set_volumetric_fog_filter_active, bool) + BIND1(environment_set_volumetric_fog_directional_shadow_shrink_size, int) + BIND1(environment_set_volumetric_fog_positional_shadow_shrink_size, int) BIND11(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, bool, bool, float, float, float) BIND1(environment_set_sdfgi_ray_count, EnvironmentSDFGIRayCount) diff --git a/servers/rendering/rendering_server_scene.cpp b/servers/rendering/rendering_server_scene.cpp index 2024f5b983..d8e52a5aae 100644 --- a/servers/rendering/rendering_server_scene.cpp +++ b/servers/rendering/rendering_server_scene.cpp @@ -2044,6 +2044,7 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const keep = false; } else { RSG::storage->particles_request_process(ins->base); + RSG::storage->particles_set_view_axis(ins->base, -p_cam_transform.basis.get_axis(2).normalized()); //particles visible? request redraw RenderingServerRaster::redraw_request(); } diff --git a/servers/rendering/rendering_server_wrap_mt.h b/servers/rendering/rendering_server_wrap_mt.h index 60a694eed5..372a7269dc 100644 --- a/servers/rendering/rendering_server_wrap_mt.h +++ b/servers/rendering/rendering_server_wrap_mt.h @@ -79,14 +79,14 @@ public: //these go pass-through, as they can be called from any thread virtual RID texture_2d_create(const Ref<Image> &p_image) { return rendering_server->texture_2d_create(p_image); } virtual RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, TextureLayeredType p_layered_type) { return rendering_server->texture_2d_layered_create(p_layers, p_layered_type); } - virtual RID texture_3d_create(const Vector<Ref<Image>> &p_slices) { return rendering_server->texture_3d_create(p_slices); } + virtual RID texture_3d_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) { return rendering_server->texture_3d_create(p_format, p_width, p_height, p_depth, p_mipmaps, p_data); } virtual RID texture_proxy_create(RID p_base) { return rendering_server->texture_proxy_create(p_base); } //goes pass-through virtual void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) { rendering_server->texture_2d_update_immediate(p_texture, p_image, p_layer); } //these go through command queue if they are in another thread FUNC3(texture_2d_update, RID, const Ref<Image> &, int) - FUNC4(texture_3d_update, RID, const Ref<Image> &, int, int) + FUNC2(texture_3d_update, RID, const Vector<Ref<Image>> &) FUNC2(texture_proxy_update, RID, RID) //these also go pass-through @@ -96,7 +96,7 @@ public: FUNC1RC(Ref<Image>, texture_2d_get, RID) FUNC2RC(Ref<Image>, texture_2d_layer_get, RID, int) - FUNC3RC(Ref<Image>, texture_3d_slice_get, RID, int, int) + FUNC1RC(Vector<Ref<Image>>, texture_3d_get, RID) FUNC2(texture_replace, RID, RID) @@ -360,11 +360,14 @@ public: FUNC1(particles_request_process, RID) FUNC1(particles_restart, RID) + FUNC6(particles_emit, RID, const Transform &, const Vector3 &, const Color &, const Color &, uint32_t) + FUNC2(particles_set_draw_order, RID, RS::ParticlesDrawOrder) FUNC2(particles_set_draw_passes, RID, int) FUNC3(particles_set_draw_pass_mesh, RID, int, RID) FUNC2(particles_set_emission_transform, RID, const Transform &) + FUNC2(particles_set_subemitter, RID, RID) FUNC1R(AABB, particles_get_current_aabb, RID) @@ -474,14 +477,20 @@ public: FUNC11(environment_set_glow, RID, bool, int, float, float, float, float, EnvironmentGlowBlendMode, float, float, float) FUNC1(environment_glow_set_use_bicubic_upscale, bool) + FUNC1(environment_glow_set_use_high_quality, bool) FUNC9(environment_set_tonemap, RID, EnvironmentToneMapper, float, float, bool, float, float, float, float) FUNC6(environment_set_adjustment, RID, bool, float, float, float, RID) - FUNC5(environment_set_fog, RID, bool, const Color &, const Color &, float) - FUNC7(environment_set_fog_depth, RID, bool, float, float, float, bool, float) - FUNC5(environment_set_fog_height, RID, bool, float, float, float) + FUNC8(environment_set_fog, RID, bool, const Color &, float, float, float, float, float) + + FUNC9(environment_set_volumetric_fog, RID, bool, float, const Color &, float, float, float, float, EnvVolumetricFogShadowFilter) + + FUNC2(environment_set_volumetric_fog_volume_size, int, int) + FUNC1(environment_set_volumetric_fog_filter_active, bool) + FUNC1(environment_set_volumetric_fog_directional_shadow_shrink_size, int) + FUNC1(environment_set_volumetric_fog_positional_shadow_shrink_size, int) FUNC3R(Ref<Image>, environment_bake_panorama, RID, bool, const Size2i &) diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index d6acad83f7..28c41fb2dc 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -33,15 +33,15 @@ #include "core/print_string.h" #include "servers/rendering_server.h" -static bool _is_text_char(CharType c) { +static bool _is_text_char(char32_t c) { return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_'; } -static bool _is_number(CharType c) { +static bool _is_number(char32_t c) { return (c >= '0' && c <= '9'); } -static bool _is_hex(CharType c) { +static bool _is_hex(char32_t c) { return (c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'); } @@ -334,7 +334,7 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = { }; ShaderLanguage::Token ShaderLanguage::_get_token() { -#define GETCHAR(m_idx) (((char_idx + m_idx) < code.length()) ? code[char_idx + m_idx] : CharType(0)) +#define GETCHAR(m_idx) (((char_idx + m_idx) < code.length()) ? code[char_idx + m_idx] : char32_t(0)) while (true) { char_idx++; @@ -582,11 +582,11 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { break; } - str += CharType(GETCHAR(i)); + str += char32_t(GETCHAR(i)); i++; } - CharType last_char = str[str.length() - 1]; + char32_t last_char = str[str.length() - 1]; if (hexa_found) { //integer(hex) @@ -663,7 +663,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { String str; while (_is_text_char(GETCHAR(0))) { - str += CharType(GETCHAR(0)); + str += char32_t(GETCHAR(0)); char_idx++; } @@ -920,13 +920,13 @@ void ShaderLanguage::clear() { } } -bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_reassign, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type, IdentifierType *r_type, bool *r_is_const, int *r_array_size, StringName *r_struct_name) { - if (p_builtin_types.has(p_identifier)) { +bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_reassign, const FunctionInfo &p_function_info, const StringName &p_identifier, DataType *r_data_type, IdentifierType *r_type, bool *r_is_const, int *r_array_size, StringName *r_struct_name) { + if (p_function_info.built_ins.has(p_identifier)) { if (r_data_type) { - *r_data_type = p_builtin_types[p_identifier].type; + *r_data_type = p_function_info.built_ins[p_identifier].type; } if (r_is_const) { - *r_is_const = p_builtin_types[p_identifier].constant; + *r_is_const = p_function_info.built_ins[p_identifier].constant; } if (r_type) { *r_type = IDENTIFIER_BUILTIN_VAR; @@ -935,6 +935,20 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_rea return true; } + if (p_function_info.stage_functions.has(p_identifier)) { + if (r_data_type) { + *r_data_type = p_function_info.stage_functions[p_identifier].return_type; + } + if (r_is_const) { + *r_is_const = true; + } + if (r_type) { + *r_type = IDENTIFIER_FUNCTION; + } + + return true; + } + FunctionNode *function = nullptr; while (p_block) { @@ -2152,7 +2166,7 @@ const ShaderLanguage::BuiltinFuncOutArgs ShaderLanguage::builtin_func_out_args[] { nullptr, 0 } }; -bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str) { +bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str) { ERR_FAIL_COND_V(p_func->op != OP_CALL && p_func->op != OP_CONSTRUCT, false); Vector<DataType> args; @@ -2169,6 +2183,30 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const Map<Strin int argcount = args.size(); + if (p_function_info.stage_functions.has(name)) { + //stage based function + const StageFunctionInfo &sf = p_function_info.stage_functions[name]; + if (argcount != sf.arguments.size()) { + _set_error(vformat("Invalid number of arguments when calling stage function '%s', which expects %d arguments.", String(name), sf.arguments.size())); + return false; + } + //validate arguments + for (int i = 0; i < argcount; i++) { + if (args[i] != sf.arguments[i].type) { + _set_error(vformat("Invalid argument type when calling stage function '%s', type expected is '%s'.", String(name), String(get_datatype_name(sf.arguments[i].type)))); + return false; + } + } + + if (r_ret_type) { + *r_ret_type = sf.return_type; + } + if (r_ret_type_str) { + *r_ret_type_str = ""; + } + return true; + } + bool failed_builtin = false; bool unsupported_builtin = false; int builtin_idx = 0; @@ -2241,8 +2279,8 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const Map<Strin if (shader->uniforms.has(varname)) { fail = true; } else { - if (p_builtin_types.has(varname)) { - BuiltInInfo info = p_builtin_types[varname]; + if (p_function_info.built_ins.has(varname)) { + BuiltInInfo info = p_function_info.built_ins[varname]; if (info.constant) { fail = true; } @@ -2278,7 +2316,7 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const Map<Strin const BlockNode *b = p_block; bool valid = false; while (b) { - if (b->variables.has(var_name) || p_builtin_types.has(var_name)) { + if (b->variables.has(var_name) || p_function_info.built_ins.has(var_name)) { valid = true; break; } @@ -2353,10 +2391,13 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const Map<Strin err += ","; } - if (p_func->arguments[i + 1]->type == Node::TYPE_CONSTANT && p_func->arguments[i + 1]->get_datatype() == TYPE_INT && static_cast<ConstantNode *>(p_func->arguments[i + 1])->values[0].sint < 0) { - err += "-"; + String arg_name; + if (args[i] == TYPE_STRUCT) { + arg_name = args2[i]; + } else { + arg_name = get_datatype_name(args[i]); } - err += get_datatype_name(args[i]); + err += arg_name; } err += ")"; _set_error(err); @@ -2380,6 +2421,9 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const Map<Strin return false; } + int last_arg_count = 0; + String arg_list = ""; + for (int i = 0; i < shader->functions.size(); i++) { if (name != shader->functions[i].name) { continue; @@ -2391,21 +2435,45 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const Map<Strin } FunctionNode *pfunc = shader->functions[i].function; + if (arg_list == "") { + for (int j = 0; j < pfunc->arguments.size(); j++) { + if (j > 0) { + arg_list += ", "; + } + String func_arg_name; + if (pfunc->arguments[j].type == TYPE_STRUCT) { + func_arg_name = pfunc->arguments[j].type_str; + } else { + func_arg_name = get_datatype_name(pfunc->arguments[j].type); + } + arg_list += func_arg_name; + } + } if (pfunc->arguments.size() != args.size()) { + last_arg_count = pfunc->arguments.size(); continue; } bool fail = false; for (int j = 0; j < args.size(); j++) { - if (args[j] == TYPE_STRUCT && args2[j] != pfunc->arguments[j].type_str) { - fail = true; - break; - } if (get_scalar_type(args[j]) == args[j] && p_func->arguments[j + 1]->type == Node::TYPE_CONSTANT && convert_constant(static_cast<ConstantNode *>(p_func->arguments[j + 1]), pfunc->arguments[j].type)) { //all good, but it needs implicit conversion later - } else if (args[j] != pfunc->arguments[j].type) { + } else if (args[j] != pfunc->arguments[j].type || (args[j] == TYPE_STRUCT && args2[j] != pfunc->arguments[j].type_str)) { + String func_arg_name; + if (pfunc->arguments[j].type == TYPE_STRUCT) { + func_arg_name = pfunc->arguments[j].type_str; + } else { + func_arg_name = get_datatype_name(pfunc->arguments[j].type); + } + String arg_name; + if (args[j] == TYPE_STRUCT) { + arg_name = args2[j]; + } else { + arg_name = get_datatype_name(args[j]); + } + _set_error(vformat("Invalid argument for \"%s(%s)\" function: argument %s should be %s but is %s.", String(name), arg_list, j + 1, func_arg_name, arg_name)); fail = true; break; } @@ -2441,6 +2509,12 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const Map<Strin } } + if (last_arg_count > args.size()) { + _set_error(vformat("Too few arguments for \"%s(%s)\" call. Expected at least %s but received %s.", String(name), arg_list, last_arg_count, args.size())); + } else if (last_arg_count < args.size()) { + _set_error(vformat("Too many arguments for \"%s(%s)\" call. Expected at most %s but received %s.", String(name), arg_list, last_arg_count, args.size())); + } + return false; } @@ -2456,7 +2530,7 @@ bool ShaderLanguage::_compare_datatypes_in_nodes(Node *a, Node *b) const { return true; } -bool ShaderLanguage::_parse_function_arguments(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, OperatorNode *p_func, int *r_complete_arg) { +bool ShaderLanguage::_parse_function_arguments(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, int *r_complete_arg) { TkPos pos = _get_tkpos(); Token tk = _get_token(); @@ -2478,7 +2552,7 @@ bool ShaderLanguage::_parse_function_arguments(BlockNode *p_block, const Map<Str } } - Node *arg = _parse_and_reduce_expression(p_block, p_builtin_types); + Node *arg = _parse_and_reduce_expression(p_block, p_function_info); if (!arg) { return false; @@ -3017,16 +3091,16 @@ bool ShaderLanguage::_is_operator_assign(Operator p_op) const { return false; } -bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltInInfo> &p_builtin_types, String *r_message) { +bool ShaderLanguage::_validate_assign(Node *p_node, const FunctionInfo &p_function_info, String *r_message) { if (p_node->type == Node::TYPE_OPERATOR) { OperatorNode *op = static_cast<OperatorNode *>(p_node); if (op->op == OP_INDEX) { - return _validate_assign(op->arguments[0], p_builtin_types, r_message); + return _validate_assign(op->arguments[0], p_function_info, r_message); } else if (_is_operator_assign(op->op)) { //chained assignment - return _validate_assign(op->arguments[1], p_builtin_types, r_message); + return _validate_assign(op->arguments[1], p_function_info, r_message); } else if (op->op == OP_CALL) { if (r_message) { @@ -3045,7 +3119,7 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltI return false; } - return _validate_assign(member->owner, p_builtin_types, r_message); + return _validate_assign(member->owner, p_function_info, r_message); } else if (p_node->type == Node::TYPE_VARIABLE) { VariableNode *var = static_cast<VariableNode *>(p_node); @@ -3071,7 +3145,7 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltI return false; } - if (!(p_builtin_types.has(var->name) && p_builtin_types[var->name].constant)) { + if (!(p_function_info.built_ins.has(var->name) && p_function_info.built_ins[var->name].constant)) { return true; } } else if (p_node->type == Node::TYPE_ARRAY) { @@ -3168,7 +3242,7 @@ bool ShaderLanguage::_propagate_function_call_sampler_builtin_reference(StringNa ERR_FAIL_V(false); //bug? function not found } -ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types) { +ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, const FunctionInfo &p_function_info) { Vector<Expression> expression; //Vector<TokenType> operators; @@ -3184,7 +3258,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons if (tk.type == TK_PARENTHESIS_OPEN) { //handle subexpression - expr = _parse_and_reduce_expression(p_block, p_builtin_types); + expr = _parse_and_reduce_expression(p_block, p_function_info); if (!expr) { return nullptr; } @@ -3257,7 +3331,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons int carg = -1; - bool ok = _parse_function_arguments(p_block, p_builtin_types, func, &carg); + bool ok = _parse_function_arguments(p_block, p_function_info, func, &carg); if (carg >= 0) { completion_type = COMPLETION_CALL_ARGUMENTS; @@ -3271,7 +3345,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons return nullptr; } - if (!_validate_function_call(p_block, p_builtin_types, func, &func->return_cache, &func->struct_name)) { + if (!_validate_function_call(p_block, p_function_info, func, &func->return_cache, &func->struct_name)) { _set_error("No matching constructor found for: '" + String(funcname->name) + "'"); return nullptr; } @@ -3347,7 +3421,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons } else { _set_tkpos(pos2); - Node *n = _parse_and_reduce_expression(p_block, p_builtin_types); + Node *n = _parse_and_reduce_expression(p_block, p_function_info); if (!n || n->type != Node::TYPE_CONSTANT || n->get_datatype() != TYPE_INT) { _set_error("Expected single integer constant > 0"); return nullptr; @@ -3408,7 +3482,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons if (tk.type == TK_PARENTHESIS_OPEN || auto_size) { // initialization while (true) { - Node *n = _parse_and_reduce_expression(p_block, p_builtin_types); + Node *n = _parse_and_reduce_expression(p_block, p_function_info); if (!n) { return nullptr; } @@ -3448,7 +3522,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons nexpr = an; } else { - nexpr = _parse_and_reduce_expression(p_block, p_builtin_types); + nexpr = _parse_and_reduce_expression(p_block, p_function_info); if (!nexpr) { return nullptr; } @@ -3490,7 +3564,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons int carg = -1; - bool ok = _parse_function_arguments(p_block, p_builtin_types, func, &carg); + bool ok = _parse_function_arguments(p_block, p_function_info, func, &carg); // Check if block has a variable with the same name as function to prevent shader crash. ShaderLanguage::BlockNode *bnode = p_block; @@ -3532,7 +3606,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons return nullptr; } - if (!_validate_function_call(p_block, p_builtin_types, func, &func->return_cache, &func->struct_name)) { + if (!_validate_function_call(p_block, p_function_info, func, &func->return_cache, &func->struct_name)) { _set_error("No matching function found for: '" + String(funcname->name) + "'"); return nullptr; } @@ -3584,8 +3658,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons } else if (shader->uniforms.has(varname)) { error = true; } else { - if (p_builtin_types.has(varname)) { - BuiltInInfo info = p_builtin_types[varname]; + if (p_function_info.built_ins.has(varname)) { + BuiltInInfo info = p_function_info.built_ins[varname]; if (info.constant) { error = true; } @@ -3617,7 +3691,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons if (!_propagate_function_call_sampler_uniform_settings(name, i, u->filter, u->repeat)) { return nullptr; } - } else if (p_builtin_types.has(varname)) { + } else if (p_function_info.built_ins.has(varname)) { //a built-in if (!_propagate_function_call_sampler_builtin_reference(name, i, varname)) { return nullptr; @@ -3672,7 +3746,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons return nullptr; } } else { - if (!_find_identifier(p_block, false, p_builtin_types, identifier, &data_type, &ident_type, &is_const, &array_size, &struct_name)) { + if (!_find_identifier(p_block, false, p_function_info, identifier, &data_type, &ident_type, &is_const, &array_size, &struct_name)) { _set_error("Unknown identifier in expression: " + String(identifier)); return nullptr; } @@ -3697,7 +3771,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons if (tk.type == TK_PERIOD) { completion_class = TAG_ARRAY; p_block->block_tag = SubClassTag::TAG_ARRAY; - call_expression = _parse_and_reduce_expression(p_block, p_builtin_types); + call_expression = _parse_and_reduce_expression(p_block, p_function_info); p_block->block_tag = SubClassTag::TAG_GLOBAL; if (!call_expression) { return nullptr; @@ -3705,7 +3779,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons data_type = call_expression->get_datatype(); } else { // indexing - index_expression = _parse_and_reduce_expression(p_block, p_builtin_types); + index_expression = _parse_and_reduce_expression(p_block, p_function_info); if (!index_expression) { return nullptr; } @@ -3869,7 +3943,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons break; } - const CharType *c = ident.ptr(); + const char32_t *c = ident.ptr(); for (int i = 0; i < l; i++) { switch (c[i]) { case 'r': @@ -3933,7 +4007,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons break; } - const CharType *c = ident.ptr(); + const char32_t *c = ident.ptr(); for (int i = 0; i < l; i++) { switch (c[i]) { case 'r': @@ -4000,7 +4074,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons break; } - const CharType *c = ident.ptr(); + const char32_t *c = ident.ptr(); for (int i = 0; i < l; i++) { switch (c[i]) { case 'r': @@ -4085,7 +4159,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons _set_error("Nested array length() is not yet implemented"); return nullptr; } else if (tk.type == TK_BRACKET_OPEN) { - Node *index_expression = _parse_and_reduce_expression(p_block, p_builtin_types); + Node *index_expression = _parse_and_reduce_expression(p_block, p_function_info); if (!index_expression) { return nullptr; } @@ -4134,7 +4208,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons */ } else if (tk.type == TK_BRACKET_OPEN) { - Node *index = _parse_and_reduce_expression(p_block, p_builtin_types); + Node *index = _parse_and_reduce_expression(p_block, p_function_info); if (!index) { return nullptr; } @@ -4276,7 +4350,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons return nullptr; } - if (!_validate_assign(expr, p_builtin_types)) { + if (!_validate_assign(expr, p_function_info)) { _set_error("Invalid use of increment/decrement operator in constant expression."); return nullptr; } @@ -4574,7 +4648,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons for (int i = expr_pos - 1; i >= next_op; i--) { OperatorNode *op = alloc_node<OperatorNode>(); op->op = expression[i].op; - if ((op->op == OP_INCREMENT || op->op == OP_DECREMENT) && !_validate_assign(expression[i + 1].node, p_builtin_types)) { + if ((op->op == OP_INCREMENT || op->op == OP_DECREMENT) && !_validate_assign(expression[i + 1].node, p_function_info)) { _set_error("Can't use increment/decrement operator in constant expression."); return nullptr; } @@ -4648,7 +4722,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons if (_is_operator_assign(op->op)) { String assign_message; - if (!_validate_assign(expression[next_op - 1].node, p_builtin_types, &assign_message)) { + if (!_validate_assign(expression[next_op - 1].node, p_function_info, &assign_message)) { _set_error(assign_message); return nullptr; } @@ -4802,8 +4876,8 @@ ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, Sha return p_node; } -ShaderLanguage::Node *ShaderLanguage::_parse_and_reduce_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types) { - ShaderLanguage::Node *expr = _parse_expression(p_block, p_builtin_types); +ShaderLanguage::Node *ShaderLanguage::_parse_and_reduce_expression(BlockNode *p_block, const FunctionInfo &p_function_info) { + ShaderLanguage::Node *expr = _parse_expression(p_block, p_function_info); if (!expr) { //errored return nullptr; } @@ -4813,7 +4887,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_and_reduce_expression(BlockNode *p_ return expr; } -Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, bool p_just_one, bool p_can_break, bool p_can_continue) { +Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_function_info, bool p_just_one, bool p_can_break, bool p_can_continue) { while (true) { TkPos pos = _get_tkpos(); @@ -4897,7 +4971,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui StringName name = tk.text; ShaderLanguage::IdentifierType itype; - if (_find_identifier(p_block, true, p_builtin_types, name, (ShaderLanguage::DataType *)nullptr, &itype)) { + if (_find_identifier(p_block, true, p_function_info, name, (ShaderLanguage::DataType *)nullptr, &itype)) { if (itype != IDENTIFIER_FUNCTION) { _set_error("Redefinition of '" + String(name) + "'"); return ERR_PARSE_ERROR; @@ -5016,7 +5090,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui } else { _set_tkpos(pos2); - Node *n = _parse_and_reduce_expression(p_block, p_builtin_types); + Node *n = _parse_and_reduce_expression(p_block, p_function_info); if (!n || n->type != Node::TYPE_CONSTANT || n->get_datatype() != TYPE_INT) { _set_error("Expected single integer constant > 0"); return ERR_PARSE_ERROR; @@ -5097,7 +5171,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui if (tk.type == TK_PARENTHESIS_OPEN || curly) { // initialization while (true) { - Node *n = _parse_and_reduce_expression(p_block, p_builtin_types); + Node *n = _parse_and_reduce_expression(p_block, p_function_info); if (!n) { return ERR_PARSE_ERROR; } @@ -5169,7 +5243,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui decl.initializer = nullptr; //variable created with assignment! must parse an expression - Node *n = _parse_and_reduce_expression(p_block, p_builtin_types); + Node *n = _parse_and_reduce_expression(p_block, p_function_info); if (!n) { return ERR_PARSE_ERROR; } @@ -5229,7 +5303,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui //a sub block, just because.. BlockNode *block = alloc_node<BlockNode>(); block->parent_block = p_block; - if (_parse_block(block, p_builtin_types, false, p_can_break, p_can_continue) != OK) { + if (_parse_block(block, p_function_info, false, p_can_break, p_can_continue) != OK) { return ERR_PARSE_ERROR; } p_block->statements.push_back(block); @@ -5243,7 +5317,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui ControlFlowNode *cf = alloc_node<ControlFlowNode>(); cf->flow_op = FLOW_OP_IF; - Node *n = _parse_and_reduce_expression(p_block, p_builtin_types); + Node *n = _parse_and_reduce_expression(p_block, p_function_info); if (!n) { return ERR_PARSE_ERROR; } @@ -5265,7 +5339,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui cf->blocks.push_back(block); p_block->statements.push_back(cf); - Error err = _parse_block(block, p_builtin_types, true, p_can_break, p_can_continue); + Error err = _parse_block(block, p_function_info, true, p_can_break, p_can_continue); if (err) { return err; } @@ -5276,7 +5350,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui block = alloc_node<BlockNode>(); block->parent_block = p_block; cf->blocks.push_back(block); - err = _parse_block(block, p_builtin_types, true, p_can_break, p_can_continue); + err = _parse_block(block, p_function_info, true, p_can_break, p_can_continue); } else { _set_tkpos(pos); //rollback @@ -5295,7 +5369,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui } ControlFlowNode *cf = alloc_node<ControlFlowNode>(); cf->flow_op = FLOW_OP_SWITCH; - Node *n = _parse_and_reduce_expression(p_block, p_builtin_types); + Node *n = _parse_and_reduce_expression(p_block, p_function_info); if (!n) { return ERR_PARSE_ERROR; } @@ -5323,7 +5397,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui int prev_type = TK_CF_CASE; while (true) { // Go-through multiple cases. - if (_parse_block(switch_block, p_builtin_types, true, true, false) != OK) { + if (_parse_block(switch_block, p_function_info, true, true, false) != OK) { return ERR_PARSE_ERROR; } pos = _get_tkpos(); @@ -5424,7 +5498,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui cf->blocks.push_back(case_block); p_block->statements.push_back(cf); - Error err = _parse_block(case_block, p_builtin_types, false, true, false); + Error err = _parse_block(case_block, p_function_info, false, true, false); if (err) { return err; } @@ -5458,7 +5532,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui cf->blocks.push_back(default_block); p_block->statements.push_back(cf); - Error err = _parse_block(default_block, p_builtin_types, false, true, false); + Error err = _parse_block(default_block, p_function_info, false, true, false); if (err) { return err; } @@ -5475,7 +5549,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui do_block = alloc_node<BlockNode>(); do_block->parent_block = p_block; - Error err = _parse_block(do_block, p_builtin_types, true, true, true); + Error err = _parse_block(do_block, p_function_info, true, true, true); if (err) { return err; } @@ -5499,7 +5573,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui } else { cf->flow_op = FLOW_OP_WHILE; } - Node *n = _parse_and_reduce_expression(p_block, p_builtin_types); + Node *n = _parse_and_reduce_expression(p_block, p_function_info); if (!n) { return ERR_PARSE_ERROR; } @@ -5516,7 +5590,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui cf->blocks.push_back(block); p_block->statements.push_back(cf); - Error err = _parse_block(block, p_builtin_types, true, true, true); + Error err = _parse_block(block, p_function_info, true, true, true); if (err) { return err; } @@ -5547,11 +5621,11 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui init_block->parent_block = p_block; init_block->single_statement = true; cf->blocks.push_back(init_block); - if (_parse_block(init_block, p_builtin_types, true, false, false) != OK) { + if (_parse_block(init_block, p_function_info, true, false, false) != OK) { return ERR_PARSE_ERROR; } - Node *n = _parse_and_reduce_expression(init_block, p_builtin_types); + Node *n = _parse_and_reduce_expression(init_block, p_function_info); if (!n) { return ERR_PARSE_ERROR; } @@ -5569,7 +5643,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui cf->expressions.push_back(n); - n = _parse_and_reduce_expression(init_block, p_builtin_types); + n = _parse_and_reduce_expression(init_block, p_function_info); if (!n) { return ERR_PARSE_ERROR; } @@ -5587,7 +5661,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui cf->blocks.push_back(block); p_block->statements.push_back(cf); - Error err = _parse_block(block, p_builtin_types, true, true, true); + Error err = _parse_block(block, p_function_info, true, true, true); if (err) { return err; } @@ -5623,7 +5697,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui } } else { _set_tkpos(pos); //rollback, wants expression - Node *expr = _parse_and_reduce_expression(p_block, p_builtin_types); + Node *expr = _parse_and_reduce_expression(p_block, p_function_info); if (!expr) { return ERR_PARSE_ERROR; } @@ -5725,7 +5799,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui } else { //nothing else, so expression _set_tkpos(pos); //rollback - Node *expr = _parse_and_reduce_expression(p_block, p_builtin_types); + Node *expr = _parse_and_reduce_expression(p_block, p_function_info); if (!expr) { return ERR_PARSE_ERROR; } @@ -6066,7 +6140,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct name = tk.text; - if (_find_identifier(nullptr, false, Map<StringName, BuiltInInfo>(), name)) { + if (_find_identifier(nullptr, false, FunctionInfo(), name)) { _set_error("Redefinition of '" + String(name) + "'"); return ERR_PARSE_ERROR; } @@ -6315,7 +6389,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct //reset scope for next uniform if (tk.type == TK_OP_ASSIGN) { - Node *expr = _parse_and_reduce_expression(nullptr, Map<StringName, BuiltInInfo>()); + Node *expr = _parse_and_reduce_expression(nullptr, FunctionInfo()); if (!expr) { return ERR_PARSE_ERROR; } @@ -6440,7 +6514,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct return ERR_PARSE_ERROR; } - if (_find_identifier(nullptr, false, Map<StringName, BuiltInInfo>(), name)) { + if (_find_identifier(nullptr, false, FunctionInfo(), name)) { _set_error("Redefinition of '" + String(name) + "'"); return ERR_PARSE_ERROR; } @@ -6553,7 +6627,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct } else { _set_tkpos(pos2); - Node *n = _parse_and_reduce_expression(NULL, Map<StringName, BuiltInInfo>()); + Node *n = _parse_and_reduce_expression(NULL, FunctionInfo()); if (!n || n->type != Node::TYPE_CONSTANT || n->get_datatype() != TYPE_INT) { _set_error("Expected single integer constant > 0"); return ERR_PARSE_ERROR; @@ -6634,7 +6708,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct if (tk.type == TK_PARENTHESIS_OPEN || curly) { // initialization while (true) { - Node *n = _parse_and_reduce_expression(NULL, Map<StringName, BuiltInInfo>()); + Node *n = _parse_and_reduce_expression(NULL, FunctionInfo()); if (!n) { return ERR_PARSE_ERROR; } @@ -6689,7 +6763,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct constant.initializer = static_cast<ConstantNode *>(expr); } else { //variable created with assignment! must parse an expression - Node *expr = _parse_and_reduce_expression(NULL, Map<StringName, BuiltInInfo>()); + Node *expr = _parse_and_reduce_expression(NULL, FunctionInfo()); if (!expr) return ERR_PARSE_ERROR; if (expr->type == Node::TYPE_OPERATOR && ((OperatorNode *)expr)->op == OP_CALL) { @@ -6726,7 +6800,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct } name = tk.text; - if (_find_identifier(nullptr, false, Map<StringName, BuiltInInfo>(), name)) { + if (_find_identifier(nullptr, false, FunctionInfo(), name)) { _set_error("Redefinition of '" + String(name) + "'"); return ERR_PARSE_ERROR; } @@ -6749,14 +6823,14 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct break; } - Map<StringName, BuiltInInfo> builtin_types; + FunctionInfo builtins; if (p_functions.has(name)) { - builtin_types = p_functions[name].built_ins; + builtins = p_functions[name]; } if (p_functions.has("global")) { // Adds global variables: 'TIME' for (Map<StringName, BuiltInInfo>::Element *E = p_functions["global"].built_ins.front(); E; E = E->next()) { - builtin_types.insert(E->key(), E->value()); + builtins.built_ins.insert(E->key(), E->value()); } } @@ -6879,7 +6953,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct pname = tk.text; ShaderLanguage::IdentifierType itype; - if (_find_identifier(func_node->body, false, builtin_types, pname, (ShaderLanguage::DataType *)nullptr, &itype)) { + if (_find_identifier(func_node->body, false, builtins, pname, (ShaderLanguage::DataType *)nullptr, &itype)) { if (itype != IDENTIFIER_FUNCTION) { _set_error("Redefinition of '" + String(pname) + "'"); return ERR_PARSE_ERROR; @@ -6941,7 +7015,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct current_function = name; - Error err = _parse_block(func_node->body, builtin_types); + Error err = _parse_block(func_node->body, builtins); if (err) { return err; } @@ -6979,6 +7053,11 @@ bool ShaderLanguage::has_builtin(const Map<StringName, ShaderLanguage::FunctionI return true; } } + if (p_functions.has("compute")) { + if (p_functions["compute"].built_ins.has(p_name)) { + return true; + } + } return false; } @@ -7034,7 +7113,7 @@ Error ShaderLanguage::_find_last_flow_op_in_block(BlockNode *p_block, FlowOperat static int _get_first_ident_pos(const String &p_code) { int idx = 0; -#define GETCHAR(m_idx) (((idx + m_idx) < p_code.length()) ? p_code[idx + m_idx] : CharType(0)) +#define GETCHAR(m_idx) (((idx + m_idx) < p_code.length()) ? p_code[idx + m_idx] : char32_t(0)) while (true) { if (GETCHAR(0) == '/' && GETCHAR(1) == '/') { @@ -7295,7 +7374,7 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct } if (j == completion_argument) { - calltip += CharType(0xFFFF); + calltip += char32_t(0xFFFF); } if (shader->functions[i].function->arguments[j].is_const) { @@ -7315,7 +7394,7 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct calltip += shader->functions[i].function->arguments[j].name; if (j == completion_argument) { - calltip += CharType(0xFFFF); + calltip += char32_t(0xFFFF); } } @@ -7378,7 +7457,7 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct } if (i == completion_argument) { - calltip += CharType(0xFFFF); + calltip += char32_t(0xFFFF); } if (out_arg >= 0 && i == out_arg) { @@ -7388,7 +7467,7 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct calltip += get_datatype_name(builtin_func_defs[idx].args[i]); if (i == completion_argument) { - calltip += CharType(0xFFFF); + calltip += char32_t(0xFFFF); } found_arg = true; diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h index faf06a9a85..0d044a21c7 100644 --- a/servers/rendering/shader_language.h +++ b/servers/rendering/shader_language.h @@ -730,8 +730,25 @@ public: constant(p_constant) {} }; + struct StageFunctionInfo { + struct Argument { + StringName name; + DataType type; + + Argument(const StringName &p_name = StringName(), DataType p_type = TYPE_VOID) { + name = p_name; + type = p_type; + } + }; + + Vector<Argument> arguments; + DataType return_type = TYPE_VOID; + }; + struct FunctionInfo { Map<StringName, BuiltInInfo> built_ins; + Map<StringName, StageFunctionInfo> stage_functions; + bool can_discard; }; static bool has_builtin(const Map<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name); @@ -802,9 +819,9 @@ private: IDENTIFIER_CONSTANT, }; - bool _find_identifier(const BlockNode *p_block, bool p_allow_reassign, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type = nullptr, IdentifierType *r_type = nullptr, bool *r_is_const = nullptr, int *r_array_size = nullptr, StringName *r_struct_name = nullptr); + bool _find_identifier(const BlockNode *p_block, bool p_allow_reassign, const FunctionInfo &p_function_info, const StringName &p_identifier, DataType *r_data_type = nullptr, IdentifierType *r_type = nullptr, bool *r_is_const = nullptr, int *r_array_size = nullptr, StringName *r_struct_name = nullptr); bool _is_operator_assign(Operator p_op) const; - bool _validate_assign(Node *p_node, const Map<StringName, BuiltInInfo> &p_builtin_types, String *r_message = nullptr); + bool _validate_assign(Node *p_node, const FunctionInfo &p_function_info, String *r_message = nullptr); bool _validate_operator(OperatorNode *p_op, DataType *r_ret_type = nullptr); struct BuiltinFuncDef { @@ -837,16 +854,16 @@ private: Error _validate_datatype(DataType p_type); bool _compare_datatypes_in_nodes(Node *a, Node *b) const; - bool _validate_function_call(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str); - bool _parse_function_arguments(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, OperatorNode *p_func, int *r_complete_arg = nullptr); + bool _validate_function_call(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str); + bool _parse_function_arguments(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, int *r_complete_arg = nullptr); bool _propagate_function_call_sampler_uniform_settings(StringName p_name, int p_argument, TextureFilter p_filter, TextureRepeat p_repeat); bool _propagate_function_call_sampler_builtin_reference(StringName p_name, int p_argument, const StringName &p_builtin); - Node *_parse_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types); + Node *_parse_expression(BlockNode *p_block, const FunctionInfo &p_function_info); ShaderLanguage::Node *_reduce_expression(BlockNode *p_block, ShaderLanguage::Node *p_node); - Node *_parse_and_reduce_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types); - Error _parse_block(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, bool p_just_one = false, bool p_can_break = false, bool p_can_continue = false); + Node *_parse_and_reduce_expression(BlockNode *p_block, const FunctionInfo &p_function_info); + Error _parse_block(BlockNode *p_block, const FunctionInfo &p_function_info, bool p_just_one = false, bool p_can_break = false, bool p_can_continue = false); String _get_shader_type_list(const Set<String> &p_shader_types) const; String _get_qualifier_str(ArgumentQualifier p_qualifier) const; diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp index 06cb6171a5..ad5cbc9e51 100644 --- a/servers/rendering/shader_types.cpp +++ b/servers/rendering/shader_types.cpp @@ -145,7 +145,8 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["VIEW"] = constt(ShaderLanguage::TYPE_VEC3); shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["LIGHT"] = constt(ShaderLanguage::TYPE_VEC3); shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["LIGHT_COLOR"] = constt(ShaderLanguage::TYPE_VEC3); - shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["ATTENUATION"] = constt(ShaderLanguage::TYPE_VEC3); + shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["ATTENUATION"] = constt(ShaderLanguage::TYPE_FLOAT); + shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["SHADOW_ATTENUATION"] = constt(ShaderLanguage::TYPE_VEC3); shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["ALBEDO"] = constt(ShaderLanguage::TYPE_VEC3); shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["BACKLIGHT"] = constt(ShaderLanguage::TYPE_VEC3); shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["ROUGHNESS"] = constt(ShaderLanguage::TYPE_FLOAT); @@ -270,20 +271,41 @@ ShaderTypes::ShaderTypes() { /************ PARTICLES **************************/ shader_modes[RS::SHADER_PARTICLES].functions["global"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT); - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC4; - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].built_ins["VELOCITY"] = ShaderLanguage::TYPE_VEC3; - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].built_ins["MASS"] = ShaderLanguage::TYPE_FLOAT; - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].built_ins["ACTIVE"] = ShaderLanguage::TYPE_BOOL; - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].built_ins["RESTART"] = constt(ShaderLanguage::TYPE_BOOL); - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].built_ins["CUSTOM"] = ShaderLanguage::TYPE_VEC4; - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].built_ins["TRANSFORM"] = ShaderLanguage::TYPE_MAT4; - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].built_ins["LIFETIME"] = constt(ShaderLanguage::TYPE_FLOAT); - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].built_ins["DELTA"] = constt(ShaderLanguage::TYPE_FLOAT); - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].built_ins["NUMBER"] = constt(ShaderLanguage::TYPE_UINT); - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].built_ins["INDEX"] = constt(ShaderLanguage::TYPE_INT); - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].built_ins["EMISSION_TRANSFORM"] = constt(ShaderLanguage::TYPE_MAT4); - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].built_ins["RANDOM_SEED"] = constt(ShaderLanguage::TYPE_UINT); - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].can_discard = false; + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC4; + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["VELOCITY"] = ShaderLanguage::TYPE_VEC3; + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["MASS"] = ShaderLanguage::TYPE_FLOAT; + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["ACTIVE"] = ShaderLanguage::TYPE_BOOL; + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["RESTART"] = constt(ShaderLanguage::TYPE_BOOL); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["CUSTOM"] = ShaderLanguage::TYPE_VEC4; + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["TRANSFORM"] = ShaderLanguage::TYPE_MAT4; + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["LIFETIME"] = constt(ShaderLanguage::TYPE_FLOAT); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["DELTA"] = constt(ShaderLanguage::TYPE_FLOAT); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["NUMBER"] = constt(ShaderLanguage::TYPE_UINT); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["INDEX"] = constt(ShaderLanguage::TYPE_INT); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["EMISSION_TRANSFORM"] = constt(ShaderLanguage::TYPE_MAT4); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["RANDOM_SEED"] = constt(ShaderLanguage::TYPE_UINT); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["FLAG_EMIT_POSITION"] = constt(ShaderLanguage::TYPE_UINT); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["FLAG_EMIT_ROT_SCALE"] = constt(ShaderLanguage::TYPE_UINT); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["FLAG_EMIT_VELOCITY"] = constt(ShaderLanguage::TYPE_UINT); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["FLAG_EMIT_COLOR"] = constt(ShaderLanguage::TYPE_UINT); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["FLAG_EMIT_CUSTOM"] = constt(ShaderLanguage::TYPE_UINT); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["RESTART_POSITION"] = constt(ShaderLanguage::TYPE_BOOL); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["RESTART_ROT_SCALE"] = constt(ShaderLanguage::TYPE_BOOL); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["RESTART_VELOCITY"] = constt(ShaderLanguage::TYPE_BOOL); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["RESTART_COLOR"] = constt(ShaderLanguage::TYPE_BOOL); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["RESTART_CUSTOM"] = constt(ShaderLanguage::TYPE_BOOL); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].can_discard = false; + + { + ShaderLanguage::StageFunctionInfo emit_vertex_func; + emit_vertex_func.arguments.push_back(ShaderLanguage::StageFunctionInfo::Argument("xform", ShaderLanguage::TYPE_MAT4)); + emit_vertex_func.arguments.push_back(ShaderLanguage::StageFunctionInfo::Argument("velocity", ShaderLanguage::TYPE_VEC3)); + emit_vertex_func.arguments.push_back(ShaderLanguage::StageFunctionInfo::Argument("color", ShaderLanguage::TYPE_VEC4)); + emit_vertex_func.arguments.push_back(ShaderLanguage::StageFunctionInfo::Argument("custom", ShaderLanguage::TYPE_VEC4)); + emit_vertex_func.arguments.push_back(ShaderLanguage::StageFunctionInfo::Argument("flags", ShaderLanguage::TYPE_UINT)); + emit_vertex_func.return_type = ShaderLanguage::TYPE_BOOL; //whether it could emit + shader_modes[RS::SHADER_PARTICLES].functions["compute"].stage_functions["emit_particle"] = emit_vertex_func; + } shader_modes[RS::SHADER_PARTICLES].modes.push_back("disable_force"); shader_modes[RS::SHADER_PARTICLES].modes.push_back("disable_velocity"); @@ -328,6 +350,7 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_SKY].modes.push_back("use_half_res_pass"); shader_modes[RS::SHADER_SKY].modes.push_back("use_quarter_res_pass"); + shader_modes[RS::SHADER_SKY].modes.push_back("disable_fog"); shader_types.insert("spatial"); shader_types.insert("canvas_item"); diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index c156313c15..8f863a6fc8 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -1747,11 +1747,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "ramp"), &RenderingServer::environment_set_adjustment); ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance"), &RenderingServer::environment_set_ssr); ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "bias", "light_affect", "ao_channel_affect", "blur", "bilateral_sharpness"), &RenderingServer::environment_set_ssao); - ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "color", "sun_color", "sun_amount"), &RenderingServer::environment_set_fog); - - ClassDB::bind_method(D_METHOD("environment_set_fog_depth", "env", "enable", "depth_begin", "depth_end", "depth_curve", "transmit", "transmit_curve"), &RenderingServer::environment_set_fog_depth); - - ClassDB::bind_method(D_METHOD("environment_set_fog_height", "env", "enable", "min_height", "max_height", "height_curve"), &RenderingServer::environment_set_fog_height); + ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "light_color", "light_energy", "sun_scatter", "density", "height", "height_density"), &RenderingServer::environment_set_fog); ClassDB::bind_method(D_METHOD("scenario_create"), &RenderingServer::scenario_create); ClassDB::bind_method(D_METHOD("scenario_set_debug", "scenario", "debug_mode"), &RenderingServer::scenario_set_debug); @@ -2391,6 +2387,7 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/quality/glow/upscale_mode", 1); ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/glow/upscale_mode", PropertyInfo(Variant::INT, "rendering/quality/glow/upscale_mode", PROPERTY_HINT_ENUM, "Linear (Fast),Bicubic (Slow)")); GLOBAL_DEF("rendering/quality/glow/upscale_mode.mobile", 0); + GLOBAL_DEF("rendering/quality/glow/use_high_quality", false); GLOBAL_DEF("rendering/quality/screen_space_reflection/roughness_quality", 1); ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/screen_space_reflection/roughness_quality", PropertyInfo(Variant::INT, "rendering/quality/screen_space_reflection/roughness_quality", PROPERTY_HINT_ENUM, "Disabled (Fastest),Low (Fast),Medium (Average),High (Slow)")); @@ -2411,6 +2408,17 @@ RenderingServer::RenderingServer() { ProjectSettings::get_singleton()->set_custom_property_info("rendering/sdfgi/probe_ray_count", PropertyInfo(Variant::INT, "rendering/sdfgi/probe_ray_count", PROPERTY_HINT_ENUM, "8 (Fastest),16,32,64,96,128 (Slowest)")); GLOBAL_DEF("rendering/sdfgi/frames_to_converge", 1); ProjectSettings::get_singleton()->set_custom_property_info("rendering/sdfgi/frames_to_converge", PropertyInfo(Variant::INT, "rendering/sdfgi/frames_to_converge", PROPERTY_HINT_ENUM, "5 (Less Latency but Lower Quality),10,15,20,25,30 (More Latency but Higher Quality)")); + + GLOBAL_DEF("rendering/volumetric_fog/volume_size", 64); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/volume_size", PropertyInfo(Variant::INT, "rendering/volumetric_fog/volume_size", PROPERTY_HINT_RANGE, "16,512,1")); + GLOBAL_DEF("rendering/volumetric_fog/volume_depth", 128); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/volume_depth", PropertyInfo(Variant::INT, "rendering/volumetric_fog/volume_depth", PROPERTY_HINT_RANGE, "16,512,1")); + GLOBAL_DEF("rendering/volumetric_fog/use_filter", 0); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/use_filter", PropertyInfo(Variant::INT, "rendering/volumetric_fog/use_filter", PROPERTY_HINT_ENUM, "No (Faster),Yes (Higher Quality)")); + GLOBAL_DEF("rendering/volumetric_fog/directional_shadow_shrink", 512); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/directional_shadow_shrink", PropertyInfo(Variant::INT, "rendering/volumetric_fog/directional_shadow_shrink", PROPERTY_HINT_RANGE, "32,2048,1")); + GLOBAL_DEF("rendering/volumetric_fog/positional_shadow_shrink", 512); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/positional_shadow_shrink", PropertyInfo(Variant::INT, "rendering/volumetric_fog/positional_shadow_shrink", PROPERTY_HINT_RANGE, "32,2048,1")); } RenderingServer::~RenderingServer() { diff --git a/servers/rendering_server.h b/servers/rendering_server.h index 109e9e53c5..49f840948f 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -97,12 +97,12 @@ public: virtual RID texture_2d_create(const Ref<Image> &p_image) = 0; virtual RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, TextureLayeredType p_layered_type) = 0; - virtual RID texture_3d_create(const Vector<Ref<Image>> &p_slices) = 0; //all slices, then all the mipmaps, must be coherent + virtual RID texture_3d_create(Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) = 0; //all slices, then all the mipmaps, must be coherent virtual RID texture_proxy_create(RID p_base) = 0; virtual void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0; //mostly used for video and streaming virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0; - virtual void texture_3d_update(RID p_texture, const Ref<Image> &p_image, int p_depth, int p_mipmap) = 0; + virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) = 0; virtual void texture_proxy_update(RID p_texture, RID p_proxy_to) = 0; //these two APIs can be used together or in combination with the others. @@ -112,7 +112,7 @@ public: virtual Ref<Image> texture_2d_get(RID p_texture) const = 0; virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const = 0; - virtual Ref<Image> texture_3d_slice_get(RID p_texture, int p_depth, int p_mipmap) const = 0; + virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const = 0; virtual void texture_replace(RID p_texture, RID p_by_texture) = 0; virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0; @@ -390,6 +390,7 @@ public: LIGHT_PARAM_SHADOW_BIAS, LIGHT_PARAM_SHADOW_PANCAKE_SIZE, LIGHT_PARAM_SHADOW_BLUR, + LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE, LIGHT_PARAM_TRANSMITTANCE_BIAS, LIGHT_PARAM_MAX }; @@ -562,7 +563,7 @@ public: virtual RID particles_create() = 0; - virtual void particles_set_emitting(RID p_particles, bool p_emitting) = 0; + virtual void particles_set_emitting(RID p_particles, bool p_enable) = 0; virtual bool particles_get_emitting(RID p_particles) = 0; virtual void particles_set_amount(RID p_particles, int p_amount) = 0; virtual void particles_set_lifetime(RID p_particles, float p_lifetime) = 0; @@ -580,6 +581,18 @@ public: virtual void particles_request_process(RID p_particles) = 0; virtual void particles_restart(RID p_particles) = 0; + virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) = 0; + + enum ParticlesEmitFlags { + PARTICLES_EMIT_FLAG_POSITION = 1, + PARTICLES_EMIT_FLAG_ROTATION_SCALE = 2, + PARTICLES_EMIT_FLAG_VELOCITY = 4, + PARTICLES_EMIT_FLAG_COLOR = 8, + PARTICLES_EMIT_FLAG_CUSTOM = 16 + }; + + virtual void particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) = 0; + enum ParticlesDrawOrder { PARTICLES_DRAW_ORDER_INDEX, PARTICLES_DRAW_ORDER_LIFETIME, @@ -783,6 +796,7 @@ public: virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) = 0; virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0; + virtual void environment_glow_set_use_high_quality(bool p_enable) = 0; enum EnvironmentToneMapper { ENV_TONE_MAPPER_LINEAR, @@ -861,9 +875,20 @@ public: virtual void environment_set_sdfgi_frames_to_converge(EnvironmentSDFGIFramesToConverge p_frames) = 0; - virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) = 0; - virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) = 0; - virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) = 0; + virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density) = 0; + + enum EnvVolumetricFogShadowFilter { + ENV_VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED, + ENV_VOLUMETRIC_FOG_SHADOW_FILTER_LOW, + ENV_VOLUMETRIC_FOG_SHADOW_FILTER_MEDIUM, + ENV_VOLUMETRIC_FOG_SHADOW_FILTER_HIGH, + }; + + virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, EnvVolumetricFogShadowFilter p_shadow_filter) = 0; + virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) = 0; + virtual void environment_set_volumetric_fog_filter_active(bool p_enable) = 0; + virtual void environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size) = 0; + virtual void environment_set_volumetric_fog_positional_shadow_shrink_size(int p_shrink_size) = 0; virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) = 0; diff --git a/servers/text_server.h b/servers/text_server.h new file mode 100644 index 0000000000..e69de29bb2 --- /dev/null +++ b/servers/text_server.h diff --git a/tests/SCsub b/tests/SCsub index 84c9fc1ffe..7aab28531d 100644 --- a/tests/SCsub +++ b/tests/SCsub @@ -6,8 +6,9 @@ env.tests_sources = [] env_tests = env.Clone() -# Enable test framework and inform it of configuration method. -env_tests.Append(CPPDEFINES=["DOCTEST_CONFIG_IMPLEMENT"]) +# Include GDNative headers. +if env["module_gdnative_enabled"]: + env_tests.Append(CPPPATH=["#modules/gdnative/include"]) # We must disable the THREAD_LOCAL entirely in doctest to prevent crashes on debugging # Since we link with /MT thread_local is always expired when the header is used diff --git a/tests/test_class_db.cpp b/tests/test_class_db.cpp deleted file mode 100644 index 3171091402..0000000000 --- a/tests/test_class_db.cpp +++ /dev/null @@ -1,882 +0,0 @@ -/*************************************************************************/ -/* test_class_db.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "test_class_db.h" - -#include "core/global_constants.h" -#include "core/ordered_hash_map.h" -#include "core/os/os.h" -#include "core/string_name.h" -#include "core/ustring.h" -#include "core/variant.h" - -namespace TestClassDB { - -enum class [[nodiscard]] TestResult{ - FAILED, - PASS -}; - -#define TEST_FAIL_COND(m_cond, m_msg) \ - if (unlikely(m_cond)) { \ - ERR_PRINT(m_msg); \ - return TestResult::FAILED; \ - } else \ - ((void)0) - -#define TEST_COND(m_cond, m_msg) \ - if (unlikely(m_cond)) { \ - ERR_PRINT(m_msg); \ - __test_result__ = TestResult::FAILED; \ - } else \ - ((void)0) - -#define TEST_FAIL_CHECK(m_test_expr) \ - if (unlikely((m_test_expr) == TestResult::FAILED)) { \ - return TestResult::FAILED; \ - } else \ - ((void)0) - -#define TEST_CHECK(m_test_expr) \ - if (unlikely((m_test_expr) == TestResult::FAILED)) { \ - __test_result__ = TestResult::FAILED; \ - } else \ - ((void)0) - -#define TEST_START() \ - TestResult __test_result__ = TestResult::PASS; \ - ((void)0) - -#define TEST_END() return __test_result__; - -struct TypeReference { - StringName name; - bool is_enum = false; -}; - -struct ConstantData { - String name; - int value = 0; -}; - -struct EnumData { - StringName name; - List<ConstantData> constants; - - _FORCE_INLINE_ bool operator==(const EnumData &p_enum) const { - return p_enum.name == name; - } -}; - -struct PropertyData { - StringName name; - int index = 0; - - StringName getter; - StringName setter; -}; - -struct ArgumentData { - TypeReference type; - String name; - bool has_defval = false; - Variant defval; -}; - -struct MethodData { - StringName name; - TypeReference return_type; - List<ArgumentData> arguments; - bool is_virtual = false; - bool is_vararg = false; -}; - -struct SignalData { - StringName name; - List<ArgumentData> arguments; -}; - -struct ExposedClass { - StringName name; - StringName base; - - bool is_singleton = false; - bool is_instantiable = false; - bool is_reference = false; - - ClassDB::APIType api_type; - - List<ConstantData> constants; - List<EnumData> enums; - List<PropertyData> properties; - List<MethodData> methods; - List<SignalData> signals_; - - const PropertyData *find_property_by_name(const StringName &p_name) const { - for (const List<PropertyData>::Element *E = properties.front(); E; E = E->next()) { - if (E->get().name == p_name) { - return &E->get(); - } - } - - return nullptr; - } - - const MethodData *find_method_by_name(const StringName &p_name) const { - for (const List<MethodData>::Element *E = methods.front(); E; E = E->next()) { - if (E->get().name == p_name) { - return &E->get(); - } - } - - return nullptr; - } -}; - -struct NamesCache { - StringName variant_type = StaticCString::create("Variant"); - StringName object_class = StaticCString::create("Object"); - StringName reference_class = StaticCString::create("Reference"); - StringName string_type = StaticCString::create("String"); - StringName string_name_type = StaticCString::create("StringName"); - StringName node_path_type = StaticCString::create("NodePath"); - StringName bool_type = StaticCString::create("bool"); - StringName int_type = StaticCString::create("int"); - StringName float_type = StaticCString::create("float"); - StringName void_type = StaticCString::create("void"); - StringName vararg_stub_type = StaticCString::create("@VarArg@"); - StringName vector2_type = StaticCString::create("Vector2"); - StringName rect2_type = StaticCString::create("Rect2"); - StringName vector3_type = StaticCString::create("Vector3"); - - // Object not included as it must be checked for all derived classes - static constexpr int nullable_types_count = 17; - StringName nullable_types[nullable_types_count] = { - string_type, - string_name_type, - node_path_type, - - StaticCString::create(_STR(Array)), - StaticCString::create(_STR(Dictionary)), - StaticCString::create(_STR(Callable)), - StaticCString::create(_STR(Signal)), - - StaticCString::create(_STR(PackedByteArray)), - StaticCString::create(_STR(PackedInt32Array)), - StaticCString::create(_STR(PackedInt64rray)), - StaticCString::create(_STR(PackedFloat32Array)), - StaticCString::create(_STR(PackedFloat64Array)), - StaticCString::create(_STR(PackedStringArray)), - StaticCString::create(_STR(PackedVector2Array)), - StaticCString::create(_STR(PackedVector3Array)), - StaticCString::create(_STR(PackedColorArray)), - }; - - bool is_nullable_type(const StringName &p_type) const { - for (int i = 0; i < nullable_types_count; i++) { - if (p_type == nullable_types[i]) { - return true; - } - } - - return false; - } -}; - -typedef OrderedHashMap<StringName, ExposedClass> ExposedClasses; - -struct Context { - Vector<StringName> enum_types; - Vector<StringName> builtin_types; - ExposedClasses exposed_classes; - List<EnumData> global_enums; - NamesCache names_cache; - - const ExposedClass *find_exposed_class(const StringName &p_name) const { - ExposedClasses::ConstElement elem = exposed_classes.find(p_name); - return elem ? &elem.value() : nullptr; - } - - const ExposedClass *find_exposed_class(const TypeReference &p_type_ref) const { - ExposedClasses::ConstElement elem = exposed_classes.find(p_type_ref.name); - return elem ? &elem.value() : nullptr; - } - - bool has_type(const TypeReference &p_type_ref) const { - if (builtin_types.find(p_type_ref.name) >= 0) { - return true; - } - - if (p_type_ref.is_enum) { - if (enum_types.find(p_type_ref.name) >= 0) { - return true; - } - - // Enum not found. Most likely because none of its constants were bound, so it's empty. That's fine. Use int instead. - return builtin_types.find(names_cache.int_type); - } - - return false; - } -}; - -bool arg_default_value_is_assignable_to_type(const Context &p_context, const Variant &p_val, const TypeReference &p_arg_type) { - if (p_arg_type.name == p_context.names_cache.variant_type) { - // Variant can take anything - return true; - } - - switch (p_val.get_type()) { - case Variant::NIL: - return p_context.find_exposed_class(p_arg_type) || - p_context.names_cache.is_nullable_type(p_arg_type.name); - case Variant::BOOL: - return p_arg_type.name == p_context.names_cache.bool_type; - case Variant::INT: - return p_arg_type.name == p_context.names_cache.int_type || - p_arg_type.name == p_context.names_cache.float_type || - p_arg_type.is_enum; - case Variant::FLOAT: - return p_arg_type.name == p_context.names_cache.float_type; - case Variant::STRING: - case Variant::STRING_NAME: - return p_arg_type.name == p_context.names_cache.string_type || - p_arg_type.name == p_context.names_cache.string_name_type || - p_arg_type.name == p_context.names_cache.node_path_type; - case Variant::NODE_PATH: - return p_arg_type.name == p_context.names_cache.node_path_type; - case Variant::TRANSFORM: - case Variant::TRANSFORM2D: - case Variant::BASIS: - case Variant::QUAT: - case Variant::PLANE: - case Variant::AABB: - case Variant::COLOR: - case Variant::VECTOR2: - case Variant::RECT2: - case Variant::VECTOR3: - case Variant::_RID: - case Variant::ARRAY: - case Variant::DICTIONARY: - case Variant::PACKED_BYTE_ARRAY: - case Variant::PACKED_INT32_ARRAY: - case Variant::PACKED_INT64_ARRAY: - case Variant::PACKED_FLOAT32_ARRAY: - case Variant::PACKED_FLOAT64_ARRAY: - case Variant::PACKED_STRING_ARRAY: - case Variant::PACKED_VECTOR2_ARRAY: - case Variant::PACKED_VECTOR3_ARRAY: - case Variant::PACKED_COLOR_ARRAY: - case Variant::CALLABLE: - case Variant::SIGNAL: - return p_arg_type.name == Variant::get_type_name(p_val.get_type()); - case Variant::OBJECT: - return p_context.find_exposed_class(p_arg_type); - case Variant::VECTOR2I: - return p_arg_type.name == p_context.names_cache.vector2_type || - p_arg_type.name == Variant::get_type_name(p_val.get_type()); - case Variant::RECT2I: - return p_arg_type.name == p_context.names_cache.rect2_type || - p_arg_type.name == Variant::get_type_name(p_val.get_type()); - case Variant::VECTOR3I: - return p_arg_type.name == p_context.names_cache.vector3_type || - p_arg_type.name == Variant::get_type_name(p_val.get_type()); - default: - ERR_PRINT("Unexpected Variant type: " + itos(p_val.get_type())); - break; - } - - return false; -} - -TestResult validate_property(const Context &p_context, const ExposedClass &p_class, const PropertyData &p_prop) { - TEST_START(); - - const MethodData *setter = p_class.find_method_by_name(p_prop.setter); - - // Search it in base classes too - const ExposedClass *top = &p_class; - while (!setter && top->base != StringName()) { - top = p_context.find_exposed_class(top->base); - TEST_FAIL_COND(!top, "Class not found '" + top->base + "'. Inherited by '" + top->name + "'."); - setter = top->find_method_by_name(p_prop.setter); - } - - const MethodData *getter = p_class.find_method_by_name(p_prop.getter); - - // Search it in base classes too - top = &p_class; - while (!getter && top->base != StringName()) { - top = p_context.find_exposed_class(top->base); - TEST_FAIL_COND(!top, "Class not found '" + top->base + "'. Inherited by '" + top->name + "'."); - getter = top->find_method_by_name(p_prop.getter); - } - - TEST_FAIL_COND(!setter && !getter, - "Couldn't find neither the setter nor the getter for property: '" + p_class.name + "." + String(p_prop.name) + "'."); - - if (setter) { - int setter_argc = p_prop.index != -1 ? 2 : 1; - TEST_FAIL_COND(setter->arguments.size() != setter_argc, - "Invalid property setter argument count: '" + p_class.name + "." + String(p_prop.name) + "'."); - } - - if (getter) { - int getter_argc = p_prop.index != -1 ? 1 : 0; - TEST_FAIL_COND(getter->arguments.size() != getter_argc, - "Invalid property setter argument count: '" + p_class.name + "." + String(p_prop.name) + "'."); - } - - if (getter && setter) { - const ArgumentData &setter_first_arg = setter->arguments.back()->get(); - if (getter->return_type.name != setter_first_arg.type.name) { - // Special case for Node::set_name - bool whitelisted = getter->return_type.name == p_context.names_cache.string_name_type && - setter_first_arg.type.name == p_context.names_cache.string_type; - - TEST_FAIL_COND(!whitelisted, - "Return type from getter doesn't match first argument of setter, for property: '" + p_class.name + "." + String(p_prop.name) + "'."); - } - } - - const TypeReference &prop_type_ref = getter ? getter->return_type : setter->arguments.back()->get().type; - - const ExposedClass *prop_class = p_context.find_exposed_class(prop_type_ref); - if (prop_class) { - TEST_COND(prop_class->is_singleton, - "Property type is a singleton: '" + p_class.name + "." + String(p_prop.name) + "'."); - } else { - TEST_FAIL_COND(!p_context.has_type(prop_type_ref), - "Property type '" + prop_type_ref.name + "' not found: '" + p_class.name + "." + String(p_prop.name) + "'."); - } - - if (getter) { - if (p_prop.index != -1) { - const ArgumentData &idx_arg = getter->arguments.front()->get(); - if (idx_arg.type.name != p_context.names_cache.int_type) { - // If not an int, it can be an enum - TEST_COND(p_context.enum_types.find(idx_arg.type.name) < 0, - "Invalid type '" + idx_arg.type.name + "' for index argument of property getter: '" + p_class.name + "." + String(p_prop.name) + "'."); - } - } - } - - if (setter) { - if (p_prop.index != -1) { - const ArgumentData &idx_arg = setter->arguments.front()->get(); - if (idx_arg.type.name != p_context.names_cache.int_type) { - // Assume the index parameter is an enum - // If not an int, it can be an enum - TEST_COND(p_context.enum_types.find(idx_arg.type.name) < 0, - "Invalid type '" + idx_arg.type.name + "' for index argument of property setter: '" + p_class.name + "." + String(p_prop.name) + "'."); - } - } - } - - TEST_END(); -} - -TestResult validate_method(const Context &p_context, const ExposedClass &p_class, const MethodData &p_method) { - TEST_START(); - - const ExposedClass *return_class = p_context.find_exposed_class(p_method.return_type); - if (return_class) { - TEST_COND(return_class->is_singleton, - "Method return type is a singleton: '" + p_class.name + "." + p_method.name + "'."); - } - - for (const List<ArgumentData>::Element *F = p_method.arguments.front(); F; F = F->next()) { - const ArgumentData &arg = F->get(); - - const ExposedClass *arg_class = p_context.find_exposed_class(arg.type); - if (arg_class) { - TEST_COND(arg_class->is_singleton, - "Argument type is a singleton: '" + arg.name + "' of method '" + p_class.name + "." + p_method.name + "'."); - } else { - TEST_FAIL_COND(!p_context.has_type(arg.type), - "Argument type '" + arg.type.name + "' not found: '" + arg.name + "' of method" + p_class.name + "." + p_method.name + "'."); - } - - if (arg.has_defval) { - TEST_COND(!arg_default_value_is_assignable_to_type(p_context, arg.defval, arg.type), - "Invalid default value for parameter '" + arg.name + "' of method '" + p_class.name + "." + p_method.name + "'."); - } - } - - TEST_END(); -} - -TestResult validate_signal(const Context &p_context, const ExposedClass &p_class, const SignalData &p_signal) { - TEST_START(); - - for (const List<ArgumentData>::Element *F = p_signal.arguments.front(); F; F = F->next()) { - const ArgumentData &arg = F->get(); - - const ExposedClass *arg_class = p_context.find_exposed_class(arg.type); - if (arg_class) { - TEST_COND(arg_class->is_singleton, - "Argument class is a singleton: '" + arg.name + "' of signal" + p_class.name + "." + p_signal.name + "'."); - } else { - TEST_FAIL_COND(!p_context.has_type(arg.type), - "Argument type '" + arg.type.name + "' not found: '" + arg.name + "' of signal" + p_class.name + "." + p_signal.name + "'."); - } - } - - TEST_END(); -} - -TestResult validate_class(const Context &p_context, const ExposedClass &p_exposed_class) { - TEST_START(); - - bool is_derived_type = p_exposed_class.base != StringName(); - - if (!is_derived_type) { - // Asserts about the base Object class - TEST_FAIL_COND(p_exposed_class.name != p_context.names_cache.object_class, - "Class '" + p_exposed_class.name + "' has no base class."); - TEST_FAIL_COND(!p_exposed_class.is_instantiable, - "Object class is not instantiable."); - TEST_FAIL_COND(p_exposed_class.api_type != ClassDB::API_CORE, - "Object class is API is not API_CORE."); - TEST_FAIL_COND(p_exposed_class.is_singleton, - "Object class is registered as a singleton."); - } - - TEST_FAIL_COND(p_exposed_class.is_singleton && p_exposed_class.base != p_context.names_cache.object_class, - "Singleton base class '" + String(p_exposed_class.base) + "' is not Object, for class '" + p_exposed_class.name + "'."); - - TEST_FAIL_COND(is_derived_type && !p_context.exposed_classes.has(p_exposed_class.base), - "Base type '" + p_exposed_class.base.operator String() + "' does not exist, for class '" + p_exposed_class.name + "'."); - - for (const List<PropertyData>::Element *F = p_exposed_class.properties.front(); F; F = F->next()) { - TEST_CHECK(validate_property(p_context, p_exposed_class, F->get())); - } - - for (const List<MethodData>::Element *F = p_exposed_class.methods.front(); F; F = F->next()) { - TEST_CHECK(validate_method(p_context, p_exposed_class, F->get())); - } - - for (const List<SignalData>::Element *F = p_exposed_class.signals_.front(); F; F = F->next()) { - TEST_CHECK(validate_signal(p_context, p_exposed_class, F->get())); - } - - TEST_END(); -} - -TestResult add_exposed_classes(Context &r_context) { - TEST_START(); - - List<StringName> class_list; - ClassDB::get_class_list(&class_list); - class_list.sort_custom<StringName::AlphCompare>(); - - while (class_list.size()) { - StringName class_name = class_list.front()->get(); - - ClassDB::APIType api_type = ClassDB::get_api_type(class_name); - - if (api_type == ClassDB::API_NONE) { - class_list.pop_front(); - continue; - } - - if (!ClassDB::is_class_exposed(class_name)) { - OS::get_singleton()->print("Ignoring class '%s' because it's not exposed\n", String(class_name).utf8().get_data()); - class_list.pop_front(); - continue; - } - - if (!ClassDB::is_class_enabled(class_name)) { - OS::get_singleton()->print("Ignoring class '%s' because it's not enabled\n", String(class_name).utf8().get_data()); - class_list.pop_front(); - continue; - } - - ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(class_name); - - ExposedClass exposed_class; - exposed_class.name = class_name; - exposed_class.api_type = api_type; - exposed_class.is_singleton = Engine::get_singleton()->has_singleton(class_name); - exposed_class.is_instantiable = class_info->creation_func && !exposed_class.is_singleton; - exposed_class.is_reference = ClassDB::is_parent_class(class_name, "Reference"); - exposed_class.base = ClassDB::get_parent_class(class_name); - - // Add properties - - List<PropertyInfo> property_list; - ClassDB::get_property_list(class_name, &property_list, true); - - Map<StringName, StringName> accessor_methods; - - for (const List<PropertyInfo>::Element *E = property_list.front(); E; E = E->next()) { - const PropertyInfo &property = E->get(); - - if (property.usage & PROPERTY_USAGE_GROUP || property.usage & PROPERTY_USAGE_SUBGROUP || property.usage & PROPERTY_USAGE_CATEGORY) { - continue; - } - - PropertyData prop; - prop.name = property.name; - prop.setter = ClassDB::get_property_setter(class_name, prop.name); - prop.getter = ClassDB::get_property_getter(class_name, prop.name); - - if (prop.setter != StringName()) { - accessor_methods[prop.setter] = prop.name; - } - if (prop.getter != StringName()) { - accessor_methods[prop.getter] = prop.name; - } - - bool valid = false; - prop.index = ClassDB::get_property_index(class_name, prop.name, &valid); - TEST_FAIL_COND(!valid, "Invalid property: '" + exposed_class.name + "." + String(prop.name) + "'."); - - exposed_class.properties.push_back(prop); - } - - // Add methods - - List<MethodInfo> virtual_method_list; - ClassDB::get_virtual_methods(class_name, &virtual_method_list, true); - - List<MethodInfo> method_list; - ClassDB::get_method_list(class_name, &method_list, true); - method_list.sort(); - - for (List<MethodInfo>::Element *E = method_list.front(); E; E = E->next()) { - const MethodInfo &method_info = E->get(); - - int argc = method_info.arguments.size(); - - if (method_info.name.empty()) { - continue; - } - - MethodData method; - method.name = method_info.name; - - if (method_info.flags & METHOD_FLAG_VIRTUAL) { - method.is_virtual = true; - } - - PropertyInfo return_info = method_info.return_val; - - MethodBind *m = method.is_virtual ? nullptr : ClassDB::get_method(class_name, method_info.name); - - method.is_vararg = m && m->is_vararg(); - - if (!m && !method.is_virtual) { - TEST_FAIL_COND(!virtual_method_list.find(method_info), - "Missing MethodBind for non-virtual method: '" + exposed_class.name + "." + method.name + "'."); - - // A virtual method without the virtual flag. This is a special case. - - // The method Object.free is registered as a virtual method, but without the virtual flag. - // This is because this method is not supposed to be overridden, but called. - // We assume the return type is void. - method.return_type.name = r_context.names_cache.void_type; - - // Actually, more methods like this may be added in the future, which could return - // something different. Let's put this check to notify us if that ever happens. - if (exposed_class.name != r_context.names_cache.object_class || String(method.name) != "free") { - WARN_PRINT("Notification: New unexpected virtual non-overridable method found." - " We only expected Object.free, but found '" + - exposed_class.name + "." + method.name + "'."); - } - } else if (return_info.type == Variant::INT && return_info.usage & PROPERTY_USAGE_CLASS_IS_ENUM) { - method.return_type.name = return_info.class_name; - method.return_type.is_enum = true; - } else if (return_info.class_name != StringName()) { - method.return_type.name = return_info.class_name; - - bool bad_reference_hint = !method.is_virtual && return_info.hint != PROPERTY_HINT_RESOURCE_TYPE && - ClassDB::is_parent_class(return_info.class_name, r_context.names_cache.reference_class); - TEST_COND(bad_reference_hint, String() + "Return type is reference but hint is not '" _STR(PROPERTY_HINT_RESOURCE_TYPE) "'." + - " Are you returning a reference type by pointer? Method: '" + - exposed_class.name + "." + method.name + "'."); - } else if (return_info.hint == PROPERTY_HINT_RESOURCE_TYPE) { - method.return_type.name = return_info.hint_string; - } else if (return_info.type == Variant::NIL && return_info.usage & PROPERTY_USAGE_NIL_IS_VARIANT) { - method.return_type.name = r_context.names_cache.variant_type; - } else if (return_info.type == Variant::NIL) { - method.return_type.name = r_context.names_cache.void_type; - } else { - // NOTE: We don't care about the size and sign of int and float in these tests - method.return_type.name = Variant::get_type_name(return_info.type); - } - - for (int i = 0; i < argc; i++) { - PropertyInfo arg_info = method_info.arguments[i]; - - String orig_arg_name = arg_info.name; - - ArgumentData arg; - arg.name = orig_arg_name; - - if (arg_info.type == Variant::INT && arg_info.usage & PROPERTY_USAGE_CLASS_IS_ENUM) { - arg.type.name = arg_info.class_name; - arg.type.is_enum = true; - } else if (arg_info.class_name != StringName()) { - arg.type.name = arg_info.class_name; - } else if (arg_info.hint == PROPERTY_HINT_RESOURCE_TYPE) { - arg.type.name = arg_info.hint_string; - } else if (arg_info.type == Variant::NIL) { - arg.type.name = r_context.names_cache.variant_type; - } else { - // NOTE: We don't care about the size and sign of int and float in these tests - arg.type.name = Variant::get_type_name(arg_info.type); - } - - if (m && m->has_default_argument(i)) { - arg.has_defval = true; - arg.defval = m->get_default_argument(i); - } - - method.arguments.push_back(arg); - } - - if (method.is_vararg) { - ArgumentData vararg; - vararg.type.name = r_context.names_cache.vararg_stub_type; - vararg.name = "@varargs@"; - method.arguments.push_back(vararg); - } - - TEST_COND(exposed_class.find_property_by_name(method.name), - "Method name conflicts with property: '" + String(class_name) + "." + String(method.name) + "'."); - - // Classes starting with an underscore are ignored unless they're used as a property setter or getter - if (!method.is_virtual && String(method.name)[0] == '_') { - for (const List<PropertyData>::Element *F = exposed_class.properties.front(); F; F = F->next()) { - const PropertyData &prop = F->get(); - - if (prop.setter == method.name || prop.getter == method.name) { - exposed_class.methods.push_back(method); - break; - } - } - } else { - exposed_class.methods.push_back(method); - } - } - - // Add signals - - const HashMap<StringName, MethodInfo> &signal_map = class_info->signal_map; - const StringName *k = nullptr; - - while ((k = signal_map.next(k))) { - SignalData signal; - - const MethodInfo &method_info = signal_map.get(*k); - - signal.name = method_info.name; - - int argc = method_info.arguments.size(); - - for (int i = 0; i < argc; i++) { - PropertyInfo arg_info = method_info.arguments[i]; - - String orig_arg_name = arg_info.name; - - ArgumentData arg; - arg.name = orig_arg_name; - - if (arg_info.type == Variant::INT && arg_info.usage & PROPERTY_USAGE_CLASS_IS_ENUM) { - arg.type.name = arg_info.class_name; - arg.type.is_enum = true; - } else if (arg_info.class_name != StringName()) { - arg.type.name = arg_info.class_name; - } else if (arg_info.hint == PROPERTY_HINT_RESOURCE_TYPE) { - arg.type.name = arg_info.hint_string; - } else if (arg_info.type == Variant::NIL) { - arg.type.name = r_context.names_cache.variant_type; - } else { - // NOTE: We don't care about the size and sign of int and float in these tests - arg.type.name = Variant::get_type_name(arg_info.type); - } - - signal.arguments.push_back(arg); - } - - bool method_conflict = exposed_class.find_property_by_name(signal.name); - - if (method_conflict || exposed_class.find_method_by_name(signal.name)) { - // TODO: - // ClassDB allows signal names that conflict with method or property names. - // However registering a signal with a conflicting name is still considered wrong. - // Unfortunately there are some existing cases that are yet to be fixed. - // Until those are fixed we will print a warning instead of failing the test. - WARN_PRINT("Signal name conflicts with " + String(method_conflict ? "method" : "property") + - ": '" + String(class_name) + "." + String(signal.name) + "'."); - } - - exposed_class.signals_.push_back(signal); - } - - // Add enums and constants - - List<String> constants; - ClassDB::get_integer_constant_list(class_name, &constants, true); - - const HashMap<StringName, List<StringName>> &enum_map = class_info->enum_map; - k = nullptr; - - while ((k = enum_map.next(k))) { - EnumData enum_; - enum_.name = *k; - - const List<StringName> &enum_constants = enum_map.get(*k); - for (const List<StringName>::Element *E = enum_constants.front(); E; E = E->next()) { - const StringName &constant_name = E->get(); - int *value = class_info->constant_map.getptr(constant_name); - TEST_FAIL_COND(!value, "Missing enum constant value: '" + - String(class_name) + "." + String(enum_.name) + "." + String(constant_name) + "'."); - constants.erase(constant_name); - - ConstantData constant; - constant.name = constant_name; - constant.value = *value; - - enum_.constants.push_back(constant); - } - - exposed_class.enums.push_back(enum_); - - r_context.enum_types.push_back(String(class_name) + "." + String(*k)); - } - - for (const List<String>::Element *E = constants.front(); E; E = E->next()) { - const String &constant_name = E->get(); - int *value = class_info->constant_map.getptr(StringName(E->get())); - TEST_FAIL_COND(!value, "Missing enum constant value: '" + String(class_name) + "." + String(constant_name) + "'."); - - ConstantData constant; - constant.name = constant_name; - constant.value = *value; - - exposed_class.constants.push_back(constant); - } - - r_context.exposed_classes.insert(class_name, exposed_class); - class_list.pop_front(); - } - - TEST_END(); -} - -void add_builtin_types(Context &r_context) { - // NOTE: We don't care about the size and sign of int and float in these tests - for (int i = 0; i < Variant::VARIANT_MAX; i++) { - r_context.builtin_types.push_back(Variant::get_type_name(Variant::Type(i))); - } - - r_context.builtin_types.push_back(_STR(Variant)); - r_context.builtin_types.push_back(r_context.names_cache.vararg_stub_type); - r_context.builtin_types.push_back("void"); -} - -void add_global_enums(Context &r_context) { - int global_constants_count = GlobalConstants::get_global_constant_count(); - - if (global_constants_count > 0) { - for (int i = 0; i < global_constants_count; i++) { - StringName enum_name = GlobalConstants::get_global_constant_enum(i); - - if (enum_name != StringName()) { - ConstantData constant; - constant.name = GlobalConstants::get_global_constant_name(i); - constant.value = GlobalConstants::get_global_constant_value(i); - - EnumData enum_; - enum_.name = enum_name; - List<EnumData>::Element *enum_match = r_context.global_enums.find(enum_); - if (enum_match) { - enum_match->get().constants.push_back(constant); - } else { - enum_.constants.push_back(constant); - r_context.global_enums.push_back(enum_); - } - } - } - - for (List<EnumData>::Element *E = r_context.global_enums.front(); E; E = E->next()) { - r_context.enum_types.push_back(E->get().name); - } - } - - // HARDCODED - List<StringName> hardcoded_enums; - hardcoded_enums.push_back("Vector2.Axis"); - hardcoded_enums.push_back("Vector2i.Axis"); - hardcoded_enums.push_back("Vector3.Axis"); - hardcoded_enums.push_back("Vector3i.Axis"); - for (List<StringName>::Element *E = hardcoded_enums.front(); E; E = E->next()) { - // These enums are not generated and must be written manually (e.g.: Vector3.Axis) - // Here, we assume core types do not begin with underscore - r_context.enum_types.push_back(E->get()); - } -} - -TestResult run_class_db_tests() { - TEST_START(); - - Context context; - - TEST_FAIL_CHECK(add_exposed_classes(context)); - add_builtin_types(context); - add_global_enums(context); - - const ExposedClass *object_class = context.find_exposed_class(context.names_cache.object_class); - TEST_FAIL_COND(!object_class, "Object class not found."); - TEST_FAIL_COND(object_class->base != StringName(), - "Object class derives from another class: '" + object_class->base + "'."); - - for (ExposedClasses::Element E = context.exposed_classes.front(); E; E = E.next()) { - TEST_CHECK(validate_class(context, E.value())); - } - - TEST_END(); -} - -MainLoop *test() { - TestResult pass = run_class_db_tests(); - - OS::get_singleton()->print("ClassDB tests: %s\n", pass == TestResult::PASS ? "PASS" : "FAILED"); - - if (pass == TestResult::FAILED) { - OS::get_singleton()->set_exit_code(pass == TestResult::PASS ? 0 : 1); - } - - return nullptr; -} - -} // namespace TestClassDB diff --git a/tests/test_class_db.h b/tests/test_class_db.h index 1a31cfb01b..d0d8136874 100644 --- a/tests/test_class_db.h +++ b/tests/test_class_db.h @@ -31,12 +31,806 @@ #ifndef GODOT_TEST_CLASS_DB_H #define GODOT_TEST_CLASS_DB_H -#include "core/os/main_loop.h" +#include "core/register_core_types.h" + +#include "core/global_constants.h" +#include "core/ordered_hash_map.h" +#include "core/os/os.h" +#include "core/string_name.h" +#include "core/ustring.h" +#include "core/variant.h" + +#include "tests/test_macros.h" + +#define TEST_COND DOCTEST_CHECK_FALSE_MESSAGE +#define TEST_FAIL DOCTEST_FAIL +#define TEST_FAIL_COND DOCTEST_REQUIRE_FALSE_MESSAGE +#define TEST_FAIL_COND_WARN DOCTEST_WARN_FALSE_MESSAGE namespace TestClassDB { -MainLoop *test(); +struct TypeReference { + StringName name; + bool is_enum = false; +}; + +struct ConstantData { + String name; + int value = 0; +}; + +struct EnumData { + StringName name; + List<ConstantData> constants; + + _FORCE_INLINE_ bool operator==(const EnumData &p_enum) const { + return p_enum.name == name; + } +}; + +struct PropertyData { + StringName name; + int index = 0; + + StringName getter; + StringName setter; +}; + +struct ArgumentData { + TypeReference type; + String name; + bool has_defval = false; + Variant defval; +}; + +struct MethodData { + StringName name; + TypeReference return_type; + List<ArgumentData> arguments; + bool is_virtual = false; + bool is_vararg = false; +}; + +struct SignalData { + StringName name; + List<ArgumentData> arguments; +}; + +struct ExposedClass { + StringName name; + StringName base; + + bool is_singleton = false; + bool is_instantiable = false; + bool is_reference = false; + + ClassDB::APIType api_type; + + List<ConstantData> constants; + List<EnumData> enums; + List<PropertyData> properties; + List<MethodData> methods; + List<SignalData> signals_; + + const PropertyData *find_property_by_name(const StringName &p_name) const { + for (const List<PropertyData>::Element *E = properties.front(); E; E = E->next()) { + if (E->get().name == p_name) { + return &E->get(); + } + } + + return nullptr; + } + + const MethodData *find_method_by_name(const StringName &p_name) const { + for (const List<MethodData>::Element *E = methods.front(); E; E = E->next()) { + if (E->get().name == p_name) { + return &E->get(); + } + } + + return nullptr; + } +}; + +struct NamesCache { + StringName variant_type = StaticCString::create("Variant"); + StringName object_class = StaticCString::create("Object"); + StringName reference_class = StaticCString::create("Reference"); + StringName string_type = StaticCString::create("String"); + StringName string_name_type = StaticCString::create("StringName"); + StringName node_path_type = StaticCString::create("NodePath"); + StringName bool_type = StaticCString::create("bool"); + StringName int_type = StaticCString::create("int"); + StringName float_type = StaticCString::create("float"); + StringName void_type = StaticCString::create("void"); + StringName vararg_stub_type = StaticCString::create("@VarArg@"); + StringName vector2_type = StaticCString::create("Vector2"); + StringName rect2_type = StaticCString::create("Rect2"); + StringName vector3_type = StaticCString::create("Vector3"); + // Object not included as it must be checked for all derived classes + static constexpr int nullable_types_count = 17; + StringName nullable_types[nullable_types_count] = { + string_type, + string_name_type, + node_path_type, + + StaticCString::create(_STR(Array)), + StaticCString::create(_STR(Dictionary)), + StaticCString::create(_STR(Callable)), + StaticCString::create(_STR(Signal)), + + StaticCString::create(_STR(PackedByteArray)), + StaticCString::create(_STR(PackedInt32Array)), + StaticCString::create(_STR(PackedInt64rray)), + StaticCString::create(_STR(PackedFloat32Array)), + StaticCString::create(_STR(PackedFloat64Array)), + StaticCString::create(_STR(PackedStringArray)), + StaticCString::create(_STR(PackedVector2Array)), + StaticCString::create(_STR(PackedVector3Array)), + StaticCString::create(_STR(PackedColorArray)), + }; + + bool is_nullable_type(const StringName &p_type) const { + for (int i = 0; i < nullable_types_count; i++) { + if (p_type == nullable_types[i]) { + return true; + } + } + + return false; + } +}; + +typedef OrderedHashMap<StringName, ExposedClass> ExposedClasses; + +struct Context { + Vector<StringName> enum_types; + Vector<StringName> builtin_types; + ExposedClasses exposed_classes; + List<EnumData> global_enums; + NamesCache names_cache; + + const ExposedClass *find_exposed_class(const StringName &p_name) const { + ExposedClasses::ConstElement elem = exposed_classes.find(p_name); + return elem ? &elem.value() : nullptr; + } + + const ExposedClass *find_exposed_class(const TypeReference &p_type_ref) const { + ExposedClasses::ConstElement elem = exposed_classes.find(p_type_ref.name); + return elem ? &elem.value() : nullptr; + } + + bool has_type(const TypeReference &p_type_ref) const { + if (builtin_types.find(p_type_ref.name) >= 0) { + return true; + } + + if (p_type_ref.is_enum) { + if (enum_types.find(p_type_ref.name) >= 0) { + return true; + } + + // Enum not found. Most likely because none of its constants were bound, so it's empty. That's fine. Use int instead. + return builtin_types.find(names_cache.int_type); + } + + return false; + } +}; + +bool arg_default_value_is_assignable_to_type(const Context &p_context, const Variant &p_val, const TypeReference &p_arg_type, String *r_err_msg = nullptr) { + if (p_arg_type.name == p_context.names_cache.variant_type) { + // Variant can take anything + return true; + } + + switch (p_val.get_type()) { + case Variant::NIL: + return p_context.find_exposed_class(p_arg_type) || + p_context.names_cache.is_nullable_type(p_arg_type.name); + case Variant::BOOL: + return p_arg_type.name == p_context.names_cache.bool_type; + case Variant::INT: + return p_arg_type.name == p_context.names_cache.int_type || + p_arg_type.name == p_context.names_cache.float_type || + p_arg_type.is_enum; + case Variant::FLOAT: + return p_arg_type.name == p_context.names_cache.float_type; + case Variant::STRING: + case Variant::STRING_NAME: + return p_arg_type.name == p_context.names_cache.string_type || + p_arg_type.name == p_context.names_cache.string_name_type || + p_arg_type.name == p_context.names_cache.node_path_type; + case Variant::NODE_PATH: + return p_arg_type.name == p_context.names_cache.node_path_type; + case Variant::TRANSFORM: + case Variant::TRANSFORM2D: + case Variant::BASIS: + case Variant::QUAT: + case Variant::PLANE: + case Variant::AABB: + case Variant::COLOR: + case Variant::VECTOR2: + case Variant::RECT2: + case Variant::VECTOR3: + case Variant::_RID: + case Variant::ARRAY: + case Variant::DICTIONARY: + case Variant::PACKED_BYTE_ARRAY: + case Variant::PACKED_INT32_ARRAY: + case Variant::PACKED_INT64_ARRAY: + case Variant::PACKED_FLOAT32_ARRAY: + case Variant::PACKED_FLOAT64_ARRAY: + case Variant::PACKED_STRING_ARRAY: + case Variant::PACKED_VECTOR2_ARRAY: + case Variant::PACKED_VECTOR3_ARRAY: + case Variant::PACKED_COLOR_ARRAY: + case Variant::CALLABLE: + case Variant::SIGNAL: + return p_arg_type.name == Variant::get_type_name(p_val.get_type()); + case Variant::OBJECT: + return p_context.find_exposed_class(p_arg_type); + case Variant::VECTOR2I: + return p_arg_type.name == p_context.names_cache.vector2_type || + p_arg_type.name == Variant::get_type_name(p_val.get_type()); + case Variant::RECT2I: + return p_arg_type.name == p_context.names_cache.rect2_type || + p_arg_type.name == Variant::get_type_name(p_val.get_type()); + case Variant::VECTOR3I: + return p_arg_type.name == p_context.names_cache.vector3_type || + p_arg_type.name == Variant::get_type_name(p_val.get_type()); + default: + if (r_err_msg) { + *r_err_msg = "Unexpected Variant type: " + itos(p_val.get_type()); + } + break; + } + + return false; } +void validate_property(const Context &p_context, const ExposedClass &p_class, const PropertyData &p_prop) { + const MethodData *setter = p_class.find_method_by_name(p_prop.setter); + + // Search it in base classes too + const ExposedClass *top = &p_class; + while (!setter && top->base != StringName()) { + top = p_context.find_exposed_class(top->base); + TEST_FAIL_COND(!top, "Class not found '" + top->base + "'. Inherited by '" + top->name + "'."); + setter = top->find_method_by_name(p_prop.setter); + } + + const MethodData *getter = p_class.find_method_by_name(p_prop.getter); + + // Search it in base classes too + top = &p_class; + while (!getter && top->base != StringName()) { + top = p_context.find_exposed_class(top->base); + TEST_FAIL_COND(!top, "Class not found '" + top->base + "'. Inherited by '" + top->name + "'."); + getter = top->find_method_by_name(p_prop.getter); + } + + TEST_FAIL_COND((!setter && !getter), + "Couldn't find neither the setter nor the getter for property: '" + p_class.name + "." + String(p_prop.name) + "'."); + + if (setter) { + int setter_argc = p_prop.index != -1 ? 2 : 1; + TEST_FAIL_COND(setter->arguments.size() != setter_argc, + "Invalid property setter argument count: '" + p_class.name + "." + String(p_prop.name) + "'."); + } + + if (getter) { + int getter_argc = p_prop.index != -1 ? 1 : 0; + TEST_FAIL_COND(getter->arguments.size() != getter_argc, + "Invalid property setter argument count: '" + p_class.name + "." + String(p_prop.name) + "'."); + } + + if (getter && setter) { + const ArgumentData &setter_first_arg = setter->arguments.back()->get(); + if (getter->return_type.name != setter_first_arg.type.name) { + // Special case for Node::set_name + bool whitelisted = getter->return_type.name == p_context.names_cache.string_name_type && + setter_first_arg.type.name == p_context.names_cache.string_type; + + TEST_FAIL_COND(!whitelisted, + "Return type from getter doesn't match first argument of setter, for property: '" + p_class.name + "." + String(p_prop.name) + "'."); + } + } + + const TypeReference &prop_type_ref = getter ? getter->return_type : setter->arguments.back()->get().type; + + const ExposedClass *prop_class = p_context.find_exposed_class(prop_type_ref); + if (prop_class) { + TEST_COND(prop_class->is_singleton, + "Property type is a singleton: '" + p_class.name + "." + String(p_prop.name) + "'."); + } else { + TEST_FAIL_COND(!p_context.has_type(prop_type_ref), + "Property type '" + prop_type_ref.name + "' not found: '" + p_class.name + "." + String(p_prop.name) + "'."); + } + + if (getter) { + if (p_prop.index != -1) { + const ArgumentData &idx_arg = getter->arguments.front()->get(); + if (idx_arg.type.name != p_context.names_cache.int_type) { + // If not an int, it can be an enum + TEST_COND(p_context.enum_types.find(idx_arg.type.name) < 0, + "Invalid type '" + idx_arg.type.name + "' for index argument of property getter: '" + p_class.name + "." + String(p_prop.name) + "'."); + } + } + } + + if (setter) { + if (p_prop.index != -1) { + const ArgumentData &idx_arg = setter->arguments.front()->get(); + if (idx_arg.type.name != p_context.names_cache.int_type) { + // Assume the index parameter is an enum + // If not an int, it can be an enum + TEST_COND(p_context.enum_types.find(idx_arg.type.name) < 0, + "Invalid type '" + idx_arg.type.name + "' for index argument of property setter: '" + p_class.name + "." + String(p_prop.name) + "'."); + } + } + } +} + +void validate_method(const Context &p_context, const ExposedClass &p_class, const MethodData &p_method) { + const ExposedClass *return_class = p_context.find_exposed_class(p_method.return_type); + if (return_class) { + TEST_COND(return_class->is_singleton, + "Method return type is a singleton: '" + p_class.name + "." + p_method.name + "'."); + } + + for (const List<ArgumentData>::Element *F = p_method.arguments.front(); F; F = F->next()) { + const ArgumentData &arg = F->get(); + + const ExposedClass *arg_class = p_context.find_exposed_class(arg.type); + if (arg_class) { + TEST_COND(arg_class->is_singleton, + "Argument type is a singleton: '" + arg.name + "' of method '" + p_class.name + "." + p_method.name + "'."); + } else { + TEST_FAIL_COND(!p_context.has_type(arg.type), + "Argument type '" + arg.type.name + "' not found: '" + arg.name + "' of method" + p_class.name + "." + p_method.name + "'."); + } + + if (arg.has_defval) { + String type_error_msg; + bool arg_defval_assignable_to_type = arg_default_value_is_assignable_to_type(p_context, arg.defval, arg.type, &type_error_msg); + String err_msg = vformat("Invalid default value for parameter '%s' of method '%s.%s'.", arg.name, p_class.name, p_method.name); + if (!type_error_msg.empty()) { + err_msg += " " + type_error_msg; + } + TEST_COND(!arg_defval_assignable_to_type, err_msg.utf8().get_data()); + } + } +} + +void validate_signal(const Context &p_context, const ExposedClass &p_class, const SignalData &p_signal) { + for (const List<ArgumentData>::Element *F = p_signal.arguments.front(); F; F = F->next()) { + const ArgumentData &arg = F->get(); + + const ExposedClass *arg_class = p_context.find_exposed_class(arg.type); + if (arg_class) { + TEST_COND(arg_class->is_singleton, + "Argument class is a singleton: '" + arg.name + "' of signal" + p_class.name + "." + p_signal.name + "'."); + } else { + TEST_FAIL_COND(!p_context.has_type(arg.type), + "Argument type '" + arg.type.name + "' not found: '" + arg.name + "' of signal" + p_class.name + "." + p_signal.name + "'."); + } + } +} + +void validate_class(const Context &p_context, const ExposedClass &p_exposed_class) { + bool is_derived_type = p_exposed_class.base != StringName(); + + if (!is_derived_type) { + // Asserts about the base Object class + TEST_FAIL_COND(p_exposed_class.name != p_context.names_cache.object_class, + "Class '" + p_exposed_class.name + "' has no base class."); + TEST_FAIL_COND(!p_exposed_class.is_instantiable, + "Object class is not instantiable."); + TEST_FAIL_COND(p_exposed_class.api_type != ClassDB::API_CORE, + "Object class is API is not API_CORE."); + TEST_FAIL_COND(p_exposed_class.is_singleton, + "Object class is registered as a singleton."); + } + + TEST_FAIL_COND((p_exposed_class.is_singleton && p_exposed_class.base != p_context.names_cache.object_class), + "Singleton base class '" + String(p_exposed_class.base) + "' is not Object, for class '" + p_exposed_class.name + "'."); + + TEST_FAIL_COND((is_derived_type && !p_context.exposed_classes.has(p_exposed_class.base)), + "Base type '" + p_exposed_class.base.operator String() + "' does not exist, for class '" + p_exposed_class.name + "'."); + + for (const List<PropertyData>::Element *F = p_exposed_class.properties.front(); F; F = F->next()) { + validate_property(p_context, p_exposed_class, F->get()); + } + + for (const List<MethodData>::Element *F = p_exposed_class.methods.front(); F; F = F->next()) { + validate_method(p_context, p_exposed_class, F->get()); + } + + for (const List<SignalData>::Element *F = p_exposed_class.signals_.front(); F; F = F->next()) { + validate_signal(p_context, p_exposed_class, F->get()); + } +} + +void add_exposed_classes(Context &r_context) { + List<StringName> class_list; + ClassDB::get_class_list(&class_list); + class_list.sort_custom<StringName::AlphCompare>(); + + while (class_list.size()) { + StringName class_name = class_list.front()->get(); + + ClassDB::APIType api_type = ClassDB::get_api_type(class_name); + + if (api_type == ClassDB::API_NONE) { + class_list.pop_front(); + continue; + } + + if (!ClassDB::is_class_exposed(class_name)) { + MESSAGE(vformat("Ignoring class '%s' because it's not exposed.", class_name).utf8().get_data()); + class_list.pop_front(); + continue; + } + + if (!ClassDB::is_class_enabled(class_name)) { + MESSAGE(vformat("Ignoring class '%s' because it's not enabled.", class_name).utf8().get_data()); + class_list.pop_front(); + continue; + } + + ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(class_name); + + ExposedClass exposed_class; + exposed_class.name = class_name; + exposed_class.api_type = api_type; + exposed_class.is_singleton = Engine::get_singleton()->has_singleton(class_name); + exposed_class.is_instantiable = class_info->creation_func && !exposed_class.is_singleton; + exposed_class.is_reference = ClassDB::is_parent_class(class_name, "Reference"); + exposed_class.base = ClassDB::get_parent_class(class_name); + + // Add properties + + List<PropertyInfo> property_list; + ClassDB::get_property_list(class_name, &property_list, true); + + Map<StringName, StringName> accessor_methods; + + for (const List<PropertyInfo>::Element *E = property_list.front(); E; E = E->next()) { + const PropertyInfo &property = E->get(); + + if (property.usage & PROPERTY_USAGE_GROUP || property.usage & PROPERTY_USAGE_SUBGROUP || property.usage & PROPERTY_USAGE_CATEGORY) { + continue; + } + + PropertyData prop; + prop.name = property.name; + prop.setter = ClassDB::get_property_setter(class_name, prop.name); + prop.getter = ClassDB::get_property_getter(class_name, prop.name); + + if (prop.setter != StringName()) { + accessor_methods[prop.setter] = prop.name; + } + if (prop.getter != StringName()) { + accessor_methods[prop.getter] = prop.name; + } + + bool valid = false; + prop.index = ClassDB::get_property_index(class_name, prop.name, &valid); + TEST_FAIL_COND(!valid, "Invalid property: '" + exposed_class.name + "." + String(prop.name) + "'."); + + exposed_class.properties.push_back(prop); + } + + // Add methods + + List<MethodInfo> virtual_method_list; + ClassDB::get_virtual_methods(class_name, &virtual_method_list, true); + + List<MethodInfo> method_list; + ClassDB::get_method_list(class_name, &method_list, true); + method_list.sort(); + + for (List<MethodInfo>::Element *E = method_list.front(); E; E = E->next()) { + const MethodInfo &method_info = E->get(); + + int argc = method_info.arguments.size(); + + if (method_info.name.empty()) { + continue; + } + + MethodData method; + method.name = method_info.name; + + if (method_info.flags & METHOD_FLAG_VIRTUAL) { + method.is_virtual = true; + } + + PropertyInfo return_info = method_info.return_val; + + MethodBind *m = method.is_virtual ? nullptr : ClassDB::get_method(class_name, method_info.name); + + method.is_vararg = m && m->is_vararg(); + + if (!m && !method.is_virtual) { + TEST_FAIL_COND(!virtual_method_list.find(method_info), + "Missing MethodBind for non-virtual method: '" + exposed_class.name + "." + method.name + "'."); + + // A virtual method without the virtual flag. This is a special case. + + // The method Object.free is registered as a virtual method, but without the virtual flag. + // This is because this method is not supposed to be overridden, but called. + // We assume the return type is void. + method.return_type.name = r_context.names_cache.void_type; + + // Actually, more methods like this may be added in the future, which could return + // something different. Let's put this check to notify us if that ever happens. + String warn_msg = vformat( + "Notification: New unexpected virtual non-overridable method found. " + "We only expected Object.free, but found '%s.%s'.", + exposed_class.name, method.name); + TEST_FAIL_COND_WARN( + (exposed_class.name != r_context.names_cache.object_class || String(method.name) != "free"), + warn_msg.utf8().get_data()); + + } else if (return_info.type == Variant::INT && return_info.usage & PROPERTY_USAGE_CLASS_IS_ENUM) { + method.return_type.name = return_info.class_name; + method.return_type.is_enum = true; + } else if (return_info.class_name != StringName()) { + method.return_type.name = return_info.class_name; + + bool bad_reference_hint = !method.is_virtual && return_info.hint != PROPERTY_HINT_RESOURCE_TYPE && + ClassDB::is_parent_class(return_info.class_name, r_context.names_cache.reference_class); + TEST_COND(bad_reference_hint, String() + "Return type is reference but hint is not '" _STR(PROPERTY_HINT_RESOURCE_TYPE) "'." + + " Are you returning a reference type by pointer? Method: '" + + exposed_class.name + "." + method.name + "'."); + } else if (return_info.hint == PROPERTY_HINT_RESOURCE_TYPE) { + method.return_type.name = return_info.hint_string; + } else if (return_info.type == Variant::NIL && return_info.usage & PROPERTY_USAGE_NIL_IS_VARIANT) { + method.return_type.name = r_context.names_cache.variant_type; + } else if (return_info.type == Variant::NIL) { + method.return_type.name = r_context.names_cache.void_type; + } else { + // NOTE: We don't care about the size and sign of int and float in these tests + method.return_type.name = Variant::get_type_name(return_info.type); + } + + for (int i = 0; i < argc; i++) { + PropertyInfo arg_info = method_info.arguments[i]; + + String orig_arg_name = arg_info.name; + + ArgumentData arg; + arg.name = orig_arg_name; + + if (arg_info.type == Variant::INT && arg_info.usage & PROPERTY_USAGE_CLASS_IS_ENUM) { + arg.type.name = arg_info.class_name; + arg.type.is_enum = true; + } else if (arg_info.class_name != StringName()) { + arg.type.name = arg_info.class_name; + } else if (arg_info.hint == PROPERTY_HINT_RESOURCE_TYPE) { + arg.type.name = arg_info.hint_string; + } else if (arg_info.type == Variant::NIL) { + arg.type.name = r_context.names_cache.variant_type; + } else { + // NOTE: We don't care about the size and sign of int and float in these tests + arg.type.name = Variant::get_type_name(arg_info.type); + } + + if (m && m->has_default_argument(i)) { + arg.has_defval = true; + arg.defval = m->get_default_argument(i); + } + + method.arguments.push_back(arg); + } + + if (method.is_vararg) { + ArgumentData vararg; + vararg.type.name = r_context.names_cache.vararg_stub_type; + vararg.name = "@varargs@"; + method.arguments.push_back(vararg); + } + + TEST_COND(exposed_class.find_property_by_name(method.name), + "Method name conflicts with property: '" + String(class_name) + "." + String(method.name) + "'."); + + // Classes starting with an underscore are ignored unless they're used as a property setter or getter + if (!method.is_virtual && String(method.name)[0] == '_') { + for (const List<PropertyData>::Element *F = exposed_class.properties.front(); F; F = F->next()) { + const PropertyData &prop = F->get(); + + if (prop.setter == method.name || prop.getter == method.name) { + exposed_class.methods.push_back(method); + break; + } + } + } else { + exposed_class.methods.push_back(method); + } + } + + // Add signals + + const HashMap<StringName, MethodInfo> &signal_map = class_info->signal_map; + const StringName *k = nullptr; + + while ((k = signal_map.next(k))) { + SignalData signal; + + const MethodInfo &method_info = signal_map.get(*k); + + signal.name = method_info.name; + + int argc = method_info.arguments.size(); + + for (int i = 0; i < argc; i++) { + PropertyInfo arg_info = method_info.arguments[i]; + + String orig_arg_name = arg_info.name; + + ArgumentData arg; + arg.name = orig_arg_name; + + if (arg_info.type == Variant::INT && arg_info.usage & PROPERTY_USAGE_CLASS_IS_ENUM) { + arg.type.name = arg_info.class_name; + arg.type.is_enum = true; + } else if (arg_info.class_name != StringName()) { + arg.type.name = arg_info.class_name; + } else if (arg_info.hint == PROPERTY_HINT_RESOURCE_TYPE) { + arg.type.name = arg_info.hint_string; + } else if (arg_info.type == Variant::NIL) { + arg.type.name = r_context.names_cache.variant_type; + } else { + // NOTE: We don't care about the size and sign of int and float in these tests + arg.type.name = Variant::get_type_name(arg_info.type); + } + + signal.arguments.push_back(arg); + } + + bool method_conflict = exposed_class.find_property_by_name(signal.name); + + // TODO: + // ClassDB allows signal names that conflict with method or property names. + // However registering a signal with a conflicting name is still considered wrong. + // Unfortunately there are some existing cases that are yet to be fixed. + // Until those are fixed we will print a warning instead of failing the test. + String warn_msg = vformat( + "Signal name conflicts with %s: '%s.%s.", + method_conflict ? "method" : "property", class_name, signal.name); + TEST_FAIL_COND_WARN((method_conflict || exposed_class.find_method_by_name(signal.name)), + warn_msg.utf8().get_data()); + + exposed_class.signals_.push_back(signal); + } + + // Add enums and constants + + List<String> constants; + ClassDB::get_integer_constant_list(class_name, &constants, true); + + const HashMap<StringName, List<StringName>> &enum_map = class_info->enum_map; + k = nullptr; + + while ((k = enum_map.next(k))) { + EnumData enum_; + enum_.name = *k; + + const List<StringName> &enum_constants = enum_map.get(*k); + for (const List<StringName>::Element *E = enum_constants.front(); E; E = E->next()) { + const StringName &constant_name = E->get(); + int *value = class_info->constant_map.getptr(constant_name); + TEST_FAIL_COND(!value, "Missing enum constant value: '" + + String(class_name) + "." + String(enum_.name) + "." + String(constant_name) + "'."); + constants.erase(constant_name); + + ConstantData constant; + constant.name = constant_name; + constant.value = *value; + + enum_.constants.push_back(constant); + } + + exposed_class.enums.push_back(enum_); + + r_context.enum_types.push_back(String(class_name) + "." + String(*k)); + } + + for (const List<String>::Element *E = constants.front(); E; E = E->next()) { + const String &constant_name = E->get(); + int *value = class_info->constant_map.getptr(StringName(E->get())); + TEST_FAIL_COND(!value, "Missing enum constant value: '" + String(class_name) + "." + String(constant_name) + "'."); + + ConstantData constant; + constant.name = constant_name; + constant.value = *value; + + exposed_class.constants.push_back(constant); + } + + r_context.exposed_classes.insert(class_name, exposed_class); + class_list.pop_front(); + } +} + +void add_builtin_types(Context &r_context) { + // NOTE: We don't care about the size and sign of int and float in these tests + for (int i = 0; i < Variant::VARIANT_MAX; i++) { + r_context.builtin_types.push_back(Variant::get_type_name(Variant::Type(i))); + } + + r_context.builtin_types.push_back(_STR(Variant)); + r_context.builtin_types.push_back(r_context.names_cache.vararg_stub_type); + r_context.builtin_types.push_back("void"); +} + +void add_global_enums(Context &r_context) { + int global_constants_count = GlobalConstants::get_global_constant_count(); + + if (global_constants_count > 0) { + for (int i = 0; i < global_constants_count; i++) { + StringName enum_name = GlobalConstants::get_global_constant_enum(i); + + if (enum_name != StringName()) { + ConstantData constant; + constant.name = GlobalConstants::get_global_constant_name(i); + constant.value = GlobalConstants::get_global_constant_value(i); + + EnumData enum_; + enum_.name = enum_name; + List<EnumData>::Element *enum_match = r_context.global_enums.find(enum_); + if (enum_match) { + enum_match->get().constants.push_back(constant); + } else { + enum_.constants.push_back(constant); + r_context.global_enums.push_back(enum_); + } + } + } + + for (List<EnumData>::Element *E = r_context.global_enums.front(); E; E = E->next()) { + r_context.enum_types.push_back(E->get().name); + } + } + + // HARDCODED + List<StringName> hardcoded_enums; + hardcoded_enums.push_back("Vector2.Axis"); + hardcoded_enums.push_back("Vector2i.Axis"); + hardcoded_enums.push_back("Vector3.Axis"); + hardcoded_enums.push_back("Vector3i.Axis"); + for (List<StringName>::Element *E = hardcoded_enums.front(); E; E = E->next()) { + // These enums are not generated and must be written manually (e.g.: Vector3.Axis) + // Here, we assume core types do not begin with underscore + r_context.enum_types.push_back(E->get()); + } +} + +TEST_SUITE("[ClassDB]") { + TEST_CASE("[ClassDB] Add exposed classes, builtin types, and global enums") { + Context context; + + add_exposed_classes(context); + add_builtin_types(context); + add_global_enums(context); + + SUBCASE("[ClassDB] Find exposed class") { + const ExposedClass *object_class = context.find_exposed_class(context.names_cache.object_class); + TEST_FAIL_COND(!object_class, "Object class not found."); + TEST_FAIL_COND(object_class->base != StringName(), + "Object class derives from another class: '" + object_class->base + "'."); + + for (ExposedClasses::Element E = context.exposed_classes.front(); E; E = E.next()) { + validate_class(context, E.value()); + } + } + } +} + +} // namespace TestClassDB + #endif //GODOT_TEST_CLASS_DB_H diff --git a/tests/test_color.h b/tests/test_color.h index 3633f2746d..dfdc29ec7d 100644 --- a/tests/test_color.h +++ b/tests/test_color.h @@ -39,9 +39,7 @@ namespace TestColor { TEST_CASE("[Color] Constructor methods") { const Color blue_rgba = Color(0.25098, 0.376471, 1, 0.501961); - // HTML currently uses ARGB notation, which is contrary to the CSS standard. - // This may be changed to RGBA in 4.0. - const Color blue_html = Color::html("#804060ff"); + const Color blue_html = Color::html("#4060ff80"); const Color blue_hex = Color::hex(0x4060ff80); const Color blue_hex64 = Color::hex64(0x4040'6060'ffff'8080); @@ -118,10 +116,10 @@ TEST_CASE("[Color] Conversion methods") { const Color cyan_transparent = Color(0, 1, 1, 0); CHECK_MESSAGE( - cyan.to_html() == "ff00ffff", + cyan.to_html() == "00ffffff", "The returned RGB HTML color code should match the expected value."); CHECK_MESSAGE( - cyan_transparent.to_html() == "0000ffff", + cyan_transparent.to_html() == "00ffff00", "The returned RGBA HTML color code should match the expected value."); CHECK_MESSAGE( cyan.to_argb32() == 0xff00ffff, diff --git a/tests/test_expression.h b/tests/test_expression.h new file mode 100644 index 0000000000..85d37d1460 --- /dev/null +++ b/tests/test_expression.h @@ -0,0 +1,431 @@ +/*************************************************************************/ +/* test_expression.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEST_EXPRESSION_H +#define TEST_EXPRESSION_H + +#include "core/math/expression.h" + +#include "tests/test_macros.h" + +namespace TestExpression { + +TEST_CASE("[Expression] Integer arithmetic") { + Expression expression; + + CHECK_MESSAGE( + expression.parse("-123456") == OK, + "Integer identity should parse successfully."); + CHECK_MESSAGE( + int(expression.execute()) == -123456, + "Integer identity should return the expected result."); + + CHECK_MESSAGE( + expression.parse("2 + 3") == OK, + "Integer addition should parse successfully."); + CHECK_MESSAGE( + int(expression.execute()) == 5, + "Integer addition should return the expected result."); + + CHECK_MESSAGE( + expression.parse("999999999999 + 999999999999") == OK, + "Large integer addition should parse successfully."); + CHECK_MESSAGE( + int64_t(expression.execute()) == 1'999'999'999'998, + "Large integer addition should return the expected result."); + + CHECK_MESSAGE( + expression.parse("25 / 10") == OK, + "Integer / integer division should parse successfully."); + CHECK_MESSAGE( + int(expression.execute()) == 2, + "Integer / integer divsion should return the expected result."); + + CHECK_MESSAGE( + expression.parse("2 * (6 + 14) / 2 - 5") == OK, + "Integer multiplication-addition-subtraction-division should parse successfully."); + CHECK_MESSAGE( + int(expression.execute()) == 15, + "Integer multiplication-addition-subtraction-division should return the expected result."); +} + +TEST_CASE("[Expression] Floating-point arithmetic") { + Expression expression; + + CHECK_MESSAGE( + expression.parse("-123.456") == OK, + "Float identity should parse successfully."); + CHECK_MESSAGE( + Math::is_equal_approx(float(expression.execute()), -123.456), + "Float identity should return the expected result."); + + CHECK_MESSAGE( + expression.parse("2.0 + 3.0") == OK, + "Float addition should parse successfully."); + CHECK_MESSAGE( + Math::is_equal_approx(float(expression.execute()), 5), + "Float addition should return the expected result."); + + CHECK_MESSAGE( + expression.parse("3.0 / 10") == OK, + "Float / integer division should parse successfully."); + CHECK_MESSAGE( + Math::is_equal_approx(float(expression.execute()), 0.3), + "Float / integer divsion should return the expected result."); + + CHECK_MESSAGE( + expression.parse("3 / 10.0") == OK, + "Basic integer / float division should parse successfully."); + CHECK_MESSAGE( + Math::is_equal_approx(float(expression.execute()), 0.3), + "Basic integer / float divsion should return the expected result."); + + CHECK_MESSAGE( + expression.parse("3.0 / 10.0") == OK, + "Float / float division should parse successfully."); + CHECK_MESSAGE( + Math::is_equal_approx(float(expression.execute()), 0.3), + "Float / float divsion should return the expected result."); + + CHECK_MESSAGE( + expression.parse("2.5 * (6.0 + 14.25) / 2.0 - 5.12345") == OK, + "Float multiplication-addition-subtraction-division should parse successfully."); + CHECK_MESSAGE( + Math::is_equal_approx(float(expression.execute()), 20.18905), + "Float multiplication-addition-subtraction-division should return the expected result."); +} + +TEST_CASE("[Expression] Scientific notation") { + Expression expression; + + CHECK_MESSAGE( + expression.parse("2.e5") == OK, + "The expression should parse successfully."); + CHECK_MESSAGE( + Math::is_equal_approx(float(expression.execute()), 200'000), + "The expression should return the expected result."); + + // The middle "e" is ignored here. + CHECK_MESSAGE( + expression.parse("2e5") == OK, + "The expression should parse successfully."); + CHECK_MESSAGE( + Math::is_equal_approx(float(expression.execute()), 25), + "The expression should return the expected result."); + + CHECK_MESSAGE( + expression.parse("2e.5") == OK, + "The expression should parse successfully."); + CHECK_MESSAGE( + Math::is_equal_approx(float(expression.execute()), 2), + "The expression should return the expected result."); +} + +TEST_CASE("[Expression] Built-in functions") { + Expression expression; + + CHECK_MESSAGE( + expression.parse("sqrt(pow(3, 2) + pow(4, 2))") == OK, + "The expression should parse successfully."); + CHECK_MESSAGE( + int(expression.execute()) == 5, + "`sqrt(pow(3, 2) + pow(4, 2))` should return the expected result."); + + CHECK_MESSAGE( + expression.parse("stepify(sin(0.5), 0.01)") == OK, + "The expression should parse successfully."); + CHECK_MESSAGE( + Math::is_equal_approx(float(expression.execute()), 0.48), + "`stepify(sin(0.5), 0.01)` should return the expected result."); + + CHECK_MESSAGE( + expression.parse("pow(2.0, -2500)") == OK, + "The expression should parse successfully."); + CHECK_MESSAGE( + Math::is_zero_approx(float(expression.execute())), + "`pow(2.0, -2500)` should return the expected result (asymptotically zero)."); +} + +TEST_CASE("[Expression] Boolean expressions") { + Expression expression; + + CHECK_MESSAGE( + expression.parse("24 >= 12") == OK, + "The boolean expression should parse successfully."); + CHECK_MESSAGE( + bool(expression.execute()), + "The boolean expression should evaluate to `true`."); + + CHECK_MESSAGE( + expression.parse("1.0 < 1.25 && 1.25 < 2.0") == OK, + "The boolean expression should parse successfully."); + CHECK_MESSAGE( + bool(expression.execute()), + "The boolean expression should evaluate to `true`."); + + CHECK_MESSAGE( + expression.parse("!2") == OK, + "The boolean expression should parse successfully."); + CHECK_MESSAGE( + !bool(expression.execute()), + "The boolean expression should evaluate to `false`."); + + CHECK_MESSAGE( + expression.parse("!!2") == OK, + "The boolean expression should parse successfully."); + CHECK_MESSAGE( + bool(expression.execute()), + "The boolean expression should evaluate to `true`."); + + CHECK_MESSAGE( + expression.parse("!0") == OK, + "The boolean expression should parse successfully."); + CHECK_MESSAGE( + bool(expression.execute()), + "The boolean expression should evaluate to `true`."); + + CHECK_MESSAGE( + expression.parse("!!0") == OK, + "The boolean expression should parse successfully."); + CHECK_MESSAGE( + !bool(expression.execute()), + "The boolean expression should evaluate to `false`."); + + CHECK_MESSAGE( + expression.parse("2 && 5") == OK, + "The boolean expression should parse successfully."); + CHECK_MESSAGE( + bool(expression.execute()), + "The boolean expression should evaluate to `true`."); + + CHECK_MESSAGE( + expression.parse("0 || 0") == OK, + "The boolean expression should parse successfully."); + CHECK_MESSAGE( + !bool(expression.execute()), + "The boolean expression should evaluate to `false`."); + + CHECK_MESSAGE( + expression.parse("(2 <= 4) && (2 > 5)") == OK, + "The boolean expression should parse successfully."); + CHECK_MESSAGE( + !bool(expression.execute()), + "The boolean expression should evaluate to `false`."); +} + +TEST_CASE("[Expression] Expressions with variables") { + Expression expression; + + PackedStringArray parameter_names; + parameter_names.push_back("foo"); + parameter_names.push_back("bar"); + CHECK_MESSAGE( + expression.parse("foo + bar + 50", parameter_names) == OK, + "The expression should parse successfully."); + Array values; + values.push_back(60); + values.push_back(20); + CHECK_MESSAGE( + int(expression.execute(values)) == 130, + "The expression should return the expected value."); + + PackedStringArray parameter_names_invalid; + parameter_names_invalid.push_back("foo"); + parameter_names_invalid.push_back("baz"); // Invalid parameter name. + CHECK_MESSAGE( + expression.parse("foo + bar + 50", parameter_names_invalid) == OK, + "The expression should parse successfully."); + Array values_invalid; + values_invalid.push_back(60); + values_invalid.push_back(20); + // Invalid parameters will parse successfully but print an error message when executing. + ERR_PRINT_OFF; + CHECK_MESSAGE( + int(expression.execute(values_invalid)) == 0, + "The expression should return the expected value."); + ERR_PRINT_ON; + + // Mismatched argument count (more values than parameters). + PackedStringArray parameter_names_mismatch; + parameter_names_mismatch.push_back("foo"); + parameter_names_mismatch.push_back("bar"); + CHECK_MESSAGE( + expression.parse("foo + bar + 50", parameter_names_mismatch) == OK, + "The expression should parse successfully."); + Array values_mismatch; + values_mismatch.push_back(60); + values_mismatch.push_back(20); + values_mismatch.push_back(110); + CHECK_MESSAGE( + int(expression.execute(values_mismatch)) == 130, + "The expression should return the expected value."); + + // Mismatched argument count (more parameters than values). + PackedStringArray parameter_names_mismatch2; + parameter_names_mismatch2.push_back("foo"); + parameter_names_mismatch2.push_back("bar"); + parameter_names_mismatch2.push_back("baz"); + CHECK_MESSAGE( + expression.parse("foo + bar + baz + 50", parameter_names_mismatch2) == OK, + "The expression should parse successfully."); + Array values_mismatch2; + values_mismatch2.push_back(60); + values_mismatch2.push_back(20); + // Having more parameters than values will parse successfully but print an + // error message when executing. + ERR_PRINT_OFF; + CHECK_MESSAGE( + int(expression.execute(values_mismatch2)) == 0, + "The expression should return the expected value."); + ERR_PRINT_ON; +} + +TEST_CASE("[Expression] Invalid expressions") { + Expression expression; + + CHECK_MESSAGE( + expression.parse("\\") == ERR_INVALID_PARAMETER, + "The expression shouldn't parse successfully."); + + CHECK_MESSAGE( + expression.parse("0++") == ERR_INVALID_PARAMETER, + "The expression shouldn't parse successfully."); + + CHECK_MESSAGE( + expression.parse("()") == ERR_INVALID_PARAMETER, + "The expression shouldn't parse successfully."); + + CHECK_MESSAGE( + expression.parse("()()") == ERR_INVALID_PARAMETER, + "The expression shouldn't parse successfully."); + + CHECK_MESSAGE( + expression.parse("() - ()") == ERR_INVALID_PARAMETER, + "The expression shouldn't parse successfully."); + + CHECK_MESSAGE( + expression.parse("() * 12345") == ERR_INVALID_PARAMETER, + "The expression shouldn't parse successfully."); + + CHECK_MESSAGE( + expression.parse("() * 12345") == ERR_INVALID_PARAMETER, + "The expression shouldn't parse successfully."); + + CHECK_MESSAGE( + expression.parse("123'456") == ERR_INVALID_PARAMETER, + "The expression shouldn't parse successfully."); + + CHECK_MESSAGE( + expression.parse("123\"456") == ERR_INVALID_PARAMETER, + "The expression shouldn't parse successfully."); +} + +TEST_CASE("[Expression] Unusual expressions") { + Expression expression; + + // Redundant parentheses don't cause a parse error as long as they're matched. + CHECK_MESSAGE( + expression.parse("(((((((((((((((666)))))))))))))))") == OK, + "The expression should parse successfully."); + + // Using invalid identifiers doesn't cause a parse error. + ERR_PRINT_OFF; + CHECK_MESSAGE( + expression.parse("hello + hello") == OK, + "The expression should parse successfully."); + CHECK_MESSAGE( + int(expression.execute()) == 0, + "The expression should return the expected result."); + ERR_PRINT_ON; + + ERR_PRINT_OFF; + CHECK_MESSAGE( + expression.parse("$1.00 + €5") == OK, + "The expression should parse successfully."); + CHECK_MESSAGE( + int(expression.execute()) == 0, + "The expression should return the expected result."); + ERR_PRINT_ON; + + // Commas can't be used as a decimal parameter. + CHECK_MESSAGE( + expression.parse("123,456") == OK, + "The expression should parse successfully."); + CHECK_MESSAGE( + int(expression.execute()) == 123, + "The expression should return the expected result."); + + // Spaces can't be used as a separator for large numbers. + CHECK_MESSAGE( + expression.parse("123 456") == OK, + "The expression should parse successfully."); + CHECK_MESSAGE( + int(expression.execute()) == 123, + "The expression should return the expected result."); + + // Division by zero is accepted, even though it prints an error message normally. + CHECK_MESSAGE( + expression.parse("-25.4 / 0") == OK, + "The expression should parse successfully."); + ERR_PRINT_OFF; + CHECK_MESSAGE( + Math::is_zero_approx(float(expression.execute())), + "`-25.4 / 0` should return 0."); + ERR_PRINT_ON; + + CHECK_MESSAGE( + expression.parse("0 / 0") == OK, + "The expression should parse successfully."); + ERR_PRINT_OFF; + CHECK_MESSAGE( + int(expression.execute()) == 0, + "`0 / 0` should return 0."); + ERR_PRINT_ON; + + // The tests below currently crash the engine. + // + //CHECK_MESSAGE( + // expression.parse("(-9223372036854775807 - 1) % -1") == OK, + // "The expression should parse successfully."); + //CHECK_MESSAGE( + // int64_t(expression.execute()) == 0, + // "`(-9223372036854775807 - 1) % -1` should return the expected result."); + // + //CHECK_MESSAGE( + // expression.parse("(-9223372036854775807 - 1) / -1") == OK, + // "The expression should parse successfully."); + //CHECK_MESSAGE( + // int64_t(expression.execute()) == 0, + // "`(-9223372036854775807 - 1) / -1` should return the expected result."); +} + +} // namespace TestExpression + +#endif // TEST_EXPRESSION_H diff --git a/tests/test_gradient.h b/tests/test_gradient.h new file mode 100644 index 0000000000..88fe06b3ec --- /dev/null +++ b/tests/test_gradient.h @@ -0,0 +1,152 @@ +/*************************************************************************/ +/* test_gradient.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEST_GRADIENT_H +#define TEST_GRADIENT_H + +#include "core/class_db.h" +#include "core/color.h" +#include "scene/resources/gradient.h" + +#include "thirdparty/doctest/doctest.h" + +namespace TestGradient { + +TEST_CASE("[Gradient] Default gradient") { + // Black-white gradient. + Ref<Gradient> gradient = memnew(Gradient); + + CHECK_MESSAGE( + gradient->get_points_count() == 2, + "Default gradient should contain the expected number of points."); + + CHECK_MESSAGE( + gradient->get_color_at_offset(0.0).is_equal_approx(Color(0, 0, 0)), + "Default gradient should return the expected interpolated value at offset 0.0."); + CHECK_MESSAGE( + gradient->get_color_at_offset(0.4).is_equal_approx(Color(0.4, 0.4, 0.4)), + "Default gradient should return the expected interpolated value at offset 0.4."); + CHECK_MESSAGE( + gradient->get_color_at_offset(0.8).is_equal_approx(Color(0.8, 0.8, 0.8)), + "Default gradient should return the expected interpolated value at offset 0.8."); + CHECK_MESSAGE( + gradient->get_color_at_offset(1.0).is_equal_approx(Color(1, 1, 1)), + "Default gradient should return the expected interpolated value at offset 1.0."); + + // Out of bounds checks. + CHECK_MESSAGE( + gradient->get_color_at_offset(-1.0).is_equal_approx(Color(0, 0, 0)), + "Default gradient should return the expected interpolated value at offset -1.0."); + CHECK_MESSAGE( + gradient->get_color_at_offset(1234.0).is_equal_approx(Color(1, 1, 1)), + "Default gradient should return the expected interpolated value at offset 1234.0."); +} + +TEST_CASE("[Gradient] Custom gradient (points specified in order)") { + // Red-yellow-green gradient (with overbright green). + Ref<Gradient> gradient = memnew(Gradient); + Vector<Gradient::Point> points; + points.push_back({ 0.0, Color(1, 0, 0) }); + points.push_back({ 0.5, Color(1, 1, 0) }); + points.push_back({ 1.0, Color(0, 2, 0) }); + gradient->set_points(points); + + CHECK_MESSAGE( + gradient->get_points_count() == 3, + "Custom gradient should contain the expected number of points."); + + CHECK_MESSAGE( + gradient->get_color_at_offset(0.0).is_equal_approx(Color(1, 0, 0)), + "Custom gradient should return the expected interpolated value at offset 0.0."); + CHECK_MESSAGE( + gradient->get_color_at_offset(0.25).is_equal_approx(Color(1, 0.5, 0)), + "Custom gradient should return the expected interpolated value at offset 0.25."); + CHECK_MESSAGE( + gradient->get_color_at_offset(0.5).is_equal_approx(Color(1, 1, 0)), + "Custom gradient should return the expected interpolated value at offset 0.5."); + CHECK_MESSAGE( + gradient->get_color_at_offset(0.75).is_equal_approx(Color(0.5, 1.5, 0)), + "Custom gradient should return the expected interpolated value at offset 0.75."); + CHECK_MESSAGE( + gradient->get_color_at_offset(1.0).is_equal_approx(Color(0, 2, 0)), + "Custom gradient should return the expected interpolated value at offset 1.0."); + + gradient->remove_point(1); + CHECK_MESSAGE( + gradient->get_points_count() == 2, + "Custom gradient should contain the expected number of points after removing one point."); + CHECK_MESSAGE( + gradient->get_color_at_offset(0.5).is_equal_approx(Color(0.5, 1, 0)), + "Custom gradient should return the expected interpolated value at offset 0.5 after removing point at index 1."); +} + +TEST_CASE("[Gradient] Custom gradient (points specified out-of-order)") { + // HSL rainbow with points specified out of order. + // These should be sorted automatically when adding points. + Ref<Gradient> gradient = memnew(Gradient); + Vector<Gradient::Point> points; + points.push_back({ 0.2, Color(1, 0, 0) }); + points.push_back({ 0.0, Color(1, 1, 0) }); + points.push_back({ 0.8, Color(0, 1, 0) }); + points.push_back({ 0.4, Color(0, 1, 1) }); + points.push_back({ 1.0, Color(0, 0, 1) }); + points.push_back({ 0.6, Color(1, 0, 1) }); + gradient->set_points(points); + + CHECK_MESSAGE( + gradient->get_points_count() == 6, + "Custom out-of-order gradient should contain the expected number of points."); + + CHECK_MESSAGE( + gradient->get_color_at_offset(0.0).is_equal_approx(Color(1, 1, 0)), + "Custom out-of-order gradient should return the expected interpolated value at offset 0.0."); + CHECK_MESSAGE( + gradient->get_color_at_offset(0.3).is_equal_approx(Color(0.5, 0.5, 0.5)), + "Custom out-of-order gradient should return the expected interpolated value at offset 0.3."); + CHECK_MESSAGE( + gradient->get_color_at_offset(0.6).is_equal_approx(Color(1, 0, 1)), + "Custom out-of-order gradient should return the expected interpolated value at offset 0.6."); + CHECK_MESSAGE( + gradient->get_color_at_offset(1.0).is_equal_approx(Color(0, 0, 1)), + "Custom out-of-order gradient should return the expected interpolated value at offset 1.0."); + + gradient->remove_point(0); + CHECK_MESSAGE( + gradient->get_points_count() == 5, + "Custom out-of-order gradient should contain the expected number of points after removing one point."); + // The color will be clamped to the nearest point (which is at offset 0.2). + CHECK_MESSAGE( + gradient->get_color_at_offset(0.1).is_equal_approx(Color(1, 0, 0)), + "Custom out-of-order gradient should return the expected interpolated value at offset 0.1 after removing point at index 0."); +} + +} // namespace TestGradient + +#endif // TEST_GRADIENT_H diff --git a/tests/test_macros.cpp b/tests/test_macros.cpp new file mode 100644 index 0000000000..2317223b23 --- /dev/null +++ b/tests/test_macros.cpp @@ -0,0 +1,42 @@ +/*************************************************************************/ +/* test_macros.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#define DOCTEST_CONFIG_IMPLEMENT +#include "test_macros.h" + +Map<String, TestFunc> *test_commands = nullptr; + +int register_test_command(String p_command, TestFunc p_function) { + if (!test_commands) { + test_commands = new Map<String, TestFunc>; + } + test_commands->insert(p_command, p_function); + return 0; +} diff --git a/tests/test_macros.h b/tests/test_macros.h index 45ba8581dd..3486c68bb7 100644 --- a/tests/test_macros.h +++ b/tests/test_macros.h @@ -31,6 +31,9 @@ #ifndef TEST_MACROS_H #define TEST_MACROS_H +#include "core/map.h" +#include "core/variant.h" + // See documentation for doctest at: // https://github.com/onqtam/doctest/blob/master/doc/markdown/readme.md#reference #include "thirdparty/doctest/doctest.h" @@ -104,4 +107,17 @@ DOCTEST_STRINGIFY_VARIANT(PackedVector2Array); DOCTEST_STRINGIFY_VARIANT(PackedVector3Array); DOCTEST_STRINGIFY_VARIANT(PackedColorArray); +// Register test commands to be launched from the command-line. +// For instance: REGISTER_TEST_COMMAND("gdscript-parser" &test_parser_func). +// Example usage: `godot --test gdscript-parser`. + +typedef void (*TestFunc)(); +extern Map<String, TestFunc> *test_commands; +int register_test_command(String p_command, TestFunc p_function); + +#define REGISTER_TEST_COMMAND(m_command, m_function) \ + DOCTEST_GLOBAL_NO_WARNINGS(DOCTEST_ANONYMOUS(_DOCTEST_ANON_VAR_)) = \ + register_test_command(m_command, m_function); \ + DOCTEST_GLOBAL_NO_WARNINGS_END() + #endif // TEST_MACROS_H diff --git a/tests/test_main.cpp b/tests/test_main.cpp index 137882841c..4e172caadb 100644 --- a/tests/test_main.cpp +++ b/tests/test_main.cpp @@ -36,7 +36,8 @@ #include "test_basis.h" #include "test_class_db.h" #include "test_color.h" -#include "test_gdscript.h" +#include "test_expression.h" +#include "test_gradient.h" #include "test_gui.h" #include "test_math.h" #include "test_oa_hash_map.h" @@ -54,40 +55,64 @@ #include "tests/test_macros.h" int test_main(int argc, char *argv[]) { + bool run_tests = true; + + // Convert arguments to Godot's command-line. + List<String> args; + + for (int i = 0; i < argc; i++) { + args.push_back(String::utf8(argv[i])); + } + OS::get_singleton()->set_cmdline("", args); + + // Run custom test tools. + if (test_commands) { + for (Map<String, TestFunc>::Element *E = test_commands->front(); E; E = E->next()) { + if (args.find(E->key())) { + const TestFunc &test_func = E->get(); + test_func(); + run_tests = false; + break; + } + } + if (!run_tests) { + delete test_commands; + return 0; + } + } // Doctest runner. doctest::Context test_context; - List<String> valid_arguments; + List<String> test_args; // Clean arguments of "--test" from the args. - int argument_count = 0; for (int x = 0; x < argc; x++) { - if (strncmp(argv[x], "--test", 6) != 0) { - valid_arguments.push_back(String(argv[x])); - argument_count++; + String arg = String(argv[x]); + if (arg != "--test") { + test_args.push_back(arg); } } // Convert Godot command line arguments back to standard arguments. - char **args = new char *[valid_arguments.size()]; - for (int x = 0; x < valid_arguments.size(); x++) { + char **doctest_args = new char *[test_args.size()]; + for (int x = 0; x < test_args.size(); x++) { // Operation to convert Godot string to non wchar string. - CharString cs = valid_arguments[x].utf8(); + CharString cs = test_args[x].utf8(); const char *str = cs.get_data(); // Allocate the string copy. - args[x] = new char[strlen(str) + 1]; + doctest_args[x] = new char[strlen(str) + 1]; // Copy this into memory. - std::memcpy(args[x], str, strlen(str) + 1); + memcpy(doctest_args[x], str, strlen(str) + 1); } - test_context.applyCommandLine(valid_arguments.size(), args); + test_context.applyCommandLine(test_args.size(), doctest_args); test_context.setOption("order-by", "name"); test_context.setOption("abort-after", 5); test_context.setOption("no-breaks", true); - for (int x = 0; x < valid_arguments.size(); x++) { - delete[] args[x]; + for (int x = 0; x < test_args.size(); x++) { + delete[] doctest_args[x]; } - delete[] args; + delete[] doctest_args; return test_context.run(); } diff --git a/tests/test_math.cpp b/tests/test_math.cpp index 84a85be2f6..862535b57e 100644 --- a/tests/test_math.cpp +++ b/tests/test_math.cpp @@ -162,7 +162,7 @@ class GetClassAndNamespace { } break; case '\'': case '"': { - CharType begin_str = code[idx]; + char32_t begin_str = code[idx]; idx++; String tk_string = String(); while (true) { @@ -176,13 +176,13 @@ class GetClassAndNamespace { } else if (code[idx] == '\\') { //escaped characters... idx++; - CharType next = code[idx]; + char32_t next = code[idx]; if (next == 0) { error_str = "Unterminated String"; error = true; return TK_ERROR; } - CharType res = 0; + char32_t res = 0; switch (next) { case 'b': @@ -241,7 +241,7 @@ class GetClassAndNamespace { if (code[idx] == '-' || (code[idx] >= '0' && code[idx] <= '9')) { //a number - const CharType *rptr; + const char32_t *rptr; double number = String::to_float(&code[idx], &rptr); idx += (rptr - &code[idx]); value = number; diff --git a/tests/test_ordered_hash_map.cpp b/tests/test_ordered_hash_map.cpp deleted file mode 100644 index d18a3784be..0000000000 --- a/tests/test_ordered_hash_map.cpp +++ /dev/null @@ -1,175 +0,0 @@ -/*************************************************************************/ -/* test_ordered_hash_map.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "test_ordered_hash_map.h" - -#include "core/ordered_hash_map.h" -#include "core/os/os.h" -#include "core/pair.h" -#include "core/vector.h" - -namespace TestOrderedHashMap { - -bool test_insert() { - OrderedHashMap<int, int> map; - OrderedHashMap<int, int>::Element e = map.insert(42, 84); - - return e && e.key() == 42 && e.get() == 84 && e.value() == 84 && map[42] == 84 && map.has(42) && map.find(42); -} - -bool test_insert_overwrite() { - OrderedHashMap<int, int> map; - map.insert(42, 84); - map.insert(42, 1234); - - return map[42] == 1234; -} - -bool test_erase_via_element() { - OrderedHashMap<int, int> map; - OrderedHashMap<int, int>::Element e = map.insert(42, 84); - - map.erase(e); - return !e && !map.has(42) && !map.find(42); -} - -bool test_erase_via_key() { - OrderedHashMap<int, int> map; - map.insert(42, 84); - map.erase(42); - return !map.has(42) && !map.find(42); -} - -bool test_size() { - OrderedHashMap<int, int> map; - map.insert(42, 84); - map.insert(123, 84); - map.insert(123, 84); - map.insert(0, 84); - map.insert(123485, 84); - - return map.size() == 4; -} - -bool test_iteration() { - OrderedHashMap<int, int> map; - map.insert(42, 84); - map.insert(123, 12385); - map.insert(0, 12934); - map.insert(123485, 1238888); - map.insert(123, 111111); - - Vector<Pair<int, int>> expected; - expected.push_back(Pair<int, int>(42, 84)); - expected.push_back(Pair<int, int>(123, 111111)); - expected.push_back(Pair<int, int>(0, 12934)); - expected.push_back(Pair<int, int>(123485, 1238888)); - - int idx = 0; - for (OrderedHashMap<int, int>::Element E = map.front(); E; E = E.next()) { - if (expected[idx] != Pair<int, int>(E.key(), E.value())) { - return false; - } - ++idx; - } - return true; -} - -bool test_const_iteration(const OrderedHashMap<int, int> &map) { - Vector<Pair<int, int>> expected; - expected.push_back(Pair<int, int>(42, 84)); - expected.push_back(Pair<int, int>(123, 111111)); - expected.push_back(Pair<int, int>(0, 12934)); - expected.push_back(Pair<int, int>(123485, 1238888)); - - int idx = 0; - for (OrderedHashMap<int, int>::ConstElement E = map.front(); E; E = E.next()) { - if (expected[idx] != Pair<int, int>(E.key(), E.value())) { - return false; - } - ++idx; - } - return true; -} - -bool test_const_iteration() { - OrderedHashMap<int, int> map; - map.insert(42, 84); - map.insert(123, 12385); - map.insert(0, 12934); - map.insert(123485, 1238888); - map.insert(123, 111111); - - return test_const_iteration(map); -} - -typedef bool (*TestFunc)(); - -TestFunc test_funcs[] = { - - test_insert, - test_insert_overwrite, - test_erase_via_element, - test_erase_via_key, - test_size, - test_iteration, - test_const_iteration, - nullptr - -}; - -MainLoop *test() { - int count = 0; - int passed = 0; - - while (true) { - if (!test_funcs[count]) { - break; - } - bool pass = test_funcs[count](); - if (pass) { - passed++; - } - OS::get_singleton()->print("\t%s\n", pass ? "PASS" : "FAILED"); - - count++; - } - - OS::get_singleton()->print("\n\n\n"); - OS::get_singleton()->print("*************\n"); - OS::get_singleton()->print("***TOTALS!***\n"); - OS::get_singleton()->print("*************\n"); - - OS::get_singleton()->print("Passed %i of %i tests\n", passed, count); - - return nullptr; -} - -} // namespace TestOrderedHashMap diff --git a/tests/test_ordered_hash_map.h b/tests/test_ordered_hash_map.h index f251da0ba2..3182c391cb 100644 --- a/tests/test_ordered_hash_map.h +++ b/tests/test_ordered_hash_map.h @@ -31,11 +31,109 @@ #ifndef TEST_ORDERED_HASH_MAP_H #define TEST_ORDERED_HASH_MAP_H -#include "core/os/main_loop.h" +#include "core/ordered_hash_map.h" +#include "core/os/os.h" +#include "core/pair.h" +#include "core/vector.h" + +#include "tests/test_macros.h" namespace TestOrderedHashMap { -MainLoop *test(); +TEST_CASE("[OrderedHashMap] Insert element") { + OrderedHashMap<int, int> map; + OrderedHashMap<int, int>::Element e = map.insert(42, 84); + + CHECK(e); + CHECK(e.key() == 42); + CHECK(e.get() == 84); + CHECK(e.value() == 84); + CHECK(map[42] == 84); + CHECK(map.has(42)); + CHECK(map.find(42)); +} + +TEST_CASE("[OrderedHashMap] Overwrite element") { + OrderedHashMap<int, int> map; + map.insert(42, 84); + map.insert(42, 1234); + + CHECK(map[42] == 1234); +} + +TEST_CASE("[OrderedHashMap] Erase via element") { + OrderedHashMap<int, int> map; + OrderedHashMap<int, int>::Element e = map.insert(42, 84); + + map.erase(e); + CHECK(!e); + CHECK(!map.has(42)); + CHECK(!map.find(42)); +} + +TEST_CASE("[OrderedHashMap] Erase via key") { + OrderedHashMap<int, int> map; + map.insert(42, 84); + map.erase(42); + CHECK(!map.has(42)); + CHECK(!map.find(42)); } +TEST_CASE("[OrderedHashMap] Size") { + OrderedHashMap<int, int> map; + map.insert(42, 84); + map.insert(123, 84); + map.insert(123, 84); + map.insert(0, 84); + map.insert(123485, 84); + + CHECK(map.size() == 4); +} + +TEST_CASE("[OrderedHashMap] Iteration") { + OrderedHashMap<int, int> map; + map.insert(42, 84); + map.insert(123, 12385); + map.insert(0, 12934); + map.insert(123485, 1238888); + map.insert(123, 111111); + + Vector<Pair<int, int>> expected; + expected.push_back(Pair<int, int>(42, 84)); + expected.push_back(Pair<int, int>(123, 111111)); + expected.push_back(Pair<int, int>(0, 12934)); + expected.push_back(Pair<int, int>(123485, 1238888)); + + int idx = 0; + for (OrderedHashMap<int, int>::Element E = map.front(); E; E = E.next()) { + CHECK(expected[idx] == Pair<int, int>(E.key(), E.value())); + ++idx; + } +} + +TEST_CASE("[OrderedHashMap] Const iteration") { + OrderedHashMap<int, int> map; + map.insert(42, 84); + map.insert(123, 12385); + map.insert(0, 12934); + map.insert(123485, 1238888); + map.insert(123, 111111); + + const OrderedHashMap<int, int> const_map = map; + + Vector<Pair<int, int>> expected; + expected.push_back(Pair<int, int>(42, 84)); + expected.push_back(Pair<int, int>(123, 111111)); + expected.push_back(Pair<int, int>(0, 12934)); + expected.push_back(Pair<int, int>(123485, 1238888)); + + int idx = 0; + for (OrderedHashMap<int, int>::ConstElement E = const_map.front(); E; E = E.next()) { + CHECK(expected[idx] == Pair<int, int>(E.key(), E.value())); + ++idx; + } +} + +} // namespace TestOrderedHashMap + #endif // TEST_ORDERED_HASH_MAP_H diff --git a/tests/test_shader_lang.cpp b/tests/test_shader_lang.cpp index 34ee3e3210..d363ee22b5 100644 --- a/tests/test_shader_lang.cpp +++ b/tests/test_shader_lang.cpp @@ -325,7 +325,7 @@ MainLoop *test() { String code; while (true) { - CharType c = fa->get_8(); + char32_t c = fa->get_8(); if (fa->eof_reached()) { break; } diff --git a/tests/test_string.h b/tests/test_string.h index 22019a64c6..b041cb2f49 100644 --- a/tests/test_string.h +++ b/tests/test_string.h @@ -48,36 +48,159 @@ namespace TestString { -TEST_CASE("[String] Assign from cstr") { +int u32scmp(const char32_t *l, const char32_t *r) { + for (; *l == *r && *l && *r; l++, r++) + ; + return *l - *r; +} + +TEST_CASE("[String] Assign Latin-1 char string") { String s = "Hello"; - CHECK(wcscmp(s.c_str(), L"Hello") == 0); + CHECK(u32scmp(s.get_data(), U"Hello") == 0); } -TEST_CASE("[String] Assign from string (operator=)") { +TEST_CASE("[String] Assign from Latin-1 char string (operator=)") { String s = "Dolly"; const String &t = s; - CHECK(wcscmp(t.c_str(), L"Dolly") == 0); + CHECK(u32scmp(t.get_data(), U"Dolly") == 0); } -TEST_CASE("[String] Assign from c-string (copycon)") { +TEST_CASE("[String] Assign from Latin-1 char string (copycon)") { String s("Sheep"); - const String &t(s); - CHECK(wcscmp(t.c_str(), L"Sheep") == 0); + const String &t1(s); + CHECK(u32scmp(t1.get_data(), U"Sheep") == 0); + + String t2 = String("Sheep", 3); + CHECK(u32scmp(t2.get_data(), U"She") == 0); } -TEST_CASE("[String] Assign from c-widechar (operator=)") { - String s(L"Give me"); - CHECK(wcscmp(s.c_str(), L"Give me") == 0); +TEST_CASE("[String] Assign from wchar_t string (operator=)") { + String s = L"Give me"; + CHECK(u32scmp(s.get_data(), U"Give me") == 0); } -TEST_CASE("[String] Assign from c-widechar (copycon)") { +TEST_CASE("[String] Assign from wchar_t string (copycon)") { String s(L"Wool"); - CHECK(wcscmp(s.c_str(), L"Wool") == 0); + CHECK(u32scmp(s.get_data(), U"Wool") == 0); +} + +TEST_CASE("[String] Assign from char32_t string (operator=)") { + String s = U"Give me"; + CHECK(u32scmp(s.get_data(), U"Give me") == 0); +} + +TEST_CASE("[String] Assign from char32_t string (copycon)") { + String s(U"Wool"); + CHECK(u32scmp(s.get_data(), U"Wool") == 0); +} + +TEST_CASE("[String] UTF8") { + /* how can i embed UTF in here? */ + static const char32_t u32str[] = { 0x0045, 0x0020, 0x304A, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 }; + static const uint8_t u8str[] = { 0x45, 0x20, 0xE3, 0x81, 0x8A, 0xE3, 0x98, 0x8F, 0xE3, 0x82, 0x88, 0xE3, 0x81, 0x86, 0xF0, 0x9F, 0x8E, 0xA4, 0 }; + String s = u32str; + bool err = s.parse_utf8(s.utf8().get_data()); + CHECK(!err); + CHECK(s == u32str); + + err = s.parse_utf8((const char *)u8str); + CHECK(!err); + CHECK(s == u32str); + + CharString cs = (const char *)u8str; + CHECK(String::utf8(cs) == s); +} + +TEST_CASE("[String] UTF16") { + /* how can i embed UTF in here? */ + static const char32_t u32str[] = { 0x0045, 0x0020, 0x304A, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 }; + static const char16_t u16str[] = { 0x0045, 0x0020, 0x304A, 0x360F, 0x3088, 0x3046, 0xD83C, 0xDFA4, 0 }; + String s = u32str; + bool err = s.parse_utf16(s.utf16().get_data()); + CHECK(!err); + CHECK(s == u32str); + + err = s.parse_utf16(u16str); + CHECK(!err); + CHECK(s == u32str); + + Char16String cs = u16str; + CHECK(String::utf16(cs) == s); +} + +TEST_CASE("[String] UTF8 with BOM") { + /* how can i embed UTF in here? */ + static const char32_t u32str[] = { 0x0045, 0x0020, 0x304A, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 }; + static const uint8_t u8str[] = { 0xEF, 0xBB, 0xBF, 0x45, 0x20, 0xE3, 0x81, 0x8A, 0xE3, 0x98, 0x8F, 0xE3, 0x82, 0x88, 0xE3, 0x81, 0x86, 0xF0, 0x9F, 0x8E, 0xA4, 0 }; + String s; + bool err = s.parse_utf8((const char *)u8str); + CHECK(!err); + CHECK(s == u32str); + + CharString cs = (const char *)u8str; + CHECK(String::utf8(cs) == s); +} + +TEST_CASE("[String] UTF16 with BOM") { + /* how can i embed UTF in here? */ + static const char32_t u32str[] = { 0x0020, 0x0045, 0x304A, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 }; + static const char16_t u16str[] = { 0xFEFF, 0x0020, 0x0045, 0x304A, 0x360F, 0x3088, 0x3046, 0xD83C, 0xDFA4, 0 }; + static const char16_t u16str_swap[] = { 0xFFFE, 0x2000, 0x4500, 0x4A30, 0x0F36, 0x8830, 0x4630, 0x3CD8, 0xA4DF, 0 }; + String s; + bool err = s.parse_utf16(u16str); + CHECK(!err); + CHECK(s == u32str); + + err = s.parse_utf16(u16str_swap); + CHECK(!err); + CHECK(s == u32str); + + Char16String cs = u16str; + CHECK(String::utf16(cs) == s); + + cs = u16str_swap; + CHECK(String::utf16(cs) == s); +} + +TEST_CASE("[String] Invalid UTF8") { + ERR_PRINT_OFF + static const uint8_t u8str[] = { 0x45, 0xE3, 0x81, 0x8A, 0x8F, 0xE3, 0xE3, 0x98, 0x8F, 0xE3, 0x82, 0x88, 0xE3, 0x81, 0x86, 0xF0, 0x9F, 0x8E, 0xA4, 0 }; + String s; + bool err = s.parse_utf8((const char *)u8str); + CHECK(err); + CHECK(s == String()); + + CharString cs = (const char *)u8str; + CHECK(String::utf8(cs) == String()); + ERR_PRINT_ON +} + +TEST_CASE("[String] Invalid UTF16") { + ERR_PRINT_OFF + static const char16_t u16str[] = { 0x0045, 0x304A, 0x3088, 0x3046, 0xDFA4, 0 }; + String s; + bool err = s.parse_utf16(u16str); + CHECK(err); + CHECK(s == String()); + + Char16String cs = u16str; + CHECK(String::utf16(cs) == String()); + ERR_PRINT_ON +} + +TEST_CASE("[String] ASCII") { + String s = U"Primero Leche"; + String t = s.ascii(false).get_data(); + CHECK(s == t); + + t = s.ascii(true).get_data(); + CHECK(s == t); } TEST_CASE("[String] Comparisons (equal)") { String s = "Test Compare"; CHECK(s == "Test Compare"); + CHECK(s == U"Test Compare"); CHECK(s == L"Test Compare"); CHECK(s == String("Test Compare")); } @@ -85,6 +208,7 @@ TEST_CASE("[String] Comparisons (equal)") { TEST_CASE("[String] Comparisons (not equal)") { String s = "Test Compare"; CHECK(s != "Peanut"); + CHECK(s != U"Coconut"); CHECK(s != L"Coconut"); CHECK(s != String("Butter")); } @@ -92,6 +216,7 @@ TEST_CASE("[String] Comparisons (not equal)") { TEST_CASE("[String] Comparisons (operator <)") { String s = "Bees"; CHECK(s < "Elephant"); + CHECK(!(s < U"Amber")); CHECK(!(s < L"Amber")); CHECK(!(s < String("Beatrix"))); } @@ -103,7 +228,7 @@ TEST_CASE("[String] Concatenation") { s += ' '; s += 'a'; s += String(" "); - s = s + L"Nice"; + s = s + U"Nice"; s = s + " "; s = s + String("Day"); @@ -130,34 +255,49 @@ TEST_CASE("[String] Testing for empty string") { CHECK(String("").empty()); } +TEST_CASE("[String] Test chr") { + CHECK(String::chr('H') == "H"); + CHECK(String::chr(0x3012)[0] == 0x3012); + ERR_PRINT_OFF + CHECK(String::chr(0xd812)[0] == 0xfffd); // Unpaired UTF-16 surrogate + CHECK(String::chr(0x20d812)[0] == 0xfffd); // Outside UTF-32 range + ERR_PRINT_ON +} + TEST_CASE("[String] Operator []") { String a = "Kugar Sane"; a[0] = 'S'; a[6] = 'C'; CHECK(a == "Sugar Cane"); CHECK(a[1] == 'u'); + CHECK(a.ord_at(1) == 'u'); } TEST_CASE("[String] Case function test") { String a = "MoMoNgA"; CHECK(a.to_upper() == "MOMONGA"); + CHECK(a.to_lower() == "momonga"); +} + +TEST_CASE("[String] Case compare function test") { + String a = "MoMoNgA"; + + CHECK(a.casecmp_to("momonga") != 0); CHECK(a.nocasecmp_to("momonga") == 0); } -TEST_CASE("[String] UTF8") { - /* how can i embed UTF in here? */ - static const CharType ustr[] = { 0x304A, 0x360F, 0x3088, 0x3046, 0 }; - //static const wchar_t ustr[] = { 'P', 0xCE, 'p',0xD3, 0 }; - String s = ustr; - s.parse_utf8(s.utf8().get_data()); - CHECK(s == ustr); +TEST_CASE("[String] Natural compare function test") { + String a = "img2.png"; + + CHECK(a.nocasecmp_to("img10.png") > 0); + CHECK(a.naturalnocasecmp_to("img10.png") < 0); } -TEST_CASE("[String] ASCII") { - String s = L"Primero Leche"; - String t = s.ascii().get_data(); - CHECK(s == t); +TEST_CASE("[String] hex_encode_buffer") { + static const uint8_t u8str[] = { 0x45, 0xE3, 0x81, 0x8A, 0x8F, 0xE3 }; + String s = String::hex_encode_buffer(u8str, 6); + CHECK(s == U"45e3818a8fe3"); } TEST_CASE("[String] Substr") { @@ -165,24 +305,45 @@ TEST_CASE("[String] Substr") { CHECK(s.substr(3, 4) == "ler "); } -TEST_CASE("[string] Find") { - String s = "Pretty Woman"; - s.find("Revenge of the Monster Truck"); - +TEST_CASE("[String] Find") { + String s = "Pretty Woman Woman"; CHECK(s.find("tty") == 3); + CHECK(s.find("Wo", 9) == 13); CHECK(s.find("Revenge of the Monster Truck") == -1); + CHECK(s.rfind("man") == 15); } -TEST_CASE("[String] find no case") { - String s = "Pretty Whale"; +TEST_CASE("[String] Find no case") { + String s = "Pretty Whale Whale"; CHECK(s.findn("WHA") == 7); + CHECK(s.findn("WHA", 9) == 13); CHECK(s.findn("Revenge of the Monster SawFish") == -1); + CHECK(s.rfindn("WHA") == 13); +} + +TEST_CASE("[String] Find MK") { + Vector<String> keys; + keys.push_back("sty"); + keys.push_back("tty"); + keys.push_back("man"); + + String s = "Pretty Woman"; + int key = 0; + + CHECK(s.findmk(keys, 0, &key) == 3); + CHECK(key == 1); + + CHECK(s.findmk(keys, 5, &key) == 9); + CHECK(key == 2); } TEST_CASE("[String] Find and replace") { String s = "Happy Birthday, Anna!"; s = s.replace("Birthday", "Halloween"); CHECK(s == "Happy Halloween, Anna!"); + + s = s.replace_first("H", "W"); + CHECK(s == "Wappy Halloween, Anna!"); } TEST_CASE("[String] Insertion") { @@ -193,6 +354,12 @@ TEST_CASE("[String] Insertion") { TEST_CASE("[String] Number to string") { CHECK(String::num(3.141593) == "3.141593"); + CHECK(String::num(3.141593, 3) == "3.142"); + CHECK(String::num_real(3.141593) == "3.141593"); + CHECK(String::num_scientific(30000000) == "3e+07"); + CHECK(String::num_int64(3141593) == "3141593"); + CHECK(String::num_int64(0xA141593, 16) == "a141593"); + CHECK(String::num_int64(0xA141593, 16, true) == "A141593"); } TEST_CASE("[String] String to integer") { @@ -204,6 +371,18 @@ TEST_CASE("[String] String to integer") { } } +TEST_CASE("[String] Hex to integer") { + static const char *nums[4] = { "0xFFAE", "22", "0", "AADDAD" }; + static const int64_t num[4] = { 0xFFAE, 0x22, 0, 0xAADDAD }; + static const bool wo_prefix[4] = { false, true, true, true }; + static const bool w_prefix[4] = { true, false, true, false }; + + for (int i = 0; i < 4; i++) { + CHECK((String(nums[i]).hex_to_int(true) == num[i]) == w_prefix[i]); + CHECK((String(nums[i]).hex_to_int(false) == num[i]) == wo_prefix[i]); + } +} + TEST_CASE("[String] String to float") { static const char *nums[4] = { "-12348298412.2", "0.05", "2.0002", " -0.0001" }; static const double num[4] = { -12348298412.2, 0.05, 2.0002, -0.0001 }; @@ -213,6 +392,11 @@ TEST_CASE("[String] String to float") { } } +TEST_CASE("[String] CamelCase to underscore") { + CHECK(String("TestTestStringGD").camelcase_to_underscore(false) == String("Test_Test_String_GD")); + CHECK(String("TestTestStringGD").camelcase_to_underscore(true) == String("test_test_string_gd")); +} + TEST_CASE("[String] Slicing") { String s = "Mars,Jupiter,Saturn,Uranus"; @@ -222,6 +406,69 @@ TEST_CASE("[String] Slicing") { } } +TEST_CASE("[String] Splitting") { + String s = "Mars,Jupiter,Saturn,Uranus"; + Vector<String> l; + + const char *slices_l[3] = { "Mars", "Jupiter", "Saturn,Uranus" }; + const char *slices_r[3] = { "Mars,Jupiter", "Saturn", "Uranus" }; + + l = s.split(",", true, 2); + CHECK(l.size() == 3); + for (int i = 0; i < l.size(); i++) { + CHECK(l[i] == slices_l[i]); + } + + l = s.rsplit(",", true, 2); + CHECK(l.size() == 3); + for (int i = 0; i < l.size(); i++) { + CHECK(l[i] == slices_r[i]); + } + + s = "Mars Jupiter Saturn Uranus"; + const char *slices_s[4] = { "Mars", "Jupiter", "Saturn", "Uranus" }; + l = s.split_spaces(); + for (int i = 0; i < l.size(); i++) { + CHECK(l[i] == slices_s[i]); + } + + s = "1.2;2.3 4.5"; + const double slices_d[3] = { 1.2, 2.3, 4.5 }; + + Vector<float> f; + f = s.split_floats(";"); + CHECK(f.size() == 2); + for (int i = 0; i < f.size(); i++) { + CHECK(ABS(f[i] - slices_d[i]) <= 0.00001); + } + + Vector<String> keys; + keys.push_back(";"); + keys.push_back(" "); + + f = s.split_floats_mk(keys); + CHECK(f.size() == 3); + for (int i = 0; i < f.size(); i++) { + CHECK(ABS(f[i] - slices_d[i]) <= 0.00001); + } + + s = "1;2 4"; + const int slices_i[3] = { 1, 2, 4 }; + + Vector<int> ii; + ii = s.split_ints(";"); + CHECK(ii.size() == 2); + for (int i = 0; i < ii.size(); i++) { + CHECK(ii[i] == slices_i[i]); + } + + ii = s.split_ints_mk(keys); + CHECK(ii.size() == 3); + for (int i = 0; i < ii.size(); i++) { + CHECK(ii[i] == slices_i[i]); + } +} + TEST_CASE("[String] Erasing") { String s = "Josephine is such a cute girl!"; s.erase(s.find("cute "), String("cute ").length()); @@ -239,7 +486,7 @@ TEST_CASE("[String] Regex substitution") { struct test_27_data { char const *data; - char const *begin; + char const *part; bool expected; }; @@ -253,9 +500,9 @@ TEST_CASE("[String] Begins with") { bool state = true; for (size_t i = 0; state && i < count; ++i) { String s = tc[i].data; - state = s.begins_with(tc[i].begin) == tc[i].expected; + state = s.begins_with(tc[i].part) == tc[i].expected; if (state) { - String sb = tc[i].begin; + String sb = tc[i].part; state = s.begins_with(sb) == tc[i].expected; } CHECK(state); @@ -266,6 +513,42 @@ TEST_CASE("[String] Begins with") { CHECK(state); } +TEST_CASE("[String] Ends with") { + test_27_data tc[] = { + { "res://foobar", "foobar", true }, + { "res", "res://", false }, + { "abc", "abc", true } + }; + size_t count = sizeof(tc) / sizeof(tc[0]); + bool state = true; + for (size_t i = 0; state && i < count; ++i) { + String s = tc[i].data; + state = s.ends_with(tc[i].part) == tc[i].expected; + if (state) { + String sb = tc[i].part; + state = s.ends_with(sb) == tc[i].expected; + } + CHECK(state); + if (!state) { + break; + } + }; + CHECK(state); +} + +TEST_CASE("[String] format") { + const String value_format = "red=\"$red\" green=\"$green\" blue=\"$blue\" alpha=\"$alpha\""; + + Dictionary value_dictionary; + value_dictionary["red"] = 10; + value_dictionary["green"] = 20; + value_dictionary["blue"] = "bla"; + value_dictionary["alpha"] = 0.4; + String value = value_format.format(value_dictionary, "$_"); + + CHECK(value == "red=\"10\" green=\"20\" blue=\"bla\" alpha=\"0.4\""); +} + TEST_CASE("[String] sprintf") { String format, output; Array args; @@ -560,6 +843,38 @@ TEST_CASE("[String] sprintf") { CHECK(output == "%c requires number or single-character string"); } +TEST_CASE("[String] is_numeric") { + CHECK(String("12").is_numeric()); + CHECK(String("1.2").is_numeric()); + CHECK(!String("AF").is_numeric()); + CHECK(String("-12").is_numeric()); + CHECK(String("-1.2").is_numeric()); +} + +TEST_CASE("[String] pad") { + String s = String("test"); + CHECK(s.lpad(10, "x") == U"xxxxxxtest"); + CHECK(s.rpad(10, "x") == U"testxxxxxx"); + + s = String("10.10"); + CHECK(s.pad_decimals(4) == U"10.1000"); + CHECK(s.pad_zeros(4) == U"0010.10"); +} + +TEST_CASE("[String] is_subsequence_of") { + String a = "is subsequence of"; + CHECK(String("sub").is_subsequence_of(a)); + CHECK(!String("Sub").is_subsequence_of(a)); + CHECK(String("Sub").is_subsequence_ofi(a)); +} + +TEST_CASE("[String] match") { + CHECK(String("img1.png").match("*.png")); + CHECK(!String("img1.jpeg").match("*.png")); + CHECK(!String("img1.Png").match("*.png")); + CHECK(String("img1.Png").matchn("*.png")); +} + TEST_CASE("[String] IPVX address to string") { IP_Address ip0("2001:0db8:85a3:0000:0000:8a2e:0370:7334"); IP_Address ip(0x0123, 0x4567, 0x89ab, 0xcdef, true); @@ -792,7 +1107,196 @@ TEST_CASE("[String] Count and countn functionality") { COUNT_TEST(String("testTest-TeStatest").countn("tEsT", 4, 16) == 2); CHECK(state); + +#undef COUNT_TEST +} + +TEST_CASE("[String] Bigrams") { + String s = "abcd"; + Vector<String> bigr = s.bigrams(); + + CHECK(bigr.size() == 3); + CHECK(bigr[0] == "ab"); + CHECK(bigr[1] == "bc"); + CHECK(bigr[2] == "cd"); +} + +TEST_CASE("[String] c-escape/unescape") { + String s = "\\1\a2\b\f3\n45\r6\t7\v8\'9\?0\""; + CHECK(s.c_escape().c_unescape() == s); +} + +TEST_CASE("[String] dedent") { + String s = " aaa\n bbb"; + String t = "aaa\nbbb"; + CHECK(s.dedent() == t); +} + +TEST_CASE("[String] Path functions") { + static const char *path[4] = { "C:\\Godot\\project\\test.tscn", "/Godot/project/test.xscn", "../Godot/project/test.scn", "Godot\\test.doc" }; + static const char *base_dir[4] = { "C:\\Godot\\project", "/Godot/project", "../Godot/project", "Godot" }; + static const char *base_name[4] = { "C:\\Godot\\project\\test", "/Godot/project/test", "../Godot/project/test", "Godot\\test" }; + static const char *ext[4] = { "tscn", "xscn", "scn", "doc" }; + static const char *file[4] = { "test.tscn", "test.xscn", "test.scn", "test.doc" }; + static const bool abs[4] = { true, true, false, false }; + + for (int i = 0; i < 4; i++) { + CHECK(String(path[i]).get_base_dir() == base_dir[i]); + CHECK(String(path[i]).get_basename() == base_name[i]); + CHECK(String(path[i]).get_extension() == ext[i]); + CHECK(String(path[i]).get_file() == file[i]); + CHECK(String(path[i]).is_abs_path() == abs[i]); + CHECK(String(path[i]).is_rel_path() != abs[i]); + CHECK(String(path[i]).simplify_path().get_base_dir().plus_file(file[i]) == String(path[i]).simplify_path()); + } + + static const char *file_name[3] = { "test.tscn", "test://.xscn", "?tes*t.scn" }; + static const bool valid[3] = { true, false, false }; + for (int i = 0; i < 3; i++) { + CHECK(String(file_name[i]).is_valid_filename() == valid[i]); + } +} + +TEST_CASE("[String] hash") { + String a = "Test"; + String b = "Test"; + String c = "West"; + CHECK(a.hash() == b.hash()); + CHECK(a.hash() != c.hash()); + + CHECK(a.hash64() == b.hash64()); + CHECK(a.hash64() != c.hash64()); +} + +TEST_CASE("[String] http_escape/unescape") { + String s = "Godot Engine:'docs'"; + String t = "Godot%20Engine%3A%27docs%27"; + + CHECK(s.http_escape() == t); + CHECK(t.http_unescape() == s); +} + +TEST_CASE("[String] percent_encode/decode") { // Note: is it redundant? Seems to be same as http_escape/unescape but in lower case. + String s = "Godot Engine:'docs'"; + String t = "Godot%20Engine%3a%27docs%27"; + + CHECK(s.percent_encode() == t); + CHECK(t.percent_decode() == s); +} + +TEST_CASE("[String] xml_escape/unescape") { + String s = "\"Test\" <test@test&'test'>"; + CHECK(s.xml_escape(true).xml_unescape() == s); + CHECK(s.xml_escape(false).xml_unescape() == s); +} + +TEST_CASE("[String] Strip escapes") { + String s = "\t\tTest Test\r\n Test"; + CHECK(s.strip_escapes() == "Test Test Test"); } + +TEST_CASE("[String] Similarity") { + String a = "Test"; + String b = "West"; + String c = "Toad"; + CHECK(a.similarity(b) > a.similarity(c)); +} + +TEST_CASE("[String] Strip edges") { + String s = "\t Test Test "; + CHECK(s.strip_edges(true, false) == "Test Test "); + CHECK(s.strip_edges(false, true) == "\t Test Test"); + CHECK(s.strip_edges(true, true) == "Test Test"); +} + +TEST_CASE("[String] Trim") { + String s = "aaaTestbbb"; + CHECK(s.trim_prefix("aaa") == "Testbbb"); + CHECK(s.trim_suffix("bbb") == "aaaTest"); + CHECK(s.trim_suffix("Test") == s); +} + +TEST_CASE("[String] Right/Left") { + String s = "aaaTestbbb"; + // ^ + CHECK(s.right(6) == "tbbb"); + CHECK(s.left(6) == "aaaTes"); +} + +TEST_CASE("[String] Repeat") { + String s = "abababab"; + String x = "ab"; + String t = x.repeat(4); + CHECK(t == s); +} + +TEST_CASE("[String] SHA1/SHA256/MD5") { + String s = "Godot"; + String sha1 = "a1e91f39b9fce6a9998b14bdbe2aa2b39dc2d201"; + static uint8_t sha1_buf[20] = { + 0xA1, 0xE9, 0x1F, 0x39, 0xB9, 0xFC, 0xE6, 0xA9, 0x99, 0x8B, 0x14, 0xBD, 0xBE, 0x2A, 0xA2, 0xB3, + 0x9D, 0xC2, 0xD2, 0x01 + }; + String sha256 = "2a02b2443f7985d89d09001086ae3dcfa6eb0f55c6ef170715d42328e16e6cb8"; + static uint8_t sha256_buf[32] = { + 0x2A, 0x02, 0xB2, 0x44, 0x3F, 0x79, 0x85, 0xD8, 0x9D, 0x09, 0x00, 0x10, 0x86, 0xAE, 0x3D, 0xCF, + 0xA6, 0xEB, 0x0F, 0x55, 0xC6, 0xEF, 0x17, 0x07, 0x15, 0xD4, 0x23, 0x28, 0xE1, 0x6E, 0x6C, 0xB8 + }; + String md5 = "4a336d087aeb0390da10ee2ea7cb87f8"; + static uint8_t md5_buf[16] = { + 0x4A, 0x33, 0x6D, 0x08, 0x7A, 0xEB, 0x03, 0x90, 0xDA, 0x10, 0xEE, 0x2E, 0xA7, 0xCB, 0x87, 0xF8 + }; + + PackedByteArray buf = s.sha1_buffer(); + CHECK(memcmp(sha1_buf, buf.ptr(), 20) == 0); + CHECK(s.sha1_text() == sha1); + + buf = s.sha256_buffer(); + CHECK(memcmp(sha256_buf, buf.ptr(), 32) == 0); + CHECK(s.sha256_text() == sha256); + + buf = s.md5_buffer(); + CHECK(memcmp(md5_buf, buf.ptr(), 16) == 0); + CHECK(s.md5_text() == md5); +} + +TEST_CASE("[String] Join") { + String s = ", "; + Vector<String> parts; + parts.push_back("One"); + parts.push_back("B"); + parts.push_back("C"); + String t = s.join(parts); + CHECK(t == "One, B, C"); +} + +TEST_CASE("[String] Is_*") { + static const char *data[12] = { "-30", "100", "10.1", "10,1", "1e2", "1e-2", "1e2e3", "0xAB", "AB", "Test1", "1Test", "Test*1" }; + static bool isnum[12] = { true, true, true, false, false, false, false, false, false, false, false, false }; + static bool isint[12] = { true, true, false, false, false, false, false, false, false, false, false, false }; + static bool ishex[12] = { true, true, false, false, true, false, true, false, true, false, false, false }; + static bool ishex_p[12] = { false, false, false, false, false, false, false, true, false, false, false, false }; + static bool isflt[12] = { true, true, true, false, true, true, false, false, false, false, false, false }; + static bool isid[12] = { false, false, false, false, false, false, false, false, true, true, false, false }; + for (int i = 0; i < 12; i++) { + String s = String(data[i]); + CHECK(s.is_numeric() == isnum[i]); + CHECK(s.is_valid_integer() == isint[i]); + CHECK(s.is_valid_hex_number(false) == ishex[i]); + CHECK(s.is_valid_hex_number(true) == ishex_p[i]); + CHECK(s.is_valid_float() == isflt[i]); + CHECK(s.is_valid_identifier() == isid[i]); + } +} + +TEST_CASE("[String] humanize_size") { + CHECK(String::humanize_size(1000) == "1000 B"); + CHECK(String::humanize_size(1025) == "1.00 KiB"); + CHECK(String::humanize_size(1025300) == "1001.2 KiB"); + CHECK(String::humanize_size(100523550) == "95.86 MiB"); + CHECK(String::humanize_size(5345555000) == "4.97 GiB"); +} + } // namespace TestString #endif // TEST_STRING_H diff --git a/tests/test_validate_testing.h b/tests/test_validate_testing.h index 4bcc57d9c5..b4ea6eb576 100644 --- a/tests/test_validate_testing.h +++ b/tests/test_validate_testing.h @@ -54,8 +54,6 @@ TEST_SUITE("Validate tests") { CHECK_MESSAGE(_print_error_enabled, "Error printing should be re-enabled."); } TEST_CASE("Stringify Variant types") { - ClassDB::init(); // For objects. - Variant var; INFO(var); @@ -185,8 +183,6 @@ TEST_SUITE("Validate tests") { << var << " " << vec2 << " " << rect2 << " " << color); CHECK(true); // So all above prints. - - ClassDB::cleanup(); } } diff --git a/thirdparty/README.md b/thirdparty/README.md index c1b230cfb7..58bdafa850 100644 --- a/thirdparty/README.md +++ b/thirdparty/README.md @@ -161,17 +161,6 @@ Files extracted from upstream source: - `docs/{FTL.TXT,LICENSE.TXT}` -## glad - -- Upstream: https://github.com/Dav1dde/glad -- Version: 0.1.33 (2019) -- License: MIT - -The files we package are automatically generated. -See the header of glad.c for instructions on how to generate them for -the GLES version Godot targets. - - ## glslang - Upstream: https://github.com/KhronosGroup/glslang @@ -315,7 +304,7 @@ changes are marked with `// -- GODOT --` comments. ## mbedtls - Upstream: https://tls.mbed.org/ -- Version: 2.16.7 (2020) +- Version: 2.16.8 (2020) - License: Apache 2.0 File extracted from upstream release tarball: @@ -575,7 +564,7 @@ comments and a patch is provided in the squish/ folder. ## tinyexr - Upstream: https://github.com/syoyo/tinyexr -- Version: git (4dbd05a22f51a2d7462311569b8b0cba0bbe2ac5, 2020) +- Version: 1.0.0 (e4b7840d9448b7d57a88384ce26143004f3c0c71, 2020) - License: BSD-3-Clause Files extracted from upstream source: diff --git a/thirdparty/glad/KHR/khrplatform.h b/thirdparty/glad/KHR/khrplatform.h deleted file mode 100644 index 5b55ea2b98..0000000000 --- a/thirdparty/glad/KHR/khrplatform.h +++ /dev/null @@ -1,290 +0,0 @@ -#ifndef __khrplatform_h_ -#define __khrplatform_h_ - -/* -** Copyright (c) 2008-2018 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ - -/* Khronos platform-specific types and definitions. - * - * The master copy of khrplatform.h is maintained in the Khronos EGL - * Registry repository at https://github.com/KhronosGroup/EGL-Registry - * The last semantic modification to khrplatform.h was at commit ID: - * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 - * - * Adopters may modify this file to suit their platform. Adopters are - * encouraged to submit platform specific modifications to the Khronos - * group so that they can be included in future versions of this file. - * Please submit changes by filing pull requests or issues on - * the EGL Registry repository linked above. - * - * - * See the Implementer's Guidelines for information about where this file - * should be located on your system and for more details of its use: - * http://www.khronos.org/registry/implementers_guide.pdf - * - * This file should be included as - * #include <KHR/khrplatform.h> - * by Khronos client API header files that use its types and defines. - * - * The types in khrplatform.h should only be used to define API-specific types. - * - * Types defined in khrplatform.h: - * khronos_int8_t signed 8 bit - * khronos_uint8_t unsigned 8 bit - * khronos_int16_t signed 16 bit - * khronos_uint16_t unsigned 16 bit - * khronos_int32_t signed 32 bit - * khronos_uint32_t unsigned 32 bit - * khronos_int64_t signed 64 bit - * khronos_uint64_t unsigned 64 bit - * khronos_intptr_t signed same number of bits as a pointer - * khronos_uintptr_t unsigned same number of bits as a pointer - * khronos_ssize_t signed size - * khronos_usize_t unsigned size - * khronos_float_t signed 32 bit floating point - * khronos_time_ns_t unsigned 64 bit time in nanoseconds - * khronos_utime_nanoseconds_t unsigned time interval or absolute time in - * nanoseconds - * khronos_stime_nanoseconds_t signed time interval in nanoseconds - * khronos_boolean_enum_t enumerated boolean type. This should - * only be used as a base type when a client API's boolean type is - * an enum. Client APIs which use an integer or other type for - * booleans cannot use this as the base type for their boolean. - * - * Tokens defined in khrplatform.h: - * - * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. - * - * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. - * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. - * - * Calling convention macros defined in this file: - * KHRONOS_APICALL - * KHRONOS_APIENTRY - * KHRONOS_APIATTRIBUTES - * - * These may be used in function prototypes as: - * - * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( - * int arg1, - * int arg2) KHRONOS_APIATTRIBUTES; - */ - -#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) -# define KHRONOS_STATIC 1 -#endif - -/*------------------------------------------------------------------------- - * Definition of KHRONOS_APICALL - *------------------------------------------------------------------------- - * This precedes the return type of the function in the function prototype. - */ -#if defined(KHRONOS_STATIC) - /* If the preprocessor constant KHRONOS_STATIC is defined, make the - * header compatible with static linking. */ -# define KHRONOS_APICALL -#elif defined(_WIN32) -# define KHRONOS_APICALL __declspec(dllimport) -#elif defined (__SYMBIAN32__) -# define KHRONOS_APICALL IMPORT_C -#elif defined(__ANDROID__) -# define KHRONOS_APICALL __attribute__((visibility("default"))) -#else -# define KHRONOS_APICALL -#endif - -/*------------------------------------------------------------------------- - * Definition of KHRONOS_APIENTRY - *------------------------------------------------------------------------- - * This follows the return type of the function and precedes the function - * name in the function prototype. - */ -#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(KHRONOS_STATIC) - /* Win32 but not WinCE */ -# define KHRONOS_APIENTRY __stdcall -#else -# define KHRONOS_APIENTRY -#endif - -/*------------------------------------------------------------------------- - * Definition of KHRONOS_APIATTRIBUTES - *------------------------------------------------------------------------- - * This follows the closing parenthesis of the function prototype arguments. - */ -#if defined (__ARMCC_2__) -#define KHRONOS_APIATTRIBUTES __softfp -#else -#define KHRONOS_APIATTRIBUTES -#endif - -/*------------------------------------------------------------------------- - * basic type definitions - *-----------------------------------------------------------------------*/ -#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) - - -/* - * Using <stdint.h> - */ -#include <stdint.h> -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif defined(__VMS ) || defined(__sgi) - -/* - * Using <inttypes.h> - */ -#include <inttypes.h> -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) - -/* - * Win32 - */ -typedef __int32 khronos_int32_t; -typedef unsigned __int32 khronos_uint32_t; -typedef __int64 khronos_int64_t; -typedef unsigned __int64 khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif defined(__sun__) || defined(__digital__) - -/* - * Sun or Digital - */ -typedef int khronos_int32_t; -typedef unsigned int khronos_uint32_t; -#if defined(__arch64__) || defined(_LP64) -typedef long int khronos_int64_t; -typedef unsigned long int khronos_uint64_t; -#else -typedef long long int khronos_int64_t; -typedef unsigned long long int khronos_uint64_t; -#endif /* __arch64__ */ -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif 0 - -/* - * Hypothetical platform with no float or int64 support - */ -typedef int khronos_int32_t; -typedef unsigned int khronos_uint32_t; -#define KHRONOS_SUPPORT_INT64 0 -#define KHRONOS_SUPPORT_FLOAT 0 - -#else - -/* - * Generic fallback - */ -#include <stdint.h> -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#endif - - -/* - * Types that are (so far) the same on all platforms - */ -typedef signed char khronos_int8_t; -typedef unsigned char khronos_uint8_t; -typedef signed short int khronos_int16_t; -typedef unsigned short int khronos_uint16_t; - -/* - * Types that differ between LLP64 and LP64 architectures - in LLP64, - * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears - * to be the only LLP64 architecture in current use. - */ -#ifdef _WIN64 -typedef signed long long int khronos_intptr_t; -typedef unsigned long long int khronos_uintptr_t; -typedef signed long long int khronos_ssize_t; -typedef unsigned long long int khronos_usize_t; -#else -typedef signed long int khronos_intptr_t; -typedef unsigned long int khronos_uintptr_t; -typedef signed long int khronos_ssize_t; -typedef unsigned long int khronos_usize_t; -#endif - -#if KHRONOS_SUPPORT_FLOAT -/* - * Float type - */ -typedef float khronos_float_t; -#endif - -#if KHRONOS_SUPPORT_INT64 -/* Time types - * - * These types can be used to represent a time interval in nanoseconds or - * an absolute Unadjusted System Time. Unadjusted System Time is the number - * of nanoseconds since some arbitrary system event (e.g. since the last - * time the system booted). The Unadjusted System Time is an unsigned - * 64 bit value that wraps back to 0 every 584 years. Time intervals - * may be either signed or unsigned. - */ -typedef khronos_uint64_t khronos_utime_nanoseconds_t; -typedef khronos_int64_t khronos_stime_nanoseconds_t; -#endif - -/* - * Dummy value used to pad enum types to 32 bits. - */ -#ifndef KHRONOS_MAX_ENUM -#define KHRONOS_MAX_ENUM 0x7FFFFFFF -#endif - -/* - * Enumerated boolean type - * - * Values other than zero should be considered to be true. Therefore - * comparisons should not be made against KHRONOS_TRUE. - */ -typedef enum { - KHRONOS_FALSE = 0, - KHRONOS_TRUE = 1, - KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM -} khronos_boolean_enum_t; - -#endif /* __khrplatform_h_ */ diff --git a/thirdparty/glad/LICENSE b/thirdparty/glad/LICENSE deleted file mode 100644 index b6e2ca25b0..0000000000 --- a/thirdparty/glad/LICENSE +++ /dev/null @@ -1,20 +0,0 @@ -The MIT License (MIT) - -Copyright (c) 2013-2018 David Herberth - -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in -the Software without restriction, including without limitation the rights to -use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of -the Software, and to permit persons to whom the Software is furnished to do so, -subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS -FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR -COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER -IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. diff --git a/thirdparty/glad/glad.c b/thirdparty/glad/glad.c deleted file mode 100644 index a1fe4d25ef..0000000000 --- a/thirdparty/glad/glad.c +++ /dev/null @@ -1,1939 +0,0 @@ -/* - - OpenGL loader generated by glad 0.1.33 on Tue Nov 12 08:44:22 2019. - - Language/Generator: C/C++ - Specification: gl - APIs: gl=3.3 - Profile: compatibility - Extensions: - GL_ARB_debug_output, - GL_ARB_framebuffer_object, - GL_EXT_framebuffer_blit, - GL_EXT_framebuffer_multisample, - GL_EXT_framebuffer_object - Loader: True - Local files: False - Omit khrplatform: False - Reproducible: False - - Commandline: - --profile="compatibility" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_ARB_debug_output,GL_ARB_framebuffer_object,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object" - Online: - https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D3.3&extensions=GL_ARB_debug_output&extensions=GL_ARB_framebuffer_object&extensions=GL_EXT_framebuffer_blit&extensions=GL_EXT_framebuffer_multisample&extensions=GL_EXT_framebuffer_object -*/ - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <glad/glad.h> - -static void* get_proc(const char *namez); - -#if defined(_WIN32) || defined(__CYGWIN__) -#ifndef _WINDOWS_ -#undef APIENTRY -#endif -#include <windows.h> -static HMODULE libGL; - -typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*); -static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; - -#ifdef _MSC_VER -#ifdef __has_include - #if __has_include(<winapifamily.h>) - #define HAVE_WINAPIFAMILY 1 - #endif -#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ - #define HAVE_WINAPIFAMILY 1 -#endif -#endif - -#ifdef HAVE_WINAPIFAMILY - #include <winapifamily.h> - #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) - #define IS_UWP 1 - #endif -#endif - -static -int open_gl(void) { -#ifndef IS_UWP - libGL = LoadLibraryW(L"opengl32.dll"); - if(libGL != NULL) { - void (* tmp)(void); - tmp = (void(*)(void)) GetProcAddress(libGL, "wglGetProcAddress"); - gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp; - return gladGetProcAddressPtr != NULL; - } -#endif - - return 0; -} - -static -void close_gl(void) { - if(libGL != NULL) { - FreeLibrary((HMODULE) libGL); - libGL = NULL; - } -} -#else -#include <dlfcn.h> -static void* libGL; - -#if !defined(__APPLE__) && !defined(__HAIKU__) -typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*); -static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; -#endif - -static -int open_gl(void) { -#ifdef __APPLE__ - static const char *NAMES[] = { - "../Frameworks/OpenGL.framework/OpenGL", - "/Library/Frameworks/OpenGL.framework/OpenGL", - "/System/Library/Frameworks/OpenGL.framework/OpenGL", - "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL" - }; -#else - static const char *NAMES[] = {"libGL.so.1", "libGL.so"}; -#endif - - unsigned int index = 0; - for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) { - libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL); - - if(libGL != NULL) { -#if defined(__APPLE__) || defined(__HAIKU__) - return 1; -#else - gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL, - "glXGetProcAddressARB"); - return gladGetProcAddressPtr != NULL; -#endif - } - } - - return 0; -} - -static -void close_gl(void) { - if(libGL != NULL) { - dlclose(libGL); - libGL = NULL; - } -} -#endif - -static -void* get_proc(const char *namez) { - void* result = NULL; - if(libGL == NULL) return NULL; - -#if !defined(__APPLE__) && !defined(__HAIKU__) - if(gladGetProcAddressPtr != NULL) { - result = gladGetProcAddressPtr(namez); - } -#endif - if(result == NULL) { -#if defined(_WIN32) || defined(__CYGWIN__) - result = (void*)GetProcAddress((HMODULE) libGL, namez); -#else - result = dlsym(libGL, namez); -#endif - } - - return result; -} - -int gladLoadGL(void) { - int status = 0; - - if(open_gl()) { - status = gladLoadGLLoader(&get_proc); - close_gl(); - } - - return status; -} - -struct gladGLversionStruct GLVersion = { 0, 0 }; - -#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) -#define _GLAD_IS_SOME_NEW_VERSION 1 -#endif - -static int max_loaded_major; -static int max_loaded_minor; - -static const char *exts = NULL; -static int num_exts_i = 0; -static char **exts_i = NULL; - -static int get_exts(void) { -#ifdef _GLAD_IS_SOME_NEW_VERSION - if(max_loaded_major < 3) { -#endif - exts = (const char *)glGetString(GL_EXTENSIONS); -#ifdef _GLAD_IS_SOME_NEW_VERSION - } else { - unsigned int index; - - num_exts_i = 0; - glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); - if (num_exts_i > 0) { - exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i)); - } - - if (exts_i == NULL) { - return 0; - } - - for(index = 0; index < (unsigned)num_exts_i; index++) { - const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index); - size_t len = strlen(gl_str_tmp); - - char *local_str = (char*)malloc((len+1) * sizeof(char)); - if(local_str != NULL) { - memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char)); - } - exts_i[index] = local_str; - } - } -#endif - return 1; -} - -static void free_exts(void) { - if (exts_i != NULL) { - int index; - for(index = 0; index < num_exts_i; index++) { - free((char *)exts_i[index]); - } - free((void *)exts_i); - exts_i = NULL; - } -} - -static int has_ext(const char *ext) { -#ifdef _GLAD_IS_SOME_NEW_VERSION - if(max_loaded_major < 3) { -#endif - const char *extensions; - const char *loc; - const char *terminator; - extensions = exts; - if(extensions == NULL || ext == NULL) { - return 0; - } - - while(1) { - loc = strstr(extensions, ext); - if(loc == NULL) { - return 0; - } - - terminator = loc + strlen(ext); - if((loc == extensions || *(loc - 1) == ' ') && - (*terminator == ' ' || *terminator == '\0')) { - return 1; - } - extensions = terminator; - } -#ifdef _GLAD_IS_SOME_NEW_VERSION - } else { - int index; - if(exts_i == NULL) return 0; - for(index = 0; index < num_exts_i; index++) { - const char *e = exts_i[index]; - - if(exts_i[index] != NULL && strcmp(e, ext) == 0) { - return 1; - } - } - } -#endif - - return 0; -} -int GLAD_GL_VERSION_1_0 = 0; -int GLAD_GL_VERSION_1_1 = 0; -int GLAD_GL_VERSION_1_2 = 0; -int GLAD_GL_VERSION_1_3 = 0; -int GLAD_GL_VERSION_1_4 = 0; -int GLAD_GL_VERSION_1_5 = 0; -int GLAD_GL_VERSION_2_0 = 0; -int GLAD_GL_VERSION_2_1 = 0; -int GLAD_GL_VERSION_3_0 = 0; -int GLAD_GL_VERSION_3_1 = 0; -int GLAD_GL_VERSION_3_2 = 0; -int GLAD_GL_VERSION_3_3 = 0; -PFNGLACCUMPROC glad_glAccum = NULL; -PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; -PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL; -PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL; -PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL; -PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; -PFNGLBEGINPROC glad_glBegin = NULL; -PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; -PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; -PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; -PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; -PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; -PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; -PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; -PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; -PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; -PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; -PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; -PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; -PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; -PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; -PFNGLBITMAPPROC glad_glBitmap = NULL; -PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; -PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; -PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; -PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; -PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; -PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; -PFNGLBUFFERDATAPROC glad_glBufferData = NULL; -PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; -PFNGLCALLLISTPROC glad_glCallList = NULL; -PFNGLCALLLISTSPROC glad_glCallLists = NULL; -PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; -PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; -PFNGLCLEARPROC glad_glClear = NULL; -PFNGLCLEARACCUMPROC glad_glClearAccum = NULL; -PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; -PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; -PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; -PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; -PFNGLCLEARCOLORPROC glad_glClearColor = NULL; -PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; -PFNGLCLEARINDEXPROC glad_glClearIndex = NULL; -PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; -PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL; -PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; -PFNGLCLIPPLANEPROC glad_glClipPlane = NULL; -PFNGLCOLOR3BPROC glad_glColor3b = NULL; -PFNGLCOLOR3BVPROC glad_glColor3bv = NULL; -PFNGLCOLOR3DPROC glad_glColor3d = NULL; -PFNGLCOLOR3DVPROC glad_glColor3dv = NULL; -PFNGLCOLOR3FPROC glad_glColor3f = NULL; -PFNGLCOLOR3FVPROC glad_glColor3fv = NULL; -PFNGLCOLOR3IPROC glad_glColor3i = NULL; -PFNGLCOLOR3IVPROC glad_glColor3iv = NULL; -PFNGLCOLOR3SPROC glad_glColor3s = NULL; -PFNGLCOLOR3SVPROC glad_glColor3sv = NULL; -PFNGLCOLOR3UBPROC glad_glColor3ub = NULL; -PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL; -PFNGLCOLOR3UIPROC glad_glColor3ui = NULL; -PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL; -PFNGLCOLOR3USPROC glad_glColor3us = NULL; -PFNGLCOLOR3USVPROC glad_glColor3usv = NULL; -PFNGLCOLOR4BPROC glad_glColor4b = NULL; -PFNGLCOLOR4BVPROC glad_glColor4bv = NULL; -PFNGLCOLOR4DPROC glad_glColor4d = NULL; -PFNGLCOLOR4DVPROC glad_glColor4dv = NULL; -PFNGLCOLOR4FPROC glad_glColor4f = NULL; -PFNGLCOLOR4FVPROC glad_glColor4fv = NULL; -PFNGLCOLOR4IPROC glad_glColor4i = NULL; -PFNGLCOLOR4IVPROC glad_glColor4iv = NULL; -PFNGLCOLOR4SPROC glad_glColor4s = NULL; -PFNGLCOLOR4SVPROC glad_glColor4sv = NULL; -PFNGLCOLOR4UBPROC glad_glColor4ub = NULL; -PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL; -PFNGLCOLOR4UIPROC glad_glColor4ui = NULL; -PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL; -PFNGLCOLOR4USPROC glad_glColor4us = NULL; -PFNGLCOLOR4USVPROC glad_glColor4usv = NULL; -PFNGLCOLORMASKPROC glad_glColorMask = NULL; -PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; -PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL; -PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL; -PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL; -PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL; -PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL; -PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL; -PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; -PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; -PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; -PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; -PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; -PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; -PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; -PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; -PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL; -PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; -PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; -PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; -PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; -PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; -PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; -PFNGLCREATESHADERPROC glad_glCreateShader = NULL; -PFNGLCULLFACEPROC glad_glCullFace = NULL; -PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; -PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; -PFNGLDELETELISTSPROC glad_glDeleteLists = NULL; -PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; -PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; -PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; -PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; -PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; -PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; -PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; -PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; -PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; -PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; -PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; -PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; -PFNGLDISABLEPROC glad_glDisable = NULL; -PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL; -PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; -PFNGLDISABLEIPROC glad_glDisablei = NULL; -PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; -PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; -PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; -PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; -PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; -PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; -PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; -PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; -PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL; -PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; -PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; -PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL; -PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL; -PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL; -PFNGLENABLEPROC glad_glEnable = NULL; -PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL; -PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; -PFNGLENABLEIPROC glad_glEnablei = NULL; -PFNGLENDPROC glad_glEnd = NULL; -PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; -PFNGLENDLISTPROC glad_glEndList = NULL; -PFNGLENDQUERYPROC glad_glEndQuery = NULL; -PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; -PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL; -PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL; -PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL; -PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL; -PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL; -PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL; -PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL; -PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL; -PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL; -PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL; -PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL; -PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL; -PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL; -PFNGLFENCESYNCPROC glad_glFenceSync = NULL; -PFNGLFINISHPROC glad_glFinish = NULL; -PFNGLFLUSHPROC glad_glFlush = NULL; -PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; -PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL; -PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL; -PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL; -PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL; -PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL; -PFNGLFOGFPROC glad_glFogf = NULL; -PFNGLFOGFVPROC glad_glFogfv = NULL; -PFNGLFOGIPROC glad_glFogi = NULL; -PFNGLFOGIVPROC glad_glFogiv = NULL; -PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; -PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; -PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; -PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; -PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; -PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; -PFNGLFRONTFACEPROC glad_glFrontFace = NULL; -PFNGLFRUSTUMPROC glad_glFrustum = NULL; -PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; -PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; -PFNGLGENLISTSPROC glad_glGenLists = NULL; -PFNGLGENQUERIESPROC glad_glGenQueries = NULL; -PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; -PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; -PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; -PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; -PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; -PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; -PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; -PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; -PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; -PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; -PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; -PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; -PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; -PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; -PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; -PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; -PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; -PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; -PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; -PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL; -PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; -PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; -PFNGLGETERRORPROC glad_glGetError = NULL; -PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; -PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; -PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; -PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; -PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; -PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; -PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; -PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; -PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL; -PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL; -PFNGLGETMAPDVPROC glad_glGetMapdv = NULL; -PFNGLGETMAPFVPROC glad_glGetMapfv = NULL; -PFNGLGETMAPIVPROC glad_glGetMapiv = NULL; -PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL; -PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL; -PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; -PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL; -PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL; -PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL; -PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; -PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL; -PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; -PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; -PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; -PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; -PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; -PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; -PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; -PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; -PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; -PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; -PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; -PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; -PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; -PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; -PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; -PFNGLGETSTRINGPROC glad_glGetString = NULL; -PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; -PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; -PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL; -PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL; -PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL; -PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL; -PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL; -PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; -PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; -PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; -PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; -PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; -PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; -PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; -PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; -PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; -PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; -PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; -PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; -PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; -PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; -PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; -PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; -PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; -PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; -PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; -PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; -PFNGLHINTPROC glad_glHint = NULL; -PFNGLINDEXMASKPROC glad_glIndexMask = NULL; -PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL; -PFNGLINDEXDPROC glad_glIndexd = NULL; -PFNGLINDEXDVPROC glad_glIndexdv = NULL; -PFNGLINDEXFPROC glad_glIndexf = NULL; -PFNGLINDEXFVPROC glad_glIndexfv = NULL; -PFNGLINDEXIPROC glad_glIndexi = NULL; -PFNGLINDEXIVPROC glad_glIndexiv = NULL; -PFNGLINDEXSPROC glad_glIndexs = NULL; -PFNGLINDEXSVPROC glad_glIndexsv = NULL; -PFNGLINDEXUBPROC glad_glIndexub = NULL; -PFNGLINDEXUBVPROC glad_glIndexubv = NULL; -PFNGLINITNAMESPROC glad_glInitNames = NULL; -PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL; -PFNGLISBUFFERPROC glad_glIsBuffer = NULL; -PFNGLISENABLEDPROC glad_glIsEnabled = NULL; -PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; -PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; -PFNGLISLISTPROC glad_glIsList = NULL; -PFNGLISPROGRAMPROC glad_glIsProgram = NULL; -PFNGLISQUERYPROC glad_glIsQuery = NULL; -PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; -PFNGLISSAMPLERPROC glad_glIsSampler = NULL; -PFNGLISSHADERPROC glad_glIsShader = NULL; -PFNGLISSYNCPROC glad_glIsSync = NULL; -PFNGLISTEXTUREPROC glad_glIsTexture = NULL; -PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; -PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL; -PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL; -PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL; -PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL; -PFNGLLIGHTFPROC glad_glLightf = NULL; -PFNGLLIGHTFVPROC glad_glLightfv = NULL; -PFNGLLIGHTIPROC glad_glLighti = NULL; -PFNGLLIGHTIVPROC glad_glLightiv = NULL; -PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL; -PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; -PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; -PFNGLLISTBASEPROC glad_glListBase = NULL; -PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL; -PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL; -PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL; -PFNGLLOADNAMEPROC glad_glLoadName = NULL; -PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL; -PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL; -PFNGLLOGICOPPROC glad_glLogicOp = NULL; -PFNGLMAP1DPROC glad_glMap1d = NULL; -PFNGLMAP1FPROC glad_glMap1f = NULL; -PFNGLMAP2DPROC glad_glMap2d = NULL; -PFNGLMAP2FPROC glad_glMap2f = NULL; -PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; -PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; -PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL; -PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL; -PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL; -PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL; -PFNGLMATERIALFPROC glad_glMaterialf = NULL; -PFNGLMATERIALFVPROC glad_glMaterialfv = NULL; -PFNGLMATERIALIPROC glad_glMateriali = NULL; -PFNGLMATERIALIVPROC glad_glMaterialiv = NULL; -PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL; -PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL; -PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL; -PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL; -PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL; -PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; -PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; -PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; -PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL; -PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL; -PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL; -PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL; -PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL; -PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL; -PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL; -PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL; -PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL; -PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL; -PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL; -PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL; -PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL; -PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL; -PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL; -PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL; -PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL; -PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL; -PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL; -PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL; -PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL; -PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL; -PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL; -PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL; -PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL; -PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL; -PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL; -PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL; -PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL; -PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL; -PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL; -PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL; -PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL; -PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL; -PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL; -PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL; -PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL; -PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL; -PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL; -PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL; -PFNGLNEWLISTPROC glad_glNewList = NULL; -PFNGLNORMAL3BPROC glad_glNormal3b = NULL; -PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL; -PFNGLNORMAL3DPROC glad_glNormal3d = NULL; -PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL; -PFNGLNORMAL3FPROC glad_glNormal3f = NULL; -PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL; -PFNGLNORMAL3IPROC glad_glNormal3i = NULL; -PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL; -PFNGLNORMAL3SPROC glad_glNormal3s = NULL; -PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL; -PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL; -PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL; -PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL; -PFNGLORTHOPROC glad_glOrtho = NULL; -PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL; -PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL; -PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL; -PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL; -PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; -PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; -PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL; -PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL; -PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL; -PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; -PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; -PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; -PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; -PFNGLPOINTSIZEPROC glad_glPointSize = NULL; -PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; -PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; -PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL; -PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL; -PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL; -PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL; -PFNGLPOPNAMEPROC glad_glPopName = NULL; -PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; -PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL; -PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; -PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL; -PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL; -PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL; -PFNGLPUSHNAMEPROC glad_glPushName = NULL; -PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; -PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL; -PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL; -PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL; -PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL; -PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL; -PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL; -PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL; -PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL; -PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL; -PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL; -PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL; -PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL; -PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL; -PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL; -PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL; -PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL; -PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL; -PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL; -PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL; -PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL; -PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL; -PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL; -PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL; -PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL; -PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; -PFNGLREADPIXELSPROC glad_glReadPixels = NULL; -PFNGLRECTDPROC glad_glRectd = NULL; -PFNGLRECTDVPROC glad_glRectdv = NULL; -PFNGLRECTFPROC glad_glRectf = NULL; -PFNGLRECTFVPROC glad_glRectfv = NULL; -PFNGLRECTIPROC glad_glRecti = NULL; -PFNGLRECTIVPROC glad_glRectiv = NULL; -PFNGLRECTSPROC glad_glRects = NULL; -PFNGLRECTSVPROC glad_glRectsv = NULL; -PFNGLRENDERMODEPROC glad_glRenderMode = NULL; -PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; -PFNGLROTATEDPROC glad_glRotated = NULL; -PFNGLROTATEFPROC glad_glRotatef = NULL; -PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; -PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; -PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; -PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; -PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; -PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; -PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; -PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; -PFNGLSCALEDPROC glad_glScaled = NULL; -PFNGLSCALEFPROC glad_glScalef = NULL; -PFNGLSCISSORPROC glad_glScissor = NULL; -PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL; -PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL; -PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL; -PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL; -PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL; -PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL; -PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL; -PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL; -PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL; -PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL; -PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL; -PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL; -PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL; -PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL; -PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL; -PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL; -PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL; -PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL; -PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL; -PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL; -PFNGLSHADEMODELPROC glad_glShadeModel = NULL; -PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; -PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; -PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; -PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; -PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; -PFNGLSTENCILOPPROC glad_glStencilOp = NULL; -PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; -PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; -PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL; -PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL; -PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL; -PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL; -PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL; -PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL; -PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL; -PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL; -PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL; -PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL; -PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL; -PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL; -PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL; -PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL; -PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL; -PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL; -PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL; -PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL; -PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL; -PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL; -PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL; -PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL; -PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL; -PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL; -PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL; -PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL; -PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL; -PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL; -PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL; -PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL; -PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL; -PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL; -PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL; -PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL; -PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL; -PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL; -PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL; -PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL; -PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL; -PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL; -PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL; -PFNGLTEXENVFPROC glad_glTexEnvf = NULL; -PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL; -PFNGLTEXENVIPROC glad_glTexEnvi = NULL; -PFNGLTEXENVIVPROC glad_glTexEnviv = NULL; -PFNGLTEXGENDPROC glad_glTexGend = NULL; -PFNGLTEXGENDVPROC glad_glTexGendv = NULL; -PFNGLTEXGENFPROC glad_glTexGenf = NULL; -PFNGLTEXGENFVPROC glad_glTexGenfv = NULL; -PFNGLTEXGENIPROC glad_glTexGeni = NULL; -PFNGLTEXGENIVPROC glad_glTexGeniv = NULL; -PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; -PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; -PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; -PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; -PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; -PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; -PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; -PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; -PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; -PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; -PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; -PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; -PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; -PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; -PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; -PFNGLTRANSLATEDPROC glad_glTranslated = NULL; -PFNGLTRANSLATEFPROC glad_glTranslatef = NULL; -PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; -PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; -PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; -PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; -PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; -PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; -PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; -PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; -PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; -PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; -PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; -PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; -PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; -PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; -PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; -PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; -PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; -PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; -PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; -PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; -PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; -PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; -PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; -PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; -PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; -PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; -PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; -PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; -PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; -PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; -PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; -PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; -PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; -PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; -PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; -PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; -PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; -PFNGLVERTEX2DPROC glad_glVertex2d = NULL; -PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL; -PFNGLVERTEX2FPROC glad_glVertex2f = NULL; -PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL; -PFNGLVERTEX2IPROC glad_glVertex2i = NULL; -PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL; -PFNGLVERTEX2SPROC glad_glVertex2s = NULL; -PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL; -PFNGLVERTEX3DPROC glad_glVertex3d = NULL; -PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL; -PFNGLVERTEX3FPROC glad_glVertex3f = NULL; -PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL; -PFNGLVERTEX3IPROC glad_glVertex3i = NULL; -PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL; -PFNGLVERTEX3SPROC glad_glVertex3s = NULL; -PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL; -PFNGLVERTEX4DPROC glad_glVertex4d = NULL; -PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL; -PFNGLVERTEX4FPROC glad_glVertex4f = NULL; -PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL; -PFNGLVERTEX4IPROC glad_glVertex4i = NULL; -PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL; -PFNGLVERTEX4SPROC glad_glVertex4s = NULL; -PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL; -PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; -PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; -PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; -PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; -PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; -PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; -PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; -PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; -PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; -PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; -PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; -PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; -PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; -PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; -PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; -PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; -PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; -PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; -PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; -PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; -PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; -PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; -PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; -PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; -PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; -PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; -PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; -PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; -PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; -PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; -PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; -PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; -PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; -PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; -PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; -PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; -PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; -PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; -PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; -PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; -PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; -PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; -PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; -PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; -PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; -PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; -PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; -PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; -PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; -PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; -PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; -PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; -PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; -PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; -PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; -PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; -PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; -PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; -PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; -PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; -PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; -PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; -PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; -PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; -PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; -PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; -PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; -PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL; -PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL; -PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL; -PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL; -PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL; -PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL; -PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL; -PFNGLVIEWPORTPROC glad_glViewport = NULL; -PFNGLWAITSYNCPROC glad_glWaitSync = NULL; -PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL; -PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL; -PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL; -PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL; -PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL; -PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL; -PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL; -PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL; -PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL; -PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL; -PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL; -PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL; -PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL; -PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL; -PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL; -PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL; -int GLAD_GL_ARB_debug_output = 0; -int GLAD_GL_ARB_framebuffer_object = 0; -int GLAD_GL_EXT_framebuffer_blit = 0; -int GLAD_GL_EXT_framebuffer_multisample = 0; -int GLAD_GL_EXT_framebuffer_object = 0; -PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL; -PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL; -PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL; -PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB = NULL; -PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT = NULL; -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL; -PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT = NULL; -PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT = NULL; -PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT = NULL; -PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT = NULL; -PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT = NULL; -PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT = NULL; -PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT = NULL; -PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT = NULL; -PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT = NULL; -PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT = NULL; -PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT = NULL; -PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT = NULL; -PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT = NULL; -PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT = NULL; -PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT = NULL; -PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT = NULL; -PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT = NULL; -static void load_GL_VERSION_1_0(GLADloadproc load) { - if(!GLAD_GL_VERSION_1_0) return; - glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); - glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); - glad_glHint = (PFNGLHINTPROC)load("glHint"); - glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); - glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize"); - glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode"); - glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); - glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); - glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); - glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); - glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); - glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D"); - glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); - glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer"); - glad_glClear = (PFNGLCLEARPROC)load("glClear"); - glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); - glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); - glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth"); - glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); - glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); - glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); - glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); - glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); - glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); - glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); - glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); - glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp"); - glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); - glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); - glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); - glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref"); - glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); - glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); - glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); - glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); - glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev"); - glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); - glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); - glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); - glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); - glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage"); - glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); - glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); - glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); - glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); - glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); - glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange"); - glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); - glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList"); - glad_glEndList = (PFNGLENDLISTPROC)load("glEndList"); - glad_glCallList = (PFNGLCALLLISTPROC)load("glCallList"); - glad_glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists"); - glad_glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists"); - glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists"); - glad_glListBase = (PFNGLLISTBASEPROC)load("glListBase"); - glad_glBegin = (PFNGLBEGINPROC)load("glBegin"); - glad_glBitmap = (PFNGLBITMAPPROC)load("glBitmap"); - glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b"); - glad_glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv"); - glad_glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d"); - glad_glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv"); - glad_glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f"); - glad_glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv"); - glad_glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i"); - glad_glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv"); - glad_glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s"); - glad_glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv"); - glad_glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub"); - glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv"); - glad_glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui"); - glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv"); - glad_glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us"); - glad_glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv"); - glad_glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b"); - glad_glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv"); - glad_glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d"); - glad_glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv"); - glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f"); - glad_glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv"); - glad_glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i"); - glad_glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv"); - glad_glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s"); - glad_glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv"); - glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub"); - glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv"); - glad_glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui"); - glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv"); - glad_glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us"); - glad_glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv"); - glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag"); - glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv"); - glad_glEnd = (PFNGLENDPROC)load("glEnd"); - glad_glIndexd = 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(PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)load("glFramebufferTexture3DEXT"); - glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)load("glFramebufferRenderbufferEXT"); - glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load("glGetFramebufferAttachmentParameterivEXT"); - glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)load("glGenerateMipmapEXT"); -} -static int find_extensionsGL(void) { - if (!get_exts()) return 0; - GLAD_GL_ARB_debug_output = has_ext("GL_ARB_debug_output"); - GLAD_GL_ARB_framebuffer_object = has_ext("GL_ARB_framebuffer_object"); - GLAD_GL_EXT_framebuffer_blit = has_ext("GL_EXT_framebuffer_blit"); - GLAD_GL_EXT_framebuffer_multisample = has_ext("GL_EXT_framebuffer_multisample"); - GLAD_GL_EXT_framebuffer_object = has_ext("GL_EXT_framebuffer_object"); - free_exts(); - return 1; -} - -static void find_coreGL(void) { - - /* Thank you @elmindreda - * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176 - * https://github.com/glfw/glfw/blob/master/src/context.c#L36 - */ - int i, major, minor; - - const char* version; - const char* prefixes[] = { - "OpenGL ES-CM ", - "OpenGL ES-CL ", - "OpenGL ES ", - NULL - }; - - version = (const char*) glGetString(GL_VERSION); - if (!version) return; - - for (i = 0; prefixes[i]; i++) { - const size_t length = strlen(prefixes[i]); - if (strncmp(version, prefixes[i], length) == 0) { - version += length; - break; - } - } - -/* PR #18 */ -#ifdef _MSC_VER - sscanf_s(version, "%d.%d", &major, &minor); -#else - sscanf(version, "%d.%d", &major, &minor); -#endif - - GLVersion.major = major; GLVersion.minor = minor; - max_loaded_major = major; max_loaded_minor = minor; - GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; - GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; - GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; - GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; - GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; - GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; - GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; - GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; - GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; - GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; - GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; - GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; - if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 3)) { - max_loaded_major = 3; - max_loaded_minor = 3; - } -} - -int gladLoadGLLoader(GLADloadproc load) { - GLVersion.major = 0; GLVersion.minor = 0; - glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); - if(glGetString == NULL) return 0; - if(glGetString(GL_VERSION) == NULL) return 0; - find_coreGL(); - load_GL_VERSION_1_0(load); - load_GL_VERSION_1_1(load); - load_GL_VERSION_1_2(load); - load_GL_VERSION_1_3(load); - load_GL_VERSION_1_4(load); - load_GL_VERSION_1_5(load); - load_GL_VERSION_2_0(load); - load_GL_VERSION_2_1(load); - load_GL_VERSION_3_0(load); - load_GL_VERSION_3_1(load); - load_GL_VERSION_3_2(load); - load_GL_VERSION_3_3(load); - - if (!find_extensionsGL()) return 0; - load_GL_ARB_debug_output(load); - load_GL_ARB_framebuffer_object(load); - load_GL_EXT_framebuffer_blit(load); - load_GL_EXT_framebuffer_multisample(load); - load_GL_EXT_framebuffer_object(load); - return GLVersion.major != 0 || GLVersion.minor != 0; -} - diff --git a/thirdparty/glad/glad/glad.h b/thirdparty/glad/glad/glad.h deleted file mode 100644 index fae71a865e..0000000000 --- a/thirdparty/glad/glad/glad.h +++ /dev/null @@ -1,3784 +0,0 @@ -/* - - OpenGL loader generated by glad 0.1.33 on Tue Nov 12 08:44:22 2019. - - Language/Generator: C/C++ - Specification: gl - APIs: gl=3.3 - Profile: compatibility - Extensions: - GL_ARB_debug_output, - GL_ARB_framebuffer_object, - GL_EXT_framebuffer_blit, - GL_EXT_framebuffer_multisample, - GL_EXT_framebuffer_object - Loader: True - Local files: False - Omit khrplatform: False - Reproducible: False - - Commandline: - --profile="compatibility" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_ARB_debug_output,GL_ARB_framebuffer_object,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object" - Online: - https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D3.3&extensions=GL_ARB_debug_output&extensions=GL_ARB_framebuffer_object&extensions=GL_EXT_framebuffer_blit&extensions=GL_EXT_framebuffer_multisample&extensions=GL_EXT_framebuffer_object -*/ - - -#ifndef __glad_h_ -#define __glad_h_ - -#ifdef __gl_h_ -#error OpenGL header already included, remove this include, glad already provides it -#endif -#define __gl_h_ - -#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) -#define APIENTRY __stdcall -#endif - -#ifndef APIENTRY -#define APIENTRY -#endif -#ifndef APIENTRYP -#define APIENTRYP APIENTRY * -#endif - -#ifndef GLAPIENTRY -#define GLAPIENTRY APIENTRY -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -struct gladGLversionStruct { - int major; - int minor; -}; - -typedef void* (* GLADloadproc)(const char *name); - -#ifndef GLAPI -# if defined(GLAD_GLAPI_EXPORT) -# if defined(_WIN32) || defined(__CYGWIN__) -# if defined(GLAD_GLAPI_EXPORT_BUILD) -# if defined(__GNUC__) -# define GLAPI __attribute__ ((dllexport)) extern -# else -# define GLAPI __declspec(dllexport) extern -# endif -# else -# if defined(__GNUC__) -# define GLAPI __attribute__ ((dllimport)) extern -# else -# define GLAPI __declspec(dllimport) extern -# endif -# endif -# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD) -# define GLAPI __attribute__ ((visibility ("default"))) extern -# else -# define GLAPI extern -# endif -# else -# define GLAPI extern -# endif -#endif - -GLAPI struct gladGLversionStruct GLVersion; - -GLAPI int gladLoadGL(void); - -GLAPI int gladLoadGLLoader(GLADloadproc); - -#include <KHR/khrplatform.h> -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef khronos_int8_t GLbyte; -typedef khronos_uint8_t GLubyte; -typedef khronos_int16_t GLshort; -typedef khronos_uint16_t GLushort; -typedef int GLint; -typedef unsigned int GLuint; -typedef khronos_int32_t GLclampx; -typedef int GLsizei; -typedef khronos_float_t GLfloat; -typedef khronos_float_t GLclampf; -typedef double GLdouble; -typedef double GLclampd; -typedef void *GLeglClientBufferEXT; -typedef void *GLeglImageOES; -typedef char GLchar; -typedef char GLcharARB; -#ifdef __APPLE__ -typedef void *GLhandleARB; -#else -typedef unsigned int GLhandleARB; -#endif -typedef khronos_uint16_t GLhalf; -typedef khronos_uint16_t GLhalfARB; -typedef khronos_int32_t GLfixed; -typedef khronos_intptr_t GLintptr; -typedef khronos_intptr_t GLintptrARB; -typedef khronos_ssize_t GLsizeiptr; -typedef khronos_ssize_t GLsizeiptrARB; -typedef khronos_int64_t GLint64; -typedef khronos_int64_t GLint64EXT; -typedef khronos_uint64_t GLuint64; -typedef khronos_uint64_t GLuint64EXT; -typedef struct __GLsync *GLsync; -struct _cl_context; -struct _cl_event; -typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); -typedef unsigned short GLhalfNV; -typedef GLintptr GLvdpauSurfaceNV; -typedef void (APIENTRY *GLVULKANPROCNV)(void); -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_COLOR_BUFFER_BIT 0x00004000 -#define GL_FALSE 0 -#define GL_TRUE 1 -#define GL_POINTS 0x0000 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_STRIP 0x0003 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 -#define GL_QUADS 0x0007 -#define GL_NEVER 0x0200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 -#define GL_ZERO 0 -#define GL_ONE 1 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA_SATURATE 0x0308 -#define GL_NONE 0 -#define GL_FRONT_LEFT 0x0400 -#define GL_FRONT_RIGHT 0x0401 -#define GL_BACK_LEFT 0x0402 -#define GL_BACK_RIGHT 0x0403 -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_LEFT 0x0406 -#define GL_RIGHT 0x0407 -#define GL_FRONT_AND_BACK 0x0408 -#define GL_NO_ERROR 0 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_OPERATION 0x0502 -#define GL_OUT_OF_MEMORY 0x0505 -#define GL_CW 0x0900 -#define GL_CCW 0x0901 -#define GL_POINT_SIZE 0x0B11 -#define GL_POINT_SIZE_RANGE 0x0B12 -#define GL_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_LINE_SMOOTH 0x0B20 -#define GL_LINE_WIDTH 0x0B21 -#define GL_LINE_WIDTH_RANGE 0x0B22 -#define GL_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_POLYGON_MODE 0x0B40 -#define GL_POLYGON_SMOOTH 0x0B41 -#define GL_CULL_FACE 0x0B44 -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_FRONT_FACE 0x0B46 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_TEST 0x0B71 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_STENCIL_TEST 0x0B90 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_VIEWPORT 0x0BA2 -#define GL_DITHER 0x0BD0 -#define GL_BLEND_DST 0x0BE0 -#define GL_BLEND_SRC 0x0BE1 -#define GL_BLEND 0x0BE2 -#define GL_LOGIC_OP_MODE 0x0BF0 -#define GL_DRAW_BUFFER 0x0C01 -#define GL_READ_BUFFER 0x0C02 -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_DOUBLEBUFFER 0x0C32 -#define GL_STEREO 0x0C33 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_POLYGON_SMOOTH_HINT 0x0C53 -#define GL_UNPACK_SWAP_BYTES 0x0CF0 -#define GL_UNPACK_LSB_FIRST 0x0CF1 -#define GL_UNPACK_ROW_LENGTH 0x0CF2 -#define GL_UNPACK_SKIP_ROWS 0x0CF3 -#define GL_UNPACK_SKIP_PIXELS 0x0CF4 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_PACK_SWAP_BYTES 0x0D00 -#define GL_PACK_LSB_FIRST 0x0D01 -#define GL_PACK_ROW_LENGTH 0x0D02 -#define GL_PACK_SKIP_ROWS 0x0D03 -#define GL_PACK_SKIP_PIXELS 0x0D04 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_TEXTURE_WIDTH 0x1000 -#define GL_TEXTURE_HEIGHT 0x1001 -#define GL_TEXTURE_BORDER_COLOR 0x1004 -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_INT 0x1404 -#define GL_UNSIGNED_INT 0x1405 -#define GL_FLOAT 0x1406 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_CLEAR 0x1500 -#define GL_AND 0x1501 -#define GL_AND_REVERSE 0x1502 -#define GL_COPY 0x1503 -#define GL_AND_INVERTED 0x1504 -#define GL_NOOP 0x1505 -#define GL_XOR 0x1506 -#define GL_OR 0x1507 -#define GL_NOR 0x1508 -#define GL_EQUIV 0x1509 -#define GL_INVERT 0x150A -#define GL_OR_REVERSE 0x150B -#define GL_COPY_INVERTED 0x150C -#define GL_OR_INVERTED 0x150D -#define GL_NAND 0x150E -#define GL_SET 0x150F -#define GL_TEXTURE 0x1702 -#define GL_COLOR 0x1800 -#define GL_DEPTH 0x1801 -#define GL_STENCIL 0x1802 -#define GL_STENCIL_INDEX 0x1901 -#define GL_DEPTH_COMPONENT 0x1902 -#define GL_RED 0x1903 -#define GL_GREEN 0x1904 -#define GL_BLUE 0x1905 -#define GL_ALPHA 0x1906 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 -#define GL_POINT 0x1B00 -#define GL_LINE 0x1B01 -#define GL_FILL 0x1B02 -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 -#define GL_NEAREST 0x2600 -#define GL_LINEAR 0x2601 -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -#define GL_REPEAT 0x2901 -#define GL_CURRENT_BIT 0x00000001 -#define GL_POINT_BIT 0x00000002 -#define GL_LINE_BIT 0x00000004 -#define GL_POLYGON_BIT 0x00000008 -#define GL_POLYGON_STIPPLE_BIT 0x00000010 -#define GL_PIXEL_MODE_BIT 0x00000020 -#define GL_LIGHTING_BIT 0x00000040 -#define GL_FOG_BIT 0x00000080 -#define GL_ACCUM_BUFFER_BIT 0x00000200 -#define GL_VIEWPORT_BIT 0x00000800 -#define GL_TRANSFORM_BIT 0x00001000 -#define GL_ENABLE_BIT 0x00002000 -#define GL_HINT_BIT 0x00008000 -#define GL_EVAL_BIT 0x00010000 -#define GL_LIST_BIT 0x00020000 -#define GL_TEXTURE_BIT 0x00040000 -#define GL_SCISSOR_BIT 0x00080000 -#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF -#define GL_QUAD_STRIP 0x0008 -#define GL_POLYGON 0x0009 -#define GL_ACCUM 0x0100 -#define GL_LOAD 0x0101 -#define GL_RETURN 0x0102 -#define GL_MULT 0x0103 -#define GL_ADD 0x0104 -#define GL_AUX0 0x0409 -#define GL_AUX1 0x040A -#define GL_AUX2 0x040B -#define GL_AUX3 0x040C -#define GL_2D 0x0600 -#define GL_3D 0x0601 -#define GL_3D_COLOR 0x0602 -#define GL_3D_COLOR_TEXTURE 0x0603 -#define GL_4D_COLOR_TEXTURE 0x0604 -#define GL_PASS_THROUGH_TOKEN 0x0700 -#define GL_POINT_TOKEN 0x0701 -#define GL_LINE_TOKEN 0x0702 -#define GL_POLYGON_TOKEN 0x0703 -#define GL_BITMAP_TOKEN 0x0704 -#define GL_DRAW_PIXEL_TOKEN 0x0705 -#define GL_COPY_PIXEL_TOKEN 0x0706 -#define GL_LINE_RESET_TOKEN 0x0707 -#define GL_EXP 0x0800 -#define GL_EXP2 0x0801 -#define GL_COEFF 0x0A00 -#define GL_ORDER 0x0A01 -#define GL_DOMAIN 0x0A02 -#define GL_PIXEL_MAP_I_TO_I 0x0C70 -#define GL_PIXEL_MAP_S_TO_S 0x0C71 -#define GL_PIXEL_MAP_I_TO_R 0x0C72 -#define GL_PIXEL_MAP_I_TO_G 0x0C73 -#define GL_PIXEL_MAP_I_TO_B 0x0C74 -#define GL_PIXEL_MAP_I_TO_A 0x0C75 -#define GL_PIXEL_MAP_R_TO_R 0x0C76 -#define GL_PIXEL_MAP_G_TO_G 0x0C77 -#define GL_PIXEL_MAP_B_TO_B 0x0C78 -#define GL_PIXEL_MAP_A_TO_A 0x0C79 -#define GL_CURRENT_COLOR 0x0B00 -#define GL_CURRENT_INDEX 0x0B01 -#define GL_CURRENT_NORMAL 0x0B02 -#define GL_CURRENT_TEXTURE_COORDS 0x0B03 -#define GL_CURRENT_RASTER_COLOR 0x0B04 -#define GL_CURRENT_RASTER_INDEX 0x0B05 -#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 -#define GL_CURRENT_RASTER_POSITION 0x0B07 -#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 -#define GL_CURRENT_RASTER_DISTANCE 0x0B09 -#define GL_POINT_SMOOTH 0x0B10 -#define GL_LINE_STIPPLE 0x0B24 -#define GL_LINE_STIPPLE_PATTERN 0x0B25 -#define GL_LINE_STIPPLE_REPEAT 0x0B26 -#define GL_LIST_MODE 0x0B30 -#define GL_MAX_LIST_NESTING 0x0B31 -#define GL_LIST_BASE 0x0B32 -#define GL_LIST_INDEX 0x0B33 -#define GL_POLYGON_STIPPLE 0x0B42 -#define GL_EDGE_FLAG 0x0B43 -#define GL_LIGHTING 0x0B50 -#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 -#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 -#define GL_LIGHT_MODEL_AMBIENT 0x0B53 -#define GL_SHADE_MODEL 0x0B54 -#define GL_COLOR_MATERIAL_FACE 0x0B55 -#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 -#define GL_COLOR_MATERIAL 0x0B57 -#define GL_FOG 0x0B60 -#define GL_FOG_INDEX 0x0B61 -#define GL_FOG_DENSITY 0x0B62 -#define GL_FOG_START 0x0B63 -#define GL_FOG_END 0x0B64 -#define GL_FOG_MODE 0x0B65 -#define GL_FOG_COLOR 0x0B66 -#define GL_ACCUM_CLEAR_VALUE 0x0B80 -#define GL_MATRIX_MODE 0x0BA0 -#define GL_NORMALIZE 0x0BA1 -#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 -#define GL_PROJECTION_STACK_DEPTH 0x0BA4 -#define GL_TEXTURE_STACK_DEPTH 0x0BA5 -#define GL_MODELVIEW_MATRIX 0x0BA6 -#define GL_PROJECTION_MATRIX 0x0BA7 -#define GL_TEXTURE_MATRIX 0x0BA8 -#define GL_ATTRIB_STACK_DEPTH 0x0BB0 -#define GL_ALPHA_TEST 0x0BC0 -#define GL_ALPHA_TEST_FUNC 0x0BC1 -#define GL_ALPHA_TEST_REF 0x0BC2 -#define GL_LOGIC_OP 0x0BF1 -#define GL_AUX_BUFFERS 0x0C00 -#define GL_INDEX_CLEAR_VALUE 0x0C20 -#define GL_INDEX_WRITEMASK 0x0C21 -#define GL_INDEX_MODE 0x0C30 -#define GL_RGBA_MODE 0x0C31 -#define GL_RENDER_MODE 0x0C40 -#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 -#define GL_POINT_SMOOTH_HINT 0x0C51 -#define GL_FOG_HINT 0x0C54 -#define GL_TEXTURE_GEN_S 0x0C60 -#define GL_TEXTURE_GEN_T 0x0C61 -#define GL_TEXTURE_GEN_R 0x0C62 -#define GL_TEXTURE_GEN_Q 0x0C63 -#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 -#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 -#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 -#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 -#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 -#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 -#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 -#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 -#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 -#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 -#define GL_MAP_COLOR 0x0D10 -#define GL_MAP_STENCIL 0x0D11 -#define GL_INDEX_SHIFT 0x0D12 -#define GL_INDEX_OFFSET 0x0D13 -#define GL_RED_SCALE 0x0D14 -#define GL_RED_BIAS 0x0D15 -#define GL_ZOOM_X 0x0D16 -#define GL_ZOOM_Y 0x0D17 -#define GL_GREEN_SCALE 0x0D18 -#define GL_GREEN_BIAS 0x0D19 -#define GL_BLUE_SCALE 0x0D1A -#define GL_BLUE_BIAS 0x0D1B -#define GL_ALPHA_SCALE 0x0D1C -#define GL_ALPHA_BIAS 0x0D1D -#define GL_DEPTH_SCALE 0x0D1E -#define GL_DEPTH_BIAS 0x0D1F -#define GL_MAX_EVAL_ORDER 0x0D30 -#define GL_MAX_LIGHTS 0x0D31 -#define GL_MAX_CLIP_PLANES 0x0D32 -#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 -#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 -#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 -#define GL_MAX_NAME_STACK_DEPTH 0x0D37 -#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 -#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 -#define GL_INDEX_BITS 0x0D51 -#define GL_RED_BITS 0x0D52 -#define GL_GREEN_BITS 0x0D53 -#define GL_BLUE_BITS 0x0D54 -#define GL_ALPHA_BITS 0x0D55 -#define GL_DEPTH_BITS 0x0D56 -#define GL_STENCIL_BITS 0x0D57 -#define GL_ACCUM_RED_BITS 0x0D58 -#define GL_ACCUM_GREEN_BITS 0x0D59 -#define GL_ACCUM_BLUE_BITS 0x0D5A -#define GL_ACCUM_ALPHA_BITS 0x0D5B -#define GL_NAME_STACK_DEPTH 0x0D70 -#define GL_AUTO_NORMAL 0x0D80 -#define GL_MAP1_COLOR_4 0x0D90 -#define GL_MAP1_INDEX 0x0D91 -#define GL_MAP1_NORMAL 0x0D92 -#define GL_MAP1_TEXTURE_COORD_1 0x0D93 -#define GL_MAP1_TEXTURE_COORD_2 0x0D94 -#define GL_MAP1_TEXTURE_COORD_3 0x0D95 -#define GL_MAP1_TEXTURE_COORD_4 0x0D96 -#define GL_MAP1_VERTEX_3 0x0D97 -#define GL_MAP1_VERTEX_4 0x0D98 -#define GL_MAP2_COLOR_4 0x0DB0 -#define GL_MAP2_INDEX 0x0DB1 -#define GL_MAP2_NORMAL 0x0DB2 -#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 -#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 -#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 -#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 -#define GL_MAP2_VERTEX_3 0x0DB7 -#define GL_MAP2_VERTEX_4 0x0DB8 -#define GL_MAP1_GRID_DOMAIN 0x0DD0 -#define GL_MAP1_GRID_SEGMENTS 0x0DD1 -#define GL_MAP2_GRID_DOMAIN 0x0DD2 -#define GL_MAP2_GRID_SEGMENTS 0x0DD3 -#define GL_TEXTURE_COMPONENTS 0x1003 -#define GL_TEXTURE_BORDER 0x1005 -#define GL_AMBIENT 0x1200 -#define GL_DIFFUSE 0x1201 -#define GL_SPECULAR 0x1202 -#define GL_POSITION 0x1203 -#define GL_SPOT_DIRECTION 0x1204 -#define GL_SPOT_EXPONENT 0x1205 -#define GL_SPOT_CUTOFF 0x1206 -#define GL_CONSTANT_ATTENUATION 0x1207 -#define GL_LINEAR_ATTENUATION 0x1208 -#define GL_QUADRATIC_ATTENUATION 0x1209 -#define GL_COMPILE 0x1300 -#define GL_COMPILE_AND_EXECUTE 0x1301 -#define GL_2_BYTES 0x1407 -#define GL_3_BYTES 0x1408 -#define GL_4_BYTES 0x1409 -#define GL_EMISSION 0x1600 -#define GL_SHININESS 0x1601 -#define GL_AMBIENT_AND_DIFFUSE 0x1602 -#define GL_COLOR_INDEXES 0x1603 -#define GL_MODELVIEW 0x1700 -#define GL_PROJECTION 0x1701 -#define GL_COLOR_INDEX 0x1900 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE_ALPHA 0x190A -#define GL_BITMAP 0x1A00 -#define GL_RENDER 0x1C00 -#define GL_FEEDBACK 0x1C01 -#define GL_SELECT 0x1C02 -#define GL_FLAT 0x1D00 -#define GL_SMOOTH 0x1D01 -#define GL_S 0x2000 -#define GL_T 0x2001 -#define GL_R 0x2002 -#define GL_Q 0x2003 -#define GL_MODULATE 0x2100 -#define GL_DECAL 0x2101 -#define GL_TEXTURE_ENV_MODE 0x2200 -#define GL_TEXTURE_ENV_COLOR 0x2201 -#define GL_TEXTURE_ENV 0x2300 -#define GL_EYE_LINEAR 0x2400 -#define GL_OBJECT_LINEAR 0x2401 -#define GL_SPHERE_MAP 0x2402 -#define GL_TEXTURE_GEN_MODE 0x2500 -#define GL_OBJECT_PLANE 0x2501 -#define GL_EYE_PLANE 0x2502 -#define GL_CLAMP 0x2900 -#define GL_CLIP_PLANE0 0x3000 -#define GL_CLIP_PLANE1 0x3001 -#define GL_CLIP_PLANE2 0x3002 -#define GL_CLIP_PLANE3 0x3003 -#define GL_CLIP_PLANE4 0x3004 -#define GL_CLIP_PLANE5 0x3005 -#define GL_LIGHT0 0x4000 -#define GL_LIGHT1 0x4001 -#define GL_LIGHT2 0x4002 -#define GL_LIGHT3 0x4003 -#define GL_LIGHT4 0x4004 -#define GL_LIGHT5 0x4005 -#define GL_LIGHT6 0x4006 -#define GL_LIGHT7 0x4007 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_POLYGON_OFFSET_POINT 0x2A01 -#define GL_POLYGON_OFFSET_LINE 0x2A02 -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_TEXTURE_BINDING_1D 0x8068 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 -#define GL_TEXTURE_RED_SIZE 0x805C -#define GL_TEXTURE_GREEN_SIZE 0x805D -#define GL_TEXTURE_BLUE_SIZE 0x805E -#define GL_TEXTURE_ALPHA_SIZE 0x805F -#define GL_DOUBLE 0x140A -#define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_PROXY_TEXTURE_2D 0x8064 -#define GL_R3_G3_B2 0x2A10 -#define GL_RGB4 0x804F -#define GL_RGB5 0x8050 -#define GL_RGB8 0x8051 -#define GL_RGB10 0x8052 -#define GL_RGB12 0x8053 -#define GL_RGB16 0x8054 -#define GL_RGBA2 0x8055 -#define GL_RGBA4 0x8056 -#define GL_RGB5_A1 0x8057 -#define GL_RGBA8 0x8058 -#define GL_RGB10_A2 0x8059 -#define GL_RGBA12 0x805A -#define GL_RGBA16 0x805B -#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 -#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 -#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF -#define GL_VERTEX_ARRAY_POINTER 0x808E -#define GL_NORMAL_ARRAY_POINTER 0x808F -#define GL_COLOR_ARRAY_POINTER 0x8090 -#define GL_INDEX_ARRAY_POINTER 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 -#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 -#define GL_SELECTION_BUFFER_POINTER 0x0DF3 -#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 -#define GL_INDEX_LOGIC_OP 0x0BF1 -#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B -#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 -#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 -#define GL_SELECTION_BUFFER_SIZE 0x0DF4 -#define GL_VERTEX_ARRAY 0x8074 -#define GL_NORMAL_ARRAY 0x8075 -#define GL_COLOR_ARRAY 0x8076 -#define GL_INDEX_ARRAY 0x8077 -#define GL_TEXTURE_COORD_ARRAY 0x8078 -#define GL_EDGE_FLAG_ARRAY 0x8079 -#define GL_VERTEX_ARRAY_SIZE 0x807A -#define GL_VERTEX_ARRAY_TYPE 0x807B -#define GL_VERTEX_ARRAY_STRIDE 0x807C -#define GL_NORMAL_ARRAY_TYPE 0x807E -#define GL_NORMAL_ARRAY_STRIDE 0x807F -#define GL_COLOR_ARRAY_SIZE 0x8081 -#define GL_COLOR_ARRAY_TYPE 0x8082 -#define GL_COLOR_ARRAY_STRIDE 0x8083 -#define GL_INDEX_ARRAY_TYPE 0x8085 -#define GL_INDEX_ARRAY_STRIDE 0x8086 -#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A -#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C -#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE 0x8061 -#define GL_TEXTURE_PRIORITY 0x8066 -#define GL_TEXTURE_RESIDENT 0x8067 -#define GL_ALPHA4 0x803B -#define GL_ALPHA8 0x803C -#define GL_ALPHA12 0x803D -#define GL_ALPHA16 0x803E -#define GL_LUMINANCE4 0x803F -#define GL_LUMINANCE8 0x8040 -#define GL_LUMINANCE12 0x8041 -#define GL_LUMINANCE16 0x8042 -#define GL_LUMINANCE4_ALPHA4 0x8043 -#define GL_LUMINANCE6_ALPHA2 0x8044 -#define GL_LUMINANCE8_ALPHA8 0x8045 -#define GL_LUMINANCE12_ALPHA4 0x8046 -#define GL_LUMINANCE12_ALPHA12 0x8047 -#define GL_LUMINANCE16_ALPHA16 0x8048 -#define GL_INTENSITY 0x8049 -#define GL_INTENSITY4 0x804A -#define GL_INTENSITY8 0x804B -#define GL_INTENSITY12 0x804C -#define GL_INTENSITY16 0x804D -#define GL_V2F 0x2A20 -#define GL_V3F 0x2A21 -#define GL_C4UB_V2F 0x2A22 -#define GL_C4UB_V3F 0x2A23 -#define GL_C3F_V3F 0x2A24 -#define GL_N3F_V3F 0x2A25 -#define GL_C4F_N3F_V3F 0x2A26 -#define GL_T2F_V3F 0x2A27 -#define GL_T4F_V4F 0x2A28 -#define GL_T2F_C4UB_V3F 0x2A29 -#define GL_T2F_C3F_V3F 0x2A2A -#define GL_T2F_N3F_V3F 0x2A2B -#define GL_T2F_C4F_N3F_V3F 0x2A2C -#define GL_T4F_C4F_N3F_V4F 0x2A2D -#define GL_UNSIGNED_BYTE_3_3_2 0x8032 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_INT_8_8_8_8 0x8035 -#define GL_UNSIGNED_INT_10_10_10_2 0x8036 -#define GL_TEXTURE_BINDING_3D 0x806A -#define GL_PACK_SKIP_IMAGES 0x806B -#define GL_PACK_IMAGE_HEIGHT 0x806C -#define GL_UNPACK_SKIP_IMAGES 0x806D -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#define GL_TEXTURE_3D 0x806F -#define GL_PROXY_TEXTURE_3D 0x8070 -#define GL_TEXTURE_DEPTH 0x8071 -#define GL_TEXTURE_WRAP_R 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE 0x8073 -#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#define GL_BGR 0x80E0 -#define GL_BGRA 0x80E1 -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_TEXTURE_MIN_LOD 0x813A -#define GL_TEXTURE_MAX_LOD 0x813B -#define GL_TEXTURE_BASE_LEVEL 0x813C -#define GL_TEXTURE_MAX_LEVEL 0x813D -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GL_RESCALE_NORMAL 0x803A -#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 -#define GL_SINGLE_COLOR 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR 0x81FA -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_MULTISAMPLE 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_COVERAGE 0x80A0 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -#define GL_COMPRESSED_RGB 0x84ED -#define GL_COMPRESSED_RGBA 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 -#define GL_TEXTURE_COMPRESSED 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -#define GL_CLAMP_TO_BORDER 0x812D -#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 -#define GL_MAX_TEXTURE_UNITS 0x84E2 -#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 -#define GL_MULTISAMPLE_BIT 0x20000000 -#define GL_NORMAL_MAP 0x8511 -#define GL_REFLECTION_MAP 0x8512 -#define GL_COMPRESSED_ALPHA 0x84E9 -#define GL_COMPRESSED_LUMINANCE 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB -#define GL_COMPRESSED_INTENSITY 0x84EC -#define GL_COMBINE 0x8570 -#define GL_COMBINE_RGB 0x8571 -#define GL_COMBINE_ALPHA 0x8572 -#define GL_SOURCE0_RGB 0x8580 -#define GL_SOURCE1_RGB 0x8581 -#define GL_SOURCE2_RGB 0x8582 -#define GL_SOURCE0_ALPHA 0x8588 -#define GL_SOURCE1_ALPHA 0x8589 -#define GL_SOURCE2_ALPHA 0x858A -#define GL_OPERAND0_RGB 0x8590 -#define GL_OPERAND1_RGB 0x8591 -#define GL_OPERAND2_RGB 0x8592 -#define GL_OPERAND0_ALPHA 0x8598 -#define GL_OPERAND1_ALPHA 0x8599 -#define GL_OPERAND2_ALPHA 0x859A -#define GL_RGB_SCALE 0x8573 -#define GL_ADD_SIGNED 0x8574 -#define GL_INTERPOLATE 0x8575 -#define GL_SUBTRACT 0x84E7 -#define GL_CONSTANT 0x8576 -#define GL_PRIMARY_COLOR 0x8577 -#define GL_PREVIOUS 0x8578 -#define GL_DOT3_RGB 0x86AE -#define GL_DOT3_RGBA 0x86AF -#define GL_BLEND_DST_RGB 0x80C8 -#define GL_BLEND_SRC_RGB 0x80C9 -#define GL_BLEND_DST_ALPHA 0x80CA -#define GL_BLEND_SRC_ALPHA 0x80CB -#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 -#define GL_DEPTH_COMPONENT16 0x81A5 -#define GL_DEPTH_COMPONENT24 0x81A6 -#define GL_DEPTH_COMPONENT32 0x81A7 -#define GL_MIRRORED_REPEAT 0x8370 -#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD -#define GL_TEXTURE_LOD_BIAS 0x8501 -#define GL_INCR_WRAP 0x8507 -#define GL_DECR_WRAP 0x8508 -#define GL_TEXTURE_DEPTH_SIZE 0x884A -#define GL_TEXTURE_COMPARE_MODE 0x884C -#define GL_TEXTURE_COMPARE_FUNC 0x884D -#define GL_POINT_SIZE_MIN 0x8126 -#define GL_POINT_SIZE_MAX 0x8127 -#define GL_POINT_DISTANCE_ATTENUATION 0x8129 -#define GL_GENERATE_MIPMAP 0x8191 -#define GL_GENERATE_MIPMAP_HINT 0x8192 -#define GL_FOG_COORDINATE_SOURCE 0x8450 -#define GL_FOG_COORDINATE 0x8451 -#define GL_FRAGMENT_DEPTH 0x8452 -#define GL_CURRENT_FOG_COORDINATE 0x8453 -#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 -#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 -#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 -#define GL_FOG_COORDINATE_ARRAY 0x8457 -#define GL_COLOR_SUM 0x8458 -#define GL_CURRENT_SECONDARY_COLOR 0x8459 -#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A -#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B -#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C -#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D -#define GL_SECONDARY_COLOR_ARRAY 0x845E -#define GL_TEXTURE_FILTER_CONTROL 0x8500 -#define GL_DEPTH_TEXTURE_MODE 0x884B -#define GL_COMPARE_R_TO_TEXTURE 0x884E -#define GL_BLEND_COLOR 0x8005 -#define GL_BLEND_EQUATION 0x8009 -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_FUNC_ADD 0x8006 -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#define GL_FUNC_SUBTRACT 0x800A -#define GL_MIN 0x8007 -#define GL_MAX 0x8008 -#define GL_BUFFER_SIZE 0x8764 -#define GL_BUFFER_USAGE 0x8765 -#define GL_QUERY_COUNTER_BITS 0x8864 -#define GL_CURRENT_QUERY 0x8865 -#define GL_QUERY_RESULT 0x8866 -#define GL_QUERY_RESULT_AVAILABLE 0x8867 -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F -#define GL_READ_ONLY 0x88B8 -#define GL_WRITE_ONLY 0x88B9 -#define GL_READ_WRITE 0x88BA -#define GL_BUFFER_ACCESS 0x88BB -#define GL_BUFFER_MAPPED 0x88BC -#define GL_BUFFER_MAP_POINTER 0x88BD -#define GL_STREAM_DRAW 0x88E0 -#define GL_STREAM_READ 0x88E1 -#define GL_STREAM_COPY 0x88E2 -#define GL_STATIC_DRAW 0x88E4 -#define GL_STATIC_READ 0x88E5 -#define GL_STATIC_COPY 0x88E6 -#define GL_DYNAMIC_DRAW 0x88E8 -#define GL_DYNAMIC_READ 0x88E9 -#define GL_DYNAMIC_COPY 0x88EA -#define GL_SAMPLES_PASSED 0x8914 -#define GL_SRC1_ALPHA 0x8589 -#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 -#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D -#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E -#define GL_FOG_COORD_SRC 0x8450 -#define GL_FOG_COORD 0x8451 -#define GL_CURRENT_FOG_COORD 0x8453 -#define GL_FOG_COORD_ARRAY_TYPE 0x8454 -#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 -#define GL_FOG_COORD_ARRAY_POINTER 0x8456 -#define GL_FOG_COORD_ARRAY 0x8457 -#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D -#define GL_SRC0_RGB 0x8580 -#define GL_SRC1_RGB 0x8581 -#define GL_SRC2_RGB 0x8582 -#define GL_SRC0_ALPHA 0x8588 -#define GL_SRC2_ALPHA 0x858A -#define GL_BLEND_EQUATION_RGB 0x8009 -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GL_CURRENT_VERTEX_ATTRIB 0x8626 -#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#define GL_STENCIL_BACK_FUNC 0x8800 -#define GL_STENCIL_BACK_FAIL 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -#define GL_MAX_DRAW_BUFFERS 0x8824 -#define GL_DRAW_BUFFER0 0x8825 -#define GL_DRAW_BUFFER1 0x8826 -#define GL_DRAW_BUFFER2 0x8827 -#define GL_DRAW_BUFFER3 0x8828 -#define GL_DRAW_BUFFER4 0x8829 -#define GL_DRAW_BUFFER5 0x882A -#define GL_DRAW_BUFFER6 0x882B -#define GL_DRAW_BUFFER7 0x882C -#define GL_DRAW_BUFFER8 0x882D -#define GL_DRAW_BUFFER9 0x882E -#define GL_DRAW_BUFFER10 0x882F -#define GL_DRAW_BUFFER11 0x8830 -#define GL_DRAW_BUFFER12 0x8831 -#define GL_DRAW_BUFFER13 0x8832 -#define GL_DRAW_BUFFER14 0x8833 -#define GL_DRAW_BUFFER15 0x8834 -#define GL_BLEND_EQUATION_ALPHA 0x883D -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#define GL_FRAGMENT_SHADER 0x8B30 -#define GL_VERTEX_SHADER 0x8B31 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A -#define GL_MAX_VARYING_FLOATS 0x8B4B -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -#define GL_SHADER_TYPE 0x8B4F -#define GL_FLOAT_VEC2 0x8B50 -#define GL_FLOAT_VEC3 0x8B51 -#define GL_FLOAT_VEC4 0x8B52 -#define GL_INT_VEC2 0x8B53 -#define GL_INT_VEC3 0x8B54 -#define GL_INT_VEC4 0x8B55 -#define GL_BOOL 0x8B56 -#define GL_BOOL_VEC2 0x8B57 -#define GL_BOOL_VEC3 0x8B58 -#define GL_BOOL_VEC4 0x8B59 -#define GL_FLOAT_MAT2 0x8B5A -#define GL_FLOAT_MAT3 0x8B5B -#define GL_FLOAT_MAT4 0x8B5C -#define GL_SAMPLER_1D 0x8B5D -#define GL_SAMPLER_2D 0x8B5E -#define GL_SAMPLER_3D 0x8B5F -#define GL_SAMPLER_CUBE 0x8B60 -#define GL_SAMPLER_1D_SHADOW 0x8B61 -#define GL_SAMPLER_2D_SHADOW 0x8B62 -#define GL_DELETE_STATUS 0x8B80 -#define GL_COMPILE_STATUS 0x8B81 -#define GL_LINK_STATUS 0x8B82 -#define GL_VALIDATE_STATUS 0x8B83 -#define GL_INFO_LOG_LENGTH 0x8B84 -#define GL_ATTACHED_SHADERS 0x8B85 -#define GL_ACTIVE_UNIFORMS 0x8B86 -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_SHADER_SOURCE_LENGTH 0x8B88 -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GL_CURRENT_PROGRAM 0x8B8D -#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 -#define GL_LOWER_LEFT 0x8CA1 -#define GL_UPPER_LEFT 0x8CA2 -#define GL_STENCIL_BACK_REF 0x8CA3 -#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 -#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 -#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 -#define GL_POINT_SPRITE 0x8861 -#define GL_COORD_REPLACE 0x8862 -#define GL_MAX_TEXTURE_COORDS 0x8871 -#define GL_PIXEL_PACK_BUFFER 0x88EB -#define GL_PIXEL_UNPACK_BUFFER 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF -#define GL_FLOAT_MAT2x3 0x8B65 -#define GL_FLOAT_MAT2x4 0x8B66 -#define GL_FLOAT_MAT3x2 0x8B67 -#define GL_FLOAT_MAT3x4 0x8B68 -#define GL_FLOAT_MAT4x2 0x8B69 -#define GL_FLOAT_MAT4x3 0x8B6A -#define GL_SRGB 0x8C40 -#define GL_SRGB8 0x8C41 -#define GL_SRGB_ALPHA 0x8C42 -#define GL_SRGB8_ALPHA8 0x8C43 -#define GL_COMPRESSED_SRGB 0x8C48 -#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 -#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F -#define GL_SLUMINANCE_ALPHA 0x8C44 -#define GL_SLUMINANCE8_ALPHA8 0x8C45 -#define GL_SLUMINANCE 0x8C46 -#define GL_SLUMINANCE8 0x8C47 -#define GL_COMPRESSED_SLUMINANCE 0x8C4A -#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B -#define GL_COMPARE_REF_TO_TEXTURE 0x884E -#define GL_CLIP_DISTANCE0 0x3000 -#define GL_CLIP_DISTANCE1 0x3001 -#define GL_CLIP_DISTANCE2 0x3002 -#define GL_CLIP_DISTANCE3 0x3003 -#define GL_CLIP_DISTANCE4 0x3004 -#define GL_CLIP_DISTANCE5 0x3005 -#define GL_CLIP_DISTANCE6 0x3006 -#define GL_CLIP_DISTANCE7 0x3007 -#define GL_MAX_CLIP_DISTANCES 0x0D32 -#define GL_MAJOR_VERSION 0x821B -#define GL_MINOR_VERSION 0x821C -#define GL_NUM_EXTENSIONS 0x821D -#define GL_CONTEXT_FLAGS 0x821E -#define GL_COMPRESSED_RED 0x8225 -#define GL_COMPRESSED_RG 0x8226 -#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 -#define GL_RGBA32F 0x8814 -#define GL_RGB32F 0x8815 -#define GL_RGBA16F 0x881A -#define GL_RGB16F 0x881B -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD -#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF -#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 -#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 -#define GL_CLAMP_READ_COLOR 0x891C -#define GL_FIXED_ONLY 0x891D -#define GL_MAX_VARYING_COMPONENTS 0x8B4B -#define GL_TEXTURE_1D_ARRAY 0x8C18 -#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 -#define GL_TEXTURE_2D_ARRAY 0x8C1A -#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B -#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C -#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D -#define GL_R11F_G11F_B10F 0x8C3A -#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B -#define GL_RGB9_E5 0x8C3D -#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E -#define GL_TEXTURE_SHARED_SIZE 0x8C3F -#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 -#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 -#define GL_PRIMITIVES_GENERATED 0x8C87 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 -#define GL_RASTERIZER_DISCARD 0x8C89 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B -#define GL_INTERLEAVED_ATTRIBS 0x8C8C -#define GL_SEPARATE_ATTRIBS 0x8C8D -#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F -#define GL_RGBA32UI 0x8D70 -#define GL_RGB32UI 0x8D71 -#define GL_RGBA16UI 0x8D76 -#define GL_RGB16UI 0x8D77 -#define GL_RGBA8UI 0x8D7C -#define GL_RGB8UI 0x8D7D -#define GL_RGBA32I 0x8D82 -#define GL_RGB32I 0x8D83 -#define GL_RGBA16I 0x8D88 -#define GL_RGB16I 0x8D89 -#define GL_RGBA8I 0x8D8E -#define GL_RGB8I 0x8D8F -#define GL_RED_INTEGER 0x8D94 -#define GL_GREEN_INTEGER 0x8D95 -#define GL_BLUE_INTEGER 0x8D96 -#define GL_RGB_INTEGER 0x8D98 -#define GL_RGBA_INTEGER 0x8D99 -#define GL_BGR_INTEGER 0x8D9A -#define GL_BGRA_INTEGER 0x8D9B -#define GL_SAMPLER_1D_ARRAY 0x8DC0 -#define GL_SAMPLER_2D_ARRAY 0x8DC1 -#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 -#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 -#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 -#define GL_UNSIGNED_INT_VEC2 0x8DC6 -#define GL_UNSIGNED_INT_VEC3 0x8DC7 -#define GL_UNSIGNED_INT_VEC4 0x8DC8 -#define GL_INT_SAMPLER_1D 0x8DC9 -#define GL_INT_SAMPLER_2D 0x8DCA -#define GL_INT_SAMPLER_3D 0x8DCB -#define GL_INT_SAMPLER_CUBE 0x8DCC -#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE -#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF -#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 -#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 -#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 -#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 -#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 -#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 -#define GL_QUERY_WAIT 0x8E13 -#define GL_QUERY_NO_WAIT 0x8E14 -#define GL_QUERY_BY_REGION_WAIT 0x8E15 -#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 -#define GL_BUFFER_ACCESS_FLAGS 0x911F -#define GL_BUFFER_MAP_LENGTH 0x9120 -#define GL_BUFFER_MAP_OFFSET 0x9121 -#define GL_DEPTH_COMPONENT32F 0x8CAC -#define GL_DEPTH32F_STENCIL8 0x8CAD -#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD -#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 -#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 -#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 -#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 -#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 -#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 -#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 -#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 -#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 -#define GL_FRAMEBUFFER_DEFAULT 0x8218 -#define GL_FRAMEBUFFER_UNDEFINED 0x8219 -#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A -#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 -#define GL_DEPTH_STENCIL 0x84F9 -#define GL_UNSIGNED_INT_24_8 0x84FA -#define GL_DEPTH24_STENCIL8 0x88F0 -#define GL_TEXTURE_STENCIL_SIZE 0x88F1 -#define GL_TEXTURE_RED_TYPE 0x8C10 -#define GL_TEXTURE_GREEN_TYPE 0x8C11 -#define GL_TEXTURE_BLUE_TYPE 0x8C12 -#define GL_TEXTURE_ALPHA_TYPE 0x8C13 -#define GL_TEXTURE_DEPTH_TYPE 0x8C16 -#define GL_UNSIGNED_NORMALIZED 0x8C17 -#define GL_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_RENDERBUFFER_BINDING 0x8CA7 -#define GL_READ_FRAMEBUFFER 0x8CA8 -#define GL_DRAW_FRAMEBUFFER 0x8CA9 -#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA -#define GL_RENDERBUFFER_SAMPLES 0x8CAB -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 -#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC -#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD -#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF -#define GL_COLOR_ATTACHMENT0 0x8CE0 -#define GL_COLOR_ATTACHMENT1 0x8CE1 -#define GL_COLOR_ATTACHMENT2 0x8CE2 -#define GL_COLOR_ATTACHMENT3 0x8CE3 -#define GL_COLOR_ATTACHMENT4 0x8CE4 -#define GL_COLOR_ATTACHMENT5 0x8CE5 -#define GL_COLOR_ATTACHMENT6 0x8CE6 -#define GL_COLOR_ATTACHMENT7 0x8CE7 -#define GL_COLOR_ATTACHMENT8 0x8CE8 -#define GL_COLOR_ATTACHMENT9 0x8CE9 -#define GL_COLOR_ATTACHMENT10 0x8CEA -#define GL_COLOR_ATTACHMENT11 0x8CEB -#define GL_COLOR_ATTACHMENT12 0x8CEC -#define GL_COLOR_ATTACHMENT13 0x8CED -#define GL_COLOR_ATTACHMENT14 0x8CEE -#define GL_COLOR_ATTACHMENT15 0x8CEF -#define GL_COLOR_ATTACHMENT16 0x8CF0 -#define GL_COLOR_ATTACHMENT17 0x8CF1 -#define GL_COLOR_ATTACHMENT18 0x8CF2 -#define GL_COLOR_ATTACHMENT19 0x8CF3 -#define GL_COLOR_ATTACHMENT20 0x8CF4 -#define GL_COLOR_ATTACHMENT21 0x8CF5 -#define GL_COLOR_ATTACHMENT22 0x8CF6 -#define GL_COLOR_ATTACHMENT23 0x8CF7 -#define GL_COLOR_ATTACHMENT24 0x8CF8 -#define GL_COLOR_ATTACHMENT25 0x8CF9 -#define GL_COLOR_ATTACHMENT26 0x8CFA -#define GL_COLOR_ATTACHMENT27 0x8CFB -#define GL_COLOR_ATTACHMENT28 0x8CFC -#define GL_COLOR_ATTACHMENT29 0x8CFD -#define GL_COLOR_ATTACHMENT30 0x8CFE -#define GL_COLOR_ATTACHMENT31 0x8CFF -#define GL_DEPTH_ATTACHMENT 0x8D00 -#define GL_STENCIL_ATTACHMENT 0x8D20 -#define GL_FRAMEBUFFER 0x8D40 -#define GL_RENDERBUFFER 0x8D41 -#define GL_RENDERBUFFER_WIDTH 0x8D42 -#define GL_RENDERBUFFER_HEIGHT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 -#define GL_STENCIL_INDEX1 0x8D46 -#define GL_STENCIL_INDEX4 0x8D47 -#define GL_STENCIL_INDEX8 0x8D48 -#define GL_STENCIL_INDEX16 0x8D49 -#define GL_RENDERBUFFER_RED_SIZE 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 -#define GL_MAX_SAMPLES 0x8D57 -#define GL_INDEX 0x8222 -#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 -#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 -#define GL_FRAMEBUFFER_SRGB 0x8DB9 -#define GL_HALF_FLOAT 0x140B -#define GL_MAP_READ_BIT 0x0001 -#define GL_MAP_WRITE_BIT 0x0002 -#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 -#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 -#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 -#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 -#define GL_COMPRESSED_RED_RGTC1 0x8DBB -#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC -#define GL_COMPRESSED_RG_RGTC2 0x8DBD -#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE -#define GL_RG 0x8227 -#define GL_RG_INTEGER 0x8228 -#define GL_R8 0x8229 -#define GL_R16 0x822A -#define GL_RG8 0x822B -#define GL_RG16 0x822C -#define GL_R16F 0x822D -#define GL_R32F 0x822E -#define GL_RG16F 0x822F -#define GL_RG32F 0x8230 -#define GL_R8I 0x8231 -#define GL_R8UI 0x8232 -#define GL_R16I 0x8233 -#define GL_R16UI 0x8234 -#define GL_R32I 0x8235 -#define GL_R32UI 0x8236 -#define GL_RG8I 0x8237 -#define GL_RG8UI 0x8238 -#define GL_RG16I 0x8239 -#define GL_RG16UI 0x823A -#define GL_RG32I 0x823B -#define GL_RG32UI 0x823C -#define GL_VERTEX_ARRAY_BINDING 0x85B5 -#define GL_CLAMP_VERTEX_COLOR 0x891A -#define GL_CLAMP_FRAGMENT_COLOR 0x891B -#define GL_ALPHA_INTEGER 0x8D97 -#define GL_SAMPLER_2D_RECT 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 -#define GL_SAMPLER_BUFFER 0x8DC2 -#define GL_INT_SAMPLER_2D_RECT 0x8DCD -#define GL_INT_SAMPLER_BUFFER 0x8DD0 -#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 -#define GL_TEXTURE_BUFFER 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D -#define GL_TEXTURE_RECTANGLE 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 -#define GL_R8_SNORM 0x8F94 -#define GL_RG8_SNORM 0x8F95 -#define GL_RGB8_SNORM 0x8F96 -#define GL_RGBA8_SNORM 0x8F97 -#define GL_R16_SNORM 0x8F98 -#define GL_RG16_SNORM 0x8F99 -#define GL_RGB16_SNORM 0x8F9A -#define GL_RGBA16_SNORM 0x8F9B -#define GL_SIGNED_NORMALIZED 0x8F9C -#define GL_PRIMITIVE_RESTART 0x8F9D -#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E -#define GL_COPY_READ_BUFFER 0x8F36 -#define GL_COPY_WRITE_BUFFER 0x8F37 -#define GL_UNIFORM_BUFFER 0x8A11 -#define GL_UNIFORM_BUFFER_BINDING 0x8A28 -#define GL_UNIFORM_BUFFER_START 0x8A29 -#define GL_UNIFORM_BUFFER_SIZE 0x8A2A -#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B -#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C -#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D -#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E -#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F -#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 -#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 -#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 -#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 -#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 -#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 -#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 -#define GL_UNIFORM_TYPE 0x8A37 -#define GL_UNIFORM_SIZE 0x8A38 -#define GL_UNIFORM_NAME_LENGTH 0x8A39 -#define GL_UNIFORM_BLOCK_INDEX 0x8A3A -#define GL_UNIFORM_OFFSET 0x8A3B -#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C -#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D -#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E -#define GL_UNIFORM_BLOCK_BINDING 0x8A3F -#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 -#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 -#define GL_INVALID_INDEX 0xFFFFFFFF -#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 -#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 -#define GL_LINES_ADJACENCY 0x000A -#define GL_LINE_STRIP_ADJACENCY 0x000B -#define GL_TRIANGLES_ADJACENCY 0x000C -#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D -#define GL_PROGRAM_POINT_SIZE 0x8642 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 -#define GL_GEOMETRY_SHADER 0x8DD9 -#define GL_GEOMETRY_VERTICES_OUT 0x8916 -#define GL_GEOMETRY_INPUT_TYPE 0x8917 -#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 -#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 -#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 -#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 -#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 -#define GL_CONTEXT_PROFILE_MASK 0x9126 -#define GL_DEPTH_CLAMP 0x864F -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C -#define GL_FIRST_VERTEX_CONVENTION 0x8E4D -#define GL_LAST_VERTEX_CONVENTION 0x8E4E -#define GL_PROVOKING_VERTEX 0x8E4F -#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F -#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 -#define GL_OBJECT_TYPE 0x9112 -#define GL_SYNC_CONDITION 0x9113 -#define GL_SYNC_STATUS 0x9114 -#define GL_SYNC_FLAGS 0x9115 -#define GL_SYNC_FENCE 0x9116 -#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 -#define GL_UNSIGNALED 0x9118 -#define GL_SIGNALED 0x9119 -#define GL_ALREADY_SIGNALED 0x911A -#define GL_TIMEOUT_EXPIRED 0x911B -#define GL_CONDITION_SATISFIED 0x911C -#define GL_WAIT_FAILED 0x911D -#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF -#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 -#define GL_SAMPLE_POSITION 0x8E50 -#define GL_SAMPLE_MASK 0x8E51 -#define GL_SAMPLE_MASK_VALUE 0x8E52 -#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 -#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 -#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 -#define GL_TEXTURE_SAMPLES 0x9106 -#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 -#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 -#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A -#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B -#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D -#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E -#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F -#define GL_MAX_INTEGER_SAMPLES 0x9110 -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE -#define GL_SRC1_COLOR 0x88F9 -#define GL_ONE_MINUS_SRC1_COLOR 0x88FA -#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB -#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC -#define GL_ANY_SAMPLES_PASSED 0x8C2F -#define GL_SAMPLER_BINDING 0x8919 -#define GL_RGB10_A2UI 0x906F -#define GL_TEXTURE_SWIZZLE_R 0x8E42 -#define GL_TEXTURE_SWIZZLE_G 0x8E43 -#define GL_TEXTURE_SWIZZLE_B 0x8E44 -#define GL_TEXTURE_SWIZZLE_A 0x8E45 -#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 -#define GL_TIME_ELAPSED 0x88BF -#define GL_TIMESTAMP 0x8E28 -#define GL_INT_2_10_10_10_REV 0x8D9F -#ifndef GL_VERSION_1_0 -#define GL_VERSION_1_0 1 -GLAPI int GLAD_GL_VERSION_1_0; -typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode); -GLAPI PFNGLCULLFACEPROC glad_glCullFace; -#define glCullFace glad_glCullFace -typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode); -GLAPI PFNGLFRONTFACEPROC glad_glFrontFace; -#define glFrontFace glad_glFrontFace -typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode); -GLAPI PFNGLHINTPROC glad_glHint; -#define glHint glad_glHint -typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width); -GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth; -#define glLineWidth glad_glLineWidth -typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size); -GLAPI PFNGLPOINTSIZEPROC glad_glPointSize; -#define glPointSize glad_glPointSize -typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); -GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode; -#define glPolygonMode glad_glPolygonMode -typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI PFNGLSCISSORPROC glad_glScissor; -#define glScissor glad_glScissor -typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); -GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf; -#define glTexParameterf glad_glTexParameterf -typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params); -GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; -#define glTexParameterfv glad_glTexParameterfv -typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); -GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri; -#define glTexParameteri glad_glTexParameteri -typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params); -GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; -#define glTexParameteriv glad_glTexParameteriv -typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D; -#define glTexImage1D glad_glTexImage1D -typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D; -#define glTexImage2D glad_glTexImage2D -typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf); -GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer; -#define glDrawBuffer glad_glDrawBuffer -typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask); -GLAPI PFNGLCLEARPROC glad_glClear; -#define glClear glad_glClear -typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GLAPI PFNGLCLEARCOLORPROC glad_glClearColor; -#define glClearColor glad_glClearColor -typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s); -GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil; -#define glClearStencil glad_glClearStencil -typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth); -GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth; -#define glClearDepth glad_glClearDepth -typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask); -GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask; -#define glStencilMask glad_glStencilMask -typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -GLAPI PFNGLCOLORMASKPROC glad_glColorMask; -#define glColorMask glad_glColorMask -typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag); -GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask; -#define glDepthMask glad_glDepthMask -typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap); -GLAPI PFNGLDISABLEPROC glad_glDisable; -#define glDisable glad_glDisable -typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap); -GLAPI PFNGLENABLEPROC glad_glEnable; -#define glEnable glad_glEnable -typedef void (APIENTRYP PFNGLFINISHPROC)(void); -GLAPI PFNGLFINISHPROC glad_glFinish; -#define glFinish glad_glFinish -typedef void (APIENTRYP PFNGLFLUSHPROC)(void); -GLAPI PFNGLFLUSHPROC glad_glFlush; -#define glFlush glad_glFlush -typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); -GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc; -#define glBlendFunc glad_glBlendFunc -typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode); -GLAPI PFNGLLOGICOPPROC glad_glLogicOp; -#define glLogicOp glad_glLogicOp -typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); -GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc; -#define glStencilFunc glad_glStencilFunc -typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); -GLAPI PFNGLSTENCILOPPROC glad_glStencilOp; -#define glStencilOp glad_glStencilOp -typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func); -GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc; -#define glDepthFunc glad_glDepthFunc -typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); -GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref; -#define glPixelStoref glad_glPixelStoref -typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); -GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei; -#define glPixelStorei glad_glPixelStorei -typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src); -GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer; -#define glReadBuffer glad_glReadBuffer -typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); -GLAPI PFNGLREADPIXELSPROC glad_glReadPixels; -#define glReadPixels glad_glReadPixels -typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data); -GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv; -#define glGetBooleanv glad_glGetBooleanv -typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data); -GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev; -#define glGetDoublev glad_glGetDoublev -typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void); -GLAPI PFNGLGETERRORPROC glad_glGetError; -#define glGetError glad_glGetError -typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data); -GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv; -#define glGetFloatv glad_glGetFloatv -typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data); -GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv; -#define glGetIntegerv glad_glGetIntegerv -typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name); -GLAPI PFNGLGETSTRINGPROC glad_glGetString; -#define glGetString glad_glGetString -typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels); -GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage; -#define glGetTexImage glad_glGetTexImage -typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params); -GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; -#define glGetTexParameterfv glad_glGetTexParameterfv -typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); -GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; -#define glGetTexParameteriv glad_glGetTexParameteriv -typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params); -GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; -#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv -typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params); -GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; -#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv -typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap); -GLAPI PFNGLISENABLEDPROC glad_glIsEnabled; -#define glIsEnabled glad_glIsEnabled -typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); -GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange; -#define glDepthRange glad_glDepthRange -typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI PFNGLVIEWPORTPROC glad_glViewport; -#define glViewport glad_glViewport -typedef void (APIENTRYP PFNGLNEWLISTPROC)(GLuint list, GLenum mode); -GLAPI PFNGLNEWLISTPROC glad_glNewList; -#define glNewList glad_glNewList -typedef void (APIENTRYP PFNGLENDLISTPROC)(void); -GLAPI PFNGLENDLISTPROC glad_glEndList; -#define glEndList glad_glEndList -typedef void (APIENTRYP PFNGLCALLLISTPROC)(GLuint list); -GLAPI PFNGLCALLLISTPROC glad_glCallList; -#define glCallList glad_glCallList -typedef void (APIENTRYP PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void *lists); -GLAPI PFNGLCALLLISTSPROC glad_glCallLists; -#define glCallLists glad_glCallLists -typedef void (APIENTRYP PFNGLDELETELISTSPROC)(GLuint list, GLsizei range); -GLAPI PFNGLDELETELISTSPROC glad_glDeleteLists; -#define glDeleteLists glad_glDeleteLists -typedef GLuint (APIENTRYP PFNGLGENLISTSPROC)(GLsizei range); -GLAPI PFNGLGENLISTSPROC glad_glGenLists; -#define glGenLists glad_glGenLists -typedef void (APIENTRYP PFNGLLISTBASEPROC)(GLuint base); -GLAPI PFNGLLISTBASEPROC glad_glListBase; -#define glListBase glad_glListBase -typedef void (APIENTRYP PFNGLBEGINPROC)(GLenum mode); -GLAPI PFNGLBEGINPROC glad_glBegin; -#define glBegin glad_glBegin -typedef void (APIENTRYP PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); -GLAPI PFNGLBITMAPPROC glad_glBitmap; -#define glBitmap glad_glBitmap -typedef void (APIENTRYP PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); -GLAPI PFNGLCOLOR3BPROC glad_glColor3b; -#define glColor3b glad_glColor3b -typedef void (APIENTRYP PFNGLCOLOR3BVPROC)(const GLbyte *v); -GLAPI PFNGLCOLOR3BVPROC glad_glColor3bv; -#define glColor3bv glad_glColor3bv -typedef void (APIENTRYP PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); -GLAPI PFNGLCOLOR3DPROC glad_glColor3d; -#define glColor3d glad_glColor3d -typedef void (APIENTRYP PFNGLCOLOR3DVPROC)(const GLdouble *v); -GLAPI PFNGLCOLOR3DVPROC glad_glColor3dv; -#define glColor3dv glad_glColor3dv -typedef void (APIENTRYP PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); -GLAPI PFNGLCOLOR3FPROC glad_glColor3f; -#define glColor3f glad_glColor3f -typedef void (APIENTRYP PFNGLCOLOR3FVPROC)(const GLfloat *v); -GLAPI PFNGLCOLOR3FVPROC glad_glColor3fv; -#define glColor3fv glad_glColor3fv -typedef void (APIENTRYP PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue); -GLAPI PFNGLCOLOR3IPROC glad_glColor3i; -#define glColor3i glad_glColor3i -typedef void (APIENTRYP PFNGLCOLOR3IVPROC)(const GLint *v); -GLAPI PFNGLCOLOR3IVPROC glad_glColor3iv; -#define glColor3iv glad_glColor3iv -typedef void (APIENTRYP PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); -GLAPI PFNGLCOLOR3SPROC glad_glColor3s; -#define glColor3s glad_glColor3s -typedef void (APIENTRYP PFNGLCOLOR3SVPROC)(const GLshort *v); -GLAPI PFNGLCOLOR3SVPROC glad_glColor3sv; -#define glColor3sv glad_glColor3sv -typedef void (APIENTRYP PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); -GLAPI PFNGLCOLOR3UBPROC glad_glColor3ub; -#define glColor3ub glad_glColor3ub -typedef void (APIENTRYP PFNGLCOLOR3UBVPROC)(const GLubyte *v); -GLAPI PFNGLCOLOR3UBVPROC glad_glColor3ubv; -#define glColor3ubv glad_glColor3ubv -typedef void (APIENTRYP PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); -GLAPI PFNGLCOLOR3UIPROC glad_glColor3ui; -#define glColor3ui glad_glColor3ui -typedef void (APIENTRYP PFNGLCOLOR3UIVPROC)(const GLuint *v); -GLAPI PFNGLCOLOR3UIVPROC glad_glColor3uiv; -#define glColor3uiv glad_glColor3uiv -typedef void (APIENTRYP PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); -GLAPI PFNGLCOLOR3USPROC glad_glColor3us; -#define glColor3us glad_glColor3us -typedef void (APIENTRYP PFNGLCOLOR3USVPROC)(const GLushort *v); -GLAPI PFNGLCOLOR3USVPROC glad_glColor3usv; -#define glColor3usv glad_glColor3usv -typedef void (APIENTRYP PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -GLAPI PFNGLCOLOR4BPROC glad_glColor4b; -#define glColor4b glad_glColor4b -typedef void (APIENTRYP PFNGLCOLOR4BVPROC)(const GLbyte *v); -GLAPI PFNGLCOLOR4BVPROC glad_glColor4bv; -#define glColor4bv glad_glColor4bv -typedef void (APIENTRYP PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -GLAPI PFNGLCOLOR4DPROC glad_glColor4d; -#define glColor4d glad_glColor4d -typedef void (APIENTRYP PFNGLCOLOR4DVPROC)(const GLdouble *v); -GLAPI PFNGLCOLOR4DVPROC glad_glColor4dv; -#define glColor4dv glad_glColor4dv -typedef void (APIENTRYP PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GLAPI PFNGLCOLOR4FPROC glad_glColor4f; -#define glColor4f glad_glColor4f -typedef void (APIENTRYP PFNGLCOLOR4FVPROC)(const GLfloat *v); -GLAPI PFNGLCOLOR4FVPROC glad_glColor4fv; -#define glColor4fv glad_glColor4fv -typedef void (APIENTRYP PFNGLCOLOR4IPROC)(GLint red, GLint green, 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PFNGLCOLOR4UIPROC glad_glColor4ui; -#define glColor4ui glad_glColor4ui -typedef void (APIENTRYP PFNGLCOLOR4UIVPROC)(const GLuint *v); -GLAPI PFNGLCOLOR4UIVPROC glad_glColor4uiv; -#define glColor4uiv glad_glColor4uiv -typedef void (APIENTRYP PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha); -GLAPI PFNGLCOLOR4USPROC glad_glColor4us; -#define glColor4us glad_glColor4us -typedef void (APIENTRYP PFNGLCOLOR4USVPROC)(const GLushort *v); -GLAPI PFNGLCOLOR4USVPROC glad_glColor4usv; -#define glColor4usv glad_glColor4usv -typedef void (APIENTRYP PFNGLEDGEFLAGPROC)(GLboolean flag); -GLAPI PFNGLEDGEFLAGPROC glad_glEdgeFlag; -#define glEdgeFlag glad_glEdgeFlag -typedef void (APIENTRYP PFNGLEDGEFLAGVPROC)(const GLboolean *flag); -GLAPI PFNGLEDGEFLAGVPROC glad_glEdgeFlagv; -#define glEdgeFlagv glad_glEdgeFlagv -typedef void (APIENTRYP PFNGLENDPROC)(void); -GLAPI PFNGLENDPROC glad_glEnd; -#define glEnd glad_glEnd -typedef void (APIENTRYP PFNGLINDEXDPROC)(GLdouble c); -GLAPI PFNGLINDEXDPROC glad_glIndexd; -#define glIndexd glad_glIndexd -typedef void (APIENTRYP PFNGLINDEXDVPROC)(const GLdouble *c); -GLAPI PFNGLINDEXDVPROC glad_glIndexdv; -#define glIndexdv glad_glIndexdv -typedef void (APIENTRYP PFNGLINDEXFPROC)(GLfloat c); -GLAPI PFNGLINDEXFPROC glad_glIndexf; -#define glIndexf glad_glIndexf -typedef void (APIENTRYP PFNGLINDEXFVPROC)(const GLfloat *c); -GLAPI PFNGLINDEXFVPROC glad_glIndexfv; -#define glIndexfv glad_glIndexfv -typedef void (APIENTRYP PFNGLINDEXIPROC)(GLint c); -GLAPI PFNGLINDEXIPROC glad_glIndexi; -#define glIndexi glad_glIndexi -typedef void (APIENTRYP PFNGLINDEXIVPROC)(const GLint *c); -GLAPI PFNGLINDEXIVPROC glad_glIndexiv; -#define glIndexiv glad_glIndexiv -typedef void (APIENTRYP PFNGLINDEXSPROC)(GLshort c); -GLAPI PFNGLINDEXSPROC glad_glIndexs; -#define glIndexs glad_glIndexs -typedef void (APIENTRYP PFNGLINDEXSVPROC)(const GLshort *c); -GLAPI PFNGLINDEXSVPROC glad_glIndexsv; -#define glIndexsv glad_glIndexsv -typedef void 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*values); -GLAPI PFNGLPIXELMAPFVPROC glad_glPixelMapfv; -#define glPixelMapfv glad_glPixelMapfv -typedef void (APIENTRYP PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint *values); -GLAPI PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv; -#define glPixelMapuiv glad_glPixelMapuiv -typedef void (APIENTRYP PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort *values); -GLAPI PFNGLPIXELMAPUSVPROC glad_glPixelMapusv; -#define glPixelMapusv glad_glPixelMapusv -typedef void (APIENTRYP PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); -GLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels; -#define glCopyPixels glad_glCopyPixels -typedef void (APIENTRYP PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLDRAWPIXELSPROC glad_glDrawPixels; -#define glDrawPixels glad_glDrawPixels -typedef void (APIENTRYP PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble *equation); -GLAPI PFNGLGETCLIPPLANEPROC glad_glGetClipPlane; -#define glGetClipPlane glad_glGetClipPlane -typedef void (APIENTRYP PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat *params); -GLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv; -#define glGetLightfv glad_glGetLightfv -typedef void (APIENTRYP PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint *params); -GLAPI PFNGLGETLIGHTIVPROC glad_glGetLightiv; -#define glGetLightiv glad_glGetLightiv -typedef void (APIENTRYP PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble *v); -GLAPI PFNGLGETMAPDVPROC glad_glGetMapdv; -#define glGetMapdv glad_glGetMapdv -typedef void (APIENTRYP PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat *v); -GLAPI PFNGLGETMAPFVPROC glad_glGetMapfv; -#define glGetMapfv glad_glGetMapfv -typedef void (APIENTRYP PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint *v); -GLAPI PFNGLGETMAPIVPROC glad_glGetMapiv; -#define glGetMapiv glad_glGetMapiv -typedef void (APIENTRYP PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat 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-GLAPI PFNGLISLISTPROC glad_glIsList; -#define glIsList glad_glIsList -typedef void (APIENTRYP PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLAPI PFNGLFRUSTUMPROC glad_glFrustum; -#define glFrustum glad_glFrustum -typedef void (APIENTRYP PFNGLLOADIDENTITYPROC)(void); -GLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity; -#define glLoadIdentity glad_glLoadIdentity -typedef void (APIENTRYP PFNGLLOADMATRIXFPROC)(const GLfloat *m); -GLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf; -#define glLoadMatrixf glad_glLoadMatrixf -typedef void (APIENTRYP PFNGLLOADMATRIXDPROC)(const GLdouble *m); -GLAPI PFNGLLOADMATRIXDPROC glad_glLoadMatrixd; -#define glLoadMatrixd glad_glLoadMatrixd -typedef void (APIENTRYP PFNGLMATRIXMODEPROC)(GLenum mode); -GLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode; -#define glMatrixMode glad_glMatrixMode -typedef void (APIENTRYP PFNGLMULTMATRIXFPROC)(const GLfloat *m); -GLAPI PFNGLMULTMATRIXFPROC 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-#define glRotatef glad_glRotatef -typedef void (APIENTRYP PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z); -GLAPI PFNGLSCALEDPROC glad_glScaled; -#define glScaled glad_glScaled -typedef void (APIENTRYP PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z); -GLAPI PFNGLSCALEFPROC glad_glScalef; -#define glScalef glad_glScalef -typedef void (APIENTRYP PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z); -GLAPI PFNGLTRANSLATEDPROC glad_glTranslated; -#define glTranslated glad_glTranslated -typedef void (APIENTRYP PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z); -GLAPI PFNGLTRANSLATEFPROC glad_glTranslatef; -#define glTranslatef glad_glTranslatef -#endif -#ifndef GL_VERSION_1_1 -#define GL_VERSION_1_1 1 -GLAPI int GLAD_GL_VERSION_1_1; -typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); -GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays; -#define glDrawArrays glad_glDrawArrays -typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei 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-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; -#define glCopyTexSubImage1D glad_glCopyTexSubImage1D -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; -#define glCopyTexSubImage2D glad_glCopyTexSubImage2D -typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; -#define glTexSubImage1D glad_glTexSubImage1D -typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; -#define glTexSubImage2D glad_glTexSubImage2D -typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); -GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture; -#define glBindTexture glad_glBindTexture -typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures); -GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures; -#define glDeleteTextures glad_glDeleteTextures -typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures); -GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures; -#define glGenTextures glad_glGenTextures -typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture); -GLAPI PFNGLISTEXTUREPROC glad_glIsTexture; -#define glIsTexture glad_glIsTexture -typedef void (APIENTRYP PFNGLARRAYELEMENTPROC)(GLint i); -GLAPI PFNGLARRAYELEMENTPROC glad_glArrayElement; -#define glArrayElement glad_glArrayElement -typedef void (APIENTRYP PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void 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PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; -#define glInterleavedArrays glad_glInterleavedArrays -typedef void (APIENTRYP PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer); -GLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer; -#define glNormalPointer glad_glNormalPointer -typedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; -#define glTexCoordPointer glad_glTexCoordPointer -typedef void (APIENTRYP PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer; -#define glVertexPointer glad_glVertexPointer -typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences); -GLAPI PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; -#define glAreTexturesResident glad_glAreTexturesResident -typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint *textures, const GLfloat *priorities); -GLAPI PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; -#define glPrioritizeTextures glad_glPrioritizeTextures -typedef void (APIENTRYP PFNGLINDEXUBPROC)(GLubyte c); -GLAPI PFNGLINDEXUBPROC glad_glIndexub; -#define glIndexub glad_glIndexub -typedef void (APIENTRYP PFNGLINDEXUBVPROC)(const GLubyte *c); -GLAPI PFNGLINDEXUBVPROC glad_glIndexubv; -#define glIndexubv glad_glIndexubv -typedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC)(void); -GLAPI PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; -#define glPopClientAttrib glad_glPopClientAttrib -typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask); -GLAPI PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; -#define glPushClientAttrib glad_glPushClientAttrib -#endif -#ifndef GL_VERSION_1_2 -#define GL_VERSION_1_2 1 -GLAPI int GLAD_GL_VERSION_1_2; -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); -GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; -#define glDrawRangeElements glad_glDrawRangeElements -typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D; -#define glTexImage3D glad_glTexImage3D -typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; -#define glTexSubImage3D glad_glTexSubImage3D -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; -#define glCopyTexSubImage3D glad_glCopyTexSubImage3D -#endif -#ifndef GL_VERSION_1_3 -#define GL_VERSION_1_3 1 -GLAPI int GLAD_GL_VERSION_1_3; -typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture); -GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture; -#define glActiveTexture glad_glActiveTexture -typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); -GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; -#define glSampleCoverage glad_glSampleCoverage -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; -#define glCompressedTexImage3D glad_glCompressedTexImage3D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; -#define glCompressedTexImage2D glad_glCompressedTexImage2D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; -#define glCompressedTexImage1D glad_glCompressedTexImage1D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; -#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; -#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; -#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img); -GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; -#define glGetCompressedTexImage glad_glGetCompressedTexImage -typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); -GLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; -#define glClientActiveTexture glad_glClientActiveTexture -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); -GLAPI PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; -#define glMultiTexCoord1d glad_glMultiTexCoord1d -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v); -GLAPI PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv; -#define glMultiTexCoord1dv glad_glMultiTexCoord1dv -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); -GLAPI PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f; -#define glMultiTexCoord1f glad_glMultiTexCoord1f -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v); -GLAPI PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv; -#define glMultiTexCoord1fv glad_glMultiTexCoord1fv -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); -GLAPI PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i; -#define glMultiTexCoord1i glad_glMultiTexCoord1i -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v); -GLAPI PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv; -#define glMultiTexCoord1iv glad_glMultiTexCoord1iv -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); -GLAPI PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s; -#define glMultiTexCoord1s glad_glMultiTexCoord1s -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v); -GLAPI PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; -#define glMultiTexCoord1sv glad_glMultiTexCoord1sv -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); -GLAPI PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; -#define glMultiTexCoord2d glad_glMultiTexCoord2d -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v); -GLAPI PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; -#define glMultiTexCoord2dv glad_glMultiTexCoord2dv -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); -GLAPI PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; -#define glMultiTexCoord2f glad_glMultiTexCoord2f -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v); -GLAPI PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; -#define glMultiTexCoord2fv glad_glMultiTexCoord2fv -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); -GLAPI PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i; -#define glMultiTexCoord2i glad_glMultiTexCoord2i -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v); -GLAPI PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv; -#define glMultiTexCoord2iv glad_glMultiTexCoord2iv -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); -GLAPI PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s; -#define glMultiTexCoord2s glad_glMultiTexCoord2s -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v); -GLAPI PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv; -#define glMultiTexCoord2sv glad_glMultiTexCoord2sv 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glad_glMultiTexCoord3i -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v); -GLAPI PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv; -#define glMultiTexCoord3iv glad_glMultiTexCoord3iv -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); -GLAPI PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s; -#define glMultiTexCoord3s glad_glMultiTexCoord3s -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v); -GLAPI PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv; -#define glMultiTexCoord3sv glad_glMultiTexCoord3sv -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -GLAPI PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d; -#define glMultiTexCoord4d glad_glMultiTexCoord4d -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v); -GLAPI PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv; -#define glMultiTexCoord4dv glad_glMultiTexCoord4dv -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -GLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f; -#define glMultiTexCoord4f glad_glMultiTexCoord4f -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v); -GLAPI PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv; -#define glMultiTexCoord4fv glad_glMultiTexCoord4fv -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); -GLAPI PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i; -#define glMultiTexCoord4i glad_glMultiTexCoord4i -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v); -GLAPI PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv; -#define glMultiTexCoord4iv glad_glMultiTexCoord4iv -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -GLAPI PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s; -#define glMultiTexCoord4s glad_glMultiTexCoord4s -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v); -GLAPI PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv; -#define glMultiTexCoord4sv glad_glMultiTexCoord4sv -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat *m); -GLAPI PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf; -#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble *m); -GLAPI PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd; -#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat *m); -GLAPI PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf; -#define glMultTransposeMatrixf glad_glMultTransposeMatrixf -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble *m); -GLAPI PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd; -#define glMultTransposeMatrixd glad_glMultTransposeMatrixd -#endif -#ifndef GL_VERSION_1_4 -#define GL_VERSION_1_4 1 -GLAPI int GLAD_GL_VERSION_1_4; -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; -#define glBlendFuncSeparate glad_glBlendFuncSeparate -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); -GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; -#define glMultiDrawArrays glad_glMultiDrawArrays -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); -GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; -#define glMultiDrawElements glad_glMultiDrawElements -typedef void (APIENTRYP 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PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; -#define glUnmapBuffer glad_glUnmapBuffer -typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); -GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; -#define glGetBufferParameteriv glad_glGetBufferParameteriv -typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params); -GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; -#define glGetBufferPointerv glad_glGetBufferPointerv -#endif -#ifndef GL_VERSION_2_0 -#define GL_VERSION_2_0 1 -GLAPI int GLAD_GL_VERSION_2_0; -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); -GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; -#define glBlendEquationSeparate glad_glBlendEquationSeparate -typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs); -GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; -#define glDrawBuffers glad_glDrawBuffers -typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; -#define glStencilOpSeparate glad_glStencilOpSeparate -typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); -GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; -#define glStencilFuncSeparate glad_glStencilFuncSeparate -typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); -GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; -#define glStencilMaskSeparate glad_glStencilMaskSeparate -typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); -GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader; -#define glAttachShader glad_glAttachShader -typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name); -GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; -#define glBindAttribLocation glad_glBindAttribLocation -typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader); -GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader; -#define glCompileShader glad_glCompileShader -typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void); -GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram; -#define glCreateProgram glad_glCreateProgram -typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type); -GLAPI PFNGLCREATESHADERPROC glad_glCreateShader; -#define glCreateShader glad_glCreateShader -typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program); -GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; -#define glDeleteProgram glad_glDeleteProgram -typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader); -GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader; -#define glDeleteShader glad_glDeleteShader -typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); -GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader; -#define glDetachShader glad_glDetachShader -typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); -GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; -#define glDisableVertexAttribArray glad_glDisableVertexAttribArray -typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); -GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; -#define glEnableVertexAttribArray glad_glEnableVertexAttribArray -typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; -#define glGetActiveAttrib glad_glGetActiveAttrib -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; -#define glGetActiveUniform glad_glGetActiveUniform -typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); -GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; -#define glGetAttachedShaders glad_glGetAttachedShaders -typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name); -GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; -#define glGetAttribLocation glad_glGetAttribLocation -typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params); -GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; -#define glGetProgramiv glad_glGetProgramiv -typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; -#define glGetProgramInfoLog glad_glGetProgramInfoLog -typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params); -GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv; -#define glGetShaderiv glad_glGetShaderiv -typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; -#define glGetShaderInfoLog glad_glGetShaderInfoLog -typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); -GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; -#define glGetShaderSource glad_glGetShaderSource -typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name); -GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; -#define glGetUniformLocation glad_glGetUniformLocation -typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params); -GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; -#define glGetUniformfv glad_glGetUniformfv -typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params); -GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; -#define glGetUniformiv glad_glGetUniformiv -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params); -GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; -#define glGetVertexAttribdv glad_glGetVertexAttribdv -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params); -GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; -#define glGetVertexAttribfv glad_glGetVertexAttribfv -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params); -GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; -#define glGetVertexAttribiv glad_glGetVertexAttribiv -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer); -GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; -#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv -typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program); -GLAPI PFNGLISPROGRAMPROC glad_glIsProgram; -#define glIsProgram glad_glIsProgram -typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader); -GLAPI PFNGLISSHADERPROC glad_glIsShader; -#define glIsShader glad_glIsShader -typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program); -GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram; -#define glLinkProgram glad_glLinkProgram -typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); -GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource; -#define glShaderSource glad_glShaderSource -typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program); -GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram; -#define glUseProgram glad_glUseProgram -typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); -GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f; -#define glUniform1f glad_glUniform1f -typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); -GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f; -#define glUniform2f glad_glUniform2f -typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f; -#define glUniform3f glad_glUniform3f -typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f; -#define glUniform4f glad_glUniform4f -typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0); -GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i; -#define glUniform1i glad_glUniform1i -typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); -GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i; -#define glUniform2i glad_glUniform2i -typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); -GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i; -#define glUniform3i glad_glUniform3i -typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i; -#define glUniform4i glad_glUniform4i -typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv; -#define glUniform1fv glad_glUniform1fv -typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv; -#define glUniform2fv glad_glUniform2fv -typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv; -#define glUniform3fv glad_glUniform3fv -typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv; -#define glUniform4fv glad_glUniform4fv -typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value); -GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv; -#define glUniform1iv glad_glUniform1iv -typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value); -GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv; -#define glUniform2iv glad_glUniform2iv -typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value); -GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv; -#define glUniform3iv glad_glUniform3iv -typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value); -GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv; -#define glUniform4iv glad_glUniform4iv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; -#define glUniformMatrix2fv glad_glUniformMatrix2fv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; -#define glUniformMatrix3fv glad_glUniformMatrix3fv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; -#define glUniformMatrix4fv glad_glUniformMatrix4fv -typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program); -GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; -#define glValidateProgram glad_glValidateProgram -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); -GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; -#define glVertexAttrib1d glad_glVertexAttrib1d -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v); -GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; -#define glVertexAttrib1dv glad_glVertexAttrib1dv -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); -GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; -#define glVertexAttrib1f glad_glVertexAttrib1f -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v); -GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; -#define glVertexAttrib1fv glad_glVertexAttrib1fv -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); -GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; -#define glVertexAttrib1s glad_glVertexAttrib1s -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v); -GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; -#define glVertexAttrib1sv glad_glVertexAttrib1sv -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); -GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; -#define glVertexAttrib2d glad_glVertexAttrib2d -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const 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PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; -#define glVertexAttrib3d glad_glVertexAttrib3d -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v); -GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; -#define glVertexAttrib3dv glad_glVertexAttrib3dv -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); -GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; -#define glVertexAttrib3f glad_glVertexAttrib3f -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v); -GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; -#define glVertexAttrib3fv glad_glVertexAttrib3fv -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); -GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; -#define glVertexAttrib3s glad_glVertexAttrib3s -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v); -GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; -#define glVertexAttrib3sv glad_glVertexAttrib3sv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v); -GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; -#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v); -GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; -#define glVertexAttrib4Niv glad_glVertexAttrib4Niv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v); -GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; -#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; -#define glVertexAttrib4Nub glad_glVertexAttrib4Nub -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v); -GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; -#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v); -GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; -#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v); -GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; -#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v); -GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; -#define glVertexAttrib4bv glad_glVertexAttrib4bv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; -#define glVertexAttrib4d glad_glVertexAttrib4d -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v); -GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; -#define glVertexAttrib4dv glad_glVertexAttrib4dv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; -#define glVertexAttrib4f glad_glVertexAttrib4f -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v); -GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; -#define glVertexAttrib4fv glad_glVertexAttrib4fv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v); -GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; -#define glVertexAttrib4iv glad_glVertexAttrib4iv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; -#define glVertexAttrib4s glad_glVertexAttrib4s -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v); -GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; -#define glVertexAttrib4sv glad_glVertexAttrib4sv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v); -GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; -#define glVertexAttrib4ubv glad_glVertexAttrib4ubv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v); -GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; -#define glVertexAttrib4uiv glad_glVertexAttrib4uiv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v); -GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; -#define glVertexAttrib4usv glad_glVertexAttrib4usv -typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); -GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; -#define glVertexAttribPointer glad_glVertexAttribPointer -#endif -#ifndef GL_VERSION_2_1 -#define GL_VERSION_2_1 1 -GLAPI int GLAD_GL_VERSION_2_1; -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; -#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; -#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; -#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; -#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; -#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; -#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv -#endif -#ifndef GL_VERSION_3_0 -#define GL_VERSION_3_0 1 -GLAPI int GLAD_GL_VERSION_3_0; -typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski; -#define glColorMaski glad_glColorMaski -typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data); -GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; -#define glGetBooleani_v glad_glGetBooleani_v -typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data); -GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; -#define glGetIntegeri_v glad_glGetIntegeri_v -typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index); -GLAPI PFNGLENABLEIPROC glad_glEnablei; -#define glEnablei glad_glEnablei -typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index); -GLAPI PFNGLDISABLEIPROC glad_glDisablei; -#define glDisablei glad_glDisablei -typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index); -GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi; -#define glIsEnabledi glad_glIsEnabledi -typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); -GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; -#define glBeginTransformFeedback glad_glBeginTransformFeedback -typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void); -GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; -#define glEndTransformFeedback glad_glEndTransformFeedback -typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; -#define glBindBufferRange glad_glBindBufferRange -typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); -GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; -#define glBindBufferBase glad_glBindBufferBase -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); -GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; -#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; -#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying -typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); -GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor; -#define glClampColor glad_glClampColor -typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); -GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; -#define glBeginConditionalRender glad_glBeginConditionalRender -typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(void); -GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; -#define glEndConditionalRender glad_glEndConditionalRender -typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; -#define glVertexAttribIPointer glad_glVertexAttribIPointer -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params); -GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; -#define glGetVertexAttribIiv glad_glGetVertexAttribIiv -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params); -GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; -#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); -GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; -#define glVertexAttribI1i glad_glVertexAttribI1i -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); -GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; -#define glVertexAttribI2i glad_glVertexAttribI2i -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); -GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; -#define glVertexAttribI3i glad_glVertexAttribI3i -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); -GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; -#define glVertexAttribI4i glad_glVertexAttribI4i -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); -GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; -#define glVertexAttribI1ui glad_glVertexAttribI1ui -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); -GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; -#define glVertexAttribI2ui glad_glVertexAttribI2ui -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); -GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; -#define glVertexAttribI3ui glad_glVertexAttribI3ui -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; -#define glVertexAttribI4ui glad_glVertexAttribI4ui -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v); -GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; -#define glVertexAttribI1iv glad_glVertexAttribI1iv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v); -GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; -#define glVertexAttribI2iv glad_glVertexAttribI2iv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v); -GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; -#define glVertexAttribI3iv glad_glVertexAttribI3iv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v); -GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; -#define glVertexAttribI4iv glad_glVertexAttribI4iv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v); -GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; -#define glVertexAttribI1uiv glad_glVertexAttribI1uiv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v); -GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; -#define glVertexAttribI2uiv glad_glVertexAttribI2uiv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v); -GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; -#define glVertexAttribI3uiv glad_glVertexAttribI3uiv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v); -GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; -#define glVertexAttribI4uiv glad_glVertexAttribI4uiv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v); -GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; -#define glVertexAttribI4bv glad_glVertexAttribI4bv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v); -GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; -#define glVertexAttribI4sv glad_glVertexAttribI4sv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v); -GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; -#define glVertexAttribI4ubv glad_glVertexAttribI4ubv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v); -GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; -#define glVertexAttribI4usv glad_glVertexAttribI4usv -typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params); -GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; -#define glGetUniformuiv glad_glGetUniformuiv -typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name); -GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; -#define glBindFragDataLocation glad_glBindFragDataLocation -typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name); -GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; -#define glGetFragDataLocation glad_glGetFragDataLocation -typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); -GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui; -#define glUniform1ui glad_glUniform1ui -typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); -GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui; -#define glUniform2ui glad_glUniform2ui -typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); -GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui; -#define glUniform3ui glad_glUniform3ui -typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui; -#define glUniform4ui glad_glUniform4ui -typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value); -GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; -#define glUniform1uiv glad_glUniform1uiv -typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value); -GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; -#define glUniform2uiv glad_glUniform2uiv -typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value); -GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; -#define glUniform3uiv glad_glUniform3uiv -typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value); -GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; -#define glUniform4uiv glad_glUniform4uiv -typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params); -GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; -#define glTexParameterIiv glad_glTexParameterIiv -typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params); -GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; -#define glTexParameterIuiv glad_glTexParameterIuiv -typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params); -GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; -#define glGetTexParameterIiv glad_glGetTexParameterIiv -typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params); -GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; -#define glGetTexParameterIuiv glad_glGetTexParameterIuiv -typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value); -GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; -#define glClearBufferiv glad_glClearBufferiv -typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value); -GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; -#define glClearBufferuiv glad_glClearBufferuiv -typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value); -GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; -#define glClearBufferfv glad_glClearBufferfv -typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; -#define glClearBufferfi glad_glClearBufferfi -typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); -GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi; -#define glGetStringi glad_glGetStringi -typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); -GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; -#define glIsRenderbuffer glad_glIsRenderbuffer -typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); -GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; -#define glBindRenderbuffer glad_glBindRenderbuffer -typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers); -GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; -#define glDeleteRenderbuffers glad_glDeleteRenderbuffers -typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers); -GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; -#define glGenRenderbuffers glad_glGenRenderbuffers -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; -#define glRenderbufferStorage glad_glRenderbufferStorage -typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); -GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; -#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv -typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); -GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; -#define glIsFramebuffer glad_glIsFramebuffer -typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); -GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; -#define glBindFramebuffer glad_glBindFramebuffer -typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers); -GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; -#define glDeleteFramebuffers glad_glDeleteFramebuffers -typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers); -GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; -#define glGenFramebuffers glad_glGenFramebuffers -typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); -GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; -#define glCheckFramebufferStatus glad_glCheckFramebufferStatus -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; -#define glFramebufferTexture1D glad_glFramebufferTexture1D -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; -#define glFramebufferTexture2D glad_glFramebufferTexture2D -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; -#define glFramebufferTexture3D glad_glFramebufferTexture3D -typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; -#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer -typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params); -GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; -#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv -typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target); -GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; -#define glGenerateMipmap glad_glGenerateMipmap -typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; -#define glBlitFramebuffer glad_glBlitFramebuffer -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; -#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; -#define glFramebufferTextureLayer glad_glFramebufferTextureLayer -typedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); -GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; -#define glMapBufferRange glad_glMapBufferRange -typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); -GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; -#define glFlushMappedBufferRange glad_glFlushMappedBufferRange -typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array); -GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; -#define glBindVertexArray glad_glBindVertexArray -typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays); -GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; -#define glDeleteVertexArrays glad_glDeleteVertexArrays -typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays); -GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; -#define glGenVertexArrays glad_glGenVertexArrays -typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array); -GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; -#define glIsVertexArray glad_glIsVertexArray -#endif -#ifndef GL_VERSION_3_1 -#define GL_VERSION_3_1 1 -GLAPI int GLAD_GL_VERSION_3_1; -typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); -GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; -#define glDrawArraysInstanced glad_glDrawArraysInstanced -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); -GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; -#define glDrawElementsInstanced glad_glDrawElementsInstanced -typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); -GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer; -#define glTexBuffer glad_glTexBuffer -typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); -GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; -#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex -typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; -#define glCopyBufferSubData glad_glCopyBufferSubData -typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); -GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; -#define glGetUniformIndices glad_glGetUniformIndices -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); -GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; -#define glGetActiveUniformsiv glad_glGetActiveUniformsiv -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); -GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; -#define glGetActiveUniformName glad_glGetActiveUniformName -typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName); -GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; -#define glGetUniformBlockIndex glad_glGetUniformBlockIndex -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); -GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; -#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); -GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; -#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName -typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); -GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; -#define glUniformBlockBinding glad_glUniformBlockBinding -#endif -#ifndef GL_VERSION_3_2 -#define GL_VERSION_3_2 1 -GLAPI int GLAD_GL_VERSION_3_2; -typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); -GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; -#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); -GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; -#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); -GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; -#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); -GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; -#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex -typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode); -GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; -#define glProvokingVertex glad_glProvokingVertex -typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); -GLAPI PFNGLFENCESYNCPROC glad_glFenceSync; -#define glFenceSync glad_glFenceSync -typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync); -GLAPI PFNGLISSYNCPROC glad_glIsSync; -#define glIsSync glad_glIsSync -typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync); -GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync; -#define glDeleteSync glad_glDeleteSync -typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); -GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; -#define glClientWaitSync glad_glClientWaitSync -typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); -GLAPI PFNGLWAITSYNCPROC glad_glWaitSync; -#define glWaitSync glad_glWaitSync -typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data); -GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v; -#define glGetInteger64v glad_glGetInteger64v -typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); -GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv; -#define glGetSynciv glad_glGetSynciv -typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data); -GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; -#define glGetInteger64i_v glad_glGetInteger64i_v -typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params); -GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; -#define glGetBufferParameteri64v glad_glGetBufferParameteri64v -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); -GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; -#define glFramebufferTexture glad_glFramebufferTexture -typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; -#define glTexImage2DMultisample glad_glTexImage2DMultisample -typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; -#define glTexImage3DMultisample glad_glTexImage3DMultisample -typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val); -GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; -#define glGetMultisamplefv glad_glGetMultisamplefv -typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); -GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski; -#define glSampleMaski glad_glSampleMaski -#endif -#ifndef GL_VERSION_3_3 -#define GL_VERSION_3_3 1 -GLAPI int GLAD_GL_VERSION_3_3; -typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); -GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; -#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed -typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name); -GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; -#define glGetFragDataIndex glad_glGetFragDataIndex -typedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers); -GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers; -#define glGenSamplers glad_glGenSamplers -typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers); -GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; -#define glDeleteSamplers glad_glDeleteSamplers -typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler); -GLAPI PFNGLISSAMPLERPROC glad_glIsSampler; -#define glIsSampler glad_glIsSampler -typedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); -GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler; -#define glBindSampler glad_glBindSampler -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); -GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; -#define glSamplerParameteri glad_glSamplerParameteri -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param); -GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; -#define glSamplerParameteriv glad_glSamplerParameteriv -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); -GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; -#define glSamplerParameterf glad_glSamplerParameterf -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param); -GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; -#define glSamplerParameterfv glad_glSamplerParameterfv -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param); -GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; -#define glSamplerParameterIiv glad_glSamplerParameterIiv -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param); -GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; -#define glSamplerParameterIuiv glad_glSamplerParameterIuiv -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params); -GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; -#define glGetSamplerParameteriv glad_glGetSamplerParameteriv -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params); -GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; -#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params); -GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; -#define glGetSamplerParameterfv glad_glGetSamplerParameterfv -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params); -GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; -#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv -typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); -GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter; -#define glQueryCounter glad_glQueryCounter -typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params); -GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; -#define glGetQueryObjecti64v glad_glGetQueryObjecti64v -typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params); -GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; -#define glGetQueryObjectui64v glad_glGetQueryObjectui64v -typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); -GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; -#define glVertexAttribDivisor glad_glVertexAttribDivisor -typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; -#define glVertexAttribP1ui glad_glVertexAttribP1ui -typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; -#define glVertexAttribP1uiv glad_glVertexAttribP1uiv -typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; -#define glVertexAttribP2ui glad_glVertexAttribP2ui -typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; -#define glVertexAttribP2uiv glad_glVertexAttribP2uiv -typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; -#define glVertexAttribP3ui glad_glVertexAttribP3ui -typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; -#define glVertexAttribP3uiv glad_glVertexAttribP3uiv -typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; -#define glVertexAttribP4ui glad_glVertexAttribP4ui -typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; -#define glVertexAttribP4uiv glad_glVertexAttribP4uiv -typedef void (APIENTRYP PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value); -GLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui; -#define glVertexP2ui glad_glVertexP2ui -typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value); -GLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; -#define glVertexP2uiv glad_glVertexP2uiv -typedef void (APIENTRYP PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value); -GLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui; -#define glVertexP3ui glad_glVertexP3ui -typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value); -GLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; -#define glVertexP3uiv glad_glVertexP3uiv -typedef void (APIENTRYP PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value); -GLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui; -#define glVertexP4ui glad_glVertexP4ui -typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value); -GLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; -#define glVertexP4uiv glad_glVertexP4uiv -typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords); -GLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; -#define glTexCoordP1ui glad_glTexCoordP1ui -typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords); -GLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; -#define glTexCoordP1uiv glad_glTexCoordP1uiv -typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords); -GLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; -#define glTexCoordP2ui glad_glTexCoordP2ui -typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords); -GLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; -#define glTexCoordP2uiv glad_glTexCoordP2uiv -typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords); -GLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; -#define glTexCoordP3ui glad_glTexCoordP3ui -typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords); -GLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; -#define glTexCoordP3uiv glad_glTexCoordP3uiv -typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords); -GLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; -#define glTexCoordP4ui glad_glTexCoordP4ui -typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords); -GLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; -#define glTexCoordP4uiv glad_glTexCoordP4uiv -typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords); -GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; -#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui -typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); -GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; -#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv -typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords); -GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; -#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui -typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); -GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; -#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv -typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords); -GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; -#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui -typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); -GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; -#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv -typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords); -GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; -#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui -typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); -GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; -#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv -typedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords); -GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui; -#define glNormalP3ui glad_glNormalP3ui -typedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords); -GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; -#define glNormalP3uiv glad_glNormalP3uiv -typedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color); -GLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui; -#define glColorP3ui glad_glColorP3ui -typedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color); -GLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv; -#define glColorP3uiv glad_glColorP3uiv -typedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color); -GLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui; -#define glColorP4ui glad_glColorP4ui -typedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color); -GLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv; -#define glColorP4uiv glad_glColorP4uiv -typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color); -GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; -#define glSecondaryColorP3ui glad_glSecondaryColorP3ui -typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color); -GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; -#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv -#endif -#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 -#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 -#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 -#define GL_DEBUG_SOURCE_API_ARB 0x8246 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 -#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 -#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 -#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A -#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B -#define GL_DEBUG_TYPE_ERROR_ARB 0x824C -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E -#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F -#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 -#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 -#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 -#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 -#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 -#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 -#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 -#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 -#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA -#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 -#define GL_MAX_SAMPLES_EXT 0x8D57 -#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 -#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 -#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 -#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 -#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 -#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC -#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD -#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF -#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 -#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 -#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 -#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 -#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 -#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 -#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 -#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 -#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 -#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 -#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA -#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB -#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC -#define GL_COLOR_ATTACHMENT13_EXT 0x8CED -#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE -#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF -#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 -#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 -#define GL_FRAMEBUFFER_EXT 0x8D40 -#define GL_RENDERBUFFER_EXT 0x8D41 -#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 -#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 -#define GL_STENCIL_INDEX1_EXT 0x8D46 -#define GL_STENCIL_INDEX4_EXT 0x8D47 -#define GL_STENCIL_INDEX8_EXT 0x8D48 -#define GL_STENCIL_INDEX16_EXT 0x8D49 -#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 -#ifndef GL_ARB_debug_output -#define GL_ARB_debug_output 1 -GLAPI int GLAD_GL_ARB_debug_output; -typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -GLAPI PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB; -#define glDebugMessageControlARB glad_glDebugMessageControlARB -typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -GLAPI PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB; -#define glDebugMessageInsertARB glad_glDebugMessageInsertARB -typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC)(GLDEBUGPROCARB callback, const void *userParam); -GLAPI PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB; -#define glDebugMessageCallbackARB glad_glDebugMessageCallbackARB -typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -GLAPI PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB; -#define glGetDebugMessageLogARB glad_glGetDebugMessageLogARB -#endif -#ifndef GL_ARB_framebuffer_object -#define GL_ARB_framebuffer_object 1 -GLAPI int GLAD_GL_ARB_framebuffer_object; -#endif -#ifndef GL_EXT_framebuffer_blit -#define GL_EXT_framebuffer_blit 1 -GLAPI int GLAD_GL_EXT_framebuffer_blit; -typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -GLAPI PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT; -#define glBlitFramebufferEXT glad_glBlitFramebufferEXT -#endif -#ifndef GL_EXT_framebuffer_multisample -#define GL_EXT_framebuffer_multisample 1 -GLAPI int GLAD_GL_EXT_framebuffer_multisample; -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT; -#define glRenderbufferStorageMultisampleEXT glad_glRenderbufferStorageMultisampleEXT -#endif -#ifndef GL_EXT_framebuffer_object -#define GL_EXT_framebuffer_object 1 -GLAPI int GLAD_GL_EXT_framebuffer_object; -typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer); -GLAPI PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT; -#define glIsRenderbufferEXT glad_glIsRenderbufferEXT -typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer); -GLAPI PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT; -#define glBindRenderbufferEXT glad_glBindRenderbufferEXT -typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers); -GLAPI PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT; -#define glDeleteRenderbuffersEXT glad_glDeleteRenderbuffersEXT -typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers); -GLAPI PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT; -#define glGenRenderbuffersEXT glad_glGenRenderbuffersEXT -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT; -#define glRenderbufferStorageEXT glad_glRenderbufferStorageEXT -typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params); -GLAPI PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT; -#define glGetRenderbufferParameterivEXT glad_glGetRenderbufferParameterivEXT -typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer); -GLAPI PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT; -#define glIsFramebufferEXT glad_glIsFramebufferEXT -typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer); -GLAPI PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT; -#define glBindFramebufferEXT glad_glBindFramebufferEXT -typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers); -GLAPI PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT; -#define glDeleteFramebuffersEXT glad_glDeleteFramebuffersEXT -typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers); -GLAPI PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT; -#define glGenFramebuffersEXT glad_glGenFramebuffersEXT -typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target); -GLAPI PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT; -#define glCheckFramebufferStatusEXT glad_glCheckFramebufferStatusEXT -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT; -#define glFramebufferTexture1DEXT glad_glFramebufferTexture1DEXT -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT; -#define glFramebufferTexture2DEXT glad_glFramebufferTexture2DEXT -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -GLAPI PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT; -#define glFramebufferTexture3DEXT glad_glFramebufferTexture3DEXT -typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GLAPI PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT; -#define glFramebufferRenderbufferEXT glad_glFramebufferRenderbufferEXT -typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params); -GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT; -#define glGetFramebufferAttachmentParameterivEXT glad_glGetFramebufferAttachmentParameterivEXT -typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC)(GLenum target); -GLAPI PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT; -#define glGenerateMipmapEXT glad_glGenerateMipmapEXT -#endif - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/thirdparty/mbedtls/include/mbedtls/aes.h b/thirdparty/mbedtls/include/mbedtls/aes.h index d20cdbd6da..4468b6623a 100644 --- a/thirdparty/mbedtls/include/mbedtls/aes.h +++ b/thirdparty/mbedtls/include/mbedtls/aes.h @@ -21,7 +21,7 @@ */ /* - * Copyright (C) 2006-2018, Arm Limited (or its affiliates), All Rights Reserved. + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -62,8 +62,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_AES_H diff --git a/thirdparty/mbedtls/include/mbedtls/aesni.h b/thirdparty/mbedtls/include/mbedtls/aesni.h index 91a4e0f116..9b63a0010a 100644 --- a/thirdparty/mbedtls/include/mbedtls/aesni.h +++ b/thirdparty/mbedtls/include/mbedtls/aesni.h @@ -7,7 +7,7 @@ * functions; you must not call them directly. */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -48,8 +48,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_AESNI_H #define MBEDTLS_AESNI_H diff --git a/thirdparty/mbedtls/include/mbedtls/arc4.h b/thirdparty/mbedtls/include/mbedtls/arc4.h index ecaf310122..6334a9cc1e 100644 --- a/thirdparty/mbedtls/include/mbedtls/arc4.h +++ b/thirdparty/mbedtls/include/mbedtls/arc4.h @@ -7,7 +7,7 @@ * security risk. We recommend considering stronger ciphers instead. */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -49,8 +49,6 @@ * * ********** * - * This file is part of mbed TLS (https://tls.mbed.org) - * */ #ifndef MBEDTLS_ARC4_H #define MBEDTLS_ARC4_H diff --git a/thirdparty/mbedtls/include/mbedtls/aria.h b/thirdparty/mbedtls/include/mbedtls/aria.h index 66f2668bf3..13763d4200 100644 --- a/thirdparty/mbedtls/include/mbedtls/aria.h +++ b/thirdparty/mbedtls/include/mbedtls/aria.h @@ -10,7 +10,7 @@ * and also described by the IETF in <em>RFC 5794</em>. */ /* - * Copyright (C) 2006-2018, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -51,8 +51,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_ARIA_H diff --git a/thirdparty/mbedtls/include/mbedtls/asn1.h b/thirdparty/mbedtls/include/mbedtls/asn1.h index c64038cdb5..0e596bca2c 100644 --- a/thirdparty/mbedtls/include/mbedtls/asn1.h +++ b/thirdparty/mbedtls/include/mbedtls/asn1.h @@ -4,7 +4,7 @@ * \brief Generic ASN.1 parsing */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_ASN1_H #define MBEDTLS_ASN1_H diff --git a/thirdparty/mbedtls/include/mbedtls/asn1write.h b/thirdparty/mbedtls/include/mbedtls/asn1write.h index 4fed59371c..3c7cdd6b46 100644 --- a/thirdparty/mbedtls/include/mbedtls/asn1write.h +++ b/thirdparty/mbedtls/include/mbedtls/asn1write.h @@ -4,7 +4,7 @@ * \brief ASN.1 buffer writing functionality */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_ASN1_WRITE_H #define MBEDTLS_ASN1_WRITE_H diff --git a/thirdparty/mbedtls/include/mbedtls/base64.h b/thirdparty/mbedtls/include/mbedtls/base64.h index 215255e628..cbed6887ee 100644 --- a/thirdparty/mbedtls/include/mbedtls/base64.h +++ b/thirdparty/mbedtls/include/mbedtls/base64.h @@ -4,7 +4,7 @@ * \brief RFC 1521 base64 encoding/decoding */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_BASE64_H #define MBEDTLS_BASE64_H diff --git a/thirdparty/mbedtls/include/mbedtls/bignum.h b/thirdparty/mbedtls/include/mbedtls/bignum.h index 590cde58da..4bb9fa3d43 100644 --- a/thirdparty/mbedtls/include/mbedtls/bignum.h +++ b/thirdparty/mbedtls/include/mbedtls/bignum.h @@ -4,7 +4,7 @@ * \brief Multi-precision integer library */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_BIGNUM_H #define MBEDTLS_BIGNUM_H diff --git a/thirdparty/mbedtls/include/mbedtls/blowfish.h b/thirdparty/mbedtls/include/mbedtls/blowfish.h index d2a1ebdbf4..945bd426a9 100644 --- a/thirdparty/mbedtls/include/mbedtls/blowfish.h +++ b/thirdparty/mbedtls/include/mbedtls/blowfish.h @@ -4,7 +4,7 @@ * \brief Blowfish block cipher */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_BLOWFISH_H #define MBEDTLS_BLOWFISH_H diff --git a/thirdparty/mbedtls/include/mbedtls/bn_mul.h b/thirdparty/mbedtls/include/mbedtls/bn_mul.h index 42339b7b71..9615090f91 100644 --- a/thirdparty/mbedtls/include/mbedtls/bn_mul.h +++ b/thirdparty/mbedtls/include/mbedtls/bn_mul.h @@ -4,7 +4,7 @@ * \brief Multi-precision integer library */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * Multiply source vector [s] with b, add result diff --git a/thirdparty/mbedtls/include/mbedtls/camellia.h b/thirdparty/mbedtls/include/mbedtls/camellia.h index 41d6f955ba..38871288e4 100644 --- a/thirdparty/mbedtls/include/mbedtls/camellia.h +++ b/thirdparty/mbedtls/include/mbedtls/camellia.h @@ -4,7 +4,7 @@ * \brief Camellia block cipher */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_CAMELLIA_H #define MBEDTLS_CAMELLIA_H diff --git a/thirdparty/mbedtls/include/mbedtls/ccm.h b/thirdparty/mbedtls/include/mbedtls/ccm.h index 3647d5094f..3dcdc91894 100644 --- a/thirdparty/mbedtls/include/mbedtls/ccm.h +++ b/thirdparty/mbedtls/include/mbedtls/ccm.h @@ -28,7 +28,7 @@ * consistent with RFC 3610. */ /* - * Copyright (C) 2006-2018, Arm Limited (or its affiliates), All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -69,8 +69,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_CCM_H diff --git a/thirdparty/mbedtls/include/mbedtls/certs.h b/thirdparty/mbedtls/include/mbedtls/certs.h index 2a645ad0d0..8472a6f38c 100644 --- a/thirdparty/mbedtls/include/mbedtls/certs.h +++ b/thirdparty/mbedtls/include/mbedtls/certs.h @@ -4,7 +4,7 @@ * \brief Sample certificates and DHM parameters for testing */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_CERTS_H #define MBEDTLS_CERTS_H diff --git a/thirdparty/mbedtls/include/mbedtls/chacha20.h b/thirdparty/mbedtls/include/mbedtls/chacha20.h index e2950e1a01..8c9c2af6ff 100644 --- a/thirdparty/mbedtls/include/mbedtls/chacha20.h +++ b/thirdparty/mbedtls/include/mbedtls/chacha20.h @@ -13,7 +13,7 @@ */ /* - * Copyright (C) 2006-2018, Arm Limited (or its affiliates), All Rights Reserved. + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -54,8 +54,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_CHACHA20_H diff --git a/thirdparty/mbedtls/include/mbedtls/chachapoly.h b/thirdparty/mbedtls/include/mbedtls/chachapoly.h index bee5a3ab03..5f6cb6e030 100644 --- a/thirdparty/mbedtls/include/mbedtls/chachapoly.h +++ b/thirdparty/mbedtls/include/mbedtls/chachapoly.h @@ -13,7 +13,7 @@ */ /* - * Copyright (C) 2006-2018, Arm Limited (or its affiliates), All Rights Reserved. + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -54,8 +54,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_CHACHAPOLY_H diff --git a/thirdparty/mbedtls/include/mbedtls/check_config.h b/thirdparty/mbedtls/include/mbedtls/check_config.h index 8ce73ceff1..2bbd7a80ff 100644 --- a/thirdparty/mbedtls/include/mbedtls/check_config.h +++ b/thirdparty/mbedtls/include/mbedtls/check_config.h @@ -4,7 +4,7 @@ * \brief Consistency checks for configuration options */ /* - * Copyright (C) 2006-2018, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* @@ -199,6 +197,16 @@ #error "MBEDTLS_ENTROPY_FORCE_SHA256 defined, but not all prerequisites" #endif +#if defined(__has_feature) +#if __has_feature(memory_sanitizer) +#define MBEDTLS_HAS_MEMSAN +#endif +#endif +#if defined(MBEDTLS_TEST_CONSTANT_FLOW_MEMSAN) && !defined(MBEDTLS_HAS_MEMSAN) +#error "MBEDTLS_TEST_CONSTANT_FLOW_MEMSAN requires building with MemorySanitizer" +#endif +#undef MBEDTLS_HAS_MEMSAN + #if defined(MBEDTLS_TEST_NULL_ENTROPY) && \ ( !defined(MBEDTLS_ENTROPY_C) || !defined(MBEDTLS_NO_DEFAULT_ENTROPY_SOURCES) ) #error "MBEDTLS_TEST_NULL_ENTROPY defined, but not all prerequisites" diff --git a/thirdparty/mbedtls/include/mbedtls/cipher.h b/thirdparty/mbedtls/include/mbedtls/cipher.h index 8672dd2b98..1f41b528c4 100644 --- a/thirdparty/mbedtls/include/mbedtls/cipher.h +++ b/thirdparty/mbedtls/include/mbedtls/cipher.h @@ -8,7 +8,7 @@ * \author Adriaan de Jong <dejong@fox-it.com> */ /* - * Copyright (C) 2006-2018, Arm Limited (or its affiliates), All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -49,8 +49,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_CIPHER_H diff --git a/thirdparty/mbedtls/include/mbedtls/cipher_internal.h b/thirdparty/mbedtls/include/mbedtls/cipher_internal.h index 558be52a7e..88282ec9d2 100644 --- a/thirdparty/mbedtls/include/mbedtls/cipher_internal.h +++ b/thirdparty/mbedtls/include/mbedtls/cipher_internal.h @@ -6,7 +6,7 @@ * \author Adriaan de Jong <dejong@fox-it.com> */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -47,8 +47,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_CIPHER_WRAP_H #define MBEDTLS_CIPHER_WRAP_H diff --git a/thirdparty/mbedtls/include/mbedtls/cmac.h b/thirdparty/mbedtls/include/mbedtls/cmac.h index 2074747567..5a7c9b246f 100644 --- a/thirdparty/mbedtls/include/mbedtls/cmac.h +++ b/thirdparty/mbedtls/include/mbedtls/cmac.h @@ -7,7 +7,7 @@ * Authentication is defined in <em>RFC-4493: The AES-CMAC Algorithm</em>. */ /* - * Copyright (C) 2015-2018, Arm Limited (or its affiliates), All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -48,8 +48,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_CMAC_H diff --git a/thirdparty/mbedtls/include/mbedtls/compat-1.3.h b/thirdparty/mbedtls/include/mbedtls/compat-1.3.h index 71cc4f4d97..45e5a1cf77 100644 --- a/thirdparty/mbedtls/include/mbedtls/compat-1.3.h +++ b/thirdparty/mbedtls/include/mbedtls/compat-1.3.h @@ -7,7 +7,7 @@ * \deprecated Use the new names directly instead */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -48,8 +48,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/include/mbedtls/config.h b/thirdparty/mbedtls/include/mbedtls/config.h index 28b405ebca..217998a5eb 100644 --- a/thirdparty/mbedtls/include/mbedtls/config.h +++ b/thirdparty/mbedtls/include/mbedtls/config.h @@ -8,7 +8,7 @@ * memory footprint. */ /* - * Copyright (C) 2006-2018, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -49,8 +49,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_CONFIG_H @@ -552,6 +550,42 @@ //#define MBEDTLS_ECP_NORMALIZE_MXZ_ALT /** + * \def MBEDTLS_TEST_CONSTANT_FLOW_MEMSAN + * + * Enable testing of the constant-flow nature of some sensitive functions with + * clang's MemorySanitizer. This causes some existing tests to also test + * this non-functional property of the code under test. + * + * This setting requires compiling with clang -fsanitize=memory. The test + * suites can then be run normally. + * + * \warning This macro is only used for extended testing; it is not considered + * part of the library's API, so it may change or disappear at any time. + * + * Uncomment to enable testing of the constant-flow nature of selected code. + */ +//#define MBEDTLS_TEST_CONSTANT_FLOW_MEMSAN + +/** + * \def MBEDTLS_TEST_CONSTANT_FLOW_VALGRIND + * + * Enable testing of the constant-flow nature of some sensitive functions with + * valgrind's memcheck tool. This causes some existing tests to also test + * this non-functional property of the code under test. + * + * This setting requires valgrind headers for building, and is only useful for + * testing if the tests suites are run with valgrind's memcheck. This can be + * done for an individual test suite with 'valgrind ./test_suite_xxx', or when + * using CMake, this can be done for all test suites with 'make memcheck'. + * + * \warning This macro is only used for extended testing; it is not considered + * part of the library's API, so it may change or disappear at any time. + * + * Uncomment to enable testing of the constant-flow nature of selected code. + */ +//#define MBEDTLS_TEST_CONSTANT_FLOW_VALGRIND + +/** * \def MBEDTLS_TEST_NULL_ENTROPY * * Enables testing and use of mbed TLS without any configured entropy sources. diff --git a/thirdparty/mbedtls/include/mbedtls/ctr_drbg.h b/thirdparty/mbedtls/include/mbedtls/ctr_drbg.h index 894fa17130..7e5f2e5769 100644 --- a/thirdparty/mbedtls/include/mbedtls/ctr_drbg.h +++ b/thirdparty/mbedtls/include/mbedtls/ctr_drbg.h @@ -38,7 +38,7 @@ * - \c 32 if \c MBEDTLS_ENTROPY_FORCE_SHA256 is enabled at compile time. */ /* - * Copyright (C) 2006-2019, Arm Limited (or its affiliates), All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -79,8 +79,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_CTR_DRBG_H diff --git a/thirdparty/mbedtls/include/mbedtls/debug.h b/thirdparty/mbedtls/include/mbedtls/debug.h index 11928e9818..abc2d4f07c 100644 --- a/thirdparty/mbedtls/include/mbedtls/debug.h +++ b/thirdparty/mbedtls/include/mbedtls/debug.h @@ -4,7 +4,7 @@ * \brief Functions for controlling and providing debug output from the library. */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_DEBUG_H #define MBEDTLS_DEBUG_H diff --git a/thirdparty/mbedtls/include/mbedtls/des.h b/thirdparty/mbedtls/include/mbedtls/des.h index 4c6441d7d9..ee24f65945 100644 --- a/thirdparty/mbedtls/include/mbedtls/des.h +++ b/thirdparty/mbedtls/include/mbedtls/des.h @@ -8,7 +8,7 @@ * instead. */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -50,8 +50,6 @@ * * ********** * - * This file is part of mbed TLS (https://tls.mbed.org) - * */ #ifndef MBEDTLS_DES_H #define MBEDTLS_DES_H diff --git a/thirdparty/mbedtls/include/mbedtls/dhm.h b/thirdparty/mbedtls/include/mbedtls/dhm.h index 5c04ed19fb..11042efb55 100644 --- a/thirdparty/mbedtls/include/mbedtls/dhm.h +++ b/thirdparty/mbedtls/include/mbedtls/dhm.h @@ -44,7 +44,7 @@ * */ /* - * Copyright (C) 2006-2018, Arm Limited (or its affiliates), All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -85,8 +85,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_DHM_H diff --git a/thirdparty/mbedtls/include/mbedtls/ecdh.h b/thirdparty/mbedtls/include/mbedtls/ecdh.h index a0052df471..b9324bc496 100644 --- a/thirdparty/mbedtls/include/mbedtls/ecdh.h +++ b/thirdparty/mbedtls/include/mbedtls/ecdh.h @@ -13,7 +13,7 @@ * Cryptography</em>. */ /* - * Copyright (C) 2006-2018, Arm Limited (or its affiliates), All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -54,8 +54,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_ECDH_H diff --git a/thirdparty/mbedtls/include/mbedtls/ecdsa.h b/thirdparty/mbedtls/include/mbedtls/ecdsa.h index bc219dcad7..da02b27864 100644 --- a/thirdparty/mbedtls/include/mbedtls/ecdsa.h +++ b/thirdparty/mbedtls/include/mbedtls/ecdsa.h @@ -11,7 +11,7 @@ * */ /* - * Copyright (C) 2006-2018, Arm Limited (or its affiliates), All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -52,8 +52,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_ECDSA_H diff --git a/thirdparty/mbedtls/include/mbedtls/ecjpake.h b/thirdparty/mbedtls/include/mbedtls/ecjpake.h index 1b6c6ac244..a9b68d00c6 100644 --- a/thirdparty/mbedtls/include/mbedtls/ecjpake.h +++ b/thirdparty/mbedtls/include/mbedtls/ecjpake.h @@ -4,7 +4,7 @@ * \brief Elliptic curve J-PAKE */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_ECJPAKE_H #define MBEDTLS_ECJPAKE_H diff --git a/thirdparty/mbedtls/include/mbedtls/ecp.h b/thirdparty/mbedtls/include/mbedtls/ecp.h index 8db206060b..bdc750eb24 100644 --- a/thirdparty/mbedtls/include/mbedtls/ecp.h +++ b/thirdparty/mbedtls/include/mbedtls/ecp.h @@ -15,7 +15,7 @@ */ /* - * Copyright (C) 2006-2018, Arm Limited (or its affiliates), All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -56,8 +56,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_ECP_H diff --git a/thirdparty/mbedtls/include/mbedtls/ecp_internal.h b/thirdparty/mbedtls/include/mbedtls/ecp_internal.h index 4e9445ae44..0047bd4ef9 100644 --- a/thirdparty/mbedtls/include/mbedtls/ecp_internal.h +++ b/thirdparty/mbedtls/include/mbedtls/ecp_internal.h @@ -5,7 +5,7 @@ * point arithmetic. */ /* - * Copyright (C) 2016, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -46,8 +46,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* diff --git a/thirdparty/mbedtls/include/mbedtls/entropy.h b/thirdparty/mbedtls/include/mbedtls/entropy.h index fd70cd7e9e..1e1d3f56ec 100644 --- a/thirdparty/mbedtls/include/mbedtls/entropy.h +++ b/thirdparty/mbedtls/include/mbedtls/entropy.h @@ -4,7 +4,7 @@ * \brief Entropy accumulator implementation */ /* - * Copyright (C) 2006-2016, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_ENTROPY_H #define MBEDTLS_ENTROPY_H diff --git a/thirdparty/mbedtls/include/mbedtls/entropy_poll.h b/thirdparty/mbedtls/include/mbedtls/entropy_poll.h index 9843a9e460..c348fe52d4 100644 --- a/thirdparty/mbedtls/include/mbedtls/entropy_poll.h +++ b/thirdparty/mbedtls/include/mbedtls/entropy_poll.h @@ -4,7 +4,7 @@ * \brief Platform-specific and custom entropy polling functions */ /* - * Copyright (C) 2006-2016, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_ENTROPY_POLL_H #define MBEDTLS_ENTROPY_POLL_H diff --git a/thirdparty/mbedtls/include/mbedtls/error.h b/thirdparty/mbedtls/include/mbedtls/error.h index 3ee7bbba89..fa8582a391 100644 --- a/thirdparty/mbedtls/include/mbedtls/error.h +++ b/thirdparty/mbedtls/include/mbedtls/error.h @@ -4,7 +4,7 @@ * \brief Error to string translation */ /* - * Copyright (C) 2006-2018, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_ERROR_H #define MBEDTLS_ERROR_H diff --git a/thirdparty/mbedtls/include/mbedtls/gcm.h b/thirdparty/mbedtls/include/mbedtls/gcm.h index 52d03b0ce8..4e4434ed4d 100644 --- a/thirdparty/mbedtls/include/mbedtls/gcm.h +++ b/thirdparty/mbedtls/include/mbedtls/gcm.h @@ -12,7 +12,7 @@ * */ /* - * Copyright (C) 2006-2018, Arm Limited (or its affiliates), All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -53,8 +53,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_GCM_H diff --git a/thirdparty/mbedtls/include/mbedtls/havege.h b/thirdparty/mbedtls/include/mbedtls/havege.h index 75ab3cb963..e90839ddeb 100644 --- a/thirdparty/mbedtls/include/mbedtls/havege.h +++ b/thirdparty/mbedtls/include/mbedtls/havege.h @@ -4,7 +4,7 @@ * \brief HAVEGE: HArdware Volatile Entropy Gathering and Expansion */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_HAVEGE_H #define MBEDTLS_HAVEGE_H diff --git a/thirdparty/mbedtls/include/mbedtls/hkdf.h b/thirdparty/mbedtls/include/mbedtls/hkdf.h index a8db554d9f..07ffe83b23 100644 --- a/thirdparty/mbedtls/include/mbedtls/hkdf.h +++ b/thirdparty/mbedtls/include/mbedtls/hkdf.h @@ -7,7 +7,7 @@ * specified by RFC 5869. */ /* - * Copyright (C) 2016-2019, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -48,8 +48,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_HKDF_H #define MBEDTLS_HKDF_H diff --git a/thirdparty/mbedtls/include/mbedtls/hmac_drbg.h b/thirdparty/mbedtls/include/mbedtls/hmac_drbg.h index 231fb459bc..6883678204 100644 --- a/thirdparty/mbedtls/include/mbedtls/hmac_drbg.h +++ b/thirdparty/mbedtls/include/mbedtls/hmac_drbg.h @@ -8,7 +8,7 @@ * Deterministic Random Bit Generators</em>. */ /* - * Copyright (C) 2006-2019, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -49,8 +49,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_HMAC_DRBG_H #define MBEDTLS_HMAC_DRBG_H diff --git a/thirdparty/mbedtls/include/mbedtls/md.h b/thirdparty/mbedtls/include/mbedtls/md.h index 6a21f05908..2ba8d9e7a9 100644 --- a/thirdparty/mbedtls/include/mbedtls/md.h +++ b/thirdparty/mbedtls/include/mbedtls/md.h @@ -6,7 +6,7 @@ * \author Adriaan de Jong <dejong@fox-it.com> */ /* - * Copyright (C) 2006-2018, Arm Limited (or its affiliates), All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -47,8 +47,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_MD_H diff --git a/thirdparty/mbedtls/include/mbedtls/md2.h b/thirdparty/mbedtls/include/mbedtls/md2.h index 6d563b41be..9607df66ba 100644 --- a/thirdparty/mbedtls/include/mbedtls/md2.h +++ b/thirdparty/mbedtls/include/mbedtls/md2.h @@ -8,7 +8,7 @@ * instead. */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -50,8 +50,6 @@ * * ********** * - * This file is part of mbed TLS (https://tls.mbed.org) - * */ #ifndef MBEDTLS_MD2_H #define MBEDTLS_MD2_H diff --git a/thirdparty/mbedtls/include/mbedtls/md4.h b/thirdparty/mbedtls/include/mbedtls/md4.h index 3f4bcdc607..6ceaf7a2f6 100644 --- a/thirdparty/mbedtls/include/mbedtls/md4.h +++ b/thirdparty/mbedtls/include/mbedtls/md4.h @@ -8,7 +8,7 @@ * instead. */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -50,8 +50,6 @@ * * ********** * - * This file is part of mbed TLS (https://tls.mbed.org) - * */ #ifndef MBEDTLS_MD4_H #define MBEDTLS_MD4_H diff --git a/thirdparty/mbedtls/include/mbedtls/md5.h b/thirdparty/mbedtls/include/mbedtls/md5.h index 34279c7212..b9d0ca929a 100644 --- a/thirdparty/mbedtls/include/mbedtls/md5.h +++ b/thirdparty/mbedtls/include/mbedtls/md5.h @@ -8,7 +8,7 @@ * digests instead. */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -49,8 +49,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_MD5_H #define MBEDTLS_MD5_H diff --git a/thirdparty/mbedtls/include/mbedtls/md_internal.h b/thirdparty/mbedtls/include/mbedtls/md_internal.h index 154b8bbc27..847f50aa0a 100644 --- a/thirdparty/mbedtls/include/mbedtls/md_internal.h +++ b/thirdparty/mbedtls/include/mbedtls/md_internal.h @@ -8,7 +8,7 @@ * \author Adriaan de Jong <dejong@fox-it.com> */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -49,8 +49,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_MD_WRAP_H #define MBEDTLS_MD_WRAP_H diff --git a/thirdparty/mbedtls/include/mbedtls/memory_buffer_alloc.h b/thirdparty/mbedtls/include/mbedtls/memory_buffer_alloc.h index c1e0926b13..89c0617495 100644 --- a/thirdparty/mbedtls/include/mbedtls/memory_buffer_alloc.h +++ b/thirdparty/mbedtls/include/mbedtls/memory_buffer_alloc.h @@ -4,7 +4,7 @@ * \brief Buffer-based memory allocator */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_MEMORY_BUFFER_ALLOC_H #define MBEDTLS_MEMORY_BUFFER_ALLOC_H diff --git a/thirdparty/mbedtls/include/mbedtls/net.h b/thirdparty/mbedtls/include/mbedtls/net.h index bba4a35940..6c7a49d3bd 100644 --- a/thirdparty/mbedtls/include/mbedtls/net.h +++ b/thirdparty/mbedtls/include/mbedtls/net.h @@ -6,7 +6,7 @@ * \deprecated Superseded by mbedtls/net_sockets.h */ /* - * Copyright (C) 2006-2016, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -47,8 +47,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) #include "config.h" diff --git a/thirdparty/mbedtls/include/mbedtls/net_sockets.h b/thirdparty/mbedtls/include/mbedtls/net_sockets.h index d4d23fe9d8..00fea7db19 100644 --- a/thirdparty/mbedtls/include/mbedtls/net_sockets.h +++ b/thirdparty/mbedtls/include/mbedtls/net_sockets.h @@ -20,7 +20,7 @@ * */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -61,8 +61,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_NET_SOCKETS_H #define MBEDTLS_NET_SOCKETS_H diff --git a/thirdparty/mbedtls/include/mbedtls/nist_kw.h b/thirdparty/mbedtls/include/mbedtls/nist_kw.h index f2b9cebf9c..9435656994 100644 --- a/thirdparty/mbedtls/include/mbedtls/nist_kw.h +++ b/thirdparty/mbedtls/include/mbedtls/nist_kw.h @@ -16,7 +16,7 @@ * */ /* - * Copyright (C) 2018, Arm Limited (or its affiliates), All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -57,8 +57,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_NIST_KW_H diff --git a/thirdparty/mbedtls/include/mbedtls/oid.h b/thirdparty/mbedtls/include/mbedtls/oid.h index 7fe4b38621..4a7e3b4b3f 100644 --- a/thirdparty/mbedtls/include/mbedtls/oid.h +++ b/thirdparty/mbedtls/include/mbedtls/oid.h @@ -4,7 +4,7 @@ * \brief Object Identifier (OID) database */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_OID_H #define MBEDTLS_OID_H diff --git a/thirdparty/mbedtls/include/mbedtls/padlock.h b/thirdparty/mbedtls/include/mbedtls/padlock.h index bd476f5f38..d8246e2cd0 100644 --- a/thirdparty/mbedtls/include/mbedtls/padlock.h +++ b/thirdparty/mbedtls/include/mbedtls/padlock.h @@ -8,7 +8,7 @@ * functions; you must not call them directly. */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -49,8 +49,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_PADLOCK_H #define MBEDTLS_PADLOCK_H diff --git a/thirdparty/mbedtls/include/mbedtls/pem.h b/thirdparty/mbedtls/include/mbedtls/pem.h index 16b6101415..c9df7ca6e8 100644 --- a/thirdparty/mbedtls/include/mbedtls/pem.h +++ b/thirdparty/mbedtls/include/mbedtls/pem.h @@ -4,7 +4,7 @@ * \brief Privacy Enhanced Mail (PEM) decoding */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_PEM_H #define MBEDTLS_PEM_H @@ -139,17 +137,27 @@ void mbedtls_pem_free( mbedtls_pem_context *ctx ); * \brief Write a buffer of PEM information from a DER encoded * buffer. * - * \param header header string to write - * \param footer footer string to write - * \param der_data DER data to write - * \param der_len length of the DER data - * \param buf buffer to write to - * \param buf_len length of output buffer - * \param olen total length written / required (if buf_len is not enough) - * - * \return 0 on success, or a specific PEM or BASE64 error code. On - * MBEDTLS_ERR_BASE64_BUFFER_TOO_SMALL olen is the required - * size. + * \param header The header string to write. + * \param footer The footer string to write. + * \param der_data The DER data to encode. + * \param der_len The length of the DER data \p der_data in Bytes. + * \param buf The buffer to write to. + * \param buf_len The length of the output buffer \p buf in Bytes. + * \param olen The address at which to store the total length written + * or required (if \p buf_len is not enough). + * + * \note You may pass \c NULL for \p buf and \c 0 for \p buf_len + * to request the length of the resulting PEM buffer in + * `*olen`. + * + * \note This function may be called with overlapping \p der_data + * and \p buf buffers. + * + * \return \c 0 on success. + * \return #MBEDTLS_ERR_BASE64_BUFFER_TOO_SMALL if \p buf isn't large + * enough to hold the PEM buffer. In this case, `*olen` holds + * the required minimum size of \p buf. + * \return Another PEM or BASE64 error code on other kinds of failure. */ int mbedtls_pem_write_buffer( const char *header, const char *footer, const unsigned char *der_data, size_t der_len, diff --git a/thirdparty/mbedtls/include/mbedtls/pk.h b/thirdparty/mbedtls/include/mbedtls/pk.h index 408f7baee7..20d51d4f38 100644 --- a/thirdparty/mbedtls/include/mbedtls/pk.h +++ b/thirdparty/mbedtls/include/mbedtls/pk.h @@ -4,7 +4,7 @@ * \brief Public Key abstraction layer */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_PK_H diff --git a/thirdparty/mbedtls/include/mbedtls/pk_internal.h b/thirdparty/mbedtls/include/mbedtls/pk_internal.h index 1cd05943ba..3f84cdf748 100644 --- a/thirdparty/mbedtls/include/mbedtls/pk_internal.h +++ b/thirdparty/mbedtls/include/mbedtls/pk_internal.h @@ -4,7 +4,7 @@ * \brief Public Key abstraction layer: wrapper functions */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_PK_WRAP_H diff --git a/thirdparty/mbedtls/include/mbedtls/pkcs11.h b/thirdparty/mbedtls/include/mbedtls/pkcs11.h index e1446120c8..3874d4a05e 100644 --- a/thirdparty/mbedtls/include/mbedtls/pkcs11.h +++ b/thirdparty/mbedtls/include/mbedtls/pkcs11.h @@ -6,7 +6,7 @@ * \author Adriaan de Jong <dejong@fox-it.com> */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -47,8 +47,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_PKCS11_H #define MBEDTLS_PKCS11_H diff --git a/thirdparty/mbedtls/include/mbedtls/pkcs12.h b/thirdparty/mbedtls/include/mbedtls/pkcs12.h index c418e8f243..9cbcb17305 100644 --- a/thirdparty/mbedtls/include/mbedtls/pkcs12.h +++ b/thirdparty/mbedtls/include/mbedtls/pkcs12.h @@ -4,7 +4,7 @@ * \brief PKCS#12 Personal Information Exchange Syntax */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_PKCS12_H #define MBEDTLS_PKCS12_H diff --git a/thirdparty/mbedtls/include/mbedtls/pkcs5.h b/thirdparty/mbedtls/include/mbedtls/pkcs5.h index c3f645aff1..328633c492 100644 --- a/thirdparty/mbedtls/include/mbedtls/pkcs5.h +++ b/thirdparty/mbedtls/include/mbedtls/pkcs5.h @@ -6,7 +6,7 @@ * \author Mathias Olsson <mathias@kompetensum.com> */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -47,8 +47,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_PKCS5_H #define MBEDTLS_PKCS5_H diff --git a/thirdparty/mbedtls/include/mbedtls/platform.h b/thirdparty/mbedtls/include/mbedtls/platform.h index dcb5a88eeb..689cfc6ec7 100644 --- a/thirdparty/mbedtls/include/mbedtls/platform.h +++ b/thirdparty/mbedtls/include/mbedtls/platform.h @@ -13,7 +13,7 @@ * dynamically configured at runtime. */ /* - * Copyright (C) 2006-2018, Arm Limited (or its affiliates), All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -54,8 +54,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_PLATFORM_H #define MBEDTLS_PLATFORM_H diff --git a/thirdparty/mbedtls/include/mbedtls/platform_time.h b/thirdparty/mbedtls/include/mbedtls/platform_time.h index a45870c3a6..e132f6a688 100644 --- a/thirdparty/mbedtls/include/mbedtls/platform_time.h +++ b/thirdparty/mbedtls/include/mbedtls/platform_time.h @@ -4,7 +4,7 @@ * \brief mbed TLS Platform time abstraction */ /* - * Copyright (C) 2006-2016, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_PLATFORM_TIME_H #define MBEDTLS_PLATFORM_TIME_H diff --git a/thirdparty/mbedtls/include/mbedtls/platform_util.h b/thirdparty/mbedtls/include/mbedtls/platform_util.h index f10574afe6..426afaf040 100644 --- a/thirdparty/mbedtls/include/mbedtls/platform_util.h +++ b/thirdparty/mbedtls/include/mbedtls/platform_util.h @@ -5,7 +5,7 @@ * library. */ /* - * Copyright (C) 2018, Arm Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -46,8 +46,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_PLATFORM_UTIL_H #define MBEDTLS_PLATFORM_UTIL_H diff --git a/thirdparty/mbedtls/include/mbedtls/poly1305.h b/thirdparty/mbedtls/include/mbedtls/poly1305.h index 6e45b2c2ba..b337aa841c 100644 --- a/thirdparty/mbedtls/include/mbedtls/poly1305.h +++ b/thirdparty/mbedtls/include/mbedtls/poly1305.h @@ -13,7 +13,7 @@ */ /* - * Copyright (C) 2006-2018, Arm Limited (or its affiliates), All Rights Reserved. + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -54,8 +54,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_POLY1305_H diff --git a/thirdparty/mbedtls/include/mbedtls/ripemd160.h b/thirdparty/mbedtls/include/mbedtls/ripemd160.h index 505c39252e..31c6637d6d 100644 --- a/thirdparty/mbedtls/include/mbedtls/ripemd160.h +++ b/thirdparty/mbedtls/include/mbedtls/ripemd160.h @@ -4,7 +4,7 @@ * \brief RIPE MD-160 message digest */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_RIPEMD160_H #define MBEDTLS_RIPEMD160_H diff --git a/thirdparty/mbedtls/include/mbedtls/rsa.h b/thirdparty/mbedtls/include/mbedtls/rsa.h index cd22fc4c1f..188c37cf3a 100644 --- a/thirdparty/mbedtls/include/mbedtls/rsa.h +++ b/thirdparty/mbedtls/include/mbedtls/rsa.h @@ -10,7 +10,7 @@ * */ /* - * Copyright (C) 2006-2018, Arm Limited (or its affiliates), All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -51,8 +51,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_RSA_H #define MBEDTLS_RSA_H diff --git a/thirdparty/mbedtls/include/mbedtls/rsa_internal.h b/thirdparty/mbedtls/include/mbedtls/rsa_internal.h index 2464e6b082..953cb7b81d 100644 --- a/thirdparty/mbedtls/include/mbedtls/rsa_internal.h +++ b/thirdparty/mbedtls/include/mbedtls/rsa_internal.h @@ -35,7 +35,7 @@ * */ /* - * Copyright (C) 2006-2017, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -77,8 +77,6 @@ * * ********** * - * This file is part of mbed TLS (https://tls.mbed.org) - * */ #ifndef MBEDTLS_RSA_INTERNAL_H diff --git a/thirdparty/mbedtls/include/mbedtls/sha1.h b/thirdparty/mbedtls/include/mbedtls/sha1.h index e69db8a15a..60c514a49e 100644 --- a/thirdparty/mbedtls/include/mbedtls/sha1.h +++ b/thirdparty/mbedtls/include/mbedtls/sha1.h @@ -11,7 +11,7 @@ * digests instead. */ /* - * Copyright (C) 2006-2018, Arm Limited (or its affiliates), All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -52,8 +52,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_SHA1_H #define MBEDTLS_SHA1_H diff --git a/thirdparty/mbedtls/include/mbedtls/sha256.h b/thirdparty/mbedtls/include/mbedtls/sha256.h index 5b03bc31dc..b1881e183c 100644 --- a/thirdparty/mbedtls/include/mbedtls/sha256.h +++ b/thirdparty/mbedtls/include/mbedtls/sha256.h @@ -7,7 +7,7 @@ * hash functions are defined in <em>FIPS 180-4: Secure Hash Standard (SHS)</em>. */ /* - * Copyright (C) 2006-2018, Arm Limited (or its affiliates), All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -48,8 +48,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_SHA256_H #define MBEDTLS_SHA256_H diff --git a/thirdparty/mbedtls/include/mbedtls/sha512.h b/thirdparty/mbedtls/include/mbedtls/sha512.h index 2fbc69f80e..9ff78ecf41 100644 --- a/thirdparty/mbedtls/include/mbedtls/sha512.h +++ b/thirdparty/mbedtls/include/mbedtls/sha512.h @@ -6,7 +6,7 @@ * hash functions are defined in <em>FIPS 180-4: Secure Hash Standard (SHS)</em>. */ /* - * Copyright (C) 2006-2018, Arm Limited (or its affiliates), All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -47,8 +47,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_SHA512_H #define MBEDTLS_SHA512_H diff --git a/thirdparty/mbedtls/include/mbedtls/ssl.h b/thirdparty/mbedtls/include/mbedtls/ssl.h index 6f56983562..d3ee3c4e6f 100644 --- a/thirdparty/mbedtls/include/mbedtls/ssl.h +++ b/thirdparty/mbedtls/include/mbedtls/ssl.h @@ -4,7 +4,7 @@ * \brief SSL/TLS functions. */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_SSL_H #define MBEDTLS_SSL_H diff --git a/thirdparty/mbedtls/include/mbedtls/ssl_cache.h b/thirdparty/mbedtls/include/mbedtls/ssl_cache.h index e987c29e11..612d81776e 100644 --- a/thirdparty/mbedtls/include/mbedtls/ssl_cache.h +++ b/thirdparty/mbedtls/include/mbedtls/ssl_cache.h @@ -4,7 +4,7 @@ * \brief SSL session cache implementation */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_SSL_CACHE_H #define MBEDTLS_SSL_CACHE_H diff --git a/thirdparty/mbedtls/include/mbedtls/ssl_ciphersuites.h b/thirdparty/mbedtls/include/mbedtls/ssl_ciphersuites.h index 8969141165..ab8e601db7 100644 --- a/thirdparty/mbedtls/include/mbedtls/ssl_ciphersuites.h +++ b/thirdparty/mbedtls/include/mbedtls/ssl_ciphersuites.h @@ -4,7 +4,7 @@ * \brief SSL Ciphersuites for mbed TLS */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_SSL_CIPHERSUITES_H #define MBEDTLS_SSL_CIPHERSUITES_H diff --git a/thirdparty/mbedtls/include/mbedtls/ssl_cookie.h b/thirdparty/mbedtls/include/mbedtls/ssl_cookie.h index 71e056781c..9c2d5b62a4 100644 --- a/thirdparty/mbedtls/include/mbedtls/ssl_cookie.h +++ b/thirdparty/mbedtls/include/mbedtls/ssl_cookie.h @@ -4,7 +4,7 @@ * \brief DTLS cookie callbacks implementation */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_SSL_COOKIE_H #define MBEDTLS_SSL_COOKIE_H diff --git a/thirdparty/mbedtls/include/mbedtls/ssl_internal.h b/thirdparty/mbedtls/include/mbedtls/ssl_internal.h index b371094f1e..6ba6c2af09 100644 --- a/thirdparty/mbedtls/include/mbedtls/ssl_internal.h +++ b/thirdparty/mbedtls/include/mbedtls/ssl_internal.h @@ -4,7 +4,7 @@ * \brief Internal functions shared by the SSL modules */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_SSL_INTERNAL_H #define MBEDTLS_SSL_INTERNAL_H @@ -152,6 +150,24 @@ #define MBEDTLS_SSL_RETRANS_WAITING 2 #define MBEDTLS_SSL_RETRANS_FINISHED 3 +/* This macro determines whether CBC is supported. */ +#if defined(MBEDTLS_CIPHER_MODE_CBC) && \ + ( defined(MBEDTLS_AES_C) || \ + defined(MBEDTLS_CAMELLIA_C) || \ + defined(MBEDTLS_ARIA_C) || \ + defined(MBEDTLS_DES_C) ) +#define MBEDTLS_SSL_SOME_SUITES_USE_CBC +#endif + +/* This macro determines whether the CBC construct used in TLS 1.0-1.2 (as + * opposed to the very different CBC construct used in SSLv3) is supported. */ +#if defined(MBEDTLS_SSL_SOME_SUITES_USE_CBC) && \ + ( defined(MBEDTLS_SSL_PROTO_TLS1) || \ + defined(MBEDTLS_SSL_PROTO_TLS1_1) || \ + defined(MBEDTLS_SSL_PROTO_TLS1_2) ) +#define MBEDTLS_SSL_SOME_SUITES_USE_TLS_CBC +#endif + /* * Allow extra bytes for record, authentication and encryption overhead: * counter (8) + header (5) + IV(16) + MAC (16-48) + padding (0-256) @@ -843,6 +859,73 @@ int mbedtls_ssl_get_key_exchange_md_tls1_2( mbedtls_ssl_context *ssl, #endif /* MBEDTLS_SSL_PROTO_TLS1 || MBEDTLS_SSL_PROTO_TLS1_1 || \ MBEDTLS_SSL_PROTO_TLS1_2 */ +#if defined(MBEDTLS_SSL_SOME_SUITES_USE_TLS_CBC) +/** \brief Compute the HMAC of variable-length data with constant flow. + * + * This function computes the HMAC of the concatenation of \p add_data and \p + * data, and does with a code flow and memory access pattern that does not + * depend on \p data_len_secret, but only on \p min_data_len and \p + * max_data_len. In particular, this function always reads exactly \p + * max_data_len bytes from \p data. + * + * \param ctx The HMAC context. It must have keys configured + * with mbedtls_md_hmac_starts() and use one of the + * following hashes: SHA-384, SHA-256, SHA-1 or MD-5. + * It is reset using mbedtls_md_hmac_reset() after + * the computation is complete to prepare for the + * next computation. + * \param add_data The additional data prepended to \p data. This + * must point to a readable buffer of \p add_data_len + * bytes. + * \param add_data_len The length of \p add_data in bytes. + * \param data The data appended to \p add_data. This must point + * to a readable buffer of \p max_data_len bytes. + * \param data_len_secret The length of the data to process in \p data. + * This must be no less than \p min_data_len and no + * greater than \p max_data_len. + * \param min_data_len The minimal length of \p data in bytes. + * \param max_data_len The maximal length of \p data in bytes. + * \param output The HMAC will be written here. This must point to + * a writable buffer of sufficient size to hold the + * HMAC value. + * + * \retval 0 + * Success. + * \retval MBEDTLS_ERR_PLATFORM_HW_ACCEL_FAILED + * The hardware accelerator failed. + */ +int mbedtls_ssl_cf_hmac( + mbedtls_md_context_t *ctx, + const unsigned char *add_data, size_t add_data_len, + const unsigned char *data, size_t data_len_secret, + size_t min_data_len, size_t max_data_len, + unsigned char *output ); + +/** \brief Copy data from a secret position with constant flow. + * + * This function copies \p len bytes from \p src_base + \p offset_secret to \p + * dst, with a code flow and memory access pattern that does not depend on \p + * offset_secret, but only on \p offset_min, \p offset_max and \p len. + * + * \param dst The destination buffer. This must point to a writable + * buffer of at least \p len bytes. + * \param src_base The base of the source buffer. This must point to a + * readable buffer of at least \p offset_max + \p len + * bytes. + * \param offset_secret The offset in the source buffer from which to copy. + * This must be no less than \p offset_min and no greater + * than \p offset_max. + * \param offset_min The minimal value of \p offset_secret. + * \param offset_max The maximal value of \p offset_secret. + * \param len The number of bytes to copy. + */ +void mbedtls_ssl_cf_memcpy_offset( unsigned char *dst, + const unsigned char *src_base, + size_t offset_secret, + size_t offset_min, size_t offset_max, + size_t len ); +#endif /* MBEDTLS_SSL_SOME_SUITES_USE_TLS_CBC */ + #ifdef __cplusplus } #endif diff --git a/thirdparty/mbedtls/include/mbedtls/ssl_ticket.h b/thirdparty/mbedtls/include/mbedtls/ssl_ticket.h index ac3be04337..a10a434138 100644 --- a/thirdparty/mbedtls/include/mbedtls/ssl_ticket.h +++ b/thirdparty/mbedtls/include/mbedtls/ssl_ticket.h @@ -4,7 +4,7 @@ * \brief TLS server ticket callbacks implementation */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_SSL_TICKET_H #define MBEDTLS_SSL_TICKET_H diff --git a/thirdparty/mbedtls/include/mbedtls/threading.h b/thirdparty/mbedtls/include/mbedtls/threading.h index b6ec4df8e9..a8183a6ef4 100644 --- a/thirdparty/mbedtls/include/mbedtls/threading.h +++ b/thirdparty/mbedtls/include/mbedtls/threading.h @@ -4,7 +4,7 @@ * \brief Threading abstraction layer */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_THREADING_H #define MBEDTLS_THREADING_H diff --git a/thirdparty/mbedtls/include/mbedtls/timing.h b/thirdparty/mbedtls/include/mbedtls/timing.h index 149ccfb666..8611ba9a4e 100644 --- a/thirdparty/mbedtls/include/mbedtls/timing.h +++ b/thirdparty/mbedtls/include/mbedtls/timing.h @@ -4,7 +4,7 @@ * \brief Portable interface to timeouts and to the CPU cycle counter */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_TIMING_H #define MBEDTLS_TIMING_H diff --git a/thirdparty/mbedtls/include/mbedtls/version.h b/thirdparty/mbedtls/include/mbedtls/version.h index 2bff31d51f..d09b45002d 100644 --- a/thirdparty/mbedtls/include/mbedtls/version.h +++ b/thirdparty/mbedtls/include/mbedtls/version.h @@ -4,7 +4,7 @@ * \brief Run-time version information */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * This set of compile-time defines and run-time variables can be used to @@ -67,16 +65,16 @@ */ #define MBEDTLS_VERSION_MAJOR 2 #define MBEDTLS_VERSION_MINOR 16 -#define MBEDTLS_VERSION_PATCH 7 +#define MBEDTLS_VERSION_PATCH 8 /** * The single version number has the following structure: * MMNNPP00 * Major version | Minor version | Patch version */ -#define MBEDTLS_VERSION_NUMBER 0x02100700 -#define MBEDTLS_VERSION_STRING "2.16.7" -#define MBEDTLS_VERSION_STRING_FULL "mbed TLS 2.16.7" +#define MBEDTLS_VERSION_NUMBER 0x02100800 +#define MBEDTLS_VERSION_STRING "2.16.8" +#define MBEDTLS_VERSION_STRING_FULL "mbed TLS 2.16.8" #if defined(MBEDTLS_VERSION_C) diff --git a/thirdparty/mbedtls/include/mbedtls/x509.h b/thirdparty/mbedtls/include/mbedtls/x509.h index e9f2fc6024..5bb9b00292 100644 --- a/thirdparty/mbedtls/include/mbedtls/x509.h +++ b/thirdparty/mbedtls/include/mbedtls/x509.h @@ -4,7 +4,7 @@ * \brief X.509 generic defines and structures */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_X509_H #define MBEDTLS_X509_H diff --git a/thirdparty/mbedtls/include/mbedtls/x509_crl.h b/thirdparty/mbedtls/include/mbedtls/x509_crl.h index 0e37f65e8f..2ade47c89d 100644 --- a/thirdparty/mbedtls/include/mbedtls/x509_crl.h +++ b/thirdparty/mbedtls/include/mbedtls/x509_crl.h @@ -4,7 +4,7 @@ * \brief X.509 certificate revocation list parsing */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_X509_CRL_H #define MBEDTLS_X509_CRL_H diff --git a/thirdparty/mbedtls/include/mbedtls/x509_crt.h b/thirdparty/mbedtls/include/mbedtls/x509_crt.h index 4aae923ea0..c38e0c0556 100644 --- a/thirdparty/mbedtls/include/mbedtls/x509_crt.h +++ b/thirdparty/mbedtls/include/mbedtls/x509_crt.h @@ -4,7 +4,7 @@ * \brief X.509 certificate parsing and writing */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_X509_CRT_H #define MBEDTLS_X509_CRT_H diff --git a/thirdparty/mbedtls/include/mbedtls/x509_csr.h b/thirdparty/mbedtls/include/mbedtls/x509_csr.h index 8ba2cda0dc..5dfb4213e8 100644 --- a/thirdparty/mbedtls/include/mbedtls/x509_csr.h +++ b/thirdparty/mbedtls/include/mbedtls/x509_csr.h @@ -4,7 +4,7 @@ * \brief X.509 certificate signing request parsing and writing */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_X509_CSR_H #define MBEDTLS_X509_CSR_H diff --git a/thirdparty/mbedtls/include/mbedtls/xtea.h b/thirdparty/mbedtls/include/mbedtls/xtea.h index d372110215..cd6d3753d1 100644 --- a/thirdparty/mbedtls/include/mbedtls/xtea.h +++ b/thirdparty/mbedtls/include/mbedtls/xtea.h @@ -4,7 +4,7 @@ * \brief XTEA block cipher (32-bit) */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_XTEA_H #define MBEDTLS_XTEA_H diff --git a/thirdparty/mbedtls/library/aes.c b/thirdparty/mbedtls/library/aes.c index 9ec28690b2..9b337505fd 100644 --- a/thirdparty/mbedtls/library/aes.c +++ b/thirdparty/mbedtls/library/aes.c @@ -1,7 +1,7 @@ /* * FIPS-197 compliant AES implementation * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * The AES block cipher was designed by Vincent Rijmen and Joan Daemen. diff --git a/thirdparty/mbedtls/library/aesni.c b/thirdparty/mbedtls/library/aesni.c index 44bd89cba9..358d4ad860 100644 --- a/thirdparty/mbedtls/library/aesni.c +++ b/thirdparty/mbedtls/library/aesni.c @@ -1,7 +1,7 @@ /* * AES-NI support functions * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* diff --git a/thirdparty/mbedtls/library/arc4.c b/thirdparty/mbedtls/library/arc4.c index c30facb671..6729bab002 100644 --- a/thirdparty/mbedtls/library/arc4.c +++ b/thirdparty/mbedtls/library/arc4.c @@ -1,7 +1,7 @@ /* * An implementation of the ARCFOUR algorithm * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * The ARCFOUR algorithm was publicly disclosed on 94/09. diff --git a/thirdparty/mbedtls/library/aria.c b/thirdparty/mbedtls/library/aria.c index 0c9dd76f07..ef0392f658 100644 --- a/thirdparty/mbedtls/library/aria.c +++ b/thirdparty/mbedtls/library/aria.c @@ -1,7 +1,7 @@ /* * ARIA implementation * - * Copyright (C) 2006-2017, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* diff --git a/thirdparty/mbedtls/library/asn1parse.c b/thirdparty/mbedtls/library/asn1parse.c index 8d59119ae0..10239fdd15 100644 --- a/thirdparty/mbedtls/library/asn1parse.c +++ b/thirdparty/mbedtls/library/asn1parse.c @@ -1,7 +1,7 @@ /* * Generic ASN.1 parsing * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/asn1write.c b/thirdparty/mbedtls/library/asn1write.c index bd0d6af4d8..d94d0a7605 100644 --- a/thirdparty/mbedtls/library/asn1write.c +++ b/thirdparty/mbedtls/library/asn1write.c @@ -1,7 +1,7 @@ /* * ASN.1 buffer writing functionality * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/base64.c b/thirdparty/mbedtls/library/base64.c index 75849d1214..bfafb05353 100644 --- a/thirdparty/mbedtls/library/base64.c +++ b/thirdparty/mbedtls/library/base64.c @@ -1,7 +1,7 @@ /* * RFC 1521 base64 encoding/decoding * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/bignum.c b/thirdparty/mbedtls/library/bignum.c index f42b97650f..dfe976d648 100644 --- a/thirdparty/mbedtls/library/bignum.c +++ b/thirdparty/mbedtls/library/bignum.c @@ -1,7 +1,7 @@ /* * Multi-precision integer library * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* diff --git a/thirdparty/mbedtls/library/blowfish.c b/thirdparty/mbedtls/library/blowfish.c index f11a9d6395..a3f9be959f 100644 --- a/thirdparty/mbedtls/library/blowfish.c +++ b/thirdparty/mbedtls/library/blowfish.c @@ -1,7 +1,7 @@ /* * Blowfish implementation * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * The Blowfish block cipher was designed by Bruce Schneier in 1993. diff --git a/thirdparty/mbedtls/library/camellia.c b/thirdparty/mbedtls/library/camellia.c index 9f5724917b..40d62121bf 100644 --- a/thirdparty/mbedtls/library/camellia.c +++ b/thirdparty/mbedtls/library/camellia.c @@ -1,7 +1,7 @@ /* * Camellia implementation * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * The Camellia block cipher was designed by NTT and Mitsubishi Electric diff --git a/thirdparty/mbedtls/library/ccm.c b/thirdparty/mbedtls/library/ccm.c index 18a2343ac5..b2e5a4763d 100644 --- a/thirdparty/mbedtls/library/ccm.c +++ b/thirdparty/mbedtls/library/ccm.c @@ -1,7 +1,7 @@ /* * NIST SP800-38C compliant CCM implementation * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* diff --git a/thirdparty/mbedtls/library/certs.c b/thirdparty/mbedtls/library/certs.c index 7423168b25..cb43f53368 100644 --- a/thirdparty/mbedtls/library/certs.c +++ b/thirdparty/mbedtls/library/certs.c @@ -1,7 +1,7 @@ /* * X.509 test certificates * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/chacha20.c b/thirdparty/mbedtls/library/chacha20.c index d851a25bd6..80fe50cc67 100644 --- a/thirdparty/mbedtls/library/chacha20.c +++ b/thirdparty/mbedtls/library/chacha20.c @@ -5,7 +5,7 @@ * * \author Daniel King <damaki.gh@gmail.com> * - * Copyright (C) 2006-2016, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -46,8 +46,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/chachapoly.c b/thirdparty/mbedtls/library/chachapoly.c index f232190dfc..c8b5bba4b2 100644 --- a/thirdparty/mbedtls/library/chachapoly.c +++ b/thirdparty/mbedtls/library/chachapoly.c @@ -3,7 +3,7 @@ * * \brief ChaCha20-Poly1305 AEAD construction based on RFC 7539. * - * Copyright (C) 2006-2016, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -44,8 +44,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) #include "mbedtls/config.h" diff --git a/thirdparty/mbedtls/library/cipher.c b/thirdparty/mbedtls/library/cipher.c index 896ec8ec66..57da0b9c44 100644 --- a/thirdparty/mbedtls/library/cipher.c +++ b/thirdparty/mbedtls/library/cipher.c @@ -5,7 +5,7 @@ * * \author Adriaan de Jong <dejong@fox-it.com> * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -46,8 +46,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/cipher_wrap.c b/thirdparty/mbedtls/library/cipher_wrap.c index 09296c7f9b..1dcac21be1 100644 --- a/thirdparty/mbedtls/library/cipher_wrap.c +++ b/thirdparty/mbedtls/library/cipher_wrap.c @@ -5,7 +5,7 @@ * * \author Adriaan de Jong <dejong@fox-it.com> * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -46,8 +46,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/cmac.c b/thirdparty/mbedtls/library/cmac.c index ce0cd4b055..1a1200b52b 100644 --- a/thirdparty/mbedtls/library/cmac.c +++ b/thirdparty/mbedtls/library/cmac.c @@ -3,7 +3,7 @@ * * \brief NIST SP800-38B compliant CMAC implementation for AES and 3DES * - * Copyright (C) 2006-2016, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -44,8 +44,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* diff --git a/thirdparty/mbedtls/library/ctr_drbg.c b/thirdparty/mbedtls/library/ctr_drbg.c index e1900afc45..b98df29a9b 100644 --- a/thirdparty/mbedtls/library/ctr_drbg.c +++ b/thirdparty/mbedtls/library/ctr_drbg.c @@ -1,7 +1,7 @@ /* * CTR_DRBG implementation based on AES-256 (NIST SP 800-90) * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * The NIST SP 800-90 DRBGs are described in the following publication. diff --git a/thirdparty/mbedtls/library/debug.c b/thirdparty/mbedtls/library/debug.c index 3604cfb253..5f06d0da13 100644 --- a/thirdparty/mbedtls/library/debug.c +++ b/thirdparty/mbedtls/library/debug.c @@ -1,7 +1,7 @@ /* * Debugging routines * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/des.c b/thirdparty/mbedtls/library/des.c index a5f73330b0..623165d391 100644 --- a/thirdparty/mbedtls/library/des.c +++ b/thirdparty/mbedtls/library/des.c @@ -1,7 +1,7 @@ /* * FIPS-46-3 compliant Triple-DES implementation * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * DES, on which TDES is based, was originally designed by Horst Feistel diff --git a/thirdparty/mbedtls/library/dhm.c b/thirdparty/mbedtls/library/dhm.c index f8d367ee89..d652cf0ac9 100644 --- a/thirdparty/mbedtls/library/dhm.c +++ b/thirdparty/mbedtls/library/dhm.c @@ -1,7 +1,7 @@ /* * Diffie-Hellman-Merkle key exchange * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * The following sources were referenced in the design of this implementation @@ -351,6 +349,32 @@ cleanup: } /* + * Pick a random R in the range [2, M) for blinding purposes + */ +static int dhm_random_below( mbedtls_mpi *R, const mbedtls_mpi *M, + int (*f_rng)(void *, unsigned char *, size_t), void *p_rng ) +{ + int ret, count; + + count = 0; + do + { + MBEDTLS_MPI_CHK( mbedtls_mpi_fill_random( R, mbedtls_mpi_size( M ), f_rng, p_rng ) ); + + while( mbedtls_mpi_cmp_mpi( R, M ) >= 0 ) + MBEDTLS_MPI_CHK( mbedtls_mpi_shift_r( R, 1 ) ); + + if( count++ > 10 ) + return( MBEDTLS_ERR_MPI_NOT_ACCEPTABLE ); + } + while( mbedtls_mpi_cmp_int( R, 1 ) <= 0 ); + +cleanup: + return( ret ); +} + + +/* * Use the blinding method and optimisation suggested in section 10 of: * KOCHER, Paul C. Timing attacks on implementations of Diffie-Hellman, RSA, * DSS, and other systems. In : Advances in Cryptology-CRYPTO'96. Springer @@ -359,7 +383,10 @@ cleanup: static int dhm_update_blinding( mbedtls_dhm_context *ctx, int (*f_rng)(void *, unsigned char *, size_t), void *p_rng ) { - int ret, count; + int ret; + mbedtls_mpi R; + + mbedtls_mpi_init( &R ); /* * Don't use any blinding the first time a particular X is used, @@ -394,24 +421,23 @@ static int dhm_update_blinding( mbedtls_dhm_context *ctx, */ /* Vi = random( 2, P-1 ) */ - count = 0; - do - { - MBEDTLS_MPI_CHK( mbedtls_mpi_fill_random( &ctx->Vi, mbedtls_mpi_size( &ctx->P ), f_rng, p_rng ) ); - - while( mbedtls_mpi_cmp_mpi( &ctx->Vi, &ctx->P ) >= 0 ) - MBEDTLS_MPI_CHK( mbedtls_mpi_shift_r( &ctx->Vi, 1 ) ); - - if( count++ > 10 ) - return( MBEDTLS_ERR_MPI_NOT_ACCEPTABLE ); - } - while( mbedtls_mpi_cmp_int( &ctx->Vi, 1 ) <= 0 ); + MBEDTLS_MPI_CHK( dhm_random_below( &ctx->Vi, &ctx->P, f_rng, p_rng ) ); + + /* Vf = Vi^-X mod P + * First compute Vi^-1 = R * (R Vi)^-1, (avoiding leaks from inv_mod), + * then elevate to the Xth power. */ + MBEDTLS_MPI_CHK( dhm_random_below( &R, &ctx->P, f_rng, p_rng ) ); + MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &ctx->Vf, &ctx->Vi, &R ) ); + MBEDTLS_MPI_CHK( mbedtls_mpi_mod_mpi( &ctx->Vf, &ctx->Vf, &ctx->P ) ); + MBEDTLS_MPI_CHK( mbedtls_mpi_inv_mod( &ctx->Vf, &ctx->Vf, &ctx->P ) ); + MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &ctx->Vf, &ctx->Vf, &R ) ); + MBEDTLS_MPI_CHK( mbedtls_mpi_mod_mpi( &ctx->Vf, &ctx->Vf, &ctx->P ) ); - /* Vf = Vi^-X mod P */ - MBEDTLS_MPI_CHK( mbedtls_mpi_inv_mod( &ctx->Vf, &ctx->Vi, &ctx->P ) ); MBEDTLS_MPI_CHK( mbedtls_mpi_exp_mod( &ctx->Vf, &ctx->Vf, &ctx->X, &ctx->P, &ctx->RP ) ); cleanup: + mbedtls_mpi_free( &R ); + return( ret ); } diff --git a/thirdparty/mbedtls/library/ecdh.c b/thirdparty/mbedtls/library/ecdh.c index 5ef205f36d..8c27e4e196 100644 --- a/thirdparty/mbedtls/library/ecdh.c +++ b/thirdparty/mbedtls/library/ecdh.c @@ -1,7 +1,7 @@ /* * Elliptic curve Diffie-Hellman * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* diff --git a/thirdparty/mbedtls/library/ecdsa.c b/thirdparty/mbedtls/library/ecdsa.c index 08fda3fa9b..da8df9cde2 100644 --- a/thirdparty/mbedtls/library/ecdsa.c +++ b/thirdparty/mbedtls/library/ecdsa.c @@ -1,7 +1,7 @@ /* * Elliptic curve DSA * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* diff --git a/thirdparty/mbedtls/library/ecjpake.c b/thirdparty/mbedtls/library/ecjpake.c index c89163c68a..f6e24580c7 100644 --- a/thirdparty/mbedtls/library/ecjpake.c +++ b/thirdparty/mbedtls/library/ecjpake.c @@ -1,7 +1,7 @@ /* * Elliptic curve J-PAKE * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* diff --git a/thirdparty/mbedtls/library/ecp.c b/thirdparty/mbedtls/library/ecp.c index 7ea8b1676a..fe41b4128a 100644 --- a/thirdparty/mbedtls/library/ecp.c +++ b/thirdparty/mbedtls/library/ecp.c @@ -1,7 +1,7 @@ /* * Elliptic curves over GF(p): generic functions * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* diff --git a/thirdparty/mbedtls/library/ecp_curves.c b/thirdparty/mbedtls/library/ecp_curves.c index 796e0d1250..cc4c5b71c0 100644 --- a/thirdparty/mbedtls/library/ecp_curves.c +++ b/thirdparty/mbedtls/library/ecp_curves.c @@ -1,7 +1,7 @@ /* * Elliptic curves over GF(p): curve-specific data and functions * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/entropy.c b/thirdparty/mbedtls/library/entropy.c index 1bd6ce54ee..666c55654c 100644 --- a/thirdparty/mbedtls/library/entropy.c +++ b/thirdparty/mbedtls/library/entropy.c @@ -1,7 +1,7 @@ /* * Entropy accumulator implementation * - * Copyright (C) 2006-2016, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/entropy_poll.c b/thirdparty/mbedtls/library/entropy_poll.c index a5996a198d..26b7e4e2b9 100644 --- a/thirdparty/mbedtls/library/entropy_poll.c +++ b/thirdparty/mbedtls/library/entropy_poll.c @@ -1,7 +1,7 @@ /* * Platform-specific and custom entropy polling functions * - * Copyright (C) 2006-2016, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if defined(__linux__) diff --git a/thirdparty/mbedtls/library/error.c b/thirdparty/mbedtls/library/error.c index 4ab8733e0c..eb52052b51 100644 --- a/thirdparty/mbedtls/library/error.c +++ b/thirdparty/mbedtls/library/error.c @@ -1,7 +1,7 @@ /* * Error message information * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/gcm.c b/thirdparty/mbedtls/library/gcm.c index 7edc6da366..2afe5025a0 100644 --- a/thirdparty/mbedtls/library/gcm.c +++ b/thirdparty/mbedtls/library/gcm.c @@ -1,7 +1,7 @@ /* * NIST SP800-38D compliant GCM implementation * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* diff --git a/thirdparty/mbedtls/library/havege.c b/thirdparty/mbedtls/library/havege.c index 800a518a66..5e91f40d84 100644 --- a/thirdparty/mbedtls/library/havege.c +++ b/thirdparty/mbedtls/library/havege.c @@ -1,7 +1,7 @@ /** * \brief HAVEGE: HArdware Volatile Entropy Gathering and Expansion * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * The HAVEGE RNG was designed by Andre Seznec in 2002. diff --git a/thirdparty/mbedtls/library/hkdf.c b/thirdparty/mbedtls/library/hkdf.c index 0dd4d05645..4a8bdfbe18 100644 --- a/thirdparty/mbedtls/library/hkdf.c +++ b/thirdparty/mbedtls/library/hkdf.c @@ -1,7 +1,7 @@ /* * HKDF implementation -- RFC 5869 * - * Copyright (C) 2016-2018, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) #include "mbedtls/config.h" diff --git a/thirdparty/mbedtls/library/hmac_drbg.c b/thirdparty/mbedtls/library/hmac_drbg.c index 2cb108c406..9fbfc30660 100644 --- a/thirdparty/mbedtls/library/hmac_drbg.c +++ b/thirdparty/mbedtls/library/hmac_drbg.c @@ -1,7 +1,7 @@ /* * HMAC_DRBG implementation (NIST SP 800-90) * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* diff --git a/thirdparty/mbedtls/library/md.c b/thirdparty/mbedtls/library/md.c index bfada3c058..867b91462d 100644 --- a/thirdparty/mbedtls/library/md.c +++ b/thirdparty/mbedtls/library/md.c @@ -5,7 +5,7 @@ * * \author Adriaan de Jong <dejong@fox-it.com> * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -46,8 +46,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/md2.c b/thirdparty/mbedtls/library/md2.c index d772039b79..cbdaaabdc7 100644 --- a/thirdparty/mbedtls/library/md2.c +++ b/thirdparty/mbedtls/library/md2.c @@ -1,7 +1,7 @@ /* * RFC 1115/1319 compliant MD2 implementation * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * The MD2 algorithm was designed by Ron Rivest in 1989. diff --git a/thirdparty/mbedtls/library/md4.c b/thirdparty/mbedtls/library/md4.c index 56b359ce34..cb16dce54a 100644 --- a/thirdparty/mbedtls/library/md4.c +++ b/thirdparty/mbedtls/library/md4.c @@ -1,7 +1,7 @@ /* * RFC 1186/1320 compliant MD4 implementation * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * The MD4 algorithm was designed by Ron Rivest in 1990. diff --git a/thirdparty/mbedtls/library/md5.c b/thirdparty/mbedtls/library/md5.c index 31879a9b14..fe25925214 100644 --- a/thirdparty/mbedtls/library/md5.c +++ b/thirdparty/mbedtls/library/md5.c @@ -1,7 +1,7 @@ /* * RFC 1321 compliant MD5 implementation * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * The MD5 algorithm was designed by Ron Rivest in 1991. diff --git a/thirdparty/mbedtls/library/md_wrap.c b/thirdparty/mbedtls/library/md_wrap.c index 7c737d87e9..7459db2faf 100644 --- a/thirdparty/mbedtls/library/md_wrap.c +++ b/thirdparty/mbedtls/library/md_wrap.c @@ -5,7 +5,7 @@ * * \author Adriaan de Jong <dejong@fox-it.com> * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -46,8 +46,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/memory_buffer_alloc.c b/thirdparty/mbedtls/library/memory_buffer_alloc.c index e854eea8ee..915ec3ae9d 100644 --- a/thirdparty/mbedtls/library/memory_buffer_alloc.c +++ b/thirdparty/mbedtls/library/memory_buffer_alloc.c @@ -1,7 +1,7 @@ /* * Buffer-based memory allocator * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/net_sockets.c b/thirdparty/mbedtls/library/net_sockets.c index 9489576aae..1130408263 100644 --- a/thirdparty/mbedtls/library/net_sockets.c +++ b/thirdparty/mbedtls/library/net_sockets.c @@ -1,7 +1,7 @@ /* * TCP/IP or UDP/IP networking functions * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* Enable definition of getaddrinfo() even when compiling with -std=c99. Must @@ -51,6 +49,10 @@ * Harmless on other platforms. */ #define _POSIX_C_SOURCE 200112L +#if defined(__NetBSD__) +#define _XOPEN_SOURCE 600 /* sockaddr_storage */ +#endif + #if !defined(MBEDTLS_CONFIG_FILE) #include "mbedtls/config.h" #else @@ -345,8 +347,9 @@ int mbedtls_net_accept( mbedtls_net_context *bind_ctx, struct sockaddr_storage client_addr; -#if defined(__socklen_t_defined) || defined(_SOCKLEN_T) || \ - defined(_SOCKLEN_T_DECLARED) || defined(__DEFINED_socklen_t) +#if defined(__socklen_t_defined) || defined(_SOCKLEN_T) || \ + defined(_SOCKLEN_T_DECLARED) || defined(__DEFINED_socklen_t) || \ + ( defined(__NetBSD__) && defined(socklen_t) ) socklen_t n = (socklen_t) sizeof( client_addr ); socklen_t type_len = (socklen_t) sizeof( type ); #else diff --git a/thirdparty/mbedtls/library/nist_kw.c b/thirdparty/mbedtls/library/nist_kw.c index 35be530957..8341ff1303 100644 --- a/thirdparty/mbedtls/library/nist_kw.c +++ b/thirdparty/mbedtls/library/nist_kw.c @@ -2,7 +2,7 @@ * Implementation of NIST SP 800-38F key wrapping, supporting KW and KWP modes * only * - * Copyright (C) 2018, Arm Limited (or its affiliates), All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -43,8 +43,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ /* * Definition of Key Wrapping: diff --git a/thirdparty/mbedtls/library/oid.c b/thirdparty/mbedtls/library/oid.c index 0a1658f821..2414083f0c 100644 --- a/thirdparty/mbedtls/library/oid.c +++ b/thirdparty/mbedtls/library/oid.c @@ -3,7 +3,7 @@ * * \brief Object Identifier (OID) database * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -44,8 +44,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/padlock.c b/thirdparty/mbedtls/library/padlock.c index fe6e7f9cf3..afb7e0ad42 100644 --- a/thirdparty/mbedtls/library/padlock.c +++ b/thirdparty/mbedtls/library/padlock.c @@ -1,7 +1,7 @@ /* * VIA PadLock support functions * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * This implementation is based on the VIA PadLock Programming Guide: diff --git a/thirdparty/mbedtls/library/pem.c b/thirdparty/mbedtls/library/pem.c index 3bf4ca5b8c..a7a2f7f5cf 100644 --- a/thirdparty/mbedtls/library/pem.c +++ b/thirdparty/mbedtls/library/pem.c @@ -1,7 +1,7 @@ /* * Privacy Enhanced Mail (PEM) decoding * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/pk.c b/thirdparty/mbedtls/library/pk.c index e9e56c029b..81cfdbfe80 100644 --- a/thirdparty/mbedtls/library/pk.c +++ b/thirdparty/mbedtls/library/pk.c @@ -1,7 +1,7 @@ /* * Public Key abstraction layer * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/pk_wrap.c b/thirdparty/mbedtls/library/pk_wrap.c index 21a7a33d82..2c27552d9b 100644 --- a/thirdparty/mbedtls/library/pk_wrap.c +++ b/thirdparty/mbedtls/library/pk_wrap.c @@ -1,7 +1,7 @@ /* * Public Key abstraction layer: wrapper functions * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/pkcs11.c b/thirdparty/mbedtls/library/pkcs11.c index 30d045bf18..cf484b86eb 100644 --- a/thirdparty/mbedtls/library/pkcs11.c +++ b/thirdparty/mbedtls/library/pkcs11.c @@ -5,7 +5,7 @@ * * \author Adriaan de Jong <dejong@fox-it.com> * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -46,8 +46,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #include "mbedtls/pkcs11.h" diff --git a/thirdparty/mbedtls/library/pkcs12.c b/thirdparty/mbedtls/library/pkcs12.c index 3c34128682..3d23d5e354 100644 --- a/thirdparty/mbedtls/library/pkcs12.c +++ b/thirdparty/mbedtls/library/pkcs12.c @@ -1,7 +1,7 @@ /* * PKCS#12 Personal Information Exchange Syntax * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * The PKCS #12 Personal Information Exchange Syntax Standard v1.1 diff --git a/thirdparty/mbedtls/library/pkcs5.c b/thirdparty/mbedtls/library/pkcs5.c index 7ac67093c0..8a80aa5d05 100644 --- a/thirdparty/mbedtls/library/pkcs5.c +++ b/thirdparty/mbedtls/library/pkcs5.c @@ -5,7 +5,7 @@ * * \author Mathias Olsson <mathias@kompetensum.com> * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -46,8 +46,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * PKCS#5 includes PBKDF2 and more diff --git a/thirdparty/mbedtls/library/pkparse.c b/thirdparty/mbedtls/library/pkparse.c index 624ca4c671..086807d836 100644 --- a/thirdparty/mbedtls/library/pkparse.c +++ b/thirdparty/mbedtls/library/pkparse.c @@ -1,7 +1,7 @@ /* * Public Key layer for parsing key files and structures * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/pkwrite.c b/thirdparty/mbedtls/library/pkwrite.c index 76159e5a80..150626c147 100644 --- a/thirdparty/mbedtls/library/pkwrite.c +++ b/thirdparty/mbedtls/library/pkwrite.c @@ -1,7 +1,7 @@ /* * Public Key layer for writing key files and structures * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/platform.c b/thirdparty/mbedtls/library/platform.c index 7fe5e56b71..c4c3fd332d 100644 --- a/thirdparty/mbedtls/library/platform.c +++ b/thirdparty/mbedtls/library/platform.c @@ -1,7 +1,7 @@ /* * Platform abstraction layer * - * Copyright (C) 2006-2016, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/platform_util.c b/thirdparty/mbedtls/library/platform_util.c index c31c173c89..3ba2aead12 100644 --- a/thirdparty/mbedtls/library/platform_util.c +++ b/thirdparty/mbedtls/library/platform_util.c @@ -2,7 +2,7 @@ * Common and shared functions used by multiple modules in the Mbed TLS * library. * - * Copyright (C) 2018, Arm Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -43,8 +43,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ /* diff --git a/thirdparty/mbedtls/library/poly1305.c b/thirdparty/mbedtls/library/poly1305.c index 295997f2bc..5b023f04e4 100644 --- a/thirdparty/mbedtls/library/poly1305.c +++ b/thirdparty/mbedtls/library/poly1305.c @@ -3,7 +3,7 @@ * * \brief Poly1305 authentication algorithm. * - * Copyright (C) 2006-2016, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -44,8 +44,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) #include "mbedtls/config.h" diff --git a/thirdparty/mbedtls/library/ripemd160.c b/thirdparty/mbedtls/library/ripemd160.c index 721db1efe4..0b6efcb574 100644 --- a/thirdparty/mbedtls/library/ripemd160.c +++ b/thirdparty/mbedtls/library/ripemd160.c @@ -1,7 +1,7 @@ /* * RIPE MD-160 implementation * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* diff --git a/thirdparty/mbedtls/library/rsa.c b/thirdparty/mbedtls/library/rsa.c index af1cef6515..42becbf17b 100644 --- a/thirdparty/mbedtls/library/rsa.c +++ b/thirdparty/mbedtls/library/rsa.c @@ -1,7 +1,7 @@ /* * The RSA public-key cryptosystem * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* @@ -83,7 +81,7 @@ #include "mbedtls/md.h" #endif -#if defined(MBEDTLS_PKCS1_V15) && !defined(__OpenBSD__) +#if defined(MBEDTLS_PKCS1_V15) && !defined(__OpenBSD__) && !defined(__NetBSD__) #include <stdlib.h> #endif @@ -808,6 +806,9 @@ static int rsa_prepare_blinding( mbedtls_rsa_context *ctx, int (*f_rng)(void *, unsigned char *, size_t), void *p_rng ) { int ret, count = 0; + mbedtls_mpi R; + + mbedtls_mpi_init( &R ); if( ctx->Vf.p != NULL ) { @@ -823,18 +824,41 @@ static int rsa_prepare_blinding( mbedtls_rsa_context *ctx, /* Unblinding value: Vf = random number, invertible mod N */ do { if( count++ > 10 ) - return( MBEDTLS_ERR_RSA_RNG_FAILED ); + { + ret = MBEDTLS_ERR_RSA_RNG_FAILED; + goto cleanup; + } MBEDTLS_MPI_CHK( mbedtls_mpi_fill_random( &ctx->Vf, ctx->len - 1, f_rng, p_rng ) ); - MBEDTLS_MPI_CHK( mbedtls_mpi_gcd( &ctx->Vi, &ctx->Vf, &ctx->N ) ); - } while( mbedtls_mpi_cmp_int( &ctx->Vi, 1 ) != 0 ); - /* Blinding value: Vi = Vf^(-e) mod N */ - MBEDTLS_MPI_CHK( mbedtls_mpi_inv_mod( &ctx->Vi, &ctx->Vf, &ctx->N ) ); + /* Compute Vf^-1 as R * (R Vf)^-1 to avoid leaks from inv_mod. */ + MBEDTLS_MPI_CHK( mbedtls_mpi_fill_random( &R, ctx->len - 1, f_rng, p_rng ) ); + MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &ctx->Vi, &ctx->Vf, &R ) ); + MBEDTLS_MPI_CHK( mbedtls_mpi_mod_mpi( &ctx->Vi, &ctx->Vi, &ctx->N ) ); + + /* At this point, Vi is invertible mod N if and only if both Vf and R + * are invertible mod N. If one of them isn't, we don't need to know + * which one, we just loop and choose new values for both of them. + * (Each iteration succeeds with overwhelming probability.) */ + ret = mbedtls_mpi_inv_mod( &ctx->Vi, &ctx->Vi, &ctx->N ); + if( ret == MBEDTLS_ERR_MPI_NOT_ACCEPTABLE ) + continue; + if( ret != 0 ) + goto cleanup; + + /* Finish the computation of Vf^-1 = R * (R Vf)^-1 */ + MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &ctx->Vi, &ctx->Vi, &R ) ); + MBEDTLS_MPI_CHK( mbedtls_mpi_mod_mpi( &ctx->Vi, &ctx->Vi, &ctx->N ) ); + } while( 0 ); + + /* Blinding value: Vi = Vf^(-e) mod N + * (Vi already contains Vf^-1 at this point) */ MBEDTLS_MPI_CHK( mbedtls_mpi_exp_mod( &ctx->Vi, &ctx->Vi, &ctx->E, &ctx->N, &ctx->RN ) ); cleanup: + mbedtls_mpi_free( &R ); + return( ret ); } @@ -2590,7 +2614,7 @@ void mbedtls_rsa_free( mbedtls_rsa_context *ctx ) #if defined(MBEDTLS_PKCS1_V15) static int myrand( void *rng_state, unsigned char *output, size_t len ) { -#if !defined(__OpenBSD__) +#if !defined(__OpenBSD__) && !defined(__NetBSD__) size_t i; if( rng_state != NULL ) @@ -2603,7 +2627,7 @@ static int myrand( void *rng_state, unsigned char *output, size_t len ) rng_state = NULL; arc4random_buf( output, len ); -#endif /* !OpenBSD */ +#endif /* !OpenBSD && !NetBSD */ return( 0 ); } diff --git a/thirdparty/mbedtls/library/rsa_internal.c b/thirdparty/mbedtls/library/rsa_internal.c index 4db49aa578..4d94ca685a 100644 --- a/thirdparty/mbedtls/library/rsa_internal.c +++ b/thirdparty/mbedtls/library/rsa_internal.c @@ -1,7 +1,7 @@ /* * Helper functions for the RSA module * - * Copyright (C) 2006-2017, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -43,8 +43,6 @@ * * ********** * - * This file is part of mbed TLS (https://tls.mbed.org) - * */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/sha1.c b/thirdparty/mbedtls/library/sha1.c index 1cffc75f8c..8682abd740 100644 --- a/thirdparty/mbedtls/library/sha1.c +++ b/thirdparty/mbedtls/library/sha1.c @@ -1,7 +1,7 @@ /* * FIPS-180-1 compliant SHA-1 implementation * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * The SHA-1 standard was published by NIST in 1993. diff --git a/thirdparty/mbedtls/library/sha256.c b/thirdparty/mbedtls/library/sha256.c index d4dd4859a6..5169584b68 100644 --- a/thirdparty/mbedtls/library/sha256.c +++ b/thirdparty/mbedtls/library/sha256.c @@ -1,7 +1,7 @@ /* * FIPS-180-2 compliant SHA-256 implementation * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * The SHA-256 Secure Hash Standard was published by NIST in 2002. diff --git a/thirdparty/mbedtls/library/sha512.c b/thirdparty/mbedtls/library/sha512.c index fdcf360d3f..36d5d96146 100644 --- a/thirdparty/mbedtls/library/sha512.c +++ b/thirdparty/mbedtls/library/sha512.c @@ -1,7 +1,7 @@ /* * FIPS-180-2 compliant SHA-384/512 implementation * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * The SHA-512 Secure Hash Standard was published by NIST in 2002. diff --git a/thirdparty/mbedtls/library/ssl_cache.c b/thirdparty/mbedtls/library/ssl_cache.c index 3cbfeb740a..1d2558a189 100644 --- a/thirdparty/mbedtls/library/ssl_cache.c +++ b/thirdparty/mbedtls/library/ssl_cache.c @@ -1,7 +1,7 @@ /* * SSL session cache implementation * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * These session callbacks use a simple chained list diff --git a/thirdparty/mbedtls/library/ssl_ciphersuites.c b/thirdparty/mbedtls/library/ssl_ciphersuites.c index de566ebca9..090040e9ab 100644 --- a/thirdparty/mbedtls/library/ssl_ciphersuites.c +++ b/thirdparty/mbedtls/library/ssl_ciphersuites.c @@ -3,7 +3,7 @@ * * \brief SSL ciphersuites for mbed TLS * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -44,8 +44,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/ssl_cli.c b/thirdparty/mbedtls/library/ssl_cli.c index 9fb2eceb22..bd7f28134d 100644 --- a/thirdparty/mbedtls/library/ssl_cli.c +++ b/thirdparty/mbedtls/library/ssl_cli.c @@ -1,7 +1,7 @@ /* * SSLv3/TLSv1 client-side functions * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/ssl_cookie.c b/thirdparty/mbedtls/library/ssl_cookie.c index 15a3173773..04565e0b79 100644 --- a/thirdparty/mbedtls/library/ssl_cookie.c +++ b/thirdparty/mbedtls/library/ssl_cookie.c @@ -1,7 +1,7 @@ /* * DTLS cookie callbacks implementation * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * These session callbacks use a simple chained list diff --git a/thirdparty/mbedtls/library/ssl_srv.c b/thirdparty/mbedtls/library/ssl_srv.c index 2c31a8ac54..97b778452c 100644 --- a/thirdparty/mbedtls/library/ssl_srv.c +++ b/thirdparty/mbedtls/library/ssl_srv.c @@ -1,7 +1,7 @@ /* * SSLv3/TLSv1 server-side functions * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/ssl_ticket.c b/thirdparty/mbedtls/library/ssl_ticket.c index 4a091bb640..bbde8e4ceb 100644 --- a/thirdparty/mbedtls/library/ssl_ticket.c +++ b/thirdparty/mbedtls/library/ssl_ticket.c @@ -1,7 +1,7 @@ /* * TLS server tickets callbacks implementation * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/ssl_tls.c b/thirdparty/mbedtls/library/ssl_tls.c index a40b46a1c0..2471600c9a 100644 --- a/thirdparty/mbedtls/library/ssl_tls.c +++ b/thirdparty/mbedtls/library/ssl_tls.c @@ -1,7 +1,7 @@ /* * SSLv3/TLSv1 shared functions * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * The SSL 3.0 specification was drafted by Netscape in 1996, @@ -1433,32 +1431,10 @@ static void ssl_mac( mbedtls_md_context_t *md_ctx, #endif /* MBEDTLS_SSL_PROTO_SSL3 */ #if defined(MBEDTLS_ARC4_C) || defined(MBEDTLS_CIPHER_NULL_CIPHER) || \ - ( defined(MBEDTLS_CIPHER_MODE_CBC) && \ - ( defined(MBEDTLS_AES_C) || defined(MBEDTLS_CAMELLIA_C) || defined(MBEDTLS_ARIA_C)) ) + defined(MBEDTLS_SSL_SOME_SUITES_USE_CBC) #define SSL_SOME_MODES_USE_MAC #endif -/* The function below is only used in the Lucky 13 counter-measure in - * ssl_decrypt_buf(). These are the defines that guard the call site. */ -#if defined(SSL_SOME_MODES_USE_MAC) && \ - ( defined(MBEDTLS_SSL_PROTO_TLS1) || \ - defined(MBEDTLS_SSL_PROTO_TLS1_1) || \ - defined(MBEDTLS_SSL_PROTO_TLS1_2) ) -/* This function makes sure every byte in the memory region is accessed - * (in ascending addresses order) */ -static void ssl_read_memory( unsigned char *p, size_t len ) -{ - unsigned char acc = 0; - volatile unsigned char force; - - for( ; len != 0; p++, len-- ) - acc ^= *p; - - force = acc; - (void) force; -} -#endif /* SSL_SOME_MODES_USE_MAC && ( TLS1 || TLS1_1 || TLS1_2 ) */ - /* * Encryption/decryption functions */ @@ -1669,8 +1645,7 @@ static int ssl_encrypt_buf( mbedtls_ssl_context *ssl ) } else #endif /* MBEDTLS_GCM_C || MBEDTLS_CCM_C */ -#if defined(MBEDTLS_CIPHER_MODE_CBC) && \ - ( defined(MBEDTLS_AES_C) || defined(MBEDTLS_CAMELLIA_C) || defined(MBEDTLS_ARIA_C) ) +#if defined(MBEDTLS_SSL_SOME_SUITES_USE_CBC) if( mode == MBEDTLS_MODE_CBC ) { int ret; @@ -1789,8 +1764,7 @@ static int ssl_encrypt_buf( mbedtls_ssl_context *ssl ) #endif /* MBEDTLS_SSL_ENCRYPT_THEN_MAC */ } else -#endif /* MBEDTLS_CIPHER_MODE_CBC && - ( MBEDTLS_AES_C || MBEDTLS_CAMELLIA_C || MBEDTLS_ARIA_C ) */ +#endif /* MBEDTLS_SSL_SOME_SUITES_USE_CBC */ { MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) ); return( MBEDTLS_ERR_SSL_INTERNAL_ERROR ); @@ -1808,6 +1782,156 @@ static int ssl_encrypt_buf( mbedtls_ssl_context *ssl ) return( 0 ); } +#if defined(MBEDTLS_SSL_SOME_SUITES_USE_TLS_CBC) +/* + * Constant-flow conditional memcpy: + * - if c1 == c2, equivalent to memcpy(dst, src, len), + * - otherwise, a no-op, + * but with execution flow independent of the values of c1 and c2. + * + * Use only bit operations to avoid branches that could be used by some + * compilers on some platforms to translate comparison operators. + */ +static void mbedtls_ssl_cf_memcpy_if_eq( unsigned char *dst, + const unsigned char *src, + size_t len, + size_t c1, size_t c2 ) +{ + /* diff = 0 if c1 == c2, non-zero otherwise */ + const size_t diff = c1 ^ c2; + + /* MSVC has a warning about unary minus on unsigned integer types, + * but this is well-defined and precisely what we want to do here. */ +#if defined(_MSC_VER) +#pragma warning( push ) +#pragma warning( disable : 4146 ) +#endif + + /* diff_msb's most significant bit is equal to c1 != c2 */ + const size_t diff_msb = ( diff | -diff ); + + /* diff1 = c1 != c2 */ + const size_t diff1 = diff_msb >> ( sizeof( diff_msb ) * 8 - 1 ); + + /* mask = c1 != c2 ? 0xff : 0x00 */ + const unsigned char mask = (unsigned char) -diff1; + +#if defined(_MSC_VER) +#pragma warning( pop ) +#endif + + /* dst[i] = c1 != c2 ? dst[i] : src[i] */ + size_t i; + for( i = 0; i < len; i++ ) + dst[i] = ( dst[i] & mask ) | ( src[i] & ~mask ); +} + +/* + * Compute HMAC of variable-length data with constant flow. + * + * Only works with MD-5, SHA-1, SHA-256 and SHA-384. + * (Otherwise, computation of block_size needs to be adapted.) + */ +int mbedtls_ssl_cf_hmac( + mbedtls_md_context_t *ctx, + const unsigned char *add_data, size_t add_data_len, + const unsigned char *data, size_t data_len_secret, + size_t min_data_len, size_t max_data_len, + unsigned char *output ) +{ + /* + * This function breaks the HMAC abstraction and uses the md_clone() + * extension to the MD API in order to get constant-flow behaviour. + * + * HMAC(msg) is defined as HASH(okey + HASH(ikey + msg)) where + means + * concatenation, and okey/ikey are the XOR of the key with some fixed bit + * patterns (see RFC 2104, sec. 2), which are stored in ctx->hmac_ctx. + * + * We'll first compute inner_hash = HASH(ikey + msg) by hashing up to + * minlen, then cloning the context, and for each byte up to maxlen + * finishing up the hash computation, keeping only the correct result. + * + * Then we only need to compute HASH(okey + inner_hash) and we're done. + */ + const mbedtls_md_type_t md_alg = mbedtls_md_get_type( ctx->md_info ); + /* TLS 1.0-1.2 only support SHA-384, SHA-256, SHA-1, MD-5, + * all of which have the same block size except SHA-384. */ + const size_t block_size = md_alg == MBEDTLS_MD_SHA384 ? 128 : 64; + const unsigned char * const ikey = ctx->hmac_ctx; + const unsigned char * const okey = ikey + block_size; + const size_t hash_size = mbedtls_md_get_size( ctx->md_info ); + + unsigned char aux_out[MBEDTLS_MD_MAX_SIZE]; + mbedtls_md_context_t aux; + size_t offset; + int ret; + + mbedtls_md_init( &aux ); + +#define MD_CHK( func_call ) \ + do { \ + ret = (func_call); \ + if( ret != 0 ) \ + goto cleanup; \ + } while( 0 ) + + MD_CHK( mbedtls_md_setup( &aux, ctx->md_info, 0 ) ); + + /* After hmac_start() of hmac_reset(), ikey has already been hashed, + * so we can start directly with the message */ + MD_CHK( mbedtls_md_update( ctx, add_data, add_data_len ) ); + MD_CHK( mbedtls_md_update( ctx, data, min_data_len ) ); + + /* For each possible length, compute the hash up to that point */ + for( offset = min_data_len; offset <= max_data_len; offset++ ) + { + MD_CHK( mbedtls_md_clone( &aux, ctx ) ); + MD_CHK( mbedtls_md_finish( &aux, aux_out ) ); + /* Keep only the correct inner_hash in the output buffer */ + mbedtls_ssl_cf_memcpy_if_eq( output, aux_out, hash_size, + offset, data_len_secret ); + + if( offset < max_data_len ) + MD_CHK( mbedtls_md_update( ctx, data + offset, 1 ) ); + } + + /* Now compute HASH(okey + inner_hash) */ + MD_CHK( mbedtls_md_starts( ctx ) ); + MD_CHK( mbedtls_md_update( ctx, okey, block_size ) ); + MD_CHK( mbedtls_md_update( ctx, output, hash_size ) ); + MD_CHK( mbedtls_md_finish( ctx, output ) ); + + /* Done, get ready for next time */ + MD_CHK( mbedtls_md_hmac_reset( ctx ) ); + +#undef MD_CHK + +cleanup: + mbedtls_md_free( &aux ); + return( ret ); +} + +/* + * Constant-flow memcpy from variable position in buffer. + * - functionally equivalent to memcpy(dst, src + offset_secret, len) + * - but with execution flow independent from the value of offset_secret. + */ +void mbedtls_ssl_cf_memcpy_offset( unsigned char *dst, + const unsigned char *src_base, + size_t offset_secret, + size_t offset_min, size_t offset_max, + size_t len ) +{ + size_t offset; + + for( offset = offset_min; offset <= offset_max; offset++ ) + { + mbedtls_ssl_cf_memcpy_if_eq( dst, src_base + offset, len, + offset, offset_secret ); + } +} +#endif /* MBEDTLS_SSL_SOME_SUITES_USE_TLS_CBC */ + static int ssl_decrypt_buf( mbedtls_ssl_context *ssl ) { mbedtls_cipher_mode_t mode; @@ -1962,8 +2086,7 @@ static int ssl_decrypt_buf( mbedtls_ssl_context *ssl ) } else #endif /* MBEDTLS_GCM_C || MBEDTLS_CCM_C */ -#if defined(MBEDTLS_CIPHER_MODE_CBC) && \ - ( defined(MBEDTLS_AES_C) || defined(MBEDTLS_CAMELLIA_C) || defined(MBEDTLS_ARIA_C) ) +#if defined(MBEDTLS_SSL_SOME_SUITES_USE_CBC) if( mode == MBEDTLS_MODE_CBC ) { /* @@ -2176,8 +2299,7 @@ static int ssl_decrypt_buf( mbedtls_ssl_context *ssl ) ssl->in_msglen -= padlen; } else -#endif /* MBEDTLS_CIPHER_MODE_CBC && - ( MBEDTLS_AES_C || MBEDTLS_CAMELLIA_C || MBEDTLS_ARIA_C ) */ +#endif /* MBEDTLS_SSL_SOME_SUITES_USE_CBC) */ { MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) ); return( MBEDTLS_ERR_SSL_INTERNAL_ERROR ); @@ -2196,6 +2318,7 @@ static int ssl_decrypt_buf( mbedtls_ssl_context *ssl ) if( auth_done == 0 ) { unsigned char mac_expect[MBEDTLS_SSL_MAC_ADD]; + unsigned char mac_peer[MBEDTLS_SSL_MAC_ADD]; ssl->in_msglen -= ssl->transform_in->maclen; @@ -2210,6 +2333,8 @@ static int ssl_decrypt_buf( mbedtls_ssl_context *ssl ) ssl->in_msg, ssl->in_msglen, ssl->in_ctr, ssl->in_msgtype, mac_expect ); + memcpy( mac_peer, ssl->in_msg + ssl->in_msglen, + ssl->transform_in->maclen ); } else #endif /* MBEDTLS_SSL_PROTO_SSL3 */ @@ -2217,34 +2342,8 @@ static int ssl_decrypt_buf( mbedtls_ssl_context *ssl ) defined(MBEDTLS_SSL_PROTO_TLS1_2) if( ssl->minor_ver > MBEDTLS_SSL_MINOR_VERSION_0 ) { - /* - * Process MAC and always update for padlen afterwards to make - * total time independent of padlen. - * - * Known timing attacks: - * - Lucky Thirteen (http://www.isg.rhul.ac.uk/tls/TLStiming.pdf) - * - * To compensate for different timings for the MAC calculation - * depending on how much padding was removed (which is determined - * by padlen), process extra_run more blocks through the hash - * function. - * - * The formula in the paper is - * extra_run = ceil( (L1-55) / 64 ) - ceil( (L2-55) / 64 ) - * where L1 is the size of the header plus the decrypted message - * plus CBC padding and L2 is the size of the header plus the - * decrypted message. This is for an underlying hash function - * with 64-byte blocks. - * We use ( (Lx+8) / 64 ) to handle 'negative Lx' values - * correctly. We round down instead of up, so -56 is the correct - * value for our calculations instead of -55. - * - * Repeat the formula rather than defining a block_size variable. - * This avoids requiring division by a variable at runtime - * (which would be marginally less efficient and would require - * linking an extra division function in some builds). - */ - size_t j, extra_run = 0; + int ret; + unsigned char add_data[13]; /* * The next two sizes are the minimum and maximum values of @@ -2259,66 +2358,25 @@ static int ssl_decrypt_buf( mbedtls_ssl_context *ssl ) const size_t max_len = ssl->in_msglen + padlen; const size_t min_len = ( max_len > 256 ) ? max_len - 256 : 0; - switch( ssl->transform_in->ciphersuite_info->mac ) - { -#if defined(MBEDTLS_MD5_C) || defined(MBEDTLS_SHA1_C) || \ - defined(MBEDTLS_SHA256_C) - case MBEDTLS_MD_MD5: - case MBEDTLS_MD_SHA1: - case MBEDTLS_MD_SHA256: - /* 8 bytes of message size, 64-byte compression blocks */ - extra_run = ( 13 + ssl->in_msglen + padlen + 8 ) / 64 - - ( 13 + ssl->in_msglen + 8 ) / 64; - break; -#endif -#if defined(MBEDTLS_SHA512_C) - case MBEDTLS_MD_SHA384: - /* 16 bytes of message size, 128-byte compression blocks */ - extra_run = ( 13 + ssl->in_msglen + padlen + 16 ) / 128 - - ( 13 + ssl->in_msglen + 16 ) / 128; - break; -#endif - default: - MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) ); - return( MBEDTLS_ERR_SSL_INTERNAL_ERROR ); - } - - extra_run &= correct * 0xFF; - - mbedtls_md_hmac_update( &ssl->transform_in->md_ctx_dec, ssl->in_ctr, 8 ); - mbedtls_md_hmac_update( &ssl->transform_in->md_ctx_dec, ssl->in_hdr, 3 ); - mbedtls_md_hmac_update( &ssl->transform_in->md_ctx_dec, ssl->in_len, 2 ); - mbedtls_md_hmac_update( &ssl->transform_in->md_ctx_dec, ssl->in_msg, - ssl->in_msglen ); - /* Make sure we access everything even when padlen > 0. This - * makes the synchronisation requirements for just-in-time - * Prime+Probe attacks much tighter and hopefully impractical. */ - ssl_read_memory( ssl->in_msg + ssl->in_msglen, padlen ); - mbedtls_md_hmac_finish( &ssl->transform_in->md_ctx_dec, mac_expect ); + memcpy( add_data + 0, ssl->in_ctr, 8 ); + memcpy( add_data + 8, ssl->in_hdr, 3 ); + memcpy( add_data + 11, ssl->in_len, 2 ); - /* Dummy calls to compression function. - * Call mbedtls_md_process at least once due to cache attacks - * that observe whether md_process() was called of not. - * Respect the usual start-(process|update)-finish sequence for - * the sake of hardware accelerators that might require it. */ - mbedtls_md_starts( &ssl->transform_in->md_ctx_dec ); - for( j = 0; j < extra_run + 1; j++ ) - mbedtls_md_process( &ssl->transform_in->md_ctx_dec, ssl->in_msg ); + ret = mbedtls_ssl_cf_hmac( &ssl->transform_in->md_ctx_dec, + add_data, sizeof( add_data ), + ssl->in_msg, ssl->in_msglen, + min_len, max_len, + mac_expect ); + if( ret != 0 ) { - /* The switch statement above already checks that we're using - * one of MD-5, SHA-1, SHA-256 or SHA-384. */ - unsigned char tmp[384 / 8]; - mbedtls_md_finish( &ssl->transform_in->md_ctx_dec, tmp ); + MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_cf_hmac", ret ); + return( ret ); } - mbedtls_md_hmac_reset( &ssl->transform_in->md_ctx_dec ); - - /* Make sure we access all the memory that could contain the MAC, - * before we check it in the next code block. This makes the - * synchronisation requirements for just-in-time Prime+Probe - * attacks much tighter and hopefully impractical. */ - ssl_read_memory( ssl->in_msg + min_len, - max_len - min_len + ssl->transform_in->maclen ); + mbedtls_ssl_cf_memcpy_offset( mac_peer, ssl->in_msg, + ssl->in_msglen, + min_len, max_len, + ssl->transform_in->maclen ); } else #endif /* MBEDTLS_SSL_PROTO_TLS1 || MBEDTLS_SSL_PROTO_TLS1_1 || \ @@ -2330,11 +2388,10 @@ static int ssl_decrypt_buf( mbedtls_ssl_context *ssl ) #if defined(MBEDTLS_SSL_DEBUG_ALL) MBEDTLS_SSL_DEBUG_BUF( 4, "expected mac", mac_expect, ssl->transform_in->maclen ); - MBEDTLS_SSL_DEBUG_BUF( 4, "message mac", ssl->in_msg + ssl->in_msglen, - ssl->transform_in->maclen ); + MBEDTLS_SSL_DEBUG_BUF( 4, "message mac", mac_peer, ssl->transform_in->maclen ); #endif - if( mbedtls_ssl_safer_memcmp( ssl->in_msg + ssl->in_msglen, mac_expect, + if( mbedtls_ssl_safer_memcmp( mac_peer, mac_expect, ssl->transform_in->maclen ) != 0 ) { #if defined(MBEDTLS_SSL_DEBUG_ALL) @@ -2762,7 +2819,7 @@ int mbedtls_ssl_fetch_input( mbedtls_ssl_context *ssl, size_t nb_want ) if( ret < 0 ) return( ret ); - if ( (size_t)ret > len || ( INT_MAX > SIZE_MAX && ret > SIZE_MAX ) ) + if ( (size_t)ret > len || ( INT_MAX > SIZE_MAX && ret > (int)SIZE_MAX ) ) { MBEDTLS_SSL_DEBUG_MSG( 1, ( "f_recv returned %d bytes but only %lu were requested", @@ -2816,7 +2873,7 @@ int mbedtls_ssl_flush_output( mbedtls_ssl_context *ssl ) if( ret <= 0 ) return( ret ); - if( (size_t)ret > ssl->out_left || ( INT_MAX > SIZE_MAX && ret > SIZE_MAX ) ) + if( (size_t)ret > ssl->out_left || ( INT_MAX > SIZE_MAX && ret > (int)SIZE_MAX ) ) { MBEDTLS_SSL_DEBUG_MSG( 1, ( "f_send returned %d bytes but only %lu bytes were sent", @@ -8596,6 +8653,10 @@ int mbedtls_ssl_read( mbedtls_ssl_context *ssl, unsigned char *buf, size_t len ) memcpy( buf, ssl->in_offt, n ); ssl->in_msglen -= n; + /* Zeroising the plaintext buffer to erase unused application data + from the memory. */ + mbedtls_platform_zeroize( ssl->in_offt, n ); + if( ssl->in_msglen == 0 ) { /* all bytes consumed */ diff --git a/thirdparty/mbedtls/library/threading.c b/thirdparty/mbedtls/library/threading.c index 144fe5d46c..61c4b94041 100644 --- a/thirdparty/mbedtls/library/threading.c +++ b/thirdparty/mbedtls/library/threading.c @@ -1,7 +1,7 @@ /* * Threading abstraction layer * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* diff --git a/thirdparty/mbedtls/library/timing.c b/thirdparty/mbedtls/library/timing.c index a4beff35a9..50a22165a6 100644 --- a/thirdparty/mbedtls/library/timing.c +++ b/thirdparty/mbedtls/library/timing.c @@ -1,7 +1,7 @@ /* * Portable interface to the CPU cycle counter * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/version.c b/thirdparty/mbedtls/library/version.c index bdba12f613..5733288f62 100644 --- a/thirdparty/mbedtls/library/version.c +++ b/thirdparty/mbedtls/library/version.c @@ -1,7 +1,7 @@ /* * Version information * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/version_features.c b/thirdparty/mbedtls/library/version_features.c index 51662bfd21..cbf38dc2c2 100644 --- a/thirdparty/mbedtls/library/version_features.c +++ b/thirdparty/mbedtls/library/version_features.c @@ -1,7 +1,7 @@ /* * Version feature information * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) @@ -279,6 +277,12 @@ static const char *features[] = { #if defined(MBEDTLS_ECP_NORMALIZE_MXZ_ALT) "MBEDTLS_ECP_NORMALIZE_MXZ_ALT", #endif /* MBEDTLS_ECP_NORMALIZE_MXZ_ALT */ +#if defined(MBEDTLS_TEST_CONSTANT_FLOW_MEMSAN) + "MBEDTLS_TEST_CONSTANT_FLOW_MEMSAN", +#endif /* MBEDTLS_TEST_CONSTANT_FLOW_MEMSAN */ +#if defined(MBEDTLS_TEST_CONSTANT_FLOW_VALGRIND) + "MBEDTLS_TEST_CONSTANT_FLOW_VALGRIND", +#endif /* MBEDTLS_TEST_CONSTANT_FLOW_VALGRIND */ #if defined(MBEDTLS_TEST_NULL_ENTROPY) "MBEDTLS_TEST_NULL_ENTROPY", #endif /* MBEDTLS_TEST_NULL_ENTROPY */ diff --git a/thirdparty/mbedtls/library/x509.c b/thirdparty/mbedtls/library/x509.c index 63ceaf9f4d..0c820eca90 100644 --- a/thirdparty/mbedtls/library/x509.c +++ b/thirdparty/mbedtls/library/x509.c @@ -1,7 +1,7 @@ /* * X.509 common functions for parsing and verification * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * The ITU-T X.509 standard defines a certificate format for PKI. diff --git a/thirdparty/mbedtls/library/x509_create.c b/thirdparty/mbedtls/library/x509_create.c index 75de91f6c8..0dbd679a93 100644 --- a/thirdparty/mbedtls/library/x509_create.c +++ b/thirdparty/mbedtls/library/x509_create.c @@ -1,7 +1,7 @@ /* * X.509 base functions for creating certificates / CSRs * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/x509_crl.c b/thirdparty/mbedtls/library/x509_crl.c index 94c0c01afe..dba71fad58 100644 --- a/thirdparty/mbedtls/library/x509_crl.c +++ b/thirdparty/mbedtls/library/x509_crl.c @@ -1,7 +1,7 @@ /* * X.509 Certidicate Revocation List (CRL) parsing * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * The ITU-T X.509 standard defines a certificate format for PKI. @@ -285,13 +283,13 @@ static int x509_get_entries( unsigned char **p, size_t len2; const unsigned char *end2; + cur_entry->raw.tag = **p; if( ( ret = mbedtls_asn1_get_tag( p, end, &len2, MBEDTLS_ASN1_SEQUENCE | MBEDTLS_ASN1_CONSTRUCTED ) ) != 0 ) { return( ret ); } - cur_entry->raw.tag = **p; cur_entry->raw.p = *p; cur_entry->raw.len = len2; end2 = *p + len2; diff --git a/thirdparty/mbedtls/library/x509_crt.c b/thirdparty/mbedtls/library/x509_crt.c index 7d01585472..de40eaaf58 100644 --- a/thirdparty/mbedtls/library/x509_crt.c +++ b/thirdparty/mbedtls/library/x509_crt.c @@ -1,7 +1,7 @@ /* * X.509 certificate parsing and verification * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * The ITU-T X.509 standard defines a certificate format for PKI. @@ -1846,8 +1844,7 @@ int mbedtls_x509_crt_is_revoked( const mbedtls_x509_crt *crt, const mbedtls_x509 if( crt->serial.len == cur->serial.len && memcmp( crt->serial.p, cur->serial.p, crt->serial.len ) == 0 ) { - if( mbedtls_x509_time_is_past( &cur->revocation_date ) ) - return( 1 ); + return( 1 ); } cur = cur->next; diff --git a/thirdparty/mbedtls/library/x509_csr.c b/thirdparty/mbedtls/library/x509_csr.c index 5045c10830..663047d516 100644 --- a/thirdparty/mbedtls/library/x509_csr.c +++ b/thirdparty/mbedtls/library/x509_csr.c @@ -1,7 +1,7 @@ /* * X.509 Certificate Signing Request (CSR) parsing * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * The ITU-T X.509 standard defines a certificate format for PKI. diff --git a/thirdparty/mbedtls/library/x509write_crt.c b/thirdparty/mbedtls/library/x509write_crt.c index 0fc94fed2e..5462e83fe0 100644 --- a/thirdparty/mbedtls/library/x509write_crt.c +++ b/thirdparty/mbedtls/library/x509write_crt.c @@ -1,7 +1,7 @@ /* * X.509 certificate writing * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * References: @@ -101,39 +99,44 @@ void mbedtls_x509write_crt_free( mbedtls_x509write_cert *ctx ) mbedtls_platform_zeroize( ctx, sizeof( mbedtls_x509write_cert ) ); } -void mbedtls_x509write_crt_set_version( mbedtls_x509write_cert *ctx, int version ) +void mbedtls_x509write_crt_set_version( mbedtls_x509write_cert *ctx, + int version ) { ctx->version = version; } -void mbedtls_x509write_crt_set_md_alg( mbedtls_x509write_cert *ctx, mbedtls_md_type_t md_alg ) +void mbedtls_x509write_crt_set_md_alg( mbedtls_x509write_cert *ctx, + mbedtls_md_type_t md_alg ) { ctx->md_alg = md_alg; } -void mbedtls_x509write_crt_set_subject_key( mbedtls_x509write_cert *ctx, mbedtls_pk_context *key ) +void mbedtls_x509write_crt_set_subject_key( mbedtls_x509write_cert *ctx, + mbedtls_pk_context *key ) { ctx->subject_key = key; } -void mbedtls_x509write_crt_set_issuer_key( mbedtls_x509write_cert *ctx, mbedtls_pk_context *key ) +void mbedtls_x509write_crt_set_issuer_key( mbedtls_x509write_cert *ctx, + mbedtls_pk_context *key ) { ctx->issuer_key = key; } int mbedtls_x509write_crt_set_subject_name( mbedtls_x509write_cert *ctx, - const char *subject_name ) + const char *subject_name ) { return mbedtls_x509_string_to_names( &ctx->subject, subject_name ); } int mbedtls_x509write_crt_set_issuer_name( mbedtls_x509write_cert *ctx, - const char *issuer_name ) + const char *issuer_name ) { return mbedtls_x509_string_to_names( &ctx->issuer, issuer_name ); } -int mbedtls_x509write_crt_set_serial( mbedtls_x509write_cert *ctx, const mbedtls_mpi *serial ) +int mbedtls_x509write_crt_set_serial( mbedtls_x509write_cert *ctx, + const mbedtls_mpi *serial ) { int ret; @@ -143,8 +146,9 @@ int mbedtls_x509write_crt_set_serial( mbedtls_x509write_cert *ctx, const mbedtls return( 0 ); } -int mbedtls_x509write_crt_set_validity( mbedtls_x509write_cert *ctx, const char *not_before, - const char *not_after ) +int mbedtls_x509write_crt_set_validity( mbedtls_x509write_cert *ctx, + const char *not_before, + const char *not_after ) { if( strlen( not_before ) != MBEDTLS_X509_RFC5280_UTC_TIME_LEN - 1 || strlen( not_after ) != MBEDTLS_X509_RFC5280_UTC_TIME_LEN - 1 ) @@ -164,12 +168,12 @@ int mbedtls_x509write_crt_set_extension( mbedtls_x509write_cert *ctx, int critical, const unsigned char *val, size_t val_len ) { - return mbedtls_x509_set_extension( &ctx->extensions, oid, oid_len, - critical, val, val_len ); + return( mbedtls_x509_set_extension( &ctx->extensions, oid, oid_len, + critical, val, val_len ) ); } int mbedtls_x509write_crt_set_basic_constraints( mbedtls_x509write_cert *ctx, - int is_ca, int max_pathlen ) + int is_ca, int max_pathlen ) { int ret; unsigned char buf[9]; @@ -185,18 +189,21 @@ int mbedtls_x509write_crt_set_basic_constraints( mbedtls_x509write_cert *ctx, { if( max_pathlen >= 0 ) { - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_int( &c, buf, max_pathlen ) ); + MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_int( &c, buf, + max_pathlen ) ); } MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_bool( &c, buf, 1 ) ); } MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, buf, len ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( &c, buf, MBEDTLS_ASN1_CONSTRUCTED | + MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( &c, buf, + MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) ); - return mbedtls_x509write_crt_set_extension( ctx, MBEDTLS_OID_BASIC_CONSTRAINTS, - MBEDTLS_OID_SIZE( MBEDTLS_OID_BASIC_CONSTRAINTS ), - 0, buf + sizeof(buf) - len, len ); + return( + mbedtls_x509write_crt_set_extension( ctx, MBEDTLS_OID_BASIC_CONSTRAINTS, + MBEDTLS_OID_SIZE( MBEDTLS_OID_BASIC_CONSTRAINTS ), + 0, buf + sizeof(buf) - len, len ) ); } #if defined(MBEDTLS_SHA1_C) @@ -208,7 +215,8 @@ int mbedtls_x509write_crt_set_subject_key_identifier( mbedtls_x509write_cert *ct size_t len = 0; memset( buf, 0, sizeof(buf) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_pk_write_pubkey( &c, buf, ctx->subject_key ) ); + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_pk_write_pubkey( &c, buf, ctx->subject_key ) ); ret = mbedtls_sha1_ret( buf + sizeof( buf ) - len, len, buf + sizeof( buf ) - 20 ); @@ -218,11 +226,13 @@ int mbedtls_x509write_crt_set_subject_key_identifier( mbedtls_x509write_cert *ct len = 20; MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, buf, len ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( &c, buf, MBEDTLS_ASN1_OCTET_STRING ) ); + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_asn1_write_tag( &c, buf, MBEDTLS_ASN1_OCTET_STRING ) ); - return mbedtls_x509write_crt_set_extension( ctx, MBEDTLS_OID_SUBJECT_KEY_IDENTIFIER, - MBEDTLS_OID_SIZE( MBEDTLS_OID_SUBJECT_KEY_IDENTIFIER ), - 0, buf + sizeof(buf) - len, len ); + return mbedtls_x509write_crt_set_extension( ctx, + MBEDTLS_OID_SUBJECT_KEY_IDENTIFIER, + MBEDTLS_OID_SIZE( MBEDTLS_OID_SUBJECT_KEY_IDENTIFIER ), + 0, buf + sizeof(buf) - len, len ); } int mbedtls_x509write_crt_set_authority_key_identifier( mbedtls_x509write_cert *ctx ) @@ -233,7 +243,8 @@ int mbedtls_x509write_crt_set_authority_key_identifier( mbedtls_x509write_cert * size_t len = 0; memset( buf, 0, sizeof(buf) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_pk_write_pubkey( &c, buf, ctx->issuer_key ) ); + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_pk_write_pubkey( &c, buf, ctx->issuer_key ) ); ret = mbedtls_sha1_ret( buf + sizeof( buf ) - len, len, buf + sizeof( buf ) - 20 ); @@ -243,15 +254,19 @@ int mbedtls_x509write_crt_set_authority_key_identifier( mbedtls_x509write_cert * len = 20; MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, buf, len ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( &c, buf, MBEDTLS_ASN1_CONTEXT_SPECIFIC | 0 ) ); + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_asn1_write_tag( &c, buf, MBEDTLS_ASN1_CONTEXT_SPECIFIC | 0 ) ); MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, buf, len ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( &c, buf, MBEDTLS_ASN1_CONSTRUCTED | - MBEDTLS_ASN1_SEQUENCE ) ); - - return mbedtls_x509write_crt_set_extension( ctx, MBEDTLS_OID_AUTHORITY_KEY_IDENTIFIER, - MBEDTLS_OID_SIZE( MBEDTLS_OID_AUTHORITY_KEY_IDENTIFIER ), - 0, buf + sizeof( buf ) - len, len ); + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_asn1_write_tag( &c, buf, + MBEDTLS_ASN1_CONSTRUCTED | + MBEDTLS_ASN1_SEQUENCE ) ); + + return mbedtls_x509write_crt_set_extension( + ctx, MBEDTLS_OID_AUTHORITY_KEY_IDENTIFIER, + MBEDTLS_OID_SIZE( MBEDTLS_OID_AUTHORITY_KEY_IDENTIFIER ), + 0, buf + sizeof( buf ) - len, len ); } #endif /* MBEDTLS_SHA1_C */ @@ -298,8 +313,8 @@ int mbedtls_x509write_crt_set_key_usage( mbedtls_x509write_cert *ctx, return( MBEDTLS_ERR_X509_INVALID_FORMAT ); ret = mbedtls_x509write_crt_set_extension( ctx, MBEDTLS_OID_KEY_USAGE, - MBEDTLS_OID_SIZE( MBEDTLS_OID_KEY_USAGE ), - 1, c, (size_t)ret ); + MBEDTLS_OID_SIZE( MBEDTLS_OID_KEY_USAGE ), + 1, c, (size_t)ret ); if( ret != 0 ) return( ret ); @@ -325,8 +340,8 @@ int mbedtls_x509write_crt_set_ns_cert_type( mbedtls_x509write_cert *ctx, return( ret ); ret = mbedtls_x509write_crt_set_extension( ctx, MBEDTLS_OID_NS_CERT_TYPE, - MBEDTLS_OID_SIZE( MBEDTLS_OID_NS_CERT_TYPE ), - 0, c, (size_t)ret ); + MBEDTLS_OID_SIZE( MBEDTLS_OID_NS_CERT_TYPE ), + 0, c, (size_t)ret ); if( ret != 0 ) return( ret ); @@ -348,7 +363,8 @@ static int x509_write_time( unsigned char **p, unsigned char *start, (const unsigned char *) t + 2, size - 2 ) ); MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( p, start, len ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( p, start, MBEDTLS_ASN1_UTC_TIME ) ); + MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( p, start, + MBEDTLS_ASN1_UTC_TIME ) ); } else { @@ -356,15 +372,17 @@ static int x509_write_time( unsigned char **p, unsigned char *start, (const unsigned char *) t, size ) ); MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( p, start, len ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( p, start, MBEDTLS_ASN1_GENERALIZED_TIME ) ); + MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( p, start, + MBEDTLS_ASN1_GENERALIZED_TIME ) ); } return( (int) len ); } -int mbedtls_x509write_crt_der( mbedtls_x509write_cert *ctx, unsigned char *buf, size_t size, - int (*f_rng)(void *, unsigned char *, size_t), - void *p_rng ) +int mbedtls_x509write_crt_der( mbedtls_x509write_cert *ctx, + unsigned char *buf, size_t size, + int (*f_rng)(void *, unsigned char *, size_t), + void *p_rng ) { int ret; const char *sig_oid; @@ -372,15 +390,14 @@ int mbedtls_x509write_crt_der( mbedtls_x509write_cert *ctx, unsigned char *buf, unsigned char *c, *c2; unsigned char hash[64]; unsigned char sig[SIGNATURE_MAX_SIZE]; - unsigned char tmp_buf[2048]; size_t sub_len = 0, pub_len = 0, sig_and_oid_len = 0, sig_len; size_t len = 0; mbedtls_pk_type_t pk_alg; /* - * Prepare data to be signed in tmp_buf + * Prepare data to be signed at the end of the target buffer */ - c = tmp_buf + sizeof( tmp_buf ); + c = buf + size; /* Signature algorithm needed in TBS, and later for actual signature */ @@ -406,27 +423,36 @@ int mbedtls_x509write_crt_der( mbedtls_x509write_cert *ctx, unsigned char *buf, /* Only for v3 */ if( ctx->version == MBEDTLS_X509_CRT_VERSION_3 ) { - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_x509_write_extensions( &c, tmp_buf, ctx->extensions ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, tmp_buf, len ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( &c, tmp_buf, MBEDTLS_ASN1_CONSTRUCTED | - MBEDTLS_ASN1_SEQUENCE ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, tmp_buf, len ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( &c, tmp_buf, MBEDTLS_ASN1_CONTEXT_SPECIFIC | - MBEDTLS_ASN1_CONSTRUCTED | 3 ) ); + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_x509_write_extensions( &c, + buf, ctx->extensions ) ); + MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, buf, len ) ); + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_asn1_write_tag( &c, buf, + MBEDTLS_ASN1_CONSTRUCTED | + MBEDTLS_ASN1_SEQUENCE ) ); + MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, buf, len ) ); + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_asn1_write_tag( &c, buf, + MBEDTLS_ASN1_CONTEXT_SPECIFIC | + MBEDTLS_ASN1_CONSTRUCTED | 3 ) ); } /* * SubjectPublicKeyInfo */ - MBEDTLS_ASN1_CHK_ADD( pub_len, mbedtls_pk_write_pubkey_der( ctx->subject_key, - tmp_buf, c - tmp_buf ) ); + MBEDTLS_ASN1_CHK_ADD( pub_len, + mbedtls_pk_write_pubkey_der( ctx->subject_key, + buf, c - buf ) ); c -= pub_len; len += pub_len; /* * Subject ::= Name */ - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_x509_write_names( &c, tmp_buf, ctx->subject ) ); + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_x509_write_names( &c, buf, + ctx->subject ) ); /* * Validity ::= SEQUENCE { @@ -435,32 +461,39 @@ int mbedtls_x509write_crt_der( mbedtls_x509write_cert *ctx, unsigned char *buf, */ sub_len = 0; - MBEDTLS_ASN1_CHK_ADD( sub_len, x509_write_time( &c, tmp_buf, ctx->not_after, - MBEDTLS_X509_RFC5280_UTC_TIME_LEN ) ); + MBEDTLS_ASN1_CHK_ADD( sub_len, + x509_write_time( &c, buf, ctx->not_after, + MBEDTLS_X509_RFC5280_UTC_TIME_LEN ) ); - MBEDTLS_ASN1_CHK_ADD( sub_len, x509_write_time( &c, tmp_buf, ctx->not_before, - MBEDTLS_X509_RFC5280_UTC_TIME_LEN ) ); + MBEDTLS_ASN1_CHK_ADD( sub_len, + x509_write_time( &c, buf, ctx->not_before, + MBEDTLS_X509_RFC5280_UTC_TIME_LEN ) ); len += sub_len; - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, tmp_buf, sub_len ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( &c, tmp_buf, MBEDTLS_ASN1_CONSTRUCTED | - MBEDTLS_ASN1_SEQUENCE ) ); + MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, buf, sub_len ) ); + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_asn1_write_tag( &c, buf, + MBEDTLS_ASN1_CONSTRUCTED | + MBEDTLS_ASN1_SEQUENCE ) ); /* * Issuer ::= Name */ - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_x509_write_names( &c, tmp_buf, ctx->issuer ) ); + MBEDTLS_ASN1_CHK_ADD( len, mbedtls_x509_write_names( &c, buf, + ctx->issuer ) ); /* * Signature ::= AlgorithmIdentifier */ - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_algorithm_identifier( &c, tmp_buf, - sig_oid, strlen( sig_oid ), 0 ) ); + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_asn1_write_algorithm_identifier( &c, buf, + sig_oid, strlen( sig_oid ), 0 ) ); /* * Serial ::= INTEGER */ - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_mpi( &c, tmp_buf, &ctx->serial ) ); + MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_mpi( &c, buf, + &ctx->serial ) ); /* * Version ::= INTEGER { v1(0), v2(1), v3(2) } @@ -470,48 +503,67 @@ int mbedtls_x509write_crt_der( mbedtls_x509write_cert *ctx, unsigned char *buf, if( ctx->version != MBEDTLS_X509_CRT_VERSION_1 ) { sub_len = 0; - MBEDTLS_ASN1_CHK_ADD( sub_len, mbedtls_asn1_write_int( &c, tmp_buf, ctx->version ) ); + MBEDTLS_ASN1_CHK_ADD( sub_len, + mbedtls_asn1_write_int( &c, buf, ctx->version ) ); len += sub_len; - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, tmp_buf, sub_len ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( &c, tmp_buf, MBEDTLS_ASN1_CONTEXT_SPECIFIC | - MBEDTLS_ASN1_CONSTRUCTED | 0 ) ); + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_asn1_write_len( &c, buf, sub_len ) ); + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_asn1_write_tag( &c, buf, + MBEDTLS_ASN1_CONTEXT_SPECIFIC | + MBEDTLS_ASN1_CONSTRUCTED | 0 ) ); } - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, tmp_buf, len ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( &c, tmp_buf, MBEDTLS_ASN1_CONSTRUCTED | - MBEDTLS_ASN1_SEQUENCE ) ); + MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, buf, len ) ); + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_asn1_write_tag( &c, buf, MBEDTLS_ASN1_CONSTRUCTED | + MBEDTLS_ASN1_SEQUENCE ) ); /* * Make signature */ + + /* Compute hash of CRT. */ if( ( ret = mbedtls_md( mbedtls_md_info_from_type( ctx->md_alg ), c, len, hash ) ) != 0 ) { return( ret ); } - if( ( ret = mbedtls_pk_sign( ctx->issuer_key, ctx->md_alg, hash, 0, sig, &sig_len, - f_rng, p_rng ) ) != 0 ) + if( ( ret = mbedtls_pk_sign( ctx->issuer_key, ctx->md_alg, + hash, 0, sig, &sig_len, + f_rng, p_rng ) ) != 0 ) { return( ret ); } - /* - * Write data to output buffer - */ + /* Move CRT to the front of the buffer to have space + * for the signature. */ + memmove( buf, c, len ); + c = buf + len; + + /* Add signature at the end of the buffer, + * making sure that it doesn't underflow + * into the CRT buffer. */ c2 = buf + size; - MBEDTLS_ASN1_CHK_ADD( sig_and_oid_len, mbedtls_x509_write_sig( &c2, buf, + MBEDTLS_ASN1_CHK_ADD( sig_and_oid_len, mbedtls_x509_write_sig( &c2, c, sig_oid, sig_oid_len, sig, sig_len ) ); - if( len > (size_t)( c2 - buf ) ) - return( MBEDTLS_ERR_ASN1_BUF_TOO_SMALL ); + /* + * Memory layout after this step: + * + * buf c=buf+len c2 buf+size + * [CRT0,...,CRTn, UNUSED, ..., UNUSED, SIG0, ..., SIGm] + */ - c2 -= len; - memcpy( c2, c, len ); + /* Move raw CRT to just before the signature. */ + c = c2 - len; + memmove( c, buf, len ); len += sig_and_oid_len; - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c2, buf, len ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( &c2, buf, MBEDTLS_ASN1_CONSTRUCTED | + MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, buf, len ) ); + MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( &c, buf, + MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) ); return( (int) len ); @@ -521,23 +573,23 @@ int mbedtls_x509write_crt_der( mbedtls_x509write_cert *ctx, unsigned char *buf, #define PEM_END_CRT "-----END CERTIFICATE-----\n" #if defined(MBEDTLS_PEM_WRITE_C) -int mbedtls_x509write_crt_pem( mbedtls_x509write_cert *crt, unsigned char *buf, size_t size, - int (*f_rng)(void *, unsigned char *, size_t), - void *p_rng ) +int mbedtls_x509write_crt_pem( mbedtls_x509write_cert *crt, + unsigned char *buf, size_t size, + int (*f_rng)(void *, unsigned char *, size_t), + void *p_rng ) { int ret; - unsigned char output_buf[4096]; - size_t olen = 0; + size_t olen; - if( ( ret = mbedtls_x509write_crt_der( crt, output_buf, sizeof(output_buf), + if( ( ret = mbedtls_x509write_crt_der( crt, buf, size, f_rng, p_rng ) ) < 0 ) { return( ret ); } if( ( ret = mbedtls_pem_write_buffer( PEM_BEGIN_CRT, PEM_END_CRT, - output_buf + sizeof(output_buf) - ret, - ret, buf, size, &olen ) ) != 0 ) + buf + size - ret, ret, + buf, size, &olen ) ) != 0 ) { return( ret ); } diff --git a/thirdparty/mbedtls/library/x509write_csr.c b/thirdparty/mbedtls/library/x509write_csr.c index d1b0716c96..60cf12379f 100644 --- a/thirdparty/mbedtls/library/x509write_csr.c +++ b/thirdparty/mbedtls/library/x509write_csr.c @@ -1,7 +1,7 @@ /* * X.509 Certificate Signing Request writing * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * References: @@ -81,6 +79,14 @@ #define SIGNATURE_MAX_SIZE MBEDTLS_MPI_MAX_SIZE #endif +#if defined(MBEDTLS_PLATFORM_C) +#include "mbedtls/platform.h" +#else +#include <stdlib.h> +#define mbedtls_calloc calloc +#define mbedtls_free free +#endif + void mbedtls_x509write_csr_init( mbedtls_x509write_csr *ctx ) { memset( ctx, 0, sizeof( mbedtls_x509write_csr ) ); @@ -187,71 +193,85 @@ int mbedtls_x509write_csr_set_ns_cert_type( mbedtls_x509write_csr *ctx, return( 0 ); } -int mbedtls_x509write_csr_der( mbedtls_x509write_csr *ctx, unsigned char *buf, size_t size, - int (*f_rng)(void *, unsigned char *, size_t), - void *p_rng ) +static int x509write_csr_der_internal( mbedtls_x509write_csr *ctx, + unsigned char *buf, + size_t size, + unsigned char *sig, + int (*f_rng)(void *, unsigned char *, size_t), + void *p_rng ) { int ret; const char *sig_oid; size_t sig_oid_len = 0; unsigned char *c, *c2; unsigned char hash[64]; - unsigned char sig[SIGNATURE_MAX_SIZE]; - unsigned char tmp_buf[2048]; size_t pub_len = 0, sig_and_oid_len = 0, sig_len; size_t len = 0; mbedtls_pk_type_t pk_alg; - /* - * Prepare data to be signed in tmp_buf - */ - c = tmp_buf + sizeof( tmp_buf ); + /* Write the CSR backwards starting from the end of buf */ + c = buf + size; - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_x509_write_extensions( &c, tmp_buf, ctx->extensions ) ); + MBEDTLS_ASN1_CHK_ADD( len, mbedtls_x509_write_extensions( &c, buf, + ctx->extensions ) ); if( len ) { - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, tmp_buf, len ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( &c, tmp_buf, MBEDTLS_ASN1_CONSTRUCTED | - MBEDTLS_ASN1_SEQUENCE ) ); - - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, tmp_buf, len ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( &c, tmp_buf, MBEDTLS_ASN1_CONSTRUCTED | - MBEDTLS_ASN1_SET ) ); - - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_oid( &c, tmp_buf, MBEDTLS_OID_PKCS9_CSR_EXT_REQ, - MBEDTLS_OID_SIZE( MBEDTLS_OID_PKCS9_CSR_EXT_REQ ) ) ); - - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, tmp_buf, len ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( &c, tmp_buf, MBEDTLS_ASN1_CONSTRUCTED | - MBEDTLS_ASN1_SEQUENCE ) ); + MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, buf, len ) ); + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_asn1_write_tag( + &c, buf, + MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) ); + + MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, buf, len ) ); + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_asn1_write_tag( + &c, buf, + MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SET ) ); + + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_asn1_write_oid( + &c, buf, MBEDTLS_OID_PKCS9_CSR_EXT_REQ, + MBEDTLS_OID_SIZE( MBEDTLS_OID_PKCS9_CSR_EXT_REQ ) ) ); + + MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, buf, len ) ); + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_asn1_write_tag( + &c, buf, + MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) ); } - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, tmp_buf, len ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( &c, tmp_buf, MBEDTLS_ASN1_CONSTRUCTED | - MBEDTLS_ASN1_CONTEXT_SPECIFIC ) ); + MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, buf, len ) ); + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_asn1_write_tag( + &c, buf, + MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_CONTEXT_SPECIFIC ) ); MBEDTLS_ASN1_CHK_ADD( pub_len, mbedtls_pk_write_pubkey_der( ctx->key, - tmp_buf, c - tmp_buf ) ); + buf, c - buf ) ); c -= pub_len; len += pub_len; /* * Subject ::= Name */ - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_x509_write_names( &c, tmp_buf, ctx->subject ) ); + MBEDTLS_ASN1_CHK_ADD( len, mbedtls_x509_write_names( &c, buf, + ctx->subject ) ); /* * Version ::= INTEGER { v1(0), v2(1), v3(2) } */ - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_int( &c, tmp_buf, 0 ) ); + MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_int( &c, buf, 0 ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, tmp_buf, len ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( &c, tmp_buf, MBEDTLS_ASN1_CONSTRUCTED | - MBEDTLS_ASN1_SEQUENCE ) ); + MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, buf, len ) ); + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_asn1_write_tag( + &c, buf, + MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) ); /* - * Prepare signature + * Sign the written CSR data into the sig buffer + * Note: hash errors can happen only after an internal error */ ret = mbedtls_md( mbedtls_md_info_from_type( ctx->md_alg ), c, len, hash ); if( ret != 0 ) @@ -271,32 +291,68 @@ int mbedtls_x509write_csr_der( mbedtls_x509write_csr *ctx, unsigned char *buf, s return( MBEDTLS_ERR_X509_INVALID_ALG ); if( ( ret = mbedtls_oid_get_oid_by_sig_alg( pk_alg, ctx->md_alg, - &sig_oid, &sig_oid_len ) ) != 0 ) + &sig_oid, &sig_oid_len ) ) != 0 ) { return( ret ); } /* - * Write data to output buffer + * Move the written CSR data to the start of buf to create space for + * writing the signature into buf. */ - c2 = buf + size; - MBEDTLS_ASN1_CHK_ADD( sig_and_oid_len, mbedtls_x509_write_sig( &c2, buf, - sig_oid, sig_oid_len, sig, sig_len ) ); + memmove( buf, c, len ); - if( len > (size_t)( c2 - buf ) ) - return( MBEDTLS_ERR_ASN1_BUF_TOO_SMALL ); + /* + * Write sig and its OID into buf backwards from the end of buf. + * Note: mbedtls_x509_write_sig will check for c2 - ( buf + len ) < sig_len + * and return MBEDTLS_ERR_ASN1_BUF_TOO_SMALL if needed. + */ + c2 = buf + size; + MBEDTLS_ASN1_CHK_ADD( sig_and_oid_len, + mbedtls_x509_write_sig( &c2, buf + len, sig_oid, sig_oid_len, + sig, sig_len ) ); + /* + * Compact the space between the CSR data and signature by moving the + * CSR data to the start of the signature. + */ c2 -= len; - memcpy( c2, c, len ); + memmove( c2, buf, len ); + /* ASN encode the total size and tag the CSR data with it. */ len += sig_and_oid_len; MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c2, buf, len ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( &c2, buf, MBEDTLS_ASN1_CONSTRUCTED | - MBEDTLS_ASN1_SEQUENCE ) ); + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_asn1_write_tag( + &c2, buf, + MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) ); + + /* Zero the unused bytes at the start of buf */ + memset( buf, 0, c2 - buf); return( (int) len ); } +int mbedtls_x509write_csr_der( mbedtls_x509write_csr *ctx, unsigned char *buf, + size_t size, + int (*f_rng)(void *, unsigned char *, size_t), + void *p_rng ) +{ + int ret; + unsigned char *sig; + + if( ( sig = mbedtls_calloc( 1, SIGNATURE_MAX_SIZE ) ) == NULL ) + { + return( MBEDTLS_ERR_X509_ALLOC_FAILED ); + } + + ret = x509write_csr_der_internal( ctx, buf, size, sig, f_rng, p_rng ); + + mbedtls_free( sig ); + + return( ret ); +} + #define PEM_BEGIN_CSR "-----BEGIN CERTIFICATE REQUEST-----\n" #define PEM_END_CSR "-----END CERTIFICATE REQUEST-----\n" diff --git a/thirdparty/mbedtls/library/xtea.c b/thirdparty/mbedtls/library/xtea.c index 26ec5de5a9..4e62817579 100644 --- a/thirdparty/mbedtls/library/xtea.c +++ b/thirdparty/mbedtls/library/xtea.c @@ -1,7 +1,7 @@ /* * An 32-bit implementation of the XTEA algorithm * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/tinyexr/tinyexr.cc b/thirdparty/tinyexr/tinyexr.cc index 969a6d505d..fef8f66c98 100644 --- a/thirdparty/tinyexr/tinyexr.cc +++ b/thirdparty/tinyexr/tinyexr.cc @@ -1,2 +1,8 @@ +#if defined(_WIN32) +#ifndef NOMINMAX +#define NOMINMAX +#endif +#endif + #define TINYEXR_IMPLEMENTATION #include "tinyexr.h" diff --git a/thirdparty/tinyexr/tinyexr.h b/thirdparty/tinyexr/tinyexr.h index 7e8956f7d3..a3e7b23161 100644 --- a/thirdparty/tinyexr/tinyexr.h +++ b/thirdparty/tinyexr/tinyexr.h @@ -1,5 +1,7 @@ +#ifndef TINYEXR_H_ +#define TINYEXR_H_ /* -Copyright (c) 2014 - 2019, Syoyo Fujita and many contributors. +Copyright (c) 2014 - 2020, Syoyo Fujita and many contributors. All rights reserved. Redistribution and use in source and binary forms, with or without @@ -63,9 +65,6 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // End of OpenEXR license ------------------------------------------------- -#ifndef TINYEXR_H_ -#define TINYEXR_H_ - // // // Do this: @@ -198,11 +197,18 @@ typedef struct _EXRTile { unsigned char **images; // image[channels][pixels] } EXRTile; +typedef struct _EXRBox2i { + int min_x; + int min_y; + int max_x; + int max_y; +} EXRBox2i; + typedef struct _EXRHeader { float pixel_aspect_ratio; int line_order; - int data_window[4]; - int display_window[4]; + EXRBox2i data_window; + EXRBox2i display_window; float screen_window_center[2]; float screen_window_width; @@ -287,26 +293,29 @@ typedef struct _DeepImage { extern int LoadEXR(float **out_rgba, int *width, int *height, const char *filename, const char **err); -// Loads single-frame OpenEXR image by specifing layer name. Assume EXR image contains A(single channel -// alpha) or RGB(A) channels. -// Application must free image data as returned by `out_rgba` -// Result image format is: float x RGBA x width x hight -// Returns negative value and may set error string in `err` when there's an -// error -// When the specified layer name is not found in the EXR file, the function will return `TINYEXR_ERROR_LAYER_NOT_FOUND`. +// Loads single-frame OpenEXR image by specifying layer name. Assume EXR image +// contains A(single channel alpha) or RGB(A) channels. Application must free +// image data as returned by `out_rgba` Result image format is: float x RGBA x +// width x hight Returns negative value and may set error string in `err` when +// there's an error When the specified layer name is not found in the EXR file, +// the function will return `TINYEXR_ERROR_LAYER_NOT_FOUND`. extern int LoadEXRWithLayer(float **out_rgba, int *width, int *height, - const char *filename, const char *layer_name, const char **err); + const char *filename, const char *layer_name, + const char **err); // // Get layer infos from EXR file. // -// @param[out] layer_names List of layer names. Application must free memory after using this. +// @param[out] layer_names List of layer names. Application must free memory +// after using this. // @param[out] num_layers The number of layers -// @param[out] err Error string(wll be filled when the function returns error code). Free it using FreeEXRErrorMessage after using this value. +// @param[out] err Error string(will be filled when the function returns error +// code). Free it using FreeEXRErrorMessage after using this value. // // @return TINYEXR_SUCCEES upon success. // -extern int EXRLayers(const char *filename, const char **layer_names[], int *num_layers, const char **err); +extern int EXRLayers(const char *filename, const char **layer_names[], + int *num_layers, const char **err); // @deprecated { to be removed. } // Simple wrapper API for ParseEXRHeaderFromFile. @@ -336,13 +345,13 @@ extern void InitEXRHeader(EXRHeader *exr_header); // Initialize EXRImage struct extern void InitEXRImage(EXRImage *exr_image); -// Free's internal data of EXRHeader struct +// Frees internal data of EXRHeader struct extern int FreeEXRHeader(EXRHeader *exr_header); -// Free's internal data of EXRImage struct +// Frees internal data of EXRImage struct extern int FreeEXRImage(EXRImage *exr_image); -// Free's error message +// Frees error message extern void FreeEXRErrorMessage(const char *msg); // Parse EXR version header of a file. @@ -497,8 +506,17 @@ extern int LoadEXRFromMemory(float **out_rgba, int *width, int *height, #endif // TINYEXR_H_ #ifdef TINYEXR_IMPLEMENTATION -#ifndef TINYEXR_IMPLEMENTATION_DEIFNED -#define TINYEXR_IMPLEMENTATION_DEIFNED +#ifndef TINYEXR_IMPLEMENTATION_DEFINED +#define TINYEXR_IMPLEMENTATION_DEFINED + +#ifdef _WIN32 + +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN +#endif +#include <windows.h> // for UTF-8 + +#endif #include <algorithm> #include <cassert> @@ -536,7 +554,18 @@ extern int LoadEXRFromMemory(float **out_rgba, int *width, int *height, #endif #if TINYEXR_USE_ZFP + +#ifdef __clang__ +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Weverything" +#endif + #include "zfp.h" + +#ifdef __clang__ +#pragma clang diagnostic pop +#endif + #endif namespace tinyexr { @@ -619,7 +648,7 @@ namespace miniz { - Critical fix for the MZ_ZIP_FLAG_DO_NOT_SORT_CENTRAL_DIRECTORY bug (thanks kahmyong.moon@hp.com) which could cause locate files to not find files. This bug - would only have occured in earlier versions if you explicitly used this + would only have occurred in earlier versions if you explicitly used this flag, OR if you used mz_zip_extract_archive_file_to_heap() or mz_zip_add_mem_to_archive_file_in_place() (which used this flag). If you can't switch to v1.15 but want to fix @@ -7002,6 +7031,13 @@ void *mz_zip_extract_archive_file_to_heap(const char *pZip_filename, // Reuse MINIZ_LITTE_ENDIAN macro +#if defined(_M_IX86) || defined(_M_X64) || defined(__i386__) || \ + defined(__i386) || defined(__i486__) || defined(__i486) || \ + defined(i386) || defined(__ia64__) || defined(__x86_64__) +// MINIZ_X86_OR_X64_CPU is only used to help set the below macros. +#define MINIZ_X86_OR_X64_CPU 1 +#endif + #if defined(__sparcv9) // Big endian #else @@ -7116,6 +7152,36 @@ static void swap4(unsigned int *val) { #endif } +static void swap4(int *val) { +#ifdef MINIZ_LITTLE_ENDIAN + (void)val; +#else + int tmp = *val; + unsigned char *dst = reinterpret_cast<unsigned char *>(val); + unsigned char *src = reinterpret_cast<unsigned char *>(&tmp); + + dst[0] = src[3]; + dst[1] = src[2]; + dst[2] = src[1]; + dst[3] = src[0]; +#endif +} + +static void swap4(float *val) { +#ifdef MINIZ_LITTLE_ENDIAN + (void)val; +#else + float tmp = *val; + unsigned char *dst = reinterpret_cast<unsigned char *>(val); + unsigned char *src = reinterpret_cast<unsigned char *>(&tmp); + + dst[0] = src[3]; + dst[1] = src[2]; + dst[2] = src[1]; + dst[3] = src[0]; +#endif +} + #if 0 static void cpy8(tinyexr::tinyexr_uint64 *dst_val, const tinyexr::tinyexr_uint64 *src_val) { unsigned char *dst = reinterpret_cast<unsigned char *>(dst_val); @@ -7363,7 +7429,7 @@ static void WriteAttributeToMemory(std::vector<unsigned char> *out, out->insert(out->end(), type, type + strlen(type) + 1); int outLen = len; - tinyexr::swap4(reinterpret_cast<unsigned int *>(&outLen)); + tinyexr::swap4(&outLen); out->insert(out->end(), reinterpret_cast<unsigned char *>(&outLen), reinterpret_cast<unsigned char *>(&outLen) + sizeof(int)); out->insert(out->end(), data, data + len); @@ -7379,12 +7445,19 @@ typedef struct { } ChannelInfo; typedef struct { + int min_x; + int min_y; + int max_x; + int max_y; +} Box2iInfo; + +struct HeaderInfo { std::vector<tinyexr::ChannelInfo> channels; std::vector<EXRAttribute> attributes; - int data_window[4]; + Box2iInfo data_window; int line_order; - int display_window[4]; + Box2iInfo display_window; float screen_window_center[2]; float screen_window_width; float pixel_aspect_ratio; @@ -7405,15 +7478,15 @@ typedef struct { channels.clear(); attributes.clear(); - data_window[0] = 0; - data_window[1] = 0; - data_window[2] = 0; - data_window[3] = 0; + data_window.min_x = 0; + data_window.min_y = 0; + data_window.max_x = 0; + data_window.max_y = 0; line_order = 0; - display_window[0] = 0; - display_window[1] = 0; - display_window[2] = 0; - display_window[3] = 0; + display_window.min_x = 0; + display_window.min_y = 0; + display_window.max_x = 0; + display_window.max_y = 0; screen_window_center[0] = 0.0f; screen_window_center[1] = 0.0f; screen_window_width = 0.0f; @@ -7430,7 +7503,7 @@ typedef struct { header_len = 0; compression_type = 0; } -} HeaderInfo; +}; static bool ReadChannelInfo(std::vector<ChannelInfo> &channels, const std::vector<unsigned char> &data) { @@ -7469,9 +7542,9 @@ static bool ReadChannelInfo(std::vector<ChannelInfo> &channels, memcpy(&info.y_sampling, p, sizeof(int)); // int p += 4; - tinyexr::swap4(reinterpret_cast<unsigned int *>(&info.pixel_type)); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&info.x_sampling)); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&info.y_sampling)); + tinyexr::swap4(&info.pixel_type); + tinyexr::swap4(&info.x_sampling); + tinyexr::swap4(&info.y_sampling); channels.push_back(info); } @@ -7501,9 +7574,9 @@ static void WriteChannelInfo(std::vector<unsigned char> &data, int pixel_type = channels[c].pixel_type; int x_sampling = channels[c].x_sampling; int y_sampling = channels[c].y_sampling; - tinyexr::swap4(reinterpret_cast<unsigned int *>(&pixel_type)); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&x_sampling)); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&y_sampling)); + tinyexr::swap4(&pixel_type); + tinyexr::swap4(&x_sampling); + tinyexr::swap4(&y_sampling); memcpy(p, &pixel_type, sizeof(int)); p += sizeof(int); @@ -7712,7 +7785,7 @@ static int rleCompress(int inLength, const char in[], signed char out[]) { if (runEnd - runStart >= MIN_RUN_LENGTH) { // - // Compressable run + // Compressible run // *outWrite++ = static_cast<char>(runEnd - runStart) - 1; @@ -8056,7 +8129,7 @@ static void wav2Encode( int p2 = 2; // == 1 << (level+1) // - // Hierachical loop on smaller dimension n + // Hierarchical loop on smaller dimension n // while (p2 <= n) { @@ -8287,9 +8360,9 @@ const int HUF_DECMASK = HUF_DECSIZE - 1; struct HufDec { // short code long code //------------------------------- - int len : 8; // code length 0 - int lit : 24; // lit p size - int *p; // 0 lits + unsigned int len : 8; // code length 0 + unsigned int lit : 24; // lit p size + unsigned int *p; // 0 lits }; inline long long hufLength(long long code) { return code & 63; } @@ -8745,14 +8818,14 @@ static bool hufBuildDecTable(const long long *hcode, // i : encoding table pl->lit++; if (pl->p) { - int *p = pl->p; - pl->p = new int[pl->lit]; + unsigned int *p = pl->p; + pl->p = new unsigned int[pl->lit]; for (int i = 0; i < pl->lit - 1; ++i) pl->p[i] = p[i]; delete[] p; } else { - pl->p = new int[1]; + pl->p = new unsigned int[1]; } pl->p[pl->lit - 1] = im; @@ -9491,35 +9564,48 @@ static bool DecompressPiz(unsigned char *outPtr, const unsigned char *inPtr, #endif // TINYEXR_USE_PIZ #if TINYEXR_USE_ZFP + struct ZFPCompressionParam { double rate; - int precision; + unsigned int precision; + unsigned int __pad0; double tolerance; int type; // TINYEXR_ZFP_COMPRESSIONTYPE_* + unsigned int __pad1; ZFPCompressionParam() { type = TINYEXR_ZFP_COMPRESSIONTYPE_RATE; rate = 2.0; precision = 0; - tolerance = 0.0f; + tolerance = 0.0; } }; -bool FindZFPCompressionParam(ZFPCompressionParam *param, - const EXRAttribute *attributes, - int num_attributes) { +static bool FindZFPCompressionParam(ZFPCompressionParam *param, + const EXRAttribute *attributes, + int num_attributes, std::string *err) { bool foundType = false; for (int i = 0; i < num_attributes; i++) { - if ((strcmp(attributes[i].name, "zfpCompressionType") == 0) && - (attributes[i].size == 1)) { - param->type = static_cast<int>(attributes[i].value[0]); - - foundType = true; + if ((strcmp(attributes[i].name, "zfpCompressionType") == 0)) { + if (attributes[i].size == 1) { + param->type = static_cast<int>(attributes[i].value[0]); + foundType = true; + break; + } else { + if (err) { + (*err) += + "zfpCompressionType attribute must be uchar(1 byte) type.\n"; + } + return false; + } } } if (!foundType) { + if (err) { + (*err) += "`zfpCompressionType` attribute not found.\n"; + } return false; } @@ -9531,6 +9617,11 @@ bool FindZFPCompressionParam(ZFPCompressionParam *param, return true; } } + + if (err) { + (*err) += "`zfpCompressionRate` attribute not found.\n"; + } + } else if (param->type == TINYEXR_ZFP_COMPRESSIONTYPE_PRECISION) { for (int i = 0; i < num_attributes; i++) { if ((strcmp(attributes[i].name, "zfpCompressionPrecision") == 0) && @@ -9539,6 +9630,11 @@ bool FindZFPCompressionParam(ZFPCompressionParam *param, return true; } } + + if (err) { + (*err) += "`zfpCompressionPrecision` attribute not found.\n"; + } + } else if (param->type == TINYEXR_ZFP_COMPRESSIONTYPE_ACCURACY) { for (int i = 0; i < num_attributes; i++) { if ((strcmp(attributes[i].name, "zfpCompressionTolerance") == 0) && @@ -9547,8 +9643,14 @@ bool FindZFPCompressionParam(ZFPCompressionParam *param, return true; } } + + if (err) { + (*err) += "`zfpCompressionTolerance` attribute not found.\n"; + } } else { - assert(0); + if (err) { + (*err) += "Unknown value specified for `zfpCompressionType`.\n"; + } } return false; @@ -9556,10 +9658,11 @@ bool FindZFPCompressionParam(ZFPCompressionParam *param, // Assume pixel format is FLOAT for all channels. static bool DecompressZfp(float *dst, int dst_width, int dst_num_lines, - int num_channels, const unsigned char *src, + size_t num_channels, const unsigned char *src, unsigned long src_size, const ZFPCompressionParam ¶m) { - size_t uncompressed_size = dst_width * dst_num_lines * num_channels; + size_t uncompressed_size = + size_t(dst_width) * size_t(dst_num_lines) * num_channels; if (uncompressed_size == src_size) { // Data is not compressed(Issue 40). @@ -9572,22 +9675,24 @@ static bool DecompressZfp(float *dst, int dst_width, int dst_num_lines, assert((dst_width % 4) == 0); assert((dst_num_lines % 4) == 0); - if ((dst_width & 3U) || (dst_num_lines & 3U)) { + if ((size_t(dst_width) & 3U) || (size_t(dst_num_lines) & 3U)) { return false; } field = zfp_field_2d(reinterpret_cast<void *>(const_cast<unsigned char *>(src)), - zfp_type_float, dst_width, dst_num_lines * num_channels); + zfp_type_float, static_cast<unsigned int>(dst_width), + static_cast<unsigned int>(dst_num_lines) * + static_cast<unsigned int>(num_channels)); zfp = zfp_stream_open(NULL); if (param.type == TINYEXR_ZFP_COMPRESSIONTYPE_RATE) { - zfp_stream_set_rate(zfp, param.rate, zfp_type_float, /* dimention */ 2, + zfp_stream_set_rate(zfp, param.rate, zfp_type_float, /* dimension */ 2, /* write random access */ 0); } else if (param.type == TINYEXR_ZFP_COMPRESSIONTYPE_PRECISION) { - zfp_stream_set_precision(zfp, param.precision, zfp_type_float); + zfp_stream_set_precision(zfp, param.precision); } else if (param.type == TINYEXR_ZFP_COMPRESSIONTYPE_ACCURACY) { - zfp_stream_set_accuracy(zfp, param.tolerance, zfp_type_float); + zfp_stream_set_accuracy(zfp, param.tolerance); } else { assert(0); } @@ -9600,17 +9705,17 @@ static bool DecompressZfp(float *dst, int dst_width, int dst_num_lines, zfp_stream_set_bit_stream(zfp, stream); zfp_stream_rewind(zfp); - size_t image_size = dst_width * dst_num_lines; + size_t image_size = size_t(dst_width) * size_t(dst_num_lines); - for (int c = 0; c < num_channels; c++) { + for (size_t c = 0; c < size_t(num_channels); c++) { // decompress 4x4 pixel block. - for (int y = 0; y < dst_num_lines; y += 4) { - for (int x = 0; x < dst_width; x += 4) { + for (size_t y = 0; y < size_t(dst_num_lines); y += 4) { + for (size_t x = 0; x < size_t(dst_width); x += 4) { float fblock[16]; zfp_decode_block_float_2(zfp, fblock); - for (int j = 0; j < 4; j++) { - for (int i = 0; i < 4; i++) { - dst[c * image_size + ((y + j) * dst_width + (x + i))] = + for (size_t j = 0; j < 4; j++) { + for (size_t i = 0; i < 4; i++) { + dst[c * image_size + ((y + j) * size_t(dst_width) + (x + i))] = fblock[j * 4 + i]; } } @@ -9626,31 +9731,33 @@ static bool DecompressZfp(float *dst, int dst_width, int dst_num_lines, } // Assume pixel format is FLOAT for all channels. -bool CompressZfp(std::vector<unsigned char> *outBuf, unsigned int *outSize, - const float *inPtr, int width, int num_lines, int num_channels, - const ZFPCompressionParam ¶m) { +static bool CompressZfp(std::vector<unsigned char> *outBuf, + unsigned int *outSize, const float *inPtr, int width, + int num_lines, int num_channels, + const ZFPCompressionParam ¶m) { zfp_stream *zfp = NULL; zfp_field *field = NULL; assert((width % 4) == 0); assert((num_lines % 4) == 0); - if ((width & 3U) || (num_lines & 3U)) { + if ((size_t(width) & 3U) || (size_t(num_lines) & 3U)) { return false; } // create input array. field = zfp_field_2d(reinterpret_cast<void *>(const_cast<float *>(inPtr)), - zfp_type_float, width, num_lines * num_channels); + zfp_type_float, static_cast<unsigned int>(width), + static_cast<unsigned int>(num_lines * num_channels)); zfp = zfp_stream_open(NULL); if (param.type == TINYEXR_ZFP_COMPRESSIONTYPE_RATE) { zfp_stream_set_rate(zfp, param.rate, zfp_type_float, 2, 0); } else if (param.type == TINYEXR_ZFP_COMPRESSIONTYPE_PRECISION) { - zfp_stream_set_precision(zfp, param.precision, zfp_type_float); + zfp_stream_set_precision(zfp, param.precision); } else if (param.type == TINYEXR_ZFP_COMPRESSIONTYPE_ACCURACY) { - zfp_stream_set_accuracy(zfp, param.tolerance, zfp_type_float); + zfp_stream_set_accuracy(zfp, param.tolerance); } else { assert(0); } @@ -9663,17 +9770,17 @@ bool CompressZfp(std::vector<unsigned char> *outBuf, unsigned int *outSize, zfp_stream_set_bit_stream(zfp, stream); zfp_field_free(field); - size_t image_size = width * num_lines; + size_t image_size = size_t(width) * size_t(num_lines); - for (int c = 0; c < num_channels; c++) { + for (size_t c = 0; c < size_t(num_channels); c++) { // compress 4x4 pixel block. - for (int y = 0; y < num_lines; y += 4) { - for (int x = 0; x < width; x += 4) { + for (size_t y = 0; y < size_t(num_lines); y += 4) { + for (size_t x = 0; x < size_t(width); x += 4) { float fblock[16]; - for (int j = 0; j < 4; j++) { - for (int i = 0; i < 4; i++) { + for (size_t j = 0; j < 4; j++) { + for (size_t i = 0; i < 4; i++) { fblock[j * 4 + i] = - inPtr[c * image_size + ((y + j) * width + (x + i))]; + inPtr[c * image_size + ((y + j) * size_t(width) + (x + i))]; } } zfp_encode_block_float_2(zfp, fblock); @@ -9682,7 +9789,7 @@ bool CompressZfp(std::vector<unsigned char> *outBuf, unsigned int *outSize, } zfp_stream_flush(zfp); - (*outSize) = zfp_stream_compressed_size(zfp); + (*outSize) = static_cast<unsigned int>(zfp_stream_compressed_size(zfp)); zfp_stream_close(zfp); @@ -10122,8 +10229,10 @@ static bool DecodePixelData(/* out */ unsigned char **out_images, } else if (compression_type == TINYEXR_COMPRESSIONTYPE_ZFP) { #if TINYEXR_USE_ZFP tinyexr::ZFPCompressionParam zfp_compression_param; - if (!FindZFPCompressionParam(&zfp_compression_param, attributes, - num_attributes)) { + std::string e; + if (!tinyexr::FindZFPCompressionParam(&zfp_compression_param, attributes, + int(num_attributes), &e)) { + // This code path should not be reachable. assert(0); return false; } @@ -10323,8 +10432,11 @@ static bool DecodeTiledPixelData( const EXRAttribute *attributes, size_t num_channels, const EXRChannelInfo *channels, const std::vector<size_t> &channel_offset_list) { - assert(tile_offset_x * tile_size_x < data_width); - assert(tile_offset_y * tile_size_y < data_height); + if (tile_size_x > data_width || tile_size_y > data_height || + tile_size_x * tile_offset_x > data_width || + tile_size_y * tile_offset_y > data_height) { + return false; + } // Compute actual image size in a tile. if ((tile_offset_x + 1) * tile_size_x >= data_width) { @@ -10418,6 +10530,17 @@ static unsigned char **AllocateImage(int num_channels, return images; } +#ifdef _WIN32 +static inline std::wstring UTF8ToWchar(const std::string &str) { + int wstr_size = + MultiByteToWideChar(CP_UTF8, 0, str.data(), (int)str.size(), NULL, 0); + std::wstring wstr(wstr_size, 0); + MultiByteToWideChar(CP_UTF8, 0, str.data(), (int)str.size(), &wstr[0], + (int)wstr.size()); + return wstr; +} +#endif + static int ParseEXRHeader(HeaderInfo *info, bool *empty_header, const EXRVersion *version, std::string *err, const unsigned char *buf, size_t size) { @@ -10457,15 +10580,15 @@ static int ParseEXRHeader(HeaderInfo *info, bool *empty_header, bool has_screen_window_center = false; bool has_screen_window_width = false; - info->data_window[0] = 0; - info->data_window[1] = 0; - info->data_window[2] = 0; - info->data_window[3] = 0; + info->data_window.min_x = 0; + info->data_window.min_y = 0; + info->data_window.max_x = 0; + info->data_window.max_y = 0; info->line_order = 0; // @fixme - info->display_window[0] = 0; - info->display_window[1] = 0; - info->display_window[2] = 0; - info->display_window[3] = 0; + info->display_window.min_x = 0; + info->display_window.min_y = 0; + info->display_window.max_x = 0; + info->display_window.max_y = 0; info->screen_window_center[0] = 0.0f; info->screen_window_center[1] = 0.0f; info->screen_window_width = -1.0f; @@ -10515,6 +10638,14 @@ static int ParseEXRHeader(HeaderInfo *info, bool *empty_header, tinyexr::swap4(&x_size); tinyexr::swap4(&y_size); + if (x_size > static_cast<unsigned int>(std::numeric_limits<int>::max()) || + y_size > static_cast<unsigned int>(std::numeric_limits<int>::max())) { + if (err) { + (*err) = "Tile sizes were invalid."; + } + return TINYEXR_ERROR_UNSUPPORTED_FORMAT; + } + info->tile_size_x = static_cast<int>(x_size); info->tile_size_y = static_cast<int>(y_size); @@ -10586,30 +10717,26 @@ static int ParseEXRHeader(HeaderInfo *info, bool *empty_header, } else if (attr_name.compare("dataWindow") == 0) { if (data.size() >= 16) { - memcpy(&info->data_window[0], &data.at(0), sizeof(int)); - memcpy(&info->data_window[1], &data.at(4), sizeof(int)); - memcpy(&info->data_window[2], &data.at(8), sizeof(int)); - memcpy(&info->data_window[3], &data.at(12), sizeof(int)); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&info->data_window[0])); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&info->data_window[1])); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&info->data_window[2])); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&info->data_window[3])); + memcpy(&info->data_window.min_x, &data.at(0), sizeof(int)); + memcpy(&info->data_window.min_y, &data.at(4), sizeof(int)); + memcpy(&info->data_window.max_x, &data.at(8), sizeof(int)); + memcpy(&info->data_window.max_y, &data.at(12), sizeof(int)); + tinyexr::swap4(&info->data_window.min_x); + tinyexr::swap4(&info->data_window.min_y); + tinyexr::swap4(&info->data_window.max_x); + tinyexr::swap4(&info->data_window.max_y); has_data_window = true; } } else if (attr_name.compare("displayWindow") == 0) { if (data.size() >= 16) { - memcpy(&info->display_window[0], &data.at(0), sizeof(int)); - memcpy(&info->display_window[1], &data.at(4), sizeof(int)); - memcpy(&info->display_window[2], &data.at(8), sizeof(int)); - memcpy(&info->display_window[3], &data.at(12), sizeof(int)); - tinyexr::swap4( - reinterpret_cast<unsigned int *>(&info->display_window[0])); - tinyexr::swap4( - reinterpret_cast<unsigned int *>(&info->display_window[1])); - tinyexr::swap4( - reinterpret_cast<unsigned int *>(&info->display_window[2])); - tinyexr::swap4( - reinterpret_cast<unsigned int *>(&info->display_window[3])); + memcpy(&info->display_window.min_x, &data.at(0), sizeof(int)); + memcpy(&info->display_window.min_y, &data.at(4), sizeof(int)); + memcpy(&info->display_window.max_x, &data.at(8), sizeof(int)); + memcpy(&info->display_window.max_y, &data.at(12), sizeof(int)); + tinyexr::swap4(&info->display_window.min_x); + tinyexr::swap4(&info->display_window.min_y); + tinyexr::swap4(&info->display_window.max_x); + tinyexr::swap4(&info->display_window.max_y); has_display_window = true; } @@ -10621,32 +10748,28 @@ static int ParseEXRHeader(HeaderInfo *info, bool *empty_header, } else if (attr_name.compare("pixelAspectRatio") == 0) { if (data.size() >= sizeof(float)) { memcpy(&info->pixel_aspect_ratio, &data.at(0), sizeof(float)); - tinyexr::swap4( - reinterpret_cast<unsigned int *>(&info->pixel_aspect_ratio)); + tinyexr::swap4(&info->pixel_aspect_ratio); has_pixel_aspect_ratio = true; } } else if (attr_name.compare("screenWindowCenter") == 0) { if (data.size() >= 8) { memcpy(&info->screen_window_center[0], &data.at(0), sizeof(float)); memcpy(&info->screen_window_center[1], &data.at(4), sizeof(float)); - tinyexr::swap4( - reinterpret_cast<unsigned int *>(&info->screen_window_center[0])); - tinyexr::swap4( - reinterpret_cast<unsigned int *>(&info->screen_window_center[1])); + tinyexr::swap4(&info->screen_window_center[0]); + tinyexr::swap4(&info->screen_window_center[1]); has_screen_window_center = true; } } else if (attr_name.compare("screenWindowWidth") == 0) { if (data.size() >= sizeof(float)) { memcpy(&info->screen_window_width, &data.at(0), sizeof(float)); - tinyexr::swap4( - reinterpret_cast<unsigned int *>(&info->screen_window_width)); + tinyexr::swap4(&info->screen_window_width); has_screen_window_width = true; } } else if (attr_name.compare("chunkCount") == 0) { if (data.size() >= sizeof(int)) { memcpy(&info->chunk_count, &data.at(0), sizeof(int)); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&info->chunk_count)); + tinyexr::swap4(&info->chunk_count); } } else { // Custom attribute(up to TINYEXR_MAX_CUSTOM_ATTRIBUTES) @@ -10732,14 +10855,14 @@ static void ConvertHeader(EXRHeader *exr_header, const HeaderInfo &info) { exr_header->screen_window_center[1] = info.screen_window_center[1]; exr_header->screen_window_width = info.screen_window_width; exr_header->chunk_count = info.chunk_count; - exr_header->display_window[0] = info.display_window[0]; - exr_header->display_window[1] = info.display_window[1]; - exr_header->display_window[2] = info.display_window[2]; - exr_header->display_window[3] = info.display_window[3]; - exr_header->data_window[0] = info.data_window[0]; - exr_header->data_window[1] = info.data_window[1]; - exr_header->data_window[2] = info.data_window[2]; - exr_header->data_window[3] = info.data_window[3]; + exr_header->display_window.min_x = info.display_window.min_x; + exr_header->display_window.min_y = info.display_window.min_y; + exr_header->display_window.max_x = info.display_window.max_x; + exr_header->display_window.max_y = info.display_window.max_y; + exr_header->data_window.min_x = info.data_window.min_x; + exr_header->data_window.min_y = info.data_window.min_y; + exr_header->data_window.max_x = info.data_window.max_x; + exr_header->data_window.max_y = info.data_window.max_y; exr_header->line_order = info.line_order; exr_header->compression_type = info.compression_type; @@ -10798,7 +10921,7 @@ static void ConvertHeader(EXRHeader *exr_header, const HeaderInfo &info) { memcpy(exr_header->custom_attributes[i].type, info.attributes[i].type, 256); exr_header->custom_attributes[i].size = info.attributes[i].size; - // Just copy poiner + // Just copy pointer exr_header->custom_attributes[i].value = info.attributes[i].value; } @@ -10822,21 +10945,30 @@ static int DecodeChunk(EXRImage *exr_image, const EXRHeader *exr_header, num_scanline_blocks = 32; } else if (exr_header->compression_type == TINYEXR_COMPRESSIONTYPE_ZFP) { num_scanline_blocks = 16; - } - int data_width = exr_header->data_window[2] - exr_header->data_window[0] + 1; - int data_height = exr_header->data_window[3] - exr_header->data_window[1] + 1; +#if TINYEXR_USE_ZFP + tinyexr::ZFPCompressionParam zfp_compression_param; + if (!FindZFPCompressionParam(&zfp_compression_param, + exr_header->custom_attributes, + int(exr_header->num_custom_attributes), err)) { + return TINYEXR_ERROR_INVALID_HEADER; + } +#endif + } - if ((data_width < 0) || (data_height < 0)) { + if (exr_header->data_window.max_x < exr_header->data_window.min_x || + exr_header->data_window.max_y < exr_header->data_window.min_y) { if (err) { - std::stringstream ss; - ss << "Invalid data width or data height: " << data_width << ", " - << data_height << std::endl; - (*err) += ss.str(); + (*err) += "Invalid data window.\n"; } return TINYEXR_ERROR_INVALID_DATA; } + int data_width = + exr_header->data_window.max_x - exr_header->data_window.min_x + 1; + int data_height = + exr_header->data_window.max_y - exr_header->data_window.min_y + 1; + // Do not allow too large data_width and data_height. header invalid? { const int threshold = 1024 * 8192; // heuristics @@ -10938,14 +11070,10 @@ static int DecodeChunk(EXRImage *exr_image, const EXRHeader *exr_header, int tile_coordinates[4]; memcpy(tile_coordinates, data_ptr, sizeof(int) * 4); - tinyexr::swap4( - reinterpret_cast<unsigned int *>(&tile_coordinates[0])); - tinyexr::swap4( - reinterpret_cast<unsigned int *>(&tile_coordinates[1])); - tinyexr::swap4( - reinterpret_cast<unsigned int *>(&tile_coordinates[2])); - tinyexr::swap4( - reinterpret_cast<unsigned int *>(&tile_coordinates[3])); + tinyexr::swap4(&tile_coordinates[0]); + tinyexr::swap4(&tile_coordinates[1]); + tinyexr::swap4(&tile_coordinates[2]); + tinyexr::swap4(&tile_coordinates[3]); // @todo{ LoD } if (tile_coordinates[2] != 0) { @@ -10960,7 +11088,7 @@ static int DecodeChunk(EXRImage *exr_image, const EXRHeader *exr_header, int data_len; memcpy(&data_len, data_ptr + 16, sizeof(int)); // 16 = sizeof(tile_coordinates) - tinyexr::swap4(reinterpret_cast<unsigned int *>(&data_len)); + tinyexr::swap4(&data_len); if (data_len < 4 || size_t(data_len) > data_size) { // TODO(LTE): atomic @@ -11081,8 +11209,8 @@ static int DecodeChunk(EXRImage *exr_image, const EXRHeader *exr_header, memcpy(&line_no, data_ptr, sizeof(int)); int data_len; memcpy(&data_len, data_ptr + 4, sizeof(int)); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&line_no)); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&data_len)); + tinyexr::swap4(&line_no); + tinyexr::swap4(&data_len); if (size_t(data_len) > data_size) { invalid_data = true; @@ -11098,7 +11226,7 @@ static int DecodeChunk(EXRImage *exr_image, const EXRHeader *exr_header, } else { // line_no may be negative. int end_line_no = (std::min)(line_no + num_scanline_blocks, - (exr_header->data_window[3] + 1)); + (exr_header->data_window.max_y + 1)); int num_lines = end_line_no - line_no; @@ -11113,13 +11241,13 @@ static int DecodeChunk(EXRImage *exr_image, const EXRHeader *exr_header, // overflow check tinyexr_int64 lno = static_cast<tinyexr_int64>(line_no) - - static_cast<tinyexr_int64>(exr_header->data_window[1]); + static_cast<tinyexr_int64>(exr_header->data_window.min_y); if (lno > std::numeric_limits<int>::max()) { line_no = -1; // invalid } else if (lno < -std::numeric_limits<int>::max()) { line_no = -1; // invalid } else { - line_no -= exr_header->data_window[1]; + line_no -= exr_header->data_window.min_y; } if (line_no < 0) { @@ -11204,8 +11332,8 @@ static bool ReconstructLineOffsets( return false; } - tinyexr::swap4(reinterpret_cast<unsigned int *>(&y)); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&data_len)); + tinyexr::swap4(&y); + tinyexr::swap4(&data_len); (*offsets)[i] = offset; @@ -11234,25 +11362,24 @@ static int DecodeEXRImage(EXRImage *exr_image, const EXRHeader *exr_header, num_scanline_blocks = 16; } - int data_width = exr_header->data_window[2] - exr_header->data_window[0]; - if (data_width >= std::numeric_limits<int>::max()) { + if (exr_header->data_window.max_x < exr_header->data_window.min_x || + exr_header->data_window.max_x - exr_header->data_window.min_x == + std::numeric_limits<int>::max()) { // Issue 63 tinyexr::SetErrorMessage("Invalid data width value", err); return TINYEXR_ERROR_INVALID_DATA; } - data_width++; + int data_width = + exr_header->data_window.max_x - exr_header->data_window.min_x + 1; - int data_height = exr_header->data_window[3] - exr_header->data_window[1]; - if (data_height >= std::numeric_limits<int>::max()) { + if (exr_header->data_window.max_y < exr_header->data_window.min_y || + exr_header->data_window.max_y - exr_header->data_window.min_y == + std::numeric_limits<int>::max()) { tinyexr::SetErrorMessage("Invalid data height value", err); return TINYEXR_ERROR_INVALID_DATA; } - data_height++; - - if ((data_width < 0) || (data_height < 0)) { - tinyexr::SetErrorMessage("data width or data height is negative.", err); - return TINYEXR_ERROR_INVALID_DATA; - } + int data_height = + exr_header->data_window.max_y - exr_header->data_window.min_y + 1; // Do not allow too large data_width and data_height. header invalid? { @@ -11275,6 +11402,12 @@ static int DecodeEXRImage(EXRImage *exr_image, const EXRHeader *exr_header, num_blocks = static_cast<size_t>(exr_header->chunk_count); } else if (exr_header->tiled) { // @todo { LoD } + if (exr_header->tile_size_x > data_width || exr_header->tile_size_x < 1 || + exr_header->tile_size_y > data_height || exr_header->tile_size_y < 1) { + tinyexr::SetErrorMessage("tile sizes are invalid.", err); + return TINYEXR_ERROR_INVALID_DATA; + } + size_t num_x_tiles = static_cast<size_t>(data_width) / static_cast<size_t>(exr_header->tile_size_x); if (num_x_tiles * static_cast<size_t>(exr_header->tile_size_x) < @@ -11371,7 +11504,8 @@ static int DecodeEXRImage(EXRImage *exr_image, const EXRHeader *exr_header, } } -static void GetLayers(const EXRHeader& exr_header, std::vector<std::string>& layer_names) { +static void GetLayers(const EXRHeader &exr_header, + std::vector<std::string> &layer_names) { // Naive implementation // Group channels by layers // go over all channel names, split by periods @@ -11382,22 +11516,22 @@ static void GetLayers(const EXRHeader& exr_header, std::vector<std::string>& lay const size_t pos = full_name.find_last_of('.'); if (pos != std::string::npos && pos != 0 && pos + 1 < full_name.size()) { full_name.erase(pos); - if (std::find(layer_names.begin(), layer_names.end(), full_name) == layer_names.end()) + if (std::find(layer_names.begin(), layer_names.end(), full_name) == + layer_names.end()) layer_names.push_back(full_name); } } } struct LayerChannel { - explicit LayerChannel (size_t i, std::string n) - : index(i) - , name(n) - {} + explicit LayerChannel(size_t i, std::string n) : index(i), name(n) {} size_t index; std::string name; }; -static void ChannelsInLayer(const EXRHeader& exr_header, const std::string layer_name, std::vector<LayerChannel>& channels) { +static void ChannelsInLayer(const EXRHeader &exr_header, + const std::string layer_name, + std::vector<LayerChannel> &channels) { channels.clear(); for (int c = 0; c < exr_header.num_channels; c++) { std::string ch_name(exr_header.channels[c].name); @@ -11408,8 +11542,7 @@ static void ChannelsInLayer(const EXRHeader& exr_header, const std::string layer } } else { const size_t pos = ch_name.find(layer_name + '.'); - if (pos == std::string::npos) - continue; + if (pos == std::string::npos) continue; if (pos == 0) { ch_name = ch_name.substr(layer_name.size() + 1); } @@ -11421,7 +11554,8 @@ static void ChannelsInLayer(const EXRHeader& exr_header, const std::string layer } // namespace tinyexr -int EXRLayers(const char *filename, const char **layer_names[], int *num_layers, const char **err) { +int EXRLayers(const char *filename, const char **layer_names[], int *num_layers, + const char **err) { EXRVersion exr_version; EXRHeader exr_header; InitEXRHeader(&exr_header); @@ -11435,8 +11569,8 @@ int EXRLayers(const char *filename, const char **layer_names[], int *num_layers, if (exr_version.multipart || exr_version.non_image) { tinyexr::SetErrorMessage( - "Loading multipart or DeepImage is not supported in LoadEXR() API", - err); + "Loading multipart or DeepImage is not supported in LoadEXR() API", + err); return TINYEXR_ERROR_INVALID_DATA; // @fixme. } } @@ -11452,7 +11586,7 @@ int EXRLayers(const char *filename, const char **layer_names[], int *num_layers, (*num_layers) = int(layer_vec.size()); (*layer_names) = static_cast<const char **>( - malloc(sizeof(const char *) * static_cast<size_t>(layer_vec.size()))); + malloc(sizeof(const char *) * static_cast<size_t>(layer_vec.size()))); for (size_t c = 0; c < static_cast<size_t>(layer_vec.size()); c++) { #ifdef _MSC_VER (*layer_names)[c] = _strdup(layer_vec[c].c_str()); @@ -11467,11 +11601,13 @@ int EXRLayers(const char *filename, const char **layer_names[], int *num_layers, int LoadEXR(float **out_rgba, int *width, int *height, const char *filename, const char **err) { - return LoadEXRWithLayer(out_rgba, width, height, filename, /* layername */NULL, err); + return LoadEXRWithLayer(out_rgba, width, height, filename, + /* layername */ NULL, err); } -int LoadEXRWithLayer(float **out_rgba, int *width, int *height, const char *filename, const char *layername, - const char **err) { +int LoadEXRWithLayer(float **out_rgba, int *width, int *height, + const char *filename, const char *layername, + const char **err) { if (out_rgba == NULL) { tinyexr::SetErrorMessage("Invalid argument for LoadEXR()", err); return TINYEXR_ERROR_INVALID_ARGUMENT; @@ -11487,7 +11623,8 @@ int LoadEXRWithLayer(float **out_rgba, int *width, int *height, const char *file int ret = ParseEXRVersionFromFile(&exr_version, filename); if (ret != TINYEXR_SUCCESS) { std::stringstream ss; - ss << "Failed to open EXR file or read version info from EXR file. code(" << ret << ")"; + ss << "Failed to open EXR file or read version info from EXR file. code(" + << ret << ")"; tinyexr::SetErrorMessage(ss.str(), err); return ret; } @@ -11534,7 +11671,8 @@ int LoadEXRWithLayer(float **out_rgba, int *width, int *height, const char *file tinyexr::GetLayers(exr_header, layer_names); std::vector<tinyexr::LayerChannel> channels; - tinyexr::ChannelsInLayer(exr_header, layername == NULL ? "" : std::string(layername), channels); + tinyexr::ChannelsInLayer( + exr_header, layername == NULL ? "" : std::string(layername), channels); if (channels.size() < 1) { tinyexr::SetErrorMessage("Layer Not Found", err); @@ -11549,14 +11687,11 @@ int LoadEXRWithLayer(float **out_rgba, int *width, int *height, const char *file if (ch.name == "R") { idxR = int(ch.index); - } - else if (ch.name == "G") { + } else if (ch.name == "G") { idxG = int(ch.index); - } - else if (ch.name == "B") { + } else if (ch.name == "B") { idxB = int(ch.index); - } - else if (ch.name == "A") { + } else if (ch.name == "A") { idxA = int(ch.index); } } @@ -11573,11 +11708,13 @@ int LoadEXRWithLayer(float **out_rgba, int *width, int *height, const char *file for (int it = 0; it < exr_image.num_tiles; it++) { for (int j = 0; j < exr_header.tile_size_y; j++) { for (int i = 0; i < exr_header.tile_size_x; i++) { - const int ii = - exr_image.tiles[it].offset_x * exr_header.tile_size_x + i; - const int jj = - exr_image.tiles[it].offset_y * exr_header.tile_size_y + j; - const int idx = ii + jj * exr_image.width; + const int ii = exr_image.tiles[it].offset_x * + static_cast<int>(exr_header.tile_size_x) + + i; + const int jj = exr_image.tiles[it].offset_y * + static_cast<int>(exr_header.tile_size_y) + + j; + const int idx = ii + jj * static_cast<int>(exr_image.width); // out of region check. if (ii >= exr_image.width) { @@ -11601,7 +11738,8 @@ int LoadEXRWithLayer(float **out_rgba, int *width, int *height, const char *file } } else { for (int i = 0; i < exr_image.width * exr_image.height; i++) { - const float val = reinterpret_cast<float **>(exr_image.images)[chIdx][i]; + const float val = + reinterpret_cast<float **>(exr_image.images)[chIdx][i]; (*out_rgba)[4 * i + 0] = val; (*out_rgba)[4 * i + 1] = val; (*out_rgba)[4 * i + 2] = val; @@ -11947,11 +12085,22 @@ int LoadEXRImageFromFile(EXRImage *exr_image, const EXRHeader *exr_header, return TINYEXR_ERROR_INVALID_ARGUMENT; } -#ifdef _WIN32 FILE *fp = NULL; - fopen_s(&fp, filename, "rb"); +#ifdef _WIN32 +#if defined(_MSC_VER) || defined(__MINGW32__) // MSVC, MinGW gcc or clang + errno_t errcode = + _wfopen_s(&fp, tinyexr::UTF8ToWchar(filename).c_str(), L"rb"); + if (errcode != 0) { + tinyexr::SetErrorMessage("Cannot read file " + std::string(filename), err); + // TODO(syoyo): return wfopen_s erro code + return TINYEXR_ERROR_CANT_OPEN_FILE; + } #else - FILE *fp = fopen(filename, "rb"); + // Unknown compiler + fp = fopen(filename, "rb"); +#endif +#else + fp = fopen(filename, "rb"); #endif if (!fp) { tinyexr::SetErrorMessage("Cannot read file " + std::string(filename), err); @@ -12101,7 +12250,7 @@ size_t SaveEXRImageToMemory(const EXRImage *exr_image, { int comp = exr_header->compression_type; - tinyexr::swap4(reinterpret_cast<unsigned int *>(&comp)); + tinyexr::swap4(&comp); tinyexr::WriteAttributeToMemory( &memory, "compression", "compression", reinterpret_cast<const unsigned char *>(&comp), 1); @@ -12109,10 +12258,10 @@ size_t SaveEXRImageToMemory(const EXRImage *exr_image, { int data[4] = {0, 0, exr_image->width - 1, exr_image->height - 1}; - tinyexr::swap4(reinterpret_cast<unsigned int *>(&data[0])); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&data[1])); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&data[2])); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&data[3])); + tinyexr::swap4(&data[0]); + tinyexr::swap4(&data[1]); + tinyexr::swap4(&data[2]); + tinyexr::swap4(&data[3]); tinyexr::WriteAttributeToMemory( &memory, "dataWindow", "box2i", reinterpret_cast<const unsigned char *>(data), sizeof(int) * 4); @@ -12129,7 +12278,7 @@ size_t SaveEXRImageToMemory(const EXRImage *exr_image, { float aspectRatio = 1.0f; - tinyexr::swap4(reinterpret_cast<unsigned int *>(&aspectRatio)); + tinyexr::swap4(&aspectRatio); tinyexr::WriteAttributeToMemory( &memory, "pixelAspectRatio", "float", reinterpret_cast<const unsigned char *>(&aspectRatio), sizeof(float)); @@ -12137,8 +12286,8 @@ size_t SaveEXRImageToMemory(const EXRImage *exr_image, { float center[2] = {0.0f, 0.0f}; - tinyexr::swap4(reinterpret_cast<unsigned int *>(¢er[0])); - tinyexr::swap4(reinterpret_cast<unsigned int *>(¢er[1])); + tinyexr::swap4(¢er[0]); + tinyexr::swap4(¢er[1]); tinyexr::WriteAttributeToMemory( &memory, "screenWindowCenter", "v2f", reinterpret_cast<const unsigned char *>(center), 2 * sizeof(float)); @@ -12146,7 +12295,7 @@ size_t SaveEXRImageToMemory(const EXRImage *exr_image, { float w = static_cast<float>(exr_image->width); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&w)); + tinyexr::swap4(&w); tinyexr::WriteAttributeToMemory(&memory, "screenWindowWidth", "float", reinterpret_cast<const unsigned char *>(&w), sizeof(float)); @@ -12213,9 +12362,10 @@ size_t SaveEXRImageToMemory(const EXRImage *exr_image, // Use ZFP compression parameter from custom attributes(if such a parameter // exists) { + std::string e; bool ret = tinyexr::FindZFPCompressionParam( &zfp_compression_param, exr_header->custom_attributes, - exr_header->num_custom_attributes); + exr_header->num_custom_attributes, &e); if (!ret) { // Use predefined compression parameter. @@ -12225,7 +12375,7 @@ size_t SaveEXRImageToMemory(const EXRImage *exr_image, } #endif - // TOOD(LTE): C++11 thread + // TODO(LTE): C++11 thread // Use signed int since some OpenMP compiler doesn't allow unsigned type for // `parallel for` @@ -12257,7 +12407,7 @@ size_t SaveEXRImageToMemory(const EXRImage *exr_image, tinyexr::FP32 f32 = half_to_float(h16); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&f32.f)); + tinyexr::swap4(&f32.f); // line_ptr[x] = f32.f; tinyexr::cpy4(line_ptr + x, &(f32.f)); @@ -12321,7 +12471,7 @@ size_t SaveEXRImageToMemory(const EXRImage *exr_image, float val = reinterpret_cast<float **>( exr_image->images)[c][(y + start_y) * exr_image->width + x]; - tinyexr::swap4(reinterpret_cast<unsigned int *>(&val)); + tinyexr::swap4(&val); // line_ptr[x] = val; tinyexr::cpy4(line_ptr + x, &val); @@ -12538,14 +12688,26 @@ int SaveEXRImageToFile(const EXRImage *exr_image, const EXRHeader *exr_header, } #endif -#ifdef _WIN32 FILE *fp = NULL; - fopen_s(&fp, filename, "wb"); +#ifdef _WIN32 +#if defined(_MSC_VER) || defined(__MINGW32__) // MSVC, MinGW gcc or clang + errno_t errcode = + _wfopen_s(&fp, tinyexr::UTF8ToWchar(filename).c_str(), L"wb"); + if (errcode != 0) { + tinyexr::SetErrorMessage("Cannot write a file: " + std::string(filename), + err); + return TINYEXR_ERROR_CANT_WRITE_FILE; + } +#else + // Unknown compiler + fp = fopen(filename, "wb"); +#endif #else - FILE *fp = fopen(filename, "wb"); + fp = fopen(filename, "wb"); #endif if (!fp) { - tinyexr::SetErrorMessage("Cannot write a file", err); + tinyexr::SetErrorMessage("Cannot write a file: " + std::string(filename), + err); return TINYEXR_ERROR_CANT_WRITE_FILE; } @@ -12577,10 +12739,21 @@ int LoadDeepEXR(DeepImage *deep_image, const char *filename, const char **err) { return TINYEXR_ERROR_INVALID_ARGUMENT; } -#ifdef _MSC_VER +#ifdef _WIN32 FILE *fp = NULL; - errno_t errcode = fopen_s(&fp, filename, "rb"); - if ((0 != errcode) || (!fp)) { +#if defined(_MSC_VER) || defined(__MINGW32__) // MSVC, MinGW gcc or clang + errno_t errcode = + _wfopen_s(&fp, tinyexr::UTF8ToWchar(filename).c_str(), L"rb"); + if (errcode != 0) { + tinyexr::SetErrorMessage("Cannot read a file " + std::string(filename), + err); + return TINYEXR_ERROR_CANT_OPEN_FILE; + } +#else + // Unknown compiler + fp = fopen(filename, "rb"); +#endif + if (!fp) { tinyexr::SetErrorMessage("Cannot read a file " + std::string(filename), err); return TINYEXR_ERROR_CANT_OPEN_FILE; @@ -12714,10 +12887,10 @@ int LoadDeepEXR(DeepImage *deep_image, const char *filename, const char **err) { memcpy(&dy, &data.at(4), sizeof(int)); memcpy(&dw, &data.at(8), sizeof(int)); memcpy(&dh, &data.at(12), sizeof(int)); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&dx)); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&dy)); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&dw)); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&dh)); + tinyexr::swap4(&dx); + tinyexr::swap4(&dy); + tinyexr::swap4(&dw); + tinyexr::swap4(&dh); } else if (attr_name.compare("displayWindow") == 0) { int x; @@ -12728,10 +12901,10 @@ int LoadDeepEXR(DeepImage *deep_image, const char *filename, const char **err) { memcpy(&y, &data.at(4), sizeof(int)); memcpy(&w, &data.at(8), sizeof(int)); memcpy(&h, &data.at(12), sizeof(int)); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&x)); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&y)); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&w)); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&h)); + tinyexr::swap4(&x); + tinyexr::swap4(&y); + tinyexr::swap4(&w); + tinyexr::swap4(&h); } } @@ -12819,7 +12992,7 @@ int LoadDeepEXR(DeepImage *deep_image, const char *filename, const char **err) { memcpy(&unpackedSampleDataSize, data_ptr + 20, sizeof(tinyexr::tinyexr_int64)); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&line_no)); + tinyexr::swap4(&line_no); tinyexr::swap8( reinterpret_cast<tinyexr::tinyexr_uint64 *>(&packedOffsetTableSize)); tinyexr::swap8( @@ -13054,11 +13227,21 @@ int ParseEXRHeaderFromFile(EXRHeader *exr_header, const EXRVersion *exr_version, return TINYEXR_ERROR_INVALID_ARGUMENT; } -#ifdef _WIN32 FILE *fp = NULL; - fopen_s(&fp, filename, "rb"); +#ifdef _WIN32 +#if defined(_MSC_VER) || defined(__MINGW32__) // MSVC, MinGW gcc or clang + errno_t errcode = + _wfopen_s(&fp, tinyexr::UTF8ToWchar(filename).c_str(), L"rb"); + if (errcode != 0) { + tinyexr::SetErrorMessage("Cannot read file " + std::string(filename), err); + return TINYEXR_ERROR_INVALID_FILE; + } #else - FILE *fp = fopen(filename, "rb"); + // Unknown compiler + fp = fopen(filename, "rb"); +#endif +#else + fp = fopen(filename, "rb"); #endif if (!fp) { tinyexr::SetErrorMessage("Cannot read file " + std::string(filename), err); @@ -13174,11 +13357,21 @@ int ParseEXRMultipartHeaderFromFile(EXRHeader ***exr_headers, int *num_headers, return TINYEXR_ERROR_INVALID_ARGUMENT; } -#ifdef _WIN32 FILE *fp = NULL; - fopen_s(&fp, filename, "rb"); +#ifdef _WIN32 +#if defined(_MSC_VER) || defined(__MINGW32__) // MSVC, MinGW gcc or clang + errno_t errcode = + _wfopen_s(&fp, tinyexr::UTF8ToWchar(filename).c_str(), L"rb"); + if (errcode != 0) { + tinyexr::SetErrorMessage("Cannot read file " + std::string(filename), err); + return TINYEXR_ERROR_INVALID_FILE; + } #else - FILE *fp = fopen(filename, "rb"); + // Unknown compiler + fp = fopen(filename, "rb"); +#endif +#else + fp = fopen(filename, "rb"); #endif if (!fp) { tinyexr::SetErrorMessage("Cannot read file " + std::string(filename), err); @@ -13270,11 +13463,20 @@ int ParseEXRVersionFromFile(EXRVersion *version, const char *filename) { return TINYEXR_ERROR_INVALID_ARGUMENT; } -#ifdef _WIN32 FILE *fp = NULL; - fopen_s(&fp, filename, "rb"); +#ifdef _WIN32 +#if defined(_MSC_VER) || defined(__MINGW32__) // MSVC, MinGW gcc or clang + errno_t err = _wfopen_s(&fp, tinyexr::UTF8ToWchar(filename).c_str(), L"rb"); + if (err != 0) { + // TODO(syoyo): return wfopen_s erro code + return TINYEXR_ERROR_CANT_OPEN_FILE; + } #else - FILE *fp = fopen(filename, "rb"); + // Unknown compiler + fp = fopen(filename, "rb"); +#endif +#else + fp = fopen(filename, "rb"); #endif if (!fp) { return TINYEXR_ERROR_CANT_OPEN_FILE; @@ -13408,11 +13610,21 @@ int LoadEXRMultipartImageFromFile(EXRImage *exr_images, return TINYEXR_ERROR_INVALID_ARGUMENT; } -#ifdef _WIN32 FILE *fp = NULL; - fopen_s(&fp, filename, "rb"); +#ifdef _WIN32 +#if defined(_MSC_VER) || defined(__MINGW32__) // MSVC, MinGW gcc or clang + errno_t errcode = + _wfopen_s(&fp, tinyexr::UTF8ToWchar(filename).c_str(), L"rb"); + if (errcode != 0) { + tinyexr::SetErrorMessage("Cannot read file " + std::string(filename), err); + return TINYEXR_ERROR_CANT_OPEN_FILE; + } #else - FILE *fp = fopen(filename, "rb"); + // Unknown compiler + fp = fopen(filename, "rb"); +#endif +#else + fp = fopen(filename, "rb"); #endif if (!fp) { tinyexr::SetErrorMessage("Cannot read file " + std::string(filename), err); @@ -13582,5 +13794,5 @@ int SaveEXR(const float *data, int width, int height, int components, #pragma clang diagnostic pop #endif -#endif // TINYEXR_IMPLEMENTATION_DEIFNED +#endif // TINYEXR_IMPLEMENTATION_DEFINED #endif // TINYEXR_IMPLEMENTATION |