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-rw-r--r--editor/scene_tree_editor.cpp4
-rw-r--r--scene/gui/tree.cpp41
-rw-r--r--scene/gui/tree.h1
3 files changed, 46 insertions, 0 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index 6f29633188..f30e57579f 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -902,6 +902,10 @@ Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from
return Variant(); //not editable tree
}
+ if (tree->get_button_id_at_position(p_point) != -1) {
+ return Variant(); //dragging from button
+ }
+
Vector<Node *> selected;
Vector<Ref<Texture2D>> icons;
TreeItem *next = tree->get_next_selected(nullptr);
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 1ed5b9e598..47761d724e 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -3623,6 +3623,47 @@ TreeItem *Tree::get_item_at_position(const Point2 &p_pos) const {
return nullptr;
}
+int Tree::get_button_id_at_position(const Point2 &p_pos) const {
+ if (root) {
+ Point2 pos = p_pos;
+ pos -= cache.bg->get_offset();
+ pos.y -= _get_title_button_height();
+ if (pos.y < 0) {
+ return -1;
+ }
+
+ if (h_scroll->is_visible_in_tree()) {
+ pos.x += h_scroll->get_value();
+ }
+ if (v_scroll->is_visible_in_tree()) {
+ pos.y += v_scroll->get_value();
+ }
+
+ int col, h, section;
+ TreeItem *it = _find_item_at_pos(root, pos, col, h, section);
+
+ if (it) {
+ const TreeItem::Cell &c = it->cells[col];
+ int col_width = get_column_width(col);
+
+ for (int i = 0; i < col; i++) {
+ pos.x -= get_column_width(i);
+ }
+
+ for (int j = c.buttons.size() - 1; j >= 0; j--) {
+ Ref<Texture2D> b = c.buttons[j].texture;
+ Size2 size = b->get_size() + cache.button_pressed->get_minimum_size();
+ if (pos.x > col_width - size.width) {
+ return c.buttons[j].id;
+ }
+ col_width -= size.width;
+ }
+ }
+ }
+
+ return -1;
+}
+
String Tree::get_tooltip(const Point2 &p_pos) const {
if (root) {
Point2 pos = p_pos;
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 511565619a..cfdc307d03 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -535,6 +535,7 @@ public:
TreeItem *get_item_at_position(const Point2 &p_pos) const;
int get_column_at_position(const Point2 &p_pos) const;
int get_drop_section_at_position(const Point2 &p_pos) const;
+ int get_button_id_at_position(const Point2 &p_pos) const;
void clear();