summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--.github/workflows/linux_builds.yml39
-rw-r--r--core/core_constants.cpp3
-rw-r--r--core/extension/extension_api_dump.cpp14
-rw-r--r--core/extension/gdnative_interface.cpp12
-rw-r--r--core/extension/gdnative_interface.h3
-rw-r--r--core/io/marshalls.cpp104
-rw-r--r--core/io/resource_format_binary.cpp78
-rw-r--r--core/math/delaunay_3d.h4
-rw-r--r--core/math/math_fieldwise.cpp30
-rw-r--r--core/math/projection.cpp (renamed from core/math/camera_matrix.cpp)255
-rw-r--r--core/math/projection.h (renamed from core/math/camera_matrix.h)53
-rw-r--r--core/math/vector4.cpp102
-rw-r--r--core/math/vector4.h275
-rw-r--r--core/math/vector4i.cpp91
-rw-r--r--core/math/vector4i.h338
-rw-r--r--core/object/script_language.cpp3
-rw-r--r--core/templates/hashfuncs.h16
-rw-r--r--core/variant/binder_common.h3
-rw-r--r--core/variant/method_ptrcall.h3
-rw-r--r--core/variant/type_info.h3
-rw-r--r--core/variant/variant.cpp270
-rw-r--r--core/variant/variant.h16
-rw-r--r--core/variant/variant_call.cpp104
-rw-r--r--core/variant/variant_construct.cpp15
-rw-r--r--core/variant/variant_construct.h3
-rw-r--r--core/variant/variant_internal.h89
-rw-r--r--core/variant/variant_op.cpp131
-rw-r--r--core/variant/variant_op.h48
-rw-r--r--core/variant/variant_parser.cpp61
-rw-r--r--core/variant/variant_setget.cpp17
-rw-r--r--core/variant/variant_setget.h15
-rw-r--r--core/variant/variant_utility.cpp12
-rw-r--r--doc/classes/@GlobalScope.xml54
-rw-r--r--doc/classes/Camera3D.xml8
-rw-r--r--doc/classes/Label.xml1
-rw-r--r--doc/classes/LabelSettings.xml10
-rw-r--r--doc/classes/Projection.xml273
-rw-r--r--doc/classes/Transform3D.xml6
-rw-r--r--doc/classes/Vector4.xml231
-rw-r--r--doc/classes/Vector4i.xml208
-rw-r--r--doc/classes/float.xml12
-rw-r--r--doc/classes/int.xml12
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp2
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.h2
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp24
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h16
-rw-r--r--drivers/gles3/shader_gles3.h2
-rw-r--r--drivers/gles3/storage/material_storage.cpp274
-rw-r--r--drivers/gles3/storage/material_storage.h2
-rw-r--r--editor/editor_properties.cpp306
-rw-r--r--editor/editor_properties.h52
-rw-r--r--editor/editor_properties_array_dict.cpp18
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp6
-rw-r--r--editor/plugins/node_3d_editor_plugin.h2
-rw-r--r--editor/shader_globals_editor.cpp8
-rw-r--r--gles3_builders.py2
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp6
-rw-r--r--modules/gdscript/gdscript_byte_codegen.cpp12
-rw-r--r--modules/gdscript/gdscript_disassembler.cpp6
-rw-r--r--modules/gdscript/gdscript_function.h6
-rw-r--r--modules/gdscript/gdscript_parser.cpp3
-rw-r--r--modules/gdscript/gdscript_vm.cpp18
-rw-r--r--modules/gltf/gltf_document.cpp2
-rw-r--r--modules/mobile_vr/mobile_vr_interface.cpp4
-rw-r--r--modules/mobile_vr/mobile_vr_interface.h2
-rw-r--r--modules/mono/csharp_script.cpp3
-rw-r--r--modules/mono/editor/bindings_generator.cpp16
-rw-r--r--modules/mono/editor/bindings_generator.h3
-rw-r--r--modules/mono/mono_gd/gd_mono_cache.cpp6
-rw-r--r--modules/mono/mono_gd/gd_mono_cache.h3
-rw-r--r--modules/mono/mono_gd/gd_mono_field.cpp30
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.cpp23
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.h65
-rw-r--r--modules/openxr/extensions/openxr_extension_wrapper.h4
-rw-r--r--modules/openxr/extensions/openxr_vulkan_extension.cpp2
-rw-r--r--modules/openxr/extensions/openxr_vulkan_extension.h2
-rw-r--r--modules/openxr/openxr_api.cpp2
-rw-r--r--modules/openxr/openxr_api.h4
-rw-r--r--modules/openxr/openxr_interface.cpp4
-rw-r--r--modules/openxr/openxr_interface.h2
-rw-r--r--modules/raycast/raycast_occlusion_cull.cpp6
-rw-r--r--modules/raycast/raycast_occlusion_cull.h6
-rw-r--r--modules/visual_script/editor/visual_script_editor.cpp9
-rw-r--r--modules/visual_script/visual_script_nodes.cpp3
-rw-r--r--modules/webxr/webxr_interface_js.cpp4
-rw-r--r--modules/webxr/webxr_interface_js.h2
-rw-r--r--platform/windows/godot.natvis2
-rw-r--r--scene/3d/camera_3d.cpp16
-rw-r--r--scene/3d/camera_3d.h10
-rw-r--r--scene/3d/xr_nodes.cpp8
-rw-r--r--scene/animation/tween.cpp11
-rw-r--r--scene/main/shader_globals_override.cpp8
-rw-r--r--servers/rendering/dummy/rasterizer_scene_dummy.h4
-rw-r--r--servers/rendering/renderer_canvas_render.h2
-rw-r--r--servers/rendering/renderer_rd/cluster_builder_rd.cpp4
-rw-r--r--servers/rendering/renderer_rd/cluster_builder_rd.h6
-rw-r--r--servers/rendering/renderer_rd/effects/ss_effects.cpp10
-rw-r--r--servers/rendering/renderer_rd/effects/ss_effects.h8
-rw-r--r--servers/rendering/renderer_rd/effects_rd.cpp2
-rw-r--r--servers/rendering/renderer_rd/effects_rd.h4
-rw-r--r--servers/rendering/renderer_rd/environment/gi.cpp16
-rw-r--r--servers/rendering/renderer_rd/environment/gi.h10
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp34
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h6
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp24
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h6
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp10
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp42
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h37
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp28
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.h12
-rw-r--r--servers/rendering/renderer_rd/storage_rd/material_storage.cpp272
-rw-r--r--servers/rendering/renderer_rd/storage_rd/material_storage.h4
-rw-r--r--servers/rendering/renderer_scene_cull.cpp26
-rw-r--r--servers/rendering/renderer_scene_cull.h8
-rw-r--r--servers/rendering/renderer_scene_occlusion_cull.h6
-rw-r--r--servers/rendering/renderer_scene_render.cpp38
-rw-r--r--servers/rendering/renderer_scene_render.h14
-rw-r--r--servers/rendering/shader_language.cpp30
-rw-r--r--servers/xr/xr_interface.cpp2
-rw-r--r--servers/xr/xr_interface.h4
-rw-r--r--servers/xr/xr_interface_extension.cpp8
-rw-r--r--servers/xr/xr_interface_extension.h2
123 files changed, 4139 insertions, 594 deletions
diff --git a/.github/workflows/linux_builds.yml b/.github/workflows/linux_builds.yml
index 4e4a143f88..56c41aa749 100644
--- a/.github/workflows/linux_builds.yml
+++ b/.github/workflows/linux_builds.yml
@@ -19,15 +19,30 @@ jobs:
fail-fast: false
matrix:
include:
- - name: Editor w/ Mono (target=release_debug, tools=yes, tests=yes)
+# Temporarily disabled until Mono is fixed
+#
+# - name: Editor w Mono (target=release_debug, tools=yes, tests=yes)
+# cache-name: linux-editor-mono
+# target: release_debug
+# tools: true
+# tests: false # Disabled due freeze caused by mix Mono build and CI
+# sconsflags: module_mono_enabled=yes mono_static=yes mono_glue=no
+# doc-test: true
+# bin: "./bin/godot.linuxbsd.opt.tools.64.mono"
+# build-mono: true
+# proj-conv: true
+# artifact: true
+
+# Temporary replacement:
+
+ - name: Editor w/o Mono (target=release_debug, tools=yes, tests=yes)
cache-name: linux-editor-mono
target: release_debug
tools: true
tests: false # Disabled due freeze caused by mix Mono build and CI
- sconsflags: module_mono_enabled=yes mono_static=yes mono_glue=no
doc-test: true
- bin: "./bin/godot.linuxbsd.opt.tools.64.mono"
- build-mono: true
+ bin: "./bin/godot.linuxbsd.opt.tools.64"
+ build-mono: false
proj-conv: true
artifact: true
@@ -57,12 +72,24 @@ jobs:
# Skip 2GiB artifact speeding up action.
artifact: false
- - name: Template w/ Mono (target=release, tools=no)
+# Temporarily disabled:
+#
+# - name: Template w/ Mono (target=release, tools=no)
+# cache-name: linux-template-mono
+# target: release
+# tools: false
+# tests: false
+# sconsflags: module_mono_enabled=yes mono_static=yes mono_glue=no debug_symbols=no
+# build-mono: false
+# artifact: true
+
+# Temporary replacement:
+
+ - name: Template w/o Mono (target=release, tools=no)
cache-name: linux-template-mono
target: release
tools: false
tests: false
- sconsflags: module_mono_enabled=yes mono_static=yes mono_glue=no debug_symbols=no
build-mono: false
artifact: true
diff --git a/core/core_constants.cpp b/core/core_constants.cpp
index 1753efad60..4a2d09d2a0 100644
--- a/core/core_constants.cpp
+++ b/core/core_constants.cpp
@@ -681,11 +681,14 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_VECTOR3", Variant::VECTOR3);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_VECTOR3I", Variant::VECTOR3I);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_TRANSFORM2D", Variant::TRANSFORM2D);
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_VECTOR4", Variant::VECTOR4);
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_VECTOR4I", Variant::VECTOR4I);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PLANE", Variant::PLANE);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_QUATERNION", Variant::QUATERNION);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_AABB", Variant::AABB);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_BASIS", Variant::BASIS);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_TRANSFORM3D", Variant::TRANSFORM3D);
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PROJECTION", Variant::PROJECTION);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_COLOR", Variant::COLOR);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_STRING_NAME", Variant::STRING_NAME);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_NODE_PATH", Variant::NODE_PATH);
diff --git a/core/extension/extension_api_dump.cpp b/core/extension/extension_api_dump.cpp
index ecdb1e26dc..867b1fc637 100644
--- a/core/extension/extension_api_dump.cpp
+++ b/core/extension/extension_api_dump.cpp
@@ -131,11 +131,14 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() {
{ Variant::VECTOR3, vec3_elems * sizeof(float), vec3_elems * sizeof(float), vec3_elems * sizeof(double), vec3_elems * sizeof(double) },
{ Variant::VECTOR3I, 3 * sizeof(int32_t), 3 * sizeof(int32_t), 3 * sizeof(int32_t), 3 * sizeof(int32_t) },
{ Variant::TRANSFORM2D, 6 * sizeof(float), 6 * sizeof(float), 6 * sizeof(double), 6 * sizeof(double) },
+ { Variant::VECTOR4, 4 * sizeof(float), 4 * sizeof(float), 4 * sizeof(double), 4 * sizeof(double) },
+ { Variant::VECTOR4I, 4 * sizeof(int32_t), 4 * sizeof(int32_t), 4 * sizeof(int32_t), 4 * sizeof(int32_t) },
{ Variant::PLANE, (vec3_elems + 1) * sizeof(float), (vec3_elems + 1) * sizeof(float), (vec3_elems + 1) * sizeof(double), (vec3_elems + 1) * sizeof(double) },
{ Variant::QUATERNION, 4 * sizeof(float), 4 * sizeof(float), 4 * sizeof(double), 4 * sizeof(double) },
{ Variant::AABB, (vec3_elems * 2) * sizeof(float), (vec3_elems * 2) * sizeof(float), (vec3_elems * 2) * sizeof(double), (vec3_elems * 2) * sizeof(double) },
{ Variant::BASIS, (vec3_elems * 3) * sizeof(float), (vec3_elems * 3) * sizeof(float), (vec3_elems * 3) * sizeof(double), (vec3_elems * 3) * sizeof(double) },
{ Variant::TRANSFORM3D, (vec3_elems * 4) * sizeof(float), (vec3_elems * 4) * sizeof(float), (vec3_elems * 4) * sizeof(double), (vec3_elems * 4) * sizeof(double) },
+ { Variant::PROJECTION, 4 * 4 * sizeof(float), 4 * 4 * sizeof(float), 4 * 4 * sizeof(double), 4 * 4 * sizeof(double) },
{ Variant::COLOR, 4 * sizeof(float), 4 * sizeof(float), 4 * sizeof(float), 4 * sizeof(float) },
{ Variant::STRING_NAME, ptrsize_32, ptrsize_64, ptrsize_32, ptrsize_64 },
{ Variant::NODE_PATH, ptrsize_32, ptrsize_64, ptrsize_32, ptrsize_64 },
@@ -169,11 +172,14 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() {
static_assert(type_size_array[Variant::VECTOR3][sizeof(void *)] == sizeof(Vector3), "Size of Vector3 mismatch");
static_assert(type_size_array[Variant::VECTOR3I][sizeof(void *)] == sizeof(Vector3i), "Size of Vector3i mismatch");
static_assert(type_size_array[Variant::TRANSFORM2D][sizeof(void *)] == sizeof(Transform2D), "Size of Transform2D mismatch");
+ static_assert(type_size_array[Variant::VECTOR4][sizeof(void *)] == sizeof(Vector4), "Size of Vector4 mismatch");
+ static_assert(type_size_array[Variant::VECTOR4I][sizeof(void *)] == sizeof(Vector4i), "Size of Vector4i mismatch");
static_assert(type_size_array[Variant::PLANE][sizeof(void *)] == sizeof(Plane), "Size of Plane mismatch");
static_assert(type_size_array[Variant::QUATERNION][sizeof(void *)] == sizeof(Quaternion), "Size of Quaternion mismatch");
static_assert(type_size_array[Variant::AABB][sizeof(void *)] == sizeof(AABB), "Size of AABB mismatch");
static_assert(type_size_array[Variant::BASIS][sizeof(void *)] == sizeof(Basis), "Size of Basis mismatch");
static_assert(type_size_array[Variant::TRANSFORM3D][sizeof(void *)] == sizeof(Transform3D), "Size of Transform3D mismatch");
+ static_assert(type_size_array[Variant::PROJECTION][sizeof(void *)] == sizeof(Projection), "Size of Projection mismatch");
static_assert(type_size_array[Variant::COLOR][sizeof(void *)] == sizeof(Color), "Size of Color mismatch");
static_assert(type_size_array[Variant::STRING_NAME][sizeof(void *)] == sizeof(StringName), "Size of StringName mismatch");
static_assert(type_size_array[Variant::NODE_PATH][sizeof(void *)] == sizeof(NodePath), "Size of NodePath mismatch");
@@ -256,6 +262,14 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() {
{ Variant::TRANSFORM2D, "x", 0, 0, 0, 0 },
{ Variant::TRANSFORM2D, "y", 2 * sizeof(float), 2 * sizeof(float), 2 * sizeof(double), 2 * sizeof(double) },
{ Variant::TRANSFORM2D, "origin", 4 * sizeof(float), 4 * sizeof(float), 4 * sizeof(double), 4 * sizeof(double) },
+ { Variant::VECTOR4, "x", 0, 0, 0, 0 },
+ { Variant::VECTOR4, "y", sizeof(float), sizeof(float), sizeof(double), sizeof(double) },
+ { Variant::VECTOR4, "z", 2 * sizeof(float), 2 * sizeof(float), 2 * sizeof(double), 2 * sizeof(double) },
+ { Variant::VECTOR4, "w", 3 * sizeof(float), 3 * sizeof(float), 3 * sizeof(double), 3 * sizeof(double) },
+ { Variant::VECTOR4I, "x", 0, 0, 0, 0 },
+ { Variant::VECTOR4I, "y", sizeof(int32_t), sizeof(int32_t), sizeof(int32_t), sizeof(int32_t) },
+ { Variant::VECTOR4I, "z", 2 * sizeof(int32_t), 2 * sizeof(int32_t), 2 * sizeof(int32_t), 2 * sizeof(int32_t) },
+ { Variant::VECTOR4I, "w", 3 * sizeof(int32_t), 3 * sizeof(int32_t), 3 * sizeof(int32_t), 3 * sizeof(int32_t) },
{ Variant::PLANE, "normal", 0, 0, 0, 0 },
{ Variant::PLANE, "d", vec3_elems * sizeof(float), vec3_elems * sizeof(float), vec3_elems * sizeof(double), vec3_elems * sizeof(double) },
{ Variant::QUATERNION, "x", 0, 0, 0, 0 },
diff --git a/core/extension/gdnative_interface.cpp b/core/extension/gdnative_interface.cpp
index 58103e3af3..ef0b590030 100644
--- a/core/extension/gdnative_interface.cpp
+++ b/core/extension/gdnative_interface.cpp
@@ -344,6 +344,10 @@ static GDNativeVariantFromTypeConstructorFunc gdnative_get_variant_from_type_con
return VariantTypeConstructor<Vector3i>::variant_from_type;
case GDNATIVE_VARIANT_TYPE_TRANSFORM2D:
return VariantTypeConstructor<Transform2D>::variant_from_type;
+ case GDNATIVE_VARIANT_TYPE_VECTOR4:
+ return VariantTypeConstructor<Vector4>::variant_from_type;
+ case GDNATIVE_VARIANT_TYPE_VECTOR4I:
+ return VariantTypeConstructor<Vector4i>::variant_from_type;
case GDNATIVE_VARIANT_TYPE_PLANE:
return VariantTypeConstructor<Plane>::variant_from_type;
case GDNATIVE_VARIANT_TYPE_QUATERNION:
@@ -354,6 +358,8 @@ static GDNativeVariantFromTypeConstructorFunc gdnative_get_variant_from_type_con
return VariantTypeConstructor<Basis>::variant_from_type;
case GDNATIVE_VARIANT_TYPE_TRANSFORM3D:
return VariantTypeConstructor<Transform3D>::variant_from_type;
+ case GDNATIVE_VARIANT_TYPE_PROJECTION:
+ return VariantTypeConstructor<Projection>::variant_from_type;
case GDNATIVE_VARIANT_TYPE_COLOR:
return VariantTypeConstructor<Color>::variant_from_type;
case GDNATIVE_VARIANT_TYPE_STRING_NAME:
@@ -421,6 +427,10 @@ static GDNativeTypeFromVariantConstructorFunc gdnative_get_type_from_variant_con
return VariantTypeConstructor<Vector3i>::type_from_variant;
case GDNATIVE_VARIANT_TYPE_TRANSFORM2D:
return VariantTypeConstructor<Transform2D>::type_from_variant;
+ case GDNATIVE_VARIANT_TYPE_VECTOR4:
+ return VariantTypeConstructor<Vector4>::type_from_variant;
+ case GDNATIVE_VARIANT_TYPE_VECTOR4I:
+ return VariantTypeConstructor<Vector4i>::type_from_variant;
case GDNATIVE_VARIANT_TYPE_PLANE:
return VariantTypeConstructor<Plane>::type_from_variant;
case GDNATIVE_VARIANT_TYPE_QUATERNION:
@@ -431,6 +441,8 @@ static GDNativeTypeFromVariantConstructorFunc gdnative_get_type_from_variant_con
return VariantTypeConstructor<Basis>::type_from_variant;
case GDNATIVE_VARIANT_TYPE_TRANSFORM3D:
return VariantTypeConstructor<Transform3D>::type_from_variant;
+ case GDNATIVE_VARIANT_TYPE_PROJECTION:
+ return VariantTypeConstructor<Projection>::type_from_variant;
case GDNATIVE_VARIANT_TYPE_COLOR:
return VariantTypeConstructor<Color>::type_from_variant;
case GDNATIVE_VARIANT_TYPE_STRING_NAME:
diff --git a/core/extension/gdnative_interface.h b/core/extension/gdnative_interface.h
index f106b805e7..dd86abe053 100644
--- a/core/extension/gdnative_interface.h
+++ b/core/extension/gdnative_interface.h
@@ -67,11 +67,14 @@ typedef enum {
GDNATIVE_VARIANT_TYPE_VECTOR3,
GDNATIVE_VARIANT_TYPE_VECTOR3I,
GDNATIVE_VARIANT_TYPE_TRANSFORM2D,
+ GDNATIVE_VARIANT_TYPE_VECTOR4,
+ GDNATIVE_VARIANT_TYPE_VECTOR4I,
GDNATIVE_VARIANT_TYPE_PLANE,
GDNATIVE_VARIANT_TYPE_QUATERNION,
GDNATIVE_VARIANT_TYPE_AABB,
GDNATIVE_VARIANT_TYPE_BASIS,
GDNATIVE_VARIANT_TYPE_TRANSFORM3D,
+ GDNATIVE_VARIANT_TYPE_PROJECTION,
/* misc types */
GDNATIVE_VARIANT_TYPE_COLOR,
diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp
index 8ee19f274e..2f69c10218 100644
--- a/core/io/marshalls.cpp
+++ b/core/io/marshalls.cpp
@@ -285,6 +285,46 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
}
} break;
+ case Variant::VECTOR4: {
+ Vector4 val;
+ if (type & ENCODE_FLAG_64) {
+ ERR_FAIL_COND_V((size_t)len < sizeof(double) * 4, ERR_INVALID_DATA);
+ val.x = decode_double(&buf[0]);
+ val.y = decode_double(&buf[sizeof(double)]);
+ val.z = decode_double(&buf[sizeof(double) * 2]);
+ val.w = decode_double(&buf[sizeof(double) * 3]);
+
+ if (r_len) {
+ (*r_len) += sizeof(double) * 4;
+ }
+ } else {
+ ERR_FAIL_COND_V((size_t)len < sizeof(float) * 4, ERR_INVALID_DATA);
+ val.x = decode_float(&buf[0]);
+ val.y = decode_float(&buf[sizeof(float)]);
+ val.z = decode_float(&buf[sizeof(float) * 2]);
+ val.w = decode_float(&buf[sizeof(float) * 3]);
+
+ if (r_len) {
+ (*r_len) += sizeof(float) * 4;
+ }
+ }
+ r_variant = val;
+
+ } break;
+ case Variant::VECTOR4I: {
+ ERR_FAIL_COND_V(len < 4 * 4, ERR_INVALID_DATA);
+ Vector4i val;
+ val.x = decode_uint32(&buf[0]);
+ val.y = decode_uint32(&buf[4]);
+ val.z = decode_uint32(&buf[8]);
+ val.w = decode_uint32(&buf[12]);
+ r_variant = val;
+
+ if (r_len) {
+ (*r_len) += 4 * 4;
+ }
+
+ } break;
case Variant::TRANSFORM2D: {
Transform2D val;
if (type & ENCODE_FLAG_64) {
@@ -457,6 +497,33 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
r_variant = val;
} break;
+ case Variant::PROJECTION: {
+ Projection val;
+ if (type & ENCODE_FLAG_64) {
+ ERR_FAIL_COND_V((size_t)len < sizeof(double) * 16, ERR_INVALID_DATA);
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++) {
+ val.matrix[i][j] = decode_double(&buf[(i * 4 + j) * sizeof(double)]);
+ }
+ }
+ if (r_len) {
+ (*r_len) += sizeof(double) * 16;
+ }
+ } else {
+ ERR_FAIL_COND_V((size_t)len < sizeof(float) * 62, ERR_INVALID_DATA);
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++) {
+ val.matrix[i][j] = decode_float(&buf[(i * 4 + j) * sizeof(float)]);
+ }
+ }
+
+ if (r_len) {
+ (*r_len) += sizeof(float) * 16;
+ }
+ }
+ r_variant = val;
+
+ } break;
// misc types
case Variant::COLOR: {
ERR_FAIL_COND_V(len < 4 * 4, ERR_INVALID_DATA);
@@ -1286,6 +1353,30 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
r_len += 6 * sizeof(real_t);
} break;
+ case Variant::VECTOR4: {
+ if (buf) {
+ Vector4 v4 = p_variant;
+ encode_real(v4.x, &buf[0]);
+ encode_real(v4.y, &buf[sizeof(real_t)]);
+ encode_real(v4.z, &buf[sizeof(real_t) * 2]);
+ encode_real(v4.w, &buf[sizeof(real_t) * 3]);
+ }
+
+ r_len += 4 * sizeof(real_t);
+
+ } break;
+ case Variant::VECTOR4I: {
+ if (buf) {
+ Vector4i v4 = p_variant;
+ encode_uint32(v4.x, &buf[0]);
+ encode_uint32(v4.y, &buf[4]);
+ encode_uint32(v4.z, &buf[8]);
+ encode_uint32(v4.w, &buf[12]);
+ }
+
+ r_len += 4 * 4;
+
+ } break;
case Variant::PLANE: {
if (buf) {
Plane p = p_variant;
@@ -1354,6 +1445,19 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
r_len += 12 * sizeof(real_t);
} break;
+ case Variant::PROJECTION: {
+ if (buf) {
+ Projection val = p_variant;
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++) {
+ memcpy(&buf[(i * 4 + j) * sizeof(real_t)], &val.matrix[i][j], sizeof(real_t));
+ }
+ }
+ }
+
+ r_len += 16 * sizeof(real_t);
+
+ } break;
// misc types
case Variant::COLOR: {
diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp
index 0f4bc1e19c..016302c653 100644
--- a/core/io/resource_format_binary.cpp
+++ b/core/io/resource_format_binary.cpp
@@ -81,6 +81,9 @@ enum {
VARIANT_VECTOR3I = 47,
VARIANT_PACKED_INT64_ARRAY = 48,
VARIANT_PACKED_FLOAT64_ARRAY = 49,
+ VARIANT_VECTOR4 = 50,
+ VARIANT_VECTOR4I = 51,
+ VARIANT_PROJECTION = 52,
OBJECT_EMPTY = 0,
OBJECT_EXTERNAL_RESOURCE = 1,
OBJECT_INTERNAL_RESOURCE = 2,
@@ -237,6 +240,22 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
v.z = f->get_32();
r_v = v;
} break;
+ case VARIANT_VECTOR4: {
+ Vector4 v;
+ v.x = f->get_real();
+ v.y = f->get_real();
+ v.z = f->get_real();
+ v.w = f->get_real();
+ r_v = v;
+ } break;
+ case VARIANT_VECTOR4I: {
+ Vector4i v;
+ v.x = f->get_32();
+ v.y = f->get_32();
+ v.z = f->get_32();
+ v.w = f->get_32();
+ r_v = v;
+ } break;
case VARIANT_PLANE: {
Plane v;
v.normal.x = f->get_real();
@@ -306,6 +325,26 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
v.origin.z = f->get_real();
r_v = v;
} break;
+ case VARIANT_PROJECTION: {
+ Projection v;
+ v.matrix[0].x = f->get_real();
+ v.matrix[0].y = f->get_real();
+ v.matrix[0].z = f->get_real();
+ v.matrix[0].w = f->get_real();
+ v.matrix[1].x = f->get_real();
+ v.matrix[1].y = f->get_real();
+ v.matrix[1].z = f->get_real();
+ v.matrix[1].w = f->get_real();
+ v.matrix[2].x = f->get_real();
+ v.matrix[2].y = f->get_real();
+ v.matrix[2].z = f->get_real();
+ v.matrix[2].w = f->get_real();
+ v.matrix[3].x = f->get_real();
+ v.matrix[3].y = f->get_real();
+ v.matrix[3].z = f->get_real();
+ v.matrix[3].w = f->get_real();
+ r_v = v;
+ } break;
case VARIANT_COLOR: {
Color v; // Colors should always be in single-precision.
v.r = f->get_float();
@@ -1499,6 +1538,24 @@ void ResourceFormatSaverBinaryInstance::write_variant(Ref<FileAccess> f, const V
f->store_32(val.z);
} break;
+ case Variant::VECTOR4: {
+ f->store_32(VARIANT_VECTOR4);
+ Vector4 val = p_property;
+ f->store_real(val.x);
+ f->store_real(val.y);
+ f->store_real(val.z);
+ f->store_real(val.w);
+
+ } break;
+ case Variant::VECTOR4I: {
+ f->store_32(VARIANT_VECTOR4I);
+ Vector4i val = p_property;
+ f->store_32(val.x);
+ f->store_32(val.y);
+ f->store_32(val.z);
+ f->store_32(val.w);
+
+ } break;
case Variant::PLANE: {
f->store_32(VARIANT_PLANE);
Plane val = p_property;
@@ -1570,6 +1627,27 @@ void ResourceFormatSaverBinaryInstance::write_variant(Ref<FileAccess> f, const V
f->store_real(val.origin.z);
} break;
+ case Variant::PROJECTION: {
+ f->store_32(VARIANT_PROJECTION);
+ Projection val = p_property;
+ f->store_real(val.matrix[0].x);
+ f->store_real(val.matrix[0].y);
+ f->store_real(val.matrix[0].z);
+ f->store_real(val.matrix[0].w);
+ f->store_real(val.matrix[1].x);
+ f->store_real(val.matrix[1].y);
+ f->store_real(val.matrix[1].z);
+ f->store_real(val.matrix[1].w);
+ f->store_real(val.matrix[2].x);
+ f->store_real(val.matrix[2].y);
+ f->store_real(val.matrix[2].z);
+ f->store_real(val.matrix[2].w);
+ f->store_real(val.matrix[3].x);
+ f->store_real(val.matrix[3].y);
+ f->store_real(val.matrix[3].z);
+ f->store_real(val.matrix[3].w);
+
+ } break;
case Variant::COLOR: {
f->store_32(VARIANT_COLOR);
Color val = p_property;
diff --git a/core/math/delaunay_3d.h b/core/math/delaunay_3d.h
index 4ab00e1f34..898c3c2d91 100644
--- a/core/math/delaunay_3d.h
+++ b/core/math/delaunay_3d.h
@@ -33,7 +33,7 @@
#include "core/io/file_access.h"
#include "core/math/aabb.h"
-#include "core/math/camera_matrix.h"
+#include "core/math/projection.h"
#include "core/math/vector3.h"
#include "core/string/print_string.h"
#include "core/templates/local_vector.h"
@@ -184,7 +184,7 @@ class Delaunay3D {
return true;
}
- CameraMatrix cm;
+ Projection cm;
cm.matrix[0][0] = p_points[p_simplex.points[0]].x;
cm.matrix[0][1] = p_points[p_simplex.points[1]].x;
diff --git a/core/math/math_fieldwise.cpp b/core/math/math_fieldwise.cpp
index 4be4809e3f..208f89f449 100644
--- a/core/math/math_fieldwise.cpp
+++ b/core/math/math_fieldwise.cpp
@@ -76,6 +76,36 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
return target;
}
+ case Variant::VECTOR3I: {
+ SETUP_TYPE(Vector3i)
+
+ /**/ TRY_TRANSFER_FIELD("x", x)
+ else TRY_TRANSFER_FIELD("y", y)
+ else TRY_TRANSFER_FIELD("z", z)
+
+ return target;
+ }
+ case Variant::VECTOR4: {
+ SETUP_TYPE(Vector4)
+
+ /**/ TRY_TRANSFER_FIELD("x", x)
+ else TRY_TRANSFER_FIELD("y", y)
+ else TRY_TRANSFER_FIELD("z", z)
+ else TRY_TRANSFER_FIELD("w", w)
+
+ return target;
+ }
+ case Variant::VECTOR4I: {
+ SETUP_TYPE(Vector4i)
+
+ /**/ TRY_TRANSFER_FIELD("x", x)
+ else TRY_TRANSFER_FIELD("y", y)
+ else TRY_TRANSFER_FIELD("z", z)
+ else TRY_TRANSFER_FIELD("w", w)
+
+ return target;
+ }
+
case Variant::PLANE: {
SETUP_TYPE(Plane)
diff --git a/core/math/camera_matrix.cpp b/core/math/projection.cpp
index 57c53b0adb..edf8bf36cd 100644
--- a/core/math/camera_matrix.cpp
+++ b/core/math/projection.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* camera_matrix.cpp */
+/* projection.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "camera_matrix.h"
+#include "projection.h"
#include "core/math/aabb.h"
#include "core/math/math_funcs.h"
@@ -37,7 +37,7 @@
#include "core/math/transform_3d.h"
#include "core/string/print_string.h"
-float CameraMatrix::determinant() const {
+float Projection::determinant() const {
return matrix[0][3] * matrix[1][2] * matrix[2][1] * matrix[3][0] - matrix[0][2] * matrix[1][3] * matrix[2][1] * matrix[3][0] -
matrix[0][3] * matrix[1][1] * matrix[2][2] * matrix[3][0] + matrix[0][1] * matrix[1][3] * matrix[2][2] * matrix[3][0] +
matrix[0][2] * matrix[1][1] * matrix[2][3] * matrix[3][0] - matrix[0][1] * matrix[1][2] * matrix[2][3] * matrix[3][0] -
@@ -52,7 +52,7 @@ float CameraMatrix::determinant() const {
matrix[0][1] * matrix[1][0] * matrix[2][2] * matrix[3][3] + matrix[0][0] * matrix[1][1] * matrix[2][2] * matrix[3][3];
}
-void CameraMatrix::set_identity() {
+void Projection::set_identity() {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
matrix[i][j] = (i == j) ? 1 : 0;
@@ -60,7 +60,7 @@ void CameraMatrix::set_identity() {
}
}
-void CameraMatrix::set_zero() {
+void Projection::set_zero() {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
matrix[i][j] = 0;
@@ -68,7 +68,7 @@ void CameraMatrix::set_zero() {
}
}
-Plane CameraMatrix::xform4(const Plane &p_vec4) const {
+Plane Projection::xform4(const Plane &p_vec4) const {
Plane ret;
ret.normal.x = matrix[0][0] * p_vec4.normal.x + matrix[1][0] * p_vec4.normal.y + matrix[2][0] * p_vec4.normal.z + matrix[3][0] * p_vec4.d;
@@ -78,7 +78,22 @@ Plane CameraMatrix::xform4(const Plane &p_vec4) const {
return ret;
}
-void CameraMatrix::adjust_perspective_znear(real_t p_new_znear) {
+Vector4 Projection::xform(const Vector4 &p_vec4) const {
+ return Vector4(
+ matrix[0][0] * p_vec4.x + matrix[1][0] * p_vec4.y + matrix[2][0] * p_vec4.z + matrix[3][0] * p_vec4.w,
+ matrix[0][1] * p_vec4.x + matrix[1][1] * p_vec4.y + matrix[2][1] * p_vec4.z + matrix[3][1] * p_vec4.w,
+ matrix[0][2] * p_vec4.x + matrix[1][2] * p_vec4.y + matrix[2][2] * p_vec4.z + matrix[3][2] * p_vec4.w,
+ matrix[0][3] * p_vec4.x + matrix[1][3] * p_vec4.y + matrix[2][3] * p_vec4.z + matrix[3][3] * p_vec4.w);
+}
+Vector4 Projection::xform_inv(const Vector4 &p_vec4) const {
+ return Vector4(
+ matrix[0][0] * p_vec4.x + matrix[0][1] * p_vec4.y + matrix[0][2] * p_vec4.z + matrix[0][3] * p_vec4.w,
+ matrix[1][0] * p_vec4.x + matrix[1][1] * p_vec4.y + matrix[1][2] * p_vec4.z + matrix[1][3] * p_vec4.w,
+ matrix[2][0] * p_vec4.x + matrix[2][1] * p_vec4.y + matrix[2][2] * p_vec4.z + matrix[2][3] * p_vec4.w,
+ matrix[3][0] * p_vec4.x + matrix[3][1] * p_vec4.y + matrix[3][2] * p_vec4.z + matrix[3][3] * p_vec4.w);
+}
+
+void Projection::adjust_perspective_znear(real_t p_new_znear) {
real_t zfar = get_z_far();
real_t znear = p_new_znear;
@@ -87,7 +102,154 @@ void CameraMatrix::adjust_perspective_znear(real_t p_new_znear) {
matrix[3][2] = -2 * znear * zfar / deltaZ;
}
-void CameraMatrix::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov) {
+Projection Projection::create_depth_correction(bool p_flip_y) {
+ Projection proj;
+ proj.set_depth_correction(p_flip_y);
+ return proj;
+}
+
+Projection Projection::create_light_atlas_rect(const Rect2 &p_rect) {
+ Projection proj;
+ proj.set_light_atlas_rect(p_rect);
+ return proj;
+}
+
+Projection Projection::create_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov) {
+ Projection proj;
+ proj.set_perspective(p_fovy_degrees, p_aspect, p_z_near, p_z_far, p_flip_fov);
+ return proj;
+}
+
+Projection Projection::create_perspective_hmd(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov, int p_eye, real_t p_intraocular_dist, real_t p_convergence_dist) {
+ Projection proj;
+ proj.set_perspective(p_fovy_degrees, p_aspect, p_z_near, p_z_far, p_flip_fov, p_eye, p_intraocular_dist, p_convergence_dist);
+ return proj;
+}
+
+Projection Projection::create_for_hmd(int p_eye, real_t p_aspect, real_t p_intraocular_dist, real_t p_display_width, real_t p_display_to_lens, real_t p_oversample, real_t p_z_near, real_t p_z_far) {
+ Projection proj;
+ proj.set_for_hmd(p_eye, p_aspect, p_intraocular_dist, p_display_width, p_display_to_lens, p_oversample, p_z_near, p_z_far);
+ return proj;
+}
+
+Projection Projection::create_orthogonal(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_znear, real_t p_zfar) {
+ Projection proj;
+ proj.set_orthogonal(p_left, p_right, p_bottom, p_top, p_zfar, p_zfar);
+ return proj;
+}
+
+Projection Projection::create_orthogonal_aspect(real_t p_size, real_t p_aspect, real_t p_znear, real_t p_zfar, bool p_flip_fov) {
+ Projection proj;
+ proj.set_orthogonal(p_size, p_aspect, p_znear, p_zfar, p_flip_fov);
+ return proj;
+}
+
+Projection Projection::create_frustum(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_near, real_t p_far) {
+ Projection proj;
+ proj.set_frustum(p_left, p_right, p_bottom, p_top, p_near, p_far);
+ return proj;
+}
+
+Projection Projection::create_frustum_aspect(real_t p_size, real_t p_aspect, Vector2 p_offset, real_t p_near, real_t p_far, bool p_flip_fov) {
+ Projection proj;
+ proj.set_frustum(p_size, p_aspect, p_offset, p_near, p_far, p_flip_fov);
+ return proj;
+}
+
+Projection Projection::create_fit_aabb(const AABB &p_aabb) {
+ Projection proj;
+ proj.scale_translate_to_fit(p_aabb);
+ return proj;
+}
+
+Projection Projection::perspective_znear_adjusted(real_t p_new_znear) const {
+ Projection proj = *this;
+ proj.adjust_perspective_znear(p_new_znear);
+ return proj;
+}
+
+Plane Projection::get_projection_plane(Planes p_plane) const {
+ const real_t *matrix = (const real_t *)this->matrix;
+
+ switch (p_plane) {
+ case PLANE_NEAR: {
+ Plane new_plane = Plane(matrix[3] + matrix[2],
+ matrix[7] + matrix[6],
+ matrix[11] + matrix[10],
+ matrix[15] + matrix[14]);
+
+ new_plane.normal = -new_plane.normal;
+ new_plane.normalize();
+ return new_plane;
+ } break;
+ case PLANE_FAR: {
+ Plane new_plane = Plane(matrix[3] - matrix[2],
+ matrix[7] - matrix[6],
+ matrix[11] - matrix[10],
+ matrix[15] - matrix[14]);
+
+ new_plane.normal = -new_plane.normal;
+ new_plane.normalize();
+ return new_plane;
+ } break;
+ case PLANE_LEFT: {
+ Plane new_plane = Plane(matrix[3] + matrix[0],
+ matrix[7] + matrix[4],
+ matrix[11] + matrix[8],
+ matrix[15] + matrix[12]);
+
+ new_plane.normal = -new_plane.normal;
+ new_plane.normalize();
+ return new_plane;
+ } break;
+ case PLANE_TOP: {
+ Plane new_plane = Plane(matrix[3] - matrix[1],
+ matrix[7] - matrix[5],
+ matrix[11] - matrix[9],
+ matrix[15] - matrix[13]);
+
+ new_plane.normal = -new_plane.normal;
+ new_plane.normalize();
+ return new_plane;
+ } break;
+ case PLANE_RIGHT: {
+ Plane new_plane = Plane(matrix[3] - matrix[0],
+ matrix[7] - matrix[4],
+ matrix[11] - matrix[8],
+ matrix[15] - matrix[12]);
+
+ new_plane.normal = -new_plane.normal;
+ new_plane.normalize();
+ return new_plane;
+ } break;
+ case PLANE_BOTTOM: {
+ Plane new_plane = Plane(matrix[3] + matrix[1],
+ matrix[7] + matrix[5],
+ matrix[11] + matrix[9],
+ matrix[15] + matrix[13]);
+
+ new_plane.normal = -new_plane.normal;
+ new_plane.normalize();
+ return new_plane;
+ } break;
+ }
+
+ return Plane();
+}
+
+Projection Projection::flipped_y() const {
+ Projection proj = *this;
+ proj.flip_y();
+ return proj;
+}
+
+Projection Projection ::jitter_offseted(const Vector2 &p_offset) const {
+ Projection proj = *this;
+ proj.add_jitter_offset(p_offset);
+ return proj;
+}
+
+void Projection::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov) {
if (p_flip_fov) {
p_fovy_degrees = get_fovy(p_fovy_degrees, 1.0 / p_aspect);
}
@@ -113,7 +275,7 @@ void CameraMatrix::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_
matrix[3][3] = 0;
}
-void CameraMatrix::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov, int p_eye, real_t p_intraocular_dist, real_t p_convergence_dist) {
+void Projection::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov, int p_eye, real_t p_intraocular_dist, real_t p_convergence_dist) {
if (p_flip_fov) {
p_fovy_degrees = get_fovy(p_fovy_degrees, 1.0 / p_aspect);
}
@@ -145,13 +307,13 @@ void CameraMatrix::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_
set_frustum(left, right, -ymax, ymax, p_z_near, p_z_far);
// translate matrix by (modeltranslation, 0.0, 0.0)
- CameraMatrix cm;
+ Projection cm;
cm.set_identity();
cm.matrix[3][0] = modeltranslation;
*this = *this * cm;
}
-void CameraMatrix::set_for_hmd(int p_eye, real_t p_aspect, real_t p_intraocular_dist, real_t p_display_width, real_t p_display_to_lens, real_t p_oversample, real_t p_z_near, real_t p_z_far) {
+void Projection::set_for_hmd(int p_eye, real_t p_aspect, real_t p_intraocular_dist, real_t p_display_width, real_t p_display_to_lens, real_t p_oversample, real_t p_z_near, real_t p_z_far) {
// we first calculate our base frustum on our values without taking our lens magnification into account.
real_t f1 = (p_intraocular_dist * 0.5) / p_display_to_lens;
real_t f2 = ((p_display_width - p_intraocular_dist) * 0.5) / p_display_to_lens;
@@ -179,7 +341,7 @@ void CameraMatrix::set_for_hmd(int p_eye, real_t p_aspect, real_t p_intraocular_
}
}
-void CameraMatrix::set_orthogonal(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_znear, real_t p_zfar) {
+void Projection::set_orthogonal(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_znear, real_t p_zfar) {
set_identity();
matrix[0][0] = 2.0 / (p_right - p_left);
@@ -191,7 +353,7 @@ void CameraMatrix::set_orthogonal(real_t p_left, real_t p_right, real_t p_bottom
matrix[3][3] = 1.0;
}
-void CameraMatrix::set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear, real_t p_zfar, bool p_flip_fov) {
+void Projection::set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear, real_t p_zfar, bool p_flip_fov) {
if (!p_flip_fov) {
p_size *= p_aspect;
}
@@ -199,7 +361,7 @@ void CameraMatrix::set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear
set_orthogonal(-p_size / 2, +p_size / 2, -p_size / p_aspect / 2, +p_size / p_aspect / 2, p_znear, p_zfar);
}
-void CameraMatrix::set_frustum(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_near, real_t p_far) {
+void Projection::set_frustum(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_near, real_t p_far) {
ERR_FAIL_COND(p_right <= p_left);
ERR_FAIL_COND(p_top <= p_bottom);
ERR_FAIL_COND(p_far <= p_near);
@@ -231,7 +393,7 @@ void CameraMatrix::set_frustum(real_t p_left, real_t p_right, real_t p_bottom, r
te[15] = 0;
}
-void CameraMatrix::set_frustum(real_t p_size, real_t p_aspect, Vector2 p_offset, real_t p_near, real_t p_far, bool p_flip_fov) {
+void Projection::set_frustum(real_t p_size, real_t p_aspect, Vector2 p_offset, real_t p_near, real_t p_far, bool p_flip_fov) {
if (!p_flip_fov) {
p_size *= p_aspect;
}
@@ -239,7 +401,7 @@ void CameraMatrix::set_frustum(real_t p_size, real_t p_aspect, Vector2 p_offset,
set_frustum(-p_size / 2 + p_offset.x, +p_size / 2 + p_offset.x, -p_size / p_aspect / 2 + p_offset.y, +p_size / p_aspect / 2 + p_offset.y, p_near, p_far);
}
-real_t CameraMatrix::get_z_far() const {
+real_t Projection::get_z_far() const {
const real_t *matrix = (const real_t *)this->matrix;
Plane new_plane = Plane(matrix[3] - matrix[2],
matrix[7] - matrix[6],
@@ -252,7 +414,7 @@ real_t CameraMatrix::get_z_far() const {
return new_plane.d;
}
-real_t CameraMatrix::get_z_near() const {
+real_t Projection::get_z_near() const {
const real_t *matrix = (const real_t *)this->matrix;
Plane new_plane = Plane(matrix[3] + matrix[2],
matrix[7] + matrix[6],
@@ -263,7 +425,7 @@ real_t CameraMatrix::get_z_near() const {
return new_plane.d;
}
-Vector2 CameraMatrix::get_viewport_half_extents() const {
+Vector2 Projection::get_viewport_half_extents() const {
const real_t *matrix = (const real_t *)this->matrix;
///////--- Near Plane ---///////
Plane near_plane = Plane(matrix[3] + matrix[2],
@@ -291,7 +453,7 @@ Vector2 CameraMatrix::get_viewport_half_extents() const {
return Vector2(res.x, res.y);
}
-Vector2 CameraMatrix::get_far_plane_half_extents() const {
+Vector2 Projection::get_far_plane_half_extents() const {
const real_t *matrix = (const real_t *)this->matrix;
///////--- Far Plane ---///////
Plane far_plane = Plane(matrix[3] - matrix[2],
@@ -319,7 +481,7 @@ Vector2 CameraMatrix::get_far_plane_half_extents() const {
return Vector2(res.x, res.y);
}
-bool CameraMatrix::get_endpoints(const Transform3D &p_transform, Vector3 *p_8points) const {
+bool Projection::get_endpoints(const Transform3D &p_transform, Vector3 *p_8points) const {
Vector<Plane> planes = get_projection_planes(Transform3D());
const Planes intersections[8][3] = {
{ PLANE_FAR, PLANE_LEFT, PLANE_TOP },
@@ -342,7 +504,7 @@ bool CameraMatrix::get_endpoints(const Transform3D &p_transform, Vector3 *p_8poi
return true;
}
-Vector<Plane> CameraMatrix::get_projection_planes(const Transform3D &p_transform) const {
+Vector<Plane> Projection::get_projection_planes(const Transform3D &p_transform) const {
/** Fast Plane Extraction from combined modelview/projection matrices.
* References:
* https://web.archive.org/web/20011221205252/https://www.markmorley.com/opengl/frustumculling.html
@@ -425,13 +587,13 @@ Vector<Plane> CameraMatrix::get_projection_planes(const Transform3D &p_transform
return planes;
}
-CameraMatrix CameraMatrix::inverse() const {
- CameraMatrix cm = *this;
+Projection Projection::inverse() const {
+ Projection cm = *this;
cm.invert();
return cm;
}
-void CameraMatrix::invert() {
+void Projection::invert() {
int i, j, k;
int pvt_i[4], pvt_j[4]; /* Locations of pivot matrix */
real_t pvt_val; /* Value of current pivot element */
@@ -529,18 +691,18 @@ void CameraMatrix::invert() {
}
}
-void CameraMatrix::flip_y() {
+void Projection::flip_y() {
for (int i = 0; i < 4; i++) {
matrix[1][i] = -matrix[1][i];
}
}
-CameraMatrix::CameraMatrix() {
+Projection::Projection() {
set_identity();
}
-CameraMatrix CameraMatrix::operator*(const CameraMatrix &p_matrix) const {
- CameraMatrix new_matrix;
+Projection Projection::operator*(const Projection &p_matrix) const {
+ Projection new_matrix;
for (int j = 0; j < 4; j++) {
for (int i = 0; i < 4; i++) {
@@ -555,7 +717,7 @@ CameraMatrix CameraMatrix::operator*(const CameraMatrix &p_matrix) const {
return new_matrix;
}
-void CameraMatrix::set_depth_correction(bool p_flip_y) {
+void Projection::set_depth_correction(bool p_flip_y) {
real_t *m = &matrix[0][0];
m[0] = 1;
@@ -576,7 +738,7 @@ void CameraMatrix::set_depth_correction(bool p_flip_y) {
m[15] = 1.0;
}
-void CameraMatrix::set_light_bias() {
+void Projection::set_light_bias() {
real_t *m = &matrix[0][0];
m[0] = 0.5;
@@ -597,7 +759,7 @@ void CameraMatrix::set_light_bias() {
m[15] = 1.0;
}
-void CameraMatrix::set_light_atlas_rect(const Rect2 &p_rect) {
+void Projection::set_light_atlas_rect(const Rect2 &p_rect) {
real_t *m = &matrix[0][0];
m[0] = p_rect.size.width;
@@ -618,7 +780,7 @@ void CameraMatrix::set_light_atlas_rect(const Rect2 &p_rect) {
m[15] = 1.0;
}
-CameraMatrix::operator String() const {
+Projection::operator String() const {
String str;
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
@@ -629,22 +791,22 @@ CameraMatrix::operator String() const {
return str;
}
-real_t CameraMatrix::get_aspect() const {
+real_t Projection::get_aspect() const {
Vector2 vp_he = get_viewport_half_extents();
return vp_he.x / vp_he.y;
}
-int CameraMatrix::get_pixels_per_meter(int p_for_pixel_width) const {
+int Projection::get_pixels_per_meter(int p_for_pixel_width) const {
Vector3 result = xform(Vector3(1, 0, -1));
return int((result.x * 0.5 + 0.5) * p_for_pixel_width);
}
-bool CameraMatrix::is_orthogonal() const {
+bool Projection::is_orthogonal() const {
return matrix[3][3] == 1.0;
}
-real_t CameraMatrix::get_fov() const {
+real_t Projection::get_fov() const {
const real_t *matrix = (const real_t *)this->matrix;
Plane right_plane = Plane(matrix[3] - matrix[0],
@@ -667,7 +829,7 @@ real_t CameraMatrix::get_fov() const {
}
}
-float CameraMatrix::get_lod_multiplier() const {
+float Projection::get_lod_multiplier() const {
if (is_orthogonal()) {
return get_viewport_half_extents().x;
} else {
@@ -678,14 +840,14 @@ float CameraMatrix::get_lod_multiplier() const {
//usage is lod_size / (lod_distance * multiplier) < threshold
}
-void CameraMatrix::make_scale(const Vector3 &p_scale) {
+void Projection::make_scale(const Vector3 &p_scale) {
set_identity();
matrix[0][0] = p_scale.x;
matrix[1][1] = p_scale.y;
matrix[2][2] = p_scale.z;
}
-void CameraMatrix::scale_translate_to_fit(const AABB &p_aabb) {
+void Projection::scale_translate_to_fit(const AABB &p_aabb) {
Vector3 min = p_aabb.position;
Vector3 max = p_aabb.position + p_aabb.size;
@@ -710,12 +872,12 @@ void CameraMatrix::scale_translate_to_fit(const AABB &p_aabb) {
matrix[3][3] = 1;
}
-void CameraMatrix::add_jitter_offset(const Vector2 &p_offset) {
+void Projection::add_jitter_offset(const Vector2 &p_offset) {
matrix[3][0] += p_offset.x;
matrix[3][1] += p_offset.y;
}
-CameraMatrix::operator Transform3D() const {
+Projection::operator Transform3D() const {
Transform3D tr;
const real_t *m = &matrix[0][0];
@@ -737,8 +899,13 @@ CameraMatrix::operator Transform3D() const {
return tr;
}
-
-CameraMatrix::CameraMatrix(const Transform3D &p_transform) {
+Projection::Projection(const Vector4 &p_x, const Vector4 &p_y, const Vector4 &p_z, const Vector4 &p_w) {
+ matrix[0] = p_x;
+ matrix[1] = p_y;
+ matrix[2] = p_z;
+ matrix[3] = p_w;
+}
+Projection::Projection(const Transform3D &p_transform) {
const Transform3D &tr = p_transform;
real_t *m = &matrix[0][0];
@@ -760,5 +927,5 @@ CameraMatrix::CameraMatrix(const Transform3D &p_transform) {
m[15] = 1.0;
}
-CameraMatrix::~CameraMatrix() {
+Projection::~Projection() {
}
diff --git a/core/math/camera_matrix.h b/core/math/projection.h
index a4051cee3b..ff65271417 100644
--- a/core/math/camera_matrix.h
+++ b/core/math/projection.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* camera_matrix.h */
+/* projection.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -33,6 +33,7 @@
#include "core/math/math_defs.h"
#include "core/math/vector3.h"
+#include "core/math/vector4.h"
#include "core/templates/vector.h"
struct AABB;
@@ -41,7 +42,7 @@ struct Rect2;
struct Transform3D;
struct Vector2;
-struct CameraMatrix {
+struct Projection {
enum Planes {
PLANE_NEAR,
PLANE_FAR,
@@ -51,13 +52,24 @@ struct CameraMatrix {
PLANE_BOTTOM
};
- real_t matrix[4][4];
+ Vector4 matrix[4];
+
+ _FORCE_INLINE_ const Vector4 &operator[](const int p_axis) const {
+ DEV_ASSERT((unsigned int)p_axis < 4);
+ return matrix[p_axis];
+ }
+
+ _FORCE_INLINE_ Vector4 &operator[](const int p_axis) {
+ DEV_ASSERT((unsigned int)p_axis < 4);
+ return matrix[p_axis];
+ }
float determinant() const;
void set_identity();
void set_zero();
void set_light_bias();
void set_depth_correction(bool p_flip_y = true);
+
void set_light_atlas_rect(const Rect2 &p_rect);
void set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov = false);
void set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov, int p_eye, real_t p_intraocular_dist, real_t p_convergence_dist);
@@ -68,6 +80,21 @@ struct CameraMatrix {
void set_frustum(real_t p_size, real_t p_aspect, Vector2 p_offset, real_t p_near, real_t p_far, bool p_flip_fov = false);
void adjust_perspective_znear(real_t p_new_znear);
+ static Projection create_depth_correction(bool p_flip_y);
+ static Projection create_light_atlas_rect(const Rect2 &p_rect);
+ static Projection create_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov = false);
+ static Projection create_perspective_hmd(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov, int p_eye, real_t p_intraocular_dist, real_t p_convergence_dist);
+ static Projection create_for_hmd(int p_eye, real_t p_aspect, real_t p_intraocular_dist, real_t p_display_width, real_t p_display_to_lens, real_t p_oversample, real_t p_z_near, real_t p_z_far);
+ static Projection create_orthogonal(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_znear, real_t p_zfar);
+ static Projection create_orthogonal_aspect(real_t p_size, real_t p_aspect, real_t p_znear, real_t p_zfar, bool p_flip_fov = false);
+ static Projection create_frustum(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_near, real_t p_far);
+ static Projection create_frustum_aspect(real_t p_size, real_t p_aspect, Vector2 p_offset, real_t p_near, real_t p_far, bool p_flip_fov = false);
+ static Projection create_fit_aabb(const AABB &p_aabb);
+ Projection perspective_znear_adjusted(real_t p_new_znear) const;
+ Plane get_projection_plane(Planes p_plane) const;
+ Projection flipped_y() const;
+ Projection jitter_offseted(const Vector2 &p_offset) const;
+
static real_t get_fovy(real_t p_fovx, real_t p_aspect) {
return Math::rad2deg(Math::atan(p_aspect * Math::tan(Math::deg2rad(p_fovx) * 0.5)) * 2.0);
}
@@ -85,13 +112,16 @@ struct CameraMatrix {
Vector2 get_far_plane_half_extents() const;
void invert();
- CameraMatrix inverse() const;
+ Projection inverse() const;
- CameraMatrix operator*(const CameraMatrix &p_matrix) const;
+ Projection operator*(const Projection &p_matrix) const;
Plane xform4(const Plane &p_vec4) const;
_FORCE_INLINE_ Vector3 xform(const Vector3 &p_vec3) const;
+ Vector4 xform(const Vector4 &p_vec4) const;
+ Vector4 xform_inv(const Vector4 &p_vec4) const;
+
operator String() const;
void scale_translate_to_fit(const AABB &p_aabb);
@@ -102,7 +132,7 @@ struct CameraMatrix {
void flip_y();
- bool operator==(const CameraMatrix &p_cam) const {
+ bool operator==(const Projection &p_cam) const {
for (uint32_t i = 0; i < 4; i++) {
for (uint32_t j = 0; j < 4; j++) {
if (matrix[i][j] != p_cam.matrix[i][j]) {
@@ -113,18 +143,19 @@ struct CameraMatrix {
return true;
}
- bool operator!=(const CameraMatrix &p_cam) const {
+ bool operator!=(const Projection &p_cam) const {
return !(*this == p_cam);
}
float get_lod_multiplier() const;
- CameraMatrix();
- CameraMatrix(const Transform3D &p_transform);
- ~CameraMatrix();
+ Projection();
+ Projection(const Vector4 &p_x, const Vector4 &p_y, const Vector4 &p_z, const Vector4 &p_w);
+ Projection(const Transform3D &p_transform);
+ ~Projection();
};
-Vector3 CameraMatrix::xform(const Vector3 &p_vec3) const {
+Vector3 Projection::xform(const Vector3 &p_vec3) const {
Vector3 ret;
ret.x = matrix[0][0] * p_vec3.x + matrix[1][0] * p_vec3.y + matrix[2][0] * p_vec3.z + matrix[3][0];
ret.y = matrix[0][1] * p_vec3.x + matrix[1][1] * p_vec3.y + matrix[2][1] * p_vec3.z + matrix[3][1];
diff --git a/core/math/vector4.cpp b/core/math/vector4.cpp
new file mode 100644
index 0000000000..c2a6f8ead2
--- /dev/null
+++ b/core/math/vector4.cpp
@@ -0,0 +1,102 @@
+/*************************************************************************/
+/* vector4.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "vector4.h"
+
+#include "core/math/basis.h"
+#include "core/string/print_string.h"
+
+bool Vector4::is_equal_approx(const Vector4 &p_vec4) const {
+ return Math::is_equal_approx(x, p_vec4.x) && Math::is_equal_approx(y, p_vec4.y) && Math::is_equal_approx(z, p_vec4.z) && Math::is_equal_approx(w, p_vec4.w);
+}
+
+real_t Vector4::length() const {
+ return Math::sqrt(length_squared());
+}
+
+void Vector4::normalize() {
+ *this /= length();
+}
+
+Vector4 Vector4::normalized() const {
+ return *this / length();
+}
+
+bool Vector4::is_normalized() const {
+ return Math::is_equal_approx(length_squared(), 1, (real_t)UNIT_EPSILON); //use less epsilon
+}
+
+Vector4 Vector4::abs() const {
+ return Vector4(Math::abs(x), Math::abs(y), Math::abs(z), Math::abs(w));
+}
+
+Vector4 Vector4::sign() const {
+ return Vector4(SIGN(x), SIGN(y), SIGN(z), SIGN(w));
+}
+
+Vector4 Vector4::inverse() const {
+ return Vector4(1.0f / x, 1.0f / y, 1.0f / z, 1.0f / w);
+}
+
+Vector4::Axis Vector4::min_axis_index() const {
+ uint32_t min_index = 0;
+ real_t min_value = x;
+ for (uint32_t i = 1; i < 4; i++) {
+ if (operator[](i) < min_value) {
+ min_index = i;
+ min_value = operator[](i);
+ }
+ }
+ return Vector4::Axis(min_index);
+}
+
+Vector4::Axis Vector4::max_axis_index() const {
+ uint32_t max_index = 0;
+ real_t max_value = x;
+ for (uint32_t i = 1; i < 4; i++) {
+ if (operator[](i) > max_value) {
+ max_index = i;
+ max_value = operator[](i);
+ }
+ }
+ return Vector4::Axis(max_index);
+}
+
+Vector4 Vector4::clamp(const Vector4 &p_min, const Vector4 &p_max) const {
+ return Vector4(
+ CLAMP(x, p_min.x, p_max.x),
+ CLAMP(y, p_min.y, p_max.y),
+ CLAMP(z, p_min.z, p_max.z),
+ CLAMP(w, p_min.w, p_max.w));
+}
+
+Vector4::operator String() const {
+ return "(" + String::num_real(x, false) + ", " + String::num_real(y, false) + ", " + String::num_real(z, false) + ", " + String::num_real(w, false) + ")";
+}
diff --git a/core/math/vector4.h b/core/math/vector4.h
new file mode 100644
index 0000000000..7dd8d7aff5
--- /dev/null
+++ b/core/math/vector4.h
@@ -0,0 +1,275 @@
+/*************************************************************************/
+/* vector4.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef VECTOR4_H
+#define VECTOR4_H
+
+#include "core/math/math_defs.h"
+#include "core/math/math_funcs.h"
+#include "core/math/vector3.h"
+#include "core/string/ustring.h"
+
+struct _NO_DISCARD_ Vector4 {
+ enum Axis {
+ AXIS_X,
+ AXIS_Y,
+ AXIS_Z,
+ AXIS_W,
+ };
+
+ union {
+ struct {
+ real_t x;
+ real_t y;
+ real_t z;
+ real_t w;
+ };
+ real_t components[4] = { 0, 0, 0, 0 };
+ };
+
+ _FORCE_INLINE_ real_t &operator[](int idx) {
+ return components[idx];
+ }
+ _FORCE_INLINE_ const real_t &operator[](int idx) const {
+ return components[idx];
+ }
+ _FORCE_INLINE_ real_t length_squared() const;
+ bool is_equal_approx(const Vector4 &p_vec4) const;
+ real_t length() const;
+ void normalize();
+ Vector4 normalized() const;
+ bool is_normalized() const;
+ Vector4 abs() const;
+ Vector4 sign() const;
+
+ Vector4::Axis min_axis_index() const;
+ Vector4::Axis max_axis_index() const;
+ Vector4 clamp(const Vector4 &p_min, const Vector4 &p_max) const;
+
+ Vector4 inverse() const;
+ _FORCE_INLINE_ real_t dot(const Vector4 &p_vec4) const;
+
+ _FORCE_INLINE_ void operator+=(const Vector4 &p_vec4);
+ _FORCE_INLINE_ void operator-=(const Vector4 &p_vec4);
+ _FORCE_INLINE_ void operator*=(const Vector4 &p_vec4);
+ _FORCE_INLINE_ void operator/=(const Vector4 &p_vec4);
+ _FORCE_INLINE_ void operator*=(const real_t &s);
+ _FORCE_INLINE_ void operator/=(const real_t &s);
+ _FORCE_INLINE_ Vector4 operator+(const Vector4 &p_vec4) const;
+ _FORCE_INLINE_ Vector4 operator-(const Vector4 &p_vec4) const;
+ _FORCE_INLINE_ Vector4 operator*(const Vector4 &p_vec4) const;
+ _FORCE_INLINE_ Vector4 operator/(const Vector4 &p_vec4) const;
+ _FORCE_INLINE_ Vector4 operator-() const;
+ _FORCE_INLINE_ Vector4 operator*(const real_t &s) const;
+ _FORCE_INLINE_ Vector4 operator/(const real_t &s) const;
+
+ _FORCE_INLINE_ bool operator==(const Vector4 &p_vec4) const;
+ _FORCE_INLINE_ bool operator!=(const Vector4 &p_vec4) const;
+ _FORCE_INLINE_ bool operator>(const Vector4 &p_vec4) const;
+ _FORCE_INLINE_ bool operator<(const Vector4 &p_vec4) const;
+ _FORCE_INLINE_ bool operator>=(const Vector4 &p_vec4) const;
+ _FORCE_INLINE_ bool operator<=(const Vector4 &p_vec4) const;
+
+ operator String() const;
+
+ _FORCE_INLINE_ Vector4() {}
+
+ _FORCE_INLINE_ Vector4(real_t p_x, real_t p_y, real_t p_z, real_t p_w) :
+ x(p_x),
+ y(p_y),
+ z(p_z),
+ w(p_w) {
+ }
+
+ Vector4(const Vector4 &p_vec4) :
+ x(p_vec4.x),
+ y(p_vec4.y),
+ z(p_vec4.z),
+ w(p_vec4.w) {
+ }
+
+ void operator=(const Vector4 &p_vec4) {
+ x = p_vec4.x;
+ y = p_vec4.y;
+ z = p_vec4.z;
+ w = p_vec4.w;
+ }
+};
+
+real_t Vector4::dot(const Vector4 &p_vec4) const {
+ return x * p_vec4.x + y * p_vec4.y + z * p_vec4.z + w * p_vec4.w;
+}
+
+real_t Vector4::length_squared() const {
+ return dot(*this);
+}
+
+void Vector4::operator+=(const Vector4 &p_vec4) {
+ x += p_vec4.x;
+ y += p_vec4.y;
+ z += p_vec4.z;
+ w += p_vec4.w;
+}
+
+void Vector4::operator-=(const Vector4 &p_vec4) {
+ x -= p_vec4.x;
+ y -= p_vec4.y;
+ z -= p_vec4.z;
+ w -= p_vec4.w;
+}
+
+void Vector4::operator*=(const Vector4 &p_vec4) {
+ x *= p_vec4.x;
+ y *= p_vec4.y;
+ z *= p_vec4.z;
+ w *= p_vec4.w;
+}
+
+void Vector4::operator/=(const Vector4 &p_vec4) {
+ x /= p_vec4.x;
+ y /= p_vec4.y;
+ z /= p_vec4.z;
+ w /= p_vec4.w;
+}
+void Vector4::operator*=(const real_t &s) {
+ x *= s;
+ y *= s;
+ z *= s;
+ w *= s;
+}
+
+void Vector4::operator/=(const real_t &s) {
+ *this *= 1.0f / s;
+}
+
+Vector4 Vector4::operator+(const Vector4 &p_vec4) const {
+ return Vector4(x + p_vec4.x, y + p_vec4.y, z + p_vec4.z, w + p_vec4.w);
+}
+
+Vector4 Vector4::operator-(const Vector4 &p_vec4) const {
+ return Vector4(x - p_vec4.x, y - p_vec4.y, z - p_vec4.z, w - p_vec4.w);
+}
+
+Vector4 Vector4::operator*(const Vector4 &p_vec4) const {
+ return Vector4(x * p_vec4.x, y * p_vec4.y, z * p_vec4.z, w * p_vec4.w);
+}
+
+Vector4 Vector4::operator/(const Vector4 &p_vec4) const {
+ return Vector4(x / p_vec4.x, y / p_vec4.y, z / p_vec4.z, w / p_vec4.w);
+}
+
+Vector4 Vector4::operator-() const {
+ return Vector4(x, y, z, w);
+}
+
+Vector4 Vector4::operator*(const real_t &s) const {
+ return Vector4(x * s, y * s, z * s, w * s);
+}
+
+Vector4 Vector4::operator/(const real_t &s) const {
+ return *this * (1.0f / s);
+}
+
+bool Vector4::operator==(const Vector4 &p_vec4) const {
+ return x == p_vec4.x && y == p_vec4.y && z == p_vec4.z && w == p_vec4.w;
+}
+
+bool Vector4::operator!=(const Vector4 &p_vec4) const {
+ return x != p_vec4.x || y != p_vec4.y || z != p_vec4.z || w != p_vec4.w;
+}
+
+bool Vector4::operator<(const Vector4 &p_v) const {
+ if (x == p_v.x) {
+ if (y == p_v.y) {
+ if (z == p_v.z) {
+ return w < p_v.w;
+ }
+ return z < p_v.z;
+ }
+ return y < p_v.y;
+ }
+ return x < p_v.x;
+}
+
+bool Vector4::operator>(const Vector4 &p_v) const {
+ if (x == p_v.x) {
+ if (y == p_v.y) {
+ if (z == p_v.z) {
+ return w > p_v.w;
+ }
+ return z > p_v.z;
+ }
+ return y > p_v.y;
+ }
+ return x > p_v.x;
+}
+
+bool Vector4::operator<=(const Vector4 &p_v) const {
+ if (x == p_v.x) {
+ if (y == p_v.y) {
+ if (z == p_v.z) {
+ return w <= p_v.w;
+ }
+ return z < p_v.z;
+ }
+ return y < p_v.y;
+ }
+ return x < p_v.x;
+}
+
+bool Vector4::operator>=(const Vector4 &p_v) const {
+ if (x == p_v.x) {
+ if (y == p_v.y) {
+ if (z == p_v.z) {
+ return w >= p_v.w;
+ }
+ return z > p_v.z;
+ }
+ return y > p_v.y;
+ }
+ return x > p_v.x;
+}
+
+_FORCE_INLINE_ Vector4 operator*(const float p_scalar, const Vector4 &p_vec) {
+ return p_vec * p_scalar;
+}
+
+_FORCE_INLINE_ Vector4 operator*(const double p_scalar, const Vector4 &p_vec) {
+ return p_vec * p_scalar;
+}
+
+_FORCE_INLINE_ Vector4 operator*(const int32_t p_scalar, const Vector4 &p_vec) {
+ return p_vec * p_scalar;
+}
+
+_FORCE_INLINE_ Vector4 operator*(const int64_t p_scalar, const Vector4 &p_vec) {
+ return p_vec * p_scalar;
+}
+#endif // VECTOR4_H
diff --git a/core/math/vector4i.cpp b/core/math/vector4i.cpp
new file mode 100644
index 0000000000..8c571b02e3
--- /dev/null
+++ b/core/math/vector4i.cpp
@@ -0,0 +1,91 @@
+/*************************************************************************/
+/* vector4i.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "vector4i.h"
+
+#include "core/math/vector4.h"
+#include "core/string/ustring.h"
+
+void Vector4i::set_axis(const int p_axis, const int32_t p_value) {
+ ERR_FAIL_INDEX(p_axis, 4);
+ coord[p_axis] = p_value;
+}
+
+int32_t Vector4i::get_axis(const int p_axis) const {
+ ERR_FAIL_INDEX_V(p_axis, 4, 0);
+ return operator[](p_axis);
+}
+
+Vector4i::Axis Vector4i::min_axis_index() const {
+ uint32_t min_index = 0;
+ int32_t min_value = x;
+ for (uint32_t i = 1; i < 4; i++) {
+ if (operator[](i) < min_value) {
+ min_index = i;
+ min_value = operator[](i);
+ }
+ }
+ return Vector4i::Axis(min_index);
+}
+
+Vector4i::Axis Vector4i::max_axis_index() const {
+ uint32_t max_index = 0;
+ int32_t max_value = x;
+ for (uint32_t i = 1; i < 4; i++) {
+ if (operator[](i) > max_value) {
+ max_index = i;
+ max_value = operator[](i);
+ }
+ }
+ return Vector4i::Axis(max_index);
+}
+
+Vector4i Vector4i::clamp(const Vector4i &p_min, const Vector4i &p_max) const {
+ return Vector4i(
+ CLAMP(x, p_min.x, p_max.x),
+ CLAMP(y, p_min.y, p_max.y),
+ CLAMP(z, p_min.z, p_max.z),
+ CLAMP(w, p_min.w, p_max.w));
+}
+
+Vector4i::operator String() const {
+ return "(" + itos(x) + ", " + itos(y) + ", " + itos(z) + ", " + itos(w) + ")";
+}
+
+Vector4i::operator Vector4() const {
+ return Vector4(x, y, z, w);
+}
+
+Vector4i::Vector4i(const Vector4 &p_vec4) {
+ x = p_vec4.x;
+ y = p_vec4.y;
+ z = p_vec4.z;
+ w = p_vec4.w;
+}
diff --git a/core/math/vector4i.h b/core/math/vector4i.h
new file mode 100644
index 0000000000..37d905878f
--- /dev/null
+++ b/core/math/vector4i.h
@@ -0,0 +1,338 @@
+/*************************************************************************/
+/* vector4i.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef VECTOR4I_H
+#define VECTOR4I_H
+
+#include "core/error/error_macros.h"
+#include "core/math/math_funcs.h"
+
+class String;
+struct Vector4;
+
+struct _NO_DISCARD_ Vector4i {
+ enum Axis {
+ AXIS_X,
+ AXIS_Y,
+ AXIS_Z,
+ AXIS_W,
+ };
+
+ union {
+ struct {
+ int32_t x;
+ int32_t y;
+ int32_t z;
+ int32_t w;
+ };
+
+ int32_t coord[4] = { 0 };
+ };
+
+ _FORCE_INLINE_ const int32_t &operator[](const int p_axis) const {
+ DEV_ASSERT((unsigned int)p_axis < 4);
+ return coord[p_axis];
+ }
+
+ _FORCE_INLINE_ int32_t &operator[](const int p_axis) {
+ DEV_ASSERT((unsigned int)p_axis < 4);
+ return coord[p_axis];
+ }
+
+ void set_axis(const int p_axis, const int32_t p_value);
+ int32_t get_axis(const int p_axis) const;
+
+ Vector4i::Axis min_axis_index() const;
+ Vector4i::Axis max_axis_index() const;
+
+ _FORCE_INLINE_ int64_t length_squared() const;
+ _FORCE_INLINE_ double length() const;
+
+ _FORCE_INLINE_ void zero();
+
+ _FORCE_INLINE_ Vector4i abs() const;
+ _FORCE_INLINE_ Vector4i sign() const;
+ Vector4i clamp(const Vector4i &p_min, const Vector4i &p_max) const;
+
+ /* Operators */
+
+ _FORCE_INLINE_ Vector4i &operator+=(const Vector4i &p_v);
+ _FORCE_INLINE_ Vector4i operator+(const Vector4i &p_v) const;
+ _FORCE_INLINE_ Vector4i &operator-=(const Vector4i &p_v);
+ _FORCE_INLINE_ Vector4i operator-(const Vector4i &p_v) const;
+ _FORCE_INLINE_ Vector4i &operator*=(const Vector4i &p_v);
+ _FORCE_INLINE_ Vector4i operator*(const Vector4i &p_v) const;
+ _FORCE_INLINE_ Vector4i &operator/=(const Vector4i &p_v);
+ _FORCE_INLINE_ Vector4i operator/(const Vector4i &p_v) const;
+ _FORCE_INLINE_ Vector4i &operator%=(const Vector4i &p_v);
+ _FORCE_INLINE_ Vector4i operator%(const Vector4i &p_v) const;
+
+ _FORCE_INLINE_ Vector4i &operator*=(const int32_t p_scalar);
+ _FORCE_INLINE_ Vector4i operator*(const int32_t p_scalar) const;
+ _FORCE_INLINE_ Vector4i &operator/=(const int32_t p_scalar);
+ _FORCE_INLINE_ Vector4i operator/(const int32_t p_scalar) const;
+ _FORCE_INLINE_ Vector4i &operator%=(const int32_t p_scalar);
+ _FORCE_INLINE_ Vector4i operator%(const int32_t p_scalar) const;
+
+ _FORCE_INLINE_ Vector4i operator-() const;
+
+ _FORCE_INLINE_ bool operator==(const Vector4i &p_v) const;
+ _FORCE_INLINE_ bool operator!=(const Vector4i &p_v) const;
+ _FORCE_INLINE_ bool operator<(const Vector4i &p_v) const;
+ _FORCE_INLINE_ bool operator<=(const Vector4i &p_v) const;
+ _FORCE_INLINE_ bool operator>(const Vector4i &p_v) const;
+ _FORCE_INLINE_ bool operator>=(const Vector4i &p_v) const;
+
+ operator String() const;
+ operator Vector4() const;
+
+ _FORCE_INLINE_ Vector4i() {}
+ Vector4i(const Vector4 &p_vec4);
+ _FORCE_INLINE_ Vector4i(const int32_t p_x, const int32_t p_y, const int32_t p_z, const int32_t p_w) {
+ x = p_x;
+ y = p_y;
+ z = p_z;
+ w = p_w;
+ }
+};
+
+int64_t Vector4i::length_squared() const {
+ return x * (int64_t)x + y * (int64_t)y + z * (int64_t)z + w * (int64_t)w;
+}
+
+double Vector4i::length() const {
+ return Math::sqrt((double)length_squared());
+}
+
+Vector4i Vector4i::abs() const {
+ return Vector4i(ABS(x), ABS(y), ABS(z), ABS(w));
+}
+
+Vector4i Vector4i::sign() const {
+ return Vector4i(SIGN(x), SIGN(y), SIGN(z), SIGN(w));
+}
+
+/* Operators */
+
+Vector4i &Vector4i::operator+=(const Vector4i &p_v) {
+ x += p_v.x;
+ y += p_v.y;
+ z += p_v.z;
+ w += p_v.w;
+ return *this;
+}
+
+Vector4i Vector4i::operator+(const Vector4i &p_v) const {
+ return Vector4i(x + p_v.x, y + p_v.y, z + p_v.z, w + p_v.w);
+}
+
+Vector4i &Vector4i::operator-=(const Vector4i &p_v) {
+ x -= p_v.x;
+ y -= p_v.y;
+ z -= p_v.z;
+ w -= p_v.w;
+ return *this;
+}
+
+Vector4i Vector4i::operator-(const Vector4i &p_v) const {
+ return Vector4i(x - p_v.x, y - p_v.y, z - p_v.z, w - p_v.w);
+}
+
+Vector4i &Vector4i::operator*=(const Vector4i &p_v) {
+ x *= p_v.x;
+ y *= p_v.y;
+ z *= p_v.z;
+ w *= p_v.w;
+ return *this;
+}
+
+Vector4i Vector4i::operator*(const Vector4i &p_v) const {
+ return Vector4i(x * p_v.x, y * p_v.y, z * p_v.z, w * p_v.w);
+}
+
+Vector4i &Vector4i::operator/=(const Vector4i &p_v) {
+ x /= p_v.x;
+ y /= p_v.y;
+ z /= p_v.z;
+ w /= p_v.w;
+ return *this;
+}
+
+Vector4i Vector4i::operator/(const Vector4i &p_v) const {
+ return Vector4i(x / p_v.x, y / p_v.y, z / p_v.z, w / p_v.w);
+}
+
+Vector4i &Vector4i::operator%=(const Vector4i &p_v) {
+ x %= p_v.x;
+ y %= p_v.y;
+ z %= p_v.z;
+ w %= p_v.w;
+ return *this;
+}
+
+Vector4i Vector4i::operator%(const Vector4i &p_v) const {
+ return Vector4i(x % p_v.x, y % p_v.y, z % p_v.z, w % p_v.w);
+}
+
+Vector4i &Vector4i::operator*=(const int32_t p_scalar) {
+ x *= p_scalar;
+ y *= p_scalar;
+ z *= p_scalar;
+ w *= p_scalar;
+ return *this;
+}
+
+Vector4i Vector4i::operator*(const int32_t p_scalar) const {
+ return Vector4i(x * p_scalar, y * p_scalar, z * p_scalar, w * p_scalar);
+}
+
+// Multiplication operators required to workaround issues with LLVM using implicit conversion.
+
+_FORCE_INLINE_ Vector4i operator*(const int32_t p_scalar, const Vector4i &p_vector) {
+ return p_vector * p_scalar;
+}
+
+_FORCE_INLINE_ Vector4i operator*(const int64_t p_scalar, const Vector4i &p_vector) {
+ return p_vector * p_scalar;
+}
+
+_FORCE_INLINE_ Vector4i operator*(const float p_scalar, const Vector4i &p_vector) {
+ return p_vector * p_scalar;
+}
+
+_FORCE_INLINE_ Vector4i operator*(const double p_scalar, const Vector4i &p_vector) {
+ return p_vector * p_scalar;
+}
+
+Vector4i &Vector4i::operator/=(const int32_t p_scalar) {
+ x /= p_scalar;
+ y /= p_scalar;
+ z /= p_scalar;
+ w /= p_scalar;
+ return *this;
+}
+
+Vector4i Vector4i::operator/(const int32_t p_scalar) const {
+ return Vector4i(x / p_scalar, y / p_scalar, z / p_scalar, w / p_scalar);
+}
+
+Vector4i &Vector4i::operator%=(const int32_t p_scalar) {
+ x %= p_scalar;
+ y %= p_scalar;
+ z %= p_scalar;
+ w %= p_scalar;
+ return *this;
+}
+
+Vector4i Vector4i::operator%(const int32_t p_scalar) const {
+ return Vector4i(x % p_scalar, y % p_scalar, z % p_scalar, w % p_scalar);
+}
+
+Vector4i Vector4i::operator-() const {
+ return Vector4i(-x, -y, -z, -w);
+}
+
+bool Vector4i::operator==(const Vector4i &p_v) const {
+ return (x == p_v.x && y == p_v.y && z == p_v.z && w == p_v.w);
+}
+
+bool Vector4i::operator!=(const Vector4i &p_v) const {
+ return (x != p_v.x || y != p_v.y || z != p_v.z || w != p_v.w);
+}
+
+bool Vector4i::operator<(const Vector4i &p_v) const {
+ if (x == p_v.x) {
+ if (y == p_v.y) {
+ if (z == p_v.z) {
+ return w < p_v.w;
+ } else {
+ return z < p_v.z;
+ }
+ } else {
+ return y < p_v.y;
+ }
+ } else {
+ return x < p_v.x;
+ }
+}
+
+bool Vector4i::operator>(const Vector4i &p_v) const {
+ if (x == p_v.x) {
+ if (y == p_v.y) {
+ if (z == p_v.z) {
+ return w > p_v.w;
+ } else {
+ return z > p_v.z;
+ }
+ } else {
+ return y > p_v.y;
+ }
+ } else {
+ return x > p_v.x;
+ }
+}
+
+bool Vector4i::operator<=(const Vector4i &p_v) const {
+ if (x == p_v.x) {
+ if (y == p_v.y) {
+ if (z == p_v.z) {
+ return w <= p_v.w;
+ } else {
+ return z < p_v.z;
+ }
+ } else {
+ return y < p_v.y;
+ }
+ } else {
+ return x < p_v.x;
+ }
+}
+
+bool Vector4i::operator>=(const Vector4i &p_v) const {
+ if (x == p_v.x) {
+ if (y == p_v.y) {
+ if (z == p_v.z) {
+ return w >= p_v.w;
+ } else {
+ return z > p_v.z;
+ }
+ } else {
+ return y > p_v.y;
+ }
+ } else {
+ return x > p_v.x;
+ }
+}
+
+void Vector4i::zero() {
+ x = y = z = w = 0;
+}
+
+#endif // VECTOR4I_H
diff --git a/core/object/script_language.cpp b/core/object/script_language.cpp
index 4623d0e525..226fd8b791 100644
--- a/core/object/script_language.cpp
+++ b/core/object/script_language.cpp
@@ -344,11 +344,14 @@ void ScriptLanguage::get_core_type_words(List<String> *p_core_type_words) const
p_core_type_words->push_back("Vector3");
p_core_type_words->push_back("Vector3i");
p_core_type_words->push_back("Transform2D");
+ p_core_type_words->push_back("Vector4");
+ p_core_type_words->push_back("Vector4i");
p_core_type_words->push_back("Plane");
p_core_type_words->push_back("Quaternion");
p_core_type_words->push_back("AABB");
p_core_type_words->push_back("Basis");
p_core_type_words->push_back("Transform3D");
+ p_core_type_words->push_back("Projection");
p_core_type_words->push_back("Color");
p_core_type_words->push_back("StringName");
p_core_type_words->push_back("NodePath");
diff --git a/core/templates/hashfuncs.h b/core/templates/hashfuncs.h
index 547534f26a..d85cdf7adc 100644
--- a/core/templates/hashfuncs.h
+++ b/core/templates/hashfuncs.h
@@ -40,6 +40,8 @@
#include "core/math/vector2i.h"
#include "core/math/vector3.h"
#include "core/math/vector3i.h"
+#include "core/math/vector4.h"
+#include "core/math/vector4i.h"
#include "core/object/object_id.h"
#include "core/string/node_path.h"
#include "core/string/string_name.h"
@@ -332,6 +334,13 @@ struct HashMapHasherDefault {
h = hash_murmur3_one_32(p_vec.z, h);
return hash_fmix32(h);
}
+ static _FORCE_INLINE_ uint32_t hash(const Vector4i &p_vec) {
+ uint32_t h = hash_murmur3_one_32(p_vec.x);
+ h = hash_murmur3_one_32(p_vec.y, h);
+ h = hash_murmur3_one_32(p_vec.z, h);
+ h = hash_murmur3_one_32(p_vec.w, h);
+ return hash_fmix32(h);
+ }
static _FORCE_INLINE_ uint32_t hash(const Vector2 &p_vec) {
uint32_t h = hash_murmur3_one_real(p_vec.x);
h = hash_murmur3_one_real(p_vec.y, h);
@@ -343,6 +352,13 @@ struct HashMapHasherDefault {
h = hash_murmur3_one_real(p_vec.z, h);
return hash_fmix32(h);
}
+ static _FORCE_INLINE_ uint32_t hash(const Vector4 &p_vec) {
+ uint32_t h = hash_murmur3_one_real(p_vec.x);
+ h = hash_murmur3_one_real(p_vec.y, h);
+ h = hash_murmur3_one_real(p_vec.z, h);
+ h = hash_murmur3_one_real(p_vec.w, h);
+ return hash_fmix32(h);
+ }
static _FORCE_INLINE_ uint32_t hash(const Rect2i &p_rect) {
uint32_t h = hash_murmur3_one_32(p_rect.position.x);
h = hash_murmur3_one_32(p_rect.position.y, h);
diff --git a/core/variant/binder_common.h b/core/variant/binder_common.h
index 84f894dcbf..f0c3b1ce38 100644
--- a/core/variant/binder_common.h
+++ b/core/variant/binder_common.h
@@ -136,7 +136,10 @@ VARIANT_ENUM_CAST(Vector2::Axis);
VARIANT_ENUM_CAST(Vector2i::Axis);
VARIANT_ENUM_CAST(Vector3::Axis);
VARIANT_ENUM_CAST(Vector3i::Axis);
+VARIANT_ENUM_CAST(Vector4::Axis);
+VARIANT_ENUM_CAST(Vector4i::Axis);
VARIANT_ENUM_CAST(Basis::EulerOrder);
+VARIANT_ENUM_CAST(Projection::Planes);
VARIANT_ENUM_CAST(Error);
VARIANT_ENUM_CAST(Side);
diff --git a/core/variant/method_ptrcall.h b/core/variant/method_ptrcall.h
index d0acf60c22..0ed70a5504 100644
--- a/core/variant/method_ptrcall.h
+++ b/core/variant/method_ptrcall.h
@@ -125,7 +125,10 @@ MAKE_PTRARG(Rect2);
MAKE_PTRARG(Rect2i);
MAKE_PTRARG_BY_REFERENCE(Vector3);
MAKE_PTRARG_BY_REFERENCE(Vector3i);
+MAKE_PTRARG_BY_REFERENCE(Vector4);
+MAKE_PTRARG_BY_REFERENCE(Vector4i);
MAKE_PTRARG(Transform2D);
+MAKE_PTRARG(Projection);
MAKE_PTRARG_BY_REFERENCE(Plane);
MAKE_PTRARG(Quaternion);
MAKE_PTRARG_BY_REFERENCE(AABB);
diff --git a/core/variant/type_info.h b/core/variant/type_info.h
index 1bd3a74289..7372c60754 100644
--- a/core/variant/type_info.h
+++ b/core/variant/type_info.h
@@ -144,12 +144,15 @@ MAKE_TYPE_INFO(Vector3, Variant::VECTOR3)
MAKE_TYPE_INFO(Vector2i, Variant::VECTOR2I)
MAKE_TYPE_INFO(Rect2i, Variant::RECT2I)
MAKE_TYPE_INFO(Vector3i, Variant::VECTOR3I)
+MAKE_TYPE_INFO(Vector4, Variant::VECTOR4)
+MAKE_TYPE_INFO(Vector4i, Variant::VECTOR4I)
MAKE_TYPE_INFO(Transform2D, Variant::TRANSFORM2D)
MAKE_TYPE_INFO(Plane, Variant::PLANE)
MAKE_TYPE_INFO(Quaternion, Variant::QUATERNION)
MAKE_TYPE_INFO(AABB, Variant::AABB)
MAKE_TYPE_INFO(Basis, Variant::BASIS)
MAKE_TYPE_INFO(Transform3D, Variant::TRANSFORM3D)
+MAKE_TYPE_INFO(Projection, Variant::PROJECTION)
MAKE_TYPE_INFO(Color, Variant::COLOR)
MAKE_TYPE_INFO(StringName, Variant::STRING_NAME)
MAKE_TYPE_INFO(NodePath, Variant::NODE_PATH)
diff --git a/core/variant/variant.cpp b/core/variant/variant.cpp
index ae92d7b5c4..6763dd66b0 100644
--- a/core/variant/variant.cpp
+++ b/core/variant/variant.cpp
@@ -83,6 +83,12 @@ String Variant::get_type_name(Variant::Type p_type) {
case VECTOR3I: {
return "Vector3i";
} break;
+ case VECTOR4: {
+ return "Vector4";
+ } break;
+ case VECTOR4I: {
+ return "Vector4i";
+ } break;
case PLANE: {
return "Plane";
@@ -102,6 +108,10 @@ String Variant::get_type_name(Variant::Type p_type) {
return "Transform3D";
} break;
+ case PROJECTION: {
+ return "Projection";
+
+ } break;
// misc types
case COLOR: {
@@ -298,6 +308,24 @@ bool Variant::can_convert(Variant::Type p_type_from, Variant::Type p_type_to) {
valid_types = valid;
} break;
+ case VECTOR4: {
+ static const Type valid[] = {
+ VECTOR4I,
+ NIL,
+ };
+
+ valid_types = valid;
+
+ } break;
+ case VECTOR4I: {
+ static const Type valid[] = {
+ VECTOR4,
+ NIL,
+ };
+
+ valid_types = valid;
+
+ } break;
case QUATERNION: {
static const Type valid[] = {
@@ -322,6 +350,16 @@ bool Variant::can_convert(Variant::Type p_type_from, Variant::Type p_type_to) {
TRANSFORM2D,
QUATERNION,
BASIS,
+ PROJECTION,
+ NIL
+ };
+
+ valid_types = valid;
+
+ } break;
+ case PROJECTION: {
+ static const Type valid[] = {
+ TRANSFORM3D,
NIL
};
@@ -604,6 +642,24 @@ bool Variant::can_convert_strict(Variant::Type p_type_from, Variant::Type p_type
valid_types = valid;
} break;
+ case VECTOR4: {
+ static const Type valid[] = {
+ VECTOR4I,
+ NIL,
+ };
+
+ valid_types = valid;
+
+ } break;
+ case VECTOR4I: {
+ static const Type valid[] = {
+ VECTOR4,
+ NIL,
+ };
+
+ valid_types = valid;
+
+ } break;
case QUATERNION: {
static const Type valid[] = {
@@ -628,6 +684,16 @@ bool Variant::can_convert_strict(Variant::Type p_type_from, Variant::Type p_type
TRANSFORM2D,
QUATERNION,
BASIS,
+ PROJECTION,
+ NIL
+ };
+
+ valid_types = valid;
+
+ } break;
+ case PROJECTION: {
+ static const Type valid[] = {
+ TRANSFORM3D,
NIL
};
@@ -858,6 +924,14 @@ bool Variant::is_zero() const {
return *reinterpret_cast<const Vector3i *>(_data._mem) == Vector3i();
} break;
+ case VECTOR4: {
+ return *reinterpret_cast<const Vector4 *>(_data._mem) == Vector4();
+
+ } break;
+ case VECTOR4I: {
+ return *reinterpret_cast<const Vector4i *>(_data._mem) == Vector4i();
+
+ } break;
case PLANE: {
return *reinterpret_cast<const Plane *>(_data._mem) == Plane();
@@ -877,6 +951,10 @@ bool Variant::is_zero() const {
return *_data._transform3d == Transform3D();
} break;
+ case PROJECTION: {
+ return *_data._projection == Projection();
+
+ } break;
// misc types
case COLOR: {
@@ -998,6 +1076,14 @@ bool Variant::is_one() const {
return *reinterpret_cast<const Vector3i *>(_data._mem) == Vector3i(1, 1, 1);
} break;
+ case VECTOR4: {
+ return *reinterpret_cast<const Vector4 *>(_data._mem) == Vector4(1, 1, 1, 1);
+
+ } break;
+ case VECTOR4I: {
+ return *reinterpret_cast<const Vector4i *>(_data._mem) == Vector4i(1, 1, 1, 1);
+
+ } break;
case PLANE: {
return *reinterpret_cast<const Plane *>(_data._mem) == Plane(1, 1, 1, 1);
@@ -1084,6 +1170,12 @@ void Variant::reference(const Variant &p_variant) {
case VECTOR3I: {
memnew_placement(_data._mem, Vector3i(*reinterpret_cast<const Vector3i *>(p_variant._data._mem)));
} break;
+ case VECTOR4: {
+ memnew_placement(_data._mem, Vector4(*reinterpret_cast<const Vector4 *>(p_variant._data._mem)));
+ } break;
+ case VECTOR4I: {
+ memnew_placement(_data._mem, Vector4i(*reinterpret_cast<const Vector4i *>(p_variant._data._mem)));
+ } break;
case PLANE: {
memnew_placement(_data._mem, Plane(*reinterpret_cast<const Plane *>(p_variant._data._mem)));
} break;
@@ -1102,6 +1194,9 @@ void Variant::reference(const Variant &p_variant) {
case TRANSFORM3D: {
_data._transform3d = memnew(Transform3D(*p_variant._data._transform3d));
} break;
+ case PROJECTION: {
+ _data._projection = memnew(Projection(*p_variant._data._projection));
+ } break;
// misc types
case COLOR: {
@@ -1250,6 +1345,12 @@ void Variant::zero() {
case VECTOR3I:
*reinterpret_cast<Vector3i *>(this->_data._mem) = Vector3i();
break;
+ case VECTOR4:
+ *reinterpret_cast<Vector4 *>(this->_data._mem) = Vector4();
+ break;
+ case VECTOR4I:
+ *reinterpret_cast<Vector4i *>(this->_data._mem) = Vector4i();
+ break;
case PLANE:
*reinterpret_cast<Plane *>(this->_data._mem) = Plane();
break;
@@ -1291,7 +1392,9 @@ void Variant::_clear_internal() {
case TRANSFORM3D: {
memdelete(_data._transform3d);
} break;
-
+ case PROJECTION: {
+ memdelete(_data._projection);
+ } break;
// misc types
case STRING_NAME: {
reinterpret_cast<StringName *>(_data._mem)->~StringName();
@@ -1681,6 +1784,10 @@ String Variant::stringify(int recursion_count) const {
return operator Vector3();
case VECTOR3I:
return operator Vector3i();
+ case VECTOR4:
+ return operator Vector4();
+ case VECTOR4I:
+ return operator Vector4i();
case PLANE:
return operator Plane();
case AABB:
@@ -1691,6 +1798,8 @@ String Variant::stringify(int recursion_count) const {
return operator Basis();
case TRANSFORM3D:
return operator Transform3D();
+ case PROJECTION:
+ return operator Projection();
case STRING_NAME:
return operator StringName();
case NODE_PATH:
@@ -1812,6 +1921,10 @@ Variant::operator Vector2() const {
return Vector2(reinterpret_cast<const Vector3 *>(_data._mem)->x, reinterpret_cast<const Vector3 *>(_data._mem)->y);
} else if (type == VECTOR3I) {
return Vector2(reinterpret_cast<const Vector3i *>(_data._mem)->x, reinterpret_cast<const Vector3i *>(_data._mem)->y);
+ } else if (type == VECTOR4) {
+ return Vector2(reinterpret_cast<const Vector4 *>(_data._mem)->x, reinterpret_cast<const Vector4 *>(_data._mem)->y);
+ } else if (type == VECTOR4I) {
+ return Vector2(reinterpret_cast<const Vector4i *>(_data._mem)->x, reinterpret_cast<const Vector4i *>(_data._mem)->y);
} else {
return Vector2();
}
@@ -1826,6 +1939,10 @@ Variant::operator Vector2i() const {
return Vector2(reinterpret_cast<const Vector3 *>(_data._mem)->x, reinterpret_cast<const Vector3 *>(_data._mem)->y);
} else if (type == VECTOR3I) {
return Vector2(reinterpret_cast<const Vector3i *>(_data._mem)->x, reinterpret_cast<const Vector3i *>(_data._mem)->y);
+ } else if (type == VECTOR4) {
+ return Vector2(reinterpret_cast<const Vector4 *>(_data._mem)->x, reinterpret_cast<const Vector4 *>(_data._mem)->y);
+ } else if (type == VECTOR4I) {
+ return Vector2(reinterpret_cast<const Vector4i *>(_data._mem)->x, reinterpret_cast<const Vector4i *>(_data._mem)->y);
} else {
return Vector2i();
}
@@ -1860,6 +1977,10 @@ Variant::operator Vector3() const {
return Vector3(reinterpret_cast<const Vector2 *>(_data._mem)->x, reinterpret_cast<const Vector2 *>(_data._mem)->y, 0.0);
} else if (type == VECTOR2I) {
return Vector3(reinterpret_cast<const Vector2i *>(_data._mem)->x, reinterpret_cast<const Vector2i *>(_data._mem)->y, 0.0);
+ } else if (type == VECTOR4) {
+ return Vector3(reinterpret_cast<const Vector4 *>(_data._mem)->x, reinterpret_cast<const Vector4 *>(_data._mem)->y, reinterpret_cast<const Vector4 *>(_data._mem)->z);
+ } else if (type == VECTOR4I) {
+ return Vector3(reinterpret_cast<const Vector4i *>(_data._mem)->x, reinterpret_cast<const Vector4i *>(_data._mem)->y, reinterpret_cast<const Vector4i *>(_data._mem)->z);
} else {
return Vector3();
}
@@ -1874,11 +1995,52 @@ Variant::operator Vector3i() const {
return Vector3i(reinterpret_cast<const Vector2 *>(_data._mem)->x, reinterpret_cast<const Vector2 *>(_data._mem)->y, 0.0);
} else if (type == VECTOR2I) {
return Vector3i(reinterpret_cast<const Vector2i *>(_data._mem)->x, reinterpret_cast<const Vector2i *>(_data._mem)->y, 0.0);
+ } else if (type == VECTOR4) {
+ return Vector3i(reinterpret_cast<const Vector4 *>(_data._mem)->x, reinterpret_cast<const Vector4 *>(_data._mem)->y, reinterpret_cast<const Vector4 *>(_data._mem)->z);
+ } else if (type == VECTOR4I) {
+ return Vector3i(reinterpret_cast<const Vector4i *>(_data._mem)->x, reinterpret_cast<const Vector4i *>(_data._mem)->y, reinterpret_cast<const Vector4i *>(_data._mem)->z);
} else {
return Vector3i();
}
}
+Variant::operator Vector4() const {
+ if (type == VECTOR4) {
+ return *reinterpret_cast<const Vector4 *>(_data._mem);
+ } else if (type == VECTOR4I) {
+ return *reinterpret_cast<const Vector4i *>(_data._mem);
+ } else if (type == VECTOR2) {
+ return Vector4(reinterpret_cast<const Vector2 *>(_data._mem)->x, reinterpret_cast<const Vector2 *>(_data._mem)->y, 0.0, 0.0);
+ } else if (type == VECTOR2I) {
+ return Vector4(reinterpret_cast<const Vector2i *>(_data._mem)->x, reinterpret_cast<const Vector2i *>(_data._mem)->y, 0.0, 0.0);
+ } else if (type == VECTOR3) {
+ return Vector4(reinterpret_cast<const Vector3 *>(_data._mem)->x, reinterpret_cast<const Vector3 *>(_data._mem)->y, reinterpret_cast<const Vector3 *>(_data._mem)->z, 0.0);
+ } else if (type == VECTOR3I) {
+ return Vector4(reinterpret_cast<const Vector3i *>(_data._mem)->x, reinterpret_cast<const Vector3i *>(_data._mem)->y, reinterpret_cast<const Vector3i *>(_data._mem)->z, 0.0);
+ } else {
+ return Vector4();
+ }
+}
+
+Variant::operator Vector4i() const {
+ if (type == VECTOR4I) {
+ return *reinterpret_cast<const Vector4i *>(_data._mem);
+ } else if (type == VECTOR4) {
+ const Vector4 &v4 = *reinterpret_cast<const Vector4 *>(_data._mem);
+ return Vector4i(v4.x, v4.y, v4.z, v4.w);
+ } else if (type == VECTOR2) {
+ return Vector4i(reinterpret_cast<const Vector2 *>(_data._mem)->x, reinterpret_cast<const Vector2 *>(_data._mem)->y, 0.0, 0.0);
+ } else if (type == VECTOR2I) {
+ return Vector4i(reinterpret_cast<const Vector2i *>(_data._mem)->x, reinterpret_cast<const Vector2i *>(_data._mem)->y, 0.0, 0.0);
+ } else if (type == VECTOR3) {
+ return Vector4i(reinterpret_cast<const Vector3 *>(_data._mem)->x, reinterpret_cast<const Vector3 *>(_data._mem)->y, reinterpret_cast<const Vector3 *>(_data._mem)->z, 0.0);
+ } else if (type == VECTOR3I) {
+ return Vector4i(reinterpret_cast<const Vector3i *>(_data._mem)->x, reinterpret_cast<const Vector3i *>(_data._mem)->y, reinterpret_cast<const Vector3i *>(_data._mem)->z, 0.0);
+ } else {
+ return Vector4i();
+ }
+}
+
Variant::operator Plane() const {
if (type == PLANE) {
return *reinterpret_cast<const Plane *>(_data._mem);
@@ -1936,11 +2098,37 @@ Variant::operator Transform3D() const {
m.origin[0] = t.columns[2][0];
m.origin[1] = t.columns[2][1];
return m;
+ } else if (type == PROJECTION) {
+ return *_data._projection;
} else {
return Transform3D();
}
}
+Variant::operator Projection() const {
+ if (type == TRANSFORM3D) {
+ return *_data._transform3d;
+ } else if (type == BASIS) {
+ return Transform3D(*_data._basis, Vector3());
+ } else if (type == QUATERNION) {
+ return Transform3D(Basis(*reinterpret_cast<const Quaternion *>(_data._mem)), Vector3());
+ } else if (type == TRANSFORM2D) {
+ const Transform2D &t = *_data._transform2d;
+ Transform3D m;
+ m.basis.rows[0][0] = t.columns[0][0];
+ m.basis.rows[1][0] = t.columns[0][1];
+ m.basis.rows[0][1] = t.columns[1][0];
+ m.basis.rows[1][1] = t.columns[1][1];
+ m.origin[0] = t.columns[2][0];
+ m.origin[1] = t.columns[2][1];
+ return m;
+ } else if (type == PROJECTION) {
+ return *_data._projection;
+ } else {
+ return Projection();
+ }
+}
+
Variant::operator Transform2D() const {
if (type == TRANSFORM2D) {
return *_data._transform2d;
@@ -2384,6 +2572,16 @@ Variant::Variant(const Vector3i &p_vector3i) {
memnew_placement(_data._mem, Vector3i(p_vector3i));
}
+Variant::Variant(const Vector4 &p_vector4) {
+ type = VECTOR4;
+ memnew_placement(_data._mem, Vector4(p_vector4));
+}
+
+Variant::Variant(const Vector4i &p_vector4i) {
+ type = VECTOR4I;
+ memnew_placement(_data._mem, Vector4i(p_vector4i));
+}
+
Variant::Variant(const Vector2 &p_vector2) {
type = VECTOR2;
memnew_placement(_data._mem, Vector2(p_vector2));
@@ -2429,6 +2627,11 @@ Variant::Variant(const Transform3D &p_transform) {
_data._transform3d = memnew(Transform3D(p_transform));
}
+Variant::Variant(const Projection &pp_projection) {
+ type = PROJECTION;
+ _data._projection = memnew(Projection(pp_projection));
+}
+
Variant::Variant(const Transform2D &p_transform) {
type = TRANSFORM2D;
_data._transform2d = memnew(Transform2D(p_transform));
@@ -2656,6 +2859,12 @@ void Variant::operator=(const Variant &p_variant) {
case VECTOR3I: {
*reinterpret_cast<Vector3i *>(_data._mem) = *reinterpret_cast<const Vector3i *>(p_variant._data._mem);
} break;
+ case VECTOR4: {
+ *reinterpret_cast<Vector4 *>(_data._mem) = *reinterpret_cast<const Vector4 *>(p_variant._data._mem);
+ } break;
+ case VECTOR4I: {
+ *reinterpret_cast<Vector4i *>(_data._mem) = *reinterpret_cast<const Vector4i *>(p_variant._data._mem);
+ } break;
case PLANE: {
*reinterpret_cast<Plane *>(_data._mem) = *reinterpret_cast<const Plane *>(p_variant._data._mem);
} break;
@@ -2672,6 +2881,9 @@ void Variant::operator=(const Variant &p_variant) {
case TRANSFORM3D: {
*_data._transform3d = *(p_variant._data._transform3d);
} break;
+ case PROJECTION: {
+ *_data._projection = *(p_variant._data._projection);
+ } break;
// misc types
case COLOR: {
@@ -2817,6 +3029,12 @@ uint32_t Variant::recursive_hash(int recursion_count) const {
case VECTOR3I: {
return HashMapHasherDefault::hash(*reinterpret_cast<const Vector3i *>(_data._mem));
} break;
+ case VECTOR4: {
+ return HashMapHasherDefault::hash(*reinterpret_cast<const Vector4 *>(_data._mem));
+ } break;
+ case VECTOR4I: {
+ return HashMapHasherDefault::hash(*reinterpret_cast<const Vector4i *>(_data._mem));
+ } break;
case PLANE: {
uint32_t h = HASH_MURMUR3_SEED;
const Plane &p = *reinterpret_cast<const Plane *>(_data._mem);
@@ -2869,6 +3087,27 @@ uint32_t Variant::recursive_hash(int recursion_count) const {
h = hash_murmur3_one_real(t.origin.z, h);
return hash_fmix32(h);
} break;
+ case PROJECTION: {
+ uint32_t h = HASH_MURMUR3_SEED;
+ const Projection &t = *_data._projection;
+ h = hash_murmur3_one_real(t.matrix[0].x, h);
+ h = hash_murmur3_one_real(t.matrix[0].y, h);
+ h = hash_murmur3_one_real(t.matrix[0].z, h);
+ h = hash_murmur3_one_real(t.matrix[0].w, h);
+ h = hash_murmur3_one_real(t.matrix[1].x, h);
+ h = hash_murmur3_one_real(t.matrix[1].y, h);
+ h = hash_murmur3_one_real(t.matrix[1].z, h);
+ h = hash_murmur3_one_real(t.matrix[1].w, h);
+ h = hash_murmur3_one_real(t.matrix[2].x, h);
+ h = hash_murmur3_one_real(t.matrix[2].y, h);
+ h = hash_murmur3_one_real(t.matrix[2].z, h);
+ h = hash_murmur3_one_real(t.matrix[2].w, h);
+ h = hash_murmur3_one_real(t.matrix[3].x, h);
+ h = hash_murmur3_one_real(t.matrix[3].y, h);
+ h = hash_murmur3_one_real(t.matrix[3].z, h);
+ h = hash_murmur3_one_real(t.matrix[3].w, h);
+ return hash_fmix32(h);
+ } break;
// misc types
case COLOR: {
uint32_t h = HASH_MURMUR3_SEED;
@@ -3062,6 +3301,11 @@ uint32_t Variant::recursive_hash(int recursion_count) const {
(hash_compare_scalar((p_lhs).x, (p_rhs).x)) && \
(hash_compare_scalar((p_lhs).y, (p_rhs).y)) && \
(hash_compare_scalar((p_lhs).z, (p_rhs).z))
+#define hash_compare_vector4(p_lhs, p_rhs) \
+ (hash_compare_scalar((p_lhs).x, (p_rhs).x)) && \
+ (hash_compare_scalar((p_lhs).y, (p_rhs).y)) && \
+ (hash_compare_scalar((p_lhs).z, (p_rhs).z)) && \
+ (hash_compare_scalar((p_lhs).w, (p_rhs).w))
#define hash_compare_quaternion(p_lhs, p_rhs) \
(hash_compare_scalar((p_lhs).x, (p_rhs).x)) && \
@@ -3165,6 +3409,18 @@ bool Variant::hash_compare(const Variant &p_variant, int recursion_count) const
return *l == *r;
} break;
+ case VECTOR4: {
+ const Vector4 *l = reinterpret_cast<const Vector4 *>(_data._mem);
+ const Vector4 *r = reinterpret_cast<const Vector4 *>(p_variant._data._mem);
+
+ return hash_compare_vector4(*l, *r);
+ } break;
+ case VECTOR4I: {
+ const Vector4i *l = reinterpret_cast<const Vector4i *>(_data._mem);
+ const Vector4i *r = reinterpret_cast<const Vector4i *>(p_variant._data._mem);
+
+ return *l == *r;
+ } break;
case PLANE: {
const Plane *l = reinterpret_cast<const Plane *>(_data._mem);
@@ -3215,6 +3471,18 @@ bool Variant::hash_compare(const Variant &p_variant, int recursion_count) const
return hash_compare_vector3(l->origin, r->origin);
} break;
+ case PROJECTION: {
+ const Projection *l = _data._projection;
+ const Projection *r = p_variant._data._projection;
+
+ for (int i = 0; i < 4; i++) {
+ if (!(hash_compare_vector4(l->matrix[i], r->matrix[i]))) {
+ return false;
+ }
+ }
+
+ return true;
+ } break;
case COLOR: {
const Color *l = reinterpret_cast<const Color *>(_data._mem);
diff --git a/core/variant/variant.h b/core/variant/variant.h
index 872b374b13..465c31730c 100644
--- a/core/variant/variant.h
+++ b/core/variant/variant.h
@@ -38,6 +38,7 @@
#include "core/math/color.h"
#include "core/math/face3.h"
#include "core/math/plane.h"
+#include "core/math/projection.h"
#include "core/math/quaternion.h"
#include "core/math/rect2.h"
#include "core/math/rect2i.h"
@@ -47,6 +48,8 @@
#include "core/math/vector2i.h"
#include "core/math/vector3.h"
#include "core/math/vector3i.h"
+#include "core/math/vector4.h"
+#include "core/math/vector4i.h"
#include "core/object/object_id.h"
#include "core/os/keyboard.h"
#include "core/string/node_path.h"
@@ -91,11 +94,14 @@ public:
VECTOR3,
VECTOR3I,
TRANSFORM2D,
+ VECTOR4,
+ VECTOR4I,
PLANE,
QUATERNION,
AABB,
BASIS,
TRANSFORM3D,
+ PROJECTION,
// misc types
COLOR,
@@ -210,6 +216,7 @@ private:
::AABB *_aabb;
Basis *_basis;
Transform3D *_transform3d;
+ Projection *_projection;
PackedArrayRefBase *packed_array;
void *_ptr; //generic pointer
uint8_t _mem[sizeof(ObjData) > (sizeof(real_t) * 4) ? sizeof(ObjData) : (sizeof(real_t) * 4)]{ 0 };
@@ -234,11 +241,14 @@ private:
false, //VECTOR3,
false, //VECTOR3I,
true, //TRANSFORM2D,
+ false, //VECTOR4,
+ false, //VECTOR4I,
false, //PLANE,
false, //QUATERNION,
true, //AABB,
true, //BASIS,
true, //TRANSFORM,
+ true, //PROJECTION,
// misc types
false, //COLOR,
@@ -339,12 +349,15 @@ public:
operator Rect2i() const;
operator Vector3() const;
operator Vector3i() const;
+ operator Vector4() const;
+ operator Vector4i() const;
operator Plane() const;
operator ::AABB() const;
operator Quaternion() const;
operator Basis() const;
operator Transform2D() const;
operator Transform3D() const;
+ operator Projection() const;
operator Color() const;
operator NodePath() const;
@@ -409,12 +422,15 @@ public:
Variant(const Rect2i &p_rect2i);
Variant(const Vector3 &p_vector3);
Variant(const Vector3i &p_vector3i);
+ Variant(const Vector4 &p_vector4);
+ Variant(const Vector4i &p_vector4i);
Variant(const Plane &p_plane);
Variant(const ::AABB &p_aabb);
Variant(const Quaternion &p_quat);
Variant(const Basis &p_matrix);
Variant(const Transform2D &p_transform);
Variant(const Transform3D &p_transform);
+ Variant(const Projection &p_projection);
Variant(const Color &p_color);
Variant(const NodePath &p_node_path);
Variant(const ::RID &p_rid);
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp
index 47943a563f..0ddb3a0f22 100644
--- a/core/variant/variant_call.cpp
+++ b/core/variant/variant_call.cpp
@@ -1725,6 +1725,31 @@ static void _register_variant_builtin_methods() {
bind_method(Vector3i, abs, sarray(), varray());
bind_method(Vector3i, clamp, sarray("min", "max"), varray());
+ /* Vector4 */
+
+ bind_method(Vector4, min_axis_index, sarray(), varray());
+ bind_method(Vector4, max_axis_index, sarray(), varray());
+ bind_method(Vector4, length, sarray(), varray());
+ bind_method(Vector4, length_squared, sarray(), varray());
+ bind_method(Vector4, sign, sarray(), varray());
+ bind_method(Vector4, abs, sarray(), varray());
+ bind_method(Vector4, clamp, sarray("min", "max"), varray());
+ bind_method(Vector4, normalized, sarray(), varray());
+ bind_method(Vector4, is_normalized, sarray(), varray());
+ bind_method(Vector4, dot, sarray("with"), varray());
+ bind_method(Vector4, inverse, sarray(), varray());
+ bind_method(Vector4, is_equal_approx, sarray("with"), varray());
+
+ /* Vector4i */
+
+ bind_method(Vector4i, min_axis_index, sarray(), varray());
+ bind_method(Vector4i, max_axis_index, sarray(), varray());
+ bind_method(Vector4i, length, sarray(), varray());
+ bind_method(Vector4i, length_squared, sarray(), varray());
+ bind_method(Vector4i, sign, sarray(), varray());
+ bind_method(Vector4i, abs, sarray(), varray());
+ bind_method(Vector4i, clamp, sarray("min", "max"), varray());
+
/* Plane */
bind_method(Plane, normalized, sarray(), varray());
@@ -1925,6 +1950,40 @@ static void _register_variant_builtin_methods() {
bind_method(Transform3D, interpolate_with, sarray("xform", "weight"), varray());
bind_method(Transform3D, is_equal_approx, sarray("xform"), varray());
+ /* Projection */
+
+ bind_static_method(Projection, create_depth_correction, sarray("flip_y"), varray());
+ bind_static_method(Projection, create_light_atlas_rect, sarray("rect"), varray());
+ bind_static_method(Projection, create_perspective, sarray("fovy", "aspect", "z_near", "z_far", "flip_fov"), varray(false));
+ bind_static_method(Projection, create_perspective_hmd, sarray("fovy", "aspect", "z_near", "z_far", "flip_fov", "eye", "intraocular_dist", " convergence_dist"), varray());
+ bind_static_method(Projection, create_for_hmd, sarray("eye", "aspect", "intraocular_dist", "display_width", "display_to_lens", "oversample", "z_near", "z_far"), varray());
+ bind_static_method(Projection, create_orthogonal, sarray("left", "right", "bottom", "top", "z_near", "z_far"), varray());
+ bind_static_method(Projection, create_orthogonal_aspect, sarray("size", "aspect", "z_near", "z_far", "flip_fov"), varray(false));
+ bind_static_method(Projection, create_frustum, sarray("left", "right", "bottom", "top", "z_near", "z_far"), varray());
+ bind_static_method(Projection, create_frustum_aspect, sarray("size", "aspect", "offset", "z_near", "z_far", "flip_fov"), varray(false));
+ bind_static_method(Projection, create_fit_aabb, sarray("aabb"), varray());
+
+ bind_method(Projection, determinant, sarray(), varray());
+ bind_method(Projection, perspective_znear_adjusted, sarray("new_znear"), varray());
+ bind_method(Projection, get_projection_plane, sarray("plane"), varray());
+ bind_method(Projection, flipped_y, sarray(), varray());
+ bind_method(Projection, jitter_offseted, sarray("offset"), varray());
+
+ bind_static_method(Projection, get_fovy, sarray("fovx", "aspect"), varray());
+
+ bind_method(Projection, get_z_far, sarray(), varray());
+ bind_method(Projection, get_z_near, sarray(), varray());
+ bind_method(Projection, get_aspect, sarray(), varray());
+ bind_method(Projection, get_fov, sarray(), varray());
+ bind_method(Projection, is_orthogonal, sarray(), varray());
+
+ bind_method(Projection, get_viewport_half_extents, sarray(), varray());
+ bind_method(Projection, get_far_plane_half_extents, sarray(), varray());
+
+ bind_method(Projection, inverse, sarray(), varray());
+ bind_method(Projection, get_pixels_per_meter, sarray("for_pixel_width"), varray());
+ bind_method(Projection, get_lod_multiplier, sarray(), varray());
+
/* Dictionary */
bind_method(Dictionary, size, sarray(), varray());
@@ -2253,6 +2312,19 @@ static void _register_variant_builtin_methods() {
_VariantCall::add_variant_constant(Variant::VECTOR3, "FORWARD", Vector3(0, 0, -1));
_VariantCall::add_variant_constant(Variant::VECTOR3, "BACK", Vector3(0, 0, 1));
+ _VariantCall::add_constant(Variant::VECTOR4, "AXIS_X", Vector4::AXIS_X);
+ _VariantCall::add_constant(Variant::VECTOR4, "AXIS_Y", Vector4::AXIS_Y);
+ _VariantCall::add_constant(Variant::VECTOR4, "AXIS_Z", Vector4::AXIS_Z);
+ _VariantCall::add_constant(Variant::VECTOR4, "AXIS_W", Vector4::AXIS_W);
+
+ _VariantCall::add_enum_constant(Variant::VECTOR4, "Axis", "AXIS_X", Vector4::AXIS_X);
+ _VariantCall::add_enum_constant(Variant::VECTOR4, "Axis", "AXIS_Y", Vector4::AXIS_Y);
+ _VariantCall::add_enum_constant(Variant::VECTOR4, "Axis", "AXIS_Z", Vector4::AXIS_Z);
+ _VariantCall::add_enum_constant(Variant::VECTOR4, "Axis", "AXIS_W", Vector4::AXIS_W);
+ _VariantCall::add_variant_constant(Variant::VECTOR4, "ZERO", Vector4(0, 0, 0, 0));
+ _VariantCall::add_variant_constant(Variant::VECTOR4, "ONE", Vector4(1, 1, 1, 1));
+ _VariantCall::add_variant_constant(Variant::VECTOR4, "INF", Vector4(INFINITY, INFINITY, INFINITY, INFINITY));
+
_VariantCall::add_constant(Variant::VECTOR3I, "AXIS_X", Vector3i::AXIS_X);
_VariantCall::add_constant(Variant::VECTOR3I, "AXIS_Y", Vector3i::AXIS_Y);
_VariantCall::add_constant(Variant::VECTOR3I, "AXIS_Z", Vector3i::AXIS_Z);
@@ -2261,6 +2333,19 @@ static void _register_variant_builtin_methods() {
_VariantCall::add_enum_constant(Variant::VECTOR3I, "Axis", "AXIS_Y", Vector3i::AXIS_Y);
_VariantCall::add_enum_constant(Variant::VECTOR3I, "Axis", "AXIS_Z", Vector3i::AXIS_Z);
+ _VariantCall::add_constant(Variant::VECTOR4I, "AXIS_X", Vector4i::AXIS_X);
+ _VariantCall::add_constant(Variant::VECTOR4I, "AXIS_Y", Vector4i::AXIS_Y);
+ _VariantCall::add_constant(Variant::VECTOR4I, "AXIS_Z", Vector4i::AXIS_Z);
+ _VariantCall::add_constant(Variant::VECTOR4I, "AXIS_W", Vector4i::AXIS_W);
+
+ _VariantCall::add_enum_constant(Variant::VECTOR4I, "Axis", "AXIS_X", Vector4i::AXIS_X);
+ _VariantCall::add_enum_constant(Variant::VECTOR4I, "Axis", "AXIS_Y", Vector4i::AXIS_Y);
+ _VariantCall::add_enum_constant(Variant::VECTOR4I, "Axis", "AXIS_Z", Vector4i::AXIS_Z);
+ _VariantCall::add_enum_constant(Variant::VECTOR4I, "Axis", "AXIS_W", Vector4i::AXIS_W);
+
+ _VariantCall::add_variant_constant(Variant::VECTOR4I, "ZERO", Vector4i(0, 0, 0, 0));
+ _VariantCall::add_variant_constant(Variant::VECTOR4I, "ONE", Vector4i(1, 1, 1, 1));
+
_VariantCall::add_variant_constant(Variant::VECTOR3I, "ZERO", Vector3i(0, 0, 0));
_VariantCall::add_variant_constant(Variant::VECTOR3I, "ONE", Vector3i(1, 1, 1));
_VariantCall::add_variant_constant(Variant::VECTOR3I, "LEFT", Vector3i(-1, 0, 0));
@@ -2338,6 +2423,25 @@ static void _register_variant_builtin_methods() {
_VariantCall::add_variant_constant(Variant::PLANE, "PLANE_XY", Plane(Vector3(0, 0, 1), 0));
_VariantCall::add_variant_constant(Variant::QUATERNION, "IDENTITY", Quaternion(0, 0, 0, 1));
+
+ _VariantCall::add_constant(Variant::PROJECTION, "PLANE_NEAR", Projection::PLANE_NEAR);
+ _VariantCall::add_constant(Variant::PROJECTION, "PLANE_FAR", Projection::PLANE_FAR);
+ _VariantCall::add_constant(Variant::PROJECTION, "PLANE_LEFT", Projection::PLANE_LEFT);
+ _VariantCall::add_constant(Variant::PROJECTION, "PLANE_TOP", Projection::PLANE_TOP);
+ _VariantCall::add_constant(Variant::PROJECTION, "PLANE_RIGHT", Projection::PLANE_RIGHT);
+ _VariantCall::add_constant(Variant::PROJECTION, "PLANE_BOTTOM", Projection::PLANE_BOTTOM);
+
+ _VariantCall::add_enum_constant(Variant::PROJECTION, "Planes", "PLANE_NEAR", Projection::PLANE_NEAR);
+ _VariantCall::add_enum_constant(Variant::PROJECTION, "Planes", "PLANE_FAR", Projection::PLANE_FAR);
+ _VariantCall::add_enum_constant(Variant::PROJECTION, "Planes", "PLANE_LEFT", Projection::PLANE_LEFT);
+ _VariantCall::add_enum_constant(Variant::PROJECTION, "Planes", "PLANE_TOP", Projection::PLANE_TOP);
+ _VariantCall::add_enum_constant(Variant::PROJECTION, "Planes", "PLANE_RIGHT", Projection::PLANE_RIGHT);
+ _VariantCall::add_enum_constant(Variant::PROJECTION, "Planes", "PLANE_BOTTOM", Projection::PLANE_BOTTOM);
+
+ Projection p;
+ _VariantCall::add_variant_constant(Variant::PROJECTION, "IDENTITY", p);
+ p.set_zero();
+ _VariantCall::add_variant_constant(Variant::PROJECTION, "ZERO", p);
}
void Variant::_register_variant_methods() {
diff --git a/core/variant/variant_construct.cpp b/core/variant/variant_construct.cpp
index 78d5433d8c..3a0b6c1bb9 100644
--- a/core/variant/variant_construct.cpp
+++ b/core/variant/variant_construct.cpp
@@ -111,6 +111,16 @@ void Variant::_register_variant_constructors() {
add_constructor<VariantConstructor<Vector3i, Vector3>>(sarray("from"));
add_constructor<VariantConstructor<Vector3i, int64_t, int64_t, int64_t>>(sarray("x", "y", "z"));
+ add_constructor<VariantConstructNoArgs<Vector4>>(sarray());
+ add_constructor<VariantConstructor<Vector4, Vector4>>(sarray("from"));
+ add_constructor<VariantConstructor<Vector4, Vector4i>>(sarray("from"));
+ add_constructor<VariantConstructor<Vector4, double, double, double, double>>(sarray("x", "y", "z", "w"));
+
+ add_constructor<VariantConstructNoArgs<Vector4i>>(sarray());
+ add_constructor<VariantConstructor<Vector4i, Vector4i>>(sarray("from"));
+ add_constructor<VariantConstructor<Vector4i, Vector4>>(sarray("from"));
+ add_constructor<VariantConstructor<Vector4i, int64_t, int64_t, int64_t, int64_t>>(sarray("x", "y", "z", "w"));
+
add_constructor<VariantConstructNoArgs<Transform2D>>(sarray());
add_constructor<VariantConstructor<Transform2D, Transform2D>>(sarray("from"));
add_constructor<VariantConstructor<Transform2D, float, Vector2>>(sarray("rotation", "position"));
@@ -147,6 +157,11 @@ void Variant::_register_variant_constructors() {
add_constructor<VariantConstructor<Transform3D, Transform3D>>(sarray("from"));
add_constructor<VariantConstructor<Transform3D, Basis, Vector3>>(sarray("basis", "origin"));
add_constructor<VariantConstructor<Transform3D, Vector3, Vector3, Vector3, Vector3>>(sarray("x_axis", "y_axis", "z_axis", "origin"));
+ add_constructor<VariantConstructor<Transform3D, Projection>>(sarray("from"));
+
+ add_constructor<VariantConstructNoArgs<Projection>>(sarray());
+ add_constructor<VariantConstructor<Projection, Projection>>(sarray("from"));
+ add_constructor<VariantConstructor<Projection, Transform3D>>(sarray("from"));
add_constructor<VariantConstructNoArgs<Color>>(sarray());
add_constructor<VariantConstructor<Color, Color>>(sarray("from"));
diff --git a/core/variant/variant_construct.h b/core/variant/variant_construct.h
index 638c0136f3..58a0f34c1e 100644
--- a/core/variant/variant_construct.h
+++ b/core/variant/variant_construct.h
@@ -63,12 +63,15 @@ MAKE_PTRCONSTRUCT(Rect2);
MAKE_PTRCONSTRUCT(Rect2i);
MAKE_PTRCONSTRUCT(Vector3);
MAKE_PTRCONSTRUCT(Vector3i);
+MAKE_PTRCONSTRUCT(Vector4);
+MAKE_PTRCONSTRUCT(Vector4i);
MAKE_PTRCONSTRUCT(Transform2D);
MAKE_PTRCONSTRUCT(Plane);
MAKE_PTRCONSTRUCT(Quaternion);
MAKE_PTRCONSTRUCT(AABB);
MAKE_PTRCONSTRUCT(Basis);
MAKE_PTRCONSTRUCT(Transform3D);
+MAKE_PTRCONSTRUCT(Projection);
MAKE_PTRCONSTRUCT(Color);
MAKE_PTRCONSTRUCT(StringName);
MAKE_PTRCONSTRUCT(NodePath);
diff --git a/core/variant/variant_internal.h b/core/variant/variant_internal.h
index e0cfb42e1e..961c0f3a51 100644
--- a/core/variant/variant_internal.h
+++ b/core/variant/variant_internal.h
@@ -138,6 +138,10 @@ public:
_FORCE_INLINE_ static const Vector3 *get_vector3(const Variant *v) { return reinterpret_cast<const Vector3 *>(v->_data._mem); }
_FORCE_INLINE_ static Vector3i *get_vector3i(Variant *v) { return reinterpret_cast<Vector3i *>(v->_data._mem); }
_FORCE_INLINE_ static const Vector3i *get_vector3i(const Variant *v) { return reinterpret_cast<const Vector3i *>(v->_data._mem); }
+ _FORCE_INLINE_ static Vector4 *get_vector4(Variant *v) { return reinterpret_cast<Vector4 *>(v->_data._mem); }
+ _FORCE_INLINE_ static const Vector4 *get_vector4(const Variant *v) { return reinterpret_cast<const Vector4 *>(v->_data._mem); }
+ _FORCE_INLINE_ static Vector4i *get_vector4i(Variant *v) { return reinterpret_cast<Vector4i *>(v->_data._mem); }
+ _FORCE_INLINE_ static const Vector4i *get_vector4i(const Variant *v) { return reinterpret_cast<const Vector4i *>(v->_data._mem); }
_FORCE_INLINE_ static Transform2D *get_transform2d(Variant *v) { return v->_data._transform2d; }
_FORCE_INLINE_ static const Transform2D *get_transform2d(const Variant *v) { return v->_data._transform2d; }
_FORCE_INLINE_ static Plane *get_plane(Variant *v) { return reinterpret_cast<Plane *>(v->_data._mem); }
@@ -150,6 +154,8 @@ public:
_FORCE_INLINE_ static const Basis *get_basis(const Variant *v) { return v->_data._basis; }
_FORCE_INLINE_ static Transform3D *get_transform(Variant *v) { return v->_data._transform3d; }
_FORCE_INLINE_ static const Transform3D *get_transform(const Variant *v) { return v->_data._transform3d; }
+ _FORCE_INLINE_ static Projection *get_projection(Variant *v) { return v->_data._projection; }
+ _FORCE_INLINE_ static const Projection *get_projection(const Variant *v) { return v->_data._projection; }
// Misc types.
_FORCE_INLINE_ static Color *get_color(Variant *v) { return reinterpret_cast<Color *>(v->_data._mem); }
@@ -224,6 +230,10 @@ public:
v->_data._transform3d = memnew(Transform3D);
v->type = Variant::TRANSFORM3D;
}
+ _FORCE_INLINE_ static void init_projection(Variant *v) {
+ v->_data._projection = memnew(Projection);
+ v->type = Variant::PROJECTION;
+ }
_FORCE_INLINE_ static void init_string_name(Variant *v) {
memnew_placement(v->_data._mem, StringName);
v->type = Variant::STRING_NAME;
@@ -331,12 +341,18 @@ public:
return get_vector3(v);
case Variant::VECTOR3I:
return get_vector3i(v);
+ case Variant::VECTOR4:
+ return get_vector4(v);
+ case Variant::VECTOR4I:
+ return get_vector4i(v);
case Variant::RECT2:
return get_rect2(v);
case Variant::RECT2I:
return get_rect2i(v);
case Variant::TRANSFORM3D:
return get_transform(v);
+ case Variant::PROJECTION:
+ return get_projection(v);
case Variant::TRANSFORM2D:
return get_transform2d(v);
case Variant::QUATERNION:
@@ -409,12 +425,18 @@ public:
return get_vector3(v);
case Variant::VECTOR3I:
return get_vector3i(v);
+ case Variant::VECTOR4:
+ return get_vector4(v);
+ case Variant::VECTOR4I:
+ return get_vector4i(v);
case Variant::RECT2:
return get_rect2(v);
case Variant::RECT2I:
return get_rect2i(v);
case Variant::TRANSFORM3D:
return get_transform(v);
+ case Variant::PROJECTION:
+ return get_projection(v);
case Variant::TRANSFORM2D:
return get_transform2d(v);
case Variant::QUATERNION:
@@ -599,6 +621,17 @@ struct VariantGetInternalPtr<Vector3i> {
};
template <>
+struct VariantGetInternalPtr<Vector4> {
+ static Vector4 *get_ptr(Variant *v) { return VariantInternal::get_vector4(v); }
+ static const Vector4 *get_ptr(const Variant *v) { return VariantInternal::get_vector4(v); }
+};
+
+template <>
+struct VariantGetInternalPtr<Vector4i> {
+ static Vector4i *get_ptr(Variant *v) { return VariantInternal::get_vector4i(v); }
+ static const Vector4i *get_ptr(const Variant *v) { return VariantInternal::get_vector4i(v); }
+};
+template <>
struct VariantGetInternalPtr<Transform2D> {
static Transform2D *get_ptr(Variant *v) { return VariantInternal::get_transform2d(v); }
static const Transform2D *get_ptr(const Variant *v) { return VariantInternal::get_transform2d(v); }
@@ -611,6 +644,12 @@ struct VariantGetInternalPtr<Transform3D> {
};
template <>
+struct VariantGetInternalPtr<Projection> {
+ static Projection *get_ptr(Variant *v) { return VariantInternal::get_projection(v); }
+ static const Projection *get_ptr(const Variant *v) { return VariantInternal::get_projection(v); }
+};
+
+template <>
struct VariantGetInternalPtr<Plane> {
static Plane *get_ptr(Variant *v) { return VariantInternal::get_plane(v); }
static const Plane *get_ptr(const Variant *v) { return VariantInternal::get_plane(v); }
@@ -772,6 +811,10 @@ VARIANT_ACCESSOR_NUMBER(Vector2::Axis)
VARIANT_ACCESSOR_NUMBER(Vector2i::Axis)
VARIANT_ACCESSOR_NUMBER(Vector3::Axis)
VARIANT_ACCESSOR_NUMBER(Vector3i::Axis)
+VARIANT_ACCESSOR_NUMBER(Vector4::Axis)
+VARIANT_ACCESSOR_NUMBER(Vector4i::Axis)
+
+VARIANT_ACCESSOR_NUMBER(Projection::Planes)
template <>
struct VariantInternalAccessor<Basis::EulerOrder> {
@@ -840,6 +883,17 @@ struct VariantInternalAccessor<Vector3i> {
};
template <>
+struct VariantInternalAccessor<Vector4> {
+ static _FORCE_INLINE_ const Vector4 &get(const Variant *v) { return *VariantInternal::get_vector4(v); }
+ static _FORCE_INLINE_ void set(Variant *v, const Vector4 &p_value) { *VariantInternal::get_vector4(v) = p_value; }
+};
+
+template <>
+struct VariantInternalAccessor<Vector4i> {
+ static _FORCE_INLINE_ const Vector4i &get(const Variant *v) { return *VariantInternal::get_vector4i(v); }
+ static _FORCE_INLINE_ void set(Variant *v, const Vector4i &p_value) { *VariantInternal::get_vector4i(v) = p_value; }
+};
+template <>
struct VariantInternalAccessor<Transform2D> {
static _FORCE_INLINE_ const Transform2D &get(const Variant *v) { return *VariantInternal::get_transform2d(v); }
static _FORCE_INLINE_ void set(Variant *v, const Transform2D &p_value) { *VariantInternal::get_transform2d(v) = p_value; }
@@ -852,6 +906,12 @@ struct VariantInternalAccessor<Transform3D> {
};
template <>
+struct VariantInternalAccessor<Projection> {
+ static _FORCE_INLINE_ const Projection &get(const Variant *v) { return *VariantInternal::get_projection(v); }
+ static _FORCE_INLINE_ void set(Variant *v, const Projection &p_value) { *VariantInternal::get_projection(v) = p_value; }
+};
+
+template <>
struct VariantInternalAccessor<Plane> {
static _FORCE_INLINE_ const Plane &get(const Variant *v) { return *VariantInternal::get_plane(v); }
static _FORCE_INLINE_ void set(Variant *v, const Plane &p_value) { *VariantInternal::get_plane(v) = p_value; }
@@ -1041,6 +1101,8 @@ INITIALIZER_INT(Vector2::Axis)
INITIALIZER_INT(Vector2i::Axis)
INITIALIZER_INT(Vector3::Axis)
INITIALIZER_INT(Vector3i::Axis)
+INITIALIZER_INT(Vector4::Axis)
+INITIALIZER_INT(Vector4i::Axis)
template <>
struct VariantInitializer<double> {
@@ -1086,8 +1148,16 @@ template <>
struct VariantInitializer<Vector3i> {
static _FORCE_INLINE_ void init(Variant *v) { VariantInternal::init_generic<Vector3i>(v); }
};
+template <>
+struct VariantInitializer<Vector4> {
+ static _FORCE_INLINE_ void init(Variant *v) { VariantInternal::init_generic<Vector4>(v); }
+};
template <>
+struct VariantInitializer<Vector4i> {
+ static _FORCE_INLINE_ void init(Variant *v) { VariantInternal::init_generic<Vector4i>(v); }
+};
+template <>
struct VariantInitializer<Transform2D> {
static _FORCE_INLINE_ void init(Variant *v) { VariantInternal::init_transform2d(v); }
};
@@ -1116,6 +1186,10 @@ template <>
struct VariantInitializer<Transform3D> {
static _FORCE_INLINE_ void init(Variant *v) { VariantInternal::init_transform(v); }
};
+template <>
+struct VariantInitializer<Projection> {
+ static _FORCE_INLINE_ void init(Variant *v) { VariantInternal::init_projection(v); }
+};
template <>
struct VariantInitializer<Color> {
@@ -1267,6 +1341,16 @@ struct VariantZeroAssigner<Vector3i> {
};
template <>
+struct VariantZeroAssigner<Vector4> {
+ static _FORCE_INLINE_ void zero(Variant *v) { *VariantInternal::get_vector4(v) = Vector4(); }
+};
+
+template <>
+struct VariantZeroAssigner<Vector4i> {
+ static _FORCE_INLINE_ void zero(Variant *v) { *VariantInternal::get_vector4i(v) = Vector4i(); }
+};
+
+template <>
struct VariantZeroAssigner<Transform2D> {
static _FORCE_INLINE_ void zero(Variant *v) { *VariantInternal::get_transform2d(v) = Transform2D(); }
};
@@ -1297,6 +1381,11 @@ struct VariantZeroAssigner<Transform3D> {
};
template <>
+struct VariantZeroAssigner<Projection> {
+ static _FORCE_INLINE_ void zero(Variant *v) { *VariantInternal::get_projection(v) = Projection(); }
+};
+
+template <>
struct VariantZeroAssigner<Color> {
static _FORCE_INLINE_ void zero(Variant *v) { *VariantInternal::get_color(v) = Color(); }
};
diff --git a/core/variant/variant_op.cpp b/core/variant/variant_op.cpp
index adace2b534..669e18b5f7 100644
--- a/core/variant/variant_op.cpp
+++ b/core/variant/variant_op.cpp
@@ -165,6 +165,70 @@ public:
static Variant::Type get_return_type() { return GetTypeInfo<Vector3>::VARIANT_TYPE; }
};
+//
+
+template <>
+class OperatorEvaluatorMul<Vector4, Vector4i, double> {
+public:
+ static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) {
+ const Vector4i &a = *VariantGetInternalPtr<Vector4i>::get_ptr(&p_left);
+ const double &b = *VariantGetInternalPtr<double>::get_ptr(&p_right);
+ *r_ret = Vector4(a.x, a.y, a.z, a.w) * b;
+ r_valid = true;
+ }
+ static inline void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) {
+ *VariantGetInternalPtr<Vector4>::get_ptr(r_ret) = Vector4(VariantGetInternalPtr<Vector4i>::get_ptr(left)->x, VariantGetInternalPtr<Vector4i>::get_ptr(left)->y, VariantGetInternalPtr<Vector4i>::get_ptr(left)->z, VariantGetInternalPtr<Vector4i>::get_ptr(left)->w) * *VariantGetInternalPtr<double>::get_ptr(right);
+ }
+ static void ptr_evaluate(const void *left, const void *right, void *r_ret) {
+ PtrToArg<Vector4>::encode(Vector4(PtrToArg<Vector4i>::convert(left).x, PtrToArg<Vector4i>::convert(left).y, PtrToArg<Vector4i>::convert(left).z, PtrToArg<Vector4i>::convert(left).w) * PtrToArg<double>::convert(right), r_ret);
+ }
+ static Variant::Type get_return_type() { return GetTypeInfo<Vector4>::VARIANT_TYPE; }
+};
+
+template <>
+class OperatorEvaluatorMul<Vector4, double, Vector4i> {
+public:
+ static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) {
+ const Vector4i &a = *VariantGetInternalPtr<Vector4i>::get_ptr(&p_right);
+ const double &b = *VariantGetInternalPtr<double>::get_ptr(&p_left);
+ *r_ret = Vector4(a.x, a.y, a.z, a.w) * b;
+ r_valid = true;
+ }
+ static inline void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) {
+ *VariantGetInternalPtr<Vector4>::get_ptr(r_ret) = Vector4(VariantGetInternalPtr<Vector4i>::get_ptr(right)->x, VariantGetInternalPtr<Vector4i>::get_ptr(right)->y, VariantGetInternalPtr<Vector4i>::get_ptr(right)->z, VariantGetInternalPtr<Vector4i>::get_ptr(right)->w) * *VariantGetInternalPtr<double>::get_ptr(left);
+ }
+ static void ptr_evaluate(const void *left, const void *right, void *r_ret) {
+ PtrToArg<Vector4>::encode(Vector4(PtrToArg<Vector4i>::convert(right).x, PtrToArg<Vector4i>::convert(right).y, PtrToArg<Vector4i>::convert(right).z, PtrToArg<Vector4i>::convert(right).w) * PtrToArg<double>::convert(left), r_ret);
+ }
+ static Variant::Type get_return_type() { return GetTypeInfo<Vector4>::VARIANT_TYPE; }
+};
+
+template <>
+class OperatorEvaluatorDivNZ<Vector4, Vector4i, double> {
+public:
+ static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) {
+ const Vector4i &a = *VariantGetInternalPtr<Vector4i>::get_ptr(&p_left);
+ const double &b = *VariantGetInternalPtr<double>::get_ptr(&p_right);
+ if (unlikely(b == 0)) {
+ r_valid = false;
+ *r_ret = "Division by zero error";
+ return;
+ }
+ *r_ret = Vector4(a.x, a.y, a.z, a.w) / b;
+ r_valid = true;
+ }
+
+ static inline void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) {
+ *VariantGetInternalPtr<Vector4>::get_ptr(r_ret) = Vector4(VariantGetInternalPtr<Vector4i>::get_ptr(left)->x, VariantGetInternalPtr<Vector4i>::get_ptr(left)->y, VariantGetInternalPtr<Vector4i>::get_ptr(left)->z, VariantGetInternalPtr<Vector4i>::get_ptr(left)->w) / *VariantGetInternalPtr<double>::get_ptr(right);
+ }
+
+ static void ptr_evaluate(const void *left, const void *right, void *r_ret) {
+ PtrToArg<Vector4>::encode(Vector4(PtrToArg<Vector4i>::convert(left).x, PtrToArg<Vector4i>::convert(left).y, PtrToArg<Vector4i>::convert(left).z, PtrToArg<Vector4i>::convert(left).w) / PtrToArg<double>::convert(right), r_ret);
+ }
+
+ static Variant::Type get_return_type() { return GetTypeInfo<Vector4>::VARIANT_TYPE; }
+};
+
void Variant::_register_variant_operators() {
memset(operator_return_type_table, 0, sizeof(operator_return_type_table));
memset(operator_evaluator_table, 0, sizeof(operator_evaluator_table));
@@ -182,6 +246,8 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorAdd<Vector2i, Vector2i, Vector2i>>(Variant::OP_ADD, Variant::VECTOR2I, Variant::VECTOR2I);
register_op<OperatorEvaluatorAdd<Vector3, Vector3, Vector3>>(Variant::OP_ADD, Variant::VECTOR3, Variant::VECTOR3);
register_op<OperatorEvaluatorAdd<Vector3i, Vector3i, Vector3i>>(Variant::OP_ADD, Variant::VECTOR3I, Variant::VECTOR3I);
+ register_op<OperatorEvaluatorAdd<Vector4, Vector4, Vector4>>(Variant::OP_ADD, Variant::VECTOR4, Variant::VECTOR4);
+ register_op<OperatorEvaluatorAdd<Vector4i, Vector4i, Vector4i>>(Variant::OP_ADD, Variant::VECTOR4I, Variant::VECTOR4I);
register_op<OperatorEvaluatorAdd<Quaternion, Quaternion, Quaternion>>(Variant::OP_ADD, Variant::QUATERNION, Variant::QUATERNION);
register_op<OperatorEvaluatorAdd<Color, Color, Color>>(Variant::OP_ADD, Variant::COLOR, Variant::COLOR);
register_op<OperatorEvaluatorAddArray>(Variant::OP_ADD, Variant::ARRAY, Variant::ARRAY);
@@ -203,6 +269,8 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorSub<Vector2i, Vector2i, Vector2i>>(Variant::OP_SUBTRACT, Variant::VECTOR2I, Variant::VECTOR2I);
register_op<OperatorEvaluatorSub<Vector3, Vector3, Vector3>>(Variant::OP_SUBTRACT, Variant::VECTOR3, Variant::VECTOR3);
register_op<OperatorEvaluatorSub<Vector3i, Vector3i, Vector3i>>(Variant::OP_SUBTRACT, Variant::VECTOR3I, Variant::VECTOR3I);
+ register_op<OperatorEvaluatorSub<Vector4, Vector4, Vector4>>(Variant::OP_SUBTRACT, Variant::VECTOR4, Variant::VECTOR4);
+ register_op<OperatorEvaluatorSub<Vector4i, Vector4i, Vector4i>>(Variant::OP_SUBTRACT, Variant::VECTOR4I, Variant::VECTOR4I);
register_op<OperatorEvaluatorSub<Quaternion, Quaternion, Quaternion>>(Variant::OP_SUBTRACT, Variant::QUATERNION, Variant::QUATERNION);
register_op<OperatorEvaluatorSub<Color, Color, Color>>(Variant::OP_SUBTRACT, Variant::COLOR, Variant::COLOR);
@@ -212,6 +280,8 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorMul<Vector2i, int64_t, Vector2i>>(Variant::OP_MULTIPLY, Variant::INT, Variant::VECTOR2I);
register_op<OperatorEvaluatorMul<Vector3, int64_t, Vector3>>(Variant::OP_MULTIPLY, Variant::INT, Variant::VECTOR3);
register_op<OperatorEvaluatorMul<Vector3i, int64_t, Vector3i>>(Variant::OP_MULTIPLY, Variant::INT, Variant::VECTOR3I);
+ register_op<OperatorEvaluatorMul<Vector4, int64_t, Vector4>>(Variant::OP_MULTIPLY, Variant::INT, Variant::VECTOR4);
+ register_op<OperatorEvaluatorMul<Vector4i, int64_t, Vector4i>>(Variant::OP_MULTIPLY, Variant::INT, Variant::VECTOR4I);
register_op<OperatorEvaluatorMul<double, double, double>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::FLOAT);
register_op<OperatorEvaluatorMul<double, double, int64_t>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::INT);
@@ -219,6 +289,8 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorMul<Vector2, double, Vector2i>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::VECTOR2I);
register_op<OperatorEvaluatorMul<Vector3, double, Vector3>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::VECTOR3);
register_op<OperatorEvaluatorMul<Vector3, double, Vector3i>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::VECTOR3I);
+ register_op<OperatorEvaluatorMul<Vector4, double, Vector4>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::VECTOR4);
+ register_op<OperatorEvaluatorMul<Vector4, double, Vector4i>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::VECTOR4I);
register_op<OperatorEvaluatorMul<Vector2, Vector2, Vector2>>(Variant::OP_MULTIPLY, Variant::VECTOR2, Variant::VECTOR2);
register_op<OperatorEvaluatorMul<Vector2, Vector2, int64_t>>(Variant::OP_MULTIPLY, Variant::VECTOR2, Variant::INT);
@@ -236,6 +308,14 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorMul<Vector3i, Vector3i, int64_t>>(Variant::OP_MULTIPLY, Variant::VECTOR3I, Variant::INT);
register_op<OperatorEvaluatorMul<Vector3, Vector3i, double>>(Variant::OP_MULTIPLY, Variant::VECTOR3I, Variant::FLOAT);
+ register_op<OperatorEvaluatorMul<Vector4, Vector4, Vector4>>(Variant::OP_MULTIPLY, Variant::VECTOR4, Variant::VECTOR4);
+ register_op<OperatorEvaluatorMul<Vector4, Vector4, int64_t>>(Variant::OP_MULTIPLY, Variant::VECTOR4, Variant::INT);
+ register_op<OperatorEvaluatorMul<Vector4, Vector4, double>>(Variant::OP_MULTIPLY, Variant::VECTOR4, Variant::FLOAT);
+
+ register_op<OperatorEvaluatorMul<Vector4i, Vector4i, Vector4i>>(Variant::OP_MULTIPLY, Variant::VECTOR4I, Variant::VECTOR4I);
+ register_op<OperatorEvaluatorMul<Vector4i, Vector4i, int64_t>>(Variant::OP_MULTIPLY, Variant::VECTOR4I, Variant::INT);
+ register_op<OperatorEvaluatorMul<Vector4, Vector4i, double>>(Variant::OP_MULTIPLY, Variant::VECTOR4I, Variant::FLOAT);
+
register_op<OperatorEvaluatorMul<Quaternion, Quaternion, Quaternion>>(Variant::OP_MULTIPLY, Variant::QUATERNION, Variant::QUATERNION);
register_op<OperatorEvaluatorMul<Quaternion, Quaternion, int64_t>>(Variant::OP_MULTIPLY, Variant::QUATERNION, Variant::INT);
register_op<OperatorEvaluatorMul<Quaternion, Quaternion, double>>(Variant::OP_MULTIPLY, Variant::QUATERNION, Variant::FLOAT);
@@ -264,6 +344,11 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorXForm<Vector<Vector3>, Transform3D, Vector<Vector3>>>(Variant::OP_MULTIPLY, Variant::TRANSFORM3D, Variant::PACKED_VECTOR3_ARRAY);
register_op<OperatorEvaluatorXFormInv<Vector<Vector3>, Vector<Vector3>, Transform3D>>(Variant::OP_MULTIPLY, Variant::PACKED_VECTOR3_ARRAY, Variant::TRANSFORM3D);
+ register_op<OperatorEvaluatorXForm<Vector4, Projection, Vector4>>(Variant::OP_MULTIPLY, Variant::PROJECTION, Variant::VECTOR4);
+ register_op<OperatorEvaluatorXFormInv<Vector4, Vector4, Projection>>(Variant::OP_MULTIPLY, Variant::VECTOR4, Variant::PROJECTION);
+
+ register_op<OperatorEvaluatorMul<Projection, Projection, Projection>>(Variant::OP_MULTIPLY, Variant::PROJECTION, Variant::PROJECTION);
+
register_op<OperatorEvaluatorMul<Basis, Basis, Basis>>(Variant::OP_MULTIPLY, Variant::BASIS, Variant::BASIS);
register_op<OperatorEvaluatorMul<Basis, Basis, int64_t>>(Variant::OP_MULTIPLY, Variant::BASIS, Variant::INT);
register_op<OperatorEvaluatorMul<Basis, Basis, double>>(Variant::OP_MULTIPLY, Variant::BASIS, Variant::FLOAT);
@@ -309,6 +394,14 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorDivNZ<Vector3, Vector3i, double>>(Variant::OP_DIVIDE, Variant::VECTOR3I, Variant::FLOAT);
register_op<OperatorEvaluatorDivNZ<Vector3i, Vector3i, int64_t>>(Variant::OP_DIVIDE, Variant::VECTOR3I, Variant::INT);
+ register_op<OperatorEvaluatorDiv<Vector4, Vector4, Vector4>>(Variant::OP_DIVIDE, Variant::VECTOR4, Variant::VECTOR4);
+ register_op<OperatorEvaluatorDiv<Vector4, Vector4, double>>(Variant::OP_DIVIDE, Variant::VECTOR4, Variant::FLOAT);
+ register_op<OperatorEvaluatorDiv<Vector4, Vector4, int64_t>>(Variant::OP_DIVIDE, Variant::VECTOR4, Variant::INT);
+
+ register_op<OperatorEvaluatorDivNZ<Vector4i, Vector4i, Vector4i>>(Variant::OP_DIVIDE, Variant::VECTOR4I, Variant::VECTOR4I);
+ register_op<OperatorEvaluatorDivNZ<Vector4, Vector4i, double>>(Variant::OP_DIVIDE, Variant::VECTOR4I, Variant::FLOAT);
+ register_op<OperatorEvaluatorDivNZ<Vector4i, Vector4i, int64_t>>(Variant::OP_DIVIDE, Variant::VECTOR4I, Variant::INT);
+
register_op<OperatorEvaluatorDiv<Quaternion, Quaternion, double>>(Variant::OP_DIVIDE, Variant::QUATERNION, Variant::FLOAT);
register_op<OperatorEvaluatorDiv<Quaternion, Quaternion, int64_t>>(Variant::OP_DIVIDE, Variant::QUATERNION, Variant::INT);
@@ -323,6 +416,9 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorModNZ<Vector3i, Vector3i, Vector3i>>(Variant::OP_MODULE, Variant::VECTOR3I, Variant::VECTOR3I);
register_op<OperatorEvaluatorModNZ<Vector3i, Vector3i, int64_t>>(Variant::OP_MODULE, Variant::VECTOR3I, Variant::INT);
+ register_op<OperatorEvaluatorModNZ<Vector4i, Vector4i, Vector4i>>(Variant::OP_MODULE, Variant::VECTOR4I, Variant::VECTOR4I);
+ register_op<OperatorEvaluatorModNZ<Vector4i, Vector4i, int64_t>>(Variant::OP_MODULE, Variant::VECTOR4I, Variant::INT);
+
register_op<OperatorEvaluatorStringModNil>(Variant::OP_MODULE, Variant::STRING, Variant::NIL);
register_op<OperatorEvaluatorStringModT<bool>>(Variant::OP_MODULE, Variant::STRING, Variant::BOOL);
@@ -335,12 +431,15 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorStringModT<Rect2i>>(Variant::OP_MODULE, Variant::STRING, Variant::RECT2I);
register_op<OperatorEvaluatorStringModT<Vector3>>(Variant::OP_MODULE, Variant::STRING, Variant::VECTOR3);
register_op<OperatorEvaluatorStringModT<Vector3i>>(Variant::OP_MODULE, Variant::STRING, Variant::VECTOR3I);
+ register_op<OperatorEvaluatorStringModT<Vector4>>(Variant::OP_MODULE, Variant::STRING, Variant::VECTOR4);
+ register_op<OperatorEvaluatorStringModT<Vector4i>>(Variant::OP_MODULE, Variant::STRING, Variant::VECTOR4I);
register_op<OperatorEvaluatorStringModT<Transform2D>>(Variant::OP_MODULE, Variant::STRING, Variant::TRANSFORM2D);
register_op<OperatorEvaluatorStringModT<Plane>>(Variant::OP_MODULE, Variant::STRING, Variant::PLANE);
register_op<OperatorEvaluatorStringModT<Quaternion>>(Variant::OP_MODULE, Variant::STRING, Variant::QUATERNION);
register_op<OperatorEvaluatorStringModT<::AABB>>(Variant::OP_MODULE, Variant::STRING, Variant::AABB);
register_op<OperatorEvaluatorStringModT<Basis>>(Variant::OP_MODULE, Variant::STRING, Variant::BASIS);
register_op<OperatorEvaluatorStringModT<Transform3D>>(Variant::OP_MODULE, Variant::STRING, Variant::TRANSFORM3D);
+ register_op<OperatorEvaluatorStringModT<Projection>>(Variant::OP_MODULE, Variant::STRING, Variant::PROJECTION);
register_op<OperatorEvaluatorStringModT<Color>>(Variant::OP_MODULE, Variant::STRING, Variant::COLOR);
register_op<OperatorEvaluatorStringModT<StringName>>(Variant::OP_MODULE, Variant::STRING, Variant::STRING_NAME);
@@ -372,6 +471,8 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorNeg<Vector2i, Vector2i>>(Variant::OP_NEGATE, Variant::VECTOR2I, Variant::NIL);
register_op<OperatorEvaluatorNeg<Vector3, Vector3>>(Variant::OP_NEGATE, Variant::VECTOR3, Variant::NIL);
register_op<OperatorEvaluatorNeg<Vector3i, Vector3i>>(Variant::OP_NEGATE, Variant::VECTOR3I, Variant::NIL);
+ register_op<OperatorEvaluatorNeg<Vector4, Vector4>>(Variant::OP_NEGATE, Variant::VECTOR4, Variant::NIL);
+ register_op<OperatorEvaluatorNeg<Vector4i, Vector4i>>(Variant::OP_NEGATE, Variant::VECTOR4I, Variant::NIL);
register_op<OperatorEvaluatorNeg<Quaternion, Quaternion>>(Variant::OP_NEGATE, Variant::QUATERNION, Variant::NIL);
register_op<OperatorEvaluatorNeg<Plane, Plane>>(Variant::OP_NEGATE, Variant::PLANE, Variant::NIL);
register_op<OperatorEvaluatorNeg<Color, Color>>(Variant::OP_NEGATE, Variant::COLOR, Variant::NIL);
@@ -382,6 +483,8 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorPos<Vector2i, Vector2i>>(Variant::OP_POSITIVE, Variant::VECTOR2I, Variant::NIL);
register_op<OperatorEvaluatorPos<Vector3, Vector3>>(Variant::OP_POSITIVE, Variant::VECTOR3, Variant::NIL);
register_op<OperatorEvaluatorPos<Vector3i, Vector3i>>(Variant::OP_POSITIVE, Variant::VECTOR3I, Variant::NIL);
+ register_op<OperatorEvaluatorPos<Vector4, Vector4>>(Variant::OP_POSITIVE, Variant::VECTOR4, Variant::NIL);
+ register_op<OperatorEvaluatorPos<Vector4i, Vector4i>>(Variant::OP_POSITIVE, Variant::VECTOR4I, Variant::NIL);
register_op<OperatorEvaluatorPos<Quaternion, Quaternion>>(Variant::OP_POSITIVE, Variant::QUATERNION, Variant::NIL);
register_op<OperatorEvaluatorPos<Plane, Plane>>(Variant::OP_POSITIVE, Variant::PLANE, Variant::NIL);
register_op<OperatorEvaluatorPos<Color, Color>>(Variant::OP_POSITIVE, Variant::COLOR, Variant::NIL);
@@ -409,11 +512,14 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorEqual<Vector3, Vector3>>(Variant::OP_EQUAL, Variant::VECTOR3, Variant::VECTOR3);
register_op<OperatorEvaluatorEqual<Vector3i, Vector3i>>(Variant::OP_EQUAL, Variant::VECTOR3I, Variant::VECTOR3I);
register_op<OperatorEvaluatorEqual<Transform2D, Transform2D>>(Variant::OP_EQUAL, Variant::TRANSFORM2D, Variant::TRANSFORM2D);
+ register_op<OperatorEvaluatorEqual<Vector4, Vector4>>(Variant::OP_EQUAL, Variant::VECTOR4, Variant::VECTOR4);
+ register_op<OperatorEvaluatorEqual<Vector4i, Vector4i>>(Variant::OP_EQUAL, Variant::VECTOR4I, Variant::VECTOR4I);
register_op<OperatorEvaluatorEqual<Plane, Plane>>(Variant::OP_EQUAL, Variant::PLANE, Variant::PLANE);
register_op<OperatorEvaluatorEqual<Quaternion, Quaternion>>(Variant::OP_EQUAL, Variant::QUATERNION, Variant::QUATERNION);
register_op<OperatorEvaluatorEqual<::AABB, ::AABB>>(Variant::OP_EQUAL, Variant::AABB, Variant::AABB);
register_op<OperatorEvaluatorEqual<Basis, Basis>>(Variant::OP_EQUAL, Variant::BASIS, Variant::BASIS);
register_op<OperatorEvaluatorEqual<Transform3D, Transform3D>>(Variant::OP_EQUAL, Variant::TRANSFORM3D, Variant::TRANSFORM3D);
+ register_op<OperatorEvaluatorEqual<Projection, Projection>>(Variant::OP_EQUAL, Variant::PROJECTION, Variant::PROJECTION);
register_op<OperatorEvaluatorEqual<Color, Color>>(Variant::OP_EQUAL, Variant::COLOR, Variant::COLOR);
register_op<OperatorEvaluatorEqual<StringName, String>>(Variant::OP_EQUAL, Variant::STRING_NAME, Variant::STRING);
@@ -451,6 +557,8 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::RECT2I, Variant::NIL>>(Variant::OP_EQUAL, Variant::RECT2I, Variant::NIL);
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::VECTOR3, Variant::NIL>>(Variant::OP_EQUAL, Variant::VECTOR3, Variant::NIL);
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::VECTOR3I, Variant::NIL>>(Variant::OP_EQUAL, Variant::VECTOR3I, Variant::NIL);
+ register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::VECTOR4, Variant::NIL>>(Variant::OP_EQUAL, Variant::VECTOR4, Variant::NIL);
+ register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::VECTOR4I, Variant::NIL>>(Variant::OP_EQUAL, Variant::VECTOR4I, Variant::NIL);
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::TRANSFORM2D, Variant::NIL>>(Variant::OP_EQUAL, Variant::TRANSFORM2D, Variant::NIL);
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::PLANE, Variant::NIL>>(Variant::OP_EQUAL, Variant::PLANE, Variant::NIL);
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::QUATERNION, Variant::NIL>>(Variant::OP_EQUAL, Variant::QUATERNION, Variant::NIL);
@@ -485,6 +593,8 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::RECT2I>>(Variant::OP_EQUAL, Variant::NIL, Variant::RECT2I);
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::VECTOR3>>(Variant::OP_EQUAL, Variant::NIL, Variant::VECTOR3);
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::VECTOR3I>>(Variant::OP_EQUAL, Variant::NIL, Variant::VECTOR3I);
+ register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::VECTOR4>>(Variant::OP_EQUAL, Variant::NIL, Variant::VECTOR4);
+ register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::VECTOR4I>>(Variant::OP_EQUAL, Variant::NIL, Variant::VECTOR4I);
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::TRANSFORM2D>>(Variant::OP_EQUAL, Variant::NIL, Variant::TRANSFORM2D);
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::PLANE>>(Variant::OP_EQUAL, Variant::NIL, Variant::PLANE);
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::QUATERNION>>(Variant::OP_EQUAL, Variant::NIL, Variant::QUATERNION);
@@ -522,12 +632,15 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorNotEqual<Rect2i, Rect2i>>(Variant::OP_NOT_EQUAL, Variant::RECT2I, Variant::RECT2I);
register_op<OperatorEvaluatorNotEqual<Vector3, Vector3>>(Variant::OP_NOT_EQUAL, Variant::VECTOR3, Variant::VECTOR3);
register_op<OperatorEvaluatorNotEqual<Vector3i, Vector3i>>(Variant::OP_NOT_EQUAL, Variant::VECTOR3I, Variant::VECTOR3I);
+ register_op<OperatorEvaluatorNotEqual<Vector4, Vector4>>(Variant::OP_NOT_EQUAL, Variant::VECTOR4, Variant::VECTOR4);
+ register_op<OperatorEvaluatorNotEqual<Vector4i, Vector4i>>(Variant::OP_NOT_EQUAL, Variant::VECTOR4I, Variant::VECTOR4I);
register_op<OperatorEvaluatorNotEqual<Transform2D, Transform2D>>(Variant::OP_NOT_EQUAL, Variant::TRANSFORM2D, Variant::TRANSFORM2D);
register_op<OperatorEvaluatorNotEqual<Plane, Plane>>(Variant::OP_NOT_EQUAL, Variant::PLANE, Variant::PLANE);
register_op<OperatorEvaluatorNotEqual<Quaternion, Quaternion>>(Variant::OP_NOT_EQUAL, Variant::QUATERNION, Variant::QUATERNION);
register_op<OperatorEvaluatorNotEqual<::AABB, ::AABB>>(Variant::OP_NOT_EQUAL, Variant::AABB, Variant::AABB);
register_op<OperatorEvaluatorNotEqual<Basis, Basis>>(Variant::OP_NOT_EQUAL, Variant::BASIS, Variant::BASIS);
register_op<OperatorEvaluatorNotEqual<Transform3D, Transform3D>>(Variant::OP_NOT_EQUAL, Variant::TRANSFORM3D, Variant::TRANSFORM3D);
+ register_op<OperatorEvaluatorNotEqual<Projection, Projection>>(Variant::OP_NOT_EQUAL, Variant::PROJECTION, Variant::PROJECTION);
register_op<OperatorEvaluatorNotEqual<Color, Color>>(Variant::OP_NOT_EQUAL, Variant::COLOR, Variant::COLOR);
register_op<OperatorEvaluatorNotEqual<StringName, String>>(Variant::OP_NOT_EQUAL, Variant::STRING_NAME, Variant::STRING);
@@ -566,6 +679,8 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::VECTOR3, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::VECTOR3, Variant::NIL);
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::VECTOR3I, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::VECTOR3I, Variant::NIL);
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::TRANSFORM2D, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::TRANSFORM2D, Variant::NIL);
+ register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::VECTOR4, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::VECTOR4, Variant::NIL);
+ register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::VECTOR4I, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::VECTOR4I, Variant::NIL);
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::PLANE, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::PLANE, Variant::NIL);
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::QUATERNION, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::QUATERNION, Variant::NIL);
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::AABB, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::AABB, Variant::NIL);
@@ -599,6 +714,8 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::RECT2I>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::RECT2I);
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::VECTOR3>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::VECTOR3);
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::VECTOR3I>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::VECTOR3I);
+ register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::VECTOR4>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::VECTOR4);
+ register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::VECTOR4I>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::VECTOR4I);
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::TRANSFORM2D>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::TRANSFORM2D);
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::PLANE>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::PLANE);
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::QUATERNION>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::QUATERNION);
@@ -634,6 +751,8 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorLess<Vector2i, Vector2i>>(Variant::OP_LESS, Variant::VECTOR2I, Variant::VECTOR2I);
register_op<OperatorEvaluatorLess<Vector3, Vector3>>(Variant::OP_LESS, Variant::VECTOR3, Variant::VECTOR3);
register_op<OperatorEvaluatorLess<Vector3i, Vector3i>>(Variant::OP_LESS, Variant::VECTOR3I, Variant::VECTOR3I);
+ register_op<OperatorEvaluatorLess<Vector4, Vector4>>(Variant::OP_LESS, Variant::VECTOR4, Variant::VECTOR4);
+ register_op<OperatorEvaluatorLess<Vector4i, Vector4i>>(Variant::OP_LESS, Variant::VECTOR4I, Variant::VECTOR4I);
register_op<OperatorEvaluatorLess<::RID, ::RID>>(Variant::OP_LESS, Variant::RID, Variant::RID);
register_op<OperatorEvaluatorLess<Array, Array>>(Variant::OP_LESS, Variant::ARRAY, Variant::ARRAY);
@@ -647,6 +766,8 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorLessEqual<Vector2i, Vector2i>>(Variant::OP_LESS_EQUAL, Variant::VECTOR2I, Variant::VECTOR2I);
register_op<OperatorEvaluatorLessEqual<Vector3, Vector3>>(Variant::OP_LESS_EQUAL, Variant::VECTOR3, Variant::VECTOR3);
register_op<OperatorEvaluatorLessEqual<Vector3i, Vector3i>>(Variant::OP_LESS_EQUAL, Variant::VECTOR3I, Variant::VECTOR3I);
+ register_op<OperatorEvaluatorLessEqual<Vector4, Vector4>>(Variant::OP_LESS_EQUAL, Variant::VECTOR4, Variant::VECTOR4);
+ register_op<OperatorEvaluatorLessEqual<Vector4i, Vector4i>>(Variant::OP_LESS_EQUAL, Variant::VECTOR4I, Variant::VECTOR4I);
register_op<OperatorEvaluatorLessEqual<::RID, ::RID>>(Variant::OP_LESS_EQUAL, Variant::RID, Variant::RID);
register_op<OperatorEvaluatorLessEqual<Array, Array>>(Variant::OP_LESS_EQUAL, Variant::ARRAY, Variant::ARRAY);
@@ -661,6 +782,8 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorGreater<Vector2i, Vector2i>>(Variant::OP_GREATER, Variant::VECTOR2I, Variant::VECTOR2I);
register_op<OperatorEvaluatorGreater<Vector3, Vector3>>(Variant::OP_GREATER, Variant::VECTOR3, Variant::VECTOR3);
register_op<OperatorEvaluatorGreater<Vector3i, Vector3i>>(Variant::OP_GREATER, Variant::VECTOR3I, Variant::VECTOR3I);
+ register_op<OperatorEvaluatorGreater<Vector4, Vector4>>(Variant::OP_GREATER, Variant::VECTOR4, Variant::VECTOR4);
+ register_op<OperatorEvaluatorGreater<Vector4i, Vector4i>>(Variant::OP_GREATER, Variant::VECTOR4I, Variant::VECTOR4I);
register_op<OperatorEvaluatorGreater<::RID, ::RID>>(Variant::OP_GREATER, Variant::RID, Variant::RID);
register_op<OperatorEvaluatorGreater<Array, Array>>(Variant::OP_GREATER, Variant::ARRAY, Variant::ARRAY);
@@ -674,6 +797,8 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorGreaterEqual<Vector2i, Vector2i>>(Variant::OP_GREATER_EQUAL, Variant::VECTOR2I, Variant::VECTOR2I);
register_op<OperatorEvaluatorGreaterEqual<Vector3, Vector3>>(Variant::OP_GREATER_EQUAL, Variant::VECTOR3, Variant::VECTOR3);
register_op<OperatorEvaluatorGreaterEqual<Vector3i, Vector3i>>(Variant::OP_GREATER_EQUAL, Variant::VECTOR3I, Variant::VECTOR3I);
+ register_op<OperatorEvaluatorGreaterEqual<Vector4, Vector4>>(Variant::OP_GREATER_EQUAL, Variant::VECTOR4, Variant::VECTOR4);
+ register_op<OperatorEvaluatorGreaterEqual<Vector4i, Vector4i>>(Variant::OP_GREATER_EQUAL, Variant::VECTOR4I, Variant::VECTOR4I);
register_op<OperatorEvaluatorGreaterEqual<::RID, ::RID>>(Variant::OP_GREATER_EQUAL, Variant::RID, Variant::RID);
register_op<OperatorEvaluatorGreaterEqual<Array, Array>>(Variant::OP_GREATER_EQUAL, Variant::ARRAY, Variant::ARRAY);
@@ -788,12 +913,15 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorInDictionaryHas<Rect2i>>(Variant::OP_IN, Variant::RECT2I, Variant::DICTIONARY);
register_op<OperatorEvaluatorInDictionaryHas<Vector3>>(Variant::OP_IN, Variant::VECTOR3, Variant::DICTIONARY);
register_op<OperatorEvaluatorInDictionaryHas<Vector3i>>(Variant::OP_IN, Variant::VECTOR3I, Variant::DICTIONARY);
+ register_op<OperatorEvaluatorInDictionaryHas<Vector4>>(Variant::OP_IN, Variant::VECTOR4, Variant::DICTIONARY);
+ register_op<OperatorEvaluatorInDictionaryHas<Vector4i>>(Variant::OP_IN, Variant::VECTOR4I, Variant::DICTIONARY);
register_op<OperatorEvaluatorInDictionaryHas<Transform2D>>(Variant::OP_IN, Variant::TRANSFORM2D, Variant::DICTIONARY);
register_op<OperatorEvaluatorInDictionaryHas<Plane>>(Variant::OP_IN, Variant::PLANE, Variant::DICTIONARY);
register_op<OperatorEvaluatorInDictionaryHas<Quaternion>>(Variant::OP_IN, Variant::QUATERNION, Variant::DICTIONARY);
register_op<OperatorEvaluatorInDictionaryHas<::AABB>>(Variant::OP_IN, Variant::AABB, Variant::DICTIONARY);
register_op<OperatorEvaluatorInDictionaryHas<Basis>>(Variant::OP_IN, Variant::BASIS, Variant::DICTIONARY);
register_op<OperatorEvaluatorInDictionaryHas<Transform3D>>(Variant::OP_IN, Variant::TRANSFORM3D, Variant::DICTIONARY);
+ register_op<OperatorEvaluatorInDictionaryHas<Projection>>(Variant::OP_IN, Variant::PROJECTION, Variant::DICTIONARY);
register_op<OperatorEvaluatorInDictionaryHas<Color>>(Variant::OP_IN, Variant::COLOR, Variant::DICTIONARY);
register_op<OperatorEvaluatorInDictionaryHas<StringName>>(Variant::OP_IN, Variant::STRING_NAME, Variant::DICTIONARY);
@@ -825,12 +953,15 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorInArrayFind<Rect2i, Array>>(Variant::OP_IN, Variant::RECT2I, Variant::ARRAY);
register_op<OperatorEvaluatorInArrayFind<Vector3, Array>>(Variant::OP_IN, Variant::VECTOR3, Variant::ARRAY);
register_op<OperatorEvaluatorInArrayFind<Vector3i, Array>>(Variant::OP_IN, Variant::VECTOR3I, Variant::ARRAY);
+ register_op<OperatorEvaluatorInArrayFind<Vector4, Array>>(Variant::OP_IN, Variant::VECTOR4, Variant::ARRAY);
+ register_op<OperatorEvaluatorInArrayFind<Vector4i, Array>>(Variant::OP_IN, Variant::VECTOR4I, Variant::ARRAY);
register_op<OperatorEvaluatorInArrayFind<Transform2D, Array>>(Variant::OP_IN, Variant::TRANSFORM2D, Variant::ARRAY);
register_op<OperatorEvaluatorInArrayFind<Plane, Array>>(Variant::OP_IN, Variant::PLANE, Variant::ARRAY);
register_op<OperatorEvaluatorInArrayFind<Quaternion, Array>>(Variant::OP_IN, Variant::QUATERNION, Variant::ARRAY);
register_op<OperatorEvaluatorInArrayFind<::AABB, Array>>(Variant::OP_IN, Variant::AABB, Variant::ARRAY);
register_op<OperatorEvaluatorInArrayFind<Basis, Array>>(Variant::OP_IN, Variant::BASIS, Variant::ARRAY);
register_op<OperatorEvaluatorInArrayFind<Transform3D, Array>>(Variant::OP_IN, Variant::TRANSFORM3D, Variant::ARRAY);
+ register_op<OperatorEvaluatorInArrayFind<Projection, Array>>(Variant::OP_IN, Variant::PROJECTION, Variant::ARRAY);
register_op<OperatorEvaluatorInArrayFind<Color, Array>>(Variant::OP_IN, Variant::COLOR, Variant::ARRAY);
register_op<OperatorEvaluatorInArrayFind<StringName, Array>>(Variant::OP_IN, Variant::STRING_NAME, Variant::ARRAY);
diff --git a/core/variant/variant_op.h b/core/variant/variant_op.h
index 3e9bae1078..ec1ce67445 100644
--- a/core/variant/variant_op.h
+++ b/core/variant/variant_op.h
@@ -234,6 +234,30 @@ public:
static Variant::Type get_return_type() { return GetTypeInfo<Vector3i>::VARIANT_TYPE; }
};
+template <>
+class OperatorEvaluatorDivNZ<Vector4i, Vector4i, Vector4i> {
+public:
+ static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) {
+ const Vector4i &a = *VariantGetInternalPtr<Vector4i>::get_ptr(&p_left);
+ const Vector4i &b = *VariantGetInternalPtr<Vector4i>::get_ptr(&p_right);
+ if (unlikely(b.x == 0 || b.y == 0 || b.z == 0 || b.w == 0)) {
+ r_valid = false;
+ *r_ret = "Division by zero error";
+ return;
+ }
+ *r_ret = a / b;
+ r_valid = true;
+ }
+ static void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) {
+ VariantTypeChanger<Vector4i>::change(r_ret);
+ *VariantGetInternalPtr<Vector4i>::get_ptr(r_ret) = *VariantGetInternalPtr<Vector4i>::get_ptr(left) / *VariantGetInternalPtr<Vector4i>::get_ptr(right);
+ }
+ static void ptr_evaluate(const void *left, const void *right, void *r_ret) {
+ PtrToArg<Vector4i>::encode(PtrToArg<Vector4i>::convert(left) / PtrToArg<Vector4i>::convert(right), r_ret);
+ }
+ static Variant::Type get_return_type() { return GetTypeInfo<Vector4i>::VARIANT_TYPE; }
+};
+
template <class R, class A, class B>
class OperatorEvaluatorMod {
public:
@@ -323,6 +347,30 @@ public:
static Variant::Type get_return_type() { return GetTypeInfo<Vector3i>::VARIANT_TYPE; }
};
+template <>
+class OperatorEvaluatorModNZ<Vector4i, Vector4i, Vector4i> {
+public:
+ static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) {
+ const Vector4i &a = *VariantGetInternalPtr<Vector4i>::get_ptr(&p_left);
+ const Vector4i &b = *VariantGetInternalPtr<Vector4i>::get_ptr(&p_right);
+ if (unlikely(b.x == 0 || b.y == 0 || b.z == 0 || b.w == 0)) {
+ r_valid = false;
+ *r_ret = "Module by zero error";
+ return;
+ }
+ *r_ret = a % b;
+ r_valid = true;
+ }
+ static void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) {
+ VariantTypeChanger<Vector4i>::change(r_ret);
+ *VariantGetInternalPtr<Vector4i>::get_ptr(r_ret) = *VariantGetInternalPtr<Vector4i>::get_ptr(left) % *VariantGetInternalPtr<Vector4i>::get_ptr(right);
+ }
+ static void ptr_evaluate(const void *left, const void *right, void *r_ret) {
+ PtrToArg<Vector4i>::encode(PtrToArg<Vector4i>::convert(left) % PtrToArg<Vector4i>::convert(right), r_ret);
+ }
+ static Variant::Type get_return_type() { return GetTypeInfo<Vector4i>::VARIANT_TYPE; }
+};
+
template <class R, class A>
class OperatorEvaluatorNeg {
public:
diff --git a/core/variant/variant_parser.cpp b/core/variant/variant_parser.cpp
index 259ca8a60d..1df5fa969e 100644
--- a/core/variant/variant_parser.cpp
+++ b/core/variant/variant_parser.cpp
@@ -649,6 +649,32 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
}
value = Vector3i(args[0], args[1], args[2]);
+ } else if (id == "Vector4") {
+ Vector<real_t> args;
+ Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str);
+ if (err) {
+ return err;
+ }
+
+ if (args.size() != 4) {
+ r_err_str = "Expected 4 arguments for constructor";
+ return ERR_PARSE_ERROR;
+ }
+
+ value = Vector4(args[0], args[1], args[2], args[3]);
+ } else if (id == "Vector4i") {
+ Vector<int32_t> args;
+ Error err = _parse_construct<int32_t>(p_stream, args, line, r_err_str);
+ if (err) {
+ return err;
+ }
+
+ if (args.size() != 4) {
+ r_err_str = "Expected 4 arguments for constructor";
+ return ERR_PARSE_ERROR;
+ }
+
+ value = Vector4i(args[0], args[1], args[2], args[3]);
} else if (id == "Transform2D" || id == "Matrix32") { //compatibility
Vector<real_t> args;
Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str);
@@ -731,6 +757,19 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
}
value = Transform3D(Basis(args[0], args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8]), Vector3(args[9], args[10], args[11]));
+ } else if (id == "Projection") { // "Transform" kept for compatibility with Godot <4.
+ Vector<real_t> args;
+ Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str);
+ if (err) {
+ return err;
+ }
+
+ if (args.size() != 16) {
+ r_err_str = "Expected 16 arguments for constructor";
+ return ERR_PARSE_ERROR;
+ }
+
+ value = Projection(Vector4(args[0], args[1], args[2], args[3]), Vector4(args[4], args[5], args[6], args[7]), Vector4(args[8], args[9], args[10], args[11]), Vector4(args[12], args[13], args[14], args[15]));
} else if (id == "Color") {
Vector<float> args;
Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
@@ -1534,6 +1573,14 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
Vector3i v = p_variant;
p_store_string_func(p_store_string_ud, "Vector3i(" + itos(v.x) + ", " + itos(v.y) + ", " + itos(v.z) + ")");
} break;
+ case Variant::VECTOR4: {
+ Vector4 v = p_variant;
+ p_store_string_func(p_store_string_ud, "Vector4(" + rtos_fix(v.x) + ", " + rtos_fix(v.y) + ", " + rtos_fix(v.z) + ")");
+ } break;
+ case Variant::VECTOR4I: {
+ Vector4i v = p_variant;
+ p_store_string_func(p_store_string_ud, "Vector4i(" + itos(v.x) + ", " + itos(v.y) + ", " + itos(v.z) + ")");
+ } break;
case Variant::PLANE: {
Plane p = p_variant;
p_store_string_func(p_store_string_ud, "Plane(" + rtos_fix(p.normal.x) + ", " + rtos_fix(p.normal.y) + ", " + rtos_fix(p.normal.z) + ", " + rtos_fix(p.d) + ")");
@@ -1596,6 +1643,20 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
p_store_string_func(p_store_string_ud, s + ")");
} break;
+ case Variant::PROJECTION: {
+ String s = "Projection(";
+ Projection t = p_variant;
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++) {
+ if (i != 0 || j != 0) {
+ s += ", ";
+ }
+ s += rtos_fix(t.matrix[i][j]);
+ }
+ }
+
+ p_store_string_func(p_store_string_ud, s + ")");
+ } break;
// misc types
case Variant::COLOR: {
diff --git a/core/variant/variant_setget.cpp b/core/variant/variant_setget.cpp
index 3839da495f..92dbf45f2a 100644
--- a/core/variant/variant_setget.cpp
+++ b/core/variant/variant_setget.cpp
@@ -77,6 +77,16 @@ void register_named_setters_getters() {
REGISTER_MEMBER(Vector3i, y);
REGISTER_MEMBER(Vector3i, z);
+ REGISTER_MEMBER(Vector4, x);
+ REGISTER_MEMBER(Vector4, y);
+ REGISTER_MEMBER(Vector4, z);
+ REGISTER_MEMBER(Vector4, w);
+
+ REGISTER_MEMBER(Vector4i, x);
+ REGISTER_MEMBER(Vector4i, y);
+ REGISTER_MEMBER(Vector4i, z);
+ REGISTER_MEMBER(Vector4i, w);
+
REGISTER_MEMBER(Rect2, position);
REGISTER_MEMBER(Rect2, size);
REGISTER_MEMBER(Rect2, end);
@@ -111,6 +121,11 @@ void register_named_setters_getters() {
REGISTER_MEMBER(Transform3D, basis);
REGISTER_MEMBER(Transform3D, origin);
+ REGISTER_MEMBER(Projection, x);
+ REGISTER_MEMBER(Projection, y);
+ REGISTER_MEMBER(Projection, z);
+ REGISTER_MEMBER(Projection, w);
+
REGISTER_MEMBER(Color, r);
REGISTER_MEMBER(Color, g);
REGISTER_MEMBER(Color, b);
@@ -809,6 +824,7 @@ INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(Color, double, float, 4)
INDEXED_SETGET_STRUCT_BULTIN_ACCESSOR(Transform2D, Vector2, .columns, 3)
INDEXED_SETGET_STRUCT_BULTIN_FUNC(Basis, Vector3, set_column, get_column, 3)
+INDEXED_SETGET_STRUCT_BULTIN_ACCESSOR(Projection, Vector4, .matrix, 4)
INDEXED_SETGET_STRUCT_TYPED_NUMERIC(PackedByteArray, int64_t, uint8_t)
INDEXED_SETGET_STRUCT_TYPED_NUMERIC(PackedInt32Array, int64_t, int32_t)
@@ -871,6 +887,7 @@ void register_indexed_setters_getters() {
REGISTER_INDEXED_MEMBER(Color);
REGISTER_INDEXED_MEMBER(Transform2D);
REGISTER_INDEXED_MEMBER(Basis);
+ REGISTER_INDEXED_MEMBER(Projection);
REGISTER_INDEXED_MEMBER(PackedByteArray);
REGISTER_INDEXED_MEMBER(PackedInt32Array);
diff --git a/core/variant/variant_setget.h b/core/variant/variant_setget.h
index bc4dc4b408..570277dc7a 100644
--- a/core/variant/variant_setget.h
+++ b/core/variant/variant_setget.h
@@ -281,6 +281,16 @@ SETGET_NUMBER_STRUCT(Vector3i, int64_t, x)
SETGET_NUMBER_STRUCT(Vector3i, int64_t, y)
SETGET_NUMBER_STRUCT(Vector3i, int64_t, z)
+SETGET_NUMBER_STRUCT(Vector4, double, x)
+SETGET_NUMBER_STRUCT(Vector4, double, y)
+SETGET_NUMBER_STRUCT(Vector4, double, z)
+SETGET_NUMBER_STRUCT(Vector4, double, w)
+
+SETGET_NUMBER_STRUCT(Vector4i, int64_t, x)
+SETGET_NUMBER_STRUCT(Vector4i, int64_t, y)
+SETGET_NUMBER_STRUCT(Vector4i, int64_t, z)
+SETGET_NUMBER_STRUCT(Vector4i, int64_t, w)
+
SETGET_STRUCT(Rect2, Vector2, position)
SETGET_STRUCT(Rect2, Vector2, size)
SETGET_STRUCT_FUNC(Rect2, Vector2, end, set_end, get_end)
@@ -315,6 +325,11 @@ SETGET_STRUCT_FUNC_INDEX(Basis, Vector3, z, set_column, get_column, 2)
SETGET_STRUCT(Transform3D, Basis, basis)
SETGET_STRUCT(Transform3D, Vector3, origin)
+SETGET_STRUCT_CUSTOM(Projection, Vector4, x, matrix[0])
+SETGET_STRUCT_CUSTOM(Projection, Vector4, y, matrix[1])
+SETGET_STRUCT_CUSTOM(Projection, Vector4, z, matrix[2])
+SETGET_STRUCT_CUSTOM(Projection, Vector4, w, matrix[3])
+
SETGET_NUMBER_STRUCT(Color, double, r)
SETGET_NUMBER_STRUCT(Color, double, g)
SETGET_NUMBER_STRUCT(Color, double, b)
diff --git a/core/variant/variant_utility.cpp b/core/variant/variant_utility.cpp
index 2bca5f8284..c1a0ad73b0 100644
--- a/core/variant/variant_utility.cpp
+++ b/core/variant/variant_utility.cpp
@@ -132,6 +132,12 @@ struct VariantUtilityFunctions {
case Variant::VECTOR3I: {
return VariantInternalAccessor<Vector3i>::get(&x).abs();
} break;
+ case Variant::VECTOR4: {
+ return VariantInternalAccessor<Vector4>::get(&x).abs();
+ } break;
+ case Variant::VECTOR4I: {
+ return VariantInternalAccessor<Vector4i>::get(&x).abs();
+ } break;
default: {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
return Variant();
@@ -168,6 +174,12 @@ struct VariantUtilityFunctions {
case Variant::VECTOR3I: {
return VariantInternalAccessor<Vector3i>::get(&x).sign();
} break;
+ case Variant::VECTOR4: {
+ return VariantInternalAccessor<Vector4>::get(&x).sign();
+ } break;
+ case Variant::VECTOR4I: {
+ return VariantInternalAccessor<Vector4i>::get(&x).sign();
+ } break;
default: {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
return Variant();
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index fbeda641ad..30a2228294 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -2782,76 +2782,82 @@
<constant name="TYPE_TRANSFORM2D" value="11" enum="Variant.Type">
Variable is of type [Transform2D].
</constant>
- <constant name="TYPE_PLANE" value="12" enum="Variant.Type">
+ <constant name="TYPE_VECTOR4" value="12" enum="Variant.Type">
+ </constant>
+ <constant name="TYPE_VECTOR4I" value="13" enum="Variant.Type">
+ </constant>
+ <constant name="TYPE_PLANE" value="14" enum="Variant.Type">
Variable is of type [Plane].
</constant>
- <constant name="TYPE_QUATERNION" value="13" enum="Variant.Type">
+ <constant name="TYPE_QUATERNION" value="15" enum="Variant.Type">
Variable is of type [Quaternion].
</constant>
- <constant name="TYPE_AABB" value="14" enum="Variant.Type">
+ <constant name="TYPE_AABB" value="16" enum="Variant.Type">
Variable is of type [AABB].
</constant>
- <constant name="TYPE_BASIS" value="15" enum="Variant.Type">
+ <constant name="TYPE_BASIS" value="17" enum="Variant.Type">
Variable is of type [Basis].
</constant>
- <constant name="TYPE_TRANSFORM3D" value="16" enum="Variant.Type">
+ <constant name="TYPE_TRANSFORM3D" value="18" enum="Variant.Type">
Variable is of type [Transform3D].
</constant>
- <constant name="TYPE_COLOR" value="17" enum="Variant.Type">
+ <constant name="TYPE_PROJECTION" value="19" enum="Variant.Type">
+ </constant>
+ <constant name="TYPE_COLOR" value="20" enum="Variant.Type">
Variable is of type [Color].
</constant>
- <constant name="TYPE_STRING_NAME" value="18" enum="Variant.Type">
+ <constant name="TYPE_STRING_NAME" value="21" enum="Variant.Type">
Variable is of type [StringName].
</constant>
- <constant name="TYPE_NODE_PATH" value="19" enum="Variant.Type">
+ <constant name="TYPE_NODE_PATH" value="22" enum="Variant.Type">
Variable is of type [NodePath].
</constant>
- <constant name="TYPE_RID" value="20" enum="Variant.Type">
+ <constant name="TYPE_RID" value="23" enum="Variant.Type">
Variable is of type [RID].
</constant>
- <constant name="TYPE_OBJECT" value="21" enum="Variant.Type">
+ <constant name="TYPE_OBJECT" value="24" enum="Variant.Type">
Variable is of type [Object].
</constant>
- <constant name="TYPE_CALLABLE" value="22" enum="Variant.Type">
+ <constant name="TYPE_CALLABLE" value="25" enum="Variant.Type">
Variable is of type [Callable].
</constant>
- <constant name="TYPE_SIGNAL" value="23" enum="Variant.Type">
+ <constant name="TYPE_SIGNAL" value="26" enum="Variant.Type">
Variable is of type [Signal].
</constant>
- <constant name="TYPE_DICTIONARY" value="24" enum="Variant.Type">
+ <constant name="TYPE_DICTIONARY" value="27" enum="Variant.Type">
Variable is of type [Dictionary].
</constant>
- <constant name="TYPE_ARRAY" value="25" enum="Variant.Type">
+ <constant name="TYPE_ARRAY" value="28" enum="Variant.Type">
Variable is of type [Array].
</constant>
- <constant name="TYPE_PACKED_BYTE_ARRAY" value="26" enum="Variant.Type">
+ <constant name="TYPE_PACKED_BYTE_ARRAY" value="29" enum="Variant.Type">
Variable is of type [PackedByteArray].
</constant>
- <constant name="TYPE_PACKED_INT32_ARRAY" value="27" enum="Variant.Type">
+ <constant name="TYPE_PACKED_INT32_ARRAY" value="30" enum="Variant.Type">
Variable is of type [PackedInt32Array].
</constant>
- <constant name="TYPE_PACKED_INT64_ARRAY" value="28" enum="Variant.Type">
+ <constant name="TYPE_PACKED_INT64_ARRAY" value="31" enum="Variant.Type">
Variable is of type [PackedInt64Array].
</constant>
- <constant name="TYPE_PACKED_FLOAT32_ARRAY" value="29" enum="Variant.Type">
+ <constant name="TYPE_PACKED_FLOAT32_ARRAY" value="32" enum="Variant.Type">
Variable is of type [PackedFloat32Array].
</constant>
- <constant name="TYPE_PACKED_FLOAT64_ARRAY" value="30" enum="Variant.Type">
+ <constant name="TYPE_PACKED_FLOAT64_ARRAY" value="33" enum="Variant.Type">
Variable is of type [PackedFloat64Array].
</constant>
- <constant name="TYPE_PACKED_STRING_ARRAY" value="31" enum="Variant.Type">
+ <constant name="TYPE_PACKED_STRING_ARRAY" value="34" enum="Variant.Type">
Variable is of type [PackedStringArray].
</constant>
- <constant name="TYPE_PACKED_VECTOR2_ARRAY" value="32" enum="Variant.Type">
+ <constant name="TYPE_PACKED_VECTOR2_ARRAY" value="35" enum="Variant.Type">
Variable is of type [PackedVector2Array].
</constant>
- <constant name="TYPE_PACKED_VECTOR3_ARRAY" value="33" enum="Variant.Type">
+ <constant name="TYPE_PACKED_VECTOR3_ARRAY" value="36" enum="Variant.Type">
Variable is of type [PackedVector3Array].
</constant>
- <constant name="TYPE_PACKED_COLOR_ARRAY" value="34" enum="Variant.Type">
+ <constant name="TYPE_PACKED_COLOR_ARRAY" value="37" enum="Variant.Type">
Variable is of type [PackedColorArray].
</constant>
- <constant name="TYPE_MAX" value="35" enum="Variant.Type">
+ <constant name="TYPE_MAX" value="38" enum="Variant.Type">
Represents the size of the [enum Variant.Type] enum.
</constant>
<constant name="OP_EQUAL" value="0" enum="Variant.Operator">
diff --git a/doc/classes/Camera3D.xml b/doc/classes/Camera3D.xml
index 468fddcfc1..3aedbbd1e6 100644
--- a/doc/classes/Camera3D.xml
+++ b/doc/classes/Camera3D.xml
@@ -189,7 +189,7 @@
<member name="near" type="float" setter="set_near" getter="get_near" default="0.05">
The distance to the near culling boundary for this camera relative to its local Z axis.
</member>
- <member name="projection" type="int" setter="set_projection" getter="get_projection" enum="Camera3D.Projection" default="0">
+ <member name="projection" type="int" setter="set_projection" getter="get_projection" enum="Camera3D.ProjectionType" default="0">
The camera's projection mode. In [constant PROJECTION_PERSPECTIVE] mode, objects' Z distance from the camera's local space scales their perceived size.
</member>
<member name="size" type="float" setter="set_size" getter="get_size" default="1.0">
@@ -200,13 +200,13 @@
</member>
</members>
<constants>
- <constant name="PROJECTION_PERSPECTIVE" value="0" enum="Projection">
+ <constant name="PROJECTION_PERSPECTIVE" value="0" enum="ProjectionType">
Perspective projection. Objects on the screen becomes smaller when they are far away.
</constant>
- <constant name="PROJECTION_ORTHOGONAL" value="1" enum="Projection">
+ <constant name="PROJECTION_ORTHOGONAL" value="1" enum="ProjectionType">
Orthogonal projection, also known as orthographic projection. Objects remain the same size on the screen no matter how far away they are.
</constant>
- <constant name="PROJECTION_FRUSTUM" value="2" enum="Projection">
+ <constant name="PROJECTION_FRUSTUM" value="2" enum="ProjectionType">
Frustum projection. This mode allows adjusting [member frustum_offset] to create "tilted frustum" effects.
</constant>
<constant name="KEEP_WIDTH" value="0" enum="KeepAspect">
diff --git a/doc/classes/Label.xml b/doc/classes/Label.xml
index 8448109f02..1ebf770f7e 100644
--- a/doc/classes/Label.xml
+++ b/doc/classes/Label.xml
@@ -50,7 +50,6 @@
Controls the text's horizontal alignment. Supports left, center, right, and fill, or justify. Set it to one of the [enum HorizontalAlignment] constants.
</member>
<member name="label_settings" type="LabelSettings" setter="set_label_settings" getter="get_label_settings">
- Resource to override [Theme] font, outline and shadow properties.
</member>
<member name="language" type="String" setter="set_language" getter="get_language" default="&quot;&quot;">
Language code used for line-breaking and text shaping algorithms, if left empty current locale is used instead.
diff --git a/doc/classes/LabelSettings.xml b/doc/classes/LabelSettings.xml
index 5f7427f4aa..227313d3b3 100644
--- a/doc/classes/LabelSettings.xml
+++ b/doc/classes/LabelSettings.xml
@@ -1,7 +1,6 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="LabelSettings" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- Resource to override [Theme] font, outline and shadow properties of the [Label].
</brief_description>
<description>
</description>
@@ -9,31 +8,22 @@
</tutorials>
<members>
<member name="font" type="Font" setter="set_font" getter="get_font">
- [Font] of the [Label]'s text.
</member>
<member name="font_color" type="Color" setter="set_font_color" getter="get_font_color" default="Color(0.875, 0.875, 0.875, 1)">
- Default text [Color] of the [Label].
</member>
<member name="font_size" type="int" setter="set_font_size" getter="get_font_size" default="16">
- Font size of the [Label]'s text.
</member>
<member name="line_spacing" type="float" setter="set_line_spacing" getter="get_line_spacing" default="0.0">
- Vertical space between lines in multiline text.
</member>
<member name="outline_color" type="Color" setter="set_outline_color" getter="get_outline_color" default="Color(1, 1, 1, 1)">
- The tint of text outline.
</member>
<member name="outline_size" type="int" setter="set_outline_size" getter="get_outline_size" default="0">
- Text outline size.
</member>
<member name="shadow_color" type="Color" setter="set_shadow_color" getter="get_shadow_color" default="Color(1, 1, 1, 1)">
- The tint of text shadow.
</member>
<member name="shadow_offset" type="Vector2" setter="set_shadow_offset" getter="get_shadow_offset" default="Vector2(1, 1)">
- The offset of the text's shadow.
</member>
<member name="shadow_size" type="int" setter="set_shadow_size" getter="get_shadow_size" default="0">
- The size of the text's shadow.
</member>
</members>
</class>
diff --git a/doc/classes/Projection.xml b/doc/classes/Projection.xml
new file mode 100644
index 0000000000..115015c2d7
--- /dev/null
+++ b/doc/classes/Projection.xml
@@ -0,0 +1,273 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="Projection" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <constructors>
+ <constructor name="Projection">
+ <return type="Projection" />
+ <description>
+ </description>
+ </constructor>
+ <constructor name="Projection">
+ <return type="Projection" />
+ <argument index="0" name="from" type="Projection" />
+ <description>
+ </description>
+ </constructor>
+ <constructor name="Projection">
+ <return type="Projection" />
+ <argument index="0" name="from" type="Transform3D" />
+ <description>
+ </description>
+ </constructor>
+ </constructors>
+ <methods>
+ <method name="create_depth_correction" qualifiers="static">
+ <return type="Projection" />
+ <argument index="0" name="flip_y" type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="create_fit_aabb" qualifiers="static">
+ <return type="Projection" />
+ <argument index="0" name="aabb" type="AABB" />
+ <description>
+ </description>
+ </method>
+ <method name="create_for_hmd" qualifiers="static">
+ <return type="Projection" />
+ <argument index="0" name="eye" type="int" />
+ <argument index="1" name="aspect" type="float" />
+ <argument index="2" name="intraocular_dist" type="float" />
+ <argument index="3" name="display_width" type="float" />
+ <argument index="4" name="display_to_lens" type="float" />
+ <argument index="5" name="oversample" type="float" />
+ <argument index="6" name="z_near" type="float" />
+ <argument index="7" name="z_far" type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="create_frustum" qualifiers="static">
+ <return type="Projection" />
+ <argument index="0" name="left" type="float" />
+ <argument index="1" name="right" type="float" />
+ <argument index="2" name="bottom" type="float" />
+ <argument index="3" name="top" type="float" />
+ <argument index="4" name="z_near" type="float" />
+ <argument index="5" name="z_far" type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="create_frustum_aspect" qualifiers="static">
+ <return type="Projection" />
+ <argument index="0" name="size" type="float" />
+ <argument index="1" name="aspect" type="float" />
+ <argument index="2" name="offset" type="Vector2" />
+ <argument index="3" name="z_near" type="float" />
+ <argument index="4" name="z_far" type="float" />
+ <argument index="5" name="flip_fov" type="bool" default="false" />
+ <description>
+ </description>
+ </method>
+ <method name="create_light_atlas_rect" qualifiers="static">
+ <return type="Projection" />
+ <argument index="0" name="rect" type="Rect2" />
+ <description>
+ </description>
+ </method>
+ <method name="create_orthogonal" qualifiers="static">
+ <return type="Projection" />
+ <argument index="0" name="left" type="float" />
+ <argument index="1" name="right" type="float" />
+ <argument index="2" name="bottom" type="float" />
+ <argument index="3" name="top" type="float" />
+ <argument index="4" name="z_near" type="float" />
+ <argument index="5" name="z_far" type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="create_orthogonal_aspect" qualifiers="static">
+ <return type="Projection" />
+ <argument index="0" name="size" type="float" />
+ <argument index="1" name="aspect" type="float" />
+ <argument index="2" name="z_near" type="float" />
+ <argument index="3" name="z_far" type="float" />
+ <argument index="4" name="flip_fov" type="bool" default="false" />
+ <description>
+ </description>
+ </method>
+ <method name="create_perspective" qualifiers="static">
+ <return type="Projection" />
+ <argument index="0" name="fovy" type="float" />
+ <argument index="1" name="aspect" type="float" />
+ <argument index="2" name="z_near" type="float" />
+ <argument index="3" name="z_far" type="float" />
+ <argument index="4" name="flip_fov" type="bool" default="false" />
+ <description>
+ </description>
+ </method>
+ <method name="create_perspective_hmd" qualifiers="static">
+ <return type="Projection" />
+ <argument index="0" name="fovy" type="float" />
+ <argument index="1" name="aspect" type="float" />
+ <argument index="2" name="z_near" type="float" />
+ <argument index="3" name="z_far" type="float" />
+ <argument index="4" name="flip_fov" type="bool" />
+ <argument index="5" name="eye" type="int" />
+ <argument index="6" name="intraocular_dist" type="float" />
+ <argument index="7" name=" convergence_dist" type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="determinant" qualifiers="const">
+ <return type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="flipped_y" qualifiers="const">
+ <return type="Projection" />
+ <description>
+ </description>
+ </method>
+ <method name="get_aspect" qualifiers="const">
+ <return type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="get_far_plane_half_extents" qualifiers="const">
+ <return type="Vector2" />
+ <description>
+ </description>
+ </method>
+ <method name="get_fov" qualifiers="const">
+ <return type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="get_fovy" qualifiers="static">
+ <return type="float" />
+ <argument index="0" name="fovx" type="float" />
+ <argument index="1" name="aspect" type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="get_lod_multiplier" qualifiers="const">
+ <return type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="get_pixels_per_meter" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="for_pixel_width" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="get_projection_plane" qualifiers="const">
+ <return type="Plane" />
+ <argument index="0" name="plane" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="get_viewport_half_extents" qualifiers="const">
+ <return type="Vector2" />
+ <description>
+ </description>
+ </method>
+ <method name="get_z_far" qualifiers="const">
+ <return type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="get_z_near" qualifiers="const">
+ <return type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="inverse" qualifiers="const">
+ <return type="Projection" />
+ <description>
+ </description>
+ </method>
+ <method name="is_orthogonal" qualifiers="const">
+ <return type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="jitter_offseted" qualifiers="const">
+ <return type="Projection" />
+ <argument index="0" name="offset" type="Vector2" />
+ <description>
+ </description>
+ </method>
+ <method name="perspective_znear_adjusted" qualifiers="const">
+ <return type="Projection" />
+ <argument index="0" name="new_znear" type="float" />
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="w" type="Vector4" setter="" getter="" default="Vector4(0, 0, 0)">
+ </member>
+ <member name="x" type="Vector4" setter="" getter="" default="Vector4(1, 0, 0)">
+ </member>
+ <member name="y" type="Vector4" setter="" getter="" default="Vector4(0, 1, 0)">
+ </member>
+ <member name="z" type="Vector4" setter="" getter="" default="Vector4(0, 0, 1)">
+ </member>
+ </members>
+ <constants>
+ <constant name="PLANE_NEAR" value="0">
+ </constant>
+ <constant name="PLANE_FAR" value="1">
+ </constant>
+ <constant name="PLANE_LEFT" value="2">
+ </constant>
+ <constant name="PLANE_TOP" value="3">
+ </constant>
+ <constant name="PLANE_RIGHT" value="4">
+ </constant>
+ <constant name="PLANE_BOTTOM" value="5">
+ </constant>
+ <constant name="IDENTITY" value="Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)">
+ </constant>
+ <constant name="ZERO" value="Projection(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)">
+ </constant>
+ </constants>
+ <operators>
+ <operator name="operator !=">
+ <return type="bool" />
+ <argument index="0" name="right" type="Projection" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator *">
+ <return type="Projection" />
+ <argument index="0" name="right" type="Projection" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator *">
+ <return type="Vector4" />
+ <argument index="0" name="right" type="Vector4" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator ==">
+ <return type="bool" />
+ <argument index="0" name="right" type="Projection" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator []">
+ <return type="Vector4" />
+ <argument index="0" name="index" type="int" />
+ <description>
+ </description>
+ </operator>
+ </operators>
+</class>
diff --git a/doc/classes/Transform3D.xml b/doc/classes/Transform3D.xml
index afd11b6c77..147eba9f25 100644
--- a/doc/classes/Transform3D.xml
+++ b/doc/classes/Transform3D.xml
@@ -39,6 +39,12 @@
</constructor>
<constructor name="Transform3D">
<return type="Transform3D" />
+ <argument index="0" name="from" type="Projection" />
+ <description>
+ </description>
+ </constructor>
+ <constructor name="Transform3D">
+ <return type="Transform3D" />
<argument index="0" name="x_axis" type="Vector3" />
<argument index="1" name="y_axis" type="Vector3" />
<argument index="2" name="z_axis" type="Vector3" />
diff --git a/doc/classes/Vector4.xml b/doc/classes/Vector4.xml
new file mode 100644
index 0000000000..e1175e57bd
--- /dev/null
+++ b/doc/classes/Vector4.xml
@@ -0,0 +1,231 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="Vector4" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <constructors>
+ <constructor name="Vector4">
+ <return type="Vector4" />
+ <description>
+ </description>
+ </constructor>
+ <constructor name="Vector4">
+ <return type="Vector4" />
+ <argument index="0" name="from" type="Vector4" />
+ <description>
+ </description>
+ </constructor>
+ <constructor name="Vector4">
+ <return type="Vector4" />
+ <argument index="0" name="from" type="Vector4i" />
+ <description>
+ </description>
+ </constructor>
+ <constructor name="Vector4">
+ <return type="Vector4" />
+ <argument index="0" name="x" type="float" />
+ <argument index="1" name="y" type="float" />
+ <argument index="2" name="z" type="float" />
+ <argument index="3" name="w" type="float" />
+ <description>
+ </description>
+ </constructor>
+ </constructors>
+ <methods>
+ <method name="abs" qualifiers="const">
+ <return type="Vector4" />
+ <description>
+ </description>
+ </method>
+ <method name="clamp" qualifiers="const">
+ <return type="Vector4" />
+ <argument index="0" name="min" type="Vector4" />
+ <argument index="1" name="max" type="Vector4" />
+ <description>
+ </description>
+ </method>
+ <method name="dot" qualifiers="const">
+ <return type="float" />
+ <argument index="0" name="with" type="Vector4" />
+ <description>
+ </description>
+ </method>
+ <method name="inverse" qualifiers="const">
+ <return type="Vector4" />
+ <description>
+ </description>
+ </method>
+ <method name="is_equal_approx" qualifiers="const">
+ <return type="bool" />
+ <argument index="0" name="with" type="Vector4" />
+ <description>
+ </description>
+ </method>
+ <method name="is_normalized" qualifiers="const">
+ <return type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="length" qualifiers="const">
+ <return type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="length_squared" qualifiers="const">
+ <return type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="max_axis_index" qualifiers="const">
+ <return type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="min_axis_index" qualifiers="const">
+ <return type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="normalized" qualifiers="const">
+ <return type="Vector4" />
+ <description>
+ </description>
+ </method>
+ <method name="sign" qualifiers="const">
+ <return type="Vector4" />
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="w" type="float" setter="" getter="" default="0.0">
+ </member>
+ <member name="x" type="float" setter="" getter="" default="0.0">
+ </member>
+ <member name="y" type="float" setter="" getter="" default="0.0">
+ </member>
+ <member name="z" type="float" setter="" getter="" default="0.0">
+ </member>
+ </members>
+ <constants>
+ <constant name="AXIS_X" value="0">
+ </constant>
+ <constant name="AXIS_Y" value="1">
+ </constant>
+ <constant name="AXIS_Z" value="2">
+ </constant>
+ <constant name="AXIS_W" value="3">
+ </constant>
+ <constant name="ZERO" value="Vector4(0, 0, 0)">
+ </constant>
+ <constant name="ONE" value="Vector4(1, 1, 1)">
+ </constant>
+ <constant name="INF" value="Vector4(inf, inf, inf)">
+ </constant>
+ </constants>
+ <operators>
+ <operator name="operator !=">
+ <return type="bool" />
+ <argument index="0" name="right" type="Vector4" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator *">
+ <return type="Vector4" />
+ <argument index="0" name="right" type="Projection" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator *">
+ <return type="Vector4" />
+ <argument index="0" name="right" type="Vector4" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator *">
+ <return type="Vector4" />
+ <argument index="0" name="right" type="float" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator *">
+ <return type="Vector4" />
+ <argument index="0" name="right" type="int" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator +">
+ <return type="Vector4" />
+ <argument index="0" name="right" type="Vector4" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator -">
+ <return type="Vector4" />
+ <argument index="0" name="right" type="Vector4" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator /">
+ <return type="Vector4" />
+ <argument index="0" name="right" type="Vector4" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator /">
+ <return type="Vector4" />
+ <argument index="0" name="right" type="float" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator /">
+ <return type="Vector4" />
+ <argument index="0" name="right" type="int" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator &lt;">
+ <return type="bool" />
+ <argument index="0" name="right" type="Vector4" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator &lt;=">
+ <return type="bool" />
+ <argument index="0" name="right" type="Vector4" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator ==">
+ <return type="bool" />
+ <argument index="0" name="right" type="Vector4" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator &gt;">
+ <return type="bool" />
+ <argument index="0" name="right" type="Vector4" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator &gt;=">
+ <return type="bool" />
+ <argument index="0" name="right" type="Vector4" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator unary+">
+ <return type="Vector4" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator unary-">
+ <return type="Vector4" />
+ <description>
+ </description>
+ </operator>
+ </operators>
+</class>
diff --git a/doc/classes/Vector4i.xml b/doc/classes/Vector4i.xml
new file mode 100644
index 0000000000..c3114e20e2
--- /dev/null
+++ b/doc/classes/Vector4i.xml
@@ -0,0 +1,208 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="Vector4i" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <constructors>
+ <constructor name="Vector4i">
+ <return type="Vector4i" />
+ <description>
+ </description>
+ </constructor>
+ <constructor name="Vector4i">
+ <return type="Vector4i" />
+ <argument index="0" name="from" type="Vector4i" />
+ <description>
+ </description>
+ </constructor>
+ <constructor name="Vector4i">
+ <return type="Vector4i" />
+ <argument index="0" name="from" type="Vector4" />
+ <description>
+ </description>
+ </constructor>
+ <constructor name="Vector4i">
+ <return type="Vector4i" />
+ <argument index="0" name="x" type="int" />
+ <argument index="1" name="y" type="int" />
+ <argument index="2" name="z" type="int" />
+ <argument index="3" name="w" type="int" />
+ <description>
+ </description>
+ </constructor>
+ </constructors>
+ <methods>
+ <method name="abs" qualifiers="const">
+ <return type="Vector4i" />
+ <description>
+ </description>
+ </method>
+ <method name="clamp" qualifiers="const">
+ <return type="Vector4i" />
+ <argument index="0" name="min" type="Vector4i" />
+ <argument index="1" name="max" type="Vector4i" />
+ <description>
+ </description>
+ </method>
+ <method name="length" qualifiers="const">
+ <return type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="length_squared" qualifiers="const">
+ <return type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="max_axis_index" qualifiers="const">
+ <return type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="min_axis_index" qualifiers="const">
+ <return type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="sign" qualifiers="const">
+ <return type="Vector4i" />
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="w" type="int" setter="" getter="" default="0">
+ </member>
+ <member name="x" type="int" setter="" getter="" default="0">
+ </member>
+ <member name="y" type="int" setter="" getter="" default="0">
+ </member>
+ <member name="z" type="int" setter="" getter="" default="0">
+ </member>
+ </members>
+ <constants>
+ <constant name="AXIS_X" value="0">
+ </constant>
+ <constant name="AXIS_Y" value="1">
+ </constant>
+ <constant name="AXIS_Z" value="2">
+ </constant>
+ <constant name="AXIS_W" value="3">
+ </constant>
+ <constant name="ZERO" value="Vector4i(0, 0, 0)">
+ </constant>
+ <constant name="ONE" value="Vector4i(1, 1, 1)">
+ </constant>
+ </constants>
+ <operators>
+ <operator name="operator !=">
+ <return type="bool" />
+ <argument index="0" name="right" type="Vector4i" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator %">
+ <return type="Vector4i" />
+ <argument index="0" name="right" type="Vector4i" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator %">
+ <return type="Vector4i" />
+ <argument index="0" name="right" type="int" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator *">
+ <return type="Vector4i" />
+ <argument index="0" name="right" type="Vector4i" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator *">
+ <return type="Vector4" />
+ <argument index="0" name="right" type="float" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator *">
+ <return type="Vector4i" />
+ <argument index="0" name="right" type="int" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator +">
+ <return type="Vector4i" />
+ <argument index="0" name="right" type="Vector4i" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator -">
+ <return type="Vector4i" />
+ <argument index="0" name="right" type="Vector4i" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator /">
+ <return type="Vector4i" />
+ <argument index="0" name="right" type="Vector4i" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator /">
+ <return type="Vector4" />
+ <argument index="0" name="right" type="float" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator /">
+ <return type="Vector4i" />
+ <argument index="0" name="right" type="int" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator &lt;">
+ <return type="bool" />
+ <argument index="0" name="right" type="Vector4i" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator &lt;=">
+ <return type="bool" />
+ <argument index="0" name="right" type="Vector4i" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator ==">
+ <return type="bool" />
+ <argument index="0" name="right" type="Vector4i" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator &gt;">
+ <return type="bool" />
+ <argument index="0" name="right" type="Vector4i" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator &gt;=">
+ <return type="bool" />
+ <argument index="0" name="right" type="Vector4i" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator unary+">
+ <return type="Vector4i" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator unary-">
+ <return type="Vector4i" />
+ <description>
+ </description>
+ </operator>
+ </operators>
+</class>
diff --git a/doc/classes/float.xml b/doc/classes/float.xml
index f36b1fddeb..a7c6533ef5 100644
--- a/doc/classes/float.xml
+++ b/doc/classes/float.xml
@@ -111,6 +111,18 @@
</description>
</operator>
<operator name="operator *">
+ <return type="Vector4" />
+ <argument index="0" name="right" type="Vector4" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator *">
+ <return type="Vector4" />
+ <argument index="0" name="right" type="Vector4i" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator *">
<return type="float" />
<argument index="0" name="right" type="float" />
<description>
diff --git a/doc/classes/int.xml b/doc/classes/int.xml
index 2eceba40fa..6b492ca923 100644
--- a/doc/classes/int.xml
+++ b/doc/classes/int.xml
@@ -158,6 +158,18 @@
</description>
</operator>
<operator name="operator *">
+ <return type="Vector4" />
+ <argument index="0" name="right" type="Vector4" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator *">
+ <return type="Vector4i" />
+ <argument index="0" name="right" type="Vector4i" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator *">
<return type="float" />
<argument index="0" name="right" type="float" />
<description>
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 82f7450bc2..a5dec393bb 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -1217,7 +1217,7 @@ void RasterizerCanvasGLES3::reset_canvas() {
void RasterizerCanvasGLES3::canvas_debug_viewport_shadows(Light *p_lights_with_shadow) {
}
-void RasterizerCanvasGLES3::canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache) {
+void RasterizerCanvasGLES3::canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, Projection *p_xform_cache) {
}
void RasterizerCanvasGLES3::draw_lens_distortion_rect(const Rect2 &p_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample) {
diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h
index caf649aaf6..4c04b50343 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.h
+++ b/drivers/gles3/rasterizer_canvas_gles3.h
@@ -209,7 +209,7 @@ public:
void draw_lens_distortion_rect(const Rect2 &p_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample);
void reset_canvas();
- void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache);
+ void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, Projection *p_xform_cache);
virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) override;
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index eee303a2ca..969a9b2c42 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -715,7 +715,7 @@ void RasterizerSceneGLES3::_update_dirty_skys() {
dirty_sky_list = nullptr;
}
-void RasterizerSceneGLES3::_setup_sky(Environment *p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const CameraMatrix &p_projection, const Transform3D &p_transform, const Size2i p_screen_size) {
+void RasterizerSceneGLES3::_setup_sky(Environment *p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size) {
GLES3::LightStorage *light_storage = GLES3::LightStorage::get_singleton();
GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
ERR_FAIL_COND(!p_env);
@@ -861,7 +861,7 @@ void RasterizerSceneGLES3::_setup_sky(Environment *p_env, RID p_render_buffers,
}
}
-void RasterizerSceneGLES3::_draw_sky(Environment *p_env, const CameraMatrix &p_projection, const Transform3D &p_transform) {
+void RasterizerSceneGLES3::_draw_sky(Environment *p_env, const Projection &p_projection, const Transform3D &p_transform) {
GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
ERR_FAIL_COND(!p_env);
@@ -901,7 +901,7 @@ void RasterizerSceneGLES3::_draw_sky(Environment *p_env, const CameraMatrix &p_p
ERR_FAIL_COND(!shader_data);
// Camera
- CameraMatrix camera;
+ Projection camera;
if (p_env->sky_custom_fov) {
float near_plane = p_projection.get_z_near();
@@ -926,7 +926,7 @@ void RasterizerSceneGLES3::_draw_sky(Environment *p_env, const CameraMatrix &p_p
glDrawArrays(GL_TRIANGLES, 0, 3);
}
-void RasterizerSceneGLES3::_update_sky_radiance(Environment *p_env, const CameraMatrix &p_projection, const Transform3D &p_transform) {
+void RasterizerSceneGLES3::_update_sky_radiance(Environment *p_env, const Projection &p_projection, const Transform3D &p_transform) {
GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
ERR_FAIL_COND(!p_env);
@@ -1008,9 +1008,9 @@ void RasterizerSceneGLES3::_update_sky_radiance(Environment *p_env, const Camera
Vector3(0, -1, 0)
};
- CameraMatrix cm;
+ Projection cm;
cm.set_perspective(90, 1, 0.01, 10.0);
- CameraMatrix correction;
+ Projection correction;
correction.set_depth_correction(true);
cm = correction * cm;
@@ -1345,7 +1345,7 @@ void RasterizerSceneGLES3::light_instance_set_aabb(RID p_light_instance, const A
light_instance->aabb = p_aabb;
}
-void RasterizerSceneGLES3::light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) {
+void RasterizerSceneGLES3::light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) {
}
void RasterizerSceneGLES3::light_instance_mark_visible(RID p_light_instance) {
@@ -1608,9 +1608,9 @@ void RasterizerSceneGLES3::_fill_render_list(RenderListType p_render_list, const
// Needs to be called after _setup_lights so that directional_light_count is accurate.
void RasterizerSceneGLES3::_setup_environment(const RenderDataGLES3 *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_pancake_shadows) {
- CameraMatrix correction;
+ Projection correction;
correction.set_depth_correction(p_flip_y);
- CameraMatrix projection = correction * p_render_data->cam_projection;
+ Projection projection = correction * p_render_data->cam_projection;
//store camera into ubo
GLES3::MaterialStorage::store_camera(projection, scene_state.ubo.projection_matrix);
GLES3::MaterialStorage::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix);
@@ -2057,9 +2057,9 @@ void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *
// setup sky if used for ambient, reflections, or background
if (draw_sky || draw_sky_fog_only || env->reflection_source == RS::ENV_REFLECTION_SOURCE_SKY || env->ambient_source == RS::ENV_AMBIENT_SOURCE_SKY) {
RENDER_TIMESTAMP("Setup Sky");
- CameraMatrix projection = render_data.cam_projection;
+ Projection projection = render_data.cam_projection;
if (render_data.reflection_probe.is_valid()) {
- CameraMatrix correction;
+ Projection correction;
correction.set_depth_correction(true);
projection = correction * render_data.cam_projection;
}
@@ -2490,7 +2490,7 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
}
}
-void RasterizerSceneGLES3::render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
+void RasterizerSceneGLES3::render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
}
void RasterizerSceneGLES3::render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) {
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index af47e2eab0..1cde835f72 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -33,7 +33,7 @@
#ifdef GLES3_ENABLED
-#include "core/math/camera_matrix.h"
+#include "core/math/projection.h"
#include "core/templates/paged_allocator.h"
#include "core/templates/rid_owner.h"
#include "core/templates/self_list.h"
@@ -96,13 +96,13 @@ struct RenderDataGLES3 {
Transform3D cam_transform = Transform3D();
Transform3D inv_cam_transform = Transform3D();
- CameraMatrix cam_projection = CameraMatrix();
+ Projection cam_projection = Projection();
bool cam_orthogonal = false;
// For stereo rendering
uint32_t view_count = 1;
Vector3 view_eye_offset[RendererSceneRender::MAX_RENDER_VIEWS];
- CameraMatrix view_projection[RendererSceneRender::MAX_RENDER_VIEWS];
+ Projection view_projection[RendererSceneRender::MAX_RENDER_VIEWS];
float z_near = 0.0;
float z_far = 0.0;
@@ -729,12 +729,12 @@ protected:
Sky *dirty_sky_list = nullptr;
mutable RID_Owner<Sky, true> sky_owner;
- void _setup_sky(Environment *p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const CameraMatrix &p_projection, const Transform3D &p_transform, const Size2i p_screen_size);
+ void _setup_sky(Environment *p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size);
void _invalidate_sky(Sky *p_sky);
void _update_dirty_skys();
- void _update_sky_radiance(Environment *p_env, const CameraMatrix &p_projection, const Transform3D &p_transform);
+ void _update_sky_radiance(Environment *p_env, const Projection &p_projection, const Transform3D &p_transform);
void _filter_sky_radiance(Sky *p_sky, int p_base_layer);
- void _draw_sky(Environment *p_env, const CameraMatrix &p_projection, const Transform3D &p_transform);
+ void _draw_sky(Environment *p_env, const Projection &p_projection, const Transform3D &p_transform);
void _free_sky_data(Sky *p_sky);
public:
@@ -860,7 +860,7 @@ public:
RID light_instance_create(RID p_light) override;
void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override;
void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override;
- void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override;
+ void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override;
void light_instance_mark_visible(RID p_light_instance) override;
_FORCE_INLINE_ RS::LightType light_instance_get_type(RID p_light_instance) {
@@ -904,7 +904,7 @@ public:
void voxel_gi_set_quality(RS::VoxelGIQuality) override;
void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override;
- void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
+ void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override;
void set_scene_pass(uint64_t p_pass) override {
diff --git a/drivers/gles3/shader_gles3.h b/drivers/gles3/shader_gles3.h
index e1385669cd..9e84402399 100644
--- a/drivers/gles3/shader_gles3.h
+++ b/drivers/gles3/shader_gles3.h
@@ -31,7 +31,7 @@
#ifndef SHADER_OPENGL_H
#define SHADER_OPENGL_H
-#include "core/math/camera_matrix.h"
+#include "core/math/projection.h"
#include "core/os/mutex.h"
#include "core/string/string_builder.h"
#include "core/templates/hash_map.h"
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index ab92fe0d1a..11359c4e62 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -176,75 +176,98 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
}
} break;
case ShaderLanguage::TYPE_IVEC2: {
- Vector<int> iv = value;
- int s = iv.size();
int32_t *gui = (int32_t *)data;
+ if (p_array_size > 0) {
+ Vector<int> iv = value;
+ int s = iv.size();
- if (p_array_size <= 0) {
- p_array_size = 1;
- }
- int count = 2 * p_array_size;
+ if (p_array_size <= 0) {
+ p_array_size = 1;
+ }
+ int count = 2 * p_array_size;
- const int *r = iv.ptr();
- for (int i = 0, j = 0; i < count; i += 2, j += 4) {
- if (i < s) {
- gui[j] = r[i];
- gui[j + 1] = r[i + 1];
- } else {
- gui[j] = 0;
- gui[j + 1] = 0;
+ const int *r = iv.ptr();
+ for (int i = 0, j = 0; i < count; i += 2, j += 4) {
+ if (i < s) {
+ gui[j] = r[i];
+ gui[j + 1] = r[i + 1];
+ } else {
+ gui[j] = 0;
+ gui[j + 1] = 0;
+ }
+ gui[j + 2] = 0; // ignored
+ gui[j + 3] = 0; // ignored
}
- gui[j + 2] = 0; // ignored
- gui[j + 3] = 0; // ignored
+ } else {
+ Vector2i v = value;
+ gui[0] = v.x;
+ gui[1] = v.y;
}
} break;
case ShaderLanguage::TYPE_IVEC3: {
- Vector<int> iv = value;
- int s = iv.size();
int32_t *gui = (int32_t *)data;
- if (p_array_size <= 0) {
- p_array_size = 1;
- }
- int count = 3 * p_array_size;
-
- const int *r = iv.ptr();
- for (int i = 0, j = 0; i < count; i += 3, j += 4) {
- if (i < s) {
- gui[j] = r[i];
- gui[j + 1] = r[i + 1];
- gui[j + 2] = r[i + 2];
- } else {
- gui[j] = 0;
- gui[j + 1] = 0;
- gui[j + 2] = 0;
+ if (p_array_size > 0) {
+ Vector<int> iv = value;
+ int s = iv.size();
+
+ if (p_array_size <= 0) {
+ p_array_size = 1;
}
- gui[j + 3] = 0; // ignored
+ int count = 3 * p_array_size;
+
+ const int *r = iv.ptr();
+ for (int i = 0, j = 0; i < count; i += 3, j += 4) {
+ if (i < s) {
+ gui[j] = r[i];
+ gui[j + 1] = r[i + 1];
+ gui[j + 2] = r[i + 2];
+ } else {
+ gui[j] = 0;
+ gui[j + 1] = 0;
+ gui[j + 2] = 0;
+ }
+ gui[j + 3] = 0; // ignored
+ }
+ } else {
+ Vector3i v = value;
+ gui[0] = v.x;
+ gui[1] = v.y;
+ gui[2] = v.z;
}
} break;
case ShaderLanguage::TYPE_IVEC4: {
- Vector<int> iv = value;
- int s = iv.size();
int32_t *gui = (int32_t *)data;
- if (p_array_size <= 0) {
- p_array_size = 1;
- }
- int count = 4 * p_array_size;
-
- const int *r = iv.ptr();
- for (int i = 0; i < count; i += 4) {
- if (i < s) {
- gui[i] = r[i];
- gui[i + 1] = r[i + 1];
- gui[i + 2] = r[i + 2];
- gui[i + 3] = r[i + 3];
- } else {
- gui[i] = 0;
- gui[i + 1] = 0;
- gui[i + 2] = 0;
- gui[i + 3] = 0;
+ if (p_array_size > 0) {
+ Vector<int> iv = value;
+ int s = iv.size();
+
+ if (p_array_size <= 0) {
+ p_array_size = 1;
}
+ int count = 4 * p_array_size;
+
+ const int *r = iv.ptr();
+ for (int i = 0; i < count; i += 4) {
+ if (i < s) {
+ gui[i] = r[i];
+ gui[i + 1] = r[i + 1];
+ gui[i + 2] = r[i + 2];
+ gui[i + 3] = r[i + 3];
+ } else {
+ gui[i] = 0;
+ gui[i + 1] = 0;
+ gui[i + 2] = 0;
+ gui[i + 3] = 0;
+ }
+ }
+ } else {
+ Vector4i v = value;
+ gui[0] = v.x;
+ gui[1] = v.y;
+ gui[2] = v.z;
+ gui[3] = v.w;
}
} break;
case ShaderLanguage::TYPE_UINT: {
@@ -271,75 +294,98 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
}
} break;
case ShaderLanguage::TYPE_UVEC2: {
- Vector<int> iv = value;
- int s = iv.size();
uint32_t *gui = (uint32_t *)data;
+ if (p_array_size > 0) {
+ Vector<int> iv = value;
+ int s = iv.size();
- if (p_array_size <= 0) {
- p_array_size = 1;
- }
- int count = 2 * p_array_size;
+ if (p_array_size <= 0) {
+ p_array_size = 1;
+ }
+ int count = 2 * p_array_size;
- const int *r = iv.ptr();
- for (int i = 0, j = 0; i < count; i += 2, j += 4) {
- if (i < s) {
- gui[j] = r[i];
- gui[j + 1] = r[i + 1];
- } else {
- gui[j] = 0;
- gui[j + 1] = 0;
+ const int *r = iv.ptr();
+ for (int i = 0, j = 0; i < count; i += 2, j += 4) {
+ if (i < s) {
+ gui[j] = r[i];
+ gui[j + 1] = r[i + 1];
+ } else {
+ gui[j] = 0;
+ gui[j + 1] = 0;
+ }
+ gui[j + 2] = 0; // ignored
+ gui[j + 3] = 0; // ignored
}
- gui[j + 2] = 0; // ignored
- gui[j + 3] = 0; // ignored
+ } else {
+ Vector2i v = value;
+ gui[0] = v.x;
+ gui[1] = v.y;
}
} break;
case ShaderLanguage::TYPE_UVEC3: {
- Vector<int> iv = value;
- int s = iv.size();
uint32_t *gui = (uint32_t *)data;
- if (p_array_size <= 0) {
- p_array_size = 1;
- }
- int count = 3 * p_array_size;
-
- const int *r = iv.ptr();
- for (int i = 0, j = 0; i < count; i += 3, j += 4) {
- if (i < s) {
- gui[j] = r[i];
- gui[j + 1] = r[i + 1];
- gui[j + 2] = r[i + 2];
- } else {
- gui[j] = 0;
- gui[j + 1] = 0;
- gui[j + 2] = 0;
+ if (p_array_size > 0) {
+ Vector<int> iv = value;
+ int s = iv.size();
+
+ if (p_array_size <= 0) {
+ p_array_size = 1;
}
- gui[j + 3] = 0; // ignored
+ int count = 3 * p_array_size;
+
+ const int *r = iv.ptr();
+ for (int i = 0, j = 0; i < count; i += 3, j += 4) {
+ if (i < s) {
+ gui[j] = r[i];
+ gui[j + 1] = r[i + 1];
+ gui[j + 2] = r[i + 2];
+ } else {
+ gui[j] = 0;
+ gui[j + 1] = 0;
+ gui[j + 2] = 0;
+ }
+ gui[j + 3] = 0; // ignored
+ }
+ } else {
+ Vector3i v = value;
+ gui[0] = v.x;
+ gui[1] = v.y;
+ gui[2] = v.z;
}
} break;
case ShaderLanguage::TYPE_UVEC4: {
- Vector<int> iv = value;
- int s = iv.size();
uint32_t *gui = (uint32_t *)data;
- if (p_array_size <= 0) {
- p_array_size = 1;
- }
- int count = 4 * p_array_size;
-
- const int *r = iv.ptr();
- for (int i = 0; i < count; i++) {
- if (i < s) {
- gui[i] = r[i];
- gui[i + 1] = r[i + 1];
- gui[i + 2] = r[i + 2];
- gui[i + 3] = r[i + 3];
- } else {
- gui[i] = 0;
- gui[i + 1] = 0;
- gui[i + 2] = 0;
- gui[i + 3] = 0;
+ if (p_array_size > 0) {
+ Vector<int> iv = value;
+ int s = iv.size();
+
+ if (p_array_size <= 0) {
+ p_array_size = 1;
}
+ int count = 4 * p_array_size;
+
+ const int *r = iv.ptr();
+ for (int i = 0; i < count; i++) {
+ if (i < s) {
+ gui[i] = r[i];
+ gui[i + 1] = r[i + 1];
+ gui[i + 2] = r[i + 2];
+ gui[i + 3] = r[i + 3];
+ } else {
+ gui[i] = 0;
+ gui[i + 1] = 0;
+ gui[i + 2] = 0;
+ gui[i + 3] = 0;
+ }
+ }
+ } else {
+ Vector4i v = value;
+ gui[0] = v.x;
+ gui[1] = v.y;
+ gui[2] = v.z;
+ gui[3] = v.w;
}
} break;
case ShaderLanguage::TYPE_FLOAT: {
@@ -504,6 +550,13 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
gui[1] = v.y;
gui[2] = v.z;
gui[3] = v.w;
+ } else if (value.get_type() == Variant::VECTOR4) {
+ Vector4 v = value;
+
+ gui[0] = v.x;
+ gui[1] = v.y;
+ gui[2] = v.z;
+ gui[3] = v.w;
} else {
Plane v = value;
@@ -660,7 +713,7 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
gui[i + 15] = 1;
}
}
- } else {
+ } else if (value.get_type() == Variant::TRANSFORM3D) {
Transform3D v = value;
gui[0] = v.basis.rows[0][0];
gui[1] = v.basis.rows[1][0];
@@ -681,6 +734,13 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
gui[13] = v.origin.y;
gui[14] = v.origin.z;
gui[15] = 1;
+ } else {
+ Projection v = value;
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++) {
+ gui[i * 4 + j] = v.matrix[i][j];
+ }
+ }
}
} break;
default: {
diff --git a/drivers/gles3/storage/material_storage.h b/drivers/gles3/storage/material_storage.h
index 0e96541250..c6883176d8 100644
--- a/drivers/gles3/storage/material_storage.h
+++ b/drivers/gles3/storage/material_storage.h
@@ -488,7 +488,7 @@ public:
p_array[11] = 0;
}
- static _FORCE_INLINE_ void store_camera(const CameraMatrix &p_mtx, float *p_array) {
+ static _FORCE_INLINE_ void store_camera(const Projection &p_mtx, float *p_array) {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
p_array[i * 4 + j] = p_mtx.matrix[i][j];
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index 808e11e337..fa6f291dcc 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -2623,6 +2623,186 @@ EditorPropertyQuaternion::EditorPropertyQuaternion() {
set_label_reference(spin[0]); //show text and buttons around this
}
}
+///////////////////// VECTOR4 /////////////////////////
+
+void EditorPropertyVector4::_set_read_only(bool p_read_only) {
+ for (int i = 0; i < 4; i++) {
+ spin[i]->set_read_only(p_read_only);
+ }
+};
+
+void EditorPropertyVector4::_value_changed(double val, const String &p_name) {
+ if (setting) {
+ return;
+ }
+
+ Vector4 p;
+ p.x = spin[0]->get_value();
+ p.y = spin[1]->get_value();
+ p.z = spin[2]->get_value();
+ p.w = spin[3]->get_value();
+ emit_changed(get_edited_property(), p, p_name);
+}
+
+void EditorPropertyVector4::update_property() {
+ Vector4 val = get_edited_object()->get(get_edited_property());
+ setting = true;
+ spin[0]->set_value(val.x);
+ spin[1]->set_value(val.y);
+ spin[2]->set_value(val.z);
+ spin[3]->set_value(val.w);
+ setting = false;
+}
+
+void EditorPropertyVector4::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ const Color *colors = _get_property_colors();
+ for (int i = 0; i < 4; i++) {
+ spin[i]->add_theme_color_override("label_color", colors[i]);
+ }
+ } break;
+ }
+}
+
+void EditorPropertyVector4::_bind_methods() {
+}
+
+void EditorPropertyVector4::setup(double p_min, double p_max, double p_step, bool p_no_slider, const String &p_suffix) {
+ for (int i = 0; i < 4; i++) {
+ spin[i]->set_min(p_min);
+ spin[i]->set_max(p_max);
+ spin[i]->set_step(p_step);
+ spin[i]->set_hide_slider(p_no_slider);
+ spin[i]->set_allow_greater(true);
+ spin[i]->set_allow_lesser(true);
+ // Vector4 is inherently unitless, however someone may want to use it as
+ // a generic way to store 4 values, so we'll still respect the suffix.
+ spin[i]->set_suffix(p_suffix);
+ }
+}
+
+EditorPropertyVector4::EditorPropertyVector4() {
+ bool horizontal = EDITOR_GET("interface/inspector/horizontal_vector_types_editing");
+
+ BoxContainer *bc;
+
+ if (horizontal) {
+ bc = memnew(HBoxContainer);
+ add_child(bc);
+ set_bottom_editor(bc);
+ } else {
+ bc = memnew(VBoxContainer);
+ add_child(bc);
+ }
+
+ static const char *desc[4] = { "x", "y", "z", "w" };
+ for (int i = 0; i < 4; i++) {
+ spin[i] = memnew(EditorSpinSlider);
+ spin[i]->set_flat(true);
+ spin[i]->set_label(desc[i]);
+ bc->add_child(spin[i]);
+ add_focusable(spin[i]);
+ spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyVector4::_value_changed), varray(desc[i]));
+ if (horizontal) {
+ spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
+ }
+ }
+
+ if (!horizontal) {
+ set_label_reference(spin[0]); //show text and buttons around this
+ }
+}
+
+///////////////////// VECTOR4I /////////////////////////
+
+void EditorPropertyVector4i::_set_read_only(bool p_read_only) {
+ for (int i = 0; i < 4; i++) {
+ spin[i]->set_read_only(p_read_only);
+ }
+};
+
+void EditorPropertyVector4i::_value_changed(double val, const String &p_name) {
+ if (setting) {
+ return;
+ }
+
+ Vector4i p;
+ p.x = spin[0]->get_value();
+ p.y = spin[1]->get_value();
+ p.z = spin[2]->get_value();
+ p.w = spin[3]->get_value();
+ emit_changed(get_edited_property(), p, p_name);
+}
+
+void EditorPropertyVector4i::update_property() {
+ Vector4i val = get_edited_object()->get(get_edited_property());
+ setting = true;
+ spin[0]->set_value(val.x);
+ spin[1]->set_value(val.y);
+ spin[2]->set_value(val.z);
+ spin[3]->set_value(val.w);
+ setting = false;
+}
+
+void EditorPropertyVector4i::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ const Color *colors = _get_property_colors();
+ for (int i = 0; i < 4; i++) {
+ spin[i]->add_theme_color_override("label_color", colors[i]);
+ }
+ } break;
+ }
+}
+
+void EditorPropertyVector4i::_bind_methods() {
+}
+
+void EditorPropertyVector4i::setup(double p_min, double p_max, bool p_no_slider, const String &p_suffix) {
+ for (int i = 0; i < 4; i++) {
+ spin[i]->set_min(p_min);
+ spin[i]->set_max(p_max);
+ spin[i]->set_hide_slider(p_no_slider);
+ spin[i]->set_allow_greater(true);
+ spin[i]->set_allow_lesser(true);
+ spin[i]->set_suffix(p_suffix);
+ }
+}
+
+EditorPropertyVector4i::EditorPropertyVector4i() {
+ bool horizontal = EDITOR_GET("interface/inspector/horizontal_vector_types_editing");
+
+ BoxContainer *bc;
+
+ if (horizontal) {
+ bc = memnew(HBoxContainer);
+ add_child(bc);
+ set_bottom_editor(bc);
+ } else {
+ bc = memnew(VBoxContainer);
+ add_child(bc);
+ }
+
+ static const char *desc[4] = { "x", "y", "z", "w" };
+ for (int i = 0; i < 4; i++) {
+ spin[i] = memnew(EditorSpinSlider);
+ spin[i]->set_flat(true);
+ spin[i]->set_label(desc[i]);
+ bc->add_child(spin[i]);
+ add_focusable(spin[i]);
+ spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyVector4i::_value_changed), varray(desc[i]));
+ if (horizontal) {
+ spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
+ }
+ }
+
+ if (!horizontal) {
+ set_label_reference(spin[0]); //show text and buttons around this
+ }
+}
///////////////////// AABB /////////////////////////
@@ -2986,6 +3166,111 @@ EditorPropertyTransform3D::EditorPropertyTransform3D() {
set_bottom_editor(g);
}
+///////////////////// PROJECTION /////////////////////////
+
+void EditorPropertyProjection::_set_read_only(bool p_read_only) {
+ for (int i = 0; i < 12; i++) {
+ spin[i]->set_read_only(p_read_only);
+ }
+};
+
+void EditorPropertyProjection::_value_changed(double val, const String &p_name) {
+ if (setting) {
+ return;
+ }
+
+ Projection p;
+ p.matrix[0][0] = spin[0]->get_value();
+ p.matrix[0][1] = spin[1]->get_value();
+ p.matrix[0][2] = spin[2]->get_value();
+ p.matrix[0][3] = spin[3]->get_value();
+ p.matrix[1][0] = spin[4]->get_value();
+ p.matrix[1][1] = spin[5]->get_value();
+ p.matrix[1][2] = spin[6]->get_value();
+ p.matrix[1][3] = spin[7]->get_value();
+ p.matrix[2][0] = spin[8]->get_value();
+ p.matrix[2][1] = spin[9]->get_value();
+ p.matrix[2][2] = spin[10]->get_value();
+ p.matrix[2][3] = spin[11]->get_value();
+ p.matrix[3][0] = spin[12]->get_value();
+ p.matrix[3][1] = spin[13]->get_value();
+ p.matrix[3][2] = spin[14]->get_value();
+ p.matrix[3][3] = spin[15]->get_value();
+
+ emit_changed(get_edited_property(), p, p_name);
+}
+
+void EditorPropertyProjection::update_property() {
+ update_using_transform(get_edited_object()->get(get_edited_property()));
+}
+
+void EditorPropertyProjection::update_using_transform(Projection p_transform) {
+ setting = true;
+ spin[0]->set_value(p_transform.matrix[0][0]);
+ spin[1]->set_value(p_transform.matrix[0][1]);
+ spin[2]->set_value(p_transform.matrix[0][2]);
+ spin[3]->set_value(p_transform.matrix[0][3]);
+ spin[4]->set_value(p_transform.matrix[1][0]);
+ spin[5]->set_value(p_transform.matrix[1][1]);
+ spin[6]->set_value(p_transform.matrix[1][2]);
+ spin[7]->set_value(p_transform.matrix[1][3]);
+ spin[8]->set_value(p_transform.matrix[2][0]);
+ spin[9]->set_value(p_transform.matrix[2][1]);
+ spin[10]->set_value(p_transform.matrix[2][2]);
+ spin[11]->set_value(p_transform.matrix[2][3]);
+ spin[12]->set_value(p_transform.matrix[3][0]);
+ spin[13]->set_value(p_transform.matrix[3][1]);
+ spin[14]->set_value(p_transform.matrix[3][2]);
+ spin[15]->set_value(p_transform.matrix[3][3]);
+ setting = false;
+}
+
+void EditorPropertyProjection::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ const Color *colors = _get_property_colors();
+ for (int i = 0; i < 16; i++) {
+ spin[i]->add_theme_color_override("label_color", colors[i % 4]);
+ }
+ } break;
+ }
+}
+
+void EditorPropertyProjection::_bind_methods() {
+}
+
+void EditorPropertyProjection::setup(double p_min, double p_max, double p_step, bool p_no_slider, const String &p_suffix) {
+ for (int i = 0; i < 16; i++) {
+ spin[i]->set_min(p_min);
+ spin[i]->set_max(p_max);
+ spin[i]->set_step(p_step);
+ spin[i]->set_hide_slider(p_no_slider);
+ spin[i]->set_allow_greater(true);
+ spin[i]->set_allow_lesser(true);
+ if (i % 4 == 3) {
+ spin[i]->set_suffix(p_suffix);
+ }
+ }
+}
+
+EditorPropertyProjection::EditorPropertyProjection() {
+ GridContainer *g = memnew(GridContainer);
+ g->set_columns(4);
+ add_child(g);
+
+ static const char *desc[16] = { "xx", "xy", "xz", "xw", "yx", "yy", "yz", "yw", "zx", "zy", "zz", "zw", "wx", "wy", "wz", "ww" };
+ for (int i = 0; i < 16; i++) {
+ spin[i] = memnew(EditorSpinSlider);
+ spin[i]->set_label(desc[i]);
+ spin[i]->set_flat(true);
+ g->add_child(spin[i]);
+ spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
+ add_focusable(spin[i]);
+ spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyProjection::_value_changed), varray(desc[i]));
+ }
+ set_bottom_editor(g);
+}
////////////// COLOR PICKER //////////////////////
void EditorPropertyColor::_set_read_only(bool p_read_only) {
@@ -3951,6 +4236,20 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_
return editor;
} break;
+ case Variant::VECTOR4: {
+ EditorPropertyVector4 *editor = memnew(EditorPropertyVector4);
+ EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, default_float_step);
+ editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, hint.suffix);
+ return editor;
+
+ } break;
+ case Variant::VECTOR4I: {
+ EditorPropertyVector4i *editor = memnew(EditorPropertyVector4i);
+ EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, 1);
+ editor->setup(hint.min, hint.max, hint.hide_slider, hint.suffix);
+ return editor;
+
+ } break;
case Variant::TRANSFORM2D: {
EditorPropertyTransform2D *editor = memnew(EditorPropertyTransform2D);
EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, default_float_step);
@@ -3988,6 +4287,13 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_
return editor;
} break;
+ case Variant::PROJECTION: {
+ EditorPropertyProjection *editor = memnew(EditorPropertyProjection);
+ EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, default_float_step);
+ editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, hint.suffix);
+ return editor;
+
+ } break;
// misc types
case Variant::COLOR: {
diff --git a/editor/editor_properties.h b/editor/editor_properties.h
index 7bec2d0013..b3aac6e8ca 100644
--- a/editor/editor_properties.h
+++ b/editor/editor_properties.h
@@ -636,6 +636,40 @@ public:
EditorPropertyQuaternion();
};
+class EditorPropertyVector4 : public EditorProperty {
+ GDCLASS(EditorPropertyVector4, EditorProperty);
+ EditorSpinSlider *spin[4];
+ bool setting = false;
+ void _value_changed(double p_val, const String &p_name);
+
+protected:
+ virtual void _set_read_only(bool p_read_only) override;
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ virtual void update_property() override;
+ void setup(double p_min, double p_max, double p_step, bool p_no_slider, const String &p_suffix = String());
+ EditorPropertyVector4();
+};
+
+class EditorPropertyVector4i : public EditorProperty {
+ GDCLASS(EditorPropertyVector4i, EditorProperty);
+ EditorSpinSlider *spin[4];
+ bool setting = false;
+ void _value_changed(double p_val, const String &p_name);
+
+protected:
+ virtual void _set_read_only(bool p_read_only) override;
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ virtual void update_property() override;
+ void setup(double p_min, double p_max, bool p_no_slider, const String &p_suffix = String());
+ EditorPropertyVector4i();
+};
+
class EditorPropertyAABB : public EditorProperty {
GDCLASS(EditorPropertyAABB, EditorProperty);
EditorSpinSlider *spin[6];
@@ -705,6 +739,24 @@ public:
EditorPropertyTransform3D();
};
+class EditorPropertyProjection : public EditorProperty {
+ GDCLASS(EditorPropertyProjection, EditorProperty);
+ EditorSpinSlider *spin[16];
+ bool setting = false;
+ void _value_changed(double p_val, const String &p_name);
+
+protected:
+ virtual void _set_read_only(bool p_read_only) override;
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ virtual void update_property() override;
+ virtual void update_using_transform(Projection p_transform);
+ void setup(double p_min, double p_max, double p_step, bool p_no_slider, const String &p_suffix = String());
+ EditorPropertyProjection();
+};
+
class EditorPropertyColor : public EditorProperty {
GDCLASS(EditorPropertyColor, EditorProperty);
ColorPickerButton *picker = nullptr;
diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp
index 0b9004bbc4..e83b070f6b 100644
--- a/editor/editor_properties_array_dict.cpp
+++ b/editor/editor_properties_array_dict.cpp
@@ -949,6 +949,18 @@ void EditorPropertyDictionary::update_property() {
prop = editor;
} break;
+ case Variant::VECTOR4: {
+ EditorPropertyVector4 *editor = memnew(EditorPropertyVector4);
+ editor->setup(-100000, 100000, default_float_step, true);
+ prop = editor;
+
+ } break;
+ case Variant::VECTOR4I: {
+ EditorPropertyVector4i *editor = memnew(EditorPropertyVector4i);
+ editor->setup(-100000, 100000, true);
+ prop = editor;
+
+ } break;
case Variant::TRANSFORM2D: {
EditorPropertyTransform2D *editor = memnew(EditorPropertyTransform2D);
editor->setup(-100000, 100000, default_float_step, true);
@@ -985,6 +997,12 @@ void EditorPropertyDictionary::update_property() {
prop = editor;
} break;
+ case Variant::PROJECTION: {
+ EditorPropertyProjection *editor = memnew(EditorPropertyProjection);
+ editor->setup(-100000, 100000, default_float_step, true);
+ prop = editor;
+
+ } break;
// Miscellaneous types.
case Variant::COLOR: {
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index df17e2747f..44ab4e0a41 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -33,8 +33,8 @@
#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/input/input_map.h"
-#include "core/math/camera_matrix.h"
#include "core/math/math_funcs.h"
+#include "core/math/projection.h"
#include "core/os/keyboard.h"
#include "core/templates/sort_array.h"
#include "editor/debugger/editor_debugger_node.h"
@@ -642,7 +642,7 @@ void Node3DEditorViewport::_find_items_at_pos(const Point2 &p_pos, Vector<_RayRe
}
Vector3 Node3DEditorViewport::_get_screen_to_space(const Vector3 &p_vector3) {
- CameraMatrix cm;
+ Projection cm;
if (orthogonal) {
cm.set_orthogonal(camera->get_size(), get_size().aspect(), get_znear() + p_vector3.z, get_zfar());
} else {
@@ -6639,7 +6639,7 @@ void Node3DEditor::_finish_grid() {
}
void Node3DEditor::update_grid() {
- const Camera3D::Projection current_projection = viewports[0]->camera->get_projection();
+ const Camera3D::ProjectionType current_projection = viewports[0]->camera->get_projection();
if (current_projection != grid_camera_last_update_perspective) {
grid_init_draw = false; // redraw
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index c98022bcf7..244b461e16 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -560,7 +560,7 @@ private:
bool grid_enable[3]; //should be always visible if true
bool grid_enabled = false;
bool grid_init_draw = false;
- Camera3D::Projection grid_camera_last_update_perspective = Camera3D::PROJECTION_PERSPECTIVE;
+ Camera3D::ProjectionType grid_camera_last_update_perspective = Camera3D::PROJECTION_PERSPECTIVE;
Vector3 grid_camera_last_update_position = Vector3();
Ref<ArrayMesh> move_gizmo[3], move_plane_gizmo[3], rotate_gizmo[4], scale_gizmo[3], scale_plane_gizmo[3], axis_gizmo[3];
diff --git a/editor/shader_globals_editor.cpp b/editor/shader_globals_editor.cpp
index bfabf269bf..26bd3a5979 100644
--- a/editor/shader_globals_editor.cpp
+++ b/editor/shader_globals_editor.cpp
@@ -156,7 +156,7 @@ protected:
pinfo.type = Variant::VECTOR3I;
} break;
case RS::GLOBAL_VAR_TYPE_IVEC4: {
- pinfo.type = Variant::PACKED_INT32_ARRAY;
+ pinfo.type = Variant::VECTOR4I;
} break;
case RS::GLOBAL_VAR_TYPE_RECT2I: {
pinfo.type = Variant::RECT2I;
@@ -171,7 +171,7 @@ protected:
pinfo.type = Variant::VECTOR3I;
} break;
case RS::GLOBAL_VAR_TYPE_UVEC4: {
- pinfo.type = Variant::PACKED_INT32_ARRAY;
+ pinfo.type = Variant::VECTOR4I;
} break;
case RS::GLOBAL_VAR_TYPE_FLOAT: {
pinfo.type = Variant::FLOAT;
@@ -183,7 +183,7 @@ protected:
pinfo.type = Variant::VECTOR3;
} break;
case RS::GLOBAL_VAR_TYPE_VEC4: {
- pinfo.type = Variant::QUATERNION;
+ pinfo.type = Variant::VECTOR4;
} break;
case RS::GLOBAL_VAR_TYPE_RECT2: {
pinfo.type = Variant::RECT2;
@@ -204,7 +204,7 @@ protected:
pinfo.type = Variant::TRANSFORM3D;
} break;
case RS::GLOBAL_VAR_TYPE_MAT4: {
- pinfo.type = Variant::PACKED_INT32_ARRAY;
+ pinfo.type = Variant::PROJECTION;
} break;
case RS::GLOBAL_VAR_TYPE_SAMPLER2D: {
pinfo.type = Variant::OBJECT;
diff --git a/gles3_builders.py b/gles3_builders.py
index 6b2d315603..a9fabd93ce 100644
--- a/gles3_builders.py
+++ b/gles3_builders.py
@@ -436,7 +436,7 @@ def build_gles3_header(filename, include, class_suffix, output_attribs):
)
fd.write(
- """_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix,RID p_version,ShaderVariant p_variant"""
+ """_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Projection& p_matrix,RID p_version,ShaderVariant p_variant"""
+ defvariant
+ """,uint64_t p_specialization="""
+ str(defspec)
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index 8b4c245bf6..7ed440929c 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -3329,8 +3329,11 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri
case Variant::VECTOR2I:
case Variant::VECTOR3:
case Variant::VECTOR3I:
+ case Variant::VECTOR4:
+ case Variant::VECTOR4I:
case Variant::TRANSFORM2D:
case Variant::TRANSFORM3D:
+ case Variant::PROJECTION:
error = index_type.builtin_type != Variant::INT && index_type.builtin_type != Variant::FLOAT &&
index_type.builtin_type != Variant::STRING;
break;
@@ -3393,6 +3396,7 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri
case Variant::PACKED_INT64_ARRAY:
case Variant::VECTOR2I:
case Variant::VECTOR3I:
+ case Variant::VECTOR4I:
result_type.builtin_type = Variant::INT;
break;
// Return float.
@@ -3400,6 +3404,7 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri
case Variant::PACKED_FLOAT64_ARRAY:
case Variant::VECTOR2:
case Variant::VECTOR3:
+ case Variant::VECTOR4:
case Variant::QUATERNION:
result_type.builtin_type = Variant::FLOAT;
break;
@@ -3430,6 +3435,7 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri
break;
// Depends on the index.
case Variant::TRANSFORM3D:
+ case Variant::PROJECTION:
case Variant::PLANE:
case Variant::COLOR:
case Variant::DICTIONARY:
diff --git a/modules/gdscript/gdscript_byte_codegen.cpp b/modules/gdscript/gdscript_byte_codegen.cpp
index 6a1effd680..a1a28e7675 100644
--- a/modules/gdscript/gdscript_byte_codegen.cpp
+++ b/modules/gdscript/gdscript_byte_codegen.cpp
@@ -84,11 +84,14 @@ uint32_t GDScriptByteCodeGenerator::add_temporary(const GDScriptDataType &p_type
case Variant::VECTOR3:
case Variant::VECTOR3I:
case Variant::TRANSFORM2D:
+ case Variant::VECTOR4:
+ case Variant::VECTOR4I:
case Variant::PLANE:
case Variant::QUATERNION:
case Variant::AABB:
case Variant::BASIS:
case Variant::TRANSFORM3D:
+ case Variant::PROJECTION:
case Variant::COLOR:
case Variant::STRING_NAME:
case Variant::NODE_PATH:
@@ -453,6 +456,12 @@ void GDScriptByteCodeGenerator::write_type_adjust(const Address &p_target, Varia
case Variant::TRANSFORM2D:
append(GDScriptFunction::OPCODE_TYPE_ADJUST_TRANSFORM2D, 1);
break;
+ case Variant::VECTOR4:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_VECTOR3, 1);
+ break;
+ case Variant::VECTOR4I:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_VECTOR3I, 1);
+ break;
case Variant::PLANE:
append(GDScriptFunction::OPCODE_TYPE_ADJUST_PLANE, 1);
break;
@@ -468,6 +477,9 @@ void GDScriptByteCodeGenerator::write_type_adjust(const Address &p_target, Varia
case Variant::TRANSFORM3D:
append(GDScriptFunction::OPCODE_TYPE_ADJUST_TRANSFORM3D, 1);
break;
+ case Variant::PROJECTION:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_PROJECTION, 1);
+ break;
case Variant::COLOR:
append(GDScriptFunction::OPCODE_TYPE_ADJUST_COLOR, 1);
break;
diff --git a/modules/gdscript/gdscript_disassembler.cpp b/modules/gdscript/gdscript_disassembler.cpp
index 726f0efe2b..b38c7c6699 100644
--- a/modules/gdscript/gdscript_disassembler.cpp
+++ b/modules/gdscript/gdscript_disassembler.cpp
@@ -639,10 +639,13 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
DISASSEMBLE_PTRCALL(VECTOR3);
DISASSEMBLE_PTRCALL(VECTOR3I);
DISASSEMBLE_PTRCALL(TRANSFORM2D);
+ DISASSEMBLE_PTRCALL(VECTOR4);
+ DISASSEMBLE_PTRCALL(VECTOR4I);
DISASSEMBLE_PTRCALL(PLANE);
DISASSEMBLE_PTRCALL(AABB);
DISASSEMBLE_PTRCALL(BASIS);
DISASSEMBLE_PTRCALL(TRANSFORM3D);
+ DISASSEMBLE_PTRCALL(PROJECTION);
DISASSEMBLE_PTRCALL(COLOR);
DISASSEMBLE_PTRCALL(STRING_NAME);
DISASSEMBLE_PTRCALL(NODE_PATH);
@@ -1013,11 +1016,14 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
DISASSEMBLE_TYPE_ADJUST(VECTOR3);
DISASSEMBLE_TYPE_ADJUST(VECTOR3I);
DISASSEMBLE_TYPE_ADJUST(TRANSFORM2D);
+ DISASSEMBLE_TYPE_ADJUST(VECTOR4);
+ DISASSEMBLE_TYPE_ADJUST(VECTOR4I);
DISASSEMBLE_TYPE_ADJUST(PLANE);
DISASSEMBLE_TYPE_ADJUST(QUATERNION);
DISASSEMBLE_TYPE_ADJUST(AABB);
DISASSEMBLE_TYPE_ADJUST(BASIS);
DISASSEMBLE_TYPE_ADJUST(TRANSFORM3D);
+ DISASSEMBLE_TYPE_ADJUST(PROJECTION);
DISASSEMBLE_TYPE_ADJUST(COLOR);
DISASSEMBLE_TYPE_ADJUST(STRING_NAME);
DISASSEMBLE_TYPE_ADJUST(NODE_PATH);
diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h
index 3f1265679b..53c75648a0 100644
--- a/modules/gdscript/gdscript_function.h
+++ b/modules/gdscript/gdscript_function.h
@@ -273,11 +273,14 @@ public:
OPCODE_CALL_PTRCALL_VECTOR3,
OPCODE_CALL_PTRCALL_VECTOR3I,
OPCODE_CALL_PTRCALL_TRANSFORM2D,
+ OPCODE_CALL_PTRCALL_VECTOR4,
+ OPCODE_CALL_PTRCALL_VECTOR4I,
OPCODE_CALL_PTRCALL_PLANE,
OPCODE_CALL_PTRCALL_QUATERNION,
OPCODE_CALL_PTRCALL_AABB,
OPCODE_CALL_PTRCALL_BASIS,
OPCODE_CALL_PTRCALL_TRANSFORM3D,
+ OPCODE_CALL_PTRCALL_PROJECTION,
OPCODE_CALL_PTRCALL_COLOR,
OPCODE_CALL_PTRCALL_STRING_NAME,
OPCODE_CALL_PTRCALL_NODE_PATH,
@@ -363,11 +366,14 @@ public:
OPCODE_TYPE_ADJUST_VECTOR3,
OPCODE_TYPE_ADJUST_VECTOR3I,
OPCODE_TYPE_ADJUST_TRANSFORM2D,
+ OPCODE_TYPE_ADJUST_VECTOR4,
+ OPCODE_TYPE_ADJUST_VECTOR4I,
OPCODE_TYPE_ADJUST_PLANE,
OPCODE_TYPE_ADJUST_QUATERNION,
OPCODE_TYPE_ADJUST_AABB,
OPCODE_TYPE_ADJUST_BASIS,
OPCODE_TYPE_ADJUST_TRANSFORM3D,
+ OPCODE_TYPE_ADJUST_PROJECTION,
OPCODE_TYPE_ADJUST_COLOR,
OPCODE_TYPE_ADJUST_STRING_NAME,
OPCODE_TYPE_ADJUST_NODE_PATH,
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index 01a672c330..fce3e77dc0 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -60,11 +60,14 @@ Variant::Type GDScriptParser::get_builtin_type(const StringName &p_type) {
builtin_types["Transform2D"] = Variant::TRANSFORM2D;
builtin_types["Vector3"] = Variant::VECTOR3;
builtin_types["Vector3i"] = Variant::VECTOR3I;
+ builtin_types["Vector4"] = Variant::VECTOR3;
+ builtin_types["Vector4i"] = Variant::VECTOR3I;
builtin_types["AABB"] = Variant::AABB;
builtin_types["Plane"] = Variant::PLANE;
builtin_types["Quaternion"] = Variant::QUATERNION;
builtin_types["Basis"] = Variant::BASIS;
builtin_types["Transform3D"] = Variant::TRANSFORM3D;
+ builtin_types["Projection"] = Variant::PROJECTION;
builtin_types["Color"] = Variant::COLOR;
builtin_types["RID"] = Variant::RID;
builtin_types["Object"] = Variant::OBJECT;
diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp
index e0beed367a..10365f8481 100644
--- a/modules/gdscript/gdscript_vm.cpp
+++ b/modules/gdscript/gdscript_vm.cpp
@@ -199,11 +199,14 @@ void (*type_init_function_table[])(Variant *) = {
&VariantInitializer<Vector3>::init, // VECTOR3.
&VariantInitializer<Vector3i>::init, // VECTOR3I.
&VariantInitializer<Transform2D>::init, // TRANSFORM2D.
+ &VariantInitializer<Vector4>::init, // VECTOR4.
+ &VariantInitializer<Vector4i>::init, // VECTOR4I.
&VariantInitializer<Plane>::init, // PLANE.
&VariantInitializer<Quaternion>::init, // QUATERNION.
&VariantInitializer<AABB>::init, // AABB.
&VariantInitializer<Basis>::init, // BASIS.
&VariantInitializer<Transform3D>::init, // TRANSFORM3D.
+ &VariantInitializer<Projection>::init, // PROJECTION.
&VariantInitializer<Color>::init, // COLOR.
&VariantInitializer<StringName>::init, // STRING_NAME.
&VariantInitializer<NodePath>::init, // NODE_PATH.
@@ -282,11 +285,14 @@ void (*type_init_function_table[])(Variant *) = {
&&OPCODE_CALL_PTRCALL_VECTOR3, \
&&OPCODE_CALL_PTRCALL_VECTOR3I, \
&&OPCODE_CALL_PTRCALL_TRANSFORM2D, \
+ &&OPCODE_CALL_PTRCALL_VECTOR4, \
+ &&OPCODE_CALL_PTRCALL_VECTOR4I, \
&&OPCODE_CALL_PTRCALL_PLANE, \
&&OPCODE_CALL_PTRCALL_QUATERNION, \
&&OPCODE_CALL_PTRCALL_AABB, \
&&OPCODE_CALL_PTRCALL_BASIS, \
&&OPCODE_CALL_PTRCALL_TRANSFORM3D, \
+ &&OPCODE_CALL_PTRCALL_PROJECTION, \
&&OPCODE_CALL_PTRCALL_COLOR, \
&&OPCODE_CALL_PTRCALL_STRING_NAME, \
&&OPCODE_CALL_PTRCALL_NODE_PATH, \
@@ -372,11 +378,14 @@ void (*type_init_function_table[])(Variant *) = {
&&OPCODE_TYPE_ADJUST_VECTOR3, \
&&OPCODE_TYPE_ADJUST_VECTOR3I, \
&&OPCODE_TYPE_ADJUST_TRANSFORM2D, \
+ &&OPCODE_TYPE_ADJUST_VECTOR4, \
+ &&OPCODE_TYPE_ADJUST_VECTOR4I, \
&&OPCODE_TYPE_ADJUST_PLANE, \
&&OPCODE_TYPE_ADJUST_QUATERNION, \
&&OPCODE_TYPE_ADJUST_AABB, \
&&OPCODE_TYPE_ADJUST_BASIS, \
&&OPCODE_TYPE_ADJUST_TRANSFORM3D, \
+ &&OPCODE_TYPE_ADJUST_PROJECTION, \
&&OPCODE_TYPE_ADJUST_COLOR, \
&&OPCODE_TYPE_ADJUST_STRING_NAME, \
&&OPCODE_TYPE_ADJUST_NODE_PATH, \
@@ -435,6 +444,8 @@ void (*type_init_function_table[])(Variant *) = {
#define OP_GET_VECTOR3 get_vector3
#define OP_GET_VECTOR3I get_vector3i
#define OP_GET_RECT2 get_rect2
+#define OP_GET_VECTOR4 get_vector4
+#define OP_GET_VECTOR4I get_vector4i
#define OP_GET_RECT2I get_rect2i
#define OP_GET_QUATERNION get_quaternion
#define OP_GET_COLOR get_color
@@ -456,6 +467,7 @@ void (*type_init_function_table[])(Variant *) = {
#define OP_GET_PACKED_COLOR_ARRAY get_color_array
#define OP_GET_TRANSFORM3D get_transform
#define OP_GET_TRANSFORM2D get_transform2d
+#define OP_GET_PROJECTION get_projection
#define OP_GET_PLANE get_plane
#define OP_GET_AABB get_aabb
#define OP_GET_BASIS get_basis
@@ -1827,11 +1839,14 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE_CALL_PTR(VECTOR3);
OPCODE_CALL_PTR(VECTOR3I);
OPCODE_CALL_PTR(TRANSFORM2D);
+ OPCODE_CALL_PTR(VECTOR4);
+ OPCODE_CALL_PTR(VECTOR4I);
OPCODE_CALL_PTR(PLANE);
OPCODE_CALL_PTR(QUATERNION);
OPCODE_CALL_PTR(AABB);
OPCODE_CALL_PTR(BASIS);
OPCODE_CALL_PTR(TRANSFORM3D);
+ OPCODE_CALL_PTR(PROJECTION);
OPCODE_CALL_PTR(COLOR);
OPCODE_CALL_PTR(STRING_NAME);
OPCODE_CALL_PTR(NODE_PATH);
@@ -3308,11 +3323,14 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE_TYPE_ADJUST(VECTOR3, Vector3);
OPCODE_TYPE_ADJUST(VECTOR3I, Vector3i);
OPCODE_TYPE_ADJUST(TRANSFORM2D, Transform2D);
+ OPCODE_TYPE_ADJUST(VECTOR4, Vector4);
+ OPCODE_TYPE_ADJUST(VECTOR4I, Vector4i);
OPCODE_TYPE_ADJUST(PLANE, Plane);
OPCODE_TYPE_ADJUST(QUATERNION, Quaternion);
OPCODE_TYPE_ADJUST(AABB, AABB);
OPCODE_TYPE_ADJUST(BASIS, Basis);
OPCODE_TYPE_ADJUST(TRANSFORM3D, Transform3D);
+ OPCODE_TYPE_ADJUST(PROJECTION, Projection);
OPCODE_TYPE_ADJUST(COLOR, Color);
OPCODE_TYPE_ADJUST(STRING_NAME, StringName);
OPCODE_TYPE_ADJUST(NODE_PATH, NodePath);
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index babdc9f33b..98159cc3e8 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -5214,7 +5214,7 @@ GLTFCameraIndex GLTFDocument::_convert_camera(Ref<GLTFState> state, Camera3D *p_
Ref<GLTFCamera> c;
c.instantiate();
- if (p_camera->get_projection() == Camera3D::Projection::PROJECTION_PERSPECTIVE) {
+ if (p_camera->get_projection() == Camera3D::ProjectionType::PROJECTION_PERSPECTIVE) {
c->set_perspective(true);
}
c->set_fov_size(p_camera->get_fov());
diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp
index 95f1a657a4..b14f5f469c 100644
--- a/modules/mobile_vr/mobile_vr_interface.cpp
+++ b/modules/mobile_vr/mobile_vr_interface.cpp
@@ -452,10 +452,10 @@ Transform3D MobileVRInterface::get_transform_for_view(uint32_t p_view, const Tra
return transform_for_eye;
};
-CameraMatrix MobileVRInterface::get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) {
+Projection MobileVRInterface::get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) {
_THREAD_SAFE_METHOD_
- CameraMatrix eye;
+ Projection eye;
aspect = p_aspect;
eye.set_for_hmd(p_view + 1, p_aspect, intraocular_dist, display_width, display_to_lens, oversample, p_z_near, p_z_far);
diff --git a/modules/mobile_vr/mobile_vr_interface.h b/modules/mobile_vr/mobile_vr_interface.h
index 8ecca3a2ae..b934a09dd3 100644
--- a/modules/mobile_vr/mobile_vr_interface.h
+++ b/modules/mobile_vr/mobile_vr_interface.h
@@ -150,7 +150,7 @@ public:
virtual uint32_t get_view_count() override;
virtual Transform3D get_camera_transform() override;
virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override;
- virtual CameraMatrix get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) override;
+ virtual Projection get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) override;
virtual Vector<BlitToScreen> post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) override;
virtual void process() override;
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 3dc26cfbe4..1e4d82ca30 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -481,11 +481,14 @@ static String variant_type_to_managed_name(const String &p_var_type_name) {
Variant::VECTOR3,
Variant::VECTOR3I,
Variant::TRANSFORM2D,
+ Variant::VECTOR4,
+ Variant::VECTOR4I,
Variant::PLANE,
Variant::QUATERNION,
Variant::AABB,
Variant::BASIS,
Variant::TRANSFORM3D,
+ Variant::PROJECTION,
Variant::COLOR,
Variant::STRING_NAME,
Variant::NODE_PATH,
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 7cc195201b..2e628cb576 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -917,6 +917,8 @@ void BindingsGenerator::_generate_array_extensions(StringBuilder &p_output) {
ARRAY_ALL(Vector2i);
ARRAY_ALL(Vector3);
ARRAY_ALL(Vector3i);
+ ARRAY_ALL(Vector4);
+ ARRAY_ALL(Vector4i);
#undef ARRAY_ALL
#undef ARRAY_IS_EMPTY
@@ -3222,6 +3224,11 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
r_iarg.default_argument = "new %s" + r_iarg.default_argument;
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
break;
+ case Variant::VECTOR4:
+ case Variant::VECTOR4I:
+ r_iarg.default_argument = "new %s" + r_iarg.default_argument;
+ r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
+ break;
case Variant::OBJECT:
ERR_FAIL_COND_V_MSG(!p_val.is_zero(), false,
"Parameter of type '" + String(r_iarg.type.cname) + "' can only have null/zero as the default value.");
@@ -3276,6 +3283,15 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
}
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
} break;
+ case Variant::PROJECTION: {
+ Projection transform = p_val.operator Projection();
+ if (transform == Projection()) {
+ r_iarg.default_argument = "Projection.Identity";
+ } else {
+ r_iarg.default_argument = "new Projection(new Vector4" + transform.matrix[0].operator String() + ", new Vector4" + transform.matrix[1].operator String() + ", new Vector4" + transform.matrix[2].operator String() + ", new Vector4" + transform.matrix[3].operator String() + ")";
+ }
+ r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
+ } break;
case Variant::BASIS: {
Basis basis = p_val.operator Basis();
if (basis == Basis()) {
diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h
index 1547d0ed2f..ee170e4558 100644
--- a/modules/mono/editor/bindings_generator.h
+++ b/modules/mono/editor/bindings_generator.h
@@ -590,6 +590,9 @@ class BindingsGenerator {
StringName type_Vector2 = StaticCString::create("Vector2");
StringName type_Rect2 = StaticCString::create("Rect2");
StringName type_Vector3 = StaticCString::create("Vector3");
+ StringName type_Vector3i = StaticCString::create("Vector3i");
+ StringName type_Vector4 = StaticCString::create("Vector4");
+ StringName type_Vector4i = StaticCString::create("Vector4i");
// Object not included as it must be checked for all derived classes
static constexpr int nullable_types_count = 17;
diff --git a/modules/mono/mono_gd/gd_mono_cache.cpp b/modules/mono/mono_gd/gd_mono_cache.cpp
index fd78fae4ad..69d8c7edc9 100644
--- a/modules/mono/mono_gd/gd_mono_cache.cpp
+++ b/modules/mono/mono_gd/gd_mono_cache.cpp
@@ -108,9 +108,12 @@ void CachedData::clear_godot_api_cache() {
class_Transform2D = nullptr;
class_Vector3 = nullptr;
class_Vector3i = nullptr;
+ class_Vector4 = nullptr;
+ class_Vector4i = nullptr;
class_Basis = nullptr;
class_Quaternion = nullptr;
class_Transform3D = nullptr;
+ class_Projection = nullptr;
class_AABB = nullptr;
class_Color = nullptr;
class_Plane = nullptr;
@@ -239,9 +242,12 @@ void update_godot_api_cache() {
CACHE_CLASS_AND_CHECK(Transform2D, GODOT_API_CLASS(Transform2D));
CACHE_CLASS_AND_CHECK(Vector3, GODOT_API_CLASS(Vector3));
CACHE_CLASS_AND_CHECK(Vector3i, GODOT_API_CLASS(Vector3i));
+ CACHE_CLASS_AND_CHECK(Vector4, GODOT_API_CLASS(Vector4));
+ CACHE_CLASS_AND_CHECK(Vector4i, GODOT_API_CLASS(Vector4i));
CACHE_CLASS_AND_CHECK(Basis, GODOT_API_CLASS(Basis));
CACHE_CLASS_AND_CHECK(Quaternion, GODOT_API_CLASS(Quaternion));
CACHE_CLASS_AND_CHECK(Transform3D, GODOT_API_CLASS(Transform3D));
+ CACHE_CLASS_AND_CHECK(Projection, GODOT_API_CLASS(Projection));
CACHE_CLASS_AND_CHECK(AABB, GODOT_API_CLASS(AABB));
CACHE_CLASS_AND_CHECK(Color, GODOT_API_CLASS(Color));
CACHE_CLASS_AND_CHECK(Plane, GODOT_API_CLASS(Plane));
diff --git a/modules/mono/mono_gd/gd_mono_cache.h b/modules/mono/mono_gd/gd_mono_cache.h
index b3b0865608..e9cc26899e 100644
--- a/modules/mono/mono_gd/gd_mono_cache.h
+++ b/modules/mono/mono_gd/gd_mono_cache.h
@@ -79,9 +79,12 @@ struct CachedData {
GDMonoClass *class_Transform2D = nullptr;
GDMonoClass *class_Vector3 = nullptr;
GDMonoClass *class_Vector3i = nullptr;
+ GDMonoClass *class_Vector4 = nullptr;
+ GDMonoClass *class_Vector4i = nullptr;
GDMonoClass *class_Basis = nullptr;
GDMonoClass *class_Quaternion = nullptr;
GDMonoClass *class_Transform3D = nullptr;
+ GDMonoClass *class_Projection = nullptr;
GDMonoClass *class_AABB = nullptr;
GDMonoClass *class_Color = nullptr;
GDMonoClass *class_Plane = nullptr;
diff --git a/modules/mono/mono_gd/gd_mono_field.cpp b/modules/mono/mono_gd/gd_mono_field.cpp
index 333a06c94a..cb025fc67a 100644
--- a/modules/mono/mono_gd/gd_mono_field.cpp
+++ b/modules/mono/mono_gd/gd_mono_field.cpp
@@ -140,6 +140,18 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
break;
}
+ if (tclass == CACHED_CLASS(Vector4)) {
+ GDMonoMarshal::M_Vector4 from = MARSHALLED_OUT(Vector4, p_value.operator ::Vector4());
+ mono_field_set_value(p_object, mono_field, &from);
+ break;
+ }
+
+ if (tclass == CACHED_CLASS(Vector4i)) {
+ GDMonoMarshal::M_Vector4i from = MARSHALLED_OUT(Vector4i, p_value.operator ::Vector4i());
+ mono_field_set_value(p_object, mono_field, &from);
+ break;
+ }
+
if (tclass == CACHED_CLASS(Basis)) {
GDMonoMarshal::M_Basis from = MARSHALLED_OUT(Basis, p_value.operator ::Basis());
mono_field_set_value(p_object, mono_field, &from);
@@ -158,6 +170,12 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
break;
}
+ if (tclass == CACHED_CLASS(Projection)) {
+ GDMonoMarshal::M_Projection from = MARSHALLED_OUT(Projection, p_value.operator ::Projection());
+ mono_field_set_value(p_object, mono_field, &from);
+ break;
+ }
+
if (tclass == CACHED_CLASS(AABB)) {
GDMonoMarshal::M_AABB from = MARSHALLED_OUT(AABB, p_value.operator ::AABB());
mono_field_set_value(p_object, mono_field, &from);
@@ -328,6 +346,14 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
GDMonoMarshal::M_Vector3i from = MARSHALLED_OUT(Vector3i, p_value.operator ::Vector3i());
mono_field_set_value(p_object, mono_field, &from);
} break;
+ case Variant::VECTOR4: {
+ GDMonoMarshal::M_Vector4 from = MARSHALLED_OUT(Vector4, p_value.operator ::Vector4());
+ mono_field_set_value(p_object, mono_field, &from);
+ } break;
+ case Variant::VECTOR4I: {
+ GDMonoMarshal::M_Vector4i from = MARSHALLED_OUT(Vector4i, p_value.operator ::Vector4i());
+ mono_field_set_value(p_object, mono_field, &from);
+ } break;
case Variant::TRANSFORM2D: {
GDMonoMarshal::M_Transform2D from = MARSHALLED_OUT(Transform2D, p_value.operator ::Transform2D());
mono_field_set_value(p_object, mono_field, &from);
@@ -352,6 +378,10 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
GDMonoMarshal::M_Transform3D from = MARSHALLED_OUT(Transform3D, p_value.operator ::Transform3D());
mono_field_set_value(p_object, mono_field, &from);
} break;
+ case Variant::PROJECTION: {
+ GDMonoMarshal::M_Projection from = MARSHALLED_OUT(Projection, p_value.operator ::Projection());
+ mono_field_set_value(p_object, mono_field, &from);
+ } break;
case Variant::COLOR: {
GDMonoMarshal::M_Color from = MARSHALLED_OUT(Color, p_value.operator ::Color());
mono_field_set_value(p_object, mono_field, &from);
diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp
index 957abca37b..a860442764 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.cpp
+++ b/modules/mono/mono_gd/gd_mono_marshal.cpp
@@ -99,6 +99,13 @@ Variant::Type managed_to_variant_type(const ManagedType &p_type, bool *r_nil_is_
if (vtclass == CACHED_CLASS(Vector3i)) {
return Variant::VECTOR3I;
}
+ if (vtclass == CACHED_CLASS(Vector4)) {
+ return Variant::VECTOR4;
+ }
+
+ if (vtclass == CACHED_CLASS(Vector4i)) {
+ return Variant::VECTOR4I;
+ }
if (vtclass == CACHED_CLASS(Basis)) {
return Variant::BASIS;
@@ -111,7 +118,9 @@ Variant::Type managed_to_variant_type(const ManagedType &p_type, bool *r_nil_is_
if (vtclass == CACHED_CLASS(Transform3D)) {
return Variant::TRANSFORM3D;
}
-
+ if (vtclass == CACHED_CLASS(Projection)) {
+ return Variant::PROJECTION;
+ }
if (vtclass == CACHED_CLASS(AABB)) {
return Variant::AABB;
}
@@ -539,6 +548,14 @@ MonoObject *variant_to_mono_object(const Variant &p_var) {
GDMonoMarshal::M_Transform2D from = MARSHALLED_OUT(Transform2D, p_var.operator ::Transform2D());
return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Transform2D), &from);
}
+ case Variant::VECTOR4: {
+ GDMonoMarshal::M_Vector4 from = MARSHALLED_OUT(Vector4, p_var.operator ::Vector4());
+ return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Vector4), &from);
+ }
+ case Variant::VECTOR4I: {
+ GDMonoMarshal::M_Vector4i from = MARSHALLED_OUT(Vector4i, p_var.operator ::Vector4i());
+ return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Vector4i), &from);
+ }
case Variant::PLANE: {
GDMonoMarshal::M_Plane from = MARSHALLED_OUT(Plane, p_var.operator ::Plane());
return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Plane), &from);
@@ -559,6 +576,10 @@ MonoObject *variant_to_mono_object(const Variant &p_var) {
GDMonoMarshal::M_Transform3D from = MARSHALLED_OUT(Transform3D, p_var.operator ::Transform3D());
return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Transform3D), &from);
}
+ case Variant::PROJECTION: {
+ GDMonoMarshal::M_Projection from = MARSHALLED_OUT(Projection, p_var.operator ::Projection());
+ return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Projection), &from);
+ }
case Variant::COLOR: {
GDMonoMarshal::M_Color from = MARSHALLED_OUT(Color, p_var.operator ::Color());
return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Color), &from);
diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h
index 778e52b6cb..b25e7c916c 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.h
+++ b/modules/mono/mono_gd/gd_mono_marshal.h
@@ -256,6 +256,18 @@ enum {
offsetof(Vector3, y) == (sizeof(real_t) * 1) &&
offsetof(Vector3, z) == (sizeof(real_t) * 2)),
+ MATCHES_Vector4 = (MATCHES_real_t && (sizeof(Vector4) == (sizeof(real_t) * 4)) &&
+ offsetof(Vector4, x) == (sizeof(real_t) * 0) &&
+ offsetof(Vector4, y) == (sizeof(real_t) * 1) &&
+ offsetof(Vector4, z) == (sizeof(real_t) * 2) &&
+ offsetof(Vector4, w) == (sizeof(real_t) * 3)),
+
+ MATCHES_Vector4i = (MATCHES_int && (sizeof(Vector4i) == (sizeof(int32_t) * 4i)) &&
+ offsetof(Vector4i, x) == (sizeof(int32_t) * 0) &&
+ offsetof(Vector4i, y) == (sizeof(int32_t) * 1) &&
+ offsetof(Vector4i, z) == (sizeof(int32_t) * 2) &&
+ offsetof(Vector4i, w) == (sizeof(int32_t) * 3)),
+
MATCHES_Vector3i = (MATCHES_int && (sizeof(Vector3i) == (sizeof(int32_t) * 3)) &&
offsetof(Vector3i, x) == (sizeof(int32_t) * 0) &&
offsetof(Vector3i, y) == (sizeof(int32_t) * 1) &&
@@ -273,6 +285,8 @@ enum {
offsetof(Transform3D, basis) == 0 &&
offsetof(Transform3D, origin) == sizeof(Basis)),
+ MATCHES_Projection = (MATCHES_Vector4 && (sizeof(Projection) == (sizeof(Vector4) * 4))),
+
MATCHES_AABB = (MATCHES_Vector3 && (sizeof(AABB) == (sizeof(Vector3) * 2)) &&
offsetof(AABB, position) == (sizeof(Vector3) * 0) &&
offsetof(AABB, size) == (sizeof(Vector3) * 1)),
@@ -291,9 +305,9 @@ enum {
// In the future we may force this if we want to ref return these structs
#ifdef GD_MONO_FORCE_INTEROP_STRUCT_COPY
/* clang-format off */
-static_assert(MATCHES_Vector2 && MATCHES_Rect2 && MATCHES_Transform2D && MATCHES_Vector3 &&
- MATCHES_Basis && MATCHES_Quaternion && MATCHES_Transform3D && MATCHES_AABB && MATCHES_Color &&
- MATCHES_Plane && MATCHES_Vector2i && MATCHES_Rect2i && MATCHES_Vector3i);
+static_assert(MATCHES_Vector2 && MATCHES_Rect2 && MATCHES_Transform2D && MATCHES_Vector3 && MATCHES_Vector4 &&
+ MATCHES_Basis && MATCHES_Quaternion && MATCHES_Transform3D && MATCHES_Projection && MATCHES_AABB && MATCHES_Color &&
+ MATCHES_Plane && MATCHES_Vector2i && MATCHES_Rect2i && MATCHES_Vector3i && MATCHES_Vector4i);
/* clang-format on */
#endif
} // namespace InteropLayout
@@ -401,6 +415,32 @@ struct M_Vector3i {
}
};
+struct M_Vector4 {
+ real_t x, y, z, w;
+
+ static _FORCE_INLINE_ Vector4 convert_to(const M_Vector4 &p_from) {
+ return Vector4(p_from.x, p_from.y, p_from.z, p_from.w);
+ }
+
+ static _FORCE_INLINE_ M_Vector4 convert_from(const Vector4 &p_from) {
+ M_Vector4 ret = { p_from.x, p_from.y, p_from.z, p_from.w };
+ return ret;
+ }
+};
+
+struct M_Vector4i {
+ int32_t x, y, z, w;
+
+ static _FORCE_INLINE_ Vector4i convert_to(const M_Vector4i &p_from) {
+ return Vector4i(p_from.x, p_from.y, p_from.z, p_from.w);
+ }
+
+ static _FORCE_INLINE_ M_Vector4i convert_from(const Vector4i &p_from) {
+ M_Vector4i ret = { p_from.x, p_from.y, p_from.z, p_from.w };
+ return ret;
+ }
+};
+
struct M_Basis {
M_Vector3 elements[3];
@@ -447,6 +487,22 @@ struct M_Transform3D {
}
};
+struct M_Projection {
+ M_Vector4 vec1;
+ M_Vector4 vec2;
+ M_Vector4 vec3;
+ M_Vector4 vec4;
+
+ static _FORCE_INLINE_ Projection convert_to(const M_Projection &p_from) {
+ return Projection(M_Vector4::convert_to(p_from.vec1), M_Vector4::convert_to(p_from.vec2), M_Vector4::convert_to(p_from.vec3), M_Vector4::convert_to(p_from.vec4));
+ }
+
+ static _FORCE_INLINE_ M_Projection convert_from(const Projection &p_from) {
+ M_Projection ret = { M_Vector4::convert_from(p_from.matrix[0]), M_Vector4::convert_from(p_from.matrix[1]), M_Vector4::convert_from(p_from.matrix[2]), M_Vector4::convert_from(p_from.matrix[3]) };
+ return ret;
+ }
+};
+
struct M_AABB {
M_Vector3 position;
M_Vector3 size;
@@ -533,8 +589,11 @@ DECL_TYPE_MARSHAL_TEMPLATES(Transform2D)
DECL_TYPE_MARSHAL_TEMPLATES(Vector3)
DECL_TYPE_MARSHAL_TEMPLATES(Vector3i)
DECL_TYPE_MARSHAL_TEMPLATES(Basis)
+DECL_TYPE_MARSHAL_TEMPLATES(Vector4)
+DECL_TYPE_MARSHAL_TEMPLATES(Vector4i)
DECL_TYPE_MARSHAL_TEMPLATES(Quaternion)
DECL_TYPE_MARSHAL_TEMPLATES(Transform3D)
+DECL_TYPE_MARSHAL_TEMPLATES(Projection)
DECL_TYPE_MARSHAL_TEMPLATES(AABB)
DECL_TYPE_MARSHAL_TEMPLATES(Color)
DECL_TYPE_MARSHAL_TEMPLATES(Plane)
diff --git a/modules/openxr/extensions/openxr_extension_wrapper.h b/modules/openxr/extensions/openxr_extension_wrapper.h
index 0f7c0ba0bc..9e03d9c119 100644
--- a/modules/openxr/extensions/openxr_extension_wrapper.h
+++ b/modules/openxr/extensions/openxr_extension_wrapper.h
@@ -32,7 +32,7 @@
#define OPENXR_EXTENSION_WRAPPER_H
#include "core/error/error_macros.h"
-#include "core/math/camera_matrix.h"
+#include "core/math/projection.h"
#include "core/templates/hash_map.h"
#include "core/templates/rid.h"
@@ -97,7 +97,7 @@ public:
virtual String get_swapchain_format_name(int64_t p_swapchain_format) const = 0;
virtual bool get_swapchain_image_data(XrSwapchain p_swapchain, int64_t p_swapchain_format, uint32_t p_width, uint32_t p_height, uint32_t p_sample_count, uint32_t p_array_size, void **r_swapchain_graphics_data) = 0;
virtual void cleanup_swapchain_graphics_data(void **p_swapchain_graphics_data) = 0;
- virtual bool create_projection_fov(const XrFovf p_fov, double p_z_near, double p_z_far, CameraMatrix &r_camera_matrix) = 0;
+ virtual bool create_projection_fov(const XrFovf p_fov, double p_z_near, double p_z_far, Projection &r_camera_matrix) = 0;
virtual bool copy_render_target_to_image(RID p_from_render_target, void *p_swapchain_graphics_data, int p_image_index) = 0;
OpenXRGraphicsExtensionWrapper(OpenXRAPI *p_openxr_api) :
diff --git a/modules/openxr/extensions/openxr_vulkan_extension.cpp b/modules/openxr/extensions/openxr_vulkan_extension.cpp
index 3d3d4de5b6..2608c4ac17 100644
--- a/modules/openxr/extensions/openxr_vulkan_extension.cpp
+++ b/modules/openxr/extensions/openxr_vulkan_extension.cpp
@@ -420,7 +420,7 @@ bool OpenXRVulkanExtension::get_swapchain_image_data(XrSwapchain p_swapchain, in
return true;
}
-bool OpenXRVulkanExtension::create_projection_fov(const XrFovf p_fov, double p_z_near, double p_z_far, CameraMatrix &r_camera_matrix) {
+bool OpenXRVulkanExtension::create_projection_fov(const XrFovf p_fov, double p_z_near, double p_z_far, Projection &r_camera_matrix) {
// Even though this is a Vulkan renderer we're using OpenGL coordinate systems
XrMatrix4x4f matrix;
XrMatrix4x4f_CreateProjectionFov(&matrix, GRAPHICS_OPENGL, p_fov, (float)p_z_near, (float)p_z_far);
diff --git a/modules/openxr/extensions/openxr_vulkan_extension.h b/modules/openxr/extensions/openxr_vulkan_extension.h
index 1e34fe1f80..163540a7ba 100644
--- a/modules/openxr/extensions/openxr_vulkan_extension.h
+++ b/modules/openxr/extensions/openxr_vulkan_extension.h
@@ -63,7 +63,7 @@ public:
virtual String get_swapchain_format_name(int64_t p_swapchain_format) const override;
virtual bool get_swapchain_image_data(XrSwapchain p_swapchain, int64_t p_swapchain_format, uint32_t p_width, uint32_t p_height, uint32_t p_sample_count, uint32_t p_array_size, void **r_swapchain_graphics_data) override;
virtual void cleanup_swapchain_graphics_data(void **p_swapchain_graphics_data) override;
- virtual bool create_projection_fov(const XrFovf p_fov, double p_z_near, double p_z_far, CameraMatrix &r_camera_matrix) override;
+ virtual bool create_projection_fov(const XrFovf p_fov, double p_z_near, double p_z_far, Projection &r_camera_matrix) override;
virtual bool copy_render_target_to_image(RID p_from_render_target, void *p_swapchain_graphics_data, int p_image_index) override;
private:
diff --git a/modules/openxr/openxr_api.cpp b/modules/openxr/openxr_api.cpp
index 5e35942012..938b017e3a 100644
--- a/modules/openxr/openxr_api.cpp
+++ b/modules/openxr/openxr_api.cpp
@@ -1180,7 +1180,7 @@ bool OpenXRAPI::get_view_transform(uint32_t p_view, Transform3D &r_transform) {
return true;
}
-bool OpenXRAPI::get_view_projection(uint32_t p_view, double p_z_near, double p_z_far, CameraMatrix &p_camera_matrix) {
+bool OpenXRAPI::get_view_projection(uint32_t p_view, double p_z_near, double p_z_far, Projection &p_camera_matrix) {
ERR_FAIL_COND_V(!running, false);
ERR_FAIL_NULL_V(graphics_extension, false);
diff --git a/modules/openxr/openxr_api.h b/modules/openxr/openxr_api.h
index fe9e2937b2..804c7f7239 100644
--- a/modules/openxr/openxr_api.h
+++ b/modules/openxr/openxr_api.h
@@ -32,7 +32,7 @@
#define OPENXR_DRIVER_H
#include "core/error/error_macros.h"
-#include "core/math/camera_matrix.h"
+#include "core/math/projection.h"
#include "core/math/transform_3d.h"
#include "core/math/vector2.h"
#include "core/os/memory.h"
@@ -249,7 +249,7 @@ public:
Size2 get_recommended_target_size();
XRPose::TrackingConfidence get_head_center(Transform3D &r_transform, Vector3 &r_linear_velocity, Vector3 &r_angular_velocity);
bool get_view_transform(uint32_t p_view, Transform3D &r_transform);
- bool get_view_projection(uint32_t p_view, double p_z_near, double p_z_far, CameraMatrix &p_camera_matrix);
+ bool get_view_projection(uint32_t p_view, double p_z_near, double p_z_far, Projection &p_camera_matrix);
bool process();
void pre_render();
diff --git a/modules/openxr/openxr_interface.cpp b/modules/openxr/openxr_interface.cpp
index 9dfa005600..1447be5c77 100644
--- a/modules/openxr/openxr_interface.cpp
+++ b/modules/openxr/openxr_interface.cpp
@@ -631,8 +631,8 @@ Transform3D OpenXRInterface::get_transform_for_view(uint32_t p_view, const Trans
return p_cam_transform * xr_server->get_reference_frame() * t;
}
-CameraMatrix OpenXRInterface::get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) {
- CameraMatrix cm;
+Projection OpenXRInterface::get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) {
+ Projection cm;
if (openxr_api) {
if (openxr_api->get_view_projection(p_view, p_z_near, p_z_far, cm)) {
diff --git a/modules/openxr/openxr_interface.h b/modules/openxr/openxr_interface.h
index a223acfed0..9dfa9fc2bb 100644
--- a/modules/openxr/openxr_interface.h
+++ b/modules/openxr/openxr_interface.h
@@ -121,7 +121,7 @@ public:
virtual uint32_t get_view_count() override;
virtual Transform3D get_camera_transform() override;
virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override;
- virtual CameraMatrix get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) override;
+ virtual Projection get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) override;
virtual void process() override;
virtual void pre_render() override;
diff --git a/modules/raycast/raycast_occlusion_cull.cpp b/modules/raycast/raycast_occlusion_cull.cpp
index 89e75f774e..55883f9a78 100644
--- a/modules/raycast/raycast_occlusion_cull.cpp
+++ b/modules/raycast/raycast_occlusion_cull.cpp
@@ -78,7 +78,7 @@ void RaycastOcclusionCull::RaycastHZBuffer::resize(const Size2i &p_size) {
memset(camera_ray_masks.ptr(), ~0, camera_rays_tile_count * TILE_RAYS * sizeof(uint32_t));
}
-void RaycastOcclusionCull::RaycastHZBuffer::update_camera_rays(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_work_pool) {
+void RaycastOcclusionCull::RaycastHZBuffer::update_camera_rays(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_work_pool) {
CameraRayThreadData td;
td.thread_count = p_thread_work_pool.get_thread_count();
@@ -88,7 +88,7 @@ void RaycastOcclusionCull::RaycastHZBuffer::update_camera_rays(const Transform3D
td.camera_dir = -p_cam_transform.basis.get_column(2);
td.camera_orthogonal = p_cam_orthogonal;
- CameraMatrix inv_camera_matrix = p_cam_projection.inverse();
+ Projection inv_camera_matrix = p_cam_projection.inverse();
Vector3 camera_corner_proj = Vector3(-1.0f, -1.0f, -1.0f);
Vector3 camera_corner_view = inv_camera_matrix.xform(camera_corner_proj);
td.pixel_corner = p_cam_transform.xform(camera_corner_view);
@@ -524,7 +524,7 @@ void RaycastOcclusionCull::buffer_set_size(RID p_buffer, const Vector2i &p_size)
buffers[p_buffer].resize(p_size);
}
-void RaycastOcclusionCull::buffer_update(RID p_buffer, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) {
+void RaycastOcclusionCull::buffer_update(RID p_buffer, const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) {
if (!buffers.has(p_buffer)) {
return;
}
diff --git a/modules/raycast/raycast_occlusion_cull.h b/modules/raycast/raycast_occlusion_cull.h
index 6562c4e9c4..42433afed2 100644
--- a/modules/raycast/raycast_occlusion_cull.h
+++ b/modules/raycast/raycast_occlusion_cull.h
@@ -32,7 +32,7 @@
#define OCCLUSION_CULL_RAYCASTER_H
#include "core/io/image.h"
-#include "core/math/camera_matrix.h"
+#include "core/math/projection.h"
#include "core/object/object.h"
#include "core/object/ref_counted.h"
#include "core/templates/local_vector.h"
@@ -76,7 +76,7 @@ public:
virtual void clear() override;
virtual void resize(const Size2i &p_size) override;
void sort_rays(const Vector3 &p_camera_dir, bool p_orthogonal);
- void update_camera_rays(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_work_pool);
+ void update_camera_rays(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_work_pool);
~RaycastHZBuffer();
};
@@ -183,7 +183,7 @@ public:
virtual HZBuffer *buffer_get_ptr(RID p_buffer) override;
virtual void buffer_set_scenario(RID p_buffer, RID p_scenario) override;
virtual void buffer_set_size(RID p_buffer, const Vector2i &p_size) override;
- virtual void buffer_update(RID p_buffer, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) override;
+ virtual void buffer_update(RID p_buffer, const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) override;
virtual RID buffer_get_debug_texture(RID p_buffer) override;
virtual void set_build_quality(RS::ViewportOcclusionCullingBuildQuality p_quality) override;
diff --git a/modules/visual_script/editor/visual_script_editor.cpp b/modules/visual_script/editor/visual_script_editor.cpp
index 522ed8719b..74a61bc4b7 100644
--- a/modules/visual_script/editor/visual_script_editor.cpp
+++ b/modules/visual_script/editor/visual_script_editor.cpp
@@ -376,6 +376,12 @@ static Color _color_from_type(Variant::Type p_type, bool dark_theme = true) {
case Variant::VECTOR3I:
color = Color(0.84, 0.49, 0.93);
break;
+ case Variant::VECTOR4:
+ color = Color(0.84, 0.49, 0.94);
+ break;
+ case Variant::VECTOR4I:
+ color = Color(0.84, 0.49, 0.94);
+ break;
case Variant::TRANSFORM2D:
color = Color(0.77, 0.93, 0.41);
break;
@@ -4821,12 +4827,15 @@ VisualScriptEditor::VisualScriptEditor() {
base_type_map.insert("Rect2i", Variant::RECT2I);
base_type_map.insert("Vector3", Variant::VECTOR3);
base_type_map.insert("Vector3i", Variant::VECTOR3I);
+ base_type_map.insert("Vector4", Variant::VECTOR4);
+ base_type_map.insert("Vector4i", Variant::VECTOR4I);
base_type_map.insert("Transform2D", Variant::TRANSFORM2D);
base_type_map.insert("Plane", Variant::PLANE);
base_type_map.insert("Quaternion", Variant::QUATERNION);
base_type_map.insert("AABB", Variant::AABB);
base_type_map.insert("Basis", Variant::BASIS);
base_type_map.insert("Transform3D", Variant::TRANSFORM3D);
+ base_type_map.insert("Projection", Variant::PROJECTION);
base_type_map.insert("Color", Variant::COLOR);
base_type_map.insert("NodePath", Variant::NODE_PATH);
base_type_map.insert("RID", Variant::RID);
diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp
index 2dfc6da181..41f5b28677 100644
--- a/modules/visual_script/visual_script_nodes.cpp
+++ b/modules/visual_script/visual_script_nodes.cpp
@@ -4025,6 +4025,8 @@ void register_visual_script_nodes() {
VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::VECTOR2I), create_node_deconst_typed<Variant::Type::VECTOR2I>);
VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::VECTOR3), create_node_deconst_typed<Variant::Type::VECTOR3>);
VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::VECTOR3I), create_node_deconst_typed<Variant::Type::VECTOR3I>);
+ VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::VECTOR4), create_node_deconst_typed<Variant::Type::VECTOR4>);
+ VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::VECTOR4I), create_node_deconst_typed<Variant::Type::VECTOR4I>);
VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::COLOR), create_node_deconst_typed<Variant::Type::COLOR>);
VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::RECT2), create_node_deconst_typed<Variant::Type::RECT2>);
VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::RECT2I), create_node_deconst_typed<Variant::Type::RECT2I>);
@@ -4034,6 +4036,7 @@ void register_visual_script_nodes() {
VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::AABB), create_node_deconst_typed<Variant::Type::AABB>);
VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::BASIS), create_node_deconst_typed<Variant::Type::BASIS>);
VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::TRANSFORM3D), create_node_deconst_typed<Variant::Type::TRANSFORM3D>);
+ VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::PROJECTION), create_node_deconst_typed<Variant::Type::PROJECTION>);
VisualScriptLanguage::singleton->add_register_func("functions/compose_array", create_node_generic<VisualScriptComposeArray>);
for (int i = 1; i < Variant::VARIANT_MAX; i++) {
diff --git a/modules/webxr/webxr_interface_js.cpp b/modules/webxr/webxr_interface_js.cpp
index 74e744402b..07e6760555 100644
--- a/modules/webxr/webxr_interface_js.cpp
+++ b/modules/webxr/webxr_interface_js.cpp
@@ -363,8 +363,8 @@ Transform3D WebXRInterfaceJS::get_transform_for_view(uint32_t p_view, const Tran
return p_cam_transform * xr_server->get_reference_frame() * transform_for_eye;
};
-CameraMatrix WebXRInterfaceJS::get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) {
- CameraMatrix eye;
+Projection WebXRInterfaceJS::get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) {
+ Projection eye;
float *js_matrix = godot_webxr_get_projection_for_eye(p_view + 1);
if (!initialized || js_matrix == nullptr) {
diff --git a/modules/webxr/webxr_interface_js.h b/modules/webxr/webxr_interface_js.h
index 31858194f6..f1ffedba46 100644
--- a/modules/webxr/webxr_interface_js.h
+++ b/modules/webxr/webxr_interface_js.h
@@ -87,7 +87,7 @@ public:
virtual uint32_t get_view_count() override;
virtual Transform3D get_camera_transform() override;
virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override;
- virtual CameraMatrix get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) override;
+ virtual Projection get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) override;
virtual Vector<BlitToScreen> post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) override;
virtual void process() override;
diff --git a/platform/windows/godot.natvis b/platform/windows/godot.natvis
index bb855e4ac8..899956d65a 100644
--- a/platform/windows/godot.natvis
+++ b/platform/windows/godot.natvis
@@ -41,10 +41,12 @@
<DisplayString Condition="type == Variant::AABB">{_data._aabb}</DisplayString>
<DisplayString Condition="type == Variant::BASIS">{_data._basis}</DisplayString>
<DisplayString Condition="type == Variant::TRANSFORM3D">{_data._transform}</DisplayString>
+ <DisplayString Condition="type == Variant::PROJECTION">{_data._projection}</DisplayString>
<DisplayString Condition="type == Variant::STRING">{*(String *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::VECTOR2">{*(Vector2 *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::RECT2">{*(Rect2 *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::VECTOR3">{*(Vector3 *)_data._mem}</DisplayString>
+ <DisplayString Condition="type == Variant::VECTOR4">{*(Vector4 *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::PLANE">{*(Plane *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::QUATERNION">{*(Quaternion *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::COLOR">{*(Color *)_data._mem}</DisplayString>
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 10348b1eb6..da4a14394d 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -31,7 +31,7 @@
#include "camera_3d.h"
#include "collision_object_3d.h"
-#include "core/math/camera_matrix.h"
+#include "core/math/projection.h"
#include "scene/main/viewport.h"
void Camera3D::_update_audio_listener_state() {
@@ -197,7 +197,7 @@ void Camera3D::set_frustum(real_t p_size, Vector2 p_offset, real_t p_z_near, rea
update_gizmos();
}
-void Camera3D::set_projection(Camera3D::Projection p_mode) {
+void Camera3D::set_projection(ProjectionType p_mode) {
if (p_mode == PROJECTION_PERSPECTIVE || p_mode == PROJECTION_ORTHOGONAL || p_mode == PROJECTION_FRUSTUM) {
mode = p_mode;
_update_camera_mode();
@@ -265,7 +265,7 @@ Vector3 Camera3D::project_local_ray_normal(const Point2 &p_pos) const {
if (mode == PROJECTION_ORTHOGONAL) {
ray = Vector3(0, 0, -1);
} else {
- CameraMatrix cm;
+ Projection cm;
cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
Vector2 screen_he = cm.get_viewport_half_extents();
ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -near).normalized();
@@ -314,7 +314,7 @@ Vector<Vector3> Camera3D::get_near_plane_points() const {
Size2 viewport_size = get_viewport()->get_visible_rect().size;
- CameraMatrix cm;
+ Projection cm;
if (mode == PROJECTION_ORTHOGONAL) {
cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
@@ -340,7 +340,7 @@ Point2 Camera3D::unproject_position(const Vector3 &p_pos) const {
Size2 viewport_size = get_viewport()->get_visible_rect().size;
- CameraMatrix cm;
+ Projection cm;
if (mode == PROJECTION_ORTHOGONAL) {
cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
@@ -368,7 +368,7 @@ Vector3 Camera3D::project_position(const Point2 &p_point, real_t p_z_depth) cons
}
Size2 viewport_size = get_viewport()->get_visible_rect().size;
- CameraMatrix cm;
+ Projection cm;
if (mode == PROJECTION_ORTHOGONAL) {
cm.set_orthogonal(size, viewport_size.aspect(), p_z_depth, far, keep_aspect == KEEP_WIDTH);
@@ -544,7 +544,7 @@ real_t Camera3D::get_far() const {
return far;
}
-Camera3D::Projection Camera3D::get_projection() const {
+Camera3D::ProjectionType Camera3D::get_projection() const {
return mode;
}
@@ -607,7 +607,7 @@ Vector<Plane> Camera3D::get_frustum() const {
ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>());
Size2 viewport_size = get_viewport()->get_visible_rect().size;
- CameraMatrix cm;
+ Projection cm;
if (mode == PROJECTION_PERSPECTIVE) {
cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
} else {
diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h
index 9f2f8ceed1..711a682e3d 100644
--- a/scene/3d/camera_3d.h
+++ b/scene/3d/camera_3d.h
@@ -40,7 +40,7 @@ class Camera3D : public Node3D {
GDCLASS(Camera3D, Node3D);
public:
- enum Projection {
+ enum ProjectionType {
PROJECTION_PERSPECTIVE,
PROJECTION_ORTHOGONAL,
PROJECTION_FRUSTUM
@@ -62,7 +62,7 @@ private:
bool current = false;
Viewport *viewport = nullptr;
- Projection mode = PROJECTION_PERSPECTIVE;
+ ProjectionType mode = PROJECTION_PERSPECTIVE;
real_t fov = 0.0;
real_t size = 1.0;
@@ -112,7 +112,7 @@ public:
void set_perspective(real_t p_fovy_degrees, real_t p_z_near, real_t p_z_far);
void set_orthogonal(real_t p_size, real_t p_z_near, real_t p_z_far);
void set_frustum(real_t p_size, Vector2 p_offset, real_t p_z_near, real_t p_z_far);
- void set_projection(Camera3D::Projection p_mode);
+ void set_projection(Camera3D::ProjectionType p_mode);
void make_current();
void clear_current(bool p_enable_next = true);
@@ -127,7 +127,7 @@ public:
real_t get_near() const;
Vector2 get_frustum_offset() const;
- Projection get_projection() const;
+ ProjectionType get_projection() const;
void set_fov(real_t p_fov);
void set_size(real_t p_size);
@@ -181,7 +181,7 @@ public:
~Camera3D();
};
-VARIANT_ENUM_CAST(Camera3D::Projection);
+VARIANT_ENUM_CAST(Camera3D::ProjectionType);
VARIANT_ENUM_CAST(Camera3D::KeepAspect);
VARIANT_ENUM_CAST(Camera3D::DopplerTracking);
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index 1dad6078b4..40a43043c6 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -120,7 +120,7 @@ Vector3 XRCamera3D::project_local_ray_normal(const Point2 &p_pos) const {
Vector3 ray;
// Just use the first view, if multiple views are supported this function has no good result
- CameraMatrix cm = xr_interface->get_projection_for_view(0, viewport_size.aspect(), get_near(), get_far());
+ Projection cm = xr_interface->get_projection_for_view(0, viewport_size.aspect(), get_near(), get_far());
Vector2 screen_he = cm.get_viewport_half_extents();
ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -get_near()).normalized();
@@ -143,7 +143,7 @@ Point2 XRCamera3D::unproject_position(const Vector3 &p_pos) const {
Size2 viewport_size = get_viewport()->get_visible_rect().size;
// Just use the first view, if multiple views are supported this function has no good result
- CameraMatrix cm = xr_interface->get_projection_for_view(0, viewport_size.aspect(), get_near(), get_far());
+ Projection cm = xr_interface->get_projection_for_view(0, viewport_size.aspect(), get_near(), get_far());
Plane p(get_camera_transform().xform_inv(p_pos), 1.0);
@@ -173,7 +173,7 @@ Vector3 XRCamera3D::project_position(const Point2 &p_point, real_t p_z_depth) co
Size2 viewport_size = get_viewport()->get_visible_rect().size;
// Just use the first view, if multiple views are supported this function has no good result
- CameraMatrix cm = xr_interface->get_projection_for_view(0, viewport_size.aspect(), get_near(), get_far());
+ Projection cm = xr_interface->get_projection_for_view(0, viewport_size.aspect(), get_near(), get_far());
Vector2 vp_he = cm.get_viewport_half_extents();
@@ -202,7 +202,7 @@ Vector<Plane> XRCamera3D::get_frustum() const {
Size2 viewport_size = get_viewport()->get_visible_rect().size;
// TODO Just use the first view for now, this is mostly for debugging so we may look into using our combined projection here.
- CameraMatrix cm = xr_interface->get_projection_for_view(0, viewport_size.aspect(), get_near(), get_far());
+ Projection cm = xr_interface->get_projection_for_view(0, viewport_size.aspect(), get_near(), get_far());
return cm.get_projection_planes(get_camera_transform());
};
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 5457da472f..72f7589224 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -464,6 +464,17 @@ Variant Tween::interpolate_variant(Variant p_initial_val, Variant p_delta_val, f
APPLY_EQUATION(columns[2][1]);
return r;
}
+ case Variant::VECTOR4: {
+ Vector4 i = p_initial_val;
+ Vector4 d = p_delta_val;
+ Vector4 r;
+
+ APPLY_EQUATION(x);
+ APPLY_EQUATION(y);
+ APPLY_EQUATION(z);
+ APPLY_EQUATION(w);
+ return r;
+ }
case Variant::QUATERNION: {
Quaternion i = p_initial_val;
diff --git a/scene/main/shader_globals_override.cpp b/scene/main/shader_globals_override.cpp
index 0049359cad..3b6055fcf7 100644
--- a/scene/main/shader_globals_override.cpp
+++ b/scene/main/shader_globals_override.cpp
@@ -155,7 +155,7 @@ void ShaderGlobalsOverride::_get_property_list(List<PropertyInfo> *p_list) const
pinfo.type = Variant::VECTOR3;
} break;
case RS::GLOBAL_VAR_TYPE_VEC4: {
- pinfo.type = Variant::QUATERNION;
+ pinfo.type = Variant::VECTOR4;
} break;
case RS::GLOBAL_VAR_TYPE_RECT2: {
pinfo.type = Variant::RECT2;
@@ -169,15 +169,15 @@ void ShaderGlobalsOverride::_get_property_list(List<PropertyInfo> *p_list) const
case RS::GLOBAL_VAR_TYPE_MAT3: {
pinfo.type = Variant::BASIS;
} break;
+ case RS::GLOBAL_VAR_TYPE_MAT4: {
+ pinfo.type = Variant::PROJECTION;
+ } break;
case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
pinfo.type = Variant::TRANSFORM2D;
} break;
case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
pinfo.type = Variant::TRANSFORM3D;
} break;
- case RS::GLOBAL_VAR_TYPE_MAT4: {
- pinfo.type = Variant::PACKED_INT32_ARRAY;
- } break;
case RS::GLOBAL_VAR_TYPE_SAMPLER2D: {
pinfo.type = Variant::OBJECT;
pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
diff --git a/servers/rendering/dummy/rasterizer_scene_dummy.h b/servers/rendering/dummy/rasterizer_scene_dummy.h
index b49d6cff69..3e72998217 100644
--- a/servers/rendering/dummy/rasterizer_scene_dummy.h
+++ b/servers/rendering/dummy/rasterizer_scene_dummy.h
@@ -149,7 +149,7 @@ public:
RID light_instance_create(RID p_light) override { return RID(); }
void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override {}
void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override {}
- void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override {}
+ void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override {}
void light_instance_mark_visible(RID p_light_instance) override {}
RID fog_volume_instance_create(RID p_fog_volume) override { return RID(); }
@@ -184,7 +184,7 @@ public:
void voxel_gi_set_quality(RS::VoxelGIQuality) override {}
void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_info = nullptr) override {}
- void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {}
+ void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {}
void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override {}
void set_scene_pass(uint64_t p_pass) override {}
diff --git a/servers/rendering/renderer_canvas_render.h b/servers/rendering/renderer_canvas_render.h
index 52b2f82089..659eec3f6a 100644
--- a/servers/rendering/renderer_canvas_render.h
+++ b/servers/rendering/renderer_canvas_render.h
@@ -77,7 +77,7 @@ public:
Rect2 rect_cache;
Transform2D xform_cache;
float radius_cache; //used for shadow far plane
- //CameraMatrix shadow_matrix_cache;
+ //Projection shadow_matrix_cache;
Transform2D light_shader_xform;
//Vector2 light_shader_pos;
diff --git a/servers/rendering/renderer_rd/cluster_builder_rd.cpp b/servers/rendering/renderer_rd/cluster_builder_rd.cpp
index 228933d618..1bb45cbcc1 100644
--- a/servers/rendering/renderer_rd/cluster_builder_rd.cpp
+++ b/servers/rendering/renderer_rd/cluster_builder_rd.cpp
@@ -374,7 +374,7 @@ void ClusterBuilderRD::setup(Size2i p_screen_size, uint32_t p_max_elements, RID
}
}
-void ClusterBuilderRD::begin(const Transform3D &p_view_transform, const CameraMatrix &p_cam_projection, bool p_flip_y) {
+void ClusterBuilderRD::begin(const Transform3D &p_view_transform, const Projection &p_cam_projection, bool p_flip_y) {
view_xform = p_view_transform.affine_inverse();
projection = p_cam_projection;
z_near = projection.get_z_near();
@@ -385,7 +385,7 @@ void ClusterBuilderRD::begin(const Transform3D &p_view_transform, const CameraMa
adjusted_projection.adjust_perspective_znear(0.0001);
}
- CameraMatrix correction;
+ Projection correction;
correction.set_depth_correction(p_flip_y);
projection = correction * projection;
adjusted_projection = correction * adjusted_projection;
diff --git a/servers/rendering/renderer_rd/cluster_builder_rd.h b/servers/rendering/renderer_rd/cluster_builder_rd.h
index 74ca530ff6..05361954fc 100644
--- a/servers/rendering/renderer_rd/cluster_builder_rd.h
+++ b/servers/rendering/renderer_rd/cluster_builder_rd.h
@@ -168,8 +168,8 @@ private:
uint32_t render_element_max = 0;
Transform3D view_xform;
- CameraMatrix adjusted_projection;
- CameraMatrix projection;
+ Projection adjusted_projection;
+ Projection projection;
float z_far = 0;
float z_near = 0;
bool orthogonal = false;
@@ -220,7 +220,7 @@ private:
public:
void setup(Size2i p_screen_size, uint32_t p_max_elements, RID p_depth_buffer, RID p_depth_buffer_sampler, RID p_color_buffer);
- void begin(const Transform3D &p_view_transform, const CameraMatrix &p_cam_projection, bool p_flip_y);
+ void begin(const Transform3D &p_view_transform, const Projection &p_cam_projection, bool p_flip_y);
_FORCE_INLINE_ void add_light(LightType p_type, const Transform3D &p_transform, float p_radius, float p_spot_aperture) {
if (p_type == LIGHT_TYPE_OMNI && cluster_count_by_type[ELEMENT_TYPE_OMNI_LIGHT] == max_elements_by_type) {
diff --git a/servers/rendering/renderer_rd/effects/ss_effects.cpp b/servers/rendering/renderer_rd/effects/ss_effects.cpp
index 49d66023d8..0f896a8aa7 100644
--- a/servers/rendering/renderer_rd/effects/ss_effects.cpp
+++ b/servers/rendering/renderer_rd/effects/ss_effects.cpp
@@ -38,7 +38,7 @@ using namespace RendererRD;
SSEffects *SSEffects::singleton = nullptr;
-static _FORCE_INLINE_ void store_camera(const CameraMatrix &p_mtx, float *p_array) {
+static _FORCE_INLINE_ void store_camera(const Projection &p_mtx, float *p_array) {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
p_array[i * 4 + j] = p_mtx.matrix[i][j];
@@ -381,7 +381,7 @@ SSEffects::~SSEffects() {
/* SS Downsampler */
-void SSEffects::downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_mipmaps, RS::EnvironmentSSAOQuality p_ssao_quality, RS::EnvironmentSSILQuality p_ssil_quality, bool p_invalidate_uniform_set, bool p_ssao_half_size, bool p_ssil_half_size, Size2i p_full_screen_size, const CameraMatrix &p_projection) {
+void SSEffects::downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_mipmaps, RS::EnvironmentSSAOQuality p_ssao_quality, RS::EnvironmentSSILQuality p_ssil_quality, bool p_invalidate_uniform_set, bool p_ssao_half_size, bool p_ssil_half_size, Size2i p_full_screen_size, const Projection &p_projection) {
UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
ERR_FAIL_NULL(uniform_set_cache);
MaterialStorage *material_storage = MaterialStorage::get_singleton();
@@ -641,7 +641,7 @@ void SSEffects::ssil_allocate_buffers(SSILRenderBuffers &p_ssil_buffers, const S
}
}
-void SSEffects::screen_space_indirect_lighting(SSILRenderBuffers &p_ssil_buffers, RID p_normal_buffer, const CameraMatrix &p_projection, const CameraMatrix &p_last_projection, const SSILSettings &p_settings) {
+void SSEffects::screen_space_indirect_lighting(SSILRenderBuffers &p_ssil_buffers, RID p_normal_buffer, const Projection &p_projection, const Projection &p_last_projection, const SSILSettings &p_settings) {
UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
ERR_FAIL_NULL(uniform_set_cache);
MaterialStorage *material_storage = MaterialStorage::get_singleton();
@@ -1087,7 +1087,7 @@ void SSEffects::ssao_allocate_buffers(SSAORenderBuffers &p_ssao_buffers, const S
}
}
-void SSEffects::generate_ssao(SSAORenderBuffers &p_ssao_buffers, RID p_normal_buffer, const CameraMatrix &p_projection, const SSAOSettings &p_settings) {
+void SSEffects::generate_ssao(SSAORenderBuffers &p_ssao_buffers, RID p_normal_buffer, const Projection &p_projection, const SSAOSettings &p_settings) {
UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
ERR_FAIL_NULL(uniform_set_cache);
MaterialStorage *material_storage = MaterialStorage::get_singleton();
@@ -1462,7 +1462,7 @@ void SSEffects::ssr_allocate_buffers(SSRRenderBuffers &p_ssr_buffers, const Rend
}
}
-void SSEffects::screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const RID *p_diffuse_slices, const RID *p_normal_roughness_slices, RenderingServer::EnvironmentSSRRoughnessQuality p_roughness_quality, const RID *p_metallic_slices, const Color &p_metallic_mask, const RID *p_depth_slices, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const uint32_t p_view_count, const CameraMatrix *p_projections, const Vector3 *p_eye_offsets) {
+void SSEffects::screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const RID *p_diffuse_slices, const RID *p_normal_roughness_slices, RenderingServer::EnvironmentSSRRoughnessQuality p_roughness_quality, const RID *p_metallic_slices, const Color &p_metallic_mask, const RID *p_depth_slices, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const uint32_t p_view_count, const Projection *p_projections, const Vector3 *p_eye_offsets) {
UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
ERR_FAIL_NULL(uniform_set_cache);
MaterialStorage *material_storage = MaterialStorage::get_singleton();
diff --git a/servers/rendering/renderer_rd/effects/ss_effects.h b/servers/rendering/renderer_rd/effects/ss_effects.h
index 38b127aba6..0f3ba4089b 100644
--- a/servers/rendering/renderer_rd/effects/ss_effects.h
+++ b/servers/rendering/renderer_rd/effects/ss_effects.h
@@ -61,7 +61,7 @@ public:
/* SS Downsampler */
- void downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_mipmaps, RS::EnvironmentSSAOQuality p_ssao_quality, RS::EnvironmentSSILQuality p_ssil_quality, bool p_invalidate_uniform_set, bool p_ssao_half_size, bool p_ssil_half_size, Size2i p_full_screen_size, const CameraMatrix &p_projection);
+ void downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_mipmaps, RS::EnvironmentSSAOQuality p_ssao_quality, RS::EnvironmentSSILQuality p_ssil_quality, bool p_invalidate_uniform_set, bool p_ssao_half_size, bool p_ssil_half_size, Size2i p_full_screen_size, const Projection &p_projection);
/* SSIL */
@@ -107,7 +107,7 @@ public:
};
void ssil_allocate_buffers(SSILRenderBuffers &p_ssil_buffers, const SSILSettings &p_settings, RID p_linear_depth);
- void screen_space_indirect_lighting(SSILRenderBuffers &p_ssil_buffers, RID p_normal_buffer, const CameraMatrix &p_projection, const CameraMatrix &p_last_projection, const SSILSettings &p_settings);
+ void screen_space_indirect_lighting(SSILRenderBuffers &p_ssil_buffers, RID p_normal_buffer, const Projection &p_projection, const Projection &p_last_projection, const SSILSettings &p_settings);
void ssil_free(SSILRenderBuffers &p_ssil_buffers);
/* SSAO */
@@ -150,7 +150,7 @@ public:
};
void ssao_allocate_buffers(SSAORenderBuffers &p_ssao_buffers, const SSAOSettings &p_settings, RID p_linear_depth);
- void generate_ssao(SSAORenderBuffers &p_ssao_buffers, RID p_normal_buffer, const CameraMatrix &p_projection, const SSAOSettings &p_settings);
+ void generate_ssao(SSAORenderBuffers &p_ssao_buffers, RID p_normal_buffer, const Projection &p_projection, const SSAOSettings &p_settings);
void ssao_free(SSAORenderBuffers &p_ssao_buffers);
/* Screen Space Reflection */
@@ -165,7 +165,7 @@ public:
};
void ssr_allocate_buffers(SSRRenderBuffers &p_ssr_buffers, const RenderingDevice::DataFormat p_color_format, RenderingServer::EnvironmentSSRRoughnessQuality p_roughness_quality, const Size2i &p_screen_size, const uint32_t p_view_count);
- void screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const RID *p_diffuse_slices, const RID *p_normal_roughness_slices, RS::EnvironmentSSRRoughnessQuality p_roughness_quality, const RID *p_metallic_slices, const Color &p_metallic_mask, const RID *p_depth_slices, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const uint32_t p_view_count, const CameraMatrix *p_projections, const Vector3 *p_eye_offsets);
+ void screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const RID *p_diffuse_slices, const RID *p_normal_roughness_slices, RS::EnvironmentSSRRoughnessQuality p_roughness_quality, const RID *p_metallic_slices, const Color &p_metallic_mask, const RID *p_depth_slices, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const uint32_t p_view_count, const Projection *p_projections, const Vector3 *p_eye_offsets);
void ssr_free(SSRRenderBuffers &p_ssr_buffers);
private:
diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp
index e9cfee5d64..8d59b24f3f 100644
--- a/servers/rendering/renderer_rd/effects_rd.cpp
+++ b/servers/rendering/renderer_rd/effects_rd.cpp
@@ -174,7 +174,7 @@ void EffectsRD::taa_resolve(RID p_frame, RID p_temp, RID p_depth, RID p_velocity
RD::get_singleton()->compute_list_end();
}
-void EffectsRD::sub_surface_scattering(RID p_diffuse, RID p_diffuse2, RID p_depth, const CameraMatrix &p_camera, const Size2i &p_screen_size, float p_scale, float p_depth_scale, RenderingServer::SubSurfaceScatteringQuality p_quality) {
+void EffectsRD::sub_surface_scattering(RID p_diffuse, RID p_diffuse2, RID p_depth, const Projection &p_camera, const Size2i &p_screen_size, float p_scale, float p_depth_scale, RenderingServer::SubSurfaceScatteringQuality p_quality) {
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
Plane p = p_camera.xform4(Plane(1, 0, -1, 1));
diff --git a/servers/rendering/renderer_rd/effects_rd.h b/servers/rendering/renderer_rd/effects_rd.h
index f8b5ecb920..c9918bcdee 100644
--- a/servers/rendering/renderer_rd/effects_rd.h
+++ b/servers/rendering/renderer_rd/effects_rd.h
@@ -31,7 +31,7 @@
#ifndef EFFECTS_RD_H
#define EFFECTS_RD_H
-#include "core/math/camera_matrix.h"
+#include "core/math/projection.h"
#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
#include "servers/rendering/renderer_rd/shaders/fsr_upscale.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/luminance_reduce.glsl.gen.h"
@@ -238,7 +238,7 @@ public:
void roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve);
- void sub_surface_scattering(RID p_diffuse, RID p_diffuse2, RID p_depth, const CameraMatrix &p_camera, const Size2i &p_screen_size, float p_scale, float p_depth_scale, RS::SubSurfaceScatteringQuality p_quality);
+ void sub_surface_scattering(RID p_diffuse, RID p_diffuse2, RID p_depth, const Projection &p_camera, const Size2i &p_screen_size, float p_scale, float p_depth_scale, RS::SubSurfaceScatteringQuality p_quality);
void sort_buffer(RID p_uniform_set, int p_size);
diff --git a/servers/rendering/renderer_rd/environment/gi.cpp b/servers/rendering/renderer_rd/environment/gi.cpp
index 6361b9b18f..c37284f72a 100644
--- a/servers/rendering/renderer_rd/environment/gi.cpp
+++ b/servers/rendering/renderer_rd/environment/gi.cpp
@@ -1482,7 +1482,7 @@ void GI::SDFGI::update_cascades() {
RD::get_singleton()->buffer_update(cascades_ubo, 0, sizeof(SDFGI::Cascade::UBO) * SDFGI::MAX_CASCADES, cascade_data, RD::BARRIER_MASK_COMPUTE);
}
-void GI::SDFGI::debug_draw(uint32_t p_view_count, const CameraMatrix *p_projections, const Transform3D &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture, const Vector<RID> &p_texture_views) {
+void GI::SDFGI::debug_draw(uint32_t p_view_count, const Projection *p_projections, const Transform3D &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture, const Vector<RID> &p_texture_views) {
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
RendererRD::CopyEffects *copy_effects = RendererRD::CopyEffects::get_singleton();
@@ -1615,7 +1615,7 @@ void GI::SDFGI::debug_draw(uint32_t p_view_count, const CameraMatrix *p_projecti
push_constant.cam_transform[15] = 1;
// need to properly unproject for asymmetric projection matrices in stereo..
- CameraMatrix inv_projection = p_projections[v].inverse();
+ Projection inv_projection = p_projections[v].inverse();
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
push_constant.inv_projection[i * 4 + j] = inv_projection.matrix[i][j];
@@ -1632,7 +1632,7 @@ void GI::SDFGI::debug_draw(uint32_t p_view_count, const CameraMatrix *p_projecti
copy_effects->copy_to_fb_rect(p_texture, texture_storage->render_target_get_rd_framebuffer(p_render_target), Rect2(Vector2(), rtsize), true, false, false, false, RID(), p_view_count > 1);
}
-void GI::SDFGI::debug_probes(RID p_framebuffer, const uint32_t p_view_count, const CameraMatrix *p_camera_with_transforms, bool p_will_continue_color, bool p_will_continue_depth) {
+void GI::SDFGI::debug_probes(RID p_framebuffer, const uint32_t p_view_count, const Projection *p_camera_with_transforms, bool p_will_continue_color, bool p_will_continue_depth) {
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
// setup scene data
@@ -3015,7 +3015,7 @@ void GI::VoxelGIInstance::update(bool p_update_light_instances, const Vector<RID
bool y_flip = bool(Vector3(1, 1, 1).dot(xform.basis.get_column(1)) < 0);
bool z_flip = bool(Vector3(1, 1, 1).dot(xform.basis.get_column(2)) > 0);
- CameraMatrix cm;
+ Projection cm;
cm.set_orthogonal(-rect.size.width / 2, rect.size.width / 2, -rect.size.height / 2, rect.size.height / 2, 0.0001, aabb.size[z_axis]);
if (p_scene_render->cull_argument.size() == 0) {
@@ -3140,14 +3140,14 @@ void GI::VoxelGIInstance::update(bool p_update_light_instances, const Vector<RID
last_probe_version = gi->voxel_gi_get_version(probe);
}
-void GI::VoxelGIInstance::debug(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) {
+void GI::VoxelGIInstance::debug(RD::DrawListID p_draw_list, RID p_framebuffer, const Projection &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) {
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
if (mipmaps.size() == 0) {
return;
}
- CameraMatrix cam_transform = (p_camera_with_transform * CameraMatrix(transform)) * CameraMatrix(gi->voxel_gi_get_to_cell_xform(probe).affine_inverse());
+ Projection cam_transform = (p_camera_with_transform * Projection(transform)) * Projection(gi->voxel_gi_get_to_cell_xform(probe).affine_inverse());
int level = 0;
Vector3i octree_size = gi->voxel_gi_get_octree_size(probe);
@@ -3621,7 +3621,7 @@ void GI::RenderBuffersGI::free() {
}
}
-void GI::process_gi(RID p_render_buffers, const RID *p_normal_roughness_slices, RID p_voxel_gi_buffer, const RID *p_vrs_slices, RID p_environment, uint32_t p_view_count, const CameraMatrix *p_projections, const Vector3 *p_eye_offsets, const Transform3D &p_cam_transform, const PagedArray<RID> &p_voxel_gi_instances, RendererSceneRenderRD *p_scene_render) {
+void GI::process_gi(RID p_render_buffers, const RID *p_normal_roughness_slices, RID p_voxel_gi_buffer, const RID *p_vrs_slices, RID p_environment, uint32_t p_view_count, const Projection *p_projections, const Vector3 *p_eye_offsets, const Transform3D &p_cam_transform, const PagedArray<RID> &p_voxel_gi_instances, RendererSceneRenderRD *p_scene_render) {
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
@@ -3967,7 +3967,7 @@ void GI::voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vecto
voxel_gi->update(p_update_light_instances, p_light_instances, p_dynamic_objects, p_scene_render);
}
-void GI::debug_voxel_gi(RID p_voxel_gi, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) {
+void GI::debug_voxel_gi(RID p_voxel_gi, RD::DrawListID p_draw_list, RID p_framebuffer, const Projection &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) {
VoxelGIInstance *voxel_gi = voxel_gi_instance_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
diff --git a/servers/rendering/renderer_rd/environment/gi.h b/servers/rendering/renderer_rd/environment/gi.h
index e90e01196d..ed217f7eda 100644
--- a/servers/rendering/renderer_rd/environment/gi.h
+++ b/servers/rendering/renderer_rd/environment/gi.h
@@ -472,7 +472,7 @@ public:
Transform3D transform;
void update(bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render);
- void debug(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha);
+ void debug(RD::DrawListID p_draw_list, RID p_framebuffer, const Projection &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha);
};
mutable RID_Owner<VoxelGIInstance> voxel_gi_instance_owner;
@@ -623,8 +623,8 @@ public:
int get_pending_region_data(int p_region, Vector3i &r_local_offset, Vector3i &r_local_size, AABB &r_bounds) const;
void update_cascades();
- void debug_draw(uint32_t p_view_count, const CameraMatrix *p_projections, const Transform3D &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture, const Vector<RID> &p_texture_views);
- void debug_probes(RID p_framebuffer, const uint32_t p_view_count, const CameraMatrix *p_camera_with_transforms, bool p_will_continue_color, bool p_will_continue_depth);
+ void debug_draw(uint32_t p_view_count, const Projection *p_projections, const Transform3D &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture, const Vector<RID> &p_texture_views);
+ void debug_probes(RID p_framebuffer, const uint32_t p_view_count, const Projection *p_camera_with_transforms, bool p_will_continue_color, bool p_will_continue_depth);
void pre_process_gi(const Transform3D &p_transform, RenderDataRD *p_render_data, RendererSceneRenderRD *p_scene_render);
void render_region(RID p_render_buffers, int p_region, const PagedArray<RendererSceneRender::GeometryInstance *> &p_instances, RendererSceneRenderRD *p_scene_render);
@@ -775,13 +775,13 @@ public:
SDFGI *create_sdfgi(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size);
void setup_voxel_gi_instances(RID p_render_buffers, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, uint32_t &r_voxel_gi_instances_used, RendererSceneRenderRD *p_scene_render);
- void process_gi(RID p_render_buffers, const RID *p_normal_roughness_slices, RID p_voxel_gi_buffer, const RID *p_vrs_slices, RID p_environment, uint32_t p_view_count, const CameraMatrix *p_projections, const Vector3 *p_eye_offsets, const Transform3D &p_cam_transform, const PagedArray<RID> &p_voxel_gi_instances, RendererSceneRenderRD *p_scene_render);
+ void process_gi(RID p_render_buffers, const RID *p_normal_roughness_slices, RID p_voxel_gi_buffer, const RID *p_vrs_slices, RID p_environment, uint32_t p_view_count, const Projection *p_projections, const Vector3 *p_eye_offsets, const Transform3D &p_cam_transform, const PagedArray<RID> &p_voxel_gi_instances, RendererSceneRenderRD *p_scene_render);
RID voxel_gi_instance_create(RID p_base);
void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform);
bool voxel_gi_needs_update(RID p_probe) const;
void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render);
- void debug_voxel_gi(RID p_voxel_gi, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha);
+ void debug_voxel_gi(RID p_voxel_gi, RD::DrawListID p_draw_list, RID p_framebuffer, const Projection &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha);
};
} // namespace RendererRD
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index d6613a60cc..d92f37e21e 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -800,12 +800,12 @@ void RenderForwardClustered::_render_list_with_threads(RenderListParameters *p_p
}
void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_opaque_render_buffers, bool p_pancake_shadows, int p_index) {
- //CameraMatrix projection = p_render_data->cam_projection;
+ //Projection projection = p_render_data->cam_projection;
//projection.flip_y(); // Vulkan and modern APIs use Y-Down
- CameraMatrix correction;
+ Projection correction;
correction.set_depth_correction(p_flip_y);
correction.add_jitter_offset(p_render_data->taa_jitter);
- CameraMatrix projection = correction * p_render_data->cam_projection;
+ Projection projection = correction * p_render_data->cam_projection;
//store camera into ubo
RendererRD::MaterialStorage::store_camera(projection, scene_state.ubo.projection_matrix);
@@ -995,10 +995,10 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
if (render_buffers->use_taa || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_MOTION_VECTORS) {
memcpy(&scene_state.prev_ubo, &scene_state.ubo, sizeof(SceneState::UBO));
- CameraMatrix prev_correction;
+ Projection prev_correction;
prev_correction.set_depth_correction(true);
prev_correction.add_jitter_offset(p_render_data->prev_taa_jitter);
- CameraMatrix prev_projection = prev_correction * p_render_data->prev_cam_projection;
+ Projection prev_projection = prev_correction * p_render_data->prev_cam_projection;
//store camera into ubo
RendererRD::MaterialStorage::store_camera(prev_projection, scene_state.prev_ubo.projection_matrix);
@@ -1588,9 +1588,9 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
if (draw_sky || draw_sky_fog_only || environment_get_reflection_source(p_render_data->environment) == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(p_render_data->environment) == RS::ENV_AMBIENT_SOURCE_SKY) {
RENDER_TIMESTAMP("Setup Sky");
RD::get_singleton()->draw_command_begin_label("Setup Sky");
- CameraMatrix projection = p_render_data->cam_projection;
+ Projection projection = p_render_data->cam_projection;
if (p_render_data->reflection_probe.is_valid()) {
- CameraMatrix correction;
+ Projection correction;
correction.set_depth_correction(true);
projection = correction * p_render_data->cam_projection;
}
@@ -1719,9 +1719,9 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only);
bool will_continue_depth = (can_continue_depth || draw_sky || draw_sky_fog_only);
- CameraMatrix dc;
+ Projection dc;
dc.set_depth_correction(true);
- CameraMatrix cm = (dc * p_render_data->cam_projection) * CameraMatrix(p_render_data->cam_transform.affine_inverse());
+ Projection cm = (dc * p_render_data->cam_projection) * Projection(p_render_data->cam_transform.affine_inverse());
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(color_only_framebuffer, RD::INITIAL_ACTION_CONTINUE, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ);
RD::get_singleton()->draw_command_begin_label("Debug VoxelGIs");
for (int i = 0; i < (int)p_render_data->voxel_gi_instances->size(); i++) {
@@ -1736,11 +1736,11 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only);
bool will_continue_depth = (can_continue_depth || draw_sky || draw_sky_fog_only);
- CameraMatrix dc;
+ Projection dc;
dc.set_depth_correction(true);
- CameraMatrix cms[RendererSceneRender::MAX_RENDER_VIEWS];
+ Projection cms[RendererSceneRender::MAX_RENDER_VIEWS];
for (uint32_t v = 0; v < p_render_data->view_count; v++) {
- cms[v] = (dc * p_render_data->view_projection[v]) * CameraMatrix(p_render_data->cam_transform.affine_inverse());
+ cms[v] = (dc * p_render_data->view_projection[v]) * Projection(p_render_data->cam_transform.affine_inverse());
}
_debug_sdfgi_probes(p_render_data->render_buffers, color_only_framebuffer, p_render_data->view_count, cms, will_continue_color, will_continue_depth);
}
@@ -1751,9 +1751,9 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RD::get_singleton()->draw_command_begin_label("Draw Sky");
if (p_render_data->reflection_probe.is_valid()) {
- CameraMatrix correction;
+ Projection correction;
correction.set_depth_correction(true);
- CameraMatrix projection = correction * p_render_data->cam_projection;
+ Projection projection = correction * p_render_data->cam_projection;
sky.draw(env, can_continue_color, can_continue_depth, color_only_framebuffer, 1, &projection, p_render_data->cam_transform, time);
} else {
sky.draw(env, can_continue_color, can_continue_depth, color_only_framebuffer, p_render_data->view_count, p_render_data->view_projection, p_render_data->cam_transform, time);
@@ -1872,7 +1872,7 @@ void RenderForwardClustered::_render_shadow_begin() {
scene_state.instance_data[RENDER_LIST_SECONDARY].clear();
}
-void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_mesh_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end, RendererScene::RenderInfo *p_render_info) {
+void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_mesh_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end, RendererScene::RenderInfo *p_render_info) {
uint32_t shadow_pass_index = scene_state.shadow_passes.size();
SceneState::ShadowPass shadow_pass;
@@ -1962,7 +1962,7 @@ void RenderForwardClustered::_render_shadow_end(uint32_t p_barrier) {
RD::get_singleton()->draw_command_end_label();
}
-void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) {
+void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const Projection &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) {
RENDER_TIMESTAMP("Setup GPUParticlesCollisionHeightField3D");
RD::get_singleton()->draw_command_begin_label("Render Collider Heightfield");
@@ -2001,7 +2001,7 @@ void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, con
RD::get_singleton()->draw_command_end_label();
}
-void RenderForwardClustered::_render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
+void RenderForwardClustered::_render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
RENDER_TIMESTAMP("Setup Rendering 3D Material");
RD::get_singleton()->draw_command_begin_label("Render 3D Material");
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index 6429def4f9..08b8e4234c 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -640,14 +640,14 @@ protected:
virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) override;
virtual void _render_shadow_begin() override;
- virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RendererScene::RenderInfo *p_render_info = nullptr) override;
+ virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RendererScene::RenderInfo *p_render_info = nullptr) override;
virtual void _render_shadow_process() override;
virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) override;
- virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
+ virtual void _render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) override;
- virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) override;
+ virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const Projection &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) override;
public:
_FORCE_INLINE_ virtual void update_uniform_sets() override {
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 966621c93e..a07955d2d1 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -648,9 +648,9 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
if (draw_sky || draw_sky_fog_only || environment_get_reflection_source(p_render_data->environment) == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(p_render_data->environment) == RS::ENV_AMBIENT_SOURCE_SKY) {
RENDER_TIMESTAMP("Setup Sky");
RD::get_singleton()->draw_command_begin_label("Setup Sky");
- CameraMatrix projection = p_render_data->cam_projection;
+ Projection projection = p_render_data->cam_projection;
if (p_render_data->reflection_probe.is_valid()) {
- CameraMatrix correction;
+ Projection correction;
correction.set_depth_correction(true);
projection = correction * p_render_data->cam_projection;
}
@@ -680,9 +680,9 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
RD::get_singleton()->draw_command_begin_label("Setup Sky Resolution Buffers");
if (p_render_data->reflection_probe.is_valid()) {
- CameraMatrix correction;
+ Projection correction;
correction.set_depth_correction(true);
- CameraMatrix projection = correction * p_render_data->cam_projection;
+ Projection projection = correction * p_render_data->cam_projection;
sky.update_res_buffers(env, 1, &projection, p_render_data->cam_transform, time);
} else {
sky.update_res_buffers(env, p_render_data->view_count, p_render_data->view_projection, p_render_data->cam_transform, time);
@@ -776,9 +776,9 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
RD::DrawListID draw_list = RD::get_singleton()->draw_list_switch_to_next_pass();
if (p_render_data->reflection_probe.is_valid()) {
- CameraMatrix correction;
+ Projection correction;
correction.set_depth_correction(true);
- CameraMatrix projection = correction * p_render_data->cam_projection;
+ Projection projection = correction * p_render_data->cam_projection;
sky.draw(draw_list, env, framebuffer, 1, &projection, p_render_data->cam_transform, time, _render_buffers_get_luminance_multiplier());
} else {
sky.draw(draw_list, env, framebuffer, p_render_data->view_count, p_render_data->view_projection, p_render_data->cam_transform, time, _render_buffers_get_luminance_multiplier());
@@ -900,7 +900,7 @@ void RenderForwardMobile::_render_shadow_begin() {
render_list[RENDER_LIST_SECONDARY].clear();
}
-void RenderForwardMobile::_render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_mesh_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end, RendererScene::RenderInfo *p_render_info) {
+void RenderForwardMobile::_render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_mesh_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end, RendererScene::RenderInfo *p_render_info) {
uint32_t shadow_pass_index = scene_state.shadow_passes.size();
SceneState::ShadowPass shadow_pass;
@@ -994,7 +994,7 @@ void RenderForwardMobile::_render_shadow_end(uint32_t p_barrier) {
/* */
-void RenderForwardMobile::_render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
+void RenderForwardMobile::_render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
RENDER_TIMESTAMP("Setup Rendering 3D Material");
RD::get_singleton()->draw_command_begin_label("Render 3D Material");
@@ -1111,7 +1111,7 @@ void RenderForwardMobile::_render_sdfgi(RID p_render_buffers, const Vector3i &p_
// we don't do GI in low end..
}
-void RenderForwardMobile::_render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) {
+void RenderForwardMobile::_render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const Projection &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) {
RENDER_TIMESTAMP("Setup GPUParticlesCollisionHeightField3D");
RD::get_singleton()->draw_command_begin_label("Render Collider Heightfield");
@@ -1543,11 +1543,11 @@ void RenderForwardMobile::_setup_environment(const RenderDataRD *p_render_data,
// This populates our UBO with main scene data that is pushed into set 1
- //CameraMatrix projection = p_render_data->cam_projection;
+ //Projection projection = p_render_data->cam_projection;
//projection.flip_y(); // Vulkan and modern APIs use Y-Down
- CameraMatrix correction;
+ Projection correction;
correction.set_depth_correction(p_flip_y);
- CameraMatrix projection = correction * p_render_data->cam_projection;
+ Projection projection = correction * p_render_data->cam_projection;
//store camera into ubo
RendererRD::MaterialStorage::store_camera(projection, scene_state.ubo.projection_matrix);
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
index bf4a52d466..9175022826 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
@@ -212,14 +212,14 @@ protected:
virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) override;
virtual void _render_shadow_begin() override;
- virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RendererScene::RenderInfo *p_render_info = nullptr) override;
+ virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RendererScene::RenderInfo *p_render_info = nullptr) override;
virtual void _render_shadow_process() override;
virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) override;
- virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
+ virtual void _render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) override;
- virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) override;
+ virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const Projection &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) override;
uint64_t lightmap_texture_array_version = 0xFFFFFFFF;
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index b8ad4e4511..cf749854e2 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -1584,7 +1584,7 @@ void RendererCanvasRenderRD::light_update_shadow(RID p_rid, int p_shadow_index,
RD::InitialAction initial_action = i == 0 ? RD::INITIAL_ACTION_CLEAR_REGION : RD::INITIAL_ACTION_CLEAR_REGION_CONTINUE;
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(state.shadow_fb, initial_action, i != 3 ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, initial_action, RD::FINAL_ACTION_DISCARD, cc, 1.0, 0, rect);
- CameraMatrix projection;
+ Projection projection;
{
real_t fov = 90;
real_t nearp = p_near;
@@ -1600,7 +1600,7 @@ void RendererCanvasRenderRD::light_update_shadow(RID p_rid, int p_shadow_index,
}
Vector3 cam_target = Basis(Vector3(0, 0, Math_TAU * ((i + 3) / 4.0))).xform(Vector3(0, 1, 0));
- projection = projection * CameraMatrix(Transform3D().looking_at(cam_target, Vector3(0, 0, -1)).affine_inverse());
+ projection = projection * Projection(Transform3D().looking_at(cam_target, Vector3(0, 0, -1)).affine_inverse());
ShadowRenderPushConstant push_constant;
for (int y = 0; y < 4; y++) {
@@ -1673,9 +1673,9 @@ void RendererCanvasRenderRD::light_update_directional_shadow(RID p_rid, int p_sh
Rect2i rect(0, p_shadow_index * 2, state.shadow_texture_size, 2);
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(state.shadow_fb, RD::INITIAL_ACTION_CLEAR_REGION, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR_REGION, RD::FINAL_ACTION_DISCARD, cc, 1.0, 0, rect);
- CameraMatrix projection;
+ Projection projection;
projection.set_orthogonal(-half_size, half_size, -0.5, 0.5, 0.0, distance);
- projection = projection * CameraMatrix(Transform3D().looking_at(Vector3(0, 1, 0), Vector3(0, 0, -1)).affine_inverse());
+ projection = projection * Projection(Transform3D().looking_at(Vector3(0, 1, 0), Vector3(0, 0, -1)).affine_inverse());
ShadowRenderPushConstant push_constant;
for (int y = 0; y < 4; y++) {
@@ -1743,7 +1743,7 @@ void RendererCanvasRenderRD::render_sdf(RID p_render_target, LightOccluderInstan
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, cc);
- CameraMatrix projection;
+ Projection projection;
ShadowRenderPushConstant push_constant;
for (int y = 0; y < 4; y++) {
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 3176af07b6..937a0cec70 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -1430,7 +1430,7 @@ void RendererSceneRenderRD::light_instance_set_aabb(RID p_light_instance, const
light_instance->aabb = p_aabb;
}
-void RendererSceneRenderRD::light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) {
+void RendererSceneRenderRD::light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) {
LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
ERR_FAIL_COND(!light_instance);
@@ -1534,7 +1534,7 @@ void RendererSceneRenderRD::voxel_gi_update(RID p_probe, bool p_update_light_ins
gi.voxel_gi_update(p_probe, p_update_light_instances, p_light_instances, p_dynamic_objects, this);
}
-void RendererSceneRenderRD::_debug_sdfgi_probes(RID p_render_buffers, RID p_framebuffer, const uint32_t p_view_count, const CameraMatrix *p_camera_with_transforms, bool p_will_continue_color, bool p_will_continue_depth) {
+void RendererSceneRenderRD::_debug_sdfgi_probes(RID p_render_buffers, RID p_framebuffer, const uint32_t p_view_count, const Projection *p_camera_with_transforms, bool p_will_continue_color, bool p_will_continue_depth) {
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND(!rb);
@@ -1913,7 +1913,7 @@ void RendererSceneRenderRD::_free_render_buffer_data(RenderBuffers *rb) {
rb->rbgi.free();
}
-void RendererSceneRenderRD::_process_sss(RID p_render_buffers, const CameraMatrix &p_camera) {
+void RendererSceneRenderRD::_process_sss(RID p_render_buffers, const Projection &p_camera) {
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND(!rb);
@@ -1931,7 +1931,7 @@ void RendererSceneRenderRD::_process_sss(RID p_render_buffers, const CameraMatri
RendererCompositorRD::singleton->get_effects()->sub_surface_scattering(rb->internal_texture, rb->sss_texture, rb->depth_texture, p_camera, Size2i(rb->internal_width, rb->internal_height), sss_scale, sss_depth_scale, sss_quality);
}
-void RendererSceneRenderRD::_process_ssr(RID p_render_buffers, RID p_dest_framebuffer, const RID *p_normal_slices, RID p_specular_buffer, const RID *p_metallic_slices, const Color &p_metallic_mask, RID p_environment, const CameraMatrix *p_projections, const Vector3 *p_eye_offsets, bool p_use_additive) {
+void RendererSceneRenderRD::_process_ssr(RID p_render_buffers, RID p_dest_framebuffer, const RID *p_normal_slices, RID p_specular_buffer, const RID *p_metallic_slices, const Color &p_metallic_mask, RID p_environment, const Projection *p_projections, const Vector3 *p_eye_offsets, bool p_use_additive) {
ERR_FAIL_NULL(ss_effects);
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
@@ -1964,7 +1964,7 @@ void RendererSceneRenderRD::_process_ssr(RID p_render_buffers, RID p_dest_frameb
copy_effects->merge_specular(p_dest_framebuffer, p_specular_buffer, p_use_additive ? RID() : rb->internal_texture, rb->ssr.output, rb->view_count);
}
-void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const CameraMatrix &p_projection) {
+void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const Projection &p_projection) {
ERR_FAIL_NULL(ss_effects);
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
@@ -1995,7 +1995,7 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen
ss_effects->generate_ssao(rb->ss_effects.ssao, p_normal_buffer, p_projection, settings);
}
-void RendererSceneRenderRD::_process_ssil(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const CameraMatrix &p_projection, const Transform3D &p_transform) {
+void RendererSceneRenderRD::_process_ssil(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const Projection &p_projection, const Transform3D &p_transform) {
ERR_FAIL_NULL(ss_effects);
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
@@ -2020,12 +2020,12 @@ void RendererSceneRenderRD::_process_ssil(RID p_render_buffers, RID p_environmen
settings.fadeout_to = ssil_fadeout_to;
settings.full_screen_size = Size2i(rb->width, rb->height);
- CameraMatrix correction;
+ Projection correction;
correction.set_depth_correction(true);
- CameraMatrix projection = correction * p_projection;
+ Projection projection = correction * p_projection;
Transform3D transform = p_transform;
transform.set_origin(Vector3(0.0, 0.0, 0.0));
- CameraMatrix last_frame_projection = rb->ss_effects.last_frame_projection * CameraMatrix(rb->ss_effects.last_frame_transform.affine_inverse()) * CameraMatrix(transform) * projection.inverse();
+ Projection last_frame_projection = rb->ss_effects.last_frame_projection * Projection(rb->ss_effects.last_frame_transform.affine_inverse()) * Projection(transform) * projection.inverse();
ss_effects->ssil_allocate_buffers(rb->ss_effects.ssil, settings, rb->ss_effects.linear_depth);
ss_effects->screen_space_indirect_lighting(rb->ss_effects.ssil, p_normal_buffer, p_projection, last_frame_projection, settings);
@@ -3191,17 +3191,17 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
light_data.blend_splits = (smode != RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL) && light_storage->light_directional_get_blend_splits(base);
for (int j = 0; j < 4; j++) {
Rect2 atlas_rect = li->shadow_transform[j].atlas_rect;
- CameraMatrix matrix = li->shadow_transform[j].camera;
+ Projection matrix = li->shadow_transform[j].camera;
float split = li->shadow_transform[MIN(limit, j)].split;
- CameraMatrix bias;
+ Projection bias;
bias.set_light_bias();
- CameraMatrix rectm;
+ Projection rectm;
rectm.set_light_atlas_rect(atlas_rect);
Transform3D modelview = (inverse_transform * li->shadow_transform[j].transform).inverse();
- CameraMatrix shadow_mtx = rectm * bias * matrix * modelview;
+ Projection shadow_mtx = rectm * bias * matrix * modelview;
light_data.shadow_split_offsets[j] = split;
float bias_scale = li->shadow_transform[j].bias_scale;
light_data.shadow_bias[j] = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) / 100.0 * bias_scale;
@@ -3469,16 +3469,16 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
light_data.direction[1] = omni_offset.y * float(rect.size.height);
} else if (type == RS::LIGHT_SPOT) {
Transform3D modelview = (inverse_transform * light_transform).inverse();
- CameraMatrix bias;
+ Projection bias;
bias.set_light_bias();
- CameraMatrix shadow_mtx = bias * li->shadow_transform[0].camera * modelview;
+ Projection shadow_mtx = bias * li->shadow_transform[0].camera * modelview;
RendererRD::MaterialStorage::store_camera(shadow_mtx, light_data.shadow_matrix);
if (size > 0.0 && light_data.soft_shadow_scale > 0.0) {
// Only enable PCSS-like soft shadows if blurring is enabled.
// Otherwise, performance would decrease with no visual difference.
- CameraMatrix cm = li->shadow_transform[0].camera;
+ Projection cm = li->shadow_transform[0].camera;
float half_np = cm.get_z_near() * Math::tan(Math::deg2rad(spot_angle));
light_data.soft_shadow_size = (size * 0.5 / radius) / (half_np / cm.get_z_near()) * rect.size.width;
} else {
@@ -3921,7 +3921,7 @@ Vector3i RendererSceneRenderRD::_point_get_position_in_froxel_volume(const Vecto
return Vector3i(fog_position);
}
-void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform3D &p_cam_transform, const Transform3D &p_prev_cam_inv_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count, const PagedArray<RID> &p_fog_volumes) {
+void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_environment, const Projection &p_cam_projection, const Transform3D &p_cam_transform, const Transform3D &p_prev_cam_inv_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count, const PagedArray<RID> &p_fog_volumes) {
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
@@ -5044,7 +5044,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
bool flip_y = false;
- CameraMatrix light_projection;
+ Projection light_projection;
Transform3D light_transform;
if (RSG::light_storage->light_get_type(light_instance->light) == RS::LIGHT_DIRECTIONAL) {
@@ -5186,7 +5186,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
copy_effects->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, atlas_rect.size, light_projection.get_z_near(), light_projection.get_z_far(), true);
//restore transform so it can be properly used
- light_instance_set_shadow_transform(p_light, CameraMatrix(), light_instance->transform, zfar, 0, 0, 0);
+ light_instance_set_shadow_transform(p_light, Projection(), light_instance->transform, zfar, 0, 0, 0);
}
} else {
@@ -5195,7 +5195,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
}
}
-void RendererSceneRenderRD::render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
+void RendererSceneRenderRD::render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
_render_material(p_cam_transform, p_cam_projection, p_cam_orthogonal, p_instances, p_framebuffer, p_region);
}
@@ -5204,7 +5204,7 @@ void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider,
ERR_FAIL_COND(!particles_storage->particles_collision_is_heightfield(p_collider));
Vector3 extents = particles_storage->particles_collision_get_extents(p_collider) * p_transform.basis.get_scale();
- CameraMatrix cm;
+ Projection cm;
cm.set_orthogonal(-extents.x, extents.x, -extents.z, extents.z, 0, extents.y * 2.0);
Vector3 cam_pos = p_transform.origin;
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index 8ee2f87feb..ffd8fd2ffb 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -53,19 +53,19 @@ struct RenderDataRD {
RID render_buffers;
Transform3D cam_transform;
- CameraMatrix cam_projection;
+ Projection cam_projection;
Vector2 taa_jitter;
bool cam_orthogonal = false;
// For stereo rendering
uint32_t view_count = 1;
Vector3 view_eye_offset[RendererSceneRender::MAX_RENDER_VIEWS];
- CameraMatrix view_projection[RendererSceneRender::MAX_RENDER_VIEWS];
+ Projection view_projection[RendererSceneRender::MAX_RENDER_VIEWS];
Transform3D prev_cam_transform;
- CameraMatrix prev_cam_projection;
+ Projection prev_cam_projection;
Vector2 prev_taa_jitter;
- CameraMatrix prev_view_projection[RendererSceneRender::MAX_RENDER_VIEWS];
+ Projection prev_view_projection[RendererSceneRender::MAX_RENDER_VIEWS];
float z_near = 0.0;
float z_far = 0.0;
@@ -123,16 +123,16 @@ protected:
virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_color) = 0;
virtual void _render_shadow_begin() = 0;
- virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RendererScene::RenderInfo *p_render_info = nullptr) = 0;
+ virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RendererScene::RenderInfo *p_render_info = nullptr) = 0;
virtual void _render_shadow_process() = 0;
virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) = 0;
- virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
+ virtual void _render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) = 0;
- virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) = 0;
+ virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const Projection &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) = 0;
- void _debug_sdfgi_probes(RID p_render_buffers, RID p_framebuffer, uint32_t p_view_count, const CameraMatrix *p_camera_with_transforms, bool p_will_continue_color, bool p_will_continue_depth);
+ void _debug_sdfgi_probes(RID p_render_buffers, RID p_framebuffer, uint32_t p_view_count, const Projection *p_camera_with_transforms, bool p_will_continue_color, bool p_will_continue_depth);
void _debug_draw_cluster(RID p_render_buffers);
RenderBufferData *render_buffers_get_data(RID p_render_buffers);
@@ -141,10 +141,11 @@ protected:
virtual RID _render_buffers_get_normal_texture(RID p_render_buffers) = 0;
virtual RID _render_buffers_get_velocity_texture(RID p_render_buffers) = 0;
- void _process_ssao(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const CameraMatrix &p_projection);
- void _process_ssr(RID p_render_buffers, RID p_dest_framebuffer, const RID *p_normal_buffer_slices, RID p_specular_buffer, const RID *p_metallic_slices, const Color &p_metallic_mask, RID p_environment, const CameraMatrix *p_projections, const Vector3 *p_eye_offsets, bool p_use_additive);
- void _process_sss(RID p_render_buffers, const CameraMatrix &p_camera);
- void _process_ssil(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const CameraMatrix &p_projection, const Transform3D &p_transform);
+ void _process_ssao(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const Projection &p_projection);
+ void _process_ssr(RID p_render_buffers, RID p_dest_framebuffer, const RID *p_normal_buffer_slices, RID p_specular_buffer, const RID *p_metallic_slices, const Color &p_metallic_mask, RID p_environment, const Projection *p_projections, const Vector3 *p_eye_offsets, bool p_use_additive);
+ void _process_sss(RID p_render_buffers, const Projection &p_camera);
+ void _process_ssil(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const Projection &p_projection, const Transform3D &p_transform);
+
void _copy_framebuffer_to_ssil(RID p_render_buffers);
void _process_taa(RID p_render_buffers, RID p_velocity_buffer, float p_z_near, float p_z_far);
@@ -364,7 +365,7 @@ private:
struct LightInstance {
struct ShadowTransform {
- CameraMatrix camera;
+ Projection camera;
Transform3D transform;
float farplane;
float split;
@@ -562,7 +563,7 @@ private:
RID downsample_uniform_set;
- CameraMatrix last_frame_projection;
+ Projection last_frame_projection;
Transform3D last_frame_transform;
RendererRD::SSEffects::SSAORenderBuffers ssao;
@@ -895,7 +896,7 @@ private:
Vector3i _point_get_position_in_froxel_volume(const Vector3 &p_point, float fog_end, const Vector2 &fog_near_size, const Vector2 &fog_far_size, float volumetric_fog_detail_spread, const Vector3 &fog_size, const Transform3D &p_cam_transform);
void _volumetric_fog_erase(RenderBuffers *rb);
- void _update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform3D &p_cam_transform, const Transform3D &p_prev_cam_inv_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count, const PagedArray<RID> &p_fog_volumes);
+ void _update_volumetric_fog(RID p_render_buffers, RID p_environment, const Projection &p_cam_projection, const Transform3D &p_cam_transform, const Transform3D &p_prev_cam_inv_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count, const PagedArray<RID> &p_fog_volumes);
struct FogShaderData : public RendererRD::ShaderData {
bool valid = false;
@@ -1119,7 +1120,7 @@ public:
virtual RID light_instance_create(RID p_light) override;
virtual void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override;
virtual void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override;
- virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override;
+ virtual void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override;
virtual void light_instance_mark_visible(RID p_light_instance) override;
_FORCE_INLINE_ RID light_instance_get_base_light(RID p_light_instance) {
@@ -1168,7 +1169,7 @@ public:
return Rect2(x / float(shadow_atlas->size), y / float(shadow_atlas->size), width / float(shadow_atlas->size), height / float(shadow_atlas->size));
}
- _FORCE_INLINE_ CameraMatrix light_instance_get_shadow_camera(RID p_light_instance, int p_index) {
+ _FORCE_INLINE_ Projection light_instance_get_shadow_camera(RID p_light_instance, int p_index) {
LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
return li->shadow_transform[p_index].camera;
}
@@ -1407,7 +1408,7 @@ public:
virtual void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override;
- virtual void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
+ virtual void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
virtual void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override;
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
index 689fbba885..33c21f5b04 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
@@ -272,7 +272,7 @@ static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_basis, float *p_ar
p_array[11] = 0;
}
-void RendererSceneSkyRD::_render_sky(RD::DrawListID p_list, float p_time, RID p_fb, PipelineCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, uint32_t p_view_count, const CameraMatrix *p_projections, const Basis &p_orientation, float p_multiplier, const Vector3 &p_position, float p_luminance_multiplier) {
+void RendererSceneSkyRD::_render_sky(RD::DrawListID p_list, float p_time, RID p_fb, PipelineCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, uint32_t p_view_count, const Projection *p_projections, const Basis &p_orientation, float p_multiplier, const Vector3 &p_position, float p_luminance_multiplier) {
SkyPushConstant sky_push_constant;
memset(&sky_push_constant, 0, sizeof(SkyPushConstant));
@@ -1089,7 +1089,7 @@ RendererSceneSkyRD::~RendererSceneSkyRD() {
RD::get_singleton()->free(index_buffer); //array gets freed as dependency
}
-void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const CameraMatrix &p_projection, const Transform3D &p_transform, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render) {
+void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render) {
RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
ERR_FAIL_COND(!p_env);
@@ -1301,7 +1301,7 @@ void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_b
RD::get_singleton()->buffer_update(sky_scene_state.uniform_buffer, 0, sizeof(SkySceneState::UBO), &sky_scene_state.ubo);
}
-void RendererSceneSkyRD::update(RendererSceneEnvironmentRD *p_env, const CameraMatrix &p_projection, const Transform3D &p_transform, double p_time, float p_luminance_multiplier) {
+void RendererSceneSkyRD::update(RendererSceneEnvironmentRD *p_env, const Projection &p_projection, const Transform3D &p_transform, double p_time, float p_luminance_multiplier) {
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
ERR_FAIL_COND(!p_env);
@@ -1375,9 +1375,9 @@ void RendererSceneSkyRD::update(RendererSceneEnvironmentRD *p_env, const CameraM
Vector3(0, -1, 0)
};
- CameraMatrix cm;
+ Projection cm;
cm.set_perspective(90, 1, 0.01, 10.0);
- CameraMatrix correction;
+ Projection correction;
correction.set_depth_correction(true);
cm = correction * cm;
@@ -1470,7 +1470,7 @@ void RendererSceneSkyRD::update(RendererSceneEnvironmentRD *p_env, const CameraM
}
}
-void RendererSceneSkyRD::draw(RendererSceneEnvironmentRD *p_env, bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, uint32_t p_view_count, const CameraMatrix *p_projections, const Transform3D &p_transform, double p_time) {
+void RendererSceneSkyRD::draw(RendererSceneEnvironmentRD *p_env, bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, uint32_t p_view_count, const Projection *p_projections, const Transform3D &p_transform, double p_time) {
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
ERR_FAIL_COND(!p_env);
@@ -1519,9 +1519,9 @@ void RendererSceneSkyRD::draw(RendererSceneEnvironmentRD *p_env, bool p_can_cont
float custom_fov = p_env->sky_custom_fov;
// Camera
- CameraMatrix camera;
+ Projection camera;
uint32_t view_count = p_view_count;
- const CameraMatrix *projections = p_projections;
+ const Projection *projections = p_projections;
if (custom_fov) {
// With custom fov we don't support stereo...
@@ -1577,7 +1577,7 @@ void RendererSceneSkyRD::draw(RendererSceneEnvironmentRD *p_env, bool p_can_cont
RD::get_singleton()->draw_list_end();
}
-void RendererSceneSkyRD::update_res_buffers(RendererSceneEnvironmentRD *p_env, uint32_t p_view_count, const CameraMatrix *p_projections, const Transform3D &p_transform, double p_time, float p_luminance_multiplier) {
+void RendererSceneSkyRD::update_res_buffers(RendererSceneEnvironmentRD *p_env, uint32_t p_view_count, const Projection *p_projections, const Transform3D &p_transform, double p_time, float p_luminance_multiplier) {
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
ERR_FAIL_COND(!p_env);
@@ -1617,9 +1617,9 @@ void RendererSceneSkyRD::update_res_buffers(RendererSceneEnvironmentRD *p_env, u
float custom_fov = p_env->sky_custom_fov;
// Camera
- CameraMatrix camera;
+ Projection camera;
uint32_t view_count = p_view_count;
- const CameraMatrix *projections = p_projections;
+ const Projection *projections = p_projections;
if (custom_fov) {
// With custom fov we don't support stereo...
@@ -1662,7 +1662,7 @@ void RendererSceneSkyRD::update_res_buffers(RendererSceneEnvironmentRD *p_env, u
}
}
-void RendererSceneSkyRD::draw(RD::DrawListID p_draw_list, RendererSceneEnvironmentRD *p_env, RID p_fb, uint32_t p_view_count, const CameraMatrix *p_projections, const Transform3D &p_transform, double p_time, float p_luminance_multiplier) {
+void RendererSceneSkyRD::draw(RD::DrawListID p_draw_list, RendererSceneEnvironmentRD *p_env, RID p_fb, uint32_t p_view_count, const Projection *p_projections, const Transform3D &p_transform, double p_time, float p_luminance_multiplier) {
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
ERR_FAIL_COND(!p_env);
@@ -1711,9 +1711,9 @@ void RendererSceneSkyRD::draw(RD::DrawListID p_draw_list, RendererSceneEnvironme
float custom_fov = p_env->sky_custom_fov;
// Camera
- CameraMatrix camera;
+ Projection camera;
uint32_t view_count = p_view_count;
- const CameraMatrix *projections = p_projections;
+ const Projection *projections = p_projections;
if (custom_fov) {
// With custom fov we don't support stereo...
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
index 4376fe4c5b..f186861132 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
@@ -142,7 +142,7 @@ private:
virtual ~SkyShaderData();
};
- void _render_sky(RD::DrawListID p_list, float p_time, RID p_fb, PipelineCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, uint32_t p_view_count, const CameraMatrix *p_projections, const Basis &p_orientation, float p_multiplier, const Vector3 &p_position, float p_luminance_multiplier);
+ void _render_sky(RD::DrawListID p_list, float p_time, RID p_fb, PipelineCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, uint32_t p_view_count, const Projection *p_projections, const Basis &p_orientation, float p_multiplier, const Vector3 &p_position, float p_luminance_multiplier);
public:
struct SkySceneState {
@@ -295,11 +295,11 @@ public:
void set_texture_format(RD::DataFormat p_texture_format);
~RendererSceneSkyRD();
- void setup(RendererSceneEnvironmentRD *p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const CameraMatrix &p_projection, const Transform3D &p_transform, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render);
- void update(RendererSceneEnvironmentRD *p_env, const CameraMatrix &p_projection, const Transform3D &p_transform, double p_time, float p_luminance_multiplier = 1.0);
- void draw(RendererSceneEnvironmentRD *p_env, bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, uint32_t p_view_count, const CameraMatrix *p_projections, const Transform3D &p_transform, double p_time); // only called by clustered renderer
- void update_res_buffers(RendererSceneEnvironmentRD *p_env, uint32_t p_view_count, const CameraMatrix *p_projections, const Transform3D &p_transform, double p_time, float p_luminance_multiplier = 1.0);
- void draw(RD::DrawListID p_draw_list, RendererSceneEnvironmentRD *p_env, RID p_fb, uint32_t p_view_count, const CameraMatrix *p_projections, const Transform3D &p_transform, double p_time, float p_luminance_multiplier = 1.0);
+ void setup(RendererSceneEnvironmentRD *p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render);
+ void update(RendererSceneEnvironmentRD *p_env, const Projection &p_projection, const Transform3D &p_transform, double p_time, float p_luminance_multiplier = 1.0);
+ void draw(RendererSceneEnvironmentRD *p_env, bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, uint32_t p_view_count, const Projection *p_projections, const Transform3D &p_transform, double p_time); // only called by clustered renderer
+ void update_res_buffers(RendererSceneEnvironmentRD *p_env, uint32_t p_view_count, const Projection *p_projections, const Transform3D &p_transform, double p_time, float p_luminance_multiplier = 1.0);
+ void draw(RD::DrawListID p_draw_list, RendererSceneEnvironmentRD *p_env, RID p_fb, uint32_t p_view_count, const Projection *p_projections, const Transform3D &p_transform, double p_time, float p_luminance_multiplier = 1.0);
void invalidate_sky(Sky *p_sky);
void update_dirty_skys();
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
index af2f5aafed..23d05de942 100644
--- a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
@@ -172,75 +172,96 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
}
} break;
case ShaderLanguage::TYPE_IVEC2: {
- Vector<int> iv = value;
- int s = iv.size();
int32_t *gui = (int32_t *)data;
+ if (p_array_size > 0) {
+ Vector<int> iv = value;
+ int s = iv.size();
- if (p_array_size <= 0) {
- p_array_size = 1;
- }
- int count = 2 * p_array_size;
+ if (p_array_size <= 0) {
+ p_array_size = 1;
+ }
+ int count = 2 * p_array_size;
- const int *r = iv.ptr();
- for (int i = 0, j = 0; i < count; i += 2, j += 4) {
- if (i < s) {
- gui[j] = r[i];
- gui[j + 1] = r[i + 1];
- } else {
- gui[j] = 0;
- gui[j + 1] = 0;
+ const int *r = iv.ptr();
+ for (int i = 0, j = 0; i < count; i += 2, j += 4) {
+ if (i < s) {
+ gui[j] = r[i];
+ gui[j + 1] = r[i + 1];
+ } else {
+ gui[j] = 0;
+ gui[j + 1] = 0;
+ }
+ gui[j + 2] = 0; // ignored
+ gui[j + 3] = 0; // ignored
}
- gui[j + 2] = 0; // ignored
- gui[j + 3] = 0; // ignored
+ } else {
+ Vector2i v = value;
+ gui[0] = v.x;
+ gui[1] = v.y;
}
} break;
case ShaderLanguage::TYPE_IVEC3: {
- Vector<int> iv = value;
- int s = iv.size();
int32_t *gui = (int32_t *)data;
+ if (p_array_size > 0) {
+ Vector<int> iv = value;
+ int s = iv.size();
- if (p_array_size <= 0) {
- p_array_size = 1;
- }
- int count = 3 * p_array_size;
-
- const int *r = iv.ptr();
- for (int i = 0, j = 0; i < count; i += 3, j += 4) {
- if (i < s) {
- gui[j] = r[i];
- gui[j + 1] = r[i + 1];
- gui[j + 2] = r[i + 2];
- } else {
- gui[j] = 0;
- gui[j + 1] = 0;
- gui[j + 2] = 0;
+ if (p_array_size <= 0) {
+ p_array_size = 1;
+ }
+ int count = 3 * p_array_size;
+
+ const int *r = iv.ptr();
+ for (int i = 0, j = 0; i < count; i += 3, j += 4) {
+ if (i < s) {
+ gui[j] = r[i];
+ gui[j + 1] = r[i + 1];
+ gui[j + 2] = r[i + 2];
+ } else {
+ gui[j] = 0;
+ gui[j + 1] = 0;
+ gui[j + 2] = 0;
+ }
+ gui[j + 3] = 0; // ignored
}
- gui[j + 3] = 0; // ignored
+ } else {
+ Vector3i v = value;
+ gui[0] = v.x;
+ gui[1] = v.y;
+ gui[2] = v.z;
}
} break;
case ShaderLanguage::TYPE_IVEC4: {
- Vector<int> iv = value;
- int s = iv.size();
int32_t *gui = (int32_t *)data;
+ if (p_array_size > 0) {
+ Vector<int> iv = value;
+ int s = iv.size();
- if (p_array_size <= 0) {
- p_array_size = 1;
- }
- int count = 4 * p_array_size;
-
- const int *r = iv.ptr();
- for (int i = 0; i < count; i += 4) {
- if (i < s) {
- gui[i] = r[i];
- gui[i + 1] = r[i + 1];
- gui[i + 2] = r[i + 2];
- gui[i + 3] = r[i + 3];
- } else {
- gui[i] = 0;
- gui[i + 1] = 0;
- gui[i + 2] = 0;
- gui[i + 3] = 0;
+ if (p_array_size <= 0) {
+ p_array_size = 1;
}
+ int count = 4 * p_array_size;
+
+ const int *r = iv.ptr();
+ for (int i = 0; i < count; i += 4) {
+ if (i < s) {
+ gui[i] = r[i];
+ gui[i + 1] = r[i + 1];
+ gui[i + 2] = r[i + 2];
+ gui[i + 3] = r[i + 3];
+ } else {
+ gui[i] = 0;
+ gui[i + 1] = 0;
+ gui[i + 2] = 0;
+ gui[i + 3] = 0;
+ }
+ }
+ } else {
+ Vector4i v = value;
+ gui[0] = v.x;
+ gui[1] = v.y;
+ gui[2] = v.z;
+ gui[3] = v.w;
}
} break;
case ShaderLanguage::TYPE_UINT: {
@@ -267,75 +288,96 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
}
} break;
case ShaderLanguage::TYPE_UVEC2: {
- Vector<int> iv = value;
- int s = iv.size();
uint32_t *gui = (uint32_t *)data;
+ if (p_array_size > 0) {
+ Vector<int> iv = value;
+ int s = iv.size();
- if (p_array_size <= 0) {
- p_array_size = 1;
- }
- int count = 2 * p_array_size;
+ if (p_array_size <= 0) {
+ p_array_size = 1;
+ }
+ int count = 2 * p_array_size;
- const int *r = iv.ptr();
- for (int i = 0, j = 0; i < count; i += 2, j += 4) {
- if (i < s) {
- gui[j] = r[i];
- gui[j + 1] = r[i + 1];
- } else {
- gui[j] = 0;
- gui[j + 1] = 0;
+ const int *r = iv.ptr();
+ for (int i = 0, j = 0; i < count; i += 2, j += 4) {
+ if (i < s) {
+ gui[j] = r[i];
+ gui[j + 1] = r[i + 1];
+ } else {
+ gui[j] = 0;
+ gui[j + 1] = 0;
+ }
+ gui[j + 2] = 0; // ignored
+ gui[j + 3] = 0; // ignored
}
- gui[j + 2] = 0; // ignored
- gui[j + 3] = 0; // ignored
+ } else {
+ Vector2i v = value;
+ gui[0] = v.x;
+ gui[1] = v.y;
}
} break;
case ShaderLanguage::TYPE_UVEC3: {
- Vector<int> iv = value;
- int s = iv.size();
uint32_t *gui = (uint32_t *)data;
+ if (p_array_size > 0) {
+ Vector<int> iv = value;
+ int s = iv.size();
- if (p_array_size <= 0) {
- p_array_size = 1;
- }
- int count = 3 * p_array_size;
-
- const int *r = iv.ptr();
- for (int i = 0, j = 0; i < count; i += 3, j += 4) {
- if (i < s) {
- gui[j] = r[i];
- gui[j + 1] = r[i + 1];
- gui[j + 2] = r[i + 2];
- } else {
- gui[j] = 0;
- gui[j + 1] = 0;
- gui[j + 2] = 0;
+ if (p_array_size <= 0) {
+ p_array_size = 1;
+ }
+ int count = 3 * p_array_size;
+
+ const int *r = iv.ptr();
+ for (int i = 0, j = 0; i < count; i += 3, j += 4) {
+ if (i < s) {
+ gui[j] = r[i];
+ gui[j + 1] = r[i + 1];
+ gui[j + 2] = r[i + 2];
+ } else {
+ gui[j] = 0;
+ gui[j + 1] = 0;
+ gui[j + 2] = 0;
+ }
+ gui[j + 3] = 0; // ignored
}
- gui[j + 3] = 0; // ignored
+ } else {
+ Vector3i v = value;
+ gui[0] = v.x;
+ gui[1] = v.y;
+ gui[2] = v.z;
}
} break;
case ShaderLanguage::TYPE_UVEC4: {
- Vector<int> iv = value;
- int s = iv.size();
uint32_t *gui = (uint32_t *)data;
+ if (p_array_size > 0) {
+ Vector<int> iv = value;
+ int s = iv.size();
- if (p_array_size <= 0) {
- p_array_size = 1;
- }
- int count = 4 * p_array_size;
-
- const int *r = iv.ptr();
- for (int i = 0; i < count; i++) {
- if (i < s) {
- gui[i] = r[i];
- gui[i + 1] = r[i + 1];
- gui[i + 2] = r[i + 2];
- gui[i + 3] = r[i + 3];
- } else {
- gui[i] = 0;
- gui[i + 1] = 0;
- gui[i + 2] = 0;
- gui[i + 3] = 0;
+ if (p_array_size <= 0) {
+ p_array_size = 1;
}
+ int count = 4 * p_array_size;
+
+ const int *r = iv.ptr();
+ for (int i = 0; i < count; i++) {
+ if (i < s) {
+ gui[i] = r[i];
+ gui[i + 1] = r[i + 1];
+ gui[i + 2] = r[i + 2];
+ gui[i + 3] = r[i + 3];
+ } else {
+ gui[i] = 0;
+ gui[i + 1] = 0;
+ gui[i + 2] = 0;
+ gui[i + 3] = 0;
+ }
+ }
+ } else {
+ Vector4i v = value;
+ gui[0] = v.x;
+ gui[1] = v.y;
+ gui[2] = v.z;
+ gui[3] = v.w;
}
} break;
case ShaderLanguage::TYPE_FLOAT: {
@@ -514,13 +556,20 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
gui[1] = v.y;
gui[2] = v.z;
gui[3] = v.w;
- } else {
+ } else if (value.get_type() == Variant::PLANE) {
Plane v = value;
gui[0] = v.normal.x;
gui[1] = v.normal.y;
gui[2] = v.normal.z;
gui[3] = v.d;
+ } else {
+ Vector4 v = value;
+
+ gui[0] = v.x;
+ gui[1] = v.y;
+ gui[2] = v.z;
+ gui[3] = v.w;
}
}
} break;
@@ -670,7 +719,7 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
gui[i + 15] = 1;
}
}
- } else {
+ } else if (value.get_type() == Variant::TRANSFORM3D) {
Transform3D v = value;
gui[0] = v.basis.rows[0][0];
gui[1] = v.basis.rows[1][0];
@@ -691,6 +740,13 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
gui[13] = v.origin.y;
gui[14] = v.origin.z;
gui[15] = 1;
+ } else {
+ Projection v = value;
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++) {
+ gui[i * 4 + j] = v.matrix[i][j];
+ }
+ }
}
} break;
default: {
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.h b/servers/rendering/renderer_rd/storage_rd/material_storage.h
index b083968e5f..6e22400216 100644
--- a/servers/rendering/renderer_rd/storage_rd/material_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/material_storage.h
@@ -31,7 +31,7 @@
#ifndef MATERIAL_STORAGE_RD_H
#define MATERIAL_STORAGE_RD_H
-#include "core/math/camera_matrix.h"
+#include "core/math/projection.h"
#include "core/templates/local_vector.h"
#include "core/templates/rid_owner.h"
#include "core/templates/self_list.h"
@@ -302,7 +302,7 @@ public:
p_array[11] = p_mtx.origin.z;
}
- static _FORCE_INLINE_ void store_camera(const CameraMatrix &p_mtx, float *p_array) {
+ static _FORCE_INLINE_ void store_camera(const Projection &p_mtx, float *p_array) {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
p_array[i * 4 + j] = p_mtx.matrix[i][j];
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index ebb5849f85..ce08c27ed5 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -1993,7 +1993,7 @@ void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance)
scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, p_instance->lightmap_sh.ptr());
}
-void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_index, Instance *p_instance, const Transform3D p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect) {
+void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_index, Instance *p_instance, const Transform3D p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect) {
InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data);
Transform3D light_transform = p_instance->transform;
@@ -2045,7 +2045,7 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in
RENDER_TIMESTAMP("Cull DirectionalLight3D, Split " + itos(i));
// setup a camera matrix for that range!
- CameraMatrix camera_matrix;
+ Projection camera_matrix;
real_t aspect = p_cam_projection.get_aspect();
@@ -2185,7 +2185,7 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in
z_max = z_vec.dot(center) + radius + pancake_size;
{
- CameraMatrix ortho_camera;
+ Projection ortho_camera;
real_t half_x = (x_max_cam - x_min_cam) * 0.5;
real_t half_y = (y_max_cam - y_min_cam) * 0.5;
@@ -2210,7 +2210,7 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in
}
}
-bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, const Transform3D p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario, float p_screen_mesh_lod_threshold) {
+bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, const Transform3D p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario, float p_screen_mesh_lod_threshold) {
InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data);
Transform3D light_transform = p_instance->transform;
@@ -2283,7 +2283,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
RSG::mesh_storage->update_mesh_instances();
- scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, i, 0);
+ scene_render->light_instance_set_shadow_transform(light->instance, Projection(), light_transform, radius, 0, i, 0);
shadow_data.light = light->instance;
shadow_data.pass = i;
}
@@ -2294,7 +2294,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
}
real_t radius = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE);
- CameraMatrix cm;
+ Projection cm;
cm.set_perspective(90, 1, radius * 0.005f, radius);
for (int i = 0; i < 6; i++) {
@@ -2366,7 +2366,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
}
//restore the regular DP matrix
- //scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, 0, 0);
+ //scene_render->light_instance_set_shadow_transform(light->instance, Projection(), light_transform, radius, 0, 0, 0);
}
} break;
@@ -2380,7 +2380,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
real_t radius = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE);
real_t angle = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SPOT_ANGLE);
- CameraMatrix cm;
+ Projection cm;
cm.set_perspective(angle * 2.0, 1.0, 0.005f * radius, radius);
Vector<Plane> planes = cm.get_projection_planes(light_transform);
@@ -2450,7 +2450,7 @@ void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_
if (p_xr_interface.is_null()) {
// Normal camera
Transform3D transform = camera->transform;
- CameraMatrix projection;
+ Projection projection;
bool vaspect = camera->vaspect;
bool is_orthogonal = false;
@@ -2489,7 +2489,7 @@ void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_
// Setup our camera for our XR interface.
// We can support multiple views here each with their own camera
Transform3D transforms[RendererSceneRender::MAX_RENDER_VIEWS];
- CameraMatrix projections[RendererSceneRender::MAX_RENDER_VIEWS];
+ Projection projections[RendererSceneRender::MAX_RENDER_VIEWS];
uint32_t view_count = p_xr_interface->get_view_count();
ERR_FAIL_COND_MSG(view_count > RendererSceneRender::MAX_RENDER_VIEWS, "Requested view count is not supported");
@@ -3243,7 +3243,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
render_sdfgi_data[i].instances.clear();
}
- // virtual void render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold,const RenderShadowData *p_render_shadows,int p_render_shadow_count,const RenderSDFGIData *p_render_sdfgi_regions,int p_render_sdfgi_region_count,const RenderSDFGIStaticLightData *p_render_sdfgi_static_lights=nullptr) = 0;
+ // virtual void render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold,const RenderShadowData *p_render_shadows,int p_render_shadow_count,const RenderSDFGIData *p_render_sdfgi_regions,int p_render_sdfgi_region_count,const RenderSDFGIStaticLightData *p_render_sdfgi_static_lights=nullptr) = 0;
}
RID RendererSceneCull::_render_get_environment(RID p_camera, RID p_scenario) {
@@ -3280,7 +3280,7 @@ void RendererSceneCull::render_empty_scene(RID p_render_buffers, RID p_scenario,
RENDER_TIMESTAMP("Render Empty 3D Scene");
RendererSceneRender::CameraData camera_data;
- camera_data.set_camera(Transform3D(), CameraMatrix(), true, false);
+ camera_data.set_camera(Transform3D(), Projection(), true, false);
scene_render->render_scene(p_render_buffers, &camera_data, &camera_data, PagedArray<RendererSceneRender::GeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), RID(), RID(), p_shadow_atlas, RID(), scenario->reflection_atlas, RID(), 0, 0, nullptr, 0, nullptr, 0, nullptr);
#endif
@@ -3329,7 +3329,7 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int
max_distance = MAX(max_distance, distance);
//render cubemap side
- CameraMatrix cm;
+ Projection cm;
cm.set_perspective(90, 1, 0.01, max_distance);
Transform3D local_view;
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index 8c722360ae..7213a13580 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -980,9 +980,9 @@ public:
_FORCE_INLINE_ void _update_instance_lightmap_captures(Instance *p_instance);
void _unpair_instance(Instance *p_instance);
- void _light_instance_setup_directional_shadow(int p_shadow_index, Instance *p_instance, const Transform3D p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect);
+ void _light_instance_setup_directional_shadow(int p_shadow_index, Instance *p_instance, const Transform3D p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect);
- _FORCE_INLINE_ bool _light_instance_update_shadow(Instance *p_instance, const Transform3D p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario, float p_scren_mesh_lod_threshold);
+ _FORCE_INLINE_ bool _light_instance_update_shadow(Instance *p_instance, const Transform3D p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario, float p_scren_mesh_lod_threshold);
RID _render_get_environment(RID p_camera, RID p_scenario);
@@ -992,7 +992,7 @@ public:
struct Cascade {
Frustum frustum;
- CameraMatrix projection;
+ Projection projection;
Transform3D transform;
real_t zfar;
real_t split;
@@ -1045,7 +1045,7 @@ public:
uint32_t visible_layers;
Instance *render_reflection_probe = nullptr;
const RendererSceneOcclusionCull::HZBuffer *occlusion_buffer;
- const CameraMatrix *camera_matrix;
+ const Projection *camera_matrix;
uint64_t visibility_viewport_mask;
};
diff --git a/servers/rendering/renderer_scene_occlusion_cull.h b/servers/rendering/renderer_scene_occlusion_cull.h
index 7198379ade..47d38f1780 100644
--- a/servers/rendering/renderer_scene_occlusion_cull.h
+++ b/servers/rendering/renderer_scene_occlusion_cull.h
@@ -31,7 +31,7 @@
#ifndef RENDERER_SCENE_OCCLUSION_CULL_H
#define RENDERER_SCENE_OCCLUSION_CULL_H
-#include "core/math/camera_matrix.h"
+#include "core/math/projection.h"
#include "core/templates/local_vector.h"
#include "servers/rendering_server.h"
@@ -60,7 +60,7 @@ public:
void update_mips();
- _FORCE_INLINE_ bool is_occluded(const real_t p_bounds[6], const Vector3 &p_cam_position, const Transform3D &p_cam_inv_transform, const CameraMatrix &p_cam_projection, real_t p_near) const {
+ _FORCE_INLINE_ bool is_occluded(const real_t p_bounds[6], const Vector3 &p_cam_position, const Transform3D &p_cam_inv_transform, const Projection &p_cam_projection, real_t p_near) const {
if (is_empty()) {
return false;
}
@@ -183,7 +183,7 @@ public:
}
virtual void buffer_set_scenario(RID p_buffer, RID p_scenario) { _print_warning(); }
virtual void buffer_set_size(RID p_buffer, const Vector2i &p_size) { _print_warning(); }
- virtual void buffer_update(RID p_buffer, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) {}
+ virtual void buffer_update(RID p_buffer, const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) {}
virtual RID buffer_get_debug_texture(RID p_buffer) {
_print_warning();
return RID();
diff --git a/servers/rendering/renderer_scene_render.cpp b/servers/rendering/renderer_scene_render.cpp
index 600908cf16..c0ad0d1187 100644
--- a/servers/rendering/renderer_scene_render.cpp
+++ b/servers/rendering/renderer_scene_render.cpp
@@ -30,7 +30,7 @@
#include "renderer_scene_render.h"
-void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, const CameraMatrix p_projection, bool p_is_orthogonal, bool p_vaspect, const Vector2 &p_taa_jitter) {
+void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, const Projection p_projection, bool p_is_orthogonal, bool p_vaspect, const Vector2 &p_taa_jitter) {
view_count = 1;
is_orthogonal = p_is_orthogonal;
vaspect = p_vaspect;
@@ -43,7 +43,7 @@ void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform,
taa_jitter = p_taa_jitter;
}
-void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const CameraMatrix *p_projections, bool p_is_orthogonal, bool p_vaspect) {
+void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const Projection *p_projections, bool p_is_orthogonal, bool p_vaspect) {
ERR_FAIL_COND_MSG(p_view_count != 2, "Incorrect view count for stereoscopic view");
view_count = p_view_count;
@@ -60,8 +60,8 @@ void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count
}
// 2. average and normalize plane normals to obtain z vector, cross them to obtain y vector, and from there the x vector for combined camera basis.
- Vector3 n0 = planes[0][CameraMatrix::PLANE_LEFT].normal;
- Vector3 n1 = planes[1][CameraMatrix::PLANE_RIGHT].normal;
+ Vector3 n0 = planes[0][Projection::PLANE_LEFT].normal;
+ Vector3 n1 = planes[1][Projection::PLANE_RIGHT].normal;
Vector3 z = (n0 + n1).normalized();
Vector3 y = n0.cross(n1).normalized();
Vector3 x = y.cross(z).normalized();
@@ -73,13 +73,13 @@ void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count
// 4. Intersect horizon, left and right to obtain the combined camera origin.
ERR_FAIL_COND_MSG(
- !horizon.intersect_3(planes[0][CameraMatrix::PLANE_LEFT], planes[1][CameraMatrix::PLANE_RIGHT], &main_transform.origin), "Can't determine camera origin");
+ !horizon.intersect_3(planes[0][Projection::PLANE_LEFT], planes[1][Projection::PLANE_RIGHT], &main_transform.origin), "Can't determine camera origin");
// handy to have the inverse of the transform we just build
Transform3D main_transform_inv = main_transform.inverse();
// 5. figure out far plane, this could use some improvement, we may have our far plane too close like this, not sure if this matters
- Vector3 far_center = (planes[0][CameraMatrix::PLANE_FAR].center() + planes[1][CameraMatrix::PLANE_FAR].center()) * 0.5;
+ Vector3 far_center = (planes[0][Projection::PLANE_FAR].center() + planes[1][Projection::PLANE_FAR].center()) * 0.5;
Plane far(-z, far_center);
/////////////////////////////////////////////////////////////////////////////
@@ -88,9 +88,9 @@ void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count
// 6. Intersect far and left planes with top planes from both eyes, save the point with highest y as top_left.
Vector3 top_left, other;
ERR_FAIL_COND_MSG(
- !far.intersect_3(planes[0][CameraMatrix::PLANE_LEFT], planes[0][CameraMatrix::PLANE_TOP], &top_left), "Can't determine left camera far/left/top vector");
+ !far.intersect_3(planes[0][Projection::PLANE_LEFT], planes[0][Projection::PLANE_TOP], &top_left), "Can't determine left camera far/left/top vector");
ERR_FAIL_COND_MSG(
- !far.intersect_3(planes[1][CameraMatrix::PLANE_LEFT], planes[1][CameraMatrix::PLANE_TOP], &other), "Can't determine right camera far/left/top vector");
+ !far.intersect_3(planes[1][Projection::PLANE_LEFT], planes[1][Projection::PLANE_TOP], &other), "Can't determine right camera far/left/top vector");
if (y.dot(top_left) < y.dot(other)) {
top_left = other;
}
@@ -98,9 +98,9 @@ void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count
// 7. Intersect far and left planes with bottom planes from both eyes, save the point with lowest y as bottom_left.
Vector3 bottom_left;
ERR_FAIL_COND_MSG(
- !far.intersect_3(planes[0][CameraMatrix::PLANE_LEFT], planes[0][CameraMatrix::PLANE_BOTTOM], &bottom_left), "Can't determine left camera far/left/bottom vector");
+ !far.intersect_3(planes[0][Projection::PLANE_LEFT], planes[0][Projection::PLANE_BOTTOM], &bottom_left), "Can't determine left camera far/left/bottom vector");
ERR_FAIL_COND_MSG(
- !far.intersect_3(planes[1][CameraMatrix::PLANE_LEFT], planes[1][CameraMatrix::PLANE_BOTTOM], &other), "Can't determine right camera far/left/bottom vector");
+ !far.intersect_3(planes[1][Projection::PLANE_LEFT], planes[1][Projection::PLANE_BOTTOM], &other), "Can't determine right camera far/left/bottom vector");
if (y.dot(other) < y.dot(bottom_left)) {
bottom_left = other;
}
@@ -108,9 +108,9 @@ void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count
// 8. Intersect far and right planes with top planes from both eyes, save the point with highest y as top_right.
Vector3 top_right;
ERR_FAIL_COND_MSG(
- !far.intersect_3(planes[0][CameraMatrix::PLANE_RIGHT], planes[0][CameraMatrix::PLANE_TOP], &top_right), "Can't determine left camera far/right/top vector");
+ !far.intersect_3(planes[0][Projection::PLANE_RIGHT], planes[0][Projection::PLANE_TOP], &top_right), "Can't determine left camera far/right/top vector");
ERR_FAIL_COND_MSG(
- !far.intersect_3(planes[1][CameraMatrix::PLANE_RIGHT], planes[1][CameraMatrix::PLANE_TOP], &other), "Can't determine right camera far/right/top vector");
+ !far.intersect_3(planes[1][Projection::PLANE_RIGHT], planes[1][Projection::PLANE_TOP], &other), "Can't determine right camera far/right/top vector");
if (y.dot(top_right) < y.dot(other)) {
top_right = other;
}
@@ -118,9 +118,9 @@ void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count
// 9. Intersect far and right planes with bottom planes from both eyes, save the point with lowest y as bottom_right.
Vector3 bottom_right;
ERR_FAIL_COND_MSG(
- !far.intersect_3(planes[0][CameraMatrix::PLANE_RIGHT], planes[0][CameraMatrix::PLANE_BOTTOM], &bottom_right), "Can't determine left camera far/right/bottom vector");
+ !far.intersect_3(planes[0][Projection::PLANE_RIGHT], planes[0][Projection::PLANE_BOTTOM], &bottom_right), "Can't determine left camera far/right/bottom vector");
ERR_FAIL_COND_MSG(
- !far.intersect_3(planes[1][CameraMatrix::PLANE_RIGHT], planes[1][CameraMatrix::PLANE_BOTTOM], &other), "Can't determine right camera far/right/bottom vector");
+ !far.intersect_3(planes[1][Projection::PLANE_RIGHT], planes[1][Projection::PLANE_BOTTOM], &other), "Can't determine right camera far/right/bottom vector");
if (y.dot(other) < y.dot(bottom_right)) {
bottom_right = other;
}
@@ -146,18 +146,18 @@ void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count
// 13. Intersect near plane with bottm/left planes, to obtain min_vec then top/right to obtain max_vec
Vector3 min_vec;
ERR_FAIL_COND_MSG(
- !near.intersect_3(bottom, planes[0][CameraMatrix::PLANE_LEFT], &min_vec), "Can't determine left camera near/left/bottom vector");
+ !near.intersect_3(bottom, planes[0][Projection::PLANE_LEFT], &min_vec), "Can't determine left camera near/left/bottom vector");
ERR_FAIL_COND_MSG(
- !near.intersect_3(bottom, planes[1][CameraMatrix::PLANE_LEFT], &other), "Can't determine right camera near/left/bottom vector");
+ !near.intersect_3(bottom, planes[1][Projection::PLANE_LEFT], &other), "Can't determine right camera near/left/bottom vector");
if (x.dot(other) < x.dot(min_vec)) {
min_vec = other;
}
Vector3 max_vec;
ERR_FAIL_COND_MSG(
- !near.intersect_3(top, planes[0][CameraMatrix::PLANE_RIGHT], &max_vec), "Can't determine left camera near/right/top vector");
+ !near.intersect_3(top, planes[0][Projection::PLANE_RIGHT], &max_vec), "Can't determine left camera near/right/top vector");
ERR_FAIL_COND_MSG(
- !near.intersect_3(top, planes[1][CameraMatrix::PLANE_RIGHT], &other), "Can't determine right camera near/right/top vector");
+ !near.intersect_3(top, planes[1][Projection::PLANE_RIGHT], &other), "Can't determine right camera near/right/top vector");
if (x.dot(max_vec) < x.dot(other)) {
max_vec = other;
}
@@ -177,6 +177,6 @@ void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count
// 3. Copy our view data
for (uint32_t v = 0; v < view_count; v++) {
view_offset[v] = main_transform_inv * p_transforms[v];
- view_projection[v] = p_projections[v] * CameraMatrix(view_offset[v].inverse());
+ view_projection[v] = p_projections[v] * Projection(view_offset[v].inverse());
}
}
diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h
index 74c7d55a57..1b6a53d442 100644
--- a/servers/rendering/renderer_scene_render.h
+++ b/servers/rendering/renderer_scene_render.h
@@ -31,7 +31,7 @@
#ifndef RENDERINGSERVERSCENERENDER_H
#define RENDERINGSERVERSCENERENDER_H
-#include "core/math/camera_matrix.h"
+#include "core/math/projection.h"
#include "core/templates/paged_array.h"
#include "servers/rendering/renderer_scene.h"
@@ -172,7 +172,7 @@ public:
virtual RID light_instance_create(RID p_light) = 0;
virtual void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) = 0;
virtual void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) = 0;
- virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) = 0;
+ virtual void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) = 0;
virtual void light_instance_mark_visible(RID p_light_instance) = 0;
virtual bool light_instances_can_render_shadow_cube() const {
return true;
@@ -239,19 +239,19 @@ public:
// Main/center projection
Transform3D main_transform;
- CameraMatrix main_projection;
+ Projection main_projection;
Transform3D view_offset[RendererSceneRender::MAX_RENDER_VIEWS];
- CameraMatrix view_projection[RendererSceneRender::MAX_RENDER_VIEWS];
+ Projection view_projection[RendererSceneRender::MAX_RENDER_VIEWS];
Vector2 taa_jitter;
- void set_camera(const Transform3D p_transform, const CameraMatrix p_projection, bool p_is_orthogonal, bool p_vaspect, const Vector2 &p_taa_jitter = Vector2());
- void set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const CameraMatrix *p_projections, bool p_is_orthogonal, bool p_vaspect);
+ void set_camera(const Transform3D p_transform, const Projection p_projection, bool p_is_orthogonal, bool p_vaspect, const Vector2 &p_taa_jitter = Vector2());
+ void set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const Projection *p_projections, bool p_is_orthogonal, bool p_vaspect);
};
virtual void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) = 0;
- virtual void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
+ virtual void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
virtual void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) = 0;
virtual void set_scene_pass(uint64_t p_pass) = 0;
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index d2b80fb277..3cd07db0e6 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -3926,13 +3926,29 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
}
}
} break;
- case ShaderLanguage::TYPE_IVEC2:
- case ShaderLanguage::TYPE_IVEC3:
- case ShaderLanguage::TYPE_IVEC4:
case ShaderLanguage::TYPE_UVEC2:
+ case ShaderLanguage::TYPE_IVEC2: {
+ if (p_uniform.array_size > 0) {
+ pi.type = Variant::PACKED_INT32_ARRAY;
+ } else {
+ pi.type = Variant::VECTOR2I;
+ }
+ } break;
case ShaderLanguage::TYPE_UVEC3:
- case ShaderLanguage::TYPE_UVEC4: {
- pi.type = Variant::PACKED_INT32_ARRAY;
+ case ShaderLanguage::TYPE_IVEC3: {
+ if (p_uniform.array_size > 0) {
+ pi.type = Variant::PACKED_INT32_ARRAY;
+ } else {
+ pi.type = Variant::VECTOR3I;
+ }
+ } break;
+ case ShaderLanguage::TYPE_UVEC4:
+ case ShaderLanguage::TYPE_IVEC4: {
+ if (p_uniform.array_size > 0) {
+ pi.type = Variant::PACKED_INT32_ARRAY;
+ } else {
+ pi.type = Variant::VECTOR4I;
+ }
} break;
case ShaderLanguage::TYPE_FLOAT: {
if (p_uniform.array_size > 0) {
@@ -3980,7 +3996,7 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
pi.type = Variant::COLOR;
} else {
- pi.type = Variant::QUATERNION;
+ pi.type = Variant::VECTOR4;
}
}
} break;
@@ -4002,7 +4018,7 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
if (p_uniform.array_size > 0) {
pi.type = Variant::PACKED_FLOAT32_ARRAY;
} else {
- pi.type = Variant::TRANSFORM3D;
+ pi.type = Variant::PROJECTION;
}
break;
case ShaderLanguage::TYPE_SAMPLER2D:
diff --git a/servers/xr/xr_interface.cpp b/servers/xr/xr_interface.cpp
index 0808b1fd7b..4b9ea40223 100644
--- a/servers/xr/xr_interface.cpp
+++ b/servers/xr/xr_interface.cpp
@@ -195,7 +195,7 @@ RID XRInterface::get_vrs_texture() {
uint8_t *data_ptr = data.ptrw();
// Our near and far don't matter much for what we're doing here, but there are some interfaces that will remember this as the near and far and may fail as a result...
- CameraMatrix cm = get_projection_for_view(i, aspect, 0.1, 1000.0);
+ Projection cm = get_projection_for_view(i, aspect, 0.1, 1000.0);
Vector3 center = cm.xform(Vector3(0.0, 0.0, 999.0));
Vector2i view_center;
diff --git a/servers/xr/xr_interface.h b/servers/xr/xr_interface.h
index b4eb4694f6..f11458f1cc 100644
--- a/servers/xr/xr_interface.h
+++ b/servers/xr/xr_interface.h
@@ -31,7 +31,7 @@
#ifndef XR_INTERFACE_H
#define XR_INTERFACE_H
-#include "core/math/camera_matrix.h"
+#include "core/math/projection.h"
#include "core/os/thread_safe.h"
#include "servers/xr_server.h"
@@ -119,7 +119,7 @@ public:
virtual uint32_t get_view_count() = 0; /* returns the view count we need (1 is monoscopic, 2 is stereoscopic but can be more) */
virtual Transform3D get_camera_transform() = 0; /* returns the position of our camera for updating our camera node. For monoscopic this is equal to the views transform, for stereoscopic this should be an average */
virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) = 0; /* get each views transform */
- virtual CameraMatrix get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) = 0; /* get each view projection matrix */
+ virtual Projection get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) = 0; /* get each view projection matrix */
virtual RID get_vrs_texture(); /* obtain VRS texture */
// note, external color/depth/vrs texture support will be added here soon.
diff --git a/servers/xr/xr_interface_extension.cpp b/servers/xr/xr_interface_extension.cpp
index 94953c69a9..7395cd5ad4 100644
--- a/servers/xr/xr_interface_extension.cpp
+++ b/servers/xr/xr_interface_extension.cpp
@@ -258,12 +258,12 @@ Transform3D XRInterfaceExtension::get_transform_for_view(uint32_t p_view, const
return Transform3D();
}
-CameraMatrix XRInterfaceExtension::get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) {
- CameraMatrix cm;
+Projection XRInterfaceExtension::get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) {
+ Projection cm;
PackedFloat64Array arr;
if (GDVIRTUAL_CALL(_get_projection_for_view, p_view, p_aspect, p_z_near, p_z_far, arr)) {
- ERR_FAIL_COND_V_MSG(arr.size() != 16, CameraMatrix(), "Projection matrix must contain 16 floats");
+ ERR_FAIL_COND_V_MSG(arr.size() != 16, Projection(), "Projection matrix must contain 16 floats");
real_t *m = (real_t *)cm.matrix;
for (int i = 0; i < 16; i++) {
m[i] = arr[i];
@@ -271,7 +271,7 @@ CameraMatrix XRInterfaceExtension::get_projection_for_view(uint32_t p_view, doub
return cm;
}
- return CameraMatrix();
+ return Projection();
}
RID XRInterfaceExtension::get_vrs_texture() {
diff --git a/servers/xr/xr_interface_extension.h b/servers/xr/xr_interface_extension.h
index 7174b412c5..09dd70aca0 100644
--- a/servers/xr/xr_interface_extension.h
+++ b/servers/xr/xr_interface_extension.h
@@ -100,7 +100,7 @@ public:
virtual uint32_t get_view_count() override;
virtual Transform3D get_camera_transform() override;
virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override;
- virtual CameraMatrix get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) override;
+ virtual Projection get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) override;
virtual RID get_vrs_texture() override;
GDVIRTUAL0R(Size2, _get_render_target_size);