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-rw-r--r--doc/classes/ItemList.xml2
-rw-r--r--doc/classes/Tree.xml2
-rw-r--r--drivers/gles3/storage/config.cpp7
-rw-r--r--editor/plugins/theme_editor_plugin.cpp1
-rw-r--r--scene/gui/rich_text_label.cpp10
-rw-r--r--scene/resources/default_theme/default_theme.cpp4
-rw-r--r--servers/rendering/renderer_rd/storage_rd/utilities.cpp5
7 files changed, 23 insertions, 8 deletions
diff --git a/doc/classes/ItemList.xml b/doc/classes/ItemList.xml
index 15c97b0838..97ee946acd 100644
--- a/doc/classes/ItemList.xml
+++ b/doc/classes/ItemList.xml
@@ -445,7 +445,7 @@
<theme_item name="font_selected_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
Text [Color] used when the item is selected.
</theme_item>
- <theme_item name="guide_color" data_type="color" type="Color" default="Color(0, 0, 0, 0.1)">
+ <theme_item name="guide_color" data_type="color" type="Color" default="Color(0.7, 0.7, 0.7, 0.25)">
[Color] of the guideline. The guideline is a line drawn between each row of items.
</theme_item>
<theme_item name="h_separation" data_type="constant" type="int" default="4">
diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml
index b06be0cf99..f326948e9c 100644
--- a/doc/classes/Tree.xml
+++ b/doc/classes/Tree.xml
@@ -461,7 +461,7 @@
<theme_item name="custom_button_font_highlight" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's hovered.
</theme_item>
- <theme_item name="drop_position_color" data_type="color" type="Color" default="Color(1, 0.3, 0.2, 1)">
+ <theme_item name="drop_position_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
[Color] used to draw possible drop locations. See [enum DropModeFlags] constants for further description of drop locations.
</theme_item>
<theme_item name="font_color" data_type="color" type="Color" default="Color(0.7, 0.7, 0.7, 1)">
diff --git a/drivers/gles3/storage/config.cpp b/drivers/gles3/storage/config.cpp
index f2809734a9..30b5919526 100644
--- a/drivers/gles3/storage/config.cpp
+++ b/drivers/gles3/storage/config.cpp
@@ -64,7 +64,14 @@ Config::Config() {
#else
float_texture_supported = extensions.has("GL_ARB_texture_float") || extensions.has("GL_OES_texture_float");
etc2_supported = true;
+#if defined(ANDROID_ENABLED) || defined(IPHONE_ENABLED)
+ // Some Android devices report support for S3TC but we don't expect that and don't export the textures.
+ // This could be fixed but so few devices support it that it doesn't seem useful (and makes bigger APKs).
+ // For good measure we do the same hack for iOS, just in case.
+ s3tc_supported = false;
+#else
s3tc_supported = extensions.has("GL_EXT_texture_compression_dxt1") || extensions.has("GL_EXT_texture_compression_s3tc") || extensions.has("WEBGL_compressed_texture_s3tc");
+#endif
rgtc_supported = extensions.has("GL_EXT_texture_compression_rgtc") || extensions.has("GL_ARB_texture_compression_rgtc") || extensions.has("EXT_texture_compression_rgtc");
#endif
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index 2a61ea0baa..bbc22c8622 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -3381,6 +3381,7 @@ ThemeTypeEditor::ThemeTypeEditor() {
theme_type_list = memnew(OptionButton);
theme_type_list->set_h_size_flags(SIZE_EXPAND_FILL);
+ theme_type_list->set_text_overrun_behavior(TextServer::OVERRUN_TRIM_ELLIPSIS);
type_list_hb->add_child(theme_type_list);
theme_type_list->connect("item_selected", callable_mp(this, &ThemeTypeEditor::_list_type_selected));
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 8e424977c4..984f20ee58 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -821,17 +821,18 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
off.y += line_spacing;
}
- RID rid = l.text_buf->get_line_rid(line);
if (p_ofs.y + off.y >= ctrl_size.height) {
break;
}
- if (p_ofs.y + off.y + TS->shaped_text_get_size(rid).y <= 0) {
- off.y += TS->shaped_text_get_size(rid).y;
+
+ const Size2 line_size = l.text_buf->get_line_size(line);
+ if (p_ofs.y + off.y + line_size.y <= 0) {
+ off.y += line_size.y;
continue;
}
float width = l.text_buf->get_width();
- float length = TS->shaped_text_get_width(rid);
+ float length = line_size.x;
// Draw line.
line_count++;
@@ -874,6 +875,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
}
}
+ RID rid = l.text_buf->get_line_rid(line);
//draw_rect(Rect2(p_ofs + off, TS->shaped_text_get_size(rid)), Color(1,0,0), false, 2); //DEBUG_RECTS
off.y += TS->shaped_text_get_ascent(rid);
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 520a0a04ed..fa375795c1 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -741,7 +741,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_selected_color", "Tree", control_font_pressed_color);
theme->set_color("font_outline_color", "Tree", Color(1, 1, 1));
theme->set_color("guide_color", "Tree", Color(0.7, 0.7, 0.7, 0.25));
- theme->set_color("drop_position_color", "Tree", Color(1, 0.3, 0.2));
+ theme->set_color("drop_position_color", "Tree", Color(1, 1, 1));
theme->set_color("relationship_line_color", "Tree", Color(0.27, 0.27, 0.27));
theme->set_color("parent_hl_line_color", "Tree", Color(0.27, 0.27, 0.27));
theme->set_color("children_hl_line_color", "Tree", Color(0.27, 0.27, 0.27));
@@ -776,7 +776,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_color", "ItemList", control_font_lower_color);
theme->set_color("font_selected_color", "ItemList", control_font_pressed_color);
theme->set_color("font_outline_color", "ItemList", Color(1, 1, 1));
- theme->set_color("guide_color", "ItemList", Color(0, 0, 0, 0.1));
+ theme->set_color("guide_color", "ItemList", Color(0.7, 0.7, 0.7, 0.25));
theme->set_stylebox("selected", "ItemList", make_flat_stylebox(style_selected_color));
theme->set_stylebox("selected_focus", "ItemList", make_flat_stylebox(style_selected_color));
theme->set_stylebox("cursor", "ItemList", focus);
diff --git a/servers/rendering/renderer_rd/storage_rd/utilities.cpp b/servers/rendering/renderer_rd/storage_rd/utilities.cpp
index 5a91046628..ae1f22be3b 100644
--- a/servers/rendering/renderer_rd/storage_rd/utilities.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/utilities.cpp
@@ -290,9 +290,14 @@ bool Utilities::has_os_feature(const String &p_feature) const {
return true;
}
+#if !defined(ANDROID_ENABLED) && !defined(IPHONE_ENABLED)
+ // Some Android devices report support for S3TC but we don't expect that and don't export the textures.
+ // This could be fixed but so few devices support it that it doesn't seem useful (and makes bigger APKs).
+ // For good measure we do the same hack for iOS, just in case.
if (p_feature == "s3tc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
return true;
}
+#endif
if (p_feature == "bptc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
return true;