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-rw-r--r--doc/classes/Popup.xml2
-rw-r--r--doc/classes/ProjectSettings.xml2
-rw-r--r--doc/classes/Rect2.xml4
-rw-r--r--doc/classes/Rect2i.xml4
-rw-r--r--doc/classes/RenderingDevice.xml43
-rw-r--r--doc/classes/Vector2.xml3
-rw-r--r--doc/classes/Vector2i.xml2
-rw-r--r--doc/classes/Vector3.xml3
-rw-r--r--doc/classes/Vector3i.xml2
-rw-r--r--doc/classes/Vector4.xml3
-rw-r--r--doc/classes/Vector4i.xml2
-rwxr-xr-xdoc/tools/make_rst.py16
-rw-r--r--drivers/gles3/shaders/scene.glsl1
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp142
-rw-r--r--drivers/vulkan/rendering_device_vulkan.h24
-rw-r--r--editor/animation_bezier_editor.cpp4
-rw-r--r--editor/editor_sectioned_inspector.cpp4
-rw-r--r--editor/editor_settings_dialog.cpp4
-rw-r--r--editor/import/audio_stream_import_settings.cpp4
-rw-r--r--editor/plugins/bone_map_editor_plugin.cpp2
-rw-r--r--editor/plugins/gradient_editor.cpp45
-rw-r--r--editor/plugins/gradient_editor.h4
-rw-r--r--editor/plugins/shader_file_editor_plugin.cpp1
-rw-r--r--editor/plugins/tiles/tile_data_editors.cpp3
-rw-r--r--editor/project_converter_3_to_4.cpp16
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp16
-rw-r--r--modules/gdscript/gdscript_cache.cpp40
-rw-r--r--modules/gdscript/gdscript_cache.h1
-rw-r--r--modules/gdscript/gdscript_editor.cpp2
-rw-r--r--modules/gdscript/gdscript_parser.cpp2
-rw-r--r--modules/gdscript/gdscript_parser.h1
-rw-r--r--modules/gdscript/gdscript_warning.cpp6
-rw-r--r--modules/gdscript/tests/scripts/parser/warnings/return_value_discarded.out2
-rw-r--r--modules/gltf/doc_classes/GLTFDocument.xml9
-rw-r--r--modules/gltf/doc_classes/GLTFDocumentExtension.xml46
-rw-r--r--modules/gltf/extensions/gltf_document_extension.cpp64
-rw-r--r--modules/gltf/extensions/gltf_document_extension.h19
-rw-r--r--modules/gltf/gltf_document.cpp73
-rw-r--r--modules/mbedtls/packet_peer_mbed_dtls.cpp7
-rw-r--r--modules/openxr/extensions/openxr_htc_vive_tracker_extension.cpp2
-rw-r--r--modules/text_server_adv/text_server_adv.cpp5
-rw-r--r--modules/vorbis/audio_stream_ogg_vorbis.cpp2
-rw-r--r--modules/zip/doc_classes/ZIPReader.xml2
-rw-r--r--platform/ios/export/export_plugin.cpp6
-rw-r--r--platform/macos/display_server_macos.h1
-rw-r--r--platform/macos/display_server_macos.mm71
-rw-r--r--platform/macos/export/export_plugin.cpp9
-rw-r--r--platform/macos/godot_window_delegate.mm9
-rw-r--r--platform/windows/export/export_plugin.cpp7
-rw-r--r--scene/animation/animation_blend_space_1d.cpp4
-rw-r--r--scene/animation/animation_blend_space_2d.cpp12
-rw-r--r--scene/animation/animation_blend_tree.cpp8
-rw-r--r--scene/animation/animation_tree.cpp143
-rw-r--r--scene/animation/animation_tree.h1
-rw-r--r--scene/gui/color_picker.cpp6
-rw-r--r--scene/gui/split_container.cpp3
-rw-r--r--scene/gui/tab_bar.cpp3
-rw-r--r--scene/main/http_request.cpp49
-rw-r--r--scene/resources/animation.cpp6
-rw-r--r--servers/physics_3d/godot_soft_body_3d.cpp1
-rw-r--r--servers/rendering/renderer_rd/effects/resolve.h4
-rw-r--r--servers/rendering/renderer_rd/effects/ss_effects.cpp1
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp2
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h6
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp10
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h6
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp8
-rw-r--r--servers/rendering/renderer_rd/storage_rd/material_storage.h2
-rw-r--r--servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp2
-rw-r--r--servers/rendering/rendering_device.cpp44
-rw-r--r--servers/rendering/rendering_device.h27
-rw-r--r--servers/rendering/shader_language.cpp4
72 files changed, 659 insertions, 435 deletions
diff --git a/doc/classes/Popup.xml b/doc/classes/Popup.xml
index 3fcf0a9b8f..a56bf77774 100644
--- a/doc/classes/Popup.xml
+++ b/doc/classes/Popup.xml
@@ -4,7 +4,7 @@
Popup is a base window container for popup-like subwindows.
</brief_description>
<description>
- Popup is a base window container for popup-like subwindows. It's a modal by default (see [member popup_window]) and has helpers for custom popup behavior.
+ Popup is a base window container for popup-like subwindows. It's a modal by default (see [member Window.popup_window]) and has helpers for custom popup behavior.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 3478215f4f..714e9210a5 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -401,7 +401,7 @@
<member name="debug/gdscript/warnings/redundant_await" type="int" setter="" getter="" default="1">
When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when a function that is not a coroutine is called with await.
</member>
- <member name="debug/gdscript/warnings/return_value_discarded" type="int" setter="" getter="" default="1">
+ <member name="debug/gdscript/warnings/return_value_discarded" type="int" setter="" getter="" default="0">
When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when calling a function without using its return value (by assigning it to a variable or using it as a function argument). Such return values are sometimes used to denote possible errors using the [enum Error] enum.
</member>
<member name="debug/gdscript/warnings/shadowed_global_identifier" type="int" setter="" getter="" default="1">
diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml
index 28fe42afae..d39e50d5f0 100644
--- a/doc/classes/Rect2.xml
+++ b/doc/classes/Rect2.xml
@@ -82,9 +82,9 @@
var rect2 = rect.expand(Vector2(0, -1))
[/gdscript]
[csharp]
- # position (-3, 2), size (1, 1)
+ // position (-3, 2), size (1, 1)
var rect = new Rect2(new Vector2(-3, 2), new Vector2(1, 1));
- # position (-3, -1), size (3, 4), so we fit both rect and Vector2(0, -1)
+ // position (-3, -1), size (3, 4), so we fit both rect and Vector2(0, -1)
var rect2 = rect.Expand(new Vector2(0, -1));
[/csharp]
[/codeblocks]
diff --git a/doc/classes/Rect2i.xml b/doc/classes/Rect2i.xml
index 6d4c113609..325ead0cfa 100644
--- a/doc/classes/Rect2i.xml
+++ b/doc/classes/Rect2i.xml
@@ -79,9 +79,9 @@
var rect2 = rect.expand(Vector2i(0, -1))
[/gdscript]
[csharp]
- # position (-3, 2), size (1, 1)
+ // position (-3, 2), size (1, 1)
var rect = new Rect2i(new Vector2i(-3, 2), new Vector2i(1, 1));
- # position (-3, -1), size (3, 4), so we fit both rect and Vector2i(0, -1)
+ // position (-3, -1), size (3, 4), so we fit both rect and Vector2i(0, -1)
var rect2 = rect.Expand(new Vector2i(0, -1));
[/csharp]
[/codeblocks]
diff --git a/doc/classes/RenderingDevice.xml b/doc/classes/RenderingDevice.xml
index 2de812f5fc..580ce6f382 100644
--- a/doc/classes/RenderingDevice.xml
+++ b/doc/classes/RenderingDevice.xml
@@ -9,8 +9,8 @@
<methods>
<method name="barrier">
<return type="void" />
- <param index="0" name="from" type="int" default="7" />
- <param index="1" name="to" type="int" default="7" />
+ <param index="0" name="from" type="int" enum="RenderingDevice.BarrierMask" default="7" />
+ <param index="1" name="to" type="int" enum="RenderingDevice.BarrierMask" default="7" />
<description>
</description>
</method>
@@ -19,7 +19,7 @@
<param index="0" name="buffer" type="RID" />
<param index="1" name="offset" type="int" />
<param index="2" name="size_bytes" type="int" />
- <param index="3" name="post_barrier" type="int" default="7" />
+ <param index="3" name="post_barrier" type="int" enum="RenderingDevice.BarrierMask" default="7" />
<description>
</description>
</method>
@@ -35,7 +35,7 @@
<param index="1" name="offset" type="int" />
<param index="2" name="size_bytes" type="int" />
<param index="3" name="data" type="PackedByteArray" />
- <param index="4" name="post_barrier" type="int" default="7" />
+ <param index="4" name="post_barrier" type="int" enum="RenderingDevice.BarrierMask" default="7" />
<description>
</description>
</method>
@@ -83,7 +83,7 @@
</method>
<method name="compute_list_end">
<return type="void" />
- <param index="0" name="post_barrier" type="int" default="7" />
+ <param index="0" name="post_barrier" type="int" enum="RenderingDevice.BarrierMask" default="7" />
<description>
</description>
</method>
@@ -223,7 +223,7 @@
</method>
<method name="draw_list_end">
<return type="void" />
- <param index="0" name="post_barrier" type="int" default="7" />
+ <param index="0" name="post_barrier" type="int" enum="RenderingDevice.BarrierMask" default="7" />
<description>
</description>
</method>
@@ -534,7 +534,7 @@
<param index="3" name="mipmap_count" type="int" />
<param index="4" name="base_layer" type="int" />
<param index="5" name="layer_count" type="int" />
- <param index="6" name="post_barrier" type="int" default="7" />
+ <param index="6" name="post_barrier" type="int" enum="RenderingDevice.BarrierMask" default="7" />
<description>
</description>
</method>
@@ -549,7 +549,7 @@
<param index="6" name="dst_mipmap" type="int" />
<param index="7" name="src_layer" type="int" />
<param index="8" name="dst_layer" type="int" />
- <param index="9" name="post_barrier" type="int" default="7" />
+ <param index="9" name="post_barrier" type="int" enum="RenderingDevice.BarrierMask" default="7" />
<description>
</description>
</method>
@@ -609,7 +609,7 @@
<return type="int" enum="Error" />
<param index="0" name="from_texture" type="RID" />
<param index="1" name="to_texture" type="RID" />
- <param index="2" name="post_barrier" type="int" default="7" />
+ <param index="2" name="post_barrier" type="int" enum="RenderingDevice.BarrierMask" default="7" />
<description>
</description>
</method>
@@ -618,7 +618,7 @@
<param index="0" name="texture" type="RID" />
<param index="1" name="layer" type="int" />
<param index="2" name="data" type="PackedByteArray" />
- <param index="3" name="post_barrier" type="int" default="7" />
+ <param index="3" name="post_barrier" type="int" enum="RenderingDevice.BarrierMask" default="7" />
<description>
</description>
</method>
@@ -648,8 +648,9 @@
<param index="0" name="vertex_count" type="int" />
<param index="1" name="vertex_format" type="int" />
<param index="2" name="src_buffers" type="RID[]" />
+ <param index="3" name="offsets" type="PackedInt64Array" default="PackedInt64Array()" />
<description>
- Creates a vertex array based on the specified buffers.
+ Creates a vertex array based on the specified buffers. Optionally, [param offsets] (in bytes) may be defined for each buffer.
</description>
</method>
<method name="vertex_buffer_create">
@@ -668,16 +669,6 @@
</method>
</methods>
<constants>
- <constant name="BARRIER_MASK_RASTER" value="1">
- </constant>
- <constant name="BARRIER_MASK_COMPUTE" value="2">
- </constant>
- <constant name="BARRIER_MASK_TRANSFER" value="4">
- </constant>
- <constant name="BARRIER_MASK_ALL" value="7">
- </constant>
- <constant name="BARRIER_MASK_NO_BARRIER" value="8">
- </constant>
<constant name="DEVICE_TYPE_OTHER" value="0" enum="DeviceType">
Rendering device type does not match any of the other enum values or is unknown.
</constant>
@@ -1160,6 +1151,16 @@
</constant>
<constant name="DATA_FORMAT_MAX" value="218" enum="DataFormat">
</constant>
+ <constant name="BARRIER_MASK_RASTER" value="1" enum="BarrierMask" is_bitfield="true">
+ </constant>
+ <constant name="BARRIER_MASK_COMPUTE" value="2" enum="BarrierMask" is_bitfield="true">
+ </constant>
+ <constant name="BARRIER_MASK_TRANSFER" value="4" enum="BarrierMask" is_bitfield="true">
+ </constant>
+ <constant name="BARRIER_MASK_ALL_BARRIERS" value="7" enum="BarrierMask" is_bitfield="true">
+ </constant>
+ <constant name="BARRIER_MASK_NO_BARRIER" value="8" enum="BarrierMask" is_bitfield="true">
+ </constant>
<constant name="TEXTURE_TYPE_1D" value="0" enum="TextureType">
</constant>
<constant name="TEXTURE_TYPE_2D" value="1" enum="TextureType">
diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml
index 5590f82336..eb83eb9aa6 100644
--- a/doc/classes/Vector2.xml
+++ b/doc/classes/Vector2.xml
@@ -5,7 +5,8 @@
</brief_description>
<description>
2-element structure that can be used to represent positions in 2D space or any other pair of numeric values.
- It uses floating-point coordinates. See [Vector2i] for its integer counterpart.
+ It uses floating-point coordinates. By default, these floating-point values use 32-bit precision, unlike [float] which is always 64-bit. If double precision is needed, compile the engine with the option [code]float=64[/code].
+ See [Vector2i] for its integer counterpart.
[b]Note:[/b] In a boolean context, a Vector2 will evaluate to [code]false[/code] if it's equal to [code]Vector2(0, 0)[/code]. Otherwise, a Vector2 will always evaluate to [code]true[/code].
</description>
<tutorials>
diff --git a/doc/classes/Vector2i.xml b/doc/classes/Vector2i.xml
index eab880e57f..fd02e3c530 100644
--- a/doc/classes/Vector2i.xml
+++ b/doc/classes/Vector2i.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
2-element structure that can be used to represent positions in 2D space or any other pair of numeric values.
- It uses integer coordinates and is therefore preferable to [Vector2] when exact precision is required.
+ It uses integer coordinates and is therefore preferable to [Vector2] when exact precision is required. Note that the values are limited to 32 bits, and unlike [Vector2] this cannot be configured with an engine build option. Use [int] or [PackedInt64Array] if 64-bit values are needed.
[b]Note:[/b] In a boolean context, a Vector2i will evaluate to [code]false[/code] if it's equal to [code]Vector2i(0, 0)[/code]. Otherwise, a Vector2i will always evaluate to [code]true[/code].
</description>
<tutorials>
diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml
index 1a2cdfe10e..9005dd3f0c 100644
--- a/doc/classes/Vector3.xml
+++ b/doc/classes/Vector3.xml
@@ -5,7 +5,8 @@
</brief_description>
<description>
3-element structure that can be used to represent positions in 3D space or any other triplet of numeric values.
- It uses floating-point coordinates. See [Vector3i] for its integer counterpart.
+ It uses floating-point coordinates. By default, these floating-point values use 32-bit precision, unlike [float] which is always 64-bit. If double precision is needed, compile the engine with the option [code]float=64[/code].
+ See [Vector3i] for its integer counterpart.
[b]Note:[/b] In a boolean context, a Vector3 will evaluate to [code]false[/code] if it's equal to [code]Vector3(0, 0, 0)[/code]. Otherwise, a Vector3 will always evaluate to [code]true[/code].
</description>
<tutorials>
diff --git a/doc/classes/Vector3i.xml b/doc/classes/Vector3i.xml
index 1c2a033f7a..eb64e098ce 100644
--- a/doc/classes/Vector3i.xml
+++ b/doc/classes/Vector3i.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
3-element structure that can be used to represent positions in 3D space or any other triplet of numeric values.
- It uses integer coordinates and is therefore preferable to [Vector3] when exact precision is required.
+ It uses integer coordinates and is therefore preferable to [Vector3] when exact precision is required. Note that the values are limited to 32 bits, and unlike [Vector3] this cannot be configured with an engine build option. Use [int] or [PackedInt64Array] if 64-bit values are needed.
[b]Note:[/b] In a boolean context, a Vector3i will evaluate to [code]false[/code] if it's equal to [code]Vector3i(0, 0, 0)[/code]. Otherwise, a Vector3i will always evaluate to [code]true[/code].
</description>
<tutorials>
diff --git a/doc/classes/Vector4.xml b/doc/classes/Vector4.xml
index 662d0bce3a..a2759937c1 100644
--- a/doc/classes/Vector4.xml
+++ b/doc/classes/Vector4.xml
@@ -5,7 +5,8 @@
</brief_description>
<description>
4-element structure that can be used to represent any quadruplet of numeric values.
- It uses floating-point coordinates. See [Vector4i] for its integer counterpart.
+ It uses floating-point coordinates. By default, these floating-point values use 32-bit precision, unlike [float] which is always 64-bit. If double precision is needed, compile the engine with the option [code]float=64[/code].
+ See [Vector4i] for its integer counterpart.
[b]Note:[/b] In a boolean context, a Vector4 will evaluate to [code]false[/code] if it's equal to [code]Vector4(0, 0, 0, 0)[/code]. Otherwise, a Vector4 will always evaluate to [code]true[/code].
</description>
<tutorials>
diff --git a/doc/classes/Vector4i.xml b/doc/classes/Vector4i.xml
index e9ac5b9475..2dc10234ee 100644
--- a/doc/classes/Vector4i.xml
+++ b/doc/classes/Vector4i.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
4-element structure that can be used to represent 4D grid coordinates or sets of integers.
- It uses integer coordinates. See [Vector4] for its floating-point counterpart.
+ It uses integer coordinates and is therefore preferable to [Vector4] when exact precision is required. Note that the values are limited to 32 bits, and unlike [Vector4] this cannot be configured with an engine build option. Use [int] or [PackedInt64Array] if 64-bit values are needed.
</description>
<tutorials>
</tutorials>
diff --git a/doc/tools/make_rst.py b/doc/tools/make_rst.py
index 9fb60511ae..e5a0bbb008 100755
--- a/doc/tools/make_rst.py
+++ b/doc/tools/make_rst.py
@@ -1068,12 +1068,11 @@ def make_rst_class(class_def: ClassDef, state: State, dry_run: bool, output_dir:
for i, m in enumerate(method_list):
if index != 0:
f.write("----\n\n")
-
- if i == 0:
- f.write(
- f".. _class_{class_name}_operator_{sanitize_operator_name(m.name, state)}_{m.return_type.type_name}:\n\n"
- )
-
+ out = f".. _class_{class_name}_operator_{sanitize_operator_name(m.name, state)}"
+ for parameter in m.parameters:
+ out += f"_{parameter.type_name.type_name}"
+ out += f":\n\n"
+ f.write(out)
ret_type, signature = make_method_signature(class_def, m, "", state)
f.write(f"- {ret_type} {signature}\n\n")
@@ -1179,7 +1178,10 @@ def make_method_signature(
if isinstance(definition, MethodDef) and ref_type != "":
if ref_type == "operator":
op_name = definition.name.replace("<", "\\<") # So operator "<" gets correctly displayed.
- out += f":ref:`{op_name}<class_{class_def.name}_{ref_type}_{sanitize_operator_name(definition.name, state)}_{definition.return_type.type_name}>` "
+ out += f":ref:`{op_name}<class_{class_def.name}_{ref_type}_{sanitize_operator_name(definition.name, state)}"
+ for parameter in definition.parameters:
+ out += f"_{parameter.type_name.type_name}"
+ out += f">` "
else:
out += f":ref:`{definition.name}<class_{class_def.name}_{ref_type}_{definition.name}>` "
else:
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index 01135a9bbd..04dba602dd 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -920,6 +920,7 @@ void main() {
#else
vec3 view = -normalize(vertex_interp);
#endif
+ highp mat4 model_matrix = world_transform;
vec3 albedo = vec3(1.0);
vec3 backlight = vec3(0.0);
vec4 transmittance_color = vec4(0.0, 0.0, 0.0, 1.0);
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 6e61006395..01d1583ca4 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -47,7 +47,7 @@
static const uint32_t SMALL_ALLOCATION_MAX_SIZE = 4096;
// Get the Vulkan object information and possible stage access types (bitwise OR'd with incoming values).
-RenderingDeviceVulkan::Buffer *RenderingDeviceVulkan::_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &r_stage_mask, VkAccessFlags &r_access_mask, uint32_t p_post_barrier) {
+RenderingDeviceVulkan::Buffer *RenderingDeviceVulkan::_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &r_stage_mask, VkAccessFlags &r_access_mask, BitField<BarrierMask> p_post_barrier) {
Buffer *buffer = nullptr;
if (vertex_buffer_owner.owns(p_buffer)) {
buffer = vertex_buffer_owner.get_or_null(p_buffer);
@@ -55,11 +55,11 @@ RenderingDeviceVulkan::Buffer *RenderingDeviceVulkan::_get_buffer_from_owner(RID
r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
r_access_mask |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
if (buffer->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT) {
- if (p_post_barrier & BARRIER_MASK_RASTER) {
+ if (p_post_barrier.has_flag(BARRIER_MASK_RASTER)) {
r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
}
- if (p_post_barrier & BARRIER_MASK_COMPUTE) {
+ if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
}
@@ -69,20 +69,20 @@ RenderingDeviceVulkan::Buffer *RenderingDeviceVulkan::_get_buffer_from_owner(RID
r_access_mask |= VK_ACCESS_INDEX_READ_BIT;
buffer = index_buffer_owner.get_or_null(p_buffer);
} else if (uniform_buffer_owner.owns(p_buffer)) {
- if (p_post_barrier & BARRIER_MASK_RASTER) {
+ if (p_post_barrier.has_flag(BARRIER_MASK_RASTER)) {
r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
}
- if (p_post_barrier & BARRIER_MASK_COMPUTE) {
+ if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
}
r_access_mask |= VK_ACCESS_UNIFORM_READ_BIT;
buffer = uniform_buffer_owner.get_or_null(p_buffer);
} else if (texture_buffer_owner.owns(p_buffer)) {
- if (p_post_barrier & BARRIER_MASK_RASTER) {
+ if (p_post_barrier.has_flag(BARRIER_MASK_RASTER)) {
r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
r_access_mask |= VK_ACCESS_SHADER_READ_BIT;
}
- if (p_post_barrier & BARRIER_MASK_COMPUTE) {
+ if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
r_access_mask |= VK_ACCESS_SHADER_READ_BIT;
}
@@ -90,11 +90,11 @@ RenderingDeviceVulkan::Buffer *RenderingDeviceVulkan::_get_buffer_from_owner(RID
buffer = &texture_buffer_owner.get_or_null(p_buffer)->buffer;
} else if (storage_buffer_owner.owns(p_buffer)) {
buffer = storage_buffer_owner.get_or_null(p_buffer);
- if (p_post_barrier & BARRIER_MASK_RASTER) {
+ if (p_post_barrier.has_flag(BARRIER_MASK_RASTER)) {
r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
}
- if (p_post_barrier & BARRIER_MASK_COMPUTE) {
+ if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
}
@@ -2009,7 +2009,7 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
if (p_data.size()) {
for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
- _texture_update(id, i, p_data[i], RD::BARRIER_MASK_ALL, true);
+ _texture_update(id, i, p_data[i], RD::BARRIER_MASK_ALL_BARRIERS, true);
}
}
return id;
@@ -2414,7 +2414,7 @@ RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p
return id;
}
-Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier) {
+Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier) {
return _texture_update(p_texture, p_layer, p_data, p_post_barrier, false);
}
@@ -2434,7 +2434,7 @@ static _ALWAYS_INLINE_ void _copy_region(uint8_t const *__restrict p_src, uint8_
}
}
-Error RenderingDeviceVulkan::_texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier, bool p_use_setup_queue) {
+Error RenderingDeviceVulkan::_texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier, bool p_use_setup_queue) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V_MSG((draw_list || compute_list) && !p_use_setup_queue, ERR_INVALID_PARAMETER,
@@ -2608,15 +2608,15 @@ Error RenderingDeviceVulkan::_texture_update(RID p_texture, uint32_t p_layer, co
{
uint32_t barrier_flags = 0;
uint32_t access_flags = 0;
- if (p_post_barrier & BARRIER_MASK_COMPUTE) {
+ if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
}
- if (p_post_barrier & BARRIER_MASK_RASTER) {
+ if (p_post_barrier.has_flag(BARRIER_MASK_RASTER)) {
barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
}
- if (p_post_barrier & BARRIER_MASK_TRANSFER) {
+ if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
}
@@ -2869,7 +2869,7 @@ Size2i RenderingDeviceVulkan::texture_size(RID p_texture) {
return Size2i(tex->width, tex->height);
}
-Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, uint32_t p_post_barrier) {
+Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, BitField<BarrierMask> p_post_barrier) {
_THREAD_SAFE_METHOD_
Texture *src_tex = texture_owner.get_or_null(p_from_texture);
@@ -2994,15 +2994,15 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture,
uint32_t barrier_flags = 0;
uint32_t access_flags = 0;
- if (p_post_barrier & BARRIER_MASK_COMPUTE) {
+ if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
}
- if (p_post_barrier & BARRIER_MASK_RASTER) {
+ if (p_post_barrier.has_flag(BARRIER_MASK_RASTER)) {
barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
}
- if (p_post_barrier & BARRIER_MASK_TRANSFER) {
+ if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
}
@@ -3064,7 +3064,7 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture,
return OK;
}
-Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID p_to_texture, uint32_t p_post_barrier) {
+Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID p_to_texture, BitField<BarrierMask> p_post_barrier) {
_THREAD_SAFE_METHOD_
Texture *src_tex = texture_owner.get_or_null(p_from_texture);
@@ -3172,15 +3172,15 @@ Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID
uint32_t barrier_flags = 0;
uint32_t access_flags = 0;
- if (p_post_barrier & BARRIER_MASK_COMPUTE) {
+ if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
}
- if (p_post_barrier & BARRIER_MASK_RASTER) {
+ if (p_post_barrier.has_flag(BARRIER_MASK_RASTER)) {
barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
}
- if (p_post_barrier & BARRIER_MASK_TRANSFER) {
+ if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
}
@@ -3235,7 +3235,7 @@ Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID
return OK;
}
-Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, uint32_t p_post_barrier) {
+Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, BitField<BarrierMask> p_post_barrier) {
_THREAD_SAFE_METHOD_
Texture *src_tex = texture_owner.get_or_null(p_texture);
@@ -3308,15 +3308,15 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color,
uint32_t barrier_flags = 0;
uint32_t access_flags = 0;
- if (p_post_barrier & BARRIER_MASK_COMPUTE) {
+ if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
}
- if (p_post_barrier & BARRIER_MASK_RASTER) {
+ if (p_post_barrier.has_flag(BARRIER_MASK_RASTER)) {
barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
}
- if (p_post_barrier & BARRIER_MASK_TRANSFER) {
+ if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
}
@@ -4378,7 +4378,7 @@ RenderingDevice::VertexFormatID RenderingDeviceVulkan::vertex_format_create(cons
return id;
}
-RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers) {
+RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers, const Vector<uint64_t> &p_offsets) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
@@ -4392,6 +4392,13 @@ RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFo
VertexArray vertex_array;
+ if (p_offsets.is_empty()) {
+ vertex_array.offsets.resize_zeroed(p_src_buffers.size());
+ } else {
+ ERR_FAIL_COND_V(p_offsets.size() != p_src_buffers.size(), RID());
+ vertex_array.offsets = p_offsets;
+ }
+
vertex_array.vertex_count = p_vertex_count;
vertex_array.description = p_vertex_format;
vertex_array.max_instances_allowed = 0xFFFFFFFF; // By default as many as you want.
@@ -4423,7 +4430,6 @@ RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFo
}
vertex_array.buffers.push_back(buffer->buffer);
- vertex_array.offsets.push_back(0); // Offset unused, but passing anyway.
}
RID id = vertex_array_owner.make_rid(vertex_array);
@@ -6315,7 +6321,7 @@ void RenderingDeviceVulkan::uniform_set_set_invalidation_callback(RID p_uniform_
us->invalidated_callback_userdata = p_userdata;
}
-Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier) {
+Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, BitField<BarrierMask> p_post_barrier) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER,
@@ -6325,7 +6331,7 @@ Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint
VkPipelineStageFlags dst_stage_mask = 0;
VkAccessFlags dst_access = 0;
- if (p_post_barrier & BARRIER_MASK_TRANSFER) {
+ if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
// Protect subsequent updates.
dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
@@ -6361,7 +6367,7 @@ Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint
return err;
}
-Error RenderingDeviceVulkan::buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, uint32_t p_post_barrier) {
+Error RenderingDeviceVulkan::buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, BitField<BarrierMask> p_post_barrier) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V_MSG((p_size % 4) != 0, ERR_INVALID_PARAMETER,
@@ -6373,7 +6379,7 @@ Error RenderingDeviceVulkan::buffer_clear(RID p_buffer, uint32_t p_offset, uint3
VkPipelineStageFlags dst_stage_mask = 0;
VkAccessFlags dst_access = 0;
- if (p_post_barrier & BARRIER_MASK_TRANSFER) {
+ if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
// Protect subsequent updates.
dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
@@ -6412,7 +6418,7 @@ Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) {
VkPipelineShaderStageCreateFlags src_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
VkAccessFlags src_access_mask = VK_ACCESS_TRANSFER_WRITE_BIT;
// Get the vulkan buffer and the potential stage/access possible.
- Buffer *buffer = _get_buffer_from_owner(p_buffer, src_stage_mask, src_access_mask, BARRIER_MASK_ALL);
+ Buffer *buffer = _get_buffer_from_owner(p_buffer, src_stage_mask, src_access_mask, BARRIER_MASK_ALL_BARRIERS);
if (!buffer) {
ERR_FAIL_V_MSG(Vector<uint8_t>(), "Buffer is either invalid or this type of buffer can't be retrieved. Only Index and Vertex buffers allow retrieving.");
}
@@ -8084,7 +8090,7 @@ void RenderingDeviceVulkan::_draw_list_free(Rect2i *r_last_viewport) {
_THREAD_SAFE_UNLOCK_
}
-void RenderingDeviceVulkan::draw_list_end(uint32_t p_post_barrier) {
+void RenderingDeviceVulkan::draw_list_end(BitField<BarrierMask> p_post_barrier) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_MSG(!draw_list, "Immediate draw list is already inactive.");
@@ -8106,15 +8112,15 @@ void RenderingDeviceVulkan::draw_list_end(uint32_t p_post_barrier) {
uint32_t barrier_flags = 0;
uint32_t access_flags = 0;
- if (p_post_barrier & BARRIER_MASK_COMPUTE) {
+ if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
}
- if (p_post_barrier & BARRIER_MASK_RASTER) {
+ if (p_post_barrier.has_flag(BARRIER_MASK_RASTER)) {
barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT /*| VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT*/;
access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT /*| VK_ACCESS_INDIRECT_COMMAND_READ_BIT*/;
}
- if (p_post_barrier & BARRIER_MASK_TRANSFER) {
+ if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
}
@@ -8592,20 +8598,20 @@ void RenderingDeviceVulkan::compute_list_add_barrier(ComputeListID p_list) {
#endif
}
-void RenderingDeviceVulkan::compute_list_end(uint32_t p_post_barrier) {
+void RenderingDeviceVulkan::compute_list_end(BitField<BarrierMask> p_post_barrier) {
ERR_FAIL_COND(!compute_list);
uint32_t barrier_flags = 0;
uint32_t access_flags = 0;
- if (p_post_barrier & BARRIER_MASK_COMPUTE) {
+ if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
}
- if (p_post_barrier & BARRIER_MASK_RASTER) {
+ if (p_post_barrier.has_flag(BARRIER_MASK_RASTER)) {
barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
}
- if (p_post_barrier & BARRIER_MASK_TRANSFER) {
+ if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
}
@@ -8673,43 +8679,45 @@ void RenderingDeviceVulkan::compute_list_end(uint32_t p_post_barrier) {
_THREAD_SAFE_UNLOCK_
}
-void RenderingDeviceVulkan::barrier(uint32_t p_from, uint32_t p_to) {
+void RenderingDeviceVulkan::barrier(BitField<BarrierMask> p_from, BitField<BarrierMask> p_to) {
uint32_t src_barrier_flags = 0;
uint32_t src_access_flags = 0;
- if (p_from & BARRIER_MASK_COMPUTE) {
- src_barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- src_access_flags |= VK_ACCESS_SHADER_WRITE_BIT;
- }
- if (p_from & BARRIER_MASK_RASTER) {
- src_barrier_flags |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
- src_access_flags |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
- }
- if (p_from & BARRIER_MASK_TRANSFER) {
- src_barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
- src_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
- }
if (p_from == 0) {
src_barrier_flags = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
+ } else {
+ if (p_from.has_flag(BARRIER_MASK_COMPUTE)) {
+ src_barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ src_access_flags |= VK_ACCESS_SHADER_WRITE_BIT;
+ }
+ if (p_from.has_flag(BARRIER_MASK_RASTER)) {
+ src_barrier_flags |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
+ src_access_flags |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
+ }
+ if (p_from.has_flag(BARRIER_MASK_TRANSFER)) {
+ src_barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
+ src_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
+ }
}
uint32_t dst_barrier_flags = 0;
uint32_t dst_access_flags = 0;
- if (p_to & BARRIER_MASK_COMPUTE) {
- dst_barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- }
- if (p_to & BARRIER_MASK_RASTER) {
- dst_barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
- dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
- }
- if (p_to & BARRIER_MASK_TRANSFER) {
- dst_barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
- dst_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
- }
if (p_to == 0) {
dst_barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
+ } else {
+ if (p_to.has_flag(BARRIER_MASK_COMPUTE)) {
+ dst_barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ }
+ if (p_to.has_flag(BARRIER_MASK_RASTER)) {
+ dst_barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
+ dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
+ }
+ if (p_to.has_flag(BARRIER_MASK_TRANSFER)) {
+ dst_barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
+ dst_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
+ }
}
_memory_barrier(src_barrier_flags, dst_barrier_flags, src_access_flags, dst_access_flags, true);
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h
index 7c75e9bb2e..537ad88f5a 100644
--- a/drivers/vulkan/rendering_device_vulkan.h
+++ b/drivers/vulkan/rendering_device_vulkan.h
@@ -162,7 +162,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
uint32_t texture_upload_region_size_px = 0;
Vector<uint8_t> _texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer, bool p_2d = false);
- Error _texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier, bool p_use_setup_queue);
+ Error _texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier, bool p_use_setup_queue);
/*****************/
/**** SAMPLER ****/
@@ -909,7 +909,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
Error _draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass, uint32_t *r_subpass_count);
Error _draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents, const Vector<RID> &p_storage_textures);
_FORCE_INLINE_ DrawList *_get_draw_list_ptr(DrawListID p_id);
- Buffer *_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &dst_stage_mask, VkAccessFlags &dst_access, uint32_t p_post_barrier);
+ Buffer *_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &dst_stage_mask, VkAccessFlags &dst_access, BitField<BarrierMask> p_post_barrier);
Error _draw_list_allocate(const Rect2i &p_viewport, uint32_t p_splits, uint32_t p_subpass);
void _draw_list_free(Rect2i *r_last_viewport = nullptr);
@@ -1052,7 +1052,7 @@ public:
virtual RID texture_create_from_extension(TextureType p_type, DataFormat p_format, TextureSamples p_samples, uint64_t p_flags, uint64_t p_image, uint64_t p_width, uint64_t p_height, uint64_t p_depth, uint64_t p_layers);
virtual RID texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps = 1, TextureSliceType p_slice_type = TEXTURE_SLICE_2D);
- virtual Error texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL);
+ virtual Error texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS);
virtual Vector<uint8_t> texture_get_data(RID p_texture, uint32_t p_layer);
virtual bool texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const;
@@ -1060,9 +1060,9 @@ public:
virtual bool texture_is_valid(RID p_texture);
virtual Size2i texture_size(RID p_texture);
- virtual Error texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, uint32_t p_post_barrier = BARRIER_MASK_ALL);
- virtual Error texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, uint32_t p_post_barrier = BARRIER_MASK_ALL);
- virtual Error texture_resolve_multisample(RID p_from_texture, RID p_to_texture, uint32_t p_post_barrier = BARRIER_MASK_ALL);
+ virtual Error texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS);
+ virtual Error texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS);
+ virtual Error texture_resolve_multisample(RID p_from_texture, RID p_to_texture, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS);
/*********************/
/**** FRAMEBUFFER ****/
@@ -1095,7 +1095,7 @@ public:
// Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated.
virtual VertexFormatID vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats);
- virtual RID vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers);
+ virtual RID vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers, const Vector<uint64_t> &p_offsets = Vector<uint64_t>());
virtual RID index_buffer_create(uint32_t p_size_indices, IndexBufferFormat p_format, const Vector<uint8_t> &p_data = Vector<uint8_t>(), bool p_use_restart_indices = false);
@@ -1124,8 +1124,8 @@ public:
virtual bool uniform_set_is_valid(RID p_uniform_set);
virtual void uniform_set_set_invalidation_callback(RID p_uniform_set, InvalidationCallback p_callback, void *p_userdata);
- virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL); // Works for any buffer.
- virtual Error buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, uint32_t p_post_barrier = BARRIER_MASK_ALL);
+ virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS); // Works for any buffer.
+ virtual Error buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS);
virtual Vector<uint8_t> buffer_get_data(RID p_buffer);
/*************************/
@@ -1176,7 +1176,7 @@ public:
virtual DrawListID draw_list_switch_to_next_pass();
virtual Error draw_list_switch_to_next_pass_split(uint32_t p_splits, DrawListID *r_split_ids);
- virtual void draw_list_end(uint32_t p_post_barrier = BARRIER_MASK_ALL);
+ virtual void draw_list_end(BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS);
/***********************/
/**** COMPUTE LISTS ****/
@@ -1191,9 +1191,9 @@ public:
virtual void compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups);
virtual void compute_list_dispatch_threads(ComputeListID p_list, uint32_t p_x_threads, uint32_t p_y_threads, uint32_t p_z_threads);
virtual void compute_list_dispatch_indirect(ComputeListID p_list, RID p_buffer, uint32_t p_offset);
- virtual void compute_list_end(uint32_t p_post_barrier = BARRIER_MASK_ALL);
+ virtual void compute_list_end(BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS);
- virtual void barrier(uint32_t p_from = BARRIER_MASK_ALL, uint32_t p_to = BARRIER_MASK_ALL);
+ virtual void barrier(BitField<BarrierMask> p_from = BARRIER_MASK_ALL_BARRIERS, BitField<BarrierMask> p_to = BARRIER_MASK_ALL_BARRIERS);
virtual void full_barrier();
/**************/
diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp
index af0c3fca5c..da75bf1f3b 100644
--- a/editor/animation_bezier_editor.cpp
+++ b/editor/animation_bezier_editor.cpp
@@ -944,9 +944,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
Vector2 popup_pos = get_screen_position() + mb->get_position();
menu->clear();
- if (!locked_tracks.has(selected_track) || locked_tracks.has(selected_track)) {
- menu->add_icon_item(bezier_icon, TTR("Insert Key Here"), MENU_KEY_INSERT);
- }
+ menu->add_icon_item(bezier_icon, TTR("Insert Key Here"), MENU_KEY_INSERT);
if (selection.size()) {
menu->add_separator();
menu->add_icon_item(get_theme_icon(SNAME("Duplicate"), SNAME("EditorIcons")), TTR("Duplicate Selected Key(s)"), MENU_KEY_DUPLICATE);
diff --git a/editor/editor_sectioned_inspector.cpp b/editor/editor_sectioned_inspector.cpp
index ae47bbe864..5c8ef89ac9 100644
--- a/editor/editor_sectioned_inspector.cpp
+++ b/editor/editor_sectioned_inspector.cpp
@@ -312,7 +312,9 @@ void SectionedInspector::_search_changed(const String &p_what) {
void SectionedInspector::_notification(int p_what) {
switch (p_what) {
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
- inspector->set_property_name_style(EditorPropertyNameProcessor::get_settings_style());
+ if (EditorSettings::get_singleton()->check_changed_settings_in_group("interface/editor/localize_settings")) {
+ inspector->set_property_name_style(EditorPropertyNameProcessor::get_settings_style());
+ }
} break;
}
}
diff --git a/editor/editor_settings_dialog.cpp b/editor/editor_settings_dialog.cpp
index 77a0d9f85c..b1b54fd717 100644
--- a/editor/editor_settings_dialog.cpp
+++ b/editor/editor_settings_dialog.cpp
@@ -152,7 +152,9 @@ void EditorSettingsDialog::_notification(int p_what) {
_update_shortcuts();
}
- inspector->update_category_list();
+ if (EditorSettings::get_singleton()->check_changed_settings_in_group("interface/editor/localize_settings")) {
+ inspector->update_category_list();
+ }
} break;
}
}
diff --git a/editor/import/audio_stream_import_settings.cpp b/editor/import/audio_stream_import_settings.cpp
index a8cd4c3e49..f635c74547 100644
--- a/editor/import/audio_stream_import_settings.cpp
+++ b/editor/import/audio_stream_import_settings.cpp
@@ -288,17 +288,15 @@ void AudioStreamImportSettings::_draw_indicator() {
float preview_len = zoom_bar->get_page();
float beat_size = 60 / float(stream->get_bpm());
int prev_beat = 0;
- int last_text_end_x = 0;
for (int i = 0; i < rect.size.width; i++) {
float ofs = preview_offset + i * preview_len / rect.size.width;
int beat = int(ofs / beat_size);
if (beat != prev_beat) {
String text = itos(beat);
int text_w = beat_font->get_string_size(text).width;
- if (i - text_w / 2 > last_text_end_x + 2 * EDSCALE && beat == _hovering_beat) {
+ if (i - text_w / 2 > 2 * EDSCALE && beat == _hovering_beat) {
int x_ofs = i - text_w / 2;
_indicator->draw_string(beat_font, Point2(x_ofs, 2 * EDSCALE + beat_font->get_ascent(main_size)), text, HORIZONTAL_ALIGNMENT_LEFT, rect.size.width - x_ofs, Font::DEFAULT_FONT_SIZE, color);
- last_text_end_x = i + text_w / 2;
break;
}
prev_beat = beat;
diff --git a/editor/plugins/bone_map_editor_plugin.cpp b/editor/plugins/bone_map_editor_plugin.cpp
index 22c30c9af8..9ceedb18b3 100644
--- a/editor/plugins/bone_map_editor_plugin.cpp
+++ b/editor/plugins/bone_map_editor_plugin.cpp
@@ -742,7 +742,6 @@ void BoneMapper::auto_mapping_process(Ref<BoneMap> &p_bone_map) {
} else {
p_bone_map->_set_skeleton_bone_name("LeftEye", skeleton->get_bone_name(bone_idx));
}
- bone_idx = -1;
bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, neck_or_head);
if (bone_idx == -1) {
@@ -750,7 +749,6 @@ void BoneMapper::auto_mapping_process(Ref<BoneMap> &p_bone_map) {
} else {
p_bone_map->_set_skeleton_bone_name("RightEye", skeleton->get_bone_name(bone_idx));
}
- bone_idx = -1;
picklist.clear();
// 4-2. Guess Jaw
diff --git a/editor/plugins/gradient_editor.cpp b/editor/plugins/gradient_editor.cpp
index f6d5adcd68..c466a82f7d 100644
--- a/editor/plugins/gradient_editor.cpp
+++ b/editor/plugins/gradient_editor.cpp
@@ -57,7 +57,7 @@ int GradientEditor::_get_point_from_pos(int x) {
for (int i = 0; i < points.size(); i++) {
// Check if we clicked at point.
float distance = ABS(x - points[i].offset * total_w);
- float min = (draw_point_width / 2 * 1.7); //make it easier to grab
+ float min = (handle_width / 2 * 1.7); // Make it easier to grab.
if (distance <= min && distance < min_distance) {
result = i;
min_distance = distance;
@@ -397,7 +397,7 @@ void GradientEditor::_notification(int p_what) {
}
case NOTIFICATION_THEME_CHANGED: {
draw_spacing = BASE_SPACING * get_theme_default_base_scale();
- draw_point_width = BASE_POINT_WIDTH * get_theme_default_base_scale();
+ handle_width = BASE_HANDLE_WIDTH * get_theme_default_base_scale();
} break;
case NOTIFICATION_DRAW: {
@@ -408,32 +408,38 @@ void GradientEditor::_notification(int p_what) {
return; // Safety check. We have division by 'h'. And in any case there is nothing to draw with such size.
}
- int total_w = get_size().width - get_size().height - draw_spacing;
+ int total_w = get_size().width - get_size().height - draw_spacing - handle_width;
// Draw checker pattern for ramp.
- draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(0, 0, total_w, h), true);
+ draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(handle_width / 2, 0, total_w, h), true);
// Draw color ramp.
gradient_cache->set_points(points);
gradient_cache->set_interpolation_mode(interpolation_mode);
preview_texture->set_gradient(gradient_cache);
- draw_texture_rect(preview_texture, Rect2(0, 0, total_w, h));
+ draw_texture_rect(preview_texture, Rect2(handle_width / 2, 0, total_w, h));
+
+ // Draw borders around color ramp if in focus.
+ if (has_focus()) {
+ draw_rect(Rect2(handle_width / 2, 0, total_w, h), Color(1, 1, 1, 0.9), false);
+ }
// Draw point markers.
for (int i = 0; i < points.size(); i++) {
- Color col = points[i].color.inverted();
+ Color col = points[i].color.get_v() > 0.5 ? Color(0, 0, 0) : Color(1, 1, 1);
col.a = 0.9;
- draw_line(Vector2(points[i].offset * total_w, 0), Vector2(points[i].offset * total_w, h / 2), col);
- Rect2 rect = Rect2(points[i].offset * total_w - draw_point_width / 2, h / 2, draw_point_width, h / 2);
+ draw_line(Vector2(points[i].offset * total_w + handle_width / 2, 0), Vector2(points[i].offset * total_w + handle_width / 2, h / 2), col);
+ Rect2 rect = Rect2(points[i].offset * total_w, h / 2, handle_width, h / 2);
draw_rect(rect, points[i].color, true);
draw_rect(rect, col, false);
if (grabbed == i) {
+ const Color focus_color = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
rect = rect.grow(-1);
if (has_focus()) {
- draw_rect(rect, Color(1, 0, 0, 0.9), false);
+ draw_rect(rect, focus_color, false);
} else {
- draw_rect(rect, Color(0.6, 0, 0, 0.9), false);
+ draw_rect(rect, focus_color.darkened(0.4), false);
}
rect = rect.grow(-1);
@@ -442,23 +448,16 @@ void GradientEditor::_notification(int p_what) {
}
// Draw "button" for color selector.
- draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(total_w + draw_spacing, 0, h, h), true);
+ int button_offset = total_w + handle_width + draw_spacing;
+ draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(button_offset, 0, h, h), true);
if (grabbed != -1) {
// Draw with selection color.
- draw_rect(Rect2(total_w + draw_spacing, 0, h, h), points[grabbed].color);
+ draw_rect(Rect2(button_offset, 0, h, h), points[grabbed].color);
} else {
// If no color selected draw grey color with 'X' on top.
- draw_rect(Rect2(total_w + draw_spacing, 0, h, h), Color(0.5, 0.5, 0.5, 1));
- draw_line(Vector2(total_w + draw_spacing, 0), Vector2(total_w + draw_spacing + h, h), Color(1, 1, 1, 0.6));
- draw_line(Vector2(total_w + draw_spacing, h), Vector2(total_w + draw_spacing + h, 0), Color(1, 1, 1, 0.6));
- }
-
- // Draw borders around color ramp if in focus.
- if (has_focus()) {
- draw_line(Vector2(-1, -1), Vector2(total_w + 1, -1), Color(1, 1, 1, 0.6));
- draw_line(Vector2(total_w + 1, -1), Vector2(total_w + 1, h + 1), Color(1, 1, 1, 0.6));
- draw_line(Vector2(total_w + 1, h + 1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
- draw_line(Vector2(-1, -1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
+ draw_rect(Rect2(button_offset, 0, h, h), Color(0.5, 0.5, 0.5, 1));
+ draw_line(Vector2(button_offset, 0), Vector2(button_offset + h, h), Color(1, 1, 1, 0.6));
+ draw_line(Vector2(button_offset, h), Vector2(button_offset + h, 0), Color(1, 1, 1, 0.6));
}
} break;
diff --git a/editor/plugins/gradient_editor.h b/editor/plugins/gradient_editor.h
index 816b539ba2..f27cd8a188 100644
--- a/editor/plugins/gradient_editor.h
+++ b/editor/plugins/gradient_editor.h
@@ -53,10 +53,10 @@ class GradientEditor : public Control {
// Make sure to use the scaled value below.
const int BASE_SPACING = 3;
- const int BASE_POINT_WIDTH = 8;
+ const int BASE_HANDLE_WIDTH = 8;
int draw_spacing = BASE_SPACING;
- int draw_point_width = BASE_POINT_WIDTH;
+ int handle_width = BASE_HANDLE_WIDTH;
void _gradient_changed();
void _ramp_changed();
diff --git a/editor/plugins/shader_file_editor_plugin.cpp b/editor/plugins/shader_file_editor_plugin.cpp
index 4874944d33..dd644cb369 100644
--- a/editor/plugins/shader_file_editor_plugin.cpp
+++ b/editor/plugins/shader_file_editor_plugin.cpp
@@ -286,6 +286,7 @@ ShaderFileEditor::ShaderFileEditor() {
error_text = memnew(RichTextLabel);
error_text->set_v_size_flags(SIZE_EXPAND_FILL);
+ error_text->set_selection_enabled(true);
main_vb->add_child(error_text);
}
diff --git a/editor/plugins/tiles/tile_data_editors.cpp b/editor/plugins/tiles/tile_data_editors.cpp
index ce176e3a99..42eceb82ab 100644
--- a/editor/plugins/tiles/tile_data_editors.cpp
+++ b/editor/plugins/tiles/tile_data_editors.cpp
@@ -2481,9 +2481,6 @@ void TileDataTerrainsEditor::forward_painting_alternatives_gui_input(TileAtlasVi
if (terrain_set == -1 || !tile_data || tile_data->get_terrain_set() != terrain_set) {
// Paint terrain sets.
- if (mb->get_button_index() == MouseButton::RIGHT) {
- terrain_set = -1;
- }
drag_type = DRAG_TYPE_PAINT_TERRAIN_SET;
drag_modified.clear();
drag_painted_value = int(dummy_object->get("terrain_set"));
diff --git a/editor/project_converter_3_to_4.cpp b/editor/project_converter_3_to_4.cpp
index 3b764a9466..90738a59e8 100644
--- a/editor/project_converter_3_to_4.cpp
+++ b/editor/project_converter_3_to_4.cpp
@@ -2172,7 +2172,7 @@ int ProjectConverter3To4::validate_conversion() {
lines.append(line);
}
}
- print_line(vformat("Checking for conversion - %d/%d file - \"%s\" with size - %d KB"), i + 1, collected_files.size(), file_name.trim_prefix("res://"), file_size / 1024);
+ print_line(vformat("Checking for conversion - %d/%d file - \"%s\" with size - %d KB", i + 1, collected_files.size(), file_name.trim_prefix("res://"), file_size / 1024));
Vector<String> changed_elements;
Vector<String> reason;
@@ -2444,10 +2444,10 @@ bool ProjectConverter3To4::test_conversion(RegExContainer &reg_container) {
valid = valid && test_conversion_with_regex("\n\nmaster func", "\n\nThe master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using get_multiplayer().get_remote_sender_id()\n@rpc func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container);
valid = valid && test_conversion_with_regex("\n\nmastersync func", "\n\nThe master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using get_multiplayer().get_remote_sender_id()\n@rpc(call_local) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container);
- valid = valid && test_conversion_gdscript_builtin("var size : Vector2 = Vector2() setget set_function , get_function", "var size : Vector2 = Vector2() :\n get:\n return size # TODOConverter40 Copy here content of get_function\n set(mod_value):\n mod_value # TODOConverter40 Copy here content of set_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
- valid = valid && test_conversion_gdscript_builtin("var size : Vector2 = Vector2() setget set_function , ", "var size : Vector2 = Vector2() :\n get:\n return size # TODOConverter40 Non existent get function \n set(mod_value):\n mod_value # TODOConverter40 Copy here content of set_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
- valid = valid && test_conversion_gdscript_builtin("var size : Vector2 = Vector2() setget set_function", "var size : Vector2 = Vector2() :\n get:\n return size # TODOConverter40 Non existent get function \n set(mod_value):\n mod_value # TODOConverter40 Copy here content of set_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
- valid = valid && test_conversion_gdscript_builtin("var size : Vector2 = Vector2() setget , get_function", "var size : Vector2 = Vector2() :\n get:\n return size # TODOConverter40 Copy here content of get_function \n set(mod_value):\n mod_value # TODOConverter40 Non existent set function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid && test_conversion_gdscript_builtin("var size : Vector2 = Vector2() setget set_function , get_function", "var size : Vector2 = Vector2() : get = get_function, set = set_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid && test_conversion_gdscript_builtin("var size : Vector2 = Vector2() setget set_function , ", "var size : Vector2 = Vector2() : set = set_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid && test_conversion_gdscript_builtin("var size : Vector2 = Vector2() setget set_function", "var size : Vector2 = Vector2() : set = set_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid && test_conversion_gdscript_builtin("var size : Vector2 = Vector2() setget , get_function", "var size : Vector2 = Vector2() : get = get_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
valid = valid && test_conversion_gdscript_builtin("get_node(@", "get_node(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
@@ -3143,17 +3143,17 @@ void ProjectConverter3To4::process_gdscript_line(String &line, const RegExContai
// Setget Setget
if (line.contains("setget")) {
- line = reg_container.reg_setget_setget.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Copy here content of $4\n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Copy here content of $3", true);
+ line = reg_container.reg_setget_setget.sub(line, "var $1$2: get = $4, set = $3", true);
}
// Setget set
if (line.contains("setget")) {
- line = reg_container.reg_setget_set.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Non existent get function \n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Copy here content of $3", true);
+ line = reg_container.reg_setget_set.sub(line, "var $1$2: set = $3", true);
}
// Setget get
if (line.contains("setget")) {
- line = reg_container.reg_setget_get.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Copy here content of $3 \n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Non existent set function", true);
+ line = reg_container.reg_setget_get.sub(line, "var $1$2: get = $3", true);
}
// OS.window_fullscreen = a -> if a: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN) else: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index 3a536b42c1..584bb74e4f 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -2865,6 +2865,9 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod
p_identifier->variable_source = member.variable;
member.variable->usages += 1;
break;
+ case GDScriptParser::ClassNode::Member::SIGNAL:
+ p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_SIGNAL;
+ break;
case GDScriptParser::ClassNode::Member::FUNCTION:
resolve_function_signature(member.function);
p_identifier->set_datatype(make_callable_type(member.function->info));
@@ -3009,6 +3012,7 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident
p_identifier->reduced_value = p_identifier->constant_source->initializer->reduced_value;
found_source = true;
break;
+ case GDScriptParser::IdentifierNode::MEMBER_SIGNAL:
case GDScriptParser::IdentifierNode::INHERITED_VARIABLE:
mark_lambda_use_self();
break;
@@ -3120,6 +3124,18 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident
result = type_from_metatype(singl_parser->get_parser()->head->get_datatype());
}
}
+ } else if (ResourceLoader::get_resource_type(autoload.path) == "PackedScene") {
+ Error err = OK;
+ Ref<GDScript> scr = GDScriptCache::get_packed_scene_script(autoload.path, err);
+ if (err == OK && scr.is_valid()) {
+ Ref<GDScriptParserRef> singl_parser = get_parser_for(scr->get_path());
+ if (singl_parser.is_valid()) {
+ err = singl_parser->raise_status(GDScriptParserRef::INTERFACE_SOLVED);
+ if (err == OK) {
+ result = type_from_metatype(singl_parser->get_parser()->head->get_datatype());
+ }
+ }
+ }
}
result.is_constant = true;
p_identifier->set_datatype(result);
diff --git a/modules/gdscript/gdscript_cache.cpp b/modules/gdscript/gdscript_cache.cpp
index 00ae5f43c5..f35318e4c6 100644
--- a/modules/gdscript/gdscript_cache.cpp
+++ b/modules/gdscript/gdscript_cache.cpp
@@ -122,7 +122,7 @@ GDScriptParserRef::~GDScriptParserRef() {
GDScriptCache *GDScriptCache::singleton = nullptr;
void GDScriptCache::move_script(const String &p_from, const String &p_to) {
- if (singleton == nullptr) {
+ if (singleton == nullptr || p_from == p_to) {
return;
}
@@ -242,12 +242,10 @@ Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, Error &r_e
script->load_source_code(p_path);
Ref<GDScriptParserRef> parser_ref = get_parser(p_path, GDScriptParserRef::PARSED, r_error);
- if (r_error != OK) {
- return script;
+ if (r_error == OK) {
+ GDScriptCompiler::make_scripts(script.ptr(), parser_ref->get_parser()->get_tree(), true);
}
- GDScriptCompiler::make_scripts(script.ptr(), parser_ref->get_parser()->get_tree(), true);
-
singleton->shallow_gdscript_cache[p_path] = script;
return script;
}
@@ -344,7 +342,12 @@ Ref<PackedScene> GDScriptCache::get_packed_scene(const String &p_path, Error &r_
return singleton->packed_scene_cache[p_path];
}
- Ref<PackedScene> scene;
+ Ref<PackedScene> scene = ResourceCache::get_ref(p_path);
+ if (scene.is_valid()) {
+ singleton->packed_scene_cache[p_path] = scene;
+ singleton->packed_scene_dependencies[p_path].insert(p_owner);
+ return scene;
+ }
scene.instantiate();
r_error = OK;
@@ -362,6 +365,31 @@ Ref<PackedScene> GDScriptCache::get_packed_scene(const String &p_path, Error &r_
return scene;
}
+Ref<GDScript> GDScriptCache::get_packed_scene_script(const String &p_path, Error &r_error) {
+ r_error = OK;
+ Ref<PackedScene> scene = get_packed_scene(p_path, r_error);
+
+ if (r_error != OK) {
+ return Ref<GDScript>();
+ }
+
+ int node_count = scene->get_state()->get_node_count();
+ if (node_count == 0) {
+ return Ref<GDScript>();
+ }
+
+ const int ROOT_NODE = 0;
+ for (int i = 0; i < scene->get_state()->get_node_property_count(ROOT_NODE); i++) {
+ if (scene->get_state()->get_node_property_name(ROOT_NODE, i) != SNAME("script")) {
+ continue;
+ }
+
+ return scene->get_state()->get_node_property_value(ROOT_NODE, i);
+ }
+
+ return Ref<GDScript>();
+}
+
void GDScriptCache::clear_unreferenced_packed_scenes() {
if (singleton == nullptr) {
return;
diff --git a/modules/gdscript/gdscript_cache.h b/modules/gdscript/gdscript_cache.h
index 2195932aa3..0f9d87aa67 100644
--- a/modules/gdscript/gdscript_cache.h
+++ b/modules/gdscript/gdscript_cache.h
@@ -102,6 +102,7 @@ public:
static Error finish_compiling(const String &p_owner);
static Ref<PackedScene> get_packed_scene(const String &p_path, Error &r_error, const String &p_owner = "");
+ static Ref<GDScript> get_packed_scene_script(const String &p_path, Error &r_error);
static void clear_unreferenced_packed_scenes();
static bool is_destructing() {
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index 48a6e3fb51..7628bffd22 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -2512,7 +2512,7 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c
}
static bool _get_subscript_type(GDScriptParser::CompletionContext &p_context, const GDScriptParser::SubscriptNode *p_subscript, GDScriptParser::DataType &r_base_type, Variant *r_base = nullptr) {
- if (p_subscript->base->type == GDScriptParser::Node::IDENTIFIER) {
+ if (p_subscript->base->type == GDScriptParser::Node::IDENTIFIER && p_context.base != nullptr) {
const GDScriptParser::GetNodeNode *get_node = nullptr;
const GDScriptParser::IdentifierNode *identifier_node = static_cast<GDScriptParser::IdentifierNode *>(p_subscript->base);
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index 6fd1362e68..d24cba4c59 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -147,6 +147,8 @@ GDScriptParser::GDScriptParser() {
register_annotation(MethodInfo("@warning_ignore", PropertyInfo(Variant::STRING, "warning")), AnnotationInfo::CLASS | AnnotationInfo::VARIABLE | AnnotationInfo::SIGNAL | AnnotationInfo::CONSTANT | AnnotationInfo::FUNCTION | AnnotationInfo::STATEMENT, &GDScriptParser::warning_annotations, varray(), true);
// Networking.
register_annotation(MethodInfo("@rpc", PropertyInfo(Variant::STRING, "mode"), PropertyInfo(Variant::STRING, "sync"), PropertyInfo(Variant::STRING, "transfer_mode"), PropertyInfo(Variant::INT, "transfer_channel")), AnnotationInfo::FUNCTION, &GDScriptParser::rpc_annotation, varray("", "", "", 0), true);
+
+ is_ignoring_warnings = !(bool)GLOBAL_GET("debug/gdscript/warnings/enable");
}
GDScriptParser::~GDScriptParser() {
diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h
index d8f5b866aa..7baa3ca3d9 100644
--- a/modules/gdscript/gdscript_parser.h
+++ b/modules/gdscript/gdscript_parser.h
@@ -786,6 +786,7 @@ public:
LOCAL_VARIABLE,
LOCAL_ITERATOR, // `for` loop iterator.
LOCAL_BIND, // Pattern bind.
+ MEMBER_SIGNAL,
MEMBER_VARIABLE,
MEMBER_CONSTANT,
INHERITED_VARIABLE,
diff --git a/modules/gdscript/gdscript_warning.cpp b/modules/gdscript/gdscript_warning.cpp
index a0c107aa53..36bc051643 100644
--- a/modules/gdscript/gdscript_warning.cpp
+++ b/modules/gdscript/gdscript_warning.cpp
@@ -96,7 +96,7 @@ String GDScriptWarning::get_message() const {
} break;
case RETURN_VALUE_DISCARDED: {
CHECK_SYMBOLS(1);
- return "The function '" + symbols[0] + "()' returns a value, but this value is never used.";
+ return "The function '" + symbols[0] + "()' returns a value that will be discarded if not used.";
} break;
case PROPERTY_USED_AS_FUNCTION: {
CHECK_SYMBOLS(2);
@@ -171,6 +171,10 @@ int GDScriptWarning::get_default_value(Code p_code) {
if (get_name_from_code(p_code).to_lower().begins_with("unsafe_")) {
return WarnLevel::IGNORE;
}
+ // Too spammy by default on common cases (connect, Tween, etc.).
+ if (p_code == RETURN_VALUE_DISCARDED) {
+ return WarnLevel::IGNORE;
+ }
return WarnLevel::WARN;
}
diff --git a/modules/gdscript/tests/scripts/parser/warnings/return_value_discarded.out b/modules/gdscript/tests/scripts/parser/warnings/return_value_discarded.out
index 13f759dd46..e89bb9226f 100644
--- a/modules/gdscript/tests/scripts/parser/warnings/return_value_discarded.out
+++ b/modules/gdscript/tests/scripts/parser/warnings/return_value_discarded.out
@@ -2,4 +2,4 @@ GDTEST_OK
>> WARNING
>> Line: 6
>> RETURN_VALUE_DISCARDED
->> The function 'i_return_int()' returns a value, but this value is never used.
+>> The function 'i_return_int()' returns a value that will be discarded if not used.
diff --git a/modules/gltf/doc_classes/GLTFDocument.xml b/modules/gltf/doc_classes/GLTFDocument.xml
index 57727a7416..1967df5218 100644
--- a/modules/gltf/doc_classes/GLTFDocument.xml
+++ b/modules/gltf/doc_classes/GLTFDocument.xml
@@ -16,6 +16,8 @@
<param index="3" name="flags" type="int" default="0" />
<param index="4" name="bake_fps" type="int" default="30" />
<description>
+ Takes a [PackedByteArray] defining a gLTF and returns a [GLTFState] object through the [param state] parameter.
+ [b]Note:[/b] The [param base_path] tells [method append_from_buffer] where to find dependencies and can be empty.
</description>
</method>
<method name="append_from_file">
@@ -26,6 +28,8 @@
<param index="3" name="bake_fps" type="int" default="30" />
<param index="4" name="base_path" type="String" default="&quot;&quot;" />
<description>
+ Takes a path to a gLTF file and returns a [GLTFState] object through the [param state] parameter.
+ [b]Note:[/b] The [param base_path] tells [method append_from_file] where to find dependencies and can be empty.
</description>
</method>
<method name="append_from_scene">
@@ -35,12 +39,14 @@
<param index="2" name="flags" type="int" default="0" />
<param index="3" name="bake_fps" type="int" default="30" />
<description>
+ Takes a Godot Engine scene node and returns a [GLTFState] object through the [param state] parameter.
</description>
</method>
<method name="generate_buffer">
<return type="PackedByteArray" />
<param index="0" name="state" type="GLTFState" />
<description>
+ Takes a [GLTFState] object through the [param state] parameter and returns a gLTF [PackedByteArray].
</description>
</method>
<method name="generate_scene">
@@ -48,6 +54,7 @@
<param index="0" name="state" type="GLTFState" />
<param index="1" name="bake_fps" type="int" default="30" />
<description>
+ Takes a [GLTFState] object through the [param state] parameter and returns a Godot Engine scene node.
</description>
</method>
<method name="register_gltf_document_extension" qualifiers="static">
@@ -64,6 +71,8 @@
<param index="0" name="state" type="GLTFState" />
<param index="1" name="path" type="String" />
<description>
+ Takes a [GLTFState] object through the [param state] parameter and writes a glTF file to the filesystem.
+ [b]Note:[/b] The extension of the glTF file determines if it is a .glb binary file or a .gltf file.
</description>
</method>
</methods>
diff --git a/modules/gltf/doc_classes/GLTFDocumentExtension.xml b/modules/gltf/doc_classes/GLTFDocumentExtension.xml
index adc32df8dc..87d3d9bcb0 100644
--- a/modules/gltf/doc_classes/GLTFDocumentExtension.xml
+++ b/modules/gltf/doc_classes/GLTFDocumentExtension.xml
@@ -11,6 +11,16 @@
<tutorials>
</tutorials>
<methods>
+ <method name="_convert_scene_node" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="state" type="GLTFState" />
+ <param index="1" name="gltf_node" type="GLTFNode" />
+ <param index="2" name="scene_node" type="Node" />
+ <description>
+ Part of the export process. This method is run after [method _export_preflight] and before [method _export_node].
+ Runs when converting the data from a Godot scene node. This method can be used to process the Godot scene node data into a format that can be used by [method _export_node].
+ </description>
+ </method>
<method name="_export_node" qualifiers="virtual">
<return type="int" />
<param index="0" name="state" type="GLTFState" />
@@ -18,23 +28,40 @@
<param index="2" name="json" type="Dictionary" />
<param index="3" name="node" type="Node" />
<description>
+ Part of the export process. This method is run after [method _convert_scene_node] and before [method _export_post].
+ This method can be used to modify the final JSON of each node.
</description>
</method>
<method name="_export_post" qualifiers="virtual">
<return type="int" />
<param index="0" name="state" type="GLTFState" />
<description>
+ Part of the export process. This method is run last, after all other parts of the export process.
+ This method can be used to modify the final JSON of the generated GLTF file.
</description>
</method>
<method name="_export_preflight" qualifiers="virtual">
<return type="int" />
<param index="0" name="root" type="Node" />
<description>
+ Part of the export process. This method is run first, before all other parts of the export process.
+ The return value is used to determine if this GLTFDocumentExtension class should be used for exporting a given GLTF file. If [constant OK], the export will use this GLTFDocumentExtension class. If not overridden, [constant OK] is returned.
+ </description>
+ </method>
+ <method name="_generate_scene_node" qualifiers="virtual">
+ <return type="Node3D" />
+ <param index="0" name="state" type="GLTFState" />
+ <param index="1" name="gltf_node" type="GLTFNode" />
+ <param index="2" name="scene_parent" type="Node" />
+ <description>
+ Part of the import process. This method is run after [method _parse_node_extensions] and before [method _import_post_parse].
+ Runs when generating a Godot scene node from a GLTFNode. The returned node will be added to the scene tree. Multiple nodes can be generated in this step if they are added as a child of the returned node.
</description>
</method>
<method name="_get_supported_extensions" qualifiers="virtual">
<return type="PackedStringArray" />
<description>
+ Part of the import process. This method is run after [method _import_preflight] and before [method _parse_node_extensions].
Returns an array of the GLTF extensions supported by this GLTFDocumentExtension class. This is used to validate if a GLTF file with required extensions can be loaded.
</description>
</method>
@@ -45,6 +72,8 @@
<param index="2" name="json" type="Dictionary" />
<param index="3" name="node" type="Node" />
<description>
+ Part of the import process. This method is run after [method _import_post_parse] and before [method _import_post].
+ This method can be used to make modifications to each of the generated Godot scene nodes.
</description>
</method>
<method name="_import_post" qualifiers="virtual">
@@ -52,12 +81,16 @@
<param index="0" name="state" type="GLTFState" />
<param index="1" name="root" type="Node" />
<description>
+ Part of the import process. This method is run last, after all other parts of the import process.
+ This method can be used to modify the final Godot scene generated by the import process.
</description>
</method>
<method name="_import_post_parse" qualifiers="virtual">
<return type="int" />
<param index="0" name="state" type="GLTFState" />
<description>
+ Part of the import process. This method is run after [method _generate_scene_node] and before [method _import_node].
+ This method can be used to modify any of the data imported so far, including any scene nodes, before running the final per-node import step.
</description>
</method>
<method name="_import_preflight" qualifiers="virtual">
@@ -65,7 +98,18 @@
<param index="0" name="state" type="GLTFState" />
<param index="1" name="extensions" type="PackedStringArray" />
<description>
- This callback is run first. It is used to determine if this GLTFDocumentExtension class should be used for importing a given GLTF file. If [constant OK], the import will use this GLTFDocumentExtension class.
+ Part of the import process. This method is run first, before all other parts of the import process.
+ The return value is used to determine if this GLTFDocumentExtension class should be used for importing a given GLTF file. If [constant OK], the import will use this GLTFDocumentExtension class. If not overridden, [constant OK] is returned.
+ </description>
+ </method>
+ <method name="_parse_node_extensions" qualifiers="virtual">
+ <return type="int" />
+ <param index="0" name="state" type="GLTFState" />
+ <param index="1" name="gltf_node" type="GLTFNode" />
+ <param index="2" name="extensions" type="Dictionary" />
+ <description>
+ Part of the import process. This method is run after [method _get_supported_extensions] and before [method _generate_scene_node].
+ Runs when parsing the node extensions of a GLTFNode. This method can be used to process the extension JSON data into a format that can be used by [method _generate_scene_node].
</description>
</method>
</methods>
diff --git a/modules/gltf/extensions/gltf_document_extension.cpp b/modules/gltf/extensions/gltf_document_extension.cpp
index 56519f70d3..f997fe8f66 100644
--- a/modules/gltf/extensions/gltf_document_extension.cpp
+++ b/modules/gltf/extensions/gltf_document_extension.cpp
@@ -31,50 +31,77 @@
#include "gltf_document_extension.h"
void GLTFDocumentExtension::_bind_methods() {
- GDVIRTUAL_BIND(_get_supported_extensions);
+ // Import process.
GDVIRTUAL_BIND(_import_preflight, "state", "extensions");
+ GDVIRTUAL_BIND(_get_supported_extensions);
+ GDVIRTUAL_BIND(_parse_node_extensions, "state", "gltf_node", "extensions");
+ GDVIRTUAL_BIND(_generate_scene_node, "state", "gltf_node", "scene_parent");
GDVIRTUAL_BIND(_import_post_parse, "state");
GDVIRTUAL_BIND(_import_node, "state", "gltf_node", "json", "node");
GDVIRTUAL_BIND(_import_post, "state", "root");
+ // Export process.
GDVIRTUAL_BIND(_export_preflight, "root");
+ GDVIRTUAL_BIND(_convert_scene_node, "state", "gltf_node", "scene_node");
GDVIRTUAL_BIND(_export_node, "state", "gltf_node", "json", "node");
GDVIRTUAL_BIND(_export_post, "state");
}
+// Import process.
+Error GLTFDocumentExtension::import_preflight(Ref<GLTFState> p_state, Vector<String> p_extensions) {
+ ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
+ int err = OK;
+ GDVIRTUAL_CALL(_import_preflight, p_state, p_extensions, err);
+ return Error(err);
+}
+
Vector<String> GLTFDocumentExtension::get_supported_extensions() {
Vector<String> ret;
GDVIRTUAL_CALL(_get_supported_extensions, ret);
return ret;
}
-Error GLTFDocumentExtension::import_post(Ref<GLTFState> p_state, Node *p_root) {
- ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER);
+Error GLTFDocumentExtension::parse_node_extensions(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &p_extensions) {
ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
+ ERR_FAIL_NULL_V(p_gltf_node, ERR_INVALID_PARAMETER);
int err = OK;
- GDVIRTUAL_CALL(_import_post, p_state, p_root, err);
+ GDVIRTUAL_CALL(_parse_node_extensions, p_state, p_gltf_node, p_extensions, err);
return Error(err);
}
-Error GLTFDocumentExtension::import_preflight(Ref<GLTFState> p_state, Vector<String> p_extensions) {
+Node3D *GLTFDocumentExtension::generate_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_parent) {
+ ERR_FAIL_NULL_V(p_state, nullptr);
+ ERR_FAIL_NULL_V(p_gltf_node, nullptr);
+ ERR_FAIL_NULL_V(p_scene_parent, nullptr);
+ Node3D *ret_node = nullptr;
+ GDVIRTUAL_CALL(_generate_scene_node, p_state, p_gltf_node, p_scene_parent, ret_node);
+ return ret_node;
+}
+
+Error GLTFDocumentExtension::import_post_parse(Ref<GLTFState> p_state) {
ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
int err = OK;
- GDVIRTUAL_CALL(_import_preflight, p_state, p_extensions, err);
+ GDVIRTUAL_CALL(_import_post_parse, p_state, err);
return Error(err);
}
-Error GLTFDocumentExtension::import_post_parse(Ref<GLTFState> p_state) {
+Error GLTFDocumentExtension::import_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_dict, Node *p_node) {
ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
+ ERR_FAIL_NULL_V(p_gltf_node, ERR_INVALID_PARAMETER);
+ ERR_FAIL_NULL_V(p_node, ERR_INVALID_PARAMETER);
int err = OK;
- GDVIRTUAL_CALL(_import_post_parse, p_state, err);
+ GDVIRTUAL_CALL(_import_node, p_state, p_gltf_node, r_dict, p_node, err);
return Error(err);
}
-Error GLTFDocumentExtension::export_post(Ref<GLTFState> p_state) {
+Error GLTFDocumentExtension::import_post(Ref<GLTFState> p_state, Node *p_root) {
+ ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER);
ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
int err = OK;
- GDVIRTUAL_CALL(_export_post, p_state, err);
+ GDVIRTUAL_CALL(_import_post, p_state, p_root, err);
return Error(err);
}
+
+// Export process.
Error GLTFDocumentExtension::export_preflight(Node *p_root) {
ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER);
int err = OK;
@@ -82,20 +109,25 @@ Error GLTFDocumentExtension::export_preflight(Node *p_root) {
return Error(err);
}
-Error GLTFDocumentExtension::import_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_dict, Node *p_node) {
+void GLTFDocumentExtension::convert_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_node) {
+ ERR_FAIL_NULL(p_state);
+ ERR_FAIL_NULL(p_gltf_node);
+ ERR_FAIL_NULL(p_scene_node);
+ GDVIRTUAL_CALL(_convert_scene_node, p_state, p_gltf_node, p_scene_node);
+}
+
+Error GLTFDocumentExtension::export_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_dict, Node *p_node) {
ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
ERR_FAIL_NULL_V(p_gltf_node, ERR_INVALID_PARAMETER);
ERR_FAIL_NULL_V(p_node, ERR_INVALID_PARAMETER);
int err = OK;
- GDVIRTUAL_CALL(_import_node, p_state, p_gltf_node, r_dict, p_node, err);
+ GDVIRTUAL_CALL(_export_node, p_state, p_gltf_node, r_dict, p_node, err);
return Error(err);
}
-Error GLTFDocumentExtension::export_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_dict, Node *p_node) {
+Error GLTFDocumentExtension::export_post(Ref<GLTFState> p_state) {
ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
- ERR_FAIL_NULL_V(p_gltf_node, ERR_INVALID_PARAMETER);
- ERR_FAIL_NULL_V(p_node, ERR_INVALID_PARAMETER);
int err = OK;
- GDVIRTUAL_CALL(_export_node, p_state, p_gltf_node, r_dict, p_node, err);
+ GDVIRTUAL_CALL(_export_post, p_state, err);
return Error(err);
}
diff --git a/modules/gltf/extensions/gltf_document_extension.h b/modules/gltf/extensions/gltf_document_extension.h
index 43e29ea0ab..7cc9ca592f 100644
--- a/modules/gltf/extensions/gltf_document_extension.h
+++ b/modules/gltf/extensions/gltf_document_extension.h
@@ -40,20 +40,31 @@ protected:
static void _bind_methods();
public:
- virtual Vector<String> get_supported_extensions();
+ // Import process.
virtual Error import_preflight(Ref<GLTFState> p_state, Vector<String> p_extensions);
+ virtual Vector<String> get_supported_extensions();
+ virtual Error parse_node_extensions(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &p_extensions);
+ virtual Node3D *generate_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_parent);
virtual Error import_post_parse(Ref<GLTFState> p_state);
- virtual Error export_post(Ref<GLTFState> p_state);
+ virtual Error import_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_json, Node *p_node);
virtual Error import_post(Ref<GLTFState> p_state, Node *p_node);
+ // Export process.
virtual Error export_preflight(Node *p_state);
- virtual Error import_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_json, Node *p_node);
+ virtual void convert_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_node);
virtual Error export_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_json, Node *p_node);
- GDVIRTUAL0R(Vector<String>, _get_supported_extensions);
+ virtual Error export_post(Ref<GLTFState> p_state);
+
+ // Import process.
GDVIRTUAL2R(int, _import_preflight, Ref<GLTFState>, Vector<String>);
+ GDVIRTUAL0R(Vector<String>, _get_supported_extensions);
+ GDVIRTUAL3R(int, _parse_node_extensions, Ref<GLTFState>, Ref<GLTFNode>, Dictionary);
+ GDVIRTUAL3R(Node3D *, _generate_scene_node, Ref<GLTFState>, Ref<GLTFNode>, Node *);
GDVIRTUAL1R(int, _import_post_parse, Ref<GLTFState>);
GDVIRTUAL4R(int, _import_node, Ref<GLTFState>, Ref<GLTFNode>, Dictionary, Node *);
GDVIRTUAL2R(int, _import_post, Ref<GLTFState>, Node *);
+ // Export process.
GDVIRTUAL1R(int, _export_preflight, Node *);
+ GDVIRTUAL3(_convert_scene_node, Ref<GLTFState>, Ref<GLTFNode>, Node *);
GDVIRTUAL4R(int, _export_node, Ref<GLTFState>, Ref<GLTFNode>, Dictionary, Node *);
GDVIRTUAL1R(int, _export_post, Ref<GLTFState>);
};
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 49797bb8fa..faa8ed267a 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -625,6 +625,11 @@ Error GLTFDocument::_parse_nodes(Ref<GLTFState> state) {
node->light = light;
}
}
+ for (Ref<GLTFDocumentExtension> ext : document_extensions) {
+ ERR_CONTINUE(ext.is_null());
+ Error err = ext->parse_node_extensions(state, node, extensions);
+ ERR_CONTINUE_MSG(err != OK, "GLTF: Encountered error " + itos(err) + " when parsing node extensions for node " + node->get_name() + " in file " + state->filename + ". Continuing.");
+ }
}
if (n.has("children")) {
@@ -5266,6 +5271,10 @@ void GLTFDocument::_convert_scene_node(Ref<GLTFState> state, Node *p_current, co
AnimationPlayer *animation_player = Object::cast_to<AnimationPlayer>(p_current);
_convert_animation_player_to_gltf(animation_player, state, p_gltf_parent, p_gltf_root, gltf_node, p_current);
}
+ for (Ref<GLTFDocumentExtension> ext : document_extensions) {
+ ERR_CONTINUE(ext.is_null());
+ ext->convert_scene_node(state, gltf_node, p_current);
+ }
GLTFNodeIndex current_node_i = state->nodes.size();
GLTFNodeIndex gltf_root = p_gltf_root;
if (gltf_root == -1) {
@@ -5589,21 +5598,32 @@ void GLTFDocument::_generate_scene_node(Ref<GLTFState> state, Node *scene_parent
// and attach it to the bone_attachment
scene_parent = bone_attachment;
}
- if (gltf_node->mesh >= 0) {
- current_node = _generate_mesh_instance(state, node_index);
- } else if (gltf_node->camera >= 0) {
- current_node = _generate_camera(state, node_index);
- } else if (gltf_node->light >= 0) {
- current_node = _generate_light(state, node_index);
+ // Check if any GLTFDocumentExtension classes want to generate a node for us.
+ for (Ref<GLTFDocumentExtension> ext : document_extensions) {
+ ERR_CONTINUE(ext.is_null());
+ current_node = ext->generate_scene_node(state, gltf_node, scene_parent);
+ if (current_node) {
+ break;
+ }
}
-
- // We still have not managed to make a node.
+ // If none of our GLTFDocumentExtension classes generated us a node, we generate one.
if (!current_node) {
- current_node = _generate_spatial(state, node_index);
+ if (gltf_node->mesh >= 0) {
+ current_node = _generate_mesh_instance(state, node_index);
+ } else if (gltf_node->camera >= 0) {
+ current_node = _generate_camera(state, node_index);
+ } else if (gltf_node->light >= 0) {
+ current_node = _generate_light(state, node_index);
+ } else {
+ current_node = _generate_spatial(state, node_index);
+ }
}
+ // Add the node we generated and set the owner to the scene root.
scene_parent->add_child(current_node, true);
if (current_node != scene_root) {
- current_node->set_owner(scene_root);
+ Array args;
+ args.append(scene_root);
+ current_node->propagate_call(StringName("set_owner"), args);
}
current_node->set_transform(gltf_node->xform);
current_node->set_name(gltf_node->get_name());
@@ -5669,19 +5689,32 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scen
// and attach it to the bone_attachment
scene_parent = bone_attachment;
}
-
- // We still have not managed to make a node
- if (gltf_node->mesh >= 0) {
- current_node = _generate_mesh_instance(state, node_index);
- } else if (gltf_node->camera >= 0) {
- current_node = _generate_camera(state, node_index);
- } else if (gltf_node->light >= 0) {
- current_node = _generate_light(state, node_index);
+ // Check if any GLTFDocumentExtension classes want to generate a node for us.
+ for (Ref<GLTFDocumentExtension> ext : document_extensions) {
+ ERR_CONTINUE(ext.is_null());
+ current_node = ext->generate_scene_node(state, gltf_node, scene_parent);
+ if (current_node) {
+ break;
+ }
+ }
+ // If none of our GLTFDocumentExtension classes generated us a node, we generate one.
+ if (!current_node) {
+ if (gltf_node->mesh >= 0) {
+ current_node = _generate_mesh_instance(state, node_index);
+ } else if (gltf_node->camera >= 0) {
+ current_node = _generate_camera(state, node_index);
+ } else if (gltf_node->light >= 0) {
+ current_node = _generate_light(state, node_index);
+ } else {
+ current_node = _generate_spatial(state, node_index);
+ }
}
-
+ // Add the node we generated and set the owner to the scene root.
scene_parent->add_child(current_node, true);
if (current_node != scene_root) {
- current_node->set_owner(scene_root);
+ Array args;
+ args.append(scene_root);
+ current_node->propagate_call(StringName("set_owner"), args);
}
// Do not set transform here. Transform is already applied to our bone.
current_node->set_name(gltf_node->get_name());
diff --git a/modules/mbedtls/packet_peer_mbed_dtls.cpp b/modules/mbedtls/packet_peer_mbed_dtls.cpp
index e84d95773d..e658668355 100644
--- a/modules/mbedtls/packet_peer_mbed_dtls.cpp
+++ b/modules/mbedtls/packet_peer_mbed_dtls.cpp
@@ -118,7 +118,6 @@ Error PacketPeerMbedDTLS::connect_to_peer(Ref<PacketPeerUDP> p_base, bool p_vali
ERR_FAIL_COND_V(!p_base.is_valid() || !p_base->is_socket_connected(), ERR_INVALID_PARAMETER);
base = p_base;
- int ret = 0;
int authmode = p_validate_certs ? MBEDTLS_SSL_VERIFY_REQUIRED : MBEDTLS_SSL_VERIFY_NONE;
Error err = tls_ctx->init_client(MBEDTLS_SSL_TRANSPORT_DATAGRAM, authmode, p_ca_certs);
@@ -130,7 +129,7 @@ Error PacketPeerMbedDTLS::connect_to_peer(Ref<PacketPeerUDP> p_base, bool p_vali
status = STATUS_HANDSHAKING;
- if ((ret = _do_handshake()) != OK) {
+ if (_do_handshake() != OK) {
status = STATUS_ERROR_HOSTNAME_MISMATCH;
return FAILED;
}
@@ -158,7 +157,7 @@ Error PacketPeerMbedDTLS::accept_peer(Ref<PacketPeerUDP> p_base, Ref<CryptoKey>
status = STATUS_HANDSHAKING;
- if ((ret = _do_handshake()) != OK) {
+ if (_do_handshake() != OK) {
status = STATUS_ERROR;
return FAILED;
}
@@ -175,7 +174,7 @@ Error PacketPeerMbedDTLS::put_packet(const uint8_t *p_buffer, int p_bytes) {
int ret = mbedtls_ssl_write(tls_ctx->get_context(), p_buffer, p_bytes);
if (ret == MBEDTLS_ERR_SSL_WANT_READ || ret == MBEDTLS_ERR_SSL_WANT_WRITE) {
- ret = 0; // non blocking io
+ // Non blocking io.
} else if (ret <= 0) {
TLSContextMbedTLS::print_mbedtls_error(ret);
_cleanup();
diff --git a/modules/openxr/extensions/openxr_htc_vive_tracker_extension.cpp b/modules/openxr/extensions/openxr_htc_vive_tracker_extension.cpp
index 4d996e6283..29208efb20 100644
--- a/modules/openxr/extensions/openxr_htc_vive_tracker_extension.cpp
+++ b/modules/openxr/extensions/openxr_htc_vive_tracker_extension.cpp
@@ -91,8 +91,6 @@ bool OpenXRHTCViveTrackerExtension::is_path_supported(const String &p_path) {
return available;
} else if (p_path == "/user/vive_tracker_htcx/role/chest") {
return available;
- } else if (p_path == "/user/vive_tracker_htcx/role/chest") {
- return available;
} else if (p_path == "/user/vive_tracker_htcx/role/camera") {
return available;
} else if (p_path == "/user/vive_tracker_htcx/role/keyboard") {
diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp
index 166325c551..cf2d8c9986 100644
--- a/modules/text_server_adv/text_server_adv.cpp
+++ b/modules/text_server_adv/text_server_adv.cpp
@@ -4750,7 +4750,10 @@ bool TextServerAdvanced::_shaped_text_update_breaks(const RID &p_shaped) {
i += (sd_glyphs[i].count - 1);
}
}
- ERR_FAIL_COND_V_MSG(sd_shift != sd->break_inserts, false, "Invalid break insert count!");
+ if (sd_shift < sd->break_inserts) {
+ // Note: should not happen with a normal text, but might be a case with special fonts that substitute a long string (with breaks opportunities in it) with a single glyph (like Font Awesome).
+ glyphs_new.resize(sd->glyphs.size() + sd_shift);
+ }
if (sd->break_inserts > 0) {
sd->glyphs = glyphs_new;
diff --git a/modules/vorbis/audio_stream_ogg_vorbis.cpp b/modules/vorbis/audio_stream_ogg_vorbis.cpp
index 792103cd31..63909257d9 100644
--- a/modules/vorbis/audio_stream_ogg_vorbis.cpp
+++ b/modules/vorbis/audio_stream_ogg_vorbis.cpp
@@ -438,9 +438,7 @@ void AudioStreamOggVorbis::maybe_update_info() {
}
if (i == 0) {
packet->b_o_s = 1;
- }
- if (i == 0) {
ERR_FAIL_COND(!vorbis_synthesis_idheader(packet));
}
diff --git a/modules/zip/doc_classes/ZIPReader.xml b/modules/zip/doc_classes/ZIPReader.xml
index 717116a531..055201b105 100644
--- a/modules/zip/doc_classes/ZIPReader.xml
+++ b/modules/zip/doc_classes/ZIPReader.xml
@@ -9,7 +9,7 @@
func read_zip_file():
var reader := ZIPReader.new()
var err := reader.open("user://archive.zip")
- if err == OK:
+ if err != OK:
return PackedByteArray()
var res := reader.read_file("hello.txt")
reader.close()
diff --git a/platform/ios/export/export_plugin.cpp b/platform/ios/export/export_plugin.cpp
index 0dad4a2c1c..33f1071077 100644
--- a/platform/ios/export/export_plugin.cpp
+++ b/platform/ios/export/export_plugin.cpp
@@ -666,7 +666,7 @@ Error EditorExportPlatformIOS::_export_loading_screen_file(const Ref<EditorExpor
Ref<Image> image;
String image_path = p_dest_dir.path_join("splash@2x.png");
image.instantiate();
- Error err = image->load(custom_launch_image_2x);
+ Error err = ImageLoader::load_image(custom_launch_image_2x, image);
if (err) {
image.unref();
@@ -680,7 +680,7 @@ Error EditorExportPlatformIOS::_export_loading_screen_file(const Ref<EditorExpor
image.unref();
image_path = p_dest_dir.path_join("splash@3x.png");
image.instantiate();
- err = image->load(custom_launch_image_3x);
+ err = ImageLoader::load_image(custom_launch_image_3x, image);
if (err) {
image.unref();
@@ -697,7 +697,7 @@ Error EditorExportPlatformIOS::_export_loading_screen_file(const Ref<EditorExpor
if (!splash_path.is_empty()) {
splash.instantiate();
- const Error err = splash->load(splash_path);
+ const Error err = ImageLoader::load_image(splash_path, splash);
if (err) {
splash.unref();
}
diff --git a/platform/macos/display_server_macos.h b/platform/macos/display_server_macos.h
index 8e75b98302..8f315f736b 100644
--- a/platform/macos/display_server_macos.h
+++ b/platform/macos/display_server_macos.h
@@ -233,6 +233,7 @@ public:
void popup_close(WindowID p_window);
void set_is_resizing(bool p_is_resizing);
bool get_is_resizing() const;
+ void reparent_check(WindowID p_window);
void window_update(WindowID p_window);
void window_destroy(WindowID p_window);
diff --git a/platform/macos/display_server_macos.mm b/platform/macos/display_server_macos.mm
index 3557511c28..3aff5b8b7e 100644
--- a/platform/macos/display_server_macos.mm
+++ b/platform/macos/display_server_macos.mm
@@ -2337,22 +2337,64 @@ void DisplayServerMacOS::window_set_current_screen(int p_screen, WindowID p_wind
}
}
-void DisplayServerMacOS::window_set_exclusive(WindowID p_window, bool p_exclusive) {
- _THREAD_SAFE_METHOD_
+void DisplayServerMacOS::reparent_check(WindowID p_window) {
ERR_FAIL_COND(!windows.has(p_window));
WindowData &wd = windows[p_window];
- if (wd.exclusive != p_exclusive) {
- wd.exclusive = p_exclusive;
- if (wd.transient_parent != INVALID_WINDOW_ID) {
- WindowData &wd_parent = windows[wd.transient_parent];
- if (wd.exclusive) {
- ERR_FAIL_COND_MSG([[wd_parent.window_object childWindows] count] > 0, "Transient parent has another exclusive child.");
+ NSScreen *screen = [wd.window_object screen];
+
+ if (wd.transient_parent != INVALID_WINDOW_ID) {
+ WindowData &wd_parent = windows[wd.transient_parent];
+ NSScreen *parent_screen = [wd_parent.window_object screen];
+
+ if (parent_screen == screen) {
+ if (![[wd_parent.window_object childWindows] containsObject:wd.window_object]) {
+ if (wd.exclusive) {
+ ERR_FAIL_COND_MSG([[wd_parent.window_object childWindows] count] > 0, "Transient parent has another exclusive child.");
+ }
+ [wd.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenAuxiliary];
[wd_parent.window_object addChildWindow:wd.window_object ordered:NSWindowAbove];
- } else {
+ }
+ } else {
+ if ([[wd_parent.window_object childWindows] containsObject:wd.window_object]) {
[wd_parent.window_object removeChildWindow:wd.window_object];
+ [wd.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
+ [wd.window_object orderFront:nil];
}
}
}
+
+ for (const WindowID &child : wd.transient_children) {
+ WindowData &wd_child = windows[child];
+ NSScreen *child_screen = [wd_child.window_object screen];
+
+ if (child_screen == screen) {
+ if (![[wd.window_object childWindows] containsObject:wd_child.window_object]) {
+ if (wd_child.exclusive) {
+ ERR_FAIL_COND_MSG([[wd.window_object childWindows] count] > 0, "Transient parent has another exclusive child.");
+ }
+ if (wd_child.fullscreen) {
+ [wd_child.window_object toggleFullScreen:nil];
+ }
+ [wd_child.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenAuxiliary];
+ [wd.window_object addChildWindow:wd_child.window_object ordered:NSWindowAbove];
+ }
+ } else {
+ if ([[wd.window_object childWindows] containsObject:wd_child.window_object]) {
+ [wd.window_object removeChildWindow:wd_child.window_object];
+ [wd_child.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
+ }
+ }
+ }
+}
+
+void DisplayServerMacOS::window_set_exclusive(WindowID p_window, bool p_exclusive) {
+ _THREAD_SAFE_METHOD_
+ ERR_FAIL_COND(!windows.has(p_window));
+ WindowData &wd = windows[p_window];
+ if (wd.exclusive != p_exclusive) {
+ wd.exclusive = p_exclusive;
+ reparent_check(p_window);
+ }
}
Point2i DisplayServerMacOS::window_get_position(WindowID p_window) const {
@@ -2429,11 +2471,10 @@ void DisplayServerMacOS::window_set_transient(WindowID p_window, WindowID p_pare
wd_window.transient_parent = INVALID_WINDOW_ID;
wd_parent.transient_children.erase(p_window);
- [wd_window.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
-
- if (wd_window.exclusive) {
+ if ([[wd_parent.window_object childWindows] containsObject:wd_window.window_object]) {
[wd_parent.window_object removeChildWindow:wd_window.window_object];
}
+ [wd_window.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
} else {
ERR_FAIL_COND(!windows.has(p_parent));
ERR_FAIL_COND_MSG(wd_window.transient_parent != INVALID_WINDOW_ID, "Window already has a transient parent");
@@ -2441,11 +2482,7 @@ void DisplayServerMacOS::window_set_transient(WindowID p_window, WindowID p_pare
wd_window.transient_parent = p_parent;
wd_parent.transient_children.insert(p_window);
- [wd_window.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenAuxiliary];
-
- if (wd_window.exclusive) {
- [wd_parent.window_object addChildWindow:wd_window.window_object ordered:NSWindowAbove];
- }
+ reparent_check(p_window);
}
}
diff --git a/platform/macos/export/export_plugin.cpp b/platform/macos/export/export_plugin.cpp
index b5c2e12a2f..5860a4f0ae 100644
--- a/platform/macos/export/export_plugin.cpp
+++ b/platform/macos/export/export_plugin.cpp
@@ -34,6 +34,7 @@
#include "lipo.h"
#include "macho.h"
+#include "core/io/image_loader.h"
#include "core/string/translation.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
@@ -727,7 +728,7 @@ Error EditorExportPlatformMacOS::_code_sign(const Ref<EditorExportPreset> &p_pre
String str;
int exitcode = 0;
- Error err = OS::get_singleton()->execute("codesign", args, &str, nullptr, true);
+ Error err = OS::get_singleton()->execute("codesign", args, &str, &exitcode, true);
if (err != OK) {
add_message(EXPORT_MESSAGE_WARNING, TTR("Code Signing"), TTR("Could not start codesign executable, make sure Xcode command line tools are installed."));
return err;
@@ -1269,8 +1270,10 @@ Error EditorExportPlatformMacOS::export_project(const Ref<EditorExportPreset> &p
icon->get_buffer(&data.write[0], icon->get_length());
}
} else {
- Ref<Image> icon = Image::load_from_file(iconpath);
- if (icon.is_valid() && !icon->is_empty()) {
+ Ref<Image> icon;
+ icon.instantiate();
+ err = ImageLoader::load_image(iconpath, icon);
+ if (err == OK && !icon->is_empty()) {
_make_icon(p_preset, icon, data);
}
}
diff --git a/platform/macos/godot_window_delegate.mm b/platform/macos/godot_window_delegate.mm
index 3bdbc8c5ec..27efd3ebb2 100644
--- a/platform/macos/godot_window_delegate.mm
+++ b/platform/macos/godot_window_delegate.mm
@@ -256,6 +256,15 @@
}
}
+- (void)windowDidChangeScreen:(NSNotification *)notification {
+ DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
+ if (!ds || !ds->has_window(window_id)) {
+ return;
+ }
+
+ ds->reparent_check(window_id);
+}
+
- (void)windowDidMove:(NSNotification *)notification {
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
if (!ds || !ds->has_window(window_id)) {
diff --git a/platform/windows/export/export_plugin.cpp b/platform/windows/export/export_plugin.cpp
index bfd40e1c9c..f04177d79a 100644
--- a/platform/windows/export/export_plugin.cpp
+++ b/platform/windows/export/export_plugin.cpp
@@ -31,6 +31,7 @@
#include "export_plugin.h"
#include "core/config/project_settings.h"
+#include "core/io/image_loader.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
@@ -84,8 +85,10 @@ Error EditorExportPlatformWindows::_process_icon(const Ref<EditorExportPreset> &
f->seek(prev_offset);
}
} else {
- Ref<Image> src_image = Image::load_from_file(p_src_path);
- ERR_FAIL_COND_V(src_image.is_null() || src_image->is_empty(), ERR_CANT_OPEN);
+ Ref<Image> src_image;
+ src_image.instantiate();
+ err = ImageLoader::load_image(p_src_path, src_image);
+ ERR_FAIL_COND_V(err != OK || src_image->is_empty(), ERR_CANT_OPEN);
for (size_t i = 0; i < sizeof(icon_size) / sizeof(icon_size[0]); ++i) {
int size = (icon_size[i] == 0) ? 256 : icon_size[i];
diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp
index f30aea3bdd..3153572517 100644
--- a/scene/animation/animation_blend_space_1d.cpp
+++ b/scene/animation/animation_blend_space_1d.cpp
@@ -309,8 +309,8 @@ double AnimationNodeBlendSpace1D::process(double p_time, bool p_seek, bool p_see
if (i == point_lower || i == point_higher) {
double remaining = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, weights[i], FILTER_IGNORE, true);
max_time_remaining = MAX(max_time_remaining, remaining);
- } else {
- blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, sync);
+ } else if (sync) {
+ blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, true);
}
}
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp
index 0d8b7ba8f7..b376f668ad 100644
--- a/scene/animation/animation_blend_space_2d.cpp
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -512,8 +512,8 @@ double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek, bool p_see
}
}
- if (!found) {
- blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, sync);
+ if (sync && !found) {
+ blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, true);
}
}
} else {
@@ -550,9 +550,11 @@ double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek, bool p_see
mind = blend_node(blend_points[cur_closest].name, blend_points[cur_closest].node, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, true);
}
- for (int i = 0; i < blend_points_used; i++) {
- if (i != cur_closest) {
- blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, sync);
+ if (sync) {
+ for (int i = 0; i < blend_points_used; i++) {
+ if (i != cur_closest) {
+ blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, true);
+ }
}
}
}
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index 0c91729a6f..846c102e3f 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -726,9 +726,11 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_seek_
double rem = 0.0;
- for (int i = 0; i < enabled_inputs; i++) {
- if (i != cur_current && i != cur_prev) {
- blend_input(i, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, sync);
+ if (sync) {
+ for (int i = 0; i < enabled_inputs; i++) {
+ if (i != cur_current && i != cur_prev) {
+ blend_input(i, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, true);
+ }
}
}
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 517908077d..e148512963 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -289,11 +289,8 @@ double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri
new_path = String(parent->base_path) + String(p_subpath) + "/";
}
- // If tracks for blending don't exist for one of the animations, Rest or RESET animation is blended as init animation instead.
- // Then blend weight is 0 means that the init animation blend weight is 1.
- // In that case, processing only the animation with the lacking track will not process the lacking track, and will not properly apply the Reset value.
- // This means that all tracks which the animations in the branch that may be blended have must be processed.
- // Therefore, the blending process must be executed even if the blend weight is 0.
+ // This process, which depends on p_sync is needed to process sync correctly in the case of
+ // that a synced AnimationNodeSync exists under the un-synced AnimationNodeSync.
if (!p_seek && !p_sync && !any_valid) {
return p_node->_pre_process(new_path, new_parent, state, 0, p_seek, p_seek_root, p_connections);
}
@@ -596,6 +593,13 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
track = track_value;
+ // If a value track without a key is cached first, the initial value cannot be determined.
+ // It is a corner case, but which may cause problems with blending.
+ ERR_CONTINUE_MSG(anim->track_get_key_count(i) == 0, "AnimationTree: '" + String(E) + "', value track: '" + String(path) + "' must have at least one key to cache for blending.");
+ track_value->init_value = anim->track_get_key_value(i, 0);
+ track_value->init_value.zero();
+
+ // If there is a Reset Animation, it takes precedence by overwriting.
if (has_reset_anim) {
int rt = reset_anim->find_track(path, track_type);
if (rt >= 0 && reset_anim->track_get_key_count(rt) > 0) {
@@ -955,8 +959,44 @@ void AnimationTree::_process_graph(double p_delta) {
if (!state.valid) {
return; //state is not valid. do nothing.
}
- //apply value/transform/bezier blends to track caches and execute method/audio/animation tracks
+ // Init all value/transform/blend/bezier tracks that track_cache has.
+ {
+ for (const KeyValue<NodePath, TrackCache *> &K : track_cache) {
+ TrackCache *track = K.value;
+
+ switch (track->type) {
+ case Animation::TYPE_POSITION_3D: {
+ TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
+ if (track->root_motion) {
+ t->loc = Vector3(0, 0, 0);
+ t->rot = Quaternion(0, 0, 0, 1);
+ t->scale = Vector3(0, 0, 0);
+ } else {
+ t->loc = t->init_loc;
+ t->rot = t->init_rot;
+ t->scale = t->init_scale;
+ }
+ } break;
+ case Animation::TYPE_BLEND_SHAPE: {
+ TrackCacheBlendShape *t = static_cast<TrackCacheBlendShape *>(track);
+ t->value = t->init_value;
+ } break;
+ case Animation::TYPE_VALUE: {
+ TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
+ t->value = t->init_value;
+ } break;
+ case Animation::TYPE_BEZIER: {
+ TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
+ t->value = t->init_value;
+ } break;
+ default: {
+ } break;
+ }
+ }
+ }
+
+ // Apply value/transform/blend/bezier blends to track caches and execute method/audio/animation tracks.
{
bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint();
@@ -968,7 +1008,7 @@ void AnimationTree::_process_graph(double p_delta) {
bool seeked = as.seeked;
int pingponged = as.pingponged;
#ifndef _3D_DISABLED
- bool backward = signbit(delta);
+ bool backward = signbit(delta); // This flag is required only for the root motion since it calculates the difference between the previous and current frames.
bool calc_root = !seeked || as.seek_root;
#endif // _3D_DISABLED
@@ -978,37 +1018,29 @@ void AnimationTree::_process_graph(double p_delta) {
}
NodePath path = a->track_get_path(i);
-
ERR_CONTINUE(!track_cache.has(path));
-
TrackCache *track = track_cache[path];
+ ERR_CONTINUE(!state.track_map.has(path));
+ int blend_idx = state.track_map[path];
+ ERR_CONTINUE(blend_idx < 0 || blend_idx >= state.track_count);
+ real_t blend = (*as.track_blends)[blend_idx] * weight;
+ if (blend < CMP_EPSILON) {
+ continue; // Nothing to blend.
+ }
+
Animation::TrackType ttype = a->track_get_type(i);
if (ttype != Animation::TYPE_POSITION_3D && ttype != Animation::TYPE_ROTATION_3D && ttype != Animation::TYPE_SCALE_3D && track->type != ttype) {
//broken animation, but avoid error spamming
continue;
}
-
track->root_motion = root_motion_track == path;
- ERR_CONTINUE(!state.track_map.has(path));
- int blend_idx = state.track_map[path];
-
- ERR_CONTINUE(blend_idx < 0 || blend_idx >= state.track_count);
-
- real_t blend = (*as.track_blends)[blend_idx] * weight;
-
switch (ttype) {
case Animation::TYPE_POSITION_3D: {
#ifndef _3D_DISABLED
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
if (track->root_motion && calc_root) {
- if (t->process_pass != process_pass) {
- t->process_pass = process_pass;
- t->loc = Vector3(0, 0, 0);
- t->rot = Quaternion(0, 0, 0, 1);
- t->scale = Vector3(0, 0, 0);
- }
double prev_time = time - delta;
if (!backward) {
if (prev_time < 0) {
@@ -1084,12 +1116,6 @@ void AnimationTree::_process_graph(double p_delta) {
prev_time = !backward ? 0 : (double)a->get_length();
} else {
- if (t->process_pass != process_pass) {
- t->process_pass = process_pass;
- t->loc = t->init_loc;
- t->rot = t->init_rot;
- t->scale = t->init_scale;
- }
Vector3 loc;
Error err = a->position_track_interpolate(i, time, &loc);
@@ -1106,12 +1132,6 @@ void AnimationTree::_process_graph(double p_delta) {
#ifndef _3D_DISABLED
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
if (track->root_motion && calc_root) {
- if (t->process_pass != process_pass) {
- t->process_pass = process_pass;
- t->loc = Vector3(0, 0, 0);
- t->rot = Quaternion(0, 0, 0, 1);
- t->scale = Vector3(0, 0, 0);
- }
double prev_time = time - delta;
if (!backward) {
if (prev_time < 0) {
@@ -1186,12 +1206,6 @@ void AnimationTree::_process_graph(double p_delta) {
prev_time = !backward ? 0 : (double)a->get_length();
} else {
- if (t->process_pass != process_pass) {
- t->process_pass = process_pass;
- t->loc = t->init_loc;
- t->rot = t->init_rot;
- t->scale = t->init_scale;
- }
Quaternion rot;
Error err = a->rotation_track_interpolate(i, time, &rot);
@@ -1208,12 +1222,6 @@ void AnimationTree::_process_graph(double p_delta) {
#ifndef _3D_DISABLED
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
if (track->root_motion && calc_root) {
- if (t->process_pass != process_pass) {
- t->process_pass = process_pass;
- t->loc = Vector3(0, 0, 0);
- t->rot = Quaternion(0, 0, 0, 1);
- t->scale = Vector3(0, 0, 0);
- }
double prev_time = time - delta;
if (!backward) {
if (prev_time < 0) {
@@ -1289,12 +1297,6 @@ void AnimationTree::_process_graph(double p_delta) {
prev_time = !backward ? 0 : (double)a->get_length();
} else {
- if (t->process_pass != process_pass) {
- t->process_pass = process_pass;
- t->loc = t->init_loc;
- t->rot = t->init_rot;
- t->scale = t->init_scale;
- }
Vector3 scale;
Error err = a->scale_track_interpolate(i, time, &scale);
@@ -1311,11 +1313,6 @@ void AnimationTree::_process_graph(double p_delta) {
#ifndef _3D_DISABLED
TrackCacheBlendShape *t = static_cast<TrackCacheBlendShape *>(track);
- if (t->process_pass != process_pass) {
- t->process_pass = process_pass;
- t->value = t->init_value;
- }
-
float value;
Error err = a->blend_shape_track_interpolate(i, time, &value);
@@ -1342,15 +1339,6 @@ void AnimationTree::_process_graph(double p_delta) {
continue;
}
- if (t->process_pass != process_pass) {
- t->process_pass = process_pass;
- if (!t->init_value) {
- t->init_value = value;
- t->init_value.zero();
- }
- t->value = t->init_value;
- }
-
// Special case for angle interpolation.
if (t->is_using_angle) {
// For blending consistency, it prevents rotation of more than 180 degrees from init_value.
@@ -1379,10 +1367,6 @@ void AnimationTree::_process_graph(double p_delta) {
}
}
} else {
- if (blend < CMP_EPSILON) {
- continue; //nothing to blend
- }
-
if (seeked) {
int idx = a->track_find_key(i, time);
if (idx < 0) {
@@ -1404,9 +1388,6 @@ void AnimationTree::_process_graph(double p_delta) {
} break;
case Animation::TYPE_METHOD: {
- if (blend < CMP_EPSILON) {
- continue; //nothing to blend
- }
TrackCacheMethod *t = static_cast<TrackCacheMethod *>(track);
if (seeked) {
@@ -1437,17 +1418,9 @@ void AnimationTree::_process_graph(double p_delta) {
real_t bezier = a->bezier_track_interpolate(i, time);
bezier = _post_process_key_value(a, i, bezier, t->object);
- if (t->process_pass != process_pass) {
- t->process_pass = process_pass;
- t->value = t->init_value;
- }
-
t->value += (bezier - t->init_value) * blend;
} break;
case Animation::TYPE_AUDIO: {
- if (blend < CMP_EPSILON) {
- continue; //nothing to blend
- }
TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track);
if (seeked) {
@@ -1555,9 +1528,6 @@ void AnimationTree::_process_graph(double p_delta) {
t->object->call(SNAME("set_volume_db"), db);
} break;
case Animation::TYPE_ANIMATION: {
- if (blend < CMP_EPSILON) {
- continue; //nothing to blend
- }
TrackCacheAnimation *t = static_cast<TrackCacheAnimation *>(track);
AnimationPlayer *player2 = Object::cast_to<AnimationPlayer>(t->object);
@@ -1639,9 +1609,6 @@ void AnimationTree::_process_graph(double p_delta) {
// finally, set the tracks
for (const KeyValue<NodePath, TrackCache *> &K : track_cache) {
TrackCache *track = K.value;
- if (track->process_pass != process_pass) {
- continue; //not processed, ignore
- }
switch (track->type) {
case Animation::TYPE_POSITION_3D: {
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index 96c1279f82..493cd894d0 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -190,7 +190,6 @@ private:
struct TrackCache {
bool root_motion = false;
uint64_t setup_pass = 0;
- uint64_t process_pass = 0;
Animation::TrackType type = Animation::TrackType::TYPE_ANIMATION;
Object *object = nullptr;
ObjectID object_id;
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 724e5bcaf6..eb9f9039b7 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -959,7 +959,7 @@ void ColorPicker::_sample_draw() {
// Draw both old and new colors for easier comparison (only if spawned from a ColorPickerButton).
const Rect2 rect_old = Rect2(Point2(), Size2(sample->get_size().width * 0.5, sample->get_size().height * 0.95));
- if (display_old_color && old_color.a < 1.0) {
+ if (old_color.a < 1.0) {
sample->draw_texture_rect(get_theme_icon(SNAME("sample_bg"), SNAME("ColorPicker")), rect_old, true);
}
@@ -1088,7 +1088,9 @@ void ColorPicker::_hsv_draw(int p_which, Control *c) {
} else if (p_which == 1) {
if (actual_shape == SHAPE_HSV_RECTANGLE) {
Ref<Texture2D> hue = get_theme_icon(SNAME("color_hue"), SNAME("ColorPicker"));
- c->draw_texture_rect(hue, Rect2(Point2(), c->get_size()));
+ c->draw_set_transform(Point2(), -Math_PI / 2, Size2(c->get_size().x, -c->get_size().y));
+ c->draw_texture_rect(hue, Rect2(Point2(), Size2(1, 1)));
+ c->draw_set_transform(Point2(), 0, Size2(1, 1));
int y = c->get_size().y - c->get_size().y * (1.0 - h);
Color col;
col.set_hsv(h, 1, 1);
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index 2ca1d6239e..9830b41389 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -71,7 +71,7 @@ void SplitContainerDragger::gui_input(const Ref<InputEvent> &p_event) {
Vector2i in_parent_pos = get_transform().xform(mm->get_position());
if (!sc->vertical && is_layout_rtl()) {
- sc->split_offset = drag_ofs - ((sc->vertical ? in_parent_pos.y : in_parent_pos.x) - drag_from);
+ sc->split_offset = drag_ofs - (in_parent_pos.x - drag_from);
} else {
sc->split_offset = drag_ofs + ((sc->vertical ? in_parent_pos.y : in_parent_pos.x) - drag_from);
}
@@ -194,7 +194,6 @@ void SplitContainer::_compute_middle_sep(bool p_clamp) {
// Clamp the split_offset if requested.
if (p_clamp) {
split_offset -= wished_middle_sep - middle_sep;
- p_clamp = false;
}
}
diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp
index cf6681f809..f87829cf71 100644
--- a/scene/gui/tab_bar.cpp
+++ b/scene/gui/tab_bar.cpp
@@ -385,9 +385,6 @@ void TabBar::_notification(int p_what) {
if (tabs[i].disabled) {
sb = theme_cache.tab_disabled_style;
col = theme_cache.font_disabled_color;
- } else if (i == current) {
- sb = theme_cache.tab_selected_style;
- col = theme_cache.font_selected_color;
} else {
sb = theme_cache.tab_unselected_style;
col = theme_cache.font_unselected_color;
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index 2c395ec07d..62f362553f 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -276,10 +276,10 @@ bool HTTPRequest::_handle_response(bool *ret_value) {
}
if (content_encoding == "gzip") {
decompressor.instantiate();
- decompressor->start_decompression(false, get_download_chunk_size() * 2);
+ decompressor->start_decompression(false, get_download_chunk_size());
} else if (content_encoding == "deflate") {
decompressor.instantiate();
- decompressor->start_decompression(true, get_download_chunk_size() * 2);
+ decompressor->start_decompression(true, get_download_chunk_size());
}
return false;
@@ -390,19 +390,38 @@ bool HTTPRequest::_update_connection() {
return false;
}
- PackedByteArray chunk = client->read_response_body_chunk();
- downloaded.add(chunk.size());
-
- // Decompress chunk if needed.
- if (decompressor.is_valid()) {
- Error err = decompressor->put_data(chunk.ptr(), chunk.size());
- if (err == OK) {
- chunk.resize(decompressor->get_available_bytes());
- err = decompressor->get_data(chunk.ptrw(), chunk.size());
- }
- if (err != OK) {
- _defer_done(RESULT_BODY_DECOMPRESS_FAILED, response_code, response_headers, PackedByteArray());
- return true;
+ PackedByteArray chunk;
+ if (decompressor.is_null()) {
+ // Chunk can be read directly.
+ chunk = client->read_response_body_chunk();
+ downloaded.add(chunk.size());
+ } else {
+ // Chunk is the result of decompression.
+ PackedByteArray compressed = client->read_response_body_chunk();
+ downloaded.add(compressed.size());
+
+ int pos = 0;
+ int left = compressed.size();
+ while (left) {
+ int w = 0;
+ Error err = decompressor->put_partial_data(compressed.ptr() + pos, left, w);
+ if (err == OK) {
+ PackedByteArray dc;
+ dc.resize(decompressor->get_available_bytes());
+ err = decompressor->get_data(dc.ptrw(), dc.size());
+ chunk.append_array(dc);
+ }
+ if (err != OK) {
+ _defer_done(RESULT_BODY_DECOMPRESS_FAILED, response_code, response_headers, PackedByteArray());
+ return true;
+ }
+ // We need this check here because a "zip bomb" could result in a chunk of few kilos decompressing into gigabytes of data.
+ if (body_size_limit >= 0 && final_body_size.get() + chunk.size() > body_size_limit) {
+ _defer_done(RESULT_BODY_SIZE_LIMIT_EXCEEDED, response_code, response_headers, PackedByteArray());
+ return true;
+ }
+ pos += w;
+ left -= w;
}
}
final_body_size.add(chunk.size());
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index e3c12b7e52..da73a479ce 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -2464,7 +2464,6 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
ERR_FAIL_COND_V(idx == -2, T());
- bool result = true;
int next = 0;
real_t c = 0.0;
// prepare for all cases of interpolation
@@ -2596,10 +2595,7 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
}
if (p_ok) {
- *p_ok = result;
- }
- if (!result) {
- return T();
+ *p_ok = true;
}
real_t tr = p_keys[idx].transition;
diff --git a/servers/physics_3d/godot_soft_body_3d.cpp b/servers/physics_3d/godot_soft_body_3d.cpp
index 77110c5fbc..31b6b9e12f 100644
--- a/servers/physics_3d/godot_soft_body_3d.cpp
+++ b/servers/physics_3d/godot_soft_body_3d.cpp
@@ -1011,7 +1011,6 @@ void GodotSoftBody3D::predict_motion(real_t p_delta) {
} break;
case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE:
case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE_COMBINE: {
- gravity = Vector3(0, 0, 0);
gravity = area_gravity;
gravity_done = area_gravity_mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE;
} break;
diff --git a/servers/rendering/renderer_rd/effects/resolve.h b/servers/rendering/renderer_rd/effects/resolve.h
index 2a4cd06827..49fba921d5 100644
--- a/servers/rendering/renderer_rd/effects/resolve.h
+++ b/servers/rendering/renderer_rd/effects/resolve.h
@@ -65,8 +65,8 @@ public:
Resolve();
~Resolve();
- void resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_voxel_gi, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_voxel_gi, Vector2i p_screen_size, int p_samples, uint32_t p_barrier = RD::BARRIER_MASK_ALL);
- void resolve_depth(RID p_source_depth, RID p_dest_depth, Vector2i p_screen_size, int p_samples, uint32_t p_barrier = RD::BARRIER_MASK_ALL);
+ void resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_voxel_gi, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_voxel_gi, Vector2i p_screen_size, int p_samples, uint32_t p_barrier = RD::BARRIER_MASK_ALL_BARRIERS);
+ void resolve_depth(RID p_source_depth, RID p_dest_depth, Vector2i p_screen_size, int p_samples, uint32_t p_barrier = RD::BARRIER_MASK_ALL_BARRIERS);
};
} // namespace RendererRD
diff --git a/servers/rendering/renderer_rd/effects/ss_effects.cpp b/servers/rendering/renderer_rd/effects/ss_effects.cpp
index 9653382e96..8e43869b4d 100644
--- a/servers/rendering/renderer_rd/effects/ss_effects.cpp
+++ b/servers/rendering/renderer_rd/effects/ss_effects.cpp
@@ -1332,7 +1332,6 @@ void SSEffects::generate_ssao(SSAORenderBuffers &p_ssao_buffers, RID p_normal_bu
for (int pass = 0; pass < blur_passes; pass++) {
int blur_pipeline = SSAO_BLUR_PASS;
if (ssao_quality > RS::ENV_SSAO_QUALITY_VERY_LOW) {
- blur_pipeline = SSAO_BLUR_PASS_SMART;
if (pass < blur_passes - 2) {
blur_pipeline = SSAO_BLUR_PASS_WIDE;
} else {
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 41fceac7c2..3d1e04fe99 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -1446,7 +1446,7 @@ void RenderForwardClustered::_pre_opaque_render(RenderDataRD *p_render_data, boo
}
//full barrier here, we need raster, transfer and compute and it depends from the previous work
- RD::get_singleton()->barrier(RD::BARRIER_MASK_ALL, RD::BARRIER_MASK_ALL);
+ RD::get_singleton()->barrier(RD::BARRIER_MASK_ALL_BARRIERS, RD::BARRIER_MASK_ALL_BARRIERS);
if (current_cluster_builder) {
current_cluster_builder->begin(p_render_data->scene_data->cam_transform, p_render_data->scene_data->cam_projection, !p_render_data->reflection_probe.is_valid());
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index 670eb93e20..d9145b5818 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -210,10 +210,10 @@ class RenderForwardClustered : public RendererSceneRenderRD {
float screen_mesh_lod_threshold = 0.0;
RD::FramebufferFormatID framebuffer_format = 0;
uint32_t element_offset = 0;
- uint32_t barrier = RD::BARRIER_MASK_ALL;
+ uint32_t barrier = RD::BARRIER_MASK_ALL_BARRIERS;
bool use_directional_soft_shadow = false;
- RenderListParameters(GeometryInstanceSurfaceDataCache **p_elements, RenderElementInfo *p_element_info, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, uint32_t p_color_pass_flags, bool p_no_gi, bool p_use_directional_soft_shadows, RID p_render_pass_uniform_set, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, uint32_t p_view_count = 1, uint32_t p_element_offset = 0, uint32_t p_barrier = RD::BARRIER_MASK_ALL) {
+ RenderListParameters(GeometryInstanceSurfaceDataCache **p_elements, RenderElementInfo *p_element_info, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, uint32_t p_color_pass_flags, bool p_no_gi, bool p_use_directional_soft_shadows, RID p_render_pass_uniform_set, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, uint32_t p_view_count = 1, uint32_t p_element_offset = 0, uint32_t p_barrier = RD::BARRIER_MASK_ALL_BARRIERS) {
elements = p_elements;
element_info = p_element_info;
element_count = p_element_count;
@@ -596,7 +596,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
void _render_shadow_begin();
void _render_shadow_append(RID p_framebuffer, const PagedArray<RenderGeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RenderingMethod::RenderInfo *p_render_info = nullptr);
void _render_shadow_process();
- void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL);
+ void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL_BARRIERS);
/* Render Scene */
void _process_ssao(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, RID p_normal_buffer, const Projection &p_projection);
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 2506f4578b..f860bab15e 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -612,7 +612,7 @@ void RenderForwardMobile::_pre_opaque_render(RenderDataRD *p_render_data) {
}
//full barrier here, we need raster, transfer and compute and it depends from the previous work
- RD::get_singleton()->barrier(RD::BARRIER_MASK_ALL, RD::BARRIER_MASK_ALL);
+ RD::get_singleton()->barrier(RD::BARRIER_MASK_ALL_BARRIERS, RD::BARRIER_MASK_ALL_BARRIERS);
bool using_shadows = true;
@@ -965,7 +965,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
if (!using_subpass_transparent) {
// We're done with our subpasses so end our container pass
- RD::get_singleton()->draw_list_end(RD::BARRIER_MASK_ALL);
+ RD::get_singleton()->draw_list_end(RD::BARRIER_MASK_ALL_BARRIERS);
RD::get_singleton()->draw_command_end_label(); // Render 3D Pass / Render Reflection Probe Pass
}
@@ -1017,7 +1017,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
RD::get_singleton()->draw_command_end_label(); // Render 3D Pass / Render Reflection Probe Pass
- RD::get_singleton()->draw_list_end(RD::BARRIER_MASK_ALL);
+ RD::get_singleton()->draw_list_end(RD::BARRIER_MASK_ALL_BARRIERS);
} else {
RENDER_TIMESTAMP("Render Transparent");
@@ -1037,12 +1037,12 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &RenderForwardMobile::_render_list_thread_function, &render_list_params, thread_draw_lists.size(), -1, true, SNAME("ForwardMobileRenderSubpass"));
WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
- RD::get_singleton()->draw_list_end(RD::BARRIER_MASK_ALL);
+ RD::get_singleton()->draw_list_end(RD::BARRIER_MASK_ALL_BARRIERS);
} else {
//single threaded
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, can_continue_color ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, can_continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ);
_render_list(draw_list, fb_format, &render_list_params, 0, render_list_params.element_count);
- RD::get_singleton()->draw_list_end(RD::BARRIER_MASK_ALL);
+ RD::get_singleton()->draw_list_end(RD::BARRIER_MASK_ALL_BARRIERS);
}
RD::get_singleton()->draw_command_end_label(); // Render Transparent Subpass
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
index ce64d805b7..6c85e1cffc 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
@@ -168,10 +168,10 @@ private:
float screen_mesh_lod_threshold = 0.0;
RD::FramebufferFormatID framebuffer_format = 0;
uint32_t element_offset = 0;
- uint32_t barrier = RD::BARRIER_MASK_ALL;
+ uint32_t barrier = RD::BARRIER_MASK_ALL_BARRIERS;
uint32_t subpass = 0;
- RenderListParameters(GeometryInstanceSurfaceDataCache **p_elements, RenderElementInfo *p_element_info, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, RID p_render_pass_uniform_set, uint32_t p_spec_constant_base_flags = 0, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, uint32_t p_view_count = 1, uint32_t p_element_offset = 0, uint32_t p_barrier = RD::BARRIER_MASK_ALL) {
+ RenderListParameters(GeometryInstanceSurfaceDataCache **p_elements, RenderElementInfo *p_element_info, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, RID p_render_pass_uniform_set, uint32_t p_spec_constant_base_flags = 0, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, uint32_t p_view_count = 1, uint32_t p_element_offset = 0, uint32_t p_barrier = RD::BARRIER_MASK_ALL_BARRIERS) {
elements = p_elements;
element_info = p_element_info;
element_count = p_element_count;
@@ -196,7 +196,7 @@ private:
void _render_shadow_begin();
void _render_shadow_append(RID p_framebuffer, const PagedArray<RenderGeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RenderingMethod::RenderInfo *p_render_info = nullptr);
void _render_shadow_process();
- void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL);
+ void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL_BARRIERS);
/* Render Scene */
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 7590f76a0c..cc8238a8dd 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -796,7 +796,6 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
RenderingServerDefault::redraw_request(); // active particles means redraw request
- bool local_coords = true;
int dpc = particles_storage->particles_get_draw_passes(pt->particles);
if (dpc == 0) {
break; //nothing to draw
@@ -818,12 +817,7 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
if (particles_storage->particles_has_collision(pt->particles) && texture_storage->render_target_is_sdf_enabled(p_render_target)) {
//pass collision information
- Transform2D xform;
- if (local_coords) {
- xform = p_item->final_transform;
- } else {
- xform = p_canvas_transform_inverse;
- }
+ Transform2D xform = p_item->final_transform;
RID sdf_texture = texture_storage->render_target_get_sdf_texture(p_render_target);
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.h b/servers/rendering/renderer_rd/storage_rd/material_storage.h
index fb25e56ed3..a96fc847e1 100644
--- a/servers/rendering/renderer_rd/storage_rd/material_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/material_storage.h
@@ -79,7 +79,7 @@ public:
virtual ~MaterialData();
//to be used internally by update_parameters, in the most common configuration of material parameters
- bool update_parameters_uniform_set(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const HashMap<StringName, HashMap<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, bool p_use_linear_color, uint32_t p_barrier = RD::BARRIER_MASK_ALL);
+ bool update_parameters_uniform_set(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const HashMap<StringName, HashMap<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, bool p_use_linear_color, uint32_t p_barrier = RD::BARRIER_MASK_ALL_BARRIERS);
void free_parameters_uniform_set(RID p_uniform_set);
private:
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
index adb882986f..71f4f3ad11 100644
--- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
@@ -1842,7 +1842,7 @@ void MeshStorage::_update_dirty_multimeshes() {
RD::get_singleton()->buffer_update(multimesh->buffer, buffer_offset * sizeof(float) + offset, MIN(region_size, size - offset), &data[region_start_index], RD::BARRIER_MASK_NO_BARRIER);
}
}
- RD::get_singleton()->barrier(RD::BARRIER_MASK_NO_BARRIER, RD::BARRIER_MASK_ALL);
+ RD::get_singleton()->barrier(RD::BARRIER_MASK_NO_BARRIER, RD::BARRIER_MASK_ALL_BARRIERS);
}
memcpy(multimesh->previous_data_cache_dirty_regions, multimesh->data_cache_dirty_regions, data_cache_dirty_region_count * sizeof(bool));
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp
index bb4c41df52..c09b185137 100644
--- a/servers/rendering/rendering_device.cpp
+++ b/servers/rendering/rendering_device.cpp
@@ -170,10 +170,16 @@ RenderingDevice::VertexFormatID RenderingDevice::_vertex_format_create(const Typ
return vertex_format_create(descriptions);
}
-RID RenderingDevice::_vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const TypedArray<RID> &p_src_buffers) {
+RID RenderingDevice::_vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const TypedArray<RID> &p_src_buffers, const Vector<int64_t> &p_offsets) {
Vector<RID> buffers = Variant(p_src_buffers);
- return vertex_array_create(p_vertex_count, p_vertex_format, buffers);
+ Vector<uint64_t> offsets;
+ offsets.resize(p_offsets.size());
+ for (int i = 0; i < p_offsets.size(); i++) {
+ offsets.write[i] = p_offsets[i];
+ }
+
+ return vertex_array_create(p_vertex_count, p_vertex_format, buffers, offsets);
}
Ref<RDShaderSPIRV> RenderingDevice::_shader_compile_spirv_from_source(const Ref<RDShaderSource> &p_source, bool p_allow_cache) {
@@ -246,7 +252,7 @@ RID RenderingDevice::_uniform_set_create(const TypedArray<RDUniform> &p_uniforms
return uniform_set_create(uniforms, p_shader, p_shader_set);
}
-Error RenderingDevice::_buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, uint32_t p_post_barrier) {
+Error RenderingDevice::_buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier) {
return buffer_update(p_buffer, p_offset, p_size, p_data.ptr(), p_post_barrier);
}
@@ -367,7 +373,7 @@ void RenderingDevice::_bind_methods() {
ClassDB::bind_method(D_METHOD("texture_create_shared", "view", "with_texture"), &RenderingDevice::_texture_create_shared);
ClassDB::bind_method(D_METHOD("texture_create_shared_from_slice", "view", "with_texture", "layer", "mipmap", "mipmaps", "slice_type"), &RenderingDevice::_texture_create_shared_from_slice, DEFVAL(1), DEFVAL(TEXTURE_SLICE_2D));
- ClassDB::bind_method(D_METHOD("texture_update", "texture", "layer", "data", "post_barrier"), &RenderingDevice::texture_update, DEFVAL(BARRIER_MASK_ALL));
+ ClassDB::bind_method(D_METHOD("texture_update", "texture", "layer", "data", "post_barrier"), &RenderingDevice::texture_update, DEFVAL(BARRIER_MASK_ALL_BARRIERS));
ClassDB::bind_method(D_METHOD("texture_get_data", "texture", "layer"), &RenderingDevice::texture_get_data);
ClassDB::bind_method(D_METHOD("texture_is_format_supported_for_usage", "format", "usage_flags"), &RenderingDevice::texture_is_format_supported_for_usage);
@@ -375,9 +381,9 @@ void RenderingDevice::_bind_methods() {
ClassDB::bind_method(D_METHOD("texture_is_shared", "texture"), &RenderingDevice::texture_is_shared);
ClassDB::bind_method(D_METHOD("texture_is_valid", "texture"), &RenderingDevice::texture_is_valid);
- ClassDB::bind_method(D_METHOD("texture_copy", "from_texture", "to_texture", "from_pos", "to_pos", "size", "src_mipmap", "dst_mipmap", "src_layer", "dst_layer", "post_barrier"), &RenderingDevice::texture_copy, DEFVAL(BARRIER_MASK_ALL));
- ClassDB::bind_method(D_METHOD("texture_clear", "texture", "color", "base_mipmap", "mipmap_count", "base_layer", "layer_count", "post_barrier"), &RenderingDevice::texture_clear, DEFVAL(BARRIER_MASK_ALL));
- ClassDB::bind_method(D_METHOD("texture_resolve_multisample", "from_texture", "to_texture", "post_barrier"), &RenderingDevice::texture_resolve_multisample, DEFVAL(BARRIER_MASK_ALL));
+ ClassDB::bind_method(D_METHOD("texture_copy", "from_texture", "to_texture", "from_pos", "to_pos", "size", "src_mipmap", "dst_mipmap", "src_layer", "dst_layer", "post_barrier"), &RenderingDevice::texture_copy, DEFVAL(BARRIER_MASK_ALL_BARRIERS));
+ ClassDB::bind_method(D_METHOD("texture_clear", "texture", "color", "base_mipmap", "mipmap_count", "base_layer", "layer_count", "post_barrier"), &RenderingDevice::texture_clear, DEFVAL(BARRIER_MASK_ALL_BARRIERS));
+ ClassDB::bind_method(D_METHOD("texture_resolve_multisample", "from_texture", "to_texture", "post_barrier"), &RenderingDevice::texture_resolve_multisample, DEFVAL(BARRIER_MASK_ALL_BARRIERS));
ClassDB::bind_method(D_METHOD("framebuffer_format_create", "attachments", "view_count"), &RenderingDevice::_framebuffer_format_create, DEFVAL(1));
ClassDB::bind_method(D_METHOD("framebuffer_format_create_multipass", "attachments", "passes", "view_count"), &RenderingDevice::_framebuffer_format_create_multipass, DEFVAL(1));
@@ -393,7 +399,7 @@ void RenderingDevice::_bind_methods() {
ClassDB::bind_method(D_METHOD("vertex_buffer_create", "size_bytes", "data", "use_as_storage"), &RenderingDevice::vertex_buffer_create, DEFVAL(Vector<uint8_t>()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("vertex_format_create", "vertex_descriptions"), &RenderingDevice::_vertex_format_create);
- ClassDB::bind_method(D_METHOD("vertex_array_create", "vertex_count", "vertex_format", "src_buffers"), &RenderingDevice::_vertex_array_create);
+ ClassDB::bind_method(D_METHOD("vertex_array_create", "vertex_count", "vertex_format", "src_buffers", "offsets"), &RenderingDevice::_vertex_array_create, DEFVAL(Vector<int64_t>()));
ClassDB::bind_method(D_METHOD("index_buffer_create", "size_indices", "format", "data", "use_restart_indices"), &RenderingDevice::index_buffer_create, DEFVAL(Vector<uint8_t>()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("index_array_create", "index_buffer", "index_offset", "index_count"), &RenderingDevice::index_array_create);
@@ -411,8 +417,8 @@ void RenderingDevice::_bind_methods() {
ClassDB::bind_method(D_METHOD("uniform_set_create", "uniforms", "shader", "shader_set"), &RenderingDevice::_uniform_set_create);
ClassDB::bind_method(D_METHOD("uniform_set_is_valid", "uniform_set"), &RenderingDevice::uniform_set_is_valid);
- ClassDB::bind_method(D_METHOD("buffer_update", "buffer", "offset", "size_bytes", "data", "post_barrier"), &RenderingDevice::_buffer_update, DEFVAL(BARRIER_MASK_ALL));
- ClassDB::bind_method(D_METHOD("buffer_clear", "buffer", "offset", "size_bytes", "post_barrier"), &RenderingDevice::buffer_clear, DEFVAL(BARRIER_MASK_ALL));
+ ClassDB::bind_method(D_METHOD("buffer_update", "buffer", "offset", "size_bytes", "data", "post_barrier"), &RenderingDevice::_buffer_update, DEFVAL(BARRIER_MASK_ALL_BARRIERS));
+ ClassDB::bind_method(D_METHOD("buffer_clear", "buffer", "offset", "size_bytes", "post_barrier"), &RenderingDevice::buffer_clear, DEFVAL(BARRIER_MASK_ALL_BARRIERS));
ClassDB::bind_method(D_METHOD("buffer_get_data", "buffer"), &RenderingDevice::buffer_get_data);
ClassDB::bind_method(D_METHOD("render_pipeline_create", "shader", "framebuffer_format", "vertex_format", "primitive", "rasterization_state", "multisample_state", "stencil_state", "color_blend_state", "dynamic_state_flags", "for_render_pass", "specialization_constants"), &RenderingDevice::_render_pipeline_create, DEFVAL(0), DEFVAL(0), DEFVAL(TypedArray<RDPipelineSpecializationConstant>()));
@@ -445,7 +451,7 @@ void RenderingDevice::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw_list_switch_to_next_pass"), &RenderingDevice::draw_list_switch_to_next_pass);
ClassDB::bind_method(D_METHOD("draw_list_switch_to_next_pass_split", "splits"), &RenderingDevice::_draw_list_switch_to_next_pass_split);
- ClassDB::bind_method(D_METHOD("draw_list_end", "post_barrier"), &RenderingDevice::draw_list_end, DEFVAL(BARRIER_MASK_ALL));
+ ClassDB::bind_method(D_METHOD("draw_list_end", "post_barrier"), &RenderingDevice::draw_list_end, DEFVAL(BARRIER_MASK_ALL_BARRIERS));
ClassDB::bind_method(D_METHOD("compute_list_begin", "allow_draw_overlap"), &RenderingDevice::compute_list_begin, DEFVAL(false));
ClassDB::bind_method(D_METHOD("compute_list_bind_compute_pipeline", "compute_list", "compute_pipeline"), &RenderingDevice::compute_list_bind_compute_pipeline);
@@ -453,7 +459,7 @@ void RenderingDevice::_bind_methods() {
ClassDB::bind_method(D_METHOD("compute_list_bind_uniform_set", "compute_list", "uniform_set", "set_index"), &RenderingDevice::compute_list_bind_uniform_set);
ClassDB::bind_method(D_METHOD("compute_list_dispatch", "compute_list", "x_groups", "y_groups", "z_groups"), &RenderingDevice::compute_list_dispatch);
ClassDB::bind_method(D_METHOD("compute_list_add_barrier", "compute_list"), &RenderingDevice::compute_list_add_barrier);
- ClassDB::bind_method(D_METHOD("compute_list_end", "post_barrier"), &RenderingDevice::compute_list_end, DEFVAL(BARRIER_MASK_ALL));
+ ClassDB::bind_method(D_METHOD("compute_list_end", "post_barrier"), &RenderingDevice::compute_list_end, DEFVAL(BARRIER_MASK_ALL_BARRIERS));
ClassDB::bind_method(D_METHOD("free_rid", "rid"), &RenderingDevice::free);
@@ -469,7 +475,7 @@ void RenderingDevice::_bind_methods() {
ClassDB::bind_method(D_METHOD("submit"), &RenderingDevice::submit);
ClassDB::bind_method(D_METHOD("sync"), &RenderingDevice::sync);
- ClassDB::bind_method(D_METHOD("barrier", "from", "to"), &RenderingDevice::barrier, DEFVAL(BARRIER_MASK_ALL), DEFVAL(BARRIER_MASK_ALL));
+ ClassDB::bind_method(D_METHOD("barrier", "from", "to"), &RenderingDevice::barrier, DEFVAL(BARRIER_MASK_ALL_BARRIERS), DEFVAL(BARRIER_MASK_ALL_BARRIERS));
ClassDB::bind_method(D_METHOD("full_barrier"), &RenderingDevice::full_barrier);
ClassDB::bind_method(D_METHOD("create_local_device"), &RenderingDevice::create_local_device);
@@ -488,12 +494,6 @@ void RenderingDevice::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_driver_resource", "resource", "rid", "index"), &RenderingDevice::get_driver_resource);
- BIND_CONSTANT(BARRIER_MASK_RASTER);
- BIND_CONSTANT(BARRIER_MASK_COMPUTE);
- BIND_CONSTANT(BARRIER_MASK_TRANSFER);
- BIND_CONSTANT(BARRIER_MASK_ALL);
- BIND_CONSTANT(BARRIER_MASK_NO_BARRIER);
-
BIND_ENUM_CONSTANT(DEVICE_TYPE_OTHER);
BIND_ENUM_CONSTANT(DEVICE_TYPE_INTEGRATED_GPU);
BIND_ENUM_CONSTANT(DEVICE_TYPE_DISCRETE_GPU);
@@ -735,6 +735,12 @@ void RenderingDevice::_bind_methods() {
BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM);
BIND_ENUM_CONSTANT(DATA_FORMAT_MAX);
+ BIND_BITFIELD_FLAG(BARRIER_MASK_RASTER);
+ BIND_BITFIELD_FLAG(BARRIER_MASK_COMPUTE);
+ BIND_BITFIELD_FLAG(BARRIER_MASK_TRANSFER);
+ BIND_BITFIELD_FLAG(BARRIER_MASK_ALL_BARRIERS);
+ BIND_BITFIELD_FLAG(BARRIER_MASK_NO_BARRIER);
+
BIND_ENUM_CONSTANT(TEXTURE_TYPE_1D);
BIND_ENUM_CONSTANT(TEXTURE_TYPE_2D);
BIND_ENUM_CONSTANT(TEXTURE_TYPE_3D);
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index d99cc9a350..abdd07844a 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -396,8 +396,8 @@ public:
BARRIER_MASK_RASTER = 1,
BARRIER_MASK_COMPUTE = 2,
BARRIER_MASK_TRANSFER = 4,
+ BARRIER_MASK_ALL_BARRIERS = BARRIER_MASK_RASTER | BARRIER_MASK_COMPUTE | BARRIER_MASK_TRANSFER, // 7
BARRIER_MASK_NO_BARRIER = 8,
- BARRIER_MASK_ALL = BARRIER_MASK_RASTER | BARRIER_MASK_COMPUTE | BARRIER_MASK_TRANSFER
};
/*****************/
@@ -532,7 +532,7 @@ public:
virtual RID texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps = 1, TextureSliceType p_slice_type = TEXTURE_SLICE_2D) = 0;
- virtual Error texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0;
+ virtual Error texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0;
virtual Vector<uint8_t> texture_get_data(RID p_texture, uint32_t p_layer) = 0; // CPU textures will return immediately, while GPU textures will most likely force a flush
virtual bool texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const = 0;
@@ -540,9 +540,9 @@ public:
virtual bool texture_is_valid(RID p_texture) = 0;
virtual Size2i texture_size(RID p_texture) = 0;
- virtual Error texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0;
- virtual Error texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0;
- virtual Error texture_resolve_multisample(RID p_from_texture, RID p_to_texture, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0;
+ virtual Error texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0;
+ virtual Error texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0;
+ virtual Error texture_resolve_multisample(RID p_from_texture, RID p_to_texture, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0;
/*********************/
/**** FRAMEBUFFER ****/
@@ -683,7 +683,7 @@ public:
// This ID is warranted to be unique for the same formats, does not need to be freed
virtual VertexFormatID vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats) = 0;
- virtual RID vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers) = 0;
+ virtual RID vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers, const Vector<uint64_t> &p_offsets = Vector<uint64_t>()) = 0;
enum IndexBufferFormat {
INDEX_BUFFER_FORMAT_UINT16,
@@ -826,8 +826,8 @@ public:
virtual bool uniform_set_is_valid(RID p_uniform_set) = 0;
virtual void uniform_set_set_invalidation_callback(RID p_uniform_set, InvalidationCallback p_callback, void *p_userdata) = 0;
- virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0;
- virtual Error buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0;
+ virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0;
+ virtual Error buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0;
virtual Vector<uint8_t> buffer_get_data(RID p_buffer) = 0; //this causes stall, only use to retrieve large buffers for saving
/******************************************/
@@ -1173,7 +1173,7 @@ public:
virtual DrawListID draw_list_switch_to_next_pass() = 0;
virtual Error draw_list_switch_to_next_pass_split(uint32_t p_splits, DrawListID *r_split_ids) = 0;
- virtual void draw_list_end(uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0;
+ virtual void draw_list_end(BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0;
/***********************/
/**** COMPUTE LISTS ****/
@@ -1190,9 +1190,9 @@ public:
virtual void compute_list_dispatch_indirect(ComputeListID p_list, RID p_buffer, uint32_t p_offset) = 0;
virtual void compute_list_add_barrier(ComputeListID p_list) = 0;
- virtual void compute_list_end(uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0;
+ virtual void compute_list_end(BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0;
- virtual void barrier(uint32_t p_from = BARRIER_MASK_ALL, uint32_t p_to = BARRIER_MASK_ALL) = 0;
+ virtual void barrier(BitField<BarrierMask> p_from = BARRIER_MASK_ALL_BARRIERS, BitField<BarrierMask> p_to = BARRIER_MASK_ALL_BARRIERS) = 0;
virtual void full_barrier() = 0;
/***************/
@@ -1312,7 +1312,7 @@ protected:
RID _framebuffer_create_multipass(const TypedArray<RID> &p_textures, const TypedArray<RDFramebufferPass> &p_passes, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1);
RID _sampler_create(const Ref<RDSamplerState> &p_state);
VertexFormatID _vertex_format_create(const TypedArray<RDVertexAttribute> &p_vertex_formats);
- RID _vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const TypedArray<RID> &p_src_buffers);
+ RID _vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const TypedArray<RID> &p_src_buffers, const Vector<int64_t> &p_offsets = Vector<int64_t>());
Ref<RDShaderSPIRV> _shader_compile_spirv_from_source(const Ref<RDShaderSource> &p_source, bool p_allow_cache = true);
Vector<uint8_t> _shader_compile_binary_from_spirv(const Ref<RDShaderSPIRV> &p_bytecode, const String &p_shader_name = "");
@@ -1320,7 +1320,7 @@ protected:
RID _uniform_set_create(const TypedArray<RDUniform> &p_uniforms, RID p_shader, uint32_t p_shader_set);
- Error _buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL);
+ Error _buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS);
RID _render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants);
RID _compute_pipeline_create(RID p_shader, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants);
@@ -1337,6 +1337,7 @@ VARIANT_ENUM_CAST(RenderingDevice::ShaderStage)
VARIANT_ENUM_CAST(RenderingDevice::ShaderLanguage)
VARIANT_ENUM_CAST(RenderingDevice::CompareOperator)
VARIANT_ENUM_CAST(RenderingDevice::DataFormat)
+VARIANT_BITFIELD_CAST(RenderingDevice::BarrierMask);
VARIANT_ENUM_CAST(RenderingDevice::TextureType)
VARIANT_ENUM_CAST(RenderingDevice::TextureSamples)
VARIANT_ENUM_CAST(RenderingDevice::TextureUsageBits)
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 62f061c9c0..79fbc59b06 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -7590,7 +7590,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
return ERR_BUG;
}
- if (b && b->parent_function && p_function_info.main_function) {
+ if (b->parent_function && p_function_info.main_function) {
_set_error(vformat(RTR("Using '%s' in the '%s' processor function is incorrect."), "return", b->parent_function->name));
return ERR_PARSE_ERROR;
}
@@ -8880,7 +8880,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
_set_error(RTR("Expected an uniform group identifier or `;`."));
}
return ERR_PARSE_ERROR;
- } else if (tk.type == TK_SEMICOLON && current_uniform_group_name.is_empty()) {
+ } else if (current_uniform_group_name.is_empty()) {
_set_error(RTR("Group needs to be opened before."));
return ERR_PARSE_ERROR;
} else {