diff options
72 files changed, 659 insertions, 435 deletions
diff --git a/doc/classes/Popup.xml b/doc/classes/Popup.xml index 3fcf0a9b8f..a56bf77774 100644 --- a/doc/classes/Popup.xml +++ b/doc/classes/Popup.xml @@ -4,7 +4,7 @@ Popup is a base window container for popup-like subwindows. </brief_description> <description> - Popup is a base window container for popup-like subwindows. It's a modal by default (see [member popup_window]) and has helpers for custom popup behavior. + Popup is a base window container for popup-like subwindows. It's a modal by default (see [member Window.popup_window]) and has helpers for custom popup behavior. </description> <tutorials> </tutorials> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 3478215f4f..714e9210a5 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -401,7 +401,7 @@ <member name="debug/gdscript/warnings/redundant_await" type="int" setter="" getter="" default="1"> When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when a function that is not a coroutine is called with await. </member> - <member name="debug/gdscript/warnings/return_value_discarded" type="int" setter="" getter="" default="1"> + <member name="debug/gdscript/warnings/return_value_discarded" type="int" setter="" getter="" default="0"> When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when calling a function without using its return value (by assigning it to a variable or using it as a function argument). Such return values are sometimes used to denote possible errors using the [enum Error] enum. </member> <member name="debug/gdscript/warnings/shadowed_global_identifier" type="int" setter="" getter="" default="1"> diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml index 28fe42afae..d39e50d5f0 100644 --- a/doc/classes/Rect2.xml +++ b/doc/classes/Rect2.xml @@ -82,9 +82,9 @@ var rect2 = rect.expand(Vector2(0, -1)) [/gdscript] [csharp] - # position (-3, 2), size (1, 1) + // position (-3, 2), size (1, 1) var rect = new Rect2(new Vector2(-3, 2), new Vector2(1, 1)); - # position (-3, -1), size (3, 4), so we fit both rect and Vector2(0, -1) + // position (-3, -1), size (3, 4), so we fit both rect and Vector2(0, -1) var rect2 = rect.Expand(new Vector2(0, -1)); [/csharp] [/codeblocks] diff --git a/doc/classes/Rect2i.xml b/doc/classes/Rect2i.xml index 6d4c113609..325ead0cfa 100644 --- a/doc/classes/Rect2i.xml +++ b/doc/classes/Rect2i.xml @@ -79,9 +79,9 @@ var rect2 = rect.expand(Vector2i(0, -1)) [/gdscript] [csharp] - # position (-3, 2), size (1, 1) + // position (-3, 2), size (1, 1) var rect = new Rect2i(new Vector2i(-3, 2), new Vector2i(1, 1)); - # position (-3, -1), size (3, 4), so we fit both rect and Vector2i(0, -1) + // position (-3, -1), size (3, 4), so we fit both rect and Vector2i(0, -1) var rect2 = rect.Expand(new Vector2i(0, -1)); [/csharp] [/codeblocks] diff --git a/doc/classes/RenderingDevice.xml b/doc/classes/RenderingDevice.xml index 2de812f5fc..580ce6f382 100644 --- a/doc/classes/RenderingDevice.xml +++ b/doc/classes/RenderingDevice.xml @@ -9,8 +9,8 @@ <methods> <method name="barrier"> <return type="void" /> - <param index="0" name="from" type="int" default="7" /> - <param index="1" name="to" type="int" default="7" /> + <param index="0" name="from" type="int" enum="RenderingDevice.BarrierMask" default="7" /> + <param index="1" name="to" type="int" enum="RenderingDevice.BarrierMask" default="7" /> <description> </description> </method> @@ -19,7 +19,7 @@ <param index="0" name="buffer" type="RID" /> <param index="1" name="offset" type="int" /> <param index="2" name="size_bytes" type="int" /> - <param index="3" name="post_barrier" type="int" default="7" /> + <param index="3" name="post_barrier" type="int" enum="RenderingDevice.BarrierMask" default="7" /> <description> </description> </method> @@ -35,7 +35,7 @@ <param index="1" name="offset" type="int" /> <param index="2" name="size_bytes" type="int" /> <param index="3" name="data" type="PackedByteArray" /> - <param index="4" name="post_barrier" type="int" default="7" /> + <param index="4" name="post_barrier" type="int" enum="RenderingDevice.BarrierMask" default="7" /> <description> </description> </method> @@ -83,7 +83,7 @@ </method> <method name="compute_list_end"> <return type="void" /> - <param index="0" name="post_barrier" type="int" default="7" /> + <param index="0" name="post_barrier" type="int" enum="RenderingDevice.BarrierMask" default="7" /> <description> </description> </method> @@ -223,7 +223,7 @@ </method> <method name="draw_list_end"> <return type="void" /> - <param index="0" name="post_barrier" type="int" default="7" /> + <param index="0" name="post_barrier" type="int" enum="RenderingDevice.BarrierMask" default="7" /> <description> </description> </method> @@ -534,7 +534,7 @@ <param index="3" name="mipmap_count" type="int" /> <param index="4" name="base_layer" type="int" /> <param index="5" name="layer_count" type="int" /> - <param index="6" name="post_barrier" type="int" default="7" /> + <param index="6" name="post_barrier" type="int" enum="RenderingDevice.BarrierMask" default="7" /> <description> </description> </method> @@ -549,7 +549,7 @@ <param index="6" name="dst_mipmap" type="int" /> <param index="7" name="src_layer" type="int" /> <param index="8" name="dst_layer" type="int" /> - <param index="9" name="post_barrier" type="int" default="7" /> + <param index="9" name="post_barrier" type="int" enum="RenderingDevice.BarrierMask" default="7" /> <description> </description> </method> @@ -609,7 +609,7 @@ <return type="int" enum="Error" /> <param index="0" name="from_texture" type="RID" /> <param index="1" name="to_texture" type="RID" /> - <param index="2" name="post_barrier" type="int" default="7" /> + <param index="2" name="post_barrier" type="int" enum="RenderingDevice.BarrierMask" default="7" /> <description> </description> </method> @@ -618,7 +618,7 @@ <param index="0" name="texture" type="RID" /> <param index="1" name="layer" type="int" /> <param index="2" name="data" type="PackedByteArray" /> - <param index="3" name="post_barrier" type="int" default="7" /> + <param index="3" name="post_barrier" type="int" enum="RenderingDevice.BarrierMask" default="7" /> <description> </description> </method> @@ -648,8 +648,9 @@ <param index="0" name="vertex_count" type="int" /> <param index="1" name="vertex_format" type="int" /> <param index="2" name="src_buffers" type="RID[]" /> + <param index="3" name="offsets" type="PackedInt64Array" default="PackedInt64Array()" /> <description> - Creates a vertex array based on the specified buffers. + Creates a vertex array based on the specified buffers. Optionally, [param offsets] (in bytes) may be defined for each buffer. </description> </method> <method name="vertex_buffer_create"> @@ -668,16 +669,6 @@ </method> </methods> <constants> - <constant name="BARRIER_MASK_RASTER" value="1"> - </constant> - <constant name="BARRIER_MASK_COMPUTE" value="2"> - </constant> - <constant name="BARRIER_MASK_TRANSFER" value="4"> - </constant> - <constant name="BARRIER_MASK_ALL" value="7"> - </constant> - <constant name="BARRIER_MASK_NO_BARRIER" value="8"> - </constant> <constant name="DEVICE_TYPE_OTHER" value="0" enum="DeviceType"> Rendering device type does not match any of the other enum values or is unknown. </constant> @@ -1160,6 +1151,16 @@ </constant> <constant name="DATA_FORMAT_MAX" value="218" enum="DataFormat"> </constant> + <constant name="BARRIER_MASK_RASTER" value="1" enum="BarrierMask" is_bitfield="true"> + </constant> + <constant name="BARRIER_MASK_COMPUTE" value="2" enum="BarrierMask" is_bitfield="true"> + </constant> + <constant name="BARRIER_MASK_TRANSFER" value="4" enum="BarrierMask" is_bitfield="true"> + </constant> + <constant name="BARRIER_MASK_ALL_BARRIERS" value="7" enum="BarrierMask" is_bitfield="true"> + </constant> + <constant name="BARRIER_MASK_NO_BARRIER" value="8" enum="BarrierMask" is_bitfield="true"> + </constant> <constant name="TEXTURE_TYPE_1D" value="0" enum="TextureType"> </constant> <constant name="TEXTURE_TYPE_2D" value="1" enum="TextureType"> diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index 5590f82336..eb83eb9aa6 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -5,7 +5,8 @@ </brief_description> <description> 2-element structure that can be used to represent positions in 2D space or any other pair of numeric values. - It uses floating-point coordinates. See [Vector2i] for its integer counterpart. + It uses floating-point coordinates. By default, these floating-point values use 32-bit precision, unlike [float] which is always 64-bit. If double precision is needed, compile the engine with the option [code]float=64[/code]. + See [Vector2i] for its integer counterpart. [b]Note:[/b] In a boolean context, a Vector2 will evaluate to [code]false[/code] if it's equal to [code]Vector2(0, 0)[/code]. Otherwise, a Vector2 will always evaluate to [code]true[/code]. </description> <tutorials> diff --git a/doc/classes/Vector2i.xml b/doc/classes/Vector2i.xml index eab880e57f..fd02e3c530 100644 --- a/doc/classes/Vector2i.xml +++ b/doc/classes/Vector2i.xml @@ -5,7 +5,7 @@ </brief_description> <description> 2-element structure that can be used to represent positions in 2D space or any other pair of numeric values. - It uses integer coordinates and is therefore preferable to [Vector2] when exact precision is required. + It uses integer coordinates and is therefore preferable to [Vector2] when exact precision is required. Note that the values are limited to 32 bits, and unlike [Vector2] this cannot be configured with an engine build option. Use [int] or [PackedInt64Array] if 64-bit values are needed. [b]Note:[/b] In a boolean context, a Vector2i will evaluate to [code]false[/code] if it's equal to [code]Vector2i(0, 0)[/code]. Otherwise, a Vector2i will always evaluate to [code]true[/code]. </description> <tutorials> diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml index 1a2cdfe10e..9005dd3f0c 100644 --- a/doc/classes/Vector3.xml +++ b/doc/classes/Vector3.xml @@ -5,7 +5,8 @@ </brief_description> <description> 3-element structure that can be used to represent positions in 3D space or any other triplet of numeric values. - It uses floating-point coordinates. See [Vector3i] for its integer counterpart. + It uses floating-point coordinates. By default, these floating-point values use 32-bit precision, unlike [float] which is always 64-bit. If double precision is needed, compile the engine with the option [code]float=64[/code]. + See [Vector3i] for its integer counterpart. [b]Note:[/b] In a boolean context, a Vector3 will evaluate to [code]false[/code] if it's equal to [code]Vector3(0, 0, 0)[/code]. Otherwise, a Vector3 will always evaluate to [code]true[/code]. </description> <tutorials> diff --git a/doc/classes/Vector3i.xml b/doc/classes/Vector3i.xml index 1c2a033f7a..eb64e098ce 100644 --- a/doc/classes/Vector3i.xml +++ b/doc/classes/Vector3i.xml @@ -5,7 +5,7 @@ </brief_description> <description> 3-element structure that can be used to represent positions in 3D space or any other triplet of numeric values. - It uses integer coordinates and is therefore preferable to [Vector3] when exact precision is required. + It uses integer coordinates and is therefore preferable to [Vector3] when exact precision is required. Note that the values are limited to 32 bits, and unlike [Vector3] this cannot be configured with an engine build option. Use [int] or [PackedInt64Array] if 64-bit values are needed. [b]Note:[/b] In a boolean context, a Vector3i will evaluate to [code]false[/code] if it's equal to [code]Vector3i(0, 0, 0)[/code]. Otherwise, a Vector3i will always evaluate to [code]true[/code]. </description> <tutorials> diff --git a/doc/classes/Vector4.xml b/doc/classes/Vector4.xml index 662d0bce3a..a2759937c1 100644 --- a/doc/classes/Vector4.xml +++ b/doc/classes/Vector4.xml @@ -5,7 +5,8 @@ </brief_description> <description> 4-element structure that can be used to represent any quadruplet of numeric values. - It uses floating-point coordinates. See [Vector4i] for its integer counterpart. + It uses floating-point coordinates. By default, these floating-point values use 32-bit precision, unlike [float] which is always 64-bit. If double precision is needed, compile the engine with the option [code]float=64[/code]. + See [Vector4i] for its integer counterpart. [b]Note:[/b] In a boolean context, a Vector4 will evaluate to [code]false[/code] if it's equal to [code]Vector4(0, 0, 0, 0)[/code]. Otherwise, a Vector4 will always evaluate to [code]true[/code]. </description> <tutorials> diff --git a/doc/classes/Vector4i.xml b/doc/classes/Vector4i.xml index e9ac5b9475..2dc10234ee 100644 --- a/doc/classes/Vector4i.xml +++ b/doc/classes/Vector4i.xml @@ -5,7 +5,7 @@ </brief_description> <description> 4-element structure that can be used to represent 4D grid coordinates or sets of integers. - It uses integer coordinates. See [Vector4] for its floating-point counterpart. + It uses integer coordinates and is therefore preferable to [Vector4] when exact precision is required. Note that the values are limited to 32 bits, and unlike [Vector4] this cannot be configured with an engine build option. Use [int] or [PackedInt64Array] if 64-bit values are needed. </description> <tutorials> </tutorials> diff --git a/doc/tools/make_rst.py b/doc/tools/make_rst.py index 9fb60511ae..e5a0bbb008 100755 --- a/doc/tools/make_rst.py +++ b/doc/tools/make_rst.py @@ -1068,12 +1068,11 @@ def make_rst_class(class_def: ClassDef, state: State, dry_run: bool, output_dir: for i, m in enumerate(method_list): if index != 0: f.write("----\n\n") - - if i == 0: - f.write( - f".. _class_{class_name}_operator_{sanitize_operator_name(m.name, state)}_{m.return_type.type_name}:\n\n" - ) - + out = f".. _class_{class_name}_operator_{sanitize_operator_name(m.name, state)}" + for parameter in m.parameters: + out += f"_{parameter.type_name.type_name}" + out += f":\n\n" + f.write(out) ret_type, signature = make_method_signature(class_def, m, "", state) f.write(f"- {ret_type} {signature}\n\n") @@ -1179,7 +1178,10 @@ def make_method_signature( if isinstance(definition, MethodDef) and ref_type != "": if ref_type == "operator": op_name = definition.name.replace("<", "\\<") # So operator "<" gets correctly displayed. - out += f":ref:`{op_name}<class_{class_def.name}_{ref_type}_{sanitize_operator_name(definition.name, state)}_{definition.return_type.type_name}>` " + out += f":ref:`{op_name}<class_{class_def.name}_{ref_type}_{sanitize_operator_name(definition.name, state)}" + for parameter in definition.parameters: + out += f"_{parameter.type_name.type_name}" + out += f">` " else: out += f":ref:`{definition.name}<class_{class_def.name}_{ref_type}_{definition.name}>` " else: diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 01135a9bbd..04dba602dd 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -920,6 +920,7 @@ void main() { #else vec3 view = -normalize(vertex_interp); #endif + highp mat4 model_matrix = world_transform; vec3 albedo = vec3(1.0); vec3 backlight = vec3(0.0); vec4 transmittance_color = vec4(0.0, 0.0, 0.0, 1.0); diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index 6e61006395..01d1583ca4 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -47,7 +47,7 @@ static const uint32_t SMALL_ALLOCATION_MAX_SIZE = 4096; // Get the Vulkan object information and possible stage access types (bitwise OR'd with incoming values). -RenderingDeviceVulkan::Buffer *RenderingDeviceVulkan::_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &r_stage_mask, VkAccessFlags &r_access_mask, uint32_t p_post_barrier) { +RenderingDeviceVulkan::Buffer *RenderingDeviceVulkan::_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &r_stage_mask, VkAccessFlags &r_access_mask, BitField<BarrierMask> p_post_barrier) { Buffer *buffer = nullptr; if (vertex_buffer_owner.owns(p_buffer)) { buffer = vertex_buffer_owner.get_or_null(p_buffer); @@ -55,11 +55,11 @@ RenderingDeviceVulkan::Buffer *RenderingDeviceVulkan::_get_buffer_from_owner(RID r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT; r_access_mask |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT; if (buffer->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT) { - if (p_post_barrier & BARRIER_MASK_RASTER) { + if (p_post_barrier.has_flag(BARRIER_MASK_RASTER)) { r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; } - if (p_post_barrier & BARRIER_MASK_COMPUTE) { + if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) { r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; } @@ -69,20 +69,20 @@ RenderingDeviceVulkan::Buffer *RenderingDeviceVulkan::_get_buffer_from_owner(RID r_access_mask |= VK_ACCESS_INDEX_READ_BIT; buffer = index_buffer_owner.get_or_null(p_buffer); } else if (uniform_buffer_owner.owns(p_buffer)) { - if (p_post_barrier & BARRIER_MASK_RASTER) { + if (p_post_barrier.has_flag(BARRIER_MASK_RASTER)) { r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; } - if (p_post_barrier & BARRIER_MASK_COMPUTE) { + if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) { r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; } r_access_mask |= VK_ACCESS_UNIFORM_READ_BIT; buffer = uniform_buffer_owner.get_or_null(p_buffer); } else if (texture_buffer_owner.owns(p_buffer)) { - if (p_post_barrier & BARRIER_MASK_RASTER) { + if (p_post_barrier.has_flag(BARRIER_MASK_RASTER)) { r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; r_access_mask |= VK_ACCESS_SHADER_READ_BIT; } - if (p_post_barrier & BARRIER_MASK_COMPUTE) { + if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) { r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; r_access_mask |= VK_ACCESS_SHADER_READ_BIT; } @@ -90,11 +90,11 @@ RenderingDeviceVulkan::Buffer *RenderingDeviceVulkan::_get_buffer_from_owner(RID buffer = &texture_buffer_owner.get_or_null(p_buffer)->buffer; } else if (storage_buffer_owner.owns(p_buffer)) { buffer = storage_buffer_owner.get_or_null(p_buffer); - if (p_post_barrier & BARRIER_MASK_RASTER) { + if (p_post_barrier.has_flag(BARRIER_MASK_RASTER)) { r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; } - if (p_post_barrier & BARRIER_MASK_COMPUTE) { + if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) { r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; } @@ -2009,7 +2009,7 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T if (p_data.size()) { for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) { - _texture_update(id, i, p_data[i], RD::BARRIER_MASK_ALL, true); + _texture_update(id, i, p_data[i], RD::BARRIER_MASK_ALL_BARRIERS, true); } } return id; @@ -2414,7 +2414,7 @@ RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p return id; } -Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier) { +Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier) { return _texture_update(p_texture, p_layer, p_data, p_post_barrier, false); } @@ -2434,7 +2434,7 @@ static _ALWAYS_INLINE_ void _copy_region(uint8_t const *__restrict p_src, uint8_ } } -Error RenderingDeviceVulkan::_texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier, bool p_use_setup_queue) { +Error RenderingDeviceVulkan::_texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier, bool p_use_setup_queue) { _THREAD_SAFE_METHOD_ ERR_FAIL_COND_V_MSG((draw_list || compute_list) && !p_use_setup_queue, ERR_INVALID_PARAMETER, @@ -2608,15 +2608,15 @@ Error RenderingDeviceVulkan::_texture_update(RID p_texture, uint32_t p_layer, co { uint32_t barrier_flags = 0; uint32_t access_flags = 0; - if (p_post_barrier & BARRIER_MASK_COMPUTE) { + if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) { barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; } - if (p_post_barrier & BARRIER_MASK_RASTER) { + if (p_post_barrier.has_flag(BARRIER_MASK_RASTER)) { barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; } - if (p_post_barrier & BARRIER_MASK_TRANSFER) { + if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) { barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT; access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT; } @@ -2869,7 +2869,7 @@ Size2i RenderingDeviceVulkan::texture_size(RID p_texture) { return Size2i(tex->width, tex->height); } -Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, uint32_t p_post_barrier) { +Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, BitField<BarrierMask> p_post_barrier) { _THREAD_SAFE_METHOD_ Texture *src_tex = texture_owner.get_or_null(p_from_texture); @@ -2994,15 +2994,15 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, uint32_t barrier_flags = 0; uint32_t access_flags = 0; - if (p_post_barrier & BARRIER_MASK_COMPUTE) { + if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) { barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; } - if (p_post_barrier & BARRIER_MASK_RASTER) { + if (p_post_barrier.has_flag(BARRIER_MASK_RASTER)) { barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; } - if (p_post_barrier & BARRIER_MASK_TRANSFER) { + if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) { barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT; access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT; } @@ -3064,7 +3064,7 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, return OK; } -Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID p_to_texture, uint32_t p_post_barrier) { +Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID p_to_texture, BitField<BarrierMask> p_post_barrier) { _THREAD_SAFE_METHOD_ Texture *src_tex = texture_owner.get_or_null(p_from_texture); @@ -3172,15 +3172,15 @@ Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID uint32_t barrier_flags = 0; uint32_t access_flags = 0; - if (p_post_barrier & BARRIER_MASK_COMPUTE) { + if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) { barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; } - if (p_post_barrier & BARRIER_MASK_RASTER) { + if (p_post_barrier.has_flag(BARRIER_MASK_RASTER)) { barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; } - if (p_post_barrier & BARRIER_MASK_TRANSFER) { + if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) { barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT; access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT; } @@ -3235,7 +3235,7 @@ Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID return OK; } -Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, uint32_t p_post_barrier) { +Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, BitField<BarrierMask> p_post_barrier) { _THREAD_SAFE_METHOD_ Texture *src_tex = texture_owner.get_or_null(p_texture); @@ -3308,15 +3308,15 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, uint32_t barrier_flags = 0; uint32_t access_flags = 0; - if (p_post_barrier & BARRIER_MASK_COMPUTE) { + if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) { barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; } - if (p_post_barrier & BARRIER_MASK_RASTER) { + if (p_post_barrier.has_flag(BARRIER_MASK_RASTER)) { barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; } - if (p_post_barrier & BARRIER_MASK_TRANSFER) { + if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) { barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT; access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT; } @@ -4378,7 +4378,7 @@ RenderingDevice::VertexFormatID RenderingDeviceVulkan::vertex_format_create(cons return id; } -RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers) { +RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers, const Vector<uint64_t> &p_offsets) { _THREAD_SAFE_METHOD_ ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID()); @@ -4392,6 +4392,13 @@ RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFo VertexArray vertex_array; + if (p_offsets.is_empty()) { + vertex_array.offsets.resize_zeroed(p_src_buffers.size()); + } else { + ERR_FAIL_COND_V(p_offsets.size() != p_src_buffers.size(), RID()); + vertex_array.offsets = p_offsets; + } + vertex_array.vertex_count = p_vertex_count; vertex_array.description = p_vertex_format; vertex_array.max_instances_allowed = 0xFFFFFFFF; // By default as many as you want. @@ -4423,7 +4430,6 @@ RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFo } vertex_array.buffers.push_back(buffer->buffer); - vertex_array.offsets.push_back(0); // Offset unused, but passing anyway. } RID id = vertex_array_owner.make_rid(vertex_array); @@ -6315,7 +6321,7 @@ void RenderingDeviceVulkan::uniform_set_set_invalidation_callback(RID p_uniform_ us->invalidated_callback_userdata = p_userdata; } -Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier) { +Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, BitField<BarrierMask> p_post_barrier) { _THREAD_SAFE_METHOD_ ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER, @@ -6325,7 +6331,7 @@ Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint VkPipelineStageFlags dst_stage_mask = 0; VkAccessFlags dst_access = 0; - if (p_post_barrier & BARRIER_MASK_TRANSFER) { + if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) { // Protect subsequent updates. dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT; dst_access = VK_ACCESS_TRANSFER_WRITE_BIT; @@ -6361,7 +6367,7 @@ Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint return err; } -Error RenderingDeviceVulkan::buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, uint32_t p_post_barrier) { +Error RenderingDeviceVulkan::buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, BitField<BarrierMask> p_post_barrier) { _THREAD_SAFE_METHOD_ ERR_FAIL_COND_V_MSG((p_size % 4) != 0, ERR_INVALID_PARAMETER, @@ -6373,7 +6379,7 @@ Error RenderingDeviceVulkan::buffer_clear(RID p_buffer, uint32_t p_offset, uint3 VkPipelineStageFlags dst_stage_mask = 0; VkAccessFlags dst_access = 0; - if (p_post_barrier & BARRIER_MASK_TRANSFER) { + if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) { // Protect subsequent updates. dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT; dst_access = VK_ACCESS_TRANSFER_WRITE_BIT; @@ -6412,7 +6418,7 @@ Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) { VkPipelineShaderStageCreateFlags src_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT; VkAccessFlags src_access_mask = VK_ACCESS_TRANSFER_WRITE_BIT; // Get the vulkan buffer and the potential stage/access possible. - Buffer *buffer = _get_buffer_from_owner(p_buffer, src_stage_mask, src_access_mask, BARRIER_MASK_ALL); + Buffer *buffer = _get_buffer_from_owner(p_buffer, src_stage_mask, src_access_mask, BARRIER_MASK_ALL_BARRIERS); if (!buffer) { ERR_FAIL_V_MSG(Vector<uint8_t>(), "Buffer is either invalid or this type of buffer can't be retrieved. Only Index and Vertex buffers allow retrieving."); } @@ -8084,7 +8090,7 @@ void RenderingDeviceVulkan::_draw_list_free(Rect2i *r_last_viewport) { _THREAD_SAFE_UNLOCK_ } -void RenderingDeviceVulkan::draw_list_end(uint32_t p_post_barrier) { +void RenderingDeviceVulkan::draw_list_end(BitField<BarrierMask> p_post_barrier) { _THREAD_SAFE_METHOD_ ERR_FAIL_COND_MSG(!draw_list, "Immediate draw list is already inactive."); @@ -8106,15 +8112,15 @@ void RenderingDeviceVulkan::draw_list_end(uint32_t p_post_barrier) { uint32_t barrier_flags = 0; uint32_t access_flags = 0; - if (p_post_barrier & BARRIER_MASK_COMPUTE) { + if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) { barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; } - if (p_post_barrier & BARRIER_MASK_RASTER) { + if (p_post_barrier.has_flag(BARRIER_MASK_RASTER)) { barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT /*| VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT*/; access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT /*| VK_ACCESS_INDIRECT_COMMAND_READ_BIT*/; } - if (p_post_barrier & BARRIER_MASK_TRANSFER) { + if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) { barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT; access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT; } @@ -8592,20 +8598,20 @@ void RenderingDeviceVulkan::compute_list_add_barrier(ComputeListID p_list) { #endif } -void RenderingDeviceVulkan::compute_list_end(uint32_t p_post_barrier) { +void RenderingDeviceVulkan::compute_list_end(BitField<BarrierMask> p_post_barrier) { ERR_FAIL_COND(!compute_list); uint32_t barrier_flags = 0; uint32_t access_flags = 0; - if (p_post_barrier & BARRIER_MASK_COMPUTE) { + if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) { barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; } - if (p_post_barrier & BARRIER_MASK_RASTER) { + if (p_post_barrier.has_flag(BARRIER_MASK_RASTER)) { barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT; access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT; } - if (p_post_barrier & BARRIER_MASK_TRANSFER) { + if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) { barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT; access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT; } @@ -8673,43 +8679,45 @@ void RenderingDeviceVulkan::compute_list_end(uint32_t p_post_barrier) { _THREAD_SAFE_UNLOCK_ } -void RenderingDeviceVulkan::barrier(uint32_t p_from, uint32_t p_to) { +void RenderingDeviceVulkan::barrier(BitField<BarrierMask> p_from, BitField<BarrierMask> p_to) { uint32_t src_barrier_flags = 0; uint32_t src_access_flags = 0; - if (p_from & BARRIER_MASK_COMPUTE) { - src_barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; - src_access_flags |= VK_ACCESS_SHADER_WRITE_BIT; - } - if (p_from & BARRIER_MASK_RASTER) { - src_barrier_flags |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT; - src_access_flags |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; - } - if (p_from & BARRIER_MASK_TRANSFER) { - src_barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT; - src_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT; - } if (p_from == 0) { src_barrier_flags = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; + } else { + if (p_from.has_flag(BARRIER_MASK_COMPUTE)) { + src_barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; + src_access_flags |= VK_ACCESS_SHADER_WRITE_BIT; + } + if (p_from.has_flag(BARRIER_MASK_RASTER)) { + src_barrier_flags |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT; + src_access_flags |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; + } + if (p_from.has_flag(BARRIER_MASK_TRANSFER)) { + src_barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT; + src_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT; + } } uint32_t dst_barrier_flags = 0; uint32_t dst_access_flags = 0; - if (p_to & BARRIER_MASK_COMPUTE) { - dst_barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; - dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; - } - if (p_to & BARRIER_MASK_RASTER) { - dst_barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT; - dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT; - } - if (p_to & BARRIER_MASK_TRANSFER) { - dst_barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT; - dst_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT; - } if (p_to == 0) { dst_barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; + } else { + if (p_to.has_flag(BARRIER_MASK_COMPUTE)) { + dst_barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; + dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; + } + if (p_to.has_flag(BARRIER_MASK_RASTER)) { + dst_barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT; + dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT; + } + if (p_to.has_flag(BARRIER_MASK_TRANSFER)) { + dst_barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT; + dst_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT; + } } _memory_barrier(src_barrier_flags, dst_barrier_flags, src_access_flags, dst_access_flags, true); diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h index 7c75e9bb2e..537ad88f5a 100644 --- a/drivers/vulkan/rendering_device_vulkan.h +++ b/drivers/vulkan/rendering_device_vulkan.h @@ -162,7 +162,7 @@ class RenderingDeviceVulkan : public RenderingDevice { uint32_t texture_upload_region_size_px = 0; Vector<uint8_t> _texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer, bool p_2d = false); - Error _texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier, bool p_use_setup_queue); + Error _texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier, bool p_use_setup_queue); /*****************/ /**** SAMPLER ****/ @@ -909,7 +909,7 @@ class RenderingDeviceVulkan : public RenderingDevice { Error _draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass, uint32_t *r_subpass_count); Error _draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents, const Vector<RID> &p_storage_textures); _FORCE_INLINE_ DrawList *_get_draw_list_ptr(DrawListID p_id); - Buffer *_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &dst_stage_mask, VkAccessFlags &dst_access, uint32_t p_post_barrier); + Buffer *_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &dst_stage_mask, VkAccessFlags &dst_access, BitField<BarrierMask> p_post_barrier); Error _draw_list_allocate(const Rect2i &p_viewport, uint32_t p_splits, uint32_t p_subpass); void _draw_list_free(Rect2i *r_last_viewport = nullptr); @@ -1052,7 +1052,7 @@ public: virtual RID texture_create_from_extension(TextureType p_type, DataFormat p_format, TextureSamples p_samples, uint64_t p_flags, uint64_t p_image, uint64_t p_width, uint64_t p_height, uint64_t p_depth, uint64_t p_layers); virtual RID texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps = 1, TextureSliceType p_slice_type = TEXTURE_SLICE_2D); - virtual Error texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL); + virtual Error texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS); virtual Vector<uint8_t> texture_get_data(RID p_texture, uint32_t p_layer); virtual bool texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const; @@ -1060,9 +1060,9 @@ public: virtual bool texture_is_valid(RID p_texture); virtual Size2i texture_size(RID p_texture); - virtual Error texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, uint32_t p_post_barrier = BARRIER_MASK_ALL); - virtual Error texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, uint32_t p_post_barrier = BARRIER_MASK_ALL); - virtual Error texture_resolve_multisample(RID p_from_texture, RID p_to_texture, uint32_t p_post_barrier = BARRIER_MASK_ALL); + virtual Error texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS); + virtual Error texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS); + virtual Error texture_resolve_multisample(RID p_from_texture, RID p_to_texture, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS); /*********************/ /**** FRAMEBUFFER ****/ @@ -1095,7 +1095,7 @@ public: // Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated. virtual VertexFormatID vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats); - virtual RID vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers); + virtual RID vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers, const Vector<uint64_t> &p_offsets = Vector<uint64_t>()); virtual RID index_buffer_create(uint32_t p_size_indices, IndexBufferFormat p_format, const Vector<uint8_t> &p_data = Vector<uint8_t>(), bool p_use_restart_indices = false); @@ -1124,8 +1124,8 @@ public: virtual bool uniform_set_is_valid(RID p_uniform_set); virtual void uniform_set_set_invalidation_callback(RID p_uniform_set, InvalidationCallback p_callback, void *p_userdata); - virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL); // Works for any buffer. - virtual Error buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, uint32_t p_post_barrier = BARRIER_MASK_ALL); + virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS); // Works for any buffer. + virtual Error buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS); virtual Vector<uint8_t> buffer_get_data(RID p_buffer); /*************************/ @@ -1176,7 +1176,7 @@ public: virtual DrawListID draw_list_switch_to_next_pass(); virtual Error draw_list_switch_to_next_pass_split(uint32_t p_splits, DrawListID *r_split_ids); - virtual void draw_list_end(uint32_t p_post_barrier = BARRIER_MASK_ALL); + virtual void draw_list_end(BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS); /***********************/ /**** COMPUTE LISTS ****/ @@ -1191,9 +1191,9 @@ public: virtual void compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups); virtual void compute_list_dispatch_threads(ComputeListID p_list, uint32_t p_x_threads, uint32_t p_y_threads, uint32_t p_z_threads); virtual void compute_list_dispatch_indirect(ComputeListID p_list, RID p_buffer, uint32_t p_offset); - virtual void compute_list_end(uint32_t p_post_barrier = BARRIER_MASK_ALL); + virtual void compute_list_end(BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS); - virtual void barrier(uint32_t p_from = BARRIER_MASK_ALL, uint32_t p_to = BARRIER_MASK_ALL); + virtual void barrier(BitField<BarrierMask> p_from = BARRIER_MASK_ALL_BARRIERS, BitField<BarrierMask> p_to = BARRIER_MASK_ALL_BARRIERS); virtual void full_barrier(); /**************/ diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp index af0c3fca5c..da75bf1f3b 100644 --- a/editor/animation_bezier_editor.cpp +++ b/editor/animation_bezier_editor.cpp @@ -944,9 +944,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) { Vector2 popup_pos = get_screen_position() + mb->get_position(); menu->clear(); - if (!locked_tracks.has(selected_track) || locked_tracks.has(selected_track)) { - menu->add_icon_item(bezier_icon, TTR("Insert Key Here"), MENU_KEY_INSERT); - } + menu->add_icon_item(bezier_icon, TTR("Insert Key Here"), MENU_KEY_INSERT); if (selection.size()) { menu->add_separator(); menu->add_icon_item(get_theme_icon(SNAME("Duplicate"), SNAME("EditorIcons")), TTR("Duplicate Selected Key(s)"), MENU_KEY_DUPLICATE); diff --git a/editor/editor_sectioned_inspector.cpp b/editor/editor_sectioned_inspector.cpp index ae47bbe864..5c8ef89ac9 100644 --- a/editor/editor_sectioned_inspector.cpp +++ b/editor/editor_sectioned_inspector.cpp @@ -312,7 +312,9 @@ void SectionedInspector::_search_changed(const String &p_what) { void SectionedInspector::_notification(int p_what) { switch (p_what) { case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { - inspector->set_property_name_style(EditorPropertyNameProcessor::get_settings_style()); + if (EditorSettings::get_singleton()->check_changed_settings_in_group("interface/editor/localize_settings")) { + inspector->set_property_name_style(EditorPropertyNameProcessor::get_settings_style()); + } } break; } } diff --git a/editor/editor_settings_dialog.cpp b/editor/editor_settings_dialog.cpp index 77a0d9f85c..b1b54fd717 100644 --- a/editor/editor_settings_dialog.cpp +++ b/editor/editor_settings_dialog.cpp @@ -152,7 +152,9 @@ void EditorSettingsDialog::_notification(int p_what) { _update_shortcuts(); } - inspector->update_category_list(); + if (EditorSettings::get_singleton()->check_changed_settings_in_group("interface/editor/localize_settings")) { + inspector->update_category_list(); + } } break; } } diff --git a/editor/import/audio_stream_import_settings.cpp b/editor/import/audio_stream_import_settings.cpp index a8cd4c3e49..f635c74547 100644 --- a/editor/import/audio_stream_import_settings.cpp +++ b/editor/import/audio_stream_import_settings.cpp @@ -288,17 +288,15 @@ void AudioStreamImportSettings::_draw_indicator() { float preview_len = zoom_bar->get_page(); float beat_size = 60 / float(stream->get_bpm()); int prev_beat = 0; - int last_text_end_x = 0; for (int i = 0; i < rect.size.width; i++) { float ofs = preview_offset + i * preview_len / rect.size.width; int beat = int(ofs / beat_size); if (beat != prev_beat) { String text = itos(beat); int text_w = beat_font->get_string_size(text).width; - if (i - text_w / 2 > last_text_end_x + 2 * EDSCALE && beat == _hovering_beat) { + if (i - text_w / 2 > 2 * EDSCALE && beat == _hovering_beat) { int x_ofs = i - text_w / 2; _indicator->draw_string(beat_font, Point2(x_ofs, 2 * EDSCALE + beat_font->get_ascent(main_size)), text, HORIZONTAL_ALIGNMENT_LEFT, rect.size.width - x_ofs, Font::DEFAULT_FONT_SIZE, color); - last_text_end_x = i + text_w / 2; break; } prev_beat = beat; diff --git a/editor/plugins/bone_map_editor_plugin.cpp b/editor/plugins/bone_map_editor_plugin.cpp index 22c30c9af8..9ceedb18b3 100644 --- a/editor/plugins/bone_map_editor_plugin.cpp +++ b/editor/plugins/bone_map_editor_plugin.cpp @@ -742,7 +742,6 @@ void BoneMapper::auto_mapping_process(Ref<BoneMap> &p_bone_map) { } else { p_bone_map->_set_skeleton_bone_name("LeftEye", skeleton->get_bone_name(bone_idx)); } - bone_idx = -1; bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, neck_or_head); if (bone_idx == -1) { @@ -750,7 +749,6 @@ void BoneMapper::auto_mapping_process(Ref<BoneMap> &p_bone_map) { } else { p_bone_map->_set_skeleton_bone_name("RightEye", skeleton->get_bone_name(bone_idx)); } - bone_idx = -1; picklist.clear(); // 4-2. Guess Jaw diff --git a/editor/plugins/gradient_editor.cpp b/editor/plugins/gradient_editor.cpp index f6d5adcd68..c466a82f7d 100644 --- a/editor/plugins/gradient_editor.cpp +++ b/editor/plugins/gradient_editor.cpp @@ -57,7 +57,7 @@ int GradientEditor::_get_point_from_pos(int x) { for (int i = 0; i < points.size(); i++) { // Check if we clicked at point. float distance = ABS(x - points[i].offset * total_w); - float min = (draw_point_width / 2 * 1.7); //make it easier to grab + float min = (handle_width / 2 * 1.7); // Make it easier to grab. if (distance <= min && distance < min_distance) { result = i; min_distance = distance; @@ -397,7 +397,7 @@ void GradientEditor::_notification(int p_what) { } case NOTIFICATION_THEME_CHANGED: { draw_spacing = BASE_SPACING * get_theme_default_base_scale(); - draw_point_width = BASE_POINT_WIDTH * get_theme_default_base_scale(); + handle_width = BASE_HANDLE_WIDTH * get_theme_default_base_scale(); } break; case NOTIFICATION_DRAW: { @@ -408,32 +408,38 @@ void GradientEditor::_notification(int p_what) { return; // Safety check. We have division by 'h'. And in any case there is nothing to draw with such size. } - int total_w = get_size().width - get_size().height - draw_spacing; + int total_w = get_size().width - get_size().height - draw_spacing - handle_width; // Draw checker pattern for ramp. - draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(0, 0, total_w, h), true); + draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(handle_width / 2, 0, total_w, h), true); // Draw color ramp. gradient_cache->set_points(points); gradient_cache->set_interpolation_mode(interpolation_mode); preview_texture->set_gradient(gradient_cache); - draw_texture_rect(preview_texture, Rect2(0, 0, total_w, h)); + draw_texture_rect(preview_texture, Rect2(handle_width / 2, 0, total_w, h)); + + // Draw borders around color ramp if in focus. + if (has_focus()) { + draw_rect(Rect2(handle_width / 2, 0, total_w, h), Color(1, 1, 1, 0.9), false); + } // Draw point markers. for (int i = 0; i < points.size(); i++) { - Color col = points[i].color.inverted(); + Color col = points[i].color.get_v() > 0.5 ? Color(0, 0, 0) : Color(1, 1, 1); col.a = 0.9; - draw_line(Vector2(points[i].offset * total_w, 0), Vector2(points[i].offset * total_w, h / 2), col); - Rect2 rect = Rect2(points[i].offset * total_w - draw_point_width / 2, h / 2, draw_point_width, h / 2); + draw_line(Vector2(points[i].offset * total_w + handle_width / 2, 0), Vector2(points[i].offset * total_w + handle_width / 2, h / 2), col); + Rect2 rect = Rect2(points[i].offset * total_w, h / 2, handle_width, h / 2); draw_rect(rect, points[i].color, true); draw_rect(rect, col, false); if (grabbed == i) { + const Color focus_color = get_theme_color(SNAME("accent_color"), SNAME("Editor")); rect = rect.grow(-1); if (has_focus()) { - draw_rect(rect, Color(1, 0, 0, 0.9), false); + draw_rect(rect, focus_color, false); } else { - draw_rect(rect, Color(0.6, 0, 0, 0.9), false); + draw_rect(rect, focus_color.darkened(0.4), false); } rect = rect.grow(-1); @@ -442,23 +448,16 @@ void GradientEditor::_notification(int p_what) { } // Draw "button" for color selector. - draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(total_w + draw_spacing, 0, h, h), true); + int button_offset = total_w + handle_width + draw_spacing; + draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(button_offset, 0, h, h), true); if (grabbed != -1) { // Draw with selection color. - draw_rect(Rect2(total_w + draw_spacing, 0, h, h), points[grabbed].color); + draw_rect(Rect2(button_offset, 0, h, h), points[grabbed].color); } else { // If no color selected draw grey color with 'X' on top. - draw_rect(Rect2(total_w + draw_spacing, 0, h, h), Color(0.5, 0.5, 0.5, 1)); - draw_line(Vector2(total_w + draw_spacing, 0), Vector2(total_w + draw_spacing + h, h), Color(1, 1, 1, 0.6)); - draw_line(Vector2(total_w + draw_spacing, h), Vector2(total_w + draw_spacing + h, 0), Color(1, 1, 1, 0.6)); - } - - // Draw borders around color ramp if in focus. - if (has_focus()) { - draw_line(Vector2(-1, -1), Vector2(total_w + 1, -1), Color(1, 1, 1, 0.6)); - draw_line(Vector2(total_w + 1, -1), Vector2(total_w + 1, h + 1), Color(1, 1, 1, 0.6)); - draw_line(Vector2(total_w + 1, h + 1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6)); - draw_line(Vector2(-1, -1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6)); + draw_rect(Rect2(button_offset, 0, h, h), Color(0.5, 0.5, 0.5, 1)); + draw_line(Vector2(button_offset, 0), Vector2(button_offset + h, h), Color(1, 1, 1, 0.6)); + draw_line(Vector2(button_offset, h), Vector2(button_offset + h, 0), Color(1, 1, 1, 0.6)); } } break; diff --git a/editor/plugins/gradient_editor.h b/editor/plugins/gradient_editor.h index 816b539ba2..f27cd8a188 100644 --- a/editor/plugins/gradient_editor.h +++ b/editor/plugins/gradient_editor.h @@ -53,10 +53,10 @@ class GradientEditor : public Control { // Make sure to use the scaled value below. const int BASE_SPACING = 3; - const int BASE_POINT_WIDTH = 8; + const int BASE_HANDLE_WIDTH = 8; int draw_spacing = BASE_SPACING; - int draw_point_width = BASE_POINT_WIDTH; + int handle_width = BASE_HANDLE_WIDTH; void _gradient_changed(); void _ramp_changed(); diff --git a/editor/plugins/shader_file_editor_plugin.cpp b/editor/plugins/shader_file_editor_plugin.cpp index 4874944d33..dd644cb369 100644 --- a/editor/plugins/shader_file_editor_plugin.cpp +++ b/editor/plugins/shader_file_editor_plugin.cpp @@ -286,6 +286,7 @@ ShaderFileEditor::ShaderFileEditor() { error_text = memnew(RichTextLabel); error_text->set_v_size_flags(SIZE_EXPAND_FILL); + error_text->set_selection_enabled(true); main_vb->add_child(error_text); } diff --git a/editor/plugins/tiles/tile_data_editors.cpp b/editor/plugins/tiles/tile_data_editors.cpp index ce176e3a99..42eceb82ab 100644 --- a/editor/plugins/tiles/tile_data_editors.cpp +++ b/editor/plugins/tiles/tile_data_editors.cpp @@ -2481,9 +2481,6 @@ void TileDataTerrainsEditor::forward_painting_alternatives_gui_input(TileAtlasVi if (terrain_set == -1 || !tile_data || tile_data->get_terrain_set() != terrain_set) { // Paint terrain sets. - if (mb->get_button_index() == MouseButton::RIGHT) { - terrain_set = -1; - } drag_type = DRAG_TYPE_PAINT_TERRAIN_SET; drag_modified.clear(); drag_painted_value = int(dummy_object->get("terrain_set")); diff --git a/editor/project_converter_3_to_4.cpp b/editor/project_converter_3_to_4.cpp index 3b764a9466..90738a59e8 100644 --- a/editor/project_converter_3_to_4.cpp +++ b/editor/project_converter_3_to_4.cpp @@ -2172,7 +2172,7 @@ int ProjectConverter3To4::validate_conversion() { lines.append(line); } } - print_line(vformat("Checking for conversion - %d/%d file - \"%s\" with size - %d KB"), i + 1, collected_files.size(), file_name.trim_prefix("res://"), file_size / 1024); + print_line(vformat("Checking for conversion - %d/%d file - \"%s\" with size - %d KB", i + 1, collected_files.size(), file_name.trim_prefix("res://"), file_size / 1024)); Vector<String> changed_elements; Vector<String> reason; @@ -2444,10 +2444,10 @@ bool ProjectConverter3To4::test_conversion(RegExContainer ®_container) { valid = valid && test_conversion_with_regex("\n\nmaster func", "\n\nThe master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using get_multiplayer().get_remote_sender_id()\n@rpc func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container); valid = valid && test_conversion_with_regex("\n\nmastersync func", "\n\nThe master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using get_multiplayer().get_remote_sender_id()\n@rpc(call_local) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container); - valid = valid && test_conversion_gdscript_builtin("var size : Vector2 = Vector2() setget set_function , get_function", "var size : Vector2 = Vector2() :\n get:\n return size # TODOConverter40 Copy here content of get_function\n set(mod_value):\n mod_value # TODOConverter40 Copy here content of set_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); - valid = valid && test_conversion_gdscript_builtin("var size : Vector2 = Vector2() setget set_function , ", "var size : Vector2 = Vector2() :\n get:\n return size # TODOConverter40 Non existent get function \n set(mod_value):\n mod_value # TODOConverter40 Copy here content of set_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); - valid = valid && test_conversion_gdscript_builtin("var size : Vector2 = Vector2() setget set_function", "var size : Vector2 = Vector2() :\n get:\n return size # TODOConverter40 Non existent get function \n set(mod_value):\n mod_value # TODOConverter40 Copy here content of set_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); - valid = valid && test_conversion_gdscript_builtin("var size : Vector2 = Vector2() setget , get_function", "var size : Vector2 = Vector2() :\n get:\n return size # TODOConverter40 Copy here content of get_function \n set(mod_value):\n mod_value # TODOConverter40 Non existent set function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid && test_conversion_gdscript_builtin("var size : Vector2 = Vector2() setget set_function , get_function", "var size : Vector2 = Vector2() : get = get_function, set = set_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid && test_conversion_gdscript_builtin("var size : Vector2 = Vector2() setget set_function , ", "var size : Vector2 = Vector2() : set = set_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid && test_conversion_gdscript_builtin("var size : Vector2 = Vector2() setget set_function", "var size : Vector2 = Vector2() : set = set_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid && test_conversion_gdscript_builtin("var size : Vector2 = Vector2() setget , get_function", "var size : Vector2 = Vector2() : get = get_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("get_node(@", "get_node(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); @@ -3143,17 +3143,17 @@ void ProjectConverter3To4::process_gdscript_line(String &line, const RegExContai // Setget Setget if (line.contains("setget")) { - line = reg_container.reg_setget_setget.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Copy here content of $4\n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Copy here content of $3", true); + line = reg_container.reg_setget_setget.sub(line, "var $1$2: get = $4, set = $3", true); } // Setget set if (line.contains("setget")) { - line = reg_container.reg_setget_set.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Non existent get function \n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Copy here content of $3", true); + line = reg_container.reg_setget_set.sub(line, "var $1$2: set = $3", true); } // Setget get if (line.contains("setget")) { - line = reg_container.reg_setget_get.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Copy here content of $3 \n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Non existent set function", true); + line = reg_container.reg_setget_get.sub(line, "var $1$2: get = $3", true); } // OS.window_fullscreen = a -> if a: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN) else: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED) diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp index 3a536b42c1..584bb74e4f 100644 --- a/modules/gdscript/gdscript_analyzer.cpp +++ b/modules/gdscript/gdscript_analyzer.cpp @@ -2865,6 +2865,9 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod p_identifier->variable_source = member.variable; member.variable->usages += 1; break; + case GDScriptParser::ClassNode::Member::SIGNAL: + p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_SIGNAL; + break; case GDScriptParser::ClassNode::Member::FUNCTION: resolve_function_signature(member.function); p_identifier->set_datatype(make_callable_type(member.function->info)); @@ -3009,6 +3012,7 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident p_identifier->reduced_value = p_identifier->constant_source->initializer->reduced_value; found_source = true; break; + case GDScriptParser::IdentifierNode::MEMBER_SIGNAL: case GDScriptParser::IdentifierNode::INHERITED_VARIABLE: mark_lambda_use_self(); break; @@ -3120,6 +3124,18 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident result = type_from_metatype(singl_parser->get_parser()->head->get_datatype()); } } + } else if (ResourceLoader::get_resource_type(autoload.path) == "PackedScene") { + Error err = OK; + Ref<GDScript> scr = GDScriptCache::get_packed_scene_script(autoload.path, err); + if (err == OK && scr.is_valid()) { + Ref<GDScriptParserRef> singl_parser = get_parser_for(scr->get_path()); + if (singl_parser.is_valid()) { + err = singl_parser->raise_status(GDScriptParserRef::INTERFACE_SOLVED); + if (err == OK) { + result = type_from_metatype(singl_parser->get_parser()->head->get_datatype()); + } + } + } } result.is_constant = true; p_identifier->set_datatype(result); diff --git a/modules/gdscript/gdscript_cache.cpp b/modules/gdscript/gdscript_cache.cpp index 00ae5f43c5..f35318e4c6 100644 --- a/modules/gdscript/gdscript_cache.cpp +++ b/modules/gdscript/gdscript_cache.cpp @@ -122,7 +122,7 @@ GDScriptParserRef::~GDScriptParserRef() { GDScriptCache *GDScriptCache::singleton = nullptr; void GDScriptCache::move_script(const String &p_from, const String &p_to) { - if (singleton == nullptr) { + if (singleton == nullptr || p_from == p_to) { return; } @@ -242,12 +242,10 @@ Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, Error &r_e script->load_source_code(p_path); Ref<GDScriptParserRef> parser_ref = get_parser(p_path, GDScriptParserRef::PARSED, r_error); - if (r_error != OK) { - return script; + if (r_error == OK) { + GDScriptCompiler::make_scripts(script.ptr(), parser_ref->get_parser()->get_tree(), true); } - GDScriptCompiler::make_scripts(script.ptr(), parser_ref->get_parser()->get_tree(), true); - singleton->shallow_gdscript_cache[p_path] = script; return script; } @@ -344,7 +342,12 @@ Ref<PackedScene> GDScriptCache::get_packed_scene(const String &p_path, Error &r_ return singleton->packed_scene_cache[p_path]; } - Ref<PackedScene> scene; + Ref<PackedScene> scene = ResourceCache::get_ref(p_path); + if (scene.is_valid()) { + singleton->packed_scene_cache[p_path] = scene; + singleton->packed_scene_dependencies[p_path].insert(p_owner); + return scene; + } scene.instantiate(); r_error = OK; @@ -362,6 +365,31 @@ Ref<PackedScene> GDScriptCache::get_packed_scene(const String &p_path, Error &r_ return scene; } +Ref<GDScript> GDScriptCache::get_packed_scene_script(const String &p_path, Error &r_error) { + r_error = OK; + Ref<PackedScene> scene = get_packed_scene(p_path, r_error); + + if (r_error != OK) { + return Ref<GDScript>(); + } + + int node_count = scene->get_state()->get_node_count(); + if (node_count == 0) { + return Ref<GDScript>(); + } + + const int ROOT_NODE = 0; + for (int i = 0; i < scene->get_state()->get_node_property_count(ROOT_NODE); i++) { + if (scene->get_state()->get_node_property_name(ROOT_NODE, i) != SNAME("script")) { + continue; + } + + return scene->get_state()->get_node_property_value(ROOT_NODE, i); + } + + return Ref<GDScript>(); +} + void GDScriptCache::clear_unreferenced_packed_scenes() { if (singleton == nullptr) { return; diff --git a/modules/gdscript/gdscript_cache.h b/modules/gdscript/gdscript_cache.h index 2195932aa3..0f9d87aa67 100644 --- a/modules/gdscript/gdscript_cache.h +++ b/modules/gdscript/gdscript_cache.h @@ -102,6 +102,7 @@ public: static Error finish_compiling(const String &p_owner); static Ref<PackedScene> get_packed_scene(const String &p_path, Error &r_error, const String &p_owner = ""); + static Ref<GDScript> get_packed_scene_script(const String &p_path, Error &r_error); static void clear_unreferenced_packed_scenes(); static bool is_destructing() { diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index 48a6e3fb51..7628bffd22 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -2512,7 +2512,7 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c } static bool _get_subscript_type(GDScriptParser::CompletionContext &p_context, const GDScriptParser::SubscriptNode *p_subscript, GDScriptParser::DataType &r_base_type, Variant *r_base = nullptr) { - if (p_subscript->base->type == GDScriptParser::Node::IDENTIFIER) { + if (p_subscript->base->type == GDScriptParser::Node::IDENTIFIER && p_context.base != nullptr) { const GDScriptParser::GetNodeNode *get_node = nullptr; const GDScriptParser::IdentifierNode *identifier_node = static_cast<GDScriptParser::IdentifierNode *>(p_subscript->base); diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index 6fd1362e68..d24cba4c59 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -147,6 +147,8 @@ GDScriptParser::GDScriptParser() { register_annotation(MethodInfo("@warning_ignore", PropertyInfo(Variant::STRING, "warning")), AnnotationInfo::CLASS | AnnotationInfo::VARIABLE | AnnotationInfo::SIGNAL | AnnotationInfo::CONSTANT | AnnotationInfo::FUNCTION | AnnotationInfo::STATEMENT, &GDScriptParser::warning_annotations, varray(), true); // Networking. register_annotation(MethodInfo("@rpc", PropertyInfo(Variant::STRING, "mode"), PropertyInfo(Variant::STRING, "sync"), PropertyInfo(Variant::STRING, "transfer_mode"), PropertyInfo(Variant::INT, "transfer_channel")), AnnotationInfo::FUNCTION, &GDScriptParser::rpc_annotation, varray("", "", "", 0), true); + + is_ignoring_warnings = !(bool)GLOBAL_GET("debug/gdscript/warnings/enable"); } GDScriptParser::~GDScriptParser() { diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h index d8f5b866aa..7baa3ca3d9 100644 --- a/modules/gdscript/gdscript_parser.h +++ b/modules/gdscript/gdscript_parser.h @@ -786,6 +786,7 @@ public: LOCAL_VARIABLE, LOCAL_ITERATOR, // `for` loop iterator. LOCAL_BIND, // Pattern bind. + MEMBER_SIGNAL, MEMBER_VARIABLE, MEMBER_CONSTANT, INHERITED_VARIABLE, diff --git a/modules/gdscript/gdscript_warning.cpp b/modules/gdscript/gdscript_warning.cpp index a0c107aa53..36bc051643 100644 --- a/modules/gdscript/gdscript_warning.cpp +++ b/modules/gdscript/gdscript_warning.cpp @@ -96,7 +96,7 @@ String GDScriptWarning::get_message() const { } break; case RETURN_VALUE_DISCARDED: { CHECK_SYMBOLS(1); - return "The function '" + symbols[0] + "()' returns a value, but this value is never used."; + return "The function '" + symbols[0] + "()' returns a value that will be discarded if not used."; } break; case PROPERTY_USED_AS_FUNCTION: { CHECK_SYMBOLS(2); @@ -171,6 +171,10 @@ int GDScriptWarning::get_default_value(Code p_code) { if (get_name_from_code(p_code).to_lower().begins_with("unsafe_")) { return WarnLevel::IGNORE; } + // Too spammy by default on common cases (connect, Tween, etc.). + if (p_code == RETURN_VALUE_DISCARDED) { + return WarnLevel::IGNORE; + } return WarnLevel::WARN; } diff --git a/modules/gdscript/tests/scripts/parser/warnings/return_value_discarded.out b/modules/gdscript/tests/scripts/parser/warnings/return_value_discarded.out index 13f759dd46..e89bb9226f 100644 --- a/modules/gdscript/tests/scripts/parser/warnings/return_value_discarded.out +++ b/modules/gdscript/tests/scripts/parser/warnings/return_value_discarded.out @@ -2,4 +2,4 @@ GDTEST_OK >> WARNING >> Line: 6 >> RETURN_VALUE_DISCARDED ->> The function 'i_return_int()' returns a value, but this value is never used. +>> The function 'i_return_int()' returns a value that will be discarded if not used. diff --git a/modules/gltf/doc_classes/GLTFDocument.xml b/modules/gltf/doc_classes/GLTFDocument.xml index 57727a7416..1967df5218 100644 --- a/modules/gltf/doc_classes/GLTFDocument.xml +++ b/modules/gltf/doc_classes/GLTFDocument.xml @@ -16,6 +16,8 @@ <param index="3" name="flags" type="int" default="0" /> <param index="4" name="bake_fps" type="int" default="30" /> <description> + Takes a [PackedByteArray] defining a gLTF and returns a [GLTFState] object through the [param state] parameter. + [b]Note:[/b] The [param base_path] tells [method append_from_buffer] where to find dependencies and can be empty. </description> </method> <method name="append_from_file"> @@ -26,6 +28,8 @@ <param index="3" name="bake_fps" type="int" default="30" /> <param index="4" name="base_path" type="String" default="""" /> <description> + Takes a path to a gLTF file and returns a [GLTFState] object through the [param state] parameter. + [b]Note:[/b] The [param base_path] tells [method append_from_file] where to find dependencies and can be empty. </description> </method> <method name="append_from_scene"> @@ -35,12 +39,14 @@ <param index="2" name="flags" type="int" default="0" /> <param index="3" name="bake_fps" type="int" default="30" /> <description> + Takes a Godot Engine scene node and returns a [GLTFState] object through the [param state] parameter. </description> </method> <method name="generate_buffer"> <return type="PackedByteArray" /> <param index="0" name="state" type="GLTFState" /> <description> + Takes a [GLTFState] object through the [param state] parameter and returns a gLTF [PackedByteArray]. </description> </method> <method name="generate_scene"> @@ -48,6 +54,7 @@ <param index="0" name="state" type="GLTFState" /> <param index="1" name="bake_fps" type="int" default="30" /> <description> + Takes a [GLTFState] object through the [param state] parameter and returns a Godot Engine scene node. </description> </method> <method name="register_gltf_document_extension" qualifiers="static"> @@ -64,6 +71,8 @@ <param index="0" name="state" type="GLTFState" /> <param index="1" name="path" type="String" /> <description> + Takes a [GLTFState] object through the [param state] parameter and writes a glTF file to the filesystem. + [b]Note:[/b] The extension of the glTF file determines if it is a .glb binary file or a .gltf file. </description> </method> </methods> diff --git a/modules/gltf/doc_classes/GLTFDocumentExtension.xml b/modules/gltf/doc_classes/GLTFDocumentExtension.xml index adc32df8dc..87d3d9bcb0 100644 --- a/modules/gltf/doc_classes/GLTFDocumentExtension.xml +++ b/modules/gltf/doc_classes/GLTFDocumentExtension.xml @@ -11,6 +11,16 @@ <tutorials> </tutorials> <methods> + <method name="_convert_scene_node" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="state" type="GLTFState" /> + <param index="1" name="gltf_node" type="GLTFNode" /> + <param index="2" name="scene_node" type="Node" /> + <description> + Part of the export process. This method is run after [method _export_preflight] and before [method _export_node]. + Runs when converting the data from a Godot scene node. This method can be used to process the Godot scene node data into a format that can be used by [method _export_node]. + </description> + </method> <method name="_export_node" qualifiers="virtual"> <return type="int" /> <param index="0" name="state" type="GLTFState" /> @@ -18,23 +28,40 @@ <param index="2" name="json" type="Dictionary" /> <param index="3" name="node" type="Node" /> <description> + Part of the export process. This method is run after [method _convert_scene_node] and before [method _export_post]. + This method can be used to modify the final JSON of each node. </description> </method> <method name="_export_post" qualifiers="virtual"> <return type="int" /> <param index="0" name="state" type="GLTFState" /> <description> + Part of the export process. This method is run last, after all other parts of the export process. + This method can be used to modify the final JSON of the generated GLTF file. </description> </method> <method name="_export_preflight" qualifiers="virtual"> <return type="int" /> <param index="0" name="root" type="Node" /> <description> + Part of the export process. This method is run first, before all other parts of the export process. + The return value is used to determine if this GLTFDocumentExtension class should be used for exporting a given GLTF file. If [constant OK], the export will use this GLTFDocumentExtension class. If not overridden, [constant OK] is returned. + </description> + </method> + <method name="_generate_scene_node" qualifiers="virtual"> + <return type="Node3D" /> + <param index="0" name="state" type="GLTFState" /> + <param index="1" name="gltf_node" type="GLTFNode" /> + <param index="2" name="scene_parent" type="Node" /> + <description> + Part of the import process. This method is run after [method _parse_node_extensions] and before [method _import_post_parse]. + Runs when generating a Godot scene node from a GLTFNode. The returned node will be added to the scene tree. Multiple nodes can be generated in this step if they are added as a child of the returned node. </description> </method> <method name="_get_supported_extensions" qualifiers="virtual"> <return type="PackedStringArray" /> <description> + Part of the import process. This method is run after [method _import_preflight] and before [method _parse_node_extensions]. Returns an array of the GLTF extensions supported by this GLTFDocumentExtension class. This is used to validate if a GLTF file with required extensions can be loaded. </description> </method> @@ -45,6 +72,8 @@ <param index="2" name="json" type="Dictionary" /> <param index="3" name="node" type="Node" /> <description> + Part of the import process. This method is run after [method _import_post_parse] and before [method _import_post]. + This method can be used to make modifications to each of the generated Godot scene nodes. </description> </method> <method name="_import_post" qualifiers="virtual"> @@ -52,12 +81,16 @@ <param index="0" name="state" type="GLTFState" /> <param index="1" name="root" type="Node" /> <description> + Part of the import process. This method is run last, after all other parts of the import process. + This method can be used to modify the final Godot scene generated by the import process. </description> </method> <method name="_import_post_parse" qualifiers="virtual"> <return type="int" /> <param index="0" name="state" type="GLTFState" /> <description> + Part of the import process. This method is run after [method _generate_scene_node] and before [method _import_node]. + This method can be used to modify any of the data imported so far, including any scene nodes, before running the final per-node import step. </description> </method> <method name="_import_preflight" qualifiers="virtual"> @@ -65,7 +98,18 @@ <param index="0" name="state" type="GLTFState" /> <param index="1" name="extensions" type="PackedStringArray" /> <description> - This callback is run first. It is used to determine if this GLTFDocumentExtension class should be used for importing a given GLTF file. If [constant OK], the import will use this GLTFDocumentExtension class. + Part of the import process. This method is run first, before all other parts of the import process. + The return value is used to determine if this GLTFDocumentExtension class should be used for importing a given GLTF file. If [constant OK], the import will use this GLTFDocumentExtension class. If not overridden, [constant OK] is returned. + </description> + </method> + <method name="_parse_node_extensions" qualifiers="virtual"> + <return type="int" /> + <param index="0" name="state" type="GLTFState" /> + <param index="1" name="gltf_node" type="GLTFNode" /> + <param index="2" name="extensions" type="Dictionary" /> + <description> + Part of the import process. This method is run after [method _get_supported_extensions] and before [method _generate_scene_node]. + Runs when parsing the node extensions of a GLTFNode. This method can be used to process the extension JSON data into a format that can be used by [method _generate_scene_node]. </description> </method> </methods> diff --git a/modules/gltf/extensions/gltf_document_extension.cpp b/modules/gltf/extensions/gltf_document_extension.cpp index 56519f70d3..f997fe8f66 100644 --- a/modules/gltf/extensions/gltf_document_extension.cpp +++ b/modules/gltf/extensions/gltf_document_extension.cpp @@ -31,50 +31,77 @@ #include "gltf_document_extension.h" void GLTFDocumentExtension::_bind_methods() { - GDVIRTUAL_BIND(_get_supported_extensions); + // Import process. GDVIRTUAL_BIND(_import_preflight, "state", "extensions"); + GDVIRTUAL_BIND(_get_supported_extensions); + GDVIRTUAL_BIND(_parse_node_extensions, "state", "gltf_node", "extensions"); + GDVIRTUAL_BIND(_generate_scene_node, "state", "gltf_node", "scene_parent"); GDVIRTUAL_BIND(_import_post_parse, "state"); GDVIRTUAL_BIND(_import_node, "state", "gltf_node", "json", "node"); GDVIRTUAL_BIND(_import_post, "state", "root"); + // Export process. GDVIRTUAL_BIND(_export_preflight, "root"); + GDVIRTUAL_BIND(_convert_scene_node, "state", "gltf_node", "scene_node"); GDVIRTUAL_BIND(_export_node, "state", "gltf_node", "json", "node"); GDVIRTUAL_BIND(_export_post, "state"); } +// Import process. +Error GLTFDocumentExtension::import_preflight(Ref<GLTFState> p_state, Vector<String> p_extensions) { + ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); + int err = OK; + GDVIRTUAL_CALL(_import_preflight, p_state, p_extensions, err); + return Error(err); +} + Vector<String> GLTFDocumentExtension::get_supported_extensions() { Vector<String> ret; GDVIRTUAL_CALL(_get_supported_extensions, ret); return ret; } -Error GLTFDocumentExtension::import_post(Ref<GLTFState> p_state, Node *p_root) { - ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER); +Error GLTFDocumentExtension::parse_node_extensions(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &p_extensions) { ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); + ERR_FAIL_NULL_V(p_gltf_node, ERR_INVALID_PARAMETER); int err = OK; - GDVIRTUAL_CALL(_import_post, p_state, p_root, err); + GDVIRTUAL_CALL(_parse_node_extensions, p_state, p_gltf_node, p_extensions, err); return Error(err); } -Error GLTFDocumentExtension::import_preflight(Ref<GLTFState> p_state, Vector<String> p_extensions) { +Node3D *GLTFDocumentExtension::generate_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_parent) { + ERR_FAIL_NULL_V(p_state, nullptr); + ERR_FAIL_NULL_V(p_gltf_node, nullptr); + ERR_FAIL_NULL_V(p_scene_parent, nullptr); + Node3D *ret_node = nullptr; + GDVIRTUAL_CALL(_generate_scene_node, p_state, p_gltf_node, p_scene_parent, ret_node); + return ret_node; +} + +Error GLTFDocumentExtension::import_post_parse(Ref<GLTFState> p_state) { ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); int err = OK; - GDVIRTUAL_CALL(_import_preflight, p_state, p_extensions, err); + GDVIRTUAL_CALL(_import_post_parse, p_state, err); return Error(err); } -Error GLTFDocumentExtension::import_post_parse(Ref<GLTFState> p_state) { +Error GLTFDocumentExtension::import_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_dict, Node *p_node) { ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); + ERR_FAIL_NULL_V(p_gltf_node, ERR_INVALID_PARAMETER); + ERR_FAIL_NULL_V(p_node, ERR_INVALID_PARAMETER); int err = OK; - GDVIRTUAL_CALL(_import_post_parse, p_state, err); + GDVIRTUAL_CALL(_import_node, p_state, p_gltf_node, r_dict, p_node, err); return Error(err); } -Error GLTFDocumentExtension::export_post(Ref<GLTFState> p_state) { +Error GLTFDocumentExtension::import_post(Ref<GLTFState> p_state, Node *p_root) { + ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER); ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); int err = OK; - GDVIRTUAL_CALL(_export_post, p_state, err); + GDVIRTUAL_CALL(_import_post, p_state, p_root, err); return Error(err); } + +// Export process. Error GLTFDocumentExtension::export_preflight(Node *p_root) { ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER); int err = OK; @@ -82,20 +109,25 @@ Error GLTFDocumentExtension::export_preflight(Node *p_root) { return Error(err); } -Error GLTFDocumentExtension::import_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_dict, Node *p_node) { +void GLTFDocumentExtension::convert_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_node) { + ERR_FAIL_NULL(p_state); + ERR_FAIL_NULL(p_gltf_node); + ERR_FAIL_NULL(p_scene_node); + GDVIRTUAL_CALL(_convert_scene_node, p_state, p_gltf_node, p_scene_node); +} + +Error GLTFDocumentExtension::export_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_dict, Node *p_node) { ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); ERR_FAIL_NULL_V(p_gltf_node, ERR_INVALID_PARAMETER); ERR_FAIL_NULL_V(p_node, ERR_INVALID_PARAMETER); int err = OK; - GDVIRTUAL_CALL(_import_node, p_state, p_gltf_node, r_dict, p_node, err); + GDVIRTUAL_CALL(_export_node, p_state, p_gltf_node, r_dict, p_node, err); return Error(err); } -Error GLTFDocumentExtension::export_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_dict, Node *p_node) { +Error GLTFDocumentExtension::export_post(Ref<GLTFState> p_state) { ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); - ERR_FAIL_NULL_V(p_gltf_node, ERR_INVALID_PARAMETER); - ERR_FAIL_NULL_V(p_node, ERR_INVALID_PARAMETER); int err = OK; - GDVIRTUAL_CALL(_export_node, p_state, p_gltf_node, r_dict, p_node, err); + GDVIRTUAL_CALL(_export_post, p_state, err); return Error(err); } diff --git a/modules/gltf/extensions/gltf_document_extension.h b/modules/gltf/extensions/gltf_document_extension.h index 43e29ea0ab..7cc9ca592f 100644 --- a/modules/gltf/extensions/gltf_document_extension.h +++ b/modules/gltf/extensions/gltf_document_extension.h @@ -40,20 +40,31 @@ protected: static void _bind_methods(); public: - virtual Vector<String> get_supported_extensions(); + // Import process. virtual Error import_preflight(Ref<GLTFState> p_state, Vector<String> p_extensions); + virtual Vector<String> get_supported_extensions(); + virtual Error parse_node_extensions(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &p_extensions); + virtual Node3D *generate_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_parent); virtual Error import_post_parse(Ref<GLTFState> p_state); - virtual Error export_post(Ref<GLTFState> p_state); + virtual Error import_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_json, Node *p_node); virtual Error import_post(Ref<GLTFState> p_state, Node *p_node); + // Export process. virtual Error export_preflight(Node *p_state); - virtual Error import_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_json, Node *p_node); + virtual void convert_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_node); virtual Error export_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_json, Node *p_node); - GDVIRTUAL0R(Vector<String>, _get_supported_extensions); + virtual Error export_post(Ref<GLTFState> p_state); + + // Import process. GDVIRTUAL2R(int, _import_preflight, Ref<GLTFState>, Vector<String>); + GDVIRTUAL0R(Vector<String>, _get_supported_extensions); + GDVIRTUAL3R(int, _parse_node_extensions, Ref<GLTFState>, Ref<GLTFNode>, Dictionary); + GDVIRTUAL3R(Node3D *, _generate_scene_node, Ref<GLTFState>, Ref<GLTFNode>, Node *); GDVIRTUAL1R(int, _import_post_parse, Ref<GLTFState>); GDVIRTUAL4R(int, _import_node, Ref<GLTFState>, Ref<GLTFNode>, Dictionary, Node *); GDVIRTUAL2R(int, _import_post, Ref<GLTFState>, Node *); + // Export process. GDVIRTUAL1R(int, _export_preflight, Node *); + GDVIRTUAL3(_convert_scene_node, Ref<GLTFState>, Ref<GLTFNode>, Node *); GDVIRTUAL4R(int, _export_node, Ref<GLTFState>, Ref<GLTFNode>, Dictionary, Node *); GDVIRTUAL1R(int, _export_post, Ref<GLTFState>); }; diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index 49797bb8fa..faa8ed267a 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -625,6 +625,11 @@ Error GLTFDocument::_parse_nodes(Ref<GLTFState> state) { node->light = light; } } + for (Ref<GLTFDocumentExtension> ext : document_extensions) { + ERR_CONTINUE(ext.is_null()); + Error err = ext->parse_node_extensions(state, node, extensions); + ERR_CONTINUE_MSG(err != OK, "GLTF: Encountered error " + itos(err) + " when parsing node extensions for node " + node->get_name() + " in file " + state->filename + ". Continuing."); + } } if (n.has("children")) { @@ -5266,6 +5271,10 @@ void GLTFDocument::_convert_scene_node(Ref<GLTFState> state, Node *p_current, co AnimationPlayer *animation_player = Object::cast_to<AnimationPlayer>(p_current); _convert_animation_player_to_gltf(animation_player, state, p_gltf_parent, p_gltf_root, gltf_node, p_current); } + for (Ref<GLTFDocumentExtension> ext : document_extensions) { + ERR_CONTINUE(ext.is_null()); + ext->convert_scene_node(state, gltf_node, p_current); + } GLTFNodeIndex current_node_i = state->nodes.size(); GLTFNodeIndex gltf_root = p_gltf_root; if (gltf_root == -1) { @@ -5589,21 +5598,32 @@ void GLTFDocument::_generate_scene_node(Ref<GLTFState> state, Node *scene_parent // and attach it to the bone_attachment scene_parent = bone_attachment; } - if (gltf_node->mesh >= 0) { - current_node = _generate_mesh_instance(state, node_index); - } else if (gltf_node->camera >= 0) { - current_node = _generate_camera(state, node_index); - } else if (gltf_node->light >= 0) { - current_node = _generate_light(state, node_index); + // Check if any GLTFDocumentExtension classes want to generate a node for us. + for (Ref<GLTFDocumentExtension> ext : document_extensions) { + ERR_CONTINUE(ext.is_null()); + current_node = ext->generate_scene_node(state, gltf_node, scene_parent); + if (current_node) { + break; + } } - - // We still have not managed to make a node. + // If none of our GLTFDocumentExtension classes generated us a node, we generate one. if (!current_node) { - current_node = _generate_spatial(state, node_index); + if (gltf_node->mesh >= 0) { + current_node = _generate_mesh_instance(state, node_index); + } else if (gltf_node->camera >= 0) { + current_node = _generate_camera(state, node_index); + } else if (gltf_node->light >= 0) { + current_node = _generate_light(state, node_index); + } else { + current_node = _generate_spatial(state, node_index); + } } + // Add the node we generated and set the owner to the scene root. scene_parent->add_child(current_node, true); if (current_node != scene_root) { - current_node->set_owner(scene_root); + Array args; + args.append(scene_root); + current_node->propagate_call(StringName("set_owner"), args); } current_node->set_transform(gltf_node->xform); current_node->set_name(gltf_node->get_name()); @@ -5669,19 +5689,32 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scen // and attach it to the bone_attachment scene_parent = bone_attachment; } - - // We still have not managed to make a node - if (gltf_node->mesh >= 0) { - current_node = _generate_mesh_instance(state, node_index); - } else if (gltf_node->camera >= 0) { - current_node = _generate_camera(state, node_index); - } else if (gltf_node->light >= 0) { - current_node = _generate_light(state, node_index); + // Check if any GLTFDocumentExtension classes want to generate a node for us. + for (Ref<GLTFDocumentExtension> ext : document_extensions) { + ERR_CONTINUE(ext.is_null()); + current_node = ext->generate_scene_node(state, gltf_node, scene_parent); + if (current_node) { + break; + } + } + // If none of our GLTFDocumentExtension classes generated us a node, we generate one. + if (!current_node) { + if (gltf_node->mesh >= 0) { + current_node = _generate_mesh_instance(state, node_index); + } else if (gltf_node->camera >= 0) { + current_node = _generate_camera(state, node_index); + } else if (gltf_node->light >= 0) { + current_node = _generate_light(state, node_index); + } else { + current_node = _generate_spatial(state, node_index); + } } - + // Add the node we generated and set the owner to the scene root. scene_parent->add_child(current_node, true); if (current_node != scene_root) { - current_node->set_owner(scene_root); + Array args; + args.append(scene_root); + current_node->propagate_call(StringName("set_owner"), args); } // Do not set transform here. Transform is already applied to our bone. current_node->set_name(gltf_node->get_name()); diff --git a/modules/mbedtls/packet_peer_mbed_dtls.cpp b/modules/mbedtls/packet_peer_mbed_dtls.cpp index e84d95773d..e658668355 100644 --- a/modules/mbedtls/packet_peer_mbed_dtls.cpp +++ b/modules/mbedtls/packet_peer_mbed_dtls.cpp @@ -118,7 +118,6 @@ Error PacketPeerMbedDTLS::connect_to_peer(Ref<PacketPeerUDP> p_base, bool p_vali ERR_FAIL_COND_V(!p_base.is_valid() || !p_base->is_socket_connected(), ERR_INVALID_PARAMETER); base = p_base; - int ret = 0; int authmode = p_validate_certs ? MBEDTLS_SSL_VERIFY_REQUIRED : MBEDTLS_SSL_VERIFY_NONE; Error err = tls_ctx->init_client(MBEDTLS_SSL_TRANSPORT_DATAGRAM, authmode, p_ca_certs); @@ -130,7 +129,7 @@ Error PacketPeerMbedDTLS::connect_to_peer(Ref<PacketPeerUDP> p_base, bool p_vali status = STATUS_HANDSHAKING; - if ((ret = _do_handshake()) != OK) { + if (_do_handshake() != OK) { status = STATUS_ERROR_HOSTNAME_MISMATCH; return FAILED; } @@ -158,7 +157,7 @@ Error PacketPeerMbedDTLS::accept_peer(Ref<PacketPeerUDP> p_base, Ref<CryptoKey> status = STATUS_HANDSHAKING; - if ((ret = _do_handshake()) != OK) { + if (_do_handshake() != OK) { status = STATUS_ERROR; return FAILED; } @@ -175,7 +174,7 @@ Error PacketPeerMbedDTLS::put_packet(const uint8_t *p_buffer, int p_bytes) { int ret = mbedtls_ssl_write(tls_ctx->get_context(), p_buffer, p_bytes); if (ret == MBEDTLS_ERR_SSL_WANT_READ || ret == MBEDTLS_ERR_SSL_WANT_WRITE) { - ret = 0; // non blocking io + // Non blocking io. } else if (ret <= 0) { TLSContextMbedTLS::print_mbedtls_error(ret); _cleanup(); diff --git a/modules/openxr/extensions/openxr_htc_vive_tracker_extension.cpp b/modules/openxr/extensions/openxr_htc_vive_tracker_extension.cpp index 4d996e6283..29208efb20 100644 --- a/modules/openxr/extensions/openxr_htc_vive_tracker_extension.cpp +++ b/modules/openxr/extensions/openxr_htc_vive_tracker_extension.cpp @@ -91,8 +91,6 @@ bool OpenXRHTCViveTrackerExtension::is_path_supported(const String &p_path) { return available; } else if (p_path == "/user/vive_tracker_htcx/role/chest") { return available; - } else if (p_path == "/user/vive_tracker_htcx/role/chest") { - return available; } else if (p_path == "/user/vive_tracker_htcx/role/camera") { return available; } else if (p_path == "/user/vive_tracker_htcx/role/keyboard") { diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp index 166325c551..cf2d8c9986 100644 --- a/modules/text_server_adv/text_server_adv.cpp +++ b/modules/text_server_adv/text_server_adv.cpp @@ -4750,7 +4750,10 @@ bool TextServerAdvanced::_shaped_text_update_breaks(const RID &p_shaped) { i += (sd_glyphs[i].count - 1); } } - ERR_FAIL_COND_V_MSG(sd_shift != sd->break_inserts, false, "Invalid break insert count!"); + if (sd_shift < sd->break_inserts) { + // Note: should not happen with a normal text, but might be a case with special fonts that substitute a long string (with breaks opportunities in it) with a single glyph (like Font Awesome). + glyphs_new.resize(sd->glyphs.size() + sd_shift); + } if (sd->break_inserts > 0) { sd->glyphs = glyphs_new; diff --git a/modules/vorbis/audio_stream_ogg_vorbis.cpp b/modules/vorbis/audio_stream_ogg_vorbis.cpp index 792103cd31..63909257d9 100644 --- a/modules/vorbis/audio_stream_ogg_vorbis.cpp +++ b/modules/vorbis/audio_stream_ogg_vorbis.cpp @@ -438,9 +438,7 @@ void AudioStreamOggVorbis::maybe_update_info() { } if (i == 0) { packet->b_o_s = 1; - } - if (i == 0) { ERR_FAIL_COND(!vorbis_synthesis_idheader(packet)); } diff --git a/modules/zip/doc_classes/ZIPReader.xml b/modules/zip/doc_classes/ZIPReader.xml index 717116a531..055201b105 100644 --- a/modules/zip/doc_classes/ZIPReader.xml +++ b/modules/zip/doc_classes/ZIPReader.xml @@ -9,7 +9,7 @@ func read_zip_file(): var reader := ZIPReader.new() var err := reader.open("user://archive.zip") - if err == OK: + if err != OK: return PackedByteArray() var res := reader.read_file("hello.txt") reader.close() diff --git a/platform/ios/export/export_plugin.cpp b/platform/ios/export/export_plugin.cpp index 0dad4a2c1c..33f1071077 100644 --- a/platform/ios/export/export_plugin.cpp +++ b/platform/ios/export/export_plugin.cpp @@ -666,7 +666,7 @@ Error EditorExportPlatformIOS::_export_loading_screen_file(const Ref<EditorExpor Ref<Image> image; String image_path = p_dest_dir.path_join("splash@2x.png"); image.instantiate(); - Error err = image->load(custom_launch_image_2x); + Error err = ImageLoader::load_image(custom_launch_image_2x, image); if (err) { image.unref(); @@ -680,7 +680,7 @@ Error EditorExportPlatformIOS::_export_loading_screen_file(const Ref<EditorExpor image.unref(); image_path = p_dest_dir.path_join("splash@3x.png"); image.instantiate(); - err = image->load(custom_launch_image_3x); + err = ImageLoader::load_image(custom_launch_image_3x, image); if (err) { image.unref(); @@ -697,7 +697,7 @@ Error EditorExportPlatformIOS::_export_loading_screen_file(const Ref<EditorExpor if (!splash_path.is_empty()) { splash.instantiate(); - const Error err = splash->load(splash_path); + const Error err = ImageLoader::load_image(splash_path, splash); if (err) { splash.unref(); } diff --git a/platform/macos/display_server_macos.h b/platform/macos/display_server_macos.h index 8e75b98302..8f315f736b 100644 --- a/platform/macos/display_server_macos.h +++ b/platform/macos/display_server_macos.h @@ -233,6 +233,7 @@ public: void popup_close(WindowID p_window); void set_is_resizing(bool p_is_resizing); bool get_is_resizing() const; + void reparent_check(WindowID p_window); void window_update(WindowID p_window); void window_destroy(WindowID p_window); diff --git a/platform/macos/display_server_macos.mm b/platform/macos/display_server_macos.mm index 3557511c28..3aff5b8b7e 100644 --- a/platform/macos/display_server_macos.mm +++ b/platform/macos/display_server_macos.mm @@ -2337,22 +2337,64 @@ void DisplayServerMacOS::window_set_current_screen(int p_screen, WindowID p_wind } } -void DisplayServerMacOS::window_set_exclusive(WindowID p_window, bool p_exclusive) { - _THREAD_SAFE_METHOD_ +void DisplayServerMacOS::reparent_check(WindowID p_window) { ERR_FAIL_COND(!windows.has(p_window)); WindowData &wd = windows[p_window]; - if (wd.exclusive != p_exclusive) { - wd.exclusive = p_exclusive; - if (wd.transient_parent != INVALID_WINDOW_ID) { - WindowData &wd_parent = windows[wd.transient_parent]; - if (wd.exclusive) { - ERR_FAIL_COND_MSG([[wd_parent.window_object childWindows] count] > 0, "Transient parent has another exclusive child."); + NSScreen *screen = [wd.window_object screen]; + + if (wd.transient_parent != INVALID_WINDOW_ID) { + WindowData &wd_parent = windows[wd.transient_parent]; + NSScreen *parent_screen = [wd_parent.window_object screen]; + + if (parent_screen == screen) { + if (![[wd_parent.window_object childWindows] containsObject:wd.window_object]) { + if (wd.exclusive) { + ERR_FAIL_COND_MSG([[wd_parent.window_object childWindows] count] > 0, "Transient parent has another exclusive child."); + } + [wd.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenAuxiliary]; [wd_parent.window_object addChildWindow:wd.window_object ordered:NSWindowAbove]; - } else { + } + } else { + if ([[wd_parent.window_object childWindows] containsObject:wd.window_object]) { [wd_parent.window_object removeChildWindow:wd.window_object]; + [wd.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary]; + [wd.window_object orderFront:nil]; } } } + + for (const WindowID &child : wd.transient_children) { + WindowData &wd_child = windows[child]; + NSScreen *child_screen = [wd_child.window_object screen]; + + if (child_screen == screen) { + if (![[wd.window_object childWindows] containsObject:wd_child.window_object]) { + if (wd_child.exclusive) { + ERR_FAIL_COND_MSG([[wd.window_object childWindows] count] > 0, "Transient parent has another exclusive child."); + } + if (wd_child.fullscreen) { + [wd_child.window_object toggleFullScreen:nil]; + } + [wd_child.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenAuxiliary]; + [wd.window_object addChildWindow:wd_child.window_object ordered:NSWindowAbove]; + } + } else { + if ([[wd.window_object childWindows] containsObject:wd_child.window_object]) { + [wd.window_object removeChildWindow:wd_child.window_object]; + [wd_child.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary]; + } + } + } +} + +void DisplayServerMacOS::window_set_exclusive(WindowID p_window, bool p_exclusive) { + _THREAD_SAFE_METHOD_ + ERR_FAIL_COND(!windows.has(p_window)); + WindowData &wd = windows[p_window]; + if (wd.exclusive != p_exclusive) { + wd.exclusive = p_exclusive; + reparent_check(p_window); + } } Point2i DisplayServerMacOS::window_get_position(WindowID p_window) const { @@ -2429,11 +2471,10 @@ void DisplayServerMacOS::window_set_transient(WindowID p_window, WindowID p_pare wd_window.transient_parent = INVALID_WINDOW_ID; wd_parent.transient_children.erase(p_window); - [wd_window.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary]; - - if (wd_window.exclusive) { + if ([[wd_parent.window_object childWindows] containsObject:wd_window.window_object]) { [wd_parent.window_object removeChildWindow:wd_window.window_object]; } + [wd_window.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary]; } else { ERR_FAIL_COND(!windows.has(p_parent)); ERR_FAIL_COND_MSG(wd_window.transient_parent != INVALID_WINDOW_ID, "Window already has a transient parent"); @@ -2441,11 +2482,7 @@ void DisplayServerMacOS::window_set_transient(WindowID p_window, WindowID p_pare wd_window.transient_parent = p_parent; wd_parent.transient_children.insert(p_window); - [wd_window.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenAuxiliary]; - - if (wd_window.exclusive) { - [wd_parent.window_object addChildWindow:wd_window.window_object ordered:NSWindowAbove]; - } + reparent_check(p_window); } } diff --git a/platform/macos/export/export_plugin.cpp b/platform/macos/export/export_plugin.cpp index b5c2e12a2f..5860a4f0ae 100644 --- a/platform/macos/export/export_plugin.cpp +++ b/platform/macos/export/export_plugin.cpp @@ -34,6 +34,7 @@ #include "lipo.h" #include "macho.h" +#include "core/io/image_loader.h" #include "core/string/translation.h" #include "editor/editor_node.h" #include "editor/editor_paths.h" @@ -727,7 +728,7 @@ Error EditorExportPlatformMacOS::_code_sign(const Ref<EditorExportPreset> &p_pre String str; int exitcode = 0; - Error err = OS::get_singleton()->execute("codesign", args, &str, nullptr, true); + Error err = OS::get_singleton()->execute("codesign", args, &str, &exitcode, true); if (err != OK) { add_message(EXPORT_MESSAGE_WARNING, TTR("Code Signing"), TTR("Could not start codesign executable, make sure Xcode command line tools are installed.")); return err; @@ -1269,8 +1270,10 @@ Error EditorExportPlatformMacOS::export_project(const Ref<EditorExportPreset> &p icon->get_buffer(&data.write[0], icon->get_length()); } } else { - Ref<Image> icon = Image::load_from_file(iconpath); - if (icon.is_valid() && !icon->is_empty()) { + Ref<Image> icon; + icon.instantiate(); + err = ImageLoader::load_image(iconpath, icon); + if (err == OK && !icon->is_empty()) { _make_icon(p_preset, icon, data); } } diff --git a/platform/macos/godot_window_delegate.mm b/platform/macos/godot_window_delegate.mm index 3bdbc8c5ec..27efd3ebb2 100644 --- a/platform/macos/godot_window_delegate.mm +++ b/platform/macos/godot_window_delegate.mm @@ -256,6 +256,15 @@ } } +- (void)windowDidChangeScreen:(NSNotification *)notification { + DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + ds->reparent_check(window_id); +} + - (void)windowDidMove:(NSNotification *)notification { DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton(); if (!ds || !ds->has_window(window_id)) { diff --git a/platform/windows/export/export_plugin.cpp b/platform/windows/export/export_plugin.cpp index bfd40e1c9c..f04177d79a 100644 --- a/platform/windows/export/export_plugin.cpp +++ b/platform/windows/export/export_plugin.cpp @@ -31,6 +31,7 @@ #include "export_plugin.h" #include "core/config/project_settings.h" +#include "core/io/image_loader.h" #include "editor/editor_node.h" #include "editor/editor_paths.h" @@ -84,8 +85,10 @@ Error EditorExportPlatformWindows::_process_icon(const Ref<EditorExportPreset> & f->seek(prev_offset); } } else { - Ref<Image> src_image = Image::load_from_file(p_src_path); - ERR_FAIL_COND_V(src_image.is_null() || src_image->is_empty(), ERR_CANT_OPEN); + Ref<Image> src_image; + src_image.instantiate(); + err = ImageLoader::load_image(p_src_path, src_image); + ERR_FAIL_COND_V(err != OK || src_image->is_empty(), ERR_CANT_OPEN); for (size_t i = 0; i < sizeof(icon_size) / sizeof(icon_size[0]); ++i) { int size = (icon_size[i] == 0) ? 256 : icon_size[i]; diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp index f30aea3bdd..3153572517 100644 --- a/scene/animation/animation_blend_space_1d.cpp +++ b/scene/animation/animation_blend_space_1d.cpp @@ -309,8 +309,8 @@ double AnimationNodeBlendSpace1D::process(double p_time, bool p_seek, bool p_see if (i == point_lower || i == point_higher) { double remaining = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, weights[i], FILTER_IGNORE, true); max_time_remaining = MAX(max_time_remaining, remaining); - } else { - blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, sync); + } else if (sync) { + blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, true); } } diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp index 0d8b7ba8f7..b376f668ad 100644 --- a/scene/animation/animation_blend_space_2d.cpp +++ b/scene/animation/animation_blend_space_2d.cpp @@ -512,8 +512,8 @@ double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek, bool p_see } } - if (!found) { - blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, sync); + if (sync && !found) { + blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, true); } } } else { @@ -550,9 +550,11 @@ double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek, bool p_see mind = blend_node(blend_points[cur_closest].name, blend_points[cur_closest].node, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, true); } - for (int i = 0; i < blend_points_used; i++) { - if (i != cur_closest) { - blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, sync); + if (sync) { + for (int i = 0; i < blend_points_used; i++) { + if (i != cur_closest) { + blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, true); + } } } } diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index 0c91729a6f..846c102e3f 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -726,9 +726,11 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_seek_ double rem = 0.0; - for (int i = 0; i < enabled_inputs; i++) { - if (i != cur_current && i != cur_prev) { - blend_input(i, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, sync); + if (sync) { + for (int i = 0; i < enabled_inputs; i++) { + if (i != cur_current && i != cur_prev) { + blend_input(i, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, true); + } } } diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 517908077d..e148512963 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -289,11 +289,8 @@ double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri new_path = String(parent->base_path) + String(p_subpath) + "/"; } - // If tracks for blending don't exist for one of the animations, Rest or RESET animation is blended as init animation instead. - // Then blend weight is 0 means that the init animation blend weight is 1. - // In that case, processing only the animation with the lacking track will not process the lacking track, and will not properly apply the Reset value. - // This means that all tracks which the animations in the branch that may be blended have must be processed. - // Therefore, the blending process must be executed even if the blend weight is 0. + // This process, which depends on p_sync is needed to process sync correctly in the case of + // that a synced AnimationNodeSync exists under the un-synced AnimationNodeSync. if (!p_seek && !p_sync && !any_valid) { return p_node->_pre_process(new_path, new_parent, state, 0, p_seek, p_seek_root, p_connections); } @@ -596,6 +593,13 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { track = track_value; + // If a value track without a key is cached first, the initial value cannot be determined. + // It is a corner case, but which may cause problems with blending. + ERR_CONTINUE_MSG(anim->track_get_key_count(i) == 0, "AnimationTree: '" + String(E) + "', value track: '" + String(path) + "' must have at least one key to cache for blending."); + track_value->init_value = anim->track_get_key_value(i, 0); + track_value->init_value.zero(); + + // If there is a Reset Animation, it takes precedence by overwriting. if (has_reset_anim) { int rt = reset_anim->find_track(path, track_type); if (rt >= 0 && reset_anim->track_get_key_count(rt) > 0) { @@ -955,8 +959,44 @@ void AnimationTree::_process_graph(double p_delta) { if (!state.valid) { return; //state is not valid. do nothing. } - //apply value/transform/bezier blends to track caches and execute method/audio/animation tracks + // Init all value/transform/blend/bezier tracks that track_cache has. + { + for (const KeyValue<NodePath, TrackCache *> &K : track_cache) { + TrackCache *track = K.value; + + switch (track->type) { + case Animation::TYPE_POSITION_3D: { + TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track); + if (track->root_motion) { + t->loc = Vector3(0, 0, 0); + t->rot = Quaternion(0, 0, 0, 1); + t->scale = Vector3(0, 0, 0); + } else { + t->loc = t->init_loc; + t->rot = t->init_rot; + t->scale = t->init_scale; + } + } break; + case Animation::TYPE_BLEND_SHAPE: { + TrackCacheBlendShape *t = static_cast<TrackCacheBlendShape *>(track); + t->value = t->init_value; + } break; + case Animation::TYPE_VALUE: { + TrackCacheValue *t = static_cast<TrackCacheValue *>(track); + t->value = t->init_value; + } break; + case Animation::TYPE_BEZIER: { + TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track); + t->value = t->init_value; + } break; + default: { + } break; + } + } + } + + // Apply value/transform/blend/bezier blends to track caches and execute method/audio/animation tracks. { bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint(); @@ -968,7 +1008,7 @@ void AnimationTree::_process_graph(double p_delta) { bool seeked = as.seeked; int pingponged = as.pingponged; #ifndef _3D_DISABLED - bool backward = signbit(delta); + bool backward = signbit(delta); // This flag is required only for the root motion since it calculates the difference between the previous and current frames. bool calc_root = !seeked || as.seek_root; #endif // _3D_DISABLED @@ -978,37 +1018,29 @@ void AnimationTree::_process_graph(double p_delta) { } NodePath path = a->track_get_path(i); - ERR_CONTINUE(!track_cache.has(path)); - TrackCache *track = track_cache[path]; + ERR_CONTINUE(!state.track_map.has(path)); + int blend_idx = state.track_map[path]; + ERR_CONTINUE(blend_idx < 0 || blend_idx >= state.track_count); + real_t blend = (*as.track_blends)[blend_idx] * weight; + if (blend < CMP_EPSILON) { + continue; // Nothing to blend. + } + Animation::TrackType ttype = a->track_get_type(i); if (ttype != Animation::TYPE_POSITION_3D && ttype != Animation::TYPE_ROTATION_3D && ttype != Animation::TYPE_SCALE_3D && track->type != ttype) { //broken animation, but avoid error spamming continue; } - track->root_motion = root_motion_track == path; - ERR_CONTINUE(!state.track_map.has(path)); - int blend_idx = state.track_map[path]; - - ERR_CONTINUE(blend_idx < 0 || blend_idx >= state.track_count); - - real_t blend = (*as.track_blends)[blend_idx] * weight; - switch (ttype) { case Animation::TYPE_POSITION_3D: { #ifndef _3D_DISABLED TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track); if (track->root_motion && calc_root) { - if (t->process_pass != process_pass) { - t->process_pass = process_pass; - t->loc = Vector3(0, 0, 0); - t->rot = Quaternion(0, 0, 0, 1); - t->scale = Vector3(0, 0, 0); - } double prev_time = time - delta; if (!backward) { if (prev_time < 0) { @@ -1084,12 +1116,6 @@ void AnimationTree::_process_graph(double p_delta) { prev_time = !backward ? 0 : (double)a->get_length(); } else { - if (t->process_pass != process_pass) { - t->process_pass = process_pass; - t->loc = t->init_loc; - t->rot = t->init_rot; - t->scale = t->init_scale; - } Vector3 loc; Error err = a->position_track_interpolate(i, time, &loc); @@ -1106,12 +1132,6 @@ void AnimationTree::_process_graph(double p_delta) { #ifndef _3D_DISABLED TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track); if (track->root_motion && calc_root) { - if (t->process_pass != process_pass) { - t->process_pass = process_pass; - t->loc = Vector3(0, 0, 0); - t->rot = Quaternion(0, 0, 0, 1); - t->scale = Vector3(0, 0, 0); - } double prev_time = time - delta; if (!backward) { if (prev_time < 0) { @@ -1186,12 +1206,6 @@ void AnimationTree::_process_graph(double p_delta) { prev_time = !backward ? 0 : (double)a->get_length(); } else { - if (t->process_pass != process_pass) { - t->process_pass = process_pass; - t->loc = t->init_loc; - t->rot = t->init_rot; - t->scale = t->init_scale; - } Quaternion rot; Error err = a->rotation_track_interpolate(i, time, &rot); @@ -1208,12 +1222,6 @@ void AnimationTree::_process_graph(double p_delta) { #ifndef _3D_DISABLED TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track); if (track->root_motion && calc_root) { - if (t->process_pass != process_pass) { - t->process_pass = process_pass; - t->loc = Vector3(0, 0, 0); - t->rot = Quaternion(0, 0, 0, 1); - t->scale = Vector3(0, 0, 0); - } double prev_time = time - delta; if (!backward) { if (prev_time < 0) { @@ -1289,12 +1297,6 @@ void AnimationTree::_process_graph(double p_delta) { prev_time = !backward ? 0 : (double)a->get_length(); } else { - if (t->process_pass != process_pass) { - t->process_pass = process_pass; - t->loc = t->init_loc; - t->rot = t->init_rot; - t->scale = t->init_scale; - } Vector3 scale; Error err = a->scale_track_interpolate(i, time, &scale); @@ -1311,11 +1313,6 @@ void AnimationTree::_process_graph(double p_delta) { #ifndef _3D_DISABLED TrackCacheBlendShape *t = static_cast<TrackCacheBlendShape *>(track); - if (t->process_pass != process_pass) { - t->process_pass = process_pass; - t->value = t->init_value; - } - float value; Error err = a->blend_shape_track_interpolate(i, time, &value); @@ -1342,15 +1339,6 @@ void AnimationTree::_process_graph(double p_delta) { continue; } - if (t->process_pass != process_pass) { - t->process_pass = process_pass; - if (!t->init_value) { - t->init_value = value; - t->init_value.zero(); - } - t->value = t->init_value; - } - // Special case for angle interpolation. if (t->is_using_angle) { // For blending consistency, it prevents rotation of more than 180 degrees from init_value. @@ -1379,10 +1367,6 @@ void AnimationTree::_process_graph(double p_delta) { } } } else { - if (blend < CMP_EPSILON) { - continue; //nothing to blend - } - if (seeked) { int idx = a->track_find_key(i, time); if (idx < 0) { @@ -1404,9 +1388,6 @@ void AnimationTree::_process_graph(double p_delta) { } break; case Animation::TYPE_METHOD: { - if (blend < CMP_EPSILON) { - continue; //nothing to blend - } TrackCacheMethod *t = static_cast<TrackCacheMethod *>(track); if (seeked) { @@ -1437,17 +1418,9 @@ void AnimationTree::_process_graph(double p_delta) { real_t bezier = a->bezier_track_interpolate(i, time); bezier = _post_process_key_value(a, i, bezier, t->object); - if (t->process_pass != process_pass) { - t->process_pass = process_pass; - t->value = t->init_value; - } - t->value += (bezier - t->init_value) * blend; } break; case Animation::TYPE_AUDIO: { - if (blend < CMP_EPSILON) { - continue; //nothing to blend - } TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track); if (seeked) { @@ -1555,9 +1528,6 @@ void AnimationTree::_process_graph(double p_delta) { t->object->call(SNAME("set_volume_db"), db); } break; case Animation::TYPE_ANIMATION: { - if (blend < CMP_EPSILON) { - continue; //nothing to blend - } TrackCacheAnimation *t = static_cast<TrackCacheAnimation *>(track); AnimationPlayer *player2 = Object::cast_to<AnimationPlayer>(t->object); @@ -1639,9 +1609,6 @@ void AnimationTree::_process_graph(double p_delta) { // finally, set the tracks for (const KeyValue<NodePath, TrackCache *> &K : track_cache) { TrackCache *track = K.value; - if (track->process_pass != process_pass) { - continue; //not processed, ignore - } switch (track->type) { case Animation::TYPE_POSITION_3D: { diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h index 96c1279f82..493cd894d0 100644 --- a/scene/animation/animation_tree.h +++ b/scene/animation/animation_tree.h @@ -190,7 +190,6 @@ private: struct TrackCache { bool root_motion = false; uint64_t setup_pass = 0; - uint64_t process_pass = 0; Animation::TrackType type = Animation::TrackType::TYPE_ANIMATION; Object *object = nullptr; ObjectID object_id; diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index 724e5bcaf6..eb9f9039b7 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -959,7 +959,7 @@ void ColorPicker::_sample_draw() { // Draw both old and new colors for easier comparison (only if spawned from a ColorPickerButton). const Rect2 rect_old = Rect2(Point2(), Size2(sample->get_size().width * 0.5, sample->get_size().height * 0.95)); - if (display_old_color && old_color.a < 1.0) { + if (old_color.a < 1.0) { sample->draw_texture_rect(get_theme_icon(SNAME("sample_bg"), SNAME("ColorPicker")), rect_old, true); } @@ -1088,7 +1088,9 @@ void ColorPicker::_hsv_draw(int p_which, Control *c) { } else if (p_which == 1) { if (actual_shape == SHAPE_HSV_RECTANGLE) { Ref<Texture2D> hue = get_theme_icon(SNAME("color_hue"), SNAME("ColorPicker")); - c->draw_texture_rect(hue, Rect2(Point2(), c->get_size())); + c->draw_set_transform(Point2(), -Math_PI / 2, Size2(c->get_size().x, -c->get_size().y)); + c->draw_texture_rect(hue, Rect2(Point2(), Size2(1, 1))); + c->draw_set_transform(Point2(), 0, Size2(1, 1)); int y = c->get_size().y - c->get_size().y * (1.0 - h); Color col; col.set_hsv(h, 1, 1); diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp index 2ca1d6239e..9830b41389 100644 --- a/scene/gui/split_container.cpp +++ b/scene/gui/split_container.cpp @@ -71,7 +71,7 @@ void SplitContainerDragger::gui_input(const Ref<InputEvent> &p_event) { Vector2i in_parent_pos = get_transform().xform(mm->get_position()); if (!sc->vertical && is_layout_rtl()) { - sc->split_offset = drag_ofs - ((sc->vertical ? in_parent_pos.y : in_parent_pos.x) - drag_from); + sc->split_offset = drag_ofs - (in_parent_pos.x - drag_from); } else { sc->split_offset = drag_ofs + ((sc->vertical ? in_parent_pos.y : in_parent_pos.x) - drag_from); } @@ -194,7 +194,6 @@ void SplitContainer::_compute_middle_sep(bool p_clamp) { // Clamp the split_offset if requested. if (p_clamp) { split_offset -= wished_middle_sep - middle_sep; - p_clamp = false; } } diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp index cf6681f809..f87829cf71 100644 --- a/scene/gui/tab_bar.cpp +++ b/scene/gui/tab_bar.cpp @@ -385,9 +385,6 @@ void TabBar::_notification(int p_what) { if (tabs[i].disabled) { sb = theme_cache.tab_disabled_style; col = theme_cache.font_disabled_color; - } else if (i == current) { - sb = theme_cache.tab_selected_style; - col = theme_cache.font_selected_color; } else { sb = theme_cache.tab_unselected_style; col = theme_cache.font_unselected_color; diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp index 2c395ec07d..62f362553f 100644 --- a/scene/main/http_request.cpp +++ b/scene/main/http_request.cpp @@ -276,10 +276,10 @@ bool HTTPRequest::_handle_response(bool *ret_value) { } if (content_encoding == "gzip") { decompressor.instantiate(); - decompressor->start_decompression(false, get_download_chunk_size() * 2); + decompressor->start_decompression(false, get_download_chunk_size()); } else if (content_encoding == "deflate") { decompressor.instantiate(); - decompressor->start_decompression(true, get_download_chunk_size() * 2); + decompressor->start_decompression(true, get_download_chunk_size()); } return false; @@ -390,19 +390,38 @@ bool HTTPRequest::_update_connection() { return false; } - PackedByteArray chunk = client->read_response_body_chunk(); - downloaded.add(chunk.size()); - - // Decompress chunk if needed. - if (decompressor.is_valid()) { - Error err = decompressor->put_data(chunk.ptr(), chunk.size()); - if (err == OK) { - chunk.resize(decompressor->get_available_bytes()); - err = decompressor->get_data(chunk.ptrw(), chunk.size()); - } - if (err != OK) { - _defer_done(RESULT_BODY_DECOMPRESS_FAILED, response_code, response_headers, PackedByteArray()); - return true; + PackedByteArray chunk; + if (decompressor.is_null()) { + // Chunk can be read directly. + chunk = client->read_response_body_chunk(); + downloaded.add(chunk.size()); + } else { + // Chunk is the result of decompression. + PackedByteArray compressed = client->read_response_body_chunk(); + downloaded.add(compressed.size()); + + int pos = 0; + int left = compressed.size(); + while (left) { + int w = 0; + Error err = decompressor->put_partial_data(compressed.ptr() + pos, left, w); + if (err == OK) { + PackedByteArray dc; + dc.resize(decompressor->get_available_bytes()); + err = decompressor->get_data(dc.ptrw(), dc.size()); + chunk.append_array(dc); + } + if (err != OK) { + _defer_done(RESULT_BODY_DECOMPRESS_FAILED, response_code, response_headers, PackedByteArray()); + return true; + } + // We need this check here because a "zip bomb" could result in a chunk of few kilos decompressing into gigabytes of data. + if (body_size_limit >= 0 && final_body_size.get() + chunk.size() > body_size_limit) { + _defer_done(RESULT_BODY_SIZE_LIMIT_EXCEEDED, response_code, response_headers, PackedByteArray()); + return true; + } + pos += w; + left -= w; } } final_body_size.add(chunk.size()); diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index e3c12b7e52..da73a479ce 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -2464,7 +2464,6 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol ERR_FAIL_COND_V(idx == -2, T()); - bool result = true; int next = 0; real_t c = 0.0; // prepare for all cases of interpolation @@ -2596,10 +2595,7 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol } if (p_ok) { - *p_ok = result; - } - if (!result) { - return T(); + *p_ok = true; } real_t tr = p_keys[idx].transition; diff --git a/servers/physics_3d/godot_soft_body_3d.cpp b/servers/physics_3d/godot_soft_body_3d.cpp index 77110c5fbc..31b6b9e12f 100644 --- a/servers/physics_3d/godot_soft_body_3d.cpp +++ b/servers/physics_3d/godot_soft_body_3d.cpp @@ -1011,7 +1011,6 @@ void GodotSoftBody3D::predict_motion(real_t p_delta) { } break; case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE: case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE_COMBINE: { - gravity = Vector3(0, 0, 0); gravity = area_gravity; gravity_done = area_gravity_mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE; } break; diff --git a/servers/rendering/renderer_rd/effects/resolve.h b/servers/rendering/renderer_rd/effects/resolve.h index 2a4cd06827..49fba921d5 100644 --- a/servers/rendering/renderer_rd/effects/resolve.h +++ b/servers/rendering/renderer_rd/effects/resolve.h @@ -65,8 +65,8 @@ public: Resolve(); ~Resolve(); - void resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_voxel_gi, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_voxel_gi, Vector2i p_screen_size, int p_samples, uint32_t p_barrier = RD::BARRIER_MASK_ALL); - void resolve_depth(RID p_source_depth, RID p_dest_depth, Vector2i p_screen_size, int p_samples, uint32_t p_barrier = RD::BARRIER_MASK_ALL); + void resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_voxel_gi, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_voxel_gi, Vector2i p_screen_size, int p_samples, uint32_t p_barrier = RD::BARRIER_MASK_ALL_BARRIERS); + void resolve_depth(RID p_source_depth, RID p_dest_depth, Vector2i p_screen_size, int p_samples, uint32_t p_barrier = RD::BARRIER_MASK_ALL_BARRIERS); }; } // namespace RendererRD diff --git a/servers/rendering/renderer_rd/effects/ss_effects.cpp b/servers/rendering/renderer_rd/effects/ss_effects.cpp index 9653382e96..8e43869b4d 100644 --- a/servers/rendering/renderer_rd/effects/ss_effects.cpp +++ b/servers/rendering/renderer_rd/effects/ss_effects.cpp @@ -1332,7 +1332,6 @@ void SSEffects::generate_ssao(SSAORenderBuffers &p_ssao_buffers, RID p_normal_bu for (int pass = 0; pass < blur_passes; pass++) { int blur_pipeline = SSAO_BLUR_PASS; if (ssao_quality > RS::ENV_SSAO_QUALITY_VERY_LOW) { - blur_pipeline = SSAO_BLUR_PASS_SMART; if (pass < blur_passes - 2) { blur_pipeline = SSAO_BLUR_PASS_WIDE; } else { diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index 41fceac7c2..3d1e04fe99 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -1446,7 +1446,7 @@ void RenderForwardClustered::_pre_opaque_render(RenderDataRD *p_render_data, boo } //full barrier here, we need raster, transfer and compute and it depends from the previous work - RD::get_singleton()->barrier(RD::BARRIER_MASK_ALL, RD::BARRIER_MASK_ALL); + RD::get_singleton()->barrier(RD::BARRIER_MASK_ALL_BARRIERS, RD::BARRIER_MASK_ALL_BARRIERS); if (current_cluster_builder) { current_cluster_builder->begin(p_render_data->scene_data->cam_transform, p_render_data->scene_data->cam_projection, !p_render_data->reflection_probe.is_valid()); diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h index 670eb93e20..d9145b5818 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h @@ -210,10 +210,10 @@ class RenderForwardClustered : public RendererSceneRenderRD { float screen_mesh_lod_threshold = 0.0; RD::FramebufferFormatID framebuffer_format = 0; uint32_t element_offset = 0; - uint32_t barrier = RD::BARRIER_MASK_ALL; + uint32_t barrier = RD::BARRIER_MASK_ALL_BARRIERS; bool use_directional_soft_shadow = false; - RenderListParameters(GeometryInstanceSurfaceDataCache **p_elements, RenderElementInfo *p_element_info, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, uint32_t p_color_pass_flags, bool p_no_gi, bool p_use_directional_soft_shadows, RID p_render_pass_uniform_set, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, uint32_t p_view_count = 1, uint32_t p_element_offset = 0, uint32_t p_barrier = RD::BARRIER_MASK_ALL) { + RenderListParameters(GeometryInstanceSurfaceDataCache **p_elements, RenderElementInfo *p_element_info, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, uint32_t p_color_pass_flags, bool p_no_gi, bool p_use_directional_soft_shadows, RID p_render_pass_uniform_set, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, uint32_t p_view_count = 1, uint32_t p_element_offset = 0, uint32_t p_barrier = RD::BARRIER_MASK_ALL_BARRIERS) { elements = p_elements; element_info = p_element_info; element_count = p_element_count; @@ -596,7 +596,7 @@ class RenderForwardClustered : public RendererSceneRenderRD { void _render_shadow_begin(); void _render_shadow_append(RID p_framebuffer, const PagedArray<RenderGeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RenderingMethod::RenderInfo *p_render_info = nullptr); void _render_shadow_process(); - void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL); + void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL_BARRIERS); /* Render Scene */ void _process_ssao(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, RID p_normal_buffer, const Projection &p_projection); diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp index 2506f4578b..f860bab15e 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp @@ -612,7 +612,7 @@ void RenderForwardMobile::_pre_opaque_render(RenderDataRD *p_render_data) { } //full barrier here, we need raster, transfer and compute and it depends from the previous work - RD::get_singleton()->barrier(RD::BARRIER_MASK_ALL, RD::BARRIER_MASK_ALL); + RD::get_singleton()->barrier(RD::BARRIER_MASK_ALL_BARRIERS, RD::BARRIER_MASK_ALL_BARRIERS); bool using_shadows = true; @@ -965,7 +965,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color if (!using_subpass_transparent) { // We're done with our subpasses so end our container pass - RD::get_singleton()->draw_list_end(RD::BARRIER_MASK_ALL); + RD::get_singleton()->draw_list_end(RD::BARRIER_MASK_ALL_BARRIERS); RD::get_singleton()->draw_command_end_label(); // Render 3D Pass / Render Reflection Probe Pass } @@ -1017,7 +1017,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color RD::get_singleton()->draw_command_end_label(); // Render 3D Pass / Render Reflection Probe Pass - RD::get_singleton()->draw_list_end(RD::BARRIER_MASK_ALL); + RD::get_singleton()->draw_list_end(RD::BARRIER_MASK_ALL_BARRIERS); } else { RENDER_TIMESTAMP("Render Transparent"); @@ -1037,12 +1037,12 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &RenderForwardMobile::_render_list_thread_function, &render_list_params, thread_draw_lists.size(), -1, true, SNAME("ForwardMobileRenderSubpass")); WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task); - RD::get_singleton()->draw_list_end(RD::BARRIER_MASK_ALL); + RD::get_singleton()->draw_list_end(RD::BARRIER_MASK_ALL_BARRIERS); } else { //single threaded RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, can_continue_color ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, can_continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ); _render_list(draw_list, fb_format, &render_list_params, 0, render_list_params.element_count); - RD::get_singleton()->draw_list_end(RD::BARRIER_MASK_ALL); + RD::get_singleton()->draw_list_end(RD::BARRIER_MASK_ALL_BARRIERS); } RD::get_singleton()->draw_command_end_label(); // Render Transparent Subpass diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h index ce64d805b7..6c85e1cffc 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h @@ -168,10 +168,10 @@ private: float screen_mesh_lod_threshold = 0.0; RD::FramebufferFormatID framebuffer_format = 0; uint32_t element_offset = 0; - uint32_t barrier = RD::BARRIER_MASK_ALL; + uint32_t barrier = RD::BARRIER_MASK_ALL_BARRIERS; uint32_t subpass = 0; - RenderListParameters(GeometryInstanceSurfaceDataCache **p_elements, RenderElementInfo *p_element_info, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, RID p_render_pass_uniform_set, uint32_t p_spec_constant_base_flags = 0, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, uint32_t p_view_count = 1, uint32_t p_element_offset = 0, uint32_t p_barrier = RD::BARRIER_MASK_ALL) { + RenderListParameters(GeometryInstanceSurfaceDataCache **p_elements, RenderElementInfo *p_element_info, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, RID p_render_pass_uniform_set, uint32_t p_spec_constant_base_flags = 0, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, uint32_t p_view_count = 1, uint32_t p_element_offset = 0, uint32_t p_barrier = RD::BARRIER_MASK_ALL_BARRIERS) { elements = p_elements; element_info = p_element_info; element_count = p_element_count; @@ -196,7 +196,7 @@ private: void _render_shadow_begin(); void _render_shadow_append(RID p_framebuffer, const PagedArray<RenderGeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RenderingMethod::RenderInfo *p_render_info = nullptr); void _render_shadow_process(); - void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL); + void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL_BARRIERS); /* Render Scene */ diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index 7590f76a0c..cc8238a8dd 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -796,7 +796,6 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend RenderingServerDefault::redraw_request(); // active particles means redraw request - bool local_coords = true; int dpc = particles_storage->particles_get_draw_passes(pt->particles); if (dpc == 0) { break; //nothing to draw @@ -818,12 +817,7 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend if (particles_storage->particles_has_collision(pt->particles) && texture_storage->render_target_is_sdf_enabled(p_render_target)) { //pass collision information - Transform2D xform; - if (local_coords) { - xform = p_item->final_transform; - } else { - xform = p_canvas_transform_inverse; - } + Transform2D xform = p_item->final_transform; RID sdf_texture = texture_storage->render_target_get_sdf_texture(p_render_target); diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.h b/servers/rendering/renderer_rd/storage_rd/material_storage.h index fb25e56ed3..a96fc847e1 100644 --- a/servers/rendering/renderer_rd/storage_rd/material_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/material_storage.h @@ -79,7 +79,7 @@ public: virtual ~MaterialData(); //to be used internally by update_parameters, in the most common configuration of material parameters - bool update_parameters_uniform_set(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const HashMap<StringName, HashMap<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, bool p_use_linear_color, uint32_t p_barrier = RD::BARRIER_MASK_ALL); + bool update_parameters_uniform_set(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const HashMap<StringName, HashMap<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, bool p_use_linear_color, uint32_t p_barrier = RD::BARRIER_MASK_ALL_BARRIERS); void free_parameters_uniform_set(RID p_uniform_set); private: diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp index adb882986f..71f4f3ad11 100644 --- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp @@ -1842,7 +1842,7 @@ void MeshStorage::_update_dirty_multimeshes() { RD::get_singleton()->buffer_update(multimesh->buffer, buffer_offset * sizeof(float) + offset, MIN(region_size, size - offset), &data[region_start_index], RD::BARRIER_MASK_NO_BARRIER); } } - RD::get_singleton()->barrier(RD::BARRIER_MASK_NO_BARRIER, RD::BARRIER_MASK_ALL); + RD::get_singleton()->barrier(RD::BARRIER_MASK_NO_BARRIER, RD::BARRIER_MASK_ALL_BARRIERS); } memcpy(multimesh->previous_data_cache_dirty_regions, multimesh->data_cache_dirty_regions, data_cache_dirty_region_count * sizeof(bool)); diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp index bb4c41df52..c09b185137 100644 --- a/servers/rendering/rendering_device.cpp +++ b/servers/rendering/rendering_device.cpp @@ -170,10 +170,16 @@ RenderingDevice::VertexFormatID RenderingDevice::_vertex_format_create(const Typ return vertex_format_create(descriptions); } -RID RenderingDevice::_vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const TypedArray<RID> &p_src_buffers) { +RID RenderingDevice::_vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const TypedArray<RID> &p_src_buffers, const Vector<int64_t> &p_offsets) { Vector<RID> buffers = Variant(p_src_buffers); - return vertex_array_create(p_vertex_count, p_vertex_format, buffers); + Vector<uint64_t> offsets; + offsets.resize(p_offsets.size()); + for (int i = 0; i < p_offsets.size(); i++) { + offsets.write[i] = p_offsets[i]; + } + + return vertex_array_create(p_vertex_count, p_vertex_format, buffers, offsets); } Ref<RDShaderSPIRV> RenderingDevice::_shader_compile_spirv_from_source(const Ref<RDShaderSource> &p_source, bool p_allow_cache) { @@ -246,7 +252,7 @@ RID RenderingDevice::_uniform_set_create(const TypedArray<RDUniform> &p_uniforms return uniform_set_create(uniforms, p_shader, p_shader_set); } -Error RenderingDevice::_buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, uint32_t p_post_barrier) { +Error RenderingDevice::_buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier) { return buffer_update(p_buffer, p_offset, p_size, p_data.ptr(), p_post_barrier); } @@ -367,7 +373,7 @@ void RenderingDevice::_bind_methods() { ClassDB::bind_method(D_METHOD("texture_create_shared", "view", "with_texture"), &RenderingDevice::_texture_create_shared); ClassDB::bind_method(D_METHOD("texture_create_shared_from_slice", "view", "with_texture", "layer", "mipmap", "mipmaps", "slice_type"), &RenderingDevice::_texture_create_shared_from_slice, DEFVAL(1), DEFVAL(TEXTURE_SLICE_2D)); - ClassDB::bind_method(D_METHOD("texture_update", "texture", "layer", "data", "post_barrier"), &RenderingDevice::texture_update, DEFVAL(BARRIER_MASK_ALL)); + ClassDB::bind_method(D_METHOD("texture_update", "texture", "layer", "data", "post_barrier"), &RenderingDevice::texture_update, DEFVAL(BARRIER_MASK_ALL_BARRIERS)); ClassDB::bind_method(D_METHOD("texture_get_data", "texture", "layer"), &RenderingDevice::texture_get_data); ClassDB::bind_method(D_METHOD("texture_is_format_supported_for_usage", "format", "usage_flags"), &RenderingDevice::texture_is_format_supported_for_usage); @@ -375,9 +381,9 @@ void RenderingDevice::_bind_methods() { ClassDB::bind_method(D_METHOD("texture_is_shared", "texture"), &RenderingDevice::texture_is_shared); ClassDB::bind_method(D_METHOD("texture_is_valid", "texture"), &RenderingDevice::texture_is_valid); - ClassDB::bind_method(D_METHOD("texture_copy", "from_texture", "to_texture", "from_pos", "to_pos", "size", "src_mipmap", "dst_mipmap", "src_layer", "dst_layer", "post_barrier"), &RenderingDevice::texture_copy, DEFVAL(BARRIER_MASK_ALL)); - ClassDB::bind_method(D_METHOD("texture_clear", "texture", "color", "base_mipmap", "mipmap_count", "base_layer", "layer_count", "post_barrier"), &RenderingDevice::texture_clear, DEFVAL(BARRIER_MASK_ALL)); - ClassDB::bind_method(D_METHOD("texture_resolve_multisample", "from_texture", "to_texture", "post_barrier"), &RenderingDevice::texture_resolve_multisample, DEFVAL(BARRIER_MASK_ALL)); + ClassDB::bind_method(D_METHOD("texture_copy", "from_texture", "to_texture", "from_pos", "to_pos", "size", "src_mipmap", "dst_mipmap", "src_layer", "dst_layer", "post_barrier"), &RenderingDevice::texture_copy, DEFVAL(BARRIER_MASK_ALL_BARRIERS)); + ClassDB::bind_method(D_METHOD("texture_clear", "texture", "color", "base_mipmap", "mipmap_count", "base_layer", "layer_count", "post_barrier"), &RenderingDevice::texture_clear, DEFVAL(BARRIER_MASK_ALL_BARRIERS)); + ClassDB::bind_method(D_METHOD("texture_resolve_multisample", "from_texture", "to_texture", "post_barrier"), &RenderingDevice::texture_resolve_multisample, DEFVAL(BARRIER_MASK_ALL_BARRIERS)); ClassDB::bind_method(D_METHOD("framebuffer_format_create", "attachments", "view_count"), &RenderingDevice::_framebuffer_format_create, DEFVAL(1)); ClassDB::bind_method(D_METHOD("framebuffer_format_create_multipass", "attachments", "passes", "view_count"), &RenderingDevice::_framebuffer_format_create_multipass, DEFVAL(1)); @@ -393,7 +399,7 @@ void RenderingDevice::_bind_methods() { ClassDB::bind_method(D_METHOD("vertex_buffer_create", "size_bytes", "data", "use_as_storage"), &RenderingDevice::vertex_buffer_create, DEFVAL(Vector<uint8_t>()), DEFVAL(false)); ClassDB::bind_method(D_METHOD("vertex_format_create", "vertex_descriptions"), &RenderingDevice::_vertex_format_create); - ClassDB::bind_method(D_METHOD("vertex_array_create", "vertex_count", "vertex_format", "src_buffers"), &RenderingDevice::_vertex_array_create); + ClassDB::bind_method(D_METHOD("vertex_array_create", "vertex_count", "vertex_format", "src_buffers", "offsets"), &RenderingDevice::_vertex_array_create, DEFVAL(Vector<int64_t>())); ClassDB::bind_method(D_METHOD("index_buffer_create", "size_indices", "format", "data", "use_restart_indices"), &RenderingDevice::index_buffer_create, DEFVAL(Vector<uint8_t>()), DEFVAL(false)); ClassDB::bind_method(D_METHOD("index_array_create", "index_buffer", "index_offset", "index_count"), &RenderingDevice::index_array_create); @@ -411,8 +417,8 @@ void RenderingDevice::_bind_methods() { ClassDB::bind_method(D_METHOD("uniform_set_create", "uniforms", "shader", "shader_set"), &RenderingDevice::_uniform_set_create); ClassDB::bind_method(D_METHOD("uniform_set_is_valid", "uniform_set"), &RenderingDevice::uniform_set_is_valid); - ClassDB::bind_method(D_METHOD("buffer_update", "buffer", "offset", "size_bytes", "data", "post_barrier"), &RenderingDevice::_buffer_update, DEFVAL(BARRIER_MASK_ALL)); - ClassDB::bind_method(D_METHOD("buffer_clear", "buffer", "offset", "size_bytes", "post_barrier"), &RenderingDevice::buffer_clear, DEFVAL(BARRIER_MASK_ALL)); + ClassDB::bind_method(D_METHOD("buffer_update", "buffer", "offset", "size_bytes", "data", "post_barrier"), &RenderingDevice::_buffer_update, DEFVAL(BARRIER_MASK_ALL_BARRIERS)); + ClassDB::bind_method(D_METHOD("buffer_clear", "buffer", "offset", "size_bytes", "post_barrier"), &RenderingDevice::buffer_clear, DEFVAL(BARRIER_MASK_ALL_BARRIERS)); ClassDB::bind_method(D_METHOD("buffer_get_data", "buffer"), &RenderingDevice::buffer_get_data); ClassDB::bind_method(D_METHOD("render_pipeline_create", "shader", "framebuffer_format", "vertex_format", "primitive", "rasterization_state", "multisample_state", "stencil_state", "color_blend_state", "dynamic_state_flags", "for_render_pass", "specialization_constants"), &RenderingDevice::_render_pipeline_create, DEFVAL(0), DEFVAL(0), DEFVAL(TypedArray<RDPipelineSpecializationConstant>())); @@ -445,7 +451,7 @@ void RenderingDevice::_bind_methods() { ClassDB::bind_method(D_METHOD("draw_list_switch_to_next_pass"), &RenderingDevice::draw_list_switch_to_next_pass); ClassDB::bind_method(D_METHOD("draw_list_switch_to_next_pass_split", "splits"), &RenderingDevice::_draw_list_switch_to_next_pass_split); - ClassDB::bind_method(D_METHOD("draw_list_end", "post_barrier"), &RenderingDevice::draw_list_end, DEFVAL(BARRIER_MASK_ALL)); + ClassDB::bind_method(D_METHOD("draw_list_end", "post_barrier"), &RenderingDevice::draw_list_end, DEFVAL(BARRIER_MASK_ALL_BARRIERS)); ClassDB::bind_method(D_METHOD("compute_list_begin", "allow_draw_overlap"), &RenderingDevice::compute_list_begin, DEFVAL(false)); ClassDB::bind_method(D_METHOD("compute_list_bind_compute_pipeline", "compute_list", "compute_pipeline"), &RenderingDevice::compute_list_bind_compute_pipeline); @@ -453,7 +459,7 @@ void RenderingDevice::_bind_methods() { ClassDB::bind_method(D_METHOD("compute_list_bind_uniform_set", "compute_list", "uniform_set", "set_index"), &RenderingDevice::compute_list_bind_uniform_set); ClassDB::bind_method(D_METHOD("compute_list_dispatch", "compute_list", "x_groups", "y_groups", "z_groups"), &RenderingDevice::compute_list_dispatch); ClassDB::bind_method(D_METHOD("compute_list_add_barrier", "compute_list"), &RenderingDevice::compute_list_add_barrier); - ClassDB::bind_method(D_METHOD("compute_list_end", "post_barrier"), &RenderingDevice::compute_list_end, DEFVAL(BARRIER_MASK_ALL)); + ClassDB::bind_method(D_METHOD("compute_list_end", "post_barrier"), &RenderingDevice::compute_list_end, DEFVAL(BARRIER_MASK_ALL_BARRIERS)); ClassDB::bind_method(D_METHOD("free_rid", "rid"), &RenderingDevice::free); @@ -469,7 +475,7 @@ void RenderingDevice::_bind_methods() { ClassDB::bind_method(D_METHOD("submit"), &RenderingDevice::submit); ClassDB::bind_method(D_METHOD("sync"), &RenderingDevice::sync); - ClassDB::bind_method(D_METHOD("barrier", "from", "to"), &RenderingDevice::barrier, DEFVAL(BARRIER_MASK_ALL), DEFVAL(BARRIER_MASK_ALL)); + ClassDB::bind_method(D_METHOD("barrier", "from", "to"), &RenderingDevice::barrier, DEFVAL(BARRIER_MASK_ALL_BARRIERS), DEFVAL(BARRIER_MASK_ALL_BARRIERS)); ClassDB::bind_method(D_METHOD("full_barrier"), &RenderingDevice::full_barrier); ClassDB::bind_method(D_METHOD("create_local_device"), &RenderingDevice::create_local_device); @@ -488,12 +494,6 @@ void RenderingDevice::_bind_methods() { ClassDB::bind_method(D_METHOD("get_driver_resource", "resource", "rid", "index"), &RenderingDevice::get_driver_resource); - BIND_CONSTANT(BARRIER_MASK_RASTER); - BIND_CONSTANT(BARRIER_MASK_COMPUTE); - BIND_CONSTANT(BARRIER_MASK_TRANSFER); - BIND_CONSTANT(BARRIER_MASK_ALL); - BIND_CONSTANT(BARRIER_MASK_NO_BARRIER); - BIND_ENUM_CONSTANT(DEVICE_TYPE_OTHER); BIND_ENUM_CONSTANT(DEVICE_TYPE_INTEGRATED_GPU); BIND_ENUM_CONSTANT(DEVICE_TYPE_DISCRETE_GPU); @@ -735,6 +735,12 @@ void RenderingDevice::_bind_methods() { BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM); BIND_ENUM_CONSTANT(DATA_FORMAT_MAX); + BIND_BITFIELD_FLAG(BARRIER_MASK_RASTER); + BIND_BITFIELD_FLAG(BARRIER_MASK_COMPUTE); + BIND_BITFIELD_FLAG(BARRIER_MASK_TRANSFER); + BIND_BITFIELD_FLAG(BARRIER_MASK_ALL_BARRIERS); + BIND_BITFIELD_FLAG(BARRIER_MASK_NO_BARRIER); + BIND_ENUM_CONSTANT(TEXTURE_TYPE_1D); BIND_ENUM_CONSTANT(TEXTURE_TYPE_2D); BIND_ENUM_CONSTANT(TEXTURE_TYPE_3D); diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h index d99cc9a350..abdd07844a 100644 --- a/servers/rendering/rendering_device.h +++ b/servers/rendering/rendering_device.h @@ -396,8 +396,8 @@ public: BARRIER_MASK_RASTER = 1, BARRIER_MASK_COMPUTE = 2, BARRIER_MASK_TRANSFER = 4, + BARRIER_MASK_ALL_BARRIERS = BARRIER_MASK_RASTER | BARRIER_MASK_COMPUTE | BARRIER_MASK_TRANSFER, // 7 BARRIER_MASK_NO_BARRIER = 8, - BARRIER_MASK_ALL = BARRIER_MASK_RASTER | BARRIER_MASK_COMPUTE | BARRIER_MASK_TRANSFER }; /*****************/ @@ -532,7 +532,7 @@ public: virtual RID texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps = 1, TextureSliceType p_slice_type = TEXTURE_SLICE_2D) = 0; - virtual Error texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; + virtual Error texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0; virtual Vector<uint8_t> texture_get_data(RID p_texture, uint32_t p_layer) = 0; // CPU textures will return immediately, while GPU textures will most likely force a flush virtual bool texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const = 0; @@ -540,9 +540,9 @@ public: virtual bool texture_is_valid(RID p_texture) = 0; virtual Size2i texture_size(RID p_texture) = 0; - virtual Error texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; - virtual Error texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; - virtual Error texture_resolve_multisample(RID p_from_texture, RID p_to_texture, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; + virtual Error texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0; + virtual Error texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0; + virtual Error texture_resolve_multisample(RID p_from_texture, RID p_to_texture, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0; /*********************/ /**** FRAMEBUFFER ****/ @@ -683,7 +683,7 @@ public: // This ID is warranted to be unique for the same formats, does not need to be freed virtual VertexFormatID vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats) = 0; - virtual RID vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers) = 0; + virtual RID vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers, const Vector<uint64_t> &p_offsets = Vector<uint64_t>()) = 0; enum IndexBufferFormat { INDEX_BUFFER_FORMAT_UINT16, @@ -826,8 +826,8 @@ public: virtual bool uniform_set_is_valid(RID p_uniform_set) = 0; virtual void uniform_set_set_invalidation_callback(RID p_uniform_set, InvalidationCallback p_callback, void *p_userdata) = 0; - virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; - virtual Error buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; + virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0; + virtual Error buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0; virtual Vector<uint8_t> buffer_get_data(RID p_buffer) = 0; //this causes stall, only use to retrieve large buffers for saving /******************************************/ @@ -1173,7 +1173,7 @@ public: virtual DrawListID draw_list_switch_to_next_pass() = 0; virtual Error draw_list_switch_to_next_pass_split(uint32_t p_splits, DrawListID *r_split_ids) = 0; - virtual void draw_list_end(uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; + virtual void draw_list_end(BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0; /***********************/ /**** COMPUTE LISTS ****/ @@ -1190,9 +1190,9 @@ public: virtual void compute_list_dispatch_indirect(ComputeListID p_list, RID p_buffer, uint32_t p_offset) = 0; virtual void compute_list_add_barrier(ComputeListID p_list) = 0; - virtual void compute_list_end(uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; + virtual void compute_list_end(BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0; - virtual void barrier(uint32_t p_from = BARRIER_MASK_ALL, uint32_t p_to = BARRIER_MASK_ALL) = 0; + virtual void barrier(BitField<BarrierMask> p_from = BARRIER_MASK_ALL_BARRIERS, BitField<BarrierMask> p_to = BARRIER_MASK_ALL_BARRIERS) = 0; virtual void full_barrier() = 0; /***************/ @@ -1312,7 +1312,7 @@ protected: RID _framebuffer_create_multipass(const TypedArray<RID> &p_textures, const TypedArray<RDFramebufferPass> &p_passes, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1); RID _sampler_create(const Ref<RDSamplerState> &p_state); VertexFormatID _vertex_format_create(const TypedArray<RDVertexAttribute> &p_vertex_formats); - RID _vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const TypedArray<RID> &p_src_buffers); + RID _vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const TypedArray<RID> &p_src_buffers, const Vector<int64_t> &p_offsets = Vector<int64_t>()); Ref<RDShaderSPIRV> _shader_compile_spirv_from_source(const Ref<RDShaderSource> &p_source, bool p_allow_cache = true); Vector<uint8_t> _shader_compile_binary_from_spirv(const Ref<RDShaderSPIRV> &p_bytecode, const String &p_shader_name = ""); @@ -1320,7 +1320,7 @@ protected: RID _uniform_set_create(const TypedArray<RDUniform> &p_uniforms, RID p_shader, uint32_t p_shader_set); - Error _buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL); + Error _buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS); RID _render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants); RID _compute_pipeline_create(RID p_shader, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants); @@ -1337,6 +1337,7 @@ VARIANT_ENUM_CAST(RenderingDevice::ShaderStage) VARIANT_ENUM_CAST(RenderingDevice::ShaderLanguage) VARIANT_ENUM_CAST(RenderingDevice::CompareOperator) VARIANT_ENUM_CAST(RenderingDevice::DataFormat) +VARIANT_BITFIELD_CAST(RenderingDevice::BarrierMask); VARIANT_ENUM_CAST(RenderingDevice::TextureType) VARIANT_ENUM_CAST(RenderingDevice::TextureSamples) VARIANT_ENUM_CAST(RenderingDevice::TextureUsageBits) diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 62f061c9c0..79fbc59b06 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -7590,7 +7590,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun return ERR_BUG; } - if (b && b->parent_function && p_function_info.main_function) { + if (b->parent_function && p_function_info.main_function) { _set_error(vformat(RTR("Using '%s' in the '%s' processor function is incorrect."), "return", b->parent_function->name)); return ERR_PARSE_ERROR; } @@ -8880,7 +8880,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f _set_error(RTR("Expected an uniform group identifier or `;`.")); } return ERR_PARSE_ERROR; - } else if (tk.type == TK_SEMICOLON && current_uniform_group_name.is_empty()) { + } else if (current_uniform_group_name.is_empty()) { _set_error(RTR("Group needs to be opened before.")); return ERR_PARSE_ERROR; } else { |