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-rw-r--r--modules/webm/libvpx/SCsub8
-rw-r--r--scene/2d/particles_2d.cpp2
-rw-r--r--scene/2d/physics_body_2d.cpp2
-rw-r--r--scene/3d/physics_body.cpp2
-rw-r--r--tools/editor/project_manager.cpp2
-rw-r--r--tools/editor/scene_tree_editor.cpp6
6 files changed, 15 insertions, 7 deletions
diff --git a/modules/webm/libvpx/SCsub b/modules/webm/libvpx/SCsub
index a6b9e46ee8..241d6e30cd 100644
--- a/modules/webm/libvpx/SCsub
+++ b/modules/webm/libvpx/SCsub
@@ -263,6 +263,8 @@ if env["platform"] == 'uwp':
else:
webm_cpu_x86 = True
else:
+ import platform
+ is_x11_or_server_arm = ((env["platform"] == 'x11' or env["platform"] == 'server') and platform.machine().startswith('arm'))
is_ios_x86 = (env["platform"] == 'iphone' and env["ios_sim"] == "yes")
is_android_x86 = (env["platform"] == 'android' and env["android_arch"] == 'x86')
if is_android_x86:
@@ -270,8 +272,8 @@ else:
if osx_fat:
webm_cpu_x86 = True
else:
- webm_cpu_x86 = (cpu_bits == '32' or cpu_bits == '64') and (env["platform"] == 'windows' or env["platform"] == 'x11' or env["platform"] == 'osx' or env["platform"] == 'haiku' or is_android_x86 or is_ios_x86)
- webm_cpu_arm = (not is_ios_x86 and env["platform"] == 'iphone') or env["platform"] == 'bb10' or (not is_android_x86 and env["platform"] == 'android')
+ webm_cpu_x86 = not is_x11_or_server_arm and (cpu_bits == '32' or cpu_bits == '64') and (env["platform"] == 'windows' or env["platform"] == 'x11' or env["platform"] == 'osx' or env["platform"] == 'haiku' or is_android_x86 or is_ios_x86)
+ webm_cpu_arm = is_x11_or_server_arm or (not is_ios_x86 and env["platform"] == 'iphone') or env["platform"] == 'bb10' or (not is_android_x86 and env["platform"] == 'android')
if webm_cpu_x86:
import subprocess
@@ -331,7 +333,7 @@ if webm_cpu_x86:
if webm_cpu_arm:
if env["platform"] == 'iphone':
env_libvpx["ASFLAGS"] = '-arch armv7'
- elif env["platform"] == 'android':
+ elif env["platform"] == 'android' or env["platform"] == 'x11' or env["platform"] == 'server':
env_libvpx["ASFLAGS"] = '-mfpu=neon'
elif env["platform"] == 'uwp':
env_libvpx["AS"] = 'armasm'
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index 29dad630d6..3101f616d6 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -563,7 +563,7 @@ void Particles2D::_notification(int p_what) {
}
}
- float initial_size = param[PARAM_INITIAL_SIZE]+param[PARAM_INITIAL_SIZE]*_rand_from_seed(&rand_seed)*randomness[PARAM_FINAL_SIZE];
+ float initial_size = param[PARAM_INITIAL_SIZE]+param[PARAM_INITIAL_SIZE]*_rand_from_seed(&rand_seed)*randomness[PARAM_INITIAL_SIZE];
float final_size = param[PARAM_FINAL_SIZE]+param[PARAM_FINAL_SIZE]*_rand_from_seed(&rand_seed)*randomness[PARAM_FINAL_SIZE];
float size_mult=initial_size*(1.0-ptime) + final_size*ptime;
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 0c5c353766..b973eab22a 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -1394,7 +1394,7 @@ void KinematicBody2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_collision_pos"),&KinematicBody2D::get_collision_pos);
ObjectTypeDB::bind_method(_MD("get_collision_normal"),&KinematicBody2D::get_collision_normal);
ObjectTypeDB::bind_method(_MD("get_collider_velocity"),&KinematicBody2D::get_collider_velocity);
- ObjectTypeDB::bind_method(_MD("get_collider:Object"),&KinematicBody2D::_get_collider);
+ ObjectTypeDB::bind_method(_MD("get_collider:Variant"),&KinematicBody2D::_get_collider);
ObjectTypeDB::bind_method(_MD("get_collider_shape"),&KinematicBody2D::get_collider_shape);
ObjectTypeDB::bind_method(_MD("get_collider_metadata:Variant"),&KinematicBody2D::get_collider_metadata);
ObjectTypeDB::bind_method(_MD("get_move_and_slide_colliders"),&KinematicBody2D::get_move_and_slide_colliders);
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 116f967bd2..ced6cdc94f 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -1304,7 +1304,7 @@ void KinematicBody::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_collision_pos"),&KinematicBody::get_collision_pos);
ObjectTypeDB::bind_method(_MD("get_collision_normal"),&KinematicBody::get_collision_normal);
ObjectTypeDB::bind_method(_MD("get_collider_velocity"),&KinematicBody::get_collider_velocity);
- ObjectTypeDB::bind_method(_MD("get_collider:Object"),&KinematicBody::_get_collider);
+ ObjectTypeDB::bind_method(_MD("get_collider:Variant"),&KinematicBody::_get_collider);
ObjectTypeDB::bind_method(_MD("get_collider_shape"),&KinematicBody::get_collider_shape);
diff --git a/tools/editor/project_manager.cpp b/tools/editor/project_manager.cpp
index c678e4a6b0..f6846f16a3 100644
--- a/tools/editor/project_manager.cpp
+++ b/tools/editor/project_manager.cpp
@@ -1154,7 +1154,7 @@ void ProjectManager::_files_dropped(StringArray p_files, int p_screen) {
dir->list_dir_begin();
String file = dir->get_next();
while(confirm && file!=String()) {
- if (!da->current_is_dir() && file.ends_with("engine.cfg")) {
+ if (!dir->current_is_dir() && file.ends_with("engine.cfg")) {
confirm = false;
}
file = dir->get_next();
diff --git a/tools/editor/scene_tree_editor.cpp b/tools/editor/scene_tree_editor.cpp
index f5628d0c8f..ebfa62528f 100644
--- a/tools/editor/scene_tree_editor.cpp
+++ b/tools/editor/scene_tree_editor.cpp
@@ -725,6 +725,12 @@ void SceneTreeEditor::set_selected(Node *p_node,bool p_emit_selected) {
TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL;
if (item) {
+ // make visible when it's collapsed
+ TreeItem* node=item->get_parent();
+ while (node && node!=tree->get_root()) {
+ node->set_collapsed(false);
+ node=node->get_parent();
+ }
item->select(0);
item->set_as_cursor(0);
selected=p_node;