diff options
125 files changed, 4839 insertions, 4985 deletions
diff --git a/core/input/gamecontrollerdb.txt b/core/input/gamecontrollerdb.txt index d751f6c9b8..f5874a3dec 100644 --- a/core/input/gamecontrollerdb.txt +++ b/core/input/gamecontrollerdb.txt @@ -11,7 +11,7 @@ 03000000d0160000600a000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows, 03000000c82d00000031000000000000,8BitDo Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000c82d00000531000000000000,8BitDo Adapter 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, -03000000c82d00000951000000000000,8BitDo Dogbone Modkit,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Windows, +03000000c82d00000951000000000000,8BitDo Dogbone,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a2,rightx:a3,righty:a5,start:b11,platform:Windows, 03000000008000000210000000000000,8BitDo F30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows, 030000003512000011ab000000000000,8BitDo F30 Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 03000000c82d00001028000000000000,8BitDo F30 Arcade Joystick,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows, @@ -19,14 +19,15 @@ 03000000801000000900000000000000,8BitDo F30 Arcade Stick,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows, 03000000c82d00001038000000000000,8BitDo F30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00000090000000000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00001151000000000000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00000151000000000000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a2,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a5,start:b11,x:b3,y:b4,platform:Windows, 03000000c82d00000650000000000000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows, 03000000c82d00005106000000000000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,guide:b2,leftshoulder:b8,lefttrigger:b9,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows, -03000000c82d00000151000000000000,8BitDo M30 Modkit,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows, 03000000c82d00000310000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows, +03000000c82d00000451000000000000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a2,rightx:a3,righty:a5,start:b11,platform:Windows, 03000000c82d00002028000000000000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00008010000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows, 03000000c82d0000e002000000000000,8BitDo N30,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,start:b6,platform:Windows, -03000000c82d00000451000000000000,8BitDo N30 Modkit,a:b1,b:b0,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,start:b11,platform:Windows, 03000000c82d00000190000000000000,8BitDo N30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00001590000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00006528000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, @@ -37,7 +38,8 @@ 03000000022000000090000000000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, 03000000203800000900000000000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00002038000000000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, -03000000c82d00000751000000000000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b11,x:b3,y:b4,platform:Windows, +03000000c82d00000751000000000000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a5,start:b11,x:b3,y:b4,platform:Windows, +03000000c82d00000851000000000000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a5,start:b11,x:b3,y:b4,platform:Windows, 03000000c82d00000360000000000000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00000361000000000000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00000660000000000000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, @@ -45,7 +47,7 @@ 03000000c82d00000231000000000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00000331000000000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00000431000000000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, -03000000c82d00002867000000000000,8BitDo S30 Modkit,a:b0,b:b1,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b8,lefttrigger:b9,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows, +03000000c82d00002867000000000000,8BitDo S30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a2,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a5,start:b10,x:b3,y:b4,platform:Windows, 03000000c82d00000130000000000000,8BitDo SF30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00000060000000000000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00000061000000000000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, @@ -54,11 +56,11 @@ 03000000c82d00003028000000000000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows, 030000003512000020ab000000000000,8BitDo SN30,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00000030000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00000351000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a2,rightshoulder:b7,rightx:a3,righty:a5,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00001290000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d000020ab000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00004028000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00006228000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows, -03000000c82d00000351000000000000,8BitDo SN30 Modkit,a:b1,b:b0,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00000021000000000000,8BitDo SN30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows, 03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, @@ -120,6 +122,7 @@ 030000006b1400000103000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows, 03000000120c0000200e000000000000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000120c0000210e000000000000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000120c0000f10e000000000000,Brook PS2 Adapter,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 03000000120c0000310c000000000000,Brook Super Converter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows, 03000000d81d00000b00000000000000,Buffalo BSGP1601 Series,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows, 030000005b1c00002400000000000000,Capcom Home Arcade Controller,a:b3,b:b4,back:b7,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b6,x:b0,y:b1,platform:Windows, @@ -234,14 +237,14 @@ 030000000d0f00005100000000000000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f00008600000000000000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 030000000d0f0000ba00000000000000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +030000000d0f00008800000000000000,Hori Fighting Stick mini 4 (PS3),a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows, +030000000d0f00008700000000000000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f00001000000000000000,Hori Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f00003200000000000000,Hori Fightstick 3W,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f0000c000000000000000,Hori Fightstick 4,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 030000000d0f00000d00000000000000,Hori Fightstick EX2,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows, 030000000d0f00003701000000000000,Hori Fightstick Mini,a:b1,b:b0,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Windows, 030000000d0f00004000000000000000,Hori Fightstick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows, -030000000d0f00008700000000000000,Hori Fightstick Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, -030000000d0f00008800000000000000,Hori Fightstick Mini 4,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows, 030000000d0f00002100000000000000,Hori Fightstick V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f00002700000000000000,Hori Fightstick V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f0000a000000000000000,Hori Grip TAC4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b13,x:b0,y:b3,platform:Windows, @@ -439,7 +442,7 @@ 03000000d9040000160f000000000000,PlayStation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows, 030000004c0500003713000000000000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows, 03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, -0300000062060000d570000000000000,PowerA PS3 Contoller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +0300000062060000d570000000000000,PowerA PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000d620000013a7000000000000,PowerA Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000006d04000084ca000000000000,Precision,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows, 03000000d62000009557000000000000,Pro Elite PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, @@ -482,7 +485,6 @@ 03000000120c00001e0e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 03000000120c0000a957000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 03000000120c0000aa57000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -03000000120c0000f10e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 03000000120c0000f21c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 03000000120c0000f31c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 03000000120c0000f41c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, @@ -538,7 +540,6 @@ 03000000321500000910000000000000,Razer Raiju UE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 03000000321500000011000000000000,Razer Raion PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 03000000321500000009000000000000,Razer Serval,+lefty:+a2,-lefty:-a1,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,leftx:a0,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, -03000000632500008005000000010000,Redgear,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,guide:b12,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Mac OS X, 03000000921200004547000000000000,Retro Bit Sega Genesis Controller Adapter,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b6,x:b3,y:b4,platform:Windows, 03000000790000001100000000000000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows, 03000000830500006020000000000000,Retro Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b8,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows, @@ -741,11 +742,17 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000008f0e00000300000009010000,2 In 1 Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X, 03000000c82d00000031000001000000,8BitDo Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000c82d00000531000000020000,8BitDo Adapter 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000c82d00000951000000010000,8BitDo Dogbone,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Mac OS X, 03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00001251000000010000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00001151000000010000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00001151000000020000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000a30c00002400000006020000,8BitDo M30,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,guide:b9,leftshoulder:b6,lefttrigger:b5,rightshoulder:b4,righttrigger:b7,start:b8,x:b3,y:b0,platform:Mac OS X, +03000000c82d00000151000000010000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000c82d00000650000001000000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000c82d00005106000000010000,8BitDo M30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b2,leftshoulder:b6,lefttrigger:a5,rightshoulder:b7,righttrigger:a4,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00000451000000010000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Mac OS X, 03000000c82d00001590000001000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 030000003512000012ab000001000000,8BitDo NES30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X, @@ -754,13 +761,17 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000022000000090000001000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000203800000900000000010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00000190000001000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00000751000000010000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000c82d00000851000000010000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000c82d00000660000000010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00000660000000020000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00000131000001000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00000231000001000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00000331000001000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00000431000001000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00002867000000010000,8BitDo S30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b3,y:b4,platform:Mac OS X, 03000000102800000900000000000000,8BitDo SFC30 Joystick,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00000351000000010000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00001290000001000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00004028000000010000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00000160000001000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, @@ -786,6 +797,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X, 03000000a306000022f6000001030000,Cyborg V3 Rumble Pad PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000791d00000103000009010000,Dual Box Wii Classic Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X, +030000006e0500000720000010020000,Elecom JC-W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Mac OS X, 030000006f0e00008401000003010000,Faceoff Premiere Wired Pro Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000151900004000000001000000,Flydigi Vader 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X, 03000000b40400001124000000000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b4,paddle2:b5,paddle3:b17,rightshoulder:b7,rightstick:b13,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b2,y:b3,platform:Mac OS X, @@ -804,6 +816,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000000d0f00005e00000000010000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, 030000000d0f00008400000000010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, 030000000d0f00008500000000010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000000d0f00008800000000010000,Hori Fighting Stick mini 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, +030000000d0f00008700000000010000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, 030000000d0f00004d00000000000000,Hori Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 030000000d0f00003801000008010000,Hori PC Engine Mini Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,platform:Mac OS X, 030000000d0f00009200000000010000,Hori Pokken Tournament DX Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, @@ -883,6 +897,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000321500000009000000020000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X, 030000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X, 0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +03000000632500008005000000010000,Redgear,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X, 030000000d0f0000c100000072050000,Retro Bit Sega Genesis 6B Controller,a:b2,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b8,rightshoulder:b6,righttrigger:b7,start:b9,x:b3,y:b0,platform:Mac OS X, 03000000921200004547000000020000,Retro Bit Sega Genesis Controller Adapter,a:b0,b:b2,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,lefttrigger:b14,rightshoulder:b10,righttrigger:b4,start:b12,x:b6,y:b8,platform:Mac OS X, 03000000790000001100000000000000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Mac OS X, @@ -954,11 +969,16 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, # Linux 030000005e0400008e02000020010000,8BitDo Adapter,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c82d00000031000011010000,8BitDo Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +03000000c82d00000951000000010000,8BitDo Dogbone,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Linux, 03000000021000000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 03000000c82d00000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 05000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +03000000c82d00001151000011010000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +05000000c82d00001151000000010000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +03000000c82d00000151000000010000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000c82d00000650000011010000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b11,x:b3,y:b4,platform:Linux, 05000000c82d00005106000000010000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Linux, +03000000c82d00000451000000010000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Linux, 03000000c82d00001590000011010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 05000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 03000000008000000210000011010000,8BitDo NES30,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, @@ -968,12 +988,15 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000c82d00000190000011010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 05000000203800000900000000010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 05000000c82d00002038000000010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +03000000c82d00000751000000010000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:a8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +05000000c82d00000851000000010000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:a8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000c82d00000660000011010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 05000000c82d00000660000000010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 03000000c82d00000131000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 03000000c82d00000231000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 03000000c82d00000331000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 03000000c82d00000431000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +03000000c82d00002867000000010000,8BitDo S30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b3,y:b4,platform:Linux, 05000000c82d00000060000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 05000000c82d00000061000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 030000003512000012ab000010010000,8BitDo SFC30,a:b2,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Linux, @@ -981,6 +1004,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000c82d000021ab000010010000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux, 05000000102800000900000000010000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux, 05000000c82d00003028000000010000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux, +05000000c82d00000351000000010000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux, 03000000c82d00000160000011010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux, @@ -1075,9 +1099,11 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000000d0f00005001000009040000,Hori Fighting Commander OCTA Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000000d0f00008500000010010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000000d0f00008600000002010000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +030000000d0f00008800000011010000,Hori Fighting Stick mini 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f00008700000011010000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,rightshoulder:b5,rightstick:b11,righttrigger:a4,start:b9,x:b0,y:b3,platform:Linux, 030000000d0f00001000000011010000,Hori Fightstick 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, 03000000ad1b000003f5000033050000,Hori Fightstick VX,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b8,guide:b10,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux, -030000000d0f00004d00000011010000,HORI Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f00004d00000011010000,Hori Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000000d0f00003801000011010000,Hori PC Engine Mini Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,platform:Linux, 030000000d0f00009200000011010000,Hori Pokken Tournament DX Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, @@ -1092,7 +1118,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000000d0f0000ee00000011010000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 030000000d0f00006700000001010000,Horipad One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000000d0f0000c100000011010000,Horipad S,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, -050000000d0f0000f600000001000000,HORIPAD Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +050000000d0f0000f600000001000000,Horipad Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 03000000341a000005f7000010010000,HuiJia GameCube Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux, 030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Linux, 03000000242e00008816000001010000,Hyperkin X91,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, @@ -1203,8 +1229,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 050000007e0500000620000001800000,Nintendo Switch Left Joy-Con,a:b16,b:b15,back:b4,leftshoulder:b6,leftstick:b12,leftx:a1,lefty:a0~,rightshoulder:b8,start:b9,x:b14,y:b17,platform:Linux, 03000000d620000013a7000011010000,Nintendo Switch PowerA Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000d620000011a7000011010000,Nintendo Switch PowerA Core Plus Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, -030000007e0500000920000011810000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, -050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +030000007e0500000920000011810000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, +050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 050000007e0500000920000001800000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, 050000007e0500000720000001800000,Nintendo Switch Right Joy-Con,a:b1,b:b2,back:b9,leftshoulder:b4,leftstick:b10,leftx:a1~,lefty:a0,rightshoulder:b6,start:b8,x:b0,y:b3,platform:Linux, 05000000010000000100000003000000,Nintendo Wii Remote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, @@ -1243,14 +1269,14 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000004c0500003713000011010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux, 03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c62400003a54000001010000,PowerA 1428124-01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, -03000000d62000000140000001010000,PowerA Fusion Pro 2 Controller,a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, +03000000d62000000140000001010000,PowerA Fusion Pro 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c62400001a53000000010000,PowerA Mini Pro Ex,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000d62000006dca000011010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000c62400001a58000001010000,PowerA Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000d62000000220000001010000,PowerA Xbox One Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux, 03000000d62000000228000001010000,PowerA Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c62400001a54000001010000,PowerA Xbox One Mini Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, -03000000d62000000240000001010000,PowerA Xbox One Spectra Infinity,a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, +03000000d62000000240000001010000,PowerA Xbox One Spectra Infinity,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux, 03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, @@ -1434,6 +1460,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 050000005e040000130b000013050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 060000005e040000120b00000b050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 050000005e040000130b000011050000,Xbox Series X Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +030000005e040000120b000007050000,Xbox Series X Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,misc1:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, 050000005e040000130b000007050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000450c00002043000010010000,XEOX SL6556 BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 05000000172700004431000029010000,XiaoMi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Linux, @@ -1449,18 +1476,30 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 61393962646434393836356631636132,8BitDo Arcade Stick,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android, 64323139346131306233636562663738,8BitDo Arcade Stick,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android, 64643565386136613265663236636564,8BitDo Arcade Stick,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android, +33313433353539306634656436353432,8BitDo Dogbone,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +38426974446f20446f67626f6e65204d,8BitDo Dogbone,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b6,platform:Android, 34343439373236623466343934376233,8BitDo FC30 Pro,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b28,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b29,righttrigger:b7,start:b5,x:b30,y:b2,platform:Android, +38393936616436383062666232653338,8BitDo Lite SE,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +38426974446f2038426974446f204c69,8BitDo Lite SE,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +39356430616562366466646636643435,8BitDo Lite SE,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, 05000000c82d000006500000ffff3f00,8BitDo M30,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b17,leftshoulder:b9,lefttrigger:a5,rightshoulder:b10,righttrigger:a4,start:b6,x:b3,y:b2,platform:Android, 05000000c82d000051060000ffff3f00,8BitDo M30,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b17,leftshoulder:b9,lefttrigger:a4,rightshoulder:b10,righttrigger:a5,start:b6,x:b3,y:b2,platform:Android, +32323161363037623637326438643634,8BitDo M30,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b10,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 33656266353630643966653238646264,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:a5,start:b10,x:b19,y:b2,platform:Android, +38426974446f204d3330204d6f646b69,8BitDo M30,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b10,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 39366630663062373237616566353437,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:b18,start:b6,x:b2,y:b3,platform:Android, 64653533313537373934323436343563,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:a4,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b10,start:b6,x:b2,y:b3,platform:Android, 66356438346136366337386437653934,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,start:b18,x:b19,y:b2,platform:Android, 66393064393162303732356665666366,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,start:b6,x:b2,y:b3,platform:Android, +33663431326134333366393233616633,8BitDo N30,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b6,platform:Android, +38426974446f204e3330204d6f646b69,8BitDo N30,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b6,platform:Android, 05000000c82d000015900000ffff3f00,8BitDo N30 Pro 2,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, 05000000c82d000065280000ffff3f00,8BitDo N30 Pro 2,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b17,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, 050000000220000000900000ffff3f00,8BitDo NES30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, 050000002038000009000000ffff3f00,8BitDo NES30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +38313433643131656262306631373166,8BitDo P30,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +38326536643339353865323063616339,8BitDo P30,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +38426974446f2050333020636c617373,8BitDo P30,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 35376664343164386333616535333434,8BitDo Pro 2,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b17,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b18,righttrigger:a5,rightx:a3,start:b10,x:b19,y:b2,platform:Android, 38426974446f2038426974446f205072,8BitDo Pro 2,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, 38426974446f2050726f203200000000,8BitDo Pro 2,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, @@ -1468,12 +1507,17 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 38386464613034326435626130396565,8BitDo Receiver,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b19,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, 38426974446f2038426974446f205265,8BitDo Receiver,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b19,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, 66303230343038613365623964393766,8BitDo Receiver,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b19,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +38426974446f20533330204d6f646b69,8BitDo S30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:a4,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b10,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +66316462353561376330346462316137,8BitDo S30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:a4,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b10,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 05000000c82d000000600000ffff3f00,8BitDo SF30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, 05000000c82d000000610000ffff3f00,8BitDo SF30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, 38426974646f20534633302050726f00,8BitDo SF30 Pro,a:b1,b:b0,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b17,platform:Android, 61623334636338643233383735326439,8BitDo SFC30,a:b0,b:b1,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b3,rightshoulder:b31,start:b5,x:b30,y:b2,platform:Android, 05000000c82d000012900000ffff3f00,8BitDo SN30,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android, 05000000c82d000062280000ffff3f00,8BitDo SN30,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android, +38316230613931613964356666353839,8BitDo SN30,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +38426974446f20534e3330204d6f646b,8BitDo SN30,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +65323563303231646531383162646335,8BitDo SN30,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, 35383531346263653330306238353131,8BitDo SN30 PP,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 05000000c82d000001600000ffff3f00,8BitDo SN30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, 36653638656632326235346264663661,8BitDo SN30 Pro Plus,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android, @@ -1497,6 +1541,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 417374726f2063697479206d696e6920,Astro City Mini,a:b23,b:b22,back:b29,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b25,righttrigger:b26,start:b30,x:b24,y:b21,platform:Android, 32303165626138343962363666346165,Brook Mars PS4 Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, 38383337343564366131323064613561,Brook Mars PS4 Controller,a:b1,b:b19,back:b17,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, +34313430343161653665353737323365,Elecom JC-W01U,a:b23,b:b24,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b21,y:b22,platform:Android, +4875694a6961204a432d573031550000,Elecom JC-W01U,a:b23,b:b24,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b21,y:b22,platform:Android, 30363230653635633863366338623265,Evo VR,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,x:b2,y:b3,platform:Android, 05000000b404000011240000dfff3f00,Flydigi Vader 2,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,paddle1:b17,paddle2:b18,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 05000000bc20000000550000ffff3f00,GameSir G3w,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, @@ -1535,6 +1581,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 6d6179666c617368206c696d69746564,Mayflash GameCube Adapter,a:b22,b:b21,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a5,righty:a2,start:b30,x:b23,y:b24,platform:Android, 436f6e74726f6c6c6572000000000000,Mayflash N64 Adapter,a:b1,b:b19,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a2,righty:a3,start:b18,platform:Android, 65666330633838383061313633326461,Mayflash N64 Adapter,a:b1,b:b19,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a2,righty:a3,start:b18,platform:Android, +535a4d792d706f776572204c54442043,Mayflash Wii Classic Adapter,a:b23,b:b22,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b31,leftshoulder:b27,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a2,righty:a3,start:b30,x:b24,y:b21,platform:Android, +30653962643666303631376438373532,Mayflash Wii DolphinBar,a:b23,b:b24,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b0,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b21,y:b22,platform:Android, +484a5a204d6179666c61736820576969,Mayflash Wii DolphinBar,a:b23,b:b24,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b0,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b21,y:b22,platform:Android, 31323564663862633234646330373138,Mega Drive,a:b23,b:b22,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b25,righttrigger:b26,start:b30,x:b24,y:b21,platform:Android, 37333564393261653735306132613061,Mega Drive,a:b21,b:b22,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,lefttrigger:b28,rightshoulder:b27,righttrigger:b23,start:b30,x:b24,y:b25,platform:Android, 64363363336633363736393038313464,Mega Drive,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b2,y:b3,platform:Android, @@ -1589,10 +1638,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 65366465656364636137653363376531,PS4 Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, 66613532303965383534396638613230,PS4 Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android, 050000004c050000e60c0000fffe3f00,PS5 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android, +32346465346533616263386539323932,PS5 Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 32633532643734376632656664383733,PS5 Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android, 37363764353731323963323639666565,PS5 Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android, 61303162353165316365336436343139,PS5 Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android, -32346465346533616263386539323932,PS5 Controller,a:b0,b:b1,x:b2,y:b3,leftshoulder:b9,rightshoulder:b10,lefttrigger:a4,righttrigger:a5,guide:b5,start:b6,leftstick:b7,rightstick:b8,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,back:b15,platform:Android, 64336263393933626535303339616332,Qanba 4RAF,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b20,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b9,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android, 36626666353861663864336130363137,Razer Junglecat,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 62653861643333663663383332396665,Razer Kishi,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, @@ -1669,6 +1718,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 05000000ac050000020000004f066d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,platform:iOS, 4d466947616d65706164010000000000,MFi Extended Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:iOS, 4d466947616d65706164020000000000,MFi Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:iOS, +050000007e050000062000004f060000,Nintendo Switch Joy-Con (L),+leftx:h0.1,+lefty:h0.2,-leftx:h0.4,-lefty:h0.8,dpdown:b2,dpleft:b0,dpright:b3,dpup:b1,leftshoulder:b4,misc1:b6,rightshoulder:b5,platform:iOS, +050000007e0500000e200000df070000,Nintendo Switch Joy-Con (L/R),a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:iOS, +050000007e050000072000004f060000,Nintendo Switch Joy-Con (R),+rightx:h0.4,+righty:h0.8,-rightx:h0.1,-righty:h0.2,a:b1,b:b0,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b3,y:b2,platform:iOS, +050000007e05000009200000ff870000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS, 050000004c050000cc090000df070000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS, 050000004c050000cc090000df870001,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS, 050000004c050000cc090000ff070000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS, diff --git a/core/math/vector3.h b/core/math/vector3.h index 970416234d..4ce01da60e 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -217,16 +217,25 @@ Vector3 Vector3::lerp(const Vector3 &p_to, const real_t p_weight) const { } Vector3 Vector3::slerp(const Vector3 &p_to, const real_t p_weight) const { + // This method seems more complicated than it really is, since we write out + // the internals of some methods for efficiency (mainly, checking length). real_t start_length_sq = length_squared(); real_t end_length_sq = p_to.length_squared(); if (unlikely(start_length_sq == 0.0f || end_length_sq == 0.0f)) { // Zero length vectors have no angle, so the best we can do is either lerp or throw an error. return lerp(p_to, p_weight); } + Vector3 axis = cross(p_to); + real_t axis_length_sq = axis.length_squared(); + if (unlikely(axis_length_sq == 0.0f)) { + // Colinear vectors have no rotation axis or angle between them, so the best we can do is lerp. + return lerp(p_to, p_weight); + } + axis /= Math::sqrt(axis_length_sq); real_t start_length = Math::sqrt(start_length_sq); real_t result_length = Math::lerp(start_length, Math::sqrt(end_length_sq), p_weight); real_t angle = angle_to(p_to); - return rotated(cross(p_to).normalized(), angle * p_weight) * (result_length / start_length); + return rotated(axis, angle * p_weight) * (result_length / start_length); } Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight) const { diff --git a/doc/classes/GeometryInstance3D.xml b/doc/classes/GeometryInstance3D.xml index c803f43fb0..365efa6761 100644 --- a/doc/classes/GeometryInstance3D.xml +++ b/doc/classes/GeometryInstance3D.xml @@ -9,7 +9,7 @@ <tutorials> </tutorials> <methods> - <method name="get_shader_instance_uniform" qualifiers="const"> + <method name="get_instance_shader_uniform" qualifiers="const"> <return type="Variant" /> <argument index="0" name="uniform" type="StringName" /> <description> @@ -22,7 +22,7 @@ Overrides the bounding box of this node with a custom one. To remove it, set an [AABB] with all fields set to zero. </description> </method> - <method name="set_shader_instance_uniform"> + <method name="set_instance_shader_uniform"> <return type="void" /> <argument index="0" name="uniform" type="StringName" /> <argument index="1" name="value" type="Variant" /> diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 9a398b1f33..1b58b50bc7 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -1391,21 +1391,21 @@ Once finished with your RID, you will want to free the RID using the RenderingServer's [method free_rid] static method. </description> </method> - <method name="instance_geometry_get_shader_parameter" qualifiers="const"> + <method name="instance_geometry_get_shader_uniform" qualifiers="const"> <return type="Variant" /> <argument index="0" name="instance" type="RID" /> <argument index="1" name="parameter" type="StringName" /> <description> </description> </method> - <method name="instance_geometry_get_shader_parameter_default_value" qualifiers="const"> + <method name="instance_geometry_get_shader_uniform_default_value" qualifiers="const"> <return type="Variant" /> <argument index="0" name="instance" type="RID" /> <argument index="1" name="parameter" type="StringName" /> <description> </description> </method> - <method name="instance_geometry_get_shader_parameter_list" qualifiers="const"> + <method name="instance_geometry_get_shader_uniform_list" qualifiers="const"> <return type="Array" /> <argument index="0" name="instance" type="RID" /> <description> @@ -1460,7 +1460,7 @@ Sets a material that will override the material for all surfaces on the mesh associated with this instance. Equivalent to [member GeometryInstance3D.material_override]. </description> </method> - <method name="instance_geometry_set_shader_parameter"> + <method name="instance_geometry_set_shader_uniform"> <return type="void" /> <argument index="0" name="instance" type="RID" /> <argument index="1" name="parameter" type="StringName" /> @@ -2741,7 +2741,7 @@ <description> </description> </method> - <method name="shader_get_param_list" qualifiers="const"> + <method name="shader_get_shader_uniform_list" qualifiers="const"> <return type="Dictionary[]" /> <argument index="0" name="shader" type="RID" /> <description> diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml index 10deaf1c41..1921c5b91d 100644 --- a/doc/classes/Shader.xml +++ b/doc/classes/Shader.xml @@ -26,7 +26,7 @@ Returns the shader mode for the shader, either [constant MODE_CANVAS_ITEM], [constant MODE_SPATIAL] or [constant MODE_PARTICLES]. </description> </method> - <method name="has_param" qualifiers="const"> + <method name="has_uniform" qualifiers="const"> <return type="bool" /> <argument index="0" name="name" type="StringName" /> <description> diff --git a/doc/classes/ShaderMaterial.xml b/doc/classes/ShaderMaterial.xml index 672b660c34..1208b93a62 100644 --- a/doc/classes/ShaderMaterial.xml +++ b/doc/classes/ShaderMaterial.xml @@ -10,7 +10,7 @@ <link title="Shaders documentation index">$DOCS_URL/tutorials/shaders/index.html</link> </tutorials> <methods> - <method name="get_shader_param" qualifiers="const"> + <method name="get_shader_uniform" qualifiers="const"> <return type="Variant" /> <argument index="0" name="param" type="StringName" /> <description> @@ -31,7 +31,7 @@ Returns the default value of the material property with given [code]name[/code]. </description> </method> - <method name="set_shader_param"> + <method name="set_shader_uniform"> <return type="void" /> <argument index="0" name="param" type="StringName" /> <argument index="1" name="value" type="Variant" /> diff --git a/doc/translations/fr.po b/doc/translations/fr.po index 2866dc9b70..44d40e1bd5 100644 --- a/doc/translations/fr.po +++ b/doc/translations/fr.po @@ -61,7 +61,7 @@ msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-07-27 05:24+0000\n" +"PO-Revision-Date: 2022-08-04 05:23+0000\n" "Last-Translator: Maxime Leroy <lisacintosh@gmail.com>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/fr/>\n" @@ -548,7 +548,6 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Compares two values by checking their actual contents, recursing into any " "[Array] or [Dictionary] up to its deepest level.\n" @@ -574,15 +573,15 @@ msgstr "" "- Pour [code]null[/code], [code]int[/code], [code]float[/code], " "[code]String[/code], [code]Object[/code] et [code]RID[/code], les résultats " "de [code]deep_equal[/code] et [code]==[/code] sont les mêmes.\n" -"- Pour [code]Dictionary[/code], [code]==[/code] considère que l'égalité est " -"respéctée si et seulement si les deux variables pointent vers le même " -"[code]Dictionary[/code], sans recursion ou connaissance du contenu des " +"- Pour les [code]Dictionary[/code], [code]==[/code] considère que l'égalité " +"est respectée si et seulement si les deux variables pointent vers le même " +"[code]Dictionary[/code], sans récursion ou comparaison du contenu des " "variables.\n" -"- For [code]Array[/code], [code]==[/code] considère que l'égalité est " -"respéctée si et seulement si chaque élement du premier [code]Tableau[/code] " +"- Pour les [code]Array[/code], [code]==[/code] considère que l'égalité est " +"respectée si et seulement si chaque élément du premier [code]Array[/code] " "est égal à l'élément au même index du second [code]Array[/code], évalué par " -"[code]==[/code] lui même. Cela implique que [code]==[/code] recurses dans un " -"[code]Array[/code], mais pas dans un [code]Dictionary[/code].\n" +"[code]==[/code] lui-même. Cela implique un récursion avec [code]==[/code] " +"pour les [code]Array[/code], mais pas les [code]Dictionary[/code].\n" "Rapidement, dès qu'un [code]Dictionary[/code] est potentiellement impliqué, " "si une vraie comparaison du contenu est souhaité, il faut utiliser " "[code]deep_equal[/code]." @@ -608,7 +607,6 @@ msgstr "" "nouveau en une instance. Utile pour la désérialisation." #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Returns an \"eased\" value of [code]x[/code] based on an easing function " "defined with [code]curve[/code]. This easing function is based on an " @@ -634,13 +632,15 @@ msgstr "" "nombre à virgule flottante, avec des valeurs spécifiques conduisant aux " "comportements suivants:\n" "[codeblock]\n" -"- Inférieur à -1.0 (exclusif): Ease in-out\n" -"- 1.0: Linéaire\n" -"- Entre -1.0 et 0.0 (exclusif): Ease out-in\n" -"- 0.0: Constante\n" -"- Entre 0.0 et 1.0 (exclusif): Ease in\n" -"- 1.0: Linéaire\n" -"- Supérieur à 1.0 (exclusif): Ease out\n" +"- Inférieur à -1.0 (exclus) : Plus lent au début et à la fin (\"ease in-out\"" +")\n" +"- 1.0 : Linéaire\n" +"- Entre -1.0 et 0.0 (exclus) : Plus rapide au début et à la fin (\"ease out-" +"in\")\n" +"- 0.0 : Constante\n" +"- Entre 0.0 et 1.0 (exclus) : Plus lent au début (\"ease in\")\n" +"- 1.0 : Linéaire\n" +"- Supérieur à 1.0 (exclus) : Plus lent à la fin (\"ease out\")\n" "[/codeblock]\n" "[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/" "ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n" @@ -1423,7 +1423,6 @@ msgstr "" "ou un avertissement est affiché." #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Like [method print], but includes the current stack frame when running with " "the debugger turned on.\n" @@ -1433,11 +1432,12 @@ msgid "" " At: res://test.gd:15:_process()\n" "[/codeblock]" msgstr "" -"Affiche la trace d'appels à l'emplacement du code, ne fonctionne que lorsque " -"le débogueur est activé.\n" +"Comme [method prunt], mais inclus la frame de la pile actuelle quand le " +"débogueur est activé.\n" "La sortie dans la console ressemblerait à ceci :\n" "[codeblock]\n" -"Frame 0 - res://test.gd:16 in function '_process'\n" +"Test print\n" +" At: res://test.gd:15:_process()\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml @@ -1824,7 +1824,6 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Returns the result of smoothly interpolating the value of [code]s[/code] " "between [code]0[/code] and [code]1[/code], based on the where [code]s[/code] " @@ -1850,25 +1849,26 @@ msgid "" "-1.6521) return values[/url]" msgstr "" "Retourne le résultat de l'interpolation douce de la valeur [code]s[/code] " -"entre [code]0[/code] et [code]1[/code], basée sur la position de [code]s[/" -"code] entre [code]from[/code] et [code]to[/code].\n" -"La valeur de retour est [code]0[/code] si [code]s <= from[/code], et " +"entre [code]0[/code] et [code]1[/code], basée sur la position de " +"[code]s[/code] entre [code]from[/code] et [code]to[/code].\n" +"La valeur retournée est [code]0[/code] si [code]s <= from[/code], et " "[code]1[/code] si [code]s >= to[/code]. Si [code]s[/code] se trouve entre " "[code]from[/code] et [code]to[/code], la valeur retournée suit une courbe en " -"S qui représente les positions de [code]s[/code] entre[code]0[/code] and " +"S qui représente les positions de [code]s[/code] entre[code]0[/code] et " "[code]1[/code].\n" -"Cette courbe en S est l'interpolateur cubique d'Hermite, obtenu par " -"[code]f(y) = 3*y^2 - 2*y^3[/code] où [code]y = (x-from) / (to-from)[/code].\n" -"[codeblock]\n" -"smoothstep(0, 2, -5.0) # Renvoie 0.0\n" -"smoothstep(0, 2, 0.5) # Renvoie 0.15625\n" -"smoothstep(0, 2, 1.0) # Renvoie 0.5\n" -"smoothstep(0, 2, 2.0) # Renvoie 1.0\n" +"Cette courbe en S est l'interpolation cubique d'Hermite, obtenu par la " +"fonction mathématique [code]f(y) = 3*y^2 - 2*y^3[/code] où [code]y = (x-from)" +" / (to-from)[/code].\n" +"[codeblock]\n" +"smoothstep(0, 2, -5.0) # Retourne 0.0\n" +"smoothstep(0, 2, 0.5) # Retourne 0.15625\n" +"smoothstep(0, 2, 1.0) # Retourne 0.5\n" +"smoothstep(0, 2, 2.0) # Retourne 1.0\n" "[/codeblock]\n" -"Comparé à [method ease] avec une valeur de courbe de [code]-1.6521[/code], " -"[method smoothstep] retourne la courbe la plus douce possible sans change " -"brusque dans la dérivée. Si vous avez besoin d'effectuer des transitions " -"plus avancées, utilisez [Tween] ou [AnimationPlayer].\n" +"Comparé à l'utilisateur [method ease] avec une valeur de courbe de [code]-1." +"6521[/code], [method smoothstep] retourne la courbe la plus douce possible, " +"sans changement brusque de dérivée. Si vous avez besoin d'effectuer des " +"transitions plus avancées, utilisez [Tween] ou [AnimationPlayer].\n" "[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/" "smoothstep_ease_comparison.png]Comparaison entre les valeurs retournées par " "smoothstep() et ease(x, -1.6521)[/url]" @@ -4510,13 +4510,12 @@ msgstr "" "les couches de physique 2D optionnellement nommées." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "" "Hints that an integer property is a bitmask using the optionally named 2D " "navigation layers." msgstr "" -"Indique qu'une propriété nombre entier est un masque de bits utilisant les " -"couches de rendu 2D optionnellement nommées." +"Indique qu'une propriété de nombre entier est un masque de bits indiquant " +"des calques de navigation 2D, qui peuvent être nommées." #: doc/classes/@GlobalScope.xml msgid "" @@ -4535,13 +4534,12 @@ msgstr "" "couches de physique 3D optionnellement nommées." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "navigation layers." msgstr "" -"Indique qu'une propriété nombre entier est un masque de bits utilisant les " -"couches de rendu 2D optionnellement nommées." +"Indique qu'une propriété de nombre entier est un masque de bits indiquant " +"des calques de navigation 3D, qui peuvent être nommées." #: doc/classes/@GlobalScope.xml msgid "" @@ -4660,9 +4658,10 @@ msgid "The property is a translatable string." msgstr "La propriété est une chaîne de caractères traduisible." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "Used to group properties together in the editor. See [EditorInspector]." -msgstr "Utilisé pour rassembler des propriétés ensemble dans l'éditeur." +msgstr "" +"Utilisé pour rassembler des propriétés ensemble dans l'éditeur. Voir " +"[EditorInspector]." #: doc/classes/@GlobalScope.xml msgid "Used to categorize properties together in the editor." @@ -5443,10 +5442,11 @@ msgid "Maximum value for the mode enum." msgstr "Valeur maximale pour le mode énumeration." #: doc/classes/AnimatedSprite.xml -#, fuzzy msgid "" "Sprite node that contains multiple textures as frames to play for animation." -msgstr "NÅ“ud de sprite qui peut utiliser plusieurs textures pour l'animation." +msgstr "" +"Le nÅ“ud de sprite qui peut utiliser plusieurs textures pour jouer une " +"animation." #: doc/classes/AnimatedSprite.xml msgid "" @@ -7372,7 +7372,7 @@ msgstr "Le type de transition." #: doc/classes/AnimationNodeStateMachineTransition.xml msgid "The time to cross-fade between this state and the next." -msgstr "" +msgstr "La durée du fondu entre cet état et le suivant." #: doc/classes/AnimationNodeStateMachineTransition.xml msgid "Emitted when [member advance_condition] is changed." @@ -7515,9 +7515,8 @@ msgstr "" "processus." #: doc/classes/AnimationPlayer.xml -#, fuzzy msgid "Animation tutorial index" -msgstr "NÅ“ud d'animation." +msgstr "" #: doc/classes/AnimationPlayer.xml msgid "" @@ -8099,9 +8098,8 @@ msgstr "" "connectés à l'emplacement spécifié.." #: doc/classes/AnimationTreePlayer.xml -#, fuzzy msgid "Returns the blend amount of a Blend2 node given its name." -msgstr "Retourne le nombre de clés d'une piste donnée." +msgstr "" #: doc/classes/AnimationTreePlayer.xml msgid "" @@ -8129,9 +8127,8 @@ msgstr "" "code]. Les enfants modifiés du node's continuent d'être animés." #: doc/classes/AnimationTreePlayer.xml -#, fuzzy msgid "Returns the blend amount of a Blend3 node given its name." -msgstr "Retourne le nombre de clés d'une piste donnée." +msgstr "" #: doc/classes/AnimationTreePlayer.xml msgid "" @@ -8152,9 +8149,8 @@ msgstr "" "de B+ est à 0. À 1, la sortie est l'entrée B+." #: doc/classes/AnimationTreePlayer.xml -#, fuzzy msgid "Returns the blend amount of a Blend4 node given its name." -msgstr "Retourne le nombre de clés d'une piste donnée." +msgstr "" #: doc/classes/AnimationTreePlayer.xml msgid "" @@ -8186,9 +8182,8 @@ msgid "Returns a [PoolStringArray] containing the name of all nodes." msgstr "Retourne un [PoolStringArray] contenant le nom de tous les nÅ“uds." #: doc/classes/AnimationTreePlayer.xml -#, fuzzy msgid "Returns the mix amount of a Mix node given its name." -msgstr "Retourne le nombre de clés d'une piste donnée." +msgstr "" #: doc/classes/AnimationTreePlayer.xml msgid "" @@ -8234,23 +8229,20 @@ msgstr "" "position." #: doc/classes/AnimationTreePlayer.xml -#, fuzzy msgid "Returns the autostart delay of a OneShot node given its name." -msgstr "Retourne la valeur d'une clé donnée dans une piste donnée." +msgstr "" #: doc/classes/AnimationTreePlayer.xml msgid "Returns the autostart random delay of a OneShot node given its name." msgstr "" #: doc/classes/AnimationTreePlayer.xml -#, fuzzy msgid "Returns the fade in time of a OneShot node given its name." -msgstr "Retourne le nom du nÅ“ud d'animation donné." +msgstr "" #: doc/classes/AnimationTreePlayer.xml -#, fuzzy msgid "Returns the fade out time of a OneShot node given its name." -msgstr "Retourne la valeur d'une clé donnée dans une piste donnée." +msgstr "" #: doc/classes/AnimationTreePlayer.xml msgid "Returns whether a OneShot node will auto restart given its name." @@ -8364,13 +8356,10 @@ msgstr "" "transition nommé [code]id[/code]." #: doc/classes/AnimationTreePlayer.xml -#, fuzzy msgid "" "Returns the index of the currently evaluated input for the transition node " "with name [code]id[/code]." msgstr "" -"Retourne la distance la plus courte de l'avion à la position [code]point [/" -"code]." #: doc/classes/AnimationTreePlayer.xml msgid "" @@ -8382,11 +8371,10 @@ msgstr "" "de transition." #: doc/classes/AnimationTreePlayer.xml -#, fuzzy msgid "" "Returns the cross fade time for the transition node with name [code]id[/" "code]." -msgstr "Retourne le nom du nÅ“ud à [code]idx[/code]." +msgstr "" #: doc/classes/AnimationTreePlayer.xml msgid "" @@ -8399,13 +8387,10 @@ msgstr "" "vers la prochaine entrée dès que la transition se termine." #: doc/classes/AnimationTreePlayer.xml -#, fuzzy msgid "" "The transition node with name [code]id[/code] sets its current input at " "[code]input_idx[/code]." msgstr "" -"Change la position de l'index de la piste [code]idx[/code] à celui définie " -"par [code]to_idx[/code]." #: doc/classes/AnimationTreePlayer.xml msgid "" @@ -8424,13 +8409,10 @@ msgstr "" "nommé [code]id[/code]." #: doc/classes/AnimationTreePlayer.xml -#, fuzzy msgid "" "The transition node with name [code]id[/code] sets its cross fade time to " "[code]time_sec[/code]." msgstr "" -"Change la position de l'index de la piste [code]idx[/code] à celui définie " -"par [code]to_idx[/code]." #: doc/classes/AnimationTreePlayer.xml msgid "" @@ -9590,7 +9572,7 @@ msgid "" "element, the slower [method pop_at] will be." msgstr "" "Retire et retourne l'élément du tableau à la [code]position[/code]. Si " -"négatif, [code]position[/code] part de la la fin du tableau vers le début. " +"négatif, [code]position[/code] part de la fin du tableau vers le début. " "Laisse le tableau intact et retourne [code]null[/code] si le tableau est " "vide ou s'il la position est en dehors des limites du tableau. Un message " "d'erreur est affiché lorsque la position est en dehors des limites du " @@ -9932,7 +9914,7 @@ msgid "" "(see [method add_surface_from_arrays])." msgstr "" "Retourne la longueur des indices du tableau d'indices pour la surface " -"spécifiée (voir [method add_surface_from_arrays].)" +"spécifiée (voir [method add_surface_from_arrays])." #: doc/classes/ArrayMesh.xml msgid "" @@ -9940,7 +9922,7 @@ msgid "" "(see [method add_surface_from_arrays])." msgstr "" "Retourne la longueur des sommets du tableau des sommets dans la surface " -"spécifiée (voir [method add_surface_from_arrays].)" +"spécifiée (voir [method add_surface_from_arrays])." #: doc/classes/ArrayMesh.xml msgid "" @@ -9988,7 +9970,7 @@ msgstr "" #: doc/classes/ArrayMesh.xml msgid "Sets the blend shape mode to one of [enum Mesh.BlendShapeMode]." -msgstr "Définit le mode de forme de mélange avec [enum Mesh.BlendShapeMode]" +msgstr "Définit le mode de forme de mélange avec [enum Mesh.BlendShapeMode]." #: doc/classes/ArrayMesh.xml doc/classes/PrimitiveMesh.xml msgid "" @@ -10001,10 +9983,8 @@ msgstr "" "lors de l'utilisation d'un shader qui décale les sommets." #: doc/classes/ArrayMesh.xml -#, fuzzy msgid "Value used internally when no indices are present." -msgstr "" -"La valeur par défaut utilisée pour index_array_len quand il n'y pas d'indice." +msgstr "La valeur par défaut utilisée en interne quand il n'y pas d'indice." #: doc/classes/ArrayMesh.xml msgid "Amount of weights/bone indices per vertex (always 4)." @@ -10227,7 +10207,6 @@ msgstr "" "constamment mise à jour [code]mesh_updated[/code]." #: doc/classes/ARVRCamera.xml -#, fuzzy msgid "" "A camera node with a few overrules for AR/VR applied, such as location " "tracking." @@ -10384,7 +10363,6 @@ msgstr "" "identifiant inférieur est éteint." #: doc/classes/ARVRController.xml -#, fuzzy msgid "" "The degree to which the controller vibrates. Ranges from [code]0.0[/code] to " "[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] " @@ -10393,8 +10371,8 @@ msgid "" "for a limited duration." msgstr "" "L'intensité de vibration du contrôleur. L'intervalle va de [code]0.0[/code] " -"à [code]1.0[/code] avec une précision de [code]0.01[/code]. Si changé, met à " -"jour [membrez ARVRPositionalTracker.rumble] en conséquence.\n" +"à [code]1.0[/code]. Si changé, [member ARVRPositionalTracker.rumble] sera " +"mis à jour en conséquence.\n" "C'est une propriété utile à animer si vous souhaitez que le contrôleur vibre " "pendant une durée limitée." @@ -10564,6 +10542,7 @@ msgstr "Cette interface est compatible avec le rendu stéréoscopique." #: doc/classes/ARVRInterface.xml msgid "This interface supports AR (video background and real world tracking)." msgstr "" +"Cette interface supporte la AR (arrière-plan vidéo et suivi du monde réel)." #: doc/classes/ARVRInterface.xml msgid "" @@ -10640,9 +10619,8 @@ msgstr "" "lumières sont éteintes, etc.)." #: modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml -#, fuzzy msgid "GDNative wrapper for an ARVR interface." -msgstr "Classe de base pour une implémentation d’interface AR / VR." +msgstr "L'encapsulation GDNative pour les interfaces ARVR." #: modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml msgid "" @@ -11074,7 +11052,6 @@ msgstr "" "position du joueur." #: doc/classes/AspectRatioContainer.xml -#, fuzzy msgid "Container that preserves its child controls' aspect ratio." msgstr "Un conteneur qui préserve le ratio d'aspect des contrôles enfants." @@ -11097,19 +11074,16 @@ msgstr "" #: doc/classes/PanelContainer.xml doc/classes/ScrollContainer.xml #: doc/classes/SplitContainer.xml doc/classes/TabContainer.xml #: doc/classes/VBoxContainer.xml doc/classes/VSplitContainer.xml -#, fuzzy msgid "GUI containers" -msgstr "Conteneur à onglets." +msgstr "Conteneurs d'interface" #: doc/classes/AspectRatioContainer.xml -#, fuzzy msgid "Specifies the horizontal relative position of child controls." -msgstr "La séparation horizontale des nÅ“uds enfants." +msgstr "Définit la position horizontale relative des nÅ“uds enfants." #: doc/classes/AspectRatioContainer.xml -#, fuzzy msgid "Specifies the vertical relative position of child controls." -msgstr "La séparation verticale des nÅ“uds enfants." +msgstr "Définit la position verticale relative des nÅ“uds enfants." #: doc/classes/AspectRatioContainer.xml msgid "" @@ -11160,19 +11134,17 @@ msgstr "" "de limiter la visibilité à seulement la taille du conteneur." #: doc/classes/AspectRatioContainer.xml -#, fuzzy msgid "" "Aligns child controls with the beginning (left or top) of the container." -msgstr "Aligne les enfants avec le début du conteneur." +msgstr "Aligne les enfants au début (à gauche ou en haut) du conteneur." #: doc/classes/AspectRatioContainer.xml msgid "Aligns child controls with the center of the container." msgstr "Aligne les contrôles enfants au centre du conteneur." #: doc/classes/AspectRatioContainer.xml -#, fuzzy msgid "Aligns child controls with the end (right or bottom) of the container." -msgstr "Aligne les enfants avec le centre du conteneur." +msgstr "Aligne les enfants à la fin (à droite ou en-bas) du conteneur." #: doc/classes/AStar.xml msgid "" @@ -11657,14 +11629,13 @@ msgstr "" "position et sont facteur de poids seront mis à jour avec la valeur donnée." #: doc/classes/AStar2D.xml -#, fuzzy msgid "" "Returns whether there is a connection/segment between the given points. If " "[code]bidirectional[/code] is [code]false[/code], returns whether movement " "from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" "Retourne si les deux points donnés sont directement reliés par un segment. " -"Si [code]bidirectionnel[/code] est [code]false[/code], retourne si le " +"Si [code]bidirectional[/code] est [code]false[/code], retourne si le " "mouvement d'identifiant [code]id[/code] vers l'autre identifiant " "[code]to_id[/code] est possible par ce segment." @@ -11852,11 +11823,10 @@ msgstr "" "sont ignorés pour les AtlasTexture." #: doc/classes/AtlasTexture.xml -#, fuzzy msgid "The texture that contains the atlas. Can be any [Texture] subtype." msgstr "" -"La texture qui contient l'atlas. Peut être de n'importe quel sous-type " -"[Texture2D]." +"La texture qui contient l'atlas. Peut être de n'importe quel sous-type de " +"[Texture]." #: doc/classes/AtlasTexture.xml msgid "" @@ -11991,9 +11961,8 @@ msgstr "" "pas assez de données disponibles." #: doc/classes/AudioEffectCapture.xml -#, fuzzy msgid "Returns the total size of the internal ring buffer in frames." -msgstr "Renvoie le reste de deux vecteurs." +msgstr "" #: doc/classes/AudioEffectCapture.xml msgid "" @@ -12004,15 +11973,13 @@ msgstr "" "mémoire est pleine." #: doc/classes/AudioEffectCapture.xml -#, fuzzy msgid "" "Returns the number of frames available to read using [method get_buffer]." -msgstr "Retourne le nombre de formes assignées à une zone." +msgstr "" #: doc/classes/AudioEffectCapture.xml -#, fuzzy msgid "Returns the number of audio frames inserted from the audio bus." -msgstr "Renvoie le nombre de points sur l'axe de mélange." +msgstr "" #: doc/classes/AudioEffectCapture.xml msgid "" @@ -13013,7 +12980,6 @@ msgid "Returns the names of all audio devices detected on the system." msgstr "Retourne les noms de tous les appareils audio détectés sur le système." #: doc/classes/AudioServer.xml -#, fuzzy msgid "Returns the sample rate at the output of the [AudioServer]." msgstr "Retourne le débit de sortie du [AudioServer]." @@ -13298,14 +13264,11 @@ msgstr "" "pour lire l'audio généré en temps réel." #: doc/classes/AudioStreamGeneratorPlayback.xml -#, fuzzy msgid "" "Returns [code]true[/code] if a buffer of the size [code]amount[/code] can be " "pushed to the audio sample data buffer without overflowing it, [code]false[/" "code] otherwise." msgstr "" -"Retourne [code]true[/code] si le paramètre spécifié par [code]name[/code] " -"existe, [code]false[/code] autrement." #: doc/classes/AudioStreamGeneratorPlayback.xml msgid "Clears the audio sample data buffer." @@ -13347,9 +13310,8 @@ msgstr "" "[i]moins[/i] efficace avec GDScript." #: modules/minimp3/doc_classes/AudioStreamMP3.xml -#, fuzzy msgid "MP3 audio stream driver." -msgstr "Pilote de flux audio OGG Vorbis." +msgstr "Le pilote de flux audio MP3." #: modules/minimp3/doc_classes/AudioStreamMP3.xml #: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml @@ -14149,9 +14111,8 @@ msgstr "" "[constant ENVIRONMENT_MODE_CUSTOM_SKY]." #: doc/classes/BakedLightmap.xml -#, fuzzy msgid "The rotation of the baked custom sky." -msgstr "La racine de la scène éditée." +msgstr "" #: doc/classes/BakedLightmap.xml msgid "" @@ -14260,9 +14221,8 @@ msgid "Currently unused." msgstr "Actuellement inutilisé." #: doc/classes/BakedLightmap.xml -#, fuzzy msgid "Returns when the baker cannot save per-mesh textures to file." -msgstr "Renvoie l'arc tangente des paramètres." +msgstr "" #: doc/classes/BakedLightmap.xml msgid "The size of the generated lightmaps is too large." @@ -14363,7 +14323,6 @@ msgstr "" "défini par l'enumération [enum DrawMode]." #: doc/classes/BaseButton.xml -#, fuzzy msgid "" "Returns [code]true[/code] if the mouse has entered the button and has not " "left it yet." @@ -15497,14 +15456,12 @@ msgid "Returns the current pressed button." msgstr "Renvoie le bouton actuellement enfoncé." #: doc/classes/ButtonGroup.xml -#, fuzzy msgid "Emitted when one of the buttons of the group is pressed." -msgstr "Émis lorsqu’un bouton de ce contrôleur est appuyé." +msgstr "Émis lorsqu’un des boutons de ce groupe est appuyé." #: doc/classes/CallbackTweener.xml -#, fuzzy msgid "Calls the specified method after optional delay." -msgstr "Verrouille l'axe linéaire et de rotation spécifié." +msgstr "Appelle la méthode spécifiée après un délai optionnel." #: doc/classes/CallbackTweener.xml msgid "" @@ -16088,7 +16045,7 @@ msgid "" "Left margin needed to drag the camera. A value of [code]1[/code] makes the " "camera move only when reaching the edge of the screen." msgstr "" -"La marge gauche nécessaire pour pour glisser la caméra. Une valeur de " +"La marge gauche nécessaire pour glisser la caméra. Une valeur de " "[code]1[/code] ne déplace la caméra que lorsqu'elle atteint le bord de " "l'écran." @@ -16097,7 +16054,7 @@ msgid "" "Right margin needed to drag the camera. A value of [code]1[/code] makes the " "camera move only when reaching the edge of the screen." msgstr "" -"La marge droite nécessaire pour pour glisser la caméra. Une valeur de " +"La marge droite nécessaire pour glisser la caméra. Une valeur de " "[code]1[/code] ne déplace la caméra que lorsqu'elle atteint le bord de " "l'écran." @@ -16106,7 +16063,7 @@ msgid "" "Top margin needed to drag the camera. A value of [code]1[/code] makes the " "camera move only when reaching the edge of the screen." msgstr "" -"La marge supérieure nécessaire pour pour glisser la caméra. Une valeur de " +"La marge supérieure nécessaire pour glisser la caméra. Une valeur de " "[code]1[/code] ne déplacer la caméra que lorsqu'elle atteint le bord de " "l'écran." @@ -16222,9 +16179,8 @@ msgstr "" "La méthode de mise à jour de la camera. Voir [enum Camera2DProcessMode]." #: doc/classes/Camera2D.xml -#, fuzzy msgid "If [code]true[/code], the camera view rotates with the target." -msgstr "Si [code]true[/code], le bouton \"add preset\" est activé." +msgstr "" #: doc/classes/Camera2D.xml msgid "" @@ -16312,9 +16268,8 @@ msgid "Returns the unique ID for this feed." msgstr "Retourne l'identifiant unique de ce flux." #: doc/classes/CameraFeed.xml -#, fuzzy msgid "Returns the camera's name." -msgstr "Renvoie le nom de l'élément." +msgstr "Retourne le nom de la caméra." #: doc/classes/CameraFeed.xml msgid "Returns the position of camera on the device." @@ -16384,20 +16339,18 @@ msgstr "" "iOS. Sur les autres plates-formes, aucun [CameraFeed] ne sera disponible." #: doc/classes/CameraServer.xml -#, fuzzy msgid "Adds the camera [code]feed[/code] to the camera server." -msgstr "Ajoute un [Shape2D] au propriétaire de la forme." +msgstr "" #: doc/classes/CameraServer.xml msgid "Returns an array of [CameraFeed]s." msgstr "Retourne un tableau de [CameraFeed]s." #: doc/classes/CameraServer.xml -#, fuzzy msgid "" "Returns the [CameraFeed] corresponding to the camera with the given " "[code]index[/code]." -msgstr "Retourne la position du point à l'index [code]point[/code]." +msgstr "" #: doc/classes/CameraServer.xml msgid "Returns the number of [CameraFeed]s registered." @@ -16408,14 +16361,12 @@ msgid "Removes the specified camera [code]feed[/code]." msgstr "Supprime le flux de caméra [code]feed[/code] spécifié." #: doc/classes/CameraServer.xml -#, fuzzy msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)." -msgstr "Émis lorsqu'une interface est supprimée." +msgstr "" #: doc/classes/CameraServer.xml -#, fuzzy msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)." -msgstr "Émis lorsqu'une interface est supprimée." +msgstr "" #: doc/classes/CameraServer.xml msgid "The RGBA camera image." @@ -17451,9 +17402,8 @@ msgstr "" "[CanvasLayer] n'est pas propagée aux calques enfants." #: doc/classes/CanvasLayer.xml -#, fuzzy msgid "Emitted when visibility of the layer is changed. See [member visible]." -msgstr "Émis lorsque le VisibilityNotifier3D quitte la vue d'un [Camera3D]." +msgstr "" #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." @@ -17548,13 +17498,12 @@ msgstr "" "contrôler le rendu de caractères individuels dans un [RichTextEffect]." #: doc/classes/CharFXTransform.xml -#, fuzzy msgid "" "The index of the current character (starting from 0) for the " "[RichTextLabel]'s BBCode text. Setting this property won't affect drawing." msgstr "" -"L'index du caractère actuel (commence à 0). Régler cette propriété n'affecte " -"pas l'affichage." +"L'index du caractère actuel (commence à 0) pour le texte BBCode du " +"[RichTextLabel]. Régler cette propriété n'affecte pas l'affichage." #: doc/classes/CharFXTransform.xml msgid "" @@ -17633,13 +17582,12 @@ msgstr "" "pixels)." #: doc/classes/CharFXTransform.xml -#, fuzzy msgid "" "The index of the current character (starting from 0) for this " "[RichTextEffect] custom block. Setting this property won't affect drawing." msgstr "" -"L'index du caractère actuel (commence à 0). Régler cette propriété n'affecte " -"pas l'affichage." +"L'index du caractère actuel (commence à 0) pour le bloc personnalisé du " +"[RichTextEffect]. Régler cette propriété n'affecte pas l'affichage." #: doc/classes/CharFXTransform.xml msgid "" @@ -17757,10 +17705,9 @@ msgid "The check icon to display when the [CheckBox] is unchecked." msgstr "L'icône de la coche à afficher quand la [CheckBox] est décochée." #: doc/classes/CheckBox.xml -#, fuzzy msgid "" "The check icon to display when the [CheckBox] is unchecked and disabled." -msgstr "Icône à afficher lorsque le [CheckButton] est coché et désactivé." +msgstr "L'icône à afficher lorsque le [CheckBox] est décoché et désactivé." #: doc/classes/CheckBox.xml msgid "" @@ -17977,10 +17924,9 @@ msgstr "" "code] de la [code]class[/code] ou de ses parents." #: doc/classes/ClassDB.xml -#, fuzzy msgid "" "Returns an array with all the enums of [code]class[/code] or its ancestry." -msgstr "Retourne si la [code]class[/code] spécifiée est disponible ou non." +msgstr "" #: doc/classes/ClassDB.xml msgid "" @@ -18252,7 +18198,7 @@ msgid "" msgstr "" "CollisionObject est la classe de base pour les objets physiques. Il peut " "contenir n'importe quel nombre de formes [Shape] de collision. Chaque forme " -"doit être assignée à un [i]propriétaire de forme[ /i]. Le CollisionObject " +"doit être assignée à un [i]propriétaire de forme[/i]. Le CollisionObject " "peut avoir n'importe quel nombre de propriétaires de forme. Les " "propriétaires de forme ne sont pas des nÅ“uds et ne apparaissent pas dans " "l'éditeur, mais sont accessibles par le code en utilisant les méthodes " @@ -18361,20 +18307,18 @@ msgid "Returns the parent object of the given shape owner." msgstr "Retourne l'objet parent du propriétaire de la forme spécifié." #: doc/classes/CollisionObject.xml -#, fuzzy msgid "Returns the [Shape] with the given id from the given shape owner." -msgstr "Retourne le [RID] de la énième forme d'une zone." +msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "Returns the number of shapes the given shape owner contains." msgstr "Retourne le nombre de formes que le propriétaire de forme contient." #: doc/classes/CollisionObject.xml -#, fuzzy msgid "" "Returns the child index of the [Shape] with the given id from the given " "shape owner." -msgstr "Retourne la liste de tous les nÅ“uds du shader avec le type spécifié." +msgstr "" #: doc/classes/CollisionObject.xml msgid "Returns the shape owner's [Transform]." @@ -18839,11 +18783,12 @@ msgid "2D Kinematic Character Demo" msgstr "Démo de caractère cinétique 2D" #: doc/classes/CollisionShape2D.xml -#, fuzzy msgid "" "A disabled collision shape has no effect in the world. This property should " "be changed with [method Object.set_deferred]." -msgstr "Une forme de collision désactivée n’a aucun effet dans le monde." +msgstr "" +"Une forme de collision désactivée n’a aucun effet dans le monde. Cette " +"propriété devrait être modifiée avec [method Object.set_deferred]." #: doc/classes/CollisionShape2D.xml msgid "" @@ -19976,9 +19921,8 @@ msgstr "" "performance)." #: doc/classes/ColorPicker.xml -#, fuzzy msgid "If [code]true[/code], shows an alpha channel slider (opacity)." -msgstr "Si [code]true[/code], le GraphNode est sélectionné." +msgstr "" #: doc/classes/ColorPicker.xml msgid "" @@ -21003,15 +20947,12 @@ msgstr "" "[/codeblock]" #: doc/classes/Control.xml -#, fuzzy msgid "" "Creates a local override for a theme constant with the specified [code]name[/" "code]. Local overrides always take precedence when fetching theme items for " "the control.\n" "See also [method get_constant], [method remove_constant_override]." msgstr "" -"Retourne [code]true[/code] si le paramètre spécifié par [code]name[/code] " -"existe, [code]false[/code] autrement." #: doc/classes/Control.xml msgid "" @@ -21393,9 +21334,8 @@ msgstr "" "Retourne la taille minimale de ce contrôle. Voir [member rect_min_size]." #: doc/classes/Control.xml -#, fuzzy msgid "Returns the width/height occupied in the parent control." -msgstr "Renvoie la largeur / hauteur occupée dans le contrôle du parent." +msgstr "Retourne la largeur / hauteur occupée dans le contrôle du parent." #: doc/classes/Control.xml msgid "Returns the parent control node." @@ -21500,7 +21440,7 @@ msgid "" "See [method get_color] for details." msgstr "" "Retourne [code]true[/code] s'il y a un [Theme] correspondant dans " -"l'arborescence qui a une propriété de constante nommée [/code]name[/code] et " +"l'arborescence qui a une propriété de constante nommée [code]name[/code] et " "du type de thème [code]theme_type[/code].\n" "Voir [method get_color] pour plus de détails." @@ -21644,37 +21584,31 @@ msgstr "" "clavier." #: doc/classes/Control.xml -#, fuzzy msgid "" "Removes a theme override for a [Color] with the given [code]name[/code]." -msgstr "Supprime l’animation avec la touche [code]name[/code]." +msgstr "" #: doc/classes/Control.xml -#, fuzzy msgid "" "Removes a theme override for a constant with the given [code]name[/code]." -msgstr "Supprime l’animation avec la touche [code]name[/code]." +msgstr "" #: doc/classes/Control.xml -#, fuzzy msgid "Removes a theme override for a [Font] with the given [code]name[/code]." -msgstr "Supprime l’animation avec la touche [code]name[/code]." +msgstr "" #: doc/classes/Control.xml -#, fuzzy msgid "Removes a theme override for an icon with the given [code]name[/code]." -msgstr "Supprime l’animation avec la touche [code]name[/code]." +msgstr "" #: doc/classes/Control.xml -#, fuzzy msgid "Removes a theme override for a shader with the given [code]name[/code]." -msgstr "Retourne la position du point à l'index [code]point[/code]." +msgstr "" #: doc/classes/Control.xml -#, fuzzy msgid "" "Removes a theme override for a [StyleBox] with the given [code]name[/code]." -msgstr "Supprime l’animation avec la touche [code]name[/code]." +msgstr "" #: doc/classes/Control.xml msgid "" @@ -22627,20 +22561,20 @@ msgstr "" "Affiche le curseur en croix du système quand l'utilisateur survole ce nÅ“ud." #: doc/classes/Control.xml -#, fuzzy msgid "" "Show the system's wait mouse cursor when the user hovers the node. Often an " "hourglass." msgstr "" -"Affiche le curseur en croix du système quand l'utilisateur survole ce nÅ“ud." +"Affiche le curseur d'attente du système quand l'utilisateur survole ce nÅ“ud. " +"Souvent un sablier." #: doc/classes/Control.xml -#, fuzzy msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " "arrow with a small hourglass." msgstr "" -"Affiche le curseur en croix du système quand l'utilisateur survole ce nÅ“ud." +"Affiche le curseur d'occupation du système quand l'utilisateur survole ce " +"nÅ“ud. Souvent une flèche avec un petit sablier." #: doc/classes/Control.xml msgid "" @@ -23056,10 +22990,10 @@ msgid "" "variables, like [member anchor_left]. To change all 4 anchors at once, use " "[method set_anchors_preset]." msgstr "" -"Magnétise l'un des 4 côtés d'ancrage à l'origine de l'ancrage [code]Rect[/" -"code], en haut à gauche. Utilisez-le avec l'une des variables membres " -"[code]anchor_[* /code], comme [member anchor_left]. Pour modifier les 4 " -"ancres à la fois, utilisez [method set_anchors_preset]." +"Magnétise l'un des 4 côtés d'ancrage à l'origine de l'ancrage " +"[code]Rect[/code], en haut à gauche. Utilisez-le avec l'une des variables " +"membres [code]anchor_*[/code], comme [member anchor_left]. Pour modifier les " +"4 ancres à la fois, utilisez [method set_anchors_preset]." #: doc/classes/Control.xml msgid "" @@ -23070,18 +23004,19 @@ msgid "" msgstr "" "Magnétise l'un des 4 côtés d'ancrage à l'extrémité de l'extrémité " "[code]Rect[/code], en bas à droite. Utilisez-le avec l'une des variables " -"membres [code]anchor_[* /code], comme [member anchor_left]. Pour modifier " -"les 4 ancres à la fois, utilisez [method set_anchors_preset]." +"membres [code]anchor_*[/code], comme [member anchor_left]. Pour modifier les " +"4 ancres à la fois, utilisez [method set_anchors_preset]." #: doc/classes/ConvexPolygonShape.xml msgid "Convex polygon shape for 3D physics." msgstr "Forme de polygone convexe pour la physique 3D." #: doc/classes/ConvexPolygonShape.xml -#, fuzzy msgid "" "Convex polygon shape resource, which can be added to a [PhysicsBody] or area." -msgstr "Ressource de forme de polygone concave 2D pour la physique." +msgstr "" +"Un ressource de forme de polygone convexe, qui peut être ajoutée à un " +"[PhysicsBody] ou une aire." #: doc/classes/ConvexPolygonShape.xml msgid "The list of 3D points forming the convex polygon shape." @@ -24348,7 +24283,6 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml -#, fuzzy msgid "" "If [code]true[/code] a cone is created, the [member radius] will only apply " "to one side." @@ -24551,9 +24485,8 @@ msgstr "" "aucun maillage ne sera généré." #: modules/csg/doc_classes/CSGPolygon.xml -#, fuzzy msgid "If [code]true[/code], applies smooth shading to the extrusions." -msgstr "Si [code]true[/code], l’audio est stéréo." +msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" @@ -24785,7 +24718,6 @@ msgid "Only intersecting geometry remains, the rest is removed." msgstr "Il ne reste que la géométrie d'intersection, le reste est supprimé." #: modules/csg/doc_classes/CSGShape.xml -#, fuzzy msgid "" "The second shape is subtracted from the first, leaving a dent with its shape." msgstr "" @@ -24874,13 +24806,12 @@ msgstr "" "le tore aura un aspect de rendu plat." #: modules/mono/doc_classes/CSharpScript.xml -#, fuzzy msgid "" "A script implemented in the C# programming language (Mono-enabled builds " "only)." msgstr "" -"Un script implémenté dans le langage de programmation C# (uniquement des " -"compilations Mono-activé)." +"Un script implémenté en langage C# (uniquement pour les versions où Mono est " +"activé)." #: modules/mono/doc_classes/CSharpScript.xml msgid "" @@ -24909,9 +24840,8 @@ msgid "" msgstr "" #: doc/classes/CubeMap.xml -#, fuzzy msgid "Returns the [CubeMap]'s height." -msgstr "Retourne la hauteur de texture." +msgstr "Retourne la hauteur du [CubeMap]." #: doc/classes/CubeMap.xml msgid "" @@ -24922,9 +24852,8 @@ msgstr "" "constantes [enum Side]." #: doc/classes/CubeMap.xml -#, fuzzy msgid "Returns the [CubeMap]'s width." -msgstr "Renvoie la largeur de texture." +msgstr "Renvoie la largeur du [CubeMap]." #: doc/classes/CubeMap.xml msgid "" @@ -24951,9 +24880,8 @@ msgstr "" "défini à [constant STORAGE_COMPRESS_LOSSY]." #: doc/classes/CubeMap.xml -#, fuzzy msgid "The [CubeMap]'s storage mode. See [enum Storage] constants." -msgstr "Convertit le format de l’image. Voir les constantes [enum Format]." +msgstr "" #: doc/classes/CubeMap.xml msgid "Store the [CubeMap] without any compression." @@ -25370,13 +25298,13 @@ msgid "" "list." msgstr "" "Ajoute un point à une courbe à la [code]position[/code] par rapport à la " -"position de la [Curve2D], avec des points de contrôle d'entrée [code]in[/" -"code] et de sortie [code]out[/code].\n" +"position de la [Curve2D], avec des points de contrôle d'entrée " +"[code]in[/code] et de sortie [code]out[/code].\n" "Si [code]at_position[/code] est spécifié, le point est inséré juste avant ce " "numéro de point [code]at_position[/code], en déplaçant ce point (et tous les " -"autres points qui suivent) après le point inséré. Si [code]at_position[/" -"code] n'est pas donné, ou est une valeur invalide ([code]at_position < 0[/" -"code] ou [code]at_position >= [method get_point_count][/code,) le point sera " +"autres points qui suivent) après le point inséré. Si [code]at_position[/code]" +" n'est pas donné, ou est une valeur invalide ([code]at_position < 0[/code] " +"ou [code]at_position >= [method get_point_count][/code]), le point sera " "ajouté en dernier." #: doc/classes/Curve2D.xml doc/classes/Curve3D.xml @@ -25796,9 +25724,8 @@ msgstr "" "courbes et/ou de les enregistrer dans des fichiers d'image." #: doc/classes/CurveTexture.xml -#, fuzzy msgid "The [Curve] that is rendered onto the texture." -msgstr "La [code]curve[/code] rendue sur la texture." +msgstr "La [Curve] qui est rendue dans la texture." #: doc/classes/CurveTexture.xml msgid "" @@ -25878,9 +25805,8 @@ msgid "The cylinder's radius." msgstr "Le rayon du cylindre." #: doc/classes/DampedSpringJoint2D.xml -#, fuzzy msgid "Damped spring constraint for 2D physics." -msgstr "Contrainte de ressort amortie pour la physique 2D." +msgstr "Une contrainte de ressort avec amortissement pour la physique 2D." #: doc/classes/DampedSpringJoint2D.xml msgid "" @@ -26491,9 +26417,9 @@ msgid "" msgstr "" "Change le dossier actuellement ouvert par celui donné en argument. " "L'argument peut être relatif au répertoire actuel (par exemple " -"[code]nouveau_dossier[/code] ou [code]./dossier[ /code,)] ou être un chemin " +"[code]nouveau_dossier[/code] ou [code]./dossier[/code]), ou être un chemin " "absolu (par exemple [code]/tmp/dossier[/code] ou [code]res://parent/" -"dossier[ /code)].\n" +"dossier[/code]).\n" "Retourne une des constantes de code [enum Error] (et [code]OK[/code] en cas " "de succès)." @@ -27116,9 +27042,8 @@ msgid "Disables font hinting (smoother but less crisp)." msgstr "" #: doc/classes/DynamicFontData.xml -#, fuzzy msgid "Use the light font hinting mode." -msgstr "Utilisez le mode d’allusion de police de lumière." +msgstr "Utilise le mode d'indice de police légère." #: doc/classes/DynamicFontData.xml msgid "Use the default font hinting mode (crisper but less smooth)." @@ -27379,15 +27304,15 @@ msgstr "" "[method save_to_file]." #: doc/classes/EditorFeatureProfile.xml -#, fuzzy msgid "" "Saves the editor feature profile to a file in JSON format. It can then be " "imported using the feature profile manager's [b]Import[/b] button or the " "[method load_from_file] method." msgstr "" "Enregistre le profil de fonctionnalité de l'éditeur dans un fichier au " -"format JSON. Il peut ensuite être importé en utilisant le bouton [b]Import[/" -"b] ou la méthode [method load_from_file]." +"format JSON. Il peut ensuite être importé en utilisant le bouton " +"[b]Importer[/b] du gestionnaire de profils ou via la méthode [method " +"load_from_file]." #: doc/classes/EditorFeatureProfile.xml msgid "" @@ -27546,7 +27471,7 @@ msgid "" "code], [code]user://[/code], and the local file system." msgstr "" "L'emplacement à partir duquel l'utilisateur peut sélectionner un fichier, y " -"compris [code]res://[/code], [code]user://[code], et le système de fichiers " +"compris [code]res://[/code], [code]user://[/code], et le système de fichiers " "local." #: doc/classes/EditorFileDialog.xml @@ -27686,7 +27611,7 @@ msgstr "" "fichiers, leurs types, etc.\n" "[b]Note :[/b] Cette classe ne devrait pas être instanciée directement. " "Accédez plutôt à l'instance unique avec [method EditorInterface." -"get_resource_filesystem]" +"get_resource_filesystem]." #: doc/classes/EditorFileSystem.xml msgid "" @@ -27716,7 +27641,6 @@ msgstr "" "en train d'être scanné." #: doc/classes/EditorFileSystem.xml -#, fuzzy msgid "Returns [code]true[/code] if the filesystem is being scanned." msgstr "Retourne [code]true[/code] si le système de fichier a été scanné." @@ -27927,8 +27851,8 @@ msgid "" msgstr "" "Les [EditorImportPlugin] fournissent un moyen d'étendre la fonctionnalité " "d'importation des ressources dans l'éditeur. Utilisez-les pour importer des " -"ressources depuis des formats de de fichier personnalisés ou pour proposer " -"une alternative aux importateurs existants de l'éditeur.\n" +"ressources depuis des formats de fichier personnalisés ou pour proposer une " +"alternative aux importateurs existants de l'éditeur.\n" "Les EditorImportPlugins fonctionnent pas associés certaines extensions de " "fichiers avec un type de ressource. Voir [method get_recognized_extensions] " "et [method get_resource_type]. Ils peuvent aussi spécifier des préréglages " @@ -28122,10 +28046,8 @@ msgstr "" "surcharge de cette méthode." #: doc/classes/EditorInspector.xml -#, fuzzy msgid "A control used to edit properties of an object." -msgstr "" -"Contrôle personnalisé pour modifier les propriétés à ajouter à l’inspecteur." +msgstr "Un contrôle pour modifier les propriétés d'un objet." #: doc/classes/EditorInspector.xml msgid "" @@ -28520,22 +28442,16 @@ msgstr "" "[code]object[/code]." #: doc/classes/EditorInterface.xml -#, fuzzy msgid "" "Returns [code]true[/code] if a scene is currently being played, [code]false[/" "code] otherwise. Paused scenes are considered as being played." msgstr "" -"Retourne [code]true[/code] si la chaîne de caractères commence par la chaîne " -"de caractères donnée, ou [code]false[/code] le cas échéant." #: doc/classes/EditorInterface.xml -#, fuzzy msgid "" "Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. " "The plugin name is the same as its directory name." msgstr "" -"Renvoie [code]true[/code] (vrai) si [code]s[/code] vaut zéro ou quasiment " -"zéro." #: doc/classes/EditorInterface.xml msgid "" @@ -29315,29 +29231,25 @@ msgid "Removes a custom type added by [method add_custom_type]." msgstr "Supprime un type personnalisé ajouté par [method add_custom_type]." #: doc/classes/EditorPlugin.xml -#, fuzzy msgid "Removes an export plugin registered by [method add_export_plugin]." -msgstr "Supprime un type personnalisé ajouté par [method add_custom_type]." +msgstr "" #: doc/classes/EditorPlugin.xml -#, fuzzy msgid "Removes an import plugin registered by [method add_import_plugin]." -msgstr "Supprime un type personnalisé ajouté par [method add_custom_type]." +msgstr "" #: doc/classes/EditorPlugin.xml msgid "Removes an inspector plugin registered by [method add_import_plugin]" msgstr "Supprime un type personnalisé ajouté par [method add_custom_type]" #: doc/classes/EditorPlugin.xml -#, fuzzy msgid "" "Removes a scene importer registered by [method add_scene_import_plugin]." -msgstr "Supprime un type personnalisé ajouté par [method add_custom_type]." +msgstr "" #: doc/classes/EditorPlugin.xml -#, fuzzy msgid "Removes a gizmo plugin registered by [method add_spatial_gizmo_plugin]." -msgstr "Supprime un type personnalisé ajouté par [method add_custom_type]." +msgstr "" #: doc/classes/EditorPlugin.xml msgid "Removes a menu [code]name[/code] from [b]Project > Tools[/b]." @@ -29528,7 +29440,7 @@ msgid "" "must be previously added using [method Node.add_child]." msgstr "" "Place le contrôle [code]editor[/code] sous le label de la propriété. Le " -"contrôle doit d'abord être ajouté avec [method Node.add_child]" +"contrôle doit d'abord être ajouté avec [method Node.add_child]." #: doc/classes/EditorProperty.xml msgid "When this virtual function is called, you must update your editor." @@ -29588,9 +29500,9 @@ msgid "" "Emit it if you want multiple properties modified at the same time. Do not " "use if added via [method EditorInspectorPlugin.parse_property]." msgstr "" -"Emettez-le si vous voulez plusieurs propriétés modifiées en même temps. Ne " +"Émettez-le si vous voulez plusieurs propriétés modifiées en même temps. Ne " "pas utiliser s'il a été ajouté avec [method EditorInspectorPlugin." -"parse_property]" +"parse_property]." #: doc/classes/EditorProperty.xml msgid "Used by sub-inspectors. Emit it if what was selected was an Object ID." @@ -29739,9 +29651,8 @@ msgstr "" "set_toggle_pressed] pour définir manuellement cet état." #: doc/classes/EditorResourcePicker.xml -#, fuzzy msgid "Emitted when the value of the edited resource was changed." -msgstr "Émis à chaque fois que la ressource change." +msgstr "Émis quand le valeur d'une ressource modifiée a été changée." #: doc/classes/EditorResourcePicker.xml msgid "" @@ -29767,7 +29678,7 @@ msgstr "" "fichiers.\n" "[b]Note :[/b] Cette classe ne devrait pas être instanciée directement. " "Accédez plutôt à l'instance unique en utilisant [method EditorInterface." -"get_resource_previewer]" +"get_resource_previewer]." #: doc/classes/EditorResourcePreview.xml msgid "Create an own, custom preview generator." @@ -30174,7 +30085,7 @@ msgstr "" "Cet objet gère la sélection dans le SceneTree dans l'éditeur.\n" "[b]Note :[/b] Cette classe ne devrait pas être instanciée directement. " "Accédez plutôt à l'instance unique en utilisant [method EditorInterface." -"get_selection]" +"get_selection]." #: doc/classes/EditorSelection.xml msgid "" @@ -30572,12 +30483,11 @@ msgid "" msgstr "" "Retourne le [EditorSpatialGizmoPlugin] qui possède ce manipulateur. Il est " "utile de récupérer les matériaux en utilisant [method " -"EditorSpatialGizmoPlugin.get_material]" +"EditorSpatialGizmoPlugin.get_material]." #: doc/classes/EditorSpatialGizmo.xml -#, fuzzy msgid "Returns the Spatial node associated with this gizmo." -msgstr "Retourne le chemin d’accès au nÅ“ud associé à l’os spécifié." +msgstr "" #: doc/classes/EditorSpatialGizmo.xml msgid "" @@ -30778,9 +30688,8 @@ msgid "" msgstr "" #: doc/classes/EditorSpinSlider.xml -#, fuzzy msgid "If [code]true[/code], the slider is hidden." -msgstr "Si [code]true[/code], la flèche de réduction est masquée." +msgstr "Si [code]true[/code], le glisseur est masqué." #: doc/classes/EditorVCSInterface.xml msgid "" @@ -30809,10 +30718,8 @@ msgstr "" "hériter de [EditorVCSInterface] et surcharger ces fonctions virtuelles." #: doc/classes/EditorVCSInterface.xml -#, fuzzy msgid "Checks out a [code]branch_name[/code] in the VCS." msgstr "" -"Supprime un [code]name[/code] de chargement automatique à partir de la liste." #: doc/classes/EditorVCSInterface.xml msgid "" @@ -30821,9 +30728,8 @@ msgid "" msgstr "" #: doc/classes/EditorVCSInterface.xml -#, fuzzy msgid "Creates a new branch named [code]branch_name[/code] in the VCS." -msgstr "Crée une instance de [code]class[/code]." +msgstr "" #: doc/classes/EditorVCSInterface.xml msgid "" @@ -30854,9 +30760,8 @@ msgid "" msgstr "" #: doc/classes/EditorVCSInterface.xml -#, fuzzy msgid "Gets the current branch name defined in the VCS." -msgstr "Définit le trame présentement visible de l'animation." +msgstr "" #: doc/classes/EditorVCSInterface.xml msgid "" @@ -30920,9 +30825,8 @@ msgid "" msgstr "" #: doc/classes/EditorVCSInterface.xml -#, fuzzy msgid "Remove a branch from the local VCS." -msgstr "Supprime un nÅ“ud de la sélection." +msgstr "" #: doc/classes/EditorVCSInterface.xml msgid "Remove a remote from the local VCS." @@ -30944,9 +30848,8 @@ msgid "" msgstr "" #: doc/classes/EditorVCSInterface.xml -#, fuzzy msgid "Stages the file present at [code]file_path[/code] to the staged area." -msgstr "Ajoute un [Shape2D] au propriétaire de la forme." +msgstr "" #: doc/classes/EditorVCSInterface.xml msgid "" @@ -31056,9 +30959,8 @@ msgid "A commit is encountered from the commit area." msgstr "" #: doc/classes/EditorVCSInterface.xml -#, fuzzy msgid "A file is encountered from the staged area." -msgstr "Statut : Déconnecté du serveur." +msgstr "" #: doc/classes/EditorVCSInterface.xml msgid "A file is encountered from the unstaged area." @@ -31578,14 +31480,12 @@ msgid "The [Sky] resource's rotation expressed as a [Basis]." msgstr "La rotation du [Sky] exprimée par un [Basis]." #: doc/classes/Environment.xml -#, fuzzy msgid "The [Sky] resource's rotation expressed as Euler angles in radians." -msgstr "La rotation de la texture en radians." +msgstr "" #: doc/classes/Environment.xml -#, fuzzy msgid "The [Sky] resource's rotation expressed as Euler angles in degrees." -msgstr "La rotation de la texture en degrés." +msgstr "" #: doc/classes/Environment.xml msgid "The amount of far blur for the depth-of-field effect." @@ -31599,9 +31499,8 @@ msgstr "" "rendu." #: doc/classes/Environment.xml -#, fuzzy msgid "If [code]true[/code], enables the depth-of-field far blur effect." -msgstr "Si [code]true[/code], active le drapeau spécifié." +msgstr "Si [code]true[/code], active l'effet de flou de profondeur lointain." #: doc/classes/Environment.xml msgid "" @@ -31921,11 +31820,10 @@ msgid "" msgstr "" #: doc/classes/Environment.xml -#, fuzzy msgid "" "The secondary screen-space ambient occlusion intensity. See also [member " "ssao_radius2]." -msgstr "Le rayon d'occlusion ambiante de l'espace de l'écran primaire." +msgstr "" #: doc/classes/Environment.xml msgid "" @@ -33063,7 +32961,7 @@ msgstr "" #: doc/classes/FlowContainer.xml #, fuzzy msgid "Base class for flow containers." -msgstr "Classe de base pour les conteneurs de boîtes." +msgstr "La classe de base pour les conteneurs de flux." #: doc/classes/FlowContainer.xml msgid "" @@ -33074,7 +32972,6 @@ msgid "" msgstr "" #: doc/classes/FlowContainer.xml -#, fuzzy msgid "Returns the current line count." msgstr "Retourne le numéro de la ligne actuelle." @@ -33144,30 +33041,24 @@ msgid "" msgstr "" #: doc/classes/Font.xml -#, fuzzy msgid "Returns resource id of the cache texture containing the char." -msgstr "Retourne l'identifiant OpenGL de l'image de cette texture." +msgstr "" #: doc/classes/Font.xml -#, fuzzy msgid "Returns size of the cache texture containing the char." -msgstr "Retourne la position du contact sur le collisionneur." +msgstr "" #: doc/classes/Font.xml -#, fuzzy msgid "Returns char offset from the baseline." -msgstr "Retourne le décalage de la texture de la tuile." +msgstr "" #: doc/classes/Font.xml -#, fuzzy msgid "Returns size of the char." -msgstr "Renvoie le sinus du paramètre." +msgstr "Retourne la taille du caractère." #: doc/classes/Font.xml -#, fuzzy msgid "Returns rectangle in the cache texture containing the char." msgstr "" -"Retourne un rectangle englobant les tuiles utilisées (non vides) de la carte." #: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." @@ -33203,9 +33094,8 @@ msgid "" msgstr "" #: doc/classes/Font.xml -#, fuzzy msgid "Contour point is on the curve." -msgstr "Supprime tous les points de la courbe." +msgstr "" #: doc/classes/Font.xml msgid "" @@ -34039,18 +33929,17 @@ msgstr "" "fin." #: doc/classes/Geometry.xml -#, fuzzy msgid "" "Given an array of [Vector2]s representing tiles, builds an atlas. The " "returned dictionary has two keys: [code]points[/code] is an array of " "[Vector2] that specifies the positions of each tile, [code]size[/code] " "contains the overall size of the whole atlas as [Vector2]." msgstr "" -"À partir d'un tableau de [Vector2] représentant des tuiles, construit un " +"À partir d'un tableau de [Vector2] représentant des tuiles, ça construit un " "atlas. Le dictionnaire retourné a deux clés : [code]points[/code] est un " "tableau de [Vector2] qui précise les positions de chaque tuile, et " -"[code]size[/code] contient la taille globale de l'atlas entier sous forme de " -"[Vector2]." +"[code]size[/code] contient la taille globale de l'atlas en entier sous forme " +"d'un [Vector2]." #: doc/classes/Geometry.xml msgid "" @@ -34095,19 +33984,20 @@ msgid "" msgstr "" "Gonfle ou dégonfle [code]polygon[/code] par la quantité [code]delta[/code] " "unités (pixels) dans toutes les directions. Si [code]delta[/code] est " -"positif, le polygone décale chaque sommet vers l'extérieur. Si [code]delta[/" -"code] est négatif, décale chaque sommet vers l'intérieur. Retourne une liste " -"des polygones parce que gonflage/dégonflage peut produire plusieurs " -"polygones distinctes. Retourne un tableau vide si [code]delta[/code] est " -"négatif et la valeur absolue de celui-ci dépasse approximativement les " -"dimensions du rectangle minimal englobant du polygone.\n" +"positif, le polygone décale chaque sommet vers l'extérieur. Si " +"[code]delta[/code] est négatif, décale chaque sommet vers l'intérieur. " +"Retourne une liste des polygones parce que gonflage/dégonflage peut produire " +"plusieurs polygones distinctes. Retourne un tableau vide si " +"[code]delta[/code] est négatif et la valeur absolue de celui-ci dépasse " +"approximativement les dimensions du rectangle minimal englobant du polygone." +"\n" "Les sommets de chaque polygone sont arrondis suivant [code]join_type[/code], " "voir [enum PolyJoinType].\n" "L'opération peut fournir un polygone extérieur (la limite extérieure) et " "plusieurs polygones à intérieur (représentant les trous) qui pourraient être " -"distingués en appelant [méthode is_polygon_clockwise].\n" -"[b]Note :[/b] Pour transformer les sommets en polygone, utilisez la méthode " -"[méthode Transform2D.xform]:\n" +"distingués en appelant [method is_polygon_clockwise].\n" +"[b]Note :[/b] Pour transformer les sommets en polygone, utilisez la méthode [" +"method Transform2D.xform]:\n" "[codeblock]\n" "var polygon = PoolVector2Array([Vector2(0, 0), Vector2(100, 0), Vector2(100, " "100), Vector2(0, 100)])\n" @@ -34132,15 +34022,16 @@ msgid "" "(hole) produced which could be distinguished by calling [method " "is_polygon_clockwise]." msgstr "" -"par la quantité [code]delta[/code] unités (pixels) dans toutes les " -"directions. Si [code]delta[/code] est positif, le polygone décale chaque " -"sommet vers l'extérieur. Retourne une liste des polygones parce que gonflage/" -"dégonflage peut produire plusieurs polygones distinctes. Si [code]delta[/" -"code] est négatif, retourne un tableau vide.\n" +"Gonfle ou dégonfle [code]polyline[/code] par la quantité [code]delta[/code] " +"d'unités (pixels) dans toutes les directions. Si [code]delta[/code] est " +"positif, le polygone décale chaque sommet vers l'extérieur. Retourne une " +"liste des polygones parce que gonflage/dégonflage peut produire plusieurs " +"polygones distinctes. Si [code]delta[/code] est négatif, retourne un tableau " +"vide.\n" "Les sommets de chaque polygone sont arrondis suivant [code]join_type[/code], " "voir [enum PolyJoinType].\n" -"Chaque point d'extrémité du polygone sera arrondi suivant [code]end_type[/" -"code], voir [enum PolyEndType].\n" +"Chaque point d'extrémité du polygone sera arrondi suivant " +"[code]end_type[/code], voir [enum PolyEndType].\n" "L'opération peut fournir un polygone extérieur (la limite extérieur) et " "plusieurs polygones à intérieur (représentant les trous) qui pourraient être " "distingués en appelant [method is_polygon_clockwise]." @@ -34383,39 +34274,35 @@ msgid "" msgstr "" #: doc/classes/GeometryInstance.xml -#, fuzzy msgid "" "The GeometryInstance's max LOD distance.\n" "[b]Note:[/b] This property currently has no effect." msgstr "" -"La distance min LOD de GeometryInstance3D.\n" +"La distance maximale pour ce LOD de la GeometryInstance.\n" "[b]Remarque :[/b] Cette propriété n’a actuellement aucun effet." #: doc/classes/GeometryInstance.xml -#, fuzzy msgid "" "The GeometryInstance's max LOD margin.\n" "[b]Note:[/b] This property currently has no effect." msgstr "" -"La distance min LOD de GeometryInstance3D.\n" +"La marge maximale pour ce LOD de la GeometryInstance.\n" "[b]Remarque :[/b] Cette propriété n’a actuellement aucun effet." #: doc/classes/GeometryInstance.xml -#, fuzzy msgid "" "The GeometryInstance's min LOD distance.\n" "[b]Note:[/b] This property currently has no effect." msgstr "" -"La distance min LOD de GeometryInstance3D.\n" +"La distance minimale pour ce LOD de la GeometryInstance.\n" "[b]Remarque :[/b] Cette propriété n’a actuellement aucun effet." #: doc/classes/GeometryInstance.xml -#, fuzzy msgid "" "The GeometryInstance's min LOD margin.\n" "[b]Note:[/b] This property currently has no effect." msgstr "" -"La distance min LOD de GeometryInstance3D.\n" +"La marge minimale pour ce LOD de la GeometryInstance.\n" "[b]Remarque :[/b] Cette propriété n’a actuellement aucun effet." #: doc/classes/GeometryInstance.xml @@ -34952,13 +34839,10 @@ msgstr "" "[code]false[/code] sinon." #: modules/mono/doc_classes/GodotSharp.xml -#, fuzzy msgid "" "Returns [code]true[/code] if the Mono runtime is shutting down, [code]false[/" "code] otherwise." msgstr "" -"Renvoie [code]true[/code] (vrai) si [code]s[/code] vaut zéro ou quasiment " -"zéro." #: modules/mono/doc_classes/GodotSharp.xml msgid "" @@ -35640,14 +35524,12 @@ msgid "Returns the type of the output connection [code]idx[/code]." msgstr "Retourne le type de connexion pour la sortie [code]idx[/code]." #: doc/classes/GraphNode.xml -#, fuzzy msgid "Returns the left (input) [Color] of the slot [code]idx[/code]." -msgstr "Retourne le type du nÅ“ud à [code]idx[/code]." +msgstr "" #: doc/classes/GraphNode.xml -#, fuzzy msgid "Returns the right (output) [Color] of the slot [code]idx[/code]." -msgstr "Retourne le type du nÅ“ud à [code]idx[/code]." +msgstr "" #: doc/classes/GraphNode.xml msgid "Returns the left (input) type of the slot [code]idx[/code]." @@ -35690,17 +35572,17 @@ msgid "" "methods. You must enable at least one side of the slot to do so." msgstr "" "Définit les propriétés de l'emplacement avec identifiant [code]idx[/code].\n" -"Si [code]enable_left[code]/[code]right[/code], un port apparaîtra et " +"Si [code]enable_left[/code]/[code]right[/code], un port apparaîtra et " "l'emplacement pourra être connectée de ce côté.\n" -"[code]type_left[code]/[code]right[/code] est un type arbitraire du port. " +"[code]type_left[/code]/[code]right[/code] est un type arbitraire du port. " "Seuls les ports avec le même type peuvent être connectés.\n" -"[code]color_left[code]/[code]right[/code] est la teinte de l'icône du port " +"[code]color_left[/code]/[code]right[/code] est la teinte de l'icône du port " "de ce côté.\n" -"[code]custom_left[code]/[code]right[/code] est une texture personnalisée " +"[code]custom_left[/code]/[code]right[/code] est une texture personnalisée " "pour le port de ce côté.\n" "[b]Note :[/b] Cette méthode ne définit que les propriétés de l'emplacement. " -"Pour créer l'emplacement, ajoutez un enfant dérivé de [Control] au " -"GraphNode.\n" +"Pour créer l'emplacement, ajoutez un enfant dérivé de [Control] au GraphNode." +"\n" "Les propriétés individuelles peuvent être définies en utilisant l'une des " "méthodes [code]set_slot_*[/code]. Vous devez activer au moins un côté de " "l'emplacement pour le faire." @@ -36069,13 +35951,10 @@ msgstr "" "dans la grille." #: modules/gridmap/doc_classes/GridMap.xml -#, fuzzy msgid "" "Returns an array of all cells with the given item index specified in " "[code]item[/code]." msgstr "" -"Renvoie la texture de l’atlas de police de caractères à l’index [code]idx[/" -"code]." #: modules/gridmap/doc_classes/GridMap.xml msgid "" @@ -36112,13 +35991,10 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml -#, fuzzy msgid "" "If [code]true[/code], this GridMap uses cell navmesh resources to create " "navigation regions." msgstr "" -"Si [code]true[/code], met à jour les animations en réponse aux notifications " -"liées au processus." #: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." @@ -36330,9 +36206,8 @@ msgid "The horizontal space between the [HBoxContainer]'s elements." msgstr "L'espace horizontal entre les éléments du [HBoxContainer]." #: doc/classes/HeightMapShape.xml -#, fuzzy msgid "Height map shape for 3D physics." -msgstr "Forme de polygone convexe pour la physique 3D." +msgstr "La forme de carte de hauteurs pour la physique 3D." #: doc/classes/HeightMapShape.xml msgid "" @@ -36605,14 +36480,13 @@ msgid "Displayed when the decrement button is being pressed." msgstr "Affiché quand le bouton de reduction est appuyé." #: doc/classes/HScrollBar.xml -#, fuzzy msgid "" "Icon used as a button to scroll the [ScrollBar] right. Supports custom step " "using the [member ScrollBar.custom_step] property." msgstr "" -"Icône utilisée comme bouton pour faire défiler la [ScrollBar] correctement. " -"Supporte l'étape personnalisée en utilisant la propriété [member ScrollBar." -"custom_step]." +"L'icône utilisée comme bouton pour faire défiler la [ScrollBar] vers la " +"droite. Supporte une étape personnalisée en utilisant la propriété [member " +"ScrollBar.custom_step]." #: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml msgid "Displayed when the mouse cursor hovers over the increment button." @@ -36631,7 +36505,7 @@ msgstr "" #: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml #, fuzzy msgid "Used when the mouse hovers over the grabber." -msgstr "Utilisé lorsque la souris survole le grappin." +msgstr "Utilisé lorsque la souris survole le glisseur." #: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml msgid "Used when the grabber is being dragged." @@ -37722,7 +37596,6 @@ msgid "A node with the ability to send HTTP(S) requests." msgstr "Un nÅ“ud qui permet d'envoyer des requêtes HTTP(S)." #: doc/classes/HTTPRequest.xml -#, fuzzy msgid "" "A node with the ability to send HTTP requests. Uses [HTTPClient] " "internally.\n" @@ -37802,28 +37675,28 @@ msgstr "" "des fichiers ou du contenu web via HTTP.\n" "[b]Avertissement :[/b] Voir les notes et avertissements du [HTTPClient] pour " "les limites, notamment concernant la sécurité SSL.\n" -"[b]Exemple pour contacter une API REST et afficher les champs retournés :[/" -"b]\n" +"[b]Exemple pour contacter une API REST et afficher les champs retournés :[/b]" +"\n" "[codeblock]\n" "func _ready():\n" -" # Créer un nÅ“ud de requête HTTP et le connecter au signal de " -"complétion.\n" +" # Créer un nÅ“ud de requête HTTP et le connecter au signal de complétion." +"\n" " var http_request = HTTPRequest.new()\n" " add_child(http_request)\n" " http_request.connect(\"request_completed\", self, " "\"_http_request_completed\")\n" "\n" -" # Lancer une requête GET. L'URL en-dessous retourne un JSON au moment de " +" # Lancer une requête GET. L'URL en dessous retourne un JSON au moment de " "l'écriture de ce tutoriel.\n" " var error = http_request.request(\"https://httpbin.org/get\")\n" " if error != OK:\n" " push_error(\"Une erreur est survenue dans la requête HTTP.\")\n" "\n" -" # Lancer une requête POST. L'URL en-dessous retourne un JSON au moment " +" # Lancer une requête POST. L'URL en dessous retourne un JSON au moment " "de l'écriture de ce tutoriel.\n" " # Note : Don't make simultaneous requests using a single HTTPRequest " "node.\n" -" # Le code en-dessous est uniquement donné comme exemple.\n" +" # Le code en dessous est uniquement donné comme exemple.\n" " var body = {\"nom\": \"Godette\"}\n" " error = http_request.request(\"https://httpbin.org/post\", [], true, " "HTTPClient.METHOD_POST, body)\n" @@ -37843,14 +37716,14 @@ msgstr "" "HTTPRequest:[/b]\n" "[codeblock]\n" "func _ready():\n" -" # Créer un nÅ“ud de requête HTTP et le connecter au signal de " -"complétion.\n" +" # Créer un nÅ“ud de requête HTTP et le connecter au signal de complétion." +"\n" " var http_request = HTTPRequest.new()\n" " add_child(http_request)\n" " http_request.connect(\"request_completed\", self, " "\"_http_request_completed\")\n" "\n" -" # Lancer une requête HTTP. L'URL en-dessous retourne une image PNG au " +" # Lancer une requête HTTP. L'URL en dessous retourne une image PNG au " "moment de l'écriture de ce tutoriel.\n" " var error = http_request.request(\"https://via.placeholder.com/512\")\n" " if error != OK:\n" @@ -37957,11 +37830,12 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -#, fuzzy msgid "" "Maximum number of allowed redirects. This is used to prevent endless " "redirect loops." -msgstr "Nombre maximal de redirections autorisées." +msgstr "" +"Le nombre maximal de redirections autorisées. C'est utilisé pour éviter les " +"redirections infinies." #: doc/classes/HTTPRequest.xml msgid "" @@ -38175,9 +38049,8 @@ msgid "Fills [code]rect[/code] with [code]color[/code]." msgstr "Remplis le [code]rect[/code] avec la [code]color[/code]." #: doc/classes/Image.xml -#, fuzzy msgid "Blends low-alpha pixels with nearby pixels." -msgstr "Mélange les pixels à faible alpha avec les pixels à proximité." +msgstr "Mélange les pixels à faible opacité avec ceux proches." #: doc/classes/Image.xml msgid "Flips the image horizontally." @@ -38959,9 +38832,8 @@ msgid "" msgstr "" #: doc/classes/ImageTexture.xml -#, fuzzy msgid "Returns the format of the texture, one of [enum Image.Format]." -msgstr "Renvoie l'inverse de la racine carrée du paramètre." +msgstr "" #: doc/classes/ImageTexture.xml msgid "" @@ -39206,11 +39078,10 @@ msgid "" msgstr "" #: doc/classes/Input.xml -#, fuzzy msgid "" "Returns the current value of the joypad axis at given index (see [enum " "JoystickList])." -msgstr "Retourne l'état actuel de ce canal, voir [enum ChannelState]." +msgstr "" #: doc/classes/Input.xml msgid "Returns the index of the provided axis name." @@ -39510,10 +39381,9 @@ msgid "" msgstr "" #: doc/classes/Input.xml -#, fuzzy msgid "Controls the mouse mode. See [enum MouseMode] for more information." msgstr "" -"Définit le mode de la souris. Voir les constantes pour plus d'informations." +"Définit le mode de la souris. Voir [enum MouseMode] pour plus d'informations." #: doc/classes/Input.xml msgid "" @@ -39830,9 +39700,8 @@ msgid "" msgstr "" #: doc/classes/InputEventAction.xml -#, fuzzy msgid "InputEvent: Actions" -msgstr "Type d’évènement d’entrée pour les actions." +msgstr "Évènements d’entrée : les actions" #: doc/classes/InputEventAction.xml msgid "The action's name. Actions are accessed via this [String]." @@ -40011,9 +39880,8 @@ msgid "Wikipedia General MIDI Instrument List" msgstr "" #: doc/classes/InputEventMIDI.xml -#, fuzzy msgid "Wikipedia Piano Key Frequencies List" -msgstr "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +msgstr "La liste des fréquences des touches de piano sur Wikipédia" #: doc/classes/InputEventMIDI.xml msgid "" @@ -40187,12 +40055,12 @@ msgid "Mouse and input coordinates" msgstr "Les coordonnées de la souris" #: doc/classes/InputEventMouseMotion.xml -#, fuzzy msgid "" "Returns [code]true[/code] when using the eraser end of a stylus pen.\n" "[b]Note:[/b] This property is implemented on Linux, macOS and Windows." msgstr "" -"Retourne le nombre de disposition de clavier.\n" +"Retourne [code]true[/code] lors de l'utilisation de la gomme (l'autre " +"extrémité) d'un stylet.\n" "[b]Note :[/b] Cette méthode est implémentée sous Linux, macOS et Windows." #: doc/classes/InputEventMouseMotion.xml @@ -40554,11 +40422,11 @@ msgstr "" "automatiquement." #: doc/classes/InterpolatedCamera.xml -#, fuzzy msgid "" "The camera's process callback. See [enum InterpolatedCameraProcessMode]." msgstr "" -"La méthode de mise à jour de la camera. Voir [enum Camera2DProcessMode]." +"La méthode de mise à jour de la camera. Voir [enum " +"InterpolatedCameraProcessMode]." #: doc/classes/InterpolatedCamera.xml msgid "" @@ -41824,14 +41692,14 @@ msgid "" msgstr "" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -#, fuzzy msgid "" "Returns the number of times the body collided and changed direction during " "the last call to [method move_and_slide] or [method " "move_and_slide_with_snap]." msgstr "" -"Renvoie le nombre de fois où le corps est entré en collision et a changé de " -"direction au cours du dernier appel vers [method move_and_slide]." +"Retourne le nombre de fois où le corps est entré en collision et a changé de " +"direction au cours du dernier appel vers [method move_and_slide] ou [method " +"move_and_slide_with_snap]." #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml msgid "" @@ -42433,9 +42301,8 @@ msgid "Background [StyleBox] for the [Label]." msgstr "Le [StyleBox] d'arrière-plan pour le [Label]." #: doc/classes/Label3D.xml -#, fuzzy msgid "Displays plain text in a 3D world." -msgstr "NÅ“ud de sprite en 2D dans un monde en 3D." +msgstr "Affiche du texte dans un monde en 3D." #: doc/classes/Label3D.xml msgid "" @@ -42450,62 +42317,50 @@ msgid "" msgstr "" #: doc/classes/Label3D.xml -#, fuzzy msgid "" "If [code]true[/code], the specified flag will be enabled. See [enum Label3D." "DrawFlags] for a list of flags." msgstr "" -"Si [code]true[/code], active l'option donné. Voir [enum Flags] pour ces " -"options." +"Si [code]true[/code], active le drapeau spécifié. Voir [enum Label3D." +"DrawFlags] pour la liste des drapeaux." #: doc/classes/Label3D.xml -#, fuzzy msgid "" "The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for " "possible values." msgstr "" -"Le mode d'orientation de la TileMap. Voir [enum Mode] pour les valeurs " -"possibles." #: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml msgid "Threshold at which the alpha scissor will discard values." msgstr "Le seuil à partir duquel le ciseau alpha ignorera les valeurs." #: doc/classes/Label3D.xml -#, fuzzy msgid "If [code]true[/code], wraps the text to the [member width]." -msgstr "Si [code]true[/code], cache la ligne à l'index spécifié." +msgstr "" #: doc/classes/Label3D.xml -#, fuzzy msgid "" "The billboard mode to use for the label. See [enum SpatialMaterial." "BillboardMode] for possible values." msgstr "" -"La direction de remplissage. Voir [enum FillMode] pour les valeurs possibles." #: doc/classes/Label3D.xml -#, fuzzy msgid "" "If [code]true[/code], text can be seen from the back as well, if " "[code]false[/code], it is invisible when looking at it from behind." msgstr "" -"Si [code]true[/code], la ligne sera verticale. Si [code]false[/code], elle " -"sera horizontale." #: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml -#, fuzzy msgid "" "If [code]true[/code], the label is rendered at the same size regardless of " "distance." msgstr "" -"Si [code]true[/code], l'objet est affiché à la même taille indépendamment de " -"sa distance à la caméra." +"Si [code]true[/code], le label est affiché à la même taille indépendamment " +"de sa distance à la caméra." #: doc/classes/Label3D.xml -#, fuzzy msgid "[Font] used for the [Label3D]'s text." -msgstr "[Font] utilisée pour le texte du [Label]." +msgstr "La [Font] utilisée pour le texte du [Label3D]." #: doc/classes/Label3D.xml msgid "" @@ -42516,14 +42371,13 @@ msgstr "" "droite. Réglez-le à l'une des constantes de [enum Align]." #: doc/classes/Label3D.xml -#, fuzzy msgid "Vertical space between lines in multiline [Label3D]." -msgstr "L'espace vertical entre les lignes en multiligne [Label]." +msgstr "" +"L'espacement vertical entre les lignes en mode multi-ligne d'un [Label3D]." #: doc/classes/Label3D.xml -#, fuzzy msgid "Text [Color] of the [Label3D]." -msgstr "La [Color] par défaut du texte du [Label]." +msgstr "La [Color] du texte du [Label3D]." #: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml #: doc/classes/SpriteBase3D.xml @@ -42535,17 +42389,14 @@ msgstr "" "sera dessiné suivant son ordre de rendu et non suivant sa distance." #: doc/classes/Label3D.xml -#, fuzzy msgid "The text drawing offset (in pixels)." -msgstr "Le décalage du dessin de la texture." +msgstr "" #: doc/classes/Label3D.xml -#, fuzzy msgid "The tint of [Font]'s outline." -msgstr "La hauteur du cylindre." +msgstr "Le teinte du contour de la [Font]." #: doc/classes/Label3D.xml -#, fuzzy msgid "" "Sets the render priority for the text outline. Higher priority objects will " "be sorted in front of lower priority objects.\n" @@ -42556,23 +42407,21 @@ msgid "" "This is because opaque objects are not sorted, while transparent objects are " "sorted from back to front (subject to priority)." msgstr "" -"Définit la priorité de rendu pour la bordure du texte. Des objets plus " -"prioritaires seront affichés par-dessus des objets moins inférieurs.\n" -"[b]Note: [/b] Cela ne s'applique que si [member alpha_cut] est défini à " -"[constant ALPHA_CUT_DISABLED] (c'est la valeur par défaut).\n" +"Définit la priorité de rendu pour la bordure du texte. Les objets les plus " +"prioritaires seront affichés par-dessus des objets les moins prioritaires.\n" +"[b]Note :[/b] Cela ne s'applique que si [member alpha_cut] est défini à [" +"constant ALPHA_CUT_DISABLED] (c'est la valeur par défaut).\n" "[b]Note :[/b] Cela ne s'applique qu'au tri des objets transparents. Cela " "n'affectera pas la façon dont les objets transparents sont triés par rapport " "aux objets opaques. C'est parce que les objets opaques ne sont pas triés, " -"alors que les objets transparents sont triés de l'arrière à l'avant (et " +"alors que les objets transparents sont triés de l'arrière vers l'avant (et " "suivant leur priorité)." #: doc/classes/Label3D.xml -#, fuzzy msgid "The size of one pixel's width on the label to scale it in 3D." -msgstr "La taille d'un des pixels de la sprite pour définir sa taille en 3D." +msgstr "La taille d'un des pixels du label pour définir sa taille en 3D." #: doc/classes/Label3D.xml -#, fuzzy msgid "" "Sets the render priority for the text. Higher priority objects will be " "sorted in front of lower priority objects.\n" @@ -42583,22 +42432,21 @@ msgid "" "This is because opaque objects are not sorted, while transparent objects are " "sorted from back to front (subject to priority)." msgstr "" -"Définit la priorité de rendu pour le texte. Des objets plus prioritaires " -"seront affichés par-dessus des objets moins inférieurs.\n" -"[b]Note: [/b] Cela ne s'applique que si [member alpha_cut] est défini à " -"[constant ALPHA_CUT_DISABLED] (c'est la valeur par défaut).\n" +"Définit la priorité de rendu pour le texte. Les objets les plus prioritaires " +"seront affichés par-dessus des objets les moins prioritaires.\n" +"[b]Note :[/b] Cela ne s'applique que si [member alpha_cut] est défini à [" +"constant ALPHA_CUT_DISABLED] (c'est la valeur par défaut).\n" "[b]Note :[/b] Cela ne s'applique qu'au tri des objets transparents. Cela " "n'affectera pas la façon dont les objets transparents sont triés par rapport " "aux objets opaques. C'est parce que les objets opaques ne sont pas triés, " -"alors que les objets transparents sont triés de l'arrière à l'avant (et " +"alors que les objets transparents sont triés de l'arrière vers l'avant (et " "suivant leur priorité)." #: doc/classes/Label3D.xml -#, fuzzy msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " "label." -msgstr "Si [code]true[/code], ce [HTTPClient] a une réponse disponible." +msgstr "" #: doc/classes/Label3D.xml msgid "" @@ -42615,18 +42463,16 @@ msgstr "" "l'alignement de remplissage." #: doc/classes/Label3D.xml -#, fuzzy msgid "If set, lights in the environment affect the label." -msgstr "Si [code]true[/code], ce [HTTPClient] a une réponse disponible." +msgstr "" #: doc/classes/Label3D.xml -#, fuzzy msgid "" "If set, text can be seen from the back as well. If not, the text is " "invisible when looking at it from behind." msgstr "" -"Si défini, le texte sera aussi visible de derrière. Sinon, le texture n'est " -"invisible que de face." +"Si défini, le texte sera aussi visible de derrière. Sinon, la texture ne " +"sera visible que de face." #: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml #: doc/classes/SpriteBase3D.xml @@ -42738,9 +42584,8 @@ msgid "Returns the offset of the piece with the index [code]idx[/code]." msgstr "Retourne le décalage de la pièce à l'index [code]idx[/code]." #: doc/classes/LargeTexture.xml -#, fuzzy msgid "Returns the [Texture] of the piece with the index [code]idx[/code]." -msgstr "Retourne la position du point à l'index [code]point[/code]." +msgstr "" #: doc/classes/LargeTexture.xml msgid "" @@ -42751,12 +42596,10 @@ msgstr "" "code]." #: doc/classes/LargeTexture.xml -#, fuzzy msgid "" "Sets the [Texture] of the piece with index [code]idx[/code] to " "[code]texture[/code]." msgstr "" -"Déplace l’élément de l’index [code]from_idx[/code] à [code]to_idx[/code]." #: doc/classes/LargeTexture.xml msgid "Sets the size of this [LargeTexture]." @@ -42908,7 +42751,7 @@ msgstr "" "utile lorsque vous avez un maillage plat qui a une lumière derrière elle. Si " "vous avez besoin de lancer une ombre sur les deux côtés du maillage, " "définissez le maillage pour utiliser les deux faces avec [constant " -"GeometryInstance.SHADOW_CASTING_SETTING_DOUBLE_SIDED]" +"GeometryInstance.SHADOW_CASTING_SETTING_DOUBLE_SIDED]." #: doc/classes/Light.xml msgid "Constant for accessing [member light_energy]." @@ -43109,7 +42952,6 @@ msgstr "" "les Light2D." #: doc/classes/Light2D.xml -#, fuzzy msgid "Shadow buffer size." msgstr "Taille du tampon d'ombre." @@ -43275,7 +43117,7 @@ msgstr "" "polygone à la fois. Pour augmenter cette limite, ouvrez les paramètres du " "projet et augmentez [member ProjectSettings.rendering/limits/buffers/" "canvas_polygon_buffer_size_kb] et [member ProjectSettings.rendering/limits/" -"buffers/canvas_polygon_index_buffer_size_kb]" +"buffers/canvas_polygon_index_buffer_size_kb]." #: doc/classes/Line2D.xml msgid "" @@ -43335,6 +43177,19 @@ msgid "" "perform antialiasing. 2D batching is also still supported with those " "antialiased lines." msgstr "" +"Si [code]true[/code], la bordure de la ligne essayera d'activer " +"anticrénelage en dessinant de fines lignes en OpenGL sur les bords de la " +"ligne.\n" +"[b]Note :[/b] Line2D n'est pas accéléré par lots si [code]antialiased[/code] " +"est [code]true[/code].\n" +"[b]Note :[/b] En raison de son fonctionnement, l'anticrénelage calculé en " +"interne n'est pas correct pour les lignes semi-transparents voire peut ne " +"pas fonctionner sur certaines plateformes. Vous pouvez corriger ce problème " +"en installant le greffon [url=https://github.com/godot-extended-libraries/" +"godot-antialiased-line2d]Antialiased Line2D[/url] puis créez un nÅ“ud " +"\"AntialiasedPolygon2D\". Ce nÅ“ud utilise des texture avec des mipmaps " +"personnalisés pour afficher l'anticrénelage. L'accélération par lot est " +"toujours supporté même avec les lignes avec anticrénelage." #: doc/classes/Line2D.xml msgid "" @@ -43361,6 +43216,8 @@ msgid "" "The gradient is drawn through the whole line from start to finish. The " "default color will not be used if a gradient is set." msgstr "" +"Le dégradé est dessiné par toute la ligne du début à la fin. La couleur par " +"défaut ne sera pas utilisée si un dégradé est défini." #: doc/classes/Line2D.xml msgid "The style for the points between the start and the end." @@ -43371,6 +43228,9 @@ msgid "" "The points that form the lines. The line is drawn between every point set in " "this array. Points are interpreted as local vectors." msgstr "" +"Les points qui forment les lignes. La ligne est tracée entre chaque point " +"défini dans ce tableau. Les points sont interprétés comme des vecteurs " +"locaux." #: doc/classes/Line2D.xml msgid "" @@ -43381,24 +43241,37 @@ msgid "" "width]. For thin lines, this value should be reduced to a number between " "[code]2[/code] and [code]4[/code] to improve performance." msgstr "" +"Le lissage des coins et des bouts. Les valeurs plus élevées affichent des " +"coins plus lisses, mais demandent plus de ressources pour le rendu. Ceci " +"n'est utilisé que si un coin ou un bout est défini comme arrondi.\n" +"[b]Note :[/b] La valeur par défaut est réglée pour les lignes avec la " +"largeur [member width] par défaut. Pour les lignes fines, cette valeur " +"devrait être réduite à entre [code]2[/code] et [code]4[/code] pour améliorer " +"les performances." #: doc/classes/Line2D.xml msgid "" "The direction difference in radians between vector points. This value is " "only used if [member joint_mode] is set to [constant LINE_JOINT_SHARP]." msgstr "" +"La différence de direction entre les points vectoriels. Cette valeur n'est " +"utilisée que si [member joint_mode] est [constant LINE_JOINT_SHARP]." #: doc/classes/Line2D.xml msgid "" "The texture used for the line's texture. Uses [code]texture_mode[/code] for " "drawing style." msgstr "" +"La texture utilisée pour la texture de la ligne. Utilise " +"[code]texture_mode[/code] pour le style de dessin." #: doc/classes/Line2D.xml msgid "" "The style to render the [code]texture[/code] on the line. Use [enum " "LineTextureMode] constants." msgstr "" +"Le style de rendu de la [code]texture[/code] sur la ligne. Utilisez une des " +"constantes [enum LineTextureMode]." #: doc/classes/Line2D.xml msgid "The line's width." @@ -43409,12 +43282,16 @@ msgid "" "The line's width varies with the curve. The original width is simply " "multiply by the value of the Curve." msgstr "" +"La largeur de la ligne dépend selon la courbe. La largeur originale est " +"simplement multipliée par la valeur de la Curve." #: doc/classes/Line2D.xml msgid "" "The line's joints will be pointy. If [code]sharp_limit[/code] is greater " "than the rotation of a joint, it becomes a bevel joint instead." msgstr "" +"Les coins de la ligne sont pointus. Si [code]sharp_limit[/code] est plus " +"grand que l'angle d'un coin, ça devient un biseau." #: doc/classes/Line2D.xml msgid "The line's joints will be bevelled/chamfered." @@ -43422,7 +43299,7 @@ msgstr "" #: doc/classes/Line2D.xml msgid "The line's joints will be rounded." -msgstr "" +msgstr "Les coins de la ligne seront arrondis." #: doc/classes/Line2D.xml msgid "Don't draw a line cap." @@ -43440,6 +43317,7 @@ msgstr "Dessine le bout de la ligne avec un arrondi." msgid "" "Takes the left pixels of the texture and renders it over the whole line." msgstr "" +"Utilise les pixels de gauche de la texture pour le rendu de toute la ligne." #: doc/classes/Line2D.xml msgid "" @@ -43452,10 +43330,12 @@ msgid "" "Stretches the texture across the line. Import the texture with [b]Repeat[/b] " "disabled for best results." msgstr "" +"Étire la texture à travers la ligne. Importez la texture avec la " +"[b]répétition[/b] désactivée pour de meilleurs résultats." #: doc/classes/LineEdit.xml msgid "Control that provides single-line string editing." -msgstr "" +msgstr "Le Control qui fournit l'édition d'un texte d'une seule ligne." #: doc/classes/LineEdit.xml msgid "" @@ -43543,6 +43423,9 @@ msgid "" "[code]from_column[/code] to [code]to_column[/code]. Both parameters should " "be within the text's length." msgstr "" +"Supprime une section du [member text] allant de la position " +"[code]from_column[/code] à [code]to_column[/code]. Les deux paramètres " +"doivent être de la longueur du texte." #: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml msgid "Clears the current selection." @@ -43556,12 +43439,19 @@ msgid "" "may cause a crash. If you wish to hide it or any of its children, use their " "[member CanvasItem.visible] property." msgstr "" +"Retourne le [PopupMenu] de ce [LineEdit]. Par défaut, ce menu s'affiche " +"lorsque le clic-droit sur le [LineEdit].\n" +"[b]Avertissement :[/b] Il s'agit d'un nÅ“ud interne requis, le retirer et le " +"supprimer peut causer un plantage. Si vous voulez le cacher, lui ou un de " +"ses enfants, utilisez la propriété [member CanvasItem.visible]." #: doc/classes/LineEdit.xml msgid "" "Returns the scroll offset due to [member caret_position], as a number of " "characters." msgstr "" +"Retourne le décalage du défilement suivant [member caret_position], en tant " +"que nombre de caractères." #: doc/classes/LineEdit.xml doc/classes/TextEdit.xml msgid "Returns the selection begin column." @@ -43572,9 +43462,8 @@ msgid "Returns the selection end column." msgstr "Retourne la colonne de fin de sélection." #: doc/classes/LineEdit.xml -#, fuzzy msgid "Returns [code]true[/code] if the user has selected text." -msgstr "Retourne [code]true[/code] si le minuteur est arrêté." +msgstr "Retourne [code]true[/code] si l'utilisateur a sélectionné du texte." #: doc/classes/LineEdit.xml msgid "Executes a given action as defined in the [enum MenuItems] enum." @@ -43642,13 +43531,12 @@ msgstr "Si [code]true[/code], le menu contextuel apparaitra au clic-droit." #: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml #: doc/classes/TextEdit.xml -#, fuzzy msgid "" "If [code]true[/code], the selected text will be deselected when focus is " "lost." msgstr "" -"Si [code]true[/code], la cellule actuellement sélectionnée peut être " -"sélectionnée à nouveau." +"Si [code]true[/code], le texte actuellement sélectionné sera désélectionné " +"quand le focus sera perdu." #: doc/classes/LineEdit.xml msgid "" @@ -44366,35 +44254,58 @@ msgid "" "add_constant_override(\"margin_right\", margin_value)\n" "[/codeblock]" msgstr "" +"Ajoute une marge supérieure, gauche, inférieure et droite à tous les nÅ“uds " +"[Control] qui sont des enfants directs du conteneur. Pour contrôler la marge " +"du [MarginContainer], utilisez les propriétés [code]margin_*[/code] du " +"thèmes listées ci-dessous.\n" +"[b]Note :[/b] Soyez prudent, les valeurs des marges de [Control] sont " +"différentes des valeurs de marge constante. Si vous souhaitez modifier les " +"valeurs de marge personnalisées du [MarginContainer] par code, vous devez " +"utiliser les exemples suivants :\n" +"[codeblock]\n" +"# Cet exemple suppose que ce script hérite de MarginContainer.\n" +"var margin_value = 100\n" +"add_constant_override(\"margin_top\", margin_value)\n" +"add_constant_override(\"margin_left\", margin_value)\n" +"add_constant_override(\"margin_bottom\", margin_value)\n" +"add_constant_override(\"margin_right\", margin_value)\n" +"[/codeblock]" #: doc/classes/MarginContainer.xml msgid "" "All direct children of [MarginContainer] will have a bottom margin of " "[code]margin_bottom[/code] pixels." msgstr "" +"Tous les enfants directs de [MarginContainer] auront la marge du bas de " +"[code]margin_bottom[/code] pixels." #: doc/classes/MarginContainer.xml msgid "" "All direct children of [MarginContainer] will have a left margin of " "[code]margin_left[/code] pixels." msgstr "" +"Tous les enfants directs de [MarginContainer] auront la marge gauche de " +"[code]margin_left[/code] pixels." #: doc/classes/MarginContainer.xml msgid "" "All direct children of [MarginContainer] will have a right margin of " "[code]margin_right[/code] pixels." msgstr "" +"Tous les enfants directs de [MarginContainer] auront la marge droite de " +"[code]margin_right[/code] pixels." #: doc/classes/MarginContainer.xml msgid "" "All direct children of [MarginContainer] will have a top margin of " "[code]margin_top[/code] pixels." msgstr "" +"Tous les enfants directs de [MarginContainer] auront la marge du haut de " +"[code]margin_top[/code] pixels." #: doc/classes/Marshalls.xml -#, fuzzy msgid "Data transformation (marshalling) and encoding helpers." -msgstr "Transformation de données (marshalling) et assistants d'encodage." +msgstr "Transformation de données (\"marshalling\") et assistants d'encodage." #: doc/classes/Marshalls.xml msgid "Provides data transformation and encoding utility functions." @@ -44403,13 +44314,12 @@ msgstr "" "données." #: doc/classes/Marshalls.xml -#, fuzzy msgid "" "Returns a decoded [PoolByteArray] corresponding to the Base64-encoded string " "[code]base64_str[/code]." msgstr "" -"Renvoie un [PoolByteArray] décodé correspondant à la chaîne de caractères " -"encodée en Base64 [code]base64_str[/code]." +"Retourne un [PoolByteArray] décodé correspondant à la chaîne de caractères " +"[code]base64_str[/code] encodée en Base64." #: doc/classes/Marshalls.xml msgid "" @@ -44981,6 +44891,9 @@ msgid "" "Uses specified surface of given [Mesh] to populate data for MeshDataTool.\n" "Requires [Mesh] with primitive type [constant Mesh.PRIMITIVE_TRIANGLES]." msgstr "" +"Utiliser la surface spécifiée de [Mesh] pour construire les données pour le " +"MeshDataTool.\n" +"Nécessite un [Mesh] de type primitif [constant Mesh.PRIMITIVE_TRIANGES]." #: doc/classes/MeshDataTool.xml msgid "Returns the number of edges in this [Mesh]." @@ -45000,6 +44913,9 @@ msgid "" "Vertex argument can only be 0 or 1 because edges are comprised of two " "vertices." msgstr "" +"Retourne l'index des sommet spécifiés reliés au bord donné.\n" +"L'argument du sommet ne peut être que 0 ou 1 car les bords ne sont composés " +"que de deux sommets." #: doc/classes/MeshDataTool.xml msgid "Returns the number of faces in this [Mesh]." @@ -45010,6 +44926,9 @@ msgid "" "Returns specified edge associated with given face.\n" "Edge argument must be either 0, 1, or 2 because a face only has three edges." msgstr "" +"Retourne le bord spécifié associé au face donné.\n" +"L'argument du bord doit être soit 0, 1 ou 2 parce qu'une face n'a que trois " +"bords." #: doc/classes/MeshDataTool.xml msgid "Returns the metadata associated with the given face." @@ -45025,6 +44944,9 @@ msgid "" "Vertex argument must be either 0, 1, or 2 because faces contain three " "vertices." msgstr "" +"Retourne le vertx spécifié du face donné.\n" +"L'argument du sommet doit être soit 0, 1 ou 2 parce que les faces ne " +"contiennent que trois sommets." #: doc/classes/MeshDataTool.xml msgid "" @@ -45035,6 +44957,12 @@ msgid "" "ARRAY_FORMAT_NORMAL] is [code]2[/code].\n" "See [enum ArrayMesh.ArrayFormat] for a list of format flags." msgstr "" +"Retourne le format du [Mesh]. Le format est un entier composé des drapeaux " +"de format du [Mesh]. Par exemple, un maillage contenant à la fois des " +"sommets et des normales retournerait un format de [code]3[/code] parce que [" +"constant ArrayMesh.ARRAY_FORMAT_VERTEX] est [code]1[/code] et [constant " +"ArrayMesh.ARRAY_FORMAT_NORMAL] est [code]2[/code].\n" +"Voir [enum ArrayMesh.ArrayFormat] pour une liste de drapeaux de format." #: doc/classes/MeshDataTool.xml msgid "Returns the material assigned to the [Mesh]." @@ -45149,6 +45077,13 @@ msgid "" "[Mesh] has to be instanced more than thousands of times at close proximity, " "consider using a [MultiMesh] in a [MultiMeshInstance] instead." msgstr "" +"MeshInstance est un nÅ“ud qui prend une ressource [Mesh] et l'ajoute au " +"scénario actuel en créant une instance. C'est la classe la plus souvent " +"utilisée pour obtenir la géométrie 3D pour le rendu et peut être utilisé " +"pour l'instance d'un seul [Mesh] dans de nombreux endroits. Cela permet de " +"réutiliser la géométrie et d'économiser des ressources. Lorsqu'un [Mesh] " +"doit être instancié plusieurs milliers de fois les uns proches des autres, " +"préférez plutôt un [MultiMesh] dans un [MultiMeshInstance]." #: doc/classes/MeshInstance.xml msgid "" @@ -45161,6 +45096,16 @@ msgid "" "If [code]simplify[/code] is [code]true[/code], the geometry can be further " "simplified to reduce the amount of vertices. Disabled by default." msgstr "" +"Cette aide crée un nÅ“ud [StaticBody] enfant avec une forme de collision " +"[ConvexPolygonShape] calculée à partir de la géométrie du maillage. Elle est " +"principalement utilisée pour les essais.\n" +"Si [code]clean[/code] est [code]true[/code] (par défaut), les doublons et " +"les sommets intérieurs sont automatiquement supprimés. Vous pouvez le " +"définir à [code]false[/code] pour rendre le processus de création plus " +"rapide.\n" +"Si [code]simplify[/code] est [code]true[/code], la géométrie pourra être " +"simplifiée pour réduire la quantité de sommets, ce qui est désactivé par " +"défaut." #: doc/classes/MeshInstance.xml msgid "" @@ -45199,11 +45144,15 @@ msgid "" "[method Mesh.surface_get_material] to get materials associated with the " "[Mesh] resource." msgstr "" +"Retourne la surcharge [Material] pour une surface de la ressource [Mesh].\n" +"[b]Note :[/b] Cette fonction ne retourne que les matériaux associés à la " +"[i]surchage[/i] de la [MeshInstance]. Préférez [method get_active_material] " +"ou [method Mesh.surface_get_material] pour obtenir des matériaux associés à " +"la ressource [Mesh]." #: doc/classes/MeshInstance.xml -#, fuzzy msgid "Returns the number of surface override materials." -msgstr "Retourne le nombre de surfaces du matériau." +msgstr "Retourne le nombre de surcharges des surfaces du matériau." #: doc/classes/MeshInstance.xml msgid "" @@ -45213,6 +45162,12 @@ msgid "" "In order to be mergeable, properties of the [MeshInstance] must match, and " "each surface must match, in terms of material, attributes and vertex format." msgstr "" +"Retourne [code]true[/code] si cette [MeshInstance] peut être fusionnée avec " +"l'autre instance [code]other_mesh_instance[/code], en utilisant la fonction [" +"method MeshInstance.merge_meshes].\n" +"Pour pouvoir être fusionnées, les propriétés des [MeshInstance] doivent " +"correspondre, et chaque surface doit correspondre, en termes de matériau, " +"d'attributs et de format des sommets." #: doc/classes/MeshInstance.xml msgid "" @@ -45237,6 +45192,26 @@ msgid "" "Also note that any initial data in the destination [MeshInstance] data will " "be discarded." msgstr "" +"Cette fonction peut fusionner les données de plusieurs [MeshInstance] " +"sources en une seule [MeshInstance] finale (le MeshInstance sur laquel la " +"fonction est appelée). Ceci est principalement utile pour améliorer les " +"performances en réduisant le nombre de appels de dessin et de [Node].\n" +"Le fusions ne doivent être faites que sur des maillages simples et ne " +"contenant pas d'animation.\n" +"Les sommets finaux peuvent soit être retournés dans l'espace global, soit " +"dans l'espace local par rapport à la transformation globale de la " +"[MeshInstance] finale (ce nÅ“ud doit être à l'intérieur du [SceneTree] pour " +"l'espace local pour fonctionner).\n" +"La fonction effectuera un contrôle final de compatibilité entre les " +"[MeshInstance] par défaut, cela devrait toujours être utilisé à moins que " +"vous n'ayez préalablement vérifié la compatibilité avec [method MeshInstance." +"is_mergeable_with]. Si la vérification est ignorée et que les maillages sont " +"fusionnés, vous pouvez voir des erreurs de rendu.\n" +"[b]Note :[/b] Les exigences de similitude entre les maillages sont assez " +"strictes. Elles peuvent être vérifiés avec [method MeshInstance." +"is_mergeable_with], avant d'appeler [method MeshInstance.merge_meshes]\n" +"Notez également que toutes les données initiales dans la [MeshInstance] " +"finale seront supprimées." #: doc/classes/MeshInstance.xml msgid "" @@ -45244,6 +45219,9 @@ msgid "" "resource. This material is associated with this [MeshInstance] rather than " "with the [Mesh] resource." msgstr "" +"Définit la surcharge [Material] pour la surface spécifiée de la ressource " +"[Mesh]. Ce matériel est associé à cette ressource [MeshInstance] plutôt qu'à " +"la ressource [Mesh]." #: doc/classes/MeshInstance.xml msgid "The [Mesh] resource for the instance." @@ -45336,9 +45314,8 @@ msgid "Returns the item's mesh." msgstr "Retourne le maillage de l'élément." #: doc/classes/MeshLibrary.xml -#, fuzzy msgid "Returns the transform applied to the item's mesh." -msgstr "Retourne la matrice de transformation de la toile de cet objet." +msgstr "" #: doc/classes/MeshLibrary.xml msgid "Returns the item's name." @@ -45381,9 +45358,8 @@ msgid "Sets the item's mesh." msgstr "Définit le maillage de l'élément." #: doc/classes/MeshLibrary.xml -#, fuzzy msgid "Sets the transform to apply to the item's mesh." -msgstr "Retourne la matrice de transformation de la toile de cet objet." +msgstr "" #: doc/classes/MeshLibrary.xml msgid "" @@ -45607,6 +45583,18 @@ msgid "" "(4 bytes as is) and [code]COLOR_FLOAT[/code] / [code]CUSTOM_DATA_FLOAT[/" "code] is stored as 4 floats." msgstr "" +"Définit toutes les données relatives aux instances en une seule fois. Ceci " +"est particulièrement utile lors du chargement des données du disque ou de la " +"préparation des données de GDNative.\n" +"Toutes les données sont empaquetées dans un grand tableau flottant. Un " +"tableau peut ressembler à ceci : la Transform pour l'instance 1, les données " +"de couleur pour l'instance 1, des données personnalisées pour l'instance 1, " +"la Transform pour l'instance 2, les données de couleur pour l'instance 2, " +"etc.\n" +"[Transform] est enregistré avec 12 flottants, [Transform2D] avec 8 " +"flottants, [code]COLOR_8BIT[/code] / [code]CUSTOM_DATA_8BIT[/code] avec 1 " +"flottant (4 octets en général) et [code]COLOR_FLOAT[/code] / " +"[code]CUSTOM_DATA_FLOAT[/code] avec 4 flottants." #: doc/classes/MultiMesh.xml msgid "" @@ -45619,6 +45607,16 @@ msgid "" "When the order of instances is coherent, the simpler [method MultiMesh." "set_as_bulk_array] can still be used with interpolation." msgstr "" +"Une version alternative de [method MultiMesh.set_as_bulk_array] qui peut " +"être utilisée avec [i]l'interpolation physique[/i]. Cette méthode prend deux " +"tableaux, et peut définir les données pour la trame actuelle et précédente " +"en une seule fois. Le rendu interpolera automatiquement les données entre " +"ces deux trames.\n" +"Ceci est utile pour les situations où l'ordre des instances peut changer " +"d'une trame physique à l'autre, comme les systèmes de particules.\n" +"Lorsque l'ordre des instances est cohérent, la méthode [method MultiMesh." +"set_as_bulk_array] plus simple peut encore être utilisée avec " +"l'interpolation." #: doc/classes/MultiMesh.xml msgid "" @@ -45628,6 +45626,11 @@ msgid "" "[code]null[/code] on the [MultiMesh] and [member SpatialMaterial." "vertex_color_use_as_albedo] is [code]true[/code] on the material." msgstr "" +"Définit la couleur d'une instance spécifique en [i]multipliant[/i] les " +"couleurs des sommets existants du maillage.\n" +"Pour que la couleur soit modifiée, assurez-vous que [member color_format] " +"n'est pas [code]null[/code] pour le [MultiMesh] et [member SpatialMaterial." +"vertex_color_use_as_albedo] est [code]true[/code] dans le matériau." #: doc/classes/MultiMesh.xml msgid "" @@ -45635,6 +45638,10 @@ msgid "" "just a container for 4 floating point numbers. The format of the number can " "change depending on the [enum CustomDataFormat] used." msgstr "" +"Définit des données personnalisées pour une instance spécifique. Bien que " +"[Color] soit utilisée, ce n'est qu'un conteneur pour 4 flottants qui peut " +"servir à autre chose. Le format du nombre peut changer en fonction du [enum " +"CustomDataFormat] utilisé." #: doc/classes/MultiMesh.xml msgid "Sets the [Transform] for a specific instance." @@ -45646,11 +45653,11 @@ msgstr "Définit la [Transform2D] pour l'instance spécifiée." #: doc/classes/MultiMesh.xml msgid "Format of colors in color array that gets passed to shader." -msgstr "" +msgstr "Le format des couleurs dans le tableau de couleurs passé au shader." #: doc/classes/MultiMesh.xml msgid "Format of custom data in custom data array that gets passed to shader." -msgstr "" +msgstr "Le format des données personnalisées dans ce tableau passé au shader." #: doc/classes/MultiMesh.xml msgid "" @@ -45658,6 +45665,9 @@ msgid "" "buffers. By default, all instances are drawn but you can limit this with " "[member visible_instance_count]." msgstr "" +"Le nombre de cas qui seront affichés. Cela effacera et re-dimensionnera les " +"mémoires tampons. Par défaut, toutes les instantes sont dessinées mais vous " +"pouvez les limiter avec [member visible_instance_count]." #: doc/classes/MultiMesh.xml msgid "Mesh to be drawn." @@ -45672,6 +45682,14 @@ msgid "" "special cases mentioned above, the quality should be comparable to high " "quality." msgstr "" +"Choisis si vous utilisez une méthode d'interpolation qui favorise la vitesse " +"ou la qualité.\n" +"Lors de l'utilisation de faibles taux de trames physiques (généralement " +"inférieur à 20) ou de taux élevés de rotation d'objets, vous pouvez obtenir " +"de meilleurs résultats à partir du réglage de haute qualité.\n" +"[b]Note :[/b] La qualité rapide ne correspond pas à la qualité basse. Sauf " +"dans les cas particuliers mentionnés ci-dessus, la qualité devrait être " +"comparable à la qualité." #: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." @@ -45684,6 +45702,8 @@ msgid "" "Limits the number of instances drawn, -1 draws all instances. Changing this " "does not change the sizes of the buffers." msgstr "" +"Limite le nombre d'instances affichées, et -1 les dessine toutes. Changer " +"cela ne change pas la taille des mémoires tampons." #: doc/classes/MultiMesh.xml msgid "Use this when using 2D transforms." @@ -45702,12 +45722,17 @@ msgid "" "Compress [Color] data into 8 bits when passing to shader. This uses less " "memory and can be faster, but the [Color] loses precision." msgstr "" +"Compresse les données [Color] en 8 bits quand elles seront passées au " +"shader. Cela utilise moins de mémoire et peut être plus rapide, mais les " +"[Color] perdent en précision." #: doc/classes/MultiMesh.xml msgid "" "The [Color] passed into [method set_instance_color] will use 4 floats. Use " "this for highest precision [Color]." msgstr "" +"La [Color] passée dans [method set_instance_color] utilisera 4 flottants. " +"Utilisez ceci pour la plus haute précision [Color]." #: doc/classes/MultiMesh.xml msgid "Use when you are not using per-instance custom data." @@ -45899,12 +45924,16 @@ msgid "" "Emitted when this MultiplayerAPI's [member network_peer] successfully " "connected to a server. Only emitted on clients." msgstr "" +"Émis lorsque le [member network_peer] de ce MultijoueurAPI est connecté avec " +"succès à un serveur. Seulement émis aux clients." #: doc/classes/MultiplayerAPI.xml msgid "" "Emitted when this MultiplayerAPI's [member network_peer] fails to establish " "a connection to a server. Only emitted on clients." msgstr "" +"Émis lorsque le [member network_peer] de ce MultijoueurAPI ne parvient pas à " +"établir une connexion à un serveur. Seulement émis aux clients." #: doc/classes/MultiplayerAPI.xml msgid "" @@ -45913,6 +45942,11 @@ msgid "" "clients connect to the same server. Upon connecting to a server, a client " "also receives this signal for the server (with ID being 1)." msgstr "" +"Émis lorsque le [member network_peer] de ce MultiplayerAPI se connecte à un " +"nouveau pair. L'identifiant est celui du nouveau pair. Les clients sont " +"informés lorsque d'autres clients se connectent au même serveur. En se " +"connectant à un serveur, un client reçoit également ce signal pour le " +"serveur (avec identifiant étant à 1)." #: doc/classes/MultiplayerAPI.xml msgid "" @@ -45920,6 +45954,9 @@ msgid "" "peer. Clients get notified when other clients disconnect from the same " "server." msgstr "" +"Émis lorsque le [member network_peer] de ce MultiplayerAPI se déconnecte " +"d'un pair. Les clients sont informés lorsque d'autres clients se " +"déconnectent du même serveur." #: doc/classes/MultiplayerAPI.xml msgid "" @@ -45927,12 +45964,18 @@ msgid "" "[code]packet[/code] with custom data (see [method send_bytes]). ID is the " "peer ID of the peer that sent the packet." msgstr "" +"Émis lorsque le [member network_peer] de ce MultijoueurAPI reçoit un " +"[code]packet[/code] avec des données personnalisées (voir [method " +"send_bytes)]. L'identifiant est l'identifiant par les pairs de l'équipe qui " +"a envoyé le paquet." #: doc/classes/MultiplayerAPI.xml msgid "" "Emitted when this MultiplayerAPI's [member network_peer] disconnects from " "server. Only emitted on clients." msgstr "" +"Émis lorsque le [member network_peer] de ce MultijoueurAPI se déconnecte du " +"serveur. Seulement émis sur les clients." #: doc/classes/MultiplayerAPI.xml msgid "" @@ -45973,34 +46016,47 @@ msgid "" "[i]Deprecated.[/i] Use [constant RPC_MODE_PUPPET] instead. Analogous to the " "[code]slave[/code] keyword." msgstr "" +"[i]Obsolète.[/i] Utilisez plutôt [constant RPC_MODE_PUPPET]. Similaire au " +"mot-clé [code]slave[/code]." #: doc/classes/MultiplayerAPI.xml msgid "" "Behave like [constant RPC_MODE_REMOTE] but also make the call or property " "change locally. Analogous to the [code]remotesync[/code] keyword." msgstr "" +"Se comporte comme [constant RPC_MODE_REMOTE] mais fait aussi l'appel ou le " +"changement d'un propriété en local. Similaire au mot-clé " +"[code]remotesync[/code]." #: doc/classes/MultiplayerAPI.xml msgid "" "[i]Deprecated.[/i] Use [constant RPC_MODE_REMOTESYNC] instead. Analogous to " "the [code]sync[/code] keyword." msgstr "" +"[i]Obsolète.[/i] Utilisez plutôt [constant RPC_MODE_REMOTESYNC]. Similaire " +"au mot-clé [code]sync[/code]." #: doc/classes/MultiplayerAPI.xml msgid "" "Behave like [constant RPC_MODE_MASTER] but also make the call or property " "change locally. Analogous to the [code]mastersync[/code] keyword." msgstr "" +"Se comporte comme [constant RPC_MODE_MASTER] mais fait aussi l'appel ou le " +"changement d'une propriété en local. Similaire au mot-clé " +"[code]mastersync[/code]." #: doc/classes/MultiplayerAPI.xml msgid "" "Behave like [constant RPC_MODE_PUPPET] but also make the call or property " "change locally. Analogous to the [code]puppetsync[/code] keyword." msgstr "" +"Se comporte comme [constant RPC_MODE_PUPPET] mais fait aussi l'appel ou le " +"changement d'une propriété en local. Similaire au mot-clé " +"[code]puppetsync[/code]." #: doc/classes/Mutex.xml msgid "A synchronization mutex (mutual exclusion)." -msgstr "" +msgstr "Un mutex de synchronisation (exclusion mutuelle)." #: doc/classes/Mutex.xml msgid "" @@ -46117,6 +46173,9 @@ msgid "" "Returns the owner of the [NavigationMesh] which contains the navigation " "point closest to the point given. This is usually a [NavigationMeshInstance]." msgstr "" +"Retourne le propriétaire du [NavigationMesh] qui contient le point de " +"navigation le plus proche du point donné. C'est généralement une " +"[NavigationMeshInstance]." #: doc/classes/Navigation.xml msgid "" @@ -46127,9 +46186,8 @@ msgid "" msgstr "" #: doc/classes/Navigation.xml -#, fuzzy msgid "Returns the [RID] of the navigation map on the [NavigationServer]." -msgstr "Retourne le [RID] de la énième forme d'une zone." +msgstr "" #: doc/classes/Navigation.xml msgid "" @@ -46141,6 +46199,13 @@ msgid "" "agent properties associated with each [NavigationMesh] (radius, height, " "etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" +"[i]Obsolète.[/i] Le nÅ“ud [Navigation] la méthode [method get_simple_path] " +"sont obsolètes se seront retiré dans une prochaine version. Utilisez plutôt [" +"method NavigationServer.map_get_path].\n" +"Retourne le chemin entre deux points donnés. Les points sont des coordonées " +"locales. Si [code]optimize[/code] est [code]true[/code] (par défaut), les " +"propriétés de l'agent associées à chaque [NavigationMesh] (rayon, hauteur, " +"etc.) sont considérés dans le calcul du chemin, sinon ils sont ignorés." #: doc/classes/Navigation.xml msgid "The cell height to use for fields." @@ -46166,12 +46231,16 @@ msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" +"Définit la direction. Par défaut, il s'agit de [code](0, 1, 0)[/code], qui " +"est la direction du haut (\"up\")." #: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationServer.xml msgid "" "Emitted when a navigation map is updated, when a region moves or is modified." msgstr "" +"Émis quand une carte de navigation est mise à jour, ou quand une région se " +"déplace ou est modifiée." #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." @@ -46220,9 +46289,8 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml -#, fuzzy msgid "Server interface for low-level 2D navigation access." -msgstr "Interface de serveur pour l'accès audio de bas niveau." +msgstr "" #: doc/classes/Navigation2DServer.xml #, fuzzy @@ -46260,16 +46328,16 @@ msgstr "" "de navigation. Ensemble, ces cartes définissent les aires navigables dans le " "monde 2D. Pour que deux régions soient connectées entre elles, elles doivent " "avoir une bordure en commun. Une bordure (\"edge\") est considérée connectée " -"à une autre si elles ont deux sommets rapprochés de moins de la distance " -"[member Navigation.edge_connection_margin].\n" +"à une autre si elles ont deux sommets rapprochés de moins de la distance [" +"member Navigation.edge_connection_margin].\n" "Pour utiliser le système d'évitement, vous devez utiliser des agents. Vous " "pouvez définir la vitesse cible d'un agent, puis le serveur émettra une " "méthode de rappel avec la vitesse modifiée.\n" "[b]Note :[/b] Le système d'évitement des collisions ignorent les régions. " "Utiliser la vitesse modifiée telle quelle peut déplacer un agent hors de la " -"surface de navigable. C'est une limite du système d'évitement des collision, " -"et certaines situations plus complexes peuvent nécessiter l'utilisation du " -"moteur physique.\n" +"surface de navigable. C'est une limite du système d'évitement des " +"collisions, et certaines situations plus complexes peuvent nécessiter " +"l'utilisation du moteur physique.\n" "Le serveur garde en mémoire tous les appels et les exécutent durant la phase " "de synchronisation. Cela veut dire que vous pouvez demander n'importe quel " "changement sur l'ensemble des cartes, via n'importe quel fil d'exécution, " @@ -46284,11 +46352,12 @@ msgid "" "Returns the navigation map [RID] the requested [code]agent[/code] is " "currently assigned to." msgstr "" +"Retourne le [RID] de la carte de navigation auquel le [code]agent[/code] " +"spécifié est actuellement assigné." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -#, fuzzy msgid "Returns [code]true[/code] if the map got changed the previous frame." -msgstr "Renvoie [code]true[/code] si le chemin donné est filtré." +msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" @@ -46314,11 +46383,13 @@ msgid "" "navigation. The larger this number, the longer the running time of the " "simulation. If the number is too low, the simulation will not be safe." msgstr "" +"Définit le nombre maximal d'autres agents que cet agent prend en compte dans " +"la navigation. Plus ce nombre est grand, plus la durée de la simulation est " +"longue. Si le nombre est trop bas, la simulation ne sera pas fiable." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -#, fuzzy msgid "Sets the maximum speed of the agent. Must be positive." -msgstr "Obtient le nom d'un entrée par son index." +msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" @@ -46326,11 +46397,14 @@ msgid "" "the navigation. The larger this number, the longer the running time of the " "simulation. If the number is too low, the simulation will not be safe." msgstr "" +"Définit la distance maximale avec d'autres agents que cet agent prend en " +"compte dans la navigation. Plus ce nombre est grand, plus la durée de la " +"simulation est longue. Si le nombre est trop bas, la simulation ne sera pas " +"fiable." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -#, fuzzy msgid "Sets the position of the agent in world space." -msgstr "Définit la position du nÅ“ud spécifié." +msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the radius of the agent." @@ -46348,11 +46422,14 @@ msgid "" "agents, but the less freedom this agent has in choosing its velocities. Must " "be positive." msgstr "" +"La quantité minimale de temps pour laquelle les vitesses de l'agent " +"calculées par la simulation sont fiables pour les autres agents. Plus ce " +"nombre est grand, plus tôt cet agent répondra à la présence d'autres agents, " +"mais moins il aura de liberté pour choisir sa vitesse. Ça doit être positif." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -#, fuzzy msgid "Sets the current velocity of the agent." -msgstr "Définit le trame présentement visible de l'animation." +msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Destroys the given RID." @@ -46364,6 +46441,9 @@ msgid "" "returns both 2D and 3D created navigation maps as there is technically no " "distinction between them." msgstr "" +"Retourne tous les [RID] des cartes de navigation créées sur le " +"NavigationServer. Cela renvoie les cartes de navigation 2D et aussi 3D car " +"il n'y a techniquement aucune distinction entre eux." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Create a new map." @@ -46397,19 +46477,47 @@ msgid "" "but it can also introduce bugs if used inappropriately without much " "foresight." msgstr "" +"Cette fonction force immédiatement la synchronisation de la navigation " +"spécifiée par le [RID] spécifié par [code]map[/code]. Par défaut, les cartes " +"de navigation ne sont synchronisées qu'à la fin de chaque trame physique. " +"Cette fonction peut être utilisée pour calculer immédiatement tous les " +"maillages de navigation et les connexions entre les régions de la carte de " +"navigation. Cela permet d'interroger un chemin de navigation pour une carte " +"modifiée immédiatement et dans la même trame (plusieurs fois si nécessaire)." +"\n" +"En raison de restrictions techniques, la file de commandes actuelle de " +"NavigationServer sera exécutée aussitôt. Cela signifie que toutes les " +"commandes de mise à jour en attente pour cette trame de physique seront " +"exécutées, même celles destinées à d'autres cartes, régions et agents qui ne " +"font pas partie de la carte spécifiée. Le calcul coûteux des maillages de " +"navigation et des connexions de régions d'une carte ne sera fait que pour la " +"carte spécifiée. D'autres cartes recevront la synchronisation normale à la " +"fin de la trame physique. Si la carte spécifiée reçoit des changements après " +"la mise à jour forcée, elle sera à nouveau mise à jour aussi bien lorsque " +"les autres cartes recevront leur mise à jour.\n" +"Le traitement d'évitement et l'envoi des signaux [code]safe_velocity[/code] " +"ne sont pas affectés par cette fonction et continuent de se produire pour " +"tous les cartes et agents à la fin de la trame physique.\n" +"[b]Note :[/b] Une grande pouvoir implique une grande responsabilité. Cette " +"fonction ne devrait être utilisée que par les utilisateurs qui savent " +"vraiment ce qu'ils font et ont une bonne raison de l'utiliser. Pour " +"effectuer une mise à jour immédiate d'une carte de navigation, il faut " +"verrouiller le NavigationServer et exécuter toute la file de commandes du " +"NavigationServer. Non seulement cela peut affecter sévèrement les " +"performances du jeu, mais il peut également introduire des bugs si ça n'est " +"pas fait avec le plus grand soin." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" "Returns all navigation agents [RID]s that are currently assigned to the " "requested navigation [code]map[/code]." msgstr "" +"Retourne tous [RID] des agents de navigation qui sont actuellement affectés " +"à la navigation [code]map[/code] spécifiée." #: doc/classes/Navigation2DServer.xml -#, fuzzy msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." msgstr "" -"Retourne l'actuelle ligne du fichier interprété (actuellement non " -"implémenté)." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Returns the map cell size." @@ -46428,12 +46536,16 @@ msgid "" "Returns the owner region RID for the point returned by [method " "map_get_closest_point]." msgstr "" +"Retourne la région propriétaire du RID pour le point retourné par [method " +"map_get_closest_point]." #: doc/classes/Navigation2DServer.xml msgid "" "Returns the edge connection margin of the map. The edge connection margin is " "a distance used to connect two regions." msgstr "" +"Retourne la marge de raccordement du bord de la carte. La marge de " +"raccordement est une distance utilisée pour relier deux régions." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" @@ -46441,38 +46553,42 @@ msgid "" "[code]navigation_layers[/code] is a bitmask of all region layers that are " "allowed to be in the path." msgstr "" +"Retourne le chemin de navigation pour atteindre la destination de l'origine. " +"[code]navigation_layers[/code] est un bitmask de toutes les calques de la " +"région qui sont autorisées à être dans le chemin." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" "Returns all navigation regions [RID]s that are currently assigned to the " "requested navigation [code]map[/code]." msgstr "" +"Retourne toutes les régions de navigation [RID] qui sont actuellement " +"affectées à la navigation demandée [code]map[/code]." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -#, fuzzy msgid "Returns [code]true[/code] if the map is active." -msgstr "Retourne [code]true[/code] si l'[AABB] est vide." +msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the map active." msgstr "Définit la carte comme active." #: doc/classes/Navigation2DServer.xml -#, fuzzy msgid "" "Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" "b] Currently not implemented." -msgstr "Définit le polygone de navigation de la tuile." +msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -#, fuzzy msgid "Set the map cell size used to weld the navigation mesh polygons." -msgstr "Définit le polygone de navigation de la tuile." +msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" "Set the map edge connection margin used to weld the compatible region edges." msgstr "" +"Définit la marge de connexion de bord de la carte utilisée pour fusionner " +"les bords compatibles de la région." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Creates a new region." @@ -46484,6 +46600,8 @@ msgid "" "index between 0 and the return value of [method " "region_get_connections_count]." msgstr "" +"Retourne le point de fin d'une porte de connexion. [code]connection[/code] " +"est un indice entre 0 et la valeur de [method region_get_connections_count]." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" @@ -46491,33 +46609,36 @@ msgid "" "an index between 0 and the return value of [method " "region_get_connections_count]." msgstr "" +"Retourne le point de départ d'une porte de connexion. [code]connection[/code]" +" est un indice entre 0 et la valeur de [method region_get_connections_count]." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" "Returns how many connections this [code]region[/code] has with other regions " "in the map." msgstr "" +"Retourne le nombre de connexions ce [code]region[/code] a avec les autres " +"régions de la carte." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -#, fuzzy msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." -msgstr "Retourne [code]true[/code] si le [code]signal[/code] donné existe." +msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "" +"Retourne le [RID] de la carte de navigation à laquelle la [code]region[/code]" +" spécifiée est actuellement assignée." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -#, fuzzy msgid "Returns the region's navigation layers." -msgstr "Retourne le maillage de navigation de l'élément." +msgstr "Retourne les calques de navigation de la région." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -#, fuzzy msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." -msgstr "Retourne [code]true[/code] si le [code]signal[/code] donné existe." +msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" @@ -46551,16 +46672,12 @@ msgstr "" "le résultat peut être inattendu." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -#, fuzzy msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." msgstr "" -"Définit la [code]position[/code] du point avec l'identifiant [code]id[/code] " -"spécifié." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -#, fuzzy msgid "Sets the map for the region." -msgstr "Retourne la hauteur du contenu." +msgstr "Définit la carte de la région." #: doc/classes/Navigation2DServer.xml msgid "" @@ -46569,24 +46686,19 @@ msgid "" msgstr "" "Définit les calques de navigation de la région. Cela permet de sélectionner " "les régions à partir d'une requête de chemin (en utilisant [method " -"Navigation2DServer.map_get_path])" +"Navigation2DServer.map_get_path])." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -#, fuzzy msgid "Sets the navigation mesh for the region." -msgstr "Définit le polygone de navigation de la tuile." +msgstr "Définit le polygone de navigation de la région." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -#, fuzzy msgid "Sets the global transformation for the region." -msgstr "Retourne la matrice de transformation globale de cet élément." +msgstr "Retourne la transformation globale de cette région." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -#, fuzzy msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." msgstr "" -"Définit la [code]position[/code] du point avec l'identifiant [code]id[/code] " -"spécifié." #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." @@ -46714,23 +46826,20 @@ msgstr "" "la NavigationAgent." #: doc/classes/NavigationAgent.xml -#, fuzzy msgid "Returns the [RID] of this agent on the [NavigationServer]." -msgstr "Retourne le [RID] de la énième forme d'une zone." +msgstr "Retourne le [RID] de cet agent dans le [NavigationServer]." #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -#, fuzzy msgid "" "Returns the user-defined target location (set with [method " "set_target_location])." -msgstr "Renvoie le mode de remplacement de l’espace pour la zone." +msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -#, fuzzy msgid "" "Returns [code]true[/code] if the navigation path's final location has been " "reached." -msgstr "Renvoie [code]true[/code] si le chemin donné est filtré." +msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" @@ -46827,14 +46936,12 @@ msgstr "" "déplacer sur un plan horizontal." #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -#, fuzzy msgid "The maximum number of neighbors for the agent to consider." -msgstr "La valeur de luminance maximale pour l'exposition automatique." +msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -#, fuzzy msgid "The maximum speed that an agent can move." -msgstr "Rotation maximale à travers la charnière." +msgstr "La vitesse maximale à laquelle un agent peut se déplacer." #: doc/classes/NavigationAgent.xml msgid "" @@ -46848,9 +46955,8 @@ msgstr "" "correspondant." #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -#, fuzzy msgid "The distance to search for other agents." -msgstr "L’instance n’a pas de type." +msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" @@ -46929,9 +47035,8 @@ msgstr "" "doit être positif." #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -#, fuzzy msgid "Notifies when the final location is reached." -msgstr "Avertit quand une animation commence à jouer." +msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" @@ -47008,9 +47113,8 @@ msgstr "" "navigation." #: doc/classes/NavigationAgent2D.xml -#, fuzzy msgid "Returns the [RID] of this agent on the [Navigation2DServer]." -msgstr "Retourne le [RID] de la énième forme d'une zone." +msgstr "Retourne le [RID] de cet agent dans le [Navigation2DServer]." #: doc/classes/NavigationAgent2D.xml msgid "" @@ -47090,11 +47194,10 @@ msgid "" msgstr "" #: doc/classes/NavigationMesh.xml -#, fuzzy msgid "" "Returns whether the specified [code]bit[/code] of the [member " "geometry_collision_mask] is set." -msgstr "Retourne si la [code]class[/code] spécifiée est disponible ou non." +msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml msgid "" @@ -47105,9 +47208,8 @@ msgstr "" "créé." #: doc/classes/NavigationMesh.xml -#, fuzzy msgid "Returns the number of polygons in the navigation mesh." -msgstr "Renvoie le nombre de points sur l'axe de mélange." +msgstr "" #: doc/classes/NavigationMesh.xml msgid "" @@ -47118,17 +47220,16 @@ msgstr "" "créé." #: doc/classes/NavigationMesh.xml -#, fuzzy msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" "code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" "code] in the [member geometry_collision_mask]." msgstr "" -"Si [code]value[/code] est [code]true[/code]], définit le [code]bit[/code] " -"spécifié dans le masque [nom collision_mask].\n" -"Si [code]value[/code] est [code]false[/code], rétablit le [code]bit[/code] " -"spécifié dans le masque [nom collision_mask]." +"Si [code]value[/code] est [code]true[/code], définit le [code]bit[/code] " +"spécifié dans le masque [member geometry_collision_mask].\n" +"Si [code]value[/code] est [code]false[/code], efface le [code]bit[/code] " +"spécifié dans le masque [member geometry_collision_mask]." #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml msgid "" @@ -47152,9 +47253,8 @@ msgid "" msgstr "" #: doc/classes/NavigationMesh.xml -#, fuzzy msgid "The maximum slope that is considered walkable, in degrees." -msgstr "Rotation maximale à travers la charnière." +msgstr "" #: doc/classes/NavigationMesh.xml msgid "" @@ -47203,9 +47303,8 @@ msgid "The position offset applied to the [member filter_baking_aabb] [AABB]." msgstr "" #: doc/classes/NavigationMesh.xml -#, fuzzy msgid "If [code]true[/code], marks spans that are ledges as non-walkable." -msgstr "Si [code]true[/code], les titres des colonnes sont visibles." +msgstr "" #: doc/classes/NavigationMesh.xml msgid "" @@ -47214,13 +47313,10 @@ msgid "" msgstr "" #: doc/classes/NavigationMesh.xml -#, fuzzy msgid "" "If [code]true[/code], marks walkable spans as not walkable if the clearance " "above the span is less than [member agent_height]." msgstr "" -"Si [code]true[/code], les particules sera émise une seule fois puis " -"arrêtées. Équivalent à [member Particles.one_shot]." #: doc/classes/NavigationMesh.xml msgid "" @@ -47489,18 +47585,16 @@ msgstr "" "geometry_source_geometry_mode] de la ressource [NavigationMesh]." #: doc/classes/NavigationMeshGenerator.xml -#, fuzzy msgid "" "Removes all polygons and vertices from the provided [code]nav_mesh[/code] " "resource." -msgstr "Supprime l’animation avec la touche [code]name[/code]." +msgstr "" #: doc/classes/NavigationMeshInstance.xml msgid "An instance of a [NavigationMesh]." msgstr "Une instance de [NavigationMesh]." #: doc/classes/NavigationMeshInstance.xml -#, fuzzy msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " "be navigated and what cannot, based on the [NavigationMesh] resource.\n" @@ -47533,7 +47627,7 @@ msgstr "" "relier deux régions. Ils doivent partager un même bord.\n" "Le coût d'entrée dans cette région d'une autre région peut être contrôlé " "avec la valeur [member enter_cost].\n" -"[b]Note : [/b] Cette valeur n'est pas ajoutée au coût du chemin lorsque la " +"[b]Note :[/b] Cette valeur n'est pas ajoutée au coût du chemin lorsque la " "position de départ est déjà dans cette région.\n" "Le coût des distances de voyage dans cette région peut être contrôlé avec le " "multiplicateur [member travel_cost]." @@ -47550,6 +47644,18 @@ msgid "" "operating systems that cannot use threads (such as HTML5 with threads " "disabled)." msgstr "" +"Pré-calcule le [NavigationMesh]. Si [code]on_thread[/code] est défini à " +"[code]true[/code] (par défaut), le pré-calcul est fait sur un fil " +"d'exécution séparé. Le pré-calcul sur un fil d'exécution séparé est utile " +"parce que la navigation est une opération relativement coûteuse. Lorsqu'il " +"est terminé, il définit automatiquement ce nouveau [NavigationMesh]. " +"Veuillez noter que le pré-calcul sur le fil d'exécution séparé peut être " +"très lent si la géométrie est composée de plein de maillages puisque l'accès " +"asynchrone à chaque maillage nécessite une lourde synchronisation. De plus, " +"veuillez noter que le pré-calculs sur un fil d'exécution séparé est " +"automatiquement désactivée sur les systèmes d'exploitation qui ne peuvent " +"pas utiliser des fils d'exécution (comme HTML5 si cette fonction est " +"désactivée)." #: doc/classes/NavigationMeshInstance.xml msgid "" @@ -47558,6 +47664,10 @@ msgid "" "identify the [NavigationMeshInstance] closest to a point on the merged " "navigation map." msgstr "" +"Retourne le [RID] de cette région sur [NavigationServer]. Combiné avec [" +"method NavigationServer.map_get_closest_point_owner], peut être utilisé pour " +"identifier le [NavigationMeshInstance] le plus proche d'un point d'une carte " +"de navigation fusionnée." #: doc/classes/NavigationMeshInstance.xml msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." @@ -47590,11 +47700,13 @@ msgid "" "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" +"Lorsque le cheminement se déplace à l'intérieur de cette région, les " +"distances parcourues sont multipliées par [code]travel_cost[/code] pour " +"déterminer le chemin le plus court." #: doc/classes/NavigationMeshInstance.xml -#, fuzzy msgid "Notifies when the navigation mesh bake operation is completed." -msgstr "Avertit quand une animation commence à jouer." +msgstr "" #: doc/classes/NavigationMeshInstance.xml msgid "Notifies when the [NavigationMesh] has changed." @@ -47613,12 +47725,22 @@ msgid "" "[b]Note:[/b] Obstacles are intended as a last resort option for constantly " "moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" +"Obstacle 3D utilisé dans la navigation pour éviter les collisions. " +"L'obstacle a besoin de données de navigation pour fonctionner correctement. " +"Cela peut être fait avec l'obstacle comme enfant d'un nÅ“ud [Navigation], ou " +"en utilisant [method set_navigation]. [NavigationObstacle] est sûr lors des " +"trames physiques.\n" +"[b]Note :[/b] Les obstacles sont conçus comme dernière option pour les " +"objets constamment mobiles qui ne peuvent pas être pré-calculés efficacement " +"dans un maillage de navigation." #: doc/classes/NavigationObstacle.xml msgid "" "Returns the [Navigation] node that the obstacle is using for its navigation " "system." msgstr "" +"Retourne le nÅ“ud [Navigation] que l'obstacle utilise pour son système de " +"navigation." #: doc/classes/NavigationObstacle.xml msgid "Returns the [RID] of this obstacle on the [NavigationServer]." @@ -47629,18 +47751,24 @@ msgid "" "Sets the [Navigation] node used by the obstacle. Useful when you don't want " "to make the obstacle a child of a [Navigation] node." msgstr "" +"Définit le nÅ“ud [Navigation] utilisé par l'obstacle. Utile lorsque vous ne " +"voulez pas faire l'obstacle un enfant d'un nÅ“ud [Navigation]." #: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml msgid "" "Enables radius estimation algorithm which uses parent's collision shapes to " "determine the obstacle radius." msgstr "" +"Active l'algorithme d'estimation de rayon qui utilise les formes de " +"collision des parents pour déterminer le rayon des obstacles." #: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml msgid "" "The radius of the agent. Used only if [member estimate_radius] is set to " "[code]false[/code]." msgstr "" +"Le rayon de l'agent. Utilisé uniquement si [member estimate_radius] est " +"[code]false[/code]." #: doc/classes/NavigationObstacle2D.xml msgid "2D obstacle used in navigation for collision avoidance." @@ -47655,12 +47783,22 @@ msgid "" "[b]Note:[/b] Obstacles are intended as a last resort option for constantly " "moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" +"L'obstacle 2D utilisé dans la navigation pour éviter les collisions. " +"L'obstacle a besoin de données de navigation pour fonctionner correctement. " +"Cela peut être fait avec l'obstacle comme enfant d'un nÅ“ud [Navigation2D], " +"ou en utilisant [method set_navigation]. [NavigationObstacle2D] est sûr lors " +"des trames physiques.\n" +"[b]Note :[/b] Les obstacles sont conçus comme dernière option pour les " +"objets constamment mobiles qui ne peuvent pas être pré-calculés efficacement " +"dans un maillage de navigation." #: doc/classes/NavigationObstacle2D.xml msgid "" "Returns the [Navigation2D] node that the obstacle is using for its " "navigation system." msgstr "" +"Retourne le nÅ“ud [Navigation2D] que l'obstacle utilise pour son système de " +"navigation." #: doc/classes/NavigationObstacle2D.xml msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]." @@ -47671,12 +47809,16 @@ msgid "" "Sets the [Navigation2D] node used by the obstacle. Useful when you don't " "want to make the obstacle a child of a [Navigation2D] node." msgstr "" +"Définit le nÅ“ud [Navigation2D] utilisé par l'obstacle. Utile lorsque vous ne " +"voulez pas faire l'obstacle un enfant d'un nÅ“ud [Navigation2D]." #: doc/classes/NavigationPolygon.xml msgid "" "A node that has methods to draw outlines or use indices of vertices to " "create navigation polygons." msgstr "" +"Un nÅ“ud qui a des méthodes pour dessiner des contours ou utiliser des " +"indices de sommets pour créer des polygones de navigation." #: doc/classes/NavigationPolygon.xml msgid "" @@ -47702,6 +47844,27 @@ msgid "" "$NavigationPolygonInstance.navpoly = polygon\n" "[/codeblock]" msgstr "" +"Il y a deux façons de créer des polygones. Soit en utilisant la méthode [" +"method add_outline], soit en utilisant la méthode [method add_polygon].\n" +"Avec [method add_outline] :\n" +"[codeblock]\n" +"var polygon = NavigationPolygon.new()\n" +"var outline = PoolVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, " +"50), Vector2(50, 0)])\n" +"polygon.add_outline(outline)\n" +"polygon.make_polygons_from_outlines()\n" +"$NavigationPolygonInstance.navpoly = polygon\n" +"[/codeblock]\n" +"Avec [method add_polygon] et les indices du tableau des sommets :\n" +"[codeblock]\n" +"var polygon = NavigationPolygon.new()\n" +"var vertices = PoolVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, " +"50), Vector2(50, 0)])\n" +"polygon.set_vertices(vertices)\n" +"var indices = PoolIntArray([0, 1, 2, 3])\n" +"polygon.add_polygon(indices)\n" +"$NavigationPolygonInstance.navpoly = polygon\n" +"[/codeblock]" #: doc/classes/NavigationPolygon.xml msgid "" @@ -47710,6 +47873,10 @@ msgid "" "make_polygons_from_outlines] in order for this array to be converted to " "polygons that the engine will use." msgstr "" +"Ajoute un [PoolVector2Array] qui contient les sommets d'un contour au " +"tableau interne qui contient tous les contours. Vous devez appeler [method " +"make_polygons_from_outlines] afin que ce tableau soit converti en polygones " +"que le moteur pourra utiliser." #: doc/classes/NavigationPolygon.xml msgid "" @@ -47718,18 +47885,26 @@ msgid "" "to call [method make_polygons_from_outlines] in order for this array to be " "converted to polygons that the engine will use." msgstr "" +"Ajoute un [PoolVector2Array] qui contient les sommets d'un contour au " +"tableau interne qui contient tous les contours à une position fixe. Vous " +"devez appeler [method make_polygons_from_outlines] afin que ce tableau soit " +"converti en polygones que le pourra utiliser." #: doc/classes/NavigationPolygon.xml msgid "" "Clears the array of the outlines, but it doesn't clear the vertices and the " "polygons that were created by them." msgstr "" +"Efface le tableau des contours, mais ça n'efface pas les sommets et les " +"polygones qui ont été créés par eux." #: doc/classes/NavigationPolygon.xml msgid "" "Clears the array of polygons, but it doesn't clear the array of outlines and " "vertices." msgstr "" +"Efface le tableau des polygones, mais ça n'effacera pas le tableau des " +"contours et des sommets." #: doc/classes/NavigationPolygon.xml msgid "" @@ -47738,17 +47913,25 @@ msgid "" "NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " "behind the scene)." msgstr "" +"Retourne le [NavigationMesh] résultant de ce polygone de navigation. Ce " +"navmesh peut être utilisé pour mettre à jour le navmesh d'une région avec " +"l'API [method NavigationServer.region_set_navmesh] directement (comme la 2D " +"utilise le serveur 3D en interne)." #: doc/classes/NavigationPolygon.xml msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "" +"Retourne un [PoolVector2Array] contenant les sommets d'un contour qui a été " +"créé dans l'éditeur ou par un script." #: doc/classes/NavigationPolygon.xml msgid "" "Returns the number of outlines that were created in the editor or by script." msgstr "" +"Retourne le nombre de contours qui ont été créés dans l'éditeur ou par un " +"script." #: doc/classes/NavigationPolygon.xml msgid "Returns the count of all polygons." @@ -47759,30 +47942,35 @@ msgid "" "Returns a [PoolVector2Array] containing all the vertices being used to " "create the polygons." msgstr "" +"Retourne un [PoolVector2Array] contenant tous les sommets utilisés pour " +"créer les polygones." #: doc/classes/NavigationPolygon.xml msgid "Creates polygons from the outlines added in the editor or by script." msgstr "" +"Crée des polygones des contours ajoutés dans l'éditeur ou par un script." #: doc/classes/NavigationPolygon.xml msgid "" "Removes an outline created in the editor or by script. You have to call " "[method make_polygons_from_outlines] for the polygons to update." msgstr "" +"Enlève un aperçu créé dans l'éditeur ou par un script. Vous devez appeler [" +"method make_polygons_from_outlines] pour mettre à jour les polygones." #: doc/classes/NavigationPolygon.xml msgid "" "Changes an outline created in the editor or by script. You have to call " "[method make_polygons_from_outlines] for the polygons to update." msgstr "" +"Change un aperçu créé dans l'éditeur ou par un script. Vous devez appeler [" +"method make_polygons_from_outlines] pour mettre à jour les polygones." #: doc/classes/NavigationPolygonInstance.xml -#, fuzzy msgid "A region of the 2D navigation map." -msgstr "Prépare le maillage de navigation." +msgstr "" #: doc/classes/NavigationPolygonInstance.xml -#, fuzzy msgid "" "A region of the navigation map. It tells the [Navigation2DServer] what can " "be navigated and what cannot, based on its [NavigationPolygon] resource.\n" @@ -47801,24 +47989,24 @@ msgid "" "The pathfinding cost of traveling distances inside this region can be " "controlled with the [member travel_cost] multiplier." msgstr "" -"Une instance de [NavigationMesh]. Il signale au nÅ“ud [Navigation] ce qui " -"peut être navigué et ce qui ne peut pas, basé sur la ressource " -"[NavigationMesh].\n" -"Par défaut ce nÅ“ud s'enregistrera à la carte de navigation du [World] par " -"défaut. Si ce nÅ“ud est un enfant d'un nÅ“ud [Navigation], il s'inscrira à la " -"carte de navigation du nÅ“ud de navigation.\n" -"Deux régions peuvent être reliées l'une à l'autre si elles partagent un même " -"bord. Vous pouvez définir la distance minimale entre deux sommets " -"nécessaires pour connecter deux bords en utilisant [method NavigationServer." -"map_set_edge_connection_margin]\n" -"[b]Note :[/b] Le chevauchement de deux régions n'est pas suffisant pour " -"relier deux régions. Ils doivent partager un même bord.\n" -"Le coût d'entrée dans cette région d'une autre région peut être contrôlé " +"Une région de la carte de navigation. Il indique au [Navigation2DServer] ce " +"qui peut être navigué et ce qui ne peut pas l'être, en fonction de sa " +"ressource [NavigationPolygon].\n" +"Par défaut ce nÅ“ud s'enregistrera à la carte de navigation du [World2D] par " +"défaut. Si ce nÅ“ud est un enfant d'un nÅ“ud [Navigation2D], il s'inscrirea à " +"la carte de navigation du nÅ“ud de navigation.\n" +"Deux régions peuvent être reliées l'une à l'autre si elles partagent un bord " +"similaire. Vous pouvez définir la distance minimale entre deux sommets " +"nécessaires pour connecter deux bords en utilisant [method Navigation2DServer" +".map_set_edge_connection_margin]\n" +"[b]Note :[/b] Embiquer deux régions ne suffit pas pour relier ces deux " +"régions. Elles doivent partager un bord similaire.\n" +"Le coût de cheminement de cette région vers une autre peut être contrôlé " "avec la valeur [member enter_cost].\n" -"[b]Note : [/b] Cette valeur n'est pas ajoutée au coût du chemin lorsque la " +"[b]Note :[/b] Cette valeur n'est pas ajoutée au coût du chemin lorsque la " "position de départ est déjà dans cette région.\n" -"Le coût des distances de voyage dans cette région peut être contrôlé avec le " -"multiplicateur [member travel_cost]." +"Le coût de parcours des distances de cheminement à l'intérieur de cette " +"région peut être contrôlé avec le multiplicateur [member travel_cost]." #: doc/classes/NavigationPolygonInstance.xml msgid "" @@ -47827,11 +48015,14 @@ msgid "" "identify the [NavigationPolygonInstance] closest to a point on the merged " "navigation map." msgstr "" +"Retourne le [RID] de cette région sur le [Navigation2DServer]. Combiné avec [" +"method Navigation2DServer.map_get_closest_point_propriétaire] peut permettre " +"d'identifier le [NavigationPolygonInstance] le plus proche d'un point sur la " +"carte de navigation fusionnée." #: doc/classes/NavigationPolygonInstance.xml -#, fuzzy msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." -msgstr "Détermine si le [NavigationMeshInstance] est actif ou non." +msgstr "Détermine si la [NavigationPolygonInstance] est active ou non." #: doc/classes/NavigationPolygonInstance.xml msgid "" @@ -47842,14 +48033,12 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygonInstance.xml -#, fuzzy msgid "The [NavigationPolygon] resource to use." -msgstr "La ressource [NavigationMesh] à utiliser." +msgstr "La ressource [NavigationPolygon] à utiliser." #: doc/classes/NavigationServer.xml -#, fuzzy msgid "Server interface for low-level 3D navigation access." -msgstr "Interface de serveur pour l'accès audio de bas niveau." +msgstr "" #: doc/classes/NavigationServer.xml #, fuzzy @@ -47899,15 +48088,13 @@ msgstr "" "sans soucis." #: doc/classes/NavigationServer.xml -#, fuzzy msgid "Returns the map cell height." -msgstr "Retourne la taille du tableau." +msgstr "" #: doc/classes/NavigationServer.xml -#, fuzzy msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." -msgstr "Renvoie l'inverse de la racine carrée du paramètre." +msgstr "" #: doc/classes/NavigationServer.xml msgid "" @@ -47921,15 +48108,16 @@ msgid "" "Returns the edge connection margin of the map. This distance is the minimum " "vertex distance needed to connect two edges from different regions." msgstr "" +"Retourne la marge de raccordement du bord de la carte. Cette distance est la " +"distance minimale nécessaire pour relier deux bords de différentes régions." #: doc/classes/NavigationServer.xml msgid "Returns the map's up direction." msgstr "Retourne la direction haut de la carte." #: doc/classes/NavigationServer.xml -#, fuzzy msgid "Set the map cell height used to weld the navigation mesh polygons." -msgstr "Définit le polygone de navigation de la tuile." +msgstr "" #: doc/classes/NavigationServer.xml msgid "Sets the map up direction." @@ -47942,6 +48130,10 @@ msgid "" "called in the main thread.\n" "[b]Note:[/b] This function is not thread safe." msgstr "" +"Traite les agents d'évitement de collision.\n" +"Le résultat de ce processus est nécessaire par le serveur de physique, de " +"sorte que cela doit être appelé dans le fil d'exécution principal.\n" +"[b]Note :[/b] Cette fonction n'est pas sûre entre plusieurs fils d'exécution." #: doc/classes/NavigationServer.xml msgid "Bakes the navigation mesh." @@ -47952,6 +48144,9 @@ msgid "" "Set the region's navigation layers. This allows selecting regions from a " "path request (when using [method NavigationServer.map_get_path])." msgstr "" +"Définir les calques de navigation de la région. Cela permet de sélectionner " +"les régions à partir d'une requête de chemin (en utilisant [method " +"NavigationServer.map_get_path])." #: doc/classes/NavigationServer.xml msgid "Control activation of this server." @@ -47986,16 +48181,16 @@ msgid "" msgstr "" #: doc/classes/NetworkedMultiplayerCustom.xml -#, fuzzy msgid "" "Set the state of the connection. See [enum NetworkedMultiplayerPeer." "ConnectionStatus]." -msgstr "Retourne l'état actuel de la connexion. Voir [enum ConnexionStatus]." +msgstr "" +"Retourne l'état actuel de la connexion. Voir [enum NetworkedMultiplayerPeer." +"ConnectionStatus]." #: doc/classes/NetworkedMultiplayerCustom.xml -#, fuzzy msgid "Set the max packet size that this peer can handle." -msgstr "Définit la texture de lumière à utiliser pour cette instance." +msgstr "" #: doc/classes/NetworkedMultiplayerCustom.xml msgid "" @@ -48074,7 +48269,7 @@ msgstr "" "Créer un client qui se connecte au serveur à [code]address[/code] donnée via " "le [code]port[/code]. L'adresse donnée doit être soit un nom de domaine " "entièrement qualifié (ex.: [code]\"www.example.com\"[/code]) ou une adresse " -"IP en format IPv4 ou IPv6 (par exemple [code]\"192.168.1.1\"[/code)]. Le " +"IP en format IPv4 ou IPv6 (par exemple [code]\"192.168.1.1\"[/code]). Le " "[code]port[/code] est le port que le serveur écoute. Les paramètres " "[code]in_bandwidth[/code] et [code]out_bandwidth[/code] peuvent être " "utilisés pour limiter la bande passante entrante et sortante, en octets par " @@ -48087,9 +48282,9 @@ msgstr "" "client a été créé, [constant ERR_ALREADY_IN_USE] si ce " "NetworkedMultiplayerENet a déjà une connexion ouverte (dans quel cas vous " "devez appeler [method close_connection] d'abord) ou [constant " -"ERR_CANT_CREATE] si le client ne peut pas être créé. Si [code]client_port[/" -"code] est spécifié, le client écoutera également le port donné ; ceci est " -"utile pour certaines techniques NAT transversale." +"ERR_CANT_CREATE] si le client ne peut pas être créé. Si " +"[code]client_port[/code] est spécifié, le client écoutera également le port " +"donné ; ceci est utile pour certaines techniques NAT transversale." #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" @@ -48145,8 +48340,8 @@ msgid "" "Returns the channel of the next packet that will be retrieved via [method " "PacketPeer.get_packet]." msgstr "" -"Retourne le canal du prochain paquet qui sera récupéré via [method " -"PacketPeer.get_packet]" +"Retourne le canal du prochain paquet qui sera récupéré via [method PacketPeer" +".get_packet]." #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml #: modules/websocket/doc_classes/WebSocketServer.xml @@ -48288,7 +48483,6 @@ msgstr "" "create_client] est utilisé à la place." #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#, fuzzy msgid "" "Enable or disable certificate verification when [member use_dtls] is " "[code]true[/code]." @@ -48874,7 +49068,7 @@ msgstr "" "dans un script). Si le nÅ“ud a des enfants, sa méthode [méthod enter_tree] " "sera appelée d'abord, puis ensuite celle de ses enfants.\n" "Correspond à la notification [constant NOTIFICATION_ENTER_TREE] dans [method " -"Object._notification]" +"Object._notification]." #: doc/classes/Node.xml msgid "" @@ -49255,18 +49449,13 @@ msgid "" "[method get_node] instead. To avoid using [method find_parent] too often, " "consider caching the node reference into a variable." msgstr "" -"Trouve un parent de ce nÅ“ud dont le nom correspond à [code]mask[/code] " -"suivant le même fonctionnement que pour [method String.match] (c'est-à -dire " -"sensible à la casse, que [code]\"*\"[/code] correspond à un zéro au un seul " -"caractère, et que [code]\"?\"[/code] correspond à n'importe quel unique " -"caractère sauf [code]\".\"[/code]). Retourne [code]null[/code] si aucun " -"[Node] correspondant n'est trouvée.\n" +"Trouve le premier parent de ce nÅ“ud dont le nom correspond à " +"[code]mask[/code] suivant le même fonctionnement que pour [method String." +"match] (c'est-à -dire sensible à la casse, que [code]\"*\"[/code] correspond " +"à un zéro au un seul caractère, et que [code]\"?\"[/code] correspond à " +"n'importe quel unique caractère sauf [code]\".\"[/code]).\n" "[b]Note :[/b] La correspondance ne se fait pas sur le chemin complet mais " "juste les noms des nÅ“uds.\n" -"Si [code]owned[/code] est [code]true[/code], cette méthode ne trouve que des " -"nÅ“uds dont le propriétaire est ce nÅ“ud. Ceci est particulièrement important " -"pour les scènes instanciée par un script, parce que ces scènes n'ont pas de " -"propriétaire.\n" "[b]Note :[/b] Comme cette méthode liste tous les parents d'un nÅ“ud, c'est le " "moyen le plus lent d'obtenir une référence à un autre nÅ“ud. Dans la mesure " "du possible, essayez plutôt d'utiliser [method get_node]. Pour éviter " @@ -49420,7 +49609,7 @@ msgid "" "[/codeblock]" msgstr "" "Récupère un nÅ“ud et une de ses ressources comme spécifié par le sous-nom de " -"son [NodePath] (ex.: [code]Area2D/CollisionShape2D:shape[/code)]. Si " +"son [NodePath] (ex.: [code]Area2D/CollisionShape2D:shape[/code]). Si " "plusieurs ressources imbriquées sont spécifiées dans le [NodePath], seul le " "dernier sera récupéré.\n" "La valeur de retour est un tableau de 3 éléments : le premier élément est le " @@ -49480,10 +49669,10 @@ msgid "" "processing unless the frames per second is changed via [member Engine." "iterations_per_second]." msgstr "" -"Retourne le temps écoulé (en secondes) depuis la dernière trame physique " -"(voir [method _physics_process]). C'est toujours une valeur constante dans " -"le traitement de la physique à moins que les trames par seconde ne soient " -"changés via [member Engine.iterations_per_second]" +"Retourne le temps écoulé (en secondes) depuis la dernière trame physique (" +"voir [method _physics_process]). C'est toujours une valeur constante dans le " +"traitement de la physique à moins que les trames par seconde ne soient " +"changés via [member Engine.iterations_per_second]." #: doc/classes/Node.xml msgid "" @@ -49601,12 +49790,12 @@ msgid "" "See [member SceneTree.physics_interpolation] and [member ProjectSettings." "physics/common/physics_interpolation]." msgstr "" -"Retourne [code]true[/code] si l'interpolation physique est activée (voir " -"[member physics_interpolation_mode]) [b]et[/b] activée dans [SceneTree].\n" +"Retourne [code]true[/code] si l'interpolation physique est activée (voir [" +"member physics_interpolation_mode]) [b]et[/b] activée dans [SceneTree].\n" "Il s'agit d'une version pratique de [method is_physics_interpolated] qui " "vérifie également si l'interpolation physique est activée globalement.\n" "Voir [member SceneTree.physics_interpolation] et [member ProjectSettings." -"physics/common/physics_interpolation]" +"physics/common/physics_interpolation]." #: doc/classes/Node.xml msgid "" @@ -49700,7 +49889,7 @@ msgstr "" "Imprime l'arborescence dans la console. Utilisé principalement à des fins de " "débogage. Cette version affiche le chemin par rapport au nÅ“ud actuel, ce qui " "est utile pour le copier/coller dans la fonction [method get_node].\n" -"[ b]Exemple de sortie:[/b]\n" +"[b]Exemple de sortie:[/b]\n" "[codeblock]\n" "TheGame\n" "TheGame/Menu\n" @@ -49729,7 +49918,7 @@ msgstr "" "Cette version affiche une représentation plus graphique semblable à ce qui " "est affiché dans l'inspecteur de scène. C'est utile pour inspecter les " "grands arborescences.\n" -"[ b]Exemple de sortie:[/b]\n" +"[b]Exemple de sortie:[/b]\n" "[codeblock]\n" " â”–â•´TheGame\n" " â” â•´Menu\n" @@ -49851,7 +50040,7 @@ msgstr "" "d'enfants que le nÅ“ud remplacé avait.\n" "[b]Note :[/b] Le nÅ“ud remplacé n'est pas automatiquement libéré, donc vous " "devez le garder dans une variable pour une utilisation ultérieure ou le " -"libérer en utilisant [method Object.free]" +"libérer en utilisant [method Object.free]." #: doc/classes/Node.xml msgid "" @@ -49938,13 +50127,13 @@ msgid "" "By default, methods are not exposed to networking (and RPCs). See also " "[method rset] and [method rset_config] for properties." msgstr "" -"Change le mode RPC pour la [code]method[/code] donné pour le [code]mode[/" -"code] spécifié. Voir [enum MultiplayerAPI.RPCMode]. Une alternative est " -"d'annoter les méthodes et les propriétés avec les mots-clés correspondants " -"([code]remote[/code], [code]master[/code], [code]puppet[/code], " -"[code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/code)]. " -"Par défaut, les méthodes ne sont pas exposées au réseaut (et aux RPC). Voir " -"aussi [method rset] et [method rset_config] pour les propriétés." +"Change le mode RPC pour la [code]method[/code] donné pour le " +"[code]mode[/code] spécifié. Voir [enum MultiplayerAPI.RPCMode]. Une " +"alternative est d'annoter les méthodes et les propriétés avec les mots-clés " +"correspondants ([code]remote[/code], [code]master[/code], [code]puppet[/code]" +", [code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/code])" +". Par défaut, les méthodes ne sont pas exposées au réseaut (et aux RPC). " +"Voir aussi [method rset] et [method rset_config] pour les propriétés." #: doc/classes/Node.xml msgid "" @@ -49998,10 +50187,10 @@ msgstr "" "Change le mode RPC pour la [code]property[/code] donnée au [code]mode[/code] " "spécifié. Voir [enum MultiplayerAPI.RPCMode]. Une alternative est " "l'annotation des méthodes et des propriétés avec les mots-clés " -"correspondants ([code]remote[/code], [code]master[/code], [code]puppet[/" -"code], [code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/" -"code)]. Par défaut, les propriétés ne sont pas exposées au réseau (et au " -"RPC). Voir aussi [method rpc] et [method rpc_config] pour les méthodes." +"correspondants ([code]remote[/code], [code]master[/code], [code]puppet[/code]" +", [code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/code])" +". Par défaut, les propriétés ne sont pas exposées au réseau (et au RPC). " +"Voir aussi [method rpc] et [method rpc_config] pour les méthodes." #: doc/classes/Node.xml msgid "" @@ -50249,11 +50438,13 @@ msgid "" msgstr "" #: doc/classes/Node.xml -#, fuzzy msgid "" "Notification received when the node is about to exit a [SceneTree].\n" "This notification is emitted [i]after[/i] the related [signal tree_exiting]." -msgstr "La notification reçue quand le nÅ“ud va quitter le [SceneTree]." +msgstr "" +"La notification reçue quand le nÅ“ud va quitter le [SceneTree].\n" +"Cette notification est émise [i]après[/i] le signal [signal tree_exiting] " +"correspondant." #: doc/classes/Node.xml msgid "Notification received when the node is moved in the parent." @@ -50547,9 +50738,8 @@ msgid "" msgstr "" #: doc/classes/NodePath.xml -#, fuzzy msgid "Pre-parsed scene tree path." -msgstr "Chemin de l'arborescence des scènes pré-analysé." +msgstr "Le chemin pré-analysé de l'arborescence des scènes." #: doc/classes/NodePath.xml msgid "" @@ -51580,19 +51770,16 @@ msgid "Sets an individual hole point position." msgstr "Définit la position d'un trou simple." #: doc/classes/OccluderShapePolygon.xml -#, fuzzy msgid "Sets an individual polygon point position." -msgstr "Définit la position d'un polygone simple." +msgstr "Définit la position d'un seul point d'un polygone." #: doc/classes/OccluderShapePolygon.xml -#, fuzzy msgid "Allows changing the hole geometry from code." -msgstr "Dessine une géométrie simple à partir du code." +msgstr "" #: doc/classes/OccluderShapePolygon.xml -#, fuzzy msgid "Allows changing the polygon geometry from code." -msgstr "Dessine une géométrie simple à partir du code." +msgstr "" #: doc/classes/OccluderShapePolygon.xml msgid "" @@ -51862,18 +52049,16 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "Retourne le texte de l'élément à l'index [code]idx[/code]." #: doc/classes/OptionButton.xml -#, fuzzy msgid "Returns the tooltip of the item at index [code]idx[/code]." -msgstr "Retourne le texte de l'élément à l'index [code]idx[/code]." +msgstr "Retourne l'infobulle de l'élément à l'index [code]idx[/code]." #: doc/classes/OptionButton.xml -#, fuzzy msgid "" "Returns the ID of the selected item, or [code]-1[/code] if no item is " "selected." msgstr "" -"Retourne la position de l’élément qui a actuellement le focus. Ou retourne " -"[code]-1[/code] si aucun n'a le focus." +"Retourne l'identifiant de l’élément sélectionné, ou [code]-1[/code] si aucun " +"n'est sélectionné." #: doc/classes/OptionButton.xml msgid "" @@ -51926,9 +52111,8 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "Définit le texte pour l'élément à l'index [code]idx[/code]." #: doc/classes/OptionButton.xml -#, fuzzy msgid "Sets the tooltip of the item at index [code]idx[/code]." -msgstr "Définit le texte pour l'élément à l'index [code]idx[/code]." +msgstr "Définit l'infobulle pour l'élément à l'index [code]idx[/code]." #: doc/classes/OptionButton.xml msgid "" @@ -52051,9 +52235,8 @@ msgstr "" "fils d'exécutions." #: doc/classes/OS.xml -#, fuzzy msgid "Centers the window on the screen if in windowed mode." -msgstr "Définit la position du nÅ“ud spécifié." +msgstr "" #: doc/classes/OS.xml msgid "" @@ -52212,18 +52395,16 @@ msgid "" msgstr "" #: doc/classes/OS.xml -#, fuzzy msgid "Returns the scancode of the given string (e.g. \"Escape\")." -msgstr "Renvoie le reste de deux vecteurs." +msgstr "" #: doc/classes/OS.xml msgid "Returns the total number of available audio drivers." msgstr "Retourne le nombre total de périphériques audio." #: doc/classes/OS.xml -#, fuzzy msgid "Returns the audio driver name for the given index." -msgstr "Retourne le sommet à l’index donné." +msgstr "" #: doc/classes/OS.xml msgid "" @@ -52642,14 +52823,13 @@ msgid "" msgstr "" #: doc/classes/OS.xml -#, fuzzy msgid "Returns the epoch time of the operating system in milliseconds." -msgstr "Retourne le temps epoch du système d'exploitation en millisecondes." +msgstr "" +"Retourne l'heure de l'époque du système d'exploitation en millisecondes." #: doc/classes/OS.xml -#, fuzzy msgid "Returns the epoch time of the operating system in seconds." -msgstr "Retourne le temps epoch du système d'exploitation en secondes." +msgstr "Retourne l'heure de l'époque du système d'exploitation en secondes." #: doc/classes/OS.xml msgid "" @@ -52766,9 +52946,8 @@ msgid "" msgstr "" #: doc/classes/OS.xml -#, fuzzy msgid "Returns the number of video drivers supported on the current platform." -msgstr "Renvoie le nombre de points sur l'axe de mélange." +msgstr "" #: doc/classes/OS.xml msgid "" @@ -52816,9 +52995,8 @@ msgid "" msgstr "" #: doc/classes/OS.xml -#, fuzzy msgid "Returns [code]true[/code] if there is content on the clipboard." -msgstr "Retourne [code]true[/code] si l'[AABB] est plate ou vide." +msgstr "Retourne [code]true[/code] si le presse-papiers n'est pas vide." #: doc/classes/OS.xml msgid "" @@ -52840,19 +53018,19 @@ msgid "" msgstr "" #: doc/classes/OS.xml -#, fuzzy msgid "" "Returns [code]true[/code] if the device has a touchscreen or emulates one." -msgstr "Retourne [code]true[/code] (vrai) si la chaîne de caractères est vide." +msgstr "" +"Retourne [code]true[/code] si le périphérique à un écran tactile ou en " +"simule un." #: doc/classes/OS.xml -#, fuzzy msgid "" "Returns [code]true[/code] if the platform has a virtual keyboard, " "[code]false[/code] otherwise." msgstr "" -"Retourne [code]true[/code] si la chaîne de caractères est vide, ou " -"[code]false[/code] le cas échéant." +"Retourne [code]true[/code] si la plateforme à un clavier virtuel (non " +"physique), ou [code]false[/code] sinon." #: doc/classes/OS.xml msgid "Hides the virtual keyboard if it is shown, does nothing otherwise." @@ -52887,11 +53065,10 @@ msgid "" msgstr "" #: doc/classes/OS.xml -#, fuzzy msgid "" "Returns [code]true[/code] if the input scancode corresponds to a Unicode " "character." -msgstr "Retourne [code]true[/code] si l'[AABB] chevauche une autre." +msgstr "" #: doc/classes/OS.xml msgid "" @@ -53196,7 +53373,6 @@ msgstr "" "Windows." #: doc/classes/OS.xml -#, fuzzy msgid "" "Requests the OS to open a resource with the most appropriate program. For " "example:\n" @@ -53223,12 +53399,12 @@ msgstr "" "d'accueil de Godot dans le navigateur web par défaut.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] ouvrira le " "client mail par défaut avec le champs destinataire définit à " -"[code]example@example.com[/code]. Voir [url=https://blog.escapecreative.com/" -"customizing-mailto-links/]Personnaliser les liens [code]mailto:[/code][/url] " -"pour la liste des champs qui peuvent être ajoutés.\n" +"[code]example@example.com[/code]. Voir [url=https://datatracker.ietf.org/doc/" +"html/rfc2368]RFC 2368 - The [code]mailto[/code] URL scheme[/url] pour la " +"liste des champs qui peuvent être ajoutés.\n" "Utilisez [method ProjectSettings.globalize_path] pour convertir un chemin " -"[code]res://[/code] ou [code]user://[/code] en chemin système pour utiliser " -"avec cette méthode.\n" +"[code]res://[/code] ou [code]user://[/code] en chemin système qui peut être " +"utilisé avec cette méthode.\n" "[b]Note :[/b] Cette méthode est implémentée sous Android, iOS, HTML5, Linux, " "macOS et Windows." @@ -53272,12 +53448,12 @@ msgid "" msgstr "" #: doc/classes/OS.xml -#, fuzzy msgid "" "If [code]true[/code], the engine tries to keep the screen on while the game " "is running. Useful on mobile." msgstr "" -"Si [code]true[/code], le mouvement linéaire à travers l’axe Z est limité." +"Si [code]true[/code], Le moteur tente de garder l'écran allumé quand le jeu " +"est lancé. Utile sur les mobiles." #: doc/classes/OS.xml msgid "" @@ -54335,9 +54511,8 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -#, fuzzy msgid "Maximum number of draw passes supported." -msgstr "Nombre maximal de passes de tirage prises en charge." +msgstr "Le nombre maximal de passes de dessin supporté." #: doc/classes/Particles2D.xml msgid "GPU-based 2D particle emitter." @@ -55015,11 +55190,10 @@ msgstr "" "dans les versions finales." #: doc/classes/Performance.xml -#, fuzzy msgid "Available static memory. Not available in release builds." msgstr "" "La mémoire statique disponible. N'est pas utilisable dans les versions " -"finales." +"exportés sans le mode débogage." #: doc/classes/Performance.xml msgid "Available dynamic memory. Not available in release builds." @@ -55852,9 +56026,8 @@ msgid "" msgstr "" #: doc/classes/Physics2DServer.xml -#, fuzzy msgid "Returns the value of a damped spring joint parameter." -msgstr "Renvoie la valeur opposée du paramètre." +msgstr "" #: doc/classes/Physics2DServer.xml #, fuzzy @@ -55862,8 +56035,8 @@ msgid "" "Sets a damped spring joint parameter. See [enum DampedStringParam] for a " "list of available parameters." msgstr "" -"Définit la valeur d’un paramètre de zone. Voir [enum AreaParameter] pour une " -"liste de paramètres disponibles." +"Définit la valeur d’un paramètre de zone. Voir [enum DampedStringParam] pour " +"une liste de paramètres disponibles." #: doc/classes/Physics2DServer.xml msgid "" @@ -56831,18 +57004,16 @@ msgid "Creates a [SliderJoint]." msgstr "Crée un [SliderJoint]." #: doc/classes/PhysicsServer.xml -#, fuzzy msgid "Gets the priority value of the Joint." -msgstr "Renvoie la valeur opposée du paramètre." +msgstr "" #: doc/classes/PhysicsServer.xml msgid "Returns the type of the Joint." msgstr "Retourne le type de Joint." #: doc/classes/PhysicsServer.xml -#, fuzzy msgid "Sets the priority value of the Joint." -msgstr "Renvoie la valeur opposée du paramètre." +msgstr "Définit la priorité de la valeur du Joint." #: doc/classes/PhysicsServer.xml msgid "" @@ -57123,20 +57294,17 @@ msgid "" msgstr "" #: doc/classes/PhysicsServer.xml -#, fuzzy msgid "If set, linear motion is possible within the given limits." msgstr "" -"Si [code]set[/code] il y a un mouvement linéaire possible dans les limites " -"données." +"Si définit, le mouvement linéaire est possible dans les limites données." #: doc/classes/PhysicsServer.xml msgid "If set, rotational motion is possible." msgstr "Si définit, la rotation est possible." #: doc/classes/PhysicsServer.xml -#, fuzzy msgid "If set, there is a rotational motor across these axes." -msgstr "La vitesse de toutes les rotations à travers l’axe X." +msgstr "" #: doc/classes/PhysicsServer.xml msgid "" @@ -57197,14 +57365,12 @@ msgid "Sets the [Shape] that will be used for collision/intersection queries." msgstr "" #: doc/classes/PhysicsShapeQueryParameters.xml -#, fuzzy msgid "If [code]true[/code], the query will take [Area]s into account." -msgstr "Si [code]true[/code], la texture sera centrée." +msgstr "Si [code]true[/code], le requête prendra les [Area] en compte." #: doc/classes/PhysicsShapeQueryParameters.xml -#, fuzzy msgid "If [code]true[/code], the query will take [PhysicsBody]s into account." -msgstr "Si [code]true[/code], la texture sera centrée." +msgstr "Si [code]true[/code], le requête prendra les [PhysicsBody] en compte." #: doc/classes/PinJoint.xml #, fuzzy @@ -57230,13 +57396,10 @@ msgid "" msgstr "" #: doc/classes/PinJoint.xml -#, fuzzy msgid "" "If above 0, this value is the maximum value for an impulse that this Joint " "produces." msgstr "" -"Retourne quand la mot clé [code]keyword[/code] spécifié a une couleur de " -"défini ou non." #: doc/classes/PinJoint2D.xml #, fuzzy @@ -57275,11 +57438,8 @@ msgid "" msgstr "" #: doc/classes/Plane.xml -#, fuzzy msgid "Creates a plane from the three points, given in clockwise order." -msgstr "" -"Crée un plan à partir des trois points, donné dans le sens des aiguilles " -"d’une montre." +msgstr "Crée un plan à partir de trois points, spécifiés dans le sens horaire." #: doc/classes/Plane.xml msgid "Creates a plane from the normal and the plane's distance to the origin." @@ -57507,9 +57667,8 @@ msgid "Returns the path to the node associated with the specified bone." msgstr "Retourne le chemin d’accès au nÅ“ud associé à l’os spécifié." #: doc/classes/Polygon2D.xml -#, fuzzy msgid "Returns the height values of the specified bone." -msgstr "Retourne la hauteur de l'os spécifié." +msgstr "Retourne les valeurs de hauteur de l'os spécifié." #: doc/classes/Polygon2D.xml msgid "Sets the path to the node associated with the specified bone." @@ -57780,9 +57939,8 @@ msgstr "Change l'octet à la position donnée." #: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml #: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml #: doc/classes/PoolVector3Array.xml -#, fuzzy msgid "Sorts the elements of the array in ascending order." -msgstr "Retire l' élément du tableau à l'index donné." +msgstr "Tris les éléments du tableau dans l'ordre croissant." #: doc/classes/PoolByteArray.xml msgid "" @@ -57794,7 +57952,6 @@ msgstr "" "nouveau [PoolByteArray]. Chaque index négatif partira de la fin du tableau." #: doc/classes/PoolColorArray.xml -#, fuzzy msgid "A pooled array of [Color]s." msgstr "Un tableau compacté de [Color]." @@ -57959,9 +58116,8 @@ msgid "Changes the int at the given index." msgstr "Modifie le [int] à l’index donné." #: doc/classes/PoolRealArray.xml -#, fuzzy msgid "A pooled array of real numbers ([float])." -msgstr "Un tableau compacté de flottants ([float])." +msgstr "Un tableau compacté de nombres réels (des flottants, [float])." #: doc/classes/PoolRealArray.xml msgid "" @@ -58040,7 +58196,6 @@ msgid "Changes the float at the given index." msgstr "Change la flottant à la position donnée." #: doc/classes/PoolStringArray.xml -#, fuzzy msgid "A pooled array of [String]s." msgstr "Un tableau compacté de [String]." @@ -58119,7 +58274,6 @@ msgid "Changes the [String] at the given index." msgstr "Change la [String] à la position donnée." #: doc/classes/PoolVector2Array.xml -#, fuzzy msgid "A pooled array of [Vector2]s." msgstr "Un tableau compacté de [Vector2]." @@ -58201,7 +58355,6 @@ msgid "A pooled array of [Vector3]." msgstr "Un tableau compacté de [Vector3]." #: doc/classes/PoolVector3Array.xml -#, fuzzy msgid "" "An array specifically designed to hold [Vector3]. Optimized for memory " "usage, does not fragment the memory.\n" @@ -58364,9 +58517,8 @@ msgstr "" "[WindowDialog]." #: doc/classes/PopupDialog.xml -#, fuzzy msgid "Sets a custom [StyleBox] for the panel of the [PopupDialog]." -msgstr "[StyleBox] par défaut pour le [Button]." +msgstr "" #: doc/classes/PopupMenu.xml msgid "PopupMenu displays a list of options." @@ -58596,7 +58748,6 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml -#, fuzzy msgid "" "Returns the tooltip associated with the specified index [code]idx[/code]." msgstr "Retourne l'infobulle associée avec l'index [code]idx[/code] spécifié." @@ -58659,9 +58810,8 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml -#, fuzzy msgid "Sets the currently focused item as the given [code]index[/code]." -msgstr "Retourne la position du point à l'index [code]point[/code]." +msgstr "" #: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." @@ -58751,11 +58901,10 @@ msgstr "" "spécifié." #: doc/classes/PopupMenu.xml -#, fuzzy msgid "" "Toggles the check state of the item of the specified index [code]idx[/code]." msgstr "" -"Active l'état de contrôle de l'élément de l'index spécifié [code]idx[/code]." +"Bascule l'état de contrôle de l'élément de l'index [code]idx[/code] spécifié." #: doc/classes/PopupMenu.xml msgid "" @@ -59169,9 +59318,8 @@ msgid "" msgstr "" #: doc/classes/ProceduralSky.xml -#, fuzzy msgid "Amount of energy contribution from the sun." -msgstr "Montant de la contribution énergétique du ciel." +msgstr "La quantité de contribution énergétique du ciel." #: doc/classes/ProceduralSky.xml msgid "The sun's height using polar coordinates." @@ -59423,6 +59571,16 @@ msgid "" "specify the offset in bytes to the start of the resource pack. This is only " "supported for .pck files." msgstr "" +"Charge le contenu du fichier .pck ou .zip spécifié par [code]pack[/code] " +"dans le système de fichiers de ressources ([code]res://[/code]). Retourne " +"[code]true[/code] en cas de succès.\n" +"[b]Note :[/b] Si un fichier de [code]pack[/code] partage le même chemin " +"qu'un fichier déjà dans le système de fichiers de ressources, toute " +"tentative de charger ce fichier utilisera le fichier de [code]pack[/code] " +"sauf si [code]replace_files[/code] est défini à [code]false[/code].\n" +"[b]Note :[/b] Le paramètre optionnel [code]offset[/code] peut être utilisé " +"pour spécifier le décalage en octets au début du pack de ressources. Ceci " +"n'est pris en charge que pour les fichiers .pck." #: doc/classes/ProjectSettings.xml msgid "" @@ -59430,18 +59588,25 @@ msgid "" "to the absolute, native OS [code]path[/code]. See also [method " "globalize_path]." msgstr "" +"Retourne le chemin localisé (démarrant par [code]res://[/code]) " +"correspondant au chemin [code]path[/code] absolu et natif du système " +"d'exploitation. Voir aussi [method globalize_path]." #: doc/classes/ProjectSettings.xml msgid "" "Returns [code]true[/code] if the specified property exists and its initial " "value differs from the current value." msgstr "" +"Retourne [code]true[/code] si la propriété spécifiée existe et sa valeur " +"initiale diffère de la valeur actuelle." #: doc/classes/ProjectSettings.xml msgid "" "Returns the specified property's initial value. Returns [code]null[/code] if " "the property does not exist." msgstr "" +"Retourne la valeur initiale de la propriété spécifiée. Retourne " +"[code]null[/code] si la propriété n'existe pas." #: doc/classes/ProjectSettings.xml msgid "" @@ -59451,6 +59616,12 @@ msgid "" "want to change project settings in exported projects, use [method " "save_custom] to save [code]override.cfg[/code] file." msgstr "" +"Enregistre la configuration du fichier [code]project.godot[/code].\n" +"[b]Note :[/b] Cette méthode est destinée à être utilisée par les greffons de " +"l'éditeur, puisque [ProjectSettings] ne peut pas être modifié puis chargé " +"directement dans une application lancée. Si vous voulez modifier les " +"paramètres de projet depuis un projet exporté, utilisez [method save_custom] " +"pour enregistrer le fichier [code]override.cfg[/code]." #: doc/classes/ProjectSettings.xml msgid "" @@ -59460,18 +59631,28 @@ msgid "" "code] file, which is also text, but can be used in exported projects unlike " "other formats." msgstr "" +"Enregistre la configuration vers un fichier personnalisé. L'extension de " +"fichier doit être [code].godot[/code] (pour enregistrer dans le format " +"[ConfigFile] au format texte) ou [code].binary[/code] (pour enregistrer au " +"format binaire). Vous pouvez également enregistrer le fichier [code]override." +"cfg[/code], qui est également au format texte, mais peut être utilisé dans " +"des projets exportés contrairement aux autres formats." #: doc/classes/ProjectSettings.xml msgid "" "Sets the specified property's initial value. This is the value the property " "reverts to." msgstr "" +"Définit la valeur initiale de la propriété spécifiée. C'est cette valeur qui " +"sera rétablie pour cette propriété." #: doc/classes/ProjectSettings.xml msgid "" "Sets the order of a configuration value (influences when saved to the config " "file)." msgstr "" +"Définit l'ordre d'une valeur de configuration (qui a une influence quand " +"sauvegardée dans le fichier de configuration)." #: doc/classes/ProjectSettings.xml msgid "" @@ -59483,6 +59664,14 @@ msgid "" "This can also be used to erase custom project settings. To do this change " "the setting value to [code]null[/code]." msgstr "" +"Définit la valeur d'un réglage.\n" +"[b]Exemple :[/b]\n" +"[codeblock]\n" +"ProjectSettings.set_setting(\"application/config/name\", \"Example\")\n" +"/[codeblock]\n" +"Cela peut également être utilisé pour effacer les paramètres de projet " +"personnalisés. Pour ce faire, utilisez la valeur [code]null[/code] pour le " +"réglage." #: doc/classes/ProjectSettings.xml msgid "" @@ -59507,6 +59696,9 @@ msgid "" "(preserving the aspect ratio) when the engine starts. If [code]false[/code], " "the engine will leave it at the default pixel size." msgstr "" +"Si [code]true[/code], étire l'image au lancement du jeu suivant la taille de " +"la fenêtre (et préserve le ratio). Si [code]false[/code], l'image sera " +"affichée par défaut suivant sa taille en pixels." #: doc/classes/ProjectSettings.xml msgid "" @@ -59515,6 +59707,10 @@ msgid "" "[b]Note:[/b] Only effective if [member application/boot_splash/show_image] " "is [code]true[/code]." msgstr "" +"Le chemin vers une image utilisée au lancement du jeu. Si vide, l'image avec " +"le logo de Godot sera affichée à la place.\n" +"[b]Note :[/b] Ne fonctionne que si [member application/boot_splash/" +"show_image] est [code]true[/code]." #: doc/classes/ProjectSettings.xml msgid "" @@ -59523,6 +59719,10 @@ msgid "" "displays the plain color specified in [member application/boot_splash/" "bg_color]." msgstr "" +"Si [code]true[/code], affiche l'image spécifiée dans [member application/" +"boot_splash/image] lorsque le moteur démarre. Si [code]false[/code], affiche " +"seulement la couleur spécifiée dans [member application/boot_splash/" +"bg_color]." #: doc/classes/ProjectSettings.xml msgid "" @@ -59530,6 +59730,10 @@ msgid "" "(recommended for high-resolution artwork). If [code]false[/code], uses " "nearest-neighbor interpolation (recommended for pixel art)." msgstr "" +"Si [code]true[/code], applique le filtrage linéaire pour l'étirement de " +"l'image (recommandé pour les images à haute résolution.) Si " +"[code]false[/code], utilise l'interpolation la plus proche (recommandée pour " +"le pixel-art)." #: doc/classes/ProjectSettings.xml msgid "" @@ -59543,24 +59747,41 @@ msgid "" "The [member application/config/use_custom_user_dir] setting must be enabled " "for this to take effect." msgstr "" +"Ce dossier utilisateur est utilisé pour stocker des données persistantes (le " +"système de fichiers [code]user://[/code]). Si laissé vide, " +"[code]user://[/code] va pointer vers un dossier spécifique au projet suivant " +"la configuration de Godot (voir [method OS.get_user_data_dir]). Si un nom de " +"dossier personnalisé est défini, ce nom sera utilisé à la place, puis ajouté " +"au dossier de données utilisateur spécifique au système (le même dossier " +"parent que celui configuration Godot documenté dans [method OS." +"get_user_data_dir]).\n" +"Le paramètre [member application/config/use_custom_user_dir] doit être actif " +"pour que cela fonctionne." #: doc/classes/ProjectSettings.xml msgid "" "The project's description, displayed as a tooltip in the Project Manager " "when hovering the project." msgstr "" +"La description du projet, affichée en tant qu'infobulle dans le Gestionnaire " +"de projet quand le projet est survolé." #: doc/classes/ProjectSettings.xml msgid "" "Icon used for the project, set when project loads. Exporters will also use " "this icon when possible." msgstr "" +"L'icône utilisée pour le projet, défini au chargement du projet. Les " +"exportateurs utiliseront également cette icône si possible." #: doc/classes/ProjectSettings.xml msgid "" "Icon set in [code].icns[/code] format used on macOS to set the game's icon. " "This is done automatically on start by calling [method OS.set_native_icon]." msgstr "" +"L'icône définit dans le format [code].icns[/code] utilisé sur macOS pour " +"définir l'icône du jeu. Ceci est fait automatiquement au lancement en " +"appelant [method OS.set_native_icon]." #: doc/classes/ProjectSettings.xml msgid "" @@ -59609,12 +59830,28 @@ msgid "" "default can impact compatibility with some external tools or plugins which " "expect the default [code].import[/code] folder." msgstr "" +"Si [code]true[/code], le projet utilisera un dossier caché ([code]." +"import[/code]) pour stocker des données spécifiques au projet (métadonnées, " +"cache des shaders, etc.)\n" +"Si [code]false[/code], un dossier non caché ([code]import[/code]) sera " +"utilisé à la place.\n" +"[b]Note :[/b] Vous devez redémarrer l'application après avoir modifié ce " +"réglage.\n" +"[b]Note :[/b] Changer cette valeur peut aider sur les plateformes ou avec " +"des outils tiers où les modèles de dossier cachés ne sont pas autorisés. Il " +"suffit de modifier ce paramètre si vous savez que votre environnement " +"l'exige, car le changer par défaut peut impacter la compatibilité avec " +"certains outils ou greffons externes qui s'attendent à ce que le dossier par " +"défaut soit [code].import[/code]." #: doc/classes/ProjectSettings.xml msgid "" "Icon set in [code].ico[/code] format used on Windows to set the game's icon. " "This is done automatically on start by calling [method OS.set_native_icon]." msgstr "" +"L'icône définit dans le format [code].ico[/code] utilisé sur Windows pour " +"définir l'icône du jeu. Ceci est fait automatiquement au lancement en " +"appelant [method OS.set_native_icon]." #: doc/classes/ProjectSettings.xml msgid "" @@ -59844,11 +60081,10 @@ msgstr "" "ne généreront pas d'avertissements." #: doc/classes/ProjectSettings.xml -#, fuzzy msgid "" "If [code]true[/code], enables warnings when the type of the default value " "set to an exported variable is different than the specified export type." -msgstr "Si [code]true[/code], le filtrage est activé." +msgstr "" #: doc/classes/ProjectSettings.xml msgid "" @@ -60000,17 +60236,14 @@ msgstr "" "qui n'est pas garantie d'exister dans la classe à la compilation." #: doc/classes/ProjectSettings.xml -#, fuzzy msgid "" "If [code]true[/code], enables warnings when a function parameter is unused." msgstr "" -"Si [code]true[/code], le mouvement linéaire à travers l’axe Z est limité." #: doc/classes/ProjectSettings.xml -#, fuzzy msgid "" "If [code]true[/code], enables warnings when a member variable is unused." -msgstr "Si [code]true[/code], le filtrage est activé." +msgstr "" #: doc/classes/ProjectSettings.xml msgid "If [code]true[/code], enables warnings when a signal is unused." @@ -60100,42 +60333,57 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "Maximum call stack in visual scripting, to avoid infinite recursion." msgstr "" +"Le nombre maximal de la pile d'appels dans le script visuel, pour éviter une " +"récursion infinie." #: doc/classes/ProjectSettings.xml msgid "" "Color of the contact points between collision shapes, visible when \"Visible " "Collision Shapes\" is enabled in the Debug menu." msgstr "" +"La couleur des points de contact entre les formes de collision, visible " +"lorsque \"Formes de collision visibles\" est activé dans le menu Débogage." #: doc/classes/ProjectSettings.xml msgid "" "Sets whether 2D physics will display collision outlines in game when " "\"Visible Collision Shapes\" is enabled in the Debug menu." msgstr "" +"Définit si la physique 2D affichera les contours de collision dans le jeu " +"lorsque \"Formes de collision visibles\" est activé dans le menu Débogage." #: doc/classes/ProjectSettings.xml msgid "" "Maximum number of contact points between collision shapes to display when " "\"Visible Collision Shapes\" is enabled in the Debug menu." msgstr "" +"Le nombre maximal de points de contact entre les formes de collision à " +"afficher lorsque \"Formes de collision visibles\" est activé dans le menu " +"Débogage." #: doc/classes/ProjectSettings.xml msgid "" "Color of the collision shapes, visible when \"Visible Collision Shapes\" is " "enabled in the Debug menu." msgstr "" +"La couleur des formes de collision, visible lorsque \"Formes de collision " +"visibles\" est activé dans le menu Débogage." #: doc/classes/ProjectSettings.xml msgid "" "Color of the disabled navigation geometry, visible when \"Visible " "Navigation\" is enabled in the Debug menu." msgstr "" +"La couleur de la géométrie de navigation désactivée, visible lorsque " +"\"Navigation visible\" est activée dans le menu Débogage." #: doc/classes/ProjectSettings.xml msgid "" "Color of the navigation geometry, visible when \"Visible Navigation\" is " "enabled in the Debug menu." msgstr "" +"La couleur de la géométrie de navigation, visible lorsque \"Navigation " +"visible\" est activée dans le menu Débogage." #: doc/classes/ProjectSettings.xml msgid "Custom image for the mouse cursor (limited to 256×256)." @@ -60332,18 +60580,25 @@ msgid "" "Load the previously opened VCS plugin when the editor starts up. This is set " "to [code]true[/code] whenever a new VCS plugin is initialized." msgstr "" +"Charge le greffon VCS précédemment ouvert dès que l'éditeur démarre. Ceci " +"est défini à [code]true[/code] chaque fois qu'un nouveau greffon VCS est " +"initialisé." #: doc/classes/ProjectSettings.xml msgid "" "Last loaded VCS plugin name. Used to autoload the plugin when the editor " "starts up." msgstr "" +"Le dernier nom de greffon VCS chargé. Utilisé pour recharger le greffon dès " +"que l'éditeur démarre." #: doc/classes/ProjectSettings.xml msgid "" "Default value for [member ScrollContainer.scroll_deadzone], which will be " "used for all [ScrollContainer]s unless overridden." msgstr "" +"La valeur par défaut pour [member ScrollContainer.scroll_deadzone], qui sera " +"utilisé pour tous les [ScrollContainer] à moins d'être surchargé." #: doc/classes/ProjectSettings.xml msgid "" @@ -60363,6 +60618,8 @@ msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" +"Si [code]true[/code], échange des boutons OK et Annuler dans les dialogues " +"sur Windows et UWP pour suivre les conventions d'interface." #: doc/classes/ProjectSettings.xml msgid "" @@ -60375,6 +60632,8 @@ msgid "" "Path to a custom [Font] resource to use as default for all GUI elements of " "the project." msgstr "" +"Le chemin vers une [Font] personnalisée à utiliser par défaut pour tous les " +"éléments graphiques du projet." #: doc/classes/ProjectSettings.xml msgid "If [code]true[/code], makes sure the theme used works with HiDPI." @@ -60578,208 +60837,278 @@ msgid "" "If [code]true[/code], sends mouse input events when tapping or swiping on " "the touchscreen." msgstr "" +"Si [code]true[/code], envoie des événements d'entrée de la souris lorsque " +"vous tapez ou glissez sur l'écran tactile." #: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], sends touch input events when clicking or dragging the " "mouse." msgstr "" +"Si [code]true[/code], envoie des événements d'entrée tactile lorsque vous " +"cliquez ou faites glisser la souris." #: doc/classes/ProjectSettings.xml msgid "Default delay for touch events. This only affects iOS devices." msgstr "" +"Un retard par défaut pour les événements tactiles. Cela n'affecte que les " +"appareils iOS." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 1. If left empty, the layer will " "display as \"Layer 1\"." msgstr "" +"Le nom optionnel pour la calque de navigation 2D numéro 1. Si vide, le " +"calque s'affichera comme \"Calque 1\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 10. If left empty, the layer will " "display as \"Layer 10\"." msgstr "" +"Le nom optionnel pour la calque de navigation 2D numéro 10. Si vide, la " +"calque s'affichera comme \"Calque 10\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 11. If left empty, the layer will " "display as \"Layer 11\"." msgstr "" +"Le nom optionnel pour la calque de navigation 2D numéro 11. Si vide, la " +"calque s'affichera comme \"Calque 11\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 12. If left empty, the layer will " "display as \"Layer 12\"." msgstr "" +"Le nom optionnel pour la calque de navigation 2D numéro 12. Si vide, la " +"calque s'affichera comme \"Calque 12\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 13. If left empty, the layer will " "display as \"Layer 13\"." msgstr "" +"Le nom optionnel pour la calque de navigation 2D numéro 13. Si vide, la " +"calque s'affichera comme \"Calque 13\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 14. If left empty, the layer will " "display as \"Layer 14\"." msgstr "" +"Le nom optionnel pour la calque de navigation 2D numéro 14. Si vide, la " +"calque s'affichera comme \"Calque 14\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 15. If left empty, the layer will " "display as \"Layer 15\"." msgstr "" +"Le nom optionnel pour la calque de navigation 2D numéro 15. Si vide, la " +"calque s'affichera comme \"Calque 15\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 16. If left empty, the layer will " "display as \"Layer 16\"." msgstr "" +"Nom facultatif pour la calque de navigation 2D numéro 16. Si vide, la calque " +"s'affichera comme \"Calque 16\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 17. If left empty, the layer will " "display as \"Layer 17\"." msgstr "" +"Le nom optionnel pour la calque de navigation 2D numéro 17. Si vide, la " +"calque s'affichera comme \"Calque 17\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 18. If left empty, the layer will " "display as \"Layer 18\"." msgstr "" +"Le nom optionnel pour la calque de navigation 2D numéro 18. Si vide, la " +"calque s'affichera comme \"Calque 18\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 19. If left empty, the layer will " "display as \"Layer 19\"." msgstr "" +"Le nom optionnel pour la calque de navigation 2D numéro 19. Si vide, la " +"calque s'affichera comme \"Calque 19\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 2. If left empty, the layer will " "display as \"Layer 2\"." msgstr "" +"Le nom optionnel pour la calque de navigation 2D numéro 2. Si vide, la " +"calque affichera comme « calque 2 »." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 20. If left empty, the layer will " "display as \"Layer 20\"." msgstr "" +"Le nom optionnel pour la calque de navigation 2D numéro 20. Si vide, la " +"calque s'affichera comme \"Calque 20\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 21. If left empty, the layer will " "display as \"Layer 21\"." msgstr "" +"Le nom optionnel pour la calque de navigation 2D numéro 21. Si vide, la " +"calque s'affichera comme \"Calque 21\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 22. If left empty, the layer will " "display as \"Layer 22\"." msgstr "" +"Le nom optionnel pour la calque de navigation 2D numéro 22. Si vide, la " +"calque s'affichera comme \"Calque 22\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 23. If left empty, the layer will " "display as \"Layer 23\"." msgstr "" +"Le nom optionnel pour la calque de navigation 2D numéro 23. Si vide, la " +"calque s'affichera comme \"Calque 23\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 24. If left empty, the layer will " "display as \"Layer 24\"." msgstr "" +"Le nom optionnel pour la calque de navigation 2D numéro 24. Si vide, la " +"calque s'affichera comme \"Calque 24\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 25. If left empty, the layer will " "display as \"Layer 25\"." msgstr "" +"Le nom optionnel pour la calque de navigation 2D numéro 25. Si vide, la " +"calque s'affichera comme \"Calque 25\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 26. If left empty, the layer will " "display as \"Layer 26\"." msgstr "" +"Le nom optionnel pour la calque de navigation 2D numéro 26. Si vide, la " +"calque s'affichera comme \"Calque 26\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 27. If left empty, the layer will " "display as \"Layer 27\"." msgstr "" +"Le nom optionnel pour la calque de navigation 2D numéro 27. Si vide, la " +"calque s'affichera comme \"Calque 27\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 28. If left empty, the layer will " "display as \"Layer 28\"." msgstr "" +"Le nom optionnel pour la calque de navigation 2D numéro 28. Si vide, la " +"calque s'affichera comme \"Calque 28\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 29. If left empty, the layer will " "display as \"Layer 29\"." msgstr "" +"Nom facultatif pour la calque de navigation 2D numéro 29. Si vide, la calque " +"s'affichera comme \"Calque 29\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 3. If left empty, the layer will " "display as \"Layer 3\"." msgstr "" +"Le nom optionnel pour la calque de navigation 2D numéro 3. Si vide, la " +"calque s'affichera comme « calque 3 »." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 30. If left empty, the layer will " "display as \"Layer 30\"." msgstr "" +"Le nom optionnel pour la calque de navigation 2D numéro 30. Si vide, la " +"calque s'affichera comme \"Calque 30\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 31. If left empty, the layer will " "display as \"Layer 31\"." msgstr "" +"Nom facultatif pour la calque de navigation 2D numéro 31. Si vide, la calque " +"s'affichera comme \"Calque 31\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 32. If left empty, the layer will " "display as \"Layer 32\"." msgstr "" +"Le nom optionnel pour la calque de navigation 2D numéro 32. Si vide, la " +"calque s'affichera comme \"Calque 32\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 4. If left empty, the layer will " "display as \"Layer 4\"." msgstr "" +"Le nom optionnel pour la calque de navigation 2D numéro 4. Si vide, la " +"calque apparaîtra comme \"Calque 4\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 5. If left empty, the layer will " "display as \"Layer 5\"." msgstr "" +"Le nom optionnel pour la calque de navigation 2D numéro 5. Si vide, le " +"calque affichera comme \"Calque 5\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 6. If left empty, the layer will " "display as \"Layer 6\"." msgstr "" +"Le nom optionnel pour la calque de navigation 2D numéro 6. Si vide, la " +"calque apparaîtra comme \"Calque 6\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 7. If left empty, the layer will " "display as \"Layer 7\"." msgstr "" +"Le nom optionnel pour la calque de navigation 2D numéro 7. Si vide, la " +"calque s'affichera comme « calque 7 »." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 8. If left empty, the layer will " "display as \"Layer 8\"." msgstr "" +"Le nom optionnel pour la calque de navigation 2D numéro 8. Si vide, la " +"calque s'affichera comme \"Calque 8\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 9. If left empty, the layer will " "display as \"Layer 9\"." msgstr "" +"Le nom optionnel pour la calque de navigation 2D numéro 9. Si vide, la " +"calque s'affichera comme \"Calque 9\"." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." @@ -60994,192 +61323,256 @@ msgid "" "Optional name for the 3D navigation layer 1. If left empty, the layer will " "display as \"Layer 1\"." msgstr "" +"Le nom optionnel pour la calque de navigation 3D numéro 1. Si vide, le " +"calque s'affichera comme \"Calque 1\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 10. If left empty, the layer will " "display as \"Layer 10\"." msgstr "" +"Le nom optionnel pour la calque de navigation 3D numéro 10. Si vide, la " +"calque s'affichera comme \"Calque 10\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 11. If left empty, the layer will " "display as \"Layer 11\"." msgstr "" +"Le nom optionnel pour la calque de navigation 3D numéro 11. Si vide, la " +"calque s'affichera comme \"Calque 11\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 12. If left empty, the layer will " "display as \"Layer 12\"." msgstr "" +"Le nom optionnel pour la calque de navigation 3D numéro 12. Si vide, la " +"calque s'affichera comme \"Calque 12\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 13. If left empty, the layer will " "display as \"Layer 13\"." msgstr "" +"Le nom optionnel pour la calque de navigation 3D numéro 13. Si vide, la " +"calque s'affichera comme \"Calque 13\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 14. If left empty, the layer will " "display as \"Layer 14\"." msgstr "" +"Le nom optionnel pour la calque de navigation 3D numéro 14. Si vide, la " +"calque s'affichera comme \"Calque 14\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 15. If left empty, the layer will " "display as \"Layer 15\"." msgstr "" +"Le nom optionnel pour la calque de navigation 3D numéro 15. Si vide, la " +"calque s'affichera comme \"Calque 15\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 16. If left empty, the layer will " "display as \"Layer 16\"." msgstr "" +"Le nom optionnel pour la calque de navigation 3D numéro 16. Si vide, la " +"calque s'affichera comme \"Calque 16\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 17. If left empty, the layer will " "display as \"Layer 17\"." msgstr "" +"Le nom optionnel pour la calque de navigation 3D numéro 17. Si vide, la " +"calque s'affichera comme \"Calque 17\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 18. If left empty, the layer will " "display as \"Layer 18\"." msgstr "" +"Le nom optionnel pour la calque de navigation 3D numéro 18. Si vide, la " +"calque s'affichera comme \"Calque 18\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 19. If left empty, the layer will " "display as \"Layer 19\"." msgstr "" +"Le nom optionnel pour la calque de navigation 3D numéro 19. Si vide, la " +"calque s'affichera comme \"Calque 19\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 2. If left empty, the layer will " "display as \"Layer 2\"." msgstr "" +"Le nom optionnel pour la calque de navigation 3D numéro 2. Si vide, la " +"calque affichera comme « calque 2 »." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 20. If left empty, the layer will " "display as \"Layer 20\"." msgstr "" +"Le nom optionnel pour la calque de navigation 3D numéro 20. Si vide, la " +"calque s'affichera comme \"Calque 20\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 21. If left empty, the layer will " "display as \"Layer 21\"." msgstr "" +"Le nom optionnel pour la calque de navigation 3D numéro 21. Si vide, la " +"calque s'affichera comme \"Calque 21\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 22. If left empty, the layer will " "display as \"Layer 22\"." msgstr "" +"Le nom optionnel pour la calque de navigation 3D numéro 22. Si vide, la " +"calque s'affichera comme \"Calque 22\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 23. If left empty, the layer will " "display as \"Layer 23\"." msgstr "" +"Le nom optionnel pour la calque de navigation 3D numéro 23. Si vide, la " +"calque s'affichera comme \"Calque 23\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 24. If left empty, the layer will " "display as \"Layer 24\"." msgstr "" +"Le nom optionnel pour la calque de navigation 3D numéro 24. Si vide, la " +"calque s'affichera comme \"Calque 24\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 25. If left empty, the layer will " "display as \"Layer 25\"." msgstr "" +"Le nom optionnel pour la calque de navigation 3D numéro 25. Si vide, la " +"calque s'affichera comme \"Calque 25\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 26. If left empty, the layer will " "display as \"Layer 26\"." msgstr "" +"Le nom optionnel pour la calque de navigation 3D numéro 26. Si vide, la " +"calque s'affichera comme \"Calque 26\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 27. If left empty, the layer will " "display as \"Layer 27\"." msgstr "" +"Le nom optionnel pour la calque de navigation 3D numéro 27. Si vide, la " +"calque s'affichera comme \"Calque 27\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 28. If left empty, the layer will " "display as \"Layer 28\"." msgstr "" +"Le nom optionnel pour la calque de navigation 3D numéro 28. Si vide, la " +"calque s'affichera comme \"Calque 28\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 29. If left empty, the layer will " "display as \"Layer 29\"." msgstr "" +"Le nom optionnel pour la calque de navigation 3D numéro 29. Si vide, la " +"calque s'affichera comme \"Calque 29\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 3. If left empty, the layer will " "display as \"Layer 3\"." msgstr "" +"Le nom optionnel pour la calque de navigation 3D numéro 3. Si vide, la " +"calque s'affichera comme « calque 3 »." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 30. If left empty, the layer will " "display as \"Layer 30\"." msgstr "" +"Le nom optionnel pour la calque de navigation 3D numéro 30. Si vide, la " +"calque s'affichera comme \"Calque 30\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 31. If left empty, the layer will " "display as \"Layer 31\"." msgstr "" +"Le nom optionnel pour la calque de navigation 3D numéro 31. Si vide, la " +"calque s'affichera comme \"Calque 31\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 32. If left empty, the layer will " "display as \"Layer 32\"." msgstr "" +"Le nom optionnel pour la calque de navigation 3D numéro 32. Si vide, la " +"calque s'affichera comme \"Calque 32\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 4. If left empty, the layer will " "display as \"Layer 4\"." msgstr "" +"Le nom optionnel pour la calque de navigation 3D numéro 4. Si vide, la " +"calque apparaîtra comme \"Calque 4\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 5. If left empty, the layer will " "display as \"Layer 5\"." msgstr "" +"Le nom optionnel pour la calque de navigation 3D numéro 5. Si vide, le " +"calque affichera comme \"Calque 5\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 6. If left empty, the layer will " "display as \"Layer 6\"." msgstr "" +"Le nom optionnel pour la calque de navigation 3D numéro 6. Si vide, la " +"calque apparaîtra comme \"Calque 6\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 7. If left empty, the layer will " "display as \"Layer 7\"." msgstr "" +"Le nom optionnel pour la calque de navigation 3D numéro 7. Si vide, la " +"calque s'affichera comme « calque 7 »." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 8. If left empty, the layer will " "display as \"Layer 8\"." msgstr "" +"Le nom optionnel pour la calque de navigation 3D numéro 8. Si vide, la " +"calque s'affichera comme \"Calque 8\"." #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 9. If left empty, the layer will " "display as \"Layer 9\"." msgstr "" +"Le nom optionnel pour la calque de navigation 3D numéro 9. Si vide, la " +"calque s'affichera comme \"Calque 9\"." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." @@ -61394,6 +61787,8 @@ msgid "" "The locale to fall back to if a translation isn't available in a given " "language. If left empty, [code]en[/code] (English) will be used." msgstr "" +"Le langage de repli si une traduction n'est pas disponible dans une langue " +"donnée. Si laissé vide, [code]en[/code] (anglais) sera utilisé." #: doc/classes/ProjectSettings.xml msgid "" @@ -61412,6 +61807,9 @@ msgid "" "Desktop override for [member logging/file_logging/enable_file_logging], as " "log files are not readily accessible on mobile/Web platforms." msgstr "" +"Le surcharge du bureau pour [member logging/file_logging/enable_file_logging]" +", car les fichiers de journaux ne sont pas facilement accessibles sur les " +"plateformes mobiles et web." #: doc/classes/ProjectSettings.xml msgid "" @@ -62212,6 +62610,12 @@ msgid "" "[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/" "shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]." msgstr "" +"La valeur par défaut est une surcharge très conservatrice pour [member " +"rendering/gles3/shaders/max_simultaneous_compiles].\n" +"Selon les appareils spécifiques que vous ciblez, vous pouvez vouloir " +"l'augmenter.\n" +"[b]Note :[/b] Ce paramètre n'est utile que si [nomm rendering/gles3/shaders/" +"shader_compilation_mode] n'est [b]pas[/b] à [code]Synchrone[/code]." #: doc/classes/ProjectSettings.xml msgid "" @@ -62222,6 +62626,12 @@ msgid "" "[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/" "shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]." msgstr "" +"La valeur par défaut est une surcharge très conservatrice pour [member " +"rendering/gles3/shaders/max_simultaneous_compiles].\n" +"Selon les navigateurs spécifiques que vous ciblez, vous pouvez vouloir " +"l'augmenter.\n" +"[b]Note :[/b] Ce paramètre n'est utile que si [nomm rendering/gles3/shaders/" +"shader_compilation_mode] n'est [b]pas[/b] à [code]Synchrone[/code]." #: doc/classes/ProjectSettings.xml msgid "" @@ -62231,6 +62641,11 @@ msgid "" "[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/" "shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]." msgstr "" +"La taille maximale, en mégaoctets, que le cache de ubershader peut " +"atteindre. Au démarrage, les entrées les moins récemment utilisées seront " +"supprimées jusqu'à ce que la taille totale soit dans les limites.\n" +"[b]Note :[/b] Ce paramètre n'est utile que si [nomm rendering/gles3/shaders/" +"shader_compilation_mode] est défini à [code]Synchrone + Cache[/code]." #: doc/classes/ProjectSettings.xml msgid "" @@ -62240,6 +62655,11 @@ msgid "" "[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/" "shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]." msgstr "" +"Une surcharge pour [member rendering/gles3/shaders/shader_cache_size_mb], de " +"sorte qu'une taille maximale plus petite peut être configurée pour les " +"plates-formes mobiles, où l'espace de stockage est plus limité.\n" +"[b]Note :[/b] Ce paramètre n'est utile que si [nomm rendering/gles3/shaders/" +"shader_compilation_mode] est défini à [code]Synchrone + Cache[/code]." #: doc/classes/ProjectSettings.xml msgid "" @@ -62251,6 +62671,13 @@ msgid "" "[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/" "shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]." msgstr "" +"Une surcharge pour [member rendering/gles3/shaders/shader_cache_size_mb], de " +"sorte qu'une taille maximale plus petite peut être configurée pour les " +"plateformes web, où l'espace de stockage est plus limité.\n" +"[b]Note :[/b] Actuellement, le caisson d'ombrage n'est généralement pas " +"disponible sur les plateformes Web.\n" +"[b]Note :[/b] Ce paramètre n'est utile que si [nomm rendering/gles3/shaders/" +"shader_compilation_mode] est défini à [code]Synchrone + Cache[/code]." #: doc/classes/ProjectSettings.xml msgid "" @@ -62300,24 +62727,33 @@ msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" +"La capacité maximale de la mémoire tampon pour les formes de mélange. Toute " +"forme de mélange plus grande que cela ne fonctionnera pas." #: doc/classes/ProjectSettings.xml msgid "" "Max buffer size for drawing polygons. Any polygon bigger than this will not " "work." msgstr "" +"La capacity maximale de la mémoire tampon pour dessiner des polygones. Tout " +"polygone plus grand que cela ne fonctionnera pas." #: doc/classes/ProjectSettings.xml msgid "" "Max index buffer size for drawing polygons. Any polygon bigger than this " "will not work." msgstr "" +"La capacity maximale de la mémoire tampon pour le dessin des polygones. Tout " +"polygone plus grand que cela ne fonctionnera pas." #: doc/classes/ProjectSettings.xml msgid "" "Max buffer size for drawing immediate objects (ImmediateGeometry nodes). " "Nodes using more than this size will not work." msgstr "" +"La capacity maximale de la mémoire tampon pour le dessin d'objets immédiats (" +"les nÅ“uds ImmediateGeometry). Les nÅ“uds utilisant plus que cette taille ne " +"fonctionneront pas." #: doc/classes/ProjectSettings.xml msgid "" @@ -62363,13 +62799,10 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml -#, fuzzy msgid "" "If [code]true[/code], the texture importer will import lossless textures " "using the PNG format. Otherwise, it will default to using WebP." msgstr "" -"Si [code]true[/code], la [SpinBox] sera modifiable. Sinon, elle sera en " -"lecture seule." #: doc/classes/ProjectSettings.xml msgid "" @@ -62379,6 +62812,12 @@ msgid "" "Note that compression levels above 6 are very slow and offer very little " "savings." msgstr "" +"Le niveau de compression par défaut pour le format WebP sans perte. Des " +"niveaux plus élevés entraînent des fichiers plus petits mais une plus lente " +"vitesse de compression. La vitesse de décompression ne dépend pas du niveau " +"de compression. Les valeurs supportées vont de 0 à 9. Notez que les niveaux " +"de compression supérieurs à 6 sont très lents et offrent une très petite " +"réduction du poids du fichier." #: doc/classes/ProjectSettings.xml msgid "" @@ -62387,6 +62826,11 @@ msgid "" "attributes data. Recommended to be enabled if targeting mobile devices. " "Requires manual reimport of meshes after toggling." msgstr "" +"À l'importation, les données des sommets de maillage seront divisées en deux " +"flux dans une seule mémoire tampon pour les sommets, l'une pour les données " +"de position et l'autre pour les données d'attributs. Recommandé si vous " +"ciblez des appareils mobiles. Nécessite de réimporter manuellement toutes " +"les meshes après l'activation." #: doc/classes/ProjectSettings.xml msgid "" @@ -62398,6 +62842,14 @@ msgid "" "A greater number of polygons can potentially cull more objects, however the " "cost of culling calculations scales with the number of occluders." msgstr "" +"Détermine le nombre maximal d'occulteurs de polygones qui seront utilisés à " +"tout moment.\n" +"Même si vous pouvez avoir de nombreux occulteurs dans une même scène, à " +"chaque trame, le système choisira parmi ces plus pertinents basés sur une " +"métrique de l'espace à l'écran, afin de donner la meilleure performance " +"globale.\n" +"Un plus grand nombre de polygones peut potentiellement masquer plus " +"d'objets, cependant les performances baissent avec le nombre d'occulteurs." #: doc/classes/ProjectSettings.xml msgid "" @@ -62407,6 +62859,12 @@ msgid "" "choose from these the most relevant based on a screen space metric, in order " "to give the best overall performance." msgstr "" +"Détermine le nombre maximal d'occulteurs de sphère qui seront utilisés à " +"tout moment.\n" +"Même si vous pouvez avoir de nombreux occulteurs dans une même scène, à " +"chaque trame, le système choisira parmi ces plus pertinents basés sur une " +"métrique de l'espace à l'écran, afin de donner la meilleure performance " +"globale." #: doc/classes/ProjectSettings.xml msgid "" @@ -62417,6 +62875,12 @@ msgid "" "It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial " "conversion to [Portal] nodes." msgstr "" +"La convention par défaut est de pointer vers l'extérieur (la face vers " +"l'extérieur) de la salle source.\n" +"Si vous construisez accidentellement votre niveau avec des portails faisant " +"face de la mauvaise manière, ce réglage peut corriger le problème.\n" +"Cela va inverser le maillages nommés de portail (c'est-à -dire finissant par " +"[code]-portal[/code]) pour les nÅ“uds [Portal]." #: doc/classes/ProjectSettings.xml msgid "" @@ -62427,14 +62891,11 @@ msgstr "" "[b]Note :[/b] Cela sera automatiquement désactivé dans les exports." #: doc/classes/ProjectSettings.xml -#, fuzzy msgid "" "If [code]true[/code], gameplay callbacks will be sent as [code]signals[/" "code]. If [code]false[/code], they will be sent as [code]notifications[/" "code]." msgstr "" -"Si [code]true[/code], l’état de la clé est pressé. Si [code]false[/code], " -"l’état de la clé est libéré." #: doc/classes/ProjectSettings.xml msgid "" @@ -62450,6 +62911,8 @@ msgid "" "Show logs during PVS generation.\n" "[b]Note:[/b] This will automatically be disabled in exports." msgstr "" +"Afficher les journaux pendant la génération du PVS.\n" +"[b]Note :[/b] Cela sera automatiquement désactivé dans les exportations." #: doc/classes/ProjectSettings.xml msgid "" @@ -62784,6 +63247,9 @@ msgid "" "Lower-end override for [member rendering/quality/shadows/filter_mode] on " "mobile devices, due to performance concerns or driver support." msgstr "" +"Surcharge pour les appareils bas de gamme pour [le rendu de membre/qualité/" +"shadows/filter_mode] sur les appareils mobiles, en raison de performance " +"plus faibles ou du support des pilotes." #: doc/classes/ProjectSettings.xml msgid "" @@ -62944,6 +63410,8 @@ msgid "" "Objects can use this signal to restrict reading of settings only to " "situations where a change has been made." msgstr "" +"Les objets peuvent utiliser ce signal pour restreindre leur lecture aux " +"seuls paramètres modifiés." #: doc/classes/PropertyTweener.xml msgid "Interpolates an [Object]'s property over time." @@ -62957,6 +63425,11 @@ msgid "" "to create [PropertyTweener]. Any [PropertyTweener] created manually will not " "function correctly." msgstr "" +"[PropertyTweener] est utilisé pour interpoler une propriété dans un objet. " +"Voir [method SceneTreeTween.tween_property] pour plus d'informations.\n" +"[b]Note :[/b] [method SceneTreeTween.tween_property] est le seul moyen " +"correct de créer un [PropertyTweener]. Les [PropertyTweener] créés " +"manuellement ne fonctionneront pas correctement." #: doc/classes/PropertyTweener.xml msgid "" @@ -62968,6 +63441,13 @@ msgid "" "as_relative() #the node will move by 100 pixels to the right\n" "[/codeblock]" msgstr "" +"Quand appellé, la valeur finale sera utilisée comme valeur relative. Par " +"exemple :\n" +"[codeblock]\n" +"var tween = get_tree().create_tween()\n" +"tween.tween_property(self, \"position\", Vector2.RIGHT * 100, 1)." +"as_relative() # Le nÅ“ud sera déplacé de 100 pixels sur la droite\n" +"/[codeblock]" #: doc/classes/PropertyTweener.xml msgid "" @@ -62979,6 +63459,14 @@ msgid "" "(200, 100)\n" "[/codeblock]" msgstr "" +"Définit une valeur initiale personnalisée pour le [PropertyTweener]. Par " +"exemple :\n" +"[codeblock]\n" +"var tween = get_tree().create_tween()\n" +"tween.tween_property(self, \"position\", Vector2(200, 100), 1).from(Vector2(" +"100, 100) # Ça déplacera le nÅ“ud de la position (100, 100) jusqu'à (200, 100)" +"\n" +"/[codeblock]" #: doc/classes/PropertyTweener.xml msgid "" @@ -62993,6 +63481,16 @@ msgid "" "from_current()\n" "[/codeblock]" msgstr "" +"Fait que ce [PropertyTweener] utilisera la valeur de propriété actuelle " +"(c'est-à -dire au moment de créer ce [PropertyTweener]) comme point de " +"départ. Ceci est pareil que [method from] avec la valeur actuelle. Ces deux " +"appels sont identiques :\n" +"[codeblock]\n" +"tween.tween_property(self, \"position\", Vector2(200, 100), 1).from(position)" +"\n" +"tween.tween_property(self, \"position\", Vector2(200, 100), 1).from_current()" +"\n" +"/[codeblock]" #: doc/classes/PropertyTweener.xml msgid "" @@ -63003,9 +63501,8 @@ msgstr "" "interpolation. Par défaut, il n'y a pas de délai." #: doc/classes/ProximityGroup.xml -#, fuzzy msgid "General-purpose 3D proximity detection node." -msgstr "NÅ“ud de détection de proximité pour usage général." +msgstr "Un nÅ“ud de détection de proximité 3D pour un usage général." #: doc/classes/ProximityGroup.xml msgid "" @@ -63077,11 +63574,16 @@ msgid "" "If the [member dispatch_mode] is set to [constant MODE_PROXY] (the default), " "all calls are delegated to their respective parent [Node]." msgstr "" +"Appelle la méthode et les paramètres donnés à tous les [ProximityGroup] qui " +"s'intersectent.\n" +"Si le [member dispatch_mode] est [constant MODE_PROXY] (par défaut), tous " +"les appels sont délégués à leur parent [Node] respectif." #: doc/classes/ProximityGroup.xml msgid "" "Specifies which node gets contacted on a call of method [method broadcast]." msgstr "" +"Spécifie quel nÅ“ud est contacté sur un appel de méthode [method broadcast]." #: doc/classes/ProximityGroup.xml msgid "" @@ -63091,6 +63593,11 @@ msgid "" "proximity checks at the cost of performance, since more groups will be " "created." msgstr "" +"La taille de l'espace en unités 3D. Cela définit également la quantité de " +"coordonnées requises pour calculer si deux nÅ“uds [ProximityGroup] sont en " +"intersection ou non. Des valeurs plus petites de [member grid_radius] " +"peuvent être utilisées pour des vérifications de proximité plus précises " +"mais avec de moins bonnes performances, car plus de groupes seront créés." #: doc/classes/ProximityGroup.xml msgid "" @@ -63117,13 +63624,15 @@ msgstr "" #: doc/classes/ProximityGroup.xml msgid "This [ProximityGroup]'s parent will be target of [method broadcast]." -msgstr "" +msgstr "Le parent de ce [ProximityGroup] sera la cible de [method broadcast]." #: doc/classes/ProximityGroup.xml msgid "" "This [ProximityGroup] will emit the [signal broadcast] [i]signal[/i] when " "calling the [method broadcast] [i]method[/i]." msgstr "" +"Ce [ProximityGroup] émettra le [i]signal[/i] [signal broadcast] lors de " +"l'appel de la [i]méthode[/i] [method broadcast]." #: doc/classes/QuadMesh.xml msgid "Class representing a square mesh." @@ -63186,9 +63695,8 @@ msgstr "" "spécifié. L'axe doit être un vecteur normalisé." #: doc/classes/Quat.xml -#, fuzzy msgid "Constructs a quaternion defined by the given values." -msgstr "Construit une nouvelle chaîne de caractères à partir du [Plane] donné." +msgstr "" #: doc/classes/Quat.xml msgid "" @@ -63206,6 +63714,9 @@ msgid "" "code], this vector, [code]b[/code], and [code]post_b[/code], by the given " "amount [code]weight[/code]." msgstr "" +"Exécute une interpolation sphérique cubique entre les quaternions " +"[code]pre_a[/code], ce vecteur, [code]b[/code], et [code]post_b[/code], par " +"la quantité [code]weight[/code] spécifiée." #: doc/classes/Quat.xml msgid "Returns the dot product of two quaternions." @@ -63218,6 +63729,10 @@ msgid "" "quaternion. Returned vector contains the rotation angles in the format (X " "angle, Y angle, Z angle)." msgstr "" +"Retourne les angles d'Euler (selon la convention YXZ : lors de la " +"décomposition, d'abord Z, puis X, et enfin Y) correspondant à la rotation " +"représentée par un quaternion d'unité. Le vecteur retourné contient les " +"angles de rotation dans le format (angle X, angle Y, angle Z)." #: doc/classes/Quat.xml msgid "Returns the inverse of the quaternion." @@ -63254,6 +63769,8 @@ msgid "" "Sets the quaternion to a rotation which rotates around axis by the specified " "angle, in radians. The axis must be a normalized vector." msgstr "" +"Définit le quaternion avec une rotation qui tourne autour de l'axe par " +"l'angle spécifié, en radians. L'axe doit être un vecteur normalisé." #: doc/classes/Quat.xml msgid "" @@ -63261,6 +63778,9 @@ msgid "" "convention: when decomposing, first Z, then X, and Y last), given in the " "vector format as (X angle, Y angle, Z angle)." msgstr "" +"Définit le quaternion avec une rotation spécifiée par les angles d'Euler (" +"selon la convention YXZ : lors de la décomposition, d'abord Z, puis X, et " +"enfin Y), donnée dans le format vectoriel comme (angle X, angle Y, angle Z)." #: doc/classes/Quat.xml msgid "" @@ -63268,6 +63788,10 @@ msgid "" "quaternion and [code]to[/code] by amount [code]weight[/code].\n" "[b]Note:[/b] Both quaternions must be normalized." msgstr "" +"Retourne le résultat de l'interpolation linéaire sphérique entre ce " +"quaternion et [code]to[/code] par la quantité [code]weight[/code] spécifiée." +"\n" +"[b]Note :[/b] Les deux quaternions doivent être normalisés." #: doc/classes/Quat.xml msgid "" @@ -63275,6 +63799,9 @@ msgid "" "quaternion and [code]to[/code] by amount [code]weight[/code], but without " "checking if the rotation path is not bigger than 90 degrees." msgstr "" +"Retourne le résultat de l'interpolation linéaire sphérique entre ce " +"quaternion et [code]to[/code] par la quantité [code]weight[/code] spécifiée, " +"mais sans vérifier si la rotation n'est pas supérieure à 90 degrés." #: doc/classes/Quat.xml msgid "Returns a vector transformed (multiplied) by this quaternion." @@ -63318,6 +63845,9 @@ msgid "" "[Basis] matrix. If a vector is transformed by an identity quaternion, it " "will not change." msgstr "" +"La quaternion d'identité, sans rotation. Équivalent à la matrice [Basis] " +"d'identité. Si un vecteur est transformé par un quaternion d'identité, il ne " +"changera pas." #: doc/classes/RandomNumberGenerator.xml msgid "A class for generating pseudo-random numbers." @@ -63483,22 +64013,21 @@ msgstr "" "avec une valeur personnalisée, utilisez plutôt [member seed]." #: doc/classes/Range.xml -#, fuzzy msgid "Abstract base class for range-based controls." -msgstr "Classe de base abstraite pour les contrôles basés sur la portée." +msgstr "Une classe de base abstraite pour les contrôles basés sur la portée." #: doc/classes/Range.xml -#, fuzzy msgid "" "Range is a base class for [Control] nodes that change a floating-point " "[member value] between a [member min_value] and [member max_value], using a " "configured [member step] and [member page] size. See e.g. [ScrollBar] and " "[Slider] for examples of higher level nodes using Range." msgstr "" -"Range est une classe de base des nÅ“uds [Control] qui change une [code]value[/" -"code] flottante entre le [code]minimum[/code] et le [code]maximum[/code], " -"par étape [code]step[/code] et par [code]page[/code], par exemple un " -"[ScrollBar]." +"Range est une classe de base des nÅ“uds [Control] qui change une " +"[code]value[/code] flottante entre le [code]minimum[/code] et le " +"[code]maximum[/code], par étape [code]step[/code] et par [code]page[/code], " +"par exemple un [ScrollBar]. Voir [ScrollBar] et [Slider] pour des exemples " +"de nÅ“uds de haut niveau utilisant des Range." #: doc/classes/Range.xml msgid "" @@ -63509,7 +64038,7 @@ msgstr "" #: doc/classes/Range.xml msgid "Stops the [Range] from sharing its member variables with any other." -msgstr "" +msgstr "Arrête le [Range] de partager ses variables membres avec les autres." #: doc/classes/Range.xml msgid "" @@ -63530,6 +64059,9 @@ msgid "" "If [code]true[/code], and [code]min_value[/code] is greater than 0, " "[code]value[/code] will be represented exponentially rather than linearly." msgstr "" +"Si [code]true[/code], et [code]min_value[/code] est supérieur à 0, " +"[code]value[/code] sera représenté de façon exponentielle plutôt que " +"linéaire." #: doc/classes/Range.xml msgid "" @@ -63553,6 +64085,9 @@ msgid "" "multiplied by [code]page[/code] over the difference between [code]min_value[/" "code] and [code]max_value[/code]." msgstr "" +"La taille de la page. Utilisé principalement pour [ScrollBar]. La longueur " +"de la barre de défilement est multipliée par [code]page[/code] divisé par la " +"différence entre [code]min_value[/code] et [code]max_value[/code]." #: doc/classes/Range.xml msgid "The value mapped between 0 and 1." @@ -63657,12 +64192,17 @@ msgid "" "[code]0[/code] if no object is intersecting the ray (i.e. [method " "is_colliding] returns [code]false[/code])." msgstr "" +"Retourne l'identifiant de forme du premier objet que le rayon intersecte, ou " +"[code]0[/code] si aucun objet n'intersecte le rayon (c'est-à -dire [method " +"is_colliding] renvoie [code]false[/code])." #: doc/classes/RayCast.xml msgid "" "Returns [code]true[/code] if the bit index passed is turned on.\n" "[b]Note:[/b] Bit indices range from 0-19." msgstr "" +"Retourne [code]true[/code] si l'index de bit est activé.\n" +"[b]Note :[/b] Les indices de bit vont de 0 à 19." #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml msgid "" @@ -63674,6 +64214,10 @@ msgid "" "Returns the collision point at which the ray intersects the closest object.\n" "[b]Note:[/b] This point is in the [b]global[/b] coordinate system." msgstr "" +"Retourne le point de collision où le rayon intersecte l'objet le plus proche." +"\n" +"[b]Note :[/b] Ce point se trouve dans le système de coordonnées " +"[b]global[/b]." #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml msgid "" @@ -63704,21 +64248,24 @@ msgid "" "Sets the bit index passed to the [code]value[/code] passed.\n" "[b]Note:[/b] Bit indexes range from 0-19." msgstr "" +"Définit l'index de bit transmis à la [code]valeur[/code] passée.\n" +"[b]Note :[/b] Les index de bit vont de 0-19." #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml msgid "" "The ray's destination point, relative to the RayCast's [code]position[/code]." msgstr "" +"Le point de destination du rayon, par rapport à la [code]position[/code] du " +"RayCast." #: doc/classes/RayCast.xml -#, fuzzy msgid "If [code]true[/code], collision with [Area]s will be reported." -msgstr "Si [code]true[/code], les collisions seront signalées." +msgstr "Si [code]true[/code], les collisions avec les [Area] seront signalées." #: doc/classes/RayCast.xml -#, fuzzy msgid "If [code]true[/code], collision with [PhysicsBody]s will be reported." -msgstr "Si [code]true[/code], les collisions seront signalées." +msgstr "" +"Si [code]true[/code], les collisions avec les [PhysicsBody] seront signalées." #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml msgid "" @@ -63751,11 +64298,12 @@ msgid "If [code]true[/code], collisions will be reported." msgstr "Si [code]true[/code], les collisions seront signalées." #: doc/classes/RayCast.xml -#, fuzzy msgid "" "If [code]true[/code], collisions will be ignored for this RayCast's " "immediate parent." -msgstr "Si [code]true[/code], les collisions seront signalées." +msgstr "" +"Si [code]true[/code], les collisions seront ignorées avec le parent direct " +"de ce RayCast." #: doc/classes/RayCast2D.xml msgid "" @@ -63781,6 +64329,8 @@ msgid "" "Sets or clears individual bits on the collision mask. This makes selecting " "the areas scanned easier." msgstr "" +"Définit ou efface des bits individuels sur le masque de collision. Cela " +"facilite le choix des aires scannées." #: doc/classes/RayCast2D.xml msgid "If [code]true[/code], collision with [Area2D]s will be reported." @@ -63812,6 +64362,10 @@ msgid "" "itself from whatever is touching its far endpoint. It's often useful for " "characters." msgstr "" +"Une forme en rayon pour les collisions en 3D, qui peuvt être placée dans un " +"[PhysicsBody] ou une [Area]. Un rayon n'est pas vraiment un corps de " +"collision ; il tente plutôt de se séparer de ce qui touche son point " +"d'extrémité lointain. Il est souvent utile pour les caractères." #: doc/classes/RayShape.xml doc/classes/RayShape2D.xml msgid "The ray's length." @@ -63833,11 +64387,13 @@ msgid "" "it tries to separate itself from whatever is touching its far endpoint. It's " "often useful for characters." msgstr "" +"Une forme en rayon pour les collisions 2D. Un rayon n'est pas vraiment un " +"corps de collision ; il tente plutôt de se séparer de ce qui touche son " +"point d'extrémité lointain. Il est souvent utile pour les caractères." #: doc/classes/Rect2.xml -#, fuzzy msgid "2D axis-aligned bounding box." -msgstr "Boîte de délimitation alignée sur l'axe." +msgstr "La boîte de délimitation 2D alignée sur les axes." #: doc/classes/Rect2.xml msgid "" @@ -63865,6 +64421,9 @@ msgid "" "top-left corner is the origin and [code]width[/code] and [code]height[/code] " "are positive." msgstr "" +"Retourne un [Rect2] avec la même position et aire, modifié de sorte que le " +"coin supérieur gauche est l'origine et [code]width[/code] et " +"[code]height[/code] soient positifs." #: doc/classes/Rect2.xml msgid "Returns the intersection of this [Rect2] and b." @@ -63886,11 +64445,19 @@ msgid "" "var rect2 = rect.expand(Vector2(0, -1))\n" "[/codeblock]" msgstr "" +"Retourne une copie de ce [Rect2] élargi pour inclure le point donné.\n" +"[b]Exemple :[/b]\n" +"[codeblock]\n" +"# position (-3, 2), size (1, 1)\n" +"var rect = Rect2(Vector2(-3, 2), Vector2(1, 1))\n" +"# position (-3, -1), size (3, 4), contient donc à la fois `rect` et Vector2(" +"0, -1)\n" +"var rect2 = rect.expand(Vector2(0, -1))\n" +"/[codeblock]" #: doc/classes/Rect2.xml -#, fuzzy msgid "Returns the area of the [Rect2]. See also [method has_no_area]." -msgstr "Retourne la zone du [Rect2]." +msgstr "Retourne l'aire du [Rect2]. Voir aussi [method has_no_area]." #: doc/classes/Rect2.xml msgid "" @@ -63905,12 +64472,16 @@ msgid "" "Returns a copy of the [Rect2] grown a given amount of units towards all the " "sides." msgstr "" +"Retourne une copie du [Rect2] aggrandi par une quantité donnée d'unités vers " +"tous les côtés." #: doc/classes/Rect2.xml msgid "" "Returns a copy of the [Rect2] grown a given amount of units towards each " "direction individually." msgstr "" +"Retourne une copie du [Rect2] aggrandi par une quantité donnée d'unités vers " +"chaque direction individuellement." #: doc/classes/Rect2.xml msgid "" @@ -63927,6 +64498,10 @@ msgid "" "[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " "[method has_no_area] will return [code]true[/code]." msgstr "" +"Retourne [code]true[/code] si le [Rect2] est plat ou vide, ou " +"[code]false[/code] sinon. Voir aussi [method get_area].\n" +"[b]Note :[/b] Si le [Rect2] a une taille négative et n'est pas plat ou vide, " +"[method has_no_area] retournera [code]true[/code]." #: doc/classes/Rect2.xml msgid "" @@ -63945,6 +64520,11 @@ msgid "" "If [code]include_borders[/code] is [code]true[/code], they will also be " "considered overlapping if their borders touch, even without intersection." msgstr "" +"Retourne [code]true[/code] si le [Rect2] se chevauche avec [code]b[/code] " +"(c'est-à -dire qu'ils ont au moins un point en commun).\n" +"Si [code]include_borders[/code] est [code]true[/code], ils seront également " +"considérés comme se chevauchant si leurs bordures touchent, même sans " +"intersection." #: doc/classes/Rect2.xml msgid "" @@ -63952,6 +64532,9 @@ msgid "" "approximately equal, by calling [code]is_equal_approx[/code] on each " "component." msgstr "" +"Retourne [code]true[/code] si ce [Rect2] et [code]rect[/code] sont " +"approximativement égaux, en appelant [code]is_equal_approx[/code] sur chaque " +"composant." #: doc/classes/Rect2.xml msgid "Returns a larger [Rect2] that contains this [Rect2] and [code]b[/code]." @@ -63968,12 +64551,16 @@ msgid "" "Rectangle shape for 2D collisions. This shape is useful for modeling box-" "like 2D objects." msgstr "" +"Une forme rectangulaire pour les collisions 2D. Cette forme est utile pour " +"les objets 2D de type boîte." #: doc/classes/RectangleShape2D.xml msgid "" "The rectangle's half extents. The width and height of this shape is twice " "the half extents." msgstr "" +"La demi-taille du rectangle. La largeur et la hauteur de cette forme sont " +"deux fois plus grandes." #: doc/classes/Reference.xml msgid "Base class for reference-counted objects." @@ -64002,6 +64589,9 @@ msgid "" "what you are doing.\n" "Returns whether the initialization was successful." msgstr "" +"Initialise le compteur de référence interne. Utilisez ceci seulement si vous " +"savez vraiment ce que vous faites.\n" +"Retourne si l'initialisation a été réussie." #: doc/classes/Reference.xml msgid "" @@ -64010,6 +64600,10 @@ msgid "" "Returns [code]true[/code] if the increment was successful, [code]false[/" "code] otherwise." msgstr "" +"Augmente le compteur de référence interne. Utilisez ceci seulement si vous " +"savez vraiment ce que vous faites.\n" +"Retourne [code]true[/code] si l'augmentation a réussi, [code]false[/code] " +"sinon." #: doc/classes/Reference.xml msgid "" @@ -64018,6 +64612,10 @@ msgid "" "Returns [code]true[/code] if the decrement was successful, [code]false[/" "code] otherwise." msgstr "" +"Diminue le compteur de référence interne. Utilisez ceci seulement si vous " +"savez vraiment ce que vous faites.\n" +"Retourne [code]true[/code] si la diminution a réussi, [code]false[/code] " +"sinon." #: doc/classes/ReferenceRect.xml msgid "Reference frame for GUI." @@ -64030,6 +64628,10 @@ msgid "" "display a rectangle filled with a solid color, consider using [ColorRect] " "instead." msgstr "" +"Une boîte rectangulaire qui n'affiche que la couleur [member border_color] " +"sur ses bordures. [ReferenceRect] n'a pas de [Color] de remplissage. Si vous " +"devez afficher un rectangle rempli avec une couleur, utilisez plutôt " +"[ColorRect]." #: doc/classes/ReferenceRect.xml msgid "Sets the border [Color] of the [ReferenceRect]." @@ -64040,19 +64642,24 @@ msgid "" "Sets the border width of the [ReferenceRect]. The border grows both inwards " "and outwards with respect to the rectangle box." msgstr "" +"Définit la largeur de la bordure du [ReferenceRect]. La bordure va à la fois " +"vers l'intérieur et vers l'extérieur par rapport aux limites du rectangle." #: doc/classes/ReferenceRect.xml msgid "" "If set to [code]true[/code], the [ReferenceRect] will only be visible while " "in editor. Otherwise, [ReferenceRect] will be visible in game." msgstr "" +"Si définit à [code]true[/code], le [ReferenceRect] ne sera visible que dans " +"l'éditeur. Sinon, [ReferenceRect] sera aussi visible dans le jeu." #: doc/classes/ReflectionProbe.xml -#, fuzzy msgid "" "Captures its surroundings to create fast, accurate reflections from a given " "point." -msgstr "Capture son environnement pour créer des réflexions." +msgstr "" +"Capture son environnement pour créer des réflexions rapides et précises " +"depuis un point donné." #: doc/classes/ReflectionProbe.xml msgid "" @@ -64128,6 +64735,8 @@ msgid "" "Sets the ambient light color to be used when this probe is set to [member " "interior_enable]." msgstr "" +"Définit la couleur de la lumière ambiante à utiliser lorsque cette sonde est " +"définie à [membrer interior_enable]." #: doc/classes/ReflectionProbe.xml msgid "" @@ -64135,22 +64744,25 @@ msgid "" "light for this reflection probe when set to [member interior_enable]. Useful " "so that ambient light matches the color of the room." msgstr "" +"Définit la valeur de contribution pour la quantité de lumière ambiante " +"affectée par la réflexion pour cette sonde que [member interior_enable] est " +"activé. Utile pour que la lumière ambiante corresponde à la couleur de la " +"pièce." #: doc/classes/ReflectionProbe.xml msgid "" "Sets the energy multiplier for this reflection probe's ambient light " "contribution when set to [member interior_enable]." msgstr "" +"Définit le multiplicateur d'énergie pour cette sonde de réflexion de la " +"lumière ambiante quand défini à [member interior_enable]." #: doc/classes/ReflectionProbe.xml -#, fuzzy msgid "" "If [code]true[/code], reflections will ignore sky contribution. Ambient " "lighting is then controlled by the [code]interior_ambient_*[/code] " "properties." msgstr "" -"Retourne la profondeur de la texture. La profondeur est la 3ème dimension " -"(généralement l'axe Z)." #: doc/classes/ReflectionProbe.xml msgid "" @@ -64698,9 +65310,8 @@ msgid "" msgstr "" #: doc/classes/ResourceImporter.xml -#, fuzzy msgid "Base class for the implementation of core resource importers." -msgstr "Classe de base pour une implémentation d’interface AR / VR." +msgstr "" #: doc/classes/ResourceImporter.xml msgid "" @@ -64714,9 +65325,8 @@ msgid "Import plugins" msgstr "Importer des plugins" #: doc/classes/ResourceImporter.xml -#, fuzzy msgid "The default import order." -msgstr "La police par défaut du thème." +msgstr "" #: doc/classes/ResourceImporter.xml msgid "" @@ -64739,13 +65349,10 @@ msgid "" msgstr "" #: doc/classes/ResourceInteractiveLoader.xml -#, fuzzy msgid "" "Returns the loaded resource if the load operation completed successfully, " "[code]null[/code] otherwise." msgstr "" -"Retourne [code]true[/code] si la chaîne de caractères commence par la chaîne " -"de caractères donnée, ou [code]false[/code] le cas échéant." #: doc/classes/ResourceInteractiveLoader.xml msgid "" @@ -65147,9 +65754,8 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml -#, fuzzy msgid "Returns the current selection text. Does not include BBCodes." -msgstr "Retourne le numéro de la ligne actuelle." +msgstr "" #: doc/classes/RichTextLabel.xml msgid "" @@ -65445,24 +66051,20 @@ msgid "Makes text fill width." msgstr "Rempli le texte en largeur." #: doc/classes/RichTextLabel.xml -#, fuzzy msgid "Aligns top of the inline image to the top of the text." -msgstr "La hauteur de la boite mesuré depuis son centre." +msgstr "" #: doc/classes/RichTextLabel.xml -#, fuzzy msgid "Aligns center of the inline image to the center of the text." -msgstr "Aligne les enfants avec le centre du conteneur." +msgstr "" #: doc/classes/RichTextLabel.xml -#, fuzzy msgid "Aligns bottom of the inline image to the baseline of the text." -msgstr "La hauteur de la boite mesuré depuis son centre." +msgstr "" #: doc/classes/RichTextLabel.xml -#, fuzzy msgid "Aligns bottom of the inline image to the bottom of the text." -msgstr "Aligne les enfants avec le centre du conteneur." +msgstr "" #: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." @@ -65543,7 +66145,6 @@ msgid "The default text font." msgstr "La police par défaut du texte." #: doc/classes/RichTextLabel.xml -#, fuzzy msgid "The background used when the [RichTextLabel] is focused." msgstr "L'arrière-plan utilisé quand le [RichTextLabel] a le focus." @@ -65685,16 +66286,15 @@ msgid "Locks the specified linear or rotational axis." msgstr "Verrouille l'axe linéaire et de rotation spécifié." #: doc/classes/RigidBody.xml -#, fuzzy msgid "" "Damps the body's rotational forces. If this value is different from -1.0 it " "will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" -"La vitesse à laquelle les objets arrêtent de tourner dans cette zone. " -"Représente la vitesse angulaire perdue par seconde.\n" -"Voir [membre ProjectSettings.physics/2d/default_angular_damp] pour plus de " +"Amortit les forces de rotation du corps. Si cette valeur est différente de -" +"1.0, elle sera ajoutée aux amortissements obtenues du monde et des aires.\n" +"Voir [membre ProjectSettings.physics/3d/default_angular_damp] pour plus de " "détails sur l'amortissement." #: doc/classes/RigidBody.xml @@ -66017,9 +66617,8 @@ msgid "The body's total applied force." msgstr "La force appliquée totale du corps." #: doc/classes/RigidBody2D.xml -#, fuzzy msgid "The body's total applied torque." -msgstr "La force appliquée totale du corps." +msgstr "La force totale appliquée au corps." #: doc/classes/RigidBody2D.xml msgid "" @@ -66581,9 +67180,8 @@ msgid "Path to an [AnimationTree] node to use as a basis for root motion." msgstr "" #: doc/classes/RootMotionView.xml -#, fuzzy msgid "The grid's cell size in 3D units." -msgstr "La taille de cellule du TileMap." +msgstr "La taille de cellule de la grille en unités 3D." #: doc/classes/RootMotionView.xml msgid "The grid's color." @@ -66596,14 +67194,11 @@ msgid "" msgstr "" #: doc/classes/RootMotionView.xml -#, fuzzy msgid "" "If [code]true[/code], the grid's points will all be on the same Y coordinate " "([i]local[/i] Y = 0). If [code]false[/code], the points' original Y " "coordinate is preserved." msgstr "" -"Si [code]true[/code], l’état de la clé est pressé. Si [code]false[/code], " -"l’état de la clé est libéré." #: doc/classes/SceneState.xml msgid "A script interface to a scene file's data." @@ -67000,13 +67595,11 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml -#, fuzzy msgid "" "If [code]true[/code], the application automatically accepts quitting.\n" "For mobile platforms, see [member quit_on_go_back]." msgstr "" -"Si [code]true[/code], l'application accepte automatiquement de se fermer. " -"Activé par défaut.\n" +"Si [code]true[/code], l'application accepte automatiquement de se fermer.\n" "Pour les plateformes mobiles, voir [method set_quit_on_go_back]." #: doc/classes/SceneTree.xml @@ -67093,9 +67686,8 @@ msgstr "" "les nouvelles connexions entrantes." #: doc/classes/SceneTree.xml -#, fuzzy msgid "The [SceneTree]'s root [Viewport]." -msgstr "La [Window] racine de [SceneTree]." +msgstr "La [Viewport] racine du [SceneTree]." #: doc/classes/SceneTree.xml msgid "" @@ -67133,9 +67725,8 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml -#, fuzzy msgid "Emitted whenever global menu item is clicked." -msgstr "Émis lorsqu’un élément est sélectionné." +msgstr "Émis quand le menu global est cliqué." #: doc/classes/SceneTree.xml msgid "" @@ -67177,9 +67768,8 @@ msgid "Emitted whenever a node is removed from the [SceneTree]." msgstr "Émit quand un nÅ“ud est retiré du [SceneTree]." #: doc/classes/SceneTree.xml -#, fuzzy msgid "Emitted whenever a node is renamed." -msgstr "Émis chaque fois qu’un nÅ“ud est renommé." +msgstr "Émis quand un nÅ“ud est renommé." #: doc/classes/SceneTree.xml msgid "" @@ -67279,7 +67869,6 @@ msgid "One-shot timer." msgstr "Minuteur à un coup." #: doc/classes/SceneTreeTimer.xml -#, fuzzy msgid "" "A one-shot timer managed by the scene tree, which emits [signal timeout] on " "completion. See also [method SceneTree.create_timer].\n" @@ -67305,16 +67894,16 @@ msgstr "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Minuteur terminé.\")\n" "[/codeblock]\n" -"Le minuteur sera automatiquement une fois terminé." +"Le minuteur sera automatiquement une fois terminé. Pour garder le minuteur, " +"vous pouvez maintenir une référence vers lui. Voir [Reference]." #: doc/classes/SceneTreeTimer.xml msgid "The time remaining (in seconds)." msgstr "Le temps restant (en secondes)." #: doc/classes/SceneTreeTimer.xml doc/classes/Timer.xml -#, fuzzy msgid "Emitted when the timer reaches 0." -msgstr "Émis lorsque la minuterie atteint 0." +msgstr "Émis quand le minuteur atteint 0." #: doc/classes/SceneTreeTween.xml msgid "" @@ -67692,7 +68281,6 @@ msgstr "" "[/codeblock]" #: doc/classes/SceneTreeTween.xml -#, fuzzy msgid "" "Creates and appends an [IntervalTweener]. This method can be used to create " "delays in the tween animation, as an alternative to using the delay in other " @@ -67722,7 +68310,7 @@ msgstr "" "délais des autres [Tweener] ou quand il n'y a pas d'animation (dans ce cas " "le [SceneTreeTween] se comportement comme un minuteur). [code]time[/code] " "est le durée du délai, en secondes.\n" -"Exemple : créer un délai de 2s dans l'exécution du code.\n" +"Exemple : créer un délai dans l'exécution du code.\n" "[codeblock]\n" "# ... du code\n" "yield(create_tween().tween_interval(2), \"finished\")\n" @@ -67796,7 +68384,6 @@ msgstr "" "[/codeblock]" #: doc/classes/SceneTreeTween.xml -#, fuzzy msgid "" "Creates and appends a [PropertyTweener]. This method tweens a " "[code]property[/code] of an [code]object[/code] between an initial value and " @@ -67838,14 +68425,14 @@ msgstr "" "tween.tween_property($Sprite, \"position\", Vector2(200, 300), 1)\n" "[/codeblock]\n" "déplacera la sprite de sa position actuelle à la position (100, 200) puis " -"ensuite à (200, 300). Si vous utilisez [method PropertyTweener.from] ou " -"[method PropertyTweener.from_current], la position de départ sera celle " +"ensuite à (200, 300). Si vous utilisez [method PropertyTweener.from] ou [" +"method PropertyTweener.from_current], la position de départ sera celle " "spécifiée et non l'actuelle. Voir les autres méthodes de [PropertyTweener] " "pour connaitre les possibilités.\n" "[b]Note :[/b] Vous pouvez trouver les noms corrects des propriétés en " "survolant ces propriétés dans l'inspecteur de Godot. Vous pouvez aussi " -"fournir un seul composant de cette propriété directement en utilisant " -"[code]\"property:component\"[/code] (ex. [code]position:x[/code]), alors " +"fournir un seul composant de cette propriété directement en utilisant [code]" +"\"property:component\"[/code] (ex. [code]position:x[/code]), alors " "l'interpolation ne se fera que sur cet unique composant.\n" "Exemple : déplacer un objet deux fois depuis la même position vers " "différentes positions, avec différents types de transition.\n" @@ -67893,11 +68480,10 @@ msgid "If [SceneTree] is paused, the [SceneTreeTween] will also pause." msgstr "Si le [SceneTree] est en pause, le [SceneTreeTween] le sera aussi." #: doc/classes/SceneTreeTween.xml -#, fuzzy msgid "" "The [SceneTreeTween] will process regardless of whether [SceneTree] is " "paused." -msgstr "Arrête la mise à jour quand le [SceneTree] est en pause." +msgstr "" #: doc/classes/Script.xml msgid "A class stored as a resource." @@ -68233,7 +68819,6 @@ msgid "" msgstr "" #: doc/classes/Shader.xml -#, fuzzy msgid "A custom shader program." msgstr "Un programme de shader personnalisé." @@ -68583,9 +69168,8 @@ msgid "" msgstr "" #: doc/classes/Skeleton.xml -#, fuzzy msgid "Sets the pose transform for bone [code]bone_idx[/code]." -msgstr "Définit le décalage à partir de [code]0.5[/code]." +msgstr "" #: doc/classes/Skeleton.xml msgid "Sets the rest transform for bone [code]bone_idx[/code]." @@ -68925,14 +69509,12 @@ msgid "" msgstr "" #: doc/classes/SoftBody.xml -#, fuzzy msgid "Returns local translation of a vertex in the surface array." -msgstr "Renvoie la matrice de transformation d’une forme dans une zone." +msgstr "" #: doc/classes/SoftBody.xml -#, fuzzy msgid "Returns [code]true[/code] if vertex is set to pinned." -msgstr "Retourne [code]true[/code] si l'[AABB] est plate ou vide." +msgstr "" #: doc/classes/SoftBody.xml msgid "" @@ -68968,13 +69550,10 @@ msgid "[NodePath] to a [CollisionObject] this SoftBody should avoid clipping." msgstr "" #: doc/classes/SoftBody.xml -#, fuzzy msgid "" "If [code]true[/code], the [SoftBody] is simulated in physics. Can be set to " "[code]false[/code] to pause the physics simulation." msgstr "" -"Si [code]true[/code], l’état de la clé est pressé. Si [code]false[/code], " -"l’état de la clé est libéré." #: doc/classes/SoftBody.xml msgid "If [code]true[/code], the [SoftBody] will respond to [RayCast]s." @@ -69695,7 +70274,6 @@ msgstr "" "à un point donné." #: doc/classes/SpatialMaterial.xml -#, fuzzy msgid "" "Forces a conversion of the [member albedo_texture] from sRGB space to linear " "space." @@ -69887,11 +70465,10 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -#, fuzzy msgid "" "If [code]true[/code], enables the vertex grow setting. See [member " "params_grow_amount]." -msgstr "Si [code]true[/code], active le drapeau spécifié." +msgstr "" #: doc/classes/SpatialMaterial.xml msgid "Grows object vertices in the direction of their normals." @@ -70178,9 +70755,8 @@ msgid "Texture specifying per-pixel depth." msgstr "La texture spécifiant la profondeur par pixel." #: doc/classes/SpatialMaterial.xml -#, fuzzy msgid "Texture specifying per-pixel subsurface scattering." -msgstr "La texture spécifiant par pixel de diffusion souterraine." +msgstr "La texture spécifiant la transluminescence par pixel." #: doc/classes/SpatialMaterial.xml msgid "Texture specifying per-pixel transmission color." @@ -70392,10 +70968,9 @@ msgstr "" "emission_texture]." #: doc/classes/SpatialMaterial.xml -#, fuzzy msgid "Use alpha scissor. Set by [member params_use_alpha_scissor]." msgstr "" -"Utilise un ciseau pour l'alpha. Définit par [member " +"Utilise un ciseau pour l'opacité. Définit par [member " "params_use_alpha_scissor]." #: doc/classes/SpatialMaterial.xml @@ -70819,9 +71394,8 @@ msgstr "" "collision." #: doc/classes/SpringArm.xml -#, fuzzy msgid "Returns the spring arm's current length." -msgstr "Retourne la chaîne de caractères convertie en minuscules." +msgstr "" #: doc/classes/SpringArm.xml msgid "" @@ -71046,7 +71620,6 @@ msgid "The size of one pixel's width on the sprite to scale it in 3D." msgstr "La taille d'un des pixels de la sprite pour définir sa taille en 3D." #: doc/classes/SpriteBase3D.xml -#, fuzzy msgid "" "Sets the render priority for the sprite. Higher priority objects will be " "sorted in front of lower priority objects.\n" @@ -71057,22 +71630,21 @@ msgid "" "This is because opaque objects are not sorted, while transparent objects are " "sorted from back to front (subject to priority)." msgstr "" -"Définit la priorité de rendu pour le texte. Des objets plus prioritaires " -"seront affichés par-dessus des objets moins inférieurs.\n" -"[b]Note: [/b] Cela ne s'applique que si [member alpha_cut] est défini à " -"[constant ALPHA_CUT_DISABLED] (c'est la valeur par défaut).\n" +"Définit la priorité de rendu pour le texte. Les objets plus prioritaires " +"seront affichés par-dessus les objets les moins prioritaites.\n" +"[b]Note :[/b] Cela ne s'applique que si [member alpha_cut] est défini à [" +"constant ALPHA_CUT_DISABLED] (c'est la valeur par défaut).\n" "[b]Note :[/b] Cela ne s'applique qu'au tri des objets transparents. Cela " "n'affectera pas la façon dont les objets transparents sont triés par rapport " "aux objets opaques. C'est parce que les objets opaques ne sont pas triés, " -"alors que les objets transparents sont triés de l'arrière à l'avant (et " +"alors que les objets transparents sont triés de l'arrière vers l'avant (et " "suivant leur priorité)." #: doc/classes/SpriteBase3D.xml -#, fuzzy msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " "sprite." -msgstr "Si [code]true[/code], ce [HTTPClient] a une réponse disponible." +msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" @@ -71132,13 +71704,10 @@ msgid "Removes all animations. A \"default\" animation will be created." msgstr "Retire toutes les animations. Une animation \"défaut\" sera créée." #: doc/classes/SpriteFrames.xml -#, fuzzy msgid "" "Returns [code]true[/code] if the given animation is configured to loop when " "it finishes playing. Otherwise, returns [code]false[/code]." msgstr "" -"Retourne [code]true[/code] si la piste donnée est importée. Sinon retourne " -"[code]false[/code]." #: doc/classes/SpriteFrames.xml msgid "" @@ -71460,9 +72029,8 @@ msgid "" msgstr "" #: doc/classes/StreamPeerBuffer.xml -#, fuzzy msgid "Data buffer stream peer." -msgstr "Homologue de flux SSL." +msgstr "" #: doc/classes/StreamPeerBuffer.xml msgid "" @@ -72361,22 +72929,20 @@ msgstr "" "répétitions est donné en argument." #: doc/classes/String.xml -#, fuzzy msgid "" "Replaces occurrences of a case-sensitive substring with the given one inside " "the string." msgstr "" -"Remplacer les occurrences d'une sous-chaine sensible à la casse avec l'autre " -"donnée." +"Remplace les occurrences sensibles à la casse à l'intérieur d'une chaine par " +"la sous-chaine donnée." #: doc/classes/String.xml -#, fuzzy msgid "" "Replaces occurrences of a case-insensitive substring with the given one " "inside the string." msgstr "" -"Remplacer les occurrences d'une sous-chaine insensible à la casse avec " -"l'autre donnée." +"Remplace les occurrences insensibles à la casse à l'intérieur d'une chaine " +"par la sous-chaine donnée." #: doc/classes/String.xml msgid "" @@ -72893,7 +73459,6 @@ msgstr "" "[code]corner[/code] spécifié. Voir [enum Corner] pour les valeurs possibles." #: doc/classes/StyleBoxFlat.xml -#, fuzzy msgid "Sets the corner radius to [code]radius[/code] pixels for all corners." msgstr "" "Définit le rayon d’angle sur [code]radius[/code] pixels pour tous les coins." @@ -73629,11 +74194,11 @@ msgstr "" "est désactivé." #: doc/classes/TabContainer.xml -#, fuzzy msgid "" "Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden." msgstr "" -"Retourne [code]true[/code] si la piste à l'index [code]idx[/code] est active." +"Retourne [code]true[/code] si l'onglet à l'index [code]tab_idx[/code] est " +"masqué." #: doc/classes/TabContainer.xml doc/classes/Tabs.xml msgid "" @@ -73701,13 +74266,10 @@ msgid "" msgstr "" #: doc/classes/TabContainer.xml -#, fuzzy msgid "" "If [code]true[/code], all tabs are drawn in front of the panel. If " "[code]false[/code], inactive tabs are drawn behind the panel." msgstr "" -"Si [code]true[/code], l’état de la clé est pressé. Si [code]false[/code], " -"l’état de la clé est libéré." #: doc/classes/TabContainer.xml msgid "" @@ -73858,12 +74420,11 @@ msgid "Tabs control." msgstr "Contrôle des onglets." #: doc/classes/Tabs.xml -#, fuzzy msgid "" "Simple tabs control, similar to [TabContainer] but is only in charge of " "drawing tabs, not interacting with children." msgstr "" -"Contrôle des onglets simples, similaire à [TabContainer] mais il est " +"Un contrôle simple des onglets, similaire à [TabContainer] mais il est " "uniquement chargé du dessin des onglets, et non de l’interaction avec les " "enfants." @@ -73941,12 +74502,10 @@ msgid "Select tab at index [code]tab_idx[/code]." msgstr "Sélectionne l'onglet à l'index [code]tab_idx[/code]." #: doc/classes/Tabs.xml -#, fuzzy msgid "" "if [code]true[/code], the mouse's scroll wheel can be used to navigate the " "scroll view." msgstr "" -"Si [code]true[/code], l’état du bouton de la souris est un double-clic." #: doc/classes/Tabs.xml msgid "The alignment of all tabs. See [enum TabAlign] for details." @@ -74189,9 +74748,8 @@ msgid "Returns the amount of total lines in the text." msgstr "Retourne le nombre total de lignes dans le texte." #: doc/classes/TextEdit.xml -#, fuzzy msgid "Returns the height of a largest line." -msgstr "Retourne la hauteur du contenu." +msgstr "" #: doc/classes/TextEdit.xml msgid "" @@ -74202,14 +74760,12 @@ msgstr "" "code]." #: doc/classes/TextEdit.xml -#, fuzzy msgid "Returns the number of times the given line is wrapped." -msgstr "Renvoie le nombre de lignes visibles." +msgstr "" #: doc/classes/TextEdit.xml -#, fuzzy msgid "Returns an array of [String]s representing each wrapped index." -msgstr "Retourne une représentation [String] de l'évènement." +msgstr "" #: doc/classes/TextEdit.xml msgid "" @@ -74254,19 +74810,16 @@ msgid "Returns the selection end line." msgstr "Retourne la ligne de fin de sélection." #: doc/classes/TextEdit.xml -#, fuzzy msgid "Returns the total width of all gutters and internal padding." -msgstr "Retourne le nombre de pistes dans l'animation." +msgstr "" #: doc/classes/TextEdit.xml -#, fuzzy msgid "Returns the total amount of lines that could be drawn." -msgstr "Retourne la position du contact sur le collisionneur." +msgstr "" #: doc/classes/TextEdit.xml -#, fuzzy msgid "Returns the number of visible lines, including wrapped text." -msgstr "Renvoie le nombre de lignes visibles." +msgstr "" #: doc/classes/TextEdit.xml msgid "" @@ -74309,34 +74862,26 @@ msgstr "" "marque-page." #: doc/classes/TextEdit.xml -#, fuzzy msgid "" "Returns [code]true[/code] when the specified [code]line[/code] has a " "breakpoint." msgstr "" -"Retourne [code]true[/code] si la piste à l'index [code]idx[/code] est active." #: doc/classes/TextEdit.xml -#, fuzzy msgid "" "Returns [code]true[/code] when the specified [code]line[/code] is marked as " "safe." msgstr "" -"Retourne [code]true[/code] si la piste à l'index [code]idx[/code] est active." #: doc/classes/TextEdit.xml -#, fuzzy msgid "Returns if the given line is wrapped." -msgstr "Renvoie le texte de la colonne donnée." +msgstr "" #: doc/classes/TextEdit.xml -#, fuzzy msgid "" "Returns whether the mouse is over selection. If [code]edges[/code] is " "[code]true[/code], the edges are considered part of the selection." msgstr "" -"Renvoie [code]true[/code] (vrai) si [code]a[/code] et [code]b[/code] sont " -"approximativement égaux l'un à l'autre." #: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." @@ -74412,15 +74957,14 @@ msgid "Sets the text for a specific line." msgstr "Définit le texte pour la ligne spécifiée." #: doc/classes/TextEdit.xml -#, fuzzy msgid "" "Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/" "code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n" "Bookmarks are shown in the [member breakpoint_gutter]." msgstr "" -"Ajoute un marque-page pour la ligne [code]line[/code] si [code]bookmark[/" -"code] est [code]true[/code]. Supprime le marque-page si [code]bookmark[/" -"code] est [code]false[/code].\n" +"Ajoute un marque-page pour la ligne [code]line[/code] si " +"[code]bookmark[/code] est [code]true[/code]. Supprime le marque-page si " +"[code]bookmark[/code] est [code]false[/code].\n" "Les marque-pages sont affichés dans [member breakpoint_gutter]." #: doc/classes/TextEdit.xml @@ -74486,9 +75030,8 @@ msgid "If [code]true[/code], a right-click displays the context menu." msgstr "Si [code]true[/code], un clic droit affiche le menu contextuel." #: doc/classes/TextEdit.xml -#, fuzzy msgid "If [code]true[/code], allow drag and drop of selected text." -msgstr "Si [code]true[/code], la valeur peut être sélectionnée et modifiée." +msgstr "" #: doc/classes/TextEdit.xml msgid "" @@ -74592,13 +75135,10 @@ msgid "" msgstr "" #: doc/classes/TextEdit.xml -#, fuzzy msgid "" "If [code]true[/code], any custom color properties that have been set for " "this [TextEdit] will be visible." msgstr "" -"Si [code]true[/code], les présélections de couleurs enregistrées sont " -"visibles." #: doc/classes/TextEdit.xml msgid "String value of the [TextEdit]." @@ -74748,9 +75288,8 @@ msgstr "" "Définit le [StyleBox] de ce [TextEdit] quand [member readonly] est activé." #: doc/classes/TextMesh.xml -#, fuzzy msgid "Generate an [PrimitiveMesh] from the text." -msgstr "Générer un [TriangleMesh] à partir du maillage." +msgstr "Génère un [PrimitiveMesh] à partir du texte." #: doc/classes/TextMesh.xml msgid "" @@ -74775,9 +75314,8 @@ msgid "" msgstr "" #: doc/classes/TextMesh.xml -#, fuzzy msgid "[Font] used for the [TextMesh]'s text." -msgstr "[Font] utilisée pour le texte du [Label]." +msgstr "La [Font] utilisée pour le texte du [TextMesh]." #: doc/classes/TextMesh.xml msgid "" @@ -74786,14 +75324,12 @@ msgid "" msgstr "" #: doc/classes/TextMesh.xml -#, fuzzy msgid "The size of one pixel's width on the text to scale it in 3D." -msgstr "La taille d'un des pixels de la sprite pour définir sa taille en 3D." +msgstr "La taille d'un des pixels du texte pour définir sa taille en 3D." #: doc/classes/TextMesh.xml -#, fuzzy msgid "The text to generate mesh from." -msgstr "Le type à partir duquel obtenir la constante." +msgstr "" #: doc/classes/Texture.xml msgid "Texture for 2D and 3D." @@ -74851,9 +75387,8 @@ msgid "Returns the texture width." msgstr "Renvoie la largeur de texture." #: doc/classes/Texture.xml -#, fuzzy msgid "Returns [code]true[/code] if this [Texture] has an alpha channel." -msgstr "Retourne [code]true[/code] (vrai) si la chaîne de caractères est vide." +msgstr "" #: doc/classes/Texture.xml msgid "" @@ -74912,9 +75447,8 @@ msgid "Texture is a video surface." msgstr "La texture est une surface vidéo." #: doc/classes/Texture3D.xml -#, fuzzy msgid "Texture with 3 dimensions." -msgstr "Retourne les dimensions de bitmap." +msgstr "" #: doc/classes/Texture3D.xml msgid "" @@ -75498,46 +76032,33 @@ msgid "Clears all values on the theme." msgstr "Efface toutes les valeurs de ce thème." #: doc/classes/Theme.xml -#, fuzzy msgid "" "Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/" "code]." -msgstr "Multiplie le transform [code]a[/code] par le transform [code]b[/code]." +msgstr "" #: doc/classes/Theme.xml -#, fuzzy msgid "" "Clears the constant at [code]name[/code] if the theme has [code]node_type[/" "code]." msgstr "" -"Retourne [code]true[/code] si la chaîne de caractères est vide (longueur de " -"la chaîne égale à [code]0[/code])." #: doc/classes/Theme.xml -#, fuzzy msgid "" "Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/" "code]." msgstr "" -"Retourne [code]true[/code] si la chaîne de caractères est vide (longueur de " -"la chaîne égale à [code]0[/code])." #: doc/classes/Theme.xml -#, fuzzy msgid "" "Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]." msgstr "" -"Retourne [code]true[/code] si la chaîne de caractères est vide (longueur de " -"la chaîne égale à [code]0[/code])." #: doc/classes/Theme.xml -#, fuzzy msgid "" "Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/" "code]." msgstr "" -"Retourne [code]true[/code] si la chaîne de caractères est vide (longueur de " -"la chaîne égale à [code]0[/code])." #: doc/classes/Theme.xml msgid "" @@ -75560,13 +76081,10 @@ msgid "Sets the theme's values to a copy of a given theme." msgstr "Définit les valeurs du thème à partir d'une copie d'un thème donné." #: doc/classes/Theme.xml -#, fuzzy msgid "" "Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/" "code]." msgstr "" -"Retourne [code]true[/code] si la chaîne de caractères est vide (longueur de " -"la chaîne égale à [code]0[/code])." #: doc/classes/Theme.xml msgid "" @@ -75581,13 +76099,10 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -#, fuzzy msgid "" "Returns the constant at [code]name[/code] if the theme has [code]node_type[/" "code]." msgstr "" -"Retourne [code]true[/code] si la chaîne de caractères est vide (longueur de " -"la chaîne égale à [code]0[/code])." #: doc/classes/Theme.xml msgid "" @@ -75623,13 +76138,10 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -#, fuzzy msgid "" "Returns the icon [Texture] at [code]name[/code] if the theme has " "[code]node_type[/code]." msgstr "" -"Retourne [code]true[/code] si la chaîne de caractères est vide (longueur de " -"la chaîne égale à [code]0[/code])." #: doc/classes/Theme.xml msgid "" @@ -75706,11 +76218,9 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -#, fuzzy msgid "" "Returns a list of all type variations for the given [code]base_type[/code]." msgstr "" -"Retourne l'index de l'élément avec l'identifiant [code]id[/code] spécifié." #: doc/classes/Theme.xml msgid "" @@ -75730,13 +76240,10 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -#, fuzzy msgid "" "Returns [code]true[/code] if this theme has a valid [member default_font] " "value." msgstr "" -"Retourne [code]true[/code] si la chaîne de caractères est vide (longueur de " -"la chaîne égale à [code]0[/code])." #: doc/classes/Theme.xml msgid "" @@ -75770,13 +76277,10 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -#, fuzzy msgid "" "Returns [code]true[/code] if [code]theme_type[/code] is marked as a " "variation of [code]base_type[/code]." msgstr "" -"Retourne [code]true[/code] si la piste donnée est importée. Sinon retourne " -"[code]false[/code]." #: doc/classes/Theme.xml msgid "" @@ -75903,9 +76407,8 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -#, fuzzy msgid "Theme's [Color] item type." -msgstr "Le type [Color] du thème." +msgstr "Le type de l'élément [Color] du thème." #: doc/classes/Theme.xml msgid "Theme's constant item type." @@ -76074,13 +76577,10 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml -#, fuzzy msgid "" "Returns an array of all cells with the given tile index specified in " "[code]id[/code]." msgstr "" -"Renvoie la texture de l’atlas de police de caractères à l’index [code]idx[/" -"code]." #: doc/classes/TileMap.xml msgid "Returns a rectangle enclosing the used (non-empty) tiles of the map." @@ -76195,9 +76695,8 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml -#, fuzzy msgid "If [code]true[/code], this TileMap bakes a navigation region." -msgstr "Si [code]true[/code], l'animation nommée existe." +msgstr "" #: doc/classes/TileMap.xml #, fuzzy @@ -76231,11 +76730,10 @@ msgstr "" "valeurs possibles." #: doc/classes/TileMap.xml -#, fuzzy msgid "" "If [code]true[/code], the TileMap's direct children will be drawn in order " "of their Y coordinate." -msgstr "Si [code]true[/code], la frontière de la ligne sera anti-aliasée." +msgstr "" #: doc/classes/TileMap.xml msgid "" @@ -76391,7 +76889,6 @@ msgid "Tile origin at its bottom-left corner." msgstr "Origine de tuile à son coin inférieur gauche." #: doc/classes/TileSet.xml -#, fuzzy msgid "Tile library for tilemaps." msgstr "La bibliothèque des tuiles pour les cartes." @@ -77233,7 +77730,6 @@ msgstr "" "[InputEventAction]." #: doc/classes/TouchScreenButton.xml -#, fuzzy msgid "The button's bitmask." msgstr "Le masque binaire du bouton." @@ -77644,9 +78140,8 @@ msgid "Clears the server from all translations." msgstr "Efface le serveur de toutes les traductions." #: doc/classes/TranslationServer.xml -#, fuzzy msgid "Returns an array of all loaded locales of the project." -msgstr "Renvoie la valeur absolue du paramètre." +msgstr "" #: doc/classes/TranslationServer.xml msgid "" @@ -77889,9 +78384,8 @@ msgid "" msgstr "" #: doc/classes/Tree.xml -#, fuzzy msgid "Causes the [Tree] to jump to the specified [TreeItem]." -msgstr "Définit la position du nÅ“ud spécifié." +msgstr "" #: doc/classes/Tree.xml msgid "" @@ -78329,13 +78823,10 @@ msgstr "" "[code]column[/code]." #: doc/classes/TreeItem.xml -#, fuzzy msgid "" "Returns the [Texture] of the button at index [code]button_idx[/code] in " "column [code]column[/code]." msgstr "" -"Rentourne [code]true[/code] (vrai) si le bouton d'index [code]button[/code] " -"est préssé. Voir [enum JoyButtonList]." #: doc/classes/TreeItem.xml msgid "" @@ -78350,13 +78841,10 @@ msgid "Returns the number of buttons in column [code]column[/code]." msgstr "Retourne le nombre de boutons dans la colonne [code]column[/code]." #: doc/classes/TreeItem.xml -#, fuzzy msgid "" "Returns the id for the button at index [code]button_idx[/code] in column " "[code]column[/code]." msgstr "" -"Rentourne [code]true[/code] (vrai) si le bouton d'index [code]button[/code] " -"est préssé. Voir [enum JoyButtonList]." #: doc/classes/TreeItem.xml msgid "" @@ -78367,9 +78855,8 @@ msgstr "" "[code]button_idx[/code] dans la colonne [code]column[/code]." #: doc/classes/TreeItem.xml -#, fuzzy msgid "Returns the column's cell mode." -msgstr "Retourne le mode de la cellule de la colonne." +msgstr "Retourne le mode des cellules de la colonne." #: doc/classes/TreeItem.xml msgid "" @@ -78391,9 +78878,8 @@ msgid "Returns [code]true[/code] if [code]expand_right[/code] is set." msgstr "Retourne [code]true[/code] si [code]expand_right[/code] est défini." #: doc/classes/TreeItem.xml -#, fuzzy msgid "Returns the given column's icon [Texture]. Error if no icon is set." -msgstr "Retourne l'alignement du texte de la colonne donnée." +msgstr "" #: doc/classes/TreeItem.xml msgid "Returns the column's icon's maximum width." @@ -78414,16 +78900,14 @@ msgid "" msgstr "" #: doc/classes/TreeItem.xml -#, fuzzy msgid "" "Returns the next sibling TreeItem in the tree or a null object if there is " "none." msgstr "" -"Retourne le TreeItem précédent dans l'arbre ou un objet nul s'il n'y en a " -"pas." +"Retourne le TreeItem suivant dans l'arborescence, ou l'objet null s'il n'y " +"en a pas." #: doc/classes/TreeItem.xml -#, fuzzy msgid "" "Returns the next visible sibling TreeItem in the tree or a null object if " "there is none.\n" @@ -78431,7 +78915,8 @@ msgid "" "visible element in the tree when called on the last visible element, " "otherwise it returns [code]null[/code]." msgstr "" -"Retourne le TreeItem suivant visible dans l'arborescence ou null si aucun.\n" +"Retourne le TreeItem voisin suivant visible dans l'arborescence, ou null si " +"aucun.\n" "Si [code]wrap[/code] est activé, la méthode repartira depuis le premier " "élément visible de l'arborescence si elle est appelé sur le dernier élément, " "sinon elle retournera [code]null[/code]." @@ -78441,16 +78926,14 @@ msgid "Returns the parent TreeItem or a null object if there is none." msgstr "Renvoie le TreeItem parent ou un objet nul s’il n’y en a pas." #: doc/classes/TreeItem.xml -#, fuzzy msgid "" "Returns the previous sibling TreeItem in the tree or a null object if there " "is none." msgstr "" -"Retourne le TreeItem précédent dans l'arbre ou un objet nul s'il n'y en a " -"pas." +"Retourne le TreeItem précédent dans l'arborescence, ou l'objet null s'il n'y " +"en a pas." #: doc/classes/TreeItem.xml -#, fuzzy msgid "" "Returns the previous visible sibling TreeItem in the tree or a null object " "if there is none.\n" @@ -78458,8 +78941,8 @@ msgid "" "visible element in the tree when called on the first visible element, " "otherwise it returns [code]null[/code]." msgstr "" -"Retourne le TreeItem précédent visible dans l'arborescence ou null si " -"aucun.\n" +"Retourne le TreeItem voisin précédent visible dans l'arborescence, ou null " +"si aucun.\n" "Si [code]wrap[/code] est activé, la méthode repartira depuis le dernier " "élément visible de l'arborescence si elle est appelé sur le premier élément, " "sinon elle retournera [code]null[/code]." @@ -78541,12 +79024,10 @@ msgid "Selects the column [code]column[/code]." msgstr "Sélectionne la colonne [code]column[/code]." #: doc/classes/TreeItem.xml -#, fuzzy msgid "" "Sets the given column's button [Texture] at index [code]button_idx[/code] to " "[code]button[/code]." msgstr "" -"Déplace l’élément de l’index [code]from_idx[/code] à [code]to_idx[/code]." #: doc/classes/TreeItem.xml msgid "" @@ -78846,7 +79327,6 @@ msgid "" msgstr "" #: doc/classes/Tween.xml -#, fuzzy msgid "" "Resets all tweens to their initial values (the ones given, not those before " "the tween)." @@ -79960,9 +80440,8 @@ msgid "Vertical box container." msgstr "Conteneur vertical." #: doc/classes/VBoxContainer.xml -#, fuzzy msgid "Vertical box container. See [BoxContainer]." -msgstr "Conteneur vertical. Voir [BoxContainer]." +msgstr "Conteneur de boites vertical. Voir [BoxContainer]." #: doc/classes/VBoxContainer.xml msgid "The vertical space between the [VBoxContainer]'s elements." @@ -80186,9 +80665,8 @@ msgid "" msgstr "" #: doc/classes/Vector2.xml doc/classes/Vector3.xml -#, fuzzy msgid "Returns this vector projected onto the vector [code]b[/code]." -msgstr "Retourne le vecteur projeté sur le vecteur [code]b[/code]." +msgstr "Retourne ce vecteur projeté sur le vecteur [code]b[/code]." #: doc/classes/Vector2.xml msgid "" @@ -80197,13 +80675,12 @@ msgid "" msgstr "" #: doc/classes/Vector2.xml -#, fuzzy msgid "" "Returns the vector rotated by [code]angle[/code] (in radians). See also " "[method @GDScript.deg2rad]." msgstr "" -"Retourne le vecteur pivoté par [code]phi[/code] en radians. Voir aussi " -"[method @GDScript.deg2rad]." +"Retourne le vecteur pivoté par [code]angle[/code] (en radians). Voir aussi [" +"method @GDScript.deg2rad]." #: doc/classes/Vector2.xml doc/classes/Vector3.xml msgid "" @@ -80805,7 +81282,6 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml -#, fuzzy msgid "[VideoStream] resource for video formats implemented via GDNative." msgstr "" "La ressource [VideoStream] pour les formats vidéo implémentés via GDNative." @@ -80961,12 +81437,10 @@ msgid "Returns the topmost modal in the stack." msgstr "Retourne la vue exclusive la plus en avant dans la pile." #: doc/classes/Viewport.xml -#, fuzzy msgid "" "Returns the mouse's position in this [Viewport] using the coordinate system " "of this [Viewport]." msgstr "" -"Retourne la position de la souris par rapport à la position de cet élément." #: doc/classes/Viewport.xml msgid "Returns information about the viewport from the rendering pipeline." @@ -80977,9 +81451,8 @@ msgid "Returns the [enum ShadowAtlasQuadrantSubdiv] of the specified quadrant." msgstr "" #: doc/classes/Viewport.xml -#, fuzzy msgid "Returns the size override set with [method set_size_override]." -msgstr "Renvoie le mode de remplacement de l’espace pour la zone." +msgstr "" #: doc/classes/Viewport.xml msgid "" @@ -81009,9 +81482,8 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -#, fuzzy msgid "Returns [code]true[/code] if there are visible modals on-screen." -msgstr "Retourne [code]true[/code] si la colonne donnée est cochée." +msgstr "" #: doc/classes/Viewport.xml msgid "Returns [code]true[/code] if the drag operation is successful." @@ -81074,9 +81546,8 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -#, fuzzy msgid "If [code]true[/code], the viewport will be used in AR/VR process." -msgstr "Si [code]true[/code], la texture sera centrée." +msgstr "" #: doc/classes/Viewport.xml msgid "If [code]true[/code], the viewport will process 2D audio streams." @@ -81260,10 +81731,8 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -#, fuzzy msgid "If [code]true[/code], the size override affects stretch as well." msgstr "" -"Si [code]true[/code], le mouvement linéaire à travers l’axe Z est limité." #: doc/classes/Viewport.xml msgid "" @@ -81294,9 +81763,8 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -#, fuzzy msgid "The custom [World] which can be used as 3D environment source." -msgstr "Une constante [Transform], qui peut être utilisée comme nÅ“ud d’entrée." +msgstr "" #: doc/classes/Viewport.xml msgid "The custom [World2D] which can be used as 2D environment source." @@ -81397,14 +81865,12 @@ msgid "Amount of surface changes in frame." msgstr "Le nombre de surfaces changées à chaque trame." #: doc/classes/Viewport.xml -#, fuzzy msgid "Amount of draw calls in frame." -msgstr "Le nombre d'appels d'affichage à chaque trame." +msgstr "Le nombre d'appels de dessin à chaque trame." #: doc/classes/Viewport.xml -#, fuzzy msgid "Amount of items or joined items in frame." -msgstr "Quantité d’objets dans le cadre." +msgstr "" #: doc/classes/Viewport.xml msgid "Represents the size of the [enum RenderInfo] enum." @@ -81651,15 +82117,14 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "Cet activateur arrêtera les nÅ“uds [Particles2D]." #: doc/classes/VisibilityEnabler2D.xml -#, fuzzy msgid "This enabler will stop the parent's [method Node._process] function." -msgstr "Cet activateur arrêtera la fonction _process du parent." +msgstr "Cet activateur arrêtera la fonction [method Node._process] du parent." #: doc/classes/VisibilityEnabler2D.xml -#, fuzzy msgid "" "This enabler will stop the parent's [method Node._physics_process] function." -msgstr "Cet activateur arrêtera la fonction _physics_process du parent." +msgstr "" +"Cet activateur arrêtera la fonction [method Node._physics_process] du parent." #: doc/classes/VisibilityEnabler2D.xml msgid "This enabler will stop [AnimatedSprite] nodes animations." @@ -81713,15 +82178,12 @@ msgid "" msgstr "" #: doc/classes/VisibilityNotifier.xml -#, fuzzy msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." -msgstr "" -"Émis lorsque le VisibilityNotifier3D entre dans la vue d’un [Camera3D]." +msgstr "Émis lorsque le VisibilityNotifier entre dans la vue d’un [Camera]." #: doc/classes/VisibilityNotifier.xml -#, fuzzy msgid "Emitted when the VisibilityNotifier exits a [Camera]'s view." -msgstr "Émis lorsque le VisibilityNotifier3D quitte la vue d'un [Camera3D]." +msgstr "Émis lorsque le VisibilityNotifier quitte la vue d'un [Camera]." #: doc/classes/VisibilityNotifier.xml msgid "Emitted when the VisibilityNotifier enters the screen." @@ -81754,9 +82216,8 @@ msgid "" msgstr "" #: doc/classes/VisibilityNotifier2D.xml -#, fuzzy msgid "The VisibilityNotifier2D's bounding rectangle." -msgstr "Rectangle englobant de VisibilityNotifier2D." +msgstr "Le rectangle englobant du VisibilityNotifier2D." #: doc/classes/VisibilityNotifier2D.xml msgid "Emitted when the VisibilityNotifier2D enters the screen." @@ -81794,6 +82255,8 @@ msgid "" "Returns the [AABB] (also known as the bounding box) for this " "[VisualInstance]. See also [method get_transformed_aabb]." msgstr "" +"Retourne le [AABB] (\"bounding box\") pour cette [VisualInstance]. Voir " +"aussi [method get_transformed_aaabb]." #: doc/classes/VisualInstance.xml msgid "" @@ -81801,6 +82264,8 @@ msgid "" "example, if the Node is a [MeshInstance], this will return the RID of the " "associated [Mesh]." msgstr "" +"Retourne le RID de la ressource associée à cette [VisualInstance]. Par " +"exemple, si le nÅ“ud est une [MeshInstance], cela retournera le RID du [Mesh]." #: doc/classes/VisualInstance.xml msgid "" @@ -81808,12 +82273,18 @@ msgid "" "by [method VisualServer.instance_create]. This RID is needed if you want to " "call [VisualServer] functions directly on this [VisualInstance]." msgstr "" +"Retourne le RID de cette instance. Ce RID est le même que le RID retourné " +"par [method VisualServer.instance_create]. Ce RID est nécessaire si vous " +"voulez appeler les fonctions [VisualServer] directement sur cette " +"[VisualInstance]." #: doc/classes/VisualInstance.xml msgid "" "Returns [code]true[/code] when the specified layer is enabled in [member " "layers] and [code]false[/code] otherwise." msgstr "" +"Retourne [code]true[/code] si le calque spécifié est actif, ou " +"[code]false[/code] sinon." #: doc/classes/VisualInstance.xml msgid "" @@ -81822,6 +82293,11 @@ msgid "" "Transformed in this case means the [AABB] plus the position, rotation, and " "scale of the [Spatial]'s [Transform]. See also [method get_aabb]." msgstr "" +"Retourne la [AABB] (\"bounding box\") transformée pour cette " +"[VisualInstance].\n" +"Transformé dans ce cas veut dire la [AABB] plus sa position, la rotation et " +"la mise à l'échelle de la [Transform] du [Spatial]. Voir aussi [method " +"get_aabb]." #: doc/classes/VisualInstance.xml msgid "" @@ -81829,6 +82305,9 @@ msgid "" "changes how the engine handles the [VisualInstance] under the hood. " "Equivalent to [method VisualServer.instance_set_base]." msgstr "" +"Définit la ressource qui est instanciée par cette [VisualInstance] qui " +"modifie la façon dont le moteur gère la [VisualInstance] en interne. " +"Équivalent à [method VisualServer.instance_set_base]." #: doc/classes/VisualInstance.xml msgid "Enables a particular layer in [member layers]." @@ -81840,10 +82319,14 @@ msgid "" "This object will only be visible for [Camera]s whose cull mask includes the " "render object this [VisualInstance] is set to." msgstr "" +"Le(s) calque(s) de rendu où cette [VisualInstance] est dessinée.\n" +"Cet objet ne sera visible que pour les [Camera] où le masque de cull inclut " +"l'objet de rendu auquel [VisualInstance] est défini." #: modules/visual_script/doc_classes/VisualScript.xml msgid "A script implemented in the Visual Script programming environment." msgstr "" +"Un script implémenté dans l'environnement de programmation Visual Script." #: modules/visual_script/doc_classes/VisualScript.xml msgid "" @@ -81872,6 +82355,8 @@ msgid "" "Add a variable to the VisualScript, optionally giving it a default value or " "marking it as exported." msgstr "" +"Ajouter une variable au VisualScript, en option lui donnant une valeur par " +"défaut ou la marquant comme exporté." #: modules/visual_script/doc_classes/VisualScript.xml msgid "" @@ -81927,7 +82412,7 @@ msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml msgid "Returns the id of a function's entry point node." -msgstr "" +msgstr "Retourne l'identifiant d'un nÅ“ud de point d'entrée de la fonction." #: modules/visual_script/doc_classes/VisualScript.xml msgid "Returns the position of the center of the screen for a given function." @@ -81954,6 +82439,8 @@ msgid "" "Returns the information for a given variable as a dictionary. The " "information includes its name, type, hint and usage." msgstr "" +"Retourne les informations d'une variable donnée dans un dictionnaire. Les " +"informations comprennent son nom, son type, un indice et son usage." #: modules/visual_script/doc_classes/VisualScript.xml msgid "Returns whether a signal exists with the specified name." @@ -82014,16 +82501,23 @@ msgid "" "Unlike [method data_connect], there isn't a [code]to_port[/code], since the " "target node can have only one sequence port." msgstr "" +"Connecte deux ports d'une séquence. L'exécution passera de " +"[code]from_output[/code] de [code]from_node[/code] vers [code]to_node[/code]." +"\n" +"Contrairement à [method data_connect], il n'y a pas ∂e [code]to_port[/code], " +"puisque le nÅ“ud cible ne peut avoir qu'un seul port dans la séquence." #: modules/visual_script/doc_classes/VisualScript.xml msgid "" "Disconnect two sequence ports previously connected with [method " "sequence_connect]." msgstr "" +"Déconnecte deux ports de séquence précédemment connectés avec [method " +"sequence_connect]." #: modules/visual_script/doc_classes/VisualScript.xml msgid "Position the center of the screen for a function." -msgstr "" +msgstr "Positionne le centre de l'écran sur une fonction." #: modules/visual_script/doc_classes/VisualScript.xml msgid "Set the base type of the script." @@ -82054,13 +82548,15 @@ msgstr "Émis quand les ports d'un nÅ“ud ont changés." #: modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml msgid "A Visual Script node representing a constant from the base types." -msgstr "" +msgstr "Un nÅ“ud Visual Script représentant une constante d'un type de base." #: modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml msgid "" "A Visual Script node representing a constant from base types, such as " "[constant Vector3.AXIS_X]." msgstr "" +"Un nÅ“ud Visual Script représentant une constante des types de base, comme [" +"constant Vector3.AXIS_X]." #: modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml msgid "The type to get the constant from." @@ -82072,7 +82568,7 @@ msgstr "Le nom de la constante à retourner." #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "A Visual Script node used to call built-in functions." -msgstr "" +msgstr "Un nÅ“ud Visual Script utilisé pour appeler des fonctions intégrées." #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "" @@ -82080,6 +82576,9 @@ msgid "" "function or an utility function.\n" "See also [@GDScript], for the same functions in the GDScript language." msgstr "" +"Une fonction intégrée utilisée dans un [VisualScript]. C'est généralement " +"une fonction de mathématiques ou une fonction utilitaire.\n" +"Voir aussi @[GDScript], pour les mêmes fonctions dans le langage GDScript." #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "The function to be executed." @@ -82126,6 +82625,8 @@ msgid "" "Return the arc tangent of the input, using the signs of both parameters to " "determine the exact angle." msgstr "" +"Retourner l'arc tangente de l'entrée, en utilisant les signes des deux " +"paramètres pour déterminer l'angle exact." #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Return the square root of the input." @@ -82144,6 +82645,8 @@ msgid "" "Return the positive remainder of one input divided by the other, using " "floating-point numbers." msgstr "" +"Retourner le reste positif d'une entrée divisée par l'autre, en utilisant " +"des flottants." #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Return the input rounded down." @@ -82166,6 +82669,8 @@ msgid "" "Return the sign of the input, turning it into 1, -1, or 0. Useful to " "determine if the input is positive or negative." msgstr "" +"Retourner le signe de l'entrée, le transformant en 1, -1, ou 0. Utile pour " +"déterminer si l'entrée est positive ou négative." #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Return the input raised to a given power." @@ -82176,18 +82681,26 @@ msgid "" "Return the natural logarithm of the input. Note that this is not the typical " "base-10 logarithm function calculators use." msgstr "" +"Retourner le logarithme népérien de l'entrée. Notez que ce n'est pas " +"l'utilisation typique des calculatrices avec la fonction logarithme en " +"base-10." #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "" "Return the mathematical constant [b]e[/b] raised to the specified power of " "the input. [b]e[/b] has an approximate value of 2.71828." msgstr "" +"Retourner la constante mathématique [b]e[/b] à la puissance spécifiée par " +"l'entrée. [b]e[/b] a une valeur approximativement égal à 2.71828." #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "" "Return whether the input is NaN (Not a Number) or not. NaN is usually " "produced by dividing 0 by 0, though other ways exist." msgstr "" +"Retourne si l'entrée la valeur spéciale NaN qui signifie que ce n'est pas un " +"nombre (\"Not a Number\") ou non. NaN est généralement produit en divisant 0 " +"par 0, entre autre." #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "" @@ -82195,6 +82708,8 @@ msgid "" "Infinity is usually produced by dividing a number by 0, though other ways " "exist." msgstr "" +"Retourne si l'entrée est un nombre flottant infini ou non. L'infini est " +"généralement produit en divisant un nombre par 0, entre autre." #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "" @@ -82207,7 +82722,6 @@ msgstr "" "progressive." #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml -#, fuzzy msgid "" "Return the number of digit places after the decimal that the first non-zero " "digit occurs." @@ -82217,13 +82731,16 @@ msgstr "" #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Return the input snapped to a given step." -msgstr "" +msgstr "Retourner l'entrée arrondie à l'étape donnée la plus proche." #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "" "Return a number linearly interpolated between the first two inputs, based on " "the third input. Uses the formula [code]a + (a - b) * t[/code]." msgstr "" +"Retourner un nombre linéairement interpolé entre les deux premières entrées, " +"basé sur la troisième entrée. Utilise la formule [code]a + (a - b) * " +"t[/code]." #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Moves the number toward a value, based on the third input." @@ -82250,12 +82767,17 @@ msgid "" "N (where N is smaller than 2^32 - 1), you can use it with the remainder " "function." msgstr "" +"Retourner une entier de 32 bits aléatoire. Pour obtenir une valeur aléatoire " +"entre 0 et N (où N est plus petit que 2^32 - 1), vous pouvez l'utiliser avec " +"la fonction modulo (retournant le reste de la division euclidienne)." #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "" "Return a random floating-point value between 0 and 1. To obtain a random " "value between 0 to N, you can use it with multiplication." msgstr "" +"Retourner un flottant aléatoire entre 0 et 1. Pour obtenir une valeur " +"aléatoire entre 0 à N, vous pouvez multiplier cette valeur avec N." #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Return a random floating-point value between the two inputs." @@ -82304,6 +82826,9 @@ msgid "" "never outside it. Equivalent to [code]min(max(input, range_low), range_high)" "[/code]." msgstr "" +"Retourner l'entrée limitée à l'intervalle donné, s'assurant que le résultat " +"n'est jamais en dehors de l'intervalle. Équivalent à [code]min(max(input, " +"minimum), maximum)[/code]." #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Return the nearest power of 2 to the input." @@ -82326,6 +82851,8 @@ msgid "" "Return the type of the input as an integer. Check [enum Variant.Type] for " "the integers that might be returned." msgstr "" +"Retourner le type d'entrée en entier. Regardez [enum Variant.Type] pour les " +"valeurs des entiers qui peuvent être retournés." #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Checks if a type is registered in the [ClassDB]." @@ -82378,6 +82905,8 @@ msgid "" "Return the [Color] with the given name and alpha ranging from 0 to 1.\n" "[b]Note:[/b] Names are defined in [code]color_names.inc[/code]." msgstr "" +"Retourner la [Color] avec le nom donné et alpha allant de 0 à 1.\n" +"[b]Note :[/b] Les noms sont définis dans [code]color_names.inc[/code]." #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "" @@ -82389,6 +82918,14 @@ msgid "" "return t * t * (3.0 - 2.0 * t)\n" "[/codeblock]" msgstr "" +"Retourner un nombre correctement interpolé entre les deux premières entrées, " +"en fonction de la troisième entrée. Comme [constant MATH_LERP], mais " +"interpole plus rapidement au début et plus lentement à la fin. Utiliser la " +"formule d'interpolation de Hermite:\n" +"[codeblock]\n" +"var t = clamp((weight - from) / (to - from), 0.0, 1.0)\n" +"return t * t * (3.0 - 2.0 * t)\n" +"[/codeblock]" #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Represents the size of the [enum BuiltinFunc] enum." @@ -82503,6 +83040,8 @@ msgid "" "A Visual Script node which calls a base type constructor. It can be used for " "type conversion as well." msgstr "" +"Un nÅ“ud Visual Script qui appelle un constructeur de type de base. Il peut " +"également être utilisé pour la conversion de type." #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml msgid "A scripted Visual Script node." @@ -82511,6 +83050,8 @@ msgstr "Un nÅ“ud Visual Script scripté." #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml msgid "A custom Visual Script node which can be scripted in powerful ways." msgstr "" +"Un nÅ“ud Visual Script personnalisé qui peut être scripté de plein de " +"manières." #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml msgid "Return the node's title." @@ -82564,6 +83105,8 @@ msgid "" "Return the specified output port's hint. See the [enum @GlobalScope." "PropertyHint] hints." msgstr "" +"Retourne l'indice du port de sortie spécifié. Voir les indices dans [enum " +"@GlobalScope.PropertyHint]." #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml msgid "Return the specified output port's hint string." @@ -82574,10 +83117,11 @@ msgid "Return the specified output port's name." msgstr "Retourne le nom du port de sortie spécifié." #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml -#, fuzzy msgid "" "Return the specified output port's type. See the [enum Variant.Type] values." -msgstr "Représente la taille de l'énumération [enum Variant.Type]." +msgstr "" +"Retourne le type du port de sortie spécifié. Voir [enum Variant.Type] " +"valeurs." #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml msgid "" @@ -82585,6 +83129,9 @@ msgid "" "[b]sequence[/b] port (if there is none, on the place that is usually taken " "by it)." msgstr "" +"Retourne le texte du nÅ“ud personnalisé, qui est affiché juste à côté du port " +"d'entrée [b]séquence[/b] (s'il n'y en a aucun, à l'emplacement où " +"habituellement pris par lui)." #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml msgid "" @@ -82617,18 +83164,24 @@ msgstr "" #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml msgid "The start mode used the first time when [method _step] is called." msgstr "" +"Le mode de démarrage a utilisé la première fois que [method _step] est " +"appelée." #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml msgid "" "The start mode used when [method _step] is called after coming back from a " "[constant STEP_PUSH_STACK_BIT]." msgstr "" +"Le mode de démarrage utilisé lorsque [method _step] est appelé après être " +"revenu de [constant STEP_PUSH_STACK_BIT]." #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml msgid "" "The start mode used when [method _step] is called after resuming from " "[constant STEP_YIELD_BIT]." msgstr "" +"Le mode de démarrage utilisé lorsque [method _step] est appelé après être " +"revenu de [constant STEP_YIELD_BIT]." #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml msgid "" @@ -82644,6 +83197,9 @@ msgid "" "Hint used by [method _step] to tell that control should return back, either " "hitting a previous [constant STEP_PUSH_STACK_BIT] or exiting the function." msgstr "" +"L'indice utilisé par [method _step] pour dire que la commande doit revenir, " +"soit en atteignant un précédent [constant STEP_PUSH_STACK_BIT] ou en sortant " +"de la fonction." #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml msgid "" @@ -82659,11 +83215,17 @@ msgid "" "Using this requires you to have at least one working memory slot, which is " "used for the [VisualScriptFunctionState]." msgstr "" +"L'indice utilisé par [method _step] pour dire que la fonction doit être " +"attendue.\n" +"En utilisant cela, vous devez avoir au moins un emplacement de mémoire " +"fonctionnel, qui est utilisé pour [VisualScriptFunctionState]." #: modules/visual_script/doc_classes/VisualScriptDeconstruct.xml msgid "" "A Visual Script node which deconstructs a base type instance into its parts." msgstr "" +"Un nÅ“ud Visual Script qui déconstruit une instance de type de base en ses " +"différentes parties." #: modules/visual_script/doc_classes/VisualScriptDeconstruct.xml msgid "The type to deconstruct." @@ -82674,12 +83236,16 @@ msgid "" "Add a custom Visual Script node to the editor. It'll be placed under " "\"Custom Nodes\" with the [code]category[/code] as the parameter." msgstr "" +"Ajoute un nÅ“ud Visual Script personnalisé à l'éditeur. Il sera placé sous " +"\"NÅ“uds personnalisés\" avec la [code]category[/code] en paramètre." #: modules/visual_script/doc_classes/VisualScriptEditor.xml msgid "" "Remove a custom Visual Script node from the editor. Custom nodes already " "placed on scripts won't be removed." msgstr "" +"Retire un nÅ“ud Visual Script personnalisé de l'éditeur. Les nÅ“uds " +"personnalisés déjà placés sur des scripts ne seront pas supprimés." #: modules/visual_script/doc_classes/VisualScriptEditor.xml msgid "Emitted when a custom Visual Script node is added or removed." @@ -82697,6 +83263,11 @@ msgid "" "[b]Output Ports:[/b]\n" "- Sequence" msgstr "" +"Émet un signal spécifié quand il est exécuté.\n" +"[b]Ports d'entrée :[/b]\n" +"- Séquence : [code]emit[/code]\n" +"[b]Ports de sortie :[/b]\n" +"- Séquence" #: modules/visual_script/doc_classes/VisualScriptEmitSignal.xml msgid "The signal to emit." @@ -82704,16 +83275,15 @@ msgstr "Le signal à émettre." #: modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml msgid "A Visual Script node returning a singleton from [@GlobalScope]." -msgstr "" +msgstr "Un nÅ“ud Visual Script retournant un singleton parmi @[GlobalScope]." #: modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml msgid "The singleton's name." msgstr "Le nom du singleton." #: modules/visual_script/doc_classes/VisualScriptExpression.xml -#, fuzzy msgid "A Visual Script node that can execute a custom expression." -msgstr "Un nÅ“ud Visual Script utilisé pour annoter le script." +msgstr "Un nÅ“ud Visual Script qui peut exécuter une expression personnalisée." #: modules/visual_script/doc_classes/VisualScriptExpression.xml msgid "" @@ -82734,9 +83304,8 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml -#, fuzzy msgid "A Visual Script node for calling a function." -msgstr "Un nÅ“ud Visual Script utilisé pour annoter le script." +msgstr "Un nÅ“ud Visual Script pour appeler une fonction." #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml msgid "" @@ -82750,6 +83319,8 @@ msgid "" "The script to be used when [member call_mode] is set to [constant " "CALL_MODE_INSTANCE]." msgstr "" +"Le script à utiliser lorsque [member call_mode] est défini à [constant " +"CALL_MODE_INSTANCE]." #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml #: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml @@ -82757,18 +83328,24 @@ msgid "" "The base type to be used when [member call_mode] is set to [constant " "CALL_MODE_INSTANCE]." msgstr "" +"Le type de base à utiliser lorsque [member call_mode] est défini à [constant " +"CALL_MODE_INSTANCE]." #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml msgid "" "The type to be used when [member call_mode] is set to [constant " "CALL_MODE_BASIC_TYPE]." msgstr "" +"Le type à utiliser lorsque [member call_mode] est défini à [constant " +"CALL_MODE_BASIC_TYPE]." #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml msgid "" "[code]call_mode[/code] determines the target object on which the method will " "be called. See [enum CallMode] for options." msgstr "" +"[code]call_mode[/code] détermine l'objet cible sur lequel la méthode sera " +"appelée. Voir [enum CallMode] pour les options." #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml msgid "The name of the function to be called." @@ -82780,12 +83357,16 @@ msgid "" "The node path to use when [member call_mode] is set to [constant " "CALL_MODE_NODE_PATH]." msgstr "" +"Le chemin nÅ“ud à utiliser lorsque [member call_mode] est défini à [constant " +"CALL_MODE_NODE_PATH]." #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml msgid "" "The mode for RPC calls. See [method Node.rpc] for more details and [enum " "RPCCallMode] for available options." msgstr "" +"Le mode pour les appels RPC. Voir [method Node.rpc] pour plus de détails et [" +"enum RPCCallMode] pour les options disponibles." #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml msgid "" @@ -82801,12 +83382,17 @@ msgid "" "Can't be higher than the number of available default arguments in the " "method's declaration." msgstr "" +"Le nombre d'arguments par défaut qui seront utilisés lors de l'appel de la " +"fonction. Ne peut être supérieur au nombre d'arguments par défaut " +"disponibles dans la déclaration de la méthode." #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml msgid "" "If [code]false[/code], call errors (e.g. wrong number of arguments) will be " "ignored." msgstr "" +"Si [code]false[/code], les erreurs d'appel (par exemple le nombre erroné " +"d'arguments) seront ignorées." #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml msgid "The method will be called on this [Object]." @@ -82815,12 +83401,15 @@ msgstr "La méthode sera appelée sur cet [Object]." #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml msgid "The method will be called on the given [Node] in the scene tree." msgstr "" +"La méthode sera appelée sur le [Node] donné dans l'arborescence de la scène." #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml msgid "" "The method will be called on an instanced node with the given type and " "script." msgstr "" +"La méthode sera appelée sur un nÅ“ud instancié avec le type et le script " +"donnés." #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml msgid "The method will be called on a GDScript basic type (e.g. [Vector2])." @@ -82852,6 +83441,8 @@ msgid "" "The method will be called remotely for the given peer, using an unreliable " "protocol." msgstr "" +"La méthode sera appelée à distance pour le pair donné, en utilisant un " +"protocole non fiable." #: modules/visual_script/doc_classes/VisualScriptFunctionState.xml msgid "A Visual Script node representing a function state." @@ -82862,12 +83453,16 @@ msgid "" "[VisualScriptFunctionState] is returned from [VisualScriptYield] and can be " "used to resume a paused function call." msgstr "" +"[VisualScriptFunctionState] est retourné depuis [VisualScriptYield] et peut " +"être utilisé pour reprendre un appel de fonction en pause." #: modules/visual_script/doc_classes/VisualScriptFunctionState.xml msgid "" "Connects this [VisualScriptFunctionState] to a signal in the given object to " "automatically resume when it's emitted." msgstr "" +"Connecte ce [VisualScriptFunctionState] à un signal dans l'objet donné pour " +"reprendre automatiquement lorsqu'il est émis." #: modules/visual_script/doc_classes/VisualScriptFunctionState.xml msgid "Returns whether the function state is valid." @@ -82876,61 +83471,63 @@ msgstr "Retourne si l'état de la fonction est valide." #: modules/visual_script/doc_classes/VisualScriptFunctionState.xml msgid "Resumes the function to run from the point it was yielded." msgstr "" +"Reprend la fonction à exécuter à partir du point où elle a été suspendue." #: modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml -#, fuzzy msgid "A Visual Script node returning a constant from [@GlobalScope]." -msgstr "Un nÅ“ud Visual Script utilisé pour annoter le script." +msgstr "Un nÅ“ud Visual Script retournant une constante de [@GlobalScope]." #: modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml msgid "The constant to be used." msgstr "La constante à utiliser." #: modules/visual_script/doc_classes/VisualScriptIndexGet.xml -#, fuzzy msgid "A Visual Script node for getting a value from an array or a dictionary." msgstr "" -"NÅ“ud de script visuel utilisé pour créer un tableau à partir d’une liste " -"d’éléments." +"Un nÅ“ud Visual Script pour obtenir une valeur d'un tableau ou d'un " +"dictionnaire." #: modules/visual_script/doc_classes/VisualScriptIndexGet.xml msgid "" "[VisualScriptIndexGet] will return the value stored in an array or a " "dictionary under the given index." msgstr "" +"[VisualScriptIndexGet] retourne la valeur enregistrée dans un tableau ou un " +"dictionnaire à l'index donné." #: modules/visual_script/doc_classes/VisualScriptIndexSet.xml -#, fuzzy msgid "A Visual Script node for setting a value in an array or a dictionary." msgstr "" -"NÅ“ud de script visuel utilisé pour créer un tableau à partir d’une liste " -"d’éléments." +"Un nÅ“ud Visual Script pour définir une valeur dans un tableau ou un " +"dictionnaire." #: modules/visual_script/doc_classes/VisualScriptIndexSet.xml msgid "" "[VisualScriptIndexSet] will set the value stored in an array or a dictionary " "under the given index to the provided new value." msgstr "" +"[VisualScriptIndexSet] définira la valeur enregistrée dans un tableau ou un " +"dictionnaire à l'index donné avec la nouvelle valeur fournie." #: modules/visual_script/doc_classes/VisualScriptInputAction.xml -#, fuzzy msgid "A Visual Script node returning a state of an action." -msgstr "Un nÅ“ud Visual Script utilisé pour annoter le script." +msgstr "Un nÅ“ud Visual Script retournant l'état de l'action." #: modules/visual_script/doc_classes/VisualScriptInputAction.xml msgid "" "[VisualScriptInputAction] can be used to check if an action is pressed or " "released." msgstr "" +"[VisualScriptInputAction] peut être utilisé pour vérifier si une action est " +"pressée ou relâchée." #: modules/visual_script/doc_classes/VisualScriptInputAction.xml msgid "Name of the action." msgstr "Le nom de l'action." #: modules/visual_script/doc_classes/VisualScriptInputAction.xml -#, fuzzy msgid "State of the action to check. See [enum Mode] for options." -msgstr "La fonction à calculer. Voir [enum Function] pour les options." +msgstr "L'état de l'action à vérifier. Voir [enum Mode] pour les options." #: modules/visual_script/doc_classes/VisualScriptInputAction.xml msgid "[code]True[/code] if action is pressed." @@ -82969,32 +83566,31 @@ msgstr "" #: modules/visual_script/doc_classes/VisualScriptLists.xml msgid "A Visual Script virtual class for in-graph editable nodes." msgstr "" +"Une classe virtuelle Visual Script pour les nÅ“uds modifiables dans le graphe." #: modules/visual_script/doc_classes/VisualScriptLists.xml msgid "" "A Visual Script virtual class that defines the shape and the default " "behavior of the nodes that have to be in-graph editable nodes." msgstr "" +"Une classe virtuelle Visual Script qui définit la forme et le comportement " +"par défaut des nÅ“uds qui doivent être des nÅ“uds modifiables dans le graphe." #: modules/visual_script/doc_classes/VisualScriptLists.xml -#, fuzzy msgid "Adds an input port to the Visual Script node." -msgstr "Un nÅ“ud Visual Script scripté." +msgstr "Ajoute un port d'entrée au nÅ“ud Visual Script." #: modules/visual_script/doc_classes/VisualScriptLists.xml -#, fuzzy msgid "Adds an output port to the Visual Script node." -msgstr "Un nÅ“ud Visual Script scripté." +msgstr "Ajoute un port de sortie au nÅ“ud Visual Script." #: modules/visual_script/doc_classes/VisualScriptLists.xml -#, fuzzy msgid "Removes an input port from the Visual Script node." -msgstr "Supprime un nÅ“ud de la sélection." +msgstr "Supprime un port d'entrée du nÅ“ud Visual Script." #: modules/visual_script/doc_classes/VisualScriptLists.xml -#, fuzzy msgid "Removes an output port from the Visual Script node." -msgstr "Supprime un nÅ“ud de la sélection." +msgstr "Supprime un port de sortie du nÅ“ud Visual Script." #: modules/visual_script/doc_classes/VisualScriptLists.xml msgid "Sets the name of an input port." @@ -83127,13 +83723,15 @@ msgstr "" #: modules/visual_script/doc_classes/VisualScriptNode.xml msgid "Returns the [VisualScript] instance the node is bound to." -msgstr "" +msgstr "Retourne l'instance [VisualScript] liée à ce nÅ“ud." #: modules/visual_script/doc_classes/VisualScriptNode.xml msgid "" "Notify that the node's ports have changed. Usually used in conjunction with " "[VisualScriptCustomNode] ." msgstr "" +"Notifie quand les ports de ce nÅ“ud ont changé. Habituellement utilisé avec " +"[VisualScriptCustomNode] ." #: modules/visual_script/doc_classes/VisualScriptNode.xml msgid "Change the default value of a given port." @@ -83144,11 +83742,8 @@ msgid "Emitted when the available input/output ports are changed." msgstr "Émis quand les ports entrants/sortants sont changés." #: modules/visual_script/doc_classes/VisualScriptOperator.xml -#, fuzzy msgid "A Visual Script node that performs an operation on two values." -msgstr "" -"NÅ“ud de script visuel utilisé pour créer un tableau à partir d’une liste " -"d’éléments." +msgstr "Un nÅ“ud Visual Script qui effectue une opération sur deux valeurs." #: modules/visual_script/doc_classes/VisualScriptOperator.xml msgid "" @@ -83160,21 +83755,18 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScriptOperator.xml -#, fuzzy msgid "" "The operation to be performed. See [enum Variant.Operator] for available " "options." msgstr "" -"Type de multiplication à effectuer. Voir [enum Operator] pour les options." +"Le type d'opération à effectuer. Voir [enum Variant.Operator] pour les " +"options disponibles." #: modules/visual_script/doc_classes/VisualScriptOperator.xml -#, fuzzy msgid "" "The type of the values for this operation. See [enum Variant.Type] for " "available options." msgstr "" -"Définit la valeur d’un paramètre de zone. Voir [enum AreaParameter] pour une " -"liste de paramètres disponibles." #: modules/visual_script/doc_classes/VisualScriptPreload.xml msgid "Creates a new [Resource] or loads one from the filesystem." @@ -83195,17 +83787,17 @@ msgid "The [Resource] to load." msgstr "La [Resource] à charger." #: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml -#, fuzzy msgid "A Visual Script node returning a value of a property from an [Object]." msgstr "" -"NÅ“ud de script visuel utilisé pour créer un tableau à partir d’une liste " -"d’éléments." +"Un nÅ“ud Visual Script retournant une valeur d'une propriété d'un [Object]." #: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml msgid "" "[VisualScriptPropertyGet] can return a value of any property from the " "current object or other objects." msgstr "" +"[VisualScriptPropertyGet] peut renvoyer une valeur de toute propriété de " +"l'objet courant ou d'autres objets." #: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml @@ -83213,6 +83805,8 @@ msgid "" "The script to be used when [member set_mode] is set to [constant " "CALL_MODE_INSTANCE]." msgstr "" +"Le script à utiliser lorsque [member set_mode] est défini à [constant " +"CALL_MODE_INSTANCE]." #: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml @@ -83220,6 +83814,8 @@ msgid "" "The base type to be used when [member set_mode] is set to [constant " "CALL_MODE_INSTANCE]." msgstr "" +"Le type de base à utiliser lorsque [member set_mode] est défini à [constant " +"CALL_MODE_INSTANCE]." #: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml @@ -83227,12 +83823,16 @@ msgid "" "The type to be used when [member set_mode] is set to [constant " "CALL_MODE_BASIC_TYPE]." msgstr "" +"Le type à utiliser lorsque [member set_mode] est défini à [constant " +"CALL_MODE_BASIC_TYPE]." #: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml msgid "" "The indexed name of the property to retrieve. See [method Object." "get_indexed] for details." msgstr "" +"Le nom indexé de la propriété à récupérer. Voir [method Object.get_indexed] " +"pour plus de détails." #: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml @@ -83240,34 +83840,40 @@ msgid "" "The node path to use when [member set_mode] is set to [constant " "CALL_MODE_NODE_PATH]." msgstr "" +"Le chemin du nÅ“ud à utiliser lorsque [member set_mode] est défini à [" +"constant CALL_MODE_NODE_PATH]." #: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml msgid "" "The name of the property to retrieve. Changing this will clear [member " "index]." msgstr "" +"Le nom de la propriété à récupérer. Changer cela effecera [member index]." #: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml msgid "" "[code]set_mode[/code] determines the target object from which the property " "will be retrieved. See [enum CallMode] for options." msgstr "" +"[code]set_mode[/code] détermine l'objet cible à partir duquel la propriété " +"sera récupérée. Voir [enum CallMode] pour les options." #: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml msgid "The property will be retrieved from this [Object]." msgstr "La propriété sera récupérée depuis cet [Object]." #: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml -#, fuzzy msgid "The property will be retrieved from the given [Node] in the scene tree." msgstr "" -"Le propriété est sérialisé et sauvegardé dans le fichier de la scène(défaut)." +"La propriété sera récupérée du [Node] donné dans l'arborescence de la scène." #: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml msgid "" "The property will be retrieved from an instanced node with the given type " "and script." msgstr "" +"La propriété sera récupérée à partir d'un nÅ“ud instancié avec le type et le " +"script donnés." #: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml msgid "" @@ -83277,23 +83883,23 @@ msgstr "" "[Vector2])." #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml -#, fuzzy msgid "A Visual Script node that sets a property of an [Object]." -msgstr "Un nÅ“ud Visual Script utilisé pour annoter le script." +msgstr "Un nÅ“ud de script visuel qui définit une propriété d'un [Object]." #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml msgid "" "[VisualScriptPropertySet] can set the value of any property from the current " "object or other objects." msgstr "" +"[VisualScriptPropertySet] peut définir la valeur de toute propriété à partir " +"de l'objet courant ou d'autres objets." #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml -#, fuzzy msgid "" "The additional operation to perform when assigning. See [enum AssignOp] for " "options." msgstr "" -"L'opérateur additionelle à effectuer lors de l'assignation. Voir [enum " +"L'opérateur d'addition à effectuer lors de l'assignation. Voir [enum " "AssignOp] pour les options." #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml @@ -83301,32 +83907,37 @@ msgid "" "The indexed name of the property to set. See [method Object.set_indexed] for " "details." msgstr "" +"Le nom indexé de la propriété à définir. Voir [method Object.set_indexed] " +"pour plus de détails." #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml msgid "" "The name of the property to set. Changing this will clear [member index]." -msgstr "" +msgstr "Le nom de la propriété à définir. Changer cela effecera [member index]." #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml msgid "" "[code]set_mode[/code] determines the target object on which the property " "will be set. See [enum CallMode] for options." msgstr "" +"[code]set_mode[/code] détermine l'objet cible sur lequel la propriété sera " +"définie. Voir [enum CallMode] pour les options." #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml msgid "The property will be set on this [Object]." msgstr "La propriété sera définie dans cet [Object]." #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml -#, fuzzy msgid "The property will be set on the given [Node] in the scene tree." msgstr "" -"Le propriété est sérialisé et sauvegardé dans le fichier de la scène(défaut)." +"La propriété sera placée sur le [Node] donné dans l'arborescence de la scène." #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml msgid "" "The property will be set on an instanced node with the given type and script." msgstr "" +"La propriété sera définie sur un nÅ“ud instancié avec le type et le script " +"donnés." #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml msgid "The property will be set on a GDScript basic type (e.g. [Vector2])." @@ -83372,36 +83983,48 @@ msgid "" "A modulo operation will be performed on the property and the value. " "Equivalent of doing [code]%=[/code]." msgstr "" +"Une opération modulo sera effectuée sur la propriété et la valeur. Revient à " +"écrire [code]%=[/code]." #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml msgid "" "The property will be binarly shifted to the left by the given value. " "Equivalent of doing [code]<<[/code]." msgstr "" +"La propriété sera transférée à gauche par la valeur donnée. Revient de " +"écrire [code]<<[/code]." #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml msgid "" "The property will be binarly shifted to the right by the given value. " "Equivalent of doing [code]>>[/code]." msgstr "" +"La propriété sera transférée à droite par la valeur donnée. Revient de " +"écrire [code]>>[/code]." #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml msgid "" "A binary [code]AND[/code] operation will be performed on the property. " "Equivalent of doing [code]&=[/code]." msgstr "" +"Une opération binaire [code]AND[/code] (et) sera effectuée sur la propriété. " +"Revient à écrire [code]&=[/code]." #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml msgid "" "A binary [code]OR[/code] operation will be performed on the property. " "Equivalent of doing [code]|=[/code]." msgstr "" +"Une opération binaire [code]OR[/code] (ou) sera effectuée sur la propriété. " +"Revient à écrire [code]|=[/code]." #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml msgid "" "A binary [code]XOR[/code] operation will be performed on the property. " "Equivalent of doing [code]^=[/code]." msgstr "" +"Une opération binaire [code]XOR[/code] (ou exclusif) sera effectuée sur la " +"propriété. Revient à écrire [code]^=[/code]." #: modules/visual_script/doc_classes/VisualScriptReturn.xml msgid "Exits a function and returns an optional value." @@ -83536,9 +84159,8 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScriptTypeCast.xml -#, fuzzy msgid "A Visual Script node that casts the given value to another type." -msgstr "Un nÅ“ud Visual Script utilisé pour annoter le script." +msgstr "" #: modules/visual_script/doc_classes/VisualScriptTypeCast.xml msgid "" @@ -83606,9 +84228,8 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScriptYield.xml -#, fuzzy msgid "A Visual Script node used to pause a function execution." -msgstr "Un nÅ“ud Visual Script utilisé pour annoter le script." +msgstr "Un nÅ“ud Visual Script pour mettre en pause l'exécution d'une fonction." #: modules/visual_script/doc_classes/VisualScriptYield.xml msgid "" @@ -83617,11 +84238,11 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScriptYield.xml -#, fuzzy msgid "" "The mode to use for yielding. See [enum YieldMode] for available options." msgstr "" -"Type de multiplication à effectuer. Voir [enum Operator] pour les options." +"Le mode à utiliser pour suspendre. Voir [enum YieldMode] pour les options " +"disponibles." #: modules/visual_script/doc_classes/VisualScriptYield.xml msgid "The time to wait when [member mode] is set to [constant YIELD_WAIT]." @@ -83640,9 +84261,8 @@ msgid "Yields a function and waits the given time." msgstr "" #: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml -#, fuzzy msgid "A Visual Script node yielding for a signal." -msgstr "Un nÅ“ud Visual Script utilisé pour annoter le script." +msgstr "Un nÅ“ud Visual Script pour attendre un signal." #: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml msgid "" @@ -83657,6 +84277,8 @@ msgid "" "[code]call_mode[/code] determines the target object to wait for the signal " "emission. See [enum CallMode] for options." msgstr "" +"[code]call_mode[/code] détermine l'objet cible à attendre avant l'émission " +"du signal. Voir [enum CallMode] pour les options." #: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml msgid "The signal name to be waited for." @@ -83668,11 +84290,11 @@ msgstr "Un signal depuis cet [Object] sera utilisé." #: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml msgid "A signal from the given [Node] in the scene tree will be used." -msgstr "" +msgstr "Un signal du [Node] donné dans l'arborescence de la scène sera utilisé." #: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml msgid "A signal from an instanced node with the given type will be used." -msgstr "" +msgstr "Un signal d'un nÅ“ud instancié avec le type donné sera utilisé." #: doc/classes/VisualServer.xml msgid "Server for anything visible." @@ -83711,12 +84333,15 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" +"Définit des images dont le rendu sera fait dans les marges de la fenêtre." #: doc/classes/VisualServer.xml msgid "" "Sets margin size, where black bars (or images, if [method " "black_bars_set_images] was used) are rendered." msgstr "" +"Définit la taille de la marge, où des barres noires (ou des images, si [" +"method black_bars_set_images] est utilisé) sont rendues." #: doc/classes/VisualServer.xml msgid "" @@ -83781,6 +84406,10 @@ msgid "" "the vertical aspect ratio which is equivalent to [constant Camera." "KEEP_HEIGHT]." msgstr "" +"Si [code]true[/code], conserve le rapport d'aspect horizontal qui est " +"équivalent à [constant Camera.KEEP_WIDTH]. Si [code]false[/code], conserve " +"le rapport d'aspect vertical qui est équivalent à [constant Camera." +"KEEP_HEIGHT]." #: doc/classes/VisualServer.xml msgid "" @@ -83801,12 +84430,9 @@ msgid "Adds a circle command to the [CanvasItem]'s draw commands." msgstr "Ajouter un cercle aux commandes de dessin du [CanvasItem]." #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "If ignore is [code]true[/code], the VisualServer does not perform clipping." msgstr "" -"Si [code]true[/code], le multithreading est utilisé pour améliorer les " -"performances." #: doc/classes/VisualServer.xml msgid "Adds a line command to the [CanvasItem]'s draw commands." @@ -83821,6 +84447,8 @@ msgid "" "Adds a [MultiMesh] to the [CanvasItem]'s draw commands. Only affects its " "aabb at the moment." msgstr "" +"Ajoute un [MultiMesh] aux commandes d'affichage du [CanvasItem]. N'affecte " +"que son aabb pour le moment." #: doc/classes/VisualServer.xml msgid "" @@ -83842,6 +84470,8 @@ msgid "" "Adds a polyline, which is a line from multiple points with a width, to the " "[CanvasItem]'s draw commands." msgstr "" +"Ajoute une suite de lignes, qui est une ligne de plusieurs points avec une " +"largeur, aux commandes d'affichage du [CanvasItem]." #: doc/classes/VisualServer.xml msgid "Adds a primitive to the [CanvasItem]'s draw commands." @@ -83866,6 +84496,8 @@ msgstr "Ajouter un rectangle texturé aux commandes de dessin du [CanvasItem]." msgid "" "Adds a texture rect with region setting to the [CanvasItem]'s draw commands." msgstr "" +"Ajoute un rectangle de texture, avec des réglages de la région à afficher, " +"aux commandes d'affichage du [CanvasItem]." #: doc/classes/VisualServer.xml msgid "Adds a triangle array to the [CanvasItem]'s draw commands." @@ -83874,7 +84506,7 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "Clears the [CanvasItem] and removes all commands in it." -msgstr "" +msgstr "Efface le [CanvasItem] et enlève toutes les commandes." #: doc/classes/VisualServer.xml msgid "" @@ -83891,7 +84523,6 @@ msgstr "" "méthode statique [method free_rid] du VisualServer." #: doc/classes/VisualServer.xml -#, fuzzy msgid "Sets clipping for the [CanvasItem]." msgstr "Définit la coupure pour le [CanvasItem]." @@ -83937,6 +84568,9 @@ msgid "" "Sets the parent for the [CanvasItem]. The parent can be another canvas item, " "or it can be the root canvas that is attached to the viewport." msgstr "" +"Définit le parent du [CanvasItem]. Le parent peut être un autre élément de " +"toile, ou il peut être la toile racine qui est attachée à la fenêtre " +"d'affichage." #: doc/classes/VisualServer.xml msgid "Sets the color that modulates the [CanvasItem] without children." @@ -83958,9 +84592,8 @@ msgid "Sets if the [CanvasItem] uses its parent's material." msgstr "Définit si le [CanvasItem] utilise le même matériau que son parent." #: doc/classes/VisualServer.xml -#, fuzzy msgid "Sets if the canvas item (including its children) is visible." -msgstr "Masquer le [CanvasItem] s’il est actuellement visible." +msgstr "Définit si la toile (y compris ses enfants) est visible." #: doc/classes/VisualServer.xml msgid "" @@ -84043,9 +84676,8 @@ msgid "Sets a canvas light's energy." msgstr "Définit l'énergie d'une lumière du canevas." #: doc/classes/VisualServer.xml -#, fuzzy msgid "Sets a canvas light's height." -msgstr "Définit la hauteur d’une toile." +msgstr "" #: doc/classes/VisualServer.xml msgid "" @@ -84059,19 +84691,23 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "The mode of the light, see [enum CanvasLightMode] constants." -msgstr "" +msgstr "Le mode de la lumière, voir les constantes [enum CanvasLightMode]." #: doc/classes/VisualServer.xml msgid "" "Sets the texture's scale factor of the light. Equivalent to [member Light2D." "texture_scale]." msgstr "" +"Définit le facteur d'échelle de la texture de lumière. Équivalent à [member " +"Light2D.texture_scale]" #: doc/classes/VisualServer.xml msgid "" "Sets the width of the shadow buffer, size gets scaled to the next power of " "two for this." msgstr "" +"Définit la largeur du tampon d'ombre, la taille est arrondie à la puissance " +"de deux suivante pour cela." #: doc/classes/VisualServer.xml msgid "Sets the color of the canvas light's shadow." @@ -84143,11 +84779,11 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "Sets the shape of the occluder polygon." -msgstr "" +msgstr "Définit la forme du polygone occulteur." #: doc/classes/VisualServer.xml msgid "Sets the shape of the occluder polygon as lines." -msgstr "" +msgstr "Définit la forme du polygone occulteur avec des lignes." #: doc/classes/VisualServer.xml msgid "" @@ -84209,6 +84845,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "Sets the ambient light parameters. See [Environment] for more details." msgstr "" +"Définit les paramètres de lumière ambiante. Voir [Environnement] pour plus " +"de détails." #: doc/classes/VisualServer.xml msgid "" @@ -84250,18 +84888,24 @@ msgid "" "Sets the variables to be used with the scene fog. See [Environment] for more " "details." msgstr "" +"Définit les variables à utiliser avec le brouillard de scène. Voir " +"[Environnement] pour plus de détails." #: doc/classes/VisualServer.xml msgid "" "Sets the variables to be used with the fog depth effect. See [Environment] " "for more details." msgstr "" +"Définit les variables à utiliser avec l'effet de profondeur du brouillard. " +"Voir [Environnement] pour plus de détails." #: doc/classes/VisualServer.xml msgid "" "Sets the variables to be used with the fog height effect. See [Environment] " "for more details." msgstr "" +"Définit les variables à utiliser avec l'effet de hauteur du brouillard. Voir " +"[Environnement] pour plus de détails." #: doc/classes/VisualServer.xml msgid "" @@ -84280,12 +84924,16 @@ msgid "" "Sets a custom field of view for the background [Sky]. Equivalent to [member " "Environment.background_sky_custom_fov]." msgstr "" +"Définit un angle de vue personnalisé pour le ciel [Sky] en arrière-plan. " +"Équivalent à [member Environnement.background_sky_custom_fov]" #: doc/classes/VisualServer.xml msgid "" "Sets the rotation of the background [Sky] expressed as a [Basis]. Equivalent " "to [member Environment.background_sky_orientation]." msgstr "" +"Définit la rotation du ciel [Sky] en arrière-plan exprimé avec une [Basis]. " +"Équivalent à [member Environnement.background_sky_orientation]" #: doc/classes/VisualServer.xml msgid "" @@ -84329,6 +84977,7 @@ msgstr "Essaye de supprimer un objet dans le VisualServer." #: doc/classes/VisualServer.xml msgid "Returns a certain information, see [enum RenderInfo] for options." msgstr "" +"Retourne une information précise, voir [enum RenderInfo] pour les options." #: doc/classes/VisualServer.xml msgid "Returns the id of the test cube. Creates one if none exists." @@ -84346,6 +84995,10 @@ msgid "" "[b]Note:[/b] When running a headless or server binary, this function returns " "an empty string." msgstr "" +"Retourne le nom de l'adaptateur vidéo (par exemple \"GeForce GTX 1080/PCIe/" +"SSE2\").\n" +"[b]Note :[/b] Lors de l'exécution d'une version sans graphique ou de " +"serveur, cette fonction retourne une chaîne vide." #: doc/classes/VisualServer.xml msgid "" @@ -84353,6 +85006,10 @@ msgid "" "[b]Note:[/b] When running a headless or server binary, this function returns " "an empty string." msgstr "" +"Retourne le vendeur de l'adaptateur vidéo (par exemple \"NVIDIA Corporation\"" +").\n" +"[b]Note :[/b] Lors de l'exécution d'une version sans graphique ou de " +"serveur, cette fonction retourne une chaîne vide." #: doc/classes/VisualServer.xml msgid "Returns the id of a white texture. Creates one if none exists." @@ -84395,21 +85052,24 @@ msgstr "" "Retourne la taille de la cellule définit par [method gi_probe_set_cell_size]." #: doc/classes/VisualServer.xml -#, fuzzy msgid "Returns the data used by the GI probe." -msgstr "Renvoie l’espace affecté à la zone." +msgstr "Retourne les données utilisées par la sonde GI." #: doc/classes/VisualServer.xml msgid "" "Returns the dynamic range set for this GI probe. Equivalent to [member " "GIProbe.dynamic_range]." msgstr "" +"Retourne la gamme dynamique pour cette sonde GI. Équivalent à [member GIProbe" +".dynamic_range]" #: doc/classes/VisualServer.xml msgid "" "Returns the energy multiplier for this GI probe. Equivalent to [member " "GIProbe.energy]." msgstr "" +"Retourne le multiplicateur d'énergie pour cette sonde GI. Équivalent à [" +"member GIProbe.energy]" #: doc/classes/VisualServer.xml msgid "" @@ -84422,6 +85082,8 @@ msgid "" "Returns the propagation value for this GI probe. Equivalent to [member " "GIProbe.propagation]." msgstr "" +"Retourne la valeur de propagation de cette sonde GI. Équivalent à [member " +"GIProbe.propagation]" #: doc/classes/VisualServer.xml msgid "Returns the Transform set by [method gi_probe_set_to_cell_xform]." @@ -84432,15 +85094,14 @@ msgid "" "Returns [code]true[/code] if the GI probe data associated with this GI probe " "is compressed. Equivalent to [member GIProbe.compress]." msgstr "" +"Retourne [code]true[/code] si les données de cette sonde GI sont " +"compressées. Équivalent à [member GIProbe.compress]" #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "Returns [code]true[/code] if the GI probe is set to interior, meaning it " "does not account for sky light. Equivalent to [member GIProbe.interior]." msgstr "" -"Si [code]true[/code], les réflexions ignoreront la contribution du ciel. " -"Équivalent à [member ReflectionProbe.interior]." #: doc/classes/VisualServer.xml msgid "" @@ -84506,9 +85167,8 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy msgid "Sets the to cell [Transform] for this GI probe." -msgstr "Retourne la matrice de transformation globale de cet élément." +msgstr "" #: doc/classes/VisualServer.xml msgid "" @@ -84591,9 +85251,8 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy msgid "Sets the material to be used to draw the [ImmediateGeometry]." -msgstr "Retourne le matériel affecté à la [ImmediateGeometry3D]." +msgstr "Définit le matériel utilisé pour afficher le [ImmediateGeometry]." #: doc/classes/VisualServer.xml msgid "" @@ -84875,13 +85534,10 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "If [code]true[/code], light will subtract light instead of adding light. " "Equivalent to [member Light.light_negative]." msgstr "" -"Si [code]true[/code], les réflexions ignoreront la contribution du ciel. " -"Équivalent à [member ReflectionProbe.interior]." #: doc/classes/VisualServer.xml msgid "" @@ -84899,13 +85555,10 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "If [code]true[/code], light will cast shadows. Equivalent to [member Light." "shadow_enabled]." msgstr "" -"Si [code]true[/code], les réflexions ignoreront la contribution du ciel. " -"Équivalent à [member ReflectionProbe.interior]." #: doc/classes/VisualServer.xml msgid "" @@ -84942,19 +85595,16 @@ msgstr "" "en utilisant la [method instance_set_base] utilisant le RID retourné." #: doc/classes/VisualServer.xml -#, fuzzy msgid "Returns the size of the lightmap capture area." -msgstr "Renvoie le sinus du paramètre." +msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy msgid "Returns the energy multiplier used by the lightmap capture." -msgstr "Renvoie le nombre de textures dans l’atlas BitmapFont." +msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy msgid "Returns the octree used by the lightmap capture." -msgstr "Renvoie l’espace affecté à la zone." +msgstr "" #: doc/classes/VisualServer.xml msgid "" @@ -84962,9 +85612,8 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy msgid "Returns the cell transform for this lightmap capture's octree." -msgstr "Retourne la matrice de transformation de la toile de cet objet." +msgstr "" #: doc/classes/VisualServer.xml msgid "Returns [code]true[/code] if capture is in \"interior\" mode." @@ -85032,13 +85681,10 @@ msgid "Returns the value of a certain material's parameter." msgstr "Retourne la valeur du paramètre du matériau." #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "Returns the default value for the param if available. Returns [code]null[/" "code] otherwise." msgstr "" -"Retourne la valeur par défaut du paramètre nommé [code]name[/code] du " -"matériau." #: doc/classes/VisualServer.xml msgid "" @@ -85055,9 +85701,8 @@ msgid "Sets an object's next material." msgstr "Définit le prochain matériau d’un objet." #: doc/classes/VisualServer.xml -#, fuzzy msgid "Sets a material's parameter." -msgstr "Définit le paramètre d’un matériau." +msgstr "Définit le paramètre d'un matériau." #: doc/classes/VisualServer.xml msgid "Sets a material's render priority." @@ -85120,7 +85765,7 @@ msgstr "Supprime la surface d'un maillage." #: doc/classes/VisualServer.xml #, fuzzy msgid "Sets a mesh's blend shape count." -msgstr "Retourne le nombre de formes de mélange d’un maillage." +msgstr "Définit le nombre de formes de mélange d’un maillage." #: doc/classes/VisualServer.xml msgid "Sets a mesh's blend shape mode." @@ -85135,19 +85780,16 @@ msgid "Returns a mesh's surface's aabb." msgstr "Retourne l’aabb de la surface d'un maillage." #: doc/classes/VisualServer.xml -#, fuzzy msgid "Returns a mesh's surface's vertex buffer." -msgstr "Retourne l’aabb personnalisé d’un maillage." +msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy msgid "Returns a mesh's surface's amount of indices." -msgstr "Renvoie le nombre de points de la Ligne2D." +msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy msgid "Returns a mesh's surface's amount of vertices." -msgstr "Renvoie le nombre de points de la Ligne2D." +msgstr "" #: doc/classes/VisualServer.xml msgid "Returns a mesh's surface's buffer arrays." @@ -85158,32 +85800,28 @@ msgid "Returns a mesh's surface's arrays for blend shapes." msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy msgid "Returns the format of a mesh's surface." -msgstr "Retourne le nom de la méthode d'une piste de méthode." +msgstr "Retourne le format d'une surface d'un maillage." #: doc/classes/VisualServer.xml msgid "Function is unused in Godot 3.x." msgstr "Cette fonction n'est pas utilisée dans Godot 3.x." #: doc/classes/VisualServer.xml -#, fuzzy msgid "Returns a mesh's surface's index buffer." -msgstr "Retourne le mode de forme de mélange d’un maillage." +msgstr "" #: doc/classes/VisualServer.xml msgid "Returns a mesh's surface's material." msgstr "Retourne le matériau de la surface du maillage." #: doc/classes/VisualServer.xml -#, fuzzy msgid "Returns the primitive type of a mesh's surface." -msgstr "Retourne le nom de la méthode d'une piste de méthode." +msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy msgid "Returns the aabb of a mesh's surface's skeleton." -msgstr "Retourne la traduction d’un message." +msgstr "" #: doc/classes/VisualServer.xml msgid "Sets a mesh's surface's material." @@ -85457,13 +86095,10 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "If [code]true[/code], uses fractional delta which smooths the movement of " "the particles. Equivalent to [member Particles.fract_delta]." msgstr "" -"Si [code]true[/code], les réflexions ignoreront la contribution du ciel. " -"Équivalent à [member ReflectionProbe.interior]." #: doc/classes/VisualServer.xml msgid "" @@ -85533,13 +86168,12 @@ msgstr "" "retourné." #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "If [code]true[/code], reflections will ignore sky contribution. Equivalent " "to [member ReflectionProbe.interior_enable]." msgstr "" "Si [code]true[/code], les réflexions ignoreront la contribution du ciel. " -"Équivalent à [member ReflectionProbe.interior]." +"Équivalent à [member ReflectionProbe.interior_enable]." #: doc/classes/VisualServer.xml msgid "" @@ -85575,23 +86209,17 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "Sets the ambient light color for this reflection probe when set to interior " "mode. Equivalent to [member ReflectionProbe.interior_ambient_color]." msgstr "" -"Si [code]true[/code], les réflexions ignoreront la contribution du ciel. " -"Équivalent à [member ReflectionProbe.interior]." #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "Sets the energy multiplier for this reflection probes ambient light " "contribution when set to interior mode. Equivalent to [member " "ReflectionProbe.interior_ambient_energy]." msgstr "" -"Si [code]true[/code], les réflexions ignoreront la contribution du ciel. " -"Équivalent à [member ReflectionProbe.interior]." #: doc/classes/VisualServer.xml msgid "" @@ -85709,9 +86337,8 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy msgid "Enables or disables occlusion culling." -msgstr "Active ou désactive une lumière du canevas." +msgstr "Active ou désactive le culling de l'occlusion." #: doc/classes/VisualServer.xml msgid "" @@ -85728,7 +86355,6 @@ msgstr "" "méthode statique [method free_rid] du VisualServer." #: doc/classes/VisualServer.xml -#, fuzzy msgid "Returns a shader's code." msgstr "Retourne le code d'un shader." @@ -85741,7 +86367,6 @@ msgid "Returns the parameters of a shader." msgstr "Retourne les paramètres d'un shader." #: doc/classes/VisualServer.xml -#, fuzzy msgid "Sets a shader's code." msgstr "Définit le code d'un shader." @@ -85826,14 +86451,12 @@ msgstr "" "utilisant la [method instance_set_base] utilisant le RID retourné." #: doc/classes/VisualServer.xml -#, fuzzy msgid "Allocates the GPU memory for the texture." -msgstr "La largeur de la texture." +msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy msgid "Binds the texture to a texture slot." -msgstr "Alignez le texte à gauche." +msgstr "" #: doc/classes/VisualServer.xml msgid "" @@ -85856,9 +86479,8 @@ msgstr "" "Crée une texture, alloue l'espace pour une image, et remplit avec l'image." #: doc/classes/VisualServer.xml -#, fuzzy msgid "Returns a list of all the textures and their information." -msgstr "Retourne le nombre de pistes dans l'animation." +msgstr "" #: doc/classes/VisualServer.xml msgid "" @@ -85877,9 +86499,8 @@ msgid "Returns the flags of a texture." msgstr "Retourne les drapeaux de la texture." #: doc/classes/VisualServer.xml -#, fuzzy msgid "Returns the format of the texture's image." -msgstr "Renvoie le reste de deux vecteurs." +msgstr "" #: doc/classes/VisualServer.xml msgid "Returns the texture's height." @@ -85980,13 +86601,10 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "If [code]true[/code], the image will be stored in the texture's images array " "if overwritten." msgstr "" -"Si [code]true[/code], la [SpinBox] sera modifiable. Sinon, elle sera en " -"lecture seule." #: doc/classes/VisualServer.xml msgid "Sets a viewport's camera." @@ -85997,7 +86615,6 @@ msgid "Sets a viewport's canvas." msgstr "Définit le canevas de la fenêtre d'affichage." #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "Copies viewport to a region of the screen specified by [code]rect[/code]. If " "[member Viewport.render_direct_to_screen] is [code]true[/code], then " @@ -86034,7 +86651,7 @@ msgstr "" " $Viewport.set_attach_to_screen_rect(Rect2(0, 0, 600, 600))\n" "[/codeblock]\n" "Utiliser cette méthode peut permettre d'améliorer considérablement les " -"performances, surtout sur les appareils peut puissants. Par contre, cela " +"performances, surtout sur les appareils peu puissants. Par contre, cela " "nécessite de gérer manuellement les fenêtres d'affichage. Pour plus " "d'optimisations, voir [method viewport_set_render_direct_to_screen]." @@ -86212,11 +86829,10 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "Sets the viewport's 2D/3D mode. See [enum ViewportUsage] constants for " "options." -msgstr "Convertit le format de l’image. Voir les constantes [enum Format]." +msgstr "" #: doc/classes/VisualServer.xml msgid "" @@ -86290,16 +86906,12 @@ msgid "Number of weights/bones per vertex." msgstr "Nombre de poids / os par sommet." #: doc/classes/VisualServer.xml -#, fuzzy msgid "The minimum Z-layer for canvas items." -msgstr "" -"Le niveau minimal du calque de profondeur pour les éléments de canevas." +msgstr "Le niveau minimal du calque de profondeur pour les éléments de canevas." #: doc/classes/VisualServer.xml -#, fuzzy msgid "The maximum Z-layer for canvas items." -msgstr "" -"Le niveau maximal du calque de profondeur pour les éléments de canevas." +msgstr "Le niveau maximal du calque de profondeur pour les éléments de canevas." #: doc/classes/VisualServer.xml msgid "" @@ -86361,7 +86973,6 @@ msgid "A 3-dimensional texture with width, height, and depth." msgstr "Une texture à 3 dimensions, largeur et hauteur, et profondeur." #: doc/classes/VisualServer.xml -#, fuzzy msgid "Repeats the texture (instead of clamp to edge)." msgstr "Répète la texture (plutôt que de s'arrêter aux bordures)." @@ -86755,9 +87366,8 @@ msgid "Number of draw calls during this frame." msgstr "Nombre d'appels d'affichage pour cette trame." #: doc/classes/VisualServer.xml -#, fuzzy msgid "Number of 2d items drawn this frame." -msgstr "Nombre de changements de surface pendant cette image." +msgstr "Le nombre d'éléments 2D affichés dans cette trame." #: doc/classes/VisualServer.xml msgid "Number of 2d draw calls during this frame." @@ -87432,11 +88042,8 @@ msgstr "Sera traduit en [code]uniform bool[/code] dans le code du shader." #: doc/classes/VisualShaderNodeScalarUniform.xml #: doc/classes/VisualShaderNodeTransformUniform.xml #: doc/classes/VisualShaderNodeVec3Uniform.xml -#, fuzzy msgid "A default value to be assigned within the shader." msgstr "" -"Un opérateur scalaire à virgule flottante à utiliser dans le graphique du " -"nuanceur visuel." #: doc/classes/VisualShaderNodeBooleanUniform.xml #: doc/classes/VisualShaderNodeColorUniform.xml @@ -87729,7 +88336,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeCompare.xml -#, fuzzy msgid "" "The result will be true if all of component in vector satisfy the comparison " "condition." @@ -87738,7 +88344,6 @@ msgstr "" "condition de comparaison." #: doc/classes/VisualShaderNodeCompare.xml -#, fuzzy msgid "" "The result will be true if any of component in vector satisfy the comparison " "condition." @@ -87747,11 +88352,8 @@ msgstr "" "condition de comparaison." #: doc/classes/VisualShaderNodeCubeMap.xml -#, fuzzy msgid "A [CubeMap] sampling node to be used within the visual shader graph." msgstr "" -"Un opérateur scalaire à virgule flottante à utiliser dans le graphique du " -"nuanceur visuel." #: doc/classes/VisualShaderNodeCubeMap.xml msgid "" @@ -87818,11 +88420,8 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeCubeMapUniform.xml -#, fuzzy msgid "A [CubeMap] uniform node to be used within the visual shader graph." msgstr "" -"Un tableau uniforme de texture 2D à utiliser dans le graphique de l'ombrage " -"visuel." #: doc/classes/VisualShaderNodeCubeMapUniform.xml msgid "" @@ -88498,13 +89097,12 @@ msgid "Defaults to black color." msgstr "Par défaut à la couleur noire." #: doc/classes/VisualShaderNodeTextureUniformTriplanar.xml -#, fuzzy msgid "" "Performs a uniform texture lookup with triplanar within the visual shader " "graph." msgstr "" -"Effectue une recherche de texture uniforme avec triplanaire dans le " -"graphique de nuanceur visuel." +"Effectue une projection de texture uniforme en triplanaire dans le graphe du " +"Visual Shader." #: doc/classes/VisualShaderNodeTextureUniformTriplanar.xml msgid "" @@ -88513,12 +89111,11 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeTransformCompose.xml -#, fuzzy msgid "" "Composes a [Transform] from four [Vector3]s within the visual shader graph." msgstr "" -"Compose un [Transform] à partir de quatre [Vector3] dans le graphique du " -"nuanceur visuel." +"Compose un [Transform] à partir de quatre [Vector3] dans le graphe du Visual " +"Shader." #: doc/classes/VisualShaderNodeTransformCompose.xml msgid "" @@ -88632,11 +89229,10 @@ msgid "Translated to [code]uniform mat4[/code] in the shader language." msgstr "Sera traduit en [code]uniform mat4[/code] dans le code du shader." #: doc/classes/VisualShaderNodeTransformVecMult.xml -#, fuzzy msgid "" "Multiplies a [Transform] and a [Vector3] within the visual shader graph." msgstr "" -"Multiplie un [Transform] et un [Vector3] dans le graphique de shader visuel." +"Multiplie un [Transform] et un [Vector3] dans le graphe du Visual Shader." #: doc/classes/VisualShaderNodeTransformVecMult.xml msgid "" @@ -88679,7 +89275,7 @@ msgstr "" #: doc/classes/VisualShaderNodeUniform.xml #, fuzzy msgid "A base type for the uniforms within the visual shader graph." -msgstr "Type de base pour les uniformes dans le graphique du nuanceur visuel." +msgstr "Le type de base pour les uniformes dans le graphe du Visual Shader." #: doc/classes/VisualShaderNodeUniform.xml msgid "" @@ -89236,10 +89832,9 @@ msgid "Closes this data channel, notifying the other peer." msgstr "Ferme ce canal de données, en notifiant l’autre homologue." #: modules/webrtc/doc_classes/WebRTCDataChannel.xml -#, fuzzy msgid "" "Returns the number of bytes currently queued to be sent over this channel." -msgstr "Retourne le nombre de traqueurs actuellement enregistrés." +msgstr "" #: modules/webrtc/doc_classes/WebRTCDataChannel.xml msgid "" @@ -89330,7 +89925,6 @@ msgid "The channel was created, but it's still trying to connect." msgstr "Le canal a été créé, mais il essaie toujours de se connecter." #: modules/webrtc/doc_classes/WebRTCDataChannel.xml -#, fuzzy msgid "The channel is currently open, and data can flow over it." msgstr "Le canal est actuellement ouvert, et les données peuvent y circuler." @@ -89439,9 +90033,8 @@ msgid "" msgstr "" #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml -#, fuzzy msgid "Interface to a WebRTC peer connection." -msgstr "Interface vers une connexion homologue WebRTC." +msgstr "L'interface de connexion par pair via WebRTC." #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml msgid "" @@ -90495,14 +91088,12 @@ msgid "" msgstr "" #: doc/classes/WindowDialog.xml -#, fuzzy msgid "The vertical offset of the title text." -msgstr "Décalage vertical du texte du titre." +msgstr "Le décalage vertical du texte du titre." #: doc/classes/WindowDialog.xml -#, fuzzy msgid "The font used to draw the title." -msgstr "La police utilisée pour le texte en gras." +msgstr "" #: doc/classes/WindowDialog.xml msgid "The icon for the close button." @@ -90548,10 +91139,9 @@ msgid "" msgstr "" #: doc/classes/World.xml -#, fuzzy msgid "" "The [RID] of this world's navigation map. Used by the [NavigationServer]." -msgstr "Retourne le [RID] de la énième forme d'une zone." +msgstr "" #: doc/classes/World.xml msgid "The World's visual scenario." @@ -90586,10 +91176,9 @@ msgid "" msgstr "" #: doc/classes/World2D.xml -#, fuzzy msgid "" "The [RID] of this world's navigation map. Used by the [Navigation2DServer]." -msgstr "Retourne le [RID] de la énième forme d'une zone." +msgstr "" #: doc/classes/World2D.xml msgid "" diff --git a/doc/translations/it.po b/doc/translations/it.po index 3acfabc091..e07c906b29 100644 --- a/doc/translations/it.po +++ b/doc/translations/it.po @@ -30,8 +30,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-07-23 03:56+0000\n" -"Last-Translator: AndreWharn <andrewharnofficial@gmail.com>\n" +"PO-Revision-Date: 2022-07-31 16:43+0000\n" +"Last-Translator: Mirko <miknsop@gmail.com>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/it/>\n" "Language: it\n" @@ -62,6 +62,7 @@ msgid "Theme Properties" msgstr "Proprietà del tema" #: doc/tools/make_rst.py +#, fuzzy msgid "Signals" msgstr "Segnali" @@ -56960,7 +56961,7 @@ msgstr "" #: doc/classes/Spatial.xml msgid "Introduction to 3D" -msgstr "" +msgstr "Introduzione al 3D" #: doc/classes/Spatial.xml doc/classes/Vector3.xml msgid "All 3D Demos" diff --git a/doc/translations/pt_BR.po b/doc/translations/pt_BR.po index 74758850c7..ea624fdf2c 100644 --- a/doc/translations/pt_BR.po +++ b/doc/translations/pt_BR.po @@ -41,12 +41,13 @@ # Fabio Moura de Oliveira <ccmaismais@yahoo.com>, 2022. # Daniel Abrante <danielabrante@protonmail.com>, 2022. # lucas rossy brasil coelho <lucasrossy270@gmail.com>, 2022. +# Felipe Kinoshita <kinofhek@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-06-16 18:58+0000\n" -"Last-Translator: lucas rossy brasil coelho <lucasrossy270@gmail.com>\n" +"PO-Revision-Date: 2022-08-04 06:40+0000\n" +"Last-Translator: Felipe Kinoshita <kinofhek@gmail.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot-class-reference/pt_BR/>\n" "Language: pt_BR\n" @@ -54,7 +55,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.13-dev\n" +"X-Generator: Weblate 4.14-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -76754,6 +76755,13 @@ msgid "" "the same space as the parent YSort, allowing to better organize a scene or " "divide it in multiple ones, yet keep the unique sorting." msgstr "" +"Classifique todos os nós filhos com base em suas posições Y. O nó filho deve " +"herdar de [CanvasItem] para ser classificado. Os nós que têm uma posição Y " +"mais alta serão desenhados mais tarde, então eles aparecerão no topo dos nós " +"que têm uma posição Y mais baixa. O aninhamento de nós YSort é possÃvel. Os " +"nós YSort filhos serão classificados no mesmo espaço que o YSort pai, " +"permitindo organizar melhor uma cena ou dividi-la em várias outras, mas " +"manter a classificação única." #: doc/classes/YSort.xml msgid "" diff --git a/doc/translations/ru.po b/doc/translations/ru.po index 985198198a..b148868ce6 100644 --- a/doc/translations/ru.po +++ b/doc/translations/ru.po @@ -49,21 +49,22 @@ # FuzzMix <fmwolfiechad@gmail.com>, 2022. # ÐœÐÐ69К <weblate@mah69k.net>, 2022. # Vadim Mitroshkin <Vadim7540@yandex.ru>, 2022. +# SonicStalker Games <dmitriyusolsev1971@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-07-03 00:44+0000\n" -"Last-Translator: Bozhko Artyom Dmitrievich <jek_sun@mail.ru>\n" +"PO-Revision-Date: 2022-08-04 06:40+0000\n" +"Last-Translator: SonicStalker Games <dmitriyusolsev1971@gmail.com>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/ru/>\n" "Language: ru\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" -"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && " -"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.13.1-dev\n" +"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" +"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" +"X-Generator: Weblate 4.14-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -620,11 +621,11 @@ msgstr "" "[codeblock]\n" "- Меньше -1,0 (не включаÑ): Облегчение вхождениÑ-выхождениÑ\n" "- 1.0: Линейный\n" -"- От -1,0 до 0,0 (не включаÑ): Облегчение в\n" +"- От -1,0 до 0,0 (не включаÑ): Облегчение выхождениÑ-вхождениÑ\n" "- 0.0: ПоÑтоÑнный\n" -"- От 0,0 до 1,0 (не включаÑ): Облегчение\n" +"- От 0,0 до 1,0 (не включаÑ): Облегчение выхождениÑ(только выход)\n" "- 1.0: Линейный\n" -"- Больше 1,0 (не включаÑ): Облегчение\n" +"- Больше 1,0 (не включаÑ): Облегчение вхождениÑ(только вход)\n" "[/codeblock]\n" "[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/" "ease_cheatsheet.png]ease() Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ ÐºÑ€Ð¸Ð²Ð¾Ð¹ шпаргалка[/url]\n" @@ -1402,7 +1403,6 @@ msgstr "" "траÑÑировка Ñтека при печати ошибки или предупреждениÑ." #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Like [method print], but includes the current stack frame when running with " "the debugger turned on.\n" @@ -1412,10 +1412,12 @@ msgid "" " At: res://test.gd:15:_process()\n" "[/codeblock]" msgstr "" -"Печатает трек Ñтека вызовов, работает только еÑли включён отладчик.\n" +"Как [method print], но включает в ÑÐµÐ±Ñ Ñ‚ÐµÐºÑƒÑ‰Ð¸Ð¹ кадр Ñтека когда запушен Ñ " +"включенным отладчиком.\n" "Вывод в конÑоли будет выглÑдеть примерно так:\n" "[codeblock]\n" -"Frame 0 - res://test.gd:16 in function '_process'\n" +"Test print\n" +" At: res://test.gd:15:_process()\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml @@ -1830,19 +1832,30 @@ msgstr "" "Возвращает результат плавной интерполÑции Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ [code]s[/code] между " "[code]0[/code] и [code]1[/code], в завиÑимоÑти от того, где находитÑÑ " "[code]s[/code] отноÑительно [code]from[/code] и [code]to[/code].\n" +"\n" "Возвращаемое значение равно [code]0[/code], еÑли [code]s <= from[/code] и " "[code]1[/code], еÑли[code]s >= to[/code]. ЕÑли [code]s[/code] находитÑÑ " "между [code]from[/code] и [code]to[/code], то возвращаемое значение Ñледует " "S-образной кривой, ÐºÐ¾Ñ‚Ð¾Ñ€Ð°Ñ ÑоответÑтвует значению [code]s[/code] между " "[code]0[/code] и [code]1[/code].\n" +"\n" "S-Ð¾Ð±Ñ€Ð°Ð·Ð½Ð°Ñ ÐºÑ€Ð¸Ð²Ð°Ñ ÑвлÑетÑÑ ÐºÑƒÐ±Ð¸Ñ‡ÐµÑким Ñрмитовым Ñплайном, заданным функцией " "[code]f(s) = 3*s^2 - 2*s^3[/code].\n" +"\n" "[codeblock]\n" "smoothstep(0, 2, -5.0) # Returns 0.0\n" "smoothstep(0, 2, 0.5) # Returns 0.15625\n" "smoothstep(0, 2, 1.0) # Returns 0.5\n" "smoothstep(0, 2, 2.0) # Returns 1.0\n" -"[/codeblock]" +"[/codeblock]\n" +"\n" +"Compared to [method ease] with a curve value of [code]-1.6521[/code], [" +"method smoothstep] returns the smoothest possible curve with no sudden " +"changes in the derivative. If you need to perform more advanced transitions, " +"use [Tween] or [AnimationPlayer].\n" +"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/" +"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, -1" +".6521) return values[/url]" #: modules/gdscript/doc_classes/@GDScript.xml #, fuzzy diff --git a/doc/translations/zh_CN.po b/doc/translations/zh_CN.po index 76ea804df5..7647bf0081 100644 --- a/doc/translations/zh_CN.po +++ b/doc/translations/zh_CN.po @@ -62,7 +62,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-07-26 01:54+0000\n" +"PO-Revision-Date: 2022-07-31 16:43+0000\n" "Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot-class-reference/zh_Hans/>\n" @@ -1322,7 +1322,6 @@ msgstr "" "在打å°é”™è¯¯æˆ–è¦å‘Šæ—¶è¿˜ä¼šæ˜¾ç¤ºå †æ ˆè·Ÿè¸ªã€‚" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Like [method print], but includes the current stack frame when running with " "the debugger turned on.\n" @@ -1332,10 +1331,11 @@ msgid "" " At: res://test.gd:15:_process()\n" "[/codeblock]" msgstr "" -"在代ç ä½ç½®æ‰“å°å †æ ˆè½¨è¿¹ï¼Œä»…在打开调试器的情况下è¿è¡Œã€‚\n" -"控制å°ä¸çš„输出如下所示:\n" +"与 [method print] 类似,但在打开调试器è¿è¡Œæ—¶è¿˜ä¼šåŒ…å«å½“å‰æ ˆå¸§ã€‚\n" +"控制å°ä¸çš„è¾“å‡ºåº”è¯¥æ˜¯ç±»ä¼¼è¿™æ ·çš„ï¼š\n" "[codeblock]\n" -"Frame 0 - res://test.gd:16 in function '_process'\n" +"Test print\n" +" At: res://test.gd:15:_process()\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml @@ -9581,7 +9581,6 @@ msgstr "" "制器也将ä¿æŒç›¸åŒçš„ ID。" #: doc/classes/ARVRController.xml -#, fuzzy msgid "" "The degree to which the controller vibrates. Ranges from [code]0.0[/code] to " "[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] " @@ -9589,9 +9588,8 @@ msgid "" "This is a useful property to animate if you want the controller to vibrate " "for a limited duration." msgstr "" -"控制器振动的程度。范围从 [code]0.0[/code] 到 [code]1.0[/code],精度 " -"[code].01[/code]。如果更改,会相应地更新 [member ARVRPositionalTracker." -"rumble]。\n" +"控制器振动的程度。范围从 [code]0.0[/code] 到 [code]1.0[/code]。如果更改," +"会相应地更新 [member ARVRPositionalTracker.rumble]。\n" "å¦‚æžœä½ æƒ³è®©æŽ§åˆ¶å™¨åœ¨é™å®šæ—¶é—´å†…振动,这是一个有用的属性,å¯ä»¥å°†å…¶åŠ¨ç”»åŒ–。" #: doc/classes/ARVRController.xml @@ -14589,6 +14587,10 @@ msgid "" "current, setting one camera's [member current] to [code]false[/code] will " "cause the other camera to be made current." msgstr "" +"如果为 [code]true[/code],则祖级 [Viewport] æ£åœ¨ä½¿ç”¨è¿™ä¸ªç›¸æœºã€‚\n" +"如果场景ä¸æœ‰å¤šä¸ªç›¸æœºï¼Œæ€»ä¼šæœ‰ä¸€ä¸ªè¢«è®¾ä¸ºå½“å‰ç›¸æœºã€‚例如,å‡è®¾åœºæ™¯ä¸å˜åœ¨ä¸¤ä¸ª " +"[Camera] 节点并且åªæœ‰ä¸€ä¸ªä¸ºå½“å‰ç›¸æœºï¼Œé‚£ä¹ˆå¦‚果把æŸä¸€ä¸ªç›¸æœºçš„ [member current] " +"设为 [code]false[/code] 就会导致å¦ä¸€ä¸ªç›¸æœºè¢«è®¾ä¸ºå½“å‰ç›¸æœºã€‚" #: doc/classes/Camera.xml msgid "" @@ -17985,7 +17987,7 @@ msgstr "é“奇è“色。" #: doc/classes/Color.xml msgid "Firebrick color." -msgstr "ç«ç –的颜色。" +msgstr "è€ç«ç –红色。" #: doc/classes/Color.xml msgid "Floral white color." @@ -17997,11 +17999,11 @@ msgstr "森林绿色。" #: doc/classes/Color.xml msgid "Fuchsia color." -msgstr "紫红色的颜色。" +msgstr "洋红色。" #: doc/classes/Color.xml msgid "Gainsboro color." -msgstr "庚斯伯勒颜色。" +msgstr "庚斯伯勒ç°è‰²ã€‚" #: doc/classes/Color.xml msgid "Ghost white color." @@ -18013,7 +18015,7 @@ msgstr "金色。" #: doc/classes/Color.xml msgid "Goldenrod color." -msgstr "金黄的颜色。" +msgstr "金èŠè‰²ã€‚" #: doc/classes/Color.xml msgid "Gray color." @@ -18033,7 +18035,7 @@ msgstr "蜜露色。" #: doc/classes/Color.xml msgid "Hot pink color." -msgstr "ç‚™çƒçš„粉红色。" +msgstr "亮粉色。" #: doc/classes/Color.xml msgid "Indian red color." @@ -18057,7 +18059,7 @@ msgstr "è–°è¡£è‰è‰²ã€‚" #: doc/classes/Color.xml msgid "Lavender blush color." -msgstr "è–°è¡£è‰è…®çº¢çš„颜色。" +msgstr "è–°è¡£è‰ç´«çº¢è‰²ã€‚" #: doc/classes/Color.xml msgid "Lawn green color." @@ -18081,7 +18083,7 @@ msgstr "æ·¡é’色。" #: doc/classes/Color.xml msgid "Light goldenrod color." -msgstr "淡淡的金黄色。" +msgstr "亮金èŠé»„色。" #: doc/classes/Color.xml msgid "Light gray color." @@ -22935,7 +22937,7 @@ msgstr "" msgid "" "A script implemented in the C# programming language (Mono-enabled builds " "only)." -msgstr "用C#编程è¯è¨€å®žçŽ°çš„脚本(仅å¯ç”¨Mono的版本)。" +msgstr "用 C# 编程è¯è¨€å®žçŽ°çš„脚本(仅 Mono 版本ä¸å˜åœ¨ï¼‰ã€‚" #: modules/mono/doc_classes/CSharpScript.xml msgid "" @@ -22943,14 +22945,14 @@ msgid "" "class and is only available in Mono-enabled Godot builds.\n" "See also [GodotSharp]." msgstr "" -"æ¤ç±»è¡¨ç¤ºC#脚本。它与[GDScript]类的C#ç‰æ•ˆï¼Œå¹¶ä¸”仅在å¯ç”¨äº†Monoçš„Godot版本ä¸å¯" -"用。\n" -"å¦è¯·å‚阅[GodotSharp]。" +"这个类表示 C# 脚本,是 [GDScript] 类在 C# ä¸çš„对ç‰ä½“,仅在å¯ç”¨äº† Mono çš„ " +"Godot 版本ä¸å¯ç”¨ã€‚\n" +"å¦è¯·å‚阅 [GodotSharp]。" #: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." -msgstr "返回脚本的新实例。" +msgstr "返回该脚本的新实例。" #: doc/classes/CubeMap.xml msgid "A CubeMap is a 6-sided 3D texture." @@ -23267,7 +23269,7 @@ msgstr "é‡æ–°è®¡ç®—曲线的烘焙点缓å˜ã€‚" msgid "" "Removes points that are closer than [code]CMP_EPSILON[/code] (0.00001) units " "to their neighbor on the curve." -msgstr "移除比曲线上的相邻点近[code]CMP_EPSILON[/code](0.00001)个å•ä½çš„点。" +msgstr "移除比曲线上的相邻点近 [code]CMP_EPSILON[/code](0.00001)个å•ä½çš„点。" #: doc/classes/Curve.xml doc/classes/Curve2D.xml doc/classes/Curve3D.xml msgid "Removes all points from the curve." @@ -23462,9 +23464,9 @@ msgid "" "the index is out of bounds, the function sends an error to the console, and " "returns [code](0, 0)[/code]." msgstr "" -"返回指å‘顶点[code]idx[/code]的控制点ä½ç½®ã€‚返回的ä½ç½®æ˜¯ç›¸å¯¹äºŽé¡¶ç‚¹[code]idx[/" -"code]的。如果索引超出了范围,函数会å‘控制å°å‘é€ä¸€æ¡é”™è¯¯ï¼Œå¹¶è¿”回 [code](0, 0)" -"[/code]。" +"返回指å‘顶点 [code]idx[/code] 的控制点ä½ç½®ã€‚返回的ä½ç½®æ˜¯ç›¸å¯¹äºŽé¡¶ç‚¹ " +"[code]idx[/code] 的。如果索引超出了范围,函数会å‘控制å°å‘é€ä¸€æ¡é”™è¯¯ï¼Œå¹¶è¿”回 " +"[code](0, 0)[/code]。" #: doc/classes/Curve2D.xml msgid "" @@ -23473,9 +23475,9 @@ msgid "" "code]. If the index is out of bounds, the function sends an error to the " "console, and returns [code](0, 0)[/code]." msgstr "" -"返回从顶点[code]idx[/code]引出的控制点ä½ç½®ã€‚返回的ä½ç½®æ˜¯ç›¸å¯¹äºŽé¡¶ç‚¹ " -"[code]idx[/code]。如果索引越界,函数会å‘控制å°å‘é€é”™è¯¯ï¼Œå¹¶è¿”回 [code](0, 0)[/" -"code]。" +"返回从顶点 [code]idx[/code] 引出的控制点ä½ç½®ã€‚返回的ä½ç½®æ˜¯ç›¸å¯¹äºŽé¡¶ç‚¹ " +"[code]idx[/code]。如果索引越界,函数会å‘控制å°å‘é€é”™è¯¯ï¼Œå¹¶è¿”回 [code](0, " +"0)[/code]。" #: doc/classes/Curve2D.xml msgid "" @@ -25234,9 +25236,9 @@ msgid "" "appear in the inspector when selecting a node that extends the class " "specified by [code]class_name[/code]." msgstr "" -"如果[code]class_name[/code]指定的类ä¸çš„[code]property[/code]被ç¦ç”¨ï¼Œåˆ™è¿”回 " -"[code]true[/code]。当属性被ç¦ç”¨æ—¶ï¼Œå½“[code]class_name[/code]类被指定为类的(继" -"承)父节点时,它将ä¸ä¼šå‡ºçŽ°åœ¨æ£€æŸ¥å™¨ä¸ã€‚" +"如果 [code]class_name[/code] 指定的类ä¸çš„ [code]property[/code] 属性被ç¦ç”¨ï¼Œ" +"则返回 [code]true[/code]。ç¦ç”¨æŸä¸€å±žæ€§åŽï¼Œå½“选ä¸ç»§æ‰¿è‡ª " +"[code]class_name[/code] 类的节点时,该属性将ä¸ä¼šå‡ºçŽ°åœ¨æ£€æŸ¥å™¨ä¸ã€‚" #: doc/classes/EditorFeatureProfile.xml msgid "" @@ -25252,18 +25254,19 @@ msgid "" "format obtained by using the feature profile manager's [b]Export[/b] button " "or the [method save_to_file] method." msgstr "" -"从文件ä¸åŠ 载一个编辑器功能é…置文件。该文件必须éµå¾ªJSONæ ¼å¼ï¼Œé€šè¿‡ä½¿ç”¨åŠŸèƒ½é…ç½®" -"文件管ç†å™¨çš„[b]Export[/b]按钮或[method save_to_file]方法获得。" +"从文件ä¸åŠ 载一个编辑器功能é…置文件。该文件必须éµå¾ª JSON " +"æ ¼å¼ï¼Œé€šè¿‡ä½¿ç”¨åŠŸèƒ½é…置文件管ç†å™¨çš„[b]导出[/b]按钮或 [method save_to_file] " +"方法获得。" #: doc/classes/EditorFeatureProfile.xml -#, fuzzy msgid "" "Saves the editor feature profile to a file in JSON format. It can then be " "imported using the feature profile manager's [b]Import[/b] button or the " "[method load_from_file] method." msgstr "" -"将编辑器的功能é…ç½®ä¿å˜åˆ°JSONæ ¼å¼çš„文件ä¸ã€‚然åŽå¯ä»¥ä½¿ç”¨ç‰¹å¾é…置文件管ç†å™¨çš„[b]" -"导入[/b]按钮或[method load_from_file]按钮导入它。" +"将编辑器的功能é…ç½®ä¿å˜åˆ° JSON " +"æ ¼å¼çš„文件ä¸ã€‚然åŽå¯ä»¥ä½¿ç”¨åŠŸèƒ½é…置文件管ç†å™¨çš„[b]导入[/b]按钮或 [method " +"load_from_file] 方法导入它。" #: doc/classes/EditorFeatureProfile.xml msgid "" @@ -25271,8 +25274,9 @@ msgid "" "by [code]class_name[/code]. When disabled, the class won't appear in the " "Create New Node dialog." msgstr "" -"如果 [code]disable[/code] 是 [code]true[/code],则ç¦ç”¨ [code]class_name[/" -"code] 指定的类。被ç¦ç”¨æ—¶ï¼Œè¯¥ç±»ä¸ä¼šå‡ºçŽ°åœ¨â€œåˆ›å»ºæ–° Nodeâ€å¯¹è¯æ¡†ä¸ã€‚" +"如果 [code]disable[/code] 为 [code]true[/code],则ç¦ç”¨ " +"[code]class_name[/code] 指定的类。ç¦ç”¨åŽï¼Œè¯¥ç±»ä¸ä¼šå‡ºçŽ°åœ¨â€œåˆ›å»ºæ–° " +"Nodeâ€å¯¹è¯æ¡†ä¸ã€‚" #: doc/classes/EditorFeatureProfile.xml msgid "" @@ -25281,9 +25285,9 @@ msgid "" "appear in the Create New Node dialog but the inspector will be read-only " "when selecting a node that extends the class." msgstr "" -"如果 [code]disable[/code] 为 [code]true[/code],则ç¦ç”¨ [code]class_name[/" -"code] 指定的类的编辑。ç¦ç”¨æ—¶ï¼Œç±»ä»ç„¶ä¼šå‡ºçŽ°åœ¨â€œåˆ›å»ºæ–° Nodeâ€å¯¹è¯æ¡†ä¸ï¼Œä½†åœ¨é€‰æ‹©ç»§" -"承的节点时,检查器将åªè¯»ã€‚" +"如果 [code]disable[/code] 为 [code]true[/code],则ç¦ç”¨ " +"[code]class_name[/code] 指定的类的编辑。ç¦ç”¨åŽï¼Œè¯¥ç±»ä»ç„¶ä¼šå‡ºçŽ°åœ¨â€œåˆ›å»ºæ–° " +"Nodeâ€å¯¹è¯æ¡†ä¸ï¼Œä½†åœ¨é€‰ä¸ç»§æ‰¿çš„节点时,检查器将åªè¯»ã€‚" #: doc/classes/EditorFeatureProfile.xml msgid "" @@ -25292,9 +25296,10 @@ msgid "" "When a property is disabled, it won't appear in the inspector when selecting " "a node that extends the class specified by [code]class_name[/code]." msgstr "" -"如果 [code]disable[/code] 是 [code]true[/code],则ç¦ç”¨ [code]class_name[/" -"code] 指定的类ä¸çš„ [code]property[/code] 的编辑。当属性被ç¦ç”¨æ—¶ï¼Œå½“选择继承 " -"[code]class_name[/code] 指定的类的节点时,它将ä¸ä¼šå‡ºçŽ°åœ¨æ£€æŸ¥å™¨ä¸ã€‚" +"如果 [code]disable[/code] 为 [code]true[/code],则ç¦ç”¨ " +"[code]class_name[/code] 指定的类ä¸çš„ [code]property[/code] " +"属性的编辑。ç¦ç”¨æŸä¸€å±žæ€§åŽï¼Œé€‰ä¸ç»§æ‰¿è‡ª [code]class_name[/code] " +"指定的类的节点时,这个属性将ä¸ä¼šå‡ºçŽ°åœ¨æ£€æŸ¥å™¨ä¸ã€‚" #: doc/classes/EditorFeatureProfile.xml msgid "" @@ -25325,7 +25330,7 @@ msgstr "" msgid "" "The AssetLib tab. If this feature is disabled, the AssetLib tab won't " "display." -msgstr "AssetLib选项å¡ã€‚如果ç¦ç”¨æ¤åŠŸèƒ½ï¼Œåˆ™ä¸ä¼šæ˜¾ç¤ºAssetLib选项å¡ã€‚" +msgstr "AssetLib 选项å¡ã€‚如果ç¦ç”¨æ¤åŠŸèƒ½ï¼Œåˆ™ä¸ä¼šæ˜¾ç¤º AssetLib 选项å¡ã€‚" #: doc/classes/EditorFeatureProfile.xml msgid "" @@ -29678,14 +29683,13 @@ msgid "The default exposure used for tonemapping." msgstr "ç”¨äºŽè‰²è°ƒæ˜ å°„çš„é»˜è®¤æ›å…‰ã€‚" #: doc/classes/Environment.xml -#, fuzzy msgid "" "The tonemapping mode to use. Tonemapping is the process that \"converts\" " "HDR values to be suitable for rendering on a SDR display. (Godot doesn't " "support rendering on HDR displays yet.)" msgstr "" -"è¦ä½¿ç”¨çš„è‰²è°ƒæ˜ å°„æ¨¡å¼ã€‚è‰²è°ƒæ˜ å°„æ˜¯â€œè½¬æ¢â€HDR 值以适åˆåœ¨ LDR 显示器上呈现的过程。" -"(Godot å°šä¸æ”¯æŒåœ¨ HDR 显示器上进行渲染。)" +"è¦ä½¿ç”¨çš„è‰²è°ƒæ˜ å°„æ¨¡å¼ã€‚è‰²è°ƒæ˜ å°„æ˜¯å°† HDR 值“转æ¢â€ä¸ºé€‚åˆåœ¨ SDR " +"显示器上呈现的值过程。(Godot å°šä¸æ”¯æŒåœ¨ HDR 显示器上进行渲染。)" #: doc/classes/Environment.xml msgid "" @@ -31958,16 +31962,16 @@ msgstr "" "[b]注æ„:[/b]直线是使用方å‘å‘é‡è€Œä¸æ˜¯ç»ˆç‚¹æŒ‡å®šçš„。" #: doc/classes/Geometry.xml -#, fuzzy msgid "" "Given an array of [Vector2]s representing tiles, builds an atlas. The " "returned dictionary has two keys: [code]points[/code] is an array of " "[Vector2] that specifies the positions of each tile, [code]size[/code] " "contains the overall size of the whole atlas as [Vector2]." msgstr "" -"给定表示图å—çš„[Vector2]数组,构建一个地图集。返回的å—典有两个键:" -"[code]points[/code]是[Vector2]çš„å‘é‡ï¼Œç”¨äºŽæŒ‡å®šæ¯ä¸ªå›¾å—çš„ä½ç½®ï¼Œ[code]size[/" -"code]包å«æ•´ä¸ªå›¾é›†çš„整体大å°ï¼Œä½œä¸º[Vector2]。" +"给定表示图å—çš„ [Vector2] " +"数组,构建一个地图集。返回的å—典有两个键:[code]points[/code] 是 [Vector2] " +"的数组,用于指定æ¯ä¸ªå›¾å—çš„ä½ç½®ï¼Œ[code]size[/code] 包å«æ•´ä¸ªå›¾é›†çš„整体大å°ï¼Œ" +"是一个 [Vector2]。" #: doc/classes/Geometry.xml msgid "" @@ -33247,9 +33251,7 @@ msgstr "å°å›¾çŸ©å½¢çš„大å°ã€‚åœ°å›¾è‡ªèº«åŸºäºŽç½‘æ ¼åŒºåŸŸçš„å¤§å°ï¼Œå¹¶è¢« msgid "" "If [code]true[/code], enables disconnection of existing connections in the " "GraphEdit by dragging the right end." -msgstr "" -"如果为 [code]true[/code],通过拖动å³ç«¯ï¼Œå¯ä»¥æ–开图形编辑GraphEditä¸çŽ°æœ‰çš„è¿ž" -"接。" +msgstr "如果为 [code]true[/code],通过拖动å³ç«¯ï¼Œå¯ä»¥æ–å¼€ GraphEdit ä¸çŽ°æœ‰çš„连接。" #: doc/classes/GraphEdit.xml msgid "The scroll offset." @@ -33306,9 +33308,9 @@ msgid "" "code] slot of the [code]from[/code] GraphNode and the [code]to_slot[/code] " "slot of the [code]to[/code] GraphNode is attempted to be created." msgstr "" -"当试图创建[code]æ¥è‡ªfrom[/code]图形节点GraphNode1çš„[code]from_slot[/code]槽和" -"[code]to[/code]图形节点GraphNode2çš„[code]to_slot[/code]槽之间的连接时,会å‘图" -"形编辑GraphEditå‘出。" +"å°è¯•åˆ›å»ºä»Ž [code]from[/code] GraphNode çš„ [code]from_slot[/code] 槽到 " +"[code]to[/code] GraphNode çš„ [code]to_slot[/code] 槽之间的连接时,会å‘该 " +"GraphEdit å‘出。" #: doc/classes/GraphEdit.xml msgid "" @@ -33335,9 +33337,9 @@ msgid "" "slot of [code]from[/code] GraphNode and [code]to_slot[/code] slot of " "[code]to[/code] GraphNode is attempted to be removed." msgstr "" -"当试图移除 [code]from[/code] 图形节点GraphNode1çš„ [code]from_slot[/code]槽和" -"[code]to[/code] 图形节点GraphNode çš„[code]to_slot[/code] 槽之间的连接时,会å‘" -"é€åˆ°å›¾å½¢ç¼–辑GraphEdit。" +"å°è¯•ç§»é™¤ä»Ž [code]from[/code] GraphNode çš„ [code]from_slot[/code] 槽到 " +"[code]to[/code] GraphNode çš„ [code]to_slot[/code] 槽之间的连接时,会å‘该 " +"GraphEdit å‘出。" #: doc/classes/GraphEdit.xml msgid "" @@ -33561,9 +33563,8 @@ msgstr "" msgid "" "Sets the [Color] of the right (output) side of the slot [code]idx[/code] to " "[code]color_right[/code]." -msgstr "" -"å°†æ’槽[code]idx[/code]çš„å³ä¾§ï¼ˆè¾“出)的颜色[Color]设置为[code]color_right[/" -"code]。" +msgstr "å°†æ’槽 [code]idx[/code] çš„å³ä¾§ï¼ˆè¾“出)的颜色 [Color] 设置为 " +"[code]color_right[/code]。" #: doc/classes/GraphNode.xml msgid "" @@ -33599,7 +33600,7 @@ msgstr "" #: doc/classes/GraphNode.xml msgid "If [code]true[/code], the GraphNode is a comment node." -msgstr "如果为 [code]true[/code],则 GraphNode 是注释节点。" +msgstr "如果为 [code]true[/code],则该 GraphNode 是注释节点。" #: doc/classes/GraphNode.xml msgid "" @@ -33627,7 +33628,7 @@ msgstr "" #: doc/classes/GraphNode.xml msgid "If [code]true[/code], the GraphNode is selected." -msgstr "如果为 [code]true[/code],图形节点GraphNode被选ä¸ã€‚" +msgstr "如果为 [code]true[/code],则该 GraphNode 被选ä¸ã€‚" #: doc/classes/GraphNode.xml msgid "" @@ -41016,7 +41017,6 @@ msgid "The tint of [Font]'s outline." msgstr "对 [Font] 轮廓的染色。" #: doc/classes/Label3D.xml -#, fuzzy msgid "" "Sets the render priority for the text outline. Higher priority objects will " "be sorted in front of lower priority objects.\n" @@ -41028,8 +41028,8 @@ msgid "" "sorted from back to front (subject to priority)." msgstr "" "设置文本轮廓的渲染优先级。优先级高的物体将被排åºåœ¨ä¼˜å…ˆçº§ä½Žçš„物体å‰é¢ã€‚\n" -"[b]注æ„:[/b]仅在 [member alpha_cut] 为 [constant ALPHA_CUT_DISABLED](默认" -"值)时适用。\n" +"[b]注æ„:[/b]仅在 [member alpha_cut] 为 [constant " +"ALPHA_CUT_DISABLED](默认值)时适用。\n" "[b]注æ„:[/b]仅适用于é€æ˜Žç‰©ä½“的排åºã€‚è¿™ä¸ä¼šå½±å“é€æ˜Žç‰©ä½“相对于ä¸é€æ˜Žç‰©ä½“的排åº" "æ–¹å¼ã€‚è¿™æ˜¯å› ä¸ºä¸é€æ˜Žå¯¹è±¡ä¸è¢«æŽ’åºï¼Œè€Œé€æ˜Žå¯¹è±¡åˆ™ä»ŽåŽå¾€å‰æŽ’åºï¼ˆå–决于优先级)。" @@ -41038,7 +41038,6 @@ msgid "The size of one pixel's width on the label to scale it in 3D." msgstr "æ ‡ç¾ä¸Šä¸€ä¸ªåƒç´ 宽度的大å°ï¼Œä»¥ 3D 缩放。" #: doc/classes/Label3D.xml -#, fuzzy msgid "" "Sets the render priority for the text. Higher priority objects will be " "sorted in front of lower priority objects.\n" @@ -41050,8 +41049,8 @@ msgid "" "sorted from back to front (subject to priority)." msgstr "" "设置文本的渲染优先级。优先级高的物体将被排åºåœ¨ä¼˜å…ˆçº§ä½Žçš„物体å‰é¢ã€‚\n" -"[b]注æ„:[/b]仅在 [member alpha_cut] 为 [constant ALPHA_CUT_DISABLED](默认" -"值)时适用。\n" +"[b]注æ„:[/b]仅在 [member alpha_cut] 为 [constant " +"ALPHA_CUT_DISABLED](默认值)时适用。\n" "[b]注æ„:[/b]仅适用于é€æ˜Žç‰©ä½“的排åºã€‚è¿™ä¸ä¼šå½±å“é€æ˜Žç‰©ä½“相对于ä¸é€æ˜Žç‰©ä½“的排åº" "æ–¹å¼ã€‚è¿™æ˜¯å› ä¸ºä¸é€æ˜Žå¯¹è±¡ä¸è¢«æŽ’åºï¼Œè€Œé€æ˜Žå¯¹è±¡åˆ™ä»ŽåŽå¾€å‰æŽ’åºï¼ˆå–决于优先级)。" @@ -41077,11 +41076,10 @@ msgid "If set, lights in the environment affect the label." msgstr "如果打开,环境ä¸çš„ç¯å…‰ä¼šå½±å“è¯¥æ ‡ç¾ã€‚" #: doc/classes/Label3D.xml -#, fuzzy msgid "" "If set, text can be seen from the back as well. If not, the text is " "invisible when looking at it from behind." -msgstr "如果打开,从åŽé¢ä¹Ÿå¯ä»¥çœ‹åˆ°æ–‡æœ¬ï¼Œå¦‚æžœä¸æ‰“开,从åŽé¢çœ‹å®ƒæ˜¯ä¸å¯è§çš„。" +msgstr "如果打开,从åŽé¢ä¹Ÿå¯ä»¥çœ‹åˆ°æ–‡æœ¬ã€‚如果ä¸æ‰“开,从åŽé¢çœ‹è¯¥æ–‡æœ¬æ˜¯ä¸å¯è§çš„。" #: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml #: doc/classes/SpriteBase3D.xml @@ -46077,7 +46075,6 @@ msgid "An instance of a [NavigationMesh]." msgstr "[NavigationMesh] 的一个实例。" #: doc/classes/NavigationMeshInstance.xml -#, fuzzy msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " "be navigated and what cannot, based on the [NavigationMesh] resource.\n" @@ -46096,13 +46093,13 @@ msgid "" "The cost of traveling distances inside this region can be controlled with " "the [member travel_cost] multiplier." msgstr "" -"[NavigationMesh] 的实例。[Navigation] èŠ‚ç‚¹æ ¹æ®å®ƒçš„ [NavigationMesh] 资æºæ¥ç¡®" -"定哪些å¯ä»¥è¿›è¡Œå¯¼èˆªã€å“ªäº›ä¸èƒ½ã€‚\n" +"[NavigationMesh] 的实例。[Navigation] èŠ‚ç‚¹æ ¹æ®å®ƒçš„ [NavigationMesh] " +"资æºæ¥ç¡®å®šå“ªäº›å¯ä»¥è¿›è¡Œå¯¼èˆªã€å“ªäº›ä¸èƒ½ã€‚\n" "默认情况下,这个节点会在默认的 [World] 导航地图ä¸è¿›è¡Œæ³¨å†Œã€‚如果这个节点是 " "[Navigation] 节点的å项,就会在该导航节点的导航地图ä¸è¿›è¡Œæ³¨å†Œã€‚\n" "如果两个地图共享类似的边界,就å¯ä»¥ç›¸äº’è¿žæŽ¥ã€‚ä½ å¯ä»¥é€šè¿‡ [method " -"NavigationServer.map_set_edge_connection_margin] 设置两个顶点连接两æ¡è¾¹ç•Œæ‰€éœ€" -"的最å°è·ç¦»ã€‚\n" +"NavigationServer.map_set_edge_connection_margin] " +"设置两个顶点连接两æ¡è¾¹ç•Œæ‰€éœ€çš„最å°è·ç¦»ã€‚\n" "[b]注æ„:[/b]å°†ä¸¤ä¸ªåœ°åŒºçš„å¯¼èˆªç½‘æ ¼ç›¸äº’é‡å 并ä¸è¶³ä»¥å°†å…¶ç›¸è¿žã€‚它们必须共享类似的" "边界。\n" "从å¦ä¸€ä¸ªåœ°åŒºè¿›å…¥è¿™ä¸ªåœ°å›¾çš„消耗å¯ä»¥é€šè¿‡ [member enter_cost] 进行控制。\n" @@ -46415,7 +46412,6 @@ msgid "A region of the 2D navigation map." msgstr "2D 导航地图上的一个地区。" #: doc/classes/NavigationPolygonInstance.xml -#, fuzzy msgid "" "A region of the navigation map. It tells the [Navigation2DServer] what can " "be navigated and what cannot, based on its [NavigationPolygon] resource.\n" @@ -46434,13 +46430,13 @@ msgid "" "The pathfinding cost of traveling distances inside this region can be " "controlled with the [member travel_cost] multiplier." msgstr "" -"导航地图上的地区。[Navigation2DServer] æ ¹æ®å®ƒçš„ [NavigationPolygon] 资æºæ¥ç¡®" -"定哪些å¯ä»¥è¿›è¡Œå¯¼èˆªã€å“ªäº›ä¸èƒ½ã€‚\n" +"导航地图上的地区。[Navigation2DServer] æ ¹æ®å®ƒçš„ [NavigationPolygon] " +"资æºæ¥ç¡®å®šå“ªäº›å¯ä»¥è¿›è¡Œå¯¼èˆªã€å“ªäº›ä¸èƒ½ã€‚\n" "默认情况下,这个节点会在默认的 [World2D] 导航地图ä¸è¿›è¡Œæ³¨å†Œã€‚如果这个节点是 " "[Navigation2D] 节点的å项,就会在该导航节点的导航地图ä¸è¿›è¡Œæ³¨å†Œã€‚\n" "如果两个地图共享类似的边界,就å¯ä»¥ç›¸äº’è¿žæŽ¥ã€‚ä½ å¯ä»¥é€šè¿‡ [method " -"Navigation2DServer.map_set_edge_connection_margin] 设置两个顶点连接两æ¡è¾¹ç•Œæ‰€" -"需的最å°è·ç¦»ã€‚\n" +"Navigation2DServer.map_set_edge_connection_margin] " +"设置两个顶点连接两æ¡è¾¹ç•Œæ‰€éœ€çš„最å°è·ç¦»ã€‚\n" "[b]注æ„:[/b]å°†ä¸¤ä¸ªåœ°åŒºçš„å¯¼èˆªç½‘æ ¼ç›¸äº’é‡å 并ä¸è¶³ä»¥å°†å…¶ç›¸è¿žã€‚它们必须共享类似的" "边界。\n" "从å¦ä¸€ä¸ªåœ°åŒºè¿›å…¥è¿™ä¸ªåœ°å›¾çš„寻路消耗å¯ä»¥é€šè¿‡ [member enter_cost] 进行控制。\n" @@ -46587,7 +46583,7 @@ msgstr "控制这个æœåŠ¡å™¨æ˜¯å¦æ¿€æ´»ã€‚" msgid "" "A [NetworkedMultiplayerPeer] implementation that can be controlled from a " "script." -msgstr "" +msgstr "对 [NetworkedMultiplayerPeer] 的一ç§å®žçŽ°ï¼Œèƒ½å¤Ÿé€šè¿‡è„šæœ¬æŽ§åˆ¶ã€‚" #: doc/classes/NetworkedMultiplayerCustom.xml msgid "" @@ -46596,6 +46592,9 @@ msgid "" "Its purpose is to allow adding a new backend for the high-Level multiplayer " "API without needing to use GDNative." msgstr "" +"对 [NetworkedMultiplayerPeer] 的一ç§å®žçŽ°ï¼Œèƒ½å¤Ÿä½œä¸º [member MultiplayerAPI." +"network_peer] 使用并且通过脚本控制。\n" +"其目的是为高级多人 API æ·»åŠ æ–°çš„åŽç«¯ï¼Œä¸å¿…使用 GDNative。" #: doc/classes/NetworkedMultiplayerCustom.xml msgid "" @@ -46604,24 +46603,26 @@ msgid "" "(originating from the [signal packet_generated] signal on the sending peer), " "passing it to this method will deliver it locally." msgstr "" +"å‘本地 [MultiplayerAPI] ä¼ é€’æ•°æ®åŒ…。\n" +"å½“ä½ çš„è„šæœ¬é€šè¿‡ç½‘ç»œæ”¶åˆ°å…¶ä»–å¯¹ç‰ä½“çš„æ•°æ®åŒ…时(å‘é€æ–¹å‘出 [signal " +"packet_generated] ä¿¡å·ï¼‰ï¼Œå°†å…¶ä¼ é€’ç»™è¿™ä¸ªæ–¹æ³•ä¼šåœ¨æœ¬åœ°è¿›è¡Œä¼ é€’ã€‚" #: doc/classes/NetworkedMultiplayerCustom.xml msgid "" "Initialize the peer with the given [code]peer_id[/code] (must be between 1 " "and 2147483647)." -msgstr "" +msgstr "使用给定的 [code]peer_id[/code] åˆå§‹åŒ–该对ç‰ä½“(必须在 1 å’Œ 2147483647 " +"之间)。" #: doc/classes/NetworkedMultiplayerCustom.xml -#, fuzzy msgid "" "Set the state of the connection. See [enum NetworkedMultiplayerPeer." "ConnectionStatus]." -msgstr "返回连接的当å‰çŠ¶æ€ã€‚è§ [enum ConnectionStatus]。" +msgstr "设置连接的状æ€ã€‚è§ [enum NetworkedMultiplayerPeer.ConnectionStatus]。" #: doc/classes/NetworkedMultiplayerCustom.xml -#, fuzzy msgid "Set the max packet size that this peer can handle." -msgstr "设置该实例使用的光照图。" +msgstr "设置这个对ç‰ä½“所能够处ç†çš„最大数æ®åŒ…大å°ã€‚" #: doc/classes/NetworkedMultiplayerCustom.xml msgid "" @@ -46630,6 +46631,9 @@ msgid "" "the network (which should call [method deliver_packet] with the data when " "it's received)." msgstr "" +"当本地 [MultiplayerAPI] 生æˆæ•°æ®åŒ…时触å‘。\n" +"ä½ çš„è„šæœ¬åº”å½“èŽ·å–这个数æ®åŒ…并将其通过网络å‘é€ç»™è¯·æ±‚的对ç‰ä½“(" +"对方收到该数æ®æ—¶åº”当调用 [method deliver_packet])。" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" @@ -50336,6 +50340,10 @@ msgid "" "series don't support cubemap shadows and will fall back to dual paraboloid " "shadows as a result." msgstr "" +"为这个 [OmniLight] 使用的阴影渲染模å¼ã€‚è§ [enum ShadowMode]。\n" +"[b]注æ„:[/b]在 GLES2 ä¸ï¼Œåªæœ‰æ”¯æŒæ·±åº¦ç«‹æ–¹ä½“贴图功能的 GPU æ‰æ”¯æŒ [constant " +"SHADOW_CUBE]。Radeon HD 4000 系列ç‰è¾ƒè€çš„ GPU " +"ä¸æ”¯æŒç«‹æ–¹ä½“è´´å›¾é˜´å½±ï¼Œå› æ¤ä¼šå›žé€€åˆ°ä½¿ç”¨åŒæŠ›ç‰©é¢é˜´å½±ã€‚" #: doc/classes/OmniLight.xml msgid "" @@ -50345,14 +50353,13 @@ msgstr "" "阴影被渲染到一个åŒæŠ›ç‰©é¢çº¹ç†ã€‚比 [constant SHADOW_CUBE] 更快,但质é‡è¾ƒå·®ã€‚" #: doc/classes/OmniLight.xml -#, fuzzy msgid "" "Shadows are rendered to a cubemap. Slower than [constant " "SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that " "feature support for depth cubemaps." msgstr "" -"阴影被渲染æˆä¸€ä¸ªç«‹æ–¹ä½“贴图。比 [constant SHADOW_DUAL_PARABOLOID] 慢,但质é‡æ›´" -"高。" +"阴影被渲染至一个立方体贴图。比 [constant SHADOW_DUAL_PARABOLOID] " +"慢,但质é‡æ›´é«˜ã€‚仅在支æŒæ·±åº¦ç«‹æ–¹ä½“贴图功能的 GPU 上支æŒã€‚" #: doc/classes/OmniLight.xml msgid "Use more detail vertically when computing the shadow." @@ -72901,7 +72908,6 @@ msgid "The size of one pixel's width on the sprite to scale it in 3D." msgstr "ç²¾çµä¸Šä¸€ä¸ªåƒç´ 宽度的大å°ï¼Œä»¥ 3D 缩放。" #: doc/classes/SpriteBase3D.xml -#, fuzzy msgid "" "Sets the render priority for the sprite. Higher priority objects will be " "sorted in front of lower priority objects.\n" @@ -72912,9 +72918,9 @@ msgid "" "This is because opaque objects are not sorted, while transparent objects are " "sorted from back to front (subject to priority)." msgstr "" -"设置精çµçš„渲染优先级。优先级高的物体将被排åºåœ¨ä¼˜å…ˆçº§ä½Žçš„物体å‰é¢ã€‚\n" -"[b]注æ„:[/b]仅在 [member alpha_cut] 为 [constant ALPHA_CUT_DISABLED](默认" -"值)时适用。\n" +"设置该精çµçš„渲染优先级。优先级高的物体将被排åºåœ¨ä¼˜å…ˆçº§ä½Žçš„物体å‰é¢ã€‚\n" +"[b]注æ„:[/b]仅在 [member alpha_cut] 为 [constant " +"ALPHA_CUT_DISABLED](默认值)时适用。\n" "[b]注æ„:[/b]仅适用于é€æ˜Žç‰©ä½“的排åºã€‚è¿™ä¸ä¼šå½±å“é€æ˜Žç‰©ä½“相对于ä¸é€æ˜Žç‰©ä½“的排åº" "æ–¹å¼ã€‚è¿™æ˜¯å› ä¸ºä¸é€æ˜Žå¯¹è±¡ä¸è¢«æŽ’åºï¼Œè€Œé€æ˜Žå¯¹è±¡åˆ™ä»ŽåŽå¾€å‰æŽ’åºï¼ˆå–决于优先级)。" @@ -76499,14 +76505,13 @@ msgid "Sets the text for a specific line." msgstr "设置特定行的文本。" #: doc/classes/TextEdit.xml -#, fuzzy msgid "" "Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/" "code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n" "Bookmarks are shown in the [member breakpoint_gutter]." msgstr "" -"如果 [code]bookmark[/code] 为 true,则为行 [code]line[/code] 设置书ç¾ã€‚如果 " -"[code]bookmark[/code] 为 falseï¼Œåˆ™åˆ é™¤è¯¥ä¹¦ç¾ã€‚\n" +"如果 [code]bookmark[/code] 为 [code]true[/code],则为行 [code]line[/code] " +"设置书ç¾ã€‚如果 [code]bookmark[/code] 为 [code]false[/code]ï¼Œåˆ™åˆ é™¤è¯¥ä¹¦ç¾ã€‚\n" "书ç¾æ˜¾ç¤ºåœ¨ [member breakpoint_gutter] ä¸ã€‚" #: doc/classes/TextEdit.xml @@ -80906,14 +80911,12 @@ msgid "" msgstr "返回使用 [method set_metadata] 为指定列设置的元数æ®ã€‚" #: doc/classes/TreeItem.xml -#, fuzzy msgid "" "Returns the next sibling TreeItem in the tree or a null object if there is " "none." -msgstr "è¿”å›žæ ‘ä¸çš„下一个 TreeItem,如果没有,则返回一个空对象。" +msgstr "è¿”å›žæ ‘ä¸çš„下一个兄弟 TreeItem,如果没有,则返回一个空对象。" #: doc/classes/TreeItem.xml -#, fuzzy msgid "" "Returns the next visible sibling TreeItem in the tree or a null object if " "there is none.\n" @@ -80921,8 +80924,8 @@ msgid "" "visible element in the tree when called on the last visible element, " "otherwise it returns [code]null[/code]." msgstr "" -"è¿”å›žæ ‘ä¸ä¸‹ä¸€ä¸ªå¯è§çš„ TreeItem,如果没有,则返回空对象。\n" -"如果 [code]wrap[/code] 被å¯ç”¨ï¼Œå½“在最åŽä¸€ä¸ªå¯è§å…ƒç´ ä¸Šè°ƒç”¨æ—¶ï¼Œè¯¥æ–¹æ³•å°†çŽ¯ç»•åˆ°æ ‘" +"è¿”å›žæ ‘ä¸ä¸‹ä¸€ä¸ªå¯è§çš„兄弟 TreeItem,如果没有,则返回空对象。\n" +"如果å¯ç”¨äº† [code]wrap[/code],当在最åŽä¸€ä¸ªå¯è§å…ƒç´ ä¸Šè°ƒç”¨æ—¶ï¼Œè¯¥æ–¹æ³•å°†çŽ¯ç»•åˆ°æ ‘" "ä¸çš„第一个å¯è§å…ƒç´ ,å¦åˆ™å®ƒå°†è¿”回 [code]null[/code]。" #: doc/classes/TreeItem.xml @@ -80930,14 +80933,12 @@ msgid "Returns the parent TreeItem or a null object if there is none." msgstr "返回父级 TreeItem,如果没有,则返回一个空对象。" #: doc/classes/TreeItem.xml -#, fuzzy msgid "" "Returns the previous sibling TreeItem in the tree or a null object if there " "is none." -msgstr "è¿”å›žæ ‘ä¸çš„å‰ä¸€ä¸ª TreeItem,如果没有,则返回一个空对象。" +msgstr "è¿”å›žæ ‘ä¸çš„å‰ä¸€ä¸ªå…„弟 TreeItem,如果没有,则返回一个空对象。" #: doc/classes/TreeItem.xml -#, fuzzy msgid "" "Returns the previous visible sibling TreeItem in the tree or a null object " "if there is none.\n" @@ -80945,8 +80946,8 @@ msgid "" "visible element in the tree when called on the first visible element, " "otherwise it returns [code]null[/code]." msgstr "" -"è¿”å›žæ ‘ä¸å‰ä¸€ä¸ªå¯è§çš„ TreeItem,如果没有,则返回 null 对象。\n" -"如果 [code]wrap[/code] 被å¯ç”¨ï¼Œå½“在第一个å¯è§å…ƒç´ ä¸Šè°ƒç”¨æ—¶ï¼Œè¯¥æ–¹æ³•å°†çŽ¯ç»•åˆ°æ ‘ä¸" +"è¿”å›žæ ‘ä¸å‰ä¸€ä¸ªå¯è§çš„兄弟 TreeItem,如果没有,则返回 null 对象。\n" +"如果å¯ç”¨äº† [code]wrap[/code],当在第一个å¯è§å…ƒç´ ä¸Šè°ƒç”¨æ—¶ï¼Œè¯¥æ–¹æ³•å°†çŽ¯ç»•åˆ°æ ‘ä¸" "最åŽä¸€ä¸ªå¯è§å…ƒç´ ,å¦åˆ™å®ƒå°†è¿”回 [code]null[/code]。" #: doc/classes/TreeItem.xml @@ -89273,6 +89274,10 @@ msgid "" "viewport_set_use_32_bpc_depth].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" +"如果为 " +"[code]true[/code],该视区会渲染至高动æ€èŒƒå›´ï¼ˆHDR)而ä¸æ˜¯æ ‡å‡†åŠ¨æ€èŒƒå›´ï¼ˆSDR)。" +"å¦è¯·å‚阅 [method viewport_set_use_32_bpc_depth]。\n" +"[b]注æ„:[/b]仅在 GLES3 åŽç«¯å¯ç”¨ã€‚" #: doc/classes/VisualServer.xml msgid "If [code]true[/code], the viewport's canvas is not rendered." @@ -89370,7 +89375,6 @@ msgid "" msgstr "设置视窗的 2D/3D 模å¼ã€‚é€‰é¡¹è§ [enum ViewportUsage] 常é‡ã€‚" #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "If [code]true[/code], allocates the viewport's framebuffer with full " "floating-point precision (32-bit) instead of half floating-point precision " @@ -89378,11 +89382,9 @@ msgid "" "on the same [Viewport] to set HDR to [code]true[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" -"如果为 [code]true[/code],分é…该视窗的帧缓冲时将使用完整浮点数精度(32 ä½ï¼‰è€Œ" -"ä¸æ˜¯åŠæµ®ç‚¹æ•°ç²¾åº¦ï¼ˆ16 ä½ï¼‰ã€‚仅在åŒæ—¶å¯ç”¨ [member hdr] 时有效。\n" -"[b]注æ„:[/b]å¯ç”¨è¿™ä¸ªè®¾ç½®ä¸ä¼šæå‡æ¸²æŸ“è´¨é‡ã€‚使用完整浮点数精度较慢,一般åªæœ‰è¦" -"求更高精度的高级ç€è‰²å™¨éœ€è¦ä½¿ç”¨ã€‚如果是è¦å‡å°‘æ¡å¸¦æ•ˆåº”,请å¯ç”¨ [member " -"debanding]。\n" +"如果为 [code]true[/code],分é…该视区的帧缓冲时将使用完整浮点数精度(32 " +"ä½ï¼‰è€Œä¸æ˜¯åŠæµ®ç‚¹æ•°ç²¾åº¦ï¼ˆ16 ä½ï¼‰ã€‚åªæœ‰åœ¨åŒä¸€ä¸ª [Viewport] 上通过 [method " +"viewport_set_use_32_bpc_depth] å°† HDR 设为 [code]true[/code] 时有效。\n" "[b]注æ„:[/b]仅在 GLES3 åŽç«¯ä¸å¯ç”¨ã€‚" #: doc/classes/VisualServer.xml diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp index 9440a3a0ae..26441fc726 100644 --- a/drivers/gles3/storage/material_storage.cpp +++ b/drivers/gles3/storage/material_storage.cpp @@ -2522,11 +2522,11 @@ String MaterialStorage::shader_get_code(RID p_shader) const { return shader->code; } -void MaterialStorage::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const { +void MaterialStorage::shader_get_shader_uniform_list(RID p_shader, List<PropertyInfo> *p_param_list) const { GLES3::Shader *shader = shader_owner.get_or_null(p_shader); ERR_FAIL_COND(!shader); if (shader->data) { - return shader->data->get_param_list(p_param_list); + return shader->data->get_shader_uniform_list(p_param_list); } } @@ -2758,14 +2758,14 @@ bool MaterialStorage::material_casts_shadows(RID p_material) { return true; //by default everything casts shadows } -void MaterialStorage::material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) { +void MaterialStorage::material_get_instance_shader_uniforms(RID p_material, List<InstanceShaderParam> *r_parameters) { GLES3::Material *material = material_owner.get_or_null(p_material); ERR_FAIL_COND(!material); if (material->shader && material->shader->data) { material->shader->data->get_instance_param_list(r_parameters); if (material->next_pass.is_valid()) { - material_get_instance_shader_parameters(material->next_pass, r_parameters); + material_get_instance_shader_uniforms(material->next_pass, r_parameters); } } } @@ -2873,7 +2873,7 @@ void CanvasShaderData::set_default_texture_param(const StringName &p_name, RID p } } -void CanvasShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { +void CanvasShaderData::get_shader_uniform_list(List<PropertyInfo> *p_param_list) const { HashMap<int, StringName> order; for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) { @@ -3110,7 +3110,7 @@ void SkyShaderData::set_default_texture_param(const StringName &p_name, RID p_te } } -void SkyShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { +void SkyShaderData::get_shader_uniform_list(List<PropertyInfo> *p_param_list) const { RBMap<int, StringName> order; for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) { @@ -3435,7 +3435,7 @@ void SceneShaderData::set_default_texture_param(const StringName &p_name, RID p_ } } -void SceneShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { +void SceneShaderData::get_shader_uniform_list(List<PropertyInfo> *p_param_list) const { RBMap<int, StringName> order; for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) { diff --git a/drivers/gles3/storage/material_storage.h b/drivers/gles3/storage/material_storage.h index 8fc15ddcba..2ca47351a4 100644 --- a/drivers/gles3/storage/material_storage.h +++ b/drivers/gles3/storage/material_storage.h @@ -54,7 +54,7 @@ namespace GLES3 { struct ShaderData { virtual void set_code(const String &p_Code) = 0; virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) = 0; - virtual void get_param_list(List<PropertyInfo> *p_param_list) const = 0; + virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const = 0; virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const = 0; virtual bool is_param_texture(const StringName &p_param) const = 0; @@ -164,7 +164,7 @@ struct CanvasShaderData : public ShaderData { virtual void set_code(const String &p_Code); virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index); - virtual void get_param_list(List<PropertyInfo> *p_param_list) const; + virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const; virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const; virtual bool is_param_texture(const StringName &p_param) const; @@ -215,7 +215,7 @@ struct SkyShaderData : public ShaderData { virtual void set_code(const String &p_Code); virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index); - virtual void get_param_list(List<PropertyInfo> *p_param_list) const; + virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const; virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const; virtual bool is_param_texture(const StringName &p_param) const; virtual bool is_animated() const; @@ -335,7 +335,7 @@ struct SceneShaderData : public ShaderData { virtual void set_code(const String &p_Code); virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index); - virtual void get_param_list(List<PropertyInfo> *p_param_list) const; + virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const; virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const; virtual bool is_param_texture(const StringName &p_param) const; @@ -545,7 +545,7 @@ public: virtual void shader_set_code(RID p_shader, const String &p_code) override; virtual void shader_set_path_hint(RID p_shader, const String &p_path) override; virtual String shader_get_code(RID p_shader) const override; - virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const override; + virtual void shader_get_shader_uniform_list(RID p_shader, List<PropertyInfo> *p_param_list) const override; virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override; virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const override; @@ -576,7 +576,7 @@ public: virtual bool material_is_animated(RID p_material) override; virtual bool material_casts_shadows(RID p_material) override; - virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override; + virtual void material_get_instance_shader_uniforms(RID p_material, List<InstanceShaderParam> *r_parameters) override; virtual void material_update_dependency(RID p_material, DependencyTracker *p_instance) override; diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index 57203ec147..ebd7525bb8 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -1426,19 +1426,19 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() { // Render every past/future step with the capture shader. RS::get_singleton()->canvas_item_set_material(onion.capture.canvas_item, onion.capture.material->get_rid()); - onion.capture.material->set_shader_param("bkg_color", GLOBAL_GET("rendering/environment/defaults/default_clear_color")); - onion.capture.material->set_shader_param("differences_only", onion.differences_only); - onion.capture.material->set_shader_param("present", onion.differences_only ? RS::get_singleton()->viewport_get_texture(present_rid) : RID()); + onion.capture.material->set_shader_uniform("bkg_color", GLOBAL_GET("rendering/environment/defaults/default_clear_color")); + onion.capture.material->set_shader_uniform("differences_only", onion.differences_only); + onion.capture.material->set_shader_uniform("present", onion.differences_only ? RS::get_singleton()->viewport_get_texture(present_rid) : RID()); int step_off_a = onion.past ? -onion.steps : 0; int step_off_b = onion.future ? onion.steps : 0; int cidx = 0; - onion.capture.material->set_shader_param("dir_color", onion.force_white_modulate ? Color(1, 1, 1) : Color(EDITOR_GET("editors/animation/onion_layers_past_color"))); + onion.capture.material->set_shader_uniform("dir_color", onion.force_white_modulate ? Color(1, 1, 1) : Color(EDITOR_GET("editors/animation/onion_layers_past_color"))); for (int step_off = step_off_a; step_off <= step_off_b; step_off++) { if (step_off == 0) { // Skip present step and switch to the color of future. if (!onion.force_white_modulate) { - onion.capture.material->set_shader_param("dir_color", EDITOR_GET("editors/animation/onion_layers_future_color")); + onion.capture.material->set_shader_uniform("dir_color", EDITOR_GET("editors/animation/onion_layers_future_color")); } continue; } diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp index 00fc8cc7d6..1b4d98fc3f 100644 --- a/editor/plugins/material_editor_plugin.cpp +++ b/editor/plugins/material_editor_plugin.cpp @@ -340,17 +340,17 @@ Ref<Resource> StandardMaterial3DConversionPlugin::convert(const Ref<Resource> &p smat->set_shader(shader); List<PropertyInfo> params; - RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms); + RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), ¶ms); for (const PropertyInfo &E : params) { // Texture parameter has to be treated specially since StandardMaterial3D saved it // as RID but ShaderMaterial needs Texture itself Ref<Texture2D> texture = mat->get_texture_by_name(E.name); if (texture.is_valid()) { - smat->set_shader_param(E.name, texture); + smat->set_shader_uniform(E.name, texture); } else { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); - smat->set_shader_param(E.name, value); + smat->set_shader_uniform(E.name, value); } } @@ -386,17 +386,17 @@ Ref<Resource> ORMMaterial3DConversionPlugin::convert(const Ref<Resource> &p_reso smat->set_shader(shader); List<PropertyInfo> params; - RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms); + RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), ¶ms); for (const PropertyInfo &E : params) { // Texture parameter has to be treated specially since ORMMaterial3D saved it // as RID but ShaderMaterial needs Texture itself Ref<Texture2D> texture = mat->get_texture_by_name(E.name); if (texture.is_valid()) { - smat->set_shader_param(E.name, texture); + smat->set_shader_uniform(E.name, texture); } else { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); - smat->set_shader_param(E.name, value); + smat->set_shader_uniform(E.name, value); } } @@ -432,11 +432,11 @@ Ref<Resource> ParticlesMaterialConversionPlugin::convert(const Ref<Resource> &p_ smat->set_shader(shader); List<PropertyInfo> params; - RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms); + RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), ¶ms); for (const PropertyInfo &E : params) { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); - smat->set_shader_param(E.name, value); + smat->set_shader_uniform(E.name, value); } smat->set_render_priority(mat->get_render_priority()); @@ -471,11 +471,11 @@ Ref<Resource> CanvasItemMaterialConversionPlugin::convert(const Ref<Resource> &p smat->set_shader(shader); List<PropertyInfo> params; - RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms); + RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), ¶ms); for (const PropertyInfo &E : params) { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); - smat->set_shader_param(E.name, value); + smat->set_shader_uniform(E.name, value); } smat->set_render_priority(mat->get_render_priority()); @@ -510,11 +510,11 @@ Ref<Resource> ProceduralSkyMaterialConversionPlugin::convert(const Ref<Resource> smat->set_shader(shader); List<PropertyInfo> params; - RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms); + RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), ¶ms); for (const PropertyInfo &E : params) { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); - smat->set_shader_param(E.name, value); + smat->set_shader_uniform(E.name, value); } smat->set_render_priority(mat->get_render_priority()); @@ -549,11 +549,11 @@ Ref<Resource> PanoramaSkyMaterialConversionPlugin::convert(const Ref<Resource> & smat->set_shader(shader); List<PropertyInfo> params; - RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms); + RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), ¶ms); for (const PropertyInfo &E : params) { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); - smat->set_shader_param(E.name, value); + smat->set_shader_uniform(E.name, value); } smat->set_render_priority(mat->get_render_priority()); @@ -588,11 +588,11 @@ Ref<Resource> PhysicalSkyMaterialConversionPlugin::convert(const Ref<Resource> & smat->set_shader(shader); List<PropertyInfo> params; - RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms); + RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), ¶ms); for (const PropertyInfo &E : params) { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); - smat->set_shader_param(E.name, value); + smat->set_shader_uniform(E.name, value); } smat->set_render_priority(mat->get_render_priority()); @@ -627,11 +627,11 @@ Ref<Resource> FogMaterialConversionPlugin::convert(const Ref<Resource> &p_resour smat->set_shader(shader); List<PropertyInfo> params; - RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms); + RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), ¶ms); for (const PropertyInfo &E : params) { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); - smat->set_shader_param(E.name, value); + smat->set_shader_uniform(E.name, value); } smat->set_render_priority(mat->get_render_priority()); diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index ba505a9abb..005d5fc951 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -6408,7 +6408,7 @@ void fragment() { Ref<ShaderMaterial> rotate_mat = memnew(ShaderMaterial); rotate_mat->set_render_priority(Material::RENDER_PRIORITY_MAX); rotate_mat->set_shader(rotate_shader); - rotate_mat->set_shader_param("albedo", col); + rotate_mat->set_shader_uniform("albedo", col); rotate_gizmo_color[i] = rotate_mat; Array arrays = surftool->commit_to_arrays(); @@ -6416,7 +6416,7 @@ void fragment() { rotate_gizmo[i]->surface_set_material(0, rotate_mat); Ref<ShaderMaterial> rotate_mat_hl = rotate_mat->duplicate(); - rotate_mat_hl->set_shader_param("albedo", albedo); + rotate_mat_hl->set_shader_uniform("albedo", albedo); rotate_gizmo_color_hl[i] = rotate_mat_hl; if (i == 2) { // Rotation white outline @@ -6457,7 +6457,7 @@ void fragment() { )"); border_mat->set_shader(border_shader); - border_mat->set_shader_param("albedo", Color(0.75, 0.75, 0.75, col.a / 3.0)); + border_mat->set_shader_uniform("albedo", Color(0.75, 0.75, 0.75, col.a / 3.0)); rotate_gizmo[3] = Ref<ArrayMesh>(memnew(ArrayMesh)); rotate_gizmo[3]->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays); @@ -6710,8 +6710,8 @@ void Node3DEditor::_init_grid() { fade_size = CLAMP(fade_size, min_fade_size, max_fade_size); real_t grid_fade_size = (grid_size - primary_grid_steps) * fade_size; - grid_mat[c]->set_shader_param("grid_size", grid_fade_size); - grid_mat[c]->set_shader_param("orthogonal", orthogonal); + grid_mat[c]->set_shader_uniform("grid_size", grid_fade_size); + grid_mat[c]->set_shader_uniform("orthogonal", orthogonal); // Cache these so we don't have to re-access memory. Vector<Vector3> &ref_grid = grid_points[c]; @@ -7559,9 +7559,9 @@ void Node3DEditor::_sun_direction_draw() { sun_direction->draw_rect(Rect2(Vector2(), sun_direction->get_size()), Color(1, 1, 1, 1)); Vector3 z_axis = preview_sun->get_transform().basis.get_column(Vector3::AXIS_Z); z_axis = get_editor_viewport(0)->camera->get_camera_transform().basis.xform_inv(z_axis); - sun_direction_material->set_shader_param("sun_direction", Vector3(z_axis.x, -z_axis.y, z_axis.z)); + sun_direction_material->set_shader_uniform("sun_direction", Vector3(z_axis.x, -z_axis.y, z_axis.z)); Color color = sun_color->get_pick_color() * sun_energy->get_value(); - sun_direction_material->set_shader_param("sun_color", Vector3(color.r, color.g, color.b)); + sun_direction_material->set_shader_uniform("sun_color", Vector3(color.r, color.g, color.b)); } void Node3DEditor::_preview_settings_changed() { @@ -8162,8 +8162,8 @@ void fragment() { )"); sun_direction_material.instantiate(); sun_direction_material->set_shader(sun_direction_shader); - sun_direction_material->set_shader_param("sun_direction", Vector3(0, 0, 1)); - sun_direction_material->set_shader_param("sun_color", Vector3(1, 1, 1)); + sun_direction_material->set_shader_uniform("sun_direction", Vector3(0, 0, 1)); + sun_direction_material->set_shader_uniform("sun_color", Vector3(1, 1, 1)); sun_direction->set_material(sun_direction_material); HBoxContainer *sun_angle_hbox = memnew(HBoxContainer); diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index ed0d14efb7..c453ed26aa 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -921,8 +921,8 @@ void fragment() { )"); handle_material->set_shader(handle_shader); Ref<Texture2D> handle = EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("EditorBoneHandle"), SNAME("EditorIcons")); - handle_material->set_shader_param("point_size", handle->get_width()); - handle_material->set_shader_param("texture_albedo", handle); + handle_material->set_shader_uniform("point_size", handle->get_width()); + handle_material->set_shader_uniform("texture_albedo", handle); handles_mesh_instance = memnew(MeshInstance3D); handles_mesh_instance->set_cast_shadows_setting(GeometryInstance3D::SHADOW_CASTING_SETTING_OFF); diff --git a/editor/plugins/texture_3d_editor_plugin.cpp b/editor/plugins/texture_3d_editor_plugin.cpp index 0fc7079a24..64cafa17f3 100644 --- a/editor/plugins/texture_3d_editor_plugin.cpp +++ b/editor/plugins/texture_3d_editor_plugin.cpp @@ -57,8 +57,8 @@ void Texture3DEditor::_texture_changed() { } void Texture3DEditor::_update_material() { - material->set_shader_param("layer", (layer->get_value() + 0.5) / texture->get_depth()); - material->set_shader_param("tex", texture->get_rid()); + material->set_shader_uniform("layer", (layer->get_value() + 0.5) / texture->get_depth()); + material->set_shader_uniform("tex", texture->get_rid()); String format = Image::get_format_name(texture->get_format()); diff --git a/editor/plugins/texture_layered_editor_plugin.cpp b/editor/plugins/texture_layered_editor_plugin.cpp index cb146fd342..2c6f70463d 100644 --- a/editor/plugins/texture_layered_editor_plugin.cpp +++ b/editor/plugins/texture_layered_editor_plugin.cpp @@ -68,9 +68,9 @@ void TextureLayeredEditor::_texture_changed() { } void TextureLayeredEditor::_update_material() { - materials[0]->set_shader_param("layer", layer->get_value()); - materials[2]->set_shader_param("layer", layer->get_value()); - materials[texture->get_layered_type()]->set_shader_param("tex", texture->get_rid()); + materials[0]->set_shader_uniform("layer", layer->get_value()); + materials[2]->set_shader_uniform("layer", layer->get_value()); + materials[texture->get_layered_type()]->set_shader_uniform("tex", texture->get_rid()); Vector3 v(1, 1, 1); v.normalize(); @@ -79,10 +79,10 @@ void TextureLayeredEditor::_update_material() { b.rotate(Vector3(1, 0, 0), x_rot); b.rotate(Vector3(0, 1, 0), y_rot); - materials[1]->set_shader_param("normal", v); - materials[1]->set_shader_param("rot", b); - materials[2]->set_shader_param("normal", v); - materials[2]->set_shader_param("rot", b); + materials[1]->set_shader_uniform("normal", v); + materials[1]->set_shader_uniform("rot", b); + materials[2]->set_shader_uniform("normal", v); + materials[2]->set_shader_uniform("rot", b); String format = Image::get_format_name(texture->get_format()); diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index ad82f2e9b2..1c0e879a0a 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -6228,7 +6228,7 @@ void VisualShaderNodePortPreview::_shader_changed() { } if (src_mat && src_mat->get_shader().is_valid()) { List<PropertyInfo> params; - src_mat->get_shader()->get_param_list(¶ms); + src_mat->get_shader()->get_shader_uniform_list(¶ms); for (const PropertyInfo &E : params) { material->set(E.name, src_mat->get(E.name)); } diff --git a/editor/translations/af.po b/editor/translations/af.po index 55fe58e1b0..f2e389b6f5 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -2856,8 +2856,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "Verwyder Seleksie" #: editor/editor_export.cpp #, fuzzy @@ -20423,15 +20424,15 @@ msgstr "Kon nie vouer skep nie." #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Moet 'n geldige uitbreiding gebruik." #: platform/windows/export/export.cpp #, fuzzy @@ -20455,15 +20456,15 @@ msgstr "Ongeldige naam." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Moet 'n geldige uitbreiding gebruik." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/ar.po b/editor/translations/ar.po index 36e71f130e..cda76c44c8 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -2820,7 +2820,7 @@ msgstr "تصدير المشروع لمنصة:" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "نسخ مسار العÙقدة" #: editor/editor_export.cpp @@ -20570,15 +20570,15 @@ msgstr "لا يمكن العثور على Ù…ÙØªØ§Ø Ø§Ù„Ù…ØªØ¬Ø±ØŒ لا يمك٠#: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "صيغة غير صالØØ©." #: platform/windows/export/export.cpp #, fuzzy @@ -20602,15 +20602,15 @@ msgstr "اسم غير صالØ." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "صيغة غير صالØØ©." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/az.po b/editor/translations/az.po index 3a59e8aa41..af28a85240 100644 --- a/editor/translations/az.po +++ b/editor/translations/az.po @@ -5,49 +5,49 @@ # # Jafar Tarverdiyev <cefertarverdiyevv@gmail.com>, 2021. # Lucifer25x <umudyt2006@gmail.com>, 2021. +# Ãœmid Quliyev <lucifer25x@protonmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2021-09-16 14:36+0000\n" -"Last-Translator: Lucifer25x <umudyt2006@gmail.com>\n" +"PO-Revision-Date: 2022-08-05 01:04+0000\n" +"Last-Translator: Ãœmid Quliyev <lucifer25x@protonmail.com>\n" "Language-Team: Azerbaijani <https://hosted.weblate.org/projects/godot-engine/" "godot/az/>\n" "Language: az\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.9-dev\n" +"X-Generator: Weblate 4.14-dev\n" #: core/bind/core_bind.cpp main/main.cpp +#, fuzzy msgid "Tablet Driver" -msgstr "" +msgstr "PlanÅŸet sürücü" #: core/bind/core_bind.cpp -#, fuzzy msgid "Clipboard" -msgstr "Pano boÅŸdur!" +msgstr "Pano" #: core/bind/core_bind.cpp -#, fuzzy msgid "Current Screen" -msgstr "Animasiya xüsusiyyÉ™tlÉ™ri." +msgstr "Aktiv Ekran" #: core/bind/core_bind.cpp msgid "Exit Code" -msgstr "" +msgstr "Çıxış Kodu" #: core/bind/core_bind.cpp msgid "V-Sync Enabled" -msgstr "" +msgstr "V-Sync Aktivdir" #: core/bind/core_bind.cpp main/main.cpp msgid "V-Sync Via Compositor" -msgstr "" +msgstr "V-Sync Kompozitor VasitÉ™silÉ™" #: core/bind/core_bind.cpp main/main.cpp msgid "Delta Smoothing" -msgstr "" +msgstr "Delta hamarlanması" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode" @@ -59,28 +59,28 @@ msgstr "" #: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp msgid "Keep Screen On" -msgstr "" +msgstr "Ekranı Açıq Tut" #: core/bind/core_bind.cpp msgid "Min Window Size" -msgstr "" +msgstr "Minimum PÉ™ncÉ™rÉ™ Ölçüsü" #: core/bind/core_bind.cpp msgid "Max Window Size" -msgstr "" +msgstr "Maksimum PÉ™ncÉ™rÉ™ Ölçüsü" #: core/bind/core_bind.cpp msgid "Screen Orientation" -msgstr "" +msgstr "PÉ™ncÉ™rÉ™ NisbÉ™ti" #: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp #: platform/uwp/os_uwp.cpp msgid "Window" -msgstr "" +msgstr "PÉ™ncÉ™rÉ™" #: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" -msgstr "" +msgstr "KÉ™narsız" #: core/bind/core_bind.cpp msgid "Per Pixel Transparency Enabled" @@ -88,29 +88,28 @@ msgstr "" #: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" -msgstr "" +msgstr "Bütün Ekran" #: core/bind/core_bind.cpp msgid "Maximized" -msgstr "" +msgstr "Böyüdülmüş" #: core/bind/core_bind.cpp msgid "Minimized" -msgstr "" +msgstr "KiçildilmiÅŸ" #: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" -msgstr "" +msgstr "Ölçüsü DÉ™yiÅŸdirilÉ™ BilÉ™r" #: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp #: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp #: scene/gui/control.cpp scene/gui/line_edit.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Position" -msgstr "Animasiyanı TÉ™mizlÉ™mÉ™" +msgstr "Pozisiya" #: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp #: main/main.cpp modules/gridmap/grid_map.cpp @@ -122,7 +121,7 @@ msgstr "Animasiyanı TÉ™mizlÉ™mÉ™" #: scene/resources/style_box.cpp scene/resources/texture.cpp #: scene/resources/visual_shader.cpp servers/visual_server.cpp msgid "Size" -msgstr "" +msgstr "Ölçü" #: core/bind/core_bind.cpp msgid "Endian Swap" @@ -131,25 +130,23 @@ msgstr "" #: core/bind/core_bind.cpp #, fuzzy msgid "Editor Hint" -msgstr "RedaktÉ™ et" +msgstr "Editor Ä°pucu" #: core/bind/core_bind.cpp msgid "Print Error Messages" -msgstr "" +msgstr "XÉ™ta Mesajlarını Yazdır" #: core/bind/core_bind.cpp -#, fuzzy msgid "Iterations Per Second" -msgstr "Ä°nterpolasiya rejimi" +msgstr "HÉ™r SaniyÉ™dÉ™ Ä°terasiya Sayı" #: core/bind/core_bind.cpp msgid "Target FPS" -msgstr "" +msgstr "HÉ™dÉ™f FPS" #: core/bind/core_bind.cpp -#, fuzzy msgid "Time Scale" -msgstr "Animasya Açarlarını ÖlçülÉ™" +msgstr "Zaman Ölçəyi" #: core/bind/core_bind.cpp main/main.cpp msgid "Physics Jitter Fix" @@ -157,25 +154,23 @@ msgstr "" #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" -msgstr "" +msgstr "XÉ™ta" #: core/bind/core_bind.cpp -#, fuzzy msgid "Error String" -msgstr "YüklÉ™mÉ™ xÉ™tası:" +msgstr "XÉ™ta Yazısı" #: core/bind/core_bind.cpp -#, fuzzy msgid "Error Line" -msgstr "YüklÉ™mÉ™ xÉ™tası:" +msgstr "XÉ™ta SÉ™tiri" #: core/bind/core_bind.cpp msgid "Result" -msgstr "" +msgstr "NÉ™ticÉ™" #: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp msgid "Memory" -msgstr "" +msgstr "YaddaÅŸ" #: core/command_queue_mt.cpp core/message_queue.cpp #: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp @@ -186,11 +181,11 @@ msgstr "" #: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h #: servers/visual_server.cpp msgid "Limits" -msgstr "" +msgstr "LimitlÉ™r" #: core/command_queue_mt.cpp msgid "Command Queue" -msgstr "" +msgstr "Æmr NövbÉ™si" #: core/command_queue_mt.cpp msgid "Multithreading Queue Size (KB)" @@ -200,14 +195,13 @@ msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Function" -msgstr "Funksiyalar:" +msgstr "Funksiya" #: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Data" -msgstr "" +msgstr "MÉ™lumat" #: core/io/file_access_network.cpp core/register_core_types.cpp #: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp @@ -215,16 +209,15 @@ msgstr "" #: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h #: scene/gui/file_dialog.cpp msgid "Network" -msgstr "" +msgstr "ŞəbÉ™kÉ™" #: core/io/file_access_network.cpp -#, fuzzy msgid "Remote FS" -msgstr "Sil" +msgstr "Uzaqdan FS" #: core/io/file_access_network.cpp msgid "Page Size" -msgstr "" +msgstr "SÉ™hifÉ™ Ölçüsü" #: core/io/file_access_network.cpp msgid "Page Read Ahead" @@ -232,12 +225,11 @@ msgstr "" #: core/io/http_client.cpp msgid "Blocking Mode Enabled" -msgstr "" +msgstr "Bloklama Modu Aktivdir" #: core/io/http_client.cpp -#, fuzzy msgid "Connection" -msgstr "QoÅŸ" +msgstr "ÆlaqÉ™" #: core/io/http_client.cpp msgid "Read Chunk Size" @@ -245,15 +237,15 @@ msgstr "" #: core/io/marshalls.cpp msgid "Object ID" -msgstr "" +msgstr "Obyekt ID" #: core/io/multiplayer_api.cpp core/io/packet_peer.cpp msgid "Allow Object Decoding" -msgstr "" +msgstr "Obyekt DeÅŸifrÉ™sinÉ™ Ä°zn Verin" #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Refuse New Network Connections" -msgstr "" +msgstr "Yeni ŞəbÉ™kÉ™ ÆlaqÉ™lÉ™rindÉ™n Ä°mtina Et" #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Network Peer" @@ -261,16 +253,15 @@ msgstr "" #: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp msgid "Root Node" -msgstr "" +msgstr "Kök Düyün" #: core/io/networked_multiplayer_peer.cpp -#, fuzzy msgid "Refuse New Connections" -msgstr "QoÅŸ" +msgstr "Yeni ÆlaqÉ™lÉ™rdÉ™n Ä°mtina Et" #: core/io/networked_multiplayer_peer.cpp msgid "Transfer Mode" -msgstr "" +msgstr "Transfer Modu" #: core/io/packet_peer.cpp msgid "Encode Buffer Max Size" @@ -294,16 +285,15 @@ msgstr "" #: core/io/stream_peer.cpp msgid "Data Array" -msgstr "" +msgstr "MÉ™lumat Siyahısı" #: core/io/stream_peer_ssl.cpp msgid "Blocking Handshake" -msgstr "" +msgstr "Æl Sıxmağın Qarşısının Alınması" #: core/io/udp_server.cpp -#, fuzzy msgid "Max Pending Connections" -msgstr "ÆlaqÉ™ni redaktÉ™ edin:" +msgstr "GözlÉ™nilÉ™n Maksimum ÆlaqÉ™lÉ™r" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -325,7 +315,6 @@ msgstr "" "format." #: core/math/expression.cpp -#, fuzzy msgid "Invalid input %d (not passed) in expression" msgstr "Ä°fadÉ™dÉ™ uyÄŸunsuz giriÅŸ %d (ötürülmÉ™di)" @@ -2810,8 +2799,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "Animasiyanı TÉ™mizlÉ™mÉ™" #: editor/editor_export.cpp msgid "Completed successfully." @@ -19641,14 +19631,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" +msgid "rcedit failed to modify executable: %s." msgstr "" #: platform/windows/export/export.cpp @@ -19670,14 +19659,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" +msgid "Signtool failed to sign executable: %s." msgstr "" #: platform/windows/export/export.cpp diff --git a/editor/translations/bg.po b/editor/translations/bg.po index 877823c869..d2d7a56dc3 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -2814,8 +2814,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "Копиране на избраното" #: editor/editor_export.cpp msgid "Completed successfully." @@ -20110,15 +20111,15 @@ msgstr "Ðе е намерено хранилище за ключове. ИзнР#: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Ðеправилно разширение." #: platform/windows/export/export.cpp #, fuzzy @@ -20142,15 +20143,15 @@ msgstr "Ðеправилно име." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Ðеправилно разширение." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/bn.po b/editor/translations/bn.po index 8379e2de5b..6f1e8f945d 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -2904,7 +2904,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "পথ পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿/কপি করà§à¦¨" #: editor/editor_export.cpp @@ -21539,15 +21539,15 @@ msgstr "ফোলà§à¦¡à¦¾à¦° তৈরী করা সমà§à¦à¦¬ হয়নঠ#: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "অগà§à¦°à¦¹à¦£à¦¯à§‹à¦—à§à¦¯ à¦à¦•à§à¦¸à¦Ÿà§‡à¦¨à¦¶à¦¨" #: platform/windows/export/export.cpp #, fuzzy @@ -21571,15 +21571,15 @@ msgstr "অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ নাম।" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "অগà§à¦°à¦¹à¦£à¦¯à§‹à¦—à§à¦¯ à¦à¦•à§à¦¸à¦Ÿà§‡à¦¨à¦¶à¦¨" #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/br.po b/editor/translations/br.po index f86b01cc44..823490a280 100644 --- a/editor/translations/br.po +++ b/editor/translations/br.po @@ -2732,8 +2732,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "Tro Fiñvskeudenn" #: editor/editor_export.cpp msgid "Completed successfully." @@ -19433,14 +19434,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" +msgid "rcedit failed to modify executable: %s." msgstr "" #: platform/windows/export/export.cpp @@ -19462,14 +19462,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" +msgid "Signtool failed to sign executable: %s." msgstr "" #: platform/windows/export/export.cpp diff --git a/editor/translations/ca.po b/editor/translations/ca.po index b1ee6245f6..04c9b7761c 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -2790,7 +2790,8 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." +#, fuzzy +msgid "Completed with warnings." msgstr "Completat amb errors." #: editor/editor_export.cpp @@ -20973,15 +20974,15 @@ msgstr "No es pot obrir la plantilla per exportar." #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "L'extensió no és và lida." #: platform/windows/export/export.cpp #, fuzzy @@ -21005,15 +21006,15 @@ msgstr "Nom no và lid." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "L'extensió no és và lida." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/cs.po b/editor/translations/cs.po index c27334b374..1e92a92ae7 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -2882,7 +2882,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "KopÃrovat cestu k uzlu" #: editor/editor_export.cpp @@ -20734,15 +20734,15 @@ msgstr "NepodaÅ™ilo se najÃt úložiÅ¡tÄ› klÃÄů, nelze exportovat." #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Neplatná pÅ™Ãpona." #: platform/windows/export/export.cpp #, fuzzy @@ -20766,15 +20766,15 @@ msgstr "Neplatný název." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Neplatná pÅ™Ãpona." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/da.po b/editor/translations/da.po index 3dc6f52da1..1bb05be6f9 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -2895,8 +2895,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "Fjern Markering" #: editor/editor_export.cpp #, fuzzy @@ -20911,15 +20912,15 @@ msgstr "Kan ikke Ã¥bne skabelon til eksport:\n" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Du skal bruge en gyldig udvidelse." #: platform/windows/export/export.cpp #, fuzzy @@ -20943,15 +20944,15 @@ msgstr "Ugyldigt navn." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Du skal bruge en gyldig udvidelse." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/de.po b/editor/translations/de.po index 5035a7aa5d..aa92914ada 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -82,13 +82,14 @@ # Christian Packenius <christian@packenius.com>, 2022. # Sajeg <jfx@posteo.de>, 2022. # Tobias Jacobs <tobi@jacobs.rocks>, 2022. +# JeremyStarTM <jeremystartm@tuta.io>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-07-23 03:57+0000\n" -"Last-Translator: So Wieso <sowieso@dukun.de>\n" +"PO-Revision-Date: 2022-07-31 18:34+0000\n" +"Last-Translator: JeremyStarTM <jeremystartm@tuta.io>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" "Language: de\n" @@ -1632,7 +1633,7 @@ msgstr "Methodenaufrufsspurschlüssel hinzufügen" #: editor/animation_track_editor.cpp msgid "Method not found in object:" -msgstr "Methode nicht in Objekt gefunden:" +msgstr "Methode im Objekt nicht gefunden:" #: editor/animation_track_editor.cpp msgid "Anim Move Keys" @@ -2814,7 +2815,8 @@ msgid "Project export for platform:" msgstr "Projektexport für Plattform:" #: editor/editor_export.cpp -msgid "Completed with errors." +#, fuzzy +msgid "Completed with warnings." msgstr "Fertiggestellt mit Fehlern." #: editor/editor_export.cpp @@ -5569,7 +5571,7 @@ msgstr "Auswahl ziehen und fallen lassen" #: editor/editor_settings.cpp msgid "Stay In Script Editor On Node Selected" -msgstr "" +msgstr "Im Skript Editor bei ausgewähltem Node bleiben" #: editor/editor_settings.cpp msgid "Appearance" @@ -11697,9 +11699,8 @@ msgid "New Animation" msgstr "Neue Animation" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Filter animations" -msgstr "Methoden filtern" +msgstr "Animationen filtern" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" @@ -18151,7 +18152,7 @@ msgstr "Ungültiges Argument vom Typ:" #: modules/visual_script/visual_script_nodes.cpp msgid "Invalid arguments:" -msgstr "Ungültige Argumente:" +msgstr "Ungültige Parameter:" #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" @@ -19652,8 +19653,8 @@ msgid "" "Could not start codesign executable, make sure Xcode command line tools are " "installed." msgstr "" -"Codesign-Anwendung konnte nicht gestartet werden. Wurden die Xcode-" -"Kommandozeilen-Hilfsprogramme installiert?" +"Codesign-Anwendung konnte nicht gestartet werden, stelle sicher dass die " +"Xcode-Kommandozeilen-Tools installiert sind." #: platform/osx/export/export.cpp platform/windows/export/export.cpp msgid "No identity found." @@ -20145,17 +20146,18 @@ msgid "Could not find wine executable at \"%s\"." msgstr "Anwendung wine konnte nicht gefunden werden in „%s“." #: platform/windows/export/export.cpp +#, fuzzy msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" "Anwendung rcedit konnte nicht gestartet werden. Bitte rcedit-Pfad in " "Editoreinstellungen festlegen (Export > Windows > Rcedit)." #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" +#, fuzzy +msgid "rcedit failed to modify executable: %s." msgstr "" "Modifikation der Anwendung durch rcedit fehlgeschlagen:\n" "%s" @@ -20177,17 +20179,18 @@ msgid "Invalid timestamp server." msgstr "Ungültiger Zeitstempelserver." #: platform/windows/export/export.cpp +#, fuzzy msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" "Anwendung signtool konnte nicht gestartet werden. Bitte signtool-Pfad in " "Editoreinstellungen festlegen (Export > Windows > Signtool)." #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" +#, fuzzy +msgid "Signtool failed to sign executable: %s." msgstr "" "Signieren der Anwendung durch Signtool ist fehlgeschlagen:\n" "%s" diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index c207124fcb..23c58c5ffb 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -2684,7 +2684,7 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "" #: editor/editor_export.cpp @@ -19258,14 +19258,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" +msgid "rcedit failed to modify executable: %s." msgstr "" #: platform/windows/export/export.cpp @@ -19286,14 +19285,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" +msgid "Signtool failed to sign executable: %s." msgstr "" #: platform/windows/export/export.cpp diff --git a/editor/translations/el.po b/editor/translations/el.po index 85005d903a..4b71ed8528 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -2841,7 +2841,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "ΑντιγÏαφή διαδÏομής κόμβου" #: editor/editor_export.cpp @@ -20907,15 +20907,15 @@ msgstr "Σφάλμα κατά το άνοιγμα Ï€ÏοτÏπου για εξα #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "ΆκυÏη επÎκταση." #: platform/windows/export/export.cpp #, fuzzy @@ -20939,15 +20939,15 @@ msgstr "Μη ÎγκυÏο όνομα." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "ΆκυÏη επÎκταση." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/en_Shaw.po b/editor/translations/en_Shaw.po index 45d0549a81..361c10ce1a 100644 --- a/editor/translations/en_Shaw.po +++ b/editor/translations/en_Shaw.po @@ -2707,8 +2707,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "ð‘“ð‘³ð‘™ð‘’ð‘–ð‘©ð‘¯ð‘Ÿ:" #: editor/editor_export.cpp msgid "Completed successfully." @@ -19353,14 +19354,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" +msgid "rcedit failed to modify executable: %s." msgstr "" #: platform/windows/export/export.cpp @@ -19382,14 +19382,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" +msgid "Signtool failed to sign executable: %s." msgstr "" #: platform/windows/export/export.cpp diff --git a/editor/translations/eo.po b/editor/translations/eo.po index 5a251ba489..0139382972 100644 --- a/editor/translations/eo.po +++ b/editor/translations/eo.po @@ -2852,8 +2852,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "Kopii elektaron" #: editor/editor_export.cpp #, fuzzy @@ -20555,15 +20556,15 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Nevalida kromprogramo." #: platform/windows/export/export.cpp msgid "Could not find signtool executable at \"%s\"." @@ -20585,15 +20586,15 @@ msgstr "Malvalida nomo." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Nevalida kromprogramo." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/es.po b/editor/translations/es.po index 872fedfdac..173b195cc4 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -81,12 +81,16 @@ # David MartÃnez <goddrinksjava@gmail.com>, 2022. # Nagamine-j <jimmy.kochi@unmsm.edu.pe>, 2022. # Esdras Caleb Oliveira Silva <acheicaleb@gmail.com>, 2022. +# Luis Ortiz <luisortiz66@hotmail.com>, 2022. +# Angel Andrade <aandradeb99@gmail.com>, 2022. +# Juan Felipe Gómez López <juanfgomez0912@gmail.com>, 2022. +# Pineappletooth <yochank003@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-07-27 13:26+0000\n" +"PO-Revision-Date: 2022-08-05 01:04+0000\n" "Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" @@ -225,7 +229,7 @@ msgstr "Escala de Tiempo" #: core/bind/core_bind.cpp main/main.cpp msgid "Physics Jitter Fix" -msgstr "Arreglo de las Fluctuaciones FÃsicas" +msgstr "Corrección de Fluctuaciones de FÃsica" #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" @@ -2813,7 +2817,8 @@ msgid "Project export for platform:" msgstr "Exportar proyecto para la plataforma:" #: editor/editor_export.cpp -msgid "Completed with errors." +#, fuzzy +msgid "Completed with warnings." msgstr "Completado con errores." #: editor/editor_export.cpp @@ -5563,7 +5568,7 @@ msgstr "Arrastrar y Soltar la Selección" #: editor/editor_settings.cpp msgid "Stay In Script Editor On Node Selected" -msgstr "" +msgstr "Permanecer En Editor de Scripts En Nodo Seleccionado" #: editor/editor_settings.cpp msgid "Appearance" @@ -5693,11 +5698,11 @@ msgstr "Espera de Completado de Código" #: editor/editor_settings.cpp msgid "Put Callhint Tooltip Below Current Line" -msgstr "Colocar la Información Sobre la Llamada Debajo de la LÃnea Actual" +msgstr "Colocar Tooltip de Llamada Debajo de la LÃnea Actual" #: editor/editor_settings.cpp msgid "Callhint Tooltip Offset" -msgstr "Desplazamiento de la Información Sobre la Llamada" +msgstr "Desplazamiento del Tooltip de Llamada" #: editor/editor_settings.cpp msgid "Complete File Paths" @@ -6155,7 +6160,7 @@ msgstr "Color de Número de LÃnea Seguro" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Caret Color" -msgstr "" +msgstr "Color del Caret" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Caret Background Color" @@ -6187,7 +6192,7 @@ msgstr "Color de la Palabra Resaltada" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Number Color" -msgstr "" +msgstr "Número del Color" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Function Color" @@ -6211,7 +6216,7 @@ msgstr "Puntos de Interrupción" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Executing Line Color" -msgstr "" +msgstr "Color de la lÃnea de ejecución" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Code Folding Color" @@ -10144,7 +10149,7 @@ msgid "" "viewport." msgstr "" "El polÃgono 2D tiene vértices internos, por lo que ya no se puede editar en " -"la ventanilla." +"el viewport." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" @@ -11410,27 +11415,27 @@ msgstr "Dialogo de Transformación..." #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" -msgstr "1 Ventana" +msgstr "1 Viewport" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" -msgstr "2 Ventanas" +msgstr "2 Viewports" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" -msgstr "2 Ventanas (Alt)" +msgstr "2 Viewports (Alt)" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" -msgstr "3 Ventanas" +msgstr "3 Viewports" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" -msgstr "3 Ventanas (Alt)" +msgstr "3 Viewports (Alt)" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" -msgstr "4 Ventanas" +msgstr "4 Viewports" #: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" @@ -11475,7 +11480,7 @@ msgstr "Ajuste de Escala (%):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" -msgstr "Configuración de ventanilla" +msgstr "Configuración del Viewport" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" @@ -11683,9 +11688,8 @@ msgid "New Animation" msgstr "Nueva Animación" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Filter animations" -msgstr "Filtrar métodos" +msgstr "Filtrar animaciones" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" @@ -16430,7 +16434,7 @@ msgstr "" #: main/main.cpp msgid "Tooltip Position Offset" -msgstr "Offset de la Posición del Tooltip" +msgstr "Desplazamiento de Posición del Tooltip" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp msgid "Debugger Agent" @@ -20127,18 +20131,19 @@ msgid "Could not find wine executable at \"%s\"." msgstr "No se pudo encontrar el ejecutable de wine en \"%s\"." #: platform/windows/export/export.cpp +#, fuzzy msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" "No se ha podido iniciar el ejecutable rcedit, configura la ruta de rcedit en " "la configuración del editor (Exportar > Windows > Rcedit)." #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Fallo al abrir el archivo ejecutable \"%s\"." #: platform/windows/export/export.cpp msgid "Could not find signtool executable at \"%s\"." @@ -20157,18 +20162,19 @@ msgid "Invalid timestamp server." msgstr "Servidor de marcas de tiempo inválido." #: platform/windows/export/export.cpp +#, fuzzy msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" "No se ha podido iniciar el ejecutable de signtool, configura la ruta de " "signtool en la configuración del editor (Exportar > Windows > Signtool)." #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Fallo al abrir el archivo ejecutable \"%s\"." #: platform/windows/export/export.cpp msgid "Failed to remove temporary file \"%s\"." @@ -20382,7 +20388,7 @@ msgstr "Zoom" #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp msgid "Custom Viewport" -msgstr "Vista Personalizada" +msgstr "Viewport Personalizado" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp #: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp @@ -22922,9 +22928,8 @@ msgid "Show Margins" msgstr "Mostrar Márgenes" #: scene/3d/room_manager.cpp -#, fuzzy msgid "Debug Sprawl" -msgstr "Depurar Desorden" +msgstr "Depurar Extensión" #: scene/3d/room_manager.cpp msgid "Overlap Warning Threshold" @@ -22939,14 +22944,12 @@ msgid "Portal Depth Limit" msgstr "" #: scene/3d/room_manager.cpp -#, fuzzy msgid "Default Portal Margin" -msgstr "Asignar Margen" +msgstr "Margen del Portal por Defecto" #: scene/3d/room_manager.cpp -#, fuzzy msgid "Roaming Expansion Margin" -msgstr "Expandir Todo" +msgstr "Margen de Expansión del Roaming" #: scene/3d/room_manager.cpp msgid "" @@ -22999,43 +23002,36 @@ msgstr "" "Asegúrate de que todas las rooms contienen geometrÃa o lÃmites manuales." #: scene/3d/skeleton.cpp scene/resources/skin.cpp -#, fuzzy msgid "Pose" -msgstr "Copiar Pose" +msgstr "Pose" #: scene/3d/skeleton.cpp -#, fuzzy msgid "Bound Children" -msgstr "Hijos Editables" +msgstr "Hijos Vinculados" #: scene/3d/soft_body.cpp -#, fuzzy msgid "Pinned Points" -msgstr "Fijado %s" +msgstr "Puntos de Anclaje" #: scene/3d/soft_body.cpp -#, fuzzy msgid "Attachments" -msgstr "Gizmos" +msgstr "Adjuntos" #: scene/3d/soft_body.cpp -#, fuzzy msgid "Point Index" -msgstr "Obtener Ãndice" +msgstr "Ãndice de Puntos" #: scene/3d/soft_body.cpp msgid "Spatial Attachment Path" msgstr "" #: scene/3d/soft_body.cpp -#, fuzzy msgid "Physics Enabled" -msgstr "Fotogramas de FÃsica %" +msgstr "FÃsica Activada" #: scene/3d/soft_body.cpp -#, fuzzy msgid "Parent Collision Ignore" -msgstr "Crear PolÃgono de Colisión" +msgstr "Ignorar Colisión de los Padres" #: scene/3d/soft_body.cpp msgid "Simulation Precision" @@ -23100,9 +23096,8 @@ msgid "Gizmo" msgstr "Gizmo" #: scene/3d/spatial_velocity_tracker.cpp -#, fuzzy msgid "Track Physics Step" -msgstr "Fotogramas de FÃsica %" +msgstr "Paso de FÃsica de Pistas" #: scene/3d/spring_arm.cpp msgid "Spring Length" @@ -23113,9 +23108,8 @@ msgid "Opacity" msgstr "" #: scene/3d/sprite_3d.cpp scene/resources/material.cpp -#, fuzzy msgid "Transparent" -msgstr "Transponer" +msgstr "Transparente" #: scene/3d/sprite_3d.cpp msgid "" @@ -23134,14 +23128,12 @@ msgstr "" "Por favor, úselo como hijo de un VehicleBody." #: scene/3d/vehicle_body.cpp -#, fuzzy msgid "Per-Wheel Motion" -msgstr "Botón Bajar la Rueda" +msgstr "Movimiento por Rueda" #: scene/3d/vehicle_body.cpp -#, fuzzy msgid "Engine Force" -msgstr "Documentación Online" +msgstr "Fuerza del Motor" #: scene/3d/vehicle_body.cpp msgid "Brake" @@ -23172,19 +23164,16 @@ msgid "Roll Influence" msgstr "" #: scene/3d/vehicle_body.cpp -#, fuzzy msgid "Friction Slip" -msgstr "Función" +msgstr "Deslizamiento por Fricción" #: scene/3d/vehicle_body.cpp -#, fuzzy msgid "Suspension" -msgstr "Expresión" +msgstr "Suspensión" #: scene/3d/vehicle_body.cpp -#, fuzzy msgid "Max Force" -msgstr "Error" +msgstr "Fuerza Máxima" #: scene/3d/visibility_notifier.cpp msgid "AABB" @@ -23211,14 +23200,12 @@ msgid "Extra Cull Margin" msgstr "Margen de Sacrificio Extra" #: scene/3d/visual_instance.cpp -#, fuzzy msgid "Baked Light" -msgstr "Calcular Lightmaps" +msgstr "Bakear Luces" #: scene/3d/visual_instance.cpp -#, fuzzy msgid "Generate Lightmap" -msgstr "Generando Lightmaps" +msgstr "Generar Lightmap" #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" @@ -23274,9 +23261,8 @@ msgid "Animation not found: '%s'" msgstr "No se encontró la animación: '%s'" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Mix Mode" -msgstr "Nodo Mix" +msgstr "Modo Mix" #: scene/animation/animation_blend_tree.cpp msgid "Fadein Time" @@ -23303,24 +23289,20 @@ msgid "Random Delay" msgstr "Retraso Aleatorio" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Add Amount" -msgstr "Cantidad" +msgstr "Añadir Cantidad" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Blend Amount" -msgstr "Cantidad de Escala" +msgstr "Cantidad de Mezcla" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Seek Position" -msgstr "Establecer Posición de Entrada de Curva" +msgstr "Buscar Posición" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Input Count" -msgstr "Añadir Puerto de Entrada" +msgstr "Conteo de Entradas" #: scene/animation/animation_blend_tree.cpp #: scene/animation/animation_node_state_machine.cpp @@ -23328,56 +23310,48 @@ msgid "Xfade Time" msgstr "Tiempo de Fundido Cruzado" #: scene/animation/animation_node_state_machine.cpp -#, fuzzy msgid "Switch Mode" -msgstr "Cambiar" +msgstr "Modo de Conmutación" #: scene/animation/animation_node_state_machine.cpp -#, fuzzy msgid "Auto Advance" -msgstr "Establecer avance automático" +msgstr "Auto Avance" #: scene/animation/animation_node_state_machine.cpp -#, fuzzy msgid "Advance Condition" -msgstr "Opciones Avanzadas" +msgstr "Condición de Avance" #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "Aplicar Reset de la Animación" #: scene/animation/animation_player.cpp -#, fuzzy msgid "Current Animation" -msgstr "Establecer Animación" +msgstr "Animación Actual" #: scene/animation/animation_player.cpp -#, fuzzy msgid "Assigned Animation" -msgstr "Añadir Animación" +msgstr "Animación Asignada" #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" #: scene/animation/animation_player.cpp -#, fuzzy msgid "Current Animation Length" -msgstr "Cambiar Duración de la Animación" +msgstr "Duración Actual de la Animación" #: scene/animation/animation_player.cpp -#, fuzzy msgid "Current Animation Position" -msgstr "Añadir Punto de Animación" +msgstr "Posición Actual de la Animación" #: scene/animation/animation_player.cpp msgid "Playback Options" msgstr "Opciones de Reproducción" #: scene/animation/animation_player.cpp -#, fuzzy msgid "Default Blend Time" -msgstr "Theme Predeterminado" +msgstr "Tiempo de Mezcla por Defecto" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -23418,67 +23392,56 @@ msgid "Tree Root" msgstr "RaÃz del Ãrbol" #: scene/animation/animation_tree.cpp -#, fuzzy msgid "Anim Player" -msgstr "Fijar AnimationPlayer" +msgstr "Reproductor de Animación" #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" #: scene/animation/animation_tree.cpp -#, fuzzy msgid "Track" -msgstr "Agregar Pista" +msgstr "Pista" #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Este nodo ha quedado obsoleto. Usa AnimationTree en su lugar." #: scene/animation/animation_tree_player.cpp -#, fuzzy msgid "Playback" msgstr "Reproducir" #: scene/animation/animation_tree_player.cpp -#, fuzzy msgid "Master Player" -msgstr "Pegar Parámetros" +msgstr "Reproductor Principal" #: scene/animation/animation_tree_player.cpp -#, fuzzy msgid "Base Path" -msgstr "Ruta de Exportación" +msgstr "Ruta Base" #: scene/animation/root_motion_view.cpp -#, fuzzy msgid "Animation Path" -msgstr "Animación" +msgstr "Ruta de la Animación" #: scene/animation/root_motion_view.cpp -#, fuzzy msgid "Zero Y" -msgstr "Cero" +msgstr "Cero Y" #: scene/animation/skeleton_ik.cpp -#, fuzzy msgid "Root Bone" -msgstr "Nombre del nodo raÃz" +msgstr "Hueso RaÃz" #: scene/animation/skeleton_ik.cpp -#, fuzzy msgid "Tip Bone" -msgstr "Huesos" +msgstr "Punta del Hueso" #: scene/animation/skeleton_ik.cpp -#, fuzzy msgid "Interpolation" -msgstr "Modo de Interpolación" +msgstr "Interpolación" #: scene/animation/skeleton_ik.cpp -#, fuzzy msgid "Override Tip Basis" -msgstr "Anulaciones" +msgstr "Anular Base de la Punta" #: scene/animation/skeleton_ik.cpp msgid "Use Magnet" @@ -23489,54 +23452,46 @@ msgid "Magnet" msgstr "" #: scene/animation/skeleton_ik.cpp -#, fuzzy msgid "Target Node" -msgstr "Reemparentar nodo" +msgstr "Nodo Objetivo" #: scene/animation/skeleton_ik.cpp -#, fuzzy msgid "Max Iterations" -msgstr "Crear Función" +msgstr "Iteraciones Máximas" #: scene/animation/tween.cpp msgid "Playback Process Mode" msgstr "" #: scene/animation/tween.cpp -#, fuzzy msgid "Playback Speed" -msgstr "Reproducir Escena" +msgstr "Velocidad de Reproducción" #: scene/audio/audio_stream_player.cpp -#, fuzzy msgid "Mix Target" -msgstr "Objetivo" +msgstr "Objetivo de la Mezcla" #: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp #: servers/audio/effects/audio_effect_compressor.cpp -#, fuzzy msgid "Ratio" -msgstr "Mantener Proporciones" +msgstr "Proporción" #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp -#, fuzzy msgid "Stretch Mode" -msgstr "Modo de Selección" +msgstr "Modo de Estiramiento" #: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp msgid "Alignment" msgstr "" #: scene/gui/base_button.cpp -#, fuzzy msgid "Shortcut In Tooltip" -msgstr "Mostrar Origen" +msgstr "Atajo en el Tooltip" #: scene/gui/base_button.cpp -#, fuzzy msgid "Action Mode" -msgstr "Modo de Icono" +msgstr "Modo de Acción" #: scene/gui/base_button.cpp msgid "Enabled Focus Mode" @@ -23547,38 +23502,33 @@ msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp -#, fuzzy msgid "Shortcut" -msgstr "Atajos" +msgstr "Atajo" #: scene/gui/base_button.cpp -#, fuzzy msgid "Group" -msgstr "Grupos" +msgstr "Grupo" #: scene/gui/button.cpp scene/gui/label.cpp -#, fuzzy msgid "Clip Text" -msgstr "Copiar Texto" +msgstr "Texto del Clip" #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" -msgstr "" +msgstr "Alinear" #: scene/gui/button.cpp msgid "Icon Align" -msgstr "" +msgstr "Alinear Icono" #: scene/gui/button.cpp -#, fuzzy msgid "Expand Icon" -msgstr "Expandir Todo" +msgstr "Expandir Icono" #: scene/gui/center_container.cpp -#, fuzzy msgid "Use Top Left" -msgstr "Superior Izquierda" +msgstr "Usar Superior Izquierda" #: scene/gui/color_picker.cpp msgid "" @@ -23591,34 +23541,28 @@ msgstr "" "Clic der: Borrar configuración predeterminada" #: scene/gui/color_picker.cpp -#, fuzzy msgid "Edit Alpha" -msgstr "Editar PolÃgono" +msgstr "Editar Alfa" #: scene/gui/color_picker.cpp -#, fuzzy msgid "HSV Mode" -msgstr "Modo de Selección" +msgstr "Modo HSV" #: scene/gui/color_picker.cpp -#, fuzzy msgid "Raw Mode" -msgstr "Modo desplazamiento lateral" +msgstr "Modo Raw" #: scene/gui/color_picker.cpp -#, fuzzy msgid "Deferred Mode" -msgstr "Diferido" +msgstr "Modo Diferido" #: scene/gui/color_picker.cpp -#, fuzzy msgid "Presets Enabled" -msgstr "Ajustes preestablecidos" +msgstr "Preajustes Activados" #: scene/gui/color_picker.cpp -#, fuzzy msgid "Presets Visible" -msgstr "Act./Desact. Visible" +msgstr "Preajustes Visibles" #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." @@ -23648,9 +23592,8 @@ msgstr "" "sencillo." #: scene/gui/control.cpp -#, fuzzy msgid "Theme Overrides" -msgstr "Anulaciones" +msgstr "Anulación de Temas" #: scene/gui/control.cpp msgid "" @@ -23662,14 +23605,12 @@ msgstr "" "Filtro del Ratón en \"Stop\" o \"Pass\"." #: scene/gui/control.cpp -#, fuzzy msgid "Anchor" -msgstr "Sólo anclado" +msgstr "Anclaje" #: scene/gui/control.cpp -#, fuzzy msgid "Grow Direction" -msgstr "Direcciones" +msgstr "Dirección de Crecimiento" #: scene/gui/control.cpp scene/resources/navigation_mesh.cpp msgid "Min Size" @@ -23680,40 +23621,36 @@ msgid "Pivot Offset" msgstr "Pivote de Desplazamiento" #: scene/gui/control.cpp -#, fuzzy msgid "Clip Content" -msgstr "Constante de Clase" +msgstr "Contenido del Clip" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -#, fuzzy msgid "Tooltip" -msgstr "Herramientas" +msgstr "Tooltip" #: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Focus" -msgstr "Foco en Ruta" +msgstr "Foco" #: scene/gui/control.cpp msgid "Neighbour Left" -msgstr "" +msgstr "Vecino Izquierda" #: scene/gui/control.cpp msgid "Neighbour Top" -msgstr "" +msgstr "Vecino Superior" #: scene/gui/control.cpp msgid "Neighbour Right" -msgstr "" +msgstr "Vecino Derecha" #: scene/gui/control.cpp -#, fuzzy msgid "Neighbour Bottom" -msgstr "Centro Inferior" +msgstr "Vecino Inferior" #: scene/gui/control.cpp msgid "Next" @@ -23740,23 +23677,20 @@ msgid "Size Flags" msgstr "Tamaño de los Indicadores" #: scene/gui/control.cpp -#, fuzzy msgid "Stretch Ratio" -msgstr "Modo de Selección" +msgstr "Relación de Estiramiento" #: scene/gui/control.cpp -#, fuzzy msgid "Theme Type Variation" -msgstr "Propiedades del Theme" +msgstr "Propiedades del Tema" #: scene/gui/dialogs.cpp msgid "Window Title" msgstr "" #: scene/gui/dialogs.cpp -#, fuzzy msgid "Dialog" -msgstr "Diálogo XForm" +msgstr "Diálogo" #: scene/gui/dialogs.cpp msgid "Hide On OK" @@ -23771,18 +23705,16 @@ msgid "Please Confirm..." msgstr "Por favor, Confirma..." #: scene/gui/file_dialog.cpp -#, fuzzy msgid "Mode Overrides Title" -msgstr "Elemento de Anulación" +msgstr "Sobreescritura" #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Debe tener una extensión válida." #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Right Disconnects" -msgstr "Desconectar" +msgstr "Desconexión Correcta" #: scene/gui/graph_edit.cpp msgid "Scroll Offset" @@ -23793,24 +23725,20 @@ msgid "Snap Distance" msgstr "Ajustar Distancia" #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Zoom Min" -msgstr "Acercar Zoom" +msgstr "Zoom MÃnimo" #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Zoom Max" -msgstr "Acercar Zoom" +msgstr "Zoom Máximo" #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Zoom Step" -msgstr "Alejar Zoom" +msgstr "Paso Zoom" #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Show Zoom Label" -msgstr "Mostrar Huesos" +msgstr "Mostrar Etiqueta Zoom" #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp #: scene/resources/default_theme/default_theme.cpp @@ -23822,58 +23750,50 @@ msgid "Enable grid minimap." msgstr "Activar minimapa de cuadrÃcula." #: scene/gui/graph_node.cpp -#, fuzzy msgid "Show Close" -msgstr "Mostrar Huesos" +msgstr "Mostrar Cerrar" #: scene/gui/graph_node.cpp scene/gui/option_button.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Selected" -msgstr "Seleccionar" +msgstr "Seleccionado" #: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Comment" -msgstr "Confirmar" +msgstr "Comentario" #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" #: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp -#, fuzzy msgid "Columns" -msgstr "Volumen" +msgstr "Columnas" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp #: scene/gui/tree.cpp scene/main/viewport.cpp -#, fuzzy msgid "Timers" -msgstr "Tiempo" +msgstr "Temporizadores" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp msgid "Incremental Search Max Interval Msec" msgstr "" #: scene/gui/item_list.cpp scene/gui/tree.cpp -#, fuzzy msgid "Allow Reselect" -msgstr "Aplicar Restablecer" +msgstr "Permitir Volver A Seleccionar" #: scene/gui/item_list.cpp scene/gui/tree.cpp -#, fuzzy msgid "Allow RMB Select" -msgstr "Rellenar Selección" +msgstr "Permitir Selección Con Botón Derecho Del Ratón" #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" #: scene/gui/item_list.cpp -#, fuzzy msgid "Auto Height" -msgstr "Prueba" +msgstr "Altura Automática" #: scene/gui/item_list.cpp msgid "Max Columns" @@ -23892,23 +23812,20 @@ msgid "Icon Scale" msgstr "Escala de Icono" #: scene/gui/item_list.cpp -#, fuzzy msgid "Fixed Icon Size" -msgstr "Vista Frontal" +msgstr "Tamaño Fijo de Icono" #: scene/gui/label.cpp -#, fuzzy msgid "V Align" -msgstr "Asignar" +msgstr "Alineamiento V" #: scene/gui/label.cpp scene/gui/rich_text_label.cpp msgid "Visible Characters" msgstr "Caracteres Visibles" #: scene/gui/label.cpp scene/gui/rich_text_label.cpp -#, fuzzy msgid "Percent Visible" -msgstr "Act./Desact. Visible" +msgstr "Porcentaje Visible" #: scene/gui/label.cpp msgid "Lines Skipped" @@ -23935,34 +23852,28 @@ msgid "Expand To Text Length" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Context Menu Enabled" -msgstr "Ayuda Contextual" +msgstr "Menú Contextual Activado" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Virtual Keyboard Enabled" -msgstr "Filtrar señales" +msgstr "Teclado Virtual Activado" #: scene/gui/line_edit.cpp -#, fuzzy msgid "Clear Button Enabled" -msgstr "Filtrar señales" +msgstr "Botón de Borrado Activado" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Shortcut Keys Enabled" -msgstr "Atajos" +msgstr "Atajos Activados" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Middle Mouse Paste Enabled" -msgstr "Filtrar señales" +msgstr "Pegar Con Botón Intermedio Ratón Activado" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Selecting Enabled" -msgstr "Sólo selección" +msgstr "Selección Activada" #: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp #: scene/gui/text_edit.cpp @@ -23970,14 +23881,12 @@ msgid "Deselect On Focus Loss Enabled" msgstr "" #: scene/gui/line_edit.cpp -#, fuzzy msgid "Right Icon" -msgstr "Botón Derecho" +msgstr "Icono Derecho" #: scene/gui/line_edit.cpp -#, fuzzy msgid "Placeholder" -msgstr "Cargar Como Placeholder" +msgstr "Marcador" #: scene/gui/line_edit.cpp msgid "Alpha" @@ -24000,24 +23909,20 @@ msgid "Underline" msgstr "" #: scene/gui/menu_button.cpp -#, fuzzy msgid "Switch On Hover" -msgstr "Cambiar" +msgstr "Cambiar Al Pasar Por Encima" #: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy msgid "Draw Center" -msgstr "Centro" +msgstr "Dibujar al Centro" #: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy msgid "Region Rect" -msgstr "Establecer Region Rect" +msgstr "Región Rectángulo" #: scene/gui/nine_patch_rect.cpp -#, fuzzy msgid "Patch Margin" -msgstr "Asignar Margen" +msgstr "Parche de Margen" #: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp msgid "Axis Stretch" @@ -24036,14 +23941,12 @@ msgstr "" "como Stretch en su lugar." #: scene/gui/popup.cpp -#, fuzzy msgid "Popup" -msgstr "Rellenar" +msgstr "Popup" #: scene/gui/popup.cpp -#, fuzzy msgid "Exclusive" -msgstr "Inclusivo" +msgstr "Exclusivo" #: scene/gui/popup.cpp msgid "" @@ -24056,28 +23959,24 @@ msgstr "" "edición, pero se esconderán al iniciar." #: scene/gui/popup_menu.cpp -#, fuzzy msgid "Hide On Item Selection" -msgstr "Centrar Selección" +msgstr "Ocultar Al Seleccionar Elemento" #: scene/gui/popup_menu.cpp -#, fuzzy msgid "Hide On Checkable Item Selection" -msgstr "Eliminar Selección de GridMap" +msgstr "Ocultar Al Seleccionar Elemento Activable" #: scene/gui/popup_menu.cpp -#, fuzzy msgid "Hide On State Item Selection" -msgstr "Eliminar Selección" +msgstr "Ocultar Al Seleccionar Elemento de Estado" #: scene/gui/popup_menu.cpp msgid "Submenu Popup Delay" msgstr "" #: scene/gui/popup_menu.cpp -#, fuzzy msgid "Allow Search" -msgstr "Buscar" +msgstr "Permitir Búsqueda" #: scene/gui/progress_bar.cpp msgid "Percent" @@ -24088,28 +23987,24 @@ msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "Si \"Exp Edit\" está activado, \"Min Value\" debe ser mayor que 0." #: scene/gui/range.cpp scene/resources/curve.cpp -#, fuzzy msgid "Min Value" -msgstr "Fijar Valor" +msgstr "Valor MÃnimo" #: scene/gui/range.cpp scene/resources/curve.cpp -#, fuzzy msgid "Max Value" -msgstr "Valor" +msgstr "Valor Máximo" #: scene/gui/range.cpp msgid "Page" msgstr "Página" #: scene/gui/range.cpp -#, fuzzy msgid "Exp Edit" -msgstr "Editar" +msgstr "Editar Exp" #: scene/gui/range.cpp -#, fuzzy msgid "Rounded" -msgstr "Agrupado" +msgstr "Redondeado" #: scene/gui/range.cpp msgid "Allow Greater" @@ -24120,24 +24015,20 @@ msgid "Allow Lesser" msgstr "" #: scene/gui/reference_rect.cpp -#, fuzzy msgid "Border Color" -msgstr "Cambiar Nombre del Elemento Color" +msgstr "Color Del Borde" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp -#, fuzzy msgid "Border Width" -msgstr "PÃxeles del Borde" +msgstr "Anchura Del Borde" #: scene/gui/rich_text_effect.cpp -#, fuzzy msgid "Relative Index" -msgstr "Obtener Ãndice" +msgstr "Ãndice Relativo" #: scene/gui/rich_text_effect.cpp -#, fuzzy msgid "Absolute Index" -msgstr "Auto SangrÃa" +msgstr "Ãndice Absoluto" #: scene/gui/rich_text_effect.cpp msgid "Elapsed Time" @@ -24146,7 +24037,7 @@ msgstr "Tiempo Transcurrido" #: scene/gui/rich_text_effect.cpp #, fuzzy msgid "Env" -msgstr "Fin" +msgstr "Env" #: scene/gui/rich_text_effect.cpp msgid "Character" @@ -24165,9 +24056,8 @@ msgid "Tab Size" msgstr "Tamaño de Tabulación" #: scene/gui/rich_text_label.cpp -#, fuzzy msgid "Fit Content Height" -msgstr "Pintar Peso de Huesos" +msgstr "Ajustar Altura Del Contenido" #: scene/gui/rich_text_label.cpp msgid "Scroll Active" @@ -24178,23 +24068,20 @@ msgid "Scroll Following" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy msgid "Selection Enabled" -msgstr "Sólo selección" +msgstr "Selección Activada" #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Override Selected Font Color" msgstr "Sobrescribir Color de Fuente Seleccionada" #: scene/gui/rich_text_label.cpp -#, fuzzy msgid "Custom Effects" -msgstr "Mover Efecto de Bus" +msgstr "Efectos Personalizados" #: scene/gui/scroll_bar.cpp -#, fuzzy msgid "Custom Step" -msgstr "CustomNode" +msgstr "Paso Personalizado" #: scene/gui/scroll_container.cpp msgid "" @@ -24207,18 +24094,16 @@ msgstr "" "manualmente el tamaño mÃnimo personalizado." #: scene/gui/scroll_container.cpp -#, fuzzy msgid "Follow Focus" -msgstr "Llenar superficie" +msgstr "Seguir Focus" #: scene/gui/scroll_container.cpp msgid "Horizontal Enabled" msgstr "Horizontal Activado" #: scene/gui/scroll_container.cpp -#, fuzzy msgid "Vertical Enabled" -msgstr "Filtrar señales" +msgstr "Vertical Activada" #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" @@ -24229,9 +24114,8 @@ msgid "Scrollable" msgstr "" #: scene/gui/slider.cpp -#, fuzzy msgid "Tick Count" -msgstr "Seleccionar Color" +msgstr "Cantidad De Marcas" #: scene/gui/slider.cpp msgid "Ticks On Borders" @@ -24250,14 +24134,12 @@ msgid "Split Offset" msgstr "Desplazamiento de División" #: scene/gui/split_container.cpp scene/gui/tree.cpp -#, fuzzy msgid "Collapsed" -msgstr "Colapsar Todo" +msgstr "Colapsado" #: scene/gui/split_container.cpp -#, fuzzy msgid "Dragger Visibility" -msgstr "Cambiar Visibilidad" +msgstr "Visibilidad de los Arrastradores" #: scene/gui/tab_container.cpp scene/gui/tabs.cpp msgid "Tab Align" @@ -24268,9 +24150,8 @@ msgid "Current Tab" msgstr "Pestaña Actual" #: scene/gui/tab_container.cpp -#, fuzzy msgid "Tabs Visible" -msgstr "Act./Desact. Visible" +msgstr "Pestañas Visibles" #: scene/gui/tab_container.cpp msgid "All Tabs In Front" @@ -24297,18 +24178,16 @@ msgid "Readonly" msgstr "" #: scene/gui/text_edit.cpp -#, fuzzy msgid "Bookmark Gutter" -msgstr "Marcadores" +msgstr "Canalón de Marcadores" #: scene/gui/text_edit.cpp -#, fuzzy msgid "Breakpoint Gutter" -msgstr "Saltar Breakpoints" +msgstr "Canalón de Puntos de Ruptura" #: scene/gui/text_edit.cpp msgid "Fold Gutter" -msgstr "Plegar Gutter" +msgstr "Canalón Plegable" #: scene/gui/text_edit.cpp msgid "Drag And Drop Selection Enabled" @@ -24335,9 +24214,8 @@ msgid "Draw" msgstr "Dibujar" #: scene/gui/text_edit.cpp -#, fuzzy msgid "Block Mode" -msgstr "Desbloquear Nodo" +msgstr "Modo Bloque" #: scene/gui/text_edit.cpp msgid "Moving By Right Click" @@ -24356,34 +24234,29 @@ msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp -#, fuzzy msgid "Focused" -msgstr "Foco en Ruta" +msgstr "Enfocado" #: scene/gui/texture_button.cpp -#, fuzzy msgid "Click Mask" -msgstr "Modo de Colisión" +msgstr "Máscara de Clic" #: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp #: scene/gui/video_player.cpp -#, fuzzy msgid "Expand" -msgstr "Expandir Todo" +msgstr "Expandir" #: scene/gui/texture_progress.cpp msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp -#, fuzzy msgid "Over" -msgstr "Sobreescribir" +msgstr "Sobre" #: scene/gui/texture_progress.cpp -#, fuzzy msgid "Progress" -msgstr "Propiedades del Theme" +msgstr "Progreso" #: scene/gui/texture_progress.cpp msgid "Progress Offset" @@ -24402,43 +24275,36 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -#, fuzzy msgid "Initial Angle" -msgstr "Inicializar" +msgstr "Ãngulo Inicial" #: scene/gui/texture_progress.cpp msgid "Fill Degrees" msgstr "Completar Grados" #: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Center Offset" -msgstr "Centro Izquierda" +msgstr "Desplazamiento Central" #: scene/gui/texture_progress.cpp -#, fuzzy msgid "Nine Patch Stretch" -msgstr "Modo de Interpolación" +msgstr "Estiramiento de Nine Patch" #: scene/gui/texture_progress.cpp -#, fuzzy msgid "Stretch Margin Left" -msgstr "Asignar Margen" +msgstr "Estiramiento de Margen Izquierdo" #: scene/gui/texture_progress.cpp -#, fuzzy msgid "Stretch Margin Top" -msgstr "Asignar Margen" +msgstr "Estiramiento de Margen Superior" #: scene/gui/texture_progress.cpp -#, fuzzy msgid "Stretch Margin Right" -msgstr "Asignar Margen" +msgstr "Estiramiento de Margen Derecho" #: scene/gui/texture_progress.cpp -#, fuzzy msgid "Stretch Margin Bottom" -msgstr "Modo de Selección" +msgstr "Estiramiento de Margen Inferior" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -24449,14 +24315,12 @@ msgid "(Other)" msgstr "(Otros)" #: scene/gui/tree.cpp -#, fuzzy msgid "Column Titles Visible" -msgstr "Act./Desact. Visible" +msgstr "TÃtulos de Columnas Visibles" #: scene/gui/tree.cpp -#, fuzzy msgid "Hide Folding" -msgstr "Botón Desactivado" +msgstr "Plegado de Pieles" #: scene/gui/tree.cpp msgid "Hide Root" @@ -24467,43 +24331,36 @@ msgid "Drop Mode Flags" msgstr "" #: scene/gui/video_player.cpp -#, fuzzy msgid "Audio Track" -msgstr "Agregar Pista" +msgstr "Pista de Audio" #: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp msgid "Paused" -msgstr "" +msgstr "Pausado" #: scene/gui/video_player.cpp -#, fuzzy msgid "Buffering Msec" -msgstr "Vista Trasera" +msgstr "Buffering Msec" #: scene/gui/video_player.cpp -#, fuzzy msgid "Stream Position" -msgstr "Establecer Posición de Entrada de Curva" +msgstr "Posición del Stream" #: scene/gui/viewport_container.cpp -#, fuzzy msgid "Stretch Shrink" -msgstr "Buscar" +msgstr "Encogimiento por Estiramiento" #: scene/main/canvas_layer.cpp -#, fuzzy msgid "Follow Viewport" -msgstr "Mostrar Viewport" +msgstr "Seguir el Viewport" #: scene/main/http_request.cpp -#, fuzzy msgid "Download File" -msgstr "Descargar" +msgstr "Descargar Archivo" #: scene/main/http_request.cpp -#, fuzzy msgid "Download Chunk Size" -msgstr "Descargando" +msgstr "Descargar Tamaño del Fragmento" #: scene/main/http_request.cpp msgid "Body Size Limit" @@ -24524,89 +24381,76 @@ msgid "" msgstr "" #: scene/main/node.cpp -#, fuzzy msgid "Name Num Separator" -msgstr "Separador con nombre" +msgstr "Separador Numérico del Nombre" #: scene/main/node.cpp msgid "Name Casing" msgstr "" #: scene/main/node.cpp -#, fuzzy msgid "Editor Description" -msgstr "Descripción" +msgstr "Descripción del Editor" #: scene/main/node.cpp -#, fuzzy msgid "Pause Mode" -msgstr "Modo desplazamiento lateral" +msgstr "Modo Pausa" #: scene/main/node.cpp -#, fuzzy msgid "Physics Interpolation Mode" -msgstr "Modo de Interpolación" +msgstr "Modo de Interpolación FÃsica" #: scene/main/node.cpp -#, fuzzy msgid "Display Folded" -msgstr "Mostrar Sin Sombreado" +msgstr "Vista Plegada" #: scene/main/node.cpp -#, fuzzy msgid "Filename" -msgstr "Renombrar" +msgstr "Nombre del Archivo" #: scene/main/node.cpp msgid "Owner" msgstr "Propietario" #: scene/main/node.cpp scene/main/scene_tree.cpp -#, fuzzy msgid "Multiplayer" -msgstr "Multiplicar %s" +msgstr "Multijugador" #: scene/main/node.cpp msgid "Custom Multiplayer" msgstr "Multijugador Personalizado" #: scene/main/node.cpp -#, fuzzy msgid "Process Priority" -msgstr "Activar Prioridad" +msgstr "Prioridad del Proceso" #: scene/main/scene_tree.cpp scene/main/timer.cpp -#, fuzzy msgid "Time Left" -msgstr "Superior Izquierda" +msgstr "Tiempo Restante" #: scene/main/scene_tree.cpp -#, fuzzy msgid "Debug Collisions Hint" -msgstr "Modo de Colisión" +msgstr "Sugerencia de Depuración de Colisiones" #: scene/main/scene_tree.cpp -#, fuzzy msgid "Debug Navigation Hint" -msgstr "Modo de Navegación" +msgstr "Sugerencia de Depuración de Navegación" #: scene/main/scene_tree.cpp msgid "Use Font Oversampling" msgstr "" #: scene/main/scene_tree.cpp -#, fuzzy msgid "Edited Scene Root" -msgstr "Nueva RaÃz de Escena" +msgstr "Escena RaÃz Editada" #: scene/main/scene_tree.cpp msgid "Root" msgstr "" #: scene/main/scene_tree.cpp -#, fuzzy msgid "Multiplayer Poll" -msgstr "Multiplicar %s" +msgstr "Encuesta Multijugador" #: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp #: scene/resources/shape_2d.cpp @@ -24618,32 +24462,28 @@ msgid "Shape Color" msgstr "" #: scene/main/scene_tree.cpp -#, fuzzy msgid "Contact Color" -msgstr "Seleccionar Color" +msgstr "Color de Contacto" #: scene/main/scene_tree.cpp msgid "Geometry Color" msgstr "" #: scene/main/scene_tree.cpp -#, fuzzy msgid "Disabled Geometry Color" -msgstr "Desactivar Elemento" +msgstr "Color de la GeometrÃa Desactivada" #: scene/main/scene_tree.cpp msgid "Max Contacts Displayed" msgstr "" #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp -#, fuzzy msgid "Draw 2D Outlines" -msgstr "Crear Outline" +msgstr "Dibujar Contornos 2D" #: scene/main/scene_tree.cpp servers/visual_server.cpp -#, fuzzy msgid "Reflections" -msgstr "Direcciones" +msgstr "Reflexiones" #: scene/main/scene_tree.cpp msgid "Atlas Size" @@ -24674,9 +24514,8 @@ msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp -#, fuzzy msgid "Default Environment" -msgstr "Ver Entorno" +msgstr "Entorno por Defecto" #: scene/main/scene_tree.cpp msgid "" @@ -24687,9 +24526,8 @@ msgstr "" "(Rendering -> Environment -> Default Environment) no se ha podido cargar." #: scene/main/scene_tree.cpp -#, fuzzy msgid "Enable Object Picking" -msgstr "Activar Papel Cebolla" +msgstr "Activar Selección de Objetos" #: scene/main/timer.cpp msgid "" @@ -24709,9 +24547,8 @@ msgid "Autostart" msgstr "Inicio Automático" #: scene/main/viewport.cpp -#, fuzzy msgid "Viewport Path" -msgstr "Ruta de Exportación" +msgstr "Ruta del Viewport" #: scene/main/viewport.cpp msgid "" @@ -24785,9 +24622,8 @@ msgid "Render Direct To Screen" msgstr "Renderización Directa en Pantalla" #: scene/main/viewport.cpp -#, fuzzy msgid "Debug Draw" -msgstr "Depurar" +msgstr "Depurar Dibujo" #: scene/main/viewport.cpp msgid "Render Target" @@ -24798,34 +24634,28 @@ msgid "V Flip" msgstr "" #: scene/main/viewport.cpp -#, fuzzy msgid "Clear Mode" -msgstr "Modo de Regla" +msgstr "Modo de Limpieza" #: scene/main/viewport.cpp -#, fuzzy msgid "Enable 2D" -msgstr "Activar" +msgstr "Activar 2D" #: scene/main/viewport.cpp -#, fuzzy msgid "Enable 3D" -msgstr "Activar" +msgstr "Activar 3D" #: scene/main/viewport.cpp -#, fuzzy msgid "Object Picking" -msgstr "Activar Papel Cebolla" +msgstr "Selección de Objetos" #: scene/main/viewport.cpp -#, fuzzy msgid "Disable Input" -msgstr "Desactivar Elemento" +msgstr "Desactivar Entrada" #: scene/main/viewport.cpp servers/visual_server.cpp -#, fuzzy msgid "Shadow Atlas" -msgstr "Nuevo Atlas" +msgstr "Sombra del Atlas" #: scene/main/viewport.cpp msgid "Quad 0" @@ -24844,78 +24674,66 @@ msgid "Quad 3" msgstr "" #: scene/main/viewport.cpp -#, fuzzy msgid "Canvas Transform" -msgstr "Reestablecer Transformación" +msgstr "Transformación del Canvas" #: scene/main/viewport.cpp -#, fuzzy msgid "Global Canvas Transform" -msgstr "Mantener transformación global" +msgstr "Transformación Global del Canvas" #: scene/main/viewport.cpp msgid "Tooltip Delay (sec)" -msgstr "" +msgstr "Retraso del Tooltip (sec)" #: scene/register_scene_types.cpp #, fuzzy msgid "Swap OK Cancel" -msgstr "Cancelar UI" +msgstr "Intercambio OK Cancelar" #: scene/register_scene_types.cpp -#, fuzzy msgid "Layer Names" -msgstr "Nombre" +msgstr "Nombres de las Capas" #: scene/register_scene_types.cpp -#, fuzzy msgid "2D Render" -msgstr "Renderización" +msgstr "Renderización 2D" #: scene/register_scene_types.cpp -#, fuzzy msgid "3D Render" -msgstr "Renderización" +msgstr "Renderización 3D" #: scene/register_scene_types.cpp -#, fuzzy msgid "2D Physics" -msgstr "FÃsica" +msgstr "FÃsica 2D" #: scene/register_scene_types.cpp -#, fuzzy msgid "3D Physics" -msgstr "FÃsica" +msgstr "FÃsica 3D" #: scene/register_scene_types.cpp -#, fuzzy msgid "2D Navigation" -msgstr "Navegación" +msgstr "Navegación 2D" #: scene/register_scene_types.cpp -#, fuzzy msgid "3D Navigation" -msgstr "Navegación" +msgstr "Navegación 3D" #: scene/register_scene_types.cpp msgid "Use hiDPI" msgstr "" #: scene/register_scene_types.cpp -#, fuzzy msgid "Custom" -msgstr "CustomNode" +msgstr "Personalizado" #: scene/register_scene_types.cpp -#, fuzzy msgid "Custom Font" -msgstr "CustomNode" +msgstr "Fuente Personalizada" #: scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -#, fuzzy msgid "Mix Rate" -msgstr "Nodo Mix" +msgstr "Tasa de Mezcla" #: scene/resources/audio_stream_sample.cpp msgid "Stereo" @@ -24926,9 +24744,8 @@ msgid "Segments" msgstr "Segmentos" #: scene/resources/curve.cpp -#, fuzzy msgid "Bake Resolution" -msgstr "Media Resolución" +msgstr "Bakear Resolución" #: scene/resources/curve.cpp msgid "Bake Interval" @@ -24939,77 +24756,64 @@ msgid "Panel" msgstr "" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Font Color" -msgstr "Seleccionar Color" +msgstr "Color de la Fuente" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Font Color Pressed" -msgstr "Color Hueso 1" +msgstr "Color de la Fuente Presionada" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Font Color Hover" -msgstr "Color Hueso 1" +msgstr "Color de la Fuente por Encima" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Font Color Focus" -msgstr "Llenar superficie" +msgstr "Color de la Fuente Enfocada" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Font Color Disabled" -msgstr "Clip Deshabilitado" +msgstr "Color de la Fuente Desactivada" #: scene/resources/default_theme/default_theme.cpp msgid "H Separation" msgstr "Separación en H" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Underline Spacing" -msgstr "Espaciado de LÃnea" +msgstr "Espaciado del Subrayado" #: scene/resources/default_theme/default_theme.cpp msgid "Arrow" msgstr "" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Arrow Margin" -msgstr "Asignar Margen" +msgstr "Margen de la Flecha" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Hover Pressed" -msgstr "Preset" +msgstr "Presionado por Encima" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Checked Disabled" -msgstr "Chequeable" +msgstr "Marcado Desactivado" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Unchecked" -msgstr "Chequeado" +msgstr "Sin marcar" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Unchecked Disabled" -msgstr "Desactivar Elemento" +msgstr "Sin marcar Desactivado" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Radio Checked" -msgstr "Chequeado" +msgstr "Radio Marcado" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Radio Checked Disabled" -msgstr "(Editor Desactivado)" +msgstr "Radio Marcado Desactivado" #: scene/resources/default_theme/default_theme.cpp msgid "Radio Unchecked" @@ -25030,27 +24834,23 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "On Disabled" -msgstr "Desactivar Elemento" +msgstr "Desactivado" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Off" -msgstr "Desplazamiento" +msgstr "Apagado" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Off Disabled" -msgstr "Desactivar Elemento" +msgstr "Apagado Desactivado" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Font Color Shadow" -msgstr "Color Hueso 1" +msgstr "Color de la Sombra de la Fuente" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Font Outline Modulate" -msgstr "Forzar Modulación en Blanco" +msgstr "Modulación del Contorno de la Fuente" #: scene/resources/default_theme/default_theme.cpp msgid "Shadow Offset X" @@ -25061,59 +24861,50 @@ msgid "Shadow Offset Y" msgstr "Desplazamiento de la Sombra en Y" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Shadow As Outline" -msgstr "Mostrar Contorno Anterior" +msgstr "Sombra como Contorno" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Font Color Selected" -msgstr "Desbloquear Seleccionado" +msgstr "Color de Fuente Seleccionada" #: scene/resources/default_theme/default_theme.cpp msgid "Font Color Uneditable" msgstr "" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Cursor Color" -msgstr "CustomNode" +msgstr "Color del Cursor" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Clear Button Color" -msgstr "Filtrar señales" +msgstr "Limpiar Color del Botón" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Clear Button Color Pressed" -msgstr "Filtrar señales" +msgstr "Limpiar Color del Botón Presionado" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Minimum Spaces" -msgstr "Escena Principal" +msgstr "Espacios MÃnimos" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "BG" -msgstr "B" +msgstr "BG" #: scene/resources/default_theme/default_theme.cpp msgid "FG" msgstr "" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Tab" -msgstr "Tab 1" +msgstr "Tab" #: scene/resources/default_theme/default_theme.cpp #: scene/resources/dynamic_font.cpp scene/resources/world.cpp #: scene/resources/world_2d.cpp -#, fuzzy msgid "Space" -msgstr "Escena Principal" +msgstr "Espacio" #: scene/resources/default_theme/default_theme.cpp msgid "Folded" @@ -25128,9 +24919,8 @@ msgid "Font Color Readonly" msgstr "" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Completion Lines" -msgstr "Completar" +msgstr "Finalización de LÃneas" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26907,7 +26697,7 @@ msgstr "Margen de Conexión de Bordes" #: scene/resources/world_2d.cpp msgid "Canvas" -msgstr "" +msgstr "Lienzo" #: servers/arvr/arvr_interface.cpp msgid "Is Primary" diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index b37d9dcfd8..10a562d0b8 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -2800,7 +2800,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "Copiar Ruta del Nodo" #: editor/editor_export.cpp @@ -20742,15 +20742,15 @@ msgstr "No se pudo encontrar la keystore, no se puedo exportar." #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Archivo ejecutable no válido." #: platform/windows/export/export.cpp #, fuzzy @@ -20774,15 +20774,15 @@ msgstr "Nombre inválido." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Archivo ejecutable no válido." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/et.po b/editor/translations/et.po index 1f3fe075df..3976c9f0bd 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -2789,7 +2789,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "Kopeeri sõlme tee" #: editor/editor_export.cpp @@ -20013,15 +20013,15 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Vigane nimi." #: platform/windows/export/export.cpp msgid "Could not find signtool executable at \"%s\"." @@ -20043,15 +20043,15 @@ msgstr "Vigane nimi." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Vigane nimi." #: platform/windows/export/export.cpp msgid "Failed to remove temporary file \"%s\"." diff --git a/editor/translations/eu.po b/editor/translations/eu.po index 2555dfa8d3..3e69f3c4b9 100644 --- a/editor/translations/eu.po +++ b/editor/translations/eu.po @@ -2756,8 +2756,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "Kargatu animazioa" #: editor/editor_export.cpp #, fuzzy @@ -19815,15 +19816,15 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Animazio izen baliogabea!" #: platform/windows/export/export.cpp msgid "Could not find signtool executable at \"%s\"." @@ -19845,15 +19846,15 @@ msgstr "Animazio izen baliogabea!" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Animazio izen baliogabea!" #: platform/windows/export/export.cpp msgid "Failed to remove temporary file \"%s\"." diff --git a/editor/translations/fa.po b/editor/translations/fa.po index a0202d3254..86b847e530 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -2840,7 +2840,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "Ú©Ù¾ÛŒ کردن مسیر node" #: editor/editor_export.cpp @@ -20752,15 +20752,15 @@ msgstr "نمی‌تواند یک پوشه ایجاد شود." #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "باید از یک پسوند معتبر استÙاده شود." #: platform/windows/export/export.cpp #, fuzzy @@ -20784,15 +20784,15 @@ msgstr "نام نامعتبر." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "باید از یک پسوند معتبر استÙاده شود." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/fi.po b/editor/translations/fi.po index 28b4581d60..db841ef48a 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -2864,7 +2864,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "Kopioi solmun polku" #: editor/editor_export.cpp @@ -20756,17 +20756,17 @@ msgstr "Keystorea ei löytynyt, ei voida viedä." #: platform/windows/export/export.cpp #, fuzzy msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" "rcedit-työkalu täytyy olla konfiguroituna editorin asetuksissa (Export > " "Windows > Rcedit) ikonin tai sovelluksen tietojen muuttamiseksi." #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Virheellinen käynnistystiedosto." #: platform/windows/export/export.cpp #, fuzzy @@ -20791,17 +20791,17 @@ msgstr "Virheellinen nimi." #: platform/windows/export/export.cpp #, fuzzy msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" "rcedit-työkalu täytyy olla konfiguroituna editorin asetuksissa (Export > " "Windows > Rcedit) ikonin tai sovelluksen tietojen muuttamiseksi." #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Virheellinen käynnistystiedosto." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/fil.po b/editor/translations/fil.po index 4671a2aeaf..0a154fd6ae 100644 --- a/editor/translations/fil.po +++ b/editor/translations/fil.po @@ -2712,8 +2712,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "Pagulit ng Animation" #: editor/editor_export.cpp msgid "Completed successfully." @@ -19501,14 +19502,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" +msgid "rcedit failed to modify executable: %s." msgstr "" #: platform/windows/export/export.cpp @@ -19530,14 +19530,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" +msgid "Signtool failed to sign executable: %s." msgstr "" #: platform/windows/export/export.cpp diff --git a/editor/translations/fr.po b/editor/translations/fr.po index 85a3e54c1d..88c4966b54 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -101,13 +101,14 @@ # Arnaud Lier <arnaud@ric-rac.org>, 2022. # Jérémie Guegain <mirejai@orange.fr>, 2022. # cwulveryck <cwulveryck@online.fr>, 2022. +# Helix Sir <vincentbarkmann@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-07-16 06:20+0000\n" -"Last-Translator: cwulveryck <cwulveryck@online.fr>\n" +"PO-Revision-Date: 2022-08-05 01:04+0000\n" +"Last-Translator: Helix Sir <vincentbarkmann@gmail.com>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" "Language: fr\n" @@ -147,11 +148,11 @@ msgstr "Lissage de Delta" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode" -msgstr "Mode d'Utilisation Faible du Processeur" +msgstr "Mode d'utilisation faible du processeur" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode Sleep (µsec)" -msgstr "Mode d'Utilisation Faible du Processeur (µs)" +msgstr "Mode d'utilisation faible du processeur Veille (µsec)" #: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp msgid "Keep Screen On" @@ -244,9 +245,8 @@ msgid "Time Scale" msgstr "Echelle de temps" #: core/bind/core_bind.cpp main/main.cpp -#, fuzzy msgid "Physics Jitter Fix" -msgstr "Correction de la physique gigue" +msgstr "Correction des sursauts de physique" #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" @@ -316,9 +316,8 @@ msgid "Page Size" msgstr "Taille de page" #: core/io/file_access_network.cpp -#, fuzzy msgid "Page Read Ahead" -msgstr "Page lue devant" +msgstr "Pré-lecture de page" #: core/io/http_client.cpp msgid "Blocking Mode Enabled" @@ -329,9 +328,8 @@ msgid "Connection" msgstr "Connexion" #: core/io/http_client.cpp -#, fuzzy msgid "Read Chunk Size" -msgstr "Lire la taille du tronçon" +msgstr "Taile des tronçons de lecture" #: core/io/marshalls.cpp msgid "Object ID" @@ -375,7 +373,7 @@ msgstr "Taille maximale du tampon de sortie" #: core/io/packet_peer.cpp msgid "Stream Peer" -msgstr "" +msgstr "Pair de flux" #: core/io/stream_peer.cpp msgid "Big Endian" @@ -488,9 +486,8 @@ msgid "Command" msgstr "Commande" #: core/os/input_event.cpp -#, fuzzy msgid "Physical" -msgstr " (physique)" +msgstr "Physique" #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp #: scene/gui/base_button.cpp scene/gui/texture_button.cpp @@ -500,7 +497,7 @@ msgstr "Pressé" #: core/os/input_event.cpp msgid "Scancode" -msgstr "Scancode" +msgstr "Code de scan" #: core/os/input_event.cpp msgid "Physical Scancode" @@ -543,9 +540,8 @@ msgid "Pressure" msgstr "Pression" #: core/os/input_event.cpp -#, fuzzy msgid "Pen Inverted" -msgstr "Inverser" +msgstr "Stylo Inversé" #: core/os/input_event.cpp msgid "Relative" @@ -624,7 +620,7 @@ msgstr "Application" #: core/project_settings.cpp main/main.cpp msgid "Config" -msgstr "Config" +msgstr "Configuration" #: core/project_settings.cpp msgid "Project Settings Override" @@ -731,9 +727,8 @@ msgid "Editor" msgstr "Éditeur" #: core/project_settings.cpp -#, fuzzy msgid "Main Run Args" -msgstr "Arguments de la scène principale :" +msgstr "Paramètres d'exécution du programme principal" #: core/project_settings.cpp msgid "Scene Naming" @@ -797,9 +792,8 @@ msgid "UI Down" msgstr "Bas" #: core/project_settings.cpp -#, fuzzy msgid "UI Page Up" -msgstr "Page Haut" +msgstr "Page Haut (Interface)" #: core/project_settings.cpp msgid "UI Page Down" @@ -835,9 +829,8 @@ msgid "3D" msgstr "3D" #: core/project_settings.cpp -#, fuzzy msgid "Smooth Trimesh Collision" -msgstr "Collision Lisse Trimesh" +msgstr "Lissage de Collision Trimesh" #: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles2/rasterizer_scene_gles2.cpp @@ -918,9 +911,8 @@ msgid "Compression Level" msgstr "Niveau de Compression" #: core/project_settings.cpp -#, fuzzy msgid "Window Log Size" -msgstr "Taille de la fenêtre du journal" +msgstr "Taille du journal de la fenêtre" #: core/project_settings.cpp msgid "Zlib" @@ -948,10 +940,9 @@ msgstr "Délai d'expiration de la connexion en secondes" #: core/register_core_types.cpp msgid "Packet Peer Stream" -msgstr "" +msgstr "Flux de pair de paquet" #: core/register_core_types.cpp -#, fuzzy msgid "Max Buffer (Power of 2)" msgstr "Tampon Max (puissance de 2)" @@ -993,7 +984,6 @@ msgid "Test" msgstr "Test" #: core/translation.cpp scene/resources/font.cpp -#, fuzzy msgid "Fallback" msgstr "Repli" @@ -1036,12 +1026,12 @@ msgstr "Tampons" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp msgid "Canvas Polygon Buffer Size (KB)" -msgstr "" +msgstr "Taille du tampon des polygones du canevas (Ko)" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp msgid "Canvas Polygon Index Buffer Size (KB)" -msgstr "" +msgstr "Taille de l'index des polygones du canevas (Ko)" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp @@ -1057,15 +1047,13 @@ msgstr "2D" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp -#, fuzzy msgid "Snapping" -msgstr "Magnétisme intelligent" +msgstr "Magnétisme" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp -#, fuzzy msgid "Use GPU Pixel Snap" -msgstr "Aligner au pixel près" +msgstr "Arrondissement GPU au pixel le plus proche" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp @@ -1074,9 +1062,8 @@ msgstr "Taille du tampon immédiat (Ko)" #: drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp -#, fuzzy msgid "Lightmapping" -msgstr "Précalculer les lightmaps" +msgstr "Cartographie des lumières" #: drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp @@ -1100,7 +1087,6 @@ msgid "Max Lights Per Object" msgstr "Maximum de lumières par objet" #: drivers/gles3/rasterizer_scene_gles3.cpp -#, fuzzy msgid "Subsurface Scattering" msgstr "Transluminescence" @@ -1122,13 +1108,12 @@ msgid "Follow Surface" msgstr "Suivre la surface" #: drivers/gles3/rasterizer_scene_gles3.cpp -#, fuzzy msgid "Weight Samples" msgstr "Échantillons de poids" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Voxel Cone Tracing" -msgstr "" +msgstr "Traçage de cone voxel" #: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" @@ -1136,7 +1121,7 @@ msgstr "Haute Qualité" #: drivers/gles3/rasterizer_storage_gles3.cpp msgid "Blend Shape Max Buffer Size (KB)" -msgstr "" +msgstr "Taille max du tampon de mélange de formes" #. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp @@ -1193,7 +1178,7 @@ msgstr "Modifier le temps de l’image-clé" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" -msgstr "Changer la transition de l’animation" +msgstr "Transition de changement de l’animation" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" @@ -1253,14 +1238,12 @@ msgid "Type" msgstr "Type" #: editor/animation_track_editor.cpp -#, fuzzy msgid "In Handle" -msgstr "Définir la poignée" +msgstr "Poignée d'entrée" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Out Handle" -msgstr "Définir la poignée" +msgstr "Poignée de sortie" #: editor/animation_track_editor.cpp #: editor/import/resource_importer_texture.cpp @@ -1274,7 +1257,6 @@ msgid "Start Offset" msgstr "Décalage du Départ" #: editor/animation_track_editor.cpp -#, fuzzy msgid "End Offset" msgstr "Décalage à la fin" @@ -1289,9 +1271,8 @@ msgid "Animation" msgstr "Animation" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Easing" -msgstr "Ease in-out" +msgstr "Transition entrée-sortie" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Time" @@ -1430,38 +1411,32 @@ msgid "(Invalid, expected type: %s)" msgstr "(Invalide, type attendu : %s)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Easing:" -msgstr "Ease in-out" +msgstr "Transition entrée-sortie :" #: editor/animation_track_editor.cpp -#, fuzzy msgid "In-Handle:" -msgstr "Définir la poignée" +msgstr "Poignée d'entrée :" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Out-Handle:" -msgstr "Définir la poignée" +msgstr "Poignée de sortie :" #: editor/animation_track_editor.cpp msgid "Stream:" msgstr "Flux :" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Start (s):" -msgstr "Redémarrer (s) :" +msgstr "Début (s) :" #: editor/animation_track_editor.cpp -#, fuzzy msgid "End (s):" -msgstr "Fondu entrant (s) :" +msgstr "Fin (s) :" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation Clip:" -msgstr "Animations :" +msgstr "Clip d'animation :" #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" @@ -1549,9 +1524,8 @@ msgid "Editors" msgstr "Éditeurs" #: editor/animation_track_editor.cpp editor/editor_settings.cpp -#, fuzzy msgid "Confirm Insert Track" -msgstr "Insérer une piste et clé d’animation" +msgstr "Confirmer l'ajout de piste" #. TRANSLATORS: %s will be replaced by a phrase describing the target of track. #: editor/animation_track_editor.cpp @@ -2867,8 +2841,8 @@ msgid "Project export for platform:" msgstr "Exportation du projet pour la plateforme :" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "Terminé avec des erreurs." +msgid "Completed with warnings." +msgstr "Terminé avec des avertissements." #: editor/editor_export.cpp msgid "Completed successfully." @@ -2988,9 +2962,8 @@ msgid "64 Bits" msgstr "64 Bits" #: editor/editor_export.cpp -#, fuzzy msgid "Embed PCK" -msgstr "PCK Intégré" +msgstr "Intégrer PCK" #: editor/editor_export.cpp platform/osx/export/export.cpp msgid "Texture Format" @@ -3029,9 +3002,8 @@ msgid "Custom release template not found." msgstr "Modèle de version personnalisée introuvable." #: editor/editor_export.cpp -#, fuzzy msgid "Prepare Template" -msgstr "Gérer les modèles" +msgstr "Préparer le modèle type" #: editor/editor_export.cpp platform/osx/export/export.cpp msgid "The given export path doesn't exist." @@ -3047,9 +3019,8 @@ msgstr "La copie du modèle d'exportation a échoué." #: editor/editor_export.cpp platform/windows/export/export.cpp #: platform/x11/export/export.cpp -#, fuzzy msgid "PCK Embedding" -msgstr "Intégration du PCK" +msgstr "Intégration PCK" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." @@ -3270,9 +3241,8 @@ msgid "Manage Editor Feature Profiles" msgstr "Gérer les profils de fonctionnalités de l'éditeur" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Default Feature Profile" -msgstr "Profil des fonctionnalités de Godot" +msgstr "Profil de fonctionalités par défaut" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" @@ -3383,7 +3353,6 @@ msgid "Show Hidden Files" msgstr "Afficher les fichiers cachés" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Disable Overwrite Warning" msgstr "Désactiver l'avertissement de réécriture" @@ -3688,25 +3657,21 @@ msgid "Read Only" msgstr "Lecture Seule" #: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp -#, fuzzy msgid "Checkable" -msgstr "Item à cocher" +msgstr "Cochable" #: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Checked" -msgstr "Item coché" +msgstr "Coché" #: editor/editor_inspector.cpp -#, fuzzy msgid "Draw Red" -msgstr "Appels de dessin :" +msgstr "Dessiner en rouge" #: editor/editor_inspector.cpp -#, fuzzy msgid "Keying" -msgstr "Jouer" +msgstr "En train de taper" #: editor/editor_inspector.cpp msgid "Pin value" @@ -4080,10 +4045,8 @@ msgid "Save & Reload" msgstr "Sauvegarder & Recharger" #: editor/editor_node.cpp -#, fuzzy msgid "Save changes to '%s' before reloading?" -msgstr "" -"Sauvegarder les modifications effectuées dans « %s » avant de recharger ?" +msgstr "Sauvegarder les modifications dans '%s' avant de recharger ?" #: editor/editor_node.cpp msgid "Save & Close" @@ -4202,11 +4165,9 @@ msgid "Open Project Manager?" msgstr "Ouvrir le gestionnaire de projets ?" #: editor/editor_node.cpp -#, fuzzy msgid "Save changes to the following scene(s) before reloading?" msgstr "" -"Sauvegarder les modifications sur la (les) scène(s) suivante(s) avant de " -"quitter ?" +"Sauvegarder les modifications de scène(s) suivante(s) avant de recharger ?" #: editor/editor_node.cpp msgid "Save & Quit" @@ -4411,9 +4372,8 @@ msgid "Interface" msgstr "Interface" #: editor/editor_node.cpp editor/editor_settings.cpp -#, fuzzy msgid "Scene Tabs" -msgstr "Basculer entre onglets de scène" +msgstr "Onglets de scène" #: editor/editor_node.cpp msgid "Always Show Close Button" @@ -4448,7 +4408,6 @@ msgid "Save On Focus Loss" msgstr "Enregistrer lorsque le focus est perdu" #: editor/editor_node.cpp editor/editor_settings.cpp -#, fuzzy msgid "Save Each Scene On Quit" msgstr "Enregistrer toutes les scènes à la fermeture" @@ -4470,12 +4429,10 @@ msgid "Update Vital Only" msgstr "Changements de matériau" #: editor/editor_node.cpp -#, fuzzy msgid "Localize Settings" -msgstr "Localisation" +msgstr "Traduction des réglages" #: editor/editor_node.cpp -#, fuzzy msgid "Restore Scenes On Load" msgstr "Restaurer les scènes au chargement" @@ -4488,7 +4445,6 @@ msgid "Inspector" msgstr "Inspecteur" #: editor/editor_node.cpp -#, fuzzy msgid "Default Property Name Style" msgstr "Style par défaut des noms de propriétés" @@ -4497,12 +4453,10 @@ msgid "Default Float Step" msgstr "Pas par défaut des flottant" #: editor/editor_node.cpp scene/gui/tree.cpp -#, fuzzy msgid "Disable Folding" -msgstr "Bouton désactivé" +msgstr "Désactiver le repliage" #: editor/editor_node.cpp -#, fuzzy msgid "Auto Unfold Foreign Scenes" msgstr "Déplier automatiquement les scènes étrangères" @@ -4511,7 +4465,6 @@ msgid "Horizontal Vector2 Editing" msgstr "Édition horizontale de Vector2" #: editor/editor_node.cpp -#, fuzzy msgid "Horizontal Vector Types Editing" msgstr "Édition de Types de Vecteur Horizontal" @@ -4520,12 +4473,10 @@ msgid "Open Resources In Current Inspector" msgstr "Ouvrir les ressources dans l'inspecteur actuel" #: editor/editor_node.cpp -#, fuzzy msgid "Resources To Open In New Inspector" msgstr "Ressources à ouvrir dans un nouvel inspecteur" #: editor/editor_node.cpp -#, fuzzy msgid "Default Color Picker Mode" msgstr "Mode par défaut du sélectionneur de couleur" @@ -5187,14 +5138,12 @@ msgid "Debugger" msgstr "Débogueur" #: editor/editor_profiler.cpp -#, fuzzy msgid "Profiler Frame History Size" msgstr "Taille de l'historique de la trame du profileur" #: editor/editor_profiler.cpp -#, fuzzy msgid "Profiler Frame Max Functions" -msgstr "Renommer la fonction" +msgstr "Nombre maximum de fonctions par trame de profileur" #: editor/editor_properties.cpp msgid "Edit Text:" @@ -5409,12 +5358,10 @@ msgid "Code Font Size" msgstr "Taille de la police du code" #: editor/editor_settings.cpp -#, fuzzy msgid "Font Antialiased" -msgstr "Anticrénelage appliqué sur la police" +msgstr "Police anticrénelée" #: editor/editor_settings.cpp -#, fuzzy msgid "Font Hinting" msgstr "Indication de police" @@ -5435,18 +5382,16 @@ msgid "Dim Editor On Dialog Popup" msgstr "Assombrir l'éditeur à l'ouverture d'un dialogue" #: editor/editor_settings.cpp main/main.cpp -#, fuzzy msgid "Low Processor Mode Sleep (µsec)" -msgstr "Mode de faible latence Processeur" +msgstr "Veille du Mode faible latence Processeur (µsec)" #: editor/editor_settings.cpp msgid "Unfocused Low Processor Mode Sleep (µsec)" -msgstr "" +msgstr "Veille du mode d'utilisation faible du processeur quand inactif (µsec)" #: editor/editor_settings.cpp -#, fuzzy msgid "Separate Distraction Mode" -msgstr "Mode Sans Distraction" +msgstr "Mode distraction séparée" #: editor/editor_settings.cpp msgid "Automatically Open Screenshots" @@ -5454,7 +5399,7 @@ msgstr "Ouvrir automatiquement les captures d'écran" #: editor/editor_settings.cpp msgid "Max Array Dictionary Items Per Page" -msgstr "" +msgstr "Nombre maximum d'articles tableau de dictionnaire par page" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp @@ -5475,9 +5420,8 @@ msgid "Base Color" msgstr "Couleur de Base" #: editor/editor_settings.cpp -#, fuzzy msgid "Accent Color" -msgstr "Prélever une couleur" +msgstr "Couleur d'accentuation" #: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" @@ -5485,69 +5429,59 @@ msgstr "Contraste" #: editor/editor_settings.cpp msgid "Relationship Line Opacity" -msgstr "" +msgstr "Opacité des lignes de relation" #: editor/editor_settings.cpp -#, fuzzy msgid "Highlight Tabs" -msgstr "Enregistrement des lightmaps" +msgstr "Surligner les onglets" #: editor/editor_settings.cpp -#, fuzzy msgid "Border Size" -msgstr "Pixels de bordure" +msgstr "Taille de bordure" #: editor/editor_settings.cpp -#, fuzzy msgid "Use Graph Node Headers" -msgstr "Utiliser les en-tête de noeud Graph" +msgstr "Utiliser les en-têtes de graphes des nÅ“uds" #: editor/editor_settings.cpp -#, fuzzy msgid "Additional Spacing" -msgstr "Bouclage de l’animation" +msgstr "Espacement supplémentaire" #: editor/editor_settings.cpp msgid "Custom Theme" msgstr "Thème Personnalisé" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Script Button" -msgstr "Molette bouton droit" +msgstr "Afficher le bouton script" #: editor/editor_settings.cpp -#, fuzzy msgid "Directories" -msgstr "Directions" +msgstr "Dossiers" #: editor/editor_settings.cpp -#, fuzzy msgid "Autoscan Project Path" -msgstr "Chemin du projet :" +msgstr "Scan auto du chemin du projet" #: editor/editor_settings.cpp msgid "Default Project Path" msgstr "Chemin du Projet par Défaut" #: editor/editor_settings.cpp -#, fuzzy msgid "On Save" -msgstr "Enregistrer" +msgstr "À l'enregistrement" #: editor/editor_settings.cpp msgid "Compress Binary Resources" msgstr "Compresser les ressources binaires" #: editor/editor_settings.cpp -#, fuzzy msgid "Safe Save On Backup Then Rename" -msgstr "Sauvegarde sécurisée lors de l'archivage puis renommer" +msgstr "Sauvegarde sécurisée lors de l'archivage avant de renommer" #: editor/editor_settings.cpp -#, fuzzy msgid "File Dialog" -msgstr "Dialogue XForm" +msgstr "Fenêtre de sélection de fichiers" #: editor/editor_settings.cpp msgid "Thumbnail Size" @@ -5555,21 +5489,19 @@ msgstr "Taille de la vignette" #: editor/editor_settings.cpp msgid "Docks" -msgstr "" +msgstr "S'attache" #: editor/editor_settings.cpp msgid "Scene Tree" msgstr "une arborescence, arbre des scènes" #: editor/editor_settings.cpp -#, fuzzy msgid "Start Create Dialog Fully Expanded" -msgstr "Lancer le dialogue de Création totalement expandu" +msgstr "Lancer le dialogue de création complètement déplié" #: editor/editor_settings.cpp -#, fuzzy msgid "Always Show Folders" -msgstr "Toujours afficher la grille" +msgstr "Toujours afficher les dossiers" #: editor/editor_settings.cpp msgid "Property Editor" @@ -5580,29 +5512,24 @@ msgid "Auto Refresh Interval" msgstr "Intervalle d’autorafraîchissement" #: editor/editor_settings.cpp -#, fuzzy msgid "Subresource Hue Tint" -msgstr "Ressources secondaires" +msgstr "Teinte des sous-ressources" #: editor/editor_settings.cpp -#, fuzzy msgid "Color Theme" -msgstr "Thème de l'éditeur" +msgstr "Thème de couleurs" #: editor/editor_settings.cpp scene/3d/label_3d.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Line Spacing" msgstr "Espace entre les lignes" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp #: modules/gdscript/editor/gdscript_highlighter.cpp -#, fuzzy msgid "Highlighting" -msgstr "Éclairage direct" +msgstr "Surlignage" #: editor/editor_settings.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Syntax Highlighting" msgstr "Coloration syntaxique" @@ -5615,32 +5542,28 @@ msgid "Highlight Current Line" msgstr "Mettre en évidence la ligne actuelle" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Highlight Type Safe Lines" -msgstr "Surligner les lignes Typées" +msgstr "Surligner les lignes à types sûrs" #: editor/editor_settings.cpp -#, fuzzy msgid "Indent" -msgstr "Indenter vers la gauche" +msgstr "Indenter" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Indentation automatique" #: editor/editor_settings.cpp -#, fuzzy msgid "Convert Indent On Save" -msgstr "Convertir indentations en espaces" +msgstr "Convertir les indentations à l'enregistrement" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Tabs" msgstr "Montrer les tabulations" #: editor/editor_settings.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Draw Spaces" -msgstr "Appels de dessin :" +msgstr "Afficher les espaces" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp @@ -5658,9 +5581,8 @@ msgid "V Scroll Speed" msgstr "Vitesse du défilement vertical" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Minimap" -msgstr "Afficher l'origine" +msgstr "Afficher la minimap" #: editor/editor_settings.cpp msgid "Minimap Width" @@ -5668,16 +5590,15 @@ msgstr "Largeur de la mini-carte" #: editor/editor_settings.cpp msgid "Mouse Extra Buttons Navigate History" -msgstr "" +msgstr "Boutons additionnels de la souris déplacent dans l'historique" #: editor/editor_settings.cpp -#, fuzzy msgid "Drag And Drop Selection" -msgstr "Sélection de la GridMap" +msgstr "Sélection glisser/déposer" #: editor/editor_settings.cpp msgid "Stay In Script Editor On Node Selected" -msgstr "" +msgstr "Rester sur l’éditeur de script en sélectionnant un nÅ“ud" #: editor/editor_settings.cpp msgid "Appearance" @@ -5688,21 +5609,18 @@ msgid "Show Line Numbers" msgstr "Afficher les Numéros de Ligne" #: editor/editor_settings.cpp -#, fuzzy msgid "Line Numbers Zero Padded" -msgstr "Numéro de ligne :" +msgstr "Numéros de lignes avec remplissage en zéros" #: editor/editor_settings.cpp msgid "Show Bookmark Gutter" msgstr "Montrer le bandeau de marque-page" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Breakpoint Gutter" -msgstr "Passer les points d'arrêt" +msgstr "Afficher le bandeau de points d’arrêt" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Info Gutter" msgstr "Montrer le bandeau d'information" @@ -5712,26 +5630,25 @@ msgstr "Rétrécir le code" #: editor/editor_settings.cpp msgid "Word Wrap" -msgstr "" +msgstr "Retour à la ligne des mots" #: editor/editor_settings.cpp msgid "Show Line Length Guidelines" -msgstr "" +msgstr "Montrer les guides de longueur de ligne" #: editor/editor_settings.cpp msgid "Line Length Guideline Soft Column" -msgstr "" +msgstr "Colonne douce des guides de longueur de ligne" #: editor/editor_settings.cpp msgid "Line Length Guideline Hard Column" -msgstr "" +msgstr "Colonne dure des guides de longueur de ligne" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp msgid "Script List" msgstr "Liste des Scripts" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Members Overview" msgstr "Montrer l'ensemble des Membres" @@ -5740,19 +5657,16 @@ msgid "Files" msgstr "Fichiers" #: editor/editor_settings.cpp -#, fuzzy msgid "Trim Trailing Whitespace On Save" -msgstr "Supprimer les espaces de fin de ligne" +msgstr "Retirer les espaces de fin de ligne à l'enregistrement" #: editor/editor_settings.cpp -#, fuzzy msgid "Autosave Interval Secs" -msgstr "Intervalle entre les auto-sauvegarde (en secondes)" +msgstr "Intervalle entre les sauvegardes automatiques (en secondes)" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Restore Scripts On Load" -msgstr "Restaurer les scripts lors du chargement" +msgstr "Restaurer les scripts au chargement" #: editor/editor_settings.cpp msgid "Auto Reload And Parse Scripts On Save" @@ -5761,16 +5675,15 @@ msgstr "" #: editor/editor_settings.cpp msgid "Auto Reload Scripts On External Change" -msgstr "" +msgstr "Recharger automatiquement les scripts sur changement externe" #: editor/editor_settings.cpp -#, fuzzy msgid "Create Signal Callbacks" -msgstr "Forcer les replis du shader" +msgstr "Créer des rappels de signaux" #: editor/editor_settings.cpp msgid "Sort Members Outline Alphabetically" -msgstr "" +msgstr "Trier le contour des membres alphabétiquement" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Cursor" @@ -5793,9 +5706,8 @@ msgid "Caret Blink Speed" msgstr "Vitesse du clignotement du caret" #: editor/editor_settings.cpp -#, fuzzy msgid "Right Click Moves Caret" -msgstr "Clic droit pour ajouter un point" +msgstr "Clic droit déplace le caret" #: editor/editor_settings.cpp modules/gdscript/gdscript.cpp #: modules/gdscript/gdscript_editor.cpp @@ -5817,31 +5729,27 @@ msgstr "Délai d'auto-complétion du code" #: editor/editor_settings.cpp msgid "Put Callhint Tooltip Below Current Line" -msgstr "" +msgstr "Placer l'info-bulle d'appel sous la ligne actuelle" #: editor/editor_settings.cpp msgid "Callhint Tooltip Offset" -msgstr "" +msgstr "Décalage des info-bulles d'appel" #: editor/editor_settings.cpp -#, fuzzy msgid "Complete File Paths" -msgstr "Copier le chemin du nÅ“ud" +msgstr "Compléter les chemins de fichiers" #: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp -#, fuzzy msgid "Add Type Hints" -msgstr "Ajouter un type" +msgstr "Ajouter des indices de type" #: editor/editor_settings.cpp -#, fuzzy msgid "Use Single Quotes" -msgstr "Nouvelle Simple Tuile" +msgstr "Utiliser des simples guillemets" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Help Index" -msgstr "Afficher les aides" +msgstr "Afficher l'index d'aide" #: editor/editor_settings.cpp msgid "Help Font Size" @@ -5852,7 +5760,6 @@ msgid "Help Source Font Size" msgstr "Taille de la police de l'aide de la source" #: editor/editor_settings.cpp -#, fuzzy msgid "Help Title Font Size" msgstr "Taille de la police du titre Aide" @@ -5861,9 +5768,8 @@ msgid "Grid Map" msgstr "Grille" #: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Pick Distance" -msgstr "Choisissez distance :" +msgstr "Choisissez la distance" #: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Preview Size" @@ -5878,32 +5784,27 @@ msgid "Secondary Grid Color" msgstr "Couleur de la grille secondaire" #: editor/editor_settings.cpp -#, fuzzy msgid "Selection Box Color" -msgstr "Sélection uniquement" +msgstr "Couleur de la boîte de sélection" #: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -#, fuzzy msgid "3D Gizmos" -msgstr "Gadgets" +msgstr "Manipulateurs 3D" #: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -#, fuzzy msgid "Gizmo Colors" -msgstr "Couleurs d'émission" +msgstr "Couleurs des manipulateurs" #: editor/editor_settings.cpp -#, fuzzy msgid "Instanced" -msgstr "Instance" +msgstr "Instancié" #: editor/editor_settings.cpp modules/gltf/gltf_node.cpp #: scene/3d/physics_body.cpp -#, fuzzy msgid "Joint" -msgstr "Point" +msgstr "Jointure" #: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp #: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp @@ -5915,9 +5816,8 @@ msgid "Shape" msgstr "Forme" #: editor/editor_settings.cpp -#, fuzzy msgid "Primary Grid Steps" -msgstr "Pas de la grille :" +msgstr "Pas de la grille principale" #: editor/editor_settings.cpp msgid "Grid Size" @@ -5933,55 +5833,47 @@ msgstr "Niveau minimal de division de la grille" #: editor/editor_settings.cpp msgid "Grid Division Level Bias" -msgstr "" +msgstr "Niveau de biais de la division de grille" #: editor/editor_settings.cpp -#, fuzzy msgid "Grid XZ Plane" -msgstr "Peinture GridMap" +msgstr "Plan XZ de la grille" #: editor/editor_settings.cpp -#, fuzzy msgid "Grid XY Plane" -msgstr "Peinture GridMap" +msgstr "Plan XY de la grille" #: editor/editor_settings.cpp -#, fuzzy msgid "Grid YZ Plane" -msgstr "Peinture GridMap" +msgstr "Plan YZ de la grille" #: editor/editor_settings.cpp msgid "Default FOV" msgstr "FOV par défaut" #: editor/editor_settings.cpp -#, fuzzy msgid "Default Z Near" -msgstr "Thème par défaut" +msgstr "Z proche par défaut" #: editor/editor_settings.cpp -#, fuzzy msgid "Default Z Far" -msgstr "Défaut" +msgstr "Z distant par défaut" #: editor/editor_settings.cpp msgid "Lightmap Baking Number Of CPU Threads" msgstr "Nombre de fils CPU pour calculer les cartes de lumières" #: editor/editor_settings.cpp -#, fuzzy msgid "Navigation Scheme" -msgstr "Mode Navigation" +msgstr "Schéma de navigation" #: editor/editor_settings.cpp -#, fuzzy msgid "Invert Y Axis" -msgstr "Modifier l'axe Y" +msgstr "Inverser l'axe Y" #: editor/editor_settings.cpp -#, fuzzy msgid "Invert X Axis" -msgstr "Modifier l'axe X" +msgstr "Inverser l'axe X" #: editor/editor_settings.cpp msgid "Zoom Style" @@ -5996,14 +5888,12 @@ msgid "Emulate 3 Button Mouse" msgstr "Émuler souris à 3 boutons" #: editor/editor_settings.cpp -#, fuzzy msgid "Orbit Modifier" -msgstr "Trier par date de modification (moins récent au plus récent)" +msgstr "Modificateur d'orbite" #: editor/editor_settings.cpp -#, fuzzy msgid "Pan Modifier" -msgstr "Mode navigation" +msgstr "Modificateur panoramique" #: editor/editor_settings.cpp msgid "Zoom Modifier" @@ -6020,11 +5910,11 @@ msgstr "Mode Navigation" #: editor/editor_settings.cpp msgid "Orbit Sensitivity" -msgstr "" +msgstr "Sensibilité de l'orbite" #: editor/editor_settings.cpp msgid "Orbit Inertia" -msgstr "" +msgstr "Inertie de l'orbite" #: editor/editor_settings.cpp msgid "Translation Inertia" @@ -6035,152 +5925,128 @@ msgid "Zoom Inertia" msgstr "Inertie du Zoom" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook" -msgstr "Vue libre haut" +msgstr "Vue libre" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Navigation Scheme" -msgstr "Créer un maillage de navigation" +msgstr "Schéma de navigation en vue libre" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Sensitivity" -msgstr "Vue libre gauche" +msgstr "Sensibilité de la vue libre" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Inertia" -msgstr "Vue libre gauche" +msgstr "Inertie de la vue libre" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Base Speed" -msgstr "Modificateur de vitesse de la vue libre" +msgstr "Vitesse de base de la vue libre" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Activation Modifier" -msgstr "Ralentissement de la vue libre" +msgstr "Modificateur d'activation de la vue libre" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Speed Zoom Link" -msgstr "Modificateur de vitesse de la vue libre" +msgstr "Lien de zoom rapide de la vue libre" #: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Grid Color" msgstr "Couleur de la Grille" #: editor/editor_settings.cpp -#, fuzzy msgid "Guides Color" -msgstr "Prélever une couleur" +msgstr "Couleur des guides" #: editor/editor_settings.cpp -#, fuzzy msgid "Smart Snapping Line Color" -msgstr "Magnétisme intelligent" +msgstr "Couleur de ligne du magnétisme intelligent" #: editor/editor_settings.cpp msgid "Bone Width" msgstr "Largeur des os" #: editor/editor_settings.cpp -#, fuzzy msgid "Bone Color 1" -msgstr "Renommer l'item de couleur" +msgstr "Couleur d'os 1" #: editor/editor_settings.cpp -#, fuzzy msgid "Bone Color 2" -msgstr "Renommer l'item de couleur" +msgstr "Couleur d'os 2" #: editor/editor_settings.cpp -#, fuzzy msgid "Bone Selected Color" -msgstr "Configurer le profil sélectionné :" +msgstr "Couleur de l'os sélectionnée" #: editor/editor_settings.cpp msgid "Bone IK Color" -msgstr "" +msgstr "Couleur de cinématique inverse d'os" #: editor/editor_settings.cpp -#, fuzzy msgid "Bone Outline Color" -msgstr "Couleur de bordure de l'Os" +msgstr "Couleur de contour d'os" #: editor/editor_settings.cpp -#, fuzzy msgid "Bone Outline Size" -msgstr "Taille du contour :" +msgstr "Taille du contour de l'os" #: editor/editor_settings.cpp -#, fuzzy msgid "Viewport Border Color" msgstr "Couleur de bordure de la fenêtre d'affichage" #: editor/editor_settings.cpp -#, fuzzy msgid "Constrain Editor View" msgstr "Restreindre la fenêtre d'Éditeur" #: editor/editor_settings.cpp msgid "Simple Panning" -msgstr "" +msgstr "Panoramique simple" #: editor/editor_settings.cpp msgid "Scroll To Pan" -msgstr "" +msgstr "Panoramique au défilement" #: editor/editor_settings.cpp -#, fuzzy msgid "Pan Speed" msgstr "Vitesse Panoramique" #: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Poly Editor" -msgstr "Éditeur UV de polygones 2D" +msgstr "Éditeur de polygones" #: editor/editor_settings.cpp msgid "Point Grab Radius" -msgstr "" +msgstr "Rayon de saisie par point" #: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Show Previous Outline" -msgstr "Plan précédent" +msgstr "Montrer le contour précédent" #: editor/editor_settings.cpp editor/scene_tree_dock.cpp -#, fuzzy msgid "Autorename Animation Tracks" -msgstr "Renommer l'animation" +msgstr "Renommer les pistes d'animation automatiquement" #: editor/editor_settings.cpp msgid "Default Create Bezier Tracks" -msgstr "" +msgstr "Créer pistes de Bézier par défaut" #: editor/editor_settings.cpp -#, fuzzy msgid "Default Create Reset Tracks" -msgstr "Créer des pistes RESET" +msgstr "Créer pistes de réinitialisation par défaut" #: editor/editor_settings.cpp -#, fuzzy msgid "Onion Layers Past Color" -msgstr "Couleur de couche Oignon précedente" +msgstr "Couleur des couches d'oignon précedentes" #: editor/editor_settings.cpp -#, fuzzy msgid "Onion Layers Future Color" -msgstr "Couleur de la couche d'Oignon suivante" +msgstr "Couleur des couches d'oignon suivantes" #: editor/editor_settings.cpp -#, fuzzy msgid "Visual Editors" -msgstr "Editeur de groupe" +msgstr "Éditeurs visuels" #: editor/editor_settings.cpp msgid "Minimap Opacity" @@ -6197,18 +6063,16 @@ msgid "Rect" msgstr "Rect" #: editor/editor_settings.cpp -#, fuzzy msgid "Rect Custom Position" -msgstr "Définir la position de sortie de la courbe" +msgstr "Position du Rect personnalisée" #: editor/editor_settings.cpp platform/android/export/export_plugin.cpp msgid "Screen" msgstr "Écran" #: editor/editor_settings.cpp -#, fuzzy msgid "Auto Save" -msgstr "Coupe automatique" +msgstr "Sauvegarde auto" #: editor/editor_settings.cpp msgid "Save Before Running" @@ -6225,14 +6089,12 @@ msgstr "Hôte distant" #: editor/editor_settings.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp -#, fuzzy msgid "Remote Port" -msgstr "Supprimer un point" +msgstr "Port distant" #: editor/editor_settings.cpp -#, fuzzy msgid "Editor SSL Certificates" -msgstr "Paramètres de l'éditeur" +msgstr "Certificats SSL de l’éditeur" #: editor/editor_settings.cpp msgid "HTTP Proxy" @@ -6260,7 +6122,7 @@ msgstr "Ordre de Tri" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Symbol Color" -msgstr "" +msgstr "Couleur de symbole" #: editor/editor_settings.cpp msgid "Keyword Color" @@ -6268,29 +6130,27 @@ msgstr "Couleur des mots-clés" #: editor/editor_settings.cpp msgid "Control Flow Keyword Color" -msgstr "" +msgstr "Couleur de mot clé de contrôle de flux" #: editor/editor_settings.cpp -#, fuzzy msgid "Base Type Color" -msgstr "Changer le type de base" +msgstr "Couleur de base des types" #: editor/editor_settings.cpp msgid "Engine Type Color" -msgstr "" +msgstr "Couleur de type du moteur" #: editor/editor_settings.cpp msgid "User Type Color" -msgstr "" +msgstr "Couleur de type utilisateur" #: editor/editor_settings.cpp msgid "Comment Color" msgstr "Couleur des commentaires" #: editor/editor_settings.cpp -#, fuzzy msgid "String Color" -msgstr "Stockage du fichier :" +msgstr "Couleur des chaînes de caractères" #: editor/editor_settings.cpp platform/javascript/export/export.cpp #: platform/uwp/export/export.cpp @@ -6299,9 +6159,8 @@ msgid "Background Color" msgstr "Couleur d’Arrière-Plan" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Completion Background Color" -msgstr "Couleur de fond invalide." +msgstr "Couleur d'arrière-plan de complétion" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -6329,23 +6188,20 @@ msgid "Line Number Color" msgstr "Couleur du Numéro de Ligne" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Safe Line Number Color" -msgstr "Numéro de ligne :" +msgstr "Couleur des nombres des lignes sûres" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Caret Color" msgstr "Couleur du caret" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Caret Background Color" -msgstr "Couleur de fond invalide." +msgstr "Couleur d'arrière-plan de caret" #: editor/editor_settings.cpp -#, fuzzy msgid "Text Selected Color" -msgstr "Supprimer la selection" +msgstr "Couleur de texte sélectionné" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Selection Color" @@ -6353,7 +6209,7 @@ msgstr "Couleur de la Sélection" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Brace Mismatch Color" -msgstr "" +msgstr "Couleur des erreur de fermeture d'accolades" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Current Line Color" @@ -6361,26 +6217,23 @@ msgstr "Couleur de la Ligne Actuelle" #: editor/editor_settings.cpp msgid "Line Length Guideline Color" -msgstr "" +msgstr "Couleur du guide de longueur de ligne" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Word Highlighted Color" -msgstr "Coloration syntaxique" +msgstr "Couleur de surlignage des mots" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Number Color" msgstr "Couleur des nombres" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Function Color" -msgstr "Fonction" +msgstr "Couleur des fonctions" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Member Variable Color" -msgstr "Renommer la variable" +msgstr "Couleur des variables de membres" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -6388,33 +6241,28 @@ msgid "Mark Color" msgstr "Prélever une couleur" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Bookmark Color" -msgstr "Signets" +msgstr "Couleur des signets" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Breakpoint Color" -msgstr "Point d'arrêts" +msgstr "Couleur des point d'arrêts" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Executing Line Color" msgstr "Couleur de la ligne d’exécution" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Code Folding Color" -msgstr "" +msgstr "Couleur du repliage de code" #: editor/editor_settings.cpp -#, fuzzy msgid "Search Result Color" -msgstr "Résultats de recherche" +msgstr "Couleur des résultats de recherche" #: editor/editor_settings.cpp -#, fuzzy msgid "Search Result Border Color" -msgstr "Résultats de recherche" +msgstr "Couleur de bordure des résultats de recherche" #: editor/editor_spin_slider.cpp msgid "Hold %s to round to integers. Hold Shift for more precise changes." @@ -6427,9 +6275,8 @@ msgid "Flat" msgstr "Plat" #: editor/editor_spin_slider.cpp -#, fuzzy msgid "Hide Slider" -msgstr "Mode collision" +msgstr "Cacher la barre de défilement" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" @@ -6727,7 +6574,6 @@ msgstr "" "téléchargement est terminé." #: editor/fileserver/editor_file_server.cpp -#, fuzzy msgid "File Server" msgstr "Serveur de fichiers" @@ -7106,7 +6952,7 @@ msgstr "Collada" #: editor/import/editor_import_collada.cpp msgid "Use Ambient" -msgstr "" +msgstr "Utiliser ambiant" #: editor/import/resource_importer_bitmask.cpp msgid "Create From" @@ -7115,7 +6961,7 @@ msgstr "Créer à Partir de" #: editor/import/resource_importer_bitmask.cpp #: servers/audio/effects/audio_effect_compressor.cpp msgid "Threshold" -msgstr "" +msgstr "Seuil" #: editor/import/resource_importer_csv_translation.cpp #: editor/import/resource_importer_layered_texture.cpp @@ -7127,7 +6973,7 @@ msgstr "Compresser" #: editor/import/resource_importer_csv_translation.cpp msgid "Delimiter" -msgstr "" +msgstr "Délimiteur" #: editor/import/resource_importer_layered_texture.cpp #, fuzzy @@ -7165,9 +7011,8 @@ msgstr "Mipmaps" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "Anisotropic" -msgstr "Anisotropie" +msgstr "Anisotrope" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp @@ -7175,9 +7020,8 @@ msgid "sRGB" msgstr "sRGB" #: editor/import/resource_importer_layered_texture.cpp -#, fuzzy msgid "Slices" -msgstr "Coupures" +msgstr "Tranches" #: editor/import/resource_importer_layered_texture.cpp #: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp @@ -7207,7 +7051,6 @@ msgstr "Décalage du maillage" #: editor/import/resource_importer_obj.cpp #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Octahedral Compression" msgstr "Compression Octaédrique" @@ -7281,9 +7124,8 @@ msgid "Storage" msgstr "Stockage" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Use Legacy Names" -msgstr "Utiliser des noms classiques" +msgstr "Utiliser les noms hérités" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp msgid "Materials" @@ -7303,9 +7145,8 @@ msgid "Ensure Tangents" msgstr "Modifier la tangente de courbes" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Light Baking" -msgstr "Pré-calculer les cartes de lumières" +msgstr "Pré-calculer les lumières" #: editor/import/resource_importer_scene.cpp msgid "Lightmap Texel Size" @@ -7313,24 +7154,21 @@ msgstr "Taille des Texels dans la carte de lumières" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp msgid "Skins" -msgstr "" +msgstr "Enveloppes" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Use Named Skins" -msgstr "Utiliser le magnétisme d'échelle" +msgstr "Utiliser les enveloppes nommées" #: editor/import/resource_importer_scene.cpp msgid "External Files" msgstr "Fichiers externes" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Store In Subdir" msgstr "Stocker dans un sous-dossier" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Filter Script" msgstr "Filtrer les scripts" @@ -7366,17 +7204,14 @@ msgid "Max Angular Error" msgstr "Erreur Angulaire Max" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Max Angle" -msgstr "Valeur" +msgstr "Angle maximal" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Remove Unused Tracks" -msgstr "Supprimer la piste d’animation" +msgstr "Retirer les pistes inutilisées" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Clips" msgstr "Clips d'animation" @@ -7464,7 +7299,7 @@ msgstr "Mode HDR" #: editor/import/resource_importer_texture.cpp msgid "BPTC LDR" -msgstr "" +msgstr "BPTC LDR" #: editor/import/resource_importer_texture.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp @@ -7482,9 +7317,8 @@ msgid "Fix Alpha Border" msgstr "Corriger la bordure alpha" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "Premult Alpha" -msgstr "Modifier le polygone" +msgstr "Alpha pré-multiplié" #: editor/import/resource_importer_texture.cpp msgid "Hdr As Srgb" @@ -7528,13 +7362,12 @@ msgid "Import Mode" msgstr "Mode d'Importation" #: editor/import/resource_importer_texture_atlas.cpp -#, fuzzy msgid "Crop To Region" -msgstr "Définir la région de la tuile" +msgstr "Rogner vers la région" #: editor/import/resource_importer_texture_atlas.cpp msgid "Trim Alpha Border From Region" -msgstr "" +msgstr "Rogner les bordures alpha de la région" #: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp msgid "Force" @@ -7559,7 +7392,7 @@ msgstr "Taux maximal en Hz" #: editor/import/resource_importer_wav.cpp msgid "Trim" -msgstr "" +msgstr "Rogner" #: editor/import/resource_importer_wav.cpp msgid "Normalize" @@ -7667,7 +7500,6 @@ msgid "Raw" msgstr "Brut" #: editor/inspector_dock.cpp -#, fuzzy msgid "Capitalized" msgstr "Majuscule à chaque mot" @@ -8481,7 +8313,7 @@ msgstr "Mélange 1 :" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "X-Fade Time (s):" -msgstr "Durée du fondu (s) :" +msgstr "Durée du fondu croisé (s) :" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9722,7 +9554,6 @@ msgid "Swap GradientTexture2D Fill Points" msgstr "Échanger les points de remplissage du GradientTexture2D" #: editor/plugins/gradient_texture_2d_editor_plugin.cpp -#, fuzzy msgid "Swap Gradient Fill Points" msgstr "Échanger les points de remplissage du dégradé" @@ -10020,14 +9851,12 @@ msgid "Update from Scene" msgstr "Mettre à jour depuis la scène" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "Apply without Transforms" -msgstr "Appliquer la transformation du MeshInstance" +msgstr "Appliquer sans transformations" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "Apply with Transforms" -msgstr "Appliquer la transformation du MeshInstance" +msgstr "Appliquer avec transformations" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." @@ -10904,9 +10733,8 @@ msgid "Exec Path" msgstr "Chemin d'exécution" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Script Temperature Enabled" -msgstr "Sélectionner le fichier de modèles" +msgstr "Température de script activée" #: editor/plugins/script_editor_plugin.cpp msgid "Highlight Current Script" @@ -10914,16 +10742,15 @@ msgstr "Mettre en évidence le script actuel" #: editor/plugins/script_editor_plugin.cpp msgid "Script Temperature History Size" -msgstr "" +msgstr "Taille de l'historique des températures de script" #: editor/plugins/script_editor_plugin.cpp msgid "Current Script Background Color" msgstr "Couleur d'Arrière-Plan du Script Actuel" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Group Help Pages" -msgstr "Groupe sélectionné" +msgstr "Pages d'aide de groupe" #: editor/plugins/script_editor_plugin.cpp msgid "Sort Scripts By" @@ -11756,11 +11583,11 @@ msgstr "Post" #: editor/plugins/spatial_editor_plugin.cpp msgid "Manipulator Gizmo Size" -msgstr "" +msgstr "Taille des manipulateurs" #: editor/plugins/spatial_editor_plugin.cpp msgid "Manipulator Gizmo Opacity" -msgstr "" +msgstr "Opacité des manipulateurs" #: editor/plugins/spatial_editor_plugin.cpp msgid "Show Viewport Rotation Gizmo" @@ -11921,9 +11748,8 @@ msgid "New Animation" msgstr "Nouvelle animation" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Filter animations" -msgstr "Filtrer les méthodes" +msgstr "Filtrer les animations" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" @@ -12395,9 +12221,8 @@ msgid "Select Another Theme Resource:" msgstr "Sélectionnez une autre ressource Theme :" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Theme Resource" -msgstr "Ressource de Thème" +msgstr "Ressource de thème" #: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" @@ -12453,9 +12278,8 @@ msgid "Add Item Type" msgstr "Ajouter un item de type" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Set Variation Base Type" -msgstr "Définir type de variable" +msgstr "Définir le type parent de la variation" #: editor/plugins/theme_editor_plugin.cpp msgid "Set Base Type" @@ -12481,15 +12305,16 @@ msgstr "Surcharge tous les items de type par défaut." #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" +"Choisissez le type parent de la variation depuis la liste des types " +"disponibles." #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "" "A type associated with a built-in class cannot be marked as a variation of " "another type." msgstr "" -"Un type affilié à une classe intégré ne peut pas être marqué comme une " -"variante d'un autre type." +"Un type affilié à une classe intégrée ne peut pas être marqué comme variante " +"d'un autre type." #: editor/plugins/theme_editor_plugin.cpp msgid "Theme:" @@ -12756,9 +12581,8 @@ msgid "Sort Tiles By Name" msgstr "Trier les tuiles par nom" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Bucket Fill Preview" -msgstr "Remplissage du seau" +msgstr "Aperçu du remplissage" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp @@ -13152,9 +12976,8 @@ msgid "Texture" msgstr "Texture" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Tex Offset" -msgstr "Décalage d’Octet" +msgstr "Décalage de texture" #: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp @@ -13168,14 +12991,12 @@ msgid "Modulate" msgstr "Moduler" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Tile Mode" -msgstr "Basculer le mode" +msgstr "Mode de tuile" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Autotile Bitmask Mode" -msgstr "Mode Bitmask" +msgstr "Mode de masque d'octet de tuile auto" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Subtile Size" @@ -13206,28 +13027,24 @@ msgid "Selected Collision" msgstr "Collision sélectionné" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Collision One Way" -msgstr "Sélection uniquement" +msgstr "Collision à sens unique de la sélection" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Collision One Way Margin" -msgstr "Mode collision" +msgstr "Marge de collision à sens unique de la sélection" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Selected Navigation" msgstr "Navigation sélectionnée" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Occlusion" -msgstr "Sélectionner" +msgstr "Occultation de la sélection" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Tileset Script" -msgstr "Filtrer les scripts" +msgstr "Script de palette de tuiles" #: editor/plugins/tile_set_editor_plugin.cpp msgid "TileSet" @@ -14450,7 +14267,7 @@ msgstr "Plus d'informations..." #: editor/project_export.cpp msgid "Export PCK/Zip..." -msgstr "Exporter le PCK/ZIP" +msgstr "Exporter le PCK/ZIP..." #: editor/project_export.cpp msgid "Export Project..." @@ -15516,7 +15333,7 @@ msgstr "Supprimer le nÅ“ud \"%s\" et ses enfants ?" #: editor/scene_tree_dock.cpp msgid "Delete node \"%s\"?" -msgstr "Supprimer le noeud \"%s\" ?" +msgstr "Supprimer le nÅ“ud \"%s\" ?" #: editor/scene_tree_dock.cpp msgid "" @@ -15693,7 +15510,7 @@ msgstr "Ressources secondaires" #: editor/scene_tree_dock.cpp msgid "Access as Scene Unique Name" -msgstr "" +msgstr "Accéder en tant que nom unique de scène" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" @@ -15793,18 +15610,16 @@ msgid "Clear Inheritance? (No Undo!)" msgstr "Effacer l'héritage ? (Pas de retour en arrière !)" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Show Scene Tree Root Selection" -msgstr "Afficher la sélection de la racine de l'arborescence" +msgstr "Afficher la sélection de la racine de la hiérarchie de la scène" #: editor/scene_tree_dock.cpp msgid "Derive Script Globals By Name" -msgstr "" +msgstr "Dériver les Globals de scripts par nom" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Use Favorites Root Selection" -msgstr "Encadrer la sélection" +msgstr "Utiliser la sélection racine des favoris" #: editor/scene_tree_editor.cpp msgid "Toggle Visible" @@ -16126,7 +15941,7 @@ msgstr "Filtrer les variables de la pile" #: editor/script_editor_debugger.cpp msgid "Auto Switch To Remote Scene Tree" -msgstr "" +msgstr "Basculer automatiquement vers l'arborescence de scène distante" #: editor/script_editor_debugger.cpp msgid "Remote Scene Tree Refresh Interval" @@ -16134,7 +15949,7 @@ msgstr "Intervalle de rafraîchissement de l'arborescence distante" #: editor/script_editor_debugger.cpp msgid "Remote Inspect Refresh Interval" -msgstr "" +msgstr "Intervalle de rafraîchissement d'inspection distante" #: editor/script_editor_debugger.cpp msgid "Network Profiler" @@ -16232,9 +16047,8 @@ msgid "Change Light Radius" msgstr "Changer le rayon d'une lumière" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Stream Player 3D" -msgstr "Émetteur de flux sonore 3D" +msgstr "Émetteur de flux 3D" #: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" @@ -16279,9 +16093,8 @@ msgid "GI Probe" msgstr "Sonde GI" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Baked Indirect Light" -msgstr "Éclairage indirect" +msgstr "Éclairage indirect pré-calculé" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Sphere Shape Radius" @@ -16320,22 +16133,20 @@ msgid "Navigation Edge Disabled" msgstr "Bord de la Navigation Désactivé" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Navigation Solid" -msgstr "Mode Navigation" +msgstr "Solide de navigation" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Navigation Solid Disabled" -msgstr "Mode Navigation" +msgstr "Solide de navigation désactivé" #: editor/spatial_editor_gizmos.cpp msgid "Joint Body A" -msgstr "" +msgstr "Jointure Corps A" #: editor/spatial_editor_gizmos.cpp msgid "Joint Body B" -msgstr "" +msgstr "Jointure Corps B" #: editor/spatial_editor_gizmos.cpp msgid "Room Edge" @@ -16343,7 +16154,7 @@ msgstr "Bord de la pièce" #: editor/spatial_editor_gizmos.cpp msgid "Room Overlap" -msgstr "" +msgstr "Chevauchement de salle" #: editor/spatial_editor_gizmos.cpp msgid "Set Room Point Position" @@ -16359,7 +16170,7 @@ msgstr "Bords du portail" #: editor/spatial_editor_gizmos.cpp msgid "Portal Arrow" -msgstr "" +msgstr "Flèche de portail" #: editor/spatial_editor_gizmos.cpp msgid "Set Portal Point Position" @@ -16387,44 +16198,38 @@ msgid "Set Occluder Sphere Position" msgstr "Définir la position de la sphère de l'occulteur" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Set Occluder Polygon Point Position" -msgstr "Définir la position du point du Portal" +msgstr "Définir la position ponctuelle du polygone occulteur" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Set Occluder Hole Point Position" -msgstr "Définir la position du point de la courbe" +msgstr "Définir la position ponctuelle du trou occulteur" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Occluder Polygon Front" -msgstr "Créer un polygone occulteur" +msgstr "Avant du polygone occulteur" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Occluder Polygon Back" -msgstr "Créer un polygone occulteur" +msgstr "Arrière du polygone occulteur" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Occluder Hole" -msgstr "Créer un polygone occulteur" +msgstr "Trou occulteur" #: main/main.cpp msgid "Godot Physics" -msgstr "" +msgstr "Calculs de physique de Godot" #: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/visual/visual_server_scene.cpp msgid "Use BVH" -msgstr "" +msgstr "Utiliser BVH" #: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/visual/visual_server_scene.cpp -#, fuzzy msgid "BVH Collision Margin" -msgstr "Mode collision" +msgstr "Marge de collision BVH" #: main/main.cpp msgid "Crash Handler" @@ -16460,7 +16265,7 @@ msgstr "Maximum d'avertissements par secondes" #: main/main.cpp msgid "Flush stdout On Print" -msgstr "" +msgstr "Vider stdout à l'impression" #: main/main.cpp servers/visual_server.cpp msgid "Logging" @@ -16500,11 +16305,11 @@ msgstr "" #: main/main.cpp msgid "DPI" -msgstr "" +msgstr "PPP" #: main/main.cpp msgid "Allow hiDPI" -msgstr "" +msgstr "Autoriser PPP élevé" #: main/main.cpp msgid "V-Sync" @@ -16548,7 +16353,7 @@ msgstr "" #: main/main.cpp msgid "Handheld" -msgstr "" +msgstr "Portable" #: main/main.cpp platform/javascript/export/export.cpp #: platform/uwp/export/export.cpp @@ -16588,7 +16393,7 @@ msgstr "Sortie Standard" #: main/main.cpp msgid "Print FPS" -msgstr "" +msgstr "Afficher les FPS" #: main/main.cpp msgid "Verbose stdout" @@ -16632,7 +16437,7 @@ msgstr "Pointage" #: main/main.cpp msgid "Touch Delay" -msgstr "" +msgstr "Retard d'appui" #: main/main.cpp servers/visual_server.cpp msgid "GLES3" @@ -16643,9 +16448,8 @@ msgid "Shaders" msgstr "Shaders" #: main/main.cpp -#, fuzzy msgid "Debug Shader Fallbacks" -msgstr "Forcer les replis du shader" +msgstr "Valeurs de repli du shader de débogage" #: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp #: scene/3d/world_environment.cpp scene/main/scene_tree.cpp @@ -16691,7 +16495,7 @@ msgstr "Icône native de Windows" #: main/main.cpp msgid "Buffering" -msgstr "" +msgstr "Mise en mémoire tampon" #: main/main.cpp msgid "Agile Event Flushing" @@ -16722,9 +16526,8 @@ msgid "Tooltip Position Offset" msgstr "Décalage de la position des info-bulles" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -#, fuzzy msgid "Debugger Agent" -msgstr "Débogueur" +msgstr "Agent du débogueur" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp msgid "Wait For Debugger" @@ -16736,11 +16539,11 @@ msgstr "Délai d'Attente" #: main/main.cpp msgid "Runtime" -msgstr "" +msgstr "Exécution" #: main/main.cpp msgid "Unhandled Exception Policy" -msgstr "" +msgstr "Politique d'exceptions non gérées" #: main/main.cpp msgid "Main Loop Type" @@ -16764,14 +16567,12 @@ msgid "Auto Accept Quit" msgstr "Accepter automatiquement la fermeture" #: main/main.cpp scene/main/scene_tree.cpp -#, fuzzy msgid "Quit On Go Back" -msgstr "Retourner" +msgstr "Quitter au retour" #: main/main.cpp scene/main/viewport.cpp -#, fuzzy msgid "Snap Controls To Pixels" -msgstr "Aimanter aux flancs du nÅ“ud" +msgstr "Aimanter les contrôles aux pixels" #: main/main.cpp msgid "Dynamic Fonts" @@ -16779,7 +16580,7 @@ msgstr "Polices Dynamiques" #: main/main.cpp msgid "Use Oversampling" -msgstr "" +msgstr "Utiliser le suréchantillonnage" #: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp msgid "Active Soft World" @@ -16806,35 +16607,30 @@ msgid "Change Torus Outer Radius" msgstr "Changer le rayon extérieur de la tour" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Operation" -msgstr "Options" +msgstr "Opération" #: modules/csg/csg_shape.cpp msgid "Calculate Tangents" msgstr "Calculer les Tangentes" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Use Collision" -msgstr "Collision" +msgstr "Utiliser les collisions" #: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp -#, fuzzy msgid "Collision Layer" -msgstr "Mode collision" +msgstr "Couche des collisions" #: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp #: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp -#, fuzzy msgid "Collision Mask" -msgstr "Mode collision" +msgstr "Masque de collisions" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Invert Faces" -msgstr "Modifier la casse" +msgstr "Inverses les faces" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp @@ -16852,57 +16648,50 @@ msgid "Radial Segments" msgstr "Segments radiaux" #: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Rings" -msgstr "Avertissements" +msgstr "Anneaux" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Smooth Faces" -msgstr "Progression douce" +msgstr "Adoucir les faces" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Sides" -msgstr "Afficher les guides" +msgstr "Côtés" #: modules/csg/csg_shape.cpp msgid "Cone" -msgstr "" +msgstr "Cone" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Inner Radius" -msgstr "Changer le rayon intérieur de la tour" +msgstr "Rayon intérieur" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Outer Radius" -msgstr "Changer le rayon extérieur de la tour" +msgstr "Rayon extérieur" #: modules/csg/csg_shape.cpp msgid "Ring Sides" -msgstr "" +msgstr "Côtés de l'anneau" #: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp #: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp #: scene/3d/collision_polygon.cpp -#, fuzzy msgid "Polygon" -msgstr "Polygones" +msgstr "Polygone" #: modules/csg/csg_shape.cpp msgid "Spin Degrees" -msgstr "" +msgstr "Degrés de tour" #: modules/csg/csg_shape.cpp msgid "Spin Sides" -msgstr "" +msgstr "Côtés du tour" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Node" -msgstr "Coller les nÅ“uds" +msgstr "Noeud de chemin" #: modules/csg/csg_shape.cpp #, fuzzy @@ -16911,35 +16700,31 @@ msgstr "Créer un vertex interne" #: modules/csg/csg_shape.cpp msgid "Path Interval" -msgstr "" +msgstr "Intervalle de chemin" #: modules/csg/csg_shape.cpp msgid "Path Simplify Angle" -msgstr "" +msgstr "Simplification d'angle de chemin" #: modules/csg/csg_shape.cpp msgid "Path Rotation" msgstr "Rotation du chemin" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Local" -msgstr "Rendre local" +msgstr "Chemin local" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Continuous U" -msgstr "Continu" +msgstr "Chemin Continu U" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path U Distance" -msgstr "Choisissez distance :" +msgstr "Distance du chemin U" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Joined" -msgstr "Rotation aléatoire :" +msgstr "Chemin joint" #: modules/enet/networked_multiplayer_enet.cpp msgid "Compression Mode" @@ -16959,7 +16744,7 @@ msgstr "Toujours ordonnée" #: modules/enet/networked_multiplayer_enet.cpp msgid "Server Relay" -msgstr "" +msgstr "Relais serveur" #: modules/enet/networked_multiplayer_enet.cpp msgid "DTLS Verify" @@ -16986,9 +16771,8 @@ msgid "Config File" msgstr "Fichier de Configuration" #: modules/gdnative/gdnative.cpp -#, fuzzy msgid "Load Once" -msgstr "Charger une ressource" +msgstr "Charger une fois" #: modules/gdnative/gdnative.cpp #: modules/visual_script/visual_script_func_nodes.cpp @@ -17208,9 +16992,8 @@ msgid "Sparse Indices Byte Offset" msgstr "" #: modules/gltf/gltf_accessor.cpp -#, fuzzy msgid "Sparse Indices Component Type" -msgstr "Analyse de la géométrie..." +msgstr "Type de composant d'indices épars" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Values Buffer View" @@ -17284,9 +17067,8 @@ msgid "Blend Weights" msgstr "Précalculer les lightmaps" #: modules/gltf/gltf_mesh.cpp -#, fuzzy msgid "Instance Materials" -msgstr "Changements de matériau :" +msgstr "Matériaux d'instances" #: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp msgid "Parent" @@ -17299,25 +17081,21 @@ msgstr "Plateforme" #: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp msgid "Skin" -msgstr "" +msgstr "Enveloppe" #: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp -#, fuzzy msgid "Translation" -msgstr "Traductions" +msgstr "Translation" #: modules/gltf/gltf_node.cpp -#, fuzzy msgid "Children" -msgstr "Enfants modifiables" +msgstr "Enfants" #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp -#, fuzzy msgid "Joints" -msgstr "Point" +msgstr "Jointures" #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp -#, fuzzy msgid "Roots" msgstr "Racines" @@ -17326,48 +17104,42 @@ msgid "Unique Names" msgstr "Noms Uniques" #: modules/gltf/gltf_skeleton.cpp -#, fuzzy msgid "Godot Bone Node" -msgstr "Le nÅ“ud de la scène" +msgstr "NÅ“ud d'os de Godot" #: modules/gltf/gltf_skin.cpp -#, fuzzy msgid "Skin Root" -msgstr "Nouvelle racine de scène" +msgstr "Racine de l'enveloppe" #: modules/gltf/gltf_skin.cpp -#, fuzzy msgid "Joints Original" -msgstr "Focaliser l'origine" +msgstr "Jointure à l'original" #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" -msgstr "" +msgstr "Inverser les liens" #: modules/gltf/gltf_skin.cpp -#, fuzzy msgid "Non Joints" -msgstr "Déplacer la jointure" +msgstr "Non jointures" #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" -msgstr "" +msgstr "Jointure I à os I" #: modules/gltf/gltf_skin.cpp msgid "Joint I To Name" -msgstr "" +msgstr "Jointure I à nom" #: modules/gltf/gltf_skin.cpp msgid "Godot Skin" -msgstr "" +msgstr "Enveloppe Godot" #: modules/gltf/gltf_spec_gloss.cpp -#, fuzzy msgid "Diffuse Img" msgstr "Image Diffuse" #: modules/gltf/gltf_spec_gloss.cpp -#, fuzzy msgid "Diffuse Factor" msgstr "Facteur de diffusion" @@ -17385,50 +17157,44 @@ msgstr "" #: modules/gltf/gltf_state.cpp msgid "Json" -msgstr "" +msgstr "Json" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Major Version" -msgstr "Version" +msgstr "Version majeure" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Minor Version" -msgstr "Version" +msgstr "Version mineure" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "GLB Data" -msgstr "Avec données" +msgstr "Données GLB" #: modules/gltf/gltf_state.cpp msgid "Use Named Skin Binds" -msgstr "" +msgstr "Utiliser les liens d'enveloppe par nom" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Buffer Views" -msgstr "Vue de derrière" +msgstr "Vues tampon" #: modules/gltf/gltf_state.cpp msgid "Accessors" -msgstr "" +msgstr "Accesseurs" #: modules/gltf/gltf_state.cpp msgid "Scene Name" msgstr "Nom de la Scène" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Root Nodes" -msgstr "Nom de nÅ“ud racine" +msgstr "NÅ“uds racines" #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp -#, fuzzy msgid "Textures" -msgstr "Fonctionnalités" +msgstr "Textures" #: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp msgid "Images" @@ -17439,42 +17205,36 @@ msgid "Cameras" msgstr "Caméras" #: modules/gltf/gltf_state.cpp servers/visual_server.cpp -#, fuzzy msgid "Lights" -msgstr "Lumière" +msgstr "Lumières" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Unique Animation Names" -msgstr "Nom de la nouvelle animation :" +msgstr "Noms d'animations uniques" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Skeletons" -msgstr "Squelette" +msgstr "Squelettes" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Skeleton To Node" -msgstr "Sélectionner un nÅ“ud" +msgstr "Squelette vers nÅ“ud" #: modules/gltf/gltf_state.cpp msgid "Animations" msgstr "Animations" #: modules/gltf/gltf_texture.cpp -#, fuzzy msgid "Src Image" -msgstr "Afficher les os" +msgstr "Image source" #: modules/gridmap/grid_map.cpp msgid "Mesh Library" msgstr "Librairie de maillages" #: modules/gridmap/grid_map.cpp -#, fuzzy msgid "Physics Material" -msgstr "Image physique %" +msgstr "Matériau physique" #: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp #, fuzzy @@ -17486,24 +17246,20 @@ msgid "Cell" msgstr "Cellule" #: modules/gridmap/grid_map.cpp -#, fuzzy msgid "Octant Size" -msgstr "Vue de devant" +msgstr "Taille d'octant" #: modules/gridmap/grid_map.cpp -#, fuzzy msgid "Center X" -msgstr "Centre" +msgstr "X du centre" #: modules/gridmap/grid_map.cpp -#, fuzzy msgid "Center Y" -msgstr "Centre" +msgstr "Y du centre" #: modules/gridmap/grid_map.cpp -#, fuzzy msgid "Center Z" -msgstr "Centre" +msgstr "Z du centre" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp @@ -17512,17 +17268,15 @@ msgid "Mask" msgstr "Masque" #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp -#, fuzzy msgid "Bake Navigation" -msgstr "Navigation" +msgstr "Pré-calculer la navigation" #: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp #: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp #: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp #: scene/3d/navigation_mesh_instance.cpp -#, fuzzy msgid "Navigation Layers" -msgstr "Mode Navigation" +msgstr "Calques de navigation" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Plane" @@ -17710,7 +17464,6 @@ msgid "Loop Offset" msgstr "Décalage de Boucle" #: modules/mobile_vr/mobile_vr_interface.cpp -#, fuzzy msgid "Eye Height" msgstr "Hauteur de l’œil" @@ -17729,15 +17482,15 @@ msgstr "Afficher sans ombrage" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Oversample" -msgstr "" +msgstr "Suréchantillonner" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "K1" -msgstr "" +msgstr "K1" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "K2" -msgstr "" +msgstr "K2" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" @@ -17824,14 +17577,13 @@ msgstr "C'est fait !" #: modules/opensimplex/noise_texture.cpp msgid "Seamless" -msgstr "" +msgstr "Sans bord" #: modules/opensimplex/noise_texture.cpp msgid "As Normal Map" msgstr "En tant que carte de normales" #: modules/opensimplex/noise_texture.cpp -#, fuzzy msgid "Bump Strength" msgstr "Force du bossage" @@ -17840,12 +17592,10 @@ msgid "Noise" msgstr "Bruit" #: modules/opensimplex/noise_texture.cpp -#, fuzzy msgid "Noise Offset" -msgstr "Décalage de la grille :" +msgstr "Décalage du bruit" #: modules/opensimplex/open_simplex_noise.cpp -#, fuzzy msgid "Octaves" msgstr "Octaves" @@ -17854,28 +17604,24 @@ msgid "Period" msgstr "Période" #: modules/opensimplex/open_simplex_noise.cpp -#, fuzzy msgid "Persistence" -msgstr "Perspective" +msgstr "Persistance" #: modules/opensimplex/open_simplex_noise.cpp msgid "Lacunarity" -msgstr "" +msgstr "Lacunarité" #: modules/regex/regex.cpp -#, fuzzy msgid "Subject" msgstr "Sujet" #: modules/regex/regex.cpp -#, fuzzy msgid "Names" -msgstr "Nom" +msgstr "Noms" #: modules/regex/regex.cpp -#, fuzzy msgid "Strings" -msgstr "Paramètres :" +msgstr "Paramètres" #: modules/upnp/upnp.cpp msgid "Discover Multicast If" @@ -17883,39 +17629,35 @@ msgstr "" #: modules/upnp/upnp.cpp msgid "Discover Local Port" -msgstr "" +msgstr "Révéler le port local" #: modules/upnp/upnp.cpp msgid "Discover IPv6" msgstr "Découvrir IPv6" #: modules/upnp/upnp_device.cpp -#, fuzzy msgid "Description URL" -msgstr "Description" +msgstr "URL de description" #: modules/upnp/upnp_device.cpp -#, fuzzy msgid "Service Type" -msgstr "Définir type de variable" +msgstr "Type du service" #: modules/upnp/upnp_device.cpp msgid "IGD Control URL" -msgstr "" +msgstr "URL de contrôle IGD" #: modules/upnp/upnp_device.cpp -#, fuzzy msgid "IGD Service Type" -msgstr "Définir type de variable" +msgstr "Type de service IGD" #: modules/upnp/upnp_device.cpp msgid "IGD Our Addr" msgstr "" #: modules/upnp/upnp_device.cpp -#, fuzzy msgid "IGD Status" -msgstr "État" +msgstr "État IGD" #: modules/visual_script/visual_script.cpp msgid "" @@ -17956,9 +17698,8 @@ msgid "Stack overflow with stack depth:" msgstr "Débordement de pile avec profondeur de pile :" #: modules/visual_script/visual_script.cpp -#, fuzzy msgid "Visual Script" -msgstr "Rechercher VisualScript" +msgstr "Script graphique" #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" @@ -18294,9 +18035,8 @@ msgid "Return Enabled" msgstr "Exécutable" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Return Type" -msgstr "Retour" +msgstr "Type de retour" #: modules/visual_script/visual_script_flow_control.cpp #: scene/resources/visual_shader_nodes.cpp @@ -18344,7 +18084,6 @@ msgid "in order:" msgstr "dans l'ordre :" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Steps" msgstr "Pas" @@ -18366,9 +18105,8 @@ msgstr "Est-ce %s ?" #: modules/visual_script/visual_script_flow_control.cpp #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Base Script" -msgstr "Nouveau script" +msgstr "Script de base" #: modules/visual_script/visual_script_func_nodes.cpp msgid "On %s" @@ -18380,36 +18118,31 @@ msgstr "On Self" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Call Mode" -msgstr "Mode mise à l'échelle" +msgstr "Mode d'appel" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Basic Type" -msgstr "Changer le type de base" +msgstr "Type simple" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Node Path" -msgstr "Copier le chemin du nÅ“ud" +msgstr "Chemin de nÅ“ud" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Use Default Args" -msgstr "Réinitialiser" +msgstr "Utiliser les valeurs d'arguments par défaut" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Validate" msgstr "Valider" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "RPC Call Mode" -msgstr "Mode mise à l'échelle" +msgstr "Mode d'appel RPC" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Subtract %s" @@ -18448,14 +18181,12 @@ msgid "BitXor %s" msgstr "Ou-exclusif par bit %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Set Mode" -msgstr "Mode sélection" +msgstr "Définir le mode" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Assign Op" -msgstr "Assigner" +msgstr "Opérateur d'assignation" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp @@ -18472,9 +18203,8 @@ msgid "Base object is not a Node!" msgstr "L'objet de base n'est pas un nÅ“ud !" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Path does not lead to Node!" -msgstr "Le chemin ne mène pas au nÅ“ud !" +msgstr "Le chemin ne mène pas vers un nÅ“ud !" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." @@ -18490,9 +18220,8 @@ msgstr "Composer le tableau" #: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Operator" -msgstr "Itérateur" +msgstr "Opérateur" #: modules/visual_script/visual_script_nodes.cpp msgid "Invalid argument of type:" @@ -18507,9 +18236,8 @@ msgid "a if cond, else b" msgstr "a if cond, else b" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Var Name" -msgstr "Nom" +msgstr "Nom de variable" #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script:" @@ -18634,9 +18362,8 @@ msgid "%s sec(s)" msgstr "%s seconde(s)" #: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp -#, fuzzy msgid "Wait Time" -msgstr "Peindre la tuile" +msgstr "Temps d'attente" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitSignal" @@ -18651,16 +18378,14 @@ msgid "WaitInstanceSignal" msgstr "WaitInstanceSignal" #: modules/webrtc/webrtc_data_channel.cpp -#, fuzzy msgid "Write Mode" -msgstr "Mode prioritaire" +msgstr "Mode écriture" #: modules/webrtc/webrtc_data_channel.h msgid "WebRTC" msgstr "WebRTC" #: modules/webrtc/webrtc_data_channel.h -#, fuzzy msgid "Max Channel In Buffer (KB)" msgstr "Maximum de canal dans le tampon (Ko)" @@ -18673,61 +18398,52 @@ msgid "Trusted SSL Certificate" msgstr "Certificat SSL Fiable" #: modules/websocket/websocket_macros.h -#, fuzzy msgid "WebSocket Client" -msgstr "Profileur réseau" +msgstr "Client WebSocket" #: modules/websocket/websocket_macros.h -#, fuzzy msgid "Max In Buffer (KB)" -msgstr "Taille Maximale (KB)" +msgstr "Maximum tampon entrant (KB)" #: modules/websocket/websocket_macros.h -#, fuzzy msgid "Max In Packets" -msgstr "Maximum par paquet" +msgstr "Maximum de paquets entrant" #: modules/websocket/websocket_macros.h -#, fuzzy msgid "Max Out Buffer (KB)" -msgstr "Taille Maximale (KB)" +msgstr "Maximum tampon sortant (KB)" #: modules/websocket/websocket_macros.h msgid "Max Out Packets" -msgstr "" +msgstr "Maximum de paquets sortant" #: modules/websocket/websocket_macros.h -#, fuzzy msgid "WebSocket Server" -msgstr "Profileur réseau" +msgstr "Server WebSocket" #: modules/websocket/websocket_server.cpp msgid "Bind IP" -msgstr "" +msgstr "Lier IP" #: modules/websocket/websocket_server.cpp -#, fuzzy msgid "Private Key" -msgstr "Chemin de la clé privée SSH" +msgstr "Clé privée" #: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp msgid "SSL Certificate" msgstr "Certificat SSL" #: modules/websocket/websocket_server.cpp -#, fuzzy msgid "CA Chain" -msgstr "Effacer la chaîne IK" +msgstr "Chaîne d’autorité de certificat (CA)" #: modules/websocket/websocket_server.cpp -#, fuzzy msgid "Handshake Timeout" -msgstr "Délai dépassé." +msgstr "Délai de poignée de main expiré" #: modules/webxr/webxr_interface.cpp -#, fuzzy msgid "Session Mode" -msgstr "Mode Région" +msgstr "Mode de session" #: modules/webxr/webxr_interface.cpp msgid "Required Features" @@ -18742,18 +18458,17 @@ msgid "Requested Reference Space Types" msgstr "" #: modules/webxr/webxr_interface.cpp +#, fuzzy msgid "Reference Space Type" -msgstr "" +msgstr "Type de référentiel spatial" #: modules/webxr/webxr_interface.cpp -#, fuzzy msgid "Visibility State" -msgstr "Basculer la visibilité" +msgstr "État de la visibilité" #: modules/webxr/webxr_interface.cpp -#, fuzzy msgid "Bounds Geometry" -msgstr "Réessayer" +msgstr "Géométrie des limites" #: modules/webxr/webxr_interface.cpp #, fuzzy @@ -18779,14 +18494,13 @@ msgstr "" #: platform/android/export/export.cpp msgid "Force System User" -msgstr "" +msgstr "Forcer l'utilisateur système" #: platform/android/export/export.cpp msgid "Shutdown ADB On Exit" -msgstr "" +msgstr "Fermer ADB à la sortie" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Launcher Icons" msgstr "Icônes du lanceur" @@ -18861,27 +18575,22 @@ msgid "Keystore" msgstr "Débogueur" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Debug User" -msgstr "Débogueur" +msgstr "Utilisateur de débogage" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Debug Password" -msgstr "Mot de passe" +msgstr "Mot de passe de débogage" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Release User" -msgstr "Publication (release)" +msgstr "Utilisateur de publication (release)" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Release Password" -msgstr "Mot de passe" +msgstr "Mot de passe de publication" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "One Click Deploy" msgstr "Déploiement en un clic" @@ -18894,18 +18603,16 @@ msgid "Code" msgstr "Code" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Package" -msgstr "Empaquetage" +msgstr "Paquetage" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp msgid "Unique Name" msgstr "Nom unique" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Signed" -msgstr "Signaux" +msgstr "Signé" #: platform/android/export/export_plugin.cpp msgid "Classify As Game" @@ -18916,9 +18623,8 @@ msgid "Retain Data On Uninstall" msgstr "Conserver les données lors de la désinstallation" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Exclude From Recents" -msgstr "Supprimer des nÅ“uds" +msgstr "Exclure des récents" #: platform/android/export/export_plugin.cpp msgid "Graphics" @@ -18937,17 +18643,16 @@ msgid "XR Mode" msgstr "Mode XR" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Hand Tracking" -msgstr "Empaquetage" +msgstr "Suivi des mains" #: platform/android/export/export_plugin.cpp msgid "Hand Tracking Frequency" -msgstr "" +msgstr "Fréquence de suivi des mains" #: platform/android/export/export_plugin.cpp msgid "Passthrough" -msgstr "" +msgstr "Relais" #: platform/android/export/export_plugin.cpp msgid "Immersive Mode" @@ -18974,9 +18679,8 @@ msgid "Support Xlarge" msgstr "Support" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "User Data Backup" -msgstr "Interface utilisateur" +msgstr "Sauvegarde(backup) des données utilisateur" #: platform/android/export/export_plugin.cpp msgid "Allow" @@ -19209,20 +18913,17 @@ msgstr "" #: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp #: platform/windows/export/export.cpp -#, fuzzy msgid "Code Signing" -msgstr "Signaux" +msgstr "Signature du code" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "'apksigner' could not be found. Please check that the command is available " "in the Android SDK build-tools directory. The resulting %s is unsigned." msgstr "" -"Impossible de trouver 'apksigner'.\n" -"Veuillez vérifier que la commande est disponible dans le dossier build-tools " -"du SDK Android.\n" -"Le paquet sortant %s est non signé." +"Impossible de trouver 'apksigner'. Veuillez vérifier que la commande est " +"disponible dans le dossier build-tools du SDK Android. Le %s resultant n'est " +"pas signé." #: platform/android/export/export_plugin.cpp msgid "Signing debug %s..." @@ -19237,9 +18938,8 @@ msgid "Could not find keystore, unable to export." msgstr "Impossible de trouver le keystore, impossible d'exporter." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not start apksigner executable." -msgstr "Impossible de démarrer le sous-processus !" +msgstr "Impossible de le programme apksigner." #: platform/android/export/export_plugin.cpp msgid "'apksigner' returned with error #%d" @@ -19276,9 +18976,8 @@ msgstr "" "*.apk." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Unsupported export format!" -msgstr "Format d'export non supporté !\n" +msgstr "Format d'export non supporté !" #: platform/android/export/export_plugin.cpp msgid "" @@ -19290,28 +18989,24 @@ msgstr "" "menu 'Projet'." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Android build version mismatch: Template installed: %s, Godot version: %s. " "Please reinstall Android build template from 'Project' menu." msgstr "" -"La version d'Android ne correspond pas :\n" -" Modèle installé : %s\n" -" Version Godot : %s\n" -"Veuillez réinstaller la version d'Android depuis le menu 'Projet'." +"La version compilée d'Android ne correspond pas : Modèle type installé : %s, " +"Version de Godot : %s. Veuillez réinstaller le modèle type de compilation " +"d'Android depuis le menu 'Projet'." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Unable to overwrite res://android/build/res/*.xml files with project name." msgstr "" "Impossible d'écraser les fichiers res://android/build/res/*.xml avec le nom " -"du projet" +"du projet." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not export project files to gradle project." -msgstr "Impossible d'exporter les fichiers du projet vers le projet gradle\n" +msgstr "Impossible d'exporter les fichiers du projet vers le projet gradle." #: platform/android/export/export_plugin.cpp msgid "Could not write expansion package file!" @@ -19322,15 +19017,13 @@ msgid "Building Android Project (gradle)" msgstr "Construire le Project Android (gradle)" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Building of Android project failed, check output for the error. " "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" "La construction du projet Android a échoué, vérifiez la sortie pour " -"l'erreur.\n" -"Sinon, visitez docs.godotengine.org pour la documentation de construction " -"Android." +"l'erreur. Sinon, visitez docs.godotengine.org pour la documentation de " +"construction Android." #: platform/android/export/export_plugin.cpp msgid "Moving output" @@ -19345,41 +19038,38 @@ msgstr "" "du projet gradle pour les journaux." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Package not found: \"%s\"." -msgstr "Paquet non trouvé : %s" +msgstr "Paquet non trouvé : \"%s\"." #: platform/android/export/export_plugin.cpp msgid "Creating APK..." msgstr "Création de l'APK..." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not find template APK to export: \"%s\"." msgstr "" -"Impossible de trouver le modèle de l'APK à exporter :\n" -"%s" +"La construction du projet Android a échoué, vérifiez la sortie pour " +"l'erreur. Sinon, visitez docs.godotengine.org pour la documentation de " +"construction Android." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Missing libraries in the export template for the selected architectures: %s. " "Please build a template with all required libraries, or uncheck the missing " "architectures in the export preset." msgstr "" "Bibliothèques manquantes dans le modèle d'exportation pour les architectures " -"sélectionnées : %s.\n" -"Veuillez construire un modèle avec toutes les bibliothèques requises, ou " -"désélectionner les architectures manquantes dans le préréglage d'exportation." +"sélectionnées : %s. Veuillez construire un modèle avec toutes les " +"bibliothèques requises, ou désélectionner les architectures manquantes dans " +"le préréglage d'exportation." #: platform/android/export/export_plugin.cpp msgid "Adding files..." msgstr "Ajout de fichiers..." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not export project files." -msgstr "Impossible d'exporter les fichiers du projet" +msgstr "Impossible d'exporter les fichiers du projet." #: platform/android/export/export_plugin.cpp msgid "Aligning APK..." @@ -19419,7 +19109,7 @@ msgstr "iPad 2048 X 1536" #: platform/iphone/export/export.cpp msgid "Portrait Launch Screens" -msgstr "" +msgstr "Écrans de lancement en mode portrait" #: platform/iphone/export/export.cpp msgid "iPhone 640 X 960" @@ -19451,38 +19141,35 @@ msgstr "iPhone 1242 X 2208" #: platform/iphone/export/export.cpp msgid "App Store Team ID" -msgstr "" +msgstr "ID de groupe de l'App Store" #: platform/iphone/export/export.cpp msgid "Provisioning Profile UUID Debug" -msgstr "" +msgstr "UUID de provisionnement de profils en débogage" #: platform/iphone/export/export.cpp msgid "Code Sign Identity Debug" -msgstr "" +msgstr "Identité de signature de code en débogage" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Export Method Debug" -msgstr "Exporter avec debug" +msgstr "Méthode d'exportation en débogage" #: platform/iphone/export/export.cpp msgid "Provisioning Profile UUID Release" -msgstr "" +msgstr "UUID de provisionnement de profils en publication" #: platform/iphone/export/export.cpp msgid "Code Sign Identity Release" -msgstr "" +msgstr "Identité de signature de code en publication" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Export Method Release" -msgstr "Mode d'exportation :" +msgstr "Méthode d'exportation en publication" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Targeted Device Family" -msgstr "Famille de système cible" +msgstr "Famille de système ciblée" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp msgid "Info" @@ -19514,9 +19201,8 @@ msgid "Access Wi-Fi" msgstr "Accès Wi-Fi" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Push Notifications" -msgstr "Rotation aléatoire :" +msgstr "Notifications Push" #: platform/iphone/export/export.cpp msgid "User Data" @@ -19524,33 +19210,29 @@ msgstr "Données Utilisateur" #: platform/iphone/export/export.cpp msgid "Accessible From Files App" -msgstr "" +msgstr "Accessible depuis l'application Files" #: platform/iphone/export/export.cpp msgid "Accessible From iTunes Sharing" -msgstr "" +msgstr "Accessible depuis le partage iTunes" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp msgid "Privacy" msgstr "Confidentialité" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Camera Usage Description" -msgstr "Description" +msgstr "Description d'utilisation de la caméra" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Microphone Usage Description" -msgstr "Description des propriétés" +msgstr "Description d'utilisation du microphone" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Photolibrary Usage Description" -msgstr "Description des propriétés" +msgstr "Description d'utilisation de la bibliothèque d'image" #: platform/iphone/export/export.cpp -#, fuzzy msgid "iPhone 120 X 120" msgstr "iPhone 120 X 120" @@ -19568,19 +19250,19 @@ msgstr "iPad 152 X 152" #: platform/iphone/export/export.cpp msgid "iPad 167 X 167" -msgstr "" +msgstr "iPad 167 X 167" #: platform/iphone/export/export.cpp msgid "App Store 1024 X 1024" -msgstr "" +msgstr "App Store 1024 X 1024" #: platform/iphone/export/export.cpp msgid "Spotlight 40 X 40" -msgstr "" +msgstr "Projecteur 40 X 40" #: platform/iphone/export/export.cpp msgid "Spotlight 80 X 80" -msgstr "" +msgstr "Projecteur 80 X 80" #: platform/iphone/export/export.cpp msgid "Storyboard" @@ -19591,19 +19273,16 @@ msgid "Use Launch Screen Storyboard" msgstr "" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Image Scale Mode" -msgstr "Mode mise à l'échelle" +msgstr "Mode de mise à l'échelle d'image" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Custom Image @2x" -msgstr "NÅ“ud Personnalisé" +msgstr "Image personnalisée @2x" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Custom Image @3x" -msgstr "NÅ“ud Personnalisé" +msgstr "Image personnalisée @3x" #: platform/iphone/export/export.cpp msgid "Use Custom BG Color" @@ -19704,7 +19383,7 @@ msgstr "" #: platform/javascript/export/export.cpp msgid "Canvas Resize Policy" -msgstr "" +msgstr "Politique de redimensionnement du canevas" #: platform/javascript/export/export.cpp msgid "Focus Canvas On Start" @@ -19803,18 +19482,16 @@ msgid "Already signed!" msgstr "Déjà signé !" #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Failed to process nested resources." -msgstr "Impossible de charger la ressource." +msgstr "Le traitement des ressources imbriquées a échoué." #: platform/osx/export/codesign.cpp msgid "Failed to create _CodeSignature subfolder." msgstr "Échec lors de la création du sous-dossier _CodeSignature." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Failed to get CodeResources hash." -msgstr "Impossible de charger la ressource." +msgstr "La récupération du hachage de CodeResources a échouée." #: platform/osx/export/codesign.cpp platform/osx/export/export.cpp #, fuzzy @@ -19826,7 +19503,6 @@ msgid "Invalid executable file." msgstr "Fichier exécutable invalide." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Can't resize signature load command." msgstr "Impossible de redimensionner la commande de chargement des signatures." @@ -19847,75 +19523,65 @@ msgid "App Category" msgstr "Catégorie de l'application" #: platform/osx/export/export.cpp -#, fuzzy msgid "High Res" msgstr "Haute Résolution" #: platform/osx/export/export.cpp -#, fuzzy msgid "Location Usage Description" -msgstr "Description" +msgstr "Description d'utilisation de la géolocalisation" #: platform/osx/export/export.cpp msgid "Address Book Usage Description" -msgstr "" +msgstr "Description d'utilisation du carnet d'adresse" #: platform/osx/export/export.cpp -#, fuzzy msgid "Calendar Usage Description" -msgstr "Description" +msgstr "Description d'utilisation du calendrier" #: platform/osx/export/export.cpp -#, fuzzy msgid "Photos Library Usage Description" -msgstr "Description des propriétés" +msgstr "Description d'utilisation de la bibliothèque photo" #: platform/osx/export/export.cpp -#, fuzzy msgid "Desktop Folder Usage Description" -msgstr "Descriptions des méthodes" +msgstr "Description d'utilisation du dossier Bureau" #: platform/osx/export/export.cpp -#, fuzzy msgid "Documents Folder Usage Description" -msgstr "Descriptions des méthodes" +msgstr "Description d'utilisation du dossier Documents" #: platform/osx/export/export.cpp msgid "Downloads Folder Usage Description" -msgstr "" +msgstr "Description d'utilisation du dossier Téléchargements" #: platform/osx/export/export.cpp msgid "Network Volumes Usage Description" -msgstr "" +msgstr "Description d'utilisation des disques réseau" #: platform/osx/export/export.cpp msgid "Removable Volumes Usage Description" -msgstr "" +msgstr "Description d'utilisation des disques amovibles" #: platform/osx/export/export.cpp platform/windows/export/export.cpp -#, fuzzy msgid "Codesign" -msgstr "NÅ“ud" +msgstr "Signature du code" #: platform/osx/export/export.cpp platform/uwp/export/export.cpp #: platform/windows/export/export.cpp -#, fuzzy msgid "Identity" -msgstr "Indenter vers la gauche" +msgstr "Identité" #: platform/osx/export/export.cpp platform/windows/export/export.cpp -#, fuzzy msgid "Timestamp" -msgstr "Temps" +msgstr "Horodatage" #: platform/osx/export/export.cpp msgid "Hardened Runtime" msgstr "" #: platform/osx/export/export.cpp -#, fuzzy msgid "Replace Existing Signature" -msgstr "Remplacer dans les fichiers" +msgstr "Remplacer la signature existante" #: platform/osx/export/export.cpp #, fuzzy @@ -19923,9 +19589,8 @@ msgid "Entitlements" msgstr "Gadgets" #: platform/osx/export/export.cpp -#, fuzzy msgid "Custom File" -msgstr "NÅ“ud Personnalisé" +msgstr "Fichier personnalisé" #: platform/osx/export/export.cpp msgid "Allow JIT Code Execution" @@ -19960,43 +19625,37 @@ msgid "Photos Library" msgstr "Bibliothèque de photos" #: platform/osx/export/export.cpp -#, fuzzy msgid "Apple Events" -msgstr "Ajouter évènement" +msgstr "Événements Apple" #: platform/osx/export/export.cpp -#, fuzzy msgid "Debugging" msgstr "Débogage" #: platform/osx/export/export.cpp -#, fuzzy msgid "App Sandbox" msgstr "Bac à sable de l'application" #: platform/osx/export/export.cpp -#, fuzzy msgid "Network Server" -msgstr "Profileur réseau" +msgstr "Serveur réseau" #: platform/osx/export/export.cpp -#, fuzzy msgid "Network Client" -msgstr "Profileur réseau" +msgstr "Client réseau" #: platform/osx/export/export.cpp -#, fuzzy msgid "Device USB" -msgstr "Périphérique" +msgstr "Périphérique USB" #: platform/osx/export/export.cpp msgid "Device Bluetooth" -msgstr "" +msgstr "Périphérique Bluetooth" #: platform/osx/export/export.cpp #, fuzzy msgid "Files Downloads" -msgstr "Télécharger" +msgstr "Téléchargement de fichiers" #: platform/osx/export/export.cpp #, fuzzy @@ -20014,9 +19673,8 @@ msgid "Files Movies" msgstr "Filtrer les tuiles" #: platform/osx/export/export.cpp platform/windows/export/export.cpp -#, fuzzy msgid "Custom Options" -msgstr "Options de bus" +msgstr "Options personnalisées" #: platform/osx/export/export.cpp #, fuzzy @@ -20025,31 +19683,27 @@ msgstr "Localisation" #: platform/osx/export/export.cpp msgid "Apple ID Name" -msgstr "" +msgstr "Nom Apple ID" #: platform/osx/export/export.cpp -#, fuzzy msgid "Apple ID Password" -msgstr "Mot de passe" +msgstr "Mot de passe Apple ID" #: platform/osx/export/export.cpp msgid "Apple Team ID" msgstr "Apple Team ID" #: platform/osx/export/export.cpp -#, fuzzy msgid "Could not open icon file \"%s\"." -msgstr "Impossible d'exporter les fichiers du projet" +msgstr "Impossible d'ouvrir le fichier d'icône \"%s\"." #: platform/osx/export/export.cpp -#, fuzzy msgid "Could not start xcrun executable." -msgstr "Impossible de démarrer le sous-processus !" +msgstr "Impossible de démarrer le sous-processus." #: platform/osx/export/export.cpp -#, fuzzy msgid "Notarization failed." -msgstr "Localisation" +msgstr "Notarisation échouée." #: platform/osx/export/export.cpp msgid "Notarization request UUID: \"%s\"" @@ -20082,6 +19736,8 @@ msgstr "" #: platform/osx/export/export.cpp msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!" msgstr "" +"L'horodatage n'est pas compatible avec la signature ad-hoc et a été " +"désactivé !" #: platform/osx/export/export.cpp msgid "" @@ -20094,7 +19750,7 @@ msgstr "" #: platform/osx/export/export.cpp msgid "Built-in CodeSign require regex module." -msgstr "" +msgstr "CodeSign intégré nécessite le module regex." #: platform/osx/export/export.cpp msgid "" @@ -20109,9 +19765,8 @@ msgid "No identity found." msgstr "Aucune identité trouvée." #: platform/osx/export/export.cpp -#, fuzzy msgid "Cannot sign file %s." -msgstr "Erreur lors de l'enregistrement du fichier : %s" +msgstr "Impossible de signer le fichier %s." #: platform/osx/export/export.cpp msgid "Relative symlinks are not supported, exported \"%s\" might be broken!" @@ -20120,17 +19775,14 @@ msgstr "" "cassé !" #: platform/osx/export/export.cpp -#, fuzzy msgid "DMG Creation" -msgstr "Directions" +msgstr "Création du DMG" #: platform/osx/export/export.cpp -#, fuzzy msgid "Could not start hdiutil executable." -msgstr "Impossible de démarrer le sous-processus !" +msgstr "Impossible de démarrer le programme hdiutil." #: platform/osx/export/export.cpp -#, fuzzy msgid "`hdiutil create` failed - file exists." msgstr "`hdiutil create` a échoué - le fichier existe." @@ -20139,19 +19791,16 @@ msgid "`hdiutil create` failed." msgstr "`hdiutil create` a échoué." #: platform/osx/export/export.cpp -#, fuzzy msgid "Creating app bundle" -msgstr "Création de l'aperçu" +msgstr "Création du paquet d'application" #: platform/osx/export/export.cpp -#, fuzzy msgid "Could not find template app to export: \"%s\"." -msgstr "Impossible de trouver le modèle de l'application à exporter :" +msgstr "Impossible de trouver le modèle de l'application à exporter : \"%s\"." #: platform/osx/export/export.cpp -#, fuzzy msgid "Invalid export format." -msgstr "Modèle d'exportation non valide :" +msgstr "Format d'export invalide." #: platform/osx/export/export.cpp msgid "" @@ -20178,10 +19827,13 @@ msgid "" "Ad-hoc signed applications require the 'Disable Library Validation' " "entitlement to load dynamic libraries." msgstr "" +"La signature d'applications ad-hoc nécessite la permission \"Désactiver la " +"validation de bibliothèque\" pour pouvoir charger dynamiquement les " +"bibliothèques." #: platform/osx/export/export.cpp msgid "Code signing bundle" -msgstr "" +msgstr "Paquet de signature du code" #: platform/osx/export/export.cpp msgid "Making DMG" @@ -20189,7 +19841,7 @@ msgstr "Création du DMG" #: platform/osx/export/export.cpp msgid "Code signing DMG" -msgstr "" +msgstr "DMG de signature du code" #: platform/osx/export/export.cpp msgid "Making ZIP" @@ -20208,14 +19860,12 @@ msgid "Sending archive for notarization" msgstr "Envoi de l'archive pour la certification" #: platform/osx/export/export.cpp -#, fuzzy msgid "ZIP Creation" -msgstr "Projet" +msgstr "Création ZIP" #: platform/osx/export/export.cpp -#, fuzzy msgid "Could not open file to read from path \"%s\"." -msgstr "Impossible d'exporter les fichiers du projet vers le projet gradle\n" +msgstr "Impossible d'ouvrir le fichier à lire au chemin \"%s\"." #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" @@ -20245,14 +19895,13 @@ msgstr "" "supporté." #: platform/osx/export/export.cpp -#, fuzzy msgid "Notarization: Code signing is required for notarization." -msgstr "Certification : signature du code requise." +msgstr "" +"Notarisation : La signature du code est nécessaire pour la notarisation." #: platform/osx/export/export.cpp -#, fuzzy msgid "Notarization: Hardened runtime is required for notarization." -msgstr "Certification : exécution renforcée requise." +msgstr "Notarisation : exécution renforcée nécessaire pour la notarisation." #: platform/osx/export/export.cpp #, fuzzy @@ -20294,6 +19943,8 @@ msgstr "" msgid "" "Timestamping is not compatible with ad-hoc signature, and will be disabled!" msgstr "" +"L'horodatage n'est pas compatible avec la signature ad-hoc et a été " +"désactivé !" #: platform/osx/export/export.cpp msgid "" @@ -20356,17 +20007,15 @@ msgstr "macOS" #: platform/osx/export/export.cpp msgid "Force Builtin Codesign" -msgstr "" +msgstr "Forcer CodeSign intégré" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Architecture" -msgstr "Ajouter une entrée architecture" +msgstr "Architecture" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Display Name" -msgstr "Tout afficher" +msgstr "Afficher le nom" #: platform/uwp/export/export.cpp msgid "Short Name" @@ -20374,36 +20023,31 @@ msgstr "Nom Abrégé" #: platform/uwp/export/export.cpp msgid "Publisher" -msgstr "" +msgstr "Publicateur" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Publisher Display Name" -msgstr "Nom d'affichage d'éditeur du paquet invalide." +msgstr "Nom d'affichage de l'éditeur du paquet" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Product GUID" -msgstr "GUID produit invalide." +msgstr "GUID du produit" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Publisher GUID" -msgstr "Effacé Guides" +msgstr "GUID du publicateur" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Signing" -msgstr "Signaux" +msgstr "Signature" #: platform/uwp/export/export.cpp msgid "Certificate" msgstr "Certificat" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Algorithm" -msgstr "Débogueur" +msgstr "Algorithme" #: platform/uwp/export/export.cpp msgid "Major" @@ -20414,23 +20058,20 @@ msgid "Minor" msgstr "Mineur" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Build" -msgstr "Mode Règle" +msgstr "Build" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Revision" -msgstr "Expression" +msgstr "Révision" #: platform/uwp/export/export.cpp msgid "Landscape" msgstr "Paysage" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Portrait" -msgstr "Retourner les Portals" +msgstr "Portrait" #: platform/uwp/export/export.cpp msgid "Landscape Flipped" @@ -20441,9 +20082,8 @@ msgid "Portrait Flipped" msgstr "Portrait Inversé" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Store Logo" -msgstr "Mode mise à l'échelle" +msgstr "Logo du magasin" #: platform/uwp/export/export.cpp msgid "Square 44 X 44 Logo" @@ -20466,14 +20106,12 @@ msgid "Wide 310 X 150 Logo" msgstr "Logo 310 X 150 Large" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Splash Screen" -msgstr "Appels de dessin :" +msgstr "Écran de chargement" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Tiles" -msgstr "Fichier" +msgstr "Tuiles" #: platform/uwp/export/export.cpp msgid "Show Name On Square 150 X 150" @@ -20557,32 +20195,28 @@ msgid "UWP" msgstr "UWP" #: platform/uwp/export/export.cpp platform/windows/export/export.cpp -#, fuzzy msgid "Signtool" -msgstr "Signaux" +msgstr "Signtool" #: platform/uwp/export/export.cpp msgid "Debug Certificate" msgstr "Certificat de Débogage" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Debug Algorithm" -msgstr "Débogueur" +msgstr "Algorithme de débogage" #: platform/windows/export/export.cpp -#, fuzzy msgid "Failed to rename temporary file \"%s\"." -msgstr "Impossible de supprimer le fichier temporaire :" +msgstr "Impossible de renommer le fichier temporaire \"%s\"." #: platform/windows/export/export.cpp -#, fuzzy msgid "Identity Type" msgstr "Type d'identité" #: platform/windows/export/export.cpp msgid "Timestamp Server URL" -msgstr "" +msgstr "URL du serveur d'horodatage" #: platform/windows/export/export.cpp #, fuzzy @@ -20590,14 +20224,12 @@ msgid "Digest Algorithm" msgstr "Débogueur" #: platform/windows/export/export.cpp -#, fuzzy msgid "Modify Resources" -msgstr "Copier la ressource" +msgstr "Modifier les ressources" #: platform/windows/export/export.cpp -#, fuzzy msgid "File Version" -msgstr "Version" +msgstr "Version de fichier" #: platform/windows/export/export.cpp msgid "Product Version" @@ -20612,18 +20244,16 @@ msgid "Product Name" msgstr "Nom du produit" #: platform/windows/export/export.cpp -#, fuzzy msgid "File Description" -msgstr "Description" +msgstr "Description de fichier" #: platform/windows/export/export.cpp msgid "Trademarks" msgstr "Marques Déposées" #: platform/windows/export/export.cpp -#, fuzzy msgid "Resources Modification" -msgstr "Rotation aléatoire :" +msgstr "Modification de ressources" #: platform/windows/export/export.cpp #, fuzzy @@ -20638,61 +20268,52 @@ msgstr "Impossible de trouver le keystore, impossible d'exporter." #: platform/windows/export/export.cpp #, fuzzy msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" "L'outil « rcedit » doit être configuré dans les préférences de l'éditeur " "(Exporter > Windows > Rcedit) for modifier l'icône ou les informations de " "l'application." #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" -"rcedit n'a pas réussi à modifier l'exécutable :\n" -"%s" +msgid "rcedit failed to modify executable: %s." +msgstr "rcedit n'a pas réussi à modifier l'exécutable : %s." #: platform/windows/export/export.cpp -#, fuzzy msgid "Could not find signtool executable at \"%s\"." -msgstr "Impossible de trouver le keystore, impossible d'exporter." +msgstr "Impossible de trouver l’exécutable signtool à \"%s\"." #: platform/windows/export/export.cpp -#, fuzzy msgid "Could not find osslsigncode executable at \"%s\"." -msgstr "Impossible de trouver le keystore, impossible d'exporter." +msgstr "Impossible de trouver l’exécutable osslsigncode à \"%s\"." #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid identity type." -msgstr "Identifiant invalide :" +msgstr "Type d'identité invalide." #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid timestamp server." -msgstr "Nom invalide." +msgstr "Server d'horodatage invalide." #: platform/windows/export/export.cpp #, fuzzy msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" "L'outil « rcedit » doit être configuré dans les préférences de l'éditeur " "(Exporter > Windows > Rcedit) for modifier l'icône ou les informations de " "l'application." #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +msgid "Signtool failed to sign executable: %s." +msgstr "La signature de l’exécutable avec Signtool a échoué : %s." #: platform/windows/export/export.cpp -#, fuzzy msgid "Failed to remove temporary file \"%s\"." -msgstr "Impossible de supprimer le fichier temporaire :" +msgstr "Impossible de supprimer le fichier temporaire \"%s\"." #: platform/windows/export/export.cpp msgid "" @@ -20717,7 +20338,7 @@ msgstr "Version du produit invalide :" #: platform/windows/export/export.cpp msgid "Windows executables cannot be >= 4 GiB." -msgstr "" +msgstr "Les exécutables Windows ne peuvent pas peser >= 4Gio." #: platform/windows/export/export.cpp platform/x11/export/export.cpp #, fuzzy @@ -20726,38 +20347,37 @@ msgstr "Fichier exécutable invalide." #: platform/windows/export/export.cpp platform/x11/export/export.cpp msgid "Executable file header corrupted." -msgstr "" +msgstr "Entête du fichier exécutable corrompue." #: platform/windows/export/export.cpp platform/x11/export/export.cpp msgid "Executable \"pck\" section not found." -msgstr "" +msgstr "Section \"pck\" de l’exécutable non trouvée." #: platform/windows/export/export.cpp -#, fuzzy msgid "Windows" -msgstr "Nouvelle Fenêtre" +msgstr "Windows" #: platform/windows/export/export.cpp msgid "Rcedit" -msgstr "" +msgstr "Rcedit" #: platform/windows/export/export.cpp msgid "Osslsigncode" -msgstr "" +msgstr "Osslsigncode" #: platform/windows/export/export.cpp msgid "Wine" -msgstr "" +msgstr "Wine" #: platform/x11/export/export.cpp msgid "32-bit executables cannot have embedded data >= 4 GiB." msgstr "" +"les exécutables 32 bits ne peuvent pas contenir de données pesant >= 4Gio." #: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp #: scene/resources/texture.cpp -#, fuzzy msgid "Frames" -msgstr "Image %" +msgstr "Trames" #: scene/2d/animated_sprite.cpp msgid "" @@ -20769,71 +20389,61 @@ msgstr "" #: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy msgid "Speed Scale" -msgstr "Mode mise à l'échelle" +msgstr "Échelle de vitesse" #: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp #: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp #: scene/audio/audio_stream_player.cpp -#, fuzzy msgid "Playing" -msgstr "Jouer" +msgstr "En train de jouer" #: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#, fuzzy msgid "Centered" -msgstr "Centre" +msgstr "Centré" #: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp msgid "Flip H" -msgstr "" +msgstr "Miroir H" #: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp msgid "Flip V" -msgstr "" +msgstr "Miroir V" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy msgid "Monitoring" -msgstr "Moniteur" +msgstr "Observation" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy msgid "Monitorable" -msgstr "Moniteur" +msgstr "Observable" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy msgid "Physics Overrides" -msgstr "Redéfinition" +msgstr "Redéfinitions de physique" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy msgid "Space Override" -msgstr "Redéfinition" +msgstr "Redéfinition d'espace" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy msgid "Gravity Point" -msgstr "Générer des points" +msgstr "Gravité ponctuelle" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy msgid "Gravity Distance Scale" -msgstr "WaitInstanceSignal" +msgstr "Échelle de distance de gravité" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy msgid "Gravity Vec" -msgstr "Aperçu par défaut" +msgstr "Vecteur de gravité" #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" -msgstr "" +msgstr "Gravité" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy @@ -20845,38 +20455,33 @@ msgid "Angular Damp" msgstr "" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy msgid "Audio Bus" -msgstr "Ajouter un bus audio" +msgstr "Bus audio" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy msgid "Override" msgstr "Redéfinition" #: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp #: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp -#, fuzzy msgid "Volume dB" -msgstr "Volume" +msgstr "Volume (dB)" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp #: servers/audio/effects/audio_effect_pitch_shift.cpp -#, fuzzy msgid "Pitch Scale" -msgstr "Mode mise à l'échelle" +msgstr "Échelle de pitch" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp -#, fuzzy msgid "Autoplay" -msgstr "Activer/désactiver la lecture automatique" +msgstr "Lecture automatique" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp msgid "Stream Paused" -msgstr "" +msgstr "Diffusion en pause" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/3d/light.cpp scene/3d/reflection_probe.cpp @@ -20886,34 +20491,29 @@ msgid "Max Distance" msgstr "Distance Maximale" #: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp -#, fuzzy msgid "Attenuation" -msgstr "Animation" +msgstr "Atténuation" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp -#, fuzzy msgid "Bus" -msgstr "Ajouter un bus" +msgstr "Bus" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp msgid "Area Mask" -msgstr "" +msgstr "Masque de zone" #: scene/2d/back_buffer_copy.cpp -#, fuzzy msgid "Copy Mode" -msgstr "Copier les nÅ“uds" +msgstr "Mode copie" #: scene/2d/camera_2d.cpp -#, fuzzy msgid "Anchor Mode" -msgstr "Mode Icône" +msgstr "Mode ancre" #: scene/2d/camera_2d.cpp -#, fuzzy msgid "Rotating" -msgstr "Pas de la rotation :" +msgstr "En rotation" #: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp #: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp @@ -20921,14 +20521,12 @@ msgid "Current" msgstr "Actuel" #: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp -#, fuzzy msgid "Zoom" msgstr "Zoomer" #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy msgid "Custom Viewport" -msgstr "1 vue" +msgstr "Vue personnalisée" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp #: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp @@ -20939,26 +20537,23 @@ msgstr "Mode déplacement" #: scene/2d/camera_2d.cpp msgid "Limit" -msgstr "" +msgstr "Limite" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp -#, fuzzy msgid "Left" -msgstr "En haut à gauche" +msgstr "Gauche" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp -#, fuzzy msgid "Right" -msgstr "Lumière" +msgstr "Droite" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp #: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp #: scene/resources/texture.cpp -#, fuzzy msgid "Bottom" -msgstr "En bas à gauche" +msgstr "Bas" #: scene/2d/camera_2d.cpp #, fuzzy @@ -20966,9 +20561,8 @@ msgid "Smoothed" msgstr "Progression douce" #: scene/2d/camera_2d.cpp -#, fuzzy msgid "Draw Margin" -msgstr "Définir la marge" +msgstr "Afficher les marges" #: scene/2d/camera_2d.cpp #, fuzzy @@ -20987,27 +20581,24 @@ msgstr "Progression douce" #: scene/2d/camera_2d.cpp msgid "H" -msgstr "" +msgstr "H" #: scene/2d/camera_2d.cpp -#, fuzzy msgid "V" -msgstr "UV" +msgstr "V" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Drag Margin" -msgstr "Définir la marge" +msgstr "Tirer la marge" #: scene/2d/camera_2d.cpp -#, fuzzy msgid "Draw Screen" -msgstr "Appels de dessin :" +msgstr "Afficher l'écran" #: scene/2d/camera_2d.cpp -#, fuzzy msgid "Draw Limits" -msgstr "Appels de dessin :" +msgstr "Afficher les limites" #: scene/2d/camera_2d.cpp #, fuzzy @@ -21016,43 +20607,37 @@ msgstr "Définir la marge" #: scene/2d/canvas_item.cpp scene/resources/environment.cpp #: scene/resources/material.cpp -#, fuzzy msgid "Blend Mode" -msgstr "NÅ“ud Blend2" +msgstr "Mode mélange" #: scene/2d/canvas_item.cpp -#, fuzzy msgid "Light Mode" -msgstr "Étendu à Droite" +msgstr "Mode de lumière" #: scene/2d/canvas_item.cpp -#, fuzzy msgid "Particles Animation" -msgstr "Particules" +msgstr "Animation de particules" #: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" -msgstr "" +msgstr "Trames d'animation H de particules" #: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" -msgstr "" +msgstr "Trames d'animation V de particules" #: scene/2d/canvas_item.cpp -#, fuzzy msgid "Particles Anim Loop" -msgstr "Particules" +msgstr "Boucle d'animation de particules" #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp -#, fuzzy msgid "Visibility" -msgstr "Basculer la visibilité" +msgstr "Visibilité" #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp #: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp -#, fuzzy msgid "Visible" -msgstr "Basculer la visibilité" +msgstr "Visible" #: scene/2d/canvas_item.cpp #, fuzzy @@ -21061,22 +20646,20 @@ msgstr "Peupler" #: scene/2d/canvas_item.cpp msgid "Show Behind Parent" -msgstr "" +msgstr "Montrer derrière le parent" #: scene/2d/canvas_item.cpp -#, fuzzy msgid "Show On Top" -msgstr "Afficher l'origine" +msgstr "Montrer au dessus" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp #: scene/2d/tile_map.cpp -#, fuzzy msgid "Light Mask" -msgstr "LightMap Bake" +msgstr "Masque de lumières" #: scene/2d/canvas_item.cpp msgid "Use Parent Material" -msgstr "" +msgstr "Utiliser le matériau du parent" #: scene/2d/canvas_modulate.cpp msgid "" @@ -21098,9 +20681,8 @@ msgstr "" "qu'enfant pour définir sa forme." #: scene/2d/collision_object_2d.cpp -#, fuzzy msgid "Pickable" -msgstr "Sélectionner une tuile" +msgstr "Déplaçable" #: scene/2d/collision_polygon_2d.cpp msgid "" @@ -21132,29 +20714,27 @@ msgstr "" msgid "" "The One Way Collision property will be ignored when the parent is an Area2D." msgstr "" +"La propriété Collision à sens unique est ignorée lorsque le parent est un " +"Area2D." #: scene/2d/collision_polygon_2d.cpp -#, fuzzy msgid "Build Mode" -msgstr "Mode Règle" +msgstr "Mode construction" #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp #: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp #: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Disabled" -msgstr "Item désactivé" +msgstr "Désactivé" #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp -#, fuzzy msgid "One Way Collision" -msgstr "Créer le polygone de collision" +msgstr "Collision à sens unique" #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp -#, fuzzy msgid "One Way Collision Margin" -msgstr "Créer le polygone de collision" +msgstr "marge de collision à sens unique" #: scene/2d/collision_shape_2d.cpp msgid "" @@ -21193,31 +20773,28 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy msgid "Emitting" -msgstr "Paramètres :" +msgstr "Émet" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Lifetime" -msgstr "" +msgstr "Durée de vie" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp -#, fuzzy msgid "One Shot" -msgstr "NÅ“ud one-shot" +msgstr "Jouer une fois" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy msgid "Preprocess" -msgstr "Post-traitement" +msgstr "Pré-traitement" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Explosiveness" -msgstr "" +msgstr "Explovisité" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -21227,13 +20804,12 @@ msgstr "Aléatoire" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Lifetime Randomness" -msgstr "" +msgstr "Aléatoire de durée de vie" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy msgid "Fixed FPS" -msgstr "Voir Images par secondes" +msgstr "FPS fixes" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -21247,20 +20823,18 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy msgid "Local Coords" -msgstr "Projets locaux" +msgstr "Coordonnées locales" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" -msgstr "" +msgstr "Ordre de rendu" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Emission Shape" -msgstr "Masque d'émission" +msgstr "Forme d'émission" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -21273,63 +20847,55 @@ msgid "Rect Extents" msgstr "Gadgets" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#, fuzzy msgid "Normals" -msgstr "Format" +msgstr "Normales" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Align Y" -msgstr "Assigner" +msgstr "Aligner axe Y" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Direction" -msgstr "Directions" +msgstr "Direction" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Spread" -msgstr "" +msgstr "Propagation" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Initial Velocity" -msgstr "Initialiser" +msgstr "Vélocité initiale" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Velocity Random" -msgstr "Vue de l'orbite vers la droite" +msgstr "Vélocité aléatoire" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Angular Velocity" -msgstr "" +msgstr "Vélocité angulaire" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Velocity Curve" -msgstr "Vue de l'orbite vers la droite" +msgstr "Courbe de vélocité" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Orbit Velocity" -msgstr "Vue de l'orbite vers la droite" +msgstr "Vélocité d'orbite" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Linear Accel" -msgstr "Linéaire" +msgstr "Accélération linéaire" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -21339,23 +20905,22 @@ msgstr "Accel" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Accel Random" -msgstr "" +msgstr "Accélération aléatoire" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Accel Curve" -msgstr "Scinder la courbe" +msgstr "Courbe d’accélération" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Radial Accel" -msgstr "" +msgstr "Accélération radiale" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Tangential Accel" -msgstr "" +msgstr "Accélération tangentielle" #: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp @@ -21363,39 +20928,37 @@ msgstr "" #: scene/resources/particles_material.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Damping" -msgstr "" +msgstr "Amortissement" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Damping Random" -msgstr "" +msgstr "Amortissement aléatoire" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Damping Curve" -msgstr "Scinder la courbe" +msgstr "Courbe d'amortissement" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp #: scene/resources/particles_material.cpp msgid "Angle" -msgstr "" +msgstr "Angle" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Angle Random" -msgstr "" +msgstr "Angle aléatoire" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Angle Curve" -msgstr "Fermer la courbe" +msgstr "Courbe d'angle" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #, fuzzy msgid "Scale Amount" -msgstr "Quantité :" +msgstr "Valeur d'échelle" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp msgid "Scale Amount Random" @@ -21408,14 +20971,13 @@ msgstr "Agrandir/Rétrécir à partir du curseur" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Color Ramp" -msgstr "Couleurs" +msgstr "Dégradé de couleurs" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Initial Ramp" -msgstr "" +msgstr "Dégradé de couleurs initial" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -21434,33 +20996,28 @@ msgstr "Variation aléatoire" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Variation Curve" -msgstr "Séparation :" +msgstr "Courbe de variation" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Speed Random" -msgstr "Mode mise à l'échelle" +msgstr "Vitesse aléatoire" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Speed Curve" -msgstr "Scinder la courbe" +msgstr "Courbe de vitesse" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Offset Random" -msgstr "Décalage :" +msgstr "Décalage de l'aléatoire" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Offset Curve" -msgstr "Fermer la courbe" +msgstr "Courbe de décalage" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" @@ -21483,25 +21040,22 @@ msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "Node A et Node B doivent être des PhysicsBody2D différents" #: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp -#, fuzzy msgid "Node A" -msgstr "NÅ“ud" +msgstr "NÅ“ud A" #: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp -#, fuzzy msgid "Node B" -msgstr "NÅ“ud" +msgstr "NÅ“ud B" #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp #: scene/resources/environment.cpp msgid "Bias" -msgstr "" +msgstr "Biais" #: scene/2d/joints_2d.cpp -#, fuzzy msgid "Disable Collision" -msgstr "Bouton désactivé" +msgstr "Désactiver les collisions" #: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp msgid "Softness" @@ -21513,9 +21067,8 @@ msgid "Length" msgstr "Longueur" #: scene/2d/joints_2d.cpp -#, fuzzy msgid "Initial Offset" -msgstr "Initialiser" +msgstr "Décalage initial" #: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" @@ -21534,14 +21087,12 @@ msgstr "" "« Texture »." #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp -#, fuzzy msgid "Editor Only" -msgstr "Éditeur" +msgstr "Éditeur seulement" #: scene/2d/light_2d.cpp -#, fuzzy msgid "Texture Scale" -msgstr "RegionDeTexture" +msgstr "Échelle de texture" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/light.cpp scene/resources/environment.cpp @@ -21558,33 +21109,28 @@ msgid "Z Max" msgstr "Maximum Z" #: scene/2d/light_2d.cpp -#, fuzzy msgid "Layer Min" -msgstr "Changer la taille d'une caméra" +msgstr "Calque min" #: scene/2d/light_2d.cpp -#, fuzzy msgid "Layer Max" -msgstr "Calque" +msgstr "Calque max" #: scene/2d/light_2d.cpp msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp -#, fuzzy msgid "Shadow" -msgstr "Ombrage" +msgstr "Ombre" #: scene/2d/light_2d.cpp -#, fuzzy msgid "Buffer Size" -msgstr "Vue de derrière" +msgstr "Taille de tampon" #: scene/2d/light_2d.cpp -#, fuzzy msgid "Gradient Length" -msgstr "Dégradé édité" +msgstr "Longueur du dégradé" #: scene/2d/light_2d.cpp #, fuzzy @@ -21592,9 +21138,8 @@ msgid "Filter Smooth" msgstr "Filtrer les méthodes" #: scene/2d/light_occluder_2d.cpp -#, fuzzy msgid "Closed" -msgstr "Fermer" +msgstr "Fermé" #: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp #, fuzzy @@ -21615,38 +21160,32 @@ msgstr "" "polygone." #: scene/2d/line_2d.cpp -#, fuzzy msgid "Width Curve" -msgstr "Scinder la courbe" +msgstr "Courbe de largeur" #: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Default Color" -msgstr "Défaut" +msgstr "Couleur par défaut" #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "Remplissage" #: scene/2d/line_2d.cpp scene/resources/texture.cpp -#, fuzzy msgid "Gradient" -msgstr "Dégradé édité" +msgstr "Dégradé" #: scene/2d/line_2d.cpp -#, fuzzy msgid "Texture Mode" -msgstr "RegionDeTexture" +msgstr "Mode de texture" #: scene/2d/line_2d.cpp -#, fuzzy msgid "Capping" -msgstr "Recouvrement" +msgstr "Capuchonnement" #: scene/2d/line_2d.cpp -#, fuzzy msgid "Joint Mode" -msgstr "Mode Icône" +msgstr "Mode de jointure" #: scene/2d/line_2d.cpp #, fuzzy @@ -21654,14 +21193,12 @@ msgid "Begin Cap Mode" msgstr "Mode Région" #: scene/2d/line_2d.cpp -#, fuzzy msgid "End Cap Mode" -msgstr "Mode d'aimantation :" +msgstr "Mode du capuchon de fin" #: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp -#, fuzzy msgid "Border" -msgstr "dans l'ordre :" +msgstr "Bordure" #: scene/2d/line_2d.cpp msgid "Sharp Limit" @@ -21673,9 +21210,8 @@ msgstr "Précision de l’arrondissement" #: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp #: scene/resources/dynamic_font.cpp -#, fuzzy msgid "Antialiased" -msgstr "Initialiser" +msgstr "Anticrénelé" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp #, fuzzy @@ -21689,9 +21225,8 @@ msgid "Cell Size" msgstr "Taille des Cellules" #: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp -#, fuzzy msgid "Edge Connection Margin" -msgstr "Modifier la connexion :" +msgstr "Marge de connexion des bords" #: scene/2d/navigation_2d.cpp msgid "" @@ -21706,31 +21241,27 @@ msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp #, fuzzy msgid "Pathfinding" -msgstr "Liaison" +msgstr "Pathfinding" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -#, fuzzy msgid "Path Desired Distance" -msgstr "Choisissez distance :" +msgstr "Distance souhaitée du chemin" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "Distance Désirée de la Cible" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -#, fuzzy msgid "Path Max Distance" -msgstr "Choisissez distance :" +msgstr "Distance maximale du chemin" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -#, fuzzy msgid "Avoidance" -msgstr "Options avancées" +msgstr "Évitement" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -#, fuzzy msgid "Avoidance Enabled" -msgstr "Activer" +msgstr "Évitement activé" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Neighbor Dist" @@ -21750,10 +21281,11 @@ msgid "Max Speed" msgstr "Vitesse Max" #: scene/2d/navigation_agent_2d.cpp -#, fuzzy msgid "" "The NavigationAgent2D can be used only under a Node2D inheriting parent node." -msgstr "Le NavigationAgent2D ne peut être utilisé que sous un nÅ“ud Node2D." +msgstr "" +"Le NavigationAgent2D ne peut être utilisé que sous un nÅ“ud dont le parent " +"hérite de Node2D." #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp msgid "Estimate Radius" @@ -21778,17 +21310,15 @@ msgstr "" #: scene/2d/navigation_polygon.cpp msgid "Navpoly" -msgstr "" +msgstr "Polygone de navigation" #: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp -#, fuzzy msgid "Enter Cost" -msgstr "Centrée en bas" +msgstr "Coût d’entrée" #: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp -#, fuzzy msgid "Travel Cost" -msgstr "Se déplacer" +msgstr "Coût de déplacement" #: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp #: scene/main/canvas_layer.cpp @@ -21854,9 +21384,8 @@ msgid "Motion" msgstr "Déplacement" #: scene/2d/parallax_layer.cpp -#, fuzzy msgid "Mirroring" -msgstr "Miroir" +msgstr "Effet de miroir" #: scene/2d/particles_2d.cpp msgid "" @@ -21919,9 +21448,8 @@ msgstr "" "d'un nÅ“ud de type Path2D." #: scene/2d/path_2d.cpp scene/3d/path.cpp -#, fuzzy msgid "Unit Offset" -msgstr "Décalage de la grille :" +msgstr "Décalage d'unité" #: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp msgid "H Offset" @@ -21937,7 +21465,7 @@ msgstr "Interpolation Cubique" #: scene/2d/path_2d.cpp msgid "Lookahead" -msgstr "" +msgstr "Anticipation" #: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp msgid "Layers" @@ -21997,14 +21525,12 @@ msgid "Gravity Scale" msgstr "Échelle de la Gravité" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Custom Integrator" -msgstr "NÅ“ud Personnalisé" +msgstr "Intégrateur personnalisé" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Continuous CD" -msgstr "Continu" +msgstr "Détection de collision continue" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" @@ -22037,7 +21563,7 @@ msgstr "Forces Appliquées" #: scene/2d/physics_body_2d.cpp msgid "Torque" -msgstr "" +msgstr "Torque" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" @@ -22048,9 +21574,8 @@ msgid "Sync To Physics" msgstr "Synchroniser Avec La Physique" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Moving Platform" -msgstr "Déplacement du résultat" +msgstr "Plateforme mobile" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Apply Velocity On Leave" @@ -22064,9 +21589,8 @@ msgid "Normal" msgstr "Normale" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Remainder" -msgstr "Moteur de rendu :" +msgstr "Reste" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Local Shape" @@ -22127,9 +21651,8 @@ msgid "Exclude Parent" msgstr "Exclure Le Parent" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -#, fuzzy msgid "Cast To" -msgstr "Créer un nÅ“ud Shader" +msgstr "Lancer vers" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" @@ -22137,7 +21660,7 @@ msgstr "Collisionne Avec" #: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp msgid "Areas" -msgstr "" +msgstr "Zones" #: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp msgid "Bodies" @@ -22150,24 +21673,20 @@ msgstr "" "fonctionner." #: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp -#, fuzzy msgid "Remote Path" -msgstr "Supprimer un point" +msgstr "Chemin distant" #: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp -#, fuzzy msgid "Use Global Coordinates" -msgstr "Coordonnée suivante" +msgstr "Utiliser les coordonnées globales" #: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp -#, fuzzy msgid "Rest" -msgstr "Redémarrer" +msgstr "Repos" #: scene/2d/skeleton_2d.cpp -#, fuzzy msgid "Default Length" -msgstr "Thème par défaut" +msgstr "Longueur par défaut" #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." @@ -22188,16 +21707,15 @@ msgstr "" #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp msgid "Hframes" -msgstr "" +msgstr "Trames H" #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp msgid "Vframes" -msgstr "" +msgstr "Trames V" #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#, fuzzy msgid "Frame Coords" -msgstr "Image %" +msgstr "Coordonnées de trame" #: scene/2d/sprite.cpp scene/resources/texture.cpp #, fuzzy @@ -22215,14 +21733,12 @@ msgstr "" "etc." #: scene/2d/tile_map.cpp -#, fuzzy msgid "Tile Set" -msgstr "TileSet" +msgstr "Palette de tuiles" #: scene/2d/tile_map.cpp -#, fuzzy msgid "Quadrant Size" -msgstr "Changer la taille d'une caméra" +msgstr "Taille de quadrant" #: scene/2d/tile_map.cpp #, fuzzy @@ -22230,19 +21746,16 @@ msgid "Custom Transform" msgstr "Transformation" #: scene/2d/tile_map.cpp -#, fuzzy msgid "Half Offset" -msgstr "Initialiser" +msgstr "Décalage de moitié" #: scene/2d/tile_map.cpp -#, fuzzy msgid "Tile Origin" -msgstr "Afficher l'origine" +msgstr "Origine de la tuile" #: scene/2d/tile_map.cpp -#, fuzzy msgid "Y Sort" -msgstr "Trier" +msgstr "Trier par Y" #: scene/2d/tile_map.cpp msgid "Show Collision" @@ -22293,23 +21806,20 @@ msgstr "" "nÅ“ud racine de la scène éditée." #: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp -#, fuzzy msgid "Pause Animations" -msgstr "Coller l'animation" +msgstr "Mettre les animations en pause" #: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp msgid "Freeze Bodies" msgstr "Geler les corps" #: scene/2d/visibility_notifier_2d.cpp -#, fuzzy msgid "Pause Particles" -msgstr "Particules" +msgstr "Mettre les particules en pause" #: scene/2d/visibility_notifier_2d.cpp -#, fuzzy msgid "Pause Animated Sprites" -msgstr "Coller l'animation" +msgstr "Mettre les Sprites animés en pause" #: scene/2d/visibility_notifier_2d.cpp msgid "Process Parent" @@ -22337,7 +21847,7 @@ msgstr "ID Du Contrôleur" #: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" -msgstr "" +msgstr "Vibration" #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent." @@ -22377,43 +21887,40 @@ msgid "World Scale" msgstr "Échelle du Monde" #: scene/3d/audio_stream_player_3d.cpp -#, fuzzy msgid "Attenuation Model" -msgstr "NÅ“ud d'animation" +msgstr "Modèle d’atténuation" #: scene/3d/audio_stream_player_3d.cpp msgid "Unit dB" -msgstr "" +msgstr "Unité (dB)" #: scene/3d/audio_stream_player_3d.cpp msgid "Unit Size" -msgstr "" +msgstr "Taille d’unité" #: scene/3d/audio_stream_player_3d.cpp msgid "Max dB" -msgstr "" +msgstr "Max (dB)" #: scene/3d/audio_stream_player_3d.cpp msgid "Out Of Range Mode" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -#, fuzzy msgid "Emission Angle" -msgstr "Couleurs d'émission" +msgstr "Angle d’émission" #: scene/3d/audio_stream_player_3d.cpp msgid "Degrees" msgstr "Degrés" #: scene/3d/audio_stream_player_3d.cpp -#, fuzzy msgid "Filter Attenuation dB" -msgstr "Animation" +msgstr "Filtre d’atténuation (dB)" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" -msgstr "" +msgstr "Filtre d’atténuation" #: scene/3d/audio_stream_player_3d.cpp #: servers/audio/effects/audio_effect_chorus.cpp @@ -22423,14 +21930,12 @@ msgstr "" #: scene/3d/audio_stream_player_3d.cpp #: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy msgid "dB" -msgstr "o" +msgstr "dB" #: scene/3d/audio_stream_player_3d.cpp -#, fuzzy msgid "Doppler" -msgstr "Activer l'effet Doppler" +msgstr "Doppler" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy @@ -22440,7 +21945,7 @@ msgstr "Empaquetage" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/reflection_probe.cpp msgid "Interior" -msgstr "" +msgstr "Intérieur" #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" @@ -22475,69 +21980,59 @@ msgstr "Gadgets" #: scene/3d/baked_lightmap.cpp msgid "Tweaks" -msgstr "" +msgstr "Ajustements" #: scene/3d/baked_lightmap.cpp msgid "Bounces" -msgstr "" +msgstr "Rebonds" #: scene/3d/baked_lightmap.cpp msgid "Bounce Indirect Energy" -msgstr "" +msgstr "Énergie indirecte de rebond" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Use Denoiser" -msgstr "Filtre :" +msgstr "Utiliser un filtre anti-bruit" #: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp msgid "Use HDR" -msgstr "" +msgstr "Utiliser HDR" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Use Color" -msgstr "Couleurs" +msgstr "Utiliser la couleur" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Default Texels Per Unit" -msgstr "Thème par défaut" +msgstr "Texels par unité par défaut" #: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp -#, fuzzy msgid "Atlas" -msgstr "Nouvel Atlas" +msgstr "Atlas" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Generate" -msgstr "Général" +msgstr "Générer" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Max Size" -msgstr "Taille :" +msgstr "Taille maximale" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Custom Sky" -msgstr "NÅ“ud Personnalisé" +msgstr "Ciel personnalisé" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Custom Sky Rotation Degrees" -msgstr "Rotation de %s degrés." +msgstr "Degrés de rotation du ciel personnalisé" #: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp -#, fuzzy msgid "Custom Color" -msgstr "NÅ“ud Personnalisé" +msgstr "Couleur personnalisée" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Custom Energy" -msgstr "Déplacer effet de transport" +msgstr "Énergie personnalisée" #: scene/3d/baked_lightmap.cpp #, fuzzy @@ -22545,27 +22040,24 @@ msgid "Min Light" msgstr "Indenter vers la droite" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#, fuzzy msgid "Propagation" -msgstr "Navigation" +msgstr "Propagation" #: scene/3d/baked_lightmap.cpp msgid "Image Path" -msgstr "" +msgstr "Chemin de l'image" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Light Data" -msgstr "Avec données" +msgstr "Données de lumière" #: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Bone Name" -msgstr "Nom de nÅ“ud :" +msgstr "Nom de l'os" #: scene/3d/camera.cpp msgid "Keep Aspect" -msgstr "" +msgstr "Garder l'aspect" #: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" @@ -22577,36 +22069,32 @@ msgid "Doppler Tracking" msgstr "Piste de propriété" #: scene/3d/camera.cpp -#, fuzzy msgid "Projection" -msgstr "Projet" +msgstr "Projection" #: scene/3d/camera.cpp msgid "FOV" -msgstr "" +msgstr "Champ de vision" #: scene/3d/camera.cpp -#, fuzzy msgid "Frustum Offset" -msgstr "Décalage de la grille :" +msgstr "Décalage du Tronc" #: scene/3d/camera.cpp -#, fuzzy msgid "Near" -msgstr "Au plus proche" +msgstr "Plan proche" #: scene/3d/camera.cpp msgid "Far" -msgstr "" +msgstr "Plan éloigné" #: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp #: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp #: scene/resources/shape.cpp scene/resources/style_box.cpp #: scene/resources/texture.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp -#, fuzzy msgid "Margin" -msgstr "Définir la marge" +msgstr "Marge" #: scene/3d/camera.cpp #, fuzzy @@ -22696,48 +22184,40 @@ msgid "Box Extents" msgstr "Gadgets" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -#, fuzzy msgid "Ring Radius" -msgstr "Masque d'émission" +msgstr "Rayon de l'anneau" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -#, fuzzy msgid "Ring Inner Radius" -msgstr "Changer le rayon intérieur de la tour" +msgstr "Rayon intérieur de l'anneau" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -#, fuzzy msgid "Ring Height" -msgstr "Rotation vers la droite" +msgstr "Hauteur de l'anneau" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -#, fuzzy msgid "Ring Axis" -msgstr "Avertissements" +msgstr "Axe de l'anneau" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -#, fuzzy msgid "Rotate Y" -msgstr "Rotation" +msgstr "Rotation Y" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -#, fuzzy msgid "Disable Z" -msgstr "Item désactivé" +msgstr "Désactiver axe Z" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" -msgstr "" +msgstr "Platitude" #: scene/3d/cull_instance.cpp servers/visual_server.cpp -#, fuzzy msgid "Portals" -msgstr "Retourner les Portals" +msgstr "Portails" #: scene/3d/cull_instance.cpp -#, fuzzy msgid "Portal Mode" -msgstr "Mode prioritaire" +msgstr "Mode portail" #: scene/3d/cull_instance.cpp msgid "Include In Bound" @@ -22748,9 +22228,8 @@ msgid "Allow Merging" msgstr "" #: scene/3d/cull_instance.cpp -#, fuzzy msgid "Autoplace Priority" -msgstr "Activer la priorité" +msgstr "Priorité d’auto-placement" #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" @@ -22781,114 +22260,98 @@ msgstr "" #: scene/3d/gi_probe.cpp msgid "Subdiv" -msgstr "" +msgstr "Subdivision" #: scene/3d/gi_probe.cpp -#, fuzzy msgid "Dynamic Range" -msgstr "Bibliothèque dynamique" +msgstr "Plage dynamique" #: scene/3d/gi_probe.cpp scene/3d/light.cpp msgid "Normal Bias" -msgstr "" +msgstr "Biais normal" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp #: scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Pixel Size" -msgstr "Aimanter au pixel" +msgstr "Taille de pixel" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp msgid "Billboard" -msgstr "Billboard" +msgstr "Panneau(Billboard)" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp -#, fuzzy msgid "Shaded" -msgstr "Ombrage" +msgstr "Ombré" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp msgid "Double Sided" -msgstr "" +msgstr "Double face" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp msgid "No Depth Test" -msgstr "" +msgstr "Pas de test de profondeur" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp -#, fuzzy msgid "Fixed Size" -msgstr "Vue de devant" +msgstr "Taille fixe" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp msgid "Alpha Cut" -msgstr "" +msgstr "Coupe alpha" #: scene/3d/label_3d.cpp scene/resources/material.cpp msgid "Alpha Scissor Threshold" -msgstr "" +msgstr "Seuil des ciseaux d'alpha" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp -#, fuzzy msgid "Render Priority" -msgstr "Activer la priorité" +msgstr "Priorité de rendu" #: scene/3d/label_3d.cpp -#, fuzzy msgid "Outline Render Priority" -msgstr "Activer la priorité" +msgstr "Priorité de rendu du contour" #: scene/3d/label_3d.cpp -#, fuzzy msgid "Outline Modulate" -msgstr "Forcer la modulation blanche" +msgstr "Moduler le contour" #: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp #: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Font" -msgstr "Polices" +msgstr "Police" #: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Horizontal Alignment" -msgstr "Horizontal Activé" +msgstr "Alignement horizontal" #: scene/3d/label_3d.cpp -#, fuzzy msgid "Vertical Alignment" -msgstr "Filtrer les signaux" +msgstr "Alignement vertical" #: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp -#, fuzzy msgid "Autowrap" -msgstr "AutoLoad" +msgstr "Retour à la ligne automatique" #: scene/3d/light.cpp -#, fuzzy msgid "Indirect Energy" -msgstr "Couleurs d'émission" +msgstr "Énergie indirecte" #: scene/3d/light.cpp -#, fuzzy msgid "Negative" -msgstr "GDNative" +msgstr "Négative" #: scene/3d/light.cpp scene/resources/material.cpp #: scene/resources/visual_shader.cpp -#, fuzzy msgid "Specular" -msgstr "Mode Règle" +msgstr "Spéculaire" #: scene/3d/light.cpp -#, fuzzy msgid "Bake Mode" -msgstr "Mode Bitmask" +msgstr "Mode de pré-calcul" #: scene/3d/light.cpp -#, fuzzy msgid "Contact" -msgstr "Prélever une couleur" +msgstr "Contact" #: scene/3d/light.cpp #, fuzzy @@ -22896,9 +22359,8 @@ msgid "Reverse Cull Face" msgstr "Réinitialiser le volume de bus" #: scene/3d/light.cpp servers/visual_server.cpp -#, fuzzy msgid "Directional Shadow" -msgstr "Directions" +msgstr "Ombre directionnelle" #: scene/3d/light.cpp #, fuzzy @@ -22916,9 +22378,8 @@ msgid "Split 3" msgstr "Divisé" #: scene/3d/light.cpp -#, fuzzy msgid "Blend Splits" -msgstr "Temps de mélange :" +msgstr "Mélanger les écarts" #: scene/3d/light.cpp #, fuzzy @@ -22926,23 +22387,20 @@ msgid "Bias Split Scale" msgstr "Utiliser le magnétisme d'échelle" #: scene/3d/light.cpp -#, fuzzy msgid "Depth Range" -msgstr "Profondeur" +msgstr "Plage de profondeur" #: scene/3d/light.cpp msgid "Omni" -msgstr "" +msgstr "Omnidirectionnelle" #: scene/3d/light.cpp -#, fuzzy msgid "Shadow Mode" -msgstr "Ombrage" +msgstr "Mode ombre" #: scene/3d/light.cpp -#, fuzzy msgid "Shadow Detail" -msgstr "Afficher par défaut" +msgstr "Détails d'ombre" #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." @@ -22952,21 +22410,19 @@ msgstr "" #: scene/3d/light.cpp msgid "Spot" -msgstr "" +msgstr "Spot" #: scene/3d/light.cpp -#, fuzzy msgid "Angle Attenuation" -msgstr "Animation" +msgstr "Atténuation d'angle" #: scene/3d/mesh_instance.cpp msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -#, fuzzy msgid "Transform Normals" -msgstr "Transformation annulée." +msgstr "Transformer les normales" #: scene/3d/navigation.cpp msgid "" @@ -22974,45 +22430,44 @@ msgid "" "be removed in a future version. Use 'NavigationServer.map_get_path()' " "instead." msgstr "" +"Le nÅ“ud \"Navigation\" et \"Navigation.get_simple_path()\" sont obsolètes et " +"seront retires dans une version ultérieure. Utilisez plutôt " +"\"NavigationServer.map_get_path()\"." #: scene/3d/navigation.cpp scene/resources/curve.cpp -#, fuzzy msgid "Up Vector" -msgstr "Vecteur" +msgstr "Vecteur Haut" #: scene/3d/navigation.cpp -#, fuzzy msgid "Cell Height" -msgstr "En période de test" +msgstr "Hauteur de cellule" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" -msgstr "" +msgstr "Décalage de hauteur de l'agent" #: scene/3d/navigation_agent.cpp -#, fuzzy msgid "Ignore Y" -msgstr "[Ignorer]" +msgstr "Ignorer Y" #: scene/3d/navigation_agent.cpp -#, fuzzy msgid "" "The NavigationAgent can be used only under a Spatial inheriting parent node." -msgstr "Le NavigationAgent ne peut être utilisé que sous un nÅ“ud spatial." +msgstr "" +"Le NavigationAgent ne peut être utilisé que sous un nÅ“ud parent héritant de " +"Spatial." #: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp -#, fuzzy msgid "NavMesh" -msgstr "Calculer le NavMesh" +msgstr "NavMesh" #: scene/3d/navigation_obstacle.cpp -#, fuzzy msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " "Spatial inheriting parent object." msgstr "" -"Un NavigationObstacle ne peut éviter les collisions qu'avec les nÅ“uds " -"Spatial." +"Le NavigationObstacle ne sert qu'à fournir l’évitement de collision qu'aux " +"objets dont les parents héritent de Spatial." #: scene/3d/occluder.cpp msgid "No shape is set." @@ -23063,19 +22518,16 @@ msgstr "" "Particles » activé." #: scene/3d/particles.cpp -#, fuzzy msgid "Visibility AABB" -msgstr "Basculer la visibilité" +msgstr "Visibilité AABB" #: scene/3d/particles.cpp -#, fuzzy msgid "Draw Passes" -msgstr "Appels de dessin :" +msgstr "Afficher les passes" #: scene/3d/particles.cpp -#, fuzzy msgid "Passes" -msgstr "Appels de dessin :" +msgstr "Passes" #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." @@ -23092,7 +22544,6 @@ msgstr "" "Vector » dans la ressource Curve de son parent Path." #: scene/3d/path.cpp -#, fuzzy msgid "Rotation Mode" msgstr "Mode rotation" @@ -23107,223 +22558,189 @@ msgstr "" "Modifiez la taille dans les formes de collision enfant à la place." #: scene/3d/physics_body.cpp -#, fuzzy msgid "Axis Lock" -msgstr "Axe" +msgstr "Verrouiller l'axe" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear X" -msgstr "Linéaire" +msgstr "X linéaire" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Y" -msgstr "Linéaire" +msgstr "Y linéaire" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Z" -msgstr "Linéaire" +msgstr "Z linéaire" #: scene/3d/physics_body.cpp msgid "Angular X" -msgstr "" +msgstr "X angulaire" #: scene/3d/physics_body.cpp msgid "Angular Y" -msgstr "" +msgstr "Y angulaire" #: scene/3d/physics_body.cpp msgid "Angular Z" -msgstr "" +msgstr "Z angulaire" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Motion X" -msgstr "Action" +msgstr "X mouvement" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Motion Y" -msgstr "Action" +msgstr "Y mouvement" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Motion Z" -msgstr "Action" +msgstr "Z mouvement" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Joint Constraints" -msgstr "Constantes" +msgstr "Restrictions de jointure" #: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp msgid "Impulse Clamp" -msgstr "" +msgstr "Borner l'impulsion" #: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -#, fuzzy msgid "Swing Span" -msgstr "Enregistrement de la scène" +msgstr "Ampleur de balancement" #: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp msgid "Twist Span" -msgstr "" +msgstr "Ampleur de torsion" #: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp #: scene/3d/vehicle_body.cpp -#, fuzzy msgid "Relaxation" -msgstr "Séparation :" +msgstr "Relaxation" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Enabled" -msgstr "Filtrer les signaux" +msgstr "Limite angulaire activée" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Upper" -msgstr "Linéaire" +msgstr "Limite angulaire haute" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Lower" -msgstr "Erreur angulaire max. :" +msgstr "Limite angulaire basse" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Bias" -msgstr "Linéaire" +msgstr "Biais de limite angulaire" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Softness" -msgstr "Animation" +msgstr "Douceur de limite angulaire" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Relaxation" -msgstr "Animation" +msgstr "Relaxation de limite angulaire" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Limit Upper" -msgstr "Linéaire" +msgstr "Limite linéaire haute" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Limit Lower" -msgstr "Linéaire" +msgstr "Limite linéaire basse" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Limit Softness" -msgstr "Linéaire" +msgstr "Douceur de limite linéaire" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Limit Restitution" -msgstr "Linéaire" +msgstr "Restitution de limite linéaire" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Limit Damping" -msgstr "Linéaire" +msgstr "Amortissement de limite linéaire" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Restitution" -msgstr "Animation" +msgstr "Restitution de limite angulaire" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Damping" -msgstr "Animation" +msgstr "Amortissement de limite angulaire" #: scene/3d/physics_body.cpp msgid "X" -msgstr "" +msgstr "X" #: scene/3d/physics_body.cpp msgid "Y" -msgstr "" +msgstr "Y" #: scene/3d/physics_body.cpp msgid "Z" -msgstr "" +msgstr "Z" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Limit Enabled" -msgstr "Linéaire" +msgstr "Limite linéaire active" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Spring Enabled" -msgstr "Linéaire" +msgstr "Ressort linéaire actif" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Spring Stiffness" -msgstr "Linéaire" +msgstr "Raideur du ressort linéaire" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Spring Damping" -msgstr "Linéaire" +msgstr "Amortissement de ressort linéaire" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Equilibrium Point" -msgstr "Linéaire" +msgstr "Point d’équilibre linéaire" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Restitution" -msgstr "Description" +msgstr "Restitution linéaire" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Damping" -msgstr "Linéaire" +msgstr "Amortissement linéaire" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Restitution" -msgstr "Description" +msgstr "Restitution angulaire" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Damping" -msgstr "Animation" +msgstr "Amortissement angulaire" #: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp msgid "ERP" msgstr "" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Spring Enabled" -msgstr "Filtrer les signaux" +msgstr "Ressort angulaire actif" #: scene/3d/physics_body.cpp msgid "Angular Spring Stiffness" -msgstr "" +msgstr "Raideur de ressort angulaire" #: scene/3d/physics_body.cpp msgid "Angular Spring Damping" -msgstr "" +msgstr "Amortissement de ressort angulaire" #: scene/3d/physics_body.cpp msgid "Angular Equilibrium Point" -msgstr "" +msgstr "Point d’équilibre angulaire" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Body Offset" -msgstr "Décalage :" +msgstr "Décalage du corps" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -23347,183 +22764,159 @@ msgstr "Node A et Node B doivent être des PhysicsBody différents" #: scene/3d/physics_joint.cpp msgid "Solver" -msgstr "" +msgstr "Résolveur" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Exclude Nodes" -msgstr "Supprimer des nÅ“uds" +msgstr "Exclure les nÅ“uds" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Params" -msgstr "Paramètre modifié :" +msgstr "Paramètres" #: scene/3d/physics_joint.cpp msgid "Angular Limit" -msgstr "" +msgstr "Limite angulaire" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Upper" -msgstr "Tout en majuscule" +msgstr "Haute" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Lower" -msgstr "Tout en minuscule" +msgstr "Basse" #: scene/3d/physics_joint.cpp msgid "Motor" -msgstr "" +msgstr "Moteur" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Target Velocity" -msgstr "Vue de l'orbite vers la droite" +msgstr "Vélocité cible" #: scene/3d/physics_joint.cpp msgid "Max Impulse" msgstr "Impulsion Maximale" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Limit" -msgstr "Linéaire" +msgstr "Limite linéaire" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Upper Distance" -msgstr "Choisissez distance :" +msgstr "Distance haute" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Lower Distance" -msgstr "Choisissez distance :" +msgstr "Distance basse" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Restitution" -msgstr "Description" +msgstr "Restitution" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Motion" -msgstr "Initialiser" +msgstr "Mouvement linéaire" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Ortho" -msgstr "Orthogonale arrière" +msgstr "Ortho linéaire" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Upper Angle" -msgstr "Tout en majuscule" +msgstr "Angle supérieur" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Lower Angle" -msgstr "Tout en minuscule" +msgstr "Angle inférieur" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Angular Motion" -msgstr "Animation" +msgstr "Mouvement angulaire" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Angular Ortho" -msgstr "Erreur angulaire max. :" +msgstr "Ortho angulaire" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Limit X" -msgstr "Linéaire" +msgstr "X de la limite linéaire" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Motor X" -msgstr "Initialiser" +msgstr "X du moteur linéaire" #: scene/3d/physics_joint.cpp msgid "Force Limit" msgstr "Limite de Force" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Spring X" -msgstr "Linéaire" +msgstr "X du ressort linéaire" #: scene/3d/physics_joint.cpp msgid "Equilibrium Point" -msgstr "" +msgstr "Point d’équilibre" #: scene/3d/physics_joint.cpp msgid "Angular Limit X" -msgstr "" +msgstr "X de la limite angulaire" #: scene/3d/physics_joint.cpp msgid "Angular Motor X" -msgstr "" +msgstr "X du moteur angulaire" #: scene/3d/physics_joint.cpp msgid "Angular Spring X" -msgstr "" +msgstr "X du ressort angulaire" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Limit Y" -msgstr "Linéaire" +msgstr "Y de la limite linéaire" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Motor Y" -msgstr "Initialiser" +msgstr "Y du moteur linéaire" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Spring Y" -msgstr "Linéaire" +msgstr "Y du ressort linéaire" #: scene/3d/physics_joint.cpp msgid "Angular Limit Y" -msgstr "" +msgstr "Y de la limite angulaire" #: scene/3d/physics_joint.cpp msgid "Angular Motor Y" -msgstr "" +msgstr "Y du moteur angulaire" #: scene/3d/physics_joint.cpp msgid "Angular Spring Y" -msgstr "" +msgstr "Y du ressort angulaire" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Limit Z" -msgstr "Linéaire" +msgstr "Z de la limite linéaire" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Motor Z" -msgstr "Initialiser" +msgstr "Z du moteur linéaire" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Spring Z" -msgstr "Linéaire" +msgstr "Z du ressort linéaire" #: scene/3d/physics_joint.cpp msgid "Angular Limit Z" -msgstr "" +msgstr "Z de la limite angulaire" #: scene/3d/physics_joint.cpp msgid "Angular Motor Z" -msgstr "" +msgstr "Z du moteur angulaire" #: scene/3d/physics_joint.cpp msgid "Angular Spring Z" -msgstr "" +msgstr "Z du ressort angulaire" #: scene/3d/portal.cpp msgid "The RoomManager should not be a child or grandchild of a Portal." @@ -23543,21 +22936,19 @@ msgstr "Portail actif" #: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp msgid "Two Way" -msgstr "" +msgstr "Double sens" #: scene/3d/portal.cpp msgid "Linked Room" msgstr "Salle liée" #: scene/3d/portal.cpp -#, fuzzy msgid "Use Default Margin" -msgstr "Défaut" +msgstr "Utiliser les marges par défaut" #: scene/3d/proximity_group.cpp -#, fuzzy msgid "Group Name" -msgstr "Groupé" +msgstr "Nom de groupe" #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" @@ -23568,42 +22959,36 @@ msgid "Grid Radius" msgstr "Rayon de la Grille" #: scene/3d/ray_cast.cpp -#, fuzzy msgid "Debug Shape" -msgstr "Débogueur" +msgstr "Forme de débogage" #: scene/3d/ray_cast.cpp scene/resources/style_box.cpp msgid "Thickness" -msgstr "" +msgstr "Épaisseur" #: scene/3d/reflection_probe.cpp scene/main/viewport.cpp -#, fuzzy msgid "Update Mode" -msgstr "Mode rotation" +msgstr "Mode de mise à jour" #: scene/3d/reflection_probe.cpp msgid "Origin Offset" msgstr "Décalage de la Grille" #: scene/3d/reflection_probe.cpp -#, fuzzy msgid "Box Projection" -msgstr "Projet" +msgstr "Projection boîte" #: scene/3d/reflection_probe.cpp -#, fuzzy msgid "Enable Shadows" -msgstr "Activer l'alignement" +msgstr "Activer les ombres" #: scene/3d/reflection_probe.cpp -#, fuzzy msgid "Ambient Color" -msgstr "Prélever une couleur" +msgstr "Couleur ambiante" #: scene/3d/reflection_probe.cpp -#, fuzzy msgid "Ambient Energy" -msgstr "Couleurs d'émission" +msgstr "Énergie ambiante" #: scene/3d/reflection_probe.cpp #, fuzzy @@ -23984,9 +23369,8 @@ msgid "Use As Steering" msgstr "" #: scene/3d/vehicle_body.cpp -#, fuzzy msgid "Wheel" -msgstr "Molette vers le haut." +msgstr "Molette" #: scene/3d/vehicle_body.cpp msgid "Roll Influence" @@ -24022,9 +23406,8 @@ msgid "Material Override" msgstr "Redéfinition" #: scene/3d/visual_instance.cpp -#, fuzzy msgid "Material Overlay" -msgstr "Changements de matériau :" +msgstr "Superposition de Matériau" #: scene/3d/visual_instance.cpp #, fuzzy @@ -24032,9 +23415,8 @@ msgid "Cast Shadow" msgstr "Créer un nÅ“ud Shader" #: scene/3d/visual_instance.cpp -#, fuzzy msgid "Extra Cull Margin" -msgstr "Arguments supplémentaires :" +msgstr "Marge supplémentaire de détermination des faces cachées" #: scene/3d/visual_instance.cpp #, fuzzy @@ -24106,14 +23488,12 @@ msgid "Mix Mode" msgstr "Mélanger le nÅ“ud" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Fadein Time" -msgstr "Durée du fondu (s) :" +msgstr "Durée du fondu entrant" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Fadeout Time" -msgstr "Durée du fondu (s) :" +msgstr "Durée du fondu sortant" #: scene/animation/animation_blend_tree.cpp msgid "Auto Restart" @@ -24128,9 +23508,8 @@ msgid "Delay" msgstr "" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Random Delay" -msgstr "Inclinaison aléatoire :" +msgstr "Retard aléatoire" #: scene/animation/animation_blend_tree.cpp #, fuzzy @@ -24138,9 +23517,8 @@ msgid "Add Amount" msgstr "Quantité" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Blend Amount" -msgstr "Quantité :" +msgstr "Quantité de mélange" #: scene/animation/animation_blend_tree.cpp #, fuzzy @@ -24154,9 +23532,8 @@ msgstr "Ajouter un port d'entrée" #: scene/animation/animation_blend_tree.cpp #: scene/animation/animation_node_state_machine.cpp -#, fuzzy msgid "Xfade Time" -msgstr "Durée du fondu (s) :" +msgstr "Durée du fondu croisé" #: scene/animation/animation_node_state_machine.cpp #, fuzzy @@ -24568,9 +23945,8 @@ msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp -#, fuzzy msgid "Size Flags" -msgstr "Taille :" +msgstr "Drapeaux de Taille" #: scene/gui/control.cpp #, fuzzy @@ -24622,9 +23998,8 @@ msgid "Scroll Offset" msgstr "Décalage du Défilement" #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Snap Distance" -msgstr "Choisissez distance :" +msgstr "Distance d'arrondissage" #: scene/gui/graph_edit.cpp #, fuzzy @@ -24761,9 +24136,8 @@ msgid "Secret" msgstr "" #: scene/gui/line_edit.cpp -#, fuzzy msgid "Secret Character" -msgstr "Caractères valides :" +msgstr "Caractère secret" #: scene/gui/line_edit.cpp msgid "Expand To Text Length" @@ -24820,7 +24194,7 @@ msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" -msgstr "" +msgstr "Caret" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Blink" @@ -24997,9 +24371,8 @@ msgid "Meta Underlined" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy msgid "Tab Size" -msgstr "Taille :" +msgstr "Taille de tabulation" #: scene/gui/rich_text_label.cpp #, fuzzy @@ -25020,9 +24393,8 @@ msgid "Selection Enabled" msgstr "Sélection uniquement" #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Override Selected Font Color" -msgstr "Configurer le profil sélectionné :" +msgstr "Remplacer la couleur de police sélectionnée" #: scene/gui/rich_text_label.cpp #, fuzzy @@ -25073,9 +24445,8 @@ msgid "Tick Count" msgstr "Prélever une couleur" #: scene/gui/slider.cpp -#, fuzzy msgid "Ticks On Borders" -msgstr "dans l'ordre :" +msgstr "Encoches aux bordures" #: scene/gui/spin_box.cpp msgid "Prefix" @@ -25086,9 +24457,8 @@ msgid "Suffix" msgstr "Suffixe" #: scene/gui/split_container.cpp -#, fuzzy msgid "Split Offset" -msgstr "Décalage de la grille :" +msgstr "Décalage des écarts" #: scene/gui/split_container.cpp scene/gui/tree.cpp #, fuzzy @@ -25105,9 +24475,8 @@ msgid "Tab Align" msgstr "" #: scene/gui/tab_container.cpp scene/gui/tabs.cpp -#, fuzzy msgid "Current Tab" -msgstr "Actuel :" +msgstr "Onglet actuel" #: scene/gui/tab_container.cpp #, fuzzy @@ -25149,9 +24518,8 @@ msgid "Breakpoint Gutter" msgstr "Passer les points d'arrêt" #: scene/gui/text_edit.cpp -#, fuzzy msgid "Fold Gutter" -msgstr "Dossier :" +msgstr "Replier le bandeau" #: scene/gui/text_edit.cpp #, fuzzy @@ -25253,9 +24621,8 @@ msgid "Initial Angle" msgstr "Initialiser" #: scene/gui/texture_progress.cpp -#, fuzzy msgid "Fill Degrees" -msgstr "Rotation de %s degrés." +msgstr "Degrés remplis" #: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp #, fuzzy @@ -25361,9 +24728,8 @@ msgid "Max Redirects" msgstr "" #: scene/main/http_request.cpp -#, fuzzy msgid "Timeout" -msgstr "Délai dépassé." +msgstr "Délai dépassé" #: scene/main/node.cpp msgid "" @@ -25636,9 +25002,8 @@ msgid "Debug Draw" msgstr "Débogage" #: scene/main/viewport.cpp -#, fuzzy msgid "Render Target" -msgstr "Moteur de rendu :" +msgstr "Rendre la cible" #: scene/main/viewport.cpp msgid "V Flip" @@ -25811,9 +25176,8 @@ msgid "Font Color Disabled" msgstr "Âgrafe désactivée" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "H Separation" -msgstr "Séparation :" +msgstr "Séparation H" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25901,14 +25265,12 @@ msgid "Font Outline Modulate" msgstr "Forcer la modulation blanche" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Shadow Offset X" -msgstr "Décalage X de la grille :" +msgstr "Décalage X de l'ombre" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Shadow Offset Y" -msgstr "Décalage Y de la grille :" +msgstr "Décalage Y de l'ombre" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25966,14 +25328,12 @@ msgid "Space" msgstr "Scène principale" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Folded" -msgstr "Dossier :" +msgstr "Replié" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Fold" -msgstr "Dossier :" +msgstr "Replier" #: scene/resources/default_theme/default_theme.cpp msgid "Font Color Readonly" @@ -26092,14 +25452,12 @@ msgid "Close Highlight" msgstr "Éclairage direct" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Close H Offset" -msgstr "Décalage de la grille :" +msgstr "Fermer décalage H" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Close V Offset" -msgstr "Décalage de la grille :" +msgstr "Fermer décalage V" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26127,9 +25485,8 @@ msgid "Labeled Separator Right" msgstr "Séparateur nommé" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Font Separator" -msgstr "Opérateur de couleur." +msgstr "Séparateur de police" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26137,14 +25494,12 @@ msgid "Font Color Accel" msgstr "Renommer l'item de couleur" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Font Color Separator" -msgstr "Opérateur de couleur." +msgstr "Séparateur de couleur de police" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "V Separation" -msgstr "Séparation :" +msgstr "Séparation V" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26192,9 +25547,8 @@ msgid "Title Offset" msgstr "Décalage d’Octet" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Close Offset" -msgstr "Décalage de la grille :" +msgstr "Fermer de décalage" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26324,9 +25678,8 @@ msgid "Icon Margin" msgstr "Définir la marge" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Line Separation" -msgstr "Séparation :" +msgstr "Séparation de line" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26386,9 +25739,8 @@ msgid "Large" msgstr "Cible" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Folder" -msgstr "Dossier :" +msgstr "Dossier" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26426,9 +25778,8 @@ msgid "Label Width" msgstr "Étendu à Gauche" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Screen Picker" -msgstr "Opérateur d'écran." +msgstr "Sélecteur d'écran" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26489,14 +25840,12 @@ msgid "Mono Font" msgstr "Police Principale" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Table H Separation" -msgstr "Séparation :" +msgstr "Séparation H de table" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Table V Separation" -msgstr "Séparation :" +msgstr "Séparation V de table" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26661,7 +26010,7 @@ msgstr "Condition" #: scene/resources/environment.cpp msgid "Fog" -msgstr "" +msgstr "Brouillard" #: scene/resources/environment.cpp msgid "Sun Color" @@ -26757,14 +26106,12 @@ msgid "Max Steps" msgstr "Pas" #: scene/resources/environment.cpp -#, fuzzy msgid "Fade In" -msgstr "Fondu entrant (s) :" +msgstr "Fondu entrant" #: scene/resources/environment.cpp -#, fuzzy msgid "Fade Out" -msgstr "Fondu sortant (s) :" +msgstr "Fondu sortant" #: scene/resources/environment.cpp #, fuzzy @@ -26843,54 +26190,52 @@ msgstr "2" #: scene/resources/environment.cpp #: servers/audio/effects/audio_effect_chorus.cpp msgid "3" -msgstr "" +msgstr "3" #: scene/resources/environment.cpp #: servers/audio/effects/audio_effect_chorus.cpp msgid "4" -msgstr "" +msgstr "4" #: scene/resources/environment.cpp msgid "5" -msgstr "" +msgstr "5" #: scene/resources/environment.cpp msgid "6" -msgstr "" +msgstr "6" #: scene/resources/environment.cpp msgid "7" -msgstr "" +msgstr "7" #: scene/resources/environment.cpp msgid "Bloom" -msgstr "" +msgstr "Flou lumineux" #: scene/resources/environment.cpp msgid "HDR Threshold" -msgstr "" +msgstr "Seuil HDR" #: scene/resources/environment.cpp msgid "HDR Luminance Cap" -msgstr "" +msgstr "Limite de luminance HDR" #: scene/resources/environment.cpp -#, fuzzy msgid "HDR Scale" -msgstr "Mode mise à l'échelle" +msgstr "Échelle HDR" #: scene/resources/environment.cpp msgid "Bicubic Upscale" -msgstr "" +msgstr "Redimensionnement Bicubique" #: scene/resources/environment.cpp msgid "Adjustments" -msgstr "" +msgstr "Ajustements" #: scene/resources/environment.cpp -#, fuzzy msgid "Brightness" -msgstr "Lumière" +msgstr "Luminosité" #: scene/resources/environment.cpp msgid "Saturation" @@ -26898,22 +26243,19 @@ msgstr "Saturation" #: scene/resources/environment.cpp msgid "Color Correction" -msgstr "Correction de Couleur" +msgstr "Correction des couleurs" #: scene/resources/font.cpp -#, fuzzy msgid "Ascent" -msgstr "Récents :" +msgstr "Inclinaison" #: scene/resources/font.cpp -#, fuzzy msgid "Distance Field" -msgstr "Mode Sans Distraction" +msgstr "Champ de distance" #: scene/resources/gradient.cpp -#, fuzzy msgid "Raw Data" -msgstr "Profondeur" +msgstr "Données brutes" #: scene/resources/gradient.cpp msgid "Offsets" @@ -26921,62 +26263,55 @@ msgstr "Décalages" #: scene/resources/height_map_shape.cpp msgid "Map Width" -msgstr "" +msgstr "Largeur de la carte" #: scene/resources/height_map_shape.cpp -#, fuzzy msgid "Map Depth" -msgstr "Profondeur" +msgstr "Profondeur de la carte" #: scene/resources/height_map_shape.cpp -#, fuzzy msgid "Map Data" -msgstr "Profondeur" +msgstr "Données de la carte" #: scene/resources/line_shape_2d.cpp msgid "D" -msgstr "" +msgstr "D" #: scene/resources/material.cpp -#, fuzzy msgid "Next Pass" -msgstr "Plan suivant" +msgstr "Passe suivante" #: scene/resources/material.cpp msgid "Use Shadow To Opacity" msgstr "" #: scene/resources/material.cpp -#, fuzzy msgid "Unshaded" -msgstr "Afficher sans ombrage" +msgstr "Sans ombrage" #: scene/resources/material.cpp -#, fuzzy msgid "Vertex Lighting" -msgstr "Éclairage direct" +msgstr "Éclairage de sommet" #: scene/resources/material.cpp -#, fuzzy msgid "Use Point Size" -msgstr "Vue de devant" +msgstr "Utiliser la taille de point" #: scene/resources/material.cpp msgid "World Triplanar" -msgstr "" +msgstr "Monde Triplanaire" #: scene/resources/material.cpp msgid "Albedo Tex Force sRGB" -msgstr "" +msgstr "Forcer sRGB dans la texture d'albédo" #: scene/resources/material.cpp msgid "Do Not Receive Shadows" -msgstr "" +msgstr "Ne pas recevoir d'ombres" #: scene/resources/material.cpp -#, fuzzy msgid "Disable Ambient Light" -msgstr "Indenter vers la droite" +msgstr "Désactiver la lumière ambiante" #: scene/resources/material.cpp msgid "Ensure Correct Normals" @@ -26984,70 +26319,63 @@ msgstr "Assurer des Normales Correctes" #: scene/resources/material.cpp msgid "Albedo Tex MSDF" -msgstr "" +msgstr "Texture d'albédo MSDF" #: scene/resources/material.cpp -#, fuzzy msgid "Vertex Color" -msgstr "Vertex" +msgstr "Couleur de sommet" #: scene/resources/material.cpp msgid "Use As Albedo" -msgstr "" +msgstr "Utiliser comme albédo" #: scene/resources/material.cpp msgid "Is sRGB" -msgstr "" +msgstr "Est sRGB" #: scene/resources/material.cpp servers/visual_server.cpp msgid "Parameters" msgstr "Paramètres" #: scene/resources/material.cpp -#, fuzzy msgid "Diffuse Mode" -msgstr "Mode navigation" +msgstr "Mode diffus" #: scene/resources/material.cpp -#, fuzzy msgid "Specular Mode" -msgstr "Mode Règle" +msgstr "Mode spéculaire" #: scene/resources/material.cpp -#, fuzzy msgid "Depth Draw Mode" -msgstr "Mode d’interpolation" +msgstr "Mode de dessin en profondeur" #: scene/resources/material.cpp -#, fuzzy msgid "Line Width" -msgstr "Étendu à Gauche" +msgstr "Largeur de ligne" #: scene/resources/material.cpp -#, fuzzy msgid "Point Size" -msgstr "Vue de devant" +msgstr "Taille de point" #: scene/resources/material.cpp msgid "Billboard Mode" -msgstr "Mode billboard" +msgstr "Mode Billboard" #: scene/resources/material.cpp msgid "Billboard Keep Scale" -msgstr "Garder l'échelle du billboard" +msgstr "Garder l'échelle du Billboard" #: scene/resources/material.cpp msgid "Grow" -msgstr "" +msgstr "Croître" #: scene/resources/material.cpp -#, fuzzy msgid "Grow Amount" -msgstr "Quantité :" +msgstr "Quantité de croissance" #: scene/resources/material.cpp msgid "Use Alpha Scissor" -msgstr "" +msgstr "Utiliser la découpe alpha" #: scene/resources/material.cpp #, fuzzy @@ -27066,7 +26394,7 @@ msgstr "Image %" #: scene/resources/material.cpp msgid "Albedo" -msgstr "" +msgstr "Albédo" #: scene/resources/material.cpp msgid "Metallic" @@ -27092,7 +26420,7 @@ msgstr "" #: scene/resources/material.cpp msgid "Rim" -msgstr "Bordure" +msgstr "Bord" #: scene/resources/material.cpp #, fuzzy @@ -27216,9 +26544,8 @@ msgid "Color Format" msgstr "Format de Couleur" #: scene/resources/multimesh.cpp -#, fuzzy msgid "Transform Format" -msgstr "Transformation annulée." +msgstr "Format de transformation" #: scene/resources/multimesh.cpp msgid "Custom Data Format" @@ -27234,9 +26561,8 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Sampling" -msgstr "Mise à l'échelle :" +msgstr "Échantillonnage" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -27244,9 +26570,8 @@ msgid "Partition Type" msgstr "Définir type de variable" #: scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Parsed Geometry Type" -msgstr "Analyse de la géométrie..." +msgstr "Type de la géométrie analysée" #: scene/resources/navigation_mesh.cpp msgid "Source Geometry Mode" @@ -27303,9 +26628,8 @@ msgid "Details" msgstr "Afficher par défaut" #: scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Sample Distance" -msgstr "Choisissez distance :" +msgstr "Échantillonner la distance" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -27376,12 +26700,10 @@ msgid "Color Modifier" msgstr "Ralentissement de la vue libre" #: scene/resources/particles_material.cpp -#, fuzzy msgid "Point Texture" -msgstr "Points d'Émission :" +msgstr "Texture ponctuelle" #: scene/resources/particles_material.cpp -#, fuzzy msgid "Normal Texture" msgstr "Texture Normale" @@ -27413,9 +26735,8 @@ msgid "Absorbent" msgstr "" #: scene/resources/plane_shape.cpp -#, fuzzy msgid "Plane" -msgstr "Plan :" +msgstr "Plan" #: scene/resources/primitive_meshes.cpp #, fuzzy @@ -27489,9 +26810,8 @@ msgid "Bone" msgstr "Os" #: scene/resources/sky.cpp -#, fuzzy msgid "Radiance Size" -msgstr "Taille du contour :" +msgstr "Taille du rayonnement" #: scene/resources/sky.cpp msgid "Panorama" @@ -27783,9 +27103,8 @@ msgid "Default Cell Height" msgstr "En période de test" #: scene/resources/world.cpp scene/resources/world_2d.cpp -#, fuzzy msgid "Default Edge Connection Margin" -msgstr "Modifier la connexion :" +msgstr "Marge de connexion des bords par défaut" #: scene/resources/world_2d.cpp msgid "Canvas" @@ -27939,11 +27258,11 @@ msgstr "Ressource" #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" -msgstr "" +msgstr "Plafond de dB" #: servers/audio/effects/audio_effect_limiter.cpp msgid "Threshold dB" -msgstr "" +msgstr "Seuil de dB" #: servers/audio/effects/audio_effect_limiter.cpp msgid "Soft Clip dB" @@ -27955,37 +27274,36 @@ msgstr "" #: servers/audio/effects/audio_effect_phaser.cpp msgid "Range Min Hz" -msgstr "" +msgstr "Borne inférieure de la plage (Hz)" #: servers/audio/effects/audio_effect_phaser.cpp msgid "Range Max Hz" -msgstr "" +msgstr "Borne supérieure de la plage (Hz)" #: servers/audio/effects/audio_effect_pitch_shift.cpp msgid "Oversampling" -msgstr "" +msgstr "Suréchantillonnage" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp msgid "FFT Size" -msgstr "Taille FFT" +msgstr "Taille des FFTs" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Predelay" -msgstr "" +msgstr "Pré-retarder" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Msec" -msgstr "" +msgstr "Millisec" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" -msgstr "" +msgstr "Taille de la salle" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy msgid "High-pass" -msgstr "Contourner" +msgstr "Passe-haut" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp msgid "Tap Back Pos" @@ -27996,27 +27314,24 @@ msgid "Pan Pullout" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp -#, fuzzy msgid "Time Pullout (ms)" -msgstr "Délai dépassé." +msgstr "Temps de retrait (ms)" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" -msgstr "" +msgstr "Surround" #: servers/audio_server.cpp -#, fuzzy msgid "Enable Audio Input" -msgstr "Renommer le bus audio" +msgstr "Activer l’entrée audio" #: servers/audio_server.cpp -#, fuzzy msgid "Output Latency" -msgstr "Sortie" +msgstr "Latence de sortie" #: servers/audio_server.cpp msgid "Channel Disable Threshold dB" -msgstr "" +msgstr "Désactiver le seuil de dB du canal" #: servers/audio_server.cpp #, fuzzy @@ -28025,43 +27340,39 @@ msgstr "Changer le temps de mélange" #: servers/audio_server.cpp msgid "Video Delay Compensation (ms)" -msgstr "" +msgstr "Compensation de retard vidéo (ms)" #: servers/audio_server.cpp -#, fuzzy msgid "Bus Count" -msgstr "Ajouter un port d'entrée" +msgstr "Nombre de ports" #: servers/audio_server.cpp -#, fuzzy msgid "Capture Device" -msgstr "Capturer depuis Pixel" +msgstr "Périphérique de capture" #: servers/audio_server.cpp -#, fuzzy msgid "Global Rate Scale" -msgstr "Variable globale" +msgstr "Echelle de débit global" #: servers/camera/camera_feed.cpp msgid "Feed" -msgstr "" +msgstr "Flux" #: servers/camera/camera_feed.cpp -#, fuzzy msgid "Is Active" -msgstr "Perspective" +msgstr "Est active" #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" -msgstr "" +msgstr "Seuil linéaire de veille" #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Angular" -msgstr "" +msgstr "Seuil angulaire de veille" #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Time Before Sleep" -msgstr "" +msgstr "Temps avant veille" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "BP Hash Table Size" @@ -28073,48 +27384,43 @@ msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Inverse Mass" -msgstr "" +msgstr "Masse inverse" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Inverse Inertia" -msgstr "Vue libre gauche" +msgstr "Inertie inverse" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Total Angular Damp" -msgstr "" +msgstr "Amortissage angulaire total" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Total Linear Damp" -msgstr "Linéaire" +msgstr "Amortissage linéaire total" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Total Gravity" -msgstr "Aperçu par défaut" +msgstr "Gravité totale" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Linear Velocity" -msgstr "Initialiser" +msgstr "Vélocité linéaire" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" -msgstr "" +msgstr "Exclure" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Shape RID" -msgstr "" +msgstr "RID de forme" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Collide With Bodies" -msgstr "Mode collision" +msgstr "Collisions avec les corps" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Collide With Areas" -msgstr "" +msgstr "Collisions avec les zones" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Motion Remainder" @@ -28356,14 +27662,12 @@ msgid "Use Software Skinning" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Ninepatch Mode" -msgstr "Mode d’interpolation" +msgstr "Mode Ninepatch" #: servers/visual_server.cpp -#, fuzzy msgid "OpenGL" -msgstr "Ouvrir" +msgstr "OpenGL" #: servers/visual_server.cpp msgid "Batching Send Null" @@ -28388,12 +27692,11 @@ msgstr "Traitement en lot" #: servers/visual_server.cpp msgid "Use Batching" -msgstr "" +msgstr "Utiliser le traitement en lot" #: servers/visual_server.cpp -#, fuzzy msgid "Use Batching In Editor" -msgstr "Mise à jour de l'éditeur" +msgstr "Utiliser le traitement en lot dans l'éditeur" #: servers/visual_server.cpp msgid "Single Rect Fallback" @@ -28417,7 +27720,7 @@ msgstr "Nombre Maximal d'Éléments Joints" #: servers/visual_server.cpp msgid "Batch Buffer Size" -msgstr "" +msgstr "Taille de tampon des lots" #: servers/visual_server.cpp msgid "Item Reordering Lookahead" @@ -28428,21 +27731,20 @@ msgid "Flash Batching" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Diagnose Frame" -msgstr "Coller une image" +msgstr "Diagnostiquer la trame" #: servers/visual_server.cpp msgid "GLES2" -msgstr "" +msgstr "GLES2" #: servers/visual_server.cpp msgid "Compatibility" -msgstr "" +msgstr "Compatibilité" #: servers/visual_server.cpp msgid "Disable Half Float" -msgstr "" +msgstr "Désactiver les demi Float" #: servers/visual_server.cpp #, fuzzy @@ -28450,31 +27752,28 @@ msgid "Enable High Float" msgstr "Activer la priorité" #: servers/visual_server.cpp -#, fuzzy msgid "Precision" -msgstr "Expression" +msgstr "Précision" #: servers/visual_server.cpp msgid "UV Contract" -msgstr "" +msgstr "Contraction UV" #: servers/visual_server.cpp msgid "UV Contract Amount" -msgstr "" +msgstr "Quantité de contraction UV" #: servers/visual_server.cpp -#, fuzzy msgid "Use Simple PVS" -msgstr "Utiliser le magnétisme d'échelle" +msgstr "Utiliser PVS simple" #: servers/visual_server.cpp msgid "PVS Logging" -msgstr "" +msgstr "Journal PVS" #: servers/visual_server.cpp -#, fuzzy msgid "Use Signals" -msgstr "Signaux" +msgstr "Utiliser les signaux" #: servers/visual_server.cpp #, fuzzy @@ -28493,27 +27792,24 @@ msgstr "Voir la suppression de l'occlusion" #: servers/visual_server.cpp msgid "Max Active Spheres" -msgstr "" +msgstr "Nombre maximum de sphères actives" #: servers/visual_server.cpp -#, fuzzy msgid "Max Active Polygons" -msgstr "Déplacer le polygone" +msgstr "Nombre maximum de polygones actifs" #: servers/visual_server.cpp -#, fuzzy msgid "Shader Compilation Mode" -msgstr "Mode d’interpolation" +msgstr "Mode de compilation des shaders" #: servers/visual_server.cpp msgid "Max Simultaneous Compiles" -msgstr "" +msgstr "Nombre de compilations simultanées" #: servers/visual_server.cpp msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Shader Cache Size (MB)" -msgstr "Changer la taille d'une caméra" +msgstr "Taille du cache de shader (Mo)" diff --git a/editor/translations/ga.po b/editor/translations/ga.po index 17fc0b03fa..87e005f5f3 100644 --- a/editor/translations/ga.po +++ b/editor/translations/ga.po @@ -2720,8 +2720,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "CrannBeochan" #: editor/editor_export.cpp msgid "Completed successfully." @@ -19452,14 +19453,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" +msgid "rcedit failed to modify executable: %s." msgstr "" #: platform/windows/export/export.cpp @@ -19480,14 +19480,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" +msgid "Signtool failed to sign executable: %s." msgstr "" #: platform/windows/export/export.cpp diff --git a/editor/translations/gl.po b/editor/translations/gl.po index 191093a45d..29db0e8063 100644 --- a/editor/translations/gl.po +++ b/editor/translations/gl.po @@ -2851,7 +2851,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "Copiar Ruta do Nodo" #: editor/editor_export.cpp @@ -20550,15 +20550,15 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Extensión inválida." #: platform/windows/export/export.cpp msgid "Could not find signtool executable at \"%s\"." @@ -20580,15 +20580,15 @@ msgstr "Nome inválido." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Extensión inválida." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/he.po b/editor/translations/he.po index 2003351f93..abaada7880 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -2807,7 +2807,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "העתקת × ×ª×™×‘ המפרק" #: editor/editor_export.cpp @@ -20707,15 +20707,15 @@ msgstr "×œ× × ×™×ª×Ÿ לפתוח ×ª×‘× ×™×ª לייצו×:" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "סיומת ×œ× ×—×•×§×™×ª." #: platform/windows/export/export.cpp #, fuzzy @@ -20739,15 +20739,15 @@ msgstr "×©× ×©×’×•×™." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "סיומת ×œ× ×—×•×§×™×ª." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/hi.po b/editor/translations/hi.po index 7faa61ab12..e5a41404d0 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -2804,8 +2804,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "खंड कौपी कीजिये" #: editor/editor_export.cpp #, fuzzy @@ -20309,15 +20310,15 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "गलत फॉणà¥à¤Ÿ का आकार |" #: platform/windows/export/export.cpp msgid "Could not find signtool executable at \"%s\"." @@ -20339,15 +20340,15 @@ msgstr "अमानà¥à¤¯ नाम." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "गलत फॉणà¥à¤Ÿ का आकार |" #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/hr.po b/editor/translations/hr.po index 6d2b3b07da..e473c6556c 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -2773,8 +2773,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "Animacija" #: editor/editor_export.cpp #, fuzzy @@ -19817,15 +19818,15 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Nevažeće ime." #: platform/windows/export/export.cpp msgid "Could not find signtool executable at \"%s\"." @@ -19847,15 +19848,15 @@ msgstr "Nevažeće ime." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Nevažeće ime." #: platform/windows/export/export.cpp msgid "Failed to remove temporary file \"%s\"." diff --git a/editor/translations/hu.po b/editor/translations/hu.po index cc7024a260..b35be76368 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -2872,7 +2872,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "Node Útvonal Másolása" #: editor/editor_export.cpp @@ -20510,15 +20510,15 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Érvénytelen kiterjesztés." #: platform/windows/export/export.cpp msgid "Could not find signtool executable at \"%s\"." @@ -20540,15 +20540,15 @@ msgstr "Érvénytelen név." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Érvénytelen kiterjesztés." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/id.po b/editor/translations/id.po index 8c447326e3..7d839357cd 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -45,8 +45,8 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-07-23 03:57+0000\n" -"Last-Translator: FellowMustard <rachmawanng33@gmail.com>\n" +"PO-Revision-Date: 2022-07-31 18:34+0000\n" +"Last-Translator: ProgrammerIndonesia 44 <elo.jhy@gmail.com>\n" "Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/" "godot/id/>\n" "Language: id\n" @@ -427,9 +427,8 @@ msgid "Command" msgstr "Perintah" #: core/os/input_event.cpp -#, fuzzy msgid "Physical" -msgstr " (Secara fisik)" +msgstr "(Secara fisik)" #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp #: scene/gui/base_button.cpp scene/gui/texture_button.cpp @@ -2805,13 +2804,12 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "Salin Lokasi Node" #: editor/editor_export.cpp -#, fuzzy msgid "Completed successfully." -msgstr "Paket Sukses Terpasang!" +msgstr "Sukses." #: editor/editor_export.cpp #, fuzzy @@ -3290,9 +3288,8 @@ msgid "Save a File" msgstr "Simpan sebuah File" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Access" -msgstr "Sukses!" +msgstr "Akses" #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #, fuzzy @@ -12382,9 +12379,8 @@ msgid "Available Node-based types:" msgstr "Profil yang Tersedia:" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Type name is empty!" -msgstr "Nama berkas kosong." +msgstr "Nama tipe kosong!" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -19289,9 +19285,8 @@ msgid "Could not find keystore, unable to export." msgstr "Tidak dapat menemukan keystore, tidak bisa ekspor." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not start apksigner executable." -msgstr "Tidak dapat memulai subproses!" +msgstr "Tidak dapat memulai apksigner." #: platform/android/export/export_plugin.cpp msgid "'apksigner' returned with error #%d" @@ -19324,9 +19319,8 @@ msgid "Invalid filename! Android APK requires the *.apk extension." msgstr "Nama berkas tidak valid! APK Android memerlukan ekstensi *.apk ." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Unsupported export format!" -msgstr "Format ekspor tidak didukung!\n" +msgstr "Format ekspor tidak didukung!" #: platform/android/export/export_plugin.cpp msgid "" @@ -19337,15 +19331,12 @@ msgstr "" "versinya. Silakan pasang ulang dari menu 'Proyek'." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Android build version mismatch: Template installed: %s, Godot version: %s. " "Please reinstall Android build template from 'Project' menu." msgstr "" -"Versi build Android tidak cocok:\n" -" Templat terpasang: %s\n" -" Versi Godot: %s\n" -"Silakan pasang ulang templat build Android dari menu 'Project'." +"Versi build Android tidak cocok: Templat terpasang: %s, Versi Godot: %s. " +"Silakan pasang ulang templat build Android dari menu 'Proyek'." #: platform/android/export/export_plugin.cpp msgid "" @@ -19353,9 +19344,8 @@ msgid "" msgstr "" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not export project files to gradle project." -msgstr "Tidak dapat menyunting proyek gradle dalam lokasi proyek\n" +msgstr "Tidak dapat mengekspor file proyek ke dalam lokasi proyek gradle." #: platform/android/export/export_plugin.cpp msgid "Could not write expansion package file!" @@ -19366,13 +19356,12 @@ msgid "Building Android Project (gradle)" msgstr "Membangun Proyek Android (gradle)" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Building of Android project failed, check output for the error. " "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" -"Pembangunan proyek Android gagal, periksa output untuk galatnya.\n" -"Atau kunjungi docs.godotengine.org untuk dokumentasi build Android." +"Pembangunan proyek Android gagal, periksa output untuk galatnya. Atau " +"kunjungi docs.godotengine.org untuk dokumentasi build Android." #: platform/android/export/export_plugin.cpp msgid "Moving output" @@ -19397,11 +19386,8 @@ msgid "Creating APK..." msgstr "Membuat kontur..." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not find template APK to export: \"%s\"." -msgstr "" -"Tidak dapat menemukan contoh APK untuk ekspor:\n" -"%s" +msgstr "Tidak dapat menemukan contoh APK untuk ekspor: \"%s\"" #: platform/android/export/export_plugin.cpp msgid "" @@ -19560,9 +19546,8 @@ msgid "Capabilities" msgstr "Kapabilitas" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Access Wi-Fi" -msgstr "Sukses!" +msgstr "Akses Wi-Fi" #: platform/iphone/export/export.cpp #, fuzzy @@ -20110,9 +20095,8 @@ msgid "Could not open icon file \"%s\"." msgstr "Tidak dapat ekspor berkas proyek" #: platform/osx/export/export.cpp -#, fuzzy msgid "Could not start xcrun executable." -msgstr "Tidak dapat memulai subproses!" +msgstr "Tidak dapat memulai subproses xcrun." #: platform/osx/export/export.cpp #, fuzzy @@ -20190,9 +20174,8 @@ msgid "DMG Creation" msgstr "Arah" #: platform/osx/export/export.cpp -#, fuzzy msgid "Could not start hdiutil executable." -msgstr "Tidak dapat memulai subproses!" +msgstr "Tidak dapat memulai subproses hdiutil." #: platform/osx/export/export.cpp msgid "`hdiutil create` failed - file exists." @@ -20274,7 +20257,7 @@ msgstr "Proyeksi" #: platform/osx/export/export.cpp #, fuzzy msgid "Could not open file to read from path \"%s\"." -msgstr "Tidak dapat menyunting proyek gradle dalam lokasi proyek\n" +msgstr "Tidak dapat membuka file untuk membaca dari jalur \"%s\"." #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" @@ -20659,15 +20642,15 @@ msgstr "Tidak dapat menemukan keystore, tidak bisa ekspor." #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Ekstensi tidak valid." #: platform/windows/export/export.cpp #, fuzzy @@ -20691,15 +20674,15 @@ msgstr "Nama tidak sah." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Ekstensi tidak valid." #: platform/windows/export/export.cpp #, fuzzy @@ -25445,9 +25428,8 @@ msgid "Draw 2D Outlines" msgstr "Buat Garis Tepi" #: scene/main/scene_tree.cpp servers/visual_server.cpp -#, fuzzy msgid "Reflections" -msgstr "Arah" +msgstr "Refleksi" #: scene/main/scene_tree.cpp #, fuzzy @@ -26803,9 +26785,8 @@ msgstr "" #: scene/resources/environment.cpp #: servers/audio/effects/audio_effect_chorus.cpp -#, fuzzy msgid "2" -msgstr "2D" +msgstr "2" #: scene/resources/environment.cpp #: servers/audio/effects/audio_effect_chorus.cpp diff --git a/editor/translations/is.po b/editor/translations/is.po index 7a990ebd6b..512c660eef 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -2767,8 +2767,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "Fjarlægja val" #: editor/editor_export.cpp msgid "Completed successfully." @@ -19724,14 +19725,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" +msgid "rcedit failed to modify executable: %s." msgstr "" #: platform/windows/export/export.cpp @@ -19752,14 +19752,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" +msgid "Signtool failed to sign executable: %s." msgstr "" #: platform/windows/export/export.cpp diff --git a/editor/translations/it.po b/editor/translations/it.po index 1d89d28a99..2c9f7eb6fe 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -76,8 +76,8 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-07-23 03:57+0000\n" -"Last-Translator: ale piccia <picciatialessio2@gmail.com>\n" +"PO-Revision-Date: 2022-07-31 18:34+0000\n" +"Last-Translator: Mirko <miknsop@gmail.com>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot/it/>\n" "Language: it\n" @@ -473,6 +473,7 @@ msgid "Physical Scancode" msgstr "Scancode Fisico" #: core/os/input_event.cpp +#, fuzzy msgid "Unicode" msgstr "Unicode" @@ -900,6 +901,7 @@ msgid "Modules" msgstr "Moduli" #: core/register_core_types.cpp +#, fuzzy msgid "TCP" msgstr "TCP" @@ -2113,6 +2115,7 @@ msgid "Are you sure you want to remove all connections from the \"%s\" signal?" msgstr "Sei sicuro di voler rimuovere tutte le connessioni dal segnale \"%s\"?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp +#, fuzzy msgid "Signals" msgstr "Segnali" @@ -2811,7 +2814,7 @@ msgstr "Esportazione del progetto per la piattaforma:" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "Completato con errori." #: editor/editor_export.cpp @@ -6995,6 +6998,7 @@ msgstr "Anisotropico" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp +#, fuzzy msgid "sRGB" msgstr "sRGB" @@ -18020,7 +18024,6 @@ msgid "Expression" msgstr "Espressione" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Return" msgstr "Ritorno" @@ -18680,7 +18683,6 @@ msgid "Hand Tracking Frequency" msgstr "" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Passthrough" msgstr "Passthrough" @@ -20336,15 +20338,15 @@ msgstr "Non è stato possibile trovare keystore, impossible esportare." #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Estensione non valida." #: platform/windows/export/export.cpp #, fuzzy @@ -20368,15 +20370,15 @@ msgstr "Nome non valido." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Estensione non valida." #: platform/windows/export/export.cpp #, fuzzy @@ -20924,9 +20926,8 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy msgid "Fixed FPS" -msgstr "Vedi FPS" +msgstr "FPS fisso" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -26411,7 +26412,6 @@ msgid "Sky Contribution" msgstr "Condizione" #: scene/resources/environment.cpp -#, fuzzy msgid "Fog" msgstr "Nebbia" @@ -26758,7 +26758,7 @@ msgstr "" #: scene/resources/material.cpp msgid "Is sRGB" -msgstr "" +msgstr "È sRGB" #: scene/resources/material.cpp servers/visual_server.cpp #, fuzzy @@ -26876,9 +26876,8 @@ msgid "Flowmap" msgstr "" #: scene/resources/material.cpp -#, fuzzy msgid "Ambient Occlusion" -msgstr "Occlusione" +msgstr "Occlusione ambientale" #: scene/resources/material.cpp msgid "Deep Parallax" diff --git a/editor/translations/ja.po b/editor/translations/ja.po index a40939f777..60458e89df 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -2822,7 +2822,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "ノードã®ãƒ‘スをコピー" #: editor/editor_export.cpp @@ -20462,15 +20462,15 @@ msgstr "ã‚ーストアãŒè¦‹ã¤ã‹ã‚‰ãªã„ãŸã‚ã€ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆã§ãã¾ #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "無効ãªå®Ÿè¡Œå¯èƒ½ãƒ•ã‚¡ã‚¤ãƒ«ã§ã™ã€‚" #: platform/windows/export/export.cpp #, fuzzy @@ -20494,15 +20494,15 @@ msgstr "無効ãªåå‰ã§ã™ã€‚" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "無効ãªå®Ÿè¡Œå¯èƒ½ãƒ•ã‚¡ã‚¤ãƒ«ã§ã™ã€‚" #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/ka.po b/editor/translations/ka.po index ae98d76c31..2e6e0e70e7 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -2847,8 +2847,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•áƒœáƒ˜áƒ¡ მáƒáƒ¨áƒáƒ ებáƒ" #: editor/editor_export.cpp #, fuzzy @@ -20194,15 +20195,15 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ ი ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ." #: platform/windows/export/export.cpp msgid "Could not find signtool executable at \"%s\"." @@ -20224,15 +20225,15 @@ msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ ი ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ ი ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/km.po b/editor/translations/km.po index 4141c021e2..522cb30363 100644 --- a/editor/translations/km.po +++ b/editor/translations/km.po @@ -2695,8 +2695,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "Anim ផ្លាស់ប្ážáž¼ážš Transform" #: editor/editor_export.cpp msgid "Completed successfully." @@ -19318,14 +19319,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" +msgid "rcedit failed to modify executable: %s." msgstr "" #: platform/windows/export/export.cpp @@ -19347,14 +19347,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" +msgid "Signtool failed to sign executable: %s." msgstr "" #: platform/windows/export/export.cpp diff --git a/editor/translations/ko.po b/editor/translations/ko.po index af0b7e99a5..a91450dd41 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -2761,7 +2761,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "íŒŒì¼ ê²½ë¡œ 완성" #: editor/editor_export.cpp @@ -20420,15 +20420,15 @@ msgstr "keystore를 ì°¾ì„ ìˆ˜ 없어, 내보낼 수 없었습니다." #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "ìž˜ëª»ëœ í™•ìž¥ìž." #: platform/windows/export/export.cpp #, fuzzy @@ -20452,15 +20452,15 @@ msgstr "올바르지 ì•Šì€ ì´ë¦„입니다." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "ìž˜ëª»ëœ í™•ìž¥ìž." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/lt.po b/editor/translations/lt.po index 3b1140192a..66891e3f0e 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -2806,8 +2806,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "Panaikinti pasirinkimÄ…" #: editor/editor_export.cpp msgid "Completed successfully." @@ -20215,15 +20216,15 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Netinkamas Å¡rifto dydis." #: platform/windows/export/export.cpp msgid "Could not find signtool executable at \"%s\"." @@ -20245,15 +20246,15 @@ msgstr "Netinkamas Å¡rifto dydis." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Netinkamas Å¡rifto dydis." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/lv.po b/editor/translations/lv.po index f134fd5b48..c00e8d1a44 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -2819,7 +2819,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "KopÄ“t mezgla ceļu" #: editor/editor_export.cpp @@ -20022,15 +20022,15 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "NederÄ«gs paplaÅ¡inÄjums." #: platform/windows/export/export.cpp msgid "Could not find signtool executable at \"%s\"." @@ -20052,15 +20052,15 @@ msgstr "NederÄ«gs nosaukums." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "NederÄ«gs paplaÅ¡inÄjums." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/mk.po b/editor/translations/mk.po index a3390bd895..2d183ec609 100644 --- a/editor/translations/mk.po +++ b/editor/translations/mk.po @@ -2704,7 +2704,7 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "" #: editor/editor_export.cpp @@ -19363,14 +19363,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" +msgid "rcedit failed to modify executable: %s." msgstr "" #: platform/windows/export/export.cpp @@ -19392,14 +19391,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" +msgid "Signtool failed to sign executable: %s." msgstr "" #: platform/windows/export/export.cpp diff --git a/editor/translations/ml.po b/editor/translations/ml.po index 4cb867c040..7568bc881e 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -2715,8 +2715,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "ചലനം à´šàµà´±àµà´±àµ½" #: editor/editor_export.cpp msgid "Completed successfully." @@ -19402,14 +19403,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" +msgid "rcedit failed to modify executable: %s." msgstr "" #: platform/windows/export/export.cpp @@ -19431,14 +19431,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" +msgid "Signtool failed to sign executable: %s." msgstr "" #: platform/windows/export/export.cpp diff --git a/editor/translations/mr.po b/editor/translations/mr.po index 47b8bd3f86..4bdf5ba4fb 100644 --- a/editor/translations/mr.po +++ b/editor/translations/mr.po @@ -2715,8 +2715,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "अâ€à¥…निमेशन टà¥à¤°à¥€" #: editor/editor_export.cpp msgid "Completed successfully." @@ -19403,14 +19404,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" +msgid "rcedit failed to modify executable: %s." msgstr "" #: platform/windows/export/export.cpp @@ -19432,14 +19432,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" +msgid "Signtool failed to sign executable: %s." msgstr "" #: platform/windows/export/export.cpp diff --git a/editor/translations/ms.po b/editor/translations/ms.po index 055e18e0bc..61a60ad8fe 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -2745,8 +2745,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "Salin Pilihan" #: editor/editor_export.cpp #, fuzzy @@ -20226,15 +20227,15 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Nama kumpulan tidak sah." #: platform/windows/export/export.cpp msgid "Could not find signtool executable at \"%s\"." @@ -20256,15 +20257,15 @@ msgstr "Nama tidak sah." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Nama kumpulan tidak sah." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/nb.po b/editor/translations/nb.po index dac373fdc7..542d5987ca 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -2876,7 +2876,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "Kopier Node-bane" #: editor/editor_export.cpp @@ -21049,15 +21049,15 @@ msgstr "Kunne ikke opprette mappe." #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "MÃ¥ ha en gyldig filutvidelse." #: platform/windows/export/export.cpp #, fuzzy @@ -21081,15 +21081,15 @@ msgstr "Ugyldig navn." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "MÃ¥ ha en gyldig filutvidelse." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/nl.po b/editor/translations/nl.po index 40e0ddfb78..aaa0f38a1d 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -2916,7 +2916,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "Knooppad kopiëren" #: editor/editor_export.cpp @@ -20936,15 +20936,15 @@ msgstr "Kon template niet openen voor export:" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Ongeldige extentie." #: platform/windows/export/export.cpp #, fuzzy @@ -20968,15 +20968,15 @@ msgstr "Ongeldige naam." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Ongeldige extentie." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/pl.po b/editor/translations/pl.po index 180abba988..3e4664c317 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -62,13 +62,14 @@ # Pixel Zone - Godot Engine Tutorials <karoltomaszewskimusic@gmail.com>, 2022. # DK0492 <doriankaczmarek28@gmail.com>, 2022. # Dawid Skubij <davidsd@tlen.pl>, 2022. +# kingofsponges <q.patex.q@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-07-10 14:38+0000\n" -"Last-Translator: Dawid Skubij <davidsd@tlen.pl>\n" +"PO-Revision-Date: 2022-08-04 06:38+0000\n" +"Last-Translator: kingofsponges <q.patex.q@gmail.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot/pl/>\n" "Language: pl\n" @@ -77,7 +78,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 " "|| n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.13.1-dev\n" +"X-Generator: Weblate 4.14-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -338,7 +339,7 @@ msgstr "CzÅ‚onek transmisji" #: core/io/stream_peer.cpp msgid "Big Endian" -msgstr "" +msgstr "Big endian" #: core/io/stream_peer.cpp msgid "Data Array" @@ -368,9 +369,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "NiewystarczajÄ…ca ilość bajtów dla bajtów dekodujÄ…cych lub zÅ‚y format." #: core/math/expression.cpp -#, fuzzy msgid "Invalid input %d (not passed) in expression" -msgstr "NiewÅ‚aÅ›ciwe dane %i (nie przekazane) w wyrażeniu" +msgstr "NiewÅ‚aÅ›ciwe dane %d (nie przekazane) w wyrażeniu" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" @@ -415,14 +415,12 @@ msgid "Max Size (KB)" msgstr "Maks. rozmiar (KB)" #: core/os/input.cpp -#, fuzzy msgid "Mouse Mode" -msgstr "Tryb przesuwania" +msgstr "Tryb myszki" #: core/os/input.cpp -#, fuzzy msgid "Use Accumulated Input" -msgstr "UsuÅ„ WejÅ›cie" +msgstr "Użyj skumulowanego wejÅ›cia" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: servers/audio_server.cpp @@ -501,15 +499,15 @@ msgstr "Pochylenie" #: core/os/input_event.cpp msgid "Pressure" -msgstr "CiÅ›nienie" +msgstr "Nacisk" #: core/os/input_event.cpp msgid "Pen Inverted" -msgstr "" +msgstr "Odwrócone pióro" #: core/os/input_event.cpp msgid "Relative" -msgstr "Relatywny" +msgstr "WzglÄ™dny" #: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp @@ -644,9 +642,8 @@ msgstr "WÅ‚asna nazwa katalogu użytkownika" #: core/project_settings.cpp main/main.cpp #: platform/javascript/export/export.cpp platform/osx/export/export.cpp #: platform/uwp/os_uwp.cpp -#, fuzzy msgid "Display" -msgstr "Pokaż wszystko" +msgstr "WyÅ›wietlanie" #: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp @@ -660,23 +657,20 @@ msgstr "Szerokość" #: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp #: scene/resources/font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp -#, fuzzy msgid "Height" -msgstr "ÅšwiatÅ‚o" +msgstr "Wysokość" #: core/project_settings.cpp msgid "Always On Top" msgstr "Zawsze na wierzchu" #: core/project_settings.cpp -#, fuzzy msgid "Test Width" -msgstr "RozciÄ…gnij po lewej" +msgstr "Szerokość testowa" #: core/project_settings.cpp -#, fuzzy msgid "Test Height" -msgstr "Testowanie" +msgstr "Wysokość testowa" #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp @@ -699,9 +693,8 @@ msgid "Main Run Args" msgstr "Główne argumenty wÅ‚Ä…czania" #: core/project_settings.cpp -#, fuzzy msgid "Scene Naming" -msgstr "Åšcieżka sceny:" +msgstr "Nazywanie scen" #: core/project_settings.cpp msgid "Search In File Extensions" @@ -712,14 +705,12 @@ msgid "Script Templates Search Path" msgstr "Åšcieżka wyszukiwania szablonów skryptów" #: core/project_settings.cpp -#, fuzzy msgid "Version Control Autoload On Startup" -msgstr "Automatyczne Å‚adowanie podczas uruchamiania" +msgstr "Automatyczne Å‚adowanie kontroli wersji podczas uruchamiania" #: core/project_settings.cpp -#, fuzzy msgid "Version Control Plugin Name" -msgstr "Kontrola wersji" +msgstr "Nazwa wtyczki kontroli wersji" #: core/project_settings.cpp scene/2d/collision_object_2d.cpp #: scene/3d/collision_object.cpp scene/gui/control.cpp @@ -1204,7 +1195,7 @@ msgstr "IloÅ›c:" #: editor/animation_track_editor.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp msgid "Args" -msgstr "" +msgstr "Argumenty" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp @@ -1228,7 +1219,7 @@ msgstr "Ustaw uchwyt" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp msgid "Stream" -msgstr "" +msgstr "StrumieÅ„" #: editor/animation_track_editor.cpp #, fuzzy @@ -2254,7 +2245,7 @@ msgstr "Otwórz" #: editor/dependency_editor.cpp msgid "Owners of: %s (Total: %d)" -msgstr "" +msgstr "WÅ‚aÅ›ciciele: %s (Suma: %d)" #: editor/dependency_editor.cpp msgid "" @@ -2814,11 +2805,11 @@ msgstr "Wybierz" #: editor/editor_export.cpp msgid "Project export for platform:" -msgstr "" +msgstr "Eksportowanie projektu dla platformy:" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "Skopiuj Å›cieżkÄ™ wÄ™zÅ‚a" #: editor/editor_export.cpp @@ -2844,14 +2835,12 @@ msgid "Packing" msgstr "Pakowanie" #: editor/editor_export.cpp -#, fuzzy msgid "Save PCK" -msgstr "Zapisz jako" +msgstr "Zapisz plik PCK" #: editor/editor_export.cpp -#, fuzzy msgid "Cannot create file \"%s\"." -msgstr "Nie można utworzyć katalogu." +msgstr "Nie można utworzyć pliku \"%s\"." #: editor/editor_export.cpp #, fuzzy @@ -20698,17 +20687,17 @@ msgstr "Nie udaÅ‚o siÄ™ znaleźć keystore, nie można eksportować." #: platform/windows/export/export.cpp #, fuzzy msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" "NarzÄ™dzie rcedit musi być skonfigurowane w Ustawieniach edytora (Eksport > " "Windows > Rcedit), aby zmienić ikonÄ™ lub dane informacji o aplikacji." #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Niepoprawny plik wykonywalny." #: platform/windows/export/export.cpp #, fuzzy @@ -20733,17 +20722,17 @@ msgstr "NiewÅ‚aÅ›ciwa nazwa." #: platform/windows/export/export.cpp #, fuzzy msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" "NarzÄ™dzie rcedit musi być skonfigurowane w Ustawieniach edytora (Eksport > " "Windows > Rcedit), aby zmienić ikonÄ™ lub dane informacji o aplikacji." #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Niepoprawny plik wykonywalny." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/pr.po b/editor/translations/pr.po index 337e5af5c0..4c073f8542 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -2799,7 +2799,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "Forge yer Node!" #: editor/editor_export.cpp @@ -20263,15 +20263,15 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Yer Calligraphy be wrongly sized." #: platform/windows/export/export.cpp msgid "Could not find signtool executable at \"%s\"." @@ -20293,15 +20293,15 @@ msgstr "Yer Calligraphy be wrongly sized." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Yer Calligraphy be wrongly sized." #: platform/windows/export/export.cpp msgid "Failed to remove temporary file \"%s\"." diff --git a/editor/translations/pt.po b/editor/translations/pt.po index db7171b3c6..f284e0ece8 100644 --- a/editor/translations/pt.po +++ b/editor/translations/pt.po @@ -2754,7 +2754,8 @@ msgid "Project export for platform:" msgstr "Exportação do projeto para plataforma:" #: editor/editor_export.cpp -msgid "Completed with errors." +#, fuzzy +msgid "Completed with warnings." msgstr "ConcluÃdo com erros." #: editor/editor_export.cpp @@ -20408,15 +20409,15 @@ msgstr "Incapaz de encontrar keystore e exportar." #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Extensão inválida." #: platform/windows/export/export.cpp #, fuzzy @@ -20440,15 +20441,15 @@ msgstr "Nome inválido." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Extensão inválida." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index 5d2b642352..84a5ac45c3 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -149,7 +149,7 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: 2016-05-30\n" -"PO-Revision-Date: 2022-07-27 13:26+0000\n" +"PO-Revision-Date: 2022-08-04 06:38+0000\n" "Last-Translator: Felipe Kinoshita <kinofhek@gmail.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_BR/>\n" @@ -2868,7 +2868,8 @@ msgid "Project export for platform:" msgstr "Exportação do projeto para plataforma:" #: editor/editor_export.cpp -msgid "Completed with errors." +#, fuzzy +msgid "Completed with warnings." msgstr "ConcluÃdo com erros." #: editor/editor_export.cpp @@ -5495,7 +5496,7 @@ msgstr "Tamanho da Miniatura" #: editor/editor_settings.cpp msgid "Docks" -msgstr "Docas" +msgstr "Docks" #: editor/editor_settings.cpp msgid "Scene Tree" @@ -16364,7 +16365,7 @@ msgstr "stdout" #: main/main.cpp msgid "Print FPS" -msgstr "" +msgstr "Mostrar FPS" #: main/main.cpp msgid "Verbose stdout" @@ -20360,15 +20361,15 @@ msgstr "O keystore não foi encontrado, não foi possÃvel exportar." #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Extensão inválida." #: platform/windows/export/export.cpp #, fuzzy @@ -20391,15 +20392,15 @@ msgstr "Nome Inválido." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Extensão inválida." #: platform/windows/export/export.cpp msgid "Failed to remove temporary file \"%s\"." @@ -24458,7 +24459,7 @@ msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" -msgstr "" +msgstr "Circunflexo" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Blink" diff --git a/editor/translations/ro.po b/editor/translations/ro.po index aaa6e1cbcb..a78712c6ba 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -2836,8 +2836,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "Copiază SelecÈ›ia" #: editor/editor_export.cpp #, fuzzy @@ -20739,15 +20740,15 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Trebuie să utilizaÅ£i o extensie valida." #: platform/windows/export/export.cpp msgid "Could not find signtool executable at \"%s\"." @@ -20769,15 +20770,15 @@ msgstr "Nume nevalid." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Trebuie să utilizaÅ£i o extensie valida." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/ru.po b/editor/translations/ru.po index c50dce8e01..1df1d87308 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -2852,7 +2852,8 @@ msgid "Project export for platform:" msgstr "ÐкÑпорт проекта Ð´Ð»Ñ Ð¿Ð»Ð°Ñ‚Ñ„Ð¾Ñ€Ð¼Ñ‹:" #: editor/editor_export.cpp -msgid "Completed with errors." +#, fuzzy +msgid "Completed with warnings." msgstr "Завершено Ñ Ð¾ÑˆÐ¸Ð±ÐºÐ°Ð¼Ð¸." #: editor/editor_export.cpp @@ -20280,17 +20281,17 @@ msgstr "Ðе удалоÑÑŒ найти хранилище ключей, нево #: platform/windows/export/export.cpp #, fuzzy msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" "ИнÑтрумент rcedit должен быть наÑтроен в ÐаÑтройках редактора (Export > " "Windows > Rcedit) Ð´Ð»Ñ Ð¸Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð·Ð½Ð°Ñ‡ÐºÐ° или информационных данных приложениÑ." #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "ÐедопуÑтимый иÑполнÑемый файл." #: platform/windows/export/export.cpp #, fuzzy @@ -20315,17 +20316,17 @@ msgstr "ÐедопуÑтимое имÑ." #: platform/windows/export/export.cpp #, fuzzy msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" "ИнÑтрумент rcedit должен быть наÑтроен в ÐаÑтройках редактора (Export > " "Windows > Rcedit) Ð´Ð»Ñ Ð¸Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð·Ð½Ð°Ñ‡ÐºÐ° или информационных данных приложениÑ." #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "ÐедопуÑтимый иÑполнÑемый файл." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/si.po b/editor/translations/si.po index e30d6c27ab..8ce2d1d628 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -2745,8 +2745,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "à·à·Šâ€à¶»à·’à¶:" #: editor/editor_export.cpp msgid "Completed successfully." @@ -19620,14 +19621,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" +msgid "rcedit failed to modify executable: %s." msgstr "" #: platform/windows/export/export.cpp @@ -19649,14 +19649,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" +msgid "Signtool failed to sign executable: %s." msgstr "" #: platform/windows/export/export.cpp diff --git a/editor/translations/sk.po b/editor/translations/sk.po index c3a64ecc2f..7cba3886ba 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -2854,8 +2854,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "SkopÃrovaÅ¥ Výber" #: editor/editor_export.cpp #, fuzzy @@ -20662,15 +20663,15 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Nesprávna veľkosÅ¥ pÃsma." #: platform/windows/export/export.cpp msgid "Could not find signtool executable at \"%s\"." @@ -20692,15 +20693,15 @@ msgstr "Neplatný Názov." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Nesprávna veľkosÅ¥ pÃsma." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/sl.po b/editor/translations/sl.po index 4f7f11baa3..ceb21aa750 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -2887,8 +2887,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "Odstrani izbrano" #: editor/editor_export.cpp #, fuzzy @@ -20961,15 +20962,15 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Uporabiti moraÅ¡ valjavno razÅ¡iritev." #: platform/windows/export/export.cpp msgid "Could not find signtool executable at \"%s\"." @@ -20991,15 +20992,15 @@ msgstr "Neveljavno ime." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Uporabiti moraÅ¡ valjavno razÅ¡iritev." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/sq.po b/editor/translations/sq.po index d011c34407..af72b686b9 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -2824,8 +2824,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "Animacionet:" #: editor/editor_export.cpp #, fuzzy @@ -20432,15 +20433,15 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Duhet të perdorësh një shtesë të lejuar." #: platform/windows/export/export.cpp msgid "Could not find signtool executable at \"%s\"." @@ -20462,15 +20463,15 @@ msgstr "Emër i palejuar." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Duhet të perdorësh një shtesë të lejuar." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index 4a9d933004..4231d62c6b 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -3003,7 +3003,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "Копирај Путању Чвора" #: editor/editor_export.cpp @@ -22362,15 +22362,15 @@ msgstr "ÐеуÑпешно отварање нацрта за извоз:" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Мора Ñе кориÑтити важећа екÑтензија." #: platform/windows/export/export.cpp #, fuzzy @@ -22394,15 +22394,15 @@ msgstr "Ðеважеће име." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Мора Ñе кориÑтити важећа екÑтензија." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index 41b23339de..b898108402 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -2769,8 +2769,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "Kopiraj OznaÄeno" #: editor/editor_export.cpp msgid "Completed successfully." @@ -19709,14 +19710,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" +msgid "rcedit failed to modify executable: %s." msgstr "" #: platform/windows/export/export.cpp @@ -19738,14 +19738,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" +msgid "Signtool failed to sign executable: %s." msgstr "" #: platform/windows/export/export.cpp diff --git a/editor/translations/sv.po b/editor/translations/sv.po index 3baefa6356..9fd6b9bf67 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -2852,7 +2852,7 @@ msgstr "Projektexport för plattformen:" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "Kopiera Nod-Sökväg" #: editor/editor_export.cpp @@ -20723,15 +20723,15 @@ msgstr "Det gick inte att hitta nyckellager, det gick inte att exportera." #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "MÃ¥ste använda en giltigt filändelse." #: platform/windows/export/export.cpp #, fuzzy @@ -20755,15 +20755,15 @@ msgstr "Ogiltigt namn." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "MÃ¥ste använda en giltigt filändelse." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/te.po b/editor/translations/te.po index 03919233f7..af4c65f062 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -2698,8 +2698,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "సంఘం" #: editor/editor_export.cpp msgid "Completed successfully." @@ -19324,14 +19325,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" +msgid "rcedit failed to modify executable: %s." msgstr "" #: platform/windows/export/export.cpp @@ -19352,14 +19352,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" +msgid "Signtool failed to sign executable: %s." msgstr "" #: platform/windows/export/export.cpp diff --git a/editor/translations/th.po b/editor/translations/th.po index 1690916a54..f1eb8b716f 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -2875,7 +2875,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "คัดลà¸à¸à¸•à¸³à¹à¸«à¸™à¹ˆà¸‡à¹‚หนด" #: editor/editor_export.cpp @@ -20710,15 +20710,15 @@ msgstr "เปิดเทมเพลตเพื่à¸à¸ªà¹ˆà¸‡à¸à¸à¸à¹„ม #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "นามสà¸à¸¸à¸¥à¹„ม่ถูà¸à¸•à¹‰à¸à¸‡" #: platform/windows/export/export.cpp #, fuzzy @@ -20742,15 +20742,15 @@ msgstr "ชื่à¸à¸œà¸´à¸”พลาด" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "นามสà¸à¸¸à¸¥à¹„ม่ถูà¸à¸•à¹‰à¸à¸‡" #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/tl.po b/editor/translations/tl.po index cc20958dd1..fec7766383 100644 --- a/editor/translations/tl.po +++ b/editor/translations/tl.po @@ -2814,8 +2814,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "Kopyahin Ang Pinagpipilian" #: editor/editor_export.cpp msgid "Completed successfully." @@ -19980,14 +19981,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" +msgid "rcedit failed to modify executable: %s." msgstr "" #: platform/windows/export/export.cpp @@ -20010,14 +20010,13 @@ msgstr "Di-wastong pangalan." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" +msgid "Signtool failed to sign executable: %s." msgstr "" #: platform/windows/export/export.cpp diff --git a/editor/translations/tr.po b/editor/translations/tr.po index 4980240671..ab58a87c36 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -77,13 +77,14 @@ # Deleted User <noreply+46833@weblate.org>, 2022. # Emre <mr.inkaya@gmail.com>, 2022. # Deleted User <noreply+46858@weblate.org>, 2022. +# Ãœmid Quliyev <lucifer25x@protonmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-07-23 03:57+0000\n" -"Last-Translator: Deleted User <noreply+46858@weblate.org>\n" +"PO-Revision-Date: 2022-08-05 01:04+0000\n" +"Last-Translator: Ãœmid Quliyev <lucifer25x@protonmail.com>\n" "Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/" "godot/tr/>\n" "Language: tr\n" @@ -360,7 +361,7 @@ msgstr "Veri Dizisi" #: core/io/stream_peer_ssl.cpp msgid "Blocking Handshake" -msgstr "" +msgstr "TokalaÅŸmayı blokla" #: core/io/udp_server.cpp msgid "Max Pending Connections" @@ -411,7 +412,6 @@ msgstr "'%s' çaÄŸrıldığında:" #: core/math/random_number_generator.cpp #: modules/opensimplex/open_simplex_noise.cpp -#, fuzzy msgid "Seed" msgstr "Tohum" @@ -449,7 +449,6 @@ msgid "Shift" msgstr "Shift" #: core/os/input_event.cpp -#, fuzzy msgid "Control" msgstr "Kontrol TuÅŸu" @@ -2833,7 +2832,7 @@ msgstr "Platform için proje dışa aktarımı:" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "Hatalarla tamamlandı." #: editor/editor_export.cpp @@ -4459,8 +4458,9 @@ msgid "Restore Scenes On Load" msgstr "Sahne Düğümünü Al" #: editor/editor_node.cpp editor/editor_settings.cpp +#, fuzzy msgid "Show Thumbnail On Hover" -msgstr "" +msgstr "Fareyle üzerine gelindiÄŸinde  küçük resmi göster" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Inspector" @@ -4486,11 +4486,11 @@ msgstr "" #: editor/editor_node.cpp msgid "Horizontal Vector2 Editing" -msgstr "" +msgstr "Yatay Vector2 Düzenleme" #: editor/editor_node.cpp msgid "Horizontal Vector Types Editing" -msgstr "" +msgstr "Yatay Vector tipleri düzenleme" #: editor/editor_node.cpp #, fuzzy @@ -4503,8 +4503,9 @@ msgid "Resources To Open In New Inspector" msgstr "Gözetmen Bölümünde Aç" #: editor/editor_node.cpp +#, fuzzy msgid "Default Color Picker Mode" -msgstr "" +msgstr "Varsayılan renk seçme modu" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Version Control" @@ -5380,19 +5381,19 @@ msgstr "Hepsini Görüntüle" #: editor/editor_settings.cpp msgid "Custom Display Scale" -msgstr "" +msgstr "Özel Ekran ÖlçeÄŸi" #: editor/editor_settings.cpp msgid "Main Font Size" -msgstr "" +msgstr "Ana font ölçüsü" #: editor/editor_settings.cpp msgid "Code Font Size" -msgstr "" +msgstr "Kod font'u ölçüsü" #: editor/editor_settings.cpp msgid "Font Antialiased" -msgstr "" +msgstr "Kenarı yumuÅŸatılmış font" #: editor/editor_settings.cpp msgid "Font Hinting" @@ -5405,7 +5406,7 @@ msgstr "Ana Sahne" #: editor/editor_settings.cpp msgid "Main Font Bold" -msgstr "" +msgstr "Ana font kalınlığı" #: editor/editor_settings.cpp #, fuzzy @@ -5413,8 +5414,9 @@ msgid "Code Font" msgstr "Düğüm Noktası Ekle" #: editor/editor_settings.cpp +#, fuzzy msgid "Dim Editor On Dialog Popup" -msgstr "" +msgstr "Ä°letiÅŸim penceresinde Dim Editörü" #: editor/editor_settings.cpp main/main.cpp msgid "Low Processor Mode Sleep (µsec)" @@ -5431,11 +5433,12 @@ msgstr "Dikkat Dağıtmayan Kip" #: editor/editor_settings.cpp msgid "Automatically Open Screenshots" -msgstr "" +msgstr "Otomatik olarak ekran görüntülerini aç" #: editor/editor_settings.cpp +#, fuzzy msgid "Max Array Dictionary Items Per Page" -msgstr "" +msgstr "Her sayfada maks dizi sözlüğü öğesi" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp @@ -5449,7 +5452,7 @@ msgstr "Ön ayar" #: editor/editor_settings.cpp msgid "Icon And Font Color" -msgstr "" +msgstr "Simge ve Font rengi" #: editor/editor_settings.cpp #, fuzzy @@ -5463,7 +5466,7 @@ msgstr "Renk Seç" #: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" -msgstr "" +msgstr "Kontrast" #: editor/editor_settings.cpp msgid "Relationship Line Opacity" @@ -5561,8 +5564,9 @@ msgid "Property Editor" msgstr "Grup Düzenleyici" #: editor/editor_settings.cpp +#, fuzzy msgid "Auto Refresh Interval" -msgstr "" +msgstr "Otomatik yenileme intervalı" #: editor/editor_settings.cpp #, fuzzy @@ -5577,7 +5581,7 @@ msgstr "Editör Teması" #: editor/editor_settings.cpp scene/3d/label_3d.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Line Spacing" -msgstr "" +msgstr "Satır aralığı" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp #: modules/gdscript/editor/gdscript_highlighter.cpp @@ -5596,7 +5600,7 @@ msgstr "" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" -msgstr "" +msgstr "Geçerli satırı vurgula" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Highlight Type Safe Lines" @@ -5635,11 +5639,11 @@ msgstr "Gezinim" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" -msgstr "" +msgstr "Pürüzsüz kaydırma" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" -msgstr "" +msgstr "V kaydırma hızı" #: editor/editor_settings.cpp #, fuzzy @@ -5648,7 +5652,7 @@ msgstr "BaÅŸlatımı Göster" #: editor/editor_settings.cpp msgid "Minimap Width" -msgstr "" +msgstr "Küçük Harita GeniÅŸliÄŸi" #: editor/editor_settings.cpp msgid "Mouse Extra Buttons Navigate History" @@ -5660,12 +5664,13 @@ msgid "Drag And Drop Selection" msgstr "GridMap Seçimi" #: editor/editor_settings.cpp +#, fuzzy msgid "Stay In Script Editor On Node Selected" -msgstr "" +msgstr "SeçilmiÅŸ Düğümde Script Editöründe Kal" #: editor/editor_settings.cpp msgid "Appearance" -msgstr "" +msgstr "Dış görünüş" #: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy @@ -5691,12 +5696,14 @@ msgid "Show Info Gutter" msgstr "" #: editor/editor_settings.cpp +#, fuzzy msgid "Code Folding" -msgstr "" +msgstr "Kod katlama" #: editor/editor_settings.cpp +#, fuzzy msgid "Word Wrap" -msgstr "" +msgstr "Kelime Paketle" #: editor/editor_settings.cpp msgid "Show Line Length Guidelines" @@ -5717,7 +5724,7 @@ msgstr "Kod Düzenleyici" #: editor/editor_settings.cpp msgid "Show Members Overview" -msgstr "" +msgstr "Ãœyelerin Genel Bakışını Göster" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -5734,16 +5741,19 @@ msgid "Autosave Interval Secs" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp +#, fuzzy msgid "Restore Scripts On Load" -msgstr "" +msgstr "Script'leri Yüklemede Eski Haline Getir" #: editor/editor_settings.cpp +#, fuzzy msgid "Auto Reload And Parse Scripts On Save" -msgstr "" +msgstr "Kaydederken Script'leri Otomatik Tekrar yükle ve Ayrıştır" #: editor/editor_settings.cpp +#, fuzzy msgid "Auto Reload Scripts On External Change" -msgstr "" +msgstr "Dış DeÄŸiÅŸiklikte Otomatik Olarak Script'i Geri Yükle" #: editor/editor_settings.cpp #, fuzzy @@ -5756,11 +5766,11 @@ msgstr "" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Cursor" -msgstr "" +msgstr "Ä°mleç" #: editor/editor_settings.cpp msgid "Scroll Past End Of File" -msgstr "" +msgstr "Dosyanın Sonunu Kaydır" #: editor/editor_settings.cpp msgid "Block Caret" @@ -5796,7 +5806,7 @@ msgstr "" #: editor/editor_settings.cpp msgid "Code Complete Delay" -msgstr "" +msgstr "Kod Tamamlama Gecikme Süresi" #: editor/editor_settings.cpp msgid "Put Callhint Tooltip Below Current Line" @@ -5853,12 +5863,14 @@ msgid "Preview Size" msgstr "Önizleme" #: editor/editor_settings.cpp +#, fuzzy msgid "Primary Grid Color" -msgstr "" +msgstr "Birincil Izgara Rengi" #: editor/editor_settings.cpp +#, fuzzy msgid "Secondary Grid Color" -msgstr "" +msgstr "Ä°kincil Izgara Rengi" #: editor/editor_settings.cpp #, fuzzy @@ -5895,7 +5907,7 @@ msgstr "Nokta" #: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" -msgstr "" +msgstr "Åžekil" #: editor/editor_settings.cpp #, fuzzy @@ -6007,7 +6019,7 @@ msgstr "Gezinim Kipi" #: editor/editor_settings.cpp msgid "Orbit Sensitivity" -msgstr "" +msgstr "Yörünge Hassasiyeti" #: editor/editor_settings.cpp msgid "Orbit Inertia" @@ -20660,15 +20672,15 @@ msgstr "Anahtar deposu bulunamadı, dışa aktarılamadı." #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Geçersiz uzantı." #: platform/windows/export/export.cpp #, fuzzy @@ -20692,15 +20704,15 @@ msgstr "Geçersiz ad." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Geçersiz uzantı." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/uk.po b/editor/translations/uk.po index 0feae1a849..d87aa168d7 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -2757,7 +2757,8 @@ msgid "Project export for platform:" msgstr "ЕкÑÐ¿Ð¾Ñ€Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ð¿Ñ€Ð¾Ñ”ÐºÑ‚Ñƒ Ð´Ð»Ñ Ð¿Ð»Ð°Ñ‚Ñ„Ð¾Ñ€Ð¼Ð¸:" #: editor/editor_export.cpp -msgid "Completed with errors." +#, fuzzy +msgid "Completed with warnings." msgstr "Завершено з помилками." #: editor/editor_export.cpp @@ -20123,18 +20124,18 @@ msgstr "Ðе вдалоÑÑ Ð·Ð½Ð°Ð¹Ñ‚Ð¸ Ñховище ключів. Ðемож #: platform/windows/export/export.cpp #, fuzzy msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" "Щоб мати змогу змінювати піктограму або дані щодо програми, має бути " "налаштовано інÑтрумент rcedit у параметрах редактора (ЕкÑпорт > Windows > " "Rcedit)." #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Ðекоректний виконуваний файл." #: platform/windows/export/export.cpp #, fuzzy @@ -20159,18 +20160,18 @@ msgstr "Ðекоректна назва." #: platform/windows/export/export.cpp #, fuzzy msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" "Щоб мати змогу змінювати піктограму або дані щодо програми, має бути " "налаштовано інÑтрумент rcedit у параметрах редактора (ЕкÑпорт > Windows > " "Rcedit)." #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Ðекоректний виконуваний файл." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index 9cb56f3c21..a428250cc7 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -2764,8 +2764,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr ".تمام کا انتخاب" #: editor/editor_export.cpp msgid "Completed successfully." @@ -20062,14 +20063,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" +msgid "rcedit failed to modify executable: %s." msgstr "" #: platform/windows/export/export.cpp @@ -20091,14 +20091,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" +msgid "Signtool failed to sign executable: %s." msgstr "" #: platform/windows/export/export.cpp diff --git a/editor/translations/vi.po b/editor/translations/vi.po index 4a6164f7e1..0a6885872f 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -2797,7 +2797,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "Sao chép Ä‘Æ°á»ng dẫn nút" #: editor/editor_export.cpp @@ -20574,15 +20574,15 @@ msgstr "Không thể mở bản mẫu để xuất:" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Tên Ä‘uôi không hợp lệ." #: platform/windows/export/export.cpp #, fuzzy @@ -20606,15 +20606,15 @@ msgstr "Tên không hợp lệ." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Tên Ä‘uôi không hợp lệ." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index bd012a4c76..f25a372128 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -89,7 +89,7 @@ msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2022-07-19 16:26+0000\n" +"PO-Revision-Date: 2022-07-29 01:36+0000\n" "Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" @@ -2791,7 +2791,8 @@ msgid "Project export for platform:" msgstr "针对平å°å¯¼å‡ºé¡¹ç›®ï¼š" #: editor/editor_export.cpp -msgid "Completed with errors." +#, fuzzy +msgid "Completed with warnings." msgstr "已完æˆï¼Œå˜åœ¨é”™è¯¯ã€‚" #: editor/editor_export.cpp @@ -5445,7 +5446,7 @@ msgstr "拖放选ä¸å†…容" #: editor/editor_settings.cpp msgid "Stay In Script Editor On Node Selected" -msgstr "" +msgstr "选ä¸èŠ‚点时ä¿æŒè„šæœ¬ç¼–辑器" #: editor/editor_settings.cpp msgid "Appearance" @@ -11470,9 +11471,8 @@ msgid "New Animation" msgstr "新建动画" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Filter animations" -msgstr "ç›é€‰æ–¹æ³•" +msgstr "ç›é€‰åŠ¨ç”»" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" @@ -19681,17 +19681,18 @@ msgid "Could not find wine executable at \"%s\"." msgstr "æ— æ³•åœ¨â€œ%sâ€æ‰¾åˆ° wine å¯æ‰§è¡Œæ–‡ä»¶ã€‚" #: platform/windows/export/export.cpp +#, fuzzy msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" "æ— æ³•å¯åŠ¨ rcedit å¯æ‰§è¡Œæ–‡ä»¶ï¼Œè¯·åœ¨ç¼–辑器设置ä¸é…ç½® rcedit 路径(导出 > Windows " "> Rcedit)。" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" +#, fuzzy +msgid "rcedit failed to modify executable: %s." msgstr "" "rcedit 修改å¯æ‰§è¡Œæ–‡ä»¶å¤±è´¥ï¼š\n" "%s" @@ -19713,17 +19714,18 @@ msgid "Invalid timestamp server." msgstr "时间戳æœåŠ¡å™¨æ— 效。" #: platform/windows/export/export.cpp +#, fuzzy msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" "æ— æ³•å¯åŠ¨ signtool å¯æ‰§è¡Œæ–‡ä»¶ï¼Œè¯·åœ¨ç¼–辑器设置ä¸é…ç½® signtool 路径(导出 > " "Windows > Signtool)。" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" +#, fuzzy +msgid "Signtool failed to sign executable: %s." msgstr "" "Signtool ç¾åå¯æ‰§è¡Œæ–‡ä»¶å¤±è´¥ï¼š\n" "%s" diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index 424752a849..79760d0de7 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -2891,7 +2891,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "複製路徑" #: editor/editor_export.cpp @@ -20867,15 +20867,15 @@ msgstr "無法新增資料夾" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "無效副檔å" #: platform/windows/export/export.cpp #, fuzzy @@ -20899,15 +20899,15 @@ msgstr "無效å稱。" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "無效副檔å" #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index f5568c41b5..8ad86d4b2a 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -23,7 +23,7 @@ # binotaliu <binota@protonmail.ch>, 2020. # Allen H. <w84miracle@gmail.com>, 2020. # BinotaLIU <binota@protonmail.ch>, 2020. -# BinotaLIU <me@binota.org>, 2020, 2021. +# BinotaLIU <me@binota.org>, 2020, 2021, 2022. # MintSoda <lionlxh@qq.com>, 2020. # meowmeowmeowcat <meowmeowcat1211@gmail.com>, 2021. # anthonychen <anton1554970211@126.com>, 2021. @@ -41,8 +41,8 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-07-23 03:57+0000\n" -"Last-Translator: è˜è˜ <rrt467778@gmail.com>\n" +"PO-Revision-Date: 2022-07-31 18:34+0000\n" +"Last-Translator: BinotaLIU <me@binota.org>\n" "Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hant/>\n" "Language: zh_TW\n" @@ -474,7 +474,7 @@ msgstr "壓力" #: core/os/input_event.cpp msgid "Pen Inverted" -msgstr "" +msgstr "å轉ç†è§¸" #: core/os/input_event.cpp msgid "Relative" @@ -1171,14 +1171,12 @@ msgid "Type" msgstr "型別" #: editor/animation_track_editor.cpp -#, fuzzy msgid "In Handle" -msgstr "輸入把手" +msgstr "進入控點" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Out Handle" -msgstr "輸出把手" +msgstr "離開控點" #: editor/animation_track_editor.cpp #: editor/import/resource_importer_texture.cpp @@ -1350,14 +1348,12 @@ msgid "Easing:" msgstr "緩入緩出:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "In-Handle:" -msgstr "è¨å®šè™•ç†ç¨‹å¼" +msgstr "進入控點:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Out-Handle:" -msgstr "è¨å®šè™•ç†ç¨‹å¼" +msgstr "離開控點:" #: editor/animation_track_editor.cpp msgid "Stream:" @@ -2747,7 +2743,8 @@ msgid "Project export for platform:" msgstr "專案匯出平å°ï¼š" #: editor/editor_export.cpp -msgid "Completed with errors." +#, fuzzy +msgid "Completed with warnings." msgstr "已完æˆï¼Œå˜åœ¨éŒ¯èª¤ã€‚" #: editor/editor_export.cpp @@ -5195,9 +5192,8 @@ msgid "Unfocused Low Processor Mode Sleep (µsec)" msgstr "未èšç„¦ä½Žè™•ç†å™¨ç¡çœ 模å¼ï¼ˆå¾®ç§’)" #: editor/editor_settings.cpp -#, fuzzy msgid "Separate Distraction Mode" -msgstr "專注模å¼" +msgstr "ç¨ç«‹å°ˆæ³¨æ¨¡å¼" #: editor/editor_settings.cpp msgid "Automatically Open Screenshots" @@ -5404,7 +5400,7 @@ msgstr "拖移é¸æ“‡çš„檔案" #: editor/editor_settings.cpp msgid "Stay In Script Editor On Node Selected" -msgstr "" +msgstr "é¸æ“‡ç¯€é»žæ™‚ä¿ç•™åœ¨è…³æœ¬ç·¨è¼¯å™¨ä¸" #: editor/editor_settings.cpp msgid "Appearance" @@ -5423,9 +5419,8 @@ msgid "Show Bookmark Gutter" msgstr "顯示書籤欄" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Breakpoint Gutter" -msgstr "è·³éŽä¸æ–·é»ž" +msgstr "顯示ä¸æ–·é»žæ¬„" #: editor/editor_settings.cpp msgid "Show Info Gutter" @@ -5464,9 +5459,8 @@ msgid "Files" msgstr "檔案" #: editor/editor_settings.cpp -#, fuzzy msgid "Trim Trailing Whitespace On Save" -msgstr "移除後方空白å—å…ƒ" +msgstr "ä¿å˜æ™‚移除後方空白å—å…ƒ" #: editor/editor_settings.cpp msgid "Autosave Interval Secs" @@ -5513,9 +5507,8 @@ msgid "Caret Blink Speed" msgstr "æ’入符閃çˆé€Ÿåº¦" #: editor/editor_settings.cpp -#, fuzzy msgid "Right Click Moves Caret" -msgstr "å³éµé»žæ“Šä»¥æ–°å¢žæŽ§åˆ¶é»ž" +msgstr "按一下å³éµä¾†ç§»å‹•éŠæ¨™" #: editor/editor_settings.cpp modules/gdscript/gdscript.cpp #: modules/gdscript/gdscript_editor.cpp @@ -5544,9 +5537,8 @@ msgid "Callhint Tooltip Offset" msgstr "呼å«æ示工具æ示框å移é‡" #: editor/editor_settings.cpp -#, fuzzy msgid "Complete File Paths" -msgstr "複製節點路徑" +msgstr "補全檔案路徑" #: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp msgid "Add Type Hints" @@ -5713,9 +5705,8 @@ msgid "Warped Mouse Panning" msgstr "å½Žæ›²æ»‘é¼ å¹³ç§»" #: editor/editor_settings.cpp -#, fuzzy msgid "Navigation Feel" -msgstr "導航模å¼" +msgstr "å°Žèˆªé¢¨æ ¼" #: editor/editor_settings.cpp msgid "Orbit Sensitivity" @@ -5972,21 +5963,20 @@ msgid "Completion Background Color" msgstr "自動補全背景é¡è‰²" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Completion Selected Color" -msgstr "匯入所é¸" +msgstr "自動補全所é¸é¡è‰²" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Completion Existing Color" -msgstr "完æˆå˜åœ¨ä¸é¡è‰²" +msgstr "自動補全ç¾æœ‰é¡è‰²" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Completion Scroll Color" -msgstr "完æˆæ»¾å‹•é¡è‰²" +msgstr "自動補全æ²è»¸é¡è‰²" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Completion Font Color" -msgstr "完æˆå—åž‹é¡è‰²" +msgstr "自動補全å—åž‹é¡è‰²" #: editor/editor_settings.cpp msgid "Text Color" @@ -6739,7 +6729,7 @@ msgstr "使用環境通é“" #: editor/import/resource_importer_bitmask.cpp msgid "Create From" -msgstr "從æŸè™•å»ºç«‹" +msgstr "建立自" #: editor/import/resource_importer_bitmask.cpp #: servers/audio/effects/audio_effect_compressor.cpp @@ -6751,9 +6741,8 @@ msgstr "臨界值" #: editor/import/resource_importer_scene.cpp #: editor/import/resource_importer_texture.cpp #: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp -#, fuzzy msgid "Compress" -msgstr "元件" +msgstr "壓縮" #: editor/import/resource_importer_csv_translation.cpp msgid "Delimiter" @@ -6803,9 +6792,8 @@ msgid "sRGB" msgstr "sRGB" #: editor/import/resource_importer_layered_texture.cpp -#, fuzzy msgid "Slices" -msgstr "自動剪è£" +msgstr "切片" #: editor/import/resource_importer_layered_texture.cpp #: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp @@ -6822,9 +6810,8 @@ msgid "Vertical" msgstr "åž‚ç›´" #: editor/import/resource_importer_obj.cpp -#, fuzzy msgid "Generate Tangents" -msgstr "產生點" +msgstr "產生切線" #: editor/import/resource_importer_obj.cpp msgid "Scale Mesh" @@ -6836,9 +6823,8 @@ msgstr "Mesh å移" #: editor/import/resource_importer_obj.cpp #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Octahedral Compression" -msgstr "è¨å®šè¡¨ç¤ºå¼" +msgstr "å…«é¢é«”壓縮" #: editor/import/resource_importer_obj.cpp msgid "Optimize Mesh Flags" @@ -6926,27 +6912,24 @@ msgid "Meshes" msgstr "ç¶²æ ¼" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Ensure Tangents" -msgstr "修改曲線切線" +msgstr "確ä¿åˆ‡ç·š" #: editor/import/resource_importer_scene.cpp msgid "Light Baking" msgstr "光照烘焙" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Lightmap Texel Size" -msgstr "烘焙光照圖" +msgstr "光照圖紋ç†å…ƒç´ 大å°" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp msgid "Skins" msgstr "Skin" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Use Named Skins" -msgstr "使用縮放å¸é™„" +msgstr "使用命å Skin" #: editor/import/resource_importer_scene.cpp msgid "External Files" @@ -6961,9 +6944,8 @@ msgid "Filter Script" msgstr "篩é¸è…³æœ¬" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Keep Custom Tracks" -msgstr "變æ›" +msgstr "ä¿ç•™è‡ªå®šè»Œé“" #: editor/import/resource_importer_scene.cpp msgid "Optimizer" @@ -8769,7 +8751,7 @@ msgstr "縮放模å¼" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Shift: Scale proportionally." -msgstr "" +msgstr "Shift:按比例縮放。" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -9287,11 +9269,11 @@ msgstr "漸層編輯" #: editor/plugins/gradient_texture_2d_editor_plugin.cpp msgid "Swap GradientTexture2D Fill Points" -msgstr "" +msgstr "äº¤æ› GradientTexture2D 的填充點" #: editor/plugins/gradient_texture_2d_editor_plugin.cpp msgid "Swap Gradient Fill Points" -msgstr "" +msgstr "äº¤æ› Gradient 填充點" #: editor/plugins/gradient_texture_2d_editor_plugin.cpp msgid "Toggle Grid Snap" @@ -10096,7 +10078,7 @@ msgstr "åŒæ¥éª¨éª¼åˆ°å¤šé‚Šå½¢" #: editor/plugins/ray_cast_2d_editor_plugin.cpp msgid "Set cast_to" -msgstr "" +msgstr "è¨å®š cast_to" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" @@ -10425,7 +10407,7 @@ msgstr "æœå°‹çµæžœ" #: editor/plugins/script_editor_plugin.cpp msgid "Open Dominant Script On Scene Change" -msgstr "" +msgstr "å ´æ™¯æ›´æ”¹æ™‚é–‹å•Ÿä¸»è…³æœ¬" #: editor/plugins/script_editor_plugin.cpp msgid "External" @@ -10449,7 +10431,7 @@ msgstr "強調顯示目å‰çš„腳本" #: editor/plugins/script_editor_plugin.cpp msgid "Script Temperature History Size" -msgstr "" +msgstr "腳本溫度æ·å²å¤§å°" #: editor/plugins/script_editor_plugin.cpp msgid "Current Script Background Color" @@ -10469,7 +10451,7 @@ msgstr "將腳本å稱列為" #: editor/plugins/script_editor_plugin.cpp msgid "Exec Flags" -msgstr "" +msgstr "執行旗標" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Scripts" @@ -10986,43 +10968,43 @@ msgstr "(ä¸åœ¨GLES2ä¸)" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Debug draw modes are only available when using the GLES3 renderer, not GLES2." -msgstr "除錯繪製模å¼åƒ…在使用 GLES3 算繪引擎時å¯ç”¨ï¼ŒGLES2 ä¸å¯ç”¨ã€‚" +msgstr "除錯繪製模å¼åƒ…å¯åœ¨ GLES3 算繪引擎下使用,無法在 GLES2 下使用。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" -msgstr "自由視圖 å·¦" +msgstr "自由觀看 å·¦" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Right" -msgstr "自由視圖 å³" +msgstr "自由觀看 å³" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Forward" -msgstr "自由視圖 å‰" +msgstr "自由觀看 å‰" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Backwards" -msgstr "自由視圖 後" +msgstr "自由觀看 後" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Up" -msgstr "自由視圖 上" +msgstr "自由觀看 上" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Down" -msgstr "自由視圖 下" +msgstr "自由觀看 下" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Speed Modifier" -msgstr "åŠ é€Ÿè‡ªç”±è¦–åœ–é€Ÿåº¦" +msgstr "自由觀看速度調整" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Slow Modifier" -msgstr "放慢自由視圖速度" +msgstr "自由觀看減速調整" #: editor/plugins/spatial_editor_plugin.cpp msgid "Toggle Camera Preview" -msgstr "切æ›ç›¸æ©Ÿé 覽開關" +msgstr "é–‹å•Ÿï¼é—œé–‰ç›¸æ©Ÿé 覽" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" @@ -11031,7 +11013,7 @@ msgstr "視圖旋轉已鎖定" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "To zoom further, change the camera's clipping planes (View -> Settings...)" -msgstr "è‹¥è¦å†ç¹¼çºŒæ”¾å¤§ï¼Œè«‹è‡³ 檢視 -> è¨å®š... 修改æ”影機的剪è£å¹³é¢" +msgstr "è‹¥è¦å†ç¹¼çºŒæ”¾å¤§ï¼Œè«‹è‡³ [檢視] -> [è¨å®š...] 修改æ”影機的剪è£å¹³é¢" #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -11278,16 +11260,15 @@ msgstr "後置" #: editor/plugins/spatial_editor_plugin.cpp msgid "Manipulator Gizmo Size" -msgstr "" +msgstr "æ“ç¸±å™¨æŽ§åˆ¶é …å¤§å°" #: editor/plugins/spatial_editor_plugin.cpp msgid "Manipulator Gizmo Opacity" -msgstr "" +msgstr "æ“ç¸±å™¨æŽ§åˆ¶é …ä¸é€æ˜Žåº¦" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Show Viewport Rotation Gizmo" -msgstr "鎖定視角旋轉" +msgstr "顯示檢視å€çš„旋轉控制器" #: editor/plugins/spatial_editor_plugin.cpp msgid "Unnamed Gizmo" @@ -11338,9 +11319,8 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "ç„¡æ•ˆçš„å¹¾ä½•åœ–å½¢ï¼Œç„¡æ³•ä»¥ç¶²æ ¼å–代。" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Convert to MeshInstance2D" -msgstr "轉æ›ç‚º Mesh2D" +msgstr "轉æ›ç‚º MeshInstance2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create polygon." @@ -11443,9 +11423,8 @@ msgid "New Animation" msgstr "新增動畫" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Filter animations" -msgstr "篩é¸æ–¹æ³•" +msgstr "篩é¸å‹•ç•«" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" @@ -11742,9 +11721,8 @@ msgstr "" "確定è¦é—œé–‰å—Žï¼Ÿ" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Remove Type" -msgstr "移除圖塊" +msgstr "移除型別" #: editor/plugins/theme_editor_plugin.cpp msgid "" @@ -11787,14 +11765,12 @@ msgstr "" "æ‰‹å‹•åŠ å…¥æ›´å¤šé …ç›®æ–¼å…¶ä¸æˆ–從å¦ä¸€å€‹ä¸»é¡ŒåŒ¯å…¥ã€‚" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Add Theme Type" -msgstr "æ–°å¢žé …ç›®é¡žåž‹" +msgstr "新增主題型別" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Remove Theme Type" -msgstr "ç§»é™¤é …ç›®" +msgstr "移除主題型別" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Color Item" @@ -11909,9 +11885,8 @@ msgid "Select Another Theme Resource:" msgstr "é¸æ“‡å…¶ä»–主題資æºï¼š" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Theme Resource" -msgstr "é‡æ–°å‘½å資æº" +msgstr "主題資æº" #: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" @@ -11923,21 +11898,19 @@ msgstr "新增類別" #: editor/plugins/theme_editor_plugin.cpp msgid "Filter the list of types or create a new custom type:" -msgstr "" +msgstr "篩é¸åž‹åˆ¥åˆ—表,或是建立新的自定型別:" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Available Node-based types:" -msgstr "å¯ç”¨è¨å®šæª”:" +msgstr "å¯ç”¨ä¹‹åŸºæ–¼ç¯€é»žçš„型別:" #: editor/plugins/theme_editor_plugin.cpp msgid "Type name is empty!" msgstr "型別å稱為空ï¼" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Are you sure you want to create an empty type?" -msgstr "確定è¦æ‰“開多個專案嗎?" +msgstr "確定è¦å»ºç«‹ç©ºåž‹åˆ¥å—Žï¼Ÿ" #: editor/plugins/theme_editor_plugin.cpp msgid "Confirm Item Rename" @@ -11967,14 +11940,12 @@ msgid "Add Item Type" msgstr "æ–°å¢žé …ç›®é¡žåž‹" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Set Variation Base Type" -msgstr "è¨å®šè®Šæ•¸åž‹åˆ¥" +msgstr "è¨å®šè®ŠåŒ–基礎型別" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Set Base Type" -msgstr "更改基礎型別" +msgstr "è¨å®šåŸºç¤Žåž‹åˆ¥" #: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" @@ -11994,13 +11965,13 @@ msgstr "複寫所有é è¨é¡žåˆ¥é …目。" #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." -msgstr "" +msgstr "從å¯ç”¨çš„型別列表ä¸é¸æ“‡åŸºç¤Žåž‹åˆ¥çš„變化。" #: editor/plugins/theme_editor_plugin.cpp msgid "" "A type associated with a built-in class cannot be marked as a variation of " "another type." -msgstr "" +msgstr "與內建型別相關è¯çš„型別無法被標記為å¦ä¸€å€‹åž‹åˆ¥çš„變化。" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme:" @@ -12235,55 +12206,46 @@ msgid "Clear Transform" msgstr "清除變æ›" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Tile Map" -msgstr "繪製圖塊地圖" +msgstr "圖塊地圖" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Palette Min Width" -msgstr "" +msgstr "調色盤最å°å¯¬åº¦" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Palette Item H Separation" -msgstr "帶å稱的分隔線" +msgstr "èª¿è‰²ç›¤é …ç›®çš„æ°´å¹³åˆ†éš”ç·š" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Show Tile Names" -msgstr "顯示所有地å€" +msgstr "顯示圖塊å稱" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Show Tile Ids" -msgstr "顯示尺è¦" +msgstr "顯示圖塊 ID" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Sort Tiles By Name" -msgstr "檔案排åº" +msgstr "以å稱排åºåœ–å¡Š" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Bucket Fill Preview" -msgstr "油漆桶填滿" +msgstr "油漆桶填充é 覽" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Editor Side" -msgstr "編輯器" +msgstr "編輯器å´æ¬„" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Display Grid" -msgstr "顯示éŽåº¦ç¹ªåœ–" +msgstr "顯示柵欄" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Axis Color" -msgstr "é¸æ“‡é¡è‰²" +msgstr "座標軸é¡è‰²" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Texture(s) to TileSet." @@ -12616,7 +12578,6 @@ msgid "This property can't be changed." msgstr "該屬性無法修改。" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Snap Options" msgstr "å¸é™„é¸é …" @@ -12645,9 +12606,8 @@ msgid "Separation" msgstr "é–“è·" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Tile" -msgstr "é¸æ“‡" +msgstr "所é¸åœ–å¡Š" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp @@ -12656,9 +12616,8 @@ msgstr "é¸æ“‡" #: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp #: scene/resources/material.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Texture" -msgstr "純文å—" +msgstr "ç´‹ç†è²¼åœ–" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Tex Offset" @@ -12672,86 +12631,72 @@ msgstr "æ質" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp -#, fuzzy msgid "Modulate" -msgstr "å¡«å……" +msgstr "調變" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Tile Mode" -msgstr "切æ›æ¨¡å¼" +msgstr "圖塊模å¼" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Autotile Bitmask Mode" -msgstr "優先模å¼" +msgstr "自動圖塊的ä½å…ƒé®ç½©æ¨¡å¼" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Subtile Size" msgstr "å圖塊大å°" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Subtile Spacing" -msgstr "行間è·" +msgstr "自圖塊間è·" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Occluder Offset" -msgstr "建立é®å…‰å¤šé‚Šå½¢" +msgstr "é®å…‰å移" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Navigation Offset" -msgstr "導航模å¼" +msgstr "導航å移" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Shape Offset" msgstr "形狀å移" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Shape Transform" -msgstr "變æ›" +msgstr "形狀變æ›" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Collision" -msgstr "碰撞" +msgstr "所é¸ç¢°æ’ž" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Collision One Way" -msgstr "僅æœå°‹æ‰€é¸å€åŸŸ" +msgstr "所é¸ç¢°æ’žå–®å‘" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Collision One Way Margin" -msgstr "碰撞模å¼" +msgstr "所é¸ç¢°æ’žå–®å‘外邊è·" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Navigation" -msgstr "顯示導航" +msgstr "所é¸å°Žèˆª" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Occlusion" -msgstr "é¸æ“‡" +msgstr "所é¸é®æ“‹" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Tileset Script" -msgstr "篩é¸è…³æœ¬" +msgstr "圖塊集腳本" #: editor/plugins/tile_set_editor_plugin.cpp msgid "TileSet" msgstr "圖塊集" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No VCS plugins are available." -msgstr "ç„¡å¯ç”¨çš„版本控制 (VCS) 擴充功能。" +msgstr "ç„¡å¯ç”¨çš„版本控制 (VCS) 外掛。" #: editor/plugins/version_control_editor_plugin.cpp msgid "" @@ -12759,9 +12704,8 @@ msgid "" msgstr "é 端è¨å®šæ˜¯ç©ºçš„。使用網路的VCS功能æ無法é‹ä½œã€‚" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No commit message was provided." -msgstr "未æä¾›å稱。" +msgstr "未æä¾›èªå¯ (Commit) 訊æ¯ã€‚" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit" @@ -12792,14 +12736,12 @@ msgid "Do you want to remove the %s branch?" msgstr "ä½ ç¢ºå®šè¦ç§»é™¤ %s 分支?" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Do you want to remove the %s remote?" -msgstr "確定è¦æ‰“開多個專案嗎?" +msgstr "確定è¦ç§»é™¤é 端「%sã€ï¼Ÿ" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Apply" -msgstr "套用é‡è¨" +msgstr "套用" #: editor/plugins/version_control_editor_plugin.cpp msgid "Version Control System" @@ -12810,9 +12752,8 @@ msgid "Initialize" msgstr "åˆå§‹åŒ–" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote Login" -msgstr "移除控制點" +msgstr "é 端登入" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH public key path" @@ -12843,55 +12784,48 @@ msgid "Unstage all changes" msgstr "撤銷暫å˜æ‰€æœ‰è®Šæ›´" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit Message" -msgstr "æ交改動" +msgstr "èªå¯ (Commit) 訊æ¯" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "æ交改動" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit List" -msgstr "æ交" +msgstr "èªå¯åˆ—表" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit list size" -msgstr "簽入列表大å°" +msgstr "èªå¯åˆ—表大å°" #: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "分支" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Create New Branch" -msgstr "建立新專案" +msgstr "建立分支" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remove Branch" -msgstr "刪除動畫軌" +msgstr "移除分支" #: editor/plugins/version_control_editor_plugin.cpp msgid "Branch Name" msgstr "分支å稱" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remotes" msgstr "é 端" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Create New Remote" -msgstr "建立新專案" +msgstr "建立é 端" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remove Remote" -msgstr "ç§»é™¤é …ç›®" +msgstr "移除é 端" #: editor/plugins/version_control_editor_plugin.cpp msgid "Remote Name" @@ -12903,15 +12837,15 @@ msgstr "é 端網å€" #: editor/plugins/version_control_editor_plugin.cpp msgid "Fetch" -msgstr "æå–" +msgstr "æˆªå– (Fetch)" #: editor/plugins/version_control_editor_plugin.cpp msgid "Pull" -msgstr "拉é€" +msgstr "æå– (Pull)" #: editor/plugins/version_control_editor_plugin.cpp msgid "Push" -msgstr "推é€" +msgstr "æŽ¨é€ (Push)" #: editor/plugins/version_control_editor_plugin.cpp msgid "Force Push" @@ -12919,7 +12853,7 @@ msgstr "強制推é€" #: editor/plugins/version_control_editor_plugin.cpp msgid "Modified" -msgstr "已修改" +msgstr "修改" #: editor/plugins/version_control_editor_plugin.cpp msgid "Renamed" @@ -12927,11 +12861,11 @@ msgstr "é‡æ–°å‘½å" #: editor/plugins/version_control_editor_plugin.cpp msgid "Deleted" -msgstr "已刪除" +msgstr "刪除" #: editor/plugins/version_control_editor_plugin.cpp msgid "Typechange" -msgstr "æ ¼å¼æ›´æ”¹" +msgstr "更改型別" #: editor/plugins/version_control_editor_plugin.cpp msgid "Unmerged" @@ -12942,14 +12876,12 @@ msgid "View:" msgstr "檢視:" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Split" -msgstr "拆分路徑" +msgstr "分割" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unified" -msgstr "已修改" +msgstr "åˆä½µ" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" @@ -13806,11 +13738,11 @@ msgstr "å¯åŸ·è¡Œ" #: editor/project_export.cpp msgid "Export the project for all the presets defined." -msgstr "" +msgstr "使用æ¯å€‹å·²å®šç¾©çš„é è¨è¨å®šä¾†åŒ¯å‡ºè©²å°ˆæ¡ˆã€‚" #: editor/project_export.cpp msgid "All presets must have an export path defined for Export All to work." -msgstr "" +msgstr "所有é è¨è¨å®šéƒ½å¿…é ˆå®šç¾©å¥½åŒ¯å‡ºè·¯å¾‘ï¼Œæ‰å¯ä½¿ç”¨ [匯出全部] 功能。" #: editor/project_export.cpp msgid "Delete preset '%s'?" @@ -13921,11 +13853,12 @@ msgid "" "Note: Encryption key needs to be stored in the binary,\n" "you need to build the export templates from source." msgstr "" +"注æ„ï¼šåŠ å¯†é‡‘é‘°å¿…é ˆä»¥äºŒé€²ä½å½¢å¼ä¿å˜ï¼Œ\n" +"å¿…é ˆå¾žåŽŸå§‹ç¢¼ä¾†ç·¨è¯åŒ¯å‡ºæ¨£æ¿ã€‚" #: editor/project_export.cpp -#, fuzzy msgid "More Info..." -msgstr "移動至..." +msgstr "更多資訊..." #: editor/project_export.cpp msgid "Export PCK/Zip..." @@ -13952,18 +13885,16 @@ msgid "ZIP File" msgstr "ZIP 檔案" #: editor/project_export.cpp -#, fuzzy msgid "Godot Project Pack" -msgstr "Godot éŠæˆ²åŒ…" +msgstr "Godot 專案包" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" msgstr "缺少匯出該平å°ç”¨çš„樣æ¿ï¼š" #: editor/project_export.cpp -#, fuzzy msgid "Project Export" -msgstr "專案發起人" +msgstr "專案匯出" #: editor/project_export.cpp msgid "Manage Export Templates" @@ -14263,7 +14194,6 @@ msgstr "" #. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp -#, fuzzy msgctxt "Application" msgid "Project Manager" msgstr "專案管ç†å“¡" @@ -15007,6 +14937,9 @@ msgid "" "To save this branch into its own scene, open the original scene, right click " "on this branch, and select \"Save Branch as Scene\"." msgstr "" +"無法ä¿å˜åˆ†æ”¯ï¼Œè©²åˆ†æ”¯æ˜¯å·²å¯¦é«”åŒ–å ´æ™¯çš„åé …ç›®ã€‚\n" +"è‹¥è¦å°‡è©²åˆ†æ”¯ä¿å˜é€²ç¨ç«‹çš„å ´æ™¯ä¸ï¼Œè«‹é–‹å•ŸåŽŸå§‹å ´æ™¯ï¼Œä¸¦åœ¨è©²åˆ†æ”¯ä¸Šé»žæ“Šå³éµï¼Œç„¶å¾Œé¸" +"擇 [將分支ä¿å˜ç‚ºå ´æ™¯]。" #: editor/scene_tree_dock.cpp msgid "" @@ -15014,6 +14947,9 @@ msgid "" "To save this branch into its own scene, open the original scene, right click " "on this branch, and select \"Save Branch as Scene\"." msgstr "" +"無法ä¿å˜åˆ†æ”¯ï¼Œè©²åˆ†æ”¯æ˜¯ç¹¼æ‰¿å ´æ™¯çš„一部分。\n" +"è‹¥è¦å°‡è©²åˆ†æ”¯ä¿å˜ç‚ºç¨ç«‹çš„å ´æ™¯ï¼Œè«‹é–‹å•ŸåŽŸå§‹å ´æ™¯ï¼Œä¸¦åœ¨è©²åˆ†æ”¯ä¸Šé»žæ“Šå³éµï¼Œç„¶å¾Œé¸æ“‡ " +"[將分支ä¿å˜ç‚ºå ´æ™¯]。" #: editor/scene_tree_dock.cpp msgid "Save New Scene As..." @@ -15039,7 +14975,7 @@ msgstr "轉為本地" #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Another node already uses this unique name in the scene." -msgstr "" +msgstr "å¦ä¸€å€‹ç¯€é»žå·²åœ¨è©²å ´æ™¯ä¸ä½¿ç”¨äº†é€™å€‹ä¸å¯é‡è¤‡çš„å稱。" #: editor/scene_tree_dock.cpp msgid "Enable Scene Unique Name" @@ -15121,7 +15057,7 @@ msgstr "å資æº" #: editor/scene_tree_dock.cpp msgid "Access as Scene Unique Name" -msgstr "" +msgstr "以ä¸é‡è¤‡çš„å ´æ™¯å稱來å˜å–" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" @@ -15216,18 +15152,16 @@ msgid "Clear Inheritance? (No Undo!)" msgstr "確定è¦æ¸…除繼承嗎?(無法復原ï¼ï¼‰" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Show Scene Tree Root Selection" -msgstr "ç½®ä¸æ‰€é¸" +msgstr "é¡¯ç¤ºå ´æ™¯æ¨¹çš„æ ¹é¸æ“‡" #: editor/scene_tree_dock.cpp msgid "Derive Script Globals By Name" -msgstr "" +msgstr "ä¾ç…§å稱來推斷腳本的全域變數" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Use Favorites Root Selection" -msgstr "完整顯示所é¸" +msgstr "ä½¿ç”¨æˆ‘çš„æœ€æ„›æ ¹é¸æ“‡" #: editor/scene_tree_editor.cpp msgid "Toggle Visible" @@ -15255,6 +15189,8 @@ msgid "" "with the '%s' prefix in a node path.\n" "Click to disable this." msgstr "" +"該節點å¯åœ¨æ¤å ´æ™¯ä¸çš„任何地方通éŽåœ¨ç¯€é»žè·¯å¾‘å‰æ–¹åŠ 上「%sã€å‰ç½®è©žä¾†å˜å–。\n" +"點擊以ç¦ç”¨ã€‚" #: editor/scene_tree_editor.cpp msgid "" @@ -15537,21 +15473,20 @@ msgid "Stack Frames" msgstr "å †ç–Šæ¡†" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Filter stack variables" -msgstr "篩é¸åœ–å¡Š" +msgstr "篩é¸å †ç–Šè®Šæ•¸" #: editor/script_editor_debugger.cpp msgid "Auto Switch To Remote Scene Tree" -msgstr "" +msgstr "自動切æ›è‡³é ç«¯å ´æ™¯æ¨¹" #: editor/script_editor_debugger.cpp msgid "Remote Scene Tree Refresh Interval" -msgstr "" +msgstr "é ç«¯å ´æ™¯æ¨¹é‡æ–°æ•´ç†é–“éš”" #: editor/script_editor_debugger.cpp msgid "Remote Inspect Refresh Interval" -msgstr "" +msgstr "é 端檢查é‡æ–°æ•´ç†é–“éš”" #: editor/script_editor_debugger.cpp msgid "Network Profiler" @@ -15649,7 +15584,7 @@ msgstr "更改光照åŠå¾‘" #: editor/spatial_editor_gizmos.cpp msgid "Stream Player 3D" -msgstr "" +msgstr "StreamPlayer3D" #: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" @@ -15659,7 +15594,7 @@ msgstr "更改 AudioStreamPlayer3D 發射角" #: platform/osx/export/export.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Camera" -msgstr "" +msgstr "相機" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" @@ -15671,7 +15606,7 @@ msgstr "更改相機尺寸" #: editor/spatial_editor_gizmos.cpp msgid "Visibility Notifier" -msgstr "" +msgstr "VisibilityNotifier" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier AABB" @@ -15682,23 +15617,20 @@ msgid "Change Particles AABB" msgstr "更改粒å AABB" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Reflection Probe" -msgstr "é¸æ“‡å±¬æ€§" +msgstr "å射探查" #: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "更改探查範åœ" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "GI Probe" -msgstr "烘焙 GI 探查" +msgstr "GI 探查" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Baked Indirect Light" -msgstr "éžå‘性光照" +msgstr "烘焙間接光照" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Sphere Shape Radius" @@ -15729,14 +15661,12 @@ msgid "Change Ray Shape Length" msgstr "更改射線形長度" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Navigation Edge" -msgstr "導航模å¼" +msgstr "導航邊界" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Navigation Edge Disabled" -msgstr "導航模å¼" +msgstr "å·²ç¦ç”¨å°Žèˆªé‚Šç•Œ" #: editor/spatial_editor_gizmos.cpp #, fuzzy @@ -19984,15 +19914,15 @@ msgstr "找ä¸åˆ°é‡‘鑰儲å˜å€ï¼Œç„¡æ³•åŒ¯å‡ºã€‚" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "無效的副檔å。" #: platform/windows/export/export.cpp #, fuzzy @@ -20015,15 +19945,15 @@ msgstr "無效的å稱。" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "無效的副檔å。" #: platform/windows/export/export.cpp msgid "Failed to remove temporary file \"%s\"." @@ -26646,9 +26576,8 @@ msgid "Normal Texture" msgstr "法線紋ç†è²¼åœ–" #: scene/resources/particles_material.cpp -#, fuzzy msgid "Color Texture" -msgstr "編輯器主題" +msgstr "é¡è‰²ç´‹ç†è²¼åœ–" #: scene/resources/particles_material.cpp #, fuzzy diff --git a/modules/mono/editor/code_completion.cpp b/modules/mono/editor/code_completion.cpp index a1789412f4..7bce6f2c21 100644 --- a/modules/mono/editor/code_completion.cpp +++ b/modules/mono/editor/code_completion.cpp @@ -172,7 +172,7 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr } } break; case CompletionKind::SHADER_PARAMS: { - print_verbose("Shared params completion for C# not implemented."); + print_verbose("Shader uniforms completion for C# is not implemented yet."); } break; case CompletionKind::SIGNALS: { Ref<Script> script = ResourceLoader::load(p_script_file.simplify_path()); diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp index 2e6d361554..21e1bfaa5c 100644 --- a/modules/text_server_adv/text_server_adv.cpp +++ b/modules/text_server_adv/text_server_adv.cpp @@ -4245,7 +4245,7 @@ void TextServerAdvanced::shaped_text_overrun_trim_to_width(const RID &p_shaped_l Glyph *sd_glyphs = sd->glyphs.ptrw(); - if (p_trim_flags.has_flag(OVERRUN_TRIM) || sd_glyphs == nullptr || p_width <= 0 || !(sd->width > p_width || enforce_ellipsis)) { + if ((p_trim_flags & OVERRUN_TRIM) == OVERRUN_NO_TRIM || sd_glyphs == nullptr || p_width <= 0 || !(sd->width > p_width || enforce_ellipsis)) { sd->overrun_trim_data.trim_pos = -1; sd->overrun_trim_data.ellipsis_pos = -1; return; @@ -4986,7 +4986,7 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int64_t p_star gl.font_rid = p_fonts[p_fb_index]; gl.font_size = fs; - if (glyph_info[i].mask & HB_GLYPH_FLAG_DEFINED) { + if (glyph_info[i].mask & HB_GLYPH_FLAG_UNSAFE_TO_BREAK) { gl.flags |= GRAPHEME_IS_CONNECTED; } diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp index 50ea4677b1..55d912a10a 100644 --- a/modules/text_server_fb/text_server_fb.cpp +++ b/modules/text_server_fb/text_server_fb.cpp @@ -3204,7 +3204,7 @@ void TextServerFallback::shaped_text_overrun_trim_to_width(const RID &p_shaped_l Glyph *sd_glyphs = sd->glyphs.ptrw(); - if (p_trim_flags.has_flag(OVERRUN_TRIM) || sd_glyphs == nullptr || p_width <= 0 || !(sd->width > p_width || enforce_ellipsis)) { + if ((p_trim_flags & OVERRUN_TRIM) == OVERRUN_NO_TRIM || sd_glyphs == nullptr || p_width <= 0 || !(sd->width > p_width || enforce_ellipsis)) { sd->overrun_trim_data.trim_pos = -1; sd->overrun_trim_data.ellipsis_pos = -1; return; diff --git a/scene/3d/soft_dynamic_body_3d.cpp b/scene/3d/soft_dynamic_body_3d.cpp index d68e7fd527..15f050defb 100644 --- a/scene/3d/soft_dynamic_body_3d.cpp +++ b/scene/3d/soft_dynamic_body_3d.cpp @@ -83,7 +83,16 @@ void SoftDynamicBodyRenderingServerHandler::set_vertex(int p_vertex_id, const vo } void SoftDynamicBodyRenderingServerHandler::set_normal(int p_vertex_id, const void *p_vector3) { - memcpy(&write_buffer[p_vertex_id * stride + offset_normal], p_vector3, sizeof(float) * 3); + // Store normal vector in A2B10G10R10 format. + Vector3 n; + memcpy(&n, p_vector3, sizeof(Vector3)); + n *= Vector3(0.5, 0.5, 0.5); + n += Vector3(0.5, 0.5, 0.5); + uint32_t value = 0; + value |= CLAMP(int(n.x * 1023.0), 0, 1023); + value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10; + value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20; + memcpy(&write_buffer[p_vertex_id * stride + offset_normal], &value, sizeof(uint32_t)); } void SoftDynamicBodyRenderingServerHandler::set_aabb(const AABB &p_aabb) { diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp index e76e85cfef..5af06cff29 100644 --- a/scene/3d/visual_instance_3d.cpp +++ b/scene/3d/visual_instance_3d.cpp @@ -227,8 +227,8 @@ const StringName *GeometryInstance3D::_instance_uniform_get_remap(const StringNa StringName *r = instance_uniform_property_remap.getptr(p_name); if (!r) { String s = p_name; - if (s.begins_with("shader_params/")) { - StringName name = s.replace("shader_params/", ""); + if (s.begins_with("shader_uniforms/")) { + StringName name = s.replace("shader_uniforms/", ""); instance_uniform_property_remap[p_name] = name; return instance_uniform_property_remap.getptr(p_name); } @@ -242,7 +242,7 @@ const StringName *GeometryInstance3D::_instance_uniform_get_remap(const StringNa bool GeometryInstance3D::_set(const StringName &p_name, const Variant &p_value) { const StringName *r = _instance_uniform_get_remap(p_name); if (r) { - set_shader_instance_uniform(*r, p_value); + set_instance_shader_uniform(*r, p_value); return true; } #ifndef DISABLE_DEPRECATED @@ -262,7 +262,7 @@ bool GeometryInstance3D::_set(const StringName &p_name, const Variant &p_value) bool GeometryInstance3D::_get(const StringName &p_name, Variant &r_ret) const { const StringName *r = _instance_uniform_get_remap(p_name); if (r) { - r_ret = get_shader_instance_uniform(*r); + r_ret = get_instance_shader_uniform(*r); return true; } @@ -271,10 +271,10 @@ bool GeometryInstance3D::_get(const StringName &p_name, Variant &r_ret) const { void GeometryInstance3D::_get_property_list(List<PropertyInfo> *p_list) const { List<PropertyInfo> pinfo; - RS::get_singleton()->instance_geometry_get_shader_parameter_list(get_instance(), &pinfo); + RS::get_singleton()->instance_geometry_get_shader_uniform_list(get_instance(), &pinfo); for (PropertyInfo &pi : pinfo) { bool has_def_value = false; - Variant def_value = RS::get_singleton()->instance_geometry_get_shader_parameter_default_value(get_instance(), pi.name); + Variant def_value = RS::get_singleton()->instance_geometry_get_shader_uniform_default_value(get_instance(), pi.name); if (def_value.get_type() != Variant::NIL) { has_def_value = true; } @@ -284,7 +284,7 @@ void GeometryInstance3D::_get_property_list(List<PropertyInfo> *p_list) const { pi.usage = PROPERTY_USAGE_EDITOR | (has_def_value ? PROPERTY_USAGE_CHECKABLE : PROPERTY_USAGE_NONE); //do not save if not changed } - pi.name = "shader_params/" + pi.name; + pi.name = "shader_uniforms/" + pi.name; p_list->push_back(pi); } } @@ -319,24 +319,24 @@ float GeometryInstance3D::get_lod_bias() const { return lod_bias; } -void GeometryInstance3D::set_shader_instance_uniform(const StringName &p_uniform, const Variant &p_value) { +void GeometryInstance3D::set_instance_shader_uniform(const StringName &p_uniform, const Variant &p_value) { if (p_value.get_type() == Variant::NIL) { - Variant def_value = RS::get_singleton()->instance_geometry_get_shader_parameter_default_value(get_instance(), p_uniform); - RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_uniform, def_value); + Variant def_value = RS::get_singleton()->instance_geometry_get_shader_uniform_default_value(get_instance(), p_uniform); + RS::get_singleton()->instance_geometry_set_shader_uniform(get_instance(), p_uniform, def_value); instance_uniforms.erase(p_value); } else { instance_uniforms[p_uniform] = p_value; if (p_value.get_type() == Variant::OBJECT) { RID tex_id = p_value; - RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_uniform, tex_id); + RS::get_singleton()->instance_geometry_set_shader_uniform(get_instance(), p_uniform, tex_id); } else { - RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_uniform, p_value); + RS::get_singleton()->instance_geometry_set_shader_uniform(get_instance(), p_uniform, p_value); } } } -Variant GeometryInstance3D::get_shader_instance_uniform(const StringName &p_uniform) const { - return RS::get_singleton()->instance_geometry_get_shader_parameter(get_instance(), p_uniform); +Variant GeometryInstance3D::get_instance_shader_uniform(const StringName &p_uniform) const { + return RS::get_singleton()->instance_geometry_get_shader_uniform(get_instance(), p_uniform); } void GeometryInstance3D::set_custom_aabb(AABB aabb) { @@ -434,8 +434,8 @@ void GeometryInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_visibility_range_fade_mode", "mode"), &GeometryInstance3D::set_visibility_range_fade_mode); ClassDB::bind_method(D_METHOD("get_visibility_range_fade_mode"), &GeometryInstance3D::get_visibility_range_fade_mode); - ClassDB::bind_method(D_METHOD("set_shader_instance_uniform", "uniform", "value"), &GeometryInstance3D::set_shader_instance_uniform); - ClassDB::bind_method(D_METHOD("get_shader_instance_uniform", "uniform"), &GeometryInstance3D::get_shader_instance_uniform); + ClassDB::bind_method(D_METHOD("set_instance_shader_uniform", "uniform", "value"), &GeometryInstance3D::set_instance_shader_uniform); + ClassDB::bind_method(D_METHOD("get_instance_shader_uniform", "uniform"), &GeometryInstance3D::get_instance_shader_uniform); ClassDB::bind_method(D_METHOD("set_extra_cull_margin", "margin"), &GeometryInstance3D::set_extra_cull_margin); ClassDB::bind_method(D_METHOD("get_extra_cull_margin"), &GeometryInstance3D::get_extra_cull_margin); diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h index 159b14613c..f7cdcbf411 100644 --- a/scene/3d/visual_instance_3d.h +++ b/scene/3d/visual_instance_3d.h @@ -178,8 +178,8 @@ public: void set_lightmap_scale(LightmapScale p_scale); LightmapScale get_lightmap_scale() const; - void set_shader_instance_uniform(const StringName &p_uniform, const Variant &p_value); - Variant get_shader_instance_uniform(const StringName &p_uniform) const; + void set_instance_shader_uniform(const StringName &p_uniform, const Variant &p_value); + Variant get_instance_shader_uniform(const StringName &p_uniform) const; void set_custom_aabb(AABB aabb); diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index 8f63d76347..8cbe14c492 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -847,7 +847,7 @@ void ColorPicker::_hsv_draw(int p_which, Control *c) { } else if (p_which == 2) { c->draw_rect(Rect2(Point2(), c->get_size()), Color(1, 1, 1)); if (actual_shape == SHAPE_VHS_CIRCLE || actual_shape == SHAPE_OKHSL_CIRCLE) { - circle_mat->set_shader_param("v", v); + circle_mat->set_shader_uniform("v", v); } } } diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 2b4bfb6cd8..176af9a1b6 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -154,18 +154,18 @@ Material::~Material() { bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) { if (shader.is_valid()) { - StringName pr = shader->remap_param(p_name); + StringName pr = shader->remap_uniform(p_name); if (!pr) { String n = p_name; if (n.find("param/") == 0) { //backwards compatibility pr = n.substr(6, n.length()); } - if (n.find("shader_param/") == 0) { //backwards compatibility - pr = n.replace_first("shader_param/", ""); + if (n.find("shader_uniform/") == 0) { //backwards compatibility + pr = n.replace_first("shader_uniform/", ""); } } if (pr) { - set_shader_param(pr, p_value); + set_shader_uniform(pr, p_value); return true; } } @@ -175,14 +175,14 @@ bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) { bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const { if (shader.is_valid()) { - StringName pr = shader->remap_param(p_name); + StringName pr = shader->remap_uniform(p_name); if (!pr) { String n = p_name; if (n.find("param/") == 0) { //backwards compatibility pr = n.substr(6, n.length()); } - if (n.find("shader_param/") == 0) { //backwards compatibility - pr = n.replace_first("shader_param/", ""); + if (n.find("shader_uniform/") == 0) { //backwards compatibility + pr = n.replace_first("shader_uniform/", ""); } } @@ -203,7 +203,7 @@ bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const { void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const { if (!shader.is_null()) { List<PropertyInfo> list; - shader->get_param_list(&list, true); + shader->get_shader_uniform_list(&list, true); HashMap<String, HashMap<String, List<PropertyInfo>>> groups; { @@ -299,7 +299,7 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const { bool ShaderMaterial::property_can_revert(const String &p_name) { if (shader.is_valid()) { - StringName pr = shader->remap_param(p_name); + StringName pr = shader->remap_uniform(p_name); if (pr) { Variant default_value = RenderingServer::get_singleton()->shader_get_param_default(shader->get_rid(), pr); Variant current_value; @@ -313,7 +313,7 @@ bool ShaderMaterial::property_can_revert(const String &p_name) { Variant ShaderMaterial::property_get_revert(const String &p_name) { Variant r_ret; if (shader.is_valid()) { - StringName pr = shader->remap_param(p_name); + StringName pr = shader->remap_uniform(p_name); if (pr) { r_ret = RenderingServer::get_singleton()->shader_get_param_default(shader->get_rid(), pr); } @@ -349,7 +349,7 @@ Ref<Shader> ShaderMaterial::get_shader() const { return shader; } -void ShaderMaterial::set_shader_param(const StringName &p_param, const Variant &p_value) { +void ShaderMaterial::set_shader_uniform(const StringName &p_param, const Variant &p_value) { if (p_value.get_type() == Variant::NIL) { param_cache.erase(p_param); RS::get_singleton()->material_set_param(_get_material(), p_param, Variant()); @@ -369,7 +369,7 @@ void ShaderMaterial::set_shader_param(const StringName &p_param, const Variant & } } -Variant ShaderMaterial::get_shader_param(const StringName &p_param) const { +Variant ShaderMaterial::get_shader_uniform(const StringName &p_param) const { if (param_cache.has(p_param)) { return param_cache[p_param]; } else { @@ -384,8 +384,8 @@ void ShaderMaterial::_shader_changed() { void ShaderMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shader", "shader"), &ShaderMaterial::set_shader); ClassDB::bind_method(D_METHOD("get_shader"), &ShaderMaterial::get_shader); - ClassDB::bind_method(D_METHOD("set_shader_param", "param", "value"), &ShaderMaterial::set_shader_param); - ClassDB::bind_method(D_METHOD("get_shader_param", "param"), &ShaderMaterial::get_shader_param); + ClassDB::bind_method(D_METHOD("set_shader_uniform", "param", "value"), &ShaderMaterial::set_shader_uniform); + ClassDB::bind_method(D_METHOD("get_shader_uniform", "param"), &ShaderMaterial::get_shader_uniform); ClassDB::bind_method(D_METHOD("property_can_revert", "name"), &ShaderMaterial::property_can_revert); ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &ShaderMaterial::property_get_revert); @@ -394,12 +394,12 @@ void ShaderMaterial::_bind_methods() { void ShaderMaterial::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { String f = p_function.operator String(); - if ((f == "get_shader_param" || f == "set_shader_param") && p_idx == 0) { + if ((f == "get_shader_uniform" || f == "set_shader_uniform") && p_idx == 0) { if (shader.is_valid()) { List<PropertyInfo> pl; - shader->get_param_list(&pl); + shader->get_shader_uniform_list(&pl); for (const PropertyInfo &E : pl) { - r_options->push_back(E.name.replace_first("shader_param/", "").quote()); + r_options->push_back(E.name.replace_first("shader_uniform/", "").quote()); } } } diff --git a/scene/resources/material.h b/scene/resources/material.h index 8c04817c6b..ca5b17dd07 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -115,8 +115,8 @@ public: void set_shader(const Ref<Shader> &p_shader); Ref<Shader> get_shader() const; - void set_shader_param(const StringName &p_param, const Variant &p_value); - Variant get_shader_param(const StringName &p_param) const; + void set_shader_uniform(const StringName &p_param, const Variant &p_value); + Variant get_shader_uniform(const StringName &p_param) const; virtual Shader::Mode get_shader_mode() const override; diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 18fd6c8d25..db7b03f2be 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -103,11 +103,11 @@ String Shader::get_code() const { return code; } -void Shader::get_param_list(List<PropertyInfo> *p_params, bool p_get_groups) const { +void Shader::get_shader_uniform_list(List<PropertyInfo> *p_params, bool p_get_groups) const { _update_shader(); List<PropertyInfo> local; - RenderingServer::get_singleton()->shader_get_param_list(shader, &local); + RenderingServer::get_singleton()->shader_get_shader_uniform_list(shader, &local); params_cache.clear(); params_cache_dirty = false; @@ -176,8 +176,8 @@ bool Shader::is_text_shader() const { return true; } -bool Shader::has_param(const StringName &p_param) const { - return params_cache.has("shader_param/" + p_param); +bool Shader::has_uniform(const StringName &p_param) const { + return params_cache.has("shader_uniform/" + p_param); } void Shader::_update_shader() const { @@ -192,7 +192,7 @@ void Shader::_bind_methods() { ClassDB::bind_method(D_METHOD("set_default_texture_param", "param", "texture", "index"), &Shader::set_default_texture_param, DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_default_texture_param", "param", "index"), &Shader::get_default_texture_param, DEFVAL(0)); - ClassDB::bind_method(D_METHOD("has_param", "name"), &Shader::has_param); + ClassDB::bind_method(D_METHOD("has_uniform", "name"), &Shader::has_uniform); ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_code", "get_code"); diff --git a/scene/resources/shader.h b/scene/resources/shader.h index 082b37d355..abc953de5f 100644 --- a/scene/resources/shader.h +++ b/scene/resources/shader.h @@ -78,21 +78,21 @@ public: void set_code(const String &p_code); String get_code() const; - void get_param_list(List<PropertyInfo> *p_params, bool p_get_groups = false) const; - bool has_param(const StringName &p_param) const; + void get_shader_uniform_list(List<PropertyInfo> *p_params, bool p_get_groups = false) const; + bool has_uniform(const StringName &p_param) const; - void set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture, int p_index = 0); - Ref<Texture2D> get_default_texture_param(const StringName &p_param, int p_index = 0) const; + void set_default_texture_param(const StringName &p_uniform, const Ref<Texture2D> &p_texture, int p_index = 0); + Ref<Texture2D> get_default_texture_param(const StringName &p_uniform, int p_index = 0) const; void get_default_texture_param_list(List<StringName> *r_textures) const; virtual bool is_text_shader() const; - _FORCE_INLINE_ StringName remap_param(const StringName &p_param) const { + _FORCE_INLINE_ StringName remap_uniform(const StringName &p_uniform) const { if (params_cache_dirty) { - get_param_list(nullptr); + get_shader_uniform_list(nullptr); } - const HashMap<StringName, StringName>::Iterator E = params_cache.find(p_param); + const HashMap<StringName, StringName>::Iterator E = params_cache.find(p_uniform); if (E) { return E->value; } diff --git a/servers/rendering/dummy/storage/material_storage.h b/servers/rendering/dummy/storage/material_storage.h index 55c42330cf..e25a2ac3a9 100644 --- a/servers/rendering/dummy/storage/material_storage.h +++ b/servers/rendering/dummy/storage/material_storage.h @@ -66,7 +66,7 @@ public: virtual void shader_set_path_hint(RID p_shader, const String &p_code) override {} virtual String shader_get_code(RID p_shader) const override { return ""; } - virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const override {} + virtual void shader_get_shader_uniform_list(RID p_shader, List<PropertyInfo> *p_param_list) const override {} virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override {} virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const override { return RID(); } @@ -89,7 +89,7 @@ public: virtual bool material_is_animated(RID p_material) override { return false; } virtual bool material_casts_shadows(RID p_material) override { return false; } - virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override {} + virtual void material_get_instance_shader_uniforms(RID p_material, List<InstanceShaderParam> *r_parameters) override {} virtual void material_update_dependency(RID p_material, DependencyTracker *p_instance) override {} }; diff --git a/servers/rendering/renderer_geometry_instance.cpp b/servers/rendering/renderer_geometry_instance.cpp index 3a9bab022c..675659f4c8 100644 --- a/servers/rendering/renderer_geometry_instance.cpp +++ b/servers/rendering/renderer_geometry_instance.cpp @@ -117,8 +117,8 @@ void RenderGeometryInstanceBase::set_use_dynamic_gi(bool p_enable) { _mark_dirty(); } -void RenderGeometryInstanceBase::set_instance_shader_parameters_offset(int32_t p_offset) { - shader_parameters_offset = p_offset; +void RenderGeometryInstanceBase::set_instance_shader_uniforms_offset(int32_t p_offset) { + shader_uniforms_offset = p_offset; _mark_dirty(); } diff --git a/servers/rendering/renderer_geometry_instance.h b/servers/rendering/renderer_geometry_instance.h index 279566d5c9..fecb9878c2 100644 --- a/servers/rendering/renderer_geometry_instance.h +++ b/servers/rendering/renderer_geometry_instance.h @@ -59,7 +59,7 @@ public: virtual void set_use_dynamic_gi(bool p_enable) = 0; virtual void set_use_lightmap(RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) = 0; virtual void set_lightmap_capture(const Color *p_sh9) = 0; - virtual void set_instance_shader_parameters_offset(int32_t p_offset) = 0; + virtual void set_instance_shader_uniforms_offset(int32_t p_offset) = 0; virtual void set_cast_double_sided_shadows(bool p_enable) = 0; virtual Transform3D get_transform() = 0; @@ -104,7 +104,7 @@ public: float parent_fade_alpha = 1.0; float force_alpha = 1.0; - int32_t shader_parameters_offset = -1; + int32_t shader_uniforms_offset = -1; struct Data { //data used less often goes into regular heap @@ -140,7 +140,7 @@ public: virtual void set_transparency(float p_transparency) override; virtual void set_use_baked_light(bool p_enable) override; virtual void set_use_dynamic_gi(bool p_enable) override; - virtual void set_instance_shader_parameters_offset(int32_t p_offset) override; + virtual void set_instance_shader_uniforms_offset(int32_t p_offset) override; virtual void set_cast_double_sided_shadows(bool p_enable) override; virtual Transform3D get_transform() override; diff --git a/servers/rendering/renderer_rd/environment/fog.cpp b/servers/rendering/renderer_rd/environment/fog.cpp index a61d1c4d02..58f4c855a4 100644 --- a/servers/rendering/renderer_rd/environment/fog.cpp +++ b/servers/rendering/renderer_rd/environment/fog.cpp @@ -378,7 +378,7 @@ void Fog::FogShaderData::set_default_texture_param(const StringName &p_name, RID } } -void Fog::FogShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { +void Fog::FogShaderData::get_shader_uniform_list(List<PropertyInfo> *p_param_list) const { RBMap<int, StringName> order; for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) { diff --git a/servers/rendering/renderer_rd/environment/fog.h b/servers/rendering/renderer_rd/environment/fog.h index 7002d6c872..171f9f3b88 100644 --- a/servers/rendering/renderer_rd/environment/fog.h +++ b/servers/rendering/renderer_rd/environment/fog.h @@ -200,7 +200,7 @@ private: virtual void set_path_hint(const String &p_hint); virtual void set_code(const String &p_Code); virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index); - virtual void get_param_list(List<PropertyInfo> *p_param_list) const; + virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const; virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const; virtual bool is_param_texture(const StringName &p_param) const; virtual bool is_animated() const; diff --git a/servers/rendering/renderer_rd/environment/sky.cpp b/servers/rendering/renderer_rd/environment/sky.cpp index 147658bea9..6433a39863 100644 --- a/servers/rendering/renderer_rd/environment/sky.cpp +++ b/servers/rendering/renderer_rd/environment/sky.cpp @@ -164,7 +164,7 @@ void SkyRD::SkyShaderData::set_default_texture_param(const StringName &p_name, R } } -void SkyRD::SkyShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { +void SkyRD::SkyShaderData::get_shader_uniform_list(List<PropertyInfo> *p_param_list) const { HashMap<int, StringName> order; for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) { diff --git a/servers/rendering/renderer_rd/environment/sky.h b/servers/rendering/renderer_rd/environment/sky.h index c5a2e2c298..080165c112 100644 --- a/servers/rendering/renderer_rd/environment/sky.h +++ b/servers/rendering/renderer_rd/environment/sky.h @@ -131,7 +131,7 @@ private: virtual void set_code(const String &p_Code); virtual void set_path_hint(const String &p_hint); virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index); - virtual void get_param_list(List<PropertyInfo> *p_param_list) const; + virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const; virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const; virtual bool is_param_texture(const StringName &p_param) const; virtual bool is_animated() const; diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index c3af0868e0..8754e90647 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -1076,7 +1076,7 @@ void RenderForwardClustered::_fill_instance_data(RenderListType p_render_list, i instance_data.flags = inst->flags_cache; instance_data.gi_offset = inst->gi_offset_cache; instance_data.layer_mask = inst->layer_mask; - instance_data.instance_uniforms_ofs = uint32_t(inst->shader_parameters_offset); + instance_data.instance_uniforms_ofs = uint32_t(inst->shader_uniforms_offset); instance_data.lightmap_uv_scale[0] = inst->lightmap_uv_scale.position.x; instance_data.lightmap_uv_scale[1] = inst->lightmap_uv_scale.position.y; instance_data.lightmap_uv_scale[2] = inst->lightmap_uv_scale.size.x; diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp index 50ac08b57a..556db086b2 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp @@ -392,7 +392,7 @@ void SceneShaderForwardClustered::ShaderData::set_default_texture_param(const St } } -void SceneShaderForwardClustered::ShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { +void SceneShaderForwardClustered::ShaderData::get_shader_uniform_list(List<PropertyInfo> *p_param_list) const { HashMap<int, StringName> order; for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) { diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h index d4fc70cada..fa9ebde1b2 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h @@ -182,7 +182,7 @@ public: virtual void set_code(const String &p_Code); virtual void set_path_hint(const String &p_path); virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index); - virtual void get_param_list(List<PropertyInfo> *p_param_list) const; + virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const; void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const; virtual bool is_param_texture(const StringName &p_param) const; diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp index f74ad7617d..ffd47cc163 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp @@ -1903,7 +1903,7 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr push_constant.flags = inst->flags_cache; push_constant.gi_offset = inst->gi_offset_cache; push_constant.layer_mask = inst->layer_mask; - push_constant.instance_uniforms_ofs = uint32_t(inst->shader_parameters_offset); + push_constant.instance_uniforms_ofs = uint32_t(inst->shader_uniforms_offset); if (p_params->pass_mode == PASS_MODE_DEPTH_MATERIAL) { // abuse lightmap_uv_scale[0] here, should not be needed here diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp index ed5399a3af..01b54607bc 100644 --- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp @@ -349,7 +349,7 @@ void SceneShaderForwardMobile::ShaderData::set_default_texture_param(const Strin } } -void SceneShaderForwardMobile::ShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { +void SceneShaderForwardMobile::ShaderData::get_shader_uniform_list(List<PropertyInfo> *p_param_list) const { HashMap<int, StringName> order; for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) { diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h index 1bb8a08ccf..e208334547 100644 --- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h +++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h @@ -142,7 +142,7 @@ public: virtual void set_path_hint(const String &p_path); virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index); - virtual void get_param_list(List<PropertyInfo> *p_param_list) const; + virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const; void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const; virtual bool is_param_texture(const StringName &p_param) const; diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index 27399298b3..c1b08ee4c9 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -2171,7 +2171,7 @@ void RendererCanvasRenderRD::CanvasShaderData::set_default_texture_param(const S } } -void RendererCanvasRenderRD::CanvasShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { +void RendererCanvasRenderRD::CanvasShaderData::get_shader_uniform_list(List<PropertyInfo> *p_param_list) const { HashMap<int, StringName> order; for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) { diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h index f96d4686ff..5eb4cee4c6 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h @@ -180,7 +180,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender { virtual void set_code(const String &p_Code); virtual void set_path_hint(const String &p_path); virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index); - virtual void get_param_list(List<PropertyInfo> *p_param_list) const; + virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const; virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const; virtual bool is_param_texture(const StringName &p_param) const; diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp index 88ce6c261c..41dd1ccc40 100644 --- a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp @@ -2406,11 +2406,11 @@ String MaterialStorage::shader_get_code(RID p_shader) const { return shader->code; } -void MaterialStorage::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const { +void MaterialStorage::shader_get_shader_uniform_list(RID p_shader, List<PropertyInfo> *p_param_list) const { Shader *shader = shader_owner.get_or_null(p_shader); ERR_FAIL_COND(!shader); if (shader->data) { - return shader->data->get_param_list(p_param_list); + return shader->data->get_shader_uniform_list(p_param_list); } } @@ -2672,14 +2672,14 @@ bool MaterialStorage::material_casts_shadows(RID p_material) { return true; //by default everything casts shadows } -void MaterialStorage::material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) { +void MaterialStorage::material_get_instance_shader_uniforms(RID p_material, List<InstanceShaderParam> *r_parameters) { Material *material = material_owner.get_or_null(p_material); ERR_FAIL_COND(!material); if (material->shader && material->shader->data) { material->shader->data->get_instance_param_list(r_parameters); if (material->next_pass.is_valid()) { - material_get_instance_shader_parameters(material->next_pass, r_parameters); + material_get_instance_shader_uniforms(material->next_pass, r_parameters); } } } diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.h b/servers/rendering/renderer_rd/storage_rd/material_storage.h index cb98a78bf8..dbf7a92e23 100644 --- a/servers/rendering/renderer_rd/storage_rd/material_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/material_storage.h @@ -57,7 +57,7 @@ public: virtual void set_code(const String &p_Code) = 0; virtual void set_path_hint(const String &p_hint) = 0; virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) = 0; - virtual void get_param_list(List<PropertyInfo> *p_param_list) const = 0; + virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const = 0; virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const = 0; virtual bool is_param_texture(const StringName &p_param) const = 0; @@ -362,7 +362,7 @@ public: virtual void shader_set_code(RID p_shader, const String &p_code) override; virtual void shader_set_path_hint(RID p_shader, const String &p_path) override; virtual String shader_get_code(RID p_shader) const override; - virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const override; + virtual void shader_get_shader_uniform_list(RID p_shader, List<PropertyInfo> *p_param_list) const override; virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override; virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const override; @@ -394,7 +394,7 @@ public: virtual bool material_is_animated(RID p_material) override; virtual bool material_casts_shadows(RID p_material) override; - virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override; + virtual void material_get_instance_shader_uniforms(RID p_material, List<InstanceShaderParam> *r_parameters) override; virtual void material_update_dependency(RID p_material, DependencyTracker *p_instance) override; diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp index 3ca648b0d0..ba644e7eb9 100644 --- a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp @@ -1603,7 +1603,7 @@ void ParticlesStorage::ParticlesShaderData::set_default_texture_param(const Stri } } -void ParticlesStorage::ParticlesShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { +void ParticlesStorage::ParticlesShaderData::get_shader_uniform_list(List<PropertyInfo> *p_param_list) const { HashMap<int, StringName> order; for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) { diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.h b/servers/rendering/renderer_rd/storage_rd/particles_storage.h index 8a69ee45f9..97d100e2da 100644 --- a/servers/rendering/renderer_rd/storage_rd/particles_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.h @@ -337,7 +337,7 @@ private: virtual void set_code(const String &p_Code); virtual void set_path_hint(const String &p_hint); virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index); - virtual void get_param_list(List<PropertyInfo> *p_param_list) const; + virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const; virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const; virtual bool is_param_texture(const StringName &p_param) const; virtual bool is_animated() const; diff --git a/servers/rendering/renderer_scene.h b/servers/rendering/renderer_scene.h index 852fe89cd0..ba6fb71e67 100644 --- a/servers/rendering/renderer_scene.h +++ b/servers/rendering/renderer_scene.h @@ -100,10 +100,10 @@ public: virtual void instance_geometry_set_visibility_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin, RS::VisibilityRangeFadeMode p_fade_mode) = 0; virtual void instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_slice_index) = 0; virtual void instance_geometry_set_lod_bias(RID p_instance, float p_lod_bias) = 0; - virtual void instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value) = 0; - virtual void instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const = 0; - virtual Variant instance_geometry_get_shader_parameter(RID p_instance, const StringName &p_parameter) const = 0; - virtual Variant instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &p_parameter) const = 0; + virtual void instance_geometry_set_shader_uniform(RID p_instance, const StringName &p_parameter, const Variant &p_value) = 0; + virtual void instance_geometry_get_shader_uniform_list(RID p_instance, List<PropertyInfo> *p_parameters) const = 0; + virtual Variant instance_geometry_get_shader_uniform(RID p_instance, const StringName &p_parameter) const = 0; + virtual Variant instance_geometry_get_shader_uniform_default_value(RID p_instance, const StringName &p_parameter) const = 0; virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) = 0; diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 368bbb63f5..0b20bb372a 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -1423,62 +1423,62 @@ void RendererSceneCull::instance_geometry_set_lod_bias(RID p_instance, float p_l } } -void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value) { +void RendererSceneCull::instance_geometry_set_shader_uniform(RID p_instance, const StringName &p_parameter, const Variant &p_value) { Instance *instance = instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT); - HashMap<StringName, Instance::InstanceShaderParameter>::Iterator E = instance->instance_shader_parameters.find(p_parameter); + HashMap<StringName, Instance::InstanceShaderParameter>::Iterator E = instance->instance_shader_uniforms.find(p_parameter); if (!E) { Instance::InstanceShaderParameter isp; isp.index = -1; isp.info = PropertyInfo(); isp.value = p_value; - instance->instance_shader_parameters[p_parameter] = isp; + instance->instance_shader_uniforms[p_parameter] = isp; } else { E->value.value = p_value; - if (E->value.index >= 0 && instance->instance_allocated_shader_parameters) { + if (E->value.index >= 0 && instance->instance_allocated_shader_uniforms) { //update directly RSG::material_storage->global_shader_uniforms_instance_update(p_instance, E->value.index, p_value); } } } -Variant RendererSceneCull::instance_geometry_get_shader_parameter(RID p_instance, const StringName &p_parameter) const { +Variant RendererSceneCull::instance_geometry_get_shader_uniform(RID p_instance, const StringName &p_parameter) const { const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.get_or_null(p_instance); ERR_FAIL_COND_V(!instance, Variant()); - if (instance->instance_shader_parameters.has(p_parameter)) { - return instance->instance_shader_parameters[p_parameter].value; + if (instance->instance_shader_uniforms.has(p_parameter)) { + return instance->instance_shader_uniforms[p_parameter].value; } return Variant(); } -Variant RendererSceneCull::instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &p_parameter) const { +Variant RendererSceneCull::instance_geometry_get_shader_uniform_default_value(RID p_instance, const StringName &p_parameter) const { const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.get_or_null(p_instance); ERR_FAIL_COND_V(!instance, Variant()); - if (instance->instance_shader_parameters.has(p_parameter)) { - return instance->instance_shader_parameters[p_parameter].default_value; + if (instance->instance_shader_uniforms.has(p_parameter)) { + return instance->instance_shader_uniforms[p_parameter].default_value; } return Variant(); } -void RendererSceneCull::instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const { +void RendererSceneCull::instance_geometry_get_shader_uniform_list(RID p_instance, List<PropertyInfo> *p_parameters) const { const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); const_cast<RendererSceneCull *>(this)->update_dirty_instances(); Vector<StringName> names; - for (const KeyValue<StringName, Instance::InstanceShaderParameter> &E : instance->instance_shader_parameters) { + for (const KeyValue<StringName, Instance::InstanceShaderParameter> &E : instance->instance_shader_uniforms) { names.push_back(E.key); } names.sort_custom<StringName::AlphCompare>(); for (int i = 0; i < names.size(); i++) { - PropertyInfo pinfo = instance->instance_shader_parameters[names[i]].info; + PropertyInfo pinfo = instance->instance_shader_uniforms[names[i]].info; p_parameters->push_back(pinfo); } } @@ -3642,9 +3642,9 @@ void RendererSceneCull::render_particle_colliders() { } } -void RendererSceneCull::_update_instance_shader_parameters_from_material(HashMap<StringName, Instance::InstanceShaderParameter> &isparams, const HashMap<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material) { +void RendererSceneCull::_update_instance_shader_uniforms_from_material(HashMap<StringName, Instance::InstanceShaderParameter> &isparams, const HashMap<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material) { List<RendererMaterialStorage::InstanceShaderParam> plist; - RSG::material_storage->material_get_instance_shader_parameters(p_material, &plist); + RSG::material_storage->material_get_instance_shader_uniforms(p_material, &plist); for (const RendererMaterialStorage::InstanceShaderParam &E : plist) { StringName name = E.info.name; if (isparams.has(name)) { @@ -3724,7 +3724,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { can_cast_shadows = false; } is_animated = RSG::material_storage->material_is_animated(p_instance->material_override); - _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, p_instance->material_override); + _update_instance_shader_uniforms_from_material(isparams, p_instance->instance_shader_uniforms, p_instance->material_override); } else { if (p_instance->base_type == RS::INSTANCE_MESH) { RID mesh = p_instance->base; @@ -3746,7 +3746,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { is_animated = true; } - _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat); + _update_instance_shader_uniforms_from_material(isparams, p_instance->instance_shader_uniforms, mat); RSG::material_storage->material_update_dependency(mat, &p_instance->dependency_tracker); } @@ -3777,7 +3777,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { is_animated = true; } - _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat); + _update_instance_shader_uniforms_from_material(isparams, p_instance->instance_shader_uniforms, mat); RSG::material_storage->material_update_dependency(mat, &p_instance->dependency_tracker); } @@ -3815,7 +3815,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { is_animated = true; } - _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat); + _update_instance_shader_uniforms_from_material(isparams, p_instance->instance_shader_uniforms, mat); RSG::material_storage->material_update_dependency(mat, &p_instance->dependency_tracker); } @@ -3831,7 +3831,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { if (p_instance->material_overlay.is_valid()) { can_cast_shadows = can_cast_shadows || RSG::material_storage->material_casts_shadows(p_instance->material_overlay); is_animated = is_animated || RSG::material_storage->material_is_animated(p_instance->material_overlay); - _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, p_instance->material_overlay); + _update_instance_shader_uniforms_from_material(isparams, p_instance->instance_shader_uniforms, p_instance->material_overlay); } if (can_cast_shadows != geom->can_cast_shadows) { @@ -3845,23 +3845,23 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { } geom->material_is_animated = is_animated; - p_instance->instance_shader_parameters = isparams; + p_instance->instance_shader_uniforms = isparams; - if (p_instance->instance_allocated_shader_parameters != (p_instance->instance_shader_parameters.size() > 0)) { - p_instance->instance_allocated_shader_parameters = (p_instance->instance_shader_parameters.size() > 0); - if (p_instance->instance_allocated_shader_parameters) { - p_instance->instance_allocated_shader_parameters_offset = RSG::material_storage->global_shader_uniforms_instance_allocate(p_instance->self); - geom->geometry_instance->set_instance_shader_parameters_offset(p_instance->instance_allocated_shader_parameters_offset); + if (p_instance->instance_allocated_shader_uniforms != (p_instance->instance_shader_uniforms.size() > 0)) { + p_instance->instance_allocated_shader_uniforms = (p_instance->instance_shader_uniforms.size() > 0); + if (p_instance->instance_allocated_shader_uniforms) { + p_instance->instance_allocated_shader_uniforms_offset = RSG::material_storage->global_shader_uniforms_instance_allocate(p_instance->self); + geom->geometry_instance->set_instance_shader_uniforms_offset(p_instance->instance_allocated_shader_uniforms_offset); - for (const KeyValue<StringName, Instance::InstanceShaderParameter> &E : p_instance->instance_shader_parameters) { + for (const KeyValue<StringName, Instance::InstanceShaderParameter> &E : p_instance->instance_shader_uniforms) { if (E.value.value.get_type() != Variant::NIL) { RSG::material_storage->global_shader_uniforms_instance_update(p_instance->self, E.value.index, E.value.value); } } } else { RSG::material_storage->global_shader_uniforms_instance_free(p_instance->self); - p_instance->instance_allocated_shader_parameters_offset = -1; - geom->geometry_instance->set_instance_shader_parameters_offset(-1); + p_instance->instance_allocated_shader_uniforms_offset = -1; + geom->geometry_instance->set_instance_shader_uniforms_offset(-1); } } } @@ -3953,7 +3953,7 @@ bool RendererSceneCull::free(RID p_rid) { instance_geometry_set_material_overlay(p_rid, RID()); instance_attach_skeleton(p_rid, RID()); - if (instance->instance_allocated_shader_parameters) { + if (instance->instance_allocated_shader_uniforms) { //free the used shader parameters RSG::material_storage->global_shader_uniforms_instance_free(instance->self); } diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h index 3a2b0a0fdf..540fb0e27a 100644 --- a/servers/rendering/renderer_scene_cull.h +++ b/servers/rendering/renderer_scene_cull.h @@ -426,9 +426,9 @@ public: PropertyInfo info; }; - HashMap<StringName, InstanceShaderParameter> instance_shader_parameters; - bool instance_allocated_shader_parameters = false; - int32_t instance_allocated_shader_parameters_offset = -1; + HashMap<StringName, InstanceShaderParameter> instance_shader_uniforms; + bool instance_allocated_shader_uniforms = false; + int32_t instance_allocated_shader_uniforms_offset = -1; // @@ -967,12 +967,12 @@ public: virtual void instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_slice_index); virtual void instance_geometry_set_lod_bias(RID p_instance, float p_lod_bias); - void _update_instance_shader_parameters_from_material(HashMap<StringName, Instance::InstanceShaderParameter> &isparams, const HashMap<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material); + void _update_instance_shader_uniforms_from_material(HashMap<StringName, Instance::InstanceShaderParameter> &isparams, const HashMap<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material); - virtual void instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value); - virtual void instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const; - virtual Variant instance_geometry_get_shader_parameter(RID p_instance, const StringName &p_parameter) const; - virtual Variant instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &p_parameter) const; + virtual void instance_geometry_set_shader_uniform(RID p_instance, const StringName &p_parameter, const Variant &p_value); + virtual void instance_geometry_get_shader_uniform_list(RID p_instance, List<PropertyInfo> *p_parameters) const; + virtual Variant instance_geometry_get_shader_uniform(RID p_instance, const StringName &p_parameter) const; + virtual Variant instance_geometry_get_shader_uniform_default_value(RID p_instance, const StringName &p_parameter) const; _FORCE_INLINE_ void _update_instance(Instance *p_instance); _FORCE_INLINE_ void _update_instance_aabb(Instance *p_instance); diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 21a94b88f2..cc79d09503 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -227,7 +227,7 @@ public: FUNC2(shader_set_path_hint, RID, const String &) FUNC1RC(String, shader_get_code, RID) - FUNC2SC(shader_get_param_list, RID, List<PropertyInfo> *) + FUNC2SC(shader_get_shader_uniform_list, RID, List<PropertyInfo> *) FUNC4(shader_set_default_texture_param, RID, const StringName &, RID, int) FUNC3RC(RID, shader_get_default_texture_param, RID, const StringName &, int) @@ -773,10 +773,10 @@ public: FUNC4(instance_geometry_set_lightmap, RID, RID, const Rect2 &, int) FUNC2(instance_geometry_set_lod_bias, RID, float) FUNC2(instance_geometry_set_transparency, RID, float) - FUNC3(instance_geometry_set_shader_parameter, RID, const StringName &, const Variant &) - FUNC2RC(Variant, instance_geometry_get_shader_parameter, RID, const StringName &) - FUNC2RC(Variant, instance_geometry_get_shader_parameter_default_value, RID, const StringName &) - FUNC2C(instance_geometry_get_shader_parameter_list, RID, List<PropertyInfo> *) + FUNC3(instance_geometry_set_shader_uniform, RID, const StringName &, const Variant &) + FUNC2RC(Variant, instance_geometry_get_shader_uniform, RID, const StringName &) + FUNC2RC(Variant, instance_geometry_get_shader_uniform_default_value, RID, const StringName &) + FUNC2C(instance_geometry_get_shader_uniform_list, RID, List<PropertyInfo> *) FUNC3R(TypedArray<Image>, bake_render_uv2, RID, const Vector<RID> &, const Size2i &) diff --git a/servers/rendering/storage/material_storage.h b/servers/rendering/storage/material_storage.h index 6347b22240..ad8e3e79bf 100644 --- a/servers/rendering/storage/material_storage.h +++ b/servers/rendering/storage/material_storage.h @@ -63,7 +63,7 @@ public: virtual void shader_set_code(RID p_shader, const String &p_code) = 0; virtual void shader_set_path_hint(RID p_shader, const String &p_path) = 0; virtual String shader_get_code(RID p_shader) const = 0; - virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0; + virtual void shader_get_shader_uniform_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0; virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) = 0; virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const = 0; @@ -94,7 +94,7 @@ public: Variant default_value; }; - virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) = 0; + virtual void material_get_instance_shader_uniforms(RID p_material, List<InstanceShaderParam> *r_parameters) = 0; virtual void material_update_dependency(RID p_material, DependencyTracker *p_instance) = 0; }; diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index e02d82fbc3..1ac9b5854d 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -1500,9 +1500,9 @@ TypedArray<Image> RenderingServer::_texture_3d_get(RID p_texture) const { return ret; } -TypedArray<Dictionary> RenderingServer::_shader_get_param_list(RID p_shader) const { +TypedArray<Dictionary> RenderingServer::_shader_get_shader_uniform_list(RID p_shader) const { List<PropertyInfo> l; - shader_get_param_list(p_shader, &l); + shader_get_shader_uniform_list(p_shader, &l); return convert_property_list(&l); } @@ -1625,9 +1625,9 @@ Dictionary RenderingServer::_mesh_get_surface(RID p_mesh, int p_idx) { return d; } -Array RenderingServer::_instance_geometry_get_shader_parameter_list(RID p_instance) const { +Array RenderingServer::_instance_geometry_get_shader_uniform_list(RID p_instance) const { List<PropertyInfo> params; - instance_geometry_get_shader_parameter_list(p_instance, ¶ms); + instance_geometry_get_shader_uniform_list(p_instance, ¶ms); return convert_property_list(¶ms); } @@ -1701,7 +1701,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("shader_set_code", "shader", "code"), &RenderingServer::shader_set_code); ClassDB::bind_method(D_METHOD("shader_set_path_hint", "shader", "path"), &RenderingServer::shader_set_path_hint); ClassDB::bind_method(D_METHOD("shader_get_code", "shader"), &RenderingServer::shader_get_code); - ClassDB::bind_method(D_METHOD("shader_get_param_list", "shader"), &RenderingServer::_shader_get_param_list); + ClassDB::bind_method(D_METHOD("shader_get_shader_uniform_list", "shader"), &RenderingServer::_shader_get_shader_uniform_list); ClassDB::bind_method(D_METHOD("shader_get_param_default", "shader", "param"), &RenderingServer::shader_get_param_default); ClassDB::bind_method(D_METHOD("shader_set_default_texture_param", "shader", "param", "texture", "index"), &RenderingServer::shader_set_default_texture_param, DEFVAL(0)); @@ -2484,10 +2484,10 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("instance_geometry_set_lightmap", "instance", "lightmap", "lightmap_uv_scale", "lightmap_slice"), &RenderingServer::instance_geometry_set_lightmap); ClassDB::bind_method(D_METHOD("instance_geometry_set_lod_bias", "instance", "lod_bias"), &RenderingServer::instance_geometry_set_lod_bias); - ClassDB::bind_method(D_METHOD("instance_geometry_set_shader_parameter", "instance", "parameter", "value"), &RenderingServer::instance_geometry_set_shader_parameter); - ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_parameter", "instance", "parameter"), &RenderingServer::instance_geometry_get_shader_parameter); - ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_parameter_default_value", "instance", "parameter"), &RenderingServer::instance_geometry_get_shader_parameter_default_value); - ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_parameter_list", "instance"), &RenderingServer::_instance_geometry_get_shader_parameter_list); + ClassDB::bind_method(D_METHOD("instance_geometry_set_shader_uniform", "instance", "parameter", "value"), &RenderingServer::instance_geometry_set_shader_uniform); + ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_uniform", "instance", "parameter"), &RenderingServer::instance_geometry_get_shader_uniform); + ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_uniform_default_value", "instance", "parameter"), &RenderingServer::instance_geometry_get_shader_uniform_default_value); + ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_uniform_list", "instance"), &RenderingServer::_instance_geometry_get_shader_uniform_list); ClassDB::bind_method(D_METHOD("instances_cull_aabb", "aabb", "scenario"), &RenderingServer::_instances_cull_aabb_bind, DEFVAL(RID())); ClassDB::bind_method(D_METHOD("instances_cull_ray", "from", "to", "scenario"), &RenderingServer::_instances_cull_ray_bind, DEFVAL(RID())); diff --git a/servers/rendering_server.h b/servers/rendering_server.h index 845a4a7a3e..297736aec7 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -170,7 +170,7 @@ public: virtual void shader_set_code(RID p_shader, const String &p_code) = 0; virtual void shader_set_path_hint(RID p_shader, const String &p_path) = 0; virtual String shader_get_code(RID p_shader) const = 0; - virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0; + virtual void shader_get_shader_uniform_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0; virtual Variant shader_get_param_default(RID p_shader, const StringName &p_param) const = 0; virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index = 0) = 0; @@ -1244,10 +1244,10 @@ public: virtual void instance_geometry_set_lod_bias(RID p_instance, float p_lod_bias) = 0; virtual void instance_geometry_set_transparency(RID p_instance, float p_transparency) = 0; - virtual void instance_geometry_set_shader_parameter(RID p_instance, const StringName &, const Variant &p_value) = 0; - virtual Variant instance_geometry_get_shader_parameter(RID p_instance, const StringName &) const = 0; - virtual Variant instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &) const = 0; - virtual void instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const = 0; + virtual void instance_geometry_set_shader_uniform(RID p_instance, const StringName &, const Variant &p_value) = 0; + virtual Variant instance_geometry_get_shader_uniform(RID p_instance, const StringName &) const = 0; + virtual Variant instance_geometry_get_shader_uniform_default_value(RID p_instance, const StringName &) const = 0; + virtual void instance_geometry_get_shader_uniform_list(RID p_instance, List<PropertyInfo> *p_parameters) const = 0; /* Bake 3D objects */ @@ -1571,11 +1571,11 @@ private: RID _texture_3d_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data); void _texture_3d_update(RID p_texture, const TypedArray<Image> &p_data); TypedArray<Image> _texture_3d_get(RID p_texture) const; - TypedArray<Dictionary> _shader_get_param_list(RID p_shader) const; + TypedArray<Dictionary> _shader_get_shader_uniform_list(RID p_shader) const; RID _mesh_create_from_surfaces(const TypedArray<Dictionary> &p_surfaces, int p_blend_shape_count); void _mesh_add_surface(RID p_mesh, const Dictionary &p_surface); Dictionary _mesh_get_surface(RID p_mesh, int p_idx); - Array _instance_geometry_get_shader_parameter_list(RID p_instance) const; + Array _instance_geometry_get_shader_uniform_list(RID p_instance) const; TypedArray<Image> _bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size); void _particles_set_trail_bind_poses(RID p_particles, const TypedArray<Transform3D> &p_bind_poses); }; diff --git a/thirdparty/README.md b/thirdparty/README.md index 8a5ab7a97d..009e56be00 100644 --- a/thirdparty/README.md +++ b/thirdparty/README.md @@ -44,7 +44,7 @@ Files extracted from upstream source: ## certs - Upstream: Mozilla, via https://github.com/bagder/ca-bundle -- Version: git (8b263a18fca98ea371e54227837321c5cdaa1ba7, 2021) +- Version: git (7f33e7eb8472dbcf31fdcf50cd216c89a282825d, 2022) - License: MPL 2.0 diff --git a/thirdparty/certs/ca-certificates.crt b/thirdparty/certs/ca-certificates.crt index e218b024d0..036f630d5b 100644 --- a/thirdparty/certs/ca-certificates.crt +++ b/thirdparty/certs/ca-certificates.crt @@ -1,7 +1,7 @@ ## ## Bundle of CA Root Certificates ## -## Certificate data from Mozilla as of: Thu Mar 31 08:10:21 2022 GMT +## Certificate data from Mozilla as of: Tue Jul 19 14:20:01 2022 GMT ## ## This is a bundle of X.509 certificates of public Certificate Authorities ## (CA). These were automatically extracted from Mozilla's root certificates @@ -14,7 +14,7 @@ ## Just configure this file as the SSLCACertificateFile. ## ## Conversion done with mk-ca-bundle.pl version 1.29. -## SHA256: d59c5c83ce7a7635fa95521d8d245677949b86d5574bfcc6f855b6a48f2d5566 +## SHA256: 9bf3799611fb58197f61d45e71ce3dc19f30e7dd73731915872ce5108a7bb066 ## @@ -993,30 +993,6 @@ tnRGEmyR7jTV7JqR50S+kDFy1UkC9gLl9B/rfNmWVan/7Ir5mUf/NVoCqgTLiluHcSmRvaS0eg29 mvVXIwAHIRc/SjnRBUkLp7Y3gaVdjKozXoEofKd9J+sAro03 -----END CERTIFICATE----- -Hellenic Academic and Research Institutions RootCA 2011 -======================================================= ------BEGIN CERTIFICATE----- -MIIEMTCCAxmgAwIBAgIBADANBgkqhkiG9w0BAQUFADCBlTELMAkGA1UEBhMCR1IxRDBCBgNVBAoT -O0hlbGxlbmljIEFjYWRlbWljIGFuZCBSZXNlYXJjaCBJbnN0aXR1dGlvbnMgQ2VydC4gQXV0aG9y -aXR5MUAwPgYDVQQDEzdIZWxsZW5pYyBBY2FkZW1pYyBhbmQgUmVzZWFyY2ggSW5zdGl0dXRpb25z -IFJvb3RDQSAyMDExMB4XDTExMTIwNjEzNDk1MloXDTMxMTIwMTEzNDk1MlowgZUxCzAJBgNVBAYT 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-TqBTnbI6nOulnJEWtk2C4AwFSKls9cz4y51JtPACpf1wA+2KIaWuE4ZJwzNzvoc7dIsXRSZMFpGD -/md9zU1jZ/rzAxKWeAaNsWftjj++n08C9bMJL/NMh98qy5V8AcysNnq/onN694/BtZqhFLKPM58N -7yLcZnuEvUUXBj08yrl3NI/K6s8/MT7jiOOASSXIl7WdmplNsDz4SgCbZN2fOUvRJ9e4 ------END CERTIFICATE----- - Actalis Authentication Root CA ============================== -----BEGIN CERTIFICATE----- @@ -3279,3 +3255,206 @@ PsVq8JQdjDAKBggqhkjOPQQDAwNpADBmAjEA6ED/g94D9J+uHXqnLrmvT/aDHQ4thQEd0dlq7A/C r8deVl5c1RxYIigL9zC2L7F8AjEA8GE8p/SgguMh1YQdc4acLa/KNJvxn7kjNuK8YAOdgLOaVsjh 4rsUecrNIdSUtUlD -----END CERTIFICATE----- + +Telia Root CA v2 +================ +-----BEGIN CERTIFICATE----- +MIIFdDCCA1ygAwIBAgIPAWdfJ9b+euPkrL4JWwWeMA0GCSqGSIb3DQEBCwUAMEQxCzAJBgNVBAYT +AkZJMRowGAYDVQQKDBFUZWxpYSBGaW5sYW5kIE95ajEZMBcGA1UEAwwQVGVsaWEgUm9vdCBDQSB2 +MjAeFw0xODExMjkxMTU1NTRaFw00MzExMjkxMTU1NTRaMEQxCzAJBgNVBAYTAkZJMRowGAYDVQQK +DBFUZWxpYSBGaW5sYW5kIE95ajEZMBcGA1UEAwwQVGVsaWEgUm9vdCBDQSB2MjCCAiIwDQYJKoZI 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