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-rw-r--r--core/config/project_settings.cpp4
-rw-r--r--core/core_constants.cpp1
-rw-r--r--core/extension/gdnative_interface.cpp6
-rw-r--r--core/io/file_access.cpp2
-rw-r--r--core/io/image.cpp32
-rw-r--r--core/io/resource_format_binary.cpp8
-rw-r--r--core/math/bvh_split.inc4
-rw-r--r--core/math/bvh_tree.h2
-rw-r--r--core/object/make_virtuals.py12
-rw-r--r--core/string/ustring.cpp25
-rw-r--r--core/templates/hashfuncs.h5
-rw-r--r--core/templates/local_vector.h10
-rw-r--r--core/templates/paged_array.h2
-rw-r--r--core/templates/pooled_list.h2
-rw-r--r--core/variant/type_info.h8
-rw-r--r--doc/classes/@GlobalScope.xml3
-rw-r--r--doc/classes/NavigationPathQueryResult2D.xml8
-rw-r--r--doc/classes/NavigationPathQueryResult3D.xml8
-rw-r--r--doc/classes/TileMap.xml2
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp14
-rw-r--r--drivers/gles3/storage/material_storage.cpp2
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp4
-rw-r--r--drivers/vulkan/vulkan_context.cpp8
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp24
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp3
-rw-r--r--modules/gdscript/doc_classes/@GDScript.xml6
-rw-r--r--modules/gridmap/grid_map.cpp2
-rw-r--r--modules/raycast/SCsub3
-rw-r--r--modules/text_server_adv/text_server_adv.cpp1
-rw-r--r--modules/text_server_fb/text_server_fb.cpp1
-rw-r--r--modules/theora/video_stream_theora.cpp56
-rw-r--r--modules/vorbis/audio_stream_ogg_vorbis.cpp27
-rw-r--r--modules/vorbis/resource_importer_ogg_vorbis.cpp18
-rw-r--r--platform/uwp/export/app_packager.cpp2
-rw-r--r--platform/windows/godot_windows.cpp4
-rw-r--r--scene/2d/navigation_agent_2d.cpp42
-rw-r--r--scene/2d/navigation_agent_2d.h9
-rw-r--r--scene/2d/tile_map.cpp2
-rw-r--r--scene/2d/tile_map.h2
-rw-r--r--scene/3d/lightmap_gi.cpp15
-rw-r--r--scene/3d/navigation_agent_3d.cpp42
-rw-r--r--scene/3d/navigation_agent_3d.h9
-rw-r--r--scene/3d/voxel_gi.cpp6
-rw-r--r--scene/gui/base_button.cpp7
-rw-r--r--scene/gui/control.cpp12
-rw-r--r--scene/gui/file_dialog.cpp10
-rw-r--r--scene/gui/rich_text_label.cpp12
-rw-r--r--scene/main/scene_tree.cpp1
-rw-r--r--scene/main/viewport.cpp4
-rw-r--r--scene/main/window.cpp12
-rw-r--r--scene/main/window.h2
-rw-r--r--scene/resources/animation.cpp4
-rw-r--r--scene/resources/audio_stream_wav.cpp4
-rw-r--r--scene/resources/default_theme/default_theme.cpp2
-rw-r--r--scene/resources/default_theme/default_theme.h2
-rw-r--r--scene/resources/font.cpp31
-rw-r--r--scene/resources/material.cpp2
-rw-r--r--scene/resources/texture.cpp3
-rw-r--r--scene/resources/tile_set.cpp1
-rw-r--r--scene/resources/visual_shader.cpp3
-rw-r--r--scene/resources/visual_shader_particle_nodes.cpp47
-rw-r--r--servers/audio/audio_rb_resampler.cpp8
-rw-r--r--servers/audio/effects/audio_effect_filter.cpp12
-rw-r--r--servers/audio/effects/audio_stream_generator.cpp2
-rw-r--r--servers/navigation/navigation_path_query_result_2d.cpp6
-rw-r--r--servers/navigation/navigation_path_query_result_2d.h2
-rw-r--r--servers/navigation/navigation_path_query_result_3d.cpp6
-rw-r--r--servers/navigation/navigation_path_query_result_3d.h2
-rw-r--r--servers/physics_2d/godot_collision_solver_2d_sat.cpp42
-rw-r--r--servers/physics_2d/godot_space_2d.cpp7
-rw-r--r--servers/physics_3d/godot_shape_3d.cpp23
-rw-r--r--servers/physics_3d/godot_space_3d.cpp5
-rw-r--r--servers/rendering/renderer_rd/environment/fog.cpp2
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp4
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp2
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp2
-rw-r--r--servers/rendering/renderer_rd/shaders/canvas.glsl9
-rw-r--r--servers/rendering/renderer_rd/storage_rd/particles_storage.cpp2
-rw-r--r--servers/rendering/shader_language.cpp6
-rw-r--r--servers/rendering/shader_language.h2
-rw-r--r--servers/rendering/shader_types.cpp3
-rw-r--r--thirdparty/README.md4
-rw-r--r--thirdparty/minimp3/minimp3_ex.h12
-rw-r--r--thirdparty/minimp3/patches/msvc-arm-fix.patch43
-rw-r--r--thirdparty/minimp3/patches/msvc-warnings-fixes.patch51
85 files changed, 560 insertions, 302 deletions
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp
index a1b22e7f7d..4d19a93991 100644
--- a/core/config/project_settings.cpp
+++ b/core/config/project_settings.cpp
@@ -119,6 +119,10 @@ const PackedStringArray ProjectSettings::get_unsupported_features(const PackedSt
PackedStringArray supported_features = singleton->_get_supported_features();
for (int i = 0; i < p_project_features.size(); i++) {
if (!supported_features.has(p_project_features[i])) {
+ // Temporary compatibility code to ease upgrade to 4.0 beta 2+.
+ if (p_project_features[i].begins_with("Vulkan")) {
+ continue;
+ }
unsupported_features.append(p_project_features[i]);
}
}
diff --git a/core/core_constants.cpp b/core/core_constants.cpp
index 2f8b28363b..c784d87c87 100644
--- a/core/core_constants.cpp
+++ b/core/core_constants.cpp
@@ -646,6 +646,7 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_DEFERRED_SET_RESOURCE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT);
BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_EDITOR_BASIC_SETTING);
+ BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_READ_ONLY);
BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_ARRAY);
BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_DEFAULT);
diff --git a/core/extension/gdnative_interface.cpp b/core/extension/gdnative_interface.cpp
index 67dc55bdb7..193fcb8916 100644
--- a/core/extension/gdnative_interface.cpp
+++ b/core/extension/gdnative_interface.cpp
@@ -559,7 +559,7 @@ static void gdnative_string_new_with_utf32_chars(GDNativeStringPtr r_dest, const
static void gdnative_string_new_with_wide_chars(GDNativeStringPtr r_dest, const wchar_t *p_contents) {
String *dest = (String *)r_dest;
- if (sizeof(wchar_t) == 2) {
+ if constexpr (sizeof(wchar_t) == 2) {
// wchar_t is 16 bit, parse.
memnew_placement(dest, String);
dest->parse_utf16((const char16_t *)p_contents);
@@ -596,7 +596,7 @@ static void gdnative_string_new_with_utf32_chars_and_len(GDNativeStringPtr r_des
static void gdnative_string_new_with_wide_chars_and_len(GDNativeStringPtr r_dest, const wchar_t *p_contents, const GDNativeInt p_size) {
String *dest = (String *)r_dest;
- if (sizeof(wchar_t) == 2) {
+ if constexpr (sizeof(wchar_t) == 2) {
// wchar_t is 16 bit, parse.
memnew_placement(dest, String);
dest->parse_utf16((const char16_t *)p_contents, p_size);
@@ -655,7 +655,7 @@ static GDNativeInt gdnative_string_to_utf32_chars(const GDNativeStringPtr p_self
return len;
}
static GDNativeInt gdnative_string_to_wide_chars(const GDNativeStringPtr p_self, wchar_t *r_text, GDNativeInt p_max_write_length) {
- if (sizeof(wchar_t) == 4) {
+ if constexpr (sizeof(wchar_t) == 4) {
return gdnative_string_to_utf32_chars(p_self, (char32_t *)r_text, p_max_write_length);
} else {
return gdnative_string_to_utf16_chars(p_self, (char16_t *)r_text, p_max_write_length);
diff --git a/core/io/file_access.cpp b/core/io/file_access.cpp
index 499f083f51..cb25564342 100644
--- a/core/io/file_access.cpp
+++ b/core/io/file_access.cpp
@@ -548,7 +548,7 @@ void FileAccess::store_64(uint64_t p_dest) {
}
void FileAccess::store_real(real_t p_real) {
- if (sizeof(real_t) == 4) {
+ if constexpr (sizeof(real_t) == 4) {
store_float(p_real);
} else {
store_double(p_real);
diff --git a/core/io/image.cpp b/core/io/image.cpp
index 812bfa8263..56c05bf042 100644
--- a/core/io/image.cpp
+++ b/core/io/image.cpp
@@ -444,7 +444,7 @@ static void _convert(int p_width, int p_height, const uint8_t *p_src, uint8_t *p
uint8_t rgba[4] = { 0, 0, 0, 255 };
- if (read_gray) {
+ if constexpr (read_gray) {
rgba[0] = rofs[0];
rgba[1] = rofs[0];
rgba[2] = rofs[0];
@@ -454,11 +454,11 @@ static void _convert(int p_width, int p_height, const uint8_t *p_src, uint8_t *p
}
}
- if (read_alpha || write_alpha) {
+ if constexpr (read_alpha || write_alpha) {
rgba[3] = read_alpha ? rofs[read_bytes] : 255;
}
- if (write_gray) {
+ if constexpr (write_gray) {
//TODO: not correct grayscale, should use fixed point version of actual weights
wofs[0] = uint8_t((uint16_t(rgba[0]) + uint16_t(rgba[1]) + uint16_t(rgba[2])) / 3);
} else {
@@ -467,7 +467,7 @@ static void _convert(int p_width, int p_height, const uint8_t *p_src, uint8_t *p
}
}
- if (write_alpha) {
+ if constexpr (write_alpha) {
wofs[write_bytes] = rgba[3];
}
}
@@ -640,7 +640,7 @@ static void _scale_cubic(const uint8_t *__restrict p_src, uint8_t *__restrict p_
double xfac = (double)width / p_dst_width;
double yfac = (double)height / p_dst_height;
// coordinates of source points and coefficients
- double ox, oy, dx, dy, k1, k2;
+ double ox, oy, dx, dy;
int ox1, oy1, ox2, oy2;
// destination pixel values
// width and height decreased by 1
@@ -671,7 +671,7 @@ static void _scale_cubic(const uint8_t *__restrict p_src, uint8_t *__restrict p_
for (int n = -1; n < 3; n++) {
// get Y coefficient
- k1 = _bicubic_interp_kernel(dy - (double)n);
+ [[maybe_unused]] double k1 = _bicubic_interp_kernel(dy - (double)n);
oy2 = oy1 + n;
if (oy2 < 0) {
@@ -683,7 +683,7 @@ static void _scale_cubic(const uint8_t *__restrict p_src, uint8_t *__restrict p_
for (int m = -1; m < 3; m++) {
// get X coefficient
- k2 = k1 * _bicubic_interp_kernel((double)m - dx);
+ [[maybe_unused]] double k2 = k1 * _bicubic_interp_kernel((double)m - dx);
ox2 = ox1 + m;
if (ox2 < 0) {
@@ -697,7 +697,7 @@ static void _scale_cubic(const uint8_t *__restrict p_src, uint8_t *__restrict p_
const T *__restrict p = ((T *)p_src) + (oy2 * p_src_width + ox2) * CC;
for (int i = 0; i < CC; i++) {
- if (sizeof(T) == 2) { //half float
+ if constexpr (sizeof(T) == 2) { //half float
color[i] = Math::half_to_float(p[i]);
} else {
color[i] += p[i] * k2;
@@ -707,9 +707,9 @@ static void _scale_cubic(const uint8_t *__restrict p_src, uint8_t *__restrict p_
}
for (int i = 0; i < CC; i++) {
- if (sizeof(T) == 1) { //byte
+ if constexpr (sizeof(T) == 1) { //byte
dst[i] = CLAMP(Math::fast_ftoi(color[i]), 0, 255);
- } else if (sizeof(T) == 2) { //half float
+ } else if constexpr (sizeof(T) == 2) { //half float
dst[i] = Math::make_half_float(color[i]);
} else {
dst[i] = color[i];
@@ -758,7 +758,7 @@ static void _scale_bilinear(const uint8_t *__restrict p_src, uint8_t *__restrict
src_xofs_right *= CC;
for (uint32_t l = 0; l < CC; l++) {
- if (sizeof(T) == 1) { //uint8
+ if constexpr (sizeof(T) == 1) { //uint8
uint32_t p00 = p_src[y_ofs_up + src_xofs_left + l] << FRAC_BITS;
uint32_t p10 = p_src[y_ofs_up + src_xofs_right + l] << FRAC_BITS;
uint32_t p01 = p_src[y_ofs_down + src_xofs_left + l] << FRAC_BITS;
@@ -769,7 +769,7 @@ static void _scale_bilinear(const uint8_t *__restrict p_src, uint8_t *__restrict
uint32_t interp = interp_up + (((interp_down - interp_up) * src_yofs_frac) >> FRAC_BITS);
interp >>= FRAC_BITS;
p_dst[i * p_dst_width * CC + j * CC + l] = uint8_t(interp);
- } else if (sizeof(T) == 2) { //half float
+ } else if constexpr (sizeof(T) == 2) { //half float
float xofs_frac = float(src_xofs_frac) / (1 << FRAC_BITS);
float yofs_frac = float(src_yofs_frac) / (1 << FRAC_BITS);
@@ -786,7 +786,7 @@ static void _scale_bilinear(const uint8_t *__restrict p_src, uint8_t *__restrict
float interp = interp_up + ((interp_down - interp_up) * yofs_frac);
dst[i * p_dst_width * CC + j * CC + l] = Math::make_half_float(interp);
- } else if (sizeof(T) == 4) { //float
+ } else if constexpr (sizeof(T) == 4) { //float
float xofs_frac = float(src_xofs_frac) / (1 << FRAC_BITS);
float yofs_frac = float(src_yofs_frac) / (1 << FRAC_BITS);
@@ -877,7 +877,7 @@ static void _scale_lanczos(const uint8_t *__restrict p_src, uint8_t *__restrict
const T *__restrict src_data = ((const T *)p_src) + (buffer_y * src_width + target_x) * CC;
for (uint32_t i = 0; i < CC; i++) {
- if (sizeof(T) == 2) { //half float
+ if constexpr (sizeof(T) == 2) { //half float
pixel[i] += Math::half_to_float(src_data[i]) * lanczos_val;
} else {
pixel[i] += src_data[i] * lanczos_val;
@@ -934,9 +934,9 @@ static void _scale_lanczos(const uint8_t *__restrict p_src, uint8_t *__restrict
for (uint32_t i = 0; i < CC; i++) {
pixel[i] /= weight;
- if (sizeof(T) == 1) { //byte
+ if constexpr (sizeof(T) == 1) { //byte
dst_data[i] = CLAMP(Math::fast_ftoi(pixel[i]), 0, 255);
- } else if (sizeof(T) == 2) { //half float
+ } else if constexpr (sizeof(T) == 2) { //half float
dst_data[i] = Math::make_half_float(pixel[i]);
} else { // float
dst_data[i] = pixel[i];
diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp
index 06649aba5b..36fa77626e 100644
--- a/core/io/resource_format_binary.cpp
+++ b/core/io/resource_format_binary.cpp
@@ -107,7 +107,7 @@ void ResourceLoaderBinary::_advance_padding(uint32_t p_len) {
static Error read_reals(real_t *dst, Ref<FileAccess> &f, size_t count) {
if (f->real_is_double) {
- if (sizeof(real_t) == 8) {
+ if constexpr (sizeof(real_t) == 8) {
// Ideal case with double-precision
f->get_buffer((uint8_t *)dst, count * sizeof(double));
#ifdef BIG_ENDIAN_ENABLED
@@ -118,7 +118,7 @@ static Error read_reals(real_t *dst, Ref<FileAccess> &f, size_t count) {
}
}
#endif
- } else if (sizeof(real_t) == 4) {
+ } else if constexpr (sizeof(real_t) == 4) {
// May be slower, but this is for compatibility. Eventually the data should be converted.
for (size_t i = 0; i < count; ++i) {
dst[i] = f->get_double();
@@ -127,7 +127,7 @@ static Error read_reals(real_t *dst, Ref<FileAccess> &f, size_t count) {
ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "real_t size is neither 4 nor 8!");
}
} else {
- if (sizeof(real_t) == 4) {
+ if constexpr (sizeof(real_t) == 4) {
// Ideal case with float-precision
f->get_buffer((uint8_t *)dst, count * sizeof(float));
#ifdef BIG_ENDIAN_ENABLED
@@ -138,7 +138,7 @@ static Error read_reals(real_t *dst, Ref<FileAccess> &f, size_t count) {
}
}
#endif
- } else if (sizeof(real_t) == 8) {
+ } else if constexpr (sizeof(real_t) == 8) {
for (size_t i = 0; i < count; ++i) {
dst[i] = f->get_float();
}
diff --git a/core/math/bvh_split.inc b/core/math/bvh_split.inc
index ff07166d4a..180bbfb511 100644
--- a/core/math/bvh_split.inc
+++ b/core/math/bvh_split.inc
@@ -13,7 +13,7 @@ void _split_inform_references(uint32_t p_node_id) {
void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, uint16_t *group_b, const BVHABB_CLASS *temp_bounds, const BVHABB_CLASS full_bound) {
// special case for low leaf sizes .. should static compile out
- if (MAX_ITEMS < 4) {
+ if constexpr (MAX_ITEMS < 4) {
uint32_t ind = group_a[0];
// add to b
@@ -34,7 +34,7 @@ void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, u
order[POINT::AXIS_COUNT - 1] = size.max_axis_index();
static_assert(POINT::AXIS_COUNT <= 3, "BVH POINT::AXIS_COUNT has unexpected size");
- if (POINT::AXIS_COUNT == 3) {
+ if constexpr (POINT::AXIS_COUNT == 3) {
order[1] = 3 - (order[0] + order[2]);
}
diff --git a/core/math/bvh_tree.h b/core/math/bvh_tree.h
index cdb2bb4413..8291394b31 100644
--- a/core/math/bvh_tree.h
+++ b/core/math/bvh_tree.h
@@ -235,7 +235,7 @@ private:
// no need to keep back references for children at the moment
- uint32_t sibling_id; // always a node id, as tnode is never a leaf
+ uint32_t sibling_id = 0; // always a node id, as tnode is never a leaf
bool sibling_present = false;
// if there are more children, or this is the root node, don't try and delete
diff --git a/core/object/make_virtuals.py b/core/object/make_virtuals.py
index c18d70d9f6..326a9277ff 100644
--- a/core/object/make_virtuals.py
+++ b/core/object/make_virtuals.py
@@ -5,11 +5,11 @@ mutable bool _gdvirtual_##m_name##_initialized = false;\\
mutable GDNativeExtensionClassCallVirtual _gdvirtual_##m_name = nullptr;\\
template<bool required>\\
_FORCE_INLINE_ bool _gdvirtual_##m_name##_call($CALLARGS) $CONST { \\
- ScriptInstance *script_instance = ((Object*)(this))->get_script_instance();\\
- if (script_instance) {\\
+ ScriptInstance *_script_instance = ((Object*)(this))->get_script_instance();\\
+ if (_script_instance) {\\
Callable::CallError ce; \\
$CALLSIARGS\\
- $CALLSIBEGINscript_instance->callp(_gdvirtual_##m_name##_sn, $CALLSIARGPASS, ce);\\
+ $CALLSIBEGIN_script_instance->callp(_gdvirtual_##m_name##_sn, $CALLSIARGPASS, ce);\\
if (ce.error == Callable::CallError::CALL_OK) {\\
$CALLSIRET\\
return true;\\
@@ -35,9 +35,9 @@ _FORCE_INLINE_ bool _gdvirtual_##m_name##_call($CALLARGS) $CONST { \\
return false;\\
}\\
_FORCE_INLINE_ bool _gdvirtual_##m_name##_overridden() const { \\
- ScriptInstance *script_instance = ((Object*)(this))->get_script_instance();\\
- if (script_instance) {\\
- return script_instance->has_method(_gdvirtual_##m_name##_sn);\\
+ ScriptInstance *_script_instance = ((Object*)(this))->get_script_instance();\\
+ if (_script_instance) {\\
+ return _script_instance->has_method(_gdvirtual_##m_name##_sn);\\
}\\
if (unlikely(_get_extension() && !_gdvirtual_##m_name##_initialized)) {\\
_gdvirtual_##m_name = (_get_extension() && _get_extension()->get_virtual) ? _get_extension()->get_virtual(_get_extension()->class_userdata, #m_name) : (GDNativeExtensionClassCallVirtual) nullptr;\\
diff --git a/core/string/ustring.cpp b/core/string/ustring.cpp
index d8b93998af..75b797d397 100644
--- a/core/string/ustring.cpp
+++ b/core/string/ustring.cpp
@@ -2624,10 +2624,11 @@ double String::to_float() const {
uint32_t String::hash(const char *p_cstr) {
uint32_t hashv = 5381;
- uint32_t c;
+ uint32_t c = *p_cstr++;
- while ((c = *p_cstr++)) {
+ while (c) {
hashv = ((hashv << 5) + hashv) + c; /* hash * 33 + c */
+ c = *p_cstr++;
}
return hashv;
@@ -2653,10 +2654,11 @@ uint32_t String::hash(const wchar_t *p_cstr, int p_len) {
uint32_t String::hash(const wchar_t *p_cstr) {
uint32_t hashv = 5381;
- uint32_t c;
+ uint32_t c = *p_cstr++;
- while ((c = *p_cstr++)) {
+ while (c) {
hashv = ((hashv << 5) + hashv) + c; /* hash * 33 + c */
+ c = *p_cstr++;
}
return hashv;
@@ -2673,10 +2675,11 @@ uint32_t String::hash(const char32_t *p_cstr, int p_len) {
uint32_t String::hash(const char32_t *p_cstr) {
uint32_t hashv = 5381;
- uint32_t c;
+ uint32_t c = *p_cstr++;
- while ((c = *p_cstr++)) {
+ while (c) {
hashv = ((hashv << 5) + hashv) + c; /* hash * 33 + c */
+ c = *p_cstr++;
}
return hashv;
@@ -2687,10 +2690,11 @@ uint32_t String::hash() const {
const char32_t *chr = get_data();
uint32_t hashv = 5381;
- uint32_t c;
+ uint32_t c = *chr++;
- while ((c = *chr++)) {
+ while (c) {
hashv = ((hashv << 5) + hashv) + c; /* hash * 33 + c */
+ c = *chr++;
}
return hashv;
@@ -2701,10 +2705,11 @@ uint64_t String::hash64() const {
const char32_t *chr = get_data();
uint64_t hashv = 5381;
- uint64_t c;
+ uint64_t c = *chr++;
- while ((c = *chr++)) {
+ while (c) {
hashv = ((hashv << 5) + hashv) + c; /* hash * 33 + c */
+ c = *chr++;
}
return hashv;
diff --git a/core/templates/hashfuncs.h b/core/templates/hashfuncs.h
index d85cdf7adc..456a7b01ed 100644
--- a/core/templates/hashfuncs.h
+++ b/core/templates/hashfuncs.h
@@ -61,10 +61,11 @@
static _FORCE_INLINE_ uint32_t hash_djb2(const char *p_cstr) {
const unsigned char *chr = (const unsigned char *)p_cstr;
uint32_t hash = 5381;
- uint32_t c;
+ uint32_t c = *chr++;
- while ((c = *chr++)) {
+ while (c) {
hash = ((hash << 5) + hash) ^ c; /* hash * 33 ^ c */
+ c = *chr++;
}
return hash;
diff --git a/core/templates/local_vector.h b/core/templates/local_vector.h
index 49690f2373..dc93acc8ab 100644
--- a/core/templates/local_vector.h
+++ b/core/templates/local_vector.h
@@ -68,7 +68,7 @@ public:
CRASH_COND_MSG(!data, "Out of memory");
}
- if (!std::is_trivially_constructible<T>::value && !force_trivial) {
+ if constexpr (!std::is_trivially_constructible<T>::value && !force_trivial) {
memnew_placement(&data[count++], T(p_elem));
} else {
data[count++] = p_elem;
@@ -81,7 +81,7 @@ public:
for (U i = p_index; i < count; i++) {
data[i] = data[i + 1];
}
- if (!std::is_trivially_destructible<T>::value && !force_trivial) {
+ if constexpr (!std::is_trivially_destructible<T>::value && !force_trivial) {
data[count].~T();
}
}
@@ -94,7 +94,7 @@ public:
if (count > p_index) {
data[p_index] = data[count];
}
- if (!std::is_trivially_destructible<T>::value && !force_trivial) {
+ if constexpr (!std::is_trivially_destructible<T>::value && !force_trivial) {
data[count].~T();
}
}
@@ -135,7 +135,7 @@ public:
_FORCE_INLINE_ U size() const { return count; }
void resize(U p_size) {
if (p_size < count) {
- if (!std::is_trivially_destructible<T>::value && !force_trivial) {
+ if constexpr (!std::is_trivially_destructible<T>::value && !force_trivial) {
for (U i = p_size; i < count; i++) {
data[i].~T();
}
@@ -152,7 +152,7 @@ public:
data = (T *)memrealloc(data, capacity * sizeof(T));
CRASH_COND_MSG(!data, "Out of memory");
}
- if (!std::is_trivially_constructible<T>::value && !force_trivial) {
+ if constexpr (!std::is_trivially_constructible<T>::value && !force_trivial) {
for (U i = count; i < p_size; i++) {
memnew_placement(&data[i], T);
}
diff --git a/core/templates/paged_array.h b/core/templates/paged_array.h
index f1ede556e6..2992dd463e 100644
--- a/core/templates/paged_array.h
+++ b/core/templates/paged_array.h
@@ -268,7 +268,7 @@ public:
uint32_t remainder = count & page_size_mask;
T *remainder_page = nullptr;
- uint32_t remainder_page_id;
+ uint32_t remainder_page_id = 0;
if (remainder > 0) {
uint32_t last_page = _get_pages_in_use() - 1;
diff --git a/core/templates/pooled_list.h b/core/templates/pooled_list.h
index 08f53572e7..2b67da87ba 100644
--- a/core/templates/pooled_list.h
+++ b/core/templates/pooled_list.h
@@ -112,7 +112,7 @@ public:
list.resize(r_id + 1);
static_assert((!zero_on_first_request) || (__is_pod(T)), "zero_on_first_request requires trivial type");
- if (zero_on_first_request && __is_pod(T)) {
+ if constexpr (zero_on_first_request && __is_pod(T)) {
list[r_id] = {};
}
diff --git a/core/variant/type_info.h b/core/variant/type_info.h
index 7372c60754..e355053296 100644
--- a/core/variant/type_info.h
+++ b/core/variant/type_info.h
@@ -276,7 +276,7 @@ inline String enum_qualified_name_to_class_info_name(const String &p_qualified_n
template <typename T>
inline StringName __constant_get_enum_name(T param, const String &p_constant) {
- if (GetTypeInfo<T>::VARIANT_TYPE == Variant::NIL) {
+ if constexpr (GetTypeInfo<T>::VARIANT_TYPE == Variant::NIL) {
ERR_PRINT("Missing VARIANT_ENUM_CAST for constant's enum: " + p_constant);
}
return GetTypeInfo<T>::get_class_info().class_name;
@@ -284,14 +284,14 @@ inline StringName __constant_get_enum_name(T param, const String &p_constant) {
template <class T>
class BitField {
- uint32_t value = 0;
+ int64_t value = 0;
public:
_FORCE_INLINE_ void set_flag(T p_flag) { value |= p_flag; }
_FORCE_INLINE_ bool has_flag(T p_flag) const { return value & p_flag; }
_FORCE_INLINE_ void clear_flag(T p_flag) { return value &= ~p_flag; }
- _FORCE_INLINE_ BitField(uint32_t p_value) { value = p_value; }
- _FORCE_INLINE_ operator uint32_t() const { return value; }
+ _FORCE_INLINE_ BitField(int64_t p_value) { value = p_value; }
+ _FORCE_INLINE_ operator int64_t() const { return value; }
_FORCE_INLINE_ operator Variant() const { return value; }
};
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index 3d01c60aea..5bb10d162f 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -2818,6 +2818,9 @@
</constant>
<constant name="PROPERTY_USAGE_EDITOR_BASIC_SETTING" value="134217728" enum="PropertyUsageFlags">
</constant>
+ <constant name="PROPERTY_USAGE_READ_ONLY" value="268435456" enum="PropertyUsageFlags">
+ The property is read-only in the editor inspector.
+ </constant>
<constant name="PROPERTY_USAGE_ARRAY" value="536870912" enum="PropertyUsageFlags">
</constant>
<constant name="PROPERTY_USAGE_DEFAULT" value="6" enum="PropertyUsageFlags">
diff --git a/doc/classes/NavigationPathQueryResult2D.xml b/doc/classes/NavigationPathQueryResult2D.xml
index a9b12d3b94..95b90e9383 100644
--- a/doc/classes/NavigationPathQueryResult2D.xml
+++ b/doc/classes/NavigationPathQueryResult2D.xml
@@ -8,6 +8,14 @@
</description>
<tutorials>
</tutorials>
+ <methods>
+ <method name="reset">
+ <return type="void" />
+ <description>
+ Reset the result object to its initial state. This is useful to reuse the object across multiple queries.
+ </description>
+ </method>
+ </methods>
<members>
<member name="path" type="PackedVector2Array" setter="set_path" getter="get_path" default="PackedVector2Array()">
The resulting path array from the navigation query. All path array positions are in global coordinates. Without customized query parameters this is the same path as returned by [method NavigationServer2D.map_get_path].
diff --git a/doc/classes/NavigationPathQueryResult3D.xml b/doc/classes/NavigationPathQueryResult3D.xml
index d8336111fc..b4ca8288db 100644
--- a/doc/classes/NavigationPathQueryResult3D.xml
+++ b/doc/classes/NavigationPathQueryResult3D.xml
@@ -8,6 +8,14 @@
</description>
<tutorials>
</tutorials>
+ <methods>
+ <method name="reset">
+ <return type="void" />
+ <description>
+ Reset the result object to its initial state. This is useful to reuse the object across multiple queries.
+ </description>
+ </method>
+ </methods>
<members>
<member name="path" type="PackedVector3Array" setter="set_path" getter="get_path" default="PackedVector3Array()">
The resulting path array from the navigation query. All path array positions are in global coordinates. Without customized query parameters this is the same path as returned by [method NavigationServer3D.map_get_path].
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index 54eb83297d..fd9c44091c 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -188,7 +188,7 @@
</description>
</method>
<method name="get_used_rect">
- <return type="Rect2" />
+ <return type="Rect2i" />
<description>
Returns a rectangle enclosing the used (non-empty) tiles of the map, including all layers.
</description>
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 85b35639ec..39617167ef 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -2043,7 +2043,7 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
} break;
}
- if (p_pass_mode == PASS_MODE_COLOR || p_pass_mode == PASS_MODE_COLOR_TRANSPARENT) {
+ if constexpr (p_pass_mode == PASS_MODE_COLOR || p_pass_mode == PASS_MODE_COLOR_TRANSPARENT) {
glActiveTexture(GL_TEXTURE0 + config->max_texture_image_units - 2);
GLuint texture_to_bind = texture_storage->get_texture(texture_storage->texture_gl_get_default(GLES3::DEFAULT_GL_TEXTURE_CUBEMAP_BLACK))->tex_id;
if (p_render_data->environment.is_valid()) {
@@ -2074,7 +2074,7 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
GLES3::SceneMaterialData *material_data;
void *mesh_surface;
- if (p_pass_mode == PASS_MODE_SHADOW) {
+ if constexpr (p_pass_mode == PASS_MODE_SHADOW) {
shader = surf->shader_shadow;
material_data = surf->material_shadow;
mesh_surface = surf->surface_shadow;
@@ -2088,7 +2088,7 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
continue;
}
- if (p_pass_mode == PASS_MODE_COLOR_TRANSPARENT) {
+ if constexpr (p_pass_mode == PASS_MODE_COLOR_TRANSPARENT) {
if (scene_state.current_depth_test != shader->depth_test) {
if (shader->depth_test == GLES3::SceneShaderData::DEPTH_TEST_DISABLED) {
glDisable(GL_DEPTH_TEST);
@@ -2115,9 +2115,9 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
scene_state.current_depth_draw = shader->depth_draw;
}
- if (p_pass_mode == PASS_MODE_COLOR_TRANSPARENT || p_pass_mode == PASS_MODE_COLOR_ADDITIVE) {
+ if constexpr (p_pass_mode == PASS_MODE_COLOR_TRANSPARENT || p_pass_mode == PASS_MODE_COLOR_ADDITIVE) {
GLES3::SceneShaderData::BlendMode desired_blend_mode;
- if (p_pass_mode == PASS_MODE_COLOR_ADDITIVE) {
+ if constexpr (p_pass_mode == PASS_MODE_COLOR_ADDITIVE) {
desired_blend_mode = GLES3::SceneShaderData::BLEND_MODE_ADD;
} else {
desired_blend_mode = shader->blend_mode;
@@ -2241,9 +2241,9 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
if (prev_shader != shader || prev_variant != instance_variant) {
material_storage->shaders.scene_shader.version_bind_shader(shader->version, instance_variant);
float opaque_prepass_threshold = 0.0;
- if (p_pass_mode == PASS_MODE_DEPTH) {
+ if constexpr (p_pass_mode == PASS_MODE_DEPTH) {
opaque_prepass_threshold = 0.99;
- } else if (p_pass_mode == PASS_MODE_SHADOW) {
+ } else if constexpr (p_pass_mode == PASS_MODE_SHADOW) {
opaque_prepass_threshold = 0.1;
}
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index 687e98ba58..bc734ef148 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -1406,6 +1406,8 @@ MaterialStorage::MaterialStorage() {
actions.renames["VERTEX_ID"] = "gl_VertexIndex";
actions.renames["LIGHT_POSITION"] = "light_position";
+ actions.renames["LIGHT_DIRECTION"] = "light_direction";
+ actions.renames["LIGHT_IS_DIRECTIONAL"] = "is_directional";
actions.renames["LIGHT_COLOR"] = "light_color";
actions.renames["LIGHT_ENERGY"] = "light_energy";
actions.renames["LIGHT"] = "light";
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 53e9146f85..bfe34399ec 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -4828,7 +4828,7 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
for (uint32_t j = 0; j < binding_count; j++) {
const SpvReflectDescriptorBinding &binding = *bindings[j];
- RenderingDeviceVulkanShaderBinaryDataBinding info;
+ RenderingDeviceVulkanShaderBinaryDataBinding info{};
bool need_array_dimensions = false;
bool need_block_size = false;
@@ -4979,7 +4979,7 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
for (uint32_t j = 0; j < sc_count; j++) {
int32_t existing = -1;
- RenderingDeviceVulkanShaderBinarySpecializationConstant sconst;
+ RenderingDeviceVulkanShaderBinarySpecializationConstant sconst{};
SpvReflectSpecializationConstant *spc = spec_constants[j];
sconst.constant_id = spc->constant_id;
diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp
index 99ef57abae..98adc0f16e 100644
--- a/drivers/vulkan/vulkan_context.cpp
+++ b/drivers/vulkan/vulkan_context.cpp
@@ -608,10 +608,10 @@ Error VulkanContext::_check_capabilities() {
device_properties_func = (PFN_vkGetPhysicalDeviceProperties2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceProperties2KHR");
}
if (device_properties_func != nullptr) {
- VkPhysicalDeviceFragmentShadingRatePropertiesKHR vrsProperties;
- VkPhysicalDeviceMultiviewProperties multiviewProperties;
- VkPhysicalDeviceSubgroupProperties subgroupProperties;
- VkPhysicalDeviceProperties2 physicalDeviceProperties;
+ VkPhysicalDeviceFragmentShadingRatePropertiesKHR vrsProperties{};
+ VkPhysicalDeviceMultiviewProperties multiviewProperties{};
+ VkPhysicalDeviceSubgroupProperties subgroupProperties{};
+ VkPhysicalDeviceProperties2 physicalDeviceProperties{};
void *nextptr = nullptr;
subgroupProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES;
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 8dc08e3a93..84b8b4aed8 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -2535,30 +2535,32 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
bool release_lmb = (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT); // Required to properly release some stuff (e.g. selection box) while panning.
if (EditorSettings::get_singleton()->get("editors/panning/simple_panning") || !pan_pressed || release_lmb) {
- if ((accepted = _gui_input_rulers_and_guides(p_event))) {
+ accepted = true;
+ if (_gui_input_rulers_and_guides(p_event)) {
// print_line("Rulers and guides");
- } else if ((accepted = EditorNode::get_singleton()->get_editor_plugins_over()->forward_gui_input(p_event))) {
+ } else if (EditorNode::get_singleton()->get_editor_plugins_over()->forward_gui_input(p_event)) {
// print_line("Plugin");
- } else if ((accepted = _gui_input_open_scene_on_double_click(p_event))) {
+ } else if (_gui_input_open_scene_on_double_click(p_event)) {
// print_line("Open scene on double click");
- } else if ((accepted = _gui_input_scale(p_event))) {
+ } else if (_gui_input_scale(p_event)) {
// print_line("Set scale");
- } else if ((accepted = _gui_input_pivot(p_event))) {
+ } else if (_gui_input_pivot(p_event)) {
// print_line("Set pivot");
- } else if ((accepted = _gui_input_resize(p_event))) {
+ } else if (_gui_input_resize(p_event)) {
// print_line("Resize");
- } else if ((accepted = _gui_input_rotate(p_event))) {
+ } else if (_gui_input_rotate(p_event)) {
// print_line("Rotate");
- } else if ((accepted = _gui_input_move(p_event))) {
+ } else if (_gui_input_move(p_event)) {
// print_line("Move");
- } else if ((accepted = _gui_input_anchors(p_event))) {
+ } else if (_gui_input_anchors(p_event)) {
// print_line("Anchors");
- } else if ((accepted = _gui_input_select(p_event))) {
+ } else if (_gui_input_select(p_event)) {
// print_line("Selection");
- } else if ((accepted = _gui_input_ruler_tool(p_event))) {
+ } else if (_gui_input_ruler_tool(p_event)) {
// print_line("Measure");
} else {
// print_line("Not accepted");
+ accepted = false;
}
}
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 7c4326cde1..40993ea168 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -5246,6 +5246,9 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Light", "Input/Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light", "LIGHT"), { "light" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("LightColor", "Input/Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color", "LIGHT_COLOR"), { "light_color" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("LightPosition", "Input/Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_position", "LIGHT_POSITION"), { "light_position" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("LightDirection", "Input/Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_direction", "LIGHT_DIRECTION"), { "light_direction" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("LightIsDirectional", "Input/Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_is_directional", "LIGHT_IS_DIRECTIONAL"), { "light_is_directional" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("LightEnergy", "Input/Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_energy", "LIGHT_ENERGY"), { "light_energy" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("LightVertex", "Input/Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "light_vertex", "LIGHT_VERTEX"), { "light_vertex" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("Normal", "Input/Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "normal", "NORMAL"), { "normal" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("PointCoord", "Input/Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord", "POINT_COORD"), { "point_coord" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml
index 6cf8c1a30e..a0855b75f4 100644
--- a/modules/gdscript/doc_classes/@GDScript.xml
+++ b/modules/gdscript/doc_classes/@GDScript.xml
@@ -84,7 +84,7 @@
<method name="get_stack">
<return type="Array" />
<description>
- Returns an array of dictionaries representing the current call stack.
+ Returns an array of dictionaries representing the current call stack. See also [method print_stack].
[codeblock]
func _ready():
foo()
@@ -99,6 +99,7 @@
[codeblock]
[{function:bar, line:12, source:res://script.gd}, {function:foo, line:9, source:res://script.gd}, {function:_ready, line:6, source:res://script.gd}]
[/codeblock]
+ [b]Note:[/b] [method get_stack] only works if the running instance is connected to a debugging server (i.e. an editor instance). [method get_stack] will not work in projects exported in release mode, or in projects exported in debug mode if not connected to a debugging server.
[b]Note:[/b] Not supported for calling from threads. Instead, this will return an empty array.
</description>
</method>
@@ -175,11 +176,12 @@
<method name="print_stack">
<return type="void" />
<description>
- Prints a stack trace at the current code location. Only works when running with debugger turned on.
+ Prints a stack trace at the current code location. See also [method get_stack].
Output in the console would look something like this:
[codeblock]
Frame 0 - res://test.gd:16 in function '_process'
[/codeblock]
+ [b]Note:[/b] [method print_stack] only works if the running instance is connected to a debugging server (i.e. an editor instance). [method print_stack] will not work in projects exported in release mode, or in projects exported in debug mode if not connected to a debugging server.
[b]Note:[/b] Not supported for calling from threads. Instead of the stack trace, this will print the thread ID.
</description>
</method>
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index 466a2efd21..05ce2b6147 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -1149,7 +1149,7 @@ TypedArray<Vector3i> GridMap::get_used_cells() const {
TypedArray<Vector3i> GridMap::get_used_cells_by_item(int p_item) const {
TypedArray<Vector3i> a;
for (const KeyValue<IndexKey, Cell> &E : cell_map) {
- if (E.value.item == p_item) {
+ if ((int)E.value.item == p_item) {
Vector3i p(E.key.x, E.key.y, E.key.z);
a.push_back(p);
}
diff --git a/modules/raycast/SCsub b/modules/raycast/SCsub
index 0670c7f468..20b05816e1 100644
--- a/modules/raycast/SCsub
+++ b/modules/raycast/SCsub
@@ -79,6 +79,9 @@ if env["builtin_embree"]:
else:
env.Append(LIBS=["psapi"])
+ if env.msvc: # Disable bogus warning about intentional struct padding.
+ env_raycast.Append(CCFLAGS=["/wd4324"])
+
env_thirdparty = env_raycast.Clone()
env_thirdparty.force_optimization_on_debug()
env_thirdparty.disable_warnings()
diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp
index 738c90702b..d0301eeae3 100644
--- a/modules/text_server_adv/text_server_adv.cpp
+++ b/modules/text_server_adv/text_server_adv.cpp
@@ -2049,6 +2049,7 @@ void TextServerAdvanced::_font_set_generate_mipmaps(const RID &p_font_rid, bool
for (KeyValue<Vector2i, FontForSizeAdvanced *> &E : fd->cache) {
for (int i = 0; i < E.value->textures.size(); i++) {
E.value->textures.write[i].dirty = true;
+ E.value->textures.write[i].texture = Ref<ImageTexture>();
}
}
fd->mipmaps = p_generate_mipmaps;
diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp
index e7cb1b28a8..518c877baa 100644
--- a/modules/text_server_fb/text_server_fb.cpp
+++ b/modules/text_server_fb/text_server_fb.cpp
@@ -1143,6 +1143,7 @@ void TextServerFallback::_font_set_generate_mipmaps(const RID &p_font_rid, bool
for (KeyValue<Vector2i, FontForSizeFallback *> &E : fd->cache) {
for (int i = 0; i < E.value->textures.size(); i++) {
E.value->textures.write[i].dirty = true;
+ E.value->textures.write[i].texture = Ref<ImageTexture>();
}
}
fd->mipmaps = p_generate_mipmaps;
diff --git a/modules/theora/video_stream_theora.cpp b/modules/theora/video_stream_theora.cpp
index cbeb073ee5..57f055ca42 100644
--- a/modules/theora/video_stream_theora.cpp
+++ b/modules/theora/video_stream_theora.cpp
@@ -91,8 +91,6 @@ void VideoStreamPlaybackTheora::video_write() {
uint8_t *w = frame_data.ptrw();
char *dst = (char *)w;
- //uv_offset=(ti.pic_x/2)+(yuv[1].stride)*(ti.pic_y/2);
-
if (px_fmt == TH_PF_444) {
yuv444_2_rgb8888((uint8_t *)dst, (uint8_t *)yuv[0].data, (uint8_t *)yuv[1].data, (uint8_t *)yuv[2].data, size.x, size.y, yuv[0].stride, yuv[1].stride, size.x << 2);
@@ -101,7 +99,7 @@ void VideoStreamPlaybackTheora::video_write() {
} else if (px_fmt == TH_PF_420) {
yuv420_2_rgb8888((uint8_t *)dst, (uint8_t *)yuv[0].data, (uint8_t *)yuv[1].data, (uint8_t *)yuv[2].data, size.x, size.y, yuv[0].stride, yuv[1].stride, size.x << 2);
- };
+ }
format = Image::FORMAT_RGBA8;
}
@@ -123,7 +121,7 @@ void VideoStreamPlaybackTheora::clear() {
if (vorbis_p >= 3) {
vorbis_block_clear(&vb);
vorbis_dsp_clear(&vd);
- };
+ }
vorbis_comment_clear(&vc);
vorbis_info_clear(&vi);
vorbis_p = 0;
@@ -154,7 +152,7 @@ void VideoStreamPlaybackTheora::clear() {
file.unref();
playing = false;
-};
+}
void VideoStreamPlaybackTheora::set_file(const String &p_file) {
ERR_FAIL_COND(playing);
@@ -174,7 +172,6 @@ void VideoStreamPlaybackTheora::set_file(const String &p_file) {
ring_buffer.write(read_buffer.ptr(), read);
thread.start(_streaming_thread, this);
-
#endif
ogg_sync_init(&oy);
@@ -245,6 +242,12 @@ void VideoStreamPlaybackTheora::set_file(const String &p_file) {
/* we're expecting more header packets. */
while ((theora_p && theora_p < 3) || (vorbis_p && vorbis_p < 3)) {
+#ifdef _MSC_VER
+ // Make exception for these assignments in conditional expression.
+#pragma warning(push)
+#pragma warning(disable : 4706)
+#endif
+
int ret;
/* look for further theora headers */
@@ -281,6 +284,10 @@ void VideoStreamPlaybackTheora::set_file(const String &p_file) {
}
}
+#ifdef _MSC_VER
+#pragma warning(pop)
+#endif
+
/* The header pages/packets will arrive before anything else we
care about, or the stream is not obeying spec */
@@ -355,14 +362,14 @@ void VideoStreamPlaybackTheora::set_file(const String &p_file) {
buffering = true;
time = 0;
audio_frames_wrote = 0;
-};
+}
double VideoStreamPlaybackTheora::get_time() const {
// FIXME: AudioServer output latency was fixed in af9bb0e, previously it used to
// systematically return 0. Now that it gives a proper latency, it broke this
// code where the delay compensation likely never really worked.
return time - /* AudioServer::get_singleton()->get_output_latency() - */ delay_compensation;
-};
+}
Ref<Texture2D> VideoStreamPlaybackTheora::get_texture() const {
return texture;
@@ -376,7 +383,7 @@ void VideoStreamPlaybackTheora::update(double p_delta) {
if (!playing || paused) {
//printf("not playing\n");
return;
- };
+ }
#ifdef THEORA_USE_THREAD_STREAMING
thread_sem->post();
@@ -444,7 +451,7 @@ void VideoStreamPlaybackTheora::update(double p_delta) {
}
} else { /* we need more data; break out to suck in another page */
break;
- };
+ }
}
audio_done = videobuf_time < (audio_frames_wrote / float(vi.rate));
@@ -507,7 +514,7 @@ void VideoStreamPlaybackTheora::update(double p_delta) {
//printf("video done, stopping\n");
stop();
return;
- };
+ }
if (!frame_done || !audio_done) {
//what's the point of waiting for audio to grab a page?
@@ -539,7 +546,7 @@ void VideoStreamPlaybackTheora::update(double p_delta) {
}
video_write();
-};
+}
void VideoStreamPlaybackTheora::play() {
if (!playing) {
@@ -551,7 +558,7 @@ void VideoStreamPlaybackTheora::play() {
playing = true;
delay_compensation = ProjectSettings::get_singleton()->get("audio/video/video_delay_compensation_ms");
delay_compensation /= 1000.0;
-};
+}
void VideoStreamPlaybackTheora::stop() {
if (playing) {
@@ -560,42 +567,42 @@ void VideoStreamPlaybackTheora::stop() {
}
playing = false;
time = 0;
-};
+}
bool VideoStreamPlaybackTheora::is_playing() const {
return playing;
-};
+}
void VideoStreamPlaybackTheora::set_paused(bool p_paused) {
paused = p_paused;
-};
+}
bool VideoStreamPlaybackTheora::is_paused() const {
return paused;
-};
+}
void VideoStreamPlaybackTheora::set_loop(bool p_enable) {
}
bool VideoStreamPlaybackTheora::has_loop() const {
return false;
-};
+}
double VideoStreamPlaybackTheora::get_length() const {
return 0;
-};
+}
String VideoStreamPlaybackTheora::get_stream_name() const {
return "";
-};
+}
int VideoStreamPlaybackTheora::get_loop_count() const {
return 0;
-};
+}
double VideoStreamPlaybackTheora::get_playback_position() const {
return get_time();
-};
+}
void VideoStreamPlaybackTheora::seek(double p_time) {
WARN_PRINT_ONCE("Seeking in Theora videos is not implemented yet (it's only supported for GDExtension-provided video streams).");
@@ -650,15 +657,14 @@ VideoStreamPlaybackTheora::VideoStreamPlaybackTheora() {
thread_sem = Semaphore::create();
#endif
-};
+}
VideoStreamPlaybackTheora::~VideoStreamPlaybackTheora() {
#ifdef THEORA_USE_THREAD_STREAMING
-
memdelete(thread_sem);
#endif
clear();
-};
+}
void VideoStreamTheora::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_file", "file"), &VideoStreamTheora::set_file);
diff --git a/modules/vorbis/audio_stream_ogg_vorbis.cpp b/modules/vorbis/audio_stream_ogg_vorbis.cpp
index bd220df104..9cb61a83f2 100644
--- a/modules/vorbis/audio_stream_ogg_vorbis.cpp
+++ b/modules/vorbis/audio_stream_ogg_vorbis.cpp
@@ -153,8 +153,11 @@ int AudioStreamPlaybackOggVorbis::_mix_frames_vorbis(AudioFrame *p_buffer, int p
return -1;
}
- ERR_FAIL_COND_V_MSG((err = vorbis_synthesis(&block, packet)), 0, "Error during vorbis synthesis " + itos(err));
- ERR_FAIL_COND_V_MSG((err = vorbis_synthesis_blockin(&dsp_state, &block)), 0, "Error during vorbis block processing " + itos(err));
+ err = vorbis_synthesis(&block, packet);
+ ERR_FAIL_COND_V_MSG(err != 0, 0, "Error during vorbis synthesis " + itos(err));
+
+ err = vorbis_synthesis_blockin(&dsp_state, &block);
+ ERR_FAIL_COND_V_MSG(err != 0, 0, "Error during vorbis block processing " + itos(err));
have_packets_left = !packet->e_o_s;
}
@@ -290,11 +293,15 @@ void AudioStreamPlaybackOggVorbis::seek(double p_time) {
headers_remaining = 3;
}
if (!headers_remaining) {
- ERR_FAIL_COND_MSG((err = vorbis_synthesis(&block, packet)), "Error during vorbis synthesis " + itos(err));
- ERR_FAIL_COND_MSG((err = vorbis_synthesis_blockin(&dsp_state, &block)), "Error during vorbis block processing " + itos(err));
+ err = vorbis_synthesis(&block, packet);
+ ERR_FAIL_COND_MSG(err != 0, "Error during vorbis synthesis " + itos(err));
+
+ err = vorbis_synthesis_blockin(&dsp_state, &block);
+ ERR_FAIL_COND_MSG(err != 0, "Error during vorbis block processing " + itos(err));
int samples_out = vorbis_synthesis_pcmout(&dsp_state, nullptr);
- ERR_FAIL_COND_MSG((err = vorbis_synthesis_read(&dsp_state, samples_out)), "Error during vorbis read updating " + itos(err));
+ err = vorbis_synthesis_read(&dsp_state, samples_out);
+ ERR_FAIL_COND_MSG(err != 0, "Error during vorbis read updating " + itos(err));
samples_in_page += samples_out;
@@ -341,12 +348,16 @@ void AudioStreamPlaybackOggVorbis::seek(double p_time) {
headers_remaining = 3;
}
if (!headers_remaining) {
- ERR_FAIL_COND_MSG((err = vorbis_synthesis(&block, packet)), "Error during vorbis synthesis " + itos(err));
- ERR_FAIL_COND_MSG((err = vorbis_synthesis_blockin(&dsp_state, &block)), "Error during vorbis block processing " + itos(err));
+ err = vorbis_synthesis(&block, packet);
+ ERR_FAIL_COND_MSG(err != 0, "Error during vorbis synthesis " + itos(err));
+
+ err = vorbis_synthesis_blockin(&dsp_state, &block);
+ ERR_FAIL_COND_MSG(err != 0, "Error during vorbis block processing " + itos(err));
int samples_out = vorbis_synthesis_pcmout(&dsp_state, nullptr);
int read_samples = samples_to_burn > samples_out ? samples_out : samples_to_burn;
- ERR_FAIL_COND_MSG((err = vorbis_synthesis_read(&dsp_state, samples_out)), "Error during vorbis read updating " + itos(err));
+ err = vorbis_synthesis_read(&dsp_state, samples_out);
+ ERR_FAIL_COND_MSG(err != 0, "Error during vorbis read updating " + itos(err));
samples_to_burn -= read_samples;
if (samples_to_burn <= 0) {
diff --git a/modules/vorbis/resource_importer_ogg_vorbis.cpp b/modules/vorbis/resource_importer_ogg_vorbis.cpp
index bf5f7206b8..a491c3d3fb 100644
--- a/modules/vorbis/resource_importer_ogg_vorbis.cpp
+++ b/modules/vorbis/resource_importer_ogg_vorbis.cpp
@@ -110,15 +110,18 @@ Ref<AudioStreamOggVorbis> ResourceImporterOggVorbis::import_ogg_vorbis(const Str
size_t packet_count = 0;
bool done = false;
while (!done) {
- ERR_FAIL_COND_V_MSG((err = ogg_sync_check(&sync_state)), Ref<AudioStreamOggVorbis>(), "Ogg sync error " + itos(err));
+ err = ogg_sync_check(&sync_state);
+ ERR_FAIL_COND_V_MSG(err != 0, Ref<AudioStreamOggVorbis>(), "Ogg sync error " + itos(err));
while (ogg_sync_pageout(&sync_state, &page) != 1) {
if (cursor >= len) {
done = true;
break;
}
- ERR_FAIL_COND_V_MSG((err = ogg_sync_check(&sync_state)), Ref<AudioStreamOggVorbis>(), "Ogg sync error " + itos(err));
+ err = ogg_sync_check(&sync_state);
+ ERR_FAIL_COND_V_MSG(err != 0, Ref<AudioStreamOggVorbis>(), "Ogg sync error " + itos(err));
char *sync_buf = ogg_sync_buffer(&sync_state, OGG_SYNC_BUFFER_SIZE);
- ERR_FAIL_COND_V_MSG((err = ogg_sync_check(&sync_state)), Ref<AudioStreamOggVorbis>(), "Ogg sync error " + itos(err));
+ err = ogg_sync_check(&sync_state);
+ ERR_FAIL_COND_V_MSG(err != 0, Ref<AudioStreamOggVorbis>(), "Ogg sync error " + itos(err));
ERR_FAIL_COND_V(cursor > len, Ref<AudioStreamOggVorbis>());
size_t copy_size = len - cursor;
if (copy_size > OGG_SYNC_BUFFER_SIZE) {
@@ -127,12 +130,14 @@ Ref<AudioStreamOggVorbis> ResourceImporterOggVorbis::import_ogg_vorbis(const Str
memcpy(sync_buf, &file_data[cursor], copy_size);
ogg_sync_wrote(&sync_state, copy_size);
cursor += copy_size;
- ERR_FAIL_COND_V_MSG((err = ogg_sync_check(&sync_state)), Ref<AudioStreamOggVorbis>(), "Ogg sync error " + itos(err));
+ err = ogg_sync_check(&sync_state);
+ ERR_FAIL_COND_V_MSG(err != 0, Ref<AudioStreamOggVorbis>(), "Ogg sync error " + itos(err));
}
if (done) {
break;
}
- ERR_FAIL_COND_V_MSG((err = ogg_sync_check(&sync_state)), Ref<AudioStreamOggVorbis>(), "Ogg sync error " + itos(err));
+ err = ogg_sync_check(&sync_state);
+ ERR_FAIL_COND_V_MSG(err != 0, Ref<AudioStreamOggVorbis>(), "Ogg sync error " + itos(err));
// Have a page now.
if (!initialized_stream) {
@@ -142,7 +147,8 @@ Ref<AudioStreamOggVorbis> ResourceImporterOggVorbis::import_ogg_vorbis(const Str
initialized_stream = true;
}
ogg_stream_pagein(&stream_state, &page);
- ERR_FAIL_COND_V_MSG((err = ogg_stream_check(&stream_state)), Ref<AudioStreamOggVorbis>(), "Ogg stream error " + itos(err));
+ err = ogg_stream_check(&stream_state);
+ ERR_FAIL_COND_V_MSG(err != 0, Ref<AudioStreamOggVorbis>(), "Ogg stream error " + itos(err));
int desync_iters = 0;
Vector<Vector<uint8_t>> packet_data;
diff --git a/platform/uwp/export/app_packager.cpp b/platform/uwp/export/app_packager.cpp
index 87224d38b8..6f8966b9ff 100644
--- a/platform/uwp/export/app_packager.cpp
+++ b/platform/uwp/export/app_packager.cpp
@@ -301,7 +301,7 @@ Error AppxPackager::add_file(String p_file_name, const uint8_t *p_buffer, size_t
Vector<uint8_t> file_buffer;
// Data for compression
- z_stream strm;
+ z_stream strm{};
Vector<uint8_t> strm_in;
strm_in.resize(BLOCK_SIZE);
Vector<uint8_t> strm_out;
diff --git a/platform/windows/godot_windows.cpp b/platform/windows/godot_windows.cpp
index 72920d2816..13602f7cbc 100644
--- a/platform/windows/godot_windows.cpp
+++ b/platform/windows/godot_windows.cpp
@@ -87,7 +87,8 @@ CommandLineToArgvA(
i = 0;
j = 0;
- while ((a = CmdLine[i])) {
+ a = CmdLine[i];
+ while (a) {
if (in_QM) {
if (a == '\"') {
in_QM = FALSE;
@@ -130,6 +131,7 @@ CommandLineToArgvA(
}
}
i++;
+ a = CmdLine[i];
}
_argv[j] = '\0';
argv[argc] = nullptr;
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index 55cebdaadc..f077f7f5e6 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -178,6 +178,13 @@ NavigationAgent2D::NavigationAgent2D() {
set_time_horizon(20.0);
set_radius(10.0);
set_max_speed(200.0);
+
+ // Preallocate query and result objects to improve performance.
+ navigation_query = Ref<NavigationPathQueryParameters2D>();
+ navigation_query.instantiate();
+
+ navigation_result = Ref<NavigationPathQueryResult2D>();
+ navigation_result.instantiate();
}
NavigationAgent2D::~NavigationAgent2D() {
@@ -314,6 +321,8 @@ Vector2 NavigationAgent2D::get_target_location() const {
Vector2 NavigationAgent2D::get_next_location() {
update_navigation();
+
+ const Vector<Vector2> &navigation_path = navigation_result->get_path();
if (navigation_path.size() == 0) {
ERR_FAIL_COND_V_MSG(agent_parent == nullptr, Vector2(), "The agent has no parent.");
return agent_parent->get_global_position();
@@ -322,6 +331,10 @@ Vector2 NavigationAgent2D::get_next_location() {
}
}
+const Vector<Vector2> &NavigationAgent2D::get_nav_path() const {
+ return navigation_result->get_path();
+}
+
real_t NavigationAgent2D::distance_to_target() const {
ERR_FAIL_COND_V_MSG(agent_parent == nullptr, 0.0, "The agent has no parent.");
return agent_parent->get_global_position().distance_to(target_location);
@@ -342,6 +355,8 @@ bool NavigationAgent2D::is_navigation_finished() {
Vector2 NavigationAgent2D::get_final_location() {
update_navigation();
+
+ const Vector<Vector2> &navigation_path = navigation_result->get_path();
if (navigation_path.size() == 0) {
return Vector2();
}
@@ -391,22 +406,24 @@ void NavigationAgent2D::update_navigation() {
update_frame_id = Engine::get_singleton()->get_physics_frames();
- Vector2 o = agent_parent->get_global_position();
+ Vector2 origin = agent_parent->get_global_position();
bool reload_path = false;
if (NavigationServer2D::get_singleton()->agent_is_map_changed(agent)) {
reload_path = true;
- } else if (navigation_path.size() == 0) {
+ } else if (navigation_result->get_path().size() == 0) {
reload_path = true;
} else {
// Check if too far from the navigation path
if (nav_path_index > 0) {
+ const Vector<Vector2> &navigation_path = navigation_result->get_path();
+
Vector2 segment[2];
segment[0] = navigation_path[nav_path_index - 1];
segment[1] = navigation_path[nav_path_index];
- Vector2 p = Geometry2D::get_closest_point_to_segment(o, segment);
- if (o.distance_to(p) >= path_max_distance) {
+ Vector2 p = Geometry2D::get_closest_point_to_segment(origin, segment);
+ if (origin.distance_to(p) >= path_max_distance) {
// To faraway, reload path
reload_path = true;
}
@@ -414,24 +431,31 @@ void NavigationAgent2D::update_navigation() {
}
if (reload_path) {
+ navigation_query->set_start_position(origin);
+ navigation_query->set_target_position(target_location);
+ navigation_query->set_navigation_layers(navigation_layers);
+
if (map_override.is_valid()) {
- navigation_path = NavigationServer2D::get_singleton()->map_get_path(map_override, o, target_location, true, navigation_layers);
+ navigation_query->set_map(map_override);
} else {
- navigation_path = NavigationServer2D::get_singleton()->map_get_path(agent_parent->get_world_2d()->get_navigation_map(), o, target_location, true, navigation_layers);
+ navigation_query->set_map(agent_parent->get_world_2d()->get_navigation_map());
}
+
+ NavigationServer2D::get_singleton()->query_path(navigation_query, navigation_result);
navigation_finished = false;
nav_path_index = 0;
emit_signal(SNAME("path_changed"));
}
- if (navigation_path.size() == 0) {
+ if (navigation_result->get_path().size() == 0) {
return;
}
// Check if we can advance the navigation path
if (navigation_finished == false) {
// Advances to the next far away location.
- while (o.distance_to(navigation_path[nav_path_index]) < path_desired_distance) {
+ const Vector<Vector2> &navigation_path = navigation_result->get_path();
+ while (origin.distance_to(navigation_path[nav_path_index]) < path_desired_distance) {
nav_path_index += 1;
if (nav_path_index == navigation_path.size()) {
_check_distance_to_target();
@@ -445,7 +469,7 @@ void NavigationAgent2D::update_navigation() {
}
void NavigationAgent2D::_request_repath() {
- navigation_path.clear();
+ navigation_result->reset();
target_reached = false;
navigation_finished = false;
update_frame_id = 0;
diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h
index 2fbacc4c76..5abd3c0317 100644
--- a/scene/2d/navigation_agent_2d.h
+++ b/scene/2d/navigation_agent_2d.h
@@ -34,6 +34,8 @@
#include "scene/main/node.h"
class Node2D;
+class NavigationPathQueryParameters2D;
+class NavigationPathQueryResult2D;
class NavigationAgent2D : public Node {
GDCLASS(NavigationAgent2D, Node);
@@ -58,7 +60,8 @@ class NavigationAgent2D : public Node {
real_t path_max_distance = 3.0;
Vector2 target_location;
- Vector<Vector2> navigation_path;
+ Ref<NavigationPathQueryParameters2D> navigation_query;
+ Ref<NavigationPathQueryResult2D> navigation_result;
int nav_path_index = 0;
bool velocity_submitted = false;
Vector2 prev_safe_velocity;
@@ -138,9 +141,7 @@ public:
Vector2 get_next_location();
- Vector<Vector2> get_nav_path() const {
- return navigation_path;
- }
+ const Vector<Vector2> &get_nav_path() const;
int get_nav_path_index() const {
return nav_path_index;
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 577284a752..bdcd1f2f28 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -3615,7 +3615,7 @@ TypedArray<Vector2i> TileMap::get_used_cells(int p_layer) const {
return a;
}
-Rect2 TileMap::get_used_rect() { // Not const because of cache
+Rect2i TileMap::get_used_rect() { // Not const because of cache
// Return the rect of the currently used area
if (used_rect_cache_dirty) {
bool first = true;
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index b1a2118c6b..902926291d 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -375,7 +375,7 @@ public:
Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const;
TypedArray<Vector2i> get_used_cells(int p_layer) const;
- Rect2 get_used_rect(); // Not const because of cache
+ Rect2i get_used_rect(); // Not const because of cache
// Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems
virtual void set_light_mask(int p_light_mask) override;
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index 555884f445..cbcbac7b83 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -1001,10 +1001,16 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
lightmapper->add_directional_light(light->get_bake_mode() == Light3D::BAKE_STATIC, -xf.basis.get_column(Vector3::AXIS_Z).normalized(), linear_color, energy, l->get_param(Light3D::PARAM_SIZE), l->get_param(Light3D::PARAM_SHADOW_BLUR));
} else if (Object::cast_to<OmniLight3D>(light)) {
OmniLight3D *l = Object::cast_to<OmniLight3D>(light);
- lightmapper->add_omni_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, linear_color, energy * (1.0 / (Math_PI * 4.0)), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SIZE), l->get_param(Light3D::PARAM_SHADOW_BLUR));
+ if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ energy *= (1.0 / (Math_PI * 4.0));
+ }
+ lightmapper->add_omni_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, linear_color, energy, l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SIZE), l->get_param(Light3D::PARAM_SHADOW_BLUR));
} else if (Object::cast_to<SpotLight3D>(light)) {
SpotLight3D *l = Object::cast_to<SpotLight3D>(light);
- lightmapper->add_spot_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, -xf.basis.get_column(Vector3::AXIS_Z).normalized(), linear_color, energy * (1.0 / Math_PI), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SPOT_ANGLE), l->get_param(Light3D::PARAM_SPOT_ATTENUATION), l->get_param(Light3D::PARAM_SIZE), l->get_param(Light3D::PARAM_SHADOW_BLUR));
+ if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ energy *= (1.0 / Math_PI);
+ }
+ lightmapper->add_spot_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, -xf.basis.get_column(Vector3::AXIS_Z).normalized(), linear_color, energy, l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SPOT_ANGLE), l->get_param(Light3D::PARAM_SPOT_ATTENUATION), l->get_param(Light3D::PARAM_SIZE), l->get_param(Light3D::PARAM_SHADOW_BLUR));
}
}
for (int i = 0; i < probes_found.size(); i++) {
@@ -1061,7 +1067,10 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
float exposure_normalization = 1.0;
if (camera_attributes.is_valid()) {
- exposure_normalization = camera_attributes->calculate_exposure_normalization() * camera_attributes->get_exposure_multiplier();
+ exposure_normalization = camera_attributes->get_exposure_multiplier();
+ if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ exposure_normalization = camera_attributes->calculate_exposure_normalization();
+ }
}
Lightmapper::BakeError bake_err = lightmapper->bake(Lightmapper::BakeQuality(bake_quality), use_denoiser, bounces, bias, max_texture_size, directional, Lightmapper::GenerateProbes(gen_probes), environment_image, environment_transform, _lightmap_bake_step_function, &bsud, exposure_normalization);
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index 3476ced6ee..39068fe83c 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -185,6 +185,13 @@ NavigationAgent3D::NavigationAgent3D() {
set_radius(1.0);
set_max_speed(10.0);
set_ignore_y(true);
+
+ // Preallocate query and result objects to improve performance.
+ navigation_query = Ref<NavigationPathQueryParameters3D>();
+ navigation_query.instantiate();
+
+ navigation_result = Ref<NavigationPathQueryResult3D>();
+ navigation_result.instantiate();
}
NavigationAgent3D::~NavigationAgent3D() {
@@ -330,6 +337,8 @@ Vector3 NavigationAgent3D::get_target_location() const {
Vector3 NavigationAgent3D::get_next_location() {
update_navigation();
+
+ const Vector<Vector3> &navigation_path = navigation_result->get_path();
if (navigation_path.size() == 0) {
ERR_FAIL_COND_V_MSG(agent_parent == nullptr, Vector3(), "The agent has no parent.");
return agent_parent->get_global_transform().origin;
@@ -338,6 +347,10 @@ Vector3 NavigationAgent3D::get_next_location() {
}
}
+const Vector<Vector3> &NavigationAgent3D::get_nav_path() const {
+ return navigation_result->get_path();
+}
+
real_t NavigationAgent3D::distance_to_target() const {
ERR_FAIL_COND_V_MSG(agent_parent == nullptr, 0.0, "The agent has no parent.");
return agent_parent->get_global_transform().origin.distance_to(target_location);
@@ -358,6 +371,8 @@ bool NavigationAgent3D::is_navigation_finished() {
Vector3 NavigationAgent3D::get_final_location() {
update_navigation();
+
+ const Vector<Vector3> &navigation_path = navigation_result->get_path();
if (navigation_path.size() == 0) {
return Vector3();
}
@@ -406,24 +421,26 @@ void NavigationAgent3D::update_navigation() {
update_frame_id = Engine::get_singleton()->get_physics_frames();
- Vector3 o = agent_parent->get_global_transform().origin;
+ Vector3 origin = agent_parent->get_global_transform().origin;
bool reload_path = false;
if (NavigationServer3D::get_singleton()->agent_is_map_changed(agent)) {
reload_path = true;
- } else if (navigation_path.size() == 0) {
+ } else if (navigation_result->get_path().size() == 0) {
reload_path = true;
} else {
// Check if too far from the navigation path
if (nav_path_index > 0) {
+ const Vector<Vector3> &navigation_path = navigation_result->get_path();
+
Vector3 segment[2];
segment[0] = navigation_path[nav_path_index - 1];
segment[1] = navigation_path[nav_path_index];
segment[0].y -= navigation_height_offset;
segment[1].y -= navigation_height_offset;
- Vector3 p = Geometry3D::get_closest_point_to_segment(o, segment);
- if (o.distance_to(p) >= path_max_distance) {
+ Vector3 p = Geometry3D::get_closest_point_to_segment(origin, segment);
+ if (origin.distance_to(p) >= path_max_distance) {
// To faraway, reload path
reload_path = true;
}
@@ -431,24 +448,31 @@ void NavigationAgent3D::update_navigation() {
}
if (reload_path) {
+ navigation_query->set_start_position(origin);
+ navigation_query->set_target_position(target_location);
+ navigation_query->set_navigation_layers(navigation_layers);
+
if (map_override.is_valid()) {
- navigation_path = NavigationServer3D::get_singleton()->map_get_path(map_override, o, target_location, true, navigation_layers);
+ navigation_query->set_map(map_override);
} else {
- navigation_path = NavigationServer3D::get_singleton()->map_get_path(agent_parent->get_world_3d()->get_navigation_map(), o, target_location, true, navigation_layers);
+ navigation_query->set_map(agent_parent->get_world_3d()->get_navigation_map());
}
+
+ NavigationServer3D::get_singleton()->query_path(navigation_query, navigation_result);
navigation_finished = false;
nav_path_index = 0;
emit_signal(SNAME("path_changed"));
}
- if (navigation_path.size() == 0) {
+ if (navigation_result->get_path().size() == 0) {
return;
}
// Check if we can advance the navigation path
if (navigation_finished == false) {
// Advances to the next far away location.
- while (o.distance_to(navigation_path[nav_path_index] - Vector3(0, navigation_height_offset, 0)) < path_desired_distance) {
+ const Vector<Vector3> &navigation_path = navigation_result->get_path();
+ while (origin.distance_to(navigation_path[nav_path_index] - Vector3(0, navigation_height_offset, 0)) < path_desired_distance) {
nav_path_index += 1;
if (nav_path_index == navigation_path.size()) {
_check_distance_to_target();
@@ -462,7 +486,7 @@ void NavigationAgent3D::update_navigation() {
}
void NavigationAgent3D::_request_repath() {
- navigation_path.clear();
+ navigation_result->reset();
target_reached = false;
navigation_finished = false;
update_frame_id = 0;
diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h
index eed6457f4a..90ceab0242 100644
--- a/scene/3d/navigation_agent_3d.h
+++ b/scene/3d/navigation_agent_3d.h
@@ -34,6 +34,8 @@
#include "scene/main/node.h"
class Node3D;
+class NavigationPathQueryParameters3D;
+class NavigationPathQueryResult3D;
class NavigationAgent3D : public Node {
GDCLASS(NavigationAgent3D, Node);
@@ -60,7 +62,8 @@ class NavigationAgent3D : public Node {
real_t path_max_distance = 3.0;
Vector3 target_location;
- Vector<Vector3> navigation_path;
+ Ref<NavigationPathQueryParameters3D> navigation_query;
+ Ref<NavigationPathQueryResult3D> navigation_result;
int nav_path_index = 0;
bool velocity_submitted = false;
Vector3 prev_safe_velocity;
@@ -150,9 +153,7 @@ public:
Vector3 get_next_location();
- Vector<Vector3> get_nav_path() const {
- return navigation_path;
- }
+ const Vector<Vector3> &get_nav_path() const;
int get_nav_path_index() const {
return nav_path_index;
diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp
index 1b1ac32207..c2728960ee 100644
--- a/scene/3d/voxel_gi.cpp
+++ b/scene/3d/voxel_gi.cpp
@@ -30,6 +30,7 @@
#include "voxel_gi.h"
+#include "core/config/project_settings.h"
#include "core/core_string_names.h"
#include "mesh_instance_3d.h"
#include "multimesh_instance_3d.h"
@@ -382,7 +383,10 @@ void VoxelGI::bake(Node *p_from_node, bool p_create_visual_debug) {
float exposure_normalization = 1.0;
if (camera_attributes.is_valid()) {
- exposure_normalization = camera_attributes->calculate_exposure_normalization() * camera_attributes->get_exposure_multiplier();
+ exposure_normalization = camera_attributes->get_exposure_multiplier();
+ if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ exposure_normalization = camera_attributes->calculate_exposure_normalization();
+ }
}
Voxelizer baker;
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 3d95677dcf..af6a99ca62 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -264,7 +264,7 @@ bool BaseButton::is_hovered() const {
BaseButton::DrawMode BaseButton::get_draw_mode() const {
if (status.disabled) {
return DRAW_DISABLED;
- };
+ }
if (!status.press_attempt && status.hovering) {
if (status.pressed) {
@@ -273,8 +273,7 @@ BaseButton::DrawMode BaseButton::get_draw_mode() const {
return DRAW_HOVER;
} else {
- /* determine if pressed or not */
-
+ // Determine if pressed or not.
bool pressing;
if (status.press_attempt) {
pressing = (status.pressing_inside || keep_pressed_outside);
@@ -291,8 +290,6 @@ BaseButton::DrawMode BaseButton::get_draw_mode() const {
return DRAW_NORMAL;
}
}
-
- return DRAW_NORMAL;
}
void BaseButton::set_toggle_mode(bool p_on) {
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index ae94be8437..dc9294df6d 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -2225,7 +2225,19 @@ void Control::_window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, cons
void Control::set_default_cursor_shape(CursorShape p_shape) {
ERR_FAIL_INDEX(int(p_shape), CURSOR_MAX);
+ if (data.default_cursor == p_shape) {
+ return;
+ }
data.default_cursor = p_shape;
+
+ if (!is_inside_tree()) {
+ return;
+ }
+ if (!get_global_rect().has_point(get_global_mouse_position())) {
+ return;
+ }
+
+ get_viewport()->get_base_window()->update_mouse_cursor_shape();
}
Control::CursorShape Control::get_default_cursor_shape() const {
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 57f27e299f..cf7f439aef 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -172,18 +172,20 @@ void FileDialog::shortcut_input(const Ref<InputEvent> &p_event) {
void FileDialog::set_enable_multiple_selection(bool p_enable) {
tree->set_select_mode(p_enable ? Tree::SELECT_MULTI : Tree::SELECT_SINGLE);
-};
+}
Vector<String> FileDialog::get_selected_files() const {
Vector<String> list;
TreeItem *item = tree->get_root();
- while ((item = tree->get_next_selected(item))) {
+ item = tree->get_next_selected(item);
+ while (item) {
list.push_back(dir_access->get_current_dir().path_join(item->get_text(0)));
- };
+ item = tree->get_next_selected(item);
+ }
return list;
-};
+}
void FileDialog::update_dir() {
if (root_prefix.is_empty()) {
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 8bccf3ada1..7ea46a0b4f 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -52,7 +52,7 @@ RichTextLabel::Item *RichTextLabel::_get_next_item(Item *p_item, bool p_free) co
} else if (p_item->E->next()) {
return p_item->E->next()->get();
} else {
- //go up until something with a next is found
+ // Go up until something with a next is found.
while (p_item->parent && !p_item->E->next()) {
p_item = p_item->parent;
}
@@ -72,7 +72,7 @@ RichTextLabel::Item *RichTextLabel::_get_next_item(Item *p_item, bool p_free) co
} else if (p_item->E->next()) {
return p_item->E->next()->get();
} else {
- //go up until something with a next is found
+ // Go up until something with a next is found.
while (p_item->type != ITEM_FRAME && !p_item->E->next()) {
p_item = p_item->parent;
}
@@ -84,8 +84,6 @@ RichTextLabel::Item *RichTextLabel::_get_next_item(Item *p_item, bool p_free) co
}
}
}
-
- return nullptr;
}
RichTextLabel::Item *RichTextLabel::_get_prev_item(Item *p_item, bool p_free) const {
@@ -97,7 +95,7 @@ RichTextLabel::Item *RichTextLabel::_get_prev_item(Item *p_item, bool p_free) co
} else if (p_item->E->prev()) {
return p_item->E->prev()->get();
} else {
- //go back until something with a prev is found
+ // Go back until something with a prev is found.
while (p_item->parent && !p_item->E->prev()) {
p_item = p_item->parent;
}
@@ -117,7 +115,7 @@ RichTextLabel::Item *RichTextLabel::_get_prev_item(Item *p_item, bool p_free) co
} else if (p_item->E->prev()) {
return p_item->E->prev()->get();
} else {
- //go back until something with a prev is found
+ // Go back until something with a prev is found.
while (p_item->type != ITEM_FRAME && !p_item->E->prev()) {
p_item = p_item->parent;
}
@@ -129,8 +127,6 @@ RichTextLabel::Item *RichTextLabel::_get_prev_item(Item *p_item, bool p_free) co
}
}
}
-
- return nullptr;
}
Rect2 RichTextLabel::_get_text_rect() {
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 0d2186ba08..3f71de1b18 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -1085,6 +1085,7 @@ void SceneTree::_change_scene(Node *p_to) {
if (p_to) {
current_scene = p_to;
root->add_child(p_to);
+ root->update_mouse_cursor_shape();
}
}
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index a1c7139b25..549cc19cb1 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1576,7 +1576,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.drag_preview_id = ObjectID();
}
_propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
- // Change mouse accordingly.
+ get_base_window()->update_mouse_cursor_shape();
}
_gui_cancel_tooltip();
@@ -1597,7 +1597,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.dragging = false;
gui.drag_mouse_over = nullptr;
_propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
- // Change mouse accordingly.
+ get_base_window()->update_mouse_cursor_shape();
}
gui.mouse_focus_mask &= ~mouse_button_to_mask(mb->get_button_index()); // Remove from mask.
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 73f278bb50..64869b2936 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -395,6 +395,18 @@ void Window::_event_callback(DisplayServer::WindowEvent p_event) {
}
}
+void Window::update_mouse_cursor_shape() {
+ // The default shape is set in Viewport::_gui_input_event. To instantly
+ // see the shape in the viewport we need to trigger a mouse motion event.
+ Ref<InputEventMouseMotion> mm;
+ Vector2 pos = get_mouse_position();
+ Transform2D xform = get_global_canvas_transform().affine_inverse();
+ mm.instantiate();
+ mm->set_position(pos);
+ mm->set_global_position(xform.xform(pos));
+ push_input(mm);
+}
+
void Window::show() {
set_visible(true);
}
diff --git a/scene/main/window.h b/scene/main/window.h
index 8c6ca65436..786f0ada38 100644
--- a/scene/main/window.h
+++ b/scene/main/window.h
@@ -220,6 +220,8 @@ public:
void set_visible(bool p_visible);
bool is_visible() const;
+ void update_mouse_cursor_shape();
+
void show();
void hide();
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index a52bfe97e7..f2ac1c2e58 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -2102,11 +2102,9 @@ bool Animation::track_is_compressed(int p_track) const {
return bst->compressed_track >= 0;
} break;
default: {
- return false; //animation does not really use transitions
+ return false; // Animation does not really use transitions.
} break;
}
-
- ERR_FAIL_V(false);
}
void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p_value) {
diff --git a/scene/resources/audio_stream_wav.cpp b/scene/resources/audio_stream_wav.cpp
index 9bd1e84524..26204583ef 100644
--- a/scene/resources/audio_stream_wav.cpp
+++ b/scene/resources/audio_stream_wav.cpp
@@ -180,7 +180,7 @@ void AudioStreamPlaybackWAV::do_resample(const Depth *p_src, AudioFrame *p_dst,
final_r = p_src[pos + 1];
}
- if (sizeof(Depth) == 1) { /* conditions will not exist anymore when compiled! */
+ if constexpr (sizeof(Depth) == 1) { /* conditions will not exist anymore when compiled! */
final <<= 8;
if (is_stereo) {
final_r <<= 8;
@@ -194,7 +194,7 @@ void AudioStreamPlaybackWAV::do_resample(const Depth *p_src, AudioFrame *p_dst,
next = p_src[pos + 1];
}
- if (sizeof(Depth) == 1) {
+ if constexpr (sizeof(Depth) == 1) {
next <<= 8;
if (is_stereo) {
next_r <<= 8;
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 869d582935..f03e3813cc 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -43,6 +43,8 @@
#include "modules/svg/image_loader_svg.h"
#endif
+static const int default_font_size = 16;
+
static float scale = 1.0;
static const int default_margin = 4;
diff --git a/scene/resources/default_theme/default_theme.h b/scene/resources/default_theme/default_theme.h
index 003934ce90..5243bcefa7 100644
--- a/scene/resources/default_theme/default_theme.h
+++ b/scene/resources/default_theme/default_theme.h
@@ -33,8 +33,6 @@
#include "scene/resources/theme.h"
-const int default_font_size = 16;
-
void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &bold_font, const Ref<Font> &bold_italics_font, const Ref<Font> &italics_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale);
void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPositioning p_font_subpixel = TextServer::SUBPIXEL_POSITIONING_AUTO, TextServer::Hinting p_font_hinting = TextServer::HINTING_LIGHT, TextServer::FontAntialiasing p_font_antialiased = TextServer::FONT_ANTIALIASING_GRAY, bool p_font_msdf = false, bool p_font_generate_mipmaps = false);
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index bbc4029764..6a278f1f39 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -127,16 +127,18 @@ void Font::_invalidate_rids() {
}
bool Font::_is_cyclic(const Ref<Font> &p_f, int p_depth) const {
- ERR_FAIL_COND_V(p_depth > MAX_FALLBACK_DEPTH, false);
+ ERR_FAIL_COND_V(p_depth > MAX_FALLBACK_DEPTH, true);
if (p_f.is_null()) {
return false;
}
+ if (p_f == this) {
+ return true;
+ }
for (int i = 0; i < p_f->fallbacks.size(); i++) {
const Ref<Font> &f = p_f->fallbacks[i];
- if (f == this) {
+ if (_is_cyclic(f, p_depth + 1)) {
return true;
}
- return _is_cyclic(f, p_depth + 1);
}
return false;
}
@@ -147,7 +149,10 @@ void Font::reset_state() {
// Fallbacks.
void Font::set_fallbacks(const TypedArray<Font> &p_fallbacks) {
- ERR_FAIL_COND(_is_cyclic(this, 0));
+ for (int i = 0; i < p_fallbacks.size(); i++) {
+ const Ref<Font> &f = p_fallbacks[i];
+ ERR_FAIL_COND_MSG(_is_cyclic(f, 0), "Cyclic font fallback.");
+ }
for (int i = 0; i < fallbacks.size(); i++) {
Ref<Font> f = fallbacks[i];
if (f.is_valid()) {
@@ -259,7 +264,7 @@ Size2 Font::get_string_size(const String &p_text, HorizontalAlignment p_alignmen
hash = hash_djb2_one_64(p_font_size, hash);
if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator uint32_t(), hash);
+ hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
}
hash = hash_djb2_one_64(p_direction, hash);
hash = hash_djb2_one_64(p_orientation, hash);
@@ -288,8 +293,8 @@ Size2 Font::get_multiline_string_size(const String &p_text, HorizontalAlignment
uint64_t hash = p_text.hash64();
hash = hash_djb2_one_64(p_font_size, hash);
hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_brk_flags.operator uint32_t(), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator uint32_t(), hash);
+ hash = hash_djb2_one_64(p_brk_flags.operator int64_t(), hash);
+ hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
hash = hash_djb2_one_64(p_direction, hash);
hash = hash_djb2_one_64(p_orientation, hash);
@@ -318,7 +323,7 @@ void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_t
hash = hash_djb2_one_64(p_font_size, hash);
if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator uint32_t(), hash);
+ hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
}
hash = hash_djb2_one_64(p_direction, hash);
hash = hash_djb2_one_64(p_orientation, hash);
@@ -354,8 +359,8 @@ void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const S
uint64_t hash = p_text.hash64();
hash = hash_djb2_one_64(p_font_size, hash);
hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_brk_flags.operator uint32_t(), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator uint32_t(), hash);
+ hash = hash_djb2_one_64(p_brk_flags.operator int64_t(), hash);
+ hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
hash = hash_djb2_one_64(p_direction, hash);
hash = hash_djb2_one_64(p_orientation, hash);
@@ -391,7 +396,7 @@ void Font::draw_string_outline(RID p_canvas_item, const Point2 &p_pos, const Str
hash = hash_djb2_one_64(p_font_size, hash);
if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator uint32_t(), hash);
+ hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
}
hash = hash_djb2_one_64(p_direction, hash);
hash = hash_djb2_one_64(p_orientation, hash);
@@ -427,8 +432,8 @@ void Font::draw_multiline_string_outline(RID p_canvas_item, const Point2 &p_pos,
uint64_t hash = p_text.hash64();
hash = hash_djb2_one_64(p_font_size, hash);
hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_brk_flags.operator uint32_t(), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator uint32_t(), hash);
+ hash = hash_djb2_one_64(p_brk_flags.operator int64_t(), hash);
+ hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
hash = hash_djb2_one_64(p_direction, hash);
hash = hash_djb2_one_64(p_orientation, hash);
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index c1e30dd93c..838927e34f 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -3123,8 +3123,6 @@ bool StandardMaterial3D::_set(const StringName &p_name, const Variant &p_value)
WARN_PRINT("Godot 3.x SpatialMaterial remapped parameter not found: " + String(p_name));
return true;
}
-
- return false;
}
#endif // DISABLE_DEPRECATED
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index d53dc1a8fc..15678c9281 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -38,6 +38,7 @@
#include "scene/resources/bit_map.h"
#include "scene/resources/mesh.h"
#include "servers/camera/camera_feed.h"
+
int Texture2D::get_width() const {
int ret;
if (GDVIRTUAL_REQUIRED_CALL(_get_width, ret)) {
@@ -3105,7 +3106,7 @@ Error CompressedTextureLayered::_load_data(const String &p_path, Vector<Ref<Imag
uint32_t layer_count = f->get_32(); //layer count
uint32_t type = f->get_32(); //layer count
- ERR_FAIL_COND_V(type != layered_type, ERR_INVALID_DATA);
+ ERR_FAIL_COND_V((int)type != layered_type, ERR_INVALID_DATA);
uint32_t df = f->get_32(); //data format
mipmap_limit = int(f->get_32());
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 9138a82ba8..ae83e2136f 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -1537,7 +1537,6 @@ Vector<Point2> TileSet::get_terrain_polygon(int p_terrain_set) {
}
return _get_half_offset_terrain_polygon(tile_size, overlap, tile_offset_axis);
}
- return Vector<Point2>();
}
Vector<Point2> TileSet::get_terrain_peering_bit_polygon(int p_terrain_set, TileSet::CellNeighbor p_bit) {
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 262dbe28ed..320889679d 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -2763,6 +2763,9 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "light", "LIGHT" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "light_color", "LIGHT_COLOR" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_position", "LIGHT_POSITION" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_direction", "LIGHT_DIRECTION" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_BOOLEAN, "light_is_directional", "LIGHT_IS_DIRECTIONAL" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_energy", "LIGHT_ENERGY" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_vertex", "LIGHT_VERTEX" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "shadow", "SHADOW_MODULATE" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" },
diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp
index bdfbb59fa6..df6abe161e 100644
--- a/scene/resources/visual_shader_particle_nodes.cpp
+++ b/scene/resources/visual_shader_particle_nodes.cpp
@@ -1130,31 +1130,38 @@ VisualShaderNodeParticleAccelerator::VisualShaderNodeParticleAccelerator() {
// VisualShaderNodeParticleOutput
String VisualShaderNodeParticleOutput::get_caption() const {
- if (shader_type == VisualShader::TYPE_START) {
- return "StartOutput";
- } else if (shader_type == VisualShader::TYPE_PROCESS) {
- return "ProcessOutput";
- } else if (shader_type == VisualShader::TYPE_COLLIDE) {
- return "CollideOutput";
- } else if (shader_type == VisualShader::TYPE_START_CUSTOM) {
- return "CustomStartOutput";
- } else if (shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
- return "CustomProcessOutput";
+ switch (shader_type) {
+ case VisualShader::TYPE_START:
+ return "StartOutput";
+ case VisualShader::TYPE_PROCESS:
+ return "ProcessOutput";
+ case VisualShader::TYPE_COLLIDE:
+ return "CollideOutput";
+ case VisualShader::TYPE_START_CUSTOM:
+ return "CustomStartOutput";
+ case VisualShader::TYPE_PROCESS_CUSTOM:
+ return "CustomProcessOutput";
+ default:
+ ERR_PRINT(vformat("Unexpected shader_type %d for VisualShaderNodeParticleOutput.", shader_type));
+ return "";
}
- return String();
}
int VisualShaderNodeParticleOutput::get_input_port_count() const {
- if (shader_type == VisualShader::TYPE_START) {
- return 8;
- } else if (shader_type == VisualShader::TYPE_COLLIDE) {
- return 5;
- } else if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
- return 6;
- } else { // TYPE_PROCESS
- return 7;
+ switch (shader_type) {
+ case VisualShader::TYPE_START:
+ return 8;
+ case VisualShader::TYPE_PROCESS:
+ return 7;
+ case VisualShader::TYPE_COLLIDE:
+ return 5;
+ case VisualShader::TYPE_START_CUSTOM:
+ case VisualShader::TYPE_PROCESS_CUSTOM:
+ return 6;
+ default:
+ ERR_PRINT(vformat("Unexpected shader_type %d for VisualShaderNodeParticleOutput.", shader_type));
+ return 0;
}
- return 0;
}
VisualShaderNodeParticleOutput::PortType VisualShaderNodeParticleOutput::get_input_port_type(int p_port) const {
diff --git a/servers/audio/audio_rb_resampler.cpp b/servers/audio/audio_rb_resampler.cpp
index 0cfba17563..adb0dc32ea 100644
--- a/servers/audio/audio_rb_resampler.cpp
+++ b/servers/audio/audio_rb_resampler.cpp
@@ -57,14 +57,14 @@ uint32_t AudioRBResampler::_resample(AudioFrame *p_dest, int p_todo, int32_t p_i
uint32_t pos_next = (pos + 1) & rb_mask;
// since this is a template with a known compile time value (C), conditionals go away when compiling.
- if (C == 1) {
+ if constexpr (C == 1) {
float v0 = rb[pos];
float v0n = rb[pos_next];
v0 += (v0n - v0) * frac;
p_dest[i] = AudioFrame(v0, v0);
}
- if (C == 2) {
+ if constexpr (C == 2) {
float v0 = rb[(pos << 1) + 0];
float v1 = rb[(pos << 1) + 1];
float v0n = rb[(pos_next << 1) + 0];
@@ -76,7 +76,7 @@ uint32_t AudioRBResampler::_resample(AudioFrame *p_dest, int p_todo, int32_t p_i
}
// This will probably never be used, but added anyway
- if (C == 4) {
+ if constexpr (C == 4) {
float v0 = rb[(pos << 2) + 0];
float v1 = rb[(pos << 2) + 1];
float v0n = rb[(pos_next << 2) + 0];
@@ -86,7 +86,7 @@ uint32_t AudioRBResampler::_resample(AudioFrame *p_dest, int p_todo, int32_t p_i
p_dest[i] = AudioFrame(v0, v1);
}
- if (C == 6) {
+ if constexpr (C == 6) {
float v0 = rb[(pos * 6) + 0];
float v1 = rb[(pos * 6) + 1];
float v0n = rb[(pos_next * 6) + 0];
diff --git a/servers/audio/effects/audio_effect_filter.cpp b/servers/audio/effects/audio_effect_filter.cpp
index a9409076cd..68f8e334df 100644
--- a/servers/audio/effects/audio_effect_filter.cpp
+++ b/servers/audio/effects/audio_effect_filter.cpp
@@ -36,13 +36,13 @@ void AudioEffectFilterInstance::_process_filter(const AudioFrame *p_src_frames,
for (int i = 0; i < p_frame_count; i++) {
float f = p_src_frames[i].l;
filter_process[0][0].process_one(f);
- if (S > 1) {
+ if constexpr (S > 1) {
filter_process[0][1].process_one(f);
}
- if (S > 2) {
+ if constexpr (S > 2) {
filter_process[0][2].process_one(f);
}
- if (S > 3) {
+ if constexpr (S > 3) {
filter_process[0][3].process_one(f);
}
@@ -52,13 +52,13 @@ void AudioEffectFilterInstance::_process_filter(const AudioFrame *p_src_frames,
for (int i = 0; i < p_frame_count; i++) {
float f = p_src_frames[i].r;
filter_process[1][0].process_one(f);
- if (S > 1) {
+ if constexpr (S > 1) {
filter_process[1][1].process_one(f);
}
- if (S > 2) {
+ if constexpr (S > 2) {
filter_process[1][2].process_one(f);
}
- if (S > 3) {
+ if constexpr (S > 3) {
filter_process[1][3].process_one(f);
}
diff --git a/servers/audio/effects/audio_stream_generator.cpp b/servers/audio/effects/audio_stream_generator.cpp
index b5f772408d..547b60a317 100644
--- a/servers/audio/effects/audio_stream_generator.cpp
+++ b/servers/audio/effects/audio_stream_generator.cpp
@@ -108,7 +108,7 @@ bool AudioStreamGeneratorPlayback::push_buffer(const PackedVector2Array &p_frame
}
const Vector2 *r = p_frames.ptr();
- if (sizeof(real_t) == 4) {
+ if constexpr (sizeof(real_t) == 4) {
//write directly
buffer.write((const AudioFrame *)r, to_write);
} else {
diff --git a/servers/navigation/navigation_path_query_result_2d.cpp b/servers/navigation/navigation_path_query_result_2d.cpp
index 23f001057b..8a55451e40 100644
--- a/servers/navigation/navigation_path_query_result_2d.cpp
+++ b/servers/navigation/navigation_path_query_result_2d.cpp
@@ -38,9 +38,15 @@ const Vector<Vector2> &NavigationPathQueryResult2D::get_path() const {
return path;
}
+void NavigationPathQueryResult2D::reset() {
+ path.clear();
+}
+
void NavigationPathQueryResult2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_path", "path"), &NavigationPathQueryResult2D::set_path);
ClassDB::bind_method(D_METHOD("get_path"), &NavigationPathQueryResult2D::get_path);
+ ClassDB::bind_method(D_METHOD("reset"), &NavigationPathQueryResult2D::reset);
+
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "path"), "set_path", "get_path");
}
diff --git a/servers/navigation/navigation_path_query_result_2d.h b/servers/navigation/navigation_path_query_result_2d.h
index c98462016e..da251ef32d 100644
--- a/servers/navigation/navigation_path_query_result_2d.h
+++ b/servers/navigation/navigation_path_query_result_2d.h
@@ -45,6 +45,8 @@ protected:
public:
void set_path(const Vector<Vector2> &p_path);
const Vector<Vector2> &get_path() const;
+
+ void reset();
};
#endif // NAVIGATION_PATH_QUERY_RESULT_2D_H
diff --git a/servers/navigation/navigation_path_query_result_3d.cpp b/servers/navigation/navigation_path_query_result_3d.cpp
index 8335d70c4b..1e28352995 100644
--- a/servers/navigation/navigation_path_query_result_3d.cpp
+++ b/servers/navigation/navigation_path_query_result_3d.cpp
@@ -38,9 +38,15 @@ const Vector<Vector3> &NavigationPathQueryResult3D::get_path() const {
return path;
}
+void NavigationPathQueryResult3D::reset() {
+ path.clear();
+}
+
void NavigationPathQueryResult3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_path", "path"), &NavigationPathQueryResult3D::set_path);
ClassDB::bind_method(D_METHOD("get_path"), &NavigationPathQueryResult3D::get_path);
+ ClassDB::bind_method(D_METHOD("reset"), &NavigationPathQueryResult3D::reset);
+
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "path"), "set_path", "get_path");
}
diff --git a/servers/navigation/navigation_path_query_result_3d.h b/servers/navigation/navigation_path_query_result_3d.h
index ff698c285f..fc143ac389 100644
--- a/servers/navigation/navigation_path_query_result_3d.h
+++ b/servers/navigation/navigation_path_query_result_3d.h
@@ -45,6 +45,8 @@ protected:
public:
void set_path(const Vector<Vector3> &p_path);
const Vector<Vector3> &get_path() const;
+
+ void reset();
};
#endif // NAVIGATION_PATH_QUERY_RESULT_3D_H
diff --git a/servers/physics_2d/godot_collision_solver_2d_sat.cpp b/servers/physics_2d/godot_collision_solver_2d_sat.cpp
index 77186d3810..8aa30ad6a4 100644
--- a/servers/physics_2d/godot_collision_solver_2d_sat.cpp
+++ b/servers/physics_2d/godot_collision_solver_2d_sat.cpp
@@ -498,7 +498,7 @@ static void _collision_segment_rectangle(const GodotShape2D *p_a, const Transfor
return;
}
- if (castA) {
+ if constexpr (castA) {
if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, a + p_motion_a))) {
return;
}
@@ -507,7 +507,7 @@ static void _collision_segment_rectangle(const GodotShape2D *p_a, const Transfor
}
}
- if (castB) {
+ if constexpr (castB) {
if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, a - p_motion_b))) {
return;
}
@@ -516,7 +516,7 @@ static void _collision_segment_rectangle(const GodotShape2D *p_a, const Transfor
}
}
- if (castA && castB) {
+ if constexpr (castA && castB) {
if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, a - p_motion_b + p_motion_a))) {
return;
}
@@ -665,21 +665,21 @@ static void _collision_circle_rectangle(const GodotShape2D *p_a, const Transform
}
}
- if (castA) {
+ if constexpr (castA) {
Vector2 sphereofs = sphere + p_motion_a;
if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, binv, sphereofs))) {
return;
}
}
- if (castB) {
+ if constexpr (castB) {
Vector2 sphereofs = sphere - p_motion_b;
if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, binv, sphereofs))) {
return;
}
}
- if (castA && castB) {
+ if constexpr (castA && castB) {
Vector2 sphereofs = sphere - p_motion_b + p_motion_a;
if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, binv, sphereofs))) {
return;
@@ -786,7 +786,7 @@ static void _collision_rectangle_rectangle(const GodotShape2D *p_a, const Transf
return;
}
- if (withMargin) {
+ if constexpr (withMargin) {
Transform2D invA = p_transform_a.affine_inverse();
Transform2D invB = p_transform_b.affine_inverse();
@@ -794,29 +794,29 @@ static void _collision_rectangle_rectangle(const GodotShape2D *p_a, const Transf
return;
}
- if (castA || castB) {
+ if constexpr (castA || castB) {
Transform2D aofs = p_transform_a;
aofs.columns[2] += p_motion_a;
Transform2D bofs = p_transform_b;
bofs.columns[2] += p_motion_b;
- Transform2D aofsinv = aofs.affine_inverse();
- Transform2D bofsinv = bofs.affine_inverse();
+ [[maybe_unused]] Transform2D aofsinv = aofs.affine_inverse();
+ [[maybe_unused]] Transform2D bofsinv = bofs.affine_inverse();
- if (castA) {
+ if constexpr (castA) {
if (!separator.test_axis(rectangle_A->get_box_axis(aofs, aofsinv, rectangle_B, p_transform_b, invB))) {
return;
}
}
- if (castB) {
+ if constexpr (castB) {
if (!separator.test_axis(rectangle_A->get_box_axis(p_transform_a, invA, rectangle_B, bofs, bofsinv))) {
return;
}
}
- if (castA && castB) {
+ if constexpr (castA && castB) {
if (!separator.test_axis(rectangle_A->get_box_axis(aofs, aofsinv, rectangle_B, bofs, bofsinv))) {
return;
}
@@ -871,7 +871,7 @@ static void _collision_rectangle_capsule(const GodotShape2D *p_a, const Transfor
}
}
- if (castA) {
+ if constexpr (castA) {
Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.columns[1] * capsule_dir;
capsule_endpoint -= p_motion_a;
@@ -880,7 +880,7 @@ static void _collision_rectangle_capsule(const GodotShape2D *p_a, const Transfor
}
}
- if (castB) {
+ if constexpr (castB) {
Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.columns[1] * capsule_dir;
capsule_endpoint += p_motion_b;
@@ -889,7 +889,7 @@ static void _collision_rectangle_capsule(const GodotShape2D *p_a, const Transfor
}
}
- if (castA && castB) {
+ if constexpr (castA && castB) {
Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.columns[1] * capsule_dir;
capsule_endpoint -= p_motion_a;
capsule_endpoint += p_motion_b;
@@ -931,7 +931,7 @@ static void _collision_rectangle_convex_polygon(const GodotShape2D *p_a, const T
//convex faces
Transform2D boxinv;
- if (withMargin) {
+ if constexpr (withMargin) {
boxinv = p_transform_a.affine_inverse();
}
for (int i = 0; i < convex_B->get_point_count(); i++) {
@@ -939,22 +939,22 @@ static void _collision_rectangle_convex_polygon(const GodotShape2D *p_a, const T
return;
}
- if (withMargin) {
+ if constexpr (withMargin) {
//all points vs all points need to be tested if margin exist
if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, p_transform_b.xform(convex_B->get_point(i))))) {
return;
}
- if (castA) {
+ if constexpr (castA) {
if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, p_transform_b.xform(convex_B->get_point(i)) - p_motion_a))) {
return;
}
}
- if (castB) {
+ if constexpr (castB) {
if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, p_transform_b.xform(convex_B->get_point(i)) + p_motion_b))) {
return;
}
}
- if (castA && castB) {
+ if constexpr (castA && castB) {
if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, p_transform_b.xform(convex_B->get_point(i)) + p_motion_b - p_motion_a))) {
return;
}
diff --git a/servers/physics_2d/godot_space_2d.cpp b/servers/physics_2d/godot_space_2d.cpp
index afcc5af951..a82d7dbbc4 100644
--- a/servers/physics_2d/godot_space_2d.cpp
+++ b/servers/physics_2d/godot_space_2d.cpp
@@ -129,8 +129,8 @@ bool GodotPhysicsDirectSpaceState2D::intersect_ray(const RayParameters &p_parame
bool collided = false;
Vector2 res_point, res_normal;
- int res_shape;
- const GodotCollisionObject2D *res_obj;
+ int res_shape = -1;
+ const GodotCollisionObject2D *res_obj = nullptr;
real_t min_d = 1e10;
for (int i = 0; i < amount; i++) {
@@ -190,6 +190,7 @@ bool GodotPhysicsDirectSpaceState2D::intersect_ray(const RayParameters &p_parame
if (!collided) {
return false;
}
+ ERR_FAIL_NULL_V(res_obj, false); // Shouldn't happen but silences warning.
r_result.collider_id = res_obj->get_instance_id();
if (r_result.collider_id.is_valid()) {
@@ -1036,8 +1037,6 @@ void *GodotSpace2D::_broadphase_pair(GodotCollisionObject2D *A, int p_subindex_A
GodotBodyPair2D *b = memnew(GodotBodyPair2D(static_cast<GodotBody2D *>(A), p_subindex_A, static_cast<GodotBody2D *>(B), p_subindex_B));
return b;
}
-
- return nullptr;
}
void GodotSpace2D::_broadphase_unpair(GodotCollisionObject2D *A, int p_subindex_A, GodotCollisionObject2D *B, int p_subindex_B, void *p_data, void *p_self) {
diff --git a/servers/physics_3d/godot_shape_3d.cpp b/servers/physics_3d/godot_shape_3d.cpp
index 5e310670a5..5574be20b7 100644
--- a/servers/physics_3d/godot_shape_3d.cpp
+++ b/servers/physics_3d/godot_shape_3d.cpp
@@ -735,29 +735,6 @@ void GodotCylinderShape3D::get_supports(const Vector3 &p_normal, int p_max, Vect
r_amount = 1;
r_type = FEATURE_POINT;
r_supports[0] = get_support(p_normal);
- return;
-
- Vector3 n = p_normal;
- real_t h = n.y * Math::sqrt(0.25 * height * height + radius * radius);
- if (Math::abs(h) > 1.0) {
- // Top or bottom surface.
- n.y = (n.y > 0.0) ? height * 0.5 : -height * 0.5;
- } else {
- // Lateral surface.
- n.y = height * 0.5 * h;
- }
-
- real_t s = Math::sqrt(n.x * n.x + n.z * n.z);
- if (Math::is_zero_approx(s)) {
- n.x = 0.0;
- n.z = 0.0;
- } else {
- real_t scaled_radius = radius / s;
- n.x = n.x * scaled_radius;
- n.z = n.z * scaled_radius;
- }
-
- r_supports[0] = n;
}
}
diff --git a/servers/physics_3d/godot_space_3d.cpp b/servers/physics_3d/godot_space_3d.cpp
index 76d59202c9..c23485279d 100644
--- a/servers/physics_3d/godot_space_3d.cpp
+++ b/servers/physics_3d/godot_space_3d.cpp
@@ -120,8 +120,8 @@ bool GodotPhysicsDirectSpaceState3D::intersect_ray(const RayParameters &p_parame
bool collided = false;
Vector3 res_point, res_normal;
- int res_shape;
- const GodotCollisionObject3D *res_obj;
+ int res_shape = -1;
+ const GodotCollisionObject3D *res_obj = nullptr;
real_t min_d = 1e10;
for (int i = 0; i < amount; i++) {
@@ -185,6 +185,7 @@ bool GodotPhysicsDirectSpaceState3D::intersect_ray(const RayParameters &p_parame
if (!collided) {
return false;
}
+ ERR_FAIL_NULL_V(res_obj, false); // Shouldn't happen but silences warning.
r_result.collider_id = res_obj->get_instance_id();
if (r_result.collider_id.is_valid()) {
diff --git a/servers/rendering/renderer_rd/environment/fog.cpp b/servers/rendering/renderer_rd/environment/fog.cpp
index a41552cd5c..3390e9cf64 100644
--- a/servers/rendering/renderer_rd/environment/fog.cpp
+++ b/servers/rendering/renderer_rd/environment/fog.cpp
@@ -122,8 +122,6 @@ AABB Fog::fog_volume_get_aabb(RID p_fog_volume) const {
return AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
}
}
-
- return AABB();
}
Vector3 Fog::fog_volume_get_extents(RID p_fog_volume) const {
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 35953a7120..332e511ff0 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -276,7 +276,7 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
SceneState::PushConstant push_constant;
- if (p_pass_mode == PASS_MODE_DEPTH_MATERIAL) {
+ if constexpr (p_pass_mode == PASS_MODE_DEPTH_MATERIAL) {
push_constant.uv_offset = Math::make_half_float(p_params->uv_offset.y) << 16;
push_constant.uv_offset |= Math::make_half_float(p_params->uv_offset.x);
} else {
@@ -355,7 +355,7 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
uint32_t pipeline_color_pass_flags = 0;
uint32_t pipeline_specialization = 0;
- if (p_pass_mode == PASS_MODE_COLOR) {
+ if constexpr (p_pass_mode == PASS_MODE_COLOR) {
if (element_info.uses_softshadow) {
pipeline_specialization |= SceneShaderForwardClustered::SHADER_SPECIALIZATION_SOFT_SHADOWS;
}
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 0210151420..bbb53f7b97 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -2512,6 +2512,8 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
actions.renames["VERTEX_ID"] = "gl_VertexIndex";
actions.renames["LIGHT_POSITION"] = "light_position";
+ actions.renames["LIGHT_DIRECTION"] = "light_direction";
+ actions.renames["LIGHT_IS_DIRECTIONAL"] = "is_directional";
actions.renames["LIGHT_COLOR"] = "light_color";
actions.renames["LIGHT_ENERGY"] = "light_energy";
actions.renames["LIGHT"] = "light";
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index ac1daad05c..667d910a69 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -282,8 +282,6 @@ Ref<Image> RendererSceneRenderRD::environment_bake_panorama(RID p_env, bool p_ba
panorama->fill(panorama_color);
return panorama;
}
-
- return Ref<Image>();
}
////////////////////////////////////////////////////////////
diff --git a/servers/rendering/renderer_rd/shaders/canvas.glsl b/servers/rendering/renderer_rd/shaders/canvas.glsl
index f24d90a032..45dc63aa17 100644
--- a/servers/rendering/renderer_rd/shaders/canvas.glsl
+++ b/servers/rendering/renderer_rd/shaders/canvas.glsl
@@ -313,6 +313,14 @@ vec4 light_compute(
vec2 uv,
vec4 color, bool is_directional) {
vec4 light = vec4(0.0);
+ vec3 light_direction = vec3(0.0);
+
+ if (is_directional) {
+ light_direction = normalize(mix(vec3(light_position.xy, 0.0), vec3(0, 0, 1), light_position.z));
+ light_position = vec3(0.0);
+ } else {
+ light_direction = normalize(light_position - light_vertex);
+ }
#CODE : LIGHT
@@ -686,7 +694,6 @@ void main() {
vec3 light_pos = vec3(light_array.data[light_base].position, light_array.data[light_base].height);
vec3 pos = light_vertex;
vec3 light_vec = normalize(light_pos - pos);
- float cNdotL = max(0.0, dot(normal, light_vec));
light_color.rgb = light_normal_compute(light_vec, normal, base_color, light_color.rgb, specular_shininess, specular_shininess_used);
}
diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
index 424d2d3c7a..07d682bcc1 100644
--- a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
@@ -1874,8 +1874,6 @@ AABB ParticlesStorage::particles_collision_get_aabb(RID p_particles_collision) c
return aabb;
}
}
-
- return AABB();
}
Vector3 ParticlesStorage::particles_collision_get_extents(RID p_particles_collision) const {
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 6754d84cd4..a92292209f 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -4396,8 +4396,6 @@ bool ShaderLanguage::_is_operator_assign(Operator p_op) const {
default:
return false;
}
-
- return false;
}
bool ShaderLanguage::_validate_varying_assign(ShaderNode::Varying &p_varying, String *r_message) {
@@ -5344,8 +5342,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
last_type = IDENTIFIER_MAX;
_set_tkpos(pos);
- DataType data_type;
- IdentifierType ident_type;
+ DataType data_type = TYPE_MAX;
+ IdentifierType ident_type = IDENTIFIER_MAX;
int array_size = 0;
StringName struct_name;
bool is_local = false;
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index e9f8c3b289..1e302f5805 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -483,7 +483,7 @@ public:
int array_size = 0;
union Value {
- bool boolean;
+ bool boolean = false;
float real;
int32_t sint;
uint32_t uint;
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp
index cd063f91ac..11799c8fde 100644
--- a/servers/rendering/shader_types.cpp
+++ b/servers/rendering/shader_types.cpp
@@ -297,6 +297,9 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_CANVAS_ITEM].functions["light"].built_ins["SPECULAR_SHININESS"] = constt(ShaderLanguage::TYPE_VEC4);
shader_modes[RS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_COLOR"] = constt(ShaderLanguage::TYPE_VEC4);
shader_modes[RS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_POSITION"] = constt(ShaderLanguage::TYPE_VEC3);
+ shader_modes[RS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_DIRECTION"] = constt(ShaderLanguage::TYPE_VEC3);
+ shader_modes[RS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_ENERGY"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_IS_DIRECTIONAL"] = constt(ShaderLanguage::TYPE_BOOL);
shader_modes[RS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_VERTEX"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[RS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT"] = ShaderLanguage::TYPE_VEC4;
shader_modes[RS::SHADER_CANVAS_ITEM].functions["light"].built_ins["SHADOW_MODULATE"] = ShaderLanguage::TYPE_VEC4;
diff --git a/thirdparty/README.md b/thirdparty/README.md
index b5775db38a..ac97d9c2a2 100644
--- a/thirdparty/README.md
+++ b/thirdparty/README.md
@@ -378,8 +378,8 @@ Files extracted from upstream repository:
- `minimp3_ex.h`
- `LICENSE`
-Some changes have been made in order to fix Windows on ARM build errors.
-They are marked with `// -- GODOT start --` and `// -- GODOT end --`
+Some changes have been made in order to fix Windows on ARM build errors, and
+to solve some MSVC warnings. See the patches in the `patches` directory.
## miniupnpc
diff --git a/thirdparty/minimp3/minimp3_ex.h b/thirdparty/minimp3/minimp3_ex.h
index 2871705df3..2b207a25a7 100644
--- a/thirdparty/minimp3/minimp3_ex.h
+++ b/thirdparty/minimp3/minimp3_ex.h
@@ -377,7 +377,7 @@ int mp3dec_load_cb(mp3dec_t *dec, mp3dec_io_t *io, uint8_t *buf, size_t buf_size
samples = hdr_frame_samples(hdr)*frame_info.channels;
if (3 != frame_info.layer)
break;
- int ret = mp3dec_check_vbrtag(hdr, frame_size, &frames, &delay, &padding);
+ ret = mp3dec_check_vbrtag(hdr, frame_size, &frames, &delay, &padding);
if (ret > 0)
{
padding *= frame_info.channels;
@@ -529,7 +529,8 @@ int mp3dec_iterate_buf(const uint8_t *buf, size_t buf_size, MP3D_ITERATE_CB call
if (callback)
{
- if ((ret = callback(user_data, hdr, frame_size, free_format_bytes, buf_size, hdr - orig_buf, &frame_info)))
+ ret = callback(user_data, hdr, frame_size, free_format_bytes, buf_size, hdr - orig_buf, &frame_info);
+ if (ret != 0)
return ret;
}
buf += frame_size;
@@ -562,7 +563,7 @@ int mp3dec_iterate_cb(mp3dec_io_t *io, uint8_t *buf, size_t buf_size, MP3D_ITERA
readed += id3v2size;
} else
{
- size_t readed = io->read(buf + MINIMP3_ID3_DETECT_SIZE, buf_size - MINIMP3_ID3_DETECT_SIZE, io->read_data);
+ readed = io->read(buf + MINIMP3_ID3_DETECT_SIZE, buf_size - MINIMP3_ID3_DETECT_SIZE, io->read_data);
if (readed > (buf_size - MINIMP3_ID3_DETECT_SIZE))
return MP3D_E_IOERROR;
filled += readed;
@@ -590,7 +591,8 @@ int mp3dec_iterate_cb(mp3dec_io_t *io, uint8_t *buf, size_t buf_size, MP3D_ITERA
readed += i;
if (callback)
{
- if ((ret = callback(user_data, hdr, frame_size, free_format_bytes, filled - consumed, readed, &frame_info)))
+ ret = callback(user_data, hdr, frame_size, free_format_bytes, filled - consumed, readed, &frame_info);
+ if (ret != 0)
return ret;
}
readed += frame_size;
@@ -600,7 +602,7 @@ int mp3dec_iterate_cb(mp3dec_io_t *io, uint8_t *buf, size_t buf_size, MP3D_ITERA
memmove(buf, buf + consumed, filled - consumed);
filled -= consumed;
consumed = 0;
- size_t readed = io->read(buf + filled, buf_size - filled, io->read_data);
+ readed = io->read(buf + filled, buf_size - filled, io->read_data);
if (readed > (buf_size - filled))
return MP3D_E_IOERROR;
if (readed != (buf_size - filled))
diff --git a/thirdparty/minimp3/patches/msvc-arm-fix.patch b/thirdparty/minimp3/patches/msvc-arm-fix.patch
new file mode 100644
index 0000000000..bca915aceb
--- /dev/null
+++ b/thirdparty/minimp3/patches/msvc-arm-fix.patch
@@ -0,0 +1,43 @@
+diff --git a/thirdparty/minimp3/minimp3.h b/thirdparty/minimp3/minimp3.h
+index 3220ae1a85..2a9975cc86 100644
+--- a/thirdparty/minimp3/minimp3.h
++++ b/thirdparty/minimp3/minimp3.h
+@@ -1566,7 +1566,18 @@ static void mp3d_synth(float *xl, mp3d_sample_t *dstl, int nch, float *lins)
+
+ #else /* MINIMP3_FLOAT_OUTPUT */
+
++// -- GODOT start --
++#if defined(_MSC_VER) && (defined(_M_ARM64) || defined(_M_ARM64EC) || defined(_M_ARM))
++ static f4 g_scale;
++ g_scale = vsetq_lane_f32(1.0f/32768.0f, g_scale, 0);
++ g_scale = vsetq_lane_f32(1.0f/32768.0f, g_scale, 1);
++ g_scale = vsetq_lane_f32(1.0f/32768.0f, g_scale, 2);
++ g_scale = vsetq_lane_f32(1.0f/32768.0f, g_scale, 3);
++#else
+ static const f4 g_scale = { 1.0f/32768.0f, 1.0f/32768.0f, 1.0f/32768.0f, 1.0f/32768.0f };
++#endif
++// -- GODOT end --
++
+ a = VMUL(a, g_scale);
+ b = VMUL(b, g_scale);
+ #if HAVE_SSE
+@@ -1813,7 +1824,19 @@ void mp3dec_f32_to_s16(const float *in, int16_t *out, int num_samples)
+ int aligned_count = num_samples & ~7;
+ for(; i < aligned_count; i += 8)
+ {
++
++// -- GODOT start --
++#if defined(_MSC_VER) && (defined(_M_ARM64) || defined(_M_ARM64EC) || defined(_M_ARM))
++ static f4 g_scale;
++ g_scale = vsetq_lane_f32(32768.0f, g_scale, 0);
++ g_scale = vsetq_lane_f32(32768.0f, g_scale, 1);
++ g_scale = vsetq_lane_f32(32768.0f, g_scale, 2);
++ g_scale = vsetq_lane_f32(32768.0f, g_scale, 3);
++#else
+ static const f4 g_scale = { 32768.0f, 32768.0f, 32768.0f, 32768.0f };
++#endif
++// -- GODOT end --
++
+ f4 a = VMUL(VLD(&in[i ]), g_scale);
+ f4 b = VMUL(VLD(&in[i+4]), g_scale);
+ #if HAVE_SSE
diff --git a/thirdparty/minimp3/patches/msvc-warnings-fixes.patch b/thirdparty/minimp3/patches/msvc-warnings-fixes.patch
new file mode 100644
index 0000000000..d186d6c6f7
--- /dev/null
+++ b/thirdparty/minimp3/patches/msvc-warnings-fixes.patch
@@ -0,0 +1,51 @@
+diff --git a/thirdparty/minimp3/minimp3_ex.h b/thirdparty/minimp3/minimp3_ex.h
+index 2871705df3..2b207a25a7 100644
+--- a/thirdparty/minimp3/minimp3_ex.h
++++ b/thirdparty/minimp3/minimp3_ex.h
+@@ -377,7 +377,7 @@ int mp3dec_load_cb(mp3dec_t *dec, mp3dec_io_t *io, uint8_t *buf, size_t buf_size
+ samples = hdr_frame_samples(hdr)*frame_info.channels;
+ if (3 != frame_info.layer)
+ break;
+- int ret = mp3dec_check_vbrtag(hdr, frame_size, &frames, &delay, &padding);
++ ret = mp3dec_check_vbrtag(hdr, frame_size, &frames, &delay, &padding);
+ if (ret > 0)
+ {
+ padding *= frame_info.channels;
+@@ -529,7 +529,8 @@ int mp3dec_iterate_buf(const uint8_t *buf, size_t buf_size, MP3D_ITERATE_CB call
+
+ if (callback)
+ {
+- if ((ret = callback(user_data, hdr, frame_size, free_format_bytes, buf_size, hdr - orig_buf, &frame_info)))
++ ret = callback(user_data, hdr, frame_size, free_format_bytes, buf_size, hdr - orig_buf, &frame_info);
++ if (ret != 0)
+ return ret;
+ }
+ buf += frame_size;
+@@ -562,7 +563,7 @@ int mp3dec_iterate_cb(mp3dec_io_t *io, uint8_t *buf, size_t buf_size, MP3D_ITERA
+ readed += id3v2size;
+ } else
+ {
+- size_t readed = io->read(buf + MINIMP3_ID3_DETECT_SIZE, buf_size - MINIMP3_ID3_DETECT_SIZE, io->read_data);
++ readed = io->read(buf + MINIMP3_ID3_DETECT_SIZE, buf_size - MINIMP3_ID3_DETECT_SIZE, io->read_data);
+ if (readed > (buf_size - MINIMP3_ID3_DETECT_SIZE))
+ return MP3D_E_IOERROR;
+ filled += readed;
+@@ -590,7 +591,8 @@ int mp3dec_iterate_cb(mp3dec_io_t *io, uint8_t *buf, size_t buf_size, MP3D_ITERA
+ readed += i;
+ if (callback)
+ {
+- if ((ret = callback(user_data, hdr, frame_size, free_format_bytes, filled - consumed, readed, &frame_info)))
++ ret = callback(user_data, hdr, frame_size, free_format_bytes, filled - consumed, readed, &frame_info);
++ if (ret != 0)
+ return ret;
+ }
+ readed += frame_size;
+@@ -600,7 +602,7 @@ int mp3dec_iterate_cb(mp3dec_io_t *io, uint8_t *buf, size_t buf_size, MP3D_ITERA
+ memmove(buf, buf + consumed, filled - consumed);
+ filled -= consumed;
+ consumed = 0;
+- size_t readed = io->read(buf + filled, buf_size - filled, io->read_data);
++ readed = io->read(buf + filled, buf_size - filled, io->read_data);
+ if (readed > (buf_size - filled))
+ return MP3D_E_IOERROR;
+ if (readed != (buf_size - filled))