diff options
-rw-r--r-- | editor/editor_themes.cpp | 2 | ||||
-rw-r--r-- | modules/mobile_vr/doc_classes/MobileVRInterface.xml | 11 | ||||
-rw-r--r-- | modules/mobile_vr/mobile_vr_interface.cpp | 13 | ||||
-rw-r--r-- | modules/mobile_vr/mobile_vr_interface.h | 3 | ||||
-rw-r--r-- | scene/animation/animation_blend_tree.cpp | 1 | ||||
-rw-r--r-- | servers/visual/visual_server_viewport.cpp | 4 |
6 files changed, 30 insertions, 4 deletions
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 335e3fcd29..0869f6ce77 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -204,7 +204,7 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = } // generate thumb files with the given thumb size - bool force_filter = !(p_thumb_size == 64 && p_thumb_size == 32); // we don't need filter with original resolution + bool force_filter = p_thumb_size != 64 && p_thumb_size != 32; // we don't need filter with original resolution if (p_thumb_size >= 64) { float scale = (float)p_thumb_size / 64.0 * EDSCALE; for (int i = 0; i < editor_bg_thumbs_count; i++) { diff --git a/modules/mobile_vr/doc_classes/MobileVRInterface.xml b/modules/mobile_vr/doc_classes/MobileVRInterface.xml index 0a75ad4784..dbebaae38d 100644 --- a/modules/mobile_vr/doc_classes/MobileVRInterface.xml +++ b/modules/mobile_vr/doc_classes/MobileVRInterface.xml @@ -5,7 +5,13 @@ </brief_description> <description> This is a generic mobile VR implementation where you need to provide details about the phone and HMD used. It does not rely on any existing framework. This is the most basic interface we have. For the best effect you do need a mobile phone with a gyroscope and accelerometer. - Note that even though there is no positional tracking the camera will assume the headset is at a height of 1.85 meters. + Note that even though there is no positional tracking the camera will assume the headset is at a height of 1.85 meters, you can change this by setting [member eye_height]. + You can initialise this interface as follows: + [codeblock] + var interface = ARVRServer.find_interface("Native mobile") + if interface and interface.initialize(): + get_viewport().arvr = true + [/codeblock] </description> <tutorials> </tutorials> @@ -20,6 +26,9 @@ <member name="display_width" type="float" setter="set_display_width" getter="get_display_width"> The width of the display in centimeters. </member> + <member name="eye_height" type="float" setter="set_eye_height" getter="get_eye_height"> + The height at which the camera is placed in relation to the ground (i.e. [ARVROrigin] node). + </member> <member name="iod" type="float" setter="set_iod" getter="get_iod"> The interocular distance, also known as the interpupillary distance. The distance between the pupils of the left and right eye. </member> diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp index b4fbd417d7..dc7ed03548 100644 --- a/modules/mobile_vr/mobile_vr_interface.cpp +++ b/modules/mobile_vr/mobile_vr_interface.cpp @@ -200,6 +200,9 @@ void MobileVRInterface::set_position_from_sensors() { }; void MobileVRInterface::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_eye_height", "eye_height"), &MobileVRInterface::set_eye_height); + ClassDB::bind_method(D_METHOD("get_eye_height"), &MobileVRInterface::get_eye_height); + ClassDB::bind_method(D_METHOD("set_iod", "iod"), &MobileVRInterface::set_iod); ClassDB::bind_method(D_METHOD("get_iod"), &MobileVRInterface::get_iod); @@ -218,6 +221,7 @@ void MobileVRInterface::_bind_methods() { ClassDB::bind_method(D_METHOD("set_k2", "k"), &MobileVRInterface::set_k2); ClassDB::bind_method(D_METHOD("get_k2"), &MobileVRInterface::get_k2); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "eye_height", PROPERTY_HINT_RANGE, "0.0,3.0,0.1"), "set_eye_height", "get_eye_height"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "iod", PROPERTY_HINT_RANGE, "4.0,10.0,0.1"), "set_iod", "get_iod"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "display_width", PROPERTY_HINT_RANGE, "5.0,25.0,0.1"), "set_display_width", "get_display_width"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "display_to_lens", PROPERTY_HINT_RANGE, "5.0,25.0,0.1"), "set_display_to_lens", "get_display_to_lens"); @@ -226,6 +230,14 @@ void MobileVRInterface::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "k2", PROPERTY_HINT_RANGE, "0.1,10.0,0.0001"), "set_k2", "get_k2"); } +void MobileVRInterface::set_eye_height(const real_t p_eye_height) { + eye_height = p_eye_height; +} + +real_t MobileVRInterface::get_eye_height() const { + return eye_height; +} + void MobileVRInterface::set_iod(const real_t p_iod) { intraocular_dist = p_iod; }; @@ -328,6 +340,7 @@ Size2 MobileVRInterface::get_render_targetsize() { // we use half our window size Size2 target_size = OS::get_singleton()->get_window_size(); + target_size.x *= 0.5 * oversample; target_size.y *= oversample; diff --git a/modules/mobile_vr/mobile_vr_interface.h b/modules/mobile_vr/mobile_vr_interface.h index adc420ea5f..e595daf16e 100644 --- a/modules/mobile_vr/mobile_vr_interface.h +++ b/modules/mobile_vr/mobile_vr_interface.h @@ -107,6 +107,9 @@ protected: static void _bind_methods(); public: + void set_eye_height(const real_t p_eye_height); + real_t get_eye_height() const; + void set_iod(const real_t p_iod); real_t get_iod() const; diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index 0daa574f72..11ce866690 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -857,6 +857,7 @@ AnimationNodeTransition::AnimationNodeTransition() { time = "time"; current = "current"; prev_current = "prev_current"; + xfade = 0.0; enabled_inputs = 0; for (int i = 0; i < MAX_INPUTS; i++) { diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp index 9ad3e4a308..e7f60c2c1f 100644 --- a/servers/visual/visual_server_viewport.cpp +++ b/servers/visual/visual_server_viewport.cpp @@ -295,8 +295,8 @@ void VisualServerViewport::draw_viewports() { if (vp->use_arvr && arvr_interface.is_valid()) { // override our size, make sure it matches our required size - Size2 size = arvr_interface->get_render_targetsize(); - VSG::storage->render_target_set_size(vp->render_target, size.x, size.y); + vp->size = arvr_interface->get_render_targetsize(); + VSG::storage->render_target_set_size(vp->render_target, vp->size.x, vp->size.y); // render mono or left eye first ARVRInterface::Eyes leftOrMono = arvr_interface->is_stereo() ? ARVRInterface::EYE_LEFT : ARVRInterface::EYE_MONO; |