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-rw-r--r--modules/gdscript/gd_tokenizer.cpp5
-rw-r--r--scene/gui/text_edit.cpp7
2 files changed, 8 insertions, 4 deletions
diff --git a/modules/gdscript/gd_tokenizer.cpp b/modules/gdscript/gd_tokenizer.cpp
index 98ac0f473d..e241eacd4f 100644
--- a/modules/gdscript/gd_tokenizer.cpp
+++ b/modules/gdscript/gd_tokenizer.cpp
@@ -885,6 +885,9 @@ void GDTokenizerText::_advance() {
return;
}
sign_found = true;
+ } else if (GETCHAR(i) == '_') {
+ i++;
+ continue; // Included for readability, shouldn't be a part of the string
} else
break;
@@ -897,7 +900,7 @@ void GDTokenizerText::_advance() {
return;
}
- INCPOS(str.length());
+ INCPOS(i);
if (hexa_found) {
int64_t val = str.hex_to_int64();
_make_constant(val);
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 5d429f9f91..6da34cd263 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -894,17 +894,18 @@ void TextEdit::_notification(int p_what) {
is_hex_notation = false;
}
- // check for dot or 'x' for hex notation in floating point number
- if ((str[j] == '.' || str[j] == 'x') && !in_word && prev_is_number && !is_number) {
+ // check for dot or underscore or 'x' for hex notation in floating point number
+ if ((str[j] == '.' || str[j] == 'x' || str[j] == '_') && !in_word && prev_is_number && !is_number) {
is_number = true;
is_symbol = false;
+ is_char = false;
if (str[j] == 'x' && str[j - 1] == '0') {
is_hex_notation = true;
}
}
- if (!in_word && _is_char(str[j])) {
+ if (!in_word && _is_char(str[j]) && !is_number) {
in_word = true;
}