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-rw-r--r--doc/classes/Particles.xml16
-rw-r--r--doc/classes/Particles2D.xml20
-rw-r--r--doc/classes/ParticlesMaterial.xml68
3 files changed, 102 insertions, 2 deletions
diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml
index e17e60f2bc..1e89d2194c 100644
--- a/doc/classes/Particles.xml
+++ b/doc/classes/Particles.xml
@@ -1,8 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Particles" inherits="GeometryInstance" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ 3D particle emitter.
</brief_description>
<description>
+ 3D particle node used to create a variety of particle systems and effects. [code]Particles[/code] features an emitter that generates some number of particles at a given rate.
+ Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles.
</description>
<tutorials>
</tutorials>
@@ -252,8 +255,10 @@
</methods>
<members>
<member name="amount" type="int" setter="set_amount" getter="get_amount">
+ Number of particles to emit.
</member>
<member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles.DrawOrder">
+ Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. Default value: [code]DRAW_ORDER_INDEX[/code].
</member>
<member name="draw_pass_1" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh">
</member>
@@ -266,36 +271,47 @@
<member name="draw_passes" type="int" setter="set_draw_passes" getter="get_draw_passes">
</member>
<member name="emitting" type="bool" setter="set_emitting" getter="is_emitting">
+ If [code]true[/code] particles are being emitted. Default value: [code]true[/code].
</member>
<member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio">
+ Time ratio between each emission. If [code]0[/code] particles are emitted continuously. If [code]1[/code] all particles are emitted simultaneously. Default value: [code]0[/code].
</member>
<member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps">
</member>
<member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta">
</member>
<member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime">
+ Amount of time each particle will exist. Default value: [code]1[/code].
</member>
<member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates">
+ If [code]true[/code] particles use the parent node's coordinate space. If [code]false[/code] they use global coordinates. Default value: [code]true[/code].
</member>
<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot">
+ If [code]true[/code] only [code]amount[/code] particles will be emitted. Default value: [code]false[/code].
</member>
<member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time">
</member>
<member name="process_material" type="Material" setter="set_process_material" getter="get_process_material">
+ [Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial].
</member>
<member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio">
+ Emission randomness ratio. Default value: [code]0[/code].
</member>
<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale">
+ Speed scaling ratio. Default value: [code]1[/code].
</member>
<member name="visibility_aabb" type="Rect3" setter="set_visibility_aabb" getter="get_visibility_aabb">
</member>
</members>
<constants>
<constant name="DRAW_ORDER_INDEX" value="0">
+ Particles are drawn in the order emitted.
</constant>
<constant name="DRAW_ORDER_LIFETIME" value="1">
+ Particles are drawn in order of remaining lifetime.
</constant>
<constant name="DRAW_ORDER_VIEW_DEPTH" value="2">
+ Particles are drawn in order of depth.
</constant>
<constant name="MAX_DRAW_PASSES" value="4" enum="">
</constant>
diff --git a/doc/classes/Particles2D.xml b/doc/classes/Particles2D.xml
index d837d6eb62..b2c63ea0c3 100644
--- a/doc/classes/Particles2D.xml
+++ b/doc/classes/Particles2D.xml
@@ -1,10 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Particles2D" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
<brief_description>
- 2D Particle emitter
+ 2D particle emitter.
</brief_description>
<description>
- Particles2D is a particle system 2D [Node] that is used to simulate several types of particle effects, such as explosions, rain, snow, fireflies, or other magical-like shinny sparkles. Particles are drawn using impostors, and given their dynamic behavior, the user must provide a visibility bounding box (although helpers to create one automatically exist).
+ 2D particle node used to create a variety of particle systems and effects. [code]Particles2D[/code] features an emitter that generates some number of particles at a given rate.
+ Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles.
</description>
<tutorials>
</tutorials>
@@ -285,46 +286,61 @@
</methods>
<members>
<member name="amount" type="int" setter="set_amount" getter="get_amount">
+ Number of particles to emit.
</member>
<member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles2D.DrawOrder">
+ Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. Default value: [code]DRAW_ORDER_INDEX[/code].
</member>
<member name="emitting" type="bool" setter="set_emitting" getter="is_emitting">
+ If [code]true[/code] particles are being emitted. Default value: [code]true[/code].
</member>
<member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio">
+ Time ratio between each emission. If [code]0[/code] particles are emitted continuously. If [code]1[/code] all particles are emitted simultaneously. Default value: [code]0[/code].
</member>
<member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps">
</member>
<member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta">
</member>
<member name="h_frames" type="int" setter="set_h_frames" getter="get_h_frames">
+ Number of horizontal frames in [code]texture[/code].
</member>
<member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime">
+ Amount of time each particle will exist. Default value: [code]1[/code].
</member>
<member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates">
+ If [code]true[/code] particles use the parent node's coordinate space. If [code]false[/code] they use global coordinates. Default value: [code]true[/code].
</member>
<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
</member>
<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot">
+ If [code]true[/code] only [code]amount[/code] particles will be emitted. Default value: [code]false[/code].
</member>
<member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time">
</member>
<member name="process_material" type="Material" setter="set_process_material" getter="get_process_material">
+ [Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial].
</member>
<member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio">
+ Emission randomness ratio. Default value: [code]0[/code].
</member>
<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale">
+ Speed scaling ratio. Default value: [code]1[/code].
</member>
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
+ Particle texture. If [code]null[/code] particles will be squares.
</member>
<member name="v_frames" type="int" setter="set_v_frames" getter="get_v_frames">
+ Number of vertical frames in [code]texture[/code].
</member>
<member name="visibility_rect" type="Rect2" setter="set_visibility_rect" getter="get_visibility_rect">
</member>
</members>
<constants>
<constant name="DRAW_ORDER_INDEX" value="0">
+ Particles are drawn in the order emitted.
</constant>
<constant name="DRAW_ORDER_LIFETIME" value="1">
+ Particles are drawn in order of remaining lifetime.
</constant>
</constants>
</class>
diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml
index 1767a19a9f..bebdc44b69 100644
--- a/doc/classes/ParticlesMaterial.xml
+++ b/doc/classes/ParticlesMaterial.xml
@@ -1,8 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ParticlesMaterial" inherits="Material" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ Particle properties for [Particles] and [Particles2D] nodes.
</brief_description>
<description>
+ ParticlesMaterial defines particle properties and behavior. It is used in the [code]process_material[/code] of [Particles] and [Particles2D] emitter nodes.
+ Some of this material's properties are applied to each particle when emitted, while others can have a [CurveTexture] applied to vary values over the lifetime of the particle.
</description>
<tutorials>
</tutorials>
@@ -294,152 +297,217 @@
</methods>
<members>
<member name="angle" type="float" setter="set_param" getter="get_param">
+ Initial rotation applied to each particle.
</member>
<member name="angle_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
+ Each particle's rotation will be animated along this [CurveTexture].
</member>
<member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
+ Rotation randomness ratio. Default value: [code]0[/code].
</member>
<member name="angular_velocity" type="float" setter="set_param" getter="get_param">
+ Initial angular velocity applied to each particle.
</member>
<member name="angular_velocity_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
+ Each particle's angular velocity will vary along this [CurveTexture].
</member>
<member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
+ Angular velocity randomness ratio. Default value: [code]0[/code].
</member>
<member name="anim_loop" type="bool" setter="set_flag" getter="get_flag">
+ If [code]true[/code] animation will loop. Default value: [code]false[/code].
</member>
<member name="anim_offset" type="float" setter="set_param" getter="get_param">
+ Particle animation offset.
</member>
<member name="anim_offset_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
+ Each particle's animation offset will vary along this [CurveTexture].
</member>
<member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
+ Animation offset randomness ratio. Default value: [code]0[/code].
</member>
<member name="anim_speed" type="float" setter="set_param" getter="get_param">
+ Particle animation speed.
</member>
<member name="anim_speed_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
+ Each particle's animation speed will vary along this [CurveTexture].
</member>
<member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
+ Animation speed randomness ratio. Default value: [code]0[/code].
</member>
<member name="color" type="Color" setter="set_color" getter="get_color">
+ Each particle's initial color. If the [Particle2D]'s [code]texture[/code] is defined, it will be multiplied by this color.
</member>
<member name="color_ramp" type="Texture" setter="set_color_ramp" getter="get_color_ramp">
+ Each particle's color will vary along this [GradientTexture].
</member>
<member name="damping" type="float" setter="set_param" getter="get_param">
+ The rate at which particles lose velocity.
</member>
<member name="damping_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
+ Damping will vary along this [CurveTexture].
</member>
<member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
+ Damping randomness ratio. Default value: [code]0[/code].
</member>
<member name="emission_box_extents" type="Vector3" setter="set_emission_box_extents" getter="get_emission_box_extents">
+ The box's extents if [code]emission_shape[/code] is set to [code]EMISSION_SHAPE_BOX[/code].
</member>
<member name="emission_color_texture" type="Texture" setter="set_emission_color_texture" getter="get_emission_color_texture">
</member>
<member name="emission_normal_texture" type="Texture" setter="set_emission_normal_texture" getter="get_emission_normal_texture">
</member>
<member name="emission_point_count" type="int" setter="set_emission_point_count" getter="get_emission_point_count">
+ The number of emission points if [code]emission_shape[/code] is set to [code]EMISSION_SHAPE_POINTS[/code] or [code]EMISSION_SHAPE_DIRECTED_POINTS[/code].
</member>
<member name="emission_point_texture" type="Texture" setter="set_emission_point_texture" getter="get_emission_point_texture">
</member>
<member name="emission_shape" type="int" setter="set_emission_shape" getter="get_emission_shape" enum="ParticlesMaterial.EmissionShape">
+ Particles will be emitted inside this region. Use [code]EMISSION_SHAPE_*[/code] constants for values. Default value: [code]EMISSION_SHAPE_POINT[/code].
</member>
<member name="emission_sphere_radius" type="float" setter="set_emission_sphere_radius" getter="get_emission_sphere_radius">
+ The sphere's radius if [code]emission_shape[/code] is set to [code]EMISSION_SHAPE_SPHERE[/code].
</member>
<member name="flag_align_y" type="bool" setter="set_flag" getter="get_flag">
</member>
<member name="flag_disable_z" type="bool" setter="set_flag" getter="get_flag">
+ If [code]true[/code] particles will not move on the z axis. Default value: [code]true[/code] for [Particles2D], [code]false[/code] for [Particles].
</member>
<member name="flag_rotate_y" type="bool" setter="set_flag" getter="get_flag">
</member>
<member name="flatness" type="float" setter="set_flatness" getter="get_flatness">
</member>
<member name="gravity" type="Vector3" setter="set_gravity" getter="get_gravity">
+ Gravity applied to every particle. Default value: [code](0, 98, 0)[/code].
</member>
<member name="hue_variation" type="float" setter="set_param" getter="get_param">
+ Initial hue variation applied to each particle.
</member>
<member name="hue_variation_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
+ Each particle's hue will vary along this [CurveTexture].
</member>
<member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
+ Hue variation randomness ratio. Default value: [code]0[/code].
</member>
<member name="initial_velocity" type="float" setter="set_param" getter="get_param">
+ Initial velocity for each particle.
</member>
<member name="initial_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
+ Initial velocity randomness ratio. Default value: [code]0[/code].
</member>
<member name="linear_accel" type="float" setter="set_param" getter="get_param">
+ Linear acceleration applied to each particle.
</member>
<member name="linear_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
+ Each particle's linear acceleration will vary along this [CurveTexture].
</member>
<member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
+ Linear acceleration randomness ratio. Default value: [code]0[/code].
</member>
<member name="orbit_velocity" type="float" setter="set_param" getter="get_param">
+ Orbital velocity applied to each particle.
</member>
<member name="orbit_velocity_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
+ Each particle's orbital velocity will vary along this [CurveTexture].
</member>
<member name="orbit_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
+ Orbital velocity randomness ratio. Default value: [code]0[/code].
</member>
<member name="radial_accel" type="float" setter="set_param" getter="get_param">
+ Linear acceleration applied to each particle.
</member>
<member name="radial_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
+ Each particle's radial acceleration will vary along this [CurveTexture].
</member>
<member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
+ Radial acceleration randomness ratio. Default value: [code]0[/code].
</member>
<member name="scale" type="float" setter="set_param" getter="get_param">
+ Initial scale applied to each particle.
</member>
<member name="scale_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
+ Each particle's scale will vary along this [CurveTexture].
</member>
<member name="scale_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
+ Scale randomness ratio. Default value: [code]0[/code].
</member>
<member name="spread" type="float" setter="set_spread" getter="get_spread">
+ Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Default value: [code]45[/code].
</member>
<member name="tangential_accel" type="float" setter="set_param" getter="get_param">
+ Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity.
</member>
<member name="tangential_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
+ Each particle's tangential acceleration will vary along this [CurveTexture].
</member>
<member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
+ Tangential acceleration randomness ratio. Default value: [code]0[/code].
</member>
<member name="trail_color_modifier" type="GradientTexture" setter="set_trail_color_modifier" getter="get_trail_color_modifier">
+ Trail particles' color will vary along this [GradientTexture].
</member>
<member name="trail_divisor" type="int" setter="set_trail_divisor" getter="get_trail_divisor">
+ Emitter will emit [code]amount[/code] divided by [code]trail_divisor[/code] particles. The remaining particles will be used as trail(s).
</member>
<member name="trail_size_modifier" type="CurveTexture" setter="set_trail_size_modifier" getter="get_trail_size_modifier">
+ Trail particles' size will vary along this [CurveTexture].
</member>
</members>
<constants>
<constant name="PARAM_INITIAL_LINEAR_VELOCITY" value="0">
+ Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set initial velocity properties.
</constant>
<constant name="PARAM_ANGULAR_VELOCITY" value="1">
+ Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angular velocity properties.
</constant>
<constant name="PARAM_ORBIT_VELOCITY" value="2">
+ Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set orbital_velocity properties.
</constant>
<constant name="PARAM_LINEAR_ACCEL" value="3">
+ Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set linear acceleration properties.
</constant>
<constant name="PARAM_RADIAL_ACCEL" value="4">
+ Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set radial acceleration properties.
</constant>
<constant name="PARAM_TANGENTIAL_ACCEL" value="5">
+ Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set tangential acceleration properties.
</constant>
<constant name="PARAM_DAMPING" value="6">
+ Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set damping properties.
</constant>
<constant name="PARAM_ANGLE" value="7">
+ Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angle properties.
</constant>
<constant name="PARAM_SCALE" value="8">
+ Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set scale properties.
</constant>
<constant name="PARAM_HUE_VARIATION" value="9">
+ Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set hue_variation properties.
</constant>
<constant name="PARAM_ANIM_SPEED" value="10">
+ Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation speed properties.
</constant>
<constant name="PARAM_ANIM_OFFSET" value="11">
+ Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation offset properties.
</constant>
<constant name="PARAM_MAX" value="12">
</constant>
<constant name="FLAG_ALIGN_Y_TO_VELOCITY" value="0">
+ Use with [method set_flag] to set [member flag_align_y].
</constant>
<constant name="FLAG_ROTATE_Y" value="1">
+ Use with [method set_flag] to set [member flag_rotate_y]
</constant>
<constant name="FLAG_MAX" value="4">
</constant>
<constant name="EMISSION_SHAPE_POINT" value="0">
+ All particles will be emitted from a single point.
</constant>
<constant name="EMISSION_SHAPE_SPHERE" value="1">
+ Particles will be emitted in the volume of a sphere.
</constant>
<constant name="EMISSION_SHAPE_BOX" value="2">
+ Particles will be emitted in the volume of a box.
</constant>
<constant name="EMISSION_SHAPE_POINTS" value="3">
</constant>