diff options
362 files changed, 8951 insertions, 5133 deletions
@@ -66,6 +66,7 @@ Juan Linietsky <reduzio@gmail.com> <red@kyoko> Julian Murgia <the.straton@gmail.com> Kanabenki <lucien.menassol@gmail.com> <18357657+Kanabenki@users.noreply.github.com> Kelly Thomas <kelly.thomas@hotmail.com.au> +Kongfa Waroros <gongpha@hotmail.com> K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> Leon Krause <lk@leonkrause.com> <eska@eska.me> Leon Krause <lk@leonkrause.com> <eska014@users.noreply.github.com> diff --git a/AUTHORS.md b/AUTHORS.md index 8c26d2892b..7c5eb0c56b 100644 --- a/AUTHORS.md +++ b/AUTHORS.md @@ -100,6 +100,7 @@ name is available. James Buck (jbuck3) Jérôme Gully (Nutriz) Jia Jun Chai (SkyLucilfer) + jmb462 Joan Fons Sanchez (JFonS) Johannes Witt (HaSa1002) Johan Manuel (29jm) @@ -108,6 +109,7 @@ name is available. Julian Murgia (StraToN) Justo Delgado (mrcdk) Kelly Thomas (KellyThomas) + Kongfa Waroros (gongpha) Kostadin Damyanov (Max-Might) K. S. Ernest (iFire) Lee (fire) lawnjelly @@ -40,6 +40,7 @@ generous deed immortalized in the next stable release of Godot Engine. Alejandro Saucedo alex brown Andrew Dunai + anti666 Ben Nolan blurp CD @@ -51,6 +52,7 @@ generous deed immortalized in the next stable release of Godot Engine. Digital Grows Dov Zimring Edward Flick + Florian Neumann Gamechuck GameDev.net Hein-Pieter van Braam @@ -78,7 +80,6 @@ generous deed immortalized in the next stable release of Godot Engine. Steve Thomas Krampl Tristan Pemble - VilliHaukka Violin Iliev Xwdit @@ -98,7 +99,6 @@ generous deed immortalized in the next stable release of Godot Engine. Don B Ed Morley Ellen Poe - Florian Neumann Florian Rämisch Forge Gamejunkey @@ -110,6 +110,7 @@ generous deed immortalized in the next stable release of Godot Engine. Jon Woodward Karl Werf Klavdij Voncina + kuku Lex Steers Luke Maciej Pendolski @@ -144,14 +145,12 @@ generous deed immortalized in the next stable release of Godot Engine. Adam Nakonieczny Adrian Adamiak - Aleksey Korotkevich Alexander J Maynard Alex de la Mare Alexey Dyadchenko Alex Khayrullin alice gambrell Andreas Funke - André Frélicot Andrew Cunningham Antanas Paskauskas Antoni Batchelli @@ -180,7 +179,9 @@ generous deed immortalized in the next stable release of Godot Engine. Donn Eddy Easypete Edgar Sun + Eric Brand Eugenio Hugo Salgüero Jáñez + EXUREI flesk F S Gabrielius VaiÅ¡kÅ«nas @@ -207,6 +208,7 @@ generous deed immortalized in the next stable release of Godot Engine. Joshie Sparks Joshua Flores Joshua Lesperance + Juan T Chen Juan Velandia Judd Julian Todd @@ -217,7 +219,6 @@ generous deed immortalized in the next stable release of Godot Engine. kickmaniac kinfox Kos - kuku Lachie Lain Ballard Laszlo Kiss @@ -225,7 +226,7 @@ generous deed immortalized in the next stable release of Godot Engine. Leo Fidel R Liban Liam Smyth Luc-Frédéric Langis - luka duren + Åukasz Nowak MadScientistCarl Marcelo Dornbusch Lopes Marcus Dobler @@ -241,13 +242,13 @@ generous deed immortalized in the next stable release of Godot Engine. medecau Michael Michael Dürwald - Michael Noll Michael Policastro MightyPossum MikadoSC MuffinManKen + nate etan Nick Abousselam - Nick Barovic + Nicole Barovic Oliver Dick Oscar Campos Patrick Ting @@ -262,6 +263,7 @@ generous deed immortalized in the next stable release of Godot Engine. Raymond Harris Raz A Rene Tailleur + Rhodochrone Ricardo Alcantara Robert Larnach Robert Willes @@ -282,10 +284,11 @@ generous deed immortalized in the next stable release of Godot Engine. Shishir Tandale SKison Song Junwoo - spilldata + spacechase0 Stephan Hennion Steven Landow Stoned Xander + Sven F. Thomas Bjarnelöf Thomas Kurz Tim Howard @@ -310,6 +313,7 @@ generous deed immortalized in the next stable release of Godot Engine. 1D_Inc Abraham Haskins Adam + Adam Brown Adam Brunnmeier Adam Carr Adam Long @@ -322,7 +326,6 @@ generous deed immortalized in the next stable release of Godot Engine. Agustinus Arya Ahmet Kalyoncu Aidan O'Flannagain - AJ Austinson Aki Mimoto Alan Beauchamp Alberto Vilches @@ -335,7 +338,7 @@ generous deed immortalized in the next stable release of Godot Engine. Alexander Walter (SilvanuZ) Alexandre Beaudoin alex clavelle - Alex Schmidt + Alex (Well Done Games) Allan Davis Allen Schade Anders Marstein Kruke @@ -389,7 +392,6 @@ generous deed immortalized in the next stable release of Godot Engine. Chad Steadman Charles Alston Chris Chapin - Chris Jagusch Chris Langford Christian Clavet Christian Mauduit @@ -413,7 +415,9 @@ generous deed immortalized in the next stable release of Godot Engine. David May David Maziarka David Woodard + deadwithbread Devin Carraway + Diego Pereira Dmitry Fisher Dmytro Korchynskyi Dominik Wetzel @@ -431,20 +435,20 @@ generous deed immortalized in the next stable release of Godot Engine. Elgenzay Elias Nykrem Ephemeral + Eric Stokes Eric Walkingshaw Eric Williams Erkki Seppälä Evan Rose Faisal Alkubaisi Fancy Ants Studios + fby Fekinox Felix Bohmann Flaredown Forty Doubleu Francois Holland Frank - FuDiggity - gamedev by Celio Game Endeavor Gareth Knowles Gary Thomas @@ -477,12 +481,13 @@ generous deed immortalized in the next stable release of Godot Engine. Jako Danar James James A F Manley + James Quincy James Thomas Jamie Massey Jan Vetulani JARKKO PARVIAINEN + Jason Bolton Jason Uechi - Jean-Baptiste LEPESME Jeff Hungerford Jennifer Graves Jesse Dubay @@ -504,8 +509,9 @@ generous deed immortalized in the next stable release of Godot Engine. Jorge Araya Navarro Jose C. Rubio Joseph Catrambone + Josep Sanchez Josh Taylor - Josue David + Joshua Heidrich jromkjrom Juanfran Juan Uys @@ -526,7 +532,6 @@ generous deed immortalized in the next stable release of Godot Engine. Kenneth Lee Kent Jofur Ketafuki - Kevin McPhillips Kiri Jolly Kjetil Haugland Konstantin Goncharov @@ -544,7 +549,6 @@ generous deed immortalized in the next stable release of Godot Engine. Leonardo Dimano Lin Chear Linus Lind Lundgren - Lionel Gaillard Luigi Renna Luis Gaemperle Luis M @@ -564,6 +568,7 @@ generous deed immortalized in the next stable release of Godot Engine. Mathieu Matt Edwards Matthew Booe + Matt Sylvia Max Fiedler Maxime Blade Maxwell @@ -577,15 +582,17 @@ generous deed immortalized in the next stable release of Godot Engine. MichaÅ‚ Skwarek MidoriBunn 'tis BS Mikayla + Mike Mike Birkhead + Mike Copley Mike Cunningham Mitchell J. Wagner + MJacred Molinghu Molly Jameson MrAZIE Nathan Fish Nathaniel - Natrim nee neighty Neil Blakey-Milner @@ -593,7 +600,6 @@ generous deed immortalized in the next stable release of Godot Engine. Nerdforge Nerdyninja Nicholas - Nick Allen Nick Macholl Niclas Eriksen Nicolas Goll-Perrier @@ -602,16 +608,14 @@ generous deed immortalized in the next stable release of Godot Engine. Nima Farid NZ oceoh + Okatima OKV Oleg Reva Oleksandr Kryvonos Omar Delarosa Oriol Muñoz Princep Oscar Domingo - Parinya Teerakasemsuk - patricio lara briones Patrick Brock - Patrick Dully Patrick Nafarrete Paul Gieske PaweÅ‚ Kowal @@ -620,9 +624,9 @@ generous deed immortalized in the next stable release of Godot Engine. Peter Richmond Petrus Prinsloo Philip Cohoe + Philip Ludington (MrPhil) Pierre Caye Piotr Góral - Pipo Point08 Preethi Vaidyanathan pwab @@ -655,7 +659,6 @@ generous deed immortalized in the next stable release of Godot Engine. Sean Lynch Sebastian Michailidis SeongWan Kim - Serenitor Sergey Sergiy Onenko Shane @@ -671,6 +674,7 @@ generous deed immortalized in the next stable release of Godot Engine. smo1704 soft circles Squirrel + Stéphane Roussel Steve Cloete summerblind Sung soo Choi @@ -679,7 +683,6 @@ generous deed immortalized in the next stable release of Godot Engine. tannhauser_gate Tarch Terry - The Liquidator Theodore Lindsey TheVoiceInMyHead thomas @@ -690,12 +693,14 @@ generous deed immortalized in the next stable release of Godot Engine. Tim Erskine Tim Gleason Timothy B. MacDonald + TMoney Tobias Bradtke Tom Coxon Toni Duran Tony Zhao Torgeir Lilleskog Torsten Crass + toupeira Travis O'Brien Trent Skinner tril zerobyte @@ -725,8 +730,8 @@ generous deed immortalized in the next stable release of Godot Engine. x1212 xenomat Yegor Smirnov - Zack Yang Zak Stephens + Ðльдар Будагов è•æƒŸå… ## Bronze donors diff --git a/core/crypto/crypto.cpp b/core/crypto/crypto.cpp index 6b3953f588..fe913549c9 100644 --- a/core/crypto/crypto.cpp +++ b/core/crypto/crypto.cpp @@ -157,8 +157,9 @@ RES ResourceFormatLoaderCrypto::load(const String &p_path, const String &p_origi return key; } else if (el == "pub") { CryptoKey *key = CryptoKey::create(); - if (key) + if (key) { key->load(p_path, true); + } return key; } return nullptr; diff --git a/core/input/gamecontrollerdb.txt b/core/input/gamecontrollerdb.txt index f2a3135b05..884fb9550c 100644 --- a/core/input/gamecontrollerdb.txt +++ b/core/input/gamecontrollerdb.txt @@ -65,6 +65,7 @@ 03000000808300000300000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows, 030000006b1400000055000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, 030000006b1400000103000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows, +03000000120c0000210e000000000000,Brook Mars,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows, 0300000066f700000500000000000000,BrutalLegendTest,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows, 03000000d81d00000b00000000000000,BUFFALO BSGP1601 Series ,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows, 03000000e82000006058000000000000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, @@ -374,6 +375,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000c62400001a89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X, 03000000c62400001b89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000d62000002a79000000010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000120c0000200e000000010000,Brook Mars,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Mac OS X, +03000000120c0000210e000000010000,Brook Mars,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Mac OS X, 030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X, 03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X, @@ -552,6 +555,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000c31100000791000011010000,Be1 GC101 GAMEPAD 1.03 mode,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 030000005e0400008e02000003030000,Be1 GC101 Xbox 360 Controller mode,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000666600006706000000010000,boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux, +03000000120c0000200e000011010000,Brook Mars,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux, +03000000120c0000210e000011010000,Brook Mars,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Linux, 03000000ffff0000ffff000000010000,Chinese-made Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux, 03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, 030000000b0400003365000000010000,Competition Pro,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Linux, @@ -680,9 +685,11 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 060000007e0500000820000000000000,Nintendo Combined Joy-Cons (joycond),a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, 030000007e0500003703000000016800,Nintendo GameCube Controller,a:b0,b:b2,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1~,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3~,start:b8,x:b1,y:b3,platform:Linux, 03000000790000004618000010010000,Nintendo GameCube Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5~,righty:a2~,start:b9,x:b0,y:b3,platform:Linux, +050000007e0500000620000001800000,Nintendo Switch Left Joy-Con,a:b9,b:b8,x:b7,y:b10,back:b5,start:b0,leftstick:b6,leftshoulder:b2,rightshoulder:b4,leftx:a1,lefty:a0~,platform:Linux, +050000007e0500000720000001800000,Nintendo Switch Right Joy-Con,a:b1,b:b2,x:b0,y:b3,back:b9,start:b8,leftstick:b10,leftshoulder:b4,rightshoulder:b6,leftx:a1~,lefty:a0~,platform:Linux, 050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, -050000007e0500000920000001800000,Nintendo Switch Pro Controller (joycond),a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, -030000007e0500000920000011810000,Nintendo Switch Pro Controller Wired (joycond),a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, +050000007e0500000920000001800000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, +030000007e0500000920000011810000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, 050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux, 05000000010000000100000003000000,Nintendo Wiimote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 030000000d0500000308000010010000,Nostromo n45 Dual Analog Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Linux, @@ -715,7 +722,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c62400003a54000001010000,PowerA 1428124-01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000d62000006dca000011010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000d62000000228000001010000,PowerA Wired Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c62400001a58000001010000,PowerA Xbox One Cabled,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000c62400001a54000001010000,PowerA Xbox One Mini Wired Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux, 03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, @@ -801,7 +810,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, 03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, 03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, -03000000de2800004211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux, +03000000de2800000211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux, +03000000de2800004211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux, 03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, 05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, @@ -890,6 +900,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 050000003512000020ab000000780f00,8BitDo SNES30 Gamepad,a:b21,b:b20,back:b30,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b26,rightshoulder:b27,start:b31,x:b24,y:b23,platform:Android, 05000000c82d000018900000ffff0f00,8BitDo Zero 2,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android, 05000000c82d000030320000ffff0f00,8BitDo Zero 2,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android, +38383337343564366131323064613561,Brook Mars,a:b1,b:b19,x:b0,y:b2,leftshoulder:b3,rightshoulder:b20,lefttrigger:b9,righttrigger:b10,back:b17,start:b18,leftx:a0,lefty:a1,rightx:a2,righty:a3,leftstick:b15,rightstick:b6,platform:Android, 05000000bc20000000550000ffff3f00,GameSir G3w,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 05000000d6020000e5890000dfff3f00,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android, 0500000031366332860c44aadfff0f00,GS Gamepad,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, diff --git a/core/io/image.cpp b/core/io/image.cpp index 5d46d75efe..873eb66f33 100644 --- a/core/io/image.cpp +++ b/core/io/image.cpp @@ -3010,26 +3010,28 @@ Image::UsedChannels Image::detect_used_channels(CompressSource p_source) { ERR_FAIL_COND_V(is_compressed(), USED_CHANNELS_RGBA); bool r = false, g = false, b = false, a = false, c = false; - for (int i = 0; i < width; i++) { - for (int j = 0; j < height; j++) { - Color col = get_pixel(i, j); + const uint8_t *data_ptr = data.ptr(); - if (col.r > 0.001) { - r = true; - } - if (col.g > 0.001) { - g = true; - } - if (col.b > 0.001) { - b = true; - } - if (col.a < 0.999) { - a = true; - } + uint32_t data_total = width * height; - if (col.r != col.b || col.r != col.g || col.b != col.g) { - c = true; - } + for (uint32_t i = 0; i < data_total; i++) { + Color col = _get_color_at_ofs(data_ptr, i); + + if (col.r > 0.001) { + r = true; + } + if (col.g > 0.001) { + g = true; + } + if (col.b > 0.001) { + b = true; + } + if (col.a < 0.999) { + a = true; + } + + if (col.r != col.b || col.r != col.g || col.b != col.g) { + c = true; } } diff --git a/core/math/dynamic_bvh.cpp b/core/math/dynamic_bvh.cpp index 4639a52278..200095d8cb 100644 --- a/core/math/dynamic_bvh.cpp +++ b/core/math/dynamic_bvh.cpp @@ -61,7 +61,7 @@ DynamicBVH::Node *DynamicBVH::_create_node_with_volume(Node *p_parent, const Vol void DynamicBVH::_insert_leaf(Node *p_root, Node *p_leaf) { if (!bvh_root) { bvh_root = p_leaf; - p_leaf->parent = 0; + p_leaf->parent = nullptr; } else { if (!p_root->is_leaf()) { do { @@ -71,7 +71,7 @@ void DynamicBVH::_insert_leaf(Node *p_root, Node *p_leaf) { } while (!p_root->is_leaf()); } Node *prev = p_root->parent; - Node *node = _create_node_with_volume(prev, p_leaf->volume.merge(p_root->volume), 0); + Node *node = _create_node_with_volume(prev, p_leaf->volume.merge(p_root->volume), nullptr); if (prev) { prev->childs[p_root->get_index_in_parent()] = node; node->childs[0] = p_root; @@ -85,7 +85,7 @@ void DynamicBVH::_insert_leaf(Node *p_root, Node *p_leaf) { break; } node = prev; - } while (0 != (prev = node->parent)); + } while (nullptr != (prev = node->parent)); } else { node->childs[0] = p_root; p_root->parent = node; @@ -98,8 +98,8 @@ void DynamicBVH::_insert_leaf(Node *p_root, Node *p_leaf) { DynamicBVH::Node *DynamicBVH::_remove_leaf(Node *leaf) { if (leaf == bvh_root) { - bvh_root = 0; - return (0); + bvh_root = nullptr; + return (nullptr); } else { Node *parent = leaf->parent; Node *prev = parent->parent; @@ -113,13 +113,14 @@ DynamicBVH::Node *DynamicBVH::_remove_leaf(Node *leaf) { prev->volume = prev->childs[0]->volume.merge(prev->childs[1]->volume); if (pb.is_not_equal_to(prev->volume)) { prev = prev->parent; - } else + } else { break; + } } return (prev ? prev : bvh_root); } else { bvh_root = sibling; - sibling->parent = 0; + sibling->parent = nullptr; _delete_node(parent); return (bvh_root); } @@ -262,10 +263,11 @@ DynamicBVH::Node *DynamicBVH::_node_sort(Node *n, Node *&r) { Node *s = p->childs[j]; Node *q = p->parent; ERR_FAIL_COND_V(n != p->childs[i], nullptr); - if (q) + if (q) { q->childs[p->get_index_in_parent()] = n; - else + } else { r = n; + } s->parent = n; p->parent = n; n->parent = q; @@ -307,8 +309,9 @@ void DynamicBVH::optimize_top_down(int bu_threshold) { } void DynamicBVH::optimize_incremental(int passes) { - if (passes < 0) + if (passes < 0) { passes = total_leaves; + } if (bvh_root && (passes > 0)) { do { Node *node = bvh_root; @@ -345,8 +348,9 @@ void DynamicBVH::_update(Node *leaf, int lookahead) { for (int i = 0; (i < lookahead) && root->parent; ++i) { root = root->parent; } - } else + } else { root = bvh_root; + } } _insert_leaf(root, leaf); } @@ -370,8 +374,9 @@ bool DynamicBVH::update(const ID &p_id, const AABB &p_box) { for (int i = 0; (i < lkhd) && base->parent; ++i) { base = base->parent; } - } else + } else { base = bvh_root; + } } leaf->volume = volume; _insert_leaf(base, leaf); diff --git a/core/math/dynamic_bvh.h b/core/math/dynamic_bvh.h index c71db2d24d..3fb22515a2 100644 --- a/core/math/dynamic_bvh.h +++ b/core/math/dynamic_bvh.h @@ -87,14 +87,16 @@ private: _FORCE_INLINE_ Volume merge(const Volume &b) const { Volume r; for (int i = 0; i < 3; ++i) { - if (min[i] < b.min[i]) + if (min[i] < b.min[i]) { r.min[i] = min[i]; - else + } else { r.min[i] = b.min[i]; - if (max[i] > b.max[i]) + } + if (max[i] > b.max[i]) { r.max[i] = max[i]; - else + } else { r.max[i] = b.max[i]; + } } return r; } @@ -202,10 +204,11 @@ private: // int count_leaves() const { - if (is_internal()) + if (is_internal()) { return childs[0]->count_leaves() + childs[1]->count_leaves(); - else + } else { return (1); + } } bool is_left_of_axis(const Vector3 &org, const Vector3 &axis) const { @@ -254,31 +257,37 @@ private: tymin = (bounds[raySign[1]].y - rayFrom.y) * rayInvDirection.y; tymax = (bounds[1 - raySign[1]].y - rayFrom.y) * rayInvDirection.y; - if ((tmin > tymax) || (tymin > tmax)) + if ((tmin > tymax) || (tymin > tmax)) { return false; + } - if (tymin > tmin) + if (tymin > tmin) { tmin = tymin; + } - if (tymax < tmax) + if (tymax < tmax) { tmax = tymax; + } tzmin = (bounds[raySign[2]].z - rayFrom.z) * rayInvDirection.z; tzmax = (bounds[1 - raySign[2]].z - rayFrom.z) * rayInvDirection.z; - if ((tmin > tzmax) || (tzmin > tmax)) + if ((tmin > tzmax) || (tzmin > tmax)) { return false; - if (tzmin > tmin) + } + if (tzmin > tmin) { tmin = tzmin; - if (tzmax < tmax) + } + if (tzmax < tmax) { tmax = tzmax; + } return ((tmin < lambda_max) && (tmax > lambda_min)); } public: // Methods void clear(); - bool is_empty() const { return (0 == bvh_root); } + bool is_empty() const { return (nullptr == bvh_root); } void optimize_bottom_up(); void optimize_top_down(int bu_threshold = 128); void optimize_incremental(int passes); diff --git a/core/math/quat.cpp b/core/math/quat.cpp index a9a21a1ba3..6f13e04027 100644 --- a/core/math/quat.cpp +++ b/core/math/quat.cpp @@ -55,10 +55,13 @@ Vector3 Quat::get_euler_yxz() const { } void Quat::operator*=(const Quat &p_q) { - x = w * p_q.x + x * p_q.w + y * p_q.z - z * p_q.y; - y = w * p_q.y + y * p_q.w + z * p_q.x - x * p_q.z; - z = w * p_q.z + z * p_q.w + x * p_q.y - y * p_q.x; + real_t xx = w * p_q.x + x * p_q.w + y * p_q.z - z * p_q.y; + real_t yy = w * p_q.y + y * p_q.w + z * p_q.x - x * p_q.z; + real_t zz = w * p_q.z + z * p_q.w + x * p_q.y - y * p_q.x; w = w * p_q.w - x * p_q.x - y * p_q.y - z * p_q.z; + x = xx; + y = yy; + z = zz; } Quat Quat::operator*(const Quat &p_q) const { diff --git a/core/object/class_db.cpp b/core/object/class_db.cpp index 375ad8fae1..fb7eb42738 100644 --- a/core/object/class_db.cpp +++ b/core/object/class_db.cpp @@ -1095,6 +1095,8 @@ bool ClassDB::get_property_info(StringName p_class, StringName p_property, Prope } bool ClassDB::set_property(Object *p_object, const StringName &p_property, const Variant &p_value, bool *r_valid) { + ERR_FAIL_NULL_V(p_object, false); + ClassInfo *type = classes.getptr(p_object->get_class_name()); ClassInfo *check = type; while (check) { @@ -1142,6 +1144,8 @@ bool ClassDB::set_property(Object *p_object, const StringName &p_property, const } bool ClassDB::get_property(Object *p_object, const StringName &p_property, Variant &r_value) { + ERR_FAIL_NULL_V(p_object, false); + ClassInfo *type = classes.getptr(p_object->get_class_name()); ClassInfo *check = type; while (check) { diff --git a/core/os/os.cpp b/core/os/os.cpp index 182bab4058..ca1b798e11 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -106,10 +106,18 @@ void OS::add_logger(Logger *p_logger) { } void OS::print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, Logger::ErrorType p_type) { + if (!_stderr_enabled) { + return; + } + _logger->log_error(p_function, p_file, p_line, p_code, p_rationale, p_type); } void OS::print(const char *p_format, ...) { + if (!_stdout_enabled) { + return; + } + va_list argp; va_start(argp, p_format); @@ -119,6 +127,10 @@ void OS::print(const char *p_format, ...) { } void OS::printerr(const char *p_format, ...) { + if (!_stderr_enabled) { + return; + } + va_list argp; va_start(argp, p_format); @@ -163,6 +175,22 @@ bool OS::is_stdout_debug_enabled() const { return _debug_stdout; } +bool OS::is_stdout_enabled() const { + return _stdout_enabled; +} + +bool OS::is_stderr_enabled() const { + return _stderr_enabled; +} + +void OS::set_stdout_enabled(bool p_enabled) { + _stdout_enabled = p_enabled; +} + +void OS::set_stderr_enabled(bool p_enabled) { + _stderr_enabled = p_enabled; +} + void OS::dump_memory_to_file(const char *p_file) { //Memory::dump_static_mem_to_file(p_file); } diff --git a/core/os/os.h b/core/os/os.h index e41d788e12..7198607237 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -60,6 +60,8 @@ class OS { bool _allow_layered = false; bool _use_vsync; bool _vsync_via_compositor; + bool _stdout_enabled = true; + bool _stderr_enabled = true; char *last_error; @@ -219,6 +221,11 @@ public: bool is_stdout_verbose() const; bool is_stdout_debug_enabled() const; + bool is_stdout_enabled() const; + bool is_stderr_enabled() const; + void set_stdout_enabled(bool p_enabled); + void set_stderr_enabled(bool p_enabled); + virtual void disable_crash_handler() {} virtual bool is_disable_crash_handler() const { return false; } virtual void initialize_debugging() {} diff --git a/core/string/ustring.cpp b/core/string/ustring.cpp index 736248e6ee..cf0040353d 100644 --- a/core/string/ustring.cpp +++ b/core/string/ustring.cpp @@ -1138,7 +1138,7 @@ Vector<String> String::rsplit(const String &p_splitter, bool p_allow_empty, int remaining_len = left_edge; } - ret.invert(); + ret.reverse(); return ret; } diff --git a/core/templates/list.h b/core/templates/list.h index eaf1dbb4a0..010e35eed8 100644 --- a/core/templates/list.h +++ b/core/templates/list.h @@ -492,7 +492,7 @@ public: _data->last = p_I; } - void invert() { + void reverse() { int s = size() / 2; Element *F = front(); Element *B = back(); diff --git a/core/templates/vector.h b/core/templates/vector.h index 6a8902707c..a56a941dbc 100644 --- a/core/templates/vector.h +++ b/core/templates/vector.h @@ -74,7 +74,7 @@ public: remove(idx); } } - void invert(); + void reverse(); _FORCE_INLINE_ T *ptrw() { return _cowdata.ptrw(); } _FORCE_INLINE_ const T *ptr() const { return _cowdata.ptr(); } @@ -194,7 +194,7 @@ public: }; template <class T> -void Vector<T>::invert() { +void Vector<T>::reverse() { for (int i = 0; i < size() / 2; i++) { T *p = ptrw(); SWAP(p[i], p[size() - i - 1]); diff --git a/core/variant/array.cpp b/core/variant/array.cpp index 347c6cd82e..2ad728ec5e 100644 --- a/core/variant/array.cpp +++ b/core/variant/array.cpp @@ -139,7 +139,7 @@ uint32_t Array::hash() const { return h; } -void Array::_assign(const Array &p_array) { +bool Array::_assign(const Array &p_array) { if (_p->typed.type != Variant::OBJECT && _p->typed.type == p_array._p->typed.type) { //same type or untyped, just reference, should be fine _ref(p_array); @@ -150,7 +150,7 @@ void Array::_assign(const Array &p_array) { //for objects, it needs full validation, either can be converted or fail for (int i = 0; i < p_array._p->array.size(); i++) { if (!_p->typed.validate(p_array._p->array[i], "assign")) { - return; + return false; } } _p->array = p_array._p->array; //then just copy, which is cheap anyway @@ -168,10 +168,10 @@ void Array::_assign(const Array &p_array) { Callable::CallError ce; Variant::construct(_p->typed.type, new_array.write[i], (const Variant **)&ptr, 1, ce); if (ce.error != Callable::CallError::CALL_OK) { - ERR_FAIL_MSG("Unable to convert array index " + itos(i) + " from '" + Variant::get_type_name(src_val.get_type()) + "' to '" + Variant::get_type_name(_p->typed.type) + "'."); + ERR_FAIL_V_MSG(false, "Unable to convert array index " + itos(i) + " from '" + Variant::get_type_name(src_val.get_type()) + "' to '" + Variant::get_type_name(_p->typed.type) + "'."); } } else { - ERR_FAIL_MSG("Unable to convert array index " + itos(i) + " from '" + Variant::get_type_name(src_val.get_type()) + "' to '" + Variant::get_type_name(_p->typed.type) + "'."); + ERR_FAIL_V_MSG(false, "Unable to convert array index " + itos(i) + " from '" + Variant::get_type_name(src_val.get_type()) + "' to '" + Variant::get_type_name(_p->typed.type) + "'."); } } @@ -180,12 +180,13 @@ void Array::_assign(const Array &p_array) { } else if (_p->typed.can_reference(p_array._p->typed)) { //same type or compatible _ref(p_array); } else { - ERR_FAIL_MSG("Assignment of arrays of incompatible types."); + ERR_FAIL_V_MSG(false, "Assignment of arrays of incompatible types."); } + return true; } void Array::operator=(const Array &p_array) { - _assign(p_array); + _ref(p_array); } void Array::push_back(const Variant &p_value) { @@ -445,8 +446,8 @@ int Array::bsearch_custom(const Variant &p_value, Callable p_callable, bool p_be return bisect(_p->array, p_value, p_before, less); } -void Array::invert() { - _p->array.invert(); +void Array::reverse() { + _p->array.reverse(); } void Array::push_front(const Variant &p_value) { @@ -528,6 +529,10 @@ Array::Array(const Array &p_from, uint32_t p_type, const StringName &p_class_nam _assign(p_from); } +bool Array::typed_assign(const Array &p_other) { + return _assign(p_other); +} + void Array::set_typed(uint32_t p_type, const StringName &p_class_name, const Variant &p_script) { ERR_FAIL_COND_MSG(_p->array.size() > 0, "Type can only be set when array is empty."); ERR_FAIL_COND_MSG(_p->refcount.get() > 1, "Type can only be set when array has no more than one user."); @@ -542,6 +547,22 @@ void Array::set_typed(uint32_t p_type, const StringName &p_class_name, const Var _p->typed.where = "TypedArray"; } +bool Array::is_typed() const { + return _p->typed.type != Variant::NIL; +} + +uint32_t Array::get_typed_builtin() const { + return _p->typed.type; +} + +StringName Array::get_typed_class_name() const { + return _p->typed.class_name; +} + +Variant Array::get_typed_script() const { + return _p->typed.script; +} + Array::Array(const Array &p_from) { _p = nullptr; _ref(p_from); diff --git a/core/variant/array.h b/core/variant/array.h index d8f2402330..6b58ed12cb 100644 --- a/core/variant/array.h +++ b/core/variant/array.h @@ -48,7 +48,7 @@ class Array { protected: Array(const Array &p_base, uint32_t p_type, const StringName &p_class_name, const Variant &p_script); - void _assign(const Array &p_array); + bool _assign(const Array &p_array); public: Variant &operator[](int p_idx); @@ -83,7 +83,7 @@ public: void shuffle(); int bsearch(const Variant &p_value, bool p_before = true); int bsearch_custom(const Variant &p_value, Callable p_callable, bool p_before = true); - void invert(); + void reverse(); int find(const Variant &p_value, int p_from = 0) const; int rfind(const Variant &p_value, int p_from = -1) const; @@ -111,7 +111,12 @@ public: const void *id() const; + bool typed_assign(const Array &p_other); void set_typed(uint32_t p_type, const StringName &p_class_name, const Variant &p_script); + bool is_typed() const; + uint32_t get_typed_builtin() const; + StringName get_typed_class_name() const; + Variant get_typed_script() const; Array(const Array &p_from); Array(); ~Array(); diff --git a/core/variant/binder_common.h b/core/variant/binder_common.h index 8c0b7907e3..86bbf43266 100644 --- a/core/variant/binder_common.h +++ b/core/variant/binder_common.h @@ -233,6 +233,11 @@ void call_with_ptr_args_retc_helper(T *p_instance, R (T::*p_method)(P...) const, PtrToArg<R>::encode((p_instance->*p_method)(PtrToArg<P>::convert(p_args[Is])...), r_ret); } +template <class T, class... P, size_t... Is> +void call_with_ptr_args_static_helper(T *p_instance, void (*p_method)(T *, P...), const void **p_args, IndexSequence<Is...>) { + p_method(p_instance, PtrToArg<P>::convert(p_args[Is])...); +} + template <class T, class R, class... P, size_t... Is> void call_with_ptr_args_static_retc_helper(T *p_instance, R (*p_method)(T *, P...), const void **p_args, void *r_ret, IndexSequence<Is...>) { PtrToArg<R>::encode(p_method(p_instance, PtrToArg<P>::convert(p_args[Is])...), r_ret); @@ -273,6 +278,11 @@ void call_with_validated_variant_args_static_retc_helper(T *p_instance, R (*p_me VariantInternalAccessor<typename GetSimpleTypeT<R>::type_t>::set(r_ret, p_method(p_instance, (VariantInternalAccessor<typename GetSimpleTypeT<P>::type_t>::get(p_args[Is]))...)); } +template <class T, class... P, size_t... Is> +void call_with_validated_variant_args_static_helper(T *p_instance, void (*p_method)(T *, P...), const Variant **p_args, IndexSequence<Is...>) { + p_method(p_instance, (VariantInternalAccessor<typename GetSimpleTypeT<P>::type_t>::get(p_args[Is]))...); +} + template <class R, class... P, size_t... Is> void call_with_validated_variant_args_static_method_ret_helper(R (*p_method)(P...), const Variant **p_args, Variant *r_ret, IndexSequence<Is...>) { VariantInternalAccessor<typename GetSimpleTypeT<R>::type_t>::set(r_ret, p_method((VariantInternalAccessor<typename GetSimpleTypeT<P>::type_t>::get(p_args[Is]))...)); @@ -471,6 +481,11 @@ void call_with_ptr_args_retc(T *p_instance, R (T::*p_method)(P...) const, const call_with_ptr_args_retc_helper<T, R, P...>(p_instance, p_method, p_args, r_ret, BuildIndexSequence<sizeof...(P)>{}); } +template <class T, class... P> +void call_with_ptr_args_static(T *p_instance, void (*p_method)(T *, P...), const void **p_args) { + call_with_ptr_args_static_helper<T, P...>(p_instance, p_method, p_args, BuildIndexSequence<sizeof...(P)>{}); +} + template <class T, class R, class... P> void call_with_ptr_args_static_retc(T *p_instance, R (*p_method)(T *, P...), const void **p_args, void *r_ret) { call_with_ptr_args_static_retc_helper<T, R, P...>(p_instance, p_method, p_args, r_ret, BuildIndexSequence<sizeof...(P)>{}); @@ -501,6 +516,11 @@ void call_with_validated_variant_args_retc(Variant *base, R (T::*p_method)(P...) call_with_validated_variant_args_retc_helper<T, R, P...>(VariantGetInternalPtr<T>::get_ptr(base), p_method, p_args, r_ret, BuildIndexSequence<sizeof...(P)>{}); } +template <class T, class... P> +void call_with_validated_variant_args_static(Variant *base, void (*p_method)(T *, P...), const Variant **p_args) { + call_with_validated_variant_args_static_helper<T, P...>(VariantGetInternalPtr<T>::get_ptr(base), p_method, p_args, BuildIndexSequence<sizeof...(P)>{}); +} + template <class T, class R, class... P> void call_with_validated_variant_args_static_retc(Variant *base, R (*p_method)(T *, P...), const Variant **p_args, Variant *r_ret) { call_with_validated_variant_args_static_retc_helper<T, R, P...>(VariantGetInternalPtr<T>::get_ptr(base), p_method, p_args, r_ret, BuildIndexSequence<sizeof...(P)>{}); @@ -758,6 +778,52 @@ void call_with_variant_args_retc_static_helper_dv(T *p_instance, R (*p_method)(T call_with_variant_args_retc_static_helper(p_instance, p_method, args, r_ret, r_error, BuildIndexSequence<sizeof...(P)>{}); } +template <class T, class... P, size_t... Is> +void call_with_variant_args_static_helper(T *p_instance, void (*p_method)(T *, P...), const Variant **p_args, Callable::CallError &r_error, IndexSequence<Is...>) { + r_error.error = Callable::CallError::CALL_OK; + +#ifdef DEBUG_METHODS_ENABLED + (p_method)(p_instance, VariantCasterAndValidate<P>::cast(p_args, Is, r_error)...); +#else + (p_method)(p_instance, VariantCaster<P>::cast(*p_args[Is])...); +#endif + + (void)p_args; +} + +template <class T, class... P> +void call_with_variant_args_static_helper_dv(T *p_instance, void (*p_method)(T *, P...), const Variant **p_args, int p_argcount, const Vector<Variant> &default_values, Callable::CallError &r_error) { +#ifdef DEBUG_ENABLED + if ((size_t)p_argcount > sizeof...(P)) { + r_error.error = Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS; + r_error.argument = sizeof...(P); + return; + } +#endif + + int32_t missing = (int32_t)sizeof...(P) - (int32_t)p_argcount; + + int32_t dvs = default_values.size(); +#ifdef DEBUG_ENABLED + if (missing > dvs) { + r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; + r_error.argument = sizeof...(P); + return; + } +#endif + + const Variant *args[sizeof...(P) == 0 ? 1 : sizeof...(P)]; //avoid zero sized array + for (int32_t i = 0; i < (int32_t)sizeof...(P); i++) { + if (i < p_argcount) { + args[i] = p_args[i]; + } else { + args[i] = &default_values[i - p_argcount + (dvs - missing)]; + } + } + + call_with_variant_args_static_helper(p_instance, p_method, args, r_error, BuildIndexSequence<sizeof...(P)>{}); +} + template <class R, class... P> void call_with_variant_args_static_ret_dv(R (*p_method)(P...), const Variant **p_args, int p_argcount, Variant &r_ret, Callable::CallError &r_error, const Vector<Variant> &default_values) { #ifdef DEBUG_ENABLED diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp index 8c1d8066d6..61f3f7d82e 100644 --- a/core/variant/variant_call.cpp +++ b/core/variant/variant_call.cpp @@ -34,6 +34,7 @@ #include "core/crypto/crypto_core.h" #include "core/debugger/engine_debugger.h" #include "core/io/compression.h" +#include "core/io/marshalls.h" #include "core/object/class_db.h" #include "core/os/os.h" #include "core/templates/local_vector.h" @@ -73,6 +74,16 @@ static _FORCE_INLINE_ void vc_method_call(void (T::*method)(P...) const, Variant } template <class R, class T, class... P> +static _FORCE_INLINE_ void vc_method_call_static(R (*method)(T *, P...), Variant *base, const Variant **p_args, int p_argcount, Variant &r_ret, const Vector<Variant> &p_defvals, Callable::CallError &r_error) { + call_with_variant_args_retc_static_helper_dv(VariantGetInternalPtr<T>::get_ptr(base), method, p_args, p_argcount, r_ret, p_defvals, r_error); +} + +template <class T, class... P> +static _FORCE_INLINE_ void vc_method_call_static(void (*method)(T *, P...), Variant *base, const Variant **p_args, int p_argcount, Variant &r_ret, const Vector<Variant> &p_defvals, Callable::CallError &r_error) { + call_with_variant_args_static_helper_dv(VariantGetInternalPtr<T>::get_ptr(base), method, p_args, p_argcount, p_defvals, r_error); +} + +template <class R, class T, class... P> static _FORCE_INLINE_ void vc_validated_call(R (T::*method)(P...), Variant *base, const Variant **p_args, Variant *r_ret) { call_with_validated_variant_args_ret(base, method, p_args, r_ret); } @@ -91,6 +102,16 @@ static _FORCE_INLINE_ void vc_validated_call(void (T::*method)(P...) const, Vari call_with_validated_variant_argsc(base, method, p_args); } +template <class R, class T, class... P> +static _FORCE_INLINE_ void vc_validated_call_static(R (*method)(T *, P...), Variant *base, const Variant **p_args, Variant *r_ret) { + call_with_validated_variant_args_static_retc(base, method, p_args, r_ret); +} + +template <class T, class... P> +static _FORCE_INLINE_ void vc_validated_call_static(void (*method)(T *, P...), Variant *base, const Variant **p_args, Variant *r_ret) { + call_with_validated_variant_args_static(base, method, p_args); +} + template <class R, class... P> static _FORCE_INLINE_ void vc_validated_static_call(R (*method)(P...), const Variant **p_args, Variant *r_ret) { call_with_validated_variant_args_static_method_ret(method, p_args, r_ret); @@ -146,6 +167,11 @@ static _FORCE_INLINE_ void vc_change_return_type(R (*method)(P...), Variant *v) VariantTypeAdjust<R>::adjust(v); } +template <class... P> +static _FORCE_INLINE_ void vc_change_return_type(void (*method)(P...), Variant *v) { + VariantInternal::clear(v); +} + template <class R, class T, class... P> static _FORCE_INLINE_ int vc_get_argument_count(R (T::*method)(P...)) { return sizeof...(P); @@ -229,6 +255,11 @@ static _FORCE_INLINE_ Variant::Type vc_get_return_type(R (*method)(P...)) { return GetTypeInfo<R>::VARIANT_TYPE; } +template <class... P> +static _FORCE_INLINE_ Variant::Type vc_get_return_type(void (*method)(P...)) { + return Variant::NIL; +} + template <class R, class T, class... P> static _FORCE_INLINE_ bool vc_has_return_type(R (T::*method)(P...)) { return true; @@ -393,45 +424,50 @@ static _FORCE_INLINE_ void vc_ptrcall(R (*method)(T *, P...), void *p_base, cons call_with_ptr_args_static_retc<T, R, P...>(reinterpret_cast<T *>(p_base), method, p_args, r_ret); } -#define FUNCTION_CLASS(m_class, m_method_name, m_method_ptr) \ - struct Method_##m_class##_##m_method_name { \ - static void call(Variant *base, const Variant **p_args, int p_argcount, Variant &r_ret, const Vector<Variant> &p_defvals, Callable::CallError &r_error) { \ - call_with_variant_args_retc_static_helper_dv(VariantGetInternalPtr<m_class>::get_ptr(base), m_method_ptr, p_args, p_argcount, r_ret, p_defvals, r_error); \ - } \ - static void validated_call(Variant *base, const Variant **p_args, int p_argcount, Variant *r_ret) { \ - vc_change_return_type(m_method_ptr, r_ret); \ - call_with_validated_variant_args_static_retc(base, m_method_ptr, p_args, r_ret); \ - } \ - static void ptrcall(void *p_base, const void **p_args, void *r_ret, int p_argcount) { \ - vc_ptrcall(m_method_ptr, p_base, p_args, r_ret); \ - } \ - static int get_argument_count() { \ - return vc_get_argument_count(m_method_ptr); \ - } \ - static Variant::Type get_argument_type(int p_arg) { \ - return vc_get_argument_type(m_method_ptr, p_arg); \ - } \ - static Variant::Type get_return_type() { \ - return vc_get_return_type(m_method_ptr); \ - } \ - static bool has_return_type() { \ - return true; \ - } \ - static bool is_const() { \ - return true; \ - } \ - static bool is_static() { \ - return false; \ - } \ - static bool is_vararg() { \ - return false; \ - } \ - static Variant::Type get_base_type() { \ - return GetTypeInfo<m_class>::VARIANT_TYPE; \ - } \ - static StringName get_name() { \ - return #m_method_name; \ - } \ +template <class T, class... P> +static _FORCE_INLINE_ void vc_ptrcall(void (*method)(T *, P...), void *p_base, const void **p_args, void *r_ret) { + call_with_ptr_args_static<T, P...>(reinterpret_cast<T *>(p_base), method, p_args); +} + +#define FUNCTION_CLASS(m_class, m_method_name, m_method_ptr, m_const) \ + struct Method_##m_class##_##m_method_name { \ + static void call(Variant *base, const Variant **p_args, int p_argcount, Variant &r_ret, const Vector<Variant> &p_defvals, Callable::CallError &r_error) { \ + vc_method_call_static(m_method_ptr, base, p_args, p_argcount, r_ret, p_defvals, r_error); \ + } \ + static void validated_call(Variant *base, const Variant **p_args, int p_argcount, Variant *r_ret) { \ + vc_change_return_type(m_method_ptr, r_ret); \ + vc_validated_call_static(m_method_ptr, base, p_args, r_ret); \ + } \ + static void ptrcall(void *p_base, const void **p_args, void *r_ret, int p_argcount) { \ + vc_ptrcall(m_method_ptr, p_base, p_args, r_ret); \ + } \ + static int get_argument_count() { \ + return vc_get_argument_count(m_method_ptr); \ + } \ + static Variant::Type get_argument_type(int p_arg) { \ + return vc_get_argument_type(m_method_ptr, p_arg); \ + } \ + static Variant::Type get_return_type() { \ + return vc_get_return_type(m_method_ptr); \ + } \ + static bool has_return_type() { \ + return vc_has_return_type_static(m_method_ptr); \ + } \ + static bool is_const() { \ + return m_const; \ + } \ + static bool is_static() { \ + return false; \ + } \ + static bool is_vararg() { \ + return false; \ + } \ + static Variant::Type get_base_type() { \ + return GetTypeInfo<m_class>::VARIANT_TYPE; \ + } \ + static StringName get_name() { \ + return #m_method_name; \ + } \ }; #define VARARG_CLASS(m_class, m_method_name, m_method_ptr, m_has_return, m_return_type) \ @@ -590,6 +626,195 @@ struct _VariantCall { return s; } + static int64_t func_PackedByteArray_decode_u8(PackedByteArray *p_instance, int64_t p_offset) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0 || p_offset > int64_t(size) - 1, 0); + const uint8_t *r = p_instance->ptr(); + return r[p_offset]; + } + static int64_t func_PackedByteArray_decode_s8(PackedByteArray *p_instance, int64_t p_offset) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0 || p_offset > int64_t(size) - 1, 0); + const uint8_t *r = p_instance->ptr(); + return *((const int8_t *)&r[p_offset]); + } + static int64_t func_PackedByteArray_decode_u16(PackedByteArray *p_instance, int64_t p_offset) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0 || p_offset > (int64_t(size) - 2), 0); + const uint8_t *r = p_instance->ptr(); + return decode_uint16(&r[p_offset]); + } + static int64_t func_PackedByteArray_decode_s16(PackedByteArray *p_instance, int64_t p_offset) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0 || p_offset > (int64_t(size) - 2), 0); + const uint8_t *r = p_instance->ptr(); + return (int16_t)decode_uint16(&r[p_offset]); + } + static int64_t func_PackedByteArray_decode_u32(PackedByteArray *p_instance, int64_t p_offset) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0 || p_offset > (int64_t(size) - 4), 0); + const uint8_t *r = p_instance->ptr(); + return decode_uint32(&r[p_offset]); + } + static int64_t func_PackedByteArray_decode_s32(PackedByteArray *p_instance, int64_t p_offset) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0 || p_offset > (int64_t(size) - 4), 0); + const uint8_t *r = p_instance->ptr(); + return (int32_t)decode_uint32(&r[p_offset]); + } + static int64_t func_PackedByteArray_decode_u64(PackedByteArray *p_instance, int64_t p_offset) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0 || p_offset > (int64_t(size) - 8), 0); + const uint8_t *r = p_instance->ptr(); + return (int64_t)decode_uint64(&r[p_offset]); + } + static int64_t func_PackedByteArray_decode_s64(PackedByteArray *p_instance, int64_t p_offset) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0 || p_offset > (int64_t(size) - 8), 0); + const uint8_t *r = p_instance->ptr(); + return (int64_t)decode_uint64(&r[p_offset]); + } + static double func_PackedByteArray_decode_half(PackedByteArray *p_instance, int64_t p_offset) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0 || p_offset > (int64_t(size) - 2), 0); + const uint8_t *r = p_instance->ptr(); + return Math::half_to_float(decode_uint16(&r[p_offset])); + } + static double func_PackedByteArray_decode_float(PackedByteArray *p_instance, int64_t p_offset) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0 || p_offset > (int64_t(size) - 4), 0); + const uint8_t *r = p_instance->ptr(); + return decode_float(&r[p_offset]); + } + + static double func_PackedByteArray_decode_double(PackedByteArray *p_instance, int64_t p_offset) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0 || p_offset > (int64_t(size) - 8), 0); + const uint8_t *r = p_instance->ptr(); + return decode_double(&r[p_offset]); + } + + static bool func_PackedByteArray_has_encoded_var(PackedByteArray *p_instance, int64_t p_offset, bool p_allow_objects) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0, false); + const uint8_t *r = p_instance->ptr(); + Variant ret; + Error err = decode_variant(ret, r + p_offset, size - p_offset, nullptr, p_allow_objects); + return err == OK; + } + + static Variant func_PackedByteArray_decode_var(PackedByteArray *p_instance, int64_t p_offset, bool p_allow_objects) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0, Variant()); + const uint8_t *r = p_instance->ptr(); + Variant ret; + Error err = decode_variant(ret, r + p_offset, size - p_offset, nullptr, p_allow_objects); + if (err != OK) { + ret = Variant(); + } + return ret; + } + + static int64_t func_PackedByteArray_decode_var_size(PackedByteArray *p_instance, int64_t p_offset, bool p_allow_objects) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0, 0); + const uint8_t *r = p_instance->ptr(); + Variant ret; + int r_size; + Error err = decode_variant(ret, r + p_offset, size - p_offset, &r_size, p_allow_objects); + if (err == OK) { + return r_size; + } + return 0; + } + + static void func_PackedByteArray_encode_u8(PackedByteArray *p_instance, int64_t p_offset, int64_t p_value) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 1); + uint8_t *w = p_instance->ptrw(); + *((uint8_t *)&w[p_offset]) = p_value; + } + static void func_PackedByteArray_encode_s8(PackedByteArray *p_instance, int64_t p_offset, int64_t p_value) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 1); + uint8_t *w = p_instance->ptrw(); + *((int8_t *)&w[p_offset]) = p_value; + } + + static void func_PackedByteArray_encode_u16(PackedByteArray *p_instance, int64_t p_offset, int64_t p_value) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 2); + uint8_t *w = p_instance->ptrw(); + encode_uint16((uint16_t)p_value, &w[p_offset]); + } + static void func_PackedByteArray_encode_s16(PackedByteArray *p_instance, int64_t p_offset, int64_t p_value) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 2); + uint8_t *w = p_instance->ptrw(); + encode_uint16((int16_t)p_value, &w[p_offset]); + } + + static void func_PackedByteArray_encode_u32(PackedByteArray *p_instance, int64_t p_offset, int64_t p_value) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 4); + uint8_t *w = p_instance->ptrw(); + encode_uint32((uint32_t)p_value, &w[p_offset]); + } + static void func_PackedByteArray_encode_s32(PackedByteArray *p_instance, int64_t p_offset, int64_t p_value) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 4); + uint8_t *w = p_instance->ptrw(); + encode_uint32((int32_t)p_value, &w[p_offset]); + } + + static void func_PackedByteArray_encode_u64(PackedByteArray *p_instance, int64_t p_offset, int64_t p_value) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 8); + uint8_t *w = p_instance->ptrw(); + encode_uint64((uint64_t)p_value, &w[p_offset]); + } + static void func_PackedByteArray_encode_s64(PackedByteArray *p_instance, int64_t p_offset, int64_t p_value) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 8); + uint8_t *w = p_instance->ptrw(); + encode_uint64((int64_t)p_value, &w[p_offset]); + } + + static void func_PackedByteArray_encode_half(PackedByteArray *p_instance, int64_t p_offset, double p_value) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 2); + uint8_t *w = p_instance->ptrw(); + encode_uint16(Math::make_half_float(p_value), &w[p_offset]); + } + static void func_PackedByteArray_encode_float(PackedByteArray *p_instance, int64_t p_offset, double p_value) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 4); + uint8_t *w = p_instance->ptrw(); + encode_float(p_value, &w[p_offset]); + } + static void func_PackedByteArray_encode_double(PackedByteArray *p_instance, int64_t p_offset, double p_value) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 8); + uint8_t *w = p_instance->ptrw(); + encode_double(p_value, &w[p_offset]); + } + static int64_t func_PackedByteArray_encode_var(PackedByteArray *p_instance, int64_t p_offset, const Variant &p_value, bool p_allow_objects) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0, -1); + uint8_t *w = p_instance->ptrw(); + int len; + Error err = encode_variant(p_value, nullptr, len, p_allow_objects); + if (err != OK) { + return -1; + } + if (uint64_t(p_offset + len) > size) { + return -1; // did not fit + } + encode_variant(p_value, w + p_offset, len, p_allow_objects); + + return len; + } + static void func_Callable_call(Variant *v, const Variant **p_args, int p_argcount, Variant &r_ret, Callable::CallError &r_error) { Callable *callable = VariantGetInternalPtr<Callable>::get_ptr(v); callable->call(p_args, p_argcount, r_ret, r_error); @@ -1005,11 +1230,21 @@ Variant Variant::get_constant_value(Variant::Type p_type, const StringName &p_va #ifdef DEBUG_METHODS_ENABLED #define bind_function(m_type, m_name, m_method, m_arg_names, m_default_args) \ - FUNCTION_CLASS(m_type, m_name, m_method); \ + FUNCTION_CLASS(m_type, m_name, m_method, true); \ register_builtin_method<Method_##m_type##_##m_name>(m_arg_names, m_default_args); #else #define bind_function(m_type, m_name, m_method, m_arg_names, m_default_args) \ - FUNCTION_CLASS(m_type, m_name, m_method); \ + FUNCTION_CLASS(m_type, m_name, m_method, true); \ + register_builtin_method<Method_##m_type##_##m_name>(sarray(), m_default_args); +#endif + +#ifdef DEBUG_METHODS_ENABLED +#define bind_functionnc(m_type, m_name, m_method, m_arg_names, m_default_args) \ + FUNCTION_CLASS(m_type, m_name, m_method, false); \ + register_builtin_method<Method_##m_type##_##m_name>(m_arg_names, m_default_args); +#else +#define bind_functionnc(m_type, m_name, m_method, m_arg_names, m_default_args) \ + FUNCTION_CLASS(m_type, m_name, m_method, false); \ register_builtin_method<Method_##m_type##_##m_name>(sarray(), m_default_args); #endif @@ -1460,7 +1695,7 @@ static void _register_variant_builtin_methods() { bind_method(Array, shuffle, sarray(), varray()); bind_method(Array, bsearch, sarray("value", "before"), varray(true)); bind_method(Array, bsearch_custom, sarray("value", "func", "before"), varray(true)); - bind_method(Array, invert, sarray(), varray()); + bind_method(Array, reverse, sarray(), varray()); bind_method(Array, duplicate, sarray("deep"), varray(false)); bind_method(Array, slice, sarray("begin", "end", "step", "deep"), varray(1, false)); bind_method(Array, max, sarray(), varray()); @@ -1477,7 +1712,7 @@ static void _register_variant_builtin_methods() { bind_method(PackedByteArray, insert, sarray("at_index", "value"), varray()); bind_method(PackedByteArray, resize, sarray("new_size"), varray()); bind_method(PackedByteArray, has, sarray("value"), varray()); - bind_method(PackedByteArray, invert, sarray(), varray()); + bind_method(PackedByteArray, reverse, sarray(), varray()); bind_method(PackedByteArray, subarray, sarray("from", "to"), varray()); bind_method(PackedByteArray, sort, sarray(), varray()); bind_method(PackedByteArray, duplicate, sarray(), varray()); @@ -1491,6 +1726,34 @@ static void _register_variant_builtin_methods() { bind_function(PackedByteArray, decompress, _VariantCall::func_PackedByteArray_decompress, sarray("buffer_size", "compression_mode"), varray(0)); bind_function(PackedByteArray, decompress_dynamic, _VariantCall::func_PackedByteArray_decompress_dynamic, sarray("max_output_size", "compression_mode"), varray(0)); + bind_function(PackedByteArray, decode_u8, _VariantCall::func_PackedByteArray_decode_u8, sarray("byte_offset"), varray()); + bind_function(PackedByteArray, decode_s8, _VariantCall::func_PackedByteArray_decode_s8, sarray("byte_offset"), varray()); + bind_function(PackedByteArray, decode_u16, _VariantCall::func_PackedByteArray_decode_u16, sarray("byte_offset"), varray()); + bind_function(PackedByteArray, decode_s16, _VariantCall::func_PackedByteArray_decode_s16, sarray("byte_offset"), varray()); + bind_function(PackedByteArray, decode_u32, _VariantCall::func_PackedByteArray_decode_u32, sarray("byte_offset"), varray()); + bind_function(PackedByteArray, decode_s32, _VariantCall::func_PackedByteArray_decode_s32, sarray("byte_offset"), varray()); + bind_function(PackedByteArray, decode_u64, _VariantCall::func_PackedByteArray_decode_u64, sarray("byte_offset"), varray()); + bind_function(PackedByteArray, decode_s64, _VariantCall::func_PackedByteArray_decode_s64, sarray("byte_offset"), varray()); + bind_function(PackedByteArray, decode_half, _VariantCall::func_PackedByteArray_decode_half, sarray("byte_offset"), varray()); + bind_function(PackedByteArray, decode_float, _VariantCall::func_PackedByteArray_decode_float, sarray("byte_offset"), varray()); + bind_function(PackedByteArray, decode_double, _VariantCall::func_PackedByteArray_decode_double, sarray("byte_offset"), varray()); + bind_function(PackedByteArray, has_encoded_var, _VariantCall::func_PackedByteArray_has_encoded_var, sarray("byte_offset", "allow_objects"), varray(false)); + bind_function(PackedByteArray, decode_var, _VariantCall::func_PackedByteArray_decode_var, sarray("byte_offset", "allow_objects"), varray(false)); + bind_function(PackedByteArray, decode_var_size, _VariantCall::func_PackedByteArray_decode_var_size, sarray("byte_offset", "allow_objects"), varray(false)); + + bind_functionnc(PackedByteArray, encode_u8, _VariantCall::func_PackedByteArray_encode_u8, sarray("byte_offset", "value"), varray()); + bind_functionnc(PackedByteArray, encode_s8, _VariantCall::func_PackedByteArray_encode_s8, sarray("byte_offset", "value"), varray()); + bind_functionnc(PackedByteArray, encode_u16, _VariantCall::func_PackedByteArray_encode_u16, sarray("byte_offset", "value"), varray()); + bind_functionnc(PackedByteArray, encode_s16, _VariantCall::func_PackedByteArray_encode_s16, sarray("byte_offset", "value"), varray()); + bind_functionnc(PackedByteArray, encode_u32, _VariantCall::func_PackedByteArray_encode_u32, sarray("byte_offset", "value"), varray()); + bind_functionnc(PackedByteArray, encode_s32, _VariantCall::func_PackedByteArray_encode_s32, sarray("byte_offset", "value"), varray()); + bind_functionnc(PackedByteArray, encode_u64, _VariantCall::func_PackedByteArray_encode_u64, sarray("byte_offset", "value"), varray()); + bind_functionnc(PackedByteArray, encode_s64, _VariantCall::func_PackedByteArray_encode_s64, sarray("byte_offset", "value"), varray()); + bind_functionnc(PackedByteArray, encode_half, _VariantCall::func_PackedByteArray_encode_half, sarray("byte_offset", "value"), varray()); + bind_functionnc(PackedByteArray, encode_float, _VariantCall::func_PackedByteArray_encode_float, sarray("byte_offset", "value"), varray()); + bind_functionnc(PackedByteArray, encode_double, _VariantCall::func_PackedByteArray_encode_double, sarray("byte_offset", "value"), varray()); + bind_functionnc(PackedByteArray, encode_var, _VariantCall::func_PackedByteArray_encode_var, sarray("byte_offset", "value", "allow_objects"), varray(false)); + /* Int32 Array */ bind_method(PackedInt32Array, size, sarray(), varray()); @@ -1503,7 +1766,7 @@ static void _register_variant_builtin_methods() { bind_method(PackedInt32Array, insert, sarray("at_index", "value"), varray()); bind_method(PackedInt32Array, resize, sarray("new_size"), varray()); bind_method(PackedInt32Array, has, sarray("value"), varray()); - bind_method(PackedInt32Array, invert, sarray(), varray()); + bind_method(PackedInt32Array, reverse, sarray(), varray()); bind_method(PackedInt32Array, subarray, sarray("from", "to"), varray()); bind_method(PackedInt32Array, to_byte_array, sarray(), varray()); bind_method(PackedInt32Array, sort, sarray(), varray()); @@ -1521,7 +1784,7 @@ static void _register_variant_builtin_methods() { bind_method(PackedInt64Array, insert, sarray("at_index", "value"), varray()); bind_method(PackedInt64Array, resize, sarray("new_size"), varray()); bind_method(PackedInt64Array, has, sarray("value"), varray()); - bind_method(PackedInt64Array, invert, sarray(), varray()); + bind_method(PackedInt64Array, reverse, sarray(), varray()); bind_method(PackedInt64Array, subarray, sarray("from", "to"), varray()); bind_method(PackedInt64Array, to_byte_array, sarray(), varray()); bind_method(PackedInt64Array, sort, sarray(), varray()); @@ -1539,7 +1802,7 @@ static void _register_variant_builtin_methods() { bind_method(PackedFloat32Array, insert, sarray("at_index", "value"), varray()); bind_method(PackedFloat32Array, resize, sarray("new_size"), varray()); bind_method(PackedFloat32Array, has, sarray("value"), varray()); - bind_method(PackedFloat32Array, invert, sarray(), varray()); + bind_method(PackedFloat32Array, reverse, sarray(), varray()); bind_method(PackedFloat32Array, subarray, sarray("from", "to"), varray()); bind_method(PackedFloat32Array, to_byte_array, sarray(), varray()); bind_method(PackedFloat32Array, sort, sarray(), varray()); @@ -1557,7 +1820,7 @@ static void _register_variant_builtin_methods() { bind_method(PackedFloat64Array, insert, sarray("at_index", "value"), varray()); bind_method(PackedFloat64Array, resize, sarray("new_size"), varray()); bind_method(PackedFloat64Array, has, sarray("value"), varray()); - bind_method(PackedFloat64Array, invert, sarray(), varray()); + bind_method(PackedFloat64Array, reverse, sarray(), varray()); bind_method(PackedFloat64Array, subarray, sarray("from", "to"), varray()); bind_method(PackedFloat64Array, to_byte_array, sarray(), varray()); bind_method(PackedFloat64Array, sort, sarray(), varray()); @@ -1575,7 +1838,7 @@ static void _register_variant_builtin_methods() { bind_method(PackedStringArray, insert, sarray("at_index", "value"), varray()); bind_method(PackedStringArray, resize, sarray("new_size"), varray()); bind_method(PackedStringArray, has, sarray("value"), varray()); - bind_method(PackedStringArray, invert, sarray(), varray()); + bind_method(PackedStringArray, reverse, sarray(), varray()); bind_method(PackedStringArray, subarray, sarray("from", "to"), varray()); bind_method(PackedStringArray, to_byte_array, sarray(), varray()); bind_method(PackedStringArray, sort, sarray(), varray()); @@ -1593,7 +1856,7 @@ static void _register_variant_builtin_methods() { bind_method(PackedVector2Array, insert, sarray("at_index", "value"), varray()); bind_method(PackedVector2Array, resize, sarray("new_size"), varray()); bind_method(PackedVector2Array, has, sarray("value"), varray()); - bind_method(PackedVector2Array, invert, sarray(), varray()); + bind_method(PackedVector2Array, reverse, sarray(), varray()); bind_method(PackedVector2Array, subarray, sarray("from", "to"), varray()); bind_method(PackedVector2Array, to_byte_array, sarray(), varray()); bind_method(PackedVector2Array, sort, sarray(), varray()); @@ -1611,7 +1874,7 @@ static void _register_variant_builtin_methods() { bind_method(PackedVector3Array, insert, sarray("at_index", "value"), varray()); bind_method(PackedVector3Array, resize, sarray("new_size"), varray()); bind_method(PackedVector3Array, has, sarray("value"), varray()); - bind_method(PackedVector3Array, invert, sarray(), varray()); + bind_method(PackedVector3Array, reverse, sarray(), varray()); bind_method(PackedVector3Array, subarray, sarray("from", "to"), varray()); bind_method(PackedVector3Array, to_byte_array, sarray(), varray()); bind_method(PackedVector3Array, sort, sarray(), varray()); @@ -1629,7 +1892,7 @@ static void _register_variant_builtin_methods() { bind_method(PackedColorArray, insert, sarray("at_index", "value"), varray()); bind_method(PackedColorArray, resize, sarray("new_size"), varray()); bind_method(PackedColorArray, has, sarray("value"), varray()); - bind_method(PackedColorArray, invert, sarray(), varray()); + bind_method(PackedColorArray, reverse, sarray(), varray()); bind_method(PackedColorArray, subarray, sarray("from", "to"), varray()); bind_method(PackedColorArray, to_byte_array, sarray(), varray()); bind_method(PackedColorArray, sort, sarray(), varray()); diff --git a/core/variant/variant_setget.cpp b/core/variant/variant_setget.cpp index f9cc7c4ff4..f319631ce5 100644 --- a/core/variant/variant_setget.cpp +++ b/core/variant/variant_setget.cpp @@ -875,65 +875,66 @@ Variant Variant::get_named(const StringName &p_member, bool &r_valid) const { static uint64_t get_indexed_size(const Variant *base) { return m_max; } \ }; -#define INDEXED_SETGET_STRUCT_VARIANT(m_base_type) \ - struct VariantIndexedSetGet_##m_base_type { \ - static void get(const Variant *base, int64_t index, Variant *value, bool *oob) { \ - int64_t size = VariantGetInternalPtr<m_base_type>::get_ptr(base)->size(); \ - if (index < 0) { \ - index += size; \ - } \ - if (index < 0 || index >= size) { \ - *oob = true; \ - return; \ - } \ - *value = (*VariantGetInternalPtr<m_base_type>::get_ptr(base))[index]; \ - *oob = false; \ - } \ - static void ptr_get(const void *base, int64_t index, void *member) { \ - /* avoid ptrconvert for performance*/ \ - const m_base_type &v = *reinterpret_cast<const m_base_type *>(base); \ - if (index < 0) \ - index += v.size(); \ - OOB_TEST(index, v.size()); \ - PtrToArg<Variant>::encode(v[index], member); \ - } \ - static void set(Variant *base, int64_t index, const Variant *value, bool *valid, bool *oob) { \ - int64_t size = VariantGetInternalPtr<m_base_type>::get_ptr(base)->size(); \ - if (index < 0) { \ - index += size; \ - } \ - if (index < 0 || index >= size) { \ - *oob = true; \ - *valid = false; \ - return; \ - } \ - (*VariantGetInternalPtr<m_base_type>::get_ptr(base))[index] = *value; \ - *oob = false; \ - *valid = true; \ - } \ - static void validated_set(Variant *base, int64_t index, const Variant *value, bool *oob) { \ - int64_t size = VariantGetInternalPtr<m_base_type>::get_ptr(base)->size(); \ - if (index < 0) { \ - index += size; \ - } \ - if (index < 0 || index >= size) { \ - *oob = true; \ - return; \ - } \ - (*VariantGetInternalPtr<m_base_type>::get_ptr(base))[index] = *value; \ - *oob = false; \ - } \ - static void ptr_set(void *base, int64_t index, const void *member) { \ - /* avoid ptrconvert for performance*/ \ - m_base_type &v = *reinterpret_cast<m_base_type *>(base); \ - if (index < 0) \ - index += v.size(); \ - OOB_TEST(index, v.size()); \ - v[index] = PtrToArg<Variant>::convert(member); \ - } \ - static Variant::Type get_index_type() { return Variant::NIL; } \ - static uint64_t get_indexed_size(const Variant *base) { return 0; } \ - }; +struct VariantIndexedSetGet_Array { + static void get(const Variant *base, int64_t index, Variant *value, bool *oob) { + int64_t size = VariantGetInternalPtr<Array>::get_ptr(base)->size(); + if (index < 0) { + index += size; + } + if (index < 0 || index >= size) { + *oob = true; + return; + } + *value = (*VariantGetInternalPtr<Array>::get_ptr(base))[index]; + *oob = false; + } + static void ptr_get(const void *base, int64_t index, void *member) { + /* avoid ptrconvert for performance*/ + const Array &v = *reinterpret_cast<const Array *>(base); + if (index < 0) { + index += v.size(); + } + OOB_TEST(index, v.size()); + PtrToArg<Variant>::encode(v[index], member); + } + static void set(Variant *base, int64_t index, const Variant *value, bool *valid, bool *oob) { + int64_t size = VariantGetInternalPtr<Array>::get_ptr(base)->size(); + if (index < 0) { + index += size; + } + if (index < 0 || index >= size) { + *oob = true; + *valid = false; + return; + } + VariantGetInternalPtr<Array>::get_ptr(base)->set(index, *value); + *oob = false; + *valid = true; + } + static void validated_set(Variant *base, int64_t index, const Variant *value, bool *oob) { + int64_t size = VariantGetInternalPtr<Array>::get_ptr(base)->size(); + if (index < 0) { + index += size; + } + if (index < 0 || index >= size) { + *oob = true; + return; + } + VariantGetInternalPtr<Array>::get_ptr(base)->set(index, *value); + *oob = false; + } + static void ptr_set(void *base, int64_t index, const void *member) { + /* avoid ptrconvert for performance*/ + Array &v = *reinterpret_cast<Array *>(base); + if (index < 0) { + index += v.size(); + } + OOB_TEST(index, v.size()); + v.set(index, PtrToArg<Variant>::convert(member)); + } + static Variant::Type get_index_type() { return Variant::NIL; } + static uint64_t get_indexed_size(const Variant *base) { return 0; } +}; #define INDEXED_SETGET_STRUCT_DICT(m_base_type) \ struct VariantIndexedSetGet_##m_base_type { \ @@ -990,7 +991,6 @@ INDEXED_SETGET_STRUCT_TYPED(PackedVector3Array, Vector3) INDEXED_SETGET_STRUCT_TYPED(PackedStringArray, String) INDEXED_SETGET_STRUCT_TYPED(PackedColorArray, Color) -INDEXED_SETGET_STRUCT_VARIANT(Array) INDEXED_SETGET_STRUCT_DICT(Dictionary) struct VariantIndexedSetterGetterInfo { diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml index dcfb91eb61..54bbe7a94b 100644 --- a/doc/classes/Array.xml +++ b/doc/classes/Array.xml @@ -328,13 +328,6 @@ [b]Note:[/b] On large arrays, this method will be slower if the inserted element is close to the beginning of the array (index 0). This is because all elements placed after the newly inserted element have to be reindexed. </description> </method> - <method name="invert"> - <return type="void"> - </return> - <description> - Reverses the order of the elements in the array. - </description> - </method> <method name="is_empty" qualifiers="const"> <return type="bool"> </return> @@ -474,6 +467,13 @@ Resizes the array to contain a different number of elements. If the array size is smaller, elements are cleared, if bigger, new elements are [code]null[/code]. </description> </method> + <method name="reverse"> + <return type="void"> + </return> + <description> + Reverses the order of the elements in the array. + </description> + </method> <method name="rfind" qualifiers="const"> <return type="int"> </return> diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml index e2c4ed1430..7c1c4656f8 100644 --- a/doc/classes/ArrayMesh.xml +++ b/doc/classes/ArrayMesh.xml @@ -128,6 +128,16 @@ Will regenerate normal maps for the [ArrayMesh]. </description> </method> + <method name="set_blend_shape_name"> + <return type="void"> + </return> + <argument index="0" name="index" type="int"> + </argument> + <argument index="1" name="name" type="StringName"> + </argument> + <description> + </description> + </method> <method name="surface_find_by_name" qualifiers="const"> <return type="int"> </return> diff --git a/doc/classes/ColorPicker.xml b/doc/classes/ColorPicker.xml index 2fc4313e47..83223bb645 100644 --- a/doc/classes/ColorPicker.xml +++ b/doc/classes/ColorPicker.xml @@ -51,6 +51,9 @@ If [code]true[/code], allows editing the color with Hue/Saturation/Value sliders. [b]Note:[/b] Cannot be enabled if raw mode is on. </member> + <member name="picker_shape" type="int" setter="set_picker_shape" getter="get_picker_shape" default="0"> + The shape of the color space view. See [enum PickerShapeType]. + </member> <member name="presets_enabled" type="bool" setter="set_presets_enabled" getter="are_presets_enabled" default="true"> If [code]true[/code], the "add preset" button is enabled. </member> @@ -86,6 +89,15 @@ </signal> </signals> <constants> + <constant name="SHAPE_HSV_RECTANGLE" value="0" enum="PickerShapeType"> + HSV Color Model rectangle color space. + </constant> + <constant name="SHAPE_HSV_WHEEL" value="1" enum="PickerShapeType"> + HSV Color Model rectangle color space with a wheel. + </constant> + <constant name="SHAPE_VHS_CIRCLE" value="2" enum="PickerShapeType"> + HSV Color Model circle color space. Use Saturation as a radius. + </constant> </constants> <theme_items> <theme_item name="add_preset" type="Texture2D"> diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index b22878e56a..c0f918a01f 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -150,7 +150,6 @@ </argument> <description> Overrides the [Color] with given [code]name[/code] in the [member theme] resource the control uses. - [b]Note:[/b] Unlike other theme overrides, there is no way to undo a color override without manually assigning the previous color. [b]Example of overriding a label's color and resetting it later:[/b] [codeblocks] [gdscript] @@ -178,7 +177,7 @@ <argument index="1" name="constant" type="int"> </argument> <description> - Overrides an integer constant with given [code]name[/code] in the [member theme] resource the control uses. If the [code]constant[/code] is [code]0[/code], the override is cleared and the constant from assigned [Theme] is used. + Overrides an integer constant with given [code]name[/code] in the [member theme] resource the control uses. </description> </method> <method name="add_theme_font_override"> @@ -189,7 +188,7 @@ <argument index="1" name="font" type="Font"> </argument> <description> - Overrides the font with given [code]name[/code] in the [member theme] resource the control uses. If [code]font[/code] is [code]null[/code] or invalid, the override is cleared and the font from assigned [Theme] is used. + Overrides the font with given [code]name[/code] in the [member theme] resource the control uses. </description> </method> <method name="add_theme_font_size_override"> @@ -200,7 +199,7 @@ <argument index="1" name="font_size" type="int"> </argument> <description> - Overrides the font size with given [code]name[/code] in the [member theme] resource the control uses. If [code]font_size[/code] is [code]-1[/code], the override is cleared and the font size from assigned [Theme] is used. + Overrides the font size with given [code]name[/code] in the [member theme] resource the control uses. </description> </method> <method name="add_theme_icon_override"> @@ -211,7 +210,7 @@ <argument index="1" name="texture" type="Texture2D"> </argument> <description> - Overrides the icon with given [code]name[/code] in the [member theme] resource the control uses. If [code]icon[/code] is [code]null[/code] or invalid, the override is cleared and the icon from assigned [Theme] is used. + Overrides the icon with given [code]name[/code] in the [member theme] resource the control uses. </description> </method> <method name="add_theme_stylebox_override"> @@ -222,7 +221,7 @@ <argument index="1" name="stylebox" type="StyleBox"> </argument> <description> - Overrides the [StyleBox] with given [code]name[/code] in the [member theme] resource the control uses. If [code]stylebox[/code] is empty or invalid, the override is cleared and the [StyleBox] from assigned [Theme] is used. + Overrides the [StyleBox] with given [code]name[/code] in the [member theme] resource the control uses. [b]Example of modifying a property in a StyleBox by duplicating it:[/b] [codeblocks] [gdscript] @@ -730,6 +729,60 @@ Give up the focus. No other control will be able to receive keyboard input. </description> </method> + <method name="remove_theme_color_override"> + <return type="void"> + </return> + <argument index="0" name="name" type="StringName"> + </argument> + <description> + Removes a theme override for a [Color] with the given [code]name[/code]. + </description> + </method> + <method name="remove_theme_constant_override"> + <return type="void"> + </return> + <argument index="0" name="name" type="StringName"> + </argument> + <description> + Removes a theme override for a constant with the given [code]name[/code]. + </description> + </method> + <method name="remove_theme_font_override"> + <return type="void"> + </return> + <argument index="0" name="name" type="StringName"> + </argument> + <description> + Removes a theme override for a [Font] with the given [code]name[/code]. + </description> + </method> + <method name="remove_theme_font_size_override"> + <return type="void"> + </return> + <argument index="0" name="name" type="StringName"> + </argument> + <description> + Removes a theme override for a font size with the given [code]name[/code]. + </description> + </method> + <method name="remove_theme_icon_override"> + <return type="void"> + </return> + <argument index="0" name="name" type="StringName"> + </argument> + <description> + Removes a theme override for an icon with the given [code]name[/code]. + </description> + </method> + <method name="remove_theme_stylebox_override"> + <return type="void"> + </return> + <argument index="0" name="name" type="StringName"> + </argument> + <description> + Removes a theme override for a [StyleBox] with the given [code]name[/code]. + </description> + </method> <method name="set_anchor"> <return type="void"> </return> diff --git a/doc/classes/Directory.xml b/doc/classes/Directory.xml index 6a126204c6..a9d7960501 100644 --- a/doc/classes/Directory.xml +++ b/doc/classes/Directory.xml @@ -6,6 +6,7 @@ <description> Directory type. It is used to manage directories and their content (not restricted to the project folder). When creating a new [Directory], it must be explicitly opened using [method open] before most methods can be used. However, [method file_exists] and [method dir_exists] can be used without opening a directory. If so, they use a path relative to [code]res://[/code]. + [b]Note:[/b] Many resources types are imported (e.g. textures or sound files), and their source asset will not be included in the exported game, as only the imported version is used. Use [ResourceLoader] to access imported resources. Here is an example on how to iterate through the files of a directory: [codeblocks] [gdscript] diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml index b01af71852..4d0e11fb19 100644 --- a/doc/classes/EditorInterface.xml +++ b/doc/classes/EditorInterface.xml @@ -48,6 +48,14 @@ [b]Note:[/b] This returns the main editor control containing the whole editor, not the 2D or 3D viewports specifically. </description> </method> + <method name="get_editor_scale" qualifiers="const"> + <return type="float"> + </return> + <description> + Returns the actual scale of the editor UI ([code]1.0[/code] being 100% scale). This can be used to adjust position and dimensions of the UI added by plugins. + [b]Note:[/b] This value is set via the [code]interface/editor/display_scale[/code] and [code]interface/editor/custom_display_scale[/code] editor settings. Editor must be restarted for changes to be properly applied. + </description> + </method> <method name="get_editor_settings"> <return type="EditorSettings"> </return> diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index 8dcffb0b74..61f1761249 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -214,7 +214,7 @@ [gdscript] func forward_canvas_draw_over_viewport(overlay): # Draw a circle at cursor position. - overlay.draw_circle(overlay.get_local_mouse_position(), 64) + overlay.draw_circle(overlay.get_local_mouse_position(), 64, Color.white) func forward_canvas_gui_input(event): if event is InputEventMouseMotion: diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index 821aa91d21..6909fac2b7 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -176,6 +176,8 @@ <member name="sdfgi_cascades" type="int" setter="set_sdfgi_cascades" getter="get_sdfgi_cascades" enum="Environment.SDFGICascades" default="1"> </member> <member name="sdfgi_enabled" type="bool" setter="set_sdfgi_enabled" getter="is_sdfgi_enabled" default="false"> + If [code]true[/code], enables signed distance field global illumination. + [b]Note:[/b] Meshes should have sufficiently thick walls to avoid light leaks (avoid one-sided walls). For interior levels, enclose your level geometry in a sufficiently large box and bridge the loops to close the mesh. </member> <member name="sdfgi_energy" type="float" setter="set_sdfgi_energy" getter="get_sdfgi_energy" default="1.0"> </member> diff --git a/doc/classes/GIProbe.xml b/doc/classes/GIProbe.xml index dd51248fd9..4f56d1ad3e 100644 --- a/doc/classes/GIProbe.xml +++ b/doc/classes/GIProbe.xml @@ -6,6 +6,7 @@ <description> [GIProbe]s are used to provide high-quality real-time indirect light to scenes. They precompute the effect of objects that emit light and the effect of static geometry to simulate the behavior of complex light in real-time. [GIProbe]s need to be baked before using, however, once baked, dynamic objects will receive light from them. Further, lights can be fully dynamic or baked. Having [GIProbe]s in a scene can be expensive, the quality of the probe can be turned down in exchange for better performance in the [ProjectSettings] using [member ProjectSettings.rendering/global_illumination/gi_probes/quality]. + [b]Note:[/b] Meshes should have sufficiently thick walls to avoid light leaks (avoid one-sided walls). For interior levels, enclose your level geometry in a sufficiently large box and bridge the loops to close the mesh. </description> <tutorials> <link title="GI probes">https://docs.godotengine.org/en/latest/tutorials/3d/gi_probes.html</link> diff --git a/doc/classes/ImageTexture.xml b/doc/classes/ImageTexture.xml index 2bea482bc1..5fef56e354 100644 --- a/doc/classes/ImageTexture.xml +++ b/doc/classes/ImageTexture.xml @@ -18,11 +18,11 @@ var texture = load("res://icon.png") $Sprite2D.texture = texture [/codeblock] - This is because images have to be imported as [StreamTexture2D] first to be loaded with [method @GDScript.load]. If you'd still like to load an image file just like any other [Resource], import it as an [Image] resource instead, and then load it normally using the [method @GDScript.load] method. - But do note that the image data can still be retrieved from an imported texture as well using the [method Texture2D.get_data] method, which returns a copy of the data: + This is because images have to be imported as a [StreamTexture2D] first to be loaded with [method @GDScript.load]. If you'd still like to load an image file just like any other [Resource], import it as an [Image] resource instead, and then load it normally using the [method @GDScript.load] method. + [b]Note:[/b] The image can be retrieved from an imported texture using the [method Texture2D.get_image] method, which returns a copy of the image: [codeblock] var texture = load("res://icon.png") - var image : Image = texture.get_data() + var image : Image = texture.get_image() [/codeblock] An [ImageTexture] is not meant to be operated from within the editor interface directly, and is mostly useful for rendering images on screen dynamically via code. If you need to generate images procedurally from within the editor, consider saving and importing images as custom texture resources implementing a new [EditorImportPlugin]. [b]Note:[/b] The maximum texture size is 16384×16384 pixels due to graphics hardware limitations. diff --git a/doc/classes/PackedByteArray.xml b/doc/classes/PackedByteArray.xml index 3c7f0f4fad..21f835a53c 100644 --- a/doc/classes/PackedByteArray.xml +++ b/doc/classes/PackedByteArray.xml @@ -157,13 +157,6 @@ Inserts a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]). </description> </method> - <method name="invert"> - <return type="void"> - </return> - <description> - Reverses the order of the elements in the array. - </description> - </method> <method name="is_empty" qualifiers="const"> <return type="bool"> </return> @@ -230,6 +223,13 @@ Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size. </description> </method> + <method name="reverse"> + <return type="void"> + </return> + <description> + Reverses the order of the elements in the array. + </description> + </method> <method name="set"> <return type="void"> </return> diff --git a/doc/classes/PackedColorArray.xml b/doc/classes/PackedColorArray.xml index abfedc84cc..38240b3154 100644 --- a/doc/classes/PackedColorArray.xml +++ b/doc/classes/PackedColorArray.xml @@ -79,13 +79,6 @@ Inserts a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]). </description> </method> - <method name="invert"> - <return type="void"> - </return> - <description> - Reverses the order of the elements in the array. - </description> - </method> <method name="is_empty" qualifiers="const"> <return type="bool"> </return> @@ -152,6 +145,13 @@ Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size. </description> </method> + <method name="reverse"> + <return type="void"> + </return> + <description> + Reverses the order of the elements in the array. + </description> + </method> <method name="set"> <return type="void"> </return> diff --git a/doc/classes/PackedFloat32Array.xml b/doc/classes/PackedFloat32Array.xml index 8918312dc7..6be1d24b5d 100644 --- a/doc/classes/PackedFloat32Array.xml +++ b/doc/classes/PackedFloat32Array.xml @@ -80,13 +80,6 @@ Inserts a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]). </description> </method> - <method name="invert"> - <return type="void"> - </return> - <description> - Reverses the order of the elements in the array. - </description> - </method> <method name="is_empty" qualifiers="const"> <return type="bool"> </return> @@ -145,6 +138,13 @@ Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size. </description> </method> + <method name="reverse"> + <return type="void"> + </return> + <description> + Reverses the order of the elements in the array. + </description> + </method> <method name="set"> <return type="void"> </return> diff --git a/doc/classes/PackedFloat64Array.xml b/doc/classes/PackedFloat64Array.xml index fbb832299e..fb7817cb41 100644 --- a/doc/classes/PackedFloat64Array.xml +++ b/doc/classes/PackedFloat64Array.xml @@ -80,13 +80,6 @@ Inserts a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]). </description> </method> - <method name="invert"> - <return type="void"> - </return> - <description> - Reverses the order of the elements in the array. - </description> - </method> <method name="is_empty" qualifiers="const"> <return type="bool"> </return> @@ -153,6 +146,13 @@ Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size. </description> </method> + <method name="reverse"> + <return type="void"> + </return> + <description> + Reverses the order of the elements in the array. + </description> + </method> <method name="set"> <return type="void"> </return> diff --git a/doc/classes/PackedInt32Array.xml b/doc/classes/PackedInt32Array.xml index ecef2d508b..4ee428dfbc 100644 --- a/doc/classes/PackedInt32Array.xml +++ b/doc/classes/PackedInt32Array.xml @@ -80,13 +80,6 @@ Inserts a new integer at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]). </description> </method> - <method name="invert"> - <return type="void"> - </return> - <description> - Reverses the order of the elements in the array. - </description> - </method> <method name="is_empty" qualifiers="const"> <return type="bool"> </return> @@ -153,6 +146,13 @@ Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size. </description> </method> + <method name="reverse"> + <return type="void"> + </return> + <description> + Reverses the order of the elements in the array. + </description> + </method> <method name="set"> <return type="void"> </return> diff --git a/doc/classes/PackedInt64Array.xml b/doc/classes/PackedInt64Array.xml index 19619d60cf..51948fcbc8 100644 --- a/doc/classes/PackedInt64Array.xml +++ b/doc/classes/PackedInt64Array.xml @@ -80,13 +80,6 @@ Inserts a new integer at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]). </description> </method> - <method name="invert"> - <return type="void"> - </return> - <description> - Reverses the order of the elements in the array. - </description> - </method> <method name="is_empty" qualifiers="const"> <return type="bool"> </return> @@ -153,6 +146,13 @@ Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size. </description> </method> + <method name="reverse"> + <return type="void"> + </return> + <description> + Reverses the order of the elements in the array. + </description> + </method> <method name="set"> <return type="void"> </return> diff --git a/doc/classes/PackedStringArray.xml b/doc/classes/PackedStringArray.xml index c241573b93..9748301dae 100644 --- a/doc/classes/PackedStringArray.xml +++ b/doc/classes/PackedStringArray.xml @@ -80,13 +80,6 @@ Inserts a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]). </description> </method> - <method name="invert"> - <return type="void"> - </return> - <description> - Reverses the order of the elements in the array. - </description> - </method> <method name="is_empty" qualifiers="const"> <return type="bool"> </return> @@ -153,6 +146,13 @@ Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size. </description> </method> + <method name="reverse"> + <return type="void"> + </return> + <description> + Reverses the order of the elements in the array. + </description> + </method> <method name="set"> <return type="void"> </return> diff --git a/doc/classes/PackedVector2Array.xml b/doc/classes/PackedVector2Array.xml index 9138dc68e1..1b3201b072 100644 --- a/doc/classes/PackedVector2Array.xml +++ b/doc/classes/PackedVector2Array.xml @@ -80,13 +80,6 @@ Inserts a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]). </description> </method> - <method name="invert"> - <return type="void"> - </return> - <description> - Reverses the order of the elements in the array. - </description> - </method> <method name="is_empty" qualifiers="const"> <return type="bool"> </return> @@ -161,6 +154,13 @@ Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size. </description> </method> + <method name="reverse"> + <return type="void"> + </return> + <description> + Reverses the order of the elements in the array. + </description> + </method> <method name="set"> <return type="void"> </return> diff --git a/doc/classes/PackedVector3Array.xml b/doc/classes/PackedVector3Array.xml index 0a3b0cf2c0..25d854016a 100644 --- a/doc/classes/PackedVector3Array.xml +++ b/doc/classes/PackedVector3Array.xml @@ -79,13 +79,6 @@ Inserts a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]). </description> </method> - <method name="invert"> - <return type="void"> - </return> - <description> - Reverses the order of the elements in the array. - </description> - </method> <method name="is_empty" qualifiers="const"> <return type="bool"> </return> @@ -160,6 +153,13 @@ Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size. </description> </method> + <method name="reverse"> + <return type="void"> + </return> + <description> + Reverses the order of the elements in the array. + </description> + </method> <method name="set"> <return type="void"> </return> diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml index cb72ae7e4c..c6dd6fb142 100644 --- a/doc/classes/Skeleton3D.xml +++ b/doc/classes/Skeleton3D.xml @@ -245,6 +245,16 @@ [b]Note[/b]: The pose transform needs to be in bone space. Use [method world_transform_to_bone_transform] to convert a world transform, like one you can get from a [Node3D], to bone space. </description> </method> + <method name="set_bone_name"> + <return type="void"> + </return> + <argument index="0" name="bone_idx" type="int"> + </argument> + <argument index="1" name="name" type="String"> + </argument> + <description> + </description> + </method> <method name="set_bone_parent"> <return type="void"> </return> diff --git a/doc/classes/StreamPeerTCP.xml b/doc/classes/StreamPeerTCP.xml index bb85d94bf9..b6d91715ee 100644 --- a/doc/classes/StreamPeerTCP.xml +++ b/doc/classes/StreamPeerTCP.xml @@ -61,8 +61,8 @@ <argument index="0" name="enabled" type="bool"> </argument> <description> - Disables Nagle's algorithm to improve latency for small packets. - [b]Note:[/b] For applications that send large packets or need to transfer a lot of data, this can decrease the total available bandwidth. + If [code]enabled[/code] is [code]true[/code], packets will be sent immediately. If [code]enabled[/code] is [code]false[/code] (the default), packet transfers will be delayed and combined using [url=https://en.wikipedia.org/wiki/Nagle%27s_algorithm]Nagle's algorithm[/url]. + [b]Note:[/b] It's recommended to leave this disabled for applications that send large packets or need to transfer a lot of data, as enabling this can decrease the total available bandwidth. </description> </method> </methods> diff --git a/doc/classes/Tabs.xml b/doc/classes/Tabs.xml index 24c114c18b..79fa8896e3 100644 --- a/doc/classes/Tabs.xml +++ b/doc/classes/Tabs.xml @@ -254,6 +254,9 @@ </method> </methods> <members> + <member name="clip_tabs" type="bool" setter="set_clip_tabs" getter="get_clip_tabs" default="true"> + If [code]true[/code], tabs overflowing this node's width will be hidden, displaying two navigation buttons instead. Otherwise, this node's minimum size is updated so that all tabs are visible. + </member> <member name="current_tab" type="int" setter="set_current_tab" getter="get_current_tab" default="0"> Select tab at index [code]tab_idx[/code]. </member> diff --git a/doc/classes/TextParagraph.xml b/doc/classes/TextParagraph.xml index 69bf823ccd..8df53b8423 100644 --- a/doc/classes/TextParagraph.xml +++ b/doc/classes/TextParagraph.xml @@ -289,6 +289,20 @@ Returns the size of the bounding box of the paragraph. </description> </method> + <method name="get_spacing_bottom" qualifiers="const"> + <return type="int"> + </return> + <description> + Returns extra spacing at the bottom of the line. See [member Font.extra_spacing_bottom]. + </description> + </method> + <method name="get_spacing_top" qualifiers="const"> + <return type="int"> + </return> + <description> + Returns extra spacing at the top of the line. See [member Font.extra_spacing_top]. + </description> + </method> <method name="hit_test" qualifiers="const"> <return type="int"> </return> diff --git a/doc/classes/TextServer.xml b/doc/classes/TextServer.xml index 4a41b68fee..fe63e434c9 100644 --- a/doc/classes/TextServer.xml +++ b/doc/classes/TextServer.xml @@ -258,6 +258,22 @@ Returns advance of the glyph. </description> </method> + <method name="font_get_glyph_contours" qualifiers="const"> + <return type="Dictionary"> + </return> + <argument index="0" name="font" type="RID"> + </argument> + <argument index="1" name="size" type="int"> + </argument> + <argument index="2" name="index" type="int"> + </argument> + <description> + Returns outline contours of the glyph in a Dictionary. + [code]points[/code] - [PackedVector3Array], containing outline points. [code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is the type of the point, using the [enum ContourPointTag] values. + [code]contours[/code] - [PackedInt32Array], containing indices the end points of each contour. + [code]orientation[/code] - [bool], contour orientation. If [code]true[/code], clockwise contours must be filled. + </description> + </method> <method name="font_get_glyph_index" qualifiers="const"> <return type="int"> </return> @@ -1301,5 +1317,14 @@ <constant name="FEATURE_USE_SUPPORT_DATA" value="128" enum="Feature"> TextServer require external data file for some features. </constant> + <constant name="CONTOUR_CURVE_TAG_ON" value="1" enum="ContourPointTag"> + Contour point is on the curve. + </constant> + <constant name="CONTOUR_CURVE_TAG_OFF_CONIC" value="0" enum="ContourPointTag"> + Contour point isn't on the curve, but serves as a control point for a conic (quadratic) Bézier arc. + </constant> + <constant name="CONTOUR_CURVE_TAG_OFF_CUBIC" value="2" enum="ContourPointTag"> + Contour point isn't on the curve, but serves as a control point for a cubic Bézier arc. + </constant> </constants> </class> diff --git a/doc/classes/Texture2D.xml b/doc/classes/Texture2D.xml index 2270b95c63..c33f32c9e4 100644 --- a/doc/classes/Texture2D.xml +++ b/doc/classes/Texture2D.xml @@ -63,18 +63,18 @@ Draws a part of the texture using a [CanvasItem] with the [RenderingServer] API. </description> </method> - <method name="get_data" qualifiers="const"> - <return type="Image"> + <method name="get_height" qualifiers="const"> + <return type="int"> </return> <description> - Returns an [Image] that is a copy of data from this [Texture2D]. [Image]s can be accessed and manipulated directly. + Returns the texture height. </description> </method> - <method name="get_height" qualifiers="const"> - <return type="int"> + <method name="get_image" qualifiers="const"> + <return type="Image"> </return> <description> - Returns the texture height. + Returns an [Image] that is a copy of data from this [Texture2D]. [Image]s can be accessed and manipulated directly. </description> </method> <method name="get_size" qualifiers="const"> diff --git a/doc/classes/Theme.xml b/doc/classes/Theme.xml index ad22573eb8..3173dddb42 100644 --- a/doc/classes/Theme.xml +++ b/doc/classes/Theme.xml @@ -278,7 +278,7 @@ </description> </method> <method name="get_theme_item" qualifiers="const"> - <return type="StyleBox"> + <return type="Variant"> </return> <argument index="0" name="data_type" type="int" enum="Theme.DataType"> </argument> diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index 7ed8ad6d4a..205b342ba8 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -174,7 +174,7 @@ Overriding this method also overrides it internally, allowing custom logic to be implemented when tiles are placed/removed: [codeblocks] [gdscript] - func set_cell(x, y, tile, flip_x=false, flip_y=false, transpose=false, autotile_coord=Vector2()) + func set_cell(x, y, tile, flip_x=false, flip_y=false, transpose=false, autotile_coord=Vector2()): # Write your custom logic here. # To call the default method: .set_cell(x, y, tile, flip_x, flip_y, transpose, autotile_coord) diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 8120ae539e..471d21374d 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -80,9 +80,9 @@ </return> <description> Returns the viewport's texture. - [b]Note:[/b] Due to the way OpenGL works, the resulting [ViewportTexture] is flipped vertically. You can use [method Image.flip_y] on the result of [method Texture2D.get_data] to flip it back, for example: + [b]Note:[/b] Due to the way OpenGL works, the resulting [ViewportTexture] is flipped vertically. You can use [method Image.flip_y] on the result of [method Texture2D.get_image] to flip it back, for example: [codeblock] - var img = get_viewport().get_texture().get_data() + var img = get_viewport().get_texture().get_image() img.flip_y() [/codeblock] </description> diff --git a/doc/classes/VisualShaderNodeComment.xml b/doc/classes/VisualShaderNodeComment.xml new file mode 100644 index 0000000000..8970e2fabb --- /dev/null +++ b/doc/classes/VisualShaderNodeComment.xml @@ -0,0 +1,23 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeComment" inherits="VisualShaderNodeResizableBase" version="4.0"> + <brief_description> + A comment node to be placed on visual shader graph. + </brief_description> + <description> + A resizable rectangular area with changeable [member title] and [member description] used for better organizing of other visual shader nodes. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="description" type="String" setter="set_description" getter="get_description" default=""""> + An additional description which placed below the title. + </member> + <member name="title" type="String" setter="set_title" getter="get_title" default=""Comment""> + A title of the node. + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/XRPositionalTracker.xml b/doc/classes/XRPositionalTracker.xml index 36cd6e2ea0..5274d952fd 100644 --- a/doc/classes/XRPositionalTracker.xml +++ b/doc/classes/XRPositionalTracker.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="XRPositionalTracker" inherits="Object" version="4.0"> +<class name="XRPositionalTracker" inherits="Reference" version="4.0"> <brief_description> A tracked object. </brief_description> diff --git a/doc/classes/XRServer.xml b/doc/classes/XRServer.xml index 75a05bef17..d0edf91fed 100644 --- a/doc/classes/XRServer.xml +++ b/doc/classes/XRServer.xml @@ -10,6 +10,24 @@ <link title="VR tutorial index">https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link> </tutorials> <methods> + <method name="add_interface"> + <return type="void"> + </return> + <argument index="0" name="interface" type="XRInterface"> + </argument> + <description> + Registers an [XRInterface] object. + </description> + </method> + <method name="add_tracker"> + <return type="void"> + </return> + <argument index="0" name="tracker" type="XRPositionalTracker"> + </argument> + <description> + Registers a new [XRPositionalTracker] that tracks a spatial location in real space. + </description> + </method> <method name="center_on_hmd"> <return type="void"> </return> @@ -26,6 +44,15 @@ You should call this method after a few seconds have passed. For instance, when the user requests a realignment of the display holding a designated button on a controller for a short period of time, or when implementing a teleport mechanism. </description> </method> + <method name="clear_primary_interface_if"> + <return type="void"> + </return> + <argument index="0" name="interface" type="XRInterface"> + </argument> + <description> + Clears our current primary interface if it is set to the provided interface. + </description> + </method> <method name="find_interface" qualifiers="const"> <return type="XRInterface"> </return> @@ -109,6 +136,24 @@ Returns the number of trackers currently registered. </description> </method> + <method name="remove_interface"> + <return type="void"> + </return> + <argument index="0" name="interface" type="XRInterface"> + </argument> + <description> + Removes this interface. + </description> + </method> + <method name="remove_tracker"> + <return type="void"> + </return> + <argument index="0" name="tracker" type="XRPositionalTracker"> + </argument> + <description> + Removes this positional tracker. + </description> + </method> </methods> <members> <member name="primary_interface" type="XRInterface" setter="set_primary_interface" getter="get_primary_interface"> diff --git a/doc/classes/bool.xml b/doc/classes/bool.xml index 8da1eb3c88..48f336d58c 100644 --- a/doc/classes/bool.xml +++ b/doc/classes/bool.xml @@ -132,6 +132,7 @@ <argument index="0" name="right" type="bool"> </argument> <description> + Returns [code]true[/code] if two bools are different, i.e. one is [code]true[/code] and the other is [code]false[/code]. </description> </method> <method name="operator <" qualifiers="operator"> @@ -140,6 +141,7 @@ <argument index="0" name="right" type="bool"> </argument> <description> + Returns [code]true[/code] if left operand is [code]false[/code] and right operand is [code]true[/code]. </description> </method> <method name="operator ==" qualifiers="operator"> @@ -148,6 +150,7 @@ <argument index="0" name="right" type="bool"> </argument> <description> + Returns [code]true[/code] if two bools are equal, i.e. both are [code]true[/code] or both are [code]false[/code]. </description> </method> <method name="operator >" qualifiers="operator"> @@ -156,6 +159,7 @@ <argument index="0" name="right" type="bool"> </argument> <description> + Returns [code]true[/code] if left operand is [code]true[/code] and right operand is [code]false[/code]. </description> </method> </methods> diff --git a/doc/classes/float.xml b/doc/classes/float.xml index 85fe31eec8..11f6d91b05 100644 --- a/doc/classes/float.xml +++ b/doc/classes/float.xml @@ -49,6 +49,7 @@ <argument index="0" name="right" type="float"> </argument> <description> + Returns [code]true[/code] if two floats are different from each other. </description> </method> <method name="operator !=" qualifiers="operator"> @@ -57,6 +58,7 @@ <argument index="0" name="right" type="int"> </argument> <description> + Returns [code]true[/code] if the integer has different value than the float. </description> </method> <method name="operator *" qualifiers="operator"> @@ -65,6 +67,7 @@ <argument index="0" name="right" type="float"> </argument> <description> + Multiplies two [float]s. </description> </method> <method name="operator *" qualifiers="operator"> @@ -73,6 +76,10 @@ <argument index="0" name="right" type="Vector2"> </argument> <description> + Multiplies each component of the [Vector2] by the given [float]. + [codeblock] + print(2.5 * Vector2(1, 1)) # Vector2(2.5, 2.5) + [/codeblock] </description> </method> <method name="operator *" qualifiers="operator"> @@ -81,6 +88,10 @@ <argument index="0" name="right" type="Vector2i"> </argument> <description> + Multiplies each component of the [Vector2i] by the given [float]. + [codeblock] + print(2.0 * Vector2i(1, 1)) # Vector2i(2.0, 2.0) + [/codeblock] </description> </method> <method name="operator *" qualifiers="operator"> @@ -89,6 +100,7 @@ <argument index="0" name="right" type="Vector3"> </argument> <description> + Multiplies each component of the [Vector3] by the given [float]. </description> </method> <method name="operator *" qualifiers="operator"> @@ -97,6 +109,7 @@ <argument index="0" name="right" type="Vector3i"> </argument> <description> + Multiplies each component of the [Vector3i] by the given [float]. </description> </method> <method name="operator *" qualifiers="operator"> @@ -105,6 +118,7 @@ <argument index="0" name="right" type="Quat"> </argument> <description> + Multiplies each component of the [Quat] by the given [float]. </description> </method> <method name="operator *" qualifiers="operator"> @@ -113,6 +127,10 @@ <argument index="0" name="right" type="Color"> </argument> <description> + Multiplies each component of the [Color] by the given [float]. + [codeblock] + print(1.5 * Color(0.5, 0.5, 0.5)) # Color(0.75, 0.75, 0.75) + [/codeblock] </description> </method> <method name="operator *" qualifiers="operator"> @@ -121,12 +139,17 @@ <argument index="0" name="right" type="int"> </argument> <description> + Multiplies a [float] and an [int]. The result is a [float]. </description> </method> <method name="operator +" qualifiers="operator"> <return type="float"> </return> <description> + Unary plus operator. Doesn't have any effect. + [codeblock] + var a = +2.5 # a is 2.5. + [/codeblock] </description> </method> <method name="operator +" qualifiers="operator"> @@ -135,6 +158,7 @@ <argument index="0" name="right" type="float"> </argument> <description> + Adds two floats. </description> </method> <method name="operator +" qualifiers="operator"> @@ -143,12 +167,18 @@ <argument index="0" name="right" type="int"> </argument> <description> + Adds a [float] and an [int]. The result is a [float]. </description> </method> <method name="operator -" qualifiers="operator"> <return type="float"> </return> <description> + Unary minus operator. Negates the number. + [codeblock] + var a = -2.5 # a is -2.5. + print(-a) # 2.5 + [/codeblock] </description> </method> <method name="operator -" qualifiers="operator"> @@ -157,6 +187,7 @@ <argument index="0" name="right" type="float"> </argument> <description> + Subtracts a float from a float. </description> </method> <method name="operator -" qualifiers="operator"> @@ -165,6 +196,7 @@ <argument index="0" name="right" type="int"> </argument> <description> + Subtracts an [int] from a [float]. The result is a [float]. </description> </method> <method name="operator /" qualifiers="operator"> @@ -173,6 +205,7 @@ <argument index="0" name="right" type="float"> </argument> <description> + Divides two floats. </description> </method> <method name="operator /" qualifiers="operator"> @@ -181,6 +214,7 @@ <argument index="0" name="right" type="int"> </argument> <description> + Divides a [float] by an [int]. The result is a [float]. </description> </method> <method name="operator <" qualifiers="operator"> @@ -189,6 +223,7 @@ <argument index="0" name="right" type="float"> </argument> <description> + Returns [code]true[/code] the left float is less than the right one. </description> </method> <method name="operator <" qualifiers="operator"> @@ -197,6 +232,7 @@ <argument index="0" name="right" type="int"> </argument> <description> + Returns [code]true[/code] if this [float] is less than the given [int]. </description> </method> <method name="operator <=" qualifiers="operator"> @@ -205,6 +241,7 @@ <argument index="0" name="right" type="float"> </argument> <description> + Returns [code]true[/code] the left integer is less than or equal to the right one. </description> </method> <method name="operator <=" qualifiers="operator"> @@ -213,6 +250,7 @@ <argument index="0" name="right" type="int"> </argument> <description> + Returns [code]true[/code] if this [float] is less than or equal to the given [int]. </description> </method> <method name="operator ==" qualifiers="operator"> @@ -221,6 +259,8 @@ <argument index="0" name="right" type="float"> </argument> <description> + Returns [code]true[/code] if both floats are exactly equal. + [b]Note:[/b] Due to floating-point precision errors, consider using [method @GlobalScope.is_equal_approx] or [method @GlobalScope.is_zero_approx] instead, which are more reliable. </description> </method> <method name="operator ==" qualifiers="operator"> @@ -229,6 +269,7 @@ <argument index="0" name="right" type="int"> </argument> <description> + Returns [code]true[/code] if the [float] and the given [int] are equal. </description> </method> <method name="operator >" qualifiers="operator"> @@ -237,6 +278,7 @@ <argument index="0" name="right" type="float"> </argument> <description> + Returns [code]true[/code] the left float is greater than the right one. </description> </method> <method name="operator >" qualifiers="operator"> @@ -245,6 +287,7 @@ <argument index="0" name="right" type="int"> </argument> <description> + Returns [code]true[/code] if this [float] is greater than the given [int]. </description> </method> <method name="operator >=" qualifiers="operator"> @@ -253,6 +296,7 @@ <argument index="0" name="right" type="float"> </argument> <description> + Returns [code]true[/code] the left float is greater than or equal to the right one. </description> </method> <method name="operator >=" qualifiers="operator"> @@ -261,6 +305,7 @@ <argument index="0" name="right" type="int"> </argument> <description> + Returns [code]true[/code] if this [float] is greater than or equal to the given [int]. </description> </method> </methods> diff --git a/doc/classes/int.xml b/doc/classes/int.xml index a63c509937..119cdf8eeb 100644 --- a/doc/classes/int.xml +++ b/doc/classes/int.xml @@ -79,6 +79,7 @@ <argument index="0" name="right" type="float"> </argument> <description> + Returns [code]true[/code] if operands are different from each other. </description> </method> <method name="operator !=" qualifiers="operator"> @@ -87,6 +88,7 @@ <argument index="0" name="right" type="int"> </argument> <description> + Returns [code]true[/code] if operands are different from each other. </description> </method> <method name="operator %" qualifiers="operator"> @@ -95,6 +97,12 @@ <argument index="0" name="right" type="int"> </argument> <description> + Returns the result of the modulo operator for two integers, i.e. the remainder after dividing both numbers. + [codeblock] + print(5 % 2) # 1 + print(12 % 4) # 0 + print(12 % 2) # 2 + [/codeblock] </description> </method> <method name="operator &" qualifiers="operator"> @@ -103,6 +111,18 @@ <argument index="0" name="right" type="int"> </argument> <description> + Returns the result of bitwise [code]AND[/code] operation for two integers. + [codeblock] + print(3 & 1) # 1 + print(11 & 3) # 3 + [/codeblock] + It's useful to retrieve binary flags from a variable. + [codeblock] + var flags = 5 + # Do something if the first bit is enabled. + if flags & 1: + do_stuff() + [/codeblock] </description> </method> <method name="operator *" qualifiers="operator"> @@ -111,6 +131,7 @@ <argument index="0" name="right" type="float"> </argument> <description> + Multiplies an [int] and a [float]. The result is a [float]. </description> </method> <method name="operator *" qualifiers="operator"> @@ -119,6 +140,7 @@ <argument index="0" name="right" type="int"> </argument> <description> + Multiplies two [int]s. </description> </method> <method name="operator *" qualifiers="operator"> @@ -127,6 +149,10 @@ <argument index="0" name="right" type="Vector2"> </argument> <description> + Multiplies each component of the vector by the given integer. + [codeblock] + print(2 * Vector2(1, 1)) # Vector2(2, 2) + [/codeblock] </description> </method> <method name="operator *" qualifiers="operator"> @@ -135,6 +161,7 @@ <argument index="0" name="right" type="Vector2i"> </argument> <description> + Multiplies each component of the integer vector by the given integer. </description> </method> <method name="operator *" qualifiers="operator"> @@ -143,6 +170,7 @@ <argument index="0" name="right" type="Vector3"> </argument> <description> + Multiplies each component of the vector by the given integer. </description> </method> <method name="operator *" qualifiers="operator"> @@ -151,6 +179,7 @@ <argument index="0" name="right" type="Vector3i"> </argument> <description> + Multiplies each component of the integer vector by the given integer. </description> </method> <method name="operator *" qualifiers="operator"> @@ -159,6 +188,7 @@ <argument index="0" name="right" type="Quat"> </argument> <description> + Multiplies each component of the quaternion by the given integer. </description> </method> <method name="operator *" qualifiers="operator"> @@ -167,12 +197,20 @@ <argument index="0" name="right" type="Color"> </argument> <description> + Multiplies each component of the color by the given integer. + [codeblock] + print(2 * Color(0.5, 0.5, 0.5)) # Color(1, 1, 1) + [/codeblock] </description> </method> <method name="operator +" qualifiers="operator"> <return type="int"> </return> <description> + Unary plus operator. Doesn't have any effect. + [codeblock] + var a = +1 # a is 1. + [/codeblock] </description> </method> <method name="operator +" qualifiers="operator"> @@ -181,6 +219,7 @@ <argument index="0" name="right" type="float"> </argument> <description> + Adds an [int] to a [float]. The result is a [float]. </description> </method> <method name="operator +" qualifiers="operator"> @@ -189,12 +228,18 @@ <argument index="0" name="right" type="int"> </argument> <description> + Adds two integers. </description> </method> <method name="operator -" qualifiers="operator"> <return type="int"> </return> <description> + Unary minus operator. Negates the number. + [codeblock] + var a = -1 # a is -1. + print(-a) # 1 + [/codeblock] </description> </method> <method name="operator -" qualifiers="operator"> @@ -203,6 +248,7 @@ <argument index="0" name="right" type="float"> </argument> <description> + Subtracts a [float] from an [int]. The result is a [float]. </description> </method> <method name="operator -" qualifiers="operator"> @@ -211,6 +257,7 @@ <argument index="0" name="right" type="int"> </argument> <description> + Subtracts two integers. </description> </method> <method name="operator /" qualifiers="operator"> @@ -219,6 +266,10 @@ <argument index="0" name="right" type="float"> </argument> <description> + Divides an [int] by a [float]. The result is a [float]. + [codeblock] + print(10 / 3.0) # 3.333... + [/codeblock] </description> </method> <method name="operator /" qualifiers="operator"> @@ -227,6 +278,11 @@ <argument index="0" name="right" type="int"> </argument> <description> + Divides two integers. The decimal part of the result is discarded (truncated). + [codeblock] + print(10 / 2) # 5 + print(10 / 3) # 3 + [/codeblock] </description> </method> <method name="operator <" qualifiers="operator"> @@ -235,6 +291,7 @@ <argument index="0" name="right" type="float"> </argument> <description> + Returns [code]true[/code] if this [int] is less than the given [float]. </description> </method> <method name="operator <" qualifiers="operator"> @@ -243,6 +300,7 @@ <argument index="0" name="right" type="int"> </argument> <description> + Returns [code]true[/code] the left integer is less than the right one. </description> </method> <method name="operator <<" qualifiers="operator"> @@ -251,6 +309,11 @@ <argument index="0" name="right" type="int"> </argument> <description> + Performs bitwise shift left operation on the integer. Effectively the same as multiplying by a power of 2. + [codeblock] + print(10 << 1) # 20 + print(10 << 4) # 160 + [/codeblock] </description> </method> <method name="operator <=" qualifiers="operator"> @@ -259,6 +322,7 @@ <argument index="0" name="right" type="float"> </argument> <description> + Returns [code]true[/code] if this [int] is less than or equal to the given [float]. </description> </method> <method name="operator <=" qualifiers="operator"> @@ -267,6 +331,7 @@ <argument index="0" name="right" type="int"> </argument> <description> + Returns [code]true[/code] the left integer is less than or equal to the right one. </description> </method> <method name="operator ==" qualifiers="operator"> @@ -275,6 +340,7 @@ <argument index="0" name="right" type="float"> </argument> <description> + Returns [code]true[/code] if the integer is equal to the given [float]. </description> </method> <method name="operator ==" qualifiers="operator"> @@ -283,6 +349,7 @@ <argument index="0" name="right" type="int"> </argument> <description> + Returns [code]true[/code] if both integers are equal. </description> </method> <method name="operator >" qualifiers="operator"> @@ -291,6 +358,7 @@ <argument index="0" name="right" type="float"> </argument> <description> + Returns [code]true[/code] if this [int] is greater than the given [float]. </description> </method> <method name="operator >" qualifiers="operator"> @@ -299,6 +367,7 @@ <argument index="0" name="right" type="int"> </argument> <description> + Returns [code]true[/code] the left integer is greater than the right one. </description> </method> <method name="operator >=" qualifiers="operator"> @@ -307,6 +376,7 @@ <argument index="0" name="right" type="float"> </argument> <description> + Returns [code]true[/code] if this [int] is greater than or equal to the given [float]. </description> </method> <method name="operator >=" qualifiers="operator"> @@ -315,6 +385,7 @@ <argument index="0" name="right" type="int"> </argument> <description> + Returns [code]true[/code] the left integer is greater than or equal to the right one. </description> </method> <method name="operator >>" qualifiers="operator"> @@ -323,6 +394,11 @@ <argument index="0" name="right" type="int"> </argument> <description> + Performs bitwise shift right operation on the integer. Effectively the same as dividing by a power of 2. + [codeblock] + print(10 >> 1) # 5 + print(10 >> 2) # 2 + [/codeblock] </description> </method> <method name="operator ^" qualifiers="operator"> @@ -331,6 +407,11 @@ <argument index="0" name="right" type="int"> </argument> <description> + Returns the result of bitwise [code]XOR[/code] operation for two integers. + [codeblock] + print(5 ^ 1) # 4 + print(4 ^ 7) # 3 + [/codeblock] </description> </method> <method name="operator |" qualifiers="operator"> @@ -339,12 +420,29 @@ <argument index="0" name="right" type="int"> </argument> <description> + Returns the result of bitwise [code]OR[/code] operation for two integers. + [codeblock] + print(2 | 4) # 6 + print(1 | 3) # 3 + [/codeblock] + It's useful to store binary flags in a variable. + [codeblock] + var flags = 0 + # Turn first and third bit on. + flags |= 1 + flags |= 4 + [/codeblock] </description> </method> <method name="operator ~" qualifiers="operator"> <return type="int"> </return> <description> + Returns the result of bitwise [code]NOT[/code] operation for the integer. It's effectively equal to [code]-int + 1[/code]. + [codeblock] + print(~4) # -3 + print(~7) # -6 + [/codeblock] </description> </method> </methods> diff --git a/drivers/png/resource_saver_png.cpp b/drivers/png/resource_saver_png.cpp index f47fc403cc..b737a287d1 100644 --- a/drivers/png/resource_saver_png.cpp +++ b/drivers/png/resource_saver_png.cpp @@ -41,7 +41,7 @@ Error ResourceSaverPNG::save(const String &p_path, const RES &p_resource, uint32 ERR_FAIL_COND_V_MSG(!texture.is_valid(), ERR_INVALID_PARAMETER, "Can't save invalid texture as PNG."); ERR_FAIL_COND_V_MSG(!texture->get_width(), ERR_INVALID_PARAMETER, "Can't save empty texture as PNG."); - Ref<Image> img = texture->get_data(); + Ref<Image> img = texture->get_image(); Error err = save_image(p_path, img); diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index 469d80368d..09e2b4546a 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -1486,7 +1486,7 @@ Error RenderingDeviceVulkan::_staging_buffer_allocate(uint32_t p_amount, uint32_ // possible in a single frame if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) { //guess we did.. ok, let's see if we can insert a new block.. - if (staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) { + if ((uint64_t)staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) { //we can, so we are safe Error err = _insert_staging_block(); if (err) { @@ -1530,7 +1530,7 @@ Error RenderingDeviceVulkan::_staging_buffer_allocate(uint32_t p_amount, uint32_ staging_buffer_blocks.write[staging_buffer_current].fill_amount = 0; } else if (staging_buffer_blocks[staging_buffer_current].frame_used > frames_drawn - frame_count) { //this block may still be in use, let's not touch it unless we have to, so.. can we create a new one? - if (staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) { + if ((uint64_t)staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) { //we are still allowed to create a new block, so let's do that and insert it for current pos Error err = _insert_staging_block(); if (err) { @@ -2566,7 +2566,7 @@ Vector<uint8_t> RenderingDeviceVulkan::_texture_get_data_from_image(Texture *tex for (uint32_t y = 0; y < height; y++) { const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch; uint8_t *wptr = write_ptr + y * pixel_size * width; - copymem(wptr, rptr, pixel_size * width); + copymem(wptr, rptr, (uint64_t)pixel_size * width); } } } @@ -7834,6 +7834,18 @@ void RenderingDeviceVulkan::_flush(bool p_current_frame) { } void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_device) { + // get our device capabilities + { + device_capabilities.version_major = p_context->get_vulkan_major(); + device_capabilities.version_minor = p_context->get_vulkan_minor(); + + // get info about subgroups + VulkanContext::SubgroupCapabilities subgroup_capabilities = p_context->get_subgroup_capabilities(); + device_capabilities.subgroup_size = subgroup_capabilities.size; + device_capabilities.subgroup_in_shaders = subgroup_capabilities.supported_stages_flags_rd(); + device_capabilities.subgroup_operations = subgroup_capabilities.supported_operations_flags_rd(); + } + context = p_context; device = p_context->get_device(); if (p_local_device) { @@ -8253,6 +8265,7 @@ RenderingDevice *RenderingDeviceVulkan::create_local_device() { } RenderingDeviceVulkan::RenderingDeviceVulkan() { + device_capabilities.device_family = DEVICE_VULKAN; } RenderingDeviceVulkan::~RenderingDeviceVulkan() { diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp index 69517b17ba..504e63392f 100644 --- a/drivers/vulkan/vulkan_context.cpp +++ b/drivers/vulkan/vulkan_context.cpp @@ -34,6 +34,7 @@ #include "core/config/project_settings.h" #include "core/string/ustring.h" #include "core/version.h" +#include "servers/rendering/rendering_device.h" #include "vk_enum_string_helper.h" @@ -163,6 +164,35 @@ VKAPI_ATTR VkBool32 VKAPI_CALL VulkanContext::_debug_messenger_callback( return VK_FALSE; } +VKAPI_ATTR VkBool32 VKAPI_CALL VulkanContext::_debug_report_callback( + VkDebugReportFlagsEXT flags, + VkDebugReportObjectTypeEXT objectType, + uint64_t object, + size_t location, + int32_t messageCode, + const char *pLayerPrefix, + const char *pMessage, + void *pUserData) { + String debugMessage = String("Vulkan Debug Report: object - ") + + String::num_int64(object) + "\n" + pMessage; + + switch (flags) { + case VK_DEBUG_REPORT_DEBUG_BIT_EXT: + case VK_DEBUG_REPORT_INFORMATION_BIT_EXT: + print_line(debugMessage); + break; + case VK_DEBUG_REPORT_WARNING_BIT_EXT: + case VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT: + WARN_PRINT(debugMessage); + break; + case VK_DEBUG_REPORT_ERROR_BIT_EXT: + ERR_PRINT(debugMessage); + break; + } + + return VK_FALSE; +} + VkBool32 VulkanContext::_check_layers(uint32_t check_count, const char **check_names, uint32_t layer_count, VkLayerProperties *layers) { for (uint32_t i = 0; i < check_count; i++) { VkBool32 found = 0; @@ -234,12 +264,46 @@ Error VulkanContext::_create_validation_layers() { return OK; } +typedef VkResult(VKAPI_PTR *_vkEnumerateInstanceVersion)(uint32_t *); + +Error VulkanContext::_obtain_vulkan_version() { + // https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VkApplicationInfo.html#_description + // for Vulkan 1.0 vkEnumerateInstanceVersion is not available, including not in the loader we compile against on Android. + _vkEnumerateInstanceVersion func = (_vkEnumerateInstanceVersion)vkGetInstanceProcAddr(nullptr, "vkEnumerateInstanceVersion"); + if (func != nullptr) { + uint32_t api_version; + VkResult res = func(&api_version); + if (res == VK_SUCCESS) { + vulkan_major = VK_VERSION_MAJOR(api_version); + vulkan_minor = VK_VERSION_MINOR(api_version); + uint32_t vulkan_patch = VK_VERSION_PATCH(api_version); + + print_line("Vulkan API " + itos(vulkan_major) + "." + itos(vulkan_minor) + "." + itos(vulkan_patch)); + } else { + // according to the documentation this shouldn't fail with anything except a memory allocation error + // in which case we're in deep trouble anyway + ERR_FAIL_V(ERR_CANT_CREATE); + } + } else { + print_line("vkEnumerateInstanceVersion not available, assuming Vulkan 1.0"); + } + + // we don't go above 1.2 + if ((vulkan_major > 1) || (vulkan_major == 1 && vulkan_minor > 2)) { + vulkan_major = 1; + vulkan_minor = 2; + } + + return OK; +} + Error VulkanContext::_initialize_extensions() { uint32_t instance_extension_count = 0; enabled_extension_count = 0; enabled_layer_count = 0; enabled_debug_utils = false; + enabled_debug_report = false; /* Look for instance extensions */ VkBool32 surfaceExtFound = 0; VkBool32 platformSurfaceExtFound = 0; @@ -268,6 +332,7 @@ Error VulkanContext::_initialize_extensions() { if (!strcmp(VK_EXT_DEBUG_REPORT_EXTENSION_NAME, instance_extensions[i].extensionName)) { if (use_validation_layers) { extension_names[enabled_extension_count++] = VK_EXT_DEBUG_REPORT_EXTENSION_NAME; + enabled_debug_report = true; } } if (!strcmp(VK_EXT_DEBUG_UTILS_EXTENSION_NAME, instance_extensions[i].extensionName)) { @@ -289,12 +354,200 @@ Error VulkanContext::_initialize_extensions() { return OK; } +typedef void(VKAPI_PTR *_vkGetPhysicalDeviceProperties2)(VkPhysicalDevice, VkPhysicalDeviceProperties2 *); + +uint32_t VulkanContext::SubgroupCapabilities::supported_stages_flags_rd() const { + uint32_t flags = 0; + + if (supportedStages & VK_SHADER_STAGE_VERTEX_BIT) { + flags += RenderingDevice::ShaderStage::SHADER_STAGE_VERTEX_BIT; + } + if (supportedStages & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) { + flags += RenderingDevice::ShaderStage::SHADER_STAGE_TESSELATION_CONTROL_BIT; + } + if (supportedStages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) { + flags += RenderingDevice::ShaderStage::SHADER_STAGE_TESSELATION_EVALUATION_BIT; + } + // if (supportedStages & VK_SHADER_STAGE_GEOMETRY_BIT) { + // flags += RenderingDevice::ShaderStage::SHADER_STAGE_GEOMETRY_BIT; + // } + if (supportedStages & VK_SHADER_STAGE_FRAGMENT_BIT) { + flags += RenderingDevice::ShaderStage::SHADER_STAGE_FRAGMENT_BIT; + } + if (supportedStages & VK_SHADER_STAGE_COMPUTE_BIT) { + flags += RenderingDevice::ShaderStage::SHADER_STAGE_COMPUTE_BIT; + } + + return flags; +} + +String VulkanContext::SubgroupCapabilities::supported_stages_desc() const { + String res; + + if (supportedStages & VK_SHADER_STAGE_VERTEX_BIT) { + res += ", STAGE_VERTEX"; + } + if (supportedStages & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) { + res += ", STAGE_TESSELLATION_CONTROL"; + } + if (supportedStages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) { + res += ", STAGE_TESSELLATION_EVALUATION"; + } + if (supportedStages & VK_SHADER_STAGE_GEOMETRY_BIT) { + res += ", STAGE_GEOMETRY"; + } + if (supportedStages & VK_SHADER_STAGE_FRAGMENT_BIT) { + res += ", STAGE_FRAGMENT"; + } + if (supportedStages & VK_SHADER_STAGE_COMPUTE_BIT) { + res += ", STAGE_COMPUTE"; + } + + /* these are not defined on Android GRMBL */ + if (supportedStages & 0x00000100 /* VK_SHADER_STAGE_RAYGEN_BIT_KHR */) { + res += ", STAGE_RAYGEN_KHR"; + } + if (supportedStages & 0x00000200 /* VK_SHADER_STAGE_ANY_HIT_BIT_KHR */) { + res += ", STAGE_ANY_HIT_KHR"; + } + if (supportedStages & 0x00000400 /* VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR */) { + res += ", STAGE_CLOSEST_HIT_KHR"; + } + if (supportedStages & 0x00000800 /* VK_SHADER_STAGE_MISS_BIT_KHR */) { + res += ", STAGE_MISS_KHR"; + } + if (supportedStages & 0x00001000 /* VK_SHADER_STAGE_INTERSECTION_BIT_KHR */) { + res += ", STAGE_INTERSECTION_KHR"; + } + if (supportedStages & 0x00002000 /* VK_SHADER_STAGE_CALLABLE_BIT_KHR */) { + res += ", STAGE_CALLABLE_KHR"; + } + if (supportedStages & 0x00000040 /* VK_SHADER_STAGE_TASK_BIT_NV */) { + res += ", STAGE_TASK_NV"; + } + if (supportedStages & 0x00000080 /* VK_SHADER_STAGE_MESH_BIT_NV */) { + res += ", STAGE_MESH_NV"; + } + + return res.substr(2); // remove first ", " +} + +uint32_t VulkanContext::SubgroupCapabilities::supported_operations_flags_rd() const { + uint32_t flags = 0; + + if (supportedOperations & VK_SUBGROUP_FEATURE_BASIC_BIT) { + flags += RenderingDevice::SubgroupOperations::SUBGROUP_BASIC_BIT; + } + if (supportedOperations & VK_SUBGROUP_FEATURE_VOTE_BIT) { + flags += RenderingDevice::SubgroupOperations::SUBGROUP_VOTE_BIT; + } + if (supportedOperations & VK_SUBGROUP_FEATURE_ARITHMETIC_BIT) { + flags += RenderingDevice::SubgroupOperations::SUBGROUP_ARITHMETIC_BIT; + } + if (supportedOperations & VK_SUBGROUP_FEATURE_BALLOT_BIT) { + flags += RenderingDevice::SubgroupOperations::SUBGROUP_BALLOT_BIT; + } + if (supportedOperations & VK_SUBGROUP_FEATURE_SHUFFLE_BIT) { + flags += RenderingDevice::SubgroupOperations::SUBGROUP_SHUFFLE_BIT; + } + if (supportedOperations & VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT) { + flags += RenderingDevice::SubgroupOperations::SUBGROUP_SHUFFLE_RELATIVE_BIT; + } + if (supportedOperations & VK_SUBGROUP_FEATURE_CLUSTERED_BIT) { + flags += RenderingDevice::SubgroupOperations::SUBGROUP_CLUSTERED_BIT; + } + if (supportedOperations & VK_SUBGROUP_FEATURE_QUAD_BIT) { + flags += RenderingDevice::SubgroupOperations::SUBGROUP_QUAD_BIT; + } + + return flags; +} + +String VulkanContext::SubgroupCapabilities::supported_operations_desc() const { + String res; + + if (supportedOperations & VK_SUBGROUP_FEATURE_BASIC_BIT) { + res += ", FEATURE_BASIC"; + } + if (supportedOperations & VK_SUBGROUP_FEATURE_VOTE_BIT) { + res += ", FEATURE_VOTE"; + } + if (supportedOperations & VK_SUBGROUP_FEATURE_ARITHMETIC_BIT) { + res += ", FEATURE_ARITHMETIC"; + } + if (supportedOperations & VK_SUBGROUP_FEATURE_BALLOT_BIT) { + res += ", FEATURE_BALLOT"; + } + if (supportedOperations & VK_SUBGROUP_FEATURE_SHUFFLE_BIT) { + res += ", FEATURE_SHUFFLE"; + } + if (supportedOperations & VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT) { + res += ", FEATURE_SHUFFLE_RELATIVE"; + } + if (supportedOperations & VK_SUBGROUP_FEATURE_CLUSTERED_BIT) { + res += ", FEATURE_CLUSTERED"; + } + if (supportedOperations & VK_SUBGROUP_FEATURE_QUAD_BIT) { + res += ", FEATURE_QUAD"; + } + if (supportedOperations & VK_SUBGROUP_FEATURE_PARTITIONED_BIT_NV) { + res += ", FEATURE_PARTITIONED_NV"; + } + + return res.substr(2); // remove first ", " +} + +Error VulkanContext::_check_capabilities() { + // check subgroups + // https://www.khronos.org/blog/vulkan-subgroup-tutorial + // for Vulkan 1.0 vkGetPhysicalDeviceProperties2 is not available, including not in the loader we compile against on Android. + _vkGetPhysicalDeviceProperties2 func = (_vkGetPhysicalDeviceProperties2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceProperties2"); + if (func != nullptr) { + VkPhysicalDeviceSubgroupProperties subgroupProperties; + subgroupProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES; + subgroupProperties.pNext = nullptr; + + VkPhysicalDeviceProperties2 physicalDeviceProperties; + physicalDeviceProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2; + physicalDeviceProperties.pNext = &subgroupProperties; + + func(gpu, &physicalDeviceProperties); + + subgroup_capabilities.size = subgroupProperties.subgroupSize; + subgroup_capabilities.supportedStages = subgroupProperties.supportedStages; + subgroup_capabilities.supportedOperations = subgroupProperties.supportedOperations; + // Note: quadOperationsInAllStages will be true if: + // - supportedStages has VK_SHADER_STAGE_ALL_GRAPHICS + VK_SHADER_STAGE_COMPUTE_BIT + // - supportedOperations has VK_SUBGROUP_FEATURE_QUAD_BIT + subgroup_capabilities.quadOperationsInAllStages = subgroupProperties.quadOperationsInAllStages; + + // only output this when debugging? + print_line("- Vulkan subgroup size " + itos(subgroup_capabilities.size)); + print_line("- Vulkan subgroup stages " + subgroup_capabilities.supported_stages_desc()); + print_line("- Vulkan subgroup supported ops " + subgroup_capabilities.supported_operations_desc()); + if (subgroup_capabilities.quadOperationsInAllStages) { + print_line("- Vulkan subgroup quad operations in all stages"); + } + } else { + subgroup_capabilities.size = 0; + subgroup_capabilities.supportedStages = 0; + subgroup_capabilities.supportedOperations = 0; + subgroup_capabilities.quadOperationsInAllStages = false; + } + + return OK; +} + Error VulkanContext::_create_physical_device() { + /* obtain version */ + _obtain_vulkan_version(); + /* Look for validation layers */ if (use_validation_layers) { _create_validation_layers(); } + /* initialise extensions */ { Error err = _initialize_extensions(); if (err != OK) { @@ -312,7 +565,7 @@ Error VulkanContext::_create_physical_device() { /*applicationVersion*/ 0, /*pEngineName*/ namecs.get_data(), /*engineVersion*/ 0, - /*apiVersion*/ VK_API_VERSION_1_0, + /*apiVersion*/ VK_MAKE_VERSION(vulkan_major, vulkan_minor, 0) }; VkInstanceCreateInfo inst_info = { /*sType*/ VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO, @@ -331,6 +584,7 @@ Error VulkanContext::_create_physical_device() { * function to register the final callback. */ VkDebugUtilsMessengerCreateInfoEXT dbg_messenger_create_info; + VkDebugReportCallbackCreateInfoEXT dbg_report_callback_create_info{}; if (enabled_debug_utils) { // VK_EXT_debug_utils style dbg_messenger_create_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT; @@ -344,6 +598,16 @@ Error VulkanContext::_create_physical_device() { dbg_messenger_create_info.pfnUserCallback = _debug_messenger_callback; dbg_messenger_create_info.pUserData = this; inst_info.pNext = &dbg_messenger_create_info; + } else if (enabled_debug_report) { + dbg_report_callback_create_info.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT; + dbg_report_callback_create_info.flags = VK_DEBUG_REPORT_INFORMATION_BIT_EXT | + VK_DEBUG_REPORT_WARNING_BIT_EXT | + VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT | + VK_DEBUG_REPORT_ERROR_BIT_EXT | + VK_DEBUG_REPORT_DEBUG_BIT_EXT; + dbg_report_callback_create_info.pfnCallback = _debug_report_callback; + dbg_report_callback_create_info.pUserData = this; + inst_info.pNext = &dbg_report_callback_create_info; } uint32_t gpu_count; @@ -532,6 +796,33 @@ Error VulkanContext::_create_physical_device() { ERR_FAIL_V(ERR_CANT_CREATE); break; } + } else if (enabled_debug_report) { + CreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(inst, "vkCreateDebugReportCallbackEXT"); + DebugReportMessageEXT = (PFN_vkDebugReportMessageEXT)vkGetInstanceProcAddr(inst, "vkDebugReportMessageEXT"); + DestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(inst, "vkDestroyDebugReportCallbackEXT"); + + if (nullptr == CreateDebugReportCallbackEXT || nullptr == DebugReportMessageEXT || nullptr == DestroyDebugReportCallbackEXT) { + ERR_FAIL_V_MSG(ERR_CANT_CREATE, + "GetProcAddr: Failed to init VK_EXT_debug_report\n" + "GetProcAddr: Failure"); + } + + err = CreateDebugReportCallbackEXT(inst, &dbg_report_callback_create_info, nullptr, &dbg_debug_report); + switch (err) { + case VK_SUCCESS: + break; + case VK_ERROR_OUT_OF_HOST_MEMORY: + ERR_FAIL_V_MSG(ERR_CANT_CREATE, + "CreateDebugReportCallbackEXT: out of host memory\n" + "CreateDebugReportCallbackEXT Failure"); + break; + default: + ERR_FAIL_V_MSG(ERR_CANT_CREATE, + "CreateDebugReportCallbackEXT: unknown failure\n" + "CreateDebugReportCallbackEXT Failure"); + ERR_FAIL_V(ERR_CANT_CREATE); + break; + } } /* Call with NULL data to get count */ @@ -561,6 +852,14 @@ Error VulkanContext::_create_physical_device() { GET_INSTANCE_PROC_ADDR(inst, GetPhysicalDeviceSurfacePresentModesKHR); GET_INSTANCE_PROC_ADDR(inst, GetSwapchainImagesKHR); + // get info about what our vulkan driver is capable off + { + Error res = _check_capabilities(); + if (res != OK) { + return res; + } + } + return OK; } @@ -692,16 +991,39 @@ Error VulkanContext::_initialize_queues(VkSurfaceKHR surface) { // If the format list includes just one entry of VK_FORMAT_UNDEFINED, // the surface has no preferred format. Otherwise, at least one // supported format will be returned. - if (true || (formatCount == 1 && surfFormats[0].format == VK_FORMAT_UNDEFINED)) { + if (formatCount == 1 && surfFormats[0].format == VK_FORMAT_UNDEFINED) { format = VK_FORMAT_B8G8R8A8_UNORM; + color_space = surfFormats[0].colorSpace; } else { + // These should be ordered with the ones we want to use on top and fallback modes further down + // we want an 32bit RGBA unsigned normalised buffer or similar + const VkFormat allowed_formats[] = { + VK_FORMAT_B8G8R8A8_UNORM, + VK_FORMAT_R8G8B8A8_UNORM + }; + uint32_t allowed_formats_count = sizeof(allowed_formats) / sizeof(VkFormat); + if (formatCount < 1) { free(surfFormats); ERR_FAIL_V_MSG(ERR_CANT_CREATE, "formatCount less than 1"); } - format = surfFormats[0].format; + + // Find the first format that we support + format = VK_FORMAT_UNDEFINED; + for (uint32_t af = 0; af < allowed_formats_count && format == VK_FORMAT_UNDEFINED; af++) { + for (uint32_t sf = 0; sf < formatCount && format == VK_FORMAT_UNDEFINED; sf++) { + if (surfFormats[sf].format == allowed_formats[af]) { + format = surfFormats[sf].format; + color_space = surfFormats[sf].colorSpace; + } + } + } + + if (format == VK_FORMAT_UNDEFINED) { + free(surfFormats); + ERR_FAIL_V_MSG(ERR_CANT_CREATE, "No usable surface format found."); + } } - color_space = surfFormats[0].colorSpace; free(surfFormats); @@ -1708,6 +2030,9 @@ VulkanContext::~VulkanContext() { if (inst_initialized && enabled_debug_utils) { DestroyDebugUtilsMessengerEXT(inst, dbg_messenger, nullptr); } + if (inst_initialized && dbg_debug_report != VK_NULL_HANDLE) { + DestroyDebugReportCallbackEXT(inst, dbg_debug_report, nullptr); + } vkDestroyDevice(device, nullptr); } if (inst_initialized) { diff --git a/drivers/vulkan/vulkan_context.h b/drivers/vulkan/vulkan_context.h index dc6b0410bc..b788181ab9 100644 --- a/drivers/vulkan/vulkan_context.h +++ b/drivers/vulkan/vulkan_context.h @@ -41,6 +41,20 @@ #include <vulkan/vulkan.h> class VulkanContext { +public: + struct SubgroupCapabilities { + uint32_t size; + VkShaderStageFlags supportedStages; + VkSubgroupFeatureFlags supportedOperations; + VkBool32 quadOperationsInAllStages; + + uint32_t supported_stages_flags_rd() const; + String supported_stages_desc() const; + uint32_t supported_operations_flags_rd() const; + String supported_operations_desc() const; + }; + +private: enum { MAX_EXTENSIONS = 128, MAX_LAYERS = 64, @@ -57,6 +71,11 @@ class VulkanContext { bool device_initialized = false; bool inst_initialized = false; + // Vulkan 1.0 doesn't return version info so we assume this by default until we know otherwise + uint32_t vulkan_major = 1; + uint32_t vulkan_minor = 0; + SubgroupCapabilities subgroup_capabilities; + String device_vendor; String device_name; String pipeline_cache_id; @@ -126,6 +145,12 @@ class VulkanContext { const char *extension_names[MAX_EXTENSIONS]; bool enabled_debug_utils = false; + /** + * True if VK_EXT_debug_report extension is used. VK_EXT_debug_report is deprecated but it is + * still used if VK_EXT_debug_utils is not available. + */ + bool enabled_debug_report = false; + uint32_t enabled_layer_count = 0; const char *enabled_layers[MAX_LAYERS]; @@ -136,6 +161,9 @@ class VulkanContext { PFN_vkCmdEndDebugUtilsLabelEXT CmdEndDebugUtilsLabelEXT; PFN_vkCmdInsertDebugUtilsLabelEXT CmdInsertDebugUtilsLabelEXT; PFN_vkSetDebugUtilsObjectNameEXT SetDebugUtilsObjectNameEXT; + PFN_vkCreateDebugReportCallbackEXT CreateDebugReportCallbackEXT; + PFN_vkDebugReportMessageEXT DebugReportMessageEXT; + PFN_vkDestroyDebugReportCallbackEXT DestroyDebugReportCallbackEXT; PFN_vkGetPhysicalDeviceSurfaceSupportKHR fpGetPhysicalDeviceSurfaceSupportKHR; PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR fpGetPhysicalDeviceSurfaceCapabilitiesKHR; PFN_vkGetPhysicalDeviceSurfaceFormatsKHR fpGetPhysicalDeviceSurfaceFormatsKHR; @@ -149,9 +177,12 @@ class VulkanContext { PFN_vkGetPastPresentationTimingGOOGLE fpGetPastPresentationTimingGOOGLE; VkDebugUtilsMessengerEXT dbg_messenger = VK_NULL_HANDLE; + VkDebugReportCallbackEXT dbg_debug_report = VK_NULL_HANDLE; + Error _obtain_vulkan_version(); Error _create_validation_layers(); Error _initialize_extensions(); + Error _check_capabilities(); VkBool32 _check_layers(uint32_t check_count, const char **check_names, uint32_t layer_count, VkLayerProperties *layers); static VKAPI_ATTR VkBool32 VKAPI_CALL _debug_messenger_callback( @@ -160,6 +191,16 @@ class VulkanContext { const VkDebugUtilsMessengerCallbackDataEXT *pCallbackData, void *pUserData); + static VKAPI_ATTR VkBool32 VKAPI_CALL _debug_report_callback( + VkDebugReportFlagsEXT flags, + VkDebugReportObjectTypeEXT objectType, + uint64_t object, + size_t location, + int32_t messageCode, + const char *pLayerPrefix, + const char *pMessage, + void *pUserData); + Error _create_physical_device(); Error _initialize_queues(VkSurfaceKHR surface); @@ -186,6 +227,10 @@ protected: } public: + uint32_t get_vulkan_major() const { return vulkan_major; }; + uint32_t get_vulkan_minor() const { return vulkan_minor; }; + SubgroupCapabilities get_subgroup_capabilities() const { return subgroup_capabilities; }; + VkDevice get_device(); VkPhysicalDevice get_physical_device(); int get_swapchain_image_count() const; diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp index 92b4683018..ab8ae71904 100644 --- a/editor/animation_bezier_editor.cpp +++ b/editor/animation_bezier_editor.cpp @@ -602,6 +602,8 @@ void AnimationBezierTrackEdit::_select_at_anim(const Ref<Animation> &p_anim, int } void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + if (p_event->is_pressed()) { if (ED_GET_SHORTCUT("animation_editor/duplicate_selection")->is_shortcut(p_event)) { duplicate_selection(); diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index 4274fb993f..4fe2d2bb2a 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -1641,6 +1641,8 @@ void AnimationTimelineEdit::_play_position_draw() { } void AnimationTimelineEdit::_gui_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && hsize_rect.has_point(mb->get_position())) { @@ -2522,6 +2524,8 @@ String AnimationTrackEdit::get_tooltip(const Point2 &p_pos) const { } void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + if (p_event->is_pressed()) { if (ED_GET_SHORTCUT("animation_editor/duplicate_selection")->is_shortcut(p_event)) { emit_signal("duplicate_request"); diff --git a/editor/animation_track_editor_plugins.cpp b/editor/animation_track_editor_plugins.cpp index fa27dfb3e5..506a327ffc 100644 --- a/editor/animation_track_editor_plugins.cpp +++ b/editor/animation_track_editor_plugins.cpp @@ -101,47 +101,67 @@ void AnimationTrackEditColor::draw_key_link(int p_index, float p_pixels_sec, int int font_size = get_theme_font_size("font_size", "Label"); int fh = (font->get_height(font_size) * 0.8); + fh /= 3; + int x_from = p_x + fh / 2 - 1; int x_to = p_next_x - fh / 2 + 1; - fh /= 3; + x_from = MAX(x_from, p_clip_left); + x_to = MIN(x_to, p_clip_right); + + int y_from = (get_size().height - fh) / 2; if (x_from > p_clip_right || x_to < p_clip_left) { return; } - Color color = get_animation()->track_get_key_value(get_track(), p_index); - Color color_next = get_animation()->track_get_key_value(get_track(), p_index + 1); + Vector<Color> color_samples; + color_samples.append(get_animation()->track_get_key_value(get_track(), p_index)); - if (x_from < p_clip_left) { - float c = float(p_clip_left - x_from) / (x_to - x_from); - color = color.lerp(color_next, c); - x_from = p_clip_left; - } + if (get_animation()->track_get_type(get_track()) == Animation::TYPE_VALUE) { + if (get_animation()->track_get_interpolation_type(get_track()) != Animation::INTERPOLATION_NEAREST && + (get_animation()->value_track_get_update_mode(get_track()) == Animation::UPDATE_CONTINUOUS || + get_animation()->value_track_get_update_mode(get_track()) == Animation::UPDATE_CAPTURE) && + !Math::is_zero_approx(get_animation()->track_get_key_transition(get_track(), p_index))) { + float start_time = get_animation()->track_get_key_time(get_track(), p_index); + float end_time = get_animation()->track_get_key_time(get_track(), p_index + 1); - if (x_to > p_clip_right) { - float c = float(p_clip_right - x_from) / (x_to - x_from); - color_next = color.lerp(color_next, c); - x_to = p_clip_right; - } + Color color_next = get_animation()->value_track_interpolate(get_track(), end_time); - int y_from = (get_size().height - fh) / 2; + if (!color_samples[0].is_equal_approx(color_next)) { + color_samples.resize(1 + (x_to - x_from) / 64); // Make a color sample every 64 px. + for (int i = 1; i < color_samples.size(); i++) { + float j = i; + color_samples.write[i] = get_animation()->value_track_interpolate( + get_track(), + Math::lerp(start_time, end_time, j / color_samples.size())); + } + } + color_samples.append(color_next); + } else { + color_samples.append(color_samples[0]); + } + } else { + color_samples.append(get_animation()->track_get_key_value(get_track(), p_index + 1)); + } - Vector<Vector2> points; - Vector<Color> colors; + for (int i = 0; i < color_samples.size() - 1; i++) { + Vector<Vector2> points; + Vector<Color> colors; - points.push_back(Vector2(x_from, y_from)); - colors.push_back(color); + points.push_back(Vector2(Math::lerp(x_from, x_to, float(i) / (color_samples.size() - 1)), y_from)); + colors.push_back(color_samples[i]); - points.push_back(Vector2(x_to, y_from)); - colors.push_back(color_next); + points.push_back(Vector2(Math::lerp(x_from, x_to, float(i + 1) / (color_samples.size() - 1)), y_from)); + colors.push_back(color_samples[i + 1]); - points.push_back(Vector2(x_to, y_from + fh)); - colors.push_back(color_next); + points.push_back(Vector2(Math::lerp(x_from, x_to, float(i + 1) / (color_samples.size() - 1)), y_from + fh)); + colors.push_back(color_samples[i + 1]); - points.push_back(Vector2(x_from, y_from + fh)); - colors.push_back(color); + points.push_back(Vector2(Math::lerp(x_from, x_to, float(i) / (color_samples.size() - 1)), y_from + fh)); + colors.push_back(color_samples[i]); - draw_primitive(points, colors, Vector<Vector2>()); + draw_primitive(points, colors, Vector<Vector2>()); + } } void AnimationTrackEditColor::draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right) { @@ -1016,6 +1036,8 @@ void AnimationTrackEditTypeAudio::drop_data(const Point2 &p_point, const Variant } void AnimationTrackEditTypeAudio::_gui_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + Ref<InputEventMouseMotion> mm = p_event; if (!len_resizing && mm.is_valid()) { bool use_hsize_cursor = false; diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index 11be365f0a..ac8bef817b 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -109,6 +109,8 @@ void FindReplaceBar::_notification(int p_what) { } void FindReplaceBar::_unhandled_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + Ref<InputEventKey> k = p_event; if (!k.is_valid() || !k->is_pressed()) { return; @@ -691,6 +693,8 @@ FindReplaceBar::FindReplaceBar() { // This function should be used to handle shortcuts that could otherwise // be handled too late if they weren't handled here. void CodeTextEditor::_input(const Ref<InputEvent> &event) { + ERR_FAIL_COND(event.is_null()); + const Ref<InputEventKey> key_event = event; if (!key_event.is_valid() || !key_event->is_pressed() || !text_editor->has_focus()) { return; diff --git a/editor/debugger/editor_profiler.cpp b/editor/debugger/editor_profiler.cpp index c4290b7cca..6befee090b 100644 --- a/editor/debugger/editor_profiler.cpp +++ b/editor/debugger/editor_profiler.cpp @@ -43,28 +43,34 @@ void EditorProfiler::_make_metric_ptrs(Metric &m) { } } +EditorProfiler::Metric EditorProfiler::_get_frame_metric(int index) { + return frame_metrics[(frame_metrics.size() + last_metric - (total_metrics - 1) + index) % frame_metrics.size()]; +} + void EditorProfiler::add_frame_metric(const Metric &p_metric, bool p_final) { ++last_metric; if (last_metric >= frame_metrics.size()) { last_metric = 0; } + total_metrics++; + if (total_metrics > frame_metrics.size()) { + total_metrics = frame_metrics.size(); + } + frame_metrics.write[last_metric] = p_metric; _make_metric_ptrs(frame_metrics.write[last_metric]); updating_frame = true; - cursor_metric_edit->set_max(frame_metrics[last_metric].frame_number); - cursor_metric_edit->set_min(MAX(frame_metrics[last_metric].frame_number - frame_metrics.size(), 0)); + clear_button->set_disabled(false); + cursor_metric_edit->set_editable(true); + cursor_metric_edit->set_max(p_metric.frame_number); + cursor_metric_edit->set_min(_get_frame_metric(0).frame_number); if (!seeking) { - cursor_metric_edit->set_value(frame_metrics[last_metric].frame_number); - if (hover_metric != -1) { - hover_metric++; - if (hover_metric >= frame_metrics.size()) { - hover_metric = 0; - } - } + cursor_metric_edit->set_value(p_metric.frame_number); } + updating_frame = false; if (frame_delay->is_stopped()) { @@ -83,6 +89,7 @@ void EditorProfiler::clear() { metric_size = CLAMP(metric_size, 60, 1024); frame_metrics.clear(); frame_metrics.resize(metric_size); + total_metrics = 0; last_metric = -1; variables->clear(); plot_sigs.clear(); @@ -93,6 +100,7 @@ void EditorProfiler::clear() { cursor_metric_edit->set_min(0); cursor_metric_edit->set_max(100); // Doesn't make much sense, but we can't have min == max. Doesn't hurt. cursor_metric_edit->set_value(0); + cursor_metric_edit->set_editable(false); updating_frame = false; hover_metric = -1; seeking = false; @@ -187,11 +195,8 @@ void EditorProfiler::_update_plot() { const bool use_self = display_time->get_selected() == DISPLAY_SELF_TIME; float highest = 0; - for (int i = 0; i < frame_metrics.size(); i++) { - const Metric &m = frame_metrics[i]; - if (!m.valid) { - continue; - } + for (int i = 0; i < total_metrics; i++) { + const Metric &m = _get_frame_metric(i); for (Set<StringName>::Element *E = plot_sigs.front(); E; E = E->next()) { const Map<StringName, Metric::Category *>::Element *F = m.category_ptrs.find(E->get()); @@ -220,78 +225,43 @@ void EditorProfiler::_update_plot() { int *column = columnv.ptrw(); - Map<StringName, int> plot_prev; - //Map<StringName,int> plot_max; + Map<StringName, int> prev_plots; - for (int i = 0; i < w; i++) { + for (int i = 0; i < total_metrics * w / frame_metrics.size() - 1; i++) { for (int j = 0; j < h * 4; j++) { column[j] = 0; } int current = i * frame_metrics.size() / w; - int next = (i + 1) * frame_metrics.size() / w; - if (next > frame_metrics.size()) { - next = frame_metrics.size(); - } - if (next == current) { - next = current + 1; //just because for loop must work - } for (Set<StringName>::Element *E = plot_sigs.front(); E; E = E->next()) { - int plot_pos = -1; + const Metric &m = _get_frame_metric(current); - for (int j = current; j < next; j++) { - //wrap - int idx = last_metric + 1 + j; - while (idx >= frame_metrics.size()) { - idx -= frame_metrics.size(); - } - - //get - const Metric &m = frame_metrics[idx]; - if (!m.valid) { - continue; //skip because invalid - } + float value = 0; - float value = 0; - - const Map<StringName, Metric::Category *>::Element *F = m.category_ptrs.find(E->get()); - if (F) { - value = F->get()->total_time; - } + const Map<StringName, Metric::Category *>::Element *F = m.category_ptrs.find(E->get()); + if (F) { + value = F->get()->total_time; + } - const Map<StringName, Metric::Category::Item *>::Element *G = m.item_ptrs.find(E->get()); - if (G) { - if (use_self) { - value = G->get()->self; - } else { - value = G->get()->total; - } + const Map<StringName, Metric::Category::Item *>::Element *G = m.item_ptrs.find(E->get()); + if (G) { + if (use_self) { + value = G->get()->self; + } else { + value = G->get()->total; } - - plot_pos = MAX(CLAMP(int(value * h / highest), 0, h - 1), plot_pos); } + int plot_pos = CLAMP(int(value * h / highest), 0, h - 1); + int prev_plot = plot_pos; - Map<StringName, int>::Element *H = plot_prev.find(E->get()); + Map<StringName, int>::Element *H = prev_plots.find(E->get()); if (H) { prev_plot = H->get(); H->get() = plot_pos; } else { - plot_prev[E->get()] = plot_pos; - } - - if (plot_pos == -1 && prev_plot == -1) { - //don't bother drawing - continue; - } - - if (prev_plot != -1 && plot_pos == -1) { - plot_pos = prev_plot; - } - - if (prev_plot == -1 && plot_pos != -1) { - prev_plot = plot_pos; + prev_plots[E->get()] = plot_pos; } plot_pos = h - plot_pos - 1; @@ -352,15 +322,13 @@ void EditorProfiler::_update_plot() { } void EditorProfiler::_update_frame() { - int cursor_metric = _get_cursor_index(); - - ERR_FAIL_INDEX(cursor_metric, frame_metrics.size()); + int cursor_metric = cursor_metric_edit->get_value() - _get_frame_metric(0).frame_number; updating_frame = true; variables->clear(); TreeItem *root = variables->create_item(); - const Metric &m = frame_metrics[cursor_metric]; + const Metric &m = _get_frame_metric(cursor_metric); int dtime = display_time->get_selected(); @@ -410,6 +378,7 @@ void EditorProfiler::_activate_pressed() { if (activate->is_pressed()) { activate->set_icon(get_theme_icon("Stop", "EditorIcons")); activate->set_text(TTR("Stop")); + _clear_pressed(); } else { activate->set_icon(get_theme_icon("Play", "EditorIcons")); activate->set_text(TTR("Start")); @@ -418,6 +387,7 @@ void EditorProfiler::_activate_pressed() { } void EditorProfiler::_clear_pressed() { + clear_button->set_disabled(true); clear(); _update_plot(); } @@ -430,30 +400,16 @@ void EditorProfiler::_notification(int p_what) { } void EditorProfiler::_graph_tex_draw() { - if (last_metric < 0) { + if (total_metrics == 0) { return; } if (seeking) { - int max_frames = frame_metrics.size(); - int frame = cursor_metric_edit->get_value() - (frame_metrics[last_metric].frame_number - max_frames + 1); - if (frame < 0) { - frame = 0; - } - - int cur_x = frame * graph->get_size().x / max_frames; - + int frame = cursor_metric_edit->get_value() - _get_frame_metric(0).frame_number; + int cur_x = (2 * frame + 1) * graph->get_size().x / (2 * frame_metrics.size()) + 1; graph->draw_line(Vector2(cur_x, 0), Vector2(cur_x, graph->get_size().y), Color(1, 1, 1, 0.8)); } - - if (hover_metric != -1 && frame_metrics[hover_metric].valid) { - int max_frames = frame_metrics.size(); - int frame = frame_metrics[hover_metric].frame_number - (frame_metrics[last_metric].frame_number - max_frames + 1); - if (frame < 0) { - frame = 0; - } - - int cur_x = frame * graph->get_size().x / max_frames; - + if (hover_metric > -1 && hover_metric < total_metrics) { + int cur_x = (2 * hover_metric + 1) * graph->get_size().x / (2 * frame_metrics.size()) + 1; graph->draw_line(Vector2(cur_x, 0), Vector2(cur_x, graph->get_size().y), Color(1, 1, 1, 0.4)); } } @@ -484,10 +440,10 @@ void EditorProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) { if ( (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) || (mm.is_valid())) { - int x = me->get_position().x; + int x = me->get_position().x - 1; x = x * frame_metrics.size() / graph->get_size().width; - bool show_hover = x >= 0 && x < frame_metrics.size(); + hover_metric = x; if (x < 0) { x = 0; @@ -497,41 +453,11 @@ void EditorProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) { x = frame_metrics.size() - 1; } - int metric = frame_metrics.size() - x - 1; - metric = last_metric - metric; - while (metric < 0) { - metric += frame_metrics.size(); - } - - if (show_hover) { - hover_metric = metric; - - } else { - hover_metric = -1; - } - if (mb.is_valid() || mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) { - //cursor_metric=x; updating_frame = true; - //metric may be invalid, so look for closest metric that is valid, this makes snap feel better - bool valid = false; - for (int i = 0; i < frame_metrics.size(); i++) { - if (frame_metrics[metric].valid) { - valid = true; - break; - } - - metric++; - if (metric >= frame_metrics.size()) { - metric = 0; - } - } - - if (valid) { - cursor_metric_edit->set_value(frame_metrics[metric].frame_number); - } - + if (x < total_metrics) + cursor_metric_edit->set_value(_get_frame_metric(x).frame_number); updating_frame = false; if (activate->is_pressed()) { @@ -552,24 +478,6 @@ void EditorProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) { } } -int EditorProfiler::_get_cursor_index() const { - if (last_metric < 0) { - return 0; - } - if (!frame_metrics[last_metric].valid) { - return 0; - } - - int diff = (frame_metrics[last_metric].frame_number - cursor_metric_edit->get_value()); - - int idx = last_metric - diff; - while (idx < 0) { - idx += frame_metrics.size(); - } - - return idx; -} - void EditorProfiler::disable_seeking() { seeking = false; graph->update(); @@ -659,6 +567,7 @@ EditorProfiler::EditorProfiler() { clear_button = memnew(Button); clear_button->set_text(TTR("Clear")); clear_button->connect("pressed", callable_mp(this, &EditorProfiler::_clear_pressed)); + clear_button->set_disabled(true); hb->add_child(clear_button); hb->add_child(memnew(Label(TTR("Measure:")))); @@ -687,6 +596,8 @@ EditorProfiler::EditorProfiler() { cursor_metric_edit = memnew(SpinBox); cursor_metric_edit->set_h_size_flags(SIZE_FILL); + cursor_metric_edit->set_value(0); + cursor_metric_edit->set_editable(false); hb->add_child(cursor_metric_edit); cursor_metric_edit->connect("value_changed", callable_mp(this, &EditorProfiler::_cursor_metric_changed)); @@ -726,6 +637,7 @@ EditorProfiler::EditorProfiler() { int metric_size = CLAMP(int(EDITOR_DEF("debugger/profiler_frame_history_size", 600)), 60, 1024); frame_metrics.resize(metric_size); + total_metrics = 0; last_metric = -1; hover_metric = -1; diff --git a/editor/debugger/editor_profiler.h b/editor/debugger/editor_profiler.h index e16bde41f6..8880824b87 100644 --- a/editor/debugger/editor_profiler.h +++ b/editor/debugger/editor_profiler.h @@ -106,13 +106,13 @@ private: SpinBox *cursor_metric_edit; Vector<Metric> frame_metrics; + int total_metrics; int last_metric; int max_functions; bool updating_frame; - //int cursor_metric; int hover_metric; float graph_height; @@ -139,14 +139,14 @@ private: void _graph_tex_draw(); void _graph_tex_input(const Ref<InputEvent> &p_ev); - int _get_cursor_index() const; - Color _get_color_from_signature(const StringName &p_signature) const; void _cursor_metric_changed(double); void _combo_changed(int); + Metric _get_frame_metric(int index); + protected: void _notification(int p_what); static void _bind_methods(); diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp index 25e155aafe..57d44ca56c 100644 --- a/editor/dependency_editor.cpp +++ b/editor/dependency_editor.cpp @@ -86,11 +86,11 @@ void DependencyEditor::_fix_and_find(EditorFileSystemDirectory *efsd, Map<String String lost = E->key().replace_first("res://", ""); Vector<String> existingv = existing.split("/"); - existingv.invert(); + existingv.reverse(); Vector<String> currentv = current.split("/"); - currentv.invert(); + currentv.reverse(); Vector<String> lostv = lost.split("/"); - lostv.invert(); + lostv.reverse(); int existing_score = 0; int current_score = 0; diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp index 3a5ebe8e85..e7934bed0a 100644 --- a/editor/editor_audio_buses.cpp +++ b/editor/editor_audio_buses.cpp @@ -531,6 +531,8 @@ void EditorAudioBus::_effect_add(int p_which) { } void EditorAudioBus::_gui_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) { Vector2 pos = Vector2(mb->get_position().x, mb->get_position().y); diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp index 3c0fe1571c..a5ebfbfb8a 100644 --- a/editor/editor_export.cpp +++ b/editor/editor_export.cpp @@ -730,6 +730,12 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> & if (p_preset->get_export_filter() == EditorExportPreset::EXPORT_ALL_RESOURCES) { //find stuff _export_find_resources(EditorFileSystem::get_singleton()->get_filesystem(), paths); + } else if (p_preset->get_export_filter() == EditorExportPreset::EXCLUDE_SELECTED_RESOURCES) { + _export_find_resources(EditorFileSystem::get_singleton()->get_filesystem(), paths); + Vector<String> files = p_preset->get_files_to_export(); + for (int i = 0; i < files.size(); i++) { + paths.erase(files[i]); + } } else { bool scenes_only = p_preset->get_export_filter() == EditorExportPreset::EXPORT_SELECTED_SCENES; @@ -1394,6 +1400,10 @@ void EditorExport::_save() { config->set_value(section, "export_filter", "resources"); save_files = true; } break; + case EditorExportPreset::EXCLUDE_SELECTED_RESOURCES: { + config->set_value(section, "export_filter", "exclude"); + save_files = true; + } break; } if (save_files) { @@ -1572,6 +1582,9 @@ void EditorExport::load_config() { } else if (export_filter == "resources") { preset->set_export_filter(EditorExportPreset::EXPORT_SELECTED_RESOURCES); get_files = true; + } else if (export_filter == "exclude") { + preset->set_export_filter(EditorExportPreset::EXCLUDE_SELECTED_RESOURCES); + get_files = true; } if (get_files) { diff --git a/editor/editor_export.h b/editor/editor_export.h index e6026e7aae..c96c8fdbce 100644 --- a/editor/editor_export.h +++ b/editor/editor_export.h @@ -50,6 +50,7 @@ public: EXPORT_ALL_RESOURCES, EXPORT_SELECTED_SCENES, EXPORT_SELECTED_RESOURCES, + EXCLUDE_SELECTED_RESOURCES, }; enum ScriptExportMode { diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp index f78da9569f..75815fa750 100644 --- a/editor/editor_file_dialog.cpp +++ b/editor/editor_file_dialog.cpp @@ -125,6 +125,8 @@ void EditorFileDialog::_notification(int p_what) { } void EditorFileDialog::_unhandled_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + Ref<InputEventKey> k = p_event; if (k.is_valid()) { diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index 283713cd3c..a747652a2f 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -1908,6 +1908,8 @@ void FindBar::_hide_bar() { } void FindBar::_unhandled_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + Ref<InputEventKey> k = p_event; if (k.is_valid()) { if (k->is_pressed() && (rich_text_label->has_focus() || is_a_parent_of(get_focus_owner()))) { diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index 70d1a514b5..738b2f9f82 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -682,6 +682,8 @@ bool EditorProperty::is_selected() const { } void EditorProperty::_gui_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + if (property == StringName()) { return; } @@ -1354,6 +1356,8 @@ void EditorInspectorSection::setup(const String &p_section, const String &p_labe } void EditorInspectorSection::_gui_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + if (!foldable) { return; } @@ -2566,9 +2570,9 @@ void EditorInspector::_update_script_class_properties(const Object &p_object, Li } // Script Variables -> to insert: NodeC..B..A -> bottom (insert_here) - List<PropertyInfo>::Element *script_variables = NULL; - List<PropertyInfo>::Element *bottom = NULL; - List<PropertyInfo>::Element *insert_here = NULL; + List<PropertyInfo>::Element *script_variables = nullptr; + List<PropertyInfo>::Element *bottom = nullptr; + List<PropertyInfo>::Element *insert_here = nullptr; for (List<PropertyInfo>::Element *E = r_list.front(); E; E = E->next()) { PropertyInfo &pi = E->get(); if (pi.name != "Script Variables") { diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 156cb6694a..055baeb81e 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -390,6 +390,8 @@ void EditorNode::_update_title() { } void EditorNode::_unhandled_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + Ref<InputEventKey> k = p_event; if (k.is_valid() && k->is_pressed() && !k->is_echo()) { EditorPlugin *old_editor = editor_plugin_screen; @@ -792,17 +794,27 @@ void EditorNode::_fs_changed() { } preset.unref(); } + if (preset.is_null()) { - export_error = vformat( - "Invalid export preset name: %s. Make sure `export_presets.cfg` is present in the current directory.", - preset_name); + DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES); + if (da->file_exists("res://export_presets.cfg")) { + export_error = vformat( + "Invalid export preset name: %s.\nThe following presets were detected in this project's `export_presets.cfg`:\n\n", + preset_name); + for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); ++i) { + // Write the preset name between double quotes since it needs to be written between quotes on the command line if it contains spaces. + export_error += vformat(" \"%s\"\n", EditorExport::get_singleton()->get_export_preset(i)->get_name()); + } + } else { + export_error = "This project doesn't have an `export_presets.cfg` file at its root.\nCreate an export preset from the \"Project > Export\" dialog and try again."; + } } else { Ref<EditorExportPlatform> platform = preset->get_platform(); const String export_path = export_defer.path.is_empty() ? preset->get_export_path() : export_defer.path; if (export_path.is_empty()) { - export_error = vformat("Export preset '%s' doesn't have a default export path, and none was specified.", preset_name); + export_error = vformat("Export preset \"%s\" doesn't have a default export path, and none was specified.", preset_name); } else if (platform.is_null()) { - export_error = vformat("Export preset '%s' doesn't have a matching platform.", preset_name); + export_error = vformat("Export preset \"%s\" doesn't have a matching platform.", preset_name); } else { Error err = OK; if (export_defer.pack_only) { // Only export .pck or .zip data pack. @@ -815,7 +827,7 @@ void EditorNode::_fs_changed() { String config_error; bool missing_templates; if (!platform->can_export(preset, config_error, missing_templates)) { - ERR_PRINT(vformat("Cannot export project with preset '%s' due to configuration errors:\n%s", preset_name, config_error)); + ERR_PRINT(vformat("Cannot export project with preset \"%s\" due to configuration errors:\n%s", preset_name, config_error)); err = missing_templates ? ERR_FILE_NOT_FOUND : ERR_UNCONFIGURED; } else { err = platform->export_project(preset, export_defer.debug, export_path); @@ -825,13 +837,13 @@ void EditorNode::_fs_changed() { case OK: break; case ERR_FILE_NOT_FOUND: - export_error = vformat("Project export failed for preset '%s', the export template appears to be missing.", preset_name); + export_error = vformat("Project export failed for preset \"%s\". The export template appears to be missing.", preset_name); break; case ERR_FILE_BAD_PATH: - export_error = vformat("Project export failed for preset '%s', the target path '%s' appears to be invalid.", preset_name, export_path); + export_error = vformat("Project export failed for preset \"%s\". The target path \"%s\" appears to be invalid.", preset_name, export_path); break; default: - export_error = vformat("Project export failed with error code %d for preset '%s'.", (int)err, preset_name); + export_error = vformat("Project export failed with error code %d for preset \"%s\".", (int)err, preset_name); break; } } @@ -1377,18 +1389,18 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) { // which would result in an invalid texture. if (c3d == 0 && c2d == 0) { img.instance(); - img->create(1, 1, 0, Image::FORMAT_RGB8); + img->create(1, 1, false, Image::FORMAT_RGB8); } else if (c3d < c2d) { Ref<ViewportTexture> viewport_texture = scene_root->get_texture(); if (viewport_texture->get_width() > 0 && viewport_texture->get_height() > 0) { - img = viewport_texture->get_data(); + img = viewport_texture->get_image(); } } else { // The 3D editor may be disabled as a feature, but scenes can still be opened. // This check prevents the preview from regenerating in case those scenes are then saved. Ref<EditorFeatureProfile> profile = feature_profile_manager->get_current_profile(); if (profile.is_valid() && !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D)) { - img = Node3DEditor::get_singleton()->get_editor_viewport(0)->get_viewport_node()->get_texture()->get_data(); + img = Node3DEditor::get_singleton()->get_editor_viewport(0)->get_viewport_node()->get_texture()->get_image(); } } @@ -2835,7 +2847,7 @@ void EditorNode::_save_screenshot(NodePath p_path) { ERR_FAIL_COND_MSG(!viewport, "Cannot get editor main control viewport."); Ref<ViewportTexture> texture = viewport->get_texture(); ERR_FAIL_COND_MSG(texture.is_null(), "Cannot get editor main control viewport texture."); - Ref<Image> img = texture->get_data(); + Ref<Image> img = texture->get_image(); ERR_FAIL_COND_MSG(img.is_null(), "Cannot get editor main control viewport texture image."); Error error = img->save_png(p_path); ERR_FAIL_COND_MSG(error != OK, "Cannot save screenshot to file '" + p_path + "'."); @@ -5108,8 +5120,8 @@ Variant EditorNode::drag_resource(const Ref<Resource> &p_res, Control *p_from) { { //todo make proper previews - Ref<ImageTexture> pic = gui_base->get_theme_icon("FileBigThumb", "EditorIcons"); - Ref<Image> img = pic->get_data(); + Ref<ImageTexture> texture = gui_base->get_theme_icon("FileBigThumb", "EditorIcons"); + Ref<Image> img = texture->get_image(); img = img->duplicate(); img->resize(48, 48); //meh Ref<ImageTexture> resized_pic = Ref<ImageTexture>(memnew(ImageTexture)); @@ -5880,6 +5892,8 @@ EditorNode::EditorNode() { EDITOR_DEF("interface/inspector/resources_to_open_in_new_inspector", "Script,MeshLibrary,TileSet"); EDITOR_DEF("interface/inspector/default_color_picker_mode", 0); EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_mode", PROPERTY_HINT_ENUM, "RGB,HSV,RAW", PROPERTY_USAGE_DEFAULT)); + EDITOR_DEF("interface/inspector/default_color_picker_shape", (int32_t)ColorPicker::SHAPE_VHS_CIRCLE); + EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_shape", PROPERTY_HINT_ENUM, "HSV Rectangle,HSV Rectangle Wheel,VHS Circle", PROPERTY_USAGE_DEFAULT)); EDITOR_DEF("run/auto_save/save_before_running", true); theme_base = memnew(Control); diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp index c0cecbc651..064271fce8 100644 --- a/editor/editor_plugin.cpp +++ b/editor/editor_plugin.cpp @@ -262,6 +262,10 @@ Control *EditorInterface::get_base_control() { return EditorNode::get_singleton()->get_gui_base(); } +float EditorInterface::get_editor_scale() const { + return EDSCALE; +} + void EditorInterface::set_plugin_enabled(const String &p_plugin, bool p_enabled) { EditorNode::get_singleton()->set_addon_plugin_enabled(p_plugin, p_enabled, true); } @@ -306,6 +310,7 @@ void EditorInterface::_bind_methods() { ClassDB::bind_method(D_METHOD("get_editor_settings"), &EditorInterface::get_editor_settings); ClassDB::bind_method(D_METHOD("get_script_editor"), &EditorInterface::get_script_editor); ClassDB::bind_method(D_METHOD("get_base_control"), &EditorInterface::get_base_control); + ClassDB::bind_method(D_METHOD("get_editor_scale"), &EditorInterface::get_editor_scale); ClassDB::bind_method(D_METHOD("edit_resource", "resource"), &EditorInterface::edit_resource); ClassDB::bind_method(D_METHOD("open_scene_from_path", "scene_filepath"), &EditorInterface::open_scene_from_path); ClassDB::bind_method(D_METHOD("reload_scene_from_path", "scene_filepath"), &EditorInterface::reload_scene_from_path); diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h index ae9fcfb28a..b0713c641b 100644 --- a/editor/editor_plugin.h +++ b/editor/editor_plugin.h @@ -100,6 +100,7 @@ public: FileSystemDock *get_file_system_dock(); Control *get_base_control(); + float get_editor_scale() const; void set_plugin_enabled(const String &p_plugin, bool p_enabled); bool is_plugin_enabled(const String &p_plugin) const; diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index d09e3726fb..4ea993af5b 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -649,14 +649,16 @@ public: Color color = get_theme_color("highlight_color", "Editor"); for (int i = 0; i < 2; i++) { Point2 ofs(4, vofs); - if (i == 1) + if (i == 1) { ofs.y += bsize + 1; + } ofs += rect.position; for (int j = 0; j < 10; j++) { Point2 o = ofs + Point2(j * (bsize + 1), 0); - if (j >= 5) + if (j >= 5) { o.x += 1; + } const int idx = i * 10 + j; const bool on = value & (1 << idx); @@ -2188,6 +2190,9 @@ void EditorPropertyColor::_picker_created() { } else if (default_color_mode == 2) { picker->get_picker()->set_raw_mode(true); } + + int picker_shape = EDITOR_GET("interface/inspector/default_color_picker_shape"); + picker->get_picker()->set_picker_shape((ColorPicker::PickerShapeType)picker_shape); } void EditorPropertyColor::_picker_opening() { @@ -2975,6 +2980,7 @@ void EditorPropertyResource::update_property() { if (res == RES()) { assign->set_icon(Ref<Texture2D>()); assign->set_text(TTR("[empty]")); + assign->set_custom_minimum_size(Size2(1, 1)); } else { assign->set_icon(EditorNode::get_singleton()->get_object_icon(res.operator->(), "Object")); @@ -3281,7 +3287,7 @@ void EditorInspectorDefaultPlugin::parse_begin(Object *p_object) { } bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) { - float default_float_step = EDITOR_GET("interface/inspector/default_float_step"); + double default_float_step = EDITOR_GET("interface/inspector/default_float_step"); switch (p_type) { // atomic types diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp index 77288be614..138830cdc6 100644 --- a/editor/editor_resource_preview.cpp +++ b/editor/editor_resource_preview.cpp @@ -174,7 +174,7 @@ void EditorResourcePreview::_generate_preview(Ref<ImageTexture> &r_texture, Ref< } if (!r_small_texture.is_valid() && r_texture.is_valid() && preview_generators[i]->generate_small_preview_automatically()) { - Ref<Image> small_image = r_texture->get_data(); + Ref<Image> small_image = r_texture->get_image(); small_image = small_image->duplicate(); small_image->resize(small_thumbnail_size, small_thumbnail_size, Image::INTERPOLATE_CUBIC); r_small_texture.instance(); diff --git a/editor/editor_run_native.cpp b/editor/editor_run_native.cpp index 9b92134368..1ffa20d1ea 100644 --- a/editor/editor_run_native.cpp +++ b/editor/editor_run_native.cpp @@ -43,7 +43,7 @@ void EditorRunNative::_notification(int p_what) { } Ref<ImageTexture> icon = eep->get_run_icon(); if (!icon.is_null()) { - Ref<Image> im = icon->get_data(); + Ref<Image> im = icon->get_image(); im = im->duplicate(); im->clear_mipmaps(); if (!im->is_empty()) { diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp index c09d78826c..8577ccb9db 100644 --- a/editor/editor_spin_slider.cpp +++ b/editor/editor_spin_slider.cpp @@ -47,6 +47,8 @@ String EditorSpinSlider::get_text_value() const { } void EditorSpinSlider::_gui_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + if (read_only) { return; } diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 4526ded68b..4c5c3af765 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -91,7 +91,7 @@ static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false, } Ref<ImageTexture> texture(memnew(ImageTexture)); - Ref<Image> img = p_texture->get_data(); + Ref<Image> img = p_texture->get_image(); img = img->duplicate(); if (p_flip_y) { @@ -1282,6 +1282,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_icon("preset_bg", "ColorPicker", theme->get_icon("GuiMiniCheckerboard", "EditorIcons")); theme->set_icon("overbright_indicator", "ColorPicker", theme->get_icon("OverbrightIndicator", "EditorIcons")); theme->set_icon("bar_arrow", "ColorPicker", theme->get_icon("ColorPickerBarArrow", "EditorIcons")); + theme->set_icon("picker_cursor", "ColorPicker", theme->get_icon("PickerCursor", "EditorIcons")); theme->set_icon("bg", "ColorPickerButton", theme->get_icon("GuiMiniCheckerboard", "EditorIcons")); diff --git a/editor/editor_translation_parser.cpp b/editor/editor_translation_parser.cpp index 51bd9b3383..fd36372dde 100644 --- a/editor/editor_translation_parser.cpp +++ b/editor/editor_translation_parser.cpp @@ -38,8 +38,9 @@ EditorTranslationParser *EditorTranslationParser::singleton = nullptr; Error EditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) { - if (!get_script_instance()) + if (!get_script_instance()) { return ERR_UNAVAILABLE; + } if (get_script_instance()->has_method("parse_file")) { Array ids; @@ -70,8 +71,9 @@ Error EditorTranslationParserPlugin::parse_file(const String &p_path, Vector<Str } void EditorTranslationParserPlugin::get_recognized_extensions(List<String> *r_extensions) const { - if (!get_script_instance()) + if (!get_script_instance()) { return; + } if (get_script_instance()->has_method("get_recognized_extensions")) { Array extensions = get_script_instance()->call("get_recognized_extensions"); diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index c9ccd5b0fe..899070f036 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -680,17 +680,17 @@ void FileSystemDock::_sort_file_info_list(List<FileSystemDock::FileInfo> &r_file break; case FILE_SORT_TYPE_REVERSE: r_file_list.sort_custom<FileInfoTypeComparator>(); - r_file_list.invert(); + r_file_list.reverse(); break; case FILE_SORT_MODIFIED_TIME: r_file_list.sort_custom<FileInfoModifiedTimeComparator>(); break; case FILE_SORT_MODIFIED_TIME_REVERSE: r_file_list.sort_custom<FileInfoModifiedTimeComparator>(); - r_file_list.invert(); + r_file_list.reverse(); break; case FILE_SORT_NAME_REVERSE: - r_file_list.invert(); + r_file_list.reverse(); break; default: // FILE_SORT_NAME break; @@ -2621,8 +2621,9 @@ void FileSystemDock::_get_imported_files(const String &p_path, Vector<String> &f } void FileSystemDock::_update_import_dock() { - if (!import_dock_needs_update) + if (!import_dock_needs_update) { return; + } // List selected. Vector<String> selected; @@ -2633,8 +2634,9 @@ void FileSystemDock::_update_import_dock() { } else { // Use the file list. for (int i = 0; i < files->get_item_count(); i++) { - if (!files->is_selected(i)) + if (!files->is_selected(i)) { continue; + } selected.push_back(files->get_item_metadata(i)); } diff --git a/editor/icons/GuiScrollBg.svg b/editor/icons/GuiScrollBg.svg index dd5c60e534..7cfe647368 100644 --- a/editor/icons/GuiScrollBg.svg +++ b/editor/icons/GuiScrollBg.svg @@ -1 +1 @@ -<svg height="12" viewBox="0 0 12 11.999999" width="12" xmlns="http://www.w3.org/2000/svg"/> +<svg height="12" viewBox="0 0 12 11.999999" width="12" xmlns="http://www.w3.org/2000/svg"><circle cx="6" cy="6" fill="#fff" fill-opacity=".082353" r="2"/></svg> diff --git a/editor/icons/GuiScrollGrabber.svg b/editor/icons/GuiScrollGrabber.svg index 16edfb567c..935f9361dd 100644 --- a/editor/icons/GuiScrollGrabber.svg +++ b/editor/icons/GuiScrollGrabber.svg @@ -1 +1 @@ -<svg height="12" viewBox="0 0 12 11.999999" width="12" xmlns="http://www.w3.org/2000/svg"><circle cx="6" cy="6" fill="#fff" fill-opacity=".27451" r="2"/></svg> +<svg height="12" viewBox="0 0 12 11.999999" width="12" xmlns="http://www.w3.org/2000/svg"><circle cx="6" cy="6" fill="#fff" fill-opacity=".294118" r="3"/></svg> diff --git a/editor/icons/PickerCursor.svg b/editor/icons/PickerCursor.svg new file mode 100644 index 0000000000..88ee3f55ce --- /dev/null +++ b/editor/icons/PickerCursor.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 2a6 6 0 0 0 -6 6 6 6 0 0 0 6 6 6 6 0 0 0 6-6 6 6 0 0 0 -6-6zm0 1a5 5 0 0 1 5 5 5 5 0 0 1 -5 5 5 5 0 0 1 -5-5 5 5 0 0 1 5-5z" fill="#fff"/><path d="m8 3a5 5 0 0 0 -5 5 5 5 0 0 0 5 5 5 5 0 0 0 5-5 5 5 0 0 0 -5-5zm-.0605469 1a4 4 0 0 1 .0605469 0 4 4 0 0 1 4 4 4 4 0 0 1 -4 4 4 4 0 0 1 -4-4 4 4 0 0 1 3.9394531-4z"/></svg> diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index 080393e570..d3183e5a8d 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -1688,7 +1688,7 @@ Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_ state.use_mesh_builtin_materials = true; state.bake_fps = p_bake_fps; - Error err = state.load(p_path, flags, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS, 0); + Error err = state.load(p_path, flags, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS, false); if (r_err) { *r_err = err; diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp index 5c522e3176..dd62c72d8a 100644 --- a/editor/import/resource_importer_obj.cpp +++ b/editor/import/resource_importer_obj.cpp @@ -427,7 +427,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) { List<Ref<Mesh>> meshes; - Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, 0, Vector3(1, 1, 1), Vector3(0, 0, 0), r_missing_deps); + Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, false, Vector3(1, 1, 1), Vector3(0, 0, 0), r_missing_deps); if (err != OK) { if (r_err) { diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index 7c623505b5..612a8f30a4 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -117,8 +117,8 @@ void AnimationPlayerEditor::_notification(int p_what) { autoplay_icon = get_theme_icon("AutoPlay", "EditorIcons"); reset_icon = get_theme_icon("Reload", "EditorIcons"); { - Ref<Image> autoplay_img = autoplay_icon->get_data(); - Ref<Image> reset_img = reset_icon->get_data(); + Ref<Image> autoplay_img = autoplay_icon->get_image(); + Ref<Image> reset_img = reset_icon->get_image(); Ref<Image> autoplay_reset_img; Size2 icon_size = Size2(autoplay_img->get_width(), autoplay_img->get_height()); autoplay_reset_img.instance(); @@ -1219,6 +1219,8 @@ void AnimationPlayerEditor::_onion_skinning_menu(int p_option) { } void AnimationPlayerEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) { + ERR_FAIL_COND(p_ev.is_null()); + Ref<InputEventKey> k = p_ev; if (is_visible_in_tree() && k.is_valid() && k->is_pressed() && !k->is_echo() && !k->get_alt() && !k->get_control() && !k->get_metakey()) { switch (k->get_keycode()) { diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp index b7484aa748..fd47d9964e 100644 --- a/editor/plugins/asset_library_editor_plugin.cpp +++ b/editor/plugins/asset_library_editor_plugin.cpp @@ -144,8 +144,8 @@ void EditorAssetLibraryItemDescription::set_image(int p_type, int p_index, const for (int i = 0; i < preview_images.size(); i++) { if (preview_images[i].id == p_index) { if (preview_images[i].is_video) { - Ref<Image> overlay = previews->get_theme_icon("PlayOverlay", "EditorIcons")->get_data(); - Ref<Image> thumbnail = p_image->get_data(); + Ref<Image> overlay = previews->get_theme_icon("PlayOverlay", "EditorIcons")->get_image(); + Ref<Image> thumbnail = p_image->get_image(); thumbnail = thumbnail->duplicate(); Point2 overlay_pos = Point2((thumbnail->get_width() - overlay->get_width()) / 2, (thumbnail->get_height() - overlay->get_height()) / 2); @@ -557,8 +557,15 @@ void EditorAssetLibrary::_notification(int p_what) { error_label->raise(); } break; case NOTIFICATION_VISIBILITY_CHANGED: { - if (is_visible() && initial_loading) { - _repository_changed(0); // Update when shown for the first time. + if (is_visible()) { + // Focus the search box automatically when switching to the Templates tab (in the Project Manager) + // or switching to the AssetLib tab (in the editor). + // The Project Manager's project filter box is automatically focused in the project manager code. + filter->grab_focus(); + + if (initial_loading) { + _repository_changed(0); // Update when shown for the first time. + } } } break; case NOTIFICATION_PROCESS: { @@ -606,6 +613,8 @@ void EditorAssetLibrary::_update_repository_options() { } void EditorAssetLibrary::_unhandled_key_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + const Ref<InputEventKey> key = p_event; if (key.is_valid() && key->is_pressed()) { @@ -1332,6 +1341,11 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) { library_main->add_theme_constant_override("separation", 10 * EDSCALE); filter = memnew(LineEdit); + if (templates_only) { + filter->set_placeholder(TTR("Search templates, projects, and demos")); + } else { + filter->set_placeholder(TTR("Search assets (excluding templates, projects, and demos)")); + } search_hb->add_child(filter); filter->set_h_size_flags(Control::SIZE_EXPAND_FILL); filter->connect("text_changed", callable_mp(this, &EditorAssetLibrary::_search_text_changed)); diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index d4e06aa9ca..b678197037 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -472,6 +472,8 @@ float CanvasItemEditor::snap_angle(float p_target, float p_start) const { } void CanvasItemEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) { + ERR_FAIL_COND(p_ev.is_null()); + Ref<InputEventKey> k = p_ev; if (!is_visible_in_tree()) { diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp index eb3c06fba1..d3e5854786 100644 --- a/editor/plugins/editor_preview_plugins.cpp +++ b/editor/plugins/editor_preview_plugins.cpp @@ -88,7 +88,7 @@ Ref<Texture2D> EditorTexturePreviewPlugin::generate(const RES &p_from, const Siz return Ref<Texture2D>(); } - Ref<Image> atlas = tex->get_data(); + Ref<Image> atlas = tex->get_image(); if (!atlas.is_valid()) { return Ref<Texture2D>(); } @@ -99,7 +99,7 @@ Ref<Texture2D> EditorTexturePreviewPlugin::generate(const RES &p_from, const Siz } else { Ref<Texture2D> tex = p_from; if (tex.is_valid()) { - img = tex->get_data(); + img = tex->get_image(); if (img.is_valid()) { img = img->duplicate(); } diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp index 77719104b1..9d29c31522 100644 --- a/editor/plugins/mesh_editor_plugin.cpp +++ b/editor/plugins/mesh_editor_plugin.cpp @@ -33,6 +33,8 @@ #include "editor/editor_scale.h" void MeshEditor::_gui_input(Ref<InputEvent> p_event) { + ERR_FAIL_COND(p_event.is_null()); + Ref<InputEventMouseMotion> mm = p_event; if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) { rot_x -= mm->get_relative().y * 0.01; diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index fccc042a02..3df092bc13 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -185,6 +185,8 @@ void ViewportRotationControl::_get_sorted_axis(Vector<Axis2D> &r_axis) { } void ViewportRotationControl::_gui_input(Ref<InputEvent> p_event) { + ERR_FAIL_COND(p_event.is_null()); + const Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { Vector2 pos = mb->get_position(); @@ -1277,7 +1279,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { clicked = ObjectID(); clicked_includes_current = false; - if ((spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT && b->get_control()) || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE) { + if ((spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT && b->get_command()) || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE) { /* HANDLE ROTATION */ if (get_selected_count() == 0) { break; //bye @@ -1472,7 +1474,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { Vector3 ray_pos = _get_ray_pos(m->get_position()); Vector3 ray = _get_ray(m->get_position()); - float snap = EDITOR_GET("interface/inspector/default_float_step"); + double snap = EDITOR_GET("interface/inspector/default_float_step"); int snap_step_decimals = Math::range_step_decimals(snap); switch (_edit.mode) { @@ -1766,7 +1768,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { Vector3 y_axis = (click - _edit.center).normalized(); Vector3 x_axis = plane.normal.cross(y_axis).normalized(); - float angle = Math::atan2(x_axis.dot(intersection - _edit.center), y_axis.dot(intersection - _edit.center)); + double angle = Math::atan2(x_axis.dot(intersection - _edit.center), y_axis.dot(intersection - _edit.center)); if (_edit.snap || spatial_editor->is_snap_enabled()) { snap = spatial_editor->get_rotate_snap(); @@ -2213,6 +2215,12 @@ void Node3DEditorViewport::scale_cursor_distance(real_t scale) { cursor.distance = CLAMP(cursor.distance * scale, min_distance, max_distance); } + if (cursor.distance == max_distance || cursor.distance == min_distance) { + zoom_failed_attempts_count++; + } else { + zoom_failed_attempts_count = 0; + } + zoom_indicator_delay = ZOOM_FREELOOK_INDICATOR_DELAY_S; surface->update(); } @@ -2394,6 +2402,7 @@ void Node3DEditorViewport::_notification(int p_what) { zoom_indicator_delay -= delta; if (zoom_indicator_delay <= 0) { surface->update(); + zoom_limit_label->hide(); } } @@ -2533,6 +2542,8 @@ void Node3DEditorViewport::_notification(int p_what) { cpu_time += cpu_time_history[i]; } cpu_time /= FRAME_TIME_HISTORY; + // Prevent unrealistically low values. + cpu_time = MAX(0.01, cpu_time); gpu_time_history[gpu_time_history_index] = RS::get_singleton()->viewport_get_measured_render_time_gpu(viewport->get_viewport_rid()); gpu_time_history_index = (gpu_time_history_index + 1) % FRAME_TIME_HISTORY; @@ -2541,16 +2552,19 @@ void Node3DEditorViewport::_notification(int p_what) { gpu_time += gpu_time_history[i]; } gpu_time /= FRAME_TIME_HISTORY; + // Prevent division by zero for the FPS counter (and unrealistically low values). + // This limits the reported FPS to 100000. + gpu_time = MAX(0.01, gpu_time); // Color labels depending on performance level ("good" = green, "OK" = yellow, "bad" = red). // Middle point is at 15 ms. - cpu_time_label->set_text(vformat(TTR("CPU Time: %s ms"), String::num(cpu_time, 1))); + cpu_time_label->set_text(vformat(TTR("CPU Time: %s ms"), rtos(cpu_time).pad_decimals(1))); cpu_time_label->add_theme_color_override( "font_color", frame_time_gradient->get_color_at_offset( Math::range_lerp(cpu_time, 0, 30, 0, 1))); - gpu_time_label->set_text(vformat(TTR("GPU Time: %s ms"), String::num(gpu_time, 1))); + gpu_time_label->set_text(vformat(TTR("GPU Time: %s ms"), rtos(gpu_time).pad_decimals(1))); // Middle point is at 15 ms. gpu_time_label->add_theme_color_override( "font_color", @@ -2768,6 +2782,7 @@ void Node3DEditorViewport::_draw() { } else { // Show zoom + zoom_limit_label->set_visible(zoom_failed_attempts_count > 15); real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN); real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX); @@ -3645,9 +3660,9 @@ Vector3 Node3DEditorViewport::_get_instance_position(const Point2 &p_pos) const AABB Node3DEditorViewport::_calculate_spatial_bounds(const Node3D *p_parent, bool p_exclude_top_level_transform) { AABB bounds; - const MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(p_parent); - if (mesh_instance) { - bounds = mesh_instance->get_aabb(); + const VisualInstance3D *visual_instance = Object::cast_to<VisualInstance3D>(p_parent); + if (visual_instance) { + bounds = visual_instance->get_aabb(); } for (int i = 0; i < p_parent->get_child_count(); i++) { @@ -4130,6 +4145,15 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito locked_label->set_text(TTR("View Rotation Locked")); locked_label->hide(); + zoom_limit_label = memnew(Label); + zoom_limit_label->set_anchors_and_offsets_preset(LayoutPreset::PRESET_BOTTOM_LEFT); + zoom_limit_label->set_offset(Side::SIDE_TOP, -28 * EDSCALE); + zoom_limit_label->set_text(TTR("To zoom further, change the camera's clipping planes (View -> Settings...)")); + zoom_limit_label->set_name("ZoomLimitMessageLabel"); + zoom_limit_label->add_theme_color_override("font_color", Color(1, 1, 1, 1)); + zoom_limit_label->hide(); + surface->add_child(zoom_limit_label); + frame_time_gradient = memnew(Gradient); // The color is set when the theme changes. frame_time_gradient->add_point(0.5, Color()); @@ -4192,6 +4216,8 @@ Node3DEditorViewport::~Node3DEditorViewport() { ////////////////////////////////////////////////////////////// void Node3DEditorViewportContainer::_gui_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { @@ -4577,7 +4603,12 @@ void _update_all_gizmos(Node *p_node) { void Node3DEditor::update_all_gizmos(Node *p_node) { if (!p_node) { - p_node = SceneTree::get_singleton()->get_root(); + if (SceneTree::get_singleton()) { + p_node = SceneTree::get_singleton()->get_root(); + } else { + // No scene tree, so nothing to update. + return; + } } _update_all_gizmos(p_node); } @@ -6154,6 +6185,8 @@ void Node3DEditor::snap_selected_nodes_to_floor() { } void Node3DEditor::_unhandled_key_input(Ref<InputEvent> p_event) { + ERR_FAIL_COND(p_event.is_null()); + if (!is_visible_in_tree()) { return; } diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index ff4a941b06..70329f90c7 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -295,6 +295,7 @@ private: Label *info_label; Label *cinema_label; Label *locked_label; + Label *zoom_limit_label; VBoxContainer *top_right_vbox; ViewportRotationControl *rotation_control; @@ -418,6 +419,7 @@ private: void scale_freelook_speed(real_t scale); real_t zoom_indicator_delay; + int zoom_failed_attempts_count = 0; RID move_gizmo_instance[3], move_plane_gizmo_instance[3], rotate_gizmo_instance[4], scale_gizmo_instance[3], scale_plane_gizmo_instance[3]; diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index b298474406..58e6717a3d 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -2706,6 +2706,8 @@ void ScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Co } void ScriptEditor::_unhandled_key_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + if (!is_visible_in_tree() || !p_event->is_pressed() || p_event->is_echo()) { return; } diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index 3534809891..c982207224 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -1721,6 +1721,9 @@ void ScriptTextEditor::_enable_code_editor() { color_picker->set_raw_mode(true); } + int picker_shape = EDITOR_GET("interface/inspector/default_color_picker_shape"); + color_picker->set_picker_shape((ColorPicker::PickerShapeType)picker_shape); + quick_open = memnew(ScriptEditorQuickOpen); quick_open->connect("goto_line", callable_mp(this, &ScriptTextEditor::_goto_line)); add_child(quick_open); diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index 121ccfa417..ad60984ad1 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -167,16 +167,18 @@ void BoneTransformEditor::_notification(int p_what) { } void BoneTransformEditor::_value_changed(const double p_value) { - if (updating) + if (updating) { return; + } Transform tform = compute_transform_from_vector3s(); _change_transform(tform); } void BoneTransformEditor::_value_changed_vector3(const String p_property_name, const Vector3 p_vector, const StringName p_edited_property_name, const bool p_boolean) { - if (updating) + if (updating) { return; + } Transform tform = compute_transform_from_vector3s(); _change_transform(tform); } @@ -194,8 +196,9 @@ Transform BoneTransformEditor::compute_transform_from_vector3s() const { } void BoneTransformEditor::_value_changed_transform(const String p_property_name, const Transform p_transform, const StringName p_edited_property_name, const bool p_boolean) { - if (updating) + if (updating) { return; + } _change_transform(p_transform); } @@ -222,11 +225,13 @@ void BoneTransformEditor::update_enabled_checkbox() { } void BoneTransformEditor::_update_properties() { - if (updating) + if (updating) { return; + } - if (skeleton == nullptr) + if (skeleton == nullptr) { return; + } updating = true; @@ -235,11 +240,13 @@ void BoneTransformEditor::_update_properties() { } void BoneTransformEditor::_update_custom_pose_properties() { - if (updating) + if (updating) { return; + } - if (skeleton == nullptr) + if (skeleton == nullptr) { return; + } updating = true; @@ -287,14 +294,16 @@ void BoneTransformEditor::set_toggle_enabled(const bool p_enabled) { } void BoneTransformEditor::_key_button_pressed() { - if (skeleton == nullptr) + if (skeleton == nullptr) { return; + } const BoneId bone_id = property.get_slicec('/', 1).to_int(); const String name = skeleton->get_bone_name(bone_id); - if (name.is_empty()) + if (name.is_empty()) { return; + } // Need to normalize the basis before you key it Transform tform = compute_transform_from_vector3s(); @@ -405,8 +414,9 @@ PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_chi Variant Skeleton3DEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) { TreeItem *selected = joint_tree->get_selected(); - if (!selected) + if (!selected) { return Variant(); + } Ref<Texture> icon = selected->get_icon(0); @@ -431,27 +441,32 @@ Variant Skeleton3DEditor::get_drag_data_fw(const Point2 &p_point, Control *p_fro bool Skeleton3DEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { TreeItem *target = joint_tree->get_item_at_position(p_point); - if (!target) + if (!target) { return false; + } const String path = target->get_metadata(0); - if (!path.begins_with("bones/")) + if (!path.begins_with("bones/")) { return false; + } TreeItem *selected = Object::cast_to<TreeItem>(Dictionary(p_data)["node"]); - if (target == selected) + if (target == selected) { return false; + } const String path2 = target->get_metadata(0); - if (!path2.begins_with("bones/")) + if (!path2.begins_with("bones/")) { return false; + } return true; } void Skeleton3DEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { - if (!can_drop_data_fw(p_point, p_data, p_from)) + if (!can_drop_data_fw(p_point, p_data, p_from)) { return; + } TreeItem *target = joint_tree->get_item_at_position(p_point); TreeItem *selected = Object::cast_to<TreeItem>(Dictionary(p_data)["node"]); @@ -510,19 +525,23 @@ void Skeleton3DEditor::_joint_tree_rmb_select(const Vector2 &p_pos) { } void Skeleton3DEditor::_update_properties() { - if (rest_editor) + if (rest_editor) { rest_editor->_update_properties(); - if (pose_editor) + } + if (pose_editor) { pose_editor->_update_properties(); - if (custom_pose_editor) + } + if (custom_pose_editor) { custom_pose_editor->_update_custom_pose_properties(); + } } void Skeleton3DEditor::update_joint_tree() { joint_tree->clear(); - if (skeleton == nullptr) + if (skeleton == nullptr) { return; + } TreeItem *root = joint_tree->create_item(); diff --git a/editor/plugins/sprite_2d_editor_plugin.cpp b/editor/plugins/sprite_2d_editor_plugin.cpp index 4acacf3058..4a7f6c0f7e 100644 --- a/editor/plugins/sprite_2d_editor_plugin.cpp +++ b/editor/plugins/sprite_2d_editor_plugin.cpp @@ -171,7 +171,7 @@ void Sprite2DEditor::_update_mesh_data() { return; } - Ref<Image> image = texture->get_data(); + Ref<Image> image = texture->get_image(); ERR_FAIL_COND(image.is_null()); if (image->is_compressed()) { diff --git a/editor/plugins/texture_layered_editor_plugin.cpp b/editor/plugins/texture_layered_editor_plugin.cpp index 265d4ccc1e..89ed98d53e 100644 --- a/editor/plugins/texture_layered_editor_plugin.cpp +++ b/editor/plugins/texture_layered_editor_plugin.cpp @@ -35,6 +35,8 @@ #include "editor/editor_settings.h" void TextureLayeredEditor::_gui_input(Ref<InputEvent> p_event) { + ERR_FAIL_COND(p_event.is_null()); + Ref<InputEventMouseMotion> mm = p_event; if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) { y_rot += -mm->get_relative().x * 0.01; diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp index cca4f594e9..feaf609557 100644 --- a/editor/plugins/tile_set_editor_plugin.cpp +++ b/editor/plugins/tile_set_editor_plugin.cpp @@ -2928,7 +2928,7 @@ void TileSetEditor::close_shape(const Vector2 &shape_anchor) { } if (p_total < 0) { - points.invert(); + points.reverse(); } shape->set_points(points); diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 69bdc05b3a..b2fa9c540e 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -384,6 +384,20 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { port_offset += 2; } + if (is_resizable) { + Ref<VisualShaderNodeComment> comment_node = Object::cast_to<VisualShaderNodeComment>(vsnode.ptr()); + if (comment_node.is_valid()) { + node->set_comment(true); + + Label *comment_label = memnew(Label); + node->add_child(comment_label); + comment_label->set_h_size_flags(Control::SIZE_EXPAND_FILL); + comment_label->set_v_size_flags(Control::SIZE_EXPAND_FILL); + comment_label->set_mouse_filter(Control::MouseFilter::MOUSE_FILTER_STOP); + comment_label->set_text(comment_node->get_description()); + } + } + Ref<VisualShaderNodeUniform> uniform = vsnode; if (uniform.is_valid()) { VisualShaderEditor::get_singleton()->graph->add_child(node); @@ -1624,6 +1638,92 @@ void VisualShaderEditor::_preview_select_port(int p_node, int p_port) { undo_redo->commit_action(); } +void VisualShaderEditor::_comment_title_popup_show(const Point2 &p_position, int p_node_id) { + VisualShader::Type type = get_current_shader_type(); + Ref<VisualShaderNodeComment> node = visual_shader->get_node(type, p_node_id); + if (node.is_null()) { + return; + } + comment_title_change_edit->set_text(node->get_title()); + comment_title_change_popup->set_meta("id", p_node_id); + comment_title_change_popup->popup(); + comment_title_change_popup->set_position(p_position); +} + +void VisualShaderEditor::_comment_title_text_changed(const String &p_new_text) { + comment_title_change_edit->set_size(Size2(-1, -1)); + comment_title_change_popup->set_size(Size2(-1, -1)); +} + +void VisualShaderEditor::_comment_title_text_entered(const String &p_new_text) { + comment_title_change_popup->hide(); +} + +void VisualShaderEditor::_comment_title_popup_focus_out() { + comment_title_change_popup->hide(); +} + +void VisualShaderEditor::_comment_title_popup_hide() { + ERR_FAIL_COND(!comment_title_change_popup->has_meta("id")); + int node_id = (int)comment_title_change_popup->get_meta("id"); + + VisualShader::Type type = get_current_shader_type(); + Ref<VisualShaderNodeComment> node = visual_shader->get_node(type, node_id); + + ERR_FAIL_COND(node.is_null()); + + if (node->get_title() == comment_title_change_edit->get_text()) { + return; // nothing changed - ignored + } + undo_redo->create_action(TTR("Set Comment Node Title")); + undo_redo->add_do_method(node.ptr(), "set_title", comment_title_change_edit->get_text()); + undo_redo->add_undo_method(node.ptr(), "set_title", node->get_title()); + undo_redo->add_do_method(graph_plugin.ptr(), "update_node", (int)type, node_id); + undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", (int)type, node_id); + undo_redo->commit_action(); +} + +void VisualShaderEditor::_comment_desc_popup_show(const Point2 &p_position, int p_node_id) { + VisualShader::Type type = get_current_shader_type(); + Ref<VisualShaderNodeComment> node = visual_shader->get_node(type, p_node_id); + if (node.is_null()) { + return; + } + comment_desc_change_edit->set_text(node->get_description()); + comment_desc_change_popup->set_meta("id", p_node_id); + comment_desc_change_popup->popup(); + comment_desc_change_popup->set_position(p_position); +} + +void VisualShaderEditor::_comment_desc_text_changed() { + comment_desc_change_edit->set_size(Size2(-1, -1)); + comment_desc_change_popup->set_size(Size2(-1, -1)); +} + +void VisualShaderEditor::_comment_desc_confirm() { + comment_desc_change_popup->hide(); +} + +void VisualShaderEditor::_comment_desc_popup_hide() { + ERR_FAIL_COND(!comment_desc_change_popup->has_meta("id")); + int node_id = (int)comment_desc_change_popup->get_meta("id"); + + VisualShader::Type type = get_current_shader_type(); + Ref<VisualShaderNodeComment> node = visual_shader->get_node(type, node_id); + + ERR_FAIL_COND(node.is_null()); + + if (node->get_description() == comment_desc_change_edit->get_text()) { + return; // nothing changed - ignored + } + undo_redo->create_action(TTR("Set Comment Node Description")); + undo_redo->add_do_method(node.ptr(), "set_description", comment_desc_change_edit->get_text()); + undo_redo->add_undo_method(node.ptr(), "set_description", node->get_title()); + undo_redo->add_do_method(graph_plugin.ptr(), "update_node", (int)type, node_id); + undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", (int)type, node_id); + undo_redo->commit_action(); +} + void VisualShaderEditor::_uniform_line_edit_changed(const String &p_text, int p_node_id) { VisualShader::Type type = get_current_shader_type(); @@ -2507,6 +2607,7 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) { if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) { selected_constants.clear(); selected_uniforms.clear(); + selected_comment = -1; List<int> to_change; for (int i = 0; i < graph->get_child_count(); i++) { @@ -2517,17 +2618,27 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) { to_change.push_back(id); Ref<VisualShaderNode> node = visual_shader->get_node(type, id); - VisualShaderNodeConstant *cnode = Object::cast_to<VisualShaderNodeConstant>(node.ptr()); - if (cnode != nullptr) { + + VisualShaderNodeComment *comment_node = Object::cast_to<VisualShaderNodeComment>(node.ptr()); + if (comment_node != nullptr) { + selected_comment = id; + } + VisualShaderNodeConstant *constant_node = Object::cast_to<VisualShaderNodeConstant>(node.ptr()); + if (constant_node != nullptr) { selected_constants.insert(id); } - VisualShaderNodeUniform *unode = Object::cast_to<VisualShaderNodeUniform>(node.ptr()); - if (unode != nullptr) { + VisualShaderNodeUniform *uniform_node = Object::cast_to<VisualShaderNodeUniform>(node.ptr()); + if (uniform_node != nullptr && uniform_node->is_convertible_to_constant()) { selected_uniforms.insert(id); } } } } + + if (to_change.size() > 1) { + selected_comment = -1; + } + if (to_change.is_empty() && copy_nodes_buffer.is_empty()) { _show_members_dialog(true); } else { @@ -2548,16 +2659,34 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) { if (temp != -1) { popup_menu->remove_item(temp); } + temp = popup_menu->get_item_index(NodeMenuOptions::SEPARATOR3); + if (temp != -1) { + popup_menu->remove_item(temp); + } + temp = popup_menu->get_item_index(NodeMenuOptions::SET_COMMENT_TITLE); + if (temp != -1) { + popup_menu->remove_item(temp); + } + temp = popup_menu->get_item_index(NodeMenuOptions::SET_COMMENT_DESCRIPTION); + if (temp != -1) { + popup_menu->remove_item(temp); + } - if (selected_constants.size() > 0 || selected_uniforms.size() > 0) { + if (selected_comment != -1) { popup_menu->add_separator("", NodeMenuOptions::SEPARATOR2); + popup_menu->add_item(TTR("Set Comment Title"), NodeMenuOptions::SET_COMMENT_TITLE); + popup_menu->add_item(TTR("Set Comment Description"), NodeMenuOptions::SET_COMMENT_DESCRIPTION); + } + + if (selected_constants.size() > 0 || selected_uniforms.size() > 0) { + popup_menu->add_separator("", NodeMenuOptions::SEPARATOR3); if (selected_constants.size() > 0) { popup_menu->add_item(TTR("Convert Constant(s) to Uniform(s)"), NodeMenuOptions::CONVERT_CONSTANTS_TO_UNIFORMS); } if (selected_uniforms.size() > 0) { - popup_menu->add_item(TTR("Convert Uniforms(s) to Constant(s)"), NodeMenuOptions::CONVERT_UNIFORMS_TO_CONSTANTS); + popup_menu->add_item(TTR("Convert Uniform(s) to Constant(s)"), NodeMenuOptions::CONVERT_UNIFORMS_TO_CONSTANTS); } } @@ -3111,6 +3240,12 @@ void VisualShaderEditor::_node_menu_id_pressed(int p_idx) { case NodeMenuOptions::CONVERT_UNIFORMS_TO_CONSTANTS: _convert_constants_to_uniforms(true); break; + case NodeMenuOptions::SET_COMMENT_TITLE: + _comment_title_popup_show(get_global_mouse_position(), selected_comment); + break; + case NodeMenuOptions::SET_COMMENT_DESCRIPTION: + _comment_desc_popup_show(get_global_mouse_position(), selected_comment); + break; default: break; } @@ -3534,6 +3669,35 @@ VisualShaderEditor::VisualShaderEditor() { alert->get_label()->set_custom_minimum_size(Size2(400, 60) * EDSCALE); add_child(alert); + comment_title_change_popup = memnew(PopupPanel); + comment_title_change_edit = memnew(LineEdit); + comment_title_change_edit->set_expand_to_text_length(true); + comment_title_change_edit->connect("text_changed", callable_mp(this, &VisualShaderEditor::_comment_title_text_changed)); + comment_title_change_edit->connect("text_entered", callable_mp(this, &VisualShaderEditor::_comment_title_text_entered)); + comment_title_change_popup->add_child(comment_title_change_edit); + comment_title_change_edit->set_size(Size2(-1, -1)); + comment_title_change_popup->set_size(Size2(-1, -1)); + comment_title_change_popup->connect("focus_exited", callable_mp(this, &VisualShaderEditor::_comment_title_popup_focus_out)); + comment_title_change_popup->connect("popup_hide", callable_mp(this, &VisualShaderEditor::_comment_title_popup_hide)); + add_child(comment_title_change_popup); + + comment_desc_change_popup = memnew(PopupPanel); + VBoxContainer *comment_desc_vbox = memnew(VBoxContainer); + comment_desc_change_popup->add_child(comment_desc_vbox); + comment_desc_change_edit = memnew(TextEdit); + comment_desc_change_edit->connect("text_changed", callable_mp(this, &VisualShaderEditor::_comment_desc_text_changed)); + comment_desc_vbox->add_child(comment_desc_change_edit); + comment_desc_change_edit->set_custom_minimum_size(Size2(300 * EDSCALE, 150 * EDSCALE)); + comment_desc_change_edit->set_size(Size2(-1, -1)); + comment_desc_change_popup->set_size(Size2(-1, -1)); + comment_desc_change_popup->connect("focus_exited", callable_mp(this, &VisualShaderEditor::_comment_desc_confirm)); + comment_desc_change_popup->connect("popup_hide", callable_mp(this, &VisualShaderEditor::_comment_desc_popup_hide)); + Button *comment_desc_confirm_button = memnew(Button); + comment_desc_confirm_button->set_text(TTR("OK")); + comment_desc_vbox->add_child(comment_desc_confirm_button); + comment_desc_confirm_button->connect("pressed", callable_mp(this, &VisualShaderEditor::_comment_desc_confirm)); + add_child(comment_desc_change_popup); + /////////////////////////////////////// // SHADER NODES TREE OPTIONS /////////////////////////////////////// @@ -3971,6 +4135,7 @@ VisualShaderEditor::VisualShaderEditor() { // SPECIAL + add_options.push_back(AddOption("Comment", "Special", "", "VisualShaderNodeComment", TTR("A rectangular area with a description string for better graph organization."))); add_options.push_back(AddOption("Expression", "Special", "", "VisualShaderNodeExpression", TTR("Custom Godot Shader Language expression, with custom amount of input and output ports. This is a direct injection of code into the vertex/fragment/light function, do not use it to write the function declarations inside."))); add_options.push_back(AddOption("Fresnel", "Special", "", "VisualShaderNodeFresnel", TTR("Returns falloff based on the dot product of surface normal and view direction of camera (pass associated inputs to it)."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("GlobalExpression", "Special", "", "VisualShaderNodeGlobalExpression", TTR("Custom Godot Shader Language expression, which is placed on top of the resulted shader. You can place various function definitions inside and call it later in the Expressions. You can also declare varyings, uniforms and constants."))); diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index 182bed6ba6..517dc6056f 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -67,7 +67,7 @@ private: VisualShader::Type type = VisualShader::Type::TYPE_MAX; VisualShaderNode *visual_node = nullptr; GraphNode *graph_node = nullptr; - bool preview_visible = 0; + bool preview_visible = false; int preview_pos = 0; Map<int, InputPort> input_ports; Map<int, Port> output_ports; @@ -161,6 +161,12 @@ class VisualShaderEditor : public VBoxContainer { PopupMenu *popup_menu; MenuButton *tools; + PopupPanel *comment_title_change_popup = nullptr; + LineEdit *comment_title_change_edit = nullptr; + + PopupPanel *comment_desc_change_popup = nullptr; + TextEdit *comment_desc_change_edit = nullptr; + bool preview_first = true; bool preview_showed = false; bool particles_mode; @@ -192,6 +198,9 @@ class VisualShaderEditor : public VBoxContainer { SEPARATOR2, // ignore CONVERT_CONSTANTS_TO_UNIFORMS, CONVERT_UNIFORMS_TO_CONSTANTS, + SEPARATOR3, // ignore + SET_COMMENT_TITLE, + SET_COMMENT_DESCRIPTION, }; Tree *members; @@ -325,6 +334,7 @@ class VisualShaderEditor : public VBoxContainer { Set<int> selected_constants; Set<int> selected_uniforms; + int selected_comment = -1; void _convert_constants_to_uniforms(bool p_vice_versa); void _replace_node(VisualShader::Type p_type_id, int p_node_id, const StringName &p_from, const StringName &p_to); @@ -334,6 +344,17 @@ class VisualShaderEditor : public VBoxContainer { void _connection_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_position); void _connection_from_empty(const String &p_to, int p_to_slot, const Vector2 &p_release_position); + void _comment_title_popup_show(const Point2 &p_position, int p_node_id); + void _comment_title_popup_hide(); + void _comment_title_popup_focus_out(); + void _comment_title_text_changed(const String &p_new_text); + void _comment_title_text_entered(const String &p_new_text); + + void _comment_desc_popup_show(const Point2 &p_position, int p_node_id); + void _comment_desc_popup_hide(); + void _comment_desc_confirm(); + void _comment_desc_text_changed(); + void _uniform_line_edit_changed(const String &p_text, int p_node_id); void _uniform_line_edit_focus_out(Object *line_edit, int p_node_id); diff --git a/editor/project_export.cpp b/editor/project_export.cpp index b7dd1013f3..3ede50320a 100644 --- a/editor/project_export.cpp +++ b/editor/project_export.cpp @@ -1082,6 +1082,7 @@ ProjectExportDialog::ProjectExportDialog() { export_filter->add_item(TTR("Export all resources in the project")); export_filter->add_item(TTR("Export selected scenes (and dependencies)")); export_filter->add_item(TTR("Export selected resources (and dependencies)")); + export_filter->add_item(TTR("Export all resources in the project except resources checked below")); resources_vb->add_margin_child(TTR("Export Mode:"), export_filter); export_filter->connect("item_selected", callable_mp(this, &ProjectExportDialog::_export_type_changed)); diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 914806039f..d3def86bd1 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -100,6 +100,7 @@ private: FileDialog *fdialog_install; String zip_path; String zip_title; + String zip_root; AcceptDialog *dialog_error; String fav_dir; @@ -200,7 +201,9 @@ private: char fname[16384]; ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0); - if (String(fname).ends_with("project.godot")) { + String fname_str = String(fname); + if (fname_str.ends_with("project.godot")) { + zip_root = fname_str.substr(0, fname_str.rfind("project.godot")); break; } @@ -533,44 +536,34 @@ private: String path = fname; - int depth = 1; //stuff from github comes with tag - bool skip = false; - while (depth > 0) { - int pp = path.find("/"); - if (pp == -1) { - skip = true; - break; - } - path = path.substr(pp + 1, path.length()); - depth--; - } - - if (skip || path == String()) { + if (path == String() || path == zip_root || !zip_root.is_subsequence_of(path)) { // } else if (path.ends_with("/")) { // a dir path = path.substr(0, path.length() - 1); + String rel_path = path.substr(zip_root.length()); DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); - da->make_dir(dir.plus_file(path)); + da->make_dir(dir.plus_file(rel_path)); memdelete(da); } else { Vector<uint8_t> data; data.resize(info.uncompressed_size); + String rel_path = path.substr(zip_root.length()); //read unzOpenCurrentFile(pkg); unzReadCurrentFile(pkg, data.ptrw(), data.size()); unzCloseCurrentFile(pkg); - FileAccess *f = FileAccess::open(dir.plus_file(path), FileAccess::WRITE); + FileAccess *f = FileAccess::open(dir.plus_file(rel_path), FileAccess::WRITE); if (f) { f->store_buffer(data.ptr(), data.size()); memdelete(f); } else { - failed_files.push_back(path); + failed_files.push_back(rel_path); } } @@ -1038,7 +1031,7 @@ public: int get_project_count() const; void select_project(int p_index); void select_first_visible_project(); - void erase_selected_projects(); + void erase_selected_projects(bool p_delete_project_contents); Vector<Item> get_selected_projects() const; const Set<String> &get_selected_project_keys() const; void ensure_project_visible(int p_index); @@ -1693,7 +1686,7 @@ void ProjectList::toggle_select(int p_index) { item.control->update(); } -void ProjectList::erase_selected_projects() { +void ProjectList::erase_selected_projects(bool p_delete_project_contents) { if (_selected_project_keys.size() == 0) { return; } @@ -1704,6 +1697,10 @@ void ProjectList::erase_selected_projects() { EditorSettings::get_singleton()->erase("projects/" + item.project_key); EditorSettings::get_singleton()->erase("favorite_projects/" + item.project_key); + if (p_delete_project_contents) { + OS::get_singleton()->move_to_trash(item.path); + } + memdelete(item.control); _projects.remove(i); --i; @@ -1889,6 +1886,8 @@ void ProjectManager::_update_project_buttons() { } void ProjectManager::_unhandled_key_input(const Ref<InputEvent> &p_ev) { + ERR_FAIL_COND(p_ev.is_null()); + Ref<InputEventKey> k = p_ev; if (k.is_valid()) { @@ -2222,7 +2221,7 @@ void ProjectManager::_rename_project() { } void ProjectManager::_erase_project_confirm() { - _project_list->erase_selected_projects(); + _project_list->erase_selected_projects(delete_project_contents->is_pressed()); _update_project_buttons(); } @@ -2240,12 +2239,13 @@ void ProjectManager::_erase_project() { String confirm_message; if (selected_list.size() >= 2) { - confirm_message = vformat(TTR("Remove %d projects from the list?\nThe project folders' contents won't be modified."), selected_list.size()); + confirm_message = vformat(TTR("Remove %d projects from the list?"), selected_list.size()); } else { - confirm_message = TTR("Remove this project from the list?\nThe project folder's contents won't be modified."); + confirm_message = TTR("Remove this project from the list?"); } - erase_ask->set_text(confirm_message); + erase_ask_label->set_text(confirm_message); + delete_project_contents->set_pressed(false); erase_ask->popup_centered(); } @@ -2338,6 +2338,17 @@ void ProjectManager::_on_order_option_changed(int p_idx) { } } +void ProjectManager::_on_tab_changed(int p_tab) { + if (p_tab == 0) { // Projects + // Automatically grab focus when the user moves from the Templates tab + // back to the Projects tab. + search_box->grab_focus(); + } + + // The Templates tab's search field is focused on display in the asset + // library editor plugin code. +} + void ProjectManager::_on_search_term_changed(const String &p_term) { _project_list->set_search_term(p_term); _project_list->sort_projects(); @@ -2425,8 +2436,10 @@ ProjectManager::ProjectManager() { // Define a minimum window size to prevent UI elements from overlapping or being cut off DisplayServer::get_singleton()->window_set_min_size(Size2(750, 420) * EDSCALE); - // TODO: Resize windows on hiDPI displays on Windows and Linux and remove the line below - DisplayServer::get_singleton()->window_set_size(DisplayServer::get_singleton()->window_get_size() * MAX(1, EDSCALE)); + // TODO: Resize windows on hiDPI displays on Windows and Linux and remove the lines below + float scale_factor = MAX(1, EDSCALE); + Vector2i window_size = DisplayServer::get_singleton()->window_get_size(); + DisplayServer::get_singleton()->window_set_size(Vector2i(window_size.x * scale_factor, window_size.y * scale_factor)); } // TRANSLATORS: This refers to the application where users manage their Godot projects. @@ -2461,6 +2474,7 @@ ProjectManager::ProjectManager() { center_box->add_child(tabs); tabs->set_anchors_and_offsets_preset(Control::PRESET_WIDE); tabs->set_tab_align(TabContainer::ALIGN_LEFT); + tabs->connect("tab_changed", callable_mp(this, &ProjectManager::_on_tab_changed)); HBoxContainer *projects_hb = memnew(HBoxContainer); projects_hb->set_name(TTR("Projects")); @@ -2477,8 +2491,8 @@ ProjectManager::ProjectManager() { search_tree_vb->add_child(hb); search_box = memnew(LineEdit); - search_box->set_placeholder(TTR("Search")); - search_box->set_tooltip(TTR("The search box filters projects by name and last path component.\nTo filter projects by name and full path, the query must contain at least one `/` character.")); + search_box->set_placeholder(TTR("Filter projects")); + search_box->set_tooltip(TTR("This field filters projects by name and last path component.\nTo filter projects by name and full path, the query must contain at least one `/` character.")); search_box->connect("text_changed", callable_mp(this, &ProjectManager::_on_search_term_changed)); search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); hb->add_child(search_box); @@ -2656,6 +2670,16 @@ ProjectManager::ProjectManager() { erase_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_erase_project_confirm)); add_child(erase_ask); + VBoxContainer *erase_ask_vb = memnew(VBoxContainer); + erase_ask->add_child(erase_ask_vb); + + erase_ask_label = memnew(Label); + erase_ask_vb->add_child(erase_ask_label); + + delete_project_contents = memnew(CheckBox); + delete_project_contents->set_text(TTR("Also delete project contents (no undo!)")); + erase_ask_vb->add_child(delete_project_contents); + multi_open_ask = memnew(ConfirmationDialog); multi_open_ask->get_ok_button()->set_text(TTR("Edit")); multi_open_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_open_selected_projects)); diff --git a/editor/project_manager.h b/editor/project_manager.h index 6dc0e67cba..d13315c022 100644 --- a/editor/project_manager.h +++ b/editor/project_manager.h @@ -67,7 +67,11 @@ class ProjectManager : public Control { FileDialog *scan_dir; ConfirmationDialog *language_restart_ask; + ConfirmationDialog *erase_ask; + Label *erase_ask_label; + CheckBox *delete_project_contents; + ConfirmationDialog *erase_missing_ask; ConfirmationDialog *multi_open_ask; ConfirmationDialog *multi_run_ask; @@ -116,6 +120,7 @@ class ProjectManager : public Control { void _files_dropped(PackedStringArray p_files, int p_screen); void _on_order_option_changed(int p_idx); + void _on_tab_changed(int p_tab); void _on_search_term_changed(const String &p_term); protected: diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp index 0a4f432e4a..1a010b9168 100644 --- a/editor/property_editor.cpp +++ b/editor/property_editor.cpp @@ -832,6 +832,9 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant:: } else if (default_color_mode == 2) { color_picker->set_raw_mode(true); } + + int picker_shape = EDITOR_GET("interface/inspector/default_color_picker_shape"); + color_picker->set_picker_shape((ColorPicker::PickerShapeType)picker_shape); } color_picker->show(); diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 023019b2aa..c62e9cbe5f 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -61,6 +61,8 @@ void SceneTreeDock::_quick_open() { } void SceneTreeDock::_input(Ref<InputEvent> p_event) { + ERR_FAIL_COND(p_event.is_null()); + Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { @@ -69,6 +71,8 @@ void SceneTreeDock::_input(Ref<InputEvent> p_event) { } void SceneTreeDock::_unhandled_key_input(Ref<InputEvent> p_event) { + ERR_FAIL_COND(p_event.is_null()); + if (get_focus_owner() && get_focus_owner()->is_text_field()) { return; } @@ -608,7 +612,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { List<Node *> selection = editor_selection->get_selected_node_list(); selection.sort_custom<Node::Comparator>(); // sort by index if (MOVING_DOWN) { - selection.invert(); + selection.reverse(); } int lowest_id = common_parent->get_child_count() - 1; @@ -1384,7 +1388,7 @@ void SceneTreeDock::fill_path_renames(Node *p_node, Node *p_new_parent, List<Pai base_path.push_back(n->get_name()); n = n->get_parent(); } - base_path.invert(); + base_path.reverse(); Vector<StringName> new_base_path; if (p_new_parent) { @@ -1394,7 +1398,7 @@ void SceneTreeDock::fill_path_renames(Node *p_node, Node *p_new_parent, List<Pai n = n->get_parent(); } - new_base_path.invert(); + new_base_path.reverse(); } _fill_path_renames(base_path, new_base_path, p_node, p_renames); @@ -1580,7 +1584,7 @@ void SceneTreeDock::_node_prerenamed(Node *p_node, const String &p_new_name) { base_path.push_back(n->get_name()); n = n->get_parent(); } - base_path.invert(); + base_path.reverse(); Vector<StringName> new_base_path = base_path; base_path.push_back(p_node->get_name()); diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp index 3852c389c7..81af4996ed 100644 --- a/editor/settings_config_dialog.cpp +++ b/editor/settings_config_dialog.cpp @@ -139,6 +139,8 @@ void EditorSettingsDialog::_notification(int p_what) { } void EditorSettingsDialog::_unhandled_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + const Ref<InputEventKey> k = p_event; if (k.is_valid() && k->is_pressed()) { @@ -391,9 +393,10 @@ void EditorSettingsDialog::_shortcut_button_pressed(Object *p_item, int p_column TreeItem *ti = Object::cast_to<TreeItem>(p_item); ERR_FAIL_COND(!ti); + button_idx = p_idx; + if (ti->get_metadata(0) == "Common") { // Editing a Built-in action, which can have multiple bindings. - button_idx = p_idx; editing_action = true; current_action = ti->get_text(0); diff --git a/editor/translations/af.po b/editor/translations/af.po index bda0eed750..a60466f417 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -6,12 +6,13 @@ # Julius Stopforth <jjstopforth@gmail.com>, 2018. # Isa Tippens <isatippens2@gmail.com>, 2019. # Henry Geyser <thegoat187@gmail.com>, 2020. +# Henry LeRoux <henry.leroux@ocsbstudent.ca>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-01 20:29+0000\n" -"Last-Translator: Henry Geyser <thegoat187@gmail.com>\n" +"PO-Revision-Date: 2021-04-05 14:28+0000\n" +"Last-Translator: Henry LeRoux <henry.leroux@ocsbstudent.ca>\n" "Language-Team: Afrikaans <https://hosted.weblate.org/projects/godot-engine/" "godot/af/>\n" "Language: af\n" @@ -19,7 +20,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -216,14 +217,12 @@ msgid "Animation Playback Track" msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation length (frames)" -msgstr "Animasie lengte (in sekondes)." +msgstr "Animasie lengte (in rame)." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation length (seconds)" -msgstr "Animasie lengte (in sekondes)." +msgstr "Animasie lengte (in sekondes)" #: editor/animation_track_editor.cpp #, fuzzy @@ -3667,6 +3666,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -4095,6 +4099,10 @@ msgid "Reset to Defaults" msgstr "Laai Verstek" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp #, fuzzy msgid "%d Files" msgstr "Vind" diff --git a/editor/translations/ar.po b/editor/translations/ar.po index 5c03984e01..f4b65c0065 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -3691,6 +3691,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "Ø§Ù„ØØ§Ù„Ø©: إستيراد Ø§Ù„Ù…Ù„Ù ÙØ´Ù„. من ÙØ¶Ù„Ùƒ Ø£ØµÙ„Ø Ø§Ù„Ù…Ù„Ù Ùˆ أعد إستيراده يدوياً." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "لا يمكن مسØ/إعادة تسمية جذر الموارد." @@ -4092,6 +4097,10 @@ msgid "Reset to Defaults" msgstr "تØÙ…يل Ø§Ù„Ø¥ÙØªØ±Ø§Ø¶ÙŠ" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d Ù…Ù„ÙØ§Øª" diff --git a/editor/translations/bg.po b/editor/translations/bg.po index 848574a1f1..cb2b9e1bd2 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -3537,6 +3537,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3927,6 +3932,10 @@ msgid "Reset to Defaults" msgstr "Връщане на Ñтандартните наÑтройки" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d файла" diff --git a/editor/translations/bn.po b/editor/translations/bn.po index ca8fff0724..c8d082fbd5 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -3872,6 +3872,11 @@ msgstr "" "ইমà§à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨à¥¤" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp #, fuzzy msgid "Cannot move/rename resources root." msgstr "ফনà§à¦Ÿà§‡à¦° উৎস লোড/পà§à¦°à¦¸à§‡à¦¸ করা সমà§à¦à¦¬ হচà§à¦›à§‡ না।" @@ -4323,6 +4328,10 @@ msgid "Reset to Defaults" msgstr "পà§à¦°à¦¾à¦¥à¦®à¦¿à¦• sRGB বà§à¦¯à¦¬à¦¹à¦¾à¦° করà§à¦¨" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp #, fuzzy msgid "%d Files" msgstr "ফাইল" diff --git a/editor/translations/br.po b/editor/translations/br.po index 7600dd4eb1..29f9cd2d79 100644 --- a/editor/translations/br.po +++ b/editor/translations/br.po @@ -3512,6 +3512,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3902,6 +3907,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index 141f2cd58f..ca28ea5eaf 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -3714,6 +3714,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "Estat: No s'ha pogut importar. Corregiu el fitxer i torneu a importar." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "No es pot moure/reanomenar l'arrel dels recursos." @@ -4121,6 +4126,10 @@ msgid "Reset to Defaults" msgstr "Carrega Valors predeterminats" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d Fitxers" diff --git a/editor/translations/cs.po b/editor/translations/cs.po index 2c21fc0e63..17e44a4863 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -19,17 +19,18 @@ # Emil Jiřà Tywoniak <emil.tywoniak@gmail.com>, 2020, 2021. # Filip Vincůrek <vincurek.f@gmail.com>, 2020. # Ondrej Pavelka <ondrej.pavelka@outlook.com>, 2020. -# ZbynÄ›k <zbynek.fiala@gmail.com>, 2020. +# ZbynÄ›k <zbynek.fiala@gmail.com>, 2020, 2021. # Daniel KřÞ <Daniel.kriz@protonmail.com>, 2020. # VladimirBlazek <vblazek042@gmail.com>, 2020. # kubajz22 <til.jakubesko@seznam.cz>, 2020. # Václav Blažej <vaclavblazej@seznam.cz>, 2020, 2021. +# ProfJack <profjackcz@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-08 15:33+0000\n" -"Last-Translator: Václav Blažej <vaclavblazej@seznam.cz>\n" +"PO-Revision-Date: 2021-04-05 14:28+0000\n" +"Last-Translator: ProfJack <profjackcz@gmail.com>\n" "Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/" "cs/>\n" "Language: cs\n" @@ -37,7 +38,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" -"X-Generator: Weblate 4.5.1\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -354,7 +355,7 @@ msgstr "ZmÄ›nit režim interpolace animace" #: editor/animation_track_editor.cpp msgid "Change Animation Loop Mode" -msgstr "ZmÄ›nit režim smyÄky animace" +msgstr "ZmÄ›nit mód smyÄky animace" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" @@ -3674,6 +3675,12 @@ msgstr "" "znovu ruÄnÄ›." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" +"Importovánà tohoto souboru bylo zakázáno, takže jej nelze otevÅ™Ãt pro úpravy." + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Nelze pÅ™esunout/pÅ™ejmenovat koÅ™en zdrojů." @@ -4062,19 +4069,20 @@ msgid "Saving..." msgstr "UkládánÃ..." #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Select Importer" -msgstr "Režim výbÄ›ru" +msgstr "Vybrat Importér" #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Importer:" -msgstr "Import" +msgstr "Importér:" #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Reset to Defaults" -msgstr "NaÄÃst výchozÃ" +msgstr "Obnovit výchozÃ" + +#: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "Zachovat soubor (bez importu)" #: editor/import_dock.cpp msgid "%d Files" @@ -5083,11 +5091,11 @@ msgstr "Stahovánà tohoto assetu právÄ› probÃhá!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Recently Updated" -msgstr "Naposledy upravené" +msgstr "Nedávno aktualizované" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Least Recently Updated" -msgstr "Naposledy neupravené" +msgstr "Dlouho neaktualizované" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (A-Z)" @@ -5175,7 +5183,7 @@ msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene and try again." msgstr "" -"Nelze urÄit cestu uloženà pro svÄ›telnou mapu obrázku.\n" +"Nelze urÄit cestu pro uloženà obrázků svÄ›telné mapy.\n" "Uložte scénu (obrázky se uložà do stejného adresáře) nebo vyberte cestu pro " "uloženà z vlastnosti BakedLightmap." @@ -7340,9 +7348,8 @@ msgid "Yaw" msgstr "Náklon" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Size" -msgstr "Velikost: " +msgstr "Velikost" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" @@ -10390,7 +10397,6 @@ msgid "Plugins" msgstr "Pluginy" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Import Defaults" msgstr "NaÄÃst výchozÃ" @@ -10642,9 +10648,8 @@ msgid "Instance Child Scene" msgstr "PÅ™idat instanci scény" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Can't paste root node into the same scene." -msgstr "Nelze manipulovat s uzly z cizà scény!" +msgstr "Nelze vložit koÅ™enový uzel do stejné scény." #: editor/scene_tree_dock.cpp msgid "Paste Node(s)" @@ -11612,7 +11617,7 @@ msgstr "Následné zpracovánÃ" #: modules/lightmapper_cpu/lightmapper_cpu.cpp #, fuzzy msgid "Plotting lightmaps" -msgstr "Vykreslenà svÄ›tel:" +msgstr "Vykreslovánà svÄ›telných map" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" @@ -12427,11 +12432,11 @@ msgstr "Prázdný CollisionPolygon2D nemá pÅ™i kolizi žádný efekt." #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode." -msgstr "" +msgstr "Chybný polygon. Alespoň 3 body jsou potÅ™eba v 'Solids' build módu." #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." -msgstr "" +msgstr "Chybný polygon. Alespoň 2 body jsou potÅ™eba v 'Segments' build módu." #: scene/2d/collision_shape_2d.cpp msgid "" @@ -13050,6 +13055,8 @@ msgid "" "The sampler port is connected but not used. Consider changing the source to " "'SamplerPort'." msgstr "" +"Sampler port je pÅ™ipojen, ale nenà použitý. Zvažte zmÄ›nu zdroje na " +"'SamplerPort'." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." diff --git a/editor/translations/da.po b/editor/translations/da.po index 72b2bf0e81..7de7e428c5 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -22,7 +22,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-16 10:40+0000\n" +"PO-Revision-Date: 2021-03-20 04:18+0000\n" "Last-Translator: snakatk <snaqii@live.dk>\n" "Language-Team: Danish <https://hosted.weblate.org/projects/godot-engine/" "godot/da/>\n" @@ -406,7 +406,7 @@ msgstr "Anim Indsæt Nøgle" #: editor/animation_track_editor.cpp #, fuzzy msgid "Change Animation Step" -msgstr "Ændre Animation Navn:" +msgstr "Ændre animationsskridt" #: editor/animation_track_editor.cpp #, fuzzy @@ -549,7 +549,7 @@ msgstr "Grupper spor efter node eller vis dem som almindelig liste." #: editor/animation_track_editor.cpp #, fuzzy msgid "Snap:" -msgstr "Trin: " +msgstr "Trin:" #: editor/animation_track_editor.cpp msgid "Animation step value." @@ -595,8 +595,9 @@ msgid "Duplicate Selection" msgstr "Duplikér Valgte" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Duplicate Transposed" -msgstr "Duplicate transposed" +msgstr "Duplikér Transposed" #: editor/animation_track_editor.cpp msgid "Delete Selection" @@ -673,7 +674,7 @@ msgstr "Skalaforhold:" #: editor/animation_track_editor.cpp #, fuzzy msgid "Select Tracks to Copy" -msgstr "Vælg spor til kopiering:" +msgstr "Vælg spor til kopiering" #: editor/animation_track_editor.cpp editor/editor_log.cpp #: editor/editor_properties.cpp @@ -690,9 +691,8 @@ msgid "Select All/None" msgstr "Vælg Node" #: editor/animation_track_editor_plugins.cpp -#, fuzzy msgid "Add Audio Track Clip" -msgstr "Lydklip:" +msgstr "Tilføj lydspor klip" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" @@ -798,7 +798,7 @@ msgstr "Metode i target Node skal angives!" #: editor/connections_dialog.cpp #, fuzzy msgid "Method name must be a valid identifier." -msgstr "Navnet er ikke et gyldigt id:" +msgstr "Metodenavnet er ikke et gyldigt id." #: editor/connections_dialog.cpp #, fuzzy @@ -856,7 +856,7 @@ msgstr "Ekstra Call Argumenter:" #: editor/connections_dialog.cpp #, fuzzy msgid "Receiver Method:" -msgstr "Vælg Method" +msgstr "Modtager Metode:" #: editor/connections_dialog.cpp #, fuzzy @@ -936,9 +936,8 @@ msgid "Connect a Signal to a Method" msgstr "Forbind Signal: " #: editor/connections_dialog.cpp -#, fuzzy msgid "Edit Connection:" -msgstr "Redigere Forbindelse: " +msgstr "Redigér Forbindelse:" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" @@ -1082,14 +1081,15 @@ msgid "Owners Of:" msgstr "Ejere af:" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." -msgstr "Fjern de valgte filer fra projektet? (ej fortrydes)" +msgstr "" +"Fjern de valgte filer fra projektet? (ej fortrydes)\n" +"Du kan finde de fjernede filer i systemets skraldespand for at genoprette " +"dem." #: editor/dependency_editor.cpp -#, fuzzy msgid "" "The files being removed are required by other resources in order for them to " "work.\n" @@ -1097,7 +1097,9 @@ msgid "" "You can find the removed files in the system trash to restore them." msgstr "" "De filer der fjernes er nødvendige for, at andre ressourcer kan fungere.\n" -"Fjern dem alligevel? (ej fortrydes)" +"Fjern dem alligevel? (ej fortrydes)\n" +"Du kan finde de fjernede filer i systemets skraldespand for at genoprette " +"dem." #: editor/dependency_editor.cpp msgid "Cannot remove:" @@ -1129,7 +1131,7 @@ msgstr "Fejl ved indlæsning!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "Slette %d styk(s) permanent? (ej fortryd)" +msgstr "Slet %d styk(s) permanent? (ej fortrydes)" #: editor/dependency_editor.cpp #, fuzzy @@ -1204,14 +1206,12 @@ msgid "Gold Sponsors" msgstr "Guld Sponsorer" #: editor/editor_about.cpp -#, fuzzy msgid "Silver Sponsors" -msgstr "Sølv Donorer" +msgstr "Sølv Sponsorer" #: editor/editor_about.cpp -#, fuzzy msgid "Bronze Sponsors" -msgstr "Bronze Donorer" +msgstr "Bronze Sponsorer" #: editor/editor_about.cpp msgid "Mini Sponsors" @@ -1238,22 +1238,21 @@ msgid "License" msgstr "Licens" #: editor/editor_about.cpp -#, fuzzy msgid "Third-party Licenses" -msgstr "Tredjeparts Licens" +msgstr "Tredjepartslicenser" #: editor/editor_about.cpp -#, fuzzy msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" -"Godot Engine er afhængig af en række tredjeparts biblioteker som er gratis " +"Godot Engine er afhængig af en række tredjepartsbiblioteker, som er gratis " "og open source. Alle bibliotekerne er kompatible med vilkÃ¥rene i MIT-" -"licensen. Følgende er en udtømmende liste over alle sÃ¥danne tredjeparts " -"komponenter med deres respektive ophavsretlige udsagn og licensbetingelser." +"licensen. Følgende er en udtømmende liste over alle sÃ¥danne " +"tredjepartskomponenter med deres respektive ophavsretlige udsagn og " +"licensbetingelser." #: editor/editor_about.cpp msgid "All Components" @@ -1268,9 +1267,8 @@ msgid "Licenses" msgstr "Licenser" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Error opening package file, not in ZIP format." -msgstr "Fejl ved Ã¥bning af pakke fil, ikke i zip format." +msgstr "Fejl ved Ã¥bning af pakkefil, ikke i ZIP-format." #: editor/editor_asset_installer.cpp #, fuzzy @@ -1286,9 +1284,8 @@ msgid "The following files failed extraction from package:" msgstr "De følgende filer kunne ikke trækkes ud af pakken:" #: editor/editor_asset_installer.cpp -#, fuzzy msgid "And %s more files." -msgstr "%d flere filer" +msgstr "Og %s flere filer." #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" @@ -1380,7 +1377,7 @@ msgstr "Bus muligheder" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" -msgstr "Duplikere" +msgstr "Duplikér" #: editor/editor_audio_buses.cpp msgid "Reset Volume" @@ -1431,12 +1428,10 @@ msgid "Open Audio Bus Layout" msgstr "Ã…ben Audio Bus Layout" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "There is no '%s' file." msgstr "Der er ingen '%s' fil." #: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Layout" msgstr "Layout" @@ -1454,9 +1449,8 @@ msgid "Add Bus" msgstr "Tilføj Bus" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Add a new Audio Bus to this layout." -msgstr "Gem Audio Bus Layout Som..." +msgstr "Tilføj en ny Audio Bus til dette layout." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1550,9 +1544,8 @@ msgid "Rearrange Autoloads" msgstr "Flytte om pÃ¥ Autoloads" #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "Can't add autoload:" -msgstr "Kan ikke tilføje autoload:" +msgstr "Autoload kan ikke tilføjes:" #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" @@ -1604,9 +1597,8 @@ msgid "[unsaved]" msgstr "[ikke gemt]" #: editor/editor_dir_dialog.cpp -#, fuzzy msgid "Please select a base directory first." -msgstr "Vælg en basis mappe først" +msgstr "Vælg en basismappe først." #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" @@ -1639,16 +1631,14 @@ msgid "Storing File:" msgstr "Lagrings Fil:" #: editor/editor_export.cpp -#, fuzzy msgid "No export template found at the expected path:" -msgstr "Ingen eksporterings-skabelon fundet ved den forventede sti:" +msgstr "Ingen eksporterings-skabelon fundet pÃ¥ den forventede sti:" #: editor/editor_export.cpp msgid "Packing" msgstr "Pakker" #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." @@ -1657,7 +1647,6 @@ msgstr "" "i Projektindstillingerne." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." @@ -1672,18 +1661,25 @@ msgid "" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" +"MÃ¥lplatform kræver 'ETC' teksturkomprimering for driver fallback til GLES2.\n" +"Aktivér 'Import Etc' i Projektindstillingerne, eller deaktivér 'Driver " +"Fallback Aktiveret'." #: editor/editor_export.cpp msgid "" "Target platform requires 'PVRTC' texture compression for GLES2. Enable " "'Import Pvrtc' in Project Settings." msgstr "" +"MÃ¥lplatform kræver 'PVRTC' teksturkomprimering for GLES2. Aktivér 'Import " +"Pvrtc' i Projektindstillingerne." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " "Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." msgstr "" +"MÃ¥lplatformen kræver 'ETC2' eller 'PVRTC' teksturkomprimering for GLES3. " +"Aktivér 'Import Etc 2' eller 'Import Pvrtc' i Projektindstillingerne." #: editor/editor_export.cpp msgid "" @@ -1692,12 +1688,16 @@ msgid "" "Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" +"MÃ¥lplatform kræver 'PVRTC' teksturkomprimering for driver fallback til " +"GLES2.\n" +"Aktivér 'Import Pvrtc' i Projektindstillingerne, eller deaktivér 'Driver " +"Fallback Aktiveret'." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom debug template not found." -msgstr "Brugerdefineret debug skabelonfil ikke fundet:" +msgstr "Brugerdefineret debug skabelonfil ikke fundet." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -1711,7 +1711,7 @@ msgstr "Skabelonfil ikke fundet:" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." -msgstr "" +msgstr "Den indlejrede PCK kan ikke overstige 4 GiB ved 32-bit eksport." #: editor/editor_feature_profile.cpp #, fuzzy @@ -1797,7 +1797,7 @@ msgstr "Funktions Liste:" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Enabled Classes:" -msgstr "Søg Classes" +msgstr "Aktiverede Classes:" #: editor/editor_feature_profile.cpp msgid "File '%s' format is invalid, import aborted." @@ -2074,14 +2074,13 @@ msgid "Inherited by:" msgstr "Arvet af:" #: editor/editor_help.cpp -#, fuzzy msgid "Description" -msgstr "Beskrivelse:" +msgstr "Beskrivelse" #: editor/editor_help.cpp #, fuzzy msgid "Online Tutorials" -msgstr "Online Undervisning:" +msgstr "Online Vejledninger" #: editor/editor_help.cpp msgid "Properties" @@ -2092,9 +2091,8 @@ msgid "override:" msgstr "" #: editor/editor_help.cpp -#, fuzzy msgid "default:" -msgstr "Standard" +msgstr "standardindstilling:" #: editor/editor_help.cpp msgid "Methods" @@ -2117,9 +2115,8 @@ msgid "Property Descriptions" msgstr "Egenskab beskrivelser" #: editor/editor_help.cpp -#, fuzzy msgid "(value)" -msgstr "Værdi:" +msgstr "(værdi)" #: editor/editor_help.cpp msgid "" @@ -2880,7 +2877,7 @@ msgstr "Projekt Indstillinger" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Version Control" -msgstr "Version:" +msgstr "Versionskontrol" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Set Up Version Control" @@ -3773,14 +3770,17 @@ msgid "Favorites" msgstr "Favoritter" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" -"\n" "Status: Import af filen fejlede. Venligst reparer filen og genimporter " "manuelt." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Kan ikke flytte/omdøbe resourcen root." @@ -4219,6 +4219,10 @@ msgid "Reset to Defaults" msgstr "Indlæs Default" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d Filer" @@ -9994,9 +9998,8 @@ msgid "Export All" msgstr "Eksporter" #: editor/project_export.cpp editor/project_manager.cpp -#, fuzzy msgid "ZIP File" -msgstr " Filer" +msgstr "ZIP-Fil" #: editor/project_export.cpp msgid "Godot Game Pack" diff --git a/editor/translations/de.po b/editor/translations/de.po index ffd8a8874e..f70522a365 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -71,7 +71,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-09 04:13+0000\n" +"PO-Revision-Date: 2021-03-31 03:53+0000\n" "Last-Translator: So Wieso <sowieso@dukun.de>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" @@ -80,7 +80,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.5.1\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -3758,6 +3758,13 @@ msgstr "" "Status: Dateiimport fehlgeschlagen. Manuelle Reparatur und Neuimport nötig." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" +"Für diese Datei wurde die Import-Funktion deaktiviert, sie kann folglich " +"nicht zum Bearbeiten geöffnet werden." + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Ressourcen-Wurzel kann nicht verschoben oder umbenannt werden." @@ -4160,6 +4167,10 @@ msgid "Reset to Defaults" msgstr "Auf Standardwerte zurücksetzen" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "Datei behalten (kein Import)" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d Dateien" diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index d11d4f42ac..2c0294e8b8 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -3490,6 +3490,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3880,6 +3885,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "" diff --git a/editor/translations/el.po b/editor/translations/el.po index 8cd3397399..2aa33c39aa 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -11,12 +11,13 @@ # KostasMSC <kargyris@athtech.gr>, 2020. # lawfulRobot <czavantias@gmail.com>, 2020. # Michalis <michalisntovas@yahoo.gr>, 2021. +# leriaz <leriaz@live.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-03 15:50+0000\n" -"Last-Translator: Michalis <michalisntovas@yahoo.gr>\n" +"PO-Revision-Date: 2021-03-29 21:57+0000\n" +"Last-Translator: leriaz <leriaz@live.com>\n" "Language-Team: Greek <https://hosted.weblate.org/projects/godot-engine/godot/" "el/>\n" "Language: el\n" @@ -24,7 +25,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.5.1-dev\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -825,7 +826,7 @@ msgstr "ΜÎθοδος ΔÎκτη:" #: editor/connections_dialog.cpp msgid "Advanced" -msgstr "Για Î ÏοχωÏημÎνους" +msgstr "Για Ï€ÏοχωÏημÎνους" #: editor/connections_dialog.cpp msgid "Deferred" @@ -1041,11 +1042,13 @@ msgid "Owners Of:" msgstr "Ιδιοκτήτες του:" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." -msgstr "ΑφαίÏεση επιλεγμÎνων αÏχείων από το ÎÏγο; (Αδυναμία αναίÏεσης)" +msgstr "" +"ΑφαίÏεση επιλεγμÎνων αÏχείων από το ÎÏγο; (Αδυναμία αναίÏεσης)\n" +"ΜποÏείτε να βÏείτε τα διεγÏαμμÎνα αÏχεία στον κάδο ανακÏκλωσης για να τα " +"επαναφÎÏετε." #: editor/dependency_editor.cpp #, fuzzy @@ -3700,6 +3703,11 @@ msgstr "" "επανεισάγετε το χειÏοκίνητα." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Δεν ήταν δυνατή η μετακίνηση/μετονομασία του πηγαίου καταλόγου." @@ -4104,6 +4112,10 @@ msgid "Reset to Defaults" msgstr "ΧÏήση Ï€ÏοεπιλεγμÎνου sRGB" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d αÏχεία" diff --git a/editor/translations/eo.po b/editor/translations/eo.po index 46e3a6b28d..3cb57c4089 100644 --- a/editor/translations/eo.po +++ b/editor/translations/eo.po @@ -3593,6 +3593,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3994,6 +3999,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp #, fuzzy msgid "%d Files" msgstr "Trovi en dosierojn" diff --git a/editor/translations/es.po b/editor/translations/es.po index 4f8441fbfc..7fc20c2f14 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -63,7 +63,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-10 22:14+0000\n" +"PO-Revision-Date: 2021-03-31 03:53+0000\n" "Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" @@ -72,7 +72,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.5.2-dev\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -211,7 +211,7 @@ msgstr "Cambiar Transformación de la Animación" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Value" -msgstr "Cambiar Valor de la Clave de Animación" +msgstr "Cambiar Valor de Fotogramas Clave de Animación" #: editor/animation_track_editor.cpp msgid "Anim Change Call" @@ -219,7 +219,7 @@ msgstr "Cambiar Llamada de Animación" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Time" -msgstr "Cambiar Tiempo de Múltiples Keyframes de Animación" +msgstr "Cambiar Tiempo de Múltiples Fotogramas Clave de Animación" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Transition" @@ -231,7 +231,7 @@ msgstr "Cambiar Múltiples Transforms de Animación" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Value" -msgstr "Cambiar Valor de Múltiples Keyframes de Animación" +msgstr "Cambiar Valor de Múltiples Fotogramas Clave de Animación" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Call" @@ -272,7 +272,7 @@ msgstr "Pista de Reproducción de Animación" #: editor/animation_track_editor.cpp msgid "Animation length (frames)" -msgstr "Duración de la animación (frames)" +msgstr "Duración de la animación (fotogramas)" #: editor/animation_track_editor.cpp msgid "Animation length (seconds)" @@ -3314,7 +3314,7 @@ msgstr "Medida:" #: editor/editor_profiler.cpp msgid "Frame Time (sec)" -msgstr "Duración de Frame (seg)" +msgstr "Duración de Fotogramas (seg)" #: editor/editor_profiler.cpp msgid "Average Time (sec)" @@ -3322,11 +3322,11 @@ msgstr "Tiempo Promedio (seg)" #: editor/editor_profiler.cpp msgid "Frame %" -msgstr "Frame %" +msgstr "Fotograma %" #: editor/editor_profiler.cpp msgid "Physics Frame %" -msgstr "Frames de FÃsica %" +msgstr "Fotogramas de FÃsica %" #: editor/editor_profiler.cpp msgid "Inclusive" @@ -3338,7 +3338,7 @@ msgstr "Propio" #: editor/editor_profiler.cpp msgid "Frame #:" -msgstr "Frame #:" +msgstr "Fotograma #:" #: editor/editor_profiler.cpp msgid "Time" @@ -3756,6 +3756,13 @@ msgstr "" "reimpórtalo manualmente." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" +"Se ha desactivado la importación de este archivo, por lo que no se puede " +"abrir para editarlo." + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "No se puede mover/renombrar la raÃz de los recursos." @@ -4157,6 +4164,10 @@ msgid "Reset to Defaults" msgstr "Restablecer Valores por Defecto" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "Mantener Archivo (No Importar)" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d archivos" @@ -5796,7 +5807,7 @@ msgstr "Centrar Selección" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" -msgstr "Encuadrar Selección" +msgstr "Seleccionar Fotogramas" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Preview Canvas Scale" @@ -7945,15 +7956,15 @@ msgstr "Configuración:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "No Frames Selected" -msgstr "No hay Frames Seleccionados" +msgstr "No hay Fotogramas Seleccionados" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add %d Frame(s)" -msgstr "Añadir %d Frame(s)" +msgstr "Añadir %d Fotograma(s)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" -msgstr "Añadir Frame" +msgstr "Añadir Fotograma" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Unable to load images" @@ -7961,7 +7972,7 @@ msgstr "No se pueden cargar las imágenes" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" -msgstr "ERROR: ¡No se pudo cargar el recurso de frames!" +msgstr "ERROR: ¡No se pudo cargar el recurso de fotogramas!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" @@ -7969,7 +7980,7 @@ msgstr "¡El portapapeles de recursos esta vacÃo o no es una textura!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" -msgstr "Pegar Frame" +msgstr "Pegar Fotograma" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" @@ -7985,7 +7996,7 @@ msgstr "(vacÃo)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move Frame" -msgstr "Mover Frame" +msgstr "Mover Fotograma" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" @@ -8005,7 +8016,7 @@ msgstr "Loop" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames:" -msgstr "Frames de Animación:" +msgstr "Fotogramas de Animación:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add a Texture from File" @@ -8013,7 +8024,7 @@ msgstr "Añadir Textura desde Archivo" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frames from a Sprite Sheet" -msgstr "Añadir Frames desde un Sprite Sheet" +msgstr "Añadir Fotogramas desde un Sprite Sheet" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -8033,7 +8044,7 @@ msgstr "Mover (Después)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Select Frames" -msgstr "Seleccionar Frames" +msgstr "Seleccionar Fotogramas" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Horizontal:" @@ -8045,11 +8056,11 @@ msgstr "Vertical:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Select/Clear All Frames" -msgstr "Seleccionar/Limpiar Todos los Frames" +msgstr "Seleccionar/Limpiar Todos los Fotogramas" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Create Frames from Sprite Sheet" -msgstr "Crear Frames a partir de Sprite Sheet" +msgstr "Crear Fotogramas a partir de un Sprite Sheet" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "SpriteFrames" @@ -11324,7 +11335,7 @@ msgstr "Inspeccionar Instancia Siguiente" #: editor/script_editor_debugger.cpp msgid "Stack Frames" -msgstr "Frames del Stack" +msgstr "Fotogramas Apilados" #: editor/script_editor_debugger.cpp msgid "Profiler" @@ -12561,7 +12572,7 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" "Se debe crear o establecer un recurso SpriteFrames en la propiedad \"Frames" -"\" para que AnimatedSprite pueda mostrar frames." +"\" para que AnimatedSprite pueda mostrar los fotogramas." #: scene/2d/canvas_modulate.cpp msgid "" @@ -13046,7 +13057,7 @@ msgid "" "order for AnimatedSprite3D to display frames." msgstr "" "Se debe crear o establecer un recurso SpriteFrames en la propiedad \"Frames" -"\" para que AnimatedSprite3D pueda mostrar frames." +"\" para que AnimatedSprite3D pueda mostrar los fotogramas." #: scene/3d/vehicle_body.cpp msgid "" diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index 11e55b2dfa..ef65c1d220 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -21,7 +21,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-09 04:13+0000\n" +"PO-Revision-Date: 2021-03-31 03:53+0000\n" "Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n" "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/" "godot-engine/godot/es_AR/>\n" @@ -30,7 +30,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.5.1\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -3708,6 +3708,13 @@ msgstr "" "reimportá manualmente." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" +"Se ha desactivado la importación de este archivo, por lo que no se puede " +"abrir para editarlo." + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "No se puede mover/renombrar la raiz de recursos." @@ -4108,6 +4115,10 @@ msgid "Reset to Defaults" msgstr "Restablecer Valores Por Defecto" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "Mantener Archivo (No Importar)" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d Archivos" diff --git a/editor/translations/et.po b/editor/translations/et.po index ba7272db84..d1f68d4402 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -3545,6 +3545,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3938,6 +3943,10 @@ msgid "Reset to Defaults" msgstr "Laadi vaikimisi" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "" diff --git a/editor/translations/eu.po b/editor/translations/eu.po index 95e87167e5..0fda17a8d5 100644 --- a/editor/translations/eu.po +++ b/editor/translations/eu.po @@ -3507,6 +3507,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3901,6 +3906,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d fitxategi" diff --git a/editor/translations/fa.po b/editor/translations/fa.po index 1ac27a6fd6..4b2ad80f34 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -3585,6 +3585,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -4017,6 +4022,10 @@ msgid "Reset to Defaults" msgstr "بارگیری پیش ÙØ±Ø¶" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp #, fuzzy msgid "%d Files" msgstr " پوشه ها" diff --git a/editor/translations/fi.po b/editor/translations/fi.po index 4d690bd29d..c60ab24d1d 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -11,12 +11,13 @@ # Tapani Niemi <tapani.niemi@kapsi.fi>, 2018, 2019, 2020, 2021. # Tuomas Lähteenmäki <lahtis@gmail.com>, 2019. # Matti Niskanen <matti.t.niskanen@gmail.com>, 2020. +# Severi Vidnäs <severi.vidnas@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-10 22:14+0000\n" -"Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n" +"PO-Revision-Date: 2021-04-05 14:28+0000\n" +"Last-Translator: Severi Vidnäs <severi.vidnas@gmail.com>\n" "Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/" "godot/fi/>\n" "Language: fi\n" @@ -24,7 +25,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.5.2-dev\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1760,7 +1761,7 @@ msgstr "Uusi" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/project_manager.cpp msgid "Import" -msgstr "Tuonti" +msgstr "Tuo" #: editor/editor_feature_profile.cpp editor/project_export.cpp msgid "Export" @@ -3666,6 +3667,13 @@ msgstr "" "Tila: Tuonti epäonnistui. Ole hyvä, korjaa tiedosto ja tuo se uudelleen." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" +"Tuonti on poistettu käytöstä tälle tiedostolle, joten sitä ei voi avata " +"muokkausta varten." + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Ei voitu siirtää/nimetä uudelleen resurssien päätasoa." @@ -4068,6 +4076,10 @@ msgid "Reset to Defaults" msgstr "Palauta oletusarvoihin" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "Pidä tiedosto (ei tuontia)" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d tiedostoa" diff --git a/editor/translations/fil.po b/editor/translations/fil.po index e9c24cf0f2..ef48d8b143 100644 --- a/editor/translations/fil.po +++ b/editor/translations/fil.po @@ -3507,6 +3507,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3897,6 +3902,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "" diff --git a/editor/translations/fr.po b/editor/translations/fr.po index 7b9d411e6d..3e6dc5fb35 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -82,7 +82,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-01-22 10:21+0000\n" +"PO-Revision-Date: 2021-03-21 12:25+0000\n" "Last-Translator: Pierre Caye <pierrecaye@laposte.net>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" @@ -91,7 +91,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.5-dev\n" +"X-Generator: Weblate 4.5.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -3779,6 +3779,13 @@ msgstr "" "le réimporter manuellement." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" +"L'importation a été désactivée pour ce fichier, il ne peut donc pas être " +"ouvert dans l'éditeur." + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Impossible de déplacer / renommer les ressources root." @@ -4180,6 +4187,10 @@ msgid "Reset to Defaults" msgstr "Réinitialiser" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "Conserver le fichier (non importé)" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d fichiers" @@ -12648,10 +12659,14 @@ msgstr "Un CollisionPolygon2D vide n'a pas d'effet sur les collisions." #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode." msgstr "" +"Polygone non valide. Il doit avoir au moins trois points en mode de " +"construction 'Solide'." #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +"Polygone non valide. Il doit y avoir au moins 2 points en mode de " +"construction 'Segments'." #: scene/2d/collision_shape_2d.cpp msgid "" diff --git a/editor/translations/ga.po b/editor/translations/ga.po index 4e537d9882..3bedee8314 100644 --- a/editor/translations/ga.po +++ b/editor/translations/ga.po @@ -3500,6 +3500,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3892,6 +3897,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp #, fuzzy msgid "%d Files" msgstr "Amharc ar Chomhaid" diff --git a/editor/translations/gl.po b/editor/translations/gl.po index 5559444f0c..519fc06c8d 100644 --- a/editor/translations/gl.po +++ b/editor/translations/gl.po @@ -3657,6 +3657,11 @@ msgstr "" "impórtao manualmente." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -4060,6 +4065,10 @@ msgid "Reset to Defaults" msgstr "Cargar Valores por Defecto" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d Arquivos" diff --git a/editor/translations/he.po b/editor/translations/he.po index ab97d97c0a..30a3212661 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -3646,6 +3646,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "מצב: ×™×™×‘×•× ×”×§×•×‘×¥ × ×›×©×œ. × × ×œ×ª×§×Ÿ ×ת הקובץ ×•×œ×™×™×‘× ×ž×—×“×© ×™×“× ×™×ª." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "×œ× × ×™×ª×Ÿ להעביר/×œ×©× ×•×ª ×©× ×œ×ž×§×•×¨ של מש×בי×." @@ -4071,6 +4076,10 @@ msgid "Reset to Defaults" msgstr "×˜×¢×™× ×ª בררת המחדל" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d קבצי×" diff --git a/editor/translations/hi.po b/editor/translations/hi.po index 034451542b..8425dd284f 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -3646,6 +3646,11 @@ msgstr "" "सà¥à¤¥à¤¿à¤¤à¤¿: फाइल का आयात विफल रहा। कृपया फाइल को ठीक करें और मैनà¥à¤¯à¥à¤…ल रूप से पà¥à¤¨à¤°à¥à¤†à¤¯à¤¾à¤¤ करें।" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "संसाधनों की जड़ को सà¥à¤¥à¤¾à¤¨à¤¾à¤‚तरित/नाम नहीं दे सकते ।" @@ -4051,6 +4056,10 @@ msgid "Reset to Defaults" msgstr "पà¥à¤°à¤¾à¤¯à¤¿à¤• लोड कीजिये" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "" diff --git a/editor/translations/hr.po b/editor/translations/hr.po index 047363db63..861f3e6c1c 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -3512,6 +3512,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3909,6 +3914,10 @@ msgid "Reset to Defaults" msgstr "UÄitaj Zadano" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d Fajlovi" diff --git a/editor/translations/hu.po b/editor/translations/hu.po index 3966959f91..448c79c7f1 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -15,12 +15,13 @@ # thekeymethod <csokan.andras87@protonmail.ch>, 2020. # Czmorek Dávid <czmdav.soft@gmail.com>, 2020. # Újvári Marcell <mmarci72@gmail.com>, 2021. +# GergÅ‘ Pistai <gergopistai@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-01-22 10:21+0000\n" -"Last-Translator: Újvári Marcell <mmarci72@gmail.com>\n" +"PO-Revision-Date: 2021-03-31 03:53+0000\n" +"Last-Translator: GergÅ‘ Pistai <gergopistai@gmail.com>\n" "Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/" "godot/hu/>\n" "Language: hu\n" @@ -28,7 +29,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.5-dev\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -673,15 +674,15 @@ msgstr "Összes/semmi kijelölése" #: editor/animation_track_editor_plugins.cpp msgid "Add Audio Track Clip" -msgstr "" +msgstr "Hangsávklip hozzáadása" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" -msgstr "" +msgstr "Hangsáv klip eltolt kezdési idejének módosÃtása" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" -msgstr "" +msgstr "Hangsáv klip eltolt befejezési idejének módosÃtása" #: editor/array_property_edit.cpp msgid "Resize Array" @@ -732,9 +733,8 @@ msgid "Replace All" msgstr "Összes cseréje" #: editor/code_editor.cpp -#, fuzzy msgid "Selection Only" -msgstr "Csak a kijelölés" +msgstr "Csak kijelölés" #: editor/code_editor.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp @@ -771,7 +771,7 @@ msgstr "Sor és oszlopszámok." #: editor/connections_dialog.cpp msgid "Method in target node must be specified." -msgstr "" +msgstr "Nevezze el a metódust a cél node-ban." #: editor/connections_dialog.cpp msgid "Method name must be a valid identifier." @@ -915,9 +915,8 @@ msgid "Signals" msgstr "Jelzések" #: editor/connections_dialog.cpp -#, fuzzy msgid "Filter signals" -msgstr "Csempék szűrése" +msgstr "Jelek szűrése" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" @@ -1045,14 +1044,14 @@ msgid "Owners Of:" msgstr "Tulajdonosai:" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." -msgstr "EltávolÃtja a kiválasztott fájlokat a projektbÅ‘l? (nem visszavonható)" +msgstr "" +"EltávolÃtja a kiválasztott fájlokat a projektbÅ‘l? (nem visszavonható)\n" +"Az eltávolÃtott fájlokat a lomtárban találja, ha visszaállÃtaná Å‘ket." #: editor/dependency_editor.cpp -#, fuzzy msgid "" "The files being removed are required by other resources in order for them to " "work.\n" @@ -1060,7 +1059,8 @@ msgid "" "You can find the removed files in the system trash to restore them." msgstr "" "Az eltávolÃtandó fájlokat szükségelik más források a működésükhöz.\n" -"EltávolÃtja Å‘ket ennek ellenére? (nem visszavonható)" +"EltávolÃtja Å‘ket ennek ellenére? (nem visszavonható)\n" +"Az eltávolÃtott fájlokat a lomtárban találja, ha visszaállÃtaná Å‘ket." #: editor/dependency_editor.cpp msgid "Cannot remove:" @@ -1202,7 +1202,6 @@ msgid "Third-party Licenses" msgstr "Harmadik féltÅ‘l származó licencek" #: editor/editor_about.cpp -#, fuzzy msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " @@ -1591,12 +1590,16 @@ msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" +"A célplatformnak 'ETC' textúra tömörÃtésre van szüksége GLES2-höz. " +"Engedélyezze az 'Import Etc' beállÃtást a Projekt BeállÃtásokban." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" +"A célplatformnak 'ETC2' textúra tömörÃtésre van szüksége GLES3-höz. " +"Engedélyezze az 'Import Etc 2' beállÃtást a Projekt BeállÃtásokban." #: editor/editor_export.cpp msgid "" @@ -1605,18 +1608,27 @@ msgid "" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" +"A célplatformnak 'ETC' textúra tömörÃtésre van szüksége a tartalék driverhez " +"GLES2-höz.\n" +"Engedélyezze az 'Import Etc' beállÃtást a Projekt BeállÃtásokban, vagy " +"kapcsolja ki a 'Driver Fallback Enabled' beállÃtást." #: editor/editor_export.cpp msgid "" "Target platform requires 'PVRTC' texture compression for GLES2. Enable " "'Import Pvrtc' in Project Settings." msgstr "" +"A célplatformnak 'PVRTC' textúra tömörÃtésre van szüksége GLES2-höz. " +"Engedélyezze az 'Import Pvrtc' beállÃtást a Projekt BeállÃtásokban." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " "Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." msgstr "" +"A célplatformnak 'ETC2' vagy 'PVRTC' textúra tömörÃtésre van szüksége GLES3-" +"hoz. Engedélyezze az 'Import Etc 2' vagy 'Import Pvrtc' beállÃtást a Projekt " +"BeállÃtásokban." #: editor/editor_export.cpp msgid "" @@ -1625,6 +1637,9 @@ msgid "" "Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" +"A célplatformnak 'PVRTC' textúra tömörÃtésre van szüksége GLES2-höz.\n" +"Engedélyezze az 'Import Pvrtc' beállÃtást a Projekt BeállÃtásokban, vagy " +"kapcsolja ki a 'Driver Fallback Enabled' beállÃtást." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -1644,7 +1659,7 @@ msgstr "Sablon fájl nem található:" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." -msgstr "" +msgstr "32-bites exportokon a beágyazott PCK nem lehet nagyobb mint 4 GiB." #: editor/editor_feature_profile.cpp msgid "3D Editor" @@ -1664,12 +1679,11 @@ msgstr "Jelenetfa szerkesztése" #: editor/editor_feature_profile.cpp msgid "Node Dock" -msgstr "" +msgstr "Node dokk" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "FileSystem Dock" -msgstr "Fájlrendszer" +msgstr "Fájlrendszer dokk" #: editor/editor_feature_profile.cpp msgid "Import Dock" @@ -1810,7 +1824,7 @@ msgstr "Válassza ezt a mappát" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" -msgstr "Útvonal másolása" +msgstr "Útvonal Másolása" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Open in File Manager" @@ -1879,11 +1893,11 @@ msgstr "Ugrás Fel" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" -msgstr "" +msgstr "Rejtett fálok megjelenÃtése/elrejtése" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" -msgstr "" +msgstr "Kedvencek Mutatása/Elrejtése" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" @@ -1891,7 +1905,7 @@ msgstr "Mód váltása" #: editor/editor_file_dialog.cpp msgid "Focus Path" -msgstr "" +msgstr "Elérési Út Fókuszálása" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" @@ -1926,7 +1940,6 @@ msgid "Toggle the visibility of hidden files." msgstr "A rejtett fájlok láthatóságának ki- és bekapcsolása." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#, fuzzy msgid "View items as a grid of thumbnails." msgstr "Az elemek megtekintése bélyegkép-rácsként." @@ -2117,9 +2130,8 @@ msgid "Property:" msgstr "Tulajdonság:" #: editor/editor_inspector.cpp -#, fuzzy msgid "Set" -msgstr "BeállÃtás" +msgstr "BeállÃt" #: editor/editor_inspector.cpp msgid "Set Multiple:" @@ -2272,6 +2284,9 @@ msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" +"Ezt a jelenetet nem lehet elmenteni, mivel ciklikus peldányosÃtást " +"tartalmaz.\n" +"Kérem oldja meg a problémát, aztán próbáljon meg ismét menteni." #: editor/editor_node.cpp msgid "" @@ -2306,6 +2321,9 @@ msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" +"Hiba történt a szerkesztÅ‘ elrendezésének mentése közben.\n" +"Bizonyosodjon meg róla, hogy a szerkesztÅ‘ felhasználói elérési útján " +"engedélyezve van az Ãrás." #: editor/editor_node.cpp msgid "" @@ -2313,16 +2331,19 @@ msgid "" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" +"Alapértelmezett szerkesztÅ‘ elrendezés felülÃrva.\n" +"Hogy visszaállÃtsa az alapértelmezett elrendezést az eredeti beállÃtásokra, " +"használja az Elrendezés Törlése opciót és törölje az alapértelmezett " +"elrendezést." #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "Elrendezés neve nem található!" #: editor/editor_node.cpp -#, fuzzy msgid "Restored the Default layout to its base settings." msgstr "" -"Az alapértelmezett elrendezés vissza lett állÃtva az alap beállÃtásokra." +"Az alapértelmezett elrendezés vissza lett állÃtva az eredeti beállÃtásokra." #: editor/editor_node.cpp msgid "" @@ -2382,7 +2403,7 @@ msgstr "Nincs meghatározva Scene a futtatáshoz." #: editor/editor_node.cpp msgid "Save scene before running..." -msgstr "" +msgstr "Futtatás elÅ‘tt mentse a jelenetet..." #: editor/editor_node.cpp msgid "Could not start subprocess!" @@ -2390,23 +2411,23 @@ msgstr "Az alprocesszt nem lehetett elindÃtani!" #: editor/editor_node.cpp editor/filesystem_dock.cpp msgid "Open Scene" -msgstr "Scene megnyitás" +msgstr "Jelenet megnyitása" #: editor/editor_node.cpp msgid "Open Base Scene" -msgstr "Alap Scene megnyitás" +msgstr "Alap Jelenet Megnyitása" #: editor/editor_node.cpp msgid "Quick Open..." -msgstr "Gyors megnyitás..." +msgstr "Gyors Megnyitás..." #: editor/editor_node.cpp msgid "Quick Open Scene..." -msgstr "Jelenet gyors megnyitása..." +msgstr "Jelenet Gyors Megnyitása..." #: editor/editor_node.cpp msgid "Quick Open Script..." -msgstr "Szkript gyors megnyitás..." +msgstr "Szkript Gyors Megnyitás..." #: editor/editor_node.cpp msgid "Save & Close" @@ -2422,11 +2443,11 @@ msgstr "%s módosÃtott erÅ‘forrás mentve." #: editor/editor_node.cpp msgid "A root node is required to save the scene." -msgstr "" +msgstr "Egy gyökér node szükséges a jelenet mentéséhez." #: editor/editor_node.cpp msgid "Save Scene As..." -msgstr "Scene mentés másként..." +msgstr "Scene Mentése Másként..." #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." @@ -2530,7 +2551,6 @@ msgstr "" "megbukott." #: editor/editor_node.cpp -#, fuzzy msgid "Unable to find script field for addon plugin at: '%s'." msgstr "" "Nem található szkript mezÅ‘ az addon pluginnak a következÅ‘ helyen: 'res://" @@ -2737,7 +2757,7 @@ msgstr "Legutóbbi Megnyitása" #: editor/editor_node.cpp msgid "Save Scene" -msgstr "Scene mentés" +msgstr "Jelenet Mentése" #: editor/editor_node.cpp msgid "Save All Scenes" @@ -2763,7 +2783,7 @@ msgstr "Visszavonás" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" -msgstr "Mégis" +msgstr "Újra" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." @@ -2834,12 +2854,10 @@ msgid "" msgstr "" #: editor/editor_node.cpp -#, fuzzy msgid "Small Deploy with Network Filesystem" -msgstr "Kis TelepÃtés Hálózati FS-sel" +msgstr "Kis TelepÃtés Hálózati Fájlrendszerrel" #: editor/editor_node.cpp -#, fuzzy msgid "" "When this option is enabled, using one-click deploy for Android will only " "export an executable without the project data.\n" @@ -2860,52 +2878,46 @@ msgid "Visible Collision Shapes" msgstr "Látható Ütközési Alakzatok" #: editor/editor_node.cpp -#, fuzzy msgid "" "When this option is enabled, collision shapes and raycast nodes (for 2D and " "3D) will be visible in the running project." msgstr "" -"Az ütközési alakzatok és a fénysugárkövetÅ‘ Node-ok (mind 2D-hez és 3D-hez) " -"láthatóak lesznek a játék futásakor, ha ez az opció be van kapcsolva." +"Ha ez az opció be van kapcsolva, az ütközési alakzatok és a sugárkövetÅ‘ Node-" +"ok (mind 2D-hez és 3D-hez) láthatóak lesznek a játék futásakor." #: editor/editor_node.cpp msgid "Visible Navigation" msgstr "Látható Navigáció" #: editor/editor_node.cpp -#, fuzzy msgid "" "When this option is enabled, navigation meshes and polygons will be visible " "in the running project." msgstr "" -"A navigációs hálók és sokszögek láthatóak lesznek a játék futásakor, ha ez " -"az opció be van kapcsolva." +"Ha ez az opció be van kapcsolva, a navigációs hálók és sokszögek láthatóak " +"lesznek a játék futásakor." #: editor/editor_node.cpp -#, fuzzy msgid "Synchronize Scene Changes" -msgstr "Jelenet változtatások szinkronizálása" +msgstr "Jelenet Változások Szinkronizálása" #: editor/editor_node.cpp -#, fuzzy msgid "" "When this option is enabled, any changes made to the scene in the editor " "will be replicated in the running project.\n" "When used remotely on a device, this is more efficient when the network " "filesystem option is enabled." msgstr "" -"Ha ez a beállÃtás be van kapcsolva, bármilyen változtatás a jeleneten a " -"szerkesztÅ‘ben le lesz másolva a futó játékba.\n" -"Ha egy távoli eszközön használja, sokkal hatékonyabb a hálózati " -"fájlrendszerrel együtt." +"Ha ez a beállÃtás be van kapcsolva, bármely a jeleneten való változtatás a " +"szerkesztbÅ‘l, a futó projekre is alkalmazva lesz.\n" +"Távoli eszköz használatakor hatékonyabb, ha a hálózati fájlrendszer opció " +"engedélyezve van." #: editor/editor_node.cpp -#, fuzzy msgid "Synchronize Script Changes" msgstr "Szkript Változtatások Szinkronizálása" #: editor/editor_node.cpp -#, fuzzy msgid "" "When this option is enabled, any script that is saved will be reloaded in " "the running project.\n" @@ -2914,8 +2926,8 @@ msgid "" msgstr "" "Ha ez a beállÃtás be van kapcsolva, bármilyen szkript, amit elment, újra " "betöltÅ‘dik a futó játékba.\n" -"Ha egy távoli eszközön használja, sokkal hatékonyabb a hálózati " -"fájlrendszerrel együtt." +"Távoli eszköz használatakor hatékonyabb, ha a hálózati fájlrendszer opció " +"engedélyezve van." #: editor/editor_node.cpp editor/script_create_dialog.cpp msgid "Editor" @@ -2950,9 +2962,8 @@ msgid "Open Editor Data/Settings Folder" msgstr "SzerkesztÅ‘ adatok/beállÃtások mappa megnyitása" #: editor/editor_node.cpp -#, fuzzy msgid "Open Editor Data Folder" -msgstr "A szerkesztÅ‘ adatmappájának megnyitása" +msgstr "SzerkesztÅ‘ Adatmappájának Megnyitása" #: editor/editor_node.cpp msgid "Open Editor Settings Folder" @@ -2984,9 +2995,8 @@ msgid "Report a Bug" msgstr "Hiba bejelentése" #: editor/editor_node.cpp -#, fuzzy msgid "Send Docs Feedback" -msgstr "Visszajelzés a Dokumentumokról" +msgstr "Visszajelzé Küldése s A Dokumentumokról" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" @@ -3022,7 +3032,7 @@ msgstr "Szerkesztett Scene futtatása." #: editor/editor_node.cpp msgid "Play Scene" -msgstr "Scene futtatás" +msgstr "Scene Futtatása" #: editor/editor_node.cpp msgid "Play custom scene" @@ -3081,6 +3091,7 @@ msgstr "Nincs Mentés" #: editor/editor_node.cpp msgid "Android build template is missing, please install relevant templates." msgstr "" +"Hiányzó Android épÃtési-sablon, kérem telepÃtse az ide tartozó sablonokat." #: editor/editor_node.cpp msgid "Manage Templates" @@ -3104,6 +3115,10 @@ msgid "" "Remove the \"res://android/build\" directory manually before attempting this " "operation again." msgstr "" +"Az Android épÃtési-sablon már telepÃtve van a projektbe és nem lesz " +"felülÃrva.\n" +"TávolÃtsa el a(z) \"res://android/build\" könyvtárat manuálisan, mivelÅ‘tt " +"újra megkÃsérelné a műveletet." #: editor/editor_node.cpp msgid "Import Templates From ZIP File" @@ -3126,13 +3141,12 @@ msgid "Open & Run a Script" msgstr "Szkriptet Megnyit és Futtat" #: editor/editor_node.cpp -#, fuzzy msgid "" "The following files are newer on disk.\n" "What action should be taken?" msgstr "" "A alábbi fájlok újabbak a lemezen.\n" -"Mit szeretne lépni?:" +"Mit szeretne tenni?" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp @@ -3154,7 +3168,7 @@ msgstr "Betöltési Hibák" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Select" -msgstr "Kiválaszt" +msgstr "Kiválasztás" #: editor/editor_node.cpp msgid "Open 2D Editor" @@ -3385,14 +3399,13 @@ msgid "Add Key/Value Pair" msgstr "Kulcs/érték pár hozzáadása" #: editor/editor_run_native.cpp -#, fuzzy msgid "" "No runnable export preset found for this platform.\n" "Please add a runnable preset in the Export menu or define an existing preset " "as runnable." msgstr "" "Nem található futtatható exportállomány ehhez a platformhoz.\n" -"Adjon hozzá egy futtatható exportállományt az export menüben." +"Kérem adjon hozzá egy futtatható exportállományt az export menüben." #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." @@ -3553,12 +3566,11 @@ msgid "Cannot remove temporary file:" msgstr "Az ideiglenes fájl nem távolÃtható el:" #: editor/export_template_manager.cpp -#, fuzzy msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." msgstr "" -"A sablonok telepÃtése nem sikerült.\n" +"A sablonok telepÃtése sikertelen.\n" "A problémás sablonok archÃvuma megtalálható a következÅ‘ helyen: '%s'." #: editor/export_template_manager.cpp @@ -3663,6 +3675,11 @@ msgstr "" "újra manuálisan." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Az erÅ‘források gyökere nem mozgatható vagy átnevezhetÅ‘." @@ -3787,9 +3804,8 @@ msgid "Duplicate..." msgstr "MegkettÅ‘zés..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "Move to Trash" -msgstr "AutoLoad Ãthelyezése" +msgstr "Lomtárba Helyezés" #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." @@ -3898,19 +3914,16 @@ msgid "Searching..." msgstr "Keresés…" #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." -msgstr "%d egyezés." +msgstr "%d egyezés %d fájlban." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." -msgstr "%d egyezés." +msgstr "%d egyezés %d fájlban." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "%d egyezés." +msgstr "%d egyezések %d fájlban." #: editor/groups_editor.cpp msgid "Add to Group" @@ -4048,19 +4061,20 @@ msgid "Saving..." msgstr "Mentés..." #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Select Importer" -msgstr "Kiválasztó Mód" +msgstr "Importer Kiválasztása" #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Importer:" -msgstr "Importálás" +msgstr "Importáló:" #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Reset to Defaults" -msgstr "Alapértelmezett Betöltése" +msgstr "VisszaállÃtás Alapértelmezettre" + +#: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" #: editor/import_dock.cpp msgid "%d Files" @@ -4096,7 +4110,6 @@ msgstr "" "Az importált fájl tÃpusának módosÃtásához a szerkesztÅ‘t újra kell indÃtani." #: editor/import_dock.cpp -#, fuzzy msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" @@ -4381,7 +4394,6 @@ msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "No triangles exist, so no blending can take place." msgstr "Nincsenek háromszögek, Ãgy nem történhet keverés." @@ -4811,7 +4823,7 @@ msgstr "Lejátszási mód:" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" -msgstr "" +msgstr "AnimációFa" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "New name:" @@ -5020,9 +5032,8 @@ msgid "Got:" msgstr "Kapott:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Failed SHA-256 hash check" -msgstr "sha256 hash ellenÅ‘rzés megbukott" +msgstr "SHA-256 hash ellenÅ‘rzés megbukot" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" @@ -5200,7 +5211,7 @@ msgstr "Fény Besütése" #: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "Select lightmap bake file:" -msgstr "Válasszon sablonfájlt" +msgstr "Válasszon fénytérkép sablonfájlt:" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5272,19 +5283,17 @@ msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate %d CanvasItems" -msgstr "CanvasItem forgatása" +msgstr "%d CanvasItem Forgatása" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate CanvasItem \"%s\" to %d degrees" -msgstr "CanvasItem forgatása" +msgstr "\"%s\" CanvasItem Forgatása %d fokra" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move CanvasItem \"%s\" Anchor" -msgstr "CanvasItem áthelyezése" +msgstr "CanvasItem \"%s\" Horgony Mozgatása" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale Node2D \"%s\" to (%s, %s)" @@ -5295,24 +5304,20 @@ msgid "Resize Control \"%s\" to (%d, %d)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale %d CanvasItems" -msgstr "CanvasItem méretezése" +msgstr "%d CanvasItem Méretezése" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale CanvasItem \"%s\" to (%s, %s)" -msgstr "CanvasItem méretezése" +msgstr "\"%s\" CanvasItem Méretezése (%s, %s)-ra/re" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move %d CanvasItems" -msgstr "CanvasItem áthelyezése" +msgstr "%d CanvasItem Ãthelyezése" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move CanvasItem \"%s\" to (%d, %d)" -msgstr "CanvasItem áthelyezése" +msgstr "%s CanvasItem mozgatása (%d, %d)-ra/re" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -5391,9 +5396,8 @@ msgid "HCenter Wide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Full Rect" -msgstr "Teljes téglalap" +msgstr "Teljes Téglalap" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Keep Ratio" @@ -5413,10 +5417,13 @@ msgstr "Horgonyok MódosÃtása" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy msgid "" "Game Camera Override\n" "Overrides game camera with editor viewport camera." msgstr "" +"Játék Kamera FelülÃrás.\n" +"FelülÃrja a játék kamerát szerkesztÅ‘i nézetablak kamerával." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5507,12 +5514,12 @@ msgstr "Alt + Jobb Egérgomb: Mélységi lista választás" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode" -msgstr "" +msgstr "Mozgató Mód" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode" -msgstr "Forgató mód" +msgstr "Forgató Mód" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5855,7 +5862,6 @@ msgid "Emission Colors" msgstr "Kibocsátási szÃnek" #: editor/plugins/cpu_particles_editor_plugin.cpp -#, fuzzy msgid "CPUParticles" msgstr "CPU-részecskék" @@ -5870,7 +5876,6 @@ msgid "Create Emission Points From Node" msgstr "Kibocsátási pontok létrehozása a Node alapján" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Flat 0" msgstr "Lapos 0" @@ -5919,9 +5924,8 @@ msgid "Right Linear" msgstr "Jobb lineáris" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Load Preset" -msgstr "ElÅ‘re beállÃtott betöltése" +msgstr "BeállÃtás Betöltése" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove Curve Point" @@ -6262,7 +6266,6 @@ msgstr "Navigációs Sokszög Létrehozása" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "Convert to CPUParticles" msgstr "Konvertálás CPU-részecskékké" @@ -6279,9 +6282,8 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "Csak egy ParticlesMaterial feldolgozó anyagba állÃthat pontot" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Convert to CPUParticles2D" -msgstr "Konvertálás CPU-részecskékké" +msgstr "Konvertálás CPUParticles2D-re" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -6566,18 +6568,16 @@ msgid "Move Points" msgstr "Pontok mozgatása" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Command: Rotate" -msgstr "Húzás: Forgatás" +msgstr "Command: Forgatás" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Shift: Mind Mozgatása" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Shift+Command: Scale" -msgstr "Shift + Ctrl: Skálázás" +msgstr "Shif+Command: Méretezés" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" @@ -6622,14 +6622,12 @@ msgid "Radius:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Copy Polygon to UV" -msgstr "Sokszög és UV létrehozása" +msgstr "Sokszög UV-ba másolása" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Copy UV to Polygon" -msgstr "Csontok szinkronizálása a sokszöggel" +msgstr "UV Másolása Sokszögbe" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" @@ -6676,9 +6674,8 @@ msgid "Grid Step Y:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Sync Bones to Polygon" -msgstr "Csontok szinkronizálása a sokszöggel" +msgstr "Csontok Szinkronizálása Sokszögre" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" @@ -6838,7 +6835,6 @@ msgid "Filter scripts" msgstr "Szkriptek szűrése" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Toggle alphabetical sorting of the method list." msgstr "Ãbécészerinti rendezés változtatása a metóduslistában." @@ -7112,7 +7108,7 @@ msgstr "Ãtváltás Megjegyzésre" #: editor/plugins/script_text_editor.cpp msgid "Fold/Unfold Line" -msgstr "Sor Összezárása / Kibontása" +msgstr "Sor Összezárása/Kibontása" #: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" @@ -7132,7 +7128,7 @@ msgstr "Szimbólum Befejezése" #: editor/plugins/script_text_editor.cpp msgid "Evaluate Selection" -msgstr "" +msgstr "Kijelölés Kiértékelése" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" @@ -7222,7 +7218,6 @@ msgid "Set Rest Pose to Bones" msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp -#, fuzzy msgid "Skeleton2D" msgstr "Csontváz2D" @@ -7252,27 +7247,27 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" -msgstr "" +msgstr "Ortogonális" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" -msgstr "" +msgstr "PerspektÃva" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." -msgstr "" +msgstr "ÃtalakÃtás MegszakÃtva." #: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." -msgstr "" +msgstr "X-Tengely Transzformáció." #: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." -msgstr "" +msgstr "Y-tengely Transzformáció." #: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." -msgstr "Z-Tengely transzformáció" +msgstr "Z-Tengely Transzformáció." #: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." @@ -7307,9 +7302,8 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Size" -msgstr "Méret: " +msgstr "Méret" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" @@ -7563,7 +7557,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" -msgstr "" +msgstr "Animációs Kulcs Beszúrása" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" @@ -7852,9 +7846,8 @@ msgid "Loop" msgstr "Ciklus" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Animation Frames:" -msgstr "Animációs képkockák:" +msgstr "Animációs Képkockák:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add a Texture from File" @@ -7909,9 +7902,8 @@ msgid "Set Region Rect" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp -#, fuzzy msgid "Set Margin" -msgstr "Margó beállÃtása" +msgstr "Margó BeállÃtása" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" @@ -8035,12 +8027,10 @@ msgid "Submenu" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 1" msgstr "Alelem 1" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 2" msgstr "Alelem 2" @@ -8116,7 +8106,7 @@ msgstr "Érvénytelen csempék javÃtása" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cut Selection" -msgstr "Kijelölés kivágása" +msgstr "Kijelölés Kivágása" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" @@ -8144,16 +8134,15 @@ msgstr "Csempe keresése" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" -msgstr "" +msgstr "Transzpozálás" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Enable Priority" -msgstr "Prioritás engedélyezése" +msgstr "Prioritás Engedélyezése" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Filter tiles" @@ -8208,9 +8197,8 @@ msgid "Add Texture(s) to TileSet." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove selected Texture from TileSet." -msgstr "TávolÃtsa el a kijelölt textúrát a csempekészletbÅ‘l." +msgstr "Kijelölj textúra eltávolÃtása TileSet-bÅ‘l." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" @@ -8249,7 +8237,6 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Region" msgstr "Régió" @@ -8266,7 +8253,6 @@ msgid "Navigation" msgstr "Navigáció" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Bitmask" msgstr "Bitmaszk" @@ -8327,23 +8313,20 @@ msgid "Create a new rectangle." msgstr "Új téglalap létrehozása." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "New Rectangle" -msgstr "Új Scene" +msgstr "Új Négyszög" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Új sokszög létrehozása." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "New Polygon" -msgstr "Sokszög Mozgatása" +msgstr "Új Sokszög" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Delete Selected Shape" -msgstr "Kijelöltek törlése" +msgstr "Kijelölt Alakzat Törlése" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." @@ -8667,7 +8650,6 @@ msgid "Remove output port" msgstr "Kimeneti port eltávolÃtása" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Set expression" msgstr "Kifejezés beállÃtása" @@ -8688,9 +8670,8 @@ msgid "Add Node to Visual Shader" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Node(s) Moved" -msgstr "Node eltávolÃtva" +msgstr "Node(ok) Ãthelyezve" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Duplicate Nodes" @@ -8710,9 +8691,8 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "UniformRef Name Changed" -msgstr "A paraméter megváltozott" +msgstr "UniformRef Név Megváltozott" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" @@ -8735,7 +8715,6 @@ msgid "Create Shader Node" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Color function." msgstr "SzÃn függvény." @@ -8796,7 +8775,6 @@ msgid "SoftLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Color constant." msgstr "SzÃnállandó." @@ -8871,7 +8849,6 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Boolean constant." msgstr "Logikai állandó." @@ -8884,7 +8861,6 @@ msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Input parameter." msgstr "Bemeneti paraméter." @@ -8913,12 +8889,10 @@ msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar function." msgstr "Skalárfüggvény." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar operator." msgstr "Skalár operátor." @@ -9145,9 +9119,8 @@ msgid "Subtracts scalar from scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar constant." -msgstr "Skaláris állandó." +msgstr "Skalár állandó." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar uniform." @@ -9225,12 +9198,10 @@ msgid "Transform uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector function." -msgstr "Vektor függvény." +msgstr "Vektorfüggvény." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector operator." msgstr "Vektor operátor." @@ -9349,7 +9320,6 @@ msgid "Subtracts vector from vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector constant." msgstr "Vektor állandó." @@ -9490,9 +9460,8 @@ msgid "" msgstr "" #: editor/project_export.cpp -#, fuzzy msgid "Export Path" -msgstr "Exportálási útvonal" +msgstr "Exportálási Útvonal" #: editor/project_export.cpp msgid "Resources" @@ -9532,7 +9501,7 @@ msgstr "" #: editor/project_export.cpp msgid "Features" -msgstr "" +msgstr "Funkciók" #: editor/project_export.cpp msgid "Custom (comma-separated):" @@ -9547,9 +9516,8 @@ msgid "Script" msgstr "Szkript" #: editor/project_export.cpp -#, fuzzy msgid "Script Export Mode:" -msgstr "Szkript exportálás módja:" +msgstr "Szkript Exportálás Mód:" #: editor/project_export.cpp msgid "Text" @@ -9612,9 +9580,8 @@ msgid "The path specified doesn't exist." msgstr "A megadott útvonal nem létezik." #: editor/project_manager.cpp -#, fuzzy msgid "Error opening package file (it's not in ZIP format)." -msgstr "Hiba a csomagfájl megnyitása során (az nem ZIP formátumú)." +msgstr "Hiba a csomagfájl megnyitása során (nem ZIP formátumú)." #: editor/project_manager.cpp msgid "" @@ -9764,12 +9731,10 @@ msgid "Error: Project is missing on the filesystem." msgstr "" #: editor/project_manager.cpp -#, fuzzy msgid "Can't open project at '%s'." msgstr "A projekt nem nyitható meg a(z) %s helyen." #: editor/project_manager.cpp -#, fuzzy msgid "Are you sure to open more than one project?" msgstr "Biztos, hogy egynél több projektet nyit meg?" @@ -9861,9 +9826,8 @@ msgid "Projects" msgstr "Projektek" #: editor/project_manager.cpp -#, fuzzy msgid "Loading, please wait..." -msgstr "Tükrök letöltése, kérjük várjon..." +msgstr "Betöltés, kérem várjon..." #: editor/project_manager.cpp msgid "Last Modified" @@ -9958,10 +9922,9 @@ msgstr "Eszköz" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." -msgstr "Nyomjon le egy billentyűt" +msgstr "Nyomjon meg egy billentyűt..." #: editor/project_settings_editor.cpp -#, fuzzy msgid "Mouse Button Index:" msgstr "Egérgomb index:" @@ -10042,9 +10005,8 @@ msgid "Middle Button." msgstr "KözépsÅ‘ Egérgomb." #: editor/project_settings_editor.cpp -#, fuzzy msgid "Wheel Up." -msgstr "Felfelé görgetés." +msgstr "Felfelé Görgetés." #: editor/project_settings_editor.cpp msgid "Wheel Down." @@ -10173,7 +10135,6 @@ msgid "Index:" msgstr "Index:" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Localization" msgstr "Lokalizáció" @@ -10391,8 +10352,9 @@ msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp +#, fuzzy msgid "Case" -msgstr "" +msgstr "Eset" #: editor/rename_dialog.cpp msgid "To Lowercase" @@ -10411,45 +10373,46 @@ msgid "Regular Expression Error:" msgstr "Reguláris Kifejezési Hiba:" #: editor/rename_dialog.cpp -#, fuzzy msgid "At character %s" msgstr "A(z) %s karakternél" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" -msgstr "" +msgstr "Node új szülÅ‘höz rendelése" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" -msgstr "" +msgstr "HelyszÃn új szülÅ‘höz rendelése (Új szülÅ‘ kiválasztása):" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" -msgstr "" +msgstr "Globális Transzformáció Megtartása" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" -msgstr "" +msgstr "Új szülÅ‘ hozzárendelése" #: editor/run_settings_dialog.cpp msgid "Run Mode:" -msgstr "" +msgstr "Futás Mód:" #: editor/run_settings_dialog.cpp +#, fuzzy msgid "Current Scene" -msgstr "" +msgstr "Jelenlegi Jelenet" #: editor/run_settings_dialog.cpp msgid "Main Scene" -msgstr "" +msgstr "FÅ‘ Jelenet" #: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" -msgstr "" +msgstr "FÅ‘ Jelenet Argumentumok:" #: editor/run_settings_dialog.cpp +#, fuzzy msgid "Scene Run Settings" -msgstr "" +msgstr "Jelenet IndÃtási BeállÃtások" #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." @@ -10467,24 +10430,24 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" -msgstr "" +msgstr "Jelenet(ek) PéldányosÃtása" #: editor/scene_tree_dock.cpp +#, fuzzy msgid "Replace with Branch Scene" -msgstr "" +msgstr "Kicserélés Ãg Jelenettel" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" -msgstr "" +msgstr "Gyermek Jelenet PeldányosÃtása" #: editor/scene_tree_dock.cpp msgid "Can't paste root node into the same scene." -msgstr "" +msgstr "Gyökér node nem illeszthetÅ‘ be azonos jelenetbe." #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Paste Node(s)" -msgstr "Node-ok beillesztése" +msgstr "Node(ok) beillesztése" #: editor/scene_tree_dock.cpp msgid "Detach Script" @@ -10504,7 +10467,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" -msgstr "" +msgstr "Node(ok) MegkettÅ‘zése" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." @@ -10532,7 +10495,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Delete the root node \"%s\"?" -msgstr "" +msgstr "Gyökér node törlése \"%s\"?" #: editor/scene_tree_dock.cpp msgid "Delete node \"%s\" and its children?" @@ -10576,23 +10539,23 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Create Root Node:" -msgstr "Gyökér node létrehozása:" +msgstr "Gyökér Node Létrehozása:" #: editor/scene_tree_dock.cpp msgid "2D Scene" -msgstr "2D jelenet" +msgstr "2D Jelenet" #: editor/scene_tree_dock.cpp msgid "3D Scene" -msgstr "3D jelenet" +msgstr "3D Jelenet" #: editor/scene_tree_dock.cpp msgid "User Interface" -msgstr "" +msgstr "Felhasználói Felület" #: editor/scene_tree_dock.cpp msgid "Other Node" -msgstr "" +msgstr "Másik Node" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" @@ -10607,9 +10570,8 @@ msgid "Attach Script" msgstr "" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Cut Node(s)" -msgstr "Node-ok kivágása" +msgstr "Node(ok) Kivágása" #: editor/scene_tree_dock.cpp msgid "Remove Node(s)" @@ -10735,14 +10697,12 @@ msgid "Unlock Node" msgstr "Node feloldása" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Button Group" msgstr "Gombcsoport" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "(Connecting From)" -msgstr "(Csatlakozás innen)" +msgstr "(Csatlakozás Innen)" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" @@ -10825,9 +10785,8 @@ msgid "Path is not local." msgstr "Az útvonal nem helyi." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid base path." -msgstr "Érvénytelen alapútvonal." +msgstr "Érvénytelen Alapútvonal." #: editor/script_create_dialog.cpp msgid "A directory with the same name exists." @@ -11085,7 +11044,7 @@ msgstr "" #: editor/settings_config_dialog.cpp msgid "Erase Shortcut" -msgstr "" +msgstr "Gyorsbillentyű törlése" #: editor/settings_config_dialog.cpp msgid "Restore Shortcut" @@ -11410,29 +11369,24 @@ msgid "Preparing data structures" msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Generate buffers" -msgstr "AABB Generálása" +msgstr "Bufferek Generálása" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Direct lighting" -msgstr "Irányok" +msgstr "Közvetlen megvilágÃtás" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Indirect lighting" -msgstr "Behúzás Jobbra" +msgstr "Közvetett megvilágÃtás" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Post processing" -msgstr "Kifejezés beállÃtása" +msgstr "Utófeldolgozás" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Plotting lightmaps" -msgstr "Fénytérképek Létrehozása" +msgstr "Fénytérképek Ãbrázolása" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" @@ -11644,7 +11598,7 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Duplicate VisualScript Nodes" -msgstr "" +msgstr "VisualScript Node-ok MegkettÅ‘zése" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." @@ -12121,7 +12075,6 @@ msgid "Using default boot splash image." msgstr "" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid package short name." msgstr "Érvénytelen rövid csomagnév." @@ -12130,19 +12083,16 @@ msgid "Invalid package unique name." msgstr "Érvénytelen egyedi csomagnév." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid package publisher display name." msgstr "Érvénytelen csomagközzétevÅ‘ megjelenÃtendÅ‘ neve." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid product GUID." -msgstr "Érvénytelen termékazonosÃtó." +msgstr "Érvénytelen termék GUID." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid publisher GUID." -msgstr "Érvénytelen közzétevÅ‘i GUID." +msgstr "Érvénytelen kiadó GUID." #: platform/uwp/export/export.cpp msgid "Invalid background color." @@ -12384,14 +12334,12 @@ msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing geometry (%d/%d)" -msgstr "Geometria Elemzése…" +msgstr "Geometria ElÅ‘készÃtése (%d/%d)" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing environment" -msgstr "Geometria Elemzése…" +msgstr "Környezet elÅ‘készÃtése" #: scene/3d/baked_lightmap.cpp #, fuzzy @@ -12404,9 +12352,8 @@ msgid "Saving lightmaps" msgstr "Fénytérképek Létrehozása" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Done" -msgstr "Kész!" +msgstr "Kész" #: scene/3d/collision_object.cpp msgid "" @@ -12682,9 +12629,8 @@ msgid "Must use a valid extension." msgstr "Használjon érvényes kiterjesztést." #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "Illesztés Engedélyezése" +msgstr "Rács kistérkép engedélyezése." #: scene/gui/popup.cpp msgid "" @@ -12737,7 +12683,6 @@ msgid "" msgstr "" #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Invalid source for preview." msgstr "Érvénytelen forrás az elÅ‘nézethez." diff --git a/editor/translations/id.po b/editor/translations/id.po index 5dc5b9751a..6657101598 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -11,7 +11,7 @@ # Khairul Hidayat <khairulcyber4rt@gmail.com>, 2016. # Reza Hidayat Bayu Prabowo <rh.bayu.prabowo@gmail.com>, 2018, 2019. # Romi Kusuma Bakti <romikusumab@gmail.com>, 2017, 2018. -# Sofyan Sugianto <sofyanartem@gmail.com>, 2017-2018, 2019, 2020. +# Sofyan Sugianto <sofyanartem@gmail.com>, 2017-2018, 2019, 2020, 2021. # Tito <ijavadroid@gmail.com>, 2018. # Tom My <tom.asadinawan@gmail.com>, 2017. # yursan9 <rizal.sagi@gmail.com>, 2016. @@ -24,17 +24,19 @@ # Modeus Darksono <garuga17@gmail.com>, 2019. # Akhmad Zulfikar <azuldegratz@gmail.com>, 2020. # Ade Fikri Malihuddin <ade.fm97@gmail.com>, 2020. -# zephyroths <ridho.hikaru@gmail.com>, 2020. +# zephyroths <ridho.hikaru@gmail.com>, 2020, 2021. # Richard Urban <redasuio1@gmail.com>, 2020. # yusuf afandi <afandi.yusuf.04@gmail.com>, 2020. # Habib Rohman <revolusi147id@gmail.com>, 2020. # Hanz <hanzhaxors@gmail.com>, 2021. +# Reza Almanda <rezaalmanda27@gmail.com>, 2021. +# Naufal Adriansyah <naufaladrn90@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-08 15:33+0000\n" -"Last-Translator: Hanz <hanzhaxors@gmail.com>\n" +"PO-Revision-Date: 2021-04-05 14:28+0000\n" +"Last-Translator: Naufal Adriansyah <naufaladrn90@gmail.com>\n" "Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/" "godot/id/>\n" "Language: id\n" @@ -42,13 +44,12 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.5.1\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "" -"Tipe argumen salah dalam menggunakan convert(), gunakan konstanta TYPE_*." +msgstr "Tipe argumen salah dalam penggunaan convert(), gunakan konstan TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." @@ -59,7 +60,8 @@ msgstr "String dengan panjang 1 (karakter) yang diharapkan." #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "" -"Tidak cukup bytes untuk merubah bytes ke nilai asal, atau format tidak valid." +"Tidak memiliki bytes yang cukup untuk merubah bytes ke nilai asal, atau " +"format tidak valid." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" @@ -534,7 +536,7 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." -msgstr "Hanya tampilkan track dari node terpilih dalam tree." +msgstr "Hanya tampilkan track dari node terpilih dalam tree." #: editor/animation_track_editor.cpp msgid "Group tracks by node or display them as plain list." @@ -597,11 +599,11 @@ msgstr "Hapus Pilihan" #: editor/animation_track_editor.cpp msgid "Go to Next Step" -msgstr "Menuju Langkah Berikutnya" +msgstr "Pergi ke Langkah Berikutnya" #: editor/animation_track_editor.cpp msgid "Go to Previous Step" -msgstr "Menuju Langkah Sebelumnya" +msgstr "Pergi ke Langkah Sebelumnya" #: editor/animation_track_editor.cpp msgid "Optimize Animation" @@ -1751,7 +1753,7 @@ msgid "" "Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" -"Sudah ada profil '%s'. Hapus profil ini terlebih dahulu sebelum mengimpor, " +"Sudah ada profil '%s'. Hapus profil ini terlebih dahulu sebelum mengimpor, " "impor dibatalkan." #: editor/editor_feature_profile.cpp @@ -2851,7 +2853,7 @@ msgstr "" "file yang bisa dieksekusi mencoba untuk terhubung ke IP komputer ini, " "sehingga proyek yang sedang berajalan dapat didebug.\n" "Pilihan ini dimaksudkan untuk digunakan sebagai cara men-debug jarak jauh " -"(biasanya menggunakan perangkat selular).\n" +"(biasanya menggunakan perangkat selular).\n" "Kamu tidak perlu mengaktifkan ini jika menggunakan GDScript debugger secara " "lokal." @@ -3689,6 +3691,13 @@ msgstr "" "manual." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" +"Mengimpor telah didisable untuk berkas ini, jadi itu tidak bisa dibuka untuk " +"disunting." + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Tidak bisa memindah/mengubah nama resource root." @@ -3938,9 +3947,8 @@ msgid "%d matches in %d file." msgstr "Ditemukan %d kecocokan." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "Ditemukan %d kecocokan." +msgstr "Ditemukan %d kecocokan dalam %d berkas." #: editor/groups_editor.cpp msgid "Add to Group" @@ -4071,25 +4079,27 @@ msgstr "Kesalahan saat menjalankan skrip post-import:" #: editor/import/resource_importer_scene.cpp msgid "Did you return a Node-derived object in the `post_import()` method?" msgstr "" +"Apakan Anda mengembalikan objek berturunan Node dalam method `post_import()`?" #: editor/import/resource_importer_scene.cpp msgid "Saving..." msgstr "Menyimpan..." #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Select Importer" -msgstr "Mode Seleksi" +msgstr "Pilih Importir" #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Importer:" -msgstr "Impor" +msgstr "Importir:" #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Reset to Defaults" -msgstr "Muat Default" +msgstr "Kembalikan ke Nilai Baku" + +#: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "Simpan Berkas (Tanpa Impor)" #: editor/import_dock.cpp msgid "%d Files" @@ -5054,9 +5064,8 @@ msgid "Got:" msgstr "Yang Didapat:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Failed SHA-256 hash check" -msgstr "Gagal mengecek hash sha256" +msgstr "Gagal mengecek hash SHA-256" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" @@ -5187,14 +5196,12 @@ msgid "Assets ZIP File" msgstr "Berkas Aset ZIP" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene and try again." msgstr "" "Tidak dapat menentukan lokasi penyimpanan untuk gambar lightmap.\n" -"Simpan skena Anda (untuk gambar yang akan disimpan di direktori yang sama), " -"atau pilih lokasi penyimpanan dari properti BakedLightmap." +"Simpan skena Anda dan coba lagi." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5211,26 +5218,30 @@ msgstr "Gagal membuat gambar lightmap, pastikan path dapat ditulis." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed determining lightmap size. Maximum lightmap size too small?" msgstr "" +"Gagal menentukan ukuran lightmap. Ukuran lightmap maksimumnya terlalu kecil?" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Some mesh is invalid. Make sure the UV2 channel values are contained within " "the [0.0,1.0] square region." msgstr "" +"Banyak mesh tak valid. Pastikan nilai kanal UV2 diisi dalam rentang wilayah " +"persegi [0.0,1.0]." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" +"Editor Godot di-build tanpa dukungan ray tracing, sehingga lightmaps tidak " +"dapat di-bake." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Panggang Lightmaps" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "Select lightmap bake file:" -msgstr "Pilih berkas templat" +msgstr "Pilih berkas lightmap bake:" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5299,50 +5310,43 @@ msgstr "Buat Panduan Horisontal dan Vertikal" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" -msgstr "" +msgstr "Atur Offset Pivot CanvasItem \"%s\" ke (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate %d CanvasItems" -msgstr "Putar CanvasItem" +msgstr "Putar %d CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate CanvasItem \"%s\" to %d degrees" -msgstr "Putar CanvasItem" +msgstr "Putar CanvasItem \"%s\" menjadi %d derajat" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move CanvasItem \"%s\" Anchor" -msgstr "Pindahkan CanvasItem" +msgstr "Pindahkan Anchor CanvasItem \"%s\"" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale Node2D \"%s\" to (%s, %s)" -msgstr "" +msgstr "Skalakan Node2D \"%s\" menjadi (%s, %s)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Resize Control \"%s\" to (%d, %d)" -msgstr "" +msgstr "Ubah ukuran Control \"%s\" menjadi (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale %d CanvasItems" -msgstr "Skalakan CanvasItem" +msgstr "Skalakan %d CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale CanvasItem \"%s\" to (%s, %s)" -msgstr "Skalakan CanvasItem" +msgstr "Skalakan CanvasItem \"%s\" menjadi (%s, %s)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move %d CanvasItems" -msgstr "Pindahkan CanvasItem" +msgstr "Pindahkan %d CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move CanvasItem \"%s\" to (%d, %d)" -msgstr "Pindahkan CanvasItem" +msgstr "Pindahkan CanvasItem \"%s\" ke (%d,%d)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -5677,7 +5681,7 @@ msgstr "Tampilkan Tulang-tulang" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Custom Bone(s) from Node(s)" -msgstr "Buat Tulang Kustom(satu/lebih) dari Node(satu/lebih)" +msgstr "Buat Tulang Kustom(satu/lebih) dari Node(satu/lebih)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Custom Bones" @@ -6335,9 +6339,8 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "Hanya dapat mengatur titik ke dalam material proses ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Convert to CPUParticles2D" -msgstr "Konversikan menjadi CPUParticles" +msgstr "Konversikan menjadi CPUParticles2D" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -6626,18 +6629,16 @@ msgid "Move Points" msgstr "Geser Titik" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Command: Rotate" -msgstr "Geser: Putar" +msgstr "Comand: Putar" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Shift: Geser Semua" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Shift+Command: Scale" -msgstr "Shift+Ctrl: Skala" +msgstr "Shift+Command: Skala" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" @@ -6684,14 +6685,12 @@ msgid "Radius:" msgstr "Radius:" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Copy Polygon to UV" -msgstr "Buat Poligon & UV" +msgstr "Salin Polygon ke UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Copy UV to Polygon" -msgstr "Konversikan menjadi Polygon2D" +msgstr "Salin UV ke Polygon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" @@ -7086,9 +7085,8 @@ msgstr "" "'%s' ke node '%s'." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "[Ignore]" -msgstr "(abaikan)" +msgstr "[abaikan]" #: editor/plugins/script_text_editor.cpp msgid "Line" @@ -7376,9 +7374,8 @@ msgid "Yaw" msgstr "Oleng" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Size" -msgstr "Ukuran: " +msgstr "Ukuran" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" @@ -7580,6 +7577,12 @@ msgid "" "Closed eye: Gizmo is hidden.\n" "Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")." msgstr "" +"Klik untuk mengatur visibilitas.\n" +"\n" +"Mata terbuka: Gizmo tampak.\n" +"Mata tertutup: Gizmo disembunyikan.\n" +"Mata setengah terbuka: Gizmo juga tampak melalui permukaan tidak tembus " +"pandang (\"sinar-x\")." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Nodes To Floor" @@ -7919,9 +7922,8 @@ msgid "New Animation" msgstr "Animasi Baru" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Speed:" -msgstr "Kecepatan (FPS):" +msgstr "Kecepatan:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" @@ -8239,13 +8241,12 @@ msgid "Paint Tile" msgstr "Cat Tile" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "" "Shift+LMB: Line Draw\n" "Shift+Command+LMB: Rectangle Paint" msgstr "" "Shift + Klik Kiri: Menggambar Garis\n" -"Shift + Ctrl + Klik Kiri: Cat Persegi Panjang" +"Shift + Command + Klik Kiri: Cat Persegi Panjang" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" @@ -8400,23 +8401,20 @@ msgid "Create a new rectangle." msgstr "Buat persegi panjang baru." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "New Rectangle" -msgstr "Cat Persegi Panjang" +msgstr "Persegi Panjang Baru" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Buat poligon baru." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "New Polygon" -msgstr "Geser Poligon" +msgstr "Poligon Baru" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Delete Selected Shape" -msgstr "Hapus yang Dipilih" +msgstr "Hapus Shape yang Dipilih" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." @@ -8781,7 +8779,6 @@ msgid "Add Node to Visual Shader" msgstr "Tambah Node ke Visual Shader" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Node(s) Moved" msgstr "Node Dipindahkan" @@ -8803,9 +8800,8 @@ msgid "Visual Shader Input Type Changed" msgstr "Tipe Input Visual Shader Berubah" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "UniformRef Name Changed" -msgstr "Tetapkan Nama Uniform" +msgstr "Nama UniformRef diubah" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" @@ -9230,7 +9226,7 @@ msgstr "Mengembalikan nilai tangen dari parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic tangent of the parameter." -msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." +msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the truncated value of the parameter." @@ -9527,7 +9523,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "A reference to an existing uniform." -msgstr "" +msgstr "Referensi ke uniform yang ada." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." @@ -9702,7 +9698,7 @@ msgstr "" #: editor/project_export.cpp msgid "Features" -msgstr "Fitur" +msgstr "Fitur-fitur" #: editor/project_export.cpp msgid "Custom (comma-separated):" @@ -9897,7 +9893,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "Tidak didukung oleh driver GPU Anda." #: editor/project_manager.cpp msgid "" @@ -10074,9 +10070,8 @@ msgid "Projects" msgstr "Proyek" #: editor/project_manager.cpp -#, fuzzy msgid "Loading, please wait..." -msgstr "Mendapatkan informasi cermin, silakan tunggu..." +msgstr "Memuat, tunggu sejenak..." #: editor/project_manager.cpp msgid "Last Modified" @@ -10383,7 +10378,7 @@ msgstr "Aksi" #: editor/project_settings_editor.cpp msgid "Deadzone" -msgstr "Deadzone" +msgstr "Zona tidak aktif" #: editor/project_settings_editor.cpp msgid "Device:" @@ -10450,9 +10445,8 @@ msgid "Plugins" msgstr "Pengaya" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Import Defaults" -msgstr "Muat Default" +msgstr "Impor Nilai Baku" #: editor/property_editor.cpp msgid "Preset..." @@ -10515,19 +10509,16 @@ msgid "Batch Rename" msgstr "Ubah Nama Massal" #: editor/rename_dialog.cpp -#, fuzzy msgid "Replace:" -msgstr "Ganti: " +msgstr "Ganti:" #: editor/rename_dialog.cpp -#, fuzzy msgid "Prefix:" -msgstr "Awalan" +msgstr "Awalan:" #: editor/rename_dialog.cpp -#, fuzzy msgid "Suffix:" -msgstr "Akhiran" +msgstr "Akhiran:" #: editor/rename_dialog.cpp msgid "Use Regular Expressions" @@ -10574,9 +10565,9 @@ msgid "Per-level Counter" msgstr "Penghitung per Level" #: editor/rename_dialog.cpp -#, fuzzy msgid "If set, the counter restarts for each group of child nodes." -msgstr "Jika diatur, penghitung akan dimulai ulang untuk setiap grup node anak" +msgstr "" +"Jika diatur, penghitung akan dimulai ulang untuk setiap grup node anak." #: editor/rename_dialog.cpp msgid "Initial value for the counter" @@ -10635,9 +10626,8 @@ msgid "Reset" msgstr "Reset" #: editor/rename_dialog.cpp -#, fuzzy msgid "Regular Expression Error:" -msgstr "Kesalahan Ekspresi Reguler" +msgstr "Kesalahan Ekspresi Reguler:" #: editor/rename_dialog.cpp msgid "At character %s" @@ -10708,19 +10698,16 @@ msgid "Instance Child Scene" msgstr "Instansi Skena Anak" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Can't paste root node into the same scene." -msgstr "Tidak dapat bekerja pada node dari skena luar!" +msgstr "Tidak dapat menempelkan node akar ke dalam skena yang sama." #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Paste Node(s)" -msgstr "Rekatkan Node" +msgstr "Tempel Node" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Detach Script" -msgstr "Lampirkan Skrip" +msgstr "Lepas Skrip" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." @@ -10757,9 +10744,8 @@ msgid "Make node as Root" msgstr "Jadikan node sebagai Dasar" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes and any children?" -msgstr "Hapus node \"%s\" dan anak-anaknya?" +msgstr "Hapus %d node dan semua anaknya?" #: editor/scene_tree_dock.cpp msgid "Delete %d nodes?" @@ -10849,7 +10835,6 @@ msgid "Attach Script" msgstr "Lampirkan Skrip" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Cut Node(s)" msgstr "Potong Node" @@ -10898,14 +10883,14 @@ msgid "Open Documentation" msgstr "Buka Dokumentasi" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "" "Cannot attach a script: there are no languages registered.\n" "This is probably because this editor was built with all language modules " "disabled." msgstr "" -"Tidak dapat melampirkan skrip: tidak ada bahasa yang terdaftar.\n" -"Ini mungkin karena editor ini dibuat dengan semua modul bahasa dinonaktifkan." +"Tidak dapat melampirkan skrip: tidak ada bahasa terdaftar.\n" +"Ini mungkin karena editor ini di-build dengan semua modul bahasa " +"dinonaktifkan." #: editor/scene_tree_dock.cpp msgid "Add Child Node" @@ -10956,14 +10941,12 @@ msgstr "" "akar." #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Attach a new or existing script to the selected node." msgstr "Lampirkan skrip baru atau yang sudah ada untuk node yang dipilih." #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Detach the script from the selected node." -msgstr "Bersihkan skrip untuk node yang dipilih." +msgstr "Lepas skrip dari node yang dipilih." #: editor/scene_tree_dock.cpp msgid "Remote" @@ -11664,36 +11647,31 @@ msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Begin Bake" -msgstr "" +msgstr "Mulai Bake" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Preparing data structures" -msgstr "" +msgstr "Menyiapkan struktur data" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Generate buffers" -msgstr "Buat AABB" +msgstr "Ciptakan buffer" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Direct lighting" -msgstr "Arah" +msgstr "PEncahayaan langsung" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Indirect lighting" -msgstr "Indentasi Kanan" +msgstr "Pencahayaan tak langsung" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Post processing" -msgstr "Pasca Proses" +msgstr "Pasca pemrosesan" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Plotting lightmaps" -msgstr "Plotting Lights:" +msgstr "Memetakan lightmap" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" @@ -12209,7 +12187,7 @@ msgstr "Pilih perangkat pada daftar" #: platform/android/export/export.cpp msgid "Unable to find the 'apksigner' tool." -msgstr "" +msgstr "Tak dapat menemukan perkakas 'apksigner'." #: platform/android/export/export.cpp msgid "" @@ -12226,48 +12204,37 @@ msgstr "" "prasetel proyek." #: platform/android/export/export.cpp -#, fuzzy msgid "Release keystore incorrectly configured in the export preset." -msgstr "" -"Berkas debug keystore belum dikonfigurasi dalam Pengaturan Editor maupun di " -"prasetel proyek." +msgstr "Berkas keystore rilis belum dikonfigurasi di prasetel ekspor." #: platform/android/export/export.cpp -#, fuzzy msgid "A valid Android SDK path is required in Editor Settings." -msgstr "" -"Lokasi Android SDK tidak valid untuk membuat kustom APK dalam Pengaturan " -"Editor." +msgstr "Lokasi Android SDK yang valid dibutuhkan di Pengaturan Editor." #: platform/android/export/export.cpp -#, fuzzy msgid "Invalid Android SDK path in Editor Settings." -msgstr "" -"Lokasi Android SDK tidak valid untuk membuat kustom APK dalam Pengaturan " -"Editor." +msgstr "Lokasi Android SDK tidak valid di Pengaturan Editor." #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" -msgstr "" +msgstr "Direktori 'platform-tools' tidak ada!" #: platform/android/export/export.cpp msgid "Unable to find Android SDK platform-tools' adb command." -msgstr "" +msgstr "Tidak dapat menemukan perintah adb di Android SDK platform-tools." #: platform/android/export/export.cpp -#, fuzzy msgid "Please check in the Android SDK directory specified in Editor Settings." msgstr "" -"Lokasi Android SDK tidak valid untuk membuat kustom APK dalam Pengaturan " -"Editor." +"Silakan cek direktori Android SDK yang diisikan dalam Pengaturan Editor." #: platform/android/export/export.cpp msgid "Missing 'build-tools' directory!" -msgstr "" +msgstr "Direktori 'build-tools' tidak ditemukan!" #: platform/android/export/export.cpp msgid "Unable to find Android SDK build-tools' apksigner command." -msgstr "" +msgstr "Tidak dapat menemukan apksigner dalam Android SDK build-tools." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12282,42 +12249,51 @@ msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" msgstr "" +"Modul \"GodotPaymentV3\" tidak valid yang dimasukkan dalam pengaturan proyek " +"\"android/modules\" (diubah di Godot 3.2.2)\n" #: platform/android/export/export.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." -msgstr "" +msgstr "\"Gunakan Build Custom\" harus diaktifkan untuk menggunakan plugin." #: platform/android/export/export.cpp msgid "" "\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR" "\"." msgstr "" +"\"Derajat Kebebasan\" hanya valid ketika \"Mode Xr\" bernilai \"Occulus " +"Mobile VR\"." #: platform/android/export/export.cpp msgid "" "\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." msgstr "" +"\"Pelacakan Tangan\" hanya valid ketika \"Mode Xr\" bernilai \"Oculus Mobile " +"VR\"." #: platform/android/export/export.cpp msgid "" "\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." msgstr "" +"\"Focus Awareness\" hanya valid ketika \"Mode Xr\" bernilai \"Oculus Mobile " +"VR\"." #: platform/android/export/export.cpp msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" +"\"Expor AAB\" hanya bisa valid ketika \"Gunakan Build Custom\" diaktifkan." #: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." -msgstr "" +msgstr "Nama berkas tak valid! Android App Bundle memerlukan ekstensi *.aab ." #: platform/android/export/export.cpp msgid "APK Expansion not compatible with Android App Bundle." -msgstr "" +msgstr "Ekspansi APK tidak kompatibel dengan Android App Bundle." #: platform/android/export/export.cpp msgid "Invalid filename! Android APK requires the *.apk extension." -msgstr "" +msgstr "Nama berkas tidak valid! APK Android memerlukan ekstensi *.apk ." #: platform/android/export/export.cpp msgid "" @@ -12353,13 +12329,15 @@ msgstr "" #: platform/android/export/export.cpp msgid "Moving output" -msgstr "" +msgstr "Memindahkan keluaran" #: platform/android/export/export.cpp msgid "" "Unable to copy and rename export file, check gradle project directory for " "outputs." msgstr "" +"Tidak dapat menyalin dan mengubah nama berkas ekspor, cek direktori proyek " +"gradle untuk hasilnya." #: platform/iphone/export/export.cpp msgid "Identifier is missing." @@ -12517,10 +12495,14 @@ msgstr "" #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode." msgstr "" +"Poligon tidak valid. Minimal 3 titik dibutuhkan untuk mode pembangunan " +"'Solid'." #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +"Poligon tidak valid. Minimal 2 titik dibutuhkan untuk mode pembangunan " +"'Segmen\"." #: scene/2d/collision_shape_2d.cpp msgid "" @@ -12542,14 +12524,13 @@ msgstr "" "ciptakan resource shape untuknya!" #: scene/2d/collision_shape_2d.cpp -#, fuzzy msgid "" "Polygon-based shapes are not meant be used nor edited directly through the " "CollisionShape2D node. Please use the CollisionPolygon2D node instead." msgstr "" -"Bentuk Polygon-based tidak dimaksudkan untuk digunakan atau diedit secara " -"langsung melalui node CollisionShape2D. Silakan gunakan node " -"CollisionPolygon2D sebagai gantinya." +"Bentuk Polygon-based tidak dimaksudkan untuk digunakan atau diedit langsung " +"melalui node CollisionShape2D. Gunakan node CollisionPolygon2D sebagai " +"gantinya." #: scene/2d/cpu_particles_2d.cpp msgid "" @@ -12561,23 +12542,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Node A dan Node B harus berupa PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Node A harus PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Node B harus PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "Persendian tidak terkoneksi dengan 2 PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Node A dan Node B harus PhysicsBody2D yang berbeda" #: scene/2d/light_2d.cpp msgid "" @@ -12736,32 +12717,27 @@ msgstr "ARVROrigin membutuhkan node anak ARVRCamera." #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" -msgstr "" +msgstr "Mencari mesh dan cahaya" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing geometry (%d/%d)" -msgstr "Mengurai Geometri..." +msgstr "Menyiapkan geometri (%d/%d)" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing environment" -msgstr "Tampilkan Lingkungan" +msgstr "Menyiapkan lingkungan" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Generating capture" -msgstr "Membuat Pemetaan Cahaya" +msgstr "Membuat capture" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Saving lightmaps" -msgstr "Membuat Pemetaan Cahaya" +msgstr "Menyimpan lightmap" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Done" -msgstr "Selesai!" +msgstr "Selesai" #: scene/3d/collision_object.cpp msgid "" @@ -12769,6 +12745,10 @@ msgid "" "Consider adding a CollisionShape or CollisionPolygon as a child to define " "its shape." msgstr "" +"Node ini tidak memiliki shape, jadi tidak bisa bertabrakan atau berinteraksi " +"dengan objek lain.\n" +"Pertimbangkan untuk menambah CollisionShape atau CollisionPolygon sebagai " +"anak untuk mendefinisikan shape-nya." #: scene/3d/collision_polygon.cpp msgid "" @@ -12809,22 +12789,26 @@ msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." msgstr "" +"Bentuk plane tidak bekerja baik dan akan dihapus dalam versi mendatang. " +"Mohon untuk tidak menggunakannya." #: scene/3d/collision_shape.cpp msgid "" "ConcavePolygonShape doesn't support RigidBody in another mode than static." msgstr "" +"ConcavePolygonShape tidak mendukung RigidBody dengan mode selain statis." #: scene/3d/cpu_particles.cpp -#, fuzzy msgid "Nothing is visible because no mesh has been assigned." -msgstr "Tidak ada yang tampak karena tidak ada mesh yang ditetapkan." +msgstr "Tidak ada yang tampil karena tidak ada mesh yang ditetapkan." #: scene/3d/cpu_particles.cpp msgid "" "CPUParticles animation requires the usage of a SpatialMaterial whose " "Billboard Mode is set to \"Particle Billboard\"." msgstr "" +"Animasi CPUParticle membutuhkan penggunaan SpatialMaterial yang Mode " +"Billboard nya diatur ke \"Particle Billboard\"." #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" @@ -12845,6 +12829,7 @@ msgstr "" #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." msgstr "" +"SpotLight dengan sudut lebih dari 90 derajat tidak dapat memberikan bayangan." #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." @@ -12866,17 +12851,24 @@ msgid "" "Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" "\" option for this purpose." msgstr "" +"Partikel berbasis GPU tidak didukung oleh driver video GLES2.\n" +"Gunakan CPUParticles saja. Anda dapat menggunakan opsi \"Konversikan ke " +"CPUParticles\" untuk ini." #: scene/3d/particles.cpp msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" +"Tidak ada yang ditampilkan karena mesh tidak ditetapkan untuk menggambar " +"lintasan." #: scene/3d/particles.cpp msgid "" "Particles animation requires the usage of a SpatialMaterial whose Billboard " "Mode is set to \"Particle Billboard\"." msgstr "" +"Animasi Partikel memerlukan penggunaan SpatialMaterial dengan Mode Billboard " +"\"Particle Billboard\"." #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." @@ -12898,39 +12890,41 @@ msgid "" "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" +"Perubahan ukuran RigidBody (dalam mode karakter atau rigid) akan ditimpa " +"oleh mesin fisika ketika dijalankan.\n" +"Ubah ukuran dari \"collision shape\"-anaknya saja." #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Node A dan Node B harus PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Node A harus PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Node B harus PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "Persendian tidak terkoneksi dengan PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Node A dan Node B harus PhysicsBody yang berbeda" #: scene/3d/remote_transform.cpp -#, fuzzy msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" "derived node to work." msgstr "" -"Properti path harus menunjuk ke sebuah node Particles2D yang sah agar " -"bekerja." +"Properti \"Remote Path\" harus menunjuk ke Spatial atau turunannya yang " +"valid agar bekerja." #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." -msgstr "" +msgstr "Body ini akan diabaikan hingga Anda mengatur mesh-nya." #: scene/3d/soft_body.cpp msgid "" @@ -12938,6 +12932,8 @@ msgid "" "running.\n" "Change the size in children collision shapes instead." msgstr "" +"Perubahan ukuran SoftBody akan ditimpa oleh mesin fisika ketika dijalankan.\n" +"Ubah ukurannya melalui \"collision shape\"-anaknya saja." #: scene/3d/sprite_3d.cpp msgid "" @@ -12952,6 +12948,8 @@ msgid "" "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " "it as a child of a VehicleBody." msgstr "" +"VehicleWheel berfungsi menyediakan sistem roda ke VehicleBody. Gunakan itu " +"sebagai anak dari VehicleBody." #: scene/3d/world_environment.cpp msgid "" @@ -13082,9 +13080,8 @@ msgid "Must use a valid extension." msgstr "Harus menggunakan ekstensi yang sah." #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "Aktifkan Pengancingan" +msgstr "Aktifkan peta mini grid." #: scene/gui/popup.cpp msgid "" @@ -13147,6 +13144,8 @@ msgid "" "The sampler port is connected but not used. Consider changing the source to " "'SamplerPort'." msgstr "" +"Porta sampler terhubung tapi tidak digunakan. Pertimbangkan untuk mengubah " +"sumbernya ke 'SamplerPort'." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." diff --git a/editor/translations/is.po b/editor/translations/is.po index 8d36556c04..9ae40b5085 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -3542,6 +3542,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3937,6 +3942,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "" diff --git a/editor/translations/it.po b/editor/translations/it.po index 67b524937c..a0fb10367a 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -29,8 +29,8 @@ # Giuseppe Guerra <me@nyodev.xyz>, 2019. # RHC <rhc.throwaway@gmail.com>, 2019, 2020. # Antonio Giungato <antonio.giungato@gmail.com>, 2019, 2020. -# Marco Galli <mrcgll98@gmail.com>, 2019, 2020. -# MassiminoilTrace <omino.gis@gmail.com>, 2019, 2020. +# Marco Galli <mrcgll98@gmail.com>, 2019, 2020, 2021. +# MassiminoilTrace <omino.gis@gmail.com>, 2019, 2020, 2021. # MARCO BANFI <mbanfi@gmail.com>, 2019. # Marco <rodomar705@gmail.com>, 2019. # Davide Giuliano <davidegiuliano00@gmail.com>, 2019. @@ -56,12 +56,13 @@ # Federico Manzella <ferdiu.manzella@gmail.com>, 2020. # Ziv D <wizdavid@gmail.com>, 2020. # Riteo Siuga <lorenzocerqua@tutanota.com>, 2021. +# Alessandro Mandelli <mandelli.alessandro@ngi.it>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-10 22:14+0000\n" -"Last-Translator: riccardo boffelli <riccardo.boffelli.96@gmail.com>\n" +"PO-Revision-Date: 2021-03-24 23:44+0000\n" +"Last-Translator: Alessandro Mandelli <mandelli.alessandro@ngi.it>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot/it/>\n" "Language: it\n" @@ -391,9 +392,8 @@ msgid "Remove Anim Track" msgstr "Rimuovi una traccia d'animazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Create NEW track for %s and insert key?" -msgstr "Creare una NUOVA traccia per %s e inserirci la chiave?" +msgstr "Creare una NUOVA traccia per %s e inserire la chiave?" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" @@ -1159,7 +1159,7 @@ msgstr "Possiede" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" -msgstr "Risorse non Possedute Esplicitamente:" +msgstr "Risorse senza proprietario esplicito:" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Key" @@ -1890,7 +1890,7 @@ msgstr "Aggiorna" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" -msgstr "Tutti i risconosciuti" +msgstr "Tutti i formati riconosciuti" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" @@ -2007,7 +2007,7 @@ msgstr "File:" #: editor/editor_file_system.cpp msgid "ScanSources" -msgstr "Scansiona sorgenti" +msgstr "Scansiona i sorgenti" #: editor/editor_file_system.cpp msgid "" @@ -2379,8 +2379,8 @@ msgid "" "option and delete the Default layout." msgstr "" "Layout predefinito dell'editor sovrascritto.\n" -"Per ripristinare il layout predefinito alle impostazioni di base, usa " -"l'opzione elimina layout ed elimina il layout predefinito." +"Per ripristinare il layout predefinito alle impostazioni di base, usare " +"l'opzione elimina layout ed eliminare il layout predefinito." #: editor/editor_node.cpp msgid "Layout name not found!" @@ -3746,6 +3746,11 @@ msgstr "" "reimportarlo manualmente." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Impossibile spostare/rinominare risorse root." @@ -4135,20 +4140,22 @@ msgid "Saving..." msgstr "Salvataggio..." #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Select Importer" -msgstr "Modalità di selezione" +msgstr "Seleziona Importatore" #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Importer:" -msgstr "Importare" +msgstr "Importatore:" #: editor/import_defaults_editor.cpp msgid "Reset to Defaults" msgstr "Ripristinare le impostazioni predefinite" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d File" diff --git a/editor/translations/ja.po b/editor/translations/ja.po index 8afa2de349..6c6340e9b8 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -36,8 +36,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-08 15:33+0000\n" -"Last-Translator: Wataru Onuki <bettawat@yahoo.co.jp>\n" +"PO-Revision-Date: 2021-04-01 02:04+0000\n" +"Last-Translator: nitenook <admin@alterbaum.net>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot/ja/>\n" "Language: ja\n" @@ -45,7 +45,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.5.1\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -3692,6 +3692,11 @@ msgstr "" "ンãƒãƒ¼ãƒˆã—ã¦ä¸‹ã•ã„。" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "ルートã®ãƒªã‚½ãƒ¼ã‚¹ã¯ç§»å‹•/リãƒãƒ¼ãƒ ã§ãã¾ã›ã‚“。" @@ -4095,6 +4100,10 @@ msgid "Reset to Defaults" msgstr "デフォルトをèªè¾¼ã‚€" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d ファイル" @@ -11249,7 +11258,7 @@ msgstr "グラフを表示ã™ã‚‹ã«ã¯ã€ãƒªã‚¹ãƒˆã‹ã‚‰ã‚¢ã‚¤ãƒ†ãƒ ã‚’1ã¤ä»¥ä¸ #: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" -msgstr "リソースã«ã‚ˆã‚‹ãƒ“デオメモリーã®ä½¿ç”¨ä¸€è¦§:" +msgstr "リソースã«ã‚ˆã‚‹ãƒ“ãƒ‡ã‚ªãƒ¡ãƒ¢ãƒªãƒ¼ã®æ¶ˆè²»é‡ä¸€è¦§:" #: editor/script_editor_debugger.cpp msgid "Total:" @@ -11273,7 +11282,7 @@ msgstr "フォーマット" #: editor/script_editor_debugger.cpp msgid "Usage" -msgstr "使用法" +msgstr "消費é‡" #: editor/script_editor_debugger.cpp msgid "Misc" diff --git a/editor/translations/ka.po b/editor/translations/ka.po index 6828baf211..6d7d40a6ad 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -3633,6 +3633,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -4042,6 +4047,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "" diff --git a/editor/translations/ko.po b/editor/translations/ko.po index 693b726ebf..0fcbd51720 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -21,12 +21,13 @@ # Jun Hyung Shin <shmishmi79@gmail.com>, 2020. # Yongjin Jo <wnrhd114@gmail.com>, 2020. # Yungjoong Song <yungjoong.song@gmail.com>, 2020. +# Henry LeRoux <henry.leroux@ocsbstudent.ca>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-12 09:17+0000\n" -"Last-Translator: Myeongjin Lee <aranet100@gmail.com>\n" +"PO-Revision-Date: 2021-04-05 14:28+0000\n" +"Last-Translator: Henry LeRoux <henry.leroux@ocsbstudent.ca>\n" "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/" "godot/ko/>\n" "Language: ko\n" @@ -34,7 +35,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.5.2-dev\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -3664,6 +3665,12 @@ msgstr "" "ìš”." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" +"ì´ íŒŒì¼ì— 대해 ê°€ì ¸ 오기가 비활성화ë˜ì—ˆìœ¼ë©° íŽ¸ì§‘ì„ ìœ„í•´ ì—´ 수 없습니다." + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "리소스 루트를 옮기거나 ì´ë¦„ì„ ë°”ê¿€ 수 없습니다." @@ -4063,6 +4070,10 @@ msgid "Reset to Defaults" msgstr "기본값으로 ìž¬ì„¤ì •" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "íŒŒì¼ %dê°œ" diff --git a/editor/translations/lt.po b/editor/translations/lt.po index 585e4d4447..0796f01fbe 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -3591,6 +3591,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -4001,6 +4006,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp #, fuzzy msgid "%d Files" msgstr "Redaguoti Filtrus" diff --git a/editor/translations/lv.po b/editor/translations/lv.po index 5512d59238..d8a665caa6 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -3543,6 +3543,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3938,6 +3943,10 @@ msgid "Reset to Defaults" msgstr "IelÄdÄ“t NoklusÄ“jumu" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d FailÄ" diff --git a/editor/translations/mi.po b/editor/translations/mi.po index 260543a475..5198022282 100644 --- a/editor/translations/mi.po +++ b/editor/translations/mi.po @@ -3488,6 +3488,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3878,6 +3883,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "" diff --git a/editor/translations/mk.po b/editor/translations/mk.po index cd72ecd259..0b4e23cccf 100644 --- a/editor/translations/mk.po +++ b/editor/translations/mk.po @@ -3495,6 +3495,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3885,6 +3890,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "" diff --git a/editor/translations/ml.po b/editor/translations/ml.po index fb9de4a419..a445086dd6 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -3500,6 +3500,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3890,6 +3895,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "" diff --git a/editor/translations/mr.po b/editor/translations/mr.po index cf3a24a739..00e8ced169 100644 --- a/editor/translations/mr.po +++ b/editor/translations/mr.po @@ -3495,6 +3495,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3885,6 +3890,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "" diff --git a/editor/translations/ms.po b/editor/translations/ms.po index c0a7f7cea2..363f8895a3 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -3810,6 +3810,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -4208,6 +4213,10 @@ msgid "Reset to Defaults" msgstr "Muatkan Lalai" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "" diff --git a/editor/translations/nb.po b/editor/translations/nb.po index 9e69510739..172439dc43 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -16,12 +16,13 @@ # Revolution <revosw@gmail.com>, 2019. # Petter Reinholdtsen <pere-weblate@hungry.com>, 2019, 2020. # Patrick Sletvold <patricksletvold@hotmail.com>, 2021. +# Kristoffer <kskau93@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-02-27 00:47+0000\n" -"Last-Translator: Anonymous <GentleSaucepan@protonmail.com>\n" +"PO-Revision-Date: 2021-03-31 03:53+0000\n" +"Last-Translator: Kristoffer <kskau93@gmail.com>\n" "Language-Team: Norwegian BokmÃ¥l <https://hosted.weblate.org/projects/godot-" "engine/godot/nb_NO/>\n" "Language: nb\n" @@ -29,7 +30,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.5\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -663,7 +664,7 @@ msgstr "Velg spor Ã¥ kopiere" #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" -msgstr "Lim inn" +msgstr "Kopier" #: editor/animation_track_editor.cpp #, fuzzy @@ -1591,7 +1592,7 @@ msgstr "Velg en Mappe" #: editor/filesystem_dock.cpp editor/project_manager.cpp #: scene/gui/file_dialog.cpp msgid "Create Folder" -msgstr "Lag mappe" +msgstr "Lag Mappe" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp @@ -1706,9 +1707,8 @@ msgid "3D Editor" msgstr "Redigeringsverktøy" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Script Editor" -msgstr "Ã…pne SkriptEditor" +msgstr "Skript Redigeringsverktøy" #: editor/editor_feature_profile.cpp msgid "Asset Library" @@ -1724,9 +1724,8 @@ msgid "Node Dock" msgstr "Flytt Modus" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "FileSystem Dock" -msgstr "FilSystem" +msgstr "FilSystem Panel" #: editor/editor_feature_profile.cpp #, fuzzy @@ -1882,7 +1881,7 @@ msgstr "Kutt Noder" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" -msgstr "Kopier Sti" +msgstr "Kopier Bane" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp #, fuzzy @@ -1941,27 +1940,27 @@ msgstr "Lagre ei fil" #: editor/editor_file_dialog.cpp msgid "Go Back" -msgstr "GÃ¥ tilbake" +msgstr "GÃ¥ Tilbake" #: editor/editor_file_dialog.cpp msgid "Go Forward" -msgstr "GÃ¥ framover" +msgstr "GÃ¥ Fremover" #: editor/editor_file_dialog.cpp msgid "Go Up" -msgstr "GÃ¥ oppover" +msgstr "GÃ¥ Oppover" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" -msgstr "Veksle visning av skjulte filer" +msgstr "Veksle Visning av Skjulte Filer" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" -msgstr "Veksle favorittmerkering" +msgstr "Veksle Favorittmarkering" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" -msgstr "Veksle modus" +msgstr "Veksle Modus" #: editor/editor_file_dialog.cpp msgid "Focus Path" @@ -2132,7 +2131,7 @@ msgstr "" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Search Help" -msgstr "Søk hjelp" +msgstr "Søk Hjelp" #: editor/editor_help_search.cpp msgid "Case Sensitive" @@ -2244,7 +2243,7 @@ msgstr "Tøm" #: editor/editor_log.cpp msgid "Clear Output" -msgstr "Nullstill resultat" +msgstr "Nullstill Resultat" #: editor/editor_network_profiler.cpp editor/editor_node.cpp #: editor/editor_profiler.cpp @@ -2619,9 +2618,8 @@ msgid "Close Scene" msgstr "Lukk Scene" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "Lukk Scene" +msgstr "GjenÃ¥pne Lukket Scene" #: editor/editor_node.cpp #, fuzzy @@ -2842,9 +2840,8 @@ msgid "Save Scene" msgstr "Lagre Scene" #: editor/editor_node.cpp -#, fuzzy msgid "Save All Scenes" -msgstr "Lagre alle Scener" +msgstr "Lagre Alle Scener" #: editor/editor_node.cpp msgid "Convert To..." @@ -3036,9 +3033,8 @@ msgid "Editor Layout" msgstr "Redigeringsverktøy Layout" #: editor/editor_node.cpp -#, fuzzy msgid "Take Screenshot" -msgstr "Lagre Scene" +msgstr "Ta Skjermbilde" #: editor/editor_node.cpp msgid "Screenshots are stored in the Editor Data/Settings Folder." @@ -3046,7 +3042,7 @@ msgstr "Skjermavbildninger lagres i redigeringsdata/innstillingsmappen." #: editor/editor_node.cpp msgid "Toggle Fullscreen" -msgstr "Skru av/pÃ¥ Fullskjerm" +msgstr "Veksle Fullskjerm" #: editor/editor_node.cpp #, fuzzy @@ -3119,7 +3115,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" -msgstr "Sett scenen pÃ¥ pause" +msgstr "Sett Scenen PÃ¥ Pause" #: editor/editor_node.cpp msgid "Stop the scene." @@ -3180,9 +3176,8 @@ msgid "Inspector" msgstr "Inspektør" #: editor/editor_node.cpp -#, fuzzy msgid "Expand Bottom Panel" -msgstr "Utvid alle" +msgstr "Utvid Nederste Panel" #: editor/editor_node.cpp msgid "Output" @@ -3282,7 +3277,7 @@ msgstr "Ã…pne 3D-redigeringsverktøy" #: editor/editor_node.cpp msgid "Open Script Editor" -msgstr "Ã…pne SkriptEditor" +msgstr "Ã…pne Skriptredigeringsverktøy" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" @@ -3804,6 +3799,11 @@ msgstr "" "Status: Import av fil feilet. Reparer filen eller importer igjen manuelt." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp #, fuzzy msgid "Cannot move/rename resources root." msgstr "Kan ikke flytte/endre navn ressursrot" @@ -4009,9 +4009,8 @@ msgid "Create Script" msgstr "Opprett skript" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Find in Files" -msgstr "%d flere filer" +msgstr "Finn i Filer" #: editor/find_in_files.cpp #, fuzzy @@ -4238,6 +4237,10 @@ msgid "Reset to Defaults" msgstr "Last Standard" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d Filer" @@ -5757,9 +5760,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp -#, fuzzy msgid "Zoom Reset" -msgstr "Zoom Ut" +msgstr "Zoom Resett" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5795,9 +5797,8 @@ msgstr "Roter Modus" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Scale Mode" -msgstr "Velg Modus" +msgstr "Skaler Modus" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5818,9 +5819,8 @@ msgid "Pan Mode" msgstr "Panorerings-Modus" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Ruler Mode" -msgstr "Velg Modus" +msgstr "Linjal Modus" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -5828,9 +5828,8 @@ msgid "Toggle smart snapping." msgstr "SlÃ¥ av/pÃ¥ snapping" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Use Smart Snap" -msgstr "Bruk Snap" +msgstr "Bruk Smart Snap" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -5838,9 +5837,8 @@ msgid "Toggle grid snapping." msgstr "SlÃ¥ av/pÃ¥ snapping" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Use Grid Snap" -msgstr "Bruk Snap" +msgstr "Bruk Rutenett Snap" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -5948,13 +5946,12 @@ msgid "View" msgstr "Visning" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Always Show Grid" -msgstr "Vis Rutenett" +msgstr "Alltid Vis Rutenett" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Helpers" -msgstr "Vis hjelpere" +msgstr "Vis Hjelpere" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Rulers" @@ -5962,7 +5959,7 @@ msgstr "Vis linjaler" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Guides" -msgstr "Vis veiledere" +msgstr "Vis Veiledere" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -6036,7 +6033,7 @@ msgstr "Kopier Pose" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" -msgstr "Fjern Pose" +msgstr "Fjern Posering" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" @@ -6047,9 +6044,8 @@ msgid "Divide grid step by 2" msgstr "Del rutenett-steg med 2" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Pan View" -msgstr "Bakvisning" +msgstr "Panoreringsvisning" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" @@ -7179,12 +7175,12 @@ msgstr "%s-klassereferanse" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Next" -msgstr "Finn neste" +msgstr "Finn Neste" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Previous" -msgstr "Finn forrige" +msgstr "Finn Forrige" #: editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -7234,13 +7230,12 @@ msgid "Open..." msgstr "Ã…pne" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Reopen Closed Script" -msgstr "Kjør Skript" +msgstr "GjenÃ¥pne Lukket Skript" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" -msgstr "Lagre Alle" +msgstr "Lagre Alt" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" @@ -7251,9 +7246,8 @@ msgid "Copy Script Path" msgstr "Kopier Skript-Sti" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "History Previous" -msgstr "Finn forrige" +msgstr "Historie Forrige" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" @@ -7299,7 +7293,7 @@ msgstr "Søk" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" -msgstr "Tre inn i" +msgstr "Tre Inn I" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" @@ -7394,9 +7388,8 @@ msgid "Line" msgstr "Linje:" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function" -msgstr "Fjern Funksjon" +msgstr "GÃ¥ til Funksjon" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." @@ -7421,7 +7414,7 @@ msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Uppercase" -msgstr "Store versaler" +msgstr "Store bokstaver" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Lowercase" @@ -7461,9 +7454,8 @@ msgid "Select All" msgstr "Velg Alle" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Delete Line" -msgstr "Slett Valgte" +msgstr "Slett Linje" #: editor/plugins/script_text_editor.cpp msgid "Indent Left" @@ -7475,12 +7467,11 @@ msgstr "Innrykk Høyre" #: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" -msgstr "Veksle kommentar" +msgstr "Veksle Kommentar" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Fold/Unfold Line" -msgstr "Slett Valgte" +msgstr "Veksle Linjebretting" #: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" @@ -7492,34 +7483,31 @@ msgstr "Brett ut alle linjer" #: editor/plugins/script_text_editor.cpp msgid "Clone Down" -msgstr "Klon nedover" +msgstr "Klon Nedover" #: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Evaluate Selection" -msgstr "Skaler Utvalg" +msgstr "Evaluer Seleksjon" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Convert Indent to Spaces" -msgstr "Konverter til store versaler" +msgstr "Konverter Innrykk til Mellomrom" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Convert Indent to Tabs" -msgstr "Konverter til store versaler" +msgstr "Konverter Inrykk til Tabs" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" -msgstr "Automatisk innrykk" +msgstr "Automatisk Innrykk" #: editor/plugins/script_text_editor.cpp #, fuzzy @@ -7531,19 +7519,16 @@ msgid "Contextual Help" msgstr "" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Toggle Bookmark" -msgstr "Veksle kommentar" +msgstr "Veksle Bokmerke" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Next Bookmark" -msgstr "GÃ¥ til Neste Steg" +msgstr "GÃ¥ til Neste Bokmerke" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Previous Bookmark" -msgstr "GÃ¥ til tidligere redigert dokument." +msgstr "GÃ¥ til Forrige Bokmerke" #: editor/plugins/script_text_editor.cpp #, fuzzy @@ -7575,9 +7560,8 @@ msgid "Go to Next Breakpoint" msgstr "GÃ¥ til Neste Steg" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Previous Breakpoint" -msgstr "GÃ¥ til tidligere redigert dokument." +msgstr "GÃ¥ til Forrige Steg" #: editor/plugins/shader_editor_plugin.cpp msgid "" @@ -7950,7 +7934,7 @@ msgstr "Høyrevisning" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal View" -msgstr "Bytt perspektiv/ortogonal fremvisning" +msgstr "Bytt Perspektiv/Ortogonal Fremvisning" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" @@ -7974,9 +7958,8 @@ msgid "Transform" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Snap Object to Floor" -msgstr "Snap til rutenett" +msgstr "Snap Objekt til Gulv" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog..." @@ -8529,9 +8512,8 @@ msgid "Theme File" msgstr "Tema" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Erase Selection" -msgstr "Fjern Utvalg" +msgstr "Fjern Seleksjon" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy @@ -8540,9 +8522,8 @@ msgstr "Ugyldig navn." #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Cut Selection" -msgstr "Plasser Utvalg I Midten" +msgstr "Klipp ut Seleksjon" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" @@ -8565,9 +8546,8 @@ msgid "Erase TileMap" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Find Tile" -msgstr "Finn neste" +msgstr "Finn Flis" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" @@ -8612,14 +8592,12 @@ msgid "Pick Tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Rotate Left" -msgstr "Roter Modus" +msgstr "Roter til Venstre" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Rotate Right" -msgstr "Roter Polygon" +msgstr "Roter til Høyre" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip Horizontally" @@ -8630,9 +8608,8 @@ msgid "Flip Vertically" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Clear Transform" -msgstr "Anim Forandre Omforming" +msgstr "Nullstill Transformasjon" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -8667,18 +8644,16 @@ msgid "New Atlas" msgstr "Ny %s" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Next Coordinate" -msgstr "Neste skript" +msgstr "Neste Koordinat" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Previous Coordinate" -msgstr "Forrige skript" +msgstr "Forrige Koordinat" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." @@ -8700,9 +8675,8 @@ msgid "Occlusion" msgstr "Rediger Poly" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Navigation" -msgstr "Animasjonsnode" +msgstr "Navigasjon" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -8720,44 +8694,36 @@ msgid "Z Index" msgstr "Panorerings-Modus" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Region Mode" -msgstr "Roter Modus" +msgstr "Region Modus" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Collision Mode" -msgstr "Animasjonsnode" +msgstr "Kollisjon Modus" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Occlusion Mode" -msgstr "Rediger Poly" +msgstr "Okklusjon Modus" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Navigation Mode" -msgstr "Animasjonsnode" +msgstr "Navigasjon Modus" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Bitmask Mode" -msgstr "Roter Modus" +msgstr "Bitmaske Modus" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Priority Mode" -msgstr "Eksporter Prosjekt" +msgstr "Prioritet Modus" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Icon Mode" -msgstr "Panorerings-Modus" +msgstr "Ikon Modus" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Z Index Mode" -msgstr "Panorerings-Modus" +msgstr "Z Indeks Modus" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." @@ -9049,9 +9015,8 @@ msgid "Detect new changes" msgstr "Lag ny %s" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Changes" -msgstr "Forandre" +msgstr "Endringer" #: editor/plugins/version_control_editor_plugin.cpp msgid "Modified" @@ -10016,7 +9981,7 @@ msgstr "Ressurser" #: editor/project_export.cpp msgid "Export all resources in the project" -msgstr "Eksporter alle ressurser til prosjektet" +msgstr "Eksporter alle ressurser i prosjektet" #: editor/project_export.cpp msgid "Export selected scenes (and dependencies)" @@ -10024,7 +9989,7 @@ msgstr "Eksporter valgte scener (og avhengigheter)" #: editor/project_export.cpp msgid "Export selected resources (and dependencies)" -msgstr "Exporter valgte ressurs (og avhengigheter)" +msgstr "Exporter valgte ressurser (og avhengigheter)" #: editor/project_export.cpp msgid "Export Mode:" @@ -10048,7 +10013,7 @@ msgstr "" #: editor/project_export.cpp msgid "Features" -msgstr "" +msgstr "Egenskaper" #: editor/project_export.cpp msgid "Custom (comma-separated):" @@ -10846,9 +10811,8 @@ msgid "Select Method" msgstr "" #: editor/rename_dialog.cpp editor/scene_tree_dock.cpp -#, fuzzy msgid "Batch Rename" -msgstr "Endre navn" +msgstr "Endre Navn pÃ¥ Parti" #: editor/rename_dialog.cpp msgid "Replace:" @@ -11267,9 +11231,8 @@ msgid "Save Branch as Scene" msgstr "" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp -#, fuzzy msgid "Copy Node Path" -msgstr "Kopier Noder" +msgstr "Kopier Node-bane" #: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" @@ -12479,24 +12442,20 @@ msgid "Copy Nodes" msgstr "Kopier Noder" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Cut Nodes" -msgstr "Kutt Noder" +msgstr "Klipp ut Noder" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Make Function" -msgstr "Fjern Funksjon" +msgstr "Lag Funksjon" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Refresh Graph" -msgstr "Oppdater" +msgstr "Oppdater Graf" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Edit Member" -msgstr "Medlemmer" +msgstr "Rediger Medlem" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " diff --git a/editor/translations/nl.po b/editor/translations/nl.po index 52c63ffa85..2716664b7a 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -3726,6 +3726,11 @@ msgstr "" "handmatig." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Kan de hoofdmap voor bronnen niet verplaatsen of van naam veranderen." @@ -4129,6 +4134,10 @@ msgid "Reset to Defaults" msgstr "Laad standaard" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d Bestanden" diff --git a/editor/translations/or.po b/editor/translations/or.po index 19b87260d6..5e396315c2 100644 --- a/editor/translations/or.po +++ b/editor/translations/or.po @@ -3494,6 +3494,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3884,6 +3889,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "" diff --git a/editor/translations/pl.po b/editor/translations/pl.po index d55fee8b72..7da98bc87c 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -51,7 +51,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-10 22:14+0000\n" +"PO-Revision-Date: 2021-04-01 02:04+0000\n" "Last-Translator: Tomek <kobewi4e@gmail.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot/pl/>\n" @@ -61,7 +61,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 " "|| n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.5.2-dev\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -3702,6 +3702,13 @@ msgstr "" "zaimportować rÄ™cznie." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" +"Importowanie zostaÅ‚o wyłączone dla tego pliku, wiÄ™c nie może być otwarty do " +"edytowania." + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Nie można przenieść/zmienić nazwy korzenia zasobów." @@ -4104,6 +4111,10 @@ msgid "Reset to Defaults" msgstr "Resetuj do domyÅ›lnych" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "Zachowaj plik (brak importu)" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d plików" @@ -10446,7 +10457,7 @@ msgstr "Wtyczki" #: editor/project_settings_editor.cpp msgid "Import Defaults" -msgstr "Importuj domyÅ›lne" +msgstr "DomyÅ›lny import" #: editor/property_editor.cpp msgid "Preset..." diff --git a/editor/translations/pr.po b/editor/translations/pr.po index 09d967e01d..6f67b1c1be 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -3609,6 +3609,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -4018,6 +4023,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp #, fuzzy msgid "%d Files" msgstr "Edit yer Variable:" diff --git a/editor/translations/pt.po b/editor/translations/pt.po index dd745d7c56..6020f0557f 100644 --- a/editor/translations/pt.po +++ b/editor/translations/pt.po @@ -3687,6 +3687,11 @@ msgstr "" "manualmente." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Não consegui mover/renomear raiz dos recursos." @@ -4087,6 +4092,10 @@ msgid "Reset to Defaults" msgstr "Restaurar Predefinições" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d Ficheiros" diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index c2e8116938..45e2050732 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -112,12 +112,14 @@ # Lucas Castro <castroclucas@gmail.com>, 2021. # Ricardo Zamarrenho Carvalho Correa <ricardozcc17@gmail.com>, 2021. # Diego dos Reis Macedo <diego_dragon97@hotmail.com>, 2021. +# Lucas E. <lukas.ed45@gmail.com>, 2021. +# Gabriel Silveira <gabomfim99@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: 2016-05-30\n" -"PO-Revision-Date: 2021-03-10 22:14+0000\n" -"Last-Translator: Renato Rotenberg <renato.rotenberg@gmail.com>\n" +"PO-Revision-Date: 2021-04-05 14:28+0000\n" +"Last-Translator: Gabriel Silveira <gabomfim99@gmail.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_BR/>\n" "Language: pt_BR\n" @@ -125,7 +127,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.5.2-dev\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2635,23 +2637,24 @@ msgstr "" "falhou." #: editor/editor_node.cpp -#, fuzzy msgid "Unable to find script field for addon plugin at: '%s'." msgstr "" -"Não foi possÃvel encontrar o campo de script para o plugin em: 'res://addons/" -"%s'." +"Não foi possÃvel localizar a área do script para o complemento do plugin em: " +"'%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." -msgstr "Não foi possÃvel carregar o script complementar do caminho: '%s'." +msgstr "" +"Não foi possÃvel localizar a área do script para o complemento do plugin em: " +"'%s'." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "" -"Não foi possÃvel carregar o script complementar do caminho: '%s' Parece " -"haver um erro no código, por favor verifique a sintaxe." +"Não foi possÃvel localizar a área do script para o complemento do plugin em: " +"'%s'." #: editor/editor_node.cpp msgid "" @@ -3785,6 +3788,13 @@ msgstr "" "reimporte manualmente." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" +"A importação foi desativada para este arquivo, por isso não pode ser aberto " +"para edição." + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "ImpossÃvel mover/renomear raiz dos recursos." @@ -4173,19 +4183,20 @@ msgid "Saving..." msgstr "Salvando..." #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Select Importer" -msgstr "Modo de Seleção" +msgstr "Selecione o arquivo para importar" #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Importer:" -msgstr "Importar" +msgstr "Importar:" #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Reset to Defaults" -msgstr "Usar sRGB Padrão" +msgstr "Redefinir para os padrões" + +#: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "Manter Arquivo (Sem Importação)" #: editor/import_dock.cpp msgid "%d Files" @@ -5159,9 +5170,8 @@ msgid "Got:" msgstr "Obtido:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Failed SHA-256 hash check" -msgstr "Falha na verificação da hash sha256" +msgstr "Falha na verificação do hash SHA-256" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" @@ -5336,7 +5346,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" -msgstr "Bake Lightmaps" +msgstr "Faça mapas de luz" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" @@ -7446,7 +7456,7 @@ msgstr "Escala: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Translating: " -msgstr "Transladando: " +msgstr "Transladar: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -8892,7 +8902,7 @@ msgstr "Tipo de Entrada de Shader Visual Alterado" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "UniformRef Name Changed" -msgstr "UniformRef Name foi altearado" +msgstr "Ref. Uniforme Nome alterado" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" @@ -10500,7 +10510,7 @@ msgstr "Remapeamentos por Localidade:" #: editor/project_settings_editor.cpp msgid "Locale" -msgstr "Locale" +msgstr "Localizar" #: editor/project_settings_editor.cpp msgid "Locales Filter" @@ -10531,9 +10541,8 @@ msgid "Plugins" msgstr "Plugins" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Import Defaults" -msgstr "Carregar Padrão" +msgstr "Importar padrões" #: editor/property_editor.cpp msgid "Preset..." @@ -10545,11 +10554,11 @@ msgstr "Zero" #: editor/property_editor.cpp msgid "Easing In-Out" -msgstr "Easing In-Out" +msgstr "Facilitar Entrada-SaÃda" #: editor/property_editor.cpp msgid "Easing Out-In" -msgstr "Easing Out-In" +msgstr "Facilitar SaÃda-Entrada" #: editor/property_editor.cpp msgid "File..." @@ -11750,12 +11759,10 @@ msgid "Indirect lighting" msgstr "Iluminação indireta" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Post processing" msgstr "Pós-processamento" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Plotting lightmaps" msgstr "Traçando mapas de luz" @@ -12826,9 +12833,8 @@ msgid "Generating capture" msgstr "Gerando captura" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Saving lightmaps" -msgstr "Salvando mapas de luz" +msgstr "Salvando mapas de luz" #: scene/3d/baked_lightmap.cpp msgid "Done" diff --git a/editor/translations/ro.po b/editor/translations/ro.po index 33f5264d71..c1ee0a6492 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -14,12 +14,13 @@ # Teodor <teo.virghi@yahoo.ro>, 2020. # f0roots <f0rootss@gmail.com>, 2020. # Gigel2 <mihalacher02@gmail.com>, 2020. +# R3ktGamerRO <bluegamermc1@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-10-22 21:37+0000\n" -"Last-Translator: Gigel2 <mihalacher02@gmail.com>\n" +"PO-Revision-Date: 2021-03-20 04:18+0000\n" +"Last-Translator: R3ktGamerRO <bluegamermc1@gmail.com>\n" "Language-Team: Romanian <https://hosted.weblate.org/projects/godot-engine/" "godot/ro/>\n" "Language: ro\n" @@ -28,18 +29,16 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n==1 ? 0 : (n==0 || (n%100 > 0 && n%100 < " "20)) ? 1 : 2;\n" -"X-Generator: Weblate 4.3.1\n" +"X-Generator: Weblate 4.5.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp -#, fuzzy msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "Argument invalid pentru transformare(), folosiÈ›i constante TYPE_*." +msgstr "Argument invalid pentru convert(), folosiÈ›i constante TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp -#, fuzzy msgid "Expected a string of length 1 (a character)." -msgstr "Se aÈ™teaptă un È™ir de lungime 1 (un caracter)." +msgstr "Se aÈ™teaptă un text cu lungime de 1 (un caracter)." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp @@ -52,9 +51,8 @@ msgid "Invalid input %i (not passed) in expression" msgstr "Intrare invalida %i (nu a fost transmisă) in expresie" #: core/math/expression.cpp -#, fuzzy msgid "self can't be used because instance is null (not passed)" -msgstr "insuÈ™i nu poate fi folosit deoarece instanÈ›a este nulă(nu a trecut)" +msgstr "insuÈ™i nu poate fi folosit deoarece instanÈ›a este nulă (nu a trecut)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." @@ -314,7 +312,7 @@ msgstr "Linear" #: editor/animation_track_editor.cpp msgid "Cubic" -msgstr "Cubic" +msgstr "Cub" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" @@ -703,7 +701,7 @@ msgstr "Linia Numărul:" #: editor/code_editor.cpp msgid "%d replaced." -msgstr "%d ÃŽnlocuit" +msgstr "%d ÃŽnlocuit." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -1042,14 +1040,14 @@ msgid "Owners Of:" msgstr "Stăpâni La:" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." -msgstr "ȘtergeÈ›i fiÈ™ierele selectate din proiect? (AcÈ›iune ireversibilă)" +msgstr "" +"ȘtergeÈ›i fiÈ™ierele selectate din proiect? (AcÈ›iune ireversibilă)\n" +"PoÈ›i gasi fiÈ™ierele È™terse in coÈ™ul de gunoi dacă vrei să le restabileÈ™ti." #: editor/dependency_editor.cpp -#, fuzzy msgid "" "The files being removed are required by other resources in order for them to " "work.\n" @@ -1058,7 +1056,8 @@ msgid "" msgstr "" "FiÈ™ierele în proces de È™tergere sunt necesare pentru alte resurse ca ele să " "sa funcÈ›ioneze.\n" -"ȘtergeÈ›i oricum? (fără anulare)" +"ȘtergeÈ›i oricum? (fără anulare)\n" +"PoÈ›i găsi fiÈ™ierele È™terse in coÈ™ul de gunoi dacă vrei să le restabileÈ™ti." #: editor/dependency_editor.cpp msgid "Cannot remove:" @@ -2665,9 +2664,8 @@ msgid "Close Other Tabs" msgstr "ÃŽnchideÈ›i Celelalte File" #: editor/editor_node.cpp -#, fuzzy msgid "Close Tabs to the Right" -msgstr "ÃŽnchidere file la dreapta" +msgstr "ÃŽnchidere file de la dreapta" #: editor/editor_node.cpp msgid "Close All Tabs" @@ -3141,11 +3139,12 @@ msgid "Open & Run a Script" msgstr "Deschide È™i Execută un Script" #: editor/editor_node.cpp -#, fuzzy msgid "" "The following files are newer on disk.\n" "What action should be taken?" -msgstr "Următoarele file au eÈ™uat extragerea din pachet:" +msgstr "" +"Următoarele fiÈ™iere sunt mai noi pe disk.\n" +"Ce măsuri ar trebui luate?" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp @@ -3673,6 +3672,11 @@ msgstr "" "manual." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Nu se poate muta/redenumi rădăcina resurselor." @@ -4062,9 +4066,8 @@ msgid "Select Importer" msgstr "Selectare mod" #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Importer:" -msgstr "Importare" +msgstr "Importator:" #: editor/import_defaults_editor.cpp #, fuzzy @@ -4072,6 +4075,10 @@ msgid "Reset to Defaults" msgstr "ÃŽncărcaÈ›i Implicit" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d FiÈ™iere" @@ -5239,9 +5246,8 @@ msgid "Bake Lightmaps" msgstr "Procesează Lightmaps" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "Select lightmap bake file:" -msgstr "Selectare fiÈ™ier È™ablon" +msgstr "Selectare fiÈ™ier È™ablon pentru harta de lumină:" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -10534,7 +10540,7 @@ msgstr "RedenumeÈ™te" #: editor/rename_dialog.cpp #, fuzzy msgid "Replace:" -msgstr "ÃŽnlocuiÈ›i: " +msgstr "ÃŽnlocuiÈ›i:" #: editor/rename_dialog.cpp msgid "Prefix:" @@ -10648,9 +10654,8 @@ msgid "Reset" msgstr "ResetaÈ›i Zoom-area" #: editor/rename_dialog.cpp -#, fuzzy msgid "Regular Expression Error:" -msgstr "FolosiÈ›i expresii regulate" +msgstr "Eroare de expresie regulată:" #: editor/rename_dialog.cpp msgid "At character %s" @@ -12674,14 +12679,12 @@ msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing geometry (%d/%d)" -msgstr "Analiza geometriei..." +msgstr "Analiza geometriei (%d/%d)" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing environment" -msgstr "Analiza geometriei..." +msgstr "Pregătim mediul de lucru" #: scene/3d/baked_lightmap.cpp #, fuzzy @@ -12694,9 +12697,8 @@ msgid "Saving lightmaps" msgstr "Se Genereaza Lightmaps" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Done" -msgstr "Efectuat!" +msgstr "Efectuat" #: scene/3d/collision_object.cpp msgid "" @@ -12975,9 +12977,8 @@ msgid "Must use a valid extension." msgstr "Trebuie să utilizaÅ£i o extensie valida." #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "Activează aliniere" +msgstr "Activează minimapa in format grilă." #: scene/gui/popup.cpp msgid "" diff --git a/editor/translations/ru.po b/editor/translations/ru.po index 5a443fd1e3..193b47de8c 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -96,8 +96,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-16 10:40+0000\n" -"Last-Translator: Danil Alexeev <danil@alexeev.xyz>\n" +"PO-Revision-Date: 2021-04-05 14:28+0000\n" +"Last-Translator: narrnika <narr13niki@gmail.com>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" "Language: ru\n" @@ -106,7 +106,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.5.2-dev\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -3564,7 +3564,7 @@ msgstr "(Текущий)" #: editor/export_template_manager.cpp msgid "Retrieving mirrors, please wait..." -msgstr "Получение зеркал, пожалуйÑта, подождите..." +msgstr "Получение зеркал, пожалуйÑта, ждите..." #: editor/export_template_manager.cpp msgid "Remove template version '%s'?" @@ -3756,6 +3756,13 @@ msgstr "" "переимпортируйте вручную." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" +"Импорт был отключён Ð´Ð»Ñ Ñтого файла, поÑтому его Ð½ÐµÐ»ÑŒÐ·Ñ Ð¾Ñ‚ÐºÑ€Ñ‹Ñ‚ÑŒ Ð´Ð»Ñ " +"редактированиÑ." + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "ÐÐµÐ»ÑŒÐ·Ñ Ð¿ÐµÑ€ÐµÐ¼ÐµÑтить/переименовать корень." @@ -3919,7 +3926,7 @@ msgid "" "Please Wait..." msgstr "" "Сканирование файлов,\n" -"пожалуйÑта, подождите..." +"пожалуйÑта, ждите..." #: editor/filesystem_dock.cpp msgid "Move" @@ -4156,6 +4163,10 @@ msgid "Reset to Defaults" msgstr "СброÑить наÑтройки" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "Сохранить файл (без импорта)" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d файлов" diff --git a/editor/translations/si.po b/editor/translations/si.po index 0c3a01f0e4..67903c8677 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -3521,6 +3521,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3913,6 +3918,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "" diff --git a/editor/translations/sk.po b/editor/translations/sk.po index 68da1b1221..3bed9c2661 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -3655,6 +3655,11 @@ msgstr "" "Status:Import súboru zlihal. ProsÃm opravte súbor a manuálne reimportujte." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Nedá sa presunúť/premenovaÅ¥ \"resources root\"." @@ -4056,6 +4061,10 @@ msgid "Reset to Defaults" msgstr "NaÄÃtaÅ¥ predvolené" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d Súbory" diff --git a/editor/translations/sl.po b/editor/translations/sl.po index 69819f0a36..55c60530b7 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -3794,6 +3794,11 @@ msgstr "" "Stanje: Uvoz datoteke ni uspel. Popravi datoteko in ponovno roÄno uvozi." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Ni mogoÄe premakniti/preimenovati osnovne vire." @@ -4225,6 +4230,10 @@ msgid "Reset to Defaults" msgstr "Naložite Prevzeto" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp #, fuzzy msgid "%d Files" msgstr " Datoteke" diff --git a/editor/translations/sq.po b/editor/translations/sq.po index f53d0b630a..4ed115ecfb 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -3733,6 +3733,11 @@ msgstr "" "importoje manualisht." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Nuk mund të leviz/riemërtoj rrenjën e resurseve." @@ -4148,6 +4153,10 @@ msgid "Reset to Defaults" msgstr "Ngarko të Parazgjedhur" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp #, fuzzy msgid "%d Files" msgstr " Skedarët" diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index 4fe901f414..b8edfd5d95 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -3984,6 +3984,11 @@ msgstr "" "Ñами." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Ðе могу померити/преименовати корен реÑурÑа." @@ -4431,6 +4436,10 @@ msgid "Reset to Defaults" msgstr "Учитај уобичајено" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp #, fuzzy msgid "%d Files" msgstr " %d Датотеке" diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index 3d979c3fc6..8f79f445d8 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -3537,6 +3537,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3930,6 +3935,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "" diff --git a/editor/translations/sv.po b/editor/translations/sv.po index a7bc3d6288..125d4c733e 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -15,18 +15,19 @@ # Anonymous <noreply@weblate.org>, 2020. # Joakim Lundberg <joakim@joakimlundberg.com>, 2020. # Kristoffer Grundström <swedishsailfishosuser@tutanota.com>, 2020. -# Jonas Robertsson <jonas.robertsson@posteo.net>, 2020. +# Jonas Robertsson <jonas.robertsson@posteo.net>, 2020, 2021. # André Andersson <andre.eric.andersson@gmail.com>, 2020. # Andreas Westrell <andreas.westrell@gmail.com>, 2020. # Gustav Andersson <gustav.andersson96@outlook.com>, 2020. # Shaggy <anton_christoffersson@hotmail.com>, 2020. # Marcus Toftedahl <marcus.toftedahl@his.se>, 2020. +# Alex25820 <Alexander_sjogren@hotmail.se>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-11-04 02:39+0000\n" -"Last-Translator: Marcus Toftedahl <marcus.toftedahl@his.se>\n" +"PO-Revision-Date: 2021-03-24 23:44+0000\n" +"Last-Translator: Jonas Robertsson <jonas.robertsson@posteo.net>\n" "Language-Team: Swedish <https://hosted.weblate.org/projects/godot-engine/" "godot/sv/>\n" "Language: sv\n" @@ -34,7 +35,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.3.2-dev\n" +"X-Generator: Weblate 4.5.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -43,13 +44,13 @@ msgstr "Ogiltligt typargument till convert(), använd TYPE_* konstanter." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "Förväntas en string av längden 1 (en karaktär)." +msgstr "Förväntade en sträng av längden 1 (ett tecken)." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "Inte tillräckligt med bytes för avkodning byte, eller ogiltigt format." +msgstr "Inte nog med bytes för att avkoda, eller ogiltigt format." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" @@ -579,7 +580,7 @@ msgstr "Fördubbla val" #: editor/animation_track_editor.cpp msgid "Duplicate Transposed" -msgstr "Fördubbla Transponerade" +msgstr "Duplicera Transponerade" #: editor/animation_track_editor.cpp msgid "Delete Selection" @@ -599,7 +600,7 @@ msgstr "Optimera Animation" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation" -msgstr "Rensa Animation" +msgstr "Städa-upp Animation" #: editor/animation_track_editor.cpp msgid "Pick the node that will be animated:" @@ -844,6 +845,7 @@ msgstr "" "vilotid." #: editor/connections_dialog.cpp +#, fuzzy msgid "Oneshot" msgstr "Oneshot" @@ -1044,14 +1046,14 @@ msgid "Owners Of:" msgstr "Ägare av:" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." -msgstr "Ta bort valda filer frÃ¥n projektet? (Kan ej Ã¥terställas)" +msgstr "" +"Ta bort valda filer frÃ¥n projektet? (Kan ej Ã¥terställas)\n" +"Du kan hitta de borttagna filerna i systemets papperskorg." #: editor/dependency_editor.cpp -#, fuzzy msgid "" "The files being removed are required by other resources in order for them to " "work.\n" @@ -1059,7 +1061,8 @@ msgid "" "You can find the removed files in the system trash to restore them." msgstr "" "Filerna som tas bort krävs av andra resurser för att de ska fungera.\n" -"Ta bort dem ändÃ¥? (gÃ¥r inte Ã¥ngra)" +"Ta bort dem ändÃ¥? (gÃ¥r inte Ã¥ngra)\n" +"Du kan hitta de borttagna filerna i systemets papperskorg." #: editor/dependency_editor.cpp msgid "Cannot remove:" @@ -1070,9 +1073,8 @@ msgid "Error loading:" msgstr "Fel vid laddning:" #: editor/dependency_editor.cpp -#, fuzzy msgid "Load failed due to missing dependencies:" -msgstr "Scenen misslyckades att ladda pÃ¥ grund av att beroenden saknas:" +msgstr "Inladdning misslyckades pÃ¥ grund av att beroenden saknas:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" @@ -1239,7 +1241,7 @@ msgstr "Dekomprimerar TillgÃ¥ngar" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "The following files failed extraction from package:" -msgstr "Följande filer gick inte att packa upp frÃ¥n tillägget:" +msgstr "Följande filer misslyckades att packas upp frÃ¥n paketet:" #: editor/editor_asset_installer.cpp msgid "And %s more files." @@ -1256,7 +1258,7 @@ msgstr "Klart!" #: editor/editor_asset_installer.cpp msgid "Package Contents:" -msgstr "Packet InnehÃ¥ll:" +msgstr "Paketets InnehÃ¥ll:" #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" @@ -1280,7 +1282,7 @@ msgstr "Byt namn pÃ¥ Ljud-Buss" #: editor/editor_audio_buses.cpp msgid "Change Audio Bus Volume" -msgstr "Växla Ljud-Buss Volum" +msgstr "Växla Ljud-Buss Volym" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" @@ -1405,7 +1407,7 @@ msgstr "Lägg till Buss" #: editor/editor_audio_buses.cpp msgid "Add a new Audio Bus to this layout." -msgstr "Lägg till en ny Audio-Buss för detta layout" +msgstr "Lägg till en ny Audio-Buss för denna layout." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1446,21 +1448,16 @@ msgid "Valid characters:" msgstr "Giltiga tecken:" #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "Must not collide with an existing engine class name." -msgstr "" -"Ogiltigt namn. FÃ¥r inte vara samma som ett befintligt engine class-namn." +msgstr "FÃ¥r inte vara samma som ett befintligt engine class-namn." #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "Must not collide with an existing built-in type name." -msgstr "Ogiltigt namn. FÃ¥r inte vara samma som ett befintligt inbyggt typnamn." +msgstr "FÃ¥r inte vara samma som ett befintligt inbyggt typ-namn." #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "Must not collide with an existing global constant name." -msgstr "" -"Ogiltigt namn. FÃ¥r inte vara samma som ett befintligt global constant-namn." +msgstr "FÃ¥r inte vara samma som ett befintligt globalt konstant-namn." #: editor/editor_autoload_settings.cpp msgid "Keyword cannot be used as an autoload name." @@ -1532,7 +1529,6 @@ msgid "Updating Scene" msgstr "Uppdaterar Scen" #: editor/editor_data.cpp -#, fuzzy msgid "Storing local changes..." msgstr "Lagrar lokala ändringar..." @@ -1541,18 +1537,16 @@ msgid "Updating scene..." msgstr "Uppdaterar scen..." #: editor/editor_data.cpp editor/editor_properties.cpp -#, fuzzy msgid "[empty]" -msgstr "(tom)" +msgstr "[tom]" #: editor/editor_data.cpp msgid "[unsaved]" msgstr "[inte sparad]" #: editor/editor_dir_dialog.cpp -#, fuzzy msgid "Please select a base directory first." -msgstr "Vänligen välj en baskatalog först" +msgstr "Vänligen välj en baskatalog först." #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" @@ -1639,21 +1633,20 @@ msgstr "" "Etc 2' i Projektinställningarna." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'PVRTC' texture compression for the driver fallback " "to GLES2.\n" "Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" -"MÃ¥lplattformen kräver 'ETC' texturkomprimering för GLES2. Aktivera 'Import " -"Etc' i Projektinställningarna." +"MÃ¥lplattformen kräver 'ETC' texturkomprimering för GLES2.\n" +"Aktivera 'Import Etc' i Projektinställningarna." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom debug template not found." -msgstr "Mallfil hittades inte:" +msgstr "Mallfil hittades inte." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -1684,14 +1677,12 @@ msgid "Asset Library" msgstr "TillgÃ¥ngsbibliotek" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Scene Tree Editing" -msgstr "Scenträd (Noder):" +msgstr "Scenträd Redigering" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Node Dock" -msgstr "Node Namn:" +msgstr "Nod Docka" #: editor/editor_feature_profile.cpp #, fuzzy @@ -1741,22 +1732,20 @@ msgid "Enable Contextual Editor" msgstr "Aktivera kontextuell redigerare" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Enabled Properties:" -msgstr "Egenskaper" +msgstr "Egenskaper:" #: editor/editor_feature_profile.cpp msgid "Enabled Features:" msgstr "Aktivera funktioner:" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Enabled Classes:" -msgstr "Sök Klasser" +msgstr "Aktiverade Klasser:" #: editor/editor_feature_profile.cpp msgid "File '%s' format is invalid, import aborted." -msgstr "Fil '%s''s format är ogiltig, import avbruten" +msgstr "Fil '%s''s format är ogiltig, import avbruten." #: editor/editor_feature_profile.cpp msgid "" @@ -1767,9 +1756,8 @@ msgstr "" "avbruten." #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Error saving profile to path: '%s'." -msgstr "Fel vid laddning av mall '%s'" +msgstr "Fel vid laddning av mall '%s'." #: editor/editor_feature_profile.cpp msgid "Unset" @@ -1781,9 +1769,8 @@ msgid "Current Profile:" msgstr "Nuvarande Version:" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Make Current" -msgstr "Nuvarande:" +msgstr "Gör till Nuvarande" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -1836,7 +1823,7 @@ msgstr "Exportera Projekt" #: editor/editor_feature_profile.cpp msgid "Manage Editor Feature Profiles" -msgstr "" +msgstr "Hantera Redigerarens Funktions Profiler" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" @@ -1852,7 +1839,7 @@ msgstr "Välj Denna Mapp" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" -msgstr "Kopiera Sökvägen" +msgstr "Kopiera Sökväg" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp #, fuzzy @@ -1946,33 +1933,28 @@ msgid "Move Favorite Down" msgstr "Flytta Favorit Ner" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Go to previous folder." -msgstr "GÃ¥ till överordnad mapp" +msgstr "GÃ¥ till föregÃ¥ende mapp." #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Go to next folder." -msgstr "GÃ¥ till överordnad mapp" +msgstr "GÃ¥ till nästa mapp." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Go to parent folder." msgstr "GÃ¥ till överordnad mapp." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Refresh files." -msgstr "Sök Klasser" +msgstr "Uppdatera filer." #: editor/editor_file_dialog.cpp -#, fuzzy msgid "(Un)favorite current folder." -msgstr "Kunde inte skapa mapp." +msgstr "Ta bort nuvarande mapp frÃ¥n favoriter." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Toggle the visibility of hidden files." -msgstr "Växla Dolda Filer" +msgstr "Växla synligheten av dolda filer." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." @@ -1998,13 +1980,15 @@ msgstr "Fil:" #: editor/editor_file_system.cpp msgid "ScanSources" -msgstr "ScanSources" +msgstr "ScanKällor" #: editor/editor_file_system.cpp msgid "" "There are multiple importers for different types pointing to file %s, import " "aborted" msgstr "" +"Det finns flera importörer för olika typer som pekar pÃ¥ filen %s, import " +"avbruten" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" @@ -2028,9 +2012,8 @@ msgid "Inherited by:" msgstr "Ärvd av:" #: editor/editor_help.cpp -#, fuzzy msgid "Description" -msgstr "Beskrivning:" +msgstr "Beskrivning" #: editor/editor_help.cpp #, fuzzy @@ -2043,12 +2026,11 @@ msgstr "Egenskaper" #: editor/editor_help.cpp msgid "override:" -msgstr "" +msgstr "skriv över:" #: editor/editor_help.cpp -#, fuzzy msgid "default:" -msgstr "Standard" +msgstr "standard:" #: editor/editor_help.cpp msgid "Methods" @@ -2068,9 +2050,8 @@ msgid "Constants" msgstr "Konstanter" #: editor/editor_help.cpp -#, fuzzy msgid "Property Descriptions" -msgstr "Egenskapsbeskrivning:" +msgstr "Egenskapsbeskrivningar" #: editor/editor_help.cpp #, fuzzy @@ -2086,9 +2067,8 @@ msgstr "" "oss genom att [color=$color][url=$url]bidra med en[/url][/color]!" #: editor/editor_help.cpp -#, fuzzy msgid "Method Descriptions" -msgstr "Metodbeskrivning:" +msgstr "Metodbeskrivningar" #: editor/editor_help.cpp msgid "" @@ -2183,15 +2163,15 @@ msgstr "Egenskaper" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" -msgstr "" +msgstr "Egenskap:" #: editor/editor_inspector.cpp msgid "Set" -msgstr "" +msgstr "Sätt" #: editor/editor_inspector.cpp msgid "Set Multiple:" -msgstr "" +msgstr "Sätt Flera:" #: editor/editor_log.cpp msgid "Output:" @@ -2213,9 +2193,8 @@ msgid "Clear" msgstr "Rensa" #: editor/editor_log.cpp -#, fuzzy msgid "Clear Output" -msgstr "Output:" +msgstr "Rensa Utdata" #: editor/editor_network_profiler.cpp editor/editor_node.cpp #: editor/editor_profiler.cpp @@ -2225,11 +2204,11 @@ msgstr "Stanna" #: editor/editor_network_profiler.cpp editor/editor_profiler.cpp #: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp msgid "Start" -msgstr "" +msgstr "Starta" #: editor/editor_network_profiler.cpp msgid "%s/s" -msgstr "" +msgstr "%s/s" #: editor/editor_network_profiler.cpp #, fuzzy @@ -2238,7 +2217,7 @@ msgstr "Ladda ner" #: editor/editor_network_profiler.cpp msgid "Up" -msgstr "" +msgstr "Upp" #: editor/editor_network_profiler.cpp editor/editor_node.cpp msgid "Node" @@ -2246,27 +2225,27 @@ msgstr "Nod" #: editor/editor_network_profiler.cpp msgid "Incoming RPC" -msgstr "" +msgstr "Inkommande RPC" #: editor/editor_network_profiler.cpp msgid "Incoming RSET" -msgstr "" +msgstr "Inkommande RSET" #: editor/editor_network_profiler.cpp msgid "Outgoing RPC" -msgstr "" +msgstr "UtgÃ¥ende RPC" #: editor/editor_network_profiler.cpp msgid "Outgoing RSET" -msgstr "" +msgstr "UtgÃ¥ende RSET" #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" -msgstr "" +msgstr "Nytt Fönster" #: editor/editor_node.cpp msgid "Imported resources can't be saved." -msgstr "" +msgstr "Importerade resurser kan inte sparas." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp @@ -2282,6 +2261,8 @@ msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" +"Resursen kan inte sparas för att den inte hör inte till den redigerade " +"scenen. Gör den unik först." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." @@ -2301,7 +2282,7 @@ msgstr "Fel vid sparande." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Can't open '%s'. The file could have been moved or deleted." -msgstr "" +msgstr "Kan inte öppna '%s'. Filen kan ha flyttats eller tagits bort." #: editor/editor_node.cpp msgid "Error while parsing '%s'." @@ -2340,6 +2321,8 @@ msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" +"Scenen kan inte sparas för att det finns en cyklisk instansnings inkusion.\n" +"Försök lösa det och pröva sedan att spara igen." #: editor/editor_node.cpp #, fuzzy @@ -2352,7 +2335,7 @@ msgstr "" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" -msgstr "" +msgstr "Kan inte skriva över en scen som fortfarande är öppen!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" @@ -2375,6 +2358,8 @@ msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" +"Ett fel uppstod medans editor layouten sparades.\n" +"Se till att editorns användardata sökväg är skriv tillgänglig." #: editor/editor_node.cpp msgid "" @@ -2382,6 +2367,9 @@ msgid "" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" +"Standard editor layouten överskriven.\n" +"För att Ã¥terställa Standard layouten till sina bas inställningar, använd " +"Radera Layout valet och radera Standard Layouten." #: editor/editor_node.cpp msgid "Layout name not found!" @@ -2389,7 +2377,7 @@ msgstr "Layoutnamn hittades inte!" #: editor/editor_node.cpp msgid "Restored the Default layout to its base settings." -msgstr "" +msgstr "Ã…terställde Standard layouten till sina bas inställningar." #: editor/editor_node.cpp msgid "" @@ -2448,7 +2436,7 @@ msgstr "Det finns ingen definierad scen att köra." #: editor/editor_node.cpp msgid "Save scene before running..." -msgstr "" +msgstr "Spara scenen innan du kör..." #: editor/editor_node.cpp msgid "Could not start subprocess!" @@ -2492,7 +2480,7 @@ msgstr "Misslyckades att ladda resurs." #: editor/editor_node.cpp msgid "A root node is required to save the scene." -msgstr "" +msgstr "En root nod krävs för att spara scenen." #: editor/editor_node.cpp msgid "Save Scene As..." @@ -2536,6 +2524,8 @@ msgid "" "The current scene has unsaved changes.\n" "Reload the saved scene anyway? This action cannot be undone." msgstr "" +"Den aktiva scenen har osparade ändringar.\n" +"Vill du ladda om den ändÃ¥? Detta kan inte Ã¥ngras." #: editor/editor_node.cpp #, fuzzy @@ -2721,7 +2711,7 @@ msgstr "Stänga Övriga Flikar" #: editor/editor_node.cpp msgid "Close Tabs to the Right" -msgstr "" +msgstr "Stäng flikar till höger" #: editor/editor_node.cpp #, fuzzy @@ -2746,7 +2736,7 @@ msgstr "%d fler filer" #: editor/editor_node.cpp msgid "Dock Position" -msgstr "" +msgstr "Dockposition" #: editor/editor_node.cpp msgid "Distraction Free Mode" @@ -2836,7 +2826,7 @@ msgstr "Ã…ngra" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" -msgstr "Ã…ngra" +msgstr "Ã…terställ" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." @@ -2848,45 +2838,40 @@ msgid "Project" msgstr "Projekt" #: editor/editor_node.cpp -#, fuzzy msgid "Project Settings..." -msgstr "Projektinställningar" +msgstr "Projektinställningar..." #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Version Control" -msgstr "Version:" +msgstr "Versionshantering" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Set Up Version Control" -msgstr "" +msgstr "Ställ In Versionshantering" #: editor/editor_node.cpp msgid "Shut Down Version Control" -msgstr "" +msgstr "Stäng Ner Versionshantering" #: editor/editor_node.cpp -#, fuzzy msgid "Export..." -msgstr "Exportera" +msgstr "Exportera..." #: editor/editor_node.cpp msgid "Install Android Build Template..." msgstr "" #: editor/editor_node.cpp -#, fuzzy msgid "Open Project Data Folder" -msgstr "Öppna Projekthanteraren?" +msgstr "Öppna Projekthanteraren" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" msgstr "Verktyg" #: editor/editor_node.cpp -#, fuzzy msgid "Orphan Resource Explorer..." -msgstr "Föräldralös Resursutforskare" +msgstr "Föräldralös Resursutforskare..." #: editor/editor_node.cpp msgid "Quit to Project List" @@ -2895,7 +2880,7 @@ msgstr "Avsluta till Projektlistan" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/project_export.cpp msgid "Debug" -msgstr "Debugga" +msgstr "Felsök" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" @@ -2927,7 +2912,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Visible Collision Shapes" -msgstr "" +msgstr "Synliga Kollisionsformer" #: editor/editor_node.cpp msgid "" @@ -2976,9 +2961,8 @@ msgid "Editor" msgstr "" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "ÖvergÃ¥ngar" +msgstr "Redigerarinställningar..." #: editor/editor_node.cpp msgid "Editor Layout" @@ -2994,7 +2978,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Toggle Fullscreen" -msgstr "Fullskärm" +msgstr "Växla Fullskärm" #: editor/editor_node.cpp #, fuzzy @@ -3018,9 +3002,8 @@ msgid "Manage Editor Features..." msgstr "" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Export Templates..." -msgstr "Mallar" +msgstr "Hantera exportmallar..." #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" @@ -3186,11 +3169,12 @@ msgid "Open & Run a Script" msgstr "Öppna & Kör ett Skript" #: editor/editor_node.cpp -#, fuzzy msgid "" "The following files are newer on disk.\n" "What action should be taken?" -msgstr "Följande filer gick inte att packa upp frÃ¥n tillägget:" +msgstr "" +"Följande filer är nyare pÃ¥ disken.\n" +"Vilka Ã¥tgärder ska vidtas?" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp @@ -3243,9 +3227,8 @@ msgid "Warning!" msgstr "Varning!" #: editor/editor_path.cpp -#, fuzzy msgid "No sub-resources found." -msgstr "Resurser" +msgstr "Inga underresurser hittades." #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" @@ -3257,9 +3240,8 @@ msgid "Thumbnail..." msgstr "Miniatyr..." #: editor/editor_plugin_settings.cpp -#, fuzzy msgid "Main Script:" -msgstr "Öppna Skript" +msgstr "Huvud Skript:" #: editor/editor_plugin_settings.cpp #, fuzzy @@ -3288,9 +3270,8 @@ msgid "Status:" msgstr "Status:" #: editor/editor_plugin_settings.cpp -#, fuzzy msgid "Edit:" -msgstr "Redigera" +msgstr "Redigera:" #: editor/editor_profiler.cpp msgid "Measure:" @@ -3325,18 +3306,16 @@ msgid "Frame #:" msgstr "" #: editor/editor_profiler.cpp -#, fuzzy msgid "Time" -msgstr "Tid:" +msgstr "Tid" #: editor/editor_profiler.cpp msgid "Calls" msgstr "" #: editor/editor_properties.cpp -#, fuzzy msgid "Edit Text:" -msgstr "Redigera tema..." +msgstr "Redigera Text:" #: editor/editor_properties.cpp editor/script_create_dialog.cpp msgid "On" @@ -3355,9 +3334,8 @@ msgid "[Empty]" msgstr "" #: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp -#, fuzzy msgid "Assign..." -msgstr "Tilldela" +msgstr "Tilldela..." #: editor/editor_properties.cpp #, fuzzy @@ -3556,9 +3534,8 @@ msgid "No version.txt found inside templates." msgstr "" #: editor/export_template_manager.cpp -#, fuzzy msgid "Error creating path for templates:" -msgstr "Fel vid laddning av mall '%s'" +msgstr "Fel vid skapande av sökväg för mallar:" #: editor/export_template_manager.cpp msgid "Extracting Export Templates" @@ -3722,15 +3699,19 @@ msgid "Select mirror from list: (Shift+Click: Open in Browser)" msgstr "" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Favorites" -msgstr "Favoriter:" +msgstr "Favoriter" #: editor/filesystem_dock.cpp msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3788,9 +3769,8 @@ msgid "Renaming folder:" msgstr "Byter namn pÃ¥ mappen:" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Duplicating file:" -msgstr "Duplicera" +msgstr "Duplicerar fil:" #: editor/filesystem_dock.cpp #, fuzzy @@ -3798,9 +3778,8 @@ msgid "Duplicating folder:" msgstr "Byter namn pÃ¥ mappen:" #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Inherited Scene" -msgstr "Ny Ärvd Scen..." +msgstr "Ny Ärvd Scen" #: editor/filesystem_dock.cpp #, fuzzy @@ -3817,9 +3796,8 @@ msgid "Instance" msgstr "Instans" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Add to Favorites" -msgstr "Favoriter:" +msgstr "Lägg till i Favoriter" #: editor/filesystem_dock.cpp #, fuzzy @@ -3841,14 +3819,12 @@ msgid "Move To..." msgstr "Flytta Till..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." -msgstr "Ny Scen" +msgstr "Ny Scen..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New Script..." -msgstr "Nytt Skript" +msgstr "Nytt Skript..." #: editor/filesystem_dock.cpp #, fuzzy @@ -3868,9 +3844,8 @@ msgid "Collapse All" msgstr "Stäng Alla" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Duplicate..." -msgstr "Duplicera" +msgstr "Duplicera..." #: editor/filesystem_dock.cpp #, fuzzy @@ -3942,19 +3917,16 @@ msgid "Find in Files" msgstr "%d fler filer" #: editor/find_in_files.cpp -#, fuzzy msgid "Find:" -msgstr "Hitta" +msgstr "Hitta:" #: editor/find_in_files.cpp -#, fuzzy msgid "Folder:" -msgstr "Skapa Mapp" +msgstr "Mapp:" #: editor/find_in_files.cpp -#, fuzzy msgid "Filters:" -msgstr "Filtrera noder" +msgstr "Filter:" #: editor/find_in_files.cpp msgid "" @@ -3979,11 +3951,11 @@ msgstr "Avbryt" #: editor/find_in_files.cpp msgid "Find: " -msgstr "Hitta:" +msgstr "Hitta: " #: editor/find_in_files.cpp msgid "Replace: " -msgstr "Ersätt:" +msgstr "Ersätt: " #: editor/find_in_files.cpp #, fuzzy @@ -4158,9 +4130,8 @@ msgid "Select Importer" msgstr "Välj Node" #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Importer:" -msgstr "Importera" +msgstr "Importör:" #: editor/import_defaults_editor.cpp #, fuzzy @@ -4168,6 +4139,10 @@ msgid "Reset to Defaults" msgstr "Ladda Standard" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d Filer" @@ -4258,9 +4233,8 @@ msgid "Load an existing resource from disk and edit it." msgstr "" #: editor/inspector_dock.cpp -#, fuzzy msgid "Save the currently edited resource." -msgstr "Spara den nuvarande animationen" +msgstr "Spara den nuvarande redigerade resursen." #: editor/inspector_dock.cpp msgid "Go to the previous edited object in history." @@ -4315,14 +4289,12 @@ msgid "Subfolder:" msgstr "" #: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp -#, fuzzy msgid "Language:" -msgstr "SprÃ¥k" +msgstr "SprÃ¥k:" #: editor/plugin_config_dialog.cpp -#, fuzzy msgid "Script Name:" -msgstr "Skript giltigt" +msgstr "Skript Namn:" #: editor/plugin_config_dialog.cpp msgid "Activate now?" @@ -4337,9 +4309,8 @@ msgstr "Skapa Prenumeration" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Create points." -msgstr "Radera punkter" +msgstr "Skapa punkter." #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "" @@ -4350,9 +4321,8 @@ msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Erase points." -msgstr "Radera punkter" +msgstr "Radera punkter." #: editor/plugins/abstract_polygon_2d_editor.cpp #, fuzzy @@ -4385,9 +4355,8 @@ msgstr "Lägg till Animation" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Load..." -msgstr "Ladda" +msgstr "Ladda..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4550,9 +4519,8 @@ msgid "Add Node to BlendTree" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Node Moved" -msgstr "Node Namn:" +msgstr "Nod Flyttad" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." @@ -4587,9 +4555,8 @@ msgid "Delete Node(s)" msgstr "Ta bort Nod(er)" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Toggle Filter On/Off" -msgstr "Växla distraktionsfritt läge." +msgstr "Växla Filter PÃ¥/Av" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy @@ -4617,9 +4584,8 @@ msgid "Anim Clips" msgstr "Animklipp:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Audio Clips" -msgstr "Ljudklipp:" +msgstr "Ljudklipp" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Functions" @@ -4627,21 +4593,18 @@ msgstr "Funktioner" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Node Renamed" -msgstr "Node Namn:" +msgstr "Nod har bytt Namn" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Add Node..." -msgstr "Lägg Till Node" +msgstr "Lägg Till Node..." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp -#, fuzzy msgid "Edit Filtered Tracks:" -msgstr "Redigera Filter" +msgstr "Redigera Filtrerade SpÃ¥r:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy @@ -4762,9 +4725,8 @@ msgid "Animation" msgstr "Animation" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Edit Transitions..." -msgstr "ÖvergÃ¥ngar" +msgstr "Ändra ÖvergÃ¥ngar..." #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy @@ -4932,14 +4894,12 @@ msgid "" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Create new nodes." -msgstr "Skapa Ny" +msgstr "Skapa nya noder." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Connect nodes." -msgstr "Anslut Noder" +msgstr "Anslut noder." #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy @@ -4956,12 +4916,11 @@ msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Transition: " -msgstr "ÖvergÃ¥ng:" +msgstr "ÖvergÃ¥ng: " #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Play Mode:" -msgstr "Raw-Läge" +msgstr "Spel Läge:" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -5549,9 +5508,8 @@ msgid "Full Rect" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Keep Ratio" -msgstr "Skalnings förhÃ¥llande:" +msgstr "BehÃ¥ll FörhÃ¥llande" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" @@ -5865,9 +5823,8 @@ msgid "Scale mask for inserting keys." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Insert keys (based on mask)." -msgstr "Anim Infoga Nyckel" +msgstr "Infoga nycklar (baserat pÃ¥ mask)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -6314,16 +6271,16 @@ msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "" "Update from existing scene?:\n" "%s" -msgstr "Uppdatera frÃ¥n scen" +msgstr "" +"Uppdatera frÃ¥n existerande scen?:\n" +"%s" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "Mesh Library" -msgstr "MeshLibrary..." +msgstr "MeshLibrary" #: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp @@ -6930,21 +6887,16 @@ msgid "Clear Recent Files" msgstr "" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Close and save changes?" -msgstr "" -"Stäng och spara ändringar?\n" -"\"" +msgstr "Stäng och spara ändringar?" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error writing TextFile:" -msgstr "Fel vid sparande av TileSet!" +msgstr "Fel vid sparande av TextFil:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Could not load file at:" -msgstr "Fel - Kunde inte skapa Skript i filsystemet." +msgstr "Kunde inte ladda filen vid:" #: editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -6967,9 +6919,8 @@ msgid "Error importing theme." msgstr "Fel vid sparande av scenen." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error Importing" -msgstr "Fel vid laddning:" +msgstr "Fel vid Importering" #: editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -7077,9 +7028,8 @@ msgid "File" msgstr "Fil" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Open..." -msgstr "Öppen" +msgstr "Öppna..." #: editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -7114,9 +7064,8 @@ msgid "Theme" msgstr "Tema" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Import Theme..." -msgstr "Importera Tema" +msgstr "Importera Tema..." #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" @@ -7172,9 +7121,8 @@ msgid "Debug with External Editor" msgstr "" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Open Godot online documentation." -msgstr "Öppna Senaste" +msgstr "Öppna Godot online dokumentation." #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." @@ -7218,33 +7166,30 @@ msgid "Connections to method:" msgstr "Anslut Till Node:" #: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp -#, fuzzy msgid "Source" -msgstr "Källa:" +msgstr "Källa" #: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "" "Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." -msgstr "Anslut '%s' till '%s'" +msgstr "" +"Saknar ansluten metod '%s' för signalen '%s' frÃ¥n noden '%s' till noden '%s'." #: editor/plugins/script_text_editor.cpp msgid "[Ignore]" msgstr "" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Line" -msgstr "Rad:" +msgstr "Rad" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function" -msgstr "Funktion:" +msgstr "GÃ¥ till Funktion" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." @@ -7397,14 +7342,12 @@ msgid "Remove All Bookmarks" msgstr "Ta bort Alla" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function..." -msgstr "Ta bort Funktion" +msgstr "GÃ¥ till Funktion..." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Line..." -msgstr "GÃ¥ till Rad" +msgstr "GÃ¥ till Rad..." #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -7862,9 +7805,8 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Settings..." -msgstr "Inställningar" +msgstr "Inställningar..." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" @@ -8034,9 +7976,8 @@ msgid "Update Preview" msgstr "Förhandsgranska" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Settings:" -msgstr "Inställningar" +msgstr "Inställningar:" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy @@ -8052,9 +7993,8 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Unable to load images" -msgstr "Misslyckades att ladda resurs." +msgstr "Det gick inte att läsa in bilder" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" @@ -8086,9 +8026,8 @@ msgid "Move Frame" msgstr "Flytta Nod(er)" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Animations:" -msgstr "Animationer" +msgstr "Animationer:" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy @@ -8109,9 +8048,8 @@ msgid "Animation Frames:" msgstr "Nytt Animationsnamn:" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Add a Texture from File" -msgstr "Flytta nuvarande spÃ¥r upp." +msgstr "Lägg till en Textur frÃ¥n en Fil" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frames from a Sprite Sheet" @@ -8222,9 +8160,8 @@ msgid "Remove All" msgstr "Ta bort Alla" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Edit Theme" -msgstr "Redigera tema..." +msgstr "Redigera Tema" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme editing menu." @@ -8371,9 +8308,8 @@ msgid "Erase Selection" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Fix Invalid Tiles" -msgstr "Ogiltigt namn." +msgstr "Fixa Ogiltiga Tiles" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp @@ -8595,19 +8531,16 @@ msgid "Copy bitmask." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Paste bitmask." -msgstr "Klistra in Animation" +msgstr "Klistra in bitmask." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Erase bitmask." -msgstr "Radera punkter" +msgstr "Radera bitmask." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create a new rectangle." -msgstr "Skapa Ny" +msgstr "Skapa en ny rektangel." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -8615,9 +8548,8 @@ msgid "New Rectangle" msgstr "Ny Scen" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create a new polygon." -msgstr "Skapa Prenumeration" +msgstr "Skapa en ny polygon." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -8684,25 +8616,28 @@ msgid "Delete selected Rect." msgstr "Ta bort valda filer?" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "Select current edited sub-tile.\n" "Click on another Tile to edit it." -msgstr "Skapa Mapp" +msgstr "" +"Markera nuvarande redigerad sub-tile.\n" +"Klicka pÃ¥ en annan Tile för att redigera den." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Delete polygon." -msgstr "Radera punkter" +msgstr "Radera polygon." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "LMB: Set bit on.\n" "RMB: Set bit off.\n" "Shift+LMB: Set wildcard bit.\n" "Click on another Tile to edit it." -msgstr "Skapa Mapp" +msgstr "" +"LMB: Aktivera bit.\n" +"RMB: Avaktivera bit.\n" +"Shift+LMB: Aktivera vildkorts bit.\n" +"Klicka pÃ¥ en annan Tile för att redigera den." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -8718,11 +8653,12 @@ msgid "" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "Select sub-tile to change its z index.\n" "Click on another Tile to edit it." -msgstr "Skapa Mapp" +msgstr "" +"Välj sub-tile för att ändra dess z-index.\n" +"Klicka pÃ¥ en annan Tile för att redigera den." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Region" @@ -8829,9 +8765,8 @@ msgid "This property can't be changed." msgstr "Ã…tgärden kan inte göras utan en scen." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "TileSet" -msgstr "TileSet..." +msgstr "TileSet" #: editor/plugins/version_control_editor_plugin.cpp msgid "No VCS addons are available." @@ -8932,14 +8867,12 @@ msgid "(GLES3 only)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Add Output" -msgstr "Output:" +msgstr "Lägg till Utdata" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar" -msgstr "Skala:" +msgstr "Skalär" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector" @@ -8954,9 +8887,8 @@ msgid "Sampler" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Add input port" -msgstr "Favoriter:" +msgstr "Lägg till inmatningsport" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add output port" @@ -8972,9 +8904,8 @@ msgid "Change output port type" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Change input port name" -msgstr "Ändra Animationsnamn:" +msgstr "Ändra inmatningsport namn" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change output port name" @@ -8991,9 +8922,8 @@ msgid "Remove output port" msgstr "Ta Bort Mall" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Set expression" -msgstr "Nuvarande Version:" +msgstr "Ställ in uttryck" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Resize VisualShader node" @@ -9012,9 +8942,8 @@ msgid "Add Node to Visual Shader" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Node(s) Moved" -msgstr "Node Namn:" +msgstr "Nod(er) Flyttade" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -9054,9 +8983,8 @@ msgid "Light" msgstr "Höger" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Show resulted shader code." -msgstr "Skapa Node" +msgstr "Visa den resulterande skuggningskoden." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -9064,18 +8992,16 @@ msgid "Create Shader Node" msgstr "Skapa Node" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Color function." -msgstr "Funktion:" +msgstr "Färg funktion." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Grayscale function." -msgstr "Skapa Funktion" +msgstr "GrÃ¥skala funktion." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts HSV vector to RGB equivalent." @@ -9086,9 +9012,8 @@ msgid "Converts RGB vector to HSV equivalent." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Sepia function." -msgstr "Byt namn pÃ¥ funktion" +msgstr "Sepia funktion." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Burn operator." @@ -9127,14 +9052,12 @@ msgid "SoftLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Color constant." -msgstr "Konstant" +msgstr "Färg konstant." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Color uniform." -msgstr "Transformera" +msgstr "Färg enhetlig." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the %s comparison between two parameters." @@ -9243,9 +9166,8 @@ msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar function." -msgstr "Skala urval" +msgstr "Skalär funktion." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar operator." @@ -9478,9 +9400,8 @@ msgid "Scalar constant." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar uniform." -msgstr "Transformera" +msgstr "Skalär uniform." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the cubic texture lookup." @@ -9503,9 +9424,8 @@ msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Transform function." -msgstr "Transformera" +msgstr "Transformera funktion." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9547,19 +9467,16 @@ msgid "Multiplies vector by transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Transform constant." -msgstr "Transformera" +msgstr "Transformera konstant." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Transform uniform." -msgstr "Transformera" +msgstr "Transformera uniform." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector function." -msgstr "Ta bort Funktion" +msgstr "Vektor funktion." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector operator." @@ -9800,9 +9717,8 @@ msgid "Exporting All" msgstr "Exportera" #: editor/project_export.cpp -#, fuzzy msgid "The given export path doesn't exist:" -msgstr "Sökvägen finns inte." +msgstr "Den angivna export vägen finns inte:" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" @@ -9881,9 +9797,8 @@ msgid "Script" msgstr "Nytt Skript" #: editor/project_export.cpp -#, fuzzy msgid "Script Export Mode:" -msgstr "Exportera Projekt" +msgstr "Skript Exporterings Läge:" #: editor/project_export.cpp msgid "Text" @@ -9980,9 +9895,8 @@ msgid "Imported Project" msgstr "" #: editor/project_manager.cpp -#, fuzzy msgid "Invalid Project Name." -msgstr "Projektnamn:" +msgstr "Ogiltigt projektnamn." #: editor/project_manager.cpp #, fuzzy @@ -10115,9 +10029,8 @@ msgid "Error: Project is missing on the filesystem." msgstr "" #: editor/project_manager.cpp -#, fuzzy msgid "Can't open project at '%s'." -msgstr "Kan inte öppna projekt" +msgstr "Kan inte öppna projekt vid '%s'." #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" @@ -10299,9 +10212,8 @@ msgid "Rename Input Action Event" msgstr "" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Change Action deadzone" -msgstr "Ändra Animationsnamn:" +msgstr "Ändra Ã…tgärdens Dödzon" #: editor/project_settings_editor.cpp msgid "Add Input Action Event" @@ -10670,9 +10582,8 @@ msgid "Suffix:" msgstr "" #: editor/rename_dialog.cpp -#, fuzzy msgid "Use Regular Expressions" -msgstr "Nuvarande Version:" +msgstr "Använd Vanliga Uttryck" #: editor/rename_dialog.cpp #, fuzzy @@ -10684,18 +10595,16 @@ msgid "Substitute" msgstr "" #: editor/rename_dialog.cpp -#, fuzzy msgid "Node name" -msgstr "Node Namn:" +msgstr "Nod namn" #: editor/rename_dialog.cpp msgid "Node's parent name, if available" msgstr "" #: editor/rename_dialog.cpp -#, fuzzy msgid "Node type" -msgstr "Node Namn:" +msgstr "Nod typ" #: editor/rename_dialog.cpp #, fuzzy @@ -10726,9 +10635,8 @@ msgid "Initial value for the counter" msgstr "" #: editor/rename_dialog.cpp -#, fuzzy msgid "Step" -msgstr "Steg (s):" +msgstr "Steg" #: editor/rename_dialog.cpp msgid "Amount by which counter is incremented for each node" @@ -10785,9 +10693,8 @@ msgid "Regular Expression Error:" msgstr "Nuvarande Version:" #: editor/rename_dialog.cpp -#, fuzzy msgid "At character %s" -msgstr "Giltiga tecken:" +msgstr "Vid tecken %s" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" @@ -10898,14 +10805,12 @@ msgid "Make node as Root" msgstr "Gör nod som Rot" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes and any children?" -msgstr "Ta bort Nod(er)" +msgstr "Ta bort %d noder och alla barn?" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes?" -msgstr "Ta bort Nod(er)" +msgstr "Ta bort %d noder?" #: editor/scene_tree_dock.cpp msgid "Delete the root node \"%s\"?" @@ -10916,9 +10821,8 @@ msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete node \"%s\"?" -msgstr "Ta bort Nod(er)" +msgstr "Ta bort nod \"%s\"?" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10955,9 +10859,8 @@ msgid "New Scene Root" msgstr "Ny Scenrot" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Create Root Node:" -msgstr "Skapa Node" +msgstr "Skapa Rot Nod:" #: editor/scene_tree_dock.cpp #, fuzzy @@ -11049,7 +10952,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Add Child Node" -msgstr "Lägg till Barn-Node" +msgstr "Lägg till Barn-Nod" #: editor/scene_tree_dock.cpp #, fuzzy @@ -11079,16 +10982,15 @@ msgstr "" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Copy Node Path" -msgstr "Kopiera Node-Sökväg" +msgstr "Kopiera Nod-Sökväg" #: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Add/Create a New Node." -msgstr "Lägga till/Skapa en Ny Node" +msgstr "Lägg till/Skapa en Ny Node." #: editor/scene_tree_dock.cpp msgid "" @@ -11161,9 +11063,8 @@ msgid "" msgstr "" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Open Script:" -msgstr "Öppna Skript" +msgstr "Öppna Skript:" #: editor/scene_tree_editor.cpp msgid "" @@ -11172,13 +11073,12 @@ msgid "" msgstr "" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Children are not selectable.\n" "Click to make selectable." msgstr "" "Barn är inte valbara.\n" -"Klicka för att göra valbara" +"Klicka för att göra valbara." #: editor/scene_tree_editor.cpp msgid "Toggle Visibility" @@ -11211,14 +11111,12 @@ msgid "Select a Node" msgstr "Välj en Node" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Path is empty." -msgstr "Sökvägen är tom" +msgstr "Sökvägen är tom." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Filename is empty." -msgstr "Sökvägen är tom" +msgstr "Filnamn är tom." #: editor/script_create_dialog.cpp msgid "Path is not local." @@ -11230,9 +11128,8 @@ msgid "Invalid base path." msgstr "Ogiltig Sökväg." #: editor/script_create_dialog.cpp -#, fuzzy msgid "A directory with the same name exists." -msgstr "Katalog med samma namn finns redan" +msgstr "Katalog med samma namn finns redan." #: editor/script_create_dialog.cpp msgid "File does not exist." @@ -11296,14 +11193,12 @@ msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Script path/name is valid." -msgstr "Skript giltigt" +msgstr "Skript väg/namn är ogiltigt." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Allowed: a-z, A-Z, 0-9, _ and ." -msgstr "TillÃ¥tna: a-z, a-Z, 0-9 och _" +msgstr "TillÃ¥tna: a-z, A-Z, 0-9, _ och ." #: editor/script_create_dialog.cpp #, fuzzy @@ -11311,14 +11206,12 @@ msgid "Built-in script (into scene file)." msgstr "Ã…tgärder med scenfiler." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Will create a new script file." -msgstr "Skapa ny Skript-fil" +msgstr "Kommer att skapa ny skript-fil." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Will load an existing script file." -msgstr "Ladda in befintlig Skript-fil" +msgstr "Kommer att ladda en befintlig Skript-fil." #: editor/script_create_dialog.cpp msgid "Script file already exists." @@ -11331,19 +11224,16 @@ msgid "" msgstr "" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Class Name:" -msgstr "Klassnamn" +msgstr "Klassnamn:" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Template:" -msgstr "Mall" +msgstr "Mall:" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Built-in Script:" -msgstr "Öppna Skript" +msgstr "Inbyggd Skript:" #: editor/script_create_dialog.cpp msgid "Attach Node Script" @@ -11358,9 +11248,8 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Warning:" -msgstr "Varning" +msgstr "Varning:" #: editor/script_editor_debugger.cpp msgid "Error:" @@ -11377,9 +11266,8 @@ msgid "C++ Error:" msgstr "Fel:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "C++ Source" -msgstr "Källa:" +msgstr "C++ Källa" #: editor/script_editor_debugger.cpp #, fuzzy @@ -11400,9 +11288,8 @@ msgid "Errors" msgstr "Fel" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Child process connected." -msgstr "Barnprocess Ansluten" +msgstr "Barnprocess ansluten." #: editor/script_editor_debugger.cpp #, fuzzy @@ -11615,9 +11502,8 @@ msgid "Select dependencies of the library for this entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp -#, fuzzy msgid "Remove current entry" -msgstr "Flytta nuvarande spÃ¥r upp." +msgstr "Ta bort aktuell post" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Double click to create a new entry" @@ -11849,18 +11735,16 @@ msgid "Generate buffers" msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Direct lighting" -msgstr "Sektioner:" +msgstr "Direkt ljus" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Indirect lighting" msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Post processing" -msgstr "Nuvarande Version:" +msgstr "Efterbehandling" #: modules/lightmapper_cpu/lightmapper_cpu.cpp #, fuzzy @@ -11986,14 +11870,12 @@ msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Input Port" -msgstr "Favoriter:" +msgstr "Lägg till IngÃ¥ngsport" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Output Port" -msgstr "Favoriter:" +msgstr "Lägg till UtgÃ¥ngsport" #: modules/visual_script/visual_script_editor.cpp #, fuzzy @@ -12001,27 +11883,24 @@ msgid "Override an existing built-in function." msgstr "Ogiltigt namn. FÃ¥r inte vara samma som ett befintligt inbyggt typnamn." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new function." -msgstr "Skapa Ny" +msgstr "Skapa en ny funktion." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "Variabler:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new variable." -msgstr "Skapa Ny" +msgstr "Skapa en ny variabel." #: modules/visual_script/visual_script_editor.cpp msgid "Signals:" msgstr "Signaler:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new signal." -msgstr "Skapa Prenumeration" +msgstr "Skapa en ny signal." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" @@ -12226,33 +12105,28 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Make Tool:" -msgstr "Gör Patch" +msgstr "Skapa Verktyg:" #: modules/visual_script/visual_script_editor.cpp msgid "Members:" msgstr "Medlemmar:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Base Type:" -msgstr "Ändra Typ" +msgstr "Ändra Bas Typ:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Nodes..." -msgstr "Lägg Till Node" +msgstr "Lägg Till Noder..." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Function..." -msgstr "Lägg till Funktion" +msgstr "Lägg till Funktion..." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "function_name" -msgstr "Funktioner:" +msgstr "funktions_namn" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit its graph." @@ -12436,9 +12310,8 @@ msgid "Invalid public key for APK expansion." msgstr "" #: platform/android/export/export.cpp -#, fuzzy msgid "Invalid package name:" -msgstr "Ogiltigt namn." +msgstr "Ogiltigt paket namn:" #: platform/android/export/export.cpp msgid "" @@ -12529,9 +12402,8 @@ msgid "App Store Team ID not specified - cannot configure the project." msgstr "" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Invalid Identifier:" -msgstr "Ogiltig teckenstorlek." +msgstr "Ogiltig identifierare:" #: platform/iphone/export/export.cpp msgid "Required icon is not specified in the preset." @@ -12554,9 +12426,8 @@ msgid "Could not write file:" msgstr "Kunde inte skriva till filen:" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not open template for export:" -msgstr "Kunde inte skapa mapp." +msgstr "Kunde inte öppna mall för export:" #: platform/javascript/export/export.cpp msgid "Invalid export template:" @@ -12590,14 +12461,12 @@ msgid "Invalid package publisher display name." msgstr "Ogiltigt namn." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid product GUID." -msgstr "Projektnamn:" +msgstr "Ogiltig produkt GUID." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid publisher GUID." -msgstr "Ogiltig Sökväg" +msgstr "Ogiltigt GUID utgivare." #: platform/uwp/export/export.cpp #, fuzzy @@ -12848,9 +12717,8 @@ msgid "" msgstr "" #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "ARVROrigin requires an ARVRCamera child node." -msgstr "ARVROrigin kräver en ARVRCamera Barn-Node" +msgstr "ARVROrigin kräver en ARVRCamera Barn-Node." #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" @@ -12875,9 +12743,8 @@ msgid "Saving lightmaps" msgstr "Genererar Lightmaps" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Done" -msgstr "Klar!" +msgstr "Klar" #: scene/3d/collision_object.cpp msgid "" @@ -13088,9 +12955,8 @@ msgid "Invalid animation: '%s'." msgstr "Ogiltig animation: '%s'." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "Nothing connected to input '%s' of node '%s'." -msgstr "Anslut '%s' till '%s'" +msgstr "Inget anslutet till inmatning '%s' av nod '%s'." #: scene/animation/animation_tree.cpp msgid "No root AnimationNode for the graph is set." @@ -13137,9 +13003,8 @@ msgid "Switch between hexadecimal and code values." msgstr "" #: scene/gui/color_picker.cpp -#, fuzzy msgid "Add current color as a preset." -msgstr "Lägg till nuvarande färg som en förinställning" +msgstr "Lägg till nuvarande färg som en förinställning." #: scene/gui/container.cpp msgid "" diff --git a/editor/translations/ta.po b/editor/translations/ta.po index 9f9f40b54b..0fbcb5c3eb 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -3527,6 +3527,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3921,6 +3926,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "" diff --git a/editor/translations/te.po b/editor/translations/te.po index 50c0fb5a4b..de9f84e3a4 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -3497,6 +3497,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3887,6 +3892,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "" diff --git a/editor/translations/th.po b/editor/translations/th.po index 76a2d3c125..4ac8875aa6 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -4,7 +4,7 @@ # This file is distributed under the same license as the Godot source code. # Kaveeta Vivatchai <goodytong@gmail.com>, 2017. # Poommetee Ketson (Noshyaar) <poommetee@protonmail.com>, 2017-2018. -# Thanachart Monpassorn <nunf_2539@hotmail.com>, 2020. +# Thanachart Monpassorn <nunf_2539@hotmail.com>, 2020, 2021. # Anonymous <noreply@weblate.org>, 2020. # Lon3r <mptube.p@gmail.com>, 2020. # Kongfa Warorot <gongpha@hotmail.com>, 2020, 2021. @@ -12,8 +12,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-02-15 10:51+0000\n" -"Last-Translator: Kongfa Warorot <gongpha@hotmail.com>\n" +"PO-Revision-Date: 2021-04-05 14:28+0000\n" +"Last-Translator: Thanachart Monpassorn <nunf_2539@hotmail.com>\n" "Language-Team: Thai <https://hosted.weblate.org/projects/godot-engine/godot/" "th/>\n" "Language: th\n" @@ -21,7 +21,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.5-dev\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2489,9 +2489,8 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed." msgstr "ไม่สามารถเปิดใช้งานปลั๊à¸à¸à¸´à¸™: '%s'" #: editor/editor_node.cpp -#, fuzzy msgid "Unable to find script field for addon plugin at: '%s'." -msgstr "ไม่พบชื่à¸à¸ªà¸„ริปต์ในปลั๊à¸à¸à¸´à¸™: 'res://addons/%s'" +msgstr "ไม่พบไฟล์สคริปต์สำหรับปลั๊à¸à¸à¸´à¸™à¸—ี่: '%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." @@ -3069,13 +3068,12 @@ msgid "Open & Run a Script" msgstr "เปิดà¹à¸¥à¸°à¸£à¸±à¸™à¸ªà¸„ริปต์" #: editor/editor_node.cpp -#, fuzzy msgid "" "The following files are newer on disk.\n" "What action should be taken?" msgstr "" -"ไฟล์ต่à¸à¹„ปนี้ในดิสà¸à¹Œà¹ƒà¸«à¸¡à¹ˆà¸à¸§à¹ˆà¸²\n" -"จะทำà¸à¸¢à¹ˆà¸²à¸‡à¹„รต่à¸à¹„ป?:" +"ไฟล์เหล่านี้มีความใหม่à¸à¸§à¹ˆà¸²à¸šà¸™à¸”ิสà¸à¹Œ\n" +"ต้à¸à¸‡à¸ˆà¸°à¸—ำà¸à¸¢à¹ˆà¸²à¸‡à¹„รต่à¸à¹„ป?" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp @@ -3603,6 +3601,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "สถานะ: นำเข้าไฟล์ล้มเหลว à¸à¸£à¸¸à¸“าà¹à¸à¹‰à¹„ขไฟล์à¹à¸¥à¸°à¸™à¸³à¹€à¸‚้าใหม่" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "à¸à¸²à¸£à¸™à¸³à¹€à¸‚้าไฟล์นี้ถูà¸à¸›à¸´à¸”, ดังนั้นจึงไม่สามารถเปิดเพื่à¸à¹à¸à¹‰à¹„ขใดๆได้" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "ไม่สามารถย้าย/เปลี่ยนชื่à¸à¹‚ฟลเดà¸à¸£à¹Œà¸£à¸²à¸" @@ -3988,19 +3991,20 @@ msgid "Saving..." msgstr "à¸à¸³à¸¥à¸±à¸‡à¸šà¸±à¸™à¸—ึà¸..." #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Select Importer" -msgstr "โหมดเลืà¸à¸" +msgstr "เลืà¸à¸à¸•ัวนำเข้า" #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Importer:" -msgstr "นำเข้า" +msgstr "ตัวนำเข้า:" #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Reset to Defaults" -msgstr "โหลดค่าเริ่มต้น" +msgstr "รีเซ็ตเป็นค่าเริ่มต้น" + +#: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "เà¸à¹‡à¸šà¹„ฟล์ (ไม่นำเข้า)" #: editor/import_dock.cpp msgid "%d Files" @@ -4957,9 +4961,8 @@ msgid "Got:" msgstr "ที่ได้รับ:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Failed SHA-256 hash check" -msgstr "ผิดพลาดในà¸à¸²à¸£à¸•รวจสà¸à¸šà¹à¸®à¸Š SHA256" +msgstr "ผิดพลาดในà¸à¸²à¸£à¸•รวจสà¸à¸šà¹à¸®à¸Š SHA-256" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" @@ -5090,13 +5093,12 @@ msgid "Assets ZIP File" msgstr "ทรัพยาà¸à¸£à¹„ฟล์ ZIP" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene and try again." msgstr "" -"ไม่สามารถเลืà¸à¸à¸•ำà¹à¸«à¸™à¹ˆà¸‡à¸—ี่จะบันทึà¸à¸ าพ lightmap\n" -"à¸à¸£à¸¸à¸“าบันทึà¸à¸‰à¸²à¸ (เพื่à¸à¸šà¸±à¸™à¸—ึà¸à¸ าพในโฟลเดà¸à¸£à¹Œà¹€à¸”ียวà¸à¸±à¸™) หรืà¸à¸£à¸°à¸šà¸¸à¸•ำà¹à¸«à¸™à¹ˆà¸‡à¹ƒà¸™à¸„ุณสมบัติขà¸à¸‡ BakedLightmap" +"ไม่สามารถà¸à¸³à¸«à¸™à¸”ตำà¹à¸«à¸™à¹ˆà¸‡à¸à¸²à¸£à¸šà¸±à¸™à¸—ึà¸à¸ªà¸³à¸«à¸£à¸±à¸šà¸ าพ lightmap\n" +"ลà¸à¸‡à¸šà¸±à¸™à¸—ึà¸à¸‰à¸²à¸à¸‚à¸à¸‡à¸„ุณà¹à¸¥à¹‰à¸§à¸¥à¸à¸‡à¸à¸µà¸à¸„รั้ง" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5111,27 +5113,28 @@ msgstr "ผิดพลาดขณะสร้างภาพ lightmap à¸à¸£à¸ #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed determining lightmap size. Maximum lightmap size too small?" -msgstr "" +msgstr "à¸à¸²à¸£à¸à¸³à¸«à¸™à¸”ขนาด lightmap ล้มเหลว ขนาด lightmap สูงสุดเล็à¸à¹€à¸à¸´à¸™à¹„ป?" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Some mesh is invalid. Make sure the UV2 channel values are contained within " "the [0.0,1.0] square region." -msgstr "" +msgstr "mesh บางส่วนไม่ถูà¸à¸•้à¸à¸‡ ตรวจสà¸à¸šà¹ƒà¸«à¹‰à¹à¸™à¹ˆà¹ƒà¸ˆà¸§à¹ˆà¸²à¸„่า UV2 à¸à¸¢à¸¹à¹ˆà¹ƒà¸™à¸žà¸·à¹‰à¸™à¸—ี่สี่เหลี่ยม [0.0,1.0]" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" +"เà¸à¸”ิเตà¸à¸£à¹Œ Godot ถูà¸à¸ªà¸£à¹‰à¸²à¸‡à¹‚ดยไม่ได้สนับสนุน ray tracing ดังนั้นจึงไม่สามารถ bake lightmaps " +"ได้" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "สร้าง Lightmaps" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "Select lightmap bake file:" -msgstr "เลืà¸à¸à¹„ฟล์เทมเพลต" +msgstr "เลืà¸à¸à¹„ฟล์ bake ขà¸à¸‡ lightmap :" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6211,9 +6214,8 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "สามารถà¸à¸³à¸«à¸™à¸”จุดให้à¹à¸à¹ˆ ParticlesMaterial เท่านั้น" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Convert to CPUParticles2D" -msgstr "à¹à¸›à¸¥à¸‡à¹€à¸›à¹‡à¸™ CPUParticles" +msgstr "à¹à¸›à¸¥à¸‡à¹€à¸›à¹‡à¸™ CPUParticles2D" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -7238,9 +7240,8 @@ msgid "Yaw" msgstr "Yaw" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Size" -msgstr "ขนาด: " +msgstr "ขนาด" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" @@ -9876,9 +9877,8 @@ msgid "Projects" msgstr "โปรเจà¸à¸•์" #: editor/project_manager.cpp -#, fuzzy msgid "Loading, please wait..." -msgstr "à¸à¸³à¸¥à¸±à¸‡à¹€à¸£à¸µà¸¢à¸à¸‚้à¸à¸¡à¸¹à¸¥ โปรดรà¸..." +msgstr "à¸à¸³à¸¥à¸±à¸‡à¹‚หลด โปรดรà¸..." #: editor/project_manager.cpp msgid "Last Modified" @@ -10246,9 +10246,8 @@ msgid "Plugins" msgstr "ปลั๊à¸à¸à¸´à¸™" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Import Defaults" -msgstr "โหลดค่าเริ่มต้น" +msgstr "นำเข้าค่าเริ่มต้น" #: editor/property_editor.cpp msgid "Preset..." @@ -10497,12 +10496,10 @@ msgid "Instance Child Scene" msgstr "à¸à¸´à¸™à¸ªà¹à¸•นซ์ฉาà¸à¸¥à¸¹à¸" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Can't paste root node into the same scene." -msgstr "ทำà¸à¸±à¸šà¹‚หนดขà¸à¸‡à¸‰à¸²à¸à¸à¸·à¹ˆà¸™à¹„ม่ได้!" +msgstr "ไม่สามารถวางโหนดราà¸à¹ƒà¸™à¸‰à¸²à¸à¹€à¸”ียวà¸à¸±à¸™" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Paste Node(s)" msgstr "วางโหนด" @@ -10632,7 +10629,6 @@ msgid "Attach Script" msgstr "à¹à¸™à¸šà¸ªà¸„ริปต์" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Cut Node(s)" msgstr "ตัดโหนด" @@ -11437,36 +11433,31 @@ msgstr "มà¸à¸šà¸—รัพยาà¸à¸£ MeshLibrary ให้à¸à¸±à¸š GridMap #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Begin Bake" -msgstr "" +msgstr "เริ่มต้น Bake" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Preparing data structures" -msgstr "" +msgstr "à¸à¸³à¸¥à¸±à¸‡à¹€à¸•รียมโครงสร้างข้à¸à¸¡à¸¹à¸¥" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Generate buffers" -msgstr "สร้าง AABB" +msgstr "สร้างบัฟเฟà¸à¸£à¹Œ" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Direct lighting" -msgstr "ทิศทาง" +msgstr "lighting à¹à¸šà¸šà¸•รง" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Indirect lighting" -msgstr "ย่à¸à¸«à¸™à¹‰à¸²à¸‚วา" +msgstr "lighting à¹à¸šà¸šà¸à¹‰à¸à¸¡" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Post processing" msgstr "หลังประมวลผล" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Plotting lightmaps" -msgstr "วางà¹à¸™à¸§à¹à¸ªà¸‡:" +msgstr "à¸à¸³à¸¥à¸±à¸‡à¸žà¸¥à¹‡à¸à¸• lightmaps" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" @@ -11966,9 +11957,8 @@ msgid "Select device from the list" msgstr "เลืà¸à¸à¸à¸¸à¸›à¸à¸£à¸“์จาà¸à¸£à¸²à¸¢à¸Šà¸·à¹ˆà¸" #: platform/android/export/export.cpp -#, fuzzy msgid "Unable to find the 'apksigner' tool." -msgstr "ไม่สามารถหา zipalign tool" +msgstr "ไม่สามารถหาเครื่à¸à¸‡à¸¡à¸·à¸ 'apksigner'" #: platform/android/export/export.cpp msgid "" @@ -11985,14 +11975,12 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "Release keystore à¸à¸³à¸«à¸™à¸”ค่าไว้à¸à¸¢à¹ˆà¸²à¸‡à¹„ม่ถูà¸à¸•้à¸à¸‡à¹ƒà¸™à¸žà¸£à¸µà¹€à¸‹à¹‡à¸•สำหรับà¸à¸²à¸£à¸ªà¹ˆà¸‡à¸à¸à¸" #: platform/android/export/export.cpp -#, fuzzy msgid "A valid Android SDK path is required in Editor Settings." -msgstr "ที่à¸à¸¢à¸¹à¹ˆ Android SDK ผิดพลาดสำหรับà¸à¸²à¸£à¸ªà¸£à¹‰à¸²à¸‡à¹à¸šà¸šà¸à¸³à¸«à¸™à¸”เà¸à¸‡à¹ƒà¸™à¸à¸²à¸£à¸•ั้งค่าเà¸à¸”ิเตà¸à¸£à¹Œ" +msgstr "ต้à¸à¸‡à¸à¸²à¸£à¸—ี่à¸à¸¢à¸¹à¹ˆà¸‚à¸à¸‡ Android SDK ที่ถูà¸à¸•้à¸à¸‡ ในà¸à¸²à¸£à¸•ั้งค่าเà¸à¸”ิเตà¸à¸£à¹Œ" #: platform/android/export/export.cpp -#, fuzzy msgid "Invalid Android SDK path in Editor Settings." -msgstr "ที่à¸à¸¢à¸¹à¹ˆ Android SDK ผิดพลาดสำหรับà¸à¸²à¸£à¸ªà¸£à¹‰à¸²à¸‡à¹à¸šà¸šà¸à¸³à¸«à¸™à¸”เà¸à¸‡à¹ƒà¸™à¸à¸²à¸£à¸•ั้งค่าเà¸à¸”ิเตà¸à¸£à¹Œ" +msgstr "ที่à¸à¸¢à¸¹à¹ˆ Android SDK ไม่ถูà¸à¸•้à¸à¸‡à¹ƒà¸™à¸•ั้งค่าขà¸à¸‡à¹€à¸à¸”ิเตà¸à¸£à¹Œ" #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" @@ -12000,12 +11988,11 @@ msgstr "ไดเร็à¸à¸—à¸à¸£à¸µ 'platform-tools' หายไป!" #: platform/android/export/export.cpp msgid "Unable to find Android SDK platform-tools' adb command." -msgstr "" +msgstr "ไม่พบคำสั่ง adb ขà¸à¸‡ Android SDK platform-tools" #: platform/android/export/export.cpp -#, fuzzy msgid "Please check in the Android SDK directory specified in Editor Settings." -msgstr "ที่à¸à¸¢à¸¹à¹ˆ Android SDK ผิดพลาดสำหรับà¸à¸²à¸£à¸ªà¸£à¹‰à¸²à¸‡à¹à¸šà¸šà¸à¸³à¸«à¸™à¸”เà¸à¸‡à¹ƒà¸™à¸à¸²à¸£à¸•ั้งค่าเà¸à¸”ิเตà¸à¸£à¹Œ" +msgstr "โปรดตรวจสà¸à¸šà¹ƒà¸™à¹„ดเร็à¸à¸—à¸à¸£à¸µ Android SDK ที่ระบุใตัวตั้งค่าขà¸à¸‡à¹€à¸à¸”ิเตà¸à¸£à¹Œ" #: platform/android/export/export.cpp msgid "Missing 'build-tools' directory!" @@ -12013,7 +12000,7 @@ msgstr "ไดเร็à¸à¸—à¸à¸£à¸µ 'build-tools' หายไป!" #: platform/android/export/export.cpp msgid "Unable to find Android SDK build-tools' apksigner command." -msgstr "" +msgstr "ไม่พบคำสั่ง apksigner ขà¸à¸‡ Android SDK build-tools" #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12261,11 +12248,11 @@ msgstr "CollisionPolygon2D ที่ว่างเปล่าจะไม่ภ#: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode." -msgstr "" +msgstr "โพลีà¸à¸à¸™à¹„ม่ถูà¸à¸•้à¸à¸‡ ต้à¸à¸‡à¸¡à¸µà¸à¸¢à¹ˆà¸²à¸‡à¸™à¹‰à¸à¸¢ 3 จุด ในโหมดà¸à¸²à¸£à¸ªà¸£à¹‰à¸²à¸‡à¹à¸šà¸š 'Solids'" #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." -msgstr "" +msgstr "โพลีà¸à¸à¸™à¹„ม่ถูà¸à¸•้à¸à¸‡ ต้à¸à¸‡à¸¡à¸µà¸à¸¢à¹ˆà¸²à¸‡à¸™à¹‰à¸à¸¢ 2 จุด ในโหมดà¸à¸²à¸£à¸ªà¸£à¹‰à¸²à¸‡à¹à¸šà¸š 'Segments'" #: scene/2d/collision_shape_2d.cpp msgid "" @@ -12454,27 +12441,23 @@ msgstr "ARVROrigin จำเป็นต้à¸à¸‡à¸¡à¸µ ARVRCamera เป็นà #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" -msgstr "" +msgstr "à¸à¸³à¸¥à¸±à¸‡à¸«à¸² meshes à¹à¸¥à¸° lights" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing geometry (%d/%d)" -msgstr "วิเคราะห์พื้นผิว..." +msgstr "à¸à¸³à¸¥à¸±à¸‡à¹€à¸•รียมรูปเรขาคณิต (%d/%d)" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing environment" -msgstr "à¹à¸ªà¸”งสภาพà¹à¸§à¸”ล้à¸à¸¡" +msgstr "à¸à¸³à¸¥à¸±à¸‡à¹€à¸•รียมสภาพà¹à¸§à¸”ล้à¸à¸¡" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Generating capture" -msgstr "à¸à¸³à¸¥à¸±à¸‡à¸ªà¸£à¹‰à¸²à¸‡ Lightmaps" +msgstr "à¸à¸³à¸¥à¸±à¸‡à¸ªà¸£à¹‰à¸²à¸‡ capture" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Saving lightmaps" -msgstr "à¸à¸³à¸¥à¸±à¸‡à¸ªà¸£à¹‰à¸²à¸‡ Lightmaps" +msgstr "à¸à¸³à¸¥à¸±à¸‡à¸šà¸±à¸™à¸—ึภlightmaps" #: scene/3d/baked_lightmap.cpp msgid "Done" @@ -12846,7 +12829,7 @@ msgstr "ขนาดวิวพà¸à¸£à¹Œà¸•จะต้à¸à¸‡à¸¡à¸²à¸à¸à¸§à¹ˆ msgid "" "The sampler port is connected but not used. Consider changing the source to " "'SamplerPort'." -msgstr "" +msgstr "พà¸à¸£à¹Œà¸•ตัวà¸à¸¢à¹ˆà¸²à¸‡à¹€à¸Šà¸·à¹ˆà¸à¸¡à¸•่à¸à¸à¸¢à¸¹à¹ˆà¹à¸•่ไม่ได้ใช้ ควรที่จะเปลี่ยนเป็น \"SamplerPort\"" #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." diff --git a/editor/translations/tr.po b/editor/translations/tr.po index 9a815d3f25..619bd94bb1 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -61,8 +61,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-16 10:40+0000\n" -"Last-Translator: furkan atalar <fatalar55@gmail.com>\n" +"PO-Revision-Date: 2021-03-31 03:53+0000\n" +"Last-Translator: OÄŸuz Ersen <oguzersen@protonmail.com>\n" "Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/" "godot/tr/>\n" "Language: tr\n" @@ -70,7 +70,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.5.2-dev\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2579,9 +2579,8 @@ msgstr "" "baÅŸarısız oldu." #: editor/editor_node.cpp -#, fuzzy msgid "Unable to find script field for addon plugin at: '%s'." -msgstr "Eklentideki betik alanı bulunamıyor: 'res://addons/%s'." +msgstr "Eklentide için betik alanı bulunamıyor: '%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." @@ -3722,6 +3721,13 @@ msgstr "" "aktarın." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" +"İçe aktarma bu dosya için devre dışı bırakıldı, bu nedenle düzenleme için " +"açılamıyor." + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Kaynakların kökü taşınamaz/yeniden adlandırılamaz." @@ -4124,6 +4130,10 @@ msgid "Reset to Defaults" msgstr "Varsayılanlara dön" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "Dosyayı Koru (İçeri Aktarma Yok)" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d Dosya" @@ -10450,9 +10460,8 @@ msgid "Plugins" msgstr "Eklentiler" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Import Defaults" -msgstr "Varsayılanları İçe Aktar" +msgstr "Öntanımlı İçe Aktarma Ayarları" #: editor/property_editor.cpp msgid "Preset..." @@ -12494,11 +12503,12 @@ msgstr "BoÅŸ bir CollisionPolygon2D'nin çarpışmaya hiçbir etkisi yoktur." #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode." -msgstr "" +msgstr "Geçersiz çokgen. 'Solids' oluÅŸturma modunda en az 3 nokta gereklidir." #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +"Geçersiz çokgen. 'Segments' oluÅŸturma modunda en az 2 nokta gereklidir." #: scene/2d/collision_shape_2d.cpp msgid "" diff --git a/editor/translations/tzm.po b/editor/translations/tzm.po index c4614c7eb3..893d4134db 100644 --- a/editor/translations/tzm.po +++ b/editor/translations/tzm.po @@ -3495,6 +3495,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3885,6 +3890,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "" diff --git a/editor/translations/uk.po b/editor/translations/uk.po index 6a8af58119..3dd58a87f4 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -20,8 +20,8 @@ msgid "" msgstr "" "Project-Id-Version: Ukrainian (Godot Engine)\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-10 22:14+0000\n" -"Last-Translator: Tymofij Lytvynenko <till.svit@gmail.com>\n" +"PO-Revision-Date: 2021-03-31 03:53+0000\n" +"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot/uk/>\n" "Language: uk\n" @@ -30,7 +30,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.5.2-dev\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -3695,6 +3695,13 @@ msgstr "" "імпортуйте вручну." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" +"Ð†Ð¼Ð¿Ð¾Ñ€Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ð´Ð»Ñ Ñ†ÑŒÐ¾Ð³Ð¾ файла вимкнено, тому його не можна відкрити Ð´Ð»Ñ " +"редагуваннÑ." + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Ðеможливо переміÑтити/перейменувати корінь реÑурÑів." @@ -4095,6 +4102,10 @@ msgid "Reset to Defaults" msgstr "Відновити типові параметри" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "Зберегти файл (не імпортувати)" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d файлів" diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index a2e1decab6..78698e90ba 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -3561,6 +3561,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3965,6 +3970,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp #, fuzzy msgid "%d Files" msgstr "Ø§Ø«Ø§Ø«Û Ú©ÛŒ زپ ÙØ§Ø¦Ù„" diff --git a/editor/translations/vi.po b/editor/translations/vi.po index 94692dc9b2..fa600ca176 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -22,7 +22,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-08 15:33+0000\n" +"PO-Revision-Date: 2021-04-05 14:28+0000\n" "Last-Translator: Rev <revolnoom7801@gmail.com>\n" "Language-Team: Vietnamese <https://hosted.weblate.org/projects/godot-engine/" "godot/vi/>\n" @@ -31,7 +31,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.5.1\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -51,11 +51,11 @@ msgstr "Không đủ byte để giải mã, hoặc định dạng không hợp l #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "Dữ liệu và o không hợp lệ %i (không được thông qua)" +msgstr "Äầu và o %i không hợp lệ (không được thông qua) trong biểu thức" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "self không thể sá» dụng vì instance là null (không thông qua)" +msgstr "Không thể sá» dụng self vì instance là null (không thông qua)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." @@ -75,7 +75,7 @@ msgstr "Äối số không hợp lệ để dá»±ng '%s'" #: core/math/expression.cpp msgid "On call to '%s':" -msgstr "Khi cuá»™c gá»i đến '%s':" +msgstr "Khi gá»i đến '%s':" #: core/ustring.cpp msgid "B" @@ -175,27 +175,23 @@ msgstr "Äổi Function Gá»i Animation" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Time" -msgstr "Äổi nhiá»u thá»i gian khung hình" +msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Transition" -msgstr "Äổi Transition Animation" +msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Transform" -msgstr "Äổi Transform Animation" +msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Keyframe Value" -msgstr "Äổi giá trị khung hình" +msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Call" -msgstr "Äổi Function Gá»i Animation" +msgstr "" #: editor/animation_track_editor.cpp msgid "Change Animation Length" @@ -224,11 +220,11 @@ msgstr "Theo dõi đưá»ng cong Bezier" #: editor/animation_track_editor.cpp msgid "Audio Playback Track" -msgstr "Bản nhạc phát lại âm thanh" +msgstr "Kênh Âm Thanh" #: editor/animation_track_editor.cpp msgid "Animation Playback Track" -msgstr "Ngưng chạy animation. (S)" +msgstr "Kênh Hoạt Ảnh" #: editor/animation_track_editor.cpp msgid "Animation length (frames)" @@ -265,7 +261,7 @@ msgstr "Thay đổi đưá»ng dẫn Track" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." -msgstr "Báºt hoặc tắt track nà y, on/off" +msgstr "Báºt/tắt kênh nà y." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" @@ -285,7 +281,7 @@ msgstr "Bá» track nà y." #: editor/animation_track_editor.cpp msgid "Time (s): " -msgstr "Bước: " +msgstr "Thá»i gian (s): " #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" @@ -407,7 +403,7 @@ msgstr "Sắp xếp lại Tracks" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." -msgstr "Các chuyển đổi chỉ có thể áp dụng cho các node Spatial" +msgstr "Các chuyển đổi chỉ có thể áp dụng cho các nút dá»±a trên kiểu Spatial." #: editor/animation_track_editor.cpp msgid "" @@ -432,7 +428,7 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" -msgstr "Không thể thêm track má»›i mà không có root." +msgstr "Không thể thêm track má»›i mà không có root" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" @@ -444,7 +440,7 @@ msgstr "Thêm Bezier Track" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." -msgstr "ÄÆ°á»ng dẫn không hợp lệ, không thể thêm khoá." +msgstr "ÄÆ°á»ng dẫn không hợp lệ, nên không thể thêm khóa." #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" @@ -503,25 +499,21 @@ msgid "" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" -"Cáianimation nà y thuá»™c vá» má»™t cảnh đã nháºp, vì váºy những thay đổi đối vá»›i " -"các bản nhạc đã nháºp sẽ không được lưu.\n" +"Hoạt ảnh nà y thuá»™c vá» má»™t Cảnh được Nháºp, nên các thay đổi lên track được " +"Nháºp sẽ không được lưu lại.\n" "\n" -"Äể báºt khả năng thêm các bản nhạc tùy chỉnh, hãy Ä‘iá»u hướng đến cà i đặt nháºp " -"cá»§a cảnh và đặt\n" -"\"animation > Lưu trữ\" thà nh \"Tệp\", báºt \"Hoạt hình> Giữ các bản nhạc tùy " -"chỉnh\", sau đó nháºp lại.(vn)\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", sau đó nháºp lại (english).\n" -"Hoặc, sá» dụng cà i đặt trước nháºp khẩu nháºp hình ảnh động để tách các tệp." +"Äể báºt khả năng thêm track tùy ý, Ä‘i đến cà i đặt cá»§a Cảnh được Nháºp rồi đặt\n" +"\"Hoạt Ảnh > Lưu trữ\" thà nh \"Tệp\", báºt \"Hoạt ảnh > Giữ các track tùy " +"chỉnh\", sau đó Nháºp lại.\n" +"Hoặc, dùng má»™t Cà i đặt trước nháºp để Nháºp hoạt ảnh ra các tệp khác nhau." #: editor/animation_track_editor.cpp msgid "Warning: Editing imported animation" msgstr "Cảnh bảo: Chỉnh sá»a hoạt ảnh đã nháºp" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Select an AnimationPlayer node to create and edit animations." -msgstr "Chá»n má»™t AnimationPlayer từ Scene Tree để chỉnh sá»a animation." +msgstr "Chá»n má»™t AnimationPlayer để tạo và chỉnh sá»a Hoạt Ảnh." #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." @@ -533,7 +525,7 @@ msgstr "Nhóm các track bởi nút hoặc hiển thị chúng dạng danh sách #: editor/animation_track_editor.cpp msgid "Snap:" -msgstr "Chụp:" +msgstr "DÃnh:" #: editor/animation_track_editor.cpp msgid "Animation step value." @@ -652,12 +644,11 @@ msgstr "Dá»n dẹp" #: editor/animation_track_editor.cpp msgid "Scale Ratio:" -msgstr "Tỉ lệ Scale:" +msgstr "Tỉ lệ phóng đại:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Select Tracks to Copy" -msgstr "Chá»n các Track để sao chép:" +msgstr "Chá»n các Track để sao chép" #: editor/animation_track_editor.cpp editor/editor_log.cpp #: editor/editor_properties.cpp @@ -670,7 +661,7 @@ msgstr "Sao chép" #: editor/animation_track_editor.cpp msgid "Select All/None" -msgstr "Chá»n tất cả/ hoặc không" +msgstr "Chá»n/Bá» tất cả" #: editor/animation_track_editor_plugins.cpp msgid "Add Audio Track Clip" @@ -678,7 +669,7 @@ msgstr "Thêm Track Âm thanh" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" -msgstr "Thay đổi thá»i Ä‘iểm bắt đầu phát track âm thanh." +msgstr "Thay đổi thá»i Ä‘iểm bắt đầu phát track âm thanh" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" @@ -705,19 +696,16 @@ msgid "Line Number:" msgstr "Dòng số:" #: editor/code_editor.cpp -#, fuzzy msgid "%d replaced." -msgstr "Thay thế ..." +msgstr "Äã thay %d." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d match." -msgstr "Tìm thấy %d khá»›p." +msgstr "%d khá»›p." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d matches." -msgstr "Tìm thấy %d khá»›p." +msgstr "%d khá»›p." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" @@ -737,7 +725,7 @@ msgstr "Thay thế tất cả" #: editor/code_editor.cpp msgid "Selection Only" -msgstr "Chỉ lá»±a chá»n" +msgstr "Chỉ chá»n" #: editor/code_editor.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp @@ -746,7 +734,7 @@ msgstr "Chuẩn" #: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp msgid "Toggle Scripts Panel" -msgstr "" +msgstr "Hiện/Ẩn bảng Tệp lệnh" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp @@ -762,7 +750,7 @@ msgstr "Thu nhá»" #: editor/code_editor.cpp msgid "Reset Zoom" -msgstr "Äặt lại phóng" +msgstr "Äặt lại độ phóng" #: editor/code_editor.cpp msgid "Warnings" @@ -827,7 +815,7 @@ msgstr "Thêm đối số mở rá»™ng:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" -msgstr "Mở rá»™ng Äối số được gá»i:" +msgstr "Äối số mở rá»™ng được gá»i:" #: editor/connections_dialog.cpp msgid "Receiver Method:" @@ -845,7 +833,7 @@ msgstr "Trì hoãn" msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" -"Trì hoãn tÃn hiệu, lưu và o má»™t hà ng chá» và chỉ kÃch nó và o thá»i gian rãnh." +"Trì hoãn tÃn hiệu, lưu và o má»™t hà ng chá» và chỉ kÃch nó và o thá»i gian rảnh." #: editor/connections_dialog.cpp msgid "Oneshot" @@ -1048,11 +1036,12 @@ msgid "Owners Of:" msgstr "Sở hữu cá»§a:" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." -msgstr "Gỡ bá» các tệp đã chá»n trong dá»± án? (Không thể khôi phục)" +msgstr "" +"Gỡ bá» các tệp đã chá»n trong dá»± án? (Không thể khôi phục)\n" +"Bạn có thể khôi phục chúng trong thùng rác cá»§a hệ thống." #: editor/dependency_editor.cpp msgid "" @@ -1061,6 +1050,9 @@ msgid "" "Remove them anyway? (no undo)\n" "You can find the removed files in the system trash to restore them." msgstr "" +"Các tà i nguyên khác cần những tệp bị xóa nà y má»›i hoạt động được.\n" +"Vẫn xóa hả? (không hồi được đâu)\n" +"Bạn có thể khôi phục chúng trong thùng rác hệ thống." #: editor/dependency_editor.cpp msgid "Cannot remove:" @@ -1072,11 +1064,11 @@ msgstr "Lá»—i tải nạp:" #: editor/dependency_editor.cpp msgid "Load failed due to missing dependencies:" -msgstr "" +msgstr "Tải thất bại do thiếu phần phụ thuá»™c:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" -msgstr "Luôn mở" +msgstr "Cứ mở thôi" #: editor/dependency_editor.cpp msgid "Which action should be taken?" @@ -1092,7 +1084,7 @@ msgstr "Lá»—i tải nạp!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "Xoá vÄ©nh viá»…n các đối tượng %d? (Không thể hoà n lại!)" +msgstr "Xoá vÄ©nh viá»…n %d đối tượng? (Không thể hoà n lại!)" #: editor/dependency_editor.cpp msgid "Show Dependencies" @@ -1116,7 +1108,7 @@ msgstr "Sở hữu" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" -msgstr "" +msgstr "Tà i nguyên không có quyá»n sở hữu rõ rà ng:" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Key" @@ -1166,14 +1158,12 @@ msgid "Gold Sponsors" msgstr "Nhà tà i trợ Và ng" #: editor/editor_about.cpp -#, fuzzy msgid "Silver Sponsors" -msgstr "Ngưá»i á»§ng há»™ Bạc" +msgstr "Nhà tà i trợ Bạc" #: editor/editor_about.cpp -#, fuzzy msgid "Bronze Sponsors" -msgstr "Ngưá»i á»§ng há»™ Äồng" +msgstr "Nhà tà i trợ Äồng" #: editor/editor_about.cpp msgid "Mini Sponsors" @@ -1197,15 +1187,13 @@ msgstr "Ngưá»i á»§ng há»™" #: editor/editor_about.cpp msgid "License" -msgstr "Cấp phép" +msgstr "Giấy phép" #: editor/editor_about.cpp -#, fuzzy msgid "Third-party Licenses" -msgstr "Cấp phép nhóm thứ ba" +msgstr "Giấy phép bên thứ ba" #: editor/editor_about.cpp -#, fuzzy msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " @@ -1230,27 +1218,24 @@ msgid "Licenses" msgstr "Các giấy phép" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Error opening package file, not in ZIP format." -msgstr "Lá»—i không thể mở gói, không phải dạng nén." +msgstr "Lá»—i không thể mở gói, không phải dạng nén ZIP." #: editor/editor_asset_installer.cpp -#, fuzzy msgid "%s (Already Exists)" -msgstr "Tam giác đã tồn tại." +msgstr "%s (Äã tồn tại)" #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" -msgstr "Giải nén Assets" +msgstr "Giải nén tà i nguyên" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "The following files failed extraction from package:" -msgstr "" +msgstr "Không thể lấy các tệp sau khá»i gói:" #: editor/editor_asset_installer.cpp -#, fuzzy msgid "And %s more files." -msgstr "%d thêm các tệp tin" +msgstr "Và %s tệp nữa." #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" @@ -1262,9 +1247,8 @@ msgid "Success!" msgstr "Thà nh công!" #: editor/editor_asset_installer.cpp -#, fuzzy msgid "Package Contents:" -msgstr "Ná»™i dung:" +msgstr "Trong Gói có:" #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" @@ -1284,11 +1268,11 @@ msgstr "Thêm hiệu ứng" #: editor/editor_audio_buses.cpp msgid "Rename Audio Bus" -msgstr "" +msgstr "Äổi tên Bus âm thanh" #: editor/editor_audio_buses.cpp msgid "Change Audio Bus Volume" -msgstr "" +msgstr "Thay đổi âm lượng Bus" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" @@ -1296,7 +1280,7 @@ msgstr "" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Mute" -msgstr "" +msgstr "Báºt/Tắt Âm Thanh cá»§a Bus" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Bypass Effects" @@ -1308,19 +1292,19 @@ msgstr "" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" -msgstr "" +msgstr "Thêm hiệu ứng và o Bus âm thanh" #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" -msgstr "" +msgstr "Di chuyển hiệu ứng Bus" #: editor/editor_audio_buses.cpp msgid "Delete Bus Effect" -msgstr "" +msgstr "Xóa hiệu ứng cá»§a Bus" #: editor/editor_audio_buses.cpp msgid "Drag & drop to rearrange." -msgstr "" +msgstr "Kéo & thả để sắp xếp lại." #: editor/editor_audio_buses.cpp msgid "Solo" @@ -1336,12 +1320,12 @@ msgstr "" #: editor/editor_audio_buses.cpp msgid "Bus options" -msgstr "" +msgstr "Tùy chá»n Bus" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" -msgstr "Nhân bản" +msgstr "Nhân đôi" #: editor/editor_audio_buses.cpp msgid "Reset Volume" @@ -1357,23 +1341,23 @@ msgstr "Âm thanh" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" -msgstr "" +msgstr "Thêm Bus âm thanh" #: editor/editor_audio_buses.cpp msgid "Master bus can't be deleted!" -msgstr "" +msgstr "Không thể xóa Bus âm thanh chá»§!" #: editor/editor_audio_buses.cpp msgid "Delete Audio Bus" -msgstr "" +msgstr "Xóa Bus âm thanh" #: editor/editor_audio_buses.cpp msgid "Duplicate Audio Bus" -msgstr "" +msgstr "Nhân bản Bus âm thanh" #: editor/editor_audio_buses.cpp msgid "Reset Bus Volume" -msgstr "" +msgstr "Äặt lại âm lượng Bus" #: editor/editor_audio_buses.cpp msgid "Move Audio Bus" @@ -1381,7 +1365,7 @@ msgstr "" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As..." -msgstr "" +msgstr "Lưu bố cục Bus âm thanh thà nh..." #: editor/editor_audio_buses.cpp msgid "Location for New Layout..." @@ -1389,7 +1373,7 @@ msgstr "Vị trà cho Bố cục má»›i..." #: editor/editor_audio_buses.cpp msgid "Open Audio Bus Layout" -msgstr "" +msgstr "Mở bố cục Bus âm thanh" #: editor/editor_audio_buses.cpp msgid "There is no '%s' file." @@ -1401,20 +1385,19 @@ msgstr "Bố trÃ" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." -msgstr "" +msgstr "Sai kiểu tệp, không phải bố cục bus âm thanh." #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Error saving file: %s" -msgstr "Lá»—i tải font." +msgstr "Lá»—i lưu tệp: %s" #: editor/editor_audio_buses.cpp msgid "Add Bus" -msgstr "" +msgstr "Thêm Bus" #: editor/editor_audio_buses.cpp msgid "Add a new Audio Bus to this layout." -msgstr "" +msgstr "Thêm Bus âm thanh má»›i cho bố cục." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1424,7 +1407,7 @@ msgstr "Nạp" #: editor/editor_audio_buses.cpp msgid "Load an existing Bus Layout." -msgstr "" +msgstr "Nạp má»™t bố cục Bus có sẵn." #: editor/editor_audio_buses.cpp msgid "Save As" @@ -1432,7 +1415,7 @@ msgstr "Lưu thà nh" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." -msgstr "" +msgstr "Lưu bố cục Bus nà y và o tệp." #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" @@ -1440,11 +1423,11 @@ msgstr "Nạp mặc định" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." -msgstr "" +msgstr "Nạp bố cục Bus mặc định." #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." -msgstr "" +msgstr "Tạo bố cục Bus má»›i." #: editor/editor_autoload_settings.cpp msgid "Invalid name." @@ -1456,15 +1439,15 @@ msgstr "Ký tá»± hợp lệ:" #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing engine class name." -msgstr "" +msgstr "Không được trùng tên vá»›i má»™t lá»›p có sẵn cá»§a công cụ láºp trình." #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing built-in type name." -msgstr "" +msgstr "Không được trùng vá»›i tên má»™t kiểu có sẵn đã tồn tại." #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing global constant name." -msgstr "" +msgstr "Không được trùng vá»›i tên má»™t hằng số toà n cục đã tồn tại." #: editor/editor_autoload_settings.cpp msgid "Keyword cannot be used as an autoload name." @@ -1476,7 +1459,7 @@ msgstr "Nạp tá»± động '%s' đã tồn tại!" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" -msgstr "Äổi tên" +msgstr "Äổi tên Nạp tá»± động" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" @@ -1488,7 +1471,7 @@ msgstr "" #: editor/editor_autoload_settings.cpp msgid "Remove Autoload" -msgstr "" +msgstr "Xóa Nạp tá»± động" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp msgid "Enable" @@ -1500,7 +1483,7 @@ msgstr "Sắp xếp lại Autoloads" #: editor/editor_autoload_settings.cpp msgid "Can't add autoload:" -msgstr "" +msgstr "Không thể thêm nạp tá»± động:" #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" @@ -1549,7 +1532,7 @@ msgstr "[rá»—ng]" #: editor/editor_data.cpp msgid "[unsaved]" -msgstr "[chưa save]" +msgstr "[chưa lưu]" #: editor/editor_dir_dialog.cpp msgid "Please select a base directory first." @@ -1587,7 +1570,7 @@ msgstr "Lưu trữ tệp tin:" #: editor/editor_export.cpp msgid "No export template found at the expected path:" -msgstr "" +msgstr "Không thấy mẫu xuất nà o ở đưá»ng dẫn mong đợi:" #: editor/editor_export.cpp msgid "Packing" @@ -1621,22 +1604,20 @@ msgstr "" "Trình Ä‘iá»u khiển Dá»± phòng'." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'PVRTC' texture compression for GLES2. Enable " "'Import Pvrtc' in Project Settings." msgstr "" -"Ná»n tảng yêu cầu dùng kiểu nén 'ETC' cho GLES2. Báºt 'Nháºp ETC' trong Cà i đặt " -"Dá»± án." +"Ná»n tảng yêu cầu dùng kiểu nén 'PVRTC' cho GLES2. Hãy báºt 'Nháºp Pvrtc' trong " +"Cà i đặt Dá»± án." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " "Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." msgstr "" -"Ná»n tảng yêu cầu dùng kiểu nén 'ETC2' cho GLES3. Báºt 'Nháºp ETC2' trong Cà i " -"đặt Dá»± án." +"Ná»n tảng yêu cầu dùng kiểu nén 'ETC2' hoặc 'PVRTC' cho GLES3. Hãy báºt 'Nháºp " +"ETC2' hoặc 'Nháºp Pvrtc' trong Cà i đặt Dá»± án." #: editor/editor_export.cpp #, fuzzy @@ -1659,8 +1640,9 @@ msgstr "Không tìm thấy mẫu gỡ lá»—i tuỳ chỉnh." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp +#, fuzzy msgid "Custom release template not found." -msgstr "" +msgstr "Không tìm thấy mẫu phát hà nh tùy chỉnh." #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" @@ -1725,7 +1707,7 @@ msgstr "(Äã tắt trình chỉnh sá»a)" #: editor/editor_feature_profile.cpp msgid "Class Options:" -msgstr "Tuỳ chá»n lá»›p:" +msgstr "Tuỳ chá»n Lá»›p:" #: editor/editor_feature_profile.cpp msgid "Enable Contextual Editor" @@ -1748,11 +1730,10 @@ msgid "File '%s' format is invalid, import aborted." msgstr "Tệp '%s' định dạng không hợp lệ, huá»· nháºp và o." #: editor/editor_feature_profile.cpp -#, fuzzy msgid "" "Profile '%s' already exists. Remove it first before importing, import " "aborted." -msgstr "Hồ sÆ¡ '%s' đã tồn tại. Di chuyển hồ sÆ¡ trước khi nháºp, huá»· nháºp." +msgstr "Hồ sÆ¡ '%s' đã tồn tại. Hãy xóa hồ sÆ¡ đấy trước khi nháºp, đã dừng nháºp." #: editor/editor_feature_profile.cpp msgid "Error saving profile to path: '%s'." @@ -1763,9 +1744,8 @@ msgid "Unset" msgstr "BỠđặt" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Current Profile:" -msgstr "Hồ sÆ¡ hiện tại" +msgstr "Hồ sÆ¡ hiện tại:" #: editor/editor_feature_profile.cpp msgid "Make Current" @@ -1780,16 +1760,15 @@ msgstr "Má»›i" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/project_manager.cpp msgid "Import" -msgstr "Nháºp và o" +msgstr "Nháºp" #: editor/editor_feature_profile.cpp editor/project_export.cpp msgid "Export" msgstr "Xuất ra" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Available Profiles:" -msgstr "Hồ sÆ¡ khả dụng" +msgstr "Hồ sÆ¡ khả dụng:" #: editor/editor_feature_profile.cpp msgid "Class Options" @@ -1856,7 +1835,7 @@ msgstr "Là m má»›i" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" -msgstr "" +msgstr "Äã nháºn diện hết" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" @@ -1919,39 +1898,35 @@ msgstr "Táºp trung ÄÆ°á»ng dẫn" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" -msgstr "Di chuyển Ưa thÃch lên" +msgstr "Di chuyển mục Ưa thÃch lên" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" -msgstr "Di chuyển Ưa thÃch xuống" +msgstr "Di chuyển mục Ưa thÃch xuống" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Go to previous folder." -msgstr "Äến thư mục cha" +msgstr "Quay lại thư mục trước." #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Go to next folder." -msgstr "Äến thư mục cha" +msgstr "Äến thư mục tiếp theo." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Go to parent folder." -msgstr "Äến thư mục cha" +msgstr "Äến thư mục mẹ." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Refresh files." -msgstr "Tìm kiếm tệp tin" +msgstr "Là m má»›i các tệp." #: editor/editor_file_dialog.cpp msgid "(Un)favorite current folder." msgstr "Bá» yêu thÃch thư mục hiện tại." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Toggle the visibility of hidden files." -msgstr "Báºt tắt hiện các tệp tin ẩn." +msgstr "Hiện/ẩn các tệp ẩn." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." @@ -1984,10 +1959,12 @@ msgid "" "There are multiple importers for different types pointing to file %s, import " "aborted" msgstr "" +"Có nhiá»u trình nháºp cho nhiá»u loại khác nhau cùng chỉ đến tệp %s, đã ngừng " +"nháºp" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" -msgstr "" +msgstr "Nháºp lại tà i nguyên" #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Top" @@ -2007,28 +1984,24 @@ msgid "Inherited by:" msgstr "ÄÆ°á»£c thừa kế bởi:" #: editor/editor_help.cpp -#, fuzzy msgid "Description" -msgstr "Mô tả:" +msgstr "Mô tả" #: editor/editor_help.cpp -#, fuzzy msgid "Online Tutorials" -msgstr "Hướng dẫn trá»±c tuyến:" +msgstr "Hướng dẫn trá»±c tuyến" #: editor/editor_help.cpp msgid "Properties" msgstr "Thuá»™c tÃnh" #: editor/editor_help.cpp -#, fuzzy msgid "override:" -msgstr "Ghi đè" +msgstr "Ghi đè:" #: editor/editor_help.cpp -#, fuzzy msgid "default:" -msgstr "Mặc định" +msgstr "mặc định:" #: editor/editor_help.cpp msgid "Methods" @@ -2036,7 +2009,7 @@ msgstr "Hà m" #: editor/editor_help.cpp msgid "Theme Properties" -msgstr "" +msgstr "Cà i đặt Tông mà u" #: editor/editor_help.cpp msgid "Enumerations" @@ -2044,23 +2017,23 @@ msgstr "" #: editor/editor_help.cpp msgid "Constants" -msgstr "" +msgstr "Hằng số" #: editor/editor_help.cpp -#, fuzzy msgid "Property Descriptions" -msgstr "Mô tả ngắn gá»n:" +msgstr "Mô tả thuá»™c tÃnh" #: editor/editor_help.cpp -#, fuzzy msgid "(value)" -msgstr "Giá trị:" +msgstr "(giá trị)" #: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" +"Hiện thuá»™c tÃnh nà y chưa được mô tả. Các bạn [color=$color][url=$url]đóng " +"góp[/url][/color] giúp chúng mình nha!" #: editor/editor_help.cpp msgid "Method Descriptions" @@ -2071,21 +2044,21 @@ msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" msgstr "" +"Hiện phương thức nà y chưa được mô tả. Các bạn [color=$color][url=$url]đóng " +"góp[/url][/color] giúp chúng mình nha!" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Search Help" -msgstr "Tìm sá»± giúp đỡ" +msgstr "Tìm trợ giúp" #: editor/editor_help_search.cpp -#, fuzzy msgid "Case Sensitive" -msgstr "Äóng Cảnh" +msgstr "Phân biệt hoa thưá»ng" #: editor/editor_help_search.cpp -#, fuzzy msgid "Show Hierarchy" -msgstr "Tìm kiếm" +msgstr "Hiện cấp báºc" #: editor/editor_help_search.cpp msgid "Display All" @@ -2093,27 +2066,28 @@ msgstr "Hiển thị tất cả" #: editor/editor_help_search.cpp msgid "Classes Only" -msgstr "Chỉ các Lá»›p" +msgstr "Chỉ tìm Lá»›p" #: editor/editor_help_search.cpp msgid "Methods Only" -msgstr "Chỉ các Hà m" +msgstr "Chỉ tìm Hà m" #: editor/editor_help_search.cpp msgid "Signals Only" -msgstr "Chỉ các TÃn hiệu" +msgstr "Chỉ tìm TÃn hiệu" #: editor/editor_help_search.cpp msgid "Constants Only" -msgstr "Chỉ các Äịnh nghÄ©a" +msgstr "Chỉ tìm Hằng số" #: editor/editor_help_search.cpp msgid "Properties Only" -msgstr "Chỉ các Thuá»™c tÃnh" +msgstr "Chỉ tìm Thuá»™c tÃnh" #: editor/editor_help_search.cpp +#, fuzzy msgid "Theme Properties Only" -msgstr "" +msgstr "Chỉ tìm thuá»™c tÃnh Tông mà u" #: editor/editor_help_search.cpp msgid "Member Type" @@ -2124,28 +2098,25 @@ msgid "Class" msgstr "Lá»›p" #: editor/editor_help_search.cpp -#, fuzzy msgid "Method" msgstr "Hà m" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Signal" msgstr "TÃn hiệu" #: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" -msgstr "Cố định" +msgstr "Hằng số" #: editor/editor_help_search.cpp -#, fuzzy msgid "Property" -msgstr "Thuá»™c tÃnh:" +msgstr "Thuá»™c tÃnh" #: editor/editor_help_search.cpp #, fuzzy msgid "Theme Property" -msgstr "Thuá»™c tÃnh:" +msgstr "Thuá»™c tÃnh Tông mà u" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" @@ -2193,16 +2164,15 @@ msgstr "Bắt đầu" #: editor/editor_network_profiler.cpp msgid "%s/s" -msgstr "" +msgstr "%s/s" #: editor/editor_network_profiler.cpp -#, fuzzy msgid "Down" -msgstr "Tải" +msgstr "Xuống" #: editor/editor_network_profiler.cpp msgid "Up" -msgstr "" +msgstr "Lên" #: editor/editor_network_profiler.cpp editor/editor_node.cpp msgid "Node" @@ -2210,23 +2180,23 @@ msgstr "Nút" #: editor/editor_network_profiler.cpp msgid "Incoming RPC" -msgstr "" +msgstr "RPC đến" #: editor/editor_network_profiler.cpp msgid "Incoming RSET" -msgstr "" +msgstr "RSET đến" #: editor/editor_network_profiler.cpp msgid "Outgoing RPC" -msgstr "" +msgstr "RPC Ä‘i" #: editor/editor_network_profiler.cpp msgid "Outgoing RSET" -msgstr "" +msgstr "RSET Ä‘i" #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" -msgstr "" +msgstr "Cá»a sổ má»›i" #: editor/editor_node.cpp msgid "Imported resources can't be saved." @@ -2235,19 +2205,19 @@ msgstr "Tà i nguyên đã nháºp không thể lưu." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp msgid "OK" -msgstr "" +msgstr "OK" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" -msgstr "" +msgstr "Lá»—i lưu tà i nguyên!" #: editor/editor_node.cpp msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" -"Tà i nguyên nà y không thể lưu vì nó không thuá»™c cảnh đã chỉnh sá»a. Tạo nó là " -"duy nhất." +"Không thể lưu tà i nguyên nà y vì nó không thuá»™c cảnh đã chỉnh sá»a. Là m nó độc " +"nhất đã." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." @@ -2275,11 +2245,11 @@ msgstr "Lá»—i khi Ä‘ang phân tÃch '%s'." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." -msgstr "" +msgstr "Tệp kết thúc bất ngá» '%s'." #: editor/editor_node.cpp msgid "Missing '%s' or its dependencies." -msgstr "" +msgstr "Thiếu '%s' hoặc các phần phụ thuá»™c." #: editor/editor_node.cpp msgid "Error while loading '%s'." @@ -2299,15 +2269,15 @@ msgstr "Tạo hình thu nhá»" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." -msgstr "Hoạt động không thể hoà n tất khi không có nút gốc." +msgstr "Hà nh động không thể hoà n thà nh mà không có nút gốc." #: editor/editor_node.cpp msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" -"Cảnh nà y không thể lưu vì đây bao má»™t trưá»ng hợp theo chu kỳ.\n" -"Giải quyết nó và cố gắng lưu lại." +"Không thể lưu cảnh nà y vì bạn Ä‘ang instancing chồng chéo nối vòng nhau.\n" +"Giải quyết vòng nối đã rồi hãy thá» lưu lại sau." #: editor/editor_node.cpp msgid "" @@ -2323,15 +2293,15 @@ msgstr "Không thể ghi đè cảnh vẫn Ä‘ang mở!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" -msgstr "" +msgstr "Không thể nạp MeshLibrary để sáp nháºp!" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" -msgstr "" +msgstr "Lá»—i lưu MeshLibrary!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" -msgstr "" +msgstr "Không thể tải TileSet để sáp nháºp!" #: editor/editor_node.cpp msgid "Error saving TileSet!" @@ -2342,6 +2312,8 @@ msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" +"Có lá»—i khi Ä‘ang lưu bố cục trình chỉnh sá»a.\n" +"Hãy thá» kiểm tra quyá»n ghi lên đưá»ng dẫn dữ liệu cá»§a ngưá»i dùng xem." #: editor/editor_node.cpp msgid "" @@ -2349,15 +2321,17 @@ msgid "" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" +"Bố cục mặc định cá»§a trình chỉnh sá»a đã bị ghi đè.\n" +"Äể hồi lại bố cục mặc định vá» cà i đặt gốc, sá» dụng tùy chá»n \"Xóa bố cục\" " +"rồi xóa bố cục \"Mặc định\"." #: editor/editor_node.cpp msgid "Layout name not found!" -msgstr "Tên bố cục không tìm thấy!" +msgstr "Không tìm thấy tên bố cục!" #: editor/editor_node.cpp -#, fuzzy msgid "Restored the Default layout to its base settings." -msgstr "Äã khôi phục bố cục mặc định cho các thiết láºp." +msgstr "Äã khôi phục bố cục mặc định vá» thiết láºp gốc." #: editor/editor_node.cpp msgid "" @@ -2365,8 +2339,8 @@ msgid "" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" -"Tà i nguyên thuá»™c vá» cảnh đã nháºp, nó không thể chỉnh sá»a.\n" -"Äá»c tà i liệu liên quan để cách nháºp Cảnh để hiểu rõ quy trình việc nà y." +"Tà i nguyên thuá»™c vá» cảnh đã nháºp, nên không thể sá»a được.\n" +"Hãy Ä‘á»c hướng dẫn vá» cách nháºp Cảnh để hiểu thêm vá» quy trình nà y." #: editor/editor_node.cpp msgid "" @@ -2381,8 +2355,8 @@ msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" -"Tà i nguyên đã được nháºp và o, không thể chỉnh sá»a. Thay đổi cà i đặt cá»§a nó " -"trong bảng Nháºp và o, sau đó nháºp và o lại." +"Tà i nguyên nà y được nháºp, nên không thể chỉnh sá»a. Thay đổi cà i đặt cá»§a nó " +"trong bảng Nháºp, sau đó Nháºp lại." #: editor/editor_node.cpp msgid "" @@ -2391,10 +2365,9 @@ msgid "" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" -"Cảnh nà y đã được nháºp và o, những thay đổi sẽ không được giữ lại.\n" -"Tạo thá»±c thể nó hoặc kế thừa sẽ cho phép thá»±c hiện các thay đổi.\n" -"Äá»c tà i liệu tà i liệu liên quan đến nháºp Cảnh để hiểu rõ vá» quy trình việc " -"nà y." +"Do Cảnh nà y được nháºp, nên những thay đổi sẽ không được giữ lại.\n" +"Thá»±c hiện khởi tạo đối tượng hoặc kế thừa sẽ cho phép việc chỉnh sá»a.\n" +"Hãy Ä‘á»c hướng dẫn liên quan đến nháºp Cảnh để hiểu thêm vá» quy trình nà y." #: editor/editor_node.cpp msgid "" @@ -2411,19 +2384,19 @@ msgstr "Không có cảnh được xác định để chạy." #: editor/editor_node.cpp msgid "Save scene before running..." -msgstr "" +msgstr "Lưu cảnh trước khi chạy..." #: editor/editor_node.cpp msgid "Could not start subprocess!" -msgstr "Không thể bắt đầu quá trình nhá»!" +msgstr "Không thể bắt đầu quá trình phụ!" #: editor/editor_node.cpp editor/filesystem_dock.cpp msgid "Open Scene" -msgstr "Mở Scene" +msgstr "Mở Cảnh" #: editor/editor_node.cpp msgid "Open Base Scene" -msgstr "Mở Scene Mẫu" +msgstr "Mở Cảnh cÆ¡ sở" #: editor/editor_node.cpp msgid "Quick Open..." @@ -2431,11 +2404,11 @@ msgstr "Mở nhanh ..." #: editor/editor_node.cpp msgid "Quick Open Scene..." -msgstr "Mở Scene nhanh..." +msgstr "Mở Nhanh Cảnh..." #: editor/editor_node.cpp msgid "Quick Open Script..." -msgstr "Mở Script nhanh..." +msgstr "Mở Nhanh Tệp lệnh..." #: editor/editor_node.cpp msgid "Save & Close" @@ -2455,11 +2428,11 @@ msgstr "Yêu cầu má»™t nút gốc khi lưu cảnh." #: editor/editor_node.cpp msgid "Save Scene As..." -msgstr "Lưu Scene vá»›i tên..." +msgstr "Lưu Cảnh thà nh..." #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." -msgstr "Thao tác nà y phải có scene má»›i là m được." +msgstr "Thao tác nà y phải có Cảnh má»›i là m được." #: editor/editor_node.cpp msgid "Export Mesh Library" @@ -2479,26 +2452,27 @@ msgstr "Thao tác nà y phải có node được chá»n má»›i là m được." #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" -msgstr "Scene hiện tại chưa save. Kệ mở luôn?" +msgstr "Cảnh hiện tại chưa lưu. Kệ mở luôn?" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." -msgstr "Không thể nạp má»™t cảnh mà chưa lưu bao giá»." +msgstr "Không thể nạp má»™t cảnh chưa lưu bao giá»." #: editor/editor_node.cpp -#, fuzzy msgid "Reload Saved Scene" -msgstr "Lưu Cảnh" +msgstr "Tải lại Cảnh đã lưu" #: editor/editor_node.cpp msgid "" "The current scene has unsaved changes.\n" "Reload the saved scene anyway? This action cannot be undone." msgstr "" +"Cảnh hiện tại có thay đổi chưa được lưu.\n" +"Vẫn tải lại à ? Không hoà n tác được đâu." #: editor/editor_node.cpp msgid "Quick Run Scene..." -msgstr "Chạy Scene nhanh..." +msgstr "Chạy nhanh Cảnh..." #: editor/editor_node.cpp msgid "Quit" @@ -2545,9 +2519,8 @@ msgid "Close Scene" msgstr "Äóng Cảnh" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "Äóng Cảnh" +msgstr "Mở lại Cảnh đã đóng" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." @@ -2559,18 +2532,22 @@ msgstr "" #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." -msgstr "" +msgstr "Không thể nạp tệp lệnh bổ trợ từ đưá»ng dẫn: '%s'." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "" +"Không thể nạp tệp lệnh bổ trợ từ đưá»ng dẫn: '%s' Có vẻ có lá»—i trong mã " +"nguồn, hãy kiểm tra lại cú pháp." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" +"Không thể tải script addon từ đưá»ng dẫn: '%s' Kiểu gốc không phải " +"EditorPlugin." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." @@ -2676,7 +2653,7 @@ msgstr "Chuyển Tab cảnh" #: editor/editor_node.cpp msgid "%d more files or folders" -msgstr "%d thêm các tệp hoặc thư mục." +msgstr "%d tệp hoặc thư mục nữa" #: editor/editor_node.cpp msgid "%d more folders" @@ -2692,11 +2669,11 @@ msgstr "Vị trà Dock" #: editor/editor_node.cpp msgid "Distraction Free Mode" -msgstr "" +msgstr "Chế độ táºp trung" #: editor/editor_node.cpp msgid "Toggle distraction-free mode." -msgstr "" +msgstr "Báºt tắt chế độ táºp trung." #: editor/editor_node.cpp msgid "Add a new scene." @@ -2753,7 +2730,7 @@ msgstr "Lưu Cảnh" #: editor/editor_node.cpp msgid "Save All Scenes" -msgstr "Lưu tất cả Cảnh" +msgstr "Lưu hết các Cảnh" #: editor/editor_node.cpp msgid "Convert To..." @@ -2761,11 +2738,11 @@ msgstr "Chuyển đổi ..." #: editor/editor_node.cpp msgid "MeshLibrary..." -msgstr "" +msgstr "MeshLibrary..." #: editor/editor_node.cpp msgid "TileSet..." -msgstr "" +msgstr "TileSet..." #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp @@ -2788,7 +2765,7 @@ msgstr "Dá»± Ãn" #: editor/editor_node.cpp msgid "Project Settings..." -msgstr "Cà i đặt Dá»± Ãn" +msgstr "Cà i đặt Dá»± Ãn..." #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Version Control" @@ -2796,21 +2773,19 @@ msgstr "Theo dõi phiên bản" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Set Up Version Control" -msgstr "" +msgstr "Cà i đặt trình Ä‘iá»u khiển phiên bản" #: editor/editor_node.cpp msgid "Shut Down Version Control" -msgstr "" +msgstr "Tắt trình Ä‘iá»u khiển phiên bản" #: editor/editor_node.cpp -#, fuzzy msgid "Export..." -msgstr "Xuất ra" +msgstr "Xuất..." #: editor/editor_node.cpp -#, fuzzy msgid "Install Android Build Template..." -msgstr "Cà i đặt mẫu xây dá»±ng Android" +msgstr "Cà i đặt mẫu xây dá»±ng Android..." #: editor/editor_node.cpp msgid "Open Project Data Folder" @@ -2870,13 +2845,15 @@ msgstr "" #: editor/editor_node.cpp msgid "Visible Collision Shapes" -msgstr "" +msgstr "Các khối va chạm thấy được" #: editor/editor_node.cpp msgid "" "When this option is enabled, collision shapes and raycast nodes (for 2D and " "3D) will be visible in the running project." msgstr "" +"Khi báºt tùy chá»n nà y, các khối va chạm và nút chiếu tia (2D và 3D) sẽ được " +"hiển thị trong dá»± án Ä‘ang chạy." #: editor/editor_node.cpp msgid "Visible Navigation" @@ -2887,10 +2864,12 @@ msgid "" "When this option is enabled, navigation meshes and polygons will be visible " "in the running project." msgstr "" +"Khi báºt tùy chá»n nà y, các lưới/Ä‘a giác Ä‘iá»u hướng sẽ hiển thị trong dá»± án " +"Ä‘ang chạy." #: editor/editor_node.cpp msgid "Synchronize Scene Changes" -msgstr "" +msgstr "Äồng bá»™ hóa các thay đổi lên Cảnh" #: editor/editor_node.cpp msgid "" @@ -2902,7 +2881,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Synchronize Script Changes" -msgstr "" +msgstr "Äồng bá»™ hóa thay đổi trong Tệp lệnh" #: editor/editor_node.cpp msgid "" @@ -2917,9 +2896,8 @@ msgid "Editor" msgstr "Editor (trình biên táºp)" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "Cà i đặt Trình biên táºp" +msgstr "Cà i đặt Trình biên táºp..." #: editor/editor_node.cpp msgid "Editor Layout" @@ -2927,12 +2905,12 @@ msgstr "Cà i đặt Bố cục" #: editor/editor_node.cpp msgid "Take Screenshot" -msgstr "" +msgstr "Chụp mà n hình" #: editor/editor_node.cpp -#, fuzzy msgid "Screenshots are stored in the Editor Data/Settings Folder." -msgstr "Mở thư mục dữ liệu Trình biên táºp" +msgstr "" +"Ảnh chụp mà n hình được lưu ở thư mục Dữ liệu/Cà i đặt cá»§a trình biên táºp." #: editor/editor_node.cpp msgid "Toggle Fullscreen" @@ -2949,16 +2927,15 @@ msgstr "Mở thư mục dữ liệu Trình biên táºp" #: editor/editor_node.cpp msgid "Open Editor Data Folder" -msgstr "" +msgstr "Mở thư mục dữ liệu Trình biên táºp" #: editor/editor_node.cpp msgid "Open Editor Settings Folder" -msgstr "" +msgstr "Mở thư mục Thiết láºp Trình biên táºp" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Editor Features..." -msgstr "Quản lý tÃnh năng Trình biên táºp" +msgstr "Quản lý tÃnh năng Trình biên táºp..." #: editor/editor_node.cpp msgid "Manage Export Templates..." @@ -2983,7 +2960,7 @@ msgstr "Báo lá»—i" #: editor/editor_node.cpp msgid "Send Docs Feedback" -msgstr "" +msgstr "Gá»i ý kiến phản hồi vá» hướng dẫn" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" @@ -3040,7 +3017,7 @@ msgstr "Lưu & Khởi động lại" #: editor/editor_node.cpp msgid "Spins when the editor window redraws." -msgstr "" +msgstr "Xoay khi cá»a sổ trình biên soạn được vẽ lại." #: editor/editor_node.cpp msgid "Update Continuously" @@ -3052,11 +3029,11 @@ msgstr "Cáºp nháºt khi có thay đổi" #: editor/editor_node.cpp msgid "Hide Update Spinner" -msgstr "" +msgstr "Ẩn cái xoay xoay cáºp nháºt" #: editor/editor_node.cpp msgid "FileSystem" -msgstr "" +msgstr "Hệ thống tệp tin" #: editor/editor_node.cpp msgid "Inspector" @@ -3125,7 +3102,7 @@ msgstr "Xuất thư viện ra" #: editor/editor_node.cpp msgid "Merge With Existing" -msgstr "" +msgstr "Hợp nhất vá»›i Hiện có" #: editor/editor_node.cpp msgid "Open & Run a Script" @@ -3171,7 +3148,7 @@ msgstr "Mở Trình biên táºp 3D" #: editor/editor_node.cpp msgid "Open Script Editor" -msgstr "Mở Trình biên táºp Mã lệnh" +msgstr "Mở Trình biên soạn Mã lệnh" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" @@ -3179,11 +3156,11 @@ msgstr "Mở Thư viện Nguyên liệu" #: editor/editor_node.cpp msgid "Open the next Editor" -msgstr "" +msgstr "Mở Trình biên soạn tiếp theo" #: editor/editor_node.cpp msgid "Open the previous Editor" -msgstr "" +msgstr "Mở Trình biên soạn trước đó" #: editor/editor_node.h msgid "Warning!" @@ -3191,15 +3168,15 @@ msgstr "Cảnh báo!" #: editor/editor_path.cpp msgid "No sub-resources found." -msgstr "" +msgstr "Không tìm thấy tà i nguyên phụ." #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" -msgstr "" +msgstr "Tạo bản xem trước lưới" #: editor/editor_plugin.cpp msgid "Thumbnail..." -msgstr "" +msgstr "Ảnh thu nhá»..." #: editor/editor_plugin_settings.cpp msgid "Main Script:" @@ -3207,11 +3184,11 @@ msgstr "Mã lệnh chÃnh:" #: editor/editor_plugin_settings.cpp msgid "Edit Plugin" -msgstr "" +msgstr "Chỉnh phần má»m bổ trợ" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" -msgstr "" +msgstr "Các phần má»m bổ trợ đã cà i:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp msgid "Update" @@ -3240,7 +3217,7 @@ msgstr "Äo đạc:" #: editor/editor_profiler.cpp msgid "Frame Time (sec)" -msgstr "" +msgstr "Thá»i gian khung hình (giây)" #: editor/editor_profiler.cpp msgid "Average Time (sec)" @@ -3248,15 +3225,15 @@ msgstr "Thá»i gian trung bình (giây)" #: editor/editor_profiler.cpp msgid "Frame %" -msgstr "" +msgstr "Khung hình %" #: editor/editor_profiler.cpp msgid "Physics Frame %" -msgstr "" +msgstr "Khung hình Váºt lý %" #: editor/editor_profiler.cpp msgid "Inclusive" -msgstr "" +msgstr "Bao gồm" #: editor/editor_profiler.cpp msgid "Self" @@ -3264,28 +3241,27 @@ msgstr "" #: editor/editor_profiler.cpp msgid "Frame #:" -msgstr "" +msgstr "Khung hình #:" #: editor/editor_profiler.cpp msgid "Time" -msgstr "" +msgstr "Thá»i gian" #: editor/editor_profiler.cpp msgid "Calls" msgstr "" #: editor/editor_properties.cpp -#, fuzzy msgid "Edit Text:" -msgstr "Lưu Theme" +msgstr "Sá»a văn bản:" #: editor/editor_properties.cpp editor/script_create_dialog.cpp msgid "On" -msgstr "" +msgstr "Báºt" #: editor/editor_properties.cpp msgid "Layer" -msgstr "" +msgstr "Lá»›p" #: editor/editor_properties.cpp msgid "Bit %d, value %d" @@ -3297,24 +3273,26 @@ msgstr "[Rá»—ng]" #: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp msgid "Assign..." -msgstr "" +msgstr "Gán..." #: editor/editor_properties.cpp -#, fuzzy msgid "Invalid RID" -msgstr "ÄÆ°á»ng dẫn sai." +msgstr "Số RID không hợp lệ" #: editor/editor_properties.cpp msgid "" "The selected resource (%s) does not match any type expected for this " "property (%s)." msgstr "" +"Kiểu cá»§a tà i nguyên đã chá»n (%s) không dùng được cho thuá»™c tÃnh nà y (%s)." #: editor/editor_properties.cpp msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" +"Không thể tạo ViewportTexture trên các tà i nguyên được lưu dưới dạng tệp.\n" +"Tà i nguyên phải thuá»™c vá» má»™t cảnh." #: editor/editor_properties.cpp msgid "" @@ -3326,7 +3304,7 @@ msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" -msgstr "" +msgstr "Chá»n cổng xem" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New Script" @@ -3361,11 +3339,11 @@ msgstr "Dán" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Convert To %s" -msgstr "" +msgstr "Chuyển thà nh %s" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Selected node is not a Viewport!" -msgstr "" +msgstr "Nút được chá»n không phải Cổng xem!" #: editor/editor_properties_array_dict.cpp msgid "Size: " @@ -3405,27 +3383,27 @@ msgstr "Ghi logic cá»§a bạn trong hà m _run()." #: editor/editor_run_script.cpp msgid "There is an edited scene already." -msgstr "" +msgstr "Äã có má»™t cảnh được chỉnh sá»a." #: editor/editor_run_script.cpp msgid "Couldn't instance script:" -msgstr "" +msgstr "Không thể tạo tệp lệnh:" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" -msgstr "" +msgstr "Bạn quên từ khóa 'tool' à ?" #: editor/editor_run_script.cpp msgid "Couldn't run script:" -msgstr "" +msgstr "Không thể chạy tệp lệnh:" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" -msgstr "" +msgstr "Bạn quên phương thức '_run' à ?" #: editor/editor_spin_slider.cpp msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes." -msgstr "" +msgstr "Giữ Ctrl để là m tròn vá» số nguyên. Giữ Shift để sá»a tỉ mỉ hÆ¡n." #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" @@ -3474,8 +3452,9 @@ msgid "(Current)" msgstr "(Hiện tại)" #: editor/export_template_manager.cpp +#, fuzzy msgid "Retrieving mirrors, please wait..." -msgstr "" +msgstr "Äang tìm các trang mirror, đợi xÃu..." #: editor/export_template_manager.cpp msgid "Remove template version '%s'?" @@ -3503,21 +3482,24 @@ msgstr "TrÃch xuất các Mẫu xuất bản" #: editor/export_template_manager.cpp msgid "Importing:" -msgstr "" +msgstr "Äang Nháºp:" #: editor/export_template_manager.cpp msgid "Error getting the list of mirrors." -msgstr "" +msgstr "Có lá»—i khi lấy các trang mirror." #: editor/export_template_manager.cpp +#, fuzzy msgid "Error parsing JSON of mirror list. Please report this issue!" -msgstr "" +msgstr "Có lá»—i khi phân tÃch JSON cá»§a danh sách trang mirror. Hãy báo cáo lá»—i!" #: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." msgstr "" +"Không tìm thấy liên kết để tải phiên bản nà y. Chỉ có thể tải trá»±c tiếp các " +"bản chÃnh thức." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -3565,13 +3547,12 @@ msgstr "" "Các lưu trữ mẫu xuất bản có vấn đỠcó thể được tìm thấy tại '%s'." #: editor/export_template_manager.cpp -#, fuzzy msgid "Error requesting URL:" -msgstr "Lá»—i khi yêu cầu đưá»ng dẫn: " +msgstr "Lá»—i khi yêu cầu đưá»ng dẫn:" #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." -msgstr "" +msgstr "Äang kết nối tá»›i trang Mirror..." #: editor/export_template_manager.cpp msgid "Disconnected" @@ -3617,7 +3598,7 @@ msgstr "Lá»—i SSL Handshake" #: editor/export_template_manager.cpp msgid "Uncompressing Android Build Sources" -msgstr "" +msgstr "Giải nén nguồn xây dá»±ng Android" #: editor/export_template_manager.cpp msgid "Current Version:" @@ -3646,24 +3627,30 @@ msgstr "Các mẫu xuất bản Godot" #: editor/export_template_manager.cpp msgid "Export Template Manager" -msgstr "" +msgstr "Trình quản lý Mẫu Xuất" #: editor/export_template_manager.cpp msgid "Download Templates" msgstr "Tải Xuống Các Mẫu Xuất Bản" #: editor/export_template_manager.cpp +#, fuzzy msgid "Select mirror from list: (Shift+Click: Open in Browser)" -msgstr "" +msgstr "Chá»n trang mirror từ danh sách: (Shift+Nhấp: Mở trong trình duyệt)" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Favorites" -msgstr "Ưa thÃch:" +msgstr "Ưa thÃch" #: editor/filesystem_dock.cpp msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" +"Trạng thái: Nháºp tệp thất bại. Hãy sá»a tệp rồi nháºp lại theo cách thá»§ công." + +#: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" #: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." @@ -3710,6 +3697,11 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"Các tệp hoặc thư mục sau xung đột vá»›i các mục ở vị trà đÃch '%s':\n" +"\n" +"%s\n" +"\n" +"Bạn có muốn ghi đè không?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3765,9 +3757,8 @@ msgid "Move To..." msgstr "Di chuyển đến..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." -msgstr "Tạo Cảnh Má»›i" +msgstr "Tạo Cảnh Má»›i..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." @@ -3965,7 +3956,7 @@ msgstr "Các nút trong Nhóm" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "Các nhóm trống sẽ tá»± động bị xóa." #: editor/groups_editor.cpp #, fuzzy @@ -4019,11 +4010,11 @@ msgstr "" #: editor/import/resource_importer_scene.cpp #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import Scene" -msgstr "" +msgstr "Nháºp cảnh" #: editor/import/resource_importer_scene.cpp msgid "Importing Scene..." -msgstr "" +msgstr "Äang nháºp cảnh ..." #: editor/import/resource_importer_scene.cpp msgid "Generating Lightmaps" @@ -4031,27 +4022,28 @@ msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Generating for Mesh: " -msgstr "" +msgstr "Tạo cho lưới: " #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script..." -msgstr "" +msgstr "Chạy Tệp lệnh Tá»± chá»n ..." #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" -msgstr "" +msgstr "Không thể tải tệp lệnh sau nháºp:" #: editor/import/resource_importer_scene.cpp msgid "Invalid/broken script for post-import (check console):" -msgstr "" +msgstr "Táºp lệnh sau nháºp không hợp lệ/há»ng (hãy xem bảng Ä‘iá»u khiển):" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" -msgstr "" +msgstr "Lá»—i khi chạy táºp lệnh sau nháºp:" #: editor/import/resource_importer_scene.cpp msgid "Did you return a Node-derived object in the `post_import()` method?" msgstr "" +"Bạn có trả vá» má»™t váºt kế thừa Nút trong phương thức 'post_import' không đấy?" #: editor/import/resource_importer_scene.cpp msgid "Saving..." @@ -4063,9 +4055,8 @@ msgid "Select Importer" msgstr "Chế độ chá»n" #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Importer:" -msgstr "Nháºp và o" +msgstr "Công cụ nháºp:" #: editor/import_defaults_editor.cpp #, fuzzy @@ -4073,9 +4064,12 @@ msgid "Reset to Defaults" msgstr "Nạp mặc định" #: editor/import_dock.cpp -#, fuzzy +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" -msgstr " Tệp tin" +msgstr "%d Tệp" #: editor/import_dock.cpp msgid "Set as Default for '%s'" @@ -4090,9 +4084,8 @@ msgid "Import As:" msgstr "Nháºp và o vá»›i:" #: editor/import_dock.cpp -#, fuzzy msgid "Preset" -msgstr "Cà i sẵn ..." +msgstr "Cà i sẵn" #: editor/import_dock.cpp msgid "Reimport" @@ -4105,16 +4098,18 @@ msgstr "Lưu các cảnh, nháºp và o lại và khởi động lại" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." -msgstr "" +msgstr "Sá»a kiểu cá»§a tệp đã nháºp yêu cầu khởi động lại trình biên soạn." #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" +"CẢNH BÃO: Có tà i nguyên khác sá» dụng tà i nguyên nà y, chúng có thể gặp trục " +"trặc khi nạp đấy." #: editor/inspector_dock.cpp msgid "Failed to load resource." -msgstr "" +msgstr "Nạp tà i nguyên thất bại." #: editor/inspector_dock.cpp msgid "Expand All Properties" @@ -4147,7 +4142,7 @@ msgstr "" #: editor/inspector_dock.cpp msgid "Make Sub-Resources Unique" -msgstr "" +msgstr "Biến tà i nguyên phụ thà nh độc nhất" #: editor/inspector_dock.cpp msgid "Open in Help" @@ -4155,11 +4150,11 @@ msgstr "Mở trong Trợ giúp" #: editor/inspector_dock.cpp msgid "Create a new resource in memory and edit it." -msgstr "" +msgstr "Tạo tà i nguyên má»›i trong bá»™ nhá»› rồi chỉnh sá»a." #: editor/inspector_dock.cpp msgid "Load an existing resource from disk and edit it." -msgstr "" +msgstr "Tải tà i nguyên có sẵn trong đĩa rồi chỉnh sá»a." #: editor/inspector_dock.cpp msgid "Save the currently edited resource." @@ -4167,15 +4162,15 @@ msgstr "Lưu tà i nguyên đã chỉnh sá»a hiện tại." #: editor/inspector_dock.cpp msgid "Go to the previous edited object in history." -msgstr "" +msgstr "Äi tá»›i đối tượng má»›i chỉnh sá»a trước đó trong lịch sá»." #: editor/inspector_dock.cpp msgid "Go to the next edited object in history." -msgstr "" +msgstr "Äi đến đối tượng được chỉnh sá»a liá»n sau trong lịch sá»." #: editor/inspector_dock.cpp msgid "History of recently edited objects." -msgstr "" +msgstr "Lịch sá» các đối tượng được chỉnh sá»a gần đây." #: editor/inspector_dock.cpp msgid "Object properties." @@ -4199,7 +4194,7 @@ msgstr "Chá»n nút duy nhất để chỉnh sá»a tÃnh hiệu và nhóm cá»§a #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" -msgstr "" +msgstr "Chỉnh phần má»m bổ trợ" #: editor/plugin_config_dialog.cpp #, fuzzy @@ -4208,7 +4203,7 @@ msgstr "Tạo & Sá»a" #: editor/plugin_config_dialog.cpp msgid "Plugin Name:" -msgstr "" +msgstr "Tên phần má»m bổ trợ:" #: editor/plugin_config_dialog.cpp msgid "Subfolder:" @@ -4266,7 +4261,7 @@ msgstr "Sá»a Polygon (Gỡ Ä‘iểm)" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Remove Polygon And Point" -msgstr "" +msgstr "Xóa Ä‘a giác và điểm" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4316,7 +4311,7 @@ msgstr "Thêm Ä‘iểm Hoạt ảnh" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Remove BlendSpace1D Point" -msgstr "" +msgstr "Xóa Ä‘iểm BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Move BlendSpace1D Node Point" @@ -4344,7 +4339,7 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp msgid "Enable snap and show grid." -msgstr "KÃch hoạt Snap và hiện Grid." +msgstr "Báºt DÃnh và hiện lưới." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4355,7 +4350,7 @@ msgstr "Äiểm" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Open Editor" -msgstr "" +msgstr "Mở Trình biên soạn" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4384,7 +4379,7 @@ msgstr "Äổi Thá»i gian Chuyển Animation" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Remove BlendSpace2D Point" -msgstr "" +msgstr "Xóa Ä‘iểm BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -4406,11 +4401,11 @@ msgstr "Báºt tắt Ưa thÃch" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." -msgstr "" +msgstr "Nối các Ä‘iểm để tạo tam giác." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Erase points and triangles." -msgstr "" +msgstr "Xóa tam giác và các Ä‘iểm." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Generate blend triangles automatically (instead of manually)" @@ -4496,19 +4491,16 @@ msgstr "" "TrÃnh phát hoạt ảnh không có đưá»ng dẫn nút Gốc, không thể truy xuất tên." #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Anim Clips" -msgstr "Âm thanh:" +msgstr "Các Ä‘oạn hoạt ảnh" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Audio Clips" -msgstr "Âm thanh:" +msgstr "Các Ä‘oạn âm thanh" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Functions" -msgstr "Hà m:" +msgstr "Hà m" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp @@ -4646,7 +4638,7 @@ msgstr "Chỉnh sá»a Chuyển tiếp ..." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Open in Inspector" -msgstr "" +msgstr "Mở trong Trình kiểm tra" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." @@ -4741,9 +4733,8 @@ msgid "Move Node" msgstr "Di chuyển Nút" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition exists!" -msgstr "Chuyển tiếp: " +msgstr "Chuyển tiếp đã tồn tại!" #: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" @@ -5004,23 +4995,20 @@ msgid "Request failed, return code:" msgstr "Yêu cầu thất bại, trả lại code:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed." msgstr "Yêu cầu thất bại." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Cannot save response to:" -msgstr "Không thể gỡ bá»:" +msgstr "Không thể lưu phản hồi tá»›i:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "Ghi bị lá»—i." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed, too many redirects" -msgstr "Yêu cầu thất bại, gá»i lại quá nhiá»u" +msgstr "Yêu cầu thất bại, chuyển hướng quá nhiá»u" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy @@ -5028,14 +5016,12 @@ msgid "Redirect loop." msgstr "Chuyển hướng vòng lặp." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed, timeout" -msgstr "Yêu cầu thất bại, trả lại code:" +msgstr "Yêu cầu thất bại, quá thá»i gian chá»" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Timeout." -msgstr "Thá»i gian:" +msgstr "Quá giá»." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." @@ -5051,7 +5037,7 @@ msgstr "Nháºn được:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed SHA-256 hash check" -msgstr "" +msgstr "Kiểm tra băm SHA-256 thất bại" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" @@ -5078,9 +5064,8 @@ msgid "Idle" msgstr "Chạy không" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Install..." -msgstr "Cà i đặt" +msgstr "Cà i đặt..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" @@ -5096,29 +5081,27 @@ msgstr "Tải xuống nguyên liệu nà y đã được tiến hà nh!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Recently Updated" -msgstr "" +msgstr "Cáºp nháºt gần đây" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Least Recently Updated" -msgstr "" +msgstr "Lâu chưa cáºp nháºt nhất" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (A-Z)" -msgstr "" +msgstr "Tên (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (Z-A)" -msgstr "" +msgstr "Tên (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (A-Z)" -msgstr "Cấp phép" +msgstr "Giấy phép (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (Z-A)" -msgstr "Cấp phép" +msgstr "Giấy phép (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "First" @@ -5142,16 +5125,15 @@ msgstr "Tất cả" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No results for \"%s\"." -msgstr "" +msgstr "Không tìm thấy kết quả cho \"%s\"." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Import..." -msgstr "Nháºp và o" +msgstr "Nháºp..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Plugins..." -msgstr "" +msgstr "Các phần má»m bổ trợ..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" @@ -5163,12 +5145,11 @@ msgstr "Danh mục:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Site:" -msgstr "" +msgstr "Trang:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Support" -msgstr "Há»— trợ ..." +msgstr "Há»— trợ" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" @@ -5179,9 +5160,8 @@ msgid "Testing" msgstr "Kiểm tra" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Loading..." -msgstr "Nạp ..." +msgstr "Äang tải..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -5225,7 +5205,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "Select lightmap bake file:" -msgstr "Chá»n file template" +msgstr "Chá»n tệp bake lightmap:" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5234,24 +5214,23 @@ msgstr "Xem thá»" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" -msgstr "Cấu hình Snap" +msgstr "Cà i đặt DÃnh" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Offset:" -msgstr "" +msgstr "Äá»™ lệch lưới:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Step:" -msgstr "" +msgstr "Bước lưới:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Primary Line Every:" -msgstr "" +msgstr "ÄÆ°á»ng kẻ chÃnh Má»—i:" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "steps" -msgstr "2 bước" +msgstr "bước" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" @@ -5259,98 +5238,85 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" -msgstr "" +msgstr "Bước xoay:" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale Step:" -msgstr "Tá»· lệ:" +msgstr "Bước thu phóng:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" -msgstr "" +msgstr "Di chuyển đưá»ng căn dá»c" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Vertical Guide" -msgstr "Tạo Folder" +msgstr "Tạo đưá»ng căn dá»c" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Remove Vertical Guide" -msgstr "Xoá Variable" +msgstr "Xoá đưá»ng căn dá»c" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Horizontal Guide" -msgstr "" +msgstr "Di chuyển đưá»ng căn ngang" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Horizontal Guide" -msgstr "Tạo đưá»ng Guide ngang" +msgstr "Tạo đưá»ng căn ngang" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Remove Horizontal Guide" -msgstr "Há»§y key không đúng chuẩn" +msgstr "Xóa đưá»ng căn ngang" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Horizontal and Vertical Guides" -msgstr "" +msgstr "Tạo đưá»ng căn ngang và dá»c" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" -msgstr "" +msgstr "Äặt độ dá»i cá»§a CanvasItem \"%s\" tá»›i (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate %d CanvasItems" -msgstr "Xoay CanvasItem" +msgstr "Xoay %d CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate CanvasItem \"%s\" to %d degrees" -msgstr "Xoay CanvasItem" +msgstr "Xoay CanvasItem \"%s\" thà nh %d độ" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move CanvasItem \"%s\" Anchor" -msgstr "Di chuyển CanvasItem" +msgstr "Di chuyển neo CanvasItem \"%s\"" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale Node2D \"%s\" to (%s, %s)" -msgstr "" +msgstr "Thu phóng Node2D \"%s\" thà nh (%s, %s)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Resize Control \"%s\" to (%d, %d)" -msgstr "" +msgstr "Chỉnh kÃch cỡ Nút Äiá»u khiển \"%s\" thà nh (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale %d CanvasItems" -msgstr "Tỉ lệ CanvasItem" +msgstr "Thu phóng %d CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale CanvasItem \"%s\" to (%s, %s)" -msgstr "Tỉ lệ CanvasItem" +msgstr "Thu phóng CanvasItem \"%s\" thà nh (%s, %s)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move %d CanvasItems" -msgstr "Di chuyển CanvasItem" +msgstr "Di chuyển %d CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move CanvasItem \"%s\" to (%d, %d)" -msgstr "Di chuyển CanvasItem" +msgstr "Di chuyển CanvasItem \"%s\" tá»›i (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Children of containers have their anchors and margins values overridden by " "their parent." -msgstr "" -"Mục con trong thùng chứa có giá trị neo và lá» cá»§a chúng được ghi đè bởi cha " -"chúng." +msgstr "Các nút Container sẽ ép các nút con theo neo và lá» mà nó xác định." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." @@ -5361,28 +5327,28 @@ msgid "" "When active, moving Control nodes changes their anchors instead of their " "margins." msgstr "" -"Khi hoạt động, các nút Control di chuyển thay đổi các neo thay vì lá» cá»§a " -"chúng." +"Khi báºt, di chuyển các nút Control sẽ thay đổi neo thay vì lá» cá»§a chúng." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Left" -msgstr "" +msgstr "Góc trên trái" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Right" -msgstr "" +msgstr "Góc trên phải" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Right" -msgstr "" +msgstr "Góc dưới phải" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Left" -msgstr "" +msgstr "Góc dưới trái" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Center Left" -msgstr "" +msgstr "Trung tâm Bên trái" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Top" @@ -5428,16 +5394,15 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Full Rect" -msgstr "" +msgstr "Rá»™ng hết cỡ" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Keep Ratio" -msgstr "Tỉ lệ Scale:" +msgstr "Giữ Tỉ lệ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" -msgstr "Chỉ các neo" +msgstr "Chỉ neo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors and Margins" @@ -5486,9 +5451,8 @@ msgid "Paste Pose" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Guides" -msgstr "Xoá khung xương" +msgstr "Xóa hết đưá»ng căn" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" @@ -5511,6 +5475,8 @@ msgid "" "Warning: Children of a container get their position and size determined only " "by their parent." msgstr "" +"Cảnh báo: Nút Container đã xác định kÃch cỡ và vị trà cho các nút con cá»§a nó " +"rồi." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp @@ -5537,7 +5503,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" -msgstr "" +msgstr "Alt+chuá»™t phải: Chá»n theo tầng" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5552,7 +5518,7 @@ msgstr "Chế độ Xoay" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode" -msgstr "Chế độ Tỉ lệ" +msgstr "Chế độ căn Tỉ lệ" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5569,7 +5535,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" -msgstr "" +msgstr "Chế độ Xoay" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -5578,95 +5544,92 @@ msgstr "Chế độ Tỉ lệ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle smart snapping." -msgstr "" +msgstr "Báºt tắt DÃnh thông minh." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Use Smart Snap" -msgstr "Sá» dụng Snap" +msgstr "Sá» dụng DÃnh thông minh" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle grid snapping." -msgstr "" +msgstr "Báºt tắt DÃnh lưới." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Use Grid Snap" -msgstr "Sá» dụng Snap" +msgstr "Sá» dụng DÃnh lưới" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snapping Options" -msgstr "" +msgstr "Tùy chá»n DÃnh" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" -msgstr "" +msgstr "Dùng DÃnh ở chế độ Xoay" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Use Scale Snap" -msgstr "Sá» dụng Snap" +msgstr "DÃnh theo bước tỉ lệ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" -msgstr "" +msgstr "DÃnh tương đối" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" -msgstr "" +msgstr "DÃnh Ä‘iểm ảnh" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Smart Snapping" -msgstr "" +msgstr "DÃnh thông minh" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap..." -msgstr "" +msgstr "Cà i đặt DÃnh..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Parent" -msgstr "" +msgstr "DÃnh vá» nút Mẹ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Anchor" -msgstr "Snap đến neo cá»§a Nút" +msgstr "DÃnh nút và o Ä‘iểm neo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Sides" -msgstr "Snap sang hai bên nút" +msgstr "DÃnh và o các cạnh cá»§a Nút" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Center" -msgstr "Snap đến chÃnh giữa nút" +msgstr "DÃnh và o tâm Nút" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Other Nodes" -msgstr "Snap đế các nút khác" +msgstr "DÃnh và o các Nút khác" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Guides" -msgstr "" +msgstr "DÃnh và o ÄÆ°á»ng căn" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." -msgstr "" +msgstr "Khóa vị trà váºt (không cho dịch chuyển)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." -msgstr "" +msgstr "Thôi khóa vị trà váºt (cho phép di chuyển)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." -msgstr "" +msgstr "Hãy chắc rằng nút con cá»§a váºt ở trạng thái Không thể chá»n." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." -msgstr "" +msgstr "Khôi phục khả năng được chá»n nút con cá»§a váºt." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton Options" @@ -5674,7 +5637,7 @@ msgstr "Cà i đặt Khung xương" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" -msgstr "" +msgstr "Hiển thị Xương" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Custom Bone(s) from Node(s)" @@ -5696,7 +5659,7 @@ msgstr "Hiện lưới" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Helpers" -msgstr "" +msgstr "Hiển thị trợ giúp" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Rulers" @@ -5704,19 +5667,19 @@ msgstr "Hiện thước" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Guides" -msgstr "" +msgstr "Hiện đưá»ng căn" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Origin" -msgstr "" +msgstr "Hiện Gốc" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Viewport" -msgstr "" +msgstr "Hiện Cổng xem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" -msgstr "" +msgstr "Hiện biểu tượng Nhóm và Khóa" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" @@ -5724,7 +5687,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" -msgstr "" +msgstr "Lá»±a chá»n khung hình" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Preview Canvas Scale" @@ -5745,7 +5708,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Insert keys (based on mask)." -msgstr "Chèn Key Anim" +msgstr "Chèn Khóa (dá»±a trên mask)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -5771,7 +5734,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" -msgstr "" +msgstr "Sao chép Tư thế" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" @@ -5779,11 +5742,11 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" -msgstr "" +msgstr "Gấp đôi bước lưới" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Divide grid step by 2" -msgstr "" +msgstr "Chia đôi bước lưới" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan View" @@ -5809,7 +5772,7 @@ msgstr "Tạo Nút" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" -msgstr "" +msgstr "Lá»—i khởi tạo cảnh từ %s" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Default Type" @@ -5837,7 +5800,7 @@ msgstr "Sá»a Poly (Xoá Ä‘iểm)" #: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" -msgstr "" +msgstr "Äặt tay nắm" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp @@ -5848,9 +5811,8 @@ msgstr "" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "Restart" -msgstr "Restart ngay" +msgstr "Khởi động lại" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp @@ -5861,7 +5823,7 @@ msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Particles" -msgstr "" +msgstr "Hạt" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp @@ -5876,12 +5838,12 @@ msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Solid Pixels" -msgstr "" +msgstr "Äiểm ảnh rắn" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Border Pixels" -msgstr "" +msgstr "Äiểm ảnh viá»n" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp @@ -5922,12 +5884,13 @@ msgid "Flat 1" msgstr "" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp +#, fuzzy msgid "Ease In" -msgstr "" +msgstr "Trưá»n và o" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease Out" -msgstr "" +msgstr "Trưá»n ra" #: editor/plugins/curve_editor_plugin.cpp msgid "Smoothstep" @@ -5935,11 +5898,11 @@ msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Point" -msgstr "" +msgstr "Sá»a Ä‘iểm uốn" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Tangent" -msgstr "" +msgstr "Sá»a tiếp tuyến Ä‘iểm uốn" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Curve Preset" @@ -5965,11 +5928,11 @@ msgstr "Tịnh tuyến" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Preset" -msgstr "" +msgstr "Nạp cà i đặt trước" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove Curve Point" -msgstr "" +msgstr "Xóa Ä‘iểm uốn" #: editor/plugins/curve_editor_plugin.cpp msgid "Toggle Curve Linear Tangent" @@ -5977,7 +5940,7 @@ msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Hold Shift to edit tangents individually" -msgstr "" +msgstr "Giữ Shift để sá»a từng tiếp tuyến má»™t" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy @@ -5994,11 +5957,11 @@ msgstr "" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" -msgstr "" +msgstr "Mục %d" #: editor/plugins/item_list_editor_plugin.cpp msgid "Items" -msgstr "" +msgstr "Mục" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" @@ -6010,7 +5973,7 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" -msgstr "" +msgstr "Lưới trống!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Couldn't create a Trimesh collision shape." @@ -6022,7 +5985,7 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" -msgstr "" +msgstr "Không thể áp dụng lên Cảnh gốc!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Shape" @@ -6057,7 +6020,7 @@ msgstr "Tạo hình dạng lồi" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" -msgstr "" +msgstr "Tạo lưới Ä‘iá»u hướng" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Contained Mesh is not of type ArrayMesh." @@ -6069,7 +6032,7 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "No mesh to debug." -msgstr "" +msgstr "Không có lưới để gỡ lá»—i." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Model has no UV in this layer" @@ -6077,7 +6040,7 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" -msgstr "" +msgstr "MeshInstance thiếu lưới!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" @@ -6089,15 +6052,15 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" -msgstr "" +msgstr "Không thể tạo đưá»ng viá»n!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" -msgstr "" +msgstr "Tạo đưá»ng viá»n" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" -msgstr "" +msgstr "Lưới" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" @@ -6109,6 +6072,8 @@ msgid "" "automatically.\n" "This is the most accurate (but slowest) option for collision detection." msgstr "" +"Tạo má»™t StaticBody rồi tá»± động gắn má»™t khối va chạm hình Ä‘a giác.\n" +"Äây là tùy chá»n phát hiện va chạm chÃnh xác (nhưng cháºm) nhất." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" @@ -6119,6 +6084,8 @@ msgid "" "Creates a polygon-based collision shape.\n" "This is the most accurate (but slowest) option for collision detection." msgstr "" +"Tạo má»™t khối va chạm Ä‘a giác.\n" +"Äây là cách phát hiện va chạm chÃnh xác (nhưng cháºm) nhất." #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy @@ -6130,6 +6097,8 @@ msgid "" "Creates a single convex collision shape.\n" "This is the fastest (but least accurate) option for collision detection." msgstr "" +"Tạo má»™t khối va chạm lồi.\n" +"Äây là cách phát hiện va chạm nhanh (nhưng ẩu) nhất." #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy @@ -6141,10 +6110,12 @@ msgid "" "Creates a polygon-based collision shape.\n" "This is a performance middle-ground between the two above options." msgstr "" +"Tạo má»™t khối va chạm Ä‘a giác.\n" +"Äây là tùy chá»n có hiệu suất cân bằng so vá»›i hai tùy chá»n trên." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." -msgstr "" +msgstr "Tạo lưới viá»n..." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" @@ -6168,11 +6139,11 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" -msgstr "" +msgstr "Tạo lưới viá»n" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" -msgstr "" +msgstr "KÃch cỡ viá»n:" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Channel Debug" @@ -6180,13 +6151,15 @@ msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" -msgstr "" +msgstr "Xóa mục %d?" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "" "Update from existing scene?:\n" "%s" msgstr "" +"Cáºp nháºt từ cảnh hiện có?:\n" +"%s" #: editor/plugins/mesh_library_editor_plugin.cpp #, fuzzy @@ -6196,19 +6169,19 @@ msgstr "Xuất Mesh Library" #: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" -msgstr "" +msgstr "Thêm mục" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove Selected Item" -msgstr "" +msgstr "Xóa mục đã chá»n" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import from Scene" -msgstr "" +msgstr "Nháºp từ Cảnh" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Update from Scene" -msgstr "" +msgstr "Cáºp nháºt từ Cảnh" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." @@ -6221,15 +6194,15 @@ msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." -msgstr "" +msgstr "Nguồn lưới không hợp lệ (đưá»ng dẫn không hợp lệ)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." -msgstr "" +msgstr "Nguồn lưới không hợp lệ (không phải MeshInstance)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." -msgstr "" +msgstr "Nguồn lưới không hợp lệ (không chứa tà i nguyên Lưới)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." @@ -6333,7 +6306,7 @@ msgstr "Xóa Animation" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" -msgstr "" +msgstr "Thá»i gian tạo (giây):" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." @@ -6346,7 +6319,7 @@ msgstr "Cảnh không chứa tệp lệnh." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" +msgstr "\"%s\" không kế thừa từ Spatial." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't contain geometry." @@ -6394,7 +6367,7 @@ msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" -msgstr "" +msgstr "Xóa Ä‘iểm khá»i đưá»ng cong" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Out-Control from Curve" @@ -6407,7 +6380,7 @@ msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" -msgstr "" +msgstr "Thêm Äiểm và o ÄÆ°á»ng cong" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Split Curve" @@ -6415,7 +6388,7 @@ msgstr "Chia đưá»ng Curve" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" -msgstr "" +msgstr "Di chuyển Äiểm trên ÄÆ°á»ng cong" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" @@ -6442,7 +6415,7 @@ msgstr "Nhấp: Tạo Point" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Left Click: Split Segment (in curve)" -msgstr "" +msgstr "Chuá»™t trái: Phân tách các Ä‘oạn (trong đưá»ng cong)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp @@ -6456,7 +6429,7 @@ msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point (in empty space)" -msgstr "" +msgstr "Thêm Ä‘iểm (trong không gian trống)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp @@ -6466,31 +6439,33 @@ msgstr "Xóa Point" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" -msgstr "" +msgstr "Äóng đưá»ng cong" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp msgid "Options" -msgstr "" +msgstr "Tùy chá»n" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp +#, fuzzy msgid "Mirror Handle Angles" -msgstr "" +msgstr "Äối xứng góc tay cầm" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp +#, fuzzy msgid "Mirror Handle Lengths" -msgstr "" +msgstr "Äối xứng độ dà i tay cầm" #: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" -msgstr "" +msgstr "Äiểm uốn #" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Position" -msgstr "" +msgstr "Äặt vị trà điểm uốn" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Position" @@ -6502,7 +6477,7 @@ msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Split Path" -msgstr "" +msgstr "Tách đưá»ng" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" @@ -6518,12 +6493,11 @@ msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" -msgstr "" +msgstr "Phân tách Ä‘oạn (trong đưá»ng cong)" #: editor/plugins/physical_bone_plugin.cpp -#, fuzzy msgid "Move Joint" -msgstr "Di chuyển đến..." +msgstr "Di chuyển Khá»›p" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" @@ -6532,7 +6506,7 @@ msgstr "Thuá»™c tÃnh xương cá»§a nút Polygon2D không trỠđến nút Skel #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Sync Bones" -msgstr "" +msgstr "Äồng bá»™ Xương" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" @@ -6564,7 +6538,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Invalid Polygon (need 3 different vertices)" -msgstr "" +msgstr "Äa giác không hợp lệ (cần 3 đỉnh khác nhau)" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy @@ -6602,9 +6576,8 @@ msgid "UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Points" -msgstr "Di chuyển đến..." +msgstr "Các Äiểm" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy @@ -6613,12 +6586,11 @@ msgstr "Tạo" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Bones" -msgstr "" +msgstr "Xương" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Move Points" -msgstr "Di chuyển đến..." +msgstr "Di chuyển các Ä‘iểm" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy @@ -6627,31 +6599,31 @@ msgstr "Kéo: Xoay" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" -msgstr "" +msgstr "Shift: Di chuyển tất" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Command: Scale" -msgstr "" +msgstr "Shift+Command: Thu phóng" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" -msgstr "" +msgstr "Ctrl: Xoay" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" -msgstr "" +msgstr "Shift+Ctrl: Thu phóng" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" -msgstr "" +msgstr "Di chuyển Ä‘a g" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" -msgstr "" +msgstr "Xoay Ä‘a giác" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" -msgstr "" +msgstr "Thu phóng Ä‘a giác" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create a custom polygon. Enables custom polygon rendering." @@ -6673,7 +6645,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Radius:" -msgstr "" +msgstr "Bán kÃnh:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Copy Polygon to UV" @@ -6690,19 +6662,19 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Settings" -msgstr "" +msgstr "Thiết láºp lưới" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Snap" -msgstr "" +msgstr "DÃnh" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" -msgstr "" +msgstr "Báºt DÃnh" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" -msgstr "" +msgstr "Lưới" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" @@ -6710,44 +6682,44 @@ msgstr "Hiện lưới" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Configure Grid:" -msgstr "" +msgstr "Cà i đặt Lưới:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset X:" -msgstr "" +msgstr "Äá»™ lệch X cá»§a Lưới:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset Y:" -msgstr "" +msgstr "Äá»™ lệch Y cá»§a Lưới:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step X:" -msgstr "" +msgstr "Bước Lưới trục X:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step Y:" -msgstr "" +msgstr "Bước Lưới trục Y:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Sync Bones to Polygon" -msgstr "" +msgstr "Äồng bá»™ Xương vá»›i Äa giác" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" -msgstr "" +msgstr "Lá»–I: Không thể nạp tà i nguyên!" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" -msgstr "" +msgstr "Thêm tà i nguyên" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" -msgstr "" +msgstr "Äổi tên tà i nguyên" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" -msgstr "" +msgstr "Xóa tà i nguyên" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" @@ -6755,7 +6727,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" -msgstr "" +msgstr "Dán tà i nguyên" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_editor.cpp @@ -6767,16 +6739,16 @@ msgstr "" #: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Type:" -msgstr "" +msgstr "Kiểu:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" -msgstr "" +msgstr "Mở trong Trình biên soạn" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Load Resource" -msgstr "" +msgstr "Nạp tà i nguyên" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ResourcePreloader" @@ -6784,11 +6756,11 @@ msgstr "" #: editor/plugins/root_motion_editor_plugin.cpp msgid "AnimationTree has no path set to an AnimationPlayer" -msgstr "" +msgstr "AnimationTree chưa đặt đưá»ng dẫn đến AnimationPlayer nà o" #: editor/plugins/root_motion_editor_plugin.cpp msgid "Path to AnimationPlayer is invalid" -msgstr "" +msgstr "ÄÆ°á»ng dẫn tá»›i AnimationPlayer không hợp lệ" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Files" @@ -6796,11 +6768,11 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Close and save changes?" -msgstr "" +msgstr "Äóng và lưu thay đổi?" #: editor/plugins/script_editor_plugin.cpp msgid "Error writing TextFile:" -msgstr "" +msgstr "Lá»—i viết TextFile:" #: editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -6808,29 +6780,24 @@ msgid "Could not load file at:" msgstr "Không viết được file:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error saving file!" -msgstr "Lá»—i tải font." +msgstr "Lá»—i lưu tệp!" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error while saving theme." -msgstr "Lá»—i khi lưu scene." +msgstr "Lá»—i khi lưu Tông mà u." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error Saving" -msgstr "Lá»—i di chuyển:" +msgstr "Lá»—i Khi Lưu" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error importing theme." -msgstr "Lá»—i khi lưu scene." +msgstr "Lá»—i khi nháºp Tông mà u." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error Importing" -msgstr "Lá»—i di chuyển:" +msgstr "Lá»—i Khi Nháºp" #: editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -6849,7 +6816,7 @@ msgstr "Lưu Scene vá»›i tên..." #: editor/plugins/script_editor_plugin.cpp msgid "Can't obtain the script for running." -msgstr "" +msgstr "Không thể lấy tệp lệnh để chạy." #: editor/plugins/script_editor_plugin.cpp msgid "Script failed reloading, check console for errors." @@ -6866,33 +6833,33 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" -msgstr "" +msgstr "Nháºp Tông mà u" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" -msgstr "" +msgstr "Lá»—i khi lưu Tông mà u" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving" -msgstr "" +msgstr "Lá»—i khi lưu" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As..." -msgstr "" +msgstr "Lưu Tông mà u thà nh..." #: editor/plugins/script_editor_plugin.cpp msgid "%s Class Reference" -msgstr "" +msgstr "Tham khảo Lá»›p %s" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Next" -msgstr "Tìm tiếp theo" +msgstr "Tìm tiếp" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Previous" -msgstr "" +msgstr "Tìm trước đó" #: editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -6901,7 +6868,7 @@ msgstr "Lá»c các thuá»™c tÃnh" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." -msgstr "" +msgstr "Báºt/tắt sắp xếp danh sách phương thức theo bảng chữ cái." #: editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -6910,7 +6877,7 @@ msgstr "Lá»c các nút" #: editor/plugins/script_editor_plugin.cpp msgid "Sort" -msgstr "" +msgstr "Sắp xếp" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp @@ -6926,20 +6893,19 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Next script" -msgstr "" +msgstr "Tệp lệnh tiếp theo" #: editor/plugins/script_editor_plugin.cpp msgid "Previous script" -msgstr "" +msgstr "Tệp lệnh trước đó" #: editor/plugins/script_editor_plugin.cpp msgid "File" -msgstr "" +msgstr "Tệp" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Open..." -msgstr "Mở" +msgstr "Mở..." #: editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -6948,7 +6914,7 @@ msgstr "Tạo Script" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" -msgstr "" +msgstr "Lưu tất cả" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" @@ -6956,7 +6922,7 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Copy Script Path" -msgstr "" +msgstr "Sao chép đưá»ng dẫn tệp lệnh" #: editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -6970,19 +6936,19 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Theme" -msgstr "" +msgstr "Tông mà u" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme..." -msgstr "" +msgstr "Nháºp Tông mà u..." #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" -msgstr "" +msgstr "Tải lại Tông mà u" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" -msgstr "Lưu Theme" +msgstr "Lưu Tông mà u" #: editor/plugins/script_editor_plugin.cpp msgid "Close All" @@ -7031,11 +6997,11 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Open Godot online documentation." -msgstr "" +msgstr "Mở tà i liệu Godot trá»±c tuyến." #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." -msgstr "" +msgstr "Tìm tà i liệu tham khảo." #: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." @@ -7089,12 +7055,11 @@ msgstr "" #: editor/plugins/script_text_editor.cpp msgid "[Ignore]" -msgstr "" +msgstr "[Bá» qua]" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Line" -msgstr "Dòng:" +msgstr "Dòng" #: editor/plugins/script_text_editor.cpp #, fuzzy @@ -7120,15 +7085,15 @@ msgstr "Chá»n mà u" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Convert Case" -msgstr "" +msgstr "Chuyển đổi Hoa thưá»ng" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Uppercase" -msgstr "" +msgstr "Chữ hoa" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Lowercase" -msgstr "" +msgstr "Chữ thưá»ng" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Capitalize" @@ -7136,22 +7101,21 @@ msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Syntax Highlighter" -msgstr "" +msgstr "Nổi mà u cú pháp" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Bookmarks" -msgstr "" +msgstr "Dấu trang" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Breakpoints" -msgstr "Tạo các Ä‘iểm." +msgstr "Äiểm dừng" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Go To" -msgstr "" +msgstr "Äi tá»›i" #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp @@ -7165,31 +7129,31 @@ msgstr "Chá»n Toà n Bá»™" #: editor/plugins/script_text_editor.cpp msgid "Delete Line" -msgstr "" +msgstr "Xóa dòng" #: editor/plugins/script_text_editor.cpp msgid "Indent Left" -msgstr "" +msgstr "Thụt lá» Trái" #: editor/plugins/script_text_editor.cpp msgid "Indent Right" -msgstr "" +msgstr "Thụt lá» phải" #: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" -msgstr "" +msgstr "Báºt/tắt chú thÃch" #: editor/plugins/script_text_editor.cpp msgid "Fold/Unfold Line" -msgstr "" +msgstr "Cuá»™n/Trải dòng" #: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" -msgstr "" +msgstr "Cuá»™n tất cả các dòng" #: editor/plugins/script_text_editor.cpp msgid "Unfold All Lines" -msgstr "" +msgstr "Trải tất cả các dòng" #: editor/plugins/script_text_editor.cpp msgid "Clone Down" @@ -7206,19 +7170,19 @@ msgstr "Chá»n Scale" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" -msgstr "" +msgstr "Xóa khoảng trắng cuối dòng" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent to Spaces" -msgstr "" +msgstr "Chuyển thụt lá» thà nh Dấu cách" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent to Tabs" -msgstr "" +msgstr "Chuyển thụt lá» thà nh Tab" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" -msgstr "" +msgstr "Thụt lá» Tá»± động" #: editor/plugins/script_text_editor.cpp #, fuzzy @@ -7246,26 +7210,25 @@ msgstr "Äến Step trước đó" #: editor/plugins/script_text_editor.cpp msgid "Remove All Bookmarks" -msgstr "" +msgstr "Xóa hết má»i dấu trang" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function..." -msgstr "Xoá Function" +msgstr "Äi tá»›i Hà m..." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Line..." -msgstr "Äến Dòng" +msgstr "Äến Dòng..." #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Toggle Breakpoint" -msgstr "" +msgstr "Tạo Ä‘iểm dừng" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" -msgstr "" +msgstr "Xóa hết má»i Ä‘iểm dừng" #: editor/plugins/script_text_editor.cpp #, fuzzy @@ -7302,19 +7265,19 @@ msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" -msgstr "" +msgstr "Skeleton2D" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Make Rest Pose (From Bones)" -msgstr "" +msgstr "Tạo tư thế nghỉ (Từ Xương)" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Bones to Rest Pose" -msgstr "" +msgstr "Äặt Xương thà nh Tư thế Nghỉ" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Create physical bones" -msgstr "" +msgstr "Tạo xương váºt lý" #: editor/plugins/skeleton_editor_plugin.cpp #, fuzzy @@ -7322,8 +7285,9 @@ msgid "Skeleton" msgstr "Xóa Point" #: editor/plugins/skeleton_editor_plugin.cpp +#, fuzzy msgid "Create physical skeleton" -msgstr "" +msgstr "Tạo bá»™ xương váºt lý" #: editor/plugins/skeleton_ik_editor_plugin.cpp msgid "Play IK" @@ -7386,9 +7350,8 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Size" -msgstr "KÃch thước: " +msgstr "KÃch cỡ" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" @@ -7468,7 +7431,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." -msgstr "" +msgstr "Không có nút mẹ để khởi tạo nút con." #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." @@ -7480,7 +7443,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" -msgstr "" +msgstr "Khóa xoay ở chế độ xem" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" @@ -7508,19 +7471,20 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" -msgstr "" +msgstr "Xem thông tin" #: editor/plugins/spatial_editor_plugin.cpp msgid "View FPS" -msgstr "" +msgstr "Xem tốc độ khung hình" #: editor/plugins/spatial_editor_plugin.cpp msgid "Half Resolution" -msgstr "" +msgstr "Ná»a độ phân giải" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy msgid "Audio Listener" -msgstr "" +msgstr "Trình nghe âm thanh" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -7533,7 +7497,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Not available when using the GLES2 renderer." -msgstr "" +msgstr "Không khả dụng khi sá» dụng trình kết xuất GLES2." #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" @@ -7569,13 +7533,15 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" -msgstr "" +msgstr "Äã khóa xoay ở chế độ xem" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." msgstr "" +"Lưu ý: Tốc độ khung hình được hiển thị là cá»§a trình biên soạn.\n" +"Äừng lấy đó là m mốc để đánh giá hiệu suất." #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" @@ -7591,8 +7557,9 @@ msgid "" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy msgid "Snap Nodes To Floor" -msgstr "Snap các nút đến Floor" +msgstr "DÃnh Nút lên Sà n" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." @@ -7604,38 +7571,41 @@ msgid "" "Alt+Drag: Move\n" "Alt+RMB: Depth list selection" msgstr "" +"Kéo: Xoay\n" +"Alt+Kéo: Di chuyển\n" +"Alt+Chuá»™t phải: Chá»n theo tầng" #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Local Space" -msgstr "" +msgstr "Sá» dụng Không gian Cục bá»™" #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" -msgstr "Sá» dụng Snap" +msgstr "Sá» dụng DÃnh" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" -msgstr "" +msgstr "Góc nhìn đáy" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" -msgstr "" +msgstr "Góc nhìn đỉnh" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" -msgstr "" +msgstr "Góc nhìn lưng" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" -msgstr "" +msgstr "Góc nhìn trá»±c diện" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" -msgstr "" +msgstr "Góc nhìn trái" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" -msgstr "" +msgstr "Góc nhìn phải" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal View" @@ -7643,7 +7613,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" -msgstr "" +msgstr "Chèn khóa Hoạt ảnh" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" @@ -7659,24 +7629,26 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "Transform" -msgstr "" +msgstr "Biến đổi" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Object to Floor" -msgstr "" +msgstr "DÃnh Váºt lên Sà n" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy msgid "Transform Dialog..." -msgstr "" +msgstr "Há»™p thoại Biến đổi ..." #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" -msgstr "" +msgstr "1 Cổng xem" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" -msgstr "" +msgstr "2 Cổng xem" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" @@ -7684,7 +7656,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" -msgstr "" +msgstr "3 Cổng xem" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" @@ -7692,7 +7664,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" -msgstr "" +msgstr "4 Cổng xem" #: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" @@ -7704,7 +7676,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" -msgstr "" +msgstr "Xem Lưới" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp @@ -7714,7 +7686,7 @@ msgstr "Äang kết nối..." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" -msgstr "" +msgstr "Thiết láºp DÃnh" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" @@ -7722,15 +7694,15 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" -msgstr "" +msgstr "DÃnh theo Bước xoay (độ):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" -msgstr "" +msgstr "Thu Phóng DÃnh (%):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" -msgstr "" +msgstr "Cà i đặt Cổng xem" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" @@ -7754,11 +7726,11 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" -msgstr "" +msgstr "Xoay (theo độ):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" -msgstr "" +msgstr "Thu phóng (theo tỉ lệ):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" @@ -7766,11 +7738,11 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" -msgstr "" +msgstr "Trước" #: editor/plugins/spatial_editor_plugin.cpp msgid "Post" -msgstr "" +msgstr "Sau" #: editor/plugins/spatial_editor_plugin.cpp msgid "Nameless gizmo" @@ -7793,7 +7765,7 @@ msgstr "Tạo" #: editor/plugins/sprite_editor_plugin.cpp msgid "Polygon2D Preview" -msgstr "" +msgstr "Xem trước Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy @@ -7816,8 +7788,9 @@ msgid "LightOccluder2D Preview" msgstr "Tạo Folder" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Sprite is empty!" -msgstr "" +msgstr "Sprite trống!" #: editor/plugins/sprite_editor_plugin.cpp msgid "Can't convert a sprite using animation frames to mesh." @@ -7829,7 +7802,7 @@ msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Convert to Mesh2D" -msgstr "" +msgstr "Chuyển thà nh Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create polygon." @@ -7863,11 +7836,11 @@ msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " -msgstr "" +msgstr "ÄÆ¡n giản hóa: " #: editor/plugins/sprite_editor_plugin.cpp msgid "Shrink (Pixels): " -msgstr "" +msgstr "Thu nhá» (Äiểm ảnh): " #: editor/plugins/sprite_editor_plugin.cpp msgid "Grow (Pixels): " @@ -7879,7 +7852,7 @@ msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Settings:" -msgstr "" +msgstr "Cà i đặt:" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy @@ -7888,15 +7861,15 @@ msgstr "Xoá lá»±a chá»n" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add %d Frame(s)" -msgstr "" +msgstr "Thêm %d Khung hình" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" -msgstr "" +msgstr "Thêm Khung hình" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Unable to load images" -msgstr "" +msgstr "Không tải được hình ảnh" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" @@ -7912,15 +7885,15 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" -msgstr "" +msgstr "Thêm Rá»—ng" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" -msgstr "" +msgstr "Thay đổi tốc độ hoạt ảnh" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" -msgstr "" +msgstr "(trống)" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy @@ -7928,9 +7901,8 @@ msgid "Move Frame" msgstr "Di chuyển Nút" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Animations:" -msgstr "Các Công cụ Animation" +msgstr "Các hoạt ảnh:" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy @@ -7939,11 +7911,11 @@ msgstr "Tạo Animation má»›i" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" -msgstr "" +msgstr "Tốc độ:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" -msgstr "" +msgstr "Lặp" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy @@ -7961,19 +7933,19 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" -msgstr "" +msgstr "Chèn Rá»—ng (Trước)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" -msgstr "" +msgstr "Chèn Rá»—ng (Sau)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (Before)" -msgstr "" +msgstr "Di chuyển (Trước)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (After)" -msgstr "" +msgstr "Di chuyển (Sau)" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy @@ -7982,15 +7954,15 @@ msgstr "Chá»n Points" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Horizontal:" -msgstr "" +msgstr "Ngang:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Vertical:" -msgstr "" +msgstr "Dá»c:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Select/Clear All Frames" -msgstr "" +msgstr "Chá»n/Xóa Tất cả Khung hình" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy @@ -7999,7 +7971,7 @@ msgstr "Tạo từ Scene" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "SpriteFrames" -msgstr "" +msgstr "SpriteFrames" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Region Rect" @@ -8007,11 +7979,11 @@ msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Margin" -msgstr "" +msgstr "Äặt Lá»" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" -msgstr "" +msgstr "Chế độ DÃnh:" #: editor/plugins/texture_region_editor_plugin.cpp #: scene/resources/visual_shader.cpp @@ -8020,11 +7992,11 @@ msgstr "Không có" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" -msgstr "" +msgstr "DÃnh Äiểm ảnh" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" -msgstr "" +msgstr "DÃnh lưới" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" @@ -8036,7 +8008,7 @@ msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" -msgstr "" +msgstr "Bước:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Sep.:" @@ -8044,7 +8016,7 @@ msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "TextureRegion" -msgstr "" +msgstr "TextureRegion" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" @@ -8052,24 +8024,23 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All" -msgstr "" +msgstr "Thêm Tất cả" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All Items" -msgstr "" +msgstr "Xóa tất cả các mục" #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove All" -msgstr "" +msgstr "Xoá tất cả" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Edit Theme" -msgstr "Lưu Theme" +msgstr "Chỉnh Tông mà u" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme editing menu." -msgstr "" +msgstr "Menu chỉnh Tông mà u." #: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" @@ -8081,7 +8052,7 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" -msgstr "" +msgstr "Tạo Mẫu Trống" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" @@ -8089,7 +8060,7 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Create From Current Editor Theme" -msgstr "" +msgstr "Tạo từ Tông mà u Trình biên soạn hiện tại" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -8103,7 +8074,7 @@ msgstr "Tắt" #: editor/plugins/theme_editor_plugin.cpp msgid "Item" -msgstr "" +msgstr "Mục" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -8112,11 +8083,11 @@ msgstr "Tắt" #: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" -msgstr "" +msgstr "Äánh dấu mục" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" -msgstr "" +msgstr "Mục đã đánh dấu" #: editor/plugins/theme_editor_plugin.cpp msgid "Radio Item" @@ -8132,23 +8103,23 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Submenu" -msgstr "" +msgstr "Menu phụ" #: editor/plugins/theme_editor_plugin.cpp msgid "Subitem 1" -msgstr "" +msgstr "Mục phụ 1" #: editor/plugins/theme_editor_plugin.cpp msgid "Subitem 2" -msgstr "" +msgstr "Mục phụ 2" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" -msgstr "" +msgstr "Có" #: editor/plugins/theme_editor_plugin.cpp msgid "Many" -msgstr "" +msgstr "Nhiá»u" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -8174,7 +8145,7 @@ msgstr "Chỉnh Thá»i gian Chuyển Animation" #: editor/plugins/theme_editor_plugin.cpp msgid "Subtree" -msgstr "" +msgstr "Cây con" #: editor/plugins/theme_editor_plugin.cpp msgid "Has,Many,Options" @@ -8182,12 +8153,12 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" -msgstr "" +msgstr "Kiểu Dữ liệu:" #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" -msgstr "" +msgstr "Biểu tượng" #: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp msgid "Style" @@ -8199,20 +8170,19 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Color" -msgstr "" +msgstr "Mà u" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Theme File" -msgstr "Mở" +msgstr "Tệp Tông mà u" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" -msgstr "" +msgstr "Xóa Lá»±a chá»n" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Fix Invalid Tiles" -msgstr "" +msgstr "Sá»a các ô không hợp lệ" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp @@ -8222,11 +8192,11 @@ msgstr "Nhân đôi lá»±a chá»n" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" -msgstr "" +msgstr "Tô TileMap" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Line Draw" -msgstr "" +msgstr "Vẽ đưá»ng" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rectangle Paint" @@ -8238,7 +8208,7 @@ msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" -msgstr "" +msgstr "Xóa TileMap" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy @@ -8247,7 +8217,7 @@ msgstr "Tìm tiếp theo" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" -msgstr "" +msgstr "Chuyển vị" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" @@ -8258,17 +8228,17 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Filter tiles" -msgstr "Lá»c tệp tin ..." +msgstr "Lá»c ô" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Give a TileSet resource to this TileMap to use its tiles." msgstr "" +"Hãy cung cấp tà i nguyên TileSet cho TileMap nà y để sá» dụng các ô cá»§a nó." #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" -msgstr "" +msgstr "Tô ô" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" @@ -8284,23 +8254,23 @@ msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" -msgstr "" +msgstr "Chá»n ô" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate Left" -msgstr "" +msgstr "Xoay Trái" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate Right" -msgstr "" +msgstr "Xoay Phải" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip Horizontally" -msgstr "" +msgstr "Láºt Ngang" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip Vertically" -msgstr "" +msgstr "Láºt Dá»c" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy @@ -8308,14 +8278,12 @@ msgid "Clear Transform" msgstr "Äổi Transform Animation" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Add Texture(s) to TileSet." -msgstr "Chèn Texture(s) và o TileSet" +msgstr "Thêm Há»a tiết và o TileSet." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove selected Texture from TileSet." -msgstr "Xóa Texture hiện tại từ TileSet" +msgstr "Xóa Há»a tiết hiện tại khá»i TileSet." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" @@ -8341,7 +8309,7 @@ msgstr "Má»›i %s" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" -msgstr "" +msgstr "Tá»a độ tiếp theo" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." @@ -8372,7 +8340,7 @@ msgstr "Tạo" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Navigation" -msgstr "" +msgstr "Äiá»u hướng" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Bitmask" @@ -8402,7 +8370,7 @@ msgstr "Tạo" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Navigation Mode" -msgstr "Chế độ Navigation" +msgstr "Chế độ di chuyển" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Bitmask Mode" @@ -8426,9 +8394,8 @@ msgid "Copy bitmask." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Paste bitmask." -msgstr "Dán Animation" +msgstr "Dán bitmask." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Erase bitmask." @@ -8444,9 +8411,8 @@ msgid "New Rectangle" msgstr "Tạo Cảnh Má»›i" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create a new polygon." -msgstr "Tạo" +msgstr "Tạo Ä‘a giác má»›i." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -8464,11 +8430,11 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Enable snap and show grid (configurable via the Inspector)." -msgstr "" +msgstr "Báºt DÃnh và hiện lưới (có thể cà i đặt thông qua Trình kiểm tra)." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Display Tile Names (Hold Alt Key)" -msgstr "" +msgstr "Hiển thị tên ô (Giữ phÃm Alt)" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -8476,21 +8442,20 @@ msgid "" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." -msgstr "Xóa Texture hiện tại từ TileSet" +msgstr "Xóa Há»a tiết đã chá»n? Các ô dùng há»a tiết nà y cÅ©ng bốc hÆ¡i luôn đó." #: editor/plugins/tile_set_editor_plugin.cpp msgid "You haven't selected a texture to remove." -msgstr "" +msgstr "Bạn chưa chá»n há»a tiết để xóa." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene? This will overwrite all current tiles." -msgstr "" +msgstr "Tạo từ Cảnh? Việc nà y sẽ ghi đè lên tất cả các ô hiện tại." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" -msgstr "" +msgstr "Hợp nhất từ cảnh?" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -8499,7 +8464,7 @@ msgstr "Xóa Template" #: editor/plugins/tile_set_editor_plugin.cpp msgid "%s file(s) were not added because was already on the list." -msgstr "" +msgstr "%s tệp không được thêm và o vì đã có trong danh sách." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -8519,9 +8484,8 @@ msgid "" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Delete polygon." -msgstr "Tạo" +msgstr "Xóa Ä‘a giác." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -8594,7 +8558,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Make Polygon Concave" -msgstr "" +msgstr "Biến thà nh Ä‘a giác lõm" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -8608,7 +8572,7 @@ msgstr "Xóa Template" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Collision Polygon" -msgstr "" +msgstr "Xóa khối va chạm Ä‘a giác" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Occlusion Polygon" @@ -8621,11 +8585,11 @@ msgstr "Xóa Animation" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Priority" -msgstr "" +msgstr "Chỉnh độ ưu tiên cá»§a ô" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Z Index" -msgstr "" +msgstr "Sá»a chiá»u sâu (Z) cá»§a ô" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -8649,7 +8613,7 @@ msgstr "Tạo" #: editor/plugins/tile_set_editor_plugin.cpp msgid "This property can't be changed." -msgstr "" +msgstr "Không thể thay đổi thuá»™c tÃnh nà y." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -8658,11 +8622,11 @@ msgstr "Xuất Tile Set" #: editor/plugins/version_control_editor_plugin.cpp msgid "No VCS addons are available." -msgstr "" +msgstr "Không có phần má»m kiểm soát phiên bản khả dụng." #: editor/plugins/version_control_editor_plugin.cpp msgid "Error" -msgstr "" +msgstr "Lá»—i" #: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" @@ -8679,11 +8643,11 @@ msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Version Control System" -msgstr "" +msgstr "Phần má»m kiểm soát phiên bản" #: editor/plugins/version_control_editor_plugin.cpp msgid "Initialize" -msgstr "" +msgstr "Khởi tạo" #: editor/plugins/version_control_editor_plugin.cpp msgid "Staging area" @@ -8735,7 +8699,7 @@ msgstr "Äổi" #: editor/plugins/version_control_editor_plugin.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Status" -msgstr "" +msgstr "Trạng thái" #: editor/plugins/version_control_editor_plugin.cpp msgid "View file diffs before committing them to the latest version" @@ -8751,7 +8715,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" -msgstr "" +msgstr "(Chỉ dà nh cho GLES3)" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -8759,17 +8723,16 @@ msgid "Add Output" msgstr "Thêm Input" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar" -msgstr "Tá»· lệ:" +msgstr "Tá»· lệ" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector" -msgstr "" +msgstr "Vector" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean" -msgstr "" +msgstr "Boolean" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sampler" @@ -8782,7 +8745,7 @@ msgstr "Thêm Input" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add output port" -msgstr "" +msgstr "Thêm cổng đầu ra" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -8796,11 +8759,11 @@ msgstr "Äổi dạng mặc định" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change input port name" -msgstr "" +msgstr "Äổi tên cổng đầu và o" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change output port name" -msgstr "" +msgstr "Äổi tên cổng đầu ra" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -8827,7 +8790,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Input Default Port" -msgstr "" +msgstr "Äặt cổng đầu và o mặc định" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node to Visual Shader" @@ -8862,11 +8825,11 @@ msgstr "Äối số đã thay đổi" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" -msgstr "" +msgstr "Äỉnh" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Fragment" -msgstr "" +msgstr "Mảnh" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Light" @@ -8896,16 +8859,15 @@ msgstr "Tạo Function" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts HSV vector to RGB equivalent." -msgstr "" +msgstr "Chuyển đổi vector HSV sang RGB tương đương." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts RGB vector to HSV equivalent." -msgstr "" +msgstr "Chuyển đổi vector RGB sang HSV tương đương." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Sepia function." -msgstr "Äổi tên Hà m" +msgstr "Hà m Sepia." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Burn operator." @@ -8956,19 +8918,19 @@ msgstr "Äổi Transform Animation" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the %s comparison between two parameters." -msgstr "" +msgstr "Trả vá» kết quả boolean cá»§a phép so sánh %s giữa hai tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Equal (==)" -msgstr "" +msgstr "Bằng (==)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than (>)" -msgstr "" +msgstr "Lá»›n hÆ¡n (>)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than or Equal (>=)" -msgstr "" +msgstr "Lá»›n hÆ¡n hoặc Bằng (>=)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8981,24 +8943,28 @@ msgid "" "Returns the boolean result of the comparison between INF and a scalar " "parameter." msgstr "" +"Trả vá» kết quả boolean cá»§a phép so sánh giữa Vô cùng (INF) và má»™t tham số vô " +"hướng." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between NaN and a scalar " "parameter." msgstr "" +"Trả vá» kết quả boolean so sánh giữa NaN (Không phải số) và má»™t tham số vô " +"hướng." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than (<)" -msgstr "" +msgstr "Nhá» hÆ¡n (<)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than or Equal (<=)" -msgstr "" +msgstr "Nhá» hÆ¡n hoặc Bằng (<=)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Not Equal (!=)" -msgstr "" +msgstr "Không bằng (!=)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9012,17 +8978,19 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." -msgstr "" +msgstr "Trả vá» kết quả boolean so sánh giữa hai tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between INF (or NaN) and a " "scalar parameter." msgstr "" +"Trả vá» kết quả boolean cá»§a phép so sánh giữa INF (hoặc NaN) và má»™t tham số " +"vô hướng." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." -msgstr "" +msgstr "Hằng số Boolean." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean uniform." @@ -9034,7 +9002,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Input parameter." -msgstr "" +msgstr "Tham số đầu và o." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader modes." @@ -9071,43 +9039,43 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "E constant (2.718282). Represents the base of the natural logarithm." -msgstr "" +msgstr "Hằng số E (2,718282). CÆ¡ số cá»§a logarit tá»± nhiên." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Epsilon constant (0.00001). Smallest possible scalar number." -msgstr "" +msgstr "Hằng số Epsilon (0,00001). Số vô hướng nhá» nhất có thể." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Phi constant (1.618034). Golden ratio." -msgstr "" +msgstr "Hằng số Phi (1.618034). Tá»· lệ và ng." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/4 constant (0.785398) or 45 degrees." -msgstr "" +msgstr "Hằng số Pi/4 (0,785398) hay còn là 45 độ." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/2 constant (1.570796) or 90 degrees." -msgstr "" +msgstr "Hằng số Pi/2 (1.570796) hay còn là 90 độ." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi constant (3.141593) or 180 degrees." -msgstr "" +msgstr "Hằng số Pi (3,141593) hay còn là 180 độ." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Tau constant (6.283185) or 360 degrees." -msgstr "" +msgstr "Hằng số Tau (6,283185) hay còn là 360 độ." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sqrt2 constant (1.414214). Square root of 2." -msgstr "" +msgstr "Hằng số Sqrt2 (1,414214). Căn báºc hai cá»§a 2." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the absolute value of the parameter." -msgstr "" +msgstr "Trả vá» giá trị tuyệt đối cá»§a tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-cosine of the parameter." -msgstr "" +msgstr "Trả vá» arc-cosine cá»§a tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic cosine of the parameter." @@ -9115,7 +9083,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-sine of the parameter." -msgstr "" +msgstr "Trả vá» arc-sin cá»§a tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic sine of the parameter." @@ -9123,11 +9091,11 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameter." -msgstr "" +msgstr "Trả vá» arc-tan cá»§a tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameters." -msgstr "" +msgstr "Trả vá» arc-tan cá»§a các tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic tangent of the parameter." @@ -9136,7 +9104,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Finds the nearest integer that is greater than or equal to the parameter." -msgstr "" +msgstr "Tìm số nguyên gần nhất lá»›n hÆ¡n hoặc bằng tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Constrains a value to lie between two further values." @@ -9144,7 +9112,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the cosine of the parameter." -msgstr "" +msgstr "Trả vá» cosine cá»§a tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic cosine of the parameter." @@ -9152,23 +9120,23 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in radians to degrees." -msgstr "" +msgstr "Äổi radian vỠđộ." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-e Exponential." -msgstr "" +msgstr "LÅ©y thừa cÆ¡ số e." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 Exponential." -msgstr "" +msgstr "LÅ©y thừa cÆ¡ số 2." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer less than or equal to the parameter." -msgstr "" +msgstr "Tìm số nguyên gần nhất nhá» hÆ¡n hoặc bằng tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Computes the fractional part of the argument." -msgstr "" +msgstr "TÃnh phần phân số cá»§a tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse of the square root of the parameter." @@ -9176,19 +9144,19 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Natural logarithm." -msgstr "" +msgstr "Logarit tá»± nhiên." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 logarithm." -msgstr "" +msgstr "Logarit cÆ¡ số 2." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the greater of two values." -msgstr "" +msgstr "Trả vá» giá trị lá»›n hÆ¡n trong hai giá trị." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the lesser of two values." -msgstr "" +msgstr "Trả vá» giá trị nhá» hÆ¡n trong hai giá trị." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two scalars." @@ -9196,7 +9164,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the opposite value of the parameter." -msgstr "" +msgstr "Trả vá» giá trị đối cá»§a tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - scalar" @@ -9205,11 +9173,11 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the value of the first parameter raised to the power of the second." -msgstr "" +msgstr "Trả vá» lÅ©y thừa cÆ¡ số tham số đầu tiên có số mÅ© tham số thứ hai." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in degrees to radians." -msgstr "" +msgstr "Äổi từ độ vá» radian." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / scalar" @@ -9217,23 +9185,23 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer to the parameter." -msgstr "" +msgstr "Tìm số nguyên gần tham số nhất." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest even integer to the parameter." -msgstr "" +msgstr "Tìm số nguyên chẵn gần tham số nhất." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Clamps the value between 0.0 and 1.0." -msgstr "" +msgstr "Kẹp giá trị trong khoảng từ 0.0 đến 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Extracts the sign of the parameter." -msgstr "" +msgstr "Lấy tÃnh âm/dương cá»§a tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the sine of the parameter." -msgstr "" +msgstr "Trả vá» sin cá»§a tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic sine of the parameter." @@ -9241,7 +9209,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the square root of the parameter." -msgstr "" +msgstr "Trả vá» căn báºc hai cá»§a tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9261,7 +9229,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the tangent of the parameter." -msgstr "" +msgstr "Trả vá» tan cá»§a tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic tangent of the parameter." @@ -9273,15 +9241,15 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds scalar to scalar." -msgstr "" +msgstr "Cá»™ng hai số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides scalar by scalar." -msgstr "" +msgstr "Chia hai số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies scalar by scalar." -msgstr "" +msgstr "Nhân hai số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two scalars." @@ -9289,11 +9257,11 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts scalar from scalar." -msgstr "" +msgstr "Trừ hai số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar constant." -msgstr "" +msgstr "Hằng số vô hướng." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -9323,7 +9291,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Transform function." -msgstr "Tạo" +msgstr "Hà m biến hóa." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9375,9 +9343,8 @@ msgid "Transform uniform." msgstr "Tạo" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector function." -msgstr "Xoá Function" +msgstr "Hà m Vector." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector operator." @@ -9744,9 +9711,8 @@ msgid "Export All" msgstr "Xuất Tile Set" #: editor/project_export.cpp editor/project_manager.cpp -#, fuzzy msgid "ZIP File" -msgstr " Tệp tin" +msgstr "Tệp ZIP" #: editor/project_export.cpp msgid "Godot Game Pack" @@ -10051,11 +10017,8 @@ msgid "Projects" msgstr "Dá»± án" #: editor/project_manager.cpp -#, fuzzy msgid "Loading, please wait..." -msgstr "" -"Äang quét các tệp tin,\n" -"Chá» má»™t chút ..." +msgstr "Äang tải, đợi xÃu..." #: editor/project_manager.cpp msgid "Last Modified" @@ -10131,9 +10094,8 @@ msgid "" msgstr "" #: editor/project_settings_editor.cpp -#, fuzzy msgid "An action with the name '%s' already exists." -msgstr "Lá»–I: Tên animation trùng lặp!" +msgstr "Hà nh động vá»›i tên '%s' đã tồn tại." #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" @@ -10451,15 +10413,15 @@ msgstr "" #: editor/property_editor.cpp msgid "File..." -msgstr "" +msgstr "Tệp tin..." #: editor/property_editor.cpp msgid "Dir..." -msgstr "" +msgstr "Thư mục..." #: editor/property_editor.cpp msgid "Assign" -msgstr "" +msgstr "Gán" #: editor/property_editor.cpp msgid "Select Node" @@ -10467,7 +10429,7 @@ msgstr "Chá»n nút" #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" -msgstr "" +msgstr "Lá»—i tải tệp: Không phải tà i nguyên!" #: editor/property_editor.cpp msgid "Pick a Node" @@ -10475,11 +10437,11 @@ msgstr "Lấy má»™t nút" #: editor/property_editor.cpp msgid "Bit %d, val %d." -msgstr "" +msgstr "Bit %d, giá trị %d." #: editor/property_selector.cpp msgid "Select Property" -msgstr "" +msgstr "Chá»n Thuá»™c tÃnh" #: editor/property_selector.cpp msgid "Select Virtual Method" @@ -10487,7 +10449,7 @@ msgstr "" #: editor/property_selector.cpp msgid "Select Method" -msgstr "" +msgstr "Chá»n Phương thức" #: editor/rename_dialog.cpp editor/scene_tree_dock.cpp #, fuzzy @@ -10495,30 +10457,28 @@ msgid "Batch Rename" msgstr "Äổi tên" #: editor/rename_dialog.cpp -#, fuzzy msgid "Replace:" -msgstr "Thay thế: " +msgstr "Thay thế:" #: editor/rename_dialog.cpp msgid "Prefix:" -msgstr "" +msgstr "Tiá»n tố:" #: editor/rename_dialog.cpp msgid "Suffix:" -msgstr "" +msgstr "Háºu tố:" #: editor/rename_dialog.cpp -#, fuzzy msgid "Use Regular Expressions" -msgstr "Phiên bản hiện tại:" +msgstr "Dùng Regular Expression" #: editor/rename_dialog.cpp msgid "Advanced Options" -msgstr "" +msgstr "Tùy chá»n Nâng cao" #: editor/rename_dialog.cpp msgid "Substitute" -msgstr "" +msgstr "Thay thế" #: editor/rename_dialog.cpp msgid "Node name" @@ -10534,7 +10494,7 @@ msgstr "Loại nút" #: editor/rename_dialog.cpp msgid "Current scene name" -msgstr "" +msgstr "Tên Cảnh hiện tại" #: editor/rename_dialog.cpp msgid "Root node name" @@ -10551,18 +10511,16 @@ msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp -#, fuzzy msgid "If set, the counter restarts for each group of child nodes." -msgstr "Nếu đặt bá»™ đếm khởi động lại cho từng nhóm nút con" +msgstr "Nếu được đặt, bá»™ đếm sẽ khởi động lại vá»›i từng nhóm nút con." #: editor/rename_dialog.cpp msgid "Initial value for the counter" -msgstr "" +msgstr "Giá trị đếm ban đầu" #: editor/rename_dialog.cpp -#, fuzzy msgid "Step" -msgstr "Bước (s):" +msgstr "Bước" #: editor/rename_dialog.cpp msgid "Amount by which counter is incremented for each node" @@ -10570,21 +10528,23 @@ msgstr "Giá trị mà bá»™ đếm tăng lên cho má»—i nút" #: editor/rename_dialog.cpp msgid "Padding" -msgstr "" +msgstr "Äệm" #: editor/rename_dialog.cpp msgid "" "Minimum number of digits for the counter.\n" "Missing digits are padded with leading zeros." msgstr "" +"Số chữ số tối thiểu cho bá»™ đếm.\n" +"Äệm thêm 0 ở đầu nếu thiếu chữ số." #: editor/rename_dialog.cpp msgid "Post-Process" -msgstr "" +msgstr "Háºu xá» lý" #: editor/rename_dialog.cpp msgid "Keep" -msgstr "" +msgstr "Giữ" #: editor/rename_dialog.cpp msgid "PascalCase to snake_case" @@ -10600,11 +10560,11 @@ msgstr "" #: editor/rename_dialog.cpp msgid "To Lowercase" -msgstr "" +msgstr "Hoa thà nh Thưá»ng" #: editor/rename_dialog.cpp msgid "To Uppercase" -msgstr "" +msgstr "Thưá»ng thà nh Hoa" #: editor/rename_dialog.cpp #, fuzzy @@ -10617,9 +10577,8 @@ msgid "Regular Expression Error:" msgstr "Phiên bản hiện tại:" #: editor/rename_dialog.cpp -#, fuzzy msgid "At character %s" -msgstr "Ký tá»± hợp lệ:" +msgstr "Tại kà tá»± %s" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" @@ -10643,19 +10602,19 @@ msgstr "" #: editor/run_settings_dialog.cpp msgid "Current Scene" -msgstr "" +msgstr "Cảnh Hiện tại" #: editor/run_settings_dialog.cpp msgid "Main Scene" -msgstr "" +msgstr "Cảnh chÃnh" #: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" -msgstr "" +msgstr "Tham số Cảnh chÃnh:" #: editor/run_settings_dialog.cpp msgid "Scene Run Settings" -msgstr "" +msgstr "Cà i đặt chạy Cảnh" #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." @@ -10663,7 +10622,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" -msgstr "" +msgstr "Lá»—i tải cảnh từ %s" #: editor/scene_tree_dock.cpp msgid "" @@ -10675,7 +10634,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" -msgstr "" +msgstr "Khởi tạo Cảnh" #: editor/scene_tree_dock.cpp msgid "Replace with Branch Scene" @@ -10683,12 +10642,11 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" -msgstr "" +msgstr "Khởi tạo Cảnh con" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Can't paste root node into the same scene." -msgstr "Không thể hoạt động trên các nút từ ngoại cảnh!" +msgstr "Không thể dán Nút Gốc và o cùng má»™t Cảnh." #: editor/scene_tree_dock.cpp #, fuzzy @@ -10702,7 +10660,7 @@ msgstr "ÄÃnh kèm Script" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." -msgstr "" +msgstr "Thao tác nà y không thể áp dụng lên gốc cá»§a cây." #: editor/scene_tree_dock.cpp msgid "Move Node In Parent" @@ -10728,7 +10686,7 @@ msgstr "Nút phải thuá»™c cảnh đã chỉnh sá»a để trở thà nh gốc." #: editor/scene_tree_dock.cpp msgid "Instantiated scenes can't become root" -msgstr "" +msgstr "Cảnh khởi tạo không thể thà nh gốc" #: editor/scene_tree_dock.cpp msgid "Make node as Root" @@ -10761,11 +10719,11 @@ msgstr "Không thể thá»±c hiện vá»›i nút gốc." #: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." -msgstr "" +msgstr "Không thể thá»±c hiện thao tác nà y trên Cảnh được khởi tạo." #: editor/scene_tree_dock.cpp msgid "Save New Scene As..." -msgstr "" +msgstr "Lưu Cảnh Má»›i Thà nh..." #: editor/scene_tree_dock.cpp msgid "" @@ -10797,11 +10755,11 @@ msgstr "Tạo Nút Gốc:" #: editor/scene_tree_dock.cpp msgid "2D Scene" -msgstr "2D Scene" +msgstr "Cảnh 2D" #: editor/scene_tree_dock.cpp msgid "3D Scene" -msgstr "3D Scene" +msgstr "Cảnh 3D" #: editor/scene_tree_dock.cpp msgid "User Interface" @@ -10841,6 +10799,7 @@ msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" +"Không thể lưu cảnh má»›i. Có vẻ là do không thá»a mãn được các phần phụ thuá»™c." #: editor/scene_tree_dock.cpp msgid "Error saving scene." @@ -10848,19 +10807,19 @@ msgstr "Lá»—i khi lưu scene." #: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." -msgstr "" +msgstr "Lá»—i khi nhân bản cảnh để lưu." #: editor/scene_tree_dock.cpp msgid "Sub-Resources" -msgstr "" +msgstr "Tà i nguyên phụ" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" -msgstr "" +msgstr "Xóa Kế thừa" #: editor/scene_tree_dock.cpp msgid "Editable Children" -msgstr "" +msgstr "Các nút Con có thể sá»a" #: editor/scene_tree_dock.cpp msgid "Load As Placeholder" @@ -10868,7 +10827,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Open Documentation" -msgstr "" +msgstr "Mở Hướng dẫn" #: editor/scene_tree_dock.cpp msgid "" @@ -10888,7 +10847,7 @@ msgstr "Thu gá»n Tất cả" #: editor/scene_tree_dock.cpp msgid "Change Type" -msgstr "" +msgstr "Äổi Kiểu" #: editor/scene_tree_dock.cpp msgid "Reparent to New Node" @@ -10896,15 +10855,15 @@ msgstr "Reparent đến nút má»›i" #: editor/scene_tree_dock.cpp msgid "Make Scene Root" -msgstr "" +msgstr "Biến Cảnh thà nh Gốc" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" -msgstr "" +msgstr "Hợp nhất từ Cảnh" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Save Branch as Scene" -msgstr "" +msgstr "Lưu Nhánh thà nh Cảnh" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Copy Node Path" @@ -10912,7 +10871,7 @@ msgstr "Sao chép đưá»ng dẫn nút" #: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" -msgstr "" +msgstr "Xóa (Không há»i lại)" #: editor/scene_tree_dock.cpp msgid "Add/Create a New Node." @@ -10941,11 +10900,11 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Local" -msgstr "" +msgstr "Cục bá»™" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" -msgstr "" +msgstr "Xóa Kế thừa? (Mất tăm luôn đấy!)" #: editor/scene_tree_editor.cpp msgid "Toggle Visible" @@ -10994,9 +10953,8 @@ msgstr "" "Nhấp để hiện khung nhóm." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Open Script:" -msgstr "Tạo Script" +msgstr "Mở Tệp lệnh:" #: editor/scene_tree_editor.cpp msgid "" @@ -11011,6 +10969,8 @@ msgid "" "Children are not selectable.\n" "Click to make selectable." msgstr "" +"Không thể chá»n Con cá»§a nút nà y.\n" +"Bấm và o đây để có thể chá»n chúng." #: editor/scene_tree_editor.cpp msgid "Toggle Visibility" @@ -11021,6 +10981,8 @@ msgid "" "AnimationPlayer is pinned.\n" "Click to unpin." msgstr "" +"AnimationPlayer đã được ghim.\n" +"Bấm để bá» ghim." #: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" @@ -11044,11 +11006,11 @@ msgstr "Chá»n má»™t Nút" #: editor/script_create_dialog.cpp msgid "Path is empty." -msgstr "" +msgstr "ÄÆ°á»ng dẫn trống." #: editor/script_create_dialog.cpp msgid "Filename is empty." -msgstr "" +msgstr "Tên tệp trống." #: editor/script_create_dialog.cpp msgid "Path is not local." @@ -11069,17 +11031,16 @@ msgid "File does not exist." msgstr "Tệp không tồn tại." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid extension." -msgstr "Phải sá» dụng extension có hiệu lá»±c" +msgstr "Tên Ä‘uôi không hợp lệ." #: editor/script_create_dialog.cpp msgid "Wrong extension chosen." -msgstr "" +msgstr "Sai Ä‘uôi mở rá»™ng." #: editor/script_create_dialog.cpp msgid "Error loading template '%s'" -msgstr "" +msgstr "Lá»—i nạp mẫu '%s'" #: editor/script_create_dialog.cpp msgid "Error - Could not create script in filesystem." @@ -11087,7 +11048,7 @@ msgstr "" #: editor/script_create_dialog.cpp msgid "Error loading script from %s" -msgstr "" +msgstr "Lá»—i nạp tệp lệnh từ %s" #: editor/script_create_dialog.cpp #, fuzzy @@ -11095,12 +11056,13 @@ msgid "Overrides" msgstr "Ghi đè" #: editor/script_create_dialog.cpp +#, fuzzy msgid "N/A" -msgstr "" +msgstr "Không có" #: editor/script_create_dialog.cpp msgid "Open Script / Choose Location" -msgstr "" +msgstr "Mở tệp lệnh / Chá»n vị trÃ" #: editor/script_create_dialog.cpp #, fuzzy @@ -11108,8 +11070,9 @@ msgid "Open Script" msgstr "Tạo Script" #: editor/script_create_dialog.cpp +#, fuzzy msgid "File exists, it will be reused." -msgstr "" +msgstr "Tệp tồn tại, và sẽ được dùng lại." #: editor/script_create_dialog.cpp #, fuzzy @@ -11117,9 +11080,8 @@ msgid "Invalid path." msgstr "ÄÆ°á»ng dẫn sai." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid class name." -msgstr "KÃch thước font không hợp lệ." +msgstr "Tên Lá»›p không hợp lệ." #: editor/script_create_dialog.cpp msgid "Invalid inherited parent name or path." @@ -11132,11 +11094,11 @@ msgstr "Animation tree khả dụng." #: editor/script_create_dialog.cpp msgid "Allowed: a-z, A-Z, 0-9, _ and ." -msgstr "" +msgstr "ÄÆ°á»£c dùng: a-z, A-Z, 0-9, _ và ." #: editor/script_create_dialog.cpp msgid "Built-in script (into scene file)." -msgstr "" +msgstr "Tệp lệnh tÃch hợp (và o tệp cảnh)." #: editor/script_create_dialog.cpp msgid "Will create a new script file." @@ -11144,7 +11106,7 @@ msgstr "Sẽ tạo má»™t tệp lệnh má»›i." #: editor/script_create_dialog.cpp msgid "Will load an existing script file." -msgstr "" +msgstr "Sẽ nạp má»™t tệp lệnh đã tồn tại." #: editor/script_create_dialog.cpp #, fuzzy @@ -11156,20 +11118,20 @@ msgid "" "Note: Built-in scripts have some limitations and can't be edited using an " "external editor." msgstr "" +"Lưu ý: Tệp lệnh tÃch hợp có má»™t số hạn chế và không thể chỉnh sá»a bằng trình " +"biên soạn bên ngoà i." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Class Name:" -msgstr "Lá»›p:" +msgstr "Tên Lá»›p:" #: editor/script_create_dialog.cpp msgid "Template:" msgstr "Bản mẫu:" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Built-in Script:" -msgstr "Tạo Script" +msgstr "Tệp lệnh có sẵn:" #: editor/script_create_dialog.cpp msgid "Attach Node Script" @@ -11181,27 +11143,23 @@ msgstr "" #: editor/script_editor_debugger.cpp msgid "Bytes:" -msgstr "" +msgstr "Bytes:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Warning:" -msgstr "Cảnh báo" +msgstr "Cảnh báo:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Error:" -msgstr "Lá»—i!" +msgstr "Lá»—i:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "C++ Error" -msgstr "Lá»—i!" +msgstr "Lá»—i C++" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "C++ Error:" -msgstr "Lá»—i!" +msgstr "Lá»—i C++:" #: editor/script_editor_debugger.cpp #, fuzzy @@ -11209,13 +11167,13 @@ msgid "C++ Source" msgstr "Sao chép Tà i nguyên" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Source:" -msgstr "Quét nguồn" +msgstr "Nguồn:" #: editor/script_editor_debugger.cpp +#, fuzzy msgid "C++ Source:" -msgstr "" +msgstr "Tệp nguồn C++:" #: editor/script_editor_debugger.cpp msgid "Stack Trace" @@ -11223,25 +11181,23 @@ msgstr "" #: editor/script_editor_debugger.cpp msgid "Errors" -msgstr "" +msgstr "Lá»—i" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Child process connected." -msgstr "Các Nút đã ngắt Kết nối" +msgstr "Äã kết nối tiến trình con." #: editor/script_editor_debugger.cpp msgid "Copy Error" -msgstr "" +msgstr "Sao chép lá»—i" #: editor/script_editor_debugger.cpp msgid "Video RAM" msgstr "" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Skip Breakpoints" -msgstr "Tạo các Ä‘iểm." +msgstr "Lá» Ä‘i Ä‘iểm dừng" #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" @@ -11265,28 +11221,31 @@ msgid "Network Profiler" msgstr "Xuất hồ sÆ¡" #: editor/script_editor_debugger.cpp +#, fuzzy msgid "Monitor" -msgstr "" +msgstr "Mà n hình" #: editor/script_editor_debugger.cpp msgid "Value" -msgstr "" +msgstr "Giá trị" #: editor/script_editor_debugger.cpp +#, fuzzy msgid "Monitors" -msgstr "" +msgstr "Mà n hình" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." -msgstr "" +msgstr "Chá»n má»™t hoặc nhiá»u mục từ danh sách để hiển thị biểu đồ." #: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy msgid "Total:" -msgstr "" +msgstr "Tổng:" #: editor/script_editor_debugger.cpp #, fuzzy @@ -11295,23 +11254,24 @@ msgstr "Xuất hồ sÆ¡" #: editor/script_editor_debugger.cpp msgid "Resource Path" -msgstr "" +msgstr "ÄÆ°á»ng dẫn Tà i nguyên" #: editor/script_editor_debugger.cpp msgid "Type" -msgstr "" +msgstr "Kiểu" #: editor/script_editor_debugger.cpp msgid "Format" -msgstr "" +msgstr "Äịnh dạng" #: editor/script_editor_debugger.cpp msgid "Usage" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy msgid "Misc" -msgstr "" +msgstr "Khác" #: editor/script_editor_debugger.cpp msgid "Clicked Control:" @@ -11335,15 +11295,15 @@ msgstr "" #: editor/settings_config_dialog.cpp msgid "Erase Shortcut" -msgstr "" +msgstr "Xóa lối tắt" #: editor/settings_config_dialog.cpp msgid "Restore Shortcut" -msgstr "" +msgstr "Khôi phục lối tắt" #: editor/settings_config_dialog.cpp msgid "Change Shortcut" -msgstr "" +msgstr "Thay đổi Lối tắt" #: editor/settings_config_dialog.cpp msgid "Editor Settings" @@ -11351,7 +11311,7 @@ msgstr "Cà i đặt Trình biên táºp" #: editor/settings_config_dialog.cpp msgid "Shortcuts" -msgstr "" +msgstr "Lối tắt" #: editor/settings_config_dialog.cpp msgid "Binding" @@ -11359,7 +11319,7 @@ msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" -msgstr "" +msgstr "Thay đổi bán kÃnh ánh sáng" #: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" @@ -11386,8 +11346,9 @@ msgid "Change Probe Extents" msgstr "" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +#, fuzzy msgid "Change Sphere Shape Radius" -msgstr "" +msgstr "Thay đổi bán kÃnh hình cầu" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Box Shape Extents" @@ -11517,7 +11478,7 @@ msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "" +msgstr "Từ Ä‘iển không hợp lệ (Lá»›p con không hợp lệ)" #: modules/gdscript/gdscript_functions.cpp msgid "Object can't provide a length." @@ -11679,9 +11640,8 @@ msgid "Indirect lighting" msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Post processing" -msgstr "Phiên bản hiện tại:" +msgstr "Háºu xá» lÃ" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Plotting lightmaps" @@ -11689,7 +11649,7 @@ msgstr "" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" -msgstr "" +msgstr "Tên Lá»›p không được trùng vá»›i từ khóa" #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" @@ -11701,15 +11661,15 @@ msgstr "" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." -msgstr "" +msgstr "Xóa lưới Ä‘iá»u hướng." #: modules/recast/navigation_mesh_generator.cpp msgid "Setting up Configuration..." -msgstr "" +msgstr "Thiết láºp cấu hình ..." #: modules/recast/navigation_mesh_generator.cpp msgid "Calculating grid size..." -msgstr "" +msgstr "TÃnh kÃch thước lưới ..." #: modules/recast/navigation_mesh_generator.cpp msgid "Creating heightfield..." @@ -11729,11 +11689,11 @@ msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Partitioning..." -msgstr "" +msgstr "Phân vùng ..." #: modules/recast/navigation_mesh_generator.cpp msgid "Creating contours..." -msgstr "" +msgstr "Tạo đưá»ng viá»n ..." #: modules/recast/navigation_mesh_generator.cpp msgid "Creating polymesh..." @@ -11745,7 +11705,7 @@ msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Navigation Mesh Generator Setup:" -msgstr "" +msgstr "Thiết láºp trình tạo lưới Ä‘iá»u hướng:" #: modules/recast/navigation_mesh_generator.cpp msgid "Parsing Geometry..." @@ -11753,7 +11713,7 @@ msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Done!" -msgstr "" +msgstr "Xong!" #: modules/visual_script/visual_script.cpp msgid "" @@ -11780,45 +11740,44 @@ msgstr "" #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " -msgstr "Nút trả vỠđầu ra là chuá»—i không hợp lệ: " +msgstr "Nút trả vá» chuá»—i không hợp lệ: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "Tìm ra chuá»—i bit nhưng không phải nút trong ngăn xếp, báo cáo lá»—i!" +msgstr "" +"Tìm thấy chuá»—i bit nhưng không phải là nút trong ngăn xếp, báo cáo lá»—i!" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " -msgstr "" +msgstr "Trà n ngăn xếp ở ngăn xếp tầng: " #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" -msgstr "" +msgstr "Thay đổi đối số tÃn hiệu" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument Type" -msgstr "" +msgstr "Thay đổi loại đối số" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument name" -msgstr "" +msgstr "Thay đổi tên đối số" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Default Value" -msgstr "" +msgstr "Äặt giá trị mặc định cho biến" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Type" -msgstr "" +msgstr "Äặt loại biến" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Input Port" -msgstr "Thêm Input" +msgstr "Thêm cổng và o" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Output Port" -msgstr "Thêm Input" +msgstr "Thêm cổng ra" #: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." @@ -11826,24 +11785,23 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Create a new function." -msgstr "Tạo má»™t hà m má»›i." +msgstr "Tạo hà m má»›i." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" -msgstr "" +msgstr "Biến:" #: modules/visual_script/visual_script_editor.cpp msgid "Create a new variable." -msgstr "Tạo má»™t biến má»›i." +msgstr "Tạo biến má»›i." #: modules/visual_script/visual_script_editor.cpp msgid "Signals:" msgstr "TÃn hiệu:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new signal." -msgstr "Tạo" +msgstr "Tạo tÃn hiệu má»›i." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" @@ -11851,7 +11809,7 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" -msgstr "" +msgstr "Tên đã được sá» dụng bởi func/var/singal khác:" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" @@ -11870,9 +11828,8 @@ msgid "Add Function" msgstr "Thêm Hà m" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Delete input port" -msgstr "Xoá Function" +msgstr "Xoá cổng và o" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" @@ -11883,22 +11840,20 @@ msgid "Add Signal" msgstr "Thêm TÃn hiệu" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" -msgstr "Xoá Function" +msgstr "Xóa cổng và o" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Output Port" -msgstr "Xóa Template" +msgstr "Xóa cổng ra" #: modules/visual_script/visual_script_editor.cpp msgid "Change Expression" -msgstr "" +msgstr "Thay đổi biểu thức" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" -msgstr "Gỡ bá» các nút VisualScript" +msgstr "Xóa các nút VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Duplicate VisualScript Nodes" @@ -11914,11 +11869,11 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a simple reference to the node." -msgstr "Giữ %s và thả để tham chiếu đơn giản đế nút." +msgstr "Giữ %s để thả má»™t tham chiếu đơn giản lên nút." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "Giữ Ctrl và thả để tham chiếu đơn giản đến nút." +msgstr "Giữ Ctrl để thả má»™t tà i liệu tham khảo đơn giản đến nút." #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Variable Setter." @@ -11930,11 +11885,11 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Preload Node" -msgstr "Thêm nút Preload" +msgstr "Thêm nút tải trước" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" -msgstr "Thêm các nút từ cây" +msgstr "Thêm nút từ cây" #: modules/visual_script/visual_script_editor.cpp msgid "" @@ -11952,7 +11907,7 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Base Type" -msgstr "" +msgstr "Thay đổi loại cÆ¡ sở" #: modules/visual_script/visual_script_editor.cpp msgid "Move Node(s)" @@ -11964,7 +11919,7 @@ msgstr "Gỡ bá» nút VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Nodes" -msgstr "Kết nối các nút" +msgstr "Kết nối nút" #: modules/visual_script/visual_script_editor.cpp msgid "Disconnect Nodes" @@ -11980,15 +11935,15 @@ msgstr "Kết nối trình tá»± nút" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" -msgstr "" +msgstr "Tệp lệnh đã có hà m '%s'" #: modules/visual_script/visual_script_editor.cpp msgid "Change Input Value" -msgstr "" +msgstr "Thay đổi giá trị đầu và o" #: modules/visual_script/visual_script_editor.cpp msgid "Resize Comment" -msgstr "" +msgstr "Thay đổi kÃch thước Nháºn xét" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." @@ -11996,7 +11951,7 @@ msgstr "Không thể sao chép nút chức năng." #: modules/visual_script/visual_script_editor.cpp msgid "Clipboard is empty!" -msgstr "" +msgstr "Clipboard trống!" #: modules/visual_script/visual_script_editor.cpp msgid "Paste VisualScript Nodes" @@ -12019,17 +11974,16 @@ msgid "Try to only have one sequence input in selection." msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create Function" -msgstr "Äổi tên Hà m" +msgstr "Tạo Hà m" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" -msgstr "Xoá Function" +msgstr "Xoá Hà m" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Variable" -msgstr "Xoá Variable" +msgstr "Xoá Biến" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Variable:" @@ -12052,27 +12006,24 @@ msgid "Members:" msgstr "Những Thà nh viên:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Base Type:" -msgstr "Äổi %s Loại" +msgstr "Äổi Kiểu Gốc:" #: modules/visual_script/visual_script_editor.cpp msgid "Add Nodes..." msgstr "Thêm các nút..." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Function..." -msgstr "Thêm Hà m" +msgstr "Thêm Hà m..." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "function_name" -msgstr "Hà m:" +msgstr "ten_ham" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit its graph." -msgstr "" +msgstr "Chá»n hoặc tạo má»™t hà m để chỉnh đồ thị." #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" @@ -12084,21 +12035,19 @@ msgstr "Tìm loại Node" #: modules/visual_script/visual_script_editor.cpp msgid "Copy Nodes" -msgstr "Sao chép các nút" +msgstr "Sao chép nút" #: modules/visual_script/visual_script_editor.cpp msgid "Cut Nodes" msgstr "Cắt các nút" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Make Function" -msgstr "Äổi tên Hà m" +msgstr "Tạo Hà m" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Refresh Graph" -msgstr "Là m má»›i" +msgstr "Là m má»›i đồ thị" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Member" @@ -12106,19 +12055,19 @@ msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " -msgstr "" +msgstr "Kiểu đầu và o không lặp được: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" -msgstr "" +msgstr "Trá» lặp không còn hợp lệ" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid: " -msgstr "" +msgstr "Trá» lặp không còn hợp lệ: " #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." -msgstr "" +msgstr "Tên thuá»™c tÃnh chỉ mục không hợp lệ." #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" @@ -12126,37 +12075,41 @@ msgstr "Äối tượng cÆ¡ sở không phải má»™t nút!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Path does not lead Node!" -msgstr "Path không chỉ đến Node!" +msgstr "ÄÆ°á»ng dẫn không chỉ đến Nút!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." -msgstr "" +msgstr "Tên thuá»™c tÃnh chỉ mục '%s' ở nút '%s' không hợp lệ." #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " -msgstr "" +msgstr ": Tham số có loại không hợp lệ: " #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid arguments: " -msgstr "" +msgstr ": Tham số không hợp lệ: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " -msgstr "" +msgstr "Không tìm thấy VariableGet trong tệp lệnh: " #: modules/visual_script/visual_script_nodes.cpp +#, fuzzy msgid "VariableSet not found in script: " -msgstr "" +msgstr "Không tìm thấy VariableSet trong tệp lệnh: " #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." -msgstr "" +msgstr "Nút tùy chá»n không có phương thức _step(), không thể xá» là đồ thị." #: modules/visual_script/visual_script_nodes.cpp +#, fuzzy msgid "" "Invalid return value from _step(), must be integer (seq out), or string " "(error)." msgstr "" +"_step() trả giá trị không hợp lệ, phải là số nguyên (seq out), hoặc xâu " +"(lá»—i)." #: modules/visual_script/visual_script_property_selector.cpp msgid "Search VisualScript" @@ -12164,15 +12117,15 @@ msgstr "Tìm VisualScript" #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" -msgstr "" +msgstr "Lấy %s" #: modules/visual_script/visual_script_property_selector.cpp msgid "Set %s" -msgstr "" +msgstr "Gán %s" #: platform/android/export/export.cpp msgid "Package name is missing." -msgstr "" +msgstr "Thiếu tên gói." #: platform/android/export/export.cpp msgid "Package segments must be of non-zero length." @@ -12180,11 +12133,11 @@ msgstr "" #: platform/android/export/export.cpp msgid "The character '%s' is not allowed in Android application package names." -msgstr "" +msgstr "Không được phép cho kà tá»± '%s' và o tên gói phần má»m Android." #: platform/android/export/export.cpp msgid "A digit cannot be the first character in a package segment." -msgstr "" +msgstr "Không thể có chữ số là m kà tá»± đầu tiên trong má»™t phần cá»§a gói." #: platform/android/export/export.cpp msgid "The character '%s' cannot be the first character in a package segment." @@ -12192,15 +12145,15 @@ msgstr "" #: platform/android/export/export.cpp msgid "The package must have at least one '.' separator." -msgstr "" +msgstr "Kà tá»± phân cách '.' phải xuất hiện Ãt nhất má»™t lần trong tên gói." #: platform/android/export/export.cpp msgid "Select device from the list" -msgstr "" +msgstr "Chá»n thiết bị trong danh sách" #: platform/android/export/export.cpp msgid "Unable to find the 'apksigner' tool." -msgstr "" +msgstr "Không tìm thấy công cụ 'apksigner'." #: platform/android/export/export.cpp msgid "" @@ -12228,11 +12181,11 @@ msgstr "" #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" -msgstr "" +msgstr "Thiếu thư mục 'platform-tools'!" #: platform/android/export/export.cpp msgid "Unable to find Android SDK platform-tools' adb command." -msgstr "" +msgstr "Không tìm thấy lệnh adb trong bá»™ Android SDK platform-tools." #: platform/android/export/export.cpp msgid "Please check in the Android SDK directory specified in Editor Settings." @@ -12240,26 +12193,27 @@ msgstr "" #: platform/android/export/export.cpp msgid "Missing 'build-tools' directory!" -msgstr "" +msgstr "Thiếu thư mục 'build-tools'!" #: platform/android/export/export.cpp msgid "Unable to find Android SDK build-tools' apksigner command." -msgstr "" +msgstr "Không tìm thấy lệnh apksigner cá»§a bá»™ Android SDK build-tools." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." -msgstr "" +msgstr "Khóa công khai cá»§a bá»™ APK mở rá»™ng không hợp lệ." #: platform/android/export/export.cpp -#, fuzzy msgid "Invalid package name:" -msgstr "KÃch thước font không hợp lệ." +msgstr "Tên gói không hợp lệ:" #: platform/android/export/export.cpp msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" msgstr "" +"Cà i đặt dá»± án chứa module không hợp lệ \"GodotPaymentV3\" ở mục \"android/" +"modules\" (đã thay đổi từ Godot 3.2.2).\n" #: platform/android/export/export.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." @@ -12269,12 +12223,14 @@ msgstr "" msgid "" "\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR" "\"." -msgstr "" +msgstr "\"Báºc tá»± do\" chỉ dùng được khi \"Xr Mode\" là \"Oculus Mobile VR\"." #: platform/android/export/export.cpp msgid "" "\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." msgstr "" +"\"Theo dõi chuyển động tay\" chỉ dùng được khi \"Xr Mode\" là \"Oculus " +"Mobile VR\"." #: platform/android/export/export.cpp msgid "" @@ -12284,10 +12240,11 @@ msgstr "" #: platform/android/export/export.cpp msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" +"\"Xuất AAB\" chỉ dùng được khi \"Sá» dụng Bản dá»±ng tùy chỉnh\" được báºt." #: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." -msgstr "" +msgstr "Tên tệp không hợp lệ! Android App Bundle cần Ä‘uôi *.aab ở cuối." #: platform/android/export/export.cpp msgid "APK Expansion not compatible with Android App Bundle." @@ -12295,7 +12252,7 @@ msgstr "" #: platform/android/export/export.cpp msgid "Invalid filename! Android APK requires the *.apk extension." -msgstr "" +msgstr "Tên tệp không hợp lệ! Android APK cần Ä‘uôi *.apk ở cuối." #: platform/android/export/export.cpp msgid "" @@ -12326,8 +12283,8 @@ msgid "" "Building of Android project failed, check output for the error.\n" "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" -"Xây dá»±ng dá»± án Android không thà nh công, kiểm tra lá»—i đầu ra.\n" -"Hoặc truy cáºp 'docs.godotengine.org' xem tà i liệu xây dá»±ng Android." +"Xây dá»±ng dá»± án Android thất bại, hãy kiểm tra đầu ra để biết lá»—i.\n" +"Hoặc truy cáºp 'docs.godotengine.org' để xem cách xây dá»±ng Android." #: platform/android/export/export.cpp msgid "Moving output" @@ -12362,7 +12319,7 @@ msgstr "" #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" -msgstr "" +msgstr "Dừng Máy chá»§ HTTP" #: platform/javascript/export/export.cpp msgid "Run in Browser" @@ -12378,11 +12335,11 @@ msgstr "Không viết được file:" #: platform/javascript/export/export.cpp msgid "Could not open template for export:" -msgstr "" +msgstr "Không thể mở bản mẫu để xuất:" #: platform/javascript/export/export.cpp msgid "Invalid export template:" -msgstr "" +msgstr "Bản xuất mẫu không hợp lệ:" #: platform/javascript/export/export.cpp msgid "Could not read custom HTML shell:" @@ -12422,49 +12379,52 @@ msgid "Invalid publisher GUID." msgstr "KÃch thước font không hợp lệ." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid background color." -msgstr "KÃch thước font không hợp lệ." +msgstr "Mà u ná»n không hợp lệ." #: platform/uwp/export/export.cpp msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "" +msgstr "KÃch thước ảnh Logo Store không hợp lệ (phải là 50x50)." #: platform/uwp/export/export.cpp msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "" +msgstr "KÃch thước ảnh logo vuông 44x44 không hợp lệ (phải là 44x44)." #: platform/uwp/export/export.cpp msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "" +msgstr "KÃch thước ảnh logo vuông 71x71 không hợp lệ (phải là 71x71)." #: platform/uwp/export/export.cpp msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "" +msgstr "KÃch thước ảnh logo vuông 150x150 không hợp lệ (phải là 150x150)." #: platform/uwp/export/export.cpp msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "" +msgstr "KÃch thước ảnh logo vuông 310x310 không hợp lệ (phải là 310x310)." #: platform/uwp/export/export.cpp msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" +msgstr "KÃch thước ảnh logo 310x150 không hợp lệ (phải là 310x150)." #: platform/uwp/export/export.cpp msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" +msgstr "Ảnh mở mà n có kÃch thước không hợp lệ (phải là 620x300)." #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." msgstr "" +"Tà i nguyên SpriteFrames phải được tạo hoặc đặt trong thuá»™c tÃnh \"Khung hình" +"\" thì AnimatedSprite má»›i hiển thị các khung hình được." #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" +"Chỉ cho phép má»™t CanvasModulate (không ẩn) ứng vá»›i má»™t Cảnh (hoặc má»™t táºp " +"Cảnh đã được tạo). Cái đầu tiên sẽ chạy, những cái sau sẽ bị lá» Ä‘i." #: scene/2d/collision_object_2d.cpp msgid "" @@ -12472,6 +12432,10 @@ msgid "" "Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " "define its shape." msgstr "" +"Nút nà y không có hình thù, nên không thể va chạm hoặc tương tác vá»›i các váºt " +"khác.\n" +"Hãy thêm nút con CollisionShape2D hoặc CollisionPolygon2D để định dạng cho " +"nút nà y." #: scene/2d/collision_polygon_2d.cpp msgid "" @@ -12479,18 +12443,21 @@ msgid "" "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" +"CollisionPolygon2D nhằm mục Ä‘Ãch tạo khối va chạm cho những nút kế thừa từ " +"CollisionObject2D. Váºy nên hãy cho nút ấy là m con cá»§a Area2D, StaticBody2D, " +"RigidBody2D, KinematicBody2D, ... để tạo khối va chạm." #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "" +msgstr "ColiisionPolygon2D rá»—ng sẽ không phản ứng gì khi có va chạm." #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode." -msgstr "" +msgstr "Äa giác không hợp lệ. Cần Ãt nhất 3 Ä‘iểm trong chế độ dá»±ng \"Solids\"." #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." -msgstr "" +msgstr "Äa giác không hợp lệ. Cần Ãt nhất 2 Ä‘iểm trong chế độ dá»±ng 'Segments'." #: scene/2d/collision_shape_2d.cpp msgid "" @@ -12498,44 +12465,52 @@ msgid "" "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" +"CollisionShape2D nhằm mục Ä‘Ãch tạo khối va chạm cho những nút kế thừa từ " +"CollisionObject2D. Váºy nên hãy cho nút ấy là m con cá»§a Area2D, StaticBody2D, " +"RigidBody2D, KinematicBody2D, ... để tạo khối va chạm." #: scene/2d/collision_shape_2d.cpp msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "" +"CollisionShape2D cần má»™t khối hình má»›i hoạt động được. Hãy tạo má»™t tà i " +"nguyên khối hình cho nó!" #: scene/2d/collision_shape_2d.cpp msgid "" "Polygon-based shapes are not meant be used nor edited directly through the " "CollisionShape2D node. Please use the CollisionPolygon2D node instead." msgstr "" +"Khối hình Ä‘a giác không được nhằm để dùng hoặc chỉnh sá»a thông qua nút " +"CollisionShape2D. Hãy chuyển qua dùng nút CollisionPolygon2D." #: scene/2d/cpu_particles_2d.cpp msgid "" "CPUParticles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" +"Hoạt ảnh CPUParticles2D cần CanvasItemMaterial báºt \"Particles Animation\"." #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Nút A và Nút B phải là PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Nút A phải là PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Nút B phải là PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "Khá»›p nối chưa kết nối tá»›i hai PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Nút A và Nút B phải là 2 PhysicsBody2D khác nhau" #: scene/2d/light_2d.cpp msgid "" @@ -12568,6 +12543,7 @@ msgstr "" msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" +"Nút ParallaxLayer chỉ hoạt động khi là con cá»§a má»™t nút ParallaxBackground." #: scene/2d/particles_2d.cpp msgid "" @@ -12587,10 +12563,11 @@ msgid "" "Particles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" +"Hoạt ảnh Particles2D cần CanvasItemMaterial báºt \"Particles Animation\"." #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" +msgstr "PathFollow2D chỉ hoạt động khi được đặt là m con cá»§a má»™t nút Path2D." #: scene/2d/physics_body_2d.cpp msgid "" @@ -12602,6 +12579,8 @@ msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +"Thuá»™c tÃnh ÄÆ°á»ng dẫn phải chỉ đến má»™t nút Node2D hợp lệ thì má»›i hoạt động " +"được." #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." @@ -12610,11 +12589,12 @@ msgstr "" #: scene/2d/skeleton_2d.cpp msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." msgstr "" +"Bone2D chỉ hoạt động khi là con má»™t nút Skeleton2D hoặc má»™t Bone2D khác ." #: scene/2d/skeleton_2d.cpp msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." -msgstr "" +msgstr "Thanh xương nà y thiếu dáng NGHỈ. Hãy đặt má»™t dáng tại nút Skeleton2D." #: scene/2d/tile_map.cpp msgid "" @@ -12645,13 +12625,15 @@ msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." -msgstr "" +msgstr "ARVRAnchor phải là con cá»§a nút ARVROrigin." #: scene/3d/arvr_nodes.cpp msgid "" "The anchor ID must not be 0 or this anchor won't be bound to an actual " "anchor." msgstr "" +"ID cá»§a neo phải là 0, nếu không thì neo nà y sẽ không bị rà ng buá»™c vá»›i neo " +"thá»±c." #: scene/3d/arvr_nodes.cpp msgid "ARVROrigin requires an ARVRCamera child node." @@ -12913,7 +12895,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." -msgstr "Chá»n má»™t mà u từ cá»a sổ biên táºp" +msgstr "Chá»n má»™t mà u từ cá»a sổ biên táºp." #: scene/gui/color_picker.cpp msgid "HSV" @@ -13014,7 +12996,7 @@ msgstr "" #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." -msgstr "nguồn vô hiệu cho xem trước" +msgstr "Nguồn vô hiệu cho xem trước." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for shader." diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index deca89e9ea..e043d0f05a 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -81,7 +81,7 @@ msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2021-03-16 10:40+0000\n" +"PO-Revision-Date: 2021-04-05 14:28+0000\n" "Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" @@ -90,7 +90,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.5.2-dev\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -790,7 +790,7 @@ msgstr "æ ‡å‡†" #: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp msgid "Toggle Scripts Panel" -msgstr "å¼€å¯ï¼å…³é—è„šæœ¬é¢æ¿" +msgstr "切æ¢è„šæœ¬é¢æ¿" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp @@ -1376,7 +1376,7 @@ msgstr "总线选项" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" -msgstr "æ‹·è´" +msgstr "å¤åˆ¶" #: editor/editor_audio_buses.cpp msgid "Reset Volume" @@ -3660,6 +3660,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "状æ€ï¼šå¯¼å…¥æ–‡ä»¶å¤±è´¥ã€‚è¯·æ‰‹åŠ¨ä¿®å¤æ–‡ä»¶åŽé‡æ–°å¯¼å…¥ã€‚" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "该文件的导入已被ç¦ç”¨ï¼Œå› æ¤ä¸èƒ½æ‰“开进行编辑。" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "æ— æ³•ç§»åŠ¨æˆ–é‡å‘½åæ ¹èµ„æºã€‚" @@ -4057,6 +4062,10 @@ msgid "Reset to Defaults" msgstr "é‡ç½®ä¸ºé»˜è®¤å€¼" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "ä¿ç•™æ–‡ä»¶ï¼ˆä¸å¯¼å…¥ï¼‰" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d 个文件" @@ -5195,7 +5204,7 @@ msgstr "设置å¸é™„" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Offset:" -msgstr "ç½‘æ ¼åç§»é‡:" +msgstr "ç½‘æ ¼å移:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Step:" @@ -5211,7 +5220,7 @@ msgstr "æ¥" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" -msgstr "旋转åç§»é‡:" +msgstr "旋转å移:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" @@ -7493,7 +7502,7 @@ msgstr "" "\n" "ç眼:Gizmo å¯è§ã€‚\n" "é—眼:Gizmo éšè—。\n" -"åŠç眼:Gizmo 也å¯ç©¿è¿‡ä¸é€æ˜Žçš„表é¢å¯è§ï¼ˆâ€œX-Ray - X å…‰â€ï¼‰ã€‚" +"åŠç眼:Gizmo 也å¯ç©¿è¿‡ä¸é€æ˜Žçš„表é¢å¯è§ï¼ˆâ€œX å…‰â€ï¼‰ã€‚" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Nodes To Floor" @@ -7922,7 +7931,7 @@ msgstr "自动è£å‰ª" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" -msgstr "åç§»é‡ï¼š" +msgstr "å移:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index 2009ba8f20..030f678592 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -3764,6 +3764,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "ç‹€æ…‹ï¼šå°Žå…¥æª”æ¡ˆå¤±æ•—ã€‚è«‹ä¿®æ£æª”æ¡ˆä¸¦å†æ‰‹å‹•導入。" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp #, fuzzy msgid "Cannot move/rename resources root." msgstr "ä¸èƒ½ç§»å‹•ï¼é‡æ–°å‘½å resources root." @@ -4189,6 +4194,10 @@ msgid "Reset to Defaults" msgstr "é è¨" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp #, fuzzy msgid "%d Files" msgstr "檔案" diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index 62ef5a616c..2c60984b36 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -3610,6 +3610,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "ç‹€æ…‹ï¼šæª”æ¡ˆåŒ¯å…¥å¤±æ•—ã€‚è«‹ä¿®æ£æª”æ¡ˆä¸¦æ‰‹å‹•é‡æ–°åŒ¯å…¥ã€‚" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "ç„¡æ³•ç§»å‹•æˆ–é‡æ–°å‘½åæ ¹è³‡æºã€‚" @@ -4007,6 +4012,10 @@ msgid "Reset to Defaults" msgstr "é‡è¨ç‚ºé è¨" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d 個檔案" diff --git a/main/main.cpp b/main/main.cpp index aa925c508c..4103fad17c 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -365,7 +365,7 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.\n"); OS::get_singleton()->print(" --export-debug <preset> <path> Same as --export, but using the debug template.\n"); OS::get_singleton()->print(" --export-pack <preset> <path> Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n"); - OS::get_singleton()->print(" --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n"); + OS::get_singleton()->print(" --doctool [<path>] Dump the engine API reference to the given <path> (defaults to current dir) in XML format, merging if existing files are found.\n"); OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n"); OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n"); #ifdef DEBUG_METHODS_ENABLED @@ -1826,8 +1826,7 @@ bool Main::start() { ERR_FAIL_COND_V(!_start_success, false); bool hasicon = false; - String doc_tool; - List<String> removal_docs; + String doc_tool_path; String positional_arg; String game_path; String script; @@ -1881,9 +1880,11 @@ bool Main::start() { script = args[i + 1]; #ifdef TOOLS_ENABLED } else if (args[i] == "--doctool") { - doc_tool = args[i + 1]; - for (int j = i + 2; j < args.size(); j++) { - removal_docs.push_back(args[j]); + doc_tool_path = args[i + 1]; + if (doc_tool_path.begins_with("-")) { + // Assuming other command line arg, so default to cwd. + doc_tool_path = "."; + parsed_pair = false; } } else if (args[i] == "--export") { editor = true; //needs editor @@ -1904,16 +1905,19 @@ bool Main::start() { if (parsed_pair) { i++; } + } else if (args[i] == "--doctool") { + // Handle case where no path is given to --doctool. + doc_tool_path = "."; } } #ifdef TOOLS_ENABLED - if (doc_tool != "") { + if (doc_tool_path != "") { Engine::get_singleton()->set_editor_hint( true); // Needed to instance editor-only classes for their default values { - DirAccessRef da = DirAccess::open(doc_tool); + DirAccessRef da = DirAccess::open(doc_tool_path); ERR_FAIL_COND_V_MSG(!da, false, "Argument supplied to --doctool must be a valid directory path."); } @@ -1943,7 +1947,7 @@ bool Main::start() { // Custom modules are always located by absolute path. String path = _doc_data_class_paths[i].path; if (path.is_rel_path()) { - path = doc_tool.plus_file(path); + path = doc_tool_path.plus_file(path); } String name = _doc_data_class_paths[i].name; doc_data_classes[name] = path; @@ -1960,7 +1964,7 @@ bool Main::start() { } } - String index_path = doc_tool.plus_file("doc/classes"); + String index_path = doc_tool_path.plus_file("doc/classes"); // Create the main documentation directory if it doesn't exist DirAccess *da = DirAccess::create_for_path(index_path); da->make_dir_recursive(index_path); @@ -2533,10 +2537,10 @@ bool Main::iteration() { if (frame > 1000000) { if (editor || project_manager) { if (print_fps) { - print_line("Editor FPS: " + itos(frames)); + print_line(vformat("Editor FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(1))); } } else if (GLOBAL_GET("debug/settings/stdout/print_fps") || print_fps) { - print_line("Game FPS: " + itos(frames)); + print_line(vformat("Project FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(1))); } Engine::get_singleton()->_fps = frames; diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index ceae3be8bc..bdaec4a09e 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -1235,6 +1235,10 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran continue; } + if (kin_shape.shape->getShapeType() == EMPTY_SHAPE_PROXYTYPE) { + continue; + } + btTransform shape_transform = p_body_position * kin_shape.transform; shape_transform.getOrigin() += r_delta_recover_movement; diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp index 8b46447f04..7387842259 100644 --- a/modules/csg/csg.cpp +++ b/modules/csg/csg.cpp @@ -931,7 +931,7 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_ // Delete the old faces in reverse index order. merge_faces_idx.sort(); - merge_faces_idx.invert(); + merge_faces_idx.reverse(); for (int i = 0; i < merge_faces_idx.size(); ++i) { faces.remove(merge_faces_idx[i]); } diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index b97ee6ce4c..77be493be9 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -1679,7 +1679,7 @@ CSGBrush *CSGPolygon3D::_build_brush() { Vector<Point2> final_polygon = polygon; if (Triangulate::get_area(final_polygon) > 0) { - final_polygon.invert(); + final_polygon.reverse(); } Vector<int> triangles = Geometry2D::triangulate_polygon(final_polygon); diff --git a/modules/fbx/data/fbx_skeleton.cpp b/modules/fbx/data/fbx_skeleton.cpp index 622b589feb..1ac4922acf 100644 --- a/modules/fbx/data/fbx_skeleton.cpp +++ b/modules/fbx/data/fbx_skeleton.cpp @@ -69,7 +69,7 @@ void FBXSkeleton::init_skeleton(const ImportState &state) { // Make sure the bone name is unique. const String bone_name = bone->bone_name; int same_name_count = 0; - for (int y = x; y < skeleton_bone_count; y++) { + for (int y = x + 1; y < skeleton_bone_count; y++) { Ref<FBXBone> other_bone = skeleton_bones[y]; if (other_bone.is_valid()) { if (other_bone->bone_name == bone_name) { diff --git a/modules/fbx/editor_scene_importer_fbx.cpp b/modules/fbx/editor_scene_importer_fbx.cpp index e18ebe3930..55d524883f 100644 --- a/modules/fbx/editor_scene_importer_fbx.cpp +++ b/modules/fbx/editor_scene_importer_fbx.cpp @@ -94,7 +94,7 @@ Node3D *EditorSceneImporterFBX::import_scene(const String &p_path, uint32_t p_fl Error err; FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err); - ERR_FAIL_COND_V(!f, NULL); + ERR_FAIL_COND_V(!f, nullptr); { PackedByteArray data; @@ -104,6 +104,9 @@ Node3D *EditorSceneImporterFBX::import_scene(const String &p_path, uint32_t p_fl bool is_binary = false; data.resize(f->get_len()); + + ERR_FAIL_COND_V(data.size() < 64, NULL); + f->get_buffer(data.ptrw(), data.size()); PackedByteArray fbx_header; fbx_header.resize(64); @@ -260,8 +263,9 @@ T EditorSceneImporterFBX::_interpolate_track(const Vector<float> &p_times, const //could use binary search, worth it? int idx = -1; for (int i = 0; i < p_times.size(); i++) { - if (p_times[i] > p_time) + if (p_times[i] > p_time) { break; + } idx++; } @@ -334,7 +338,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene( ImportState state; state.is_blender_fbx = p_is_blender_fbx; state.path = p_path; - state.animation_player = NULL; + state.animation_player = nullptr; // create new root node for scene Node3D *scene_root = memnew(Node3D); @@ -610,8 +614,9 @@ Node3D *EditorSceneImporterFBX::_generate_scene( for (const FBXDocParser::Geometry *mesh : geometry) { print_verbose("[doc] [" + itos(mesh->ID()) + "] mesh: " + fbx_node->node_name); - if (mesh == nullptr) + if (mesh == nullptr) { continue; + } const FBXDocParser::MeshGeometry *mesh_geometry = dynamic_cast<const FBXDocParser::MeshGeometry *>(mesh); if (mesh_geometry) { @@ -628,7 +633,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene( mesh_data_precached->mesh_node = fbx_node; // mesh node, mesh id - mesh_node = mesh_data_precached->create_fbx_mesh(state, mesh_geometry, fbx_node->fbx_model, 0); + mesh_node = mesh_data_precached->create_fbx_mesh(state, mesh_geometry, fbx_node->fbx_model, false); if (!state.MeshNodes.has(mesh_id)) { state.MeshNodes.insert(mesh_id, fbx_node); } diff --git a/modules/fbx/editor_scene_importer_fbx.h b/modules/fbx/editor_scene_importer_fbx.h index 39f8648b0f..4bb2c9d21b 100644 --- a/modules/fbx/editor_scene_importer_fbx.h +++ b/modules/fbx/editor_scene_importer_fbx.h @@ -128,7 +128,7 @@ public: virtual void get_extensions(List<String> *r_extensions) const override; virtual uint32_t get_import_flags() const override; - virtual Node3D *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = NULL) override; + virtual Node3D *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override; }; #endif // TOOLS_ENABLED diff --git a/modules/fbx/fbx_parser/ByteSwapper.h b/modules/fbx/fbx_parser/ByteSwapper.h index f759c9117c..5c16383974 100644 --- a/modules/fbx/fbx_parser/ByteSwapper.h +++ b/modules/fbx/fbx_parser/ByteSwapper.h @@ -264,8 +264,9 @@ struct Getter { le = !le; if (le) { ByteSwapper<T, (sizeof(T) > 1 ? true : false)>()(inout); - } else + } else { ByteSwapper<T, false>()(inout); + } } }; diff --git a/modules/fbx/fbx_parser/FBXAnimation.cpp b/modules/fbx/fbx_parser/FBXAnimation.cpp index b11e2c7f55..4ab5edebb1 100644 --- a/modules/fbx/fbx_parser/FBXAnimation.cpp +++ b/modules/fbx/fbx_parser/FBXAnimation.cpp @@ -130,7 +130,7 @@ AnimationCurve::~AnimationCurve() { AnimationCurveNode::AnimationCurveNode(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc, const char *const *target_prop_whitelist /*= NULL*/, size_t whitelist_size /*= 0*/) : - Object(id, element, name), target(), doc(doc) { + Object(id, element, name), doc(doc) { const ScopePtr sc = GetRequiredScope(element); // find target node diff --git a/modules/fbx/fbx_parser/FBXDocument.cpp b/modules/fbx/fbx_parser/FBXDocument.cpp index bcf7fa1565..d156db201b 100644 --- a/modules/fbx/fbx_parser/FBXDocument.cpp +++ b/modules/fbx/fbx_parser/FBXDocument.cpp @@ -93,7 +93,7 @@ using namespace Util; // ------------------------------------------------------------------------------------------------ LazyObject::LazyObject(uint64_t id, const ElementPtr element, const Document &doc) : - doc(doc), element(element), id(id), flags() { + doc(doc), element(element), id(id) { // empty } @@ -252,7 +252,7 @@ FileGlobalSettings::~FileGlobalSettings() { // ------------------------------------------------------------------------------------------------ Document::Document(const Parser &parser, const ImportSettings &settings) : - settings(settings), parser(parser), SafeToImport(false) { + settings(settings), parser(parser) { // Cannot use array default initialization syntax because vc8 fails on it for (unsigned int &timeStamp : creationTimeStamp) { timeStamp = 0; diff --git a/modules/fbx/fbx_parser/FBXDocument.h b/modules/fbx/fbx_parser/FBXDocument.h index b810197d7e..20e635a6a4 100644 --- a/modules/fbx/fbx_parser/FBXDocument.h +++ b/modules/fbx/fbx_parser/FBXDocument.h @@ -670,7 +670,7 @@ public: uint8_t *RelinquishContent() { uint8_t *ptr = content; - content = 0; + content = nullptr; return ptr; } diff --git a/modules/fbx/fbx_parser/FBXDocumentUtil.cpp b/modules/fbx/fbx_parser/FBXDocumentUtil.cpp index 835b66ab23..df50a32c39 100644 --- a/modules/fbx/fbx_parser/FBXDocumentUtil.cpp +++ b/modules/fbx/fbx_parser/FBXDocumentUtil.cpp @@ -160,7 +160,7 @@ const PropertyTable *GetPropertyTable(const Document &doc, DOMWarning("property table (Properties70) not found", element); } if (templateProps) { - return templateProps; + return new const PropertyTable(templateProps); } else { return new const PropertyTable(); } diff --git a/modules/fbx/fbx_parser/FBXImportSettings.h b/modules/fbx/fbx_parser/FBXImportSettings.h index 97ce496eaf..b016db174b 100644 --- a/modules/fbx/fbx_parser/FBXImportSettings.h +++ b/modules/fbx/fbx_parser/FBXImportSettings.h @@ -80,60 +80,52 @@ namespace FBXDocParser { /** FBX import settings, parts of which are publicly accessible via their corresponding AI_CONFIG constants */ struct ImportSettings { - ImportSettings() : - strictMode(true), readAllLayers(true), readAllMaterials(true), readMaterials(true), readTextures(true), readCameras(true), readLights(true), readAnimations(true), readWeights(true), preservePivots(true), optimizeEmptyAnimationCurves(true), useLegacyEmbeddedTextureNaming(false), removeEmptyBones(true), convertToMeters(false) { - // empty - } - /** enable strict mode: * - only accept fbx 2012, 2013 files * - on the slightest error, give up. * * Basically, strict mode means that the fbx file will actually - * be validated. Strict mode is off by default. */ - bool strictMode; + * be validated.*/ + bool strictMode = true; /** specifies whether all geometry layers are read and scanned for * usable data channels. The FBX spec indicates that many readers * will only read the first channel and that this is in some way * the recommended way- in reality, however, it happens a lot that - * vertex data is spread among multiple layers. The default - * value for this option is true.*/ - bool readAllLayers; + * vertex data is spread among multiple layers.*/ + bool readAllLayers = true; /** specifies whether all materials are read, or only those that * are referenced by at least one mesh. Reading all materials * may make FBX reading a lot slower since all objects - * need to be processed . - * This bit is ignored unless readMaterials=true*/ - bool readAllMaterials; + * need to be processed. + * This bit is ignored unless readMaterials=true.*/ + bool readAllMaterials = true; /** import materials (true) or skip them and assign a default - * material. The default value is true.*/ - bool readMaterials; + * material.*/ + bool readMaterials = true; - /** import embedded textures? Default value is true.*/ - bool readTextures; + /** import embedded textures?*/ + bool readTextures = true; - /** import cameras? Default value is true.*/ - bool readCameras; + /** import cameras?*/ + bool readCameras = true; - /** import light sources? Default value is true.*/ - bool readLights; + /** import light sources?*/ + bool readLights = true; /** import animations (i.e. animation curves, the node - * skeleton is always imported). Default value is true. */ - bool readAnimations; + * skeleton is always imported).*/ + bool readAnimations = true; - /** read bones (vertex weights and deform info). - * Default value is true. */ - bool readWeights; + /** read bones (vertex weights and deform info).*/ + bool readWeights = true; /** preserve transformation pivots and offsets. Since these can * not directly be represented in assimp, additional dummy * nodes will be generated. Note that settings this to false - * can make animation import a lot slower. The default value - * is true. + * can make animation import a lot slower. * * The naming scheme for the generated nodes is: * <OriginalName>_$AssimpFbx$_<TransformName> @@ -149,24 +141,21 @@ struct ImportSettings { * Scaling * Rotation **/ - bool preservePivots; + bool preservePivots = true; /** do not import animation curves that specify a constant - * values matching the corresponding node transformation. - * The default value is true. */ - bool optimizeEmptyAnimationCurves; + * values matching the corresponding node transformation.*/ + bool optimizeEmptyAnimationCurves = true; - /** use legacy naming for embedded textures eg: (*0, *1, *2) - */ - bool useLegacyEmbeddedTextureNaming; + /** use legacy naming for embedded textures eg: (*0, *1, *2).*/ + bool useLegacyEmbeddedTextureNaming = false; - /** Empty bones shall be removed - */ - bool removeEmptyBones; + /** Empty bones shall be removed.*/ + bool removeEmptyBones = true; - /** Set to true to perform a conversion from cm to meter after the import - */ - bool convertToMeters; + /** Set to true to perform a conversion from cm to meter after + * the import.*/ + bool convertToMeters = false; }; } // namespace FBXDocParser diff --git a/modules/fbx/fbx_parser/FBXMaterial.cpp b/modules/fbx/fbx_parser/FBXMaterial.cpp index 9970a2b0b1..219da1b2f4 100644 --- a/modules/fbx/fbx_parser/FBXMaterial.cpp +++ b/modules/fbx/fbx_parser/FBXMaterial.cpp @@ -171,7 +171,7 @@ Material::~Material() { // ------------------------------------------------------------------------------------------------ Texture::Texture(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) : - Object(id, element, name), uvScaling(1.0f, 1.0f), media(nullptr) { + Object(id, element, name), uvScaling(1.0f, 1.0f) { const ScopePtr sc = GetRequiredScope(element); const ElementPtr Type = sc->GetElement("Type"); @@ -267,10 +267,10 @@ LayeredTexture::LayeredTexture(uint64_t id, const ElementPtr element, const Docu ElementPtr BlendModes = sc->GetElement("BlendModes"); ElementPtr Alphas = sc->GetElement("Alphas"); - if (BlendModes != 0) { + if (BlendModes != nullptr) { blendMode = (BlendMode)ParseTokenAsInt(GetRequiredToken(BlendModes, 0)); } - if (Alphas != 0) { + if (Alphas != nullptr) { alpha = ParseTokenAsFloat(GetRequiredToken(Alphas, 0)); } } @@ -297,7 +297,7 @@ void LayeredTexture::fillTexture(const Document &doc) { // ------------------------------------------------------------------------------------------------ Video::Video(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) : - Object(id, element, name), contentLength(0), content(0) { + Object(id, element, name) { const ScopePtr sc = GetRequiredScope(element); const ElementPtr Type = sc->GetElement("Type"); diff --git a/modules/fbx/fbx_parser/FBXMeshGeometry.cpp b/modules/fbx/fbx_parser/FBXMeshGeometry.cpp index ccc06550fe..a28e7565c6 100644 --- a/modules/fbx/fbx_parser/FBXMeshGeometry.cpp +++ b/modules/fbx/fbx_parser/FBXMeshGeometry.cpp @@ -88,7 +88,7 @@ using namespace Util; // ------------------------------------------------------------------------------------------------ Geometry::Geometry(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc) : - Object(id, element, name), skin() { + Object(id, element, name) { const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "Deformer"); for (const Connection *con : conns) { const Skin *sk = ProcessSimpleConnection<Skin>(*con, false, "Skin -> Geometry", element); diff --git a/modules/fbx/fbx_parser/FBXParseTools.h b/modules/fbx/fbx_parser/FBXParseTools.h index 21472f5b7b..b4003bbec5 100644 --- a/modules/fbx/fbx_parser/FBXParseTools.h +++ b/modules/fbx/fbx_parser/FBXParseTools.h @@ -61,7 +61,7 @@ inline bool IsLineEnd(char_t c) { // Special version of the function, providing higher accuracy and safety // It is mainly used by fast_atof to prevent ugly and unwanted integer overflows. // ------------------------------------------------------------------------------------ -inline uint64_t strtoul10_64(const char *in, bool &errored, const char **out = 0, unsigned int *max_inout = 0) { +inline uint64_t strtoul10_64(const char *in, bool &errored, const char **out = nullptr, unsigned int *max_inout = nullptr) { unsigned int cur = 0; uint64_t value = 0; diff --git a/modules/fbx/fbx_parser/FBXParser.cpp b/modules/fbx/fbx_parser/FBXParser.cpp index 44c24ff926..166d98bb8c 100644 --- a/modules/fbx/fbx_parser/FBXParser.cpp +++ b/modules/fbx/fbx_parser/FBXParser.cpp @@ -216,7 +216,7 @@ Scope::~Scope() { // ------------------------------------------------------------------------------------------------ Parser::Parser(const TokenList &tokens, bool is_binary) : - tokens(tokens), last(), current(), cursor(tokens.begin()), is_binary(is_binary) { + tokens(tokens), cursor(tokens.begin()), is_binary(is_binary) { root = new_Scope(*this, true); scopes.push_back(root); } diff --git a/modules/fbx/fbx_parser/FBXProperties.cpp b/modules/fbx/fbx_parser/FBXProperties.cpp index 8ab94e1ef4..84e71512d6 100644 --- a/modules/fbx/fbx_parser/FBXProperties.cpp +++ b/modules/fbx/fbx_parser/FBXProperties.cpp @@ -145,8 +145,12 @@ std::string PeekPropertyName(const Element &element) { } // namespace // ------------------------------------------------------------------------------------------------ -PropertyTable::PropertyTable() : - templateProps(), element() { +PropertyTable::PropertyTable() { +} + +// ------------------------------------------------------------------------------------------------ +PropertyTable::PropertyTable(const PropertyTable *templateProps) : + templateProps(templateProps), element() { } // ------------------------------------------------------------------------------------------------ @@ -216,8 +220,9 @@ DirectPropertyMap PropertyTable::GetUnparsedProperties() const { // Loop through all the lazy properties (which is all the properties) for (const LazyPropertyMap::value_type &element : lazyProps) { // Skip parsed properties - if (props.end() != props.find(element.first)) + if (props.end() != props.find(element.first)) { continue; + } // Read the element's value. // Wrap the naked pointer (since the call site is required to acquire ownership) @@ -225,8 +230,9 @@ DirectPropertyMap PropertyTable::GetUnparsedProperties() const { Property *prop = ReadTypedProperty(element.second); // Element could not be read. Skip it. - if (!prop) + if (!prop) { continue; + } // Add to result result[element.first] = prop; diff --git a/modules/fbx/fbx_parser/FBXProperties.h b/modules/fbx/fbx_parser/FBXProperties.h index 27cacfaf76..0595b25fa7 100644 --- a/modules/fbx/fbx_parser/FBXProperties.h +++ b/modules/fbx/fbx_parser/FBXProperties.h @@ -137,6 +137,7 @@ class PropertyTable { public: // in-memory property table with no source element PropertyTable(); + PropertyTable(const PropertyTable *templateProps); PropertyTable(const ElementPtr element, const PropertyTable *templateProps); ~PropertyTable(); diff --git a/modules/fbx/fbx_parser/FBXUtil.cpp b/modules/fbx/fbx_parser/FBXUtil.cpp index 80ea5fab4c..4295cb6f5e 100644 --- a/modules/fbx/fbx_parser/FBXUtil.cpp +++ b/modules/fbx/fbx_parser/FBXUtil.cpp @@ -122,8 +122,9 @@ static const uint8_t base64DecodeTable[128] = { uint8_t DecodeBase64(char ch) { const auto idx = static_cast<uint8_t>(ch); - if (idx > 127) + if (idx > 127) { return 255; + } return base64DecodeTable[idx]; } @@ -211,8 +212,9 @@ std::string EncodeBase64(const char *data, size_t length) { EncodeByteBlock(&finalBytes[0], encoded_string, iEncodedByte); // add '=' at the end - for (size_t i = 0; i < 4 * extraBytes / 3; i++) + for (size_t i = 0; i < 4 * extraBytes / 3; i++) { encoded_string[encodedBytes - i - 1] = '='; + } } return encoded_string; } diff --git a/modules/fbx/tools/import_utils.h b/modules/fbx/tools/import_utils.h index 6261138812..bea28ffeda 100644 --- a/modules/fbx/tools/import_utils.h +++ b/modules/fbx/tools/import_utils.h @@ -339,7 +339,7 @@ public: // } else { // Ref<Texture> texture = ResourceLoader::load(p_path); // ERR_FAIL_COND_V(texture.is_null(), Ref<Image>()); - // Ref<Image> image = texture->get_data(); + // Ref<Image> image = texture->get_image(); // ERR_FAIL_COND_V(image.is_null(), Ref<Image>()); // state.path_to_image_cache.insert(p_path, image); // return image; diff --git a/modules/fbx/tools/validation_tools.h b/modules/fbx/tools/validation_tools.h index ced100aed2..fe0c92b22f 100644 --- a/modules/fbx/tools/validation_tools.h +++ b/modules/fbx/tools/validation_tools.h @@ -65,8 +65,9 @@ protected: Error err; FileAccess *file = FileAccess::open(path, FileAccess::WRITE, &err); if (!file || err) { - if (file) + if (file) { memdelete(file); + } print_error("ValidationTracker Error - failed to create file - path: %s\n" + path); return; } diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp index 86bd8b820d..0de6b27d27 100644 --- a/modules/gdnative/gdnative.cpp +++ b/modules/gdnative/gdnative.cpp @@ -159,6 +159,8 @@ void GDNativeLibrary::_get_property_list(List<PropertyInfo> *p_list) const { } void GDNativeLibrary::set_config_file(Ref<ConfigFile> p_config_file) { + ERR_FAIL_COND(p_config_file.is_null()); + set_singleton(p_config_file->get_value("general", "singleton", default_singleton)); set_load_once(p_config_file->get_value("general", "load_once", default_load_once)); set_symbol_prefix(p_config_file->get_value("general", "symbol_prefix", default_symbol_prefix)); diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json index 59b078f2b6..489083e795 100644 --- a/modules/gdnative/gdnative_api.json +++ b/modules/gdnative/gdnative_api.json @@ -5716,7 +5716,7 @@ ] }, { - "name": "godot_packed_glyph_array_invert", + "name": "godot_packed_glyph_array_reverse", "return_type": "void", "arguments": [ [ diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h index cbd65e3772..b76f89cc99 100644 --- a/modules/gdnative/include/pluginscript/godot_pluginscript.h +++ b/modules/gdnative/include/pluginscript/godot_pluginscript.h @@ -56,6 +56,7 @@ typedef struct { int p_argcount, godot_variant_call_error *r_error); void (*notification)(godot_pluginscript_instance_data *p_data, int p_notification); + godot_string (*to_string)(godot_pluginscript_instance_data *p_data, godot_bool *r_valid); //this is used by script languages that keep a reference counter of their own //you can make make Ref<> not die when it reaches zero, so deleting the reference diff --git a/modules/gdnative/include/text/godot_text.h b/modules/gdnative/include/text/godot_text.h index 86fc745134..f3c50e6f87 100644 --- a/modules/gdnative/include/text/godot_text.h +++ b/modules/gdnative/include/text/godot_text.h @@ -118,6 +118,7 @@ typedef struct { godot_vector2 (*font_get_glyph_kerning)(void *, godot_rid *, uint32_t, uint32_t, int); godot_vector2 (*font_draw_glyph)(void *, godot_rid *, godot_rid *, int, const godot_vector2 *, uint32_t, const godot_color *); godot_vector2 (*font_draw_glyph_outline)(void *, godot_rid *, godot_rid *, int, int, const godot_vector2 *, uint32_t, const godot_color *); + bool (*font_get_glyph_contours)(void *, godot_rid *, int, uint32_t, godot_packed_vector3_array *, godot_packed_int32_array *, bool *); float (*font_get_oversampling)(void *); void (*font_set_oversampling)(void *, float); godot_packed_string_array (*get_system_fonts)(void *); @@ -213,7 +214,7 @@ godot_bool GDAPI godot_packed_glyph_array_has(godot_packed_glyph_array *p_self, void GDAPI godot_packed_glyph_array_sort(godot_packed_glyph_array *p_self); -void GDAPI godot_packed_glyph_array_invert(godot_packed_glyph_array *p_self); +void GDAPI godot_packed_glyph_array_reverse(godot_packed_glyph_array *p_self); void GDAPI godot_packed_glyph_array_push_back(godot_packed_glyph_array *p_self, const godot_glyph *p_data); diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index 0025f4bb06..f795bef59f 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -1729,6 +1729,46 @@ void NativeScriptLanguage::unregister_script(NativeScript *script) { Map<String, Ref<GDNative>>::Element *G = library_gdnatives.find(script->lib_path); if (G && G->get()->get_library()->is_reloadable()) { + // ONLY if the library is marked as reloadable, and no more instances of its scripts exist do we unload the library + + // First remove meta data related to the library + Map<String, Map<StringName, NativeScriptDesc>>::Element *L = library_classes.find(script->lib_path); + if (L) { + Map<StringName, NativeScriptDesc> classes = L->get(); + + for (Map<StringName, NativeScriptDesc>::Element *C = classes.front(); C; C = C->next()) { + // free property stuff first + for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = C->get().properties.front(); P; P = P.next()) { + if (P.get().getter.free_func) { + P.get().getter.free_func(P.get().getter.method_data); + } + + if (P.get().setter.free_func) { + P.get().setter.free_func(P.get().setter.method_data); + } + } + + // free method stuff + for (Map<StringName, NativeScriptDesc::Method>::Element *M = C->get().methods.front(); M; M = M->next()) { + if (M->get().method.free_func) { + M->get().method.free_func(M->get().method.method_data); + } + } + + // free constructor/destructor + if (C->get().create_func.free_func) { + C->get().create_func.free_func(C->get().create_func.method_data); + } + + if (C->get().destroy_func.free_func) { + C->get().destroy_func.free_func(C->get().destroy_func.method_data); + } + } + + library_classes.erase(script->lib_path); + } + + // now unload the library G->get()->terminate(); library_gdnatives.erase(G); } diff --git a/modules/gdnative/pluginscript/pluginscript_instance.cpp b/modules/gdnative/pluginscript/pluginscript_instance.cpp index 432aa80325..7f8dba0906 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.cpp +++ b/modules/gdnative/pluginscript/pluginscript_instance.cpp @@ -93,6 +93,13 @@ void PluginScriptInstance::notification(int p_notification) { _desc->notification(_data, p_notification); } +String PluginScriptInstance::to_string(bool *r_valid) { + godot_string ret = _desc->to_string(_data, r_valid); + String str_ret = *(String *)&ret; + godot_string_destroy(&ret); + return str_ret; +} + Vector<ScriptNetData> PluginScriptInstance::get_rpc_methods() const { return _script->get_rpc_methods(); } diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h index 536eb550e0..b263c0e62c 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.h +++ b/modules/gdnative/pluginscript/pluginscript_instance.h @@ -63,6 +63,7 @@ public: virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error); virtual void notification(int p_notification); + virtual String to_string(bool *r_valid); virtual Ref<Script> get_script() const; diff --git a/modules/gdnative/text/text_server_gdnative.cpp b/modules/gdnative/text/text_server_gdnative.cpp index 7cd8de5f2e..bc4b1ac134 100644 --- a/modules/gdnative/text/text_server_gdnative.cpp +++ b/modules/gdnative/text/text_server_gdnative.cpp @@ -359,6 +359,12 @@ Vector2 TextServerGDNative::font_draw_glyph_outline(RID p_font, RID p_canvas, in return advance; } +bool TextServerGDNative::font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const { + ERR_FAIL_COND_V(interface == nullptr, false); + ERR_FAIL_COND_V(interface->font_get_glyph_contours == nullptr, false); + return interface->font_get_glyph_contours(data, (godot_rid *)&p_font, p_size, p_index, (godot_packed_vector3_array *)&r_points, (godot_packed_int32_array *)&r_contours, (bool *)&r_orientation); +} + float TextServerGDNative::font_get_oversampling() const { ERR_FAIL_COND_V(interface == nullptr, 1.f); return interface->font_get_oversampling(data); @@ -841,9 +847,9 @@ void GDAPI godot_packed_glyph_array_sort(godot_packed_glyph_array *p_self) { self->sort(); } -void GDAPI godot_packed_glyph_array_invert(godot_packed_glyph_array *p_self) { +void GDAPI godot_packed_glyph_array_reverse(godot_packed_glyph_array *p_self) { Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; - self->invert(); + self->reverse(); } void GDAPI godot_packed_glyph_array_push_back(godot_packed_glyph_array *p_self, const godot_glyph *p_data) { diff --git a/modules/gdnative/text/text_server_gdnative.h b/modules/gdnative/text/text_server_gdnative.h index 931bb44885..7e42b16fe1 100644 --- a/modules/gdnative/text/text_server_gdnative.h +++ b/modules/gdnative/text/text_server_gdnative.h @@ -126,6 +126,8 @@ public: virtual Vector2 font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override; virtual Vector2 font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override; + virtual bool font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const override; + virtual float font_get_oversampling() const override; virtual void font_set_oversampling(float p_oversampling) override; diff --git a/modules/gdnative/xr/xr_interface_gdnative.cpp b/modules/gdnative/xr/xr_interface_gdnative.cpp index 1d5a9d98f8..122cb5849b 100644 --- a/modules/gdnative/xr/xr_interface_gdnative.cpp +++ b/modules/gdnative/xr/xr_interface_gdnative.cpp @@ -301,7 +301,8 @@ godot_int GDAPI godot_xr_add_controller(char *p_device_name, godot_int p_hand, g Input *input = Input::get_singleton(); ERR_FAIL_NULL_V(input, 0); - XRPositionalTracker *new_tracker = memnew(XRPositionalTracker); + Ref<XRPositionalTracker> new_tracker; + new_tracker.instance(); new_tracker->set_tracker_name(p_device_name); new_tracker->set_tracker_type(XRServer::TRACKER_CONTROLLER); if (p_hand == 1) { @@ -340,8 +341,8 @@ void GDAPI godot_xr_remove_controller(godot_int p_controller_id) { Input *input = Input::get_singleton(); ERR_FAIL_NULL(input); - XRPositionalTracker *remove_tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id); - if (remove_tracker != nullptr) { + Ref<XRPositionalTracker> remove_tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id); + if (remove_tracker.is_valid()) { // unset our joystick if applicable int joyid = remove_tracker->get_joy_id(); if (joyid != -1) { @@ -351,7 +352,7 @@ void GDAPI godot_xr_remove_controller(godot_int p_controller_id) { // remove our tracker from our server xr_server->remove_tracker(remove_tracker); - memdelete(remove_tracker); + remove_tracker.unref(); } } @@ -359,8 +360,8 @@ void GDAPI godot_xr_set_controller_transform(godot_int p_controller_id, godot_tr XRServer *xr_server = XRServer::get_singleton(); ERR_FAIL_NULL(xr_server); - XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id); - if (tracker != nullptr) { + Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id); + if (tracker.is_valid()) { Transform *transform = (Transform *)p_transform; if (p_tracks_orientation) { tracker->set_orientation(transform->basis); @@ -378,8 +379,8 @@ void GDAPI godot_xr_set_controller_button(godot_int p_controller_id, godot_int p Input *input = Input::get_singleton(); ERR_FAIL_NULL(input); - XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id); - if (tracker != nullptr) { + Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id); + if (tracker.is_valid()) { int joyid = tracker->get_joy_id(); if (joyid != -1) { input->joy_button(joyid, p_button, p_is_pressed); @@ -394,8 +395,8 @@ void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_a Input *input = Input::get_singleton(); ERR_FAIL_NULL(input); - XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id); - if (tracker != nullptr) { + Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id); + if (tracker.is_valid()) { int joyid = tracker->get_joy_id(); if (joyid != -1) { Input::JoyAxisValue jx; @@ -410,8 +411,8 @@ godot_float GDAPI godot_xr_get_controller_rumble(godot_int p_controller_id) { XRServer *xr_server = XRServer::get_singleton(); ERR_FAIL_NULL_V(xr_server, 0.0); - XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id); - if (tracker != nullptr) { + Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id); + if (tracker.is_valid()) { return tracker->get_rumble(); } diff --git a/modules/gdnavigation/nav_map.cpp b/modules/gdnavigation/nav_map.cpp index 80f367f3a6..464082221f 100644 --- a/modules/gdnavigation/nav_map.cpp +++ b/modules/gdnavigation/nav_map.cpp @@ -351,7 +351,7 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p path.push_back(begin_point); } - path.invert(); + path.reverse(); } else { path.push_back(end_point); @@ -363,7 +363,7 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p np_id = navigation_polys[np_id].back_navigation_poly_id; } - path.invert(); + path.reverse(); } return path; diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index a129b73c1a..c9c5d00aa5 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -276,7 +276,7 @@ void GDScript::_get_script_property_list(List<PropertyInfo> *r_list, bool p_incl } msort.sort(); - msort.invert(); + msort.reverse(); for (int i = 0; i < msort.size(); i++) { props.push_front(sptr->member_info[msort[i].name]); } @@ -1310,21 +1310,29 @@ bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) { return true; //function exists, call was successful } } else { - if (!member->data_type.is_type(p_value)) { - // Try conversion - Callable::CallError ce; - const Variant *value = &p_value; - Variant converted; - Variant::construct(member->data_type.builtin_type, converted, &value, 1, ce); - if (ce.error == Callable::CallError::CALL_OK) { - members.write[member->index] = converted; - return true; - } else { - return false; + if (member->data_type.has_type) { + if (member->data_type.builtin_type == Variant::ARRAY && member->data_type.has_container_element_type()) { + // Typed array. + if (p_value.get_type() == Variant::ARRAY) { + return VariantInternal::get_array(&members.write[member->index])->typed_assign(p_value); + } else { + return false; + } + } else if (!member->data_type.is_type(p_value)) { + // Try conversion + Callable::CallError ce; + const Variant *value = &p_value; + Variant converted; + Variant::construct(member->data_type.builtin_type, converted, &value, 1, ce); + if (ce.error == Callable::CallError::CALL_OK) { + members.write[member->index] = converted; + return true; + } else { + return false; + } } - } else { - members.write[member->index] = p_value; } + members.write[member->index] = p_value; } return true; } @@ -1494,7 +1502,7 @@ void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const } msort.sort(); - msort.invert(); + msort.reverse(); for (int i = 0; i < msort.size(); i++) { props.push_front(sptr->member_info[msort[i].name]); } @@ -2293,7 +2301,7 @@ GDScriptLanguage::~GDScriptLanguage() { script->unreference(); } - singleton = NULL; + singleton = nullptr; } void GDScriptLanguage::add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass) { diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp index a6138cc564..bdca64c146 100644 --- a/modules/gdscript/gdscript_analyzer.cpp +++ b/modules/gdscript/gdscript_analyzer.cpp @@ -39,40 +39,6 @@ #include "gdscript.h" #include "gdscript_utility_functions.h" -// TODO: Move this to a central location (maybe core?). -static HashMap<StringName, StringName> underscore_map; -static const char *underscore_classes[] = { - "ClassDB", - "Directory", - "Engine", - "File", - "Geometry", - "GodotSharp", - "JSON", - "Marshalls", - "Mutex", - "OS", - "ResourceLoader", - "ResourceSaver", - "Semaphore", - "Thread", - "VisualScriptEditor", - nullptr, -}; -static StringName get_real_class_name(const StringName &p_source) { - if (underscore_map.is_empty()) { - const char **class_name = underscore_classes; - while (*class_name != nullptr) { - underscore_map[*class_name] = String("_") + *class_name; - class_name++; - } - } - if (underscore_map.has(p_source)) { - return underscore_map[p_source]; - } - return p_source; -} - static MethodInfo info_from_utility_func(const StringName &p_function) { ERR_FAIL_COND_V(!Variant::has_utility_function(p_function), MethodInfo()); @@ -106,10 +72,6 @@ static MethodInfo info_from_utility_func(const StringName &p_function) { return info; } -void GDScriptAnalyzer::cleanup() { - underscore_map.clear(); -} - static GDScriptParser::DataType make_callable_type(const MethodInfo &p_info) { GDScriptParser::DataType type; type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; @@ -150,7 +112,7 @@ static GDScriptParser::DataType make_native_enum_type(const StringName &p_native type.is_meta_type = true; List<StringName> enum_values; - StringName real_native_name = get_real_class_name(p_native_class); + StringName real_native_name = GDScriptParser::get_real_class_name(p_native_class); ClassDB::get_enum_constants(real_native_name, p_enum_name, &enum_values); for (const List<StringName>::Element *E = enum_values.front(); E != nullptr; E = E->next()) { @@ -267,7 +229,7 @@ Error GDScriptAnalyzer::resolve_inheritance(GDScriptParser::ClassNode *p_class, push_error(vformat(R"(Could not resolve super class inheritance from "%s".)", name), p_class); return err; } - } else if (class_exists(name) && ClassDB::can_instance(get_real_class_name(name))) { + } else if (class_exists(name) && ClassDB::can_instance(GDScriptParser::get_real_class_name(name))) { base.kind = GDScriptParser::DataType::NATIVE; base.native_type = name; } else { @@ -413,6 +375,14 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type } result.kind = GDScriptParser::DataType::BUILTIN; result.builtin_type = GDScriptParser::get_builtin_type(first); + + if (result.builtin_type == Variant::ARRAY) { + GDScriptParser::DataType container_type = resolve_datatype(p_type->container_type); + + if (container_type.kind != GDScriptParser::DataType::VARIANT) { + result.set_container_element_type(container_type); + } + } } else if (class_exists(first)) { // Native engine classes. result.kind = GDScriptParser::DataType::NATIVE; @@ -436,7 +406,7 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type return GDScriptParser::DataType(); } result = ref->get_parser()->head->get_datatype(); - } else if (ClassDB::has_enum(get_real_class_name(parser->current_class->base_type.native_type), first)) { + } else if (ClassDB::has_enum(GDScriptParser::get_real_class_name(parser->current_class->base_type.native_type), first)) { // Native enum in current class. result = make_native_enum_type(parser->current_class->base_type.native_type, first); } else { @@ -499,7 +469,7 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type } } else if (result.kind == GDScriptParser::DataType::NATIVE) { // Only enums allowed for native. - if (ClassDB::has_enum(get_real_class_name(result.native_type), p_type->type_chain[1]->name)) { + if (ClassDB::has_enum(GDScriptParser::get_real_class_name(result.native_type), p_type->type_chain[1]->name)) { if (p_type->type_chain.size() > 2) { push_error(R"(Enums cannot contain nested types.)", p_type->type_chain[2]); } else { @@ -513,6 +483,10 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type } } + if (result.builtin_type != Variant::ARRAY && p_type->container_type != nullptr) { + push_error("Only arrays can specify the collection element type.", p_type); + } + p_type->set_datatype(result); return result; } @@ -535,9 +509,23 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas datatype.kind = GDScriptParser::DataType::VARIANT; datatype.type_source = GDScriptParser::DataType::UNDETECTED; + GDScriptParser::DataType specified_type; + if (member.variable->datatype_specifier != nullptr) { + specified_type = resolve_datatype(member.variable->datatype_specifier); + specified_type.is_meta_type = false; + } + if (member.variable->initializer != nullptr) { member.variable->set_datatype(datatype); // Allow recursive usage. reduce_expression(member.variable->initializer); + if ((member.variable->infer_datatype || (member.variable->datatype_specifier != nullptr && specified_type.has_container_element_type())) && member.variable->initializer->type == GDScriptParser::Node::ARRAY) { + // Typed array. + GDScriptParser::ArrayNode *array = static_cast<GDScriptParser::ArrayNode *>(member.variable->initializer); + // Can only infer typed array if it has elements. + if ((member.variable->infer_datatype && array->elements.size() > 0) || member.variable->datatype_specifier != nullptr) { + update_array_literal_element_type(specified_type, array); + } + } datatype = member.variable->initializer->get_datatype(); if (datatype.type_source != GDScriptParser::DataType::UNDETECTED) { datatype.type_source = GDScriptParser::DataType::INFERRED; @@ -545,8 +533,7 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas } if (member.variable->datatype_specifier != nullptr) { - datatype = resolve_datatype(member.variable->datatype_specifier); - datatype.is_meta_type = false; + datatype = specified_type; if (member.variable->initializer != nullptr) { if (!is_type_compatible(datatype, member.variable->initializer->get_datatype(), true)) { @@ -582,37 +569,32 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas datatype.is_constant = false; member.variable->set_datatype(datatype); - if (!datatype.has_no_type()) { - // TODO: Move this out into a routine specific to validate annotations. - if (member.variable->export_info.hint == PROPERTY_HINT_TYPE_STRING) { - // @export annotation. - switch (datatype.kind) { - case GDScriptParser::DataType::BUILTIN: - member.variable->export_info.hint_string = Variant::get_type_name(datatype.builtin_type); - break; - case GDScriptParser::DataType::NATIVE: - if (ClassDB::is_parent_class(get_real_class_name(datatype.native_type), "Resource")) { - member.variable->export_info.hint = PROPERTY_HINT_RESOURCE_TYPE; - member.variable->export_info.hint_string = get_real_class_name(datatype.native_type); - } else { - push_error(R"(Export type can only be built-in or a resource.)", member.variable); - } - break; - default: - // TODO: Allow custom user resources. - push_error(R"(Export type can only be built-in or a resource.)", member.variable); - break; - } - } + + // Apply annotations. + for (List<GDScriptParser::AnnotationNode *>::Element *E = member.variable->annotations.front(); E; E = E->next()) { + E->get()->apply(parser, member.variable); } } break; case GDScriptParser::ClassNode::Member::CONSTANT: { reduce_expression(member.constant->initializer); + GDScriptParser::DataType specified_type; + + if (member.constant->datatype_specifier != nullptr) { + specified_type = resolve_datatype(member.constant->datatype_specifier); + specified_type.is_meta_type = false; + } + GDScriptParser::DataType datatype = member.constant->get_datatype(); if (member.constant->initializer) { if (member.constant->initializer->type == GDScriptParser::Node::ARRAY) { - const_fold_array(static_cast<GDScriptParser::ArrayNode *>(member.constant->initializer)); + GDScriptParser::ArrayNode *array = static_cast<GDScriptParser::ArrayNode *>(member.constant->initializer); + const_fold_array(array); + + // Can only infer typed array if it has elements. + if (array->elements.size() > 0 || (member.constant->datatype_specifier != nullptr && specified_type.has_container_element_type())) { + update_array_literal_element_type(specified_type, array); + } } else if (member.constant->initializer->type == GDScriptParser::Node::DICTIONARY) { const_fold_dictionary(static_cast<GDScriptParser::DictionaryNode *>(member.constant->initializer)); } @@ -622,8 +604,7 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas } if (member.constant->datatype_specifier != nullptr) { - datatype = resolve_datatype(member.constant->datatype_specifier); - datatype.is_meta_type = false; + datatype = specified_type; if (!is_type_compatible(datatype, member.constant->initializer->get_datatype(), true)) { push_error(vformat(R"(Value of type "%s" cannot be initialized to constant of type "%s".)", member.constant->initializer->get_datatype().to_string(), datatype.to_string()), member.constant->initializer); @@ -637,6 +618,11 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas datatype.is_constant = true; member.constant->set_datatype(datatype); + + // Apply annotations. + for (List<GDScriptParser::AnnotationNode *>::Element *E = member.constant->annotations.front(); E; E = E->next()) { + E->get()->apply(parser, member.constant); + } } break; case GDScriptParser::ClassNode::Member::SIGNAL: { for (int j = 0; j < member.signal->parameters.size(); j++) { @@ -651,6 +637,11 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas signal_type.builtin_type = Variant::SIGNAL; member.signal->set_datatype(signal_type); + + // Apply annotations. + for (List<GDScriptParser::AnnotationNode *>::Element *E = member.signal->annotations.front(); E; E = E->next()) { + E->get()->apply(parser, member.signal); + } } break; case GDScriptParser::ClassNode::Member::ENUM: { GDScriptParser::DataType enum_type; @@ -693,6 +684,11 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas current_enum = nullptr; member.m_enum->set_datatype(enum_type); + + // Apply annotations. + for (List<GDScriptParser::AnnotationNode *>::Element *E = member.m_enum->annotations.front(); E; E = E->next()) { + E->get()->apply(parser, member.m_enum); + } } break; case GDScriptParser::ClassNode::Member::FUNCTION: resolve_function_signature(member.function); @@ -761,6 +757,11 @@ void GDScriptAnalyzer::resolve_class_body(GDScriptParser::ClassNode *p_class) { } resolve_function_body(member.function); + + // Apply annotations. + for (List<GDScriptParser::AnnotationNode *>::Element *E = member.function->annotations.front(); E; E = E->next()) { + E->get()->apply(parser, member.function); + } } parser->current_class = previous_class; @@ -1092,8 +1093,23 @@ void GDScriptAnalyzer::resolve_variable(GDScriptParser::VariableNode *p_variable GDScriptParser::DataType type; type.kind = GDScriptParser::DataType::VARIANT; // By default. + GDScriptParser::DataType specified_type; + if (p_variable->datatype_specifier != nullptr) { + specified_type = resolve_datatype(p_variable->datatype_specifier); + specified_type.is_meta_type = false; + } + if (p_variable->initializer != nullptr) { reduce_expression(p_variable->initializer); + if ((p_variable->infer_datatype || (p_variable->datatype_specifier != nullptr && specified_type.has_container_element_type())) && p_variable->initializer->type == GDScriptParser::Node::ARRAY) { + // Typed array. + GDScriptParser::ArrayNode *array = static_cast<GDScriptParser::ArrayNode *>(p_variable->initializer); + // Can only infer typed array if it has elements. + if ((p_variable->infer_datatype && array->elements.size() > 0) || p_variable->datatype_specifier != nullptr) { + update_array_literal_element_type(specified_type, array); + } + } + type = p_variable->initializer->get_datatype(); if (p_variable->infer_datatype) { @@ -1117,7 +1133,7 @@ void GDScriptAnalyzer::resolve_variable(GDScriptParser::VariableNode *p_variable } if (p_variable->datatype_specifier != nullptr) { - type = resolve_datatype(p_variable->datatype_specifier); + type = specified_type; type.is_meta_type = false; if (p_variable->initializer != nullptr) { @@ -1362,6 +1378,12 @@ void GDScriptAnalyzer::resolve_return(GDScriptParser::ReturnNode *p_return) { if (p_return->return_value != nullptr) { reduce_expression(p_return->return_value); + if (p_return->return_value->type == GDScriptParser::Node::ARRAY) { + // Check if assigned value is an array literal, so we can make it a typed array too if appropriate. + if (parser->current_function->get_datatype().has_container_element_type() && p_return->return_value->type == GDScriptParser::Node::ARRAY) { + update_array_literal_element_type(parser->current_function->get_datatype(), static_cast<GDScriptParser::ArrayNode *>(p_return->return_value)); + } + } result = p_return->return_value->get_datatype(); } else { // Return type is null by default. @@ -1498,6 +1520,52 @@ void GDScriptAnalyzer::reduce_array(GDScriptParser::ArrayNode *p_array) { p_array->set_datatype(arr_type); } +// When an array literal is stored (or passed as function argument) to a typed context, we then assume the array is typed. +// This function determines which type is that (if any). +void GDScriptAnalyzer::update_array_literal_element_type(const GDScriptParser::DataType &p_base_type, GDScriptParser::ArrayNode *p_array_literal) { + GDScriptParser::DataType array_type = p_array_literal->get_datatype(); + if (p_array_literal->elements.size() == 0) { + // Empty array literal, just make the same type as the storage. + array_type.set_container_element_type(p_base_type.get_container_element_type()); + } else { + // Check if elements match. + bool all_same_type = true; + bool all_have_type = true; + + GDScriptParser::DataType element_type; + for (int i = 0; i < p_array_literal->elements.size(); i++) { + if (i == 0) { + element_type = p_array_literal->elements[0]->get_datatype(); + } else { + GDScriptParser::DataType this_element_type = p_array_literal->elements[i]->get_datatype(); + if (this_element_type.has_no_type()) { + all_same_type = false; + all_have_type = false; + break; + } else if (element_type != this_element_type) { + if (!is_type_compatible(element_type, this_element_type, false)) { + if (is_type_compatible(this_element_type, element_type, false)) { + // This element is a super-type to the previous type, so we use the super-type. + element_type = this_element_type; + } else { + // It's incompatible. + all_same_type = false; + break; + } + } + } + } + } + if (all_same_type) { + array_type.set_container_element_type(element_type); + } else if (all_have_type) { + push_error(vformat(R"(Variant array is not compatible with an array of type "%s".)", p_base_type.get_container_element_type().to_string()), p_array_literal); + } + } + // Update the type on the value itself. + p_array_literal->set_datatype(array_type); +} + void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assignment) { reduce_expression(p_assignment->assignee); reduce_expression(p_assignment->assigned_value); @@ -1506,24 +1574,33 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig return; } - if (p_assignment->assignee->get_datatype().is_constant) { + GDScriptParser::DataType assignee_type = p_assignment->assignee->get_datatype(); + + // Check if assigned value is an array literal, so we can make it a typed array too if appropriate. + if (assignee_type.has_container_element_type() && p_assignment->assigned_value->type == GDScriptParser::Node::ARRAY) { + update_array_literal_element_type(assignee_type, static_cast<GDScriptParser::ArrayNode *>(p_assignment->assigned_value)); + } + + GDScriptParser::DataType assigned_value_type = p_assignment->assigned_value->get_datatype(); + + if (assignee_type.is_constant) { push_error("Cannot assign a new value to a constant.", p_assignment->assignee); } - if (!p_assignment->assignee->get_datatype().is_variant() && !p_assignment->assigned_value->get_datatype().is_variant()) { + if (!assignee_type.is_variant() && !assigned_value_type.is_variant()) { bool compatible = true; - GDScriptParser::DataType op_type = p_assignment->assigned_value->get_datatype(); + GDScriptParser::DataType op_type = assigned_value_type; if (p_assignment->operation != GDScriptParser::AssignmentNode::OP_NONE) { - op_type = get_operation_type(p_assignment->variant_op, p_assignment->assignee->get_datatype(), p_assignment->assigned_value->get_datatype(), compatible, p_assignment->assigned_value); + op_type = get_operation_type(p_assignment->variant_op, assignee_type, assigned_value_type, compatible, p_assignment->assigned_value); } if (compatible) { - compatible = is_type_compatible(p_assignment->assignee->get_datatype(), op_type, true); + compatible = is_type_compatible(assignee_type, op_type, true); if (!compatible) { - if (p_assignment->assignee->get_datatype().is_hard_type()) { + if (assignee_type.is_hard_type()) { // Try reverse test since it can be a masked subtype. - if (!is_type_compatible(op_type, p_assignment->assignee->get_datatype(), true)) { - push_error(vformat(R"(Cannot assign a value of type "%s" to a target of type "%s".)", p_assignment->assigned_value->get_datatype().to_string(), p_assignment->assignee->get_datatype().to_string()), p_assignment->assigned_value); + if (!is_type_compatible(op_type, assignee_type, true)) { + push_error(vformat(R"(Cannot assign a value of type "%s" to a target of type "%s".)", assigned_value_type.to_string(), assignee_type.to_string()), p_assignment->assigned_value); } else { // TODO: Add warning. mark_node_unsafe(p_assignment); @@ -1534,11 +1611,11 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig } } } else { - push_error(vformat(R"(Invalid operands "%s" and "%s" for assignment operator.)", p_assignment->assignee->get_datatype().to_string(), p_assignment->assigned_value->get_datatype().to_string()), p_assignment); + push_error(vformat(R"(Invalid operands "%s" and "%s" for assignment operator.)", assignee_type.to_string(), assigned_value_type.to_string()), p_assignment); } } - if (p_assignment->assignee->get_datatype().has_no_type() || p_assignment->assigned_value->get_datatype().is_variant()) { + if (assignee_type.has_no_type() || assigned_value_type.is_variant()) { mark_node_unsafe(p_assignment); } @@ -1558,7 +1635,7 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig case GDScriptParser::IdentifierNode::LOCAL_VARIABLE: { GDScriptParser::DataType id_type = identifier->variable_source->get_datatype(); if (!id_type.is_hard_type()) { - id_type = p_assignment->assigned_value->get_datatype(); + id_type = assigned_value_type; id_type.type_source = GDScriptParser::DataType::INFERRED; id_type.is_constant = false; identifier->variable_source->set_datatype(id_type); @@ -1567,7 +1644,7 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig case GDScriptParser::IdentifierNode::LOCAL_ITERATOR: { GDScriptParser::DataType id_type = identifier->bind_source->get_datatype(); if (!id_type.is_hard_type()) { - id_type = p_assignment->assigned_value->get_datatype(); + id_type = assigned_value_type; id_type.type_source = GDScriptParser::DataType::INFERRED; id_type.is_constant = false; identifier->variable_source->set_datatype(id_type); @@ -1579,12 +1656,10 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig } } - GDScriptParser::DataType assignee_type = p_assignment->assignee->get_datatype(); - GDScriptParser::DataType assigned_type = p_assignment->assigned_value->get_datatype(); #ifdef DEBUG_ENABLED - if (p_assignment->assigned_value->type == GDScriptParser::Node::CALL && assigned_type.kind == GDScriptParser::DataType::BUILTIN && assigned_type.builtin_type == Variant::NIL) { + if (p_assignment->assigned_value->type == GDScriptParser::Node::CALL && assigned_value_type.kind == GDScriptParser::DataType::BUILTIN && assigned_value_type.builtin_type == Variant::NIL) { parser->push_warning(p_assignment->assigned_value, GDScriptWarning::VOID_ASSIGNMENT, static_cast<GDScriptParser::CallNode *>(p_assignment->assigned_value)->function_name); - } else if (assignee_type.is_hard_type() && assignee_type.builtin_type == Variant::INT && assigned_type.builtin_type == Variant::FLOAT) { + } else if (assignee_type.is_hard_type() && assignee_type.builtin_type == Variant::INT && assigned_value_type.builtin_type == Variant::FLOAT) { parser->push_warning(p_assignment->assigned_value, GDScriptWarning::NARROWING_CONVERSION); } #endif @@ -1728,8 +1803,12 @@ void GDScriptAnalyzer::reduce_binary_op(GDScriptParser::BinaryOpNode *p_binary_o void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_await) { bool all_is_constant = true; + Map<int, GDScriptParser::ArrayNode *> arrays; // For array literal to potentially type when passing. for (int i = 0; i < p_call->arguments.size(); i++) { reduce_expression(p_call->arguments[i]); + if (p_call->arguments[i]->type == GDScriptParser::Node::ARRAY) { + arrays[i] = static_cast<GDScriptParser::ArrayNode *>(p_call->arguments[i]); + } all_is_constant = all_is_constant && p_call->arguments[i]->is_constant; } @@ -2007,6 +2086,13 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_awa List<GDScriptParser::DataType> par_types; if (get_function_signature(p_call, base_type, p_call->function_name, return_type, par_types, default_arg_count, is_static, is_vararg)) { + // If the function require typed arrays we must make literals be typed. + for (Map<int, GDScriptParser::ArrayNode *>::Element *E = arrays.front(); E; E = E->next()) { + int index = E->key(); + if (index < par_types.size() && par_types[index].has_container_element_type()) { + update_array_literal_element_type(par_types[index], E->get()); + } + } validate_call_arg(par_types, default_arg_count, is_vararg, p_call); if (is_self && parser->current_function != nullptr && parser->current_function->is_static && !is_static) { @@ -2131,7 +2217,7 @@ void GDScriptAnalyzer::reduce_get_node(GDScriptParser::GetNodeNode *p_get_node) result.native_type = "Node"; result.builtin_type = Variant::OBJECT; - if (!ClassDB::is_parent_class(get_real_class_name(parser->current_class->base_type.native_type), result.native_type)) { + if (!ClassDB::is_parent_class(GDScriptParser::get_real_class_name(parser->current_class->base_type.native_type), result.native_type)) { push_error(R"*(Cannot use shorthand "get_node()" notation ("$") on a class that isn't a node.)*", p_get_node); } @@ -2297,7 +2383,7 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod } // Check native members. - const StringName &native = get_real_class_name(base.native_type); + const StringName &native = GDScriptParser::get_real_class_name(base.native_type); if (class_exists(native)) { PropertyInfo prop_info; @@ -2752,11 +2838,20 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri case Variant::TRANSFORM: case Variant::PLANE: case Variant::COLOR: - case Variant::ARRAY: case Variant::DICTIONARY: result_type.kind = GDScriptParser::DataType::VARIANT; result_type.type_source = GDScriptParser::DataType::UNDETECTED; break; + // Can have an element type. + case Variant::ARRAY: + if (base_type.has_container_element_type()) { + result_type = base_type.get_container_element_type(); + result_type.type_source = base_type.type_source; + } else { + result_type.kind = GDScriptParser::DataType::VARIANT; + result_type.type_source = GDScriptParser::DataType::UNDETECTED; + } + break; // Here for completeness. case Variant::OBJECT: case Variant::VARIANT_MAX: @@ -2979,6 +3074,34 @@ GDScriptParser::DataType GDScriptAnalyzer::type_from_property(const PropertyInfo result.native_type = p_property.class_name == StringName() ? "Object" : p_property.class_name; } else { result.kind = GDScriptParser::DataType::BUILTIN; + result.builtin_type = p_property.type; + if (p_property.type == Variant::ARRAY && p_property.hint == PROPERTY_HINT_ARRAY_TYPE) { + // Check element type. + StringName elem_type_name = p_property.hint_string; + GDScriptParser::DataType elem_type; + elem_type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; + + Variant::Type elem_builtin_type = GDScriptParser::get_builtin_type(elem_type_name); + if (elem_builtin_type < Variant::VARIANT_MAX) { + // Builtin type. + elem_type.kind = GDScriptParser::DataType::BUILTIN; + elem_type.builtin_type = elem_builtin_type; + } else if (class_exists(elem_type_name)) { + elem_type.kind = GDScriptParser::DataType::NATIVE; + elem_type.builtin_type = Variant::OBJECT; + elem_type.native_type = p_property.hint_string; + } else if (ScriptServer::is_global_class(elem_type_name)) { + // Just load this as it shouldn't be a GDScript. + Ref<Script> script = ResourceLoader::load(ScriptServer::get_global_class_path(elem_type_name)); + elem_type.kind = GDScriptParser::DataType::SCRIPT; + elem_type.builtin_type = Variant::OBJECT; + elem_type.native_type = script->get_instance_base_type(); + elem_type.script_type = script; + } else { + ERR_FAIL_V_MSG(result, "Could not find element type from property hint of a typed array."); + } + result.set_container_element_type(elem_type); + } } return result; } @@ -3084,7 +3207,7 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, GD return true; } - StringName real_native = get_real_class_name(base_native); + StringName real_native = GDScriptParser::get_real_class_name(base_native); MethodInfo info; if (ClassDB::get_method_info(real_native, function_name, &info)) { @@ -3179,7 +3302,7 @@ bool GDScriptAnalyzer::is_shadowing(GDScriptParser::IdentifierNode *p_local, con StringName parent = base_native; while (parent != StringName()) { - StringName real_class_name = get_real_class_name(parent); + StringName real_class_name = GDScriptParser::get_real_class_name(parent); if (ClassDB::has_method(real_class_name, name, true)) { parser->push_warning(p_local, GDScriptWarning::SHADOWED_VARIABLE_BASE_CLASS, p_context, p_local->name, "method", parent); return true; @@ -3257,6 +3380,18 @@ bool GDScriptAnalyzer::is_type_compatible(const GDScriptParser::DataType &p_targ // Enum value is also integer. valid = true; } + if (valid && p_target.builtin_type == Variant::ARRAY && p_source.builtin_type == Variant::ARRAY) { + // Check the element type. + if (p_target.has_container_element_type()) { + if (!p_source.has_container_element_type()) { + // TODO: Maybe this is valid but unsafe? + // Variant array can't be appended to typed array. + valid = false; + } else { + valid = is_type_compatible(p_target.get_container_element_type(), p_source.get_container_element_type(), false); + } + } + } return valid; } @@ -3329,14 +3464,14 @@ bool GDScriptAnalyzer::is_type_compatible(const GDScriptParser::DataType &p_targ } // Get underscore-prefixed version for some classes. - src_native = get_real_class_name(src_native); + src_native = GDScriptParser::get_real_class_name(src_native); switch (p_target.kind) { case GDScriptParser::DataType::NATIVE: { if (p_target.is_meta_type) { return ClassDB::is_parent_class(src_native, GDScriptNativeClass::get_class_static()); } - StringName tgt_native = get_real_class_name(p_target.native_type); + StringName tgt_native = GDScriptParser::get_real_class_name(p_target.native_type); return ClassDB::is_parent_class(src_native, tgt_native); } case GDScriptParser::DataType::SCRIPT: @@ -3385,8 +3520,8 @@ void GDScriptAnalyzer::mark_node_unsafe(const GDScriptParser::Node *p_node) { #endif } -bool GDScriptAnalyzer::class_exists(const StringName &p_class) { - StringName real_name = get_real_class_name(p_class); +bool GDScriptAnalyzer::class_exists(const StringName &p_class) const { + StringName real_name = GDScriptParser::get_real_class_name(p_class); return ClassDB::class_exists(real_name) && ClassDB::is_class_exposed(real_name); } diff --git a/modules/gdscript/gdscript_analyzer.h b/modules/gdscript/gdscript_analyzer.h index dab5b032a3..8430d3f4a5 100644 --- a/modules/gdscript/gdscript_analyzer.h +++ b/modules/gdscript/gdscript_analyzer.h @@ -103,10 +103,11 @@ class GDScriptAnalyzer { bool validate_call_arg(const MethodInfo &p_method, const GDScriptParser::CallNode *p_call); GDScriptParser::DataType get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, const GDScriptParser::DataType &p_b, bool &r_valid, const GDScriptParser::Node *p_source); GDScriptParser::DataType get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, bool &r_valid, const GDScriptParser::Node *p_source); + void update_array_literal_element_type(const GDScriptParser::DataType &p_base_type, GDScriptParser::ArrayNode *p_array_literal); bool is_type_compatible(const GDScriptParser::DataType &p_target, const GDScriptParser::DataType &p_source, bool p_allow_implicit_conversion = false) const; void push_error(const String &p_message, const GDScriptParser::Node *p_origin); void mark_node_unsafe(const GDScriptParser::Node *p_node); - bool class_exists(const StringName &p_class); + bool class_exists(const StringName &p_class) const; Ref<GDScriptParserRef> get_parser_for(const String &p_path); #ifdef DEBUG_ENABLED bool is_shadowing(GDScriptParser::IdentifierNode *p_local, const String &p_context); @@ -119,8 +120,6 @@ public: Error analyze(); GDScriptAnalyzer(GDScriptParser *p_parser); - - static void cleanup(); }; #endif // GDSCRIPT_ANALYZER_H diff --git a/modules/gdscript/gdscript_byte_codegen.cpp b/modules/gdscript/gdscript_byte_codegen.cpp index 58c6b31a77..b553dcede3 100644 --- a/modules/gdscript/gdscript_byte_codegen.cpp +++ b/modules/gdscript/gdscript_byte_codegen.cpp @@ -59,12 +59,7 @@ uint32_t GDScriptByteCodeGenerator::add_local_constant(const StringName &p_name, } uint32_t GDScriptByteCodeGenerator::add_or_get_constant(const Variant &p_constant) { - if (constant_map.has(p_constant)) { - return constant_map[p_constant]; - } - int index = constant_map.size(); - constant_map[p_constant] = index; - return index; + return get_constant_pos(p_constant); } uint32_t GDScriptByteCodeGenerator::add_or_get_name(const StringName &p_name) { @@ -100,7 +95,7 @@ void GDScriptByteCodeGenerator::start_parameters() { } void GDScriptByteCodeGenerator::end_parameters() { - function->default_arguments.invert(); + function->default_arguments.reverse(); } void GDScriptByteCodeGenerator::write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCMode p_rpc_mode, const GDScriptDataType &p_return_type) { @@ -599,14 +594,21 @@ void GDScriptByteCodeGenerator::write_assign(const Address &p_target, const Addr // Typed assignment. switch (p_target.type.kind) { case GDScriptDataType::BUILTIN: { - append(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN, 2); - append(p_target); - append(p_source); - append(p_target.type.builtin_type); + if (p_target.type.builtin_type == Variant::ARRAY && p_target.type.has_container_element_type()) { + append(GDScriptFunction::OPCODE_ASSIGN_TYPED_ARRAY, 2); + append(p_target); + append(p_source); + } else { + append(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN, 2); + append(p_target); + append(p_source); + append(p_target.type.builtin_type); + } } break; case GDScriptDataType::NATIVE: { int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[p_target.type.native_type]; - class_idx |= (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS); + Variant nc = GDScriptLanguage::get_singleton()->get_global_array()[class_idx]; + class_idx = get_constant_pos(nc) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS); append(GDScriptFunction::OPCODE_ASSIGN_TYPED_NATIVE, 3); append(p_target); append(p_source); @@ -615,8 +617,7 @@ void GDScriptByteCodeGenerator::write_assign(const Address &p_target, const Addr case GDScriptDataType::SCRIPT: case GDScriptDataType::GDSCRIPT: { Variant script = p_target.type.script_type; - int idx = get_constant_pos(script); - idx |= (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS); + int idx = get_constant_pos(script) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS); append(GDScriptFunction::OPCODE_ASSIGN_TYPED_SCRIPT, 3); append(p_target); @@ -633,7 +634,11 @@ void GDScriptByteCodeGenerator::write_assign(const Address &p_target, const Addr } } } else { - if (p_target.type.kind == GDScriptDataType::BUILTIN && p_source.type.kind == GDScriptDataType::BUILTIN && p_target.type.builtin_type != p_source.type.builtin_type) { + if (p_target.type.kind == GDScriptDataType::BUILTIN && p_target.type.builtin_type == Variant::ARRAY && p_target.type.has_container_element_type()) { + append(GDScriptFunction::OPCODE_ASSIGN_TYPED_ARRAY, 2); + append(p_target); + append(p_source); + } else if (p_target.type.kind == GDScriptDataType::BUILTIN && p_source.type.kind == GDScriptDataType::BUILTIN && p_target.type.builtin_type != p_source.type.builtin_type) { // Need conversion.. append(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN, 2); append(p_target); @@ -663,6 +668,12 @@ void GDScriptByteCodeGenerator::write_assign_default_parameter(const Address &p_ function->default_arguments.push_back(opcodes.size()); } +void GDScriptByteCodeGenerator::write_store_named_global(const Address &p_dst, const StringName &p_global) { + append(GDScriptFunction::OPCODE_STORE_NAMED_GLOBAL, 1); + append(p_dst); + append(p_global); +} + void GDScriptByteCodeGenerator::write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) { int index = 0; @@ -673,16 +684,14 @@ void GDScriptByteCodeGenerator::write_cast(const Address &p_target, const Addres } break; case GDScriptDataType::NATIVE: { int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[p_type.native_type]; - class_idx |= (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS); + Variant nc = GDScriptLanguage::get_singleton()->get_global_array()[class_idx]; append(GDScriptFunction::OPCODE_CAST_TO_NATIVE, 3); - index = class_idx; + index = get_constant_pos(nc) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS); } break; case GDScriptDataType::SCRIPT: case GDScriptDataType::GDSCRIPT: { Variant script = p_type.script_type; - int idx = get_constant_pos(script); - idx |= (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS); - + int idx = get_constant_pos(script) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS); append(GDScriptFunction::OPCODE_CAST_TO_SCRIPT, 3); index = idx; } break; @@ -893,7 +902,7 @@ void GDScriptByteCodeGenerator::write_call_self(const Address &p_target, const S for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } - append(GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS); + append(GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); append(p_target); append(p_arguments.size()); append(p_function_name); @@ -904,7 +913,7 @@ void GDScriptByteCodeGenerator::write_call_self_async(const Address &p_target, c for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } - append(GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS); + append(GDScriptFunction::ADDR_SELF); append(p_target); append(p_arguments.size()); append(p_function_name); @@ -980,6 +989,25 @@ void GDScriptByteCodeGenerator::write_construct_array(const Address &p_target, c append(p_arguments.size()); } +void GDScriptByteCodeGenerator::write_construct_typed_array(const Address &p_target, const GDScriptDataType &p_element_type, const Vector<Address> &p_arguments) { + append(GDScriptFunction::OPCODE_CONSTRUCT_TYPED_ARRAY, 2 + p_arguments.size()); + for (int i = 0; i < p_arguments.size(); i++) { + append(p_arguments[i]); + } + append(p_target); + if (p_element_type.script_type) { + Variant script_type = Ref<Script>(p_element_type.script_type); + int addr = get_constant_pos(script_type); + addr |= GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS; + append(addr); + } else { + append(Address()); // null. + } + append(p_arguments.size()); + append(p_element_type.builtin_type); + append(p_element_type.native_type); +} + void GDScriptByteCodeGenerator::write_construct_dictionary(const Address &p_target, const Vector<Address> &p_arguments) { append(GDScriptFunction::OPCODE_CONSTRUCT_DICTIONARY, 1 + p_arguments.size()); for (int i = 0; i < p_arguments.size(); i++) { @@ -1257,8 +1285,84 @@ void GDScriptByteCodeGenerator::write_newline(int p_line) { } void GDScriptByteCodeGenerator::write_return(const Address &p_return_value) { - append(GDScriptFunction::OPCODE_RETURN, 1); - append(p_return_value); + if (!function->return_type.has_type || p_return_value.type.has_type) { + // Either the function is untyped or the return value is also typed. + + // If this is a typed function, then we need to check for potential conversions. + if (function->return_type.has_type) { + if (function->return_type.kind == GDScriptDataType::BUILTIN && function->return_type.builtin_type == Variant::ARRAY && function->return_type.has_container_element_type()) { + // Typed array. + const GDScriptDataType &element_type = function->return_type.get_container_element_type(); + + Variant script = function->return_type.script_type; + int script_idx = get_constant_pos(script) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS); + + append(GDScriptFunction::OPCODE_RETURN_TYPED_ARRAY, 2); + append(p_return_value); + append(script_idx); + append(element_type.kind == GDScriptDataType::BUILTIN ? element_type.builtin_type : Variant::OBJECT); + append(element_type.native_type); + } else if (function->return_type.kind == GDScriptDataType::BUILTIN && p_return_value.type.kind == GDScriptDataType::BUILTIN && function->return_type.builtin_type != p_return_value.type.builtin_type) { + // Add conversion. + append(GDScriptFunction::OPCODE_RETURN_TYPED_BUILTIN, 1); + append(p_return_value); + append(function->return_type.builtin_type); + } else { + // Just assign. + append(GDScriptFunction::OPCODE_RETURN, 1); + append(p_return_value); + } + } else { + append(GDScriptFunction::OPCODE_RETURN, 1); + append(p_return_value); + } + } else { + switch (function->return_type.kind) { + case GDScriptDataType::BUILTIN: { + if (function->return_type.builtin_type == Variant::ARRAY && function->return_type.has_container_element_type()) { + const GDScriptDataType &element_type = function->return_type.get_container_element_type(); + + Variant script = function->return_type.script_type; + int script_idx = get_constant_pos(script); + script_idx |= (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS); + + append(GDScriptFunction::OPCODE_RETURN_TYPED_ARRAY, 2); + append(p_return_value); + append(script_idx); + append(element_type.kind == GDScriptDataType::BUILTIN ? element_type.builtin_type : Variant::OBJECT); + append(element_type.native_type); + } else { + append(GDScriptFunction::OPCODE_RETURN_TYPED_BUILTIN, 1); + append(p_return_value); + append(function->return_type.builtin_type); + } + } break; + case GDScriptDataType::NATIVE: { + append(GDScriptFunction::OPCODE_RETURN_TYPED_NATIVE, 2); + append(p_return_value); + int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[function->return_type.native_type]; + Variant nc = GDScriptLanguage::get_singleton()->get_global_array()[class_idx]; + class_idx = get_constant_pos(nc) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS); + append(class_idx); + } break; + case GDScriptDataType::GDSCRIPT: + case GDScriptDataType::SCRIPT: { + Variant script = function->return_type.script_type; + int script_idx = get_constant_pos(script) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS); + + append(GDScriptFunction::OPCODE_RETURN_TYPED_SCRIPT, 2); + append(p_return_value); + append(script_idx); + } break; + default: { + ERR_PRINT("Compiler bug: unresolved return."); + + // Shouldn't get here, but fail-safe to a regular return; + append(GDScriptFunction::OPCODE_RETURN, 1); + append(p_return_value); + } break; + } + } } void GDScriptByteCodeGenerator::write_assert(const Address &p_test, const Address &p_message) { diff --git a/modules/gdscript/gdscript_byte_codegen.h b/modules/gdscript/gdscript_byte_codegen.h index 1e66af269a..4b196ed420 100644 --- a/modules/gdscript/gdscript_byte_codegen.h +++ b/modules/gdscript/gdscript_byte_codegen.h @@ -51,11 +51,11 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator { List<Map<StringName, int>> block_identifier_stack; Map<StringName, int> block_identifiers; - int current_stack_size = 0; + int current_stack_size = 3; // First 3 spots are reserved for self, class, and nil. int current_temporaries = 0; int current_locals = 0; int current_line = 0; - int stack_max = 0; + int stack_max = 3; int instr_args_max = 0; int ptrcall_max = 0; @@ -135,7 +135,7 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator { ERR_PRINT("Leaving block with non-zero temporary variables: " + itos(current_temporaries)); } #endif - current_stack_size = current_locals; + current_stack_size = current_locals + 3; // Keep the 3 reserved slots for self, class, and nil. if (debug_stack) { for (Map<StringName, int>::Element *E = block_identifiers.front(); E; E = E->next()) { @@ -163,64 +163,72 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator { } int get_constant_pos(const Variant &p_constant) { - if (constant_map.has(p_constant)) + if (constant_map.has(p_constant)) { return constant_map[p_constant]; + } int pos = constant_map.size(); constant_map[p_constant] = pos; return pos; } int get_operation_pos(const Variant::ValidatedOperatorEvaluator p_operation) { - if (operator_func_map.has(p_operation)) + if (operator_func_map.has(p_operation)) { return operator_func_map[p_operation]; + } int pos = operator_func_map.size(); operator_func_map[p_operation] = pos; return pos; } int get_setter_pos(const Variant::ValidatedSetter p_setter) { - if (setters_map.has(p_setter)) + if (setters_map.has(p_setter)) { return setters_map[p_setter]; + } int pos = setters_map.size(); setters_map[p_setter] = pos; return pos; } int get_getter_pos(const Variant::ValidatedGetter p_getter) { - if (getters_map.has(p_getter)) + if (getters_map.has(p_getter)) { return getters_map[p_getter]; + } int pos = getters_map.size(); getters_map[p_getter] = pos; return pos; } int get_keyed_setter_pos(const Variant::ValidatedKeyedSetter p_keyed_setter) { - if (keyed_setters_map.has(p_keyed_setter)) + if (keyed_setters_map.has(p_keyed_setter)) { return keyed_setters_map[p_keyed_setter]; + } int pos = keyed_setters_map.size(); keyed_setters_map[p_keyed_setter] = pos; return pos; } int get_keyed_getter_pos(const Variant::ValidatedKeyedGetter p_keyed_getter) { - if (keyed_getters_map.has(p_keyed_getter)) + if (keyed_getters_map.has(p_keyed_getter)) { return keyed_getters_map[p_keyed_getter]; + } int pos = keyed_getters_map.size(); keyed_getters_map[p_keyed_getter] = pos; return pos; } int get_indexed_setter_pos(const Variant::ValidatedIndexedSetter p_indexed_setter) { - if (indexed_setters_map.has(p_indexed_setter)) + if (indexed_setters_map.has(p_indexed_setter)) { return indexed_setters_map[p_indexed_setter]; + } int pos = indexed_setters_map.size(); indexed_setters_map[p_indexed_setter] = pos; return pos; } int get_indexed_getter_pos(const Variant::ValidatedIndexedGetter p_indexed_getter) { - if (indexed_getters_map.has(p_indexed_getter)) + if (indexed_getters_map.has(p_indexed_getter)) { return indexed_getters_map[p_indexed_getter]; + } int pos = indexed_getters_map.size(); indexed_getters_map[p_indexed_getter] = pos; return pos; @@ -272,8 +280,9 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator { } void alloc_stack(int p_level) { - if (p_level >= stack_max) + if (p_level >= stack_max) { stack_max = p_level + 1; + } } int increase_stack() { @@ -283,33 +292,27 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator { } void alloc_ptrcall(int p_params) { - if (p_params >= ptrcall_max) + if (p_params >= ptrcall_max) { ptrcall_max = p_params; + } } int address_of(const Address &p_address) { switch (p_address.mode) { case Address::SELF: - return GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS; + return GDScriptFunction::ADDR_SELF; case Address::CLASS: - return GDScriptFunction::ADDR_TYPE_CLASS << GDScriptFunction::ADDR_BITS; + return GDScriptFunction::ADDR_CLASS; case Address::MEMBER: return p_address.address | (GDScriptFunction::ADDR_TYPE_MEMBER << GDScriptFunction::ADDR_BITS); - case Address::CLASS_CONSTANT: - return p_address.address | (GDScriptFunction::ADDR_TYPE_CLASS_CONSTANT << GDScriptFunction::ADDR_BITS); - case Address::LOCAL_CONSTANT: case Address::CONSTANT: - return p_address.address | (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS); + return p_address.address | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS); case Address::LOCAL_VARIABLE: case Address::TEMPORARY: case Address::FUNCTION_PARAMETER: return p_address.address | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); - case Address::GLOBAL: - return p_address.address | (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS); - case Address::NAMED_GLOBAL: - return p_address.address | (GDScriptFunction::ADDR_TYPE_NAMED_GLOBAL << GDScriptFunction::ADDR_BITS); case Address::NIL: - return GDScriptFunction::ADDR_TYPE_NIL << GDScriptFunction::ADDR_BITS; + return GDScriptFunction::ADDR_NIL; } return -1; // Unreachable. } @@ -431,6 +434,7 @@ public: virtual void write_assign_true(const Address &p_target) override; virtual void write_assign_false(const Address &p_target) override; virtual void write_assign_default_parameter(const Address &p_dst, const Address &p_src) override; + virtual void write_store_named_global(const Address &p_dst, const StringName &p_global) override; virtual void write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) override; virtual void write_call(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) override; virtual void write_super_call(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) override; @@ -445,6 +449,7 @@ public: virtual void write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) override; virtual void write_construct(const Address &p_target, Variant::Type p_type, const Vector<Address> &p_arguments) override; virtual void write_construct_array(const Address &p_target, const Vector<Address> &p_arguments) override; + virtual void write_construct_typed_array(const Address &p_target, const GDScriptDataType &p_element_type, const Vector<Address> &p_arguments) override; virtual void write_construct_dictionary(const Address &p_target, const Vector<Address> &p_arguments) override; virtual void write_await(const Address &p_target, const Address &p_operand) override; virtual void write_if(const Address &p_condition) override; diff --git a/modules/gdscript/gdscript_codegen.h b/modules/gdscript/gdscript_codegen.h index d72bd12033..cce4e856c7 100644 --- a/modules/gdscript/gdscript_codegen.h +++ b/modules/gdscript/gdscript_codegen.h @@ -45,13 +45,9 @@ public: CLASS, MEMBER, CONSTANT, - CLASS_CONSTANT, - LOCAL_CONSTANT, LOCAL_VARIABLE, FUNCTION_PARAMETER, TEMPORARY, - GLOBAL, - NAMED_GLOBAL, NIL, }; AddressMode mode = NIL; @@ -123,6 +119,7 @@ public: virtual void write_assign_true(const Address &p_target) = 0; virtual void write_assign_false(const Address &p_target) = 0; virtual void write_assign_default_parameter(const Address &dst, const Address &src) = 0; + virtual void write_store_named_global(const Address &p_dst, const StringName &p_global) = 0; virtual void write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) = 0; virtual void write_call(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0; virtual void write_super_call(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0; @@ -137,6 +134,7 @@ public: virtual void write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0; virtual void write_construct(const Address &p_target, Variant::Type p_type, const Vector<Address> &p_arguments) = 0; virtual void write_construct_array(const Address &p_target, const Vector<Address> &p_arguments) = 0; + virtual void write_construct_typed_array(const Address &p_target, const GDScriptDataType &p_element_type, const Vector<Address> &p_arguments) = 0; virtual void write_construct_dictionary(const Address &p_target, const Vector<Address> &p_arguments) = 0; virtual void write_await(const Address &p_target, const Address &p_operand) = 0; virtual void write_if(const Address &p_condition) = 0; diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index 63ca34fc24..abbca899bd 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -137,22 +137,22 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D } } } break; + case GDScriptParser::DataType::ENUM: case GDScriptParser::DataType::ENUM_VALUE: result.has_type = true; result.kind = GDScriptDataType::BUILTIN; result.builtin_type = Variant::INT; break; - case GDScriptParser::DataType::ENUM: - result.has_type = true; - result.kind = GDScriptDataType::BUILTIN; - result.builtin_type = Variant::DICTIONARY; - break; case GDScriptParser::DataType::UNRESOLVED: { ERR_PRINT("Parser bug: converting unresolved type."); return GDScriptDataType(); } } + if (p_datatype.has_container_element_type()) { + result.set_container_element_type(_gdtype_from_datatype(p_datatype.get_container_element_type())); + } + // Only hold strong reference to the script if it's not the owner of the // element qualified with this type, to avoid cyclic references (leaks). if (result.script_type && result.script_type == p_owner) { @@ -262,7 +262,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code GDScriptNativeClass *nc = nullptr; while (scr) { if (scr->constants.has(identifier)) { - return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::CLASS_CONSTANT, gen->add_or_get_name(identifier)); // TODO: Get type here. + return codegen.add_constant(scr->constants[identifier]); // TODO: Get type here. } if (scr->native.is_valid()) { nc = scr->native.ptr(); @@ -319,7 +319,8 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code if (GDScriptLanguage::get_singleton()->get_global_map().has(identifier)) { int idx = GDScriptLanguage::get_singleton()->get_global_map()[identifier]; - return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::GLOBAL, idx); // TODO: Get type. + Variant global = GDScriptLanguage::get_singleton()->get_global_array()[idx]; + return codegen.add_constant(global); // TODO: Get type. } // Try global classes. @@ -347,7 +348,9 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code #ifdef TOOLS_ENABLED if (GDScriptLanguage::get_singleton()->get_named_globals_map().has(identifier)) { - return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::NAMED_GLOBAL, gen->add_or_get_name(identifier)); // TODO: Get type. + GDScriptCodeGenerator::Address global = codegen.add_temporary(); // TODO: Get type. + gen->write_store_named_global(global, identifier); + return global; } #endif @@ -376,10 +379,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code Vector<GDScriptCodeGenerator::Address> values; // Create the result temporary first since it's the last to be killed. - GDScriptDataType array_type; - array_type.has_type = true; - array_type.kind = GDScriptDataType::BUILTIN; - array_type.builtin_type = Variant::ARRAY; + GDScriptDataType array_type = _gdtype_from_datatype(an->get_datatype()); GDScriptCodeGenerator::Address result = codegen.add_temporary(array_type); for (int i = 0; i < an->elements.size(); i++) { @@ -390,7 +390,11 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code values.push_back(val); } - gen->write_construct_array(result, values); + if (array_type.has_container_element_type()) { + gen->write_construct_typed_array(result, array_type.get_container_element_type(), values); + } else { + gen->write_construct_array(result, values); + } for (int i = 0; i < values.size(); i++) { if (values[i].mode == GDScriptCodeGenerator::Address::TEMPORARY) { @@ -777,6 +781,10 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code gen->pop_temporary(); } } + + if (operand.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); + } } break; default: { GDScriptCodeGenerator::Address left_operand = _parse_expression(codegen, r_error, binary->left_operand); @@ -1733,8 +1741,17 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui const GDScriptParser::VariableNode *lv = static_cast<const GDScriptParser::VariableNode *>(s); // Should be already in stack when the block began. GDScriptCodeGenerator::Address local = codegen.locals[lv->identifier->name]; + GDScriptParser::DataType local_type = lv->get_datatype(); if (lv->initializer != nullptr) { + // For typed arrays we need to make sure this is already initialized correctly so typed assignment work. + if (local_type.is_hard_type() && local_type.builtin_type == Variant::ARRAY) { + if (local_type.has_container_element_type()) { + codegen.generator->write_construct_typed_array(local, _gdtype_from_datatype(local_type.get_container_element_type(), codegen.script), Vector<GDScriptCodeGenerator::Address>()); + } else { + codegen.generator->write_construct_array(local, Vector<GDScriptCodeGenerator::Address>()); + } + } GDScriptCodeGenerator::Address src_address = _parse_expression(codegen, error, lv->initializer); if (error) { return error; @@ -1743,6 +1760,14 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui if (src_address.mode == GDScriptCodeGenerator::Address::TEMPORARY) { codegen.generator->pop_temporary(); } + } else if (lv->get_datatype().is_hard_type()) { + // Initialize with default for type. + if (local_type.has_container_element_type()) { + codegen.generator->write_construct_typed_array(local, _gdtype_from_datatype(local_type.get_container_element_type(), codegen.script), Vector<GDScriptCodeGenerator::Address>()); + } else if (local_type.kind == GDScriptParser::DataType::BUILTIN) { + codegen.generator->write_construct(local, local_type.builtin_type, Vector<GDScriptCodeGenerator::Address>()); + } + // The `else` branch is for objects, in such case we leave it as `null`. } } break; case GDScriptParser::Node::CONSTANT: { @@ -1844,21 +1869,41 @@ Error GDScriptCompiler::_parse_function(GDScript *p_script, const GDScriptParser continue; } + GDScriptParser::DataType field_type = field->get_datatype(); + + GDScriptCodeGenerator::Address dst_address(GDScriptCodeGenerator::Address::MEMBER, codegen.script->member_indices[field->identifier->name].index, _gdtype_from_datatype(field->get_datatype())); if (field->initializer) { // Emit proper line change. codegen.generator->write_newline(field->initializer->start_line); + // For typed arrays we need to make sure this is already initialized correctly so typed assignment work. + if (field_type.is_hard_type() && field_type.builtin_type == Variant::ARRAY && field_type.has_container_element_type()) { + if (field_type.has_container_element_type()) { + codegen.generator->write_construct_typed_array(dst_address, _gdtype_from_datatype(field_type.get_container_element_type(), codegen.script), Vector<GDScriptCodeGenerator::Address>()); + } else { + codegen.generator->write_construct_array(dst_address, Vector<GDScriptCodeGenerator::Address>()); + } + } GDScriptCodeGenerator::Address src_address = _parse_expression(codegen, error, field->initializer, false, true); if (error) { memdelete(codegen.generator); return error; } - GDScriptCodeGenerator::Address dst_address(GDScriptCodeGenerator::Address::MEMBER, codegen.script->member_indices[field->identifier->name].index, _gdtype_from_datatype(field->get_datatype())); codegen.generator->write_assign(dst_address, src_address); if (src_address.mode == GDScriptCodeGenerator::Address::TEMPORARY) { codegen.generator->pop_temporary(); } + } else if (field->get_datatype().is_hard_type()) { + codegen.generator->write_newline(field->start_line); + + // Initialize with default for type. + if (field_type.has_container_element_type()) { + codegen.generator->write_construct_typed_array(dst_address, _gdtype_from_datatype(field_type.get_container_element_type(), codegen.script), Vector<GDScriptCodeGenerator::Address>()); + } else if (field_type.kind == GDScriptParser::DataType::BUILTIN) { + codegen.generator->write_construct(dst_address, field_type.builtin_type, Vector<GDScriptCodeGenerator::Address>()); + } + // The `else` branch is for objects, in such case we leave it as `null`. } } } @@ -1972,6 +2017,8 @@ Error GDScriptCompiler::_parse_setter_getter(GDScript *p_script, const GDScriptP func_name = "@" + p_variable->identifier->name + "_getter"; } + codegen.function_name = func_name; + GDScriptDataType return_type; if (p_is_setter) { return_type.has_type = true; @@ -2176,9 +2223,8 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar prop_info.hint = export_info.hint; prop_info.hint_string = export_info.hint_string; prop_info.usage = export_info.usage; - } else { - prop_info.usage = PROPERTY_USAGE_SCRIPT_VARIABLE; } + prop_info.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE; #ifdef TOOLS_ENABLED p_script->doc_variables[name] = variable->doc_description; #endif diff --git a/modules/gdscript/gdscript_compiler.h b/modules/gdscript/gdscript_compiler.h index 651391f972..1b0beec0d4 100644 --- a/modules/gdscript/gdscript_compiler.h +++ b/modules/gdscript/gdscript_compiler.h @@ -61,7 +61,7 @@ class GDScriptCompiler { GDScriptCodeGenerator::Address add_local_constant(const StringName &p_name, const Variant &p_value) { uint32_t addr = generator->add_local_constant(p_name, p_value); - locals[p_name] = GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::LOCAL_CONSTANT, addr); + locals[p_name] = GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::CONSTANT, addr); return locals[p_name]; } diff --git a/modules/gdscript/gdscript_disassembler.cpp b/modules/gdscript/gdscript_disassembler.cpp index 17cb5e3c96..74da0ee232 100644 --- a/modules/gdscript/gdscript_disassembler.cpp +++ b/modules/gdscript/gdscript_disassembler.cpp @@ -69,35 +69,23 @@ static String _disassemble_address(const GDScript *p_script, const GDScriptFunct int addr = p_address & GDScriptFunction::ADDR_MASK; switch (p_address >> GDScriptFunction::ADDR_BITS) { - case GDScriptFunction::ADDR_TYPE_SELF: { - return "self"; - } break; - case GDScriptFunction::ADDR_TYPE_CLASS: { - return "class"; - } break; case GDScriptFunction::ADDR_TYPE_MEMBER: { return "member(" + p_script->debug_get_member_by_index(addr) + ")"; } break; - case GDScriptFunction::ADDR_TYPE_CLASS_CONSTANT: { - return "class_const(" + p_function.get_global_name(addr) + ")"; - } break; - case GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT: { + case GDScriptFunction::ADDR_TYPE_CONSTANT: { return "const(" + _get_variant_string(p_function.get_constant(addr)) + ")"; } break; case GDScriptFunction::ADDR_TYPE_STACK: { - return "stack(" + itos(addr) + ")"; - } break; - case GDScriptFunction::ADDR_TYPE_STACK_VARIABLE: { - return "var_stack(" + itos(addr) + ")"; - } break; - case GDScriptFunction::ADDR_TYPE_GLOBAL: { - return "global(" + _get_variant_string(GDScriptLanguage::get_singleton()->get_global_array()[addr]) + ")"; - } break; - case GDScriptFunction::ADDR_TYPE_NAMED_GLOBAL: { - return "named_global(" + p_function.get_global_name(addr) + ")"; - } break; - case GDScriptFunction::ADDR_TYPE_NIL: { - return "nil"; + switch (addr) { + case GDScriptFunction::ADDR_STACK_SELF: + return "self"; + case GDScriptFunction::ADDR_STACK_CLASS: + return "class"; + case GDScriptFunction::ADDR_STACK_NIL: + return "nil"; + default: + return "stack(" + itos(addr) + ")"; + } } break; } @@ -322,6 +310,14 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { incr += 4; } break; + case OPCODE_ASSIGN_TYPED_ARRAY: { + text += "assign typed array "; + text += DADDR(1); + text += " = "; + text += DADDR(2); + + incr += 3; + } break; case OPCODE_ASSIGN_TYPED_NATIVE: { text += "assign typed native ("; text += DADDR(3); @@ -385,8 +381,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { text += Variant::get_type_name(t) + "("; for (int i = 0; i < argc; i++) { - if (i > 0) + if (i > 0) { text += ", "; + } text += DADDR(i + 1); } text += ")"; @@ -402,8 +399,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { text += "<unkown type>("; for (int i = 0; i < argc; i++) { - if (i > 0) + if (i > 0) { text += ", "; + } text += DADDR(i + 1); } text += ")"; @@ -417,8 +415,43 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { text += " = ["; for (int i = 0; i < argc; i++) { - if (i > 0) + if (i > 0) { + text += ", "; + } + text += DADDR(1 + i); + } + + text += "]"; + + incr += 3 + argc; + } break; + case OPCODE_CONSTRUCT_TYPED_ARRAY: { + int argc = _code_ptr[ip + 1 + instr_var_args]; + + Ref<Script> script_type = get_constant(_code_ptr[ip + argc + 2]); + Variant::Type builtin_type = (Variant::Type)_code_ptr[ip + argc + 4]; + StringName native_type = get_global_name(_code_ptr[ip + argc + 5]); + + String type_name; + if (script_type.is_valid() && script_type->is_valid()) { + type_name = script_type->get_path(); + } else if (native_type != StringName()) { + type_name = native_type; + } else { + type_name = Variant::get_type_name(builtin_type); + } + + text += " make_typed_array ("; + text += type_name; + text += ") "; + + text += DADDR(1 + argc); + text += " = ["; + + for (int i = 0; i < argc; i++) { + if (i > 0) { text += ", "; + } text += DADDR(1 + i); } @@ -433,8 +466,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { text += " = {"; for (int i = 0; i < argc; i++) { - if (i > 0) + if (i > 0) { text += ", "; + } text += DADDR(1 + i * 2 + 0); text += ": "; text += DADDR(1 + i * 2 + 1); @@ -468,8 +502,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { text += "("; for (int i = 0; i < argc; i++) { - if (i > 0) + if (i > 0) { text += ", "; + } text += DADDR(1 + i); } text += ")"; @@ -498,8 +533,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { text += "("; for (int i = 0; i < argc; i++) { - if (i > 0) + if (i > 0) { text += ", "; + } text += DADDR(1 + i); } text += ")"; @@ -518,8 +554,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { text += "("; for (int i = 0; i < argc; i++) { - if (i > 0) + if (i > 0) { text += ", "; + } text += DADDR(1 + i); } text += ")"; @@ -595,8 +632,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { text += "("; for (int i = 0; i < argc; i++) { - if (i > 0) + if (i > 0) { text += ", "; + } text += DADDR(1 + i); } text += ")"; @@ -613,8 +651,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { text += "("; for (int i = 0; i < argc; i++) { - if (i > 0) + if (i > 0) { text += ", "; + } text += DADDR(1 + i); } text += ")"; @@ -631,8 +670,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { text += "("; for (int i = 0; i < argc; i++) { - if (i > 0) + if (i > 0) { text += ", "; + } text += DADDR(1 + i); } text += ")"; @@ -649,8 +689,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { text += "("; for (int i = 0; i < argc; i++) { - if (i > 0) + if (i > 0) { text += ", "; + } text += DADDR(1 + i); } text += ")"; @@ -667,8 +708,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { text += "("; for (int i = 0; i < argc; i++) { - if (i > 0) + if (i > 0) { text += ", "; + } text += DADDR(1 + i); } text += ")"; @@ -720,6 +762,39 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { incr = 2; } break; + case OPCODE_RETURN_TYPED_BUILTIN: { + text += "return typed builtin ("; + text += Variant::get_type_name((Variant::Type)_code_ptr[ip + 2]); + text += ") "; + text += DADDR(1); + + incr += 3; + } break; + case OPCODE_RETURN_TYPED_ARRAY: { + text += "return typed array "; + text += DADDR(1); + + incr += 5; + } break; + case OPCODE_RETURN_TYPED_NATIVE: { + text += "return typed native ("; + text += DADDR(2); + text += ") "; + text += DADDR(1); + + incr += 3; + } break; + case OPCODE_RETURN_TYPED_SCRIPT: { + Variant script = _constants_ptr[_code_ptr[ip + 2]]; + Script *sc = Object::cast_to<Script>(script.operator Object *()); + + text += "return typed script ("; + text += sc->get_path(); + text += ") "; + text += DADDR(1); + + incr += 3; + } break; #define DISASSEMBLE_ITERATE(m_type) \ case OPCODE_ITERATE_##m_type: { \ @@ -798,6 +873,14 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { incr += 5; } break; DISASSEMBLE_ITERATE_TYPES(DISASSEMBLE_ITERATE); + case OPCODE_STORE_NAMED_GLOBAL: { + text += "store named global "; + text += DADDR(1); + text += " = "; + text += String(_global_names_ptr[_code_ptr[ip + 2]]); + + incr += 3; + } break; case OPCODE_LINE: { int line = _code_ptr[ip + 1] - 1; if (line >= 0 && line < p_code_lines.size()) { diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index a9975c8602..ae3b16a9d7 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -500,36 +500,6 @@ struct GDScriptCompletionIdentifier { const GDScriptParser::ExpressionNode *assigned_expression = nullptr; }; -// TODO: Move this to a central location (maybe core?). -static const char *underscore_classes[] = { - "ClassDB", - "Directory", - "Engine", - "File", - "Geometry", - "GodotSharp", - "JSON", - "Marshalls", - "Mutex", - "OS", - "ResourceLoader", - "ResourceSaver", - "Semaphore", - "Thread", - "VisualScriptEditor", - nullptr, -}; -static StringName _get_real_class_name(const StringName &p_source) { - const char **class_name = underscore_classes; - while (*class_name != nullptr) { - if (p_source == *class_name) { - return String("_") + p_source; - } - class_name++; - } - return p_source; -} - static String _get_visual_datatype(const PropertyInfo &p_info, bool p_is_arg = true) { if (p_info.usage & PROPERTY_USAGE_CLASS_IS_ENUM) { String enum_name = p_info.class_name; @@ -930,7 +900,7 @@ static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base } } break; case GDScriptParser::DataType::NATIVE: { - StringName type = _get_real_class_name(base_type.native_type); + StringName type = GDScriptParser::get_real_class_name(base_type.native_type); if (!ClassDB::class_exists(type)) { return; } @@ -1067,7 +1037,7 @@ static void _find_identifiers(GDScriptParser::CompletionContext &p_context, bool static const char *_keywords[] = { "false", "PI", "TAU", "INF", "NAN", "self", "true", "breakpoint", "tool", "super", "break", "continue", "pass", "return", - 0 + nullptr }; const char **kw = _keywords; @@ -1080,7 +1050,7 @@ static void _find_identifiers(GDScriptParser::CompletionContext &p_context, bool static const char *_keywords_with_space[] = { "and", "in", "not", "or", "as", "class", "extends", "is", "func", "signal", "await", "const", "enum", "static", "var", "if", "elif", "else", "for", "match", "while", - 0 + nullptr }; const char **kws = _keywords_with_space; @@ -1093,7 +1063,7 @@ static void _find_identifiers(GDScriptParser::CompletionContext &p_context, bool static const char *_keywords_with_args[] = { "assert", "preload", - 0 + nullptr }; const char **kwa = _keywords_with_args; @@ -1775,15 +1745,15 @@ static bool _guess_identifier_type(GDScriptParser::CompletionContext &p_context, return true; } } - base_type = base_type.class_type->base_type; } + base_type = base_type.class_type->base_type; break; case GDScriptParser::DataType::NATIVE: { if (id_type.is_set() && !id_type.is_variant()) { base_type = GDScriptParser::DataType(); break; } - StringName real_native = _get_real_class_name(base_type.native_type); + StringName real_native = GDScriptParser::get_real_class_name(base_type.native_type); MethodInfo info; if (ClassDB::get_method_info(real_native, p_context.current_function->identifier->name, &info)) { for (const List<PropertyInfo>::Element *E = info.arguments.front(); E; E = E->next()) { @@ -1854,7 +1824,7 @@ static bool _guess_identifier_type(GDScriptParser::CompletionContext &p_context, } // Check ClassDB. - StringName class_name = _get_real_class_name(p_identifier); + StringName class_name = GDScriptParser::get_real_class_name(p_identifier); if (ClassDB::class_exists(class_name) && ClassDB::is_class_exposed(class_name)) { r_type.type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; r_type.type.kind = GDScriptParser::DataType::NATIVE; @@ -1970,7 +1940,7 @@ static bool _guess_identifier_type_from_base(GDScriptParser::CompletionContext & } } break; case GDScriptParser::DataType::NATIVE: { - StringName class_name = _get_real_class_name(base_type.native_type); + StringName class_name = GDScriptParser::get_real_class_name(base_type.native_type); if (!ClassDB::class_exists(class_name)) { return false; } @@ -2133,7 +2103,7 @@ static bool _guess_method_return_type_from_base(GDScriptParser::CompletionContex } } break; case GDScriptParser::DataType::NATIVE: { - StringName native = _get_real_class_name(base_type.native_type); + StringName native = GDScriptParser::get_real_class_name(base_type.native_type); if (!ClassDB::class_exists(native)) { return false; } @@ -2230,7 +2200,7 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c base_type = base_type.class_type->base_type; } break; case GDScriptParser::DataType::NATIVE: { - StringName class_name = _get_real_class_name(base_type.native_type); + StringName class_name = GDScriptParser::get_real_class_name(base_type.native_type); if (!ClassDB::class_exists(class_name)) { base_type.kind = GDScriptParser::DataType::UNRESOLVED; break; @@ -2615,7 +2585,7 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path break; } - StringName class_name = _get_real_class_name(native_type.native_type); + StringName class_name = GDScriptParser::get_real_class_name(native_type.native_type); if (!ClassDB::class_exists(class_name)) { break; } @@ -2844,7 +2814,7 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co } } break; case GDScriptParser::DataType::NATIVE: { - StringName class_name = _get_real_class_name(base_type.native_type); + StringName class_name = GDScriptParser::get_real_class_name(base_type.native_type); if (!ClassDB::class_exists(class_name)) { base_type.kind = GDScriptParser::DataType::UNRESOLVED; break; @@ -2922,7 +2892,7 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co v = v_ref; } else { Callable::CallError err; - Variant::construct(base_type.builtin_type, v, NULL, 0, err); + Variant::construct(base_type.builtin_type, v, nullptr, 0, err); if (err.error != Callable::CallError::CALL_OK) { break; } diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h index e64630a743..414dfab2e7 100644 --- a/modules/gdscript/gdscript_function.h +++ b/modules/gdscript/gdscript_function.h @@ -43,7 +43,11 @@ class GDScriptInstance; class GDScript; -struct GDScriptDataType { +class GDScriptDataType { +private: + GDScriptDataType *container_element_type = nullptr; + +public: enum Kind { UNINITIALIZED, BUILTIN, @@ -71,7 +75,24 @@ struct GDScriptDataType { case BUILTIN: { Variant::Type var_type = p_variant.get_type(); bool valid = builtin_type == var_type; - if (!valid && p_allow_implicit_conversion) { + if (valid && builtin_type == Variant::ARRAY && has_container_element_type()) { + Array array = p_variant; + if (array.is_typed()) { + Variant::Type array_builtin_type = (Variant::Type)array.get_typed_builtin(); + StringName array_native_type = array.get_typed_class_name(); + Ref<Script> array_script_type_ref = array.get_typed_script(); + + if (array_script_type_ref.is_valid()) { + valid = (container_element_type->kind == SCRIPT || container_element_type->kind == GDSCRIPT) && container_element_type->script_type == array_script_type_ref.ptr(); + } else if (array_native_type != StringName()) { + valid = container_element_type->kind == NATIVE && container_element_type->native_type == array_native_type; + } else { + valid = container_element_type->kind == BUILTIN && container_element_type->builtin_type == array_builtin_type; + } + } else { + valid = false; + } + } else if (!valid && p_allow_implicit_conversion) { valid = Variant::can_convert_strict(var_type, builtin_type); } return valid; @@ -153,7 +174,49 @@ struct GDScriptDataType { return info; } - GDScriptDataType() {} + void set_container_element_type(const GDScriptDataType &p_element_type) { + container_element_type = memnew(GDScriptDataType(p_element_type)); + } + + GDScriptDataType get_container_element_type() const { + ERR_FAIL_COND_V(container_element_type == nullptr, GDScriptDataType()); + return *container_element_type; + } + + bool has_container_element_type() const { + return container_element_type != nullptr; + } + + void unset_container_element_type() { + if (container_element_type) { + memdelete(container_element_type); + } + container_element_type = nullptr; + } + + GDScriptDataType() = default; + + GDScriptDataType &operator=(const GDScriptDataType &p_other) { + kind = p_other.kind; + has_type = p_other.has_type; + builtin_type = p_other.builtin_type; + native_type = p_other.native_type; + script_type = p_other.script_type; + script_type_ref = p_other.script_type_ref; + unset_container_element_type(); + if (p_other.has_container_element_type()) { + set_container_element_type(p_other.get_container_element_type()); + } + return *this; + } + + GDScriptDataType(const GDScriptDataType &p_other) { + *this = p_other; + } + + ~GDScriptDataType() { + unset_container_element_type(); + } }; class GDScriptFunction { @@ -179,6 +242,7 @@ public: OPCODE_ASSIGN_TRUE, OPCODE_ASSIGN_FALSE, OPCODE_ASSIGN_TYPED_BUILTIN, + OPCODE_ASSIGN_TYPED_ARRAY, OPCODE_ASSIGN_TYPED_NATIVE, OPCODE_ASSIGN_TYPED_SCRIPT, OPCODE_CAST_TO_BUILTIN, @@ -187,6 +251,7 @@ public: OPCODE_CONSTRUCT, // Only for basic types! OPCODE_CONSTRUCT_VALIDATED, // Only for basic types! OPCODE_CONSTRUCT_ARRAY, + OPCODE_CONSTRUCT_TYPED_ARRAY, OPCODE_CONSTRUCT_DICTIONARY, OPCODE_CALL, OPCODE_CALL_RETURN, @@ -241,6 +306,10 @@ public: OPCODE_JUMP_IF_NOT, OPCODE_JUMP_TO_DEF_ARGUMENT, OPCODE_RETURN, + OPCODE_RETURN_TYPED_BUILTIN, + OPCODE_RETURN_TYPED_ARRAY, + OPCODE_RETURN_TYPED_NATIVE, + OPCODE_RETURN_TYPED_SCRIPT, OPCODE_ITERATE_BEGIN, OPCODE_ITERATE_BEGIN_INT, OPCODE_ITERATE_BEGIN_FLOAT, @@ -281,6 +350,7 @@ public: OPCODE_ITERATE_PACKED_VECTOR3_ARRAY, OPCODE_ITERATE_PACKED_COLOR_ARRAY, OPCODE_ITERATE_OBJECT, + OPCODE_STORE_NAMED_GLOBAL, OPCODE_ASSERT, OPCODE_BREAKPOINT, OPCODE_LINE, @@ -291,16 +361,18 @@ public: ADDR_BITS = 24, ADDR_MASK = ((1 << ADDR_BITS) - 1), ADDR_TYPE_MASK = ~ADDR_MASK, - ADDR_TYPE_SELF = 0, - ADDR_TYPE_CLASS = 1, + ADDR_TYPE_STACK = 0, + ADDR_TYPE_CONSTANT = 1, ADDR_TYPE_MEMBER = 2, - ADDR_TYPE_CLASS_CONSTANT = 3, - ADDR_TYPE_LOCAL_CONSTANT = 4, - ADDR_TYPE_STACK = 5, - ADDR_TYPE_STACK_VARIABLE = 6, - ADDR_TYPE_GLOBAL = 7, - ADDR_TYPE_NAMED_GLOBAL = 8, - ADDR_TYPE_NIL = 9 + }; + + enum FixedAddresses { + ADDR_STACK_SELF = 0, + ADDR_STACK_CLASS = 1, + ADDR_STACK_NIL = 2, + ADDR_SELF = ADDR_STACK_SELF | (ADDR_TYPE_STACK << ADDR_BITS), + ADDR_CLASS = ADDR_STACK_CLASS | (ADDR_TYPE_STACK << ADDR_BITS), + ADDR_NIL = ADDR_STACK_NIL | (ADDR_TYPE_STACK << ADDR_BITS), }; enum Instruction { @@ -393,7 +465,7 @@ private: List<StackDebug> stack_debug; - _FORCE_INLINE_ Variant *_get_variant(int p_address, GDScriptInstance *p_instance, GDScript *p_script, Variant &self, Variant &static_ref, Variant *p_stack, String &r_error) const; + _FORCE_INLINE_ Variant *_get_variant(int p_address, GDScriptInstance *p_instance, Variant *p_stack, String &r_error) const; _FORCE_INLINE_ String _get_call_error(const Callable::CallError &p_err, const String &p_where, const Variant **argptrs) const; friend class GDScriptLanguage; @@ -428,7 +500,6 @@ public: #endif Vector<uint8_t> stack; int stack_size = 0; - Variant self; uint32_t alloca_size = 0; int ip = 0; int line = 0; diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index 7f3dd6b2e5..695154e9a9 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -94,8 +94,43 @@ Variant::Type GDScriptParser::get_builtin_type(const StringName &p_type) { return Variant::VARIANT_MAX; } +// TODO: Move this to a central location (maybe core?). +static HashMap<StringName, StringName> underscore_map; +static const char *underscore_classes[] = { + "ClassDB", + "Directory", + "Engine", + "File", + "Geometry", + "GodotSharp", + "JSON", + "Marshalls", + "Mutex", + "OS", + "ResourceLoader", + "ResourceSaver", + "Semaphore", + "Thread", + "VisualScriptEditor", + nullptr, +}; +StringName GDScriptParser::get_real_class_name(const StringName &p_source) { + if (underscore_map.is_empty()) { + const char **class_name = underscore_classes; + while (*class_name != nullptr) { + underscore_map[*class_name] = String("_") + *class_name; + class_name++; + } + } + if (underscore_map.has(p_source)) { + return underscore_map[p_source]; + } + return p_source; +} + void GDScriptParser::cleanup() { builtin_types.clear(); + underscore_map.clear(); } void GDScriptParser::get_annotation_list(List<MethodInfo> *r_annotations) const { @@ -109,12 +144,11 @@ void GDScriptParser::get_annotation_list(List<MethodInfo> *r_annotations) const GDScriptParser::GDScriptParser() { // Register valid annotations. // TODO: Should this be static? - // TODO: Validate applicable types (e.g. a VARIABLE annotation that only applies to string variables). register_annotation(MethodInfo("@tool"), AnnotationInfo::SCRIPT, &GDScriptParser::tool_annotation); register_annotation(MethodInfo("@icon", { Variant::STRING, "icon_path" }), AnnotationInfo::SCRIPT, &GDScriptParser::icon_annotation); register_annotation(MethodInfo("@onready"), AnnotationInfo::VARIABLE, &GDScriptParser::onready_annotation); // Export annotations. - register_annotation(MethodInfo("@export"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_TYPE_STRING, Variant::NIL>); + register_annotation(MethodInfo("@export"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_NONE, Variant::NIL>); register_annotation(MethodInfo("@export_enum", { Variant::STRING, "names" }), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_ENUM, Variant::INT>, 0, true); register_annotation(MethodInfo("@export_file", { Variant::STRING, "filter" }), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_FILE, Variant::STRING>, 1, true); register_annotation(MethodInfo("@export_dir"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_DIR, Variant::STRING>); @@ -680,7 +714,6 @@ void GDScriptParser::parse_class_member(T *(GDScriptParser::*p_parse_function)() while (!annotation_stack.is_empty()) { AnnotationNode *last_annotation = annotation_stack.back()->get(); if (last_annotation->applies_to(p_target)) { - last_annotation->apply(this, member); member->annotations.push_front(last_annotation); annotation_stack.pop_back(); } else { @@ -811,6 +844,9 @@ GDScriptParser::VariableNode *GDScriptParser::parse_variable(bool p_allow_proper if (match(GDScriptTokenizer::Token::EQUAL)) { // Initializer. variable->initializer = parse_expression(false); + if (variable->initializer == nullptr) { + push_error(R"(Expected expression for variable initial value after "=".)"); + } variable->assignments++; } @@ -2674,6 +2710,19 @@ GDScriptParser::TypeNode *GDScriptParser::parse_type(bool p_allow_void) { type->type_chain.push_back(type_element); + if (match(GDScriptTokenizer::Token::BRACKET_OPEN)) { + // Typed collection (like Array[int]). + type->container_type = parse_type(false); // Don't allow void for array element type. + if (type->container_type == nullptr) { + push_error(R"(Expected type for collection after "[".)"); + type = nullptr; + } else if (type->container_type->container_type != nullptr) { + push_error("Nested typed collections are not supported."); + } + consume(GDScriptTokenizer::Token::BRACKET_CLOSE, R"(Expected closing "]" after collection type.)"); + return type; + } + int chain_index = 1; while (match(GDScriptTokenizer::Token::PERIOD)) { make_completion_context(COMPLETION_TYPE_ATTRIBUTE, type, chain_index++); @@ -3160,29 +3209,10 @@ bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node } variable->exported = true; - // TODO: Improving setting type, especially for range hints, which can be int or float. + variable->export_info.type = t_type; variable->export_info.hint = t_hint; - if (p_annotation->name == "@export") { - if (variable->datatype_specifier == nullptr) { - if (variable->initializer == nullptr) { - push_error(R"(Cannot use "@export" annotation with variable without type or initializer, since type can't be inferred.)", p_annotation); - return false; - } - if (variable->initializer->type == Node::LITERAL) { - variable->export_info.type = static_cast<LiteralNode *>(variable->initializer)->value.get_type(); - } else if (variable->initializer->type == Node::ARRAY) { - variable->export_info.type = Variant::ARRAY; - } else if (variable->initializer->type == Node::DICTIONARY) { - variable->export_info.type = Variant::DICTIONARY; - } else { - push_error(R"(To use "@export" annotation with type-less variable, the default value must be a literal.)", p_annotation); - return false; - } - } // else: Actual type will be set by the analyzer, which can infer the proper type. - } - String hint_string; for (int i = 0; i < p_annotation->resolved_arguments.size(); i++) { if (i > 0) { @@ -3193,6 +3223,86 @@ bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node variable->export_info.hint_string = hint_string; + // This is called after tne analyzer is done finding the type, so this should be set here. + DataType export_type = variable->get_datatype(); + + if (p_annotation->name == "@export") { + if (variable->datatype_specifier == nullptr && variable->initializer == nullptr) { + push_error(R"(Cannot use simple "@export" annotation with variable without type or initializer, since type can't be inferred.)", p_annotation); + return false; + } + + bool is_array = false; + + if (export_type.builtin_type == Variant::ARRAY && export_type.has_container_element_type()) { + export_type = export_type.get_container_element_type(); // Use inner type for. + is_array = true; + } + + if (export_type.is_variant() || export_type.has_no_type()) { + push_error(R"(Cannot use simple "@export" annotation because the type of the initialized value can't be inferred.)", p_annotation); + return false; + } + + switch (export_type.kind) { + case GDScriptParser::DataType::BUILTIN: + variable->export_info.type = export_type.builtin_type; + variable->export_info.hint = PROPERTY_HINT_NONE; + variable->export_info.hint_string = Variant::get_type_name(export_type.builtin_type); + break; + case GDScriptParser::DataType::NATIVE: + if (ClassDB::is_parent_class(get_real_class_name(export_type.native_type), "Resource")) { + variable->export_info.type = Variant::OBJECT; + variable->export_info.hint = PROPERTY_HINT_RESOURCE_TYPE; + variable->export_info.hint_string = get_real_class_name(export_type.native_type); + } else { + push_error(R"(Export type can only be built-in, a resource, or an enum.)", variable); + return false; + } + break; + case GDScriptParser::DataType::ENUM: { + variable->export_info.type = Variant::INT; + variable->export_info.hint = PROPERTY_HINT_ENUM; + + String enum_hint_string; + for (const Map<StringName, int>::Element *E = export_type.enum_values.front(); E; E = E->next()) { + enum_hint_string += E->key().operator String().camelcase_to_underscore(true).capitalize().xml_escape(); + enum_hint_string += ":"; + enum_hint_string += String::num_int64(E->get()).xml_escape(); + + if (E->next()) { + enum_hint_string += ","; + } + } + + variable->export_info.hint_string = enum_hint_string; + } break; + default: + // TODO: Allow custom user resources. + push_error(R"(Export type can only be built-in, a resource, or an enum.)", variable); + break; + } + + if (is_array) { + String hint_prefix = itos(variable->export_info.type); + if (variable->export_info.hint) { + hint_prefix += "/" + itos(variable->export_info.hint); + } + variable->export_info.hint = PROPERTY_HINT_TYPE_STRING; + variable->export_info.hint_string = hint_prefix + ":" + variable->export_info.hint_string; + variable->export_info.type = Variant::ARRAY; + } + } else { + // Validate variable type with export. + if (!export_type.is_variant() && (export_type.kind != DataType::BUILTIN || export_type.builtin_type != t_type)) { + // Allow float/int conversion. + if ((t_type != Variant::FLOAT || export_type.builtin_type != Variant::INT) && (t_type != Variant::INT || export_type.builtin_type != Variant::FLOAT)) { + push_error(vformat(R"("%s" annotation requires a variable of type "%s" but type "%s" was given instead.)", p_annotation->name.operator String(), Variant::get_type_name(t_type), export_type.to_string()), variable); + return false; + } + } + } + return true; } @@ -3278,6 +3388,9 @@ String GDScriptParser::DataType::to_string() const { if (builtin_type == Variant::NIL) { return "null"; } + if (builtin_type == Variant::ARRAY && has_container_element_type()) { + return vformat("Array[%s]", container_element_type->to_string()); + } return Variant::get_type_name(builtin_type); case NATIVE: if (is_meta_type) { diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h index a4b1d4c866..272d21ffce 100644 --- a/modules/gdscript/gdscript_parser.h +++ b/modules/gdscript/gdscript_parser.h @@ -94,7 +94,12 @@ public: struct VariableNode; struct WhileNode; - struct DataType { + class DataType { + private: + // Private access so we can control memory management. + DataType *container_element_type = nullptr; + + public: enum Kind { BUILTIN, NATIVE, @@ -104,7 +109,6 @@ public: ENUM_VALUE, // Value from enumeration. VARIANT, // Can be any type. UNRESOLVED, - // TODO: Enum }; Kind kind = UNRESOLVED; @@ -128,7 +132,7 @@ public: ClassNode *class_type = nullptr; MethodInfo method_info; // For callable/signals. - HashMap<StringName, int> enum_values; // For enums. + Map<StringName, int> enum_values; // For enums. _FORCE_INLINE_ bool is_set() const { return kind != UNRESOLVED; } _FORCE_INLINE_ bool has_no_type() const { return type_source == UNDETECTED; } @@ -136,6 +140,26 @@ public: _FORCE_INLINE_ bool is_hard_type() const { return type_source > INFERRED; } String to_string() const; + _FORCE_INLINE_ void set_container_element_type(const DataType &p_type) { + container_element_type = memnew(DataType(p_type)); + } + + _FORCE_INLINE_ DataType get_container_element_type() const { + ERR_FAIL_COND_V(container_element_type == nullptr, DataType()); + return *container_element_type; + } + + _FORCE_INLINE_ bool has_container_element_type() const { + return container_element_type != nullptr; + } + + _FORCE_INLINE_ void unset_container_element_type() { + if (container_element_type) { + memdelete(container_element_type); + }; + container_element_type = nullptr; + } + bool operator==(const DataType &p_other) const { if (type_source == UNDETECTED || p_other.type_source == UNDETECTED) { return true; // Can be consireded equal for parsing purposes. @@ -173,6 +197,37 @@ public: bool operator!=(const DataType &p_other) const { return !(this->operator==(p_other)); } + + DataType &operator=(const DataType &p_other) { + kind = p_other.kind; + type_source = p_other.type_source; + is_constant = p_other.is_constant; + is_meta_type = p_other.is_meta_type; + is_coroutine = p_other.is_coroutine; + builtin_type = p_other.builtin_type; + native_type = p_other.native_type; + enum_type = p_other.enum_type; + script_type = p_other.script_type; + script_path = p_other.script_path; + class_type = p_other.class_type; + method_info = p_other.method_info; + enum_values = p_other.enum_values; + unset_container_element_type(); + if (p_other.has_container_element_type()) { + set_container_element_type(p_other.get_container_element_type()); + } + return *this; + } + + DataType() = default; + + DataType(const DataType &p_other) { + *this = p_other; + } + + ~DataType() { + unset_container_element_type(); + } }; struct ParserError { @@ -987,6 +1042,7 @@ public: struct TypeNode : public Node { Vector<IdentifierNode *> type_chain; + TypeNode *container_type = nullptr; TypeNode() { type = TYPE; @@ -1313,6 +1369,7 @@ public: ClassNode *get_tree() const { return head; } bool is_tool() const { return _is_tool; } static Variant::Type get_builtin_type(const StringName &p_type); + static StringName get_real_class_name(const StringName &p_source); CompletionContext get_completion_context() const { return completion_context; } CompletionCall get_completion_call() const { return completion_call; } diff --git a/modules/gdscript/gdscript_utility_functions.cpp b/modules/gdscript/gdscript_utility_functions.cpp index 348d221352..64c629662c 100644 --- a/modules/gdscript/gdscript_utility_functions.cpp +++ b/modules/gdscript/gdscript_utility_functions.cpp @@ -298,7 +298,7 @@ struct GDScriptUtilityFunctionsDefinitions { sname.push_back(p->name); p = p->_owner; } - sname.invert(); + sname.reverse(); if (!p->path.is_resource_file()) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp index 2216fcab2d..8bf6a8b08b 100644 --- a/modules/gdscript/gdscript_vm.cpp +++ b/modules/gdscript/gdscript_vm.cpp @@ -34,22 +34,22 @@ #include "core/os/os.h" #include "gdscript.h" -Variant *GDScriptFunction::_get_variant(int p_address, GDScriptInstance *p_instance, GDScript *p_script, Variant &self, Variant &static_ref, Variant *p_stack, String &r_error) const { +Variant *GDScriptFunction::_get_variant(int p_address, GDScriptInstance *p_instance, Variant *p_stack, String &r_error) const { int address = p_address & ADDR_MASK; //sequential table (jump table generated by compiler) switch ((p_address & ADDR_TYPE_MASK) >> ADDR_BITS) { - case ADDR_TYPE_SELF: { + case ADDR_TYPE_STACK: { #ifdef DEBUG_ENABLED - if (unlikely(!p_instance)) { - r_error = "Cannot access self without instance."; - return nullptr; - } + ERR_FAIL_INDEX_V(address, _stack_size, nullptr); #endif - return &self; + return &p_stack[address]; } break; - case ADDR_TYPE_CLASS: { - return &static_ref; + case ADDR_TYPE_CONSTANT: { +#ifdef DEBUG_ENABLED + ERR_FAIL_INDEX_V(address, _constant_count, nullptr); +#endif + return &_constants_ptr[address]; } break; case ADDR_TYPE_MEMBER: { #ifdef DEBUG_ENABLED @@ -61,65 +61,6 @@ Variant *GDScriptFunction::_get_variant(int p_address, GDScriptInstance *p_insta //member indexing is O(1) return &p_instance->members.write[address]; } break; - case ADDR_TYPE_CLASS_CONSTANT: { - //todo change to index! - GDScript *s = p_script; -#ifdef DEBUG_ENABLED - ERR_FAIL_INDEX_V(address, _global_names_count, nullptr); -#endif - const StringName *sn = &_global_names_ptr[address]; - - while (s) { - GDScript *o = s; - while (o) { - Map<StringName, Variant>::Element *E = o->constants.find(*sn); - if (E) { - return &E->get(); - } - o = o->_owner; - } - s = s->_base; - } - - ERR_FAIL_V_MSG(nullptr, "GDScriptCompiler bug."); - } break; - case ADDR_TYPE_LOCAL_CONSTANT: { -#ifdef DEBUG_ENABLED - ERR_FAIL_INDEX_V(address, _constant_count, nullptr); -#endif - return &_constants_ptr[address]; - } break; - case ADDR_TYPE_STACK: - case ADDR_TYPE_STACK_VARIABLE: { -#ifdef DEBUG_ENABLED - ERR_FAIL_INDEX_V(address, _stack_size, nullptr); -#endif - return &p_stack[address]; - } break; - case ADDR_TYPE_GLOBAL: { -#ifdef DEBUG_ENABLED - ERR_FAIL_INDEX_V(address, GDScriptLanguage::get_singleton()->get_global_array_size(), nullptr); -#endif - return &GDScriptLanguage::get_singleton()->get_global_array()[address]; - } break; -#ifdef TOOLS_ENABLED - case ADDR_TYPE_NAMED_GLOBAL: { -#ifdef DEBUG_ENABLED - ERR_FAIL_INDEX_V(address, _global_names_count, nullptr); -#endif - StringName id = _global_names_ptr[address]; - - if (GDScriptLanguage::get_singleton()->get_named_globals_map().has(id)) { - return (Variant *)&GDScriptLanguage::get_singleton()->get_named_globals_map()[id]; - } else { - r_error = "Autoload singleton '" + String(id) + "' has been removed."; - return nullptr; - } - } break; -#endif - case ADDR_TYPE_NIL: { - return &nil; - } break; } ERR_FAIL_V_MSG(nullptr, "Bad code! (unknown addressing mode)."); @@ -127,6 +68,17 @@ Variant *GDScriptFunction::_get_variant(int p_address, GDScriptInstance *p_insta } #ifdef DEBUG_ENABLED +static String _get_script_name(const Ref<Script> p_script) { + Ref<GDScript> gdscript = p_script; + if (gdscript.is_valid()) { + return gdscript->get_script_class_name(); + } else if (p_script->get_name().is_empty()) { + return p_script->get_path().get_file(); + } else { + return p_script->get_name(); + } +} + static String _get_var_type(const Variant *p_var) { String basestr; @@ -140,15 +92,30 @@ static String _get_var_type(const Variant *p_var) { basestr = "previously freed"; } } else { + basestr = bobj->get_class(); if (bobj->get_script_instance()) { - basestr = bobj->get_class() + " (" + bobj->get_script_instance()->get_script()->get_path().get_file() + ")"; - } else { - basestr = bobj->get_class(); + basestr += " (" + _get_script_name(bobj->get_script_instance()->get_script()) + ")"; } } } else { - basestr = Variant::get_type_name(p_var->get_type()); + if (p_var->get_type() == Variant::ARRAY) { + basestr = "Array"; + const Array *p_array = VariantInternal::get_array(p_var); + Variant::Type builtin_type = (Variant::Type)p_array->get_typed_builtin(); + StringName native_type = p_array->get_typed_class_name(); + Ref<Script> script_type = p_array->get_typed_script(); + + if (script_type.is_valid() && script_type->is_valid()) { + basestr += "[" + _get_script_name(script_type) + "]"; + } else if (native_type != StringName()) { + basestr += "[" + native_type.operator String() + "]"; + } else if (builtin_type != Variant::NIL) { + basestr += "[" + Variant::get_type_name(builtin_type) + "]"; + } + } else { + basestr = Variant::get_type_name(p_var->get_type()); + } } return basestr; @@ -207,6 +174,7 @@ String GDScriptFunction::_get_call_error(const Callable::CallError &p_err, const &&OPCODE_ASSIGN_TRUE, \ &&OPCODE_ASSIGN_FALSE, \ &&OPCODE_ASSIGN_TYPED_BUILTIN, \ + &&OPCODE_ASSIGN_TYPED_ARRAY, \ &&OPCODE_ASSIGN_TYPED_NATIVE, \ &&OPCODE_ASSIGN_TYPED_SCRIPT, \ &&OPCODE_CAST_TO_BUILTIN, \ @@ -215,6 +183,7 @@ String GDScriptFunction::_get_call_error(const Callable::CallError &p_err, const &&OPCODE_CONSTRUCT, \ &&OPCODE_CONSTRUCT_VALIDATED, \ &&OPCODE_CONSTRUCT_ARRAY, \ + &&OPCODE_CONSTRUCT_TYPED_ARRAY, \ &&OPCODE_CONSTRUCT_DICTIONARY, \ &&OPCODE_CALL, \ &&OPCODE_CALL_RETURN, \ @@ -268,6 +237,10 @@ String GDScriptFunction::_get_call_error(const Callable::CallError &p_err, const &&OPCODE_JUMP_IF_NOT, \ &&OPCODE_JUMP_TO_DEF_ARGUMENT, \ &&OPCODE_RETURN, \ + &&OPCODE_RETURN_TYPED_BUILTIN, \ + &&OPCODE_RETURN_TYPED_ARRAY, \ + &&OPCODE_RETURN_TYPED_NATIVE, \ + &&OPCODE_RETURN_TYPED_SCRIPT, \ &&OPCODE_ITERATE_BEGIN, \ &&OPCODE_ITERATE_BEGIN_INT, \ &&OPCODE_ITERATE_BEGIN_FLOAT, \ @@ -308,6 +281,7 @@ String GDScriptFunction::_get_call_error(const Callable::CallError &p_err, const &&OPCODE_ITERATE_PACKED_VECTOR3_ARRAY, \ &&OPCODE_ITERATE_PACKED_COLOR_ARRAY, \ &&OPCODE_ITERATE_OBJECT, \ + &&OPCODE_STORE_NAMED_GLOBAL, \ &&OPCODE_ASSERT, \ &&OPCODE_BREAKPOINT, \ &&OPCODE_LINE, \ @@ -383,11 +357,9 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a r_err.error = Callable::CallError::CALL_OK; - Variant self; - Variant static_ref; Variant retvalue; Variant *stack = nullptr; - Variant **instruction_args; + Variant **instruction_args = nullptr; const void **call_args_ptr = nullptr; int defarg = 0; @@ -412,7 +384,6 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a script = p_state->script; p_instance = p_state->instance; defarg = p_state->defarg; - self = p_state->self; } else { if (p_argcount != _argument_count) { @@ -430,55 +401,49 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a } } - alloca_size = sizeof(Variant *) * _instruction_args_size + sizeof(Variant) * _stack_size; + // Add 3 here for self, class, and nil. + alloca_size = sizeof(Variant *) * 3 + sizeof(Variant *) * _instruction_args_size + sizeof(Variant) * _stack_size; - if (alloca_size) { - uint8_t *aptr = (uint8_t *)alloca(alloca_size); + uint8_t *aptr = (uint8_t *)alloca(alloca_size); + stack = (Variant *)aptr; - if (_stack_size) { - stack = (Variant *)aptr; - for (int i = 0; i < p_argcount; i++) { - if (!argument_types[i].has_type) { - memnew_placement(&stack[i], Variant(*p_args[i])); - continue; - } - - if (!argument_types[i].is_type(*p_args[i], true)) { - r_err.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_err.argument = i; - r_err.expected = argument_types[i].kind == GDScriptDataType::BUILTIN ? argument_types[i].builtin_type : Variant::OBJECT; - return Variant(); - } - if (argument_types[i].kind == GDScriptDataType::BUILTIN) { - Variant arg; - Variant::construct(argument_types[i].builtin_type, arg, &p_args[i], 1, r_err); - memnew_placement(&stack[i], Variant(arg)); - } else { - memnew_placement(&stack[i], Variant(*p_args[i])); - } - } - for (int i = p_argcount; i < _stack_size; i++) { - memnew_placement(&stack[i], Variant); - } - } else { - stack = nullptr; + for (int i = 0; i < p_argcount; i++) { + if (!argument_types[i].has_type) { + memnew_placement(&stack[i + 3], Variant(*p_args[i])); + continue; } - if (_instruction_args_size) { - instruction_args = (Variant **)&aptr[sizeof(Variant) * _stack_size]; + if (!argument_types[i].is_type(*p_args[i], true)) { + r_err.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; + r_err.argument = i; + r_err.expected = argument_types[i].kind == GDScriptDataType::BUILTIN ? argument_types[i].builtin_type : Variant::OBJECT; + return Variant(); + } + if (argument_types[i].kind == GDScriptDataType::BUILTIN) { + Variant arg; + Variant::construct(argument_types[i].builtin_type, arg, &p_args[i], 1, r_err); + memnew_placement(&stack[i + 3], Variant(arg)); } else { - instruction_args = nullptr; + memnew_placement(&stack[i + 3], Variant(*p_args[i])); } + } + for (int i = p_argcount + 3; i < _stack_size; i++) { + memnew_placement(&stack[i], Variant); + } + memnew_placement(&stack[ADDR_STACK_NIL], Variant); + + if (_instruction_args_size) { + instruction_args = (Variant **)&aptr[sizeof(Variant) * _stack_size]; } else { - stack = nullptr; instruction_args = nullptr; } if (p_instance) { - self = p_instance->owner; + memnew_placement(&stack[ADDR_STACK_SELF], Variant(p_instance->owner)); script = p_instance->script.ptr(); } else { + memnew_placement(&stack[ADDR_STACK_SELF], Variant); script = _script; } } @@ -488,7 +453,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a call_args_ptr = nullptr; } - static_ref = script; + memnew_placement(&stack[ADDR_STACK_CLASS], Variant(script)); String err_text; @@ -509,10 +474,10 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a #define CHECK_SPACE(m_space) \ GD_ERR_BREAK((ip + m_space) > _code_size) -#define GET_VARIANT_PTR(m_v, m_code_ofs) \ - Variant *m_v; \ - m_v = _get_variant(_code_ptr[ip + m_code_ofs], p_instance, script, self, static_ref, stack, err_text); \ - if (unlikely(!m_v)) \ +#define GET_VARIANT_PTR(m_v, m_code_ofs) \ + Variant *m_v; \ + m_v = _get_variant(_code_ptr[ip + m_code_ofs], p_instance, stack, err_text); \ + if (unlikely(!m_v)) \ OPCODE_BREAK; #else @@ -520,7 +485,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a #define CHECK_SPACE(m_space) #define GET_VARIANT_PTR(m_v, m_code_ofs) \ Variant *m_v; \ - m_v = _get_variant(_code_ptr[ip + m_code_ofs], p_instance, script, self, static_ref, stack, err_text); + m_v = _get_variant(_code_ptr[ip + m_code_ofs], p_instance, stack, err_text); #endif @@ -544,7 +509,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a #ifdef DEBUG_ENABLED OPCODE_WHILE(ip < _code_size) { - int last_opcode = _code_ptr[ip]; + int last_opcode = _code_ptr[ip] & INSTR_MASK; #else OPCODE_WHILE(true) { #endif @@ -1077,6 +1042,31 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a } DISPATCH_OPCODE; + OPCODE(OPCODE_ASSIGN_TYPED_ARRAY) { + CHECK_SPACE(3); + GET_INSTRUCTION_ARG(dst, 0); + GET_INSTRUCTION_ARG(src, 1); + + Array *dst_arr = VariantInternal::get_array(dst); + + if (src->get_type() != Variant::ARRAY) { +#ifdef DEBUG_ENABLED + err_text = "Trying to assign value of type '" + Variant::get_type_name(src->get_type()) + + "' to a variable of type '" + +"'."; +#endif + OPCODE_BREAK; + } + if (!dst_arr->typed_assign(*src)) { +#ifdef DEBUG_ENABLED + err_text = "Trying to assign a typed array with an array of different type.'"; +#endif + OPCODE_BREAK; + } + + ip += 3; + } + DISPATCH_OPCODE; + OPCODE(OPCODE_ASSIGN_TYPED_NATIVE) { CHECK_SPACE(4); GET_INSTRUCTION_ARG(dst, 0); @@ -1308,6 +1298,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a } GET_INSTRUCTION_ARG(dst, argc); + *dst = Variant(); // Clear potential previous typed array. *dst = array; @@ -1315,6 +1306,35 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a } DISPATCH_OPCODE; + OPCODE(OPCODE_CONSTRUCT_TYPED_ARRAY) { + CHECK_SPACE(3 + instr_arg_count); + ip += instr_arg_count; + + int argc = _code_ptr[ip + 1]; + + GET_INSTRUCTION_ARG(script_type, argc + 1); + Variant::Type builtin_type = (Variant::Type)_code_ptr[ip + 2]; + int native_type_idx = _code_ptr[ip + 3]; + GD_ERR_BREAK(native_type_idx < 0 || native_type_idx >= _global_names_count); + const StringName native_type = _global_names_ptr[native_type_idx]; + + Array array; + array.set_typed(builtin_type, native_type, script_type); + array.resize(argc); + + for (int i = 0; i < argc; i++) { + array[i] = *(instruction_args[i]); + } + + GET_INSTRUCTION_ARG(dst, argc); + *dst = Variant(); // Clear potential previous typed array. + + *dst = array; + + ip += 4; + } + DISPATCH_OPCODE; + OPCODE(OPCODE_CONSTRUCT_DICTIONARY) { CHECK_SPACE(2 + instr_arg_count); @@ -1951,7 +1971,6 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a memnew_placement(&gdfs->state.stack.write[sizeof(Variant) * i], Variant(stack[i])); } gdfs->state.stack_size = _stack_size; - gdfs->state.self = self; gdfs->state.alloca_size = alloca_size; gdfs->state.ip = ip + 2; gdfs->state.line = line; @@ -2063,6 +2082,183 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a OPCODE_BREAK; } + OPCODE(OPCODE_RETURN_TYPED_BUILTIN) { + CHECK_SPACE(3); + GET_INSTRUCTION_ARG(r, 0); + + Variant::Type ret_type = (Variant::Type)_code_ptr[ip + 2]; + GD_ERR_BREAK(ret_type < 0 || ret_type >= Variant::VARIANT_MAX); + + if (r->get_type() != ret_type) { + if (Variant::can_convert_strict(r->get_type(), ret_type)) { + Callable::CallError ce; + Variant::construct(ret_type, retvalue, const_cast<const Variant **>(&r), 1, ce); + } else { +#ifdef DEBUG_ENABLED + err_text = vformat(R"(Trying to return value of type "%s" from a function which the return type is "%s".)", + Variant::get_type_name(r->get_type()), Variant::get_type_name(ret_type)); +#endif // DEBUG_ENABLED + + // Construct a base type anyway so type constraints are met. + Callable::CallError ce; + Variant::construct(ret_type, retvalue, nullptr, 0, ce); + OPCODE_BREAK; + } + } else { + retvalue = *r; + } +#ifdef DEBUG_ENABLED + exit_ok = true; +#endif // DEBUG_ENABLED + OPCODE_BREAK; + } + + OPCODE(OPCODE_RETURN_TYPED_ARRAY) { + CHECK_SPACE(5); + GET_INSTRUCTION_ARG(r, 0); + + GET_INSTRUCTION_ARG(script_type, 1); + Variant::Type builtin_type = (Variant::Type)_code_ptr[ip + 3]; + int native_type_idx = _code_ptr[ip + 4]; + GD_ERR_BREAK(native_type_idx < 0 || native_type_idx >= _global_names_count); + const StringName native_type = _global_names_ptr[native_type_idx]; + + if (r->get_type() != Variant::ARRAY) { +#ifdef DEBUG_ENABLED + err_text = vformat(R"(Trying to return value of type "%s" from a function which the return type is "Array[%s]".)", + Variant::get_type_name(r->get_type()), Variant::get_type_name(builtin_type)); +#endif + OPCODE_BREAK; + } + + Array array; + array.set_typed(builtin_type, native_type, script_type); + +#ifdef DEBUG_ENABLED + bool valid = array.typed_assign(*VariantInternal::get_array(r)); +#else + array.typed_assign(*VariantInternal::get_array(r)); +#endif // DEBUG_ENABLED + + // Assign the return value anyway since we want it to be the valid type. + retvalue = array; + +#ifdef DEBUG_ENABLED + if (!valid) { + err_text = "Trying to return a typed array with an array of different type.'"; + OPCODE_BREAK; + } + + exit_ok = true; +#endif // DEBUG_ENABLED + OPCODE_BREAK; + } + + OPCODE(OPCODE_RETURN_TYPED_NATIVE) { + CHECK_SPACE(3); + GET_INSTRUCTION_ARG(r, 0); + + GET_INSTRUCTION_ARG(type, 1); + GDScriptNativeClass *nc = Object::cast_to<GDScriptNativeClass>(type->operator Object *()); + GD_ERR_BREAK(!nc); + + if (r->get_type() != Variant::OBJECT && r->get_type() != Variant::NIL) { + err_text = vformat(R"(Trying to return value of type "%s" from a function which the return type is "%s".)", + Variant::get_type_name(r->get_type()), nc->get_name()); + OPCODE_BREAK; + } + +#ifdef DEBUG_ENABLED + bool freed = false; + Object *ret_obj = r->get_validated_object_with_check(freed); + + if (freed) { + err_text = "Trying to return a previously freed instance."; + OPCODE_BREAK; + } +#else + Object *ret_obj = r->operator Object *(); +#endif // DEBUG_ENABLED + if (ret_obj && !ClassDB::is_parent_class(ret_obj->get_class_name(), nc->get_name())) { +#ifdef DEBUG_ENABLED + err_text = vformat(R"(Trying to return value of type "%s" from a function which the return type is "%s".)", + ret_obj->get_class_name(), nc->get_name()); +#endif // DEBUG_ENABLED + OPCODE_BREAK; + } + retvalue = *r; + +#ifdef DEBUG_ENABLED + exit_ok = true; +#endif // DEBUG_ENABLED + OPCODE_BREAK; + } + + OPCODE(OPCODE_RETURN_TYPED_SCRIPT) { + CHECK_SPACE(3); + GET_INSTRUCTION_ARG(r, 0); + + GET_INSTRUCTION_ARG(type, 1); + Script *base_type = Object::cast_to<Script>(type->operator Object *()); + GD_ERR_BREAK(!base_type); + + if (r->get_type() != Variant::OBJECT && r->get_type() != Variant::NIL) { +#ifdef DEBUG_ENABLED + err_text = vformat(R"(Trying to return value of type "%s" from a function which the return type is "%s".)", + Variant::get_type_name(r->get_type()), _get_script_name(Ref<Script>(base_type))); +#endif // DEBUG_ENABLED + OPCODE_BREAK; + } + +#ifdef DEBUG_ENABLED + bool freed = false; + Object *ret_obj = r->get_validated_object_with_check(freed); + + if (freed) { + err_text = "Trying to return a previously freed instance."; + OPCODE_BREAK; + } +#else + Object *ret_obj = r->operator Object *(); +#endif // DEBUG_ENABLED + + if (ret_obj) { + ScriptInstance *ret_inst = ret_obj->get_script_instance(); + if (!ret_inst) { +#ifdef DEBUG_ENABLED + err_text = vformat(R"(Trying to return value of type "%s" from a function which the return type is "%s".)", + ret_obj->get_class_name(), _get_script_name(Ref<GDScript>(base_type))); +#endif // DEBUG_ENABLED + OPCODE_BREAK; + } + + Script *ret_type = ret_obj->get_script_instance()->get_script().ptr(); + bool valid = false; + + while (ret_type) { + if (ret_type == base_type) { + valid = true; + break; + } + ret_type = ret_type->get_base_script().ptr(); + } + + if (!valid) { +#ifdef DEBUG_ENABLED + err_text = vformat(R"(Trying to return value of type "%s" from a function which the return type is "%s".)", + _get_script_name(ret_obj->get_script_instance()->get_script()), _get_script_name(Ref<GDScript>(base_type))); +#endif // DEBUG_ENABLED + OPCODE_BREAK; + } + } + retvalue = *r; + +#ifdef DEBUG_ENABLED + exit_ok = true; +#endif // DEBUG_ENABLED + OPCODE_BREAK; + } + OPCODE(OPCODE_ITERATE_BEGIN) { CHECK_SPACE(8); // Space for this and a regular iterate. @@ -2764,6 +2960,19 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a } DISPATCH_OPCODE; + OPCODE(OPCODE_STORE_NAMED_GLOBAL) { + CHECK_SPACE(3); + int globalname_idx = _code_ptr[ip + 2]; + GD_ERR_BREAK(globalname_idx < 0 || globalname_idx >= _global_names_count); + const StringName *globalname = &_global_names_ptr[globalname_idx]; + + GET_INSTRUCTION_ARG(dst, 0); + *dst = GDScriptLanguage::get_singleton()->get_named_globals_map()[*globalname]; + + ip += 3; + } + DISPATCH_OPCODE; + OPCODE(OPCODE_ASSERT) { CHECK_SPACE(3); diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp index 93b709a613..19fd3daf20 100644 --- a/modules/gdscript/register_types.cpp +++ b/modules/gdscript/register_types.cpp @@ -158,7 +158,6 @@ void unregister_gdscript_types() { #endif // TOOLS_ENABLED GDScriptParser::cleanup(); - GDScriptAnalyzer::cleanup(); GDScriptUtilityFunctions::unregister_functions(); } diff --git a/modules/glslang/register_types.cpp b/modules/glslang/register_types.cpp index 545aa68747..14135265b9 100644 --- a/modules/glslang/register_types.cpp +++ b/modules/glslang/register_types.cpp @@ -37,7 +37,7 @@ #include <glslang/Include/Types.h> #include <glslang/Public/ShaderLang.h> -static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage, const String &p_source_code, RenderingDevice::ShaderLanguage p_language, String *r_error) { +static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage, const String &p_source_code, RenderingDevice::ShaderLanguage p_language, String *r_error, const RenderingDevice::Capabilities *p_capabilities) { Vector<uint8_t> ret; ERR_FAIL_COND_V(p_language == RenderingDevice::SHADER_LANGUAGE_HLSL, ret); @@ -51,20 +51,75 @@ static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage }; int ClientInputSemanticsVersion = 100; // maps to, say, #define VULKAN 100 + bool check_subgroup_support = true; // assume we support subgroups - glslang::EShTargetClientVersion VulkanClientVersion = glslang::EShTargetVulkan_1_0; - glslang::EShTargetLanguageVersion TargetVersion = glslang::EShTargetSpv_1_3; + glslang::EShTargetClientVersion ClientVersion = glslang::EShTargetVulkan_1_2; + glslang::EShTargetLanguageVersion TargetVersion = glslang::EShTargetSpv_1_5; glslang::TShader::ForbidIncluder includer; + if (p_capabilities->device_family == RenderingDevice::DeviceFamily::DEVICE_VULKAN) { + if (p_capabilities->version_major == 1 && p_capabilities->version_minor == 0) { + ClientVersion = glslang::EShTargetVulkan_1_0; + TargetVersion = glslang::EShTargetSpv_1_0; + check_subgroup_support = false; // subgroups are not supported in Vulkan 1.0 + } else if (p_capabilities->version_major == 1 && p_capabilities->version_minor == 1) { + ClientVersion = glslang::EShTargetVulkan_1_1; + TargetVersion = glslang::EShTargetSpv_1_3; + } else { + // use defaults + } + } else { + // once we support other backends we'll need to do something here + if (r_error) { + (*r_error) = "GLSLANG - Unsupported device family"; + } + return ret; + } + glslang::TShader shader(stages[p_stage]); CharString cs = p_source_code.ascii(); const char *cs_strings = cs.get_data(); + std::string preamble = ""; shader.setStrings(&cs_strings, 1); shader.setEnvInput(glslang::EShSourceGlsl, stages[p_stage], glslang::EShClientVulkan, ClientInputSemanticsVersion); - shader.setEnvClient(glslang::EShClientVulkan, VulkanClientVersion); + shader.setEnvClient(glslang::EShClientVulkan, ClientVersion); shader.setEnvTarget(glslang::EShTargetSpv, TargetVersion); + if (check_subgroup_support) { + uint32_t stage_bit = 1 << p_stage; + + if ((p_capabilities->subgroup_in_shaders & stage_bit) == stage_bit) { + // stage supports subgroups + preamble += "#define has_GL_KHR_shader_subgroup_basic 1\n"; + if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_VOTE_BIT) { + preamble += "#define has_GL_KHR_shader_subgroup_vote 1\n"; + } + if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_ARITHMETIC_BIT) { + preamble += "#define has_GL_KHR_shader_subgroup_arithmetic 1\n"; + } + if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_BALLOT_BIT) { + preamble += "#define has_GL_KHR_shader_subgroup_ballot 1\n"; + } + if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_SHUFFLE_BIT) { + preamble += "#define has_GL_KHR_shader_subgroup_shuffle 1\n"; + } + if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_SHUFFLE_RELATIVE_BIT) { + preamble += "#define has_GL_KHR_shader_subgroup_shuffle_relative 1\n"; + } + if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_CLUSTERED_BIT) { + preamble += "#define has_GL_KHR_shader_subgroup_clustered 1\n"; + } + if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_QUAD_BIT) { + preamble += "#define has_GL_KHR_shader_subgroup_quad 1\n"; + } + } + } + + if (preamble != "") { + shader.setPreamble(preamble.c_str()); + } + EShMessages messages = (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules); const int DefaultVersion = 100; std::string pre_processed_code; diff --git a/modules/gltf/editor_scene_importer_gltf.h b/modules/gltf/editor_scene_importer_gltf.h index db961e591d..af1a885f2b 100644 --- a/modules/gltf/editor_scene_importer_gltf.h +++ b/modules/gltf/editor_scene_importer_gltf.h @@ -64,8 +64,8 @@ public: virtual void get_extensions(List<String> *r_extensions) const override; virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, - List<String> *r_missing_deps = NULL, - Error *r_err = NULL) override; + List<String> *r_missing_deps = nullptr, + Error *r_err = nullptr) override; virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) override; }; @@ -80,7 +80,7 @@ protected: public: virtual void save_scene(Node *p_node, const String &p_path, const String &p_src_path, uint32_t p_flags, int p_bake_fps, - List<String> *r_missing_deps, Error *r_err = NULL); + List<String> *r_missing_deps, Error *r_err = nullptr); virtual void _build_parent_hierachy(Ref<GLTFState> state); virtual Error export_gltf(Node *p_root, String p_path, int32_t p_flags = 0, real_t p_bake_fps = 1000.0f); diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index d6e67a78d7..0b70175a24 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -940,22 +940,29 @@ String GLTFDocument::_get_accessor_type_name(const GLTFDocument::GLTFType p_type } GLTFDocument::GLTFType GLTFDocument::_get_type_from_str(const String &p_string) { - if (p_string == "SCALAR") + if (p_string == "SCALAR") { return GLTFDocument::TYPE_SCALAR; + } - if (p_string == "VEC2") + if (p_string == "VEC2") { return GLTFDocument::TYPE_VEC2; - if (p_string == "VEC3") + } + if (p_string == "VEC3") { return GLTFDocument::TYPE_VEC3; - if (p_string == "VEC4") + } + if (p_string == "VEC4") { return GLTFDocument::TYPE_VEC4; + } - if (p_string == "MAT2") + if (p_string == "MAT2") { return GLTFDocument::TYPE_MAT2; - if (p_string == "MAT3") + } + if (p_string == "MAT3") { return GLTFDocument::TYPE_MAT3; - if (p_string == "MAT4") + } + if (p_string == "MAT4") { return GLTFDocument::TYPE_MAT4; + } ERR_FAIL_V(GLTFDocument::TYPE_SCALAR); } @@ -1434,8 +1441,9 @@ Vector<double> GLTFDocument::_decode_accessor(Ref<GLTFState> state, const GLTFAc ERR_FAIL_INDEX_V(a->buffer_view, state->buffer_views.size(), Vector<double>()); const Error err = _decode_buffer_view(state, dst, a->buffer_view, skip_every, skip_bytes, element_size, a->count, a->type, component_count, a->component_type, component_size, a->normalized, a->byte_offset, p_for_vertex); - if (err != OK) + if (err != OK) { return Vector<double>(); + } } else { //fill with zeros, as bufferview is not defined. for (int i = 0; i < (a->count * component_count); i++) { @@ -1450,14 +1458,16 @@ Vector<double> GLTFDocument::_decode_accessor(Ref<GLTFState> state, const GLTFAc const int indices_component_size = _get_component_type_size(a->sparse_indices_component_type); Error err = _decode_buffer_view(state, indices.ptrw(), a->sparse_indices_buffer_view, 0, 0, indices_component_size, a->sparse_count, TYPE_SCALAR, 1, a->sparse_indices_component_type, indices_component_size, false, a->sparse_indices_byte_offset, false); - if (err != OK) + if (err != OK) { return Vector<double>(); + } Vector<double> data; data.resize(component_count * a->sparse_count); err = _decode_buffer_view(state, data.ptrw(), a->sparse_values_buffer_view, skip_every, skip_bytes, element_size, a->sparse_count, a->type, component_count, a->component_type, component_size, a->normalized, a->sparse_values_byte_offset, p_for_vertex); - if (err != OK) + if (err != OK) { return Vector<double>(); + } for (int i = 0; i < indices.size(); i++) { const int write_offset = int(indices[i]) * component_count; @@ -1528,8 +1538,9 @@ Vector<int> GLTFDocument::_decode_accessor_as_ints(Ref<GLTFState> state, const G const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); Vector<int> ret; - if (attribs.size() == 0) + if (attribs.size() == 0) { return ret; + } const double *attribs_ptr = attribs.ptr(); const int ret_size = attribs.size(); @@ -1546,8 +1557,9 @@ Vector<float> GLTFDocument::_decode_accessor_as_floats(Ref<GLTFState> state, con const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); Vector<float> ret; - if (attribs.size() == 0) + if (attribs.size() == 0) { return ret; + } const double *attribs_ptr = attribs.ptr(); const int ret_size = attribs.size(); @@ -1820,8 +1832,9 @@ Vector<Vector2> GLTFDocument::_decode_accessor_as_vec2(Ref<GLTFState> state, con const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); Vector<Vector2> ret; - if (attribs.size() == 0) + if (attribs.size() == 0) { return ret; + } ERR_FAIL_COND_V(attribs.size() % 2 != 0, ret); const double *attribs_ptr = attribs.ptr(); @@ -1998,8 +2011,9 @@ Vector<Vector3> GLTFDocument::_decode_accessor_as_vec3(Ref<GLTFState> state, con const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); Vector<Vector3> ret; - if (attribs.size() == 0) + if (attribs.size() == 0) { return ret; + } ERR_FAIL_COND_V(attribs.size() % 3 != 0, ret); const double *attribs_ptr = attribs.ptr(); @@ -2017,8 +2031,9 @@ Vector<Color> GLTFDocument::_decode_accessor_as_color(Ref<GLTFState> state, cons const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); Vector<Color> ret; - if (attribs.size() == 0) + if (attribs.size() == 0) { return ret; + } const int type = state->accessors[p_accessor]->type; ERR_FAIL_COND_V(!(type == TYPE_VEC3 || type == TYPE_VEC4), ret); @@ -2042,8 +2057,9 @@ Vector<Quat> GLTFDocument::_decode_accessor_as_quat(Ref<GLTFState> state, const const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); Vector<Quat> ret; - if (attribs.size() == 0) + if (attribs.size() == 0) { return ret; + } ERR_FAIL_COND_V(attribs.size() % 4 != 0, ret); const double *attribs_ptr = attribs.ptr(); @@ -2060,8 +2076,9 @@ Vector<Transform2D> GLTFDocument::_decode_accessor_as_xform2d(Ref<GLTFState> sta const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); Vector<Transform2D> ret; - if (attribs.size() == 0) + if (attribs.size() == 0) { return ret; + } ERR_FAIL_COND_V(attribs.size() % 4 != 0, ret); ret.resize(attribs.size() / 4); @@ -2076,8 +2093,9 @@ Vector<Basis> GLTFDocument::_decode_accessor_as_basis(Ref<GLTFState> state, cons const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); Vector<Basis> ret; - if (attribs.size() == 0) + if (attribs.size() == 0) { return ret; + } ERR_FAIL_COND_V(attribs.size() % 9 != 0, ret); ret.resize(attribs.size() / 9); @@ -2093,8 +2111,9 @@ Vector<Transform> GLTFDocument::_decode_accessor_as_xform(Ref<GLTFState> state, const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); Vector<Transform> ret; - if (attribs.size() == 0) + if (attribs.size() == 0) { return ret; + } ERR_FAIL_COND_V(attribs.size() % 16 != 0, ret); ret.resize(attribs.size() / 16); @@ -2821,7 +2840,7 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> state, const String &p_path ERR_CONTINUE(state->images[i].is_null()); - Ref<Image> image = state->images[i]->get_data(); + Ref<Image> image = state->images[i]->get_image(); ERR_CONTINUE(image.is_null()); if (p_path.to_lower().ends_with("glb")) { @@ -2838,7 +2857,7 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> state, const String &p_path Vector<uint8_t> buffer; Ref<ImageTexture> img_tex = image; if (img_tex.is_valid()) { - image = img_tex->get_data(); + image = img_tex->get_image(); } Error err = PNGDriverCommon::image_to_png(image, buffer); ERR_FAIL_COND_V_MSG(err, err, "Can't convert image to PNG."); @@ -3046,8 +3065,9 @@ Error GLTFDocument::_serialize_textures(Ref<GLTFState> state) { } Error GLTFDocument::_parse_textures(Ref<GLTFState> state) { - if (!state->json.has("textures")) + if (!state->json.has("textures")) { return OK; + } const Array &textures = state->json["textures"]; for (GLTFTextureIndex i = 0; i < textures.size(); i++) { @@ -3068,7 +3088,7 @@ GLTFTextureIndex GLTFDocument::_set_texture(Ref<GLTFState> state, Ref<Texture2D> ERR_FAIL_COND_V(p_texture.is_null(), -1); Ref<GLTFTexture> gltf_texture; gltf_texture.instance(); - ERR_FAIL_COND_V(p_texture->get_data().is_null(), -1); + ERR_FAIL_COND_V(p_texture->get_image().is_null(), -1); GLTFImageIndex gltf_src_image_i = state->images.size(); state->images.push_back(p_texture); gltf_texture->set_src_image(gltf_src_image_i); @@ -3115,7 +3135,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { Ref<Texture2D> albedo_texture = material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO); GLTFTextureIndex gltf_texture_index = -1; - if (albedo_texture.is_valid() && albedo_texture->get_data().is_valid()) { + if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) { albedo_texture->set_name(material->get_name() + "_albedo"); gltf_texture_index = _set_texture(state, albedo_texture); } @@ -3128,9 +3148,9 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { mr["metallicFactor"] = material->get_metallic(); mr["roughnessFactor"] = material->get_roughness(); - bool has_roughness = material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS).is_valid() && material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS)->get_data().is_valid(); + bool has_roughness = material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS).is_valid() && material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS)->get_image().is_valid(); bool has_ao = material->get_feature(BaseMaterial3D::FEATURE_AMBIENT_OCCLUSION) && material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION).is_valid(); - bool has_metalness = material->get_texture(BaseMaterial3D::TEXTURE_METALLIC).is_valid() && material->get_texture(BaseMaterial3D::TEXTURE_METALLIC)->get_data().is_valid(); + bool has_metalness = material->get_texture(BaseMaterial3D::TEXTURE_METALLIC).is_valid() && material->get_texture(BaseMaterial3D::TEXTURE_METALLIC)->get_image().is_valid(); if (has_ao || has_roughness || has_metalness) { Dictionary mrt; Ref<Texture2D> roughness_texture = material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS); @@ -3149,10 +3169,10 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { if (has_ao) { height = ao_texture->get_height(); width = ao_texture->get_width(); - ao_image = ao_texture->get_data(); + ao_image = ao_texture->get_image(); Ref<ImageTexture> img_tex = ao_image; if (img_tex.is_valid()) { - ao_image = img_tex->get_data(); + ao_image = img_tex->get_image(); } if (ao_image->is_compressed()) { ao_image->decompress(); @@ -3162,10 +3182,10 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { if (has_roughness) { height = roughness_texture->get_height(); width = roughness_texture->get_width(); - roughness_image = roughness_texture->get_data(); + roughness_image = roughness_texture->get_image(); Ref<ImageTexture> img_tex = roughness_image; if (img_tex.is_valid()) { - roughness_image = img_tex->get_data(); + roughness_image = img_tex->get_image(); } if (roughness_image->is_compressed()) { roughness_image->decompress(); @@ -3175,17 +3195,17 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { if (has_metalness) { height = metallic_texture->get_height(); width = metallic_texture->get_width(); - metallness_image = metallic_texture->get_data(); + metallness_image = metallic_texture->get_image(); Ref<ImageTexture> img_tex = metallness_image; if (img_tex.is_valid()) { - metallness_image = img_tex->get_data(); + metallness_image = img_tex->get_image(); } if (metallness_image->is_compressed()) { metallness_image->decompress(); } } Ref<Texture2D> albedo_texture = material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO); - if (albedo_texture.is_valid() && albedo_texture->get_data().is_valid()) { + if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) { height = albedo_texture->get_height(); width = albedo_texture->get_width(); } @@ -3266,10 +3286,10 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { { Ref<Texture2D> normal_texture = material->get_texture(BaseMaterial3D::TEXTURE_NORMAL); // Code for uncompressing RG normal maps - Ref<Image> img = normal_texture->get_data(); + Ref<Image> img = normal_texture->get_image(); Ref<ImageTexture> img_tex = img; if (img_tex.is_valid()) { - img = img_tex->get_data(); + img = img_tex->get_image(); } img->decompress(); img->convert(Image::FORMAT_RGBA8); @@ -3288,7 +3308,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { } Ref<Texture2D> normal_texture = material->get_texture(BaseMaterial3D::TEXTURE_NORMAL); GLTFTextureIndex gltf_texture_index = -1; - if (tex.is_valid() && tex->get_data().is_valid()) { + if (tex.is_valid() && tex->get_image().is_valid()) { tex->set_name(material->get_name() + "_normal"); gltf_texture_index = _set_texture(state, tex); } @@ -3311,7 +3331,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { Dictionary et; Ref<Texture2D> emission_texture = material->get_texture(BaseMaterial3D::TEXTURE_EMISSION); GLTFTextureIndex gltf_texture_index = -1; - if (emission_texture.is_valid() && emission_texture->get_data().is_valid()) { + if (emission_texture.is_valid() && emission_texture->get_image().is_valid()) { emission_texture->set_name(material->get_name() + "_emission"); gltf_texture_index = _set_texture(state, emission_texture); } @@ -3340,8 +3360,9 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { } Error GLTFDocument::_parse_materials(Ref<GLTFState> state) { - if (!state->json.has("materials")) + if (!state->json.has("materials")) { return OK; + } const Array &materials = state->json["materials"]; for (GLTFMaterialIndex i = 0; i < materials.size(); i++) { @@ -3370,7 +3391,7 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> state) { if (diffuse_texture_dict.has("index")) { Ref<Texture2D> diffuse_texture = _get_texture(state, diffuse_texture_dict["index"]); if (diffuse_texture.is_valid()) { - spec_gloss->diffuse_img = diffuse_texture->get_data(); + spec_gloss->diffuse_img = diffuse_texture->get_image(); material->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, diffuse_texture); } } @@ -3398,7 +3419,7 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> state) { if (spec_gloss_texture.has("index")) { const Ref<Texture2D> orig_texture = _get_texture(state, spec_gloss_texture["index"]); if (orig_texture.is_valid()) { - spec_gloss->spec_gloss_img = orig_texture->get_data(); + spec_gloss->spec_gloss_img = orig_texture->get_image(); } } } @@ -3858,8 +3879,9 @@ Error GLTFDocument::_verify_skin(Ref<GLTFState> state, Ref<GLTFSkin> skin) { } Error GLTFDocument::_parse_skins(Ref<GLTFState> state) { - if (!state->json.has("skins")) + if (!state->json.has("skins")) { return OK; + } const Array &skins = state->json["skins"]; @@ -4108,8 +4130,9 @@ Error GLTFDocument::_reparent_to_fake_joint(Ref<GLTFState> state, Ref<GLTFSkelet state->nodes.push_back(fake_joint); // We better not be a joint, or we messed up in our logic - if (node->joint) + if (node->joint) { return FAILED; + } fake_joint->translation = node->translation; fake_joint->rotation = node->rotation; @@ -4528,8 +4551,9 @@ Error GLTFDocument::_parse_lights(Ref<GLTFState> state) { } Error GLTFDocument::_parse_cameras(Ref<GLTFState> state) { - if (!state->json.has("cameras")) + if (!state->json.has("cameras")) { return OK; + } const Array cameras = state->json["cameras"]; @@ -4730,8 +4754,9 @@ Error GLTFDocument::_serialize_animations(Ref<GLTFState> state) { } Error GLTFDocument::_parse_animations(Ref<GLTFState> state) { - if (!state->json.has("animations")) + if (!state->json.has("animations")) { return OK; + } const Array &animations = state->json["animations"]; @@ -4741,8 +4766,9 @@ Error GLTFDocument::_parse_animations(Ref<GLTFState> state) { Ref<GLTFAnimation> animation; animation.instance(); - if (!d.has("channels") || !d.has("samplers")) + if (!d.has("channels") || !d.has("samplers")) { continue; + } Array channels = d["channels"]; Array samplers = d["samplers"]; @@ -4757,8 +4783,9 @@ Error GLTFDocument::_parse_animations(Ref<GLTFState> state) { for (int j = 0; j < channels.size(); j++) { const Dictionary &c = channels[j]; - if (!c.has("target")) + if (!c.has("target")) { continue; + } const Dictionary &t = c["target"]; if (!t.has("node") || !t.has("path")) { @@ -4868,8 +4895,9 @@ void GLTFDocument::_assign_scene_names(Ref<GLTFState> state) { Ref<GLTFNode> n = state->nodes[i]; // Any joints get unique names generated when the skeleton is made, unique to the skeleton - if (n->skeleton >= 0) + if (n->skeleton >= 0) { continue; + } if (n->get_name().is_empty()) { if (n->mesh >= 0) { @@ -5515,8 +5543,9 @@ T GLTFDocument::_interpolate_track(const Vector<float> &p_times, const Vector<T> //could use binary search, worth it? int idx = -1; for (int i = 0; i < p_times.size(); i++) { - if (p_times[i] > p_time) + if (p_times[i] > p_time) { break; + } idx++; } @@ -6356,13 +6385,15 @@ Error GLTFDocument::parse(Ref<GLTFState> state, String p_path, bool p_read_binar //binary file //text file err = _parse_glb(p_path, state); - if (err) + if (err) { return FAILED; + } } else { //text file err = _parse_json(p_path, state); - if (err) + if (err) { return FAILED; + } } f->close(); @@ -6382,68 +6413,81 @@ Error GLTFDocument::parse(Ref<GLTFState> state, String p_path, bool p_read_binar /* STEP 0 PARSE SCENE */ err = _parse_scenes(state); - if (err != OK) + if (err != OK) { return Error::FAILED; + } /* STEP 1 PARSE NODES */ err = _parse_nodes(state); - if (err != OK) + if (err != OK) { return Error::FAILED; + } /* STEP 2 PARSE BUFFERS */ err = _parse_buffers(state, p_path.get_base_dir()); - if (err != OK) + if (err != OK) { return Error::FAILED; + } /* STEP 3 PARSE BUFFER VIEWS */ err = _parse_buffer_views(state); - if (err != OK) + if (err != OK) { return Error::FAILED; + } /* STEP 4 PARSE ACCESSORS */ err = _parse_accessors(state); - if (err != OK) + if (err != OK) { return Error::FAILED; + } /* STEP 5 PARSE IMAGES */ err = _parse_images(state, p_path.get_base_dir()); - if (err != OK) + if (err != OK) { return Error::FAILED; + } /* STEP 6 PARSE TEXTURES */ err = _parse_textures(state); - if (err != OK) + if (err != OK) { return Error::FAILED; + } /* STEP 7 PARSE TEXTURES */ err = _parse_materials(state); - if (err != OK) + if (err != OK) { return Error::FAILED; + } /* STEP 9 PARSE SKINS */ err = _parse_skins(state); - if (err != OK) + if (err != OK) { return Error::FAILED; + } /* STEP 10 DETERMINE SKELETONS */ err = _determine_skeletons(state); - if (err != OK) + if (err != OK) { return Error::FAILED; + } /* STEP 11 CREATE SKELETONS */ err = _create_skeletons(state); - if (err != OK) + if (err != OK) { return Error::FAILED; + } /* STEP 12 CREATE SKINS */ err = _create_skins(state); - if (err != OK) + if (err != OK) { return Error::FAILED; + } /* STEP 13 PARSE MESHES (we have enough info now) */ err = _parse_meshes(state); - if (err != OK) + if (err != OK) { return Error::FAILED; + } /* STEP 14 PARSE LIGHTS */ err = _parse_lights(state); @@ -6453,13 +6497,15 @@ Error GLTFDocument::parse(Ref<GLTFState> state, String p_path, bool p_read_binar /* STEP 15 PARSE CAMERAS */ err = _parse_cameras(state); - if (err != OK) + if (err != OK) { return Error::FAILED; + } /* STEP 16 PARSE ANIMATIONS */ err = _parse_animations(state); - if (err != OK) + if (err != OK) { return Error::FAILED; + } /* STEP 17 ASSIGN SCENE NAMES */ _assign_scene_names(state); diff --git a/modules/minimp3/audio_stream_mp3.cpp b/modules/minimp3/audio_stream_mp3.cpp index b128b81000..aaa05a910c 100644 --- a/modules/minimp3/audio_stream_mp3.cpp +++ b/modules/minimp3/audio_stream_mp3.cpp @@ -99,8 +99,9 @@ float AudioStreamPlaybackMP3::get_playback_position() const { } void AudioStreamPlaybackMP3::seek(float p_time) { - if (!active) + if (!active) { return; + } if (p_time >= mp3_stream->get_length()) { p_time = 0; diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml index 86e7f9cc08..38c5138482 100644 --- a/modules/opensimplex/doc_classes/NoiseTexture.xml +++ b/modules/opensimplex/doc_classes/NoiseTexture.xml @@ -6,11 +6,12 @@ <description> Uses an [OpenSimplexNoise] to fill the texture data. You can specify the texture size but keep in mind that larger textures will take longer to generate and seamless noise only works with square sized textures. NoiseTexture can also generate normal map textures. - The class uses [Thread]s to generate the texture data internally, so [method Texture2D.get_data] may return [code]null[/code] if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the data: + The class uses [Thread]s to generate the texture data internally, so [method Texture2D.get_image] may return [code]null[/code] if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the image and the generated byte data: [codeblock] var texture = preload("res://noise.tres") yield(texture, "changed") - var image = texture.get_data() + var image = texture.get_image() + var data = image.get_data() [/codeblock] </description> <tutorials> diff --git a/modules/opensimplex/noise_texture.cpp b/modules/opensimplex/noise_texture.cpp index f5d401b058..7272d32fac 100644 --- a/modules/opensimplex/noise_texture.cpp +++ b/modules/opensimplex/noise_texture.cpp @@ -81,9 +81,9 @@ void NoiseTexture::_validate_property(PropertyInfo &property) const { } } -void NoiseTexture::_set_texture_data(const Ref<Image> &p_image) { - data = p_image; - if (data.is_valid()) { +void NoiseTexture::_set_texture_image(const Ref<Image> &p_image) { + image = p_image; + if (image.is_valid()) { if (texture.is_valid()) { RID new_texture = RS::get_singleton()->texture_2d_create(p_image); RS::get_singleton()->texture_replace(texture, new_texture); @@ -95,7 +95,7 @@ void NoiseTexture::_set_texture_data(const Ref<Image> &p_image) { } void NoiseTexture::_thread_done(const Ref<Image> &p_image) { - _set_texture_data(p_image); + _set_texture_image(p_image); noise_thread.wait_to_finish(); if (regen_queued) { noise_thread.start(_thread_function, this); @@ -159,7 +159,7 @@ void NoiseTexture::_update_texture() { } else { Ref<Image> image = _generate_texture(); - _set_texture_data(image); + _set_texture_image(image); } update_queued = false; } @@ -253,6 +253,6 @@ RID NoiseTexture::get_rid() const { return texture; } -Ref<Image> NoiseTexture::get_data() const { - return data; +Ref<Image> NoiseTexture::get_image() const { + return image; } diff --git a/modules/opensimplex/noise_texture.h b/modules/opensimplex/noise_texture.h index e89479d962..6983ae18fe 100644 --- a/modules/opensimplex/noise_texture.h +++ b/modules/opensimplex/noise_texture.h @@ -43,7 +43,7 @@ class NoiseTexture : public Texture2D { GDCLASS(NoiseTexture, Texture2D); private: - Ref<Image> data; + Ref<Image> image; Thread noise_thread; @@ -66,7 +66,7 @@ private: void _queue_update(); Ref<Image> _generate_texture(); void _update_texture(); - void _set_texture_data(const Ref<Image> &p_image); + void _set_texture_image(const Ref<Image> &p_image); protected: static void _bind_methods(); @@ -94,7 +94,7 @@ public: virtual RID get_rid() const override; virtual bool has_alpha() const override { return false; } - virtual Ref<Image> get_data() const override; + virtual Ref<Image> get_image() const override; NoiseTexture(); virtual ~NoiseTexture(); diff --git a/modules/text_server_adv/dynamic_font_adv.cpp b/modules/text_server_adv/dynamic_font_adv.cpp index 2521e68dda..326af7f0ee 100644 --- a/modules/text_server_adv/dynamic_font_adv.cpp +++ b/modules/text_server_adv/dynamic_font_adv.cpp @@ -231,7 +231,7 @@ Dictionary DynamicFontDataAdvanced::get_feature_list() const { Dictionary out; // Read feature flags. - unsigned int count = hb_ot_layout_table_get_feature_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GSUB, 0, NULL, NULL); + unsigned int count = hb_ot_layout_table_get_feature_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GSUB, 0, nullptr, nullptr); if (count != 0) { hb_tag_t *feature_tags = (hb_tag_t *)memalloc(count * sizeof(hb_tag_t)); hb_ot_layout_table_get_feature_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GSUB, 0, &count, feature_tags); @@ -240,7 +240,7 @@ Dictionary DynamicFontDataAdvanced::get_feature_list() const { } memfree(feature_tags); } - count = hb_ot_layout_table_get_feature_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GPOS, 0, NULL, NULL); + count = hb_ot_layout_table_get_feature_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GPOS, 0, nullptr, nullptr); if (count != 0) { hb_tag_t *feature_tags = (hb_tag_t *)memalloc(count * sizeof(hb_tag_t)); hb_ot_layout_table_get_feature_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GPOS, 0, &count, feature_tags); @@ -639,7 +639,7 @@ bool DynamicFontDataAdvanced::is_script_supported(uint32_t p_script) const { DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(base_size); ERR_FAIL_COND_V(fds == nullptr, false); - unsigned int count = hb_ot_layout_table_get_script_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GSUB, 0, NULL, NULL); + unsigned int count = hb_ot_layout_table_get_script_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GSUB, 0, nullptr, nullptr); if (count != 0) { hb_tag_t *script_tags = (hb_tag_t *)memalloc(count * sizeof(hb_tag_t)); hb_ot_layout_table_get_script_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GSUB, 0, &count, script_tags); @@ -651,7 +651,7 @@ bool DynamicFontDataAdvanced::is_script_supported(uint32_t p_script) const { } memfree(script_tags); } - count = hb_ot_layout_table_get_script_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GPOS, 0, NULL, NULL); + count = hb_ot_layout_table_get_script_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GPOS, 0, nullptr, nullptr); if (count != 0) { hb_tag_t *script_tags = (hb_tag_t *)memalloc(count * sizeof(hb_tag_t)); hb_ot_layout_table_get_script_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GPOS, 0, &count, script_tags); @@ -997,6 +997,29 @@ Vector2 DynamicFontDataAdvanced::draw_glyph_outline(RID p_canvas, int p_size, in return advance; } +bool DynamicFontDataAdvanced::get_glyph_contours(int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const { + _THREAD_SAFE_METHOD_ + DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(p_size); + ERR_FAIL_COND_V(fds == nullptr, false); + + int error = FT_Load_Glyph(fds->face, p_index, FT_LOAD_NO_BITMAP | (force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0)); + ERR_FAIL_COND_V(error, false); + + r_points.clear(); + r_contours.clear(); + + float h = fds->ascent; + float scale = (1.0 / 64.0) / oversampling * fds->scale_color_font; + for (short i = 0; i < fds->face->glyph->outline.n_points; i++) { + r_points.push_back(Vector3(fds->face->glyph->outline.points[i].x * scale, h - fds->face->glyph->outline.points[i].y * scale, FT_CURVE_TAG(fds->face->glyph->outline.tags[i]))); + } + for (short i = 0; i < fds->face->glyph->outline.n_contours; i++) { + r_contours.push_back(fds->face->glyph->outline.contours[i]); + } + r_orientation = (FT_Outline_Get_Orientation(&fds->face->glyph->outline) == FT_ORIENTATION_FILL_RIGHT); + return true; +} + DynamicFontDataAdvanced::~DynamicFontDataAdvanced() { clear_cache(); if (library != nullptr) { diff --git a/modules/text_server_adv/dynamic_font_adv.h b/modules/text_server_adv/dynamic_font_adv.h index d69a30b321..1292966f0c 100644 --- a/modules/text_server_adv/dynamic_font_adv.h +++ b/modules/text_server_adv/dynamic_font_adv.h @@ -186,6 +186,8 @@ public: virtual Vector2 draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const override; virtual Vector2 draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const override; + virtual bool get_glyph_contours(int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const override; + virtual ~DynamicFontDataAdvanced() override; }; diff --git a/modules/text_server_adv/font_adv.h b/modules/text_server_adv/font_adv.h index 2b6d977451..4fadefc569 100644 --- a/modules/text_server_adv/font_adv.h +++ b/modules/text_server_adv/font_adv.h @@ -92,8 +92,8 @@ struct FontDataAdvanced { virtual bool has_outline() const = 0; virtual float get_base_size() const = 0; - virtual bool is_lang_supported(const String &p_lang) const { return false; }; - virtual bool is_script_supported(uint32_t p_script) const { return false; }; + virtual bool is_lang_supported(const String &p_lang) const { return true; }; + virtual bool is_script_supported(uint32_t p_script) const { return true; }; virtual bool has_char(char32_t p_char) const = 0; virtual String get_supported_chars() const = 0; @@ -107,6 +107,8 @@ struct FontDataAdvanced { virtual Vector2 draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const = 0; virtual Vector2 draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const = 0; + virtual bool get_glyph_contours(int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const { return false; }; + virtual ~FontDataAdvanced(){}; }; diff --git a/modules/text_server_adv/script_iterator.cpp b/modules/text_server_adv/script_iterator.cpp index 8f23bb9e02..f9bbd25a5f 100644 --- a/modules/text_server_adv/script_iterator.cpp +++ b/modules/text_server_adv/script_iterator.cpp @@ -75,10 +75,12 @@ ScriptIterator::ScriptIterator(const String &p_string, int p_start, int p_length while (paren_sp >= 0 && paren_stack[paren_sp].pair_index != paired_ch) { paren_sp -= 1; } - if (paren_sp < start_sp) + if (paren_sp < start_sp) { start_sp = paren_sp; - if (paren_sp >= 0) + } + if (paren_sp >= 0) { sc = paren_stack[paren_sp].script_code; + } } } diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp index 43b8f18101..8b8b6b7cd3 100644 --- a/modules/text_server_adv/text_server_adv.cpp +++ b/modules/text_server_adv/text_server_adv.cpp @@ -906,6 +906,13 @@ Vector2 TextServerAdvanced::font_draw_glyph_outline(RID p_font, RID p_canvas, in return fd->draw_glyph_outline(p_canvas, p_size, p_outline_size, p_pos, p_index, p_color); } +bool TextServerAdvanced::font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const { + _THREAD_SAFE_METHOD_ + const FontDataAdvanced *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, false); + return fd->get_glyph_contours(p_size, p_index, r_points, r_contours, r_orientation); +} + float TextServerAdvanced::font_get_oversampling() const { return oversampling; } @@ -1825,8 +1832,9 @@ _FORCE_INLINE_ int _generate_kashida_justification_opportunies(const String &p_d } } } - if (!is_transparent(c)) + if (!is_transparent(c)) { pc = c; + } i++; } diff --git a/modules/text_server_adv/text_server_adv.h b/modules/text_server_adv/text_server_adv.h index b53b5716e5..4ad23ca059 100644 --- a/modules/text_server_adv/text_server_adv.h +++ b/modules/text_server_adv/text_server_adv.h @@ -188,6 +188,8 @@ public: virtual Vector2 font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override; virtual Vector2 font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override; + virtual bool font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const override; + virtual float font_get_oversampling() const override; virtual void font_set_oversampling(float p_oversampling) override; diff --git a/modules/text_server_fb/dynamic_font_fb.cpp b/modules/text_server_fb/dynamic_font_fb.cpp index 66d36bc885..dec1d6f83f 100644 --- a/modules/text_server_fb/dynamic_font_fb.cpp +++ b/modules/text_server_fb/dynamic_font_fb.cpp @@ -680,6 +680,29 @@ Vector2 DynamicFontDataFallback::draw_glyph_outline(RID p_canvas, int p_size, in return advance; } +bool DynamicFontDataFallback::get_glyph_contours(int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const { + _THREAD_SAFE_METHOD_ + DataAtSize *fds = const_cast<DynamicFontDataFallback *>(this)->get_data_for_size(p_size); + ERR_FAIL_COND_V(fds == nullptr, false); + + int error = FT_Load_Glyph(fds->face, p_index, FT_LOAD_NO_BITMAP | (force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0)); + ERR_FAIL_COND_V(error, false); + + r_points.clear(); + r_contours.clear(); + + float h = fds->ascent; + float scale = (1.0 / 64.0) / oversampling * fds->scale_color_font; + for (short i = 0; i < fds->face->glyph->outline.n_points; i++) { + r_points.push_back(Vector3(fds->face->glyph->outline.points[i].x * scale, h - fds->face->glyph->outline.points[i].y * scale, FT_CURVE_TAG(fds->face->glyph->outline.tags[i]))); + } + for (short i = 0; i < fds->face->glyph->outline.n_contours; i++) { + r_contours.push_back(fds->face->glyph->outline.contours[i]); + } + r_orientation = (FT_Outline_Get_Orientation(&fds->face->glyph->outline) == FT_ORIENTATION_FILL_RIGHT); + return true; +} + DynamicFontDataFallback::~DynamicFontDataFallback() { clear_cache(); if (library != nullptr) { diff --git a/modules/text_server_fb/dynamic_font_fb.h b/modules/text_server_fb/dynamic_font_fb.h index eb70f46666..b34c8cbed5 100644 --- a/modules/text_server_fb/dynamic_font_fb.h +++ b/modules/text_server_fb/dynamic_font_fb.h @@ -164,6 +164,8 @@ public: virtual Vector2 draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const override; virtual Vector2 draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const override; + virtual bool get_glyph_contours(int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const override; + virtual ~DynamicFontDataFallback() override; }; diff --git a/modules/text_server_fb/font_fb.h b/modules/text_server_fb/font_fb.h index 218f3df03a..fe9888b7f4 100644 --- a/modules/text_server_fb/font_fb.h +++ b/modules/text_server_fb/font_fb.h @@ -93,6 +93,8 @@ struct FontDataFallback { virtual Vector2 draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const = 0; virtual Vector2 draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const = 0; + virtual bool get_glyph_contours(int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const { return false; }; + virtual ~FontDataFallback(){}; }; diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp index f46f96d30d..98a67ef309 100644 --- a/modules/text_server_fb/text_server_fb.cpp +++ b/modules/text_server_fb/text_server_fb.cpp @@ -452,6 +452,13 @@ Vector2 TextServerFallback::font_draw_glyph_outline(RID p_font, RID p_canvas, in return fd->draw_glyph_outline(p_canvas, p_size, p_outline_size, p_pos, p_index, p_color); } +bool TextServerFallback::font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const { + _THREAD_SAFE_METHOD_ + const FontDataFallback *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, false); + return fd->get_glyph_contours(p_size, p_index, r_points, r_contours, r_orientation); +} + float TextServerFallback::font_get_oversampling() const { return oversampling; } diff --git a/modules/text_server_fb/text_server_fb.h b/modules/text_server_fb/text_server_fb.h index b10369d172..8f5eb1d315 100644 --- a/modules/text_server_fb/text_server_fb.h +++ b/modules/text_server_fb/text_server_fb.h @@ -137,6 +137,8 @@ public: virtual Vector2 font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override; virtual Vector2 font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override; + virtual bool font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const override; + virtual float font_get_oversampling() const override; virtual void font_set_oversampling(float p_oversampling) override; diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index e91ae46a57..6d5fff88d9 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -784,8 +784,9 @@ ScriptInstance *VisualScript::instance_create(Object *p_this) { variables.get_key_list(&keys); for (const List<StringName>::Element *E = keys.front(); E; E = E->next()) { - if (!variables[E->get()]._export) + if (!variables[E->get()]._export) { continue; + } PropertyInfo p = variables[E->get()].info; p.name = String(E->get()); @@ -2050,12 +2051,12 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o instance->id = F->get(); instance->input_port_count = node->get_input_value_port_count(); - instance->input_ports = NULL; + instance->input_ports = nullptr; instance->output_port_count = node->get_output_value_port_count(); - instance->output_ports = NULL; + instance->output_ports = nullptr; instance->sequence_output_count = node->get_output_sequence_port_count(); instance->sequence_index = function.node_count++; - instance->sequence_outputs = NULL; + instance->sequence_outputs = nullptr; instance->pass_idx = -1; if (instance->input_port_count) { @@ -2075,7 +2076,7 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o if (instance->sequence_output_count) { instance->sequence_outputs = memnew_arr(VisualScriptNodeInstance *, instance->sequence_output_count); for (int i = 0; i < instance->sequence_output_count; i++) { - instance->sequence_outputs[i] = NULL; // If it remains null, flow ends here. + instance->sequence_outputs[i] = nullptr; // If it remains null, flow ends here. } } @@ -2085,10 +2086,11 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o StringName var_name; - if (Object::cast_to<VisualScriptLocalVar>(*node)) + if (Object::cast_to<VisualScriptLocalVar>(*node)) { var_name = String(Object::cast_to<VisualScriptLocalVar>(*node)->get_var_name()).strip_edges(); - else + } else { var_name = String(Object::cast_to<VisualScriptLocalVarSet>(*node)->get_var_name()).strip_edges(); + } if (!local_var_indices.has(var_name)) { local_var_indices[var_name] = function.max_stack; @@ -2252,6 +2254,7 @@ Variant VisualScriptFunctionState::_signal_callback(const Variant **p_args, int } void VisualScriptFunctionState::connect_to_signal(Object *p_obj, const String &p_signal, Array p_binds) { + ERR_FAIL_NULL(p_obj); Vector<Variant> binds; for (int i = 0; i < p_binds.size(); i++) { binds.push_back(p_binds[i]); diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index d520837d43..3cdf60708b 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -1826,6 +1826,8 @@ void VisualScriptEditor::_generic_search(String p_base_type, Vector2 pos, bool n } void VisualScriptEditor::_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + // GUI input for VS Editor Plugin Ref<InputEventMouseButton> key = p_event; @@ -3015,9 +3017,9 @@ void VisualScriptEditor::_graph_connect_to_empty(const String &p_from, int p_fro if (!vsn.is_valid()) { return; } - if (vsn->get_output_value_port_count()) - + if (vsn->get_output_value_port_count()) { port_action_pos = p_release_pos; + } if (p_from_slot < vsn->get_output_sequence_port_count()) { port_action_node = p_from.to_int(); diff --git a/modules/websocket/doc_classes/WebSocketClient.xml b/modules/websocket/doc_classes/WebSocketClient.xml index 45db49c913..d362bcc10f 100644 --- a/modules/websocket/doc_classes/WebSocketClient.xml +++ b/modules/websocket/doc_classes/WebSocketClient.xml @@ -28,6 +28,7 @@ If [code]true[/code] is passed as [code]gd_mp_api[/code], the client will behave like a network peer for the [MultiplayerAPI], connections to non-Godot servers will not work, and [signal data_received] will not be emitted. If [code]false[/code] is passed instead (default), you must call [PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], etc.) on the [WebSocketPeer] returned via [code]get_peer(1)[/code] and not on this object directly (e.g. [code]get_peer(1).put_packet(data)[/code]). You can optionally pass a list of [code]custom_headers[/code] to be added to the handshake HTTP request. + [b]Note:[/b] To avoid mixed content warnings or errors in HTML5, you may have to use a [code]url[/code] that starts with [code]wss://[/code] (secure) instead of [code]ws://[/code]. When doing so, make sure to use the fully qualified domain name that matches the one defined in the server's SSL certificate. Do not connect directly via the IP address for [code]wss://[/code] connections, as it won't match with the SSL certificate. [b]Note:[/b] Specifying [code]custom_headers[/code] is not supported in HTML5 exports due to browsers restrictions. </description> </method> diff --git a/modules/webxr/webxr_interface.h b/modules/webxr/webxr_interface.h index c5b2dc8d73..366235fcd5 100644 --- a/modules/webxr/webxr_interface.h +++ b/modules/webxr/webxr_interface.h @@ -57,7 +57,7 @@ public: virtual void set_requested_reference_space_types(String p_requested_reference_space_types) = 0; virtual String get_requested_reference_space_types() const = 0; virtual String get_reference_space_type() const = 0; - virtual XRPositionalTracker *get_controller(int p_controller_id) const = 0; + virtual Ref<XRPositionalTracker> get_controller(int p_controller_id) const = 0; virtual String get_visibility_state() const = 0; virtual PackedVector3Array get_bounds_geometry() const = 0; }; diff --git a/modules/webxr/webxr_interface_js.cpp b/modules/webxr/webxr_interface_js.cpp index 10076327e2..4dce2c2b23 100644 --- a/modules/webxr/webxr_interface_js.cpp +++ b/modules/webxr/webxr_interface_js.cpp @@ -160,7 +160,7 @@ String WebXRInterfaceJS::get_reference_space_type() const { return reference_space_type; } -XRPositionalTracker *WebXRInterfaceJS::get_controller(int p_controller_id) const { +Ref<XRPositionalTracker> WebXRInterfaceJS::get_controller(int p_controller_id) const { XRServer *xr_server = XRServer::get_singleton(); ERR_FAIL_NULL_V(xr_server, nullptr); @@ -380,10 +380,10 @@ void WebXRInterfaceJS::_update_tracker(int p_controller_id) { XRServer *xr_server = XRServer::get_singleton(); ERR_FAIL_NULL(xr_server); - XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id + 1); + Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id + 1); if (godot_webxr_is_controller_connected(p_controller_id)) { - if (tracker == nullptr) { - tracker = memnew(XRPositionalTracker); + if (tracker.is_null()) { + tracker.instance(); tracker->set_tracker_type(XRServer::TRACKER_CONTROLLER); // Controller id's 0 and 1 are always the left and right hands. if (p_controller_id < 2) { @@ -423,7 +423,7 @@ void WebXRInterfaceJS::_update_tracker(int p_controller_id) { } free(axes); } - } else if (tracker) { + } else if (tracker.is_valid()) { xr_server->remove_tracker(tracker); } } diff --git a/modules/webxr/webxr_interface_js.h b/modules/webxr/webxr_interface_js.h index 49299b252f..7c841c1911 100644 --- a/modules/webxr/webxr_interface_js.h +++ b/modules/webxr/webxr_interface_js.h @@ -71,7 +71,7 @@ public: virtual String get_requested_reference_space_types() const override; void _set_reference_space_type(String p_reference_space_type); virtual String get_reference_space_type() const override; - virtual XRPositionalTracker *get_controller(int p_controller_id) const override; + virtual Ref<XRPositionalTracker> get_controller(int p_controller_id) const override; virtual String get_visibility_state() const override; virtual PackedVector3Array get_bounds_geometry() const override; diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index 326e513261..5f9f420b59 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -2262,8 +2262,9 @@ public: CharString command_line_argument = command_line_strings[i].utf8(); int base = r_command_line_flags.size(); int length = command_line_argument.length(); - if (length == 0) + if (length == 0) { continue; + } r_command_line_flags.resize(base + 4 + length); encode_uint32(length, &r_command_line_flags.write[base]); copymem(&r_command_line_flags.write[base + 4], command_line_argument.ptr(), length); @@ -2484,7 +2485,7 @@ public: _clear_assets_directory(); if (!apk_expansion) { print_verbose("Exporting project files.."); - err = export_project_files(p_preset, rename_and_store_file_in_gradle_project, NULL, ignore_so_file); + err = export_project_files(p_preset, rename_and_store_file_in_gradle_project, nullptr, ignore_so_file); if (err != OK) { EditorNode::add_io_error("Could not export project files to gradle project\n"); return err; @@ -2615,10 +2616,11 @@ public: } // This is the start of the Legacy build system print_verbose("Starting legacy build system.."); - if (p_debug) + if (p_debug) { src_apk = p_preset->get("custom_template/debug"); - else + } else { src_apk = p_preset->get("custom_template/release"); + } src_apk = src_apk.strip_edges(); if (src_apk == "") { if (p_debug) { @@ -2813,11 +2815,11 @@ public: zipOpenNewFileInZip(unaligned_apk, "assets/_cl_", &zipfi, - NULL, + nullptr, 0, - NULL, + nullptr, 0, - NULL, + nullptr, 0, // No compress (little size gain and potentially slower startup) Z_DEFAULT_COMPRESSION); zipWriteInFileInZip(unaligned_apk, command_line_flags.ptr(), command_line_flags.size()); diff --git a/platform/android/export/gradle_export_util.h b/platform/android/export/gradle_export_util.h index 097a2391ee..40b8e90c6f 100644 --- a/platform/android/export/gradle_export_util.h +++ b/platform/android/export/gradle_export_util.h @@ -47,20 +47,21 @@ const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="ut DisplayServer::ScreenOrientation _get_screen_orientation() { String orientation_settings = ProjectSettings::get_singleton()->get("display/window/handheld/orientation"); DisplayServer::ScreenOrientation screen_orientation; - if (orientation_settings == "portrait") + if (orientation_settings == "portrait") { screen_orientation = DisplayServer::SCREEN_PORTRAIT; - else if (orientation_settings == "reverse_landscape") + } else if (orientation_settings == "reverse_landscape") { screen_orientation = DisplayServer::SCREEN_REVERSE_LANDSCAPE; - else if (orientation_settings == "reverse_portrait") + } else if (orientation_settings == "reverse_portrait") { screen_orientation = DisplayServer::SCREEN_REVERSE_PORTRAIT; - else if (orientation_settings == "sensor_landscape") + } else if (orientation_settings == "sensor_landscape") { screen_orientation = DisplayServer::SCREEN_SENSOR_LANDSCAPE; - else if (orientation_settings == "sensor_portrait") + } else if (orientation_settings == "sensor_portrait") { screen_orientation = DisplayServer::SCREEN_SENSOR_PORTRAIT; - else if (orientation_settings == "sensor") + } else if (orientation_settings == "sensor") { screen_orientation = DisplayServer::SCREEN_SENSOR; - else + } else { screen_orientation = DisplayServer::SCREEN_LANDSCAPE; + } return screen_orientation; } diff --git a/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java b/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java index ec2ace4821..4eac2d08d1 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java +++ b/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java @@ -34,7 +34,6 @@ import android.content.Intent; import android.os.Bundle; import android.view.KeyEvent; -import androidx.annotation.CallSuper; import androidx.annotation.NonNull; import androidx.annotation.Nullable; import androidx.fragment.app.FragmentActivity; @@ -63,30 +62,9 @@ public abstract class FullScreenGodotApp extends FragmentActivity implements God @Override public void onNewIntent(Intent intent) { + super.onNewIntent(intent); if (godotFragment != null) { godotFragment.onNewIntent(intent); - } else { - super.onNewIntent(intent); - } - } - - @CallSuper - @Override - public void onActivityResult(int requestCode, int resultCode, Intent data) { - if (godotFragment != null) { - godotFragment.onActivityResult(requestCode, resultCode, data); - } else { - super.onActivityResult(requestCode, resultCode, data); - } - } - - @CallSuper - @Override - public void onRequestPermissionsResult(int requestCode, String[] permissions, int[] grantResults) { - if (godotFragment != null) { - godotFragment.onRequestPermissionsResult(requestCode, permissions, grantResults); - } else { - super.onRequestPermissionsResult(requestCode, permissions, grantResults); } } diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp index c10fb40ecb..fa6f5c1e9e 100644 --- a/platform/javascript/display_server_javascript.cpp +++ b/platform/javascript/display_server_javascript.cpp @@ -341,7 +341,7 @@ void DisplayServerJavaScript::cursor_set_custom_image(const RES &p_cursor, Curso Rect2 atlas_rect; if (texture.is_valid()) { - image = texture->get_data(); + image = texture->get_image(); } if (!image.is_valid() && atlas_texture.is_valid()) { @@ -364,7 +364,7 @@ void DisplayServerJavaScript::cursor_set_custom_image(const RES &p_cursor, Curso ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256); ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height); - image = texture->get_data(); + image = texture->get_image(); ERR_FAIL_COND(!image.is_valid()); diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp index 1e89e144cc..3f04bedea2 100644 --- a/platform/javascript/export/export.cpp +++ b/platform/javascript/export/export.cpp @@ -550,7 +550,7 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese if (f) { file_sizes[pck_path.get_file()] = (uint64_t)f->get_len(); memdelete(f); - f = NULL; + f = nullptr; } _fix_html(html, p_preset, p_path.get_file().get_basename(), p_debug, p_flags, shared_objects, file_sizes); f = FileAccess::open(p_path, FileAccess::WRITE); diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h index 4448a35670..8927a83cb3 100644 --- a/platform/javascript/godot_js.h +++ b/platform/javascript/godot_js.h @@ -71,6 +71,7 @@ extern int godot_js_display_fullscreen_exit(); extern void godot_js_display_compute_position(int p_x, int p_y, int32_t *r_x, int32_t *r_y); extern void godot_js_display_window_title_set(const char *p_text); extern void godot_js_display_window_icon_set(const uint8_t *p_ptr, int p_len); +extern int godot_js_display_has_webgl(int p_version); // Display clipboard extern int godot_js_display_clipboard_set(const char *p_text); diff --git a/platform/javascript/js/engine/engine.js b/platform/javascript/js/engine/engine.js index 7211ebbfd8..17a8df9e29 100644 --- a/platform/javascript/js/engine/engine.js +++ b/platform/javascript/js/engine/engine.js @@ -101,19 +101,23 @@ const Engine = (function () { } const me = this; function doInit(promise) { - return promise.then(function (response) { - return Godot(me.config.getModuleConfig(loadPath, new Response(response.clone().body, { 'headers': [['content-type', 'application/wasm']] }))); - }).then(function (module) { - const paths = me.config.persistentPaths; - return module['initFS'](paths).then(function (err) { - return Promise.resolve(module); + // Care! Promise chaining is bogus with old emscripten versions. + // This caused a regression with the Mono build (which uses an older emscripten version). + // Make sure to test that when refactoring. + return new Promise(function (resolve, reject) { + promise.then(function (response) { + const cloned = new Response(response.clone().body, { 'headers': [['content-type', 'application/wasm']] }); + Godot(me.config.getModuleConfig(loadPath, cloned)).then(function (module) { + const paths = me.config.persistentPaths; + module['initFS'](paths).then(function (err) { + me.rtenv = module; + if (me.config.unloadAfterInit) { + Engine.unload(); + } + resolve(); + }); + }); }); - }).then(function (module) { - me.rtenv = module; - if (me.config.unloadAfterInit) { - Engine.unload(); - } - return Promise.resolve(); }); } preloader.setProgressFunc(this.config.onProgress); diff --git a/platform/javascript/js/engine/preloader.js b/platform/javascript/js/engine/preloader.js index 3535fdb361..564c68d264 100644 --- a/platform/javascript/js/engine/preloader.js +++ b/platform/javascript/js/engine/preloader.js @@ -1,22 +1,5 @@ const Preloader = /** @constructor */ function () { // eslint-disable-line no-unused-vars function getTrackedResponse(response, load_status) { - let clen = 0; - let compressed = false; - response.headers.forEach(function (value, header) { - const h = header.toLowerCase().trim(); - // We can't accurately compute compressed stream length. - if (h === 'content-encoding') { - compressed = true; - } else if (h === 'content-length') { - const length = parseInt(value, 10); - if (!Number.isNaN(length) && length > 0) { - clen = length; - } - } - }); - if (!compressed && clen) { - load_status.total = clen; - } function onloadprogress(reader, controller) { return reader.read().then(function (result) { if (load_status.done) { diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js index 99aa4793d9..91cab5eacc 100644 --- a/platform/javascript/js/libs/library_godot_display.js +++ b/platform/javascript/js/libs/library_godot_display.js @@ -719,6 +719,17 @@ const GodotDisplay = { GodotRuntime.setHeapValue(r_y, (y - rect.y) * rh, 'i32'); }, + godot_js_display_has_webgl__sig: 'ii', + godot_js_display_has_webgl: function (p_version) { + if (p_version !== 1 && p_version !== 2) { + return false; + } + try { + return !!document.createElement('canvas').getContext(p_version === 2 ? 'webgl2' : 'webgl'); + } catch (e) { /* Not available */ } + return false; + }, + /* * Canvas */ @@ -858,7 +869,7 @@ const GodotDisplay = { const notif = [p_enter, p_exit, p_in, p_out]; ['mouseover', 'mouseleave', 'focus', 'blur'].forEach(function (evt_name, idx) { GodotDisplayListeners.add(canvas, evt_name, function () { - func.bind(null, notif[idx]); + func(notif[idx]); }, true); }); }, diff --git a/platform/javascript/js/libs/library_godot_fetch.js b/platform/javascript/js/libs/library_godot_fetch.js index 4ae6a23593..de5ae2b1ae 100644 --- a/platform/javascript/js/libs/library_godot_fetch.js +++ b/platform/javascript/js/libs/library_godot_fetch.js @@ -49,25 +49,14 @@ const GodotFetch = { if (!obj) { return; } - let size = -1; - let compressed = false; let chunked = false; response.headers.forEach(function (value, header) { const v = value.toLowerCase().trim(); const h = header.toLowerCase().trim(); - if (h === 'content-encoding') { - compressed = true; - size = -1; - } else if (h === 'content-length') { - const len = Number.parseInt(value, 10); - if (!Number.isNaN(len) && !compressed) { - size = len; - } - } else if (h === 'transfer-encoding' && v === 'chunked') { + if (h === 'transfer-encoding' && v === 'chunked') { chunked = true; } }); - obj.bodySize = size; obj.status = response.status; obj.response = response; obj.reader = response.body.getReader(); diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp index 27b9d9485a..8dc1b41702 100644 --- a/platform/linuxbsd/display_server_x11.cpp +++ b/platform/linuxbsd/display_server_x11.cpp @@ -1917,7 +1917,7 @@ void DisplayServerX11::cursor_set_custom_image(const RES &p_cursor, CursorShape Rect2i atlas_rect; if (texture.is_valid()) { - image = texture->get_data(); + image = texture->get_image(); } if (!image.is_valid() && atlas_texture.is_valid()) { @@ -1940,7 +1940,7 @@ void DisplayServerX11::cursor_set_custom_image(const RES &p_cursor, CursorShape ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256); ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height); - image = texture->get_data(); + image = texture->get_image(); ERR_FAIL_COND(!image.is_valid()); @@ -2012,7 +2012,7 @@ int DisplayServerX11::keyboard_get_layout_count() const { XkbGetNames(x11_display, XkbSymbolsNameMask, kbd); const Atom *groups = kbd->names->groups; - if (kbd->ctrls != NULL) { + if (kbd->ctrls != nullptr) { _group_count = kbd->ctrls->num_groups; } else { while (_group_count < XkbNumKbdGroups && groups[_group_count] != None) { @@ -2046,7 +2046,7 @@ String DisplayServerX11::keyboard_get_layout_language(int p_index) const { int _group_count = 0; const Atom *groups = kbd->names->groups; - if (kbd->ctrls != NULL) { + if (kbd->ctrls != nullptr) { _group_count = kbd->ctrls->num_groups; } else { while (_group_count < XkbNumKbdGroups && groups[_group_count] != None) { @@ -2085,7 +2085,7 @@ String DisplayServerX11::keyboard_get_layout_name(int p_index) const { int _group_count = 0; const Atom *groups = kbd->names->groups; - if (kbd->ctrls != NULL) { + if (kbd->ctrls != nullptr) { _group_count = kbd->ctrls->num_groups; } else { while (_group_count < XkbNumKbdGroups && groups[_group_count] != None) { @@ -2684,7 +2684,7 @@ bool DisplayServerX11::_wait_for_events() const { tv.tv_sec = 1; // Wait for next event or timeout. - int num_ready_fds = select(x11_fd + 1, &in_fds, NULL, NULL, &tv); + int num_ready_fds = select(x11_fd + 1, &in_fds, nullptr, nullptr, &tv); if (num_ready_fds > 0) { // Event received. diff --git a/platform/linuxbsd/joypad_linux.cpp b/platform/linuxbsd/joypad_linux.cpp index 8ea0f6c246..e8f4352dff 100644 --- a/platform/linuxbsd/joypad_linux.cpp +++ b/platform/linuxbsd/joypad_linux.cpp @@ -178,17 +178,18 @@ void JoypadLinux::monitor_joypads(udev *p_udev) { select() ensured that this will not block. */ dev = udev_monitor_receive_device(mon); - if (dev && udev_device_get_devnode(dev) != 0) { + if (dev && udev_device_get_devnode(dev) != nullptr) { MutexLock lock(joy_mutex); String action = udev_device_get_action(dev); const char *devnode = udev_device_get_devnode(dev); if (devnode) { String devnode_str = devnode; if (devnode_str.find(ignore_str) == -1) { - if (action == "add") + if (action == "add") { open_joypad(devnode); - else if (String(action) == "remove") + } else if (String(action) == "remove") { close_joypad(get_joy_from_path(devnode)); + } } } @@ -212,7 +213,7 @@ void JoypadLinux::monitor_joypads() { struct dirent *current; char fname[64]; - while ((current = readdir(input_directory)) != NULL) { + while ((current = readdir(input_directory)) != nullptr) { if (strncmp(current->d_name, "event", 5) != 0) { continue; } diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm index 412dd59f56..6b838b6d14 100644 --- a/platform/osx/display_server_osx.mm +++ b/platform/osx/display_server_osx.mm @@ -3117,7 +3117,7 @@ void DisplayServerOSX::cursor_set_custom_image(const RES &p_cursor, CursorShape Rect2 atlas_rect; if (texture.is_valid()) { - image = texture->get_data(); + image = texture->get_image(); } if (!image.is_valid() && atlas_texture.is_valid()) { @@ -3140,7 +3140,7 @@ void DisplayServerOSX::cursor_set_custom_image(const RES &p_cursor, CursorShape ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256); ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height); - image = texture->get_data(); + image = texture->get_image(); ERR_FAIL_COND(!image.is_valid()); diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp index 6ac98cae9c..aca9471849 100644 --- a/platform/osx/export/export.cpp +++ b/platform/osx/export/export.cpp @@ -155,7 +155,7 @@ void EditorExportPlatformOSX::get_export_options(List<ExportOption> *r_options) r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "privacy/microphone_usage_description", PROPERTY_HINT_PLACEHOLDER_TEXT, "Provide a message if you need to use the microphone"), "")); #ifdef OSX_ENABLED - r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/enable"), false)); + r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/enable"), true)); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/identity", PROPERTY_HINT_PLACEHOLDER_TEXT, "Type: Name (ID)"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/timestamp"), true)); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/hardened_runtime"), true)); @@ -487,7 +487,11 @@ Error EditorExportPlatformOSX::_code_sign(const Ref<EditorExportPreset> &p_prese } args.push_back("-s"); - args.push_back(p_preset->get("codesign/identity")); + if (p_preset->get("codesign/identity") == "") { + args.push_back("-"); + } else { + args.push_back(p_preset->get("codesign/identity")); + } args.push_back("-v"); /* provide some more feedback */ @@ -1060,12 +1064,6 @@ bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset } bool sign_enabled = p_preset->get("codesign/enable"); - if (sign_enabled) { - if (p_preset->get("codesign/identity") == "") { - err += TTR("Codesign: identity not specified.") + "\n"; - valid = false; - } - } bool noto_enabled = p_preset->get("notarization/enable"); if (noto_enabled) { if (!sign_enabled) { diff --git a/platform/uwp/export/export.cpp b/platform/uwp/export/export.cpp index 1aad2bfa1a..2a0bc78440 100644 --- a/platform/uwp/export/export.cpp +++ b/platform/uwp/export/export.cpp @@ -855,33 +855,33 @@ class EditorExportPlatformUWP : public EditorExportPlatform { Vector<uint8_t> _get_image_data(const Ref<EditorExportPreset> &p_preset, const String &p_path) { Vector<uint8_t> data; - StreamTexture2D *image = nullptr; + StreamTexture2D *texture = nullptr; if (p_path.find("StoreLogo") != -1) { - image = p_preset->get("images/store_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/store_logo"))); + texture = p_preset->get("images/store_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/store_logo"))); } else if (p_path.find("Square44x44Logo") != -1) { - image = p_preset->get("images/square44x44_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/square44x44_logo"))); + texture = p_preset->get("images/square44x44_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/square44x44_logo"))); } else if (p_path.find("Square71x71Logo") != -1) { - image = p_preset->get("images/square71x71_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/square71x71_logo"))); + texture = p_preset->get("images/square71x71_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/square71x71_logo"))); } else if (p_path.find("Square150x150Logo") != -1) { - image = p_preset->get("images/square150x150_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/square150x150_logo"))); + texture = p_preset->get("images/square150x150_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/square150x150_logo"))); } else if (p_path.find("Square310x310Logo") != -1) { - image = p_preset->get("images/square310x310_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/square310x310_logo"))); + texture = p_preset->get("images/square310x310_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/square310x310_logo"))); } else if (p_path.find("Wide310x150Logo") != -1) { - image = p_preset->get("images/wide310x150_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/wide310x150_logo"))); + texture = p_preset->get("images/wide310x150_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/wide310x150_logo"))); } else if (p_path.find("SplashScreen") != -1) { - image = p_preset->get("images/splash_screen").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/splash_screen"))); + texture = p_preset->get("images/splash_screen").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/splash_screen"))); } else { ERR_PRINT("Unable to load logo"); } - if (!image) { + if (!texture) { return data; } String tmp_path = EditorSettings::get_singleton()->get_cache_dir().plus_file("uwp_tmp_logo.png"); - Error err = image->get_data()->save_png(tmp_path); + Error err = texture->get_image()->save_png(tmp_path); if (err != OK) { String err_string = "Couldn't save temp logo file."; diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp index 4d81afc5dd..86f20f1dd7 100644 --- a/platform/windows/display_server_windows.cpp +++ b/platform/windows/display_server_windows.cpp @@ -1299,7 +1299,7 @@ void DisplayServerWindows::cursor_set_custom_image(const RES &p_cursor, CursorSh Rect2 atlas_rect; if (texture.is_valid()) { - image = texture->get_data(); + image = texture->get_image(); } if (!image.is_valid() && atlas_texture.is_valid()) { @@ -1322,7 +1322,7 @@ void DisplayServerWindows::cursor_set_custom_image(const RES &p_cursor, CursorSh ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256); ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height); - image = texture->get_data(); + image = texture->get_image(); ERR_FAIL_COND(!image.is_valid()); @@ -2566,6 +2566,8 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA windows[window_id].preserve_window_size = false; window_set_size(Size2(windows[window_id].width, windows[window_id].height), window_id); } + } else { + windows[window_id].preserve_window_size = true; } if (!windows[window_id].rect_changed_callback.is_null()) { diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp index dfc08583f2..4aa079b013 100644 --- a/scene/2d/animated_sprite_2d.cpp +++ b/scene/2d/animated_sprite_2d.cpp @@ -382,12 +382,11 @@ bool AnimatedSprite2D::_is_playing() const { } void AnimatedSprite2D::play(const StringName &p_animation, const bool p_backwards) { - ERR_FAIL_NULL_MSG(frames, "Can't play AnimatedSprite2D without a valid SpriteFrames resource."); backwards = p_backwards; if (p_animation) { set_animation(p_animation); - if (backwards && get_frame() == 0) { + if (frames.is_valid() && backwards && get_frame() == 0) { set_frame(frames->get_frame_count(p_animation) - 1); } } diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp index 9d6868a1b2..4e58984b37 100644 --- a/scene/2d/touch_screen_button.cpp +++ b/scene/2d/touch_screen_button.cpp @@ -189,6 +189,8 @@ String TouchScreenButton::get_action() const { } void TouchScreenButton::_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + if (!get_tree()) { return; } diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index be62fe801f..db5fc7593e 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -439,6 +439,17 @@ String Skeleton3D::get_bone_name(int p_bone) const { return bones[p_bone].name; } +void Skeleton3D::set_bone_name(int p_bone, const String &p_name) { + ERR_FAIL_INDEX(p_bone, bones.size()); + + for (int i = 0; i < bones.size(); i++) { + if (i != p_bone) { + ERR_FAIL_COND(bones[i].name == p_name); + } + } + + bones.write[p_bone].name = p_name; +} bool Skeleton3D::is_bone_parent_of(int p_bone, int p_parent_bone_id) const { int parent_of_bone = get_bone_parent(p_bone); @@ -869,6 +880,7 @@ void Skeleton3D::_bind_methods() { ClassDB::bind_method(D_METHOD("add_bone", "name"), &Skeleton3D::add_bone); ClassDB::bind_method(D_METHOD("find_bone", "name"), &Skeleton3D::find_bone); ClassDB::bind_method(D_METHOD("get_bone_name", "bone_idx"), &Skeleton3D::get_bone_name); + ClassDB::bind_method(D_METHOD("set_bone_name", "bone_idx", "name"), &Skeleton3D::set_bone_name); ClassDB::bind_method(D_METHOD("get_bone_parent", "bone_idx"), &Skeleton3D::get_bone_parent); ClassDB::bind_method(D_METHOD("set_bone_parent", "bone_idx", "parent_idx"), &Skeleton3D::set_bone_parent); diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h index 9772bfcc95..2941ac2c45 100644 --- a/scene/3d/skeleton_3d.h +++ b/scene/3d/skeleton_3d.h @@ -143,6 +143,7 @@ public: void add_bone(const String &p_name); int find_bone(const String &p_name) const; String get_bone_name(int p_bone) const; + void set_bone_name(int p_bone, const String &p_name); bool is_bone_parent_of(int p_bone_id, int p_parent_bone_id) const; diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp index 85da546430..6cde6a9b17 100644 --- a/scene/3d/skeleton_ik_3d.cpp +++ b/scene/3d/skeleton_ik_3d.cpp @@ -255,9 +255,22 @@ void FabrikInverseKinematic::make_goal(Task *p_task, const Transform &p_inverse_ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool override_tip_basis, bool p_use_magnet, const Vector3 &p_magnet_position) { if (blending_delta <= 0.01f) { + // Before skipping, make sure we undo the global pose overrides + ChainItem *ci(&p_task->chain.chain_root); + while (ci) { + p_task->skeleton->set_bone_global_pose_override(ci->bone, ci->initial_transform, 0.0, false); + + if (!ci->children.is_empty()) { + ci = &ci->children.write[0]; + } else { + ci = nullptr; + } + } + return; // Skip solving } + // This line below is part of the problem - removing it fixes the issue with BoneAttachment nodes... p_task->skeleton->set_bone_global_pose_override(p_task->chain.chain_root.bone, Transform(), 0.0, true); if (p_task->chain.middle_chain_item) { @@ -268,9 +281,9 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove p_task->skeleton->set_bone_global_pose_override(p_task->chain.tips[i].chain_item->bone, Transform(), 0.0, true); } - // Update the initial root transform - p_task->chain.chain_root.initial_transform = p_task->skeleton->get_bone_global_pose(p_task->chain.chain_root.bone); - p_task->chain.chain_root.current_pos = p_task->chain.chain_root.initial_transform.origin; + // Update the transforms to their global poses + // (Needed to sync IK with animation) + _update_chain(p_task->skeleton, &p_task->chain.chain_root); make_goal(p_task, p_task->skeleton->get_global_transform().affine_inverse(), blending_delta); @@ -286,22 +299,48 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove Transform new_bone_pose(ci->initial_transform); new_bone_pose.origin = ci->current_pos; - if (!ci->children.is_empty()) { - /// Rotate basis - const Vector3 initial_ori((ci->children[0].initial_transform.origin - ci->initial_transform.origin).normalized()); - const Vector3 rot_axis(initial_ori.cross(ci->current_ori).normalized()); - - if (rot_axis[0] != 0 && rot_axis[1] != 0 && rot_axis[2] != 0) { - const real_t rot_angle(Math::acos(CLAMP(initial_ori.dot(ci->current_ori), -1, 1))); - new_bone_pose.basis.rotate(rot_axis, rot_angle); + // The root bone needs to be rotated differently so it isn't frozen in place. + if (ci == &p_task->chain.chain_root && !ci->children.is_empty()) { + new_bone_pose = new_bone_pose.looking_at(ci->children[0].current_pos); + const Vector3 bone_rest_dir = p_task->skeleton->get_bone_rest(ci->children[0].bone).origin.normalized().abs(); + const Vector3 bone_rest_dir_abs = bone_rest_dir.abs(); + if (bone_rest_dir_abs.x > bone_rest_dir_abs.y && bone_rest_dir_abs.x > bone_rest_dir_abs.z) { + if (bone_rest_dir.x < 0) { + new_bone_pose.basis.rotate_local(Vector3(0, 1, 0), -Math_PI / 2.0f); + } else { + new_bone_pose.basis.rotate_local(Vector3(0, 1, 0), Math_PI / 2.0f); + } + } else if (bone_rest_dir_abs.y > bone_rest_dir_abs.x && bone_rest_dir_abs.y > bone_rest_dir_abs.z) { + if (bone_rest_dir.y < 0) { + new_bone_pose.basis.rotate_local(Vector3(1, 0, 0), Math_PI / 2.0f); + } else { + new_bone_pose.basis.rotate_local(Vector3(1, 0, 0), -Math_PI / 2.0f); + } + } else { + if (bone_rest_dir.z < 0) { + // Do nothing! + } else { + new_bone_pose.basis.rotate_local(Vector3(0, 0, 1), Math_PI); + } } - } else { - // Set target orientation to tip - if (override_tip_basis) { - new_bone_pose.basis = p_task->chain.tips[0].end_effector->goal_transform.basis; + if (!ci->children.is_empty()) { + /// Rotate basis + const Vector3 initial_ori((ci->children[0].initial_transform.origin - ci->initial_transform.origin).normalized()); + const Vector3 rot_axis(initial_ori.cross(ci->current_ori).normalized()); + + if (rot_axis[0] != 0 && rot_axis[1] != 0 && rot_axis[2] != 0) { + const real_t rot_angle(Math::acos(CLAMP(initial_ori.dot(ci->current_ori), -1, 1))); + new_bone_pose.basis.rotate(rot_axis, rot_angle); + } + } else { - new_bone_pose.basis = new_bone_pose.basis * p_task->chain.tips[0].end_effector->goal_transform.basis; + // Set target orientation to tip + if (override_tip_basis) { + new_bone_pose.basis = p_task->chain.tips[0].end_effector->goal_transform.basis; + } else { + new_bone_pose.basis = new_bone_pose.basis * p_task->chain.tips[0].end_effector->goal_transform.basis; + } } } @@ -319,6 +358,20 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove } } +void FabrikInverseKinematic::_update_chain(const Skeleton3D *p_sk, ChainItem *p_chain_item) { + if (!p_chain_item) { + return; + } + + p_chain_item->initial_transform = p_sk->get_bone_global_pose(p_chain_item->bone); + p_chain_item->current_pos = p_chain_item->initial_transform.origin; + + ChainItem *items = p_chain_item->children.ptrw(); + for (int i = 0; i < p_chain_item->children.size(); i += 1) { + _update_chain(p_sk, items + i); + } +} + void SkeletonIK3D::_validate_property(PropertyInfo &property) const { if (property.name == "root_bone" || property.name == "tip_bone") { if (skeleton) { diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h index c98f55804c..9255e18b72 100644 --- a/scene/3d/skeleton_ik_3d.h +++ b/scene/3d/skeleton_ik_3d.h @@ -118,6 +118,8 @@ public: static void set_goal(Task *p_task, const Transform &p_goal); static void make_goal(Task *p_task, const Transform &p_inverse_transf, real_t blending_delta); static void solve(Task *p_task, real_t blending_delta, bool override_tip_basis, bool p_use_magnet, const Vector3 &p_magnet_position); + + static void _update_chain(const Skeleton3D *p_skeleton, ChainItem *p_chain_item); }; class SkeletonIK3D : public Node { diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h index b48660eb2d..d1bc8dc737 100644 --- a/scene/3d/sprite_3d.h +++ b/scene/3d/sprite_3d.h @@ -203,8 +203,8 @@ class AnimatedSprite3D : public SpriteBase3D { float timeout = 0.0; - bool hflip = 1; - bool vflip = 1; + bool hflip = true; + bool vflip = true; Color modulate; diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp index 16718b956f..1b9ce0201f 100644 --- a/scene/3d/voxelizer.cpp +++ b/scene/3d/voxelizer.cpp @@ -344,7 +344,7 @@ Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material Ref<Image> img_albedo; if (albedo_tex.is_valid()) { - img_albedo = albedo_tex->get_data(); + img_albedo = albedo_tex->get_image(); mc.albedo = _get_bake_texture(img_albedo, mat->get_albedo(), Color(0, 0, 0)); // albedo texture, color is multiplicative } else { mc.albedo = _get_bake_texture(img_albedo, Color(1, 1, 1), mat->get_albedo()); // no albedo texture, color is additive @@ -358,7 +358,7 @@ Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material Ref<Image> img_emission; if (emission_tex.is_valid()) { - img_emission = emission_tex->get_data(); + img_emission = emission_tex->get_image(); } if (mat->get_emission_operator() == StandardMaterial3D::EMISSION_OP_ADD) { diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp index 7fed34c7c6..63be4352d5 100644 --- a/scene/3d/xr_nodes.cpp +++ b/scene/3d/xr_nodes.cpp @@ -190,8 +190,8 @@ void XRController3D::_notification(int p_what) { ERR_FAIL_NULL(xr_server); // find the tracker for our controller - XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id); - if (tracker == nullptr) { + Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id); + if (!tracker.is_valid()) { // this controller is currently turned off is_active = false; button_states = 0; @@ -277,8 +277,8 @@ String XRController3D::get_controller_name() const { XRServer *xr_server = XRServer::get_singleton(); ERR_FAIL_NULL_V(xr_server, String()); - XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id); - if (tracker == nullptr) { + Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id); + if (!tracker.is_valid()) { return String("Not connected"); }; @@ -290,8 +290,8 @@ int XRController3D::get_joystick_id() const { XRServer *xr_server = XRServer::get_singleton(); ERR_FAIL_NULL_V(xr_server, 0); - XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id); - if (tracker == nullptr) { + Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id); + if (!tracker.is_valid()) { // No tracker? no joystick id... (0 is our first joystick) return -1; }; @@ -322,8 +322,8 @@ real_t XRController3D::get_rumble() const { XRServer *xr_server = XRServer::get_singleton(); ERR_FAIL_NULL_V(xr_server, 0.0); - XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id); - if (tracker == nullptr) { + Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id); + if (!tracker.is_valid()) { return 0.0; }; @@ -335,8 +335,8 @@ void XRController3D::set_rumble(real_t p_rumble) { XRServer *xr_server = XRServer::get_singleton(); ERR_FAIL_NULL(xr_server); - XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id); - if (tracker != nullptr) { + Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id); + if (tracker.is_valid()) { tracker->set_rumble(p_rumble); }; }; @@ -354,8 +354,8 @@ XRPositionalTracker::TrackerHand XRController3D::get_tracker_hand() const { XRServer *xr_server = XRServer::get_singleton(); ERR_FAIL_NULL_V(xr_server, XRPositionalTracker::TRACKER_HAND_UNKNOWN); - XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id); - if (tracker == nullptr) { + Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id); + if (!tracker.is_valid()) { return XRPositionalTracker::TRACKER_HAND_UNKNOWN; }; @@ -404,8 +404,8 @@ void XRAnchor3D::_notification(int p_what) { ERR_FAIL_NULL(xr_server); // find the tracker for our anchor - XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_ANCHOR, anchor_id); - if (tracker == nullptr) { + Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_ANCHOR, anchor_id); + if (!tracker.is_valid()) { // this anchor is currently not available is_active = false; } else { @@ -475,8 +475,8 @@ String XRAnchor3D::get_anchor_name() const { XRServer *xr_server = XRServer::get_singleton(); ERR_FAIL_NULL_V(xr_server, String()); - XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_ANCHOR, anchor_id); - if (tracker == nullptr) { + Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_ANCHOR, anchor_id); + if (!tracker.is_valid()) { return String("Not connected"); }; diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index d46f24752e..246fff6d57 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -281,7 +281,7 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta at = cost_map[at].prev; } - path.invert(); + path.reverse(); return true; } diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index db13b9b11f..826fd0189b 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -53,6 +53,8 @@ void BaseButton::_unpress_group() { } void BaseButton::_gui_input(Ref<InputEvent> p_event) { + ERR_FAIL_COND(p_event.is_null()); + if (status.disabled) { // no interaction with disabled button return; } @@ -323,6 +325,8 @@ Ref<Shortcut> BaseButton::get_shortcut() const { } void BaseButton::_unhandled_key_input(Ref<InputEvent> p_event) { + ERR_FAIL_COND(p_event.is_null()); + if (!_is_focus_owner_in_shorcut_context()) { return; } diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index 5822119b46..b78f9cad24 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -115,19 +115,22 @@ void ColorPicker::_update_controls() { if (raw_mode_enabled) { for (int i = 0; i < 3; i++) { - scroll[i]->add_theme_icon_override("grabber", Ref<Texture2D>()); - scroll[i]->add_theme_icon_override("grabber_highlight", Ref<Texture2D>()); - scroll[i]->add_theme_style_override("slider", Ref<StyleBox>()); - scroll[i]->add_theme_style_override("grabber_area", Ref<StyleBox>()); - scroll[i]->add_theme_style_override("grabber_area_highlight", Ref<StyleBox>()); + scroll[i]->remove_theme_icon_override("grabber"); + scroll[i]->remove_theme_icon_override("grabber_highlight"); + scroll[i]->remove_theme_style_override("slider"); + scroll[i]->remove_theme_style_override("grabber_area"); + scroll[i]->remove_theme_style_override("grabber_area_highlight"); } } else { - for (int i = 0; i < 3; i++) { - scroll[i]->add_theme_icon_override("grabber", get_theme_icon("bar_arrow")); - scroll[i]->add_theme_icon_override("grabber_highlight", get_theme_icon("bar_arrow")); - scroll[i]->add_theme_style_override("slider", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty))); - scroll[i]->add_theme_style_override("grabber_area", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty))); - scroll[i]->add_theme_style_override("grabber_area_highlight", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty))); + Ref<StyleBoxEmpty> style_box_empty(memnew(StyleBoxEmpty)); + Ref<Texture2D> bar_arrow = get_theme_icon("bar_arrow"); + + for (int i = 0; i < 4; i++) { + scroll[i]->add_theme_icon_override("grabber", bar_arrow); + scroll[i]->add_theme_icon_override("grabber_highlight", bar_arrow); + scroll[i]->add_theme_style_override("slider", style_box_empty); + scroll[i]->add_theme_style_override("grabber_area", style_box_empty); + scroll[i]->add_theme_style_override("grabber_area_highlight", style_box_empty); } } @@ -140,6 +143,30 @@ void ColorPicker::_update_controls() { scroll[3]->hide(); labels[3]->hide(); } + + switch (picker_type) { + case SHAPE_HSV_RECTANGLE: + wheel_edit->hide(); + w_edit->show(); + uv_edit->show(); + break; + case SHAPE_HSV_WHEEL: + wheel_edit->show(); + w_edit->hide(); + uv_edit->hide(); + + wheel->set_material(wheel_mat); + break; + case SHAPE_VHS_CIRCLE: + wheel_edit->show(); + w_edit->show(); + uv_edit->hide(); + + wheel->set_material(circle_mat); + break; + default: { + } + } } void ColorPicker::_set_pick_color(const Color &p_color, bool p_update_sliders) { @@ -264,6 +291,8 @@ void ColorPicker::_update_color(bool p_update_sliders) { for (int i = 0; i < 4; i++) { scroll[i]->update(); } + wheel->update(); + wheel_uv->update(); updating = false; } @@ -306,6 +335,18 @@ Color ColorPicker::get_pick_color() const { return color; } +void ColorPicker::set_picker_shape(PickerShapeType p_picker_type) { + ERR_FAIL_INDEX(p_picker_type, SHAPE_MAX); + picker_type = p_picker_type; + + _update_controls(); + _update_color(); +} + +ColorPicker::PickerShapeType ColorPicker::get_picker_shape() const { + return picker_type; +} + void ColorPicker::add_preset(const Color &p_color) { if (presets.find(p_color)) { presets.move_to_back(presets.find(p_color)); @@ -418,7 +459,7 @@ void ColorPicker::_update_text_value() { } void ColorPicker::_sample_draw() { - const Rect2 r = Rect2(Point2(), Size2(uv_edit->get_size().width, sample->get_size().height * 0.95)); + const Rect2 r = Rect2(Point2(), Size2(sample->get_size().width, sample->get_size().height * 0.95)); if (color.a < 1.0) { sample->draw_texture_rect(get_theme_icon("preset_bg", "ColorPicker"), r, true); @@ -438,42 +479,131 @@ void ColorPicker::_hsv_draw(int p_which, Control *c) { } if (p_which == 0) { Vector<Point2> points; - points.push_back(Vector2()); - points.push_back(Vector2(c->get_size().x, 0)); - points.push_back(c->get_size()); - points.push_back(Vector2(0, c->get_size().y)); Vector<Color> colors; - colors.push_back(Color(1, 1, 1, 1)); - colors.push_back(Color(1, 1, 1, 1)); - colors.push_back(Color(0, 0, 0, 1)); - colors.push_back(Color(0, 0, 0, 1)); - c->draw_polygon(points, colors); Vector<Color> colors2; Color col = color; + Vector2 center = c->get_size() / 2.0; + + switch (picker_type) { + case SHAPE_HSV_WHEEL: { + points.resize(4); + colors.resize(4); + colors2.resize(4); + real_t ring_radius_x = Math_SQRT12 * c->get_size().width * 0.42; + real_t ring_radius_y = Math_SQRT12 * c->get_size().height * 0.42; + + points.set(0, center - Vector2(ring_radius_x, ring_radius_y)); + points.set(1, center + Vector2(ring_radius_x, -ring_radius_y)); + points.set(2, center + Vector2(ring_radius_x, ring_radius_y)); + points.set(3, center + Vector2(-ring_radius_x, ring_radius_y)); + colors.set(0, Color(1, 1, 1, 1)); + colors.set(1, Color(1, 1, 1, 1)); + colors.set(2, Color(0, 0, 0, 1)); + colors.set(3, Color(0, 0, 0, 1)); + c->draw_polygon(points, colors); + + col.set_hsv(h, 1, 1); + col.a = 0; + colors2.set(0, col); + col.a = 1; + colors2.set(1, col); + col.set_hsv(h, 1, 0); + colors2.set(2, col); + col.a = 0; + colors2.set(3, col); + c->draw_polygon(points, colors2); + break; + } + case SHAPE_HSV_RECTANGLE: { + points.resize(4); + colors.resize(4); + colors2.resize(4); + points.set(0, Vector2()); + points.set(1, Vector2(c->get_size().x, 0)); + points.set(2, c->get_size()); + points.set(3, Vector2(0, c->get_size().y)); + colors.set(0, Color(1, 1, 1, 1)); + colors.set(1, Color(1, 1, 1, 1)); + colors.set(2, Color(0, 0, 0, 1)); + colors.set(3, Color(0, 0, 0, 1)); + c->draw_polygon(points, colors); + col = color; + col.set_hsv(h, 1, 1); + col.a = 0; + colors2.set(0, col); + col.a = 1; + colors2.set(1, col); + col.set_hsv(h, 1, 0); + colors2.set(2, col); + col.a = 0; + colors2.set(3, col); + c->draw_polygon(points, colors2); + break; + } + default: { + } + } + Ref<Texture2D> cursor = get_theme_icon("picker_cursor", "ColorPicker"); + int x; + int y; + if (picker_type == SHAPE_VHS_CIRCLE) { + x = center.x + (center.x * Math::cos(h * Math_TAU) * s) - (cursor->get_width() / 2); + y = center.y + (center.y * Math::sin(h * Math_TAU) * s) - (cursor->get_height() / 2); + } else { + real_t corner_x = (c == wheel_uv) ? center.x - Math_SQRT12 * c->get_size().width * 0.42 : 0; + real_t corner_y = (c == wheel_uv) ? center.y - Math_SQRT12 * c->get_size().height * 0.42 : 0; + + Size2 real_size(c->get_size().x - corner_x * 2, c->get_size().y - corner_y * 2); + x = CLAMP(real_size.x * s, 0, real_size.x) + corner_x - (cursor->get_width() / 2); + y = CLAMP(real_size.y - real_size.y * v, 0, real_size.y) + corner_y - (cursor->get_height() / 2); + } + c->draw_texture(cursor, Point2(x, y)); + col.set_hsv(h, 1, 1); - col.a = 0; - colors2.push_back(col); - col.a = 1; - colors2.push_back(col); - col.set_hsv(h, 1, 0); - colors2.push_back(col); - col.a = 0; - colors2.push_back(col); - c->draw_polygon(points, colors2); - int x = CLAMP(c->get_size().x * s, 0, c->get_size().x); - int y = CLAMP(c->get_size().y - c->get_size().y * v, 0, c->get_size().y); - col = color; - col.a = 1; - c->draw_line(Point2(x, 0), Point2(x, c->get_size().y), col.inverted()); - c->draw_line(Point2(0, y), Point2(c->get_size().x, y), col.inverted()); - c->draw_line(Point2(x, y), Point2(x, y), Color(1, 1, 1), 2); + if (picker_type == SHAPE_HSV_WHEEL) { + points.resize(4); + double h1 = h - (0.5 / 360); + double h2 = h + (0.5 / 360); + points.set(0, Point2(center.x + (center.x * Math::cos(h1 * Math_TAU)), center.y + (center.y * Math::sin(h1 * Math_TAU)))); + points.set(1, Point2(center.x + (center.x * Math::cos(h1 * Math_TAU) * 0.84), center.y + (center.y * Math::sin(h1 * Math_TAU) * 0.84))); + points.set(2, Point2(center.x + (center.x * Math::cos(h2 * Math_TAU)), center.y + (center.y * Math::sin(h2 * Math_TAU)))); + points.set(3, Point2(center.x + (center.x * Math::cos(h2 * Math_TAU) * 0.84), center.y + (center.y * Math::sin(h2 * Math_TAU) * 0.84))); + c->draw_multiline(points, col.inverted()); + } + } else if (p_which == 1) { - Ref<Texture2D> hue = get_theme_icon("color_hue", "ColorPicker"); - c->draw_texture_rect(hue, Rect2(Point2(), c->get_size())); - int y = c->get_size().y - c->get_size().y * (1.0 - h); - Color col = Color(); - col.set_hsv(h, 1, 1); - c->draw_line(Point2(0, y), Point2(c->get_size().x, y), col.inverted()); + if (picker_type == SHAPE_HSV_RECTANGLE) { + Ref<Texture2D> hue = get_theme_icon("color_hue", "ColorPicker"); + c->draw_texture_rect(hue, Rect2(Point2(), c->get_size())); + int y = c->get_size().y - c->get_size().y * (1.0 - h); + Color col; + col.set_hsv(h, 1, 1); + c->draw_line(Point2(0, y), Point2(c->get_size().x, y), col.inverted()); + } else if (picker_type == SHAPE_VHS_CIRCLE) { + Vector<Point2> points; + Vector<Color> colors; + Color col; + col.set_hsv(h, s, 1); + points.resize(4); + colors.resize(4); + points.set(0, Vector2()); + points.set(1, Vector2(c->get_size().x, 0)); + points.set(2, c->get_size()); + points.set(3, Vector2(0, c->get_size().y)); + colors.set(0, col); + colors.set(1, col); + colors.set(2, Color(0, 0, 0)); + colors.set(3, Color(0, 0, 0)); + c->draw_polygon(points, colors); + int y = c->get_size().y - c->get_size().y * CLAMP(v, 0, 1); + col.set_hsv(h, 1, v); + c->draw_line(Point2(0, y), Point2(c->get_size().x, y), col.inverted()); + } + } else if (p_which == 2) { + c->draw_rect(Rect2(Point2(), c->get_size()), Color(1, 1, 1)); + if (picker_type == SHAPE_VHS_CIRCLE) { + circle_mat->set_shader_param("v", v); + } } } @@ -540,16 +670,51 @@ void ColorPicker::_slider_draw(int p_which) { scroll[p_which]->draw_polygon(pos, col); } -void ColorPicker::_uv_input(const Ref<InputEvent> &p_event) { +void ColorPicker::_uv_input(const Ref<InputEvent> &p_event, Control *c) { Ref<InputEventMouseButton> bev = p_event; if (bev.is_valid()) { if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) { + Vector2 center = c->get_size() / 2.0; + if (picker_type == SHAPE_VHS_CIRCLE) { + real_t dist = center.distance_to(bev->get_position()); + + if (dist <= center.x) { + real_t rad = Math::atan2(bev->get_position().y - center.y, bev->get_position().x - center.x); + h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU; + s = CLAMP(dist / center.x, 0, 1); + } else { + return; + } + } else { + real_t corner_x = (c == wheel_uv) ? center.x - Math_SQRT12 * c->get_size().width * 0.42 : 0; + real_t corner_y = (c == wheel_uv) ? center.y - Math_SQRT12 * c->get_size().height * 0.42 : 0; + Size2 real_size(c->get_size().x - corner_x * 2, c->get_size().y - corner_y * 2); + + if (bev->get_position().x < corner_x || bev->get_position().x > c->get_size().x - corner_x || + bev->get_position().y < corner_y || bev->get_position().y > c->get_size().y - corner_y) { + { + real_t dist = center.distance_to(bev->get_position()); + + if (dist >= center.x * 0.84 && dist <= center.x) { + real_t rad = Math::atan2(bev->get_position().y - center.y, bev->get_position().x - center.x); + h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU; + spinning = true; + } else { + return; + } + } + } + + if (!spinning) { + real_t x = CLAMP(bev->get_position().x, corner_x, c->get_size().x - corner_x); + real_t y = CLAMP(bev->get_position().y, corner_x, c->get_size().y - corner_y); + + s = (x - c->get_position().x - corner_x) / real_size.x; + v = 1.0 - (y - c->get_position().y - corner_y) / real_size.y; + } + } changing_color = true; - float x = CLAMP((float)bev->get_position().x, 0, uv_edit->get_size().width); - float y = CLAMP((float)bev->get_position().y, 0, uv_edit->get_size().height); - s = x / uv_edit->get_size().width; - v = 1.0 - y / uv_edit->get_size().height; color.set_hsv(h, s, v, color.a); last_hsv = color; set_pick_color(color); @@ -560,8 +725,10 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event) { } else if (deferred_mode_enabled && !bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) { emit_signal("color_changed", color); changing_color = false; + spinning = false; } else { changing_color = false; + spinning = false; } } @@ -571,10 +738,30 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event) { if (!changing_color) { return; } - float x = CLAMP((float)mev->get_position().x, 0, uv_edit->get_size().width); - float y = CLAMP((float)mev->get_position().y, 0, uv_edit->get_size().height); - s = x / uv_edit->get_size().width; - v = 1.0 - y / uv_edit->get_size().height; + + Vector2 center = c->get_size() / 2.0; + if (picker_type == SHAPE_VHS_CIRCLE) { + real_t dist = center.distance_to(mev->get_position()); + real_t rad = Math::atan2(mev->get_position().y - center.y, mev->get_position().x - center.x); + h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU; + s = CLAMP(dist / center.x, 0, 1); + } else { + if (spinning) { + real_t rad = Math::atan2(mev->get_position().y - center.y, mev->get_position().x - center.x); + h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU; + } else { + real_t corner_x = (c == wheel_uv) ? center.x - Math_SQRT12 * c->get_size().width * 0.42 : 0; + real_t corner_y = (c == wheel_uv) ? center.y - Math_SQRT12 * c->get_size().height * 0.42 : 0; + Size2 real_size(c->get_size().x - corner_x * 2, c->get_size().y - corner_y * 2); + + real_t x = CLAMP(mev->get_position().x, corner_x, c->get_size().x - corner_x); + real_t y = CLAMP(mev->get_position().y, corner_x, c->get_size().y - corner_y); + + s = (x - corner_x) / real_size.x; + v = 1.0 - (y - corner_y) / real_size.y; + } + } + color.set_hsv(h, s, v, color.a); last_hsv = color; set_pick_color(color); @@ -592,7 +779,11 @@ void ColorPicker::_w_input(const Ref<InputEvent> &p_event) { if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) { changing_color = true; float y = CLAMP((float)bev->get_position().y, 0, w_edit->get_size().height); - h = y / w_edit->get_size().height; + if (picker_type == SHAPE_VHS_CIRCLE) { + v = 1.0 - (y / w_edit->get_size().height); + } else { + h = y / w_edit->get_size().height; + } } else { changing_color = false; } @@ -614,7 +805,11 @@ void ColorPicker::_w_input(const Ref<InputEvent> &p_event) { return; } float y = CLAMP((float)mev->get_position().y, 0, w_edit->get_size().height); - h = y / w_edit->get_size().height; + if (picker_type == SHAPE_VHS_CIRCLE) { + v = 1.0 - (y / w_edit->get_size().height); + } else { + h = y / w_edit->get_size().height; + } color.set_hsv(h, s, v, color.a); last_hsv = color; set_pick_color(color); @@ -682,7 +877,7 @@ void ColorPicker::_screen_input(const Ref<InputEvent> &p_event) { return; } - Ref<Image> img = r->get_texture()->get_data(); + Ref<Image> img = r->get_texture()->get_image(); if (img.is_valid() && !img->is_empty()) { Vector2 ofs = mev->get_global_position() - r->get_visible_rect().get_position(); Color c = img->get_pixel(ofs.x, r->get_visible_rect().size.height - ofs.y); @@ -798,18 +993,25 @@ void ColorPicker::_bind_methods() { ClassDB::bind_method(D_METHOD("add_preset", "color"), &ColorPicker::add_preset); ClassDB::bind_method(D_METHOD("erase_preset", "color"), &ColorPicker::erase_preset); ClassDB::bind_method(D_METHOD("get_presets"), &ColorPicker::get_presets); + ClassDB::bind_method(D_METHOD("set_picker_shape", "picker"), &ColorPicker::set_picker_shape); + ClassDB::bind_method(D_METHOD("get_picker_shape"), &ColorPicker::get_picker_shape); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_pick_color", "get_pick_color"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "edit_alpha"), "set_edit_alpha", "is_editing_alpha"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hsv_mode"), "set_hsv_mode", "is_hsv_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "raw_mode"), "set_raw_mode", "is_raw_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deferred_mode"), "set_deferred_mode", "is_deferred_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "picker_shape", PROPERTY_HINT_ENUM, "HSV Rectangle,HSV Rectangle Wheel,VHS Circle"), "set_picker_shape", "get_picker_shape"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "presets_enabled"), "set_presets_enabled", "are_presets_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "presets_visible"), "set_presets_visible", "are_presets_visible"); ADD_SIGNAL(MethodInfo("color_changed", PropertyInfo(Variant::COLOR, "color"))); ADD_SIGNAL(MethodInfo("preset_added", PropertyInfo(Variant::COLOR, "color"))); ADD_SIGNAL(MethodInfo("preset_removed", PropertyInfo(Variant::COLOR, "color"))); + + BIND_ENUM_CONSTANT(SHAPE_HSV_RECTANGLE); + BIND_ENUM_CONSTANT(SHAPE_HSV_WHEEL); + BIND_ENUM_CONSTANT(SHAPE_VHS_CIRCLE); } ColorPicker::ColorPicker() : @@ -818,36 +1020,25 @@ ColorPicker::ColorPicker() : add_child(hb_edit); hb_edit->set_v_size_flags(SIZE_EXPAND_FILL); - uv_edit = memnew(Control); hb_edit->add_child(uv_edit); - uv_edit->connect("gui_input", callable_mp(this, &ColorPicker::_uv_input)); + uv_edit->connect("gui_input", callable_mp(this, &ColorPicker::_uv_input), make_binds(uv_edit)); uv_edit->set_mouse_filter(MOUSE_FILTER_PASS); uv_edit->set_h_size_flags(SIZE_EXPAND_FILL); uv_edit->set_v_size_flags(SIZE_EXPAND_FILL); uv_edit->set_custom_minimum_size(Size2(get_theme_constant("sv_width"), get_theme_constant("sv_height"))); uv_edit->connect("draw", callable_mp(this, &ColorPicker::_hsv_draw), make_binds(0, uv_edit)); - w_edit = memnew(Control); - hb_edit->add_child(w_edit); - w_edit->set_custom_minimum_size(Size2(get_theme_constant("h_width"), 0)); - w_edit->set_h_size_flags(SIZE_FILL); - w_edit->set_v_size_flags(SIZE_EXPAND_FILL); - w_edit->connect("gui_input", callable_mp(this, &ColorPicker::_w_input)); - w_edit->connect("draw", callable_mp(this, &ColorPicker::_hsv_draw), make_binds(1, w_edit)); - HBoxContainer *hb_smpl = memnew(HBoxContainer); add_child(hb_smpl); - sample = memnew(TextureRect); hb_smpl->add_child(sample); sample->set_h_size_flags(SIZE_EXPAND_FILL); sample->connect("draw", callable_mp(this, &ColorPicker::_sample_draw)); - btn_pick = memnew(Button); btn_pick->set_flat(true); hb_smpl->add_child(btn_pick); btn_pick->set_toggle_mode(true); - btn_pick->set_tooltip(TTR("Pick a color from the editor window.")); + btn_pick->set_tooltip(RTR("Pick a color from the editor window.")); btn_pick->connect("pressed", callable_mp(this, &ColorPicker::_screen_pick_pressed)); VBoxContainer *vbl = memnew(VBoxContainer); @@ -887,27 +1078,20 @@ ColorPicker::ColorPicker() : vbr->add_child(hbc); } + labels[3]->set_text("A"); - scroll[3]->add_theme_icon_override("grabber", get_theme_icon("bar_arrow")); - scroll[3]->add_theme_icon_override("grabber_highlight", get_theme_icon("bar_arrow")); - scroll[3]->add_theme_style_override("slider", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty))); - scroll[3]->add_theme_style_override("grabber_area", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty))); - scroll[3]->add_theme_style_override("grabber_area_highlight", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty))); HBoxContainer *hhb = memnew(HBoxContainer); vbr->add_child(hhb); - btn_hsv = memnew(CheckButton); hhb->add_child(btn_hsv); - btn_hsv->set_text(TTR("HSV")); + btn_hsv->set_text(RTR("HSV")); btn_hsv->connect("toggled", callable_mp(this, &ColorPicker::set_hsv_mode)); - btn_raw = memnew(CheckButton); hhb->add_child(btn_raw); - btn_raw->set_text(TTR("Raw")); + btn_raw->set_text(RTR("Raw")); btn_raw->connect("toggled", callable_mp(this, &ColorPicker::set_raw_mode)); - text_type = memnew(Button); hhb->add_child(text_type); text_type->set_text("#"); text_type->set_tooltip(TTR("Switch between hexadecimal and code values.")); @@ -921,36 +1105,70 @@ ColorPicker::ColorPicker() : text_type->set_mouse_filter(MOUSE_FILTER_IGNORE); } - c_text = memnew(LineEdit); hhb->add_child(c_text); c_text->set_h_size_flags(SIZE_EXPAND_FILL); c_text->connect("text_entered", callable_mp(this, &ColorPicker::_html_entered)); c_text->connect("focus_entered", callable_mp(this, &ColorPicker::_focus_enter)); c_text->connect("focus_exited", callable_mp(this, &ColorPicker::_html_focus_exit)); + wheel_edit->set_h_size_flags(SIZE_EXPAND_FILL); + wheel_edit->set_v_size_flags(SIZE_EXPAND_FILL); + wheel_edit->set_custom_minimum_size(Size2(get_theme_constant("sv_width"), get_theme_constant("sv_height"))); + hb_edit->add_child(wheel_edit); + + wheel_mat.instance(); + circle_mat.instance(); + + Ref<Shader> wheel_shader(memnew(Shader)); + wheel_shader->set_code("shader_type canvas_item;const float TAU=6.28318530718;void fragment(){float x=UV.x-0.5;float y=UV.y-0.5;float a=atan(y,x);x+=0.001;y+=0.001;float b=float(sqrt(x*x+y*y)<0.5)*float(sqrt(x*x+y*y)>0.42);x-=0.002;float b2=float(sqrt(x*x+y*y)<0.5)*float(sqrt(x*x+y*y)>0.42);y-=0.002;float b3=float(sqrt(x*x+y*y)<0.5)*float(sqrt(x*x+y*y)>0.42);x+=0.002;float b4=float(sqrt(x*x+y*y)<0.5)*float(sqrt(x*x+y*y)>0.42);COLOR=vec4(clamp((abs(fract(((a-TAU)/TAU)+vec3(3.0,2.0,1.0)/3.0)*6.0-3.0)-1.0),0.0,1.0),(b+b2+b3+b4)/4.00);}"); + wheel_mat->set_shader(wheel_shader); + + Ref<Shader> circle_shader(memnew(Shader)); + circle_shader->set_code("shader_type canvas_item;const float TAU=6.28318530718;uniform float v=1.0;void fragment(){float x=UV.x-0.5;float y=UV.y-0.5;float a=atan(y,x);x+=0.001;y+=0.001;float b=float(sqrt(x*x+y*y)<0.5);x-=0.002;float b2=float(sqrt(x*x+y*y)<0.5);y-=0.002;float b3=float(sqrt(x*x+y*y)<0.5);x+=0.002;float b4=float(sqrt(x*x+y*y)<0.5);COLOR=vec4(mix(vec3(1.0),clamp(abs(fract(vec3((a-TAU)/TAU)+vec3(1.0,2.0/3.0,1.0/3.0))*6.0-vec3(3.0))-vec3(1.0),0.0,1.0),((float(sqrt(x*x+y*y))*2.0))/1.0)*vec3(v),(b+b2+b3+b4)/4.00);}"); + circle_mat->set_shader(circle_shader); + + MarginContainer *wheel_margin(memnew(MarginContainer)); +#ifdef TOOLS_ENABLED + wheel_margin->add_theme_constant_override("margin_bottom", 8 * EDSCALE); +#else + wheel_margin->add_theme_constant_override("margin_bottom", 8); +#endif + wheel_edit->add_child(wheel_margin); + + wheel_margin->add_child(wheel); + wheel->set_mouse_filter(MOUSE_FILTER_PASS); + wheel->connect("draw", callable_mp(this, &ColorPicker::_hsv_draw), make_binds(2, wheel)); + + wheel_margin->add_child(wheel_uv); + wheel_uv->connect("gui_input", callable_mp(this, &ColorPicker::_uv_input), make_binds(wheel_uv)); + wheel_uv->connect("draw", callable_mp(this, &ColorPicker::_hsv_draw), make_binds(0, wheel_uv)); + + hb_edit->add_child(w_edit); + w_edit->set_custom_minimum_size(Size2(get_theme_constant("h_width"), 0)); + w_edit->set_h_size_flags(SIZE_FILL); + w_edit->set_v_size_flags(SIZE_EXPAND_FILL); + w_edit->connect("gui_input", callable_mp(this, &ColorPicker::_w_input)); + w_edit->connect("draw", callable_mp(this, &ColorPicker::_hsv_draw), make_binds(1, w_edit)); + + picker_type = SHAPE_HSV_RECTANGLE; _update_controls(); updating = false; set_pick_color(Color(1, 1, 1)); - preset_separator = memnew(HSeparator); add_child(preset_separator); - preset_container = memnew(HBoxContainer); preset_container->set_h_size_flags(SIZE_EXPAND_FILL); add_child(preset_container); - preset = memnew(TextureRect); preset_container->add_child(preset); preset->connect("gui_input", callable_mp(this, &ColorPicker::_preset_input)); preset->connect("draw", callable_mp(this, &ColorPicker::_update_presets)); - preset_container2 = memnew(HBoxContainer); preset_container2->set_h_size_flags(SIZE_EXPAND_FILL); add_child(preset_container2); - bt_add_preset = memnew(Button); preset_container2->add_child(bt_add_preset); - bt_add_preset->set_tooltip(TTR("Add current color as a preset.")); + bt_add_preset->set_tooltip(RTR("Add current color as a preset.")); bt_add_preset->connect("pressed", callable_mp(this, &ColorPicker::_add_preset_pressed)); } diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h index 24e1746c41..a0d2aa95ca 100644 --- a/scene/gui/color_picker.h +++ b/scene/gui/color_picker.h @@ -31,6 +31,7 @@ #ifndef COLOR_PICKER_H #define COLOR_PICKER_H +#include "scene/gui/aspect_ratio_container.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/check_button.h" @@ -45,29 +46,44 @@ class ColorPicker : public BoxContainer { GDCLASS(ColorPicker, BoxContainer); +public: + enum PickerShapeType { + SHAPE_HSV_RECTANGLE, + SHAPE_HSV_WHEEL, + SHAPE_VHS_CIRCLE, + + SHAPE_MAX + }; + private: Control *screen = nullptr; - Control *uv_edit; - Control *w_edit; - TextureRect *sample; - TextureRect *preset; - HBoxContainer *preset_container; - HBoxContainer *preset_container2; - HSeparator *preset_separator; - Button *bt_add_preset; + Control *uv_edit = memnew(Control); + Control *w_edit = memnew(Control); + AspectRatioContainer *wheel_edit = memnew(AspectRatioContainer); + Ref<ShaderMaterial> wheel_mat; + Ref<ShaderMaterial> circle_mat; + Control *wheel = memnew(Control); + Control *wheel_uv = memnew(Control); + TextureRect *sample = memnew(TextureRect); + TextureRect *preset = memnew(TextureRect); + HBoxContainer *preset_container = memnew(HBoxContainer); + HBoxContainer *preset_container2 = memnew(HBoxContainer); + HSeparator *preset_separator = memnew(HSeparator); + Button *bt_add_preset = memnew(Button); List<Color> presets; - Button *btn_pick; - CheckButton *btn_hsv; - CheckButton *btn_raw; + Button *btn_pick = memnew(Button); + CheckButton *btn_hsv = memnew(CheckButton); + CheckButton *btn_raw = memnew(CheckButton); HSlider *scroll[4]; SpinBox *values[4]; Label *labels[4]; - Button *text_type; - LineEdit *c_text; + Button *text_type = memnew(Button); + LineEdit *c_text = memnew(LineEdit); bool edit_alpha = true; Size2i ms; bool text_is_constructor = false; int presets_per_row = 0; + PickerShapeType picker_type = SHAPE_HSV_WHEEL; Color color; bool raw_mode_enabled = false; @@ -75,6 +91,7 @@ private: bool deferred_mode_enabled = false; bool updating = true; bool changing_color = false; + bool spinning = false; bool presets_enabled = true; bool presets_visible = true; float h = 0.0; @@ -93,7 +110,7 @@ private: void _hsv_draw(int p_which, Control *c); void _slider_draw(int p_which); - void _uv_input(const Ref<InputEvent> &p_event); + void _uv_input(const Ref<InputEvent> &p_event, Control *c); void _w_input(const Ref<InputEvent> &p_event); void _preset_input(const Ref<InputEvent> &p_event); void _screen_input(const Ref<InputEvent> &p_event); @@ -115,6 +132,9 @@ public: void set_pick_color(const Color &p_color); Color get_pick_color() const; + void set_picker_shape(PickerShapeType p_picker_type); + PickerShapeType get_picker_shape() const; + void add_preset(const Color &p_color); void erase_preset(const Color &p_color); PackedColorArray get_presets() const; @@ -175,4 +195,5 @@ public: ColorPickerButton(); }; +VARIANT_ENUM_CAST(ColorPicker::PickerShapeType); #endif // COLOR_PICKER_H diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 2e391adf2c..300201c0db 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -290,15 +290,11 @@ void Control::_update_minimum_size() { } Size2 minsize = get_combined_minimum_size(); - if (minsize.x > data.size_cache.x || - minsize.y > data.size_cache.y) { - _size_changed(); - } - data.updating_last_minimum_size = false; if (minsize != data.last_minimum_size) { data.last_minimum_size = minsize; + _size_changed(); emit_signal(SceneStringNames::get_singleton()->minimum_size_changed); } } @@ -327,7 +323,6 @@ bool Control::_get(const StringName &p_name, Variant &r_ret) const { r_ret = data.color_override.has(name) ? Variant(data.color_override[name]) : Variant(); } else if (sname.begins_with("custom_constants/")) { String name = sname.get_slicec('/', 1); - r_ret = data.constant_override.has(name) ? Variant(data.constant_override[name]) : Variant(); } else { return false; @@ -1780,53 +1775,38 @@ Rect2 Control::get_anchorable_rect() const { } void Control::add_theme_icon_override(const StringName &p_name, const Ref<Texture2D> &p_icon) { + ERR_FAIL_COND(!p_icon.is_valid()); + if (data.icon_override.has(p_name)) { data.icon_override[p_name]->disconnect("changed", callable_mp(this, &Control::_override_changed)); } - // clear if "null" is passed instead of an icon - if (p_icon.is_null()) { - data.icon_override.erase(p_name); - } else { - data.icon_override[p_name] = p_icon; - if (data.icon_override[p_name].is_valid()) { - data.icon_override[p_name]->connect("changed", callable_mp(this, &Control::_override_changed), Vector<Variant>(), CONNECT_REFERENCE_COUNTED); - } - } + data.icon_override[p_name] = p_icon; + data.icon_override[p_name]->connect("changed", callable_mp(this, &Control::_override_changed), Vector<Variant>(), CONNECT_REFERENCE_COUNTED); notification(NOTIFICATION_THEME_CHANGED); } void Control::add_theme_style_override(const StringName &p_name, const Ref<StyleBox> &p_style) { + ERR_FAIL_COND(!p_style.is_valid()); + if (data.style_override.has(p_name)) { data.style_override[p_name]->disconnect("changed", callable_mp(this, &Control::_override_changed)); } - // clear if "null" is passed instead of a style - if (p_style.is_null()) { - data.style_override.erase(p_name); - } else { - data.style_override[p_name] = p_style; - if (data.style_override[p_name].is_valid()) { - data.style_override[p_name]->connect("changed", callable_mp(this, &Control::_override_changed), Vector<Variant>(), CONNECT_REFERENCE_COUNTED); - } - } + data.style_override[p_name] = p_style; + data.style_override[p_name]->connect("changed", callable_mp(this, &Control::_override_changed), Vector<Variant>(), CONNECT_REFERENCE_COUNTED); notification(NOTIFICATION_THEME_CHANGED); } void Control::add_theme_font_override(const StringName &p_name, const Ref<Font> &p_font) { + ERR_FAIL_COND(!p_font.is_valid()); + if (data.font_override.has(p_name)) { data.font_override[p_name]->disconnect("changed", callable_mp(this, &Control::_override_changed)); } - // clear if "null" is passed instead of a font - if (p_font.is_null()) { - data.font_override.erase(p_name); - } else { - data.font_override[p_name] = p_font; - if (data.font_override[p_name].is_valid()) { - data.font_override[p_name]->connect("changed", callable_mp(this, &Control::_override_changed), Vector<Variant>(), CONNECT_REFERENCE_COUNTED); - } - } + data.font_override[p_name] = p_font; + data.font_override[p_name]->connect("changed", callable_mp(this, &Control::_override_changed), Vector<Variant>(), CONNECT_REFERENCE_COUNTED); notification(NOTIFICATION_THEME_CHANGED); } @@ -1845,6 +1825,48 @@ void Control::add_theme_constant_override(const StringName &p_name, int p_consta notification(NOTIFICATION_THEME_CHANGED); } +void Control::remove_theme_icon_override(const StringName &p_name) { + if (data.icon_override.has(p_name)) { + data.icon_override[p_name]->disconnect("changed", callable_mp(this, &Control::_override_changed)); + } + + data.icon_override.erase(p_name); + notification(NOTIFICATION_THEME_CHANGED); +} + +void Control::remove_theme_style_override(const StringName &p_name) { + if (data.style_override.has(p_name)) { + data.style_override[p_name]->disconnect("changed", callable_mp(this, &Control::_override_changed)); + } + + data.style_override.erase(p_name); + notification(NOTIFICATION_THEME_CHANGED); +} + +void Control::remove_theme_font_override(const StringName &p_name) { + if (data.font_override.has(p_name)) { + data.font_override[p_name]->disconnect("changed", callable_mp(this, &Control::_override_changed)); + } + + data.font_override.erase(p_name); + notification(NOTIFICATION_THEME_CHANGED); +} + +void Control::remove_theme_font_size_override(const StringName &p_name) { + data.font_size_override.erase(p_name); + notification(NOTIFICATION_THEME_CHANGED); +} + +void Control::remove_theme_color_override(const StringName &p_name) { + data.color_override.erase(p_name); + notification(NOTIFICATION_THEME_CHANGED); +} + +void Control::remove_theme_constant_override(const StringName &p_name) { + data.constant_override.erase(p_name); + notification(NOTIFICATION_THEME_CHANGED); +} + void Control::set_focus_mode(FocusMode p_focus_mode) { ERR_FAIL_INDEX((int)p_focus_mode, 3); @@ -2799,6 +2821,13 @@ void Control::_bind_methods() { ClassDB::bind_method(D_METHOD("add_theme_color_override", "name", "color"), &Control::add_theme_color_override); ClassDB::bind_method(D_METHOD("add_theme_constant_override", "name", "constant"), &Control::add_theme_constant_override); + ClassDB::bind_method(D_METHOD("remove_theme_icon_override", "name"), &Control::remove_theme_icon_override); + ClassDB::bind_method(D_METHOD("remove_theme_stylebox_override", "name"), &Control::remove_theme_style_override); + ClassDB::bind_method(D_METHOD("remove_theme_font_override", "name"), &Control::remove_theme_font_override); + ClassDB::bind_method(D_METHOD("remove_theme_font_size_override", "name"), &Control::remove_theme_font_size_override); + ClassDB::bind_method(D_METHOD("remove_theme_color_override", "name"), &Control::remove_theme_color_override); + ClassDB::bind_method(D_METHOD("remove_theme_constant_override", "name"), &Control::remove_theme_constant_override); + ClassDB::bind_method(D_METHOD("get_theme_icon", "name", "node_type"), &Control::get_theme_icon, DEFVAL("")); ClassDB::bind_method(D_METHOD("get_theme_stylebox", "name", "node_type"), &Control::get_theme_stylebox, DEFVAL("")); ClassDB::bind_method(D_METHOD("get_theme_font", "name", "node_type"), &Control::get_theme_font, DEFVAL("")); diff --git a/scene/gui/control.h b/scene/gui/control.h index a911d69c3f..184b2df6d3 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -459,6 +459,13 @@ public: void add_theme_color_override(const StringName &p_name, const Color &p_color); void add_theme_constant_override(const StringName &p_name, int p_constant); + void remove_theme_icon_override(const StringName &p_name); + void remove_theme_style_override(const StringName &p_name); + void remove_theme_font_override(const StringName &p_name); + void remove_theme_font_size_override(const StringName &p_name); + void remove_theme_color_override(const StringName &p_name); + void remove_theme_constant_override(const StringName &p_name); + Ref<Texture2D> get_theme_icon(const StringName &p_name, const StringName &p_node_type = StringName()) const; Ref<StyleBox> get_theme_stylebox(const StringName &p_name, const StringName &p_node_type = StringName()) const; Ref<Font> get_theme_font(const StringName &p_name, const StringName &p_node_type = StringName()) const; diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index 7ac8dbccca..5409b44b9e 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -96,6 +96,8 @@ void FileDialog::_notification(int p_what) { } void FileDialog::_unhandled_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + Ref<InputEventKey> k = p_event; if (k.is_valid() && has_focus()) { if (k->is_pressed()) { diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp index 36b383f16c..e72709e847 100644 --- a/scene/gui/gradient_edit.cpp +++ b/scene/gui/gradient_edit.cpp @@ -92,6 +92,8 @@ GradientEdit::~GradientEdit() { } void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + Ref<InputEventKey> k = p_event; if (k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_DELETE && grabbed != -1) { diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 315bef38e8..06c9cf1b63 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -154,6 +154,8 @@ Vector2 GraphEditMinimap::_convert_to_graph_position(const Vector2 &p_position) } void GraphEditMinimap::_gui_input(const Ref<InputEvent> &p_ev) { + ERR_FAIL_COND(p_ev.is_null()); + if (!ge->is_minimap_enabled()) { return; } @@ -1066,6 +1068,8 @@ void GraphEdit::set_selected(Node *p_child) { } void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { + ERR_FAIL_COND(p_ev.is_null()); + Ref<InputEventMouseMotion> mm = p_ev; if (mm.is_valid() && (mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE || (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT && Input::get_singleton()->is_key_pressed(KEY_SPACE)))) { h_scroll->set_value(h_scroll->get_value() - mm->get_relative().x); @@ -1123,7 +1127,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { } gn->set_selected(box_selection_mode_additive); } else { - bool select = (previus_selected.find(gn) != nullptr); + bool select = (previous_selected.find(gn) != nullptr); if (gn->is_selected() && !select) { emit_signal("node_deselected", gn); } else if (!gn->is_selected() && select) { @@ -1148,7 +1152,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { continue; } - bool select = (previus_selected.find(gn) != nullptr); + bool select = (previous_selected.find(gn) != nullptr); if (gn->is_selected() && !select) { emit_signal("node_deselected", gn); } else if (!gn->is_selected() && select) { @@ -1273,29 +1277,29 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { box_selecting_from = b->get_position(); if (b->get_control()) { box_selection_mode_additive = true; - previus_selected.clear(); + previous_selected.clear(); for (int i = get_child_count() - 1; i >= 0; i--) { GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i)); if (!gn2 || !gn2->is_selected()) { continue; } - previus_selected.push_back(gn2); + previous_selected.push_back(gn2); } } else if (b->get_shift()) { box_selection_mode_additive = false; - previus_selected.clear(); + previous_selected.clear(); for (int i = get_child_count() - 1; i >= 0; i--) { GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i)); if (!gn2 || !gn2->is_selected()) { continue; } - previus_selected.push_back(gn2); + previous_selected.push_back(gn2); } } else { box_selection_mode_additive = true; - previus_selected.clear(); + previous_selected.clear(); for (int i = get_child_count() - 1; i >= 0; i--) { GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i)); if (!gn2) { @@ -1312,15 +1316,16 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { if (b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed() && box_selecting) { box_selecting = false; - previus_selected.clear(); + box_selecting_rect = Rect2(); + previous_selected.clear(); top_layer->update(); minimap->update(); } if (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP && Input::get_singleton()->is_key_pressed(KEY_CONTROL)) { - set_zoom(zoom * ZOOM_SCALE); + set_zoom_custom(zoom * ZOOM_SCALE, b->get_position()); } else if (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && Input::get_singleton()->is_key_pressed(KEY_CONTROL)) { - set_zoom(zoom / ZOOM_SCALE); + set_zoom_custom(zoom / ZOOM_SCALE, b->get_position()); } else if (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { v_scroll->set_value(v_scroll->get_value() - v_scroll->get_page() * b->get_factor() / 8); } else if (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h index 8fdf975319..fa3b113705 100644 --- a/scene/gui/graph_edit.h +++ b/scene/gui/graph_edit.h @@ -150,7 +150,7 @@ private: Point2 box_selecting_from; Point2 box_selecting_to; Rect2 box_selecting_rect; - List<GraphNode *> previus_selected; + List<GraphNode *> previous_selected; bool setting_scroll_ofs = false; bool right_disconnects = false; diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp index 8eba473d57..7d5c53effe 100644 --- a/scene/gui/graph_node.cpp +++ b/scene/gui/graph_node.cpp @@ -804,6 +804,8 @@ Color GraphNode::get_connection_output_color(int p_idx) { } void GraphNode::_gui_input(const Ref<InputEvent> &p_ev) { + ERR_FAIL_COND(p_ev.is_null()); + Ref<InputEventMouseButton> mb = p_ev; if (mb.is_valid()) { ERR_FAIL_COND_MSG(get_parent_control() == nullptr, "GraphNode must be the child of a GraphEdit node."); diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp index 482560d29d..86d070f9b1 100644 --- a/scene/gui/item_list.cpp +++ b/scene/gui/item_list.cpp @@ -530,6 +530,8 @@ Size2 ItemList::Item::get_icon_size() const { } void ItemList::_gui_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + double prev_scroll = scroll_bar->get_value(); Ref<InputEventMouseMotion> mm = p_event; diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index d1cd73c803..2d8eb3191c 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -215,6 +215,8 @@ void LineEdit::_delete(bool p_word, bool p_all_to_right) { } void LineEdit::_gui_input(Ref<InputEvent> p_event) { + ERR_FAIL_COND(p_event.is_null()); + Ref<InputEventMouseButton> b = p_event; if (b.is_valid()) { diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp index 5acc7e808a..1e9baa77fc 100644 --- a/scene/gui/menu_button.cpp +++ b/scene/gui/menu_button.cpp @@ -34,6 +34,8 @@ #include "scene/main/window.h" void MenuButton::_unhandled_key_input(Ref<InputEvent> p_event) { + ERR_FAIL_COND(p_event.is_null()); + if (!_is_focus_owner_in_shorcut_context()) { return; } diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index bfbd46a9f0..44df8eafdc 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -252,6 +252,8 @@ void PopupMenu::_submenu_timeout() { } void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + if (p_event->is_action("ui_down") && p_event->is_pressed()) { int search_from = mouse_over + 1; if (search_from >= items.size()) { diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 13b57ece6c..c763ae6bd6 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -760,7 +760,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o //draw_rect(Rect2(p_ofs + off, TS->shaped_text_get_size(rid)), Color(1,0,0), false, 2); //DEBUG_RECTS - off.y += TS->shaped_text_get_ascent(rid); + off.y += TS->shaped_text_get_ascent(rid) + l.text_buf->get_spacing_top(); // Draw inlined objects. Array objects = TS->shaped_text_get_objects(rid); for (int i = 0; i < objects.size(); i++) { @@ -1079,7 +1079,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o off.x += glyphs[i].advance; } } - off.y += TS->shaped_text_get_descent(rid); + off.y += TS->shaped_text_get_descent(rid) + l.text_buf->get_spacing_bottom(); } return line_count; @@ -1174,7 +1174,7 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V } break; } - off.y += TS->shaped_text_get_ascent(rid); + off.y += TS->shaped_text_get_ascent(rid) + l.text_buf->get_spacing_top(); Array objects = TS->shaped_text_get_objects(rid); for (int i = 0; i < objects.size(); i++) { @@ -1238,7 +1238,7 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V if (rect.has_point(p_click) && !table_hit) { char_pos = TS->shaped_text_hit_test_position(rid, p_click.x - rect.position.x); } - off.y += TS->shaped_text_get_descent(rid); + off.y += TS->shaped_text_get_descent(rid) + l.text_buf->get_spacing_bottom(); } if (char_pos >= 0) { @@ -1469,6 +1469,8 @@ Control::CursorShape RichTextLabel::get_cursor_shape(const Point2 &p_pos) const } void RichTextLabel::_gui_input(Ref<InputEvent> p_event) { + ERR_FAIL_COND(p_event.is_null()); + Ref<InputEventMouseButton> b = p_event; if (b.is_valid()) { @@ -3756,7 +3758,9 @@ void RichTextLabel::set_effects(const Vector<Variant> &effects) { custom_effects.push_back(effect); } - parse_bbcode(bbcode); + if ((bbcode != "") && use_bbcode) { + parse_bbcode(bbcode); + } } Vector<Variant> RichTextLabel::get_effects() { @@ -3773,7 +3777,9 @@ void RichTextLabel::install_effect(const Variant effect) { if (rteffect.is_valid()) { custom_effects.push_back(effect); - parse_bbcode(bbcode); + if ((bbcode != "") && use_bbcode) { + parse_bbcode(bbcode); + } } } @@ -3999,14 +4005,16 @@ void RichTextLabel::set_fixed_size_to_width(int p_width) { } Size2 RichTextLabel::get_minimum_size() const { - Size2 size(0, 0); + Ref<StyleBox> style = get_theme_stylebox("normal"); + Size2 size = style->get_minimum_size(); + if (fixed_width != -1) { - size.x = fixed_width; + size.x += fixed_width; } if (fixed_width != -1 || fit_content_height) { const_cast<RichTextLabel *>(this)->_validate_line_caches(main); - size.y = get_content_height(); + size.y += get_content_height(); } return size; diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp index a56bf15507..62276e3af0 100644 --- a/scene/gui/scroll_bar.cpp +++ b/scene/gui/scroll_bar.cpp @@ -42,6 +42,8 @@ void ScrollBar::set_can_focus_by_default(bool p_can_focus) { } void ScrollBar::_gui_input(Ref<InputEvent> p_event) { + ERR_FAIL_COND(p_event.is_null()); + Ref<InputEventMouseMotion> m = p_event; if (!m.is_valid() || drag.active) { emit_signal("scrolling"); diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp index 90a528482f..757a0841ea 100644 --- a/scene/gui/scroll_container.cpp +++ b/scene/gui/scroll_container.cpp @@ -88,6 +88,8 @@ void ScrollContainer::_cancel_drag() { } void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) { + ERR_FAIL_COND(p_gui_input.is_null()); + double prev_v_scroll = v_scroll->get_value(); double prev_h_scroll = h_scroll->get_value(); diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp index 7f1d19a87a..a407ef21cb 100644 --- a/scene/gui/slider.cpp +++ b/scene/gui/slider.cpp @@ -46,6 +46,8 @@ Size2 Slider::get_minimum_size() const { } void Slider::_gui_input(Ref<InputEvent> p_event) { + ERR_FAIL_COND(p_event.is_null()); + if (!editable) { return; } diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp index 50b25fa7b4..9dc2afdb2d 100644 --- a/scene/gui/spin_box.cpp +++ b/scene/gui/spin_box.cpp @@ -100,6 +100,8 @@ void SpinBox::_release_mouse() { } void SpinBox::_gui_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + if (!is_editable()) { return; } diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp index c80120f87d..13ff2c5b86 100644 --- a/scene/gui/split_container.cpp +++ b/scene/gui/split_container.cpp @@ -207,6 +207,8 @@ void SplitContainer::_notification(int p_what) { } void SplitContainer::_gui_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + if (collapsed || !_getch(0) || !_getch(1) || dragger_visibility != DRAGGER_VISIBLE) { return; } diff --git a/scene/gui/subviewport_container.cpp b/scene/gui/subviewport_container.cpp index 8ffdd269a4..bfc7e29f9c 100644 --- a/scene/gui/subviewport_container.cpp +++ b/scene/gui/subviewport_container.cpp @@ -140,6 +140,8 @@ void SubViewportContainer::_notification(int p_what) { } void SubViewportContainer::_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + if (Engine::get_singleton()->is_editor_hint()) { return; } @@ -165,6 +167,8 @@ void SubViewportContainer::_input(const Ref<InputEvent> &p_event) { } void SubViewportContainer::_unhandled_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + if (Engine::get_singleton()->is_editor_hint()) { return; } diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index 1e31f9e206..ff9dafa0f9 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -72,6 +72,8 @@ int TabContainer::_get_top_margin() const { } void TabContainer::_gui_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + Ref<InputEventMouseButton> mb = p_event; Popup *popup = get_popup(); diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp index 4a7285a154..6cbc5890ce 100644 --- a/scene/gui/tabs.cpp +++ b/scene/gui/tabs.cpp @@ -83,11 +83,16 @@ Size2 Tabs::get_minimum_size() const { } } - ms.width = 0; //TODO: should make this optional + if (clip_tabs) { + ms.width = 0; + } + return ms; } void Tabs::_gui_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + Ref<InputEventMouseMotion> mm = p_event; if (mm.is_valid()) { @@ -105,10 +110,10 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) { highlight_arrow = 0; } } else { - int limit = get_size().width - incr->get_width() - decr->get_width(); - if (pos.x > limit + decr->get_width()) { + int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width(); + if (pos.x > limit_minus_buttons + decr->get_width()) { highlight_arrow = 1; - } else if (pos.x > limit) { + } else if (pos.x > limit_minus_buttons) { highlight_arrow = 0; } } @@ -305,7 +310,8 @@ void Tabs::_notification(int p_what) { Ref<Texture2D> incr_hl = get_theme_icon("increment_highlight"); Ref<Texture2D> decr_hl = get_theme_icon("decrement_highlight"); - int limit = get_size().width - incr->get_size().width - decr->get_size().width; + int limit = get_size().width; + int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width(); missing_right = false; @@ -328,7 +334,8 @@ void Tabs::_notification(int p_what) { col = font_unselected_color; } - if (w + lsize > limit) { + int new_width = w + lsize; + if (new_width > limit || (i < tabs.size() - 1 && new_width > limit_minus_buttons)) { // For the last tab, we accept if the tab covers the buttons. max_drawn_tab = i - 1; missing_right = true; break; @@ -459,15 +466,15 @@ void Tabs::_notification(int p_what) { } } else { if (offset > 0) { - draw_texture(highlight_arrow == 0 ? decr_hl : decr, Point2(limit, vofs)); + draw_texture(highlight_arrow == 0 ? decr_hl : decr, Point2(limit_minus_buttons, vofs)); } else { - draw_texture(decr, Point2(limit, vofs), Color(1, 1, 1, 0.5)); + draw_texture(decr, Point2(limit_minus_buttons, vofs), Color(1, 1, 1, 0.5)); } if (missing_right) { - draw_texture(highlight_arrow == 1 ? incr_hl : incr, Point2(limit + decr->get_size().width, vofs)); + draw_texture(highlight_arrow == 1 ? incr_hl : incr, Point2(limit_minus_buttons + decr->get_size().width, vofs)); } else { - draw_texture(incr, Point2(limit + decr->get_size().width, vofs), Color(1, 1, 1, 0.5)); + draw_texture(incr, Point2(limit_minus_buttons + decr->get_size().width, vofs), Color(1, 1, 1, 0.5)); } } @@ -666,7 +673,7 @@ void Tabs::_update_cache() { Ref<StyleBox> tab_selected = get_theme_stylebox("tab_selected"); Ref<Texture2D> incr = get_theme_icon("increment"); Ref<Texture2D> decr = get_theme_icon("decrement"); - int limit = get_size().width - incr->get_width() - decr->get_width(); + int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width(); int w = 0; int mw = 0; @@ -686,7 +693,7 @@ void Tabs::_update_cache() { } int m_width = min_width; if (count_resize > 0) { - m_width = MAX((limit - size_fixed) / count_resize, min_width); + m_width = MAX((limit_minus_buttons - size_fixed) / count_resize, min_width); } for (int i = offset; i < tabs.size(); i++) { Ref<StyleBox> sb; @@ -699,7 +706,7 @@ void Tabs::_update_cache() { } int lsize = tabs[i].size_cache; int slen = tabs[i].size_text; - if (min_width > 0 && mw > limit && i != current) { + if (min_width > 0 && mw > limit_minus_buttons && i != current) { if (lsize > m_width) { slen = m_width - (sb->get_margin(SIDE_LEFT) + sb->get_margin(SIDE_RIGHT)); if (tabs[i].icon.is_valid()) { @@ -909,6 +916,19 @@ Tabs::TabAlign Tabs::get_tab_align() const { return tab_align; } +void Tabs::set_clip_tabs(bool p_clip_tabs) { + if (clip_tabs == p_clip_tabs) { + return; + } + clip_tabs = p_clip_tabs; + update(); + minimum_size_changed(); +} + +bool Tabs::get_clip_tabs() const { + return clip_tabs; +} + void Tabs::move_tab(int from, int to) { if (from == to) { return; @@ -975,7 +995,8 @@ void Tabs::_ensure_no_over_offset() { Ref<Texture2D> incr = get_theme_icon("increment"); Ref<Texture2D> decr = get_theme_icon("decrement"); - int limit = get_size().width - incr->get_width() - decr->get_width(); + int limit = get_size().width; + int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width(); while (offset > 0) { int total_w = 0; @@ -983,7 +1004,7 @@ void Tabs::_ensure_no_over_offset() { total_w += tabs[i].size_cache; } - if (total_w < limit) { + if ((buttons_visible && total_w < limit_minus_buttons) || total_w < limit) { // For the last tab, we accept if the tab covers the buttons. offset--; update(); } else { @@ -1014,9 +1035,12 @@ void Tabs::ensure_tab_visible(int p_idx) { int prev_offset = offset; Ref<Texture2D> incr = get_theme_icon("increment"); Ref<Texture2D> decr = get_theme_icon("decrement"); - int limit = get_size().width - incr->get_width() - decr->get_width(); + int limit = get_size().width; + int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width(); + for (int i = offset; i <= p_idx; i++) { - if (tabs[i].ofs_cache + tabs[i].size_cache > limit) { + int total_w = tabs[i].ofs_cache + tabs[i].size_cache; + if (total_w > limit || (buttons_visible && total_w > limit_minus_buttons)) { offset++; } } @@ -1105,6 +1129,8 @@ void Tabs::_bind_methods() { ClassDB::bind_method(D_METHOD("add_tab", "title", "icon"), &Tabs::add_tab, DEFVAL(""), DEFVAL(Ref<Texture2D>())); ClassDB::bind_method(D_METHOD("set_tab_align", "align"), &Tabs::set_tab_align); ClassDB::bind_method(D_METHOD("get_tab_align"), &Tabs::get_tab_align); + ClassDB::bind_method(D_METHOD("set_clip_tabs", "clip_tabs"), &Tabs::set_clip_tabs); + ClassDB::bind_method(D_METHOD("get_clip_tabs"), &Tabs::get_clip_tabs); ClassDB::bind_method(D_METHOD("get_tab_offset"), &Tabs::get_tab_offset); ClassDB::bind_method(D_METHOD("get_offset_buttons_visible"), &Tabs::get_offset_buttons_visible); ClassDB::bind_method(D_METHOD("ensure_tab_visible", "idx"), &Tabs::ensure_tab_visible); @@ -1131,6 +1157,7 @@ void Tabs::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "current_tab", PROPERTY_HINT_RANGE, "-1,4096,1", PROPERTY_USAGE_EDITOR), "set_current_tab", "get_current_tab"); ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_align", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_tab_align", "get_tab_align"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_tabs"), "set_clip_tabs", "get_clip_tabs"); ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_close_display_policy", PROPERTY_HINT_ENUM, "Show Never,Show Active Only,Show Always"), "set_tab_close_display_policy", "get_tab_close_display_policy"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scrolling_enabled"), "set_scrolling_enabled", "get_scrolling_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_to_rearrange_enabled"), "set_drag_to_rearrange_enabled", "get_drag_to_rearrange_enabled"); diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h index 86877f4d80..61c9a5d96a 100644 --- a/scene/gui/tabs.h +++ b/scene/gui/tabs.h @@ -85,6 +85,7 @@ private: int previous = 0; int _get_top_margin() const; TabAlign tab_align = ALIGN_CENTER; + bool clip_tabs = true; int rb_hover = -1; bool rb_pressing = false; @@ -148,6 +149,9 @@ public: void set_tab_align(TabAlign p_align); TabAlign get_tab_align() const; + void set_clip_tabs(bool p_clip_tabs); + bool get_clip_tabs() const; + void move_tab(int from, int to); void set_tab_close_display_policy(CloseButtonDisplayPolicy p_policy); diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 74c530f1b0..f54ab004c6 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -2854,6 +2854,8 @@ void TextEdit::_get_minimap_mouse_row(const Point2i &p_mouse, int &r_row) const } void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { + ERR_FAIL_COND(p_gui_input.is_null()); + double prev_v_scroll = v_scroll->get_value(); double prev_h_scroll = h_scroll->get_value(); diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index abfea241f3..73fd9dbcd7 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -2402,6 +2402,8 @@ void Tree::_go_down() { } void Tree::_gui_input(Ref<InputEvent> p_event) { + ERR_FAIL_COND(p_event.is_null()); + Ref<InputEventKey> k = p_event; bool is_command = k.is_valid() && k->get_command(); diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index b18b2afb6d..55529517f1 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -1511,9 +1511,9 @@ bool CanvasTexture::has_alpha() const { } } -Ref<Image> CanvasTexture::get_data() const { +Ref<Image> CanvasTexture::get_image() const { if (diffuse_texture.is_valid()) { - return diffuse_texture->get_data(); + return diffuse_texture->get_image(); } else { return Ref<Image>(); } diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h index 0f86f2e0f8..1c64cafab8 100644 --- a/scene/main/canvas_item.h +++ b/scene/main/canvas_item.h @@ -475,7 +475,7 @@ public: virtual bool is_pixel_opaque(int p_x, int p_y) const override; virtual bool has_alpha() const override; - virtual Ref<Image> get_data() const override; + virtual Ref<Image> get_image() const override; virtual RID get_rid() const override; diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp index e4ed5c6e6c..64df37654b 100644 --- a/scene/main/http_request.cpp +++ b/scene/main/http_request.cpp @@ -454,7 +454,7 @@ void HTTPRequest::_request_done(int p_status, int p_code, const PackedStringArra is_compressed = false; } - const PackedByteArray *data = NULL; + const PackedByteArray *data = nullptr; if (accept_gzip && is_compressed && p_data.size() > 0) { // Decompress request body diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 933f67db68..27712242d1 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -1690,7 +1690,7 @@ NodePath Node::get_path_to(const Node *p_node) const { n = n->data.parent; } - path.invert(); + path.reverse(); return NodePath(path, false); } @@ -1711,7 +1711,7 @@ NodePath Node::get_path() const { n = n->data.parent; } - path.invert(); + path.reverse(); data.path_cache = memnew(NodePath(path, true)); @@ -1968,8 +1968,9 @@ Node *Node::get_deepest_editable_node(Node *p_start_node) const { Node *node = p_start_node; while (iterated_item->get_owner() && iterated_item->get_owner() != this) { - if (!is_editable_instance(iterated_item->get_owner())) + if (!is_editable_instance(iterated_item->get_owner())) { node = iterated_item->get_owner(); + } iterated_item = iterated_item->get_owner(); } diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index c6fe1117d1..a3effef99a 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -131,7 +131,7 @@ bool ViewportTexture::has_alpha() const { return false; } -Ref<Image> ViewportTexture::get_data() const { +Ref<Image> ViewportTexture::get_image() const { ERR_FAIL_COND_V_MSG(!vp, Ref<Image>(), "Viewport Texture must be set to use it."); return RS::get_singleton()->texture_2d_get(vp->texture_rid); } @@ -2399,29 +2399,27 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (from && p_event->is_pressed()) { Control *next = nullptr; - Input *input = Input::get_singleton(); - - if (p_event->is_action_pressed("ui_focus_next") && input->is_action_just_pressed("ui_focus_next")) { + if (p_event->is_action_pressed("ui_focus_next", true)) { next = from->find_next_valid_focus(); } - if (p_event->is_action_pressed("ui_focus_prev") && input->is_action_just_pressed("ui_focus_prev")) { + if (p_event->is_action_pressed("ui_focus_prev", true)) { next = from->find_prev_valid_focus(); } - if (!mods && p_event->is_action_pressed("ui_up") && input->is_action_just_pressed("ui_up")) { + if (!mods && p_event->is_action_pressed("ui_up", true)) { next = from->_get_focus_neighbor(SIDE_TOP); } - if (!mods && p_event->is_action_pressed("ui_left") && input->is_action_just_pressed("ui_left")) { + if (!mods && p_event->is_action_pressed("ui_left", true)) { next = from->_get_focus_neighbor(SIDE_LEFT); } - if (!mods && p_event->is_action_pressed("ui_right") && input->is_action_just_pressed("ui_right")) { + if (!mods && p_event->is_action_pressed("ui_right", true)) { next = from->_get_focus_neighbor(SIDE_RIGHT); } - if (!mods && p_event->is_action_pressed("ui_down") && input->is_action_just_pressed("ui_down")) { + if (!mods && p_event->is_action_pressed("ui_down", true)) { next = from->_get_focus_neighbor(SIDE_BOTTOM); } @@ -3067,6 +3065,7 @@ void Viewport::input(const Ref<InputEvent> &p_event, bool p_local_coords) { } void Viewport::unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords) { + ERR_FAIL_COND(p_event.is_null()); ERR_FAIL_COND(!is_inside_tree()); if (disable_input || !_can_consume_input_events()) { @@ -3227,8 +3226,9 @@ Viewport::ScreenSpaceAA Viewport::get_screen_space_aa() const { } void Viewport::set_use_debanding(bool p_use_debanding) { - if (use_debanding == p_use_debanding) + if (use_debanding == p_use_debanding) { return; + } use_debanding = p_use_debanding; RS::get_singleton()->viewport_set_use_debanding(viewport, p_use_debanding); } diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 0f11e6fb19..8e79b50385 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -77,7 +77,7 @@ public: virtual bool has_alpha() const override; - virtual Ref<Image> get_data() const override; + virtual Ref<Image> get_image() const override; ViewportTexture(); ~ViewportTexture(); diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index fe8591e3d9..232ad278dd 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -532,6 +532,7 @@ void register_scene_types() { ClassDB::register_virtual_class<VisualShaderNodeResizableBase>(); ClassDB::register_virtual_class<VisualShaderNodeGroupBase>(); ClassDB::register_virtual_class<VisualShaderNodeConstant>(); + ClassDB::register_class<VisualShaderNodeComment>(); ClassDB::register_class<VisualShaderNodeFloatConstant>(); ClassDB::register_class<VisualShaderNodeIntConstant>(); ClassDB::register_class<VisualShaderNodeBooleanConstant>(); @@ -955,9 +956,9 @@ void register_scene_types() { bool default_theme_hidpi = GLOBAL_DEF("gui/theme/use_hidpi", false); ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/use_hidpi", PropertyInfo(Variant::BOOL, "gui/theme/use_hidpi", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); - String theme_path = GLOBAL_DEF("gui/theme/custom", ""); + String theme_path = GLOBAL_DEF_RST("gui/theme/custom", ""); ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom", PropertyInfo(Variant::STRING, "gui/theme/custom", PROPERTY_HINT_FILE, "*.tres,*.res,*.theme", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); - String font_path = GLOBAL_DEF("gui/theme/custom_font", ""); + String font_path = GLOBAL_DEF_RST("gui/theme/custom_font", ""); ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom_font", PropertyInfo(Variant::STRING, "gui/theme/custom_font", PROPERTY_HINT_FILE, "*.tres,*.res,*.font", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); Ref<Font> font; diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp index 6e56f6e7fc..ac31315858 100644 --- a/scene/resources/convex_polygon_shape_2d.cpp +++ b/scene/resources/convex_polygon_shape_2d.cpp @@ -41,7 +41,7 @@ bool ConvexPolygonShape2D::_edit_is_selected_on_click(const Point2 &p_point, dou void ConvexPolygonShape2D::_update_shape() { Vector<Vector2> final_points = points; if (Geometry2D::is_polygon_clockwise(final_points)) { //needs to be counter clockwise - final_points.invert(); + final_points.reverse(); } PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), final_points); emit_changed(); diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 854001f397..f05b43377f 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -114,7 +114,7 @@ static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false, } Ref<ImageTexture> texture(memnew(ImageTexture)); - Ref<Image> img = p_texture->get_data(); + Ref<Image> img = p_texture->get_image(); img = img->duplicate(); if (p_flip_y) { @@ -891,6 +891,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("preset_bg", "ColorPicker", make_icon(mini_checkerboard_png)); theme->set_icon("overbright_indicator", "ColorPicker", make_icon(overbright_indicator_png)); theme->set_icon("bar_arrow", "ColorPicker", make_icon(bar_arrow_png)); + theme->set_icon("picker_cursor", "ColorPicker", make_icon(picker_cursor_png)); theme->set_icon("bg", "ColorPickerButton", make_icon(mini_checkerboard_png)); diff --git a/scene/resources/default_theme/picker_cursor.png b/scene/resources/default_theme/picker_cursor.png Binary files differnew file mode 100644 index 0000000000..2f403492d2 --- /dev/null +++ b/scene/resources/default_theme/picker_cursor.png diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index 5d4dbd0758..190f2a03d9 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -266,6 +266,10 @@ static const unsigned char panel_bg_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x1, 0x3, 0x0, 0x0, 0x0, 0xfe, 0xc1, 0x2c, 0xc8, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x25, 0x25, 0x2a, 0x35, 0x32, 0x3b, 0x4a, 0x73, 0x58, 0x4a, 0x0, 0x0, 0x0, 0xa, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x3, 0x0, 0x0, 0x10, 0x0, 0x1, 0xb3, 0xac, 0xe2, 0xd0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char picker_cursor_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc3, 0x0, 0x0, 0xe, 0xc3, 0x1, 0xc7, 0x6f, 0xa8, 0x64, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x0, 0xb9, 0x49, 0x44, 0x41, 0x54, 0x18, 0xd3, 0x6d, 0x8f, 0x3d, 0x8a, 0xc2, 0x50, 0x18, 0x45, 0xcf, 0x6b, 0x92, 0x2a, 0x19, 0xd4, 0xa4, 0x72, 0x47, 0x3, 0x42, 0xc0, 0x9f, 0x55, 0x44, 0x17, 0x24, 0x88, 0xee, 0x24, 0x53, 0x4d, 0x7e, 0xa, 0xbf, 0x94, 0xd6, 0x71, 0x5, 0xf2, 0x5e, 0x7f, 0x2d, 0xa2, 0xa2, 0xe0, 0x29, 0xef, 0xb9, 0xcd, 0x1, 0x40, 0xb1, 0x76, 0x6a, 0x14, 0x14, 0xd4, 0x68, 0xab, 0x98, 0x11, 0xcd, 0xd5, 0xef, 0x9b, 0xac, 0x27, 0x10, 0x32, 0x3b, 0xb4, 0x32, 0xcd, 0xc7, 0x77, 0xff, 0xfb, 0xc7, 0xc0, 0x92, 0x84, 0x84, 0x82, 0xcb, 0xa2, 0x92, 0x29, 0x46, 0xbb, 0x7d, 0xc3, 0xc0, 0x94, 0x27, 0x13, 0x86, 0x63, 0xa7, 0x12, 0xb5, 0x59, 0xcf, 0x8a, 0x77, 0xd6, 0xb9, 0xa9, 0x46, 0xde, 0x5, 0x92, 0xf, 0x91, 0x3a, 0x2f, 0xff, 0x4d, 0xfc, 0x38, 0xaf, 0x1b, 0x6a, 0x33, 0xa3, 0xf8, 0x10, 0x9b, 0xfc, 0xac, 0x1a, 0x6d, 0xf, 0x2d, 0x17, 0x26, 0xaf, 0x79, 0xc6, 0xf5, 0xd4, 0xa9, 0x44, 0xb1, 0x6c, 0x51, 0x31, 0xb0, 0x26, 0x25, 0x65, 0xc3, 0xb5, 0xa8, 0x64, 0x8a, 0xc6, 0x40, 0x3b, 0x76, 0xb9, 0xb9, 0xe0, 0x42, 0x7e, 0x3e, 0x75, 0x8f, 0x40, 0x0, 0x45, 0x2a, 0x55, 0xcb, 0xcb, 0xeb, 0x5f, 0xa5, 0x22, 0x80, 0x3b, 0xa0, 0x2c, 0x6c, 0xa1, 0x40, 0x2f, 0xda, 0xfc, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char popup_bg_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0xa2, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3b, 0x3b, 0x43, 0x42, 0x42, 0x4b, 0x3e, 0x3e, 0x47, 0x3e, 0x3e, 0x46, 0x41, 0x41, 0x4a, 0x0, 0x0, 0x0, 0x3d, 0x3d, 0x45, 0x3b, 0x3b, 0x43, 0x3a, 0x3a, 0x42, 0x38, 0x38, 0x41, 0x37, 0x37, 0x3e, 0x36, 0x36, 0x3d, 0x35, 0x35, 0x3c, 0x0, 0x0, 0x0, 0x38, 0x38, 0x40, 0x38, 0x38, 0x40, 0x31, 0x31, 0x38, 0x34, 0x34, 0x3b, 0x34, 0x34, 0x3b, 0x39, 0x39, 0x3f, 0x31, 0x31, 0x38, 0x2f, 0x2f, 0x36, 0x2d, 0x2d, 0x33, 0x2c, 0x2c, 0x32, 0x2b, 0x2b, 0x31, 0x2a, 0x2a, 0x31, 0x2a, 0x2a, 0x30, 0x29, 0x29, 0x30, 0x29, 0x29, 0x2f, 0x28, 0x28, 0x2e, 0x28, 0x28, 0x2d, 0x27, 0x27, 0x2d, 0x27, 0x27, 0x2c, 0x29, 0x29, 0x2e, 0x26, 0x26, 0x2c, 0x36, 0xc6, 0xc8, 0x93, 0x0, 0x0, 0x0, 0x28, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x1, 0x3, 0x5, 0x8, 0xa, 0xb, 0x4, 0x13, 0x19, 0x1f, 0x22, 0x23, 0x16, 0x27, 0x35, 0x3f, 0x45, 0x46, 0x94, 0xf5, 0xfa, 0xfb, 0xf5, 0x40, 0xfc, 0xfb, 0xfb, 0xfb, 0xfb, 0xfc, 0xfc, 0x1a, 0xf5, 0xf6, 0x95, 0xfa, 0xfb, 0xf4, 0x94, 0x71, 0xda, 0xac, 0x92, 0x0, 0x0, 0x0, 0x7f, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x65, 0x8f, 0x35, 0x82, 0xc3, 0x0, 0xc, 0x4, 0x77, 0x24, 0x85, 0xba, 0xe3, 0xff, 0xff, 0xee, 0xca, 0x74, 0x41, 0xdb, 0x32, 0xf3, 0x94, 0x82, 0x85, 0x10, 0x1d, 0x92, 0xb2, 0x3, 0x8e, 0x95, 0x77, 0x93, 0x6c, 0x28, 0xed, 0x15, 0x54, 0x67, 0xa6, 0x41, 0x3e, 0x8, 0x9c, 0xc3, 0xf4, 0xf2, 0xf6, 0x2a, 0x80, 0xf8, 0x44, 0x2d, 0x79, 0x2d, 0x20, 0xe0, 0x2, 0xa8, 0xc3, 0x2e, 0x6f, 0xc, 0x9e, 0x4c, 0x3c, 0x21, 0x4, 0xd8, 0xf0, 0x2, 0x28, 0x24, 0xcd, 0x3, 0xa9, 0x19, 0x64, 0xce, 0x83, 0x4c, 0x45, 0xe6, 0x69, 0x1a, 0xd8, 0xe9, 0x99, 0x96, 0x7f, 0x77, 0x37, 0x59, 0x83, 0xcc, 0xef, 0x7f, 0x89, 0x1f, 0x8e, 0xbf, 0x95, 0xd3, 0x1d, 0xf0, 0xff, 0x7a, 0x63, 0x7e, 0x86, 0xcb, 0x73, 0x8c, 0x5e, 0xee, 0xca, 0xb1, 0xad, 0x5f, 0x3, 0xaf, 0xdb, 0x49, 0x94, 0x4b, 0x90, 0x40, 0xdf, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 0d02bde90d..5647856736 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -829,16 +829,26 @@ void BaseMaterial3D::_update_shader() { } if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tuv1_power_normal=pow(abs(NORMAL),vec3(uv1_blend_sharpness));\n"; + if (flags[FLAG_UV1_USE_WORLD_TRIPLANAR]) { + code += "\tuv1_power_normal=pow(abs(mat3(WORLD_MATRIX) * NORMAL),vec3(uv1_blend_sharpness));\n"; + code += "\tuv1_triplanar_pos = (WORLD_MATRIX * vec4(VERTEX, 1.0f)).xyz * uv1_scale + uv1_offset;\n"; + } else { + code += "\tuv1_power_normal=pow(abs(NORMAL),vec3(uv1_blend_sharpness));\n"; + code += "\tuv1_triplanar_pos = VERTEX * uv1_scale + uv1_offset;\n"; + } code += "\tuv1_power_normal/=dot(uv1_power_normal,vec3(1.0));\n"; - code += "\tuv1_triplanar_pos = VERTEX * uv1_scale + uv1_offset;\n"; code += "\tuv1_triplanar_pos *= vec3(1.0,-1.0, 1.0);\n"; } if (flags[FLAG_UV2_USE_TRIPLANAR]) { - code += "\tuv2_power_normal=pow(abs(NORMAL), vec3(uv2_blend_sharpness));\n"; + if (flags[FLAG_UV2_USE_WORLD_TRIPLANAR]) { + code += "\tuv2_power_normal=pow(abs(mat3(WORLD_MATRIX) * NORMAL), vec3(uv2_blend_sharpness));\n"; + code += "\tuv2_triplanar_pos = (WORLD_MATRIX * vec4(VERTEX, 1.0f)).xyz * uv2_scale + uv2_offset;\n"; + } else { + code += "\tuv2_power_normal=pow(abs(NORMAL), vec3(uv2_blend_sharpness));\n"; + code += "\tuv2_triplanar_pos = VERTEX * uv2_scale + uv2_offset;\n"; + } code += "\tuv2_power_normal/=dot(uv2_power_normal,vec3(1.0));\n"; - code += "\tuv2_triplanar_pos = VERTEX * uv2_scale + uv2_offset;\n"; code += "\tuv2_triplanar_pos *= vec3(1.0,-1.0, 1.0);\n"; } diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 1a2b21299a..f8e1ce6a61 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -1238,6 +1238,22 @@ StringName ArrayMesh::get_blend_shape_name(int p_index) const { return blend_shapes[p_index]; } +void ArrayMesh::set_blend_shape_name(int p_index, const StringName &p_name) { + ERR_FAIL_INDEX(p_index, blend_shapes.size()); + + StringName name = p_name; + int found = blend_shapes.find(name); + if (found != -1 && found != p_index) { + int count = 2; + do { + name = String(p_name) + " " + itos(count); + count++; + } while (blend_shapes.find(name) != -1); + } + + blend_shapes.write[p_index] = name; +} + void ArrayMesh::clear_blend_shapes() { ERR_FAIL_COND_MSG(surfaces.size(), "Can't set shape key count if surfaces are already created."); @@ -1590,6 +1606,7 @@ void ArrayMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &ArrayMesh::add_blend_shape); ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &ArrayMesh::get_blend_shape_count); ClassDB::bind_method(D_METHOD("get_blend_shape_name", "index"), &ArrayMesh::get_blend_shape_name); + ClassDB::bind_method(D_METHOD("set_blend_shape_name", "index", "name"), &ArrayMesh::set_blend_shape_name); ClassDB::bind_method(D_METHOD("clear_blend_shapes"), &ArrayMesh::clear_blend_shapes); ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &ArrayMesh::set_blend_shape_mode); ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &ArrayMesh::get_blend_shape_mode); diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index 2ce519e644..9a462d5719 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -141,6 +141,7 @@ public: virtual Ref<Material> surface_get_material(int p_idx) const = 0; virtual int get_blend_shape_count() const = 0; virtual StringName get_blend_shape_name(int p_index) const = 0; + virtual void set_blend_shape_name(int p_index, const StringName &p_name) = 0; Vector<Face3> get_faces() const; Ref<TriangleMesh> generate_triangle_mesh() const; @@ -223,6 +224,7 @@ public: void add_blend_shape(const StringName &p_name); int get_blend_shape_count() const override; StringName get_blend_shape_name(int p_index) const override; + void set_blend_shape_name(int p_index, const StringName &p_name) override; void clear_blend_shapes(); void set_blend_shape_mode(BlendShapeMode p_mode); diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp index 536318ed16..a08684a506 100644 --- a/scene/resources/polygon_path_finder.cpp +++ b/scene/resources/polygon_path_finder.cpp @@ -368,7 +368,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector path.push_back(points[at].pos); } while (at != aidx); - path.invert(); + path.reverse(); } for (int i = 0; i < points.size() - 2; i++) { diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index ba6c4591c9..1be511e8f1 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -175,6 +175,9 @@ StringName PrimitiveMesh::get_blend_shape_name(int p_index) const { return StringName(); } +void PrimitiveMesh::set_blend_shape_name(int p_index, const StringName &p_name) { +} + AABB PrimitiveMesh::get_aabb() const { if (pending_request) { _update(); diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index bb3df9d10e..65ecdfc19d 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -81,6 +81,7 @@ public: virtual Ref<Material> surface_get_material(int p_idx) const override; virtual int get_blend_shape_count() const override; virtual StringName get_blend_shape_name(int p_index) const override; + virtual void set_blend_shape_name(int p_index, const StringName &p_name) override; virtual AABB get_aabb() const override; virtual RID get_rid() const override; diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp index 444a4bb22a..341f5abd80 100644 --- a/scene/resources/text_paragraph.cpp +++ b/scene/resources/text_paragraph.cpp @@ -98,6 +98,9 @@ void TextParagraph::_bind_methods() { ClassDB::bind_method(D_METHOD("get_line_underline_position", "line"), &TextParagraph::get_line_underline_position); ClassDB::bind_method(D_METHOD("get_line_underline_thickness", "line"), &TextParagraph::get_line_underline_thickness); + ClassDB::bind_method(D_METHOD("get_spacing_top"), &TextParagraph::get_spacing_top); + ClassDB::bind_method(D_METHOD("get_spacing_bottom"), &TextParagraph::get_spacing_bottom); + ClassDB::bind_method(D_METHOD("get_dropcap_size"), &TextParagraph::get_dropcap_size); ClassDB::bind_method(D_METHOD("get_dropcap_lines"), &TextParagraph::get_dropcap_lines); @@ -266,6 +269,14 @@ bool TextParagraph::add_string(const String &p_text, const Ref<Font> &p_fonts, i return res; } +int TextParagraph::get_spacing_top() const { + return spacing_top; +} + +int TextParagraph::get_spacing_bottom() const { + return spacing_bottom; +} + void TextParagraph::_set_bidi_override(const Array &p_override) { Vector<Vector2i> overrides; for (int i = 0; i < p_override.size(); i++) { @@ -609,11 +620,13 @@ int TextParagraph::hit_test(const Point2 &p_coords) const { const_cast<TextParagraph *>(this)->_shape_lines(); Vector2 ofs; if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) { - if (ofs.y < 0) + if (ofs.y < 0) { return 0; + } } else { - if (ofs.x < 0) + if (ofs.x < 0) { return 0; + } } for (int i = 0; i < lines.size(); i++) { if (TS->shaped_text_get_orientation(lines[i]) == TextServer::ORIENTATION_HORIZONTAL) { diff --git a/scene/resources/text_paragraph.h b/scene/resources/text_paragraph.h index a16fa8c3c4..4396b07130 100644 --- a/scene/resources/text_paragraph.h +++ b/scene/resources/text_paragraph.h @@ -116,6 +116,9 @@ public: float get_line_underline_position(int p_line) const; float get_line_underline_thickness(int p_line) const; + int get_spacing_top() const; + int get_spacing_bottom() const; + Size2 get_dropcap_size() const; int get_dropcap_lines() const; diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index d2bb1338d8..b6a2f24b8b 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -71,7 +71,7 @@ void Texture2D::_bind_methods() { ClassDB::bind_method(D_METHOD("draw", "canvas_item", "position", "modulate", "transpose"), &Texture2D::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_rect", "canvas_item", "rect", "tile", "modulate", "transpose"), &Texture2D::draw_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "clip_uv"), &Texture2D::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(true)); - ClassDB::bind_method(D_METHOD("get_data"), &Texture2D::get_data); + ClassDB::bind_method(D_METHOD("get_image"), &Texture2D::get_image); ADD_GROUP("", ""); } @@ -116,7 +116,7 @@ bool ImageTexture::_set(const StringName &p_name, const Variant &p_value) { bool ImageTexture::_get(const StringName &p_name, Variant &r_ret) const { if (p_name == "image") { - r_ret = get_data(); + r_ret = get_image(); } else if (p_name == "size") { r_ret = Size2(w, h); } else { @@ -200,7 +200,7 @@ void ImageTexture::_resource_path_changed() { String path = get_path(); } -Ref<Image> ImageTexture::get_data() const { +Ref<Image> ImageTexture::get_image() const { if (image_stored) { return RenderingServer::get_singleton()->texture_2d_get(texture); } else { @@ -251,7 +251,7 @@ void ImageTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons bool ImageTexture::is_pixel_opaque(int p_x, int p_y) const { if (!alpha_cache.is_valid()) { - Ref<Image> img = get_data(); + Ref<Image> img = get_image(); if (img.is_valid()) { if (img->is_compressed()) { //must decompress, if compressed Ref<Image> decom = img->duplicate(); @@ -661,7 +661,7 @@ bool StreamTexture2D::has_alpha() const { return false; } -Ref<Image> StreamTexture2D::get_data() const { +Ref<Image> StreamTexture2D::get_image() const { if (texture.is_valid()) { return RS::get_singleton()->texture_2d_get(texture); } else { @@ -671,7 +671,7 @@ Ref<Image> StreamTexture2D::get_data() const { bool StreamTexture2D::is_pixel_opaque(int p_x, int p_y) const { if (!alpha_cache.is_valid()) { - Ref<Image> img = get_data(); + Ref<Image> img = get_image(); if (img.is_valid()) { if (img->is_compressed()) { //must decompress, if compressed Ref<Image> decom = img->duplicate(); @@ -1495,7 +1495,7 @@ Ref<Texture2D> LargeTexture::get_piece_texture(int p_idx) const { Ref<Image> LargeTexture::to_image() const { Ref<Image> img = memnew(Image(this->get_width(), this->get_height(), false, Image::FORMAT_RGBA8)); for (int i = 0; i < pieces.size(); i++) { - Ref<Image> src_img = pieces[i].texture->get_data(); + Ref<Image> src_img = pieces[i].texture->get_image(); img->blit_rect(src_img, Rect2(0, 0, src_img->get_width(), src_img->get_height()), pieces[i].offset); } @@ -1782,7 +1782,7 @@ int GradientTexture::get_width() const { return width; } -Ref<Image> GradientTexture::get_data() const { +Ref<Image> GradientTexture::get_image() const { if (!texture.is_valid()) { return Ref<Image>(); } @@ -2031,14 +2031,14 @@ bool AnimatedTexture::has_alpha() const { return frames[current_frame].texture->has_alpha(); } -Ref<Image> AnimatedTexture::get_data() const { +Ref<Image> AnimatedTexture::get_image() const { RWLockRead r(rw_lock); if (!frames[current_frame].texture.is_valid()) { return Ref<Image>(); } - return frames[current_frame].texture->get_data(); + return frames[current_frame].texture->get_image(); } bool AnimatedTexture::is_pixel_opaque(int p_x, int p_y) const { @@ -2543,7 +2543,7 @@ uint32_t CameraTexture::get_flags() const { return 0; } -Ref<Image> CameraTexture::get_data() const { +Ref<Image> CameraTexture::get_image() const { // not (yet) supported return Ref<Image>(); } diff --git a/scene/resources/texture.h b/scene/resources/texture.h index a0d917fd86..16c98f2891 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -71,7 +71,7 @@ public: virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const; virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const; - virtual Ref<Image> get_data() const { return Ref<Image>(); } + virtual Ref<Image> get_image() const { return Ref<Image>(); } Texture2D(); }; @@ -108,7 +108,7 @@ public: Image::Format get_format() const; void update(const Ref<Image> &p_image, bool p_immediate = false); - Ref<Image> get_data() const override; + Ref<Image> get_image() const override; int get_width() const override; int get_height() const override; @@ -203,7 +203,7 @@ public: virtual bool has_alpha() const override; bool is_pixel_opaque(int p_x, int p_y) const override; - virtual Ref<Image> get_data() const override; + virtual Ref<Image> get_image() const override; StreamTexture2D(); ~StreamTexture2D(); @@ -716,7 +716,7 @@ public: virtual int get_height() const override { return 1; } virtual bool has_alpha() const override { return true; } - virtual Ref<Image> get_data() const override; + virtual Ref<Image> get_image() const override; GradientTexture(); virtual ~GradientTexture(); @@ -812,7 +812,7 @@ public: virtual bool has_alpha() const override; - virtual Ref<Image> get_data() const override; + virtual Ref<Image> get_image() const override; bool is_pixel_opaque(int p_x, int p_y) const override; @@ -839,7 +839,7 @@ public: virtual void set_flags(uint32_t p_flags); virtual uint32_t get_flags() const; - virtual Ref<Image> get_data() const override; + virtual Ref<Image> get_image() const override; void set_camera_feed_id(int p_new_id); int get_camera_feed_id() const; diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index 2b173add38..036d11574c 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -1371,12 +1371,12 @@ void Theme::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "default_font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_default_font", "get_default_font"); ADD_PROPERTY(PropertyInfo(Variant::INT, "default_font_size"), "set_default_font_size", "get_default_font_size"); - BIND_ENUM_CONSTANT(DATA_TYPE_ICON); - BIND_ENUM_CONSTANT(DATA_TYPE_STYLEBOX); - BIND_ENUM_CONSTANT(DATA_TYPE_FONT); - BIND_ENUM_CONSTANT(DATA_TYPE_FONT_SIZE); BIND_ENUM_CONSTANT(DATA_TYPE_COLOR); BIND_ENUM_CONSTANT(DATA_TYPE_CONSTANT); + BIND_ENUM_CONSTANT(DATA_TYPE_FONT); + BIND_ENUM_CONSTANT(DATA_TYPE_FONT_SIZE); + BIND_ENUM_CONSTANT(DATA_TYPE_ICON); + BIND_ENUM_CONSTANT(DATA_TYPE_STYLEBOX); BIND_ENUM_CONSTANT(DATA_TYPE_MAX); } diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 859546694f..e1e24ddab2 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -2667,6 +2667,70 @@ VisualShaderNodeResizableBase::VisualShaderNodeResizableBase() { set_allow_v_resize(true); } +////////////// Comment + +String VisualShaderNodeComment::get_caption() const { + return title; +} + +int VisualShaderNodeComment::get_input_port_count() const { + return 0; +} + +VisualShaderNodeComment::PortType VisualShaderNodeComment::get_input_port_type(int p_port) const { + return PortType::PORT_TYPE_SCALAR; +} + +String VisualShaderNodeComment::get_input_port_name(int p_port) const { + return String(); +} + +int VisualShaderNodeComment::get_output_port_count() const { + return 0; +} + +VisualShaderNodeComment::PortType VisualShaderNodeComment::get_output_port_type(int p_port) const { + return PortType::PORT_TYPE_SCALAR; +} + +String VisualShaderNodeComment::get_output_port_name(int p_port) const { + return String(); +} + +void VisualShaderNodeComment::set_title(const String &p_title) { + title = p_title; +} + +String VisualShaderNodeComment::get_title() const { + return title; +} + +void VisualShaderNodeComment::set_description(const String &p_description) { + description = p_description; +} + +String VisualShaderNodeComment::get_description() const { + return description; +} + +String VisualShaderNodeComment::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return String(); +} + +void VisualShaderNodeComment::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_title", "title"), &VisualShaderNodeComment::set_title); + ClassDB::bind_method(D_METHOD("get_title"), &VisualShaderNodeComment::get_title); + + ClassDB::bind_method(D_METHOD("set_description", "description"), &VisualShaderNodeComment::set_description); + ClassDB::bind_method(D_METHOD("get_description"), &VisualShaderNodeComment::get_description); + + ADD_PROPERTY(PropertyInfo(Variant::STRING, "title"), "set_title", "get_title"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "description"), "set_description", "get_description"); +} + +VisualShaderNodeComment::VisualShaderNodeComment() { +} + ////////////// GroupBase void VisualShaderNodeGroupBase::set_inputs(const String &p_inputs) { diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index ef724c7650..54a5c19049 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -421,6 +421,7 @@ public: bool is_global_code_generated() const; virtual bool is_qualifier_supported(Qualifier p_qual) const = 0; + virtual bool is_convertible_to_constant() const = 0; virtual Vector<StringName> get_editable_properties() const override; virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override; @@ -510,6 +511,38 @@ public: VisualShaderNodeResizableBase(); }; +class VisualShaderNodeComment : public VisualShaderNodeResizableBase { + GDCLASS(VisualShaderNodeComment, VisualShaderNodeResizableBase); + +protected: + String title = "Comment"; + String description = ""; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + void set_title(const String &p_title); + String get_title() const; + + void set_description(const String &p_description); + String get_description() const; + + VisualShaderNodeComment(); +}; + class VisualShaderNodeGroupBase : public VisualShaderNodeResizableBase { GDCLASS(VisualShaderNodeGroupBase, VisualShaderNodeResizableBase); diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index a99c09e89c..7943b95177 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -3744,6 +3744,10 @@ bool VisualShaderNodeFloatUniform::is_qualifier_supported(Qualifier p_qual) cons return true; // all qualifiers are supported } +bool VisualShaderNodeFloatUniform::is_convertible_to_constant() const { + return true; // conversion is allowed +} + Vector<StringName> VisualShaderNodeFloatUniform::get_editable_properties() const { Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); props.push_back("hint"); @@ -3911,6 +3915,10 @@ bool VisualShaderNodeIntUniform::is_qualifier_supported(Qualifier p_qual) const return true; // all qualifiers are supported } +bool VisualShaderNodeIntUniform::is_convertible_to_constant() const { + return true; // conversion is allowed +} + Vector<StringName> VisualShaderNodeIntUniform::get_editable_properties() const { Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); props.push_back("hint"); @@ -4019,6 +4027,10 @@ bool VisualShaderNodeBooleanUniform::is_qualifier_supported(Qualifier p_qual) co return true; // all qualifiers are supported } +bool VisualShaderNodeBooleanUniform::is_convertible_to_constant() const { + return true; // conversion is allowed +} + Vector<StringName> VisualShaderNodeBooleanUniform::get_editable_properties() const { Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); props.push_back("default_value_enabled"); @@ -4113,6 +4125,10 @@ bool VisualShaderNodeColorUniform::is_qualifier_supported(Qualifier p_qual) cons return true; // all qualifiers are supported } +bool VisualShaderNodeColorUniform::is_convertible_to_constant() const { + return true; // conversion is allowed +} + Vector<StringName> VisualShaderNodeColorUniform::get_editable_properties() const { Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); props.push_back("default_value_enabled"); @@ -4209,6 +4225,10 @@ bool VisualShaderNodeVec3Uniform::is_qualifier_supported(Qualifier p_qual) const return true; // all qualifiers are supported } +bool VisualShaderNodeVec3Uniform::is_convertible_to_constant() const { + return true; // conversion is allowed +} + Vector<StringName> VisualShaderNodeVec3Uniform::get_editable_properties() const { Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); props.push_back("default_value_enabled"); @@ -4309,6 +4329,10 @@ bool VisualShaderNodeTransformUniform::is_qualifier_supported(Qualifier p_qual) return true; // all qualifiers are supported } +bool VisualShaderNodeTransformUniform::is_convertible_to_constant() const { + return true; // conversion is allowed +} + Vector<StringName> VisualShaderNodeTransformUniform::get_editable_properties() const { Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); props.push_back("default_value_enabled"); @@ -4494,6 +4518,10 @@ bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) co return false; } +bool VisualShaderNodeTextureUniform::is_convertible_to_constant() const { + return false; // conversion is not allowed +} + VisualShaderNodeTextureUniform::VisualShaderNodeTextureUniform() { simple_decl = false; } @@ -4632,16 +4660,18 @@ String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mod switch (texture_type) { case TYPE_DATA: - if (color_default == COLOR_DEFAULT_BLACK) + if (color_default == COLOR_DEFAULT_BLACK) { code += " : hint_black;\n"; - else + } else { code += ";\n"; + } break; case TYPE_COLOR: - if (color_default == COLOR_DEFAULT_BLACK) + if (color_default == COLOR_DEFAULT_BLACK) { code += " : hint_black_albedo;\n"; - else + } else { code += " : hint_albedo;\n"; + } break; case TYPE_NORMAL_MAP: code += " : hint_normal;\n"; @@ -4700,16 +4730,18 @@ String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, Vi switch (texture_type) { case TYPE_DATA: - if (color_default == COLOR_DEFAULT_BLACK) + if (color_default == COLOR_DEFAULT_BLACK) { code += " : hint_black;\n"; - else + } else { code += ";\n"; + } break; case TYPE_COLOR: - if (color_default == COLOR_DEFAULT_BLACK) + if (color_default == COLOR_DEFAULT_BLACK) { code += " : hint_black_albedo;\n"; - else + } else { code += " : hint_albedo;\n"; + } break; case TYPE_NORMAL_MAP: code += " : hint_normal;\n"; diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index a5d0fe4649..594a494cf1 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -1574,6 +1574,7 @@ public: float get_default_value() const; bool is_qualifier_supported(Qualifier p_qual) const override; + bool is_convertible_to_constant() const override; virtual Vector<StringName> get_editable_properties() const override; @@ -1639,6 +1640,7 @@ public: int get_default_value() const; bool is_qualifier_supported(Qualifier p_qual) const override; + bool is_convertible_to_constant() const override; virtual Vector<StringName> get_editable_properties() const override; @@ -1683,6 +1685,7 @@ public: bool get_default_value() const; bool is_qualifier_supported(Qualifier p_qual) const override; + bool is_convertible_to_constant() const override; virtual Vector<StringName> get_editable_properties() const override; @@ -1724,6 +1727,7 @@ public: Color get_default_value() const; bool is_qualifier_supported(Qualifier p_qual) const override; + bool is_convertible_to_constant() const override; virtual Vector<StringName> get_editable_properties() const override; @@ -1766,6 +1770,7 @@ public: Vector3 get_default_value() const; bool is_qualifier_supported(Qualifier p_qual) const override; + bool is_convertible_to_constant() const override; virtual Vector<StringName> get_editable_properties() const override; @@ -1808,6 +1813,7 @@ public: Transform get_default_value() const; bool is_qualifier_supported(Qualifier p_qual) const override; + bool is_convertible_to_constant() const override; virtual Vector<StringName> get_editable_properties() const override; @@ -1865,6 +1871,7 @@ public: ColorDefault get_color_default() const; bool is_qualifier_supported(Qualifier p_qual) const override; + bool is_convertible_to_constant() const override; VisualShaderNodeTextureUniform(); }; diff --git a/servers/camera_server.cpp b/servers/camera_server.cpp index b06f32417c..ee4a2e148b 100644 --- a/servers/camera_server.cpp +++ b/servers/camera_server.cpp @@ -99,6 +99,8 @@ Ref<CameraFeed> CameraServer::get_feed_by_id(int p_id) { }; void CameraServer::add_feed(const Ref<CameraFeed> &p_feed) { + ERR_FAIL_COND(p_feed.is_null()); + // add our feed feeds.push_back(p_feed); diff --git a/servers/physics_2d/area_2d_sw.cpp b/servers/physics_2d/area_2d_sw.cpp index 6485c8d1e9..532cb259b3 100644 --- a/servers/physics_2d/area_2d_sw.cpp +++ b/servers/physics_2d/area_2d_sw.cpp @@ -215,7 +215,9 @@ void Area2DSW::call_queries() { for (Map<BodyKey, BodyState>::Element *E = monitored_bodies.front(); E;) { if (E->get().state == 0) { // Nothing happened - E = E->next(); + Map<BodyKey, BodyState>::Element *next = E->next(); + monitored_bodies.erase(E); + E = next; continue; } @@ -250,7 +252,9 @@ void Area2DSW::call_queries() { for (Map<BodyKey, BodyState>::Element *E = monitored_areas.front(); E;) { if (E->get().state == 0) { // Nothing happened - E = E->next(); + Map<BodyKey, BodyState>::Element *next = E->next(); + monitored_areas.erase(E); + E = next; continue; } diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp index 6e7e802a8b..6cc086b9b7 100644 --- a/servers/physics_2d/shape_2d_sw.cpp +++ b/servers/physics_2d/shape_2d_sw.cpp @@ -502,6 +502,7 @@ Variant CapsuleShape2DSW::get_data() const { void ConvexPolygonShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const { int support_idx = -1; real_t d = -1e10; + r_amount = 0; for (int i = 0; i < point_count; i++) { //test point @@ -520,7 +521,7 @@ void ConvexPolygonShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_su } } - ERR_FAIL_COND(support_idx == -1); + ERR_FAIL_COND_MSG(support_idx == -1, "Convex polygon shape support not found."); r_amount = 1; r_supports[0] = points[support_idx].pos; @@ -580,6 +581,7 @@ bool ConvexPolygonShape2DSW::intersect_segment(const Vector2 &p_begin, const Vec } real_t ConvexPolygonShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const { + ERR_FAIL_COND_V_MSG(point_count == 0, 0, "Convex polygon shape has no points."); Rect2 aabb; aabb.position = points[0].pos * p_scale; for (int i = 0; i < point_count; i++) { @@ -691,6 +693,10 @@ bool ConcavePolygonShape2DSW::contains_point(const Vector2 &p_point) const { } bool ConcavePolygonShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const { + if (segments.size() == 0 || points.size() == 0) { + return false; + } + uint32_t *stack = (uint32_t *)alloca(sizeof(int) * bvh_depth); enum { diff --git a/servers/physics_3d/area_3d_sw.cpp b/servers/physics_3d/area_3d_sw.cpp index b6c5b3003c..bb4e0ed752 100644 --- a/servers/physics_3d/area_3d_sw.cpp +++ b/servers/physics_3d/area_3d_sw.cpp @@ -215,7 +215,9 @@ void Area3DSW::call_queries() { for (Map<BodyKey, BodyState>::Element *E = monitored_bodies.front(); E;) { if (E->get().state == 0) { // Nothing happened - E = E->next(); + Map<BodyKey, BodyState>::Element *next = E->next(); + monitored_bodies.erase(E); + E = next; continue; } @@ -250,7 +252,9 @@ void Area3DSW::call_queries() { for (Map<BodyKey, BodyState>::Element *E = monitored_areas.front(); E;) { if (E->get().state == 0) { // Nothing happened - E = E->next(); + Map<BodyKey, BodyState>::Element *next = E->next(); + monitored_areas.erase(E); + E = next; continue; } diff --git a/servers/physics_3d/shape_3d_sw.cpp b/servers/physics_3d/shape_3d_sw.cpp index bf0946a0e2..4c14cb3162 100644 --- a/servers/physics_3d/shape_3d_sw.cpp +++ b/servers/physics_3d/shape_3d_sw.cpp @@ -891,6 +891,9 @@ void ConvexPolygonShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Ve const Vector3 *vertices = mesh.vertices.ptr(); int vc = mesh.vertices.size(); + r_amount = 0; + ERR_FAIL_COND_MSG(vc == 0, "Convex polygon shape has no vertices."); + //find vertex first real_t max = 0; int vtx = 0; diff --git a/servers/physics_3d/step_3d_sw.cpp b/servers/physics_3d/step_3d_sw.cpp index 9a73e11562..2133a38670 100644 --- a/servers/physics_3d/step_3d_sw.cpp +++ b/servers/physics_3d/step_3d_sw.cpp @@ -229,10 +229,11 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) { while (sb) { for (const Set<Constraint3DSW *>::Element *E = sb->self()->get_constraints().front(); E; E = E->next()) { Constraint3DSW *c = E->get(); - if (c->get_island_step() == _step) + if (c->get_island_step() == _step) { continue; + } c->set_island_step(_step); - c->set_island_next(NULL); + c->set_island_next(nullptr); c->set_island_list_next(constraint_island_list); constraint_island_list = c; } diff --git a/servers/rendering/renderer_rd/SCsub b/servers/rendering/renderer_rd/SCsub index 6a2e682c67..9c95f538ac 100644 --- a/servers/rendering/renderer_rd/SCsub +++ b/servers/rendering/renderer_rd/SCsub @@ -4,4 +4,5 @@ Import("env") env.add_source_files(env.servers_sources, "*.cpp") +SConscript("forward_clustered/SCsub") SConscript("shaders/SCsub") diff --git a/servers/rendering/renderer_rd/forward_clustered/SCsub b/servers/rendering/renderer_rd/forward_clustered/SCsub new file mode 100644 index 0000000000..86681f9c74 --- /dev/null +++ b/servers/rendering/renderer_rd/forward_clustered/SCsub @@ -0,0 +1,5 @@ +#!/usr/bin/env python + +Import("env") + +env.add_source_files(env.servers_sources, "*.cpp") diff --git a/servers/rendering/renderer_rd/renderer_scene_render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index 7a19495f48..bcdefea567 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* renderer_scene_render_forward_clustered.cpp */ +/* render_forward_clustered.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,508 +28,18 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "renderer_scene_render_forward_clustered.h" +#include "render_forward_clustered.h" #include "core/config/project_settings.h" #include "servers/rendering/rendering_device.h" #include "servers/rendering/rendering_server_default.h" -/* SCENE SHADER */ -void RendererSceneRenderForwardClustered::ShaderData::set_code(const String &p_code) { - //compile +using namespace RendererSceneRenderImplementation; - code = p_code; - valid = false; - ubo_size = 0; - uniforms.clear(); - uses_screen_texture = false; - - if (code == String()) { - return; //just invalid, but no error - } - - ShaderCompilerRD::GeneratedCode gen_code; - - int blend_mode = BLEND_MODE_MIX; - int depth_testi = DEPTH_TEST_ENABLED; - int alpha_antialiasing_mode = ALPHA_ANTIALIASING_OFF; - int cull = CULL_BACK; - - uses_point_size = false; - uses_alpha = false; - uses_blend_alpha = false; - uses_depth_pre_pass = false; - uses_discard = false; - uses_roughness = false; - uses_normal = false; - bool wireframe = false; - - unshaded = false; - uses_vertex = false; - uses_sss = false; - uses_transmittance = false; - uses_screen_texture = false; - uses_depth_texture = false; - uses_normal_texture = false; - uses_time = false; - writes_modelview_or_projection = false; - uses_world_coordinates = false; - - int depth_drawi = DEPTH_DRAW_OPAQUE; - - ShaderCompilerRD::IdentifierActions actions; - - actions.render_mode_values["blend_add"] = Pair<int *, int>(&blend_mode, BLEND_MODE_ADD); - actions.render_mode_values["blend_mix"] = Pair<int *, int>(&blend_mode, BLEND_MODE_MIX); - actions.render_mode_values["blend_sub"] = Pair<int *, int>(&blend_mode, BLEND_MODE_SUB); - actions.render_mode_values["blend_mul"] = Pair<int *, int>(&blend_mode, BLEND_MODE_MUL); - - actions.render_mode_values["alpha_to_coverage"] = Pair<int *, int>(&alpha_antialiasing_mode, ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE); - actions.render_mode_values["alpha_to_coverage_and_one"] = Pair<int *, int>(&alpha_antialiasing_mode, ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE); - - actions.render_mode_values["depth_draw_never"] = Pair<int *, int>(&depth_drawi, DEPTH_DRAW_DISABLED); - actions.render_mode_values["depth_draw_opaque"] = Pair<int *, int>(&depth_drawi, DEPTH_DRAW_OPAQUE); - actions.render_mode_values["depth_draw_always"] = Pair<int *, int>(&depth_drawi, DEPTH_DRAW_ALWAYS); - - actions.render_mode_values["depth_test_disabled"] = Pair<int *, int>(&depth_testi, DEPTH_TEST_DISABLED); - - actions.render_mode_values["cull_disabled"] = Pair<int *, int>(&cull, CULL_DISABLED); - actions.render_mode_values["cull_front"] = Pair<int *, int>(&cull, CULL_FRONT); - actions.render_mode_values["cull_back"] = Pair<int *, int>(&cull, CULL_BACK); - - actions.render_mode_flags["unshaded"] = &unshaded; - actions.render_mode_flags["wireframe"] = &wireframe; - - actions.usage_flag_pointers["ALPHA"] = &uses_alpha; - actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_pre_pass; - - actions.usage_flag_pointers["SSS_STRENGTH"] = &uses_sss; - actions.usage_flag_pointers["SSS_TRANSMITTANCE_DEPTH"] = &uses_transmittance; - - actions.usage_flag_pointers["SCREEN_TEXTURE"] = &uses_screen_texture; - actions.usage_flag_pointers["DEPTH_TEXTURE"] = &uses_depth_texture; - actions.usage_flag_pointers["NORMAL_TEXTURE"] = &uses_normal_texture; - actions.usage_flag_pointers["DISCARD"] = &uses_discard; - actions.usage_flag_pointers["TIME"] = &uses_time; - actions.usage_flag_pointers["ROUGHNESS"] = &uses_roughness; - actions.usage_flag_pointers["NORMAL"] = &uses_normal; - actions.usage_flag_pointers["NORMAL_MAP"] = &uses_normal; - - actions.usage_flag_pointers["POINT_SIZE"] = &uses_point_size; - actions.usage_flag_pointers["POINT_COORD"] = &uses_point_size; - - actions.write_flag_pointers["MODELVIEW_MATRIX"] = &writes_modelview_or_projection; - actions.write_flag_pointers["PROJECTION_MATRIX"] = &writes_modelview_or_projection; - actions.write_flag_pointers["VERTEX"] = &uses_vertex; - - actions.uniforms = &uniforms; - - RendererSceneRenderForwardClustered *scene_singleton = (RendererSceneRenderForwardClustered *)RendererSceneRenderForwardClustered::singleton; - - Error err = scene_singleton->shader.compiler.compile(RS::SHADER_SPATIAL, code, &actions, path, gen_code); - - ERR_FAIL_COND(err != OK); - - if (version.is_null()) { - version = scene_singleton->shader.scene_shader.version_create(); - } - - depth_draw = DepthDraw(depth_drawi); - depth_test = DepthTest(depth_testi); - -#if 0 - print_line("**compiling shader:"); - print_line("**defines:\n"); - for (int i = 0; i < gen_code.defines.size(); i++) { - print_line(gen_code.defines[i]); - } - print_line("\n**uniforms:\n" + gen_code.uniforms); - print_line("\n**vertex_globals:\n" + gen_code.vertex_global); - print_line("\n**vertex_code:\n" + gen_code.vertex); - print_line("\n**fragment_globals:\n" + gen_code.fragment_global); - print_line("\n**fragment_code:\n" + gen_code.fragment); - print_line("\n**light_code:\n" + gen_code.light); -#endif - scene_singleton->shader.scene_shader.version_set_code(version, gen_code.uniforms, gen_code.vertex_global, gen_code.vertex, gen_code.fragment_global, gen_code.light, gen_code.fragment, gen_code.defines); - ERR_FAIL_COND(!scene_singleton->shader.scene_shader.version_is_valid(version)); - - ubo_size = gen_code.uniform_total_size; - ubo_offsets = gen_code.uniform_offsets; - texture_uniforms = gen_code.texture_uniforms; - - //blend modes - - // if any form of Alpha Antialiasing is enabled, set the blend mode to alpha to coverage - if (alpha_antialiasing_mode != ALPHA_ANTIALIASING_OFF) { - blend_mode = BLEND_MODE_ALPHA_TO_COVERAGE; - } - - RD::PipelineColorBlendState::Attachment blend_attachment; - - switch (blend_mode) { - case BLEND_MODE_MIX: { - blend_attachment.enable_blend = true; - blend_attachment.alpha_blend_op = RD::BLEND_OP_ADD; - blend_attachment.color_blend_op = RD::BLEND_OP_ADD; - blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA; - blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; - blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_ONE; - blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; - - } break; - case BLEND_MODE_ADD: { - blend_attachment.enable_blend = true; - blend_attachment.alpha_blend_op = RD::BLEND_OP_ADD; - blend_attachment.color_blend_op = RD::BLEND_OP_ADD; - blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA; - blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ONE; - blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA; - blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE; - uses_blend_alpha = true; //force alpha used because of blend - - } break; - case BLEND_MODE_SUB: { - blend_attachment.enable_blend = true; - blend_attachment.alpha_blend_op = RD::BLEND_OP_SUBTRACT; - blend_attachment.color_blend_op = RD::BLEND_OP_SUBTRACT; - blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA; - blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ONE; - blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA; - blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE; - uses_blend_alpha = true; //force alpha used because of blend - - } break; - case BLEND_MODE_MUL: { - blend_attachment.enable_blend = true; - blend_attachment.alpha_blend_op = RD::BLEND_OP_ADD; - blend_attachment.color_blend_op = RD::BLEND_OP_ADD; - blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_DST_COLOR; - blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ZERO; - blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_DST_ALPHA; - blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ZERO; - uses_blend_alpha = true; //force alpha used because of blend - } break; - case BLEND_MODE_ALPHA_TO_COVERAGE: { - blend_attachment.enable_blend = true; - blend_attachment.alpha_blend_op = RD::BLEND_OP_ADD; - blend_attachment.color_blend_op = RD::BLEND_OP_ADD; - blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA; - blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; - blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_ONE; - blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ZERO; - } - } - - RD::PipelineColorBlendState blend_state_blend; - blend_state_blend.attachments.push_back(blend_attachment); - RD::PipelineColorBlendState blend_state_opaque = RD::PipelineColorBlendState::create_disabled(1); - RD::PipelineColorBlendState blend_state_opaque_specular = RD::PipelineColorBlendState::create_disabled(2); - RD::PipelineColorBlendState blend_state_depth_normal_roughness = RD::PipelineColorBlendState::create_disabled(1); - RD::PipelineColorBlendState blend_state_depth_normal_roughness_giprobe = RD::PipelineColorBlendState::create_disabled(2); - - //update pipelines - - RD::PipelineDepthStencilState depth_stencil_state; - - if (depth_test != DEPTH_TEST_DISABLED) { - depth_stencil_state.enable_depth_test = true; - depth_stencil_state.depth_compare_operator = RD::COMPARE_OP_LESS_OR_EQUAL; - depth_stencil_state.enable_depth_write = depth_draw != DEPTH_DRAW_DISABLED ? true : false; - } - - for (int i = 0; i < CULL_VARIANT_MAX; i++) { - RD::PolygonCullMode cull_mode_rd_table[CULL_VARIANT_MAX][3] = { - { RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_FRONT, RD::POLYGON_CULL_BACK }, - { RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_BACK, RD::POLYGON_CULL_FRONT }, - { RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_DISABLED } - }; - - RD::PolygonCullMode cull_mode_rd = cull_mode_rd_table[i][cull]; - - for (int j = 0; j < RS::PRIMITIVE_MAX; j++) { - RD::RenderPrimitive primitive_rd_table[RS::PRIMITIVE_MAX] = { - RD::RENDER_PRIMITIVE_POINTS, - RD::RENDER_PRIMITIVE_LINES, - RD::RENDER_PRIMITIVE_LINESTRIPS, - RD::RENDER_PRIMITIVE_TRIANGLES, - RD::RENDER_PRIMITIVE_TRIANGLE_STRIPS, - }; - - RD::RenderPrimitive primitive_rd = uses_point_size ? RD::RENDER_PRIMITIVE_POINTS : primitive_rd_table[j]; - - for (int k = 0; k < SHADER_VERSION_MAX; k++) { - if (!static_cast<RendererSceneRenderForwardClustered *>(singleton)->shader.scene_shader.is_variant_enabled(k)) { - continue; - } - RD::PipelineRasterizationState raster_state; - raster_state.cull_mode = cull_mode_rd; - raster_state.wireframe = wireframe; - - RD::PipelineColorBlendState blend_state; - RD::PipelineDepthStencilState depth_stencil = depth_stencil_state; - RD::PipelineMultisampleState multisample_state; - - if (uses_alpha || uses_blend_alpha) { - // only allow these flags to go through if we have some form of msaa - if (alpha_antialiasing_mode == ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE) { - multisample_state.enable_alpha_to_coverage = true; - } else if (alpha_antialiasing_mode == ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE) { - multisample_state.enable_alpha_to_coverage = true; - multisample_state.enable_alpha_to_one = true; - } - - if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS) { - blend_state = blend_state_blend; - if (depth_draw == DEPTH_DRAW_OPAQUE) { - depth_stencil.enable_depth_write = false; //alpha does not draw depth - } - } else if (uses_depth_pre_pass && (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP || k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS || k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL)) { - if (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP) { - //none, blend state contains nothing - } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL) { - blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way - } else { - blend_state = blend_state_opaque; //writes to normal and roughness in opaque way - } - } else { - pipelines[i][j][k].clear(); - continue; // do not use this version (will error if using it is attempted) - } - } else { - if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS) { - blend_state = blend_state_opaque; - } else if (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP) { - //none, leave empty - } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS) { - blend_state = blend_state_depth_normal_roughness; - } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE) { - blend_state = blend_state_depth_normal_roughness_giprobe; - } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL) { - blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way - } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_SDF) { - blend_state = RD::PipelineColorBlendState(); //no color targets for SDF - } else { - //specular write - blend_state = blend_state_opaque_specular; - depth_stencil.enable_depth_test = false; - depth_stencil.enable_depth_write = false; - } - } - - RID shader_variant = scene_singleton->shader.scene_shader.version_get_shader(version, k); - pipelines[i][j][k].setup(shader_variant, primitive_rd, raster_state, multisample_state, depth_stencil, blend_state, 0); - } - } - } - - valid = true; -} - -void RendererSceneRenderForwardClustered::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) { - if (!p_texture.is_valid()) { - default_texture_params.erase(p_name); - } else { - default_texture_params[p_name] = p_texture; - } -} - -void RendererSceneRenderForwardClustered::ShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { - Map<int, StringName> order; - - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { - if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) { - continue; - } - - if (E->get().texture_order >= 0) { - order[E->get().texture_order + 100000] = E->key(); - } else { - order[E->get().order] = E->key(); - } - } - - for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) { - PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]); - pi.name = E->get(); - p_param_list->push_back(pi); - } -} - -void RendererSceneRenderForwardClustered::ShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const { - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { - if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { - continue; - } - - RendererStorage::InstanceShaderParam p; - p.info = ShaderLanguage::uniform_to_property_info(E->get()); - p.info.name = E->key(); //supply name - p.index = E->get().instance_index; - p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint); - p_param_list->push_back(p); - } -} - -bool RendererSceneRenderForwardClustered::ShaderData::is_param_texture(const StringName &p_param) const { - if (!uniforms.has(p_param)) { - return false; - } - - return uniforms[p_param].texture_order >= 0; -} - -bool RendererSceneRenderForwardClustered::ShaderData::is_animated() const { - return false; -} - -bool RendererSceneRenderForwardClustered::ShaderData::casts_shadows() const { - return false; -} - -Variant RendererSceneRenderForwardClustered::ShaderData::get_default_parameter(const StringName &p_parameter) const { - if (uniforms.has(p_parameter)) { - ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter]; - Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value; - return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint); - } - return Variant(); -} - -RS::ShaderNativeSourceCode RendererSceneRenderForwardClustered::ShaderData::get_native_source_code() const { - RendererSceneRenderForwardClustered *scene_singleton = (RendererSceneRenderForwardClustered *)RendererSceneRenderForwardClustered::singleton; - - return scene_singleton->shader.scene_shader.version_get_native_source_code(version); -} - -RendererSceneRenderForwardClustered::ShaderData::ShaderData() { - valid = false; - uses_screen_texture = false; -} - -RendererSceneRenderForwardClustered::ShaderData::~ShaderData() { - RendererSceneRenderForwardClustered *scene_singleton = (RendererSceneRenderForwardClustered *)RendererSceneRenderForwardClustered::singleton; - ERR_FAIL_COND(!scene_singleton); - //pipeline variants will clear themselves if shader is gone - if (version.is_valid()) { - scene_singleton->shader.scene_shader.version_free(version); - } -} - -RendererStorageRD::ShaderData *RendererSceneRenderForwardClustered::_create_shader_func() { - ShaderData *shader_data = memnew(ShaderData); - return shader_data; -} - -void RendererSceneRenderForwardClustered::MaterialData::set_render_priority(int p_priority) { - priority = p_priority - RS::MATERIAL_RENDER_PRIORITY_MIN; //8 bits -} - -void RendererSceneRenderForwardClustered::MaterialData::set_next_pass(RID p_pass) { - next_pass = p_pass; -} - -void RendererSceneRenderForwardClustered::MaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) { - RendererSceneRenderForwardClustered *scene_singleton = (RendererSceneRenderForwardClustered *)RendererSceneRenderForwardClustered::singleton; - - if ((uint32_t)ubo_data.size() != shader_data->ubo_size) { - p_uniform_dirty = true; - if (uniform_buffer.is_valid()) { - RD::get_singleton()->free(uniform_buffer); - uniform_buffer = RID(); - } - - ubo_data.resize(shader_data->ubo_size); - if (ubo_data.size()) { - uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size()); - memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear - } - - //clear previous uniform set - if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - RD::get_singleton()->free(uniform_set); - uniform_set = RID(); - } - } - - //check whether buffer changed - if (p_uniform_dirty && ubo_data.size()) { - update_uniform_buffer(shader_data->uniforms, shader_data->ubo_offsets.ptr(), p_parameters, ubo_data.ptrw(), ubo_data.size(), false); - RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw(), RD::BARRIER_MASK_RASTER); - } - - uint32_t tex_uniform_count = shader_data->texture_uniforms.size(); - - if ((uint32_t)texture_cache.size() != tex_uniform_count) { - texture_cache.resize(tex_uniform_count); - p_textures_dirty = true; - - //clear previous uniform set - if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - RD::get_singleton()->free(uniform_set); - uniform_set = RID(); - } - } - - if (p_textures_dirty && tex_uniform_count) { - update_textures(p_parameters, shader_data->default_texture_params, shader_data->texture_uniforms, texture_cache.ptrw(), true); - } - - if (shader_data->ubo_size == 0 && shader_data->texture_uniforms.size() == 0) { - // This material does not require an uniform set, so don't create it. - return; - } - - if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - //no reason to update uniform set, only UBO (or nothing) was needed to update - return; - } - - Vector<RD::Uniform> uniforms; - - { - if (shader_data->ubo_size) { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.binding = 0; - u.ids.push_back(uniform_buffer); - uniforms.push_back(u); - } - - const RID *textures = texture_cache.ptrw(); - for (uint32_t i = 0; i < tex_uniform_count; i++) { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 1 + i; - u.ids.push_back(textures[i]); - uniforms.push_back(u); - } - } - - uniform_set = RD::get_singleton()->uniform_set_create(uniforms, scene_singleton->shader.scene_shader.version_get_shader(shader_data->version, 0), MATERIAL_UNIFORM_SET); -} - -RendererSceneRenderForwardClustered::MaterialData::~MaterialData() { - if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - RD::get_singleton()->free(uniform_set); - } - - if (uniform_buffer.is_valid()) { - RD::get_singleton()->free(uniform_buffer); - } -} - -RendererStorageRD::MaterialData *RendererSceneRenderForwardClustered::_create_material_func(ShaderData *p_shader) { - MaterialData *material_data = memnew(MaterialData); - material_data->shader_data = p_shader; - material_data->last_frame = false; - //update will happen later anyway so do nothing. - return material_data; -} - -RendererSceneRenderForwardClustered::RenderBufferDataForward::~RenderBufferDataForward() { +RenderForwardClustered::RenderBufferDataForwardClustered::~RenderBufferDataForwardClustered() { clear(); } -void RendererSceneRenderForwardClustered::RenderBufferDataForward::ensure_specular() { +void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_specular() { if (!specular.is_valid()) { RD::TextureFormat tf; tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; @@ -583,7 +93,7 @@ void RendererSceneRenderForwardClustered::RenderBufferDataForward::ensure_specul } } -void RendererSceneRenderForwardClustered::RenderBufferDataForward::ensure_giprobe() { +void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_giprobe() { if (!giprobe_buffer.is_valid()) { RD::TextureFormat tf; tf.format = RD::DATA_FORMAT_R8G8_UINT; @@ -619,7 +129,7 @@ void RendererSceneRenderForwardClustered::RenderBufferDataForward::ensure_giprob } } -void RendererSceneRenderForwardClustered::RenderBufferDataForward::clear() { +void RenderForwardClustered::RenderBufferDataForwardClustered::clear() { if (giprobe_buffer != RID()) { RD::get_singleton()->free(giprobe_buffer); giprobe_buffer = RID(); @@ -673,7 +183,7 @@ void RendererSceneRenderForwardClustered::RenderBufferDataForward::clear() { } } -void RendererSceneRenderForwardClustered::RenderBufferDataForward::configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa) { +void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa) { clear(); msaa = p_msaa; @@ -740,7 +250,7 @@ void RendererSceneRenderForwardClustered::RenderBufferDataForward::configure(RID } } -void RendererSceneRenderForwardClustered::_allocate_normal_roughness_texture(RenderBufferDataForward *rb) { +void RenderForwardClustered::_allocate_normal_roughness_texture(RenderBufferDataForwardClustered *rb) { if (rb->normal_roughness_buffer.is_valid()) { return; } @@ -778,11 +288,11 @@ void RendererSceneRenderForwardClustered::_allocate_normal_roughness_texture(Ren _render_buffers_clear_uniform_set(rb); } -RendererSceneRenderRD::RenderBufferData *RendererSceneRenderForwardClustered::_create_render_buffer_data() { - return memnew(RenderBufferDataForward); +RendererSceneRenderRD::RenderBufferData *RenderForwardClustered::_create_render_buffer_data() { + return memnew(RenderBufferDataForwardClustered); } -bool RendererSceneRenderForwardClustered::free(RID p_rid) { +bool RenderForwardClustered::free(RID p_rid) { if (RendererSceneRenderRD::free(p_rid)) { return true; } @@ -791,15 +301,15 @@ bool RendererSceneRenderForwardClustered::free(RID p_rid) { /// RENDERING /// -template <RendererSceneRenderForwardClustered::PassMode p_pass_mode> -void RendererSceneRenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) { +template <RenderForwardClustered::PassMode p_pass_mode> +void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) { RD::DrawListID draw_list = p_draw_list; RD::FramebufferFormatID framebuffer_format = p_framebuffer_Format; //global scope bindings RD::get_singleton()->draw_list_bind_uniform_set(draw_list, render_base_uniform_set, SCENE_UNIFORM_SET); RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_params->render_pass_uniform_set, RENDER_PASS_UNIFORM_SET); - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, default_vec4_xform_uniform_set, TRANSFORMS_UNIFORM_SET); + RD::get_singleton()->draw_list_bind_uniform_set(draw_list, scene_shader.default_vec4_xform_uniform_set, TRANSFORMS_UNIFORM_SET); RID prev_material_uniform_set; @@ -826,7 +336,7 @@ void RendererSceneRenderForwardClustered::_render_list_template(RenderingDevice: push_constant.base_index = i + p_params->element_offset; RID material_uniform_set; - ShaderData *shader; + SceneShaderForwardClustered::ShaderData *shader; void *mesh_surface; if (shadow_pass || p_params->pass_mode == PASS_MODE_DEPTH) { //regular depth pass can use these too @@ -845,59 +355,59 @@ void RendererSceneRenderForwardClustered::_render_list_template(RenderingDevice: } //find cull variant - ShaderData::CullVariant cull_variant; + SceneShaderForwardClustered::ShaderData::CullVariant cull_variant; if (p_params->pass_mode == PASS_MODE_DEPTH_MATERIAL || p_params->pass_mode == PASS_MODE_SDF || ((p_params->pass_mode == PASS_MODE_SHADOW || p_params->pass_mode == PASS_MODE_SHADOW_DP) && surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_DOUBLE_SIDED_SHADOWS)) { - cull_variant = ShaderData::CULL_VARIANT_DOUBLE_SIDED; + cull_variant = SceneShaderForwardClustered::ShaderData::CULL_VARIANT_DOUBLE_SIDED; } else { bool mirror = surf->owner->mirror; if (p_params->reverse_cull) { mirror = !mirror; } - cull_variant = mirror ? ShaderData::CULL_VARIANT_REVERSED : ShaderData::CULL_VARIANT_NORMAL; + cull_variant = mirror ? SceneShaderForwardClustered::ShaderData::CULL_VARIANT_REVERSED : SceneShaderForwardClustered::ShaderData::CULL_VARIANT_NORMAL; } RS::PrimitiveType primitive = surf->primitive; RID xforms_uniform_set = surf->owner->transforms_uniform_set; - ShaderVersion shader_version = SHADER_VERSION_MAX; // Assigned to silence wrong -Wmaybe-initialized. + SceneShaderForwardClustered::ShaderVersion shader_version = SceneShaderForwardClustered::SHADER_VERSION_MAX; // Assigned to silence wrong -Wmaybe-initialized. switch (p_params->pass_mode) { case PASS_MODE_COLOR: case PASS_MODE_COLOR_TRANSPARENT: { if (element_info.uses_lightmap) { - shader_version = SHADER_VERSION_LIGHTMAP_COLOR_PASS; + shader_version = SceneShaderForwardClustered::SHADER_VERSION_LIGHTMAP_COLOR_PASS; } else if (element_info.uses_forward_gi) { - shader_version = SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI; + shader_version = SceneShaderForwardClustered::SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI; } else { - shader_version = SHADER_VERSION_COLOR_PASS; + shader_version = SceneShaderForwardClustered::SHADER_VERSION_COLOR_PASS; } } break; case PASS_MODE_COLOR_SPECULAR: { if (element_info.uses_lightmap) { - shader_version = SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR; + shader_version = SceneShaderForwardClustered::SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR; } else { - shader_version = SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR; + shader_version = SceneShaderForwardClustered::SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR; } } break; case PASS_MODE_SHADOW: case PASS_MODE_DEPTH: { - shader_version = SHADER_VERSION_DEPTH_PASS; + shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS; } break; case PASS_MODE_SHADOW_DP: { - shader_version = SHADER_VERSION_DEPTH_PASS_DP; + shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS_DP; } break; case PASS_MODE_DEPTH_NORMAL_ROUGHNESS: { - shader_version = SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS; + shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS; } break; case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE: { - shader_version = SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE; + shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE; } break; case PASS_MODE_DEPTH_MATERIAL: { - shader_version = SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL; + shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL; } break; case PASS_MODE_SDF: { - shader_version = SHADER_VERSION_DEPTH_PASS_WITH_SDF; + shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS_WITH_SDF; } break; } @@ -961,7 +471,7 @@ void RendererSceneRenderForwardClustered::_render_list_template(RenderingDevice: } } -void RendererSceneRenderForwardClustered::_render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) { +void RenderForwardClustered::_render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) { //use template for faster performance (pass mode comparisons are inlined) switch (p_params->pass_mode) { @@ -998,7 +508,7 @@ void RendererSceneRenderForwardClustered::_render_list(RenderingDevice::DrawList } } -void RendererSceneRenderForwardClustered::_render_list_thread_function(uint32_t p_thread, RenderListParameters *p_params) { +void RenderForwardClustered::_render_list_thread_function(uint32_t p_thread, RenderListParameters *p_params) { uint32_t render_total = p_params->element_count; uint32_t total_threads = RendererThreadPool::singleton->thread_work_pool.get_thread_count(); uint32_t render_from = p_thread * render_total / total_threads; @@ -1006,7 +516,7 @@ void RendererSceneRenderForwardClustered::_render_list_thread_function(uint32_t _render_list(thread_draw_lists[p_thread], p_params->framebuffer_format, p_params, render_from, render_to); } -void RendererSceneRenderForwardClustered::_render_list_with_threads(RenderListParameters *p_params, RID p_framebuffer, RD::InitialAction p_initial_color_action, RD::FinalAction p_final_color_action, RD::InitialAction p_initial_depth_action, RD::FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) { +void RenderForwardClustered::_render_list_with_threads(RenderListParameters *p_params, RID p_framebuffer, RD::InitialAction p_initial_color_action, RD::FinalAction p_final_color_action, RD::InitialAction p_initial_depth_action, RD::FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) { RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(p_framebuffer); p_params->framebuffer_format = fb_format; @@ -1014,7 +524,7 @@ void RendererSceneRenderForwardClustered::_render_list_with_threads(RenderListPa //multi threaded thread_draw_lists.resize(RendererThreadPool::singleton->thread_work_pool.get_thread_count()); RD::get_singleton()->draw_list_begin_split(p_framebuffer, thread_draw_lists.size(), thread_draw_lists.ptr(), p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, p_region, p_storage_textures); - RendererThreadPool::singleton->thread_work_pool.do_work(thread_draw_lists.size(), this, &RendererSceneRenderForwardClustered::_render_list_thread_function, p_params); + RendererThreadPool::singleton->thread_work_pool.do_work(thread_draw_lists.size(), this, &RenderForwardClustered::_render_list_thread_function, p_params); RD::get_singleton()->draw_list_end(p_params->barrier); } else { //single threaded @@ -1024,7 +534,7 @@ void RendererSceneRenderForwardClustered::_render_list_with_threads(RenderListPa } } -void RendererSceneRenderForwardClustered::_setup_environment(RID p_environment, RID p_render_buffers, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2i &p_screen_size, uint32_t p_cluster_size, uint32_t p_max_cluster_elements, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers, bool p_pancake_shadows, int p_index) { +void RenderForwardClustered::_setup_environment(RID p_environment, RID p_render_buffers, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2i &p_screen_size, uint32_t p_cluster_size, uint32_t p_max_cluster_elements, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers, bool p_pancake_shadows, int p_index) { //CameraMatrix projection = p_cam_projection; //projection.flip_y(); // Vulkan and modern APIs use Y-Down CameraMatrix correction; @@ -1083,7 +593,7 @@ void RendererSceneRenderForwardClustered::_setup_environment(RID p_environment, scene_state.ubo.fog_enabled = false; if (p_render_buffers.is_valid()) { - RenderBufferDataForward *render_buffers = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffers); + RenderBufferDataForwardClustered *render_buffers = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_buffers); if (render_buffers->msaa != RS::VIEWPORT_MSAA_DISABLED) { scene_state.ubo.gi_upscale_for_msaa = true; } @@ -1274,7 +784,7 @@ void RendererSceneRenderForwardClustered::_setup_environment(RID p_environment, RD::get_singleton()->buffer_update(scene_state.uniform_buffers[p_index], 0, sizeof(SceneState::UBO), &scene_state.ubo, RD::BARRIER_MASK_RASTER); } -void RendererSceneRenderForwardClustered::_update_instance_data_buffer(RenderListType p_render_list) { +void RenderForwardClustered::_update_instance_data_buffer(RenderListType p_render_list) { if (scene_state.instance_data[p_render_list].size() > 0) { if (scene_state.instance_buffer[p_render_list] == RID() || scene_state.instance_buffer_size[p_render_list] < scene_state.instance_data[p_render_list].size()) { if (scene_state.instance_buffer[p_render_list] != RID()) { @@ -1287,7 +797,7 @@ void RendererSceneRenderForwardClustered::_update_instance_data_buffer(RenderLis RD::get_singleton()->buffer_update(scene_state.instance_buffer[p_render_list], 0, sizeof(SceneState::InstanceData) * scene_state.instance_data[p_render_list].size(), scene_state.instance_data[p_render_list].ptr(), RD::BARRIER_MASK_RASTER); } } -void RendererSceneRenderForwardClustered::_fill_instance_data(RenderListType p_render_list, uint32_t p_offset, int32_t p_max_elements, bool p_update_buffer) { +void RenderForwardClustered::_fill_instance_data(RenderListType p_render_list, uint32_t p_offset, int32_t p_max_elements, bool p_update_buffer) { RenderList *rl = &render_list[p_render_list]; uint32_t element_total = p_max_elements >= 0 ? uint32_t(p_max_elements) : rl->elements.size(); @@ -1355,7 +865,7 @@ void RendererSceneRenderForwardClustered::_fill_instance_data(RenderListType p_r } } -void RendererSceneRenderForwardClustered::_fill_render_list(RenderListType p_render_list, const PagedArray<GeometryInstance *> &p_instances, PassMode p_pass_mode, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, bool p_using_sdfgi, bool p_using_opaque_gi, const Plane &p_lod_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, bool p_append) { +void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, const PagedArray<GeometryInstance *> &p_instances, PassMode p_pass_mode, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, bool p_using_sdfgi, bool p_using_opaque_gi, const Plane &p_lod_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, bool p_append) { if (p_render_list == RENDER_LIST_OPAQUE) { scene_state.used_sss = false; scene_state.used_screen_texture = false; @@ -1431,7 +941,7 @@ void RendererSceneRenderForwardClustered::_fill_render_list(RenderListType p_ren uses_lightmap = true; } - } else if (!low_end) { + } else { if (p_using_opaque_gi) { flags |= INSTANCE_DATA_FLAG_USE_GI_BUFFERS; } @@ -1549,14 +1059,14 @@ void RendererSceneRenderForwardClustered::_fill_render_list(RenderListType p_ren } } -void RendererSceneRenderForwardClustered::_setup_giprobes(const PagedArray<RID> &p_giprobes) { +void RenderForwardClustered::_setup_giprobes(const PagedArray<RID> &p_giprobes) { scene_state.giprobes_used = MIN(p_giprobes.size(), uint32_t(MAX_GI_PROBES)); for (uint32_t i = 0; i < scene_state.giprobes_used; i++) { scene_state.giprobe_ids[i] = p_giprobes[i]; } } -void RendererSceneRenderForwardClustered::_setup_lightmaps(const PagedArray<RID> &p_lightmaps, const Transform &p_cam_transform) { +void RenderForwardClustered::_setup_lightmaps(const PagedArray<RID> &p_lightmaps, const Transform &p_cam_transform) { scene_state.lightmaps_used = 0; for (int i = 0; i < (int)p_lightmaps.size(); i++) { if (i >= (int)scene_state.max_lightmaps) { @@ -1578,10 +1088,10 @@ void RendererSceneRenderForwardClustered::_setup_lightmaps(const PagedArray<RID> } } -void RendererSceneRenderForwardClustered::_render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_cluster_buffer, uint32_t p_cluster_size, uint32_t p_max_cluster_elements, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color, float p_screen_lod_threshold) { - RenderBufferDataForward *render_buffer = nullptr; +void RenderForwardClustered::_render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_cluster_buffer, uint32_t p_cluster_size, uint32_t p_max_cluster_elements, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color, float p_screen_lod_threshold) { + RenderBufferDataForwardClustered *render_buffer = nullptr; if (p_render_buffer.is_valid()) { - render_buffer = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffer); + render_buffer = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_buffer); } RendererSceneEnvironmentRD *env = get_environment(p_environment); @@ -1623,7 +1133,7 @@ void RendererSceneRenderForwardClustered::_render_scene(RID p_render_buffer, con opaque_framebuffer = render_buffer->color_fb; - if (!low_end && p_gi_probes.size() > 0) { + if (p_gi_probes.size() > 0) { using_giprobe = true; } @@ -1702,7 +1212,7 @@ void RendererSceneRenderForwardClustered::_render_scene(RID p_render_buffer, con RD::get_singleton()->draw_command_end_label(); - bool using_sss = !low_end && render_buffer && scene_state.used_sss && sub_surface_scattering_get_quality() != RS::SUB_SURFACE_SCATTERING_QUALITY_DISABLED; + bool using_sss = render_buffer && scene_state.used_sss && sub_surface_scattering_get_quality() != RS::SUB_SURFACE_SCATTERING_QUALITY_DISABLED; if (using_sss) { using_separate_specular = true; @@ -1786,7 +1296,7 @@ void RendererSceneRenderForwardClustered::_render_scene(RID p_render_buffer, con bool debug_giprobes = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION; bool debug_sdfgi_probes = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SDFGI_PROBES; - bool depth_pre_pass = !low_end && depth_framebuffer.is_valid(); + bool depth_pre_pass = depth_framebuffer.is_valid(); bool using_ssao = depth_pre_pass && p_render_buffer.is_valid() && p_environment.is_valid() && environment_is_ssao_enabled(p_environment); bool continue_depth = false; @@ -1981,7 +1491,7 @@ void RendererSceneRenderForwardClustered::_render_scene(RID p_render_buffer, con RD::get_singleton()->draw_command_end_label(); } -void RendererSceneRenderForwardClustered::_render_shadow_begin() { +void RenderForwardClustered::_render_shadow_begin() { scene_state.shadow_passes.clear(); RD::get_singleton()->draw_command_begin_label("Shadow Setup"); _update_render_base_uniform_set(); @@ -1989,7 +1499,7 @@ void RendererSceneRenderForwardClustered::_render_shadow_begin() { render_list[RENDER_LIST_SECONDARY].clear(); scene_state.instance_data[RENDER_LIST_SECONDARY].clear(); } -void RendererSceneRenderForwardClustered::_render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end) { +void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end) { uint32_t shadow_pass_index = scene_state.shadow_passes.size(); SceneState::ShadowPass shadow_pass; @@ -2036,7 +1546,7 @@ void RendererSceneRenderForwardClustered::_render_shadow_append(RID p_framebuffe } } -void RendererSceneRenderForwardClustered::_render_shadow_process() { +void RenderForwardClustered::_render_shadow_process() { _update_instance_data_buffer(RENDER_LIST_SECONDARY); //render shadows one after the other, so this can be done un-barriered and the driver can optimize (as well as allow us to run compute at the same time) @@ -2048,7 +1558,7 @@ void RendererSceneRenderForwardClustered::_render_shadow_process() { RD::get_singleton()->draw_command_end_label(); } -void RendererSceneRenderForwardClustered::_render_shadow_end(uint32_t p_barrier) { +void RenderForwardClustered::_render_shadow_end(uint32_t p_barrier) { RD::get_singleton()->draw_command_begin_label("Shadow Render"); for (uint32_t i = 0; i < scene_state.shadow_passes.size(); i++) { @@ -2063,7 +1573,7 @@ void RendererSceneRenderForwardClustered::_render_shadow_end(uint32_t p_barrier) RD::get_singleton()->draw_command_end_label(); } -void RendererSceneRenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) { +void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) { RENDER_TIMESTAMP("Setup Render Collider Heightfield"); RD::get_singleton()->draw_command_begin_label("Render Collider Heightfield"); @@ -2091,7 +1601,7 @@ void RendererSceneRenderForwardClustered::_render_particle_collider_heightfield( RD::get_singleton()->draw_command_end_label(); } -void RendererSceneRenderForwardClustered::_render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { +void RenderForwardClustered::_render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { RENDER_TIMESTAMP("Setup Rendering Material"); RD::get_singleton()->draw_command_begin_label("Render Material"); @@ -2129,7 +1639,7 @@ void RendererSceneRenderForwardClustered::_render_material(const Transform &p_ca RD::get_singleton()->draw_command_end_label(); } -void RendererSceneRenderForwardClustered::_render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { +void RenderForwardClustered::_render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { RENDER_TIMESTAMP("Setup Rendering UV2"); RD::get_singleton()->draw_command_begin_label("Render UV2"); @@ -2191,14 +1701,14 @@ void RendererSceneRenderForwardClustered::_render_uv2(const PagedArray<GeometryI RD::get_singleton()->draw_command_end_label(); } -void RendererSceneRenderForwardClustered::_render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) { +void RenderForwardClustered::_render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) { RENDER_TIMESTAMP("Render SDFGI"); RD::get_singleton()->draw_command_begin_label("Render SDFGI Voxel"); _update_render_base_uniform_set(); - RenderBufferDataForward *render_buffer = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffers); + RenderBufferDataForwardClustered *render_buffer = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_buffers); ERR_FAIL_COND(!render_buffer); PassMode pass_mode = PASS_MODE_SDF; @@ -2272,14 +1782,14 @@ void RendererSceneRenderForwardClustered::_render_sdfgi(RID p_render_buffers, co RD::get_singleton()->draw_command_end_label(); } -void RendererSceneRenderForwardClustered::_base_uniforms_changed() { +void RenderForwardClustered::_base_uniforms_changed() { if (!render_base_uniform_set.is_null() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) { RD::get_singleton()->free(render_base_uniform_set); } render_base_uniform_set = RID(); } -void RendererSceneRenderForwardClustered::_update_render_base_uniform_set() { +void RenderForwardClustered::_update_render_base_uniform_set() { if (render_base_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set) || (lightmap_texture_array_version != storage->lightmap_array_get_version())) { if (render_base_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) { RD::get_singleton()->free(render_base_uniform_set); @@ -2314,7 +1824,7 @@ void RendererSceneRenderForwardClustered::_update_render_base_uniform_set() { RD::Uniform u; u.binding = 2; u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; - u.ids.push_back(shadow_sampler); + u.ids.push_back(scene_shader.shadow_sampler); uniforms.push_back(u); } @@ -2393,7 +1903,7 @@ void RendererSceneRenderForwardClustered::_update_render_base_uniform_set() { uniforms.push_back(u); } - if (!low_end) { + { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.binding = 13; @@ -2401,17 +1911,17 @@ void RendererSceneRenderForwardClustered::_update_render_base_uniform_set() { uniforms.push_back(u); } - render_base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, SCENE_UNIFORM_SET); + render_base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, scene_shader.default_shader_rd, SCENE_UNIFORM_SET); } } -RID RendererSceneRenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_render_list, RID p_render_buffers, RID p_radiance_texture, RID p_shadow_atlas, RID p_reflection_atlas, RID p_cluster_buffer, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, bool p_use_directional_shadow_atlas, int p_index) { +RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_render_list, RID p_render_buffers, RID p_radiance_texture, RID p_shadow_atlas, RID p_reflection_atlas, RID p_cluster_buffer, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, bool p_use_directional_shadow_atlas, int p_index) { //there should always be enough uniform buffers for render passes, otherwise bugs ERR_FAIL_INDEX_V(p_index, (int)scene_state.uniform_buffers.size(), RID()); - RenderBufferDataForward *rb = nullptr; + RenderBufferDataForwardClustered *rb = nullptr; if (p_render_buffers.is_valid()) { - rb = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffers); + rb = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_buffers); } //default render buffer and scene state uniform set @@ -2431,7 +1941,7 @@ RID RendererSceneRenderForwardClustered::_setup_render_pass_uniform_set(RenderLi u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; RID instance_buffer = scene_state.instance_buffer[p_render_list]; if (instance_buffer == RID()) { - instance_buffer = default_vec4_xform_buffer; // any buffer will do since its not used + instance_buffer = scene_shader.default_vec4_xform_buffer; // any buffer will do since its not used } u.ids.push_back(instance_buffer); uniforms.push_back(u); @@ -2532,7 +2042,7 @@ RID RendererSceneRenderForwardClustered::_setup_render_pass_uniform_set(RenderLi RD::Uniform u; u.binding = 8; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - RID cb = p_cluster_buffer.is_valid() ? p_cluster_buffer : default_vec4_xform_buffer; + RID cb = p_cluster_buffer.is_valid() ? p_cluster_buffer : scene_shader.default_vec4_xform_buffer; u.ids.push_back(cb); uniforms.push_back(u); } @@ -2555,7 +2065,7 @@ RID RendererSceneRenderForwardClustered::_setup_render_pass_uniform_set(RenderLi uniforms.push_back(u); } - if (!low_end) { + { { RD::Uniform u; u.binding = 11; @@ -2651,11 +2161,11 @@ RID RendererSceneRenderForwardClustered::_setup_render_pass_uniform_set(RenderLi RD::get_singleton()->free(render_pass_uniform_sets[p_index]); } - render_pass_uniform_sets[p_index] = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, RENDER_PASS_UNIFORM_SET); + render_pass_uniform_sets[p_index] = RD::get_singleton()->uniform_set_create(uniforms, scene_shader.default_shader_rd, RENDER_PASS_UNIFORM_SET); return render_pass_uniform_sets[p_index]; } -RID RendererSceneRenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_texture, RID p_emission_texture, RID p_emission_aniso_texture, RID p_geom_facing_texture) { +RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_texture, RID p_emission_texture, RID p_emission_aniso_texture, RID p_geom_facing_texture) { if (sdfgi_pass_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(sdfgi_pass_uniform_set)) { RD::get_singleton()->free(sdfgi_pass_uniform_set); } @@ -2748,7 +2258,7 @@ RID RendererSceneRenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RI RD::Uniform u; u.binding = 8; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - RID cb = default_vec4_xform_buffer; + RID cb = scene_shader.default_vec4_xform_buffer; u.ids.push_back(cb); uniforms.push_back(u); } @@ -2784,28 +2294,28 @@ RID RendererSceneRenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RI uniforms.push_back(u); } - sdfgi_pass_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_sdfgi_rd, RENDER_PASS_UNIFORM_SET); + sdfgi_pass_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, scene_shader.default_shader_sdfgi_rd, RENDER_PASS_UNIFORM_SET); return sdfgi_pass_uniform_set; } -void RendererSceneRenderForwardClustered::_render_buffers_clear_uniform_set(RenderBufferDataForward *rb) { +void RenderForwardClustered::_render_buffers_clear_uniform_set(RenderBufferDataForwardClustered *rb) { } -void RendererSceneRenderForwardClustered::_render_buffers_uniform_set_changed(RID p_render_buffers) { - RenderBufferDataForward *rb = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffers); +void RenderForwardClustered::_render_buffers_uniform_set_changed(RID p_render_buffers) { + RenderBufferDataForwardClustered *rb = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_buffers); _render_buffers_clear_uniform_set(rb); } -RID RendererSceneRenderForwardClustered::_render_buffers_get_normal_texture(RID p_render_buffers) { - RenderBufferDataForward *rb = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffers); +RID RenderForwardClustered::_render_buffers_get_normal_texture(RID p_render_buffers) { + RenderBufferDataForwardClustered *rb = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_buffers); return rb->normal_roughness_buffer; } -RendererSceneRenderForwardClustered *RendererSceneRenderForwardClustered::singleton = nullptr; +RenderForwardClustered *RenderForwardClustered::singleton = nullptr; -void RendererSceneRenderForwardClustered::_geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance) { +void RenderForwardClustered::_geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); if (ginstance->dirty_list_element.in_list()) { return; @@ -2825,7 +2335,7 @@ void RendererSceneRenderForwardClustered::_geometry_instance_mark_dirty(Geometry geometry_instance_dirty_list.add(&ginstance->dirty_list_element); } -void RendererSceneRenderForwardClustered::_geometry_instance_add_surface_with_material(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) { +void RenderForwardClustered::_geometry_instance_add_surface_with_material(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, SceneShaderForwardClustered::MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) { bool has_read_screen_alpha = p_material->shader_data->uses_screen_texture || p_material->shader_data->uses_depth_texture || p_material->shader_data->uses_normal_texture; bool has_base_alpha = (p_material->shader_data->uses_alpha || has_read_screen_alpha); bool has_blend_alpha = p_material->shader_data->uses_blend_alpha; @@ -2853,10 +2363,10 @@ void RendererSceneRenderForwardClustered::_geometry_instance_add_surface_with_ma flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_DOUBLE_SIDED_SHADOWS; } - if (has_alpha || has_read_screen_alpha || p_material->shader_data->depth_draw == ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == ShaderData::DEPTH_TEST_DISABLED) { + if (has_alpha || has_read_screen_alpha || p_material->shader_data->depth_draw == SceneShaderForwardClustered::ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == SceneShaderForwardClustered::ShaderData::DEPTH_TEST_DISABLED) { //material is only meant for alpha pass flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_ALPHA; - if (p_material->shader_data->uses_depth_pre_pass && !(p_material->shader_data->depth_draw == ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == ShaderData::DEPTH_TEST_DISABLED)) { + if (p_material->shader_data->uses_depth_pre_pass && !(p_material->shader_data->depth_draw == SceneShaderForwardClustered::ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == SceneShaderForwardClustered::ShaderData::DEPTH_TEST_DISABLED)) { flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH; flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW; } @@ -2866,11 +2376,11 @@ void RendererSceneRenderForwardClustered::_geometry_instance_add_surface_with_ma flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW; } - MaterialData *material_shadow = nullptr; + SceneShaderForwardClustered::MaterialData *material_shadow = nullptr; void *surface_shadow = nullptr; if (!p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) { flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SHARED_SHADOW_MATERIAL; - material_shadow = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D); + material_shadow = (SceneShaderForwardClustered::MaterialData *)storage->material_get_data(scene_shader.default_material, RendererStorageRD::SHADER_TYPE_3D); RID shadow_mesh = storage->mesh_get_shadow_mesh(p_mesh); @@ -2921,15 +2431,15 @@ void RendererSceneRenderForwardClustered::_geometry_instance_add_surface_with_ma sdcache->sort.priority = p_material->priority; } -void RendererSceneRenderForwardClustered::_geometry_instance_add_surface(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, RID p_material, RID p_mesh) { +void RenderForwardClustered::_geometry_instance_add_surface(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, RID p_material, RID p_mesh) { RID m_src; m_src = ginstance->data->material_override.is_valid() ? ginstance->data->material_override : p_material; - MaterialData *material = nullptr; + SceneShaderForwardClustered::MaterialData *material = nullptr; if (m_src.is_valid()) { - material = (MaterialData *)storage->material_get_data(m_src, RendererStorageRD::SHADER_TYPE_3D); + material = (SceneShaderForwardClustered::MaterialData *)storage->material_get_data(m_src, RendererStorageRD::SHADER_TYPE_3D); if (!material || !material->shader_data->valid) { material = nullptr; } @@ -2940,8 +2450,8 @@ void RendererSceneRenderForwardClustered::_geometry_instance_add_surface(Geometr storage->material_update_dependency(m_src, &ginstance->data->dependency_tracker); } } else { - material = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D); - m_src = default_material; + material = (SceneShaderForwardClustered::MaterialData *)storage->material_get_data(scene_shader.default_material, RendererStorageRD::SHADER_TYPE_3D); + m_src = scene_shader.default_material; } ERR_FAIL_COND(!material); @@ -2950,7 +2460,7 @@ void RendererSceneRenderForwardClustered::_geometry_instance_add_surface(Geometr while (material->next_pass.is_valid()) { RID next_pass = material->next_pass; - material = (MaterialData *)storage->material_get_data(next_pass, RendererStorageRD::SHADER_TYPE_3D); + material = (SceneShaderForwardClustered::MaterialData *)storage->material_get_data(next_pass, RendererStorageRD::SHADER_TYPE_3D); if (!material || !material->shader_data->valid) { break; } @@ -2961,7 +2471,7 @@ void RendererSceneRenderForwardClustered::_geometry_instance_add_surface(Geometr } } -void RendererSceneRenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geometry_instance) { +void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geometry_instance) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); if (ginstance->data->dirty_dependencies) { @@ -3022,8 +2532,9 @@ void RendererSceneRenderForwardClustered::_geometry_instance_update(GeometryInst for (int j = 0; j < draw_passes; j++) { RID mesh = storage->particles_get_draw_pass_mesh(ginstance->data->base, j); - if (!mesh.is_valid()) + if (!mesh.is_valid()) { continue; + } const RID *materials = nullptr; uint32_t surface_count; @@ -3067,7 +2578,7 @@ void RendererSceneRenderForwardClustered::_geometry_instance_update(GeometryInst } ginstance->base_flags |= (stride << INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_SHIFT); - ginstance->transforms_uniform_set = storage->multimesh_get_3d_uniform_set(ginstance->data->base, default_shader_rd, TRANSFORMS_UNIFORM_SET); + ginstance->transforms_uniform_set = storage->multimesh_get_3d_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET); } else if (ginstance->data->base_type == RS::INSTANCE_PARTICLES) { ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH; @@ -3090,12 +2601,12 @@ void RendererSceneRenderForwardClustered::_geometry_instance_update(GeometryInst if (!storage->particles_is_using_local_coords(ginstance->data->base)) { store_transform = false; } - ginstance->transforms_uniform_set = storage->particles_get_instance_buffer_uniform_set(ginstance->data->base, default_shader_rd, TRANSFORMS_UNIFORM_SET); + ginstance->transforms_uniform_set = storage->particles_get_instance_buffer_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET); } else if (ginstance->data->base_type == RS::INSTANCE_MESH) { if (storage->skeleton_is_valid(ginstance->data->skeleton)) { ginstance->base_flags |= INSTANCE_DATA_FLAG_SKELETON; - ginstance->transforms_uniform_set = storage->skeleton_get_3d_uniform_set(ginstance->data->skeleton, default_shader_rd, TRANSFORMS_UNIFORM_SET); + ginstance->transforms_uniform_set = storage->skeleton_get_3d_uniform_set(ginstance->data->skeleton, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET); if (ginstance->data->dirty_dependencies) { storage->skeleton_update_dependency(ginstance->data->skeleton, &ginstance->data->dependency_tracker); } @@ -3105,7 +2616,7 @@ void RendererSceneRenderForwardClustered::_geometry_instance_update(GeometryInst ginstance->store_transform_cache = store_transform; ginstance->can_sdfgi = false; - if (!lightmap_instance_is_valid(ginstance->lightmap_instance) && !low_end) { + if (!lightmap_instance_is_valid(ginstance->lightmap_instance)) { if (ginstance->gi_probes[0].is_null() && (ginstance->data->use_baked_light || ginstance->data->use_dynamic_gi)) { ginstance->can_sdfgi = true; } @@ -3119,24 +2630,24 @@ void RendererSceneRenderForwardClustered::_geometry_instance_update(GeometryInst ginstance->dirty_list_element.remove_from_list(); } -void RendererSceneRenderForwardClustered::_update_dirty_geometry_instances() { +void RenderForwardClustered::_update_dirty_geometry_instances() { while (geometry_instance_dirty_list.first()) { _geometry_instance_update(geometry_instance_dirty_list.first()->self()); } } -void RendererSceneRenderForwardClustered::_geometry_instance_dependency_changed(RendererStorage::DependencyChangedNotification p_notification, RendererStorage::DependencyTracker *p_tracker) { +void RenderForwardClustered::_geometry_instance_dependency_changed(RendererStorage::DependencyChangedNotification p_notification, RendererStorage::DependencyTracker *p_tracker) { switch (p_notification) { case RendererStorage::DEPENDENCY_CHANGED_MATERIAL: case RendererStorage::DEPENDENCY_CHANGED_MESH: case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH: case RendererStorage::DEPENDENCY_CHANGED_SKELETON_DATA: { - static_cast<RendererSceneRenderForwardClustered *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata)); + static_cast<RenderForwardClustered *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata)); } break; case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_tracker->userdata); if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) { - ginstance->instance_count = static_cast<RendererSceneRenderForwardClustered *>(singleton)->storage->multimesh_get_instances_to_draw(ginstance->data->base); + ginstance->instance_count = static_cast<RenderForwardClustered *>(singleton)->storage->multimesh_get_instances_to_draw(ginstance->data->base); } } break; default: { @@ -3144,11 +2655,11 @@ void RendererSceneRenderForwardClustered::_geometry_instance_dependency_changed( } break; } } -void RendererSceneRenderForwardClustered::_geometry_instance_dependency_deleted(const RID &p_dependency, RendererStorage::DependencyTracker *p_tracker) { - static_cast<RendererSceneRenderForwardClustered *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata)); +void RenderForwardClustered::_geometry_instance_dependency_deleted(const RID &p_dependency, RendererStorage::DependencyTracker *p_tracker) { + static_cast<RenderForwardClustered *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata)); } -RendererSceneRender::GeometryInstance *RendererSceneRenderForwardClustered::geometry_instance_create(RID p_base) { +RendererSceneRender::GeometryInstance *RenderForwardClustered::geometry_instance_create(RID p_base) { RS::InstanceType type = storage->get_base_type(p_base); ERR_FAIL_COND_V(!((1 << type) & RS::INSTANCE_GEOMETRY_MASK), nullptr); @@ -3165,34 +2676,34 @@ RendererSceneRender::GeometryInstance *RendererSceneRenderForwardClustered::geom return ginstance; } -void RendererSceneRenderForwardClustered::geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) { +void RenderForwardClustered::geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); ginstance->data->skeleton = p_skeleton; _geometry_instance_mark_dirty(ginstance); ginstance->data->dirty_dependencies = true; } -void RendererSceneRenderForwardClustered::geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) { +void RenderForwardClustered::geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); ginstance->data->material_override = p_override; _geometry_instance_mark_dirty(ginstance); ginstance->data->dirty_dependencies = true; } -void RendererSceneRenderForwardClustered::geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_materials) { +void RenderForwardClustered::geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_materials) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); ginstance->data->surface_materials = p_materials; _geometry_instance_mark_dirty(ginstance); ginstance->data->dirty_dependencies = true; } -void RendererSceneRenderForwardClustered::geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) { +void RenderForwardClustered::geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); ginstance->mesh_instance = p_mesh_instance; _geometry_instance_mark_dirty(ginstance); } -void RendererSceneRenderForwardClustered::geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) { +void RenderForwardClustered::geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); ginstance->transform = p_transform; @@ -3209,24 +2720,24 @@ void RendererSceneRenderForwardClustered::geometry_instance_set_transform(Geomet ginstance->lod_model_scale = max_scale; } -void RendererSceneRenderForwardClustered::geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) { +void RenderForwardClustered::geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); ginstance->lod_bias = p_lod_bias; } -void RendererSceneRenderForwardClustered::geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) { +void RenderForwardClustered::geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); ginstance->data->use_baked_light = p_enable; _geometry_instance_mark_dirty(ginstance); } -void RendererSceneRenderForwardClustered::geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) { +void RenderForwardClustered::geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); ginstance->data->use_dynamic_gi = p_enable; _geometry_instance_mark_dirty(ginstance); } -void RendererSceneRenderForwardClustered::geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) { +void RenderForwardClustered::geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); ginstance->lightmap_instance = p_lightmap_instance; @@ -3234,7 +2745,7 @@ void RendererSceneRenderForwardClustered::geometry_instance_set_use_lightmap(Geo ginstance->lightmap_slice_index = p_lightmap_slice_index; _geometry_instance_mark_dirty(ginstance); } -void RendererSceneRenderForwardClustered::geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) { +void RenderForwardClustered::geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); if (p_sh9) { @@ -3251,13 +2762,13 @@ void RendererSceneRenderForwardClustered::geometry_instance_set_lightmap_capture } _geometry_instance_mark_dirty(ginstance); } -void RendererSceneRenderForwardClustered::geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) { +void RenderForwardClustered::geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); ginstance->shader_parameters_offset = p_offset; _geometry_instance_mark_dirty(ginstance); } -void RendererSceneRenderForwardClustered::geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) { +void RenderForwardClustered::geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); @@ -3265,13 +2776,13 @@ void RendererSceneRenderForwardClustered::geometry_instance_set_cast_double_side _geometry_instance_mark_dirty(ginstance); } -void RendererSceneRenderForwardClustered::geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) { +void RenderForwardClustered::geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); ginstance->layer_mask = p_layer_mask; } -void RendererSceneRenderForwardClustered::geometry_instance_free(GeometryInstance *p_geometry_instance) { +void RenderForwardClustered::geometry_instance_free(GeometryInstance *p_geometry_instance) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); if (ginstance->lightmap_sh != nullptr) { @@ -3287,28 +2798,28 @@ void RendererSceneRenderForwardClustered::geometry_instance_free(GeometryInstanc geometry_instance_alloc.free(ginstance); } -uint32_t RendererSceneRenderForwardClustered::geometry_instance_get_pair_mask() { +uint32_t RenderForwardClustered::geometry_instance_get_pair_mask() { return (1 << RS::INSTANCE_GI_PROBE); } -void RendererSceneRenderForwardClustered::geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) { +void RenderForwardClustered::geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) { } -void RendererSceneRenderForwardClustered::geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) { +void RenderForwardClustered::geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) { } -void RendererSceneRenderForwardClustered::geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) { +void RenderForwardClustered::geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) { } -Transform RendererSceneRenderForwardClustered::geometry_instance_get_transform(GeometryInstance *p_instance) { +Transform RenderForwardClustered::geometry_instance_get_transform(GeometryInstance *p_instance) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_instance); ERR_FAIL_COND_V(!ginstance, Transform()); return ginstance->transform; } -AABB RendererSceneRenderForwardClustered::geometry_instance_get_aabb(GeometryInstance *p_instance) { +AABB RenderForwardClustered::geometry_instance_get_aabb(GeometryInstance *p_instance) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_instance); ERR_FAIL_COND_V(!ginstance, AABB()); return ginstance->data->aabb; } -void RendererSceneRenderForwardClustered::geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count) { +void RenderForwardClustered::geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); if (p_gi_probe_instance_count > 0) { @@ -3324,19 +2835,14 @@ void RendererSceneRenderForwardClustered::geometry_instance_pair_gi_probe_instan } } -RendererSceneRenderForwardClustered::RendererSceneRenderForwardClustered(RendererStorageRD *p_storage) : +RenderForwardClustered::RenderForwardClustered(RendererStorageRD *p_storage) : RendererSceneRenderRD(p_storage) { singleton = this; - low_end = is_low_end(); /* SCENE SHADER */ { String defines; - if (low_end) { - defines += "\n#define LOW_END_MODE \n"; - } - defines += "\n#define MAX_ROUGHNESS_LOD " + itos(get_roughness_layers() - 1) + ".0\n"; if (is_using_radiance_cubemap_array()) { defines += "\n#define USE_RADIANCE_CUBEMAP_ARRAY \n"; @@ -3346,7 +2852,7 @@ RendererSceneRenderForwardClustered::RendererSceneRenderForwardClustered(Rendere { //lightmaps - scene_state.max_lightmaps = low_end ? 2 : MAX_LIGHTMAPS; + scene_state.max_lightmaps = MAX_LIGHTMAPS; defines += "\n#define MAX_LIGHTMAP_TEXTURES " + itos(scene_state.max_lightmaps) + "\n"; defines += "\n#define MAX_LIGHTMAPS " + itos(scene_state.max_lightmaps) + "\n"; @@ -3362,267 +2868,13 @@ RendererSceneRenderForwardClustered::RendererSceneRenderForwardClustered(Rendere defines += "\n#define MATERIAL_UNIFORM_SET " + itos(MATERIAL_UNIFORM_SET) + "\n"; } - Vector<String> shader_versions; - shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n"); - shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_DUAL_PARABOLOID\n"); - shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n"); - shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n#define MODE_RENDER_GIPROBE\n"); - shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_MATERIAL\n"); - shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_SDF\n"); - shader_versions.push_back(""); - shader_versions.push_back("\n#define USE_FORWARD_GI\n"); - shader_versions.push_back("\n#define MODE_MULTIPLE_RENDER_TARGETS\n"); - shader_versions.push_back("\n#define USE_LIGHTMAP\n"); - shader_versions.push_back("\n#define MODE_MULTIPLE_RENDER_TARGETS\n#define USE_LIGHTMAP\n"); - shader.scene_shader.initialize(shader_versions, defines); - - if (is_low_end()) { - //disable the high end versions - shader.scene_shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS, false); - shader.scene_shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE, false); - shader.scene_shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_WITH_SDF, false); - shader.scene_shader.set_variant_enabled(SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI, false); - shader.scene_shader.set_variant_enabled(SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR, false); - shader.scene_shader.set_variant_enabled(SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR, false); - } - } - - storage->shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_3D, _create_shader_funcs); - storage->material_set_data_request_function(RendererStorageRD::SHADER_TYPE_3D, _create_material_funcs); - - { - //shader compiler - ShaderCompilerRD::DefaultIdentifierActions actions; - - actions.renames["WORLD_MATRIX"] = "world_matrix"; - actions.renames["WORLD_NORMAL_MATRIX"] = "world_normal_matrix"; - actions.renames["INV_CAMERA_MATRIX"] = "scene_data.inv_camera_matrix"; - actions.renames["CAMERA_MATRIX"] = "scene_data.camera_matrix"; - actions.renames["PROJECTION_MATRIX"] = "projection_matrix"; - actions.renames["INV_PROJECTION_MATRIX"] = "scene_data.inv_projection_matrix"; - actions.renames["MODELVIEW_MATRIX"] = "modelview"; - actions.renames["MODELVIEW_NORMAL_MATRIX"] = "modelview_normal"; - - actions.renames["VERTEX"] = "vertex"; - actions.renames["NORMAL"] = "normal"; - actions.renames["TANGENT"] = "tangent"; - actions.renames["BINORMAL"] = "binormal"; - actions.renames["POSITION"] = "position"; - actions.renames["UV"] = "uv_interp"; - actions.renames["UV2"] = "uv2_interp"; - actions.renames["COLOR"] = "color_interp"; - actions.renames["POINT_SIZE"] = "gl_PointSize"; - actions.renames["INSTANCE_ID"] = "gl_InstanceIndex"; - - actions.renames["ALPHA_SCISSOR_THRESHOLD"] = "alpha_scissor_threshold"; - actions.renames["ALPHA_HASH_SCALE"] = "alpha_hash_scale"; - actions.renames["ALPHA_ANTIALIASING_EDGE"] = "alpha_antialiasing_edge"; - actions.renames["ALPHA_TEXTURE_COORDINATE"] = "alpha_texture_coordinate"; - - //builtins - - actions.renames["TIME"] = "scene_data.time"; - actions.renames["VIEWPORT_SIZE"] = "scene_data.viewport_size"; - - actions.renames["FRAGCOORD"] = "gl_FragCoord"; - actions.renames["FRONT_FACING"] = "gl_FrontFacing"; - actions.renames["NORMAL_MAP"] = "normal_map"; - actions.renames["NORMAL_MAP_DEPTH"] = "normal_map_depth"; - actions.renames["ALBEDO"] = "albedo"; - actions.renames["ALPHA"] = "alpha"; - actions.renames["METALLIC"] = "metallic"; - actions.renames["SPECULAR"] = "specular"; - actions.renames["ROUGHNESS"] = "roughness"; - actions.renames["RIM"] = "rim"; - actions.renames["RIM_TINT"] = "rim_tint"; - actions.renames["CLEARCOAT"] = "clearcoat"; - actions.renames["CLEARCOAT_GLOSS"] = "clearcoat_gloss"; - actions.renames["ANISOTROPY"] = "anisotropy"; - actions.renames["ANISOTROPY_FLOW"] = "anisotropy_flow"; - actions.renames["SSS_STRENGTH"] = "sss_strength"; - actions.renames["SSS_TRANSMITTANCE_COLOR"] = "transmittance_color"; - actions.renames["SSS_TRANSMITTANCE_DEPTH"] = "transmittance_depth"; - actions.renames["SSS_TRANSMITTANCE_CURVE"] = "transmittance_curve"; - actions.renames["SSS_TRANSMITTANCE_BOOST"] = "transmittance_boost"; - actions.renames["BACKLIGHT"] = "backlight"; - actions.renames["AO"] = "ao"; - actions.renames["AO_LIGHT_AFFECT"] = "ao_light_affect"; - actions.renames["EMISSION"] = "emission"; - actions.renames["POINT_COORD"] = "gl_PointCoord"; - actions.renames["INSTANCE_CUSTOM"] = "instance_custom"; - actions.renames["SCREEN_UV"] = "screen_uv"; - actions.renames["SCREEN_TEXTURE"] = "color_buffer"; - actions.renames["DEPTH_TEXTURE"] = "depth_buffer"; - actions.renames["NORMAL_ROUGHNESS_TEXTURE"] = "normal_roughness_buffer"; - actions.renames["DEPTH"] = "gl_FragDepth"; - actions.renames["OUTPUT_IS_SRGB"] = "true"; - actions.renames["FOG"] = "custom_fog"; - actions.renames["RADIANCE"] = "custom_radiance"; - actions.renames["IRRADIANCE"] = "custom_irradiance"; - actions.renames["BONE_INDICES"] = "bone_attrib"; - actions.renames["BONE_WEIGHTS"] = "weight_attrib"; - actions.renames["CUSTOM0"] = "custom0_attrib"; - actions.renames["CUSTOM1"] = "custom1_attrib"; - actions.renames["CUSTOM2"] = "custom2_attrib"; - actions.renames["CUSTOM3"] = "custom3_attrib"; - - //for light - actions.renames["VIEW"] = "view"; - actions.renames["LIGHT_COLOR"] = "light_color"; - actions.renames["LIGHT"] = "light"; - actions.renames["ATTENUATION"] = "attenuation"; - actions.renames["SHADOW_ATTENUATION"] = "shadow_attenuation"; - actions.renames["DIFFUSE_LIGHT"] = "diffuse_light"; - actions.renames["SPECULAR_LIGHT"] = "specular_light"; - - actions.usage_defines["NORMAL"] = "#define NORMAL_USED\n"; - actions.usage_defines["TANGENT"] = "#define TANGENT_USED\n"; - actions.usage_defines["BINORMAL"] = "@TANGENT"; - actions.usage_defines["RIM"] = "#define LIGHT_RIM_USED\n"; - actions.usage_defines["RIM_TINT"] = "@RIM"; - actions.usage_defines["CLEARCOAT"] = "#define LIGHT_CLEARCOAT_USED\n"; - actions.usage_defines["CLEARCOAT_GLOSS"] = "@CLEARCOAT"; - actions.usage_defines["ANISOTROPY"] = "#define LIGHT_ANISOTROPY_USED\n"; - actions.usage_defines["ANISOTROPY_FLOW"] = "@ANISOTROPY"; - actions.usage_defines["AO"] = "#define AO_USED\n"; - actions.usage_defines["AO_LIGHT_AFFECT"] = "#define AO_USED\n"; - actions.usage_defines["UV"] = "#define UV_USED\n"; - actions.usage_defines["UV2"] = "#define UV2_USED\n"; - actions.usage_defines["BONE_INDICES"] = "#define BONES_USED\n"; - actions.usage_defines["BONE_WEIGHTS"] = "#define WEIGHTS_USED\n"; - actions.usage_defines["CUSTOM0"] = "#define CUSTOM0\n"; - actions.usage_defines["CUSTOM1"] = "#define CUSTOM1\n"; - actions.usage_defines["CUSTOM2"] = "#define CUSTOM2\n"; - actions.usage_defines["CUSTOM3"] = "#define CUSTOM3\n"; - actions.usage_defines["NORMAL_MAP"] = "#define NORMAL_MAP_USED\n"; - actions.usage_defines["NORMAL_MAP_DEPTH"] = "@NORMAL_MAP"; - actions.usage_defines["COLOR"] = "#define COLOR_USED\n"; - actions.usage_defines["INSTANCE_CUSTOM"] = "#define ENABLE_INSTANCE_CUSTOM\n"; - actions.usage_defines["POSITION"] = "#define OVERRIDE_POSITION\n"; - - actions.usage_defines["ALPHA_SCISSOR_THRESHOLD"] = "#define ALPHA_SCISSOR_USED\n"; - actions.usage_defines["ALPHA_HASH_SCALE"] = "#define ALPHA_HASH_USED\n"; - actions.usage_defines["ALPHA_ANTIALIASING_EDGE"] = "#define ALPHA_ANTIALIASING_EDGE_USED\n"; - actions.usage_defines["ALPHA_TEXTURE_COORDINATE"] = "@ALPHA_ANTIALIASING_EDGE"; - - actions.usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS\n"; - actions.usage_defines["SSS_TRANSMITTANCE_DEPTH"] = "#define ENABLE_TRANSMITTANCE\n"; - actions.usage_defines["BACKLIGHT"] = "#define LIGHT_BACKLIGHT_USED\n"; - actions.usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n"; - actions.usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n"; - - actions.usage_defines["DIFFUSE_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n"; - actions.usage_defines["SPECULAR_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n"; - - actions.usage_defines["FOG"] = "#define CUSTOM_FOG_USED\n"; - actions.usage_defines["RADIANCE"] = "#define CUSTOM_RADIANCE_USED\n"; - actions.usage_defines["IRRADIANCE"] = "#define CUSTOM_IRRADIANCE_USED\n"; - - actions.render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n"; - actions.render_mode_defines["world_vertex_coords"] = "#define VERTEX_WORLD_COORDS_USED\n"; - actions.render_mode_defines["ensure_correct_normals"] = "#define ENSURE_CORRECT_NORMALS\n"; - actions.render_mode_defines["cull_front"] = "#define DO_SIDE_CHECK\n"; - actions.render_mode_defines["cull_disabled"] = "#define DO_SIDE_CHECK\n"; - - bool force_lambert = GLOBAL_GET("rendering/shading/overrides/force_lambert_over_burley"); - - if (!force_lambert) { - actions.render_mode_defines["diffuse_burley"] = "#define DIFFUSE_BURLEY\n"; - } - - actions.render_mode_defines["diffuse_oren_nayar"] = "#define DIFFUSE_OREN_NAYAR\n"; - actions.render_mode_defines["diffuse_lambert_wrap"] = "#define DIFFUSE_LAMBERT_WRAP\n"; - actions.render_mode_defines["diffuse_toon"] = "#define DIFFUSE_TOON\n"; - - actions.render_mode_defines["sss_mode_skin"] = "#define SSS_MODE_SKIN\n"; - - bool force_blinn = GLOBAL_GET("rendering/shading/overrides/force_blinn_over_ggx"); - - if (!force_blinn) { - actions.render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_SCHLICK_GGX\n"; - } else { - actions.render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_BLINN\n"; - } - - actions.render_mode_defines["specular_blinn"] = "#define SPECULAR_BLINN\n"; - actions.render_mode_defines["specular_phong"] = "#define SPECULAR_PHONG\n"; - actions.render_mode_defines["specular_toon"] = "#define SPECULAR_TOON\n"; - actions.render_mode_defines["specular_disabled"] = "#define SPECULAR_DISABLED\n"; - actions.render_mode_defines["shadows_disabled"] = "#define SHADOWS_DISABLED\n"; - actions.render_mode_defines["ambient_light_disabled"] = "#define AMBIENT_LIGHT_DISABLED\n"; - actions.render_mode_defines["shadow_to_opacity"] = "#define USE_SHADOW_TO_OPACITY\n"; - actions.render_mode_defines["unshaded"] = "#define MODE_UNSHADED\n"; - - actions.sampler_array_name = "material_samplers"; - actions.base_texture_binding_index = 1; - actions.texture_layout_set = MATERIAL_UNIFORM_SET; - actions.base_uniform_string = "material."; - actions.base_varying_index = 10; - - actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP; - actions.default_repeat = ShaderLanguage::REPEAT_ENABLE; - actions.global_buffer_array_variable = "global_variables.data"; - actions.instance_uniform_index_variable = "draw_call.instance_uniforms_ofs"; - - shader.compiler.initialize(actions); - } - - { - //default material and shader - default_shader = storage->shader_allocate(); - storage->shader_initialize(default_shader); - storage->shader_set_code(default_shader, "shader_type spatial; void vertex() { ROUGHNESS = 0.8; } void fragment() { ALBEDO=vec3(0.6); ROUGHNESS=0.8; METALLIC=0.2; } \n"); - default_material = storage->material_allocate(); - storage->material_initialize(default_material); - storage->material_set_shader(default_material, default_shader); - - MaterialData *md = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D); - default_shader_rd = shader.scene_shader.version_get_shader(md->shader_data->version, SHADER_VERSION_COLOR_PASS); - if (!low_end) { - default_shader_sdfgi_rd = shader.scene_shader.version_get_shader(md->shader_data->version, SHADER_VERSION_DEPTH_PASS_WITH_SDF); - } - } - - { - overdraw_material_shader = storage->shader_allocate(); - storage->shader_initialize(overdraw_material_shader); - storage->shader_set_code(overdraw_material_shader, "shader_type spatial;\nrender_mode blend_add,unshaded;\n void fragment() { ALBEDO=vec3(0.4,0.8,0.8); ALPHA=0.2; }"); - overdraw_material = storage->material_allocate(); - storage->material_initialize(overdraw_material); - storage->material_set_shader(overdraw_material, overdraw_material_shader); - - wireframe_material_shader = storage->shader_allocate(); - storage->shader_initialize(wireframe_material_shader); - storage->shader_set_code(wireframe_material_shader, "shader_type spatial;\nrender_mode wireframe,unshaded;\n void fragment() { ALBEDO=vec3(0.0,0.0,0.0); }"); - wireframe_material = storage->material_allocate(); - storage->material_initialize(wireframe_material); - storage->material_set_shader(wireframe_material, wireframe_material_shader); - } - - { - default_vec4_xform_buffer = RD::get_singleton()->storage_buffer_create(256); - Vector<RD::Uniform> uniforms; - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.ids.push_back(default_vec4_xform_buffer); - u.binding = 0; - uniforms.push_back(u); - - default_vec4_xform_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, TRANSFORMS_UNIFORM_SET); - } - { - RD::SamplerState sampler; - sampler.mag_filter = RD::SAMPLER_FILTER_LINEAR; - sampler.min_filter = RD::SAMPLER_FILTER_LINEAR; - sampler.enable_compare = true; - sampler.compare_op = RD::COMPARE_OP_LESS; - shadow_sampler = RD::get_singleton()->sampler_create(sampler); + scene_shader.init(p_storage, defines); } render_list_thread_threshold = GLOBAL_GET("rendering/limits/forward_renderer/threaded_render_minimum_instances"); } -RendererSceneRenderForwardClustered::~RendererSceneRenderForwardClustered() { +RenderForwardClustered::~RenderForwardClustered() { directional_shadow_atlas_set_size(0); //clear base uniform set if still valid @@ -3636,17 +2888,6 @@ RendererSceneRenderForwardClustered::~RendererSceneRenderForwardClustered() { RD::get_singleton()->free(sdfgi_pass_uniform_set); } - RD::get_singleton()->free(default_vec4_xform_buffer); - RD::get_singleton()->free(shadow_sampler); - - storage->free(wireframe_material_shader); - storage->free(overdraw_material_shader); - storage->free(default_shader); - - storage->free(wireframe_material); - storage->free(overdraw_material); - storage->free(default_material); - { for (uint32_t i = 0; i < scene_state.uniform_buffers.size(); i++) { RD::get_singleton()->free(scene_state.uniform_buffers[i]); diff --git a/servers/rendering/renderer_rd/renderer_scene_render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h index 98e2a7efcc..72e84a6f24 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_forward_clustered.h +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* renderer_scene_render_forward_clustered.h */ +/* render_forward_clustered.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -32,12 +32,17 @@ #define RENDERING_SERVER_SCENE_RENDER_FORWARD_CLUSTERED_H #include "core/templates/paged_allocator.h" +#include "servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h" #include "servers/rendering/renderer_rd/pipeline_cache_rd.h" #include "servers/rendering/renderer_rd/renderer_scene_render_rd.h" #include "servers/rendering/renderer_rd/renderer_storage_rd.h" #include "servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl.gen.h" -class RendererSceneRenderForwardClustered : public RendererSceneRenderRD { +namespace RendererSceneRenderImplementation { + +class RenderForwardClustered : public RendererSceneRenderRD { + friend SceneShaderForwardClustered; + enum { SCENE_UNIFORM_SET = 0, RENDER_PASS_UNIFORM_SET = 1, @@ -63,155 +68,11 @@ class RendererSceneRenderForwardClustered : public RendererSceneRenderRD { /* Scene Shader */ - enum ShaderVersion { - SHADER_VERSION_DEPTH_PASS, - SHADER_VERSION_DEPTH_PASS_DP, - SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS, - SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE, - SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL, - SHADER_VERSION_DEPTH_PASS_WITH_SDF, - SHADER_VERSION_COLOR_PASS, - SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI, - SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR, - SHADER_VERSION_LIGHTMAP_COLOR_PASS, - SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR, - SHADER_VERSION_MAX - }; - - struct { - SceneForwardClusteredShaderRD scene_shader; - ShaderCompilerRD compiler; - } shader; - - /* Material */ - - struct ShaderData : public RendererStorageRD::ShaderData { - enum BlendMode { //used internally - BLEND_MODE_MIX, - BLEND_MODE_ADD, - BLEND_MODE_SUB, - BLEND_MODE_MUL, - BLEND_MODE_ALPHA_TO_COVERAGE - }; - - enum DepthDraw { - DEPTH_DRAW_DISABLED, - DEPTH_DRAW_OPAQUE, - DEPTH_DRAW_ALWAYS - }; - - enum DepthTest { - DEPTH_TEST_DISABLED, - DEPTH_TEST_ENABLED - }; - - enum Cull { - CULL_DISABLED, - CULL_FRONT, - CULL_BACK - }; - - enum CullVariant { - CULL_VARIANT_NORMAL, - CULL_VARIANT_REVERSED, - CULL_VARIANT_DOUBLE_SIDED, - CULL_VARIANT_MAX - - }; - - enum AlphaAntiAliasing { - ALPHA_ANTIALIASING_OFF, - ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE, - ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE - }; - - bool valid; - RID version; - uint32_t vertex_input_mask; - PipelineCacheRD pipelines[CULL_VARIANT_MAX][RS::PRIMITIVE_MAX][SHADER_VERSION_MAX]; - - String path; - - Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms; - Vector<ShaderCompilerRD::GeneratedCode::Texture> texture_uniforms; - - Vector<uint32_t> ubo_offsets; - uint32_t ubo_size; - - String code; - Map<StringName, RID> default_texture_params; - - DepthDraw depth_draw; - DepthTest depth_test; - - bool uses_point_size; - bool uses_alpha; - bool uses_blend_alpha; - bool uses_alpha_clip; - bool uses_depth_pre_pass; - bool uses_discard; - bool uses_roughness; - bool uses_normal; - - bool unshaded; - bool uses_vertex; - bool uses_sss; - bool uses_transmittance; - bool uses_screen_texture; - bool uses_depth_texture; - bool uses_normal_texture; - bool uses_time; - bool writes_modelview_or_projection; - bool uses_world_coordinates; - - uint64_t last_pass = 0; - uint32_t index = 0; - - virtual void set_code(const String &p_Code); - virtual void set_default_texture_param(const StringName &p_name, RID p_texture); - virtual void get_param_list(List<PropertyInfo> *p_param_list) const; - void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const; - - virtual bool is_param_texture(const StringName &p_param) const; - virtual bool is_animated() const; - virtual bool casts_shadows() const; - virtual Variant get_default_parameter(const StringName &p_parameter) const; - virtual RS::ShaderNativeSourceCode get_native_source_code() const; - - ShaderData(); - virtual ~ShaderData(); - }; - - RendererStorageRD::ShaderData *_create_shader_func(); - static RendererStorageRD::ShaderData *_create_shader_funcs() { - return static_cast<RendererSceneRenderForwardClustered *>(singleton)->_create_shader_func(); - } - - struct MaterialData : public RendererStorageRD::MaterialData { - uint64_t last_frame; - ShaderData *shader_data; - RID uniform_buffer; - RID uniform_set; - Vector<RID> texture_cache; - Vector<uint8_t> ubo_data; - uint64_t last_pass = 0; - uint32_t index = 0; - RID next_pass; - uint8_t priority; - virtual void set_render_priority(int p_priority); - virtual void set_next_pass(RID p_pass); - virtual void update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty); - virtual ~MaterialData(); - }; - - RendererStorageRD::MaterialData *_create_material_func(ShaderData *p_shader); - static RendererStorageRD::MaterialData *_create_material_funcs(RendererStorageRD::ShaderData *p_shader) { - return static_cast<RendererSceneRenderForwardClustered *>(singleton)->_create_material_func(static_cast<ShaderData *>(p_shader)); - } + SceneShaderForwardClustered scene_shader; /* Framebuffer */ - struct RenderBufferDataForward : public RenderBufferData { + struct RenderBufferDataForwardClustered : public RenderBufferData { //for rendering, may be MSAAd RID color; @@ -244,13 +105,12 @@ class RendererSceneRenderForwardClustered : public RendererSceneRenderRD { void clear(); virtual void configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa); - ~RenderBufferDataForward(); + ~RenderBufferDataForwardClustered(); }; virtual RenderBufferData *_create_render_buffer_data(); - void _allocate_normal_roughness_texture(RenderBufferDataForward *rb); + void _allocate_normal_roughness_texture(RenderBufferDataForwardClustered *rb); - RID shadow_sampler; RID render_base_uniform_set; LocalVector<RID> render_pass_uniform_sets; RID sdfgi_pass_uniform_set; @@ -258,7 +118,7 @@ class RendererSceneRenderForwardClustered : public RendererSceneRenderRD { uint64_t lightmap_texture_array_version = 0xFFFFFFFF; virtual void _base_uniforms_changed(); - void _render_buffers_clear_uniform_set(RenderBufferDataForward *rb); + void _render_buffers_clear_uniform_set(RenderBufferDataForwardClustered *rb); virtual void _render_buffers_uniform_set_changed(RID p_render_buffers); virtual RID _render_buffers_get_normal_texture(RID p_render_buffers); @@ -488,19 +348,7 @@ class RendererSceneRenderForwardClustered : public RendererSceneRenderRD { } scene_state; - static RendererSceneRenderForwardClustered *singleton; - - RID default_shader; - RID default_material; - RID overdraw_material_shader; - RID overdraw_material; - RID wireframe_material_shader; - RID wireframe_material; - RID default_shader_rd; - RID default_shader_sdfgi_rd; - - RID default_vec4_xform_buffer; - RID default_vec4_xform_uniform_set; + static RenderForwardClustered *singleton; void _setup_environment(RID p_environment, RID p_render_buffers, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2i &p_screen_size, uint32_t p_cluster_size, uint32_t p_max_cluster_elements, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers = false, bool p_pancake_shadows = false, int p_index = 0); void _setup_giprobes(const PagedArray<RID> &p_giprobes); @@ -578,11 +426,11 @@ class RendererSceneRenderForwardClustered : public RendererSceneRenderRD { void *surface = nullptr; RID material_uniform_set; - ShaderData *shader = nullptr; + SceneShaderForwardClustered::ShaderData *shader = nullptr; void *surface_shadow = nullptr; RID material_uniform_set_shadow; - ShaderData *shader_shadow = nullptr; + SceneShaderForwardClustered::ShaderData *shader_shadow = nullptr; GeometryInstanceSurfaceDataCache *next = nullptr; GeometryInstanceForwardClustered *owner = nullptr; @@ -650,14 +498,12 @@ class RendererSceneRenderForwardClustered : public RendererSceneRenderRD { PagedAllocator<GeometryInstanceSurfaceDataCache> geometry_instance_surface_alloc; PagedAllocator<GeometryInstanceLightmapSH> geometry_instance_lightmap_sh; - void _geometry_instance_add_surface_with_material(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh); + void _geometry_instance_add_surface_with_material(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, SceneShaderForwardClustered::MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh); void _geometry_instance_add_surface(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, RID p_material, RID p_mesh); void _geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance); void _geometry_instance_update(GeometryInstance *p_geometry_instance); void _update_dirty_geometry_instances(); - bool low_end = false; - /* Render List */ struct RenderList { @@ -760,7 +606,8 @@ public: virtual bool free(RID p_rid); - RendererSceneRenderForwardClustered(RendererStorageRD *p_storage); - ~RendererSceneRenderForwardClustered(); + RenderForwardClustered(RendererStorageRD *p_storage); + ~RenderForwardClustered(); }; +} // namespace RendererSceneRenderImplementation #endif // !RENDERING_SERVER_SCENE_RENDER_FORWARD_CLUSTERED_H diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp new file mode 100644 index 0000000000..45f6384b5e --- /dev/null +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp @@ -0,0 +1,807 @@ +/*************************************************************************/ +/* scene_shader_forward_clustered.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "scene_shader_forward_clustered.h" +#include "core/config/project_settings.h" +#include "render_forward_clustered.h" + +using namespace RendererSceneRenderImplementation; + +void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) { + //compile + + code = p_code; + valid = false; + ubo_size = 0; + uniforms.clear(); + uses_screen_texture = false; + + if (code == String()) { + return; //just invalid, but no error + } + + ShaderCompilerRD::GeneratedCode gen_code; + + int blend_mode = BLEND_MODE_MIX; + int depth_testi = DEPTH_TEST_ENABLED; + int alpha_antialiasing_mode = ALPHA_ANTIALIASING_OFF; + int cull = CULL_BACK; + + uses_point_size = false; + uses_alpha = false; + uses_blend_alpha = false; + uses_depth_pre_pass = false; + uses_discard = false; + uses_roughness = false; + uses_normal = false; + bool wireframe = false; + + unshaded = false; + uses_vertex = false; + uses_sss = false; + uses_transmittance = false; + uses_screen_texture = false; + uses_depth_texture = false; + uses_normal_texture = false; + uses_time = false; + writes_modelview_or_projection = false; + uses_world_coordinates = false; + + int depth_drawi = DEPTH_DRAW_OPAQUE; + + ShaderCompilerRD::IdentifierActions actions; + + actions.render_mode_values["blend_add"] = Pair<int *, int>(&blend_mode, BLEND_MODE_ADD); + actions.render_mode_values["blend_mix"] = Pair<int *, int>(&blend_mode, BLEND_MODE_MIX); + actions.render_mode_values["blend_sub"] = Pair<int *, int>(&blend_mode, BLEND_MODE_SUB); + actions.render_mode_values["blend_mul"] = Pair<int *, int>(&blend_mode, BLEND_MODE_MUL); + + actions.render_mode_values["alpha_to_coverage"] = Pair<int *, int>(&alpha_antialiasing_mode, ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE); + actions.render_mode_values["alpha_to_coverage_and_one"] = Pair<int *, int>(&alpha_antialiasing_mode, ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE); + + actions.render_mode_values["depth_draw_never"] = Pair<int *, int>(&depth_drawi, DEPTH_DRAW_DISABLED); + actions.render_mode_values["depth_draw_opaque"] = Pair<int *, int>(&depth_drawi, DEPTH_DRAW_OPAQUE); + actions.render_mode_values["depth_draw_always"] = Pair<int *, int>(&depth_drawi, DEPTH_DRAW_ALWAYS); + + actions.render_mode_values["depth_test_disabled"] = Pair<int *, int>(&depth_testi, DEPTH_TEST_DISABLED); + + actions.render_mode_values["cull_disabled"] = Pair<int *, int>(&cull, CULL_DISABLED); + actions.render_mode_values["cull_front"] = Pair<int *, int>(&cull, CULL_FRONT); + actions.render_mode_values["cull_back"] = Pair<int *, int>(&cull, CULL_BACK); + + actions.render_mode_flags["unshaded"] = &unshaded; + actions.render_mode_flags["wireframe"] = &wireframe; + + actions.usage_flag_pointers["ALPHA"] = &uses_alpha; + actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_pre_pass; + + actions.usage_flag_pointers["SSS_STRENGTH"] = &uses_sss; + actions.usage_flag_pointers["SSS_TRANSMITTANCE_DEPTH"] = &uses_transmittance; + + actions.usage_flag_pointers["SCREEN_TEXTURE"] = &uses_screen_texture; + actions.usage_flag_pointers["DEPTH_TEXTURE"] = &uses_depth_texture; + actions.usage_flag_pointers["NORMAL_TEXTURE"] = &uses_normal_texture; + actions.usage_flag_pointers["DISCARD"] = &uses_discard; + actions.usage_flag_pointers["TIME"] = &uses_time; + actions.usage_flag_pointers["ROUGHNESS"] = &uses_roughness; + actions.usage_flag_pointers["NORMAL"] = &uses_normal; + actions.usage_flag_pointers["NORMAL_MAP"] = &uses_normal; + + actions.usage_flag_pointers["POINT_SIZE"] = &uses_point_size; + actions.usage_flag_pointers["POINT_COORD"] = &uses_point_size; + + actions.write_flag_pointers["MODELVIEW_MATRIX"] = &writes_modelview_or_projection; + actions.write_flag_pointers["PROJECTION_MATRIX"] = &writes_modelview_or_projection; + actions.write_flag_pointers["VERTEX"] = &uses_vertex; + + actions.uniforms = &uniforms; + + SceneShaderForwardClustered *shader_singleton = (SceneShaderForwardClustered *)SceneShaderForwardClustered::singleton; + Error err = shader_singleton->compiler.compile(RS::SHADER_SPATIAL, code, &actions, path, gen_code); + + ERR_FAIL_COND(err != OK); + + if (version.is_null()) { + version = shader_singleton->shader.version_create(); + } + + depth_draw = DepthDraw(depth_drawi); + depth_test = DepthTest(depth_testi); + +#if 0 + print_line("**compiling shader:"); + print_line("**defines:\n"); + for (int i = 0; i < gen_code.defines.size(); i++) { + print_line(gen_code.defines[i]); + } + print_line("\n**uniforms:\n" + gen_code.uniforms); + print_line("\n**vertex_globals:\n" + gen_code.vertex_global); + print_line("\n**vertex_code:\n" + gen_code.vertex); + print_line("\n**fragment_globals:\n" + gen_code.fragment_global); + print_line("\n**fragment_code:\n" + gen_code.fragment); + print_line("\n**light_code:\n" + gen_code.light); +#endif + shader_singleton->shader.version_set_code(version, gen_code.uniforms, gen_code.vertex_global, gen_code.vertex, gen_code.fragment_global, gen_code.light, gen_code.fragment, gen_code.defines); + ERR_FAIL_COND(!shader_singleton->shader.version_is_valid(version)); + + ubo_size = gen_code.uniform_total_size; + ubo_offsets = gen_code.uniform_offsets; + texture_uniforms = gen_code.texture_uniforms; + + //blend modes + + // if any form of Alpha Antialiasing is enabled, set the blend mode to alpha to coverage + if (alpha_antialiasing_mode != ALPHA_ANTIALIASING_OFF) { + blend_mode = BLEND_MODE_ALPHA_TO_COVERAGE; + } + + RD::PipelineColorBlendState::Attachment blend_attachment; + + switch (blend_mode) { + case BLEND_MODE_MIX: { + blend_attachment.enable_blend = true; + blend_attachment.alpha_blend_op = RD::BLEND_OP_ADD; + blend_attachment.color_blend_op = RD::BLEND_OP_ADD; + blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA; + blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; + blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_ONE; + blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; + + } break; + case BLEND_MODE_ADD: { + blend_attachment.enable_blend = true; + blend_attachment.alpha_blend_op = RD::BLEND_OP_ADD; + blend_attachment.color_blend_op = RD::BLEND_OP_ADD; + blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA; + blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ONE; + blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA; + blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE; + uses_blend_alpha = true; //force alpha used because of blend + + } break; + case BLEND_MODE_SUB: { + blend_attachment.enable_blend = true; + blend_attachment.alpha_blend_op = RD::BLEND_OP_SUBTRACT; + blend_attachment.color_blend_op = RD::BLEND_OP_SUBTRACT; + blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA; + blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ONE; + blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA; + blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE; + uses_blend_alpha = true; //force alpha used because of blend + + } break; + case BLEND_MODE_MUL: { + blend_attachment.enable_blend = true; + blend_attachment.alpha_blend_op = RD::BLEND_OP_ADD; + blend_attachment.color_blend_op = RD::BLEND_OP_ADD; + blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_DST_COLOR; + blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ZERO; + blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_DST_ALPHA; + blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ZERO; + uses_blend_alpha = true; //force alpha used because of blend + } break; + case BLEND_MODE_ALPHA_TO_COVERAGE: { + blend_attachment.enable_blend = true; + blend_attachment.alpha_blend_op = RD::BLEND_OP_ADD; + blend_attachment.color_blend_op = RD::BLEND_OP_ADD; + blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA; + blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; + blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_ONE; + blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ZERO; + } + } + + RD::PipelineColorBlendState blend_state_blend; + blend_state_blend.attachments.push_back(blend_attachment); + RD::PipelineColorBlendState blend_state_opaque = RD::PipelineColorBlendState::create_disabled(1); + RD::PipelineColorBlendState blend_state_opaque_specular = RD::PipelineColorBlendState::create_disabled(2); + RD::PipelineColorBlendState blend_state_depth_normal_roughness = RD::PipelineColorBlendState::create_disabled(1); + RD::PipelineColorBlendState blend_state_depth_normal_roughness_giprobe = RD::PipelineColorBlendState::create_disabled(2); + + //update pipelines + + RD::PipelineDepthStencilState depth_stencil_state; + + if (depth_test != DEPTH_TEST_DISABLED) { + depth_stencil_state.enable_depth_test = true; + depth_stencil_state.depth_compare_operator = RD::COMPARE_OP_LESS_OR_EQUAL; + depth_stencil_state.enable_depth_write = depth_draw != DEPTH_DRAW_DISABLED ? true : false; + } + + for (int i = 0; i < CULL_VARIANT_MAX; i++) { + RD::PolygonCullMode cull_mode_rd_table[CULL_VARIANT_MAX][3] = { + { RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_FRONT, RD::POLYGON_CULL_BACK }, + { RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_BACK, RD::POLYGON_CULL_FRONT }, + { RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_DISABLED } + }; + + RD::PolygonCullMode cull_mode_rd = cull_mode_rd_table[i][cull]; + + for (int j = 0; j < RS::PRIMITIVE_MAX; j++) { + RD::RenderPrimitive primitive_rd_table[RS::PRIMITIVE_MAX] = { + RD::RENDER_PRIMITIVE_POINTS, + RD::RENDER_PRIMITIVE_LINES, + RD::RENDER_PRIMITIVE_LINESTRIPS, + RD::RENDER_PRIMITIVE_TRIANGLES, + RD::RENDER_PRIMITIVE_TRIANGLE_STRIPS, + }; + + RD::RenderPrimitive primitive_rd = uses_point_size ? RD::RENDER_PRIMITIVE_POINTS : primitive_rd_table[j]; + + for (int k = 0; k < SHADER_VERSION_MAX; k++) { + if (!static_cast<SceneShaderForwardClustered *>(singleton)->shader.is_variant_enabled(k)) { + continue; + } + RD::PipelineRasterizationState raster_state; + raster_state.cull_mode = cull_mode_rd; + raster_state.wireframe = wireframe; + + RD::PipelineColorBlendState blend_state; + RD::PipelineDepthStencilState depth_stencil = depth_stencil_state; + RD::PipelineMultisampleState multisample_state; + + if (uses_alpha || uses_blend_alpha) { + // only allow these flags to go through if we have some form of msaa + if (alpha_antialiasing_mode == ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE) { + multisample_state.enable_alpha_to_coverage = true; + } else if (alpha_antialiasing_mode == ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE) { + multisample_state.enable_alpha_to_coverage = true; + multisample_state.enable_alpha_to_one = true; + } + + if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS) { + blend_state = blend_state_blend; + if (depth_draw == DEPTH_DRAW_OPAQUE) { + depth_stencil.enable_depth_write = false; //alpha does not draw depth + } + } else if (uses_depth_pre_pass && (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP || k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS || k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL)) { + if (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP) { + //none, blend state contains nothing + } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL) { + blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way + } else { + blend_state = blend_state_opaque; //writes to normal and roughness in opaque way + } + } else { + pipelines[i][j][k].clear(); + continue; // do not use this version (will error if using it is attempted) + } + } else { + if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS) { + blend_state = blend_state_opaque; + } else if (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP) { + //none, leave empty + } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS) { + blend_state = blend_state_depth_normal_roughness; + } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE) { + blend_state = blend_state_depth_normal_roughness_giprobe; + } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL) { + blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way + } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_SDF) { + blend_state = RD::PipelineColorBlendState(); //no color targets for SDF + } else { + //specular write + blend_state = blend_state_opaque_specular; + depth_stencil.enable_depth_test = false; + depth_stencil.enable_depth_write = false; + } + } + + RID shader_variant = shader_singleton->shader.version_get_shader(version, k); + pipelines[i][j][k].setup(shader_variant, primitive_rd, raster_state, multisample_state, depth_stencil, blend_state, 0); + } + } + } + + valid = true; +} + +void SceneShaderForwardClustered::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) { + if (!p_texture.is_valid()) { + default_texture_params.erase(p_name); + } else { + default_texture_params[p_name] = p_texture; + } +} + +void SceneShaderForwardClustered::ShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { + Map<int, StringName> order; + + for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { + if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) { + continue; + } + + if (E->get().texture_order >= 0) { + order[E->get().texture_order + 100000] = E->key(); + } else { + order[E->get().order] = E->key(); + } + } + + for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) { + PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]); + pi.name = E->get(); + p_param_list->push_back(pi); + } +} + +void SceneShaderForwardClustered::ShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const { + for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { + if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { + continue; + } + + RendererStorage::InstanceShaderParam p; + p.info = ShaderLanguage::uniform_to_property_info(E->get()); + p.info.name = E->key(); //supply name + p.index = E->get().instance_index; + p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint); + p_param_list->push_back(p); + } +} + +bool SceneShaderForwardClustered::ShaderData::is_param_texture(const StringName &p_param) const { + if (!uniforms.has(p_param)) { + return false; + } + + return uniforms[p_param].texture_order >= 0; +} + +bool SceneShaderForwardClustered::ShaderData::is_animated() const { + return false; +} + +bool SceneShaderForwardClustered::ShaderData::casts_shadows() const { + return false; +} + +Variant SceneShaderForwardClustered::ShaderData::get_default_parameter(const StringName &p_parameter) const { + if (uniforms.has(p_parameter)) { + ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter]; + Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value; + return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint); + } + return Variant(); +} + +RS::ShaderNativeSourceCode SceneShaderForwardClustered::ShaderData::get_native_source_code() const { + SceneShaderForwardClustered *shader_singleton = (SceneShaderForwardClustered *)SceneShaderForwardClustered::singleton; + + return shader_singleton->shader.version_get_native_source_code(version); +} + +SceneShaderForwardClustered::ShaderData::ShaderData() { + valid = false; + uses_screen_texture = false; +} + +SceneShaderForwardClustered::ShaderData::~ShaderData() { + SceneShaderForwardClustered *shader_singleton = (SceneShaderForwardClustered *)SceneShaderForwardClustered::singleton; + ERR_FAIL_COND(!shader_singleton); + //pipeline variants will clear themselves if shader is gone + if (version.is_valid()) { + shader_singleton->shader.version_free(version); + } +} + +RendererStorageRD::ShaderData *SceneShaderForwardClustered::_create_shader_func() { + ShaderData *shader_data = memnew(ShaderData); + return shader_data; +} + +void SceneShaderForwardClustered::MaterialData::set_render_priority(int p_priority) { + priority = p_priority - RS::MATERIAL_RENDER_PRIORITY_MIN; //8 bits +} + +void SceneShaderForwardClustered::MaterialData::set_next_pass(RID p_pass) { + next_pass = p_pass; +} + +void SceneShaderForwardClustered::MaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) { + SceneShaderForwardClustered *shader_singleton = (SceneShaderForwardClustered *)SceneShaderForwardClustered::singleton; + + if ((uint32_t)ubo_data.size() != shader_data->ubo_size) { + p_uniform_dirty = true; + if (uniform_buffer.is_valid()) { + RD::get_singleton()->free(uniform_buffer); + uniform_buffer = RID(); + } + + ubo_data.resize(shader_data->ubo_size); + if (ubo_data.size()) { + uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size()); + memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear + } + + //clear previous uniform set + if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { + RD::get_singleton()->free(uniform_set); + uniform_set = RID(); + } + } + + //check whether buffer changed + if (p_uniform_dirty && ubo_data.size()) { + update_uniform_buffer(shader_data->uniforms, shader_data->ubo_offsets.ptr(), p_parameters, ubo_data.ptrw(), ubo_data.size(), false); + RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw(), RD::BARRIER_MASK_RASTER); + } + + uint32_t tex_uniform_count = shader_data->texture_uniforms.size(); + + if ((uint32_t)texture_cache.size() != tex_uniform_count) { + texture_cache.resize(tex_uniform_count); + p_textures_dirty = true; + + //clear previous uniform set + if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { + RD::get_singleton()->free(uniform_set); + uniform_set = RID(); + } + } + + if (p_textures_dirty && tex_uniform_count) { + update_textures(p_parameters, shader_data->default_texture_params, shader_data->texture_uniforms, texture_cache.ptrw(), true); + } + + if (shader_data->ubo_size == 0 && shader_data->texture_uniforms.size() == 0) { + // This material does not require an uniform set, so don't create it. + return; + } + + if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { + //no reason to update uniform set, only UBO (or nothing) was needed to update + return; + } + + Vector<RD::Uniform> uniforms; + + { + if (shader_data->ubo_size) { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.binding = 0; + u.ids.push_back(uniform_buffer); + uniforms.push_back(u); + } + + const RID *textures = texture_cache.ptrw(); + for (uint32_t i = 0; i < tex_uniform_count; i++) { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 1 + i; + u.ids.push_back(textures[i]); + uniforms.push_back(u); + } + } + + uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shader_singleton->shader.version_get_shader(shader_data->version, 0), RenderForwardClustered::MATERIAL_UNIFORM_SET); +} + +SceneShaderForwardClustered::MaterialData::~MaterialData() { + if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { + RD::get_singleton()->free(uniform_set); + } + + if (uniform_buffer.is_valid()) { + RD::get_singleton()->free(uniform_buffer); + } +} + +RendererStorageRD::MaterialData *SceneShaderForwardClustered::_create_material_func(ShaderData *p_shader) { + MaterialData *material_data = memnew(MaterialData); + material_data->shader_data = p_shader; + material_data->last_frame = false; + //update will happen later anyway so do nothing. + return material_data; +} + +SceneShaderForwardClustered *SceneShaderForwardClustered::singleton = nullptr; + +SceneShaderForwardClustered::SceneShaderForwardClustered() { + // there should be only one of these, contained within our RenderFM singleton. + singleton = this; +} + +SceneShaderForwardClustered::~SceneShaderForwardClustered() { + RD::get_singleton()->free(default_vec4_xform_buffer); + RD::get_singleton()->free(shadow_sampler); + + storage->free(wireframe_material_shader); + storage->free(overdraw_material_shader); + storage->free(default_shader); + + storage->free(wireframe_material); + storage->free(overdraw_material); + storage->free(default_material); +} + +void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const String p_defines) { + storage = p_storage; + + { + Vector<String> shader_versions; + shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n"); + shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_DUAL_PARABOLOID\n"); + shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n"); + shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n#define MODE_RENDER_GIPROBE\n"); + shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_MATERIAL\n"); + shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_SDF\n"); + shader_versions.push_back(""); + shader_versions.push_back("\n#define USE_FORWARD_GI\n"); + shader_versions.push_back("\n#define MODE_MULTIPLE_RENDER_TARGETS\n"); + shader_versions.push_back("\n#define USE_LIGHTMAP\n"); + shader_versions.push_back("\n#define MODE_MULTIPLE_RENDER_TARGETS\n#define USE_LIGHTMAP\n"); + shader.initialize(shader_versions, p_defines); + + /* + if (p_is_low_end) { + //disable the high end versions + shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS, false); + shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE, false); + shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_WITH_SDF, false); + shader.set_variant_enabled(SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI, false); + shader.set_variant_enabled(SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR, false); + shader.set_variant_enabled(SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR, false); + } + */ + } + + storage->shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_3D, _create_shader_funcs); + storage->material_set_data_request_function(RendererStorageRD::SHADER_TYPE_3D, _create_material_funcs); + + { + //shader compiler + ShaderCompilerRD::DefaultIdentifierActions actions; + + actions.renames["WORLD_MATRIX"] = "world_matrix"; + actions.renames["WORLD_NORMAL_MATRIX"] = "world_normal_matrix"; + actions.renames["INV_CAMERA_MATRIX"] = "scene_data.inv_camera_matrix"; + actions.renames["CAMERA_MATRIX"] = "scene_data.camera_matrix"; + actions.renames["PROJECTION_MATRIX"] = "projection_matrix"; + actions.renames["INV_PROJECTION_MATRIX"] = "scene_data.inv_projection_matrix"; + actions.renames["MODELVIEW_MATRIX"] = "modelview"; + actions.renames["MODELVIEW_NORMAL_MATRIX"] = "modelview_normal"; + + actions.renames["VERTEX"] = "vertex"; + actions.renames["NORMAL"] = "normal"; + actions.renames["TANGENT"] = "tangent"; + actions.renames["BINORMAL"] = "binormal"; + actions.renames["POSITION"] = "position"; + actions.renames["UV"] = "uv_interp"; + actions.renames["UV2"] = "uv2_interp"; + actions.renames["COLOR"] = "color_interp"; + actions.renames["POINT_SIZE"] = "gl_PointSize"; + actions.renames["INSTANCE_ID"] = "gl_InstanceIndex"; + + actions.renames["ALPHA_SCISSOR_THRESHOLD"] = "alpha_scissor_threshold"; + actions.renames["ALPHA_HASH_SCALE"] = "alpha_hash_scale"; + actions.renames["ALPHA_ANTIALIASING_EDGE"] = "alpha_antialiasing_edge"; + actions.renames["ALPHA_TEXTURE_COORDINATE"] = "alpha_texture_coordinate"; + + //builtins + + actions.renames["TIME"] = "scene_data.time"; + actions.renames["VIEWPORT_SIZE"] = "scene_data.viewport_size"; + + actions.renames["FRAGCOORD"] = "gl_FragCoord"; + actions.renames["FRONT_FACING"] = "gl_FrontFacing"; + actions.renames["NORMAL_MAP"] = "normal_map"; + actions.renames["NORMAL_MAP_DEPTH"] = "normal_map_depth"; + actions.renames["ALBEDO"] = "albedo"; + actions.renames["ALPHA"] = "alpha"; + actions.renames["METALLIC"] = "metallic"; + actions.renames["SPECULAR"] = "specular"; + actions.renames["ROUGHNESS"] = "roughness"; + actions.renames["RIM"] = "rim"; + actions.renames["RIM_TINT"] = "rim_tint"; + actions.renames["CLEARCOAT"] = "clearcoat"; + actions.renames["CLEARCOAT_GLOSS"] = "clearcoat_gloss"; + actions.renames["ANISOTROPY"] = "anisotropy"; + actions.renames["ANISOTROPY_FLOW"] = "anisotropy_flow"; + actions.renames["SSS_STRENGTH"] = "sss_strength"; + actions.renames["SSS_TRANSMITTANCE_COLOR"] = "transmittance_color"; + actions.renames["SSS_TRANSMITTANCE_DEPTH"] = "transmittance_depth"; + actions.renames["SSS_TRANSMITTANCE_CURVE"] = "transmittance_curve"; + actions.renames["SSS_TRANSMITTANCE_BOOST"] = "transmittance_boost"; + actions.renames["BACKLIGHT"] = "backlight"; + actions.renames["AO"] = "ao"; + actions.renames["AO_LIGHT_AFFECT"] = "ao_light_affect"; + actions.renames["EMISSION"] = "emission"; + actions.renames["POINT_COORD"] = "gl_PointCoord"; + actions.renames["INSTANCE_CUSTOM"] = "instance_custom"; + actions.renames["SCREEN_UV"] = "screen_uv"; + actions.renames["SCREEN_TEXTURE"] = "color_buffer"; + actions.renames["DEPTH_TEXTURE"] = "depth_buffer"; + actions.renames["NORMAL_ROUGHNESS_TEXTURE"] = "normal_roughness_buffer"; + actions.renames["DEPTH"] = "gl_FragDepth"; + actions.renames["OUTPUT_IS_SRGB"] = "true"; + actions.renames["FOG"] = "custom_fog"; + actions.renames["RADIANCE"] = "custom_radiance"; + actions.renames["IRRADIANCE"] = "custom_irradiance"; + actions.renames["BONE_INDICES"] = "bone_attrib"; + actions.renames["BONE_WEIGHTS"] = "weight_attrib"; + actions.renames["CUSTOM0"] = "custom0_attrib"; + actions.renames["CUSTOM1"] = "custom1_attrib"; + actions.renames["CUSTOM2"] = "custom2_attrib"; + actions.renames["CUSTOM3"] = "custom3_attrib"; + + //for light + actions.renames["VIEW"] = "view"; + actions.renames["LIGHT_COLOR"] = "light_color"; + actions.renames["LIGHT"] = "light"; + actions.renames["ATTENUATION"] = "attenuation"; + actions.renames["SHADOW_ATTENUATION"] = "shadow_attenuation"; + actions.renames["DIFFUSE_LIGHT"] = "diffuse_light"; + actions.renames["SPECULAR_LIGHT"] = "specular_light"; + + actions.usage_defines["NORMAL"] = "#define NORMAL_USED\n"; + actions.usage_defines["TANGENT"] = "#define TANGENT_USED\n"; + actions.usage_defines["BINORMAL"] = "@TANGENT"; + actions.usage_defines["RIM"] = "#define LIGHT_RIM_USED\n"; + actions.usage_defines["RIM_TINT"] = "@RIM"; + actions.usage_defines["CLEARCOAT"] = "#define LIGHT_CLEARCOAT_USED\n"; + actions.usage_defines["CLEARCOAT_GLOSS"] = "@CLEARCOAT"; + actions.usage_defines["ANISOTROPY"] = "#define LIGHT_ANISOTROPY_USED\n"; + actions.usage_defines["ANISOTROPY_FLOW"] = "@ANISOTROPY"; + actions.usage_defines["AO"] = "#define AO_USED\n"; + actions.usage_defines["AO_LIGHT_AFFECT"] = "#define AO_USED\n"; + actions.usage_defines["UV"] = "#define UV_USED\n"; + actions.usage_defines["UV2"] = "#define UV2_USED\n"; + actions.usage_defines["BONE_INDICES"] = "#define BONES_USED\n"; + actions.usage_defines["BONE_WEIGHTS"] = "#define WEIGHTS_USED\n"; + actions.usage_defines["CUSTOM0"] = "#define CUSTOM0\n"; + actions.usage_defines["CUSTOM1"] = "#define CUSTOM1\n"; + actions.usage_defines["CUSTOM2"] = "#define CUSTOM2\n"; + actions.usage_defines["CUSTOM3"] = "#define CUSTOM3\n"; + actions.usage_defines["NORMAL_MAP"] = "#define NORMAL_MAP_USED\n"; + actions.usage_defines["NORMAL_MAP_DEPTH"] = "@NORMAL_MAP"; + actions.usage_defines["COLOR"] = "#define COLOR_USED\n"; + actions.usage_defines["INSTANCE_CUSTOM"] = "#define ENABLE_INSTANCE_CUSTOM\n"; + actions.usage_defines["POSITION"] = "#define OVERRIDE_POSITION\n"; + + actions.usage_defines["ALPHA_SCISSOR_THRESHOLD"] = "#define ALPHA_SCISSOR_USED\n"; + actions.usage_defines["ALPHA_HASH_SCALE"] = "#define ALPHA_HASH_USED\n"; + actions.usage_defines["ALPHA_ANTIALIASING_EDGE"] = "#define ALPHA_ANTIALIASING_EDGE_USED\n"; + actions.usage_defines["ALPHA_TEXTURE_COORDINATE"] = "@ALPHA_ANTIALIASING_EDGE"; + + actions.usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS\n"; + actions.usage_defines["SSS_TRANSMITTANCE_DEPTH"] = "#define ENABLE_TRANSMITTANCE\n"; + actions.usage_defines["BACKLIGHT"] = "#define LIGHT_BACKLIGHT_USED\n"; + actions.usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n"; + actions.usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n"; + + actions.usage_defines["DIFFUSE_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n"; + actions.usage_defines["SPECULAR_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n"; + + actions.usage_defines["FOG"] = "#define CUSTOM_FOG_USED\n"; + actions.usage_defines["RADIANCE"] = "#define CUSTOM_RADIANCE_USED\n"; + actions.usage_defines["IRRADIANCE"] = "#define CUSTOM_IRRADIANCE_USED\n"; + + actions.render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n"; + actions.render_mode_defines["world_vertex_coords"] = "#define VERTEX_WORLD_COORDS_USED\n"; + actions.render_mode_defines["ensure_correct_normals"] = "#define ENSURE_CORRECT_NORMALS\n"; + actions.render_mode_defines["cull_front"] = "#define DO_SIDE_CHECK\n"; + actions.render_mode_defines["cull_disabled"] = "#define DO_SIDE_CHECK\n"; + + bool force_lambert = GLOBAL_GET("rendering/shading/overrides/force_lambert_over_burley"); + + if (!force_lambert) { + actions.render_mode_defines["diffuse_burley"] = "#define DIFFUSE_BURLEY\n"; + } + + actions.render_mode_defines["diffuse_oren_nayar"] = "#define DIFFUSE_OREN_NAYAR\n"; + actions.render_mode_defines["diffuse_lambert_wrap"] = "#define DIFFUSE_LAMBERT_WRAP\n"; + actions.render_mode_defines["diffuse_toon"] = "#define DIFFUSE_TOON\n"; + + actions.render_mode_defines["sss_mode_skin"] = "#define SSS_MODE_SKIN\n"; + + bool force_blinn = GLOBAL_GET("rendering/shading/overrides/force_blinn_over_ggx"); + + if (!force_blinn) { + actions.render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_SCHLICK_GGX\n"; + } else { + actions.render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_BLINN\n"; + } + + actions.render_mode_defines["specular_blinn"] = "#define SPECULAR_BLINN\n"; + actions.render_mode_defines["specular_phong"] = "#define SPECULAR_PHONG\n"; + actions.render_mode_defines["specular_toon"] = "#define SPECULAR_TOON\n"; + actions.render_mode_defines["specular_disabled"] = "#define SPECULAR_DISABLED\n"; + actions.render_mode_defines["shadows_disabled"] = "#define SHADOWS_DISABLED\n"; + actions.render_mode_defines["ambient_light_disabled"] = "#define AMBIENT_LIGHT_DISABLED\n"; + actions.render_mode_defines["shadow_to_opacity"] = "#define USE_SHADOW_TO_OPACITY\n"; + actions.render_mode_defines["unshaded"] = "#define MODE_UNSHADED\n"; + + actions.sampler_array_name = "material_samplers"; + actions.base_texture_binding_index = 1; + actions.texture_layout_set = RenderForwardClustered::MATERIAL_UNIFORM_SET; + actions.base_uniform_string = "material."; + actions.base_varying_index = 10; + + actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP; + actions.default_repeat = ShaderLanguage::REPEAT_ENABLE; + actions.global_buffer_array_variable = "global_variables.data"; + actions.instance_uniform_index_variable = "draw_call.instance_uniforms_ofs"; + + compiler.initialize(actions); + } + + { + //default material and shader + default_shader = storage->shader_allocate(); + storage->shader_initialize(default_shader); + storage->shader_set_code(default_shader, "shader_type spatial; void vertex() { ROUGHNESS = 0.8; } void fragment() { ALBEDO=vec3(0.6); ROUGHNESS=0.8; METALLIC=0.2; } \n"); + default_material = storage->material_allocate(); + storage->material_initialize(default_material); + storage->material_set_shader(default_material, default_shader); + + MaterialData *md = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D); + default_shader_rd = shader.version_get_shader(md->shader_data->version, SHADER_VERSION_COLOR_PASS); + default_shader_sdfgi_rd = shader.version_get_shader(md->shader_data->version, SHADER_VERSION_DEPTH_PASS_WITH_SDF); + } + + { + overdraw_material_shader = storage->shader_allocate(); + storage->shader_initialize(overdraw_material_shader); + storage->shader_set_code(overdraw_material_shader, "shader_type spatial;\nrender_mode blend_add,unshaded;\n void fragment() { ALBEDO=vec3(0.4,0.8,0.8); ALPHA=0.2; }"); + overdraw_material = storage->material_allocate(); + storage->material_initialize(overdraw_material); + storage->material_set_shader(overdraw_material, overdraw_material_shader); + + wireframe_material_shader = storage->shader_allocate(); + storage->shader_initialize(wireframe_material_shader); + storage->shader_set_code(wireframe_material_shader, "shader_type spatial;\nrender_mode wireframe,unshaded;\n void fragment() { ALBEDO=vec3(0.0,0.0,0.0); }"); + wireframe_material = storage->material_allocate(); + storage->material_initialize(wireframe_material); + storage->material_set_shader(wireframe_material, wireframe_material_shader); + } + + { + default_vec4_xform_buffer = RD::get_singleton()->storage_buffer_create(256); + Vector<RD::Uniform> uniforms; + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.ids.push_back(default_vec4_xform_buffer); + u.binding = 0; + uniforms.push_back(u); + + default_vec4_xform_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, RenderForwardClustered::TRANSFORMS_UNIFORM_SET); + } + { + RD::SamplerState sampler; + sampler.mag_filter = RD::SAMPLER_FILTER_LINEAR; + sampler.min_filter = RD::SAMPLER_FILTER_LINEAR; + sampler.enable_compare = true; + sampler.compare_op = RD::COMPARE_OP_LESS; + shadow_sampler = RD::get_singleton()->sampler_create(sampler); + } +} diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h new file mode 100644 index 0000000000..953a5291c8 --- /dev/null +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h @@ -0,0 +1,210 @@ +/*************************************************************************/ +/* scene_shader_forward_clustered.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef RSSR_SCENE_SHADER_FC_H +#define RSSR_SCENE_SHADER_FC_H + +#include "servers/rendering/renderer_rd/renderer_scene_render_rd.h" +#include "servers/rendering/renderer_rd/renderer_storage_rd.h" +#include "servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl.gen.h" + +namespace RendererSceneRenderImplementation { + +class SceneShaderForwardClustered { +private: + static SceneShaderForwardClustered *singleton; + +public: + RendererStorageRD *storage; + + enum ShaderVersion { + SHADER_VERSION_DEPTH_PASS, + SHADER_VERSION_DEPTH_PASS_DP, + SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS, + SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE, + SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL, + SHADER_VERSION_DEPTH_PASS_WITH_SDF, + SHADER_VERSION_COLOR_PASS, + SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI, + SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR, + SHADER_VERSION_LIGHTMAP_COLOR_PASS, + SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR, + SHADER_VERSION_MAX + }; + + struct ShaderData : public RendererStorageRD::ShaderData { + enum BlendMode { //used internally + BLEND_MODE_MIX, + BLEND_MODE_ADD, + BLEND_MODE_SUB, + BLEND_MODE_MUL, + BLEND_MODE_ALPHA_TO_COVERAGE + }; + + enum DepthDraw { + DEPTH_DRAW_DISABLED, + DEPTH_DRAW_OPAQUE, + DEPTH_DRAW_ALWAYS + }; + + enum DepthTest { + DEPTH_TEST_DISABLED, + DEPTH_TEST_ENABLED + }; + + enum Cull { + CULL_DISABLED, + CULL_FRONT, + CULL_BACK + }; + + enum CullVariant { + CULL_VARIANT_NORMAL, + CULL_VARIANT_REVERSED, + CULL_VARIANT_DOUBLE_SIDED, + CULL_VARIANT_MAX + + }; + + enum AlphaAntiAliasing { + ALPHA_ANTIALIASING_OFF, + ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE, + ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE + }; + + bool valid; + RID version; + uint32_t vertex_input_mask; + PipelineCacheRD pipelines[CULL_VARIANT_MAX][RS::PRIMITIVE_MAX][SHADER_VERSION_MAX]; + + String path; + + Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms; + Vector<ShaderCompilerRD::GeneratedCode::Texture> texture_uniforms; + + Vector<uint32_t> ubo_offsets; + uint32_t ubo_size; + + String code; + Map<StringName, RID> default_texture_params; + + DepthDraw depth_draw; + DepthTest depth_test; + + bool uses_point_size; + bool uses_alpha; + bool uses_blend_alpha; + bool uses_alpha_clip; + bool uses_depth_pre_pass; + bool uses_discard; + bool uses_roughness; + bool uses_normal; + + bool unshaded; + bool uses_vertex; + bool uses_sss; + bool uses_transmittance; + bool uses_screen_texture; + bool uses_depth_texture; + bool uses_normal_texture; + bool uses_time; + bool writes_modelview_or_projection; + bool uses_world_coordinates; + + uint64_t last_pass = 0; + uint32_t index = 0; + + virtual void set_code(const String &p_Code); + virtual void set_default_texture_param(const StringName &p_name, RID p_texture); + virtual void get_param_list(List<PropertyInfo> *p_param_list) const; + void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const; + + virtual bool is_param_texture(const StringName &p_param) const; + virtual bool is_animated() const; + virtual bool casts_shadows() const; + virtual Variant get_default_parameter(const StringName &p_parameter) const; + virtual RS::ShaderNativeSourceCode get_native_source_code() const; + + ShaderData(); + virtual ~ShaderData(); + }; + + RendererStorageRD::ShaderData *_create_shader_func(); + static RendererStorageRD::ShaderData *_create_shader_funcs() { + return static_cast<SceneShaderForwardClustered *>(singleton)->_create_shader_func(); + } + + struct MaterialData : public RendererStorageRD::MaterialData { + uint64_t last_frame; + ShaderData *shader_data; + RID uniform_buffer; + RID uniform_set; + Vector<RID> texture_cache; + Vector<uint8_t> ubo_data; + uint64_t last_pass = 0; + uint32_t index = 0; + RID next_pass; + uint8_t priority; + virtual void set_render_priority(int p_priority); + virtual void set_next_pass(RID p_pass); + virtual void update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty); + virtual ~MaterialData(); + }; + + RendererStorageRD::MaterialData *_create_material_func(ShaderData *p_shader); + static RendererStorageRD::MaterialData *_create_material_funcs(RendererStorageRD::ShaderData *p_shader) { + return static_cast<SceneShaderForwardClustered *>(singleton)->_create_material_func(static_cast<ShaderData *>(p_shader)); + } + + SceneForwardClusteredShaderRD shader; + ShaderCompilerRD compiler; + + RID default_shader; + RID default_material; + RID overdraw_material_shader; + RID overdraw_material; + RID wireframe_material_shader; + RID wireframe_material; + RID default_shader_rd; + RID default_shader_sdfgi_rd; + + RID default_vec4_xform_buffer; + RID default_vec4_xform_uniform_set; + + RID shadow_sampler; + + SceneShaderForwardClustered(); + ~SceneShaderForwardClustered(); + + void init(RendererStorageRD *p_storage, const String p_defines); +}; + +} // namespace RendererSceneRenderImplementation +#endif // !RSSR_SCENE_SHADER_FM_H diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp index d5ac05d1d1..2247b841c9 100644 --- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp @@ -175,5 +175,5 @@ RendererCompositorRD::RendererCompositorRD() { storage = memnew(RendererStorageRD); canvas = memnew(RendererCanvasRenderRD(storage)); - scene = memnew(RendererSceneRenderForwardClustered(storage)); + scene = memnew(RendererSceneRenderImplementation::RenderForwardClustered(storage)); } diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.h b/servers/rendering/renderer_rd/renderer_compositor_rd.h index 67a843452b..5b5f3ad0cb 100644 --- a/servers/rendering/renderer_rd/renderer_compositor_rd.h +++ b/servers/rendering/renderer_rd/renderer_compositor_rd.h @@ -34,8 +34,8 @@ #include "core/os/os.h" #include "core/templates/thread_work_pool.h" #include "servers/rendering/renderer_compositor.h" +#include "servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h" #include "servers/rendering/renderer_rd/renderer_canvas_render_rd.h" -#include "servers/rendering/renderer_rd/renderer_scene_render_forward_clustered.h" #include "servers/rendering/renderer_rd/renderer_storage_rd.h" class RendererCompositorRD : public RendererCompositor { diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp index 4e4e553605..3856f38457 100644 --- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp @@ -2992,6 +2992,7 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p } } default_giprobe_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(GIProbeData) * MAX_GIPROBES); + half_resolution = GLOBAL_GET("rendering/global_illumination/gi/use_half_resolution"); } void RendererSceneGIRD::free() { @@ -3097,10 +3098,10 @@ void RendererSceneGIRD::setup_giprobes(RID p_render_buffers, const Transform &p_ } if (giprobes_changed) { - if (RD::get_singleton()->uniform_set_is_valid(rb->gi_uniform_set)) { - RD::get_singleton()->free(rb->gi_uniform_set); + if (RD::get_singleton()->uniform_set_is_valid(rb->gi.uniform_set)) { + RD::get_singleton()->free(rb->gi.uniform_set); } - rb->gi_uniform_set = RID(); + rb->gi.uniform_set = RID(); if (rb->volumetric_fog) { if (RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->uniform_set)) { RD::get_singleton()->free(rb->volumetric_fog->uniform_set); @@ -3125,7 +3126,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_ ERR_FAIL_COND(rb == nullptr); RendererSceneEnvironmentRD *env = p_scene_render->environment_owner.getornull(p_environment); - if (rb->ambient_buffer.is_null() || rb->using_half_size_gi != half_resolution) { + if (rb->ambient_buffer.is_null() || rb->gi.using_half_size_gi != half_resolution) { if (rb->ambient_buffer.is_valid()) { RD::get_singleton()->free(rb->ambient_buffer); RD::get_singleton()->free(rb->reflection_buffer); @@ -3142,7 +3143,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_ tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; rb->reflection_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView()); rb->ambient_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView()); - rb->using_half_size_gi = half_resolution; + rb->gi.using_half_size_gi = half_resolution; p_scene_render->_render_buffers_uniform_set_changed(p_render_buffers); } @@ -3187,7 +3188,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_ push_constant.cam_rotation[10] = p_transform.basis[2][2]; push_constant.cam_rotation[11] = 0; - if (rb->gi_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->gi_uniform_set)) { + if (rb->gi.uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->gi.uniform_set)) { Vector<RD::Uniform> uniforms; { RD::Uniform u; @@ -3340,22 +3341,22 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_ uniforms.push_back(u); } - rb->gi_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shader.version_get_shader(shader_version, 0), 0); + rb->gi.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shader.version_get_shader(shader_version, 0), 0); } Mode mode; - if (rb->using_half_size_gi) { + if (rb->gi.using_half_size_gi) { mode = (use_sdfgi && use_giprobes) ? MODE_HALF_RES_COMBINED : (use_sdfgi ? MODE_HALF_RES_SDFGI : MODE_HALF_RES_GIPROBE); } else { mode = (use_sdfgi && use_giprobes) ? MODE_COMBINED : (use_sdfgi ? MODE_SDFGI : MODE_GIPROBE); } RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(true); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, pipelines[mode]); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->gi_uniform_set, 0); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->gi.uniform_set, 0); RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant)); - if (rb->using_half_size_gi) { + if (rb->gi.using_half_size_gi) { RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->width >> 1, rb->height >> 1, 1); } else { RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->width, rb->height, 1); diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h index c0f3318538..df20011b23 100644 --- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h @@ -561,6 +561,9 @@ public: RID full_buffer; RID full_dispatch; RID full_mask; + + RID uniform_set; + bool using_half_size_gi = false; }; struct SDFGIData { diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 4cf296f0db..ca9e014c95 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -317,7 +317,7 @@ void RendererSceneRenderRD::environment_set_sdfgi(RID p_env, bool p_enable, RS:: RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); - if (low_end) { + if (!is_dynamic_gi_supported()) { return; } @@ -379,7 +379,7 @@ void RendererSceneRenderRD::environment_set_volumetric_fog(RID p_env, bool p_ena RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); - if (low_end) { + if (!is_volumetric_supported()) { return; } @@ -410,10 +410,6 @@ void RendererSceneRenderRD::environment_set_ssr(RID p_env, bool p_enable, int p_ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); - if (low_end) { - return; - } - env->set_ssr(p_enable, p_max_steps, p_fade_int, p_fade_out, p_depth_tolerance); } @@ -429,10 +425,6 @@ void RendererSceneRenderRD::environment_set_ssao(RID p_env, bool p_enable, float RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); - if (low_end) { - return; - } - env->set_ssao(p_enable, p_radius, p_intensity, p_power, p_detail, p_horizon, p_sharpness, p_light_affect, p_ao_channel_affect); } @@ -522,9 +514,13 @@ RID RendererSceneRenderRD::reflection_atlas_create() { ra.count = GLOBAL_GET("rendering/reflections/reflection_atlas/reflection_count"); ra.size = GLOBAL_GET("rendering/reflections/reflection_atlas/reflection_size"); - ra.cluster_builder = memnew(ClusterBuilderRD); - ra.cluster_builder->set_shared(&cluster_builder_shared); - ra.cluster_builder->setup(Size2i(ra.size, ra.size), max_cluster_elements, RID(), RID(), RID()); + if (is_clustered_enabled()) { + ra.cluster_builder = memnew(ClusterBuilderRD); + ra.cluster_builder->set_shared(&cluster_builder_shared); + ra.cluster_builder->setup(Size2i(ra.size, ra.size), max_cluster_elements, RID(), RID(), RID()); + } else { + ra.cluster_builder = nullptr; + } return reflection_atlas_owner.make_rid(ra); } @@ -537,7 +533,10 @@ void RendererSceneRenderRD::reflection_atlas_set_size(RID p_ref_atlas, int p_ref return; //no changes } - ra->cluster_builder->setup(Size2i(ra->size, ra->size), max_cluster_elements, RID(), RID(), RID()); + if (ra->cluster_builder) { + // only if we're using our cluster + ra->cluster_builder->setup(Size2i(ra->size, ra->size), max_cluster_elements, RID(), RID(), RID()); + } ra->size = p_reflection_size; ra->count = p_reflection_count; @@ -1340,7 +1339,7 @@ void RendererSceneRenderRD::gi_probe_instance_set_transform_to_data(RID p_probe, } bool RendererSceneRenderRD::gi_probe_needs_update(RID p_probe) const { - if (low_end) { + if (!is_dynamic_gi_supported()) { return false; } @@ -1348,7 +1347,7 @@ bool RendererSceneRenderRD::gi_probe_needs_update(RID p_probe) const { } void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<GeometryInstance *> &p_dynamic_objects) { - if (low_end) { + if (!is_dynamic_gi_supported()) { return; } @@ -2124,10 +2123,13 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p rb->msaa = p_msaa; rb->screen_space_aa = p_screen_space_aa; rb->use_debanding = p_use_debanding; - if (rb->cluster_builder == nullptr) { - rb->cluster_builder = memnew(ClusterBuilderRD); + + if (is_clustered_enabled()) { + if (rb->cluster_builder == nullptr) { + rb->cluster_builder = memnew(ClusterBuilderRD); + } + rb->cluster_builder->set_shared(&cluster_builder_shared); } - rb->cluster_builder->set_shared(&cluster_builder_shared); _free_render_buffer_data(rb); @@ -2170,7 +2172,9 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p rb->data->configure(rb->texture, rb->depth_texture, p_width, p_height, p_msaa); _render_buffers_uniform_set_changed(p_render_buffers); - rb->cluster_builder->setup(Size2i(p_width, p_height), max_cluster_elements, rb->depth_texture, storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED), rb->texture); + if (is_clustered_enabled()) { + rb->cluster_builder->setup(Size2i(p_width, p_height), max_cluster_elements, rb->depth_texture, storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED), rb->texture); + } } void RendererSceneRenderRD::gi_set_use_half_resolution(bool p_enable) { @@ -2943,6 +2947,7 @@ void RendererSceneRenderRD::_volumetric_fog_erase(RenderBuffers *rb) { } void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_gi_probe_count) { + ERR_FAIL_COND(!is_clustered_enabled()); // can't use volumetric fog without clustered RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND(!rb); RendererSceneEnvironmentRD *env = environment_owner.getornull(p_environment); @@ -3505,7 +3510,9 @@ void RendererSceneRenderRD::_pre_opaque_render(bool p_use_ssao, bool p_use_gi, R break; } } - _update_volumetric_fog(render_state.render_buffers, render_state.environment, render_state.cam_projection, render_state.cam_transform, render_state.shadow_atlas, directional_light_count, directional_shadows, positional_light_count, render_state.gi_probe_count); + if (is_volumetric_supported()) { + _update_volumetric_fog(render_state.render_buffers, render_state.environment, render_state.cam_projection, render_state.cam_transform, render_state.shadow_atlas, directional_light_count, directional_shadows, positional_light_count, render_state.gi_probe_count); + } } } @@ -3578,8 +3585,8 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform & } if (render_buffers_owner.owns(render_state.render_buffers)) { - RenderBuffers *rs_rb = render_buffers_owner.getornull(render_state.render_buffers); - current_cluster_builder = rs_rb->cluster_builder; + // render_state.render_buffers == p_render_buffers so we can use our already retrieved rb + current_cluster_builder = rb->cluster_builder; } else if (reflection_probe_instance_owner.owns(render_state.reflection_probe)) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(render_state.reflection_probe); ReflectionAtlas *ra = reflection_atlas_owner.getornull(rpi->atlas); @@ -3590,7 +3597,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform & current_cluster_builder = ra->cluster_builder; } } else { - ERR_PRINT("No cluster builder, bug"); //should never happen, will crash + ERR_PRINT("No render buffer nor reflection atlas, bug"); //should never happen, will crash current_cluster_builder = nullptr; } @@ -4076,8 +4083,19 @@ int RendererSceneRenderRD::get_max_directional_lights() const { return cluster.max_directional_lights; } -bool RendererSceneRenderRD::is_low_end() const { - return low_end; +bool RendererSceneRenderRD::is_dynamic_gi_supported() const { + // usable by default (unless low end = true) + return true; +} + +bool RendererSceneRenderRD::is_clustered_enabled() const { + // used by default. + return true; +} + +bool RendererSceneRenderRD::is_volumetric_supported() const { + // usable by default (unless low end = true) + return true; } RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { @@ -4089,21 +4107,13 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { directional_shadow.size = GLOBAL_GET("rendering/shadows/directional_shadow/size"); directional_shadow.use_16_bits = GLOBAL_GET("rendering/shadows/directional_shadow/16_bits"); - uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE); - - low_end = GLOBAL_GET("rendering/driver/rd_renderer/use_low_end_renderer"); - - if (textures_per_stage < 48) { - low_end = true; - } - /* SKY SHADER */ sky.init(storage); /* GI */ - if (!low_end) { + if (is_dynamic_gi_supported()) { gi.init(storage, &sky); } @@ -4141,7 +4151,7 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { cluster.directional_light_buffer = RD::get_singleton()->uniform_buffer_create(directional_light_buffer_size); } - if (!low_end) { + if (is_volumetric_supported()) { String defines = "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(cluster.max_directional_lights) + "\n"; Vector<String> volumetric_fog_modes; volumetric_fog_modes.push_back("\n#define MODE_DENSITY\n"); @@ -4188,8 +4198,6 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { environment_set_volumetric_fog_filter_active(GLOBAL_GET("rendering/environment/volumetric_fog/use_filter")); cull_argument.set_page_pool(&cull_argument_pool); - - gi.half_resolution = GLOBAL_GET("rendering/global_illumination/gi/use_half_resolution"); } RendererSceneRenderRD::~RendererSceneRenderRD() { @@ -4201,7 +4209,7 @@ RendererSceneRenderRD::~RendererSceneRenderRD() { RD::get_singleton()->free(sky.sky_scene_state.uniform_set); } - if (!low_end) { + if (is_dynamic_gi_supported()) { gi.free(); volumetric_fog.shader.version_free(volumetric_fog.shader_version); diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h index 001cfeb74d..884bf2a744 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h @@ -383,9 +383,9 @@ private: RID texture; //main texture for rendering to, must be filled after done rendering RID depth_texture; //main depth texture - RID gi_uniform_set; RendererSceneGIRD::SDFGI *sdfgi = nullptr; VolumetricFog *volumetric_fog = nullptr; + RendererSceneGIRD::RenderBuffersGI gi; ClusterBuilderRD *cluster_builder = nullptr; @@ -428,9 +428,6 @@ private: RID ambient_buffer; RID reflection_buffer; - bool using_half_size_gi = false; - - RendererSceneGIRD::RenderBuffersGI gi; }; /* GI */ @@ -719,7 +716,6 @@ private: */ uint32_t max_cluster_elements = 512; - bool low_end = false; void _render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_lod_threshold = 0.0, bool p_open_pass = true, bool p_close_pass = true, bool p_clear_region = true); @@ -1193,7 +1189,9 @@ public: void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir); - bool is_low_end() const; + virtual bool is_dynamic_gi_supported() const; + virtual bool is_clustered_enabled() const; + virtual bool is_volumetric_supported() const; RendererSceneRenderRD(RendererStorageRD *p_storage); ~RendererSceneRenderRD(); diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index ba5ace8f31..b984f850a0 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -4692,10 +4692,11 @@ void RendererStorageRD::update_particles() { if (particles->clear && particles->pre_process_time > 0.0) { float frame_time; - if (particles->fixed_fps > 0) + if (particles->fixed_fps > 0) { frame_time = 1.0 / particles->fixed_fps; - else + } else { frame_time = 1.0 / 30.0; + } float todo = particles->pre_process_time; @@ -4731,10 +4732,11 @@ void RendererStorageRD::update_particles() { particles->frame_remainder = todo; } else { - if (zero_time_scale) + if (zero_time_scale) { _particles_process(particles, 0.0); - else + } else { _particles_process(particles, RendererCompositorRD::singleton->get_frame_delta_time()); + } } //copy particles to instance buffer diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h index cd3d4604eb..6405bb75b0 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.h +++ b/servers/rendering/renderer_rd/renderer_storage_rd.h @@ -691,21 +691,21 @@ private: }; struct Particles { - bool inactive; - float inactive_time; - bool emitting; - bool one_shot; - int amount; - float lifetime; - float pre_process_time; - float explosiveness; - float randomness; - bool restart_request; - AABB custom_aabb; - bool use_local_coords; + bool inactive = true; + float inactive_time = 0.0; + bool emitting = false; + bool one_shot = false; + int amount = 0; + float lifetime = 1.0; + float pre_process_time = 0.0; + float explosiveness = 0.0; + float randomness = 0.0; + bool restart_request = false; + AABB custom_aabb = AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8)); + bool use_local_coords = true; RID process_material; - RS::ParticlesDrawOrder draw_order; + RS::ParticlesDrawOrder draw_order = RS::PARTICLES_DRAW_ORDER_INDEX; Vector<RID> draw_passes; @@ -730,21 +730,21 @@ private: RID sub_emitter; - float phase; - float prev_phase; - uint64_t prev_ticks; - uint32_t random_seed; + float phase = 0.0; + float prev_phase = 0.0; + uint64_t prev_ticks = 0; + uint32_t random_seed = 0; - uint32_t cycle_number; + uint32_t cycle_number = 0; - float speed_scale; + float speed_scale = 1.0; - int fixed_fps; - bool fractional_delta; - float frame_remainder; - float collision_base_size; + int fixed_fps = 0; + bool fractional_delta = false; + float frame_remainder = 0; + float collision_base_size = 0.01; - bool clear; + bool clear = true; bool force_sub_emit = false; @@ -757,31 +757,6 @@ private: Set<RID> collisions; - Particles() : - inactive(true), - inactive_time(0.0), - emitting(false), - one_shot(false), - amount(0), - lifetime(1.0), - pre_process_time(0.0), - explosiveness(0.0), - randomness(0.0), - restart_request(false), - custom_aabb(AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8))), - use_local_coords(true), - draw_order(RS::PARTICLES_DRAW_ORDER_INDEX), - prev_ticks(0), - random_seed(0), - cycle_number(0), - speed_scale(1.0), - fixed_fps(0), - fractional_delta(false), - frame_remainder(0), - collision_base_size(0.01), - clear(true) { - } - Dependency dependency; ParticlesFrameParams frame_params; diff --git a/servers/rendering/renderer_rd/shaders/cluster_render.glsl b/servers/rendering/renderer_rd/shaders/cluster_render.glsl index 8723ea78e4..ca92d2104e 100644 --- a/servers/rendering/renderer_rd/shaders/cluster_render.glsl +++ b/servers/rendering/renderer_rd/shaders/cluster_render.glsl @@ -65,7 +65,7 @@ void main() { VERSION_DEFINES -#if defined(GL_KHR_shader_subgroup_ballot) && defined(GL_KHR_shader_subgroup_arithmetic) && defined(GL_KHR_shader_subgroup_vote) +#if defined(has_GL_KHR_shader_subgroup_ballot) && defined(has_GL_KHR_shader_subgroup_arithmetic) && defined(has_GL_KHR_shader_subgroup_vote) #extension GL_KHR_shader_subgroup_ballot : enable #extension GL_KHR_shader_subgroup_arithmetic : enable diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl index 7b86dac143..76edec1cb6 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl @@ -1735,8 +1735,6 @@ void sdfgi_process(uint cascade, vec3 cascade_pos, vec3 cam_pos, vec3 cam_normal #ifndef MODE_RENDER_DEPTH -#ifndef LOW_END_MODE - vec4 volumetric_fog_process(vec2 screen_uv, float z) { vec3 fog_pos = vec3(screen_uv, z * scene_data.volumetric_fog_inv_length); if (fog_pos.z < 0.0) { @@ -1747,7 +1745,6 @@ vec4 volumetric_fog_process(vec2 screen_uv, float z) { return texture(sampler3D(volumetric_fog_texture, material_samplers[SAMPLER_LINEAR_CLAMP]), fog_pos); } -#endif vec4 fog_process(vec3 vertex) { vec3 fog_color = scene_data.fog_light_color; @@ -2019,7 +2016,6 @@ FRAGMENT_SHADER_CODE fog = fog_process(vertex); } -#ifndef LOW_END_MODE if (scene_data.volumetric_fog_enabled) { vec4 volumetric_fog = volumetric_fog_process(screen_uv, -vertex.z); if (scene_data.fog_enabled) { @@ -2037,7 +2033,6 @@ FRAGMENT_SHADER_CODE fog = volumetric_fog; } } -#endif //!LOW_END_MODE #endif //!CUSTOM_FOG_USED uint fog_rg = packHalf2x16(fog.rg); @@ -2377,7 +2372,7 @@ FRAGMENT_SHADER_CODE specular_light = spec_accum.rgb; ambient_light = amb_accum.rgb; } -#elif !defined(LOW_END_MODE) +#else if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_GI_BUFFERS)) { //use GI buffers @@ -2412,13 +2407,11 @@ FRAGMENT_SHADER_CODE } #endif -#ifndef LOW_END_MODE if (scene_data.ssao_enabled) { float ssao = texture(sampler2D(ao_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), screen_uv).r; ao = min(ao, ssao); ao_light_affect = mix(ao_light_affect, max(ao_light_affect, scene_data.ssao_light_affect), scene_data.ssao_ao_affect); } -#endif //LOW_END_MODE { // process reflections diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl index d78890fa9e..e064a90ae0 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl @@ -3,7 +3,7 @@ #define MAX_GI_PROBES 8 -#if defined(GL_KHR_shader_subgroup_ballot) && defined(GL_KHR_shader_subgroup_arithmetic) +#if defined(has_GL_KHR_shader_subgroup_ballot) && defined(has_GL_KHR_shader_subgroup_arithmetic) #extension GL_KHR_shader_subgroup_ballot : enable #extension GL_KHR_shader_subgroup_arithmetic : enable @@ -122,8 +122,6 @@ layout(set = 0, binding = 12, std430) restrict readonly buffer GlobalVariableDat } global_variables; -#ifndef LOW_END_MODE - struct SDFGIProbeCascadeData { vec3 position; float to_probe; @@ -159,8 +157,6 @@ layout(set = 0, binding = 13, std140) uniform SDFGI { } sdfgi; -#endif //LOW_END_MODE - /* Set 2: Render Pass (changes per render pass) */ layout(set = 1, binding = 0, std140) uniform SceneData { @@ -280,9 +276,7 @@ layout(set = 1, binding = 5) uniform texture2D directional_shadow_atlas; layout(set = 1, binding = 6) uniform texture2DArray lightmap_textures[MAX_LIGHTMAP_TEXTURES]; -#ifndef LOW_END_MOD layout(set = 1, binding = 7) uniform texture3D gi_probe_textures[MAX_GI_PROBES]; -#endif layout(set = 1, binding = 8, std430) buffer restrict readonly ClusterBuffer { uint data[]; @@ -306,8 +300,6 @@ layout(r32ui, set = 1, binding = 12) uniform restrict uimage3D geom_facing_grid; layout(set = 1, binding = 9) uniform texture2D depth_buffer; layout(set = 1, binding = 10) uniform texture2D color_buffer; -#ifndef LOW_END_MODE - layout(set = 1, binding = 11) uniform texture2D normal_roughness_buffer; layout(set = 1, binding = 12) uniform texture2D ao_buffer; layout(set = 1, binding = 13) uniform texture2D ambient_buffer; @@ -338,8 +330,6 @@ gi_probes; layout(set = 1, binding = 18) uniform texture3D volumetric_fog_texture; -#endif // LOW_END_MODE - #endif /* Set 2 Skeleton & Instancing (can change per item) */ diff --git a/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl b/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl index e7ba8feb80..ce8a459b24 100644 --- a/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl +++ b/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl @@ -5,10 +5,10 @@ VERSION_DEFINES /* Do not use subgroups here, seems there is not much advantage and causes glitches +#if defined(has_GL_KHR_shader_subgroup_ballot) && defined(has_GL_KHR_shader_subgroup_arithmetic) #extension GL_KHR_shader_subgroup_ballot: enable #extension GL_KHR_shader_subgroup_arithmetic: enable -#if defined(GL_KHR_shader_subgroup_ballot) && defined(GL_KHR_shader_subgroup_arithmetic) #define USE_SUBGROUPS #endif */ diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h index 1dea3580b6..9ca9574f6f 100644 --- a/servers/rendering/renderer_scene_render.h +++ b/servers/rendering/renderer_scene_render.h @@ -241,8 +241,6 @@ public: virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) = 0; - virtual bool is_low_end() const = 0; - virtual void update() = 0; virtual ~RendererSceneRender() {} }; diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp index 27a9353e4e..e6ad001807 100644 --- a/servers/rendering/rendering_device.cpp +++ b/servers/rendering/rendering_device.cpp @@ -59,7 +59,7 @@ Vector<uint8_t> RenderingDevice::shader_compile_from_source(ShaderStage p_stage, ERR_FAIL_COND_V(!compile_function, Vector<uint8_t>()); - return compile_function(p_stage, p_source_code, p_language, r_error); + return compile_function(p_stage, p_source_code, p_language, r_error, &device_capabilities); } RID RenderingDevice::_texture_create(const Ref<RDTextureFormat> &p_format, const Ref<RDTextureView> &p_view, const TypedArray<PackedByteArray> &p_data) { diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h index 9fbf58d131..2de0549e8d 100644 --- a/servers/rendering/rendering_device.h +++ b/servers/rendering/rendering_device.h @@ -51,6 +51,13 @@ class RDPipelineColorBlendState; class RenderingDevice : public Object { GDCLASS(RenderingDevice, Object) public: + enum DeviceFamily { + DEVICE_UNKNOWN, + DEVICE_OPENGL, + DEVICE_VULKAN, + DEVICE_DIRECTX + }; + enum ShaderStage { SHADER_STAGE_VERTEX, SHADER_STAGE_FRAGMENT, @@ -70,7 +77,29 @@ public: SHADER_LANGUAGE_HLSL }; - typedef Vector<uint8_t> (*ShaderCompileFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error); + enum SubgroupOperations { + SUBGROUP_BASIC_BIT = 1, + SUBGROUP_VOTE_BIT = 2, + SUBGROUP_ARITHMETIC_BIT = 4, + SUBGROUP_BALLOT_BIT = 8, + SUBGROUP_SHUFFLE_BIT = 16, + SUBGROUP_SHUFFLE_RELATIVE_BIT = 32, + SUBGROUP_CLUSTERED_BIT = 64, + SUBGROUP_QUAD_BIT = 128, + }; + + struct Capabilities { + // main device info + DeviceFamily device_family = DEVICE_UNKNOWN; + uint32_t version_major = 1.0; + uint32_t version_minor = 0.0; + // subgroup capabilities + uint32_t subgroup_size = 0; + uint32_t subgroup_in_shaders = 0; // Set flags using SHADER_STAGE_VERTEX_BIT, SHADER_STAGE_FRAGMENT_BIT, etc. + uint32_t subgroup_operations = 0; // Set flags, using SubgroupOperations + }; + + typedef Vector<uint8_t> (*ShaderCompileFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error, const Capabilities *p_capabilities); typedef Vector<uint8_t> (*ShaderCacheFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language); private: @@ -82,6 +111,8 @@ private: protected: static void _bind_methods(); + Capabilities device_capabilities; + public: //base numeric ID for all types enum { @@ -597,6 +628,8 @@ public: /**** SHADER ****/ /****************/ + const Capabilities *get_device_capabilities() const { return &device_capabilities; }; + virtual Vector<uint8_t> shader_compile_from_source(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language = SHADER_LANGUAGE_GLSL, String *r_error = nullptr, bool p_allow_cache = true); static void shader_set_compile_function(ShaderCompileFunction p_function); diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index df1a7d58d0..4ae0eda232 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -6825,7 +6825,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct } else { _set_tkpos(pos2); - Node *n = _parse_and_reduce_expression(NULL, FunctionInfo()); + Node *n = _parse_and_reduce_expression(nullptr, FunctionInfo()); if (!n || n->type != Node::TYPE_CONSTANT || n->get_datatype() != TYPE_INT) { _set_error("Expected single integer constant > 0"); return ERR_PARSE_ERROR; @@ -6906,7 +6906,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct if (tk.type == TK_PARENTHESIS_OPEN || curly) { // initialization while (true) { - Node *n = _parse_and_reduce_expression(NULL, FunctionInfo()); + Node *n = _parse_and_reduce_expression(nullptr, FunctionInfo()); if (!n) { return ERR_PARSE_ERROR; } @@ -6932,10 +6932,11 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct decl.initializer.push_back(n); break; } else { - if (curly) + if (curly) { _set_error("Expected '}' or ','"); - else + } else { _set_error("Expected ')' or ','"); + } return ERR_PARSE_ERROR; } } @@ -6961,9 +6962,10 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct constant.initializer = static_cast<ConstantNode *>(expr); } else { //variable created with assignment! must parse an expression - Node *expr = _parse_and_reduce_expression(NULL, FunctionInfo()); - if (!expr) + Node *expr = _parse_and_reduce_expression(nullptr, FunctionInfo()); + if (!expr) { return ERR_PARSE_ERROR; + } if (expr->type == Node::TYPE_OPERATOR && ((OperatorNode *)expr)->op == OP_CALL) { _set_error("Expected constant expression after '='"); return ERR_PARSE_ERROR; diff --git a/servers/text_server.cpp b/servers/text_server.cpp index d6d3c11cfb..8b03565291 100644 --- a/servers/text_server.cpp +++ b/servers/text_server.cpp @@ -291,6 +291,8 @@ void TextServer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_hex_code_box_size", "size", "index"), &TextServer::get_hex_code_box_size); ClassDB::bind_method(D_METHOD("draw_hex_code_box", "canvas", "size", "pos", "index", "color"), &TextServer::draw_hex_code_box); + ClassDB::bind_method(D_METHOD("font_get_glyph_contours", "font", "size", "index"), &TextServer::_font_get_glyph_contours); + /* Shaped text buffer interface */ ClassDB::bind_method(D_METHOD("create_shaped_text", "direction", "orientation"), &TextServer::create_shaped_text, DEFVAL(DIRECTION_AUTO), DEFVAL(ORIENTATION_HORIZONTAL)); @@ -403,6 +405,11 @@ void TextServer::_bind_methods() { BIND_ENUM_CONSTANT(FEATURE_FONT_SYSTEM); BIND_ENUM_CONSTANT(FEATURE_FONT_VARIABLE); BIND_ENUM_CONSTANT(FEATURE_USE_SUPPORT_DATA); + + /* FT Contour Point Types */ + BIND_ENUM_CONSTANT(CONTOUR_CURVE_TAG_ON); + BIND_ENUM_CONSTANT(CONTOUR_CURVE_TAG_OFF_CONIC); + BIND_ENUM_CONSTANT(CONTOUR_CURVE_TAG_OFF_CUBIC); } Vector3 TextServer::hex_code_box_font_size[2] = { Vector3(5, 5, 1), Vector3(10, 10, 2) }; @@ -1212,6 +1219,21 @@ RID TextServer::_create_font_memory(const PackedByteArray &p_data, const String return create_font_memory(p_data.ptr(), p_data.size(), p_type, p_base_size); } +Dictionary TextServer::_font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index) const { + Vector<Vector3> points; + Vector<int32_t> contours; + bool orientation; + bool ok = font_get_glyph_contours(p_font, p_size, p_index, points, contours, orientation); + Dictionary out; + + if (ok) { + out["points"] = points; + out["contours"] = contours; + out["orientation"] = orientation; + } + return out; +} + void TextServer::_shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) { Vector<Vector2i> overrides; for (int i = 0; i < p_override.size(); i++) { diff --git a/servers/text_server.h b/servers/text_server.h index e1429da1d1..7fcfb91151 100644 --- a/servers/text_server.h +++ b/servers/text_server.h @@ -99,6 +99,12 @@ public: FEATURE_USE_SUPPORT_DATA = 1 << 7 }; + enum ContourPointTag { + CONTOUR_CURVE_TAG_ON = 0x01, + CONTOUR_CURVE_TAG_OFF_CONIC = 0x00, + CONTOUR_CURVE_TAG_OFF_CUBIC = 0x02 + }; + struct Glyph { int start = -1; // Start offset in the source string. int end = -1; // End offset in the source string. @@ -286,6 +292,8 @@ public: virtual Vector2 font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const = 0; virtual Vector2 font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const = 0; + virtual bool font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const = 0; + virtual float font_get_oversampling() const = 0; virtual void font_set_oversampling(float p_oversampling) = 0; @@ -372,6 +380,8 @@ public: /* GDScript wrappers */ RID _create_font_memory(const PackedByteArray &p_data, const String &p_type, int p_base_size = 16); + Dictionary _font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index) const; + Array _shaped_text_get_glyphs(RID p_shaped) const; Dictionary _shaped_text_get_carets(RID p_shaped, int p_position) const; @@ -454,5 +464,6 @@ VARIANT_ENUM_CAST(TextServer::LineBreakFlag); VARIANT_ENUM_CAST(TextServer::GraphemeFlag); VARIANT_ENUM_CAST(TextServer::Hinting); VARIANT_ENUM_CAST(TextServer::Feature); +VARIANT_ENUM_CAST(TextServer::ContourPointTag); #endif // TEXT_SERVER_H diff --git a/servers/xr/xr_positional_tracker.h b/servers/xr/xr_positional_tracker.h index 420d818342..a5c6459471 100644 --- a/servers/xr/xr_positional_tracker.h +++ b/servers/xr/xr_positional_tracker.h @@ -43,8 +43,8 @@ This is where potentially additional AR/VR interfaces may be active as there are AR/VR SDKs that solely deal with positional tracking. */ -class XRPositionalTracker : public Object { - GDCLASS(XRPositionalTracker, Object); +class XRPositionalTracker : public Reference { + GDCLASS(XRPositionalTracker, Reference); _THREAD_SAFE_CLASS_ public: diff --git a/servers/xr_server.cpp b/servers/xr_server.cpp index 7087ae4947..5678071857 100644 --- a/servers/xr_server.cpp +++ b/servers/xr_server.cpp @@ -48,12 +48,17 @@ void XRServer::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "world_scale"), "set_world_scale", "get_world_scale"); + ClassDB::bind_method(D_METHOD("add_interface", "interface"), &XRServer::add_interface); + ClassDB::bind_method(D_METHOD("clear_primary_interface_if", "interface"), &XRServer::clear_primary_interface_if); ClassDB::bind_method(D_METHOD("get_interface_count"), &XRServer::get_interface_count); + ClassDB::bind_method(D_METHOD("remove_interface", "interface"), &XRServer::remove_interface); ClassDB::bind_method(D_METHOD("get_interface", "idx"), &XRServer::get_interface); ClassDB::bind_method(D_METHOD("get_interfaces"), &XRServer::get_interfaces); ClassDB::bind_method(D_METHOD("find_interface", "name"), &XRServer::find_interface); ClassDB::bind_method(D_METHOD("get_tracker_count"), &XRServer::get_tracker_count); ClassDB::bind_method(D_METHOD("get_tracker", "idx"), &XRServer::get_tracker); + ClassDB::bind_method(D_METHOD("add_tracker", "tracker"), &XRServer::add_tracker); + ClassDB::bind_method(D_METHOD("remove_tracker", "tracker"), &XRServer::remove_tracker); ClassDB::bind_method(D_METHOD("get_primary_interface"), &XRServer::get_primary_interface); ClassDB::bind_method(D_METHOD("set_primary_interface", "interface"), &XRServer::set_primary_interface); @@ -260,15 +265,15 @@ int XRServer::get_free_tracker_id_for_type(TrackerType p_tracker_type) { return tracker_id; }; -void XRServer::add_tracker(XRPositionalTracker *p_tracker) { - ERR_FAIL_NULL(p_tracker); +void XRServer::add_tracker(Ref<XRPositionalTracker> p_tracker) { + ERR_FAIL_COND(p_tracker.is_null()); trackers.push_back(p_tracker); emit_signal("tracker_added", p_tracker->get_tracker_name(), p_tracker->get_tracker_type(), p_tracker->get_tracker_id()); }; -void XRServer::remove_tracker(XRPositionalTracker *p_tracker) { - ERR_FAIL_NULL(p_tracker); +void XRServer::remove_tracker(Ref<XRPositionalTracker> p_tracker) { + ERR_FAIL_COND(p_tracker.is_null()); int idx = -1; for (int i = 0; i < trackers.size(); i++) { @@ -288,14 +293,14 @@ int XRServer::get_tracker_count() const { return trackers.size(); }; -XRPositionalTracker *XRServer::get_tracker(int p_index) const { - ERR_FAIL_INDEX_V(p_index, trackers.size(), nullptr); +Ref<XRPositionalTracker> XRServer::get_tracker(int p_index) const { + ERR_FAIL_INDEX_V(p_index, trackers.size(), Ref<XRPositionalTracker>()); return trackers[p_index]; }; -XRPositionalTracker *XRServer::find_by_type_and_id(TrackerType p_tracker_type, int p_tracker_id) const { - ERR_FAIL_COND_V(p_tracker_id == 0, nullptr); +Ref<XRPositionalTracker> XRServer::find_by_type_and_id(TrackerType p_tracker_type, int p_tracker_id) const { + ERR_FAIL_COND_V(p_tracker_id == 0, Ref<XRPositionalTracker>()); for (int i = 0; i < trackers.size(); i++) { if (trackers[i]->get_tracker_type() == p_tracker_type && trackers[i]->get_tracker_id() == p_tracker_id) { @@ -303,7 +308,7 @@ XRPositionalTracker *XRServer::find_by_type_and_id(TrackerType p_tracker_type, i }; }; - return nullptr; + return Ref<XRPositionalTracker>(); }; Ref<XRInterface> XRServer::get_primary_interface() const { diff --git a/servers/xr_server.h b/servers/xr_server.h index d3972be838..46243d7fd0 100644 --- a/servers/xr_server.h +++ b/servers/xr_server.h @@ -77,7 +77,7 @@ public: private: Vector<Ref<XRInterface>> interfaces; - Vector<XRPositionalTracker *> trackers; + Vector<Ref<XRPositionalTracker>> trackers; Ref<XRInterface> primary_interface; /* we'll identify one interface as primary, this will be used by our viewports */ @@ -167,11 +167,11 @@ public: */ bool is_tracker_id_in_use_for_type(TrackerType p_tracker_type, int p_tracker_id) const; int get_free_tracker_id_for_type(TrackerType p_tracker_type); - void add_tracker(XRPositionalTracker *p_tracker); - void remove_tracker(XRPositionalTracker *p_tracker); + void add_tracker(Ref<XRPositionalTracker> p_tracker); + void remove_tracker(Ref<XRPositionalTracker> p_tracker); int get_tracker_count() const; - XRPositionalTracker *get_tracker(int p_index) const; - XRPositionalTracker *find_by_type_and_id(TrackerType p_tracker_type, int p_tracker_id) const; + Ref<XRPositionalTracker> get_tracker(int p_index) const; + Ref<XRPositionalTracker> find_by_type_and_id(TrackerType p_tracker_type, int p_tracker_id) const; uint64_t get_last_process_usec(); uint64_t get_last_commit_usec(); diff --git a/tests/test_dictionary.h b/tests/test_dictionary.h new file mode 100644 index 0000000000..b94cf36109 --- /dev/null +++ b/tests/test_dictionary.h @@ -0,0 +1,159 @@ +/*************************************************************************/ +/* test_dictionary.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEST_DICTIONARY_H +#define TEST_DICTIONARY_H + +#include "core/templates/ordered_hash_map.h" +#include "core/templates/safe_refcount.h" +#include "core/variant/dictionary.h" +#include "core/variant/variant.h" +#include "tests/test_macros.h" + +namespace TestDictionary { + +TEST_CASE("[Dictionary] Assignment using bracket notation ([])") { + Dictionary map; + map["Hello"] = 0; + CHECK(int(map["Hello"]) == 0); + map["Hello"] = 3; + CHECK(int(map["Hello"]) == 3); + map["World!"] = 4; + CHECK(int(map["World!"]) == 4); + + // Test non-string keys, since keys can be of any Variant type. + map[12345] = -5; + CHECK(int(map[12345]) == -5); + map[false] = 128; + CHECK(int(map[false]) == 128); + map[Vector2(10, 20)] = 30; + CHECK(int(map[Vector2(10, 20)]) == 30); + map[0] = 400; + CHECK(int(map[0]) == 400); + // Check that assigning 0 doesn't overwrite the value for `false`. + CHECK(int(map[false]) == 128); +} + +TEST_CASE("[Dictionary] == and != operators") { + Dictionary map1; + Dictionary map2; + CHECK(map1 != map2); + map1[1] = 3; + map2 = map1; + CHECK(map1 == map2); +} + +TEST_CASE("[Dictionary] get_key_lists()") { + Dictionary map; + List<Variant> keys; + List<Variant> *ptr = &keys; + map.get_key_list(ptr); + CHECK(keys.is_empty()); + map[1] = 3; + map.get_key_list(ptr); + CHECK(keys.size() == 1); + CHECK(int(keys[0]) == 1); + map[2] = 4; + map.get_key_list(ptr); + CHECK(keys.size() == 3); +} + +TEST_CASE("[Dictionary] get_key_at_index()") { + Dictionary map; + map[4] = 3; + Variant val = map.get_key_at_index(0); + CHECK(int(val) == 4); + map[3] = 1; + val = map.get_key_at_index(0); + CHECK(int(val) == 4); + val = map.get_key_at_index(1); + CHECK(int(val) == 3); +} + +TEST_CASE("[Dictionary] getptr()") { + Dictionary map; + map[1] = 3; + Variant *key = map.getptr(1); + CHECK(int(*key) == 3); + key = map.getptr(2); + CHECK(key == nullptr); +} + +TEST_CASE("[Dictionary] get_valid()") { + Dictionary map; + map[1] = 3; + Variant val = map.get_valid(1); + CHECK(int(val) == 3); +} +TEST_CASE("[Dictionary] get()") { + Dictionary map; + map[1] = 3; + Variant val = map.get(1, -1); + CHECK(int(val) == 3); +} + +TEST_CASE("[Dictionary] size(), empty() and clear()") { + Dictionary map; + CHECK(map.size() == 0); + CHECK(map.is_empty()); + map[1] = 3; + CHECK(map.size() == 1); + CHECK(!map.is_empty()); + map.clear(); + CHECK(map.size() == 0); + CHECK(map.is_empty()); +} + +TEST_CASE("[Dictionary] has() and has_all()") { + Dictionary map; + CHECK(map.has(1) == false); + map[1] = 3; + CHECK(map.has(1)); + Array keys; + keys.push_back(1); + CHECK(map.has_all(keys)); + keys.push_back(2); + CHECK(map.has_all(keys) == false); +} + +TEST_CASE("[Dictionary] keys() and values()") { + Dictionary map; + Array keys = map.keys(); + Array values = map.values(); + CHECK(keys.is_empty()); + CHECK(values.is_empty()); + map[1] = 3; + keys = map.keys(); + values = map.values(); + CHECK(int(keys[0]) == 1); + CHECK(int(values[0]) == 3); +} +} // namespace TestDictionary +#endif // TEST_DICTIONARY_H diff --git a/tests/test_geometry_2d.h b/tests/test_geometry_2d.h index ea02d1114f..c9313f3625 100644 --- a/tests/test_geometry_2d.h +++ b/tests/test_geometry_2d.h @@ -113,7 +113,7 @@ TEST_CASE("[Geometry2D] Polygon clockwise") { p.push_back(Vector2(1, 5)); CHECK(Geometry2D::is_polygon_clockwise(p)); - p.invert(); + p.reverse(); CHECK_FALSE(Geometry2D::is_polygon_clockwise(p)); } diff --git a/tests/test_list.h b/tests/test_list.h index 1c70b6e961..52d5edff70 100644 --- a/tests/test_list.h +++ b/tests/test_list.h @@ -260,7 +260,7 @@ TEST_CASE("[List] Invert") { List<int>::Element *n[4]; populate_integers(list, n, 4); - list.invert(); + list.reverse(); CHECK(list.front()->get() == 3); CHECK(list.front()->next()->get() == 2); diff --git a/tests/test_main.cpp b/tests/test_main.cpp index f2a546de9b..d06d604532 100644 --- a/tests/test_main.cpp +++ b/tests/test_main.cpp @@ -42,6 +42,7 @@ #include "test_config_file.h" #include "test_crypto.h" #include "test_curve.h" +#include "test_dictionary.h" #include "test_expression.h" #include "test_file_access.h" #include "test_geometry_2d.h" @@ -62,6 +63,7 @@ #include "test_object.h" #include "test_ordered_hash_map.h" #include "test_paged_array.h" +#include "test_path_3d.h" #include "test_pck_packer.h" #include "test_physics_2d.h" #include "test_physics_3d.h" diff --git a/tests/test_path_3d.h b/tests/test_path_3d.h new file mode 100644 index 0000000000..9961ae6e97 --- /dev/null +++ b/tests/test_path_3d.h @@ -0,0 +1,85 @@ +/*************************************************************************/ +/* test_path_3d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEST_PATH_3D_H +#define TEST_PATH_3D_H + +#include "scene/3d/path_3d.h" +#include "scene/resources/curve.h" + +#include "tests/test_macros.h" + +namespace TestPath3D { + +TEST_CASE("[Path3D] Initialization") { + SUBCASE("Path should be empty right after initialization") { + Path3D *test_path = memnew(Path3D); + CHECK(test_path->get_curve() == nullptr); + memdelete(test_path); + } +} + +TEST_CASE("[Path3D] Curve setter and getter") { + SUBCASE("Curve passed to the class should remain the same") { + Path3D *test_path = memnew(Path3D); + const Ref<Curve3D> &curve = memnew(Curve3D); + + test_path->set_curve(curve); + CHECK(test_path->get_curve() == curve); + memdelete(test_path); + } + SUBCASE("Curve passed many times to the class should remain the same") { + Path3D *test_path = memnew(Path3D); + const Ref<Curve3D> &curve = memnew(Curve3D); + + test_path->set_curve(curve); + test_path->set_curve(curve); + test_path->set_curve(curve); + CHECK(test_path->get_curve() == curve); + memdelete(test_path); + } + SUBCASE("Curve rewrite testing") { + Path3D *test_path = memnew(Path3D); + const Ref<Curve3D> &curve1 = memnew(Curve3D); + const Ref<Curve3D> &curve2 = memnew(Curve3D); + + test_path->set_curve(curve1); + test_path->set_curve(curve2); + CHECK_MESSAGE(test_path->get_curve() != curve1, + "After rewrite, second curve should be in class"); + CHECK_MESSAGE(test_path->get_curve() == curve2, + "After rewrite, second curve should be in class"); + memdelete(test_path); + } +} + +} // namespace TestPath3D + +#endif // TEST_PATH_3D |