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-rw-r--r--doc/classes/BaseButton.xml3
-rw-r--r--scene/gui/base_button.cpp16
-rw-r--r--scene/gui/base_button.h4
3 files changed, 22 insertions, 1 deletions
diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml
index ff3e22ba26..cee18a5c6a 100644
--- a/doc/classes/BaseButton.xml
+++ b/doc/classes/BaseButton.xml
@@ -71,6 +71,9 @@
<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode">
If [code]true[/code], the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked.
</member>
+ <member name="keep_pressed_outside" type="bool" setter="set_keep_pressed_outside" getter="is_keep_pressed_outside">
+ If [code]true[/code], the button stays pressed when moving the cursor outside the button while pressing it. Default value: [code]false[/code].
+ </member>
</members>
<signals>
<signal name="button_down">
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 806c8afa5b..75f896d93c 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -379,7 +379,7 @@ BaseButton::DrawMode BaseButton::get_draw_mode() const {
bool pressing;
if (status.press_attempt) {
- pressing = status.pressing_inside;
+ pressing = (status.pressing_inside || keep_pressed_outside);
if (status.pressed)
pressing = !pressing;
} else {
@@ -449,6 +449,16 @@ Control::FocusMode BaseButton::get_enabled_focus_mode() const {
return enabled_focus_mode;
}
+void BaseButton::set_keep_pressed_outside(bool p_on) {
+
+ keep_pressed_outside = p_on;
+}
+
+bool BaseButton::is_keep_pressed_outside() const {
+
+ return keep_pressed_outside;
+}
+
void BaseButton::set_shortcut(const Ref<ShortCut> &p_shortcut) {
if (shortcut.is_null() == p_shortcut.is_null())
@@ -531,6 +541,8 @@ void BaseButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_draw_mode"), &BaseButton::get_draw_mode);
ClassDB::bind_method(D_METHOD("set_enabled_focus_mode", "mode"), &BaseButton::set_enabled_focus_mode);
ClassDB::bind_method(D_METHOD("get_enabled_focus_mode"), &BaseButton::get_enabled_focus_mode);
+ ClassDB::bind_method(D_METHOD("set_keep_pressed_outside", "enabled"), &BaseButton::set_keep_pressed_outside);
+ ClassDB::bind_method(D_METHOD("is_keep_pressed_outside"), &BaseButton::is_keep_pressed_outside);
ClassDB::bind_method(D_METHOD("set_shortcut", "shortcut"), &BaseButton::set_shortcut);
ClassDB::bind_method(D_METHOD("get_shortcut"), &BaseButton::get_shortcut);
@@ -552,6 +564,7 @@ void BaseButton::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "action_mode", PROPERTY_HINT_ENUM, "Button Press,Button Release"), "set_action_mode", "get_action_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask", PROPERTY_HINT_FLAGS, "Mouse Left, Mouse Right, Mouse Middle"), "set_button_mask", "get_button_mask");
ADD_PROPERTY(PropertyInfo(Variant::INT, "enabled_focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_enabled_focus_mode", "get_enabled_focus_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_pressed_outside"), "set_keep_pressed_outside", "is_keep_pressed_outside");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "ShortCut"), "set_shortcut", "get_shortcut");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "group", PROPERTY_HINT_RESOURCE_TYPE, "ButtonGroup"), "set_button_group", "get_button_group");
@@ -569,6 +582,7 @@ BaseButton::BaseButton() {
toggle_mode = false;
shortcut_in_tooltip = true;
+ keep_pressed_outside = false;
status.pressed = false;
status.press_attempt = false;
status.hovering = false;
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index 9a00cc79f2..22a8f6d8fe 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -52,6 +52,7 @@ private:
int button_mask;
bool toggle_mode;
bool shortcut_in_tooltip;
+ bool keep_pressed_outside;
FocusMode enabled_focus_mode;
Ref<ShortCut> shortcut;
@@ -110,6 +111,9 @@ public:
void set_action_mode(ActionMode p_mode);
ActionMode get_action_mode() const;
+ void set_keep_pressed_outside(bool p_on);
+ bool is_keep_pressed_outside() const;
+
void set_button_mask(int p_mask);
int get_button_mask() const;