diff options
-rw-r--r-- | scene/gui/rich_text_label.cpp | 5 | ||||
-rw-r--r-- | scene/gui/scroll_bar.cpp | 152 | ||||
-rw-r--r-- | scene/gui/scroll_bar.h | 27 |
3 files changed, 84 insertions, 100 deletions
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 1e281471a6..fa5019a6f7 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -29,12 +29,13 @@ /*************************************************************************/ #include "rich_text_label.h" + #include "core/os/keyboard.h" #include "core/os/os.h" #include "scene/scene_string_names.h" #ifdef TOOLS_ENABLED -#include "editor/editor_node.h" +#include "editor/editor_scale.h" #endif RichTextLabel::Item *RichTextLabel::_get_next_item(Item *p_item, bool p_free) { @@ -2295,7 +2296,7 @@ RichTextLabel::RichTextLabel() { vscroll = memnew(VScrollBar); add_child(vscroll); - vscroll->set_drag_slave(String("..")); + vscroll->set_drag_node(String("..")); vscroll->set_step(1); vscroll->set_anchor_and_margin(MARGIN_TOP, ANCHOR_BEGIN, 0); vscroll->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, 0); diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp index df27fb0e6b..07380f45cc 100644 --- a/scene/gui/scroll_bar.cpp +++ b/scene/gui/scroll_bar.cpp @@ -300,24 +300,24 @@ void ScrollBar::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { - if (has_node(drag_slave_path)) { - Node *n = get_node(drag_slave_path); - drag_slave = Object::cast_to<Control>(n); + if (has_node(drag_node_path)) { + Node *n = get_node(drag_node_path); + drag_node = Object::cast_to<Control>(n); } - if (drag_slave) { - drag_slave->connect("gui_input", this, "_drag_slave_input"); - drag_slave->connect("tree_exiting", this, "_drag_slave_exit", varray(), CONNECT_ONESHOT); + if (drag_node) { + drag_node->connect("gui_input", this, "_drag_node_input"); + drag_node->connect("tree_exiting", this, "_drag_node_exit", varray(), CONNECT_ONESHOT); } } if (p_what == NOTIFICATION_EXIT_TREE) { - if (drag_slave) { - drag_slave->disconnect("gui_input", this, "_drag_slave_input"); - drag_slave->disconnect("tree_exiting", this, "_drag_slave_exit"); + if (drag_node) { + drag_node->disconnect("gui_input", this, "_drag_node_input"); + drag_node->disconnect("tree_exiting", this, "_drag_node_exit"); } - drag_slave = NULL; + drag_node = NULL; } if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) { @@ -337,12 +337,13 @@ void ScrollBar::_notification(int p_what) { scrolling = false; set_physics_process_internal(false); } - } else if (drag_slave_touching) { - if (drag_slave_touching_deaccel) { + } else if (drag_node_touching) { + + if (drag_node_touching_deaccel) { Vector2 pos = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0); - pos += drag_slave_speed * get_physics_process_delta_time(); + pos += drag_node_speed * get_physics_process_delta_time(); bool turnoff = false; @@ -360,15 +361,15 @@ void ScrollBar::_notification(int p_what) { set_value(pos.x); - float sgn_x = drag_slave_speed.x < 0 ? -1 : 1; - float val_x = Math::abs(drag_slave_speed.x); + float sgn_x = drag_node_speed.x < 0 ? -1 : 1; + float val_x = Math::abs(drag_node_speed.x); val_x -= 1000 * get_physics_process_delta_time(); if (val_x < 0) { turnoff = true; } - drag_slave_speed.x = sgn_x * val_x; + drag_node_speed.x = sgn_x * val_x; } else { @@ -384,29 +385,29 @@ void ScrollBar::_notification(int p_what) { set_value(pos.y); - float sgn_y = drag_slave_speed.y < 0 ? -1 : 1; - float val_y = Math::abs(drag_slave_speed.y); + float sgn_y = drag_node_speed.y < 0 ? -1 : 1; + float val_y = Math::abs(drag_node_speed.y); val_y -= 1000 * get_physics_process_delta_time(); if (val_y < 0) { turnoff = true; } - drag_slave_speed.y = sgn_y * val_y; + drag_node_speed.y = sgn_y * val_y; } if (turnoff) { set_physics_process_internal(false); - drag_slave_touching = false; - drag_slave_touching_deaccel = false; + drag_node_touching = false; + drag_node_touching_deaccel = false; } } else { if (time_since_motion == 0 || time_since_motion > 0.1) { - Vector2 diff = drag_slave_accum - last_drag_slave_accum; - last_drag_slave_accum = drag_slave_accum; - drag_slave_speed = diff / get_physics_process_delta_time(); + Vector2 diff = drag_node_accum - last_drag_node_accum; + last_drag_node_accum = drag_node_accum; + drag_node_speed = diff / get_physics_process_delta_time(); } time_since_motion += get_physics_process_delta_time(); @@ -544,15 +545,15 @@ float ScrollBar::get_custom_step() const { return custom_step; } -void ScrollBar::_drag_slave_exit() { +void ScrollBar::_drag_node_exit() { - if (drag_slave) { - drag_slave->disconnect("gui_input", this, "_drag_slave_input"); + if (drag_node) { + drag_node->disconnect("gui_input", this, "_drag_node_input"); } - drag_slave = NULL; + drag_node = NULL; } -void ScrollBar::_drag_slave_input(const Ref<InputEvent> &p_input) { +void ScrollBar::_drag_node_input(const Ref<InputEvent> &p_input) { Ref<InputEventMouseButton> mb = p_input; @@ -563,43 +564,30 @@ void ScrollBar::_drag_slave_input(const Ref<InputEvent> &p_input) { if (mb->is_pressed()) { - if (drag_slave_touching) { - set_physics_process_internal(false); - drag_slave_touching_deaccel = false; - drag_slave_touching = false; - drag_slave_speed = Vector2(); - drag_slave_accum = Vector2(); - last_drag_slave_accum = Vector2(); - drag_slave_from = Vector2(); - } + drag_node_speed = Vector2(); + drag_node_accum = Vector2(); + last_drag_node_accum = Vector2(); + drag_node_from = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0); - if (true) { - drag_slave_speed = Vector2(); - drag_slave_accum = Vector2(); - last_drag_slave_accum = Vector2(); - //drag_slave_from=Vector2(h_scroll->get_val(),v_scroll->get_val()); - drag_slave_from = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0); + drag_node_touching = OS::get_singleton()->has_touchscreen_ui_hint(); + drag_node_touching_deaccel = false; + time_since_motion = 0; - drag_slave_touching = OS::get_singleton()->has_touchscreen_ui_hint(); - drag_slave_touching_deaccel = false; + if (drag_node_touching) { + set_physics_process_internal(true); time_since_motion = 0; - if (drag_slave_touching) { - set_physics_process_internal(true); - time_since_motion = 0; - } } } else { - if (drag_slave_touching) { + if (drag_node_touching) { - if (drag_slave_speed == Vector2()) { - drag_slave_touching_deaccel = false; - drag_slave_touching = false; + if (drag_node_speed == Vector2()) { + drag_node_touching_deaccel = false; + drag_node_touching = false; set_physics_process_internal(false); } else { - - drag_slave_touching_deaccel = true; + drag_node_touching_deaccel = true; } } } @@ -609,60 +597,54 @@ void ScrollBar::_drag_slave_input(const Ref<InputEvent> &p_input) { if (mm.is_valid()) { - if (drag_slave_touching && !drag_slave_touching_deaccel) { + if (drag_node_touching && !drag_node_touching_deaccel) { Vector2 motion = Vector2(mm->get_relative().x, mm->get_relative().y); - drag_slave_accum -= motion; - Vector2 diff = drag_slave_from + drag_slave_accum; + drag_node_accum -= motion; + Vector2 diff = drag_node_from + drag_node_accum; if (orientation == HORIZONTAL) set_value(diff.x); - /* - else - drag_slave_accum.x=0; - */ + if (orientation == VERTICAL) set_value(diff.y); - /* - else - drag_slave_accum.y=0; - */ + time_since_motion = 0; } } } -void ScrollBar::set_drag_slave(const NodePath &p_path) { +void ScrollBar::set_drag_node(const NodePath &p_path) { if (is_inside_tree()) { - if (drag_slave) { - drag_slave->disconnect("gui_input", this, "_drag_slave_input"); - drag_slave->disconnect("tree_exiting", this, "_drag_slave_exit"); + if (drag_node) { + drag_node->disconnect("gui_input", this, "_drag_node_input"); + drag_node->disconnect("tree_exiting", this, "_drag_node_exit"); } } - drag_slave = NULL; - drag_slave_path = p_path; + drag_node = NULL; + drag_node_path = p_path; if (is_inside_tree()) { if (has_node(p_path)) { Node *n = get_node(p_path); - drag_slave = Object::cast_to<Control>(n); + drag_node = Object::cast_to<Control>(n); } - if (drag_slave) { - drag_slave->connect("gui_input", this, "_drag_slave_input"); - drag_slave->connect("tree_exiting", this, "_drag_slave_exit", varray(), CONNECT_ONESHOT); + if (drag_node) { + drag_node->connect("gui_input", this, "_drag_node_input"); + drag_node->connect("tree_exiting", this, "_drag_node_exit", varray(), CONNECT_ONESHOT); } } } -NodePath ScrollBar::get_drag_slave() const { +NodePath ScrollBar::get_drag_node() const { - return drag_slave_path; + return drag_node_path; } void ScrollBar::set_smooth_scroll_enabled(bool p_enable) { @@ -678,8 +660,8 @@ void ScrollBar::_bind_methods() { ClassDB::bind_method(D_METHOD("_gui_input"), &ScrollBar::_gui_input); ClassDB::bind_method(D_METHOD("set_custom_step", "step"), &ScrollBar::set_custom_step); ClassDB::bind_method(D_METHOD("get_custom_step"), &ScrollBar::get_custom_step); - ClassDB::bind_method(D_METHOD("_drag_slave_input"), &ScrollBar::_drag_slave_input); - ClassDB::bind_method(D_METHOD("_drag_slave_exit"), &ScrollBar::_drag_slave_exit); + ClassDB::bind_method(D_METHOD("_drag_node_input"), &ScrollBar::_drag_node_input); + ClassDB::bind_method(D_METHOD("_drag_node_exit"), &ScrollBar::_drag_node_exit); ADD_SIGNAL(MethodInfo("scrolling")); @@ -691,13 +673,13 @@ ScrollBar::ScrollBar(Orientation p_orientation) { orientation = p_orientation; highlight = HIGHLIGHT_NONE; custom_step = -1; - drag_slave = NULL; + drag_node = NULL; drag.active = false; - drag_slave_speed = Vector2(); - drag_slave_touching = false; - drag_slave_touching_deaccel = false; + drag_node_speed = Vector2(); + drag_node_touching = false; + drag_node_touching_deaccel = false; scrolling = false; target_scroll = 0; diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h index 15e037f8bb..cde4120cdb 100644 --- a/scene/gui/scroll_bar.h +++ b/scene/gui/scroll_bar.h @@ -36,6 +36,7 @@ /** @author Juan Linietsky <reduzio@gmail.com> */ + class ScrollBar : public Range { GDCLASS(ScrollBar, Range); @@ -71,25 +72,25 @@ class ScrollBar : public Range { static void set_can_focus_by_default(bool p_can_focus); - Node *drag_slave; - NodePath drag_slave_path; + Node *drag_node; + NodePath drag_node_path; - Vector2 drag_slave_speed; - Vector2 drag_slave_accum; - Vector2 drag_slave_from; - Vector2 last_drag_slave_accum; - float last_drag_slave_time; + Vector2 drag_node_speed; + Vector2 drag_node_accum; + Vector2 drag_node_from; + Vector2 last_drag_node_accum; + float last_drag_node_time; float time_since_motion; - bool drag_slave_touching; - bool drag_slave_touching_deaccel; + bool drag_node_touching; + bool drag_node_touching_deaccel; bool click_handled; bool scrolling; double target_scroll; bool smooth_scroll_enabled; - void _drag_slave_exit(); - void _drag_slave_input(const Ref<InputEvent> &p_input); + void _drag_node_exit(); + void _drag_node_input(const Ref<InputEvent> &p_input); void _gui_input(Ref<InputEvent> p_event); @@ -102,8 +103,8 @@ public: void set_custom_step(float p_custom_step); float get_custom_step() const; - void set_drag_slave(const NodePath &p_path); - NodePath get_drag_slave() const; + void set_drag_node(const NodePath &p_path); + NodePath get_drag_node() const; void set_smooth_scroll_enabled(bool p_enable); bool is_smooth_scroll_enabled() const; |