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-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.h2
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h2
-rw-r--r--drivers/gles3/shader_gles3.cpp6
-rw-r--r--drivers/gles3/shaders/canvas.glsl4
-rw-r--r--drivers/unix/ip_unix.cpp1
-rw-r--r--main/main.cpp1
6 files changed, 14 insertions, 2 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h
index 26003f543f..29f889cc88 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.h
+++ b/drivers/gles3/rasterizer_canvas_gles3.h
@@ -42,6 +42,7 @@ public:
float projection_matrix[16];
float time;
+ uint8_t padding[12];
};
RasterizerSceneGLES3 *scene_render;
@@ -102,6 +103,7 @@ public:
float light_height;
float light_outside_alpha;
float shadow_distance_mult;
+ uint8_t padding[4];
} ubo_data;
GLuint ubo;
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index f6509e0041..0cdaef44a9 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -141,6 +141,7 @@ public:
float fog_height_min;
float fog_height_max;
float fog_height_curve;
+ uint8_t padding[8];
} ubo_data;
@@ -150,6 +151,7 @@ public:
float transform[16];
float ambient_contribution;
+ uint8_t padding[12];
} env_radiance_data;
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp
index f1077e2d20..77e257dfc8 100644
--- a/drivers/gles3/shader_gles3.cpp
+++ b/drivers/gles3/shader_gles3.cpp
@@ -273,6 +273,9 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() {
//vertex precision is high
strings.push_back("precision highp float;\n");
strings.push_back("precision highp int;\n");
+ strings.push_back("precision highp sampler2D;\n");
+ strings.push_back("precision highp samplerCube;\n");
+ strings.push_back("precision highp sampler2DArray;\n");
#if 0
if (cc) {
@@ -371,6 +374,9 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() {
//fragment precision is medium
strings.push_back("precision highp float;\n");
strings.push_back("precision highp int;\n");
+ strings.push_back("precision highp sampler2D;\n");
+ strings.push_back("precision highp samplerCube;\n");
+ strings.push_back("precision highp sampler2DArray;\n");
#if 0
if (cc) {
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index 1c950c82d9..f0dc14c35a 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -532,11 +532,11 @@ FRAGMENT_SHADER_CODE
#ifdef USE_RGBA_SHADOWS
-#define SHADOW_DEPTH(m_tex,m_uv) dot(texture2D((m_tex),(m_uv)),vec4(1.0 / (256.0 * 256.0 * 256.0),1.0 / (256.0 * 256.0),1.0 / 256.0,1) )
+#define SHADOW_DEPTH(m_tex,m_uv) dot(texture((m_tex),(m_uv)),vec4(1.0 / (256.0 * 256.0 * 256.0),1.0 / (256.0 * 256.0),1.0 / 256.0,1) )
#else
-#define SHADOW_DEPTH(m_tex,m_uv) (texture2D((m_tex),(m_uv)).r)
+#define SHADOW_DEPTH(m_tex,m_uv) (texture((m_tex),(m_uv)).r)
#endif
diff --git a/drivers/unix/ip_unix.cpp b/drivers/unix/ip_unix.cpp
index 30d2377a04..f55b75c1d9 100644
--- a/drivers/unix/ip_unix.cpp
+++ b/drivers/unix/ip_unix.cpp
@@ -100,6 +100,7 @@ IP_Address IP_Unix::_resolve_hostname(const String &p_hostname, Type p_type) {
hints.ai_family = AF_UNSPEC;
hints.ai_flags = AI_ADDRCONFIG;
};
+ hints.ai_flags &= !AI_NUMERICHOST;
int s = getaddrinfo(p_hostname.utf8().get_data(), NULL, &hints, &result);
if (s != 0) {
diff --git a/main/main.cpp b/main/main.cpp
index f23da57185..561201ab8a 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -1466,6 +1466,7 @@ bool Main::start() {
String iconpath = GLOBAL_DEF("application/config/icon", "Variant()");
if (iconpath != "") {
Ref<Image> icon;
+ icon.instance();
if (icon->load(iconpath) == OK)
OS::get_singleton()->set_icon(icon);
}