diff options
306 files changed, 13526 insertions, 7711 deletions
diff --git a/SConstruct b/SConstruct index 7b0c644aea..92dc4d9da2 100644 --- a/SConstruct +++ b/SConstruct @@ -422,7 +422,7 @@ if selected_platform in platform_list: if (can_build): config.configure(env) env.module_list.append(x) - + # Get doc classes paths (if present) try: doc_classes = config.get_doc_classes() @@ -522,13 +522,23 @@ if selected_platform in platform_list: env.AppendUnique(CPPDEFINES=[header[1]]) elif selected_platform != "": + if selected_platform == "list": + print("The following platforms are available:\n") + else: + print('Invalid target platform "' + selected_platform + '".') + print("The following platforms were detected:\n") - print("Invalid target platform: " + selected_platform) - print("The following platforms were detected:") for x in platform_list: print("\t" + x) + print("\nPlease run SCons again and select a valid platform: platform=<string>") + if selected_platform == "list": + # Exit early to suppress the rest of the built-in SCons messages + sys.exit(0) + else: + sys.exit(255) + # The following only makes sense when the env is defined, and assumes it is if 'env' in locals(): screen = sys.stdout diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index 34bbdb2c75..b41b84ab1e 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -2941,6 +2941,10 @@ float _Engine::get_physics_jitter_fix() const { return Engine::get_singleton()->get_physics_jitter_fix(); } +float _Engine::get_physics_interpolation_fraction() const { + return Engine::get_singleton()->get_physics_interpolation_fraction(); +} + void _Engine::set_target_fps(int p_fps) { Engine::get_singleton()->set_target_fps(p_fps); } @@ -3029,6 +3033,7 @@ void _Engine::_bind_methods() { ClassDB::bind_method(D_METHOD("get_iterations_per_second"), &_Engine::get_iterations_per_second); ClassDB::bind_method(D_METHOD("set_physics_jitter_fix", "physics_jitter_fix"), &_Engine::set_physics_jitter_fix); ClassDB::bind_method(D_METHOD("get_physics_jitter_fix"), &_Engine::get_physics_jitter_fix); + ClassDB::bind_method(D_METHOD("get_physics_interpolation_fraction"), &_Engine::get_physics_interpolation_fraction); ClassDB::bind_method(D_METHOD("set_target_fps", "target_fps"), &_Engine::set_target_fps); ClassDB::bind_method(D_METHOD("get_target_fps"), &_Engine::get_target_fps); diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h index 3be5a08752..f0f86e003f 100644 --- a/core/bind/core_bind.h +++ b/core/bind/core_bind.h @@ -746,6 +746,7 @@ public: void set_physics_jitter_fix(float p_threshold); float get_physics_jitter_fix() const; + float get_physics_interpolation_fraction() const; void set_target_fps(int p_fps); int get_target_fps() const; diff --git a/core/engine.cpp b/core/engine.cpp index 2d8473fbd9..0dd0459403 100644 --- a/core/engine.cpp +++ b/core/engine.cpp @@ -227,6 +227,7 @@ Engine::Engine() { frames_drawn = 0; ips = 60; physics_jitter_fix = 0.5; + _physics_interpolation_fraction = 0.0f; _frame_delay = 0; _fps = 1; _target_fps = 0; diff --git a/core/engine.h b/core/engine.h index 15665fee29..192e8e67a0 100644 --- a/core/engine.h +++ b/core/engine.h @@ -63,6 +63,7 @@ private: float _time_scale; bool _pixel_snap; uint64_t _physics_frames; + float _physics_interpolation_fraction; uint64_t _idle_frames; bool _in_physics; @@ -95,6 +96,7 @@ public: bool is_in_physics_frame() const { return _in_physics; } uint64_t get_idle_frame_ticks() const { return _frame_ticks; } float get_idle_frame_step() const { return _frame_step; } + float get_physics_interpolation_fraction() const { return _physics_interpolation_fraction; } void set_time_scale(float p_scale); float get_time_scale() const; diff --git a/core/image.cpp b/core/image.cpp index a88395204a..10778eced6 100644 --- a/core/image.cpp +++ b/core/image.cpp @@ -240,27 +240,27 @@ int Image::get_format_block_size(Format p_format) { case FORMAT_RGTC_RG: { //bc5 case case FORMAT_DXT1: return 4; - } break; + } case FORMAT_PVRTC2: case FORMAT_PVRTC2A: { return 4; - } break; + } case FORMAT_PVRTC4A: case FORMAT_PVRTC4: { return 4; - } break; + } case FORMAT_ETC: { return 4; - } break; + } case FORMAT_BPTC_RGBA: case FORMAT_BPTC_RGBF: case FORMAT_BPTC_RGBFU: { return 4; - } break; + } case FORMAT_ETC2_R11: //etc2 case FORMAT_ETC2_R11S: //signed: NOT srgb. case FORMAT_ETC2_RG11: @@ -270,7 +270,7 @@ int Image::get_format_block_size(Format p_format) { case FORMAT_ETC2_RGB8A1: { return 4; - } break; + } default: { } } @@ -852,7 +852,7 @@ static void _scale_lanczos(const uint8_t *__restrict p_src, uint8_t *__restrict static void _overlay(const uint8_t *__restrict p_src, uint8_t *__restrict p_dst, float p_alpha, uint32_t p_width, uint32_t p_height, uint32_t p_pixel_size) { - uint16_t alpha = CLAMP((uint16_t)(p_alpha * 256.0f), 0, 256); + uint16_t alpha = MIN((uint16_t)(p_alpha * 256.0f), 256); for (uint32_t i = 0; i < p_width * p_height * p_pixel_size; i++) { @@ -2421,38 +2421,36 @@ Color Image::get_pixel(int p_x, int p_y) const { case FORMAT_L8: { float l = ptr[ofs] / 255.0; return Color(l, l, l, 1); - } break; + } case FORMAT_LA8: { float l = ptr[ofs * 2 + 0] / 255.0; float a = ptr[ofs * 2 + 1] / 255.0; return Color(l, l, l, a); - } break; + } case FORMAT_R8: { float r = ptr[ofs] / 255.0; return Color(r, 0, 0, 1); - } break; + } case FORMAT_RG8: { float r = ptr[ofs * 2 + 0] / 255.0; float g = ptr[ofs * 2 + 1] / 255.0; return Color(r, g, 0, 1); - } break; + } case FORMAT_RGB8: { float r = ptr[ofs * 3 + 0] / 255.0; float g = ptr[ofs * 3 + 1] / 255.0; float b = ptr[ofs * 3 + 2] / 255.0; return Color(r, g, b, 1); - - } break; + } case FORMAT_RGBA8: { float r = ptr[ofs * 4 + 0] / 255.0; float g = ptr[ofs * 4 + 1] / 255.0; float b = ptr[ofs * 4 + 2] / 255.0; float a = ptr[ofs * 4 + 3] / 255.0; return Color(r, g, b, a); - - } break; + } case FORMAT_RGBA4444: { uint16_t u = ((uint16_t *)ptr)[ofs]; float r = (u & 0xF) / 15.0; @@ -2460,8 +2458,7 @@ Color Image::get_pixel(int p_x, int p_y) const { float b = ((u >> 8) & 0xF) / 15.0; float a = ((u >> 12) & 0xF) / 15.0; return Color(r, g, b, a); - - } break; + } case FORMAT_RGBA5551: { uint16_t u = ((uint16_t *)ptr)[ofs]; @@ -2470,25 +2467,25 @@ Color Image::get_pixel(int p_x, int p_y) const { float b = ((u >> 10) & 0x1F) / 15.0; float a = ((u >> 15) & 0x1) / 1.0; return Color(r, g, b, a); - } break; + } case FORMAT_RF: { float r = ((float *)ptr)[ofs]; return Color(r, 0, 0, 1); - } break; + } case FORMAT_RGF: { float r = ((float *)ptr)[ofs * 2 + 0]; float g = ((float *)ptr)[ofs * 2 + 1]; return Color(r, g, 0, 1); - } break; + } case FORMAT_RGBF: { float r = ((float *)ptr)[ofs * 3 + 0]; float g = ((float *)ptr)[ofs * 3 + 1]; float b = ((float *)ptr)[ofs * 3 + 2]; return Color(r, g, b, 1); - } break; + } case FORMAT_RGBAF: { float r = ((float *)ptr)[ofs * 4 + 0]; @@ -2496,25 +2493,25 @@ Color Image::get_pixel(int p_x, int p_y) const { float b = ((float *)ptr)[ofs * 4 + 2]; float a = ((float *)ptr)[ofs * 4 + 3]; return Color(r, g, b, a); - } break; + } case FORMAT_RH: { uint16_t r = ((uint16_t *)ptr)[ofs]; return Color(Math::half_to_float(r), 0, 0, 1); - } break; + } case FORMAT_RGH: { uint16_t r = ((uint16_t *)ptr)[ofs * 2 + 0]; uint16_t g = ((uint16_t *)ptr)[ofs * 2 + 1]; return Color(Math::half_to_float(r), Math::half_to_float(g), 0, 1); - } break; + } case FORMAT_RGBH: { uint16_t r = ((uint16_t *)ptr)[ofs * 3 + 0]; uint16_t g = ((uint16_t *)ptr)[ofs * 3 + 1]; uint16_t b = ((uint16_t *)ptr)[ofs * 3 + 2]; return Color(Math::half_to_float(r), Math::half_to_float(g), Math::half_to_float(b), 1); - } break; + } case FORMAT_RGBAH: { uint16_t r = ((uint16_t *)ptr)[ofs * 4 + 0]; @@ -2522,18 +2519,15 @@ Color Image::get_pixel(int p_x, int p_y) const { uint16_t b = ((uint16_t *)ptr)[ofs * 4 + 2]; uint16_t a = ((uint16_t *)ptr)[ofs * 4 + 3]; return Color(Math::half_to_float(r), Math::half_to_float(g), Math::half_to_float(b), Math::half_to_float(a)); - } break; + } case FORMAT_RGBE9995: { return Color::from_rgbe9995(((uint32_t *)ptr)[ofs]); - - } break; + } default: { ERR_EXPLAIN("Can't get_pixel() on compressed image, sorry."); ERR_FAIL_V(Color()); } } - - return Color(); } void Image::set_pixelv(const Point2 &p_dst, const Color &p_color) { diff --git a/core/input_map.cpp b/core/input_map.cpp index 04911787a8..165999f081 100644 --- a/core/input_map.cpp +++ b/core/input_map.cpp @@ -202,7 +202,7 @@ bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const Str if (p_pressed != NULL) *p_pressed = input_event_action->is_pressed(); if (p_strength != NULL) - *p_strength = (*p_pressed) ? input_event_action->get_strength() : 0.0f; + *p_strength = (p_pressed != NULL && *p_pressed) ? input_event_action->get_strength() : 0.0f; return input_event_action->get_action() == p_action; } diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp index 861e34e415..38bef2768e 100644 --- a/core/io/resource_format_binary.cpp +++ b/core/io/resource_format_binary.cpp @@ -712,8 +712,8 @@ Error ResourceInteractiveLoaderBinary::poll() { if (!obj) { error = ERR_FILE_CORRUPT; ERR_EXPLAIN(local_path + ":Resource of unrecognized type in file: " + t); + ERR_FAIL_V(ERR_FILE_CORRUPT); } - ERR_FAIL_COND_V(!obj, ERR_FILE_CORRUPT); Resource *r = Object::cast_to<Resource>(obj); if (!r) { diff --git a/core/io/resource_saver.cpp b/core/io/resource_saver.cpp index 0cecca904d..e2c1c3402a 100644 --- a/core/io/resource_saver.cpp +++ b/core/io/resource_saver.cpp @@ -137,7 +137,6 @@ Error ResourceSaver::save(const String &p_path, const RES &p_resource, uint32_t save_callback(p_resource, p_path); return OK; - } else { } } diff --git a/core/io/stream_peer.cpp b/core/io/stream_peer.cpp index acf72dbba5..84b8554d54 100644 --- a/core/io/stream_peer.cpp +++ b/core/io/stream_peer.cpp @@ -369,7 +369,9 @@ Variant StreamPeer::get_var(bool p_allow_objects) { ERR_FAIL_COND_V(err != OK, Variant()); Variant ret; - decode_variant(ret, var.ptr(), len, NULL, p_allow_objects); + err = decode_variant(ret, var.ptr(), len, NULL, p_allow_objects); + ERR_FAIL_COND_V(err != OK, Variant()); + return ret; } diff --git a/core/math/bsp_tree.cpp b/core/math/bsp_tree.cpp index a12f9fee2e..cfa698282e 100644 --- a/core/math/bsp_tree.cpp +++ b/core/math/bsp_tree.cpp @@ -192,7 +192,7 @@ int BSP_Tree::get_points_inside(const Vector3 *p_points, int p_point_count) cons #ifdef DEBUG_ENABLED int plane_count = planes.size(); uint16_t plane = nodesptr[idx].plane; - ERR_FAIL_INDEX_V(plane, plane_count, false); + ERR_FAIL_UNSIGNED_INDEX_V(plane, plane_count, false); #endif idx = planesptr[nodesptr[idx].plane].is_point_over(point) ? nodes[idx].over : nodes[idx].under; @@ -258,7 +258,7 @@ bool BSP_Tree::point_is_inside(const Vector3 &p_point) const { #ifdef DEBUG_ENABLED int plane_count = planes.size(); uint16_t plane = nodesptr[idx].plane; - ERR_FAIL_INDEX_V(plane, plane_count, false); + ERR_FAIL_UNSIGNED_INDEX_V(plane, plane_count, false); #endif bool over = planesptr[nodesptr[idx].plane].is_point_over(p_point); diff --git a/core/math/expression.cpp b/core/math/expression.cpp index b52658e2cf..15eea1d308 100644 --- a/core/math/expression.cpp +++ b/core/math/expression.cpp @@ -52,6 +52,7 @@ const char *Expression::func_name[Expression::FUNC_MAX] = { "sqrt", "fmod", "fposmod", + "posmod", "floor", "ceil", "round", @@ -67,6 +68,7 @@ const char *Expression::func_name[Expression::FUNC_MAX] = { "step_decimals", "stepify", "lerp", + "lerp_angle", "inverse_lerp", "range_lerp", "smoothstep", @@ -175,6 +177,7 @@ int Expression::get_func_argument_count(BuiltinFunc p_func) { case MATH_ATAN2: case MATH_FMOD: case MATH_FPOSMOD: + case MATH_POSMOD: case MATH_POW: case MATH_EASE: case MATH_STEPIFY: @@ -188,6 +191,7 @@ int Expression::get_func_argument_count(BuiltinFunc p_func) { case COLORN: return 2; case MATH_LERP: + case MATH_LERP_ANGLE: case MATH_INVERSE_LERP: case MATH_SMOOTHSTEP: case MATH_MOVE_TOWARD: @@ -283,6 +287,12 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant VALIDATE_ARG_NUM(1); *r_return = Math::fposmod((double)*p_inputs[0], (double)*p_inputs[1]); } break; + case MATH_POSMOD: { + + VALIDATE_ARG_NUM(0); + VALIDATE_ARG_NUM(1); + *r_return = Math::posmod((int)*p_inputs[0], (int)*p_inputs[1]); + } break; case MATH_FLOOR: { VALIDATE_ARG_NUM(0); @@ -387,6 +397,13 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant VALIDATE_ARG_NUM(2); *r_return = Math::lerp((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]); } break; + case MATH_LERP_ANGLE: { + + VALIDATE_ARG_NUM(0); + VALIDATE_ARG_NUM(1); + VALIDATE_ARG_NUM(2); + *r_return = Math::lerp_angle((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]); + } break; case MATH_INVERSE_LERP: { VALIDATE_ARG_NUM(0); @@ -793,17 +810,13 @@ Error Expression::_get_token(Token &r_token) { #define GET_CHAR() (str_ofs >= expression.length() ? 0 : expression[str_ofs++]) CharType cchar = GET_CHAR(); - if (cchar == 0) { - r_token.type = TK_EOF; - return OK; - } switch (cchar) { case 0: { r_token.type = TK_EOF; return OK; - } break; + }; case '{': { r_token.type = TK_CURLY_BRACKET_OPEN; diff --git a/core/math/expression.h b/core/math/expression.h index 1113bb6587..833220592c 100644 --- a/core/math/expression.h +++ b/core/math/expression.h @@ -51,6 +51,7 @@ public: MATH_SQRT, MATH_FMOD, MATH_FPOSMOD, + MATH_POSMOD, MATH_FLOOR, MATH_CEIL, MATH_ROUND, @@ -66,6 +67,7 @@ public: MATH_STEP_DECIMALS, MATH_STEPIFY, MATH_LERP, + MATH_LERP_ANGLE, MATH_INVERSE_LERP, MATH_RANGE_LERP, MATH_SMOOTHSTEP, diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h index 0e3bd8a318..b8b5151802 100644 --- a/core/math/math_funcs.h +++ b/core/math/math_funcs.h @@ -198,6 +198,13 @@ public: value += 0.0; return value; } + static _ALWAYS_INLINE_ int posmod(int p_x, int p_y) { + int value = p_x % p_y; + if ((value < 0 && p_y > 0) || (value > 0 && p_y < 0)) { + value += p_y; + } + return value; + } static _ALWAYS_INLINE_ double deg2rad(double p_y) { return p_y * Math_PI / 180.0; } static _ALWAYS_INLINE_ float deg2rad(float p_y) { return p_y * Math_PI / 180.0; } @@ -208,6 +215,17 @@ public: static _ALWAYS_INLINE_ double lerp(double p_from, double p_to, double p_weight) { return p_from + (p_to - p_from) * p_weight; } static _ALWAYS_INLINE_ float lerp(float p_from, float p_to, float p_weight) { return p_from + (p_to - p_from) * p_weight; } + static _ALWAYS_INLINE_ double lerp_angle(double p_from, double p_to, double p_weight) { + double difference = fmod(p_to - p_from, Math_TAU); + double distance = fmod(2.0 * difference, Math_TAU) - difference; + return p_from + distance * p_weight; + } + static _ALWAYS_INLINE_ float lerp_angle(float p_from, float p_to, float p_weight) { + float difference = fmod(p_to - p_from, (float)Math_TAU); + float distance = fmod(2.0f * difference, (float)Math_TAU) - difference; + return p_from + distance * p_weight; + } + static _ALWAYS_INLINE_ double inverse_lerp(double p_from, double p_to, double p_value) { return (p_value - p_from) / (p_to - p_from); } static _ALWAYS_INLINE_ float inverse_lerp(float p_from, float p_to, float p_value) { return (p_value - p_from) / (p_to - p_from); } diff --git a/core/object.cpp b/core/object.cpp index 3367d6b6c3..67ab27c190 100644 --- a/core/object.cpp +++ b/core/object.cpp @@ -635,9 +635,12 @@ void Object::get_property_list(List<PropertyInfo> *p_list, bool p_reversed) cons #endif p_list->push_back(PropertyInfo(Variant::OBJECT, "script", PROPERTY_HINT_RESOURCE_TYPE, "Script", PROPERTY_USAGE_DEFAULT)); } - if (!metadata.empty()) { - p_list->push_back(PropertyInfo(Variant::DICTIONARY, "__meta__", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); - } + +#ifdef TOOLS_ENABLED + p_list->push_back(PropertyInfo(Variant::NIL, "Metadata", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); +#endif + p_list->push_back(PropertyInfo(Variant::DICTIONARY, "__meta__", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + if (script_instance && !p_reversed) { p_list->push_back(PropertyInfo(Variant::NIL, "Script Variables", PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_CATEGORY)); script_instance->get_property_list(p_list); diff --git a/core/object.h b/core/object.h index 1e0b22c086..e6c5b7c5b9 100644 --- a/core/object.h +++ b/core/object.h @@ -179,6 +179,15 @@ struct PropertyInfo { usage(PROPERTY_USAGE_DEFAULT) { } + bool operator==(const PropertyInfo &p_info) const { + return ((type == p_info.type) && + (name == p_info.name) && + (class_name == p_info.class_name) && + (hint == p_info.hint) && + (hint_string == p_info.hint_string) && + (usage == p_info.usage)); + } + bool operator<(const PropertyInfo &p_info) const { return name < p_info.name; } diff --git a/core/pool_allocator.cpp b/core/pool_allocator.cpp index 094352b5cc..9b342ef913 100644 --- a/core/pool_allocator.cpp +++ b/core/pool_allocator.cpp @@ -611,7 +611,7 @@ PoolAllocator::PoolAllocator(void *p_mem, int p_size, int p_align, bool p_needs_ PoolAllocator::PoolAllocator(int p_align, int p_size, bool p_needs_locking, int p_max_entries) { ERR_FAIL_COND(p_align < 1); - mem_ptr = Memory::alloc_static(p_size + p_align, "PoolAllocator()"); + mem_ptr = Memory::alloc_static(p_size + p_align, true); uint8_t *mem8 = (uint8_t *)mem_ptr; uint64_t ofs = (uint64_t)mem8; if (ofs % p_align) diff --git a/core/pool_vector.h b/core/pool_vector.h index 98a52c6938..3d28d86803 100644 --- a/core/pool_vector.h +++ b/core/pool_vector.h @@ -458,7 +458,7 @@ public: bool is_locked() const { return alloc && alloc->lock > 0; } - inline const T operator[](int p_index) const; + inline T operator[](int p_index) const; Error resize(int p_size); @@ -502,7 +502,7 @@ void PoolVector<T>::push_back(const T &p_val) { } template <class T> -const T PoolVector<T>::operator[](int p_index) const { +T PoolVector<T>::operator[](int p_index) const { CRASH_BAD_INDEX(p_index, size()); diff --git a/core/string_name.cpp b/core/string_name.cpp index 10b71ad3ac..b1a8bfb849 100644 --- a/core/string_name.cpp +++ b/core/string_name.cpp @@ -205,7 +205,6 @@ StringName::StringName(const char *p_name) { // exists lock->unlock(); return; - } else { } } @@ -253,7 +252,6 @@ StringName::StringName(const StaticCString &p_static_string) { // exists lock->unlock(); return; - } else { } } @@ -301,7 +299,6 @@ StringName::StringName(const String &p_name) { // exists lock->unlock(); return; - } else { } } diff --git a/core/variant.cpp b/core/variant.cpp index fe9623d068..1574af5239 100644 --- a/core/variant.cpp +++ b/core/variant.cpp @@ -1834,8 +1834,6 @@ inline DA _convert_array_from_variant(const Variant &p_variant) { return DA(); } } - - return DA(); } Variant::operator Array() const { @@ -2299,7 +2297,7 @@ Variant::Variant(const Object *p_object) { Variant::Variant(const Dictionary &p_dictionary) { type = DICTIONARY; - memnew_placement(_data._mem, (Dictionary)(p_dictionary)); + memnew_placement(_data._mem, Dictionary(p_dictionary)); } Variant::Variant(const Array &p_array) { diff --git a/core/variant_call.cpp b/core/variant_call.cpp index 3fdd18a630..b637e745af 100644 --- a/core/variant_call.cpp +++ b/core/variant_call.cpp @@ -70,7 +70,7 @@ struct _VariantCall { for (int i = 0; i < arg_count; i++) { - if (!tptr[i] || tptr[i] == p_args[i]->type) + if (tptr[i] == Variant::NIL || tptr[i] == p_args[i]->type) continue; // all good if (!Variant::can_convert(p_args[i]->type, tptr[i])) { r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT; diff --git a/core/variant_op.cpp b/core/variant_op.cpp index d677c7776a..ea9e29e744 100644 --- a/core/variant_op.cpp +++ b/core/variant_op.cpp @@ -2613,7 +2613,7 @@ bool Variant::in(const Variant &p_index, bool *r_valid) const { if (r_valid) { *r_valid = false; } - return "Attempted get on stray pointer."; + return true; // Attempted get on stray pointer. } } #endif diff --git a/core/variant_parser.cpp b/core/variant_parser.cpp index d5513bc2d7..07212ec669 100644 --- a/core/variant_parser.cpp +++ b/core/variant_parser.cpp @@ -1537,8 +1537,6 @@ Error VariantParser::parse_tag_assign_eof(Stream *p_stream, int &line, String &r Token token; get_token(p_stream, token, line, r_err_str); Error err = parse_value(token, r_value, p_stream, line, r_err_str, p_res_parser); - if (err) { - } return err; } } else if (c == '\n') { diff --git a/doc/classes/ARVRServer.xml b/doc/classes/ARVRServer.xml index af1a1b0fff..b71a18858f 100644 --- a/doc/classes/ARVRServer.xml +++ b/doc/classes/ARVRServer.xml @@ -107,7 +107,7 @@ </method> </methods> <members> - <member name="primary_interface" type="ARVRInterface" setter="set_primary_interface" getter="get_primary_interface" default="null"> + <member name="primary_interface" type="ARVRInterface" setter="set_primary_interface" getter="get_primary_interface"> </member> <member name="world_scale" type="float" setter="set_world_scale" getter="get_world_scale" default="1.0"> Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 real world meter. diff --git a/doc/classes/AStar.xml b/doc/classes/AStar.xml index 99e2db6d83..6d7adc9935 100644 --- a/doc/classes/AStar.xml +++ b/doc/classes/AStar.xml @@ -44,8 +44,8 @@ <description> Adds a new point at the given position with the given identifier. The algorithm prefers points with lower [code]weight_scale[/code] to form a path. The [code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must be 1 or larger. [codeblock] - var as = AStar.new() - as.add_point(1, Vector3(1, 0, 0), 4) # Adds the point (1, 0, 0) with weight_scale 4 and id 1 + var astar = AStar.new() + astar.add_point(1, Vector3(1, 0, 0), 4) # Adds the point (1, 0, 0) with weight_scale 4 and id 1 [/codeblock] If there already exists a point for the given [code]id[/code], its position and weight scale are updated to the given values. </description> @@ -80,10 +80,10 @@ <description> Creates a segment between the given points. If [code]bidirectional[/code] is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/code] is allowed, not the reverse direction. [codeblock] - var as = AStar.new() - as.add_point(1, Vector3(1, 1, 0)) - as.add_point(2, Vector3(0, 5, 0)) - as.connect_points(1, 2, false) + var astar = AStar.new() + astar.add_point(1, Vector3(1, 1, 0)) + astar.add_point(2, Vector3(0, 5, 0)) + astar.connect_points(1, 2, false) [/codeblock] </description> </method> @@ -122,11 +122,11 @@ <description> Returns the closest position to [code]to_position[/code] that resides inside a segment between two connected points. [codeblock] - var as = AStar.new() - as.add_point(1, Vector3(0, 0, 0)) - as.add_point(2, Vector3(0, 5, 0)) - as.connect_points(1, 2) - var res = as.get_closest_position_in_segment(Vector3(3, 3, 0)) # Returns (0, 3, 0) + var astar = AStar.new() + astar.add_point(1, Vector3(0, 0, 0)) + astar.add_point(2, Vector3(0, 5, 0)) + astar.connect_points(1, 2) + var res = astar.get_closest_position_in_segment(Vector3(3, 3, 0)) # Returns (0, 3, 0) [/codeblock] The result is in the segment that goes from [code]y = 0[/code] to [code]y = 5[/code]. It's the closest position in the segment to the given point. </description> @@ -141,19 +141,18 @@ <description> Returns an array with the IDs of the points that form the path found by AStar between the given points. The array is ordered from the starting point to the ending point of the path. [codeblock] - var as = AStar.new() - as.add_point(1, Vector3(0, 0, 0)) - as.add_point(2, Vector3(0, 1, 0), 1) # Default weight is 1 - as.add_point(3, Vector3(1, 1, 0)) - as.add_point(4, Vector3(2, 0, 0)) + var astar = AStar.new() + astar.add_point(1, Vector3(0, 0, 0)) + astar.add_point(2, Vector3(0, 1, 0), 1) # Default weight is 1 + astar.add_point(3, Vector3(1, 1, 0)) + astar.add_point(4, Vector3(2, 0, 0)) - as.connect_points(1, 2, false) - as.connect_points(2, 3, false) - as.connect_points(4, 3, false) - as.connect_points(1, 4, false) - as.connect_points(5, 4, false) + astar.connect_points(1, 2, false) + astar.connect_points(2, 3, false) + astar.connect_points(4, 3, false) + astar.connect_points(1, 4, false) - var res = as.get_id_path(1, 3) # Returns [1, 2, 3] + var res = astar.get_id_path(1, 3) # Returns [1, 2, 3] [/codeblock] If you change the 2nd point's weight to 3, then the result will be [code][1, 4, 3][/code] instead, because now even though the distance is longer, it's "easier" to get through point 4 than through point 2. </description> @@ -166,16 +165,16 @@ <description> Returns an array with the IDs of the points that form the connection with the given point. [codeblock] - var as = AStar.new() - as.add_point(1, Vector3(0, 0, 0)) - as.add_point(2, Vector3(0, 1, 0)) - as.add_point(3, Vector3(1, 1, 0)) - as.add_point(4, Vector3(2, 0, 0)) + var astar = AStar.new() + astar.add_point(1, Vector3(0, 0, 0)) + astar.add_point(2, Vector3(0, 1, 0)) + astar.add_point(3, Vector3(1, 1, 0)) + astar.add_point(4, Vector3(2, 0, 0)) - as.connect_points(1, 2, true) - as.connect_points(1, 3, true) + astar.connect_points(1, 2, true) + astar.connect_points(1, 3, true) - var neighbors = as.get_point_connections(1) # Returns [2, 3] + var neighbors = astar.get_point_connections(1) # Returns [2, 3] [/codeblock] </description> </method> diff --git a/doc/classes/AStar2D.xml b/doc/classes/AStar2D.xml index 526d1c16da..9d51330139 100644 --- a/doc/classes/AStar2D.xml +++ b/doc/classes/AStar2D.xml @@ -21,8 +21,8 @@ <description> Adds a new point at the given position with the given identifier. The algorithm prefers points with lower [code]weight_scale[/code] to form a path. The [code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must be 1 or larger. [codeblock] - var as = AStar2D.new() - as.add_point(1, Vector2(1, 0), 4) # Adds the point (1, 0) with weight_scale 4 and id 1 + var astar = AStar2D.new() + astar.add_point(1, Vector2(1, 0), 4) # Adds the point (1, 0) with weight_scale 4 and id 1 [/codeblock] If there already exists a point for the given [code]id[/code], its position and weight scale are updated to the given values. </description> @@ -57,10 +57,10 @@ <description> Creates a segment between the given points. If [code]bidirectional[/code] is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/code] is allowed, not the reverse direction. [codeblock] - var as = AStar2D.new() - as.add_point(1, Vector2(1, 1)) - as.add_point(2, Vector2(0, 5)) - as.connect_points(1, 2, false) + var astar = AStar2D.new() + astar.add_point(1, Vector2(1, 1)) + astar.add_point(2, Vector2(0, 5)) + astar.connect_points(1, 2, false) [/codeblock] </description> </method> @@ -99,11 +99,11 @@ <description> Returns the closest position to [code]to_position[/code] that resides inside a segment between two connected points. [codeblock] - var as = AStar2D.new() - as.add_point(1, Vector2(0, 0)) - as.add_point(2, Vector2(0, 5)) - as.connect_points(1, 2) - var res = as.get_closest_position_in_segment(Vector2(3, 3)) # Returns (0, 3) + var astar = AStar2D.new() + astar.add_point(1, Vector2(0, 0)) + astar.add_point(2, Vector2(0, 5)) + astar.connect_points(1, 2) + var res = astar.get_closest_position_in_segment(Vector2(3, 3)) # Returns (0, 3) [/codeblock] The result is in the segment that goes from [code]y = 0[/code] to [code]y = 5[/code]. It's the closest position in the segment to the given point. </description> @@ -118,19 +118,18 @@ <description> Returns an array with the IDs of the points that form the path found by AStar2D between the given points. The array is ordered from the starting point to the ending point of the path. [codeblock] - var as = AStar2D.new() - as.add_point(1, Vector2(0, 0)) - as.add_point(2, Vector2(0, 1), 1) # Default weight is 1 - as.add_point(3, Vector2(1, 1)) - as.add_point(4, Vector2(2, 0)) + var astar = AStar2D.new() + astar.add_point(1, Vector2(0, 0)) + astar.add_point(2, Vector2(0, 1), 1) # Default weight is 1 + astar.add_point(3, Vector2(1, 1)) + astar.add_point(4, Vector2(2, 0)) - as.connect_points(1, 2, false) - as.connect_points(2, 3, false) - as.connect_points(4, 3, false) - as.connect_points(1, 4, false) - as.connect_points(5, 4, false) + astar.connect_points(1, 2, false) + astar.connect_points(2, 3, false) + astar.connect_points(4, 3, false) + astar.connect_points(1, 4, false) - var res = as.get_id_path(1, 3) # Returns [1, 2, 3] + var res = astar.get_id_path(1, 3) # Returns [1, 2, 3] [/codeblock] If you change the 2nd point's weight to 3, then the result will be [code][1, 4, 3][/code] instead, because now even though the distance is longer, it's "easier" to get through point 4 than through point 2. </description> @@ -143,16 +142,16 @@ <description> Returns an array with the IDs of the points that form the connection with the given point. [codeblock] - var as = AStar2D.new() - as.add_point(1, Vector2(0, 0)) - as.add_point(2, Vector2(0, 1)) - as.add_point(3, Vector2(1, 1)) - as.add_point(4, Vector2(2, 0)) + var astar = AStar2D.new() + astar.add_point(1, Vector2(0, 0)) + astar.add_point(2, Vector2(0, 1)) + astar.add_point(3, Vector2(1, 1)) + astar.add_point(4, Vector2(2, 0)) - as.connect_points(1, 2, true) - as.connect_points(1, 3, true) + astar.connect_points(1, 2, true) + astar.connect_points(1, 3, true) - var neighbors = as.get_point_connections(1) # Returns [2, 3] + var neighbors = astar.get_point_connections(1) # Returns [2, 3] [/codeblock] </description> </method> diff --git a/doc/classes/AnimatedSprite.xml b/doc/classes/AnimatedSprite.xml index 72d1fa4881..10ee4222c8 100644 --- a/doc/classes/AnimatedSprite.xml +++ b/doc/classes/AnimatedSprite.xml @@ -51,7 +51,7 @@ <member name="frame" type="int" setter="set_frame" getter="get_frame" default="0"> The displayed animation frame's index. </member> - <member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames" default="null"> + <member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames"> The [SpriteFrames] resource containing the animation(s). </member> <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )"> diff --git a/doc/classes/AnimatedSprite3D.xml b/doc/classes/AnimatedSprite3D.xml index ff7d2fb9eb..eac5822d53 100644 --- a/doc/classes/AnimatedSprite3D.xml +++ b/doc/classes/AnimatedSprite3D.xml @@ -40,7 +40,7 @@ <member name="frame" type="int" setter="set_frame" getter="get_frame" default="0"> The displayed animation frame's index. </member> - <member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames" default="null"> + <member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames"> The [SpriteFrames] resource containing the animation(s). </member> <member name="playing" type="bool" setter="_set_playing" getter="_is_playing" default="false"> diff --git a/doc/classes/AnimationTree.xml b/doc/classes/AnimationTree.xml index 70c1b783df..d1c24e466d 100644 --- a/doc/classes/AnimationTree.xml +++ b/doc/classes/AnimationTree.xml @@ -43,7 +43,7 @@ </member> <member name="root_motion_track" type="NodePath" setter="set_root_motion_track" getter="get_root_motion_track" default="NodePath("")"> </member> - <member name="tree_root" type="AnimationNode" setter="set_tree_root" getter="get_tree_root" default="null"> + <member name="tree_root" type="AnimationNode" setter="set_tree_root" getter="get_tree_root"> </member> </members> <constants> diff --git a/doc/classes/AtlasTexture.xml b/doc/classes/AtlasTexture.xml index 1363287dc1..5b0a06a7fb 100644 --- a/doc/classes/AtlasTexture.xml +++ b/doc/classes/AtlasTexture.xml @@ -12,7 +12,7 @@ <methods> </methods> <members> - <member name="atlas" type="Texture" setter="set_atlas" getter="get_atlas" default="null"> + <member name="atlas" type="Texture" setter="set_atlas" getter="get_atlas"> The texture that contains the atlas. Can be any [Texture] subtype. </member> <member name="filter_clip" type="bool" setter="set_filter_clip" getter="has_filter_clip" default="false"> diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml index 92f3a9bd73..4bc29335ff 100644 --- a/doc/classes/AudioStreamPlayer.xml +++ b/doc/classes/AudioStreamPlayer.xml @@ -65,7 +65,7 @@ <member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false"> If [code]true[/code], audio is playing. </member> - <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream" default="null"> + <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream"> The [AudioStream] object to be played. </member> <member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false"> diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml index 362a096810..4734aff770 100644 --- a/doc/classes/AudioStreamPlayer2D.xml +++ b/doc/classes/AudioStreamPlayer2D.xml @@ -71,7 +71,7 @@ <member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false"> If [code]true[/code], audio is playing. </member> - <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream" default="null"> + <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream"> The [AudioStream] object to be played. </member> <member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false"> diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index d722f2164d..a73f96d082 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -95,7 +95,7 @@ <member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false"> If [code]true[/code], audio is playing. </member> - <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream" default="null"> + <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream"> The [AudioStream] object to be played. </member> <member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false"> diff --git a/doc/classes/AudioStreamRandomPitch.xml b/doc/classes/AudioStreamRandomPitch.xml index 9c73a64537..a2ee314d92 100644 --- a/doc/classes/AudioStreamRandomPitch.xml +++ b/doc/classes/AudioStreamRandomPitch.xml @@ -11,7 +11,7 @@ <methods> </methods> <members> - <member name="audio_stream" type="AudioStream" setter="set_audio_stream" getter="get_audio_stream" default="null"> + <member name="audio_stream" type="AudioStream" setter="set_audio_stream" getter="get_audio_stream"> The current [AudioStream]. </member> <member name="random_pitch" type="float" setter="set_random_pitch" getter="get_random_pitch" default="1.1"> diff --git a/doc/classes/BakedLightmap.xml b/doc/classes/BakedLightmap.xml index 4baf3a6bb2..4a1381295f 100644 --- a/doc/classes/BakedLightmap.xml +++ b/doc/classes/BakedLightmap.xml @@ -18,12 +18,14 @@ <argument index="1" name="create_visual_debug" type="bool" default="false"> </argument> <description> + Bakes the lightmaps within the currently edited scene. </description> </method> <method name="debug_bake"> <return type="void"> </return> <description> + Executes a dry run bake of lightmaps within the currently edited scene. </description> </method> </methods> @@ -32,8 +34,10 @@ Grid subdivision size for lightmapper calculation. The default value will work for most cases. Increase for better lighting on small details or if your scene is very large. </member> <member name="bake_default_texels_per_unit" type="float" setter="set_bake_default_texels_per_unit" getter="get_bake_default_texels_per_unit" default="20.0"> + If a [member Mesh.lightmap_size_hint] isn't specified, the lightmap baker will dynamically set the lightmap size using this value. This value is measured in texels per world unit. The maximum lightmap texture size is 4096x4096. </member> <member name="bake_energy" type="float" setter="set_energy" getter="get_energy" default="1.0"> + Multiplies the light sources' intensity by this value. For instance, if the value is set to 2, lights will be twice as bright. If the value is set to 0.5, lights will be half as bright. </member> <member name="bake_extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3( 10, 10, 10 )"> The size of the affected area. @@ -45,6 +49,7 @@ Lightmapping mode. See [enum BakeMode]. </member> <member name="bake_propagation" type="float" setter="set_propagation" getter="get_propagation" default="1.0"> + Defines how far the light will travel before it is no longer effective. The higher the number, the farther the light will travel. For instance, if the value is set to 2, the light will go twice as far. If the value is set to 0.5, the light will only go half as far. </member> <member name="bake_quality" type="int" setter="set_bake_quality" getter="get_bake_quality" enum="BakedLightmap.BakeQuality" default="1"> Three quality modes are available. Higher quality requires more rendering time. See [enum BakeQuality]. @@ -55,7 +60,7 @@ <member name="image_path" type="String" setter="set_image_path" getter="get_image_path" default="".""> The location where lightmaps will be saved. </member> - <member name="light_data" type="BakedLightmapData" setter="set_light_data" getter="get_light_data" default="null"> + <member name="light_data" type="BakedLightmapData" setter="set_light_data" getter="get_light_data"> The calculated light data. </member> </members> diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml index f306adced2..9d1c80d3be 100644 --- a/doc/classes/BaseButton.xml +++ b/doc/classes/BaseButton.xml @@ -54,7 +54,7 @@ <member name="enabled_focus_mode" type="int" setter="set_enabled_focus_mode" getter="get_enabled_focus_mode" enum="Control.FocusMode" default="2"> Focus access mode to use when switching between enabled/disabled (see [member Control.focus_mode] and [member disabled]). </member> - <member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group" default="null"> + <member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group"> [ButtonGroup] associated to the button. </member> <member name="keep_pressed_outside" type="bool" setter="set_keep_pressed_outside" getter="is_keep_pressed_outside" default="false"> @@ -63,7 +63,7 @@ <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false"> If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if toggle_mode is active). </member> - <member name="shortcut" type="ShortCut" setter="set_shortcut" getter="get_shortcut" default="null"> + <member name="shortcut" type="ShortCut" setter="set_shortcut" getter="get_shortcut"> [ShortCut] associated to the button. </member> <member name="shortcut_in_tooltip" type="bool" setter="set_shortcut_in_tooltip" getter="is_shortcut_in_tooltip_enabled" default="true"> diff --git a/doc/classes/BitmapFont.xml b/doc/classes/BitmapFont.xml index 5ec4947f46..16a28978d5 100644 --- a/doc/classes/BitmapFont.xml +++ b/doc/classes/BitmapFont.xml @@ -110,7 +110,7 @@ <member name="distance_field" type="bool" setter="set_distance_field_hint" getter="is_distance_field_hint" default="false"> If [code]true[/code], distance field hint is enabled. </member> - <member name="fallback" type="BitmapFont" setter="set_fallback" getter="get_fallback" default="null"> + <member name="fallback" type="BitmapFont" setter="set_fallback" getter="get_fallback"> The fallback font. </member> <member name="height" type="float" setter="set_height" getter="get_height" default="1.0"> diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml index f92cf8fabc..adf826c26b 100644 --- a/doc/classes/Button.xml +++ b/doc/classes/Button.xml @@ -20,7 +20,7 @@ <member name="flat" type="bool" setter="set_flat" getter="is_flat" default="false"> Flat buttons don't display decoration. </member> - <member name="icon" type="Texture" setter="set_button_icon" getter="get_button_icon" default="null"> + <member name="icon" type="Texture" setter="set_button_icon" getter="get_button_icon"> Button's icon, if text is present the icon will be placed before the text. </member> <member name="text" type="String" setter="set_text" getter="get_text" default=""""> diff --git a/doc/classes/CPUParticles.xml b/doc/classes/CPUParticles.xml index 12e00be04a..e68b0feb2d 100644 --- a/doc/classes/CPUParticles.xml +++ b/doc/classes/CPUParticles.xml @@ -106,7 +106,7 @@ <member name="angle" type="float" setter="set_param" getter="get_param" default="0.0"> Initial rotation applied to each particle, in degrees. </member> - <member name="angle_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="angle_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Each particle's rotation will be animated along this [Curve]. </member> <member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -115,7 +115,7 @@ <member name="angular_velocity" type="float" setter="set_param" getter="get_param" default="0.0"> Initial angular velocity applied to each particle. Sets the speed of rotation of the particle. </member> - <member name="angular_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="angular_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Each particle's angular velocity will vary along this [Curve]. </member> <member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -124,7 +124,7 @@ <member name="anim_offset" type="float" setter="set_param" getter="get_param" default="0.0"> Particle animation offset. </member> - <member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Each particle's animation offset will vary along this [Curve]. </member> <member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -133,7 +133,7 @@ <member name="anim_speed" type="float" setter="set_param" getter="get_param" default="0.0"> Particle animation speed. </member> - <member name="anim_speed_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="anim_speed_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Each particle's animation speed will vary along this [Curve]. </member> <member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -142,13 +142,13 @@ <member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )"> Unused for 3D particles. </member> - <member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp" default="null"> + <member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp"> Unused for 3D particles. </member> <member name="damping" type="float" setter="set_param" getter="get_param" default="0.0"> The rate at which particles lose velocity. </member> - <member name="damping_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="damping_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Damping will vary along this [Curve]. </member> <member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -205,7 +205,7 @@ <member name="hue_variation" type="float" setter="set_param" getter="get_param" default="0.0"> Initial hue variation applied to each particle. </member> - <member name="hue_variation_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="hue_variation_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Each particle's hue will vary along this [Curve]. </member> <member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -220,10 +220,13 @@ <member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0"> Amount of time each particle will exist. </member> + <member name="lifetime_randomness" type="float" setter="set_lifetime_randomness" getter="get_lifetime_randomness" default="0.0"> + Particle lifetime randomness ratio. + </member> <member name="linear_accel" type="float" setter="set_param" getter="get_param" default="0.0"> Linear acceleration applied to each particle in the direction of motion. </member> - <member name="linear_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="linear_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Each particle's linear acceleration will vary along this [Curve]. </member> <member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -232,7 +235,7 @@ <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="true"> If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. </member> - <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh" default="null"> + <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh"> The [Mesh] used for each particle. If [code]null[/code], particles will be spheres. </member> <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false"> @@ -254,7 +257,7 @@ <member name="radial_accel" type="float" setter="set_param" getter="get_param" default="0.0"> Radial acceleration applied to each particle. Makes particle accelerate away from origin. </member> - <member name="radial_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="radial_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Each particle's radial acceleration will vary along this [Curve]. </member> <member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -266,7 +269,7 @@ <member name="scale_amount" type="float" setter="set_param" getter="get_param" default="1.0"> Initial scale applied to each particle. </member> - <member name="scale_amount_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="scale_amount_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Each particle's scale will vary along this [Curve]. </member> <member name="scale_amount_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -281,7 +284,7 @@ <member name="tangential_accel" type="float" setter="set_param" getter="get_param" default="0.0"> Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion. </member> - <member name="tangential_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="tangential_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Each particle's tangential acceleration will vary along this [Curve]. </member> <member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -299,52 +302,52 @@ Particles are drawn in order of depth. </constant> <constant name="PARAM_INITIAL_LINEAR_VELOCITY" value="0" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set initial velocity properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set initial velocity properties. </constant> <constant name="PARAM_ANGULAR_VELOCITY" value="1" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angular velocity properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set angular velocity properties. </constant> <constant name="PARAM_ORBIT_VELOCITY" value="2" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set orbital velocity properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set orbital velocity properties. </constant> <constant name="PARAM_LINEAR_ACCEL" value="3" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set linear acceleration properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set linear acceleration properties. </constant> <constant name="PARAM_RADIAL_ACCEL" value="4" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set radial acceleration properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set radial acceleration properties. </constant> <constant name="PARAM_TANGENTIAL_ACCEL" value="5" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set tangential acceleration properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set tangential acceleration properties. </constant> <constant name="PARAM_DAMPING" value="6" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set damping properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set damping properties. </constant> <constant name="PARAM_ANGLE" value="7" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angle properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set angle properties. </constant> <constant name="PARAM_SCALE" value="8" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set scale properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set scale properties. </constant> <constant name="PARAM_HUE_VARIATION" value="9" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set hue variation properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set hue variation properties. </constant> <constant name="PARAM_ANIM_SPEED" value="10" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation speed properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set animation speed properties. </constant> <constant name="PARAM_ANIM_OFFSET" value="11" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation offset properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set animation offset properties. </constant> <constant name="PARAM_MAX" value="12" enum="Parameter"> Represents the size of the [enum Parameter] enum. </constant> <constant name="FLAG_ALIGN_Y_TO_VELOCITY" value="0" enum="Flags"> - Use with [method set_flag] to set [member flag_align_y]. + Use with [method set_particle_flag] to set [member flag_align_y]. </constant> <constant name="FLAG_ROTATE_Y" value="1" enum="Flags"> - Use with [method set_flag] to set [member flag_rotate_y]. + Use with [method set_particle_flag] to set [member flag_rotate_y]. </constant> <constant name="FLAG_DISABLE_Z" value="2" enum="Flags"> - Use with [method set_flag] to set [member flag_disable_z]. + Use with [method set_particle_flag] to set [member flag_disable_z]. </constant> <constant name="FLAG_MAX" value="3" enum="Flags"> Represents the size of the [enum Flags] enum. diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml index 7380014b96..c8dbffb4cb 100644 --- a/doc/classes/CPUParticles2D.xml +++ b/doc/classes/CPUParticles2D.xml @@ -107,7 +107,7 @@ <member name="angle" type="float" setter="set_param" getter="get_param" default="0.0"> Initial rotation applied to each particle, in degrees. </member> - <member name="angle_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="angle_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Each particle's rotation will be animated along this [Curve]. </member> <member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -116,7 +116,7 @@ <member name="angular_velocity" type="float" setter="set_param" getter="get_param" default="0.0"> Initial angular velocity applied to each particle. Sets the speed of rotation of the particle. </member> - <member name="angular_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="angular_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Each particle's angular velocity will vary along this [Curve]. </member> <member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -125,7 +125,7 @@ <member name="anim_offset" type="float" setter="set_param" getter="get_param" default="0.0"> Particle animation offset. </member> - <member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Each particle's animation offset will vary along this [Curve]. </member> <member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -134,7 +134,7 @@ <member name="anim_speed" type="float" setter="set_param" getter="get_param" default="0.0"> Particle animation speed. </member> - <member name="anim_speed_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="anim_speed_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Each particle's animation speed will vary along this [Curve]. </member> <member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -143,13 +143,13 @@ <member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )"> Each particle's initial color. If [member texture] is defined, it will be multiplied by this color. </member> - <member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp" default="null"> + <member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp"> Each particle's color will vary along this [Gradient]. </member> <member name="damping" type="float" setter="set_param" getter="get_param" default="0.0"> The rate at which particles lose velocity. </member> - <member name="damping_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="damping_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Damping will vary along this [Curve]. </member> <member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -199,7 +199,7 @@ <member name="hue_variation" type="float" setter="set_param" getter="get_param" default="0.0"> Initial hue variation applied to each particle. </member> - <member name="hue_variation_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="hue_variation_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Each particle's hue will vary along this [Curve]. </member> <member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -214,10 +214,13 @@ <member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0"> Amount of time each particle will exist. </member> + <member name="lifetime_randomness" type="float" setter="set_lifetime_randomness" getter="get_lifetime_randomness" default="0.0"> + Particle lifetime randomness ratio. + </member> <member name="linear_accel" type="float" setter="set_param" getter="get_param" default="0.0"> Linear acceleration applied to each particle in the direction of motion. </member> - <member name="linear_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="linear_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Each particle's linear acceleration will vary along this [Curve]. </member> <member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -226,7 +229,7 @@ <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="true"> If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. </member> - <member name="normalmap" type="Texture" setter="set_normalmap" getter="get_normalmap" default="null"> + <member name="normalmap" type="Texture" setter="set_normalmap" getter="get_normalmap"> Normal map to be used for the [member texture] property. </member> <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false"> @@ -235,7 +238,7 @@ <member name="orbit_velocity" type="float" setter="set_param" getter="get_param" default="0.0"> Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second. </member> - <member name="orbit_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="orbit_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Each particle's orbital velocity will vary along this [Curve]. </member> <member name="orbit_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -247,7 +250,7 @@ <member name="radial_accel" type="float" setter="set_param" getter="get_param" default="0.0"> Radial acceleration applied to each particle. Makes particle accelerate away from origin. </member> - <member name="radial_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="radial_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Each particle's radial acceleration will vary along this [Curve]. </member> <member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -259,7 +262,7 @@ <member name="scale_amount" type="float" setter="set_param" getter="get_param" default="1.0"> Initial scale applied to each particle. </member> - <member name="scale_amount_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="scale_amount_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Each particle's scale will vary along this [Curve]. </member> <member name="scale_amount_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -274,13 +277,13 @@ <member name="tangential_accel" type="float" setter="set_param" getter="get_param" default="0.0"> Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion. </member> - <member name="tangential_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="tangential_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Each particle's tangential acceleration will vary along this [Curve]. </member> <member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> Tangential acceleration randomness ratio. </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> Particle texture. If [code]null[/code], particles will be squares. </member> </members> @@ -292,46 +295,46 @@ Particles are drawn in order of remaining lifetime. </constant> <constant name="PARAM_INITIAL_LINEAR_VELOCITY" value="0" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set initial velocity properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set initial velocity properties. </constant> <constant name="PARAM_ANGULAR_VELOCITY" value="1" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angular velocity properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set angular velocity properties. </constant> <constant name="PARAM_ORBIT_VELOCITY" value="2" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set orbital velocity properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set orbital velocity properties. </constant> <constant name="PARAM_LINEAR_ACCEL" value="3" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set linear acceleration properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set linear acceleration properties. </constant> <constant name="PARAM_RADIAL_ACCEL" value="4" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set radial acceleration properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set radial acceleration properties. </constant> <constant name="PARAM_TANGENTIAL_ACCEL" value="5" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set tangential acceleration properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set tangential acceleration properties. </constant> <constant name="PARAM_DAMPING" value="6" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set damping properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set damping properties. </constant> <constant name="PARAM_ANGLE" value="7" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angle properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set angle properties. </constant> <constant name="PARAM_SCALE" value="8" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set scale properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set scale properties. </constant> <constant name="PARAM_HUE_VARIATION" value="9" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set hue variation properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set hue variation properties. </constant> <constant name="PARAM_ANIM_SPEED" value="10" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation speed properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set animation speed properties. </constant> <constant name="PARAM_ANIM_OFFSET" value="11" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation offset properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set animation offset properties. </constant> <constant name="PARAM_MAX" value="12" enum="Parameter"> Represents the size of the [enum Parameter] enum. </constant> <constant name="FLAG_ALIGN_Y_TO_VELOCITY" value="0" enum="Flags"> - Use with [method set_flag] to set [member flag_align_y]. + Use with [method set_particle_flag] to set [member flag_align_y]. </constant> <constant name="FLAG_ROTATE_Y" value="1" enum="Flags"> Present for consistency with 3D particle nodes, not used in 2D. diff --git a/doc/classes/Camera.xml b/doc/classes/Camera.xml index c22413ae7e..d410800141 100644 --- a/doc/classes/Camera.xml +++ b/doc/classes/Camera.xml @@ -171,7 +171,7 @@ <member name="doppler_tracking" type="int" setter="set_doppler_tracking" getter="get_doppler_tracking" enum="Camera.DopplerTracking" default="0"> If not [constant DOPPLER_TRACKING_DISABLED], this camera will simulate the Doppler effect for objects changed in particular [code]_process[/code] methods. See [enum DopplerTracking] for possible values. </member> - <member name="environment" type="Environment" setter="set_environment" getter="get_environment" default="null"> + <member name="environment" type="Environment" setter="set_environment" getter="get_environment"> The [Environment] to use for this camera. </member> <member name="far" type="float" setter="set_zfar" getter="get_zfar" default="100.0"> diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index 79e3676068..87b8f5c83d 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -519,7 +519,7 @@ <member name="light_mask" type="int" setter="set_light_mask" getter="get_light_mask" default="1"> The rendering layers in which this [CanvasItem] responds to [Light2D] nodes. </member> - <member name="material" type="Material" setter="set_material" getter="get_material" default="null"> + <member name="material" type="Material" setter="set_material" getter="get_material"> The material applied to textures on this [CanvasItem]. </member> <member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" default="Color( 1, 1, 1, 1 )"> diff --git a/doc/classes/CollisionShape.xml b/doc/classes/CollisionShape.xml index bbbc07e6d3..c34c0be839 100644 --- a/doc/classes/CollisionShape.xml +++ b/doc/classes/CollisionShape.xml @@ -31,7 +31,7 @@ <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false"> A disabled collision shape has no effect in the world. </member> - <member name="shape" type="Shape" setter="set_shape" getter="get_shape" default="null"> + <member name="shape" type="Shape" setter="set_shape" getter="get_shape"> The actual shape owned by this collision shape. </member> </members> diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml index fa002bc881..5fd8826a98 100644 --- a/doc/classes/CollisionShape2D.xml +++ b/doc/classes/CollisionShape2D.xml @@ -20,7 +20,7 @@ </member> <member name="one_way_collision_margin" type="float" setter="set_one_way_collision_margin" getter="get_one_way_collision_margin" default="1.0"> </member> - <member name="shape" type="Shape2D" setter="set_shape" getter="get_shape" default="null"> + <member name="shape" type="Shape2D" setter="set_shape" getter="get_shape"> The actual shape owned by this collision shape. </member> </members> diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 8ca0bb0b9b..69fec750a2 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -788,7 +788,7 @@ <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" default="1"> Tells the parent [Container] nodes how they should resize and place the node on the Y axis. Use one of the [code]SIZE_*[/code] constants to change the flags. See the constants to learn what each does. </member> - <member name="theme" type="Theme" setter="set_theme" getter="get_theme" default="null"> + <member name="theme" type="Theme" setter="set_theme" getter="get_theme"> Changing this property replaces the current [Theme] resource this node and all its [Control] children use. </member> </members> diff --git a/doc/classes/CurveTexture.xml b/doc/classes/CurveTexture.xml index 666284138b..e8df560a4c 100644 --- a/doc/classes/CurveTexture.xml +++ b/doc/classes/CurveTexture.xml @@ -11,7 +11,7 @@ <methods> </methods> <members> - <member name="curve" type="Curve" setter="set_curve" getter="get_curve" default="null"> + <member name="curve" type="Curve" setter="set_curve" getter="get_curve"> The [code]curve[/code] rendered onto the texture. </member> <member name="width" type="int" setter="set_width" getter="get_width" default="2048"> diff --git a/doc/classes/DynamicFont.xml b/doc/classes/DynamicFont.xml index ac707d09bc..0820d4e1b6 100644 --- a/doc/classes/DynamicFont.xml +++ b/doc/classes/DynamicFont.xml @@ -92,7 +92,7 @@ <member name="extra_spacing_top" type="int" setter="set_spacing" getter="get_spacing" default="0"> Extra spacing at the top in pixels. </member> - <member name="font_data" type="DynamicFontData" setter="set_font_data" getter="get_font_data" default="null"> + <member name="font_data" type="DynamicFontData" setter="set_font_data" getter="get_font_data"> The font data. </member> <member name="outline_color" type="Color" setter="set_outline_color" getter="get_outline_color" default="Color( 1, 1, 1, 1 )"> diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml index 60a807c304..187e13d7bd 100644 --- a/doc/classes/Engine.xml +++ b/doc/classes/Engine.xml @@ -72,6 +72,13 @@ Returns the main loop object (see [MainLoop] and [SceneTree]). </description> </method> + <method name="get_physics_interpolation_fraction" qualifiers="const"> + <return type="float"> + </return> + <description> + Returns the fraction through the current physics tick we are at the time of rendering the frame. This can be used to implement fixed timestep interpolation. + </description> + </method> <method name="get_singleton" qualifiers="const"> <return type="Object"> </return> diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index 613c5b6563..cc3d5a1139 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -38,7 +38,7 @@ <member name="adjustment_brightness" type="float" setter="set_adjustment_brightness" getter="get_adjustment_brightness" default="1.0"> Global brightness value of the rendered scene (default value is 1). </member> - <member name="adjustment_color_correction" type="Texture" setter="set_adjustment_color_correction" getter="get_adjustment_color_correction" default="null"> + <member name="adjustment_color_correction" type="Texture" setter="set_adjustment_color_correction" getter="get_adjustment_color_correction"> Applies the provided [Texture] resource to affect the global color aspect of the rendered scene. </member> <member name="adjustment_contrast" type="float" setter="set_adjustment_contrast" getter="get_adjustment_contrast" default="1.0"> @@ -89,7 +89,7 @@ <member name="background_mode" type="int" setter="set_background" getter="get_background" enum="Environment.BGMode" default="0"> Defines the mode of background. </member> - <member name="background_sky" type="Sky" setter="set_sky" getter="get_sky" default="null"> + <member name="background_sky" type="Sky" setter="set_sky" getter="get_sky"> [Sky] resource defined as background. </member> <member name="background_sky_custom_fov" type="float" setter="set_sky_custom_fov" getter="get_sky_custom_fov" default="0.0"> diff --git a/doc/classes/GIProbe.xml b/doc/classes/GIProbe.xml index 6f672bd01a..a9192d1942 100644 --- a/doc/classes/GIProbe.xml +++ b/doc/classes/GIProbe.xml @@ -30,7 +30,7 @@ </member> <member name="compress" type="bool" setter="set_compress" getter="is_compressed" default="false"> </member> - <member name="data" type="GIProbeData" setter="set_probe_data" getter="get_probe_data" default="null"> + <member name="data" type="GIProbeData" setter="set_probe_data" getter="get_probe_data"> </member> <member name="dynamic_range" type="int" setter="set_dynamic_range" getter="get_dynamic_range" default="4"> </member> diff --git a/doc/classes/GeometryInstance.xml b/doc/classes/GeometryInstance.xml index 49c1ce480f..b108e1be7c 100644 --- a/doc/classes/GeometryInstance.xml +++ b/doc/classes/GeometryInstance.xml @@ -56,7 +56,7 @@ <member name="lod_min_hysteresis" type="float" setter="set_lod_min_hysteresis" getter="get_lod_min_hysteresis" default="0.0"> The GeometryInstance's min LOD margin. </member> - <member name="material_override" type="Material" setter="set_material_override" getter="get_material_override" default="null"> + <member name="material_override" type="Material" setter="set_material_override" getter="get_material_override"> The material override for the whole geometry. If there is a material in [code]material_override[/code], it will be used instead of any material set in any material slot of the mesh. </member> diff --git a/doc/classes/GradientTexture.xml b/doc/classes/GradientTexture.xml index ef46491e02..3492b2e261 100644 --- a/doc/classes/GradientTexture.xml +++ b/doc/classes/GradientTexture.xml @@ -11,7 +11,7 @@ <methods> </methods> <members> - <member name="gradient" type="Gradient" setter="set_gradient" getter="get_gradient" default="null"> + <member name="gradient" type="Gradient" setter="set_gradient" getter="get_gradient"> The [Gradient] that will be used to fill the texture. </member> <member name="width" type="int" setter="set_width" getter="get_width" default="2048"> diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml index 65d5fbedc3..8cd69ba0da 100644 --- a/doc/classes/Image.xml +++ b/doc/classes/Image.xml @@ -469,13 +469,7 @@ </method> </methods> <members> - <member name="data" type="Dictionary" setter="_set_data" getter="_get_data" default="{ -"data": PoolByteArray( ), -"format": "Lum8", -"height": 0, -"mipmaps": false, -"width": 0 -}"> + <member name="data" type="Dictionary" setter="_set_data" getter="_get_data" default="{"data": PoolByteArray( ),"format": "Lum8","height": 0,"mipmaps": false,"width": 0}"> Holds all of the image's color data in a given format. See [code]FORMAT_*[/code] constants. </member> </members> diff --git a/doc/classes/InputEvent.xml b/doc/classes/InputEvent.xml index f2c00908f6..4c8d83adba 100644 --- a/doc/classes/InputEvent.xml +++ b/doc/classes/InputEvent.xml @@ -17,6 +17,8 @@ <argument index="0" name="with_event" type="InputEvent"> </argument> <description> + Returns [code]true[/code] if the given input event and this input event can be added together (only for events of type [InputEventMouseMotion]). + The given input event's position, global position and speed will be copied. The resulting [code]relative[/code] is a sum of both events. Both events' modifiers have to be identical. </description> </method> <method name="as_text" qualifiers="const"> @@ -32,6 +34,7 @@ <argument index="0" name="action" type="String"> </argument> <description> + Returns a value between 0.0 and 1.0 depending on the given actions' state. Useful for getting the value of events of type [InputEventJoypadMotion]. </description> </method> <method name="is_action" qualifiers="const"> @@ -88,6 +91,7 @@ <argument index="0" name="event" type="InputEvent"> </argument> <description> + Returns [code]true[/code] if the given input event is checking for the same key ([InputEventKey]), button ([InputEventJoypadButton]) or action ([InputEventAction]). </description> </method> <method name="xformed_by" qualifiers="const"> @@ -98,6 +102,7 @@ <argument index="1" name="local_ofs" type="Vector2" default="Vector2( 0, 0 )"> </argument> <description> + Returns a copy of the given input event which has been offset by [code]local_ofs[/code] and transformed by [code]xform[/code]. Relevant for events of type [InputEventMouseButton], [InputEventMouseMotion], [InputEventScreenTouch], [InputEventScreenDrag], [InputEventMagnifyGesture] and [InputEventPanGesture]. </description> </method> </methods> diff --git a/doc/classes/KinematicCollision.xml b/doc/classes/KinematicCollision.xml index 4ce28b25c9..44447c8fc8 100644 --- a/doc/classes/KinematicCollision.xml +++ b/doc/classes/KinematicCollision.xml @@ -12,7 +12,7 @@ <methods> </methods> <members> - <member name="collider" type="Object" setter="" getter="get_collider" default="null"> + <member name="collider" type="Object" setter="" getter="get_collider"> The colliding body. </member> <member name="collider_id" type="int" setter="" getter="get_collider_id" default="0"> @@ -21,7 +21,7 @@ <member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata"> The colliding body's metadata. See [Object]. </member> - <member name="collider_shape" type="Object" setter="" getter="get_collider_shape" default="null"> + <member name="collider_shape" type="Object" setter="" getter="get_collider_shape"> The colliding body's shape. </member> <member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index" default="0"> @@ -30,7 +30,7 @@ <member name="collider_velocity" type="Vector3" setter="" getter="get_collider_velocity" default="Vector3( 0, 0, 0 )"> The colliding object's velocity. </member> - <member name="local_shape" type="Object" setter="" getter="get_local_shape" default="null"> + <member name="local_shape" type="Object" setter="" getter="get_local_shape"> The moving object's colliding shape. </member> <member name="normal" type="Vector3" setter="" getter="get_normal" default="Vector3( 0, 0, 0 )"> diff --git a/doc/classes/KinematicCollision2D.xml b/doc/classes/KinematicCollision2D.xml index 91cee3d05a..51c2277fb2 100644 --- a/doc/classes/KinematicCollision2D.xml +++ b/doc/classes/KinematicCollision2D.xml @@ -12,7 +12,7 @@ <methods> </methods> <members> - <member name="collider" type="Object" setter="" getter="get_collider" default="null"> + <member name="collider" type="Object" setter="" getter="get_collider"> The colliding body. </member> <member name="collider_id" type="int" setter="" getter="get_collider_id" default="0"> @@ -21,7 +21,7 @@ <member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata"> The colliding body's metadata. See [Object]. </member> - <member name="collider_shape" type="Object" setter="" getter="get_collider_shape" default="null"> + <member name="collider_shape" type="Object" setter="" getter="get_collider_shape"> The colliding body's shape. </member> <member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index" default="0"> @@ -30,7 +30,7 @@ <member name="collider_velocity" type="Vector2" setter="" getter="get_collider_velocity" default="Vector2( 0, 0 )"> The colliding object's velocity. </member> - <member name="local_shape" type="Object" setter="" getter="get_local_shape" default="null"> + <member name="local_shape" type="Object" setter="" getter="get_local_shape"> The moving object's colliding shape. </member> <member name="normal" type="Vector2" setter="" getter="get_normal" default="Vector2( 0, 0 )"> diff --git a/doc/classes/Light2D.xml b/doc/classes/Light2D.xml index 88ad371983..f61be5a5af 100644 --- a/doc/classes/Light2D.xml +++ b/doc/classes/Light2D.xml @@ -70,7 +70,7 @@ <member name="shadow_item_cull_mask" type="int" setter="set_item_shadow_cull_mask" getter="get_item_shadow_cull_mask" default="1"> The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders with a matching shadow mask will cast shadows. </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> [Texture] used for the Light2D's appearance. </member> <member name="texture_scale" type="float" setter="set_texture_scale" getter="get_texture_scale" default="1.0"> diff --git a/doc/classes/LightOccluder2D.xml b/doc/classes/LightOccluder2D.xml index 55978aa0a1..c7d52e6ef4 100644 --- a/doc/classes/LightOccluder2D.xml +++ b/doc/classes/LightOccluder2D.xml @@ -15,7 +15,7 @@ <member name="light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask" default="1"> The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s). </member> - <member name="occluder" type="OccluderPolygon2D" setter="set_occluder_polygon" getter="get_occluder_polygon" default="null"> + <member name="occluder" type="OccluderPolygon2D" setter="set_occluder_polygon" getter="get_occluder_polygon"> The [OccluderPolygon2D] used to compute the shadow. </member> </members> diff --git a/doc/classes/Line2D.xml b/doc/classes/Line2D.xml index 106c736147..3cb04b8b89 100644 --- a/doc/classes/Line2D.xml +++ b/doc/classes/Line2D.xml @@ -75,7 +75,7 @@ <member name="end_cap_mode" type="int" setter="set_end_cap_mode" getter="get_end_cap_mode" enum="Line2D.LineCapMode" default="0"> Controls the style of the line's last point. Use [code]LINE_CAP_*[/code] constants. </member> - <member name="gradient" type="Gradient" setter="set_gradient" getter="get_gradient" default="null"> + <member name="gradient" type="Gradient" setter="set_gradient" getter="get_gradient"> The gradient is drawn through the whole line from start to finish. The default color will not be used if a gradient is set. </member> <member name="joint_mode" type="int" setter="set_joint_mode" getter="get_joint_mode" enum="Line2D.LineJointMode" default="0"> @@ -90,7 +90,7 @@ <member name="sharp_limit" type="float" setter="set_sharp_limit" getter="get_sharp_limit" default="2.0"> The direction difference in radians between vector points. This value is only used if [code]joint mode[/code] is set to [constant LINE_JOINT_SHARP]. </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> The texture used for the line's texture. Uses [code]texture_mode[/code] for drawing style. </member> <member name="texture_mode" type="int" setter="set_texture_mode" getter="get_texture_mode" enum="Line2D.LineTextureMode" default="0"> @@ -99,7 +99,7 @@ <member name="width" type="float" setter="set_width" getter="get_width" default="10.0"> The line's width. </member> - <member name="width_curve" type="Curve" setter="set_curve" getter="get_curve" default="null"> + <member name="width_curve" type="Curve" setter="set_curve" getter="get_curve"> The line's width varies with the curve. The original width is simply multiply by the value of the Curve. </member> </members> diff --git a/doc/classes/Material.xml b/doc/classes/Material.xml index 80d8b674f3..f584c5207a 100644 --- a/doc/classes/Material.xml +++ b/doc/classes/Material.xml @@ -11,7 +11,7 @@ <methods> </methods> <members> - <member name="next_pass" type="Material" setter="set_next_pass" getter="get_next_pass" default="null"> + <member name="next_pass" type="Material" setter="set_next_pass" getter="get_next_pass"> </member> <member name="render_priority" type="int" setter="set_render_priority" getter="get_render_priority" default="0"> </member> diff --git a/doc/classes/MeshInstance.xml b/doc/classes/MeshInstance.xml index e7dbb8e017..c577635c98 100644 --- a/doc/classes/MeshInstance.xml +++ b/doc/classes/MeshInstance.xml @@ -59,7 +59,7 @@ </method> </methods> <members> - <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh" default="null"> + <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh"> The [Mesh] resource for the instance. </member> <member name="skeleton" type="NodePath" setter="set_skeleton_path" getter="get_skeleton_path" default="NodePath("..")"> diff --git a/doc/classes/MeshInstance2D.xml b/doc/classes/MeshInstance2D.xml index a44b009fb6..4b38b9aa96 100644 --- a/doc/classes/MeshInstance2D.xml +++ b/doc/classes/MeshInstance2D.xml @@ -12,13 +12,13 @@ <methods> </methods> <members> - <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh" default="null"> + <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh"> The [Mesh] that will be drawn by the [MeshInstance2D]. </member> - <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map" default="null"> + <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map"> The normal map that will be used if using the default [CanvasItemMaterial]. </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader. </member> </members> diff --git a/doc/classes/MeshTexture.xml b/doc/classes/MeshTexture.xml index 4ec8268cc5..f8e02d1851 100644 --- a/doc/classes/MeshTexture.xml +++ b/doc/classes/MeshTexture.xml @@ -11,13 +11,13 @@ <methods> </methods> <members> - <member name="base_texture" type="Texture" setter="set_base_texture" getter="get_base_texture" default="null"> + <member name="base_texture" type="Texture" setter="set_base_texture" getter="get_base_texture"> Sets the base texture that the Mesh will use to draw. </member> <member name="image_size" type="Vector2" setter="set_image_size" getter="get_image_size" default="Vector2( 0, 0 )"> Sets the size of the image, needed for reference. </member> - <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh" default="null"> + <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh"> Sets the mesh used to draw. It must be a mesh using 2D vertices. </member> </members> diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml index 295f23a92c..8a72aa155b 100644 --- a/doc/classes/MultiMesh.xml +++ b/doc/classes/MultiMesh.xml @@ -123,7 +123,7 @@ <member name="instance_count" type="int" setter="set_instance_count" getter="get_instance_count" default="0"> Number of instances that will get drawn. This clears and (re)sizes the buffers. By default, all instances are drawn but you can limit this with [member visible_instance_count]. </member> - <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh" default="null"> + <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh"> Mesh to be drawn. </member> <member name="transform_format" type="int" setter="set_transform_format" getter="get_transform_format" enum="MultiMesh.TransformFormat" default="0"> diff --git a/doc/classes/MultiMeshInstance.xml b/doc/classes/MultiMeshInstance.xml index 5e8cb83a39..16f16fdc8b 100644 --- a/doc/classes/MultiMeshInstance.xml +++ b/doc/classes/MultiMeshInstance.xml @@ -14,7 +14,7 @@ <methods> </methods> <members> - <member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh" default="null"> + <member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh"> The [MultiMesh] resource that will be used and shared among all instances of the [MultiMeshInstance]. </member> </members> diff --git a/doc/classes/MultiMeshInstance2D.xml b/doc/classes/MultiMeshInstance2D.xml index 28cee1aeba..8509986c3c 100644 --- a/doc/classes/MultiMeshInstance2D.xml +++ b/doc/classes/MultiMeshInstance2D.xml @@ -12,13 +12,13 @@ <methods> </methods> <members> - <member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh" default="null"> + <member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh"> The [MultiMesh] that will be drawn by the [MultiMeshInstance2D]. </member> - <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map" default="null"> + <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map"> The normal map that will be used if using the default [CanvasItemMaterial]. </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader. </member> </members> diff --git a/doc/classes/NavigationMeshInstance.xml b/doc/classes/NavigationMeshInstance.xml index a6266aac0a..2f9cc58aea 100644 --- a/doc/classes/NavigationMeshInstance.xml +++ b/doc/classes/NavigationMeshInstance.xml @@ -11,7 +11,7 @@ <members> <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true"> </member> - <member name="navmesh" type="NavigationMesh" setter="set_navigation_mesh" getter="get_navigation_mesh" default="null"> + <member name="navmesh" type="NavigationMesh" setter="set_navigation_mesh" getter="get_navigation_mesh"> </member> </members> <constants> diff --git a/doc/classes/NavigationPolygonInstance.xml b/doc/classes/NavigationPolygonInstance.xml index 26cc7fbf31..83f3386af6 100644 --- a/doc/classes/NavigationPolygonInstance.xml +++ b/doc/classes/NavigationPolygonInstance.xml @@ -11,7 +11,7 @@ <members> <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true"> </member> - <member name="navpoly" type="NavigationPolygon" setter="set_navigation_polygon" getter="get_navigation_polygon" default="null"> + <member name="navpoly" type="NavigationPolygon" setter="set_navigation_polygon" getter="get_navigation_polygon"> </member> </members> <constants> diff --git a/doc/classes/NinePatchRect.xml b/doc/classes/NinePatchRect.xml index c50c1b6079..f191b08d96 100644 --- a/doc/classes/NinePatchRect.xml +++ b/doc/classes/NinePatchRect.xml @@ -53,7 +53,7 @@ <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )"> Rectangular region of the texture to sample from. If you're working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one. </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> The node's texture resource. </member> </members> diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml index f01ef78c02..0400f2704b 100644 --- a/doc/classes/PackedScene.xml +++ b/doc/classes/PackedScene.xml @@ -65,17 +65,7 @@ </method> </methods> <members> - <member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene" default="{ -"conn_count": 0, -"conns": PoolIntArray( ), -"editable_instances": [ ], -"names": PoolStringArray( ), -"node_count": 0, -"node_paths": [ ], -"nodes": PoolIntArray( ), -"variants": [ ], -"version": 2 -}"> + <member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene" default="{"conn_count": 0,"conns": PoolIntArray( ),"editable_instances": [ ],"names": PoolStringArray( ),"node_count": 0,"node_paths": [ ],"nodes": PoolIntArray( ),"variants": [ ],"version": 2}"> A dictionary representation of the scene contents. Available keys include "rnames" and "variants" for resources, "node_count", "nodes", "node_paths" for nodes, "editable_instances" for base scene children overrides, "conn_count" and "conns" for signal connections, and "version" for the format style of the PackedScene. </member> diff --git a/doc/classes/PanoramaSky.xml b/doc/classes/PanoramaSky.xml index 93a8bc6166..96aefc0623 100644 --- a/doc/classes/PanoramaSky.xml +++ b/doc/classes/PanoramaSky.xml @@ -11,7 +11,7 @@ <methods> </methods> <members> - <member name="panorama" type="Texture" setter="set_panorama" getter="get_panorama" default="null"> + <member name="panorama" type="Texture" setter="set_panorama" getter="get_panorama"> [Texture] to be applied to the PanoramaSky. </member> </members> diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml index 3b9a0554e8..fb74c5a3d4 100644 --- a/doc/classes/Particles.xml +++ b/doc/classes/Particles.xml @@ -51,7 +51,7 @@ <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles.DrawOrder" default="0"> Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. </member> - <member name="draw_pass_1" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh" default="null"> + <member name="draw_pass_1" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh"> [Mesh] that is drawn for the first draw pass. </member> <member name="draw_pass_2" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh"> @@ -90,7 +90,7 @@ <member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time" default="0.0"> Amount of time to preprocess the particles before animation starts. Lets you start the animation some time after particles have started emitting. </member> - <member name="process_material" type="Material" setter="set_process_material" getter="get_process_material" default="null"> + <member name="process_material" type="Material" setter="set_process_material" getter="get_process_material"> [Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial]. </member> <member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio" default="0.0"> diff --git a/doc/classes/Particles2D.xml b/doc/classes/Particles2D.xml index 52b0c846ca..7c7b42ce88 100644 --- a/doc/classes/Particles2D.xml +++ b/doc/classes/Particles2D.xml @@ -51,7 +51,7 @@ <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="true"> If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. </member> - <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map" default="null"> + <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map"> Normal map to be used for the [member texture] property. </member> <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false"> @@ -60,7 +60,7 @@ <member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time" default="0.0"> Particle system starts as if it had already run for this many seconds. </member> - <member name="process_material" type="Material" setter="set_process_material" getter="get_process_material" default="null"> + <member name="process_material" type="Material" setter="set_process_material" getter="get_process_material"> [Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial]. </member> <member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio" default="0.0"> @@ -69,7 +69,7 @@ <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0"> Particle system's running speed scaling ratio. A value of [code]0[/code] can be used to pause the particles. </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> Particle texture. If [code]null[/code], particles will be squares. </member> <member name="visibility_rect" type="Rect2" setter="set_visibility_rect" getter="get_visibility_rect" default="Rect2( -100, -100, 200, 200 )"> diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml index 624a8d4dc5..64751cdf76 100644 --- a/doc/classes/ParticlesMaterial.xml +++ b/doc/classes/ParticlesMaterial.xml @@ -89,7 +89,7 @@ Initial rotation applied to each particle, in degrees. Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]. </member> - <member name="angle_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null"> + <member name="angle_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> Each particle's rotation will be animated along this [CurveTexture]. </member> <member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -99,7 +99,7 @@ Initial angular velocity applied to each particle. Sets the speed of rotation of the particle. Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]. </member> - <member name="angular_velocity_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null"> + <member name="angular_velocity_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> Each particle's angular velocity will vary along this [CurveTexture]. </member> <member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -108,7 +108,7 @@ <member name="anim_offset" type="float" setter="set_param" getter="get_param" default="0.0"> Particle animation offset. </member> - <member name="anim_offset_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null"> + <member name="anim_offset_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> Each particle's animation offset will vary along this [CurveTexture]. </member> <member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -117,7 +117,7 @@ <member name="anim_speed" type="float" setter="set_param" getter="get_param" default="0.0"> Particle animation speed. </member> - <member name="anim_speed_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null"> + <member name="anim_speed_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> Each particle's animation speed will vary along this [CurveTexture]. </member> <member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -126,13 +126,13 @@ <member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )"> Each particle's initial color. If the [Particles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [SpatialMaterial] make sure to set [member SpatialMaterial.vertex_color_use_as_albedo] to [code]true[/code]. </member> - <member name="color_ramp" type="Texture" setter="set_color_ramp" getter="get_color_ramp" default="null"> + <member name="color_ramp" type="Texture" setter="set_color_ramp" getter="get_color_ramp"> Each particle's color will vary along this [GradientTexture]. </member> <member name="damping" type="float" setter="set_param" getter="get_param" default="0.0"> The rate at which particles lose velocity. </member> - <member name="damping_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null"> + <member name="damping_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> Damping will vary along this [CurveTexture]. </member> <member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -180,7 +180,7 @@ <member name="hue_variation" type="float" setter="set_param" getter="get_param" default="0.0"> Initial hue variation applied to each particle. </member> - <member name="hue_variation_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null"> + <member name="hue_variation_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> Each particle's hue will vary along this [CurveTexture]. </member> <member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -192,10 +192,13 @@ <member name="initial_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> Initial velocity randomness ratio. </member> + <member name="lifetime_randomness" type="float" setter="set_lifetime_randomness" getter="get_lifetime_randomness" default="0.0"> + Particle lifetime randomness ratio. + </member> <member name="linear_accel" type="float" setter="set_param" getter="get_param" default="0.0"> Linear acceleration applied to each particle in the direction of motion. </member> - <member name="linear_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null"> + <member name="linear_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> Each particle's linear acceleration will vary along this [CurveTexture]. </member> <member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -214,7 +217,7 @@ <member name="radial_accel" type="float" setter="set_param" getter="get_param" default="0.0"> Radial acceleration applied to each particle. Makes particle accelerate away from origin. </member> - <member name="radial_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null"> + <member name="radial_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> Each particle's radial acceleration will vary along this [CurveTexture]. </member> <member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -223,7 +226,7 @@ <member name="scale" type="float" setter="set_param" getter="get_param" default="1.0"> Initial scale applied to each particle. </member> - <member name="scale_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null"> + <member name="scale_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> Each particle's scale will vary along this [CurveTexture]. </member> <member name="scale_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -235,19 +238,19 @@ <member name="tangential_accel" type="float" setter="set_param" getter="get_param" default="0.0"> Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion. </member> - <member name="tangential_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null"> + <member name="tangential_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> Each particle's tangential acceleration will vary along this [CurveTexture]. </member> <member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> Tangential acceleration randomness ratio. </member> - <member name="trail_color_modifier" type="GradientTexture" setter="set_trail_color_modifier" getter="get_trail_color_modifier" default="null"> + <member name="trail_color_modifier" type="GradientTexture" setter="set_trail_color_modifier" getter="get_trail_color_modifier"> Trail particles' color will vary along this [GradientTexture]. </member> <member name="trail_divisor" type="int" setter="set_trail_divisor" getter="get_trail_divisor" default="1"> Emitter will emit [code]amount[/code] divided by [code]trail_divisor[/code] particles. The remaining particles will be used as trail(s). </member> - <member name="trail_size_modifier" type="CurveTexture" setter="set_trail_size_modifier" getter="get_trail_size_modifier" default="null"> + <member name="trail_size_modifier" type="CurveTexture" setter="set_trail_size_modifier" getter="get_trail_size_modifier"> Trail particles' size will vary along this [CurveTexture]. </member> </members> diff --git a/doc/classes/Path.xml b/doc/classes/Path.xml index 5c1100e670..12ae8fd3d5 100644 --- a/doc/classes/Path.xml +++ b/doc/classes/Path.xml @@ -12,11 +12,7 @@ <methods> </methods> <members> - <member name="curve" type="Curve3D" setter="set_curve" getter="get_curve" default="Object(Curve3D,"resource_local_to_scene":false,"resource_name":"","bake_interval":0.2,"_data":{ -"points": PoolVector3Array( ), -"tilts": PoolRealArray( ) -},"up_vector_enabled":true,"script":null) -"> + <member name="curve" type="Curve3D" setter="set_curve" getter="get_curve"> A [Curve3D] describing the path. </member> </members> diff --git a/doc/classes/Path2D.xml b/doc/classes/Path2D.xml index 960cd5163d..b49a3d928d 100644 --- a/doc/classes/Path2D.xml +++ b/doc/classes/Path2D.xml @@ -12,10 +12,7 @@ <methods> </methods> <members> - <member name="curve" type="Curve2D" setter="set_curve" getter="get_curve" default="Object(Curve2D,"resource_local_to_scene":false,"resource_name":"","bake_interval":5.0,"_data":{ -"points": PoolVector2Array( ) -},"script":null) -"> + <member name="curve" type="Curve2D" setter="set_curve" getter="get_curve"> A [Curve2D] describing the path. </member> </members> diff --git a/doc/classes/Physics2DTestMotionResult.xml b/doc/classes/Physics2DTestMotionResult.xml index 410bffc0f0..752b50922d 100644 --- a/doc/classes/Physics2DTestMotionResult.xml +++ b/doc/classes/Physics2DTestMotionResult.xml @@ -9,7 +9,7 @@ <methods> </methods> <members> - <member name="collider" type="Object" setter="" getter="get_collider" default="null"> + <member name="collider" type="Object" setter="" getter="get_collider"> </member> <member name="collider_id" type="int" setter="" getter="get_collider_id" default="0"> </member> diff --git a/doc/classes/Polygon2D.xml b/doc/classes/Polygon2D.xml index 6fc0d76d02..7c2aa468ab 100644 --- a/doc/classes/Polygon2D.xml +++ b/doc/classes/Polygon2D.xml @@ -104,7 +104,7 @@ </member> <member name="skeleton" type="NodePath" setter="set_skeleton" getter="get_skeleton" default="NodePath("")"> </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> The polygon's fill texture. Use [code]uv[/code] to set texture coordinates. </member> <member name="texture_offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset" default="Vector2( 0, 0 )"> diff --git a/doc/classes/PrimitiveMesh.xml b/doc/classes/PrimitiveMesh.xml index 83d4dea5b1..b0e69bd089 100644 --- a/doc/classes/PrimitiveMesh.xml +++ b/doc/classes/PrimitiveMesh.xml @@ -24,7 +24,7 @@ <member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces" default="false"> If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. Result is the same as using *CULL_BACK* in [SpatialMaterial]. </member> - <member name="material" type="Material" setter="set_material" getter="get_material" default="null"> + <member name="material" type="Material" setter="set_material" getter="get_material"> The current [Material] of the primitive mesh. </member> </members> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 22dae4fe71..7ab29e67ae 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -434,92 +434,31 @@ <member name="gui/timers/text_edit_idle_detect_sec" type="float" setter="" getter="" default="3"> Timer for detecting idle in the editor (in seconds). </member> - <member name="input/ui_accept" type="Dictionary" setter="" getter="" default="{ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null) -, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"unicode":0,"echo":false,"script":null) -, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) -, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null) - ] -}"> - </member> - <member name="input/ui_cancel" type="Dictionary" setter="" getter="" default="{ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null) -, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null) - ] -}"> - </member> - <member name="input/ui_down" type="Dictionary" setter="" getter="" default="{ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null) -, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null) - ] -}"> - </member> - <member name="input/ui_end" type="Dictionary" setter="" getter="" default="{ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777230,"unicode":0,"echo":false,"script":null) - ] -}"> - </member> - <member name="input/ui_focus_next" type="Dictionary" setter="" getter="" default="{ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"unicode":0,"echo":false,"script":null) - ] -}"> - </member> - <member name="input/ui_focus_prev" type="Dictionary" setter="" getter="" default="{ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"unicode":0,"echo":false,"script":null) - ] -}"> - </member> - <member name="input/ui_home" type="Dictionary" setter="" getter="" default="{ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777229,"unicode":0,"echo":false,"script":null) - ] -}"> - </member> - <member name="input/ui_left" type="Dictionary" setter="" getter="" default="{ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null) -, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null) - ] -}"> - </member> - <member name="input/ui_page_down" type="Dictionary" setter="" getter="" default="{ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777236,"unicode":0,"echo":false,"script":null) - ] -}"> - </member> - <member name="input/ui_page_up" type="Dictionary" setter="" getter="" default="{ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777235,"unicode":0,"echo":false,"script":null) - ] -}"> - </member> - <member name="input/ui_right" type="Dictionary" setter="" getter="" default="{ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null) -, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null) - ] -}"> - </member> - <member name="input/ui_select" type="Dictionary" setter="" getter="" default="{ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) -, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":3,"pressure":0.0,"pressed":false,"script":null) - ] -}"> - </member> - <member name="input/ui_up" type="Dictionary" setter="" getter="" default="{ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null) -, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null) - ] -}"> + <member name="input/ui_accept" type="Dictionary" setter="" getter="" default="{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null), Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"unicode":0,"echo":false,"script":null), Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null) ]}"> + </member> + <member name="input/ui_cancel" type="Dictionary" setter="" getter="" default="{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null) ]}"> + </member> + <member name="input/ui_down" type="Dictionary" setter="" getter="" default="{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null) ]}"> + </member> + <member name="input/ui_end" type="Dictionary" setter="" getter="" default="{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777230,"unicode":0,"echo":false,"script":null) ]}"> + </member> + <member name="input/ui_focus_next" type="Dictionary" setter="" getter="" default="{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"unicode":0,"echo":false,"script":null) ]}"> + </member> + <member name="input/ui_focus_prev" type="Dictionary" setter="" getter="" default="{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"unicode":0,"echo":false,"script":null) ]}"> + </member> + <member name="input/ui_home" type="Dictionary" setter="" getter="" default="{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777229,"unicode":0,"echo":false,"script":null) ]}"> + </member> + <member name="input/ui_left" type="Dictionary" setter="" getter="" default="{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null) ]}"> + </member> + <member name="input/ui_page_down" type="Dictionary" setter="" getter="" default="{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777236,"unicode":0,"echo":false,"script":null) ]}"> + </member> + <member name="input/ui_page_up" type="Dictionary" setter="" getter="" default="{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777235,"unicode":0,"echo":false,"script":null) ]}"> + </member> + <member name="input/ui_right" type="Dictionary" setter="" getter="" default="{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null) ]}"> + </member> + <member name="input/ui_select" type="Dictionary" setter="" getter="" default="{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":3,"pressure":0.0,"pressed":false,"script":null) ]}"> + </member> + <member name="input/ui_up" type="Dictionary" setter="" getter="" default="{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null) ]}"> </member> <member name="input_devices/pointing/emulate_mouse_from_touch" type="bool" setter="" getter="" default="true"> If [code]true[/code], sends mouse input events when tapping or swiping on the touchscreen. @@ -907,7 +846,7 @@ <member name="rendering/vram_compression/import_s3tc" type="bool" setter="" getter="" default="true"> If [code]true[/code], the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm. This algorithm is only supported on desktop platforms and consoles. </member> - <member name="script" type="Script" setter="" getter="" default="null"> + <member name="script" type="Script" setter="" getter=""> </member> </members> <constants> diff --git a/doc/classes/ProxyTexture.xml b/doc/classes/ProxyTexture.xml index d403196022..a36f670c42 100644 --- a/doc/classes/ProxyTexture.xml +++ b/doc/classes/ProxyTexture.xml @@ -9,7 +9,7 @@ <methods> </methods> <members> - <member name="base" type="Texture" setter="set_base" getter="get_base" default="null"> + <member name="base" type="Texture" setter="set_base" getter="get_base"> </member> </members> <constants> diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml index 07eed6bb34..4378fc3ffe 100644 --- a/doc/classes/RigidBody.xml +++ b/doc/classes/RigidBody.xml @@ -182,7 +182,7 @@ <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="RigidBody.Mode" default="0"> The body mode. See [enum Mode] for possible values. </member> - <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override" default="null"> + <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override"> </member> <member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping" default="false"> If [code]true[/code], the body is sleeping and will not calculate forces until woken up by a collision or the [code]apply_impulse[/code] method. diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml index 907a82d51d..f280dc81c2 100644 --- a/doc/classes/RigidBody2D.xml +++ b/doc/classes/RigidBody2D.xml @@ -168,7 +168,7 @@ <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="RigidBody2D.Mode" default="0"> The body's mode. See [enum Mode] for possible values. </member> - <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override" default="null"> + <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override"> </member> <member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping" default="false"> If [code]true[/code], the body is sleeping and will not calculate forces until woken up by a collision or by using [method apply_impulse] or [method add_force]. diff --git a/doc/classes/ShaderMaterial.xml b/doc/classes/ShaderMaterial.xml index 01d9055569..ef355c4417 100644 --- a/doc/classes/ShaderMaterial.xml +++ b/doc/classes/ShaderMaterial.xml @@ -48,7 +48,7 @@ </method> </methods> <members> - <member name="shader" type="Shader" setter="set_shader" getter="get_shader" default="null"> + <member name="shader" type="Shader" setter="set_shader" getter="get_shader"> The [Shader] program used to render this material. </member> </members> diff --git a/doc/classes/ShortCut.xml b/doc/classes/ShortCut.xml index 44a10ba598..4c5dc0e77b 100644 --- a/doc/classes/ShortCut.xml +++ b/doc/classes/ShortCut.xml @@ -35,7 +35,7 @@ </method> </methods> <members> - <member name="shortcut" type="InputEvent" setter="set_shortcut" getter="get_shortcut" default="null"> + <member name="shortcut" type="InputEvent" setter="set_shortcut" getter="get_shortcut"> The shortcut's [InputEvent]. Generally the [InputEvent] is a keyboard key, though it can be any [InputEvent]. </member> diff --git a/doc/classes/SpatialMaterial.xml b/doc/classes/SpatialMaterial.xml index f739fed733..f684f09263 100644 --- a/doc/classes/SpatialMaterial.xml +++ b/doc/classes/SpatialMaterial.xml @@ -69,7 +69,7 @@ <member name="albedo_color" type="Color" setter="set_albedo" getter="get_albedo" default="Color( 1, 1, 1, 1 )"> The material's base color. </member> - <member name="albedo_texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> + <member name="albedo_texture" type="Texture" setter="set_texture" getter="get_texture"> </member> <member name="anisotropy" type="float" setter="set_anisotropy" getter="get_anisotropy"> The strength of the anisotropy effect. @@ -190,7 +190,7 @@ General reflectivity amount. [b]Note:[/b] unlike [member metallic], this is not energy-conserving, so it should be left at [code]0.5[/code] in most cases. See also [member roughness]. </member> - <member name="metallic_texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> + <member name="metallic_texture" type="Texture" setter="set_texture" getter="get_texture"> </member> <member name="metallic_texture_channel" type="int" setter="set_metallic_texture_channel" getter="get_metallic_texture_channel" enum="SpatialMaterial.TextureChannel" default="2"> </member> @@ -275,7 +275,7 @@ <member name="roughness" type="float" setter="set_roughness" getter="get_roughness" default="1.0"> Surface reflection. A value of [code]0[/code] represents a perfect mirror while a value of [code]1[/code] completely blurs the reflection. See also [member metallic]. </member> - <member name="roughness_texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> + <member name="roughness_texture" type="Texture" setter="set_texture" getter="get_texture"> </member> <member name="roughness_texture_channel" type="int" setter="set_roughness_texture_channel" getter="get_roughness_texture_channel" enum="SpatialMaterial.TextureChannel" default="1"> </member> diff --git a/doc/classes/SpringArm.xml b/doc/classes/SpringArm.xml index 16b4b846e4..438d96f2b3 100644 --- a/doc/classes/SpringArm.xml +++ b/doc/classes/SpringArm.xml @@ -41,7 +41,7 @@ </member> <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.01"> </member> - <member name="shape" type="Shape" setter="set_shape" getter="get_shape" default="null"> + <member name="shape" type="Shape" setter="set_shape" getter="get_shape"> </member> <member name="spring_length" type="float" setter="set_length" getter="get_length" default="1.0"> </member> diff --git a/doc/classes/Sprite.xml b/doc/classes/Sprite.xml index c14ae43f66..e5aea961f4 100644 --- a/doc/classes/Sprite.xml +++ b/doc/classes/Sprite.xml @@ -49,7 +49,7 @@ <member name="hframes" type="int" setter="set_hframes" getter="get_hframes" default="1"> The number of columns in the sprite sheet. </member> - <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map" default="null"> + <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map"> The normal map gives depth to the Sprite. </member> <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )"> @@ -64,7 +64,7 @@ <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )"> The region of the atlas texture to display. [member region_enabled] must be [code]true[/code]. </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> [Texture] object to draw. </member> <member name="vframes" type="int" setter="set_vframes" getter="get_vframes" default="1"> diff --git a/doc/classes/Sprite3D.xml b/doc/classes/Sprite3D.xml index 78004c60ee..9a51302bf1 100644 --- a/doc/classes/Sprite3D.xml +++ b/doc/classes/Sprite3D.xml @@ -23,7 +23,7 @@ <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )"> The region of the atlas texture to display. [member region_enabled] must be [code]true[/code]. </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> [Texture] object to draw. </member> <member name="vframes" type="int" setter="set_vframes" getter="get_vframes" default="1"> diff --git a/doc/classes/StaticBody.xml b/doc/classes/StaticBody.xml index 878d76a2e3..a9709d00df 100644 --- a/doc/classes/StaticBody.xml +++ b/doc/classes/StaticBody.xml @@ -27,7 +27,7 @@ The body's friction, from 0 (frictionless) to 1 (full friction). Deprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]. </member> - <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override" default="null"> + <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override"> </member> </members> <constants> diff --git a/doc/classes/StaticBody2D.xml b/doc/classes/StaticBody2D.xml index 4522a50557..4a7f71b667 100644 --- a/doc/classes/StaticBody2D.xml +++ b/doc/classes/StaticBody2D.xml @@ -26,7 +26,7 @@ The body's friction. Values range from [code]0[/code] (no friction) to [code]1[/code] (full friction). Deprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]. </member> - <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override" default="null"> + <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override"> </member> </members> <constants> diff --git a/doc/classes/StyleBoxTexture.xml b/doc/classes/StyleBoxTexture.xml index f68d749d3b..d5efc80846 100644 --- a/doc/classes/StyleBoxTexture.xml +++ b/doc/classes/StyleBoxTexture.xml @@ -110,14 +110,14 @@ <member name="modulate_color" type="Color" setter="set_modulate" getter="get_modulate" default="Color( 1, 1, 1, 1 )"> Modulates the color of the texture when this style box is drawn. </member> - <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map" default="null"> + <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map"> The normal map to use when drawing this style box. </member> <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )"> Species a sub region of the texture to use. This is equivalent to first wrapping the texture in an [AtlasTexture] with the same region. </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> The texture to use when drawing this style box. </member> </members> diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml index e3396a10c2..899ab8b875 100644 --- a/doc/classes/TextureButton.xml +++ b/doc/classes/TextureButton.xml @@ -18,22 +18,22 @@ <member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureButton.StretchMode" default="0"> Controls the texture's behavior when you resize the node's bounding rectangle, [b]only if[/b] [member expand] is [code]true[/code]. Set it to one of the [code]STRETCH_*[/code] constants. See the constants to learn more. </member> - <member name="texture_click_mask" type="BitMap" setter="set_click_mask" getter="get_click_mask" default="null"> + <member name="texture_click_mask" type="BitMap" setter="set_click_mask" getter="get_click_mask"> Pure black and white [BitMap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes. </member> - <member name="texture_disabled" type="Texture" setter="set_disabled_texture" getter="get_disabled_texture" default="null"> + <member name="texture_disabled" type="Texture" setter="set_disabled_texture" getter="get_disabled_texture"> Texture to display when the node is disabled. See [member BaseButton.disabled]. </member> - <member name="texture_focused" type="Texture" setter="set_focused_texture" getter="get_focused_texture" default="null"> + <member name="texture_focused" type="Texture" setter="set_focused_texture" getter="get_focused_texture"> Texture to display when the node has mouse or keyboard focus. </member> - <member name="texture_hover" type="Texture" setter="set_hover_texture" getter="get_hover_texture" default="null"> + <member name="texture_hover" type="Texture" setter="set_hover_texture" getter="get_hover_texture"> Texture to display when the mouse hovers the node. </member> - <member name="texture_normal" type="Texture" setter="set_normal_texture" getter="get_normal_texture" default="null"> + <member name="texture_normal" type="Texture" setter="set_normal_texture" getter="get_normal_texture"> Texture to display by default, when the node is [b]not[/b] in the disabled, focused, hover or pressed state. </member> - <member name="texture_pressed" type="Texture" setter="set_pressed_texture" getter="get_pressed_texture" default="null"> + <member name="texture_pressed" type="Texture" setter="set_pressed_texture" getter="get_pressed_texture"> Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the Enter key or if the player presses the [member BaseButton.shortcut] key. </member> </members> diff --git a/doc/classes/TextureLayered.xml b/doc/classes/TextureLayered.xml index a9ad5c251d..232df8f59b 100644 --- a/doc/classes/TextureLayered.xml +++ b/doc/classes/TextureLayered.xml @@ -83,14 +83,7 @@ </method> </methods> <members> - <member name="data" type="Dictionary" setter="_set_data" getter="_get_data" default="{ -"depth": 0, -"flags": 4, -"format": 37, -"height": 0, -"layers": [ ], -"width": 0 -}"> + <member name="data" type="Dictionary" setter="_set_data" getter="_get_data" default="{"depth": 0,"flags": 4,"format": 37,"height": 0,"layers": [ ],"width": 0}"> </member> <member name="flags" type="int" setter="set_flags" getter="get_flags" default="4"> </member> diff --git a/doc/classes/TextureProgress.xml b/doc/classes/TextureProgress.xml index 3900b8bf45..4f8ea6438b 100644 --- a/doc/classes/TextureProgress.xml +++ b/doc/classes/TextureProgress.xml @@ -57,14 +57,14 @@ <member name="stretch_margin_top" type="int" setter="set_stretch_margin" getter="get_stretch_margin" default="0"> The height of the 9-patch's top row. </member> - <member name="texture_over" type="Texture" setter="set_over_texture" getter="get_over_texture" default="null"> + <member name="texture_over" type="Texture" setter="set_over_texture" getter="get_over_texture"> [Texture] that draws over the progress bar. Use it to add highlights or an upper-frame that hides part of [member texture_progress]. </member> - <member name="texture_progress" type="Texture" setter="set_progress_texture" getter="get_progress_texture" default="null"> + <member name="texture_progress" type="Texture" setter="set_progress_texture" getter="get_progress_texture"> [Texture] that clips based on the node's [code]value[/code] and [member fill_mode]. As [code]value[/code] increased, the texture fills up. It shows entirely when [code]value[/code] reaches [code]max_value[/code]. It doesn't show at all if [code]value[/code] is equal to [code]min_value[/code]. The [code]value[/code] property comes from [Range]. See [member Range.value], [member Range.min_value], [member Range.max_value]. </member> - <member name="texture_under" type="Texture" setter="set_under_texture" getter="get_under_texture" default="null"> + <member name="texture_under" type="Texture" setter="set_under_texture" getter="get_under_texture"> [Texture] that draws under the progress bar. The bar's background. </member> <member name="tint_over" type="Color" setter="set_tint_over" getter="get_tint_over" default="Color( 1, 1, 1, 1 )"> diff --git a/doc/classes/TextureRect.xml b/doc/classes/TextureRect.xml index 8320d535ea..be46459b21 100644 --- a/doc/classes/TextureRect.xml +++ b/doc/classes/TextureRect.xml @@ -23,7 +23,7 @@ <member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureRect.StretchMode" default="0"> Controls the texture's behavior when resizing the node's bounding rectangle. See [enum StretchMode]. </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> The node's [Texture] resource. </member> </members> diff --git a/doc/classes/Theme.xml b/doc/classes/Theme.xml index 9c2676a55a..e4db9243ef 100644 --- a/doc/classes/Theme.xml +++ b/doc/classes/Theme.xml @@ -335,7 +335,7 @@ </method> </methods> <members> - <member name="default_font" type="Font" setter="set_default_font" getter="get_default_font" default="null"> + <member name="default_font" type="Font" setter="set_default_font" getter="get_default_font"> The theme's default font. </member> </members> diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index 3f9c2e8647..efb7a0d900 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -306,7 +306,7 @@ <member name="occluder_light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask" default="1"> The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s). </member> - <member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset" default="null"> + <member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset"> The assigned [TileSet]. </member> </members> diff --git a/doc/classes/TouchScreenButton.xml b/doc/classes/TouchScreenButton.xml index fd9f96a41e..fccfb4cd6d 100644 --- a/doc/classes/TouchScreenButton.xml +++ b/doc/classes/TouchScreenButton.xml @@ -21,19 +21,19 @@ <member name="action" type="String" setter="set_action" getter="get_action" default=""""> The button's action. Actions can be handled with [InputEventAction]. </member> - <member name="bitmask" type="BitMap" setter="set_bitmask" getter="get_bitmask" default="null"> + <member name="bitmask" type="BitMap" setter="set_bitmask" getter="get_bitmask"> The button's bitmask. </member> - <member name="normal" type="Texture" setter="set_texture" getter="get_texture" default="null"> + <member name="normal" type="Texture" setter="set_texture" getter="get_texture"> The button's texture for the normal state. </member> <member name="passby_press" type="bool" setter="set_passby_press" getter="is_passby_press_enabled" default="false"> If [code]true[/code], pass-by presses are enabled. </member> - <member name="pressed" type="Texture" setter="set_texture_pressed" getter="get_texture_pressed" default="null"> + <member name="pressed" type="Texture" setter="set_texture_pressed" getter="get_texture_pressed"> The button's texture for the pressed state. </member> - <member name="shape" type="Shape2D" setter="set_shape" getter="get_shape" default="null"> + <member name="shape" type="Shape2D" setter="set_shape" getter="get_shape"> The button's shape. </member> <member name="shape_centered" type="bool" setter="set_shape_centered" getter="is_shape_centered" default="true"> diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml index 22c74d4ca5..c2b7901c05 100644 --- a/doc/classes/Tree.xml +++ b/doc/classes/Tree.xml @@ -182,7 +182,7 @@ <argument index="1" name="expand" type="bool"> </argument> <description> - If [code]true[/code], the column will have the "Expand" flag of [Control]. + If [code]true[/code], the column will have the "Expand" flag of [Control]. Columns that have the "Expand" flag will use their "min_width" in a similar fashion to [member Control.size_flags_stretch_ratio]. </description> </method> <method name="set_column_min_width"> @@ -193,7 +193,7 @@ <argument index="1" name="min_width" type="int"> </argument> <description> - Sets the minimum width of a column. + Sets the minimum width of a column. Columns that have the "Expand" flag will use their "min_width" in a similar fashion to [member Control.size_flags_stretch_ratio]. </description> </method> <method name="set_column_title"> diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml index 3a4acb351d..56b4b21525 100644 --- a/doc/classes/TreeItem.xml +++ b/doc/classes/TreeItem.xml @@ -347,6 +347,7 @@ <argument index="2" name="disabled" type="bool"> </argument> <description> + If [code]true[/code], disables the button at index [code]button_idx[/code] in column [code]column[/code]. </description> </method> <method name="set_cell_mode"> diff --git a/doc/classes/VideoPlayer.xml b/doc/classes/VideoPlayer.xml index 45341cee74..18a85d496f 100644 --- a/doc/classes/VideoPlayer.xml +++ b/doc/classes/VideoPlayer.xml @@ -64,7 +64,7 @@ <member name="paused" type="bool" setter="set_paused" getter="is_paused" default="false"> If [code]true[/code], the video is paused. </member> - <member name="stream" type="VideoStream" setter="set_stream" getter="get_stream" default="null"> + <member name="stream" type="VideoStream" setter="set_stream" getter="get_stream"> </member> <member name="stream_position" type="float" setter="set_stream_position" getter="get_stream_position"> The current position of the stream, in seconds. diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 9b24aa1a86..117c4835eb 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -295,7 +295,7 @@ <member name="usage" type="int" setter="set_usage" getter="get_usage" enum="Viewport.Usage" default="2"> The rendering mode of viewport. </member> - <member name="world" type="World" setter="set_world" getter="get_world" default="null"> + <member name="world" type="World" setter="set_world" getter="get_world"> The custom [World] which can be used as 3D environment source. </member> <member name="world_2d" type="World2D" setter="set_world_2d" getter="get_world_2d"> diff --git a/doc/classes/VisualShaderNodeCompare.xml b/doc/classes/VisualShaderNodeCompare.xml new file mode 100644 index 0000000000..7edad5294d --- /dev/null +++ b/doc/classes/VisualShaderNodeCompare.xml @@ -0,0 +1,45 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeCompare" inherits="VisualShaderNode" category="Core" version="3.2"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="condition" type="int" setter="set_condition" getter="get_condition" enum="VisualShaderNodeCompare.Condition" default="0"> + </member> + <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeCompare.Function" default="0"> + </member> + <member name="type" type="int" setter="set_comparsion_type" getter="get_comparsion_type" enum="VisualShaderNodeCompare.ComparsionType" default="0"> + </member> + </members> + <constants> + <constant name="CTYPE_SCALAR" value="0" enum="ComparsionType"> + </constant> + <constant name="CTYPE_VECTOR" value="1" enum="ComparsionType"> + </constant> + <constant name="CTYPE_BOOLEAN" value="2" enum="ComparsionType"> + </constant> + <constant name="CTYPE_TRANSFORM" value="3" enum="ComparsionType"> + </constant> + <constant name="FUNC_EQUAL" value="0" enum="Function"> + </constant> + <constant name="FUNC_NOT_EQUAL" value="1" enum="Function"> + </constant> + <constant name="FUNC_GREATER_THAN" value="2" enum="Function"> + </constant> + <constant name="FUNC_GREATER_THAN_EQUAL" value="3" enum="Function"> + </constant> + <constant name="FUNC_LESS_THAN" value="4" enum="Function"> + </constant> + <constant name="FUNC_LESS_THAN_EQUAL" value="5" enum="Function"> + </constant> + <constant name="COND_ALL" value="0" enum="Condition"> + </constant> + <constant name="COND_ANY" value="1" enum="Condition"> + </constant> + </constants> +</class> diff --git a/doc/classes/VisualShaderNodeCubeMap.xml b/doc/classes/VisualShaderNodeCubeMap.xml index 9a4cb5b17c..b695297f07 100644 --- a/doc/classes/VisualShaderNodeCubeMap.xml +++ b/doc/classes/VisualShaderNodeCubeMap.xml @@ -9,7 +9,7 @@ <methods> </methods> <members> - <member name="cube_map" type="CubeMap" setter="set_cube_map" getter="get_cube_map" default="null"> + <member name="cube_map" type="CubeMap" setter="set_cube_map" getter="get_cube_map"> </member> <member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeCubeMap.TextureType" default="0"> </member> diff --git a/doc/classes/VisualShaderNodeIs.xml b/doc/classes/VisualShaderNodeIs.xml new file mode 100644 index 0000000000..8db64b7cde --- /dev/null +++ b/doc/classes/VisualShaderNodeIs.xml @@ -0,0 +1,21 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeIs" inherits="VisualShaderNode" category="Core" version="3.2"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeIs.Function" default="0"> + </member> + </members> + <constants> + <constant name="FUNC_IS_INF" value="0" enum="Function"> + </constant> + <constant name="FUNC_IS_NAN" value="1" enum="Function"> + </constant> + </constants> +</class> diff --git a/doc/classes/VisualShaderNodeTexture.xml b/doc/classes/VisualShaderNodeTexture.xml index b3b89eb29b..f3bade9303 100644 --- a/doc/classes/VisualShaderNodeTexture.xml +++ b/doc/classes/VisualShaderNodeTexture.xml @@ -11,7 +11,7 @@ <members> <member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeTexture.Source" default="0"> </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> </member> <member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeTexture.TextureType" default="0"> </member> diff --git a/doc/classes/VisualShaderNodeTextureUniformTriplanar.xml b/doc/classes/VisualShaderNodeTextureUniformTriplanar.xml new file mode 100644 index 0000000000..d4e142651e --- /dev/null +++ b/doc/classes/VisualShaderNodeTextureUniformTriplanar.xml @@ -0,0 +1,13 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeTextureUniformTriplanar" inherits="VisualShaderNodeTextureUniform" category="Core" version="3.2"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/World.xml b/doc/classes/World.xml index adb3286c51..c8e6944b83 100644 --- a/doc/classes/World.xml +++ b/doc/classes/World.xml @@ -15,10 +15,10 @@ <member name="direct_space_state" type="PhysicsDirectSpaceState" setter="" getter="get_direct_space_state"> The World's physics direct space state, used for making various queries. Might be used only during [code]_physics_process[/code]. </member> - <member name="environment" type="Environment" setter="set_environment" getter="get_environment" default="null"> + <member name="environment" type="Environment" setter="set_environment" getter="get_environment"> The World's [Environment]. </member> - <member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment" default="null"> + <member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment"> The World's fallback_environment will be used if the World's [Environment] fails or is missing. </member> <member name="scenario" type="RID" setter="" getter="get_scenario"> diff --git a/doc/classes/WorldEnvironment.xml b/doc/classes/WorldEnvironment.xml index a2a454d1b3..b4524bfea0 100644 --- a/doc/classes/WorldEnvironment.xml +++ b/doc/classes/WorldEnvironment.xml @@ -14,7 +14,7 @@ <methods> </methods> <members> - <member name="environment" type="Environment" setter="set_environment" getter="get_environment" default="null"> + <member name="environment" type="Environment" setter="set_environment" getter="get_environment"> The [Environment] resource used by this [WorldEnvironment], defining the default properties. </member> </members> diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp index b82186162d..8a177e32b0 100644 --- a/drivers/gles2/rasterizer_canvas_gles2.cpp +++ b/drivers/gles2/rasterizer_canvas_gles2.cpp @@ -498,7 +498,16 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur Vector2(line->to.x, line->to.y) }; +#ifdef GLES_OVER_GL + if (line->antialiased) + glEnable(GL_LINE_SMOOTH); +#endif _draw_gui_primitive(2, verts, NULL, NULL); + +#ifdef GLES_OVER_GL + if (line->antialiased) + glDisable(GL_LINE_SMOOTH); +#endif } else { Vector2 t = (line->from - line->to).normalized().tangent() * line->width * 0.5; @@ -510,6 +519,19 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur }; _draw_gui_primitive(4, verts, NULL, NULL); +#ifdef GLES_OVER_GL + if (line->antialiased) { + glEnable(GL_LINE_SMOOTH); + for (int j = 0; j < 4; j++) { + Vector2 vertsl[2] = { + verts[j], + verts[(j + 1) % 4], + }; + _draw_gui_primitive(2, vertsl, NULL, NULL); + } + glDisable(GL_LINE_SMOOTH); + } +#endif } } break; @@ -919,6 +941,13 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur } _draw_polygon(polygon->indices.ptr(), polygon->count, polygon->points.size(), polygon->points.ptr(), polygon->uvs.ptr(), polygon->colors.ptr(), polygon->colors.size() == 1, polygon->weights.ptr(), polygon->bones.ptr()); +#ifdef GLES_OVER_GL + if (polygon->antialiased) { + glEnable(GL_LINE_SMOOTH); + _draw_generic(GL_LINE_LOOP, polygon->points.size(), polygon->points.ptr(), polygon->uvs.ptr(), polygon->colors.ptr(), polygon->colors.size() == 1); + glDisable(GL_LINE_SMOOTH); + } +#endif } break; case Item::Command::TYPE_MESH: { @@ -1120,7 +1149,22 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur if (pline->triangles.size()) { _draw_generic(GL_TRIANGLE_STRIP, pline->triangles.size(), pline->triangles.ptr(), NULL, pline->triangle_colors.ptr(), pline->triangle_colors.size() == 1); +#ifdef GLES_OVER_GL + glEnable(GL_LINE_SMOOTH); + if (pline->multiline) { + //needs to be different + } else { + _draw_generic(GL_LINE_LOOP, pline->lines.size(), pline->lines.ptr(), NULL, pline->line_colors.ptr(), pline->line_colors.size() == 1); + } + glDisable(GL_LINE_SMOOTH); +#endif } else { + +#ifdef GLES_OVER_GL + if (pline->antialiased) + glEnable(GL_LINE_SMOOTH); +#endif + if (pline->multiline) { int todo = pline->lines.size() / 2; int max_per_call = data.polygon_buffer_size / (sizeof(real_t) * 4); @@ -1135,6 +1179,11 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur } else { _draw_generic(GL_LINES, pline->lines.size(), pline->lines.ptr(), NULL, pline->line_colors.ptr(), pline->line_colors.size() == 1); } + +#ifdef GLES_OVER_GL + if (pline->antialiased) + glDisable(GL_LINE_SMOOTH); +#endif } } break; diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp index ea29af7d9e..aea89ddaa1 100644 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -880,7 +880,11 @@ RID RasterizerSceneGLES2::light_instance_create(RID p_light) { light_instance->light_index = 0xFFFF; - ERR_FAIL_COND_V(!light_instance->light_ptr, RID()); + if (!light_instance->light_ptr) { + memdelete(light_instance); + ERR_EXPLAIN("Condition ' !light_instance->light_ptr ' is true."); + ERR_FAIL_V(RID()); + } light_instance->self = light_instance_owner.make_rid(light_instance); @@ -1133,8 +1137,8 @@ void RasterizerSceneGLES2::_add_geometry_with_material(RasterizerStorageGLES2::G LightInstance *li = light_instance_owner.getornull(e->instance->light_instances[i]); - if (li->light_index >= render_light_instance_count) { - continue; // too many + if (li->light_index >= render_light_instance_count || render_light_instances[li->light_index] != li) { + continue; // too many or light_index did not correspond to the light instances to be rendered } if (copy) { @@ -1963,9 +1967,7 @@ void RasterizerSceneGLES2::_setup_light(LightInstance *light, ShadowAtlas *shado width /= 2; height /= 2; - if (k == 0) { - - } else if (k == 1) { + if (k == 1) { x += width; } else if (k == 2) { y += height; @@ -1978,9 +1980,7 @@ void RasterizerSceneGLES2::_setup_light(LightInstance *light, ShadowAtlas *shado height /= 2; - if (k == 0) { - - } else { + if (k != 0) { y += height; } } @@ -3171,9 +3171,7 @@ void RasterizerSceneGLES2::render_shadow(RID p_light, RID p_shadow_atlas, int p_ width /= 2; height /= 2; - if (p_pass == 0) { - - } else if (p_pass == 1) { + if (p_pass == 1) { x += width; } else if (p_pass == 2) { y += height; diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index c591db4f3d..a0188da4f6 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -3976,20 +3976,19 @@ AABB RasterizerStorageGLES2::light_get_aabb(RID p_light) const { float len = light->param[VS::LIGHT_PARAM_RANGE]; float size = Math::tan(Math::deg2rad(light->param[VS::LIGHT_PARAM_SPOT_ANGLE])) * len; return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len)); - } break; + }; case VS::LIGHT_OMNI: { float r = light->param[VS::LIGHT_PARAM_RANGE]; return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2); - } break; + }; case VS::LIGHT_DIRECTIONAL: { return AABB(); - } break; + }; } ERR_FAIL_V(AABB()); - return AABB(); } /* PROBE API */ diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index ee34a478b1..df7eee2301 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -510,7 +510,97 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener } } } break; + case SL::Node::TYPE_ARRAY_DECLARATION: { + SL::ArrayDeclarationNode *var_dec_node = (SL::ArrayDeclarationNode *)p_node; + + StringBuffer<> declaration; + + declaration += _prestr(var_dec_node->precision); + declaration += _typestr(var_dec_node->datatype); + + for (int i = 0; i < var_dec_node->declarations.size(); i++) { + + if (i > 0) { + declaration += ","; + } + + declaration += " "; + + declaration += _mkid(var_dec_node->declarations[i].name); + declaration += "["; + declaration += itos(var_dec_node->declarations[i].size); + declaration += "]"; + int sz = var_dec_node->declarations[i].initializer.size(); + if (sz > 0) { + declaration += "="; + declaration += _typestr(var_dec_node->datatype); + declaration += "["; + declaration += itos(sz); + declaration += "]"; + declaration += "("; + for (int j = 0; j < sz; j++) { + declaration += _dump_node_code(var_dec_node->declarations[i].initializer[j], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + if (j != sz - 1) { + declaration += ", "; + } + } + declaration += ")"; + } + } + + code += declaration.as_string(); + } break; + case SL::Node::TYPE_ARRAY: { + SL::ArrayNode *var_node = (SL::ArrayNode *)p_node; + + if (p_assigning && p_actions.write_flag_pointers.has(var_node->name)) { + *p_actions.write_flag_pointers[var_node->name] = true; + } + + if (p_default_actions.usage_defines.has(var_node->name) && !used_name_defines.has(var_node->name)) { + String define = p_default_actions.usage_defines[var_node->name]; + + if (define.begins_with("@")) { + define = p_default_actions.usage_defines[define.substr(1, define.length())]; + } + + r_gen_code.custom_defines.push_back(define.utf8()); + used_name_defines.insert(var_node->name); + } + + if (p_actions.usage_flag_pointers.has(var_node->name) && !used_flag_pointers.has(var_node->name)) { + *p_actions.usage_flag_pointers[var_node->name] = true; + used_flag_pointers.insert(var_node->name); + } + + if (p_default_actions.renames.has(var_node->name)) { + code += p_default_actions.renames[var_node->name]; + } else { + code += _mkid(var_node->name); + } + + if (var_node->call_expression != NULL) { + code += "."; + code += _dump_node_code(var_node->call_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + } + + if (var_node->index_expression != NULL) { + code += "["; + code += _dump_node_code(var_node->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code += "]"; + } + + if (var_node->name == time_name) { + if (current_func_name == vertex_name) { + r_gen_code.uses_vertex_time = true; + } + if (current_func_name == fragment_name || current_func_name == light_name) { + r_gen_code.uses_fragment_time = true; + } + } + + } break; case SL::Node::TYPE_CONSTANT: { SL::ConstantNode *const_node = (SL::ConstantNode *)p_node; diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index fb3d154a7a..812e3711c5 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -1008,7 +1008,8 @@ RID RasterizerSceneGLES3::light_instance_create(RID p_light) { if (!light_instance->light_ptr) { memdelete(light_instance); - ERR_FAIL_COND_V(!light_instance->light_ptr, RID()); + ERR_EXPLAIN("Condition ' !light_instance->light_ptr ' is true."); + ERR_FAIL_V(RID()); } light_instance->self = light_instance_owner.make_rid(light_instance); @@ -2763,9 +2764,7 @@ void RasterizerSceneGLES3::_setup_directional_light(int p_index, const Transform width /= 2; height /= 2; - if (j == 0) { - - } else if (j == 1) { + if (j == 1) { x += width; } else if (j == 2) { y += height; @@ -2778,9 +2777,7 @@ void RasterizerSceneGLES3::_setup_directional_light(int p_index, const Transform height /= 2; - if (j == 0) { - - } else { + if (j != 0) { y += height; } } @@ -4741,9 +4738,7 @@ void RasterizerSceneGLES3::render_shadow(RID p_light, RID p_shadow_atlas, int p_ width /= 2; height /= 2; - if (p_pass == 0) { - - } else if (p_pass == 1) { + if (p_pass == 1) { x += width; } else if (p_pass == 2) { y += height; diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 994ed25f01..57b4c198eb 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -5471,22 +5471,19 @@ AABB RasterizerStorageGLES3::light_get_aabb(RID p_light) const { float len = light->param[VS::LIGHT_PARAM_RANGE]; float size = Math::tan(Math::deg2rad(light->param[VS::LIGHT_PARAM_SPOT_ANGLE])) * len; return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len)); - } break; + }; case VS::LIGHT_OMNI: { float r = light->param[VS::LIGHT_PARAM_RANGE]; return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2); - } break; + }; case VS::LIGHT_DIRECTIONAL: { return AABB(); - } break; - default: { - } + }; } ERR_FAIL_V(AABB()); - return AABB(); } /* PROBE API */ diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index b0f0a71d56..f826bdf5a2 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -607,6 +607,88 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener } } break; + case SL::Node::TYPE_ARRAY_DECLARATION: { + + SL::ArrayDeclarationNode *vdnode = (SL::ArrayDeclarationNode *)p_node; + + String declaration = _prestr(vdnode->precision) + _typestr(vdnode->datatype); + for (int i = 0; i < vdnode->declarations.size(); i++) { + if (i > 0) { + declaration += ","; + } else { + declaration += " "; + } + declaration += _mkid(vdnode->declarations[i].name); + declaration += "["; + declaration += itos(vdnode->declarations[i].size); + declaration += "]"; + int sz = vdnode->declarations[i].initializer.size(); + if (sz > 0) { + declaration += "="; + declaration += _typestr(vdnode->datatype); + declaration += "["; + declaration += itos(sz); + declaration += "]"; + declaration += "("; + for (int j = 0; j < sz; j++) { + declaration += _dump_node_code(vdnode->declarations[i].initializer[j], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + if (j != sz - 1) { + declaration += ", "; + } + } + declaration += ")"; + } + } + + code += declaration; + } break; + case SL::Node::TYPE_ARRAY: { + SL::ArrayNode *vnode = (SL::ArrayNode *)p_node; + + if (p_assigning && p_actions.write_flag_pointers.has(vnode->name)) { + *p_actions.write_flag_pointers[vnode->name] = true; + } + + if (p_default_actions.usage_defines.has(vnode->name) && !used_name_defines.has(vnode->name)) { + String define = p_default_actions.usage_defines[vnode->name]; + if (define.begins_with("@")) { + define = p_default_actions.usage_defines[define.substr(1, define.length())]; + } + r_gen_code.defines.push_back(define.utf8()); + used_name_defines.insert(vnode->name); + } + + if (p_actions.usage_flag_pointers.has(vnode->name) && !used_flag_pointers.has(vnode->name)) { + *p_actions.usage_flag_pointers[vnode->name] = true; + used_flag_pointers.insert(vnode->name); + } + + if (p_default_actions.renames.has(vnode->name)) + code = p_default_actions.renames[vnode->name]; + else + code = _mkid(vnode->name); + + if (vnode->call_expression != NULL) { + code += "."; + code += _dump_node_code(vnode->call_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + } + + if (vnode->index_expression != NULL) { + code += "["; + code += _dump_node_code(vnode->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code += "]"; + } + + if (vnode->name == time_name) { + if (current_func_name == vertex_name) { + r_gen_code.uses_vertex_time = true; + } + if (current_func_name == fragment_name || current_func_name == light_name) { + r_gen_code.uses_fragment_time = true; + } + } + + } break; case SL::Node::TYPE_CONSTANT: { SL::ConstantNode *cnode = (SL::ConstantNode *)p_node; return get_constant_text(cnode->datatype, cnode->values); diff --git a/drivers/png/resource_saver_png.cpp b/drivers/png/resource_saver_png.cpp index 89e8ee32cc..43a30f055b 100644 --- a/drivers/png/resource_saver_png.cpp +++ b/drivers/png/resource_saver_png.cpp @@ -79,7 +79,7 @@ bool ResourceSaverPNG::recognize(const RES &p_resource) const { void ResourceSaverPNG::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const { - if (Object::cast_to<Texture>(*p_resource)) { + if (Object::cast_to<ImageTexture>(*p_resource)) { p_extensions->push_back("png"); } } diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp index 251bab5783..d5582d00ed 100644 --- a/drivers/unix/dir_access_unix.cpp +++ b/drivers/unix/dir_access_unix.cpp @@ -136,27 +136,31 @@ String DirAccessUnix::get_next() { return ""; } - //typedef struct stat Stat; - struct stat flags; - String fname = fix_unicode_name(entry->d_name); - String f = current_dir.plus_file(fname); + if (entry->d_type == DT_UNKNOWN) { + //typedef struct stat Stat; + struct stat flags; + + String f = current_dir.plus_file(fname); + + if (stat(f.utf8().get_data(), &flags) == 0) { - if (stat(f.utf8().get_data(), &flags) == 0) { + if (S_ISDIR(flags.st_mode)) { - if (S_ISDIR(flags.st_mode)) { + _cisdir = true; - _cisdir = true; + } else { + + _cisdir = false; + } } else { _cisdir = false; } - } else { - - _cisdir = false; + _cisdir = (entry->d_type == DT_DIR); } _cishidden = (fname != "." && fname != ".." && fname.begins_with(".")); diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index f5b5cfa848..0f86a32974 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -46,7 +46,7 @@ class AnimationTrackKeyEdit : public Object { public: bool setting; - bool _hide_script_from_inspector() { + bool _hide_object_properties_from_inspector() { return true; } @@ -58,7 +58,7 @@ public: ClassDB::bind_method("_update_obj", &AnimationTrackKeyEdit::_update_obj); ClassDB::bind_method("_key_ofs_changed", &AnimationTrackKeyEdit::_key_ofs_changed); - ClassDB::bind_method("_hide_script_from_inspector", &AnimationTrackKeyEdit::_hide_script_from_inspector); + ClassDB::bind_method("_hide_object_properties_from_inspector", &AnimationTrackKeyEdit::_hide_object_properties_from_inspector); ClassDB::bind_method("get_root_path", &AnimationTrackKeyEdit::get_root_path); ClassDB::bind_method("_dont_undo_redo", &AnimationTrackKeyEdit::_dont_undo_redo); } @@ -1274,12 +1274,7 @@ void AnimationTrackEdit::_notification(int p_what) { } text_color.a *= 0.7; } else if (node) { - Ref<Texture> icon; - if (has_icon(node->get_class(), "EditorIcons")) { - icon = get_icon(node->get_class(), "EditorIcons"); - } else { - icon = get_icon("Node", "EditorIcons"); - } + Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(node, "Node"); draw_texture(icon, Point2(ofs, int(get_size().height - icon->get_height()) / 2)); icon_cache = icon; @@ -3500,9 +3495,7 @@ void AnimationTrackEditor::_update_tracks() { if (root && root->has_node(base_path)) { Node *n = root->get_node(base_path); if (n) { - if (has_icon(n->get_class(), "EditorIcons")) { - icon = get_icon(n->get_class(), "EditorIcons"); - } + icon = EditorNode::get_singleton()->get_object_icon(n, "Node"); name = n->get_name(); tooltip = root->get_path_to(n); } diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index 4862d4bb5b..e45ff3fee2 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -1426,17 +1426,17 @@ void CodeTextEditor::_on_settings_change() { // AUTO BRACE COMPLETION text_editor->set_auto_brace_completion( - EDITOR_DEF("text_editor/completion/auto_brace_complete", true)); + EDITOR_GET("text_editor/completion/auto_brace_complete")); code_complete_timer->set_wait_time( - EDITOR_DEF("text_editor/completion/code_complete_delay", .3f)); + EDITOR_GET("text_editor/completion/code_complete_delay")); // call hint settings text_editor->set_callhint_settings( - EDITOR_DEF("text_editor/completion/put_callhint_tooltip_below_current_line", true), - EDITOR_DEF("text_editor/completion/callhint_tooltip_offset", Vector2())); + EDITOR_GET("text_editor/completion/put_callhint_tooltip_below_current_line"), + EDITOR_GET("text_editor/completion/callhint_tooltip_offset")); - idle->set_wait_time(EDITOR_DEF("text_editor/completion/idle_parse_delay", 2.0)); + idle->set_wait_time(EDITOR_GET("text_editor/completion/idle_parse_delay")); } void CodeTextEditor::_text_changed_idle_timeout() { @@ -1622,12 +1622,12 @@ CodeTextEditor::CodeTextEditor() { idle = memnew(Timer); add_child(idle); idle->set_one_shot(true); - idle->set_wait_time(EDITOR_DEF("text_editor/completion/idle_parse_delay", 2.0)); + idle->set_wait_time(EDITOR_GET("text_editor/completion/idle_parse_delay")); code_complete_timer = memnew(Timer); add_child(code_complete_timer); code_complete_timer->set_one_shot(true); - code_complete_timer->set_wait_time(EDITOR_DEF("text_editor/completion/code_complete_delay", .3f)); + code_complete_timer->set_wait_time(EDITOR_GET("text_editor/completion/code_complete_delay")); error_line = 0; error_column = 0; diff --git a/editor/doc/doc_data.cpp b/editor/doc/doc_data.cpp index a8ba54d4f8..6f09e73fab 100644 --- a/editor/doc/doc_data.cpp +++ b/editor/doc/doc_data.cpp @@ -266,8 +266,8 @@ void DocData::generate(bool p_basic_types) { } } - if (default_value_valid) { - prop.default_value = default_value.get_construct_string(); + if (default_value_valid && default_value.get_type() != Variant::OBJECT) { + prop.default_value = default_value.get_construct_string().replace("\n", ""); } bool found_type = false; diff --git a/editor/editor_asset_installer.cpp b/editor/editor_asset_installer.cpp index 12df91a501..b706f2cae6 100644 --- a/editor/editor_asset_installer.cpp +++ b/editor/editor_asset_installer.cpp @@ -111,18 +111,14 @@ void EditorAssetInstaller::open(const String &p_path, int p_depth) { Map<String, Ref<Texture> > extension_guess; { - extension_guess["png"] = get_icon("Texture", "EditorIcons"); - extension_guess["jpg"] = get_icon("Texture", "EditorIcons"); - extension_guess["tex"] = get_icon("Texture", "EditorIcons"); - extension_guess["atlastex"] = get_icon("Texture", "EditorIcons"); - extension_guess["dds"] = get_icon("Texture", "EditorIcons"); + extension_guess["png"] = get_icon("ImageTexture", "EditorIcons"); + extension_guess["jpg"] = get_icon("ImageTexture", "EditorIcons"); + extension_guess["atlastex"] = get_icon("AtlasTexture", "EditorIcons"); extension_guess["scn"] = get_icon("PackedScene", "EditorIcons"); extension_guess["tscn"] = get_icon("PackedScene", "EditorIcons"); - extension_guess["xml"] = get_icon("PackedScene", "EditorIcons"); - extension_guess["xscn"] = get_icon("PackedScene", "EditorIcons"); - extension_guess["material"] = get_icon("Material", "EditorIcons"); - extension_guess["shd"] = get_icon("Shader", "EditorIcons"); + extension_guess["shader"] = get_icon("Shader", "EditorIcons"); extension_guess["gd"] = get_icon("GDScript", "EditorIcons"); + extension_guess["vs"] = get_icon("VisualScript", "EditorIcons"); } Ref<Texture> generic_extension = get_icon("Object", "EditorIcons"); diff --git a/editor/editor_autoload_settings.h b/editor/editor_autoload_settings.h index 76ce020d8a..1ea2950df4 100644 --- a/editor/editor_autoload_settings.h +++ b/editor/editor_autoload_settings.h @@ -56,7 +56,7 @@ class EditorAutoloadSettings : public VBoxContainer { int order; Node *node; - bool operator==(const AutoLoadInfo &p_info) { + bool operator==(const AutoLoadInfo &p_info) const { return order == p_info.order; } diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp index 38f30df169..f5846c10f6 100644 --- a/editor/editor_data.cpp +++ b/editor/editor_data.cpp @@ -499,7 +499,6 @@ Object *EditorData::instance_custom_type(const String &p_type, const String &p_i for (int i = 0; i < get_custom_types()[p_inherits].size(); i++) { if (get_custom_types()[p_inherits][i].name == p_type) { - Ref<Texture> icon = get_custom_types()[p_inherits][i].icon; Ref<Script> script = get_custom_types()[p_inherits][i].script; Object *ob = ClassDB::instance(p_inherits); @@ -508,8 +507,6 @@ Object *EditorData::instance_custom_type(const String &p_type, const String &p_i ob->call("set_name", p_type); } ob->set_script(script.get_ref_ptr()); - if (icon.is_valid()) - ob->set_meta("_editor_icon", icon); return ob; } } diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index cd5d26e577..d81a1dbd77 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -444,6 +444,7 @@ void EditorHelp::_update_doc() { class_desc->pop(); class_desc->add_newline(); + class_desc->push_font(doc_code_font); class_desc->push_indent(1); class_desc->push_table(2); class_desc->set_table_column_expand(1, 1); @@ -509,6 +510,7 @@ void EditorHelp::_update_doc() { class_desc->pop(); //table class_desc->pop(); + class_desc->pop(); // font class_desc->add_newline(); class_desc->add_newline(); } diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index e4ddf44bc4..0f76aeb818 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -1550,7 +1550,7 @@ void EditorInspector::update_tree() { if (p.usage & PROPERTY_USAGE_HIGH_END_GFX && VS::get_singleton()->is_low_end()) continue; //do not show this property in low end gfx - if (p.name == "script" && (hide_script || bool(object->call("_hide_script_from_inspector")))) { + if ((hide_object_properties || bool(object->call("_hide_object_properties_from_inspector"))) && (p.name == "script" || p.name == "__meta__")) { continue; } @@ -1877,8 +1877,8 @@ void EditorInspector::set_use_doc_hints(bool p_enable) { use_doc_hints = p_enable; update_tree(); } -void EditorInspector::set_hide_script(bool p_hide) { - hide_script = p_hide; +void EditorInspector::set_hide_object_properties(bool p_hide) { + hide_object_properties = p_hide; update_tree(); } void EditorInspector::set_use_filter(bool p_use) { @@ -2318,7 +2318,7 @@ EditorInspector::EditorInspector() { set_enable_v_scroll(true); show_categories = false; - hide_script = true; + hide_object_properties = true; use_doc_hints = false; capitalize_paths = true; use_filter = false; diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h index 117a63699e..028e1e4111 100644 --- a/editor/editor_inspector.h +++ b/editor/editor_inspector.h @@ -272,7 +272,7 @@ class EditorInspector : public ScrollContainer { LineEdit *search_box; bool show_categories; - bool hide_script; + bool hide_object_properties; bool use_doc_hints; bool capitalize_paths; bool use_filter; @@ -360,7 +360,7 @@ public: void set_show_categories(bool p_show); void set_use_doc_hints(bool p_enable); - void set_hide_script(bool p_hide); + void set_hide_object_properties(bool p_hide); void set_use_filter(bool p_use); void register_text_enter(Node *p_line_edit); diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 3431930b8b..b59d42a5f7 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -238,185 +238,183 @@ void EditorNode::_unhandled_input(const Ref<InputEvent> &p_event) { void EditorNode::_notification(int p_what) { - if (p_what == NOTIFICATION_EXIT_TREE) { - - editor_data.save_editor_external_data(); - FileAccess::set_file_close_fail_notify_callback(NULL); - log->deinit(); // do not get messages anymore - } - if (p_what == NOTIFICATION_PROCESS) { - - if (opening_prev && !confirmation->is_visible()) - opening_prev = false; + switch (p_what) { + case NOTIFICATION_PROCESS: { + if (opening_prev && !confirmation->is_visible()) + opening_prev = false; - if (unsaved_cache != (saved_version != editor_data.get_undo_redo().get_version())) { + if (unsaved_cache != (saved_version != editor_data.get_undo_redo().get_version())) { - unsaved_cache = (saved_version != editor_data.get_undo_redo().get_version()); - _update_title(); - } + unsaved_cache = (saved_version != editor_data.get_undo_redo().get_version()); + _update_title(); + } - if (last_checked_version != editor_data.get_undo_redo().get_version()) { - _update_scene_tabs(); - last_checked_version = editor_data.get_undo_redo().get_version(); - } + if (last_checked_version != editor_data.get_undo_redo().get_version()) { + _update_scene_tabs(); + last_checked_version = editor_data.get_undo_redo().get_version(); + } - // update the animation frame of the update spinner - uint64_t frame = Engine::get_singleton()->get_frames_drawn(); - uint32_t tick = OS::get_singleton()->get_ticks_msec(); + // update the animation frame of the update spinner + uint64_t frame = Engine::get_singleton()->get_frames_drawn(); + uint32_t tick = OS::get_singleton()->get_ticks_msec(); - if (frame != update_spinner_step_frame && (tick - update_spinner_step_msec) > (1000 / 8)) { + if (frame != update_spinner_step_frame && (tick - update_spinner_step_msec) > (1000 / 8)) { - update_spinner_step++; - if (update_spinner_step >= 8) - update_spinner_step = 0; + update_spinner_step++; + if (update_spinner_step >= 8) + update_spinner_step = 0; - update_spinner_step_msec = tick; - update_spinner_step_frame = frame + 1; + update_spinner_step_msec = tick; + update_spinner_step_frame = frame + 1; - // update the icon itself only when the spinner is visible - if (EditorSettings::get_singleton()->get("interface/editor/show_update_spinner")) { - update_spinner->set_icon(gui_base->get_icon("Progress" + itos(update_spinner_step + 1), "EditorIcons")); + // update the icon itself only when the spinner is visible + if (EditorSettings::get_singleton()->get("interface/editor/show_update_spinner")) { + update_spinner->set_icon(gui_base->get_icon("Progress" + itos(update_spinner_step + 1), "EditorIcons")); + } } - } - editor_selection->update(); + editor_selection->update(); - scene_root->set_size_override(true, Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height"))); + scene_root->set_size_override(true, Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height"))); - ResourceImporterTexture::get_singleton()->update_imports(); - } - if (p_what == NOTIFICATION_ENTER_TREE) { + ResourceImporterTexture::get_singleton()->update_imports(); + } break; - Engine::get_singleton()->set_editor_hint(true); + case NOTIFICATION_ENTER_TREE: { + Engine::get_singleton()->set_editor_hint(true); - OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec"))); - get_tree()->get_root()->set_usage(Viewport::USAGE_2D_NO_SAMPLING); //reduce memory usage - get_tree()->get_root()->set_disable_3d(true); - get_tree()->get_root()->set_as_audio_listener(false); - get_tree()->get_root()->set_as_audio_listener_2d(false); - get_tree()->set_auto_accept_quit(false); - get_tree()->connect("files_dropped", this, "_dropped_files"); + OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec"))); + get_tree()->get_root()->set_usage(Viewport::USAGE_2D_NO_SAMPLING); //reduce memory usage + get_tree()->get_root()->set_disable_3d(true); + get_tree()->get_root()->set_as_audio_listener(false); + get_tree()->get_root()->set_as_audio_listener_2d(false); + get_tree()->set_auto_accept_quit(false); + get_tree()->connect("files_dropped", this, "_dropped_files"); - /* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */ - } + /* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */ + } break; - if (p_what == NOTIFICATION_EXIT_TREE) { + case NOTIFICATION_EXIT_TREE: { + editor_data.save_editor_external_data(); + FileAccess::set_file_close_fail_notify_callback(NULL); + log->deinit(); // do not get messages anymore + editor_data.clear_edited_scenes(); + } break; - editor_data.clear_edited_scenes(); - } - if (p_what == NOTIFICATION_READY) { + case NOTIFICATION_READY: { - VisualServer::get_singleton()->viewport_set_hide_scenario(get_scene_root()->get_viewport_rid(), true); - VisualServer::get_singleton()->viewport_set_hide_canvas(get_scene_root()->get_viewport_rid(), true); - VisualServer::get_singleton()->viewport_set_disable_environment(get_viewport()->get_viewport_rid(), true); + VisualServer::get_singleton()->viewport_set_hide_scenario(get_scene_root()->get_viewport_rid(), true); + VisualServer::get_singleton()->viewport_set_hide_canvas(get_scene_root()->get_viewport_rid(), true); + VisualServer::get_singleton()->viewport_set_disable_environment(get_viewport()->get_viewport_rid(), true); - feature_profile_manager->notify_changed(); + feature_profile_manager->notify_changed(); - if (!main_editor_buttons[EDITOR_3D]->is_visible()) { //may be hidden due to feature profile - _editor_select(EDITOR_2D); - } else { - _editor_select(EDITOR_3D); - } + if (!main_editor_buttons[EDITOR_3D]->is_visible()) { //may be hidden due to feature profile + _editor_select(EDITOR_2D); + } else { + _editor_select(EDITOR_3D); + } - _update_debug_options(); + _update_debug_options(); - /* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */ - } + /* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */ + } break; - if (p_what == MainLoop::NOTIFICATION_WM_FOCUS_IN) { + case MainLoop::NOTIFICATION_WM_FOCUS_IN: { - // Restore the original FPS cap after focusing back on the editor - OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec"))); + // Restore the original FPS cap after focusing back on the editor + OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec"))); - EditorFileSystem::get_singleton()->scan_changes(); - } + EditorFileSystem::get_singleton()->scan_changes(); + } break; - if (p_what == MainLoop::NOTIFICATION_WM_FOCUS_OUT) { + case MainLoop::NOTIFICATION_WM_FOCUS_OUT: { - // Set a low FPS cap to decrease CPU/GPU usage while the editor is unfocused - OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/unfocused_low_processor_mode_sleep_usec"))); - } + // Set a low FPS cap to decrease CPU/GPU usage while the editor is unfocused + OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/unfocused_low_processor_mode_sleep_usec"))); + } break; - if (p_what == MainLoop::NOTIFICATION_WM_QUIT_REQUEST) { + case MainLoop::NOTIFICATION_WM_QUIT_REQUEST: { - _menu_option_confirm(FILE_QUIT, false); - } + _menu_option_confirm(FILE_QUIT, false); + } break; - if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) { - scene_tabs->set_tab_close_display_policy((bool(EDITOR_GET("interface/scene_tabs/always_show_close_button")) ? Tabs::CLOSE_BUTTON_SHOW_ALWAYS : Tabs::CLOSE_BUTTON_SHOW_ACTIVE_ONLY)); - Ref<Theme> theme = create_editor_theme(theme_base->get_theme()); + case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { + scene_tabs->set_tab_close_display_policy((bool(EDITOR_GET("interface/scene_tabs/always_show_close_button")) ? Tabs::CLOSE_BUTTON_SHOW_ALWAYS : Tabs::CLOSE_BUTTON_SHOW_ACTIVE_ONLY)); + Ref<Theme> theme = create_editor_theme(theme_base->get_theme()); - theme_base->set_theme(theme); - gui_base->set_theme(theme); + theme_base->set_theme(theme); + gui_base->set_theme(theme); - gui_base->add_style_override("panel", gui_base->get_stylebox("Background", "EditorStyles")); - scene_root_parent->add_style_override("panel", gui_base->get_stylebox("Content", "EditorStyles")); - bottom_panel->add_style_override("panel", gui_base->get_stylebox("panel", "TabContainer")); - scene_tabs->add_style_override("tab_fg", gui_base->get_stylebox("SceneTabFG", "EditorStyles")); - scene_tabs->add_style_override("tab_bg", gui_base->get_stylebox("SceneTabBG", "EditorStyles")); + gui_base->add_style_override("panel", gui_base->get_stylebox("Background", "EditorStyles")); + scene_root_parent->add_style_override("panel", gui_base->get_stylebox("Content", "EditorStyles")); + bottom_panel->add_style_override("panel", gui_base->get_stylebox("panel", "TabContainer")); + scene_tabs->add_style_override("tab_fg", gui_base->get_stylebox("SceneTabFG", "EditorStyles")); + scene_tabs->add_style_override("tab_bg", gui_base->get_stylebox("SceneTabBG", "EditorStyles")); - file_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles")); - project_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles")); - debug_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles")); - settings_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles")); - help_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles")); + file_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles")); + project_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles")); + debug_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles")); + settings_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles")); + help_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles")); - if (EDITOR_GET("interface/scene_tabs/resize_if_many_tabs")) { - scene_tabs->set_min_width(int(EDITOR_GET("interface/scene_tabs/minimum_width")) * EDSCALE); - } else { - scene_tabs->set_min_width(0); - } - _update_scene_tabs(); + if (EDITOR_GET("interface/scene_tabs/resize_if_many_tabs")) { + scene_tabs->set_min_width(int(EDITOR_GET("interface/scene_tabs/minimum_width")) * EDSCALE); + } else { + scene_tabs->set_min_width(0); + } + _update_scene_tabs(); - recent_scenes->set_as_minsize(); + recent_scenes->set_as_minsize(); - // debugger area - if (ScriptEditor::get_singleton()->get_debugger()->is_visible()) - bottom_panel->add_style_override("panel", gui_base->get_stylebox("BottomPanelDebuggerOverride", "EditorStyles")); + // debugger area + if (ScriptEditor::get_singleton()->get_debugger()->is_visible()) + bottom_panel->add_style_override("panel", gui_base->get_stylebox("BottomPanelDebuggerOverride", "EditorStyles")); - // update_icons - for (int i = 0; i < singleton->main_editor_buttons.size(); i++) { + // update_icons + for (int i = 0; i < singleton->main_editor_buttons.size(); i++) { - ToolButton *tb = singleton->main_editor_buttons[i]; - EditorPlugin *p_editor = singleton->editor_table[i]; - Ref<Texture> icon = p_editor->get_icon(); + ToolButton *tb = singleton->main_editor_buttons[i]; + EditorPlugin *p_editor = singleton->editor_table[i]; + Ref<Texture> icon = p_editor->get_icon(); - if (icon.is_valid()) { - tb->set_icon(icon); - } else if (singleton->gui_base->has_icon(p_editor->get_name(), "EditorIcons")) { - tb->set_icon(singleton->gui_base->get_icon(p_editor->get_name(), "EditorIcons")); + if (icon.is_valid()) { + tb->set_icon(icon); + } else if (singleton->gui_base->has_icon(p_editor->get_name(), "EditorIcons")) { + tb->set_icon(singleton->gui_base->get_icon(p_editor->get_name(), "EditorIcons")); + } } - } - _build_icon_type_cache(); + _build_icon_type_cache(); - play_button->set_icon(gui_base->get_icon("MainPlay", "EditorIcons")); - play_scene_button->set_icon(gui_base->get_icon("PlayScene", "EditorIcons")); - play_custom_scene_button->set_icon(gui_base->get_icon("PlayCustom", "EditorIcons")); - pause_button->set_icon(gui_base->get_icon("Pause", "EditorIcons")); - stop_button->set_icon(gui_base->get_icon("Stop", "EditorIcons")); + play_button->set_icon(gui_base->get_icon("MainPlay", "EditorIcons")); + play_scene_button->set_icon(gui_base->get_icon("PlayScene", "EditorIcons")); + play_custom_scene_button->set_icon(gui_base->get_icon("PlayCustom", "EditorIcons")); + pause_button->set_icon(gui_base->get_icon("Pause", "EditorIcons")); + stop_button->set_icon(gui_base->get_icon("Stop", "EditorIcons")); - prev_scene->set_icon(gui_base->get_icon("PrevScene", "EditorIcons")); - distraction_free->set_icon(gui_base->get_icon("DistractionFree", "EditorIcons")); - scene_tab_add->set_icon(gui_base->get_icon("Add", "EditorIcons")); + prev_scene->set_icon(gui_base->get_icon("PrevScene", "EditorIcons")); + distraction_free->set_icon(gui_base->get_icon("DistractionFree", "EditorIcons")); + scene_tab_add->set_icon(gui_base->get_icon("Add", "EditorIcons")); - // clear_button->set_icon(gui_base->get_icon("Close", "EditorIcons")); don't have access to that node. needs to become a class property - dock_tab_move_left->set_icon(theme->get_icon("Back", "EditorIcons")); - dock_tab_move_right->set_icon(theme->get_icon("Forward", "EditorIcons")); + // clear_button->set_icon(gui_base->get_icon("Close", "EditorIcons")); don't have access to that node. needs to become a class property + dock_tab_move_left->set_icon(theme->get_icon("Back", "EditorIcons")); + dock_tab_move_right->set_icon(theme->get_icon("Forward", "EditorIcons")); - PopupMenu *p = help_menu->get_popup(); - p->set_item_icon(p->get_item_index(HELP_SEARCH), gui_base->get_icon("HelpSearch", "EditorIcons")); - p->set_item_icon(p->get_item_index(HELP_DOCS), gui_base->get_icon("Instance", "EditorIcons")); - p->set_item_icon(p->get_item_index(HELP_QA), gui_base->get_icon("Instance", "EditorIcons")); - p->set_item_icon(p->get_item_index(HELP_ISSUES), gui_base->get_icon("Instance", "EditorIcons")); - p->set_item_icon(p->get_item_index(HELP_COMMUNITY), gui_base->get_icon("Instance", "EditorIcons")); - p->set_item_icon(p->get_item_index(HELP_ABOUT), gui_base->get_icon("Godot", "EditorIcons")); + PopupMenu *p = help_menu->get_popup(); + p->set_item_icon(p->get_item_index(HELP_SEARCH), gui_base->get_icon("HelpSearch", "EditorIcons")); + p->set_item_icon(p->get_item_index(HELP_DOCS), gui_base->get_icon("Instance", "EditorIcons")); + p->set_item_icon(p->get_item_index(HELP_QA), gui_base->get_icon("Instance", "EditorIcons")); + p->set_item_icon(p->get_item_index(HELP_ISSUES), gui_base->get_icon("Instance", "EditorIcons")); + p->set_item_icon(p->get_item_index(HELP_COMMUNITY), gui_base->get_icon("Instance", "EditorIcons")); + p->set_item_icon(p->get_item_index(HELP_ABOUT), gui_base->get_icon("Godot", "EditorIcons")); - _update_update_spinner(); - } + _update_update_spinner(); + } break; - if (p_what == Control::NOTIFICATION_RESIZED) { - _update_scene_tabs(); + case Control::NOTIFICATION_RESIZED: { + _update_scene_tabs(); + } break; } } @@ -834,7 +832,7 @@ void EditorNode::_get_scene_metadata(const String &p_file) { for (List<String>::Element *E = esl.front(); E; E = E->next()) { Variant st = cf->get_value("editor_states", E->get()); - if (st.get_type()) { + if (st.get_type() != Variant::NIL) { md[E->get()] = st; } } @@ -2543,8 +2541,6 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { restart_editor(); } break; default: { - if (p_option >= IMPORT_PLUGIN_BASE) { - } } } } @@ -3490,6 +3486,69 @@ void EditorNode::stop_child_process() { _menu_option_confirm(RUN_STOP, false); } +Ref<Script> EditorNode::get_object_custom_type_base(const Object *p_object) const { + ERR_FAIL_COND_V(!p_object, NULL); + + Ref<Script> script = p_object->get_script(); + + if (script.is_valid()) { + // Uncommenting would break things! Consider adding a parameter if you need it. + // StringName name = EditorNode::get_editor_data().script_class_get_name(base_script->get_path()); + // if (name != StringName()) + // return name; + + // should probably be deprecated in 4.x + StringName base = script->get_instance_base_type(); + if (base != StringName() && EditorNode::get_editor_data().get_custom_types().has(base)) { + const Vector<EditorData::CustomType> &types = EditorNode::get_editor_data().get_custom_types()[base]; + + Ref<Script> base_script = script; + while (base_script.is_valid()) { + for (int i = 0; i < types.size(); ++i) { + if (types[i].script == base_script) { + return types[i].script; + } + } + base_script = base_script->get_base_script(); + } + } + } + + return NULL; +} + +StringName EditorNode::get_object_custom_type_name(const Object *p_object) const { + ERR_FAIL_COND_V(!p_object, StringName()); + + Ref<Script> script = p_object->get_script(); + if (script.is_null() && p_object->is_class("Script")) { + script = p_object; + } + + if (script.is_valid()) { + Ref<Script> base_script = script; + while (base_script.is_valid()) { + StringName name = EditorNode::get_editor_data().script_class_get_name(base_script->get_path()); + if (name != StringName()) + return name; + + // should probably be deprecated in 4.x + StringName base = base_script->get_instance_base_type(); + if (base != StringName() && EditorNode::get_editor_data().get_custom_types().has(base)) { + const Vector<EditorData::CustomType> &types = EditorNode::get_editor_data().get_custom_types()[base]; + for (int i = 0; i < types.size(); ++i) { + if (types[i].script == base_script) { + return types[i].name; + } + } + } + base_script = base_script->get_base_script(); + } + } + + return StringName(); +} + Ref<Texture> EditorNode::get_object_icon(const Object *p_object, const String &p_fallback) const { ERR_FAIL_COND_V(!p_object || !gui_base, NULL); @@ -3499,23 +3558,24 @@ Ref<Texture> EditorNode::get_object_icon(const Object *p_object, const String &p } if (script.is_valid()) { - StringName name = EditorNode::get_editor_data().script_class_get_name(script->get_path()); - String icon_path = EditorNode::get_editor_data().script_class_get_icon_path(name); - if (icon_path.length()) - return ResourceLoader::load(icon_path); - - // should probably be deprecated in 4.x - StringName base = script->get_instance_base_type(); - if (base != StringName()) { - const Map<String, Vector<EditorData::CustomType> > &p_map = EditorNode::get_editor_data().get_custom_types(); - for (const Map<String, Vector<EditorData::CustomType> >::Element *E = p_map.front(); E; E = E->next()) { - const Vector<EditorData::CustomType> &ct = E->value(); - for (int i = 0; i < ct.size(); ++i) { - if (ct[i].name == base && ct[i].icon.is_valid()) { - return ct[i].icon; + Ref<Script> base_script = script; + while (base_script.is_valid()) { + StringName name = EditorNode::get_editor_data().script_class_get_name(base_script->get_path()); + String icon_path = EditorNode::get_editor_data().script_class_get_icon_path(name); + if (icon_path.length()) + return ResourceLoader::load(icon_path); + + // should probably be deprecated in 4.x + StringName base = base_script->get_instance_base_type(); + if (base != StringName() && EditorNode::get_editor_data().get_custom_types().has(base)) { + const Vector<EditorData::CustomType> &types = EditorNode::get_editor_data().get_custom_types()[base]; + for (int i = 0; i < types.size(); ++i) { + if (types[i].script == base_script && types[i].icon.is_valid()) { + return types[i].icon; } } } + base_script = base_script->get_base_script(); } } diff --git a/editor/editor_node.h b/editor/editor_node.h index 5dabe529f9..9aee19e6c1 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -776,6 +776,8 @@ public: void stop_child_process(); Ref<Theme> get_editor_theme() const { return theme; } + Ref<Script> get_object_custom_type_base(const Object *p_object) const; + StringName get_object_custom_type_name(const Object *p_object) const; Ref<Texture> get_object_icon(const Object *p_object, const String &p_fallback = "Object") const; Ref<Texture> get_class_icon(const String &p_class, const String &p_fallback = "Object") const; diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index a8ef563368..d54f72382c 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -112,12 +112,13 @@ void EditorPropertyMultilineText::_open_big_text() { big_text->set_wrap_enabled(true); big_text_dialog = memnew(AcceptDialog); big_text_dialog->add_child(big_text); - big_text_dialog->set_title("Edit Text:"); + big_text_dialog->set_title(TTR("Edit Text:")); add_child(big_text_dialog); } big_text_dialog->popup_centered_ratio(); big_text->set_text(text->get_text()); + big_text->grab_focus(); } void EditorPropertyMultilineText::update_property() { @@ -389,7 +390,7 @@ void EditorPropertyMember::_property_select() { type = Variant::Type(i); } } - if (type) + if (type != Variant::NIL) selector->select_method_from_basic_type(type, current); } else if (hint == MEMBER_METHOD_OF_BASE_TYPE) { @@ -2412,7 +2413,6 @@ void EditorPropertyResource::_update_menu_items() { menu->add_separator(); menu->add_item(TTR("Show in FileSystem"), OBJ_MENU_SHOW_IN_FILE_SYSTEM); } - } else { } RES cb = EditorSettings::get_singleton()->get_resource_clipboard(); diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp index 347699c632..203136a3f8 100644 --- a/editor/editor_properties_array_dict.cpp +++ b/editor/editor_properties_array_dict.cpp @@ -414,8 +414,6 @@ void EditorPropertyArray::_remove_pressed(int p_index) { } void EditorPropertyArray::_notification(int p_what) { - if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) { - } } void EditorPropertyArray::_edit_pressed() { @@ -968,9 +966,6 @@ void EditorPropertyDictionary::_object_id_selected(const String &p_property, Obj } void EditorPropertyDictionary::_notification(int p_what) { - - if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) { - } } void EditorPropertyDictionary::_edit_pressed() { diff --git a/editor/editor_sectioned_inspector.cpp b/editor/editor_sectioned_inspector.cpp index e7019e4ef6..ad6b280b6d 100644 --- a/editor/editor_sectioned_inspector.cpp +++ b/editor/editor_sectioned_inspector.cpp @@ -144,8 +144,9 @@ void SectionedInspector::_section_selected() { if (!sections->get_selected()) return; - filter->set_section(sections->get_selected()->get_metadata(0), sections->get_selected()->get_children() == NULL); - inspector->set_property_prefix(String(sections->get_selected()->get_metadata(0)) + "/"); + selected_category = sections->get_selected()->get_metadata(0); + filter->set_section(selected_category, sections->get_selected()->get_children() == NULL); + inspector->set_property_prefix(selected_category + "/"); } void SectionedInspector::set_current_section(const String &p_section) { @@ -197,8 +198,13 @@ void SectionedInspector::edit(Object *p_object) { filter->set_edited(p_object); inspector->edit(filter); - if (sections->get_root()->get_children()) { - sections->get_root()->get_children()->select(0); + TreeItem *first_item = sections->get_root(); + if (first_item) { + while (first_item->get_children()) + first_item = first_item->get_children(); + + first_item->select(0); + selected_category = first_item->get_metadata(0); } } else { @@ -208,7 +214,6 @@ void SectionedInspector::edit(Object *p_object) { void SectionedInspector::update_category_list() { - String selected_category = get_current_section(); sections->clear(); Object *o = ObjectDB::get_instance(obj); @@ -224,6 +229,10 @@ void SectionedInspector::update_category_list() { TreeItem *root = sections->create_item(); section_map[""] = root; + String filter; + if (search_box) + filter = search_box->get_text(); + for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) { PropertyInfo pi = E->get(); @@ -236,9 +245,6 @@ void SectionedInspector::update_category_list() { if (pi.name.find(":") != -1 || pi.name == "script" || pi.name == "resource_name" || pi.name == "resource_path" || pi.name == "resource_local_to_scene" || pi.name.begins_with("_global_script")) continue; - if (search_box && search_box->get_text() != String() && pi.name.findn(search_box->get_text()) == -1) - continue; - int sp = pi.name.find("/"); if (sp == -1) pi.name = "global/" + pi.name; @@ -246,6 +252,9 @@ void SectionedInspector::update_category_list() { Vector<String> sectionarr = pi.name.split("/"); String metasection; + if (!filter.empty() && !filter.is_subsequence_ofi(sectionarr[sectionarr.size() - 1].capitalize())) + continue; + int sc = MIN(2, sectionarr.size() - 1); for (int i = 0; i < sc; i++) { diff --git a/editor/editor_sectioned_inspector.h b/editor/editor_sectioned_inspector.h index c32f23890f..4395e9bb27 100644 --- a/editor/editor_sectioned_inspector.h +++ b/editor/editor_sectioned_inspector.h @@ -50,6 +50,8 @@ class SectionedInspector : public HSplitContainer { EditorInspector *inspector; LineEdit *search_box; + String selected_category; + static void _bind_methods(); void _section_selected(); diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 2c0449398e..223ca7a108 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -483,7 +483,9 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { // Completion _initial_set("text_editor/completion/idle_parse_delay", 2.0); hints["text_editor/completion/idle_parse_delay"] = PropertyInfo(Variant::REAL, "text_editor/completion/idle_parse_delay", PROPERTY_HINT_RANGE, "0.1, 10, 0.01"); - _initial_set("text_editor/completion/auto_brace_complete", false); + _initial_set("text_editor/completion/auto_brace_complete", true); + _initial_set("text_editor/completion/code_complete_delay", 0.3); + hints["text_editor/completion/code_complete_delay"] = PropertyInfo(Variant::REAL, "text_editor/completion/code_complete_delay", PROPERTY_HINT_RANGE, "0.01, 5, 0.01"); _initial_set("text_editor/completion/put_callhint_tooltip_below_current_line", true); _initial_set("text_editor/completion/callhint_tooltip_offset", Vector2()); _initial_set("text_editor/completion/complete_file_paths", true); diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index 947d96f897..8e332ad20e 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -1298,7 +1298,7 @@ void FileSystemDock::_rename_operation_confirm() { _try_move_item(to_rename, new_path, file_renames, folder_renames); int current_tab = editor->get_current_tab(); - + _save_scenes_after_move(file_renames); // save scenes before updating _update_dependencies_after_move(file_renames); _update_resource_paths_after_move(file_renames); _update_project_settings_after_move(file_renames); @@ -1407,7 +1407,7 @@ void FileSystemDock::_move_operation_confirm(const String &p_to_path, bool overw if (is_moved) { int current_tab = editor->get_current_tab(); - 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inspector->set_hide_script(false); + inspector->set_hide_object_properties(false); inspector->set_enable_capitalize_paths(bool(EDITOR_GET("interface/inspector/capitalize_properties"))); inspector->set_use_folding(!bool(EDITOR_GET("interface/inspector/disable_folding"))); inspector->register_text_enter(search); diff --git a/editor/multi_node_edit.cpp b/editor/multi_node_edit.cpp index 6af7e4bd00..85e47594a8 100644 --- a/editor/multi_node_edit.cpp +++ b/editor/multi_node_edit.cpp @@ -152,7 +152,9 @@ void MultiNodeEdit::_get_property_list(List<PropertyInfo> *p_list) const { datas.push_back(usage.getptr(F->get().name)); } - usage[F->get().name].uses++; + // Make sure only properties with the same exact PropertyInfo data will appear + if (usage[F->get().name].info == F->get()) + usage[F->get().name].uses++; } nc++; diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp index 1503258ff5..31b11d8bea 100644 --- a/editor/plugins/asset_library_editor_plugin.cpp +++ b/editor/plugins/asset_library_editor_plugin.cpp @@ -177,6 +177,8 @@ void EditorAssetLibraryItemDescription::set_image(int p_type, int p_index, const tex->create_from_image(thumbnail); preview_images[i].button->set_icon(tex); + // Make it clearer that clicking it will open an external link + preview_images[i].button->set_default_cursor_shape(CURSOR_POINTING_HAND); } else { preview_images[i].button->set_icon(p_image); } @@ -403,54 +405,60 @@ void EditorAssetLibraryItemDownload::configure(const String &p_title, int p_asse void EditorAssetLibraryItemDownload::_notification(int p_what) { - if (p_what == NOTIFICATION_PROCESS) { + switch (p_what) { - // Make the progress bar visible again when retrying the download - progress->set_modulate(Color(1, 1, 1, 1)); + case NOTIFICATION_READY: { - if (download->get_downloaded_bytes() > 0) { - progress->set_max(download->get_body_size()); - progress->set_value(download->get_downloaded_bytes()); - } + add_style_override("panel", get_stylebox("panel", "TabContainer")); + } break; + case NOTIFICATION_PROCESS: { - int cstatus = download->get_http_client_status(); + // Make the progress bar visible again when retrying the download. + progress->set_modulate(Color(1, 1, 1, 1)); - if (cstatus == HTTPClient::STATUS_BODY) { - if (download->get_body_size() > 0) { - status->set_text( - vformat( - TTR("Downloading (%s / %s)..."), - String::humanize_size(download->get_downloaded_bytes()), - String::humanize_size(download->get_body_size()))); - } else { - // Total file size is unknown, so it cannot be displayed - status->set_text(TTR("Downloading...")); + if (download->get_downloaded_bytes() > 0) { + progress->set_max(download->get_body_size()); + progress->set_value(download->get_downloaded_bytes()); } - } - if (cstatus != prev_status) { - switch (cstatus) { + int cstatus = download->get_http_client_status(); + + if (cstatus == HTTPClient::STATUS_BODY) { + if (download->get_body_size() > 0) { + status->set_text(vformat( + TTR("Downloading (%s / %s)..."), + String::humanize_size(download->get_downloaded_bytes()), + String::humanize_size(download->get_body_size()))); + } else { + // Total file size is unknown, so it cannot be displayed. + status->set_text(TTR("Downloading...")); + } + } - case HTTPClient::STATUS_RESOLVING: { - status->set_text(TTR("Resolving...")); - progress->set_max(1); - progress->set_value(0); - } break; - case HTTPClient::STATUS_CONNECTING: { - status->set_text(TTR("Connecting...")); - progress->set_max(1); - progress->set_value(0); - } break; - case HTTPClient::STATUS_REQUESTING: { - status->set_text(TTR("Requesting...")); - progress->set_max(1); - progress->set_value(0); - } break; - default: { + if (cstatus != prev_status) { + switch (cstatus) { + + case HTTPClient::STATUS_RESOLVING: { + status->set_text(TTR("Resolving...")); + progress->set_max(1); + progress->set_value(0); + } break; + case HTTPClient::STATUS_CONNECTING: { + status->set_text(TTR("Connecting...")); + progress->set_max(1); + progress->set_value(0); + } break; + case HTTPClient::STATUS_REQUESTING: { + status->set_text(TTR("Requesting...")); + progress->set_max(1); + progress->set_value(0); + } break; + default: { + } } + prev_status = cstatus; } - prev_status = cstatus; - } + } break; } } void EditorAssetLibraryItemDownload::_close() { @@ -531,7 +539,7 @@ EditorAssetLibraryItemDownload::EditorAssetLibraryItemDownload() { hb2->add_spacer(); install = memnew(Button); - install->set_text(TTR("Install")); + install->set_text(TTR("Install...")); install->set_disabled(true); install->connect("pressed", this, "_install"); @@ -564,6 +572,7 @@ EditorAssetLibraryItemDownload::EditorAssetLibraryItemDownload() { void EditorAssetLibrary::_notification(int p_what) { switch (p_what) { + case NOTIFICATION_READY: { error_tr->set_texture(get_icon("Error", "EditorIcons")); @@ -573,14 +582,12 @@ void EditorAssetLibrary::_notification(int p_what) { error_label->raise(); } break; - case NOTIFICATION_VISIBILITY_CHANGED: { if (is_visible()) { - _repository_changed(0); // Update when shown for the first time + _repository_changed(0); // Update when shown for the first time. } } break; - case NOTIFICATION_PROCESS: { HTTPClient::Status s = request->get_http_client_status(); @@ -619,6 +626,7 @@ void EditorAssetLibrary::_notification(int p_what) { case NOTIFICATION_THEME_CHANGED: { library_scroll_bg->add_style_override("panel", get_stylebox("bg", "Tree")); + downloads_scroll->add_style_override("bg", get_stylebox("bg", "Tree")); error_tr->set_texture(get_icon("Error", "EditorIcons")); reverse->set_icon(get_icon("Sort", "EditorIcons")); filter->set_right_icon(get_icon("Search", "EditorIcons")); @@ -749,7 +757,7 @@ void EditorAssetLibrary::_image_update(bool use_cache, bool final, const PoolByt float scale_ratio = max_height / (image->get_height() * EDSCALE); if (scale_ratio < 1) { - image->resize(image->get_width() * EDSCALE * scale_ratio, image->get_height() * EDSCALE * scale_ratio, Image::INTERPOLATE_CUBIC); + image->resize(image->get_width() * EDSCALE * scale_ratio, image->get_height() * EDSCALE * scale_ratio, Image::INTERPOLATE_LANCZOS); } } break; case IMAGE_QUEUE_SCREENSHOT: { @@ -757,7 +765,7 @@ void EditorAssetLibrary::_image_update(bool use_cache, bool final, const PoolByt float scale_ratio = max_height / (image->get_height() * EDSCALE); if (scale_ratio < 1) { - image->resize(image->get_width() * EDSCALE * scale_ratio, image->get_height() * EDSCALE * scale_ratio, Image::INTERPOLATE_CUBIC); + image->resize(image->get_width() * EDSCALE * scale_ratio, image->get_height() * EDSCALE * scale_ratio, Image::INTERPOLATE_LANCZOS); } } break; } @@ -1238,9 +1246,6 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const description->connect("confirmed", this, "_install_asset"); description->configure(r["title"], r["asset_id"], category_map[r["category_id"]], r["category_id"], r["author"], r["author_id"], r["cost"], r["version"], r["version_string"], r["description"], r["download_url"], r["browse_url"], r["download_hash"]); - /*item->connect("asset_selected",this,"_select_asset"); - item->connect("author_selected",this,"_select_author"); - item->connect("category_selected",this,"_category_selected");*/ if (r.has("icon_url") && r["icon_url"] != "") { _request_image(description->get_instance_id(), r["icon_url"], IMAGE_QUEUE_ICON, 0); @@ -1267,9 +1272,8 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const if (p.has("thumbnail")) { _request_image(description->get_instance_id(), p["thumbnail"], IMAGE_QUEUE_THUMBNAIL, i); } - if (is_video) { - //_request_image(description->get_instance_id(),p["link"],IMAGE_QUEUE_SCREENSHOT,i); - } else { + + if (!is_video) { _request_image(description->get_instance_id(), p["link"], IMAGE_QUEUE_SCREENSHOT, i); } } @@ -1390,19 +1394,16 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) { reverse = memnew(ToolButton); reverse->set_toggle_mode(true); reverse->connect("toggled", this, "_rerun_search"); - //reverse->set_text(TTR("Reverse")); + reverse->set_tooltip(TTR("Reverse sorting.")); search_hb2->add_child(reverse); search_hb2->add_child(memnew(VSeparator)); - //search_hb2->add_spacer(); - search_hb2->add_child(memnew(Label(TTR("Category:") + " "))); categories = memnew(OptionButton); categories->add_item(TTR("All")); search_hb2->add_child(categories); categories->set_h_size_flags(SIZE_EXPAND_FILL); - //search_hb2->add_spacer(); categories->connect("item_selected", this, "_rerun_search"); search_hb2->add_child(memnew(VSeparator)); diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 1f601e64fa..2078a8b053 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -860,20 +860,47 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve Ref<InputEventMouseButton> b = p_event; Ref<InputEventMouseMotion> m = p_event; - // Start dragging a guide if (drag_type == DRAG_NONE) { - if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed()) { - if (show_guides && show_rulers && EditorNode::get_singleton()->get_edited_scene()) { - Transform2D xform = viewport_scrollable->get_transform() * transform; - // Retrieve the guide lists - Array vguides; - if (EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_vertical_guides_")) { - vguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_vertical_guides_"); + if (show_guides && show_rulers && EditorNode::get_singleton()->get_edited_scene()) { + Transform2D xform = viewport_scrollable->get_transform() * transform; + // Retrieve the guide lists + Array vguides; + if (EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_vertical_guides_")) { + vguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_vertical_guides_"); + } + Array hguides; + if (EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_horizontal_guides_")) { + hguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_horizontal_guides_"); + } + + // Hover over guides + float minimum = 1e20; + is_hovering_h_guide = false; + is_hovering_v_guide = false; + + if (m.is_valid() && m->get_position().x < RULER_WIDTH) { + // Check if we are hovering an existing horizontal guide + for (int i = 0; i < hguides.size(); i++) { + if (ABS(xform.xform(Point2(0, hguides[i])).y - m->get_position().y) < MIN(minimum, 8)) { + is_hovering_h_guide = true; + is_hovering_v_guide = false; + break; + } } - Array hguides; - if (EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_horizontal_guides_")) { - hguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_horizontal_guides_"); + + } else if (m.is_valid() && m->get_position().y < RULER_WIDTH) { + // Check if we are hovering an existing vertical guide + for (int i = 0; i < vguides.size(); i++) { + if (ABS(xform.xform(Point2(vguides[i], 0)).x - m->get_position().x) < MIN(minimum, 8)) { + is_hovering_v_guide = true; + is_hovering_h_guide = false; + break; + } } + } + + // Start dragging a guide + if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed()) { // Press button if (b->get_position().x < RULER_WIDTH && b->get_position().y < RULER_WIDTH) { @@ -883,7 +910,6 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve return true; } else if (b->get_position().x < RULER_WIDTH) { // Check if we drag an existing horizontal guide - float minimum = 1e20; dragged_guide_index = -1; for (int i = 0; i < hguides.size(); i++) { if (ABS(xform.xform(Point2(0, hguides[i])).y - b->get_position().y) < MIN(minimum, 8)) { @@ -901,7 +927,6 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve return true; } else if (b->get_position().y < RULER_WIDTH) { // Check if we drag an existing vertical guide - float minimum = 1e20; dragged_guide_index = -1; for (int i = 0; i < vguides.size(); i++) { if (ABS(xform.xform(Point2(vguides[i], 0)).x - b->get_position().x) < MIN(minimum, 8)) { @@ -956,14 +981,14 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve // Adds a new vertical guide if (dragged_guide_index >= 0) { vguides[dragged_guide_index] = edited.x; - undo_redo->create_action(TTR("Move vertical guide")); + undo_redo->create_action(TTR("Move Vertical Guide")); undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", vguides); undo_redo->add_undo_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", prev_vguides); undo_redo->add_undo_method(viewport, "update"); undo_redo->commit_action(); } else { vguides.push_back(edited.x); - undo_redo->create_action(TTR("Create new vertical guide")); + undo_redo->create_action(TTR("Create Vertical Guide")); undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", vguides); undo_redo->add_undo_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", prev_vguides); undo_redo->add_undo_method(viewport, "update"); @@ -972,7 +997,7 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve } else { if (dragged_guide_index >= 0) { vguides.remove(dragged_guide_index); - undo_redo->create_action(TTR("Remove vertical guide")); + undo_redo->create_action(TTR("Remove Vertical Guide")); undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", vguides); undo_redo->add_undo_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", prev_vguides); undo_redo->add_undo_method(viewport, "update"); @@ -985,14 +1010,14 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve // Adds a new horizontal guide if (dragged_guide_index >= 0) { hguides[dragged_guide_index] = edited.y; - undo_redo->create_action(TTR("Move horizontal guide")); + undo_redo->create_action(TTR("Move Horizontal Guide")); undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_horizontal_guides_", hguides); undo_redo->add_undo_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_horizontal_guides_", prev_hguides); undo_redo->add_undo_method(viewport, "update"); undo_redo->commit_action(); } else { hguides.push_back(edited.y); - undo_redo->create_action(TTR("Create new horizontal guide")); + undo_redo->create_action(TTR("Create Horizontal Guide")); undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_horizontal_guides_", hguides); undo_redo->add_undo_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_horizontal_guides_", prev_hguides); undo_redo->add_undo_method(viewport, "update"); @@ -1001,7 +1026,7 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve } else { if (dragged_guide_index >= 0) { hguides.remove(dragged_guide_index); - undo_redo->create_action(TTR("Remove horizontal guide")); + undo_redo->create_action(TTR("Remove Horizontal Guide")); undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_horizontal_guides_", hguides); undo_redo->add_undo_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_horizontal_guides_", prev_hguides); undo_redo->add_undo_method(viewport, "update"); @@ -1015,7 +1040,7 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve // Adds a new horizontal guide a new vertical guide vguides.push_back(edited.x); hguides.push_back(edited.y); - undo_redo->create_action(TTR("Create new horizontal and vertical guides")); + undo_redo->create_action(TTR("Create Horizontal and Vertical Guides")); undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", vguides); undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_horizontal_guides_", hguides); undo_redo->add_undo_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", prev_vguides); @@ -1406,7 +1431,7 @@ bool CanvasItemEditor::_gui_input_anchors(const Ref<InputEvent> &p_event) { for (int i = 0; i < 4; i++) { anchor_pos[i] = (transform * control->get_global_transform_with_canvas()).xform(_anchor_to_position(control, anchor_pos[i])); anchor_rects[i] = Rect2(anchor_pos[i], anchor_handle->get_size()); - anchor_rects[i].position -= anchor_handle->get_size() * Vector2(i == 0 || i == 3, i <= 1); + anchor_rects[i].position -= anchor_handle->get_size() * Vector2(float(i == 0 || i == 3), float(i <= 1)); } DragType dragger[] = { @@ -2221,8 +2246,6 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) { //printf("Plugin\n"); } else if ((accepted = _gui_input_open_scene_on_double_click(p_event))) { //printf("Open scene on double click\n"); - } else if ((accepted = _gui_input_anchors(p_event))) { - //printf("Anchors\n"); } else if ((accepted = _gui_input_scale(p_event))) { //printf("Set scale\n"); } else if ((accepted = _gui_input_pivot(p_event))) { @@ -2233,6 +2256,8 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) { //printf("Rotate\n"); } else if ((accepted = _gui_input_move(p_event))) { //printf("Move\n"); + } else if ((accepted = _gui_input_anchors(p_event))) { + //printf("Anchors\n"); } else if ((accepted = _gui_input_select(p_event))) { //printf("Selection\n"); } else { @@ -2268,14 +2293,17 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) { break; case DRAG_LEFT: case DRAG_RIGHT: + case DRAG_V_GUIDE: c = CURSOR_HSIZE; break; case DRAG_TOP: case DRAG_BOTTOM: + case DRAG_H_GUIDE: c = CURSOR_VSIZE; break; case DRAG_TOP_LEFT: case DRAG_BOTTOM_RIGHT: + case DRAG_DOUBLE_GUIDE: c = CURSOR_FDIAGSIZE; break; case DRAG_TOP_RIGHT: @@ -2288,6 +2316,12 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) { default: break; } + + if (is_hovering_h_guide) + c = CURSOR_VSIZE; + else if (is_hovering_v_guide) + c = CURSOR_HSIZE; + viewport->set_default_cursor_shape(c); // Grab focus diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index a46682d494..2a85b20424 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -371,6 +371,8 @@ private: List<CanvasItem *> drag_selection; int dragged_guide_index; Point2 dragged_guide_pos; + bool is_hovering_h_guide; + bool is_hovering_v_guide; bool updating_value_dialog; diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp index ebacccb03c..e125c18ef1 100644 --- a/editor/plugins/material_editor_plugin.cpp +++ b/editor/plugins/material_editor_plugin.cpp @@ -34,9 +34,6 @@ void MaterialEditor::_notification(int p_what) { - if (p_what == NOTIFICATION_PHYSICS_PROCESS) { - } - if (p_what == NOTIFICATION_READY) { //get_scene()->connect("node_removed",this,"_node_removed"); diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp index 6203035e25..442110cc84 100644 --- a/editor/plugins/mesh_editor_plugin.cpp +++ b/editor/plugins/mesh_editor_plugin.cpp @@ -48,9 +48,6 @@ void MeshEditor::_gui_input(Ref<InputEvent> p_event) { void MeshEditor::_notification(int p_what) { - if (p_what == NOTIFICATION_PHYSICS_PROCESS) { - } - if (p_what == NOTIFICATION_READY) { //get_scene()->connect("node_removed",this,"_node_removed"); diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp index b8d95efd49..620bf28415 100644 --- a/editor/plugins/resource_preloader_editor_plugin.cpp +++ b/editor/plugins/resource_preloader_editor_plugin.cpp @@ -39,9 +39,6 @@ void ResourcePreloaderEditor::_gui_input(Ref<InputEvent> p_event) { void ResourcePreloaderEditor::_notification(int p_what) { - if (p_what == NOTIFICATION_PHYSICS_PROCESS) { - } - if (p_what == NOTIFICATION_ENTER_TREE) { load->set_icon(get_icon("Folder", "EditorIcons")); } diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index 9fd694ee0d..b475eee920 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -283,7 +283,8 @@ void SpatialEditorViewport::_select_clicked(bool p_append, bool p_single) { node = node->get_parent(); } - _select(selected, clicked_wants_append, true); + if (!_is_node_locked(selected)) + _select(selected, clicked_wants_append, true); } void SpatialEditorViewport::_select(Node *p_node, bool p_append, bool p_single) { @@ -513,7 +514,7 @@ void SpatialEditorViewport::_select_region() { for (int i = 0; i < instances.size(); i++) { Spatial *sp = Object::cast_to<Spatial>(ObjectDB::get_instance(instances[i])); - if (!sp) + if (!sp || _is_node_locked(sp)) continue; Node *item = Object::cast_to<Node>(sp); @@ -536,6 +537,8 @@ void SpatialEditorViewport::_select_region() { if (selected.find(item) != -1) continue; + if (_is_node_locked(Object::cast_to<Spatial>(item))) continue; + Ref<EditorSpatialGizmo> seg = sp->get_gizmo(); if (!seg.is_valid()) @@ -833,7 +836,9 @@ void SpatialEditorViewport::_surface_focus_exit() { view_menu->set_disable_shortcuts(true); } - +bool SpatialEditorViewport ::_is_node_locked(const Node *p_node) { + return p_node->has_meta("_edit_lock_") && p_node->get_meta("_edit_lock_"); +} void SpatialEditorViewport::_list_select(Ref<InputEventMouseButton> b) { _find_items_at_pos(b->get_position(), clicked_includes_current, selection_results, b->get_shift()); diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h index b4e2f028d2..1a32d6e047 100644 --- a/editor/plugins/spatial_editor_plugin.h +++ b/editor/plugins/spatial_editor_plugin.h @@ -364,7 +364,7 @@ private: Camera *preview; bool previewing_cinema; - + bool _is_node_locked(const Node *p_node); void _preview_exited_scene(); void _toggle_camera_preview(bool); void _toggle_cinema_preview(bool); diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp index 0aa4a7662c..6d71c56ead 100644 --- a/editor/plugins/texture_editor_plugin.cpp +++ b/editor/plugins/texture_editor_plugin.cpp @@ -39,9 +39,6 @@ void TextureEditor::_gui_input(Ref<InputEvent> p_event) { void TextureEditor::_notification(int p_what) { - if (p_what == NOTIFICATION_PHYSICS_PROCESS) { - } - if (p_what == NOTIFICATION_READY) { //get_scene()->connect("node_removed",this,"_node_removed"); diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp index 8f58fbd6ab..4d349f06b7 100644 --- a/editor/plugins/texture_region_editor_plugin.cpp +++ b/editor/plugins/texture_region_editor_plugin.cpp @@ -193,7 +193,7 @@ void TextureRegionEditor::_region_draw() { updating_scroll = false; if (node_ninepatch || obj_styleBox.is_valid()) { - float margins[4]; + float margins[4] = { 0 }; if (node_ninepatch) { margins[0] = node_ninepatch->get_patch_margin(MARGIN_TOP); margins[1] = node_ninepatch->get_patch_margin(MARGIN_BOTTOM); @@ -204,12 +204,8 @@ void TextureRegionEditor::_region_draw() { margins[1] = obj_styleBox->get_margin_size(MARGIN_BOTTOM); margins[2] = obj_styleBox->get_margin_size(MARGIN_LEFT); margins[3] = obj_styleBox->get_margin_size(MARGIN_RIGHT); - } else { - margins[0] = 0; - margins[1] = 0; - margins[2] = 0; - margins[3] = 0; } + Vector2 pos[4] = { mtx.basis_xform(Vector2(0, margins[0])) + Vector2(0, endpoints[0].y - draw_ofs.y * draw_zoom), -mtx.basis_xform(Vector2(0, margins[1])) + Vector2(0, endpoints[2].y - draw_ofs.y * draw_zoom), @@ -248,7 +244,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) { if (mb->is_pressed()) { if (node_ninepatch || obj_styleBox.is_valid()) { edited_margin = -1; - float margins[4]; + float margins[4] = { 0 }; if (node_ninepatch) { margins[0] = node_ninepatch->get_patch_margin(MARGIN_TOP); margins[1] = node_ninepatch->get_patch_margin(MARGIN_BOTTOM); @@ -260,6 +256,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) { margins[2] = obj_styleBox->get_margin_size(MARGIN_LEFT); margins[3] = obj_styleBox->get_margin_size(MARGIN_RIGHT); } + Vector2 pos[4] = { mtx.basis_xform(rect.position + Vector2(0, margins[0])) - draw_ofs * draw_zoom, mtx.basis_xform(rect.position + rect.size - Vector2(0, margins[1])) - draw_ofs * draw_zoom, @@ -1021,15 +1018,21 @@ bool TextureRegionEditorPlugin::handles(Object *p_object) const { return p_object->is_class("Sprite") || p_object->is_class("Sprite3D") || p_object->is_class("NinePatchRect") || p_object->is_class("StyleBoxTexture") || p_object->is_class("AtlasTexture"); } +void TextureRegionEditorPlugin::_editor_visiblity_changed() { + manually_hidden = !region_editor->is_visible_in_tree(); +} + void TextureRegionEditorPlugin::make_visible(bool p_visible) { if (p_visible) { texture_region_button->show(); - if (region_editor->is_stylebox() || region_editor->is_atlas_texture() || region_editor->is_ninepatch() || (region_editor->get_sprite() && region_editor->get_sprite()->is_region()) || (region_editor->get_sprite_3d() && region_editor->get_sprite_3d()->is_region()) || texture_region_button->is_pressed()) { + bool is_node_configured = region_editor->is_stylebox() || region_editor->is_atlas_texture() || region_editor->is_ninepatch() || (region_editor->get_sprite() && region_editor->get_sprite()->is_region()) || (region_editor->get_sprite_3d() && region_editor->get_sprite_3d()->is_region()); + if ((is_node_configured && !manually_hidden) || texture_region_button->is_pressed()) { editor->make_bottom_panel_item_visible(region_editor); } } else { if (region_editor->is_visible_in_tree()) { editor->hide_bottom_panel(); + manually_hidden = false; } texture_region_button->hide(); region_editor->edit(NULL); @@ -1076,12 +1079,18 @@ void TextureRegionEditorPlugin::set_state(const Dictionary &p_state) { } } +void TextureRegionEditorPlugin::_bind_methods() { + ClassDB::bind_method(D_METHOD("_editor_visiblity_changed"), &TextureRegionEditorPlugin::_editor_visiblity_changed); +} + TextureRegionEditorPlugin::TextureRegionEditorPlugin(EditorNode *p_node) { + manually_hidden = false; editor = p_node; - region_editor = memnew(TextureRegionEditor(p_node)); + region_editor = memnew(TextureRegionEditor(p_node)); region_editor->set_custom_minimum_size(Size2(0, 200) * EDSCALE); region_editor->hide(); + region_editor->connect("visibility_changed", this, "_editor_visiblity_changed"); texture_region_button = p_node->add_bottom_panel_item(TTR("TextureRegion"), region_editor); texture_region_button->hide(); diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h index a49e0fb96c..4eb84ae176 100644 --- a/editor/plugins/texture_region_editor_plugin.h +++ b/editor/plugins/texture_region_editor_plugin.h @@ -145,10 +145,16 @@ public: class TextureRegionEditorPlugin : public EditorPlugin { GDCLASS(TextureRegionEditorPlugin, EditorPlugin); + bool manually_hidden; Button *texture_region_button; TextureRegionEditor *region_editor; EditorNode *editor; +protected: + static void _bind_methods(); + + void _editor_visiblity_changed(); + public: virtual String get_name() const { return "TextureRegion"; } bool has_main_screen() const { return false; } diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp index 25e812e31c..766890242f 100644 --- a/editor/plugins/tile_map_editor_plugin.cpp +++ b/editor/plugins/tile_map_editor_plugin.cpp @@ -1467,15 +1467,28 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { return true; } - if (ED_IS_SHORTCUT("tile_map_editor/mirror_x", p_event)) { - flip_h = !flip_h; - _update_palette(); + if (ED_IS_SHORTCUT("tile_map_editor/rotate_left", p_event)) { + _rotate(-1); CanvasItemEditor::get_singleton()->update_viewport(); return true; } - if (ED_IS_SHORTCUT("tile_map_editor/mirror_y", p_event)) { - flip_v = !flip_v; - _update_palette(); + if (ED_IS_SHORTCUT("tile_map_editor/rotate_right", p_event)) { + _rotate(1); + CanvasItemEditor::get_singleton()->update_viewport(); + return true; + } + if (ED_IS_SHORTCUT("tile_map_editor/flip_horizontal", p_event)) { + _flip_horizontal(); + CanvasItemEditor::get_singleton()->update_viewport(); + return true; + } + if (ED_IS_SHORTCUT("tile_map_editor/flip_vertical", p_event)) { + _flip_vertical(); + CanvasItemEditor::get_singleton()->update_viewport(); + return true; + } + if (ED_IS_SHORTCUT("tile_map_editor/clear_transform", p_event)) { + _clear_transform(); CanvasItemEditor::get_singleton()->update_viewport(); return true; } @@ -1917,8 +1930,6 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) { ED_SHORTCUT("tile_map_editor/erase_selection", TTR("Erase Selection"), KEY_DELETE); ED_SHORTCUT("tile_map_editor/find_tile", TTR("Find Tile"), KEY_MASK_CMD + KEY_F); ED_SHORTCUT("tile_map_editor/transpose", TTR("Transpose"), KEY_T); - ED_SHORTCUT("tile_map_editor/mirror_x", TTR("Mirror X"), KEY_A); - ED_SHORTCUT("tile_map_editor/mirror_y", TTR("Mirror Y"), KEY_S); HBoxContainer *tool_hb = memnew(HBoxContainer); add_child(tool_hb); @@ -2044,30 +2055,35 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) { rotate_left_button->set_tooltip(TTR("Rotate Left")); rotate_left_button->set_focus_mode(FOCUS_NONE); rotate_left_button->connect("pressed", this, "_rotate", varray(-1)); + rotate_left_button->set_shortcut(ED_SHORTCUT("tile_map_editor/rotate_left", TTR("Rotate Left"), KEY_A)); tool_hb->add_child(rotate_left_button); rotate_right_button = memnew(ToolButton); rotate_right_button->set_tooltip(TTR("Rotate Right")); rotate_right_button->set_focus_mode(FOCUS_NONE); rotate_right_button->connect("pressed", this, "_rotate", varray(1)); + rotate_right_button->set_shortcut(ED_SHORTCUT("tile_map_editor/rotate_right", TTR("Rotate Right"), KEY_S)); tool_hb->add_child(rotate_right_button); flip_horizontal_button = memnew(ToolButton); flip_horizontal_button->set_tooltip(TTR("Flip Horizontally")); flip_horizontal_button->set_focus_mode(FOCUS_NONE); flip_horizontal_button->connect("pressed", this, "_flip_horizontal"); + flip_horizontal_button->set_shortcut(ED_SHORTCUT("tile_map_editor/flip_horizontal", TTR("Flip Horizontally"), KEY_X)); tool_hb->add_child(flip_horizontal_button); flip_vertical_button = memnew(ToolButton); flip_vertical_button->set_tooltip(TTR("Flip Vertically")); flip_vertical_button->set_focus_mode(FOCUS_NONE); flip_vertical_button->connect("pressed", this, "_flip_vertical"); + flip_vertical_button->set_shortcut(ED_SHORTCUT("tile_map_editor/flip_vertical", TTR("Flip Vertically"), KEY_Z)); tool_hb->add_child(flip_vertical_button); clear_transform_button = memnew(ToolButton); clear_transform_button->set_tooltip(TTR("Clear Transform")); clear_transform_button->set_focus_mode(FOCUS_NONE); clear_transform_button->connect("pressed", this, "_clear_transform"); + clear_transform_button->set_shortcut(ED_SHORTCUT("tile_map_editor/clear_transform", TTR("Clear Transform"), KEY_W)); tool_hb->add_child(clear_transform_button); clear_transform_button->set_disabled(true); diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp index f135becf5f..5e87016171 100644 --- a/editor/plugins/tile_set_editor_plugin.cpp +++ b/editor/plugins/tile_set_editor_plugin.cpp @@ -3369,7 +3369,7 @@ void TilesetEditorContext::_get_property_list(List<PropertyInfo> *p_list) const void TilesetEditorContext::_bind_methods() { - ClassDB::bind_method("_hide_script_from_inspector", &TilesetEditorContext::_hide_script_from_inspector); + ClassDB::bind_method("_hide_object_properties_from_inspector", &TilesetEditorContext::_hide_object_properties_from_inspector); } TilesetEditorContext::TilesetEditorContext(TileSetEditor *p_tileset_editor) { diff --git a/editor/plugins/tile_set_editor_plugin.h b/editor/plugins/tile_set_editor_plugin.h index 69ad8205a4..946c042b02 100644 --- a/editor/plugins/tile_set_editor_plugin.h +++ b/editor/plugins/tile_set_editor_plugin.h @@ -252,7 +252,7 @@ class TilesetEditorContext : public Object { bool snap_options_visible; public: - bool _hide_script_from_inspector() { return true; } + bool _hide_object_properties_from_inspector() { return true; } void set_tileset(const Ref<TileSet> &p_tileset); private: diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 7ecceaed1d..28719d9e3e 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -184,6 +184,11 @@ void VisualShaderEditor::_update_options_menu() { int item_count2 = 0; bool is_first_item = true; + Color unsupported_color = get_color("error_color", "Editor"); + Color supported_color = get_color("warning_color", "Editor"); + + static bool low_driver = ProjectSettings::get_singleton()->get("rendering/quality/driver/driver_name") == "GLES2"; + int current_func = -1; if (!visual_shader.is_null()) { @@ -239,6 +244,10 @@ void VisualShaderEditor::_update_options_menu() { if ((add_options[i].func == current_func || add_options[i].func == -1) && _is_available(add_options[i].mode)) { ++item_count2; TreeItem *item = members->create_item(sub_category); + if (add_options[i].highend && low_driver) + item->set_custom_color(0, unsupported_color); + else if (add_options[i].highend) + item->set_custom_color(0, supported_color); item->set_text(0, add_options[i].name); if (is_first_item) { item->select(0); @@ -271,6 +280,10 @@ void VisualShaderEditor::_update_options_menu() { if ((add_options[i].func == current_func || add_options[i].func == -1) && _is_available(add_options[i].mode)) { ++item_count; TreeItem *item = members->create_item(category); + if (add_options[i].highend && low_driver) + item->set_custom_color(0, unsupported_color); + else if (add_options[i].highend) + item->set_custom_color(0, supported_color); item->set_text(0, add_options[i].name); switch (add_options[i].return_type) { case VisualShaderNode::PORT_TYPE_SCALAR: @@ -529,6 +542,9 @@ void VisualShaderEditor::_update_graph() { button->set_custom_minimum_size(Size2(30, 0) * EDSCALE); button->connect("draw", this, "_draw_color_over_button", varray(button, default_value)); } break; + case Variant::BOOL: { + button->set_text(((bool)default_value) ? "true" : "false"); + } break; case Variant::INT: case Variant::REAL: { button->set_text(String::num(default_value, 4)); @@ -1497,7 +1513,6 @@ void VisualShaderEditor::_notification(int p_what) { if (p_what == NOTIFICATION_THEME_CHANGED && is_visible_in_tree()) _update_graph(); - } else if (p_what == NOTIFICATION_PROCESS) { } } @@ -1723,7 +1738,11 @@ void VisualShaderEditor::_member_selected() { if (item != NULL && item->has_meta("id")) { members_dialog->get_ok()->set_disabled(false); - node_desc->set_text(add_options[item->get_meta("id")].description); + if (add_options[item->get_meta("id")].highend) { + node_desc->set_text(TTR("(GLES3 only)") + " " + add_options[item->get_meta("id")].description); // TODO: change it to (Vulkan Only) when its ready + } else { + node_desc->set_text(add_options[item->get_meta("id")].description); + } } else { members_dialog->get_ok()->set_disabled(true); node_desc->set_text(""); @@ -2053,21 +2072,21 @@ VisualShaderEditor::VisualShaderEditor() { // CONDITIONAL - const String &compare_func_desc = TTR("Returns the boolean result of %s comparison between two parameters."); + const String &compare_func_desc = TTR("Returns the boolean result of the %s comparison between two parameters."); add_options.push_back(AddOption("Equal", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Equal (==)")), VisualShaderNodeCompare::FUNC_EQUAL, VisualShaderNode::PORT_TYPE_BOOLEAN)); add_options.push_back(AddOption("GreaterThan", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Greater Than (>)")), VisualShaderNodeCompare::FUNC_GREATER_THAN, VisualShaderNode::PORT_TYPE_BOOLEAN)); add_options.push_back(AddOption("GreaterThanEqual", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Greater Than or Equal (>=)")), VisualShaderNodeCompare::FUNC_GREATER_THAN_EQUAL, VisualShaderNode::PORT_TYPE_BOOLEAN)); add_options.push_back(AddOption("If", "Conditional", "Functions", "VisualShaderNodeIf", TTR("Returns an associated vector if the provided scalars are equal, greater or less."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("IsInf", "Conditional", "Functions", "VisualShaderNodeIs", TTR("Returns the boolean result of the comparison between INF and a scalar parameter."), VisualShaderNodeIs::FUNC_IS_INF, VisualShaderNode::PORT_TYPE_BOOLEAN)); - add_options.push_back(AddOption("IsNaN", "Conditional", "Functions", "VisualShaderNodeIs", TTR("Returns the boolean result of the comparison between NaN and a scalar parameter."), VisualShaderNodeIs::FUNC_IS_NAN, VisualShaderNode::PORT_TYPE_BOOLEAN)); + add_options.push_back(AddOption("IsInf", "Conditional", "Functions", "VisualShaderNodeIs", TTR("Returns the boolean result of the comparison between INF and a scalar parameter."), VisualShaderNodeIs::FUNC_IS_INF, VisualShaderNode::PORT_TYPE_BOOLEAN, -1, -1, -1, true)); + add_options.push_back(AddOption("IsNaN", "Conditional", "Functions", "VisualShaderNodeIs", TTR("Returns the boolean result of the comparison between NaN and a scalar parameter."), VisualShaderNodeIs::FUNC_IS_NAN, VisualShaderNode::PORT_TYPE_BOOLEAN, -1, -1, -1, true)); add_options.push_back(AddOption("LessThan", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Less Than (<)")), VisualShaderNodeCompare::FUNC_LESS_THAN, VisualShaderNode::PORT_TYPE_BOOLEAN)); add_options.push_back(AddOption("LessThanEqual", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Less Than or Equal (<=)")), VisualShaderNodeCompare::FUNC_LESS_THAN_EQUAL, VisualShaderNode::PORT_TYPE_BOOLEAN)); add_options.push_back(AddOption("NotEqual", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Not Equal (!=)")), VisualShaderNodeCompare::FUNC_NOT_EQUAL, VisualShaderNode::PORT_TYPE_BOOLEAN)); add_options.push_back(AddOption("Switch", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated vector if the provided boolean value is true or false."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Compare", "Conditional", "Common", "VisualShaderNodeCompare", TTR("Returns the boolean result of the contains the result of comparison between two parameters."), -1, VisualShaderNode::PORT_TYPE_BOOLEAN)); - add_options.push_back(AddOption("Is", "Conditional", "Common", "VisualShaderNodeIs", TTR("Returns the boolean result of the comparison between INF (or NaN) and a scalar parameter."), -1, VisualShaderNode::PORT_TYPE_BOOLEAN)); + add_options.push_back(AddOption("Compare", "Conditional", "Common", "VisualShaderNodeCompare", TTR("Returns the boolean result of the comparison between two parameters."), -1, VisualShaderNode::PORT_TYPE_BOOLEAN)); + add_options.push_back(AddOption("Is", "Conditional", "Common", "VisualShaderNodeIs", TTR("Returns the boolean result of the comparison between INF (or NaN) and a scalar parameter."), -1, VisualShaderNode::PORT_TYPE_BOOLEAN, -1, -1, -1, true)); add_options.push_back(AddOption("BooleanConstant", "Conditional", "Variables", "VisualShaderNodeBooleanConstant", TTR("Boolean constant."), -1, VisualShaderNode::PORT_TYPE_BOOLEAN)); add_options.push_back(AddOption("BooleanUniform", "Conditional", "Variables", "VisualShaderNodeBooleanUniform", TTR("Boolean uniform."), -1, VisualShaderNode::PORT_TYPE_BOOLEAN)); @@ -2202,16 +2221,16 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("Abs", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the absolute value of the parameter."), VisualShaderNodeScalarFunc::FUNC_ABS, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("ACos", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the arc-cosine of the parameter."), VisualShaderNodeScalarFunc::FUNC_ACOS, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("ACosH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Returns the inverse hyperbolic cosine of the parameter."), VisualShaderNodeScalarFunc::FUNC_ACOSH, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("ACosH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the inverse hyperbolic cosine of the parameter."), VisualShaderNodeScalarFunc::FUNC_ACOSH, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, -1, true)); add_options.push_back(AddOption("ASin", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the arc-sine of the parameter."), VisualShaderNodeScalarFunc::FUNC_ASIN, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("ASinH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Returns the inverse hyperbolic sine of the parameter."), VisualShaderNodeScalarFunc::FUNC_ASINH, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("ASinH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the inverse hyperbolic sine of the parameter."), VisualShaderNodeScalarFunc::FUNC_ASINH, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, -1, true)); add_options.push_back(AddOption("ATan", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the arc-tangent of the parameter."), VisualShaderNodeScalarFunc::FUNC_ATAN, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("ATan2", "Scalar", "Functions", "VisualShaderNodeScalarOp", TTR("Returns the arc-tangent of the parameters."), VisualShaderNodeScalarOp::OP_ATAN2, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("ATanH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Returns the inverse hyperbolic tangent of the parameter."), VisualShaderNodeScalarFunc::FUNC_ATANH, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("ATanH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), VisualShaderNodeScalarFunc::FUNC_ATANH, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, -1, true)); add_options.push_back(AddOption("Ceil", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), VisualShaderNodeScalarFunc::FUNC_CEIL, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Clamp", "Scalar", "Functions", "VisualShaderNodeScalarClamp", TTR("Constrains a value to lie between two further values."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Cos", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the cosine of the parameter."), VisualShaderNodeScalarFunc::FUNC_COS, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("CosH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Returns the hyperbolic cosine of the parameter."), VisualShaderNodeScalarFunc::FUNC_COSH, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("CosH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the hyperbolic cosine of the parameter."), VisualShaderNodeScalarFunc::FUNC_COSH, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, -1, true)); add_options.push_back(AddOption("Degrees", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Converts a quantity in radians to degrees."), VisualShaderNodeScalarFunc::FUNC_DEGREES, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Exp", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Base-e Exponential."), VisualShaderNodeScalarFunc::FUNC_EXP, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Exp2", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Base-2 Exponential."), VisualShaderNodeScalarFunc::FUNC_EXP2, VisualShaderNode::PORT_TYPE_SCALAR)); @@ -2228,18 +2247,18 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("Pow", "Scalar", "Functions", "VisualShaderNodeScalarOp", TTR("Returns the value of the first parameter raised to the power of the second."), VisualShaderNodeScalarOp::OP_POW, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Radians", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Converts a quantity in degrees to radians."), VisualShaderNodeScalarFunc::FUNC_RADIANS, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Reciprocal", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("1.0 / scalar"), VisualShaderNodeScalarFunc::FUNC_RECIPROCAL, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Round", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Finds the nearest integer to the parameter."), VisualShaderNodeScalarFunc::FUNC_ROUND, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("RoundEven", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Finds the nearest even integer to the parameter."), VisualShaderNodeScalarFunc::FUNC_ROUNDEVEN, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Round", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Finds the nearest integer to the parameter."), VisualShaderNodeScalarFunc::FUNC_ROUND, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, -1, true)); + add_options.push_back(AddOption("RoundEven", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Finds the nearest even integer to the parameter."), VisualShaderNodeScalarFunc::FUNC_ROUNDEVEN, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, -1, true)); add_options.push_back(AddOption("Saturate", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Clamps the value between 0.0 and 1.0."), VisualShaderNodeScalarFunc::FUNC_SATURATE, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Sign", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Extracts the sign of the parameter."), VisualShaderNodeScalarFunc::FUNC_SIGN, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Sin", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the sine of the parameter."), VisualShaderNodeScalarFunc::FUNC_SIN, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("SinH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Returns the hyperbolic sine of the parameter."), VisualShaderNodeScalarFunc::FUNC_SINH, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("SinH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the hyperbolic sine of the parameter."), VisualShaderNodeScalarFunc::FUNC_SINH, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, -1, true)); add_options.push_back(AddOption("Sqrt", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the square root of the parameter."), VisualShaderNodeScalarFunc::FUNC_SQRT, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("SmoothStep", "Scalar", "Functions", "VisualShaderNodeScalarSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge0' and 1.0 if x is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Step", "Scalar", "Functions", "VisualShaderNodeScalarOp", TTR("Step function( scalar(edge), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."), VisualShaderNodeScalarOp::OP_STEP, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Tan", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the tangent of the parameter."), VisualShaderNodeScalarFunc::FUNC_TAN, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("TanH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Returns the hyperbolic tangent of the parameter."), VisualShaderNodeScalarFunc::FUNC_TANH, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Trunc", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Finds the truncated value of the parameter."), VisualShaderNodeScalarFunc::FUNC_TRUNC, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("TanH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the hyperbolic tangent of the parameter."), VisualShaderNodeScalarFunc::FUNC_TANH, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, -1, true)); + add_options.push_back(AddOption("Trunc", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Finds the truncated value of the parameter."), VisualShaderNodeScalarFunc::FUNC_TRUNC, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, -1, true)); add_options.push_back(AddOption("Add", "Scalar", "Operators", "VisualShaderNodeScalarOp", TTR("Adds scalar to scalar."), VisualShaderNodeScalarOp::OP_ADD, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Divide", "Scalar", "Operators", "VisualShaderNodeScalarOp", TTR("Divides scalar by scalar."), VisualShaderNodeScalarOp::OP_DIV, VisualShaderNode::PORT_TYPE_SCALAR)); @@ -2255,20 +2274,21 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubeMap", TTR("Perform the cubic texture lookup."), -1, VisualShaderNode::PORT_TYPE_COLOR)); add_options.push_back(AddOption("Texture", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the texture lookup."), -1, VisualShaderNode::PORT_TYPE_COLOR)); - add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubeMapUniform", TTR("Cubic texture uniform."), -1, VisualShaderNode::PORT_TYPE_COLOR)); - add_options.push_back(AddOption("TextureUniform", "Textures", "Variables", "VisualShaderNodeTextureUniform", TTR("2D texture uniform."), -1, VisualShaderNode::PORT_TYPE_COLOR)); + add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubeMapUniform", TTR("Cubic texture uniform lookup."), -1, VisualShaderNode::PORT_TYPE_COLOR)); + add_options.push_back(AddOption("TextureUniform", "Textures", "Variables", "VisualShaderNodeTextureUniform", TTR("2D texture uniform lookup."), -1, VisualShaderNode::PORT_TYPE_COLOR)); + add_options.push_back(AddOption("TextureUniformTriplanar", "Textures", "Variables", "VisualShaderNodeTextureUniformTriplanar", TTR("2D texture uniform lookup with triplanar."), -1, VisualShaderNode::PORT_TYPE_COLOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); // TRANSFORM add_options.push_back(AddOption("TransformFunc", "Transform", "Common", "VisualShaderNodeTransformFunc", TTR("Transform function."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM)); - add_options.push_back(AddOption("OuterProduct", "Transform", "Composition", "VisualShaderNodeOuterProduct", TTR("(GLES3 only) Calculate the outer product of a pair of vectors.\n\nOuterProduct treats the first parameter 'c' as a column vector (matrix with one column) and the second parameter 'r' as a row vector (matrix with one row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix whose number of rows is the number of components in 'c' and whose number of columns is the number of components in 'r'."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM)); + add_options.push_back(AddOption("OuterProduct", "Transform", "Composition", "VisualShaderNodeOuterProduct", TTR("Calculate the outer product of a pair of vectors.\n\nOuterProduct treats the first parameter 'c' as a column vector (matrix with one column) and the second parameter 'r' as a row vector (matrix with one row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix whose number of rows is the number of components in 'c' and whose number of columns is the number of components in 'r'."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, -1, -1, true)); add_options.push_back(AddOption("TransformCompose", "Transform", "Composition", "VisualShaderNodeTransformCompose", TTR("Composes transform from four vectors."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM)); add_options.push_back(AddOption("TransformDecompose", "Transform", "Composition", "VisualShaderNodeTransformDecompose", TTR("Decomposes transform to four vectors."))); - add_options.push_back(AddOption("Determinant", "Transform", "Functions", "VisualShaderNodeDeterminant", TTR("(GLES3 only) Calculates the determinant of a transform."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Inverse", "Transform", "Functions", "VisualShaderNodeTransformFunc", TTR("(GLES3 only) Calculates the inverse of a transform."), VisualShaderNodeTransformFunc::FUNC_INVERSE, VisualShaderNode::PORT_TYPE_TRANSFORM)); - add_options.push_back(AddOption("Transpose", "Transform", "Functions", "VisualShaderNodeTransformFunc", TTR("(GLES3 only) Calculates the transpose of a transform."), VisualShaderNodeTransformFunc::FUNC_TRANSPOSE, VisualShaderNode::PORT_TYPE_TRANSFORM)); + add_options.push_back(AddOption("Determinant", "Transform", "Functions", "VisualShaderNodeDeterminant", TTR("Calculates the determinant of a transform."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, -1, true)); + add_options.push_back(AddOption("Inverse", "Transform", "Functions", "VisualShaderNodeTransformFunc", TTR("Calculates the inverse of a transform."), VisualShaderNodeTransformFunc::FUNC_INVERSE, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, -1, -1, true)); + add_options.push_back(AddOption("Transpose", "Transform", "Functions", "VisualShaderNodeTransformFunc", TTR("Calculates the transpose of a transform."), VisualShaderNodeTransformFunc::FUNC_TRANSPOSE, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, -1, -1, true)); add_options.push_back(AddOption("TransformMult", "Transform", "Operators", "VisualShaderNodeTransformMult", TTR("Multiplies transform by transform."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM)); add_options.push_back(AddOption("TransformVectorMult", "Transform", "Operators", "VisualShaderNodeTransformVecMult", TTR("Multiplies vector by transform."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); @@ -2286,16 +2306,16 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("Abs", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the absolute value of the parameter."), VisualShaderNodeVectorFunc::FUNC_ABS, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("ACos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_ACOS, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("ACosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Returns the inverse hyperbolic cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_ACOSH, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("ACosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_ACOSH, VisualShaderNode::PORT_TYPE_VECTOR, -1, -1, -1, true)); add_options.push_back(AddOption("ASin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_ASIN, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("ASinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Returns the inverse hyperbolic sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_ASINH, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("ASinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_ASINH, VisualShaderNode::PORT_TYPE_VECTOR, -1, -1, -1, true)); add_options.push_back(AddOption("ATan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_ATAN, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("ATan2", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the arc-tangent of the parameters."), VisualShaderNodeVectorOp::OP_ATAN2, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("ATanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Returns the inverse hyperbolic tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_ATANH, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("ATanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_ATANH, VisualShaderNode::PORT_TYPE_VECTOR, -1, -1, -1, true)); add_options.push_back(AddOption("Ceil", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), VisualShaderNodeVectorFunc::FUNC_CEIL, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Clamp", "Vector", "Functions", "VisualShaderNodeVectorClamp", TTR("Constrains a value to lie between two further values."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Cos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_COS, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("CosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Returns the hyperbolic cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_COSH, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("CosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_COSH, VisualShaderNode::PORT_TYPE_VECTOR, -1, -1, -1, true)); add_options.push_back(AddOption("Cross", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Calculates the cross product of two vectors."), VisualShaderNodeVectorOp::OP_CROSS, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Degrees", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in radians to degrees."), VisualShaderNodeVectorFunc::FUNC_DEGREES, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Distance", "Vector", "Functions", "VisualShaderNodeVectorDistance", TTR("Returns the distance between two points."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); @@ -2320,20 +2340,20 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("Reciprocal", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 / vector"), VisualShaderNodeVectorFunc::FUNC_RECIPROCAL, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Reflect", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the vector that points in the direction of reflection ( a : incident vector, b : normal vector )."), VisualShaderNodeVectorOp::OP_REFLECT, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Refract", "Vector", "Functions", "VisualShaderNodeVectorRefract", TTR("Returns the vector that points in the direction of refraction."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Round", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Finds the nearest integer to the parameter."), VisualShaderNodeVectorFunc::FUNC_ROUND, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("RoundEven", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Finds the nearest even integer to the parameter."), VisualShaderNodeVectorFunc::FUNC_ROUNDEVEN, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Round", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer to the parameter."), VisualShaderNodeVectorFunc::FUNC_ROUND, VisualShaderNode::PORT_TYPE_VECTOR, -1, -1, -1, true)); + add_options.push_back(AddOption("RoundEven", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest even integer to the parameter."), VisualShaderNodeVectorFunc::FUNC_ROUNDEVEN, VisualShaderNode::PORT_TYPE_VECTOR, -1, -1, -1, true)); add_options.push_back(AddOption("Saturate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Clamps the value between 0.0 and 1.0."), VisualShaderNodeVectorFunc::FUNC_SATURATE, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Sign", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Extracts the sign of the parameter."), VisualShaderNodeVectorFunc::FUNC_SIGN, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Sin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_SIN, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("SinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Returns the hyperbolic sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_SINH, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("SinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_SINH, VisualShaderNode::PORT_TYPE_VECTOR, -1, -1, -1, true)); add_options.push_back(AddOption("Sqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the square root of the parameter."), VisualShaderNodeVectorFunc::FUNC_SQRT, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("SmoothStep", "Vector", "Functions", "VisualShaderNodeVectorSmoothStep", TTR("SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("SmoothStepS", "Vector", "Functions", "VisualShaderNodeVectorScalarSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Step", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Step function( vector(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."), VisualShaderNodeVectorOp::OP_STEP, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("StepS", "Vector", "Functions", "VisualShaderNodeVectorScalarStep", TTR("Step function( scalar(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Tan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_TAN, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("TanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Returns the hyperbolic tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_TANH, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Trunc", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Finds the truncated value of the parameter."), VisualShaderNodeVectorFunc::FUNC_TRUNC, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("TanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_TANH, VisualShaderNode::PORT_TYPE_VECTOR, -1, -1, -1, true)); + add_options.push_back(AddOption("Trunc", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the truncated value of the parameter."), VisualShaderNodeVectorFunc::FUNC_TRUNC, VisualShaderNode::PORT_TYPE_VECTOR, -1, -1, -1, true)); add_options.push_back(AddOption("Add", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Adds vector to vector."), VisualShaderNodeVectorOp::OP_ADD, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Divide", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Divides vector by vector."), VisualShaderNodeVectorOp::OP_DIV, VisualShaderNode::PORT_TYPE_VECTOR)); @@ -2349,15 +2369,15 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("Expression", "Special", "", "VisualShaderNodeExpression", TTR("Custom Godot Shader Language expression, with custom amount of input and output ports. This is a direct injection of code into the vertex/fragment/light function, do not use it to write the function declarations inside."))); add_options.push_back(AddOption("Fresnel", "Special", "", "VisualShaderNodeFresnel", TTR("Returns falloff based on the dot product of surface normal and view direction of camera (pass associated inputs to it)."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("ScalarDerivativeFunc", "Special", "Common", "VisualShaderNodeScalarDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) Scalar derivative function."), -1, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT)); - add_options.push_back(AddOption("VectorDerivativeFunc", "Special", "Common", "VisualShaderNodeVectorDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) Vector derivative function."), -1, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT)); + add_options.push_back(AddOption("ScalarDerivativeFunc", "Special", "Common", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) Scalar derivative function."), -1, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true)); + add_options.push_back(AddOption("VectorDerivativeFunc", "Special", "Common", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) Vector derivative function."), -1, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true)); - add_options.push_back(AddOption("DdX", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing."), VisualShaderNodeVectorDerivativeFunc::FUNC_X, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT)); - add_options.push_back(AddOption("DdXS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using local differencing."), VisualShaderNodeScalarDerivativeFunc::FUNC_X, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT)); - add_options.push_back(AddOption("DdY", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing."), VisualShaderNodeVectorDerivativeFunc::FUNC_Y, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT)); - add_options.push_back(AddOption("DdYS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using local differencing."), VisualShaderNodeScalarDerivativeFunc::FUNC_Y, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT)); - add_options.push_back(AddOption("Sum", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."), VisualShaderNodeVectorDerivativeFunc::FUNC_SUM, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT)); - add_options.push_back(AddOption("SumS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and 'y'."), VisualShaderNodeScalarDerivativeFunc::FUNC_SUM, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT)); + add_options.push_back(AddOption("DdX", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing."), VisualShaderNodeVectorDerivativeFunc::FUNC_X, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true)); + add_options.push_back(AddOption("DdXS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Derivative in 'x' using local differencing."), VisualShaderNodeScalarDerivativeFunc::FUNC_X, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true)); + add_options.push_back(AddOption("DdY", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing."), VisualShaderNodeVectorDerivativeFunc::FUNC_Y, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true)); + add_options.push_back(AddOption("DdYS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Derivative in 'y' using local differencing."), VisualShaderNodeScalarDerivativeFunc::FUNC_Y, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true)); + add_options.push_back(AddOption("Sum", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."), VisualShaderNodeVectorDerivativeFunc::FUNC_SUM, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true)); + add_options.push_back(AddOption("SumS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and 'y'."), VisualShaderNodeScalarDerivativeFunc::FUNC_SUM, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true)); ///////////////////////////////////////////////////////////////////// diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index 4274cc3d76..100bc53d00 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -103,8 +103,9 @@ class VisualShaderEditor : public VBoxContainer { int return_type; int func; float value; + bool highend; - AddOption(const String &p_name = String(), const String &p_category = String(), const String &p_sub_category = String(), const String &p_type = String(), const String &p_description = String(), int p_sub_func = -1, int p_return_type = -1, int p_mode = -1, int p_func = -1, float p_value = -1) { + AddOption(const String &p_name = String(), const String &p_category = String(), const String &p_sub_category = String(), const String &p_type = String(), const String &p_description = String(), int p_sub_func = -1, int p_return_type = -1, int p_mode = -1, int p_func = -1, float p_value = -1, bool p_highend = false) { name = p_name; type = p_type; category = p_category; @@ -115,9 +116,10 @@ class VisualShaderEditor : public VBoxContainer { mode = p_mode; func = p_func; value = p_value; + highend = p_highend; } - AddOption(const String &p_name, const String &p_category, const String &p_sub_category, const String &p_type, const String &p_description, const String &p_sub_func, int p_return_type = -1, int p_mode = -1, int p_func = -1, float p_value = -1) { + AddOption(const String &p_name, const String &p_category, const String &p_sub_category, const String &p_type, const String &p_description, const String &p_sub_func, int p_return_type = -1, int p_mode = -1, int p_func = -1, float p_value = -1, bool p_highend = false) { name = p_name; type = p_type; category = p_category; @@ -128,6 +130,7 @@ class VisualShaderEditor : public VBoxContainer { mode = p_mode; func = p_func; value = p_value; + highend = p_highend; } }; diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index 001846604c..1c588a45f1 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -52,8 +52,8 @@ static const char *_button_names[JOY_BUTTON_MAX] = { "R2", "L3", "R3", - "Select, Nintendo -", - "Start, Nintendo +", + "Select, DualShock Share, Nintendo -", + "Start, DualShock Options, Nintendo +", "D-Pad Up", "D-Pad Down", "D-Pad Left", @@ -965,8 +965,6 @@ void ProjectSettingsEditor::_action_add() { while (r->get_next()) r = r->get_next(); - if (!r) - return; r->select(0); input_editor->ensure_cursor_is_visible(); action_add_error->hide(); diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp index 82d974cae3..899343c0f8 100644 --- a/editor/property_editor.cpp +++ b/editor/property_editor.cpp @@ -614,7 +614,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant:: type = Variant::Type(i); } } - if (type) + if (type != Variant::NIL) property_select->select_method_from_basic_type(type, v); updating = false; return false; @@ -971,7 +971,6 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant:: menu->add_separator(); menu->add_item(TTR("Show in FileSystem"), OBJ_MENU_SHOW_IN_FILE_SYSTEM); } - } else { } RES cb = EditorSettings::get_singleton()->get_resource_clipboard(); diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp index 813e24bd61..3bc93c3900 100644 --- a/editor/property_selector.cpp +++ b/editor/property_selector.cpp @@ -337,7 +337,7 @@ void PropertySelector::_item_selected() { String name = item->get_metadata(0); String class_type; - if (type) { + if (type != Variant::NIL) { class_type = Variant::get_type_name(type); } else { diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 935946bf24..009ac603e2 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -338,7 +338,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { tree->edit_selected(); } } break; - case TOOL_NEW: { + case TOOL_NEW: + case TOOL_REPARENT_TO_NEW_NODE: { if (!profile_allow_editing) { break; @@ -394,7 +395,11 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { if (!profile_allow_editing) { break; } - create_dialog->popup_create(false, true, scene_tree->get_selected()->get_class()); + + Node *selected = scene_tree->get_selected(); + if (selected) + create_dialog->popup_create(false, true, selected->get_class()); + } break; case TOOL_ATTACH_SCRIPT: { @@ -462,8 +467,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { Node *n = Object::cast_to<Node>(selection[i]); Ref<Script> existing = n->get_script(); - if (existing.is_valid()) { - const RefPtr empty; + Ref<Script> empty = EditorNode::get_singleton()->get_object_custom_type_base(n); + if (existing != empty) { editor_data->get_undo_redo().add_do_method(n, "set_script", empty); editor_data->get_undo_redo().add_undo_method(n, "set_script", existing); } @@ -1905,6 +1910,54 @@ Node *SceneTreeDock::_get_selection_group_tail(Node *p_node, List<Node *> p_list return tail; } +void SceneTreeDock::_do_create(Node *p_parent) { + Object *c = create_dialog->instance_selected(); + + ERR_FAIL_COND(!c); + Node *child = Object::cast_to<Node>(c); + ERR_FAIL_COND(!child); + + editor_data->get_undo_redo().create_action(TTR("Create Node")); + + if (edited_scene) { + + editor_data->get_undo_redo().add_do_method(p_parent, "add_child", child); + editor_data->get_undo_redo().add_do_method(child, "set_owner", edited_scene); + editor_data->get_undo_redo().add_do_method(editor_selection, "clear"); + editor_data->get_undo_redo().add_do_method(editor_selection, "add_node", child); + editor_data->get_undo_redo().add_do_reference(child); + editor_data->get_undo_redo().add_undo_method(p_parent, "remove_child", child); + + String new_name = p_parent->validate_child_name(child); + ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger(); + editor_data->get_undo_redo().add_do_method(sed, "live_debug_create_node", edited_scene->get_path_to(p_parent), child->get_class(), new_name); + editor_data->get_undo_redo().add_undo_method(sed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(p_parent)).plus_file(new_name))); + + } else { + + editor_data->get_undo_redo().add_do_method(editor, "set_edited_scene", child); + editor_data->get_undo_redo().add_do_method(scene_tree, "update_tree"); + editor_data->get_undo_redo().add_do_reference(child); + editor_data->get_undo_redo().add_undo_method(editor, "set_edited_scene", (Object *)NULL); + } + + editor_data->get_undo_redo().commit_action(); + editor->push_item(c); + editor_selection->clear(); + editor_selection->add_node(child); + if (Object::cast_to<Control>(c)) { + //make editor more comfortable, so some controls don't appear super shrunk + Control *ct = Object::cast_to<Control>(c); + + Size2 ms = ct->get_minimum_size(); + if (ms.width < 4) + ms.width = 40; + if (ms.height < 4) + ms.height = 40; + ct->set_size(ms); + } +} + void SceneTreeDock::_create() { if (current_option == TOOL_NEW) { @@ -1923,51 +1976,7 @@ void SceneTreeDock::_create() { ERR_FAIL_COND(!parent); } - Object *c = create_dialog->instance_selected(); - - ERR_FAIL_COND(!c); - Node *child = Object::cast_to<Node>(c); - ERR_FAIL_COND(!child); - - editor_data->get_undo_redo().create_action(TTR("Create Node")); - - if (edited_scene) { - - editor_data->get_undo_redo().add_do_method(parent, "add_child", child); - editor_data->get_undo_redo().add_do_method(child, "set_owner", edited_scene); - editor_data->get_undo_redo().add_do_method(editor_selection, "clear"); - editor_data->get_undo_redo().add_do_method(editor_selection, "add_node", child); - editor_data->get_undo_redo().add_do_reference(child); - editor_data->get_undo_redo().add_undo_method(parent, "remove_child", child); - - String new_name = parent->validate_child_name(child); - ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger(); - editor_data->get_undo_redo().add_do_method(sed, "live_debug_create_node", edited_scene->get_path_to(parent), child->get_class(), new_name); - editor_data->get_undo_redo().add_undo_method(sed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).plus_file(new_name))); - - } else { - - editor_data->get_undo_redo().add_do_method(editor, "set_edited_scene", child); - editor_data->get_undo_redo().add_do_method(scene_tree, "update_tree"); - editor_data->get_undo_redo().add_do_reference(child); - editor_data->get_undo_redo().add_undo_method(editor, "set_edited_scene", (Object *)NULL); - } - - editor_data->get_undo_redo().commit_action(); - editor->push_item(c); - editor_selection->clear(); - editor_selection->add_node(child); - if (Object::cast_to<Control>(c)) { - //make editor more comfortable, so some controls don't appear super shrunk - Control *ct = Object::cast_to<Control>(c); - - Size2 ms = ct->get_minimum_size(); - if (ms.width < 4) - ms.width = 40; - if (ms.height < 4) - ms.height = 40; - ct->set_size(ms); - } + _do_create(parent); } else if (current_option == TOOL_REPLACE) { List<Node *> selection = editor_selection->get_selected_node_list(); @@ -1984,6 +1993,52 @@ void SceneTreeDock::_create() { replace_node(n, newnode); } + } else if (current_option == TOOL_REPARENT_TO_NEW_NODE) { + List<Node *> selection = editor_selection->get_selected_node_list(); + ERR_FAIL_COND(selection.size() <= 0); + + // Find top level node in selection + bool only_one_top_node = true; + + Node *first = selection.front()->get(); + ERR_FAIL_COND(!first); + int smaller_path_to_top = first->get_path_to(scene_root).get_name_count(); + Node *top_node = first; + + for (List<Node *>::Element *E = selection.front()->next(); E; E = E->next()) { + Node *n = E->get(); + ERR_FAIL_COND(!n); + + int path_length = n->get_path_to(scene_root).get_name_count(); + + if (top_node != n) { + if (smaller_path_to_top > path_length) { + top_node = n; + smaller_path_to_top = path_length; + only_one_top_node = true; + } else if (smaller_path_to_top == path_length) { + if (only_one_top_node && top_node->get_parent() != n->get_parent()) + only_one_top_node = false; + } + } + } + + Node *parent = NULL; + if (only_one_top_node) + parent = top_node->get_parent(); + else + parent = top_node->get_parent()->get_parent(); + + _do_create(parent); + + Vector<Node *> nodes; + for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { + nodes.push_back(E->get()); + } + + // This works because editor_selection was cleared and populated with last created node in _do_create() + Node *last_created = editor_selection->get_selected_node_list().front()->get(); + _do_reparent(last_created, -1, nodes, true); } scene_tree->get_scene_tree()->call_deferred("grab_focus"); @@ -2325,6 +2380,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) { menu->clear(); Ref<Script> existing_script; + bool exisiting_script_removable = true; if (selection.size() == 1) { Node *selected = selection[0]; @@ -2344,6 +2400,10 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) { menu->add_separator(); existing_script = selected->get_script(); + + if (EditorNode::get_singleton()->get_object_custom_type_base(selected) == existing_script) { + exisiting_script_removable = false; + } } if (profile_allow_script_editing) { @@ -2355,7 +2415,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) { menu->add_icon_shortcut(get_icon("ScriptExtend", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/extend_script"), TOOL_ATTACH_SCRIPT); } } - if (selection.size() > 1 || existing_script.is_valid()) { + if (selection.size() > 1 || (existing_script.is_valid() && exisiting_script_removable)) { menu->add_icon_shortcut(get_icon("ScriptRemove", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/clear_script"), TOOL_CLEAR_SCRIPT); } menu->add_separator(); @@ -2373,6 +2433,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) { menu->add_icon_shortcut(get_icon("MoveDown", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/move_down"), TOOL_MOVE_DOWN); menu->add_icon_shortcut(get_icon("Duplicate", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/duplicate"), TOOL_DUPLICATE); menu->add_icon_shortcut(get_icon("Reparent", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/reparent"), TOOL_REPARENT); + menu->add_icon_shortcut(get_icon("ReparentToNewNode", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/reparent_to_new_node"), TOOL_REPARENT_TO_NEW_NODE); menu->add_icon_shortcut(get_icon("NewRoot", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/make_root"), TOOL_MAKE_ROOT); } } @@ -2669,6 +2730,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel ED_SHORTCUT("scene_tree/move_down", TTR("Move Down"), KEY_MASK_CMD | KEY_DOWN); ED_SHORTCUT("scene_tree/duplicate", TTR("Duplicate"), KEY_MASK_CMD | KEY_D); ED_SHORTCUT("scene_tree/reparent", TTR("Reparent")); + ED_SHORTCUT("scene_tree/reparent_to_new_node", TTR("Reparent to New Node")); ED_SHORTCUT("scene_tree/make_root", TTR("Make Scene Root")); ED_SHORTCUT("scene_tree/merge_from_scene", TTR("Merge From Scene")); ED_SHORTCUT("scene_tree/save_branch_as_scene", TTR("Save Branch as Scene")); diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h index 8a2b237b8b..cd582fdf57 100644 --- a/editor/scene_tree_dock.h +++ b/editor/scene_tree_dock.h @@ -70,6 +70,7 @@ class SceneTreeDock : public VBoxContainer { TOOL_MOVE_DOWN, TOOL_DUPLICATE, TOOL_REPARENT, + TOOL_REPARENT_TO_NEW_NODE, TOOL_MAKE_ROOT, TOOL_NEW_SCENE_FROM, TOOL_MERGE_FROM_SCENE, @@ -142,6 +143,7 @@ class SceneTreeDock : public VBoxContainer { bool first_enter; void _create(); + void _do_create(Node *p_parent); Node *scene_root; Node *edited_scene; EditorNode *editor; diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 445ca3a792..2d9accc3d8 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -70,7 +70,8 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i } } else if (p_id == BUTTON_SCRIPT) { RefPtr script = n->get_script(); - if (!script.is_null()) + Ref<Script> script_typed = script; + if (!script_typed.is_null()) emit_signal("open_script", script); } else if (p_id == BUTTON_VISIBILITY) { @@ -210,13 +211,20 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { if (connect_to_script_mode) { Color accent = get_color("accent_color", "Editor"); - if (!p_node->get_script().is_null()) { + Ref<Script> script = p_node->get_script(); + if (!script.is_null() && EditorNode::get_singleton()->get_object_custom_type_base(p_node) != script) { //has script item->add_button(0, get_icon("Script", "EditorIcons"), BUTTON_SCRIPT); } else { - //has no script + //has no script (or script is a custom type) item->set_custom_color(0, get_color("disabled_font_color", "Editor")); item->set_selectable(0, false); + + if (!script.is_null()) { // make sure to mark the script if a custom type + item->add_button(0, get_icon("Script", "EditorIcons"), BUTTON_SCRIPT); + item->set_button_disabled(0, item->get_button_count(0) - 1, true); + } + accent.a *= 0.7; } @@ -282,7 +290,10 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { item->add_button(0, get_icon("InstanceOptions", "EditorIcons"), BUTTON_SUBSCENE, false, TTR("Open in Editor")); item->set_tooltip(0, TTR("Instance:") + " " + p_node->get_filename() + "\n" + TTR("Type:") + " " + p_node->get_class()); } else { - item->set_tooltip(0, String(p_node->get_name()) + "\n" + TTR("Type:") + " " + p_node->get_class()); + StringName type = EditorNode::get_singleton()->get_object_custom_type_name(p_node); + if (type == StringName()) + type = p_node->get_class(); + item->set_tooltip(0, String(p_node->get_name()) + "\n" + TTR("Type:") + " " + type); } if (can_open_instance && undo_redo) { //Show buttons only when necessary(SceneTreeDock) to avoid crashes @@ -290,9 +301,12 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { if (!p_node->is_connected("script_changed", this, "_node_script_changed")) p_node->connect("script_changed", this, "_node_script_changed", varray(p_node)); - if (!p_node->get_script().is_null()) { - Ref<Script> script = p_node->get_script(); + Ref<Script> script = p_node->get_script(); + if (!script.is_null()) { item->add_button(0, get_icon("Script", "EditorIcons"), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path()); + if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == script) { + item->set_button_color(0, item->get_button_count(0) - 1, Color(1, 1, 1, 0.5)); + } } if (p_node->is_class("CanvasItem")) { diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp index 8fd1064427..0c280b16b2 100644 --- a/editor/script_editor_debugger.cpp +++ b/editor/script_editor_debugger.cpp @@ -383,6 +383,67 @@ void ScriptEditorDebugger::_scene_tree_request() { ppeer->put_var(msg); } +/// Populates inspect_scene_tree recursively given data in nodes. +/// Nodes is an array containing 4 elements for each node, it follows this pattern: +/// nodes[i] == number of direct children of this node +/// nodes[i + 1] == node name +/// nodes[i + 2] == node class +/// nodes[i + 3] == node instance id +/// +/// Returns the number of items parsed in nodes from current_index. +/// +/// Given a nodes array like [R,A,B,C,D,E] the following Tree will be generated, assuming +/// filter is an empty String, R and A child count are 2, B is 1 and C, D and E are 0. +/// +/// R +/// |-A +/// | |-B +/// | | |-C +/// | | +/// | |-D +/// | +/// |-E +/// +int ScriptEditorDebugger::_update_scene_tree(TreeItem *parent, const Array &nodes, int current_index) { + String filter = EditorNode::get_singleton()->get_scene_tree_dock()->get_filter(); + String item_text = nodes[current_index + 1]; + bool keep = filter.is_subsequence_ofi(item_text); + + TreeItem *item = inspect_scene_tree->create_item(parent); + item->set_text(0, item_text); + ObjectID id = ObjectID(nodes[current_index + 3]); + Ref<Texture> icon = EditorNode::get_singleton()->get_class_icon(nodes[current_index + 2], ""); + if (icon.is_valid()) { + item->set_icon(0, icon); + } + item->set_metadata(0, id); + + int children_count = nodes[current_index]; + // Tracks the total number of items parsed in nodes, this is used to skips nodes that + // are not direct children of the current node since we can't know in advance the total + // number of children, direct and not, of a node without traversing the nodes array previously. + // Keeping track of this allows us to build our remote scene tree by traversing the node + // array just once. + int items_count = 1; + for (int i = 0; i < children_count; i++) { + // Called for each direct child of item. + // Direct children of current item might not be adjacent so items_count must + // be incremented by the number of items parsed until now, otherwise we would not + // be able to access the next child of the current item. + // items_count is multiplied by 4 since that's the number of elements in the nodes + // array needed to represent a single node. + items_count += _update_scene_tree(item, nodes, current_index + items_count * 4); + } + + // If item has not children and should not be kept delete it + if (!keep && !item->get_children() && parent) { + parent->remove_child(item); + memdelete(item); + } + + return items_count; +} + void ScriptEditorDebugger::_video_mem_request() { ERR_FAIL_COND(connection.is_null()); @@ -455,48 +516,8 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da updating_scene_tree = true; - for (int i = 0; i < p_data.size(); i += 4) { - - TreeItem *p; - int level = p_data[i]; - if (level == 0) { - p = NULL; - } else { - ERR_CONTINUE(!lv.has(level - 1)); - p = lv[level - 1]; - } - - TreeItem *it = inspect_scene_tree->create_item(p); - - ObjectID id = ObjectID(p_data[i + 3]); - - it->set_text(0, p_data[i + 1]); - Ref<Texture> icon = EditorNode::get_singleton()->get_class_icon(p_data[i + 2], ""); - if (icon.is_valid()) - it->set_icon(0, icon); - it->set_metadata(0, id); + _update_scene_tree(NULL, p_data, 0); - if (id == inspected_object_id) { - TreeItem *cti = it->get_parent(); //ensure selected is always uncollapsed - while (cti) { - cti->set_collapsed(false); - cti = cti->get_parent(); - } - it->select(0); - } - - if (p) { - if (!unfold_cache.has(id)) { - it->set_collapsed(true); - } - } else { - if (unfold_cache.has(id)) { //reverse for root - it->set_collapsed(true); - } - } - - lv[level] = it; - } updating_scene_tree = false; le_clear->set_disabled(false); diff --git a/editor/script_editor_debugger.h b/editor/script_editor_debugger.h index 05dcab0f80..505eab266f 100644 --- a/editor/script_editor_debugger.h +++ b/editor/script_editor_debugger.h @@ -173,6 +173,7 @@ class ScriptEditorDebugger : public Control { void _set_reason_text(const String &p_reason, MessageType p_type); void _scene_tree_property_select_object(ObjectID p_object); void _scene_tree_property_value_edited(const String &p_prop, const Variant &p_value); + int _update_scene_tree(TreeItem *parent, const Array &items, int current_index); void _video_mem_request(); diff --git a/editor/translations/af.po b/editor/translations/af.po index 9cce062127..cc76d941e9 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -1176,7 +1176,6 @@ msgid "Success!" msgstr "Sukses!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "Installeer" @@ -2543,6 +2542,11 @@ msgid "Go to previously opened scene." msgstr "" #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "Verwyder Seleksie" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -4755,6 +4759,11 @@ msgid "Idle" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "Installeer" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "" @@ -4798,7 +4807,7 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" +msgid "Reverse sorting." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp @@ -4873,31 +4882,35 @@ msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +msgid "Move Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" -msgstr "" +#, fuzzy +msgid "Create Vertical Guide" +msgstr "Skep Vouer" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" -msgstr "" +#, fuzzy +msgid "Remove Vertical Guide" +msgstr "Verwyder ongeldige sleutels" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +msgid "Move Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" -msgstr "" +#, fuzzy +msgid "Create Horizontal Guide" +msgstr "Skep Vouer" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" -msgstr "" +#, fuzzy +msgid "Remove Horizontal Guide" +msgstr "Verwyder ongeldige sleutels" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +msgid "Create Horizontal and Vertical Guides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7585,14 +7598,6 @@ msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" @@ -8000,6 +8005,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -8090,6 +8099,22 @@ msgid "Color uniform." msgstr "Anim Verander Transform" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -8097,10 +8122,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" @@ -8190,7 +8249,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8198,7 +8257,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8210,7 +8269,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8227,7 +8286,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8296,11 +8355,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8316,7 +8375,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8344,11 +8403,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8389,11 +8448,15 @@ msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +msgid "2D texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8403,7 +8466,7 @@ msgstr "Skep Intekening" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8421,15 +8484,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8481,7 +8544,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8509,12 +8572,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8591,47 +8654,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10012,7 +10075,7 @@ msgid "Script is valid." msgstr "" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp @@ -11554,6 +11617,10 @@ msgstr "" msgid "Invalid source for shader." msgstr "" +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid comparison function for that type." +msgstr "" + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" diff --git a/editor/translations/ar.po b/editor/translations/ar.po index 5f9f0aee4c..c04d54564f 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -1173,7 +1173,6 @@ msgid "Success!" msgstr "تم بشكل ناجØ!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "تثبيت" @@ -2576,6 +2575,11 @@ msgid "Go to previously opened scene." msgstr "اذهب الي المشهد المÙØªÙˆØ Ù…Ø³Ø¨Ù‚Ø§." #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "نسخ المسار" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "التبويب التالي" @@ -4852,6 +4856,11 @@ msgid "Idle" msgstr "عاطل" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "تثبيت" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "إعادة المØاولة" @@ -4896,8 +4905,9 @@ msgid "Sort:" msgstr "ترتيب:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" -msgstr "عكس" +#, fuzzy +msgid "Reverse sorting." +msgstr "جار الطلب..." #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp @@ -4976,31 +4986,38 @@ msgid "Rotation Step:" msgstr "خطوة الدوران:" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +#, fuzzy +msgid "Move Vertical Guide" msgstr "تØريك الموجه العمودي" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +#, fuzzy +msgid "Create Vertical Guide" msgstr "إنشاء موجه عمودي جديد" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" +#, fuzzy +msgid "Remove Vertical Guide" msgstr "Ù…Ø³Ø Ø§Ù„Ù…ÙˆØ¬Ù‡ العمودي" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +#, fuzzy +msgid "Move Horizontal Guide" msgstr "تØريك الموجه الأÙقي" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +#, fuzzy +msgid "Create Horizontal Guide" msgstr "إنشاء موجه Ø£Ùقي جديد" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" +#, fuzzy +msgid "Remove Horizontal Guide" msgstr "Ù…Ø³Ø Ø§Ù„Ù…ÙˆØ¬Ù‡ الأÙقي" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +#, fuzzy +msgid "Create Horizontal and Vertical Guides" msgstr "إنشاء موجه عمودي وأÙقي جديد" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7751,14 +7768,6 @@ msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" @@ -8191,6 +8200,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -8283,6 +8296,22 @@ msgid "Color uniform." msgstr "تØويل تغيير التØريك" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -8290,10 +8319,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" @@ -8384,7 +8447,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8392,7 +8455,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8404,7 +8467,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8421,7 +8484,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8490,11 +8553,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8510,7 +8573,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8538,11 +8601,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8583,11 +8646,15 @@ msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +msgid "2D texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8597,7 +8664,7 @@ msgstr "إنشاء بولي" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8615,15 +8682,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8675,7 +8742,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8703,12 +8770,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8786,47 +8853,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10233,7 +10300,7 @@ msgid "Script is valid." msgstr "شجرة الØركة صØÙŠØØ©." #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp @@ -11801,6 +11868,11 @@ msgstr "مصدر غير ØµØ§Ù„Ø Ù„ØªØ¸Ù„ÙŠÙ„." msgid "Invalid source for shader." msgstr "مصدر غير ØµØ§Ù„Ø Ù„ØªØ¸Ù„ÙŠÙ„." +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "مصدر غير ØµØ§Ù„Ø Ù„ØªØ¸Ù„ÙŠÙ„." + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "التعيين لتعمل." @@ -11817,6 +11889,9 @@ msgstr "يمكن تعيين المتغيرات Ùقط ÙÙŠ الذروة ." msgid "Constants cannot be modified." msgstr "" +#~ msgid "Reverse" +#~ msgstr "عكس" + #~ msgid "Generating solution..." #~ msgstr "إنشاء الØÙ„..." diff --git a/editor/translations/bg.po b/editor/translations/bg.po index 7e37605159..f99bccb1be 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -1155,7 +1155,6 @@ msgid "Success!" msgstr "Готово!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "ИнÑталиране" @@ -2516,6 +2515,11 @@ msgid "Go to previously opened scene." msgstr "" #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "Копиране" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "Следващ подпрозорец" @@ -4769,6 +4773,11 @@ msgid "Idle" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "ИнÑталиране" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Опитай пак" @@ -4812,8 +4821,9 @@ msgid "Sort:" msgstr "Подреждане:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" -msgstr "Ð’ обратен ред" +#, fuzzy +msgid "Reverse sorting." +msgstr "Запитване..." #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp @@ -4888,33 +4898,38 @@ msgid "Rotation Step:" msgstr "Съпка при Завъртане:" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +#, fuzzy +msgid "Move Vertical Guide" msgstr "ПемеÑти вертикална помощна линиÑ" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Create new vertical guide" +msgid "Create Vertical Guide" msgstr "Създай нова вертикална помощна линиÑ" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" +#, fuzzy +msgid "Remove Vertical Guide" msgstr "Премахни вертикална помощна линиÑ" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Move horizontal guide" +msgid "Move Horizontal Guide" msgstr "ПремеÑти хоризонтална помощна линиÑ" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +#, fuzzy +msgid "Create Horizontal Guide" msgstr "Създай нова хоризонтална помощна линиÑ" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" +#, fuzzy +msgid "Remove Horizontal Guide" msgstr "Премахни хоризонтална помощна линиÑ" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +#, fuzzy +msgid "Create Horizontal and Vertical Guides" msgstr "Създай нова хоризонтална и вертикална помощна линиÑ" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7619,14 +7634,6 @@ msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" @@ -8059,6 +8066,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -8147,6 +8158,22 @@ msgid "Color uniform." msgstr "ИзнаÑÑне към платформа" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -8154,10 +8181,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" @@ -8246,7 +8307,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8254,7 +8315,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8266,7 +8327,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8283,7 +8344,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8352,11 +8413,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8372,7 +8433,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8400,11 +8461,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8445,11 +8506,15 @@ msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8459,7 +8524,7 @@ msgstr "Създаване на папка" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8477,15 +8542,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8537,7 +8602,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8565,12 +8630,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8647,47 +8712,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10104,7 +10169,7 @@ msgid "Script is valid." msgstr "" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp @@ -11709,6 +11774,10 @@ msgstr "" msgid "Invalid source for shader." msgstr "" +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid comparison function for that type." +msgstr "" + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" @@ -11725,6 +11794,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Reverse" +#~ msgstr "Ð’ обратен ред" + #, fuzzy #~ msgid "Failed to create solution." #~ msgstr "ÐеуÑпешно Ñъздаване на папка." diff --git a/editor/translations/bn.po b/editor/translations/bn.po index 00182447f2..754d03598b 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -1199,7 +1199,6 @@ msgid "Success!" msgstr "সমà§à¦ªà¦¨à§à¦¨ হয়েছে!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "ইনà§à¦¸à¦Ÿà¦²" @@ -2659,6 +2658,11 @@ msgid "Go to previously opened scene." msgstr "পূরà§à¦¬à§‡ খোলা দৃশà§à¦¯à§‡ যান।" #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "পথ পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿/কপি করà§à¦¨" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "পরের টà§à¦¯à¦¾à¦¬" @@ -5039,6 +5043,11 @@ msgid "Idle" msgstr "অনিয়োজিত" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "ইনà§à¦¸à¦Ÿà¦²" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "পà§à¦¨à¦°à¦¾à¦¯à¦¼ চেষà§à¦Ÿà¦¾ করà§à¦¨" @@ -5084,8 +5093,9 @@ msgid "Sort:" msgstr "সাজান:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" -msgstr "উলà§à¦Ÿà¦¾à¦¨/বিপরীত দিকে ফিরান" +#, fuzzy +msgid "Reverse sorting." +msgstr "পরীকà§à¦·à¦¾à¦®à§‚লক উৎস" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp @@ -5160,36 +5170,38 @@ msgid "Rotation Step:" msgstr "ঘূরà§à¦£à¦¾à§Ÿà¦¨à§‡à¦° পদকà§à¦·à§‡à¦ª:" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +#, fuzzy +msgid "Move Vertical Guide" msgstr "à¦à¦¾à¦°à§à¦Ÿà¦¿à¦•à§à¦¯à¦¾à¦² গাইড সরান" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Create new vertical guide" +msgid "Create Vertical Guide" msgstr "নতà§à¦¨ সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ তৈরি করà§à¦¨" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Remove vertical guide" +msgid "Remove Vertical Guide" msgstr "চলক/à¦à§‡à¦°à¦¿à§Ÿà§‡à¦¬à¦² অপসারণ করà§à¦¨" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Move horizontal guide" +msgid "Move Horizontal Guide" msgstr "বকà§à¦°à¦°à§‡à¦–ায় বিনà§à¦¦à§ সরান" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Create new horizontal guide" +msgid "Create Horizontal Guide" msgstr "নতà§à¦¨ সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ তৈরি করà§à¦¨" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Remove horizontal guide" +msgid "Remove Horizontal Guide" msgstr "অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ চাবিসমূহ অপসারণ করà§à¦¨" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +#, fuzzy +msgid "Create Horizontal and Vertical Guides" msgstr "নতà§à¦¨ হরাইজনà§à¦Ÿà¦¾à¦² à¦à¦¬à¦‚ à¦à¦¾à¦°à§à¦Ÿà¦¿à¦•à§à¦¯à¦¾à¦² গাইড তৈরী করà§à¦¨" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -8044,14 +8056,6 @@ msgid "Transpose" msgstr "পকà§à¦·à¦¾à¦¨à§à¦¤à¦°à¦¿à¦¤ করà§à¦¨" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "পà§à¦°à¦¤à¦¿à¦¬à¦¿à¦®à§à¦¬ X" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "পà§à¦°à¦¤à¦¿à¦¬à¦¿à¦®à§à¦¬ Y" - -#: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Disable Autotile" msgstr "সà§à¦¬à§Ÿà¦‚কà§à¦°à¦¿à§Ÿ টà§à¦•à¦°à§‹" @@ -8493,6 +8497,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vertex" msgstr "à¦à¦¾à¦°à¦Ÿà§‡à¦•à§à¦¸" @@ -8585,6 +8593,22 @@ msgid "Color uniform." msgstr "রà§à¦ªà¦¾à¦¨à§à¦¤à¦°" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -8592,10 +8616,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Boolean constant." msgstr "à¦à§‡à¦•à§à¦Ÿà¦° ধà§à¦°à§à¦¬à¦• পরিবরà§à¦¤à¦¨ করà§à¦¨" @@ -8688,7 +8746,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8696,7 +8754,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8708,7 +8766,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8725,7 +8783,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8794,11 +8852,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8814,7 +8872,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8842,11 +8900,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8889,12 +8947,17 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." +msgstr "টেকà§à¦¸à¦¾à¦° ইউনিফরà§à¦® পরিবরà§à¦¤à¦¨ করà§à¦¨" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "2D texture uniform lookup." msgstr "টেকà§à¦¸à¦¾à¦° ইউনিফরà§à¦® পরিবরà§à¦¤à¦¨ করà§à¦¨" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy -msgid "2D texture uniform." +msgid "2D texture uniform lookup with triplanar." msgstr "টেকà§à¦¸à¦¾à¦° ইউনিফরà§à¦® পরিবরà§à¦¤à¦¨ করà§à¦¨" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8904,7 +8967,7 @@ msgstr "রà§à¦ªà¦¾à¦¨à§à¦¤à¦°à§‡à¦° à¦à¦° সংলাপ..." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8922,15 +8985,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8983,7 +9046,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -9011,12 +9074,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9095,47 +9158,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10645,7 +10708,8 @@ msgid "Script is valid." msgstr "সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +#, fuzzy +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "অনà§à¦®à§‹à¦¦à¦¿à¦¤: a-z, A-Z, 0-9 à¦à¦¬à¦‚ _" #: editor/script_create_dialog.cpp @@ -12337,6 +12401,11 @@ msgstr "অকারà§à¦¯à¦•à¦° উৎস!" msgid "Invalid source for shader." msgstr "অকারà§à¦¯à¦•à¦° উৎস!" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "অকারà§à¦¯à¦•à¦° উৎস!" + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" @@ -12353,6 +12422,15 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Reverse" +#~ msgstr "উলà§à¦Ÿà¦¾à¦¨/বিপরীত দিকে ফিরান" + +#~ msgid "Mirror X" +#~ msgstr "পà§à¦°à¦¤à¦¿à¦¬à¦¿à¦®à§à¦¬ X" + +#~ msgid "Mirror Y" +#~ msgstr "পà§à¦°à¦¤à¦¿à¦¬à¦¿à¦®à§à¦¬ Y" + #, fuzzy #~ msgid "Generating solution..." #~ msgstr "ওকটà§à¦°à§€ (octree) গঠনবিনà§à¦¯à¦¾à¦¸ তৈরি করা হচà§à¦›à§‡" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index 4f12d5f02e..a94af069e9 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -12,7 +12,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-07-09 10:46+0000\n" +"PO-Revision-Date: 2019-07-19 13:41+0000\n" "Last-Translator: roger <616steam@gmail.com>\n" "Language-Team: Catalan <https://hosted.weblate.org/projects/godot-engine/" "godot/ca/>\n" @@ -450,7 +450,7 @@ msgstr "Selecciona-ho Tot" #: editor/animation_track_editor.cpp #, fuzzy msgid "Select None" -msgstr "Selecciona un Node" +msgstr "No seleccionar-ne cap" #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." @@ -628,7 +628,7 @@ msgstr "LÃnia:" #: editor/code_editor.cpp msgid "Found %d match(es)." -msgstr "" +msgstr "S'han trobat %d coincidències." #: editor/code_editor.cpp editor/editor_help.cpp msgid "No Matches" @@ -786,9 +786,8 @@ msgid "Connect" msgstr "Connecta" #: editor/connections_dialog.cpp -#, fuzzy msgid "Signal:" -msgstr "Senyals:" +msgstr "Senyal:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" @@ -954,10 +953,8 @@ msgid "Owners Of:" msgstr "Propietaris de:" #: editor/dependency_editor.cpp -#, fuzzy msgid "Remove selected files from the project? (Can't be restored)" -msgstr "" -"Voleu Eliminar els fitxers seleccionats del projecte? (No es pot desfer!)" +msgstr "Eliminar els fitxers seleccionats del projecte? (No es pot restaurar)" #: editor/dependency_editor.cpp msgid "" @@ -1138,7 +1135,6 @@ msgid "Success!" msgstr "Èxit!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "Instal·la" @@ -2514,6 +2510,11 @@ msgid "Go to previously opened scene." msgstr "Vés a l'escena oberta anteriorment." #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "Copia CamÃ" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "Pestanya Següent" @@ -4715,6 +4716,11 @@ msgid "Idle" msgstr "Inactiu" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "Instal·la" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Torneu a provar" @@ -4757,8 +4763,9 @@ msgid "Sort:" msgstr "Ordena:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" -msgstr "Inverteix" +#, fuzzy +msgid "Reverse sorting." +msgstr "Sol·licitud en marxa..." #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp @@ -4840,31 +4847,38 @@ msgid "Rotation Step:" msgstr "Pas de la Rotació:" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +#, fuzzy +msgid "Move Vertical Guide" msgstr "Mou la guia vertical" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +#, fuzzy +msgid "Create Vertical Guide" msgstr "Crea una nova guia vertical" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" +#, fuzzy +msgid "Remove Vertical Guide" msgstr "Elimina la guia vertical" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +#, fuzzy +msgid "Move Horizontal Guide" msgstr "Mou la guia horitzontal" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +#, fuzzy +msgid "Create Horizontal Guide" msgstr "Crea una nova guia horitzontal" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" +#, fuzzy +msgid "Remove Horizontal Guide" msgstr "Elimina la guia horitzontal" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +#, fuzzy +msgid "Create Horizontal and Vertical Guides" msgstr "Crea una guia horitzontal i vertical noves" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7576,14 +7590,6 @@ msgid "Transpose" msgstr "Transposa" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "Replica en l'eix X" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "Replica en l'Eix Y" - -#: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Disable Autotile" msgstr "AutoTiles" @@ -8018,6 +8024,10 @@ msgid "Visual Shader Input Type Changed" msgstr "El tipus d'entrada VisualShader ha canviat" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "Vèrtex" @@ -8107,6 +8117,23 @@ msgid "Color uniform." msgstr "Transforma" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "Retorna l'invers de l'arrel quadrada del parà metre." + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -8116,12 +8143,47 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" "Retorna un vector associat si el valor booleà proporcionat és cert o fals." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "Retorna la tangent del parà metre." + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "Boolean constant." msgstr "Modificar una constant vectorial" @@ -8220,7 +8282,8 @@ msgid "Returns the arc-cosine of the parameter." msgstr "Retorna el l'arc cosinus del parà metre." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +#, fuzzy +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "(Només GLES3) Retorna el cosinus hiperbòlic invers del parà metre." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8228,7 +8291,8 @@ msgid "Returns the arc-sine of the parameter." msgstr "Retorna l'arc sinus del parà metre." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +#, fuzzy +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "(Només GLES3) Retorna el sinus hiperbòlic invers del parà metre." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8240,7 +8304,8 @@ msgid "Returns the arc-tangent of the parameters." msgstr "Retorna l'arc tangent dels parà metres." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +#, fuzzy +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "(Només GLES3) Retorna la tangent hiperbòlica inversa del parà metre." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8257,7 +8322,8 @@ msgid "Returns the cosine of the parameter." msgstr "Retorna el cosinus del parà metre." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +#, fuzzy +msgid "Returns the hyperbolic cosine of the parameter." msgstr "(Només GLES3) Retorna el cosinus hiperbòlic del parà metre." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8326,11 +8392,13 @@ msgid "1.0 / scalar" msgstr "1.0 / escalar" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +#, fuzzy +msgid "Finds the nearest integer to the parameter." msgstr "(Només GLES3) Troba l'enter més proper al parà metre." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +#, fuzzy +msgid "Finds the nearest even integer to the parameter." msgstr "(Només GLES3) Troba l'enter parell més proper al parà metre." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8346,7 +8414,8 @@ msgid "Returns the sine of the parameter." msgstr "Retorna el sinus del parà metre." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +#, fuzzy +msgid "Returns the hyperbolic sine of the parameter." msgstr "(Només GLES3) Retorna el sinus hiperbòlic del parà metre." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8374,11 +8443,13 @@ msgid "Returns the tangent of the parameter." msgstr "Retorna la tangent del parà metre." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +#, fuzzy +msgid "Returns the hyperbolic tangent of the parameter." msgstr "(Només GLES3) Retorna la tangent hiperbòlica del parà metre." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +#, fuzzy +msgid "Finds the truncated value of the parameter." msgstr "(Només GLES3) Troba el valor truncat del parà metre." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8423,12 +8494,17 @@ msgstr "Realitza la cerca de textures." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." msgstr "Modifica un Uniforme Textura" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy -msgid "2D texture uniform." +msgid "2D texture uniform lookup." +msgstr "Modifica un Uniforme Textura" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "2D texture uniform lookup with triplanar." msgstr "Modifica un Uniforme Textura" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8438,7 +8514,7 @@ msgstr "Funció de transformació." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8456,15 +8532,18 @@ msgid "Decomposes transform to four vectors." msgstr "Descompon una transformació en quatre vectors." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +#, fuzzy +msgid "Calculates the determinant of a transform." msgstr "(Només GLES3) Calcula el determinant d'una transformació." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +#, fuzzy +msgid "Calculates the inverse of a transform." msgstr "(Només GLES3) Calcula l'invers d'una transformació." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +#, fuzzy +msgid "Calculates the transpose of a transform." msgstr "(Només GLES3) Calcula la transposició d'una transformació." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8515,12 +8594,18 @@ msgid "Calculates the dot product of two vectors." msgstr "Calcula el producte escalar de dos vectors." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." msgstr "" +"Retorna un vector que apunta en la mateixa direcció que un vector de " +"referència. La funció té tres parà metres vectorials: N, el vector a " +"orientar, I, el vector incident, i Nref, el vector de referència. Si el " +"producte de punt d'I i Nref és més petit que zero, el valor retornat és N. " +"en cas contrari es retorna -N." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the length of a vector." @@ -8543,13 +8628,17 @@ msgid "1.0 / vector" msgstr "1.0 / vector" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" +"Retorna un vector que apunta en la direcció de la reflexió (a: vector " +"d'incident, b: vector normal)." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +#, fuzzy +msgid "Returns the vector that points in the direction of refraction." msgstr "Retorna un vector que apunta en la direcció de la refracció." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8633,47 +8722,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8821,8 +8910,9 @@ msgid "Compiled" msgstr "Compilat" #: editor/project_export.cpp +#, fuzzy msgid "Encrypted (Provide Key Below)" -msgstr "" +msgstr "Encriptat (Proporcioneu la clau a sota)" #: editor/project_export.cpp msgid "Invalid Encryption Key (must be 64 characters long)" @@ -9015,6 +9105,7 @@ msgid "Are you sure to open more than one project?" msgstr "Esteu segur que voleu obrir més d'un projecte de cop?" #: editor/project_manager.cpp +#, fuzzy msgid "" "The following project settings file does not specify the version of Godot " "through which it was created.\n" @@ -9026,8 +9117,17 @@ msgid "" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" +"El següent fitxer de configuració del projecte següent no especifica la " +"versió de Godot amb la que s'ha creat.\n" +"\n" +"% s\n" +"\n" +"Si continueu amb l'obertura, es convertirà al format de fitxer de " +"configuració actual de Godot.\n" +"Advertiment: Ja no podreu obrir el projecte amb versions anteriors del motor." #: editor/project_manager.cpp +#, fuzzy msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" @@ -9038,6 +9138,13 @@ msgid "" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" +"El següent fitxer de configuració del projecte va ser generat per una versió " +"anterior del motor, i necessita ser convertit per a aquesta versió:\n" +"\n" +"% s\n" +"\n" +"Voleu convertir-lo?\n" +"Advertiment: ja no podreu obrir el projecte amb versions anteriors del motor." #: editor/project_manager.cpp msgid "" @@ -9638,8 +9745,9 @@ msgid "Post-Process" msgstr "Post-Processat" #: editor/rename_dialog.cpp +#, fuzzy msgid "Keep" -msgstr "" +msgstr "Mantenir" #: editor/rename_dialog.cpp msgid "CamelCase to under_scored" @@ -10109,7 +10217,8 @@ msgid "Script is valid." msgstr "El script és và lid." #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +#, fuzzy +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "Permesos: a-z, a-Z, 0-9 i _" #: editor/script_create_dialog.cpp @@ -10254,8 +10363,9 @@ msgid "Set From Tree" msgstr "Estableix des de l'Arbre" #: editor/script_editor_debugger.cpp +#, fuzzy msgid "Export measures as CSV" -msgstr "" +msgstr "Exporta les mesures com a CSV" #: editor/settings_config_dialog.cpp msgid "Erase Shortcut" @@ -10979,8 +11089,9 @@ msgid "Package name is missing." msgstr "El nom del paquet falta." #: platform/android/export/export.cpp +#, fuzzy msgid "Package segments must be of non-zero length." -msgstr "" +msgstr "Els segments de paquets han de ser de longitud no zero." #: platform/android/export/export.cpp msgid "The character '%s' is not allowed in Android application package names." @@ -11008,25 +11119,35 @@ msgid "ADB executable not configured in the Editor Settings." msgstr "L'executable ADB no està configurat a la configuració de l'editor." #: platform/android/export/export.cpp +#, fuzzy msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "" +msgstr "OpenJDK Jarsigner no està configurat en la configuració de l'editor." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." msgstr "" #: platform/android/export/export.cpp +#, fuzzy msgid "Custom build requires a valid Android SDK path in Editor Settings." msgstr "" +"La compilació personalitzada requereix un camà d'Android SDK và lid en la " +"configuració de l'editor." #: platform/android/export/export.cpp +#, fuzzy msgid "Invalid Android SDK path for custom build in Editor Settings." msgstr "" +"El camà de l'SDK d'Android no és và lid per a la compilació personalitzada en " +"la configuració de l'editor." #: platform/android/export/export.cpp +#, fuzzy msgid "" "Android project is not installed for compiling. Install from Editor menu." msgstr "" +"El projecte Android no està instal·lat per a la compilació. Instal·leu-lo " +"des del menú Editor." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -11037,32 +11158,47 @@ msgid "Invalid package name:" msgstr "El nom del paquet no és và lid:" #: platform/android/export/export.cpp +#, fuzzy msgid "" "Trying to build from a custom built template, but no version info for it " "exists. Please reinstall from the 'Project' menu." msgstr "" +"Intentant construir des d'una plantilla personalitzada, però no existeix " +"informació de versió per a això. Torneu a instal·lar des del menú 'projecte'." #: platform/android/export/export.cpp +#, fuzzy msgid "" "Android build version mismatch:\n" " Template installed: %s\n" " Godot Version: %s\n" "Please reinstall Android build template from 'Project' menu." msgstr "" +"La versió de compilació d'Android no coincideix:\n" +" Plantilla instal·lada:% s\n" +" Versió de Godot:% s\n" +"Torneu a instal·lar la plantilla de compilació d'Android des del menú " +"'Projecte'." #: platform/android/export/export.cpp msgid "Building Android Project (gradle)" msgstr "" #: platform/android/export/export.cpp +#, fuzzy msgid "" "Building of Android project failed, check output for the error.\n" "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" +"La construcció del projecte Android ha fallat, comproveu la sortida per " +"l'error.\n" +"Alternativament visiteu docs.godotengine.org per a la documentació de " +"compilació d'Android." #: platform/android/export/export.cpp +#, fuzzy msgid "No build apk generated at: " -msgstr "" +msgstr "No s'ha generat cap compilació apk a: " #: platform/iphone/export/export.cpp msgid "Identifier is missing." @@ -11342,9 +11478,12 @@ msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." msgstr "" #: scene/2d/skeleton_2d.cpp +#, fuzzy msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +"Aquest OS no té una postura de descans adequada. Aneu al node Skeleton2D i " +"definiu-ne una." #: scene/2d/tile_map.cpp #, fuzzy @@ -11495,14 +11634,19 @@ msgid "Plotting Meshes" msgstr "S'està n traçant les Malles" #: scene/3d/gi_probe.cpp +#, fuzzy msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." msgstr "" +"Les GIProbes no estan suportades pel controlador de vÃdeo GLES2.\n" +"Utilitzeu un BakedLightmap en el seu lloc." #: scene/3d/light.cpp +#, fuzzy msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." msgstr "" +"Un SpotLight amb un angle més ample que 90 graus no pot projectar ombres." #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." @@ -11672,7 +11816,7 @@ msgstr "Trieu un color de la pantalla." #: scene/gui/color_picker.cpp msgid "HSV" -msgstr "" +msgstr "HSV" #: scene/gui/color_picker.cpp msgid "Raw" @@ -11722,6 +11866,7 @@ msgstr "" #: scene/gui/range.cpp msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" +"Si l'opció \"Exp Edit\" està habilitada, \"Min Value\" ha de ser major que 0." #: scene/gui/scroll_container.cpp #, fuzzy @@ -11787,6 +11932,11 @@ msgstr "Font no và lida pel Shader." msgid "Invalid source for shader." msgstr "Font no và lida pel Shader." +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "Font no và lida pel Shader." + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "Assignació a funció." @@ -11801,7 +11951,16 @@ msgstr "" #: servers/visual/shader_language.cpp msgid "Constants cannot be modified." -msgstr "" +msgstr "Les constants no es poden modificar." + +#~ msgid "Reverse" +#~ msgstr "Inverteix" + +#~ msgid "Mirror X" +#~ msgstr "Replica en l'eix X" + +#~ msgid "Mirror Y" +#~ msgstr "Replica en l'Eix Y" #~ msgid "Generating solution..." #~ msgstr "S'està generant la solució..." diff --git a/editor/translations/cs.po b/editor/translations/cs.po index c9fbafaf13..5d372f4722 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -1158,7 +1158,6 @@ msgid "Success!" msgstr "ÚspÄ›ch!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "Instalovat" @@ -2549,6 +2548,11 @@ msgid "Go to previously opened scene." msgstr "PÅ™ejÃt na pÅ™edchozà scénu." #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "KopÃrovat cestu" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "DalÅ¡Ã záložka" @@ -4753,6 +4757,11 @@ msgid "Idle" msgstr "NeÄinný" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "Instalovat" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Opakovat" @@ -4795,8 +4804,9 @@ msgid "Sort:" msgstr "Řadit:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" -msgstr "Naopak" +#, fuzzy +msgid "Reverse sorting." +msgstr "PosÃlá se žádost..." #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp @@ -4871,31 +4881,38 @@ msgid "Rotation Step:" msgstr "Krok rotace:" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +#, fuzzy +msgid "Move Vertical Guide" msgstr "PÅ™esunout svislé vodÃtko" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +#, fuzzy +msgid "Create Vertical Guide" msgstr "VytvoÅ™it nové svislé vodÃtko" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" +#, fuzzy +msgid "Remove Vertical Guide" msgstr "Odstranit svislé vodÃtko" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +#, fuzzy +msgid "Move Horizontal Guide" msgstr "PÅ™esunout vodorovné vodÃtko" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +#, fuzzy +msgid "Create Horizontal Guide" msgstr "VytvoÅ™it nové vodorovné vodÃtko" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" +#, fuzzy +msgid "Remove Horizontal Guide" msgstr "Odstranit vodorovné vodÃtko" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +#, fuzzy +msgid "Create Horizontal and Vertical Guides" msgstr "VytvoÅ™it nové vodorovné a svislé vodÃtka" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7602,14 +7619,6 @@ msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "Zrcadlit X" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "Zrcadlit Y" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" @@ -8039,6 +8048,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "Vrchol" @@ -8130,6 +8143,23 @@ msgid "Color uniform." msgstr "Animace: zmÄ›na transformace" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "Vrátà inverznà odmocninu z parametru." + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -8137,10 +8167,45 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "Vrátà tangens parametru." + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" @@ -8232,7 +8297,8 @@ msgid "Returns the arc-cosine of the parameter." msgstr "Vrátà arkus kosinus parametru." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +#, fuzzy +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "(Pouze GLES3) Vrátà inverznà hyperbolický kosinus parametru." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8240,7 +8306,8 @@ msgid "Returns the arc-sine of the parameter." msgstr "Vrátà arkus sinus parametru." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +#, fuzzy +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "(Pouze GLES3) Vrátà inverznà hyperbolický sinus parametru." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8252,7 +8319,8 @@ msgid "Returns the arc-tangent of the parameters." msgstr "Vrátà arkus tangent parametrů." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +#, fuzzy +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "(Pouze GLES3) Vrátà inverznà hyperbolický tangent parametru." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8270,7 +8338,8 @@ msgid "Returns the cosine of the parameter." msgstr "Vrátà kosinus parametru." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +#, fuzzy +msgid "Returns the hyperbolic cosine of the parameter." msgstr "(Pouze GLES3) Vrátà hyperbolický kosinus parametru." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8339,11 +8408,13 @@ msgid "1.0 / scalar" msgstr "1.0 / skalár" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +#, fuzzy +msgid "Finds the nearest integer to the parameter." msgstr "(Pouze GLES3) Nalezne nejbližšà celé ÄÃslo k parametru." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +#, fuzzy +msgid "Finds the nearest even integer to the parameter." msgstr "(Pouze GLES3) Nalezne nejbližšà sudé celé ÄÃslo k parametru." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8359,7 +8430,8 @@ msgid "Returns the sine of the parameter." msgstr "Vrátà sinus parametru." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +#, fuzzy +msgid "Returns the hyperbolic sine of the parameter." msgstr "(Pouze GLES3) Vrátà hyperbolický sinus parametru." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8387,12 +8459,14 @@ msgid "Returns the tangent of the parameter." msgstr "Vrátà tangens parametru." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +#, fuzzy +msgid "Returns the hyperbolic tangent of the parameter." msgstr "(Pouze GLES3) Vrátà hyperbolický tangens parametru." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." -msgstr "" +#, fuzzy +msgid "Finds the truncated value of the parameter." +msgstr "Vrátà absolutnà hodnotu parametru." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds scalar to scalar." @@ -8433,11 +8507,15 @@ msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +msgid "2D texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8447,7 +8525,7 @@ msgstr "Transformovat polygon" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8465,15 +8543,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8525,7 +8603,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8553,12 +8631,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8635,47 +8713,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10084,7 +10162,8 @@ msgid "Script is valid." msgstr "Skript je validnÃ" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +#, fuzzy +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "Povoleno: a-z, A-Z, 0-9 a _" #: editor/script_create_dialog.cpp @@ -11733,6 +11812,11 @@ msgstr "Neplatný zdroj pro shader." msgid "Invalid source for shader." msgstr "Neplatný zdroj pro shader." +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "Neplatný zdroj pro shader." + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" @@ -11749,6 +11833,15 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Konstanty nenà možné upravovat." +#~ msgid "Reverse" +#~ msgstr "Naopak" + +#~ msgid "Mirror X" +#~ msgstr "Zrcadlit X" + +#~ msgid "Mirror Y" +#~ msgstr "Zrcadlit Y" + #~ msgid "Generating solution..." #~ msgstr "Generovánà řeÅ¡enÃ..." diff --git a/editor/translations/da.po b/editor/translations/da.po index 103fc7ef35..677ae45383 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -1165,7 +1165,6 @@ msgid "Success!" msgstr "Succes!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "Installér" @@ -2563,6 +2562,11 @@ msgid "Go to previously opened scene." msgstr "GÃ¥ til den forrige Ã¥bnede scene." #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "Kopier Sti" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "Næste fane" @@ -4836,6 +4840,11 @@ msgid "Idle" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "Installér" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "" @@ -4879,8 +4888,9 @@ msgid "Sort:" msgstr "Sorter:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" -msgstr "Omvendt" +#, fuzzy +msgid "Reverse sorting." +msgstr "Anmoder..." #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp @@ -4954,32 +4964,39 @@ msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" -msgstr "" +#, fuzzy +msgid "Move Vertical Guide" +msgstr "Fjern vertikal guide" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +#, fuzzy +msgid "Create Vertical Guide" msgstr "Opret ny vertikal guide" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" +#, fuzzy +msgid "Remove Vertical Guide" msgstr "Fjern vertikal guide" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" -msgstr "" +#, fuzzy +msgid "Move Horizontal Guide" +msgstr "Fjern horisontal guide" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +#, fuzzy +msgid "Create Horizontal Guide" msgstr "Opret ny horisontal guide" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" +#, fuzzy +msgid "Remove Horizontal Guide" msgstr "Fjern horisontal guide" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" -msgstr "" +#, fuzzy +msgid "Create Horizontal and Vertical Guides" +msgstr "Opret ny vertikal guide" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -7703,14 +7720,6 @@ msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" @@ -8140,6 +8149,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -8231,6 +8244,22 @@ msgid "Color uniform." msgstr "Anim Skift Transformering" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -8238,10 +8267,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" @@ -8331,7 +8394,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8339,7 +8402,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8351,7 +8414,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8368,7 +8431,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8437,11 +8500,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8457,7 +8520,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8485,11 +8548,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8530,11 +8593,15 @@ msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +msgid "2D texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8544,7 +8611,7 @@ msgstr "Opret Poly" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8562,15 +8629,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8622,7 +8689,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8650,12 +8717,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8732,47 +8799,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10192,7 +10259,7 @@ msgid "Script is valid." msgstr "" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp @@ -11823,6 +11890,11 @@ msgstr "Ugyldig skriftstørrelse." msgid "Invalid source for shader." msgstr "Ugyldig skriftstørrelse." +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "Ugyldig skriftstørrelse." + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" @@ -11839,6 +11911,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Reverse" +#~ msgstr "Omvendt" + #, fuzzy #~ msgid "Failed to create solution." #~ msgstr "Fejler med at indlæse ressource." diff --git a/editor/translations/de.po b/editor/translations/de.po index eac561c855..eaf83fc0e6 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -47,7 +47,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-07-09 10:46+0000\n" +"PO-Revision-Date: 2019-07-15 13:10+0000\n" "Last-Translator: So Wieso <sowieso@dukun.de>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" @@ -672,7 +672,7 @@ msgstr "Zeilennummer:" #: editor/code_editor.cpp msgid "Found %d match(es)." -msgstr "" +msgstr "%d Ãœbereinstimmung(en) gefunden." #: editor/code_editor.cpp editor/editor_help.cpp msgid "No Matches" @@ -830,9 +830,8 @@ msgid "Connect" msgstr "Verbinden" #: editor/connections_dialog.cpp -#, fuzzy msgid "Signal:" -msgstr "Signale:" +msgstr "Signal:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" @@ -997,11 +996,10 @@ msgid "Owners Of:" msgstr "Besitzer von:" #: editor/dependency_editor.cpp -#, fuzzy msgid "Remove selected files from the project? (Can't be restored)" msgstr "" -"Ausgewählte Dateien aus dem Projekt löschen? (Kann nicht rückgängig gemacht " -"werden)" +"Ausgewählte Dateien aus dem Projekt entfernen? (Kann nicht rückgängig " +"gemacht werden)" #: editor/dependency_editor.cpp msgid "" @@ -1185,7 +1183,6 @@ msgid "Success!" msgstr "Geschafft!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "Installieren" @@ -1554,6 +1551,7 @@ msgstr "Vorlagendatei nicht gefunden:" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." msgstr "" +"In 32-bit-Exporten kann das eingebettete PCK nicht größer als 4 GiB sein." #: editor/editor_feature_profile.cpp msgid "3D Editor" @@ -2561,6 +2559,11 @@ msgid "Go to previously opened scene." msgstr "Gehe zu vorher geöffneter Szene." #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "Pfad kopieren" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "Nächster Tab" @@ -4771,6 +4774,11 @@ msgid "Idle" msgstr "Leerlauf" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "Installieren" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Erneut versuchen" @@ -4813,8 +4821,9 @@ msgid "Sort:" msgstr "Sortiere:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" -msgstr "Umkehren" +#, fuzzy +msgid "Reverse sorting." +msgstr "Frage an..." #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp @@ -4896,31 +4905,38 @@ msgid "Rotation Step:" msgstr "Rotationsabstand:" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +#, fuzzy +msgid "Move Vertical Guide" msgstr "Vertikale Hilfslinie verschieben" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +#, fuzzy +msgid "Create Vertical Guide" msgstr "Neue vertikale Hilfslinie erstellen" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" +#, fuzzy +msgid "Remove Vertical Guide" msgstr "Vertikale Hilfslinie löschen" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +#, fuzzy +msgid "Move Horizontal Guide" msgstr "Horizontale Hilfslinie verschieben" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +#, fuzzy +msgid "Create Horizontal Guide" msgstr "Neue horizontale Hilfslinie erstellen" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" +#, fuzzy +msgid "Remove Horizontal Guide" msgstr "Horizontale Hilfslinie löschen" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +#, fuzzy +msgid "Create Horizontal and Vertical Guides" msgstr "Neue horizontale und vertikale Hilfslinien erstellen" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -6515,7 +6531,7 @@ msgstr "Syntaxhervorhebung" #: editor/plugins/script_text_editor.cpp msgid "Go To" -msgstr "" +msgstr "Springe zu" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp @@ -6523,9 +6539,8 @@ msgid "Bookmarks" msgstr "Lesezeichen" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Breakpoints" -msgstr "Punkte erstellen." +msgstr "Haltepunkte" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp @@ -7573,14 +7588,6 @@ msgid "Transpose" msgstr "Transponieren" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "X-Koordinaten spiegeln" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "Y-Koordinaten spiegeln" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "Autokacheln deaktivieren" @@ -7979,6 +7986,10 @@ msgid "Visual Shader Input Type Changed" msgstr "Visual-Shader-Eingabetyp geändert" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "Vertex" @@ -8063,6 +8074,23 @@ msgid "Color uniform." msgstr "Farb-Uniform." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "Gibt die inverse Quadratwurzel des Parameters zurück." + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -8072,12 +8100,47 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" "Gibt einen geeigneten Vektor zurück je nach dem ob der übergebene Wert wahr " "oder falsch ist." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "Gibt den Tangens des Parameters zurück." + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "Boolean-Konstante." @@ -8166,7 +8229,8 @@ msgid "Returns the arc-cosine of the parameter." msgstr "Gibt den Arkuskosinus des Parameters zurück." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +#, fuzzy +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" "(Nur GLES3) Gibt den inversen hyperbolischen Kosinus des Parameters zurück." @@ -8175,7 +8239,8 @@ msgid "Returns the arc-sine of the parameter." msgstr "Gibt den Arkussinus des Parameters zurück." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +#, fuzzy +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" "(Nur GLES3) Gibt den inversen hyperbolischen Sinus des Parameters zurück." @@ -8188,7 +8253,8 @@ msgid "Returns the arc-tangent of the parameters." msgstr "Gibt den Arkuskosinus2 der Parameter zurück." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +#, fuzzy +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" "(Nur GLES3) Gibt den inversen hyperbolischen Tangens des Parameters zurück." @@ -8206,7 +8272,8 @@ msgid "Returns the cosine of the parameter." msgstr "Gibt den Kosinus des Parameters zurück." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +#, fuzzy +msgid "Returns the hyperbolic cosine of the parameter." msgstr "(Nur GLES3) Gibt den hyperbolischen Kosinus des Parameters zurück." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8275,11 +8342,13 @@ msgid "1.0 / scalar" msgstr "1.0 / Skalar" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +#, fuzzy +msgid "Finds the nearest integer to the parameter." msgstr "(nur GLES3) Gibt die nächste Ganzzahl vom Parameter zurück." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +#, fuzzy +msgid "Finds the nearest even integer to the parameter." msgstr "(nur GLES3) Gibt die nächste gerade Ganzzahl vom Parameter zurück." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8295,7 +8364,8 @@ msgid "Returns the sine of the parameter." msgstr "Gibt den Sinus des Parameters zurück." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +#, fuzzy +msgid "Returns the hyperbolic sine of the parameter." msgstr "(nur GLES3) Gibt den hyperbolischen Sinus des Parameters zurück." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8331,11 +8401,13 @@ msgid "Returns the tangent of the parameter." msgstr "Gibt den Tangens des Parameters zurück." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +#, fuzzy +msgid "Returns the hyperbolic tangent of the parameter." msgstr "(nur GLES3) Gibt den hyperbolischen Tangens des Parameters zurück." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +#, fuzzy +msgid "Finds the truncated value of the parameter." msgstr "(Nur GLES3) Gibt den abgeschnittenen Wert des Parameters zurück." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8375,11 +8447,18 @@ msgid "Perform the texture lookup." msgstr "Texturfinden ausführen." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +#, fuzzy +msgid "Cubic texture uniform lookup." msgstr "Kubisches Textur-Uniform." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +#, fuzzy +msgid "2D texture uniform lookup." +msgstr "2D-Textur-Uniform." + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "2D texture uniform lookup with triplanar." msgstr "2D-Textur-Uniform." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8387,8 +8466,9 @@ msgid "Transform function." msgstr "Transformierungsfunktion." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8413,15 +8493,18 @@ msgid "Decomposes transform to four vectors." msgstr "Extrahiert vier Vektoren aus Transform." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +#, fuzzy +msgid "Calculates the determinant of a transform." msgstr "(nur GLES3) Berechnet die Determinante eines Transforms." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +#, fuzzy +msgid "Calculates the inverse of a transform." msgstr "(nur GLES3) Invertiert ein Transform." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +#, fuzzy +msgid "Calculates the transpose of a transform." msgstr "(nur GLES3) Transponiert ein Transform." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8469,8 +8552,9 @@ msgid "Calculates the dot product of two vectors." msgstr "Berechnet das Skalarprodukt aus zwei Vektoren." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8502,15 +8586,17 @@ msgid "1.0 / vector" msgstr "1.0 / Vektor" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" "Berechnet den Vektor der in die Richtung einer Reflektion zeigt (a: " "Einfallsvektor, b: Normalenvektor)." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +#, fuzzy +msgid "Returns the vector that points in the direction of refraction." msgstr "Berechnet den Vektor der in Richtung einer Brechung zeigt." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8610,59 +8696,67 @@ msgstr "" "Eingänge müssen übergeben werden)." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +#, fuzzy +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" "(nur GLES3) (nur für Fragment-/Light-Modus) Skalare Ableitungsfunktion." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +#, fuzzy +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" "(nur GLES3) (nur für Fragment-/Light-Modus) Vektorielle Ableitungsfunktion." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" "(nur GLES3) (nur für Fragment-/Light-Modus) (Vektor) Lokale differenzielle " "Ableitung in ‚x‘-Richtung." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" "(nur GLES3) (nur für Fragment-/Light-Modus) (Skalar) Lokale differenzielle " "Ableitung in ‚x‘-Richtung." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" "(nur GLES3) (nur für Fragment-/Light-Modus) (Vektor) Lokale differenzielle " "Ableitung in ‚y‘-Richtung." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" "(nur GLES3) (nur für Fragment-/Light-Modus) (Skalar) Lokale differenzielle " "Ableitung in ‚y‘-Richtung." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" "(nur GLES3) (nur für Fragment-/Light-Modus) (Vektor) Summe der absoluten " "Ableitungen in ‚x‘- und ‚y‘-Richtung." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" "(nur GLES3) (nur für Fragment-/Light-Modus) (Skalar) Summe der absoluten " "Ableitungen in ‚x‘- und ‚y‘-Richtung." @@ -10114,7 +10208,8 @@ msgid "Script is valid." msgstr "Skript ist gültig." #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +#, fuzzy +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "Erlaubt: a-z, A-Z, 0-9 und _" #: editor/script_create_dialog.cpp @@ -11185,7 +11280,6 @@ msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "Ungültige Abmessungen für Startbildschirm (sollte 620x300 sein)." #: scene/2d/animated_sprite.cpp -#, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." @@ -11256,12 +11350,11 @@ msgstr "" "Eigenschaft „Particles Animation“ aktiviert." #: scene/2d/light_2d.cpp -#, fuzzy msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " "property." msgstr "" -"Eine Textur mit der Form des Lichtkegels muss in der ‚Texture‘-Eigenschaft " +"Eine Textur mit der Form des Lichtkegels muss in der „Texture“-Eigenschaft " "angegeben werden." #: scene/2d/light_occluder_2d.cpp @@ -11272,10 +11365,10 @@ msgstr "" "Occluder funktioniert." #: scene/2d/light_occluder_2d.cpp -#, fuzzy msgid "The occluder polygon for this occluder is empty. Please draw a polygon." msgstr "" -"Das Occluder-Polygon für diesen Occluder ist leer. Bitte zeichne ein Polygon!" +"Das Occluder-Polygon für diesen Occluder ist leer. Zum Fortfahren Polygon " +"zeichnen." #: scene/2d/navigation_polygon.cpp msgid "" @@ -11380,18 +11473,16 @@ msgstr "" "verwendet werden um ihnen eine Form zu geben." #: scene/2d/visibility_notifier_2d.cpp -#, fuzzy msgid "" "VisibilityEnabler2D works best when used with the edited scene root directly " "as parent." msgstr "" -"VisibilityEnable2D funktioniert am besten, wenn es ein Unterobjekt erster " -"Ordnung der bearbeiteten Szene ist." +"VisibilityEnable2D funktioniert am besten, wenn die Wurzel der bearbeiteten " +"Szene das Elternobjekt ist." #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "ARVRCamera must have an ARVROrigin node as its parent." -msgstr "ARVRCamera braucht ein ARVROrigin-Node als Ãœberobjekt" +msgstr "ARVRCamera braucht ein ARVROrigin-Node als Ãœberobjekt." #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent." @@ -11481,13 +11572,12 @@ msgstr "" "RigidBody, KinematicBody usw. eingehängt werden um diesen eine Form zu geben." #: scene/3d/collision_shape.cpp -#, fuzzy msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it." msgstr "" -"Damit CollisionShape funktionieren kann, muss eine Form vorhanden sein. " -"Bitte erzeuge eine shape Ressource dafür!" +"Zum Funktionieren eines CollisionShape benötigt es eine zugeordnete Form. " +"Zum Fortfahren ist eine Shape-Ressource dafür zu erzeugen." #: scene/3d/collision_shape.cpp msgid "" @@ -11524,6 +11614,8 @@ msgstr "" #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." msgstr "" +"Ein SpotLight mit einem Winkel von mehr als 90 Grad kann keine Schatten " +"werfen." #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." @@ -11570,13 +11662,12 @@ msgstr "" "gesetzt wird." #: scene/3d/path.cpp -#, fuzzy msgid "" "PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " "parent Path's Curve resource." msgstr "" -"PathFollow ROTATION_ORIENTED erfordert die Aktivierung von „Up Vector“ in " -"der Curve-Ressource des übergeordneten Pfades." +"PathFollow mit aktiviertem ROTATION_ORIENTED erfordert die Aktivierung von " +"„Up Vector“ in der Curve-Ressource des übergeordneten Pfades." #: scene/3d/physics_body.cpp msgid "" @@ -11590,11 +11681,12 @@ msgstr "" "geändert werden." #: scene/3d/remote_transform.cpp -#, fuzzy msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" "derived node to work." -msgstr "Die Pfad-Eigenschaft muss auf ein gültiges Spatial-Node verweisen." +msgstr "" +"Die „Remote Path“-Eigenschaft muss auf ein gültiges Spatial-Node oder ein " +"von Spatial-Node abgeleitetes Node verweisen." #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." @@ -11612,13 +11704,12 @@ msgstr "" "geändert werden." #: scene/3d/sprite_3d.cpp -#, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." msgstr "" -"Eine SpriteFrames-Ressource muss in der ‚Frames‘-Eigenschaft erzeugt oder " -"definiert werden, damit AnimatedSprite3D Einzelbilder anzeigen kann." +"Eine SpriteFrames-Ressource muss in der „Frames“-Eigenschaft erzeugt oder " +"gesetzt werden, damit AnimatedSprite3D Einzelbilder anzeigen kann." #: scene/3d/vehicle_body.cpp msgid "" @@ -11634,6 +11725,8 @@ msgid "" "WorldEnvironment requires its \"Environment\" property to contain an " "Environment to have a visible effect." msgstr "" +"WorldEnvironment benötigt dass die Eigenschaft „Environment“ auf ein " +"Environment mit einem sichtbaren Effekt verweist." #: scene/3d/world_environment.cpp msgid "" @@ -11672,9 +11765,8 @@ msgid "Nothing connected to input '%s' of node '%s'." msgstr "Nichts ist mit dem Eingang ‚%s‘ von Node ‚%s‘ verbunden." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "No root AnimationNode for the graph is set." -msgstr "Für diesen Graphen wurde kein Wurzel-Animation-Node festgelegt." +msgstr "Für diesen Graphen wurde kein Wurzel-AnimationNode festgelegt." #: scene/animation/animation_tree.cpp msgid "Path to an AnimationPlayer node containing animations is not set." @@ -11689,9 +11781,8 @@ msgstr "" "AnimationPlayer-Node." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "The AnimationPlayer root node is not a valid node." -msgstr "Die Wurzel des Animationsspieler ist kein gültiges Node." +msgstr "Die Wurzel des Animationsspielers ist kein gültiges Node." #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." @@ -11720,14 +11811,13 @@ msgid "Add current color as a preset." msgstr "Aktuelle Farbe als Vorlage hinzufügen." #: scene/gui/container.cpp -#, fuzzy msgid "" "Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, use a plain Control node instead." msgstr "" -"Einfache Container sind unnötig solange kein Skript die Platzierung der " -"Inhalte vornimmt.\n" +"Container sind unnötig solange kein Skript die Platzierung der Inhalte " +"vornimmt.\n" "Falls kein Skript angehängt werden soll wird empfohlen ein einfaches " "‚Control‘-Node zu verwenden." @@ -11749,24 +11839,21 @@ msgid "Please Confirm..." msgstr "Bitte bestätigen..." #: scene/gui/popup.cpp -#, fuzzy msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine, but they will hide upon " "running." msgstr "" -"Popups werden standardmäßig versteckt, es sei denn Sie rufen popup() oder " -"irgendeine der popup*() Funktionen auf. Sie für die Bearbeitung sichtbar zu " -"machen ist in Ordnung, aber sie werden zur Laufzeit automatisch wieder " -"versteckt." +"Popups werden standardmäßig nicht angezeigt, es sei denn sie werden durch " +"popup() oder andere popup*()-Funktionen aufgerufen. Sie als sichtbar zu " +"markieren kann für die Bearbeitung nützlich sein, zur Laufzeit werden sie " +"allerdings nicht automatisch angezeigt." #: scene/gui/range.cpp -#, fuzzy msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." -msgstr "Wenn exp_edit true ist muss min_value größer als null sein." +msgstr "Wenn „Exp Edit“ aktiviert ist muss „Min Value“ größer als null sein." #: scene/gui/scroll_container.cpp -#, fuzzy msgid "" "ScrollContainer is intended to work with a single child control.\n" "Use a container as child (VBox, HBox, etc.), or a Control and set the custom " @@ -11824,14 +11911,18 @@ msgid "Input" msgstr "Eingang" #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Invalid source for preview." -msgstr "Ungültige Quelle für Shader." +msgstr "Ungültige Quelle für Vorschau." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for shader." msgstr "Ungültige Quelle für Shader." +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "Ungültige Quelle für Shader." + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "Zuweisung an Funktion." @@ -11848,6 +11939,15 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden." msgid "Constants cannot be modified." msgstr "Konstanten können nicht verändert werden." +#~ msgid "Reverse" +#~ msgstr "Umkehren" + +#~ msgid "Mirror X" +#~ msgstr "X-Koordinaten spiegeln" + +#~ msgid "Mirror Y" +#~ msgstr "Y-Koordinaten spiegeln" + #~ msgid "Generating solution..." #~ msgstr "Lösungen erzeugen..." diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po index d1d0c1ade8..3c832d2f8e 100644 --- a/editor/translations/de_CH.po +++ b/editor/translations/de_CH.po @@ -1151,7 +1151,6 @@ msgid "Success!" msgstr "" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "" @@ -2503,6 +2502,11 @@ msgid "Go to previously opened scene." msgstr "" #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "Script hinzufügen" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -4741,6 +4745,10 @@ msgid "Idle" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +msgid "Install..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "" @@ -4783,7 +4791,7 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" +msgid "Reverse sorting." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp @@ -4858,36 +4866,39 @@ msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" -msgstr "" +#, fuzzy +msgid "Move Vertical Guide" +msgstr "Ungültige Bilder löschen" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Create new vertical guide" +msgid "Create Vertical Guide" msgstr "Neues Projekt erstellen" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Remove vertical guide" +msgid "Remove Vertical Guide" msgstr "Ungültige Bilder löschen" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" -msgstr "" +#, fuzzy +msgid "Move Horizontal Guide" +msgstr "Ungültige Bilder löschen" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Create new horizontal guide" +msgid "Create Horizontal Guide" msgstr "Neues Projekt erstellen" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Remove horizontal guide" +msgid "Remove Horizontal Guide" msgstr "Ungültige Bilder löschen" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" -msgstr "" +#, fuzzy +msgid "Create Horizontal and Vertical Guides" +msgstr "Neues Projekt erstellen" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -7593,14 +7604,6 @@ msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" @@ -8029,6 +8032,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -8115,6 +8122,22 @@ msgid "Color uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -8122,10 +8145,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" @@ -8214,7 +8271,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8222,7 +8279,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8234,7 +8291,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8251,7 +8308,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8320,11 +8377,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8340,7 +8397,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8368,11 +8425,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8412,11 +8469,15 @@ msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8426,7 +8487,7 @@ msgstr "Transformationstyp" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8444,15 +8505,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8503,7 +8564,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8531,12 +8592,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8613,47 +8674,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10062,7 +10123,7 @@ msgid "Script is valid." msgstr "" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp @@ -11654,6 +11715,10 @@ msgstr "" msgid "Invalid source for shader." msgstr "" +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid comparison function for that type." +msgstr "" + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index 5f4f2ae64b..71df020be7 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -1098,7 +1098,6 @@ msgid "Success!" msgstr "" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "" @@ -2398,6 +2397,10 @@ msgid "Go to previously opened scene." msgstr "" #: editor/editor_node.cpp +msgid "Copy Text" +msgstr "" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -4531,6 +4534,10 @@ msgid "Idle" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +msgid "Install..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "" @@ -4573,7 +4580,7 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" +msgid "Reverse sorting." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp @@ -4648,31 +4655,31 @@ msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +msgid "Move Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +msgid "Create Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" +msgid "Remove Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +msgid "Move Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +msgid "Create Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" +msgid "Remove Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +msgid "Create Horizontal and Vertical Guides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7277,14 +7284,6 @@ msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" @@ -7662,6 +7661,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -7746,6 +7749,22 @@ msgid "Color uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -7753,10 +7772,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" @@ -7845,7 +7898,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7853,7 +7906,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7865,7 +7918,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7882,7 +7935,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7951,11 +8004,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7971,7 +8024,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7999,11 +8052,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8043,11 +8096,15 @@ msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8056,7 +8113,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8074,15 +8131,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8131,7 +8188,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8159,12 +8216,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8241,47 +8298,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9634,7 +9691,7 @@ msgid "Script is valid." msgstr "" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp @@ -11153,6 +11210,10 @@ msgstr "" msgid "Invalid source for shader." msgstr "" +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid comparison function for that type." +msgstr "" + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" diff --git a/editor/translations/el.po b/editor/translations/el.po index ed1e0493b4..607802e222 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-07-02 10:48+0000\n" +"PO-Revision-Date: 2019-07-15 13:10+0000\n" "Last-Translator: George Tsiamasiotis <gtsiam@windowslive.com>\n" "Language-Team: Greek <https://hosted.weblate.org/projects/godot-engine/godot/" "el/>\n" @@ -455,9 +455,8 @@ msgid "Select All" msgstr "Επιλογή όλων" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Select None" -msgstr "Επιλογή κόμβου" +msgstr "Αποεπιλογή Όλων" #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." @@ -635,7 +634,7 @@ msgstr "ΑÏ. γÏαμμής:" #: editor/code_editor.cpp msgid "Found %d match(es)." -msgstr "" +msgstr "Î’ÏÎθηκαν %d αποτελÎσματα." #: editor/code_editor.cpp editor/editor_help.cpp msgid "No Matches" @@ -793,9 +792,8 @@ msgid "Connect" msgstr "ΣÏνδεση" #: editor/connections_dialog.cpp -#, fuzzy msgid "Signal:" -msgstr "Σήματα:" +msgstr "Σήμα:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" @@ -962,9 +960,8 @@ msgid "Owners Of:" msgstr "Ιδιοκτήτες του:" #: editor/dependency_editor.cpp -#, fuzzy msgid "Remove selected files from the project? (Can't be restored)" -msgstr "Îα αφαιÏεθοÏν τα επιλεγμÎνα αÏχεία από το ÎÏγο; (ΑδÏνατη η αναίÏεση)" +msgstr "ΑφαίÏεση επιλεγμÎνων αÏχείων από το ÎÏγο; (Αδυναμία αναίÏεσης)" #: editor/dependency_editor.cpp msgid "" @@ -1146,7 +1143,6 @@ msgid "Success!" msgstr "Επιτυχία!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "Εγκατάσταση" @@ -1334,7 +1330,6 @@ msgid "Must not collide with an existing engine class name." msgstr "Δεν μποÏεί να συγχÎεται με υπαÏκτό όνομα κλάσης της μηχανής." #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "Must not collide with an existing built-in type name." msgstr "Δεν μποÏεί να συγχÎεται με υπαÏκτό ενσωματωμÎνο όνομα Ï„Ïπου." @@ -1518,6 +1513,7 @@ msgstr "Δεν βÏÎθηκε αÏχείο Ï€ÏοτÏπου:" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." msgstr "" +"Σε εξαγωγÎÏ‚ 32-bit, το ενσωματωμÎνο PCK δεν μποÏεί να υπεÏβαίνει τα 4 GiB." #: editor/editor_feature_profile.cpp msgid "3D Editor" @@ -1544,9 +1540,8 @@ msgid "Node Dock" msgstr "ΠλατφόÏμα Κόμβου" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "FileSystem and Import Docks" -msgstr "ΠλατφόÏμα Συστήματος ΑÏχείων" +msgstr "ΠλατφόÏμες Συστήματος ΑÏχείων και Εισαγωγής" #: editor/editor_feature_profile.cpp msgid "Erase profile '%s'? (no undo)" @@ -1597,12 +1592,11 @@ msgid "File '%s' format is invalid, import aborted." msgstr "ΆκυÏη μοÏφή αÏχείου «%s», ακÏÏωση εισαγωγής." #: editor/editor_feature_profile.cpp -#, fuzzy msgid "" "Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" -"ΥπαÏκτό Ï€Ïοφίλ «%s». ΑφαιÏÎστε το Ï€Ïιν την εισαγωγή, ακÏÏωση εισαγωγής." +"ΥπαÏκτό Ï€Ïοφίλ «%s». ΑφαιÏÎστε το Ï€Ïιν την εισαγωγή. Ματαίωση εισαγωγής." #: editor/editor_feature_profile.cpp msgid "Error saving profile to path: '%s'." @@ -1613,9 +1607,8 @@ msgid "Unset" msgstr "ΚατάÏγηση" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Current Profile:" -msgstr "ΤÏÎχων Î Ïοφίλ" +msgstr "ΤÏÎχων Î Ïοφίλ:" #: editor/editor_feature_profile.cpp msgid "Make Current" @@ -1637,9 +1630,8 @@ msgid "Export" msgstr "Εξαγωγή" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Available Profiles:" -msgstr "ΔιαθÎσιμα Î Ïοφίλ" +msgstr "ΔιαθÎσιμα Î Ïοφίλ:" #: editor/editor_feature_profile.cpp msgid "Class Options" @@ -2529,6 +2521,11 @@ msgid "Go to previously opened scene." msgstr "ΕπιστÏοφή στην Ï€ÏοηγουμÎνως ανοιγμÎνη σκηνή." #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "ΑντιγÏαφή διαδÏομής" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "Επόμενη καÏÏ„Îλα" @@ -2732,32 +2729,30 @@ msgid "Editor Layout" msgstr "Διάταξη επεξεÏγαστή" #: editor/editor_node.cpp -#, fuzzy msgid "Take Screenshot" -msgstr "Βγάζει νόημα!" +msgstr "Λήψη Στιγμιότυπου Οθόνης" #: editor/editor_node.cpp -#, fuzzy msgid "Screenshots are stored in the Editor Data/Settings Folder." -msgstr "Άνοιγμα φακÎλου δεδομÎνων/Ïυθμίσεων επεξεÏγαστή" +msgstr "" +"Τα στιγμιότυπα οθόνης αποθηκεÏονται στον φάκελο δεδομÎνων/Ïυθμίσεων του " +"επεξεÏγαστή." #: editor/editor_node.cpp msgid "Automatically Open Screenshots" -msgstr "" +msgstr "Αυτόματο Άνοιγμα ΣτιγμιοτÏπων Οθόνης" #: editor/editor_node.cpp -#, fuzzy msgid "Open in an external image editor." -msgstr "Άνοιγμα του επόμενου επεξεÏγαστή" +msgstr "Άνοιγμα σε εξωτεÏικό επεξεÏγαστή εικόνων." #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Εναλλαγή πλήÏους οθόνης" #: editor/editor_node.cpp -#, fuzzy msgid "Toggle System Console" -msgstr "Εναλλαγή οÏατότητας CanvasItem" +msgstr "Εναλλαγή Κονσόλας Συστήματος" #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" @@ -2866,19 +2861,16 @@ msgid "Spins when the editor window redraws." msgstr "ΠεÏιστÏÎφεται όταν το παÏάθυÏο του επεξεÏγαστή επαναχÏωματίζεται." #: editor/editor_node.cpp -#, fuzzy msgid "Update Continuously" -msgstr "Συνεχόμενη" +msgstr "Συνεχόμενη ΑνανÎωση" #: editor/editor_node.cpp -#, fuzzy msgid "Update When Changed" -msgstr "ΕνημÎÏωση αλλαγών" +msgstr "ΑνανÎωση στην Αλλαγή" #: editor/editor_node.cpp -#, fuzzy msgid "Hide Update Spinner" -msgstr "ΑπενεÏγοποίηση δείκτη ενημÎÏωσης" +msgstr "ΑπόκÏυψη Δείκτη ΕνημÎÏωσης" #: editor/editor_node.cpp msgid "FileSystem" @@ -4745,6 +4737,11 @@ msgid "Idle" msgstr "ΑνενεÏγό" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "Εγκατάσταση" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Ξαναδοκίμασε" @@ -4787,8 +4784,9 @@ msgid "Sort:" msgstr "Ταξινόμηση:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" -msgstr "ΑντιστÏοφή" +#, fuzzy +msgid "Reverse sorting." +msgstr "Γίνεται αίτημα..." #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp @@ -4870,31 +4868,38 @@ msgid "Rotation Step:" msgstr "Βήμα πεÏιστÏοφής:" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +#, fuzzy +msgid "Move Vertical Guide" msgstr "Μετακίνηση κάθετου οδηγοÏ" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +#, fuzzy +msgid "Create Vertical Guide" msgstr "ΔημιουÏγία νÎου κάθετου οδηγοÏ" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" +#, fuzzy +msgid "Remove Vertical Guide" msgstr "ΑφαίÏεση κάθετου οδηγοÏ" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +#, fuzzy +msgid "Move Horizontal Guide" msgstr "Μετακίνηση οÏιζόντιου οδηγοÏ" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +#, fuzzy +msgid "Create Horizontal Guide" msgstr "ΔημιουÏγία νÎου οÏιζόντιου οδηγοÏ" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" +#, fuzzy +msgid "Remove Horizontal Guide" msgstr "ΑφαίÏεση οÏιζόντιου οδηγοÏ" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +#, fuzzy +msgid "Create Horizontal and Vertical Guides" msgstr "ΔημιουÏγία νÎων οÏιζοντίων και κάθετων οδηγών" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -5327,9 +5332,8 @@ msgstr "ΦόÏτωση μάσκας εκπομπής" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "Restart" -msgstr "Επανεκκίνηση Ï„ÏŽÏα" +msgstr "Επανεκκίνηση" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp @@ -6244,18 +6248,16 @@ msgid "Find Next" msgstr "ΕÏÏεση επόμενου" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Filter scripts" -msgstr "ΦιλτÏάÏισμα ιδιοτήτων" +msgstr "ΦιλτÏάÏισμα δεσμών ενεÏγειών" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "Εναλλαγή αλφαβητικής ταξινόμησης λίστας μεθόδων." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Filter methods" -msgstr "ΛειτουÏγία φιλτÏαÏίσματος:" +msgstr "ΦιλτÏάÏισμα μεθόδων" #: editor/plugins/script_editor_plugin.cpp msgid "Sort" @@ -6490,7 +6492,7 @@ msgstr "Επισημαντής ΣÏνταξης" #: editor/plugins/script_text_editor.cpp msgid "Go To" -msgstr "" +msgstr "Πήγαινε Σε" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp @@ -6498,9 +6500,8 @@ msgid "Bookmarks" msgstr "ΑγαπημÎνα" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Breakpoints" -msgstr "ΔημιουÏγία σημείων." +msgstr "Σημεία Διακοπής" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp @@ -7547,14 +7548,6 @@ msgid "Transpose" msgstr "Μετατόπιση" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "ΣυμμετÏία στον άξονα Χ" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "ΣυμμετÏία στον άξονα Î¥" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "ΑπενεÏγοποίηση Αυτόματων Πλακιδίων" @@ -7951,6 +7944,10 @@ msgid "Visual Shader Input Type Changed" msgstr "Αλλαγή ΤÏπου Εισόδου ÎŸÏ€Ï„Î¹ÎºÎ¿Ï Î ÏογÏάμματος Σκίασης" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "ΚοÏυφή" @@ -8035,6 +8032,23 @@ msgid "Color uniform." msgstr "Ενιαία μεταβλητή χÏώματος." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "ΕπιστÏÎφει το αντίστÏοφο της τετÏαγωνικής Ïίζας της παÏαμÎÏ„Ïου." + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -8044,11 +8058,46 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" "ΕπιστÏÎφει Îνα συσχετισμÎνο διάνυσμα εάν η λογική τιμή είναι αληθής ή ψευδής." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "ΕπιστÏÎφει την εφαπτομÎνη της παÏαμÎÏ„Ïου." + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "Λογική σταθεÏά." @@ -8057,43 +8106,36 @@ msgid "Boolean uniform." msgstr "Λογική ενιαία μεταβλητή." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "'%s' input parameter for all shader modes." -msgstr "ΠαÏάμετÏος εισόδου «uv» για όλες τις λειτουÏγίες σκίασης." +msgstr "ΠαÏάμετÏος εισόδου «%s» για όλες τις λειτουÏγίες σκίασης." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Input parameter." msgstr "ΠαÏάμετÏος εισόδου." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "'%s' input parameter for vertex and fragment shader modes." -msgstr "ΠαÏάμετÏος εισόδου «uv» για σκίαση κοÏυφής και τμήματος." +msgstr "ΠαÏάμετÏος εισόδου «%s» για σκίαση κοÏυφής και τμήματος." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "'%s' input parameter for fragment and light shader modes." -msgstr "ΠαÏάμετÏος εισόδου «view» για σκίαση τμήματος και φωτός." +msgstr "ΠαÏάμετÏος εισόδου «%s» για σκίαση τμήματος και φωτός." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "'%s' input parameter for fragment shader mode." -msgstr "ΠαÏάμετÏος εισόδου «side» για σκίαση τμήματος." +msgstr "ΠαÏάμετÏος εισόδου «%s» για σκίαση τμήματος." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "'%s' input parameter for light shader mode." -msgstr "ΠαÏάμετÏος εισόδου «diffuse» για σκίαση φωτός." +msgstr "ΠαÏάμετÏος εισόδου «%s» για σκίαση φωτός." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "'%s' input parameter for vertex shader mode." -msgstr "ΠαÏάμετÏος εισόδου «custom» για σκίαση κοÏυφής." +msgstr "ΠαÏάμετÏος εισόδου «%s» για σκίαση κοÏυφής." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "'%s' input parameter for vertex and fragment shader mode." -msgstr "ΠαÏάμετÏος εισόδου «uv» για σκίαση κοÏυφής και τμήματος." +msgstr "ΠαÏάμετÏος εισόδου «%s» για σκίαση κοÏυφής και τμήματος." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar function." @@ -8144,7 +8186,8 @@ msgid "Returns the arc-cosine of the parameter." msgstr "ΕπιστÏÎφει το τόξο συνημιτόνου της παÏαμÎÏ„Ïου." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +#, fuzzy +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" "(Μόνο GLES3) ΕπιστÏÎφει το αντίστÏοφο υπεÏβολικό συνημίτονο της παÏαμÎÏ„Ïου." @@ -8153,7 +8196,8 @@ msgid "Returns the arc-sine of the parameter." msgstr "ΕπιστÏÎφει το τόξο ημιτόνου της παÏαμÎÏ„Ïου." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +#, fuzzy +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" "(Μόνο GLES3) ΕπιστÏÎφει το αντίστÏοφο υπεÏβολικό ημίτονο της παÏαμÎÏ„Ïου." @@ -8166,7 +8210,8 @@ msgid "Returns the arc-tangent of the parameters." msgstr "ΕπιστÏÎφει το τόξο εφαπτομÎνης των παÏαμÎÏ„Ïων." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +#, fuzzy +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" "(Μόνο GLES3) ΕπιστÏÎφει την αντίστÏοφη υπεÏβολική εφαπτομÎνη της παÏαμÎÏ„Ïου." @@ -8184,7 +8229,8 @@ msgid "Returns the cosine of the parameter." msgstr "ΕπιστÏÎφει το συνημίτονο της παÏαμÎÏ„Ïου." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +#, fuzzy +msgid "Returns the hyperbolic cosine of the parameter." msgstr "(Μόνο GLES3) ΕπιστÏÎφει το υπεÏβολικό συνημίτονο της παÏαμÎÏ„Ïου." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8254,11 +8300,13 @@ msgid "1.0 / scalar" msgstr "1.0 / βαθμωτό μÎγεθος" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +#, fuzzy +msgid "Finds the nearest integer to the parameter." msgstr "(Μόνο GLES3) Î’Ïίσκει τον κοντινότεÏο ακÎÏαιο στην παÏάμετÏο." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +#, fuzzy +msgid "Finds the nearest even integer to the parameter." msgstr "(Μόνο GLES3) Î’Ïίσκει τον κοντινότεÏο άÏτιο ακÎÏαιο στην παÏάμετÏο." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8274,7 +8322,8 @@ msgid "Returns the sine of the parameter." msgstr "ΕπιστÏÎφει το ημίτονο της παÏαμÎÏ„Ïου." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +#, fuzzy +msgid "Returns the hyperbolic sine of the parameter." msgstr "(Μόνο GLES3) ΕπιστÏÎφει το υπεÏβολικό ημίτονο της παÏαμÎÏ„Ïου." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8292,7 +8341,7 @@ msgstr "" "ΣυνάÏτηση SmoothStep( βαθμωτό(ÏŒÏιο0), βαθμωτό(ÏŒÏιο1), βαθμωτό(x) ).\n" "\n" "ΕπιστÏÎφει 0.0 αν x < ÏŒÏιο0 και 1.0 αν x > ÏŒÏιο1. Αλλιώς επιστÏÎφει μια " -"παÏεμβεβλημÎνη τιμή ανάμεσα στο 0.0 και το 1.0 χÏησιμοποιώντας πολυώνυμα " +"παÏεμβλημÎνη τιμή ανάμεσα στο 0.0 και το 1.0 χÏησιμοποιώντας πολυώνυμα " "Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8310,11 +8359,13 @@ msgid "Returns the tangent of the parameter." msgstr "ΕπιστÏÎφει την εφαπτομÎνη της παÏαμÎÏ„Ïου." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +#, fuzzy +msgid "Returns the hyperbolic tangent of the parameter." msgstr "(Μόνο GLES3) ΕπιστÏÎφει την υπεÏβολική εφαπτομÎνη της παÏαμÎÏ„Ïου." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +#, fuzzy +msgid "Finds the truncated value of the parameter." msgstr "(Μόνο GLES3) Î’Ïίσκει την πεÏικομμÎνη τιμή της παÏαμÎÏ„Ïου." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8354,11 +8405,18 @@ msgid "Perform the texture lookup." msgstr "ΕκτÎλεση αντιστοιχίας υφής." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +#, fuzzy +msgid "Cubic texture uniform lookup." msgstr "Ενιαία μεταβλητή κυβικής υφής." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +#, fuzzy +msgid "2D texture uniform lookup." +msgstr "Ενιαία μεταβλητή 2D υφής." + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "2D texture uniform lookup with triplanar." msgstr "Ενιαία μεταβλητή 2D υφής." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8366,8 +8424,9 @@ msgid "Transform function." msgstr "ΣυνάÏτηση μετασχηματισμοÏ." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8375,112 +8434,127 @@ msgid "" "whose number of rows is the number of components in 'c' and whose number of " "columns is the number of components in 'r'." msgstr "" +"(Μόνο GLES3) Υπολογισμός Ï„Î±Î½Ï…ÏƒÏ„Î¹ÎºÎ¿Ï Î³Î¹Î½Î¿Î¼Îνου δÏο διανυσμάτων.\n" +"\n" +"Το OuterProduct αντιμετωπίζει την Ï€Ïώτη παÏάμετÏο «c» σαν διάνυσμα στήλης " +"και την δεÏτεÏη παÏάμετÏο «r» σαν διάνυσμα γÏαμμής και κάνει τον αλγεβÏικό " +"πολλαπλασιασμό πινάκων «c * r», παÏάγοντας Îναν πίνακα με στήλες όσα και τα " +"στοιχεία του «c», και γÏαμμÎÏ‚ όσα και τα στοιχεία του «r»." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes transform from four vectors." -msgstr "" +msgstr "ΣυνθÎτει μετασχηματισμό από Ï„ÎσσεÏα διανÏσματα." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes transform to four vectors." -msgstr "" +msgstr "ΑποσυνθÎτει μετασχηματισμό σε Ï„ÎσσεÏα διανÏσματα." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." -msgstr "" +#, fuzzy +msgid "Calculates the determinant of a transform." +msgstr "(Μόνο GLES3) Υπολογίζει την οÏίζουσα ενός μετασχηματισμοÏ." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." -msgstr "" +#, fuzzy +msgid "Calculates the inverse of a transform." +msgstr "(Μόνο GLES3) Υπολογίζει το αντίστÏοφο ενός μετασχηματισμοÏ." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." -msgstr "" +#, fuzzy +msgid "Calculates the transpose of a transform." +msgstr "(Μόνο GLES3) Υπολογίζει το ανάστÏοφο ενός μετασχηματισμοÏ." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies transform by transform." -msgstr "" +msgstr "Πολ/σμός δÏο μετασχηματισμών." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by transform." -msgstr "" +msgstr "Πολ/σμός διανÏσματος με μετασχηματισμό." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Transform constant." -msgstr "Ο μετασχηματισμός ματαιώθηκε." +msgstr "ΣταθεÏά μετασχηματισμοÏ." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Transform uniform." -msgstr "Ο μετασχηματισμός ματαιώθηκε." +msgstr "Ενιαία μεταβλητή μετασχηματισμοÏ." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector function." -msgstr "Πήγαινε σε συνάÏτηση..." +msgstr "ΣυνάÏτηση διανÏσματος." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector operator." -msgstr "Αλλαγή Î´Î¹Î±Î½Ï…ÏƒÎ¼Î±Ï„Î¹ÎºÎ¿Ï Ï„ÎµÎ»ÎµÏƒÏ„Î®" +msgstr "Τελεστής διανÏσματος." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes vector from three scalars." -msgstr "" +msgstr "ΣυνθÎτει διάνυσμα από 3 βαθμωτά μεγÎθη." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes vector to three scalars." -msgstr "" +msgstr "ΑποσυνθÎτει διάνυσμα σε 3 βαθμωτά μεγÎθη." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the cross product of two vectors." -msgstr "" +msgstr "Υπολογίζει το εξωτεÏικό γινόμενο 2 διανυσμάτων." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the distance between two points." -msgstr "" +msgstr "ΕπιστÏÎφει την απόσταση 2 σημείων." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the dot product of two vectors." -msgstr "" +msgstr "Υπολογίζει το εσωτεÏικό γινόμενο 2 διανυσμάτων." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." msgstr "" +"ΕπιστÏÎφει Îνα διάνυσμα ίδιας κατεÏθυνσης με Îνα διάνυσμα αναφοÏάς. Η " +"συνάÏτηση Îχει 3 διανυσματικÎÏ‚ παÏαμÎÏ„Ïους: N, το διάνυσμα για " +"ανακατεÏθυνση, I, το διάνυσμα συμβάτος, και Nref, το διάνυσμα αναφοÏάς. Αν " +"το εσωτεÏικό γινόμενο των I και Nref εναι αÏνητικό, επιστÏÎφει N, αλλιώς " +"επιστÏÎφει -N." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the length of a vector." -msgstr "" +msgstr "Υπολογίζει το μήκος ενός διανÏσματος." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two vectors." -msgstr "" +msgstr "ΓÏαμμική παÏεμβολή Î¼ÎµÏ„Î±Î¾Ï 2 διανυσμάτων." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." -msgstr "" +msgstr "Κανονικοποιεί Îνα διάνυσμα." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - vector" -msgstr "" +msgstr "1.0 - διάνυσμα" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / vector" -msgstr "" +msgstr "1.0 / διάνυσμα" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" +"ΕπιστÏÎφει Îνα διάνυσμα που δείχνει Ï€Ïος την κατεÏθυνση αντανάκλασης ( a : " +"διάνυσμα συμβάντος, b : κανονικό διάνυσμα )." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." -msgstr "" +#, fuzzy +msgid "Returns the vector that points in the direction of refraction." +msgstr "ΕπιστÏÎφει Îνα διάνυσμα που δείχνει Ï€Ïος την κατεÏθυνση διάθλασης." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8490,6 +8564,11 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" +"ΣυνάÏτηση SmoothStep( διάνυσμα(ÏŒÏιο0), διάνυσμα(ÏŒÏιο1), διάνυσμα(x) ).\n" +"\n" +"ΕπιστÏÎφει 0.0 αν x < ÏŒÏιο0 και 1.0 αν x > ÏŒÏιο1. Αλλιώς επιστÏÎφει μια " +"παÏεμβλημÎνη τιμή ανάμεσα στο 0.0 και το 1.0 χÏησιμοποιώντας πολυώνυμα " +"Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8499,6 +8578,11 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" +"ΣυνάÏτηση SmoothStep( βαθμωτό(ÏŒÏιο0), βαθμωτό(ÏŒÏιο1), διάνυσμα(x) ).\n" +"\n" +"ΕπιστÏÎφει 0.0 αν x < ÏŒÏιο0 και 1.0 αν x > ÏŒÏιο1. Αλλιώς επιστÏÎφει μια " +"παÏεμβλημÎνη τιμή ανάμεσα στο 0.0 και το 1.0 χÏησιμοποιώντας πολυώνυμα " +"Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8506,6 +8590,9 @@ msgid "" "\n" "Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0." msgstr "" +"ΣυνάÏτηση Step( διάνυσμα(ÏŒÏιο), διάνυσμα(x) ).\n" +"\n" +"ΕπιστÏÎφει 0.0 αν x < ÏŒÏιο αλλιώς 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8513,36 +8600,37 @@ msgid "" "\n" "Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0." msgstr "" +"ΣυνάÏτηση Step( βαθμωτό(ÏŒÏιο), διάνυσμα(x) ).\n" +"\n" +"ΕπιστÏÎφει 0.0 αν x < ÏŒÏιο αλλιώς 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds vector to vector." -msgstr "" +msgstr "Î ÏοσθÎτει 2 διανÏσματα." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides vector by vector." -msgstr "" +msgstr "ΔιαιÏεί 2 διανÏσματα." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by vector." -msgstr "" +msgstr "Πολλαπλασιάζει 2 διανÏσματα." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two vectors." -msgstr "" +msgstr "ΕπιστÏÎφει το υπόλοιπο των 2 διανυσμάτων." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts vector from vector." -msgstr "" +msgstr "ΑφαίÏεση 2 διανυσμάτων." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector constant." -msgstr "Αλλαγή διανυσματικής σταθεÏάς" +msgstr "Διανυσματική σταθεÏά." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector uniform." -msgstr "Αλλαγή διανυσματικής ομοιόμοÏφης μεταβλητής" +msgstr "Διανυσματικής ενιαία μεταβλητή." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8550,70 +8638,93 @@ msgid "" "output ports. This is a direct injection of code into the vertex/fragment/" "light function, do not use it to write the function declarations inside." msgstr "" +"Î ÏοσαÏμοσμÎνη ÎκφÏαση γλώσσας σκίασης της Godot, με Ï€ÏοσαÏμοσμÎνο αÏιθμό " +"εισόδων και εξόδων. Αυτό είναι μία άμεση παÏεμβολή κώδικα στην συνάÏτηση " +"κοÏυφής/τμήματος/φωτός, μην γÏάψετε μÎσα οÏισμοÏÏ‚ συναÏτήσεων." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns falloff based on the dot product of surface normal and view " "direction of camera (pass associated inputs to it)." msgstr "" +"ΕπιστÏÎφει μείωση βάση του εσωτεÏÎ¹ÎºÎ¿Ï Î³Î¹Î½Î¿Î¼Îνου του διανÏσματος επιφάνειας " +"και της κατεÏθυνσης της κάμεÏας (δώστε τις σχετικÎÏ‚ εισόδους)." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." -msgstr "" +#, fuzzy +msgid "(Fragment/Light mode only) Scalar derivative function." +msgstr "(Μόνο GLES3 σε σκίαση Τμήματος/Φωτός) Βαθμωτή παÏάγωγη συνάÏτηση." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." -msgstr "" +#, fuzzy +msgid "(Fragment/Light mode only) Vector derivative function." +msgstr "(Μόνο GLES3 σε σκίαση Τμήματος/Φωτός) Διανυσματική παÏάγωγη συνάÏτηση." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" +"(Μόνο GLES3 σε σκίαση Τμήματος/Φωτός) (Διανυσματικά) ΠαÏάγωγος στο «x» με " +"τοπική διαφόÏιση." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" +"(Μόνο GLES3 σε σκίαση Τμήματος/Φωτός) (Βαθμωτά) ΠαÏάγωγος στο «x» με τοπική " +"διαφόÏιση." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" +"(Μόνο GLES3 σε σκίαση Τμήματος/Φωτός) (Διανυσματικά) ΠαÏάγωγος στο «y» με " +"τοπική διαφόÏιση." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" +"(Μόνο GLES3 σε σκίαση Τμήματος/Φωτός) (Βαθμωτά) ΠαÏάγωγος στο «y» με τοπική " +"διαφόÏιση." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" +"(Μόνο GLES3 σε σκίαση Τμήματος/Φωτός) (Διανυσματικά) ΆθÏοισμα απόλυτης " +"παÏαγώγου σε «x» και «y»." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" +"(Μόνο GLES3 σε σκίαση Τμήματος/Φωτός) (Βαθμωτά) ΆθÏοισμα απόλυτης παÏαγώγου " +"σε «x» και «y»." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "VisualShader" msgstr "Οπτικό Î ÏόγÏαμμα Σκίασης" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Edit Visual Property" -msgstr "ΕπεξεÏγασία φίλτÏων" +msgstr "ΕπεξεÏγασία Οπτικής Ιδιότητας" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Visual Shader Mode Changed" -msgstr "ΑλλαγÎÏ‚ Ï€ÏογÏάμματος σκίασης" +msgstr "Αλλαγή ΛειτουÏγίας ÎŸÏ€Ï„Î¹ÎºÎ¿Ï Î ÏογÏάμματος Σκίασης" #: editor/project_export.cpp msgid "Runnable" @@ -8632,6 +8743,8 @@ msgid "" "Failed to export the project for platform '%s'.\n" "Export templates seem to be missing or invalid." msgstr "" +"Αποτυχία εξαγωγής ÎÏγου στην πλατφόÏμα «%s».\n" +"Τα Ï€Ïότυπα εξαγωγής λείπουν ή είναι άκυÏα." #: editor/project_export.cpp msgid "" @@ -8639,21 +8752,21 @@ msgid "" "This might be due to a configuration issue in the export preset or your " "export settings." msgstr "" +"Αποτυχία εξαγωγής ÎÏγου στην πλατφόÏμα «%s».\n" +"Αυτό μποÏεί να οφείλεται σε λάθος της διαμόÏφωσης εξαγωγής ή στις Ïυθμίσεις " +"εξαγωγής σας." #: editor/project_export.cpp -#, fuzzy msgid "Release" -msgstr "μόλις απελευθεÏώθηκε" +msgstr "ΚυκλοφοÏία" #: editor/project_export.cpp -#, fuzzy msgid "Exporting All" -msgstr "Εξαγωγή για %s" +msgstr "Εξαγωγή Όλων" #: editor/project_export.cpp -#, fuzzy msgid "The given export path doesn't exist:" -msgstr "Η διαδÏομή δεν υπάÏχει." +msgstr "Η δεδομÎνη διαδÏομή εξαγωγής δεν υπάÏχει:" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" @@ -8669,9 +8782,8 @@ msgid "Add..." msgstr "Î Ïοσθήκη..." #: editor/project_export.cpp -#, fuzzy msgid "Export Path" -msgstr "Εξαγωγή ÎÏγου" +msgstr "ΔιαδÏομή Εξαγωγής" #: editor/project_export.cpp msgid "Resources" @@ -8732,50 +8844,44 @@ msgid "Feature List:" msgstr "Λίστα δυνατοτήτων:" #: editor/project_export.cpp -#, fuzzy msgid "Script" -msgstr "Îεα δεσμή ενεÏγειών" +msgstr "ΔÎσμες ΕνεÏγειών" #: editor/project_export.cpp -#, fuzzy msgid "Script Export Mode:" -msgstr "ΛειτουÏγία εξαγωγής:" +msgstr "ΛειτουÏγία Εξαγωγής Δεσμών ΕνεÏγειών:" #: editor/project_export.cpp -#, fuzzy msgid "Text" -msgstr "Υφή" +msgstr "Κείμενο" #: editor/project_export.cpp -#, fuzzy msgid "Compiled" -msgstr "Συμπίεση" +msgstr "ΜεταγλωτισμÎνες" #: editor/project_export.cpp msgid "Encrypted (Provide Key Below)" -msgstr "" +msgstr "ΚÏυπτογÏαφημÎνες (Δώστε Κλειδί ΠαÏακάτω)" #: editor/project_export.cpp msgid "Invalid Encryption Key (must be 64 characters long)" -msgstr "" +msgstr "ΆκυÏο Κλειδί ΚÏυπτογÏάφησης (Ï€ÏÎπει να Îχει 64 χαÏακτήÏες)" #: editor/project_export.cpp msgid "Script Encryption Key (256-bits as hex):" -msgstr "" +msgstr "Κλειδί ΚÏυπτογÏάφησης Δεσμών ΕνεÏγειών (256-bit σε δεκαεξαδικό):" #: editor/project_export.cpp msgid "Export PCK/Zip" msgstr "Εξαγωγή PCK/ZIP" #: editor/project_export.cpp -#, fuzzy msgid "Export mode?" -msgstr "ΛειτουÏγία εξαγωγής:" +msgstr "ΛειτουÏγία εξαγωγής;" #: editor/project_export.cpp -#, fuzzy msgid "Export All" -msgstr "Εξαγωγή" +msgstr "Εξαγωγή Όλων" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -8790,23 +8896,20 @@ msgid "The path does not exist." msgstr "Η διαδÏομή δεν υπάÏχει." #: editor/project_manager.cpp -#, fuzzy msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." -msgstr "" -"ΠαÏακαλοÏμε επιλÎξτε Îναν φάκελο που δεν πεÏιÎχει Îνα αÏχείο 'project.godot'." +msgstr "ΆκυÏο αÏχείο ÎÏγου «.zip», δεν πεÏιÎχει αÏχείο «project.godot»." #: editor/project_manager.cpp msgid "Please choose an empty folder." msgstr "ΠαÏακαλοÏμε επιλÎξτε Îναν άδειο φάκελο." #: editor/project_manager.cpp -#, fuzzy msgid "Please choose a 'project.godot' or '.zip' file." -msgstr "ΠαÏακαλοÏμε επιλÎκτε Îνα αÏχείο 'project.godot'." +msgstr "ΠαÏακαλοÏμε επιλÎξτε Îνα αÏχείο «project.godot» ή «.zip»." #: editor/project_manager.cpp msgid "Directory already contains a Godot project." -msgstr "" +msgstr "Ο κατάλογος πεÏιÎχει ήδη Îνα ÎÏγο της Godot." #: editor/project_manager.cpp msgid "New Game Project" @@ -8894,17 +8997,16 @@ msgid "Project Path:" msgstr "ΔιαδÏομή ÎÏγου:" #: editor/project_manager.cpp -#, fuzzy msgid "Project Installation Path:" -msgstr "ΔιαδÏομή ÎÏγου:" +msgstr "ΔιαδÏομή Εγκατάστασης ΕÏγου:" #: editor/project_manager.cpp msgid "Renderer:" -msgstr "" +msgstr "ÎœÎθοδος Απόδοσης:" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" -msgstr "" +msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "" @@ -8913,10 +9015,14 @@ msgid "" "Incompatible with older hardware\n" "Not recommended for web games" msgstr "" +"ΥψηλότεÏη οπτική ποιότητα\n" +"Διάθεση όλων των δυνατοτήτων\n" +"Μη-συμβατό με παλαιότεÏο υλικό\n" +"Δεν Ï€Ïοτείνεται για διαδικτυακά παιχνίδια" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" -msgstr "" +msgstr "OpenGL ES 2.0" #: editor/project_manager.cpp msgid "" @@ -8925,19 +9031,24 @@ msgid "" "Works on most hardware\n" "Recommended for web games" msgstr "" +"ΧαμηλότεÏη οπτική ποιότητα\n" +"ΜεÏική διάθεση δυνατοτήτων\n" +"ΔουλεÏει στο πεÏισσότεÏο υλικό\n" +"Î Ïοτείνεται για διαδικτυακά παιχνίδια" #: editor/project_manager.cpp msgid "Renderer can be changed later, but scenes may need to be adjusted." msgstr "" +"Η μÎθοδος απόδοσης μποÏεί να αλλάξει αÏγότεÏα, αλλά οι σκηνÎÏ‚ μποÏεί να " +"απαιτοÏν αναπÏοσαÏμογή." #: editor/project_manager.cpp msgid "Unnamed Project" msgstr "Ανώνυμο ÎÏγο" #: editor/project_manager.cpp -#, fuzzy msgid "Can't open project at '%s'." -msgstr "Δεν ήταν δυνατό το άνοιγμα του ÎÏγου" +msgstr "Αδυνατό το άνοιγμα του ÎÏγου στο «%s»." #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" @@ -8955,6 +9066,15 @@ msgid "" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" +"Το ακόλουθο αÏχείο Ïυθμίσεων ÎÏγου δεν οÏίζει την Îκδοση της Godot με την " +"οποία δημιουÏγήθηκε.\n" +"\n" +"%s\n" +"\n" +"Εάν συνεχίσετε με το άνοιγμα του, θα μετατÏαπεί στην Ï„ÏÎχουσα μοÏφή " +"Ïυθμίσεων της Godot.\n" +"Î Ïοσοχή: Δεν θα μποÏείτε να ανοίξετε το ÎÏγο με Ï€ÏοηγοÏμενες εκδόσεις της " +"μηχανής στο μÎλλον." #: editor/project_manager.cpp msgid "" @@ -8967,23 +9087,32 @@ msgid "" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" +"Το ακόλουθο αÏχείο Ïυθμίσεων ÎÏγου δημιουÏγήθηκε από παλαιότεÏη Îκδοση της " +"μηχανής, και Ï€ÏÎπει να μετατÏαπεί στην νÎα Îκδοση:\n" +"\n" +"%s\n" +"\n" +"ΘÎλετε να το μετατÏÎψετε;\n" +"Î Ïοσοχή: Δεν θα μποÏείτε να ανοίξετε το ÎÏγο με Ï€ÏοηγοÏμενες εκδόσεις της " +"μηχανής στο μÎλλον." #: editor/project_manager.cpp msgid "" "The project settings were created by a newer engine version, whose settings " "are not compatible with this version." msgstr "" +"Οι Ïυθμίσεις ÎÏγου δημιουÏγήθηκαν από μια νεότεÏη Îκδοση της μηχανής, που " +"δεν Îχει συμβατÎÏ‚ Ïυθμίσεις με αυτήν την Îκδοση." #: editor/project_manager.cpp -#, fuzzy msgid "" "Can't run project: no main scene defined.\n" "Please edit the project and set the main scene in the Project Settings under " "the \"Application\" category." msgstr "" -"Δεν είναι δυνατή η εκτÎλεση του ÎÏγου: Δεν Îχει καθοÏιστεί κÏÏια σκηνή.\n" -"ΠαÏακαλώ επεξεÏγαστείτε το ÎÏγο και οÏίστε την κÏÏια σκηνή στις «Ρυθμίσεις " -"ÎÏγου» κάτω από την κατηγοÏία «ΕφαÏμογή»." +"Αδυναμία εκτÎλεσης ÎÏγου: Δεν Îχει καθοÏιστεί κÏÏια σκηνή.\n" +"ΕπεξεÏγαστείτε το ÎÏγο και οÏίστε την κÏÏια σκηνή στις «Ρυθμίσεις ÎÏγου» " +"κάτω από την κατηγοÏία «Application»." #: editor/project_manager.cpp msgid "" @@ -8994,27 +9123,24 @@ msgstr "" "ΠαÏακαλώ επεξεÏγαστείτε το ÎÏγο για να γίνει η αÏχική εισαγωγή." #: editor/project_manager.cpp -#, fuzzy msgid "Are you sure to run %d projects at once?" -msgstr "Είστε σίγουÏοι πως θÎλετε να Ï„ÏÎξετε πεÏισσότεÏα από Îνα ÎÏγα;" +msgstr "Είστε σίγουÏοι πως θÎλετε να Ï„ÏÎξετε %d ÎÏγα ταυτόχÏονα;" #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove %d projects from the list?\n" "The project folders' contents won't be modified." msgstr "" -"ΑφαίÏεση ÎÏγου από την λίστα; (Τα πεÏιεχόμενα το φακÎλου δεν θα " -"Ï„ÏοποποιηθοÏν)" +"ΑφαίÏεση %d ÎÏγων από την λίστα;\n" +"Τα πεÏιεχόμενα των καταλόγων των ÎÏγων δεν θα Ï„ÏοποποιηθοÏν." #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove this project from the list?\n" "The project folder's contents won't be modified." msgstr "" -"ΑφαίÏεση ÎÏγου από την λίστα; (Τα πεÏιεχόμενα το φακÎλου δεν θα " -"Ï„ÏοποποιηθοÏν)" +"ΑφαίÏεση ÎÏγου από την λίστα;\n" +"Τα πεÏιεχόμενα του καταλόγου του ÎÏγου δεν θα Ï„ÏοποποιηθοÏν." #: editor/project_manager.cpp #, fuzzy @@ -10084,7 +10210,8 @@ msgid "Script is valid." msgstr "ΈγκυÏη δεσμή ενεÏγειών" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +#, fuzzy +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "ΕπιτÏεπόμενα: a-z, A-Z, 0-9 και _" #: editor/script_create_dialog.cpp @@ -11748,7 +11875,7 @@ msgid "" "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" -"Το Viewport δεν Îχει οÏισθεί ως «render target». Αν σκοπεÏετε να δείχνει τα " +"Το Viewport δεν Îχει οÏισθεί ως στόχος απόδοσης. Αν σκοπεÏετε να δείχνει τα " "πεÏιεχόμενα του, κάντε το να κληÏονομεί Îνα Control, ώστε να αποκτήσει " "μÎγεθος. Αλλιώς, κάντε το Îνα RenderTarget και οÏίστε το internal texture σε " "Îναν κόμβο για απεικόνιση." @@ -11783,6 +11910,11 @@ msgstr "Μη ÎγκυÏη πηγή!" msgid "Invalid source for shader." msgstr "Μη ÎγκυÏη πηγή!" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "Μη ÎγκυÏη πηγή!" + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" @@ -11799,6 +11931,15 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Reverse" +#~ msgstr "ΑντιστÏοφή" + +#~ msgid "Mirror X" +#~ msgstr "ΣυμμετÏία στον άξονα Χ" + +#~ msgid "Mirror Y" +#~ msgstr "ΣυμμετÏία στον άξονα Î¥" + #~ msgid "Generating solution..." #~ msgstr "Επίλυση..." diff --git a/editor/translations/eo.po b/editor/translations/eo.po index 2289770903..d286786a79 100644 --- a/editor/translations/eo.po +++ b/editor/translations/eo.po @@ -1118,7 +1118,6 @@ msgid "Success!" msgstr "" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "" @@ -2418,6 +2417,11 @@ msgid "Go to previously opened scene." msgstr "" #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "Duplikati" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -4552,6 +4556,10 @@ msgid "Idle" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +msgid "Install..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "" @@ -4594,7 +4602,7 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" +msgid "Reverse sorting." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp @@ -4669,31 +4677,33 @@ msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +msgid "Move Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +msgid "Create Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" -msgstr "" +#, fuzzy +msgid "Remove Vertical Guide" +msgstr "Forigi Nevalidajn Åœlosilojn" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +msgid "Move Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +msgid "Create Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" -msgstr "" +#, fuzzy +msgid "Remove Horizontal Guide" +msgstr "Forigi Nevalidajn Åœlosilojn" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +msgid "Create Horizontal and Vertical Guides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7298,14 +7308,6 @@ msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" @@ -7683,6 +7685,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -7767,6 +7773,22 @@ msgid "Color uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -7774,10 +7796,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" @@ -7866,7 +7922,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7874,7 +7930,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7886,7 +7942,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7903,7 +7959,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7972,11 +8028,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7992,7 +8048,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8020,11 +8076,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8064,11 +8120,15 @@ msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8077,7 +8137,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8095,15 +8155,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8152,7 +8212,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8180,12 +8240,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8262,47 +8322,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9655,7 +9715,7 @@ msgid "Script is valid." msgstr "" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp @@ -11175,6 +11235,11 @@ msgstr "Nevalida fonto por ombrigilo." msgid "Invalid source for shader." msgstr "Nevalida fonto por ombrigilo." +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "Nevalida fonto por ombrigilo." + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" diff --git a/editor/translations/es.po b/editor/translations/es.po index 10f46b198c..72515da510 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -44,7 +44,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-07-09 10:47+0000\n" +"PO-Revision-Date: 2019-07-15 13:10+0000\n" "Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" @@ -671,7 +671,7 @@ msgstr "Número de LÃnea:" #: editor/code_editor.cpp msgid "Found %d match(es)." -msgstr "" +msgstr "Se encontraron %d coincidencias." #: editor/code_editor.cpp editor/editor_help.cpp msgid "No Matches" @@ -829,9 +829,8 @@ msgid "Connect" msgstr "Conectar" #: editor/connections_dialog.cpp -#, fuzzy msgid "Signal:" -msgstr "Señales:" +msgstr "Señal:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" @@ -998,9 +997,9 @@ msgid "Owners Of:" msgstr "Propietarios De:" #: editor/dependency_editor.cpp -#, fuzzy msgid "Remove selected files from the project? (Can't be restored)" -msgstr "¿Eliminar los archivos seleccionados del proyecto? (irreversible)" +msgstr "" +"¿Eliminar los archivos seleccionados del proyecto? (No puede ser restaurado)" #: editor/dependency_editor.cpp msgid "" @@ -1182,7 +1181,6 @@ msgid "Success!" msgstr "¡Éxito!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "Instalar" @@ -1553,6 +1551,7 @@ msgstr "Archivo de plantilla no encontrado:" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." msgstr "" +"En la exportación de 32 bits el PCK embebido no puede ser mayor de 4 GiB." #: editor/editor_feature_profile.cpp msgid "3D Editor" @@ -2562,6 +2561,11 @@ msgid "Go to previously opened scene." msgstr "Ir a la escena abierta previamente." #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "Copiar Ruta" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "Pestaña siguiente" @@ -4776,6 +4780,11 @@ msgid "Idle" msgstr "Inactivo" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "Instalar" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Reintentar" @@ -4818,8 +4827,9 @@ msgid "Sort:" msgstr "Ordenar:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" -msgstr "Invertir" +#, fuzzy +msgid "Reverse sorting." +msgstr "Solicitando..." #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp @@ -4900,31 +4910,38 @@ msgid "Rotation Step:" msgstr "Step de Rotación:" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +#, fuzzy +msgid "Move Vertical Guide" msgstr "Mover guÃa vertical" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +#, fuzzy +msgid "Create Vertical Guide" msgstr "Crear nueva guÃa vertical" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" +#, fuzzy +msgid "Remove Vertical Guide" msgstr "Eliminar guÃa vertical" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +#, fuzzy +msgid "Move Horizontal Guide" msgstr "Mover guÃa horizontal" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +#, fuzzy +msgid "Create Horizontal Guide" msgstr "Crear nueva guÃa horizontal" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" +#, fuzzy +msgid "Remove Horizontal Guide" msgstr "Eliminar guÃa horizontal" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +#, fuzzy +msgid "Create Horizontal and Vertical Guides" msgstr "Crear nuevas guÃas horizontales y verticales" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -6516,7 +6533,7 @@ msgstr "Resaltador de Sintaxis" #: editor/plugins/script_text_editor.cpp msgid "Go To" -msgstr "" +msgstr "Ir A" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp @@ -6524,9 +6541,8 @@ msgid "Bookmarks" msgstr "Marcadores" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Breakpoints" -msgstr "Crear puntos." +msgstr "Puntos de interrupción" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp @@ -7569,14 +7585,6 @@ msgid "Transpose" msgstr "Transponer" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "Voltear X" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "Voltear Y" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "Desactivar Autotile" @@ -7973,6 +7981,10 @@ msgid "Visual Shader Input Type Changed" msgstr "Cambiar Tipo de Entrada del Visual Shader" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "Vértice" @@ -8057,6 +8069,23 @@ msgid "Color uniform." msgstr "Color uniforme." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "Devuelve el inverso de la raÃz cuadrada del parámetro." + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -8066,12 +8095,47 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" "Devuelve un vector asociado si el valor booleano proporcionado es verdadero " "o falso." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "Devuelve la tangente del parámetro." + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "Constante booleana." @@ -8160,7 +8224,8 @@ msgid "Returns the arc-cosine of the parameter." msgstr "Devuelve el arcocoseno del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +#, fuzzy +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "(Sólo GLES3) Devuelve el coseno hiperbólico inverso del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8168,7 +8233,8 @@ msgid "Returns the arc-sine of the parameter." msgstr "Devuelve el arcoseno del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +#, fuzzy +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "(Sólo GLES3) Devuelve el seno hiperbólico inverso del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8180,7 +8246,8 @@ msgid "Returns the arc-tangent of the parameters." msgstr "Devuelve el arcotangente de los parámetros." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +#, fuzzy +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "(Sólo GLES3) Devuelve la tangente hiperbólica inversa del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8197,7 +8264,8 @@ msgid "Returns the cosine of the parameter." msgstr "Devuelve el coseno del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +#, fuzzy +msgid "Returns the hyperbolic cosine of the parameter." msgstr "(Sólo GLES3) Devuelve el coseno hiperbólico del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8267,11 +8335,13 @@ msgid "1.0 / scalar" msgstr "1.0 / escalar" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +#, fuzzy +msgid "Finds the nearest integer to the parameter." msgstr "(Sólo GLES3) Encuentra el entero más cercano al parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +#, fuzzy +msgid "Finds the nearest even integer to the parameter." msgstr "(Sólo GLES3) Encuentra el entero más cercano al parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8287,7 +8357,8 @@ msgid "Returns the sine of the parameter." msgstr "Devuelve el seno del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +#, fuzzy +msgid "Returns the hyperbolic sine of the parameter." msgstr "(Sólo GLES3) Devuelve el seno hiperbólico del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8323,11 +8394,13 @@ msgid "Returns the tangent of the parameter." msgstr "Devuelve la tangente del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +#, fuzzy +msgid "Returns the hyperbolic tangent of the parameter." msgstr "(Sólo GLES3) Devuelve la tangente hiperbólica del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +#, fuzzy +msgid "Finds the truncated value of the parameter." msgstr "(Sólo GLES3) Encuentra el valor truncado del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8367,11 +8440,18 @@ msgid "Perform the texture lookup." msgstr "Realiza una búsqueda de texturas." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +#, fuzzy +msgid "Cubic texture uniform lookup." msgstr "Textura cúbica uniforme." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +#, fuzzy +msgid "2D texture uniform lookup." +msgstr "Textura 2D uniforme." + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "2D texture uniform lookup with triplanar." msgstr "Textura 2D uniforme." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8379,8 +8459,9 @@ msgid "Transform function." msgstr "Función Transform." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8405,15 +8486,18 @@ msgid "Decomposes transform to four vectors." msgstr "Se descompone y transforma en cuatro vectores." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +#, fuzzy +msgid "Calculates the determinant of a transform." msgstr "(Sólo GLES3) Calcula el determinante de una transformación." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +#, fuzzy +msgid "Calculates the inverse of a transform." msgstr "(Sólo GLES3) Calcula el inverso de una transformación." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +#, fuzzy +msgid "Calculates the transpose of a transform." msgstr "(Sólo GLES3) Calcula la transposición de una transformación." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8461,8 +8545,9 @@ msgid "Calculates the dot product of two vectors." msgstr "Calcula el producto punto de dos vectores." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8494,15 +8579,17 @@ msgid "1.0 / vector" msgstr "1.0 / vector" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" "Devuelve un vector que apunta en dirección a su reflexión ( a : vector " "incidente, b : vector normal)." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +#, fuzzy +msgid "Returns the vector that points in the direction of refraction." msgstr "Devuelve un vector que apunta en dirección a su refracción." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8602,58 +8689,66 @@ msgstr "" "esta)." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +#, fuzzy +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "(Sólo GLES3) (Sólo modo Fragmento/Luz) Función de derivación escalar." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +#, fuzzy +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" "(Sólo GLES3) (Sólo modo Fragmento/Luz) Función de derivación vectorial." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" "(Sólo GLES3) (Sólo modo Fragmento/Luz) (Vector) Derivado en 'x' utilizando " "diferenciación local." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" "(Sólo GLES3) (Sólo modo Fragmento/Luz) (Escalar) Derivado en 'x' utilizando " "diferenciación local." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" "(Sólo GLES3) (Sólo modo Fragmento/Luz) (Vector) Derivado en 'y' utilizando " "diferenciación local." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" "(Sólo GLES3) (Sólo modo Fragmento/Luz) (Escalar) Derivado en 'y' utilizando " "diferenciación local." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" "(Sólo GLES3) (Sólo modo Fragmento/Luz) (Vector) Suma de la derivada absoluta " "en 'x' e 'y'." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" "(Sólo GLES3) (Sólo modo Fragmento/Luz) (Escalar) Suma del derivado absoluto " "en 'x' e 'y'." @@ -10101,7 +10196,8 @@ msgid "Script is valid." msgstr "El script es válido." #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +#, fuzzy +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "Permitido: a-z, A-Z, 0-9 y _" #: editor/script_create_dialog.cpp @@ -10166,7 +10262,7 @@ msgstr "Proceso Hijo Conectado" #: editor/script_editor_debugger.cpp msgid "Copy Error" -msgstr "Error de Copia" +msgstr "Copiar Error" #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" @@ -11189,13 +11285,12 @@ msgstr "" "Las dimensiones de la imagen del splash son inválidas (deberÃa ser 620x300)." #: scene/2d/animated_sprite.cpp -#, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." msgstr "" -"Se debe crear o establecer un recurso SpriteFrames en la propiedad 'Frames' " -"para que AnimatedSprite pueda mostrar frames." +"Se debe crear o establecer un recurso SpriteFrames en la propiedad \"Frames" +"\" para que AnimatedSprite pueda mostrar frames." #: scene/2d/canvas_modulate.cpp msgid "" @@ -11259,12 +11354,12 @@ msgstr "" "\"Particles Animation\" activado." #: scene/2d/light_2d.cpp -#, fuzzy msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " "property." msgstr "" -"Se debe asignar una textura con la forma de la luz a la propiedad 'texture'." +"Se debe proporcionar una textura con la forma de la luz a la propiedad \" " +"Texture\"." #: scene/2d/light_occluder_2d.cpp msgid "" @@ -11274,11 +11369,10 @@ msgstr "" "tenga efecto." #: scene/2d/light_occluder_2d.cpp -#, fuzzy msgid "The occluder polygon for this occluder is empty. Please draw a polygon." msgstr "" -"El polÃgono oclusor para este oclusor esta vacÃo. Por favor, ¡dibuja un " -"polÃgono!" +"El polÃgono oclusor para este oclusor está vacÃo. Por favor, dibuja un " +"polÃgono." #: scene/2d/navigation_polygon.cpp msgid "" @@ -11377,18 +11471,16 @@ msgstr "" "RigidBody2D, KinematicBody2D, etc. para que puedan tener forma." #: scene/2d/visibility_notifier_2d.cpp -#, fuzzy msgid "" "VisibilityEnabler2D works best when used with the edited scene root directly " "as parent." msgstr "" -"VisibilityEnable2D funciona mejor cuando se usa directamente con la raÃz de " -"la escena editada como padre." +"VisibilityEnabler2D funciona mejor cuando se usa con la raÃz de la escena " +"editada directamente como padre." #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "ARVRCamera must have an ARVROrigin node as its parent." -msgstr "ARVRCamera tiene que tener un nodo ARVROrigin como padre" +msgstr "ARVRCamera tiene que tener un nodo ARVROrigin como padre." #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent." @@ -11478,13 +11570,12 @@ msgstr "" "RigidBody, KinematicBody, etc. para darles dicha forma." #: scene/3d/collision_shape.cpp -#, fuzzy msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it." msgstr "" -"Se debe proveer de una forma a CollisionShape para que funcione. Por favor, " -"¡crea un recurso \"shape\"!" +"Se debe proporcionar un shape para que CollisionShape funcione. Por favor, " +"crea un recurso de shape para ello." #: scene/3d/collision_shape.cpp msgid "" @@ -11521,6 +11612,7 @@ msgstr "" #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." msgstr "" +"Un SpotLight con un ángulo superior a 90 grados no puede proyectar sombras." #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." @@ -11567,13 +11659,12 @@ msgstr "" "PathFollow solo funciona cuando está asignado como hijo de un nodo Path." #: scene/3d/path.cpp -#, fuzzy msgid "" "PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " "parent Path's Curve resource." msgstr "" -"PathFollow ROTATION_ORIENTED requiere que \"Up Vector\" esté activo en el " -"recurso Curve de su Path padre." +"PathFollow's ROTATION_ORIENTED requiere que \"Up Vector\" esté activado en " +"el recurso Curve de su Path padre." #: scene/3d/physics_body.cpp msgid "" @@ -11586,12 +11677,12 @@ msgstr "" "En lugar de esto, cambie el tamaño en las formas de colisión hijas." #: scene/3d/remote_transform.cpp -#, fuzzy msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" "derived node to work." msgstr "" -"La propiedad Path debe apuntar a un nodo Spatial válido para funcionar." +"La propiedad \"Remote Path\" debe apuntar a un nodo Spatial o derivado de " +"Spatial válido para que funcione." #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." @@ -11608,13 +11699,12 @@ msgstr "" "En su lugar, cambia el tamaño de los collision shapes hijos." #: scene/3d/sprite_3d.cpp -#, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." msgstr "" -"Se debe crear o establecer un recurso SpriteFrames en la propiedad 'Frames' " -"para que AnimatedSprite3D pueda mostrar frames." +"Se debe crear o establecer un recurso SpriteFrames en la propiedad \"Frames" +"\" para que AnimatedSprite3D pueda mostrar frames." #: scene/3d/vehicle_body.cpp msgid "" @@ -11629,6 +11719,8 @@ msgid "" "WorldEnvironment requires its \"Environment\" property to contain an " "Environment to have a visible effect." msgstr "" +"WorldEnvironment requiere que su propiedad \"Environment\" contenga un " +"Environment para que tenga un efecto visible." #: scene/3d/world_environment.cpp msgid "" @@ -11667,9 +11759,8 @@ msgid "Nothing connected to input '%s' of node '%s'." msgstr "Nada conectado a la entrada '%s' del nodo '%s'." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "No root AnimationNode for the graph is set." -msgstr "No hay asignado ningún nodo AnimationNode raÃz para el gráfico." +msgstr "No se ha establecido ningún nodo AnimationNode raÃz para el gráfico." #: scene/animation/animation_tree.cpp msgid "Path to an AnimationPlayer node containing animations is not set." @@ -11682,9 +11773,8 @@ msgstr "" "La ruta asignada al AnimationPlayer no apunta a un nodo AnimationPlayer." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "The AnimationPlayer root node is not a valid node." -msgstr "La raÃz del AnimationPlayer no es un nodo válido." +msgstr "La raÃz del nodo AnimationPlayer no es un nodo válido." #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." @@ -11711,7 +11801,6 @@ msgid "Add current color as a preset." msgstr "Añadir el color actual como preset." #: scene/gui/container.cpp -#, fuzzy msgid "" "Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" @@ -11719,7 +11808,7 @@ msgid "" msgstr "" "Container por sà mismo no sirve para nada a menos que un script defina el " "comportamiento de colocación de sus hijos.\n" -"Si no tienes intención de añadir un script, utiliza un nodo 'Control' " +"Si no tienes intención de añadir un script, utiliza un nodo de Control " "sencillo." #: scene/gui/control.cpp @@ -11740,31 +11829,28 @@ msgid "Please Confirm..." msgstr "Por favor, Confirma..." #: scene/gui/popup.cpp -#, fuzzy msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine, but they will hide upon " "running." msgstr "" -"Los popups se esconderán por defecto a menos que llames a popup() o " -"cualquiera de las funciones popup*(). Sin embargo, no hay problema con " -"hacerlos visibles para editar, aunque se esconderán al ejecutar." +"Los popups se ocultarán por defecto a menos que llames a popup() o a " +"cualquiera de las funciones popup*(). Puedes hacerlos visibles para su " +"edición, pero se esconderán al iniciar." #: scene/gui/range.cpp -#, fuzzy msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." -msgstr "Si exp_edit es `true` min_value debe ser > 0." +msgstr "Si \"Exp Edit\" está activado, \"Min Value\" debe ser mayor que 0." #: scene/gui/scroll_container.cpp -#, fuzzy msgid "" "ScrollContainer is intended to work with a single child control.\n" "Use a container as child (VBox, HBox, etc.), or a Control and set the custom " "minimum size manually." msgstr "" -"ScrollContainer está pensado para funcionar con un control hijo únicamente.\n" -"Usa un contenedor como hijo (VBox,HBox,etc), o un Control y ajusta el tamaño " -"mÃnimo manualmente." +"ScrollContainer está pensado para funcionar con un solo control hijo.\n" +"Utiliza un container como hijo (VBox, HBox, etc.), o un Control y establece " +"manualmente el tamaño mÃnimo personalizado." #: scene/gui/tree.cpp msgid "(Other)" @@ -11811,14 +11897,18 @@ msgid "Input" msgstr "Entrada" #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Invalid source for preview." -msgstr "Fuente inválida para el shader." +msgstr "Fuente inválida para la vista previa." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for shader." msgstr "Fuente inválida para el shader." +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "Fuente inválida para el shader." + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "Asignación a función." @@ -11835,6 +11925,15 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice." msgid "Constants cannot be modified." msgstr "Las constantes no pueden modificarse." +#~ msgid "Reverse" +#~ msgstr "Invertir" + +#~ msgid "Mirror X" +#~ msgstr "Voltear X" + +#~ msgid "Mirror Y" +#~ msgstr "Voltear Y" + #~ msgid "Generating solution..." #~ msgstr "Generando solución..." diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index 185b50f0c6..5089e16892 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -16,8 +16,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-07-09 10:47+0000\n" -"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" +"PO-Revision-Date: 2019-07-19 13:42+0000\n" +"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n" "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/" "godot-engine/godot/es_AR/>\n" "Language: es_AR\n" @@ -641,7 +641,7 @@ msgstr "Numero de LÃnea:" #: editor/code_editor.cpp msgid "Found %d match(es)." -msgstr "" +msgstr "Se encontraron %d coincidencias." #: editor/code_editor.cpp editor/editor_help.cpp msgid "No Matches" @@ -799,9 +799,8 @@ msgid "Connect" msgstr "Conectar" #: editor/connections_dialog.cpp -#, fuzzy msgid "Signal:" -msgstr "Señales:" +msgstr "Señal:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" @@ -967,9 +966,9 @@ msgid "Owners Of:" msgstr "Dueños De:" #: editor/dependency_editor.cpp -#, fuzzy msgid "Remove selected files from the project? (Can't be restored)" -msgstr "Quitar los archivos seleccionados del proyecto? (imposible deshacer)" +msgstr "" +"¿Eliminar los archivos seleccionados del proyecto? (No puede ser restaurado)" #: editor/dependency_editor.cpp msgid "" @@ -1151,7 +1150,6 @@ msgid "Success!" msgstr "¡Éxito!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "Instalar" @@ -1521,6 +1519,7 @@ msgstr "Plantilla no encontrada:" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." msgstr "" +"En la exportación de 32 bits el PCK embebido no puede ser mayor de 4 GiB." #: editor/editor_feature_profile.cpp msgid "3D Editor" @@ -2527,6 +2526,11 @@ msgid "Go to previously opened scene." msgstr "Ir a la escena abierta previamente." #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "Copiar Ruta" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "Pestaña siguiente" @@ -4740,6 +4744,11 @@ msgid "Idle" msgstr "Desocupado" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "Instalar" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Reintentar" @@ -4782,8 +4791,9 @@ msgid "Sort:" msgstr "Ordenar:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" -msgstr "Invertir" +#, fuzzy +msgid "Reverse sorting." +msgstr "Solicitando..." #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp @@ -4864,31 +4874,38 @@ msgid "Rotation Step:" msgstr "Step de Rotación:" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +#, fuzzy +msgid "Move Vertical Guide" msgstr "Mover guÃa vertical" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +#, fuzzy +msgid "Create Vertical Guide" msgstr "Crear nueva guÃa vertical" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" +#, fuzzy +msgid "Remove Vertical Guide" msgstr "Quitar guÃa vertical" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +#, fuzzy +msgid "Move Horizontal Guide" msgstr "Mover guÃa horizontal" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +#, fuzzy +msgid "Create Horizontal Guide" msgstr "Crear nueva guÃa horizontal" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" +#, fuzzy +msgid "Remove Horizontal Guide" msgstr "Quitar guÃa horizontal" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +#, fuzzy +msgid "Create Horizontal and Vertical Guides" msgstr "Crear nuevas guÃas horizontales y verticales" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -4972,9 +4989,8 @@ msgid "Paste Pose" msgstr "Pegar Pose" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Custom Bone(s) from Node(s)" -msgstr "Crear Hueso(s) Personalizados a partir de Nodo(s)" +msgstr "Crear Hueso(s) Personalizado(s) a partir de Nodo(s)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" @@ -6428,10 +6444,11 @@ msgid "Target" msgstr "Objetivo" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "" "Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." -msgstr "Nada conectado a la entrada '%s' del nodo '%s'." +msgstr "" +"No se encuentra el método conectado '%s' para la señal '%s' del nodo '%s' al " +"nodo '%s'." #: editor/plugins/script_text_editor.cpp msgid "Line" @@ -6479,7 +6496,7 @@ msgstr "Resaltador de Sintaxis" #: editor/plugins/script_text_editor.cpp msgid "Go To" -msgstr "" +msgstr "Ir A" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp @@ -6487,9 +6504,8 @@ msgid "Bookmarks" msgstr "Marcadores" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Breakpoints" -msgstr "Crear puntos." +msgstr "Puntos de interrupción" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp @@ -7532,14 +7548,6 @@ msgid "Transpose" msgstr "Transponer" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "Espejar X" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "Espejar Y" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "Desactivar Autotile" @@ -7935,6 +7943,10 @@ msgid "Visual Shader Input Type Changed" msgstr "Se cambió el Tipo de Entrada de Visual Shader" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "Vértice" @@ -7951,315 +7963,369 @@ msgid "Create Shader Node" msgstr "Crear Nodo Shader" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Color function." -msgstr "Ir a Función" +msgstr "Función Color." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color operator." -msgstr "" +msgstr "Operador Color." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Grayscale function." -msgstr "Crear Función" +msgstr "Función Escala de Grises." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts HSV vector to RGB equivalent." -msgstr "" +msgstr "Convertir vector HSV a equivalente RGB." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts RGB vector to HSV equivalent." -msgstr "" +msgstr "Convertir vector RGB a equivalente HSV." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Sepia function." -msgstr "Renombrar Función" +msgstr "Función Sepia." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Burn operator." -msgstr "" +msgstr "Operador Burn(subexponer)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Darken operator." -msgstr "" +msgstr "Operador Darken(oscurecer)." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Difference operator." -msgstr "Solo Diferencias" +msgstr "Operador Difference(diferencia)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Dodge operator." -msgstr "" +msgstr "Operador Dodge(sobreexponer)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "HardLight operator" -msgstr "" +msgstr "Operador HardLight(luz fuerte)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Lighten operator." -msgstr "" +msgstr "Operador Lighten(aclarar)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Overlay operator." -msgstr "" +msgstr "Operador Overlay(superponer)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Screen operator." -msgstr "" +msgstr "Operador Screen(trama)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "SoftLight operator." -msgstr "" +msgstr "Operador SoftLight(luz suave)." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Color constant." -msgstr "Constante" +msgstr "Constante de color." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Color uniform." -msgstr "Reestablecer transform" +msgstr "Color uniforme." + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "Devuelve el inverso de la raÃz cuadrada del parámetro." + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." msgstr "" +"Devuelve un vector asociado si los escalares proporcionados son iguales, " +"mayores o menores." + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" +"Devuelve un vector asociado si el valor booleano proporcionado es verdadero " +"o falso." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "Devuelve la tangente del parámetro." + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." -msgstr "Cambiar Constante Vec." +msgstr "Constante booleana." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean uniform." -msgstr "" +msgstr "Uniform booleano." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for all shader modes." -msgstr "" +msgstr "Parámetro de entrada %s' para todos los modos de shader." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Input parameter." -msgstr "Alinear al Padre" +msgstr "Parámetro de entrada." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader modes." -msgstr "" +msgstr "Parámetro de entrada '%s' para modos vertex y fragment shader." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment and light shader modes." -msgstr "" +msgstr "Parámetro de entrada '%s' para modos fragment y light shader." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment shader mode." -msgstr "" +msgstr "Parámetro de entrada '%s' para modo fragment shader." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for light shader mode." -msgstr "" +msgstr "Parámetro de entrada '%s' para modo light shader." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex shader mode." -msgstr "" +msgstr "Parámetro de entrada '%s' para modo vertex shader." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader mode." -msgstr "" +msgstr "Parámetro de entrada '%s' para modos vertex y fragment shader." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar function." -msgstr "Cambiar Función Escalar" +msgstr "Función Escalar." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar operator." -msgstr "Cambiar Operador Escalar" +msgstr "Operador Escalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "E constant (2.718282). Represents the base of the natural logarithm." -msgstr "" +msgstr "Constante E (2.718282). Representa la base del logaritmo natural." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Epsilon constant (0.00001). Smallest possible scalar number." -msgstr "" +msgstr "Constante de Épsilon (0.00001). El número escalar más pequeño posible." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Phi constant (1.618034). Golden ratio." -msgstr "" +msgstr "Constante Phi (1.618034). Proporcion áurea." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/4 constant (0.785398) or 45 degrees." -msgstr "" +msgstr "Constante Pi/4 (0.785398) o 45 grados." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/2 constant (1.570796) or 90 degrees." -msgstr "" +msgstr "Constante Pi/2 (1.570796) o 90 grados." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi constant (3.141593) or 180 degrees." -msgstr "" +msgstr "Constante Pi (3.141593) o 180 grados." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Tau constant (6.283185) or 360 degrees." -msgstr "" +msgstr "Constante Tau (6.283185) o 360 grados." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sqrt2 constant (1.414214). Square root of 2." -msgstr "" +msgstr "Constante Sqrt2 (1.414214). RaÃz cuadrada de 2." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the absolute value of the parameter." -msgstr "" +msgstr "Devuelve el valor absoluto del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-cosine of the parameter." -msgstr "" +msgstr "Devuelve el arcocoseno del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." -msgstr "" +#, fuzzy +msgid "Returns the inverse hyperbolic cosine of the parameter." +msgstr "(Sólo GLES3) Devuelve el coseno hiperbólico inverso del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-sine of the parameter." -msgstr "" +msgstr "Devuelve el arcoseno del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." -msgstr "" +#, fuzzy +msgid "Returns the inverse hyperbolic sine of the parameter." +msgstr "(Sólo GLES3) Devuelve el seno hiperbólico inverso del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameter." -msgstr "" +msgstr "Devuelve el arcotangente del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameters." -msgstr "" +msgstr "Devuelve el arcotangente de los parámetros." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." -msgstr "" +#, fuzzy +msgid "Returns the inverse hyperbolic tangent of the parameter." +msgstr "(Sólo GLES3) Devuelve la tangente hiperbólica inversa del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Finds the nearest integer that is greater than or equal to the parameter." -msgstr "" +msgstr "Encuentra el entero más cercano mayor o igual que el parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Constrains a value to lie between two further values." -msgstr "" +msgstr "Limita un valor a estar entre dos valores más." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the cosine of the parameter." -msgstr "" +msgstr "Devuelve el coseno del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." -msgstr "" +#, fuzzy +msgid "Returns the hyperbolic cosine of the parameter." +msgstr "(Sólo GLES3) Devuelve el coseno hiperbólico del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in radians to degrees." -msgstr "" +msgstr "Convierte una cantidad en radianes a grados." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-e Exponential." -msgstr "" +msgstr "Exponencial en base e." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 Exponential." -msgstr "" +msgstr "Exponencial en base 2." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer less than or equal to the parameter." -msgstr "" +msgstr "Encuentra el número entero más cercano menor o igual que el parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Computes the fractional part of the argument." -msgstr "" +msgstr "Calcula la parte fraccional del argumento." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse of the square root of the parameter." -msgstr "" +msgstr "Devuelve el inverso de la raÃz cuadrada del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Natural logarithm." -msgstr "" +msgstr "Logaritmo natural." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 logarithm." -msgstr "" +msgstr "Logaritmo de la base 2." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the greater of two values." -msgstr "" +msgstr "Devuelve el mayor de dos valores." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the lesser of two values." -msgstr "" +msgstr "Devuelve el menor de dos valores." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two scalars." -msgstr "" +msgstr "Interpolación lineal entre dos escalares." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the opposite value of the parameter." -msgstr "" +msgstr "Devuelve el valor opuesto del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - scalar" -msgstr "" +msgstr "1.0 - escalar" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the value of the first parameter raised to the power of the second." msgstr "" +"Devuelve el valor del primer parámetro elevado a la potencia del segundo." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in degrees to radians." -msgstr "" +msgstr "Convierte una cantidad de grados a radianes." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / scalar" -msgstr "" +msgstr "1.0 / escalar" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." -msgstr "" +#, fuzzy +msgid "Finds the nearest integer to the parameter." +msgstr "(Sólo GLES3) Encuentra el entero más cercano al parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." -msgstr "" +#, fuzzy +msgid "Finds the nearest even integer to the parameter." +msgstr "(Sólo GLES3) Encuentra el entero más cercano al parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Clamps the value between 0.0 and 1.0." -msgstr "" +msgstr "Ajusta el valor entre 0.0 y 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Extracts the sign of the parameter." -msgstr "" +msgstr "Extrae el signo del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the sine of the parameter." -msgstr "" +msgstr "Devuelve el seno del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." -msgstr "" +#, fuzzy +msgid "Returns the hyperbolic sine of the parameter." +msgstr "(Sólo GLES3) Devuelve el seno hiperbólico del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the square root of the parameter." -msgstr "" +msgstr "Devuelve la raÃz cuadrada del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8269,6 +8335,11 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" +"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" +"\n" +"Devuelve 0.0 si 'x' es menor que 'edge0' y 1.0 si x es mayor que 'edge1'. De " +"lo contrario, el valor de retorno se interpola entre 0.0 y 1.0 utilizando " +"polinomios de Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8276,75 +8347,83 @@ msgid "" "\n" "Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0." msgstr "" +"Step function( scalar(edge), scalar(x) ).\n" +"\n" +"Devuelve 0.0 si 'x' es menor que 'edge' y en caso contrario devuelve 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the tangent of the parameter." -msgstr "" +msgstr "Devuelve la tangente del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." -msgstr "" +#, fuzzy +msgid "Returns the hyperbolic tangent of the parameter." +msgstr "(Sólo GLES3) Devuelve la tangente hiperbólica del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." -msgstr "" +#, fuzzy +msgid "Finds the truncated value of the parameter." +msgstr "(Sólo GLES3) Encuentra el valor truncado del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds scalar to scalar." -msgstr "" +msgstr "Añade escalar a escalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides scalar by scalar." -msgstr "" +msgstr "Divide escalar por escalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies scalar by scalar." -msgstr "" +msgstr "Multiplica escalar por escalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two scalars." -msgstr "" +msgstr "Devuelve el resto de dos escalares." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts scalar from scalar." -msgstr "" +msgstr "Resta escalar de escalar." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar constant." -msgstr "Cambiar Constante Escalar" +msgstr "Constante escalar." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar uniform." -msgstr "Cambiar Uniforme Escalar" +msgstr "Uniform escalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the cubic texture lookup." -msgstr "" +msgstr "Realiza una búsqueda de texturas cúbicas." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the texture lookup." -msgstr "" +msgstr "Realiza una búsqueda de texturas." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy -msgid "Cubic texture uniform." -msgstr "Cambiar Uniforme Textura" +msgid "Cubic texture uniform lookup." +msgstr "Uniform de textura cúbica." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy -msgid "2D texture uniform." -msgstr "Cambiar Uniforme Textura" +msgid "2D texture uniform lookup." +msgstr "Uniform de Textura 2D." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy +msgid "2D texture uniform lookup with triplanar." +msgstr "Uniform de Textura 2D." + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform function." -msgstr "Cuadro de diálogo de Transform..." +msgstr "Función Transform." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8352,112 +8431,128 @@ msgid "" "whose number of rows is the number of components in 'c' and whose number of " "columns is the number of components in 'r'." msgstr "" +"(GLES3 solamente) Calcula el producto exterior de un par de vectores.\n" +"\n" +"OuterProduct trata el primer parámetro 'c' como un vector de columna (matriz " +"con una columna) y el segundo parámetro 'r' como un vector de fila (matriz " +"con una fila) y multiplica una matriz algebraica lineal 'c * r', dando como " +"resultado una matriz cuyo número de filas es el número de componentes en 'c' " +"y cuyo número de columnas es el número de componentes en 'r'." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes transform from four vectors." -msgstr "" +msgstr "Compone un transform a partir de cuatro vectores." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes transform to four vectors." -msgstr "" +msgstr "Descompone un transform en cuatro vectores." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." -msgstr "" +#, fuzzy +msgid "Calculates the determinant of a transform." +msgstr "(Sólo GLES3) Calcula el determinante de un transform." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." -msgstr "" +#, fuzzy +msgid "Calculates the inverse of a transform." +msgstr "(Sólo GLES3) Calcula el inverso de un transform." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." -msgstr "" +#, fuzzy +msgid "Calculates the transpose of a transform." +msgstr "(Sólo GLES3) Calcula la transposición de un transform." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies transform by transform." -msgstr "" +msgstr "Multiplica transform por transform." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by transform." -msgstr "" +msgstr "Multiplica vector por transform." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Transform constant." -msgstr "Transformación Abortada." +msgstr "Constante transform." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Transform uniform." -msgstr "Transformación Abortada." +msgstr "Uniform de transform." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector function." -msgstr "Asignación a función." +msgstr "Función Vector." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector operator." -msgstr "Cambiar Operador Vec." +msgstr "Operador vector." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes vector from three scalars." -msgstr "" +msgstr "Compone vector a partir de tres escalares." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes vector to three scalars." -msgstr "" +msgstr "Descompone vector a tres escalares." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the cross product of two vectors." -msgstr "" +msgstr "Calcula el producto cruzado de dos vectores." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the distance between two points." -msgstr "" +msgstr "Devuelve la distancia entre dos puntos." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the dot product of two vectors." -msgstr "" +msgstr "Calcula el producto punto de dos vectores." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." msgstr "" +"Devuelve un vector que apunta en la misma dirección que un vector de " +"referencia. La función tiene tres parámetros vectoriales: N, el vector a " +"orientar, I, el vector incidente, y Nref, el vector de referencia. Si el " +"producto punto de I y Nref es menor que cero, el valor de retorno es N. De " +"lo contrario, se devuelve -N." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the length of a vector." -msgstr "" +msgstr "Calcula la longitud de un vector." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two vectors." -msgstr "" +msgstr "Interpolación lineal entre dos vectores." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." -msgstr "" +msgstr "Calcula el producto normalizado del vector." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - vector" -msgstr "" +msgstr "1.0 - vector" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / vector" -msgstr "" +msgstr "1.0 / vector" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" +"Devuelve un vector que apunta en dirección a su reflexión ( a : vector " +"incidente, b : vector normal)." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." -msgstr "" +#, fuzzy +msgid "Returns the vector that points in the direction of refraction." +msgstr "Devuelve un vector que apunta en dirección a su refracción." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8467,6 +8562,11 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" +"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" +"\n" +"Devuelve 0.0 si 'x' es menor que 'edge0' y 1.0 si 'x' es mayor que 'edge1'. " +"De lo contrario, el valor de retorno se interpola entre 0.0 y 1.0 utilizando " +"polinomios de Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8476,6 +8576,11 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" +"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" +"\n" +"Devuelve 0.0 si 'x' es menor que 'edge0' y 1.0 si 'x' es mayor que 'edge1'. " +"De lo contrario, el valor de retorno se interpola entre 0.0 y 1.0 utilizando " +"polinomios de Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8483,6 +8588,9 @@ msgid "" "\n" "Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0." msgstr "" +"Step function( vector(edge), vector(x) ).\n" +"\n" +"Devuelve 0.0 si 'x' es menor que 'edge' y 1.0 en caso contrario." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8490,36 +8598,37 @@ msgid "" "\n" "Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0." msgstr "" +"Step function( scalar(edge), vector(x) ).\n" +"\n" +"Devuelve 0.0 si 'x' es menor que 'edge' y 1.0 en caso contrario." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds vector to vector." -msgstr "" +msgstr "Suma vector a vector." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides vector by vector." -msgstr "" +msgstr "Divide vector por vector." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by vector." -msgstr "" +msgstr "Multiplica vector por vector." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two vectors." -msgstr "" +msgstr "Devuelve el resto de los dos vectores." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts vector from vector." -msgstr "" +msgstr "Sustrae vector de vector." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector constant." -msgstr "Cambiar Constante Vec." +msgstr "Constante vectorial." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector uniform." -msgstr "Asignación a uniform." +msgstr "Uniform vectorial." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8527,56 +8636,82 @@ msgid "" "output ports. This is a direct injection of code into the vertex/fragment/" "light function, do not use it to write the function declarations inside." msgstr "" +"Expresión personalizada del lenguaje de shaders de Godot, con una cantidad " +"determinada de puertos de entrada y salida. Esta es una inyección directa de " +"código en la función vertex/fragment/light, no la uses para escribir " +"declaraciones de funciones en su interior." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns falloff based on the dot product of surface normal and view " "direction of camera (pass associated inputs to it)." msgstr "" +"Devuelve el falloff en base al producto punto de la superficie normal y la " +"dirección de vista de la camara ( pasale los puntos asociados)." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." -msgstr "" +#, fuzzy +msgid "(Fragment/Light mode only) Scalar derivative function." +msgstr "(Sólo GLES3) (Sólo modo Fragmento/Luz) Función derivada escalar." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." -msgstr "" +#, fuzzy +msgid "(Fragment/Light mode only) Vector derivative function." +msgstr "(Sólo GLES3) (Sólo modo Fragmento/Luz) Función derivada vectorial." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" +"(Sólo GLES3) (Sólo modo Fragmento/Luz) (Vector) Derivada en 'x' utilizando " +"diferenciación local." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" +"(Sólo GLES3) (Sólo modo Fragmento/Luz) (Escalar) Derivada en 'x' utilizando " +"diferenciación local." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" +"(Sólo GLES3) (Sólo modo Fragmento/Luz) (Vector) Derivada en 'y' utilizando " +"diferenciación local." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" +"(Sólo GLES3) (Sólo modo Fragmento/Luz) (Escalar) Derivada en 'y' utilizando " +"diferenciación local." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" +"(Sólo GLES3) (Sólo modo Fragmento/Luz) (Vector) Suma de la derivada absoluta " +"en 'x' e 'y'." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" +"(Sólo GLES3) (Sólo modo Fragmento/Luz) (Escalar) Suma de la derivada " +"absoluta en 'x' e 'y'." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "VisualShader" @@ -8920,7 +9055,6 @@ msgid "Are you sure to open more than one project?" msgstr "¿Estás seguro/a que quieres abrir más de un proyecto?" #: editor/project_manager.cpp -#, fuzzy msgid "" "The following project settings file does not specify the version of Godot " "through which it was created.\n" @@ -8943,7 +9077,6 @@ msgstr "" "anteriores del motor." #: editor/project_manager.cpp -#, fuzzy msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" @@ -8954,12 +9087,12 @@ msgid "" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" -"Las siguientes configuraciones de proyecto fueron generadas para una versión " -"anterior del motor, y deben ser convertidas para esta versión:\n" +"El siguiente archivo de configuración de proyecto fue generado por una " +"versión anterior del motor, y debe se convertido para esta versión:\n" "\n" "%s\n" "\n" -"¿Querés convertirlas?\n" +"¿Querés convertirlo?\n" "Advertencia: No vas a poder volver a abrir el proyecto con versiones " "anteriores del motor." @@ -8972,15 +9105,14 @@ msgstr "" "del motor y no son compatibles con esta versión." #: editor/project_manager.cpp -#, fuzzy msgid "" "Can't run project: no main scene defined.\n" "Please edit the project and set the main scene in the Project Settings under " "the \"Application\" category." msgstr "" -"No sé puede ejecutar el proyecto: No se ha definido ninguna escena " +"No se puede ejecutar el proyecto: No se ha definido ninguna escena " "principal.\n" -"Por favor editá el proyecto y seteá la escena principal en \"Ajustes de " +"Por favor editá el proyecto y asigná la escena principal en \"Ajustes de " "Proyecto\" bajo la categorÃa 'Aplicación'." #: editor/project_manager.cpp @@ -8992,46 +9124,41 @@ msgstr "" "Por favor editá el proyecto para provocar la importación inicial." #: editor/project_manager.cpp -#, fuzzy msgid "Are you sure to run %d projects at once?" -msgstr "¿Estás seguro/a que quieres ejecutar más de un proyecto?" +msgstr "¿Estás seguro/a que querés ejecutar %d proyectos a la vez?" #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove %d projects from the list?\n" "The project folders' contents won't be modified." msgstr "" -"¿Quitar proyecto de la lista? (Los contenidos de la carpeta no serán " -"modificados)" +"¿Quitar %d proyectos de la lista?\n" +"El contenido de las carpetas de proyecto no será modificado." #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove this project from the list?\n" "The project folder's contents won't be modified." msgstr "" -"¿Quitar proyecto de la lista? (Los contenidos de la carpeta no serán " -"modificados)" +"¿Quitar este proyecto de la lista?\n" +"El contenido de la carpeta de proyecto no será modificado." #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove all missing projects from the list? (Folders contents will not be " "modified)" msgstr "" -"¿Quitar proyecto de la lista? (Los contenidos de la carpeta no serán " -"modificados)" +"¿Eliminar todos los proyectos faltantes de la lista? (El contenido de las " +"carpetas no se modificará)" #: editor/project_manager.cpp -#, fuzzy msgid "" "Language changed.\n" "The interface will update after restarting the editor or project manager." msgstr "" "Lenguaje cambiado.\n" -"La interfaz de usuario se actualizara la próxima vez que el editor o gestor " -"de proyectos inicie." +"La interfaz de usuario se actualizara luego de reiniciar el editor o gestor " +"de proyectos." #: editor/project_manager.cpp #, fuzzy @@ -10059,7 +10186,8 @@ msgid "Script is valid." msgstr "Script válido" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +#, fuzzy +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "Permitidos: a-z, A-Z, 0-9 y _" #: editor/script_create_dialog.cpp @@ -10207,7 +10335,7 @@ msgstr "Setear Desde Arbol" #: editor/script_editor_debugger.cpp msgid "Export measures as CSV" -msgstr "" +msgstr "Exportar medidas como CSV" #: editor/settings_config_dialog.cpp msgid "Erase Shortcut" @@ -10339,7 +10467,7 @@ msgstr "GDNativeLibrary" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Enabled GDNative Singleton" -msgstr "" +msgstr "Activar Singleton GDNative" #: modules/gdnative/gdnative_library_singleton_editor.cpp #, fuzzy @@ -10957,15 +11085,21 @@ msgstr "" #: platform/android/export/export.cpp msgid "Custom build requires a valid Android SDK path in Editor Settings." msgstr "" +"La compilación personalizada requiere una ruta de Android SDK válida en " +"Configuración del Editor." #: platform/android/export/export.cpp msgid "Invalid Android SDK path for custom build in Editor Settings." msgstr "" +"Ruta del SDK de Android inválida para la compilación personalizada en " +"Configuración del Editor." #: platform/android/export/export.cpp msgid "" "Android project is not installed for compiling. Install from Editor menu." msgstr "" +"El proyecto Android no está instalado para la compilación. Instálalo desde " +"el menú Editor." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -10980,6 +11114,9 @@ msgid "" "Trying to build from a custom built template, but no version info for it " "exists. Please reinstall from the 'Project' menu." msgstr "" +"Intentando construir a partir de una plantilla personalizada, pero no existe " +"información de la versión para ello. Por favor, reinstalá desde el menú " +"'Proyecto'." #: platform/android/export/export.cpp msgid "" @@ -10988,20 +11125,28 @@ msgid "" " Godot Version: %s\n" "Please reinstall Android build template from 'Project' menu." msgstr "" +"La versión de compilación de Android no coincide:\n" +" Plantilla instalada: %s\n" +" Versión de Godot: %s\n" +"Por favor, reinstalá la plantilla de compilación de Android desde el menú " +"'Proyecto'." #: platform/android/export/export.cpp msgid "Building Android Project (gradle)" -msgstr "" +msgstr "Construir Proyecto Android (gradle)" #: platform/android/export/export.cpp msgid "" "Building of Android project failed, check output for the error.\n" "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" +"La construcción del proyecto Android falló, comprueba la salida del error.\n" +"También podés visitar docs.godotengine.org para consultar la documentación " +"de compilación de Android." #: platform/android/export/export.cpp msgid "No build apk generated at: " -msgstr "" +msgstr "No se ha generado ninguna compilación apk en: " #: platform/iphone/export/export.cpp msgid "Identifier is missing." @@ -11466,6 +11611,8 @@ msgstr "" #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." msgstr "" +"Un SpotLight con un ángulo mas ancho que 90 grados no puede proyectar " +"sombras." #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." @@ -11574,6 +11721,8 @@ msgid "" "WorldEnvironment requires its \"Environment\" property to contain an " "Environment to have a visible effect." msgstr "" +"WorldEnvironment requiere que su propiedad \"Environment\" contenga un " +"Environment para que tenga un efecto visible." #: scene/3d/world_environment.cpp msgid "" @@ -11641,7 +11790,7 @@ msgstr "Elegir un color de la pantalla." #: scene/gui/color_picker.cpp msgid "HSV" -msgstr "" +msgstr "HSV" #: scene/gui/color_picker.cpp #, fuzzy @@ -11673,6 +11822,9 @@ msgid "" "The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " "\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." msgstr "" +"Los Tooltip de Ayuda no se mostrarán cuando los controles del Filtro del " +"Mouse estén configurados en \"Ignore\". Para solucionarlo, establece el " +"Filtro del Mouse en \"Stop\" o \"Pass\"." #: scene/gui/dialogs.cpp msgid "Alert!" @@ -11762,6 +11914,11 @@ msgstr "Fuente inválida para el shader." msgid "Invalid source for shader." msgstr "Fuente inválida para el shader." +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "Fuente inválida para el shader." + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "Asignación a función." @@ -11776,7 +11933,16 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice." #: servers/visual/shader_language.cpp msgid "Constants cannot be modified." -msgstr "" +msgstr "Las constantes no pueden modificarse." + +#~ msgid "Reverse" +#~ msgstr "Invertir" + +#~ msgid "Mirror X" +#~ msgstr "Espejar X" + +#~ msgid "Mirror Y" +#~ msgstr "Espejar Y" #~ msgid "Generating solution..." #~ msgstr "Generando solución..." diff --git a/editor/translations/et.po b/editor/translations/et.po index 5e5c7e153b..437d4ef636 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -3,94 +3,100 @@ # Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Jens <arrkiin@gmail.com>, 2019. +# Mattias Aabmets <mattias.aabmets@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" +"PO-Revision-Date: 2019-07-19 13:41+0000\n" +"Last-Translator: Mattias Aabmets <mattias.aabmets@gmail.com>\n" "Language-Team: Estonian <https://hosted.weblate.org/projects/godot-engine/" "godot/et/>\n" "Language: et\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" +"Plural-Forms: nplurals=2; plural=n != 1;\n" +"X-Generator: Weblate 3.8-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" +"Kehtetu argument sisestatud convert() funktsiooni, kasuta TYPE_* konstante." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "" +msgstr "Ebapiisav kogus baite nende dekodeerimiseks või kehtetu formaat." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "" +msgstr "Väljendis on kehtetu sisend %i (mitte edastatud)" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "" +msgstr "'self' märksõna ei saa kasutada, sest loode puudub (mitte edastatud)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." -msgstr "" +msgstr "Kehtetud väärtused operaatorisse %s, %s ja %s." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" -msgstr "" +msgstr "Kehtetu %s tüübi indeks %s põhitüübi jaoks" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "" +msgstr "Kehtetu '%s' nimega indeks %s põhitüübi jaoks" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" -msgstr "" +msgstr "Kehtetud argumendid '%s' ehitamise jaoks" #: core/math/expression.cpp msgid "On call to '%s':" -msgstr "" +msgstr "'%' kutsudes:" #: editor/animation_bezier_editor.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Free" -msgstr "" +msgstr "Vaba" #: editor/animation_bezier_editor.cpp msgid "Balanced" -msgstr "" +msgstr "Tasakaalustatud" #: editor/animation_bezier_editor.cpp msgid "Mirror" -msgstr "" +msgstr "Peegel" #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp msgid "Time:" -msgstr "" +msgstr "Aeg:" #: editor/animation_bezier_editor.cpp msgid "Value:" -msgstr "" +msgstr "Väärtus:" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" -msgstr "" +msgstr "Sisesta Võti Siia" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" -msgstr "" +msgstr "Kopeeri Valitud Võti (Võtmed)" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" -msgstr "" +msgstr "Kustuta Valitud Võti (Võtmed)" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" -msgstr "" +msgstr "Lisa Bezieri Punkt" #: editor/animation_bezier_editor.cpp msgid "Move Bezier Points" -msgstr "" +msgstr "Liiguta Bezieri Punkte" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" @@ -122,12 +128,12 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Change Animation Length" -msgstr "" +msgstr "Muuda Animatsiooni Pikkust" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "" +msgstr "Muuda Animatsiooni Silmust" #: editor/animation_track_editor.cpp msgid "Property Track" @@ -172,15 +178,15 @@ msgstr "" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" -msgstr "" +msgstr "Funktsioonid:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" -msgstr "" +msgstr "Heliklipid:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" -msgstr "" +msgstr "Animatsiooni Klipid:" #: editor/animation_track_editor.cpp msgid "Change Track Path" @@ -208,7 +214,7 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Time (s): " -msgstr "" +msgstr "Aeg (Ajad): " #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" @@ -216,15 +222,15 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Continuous" -msgstr "" +msgstr "Pidev" #: editor/animation_track_editor.cpp msgid "Discrete" -msgstr "" +msgstr "Mittepidev" #: editor/animation_track_editor.cpp msgid "Trigger" -msgstr "" +msgstr "Päästik" #: editor/animation_track_editor.cpp msgid "Capture" @@ -232,16 +238,16 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Nearest" -msgstr "" +msgstr "Lähim" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp msgid "Linear" -msgstr "" +msgstr "Sirgjooneline" #: editor/animation_track_editor.cpp msgid "Cubic" -msgstr "" +msgstr "Kuupmõõtmeline" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" @@ -254,27 +260,27 @@ msgstr "" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" -msgstr "" +msgstr "Sisesta Võti" #: editor/animation_track_editor.cpp msgid "Duplicate Key(s)" -msgstr "" +msgstr "Kopeeri Võti (Võtmed)" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" -msgstr "" +msgstr "Kustuta Võti (Võtmed)" #: editor/animation_track_editor.cpp msgid "Change Animation Update Mode" -msgstr "" +msgstr "Muuda Animatsiooni Uuendamise Töörežiimi" #: editor/animation_track_editor.cpp msgid "Change Animation Interpolation Mode" -msgstr "" +msgstr "Muuda Animatsiooni Interpolatsiooni Töörežiimi" #: editor/animation_track_editor.cpp msgid "Change Animation Loop Mode" -msgstr "" +msgstr "Muuda Animatsiooni Silmuse Töörežiimi" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" @@ -297,7 +303,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_create_dialog.cpp msgid "Create" -msgstr "" +msgstr "Loo" #: editor/animation_track_editor.cpp msgid "Anim Insert" @@ -321,7 +327,7 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Change Animation Step" -msgstr "" +msgstr "Muuda Animatsiooni Sammu" #: editor/animation_track_editor.cpp msgid "Rearrange Tracks" @@ -341,23 +347,24 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." -msgstr "" +msgstr "Animatsiooni rajad võivad osutada ainult AnimationPlayer sõlmedele." #: editor/animation_track_editor.cpp msgid "An animation player can't animate itself, only other players." msgstr "" +"Animatsiooni mängija ei saa animeerida iseennast, ainult teisi mängijaid." #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" -msgstr "" +msgstr "Ei saa lisada uut rada ilma tüveta" #: editor/animation_track_editor.cpp msgid "Add Bezier Track" -msgstr "" +msgstr "Lisa Bezieri Rada" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." -msgstr "" +msgstr "Raja tee on kehtetu, mistõttu ei sa lisada võtit." #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" @@ -369,19 +376,19 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Add Track Key" -msgstr "" +msgstr "Lisa Raja Võti" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." -msgstr "" +msgstr "Raja tee on kehtetu, mistõttu ei saa lisada meetodi võtit." #: editor/animation_track_editor.cpp msgid "Add Method Track Key" -msgstr "" +msgstr "Lisa Meetodi Raja Võti" #: editor/animation_track_editor.cpp msgid "Method not found in object: " -msgstr "" +msgstr "Meetod ei ole leitud objektis: " #: editor/animation_track_editor.cpp msgid "Anim Move Keys" @@ -389,11 +396,11 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Clipboard is empty" -msgstr "" +msgstr "Lõikelaud on tühi" #: editor/animation_track_editor.cpp msgid "Paste Tracks" -msgstr "" +msgstr "Kleebi Rajad" #: editor/animation_track_editor.cpp msgid "Anim Scale Keys" @@ -424,11 +431,11 @@ msgstr "" #: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Select All" -msgstr "" +msgstr "Vali Kõik" #: editor/animation_track_editor.cpp msgid "Select None" -msgstr "" +msgstr "Tühista Valik" #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." @@ -448,11 +455,11 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Seconds" -msgstr "" +msgstr "Sekundid" #: editor/animation_track_editor.cpp msgid "FPS" -msgstr "" +msgstr "Kaadrit/Sekundis" #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -461,7 +468,7 @@ msgstr "" #: editor/project_manager.cpp editor/project_settings_editor.cpp #: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp msgid "Edit" -msgstr "" +msgstr "Muuda" #: editor/animation_track_editor.cpp msgid "Animation properties." @@ -469,7 +476,7 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Copy Tracks" -msgstr "" +msgstr "Kopeeri Rajad" #: editor/animation_track_editor.cpp msgid "Scale Selection" @@ -489,31 +496,31 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Delete Selection" -msgstr "" +msgstr "Kustuta Valim" #: editor/animation_track_editor.cpp msgid "Go to Next Step" -msgstr "" +msgstr "Mine Järgmisele Sammule" #: editor/animation_track_editor.cpp msgid "Go to Previous Step" -msgstr "" +msgstr "Mine Eelmisele Sammule" #: editor/animation_track_editor.cpp msgid "Optimize Animation" -msgstr "" +msgstr "Optimiseeri Animatsiooni" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation" -msgstr "" +msgstr "Korrasta Animatsiooni" #: editor/animation_track_editor.cpp msgid "Pick the node that will be animated:" -msgstr "" +msgstr "Vali sõlm mida animeerida:" #: editor/animation_track_editor.cpp msgid "Use Bezier Curves" -msgstr "" +msgstr "Kasuta Bezieri Kurve" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" @@ -533,27 +540,27 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Optimize" -msgstr "" +msgstr "Optimiseeri" #: editor/animation_track_editor.cpp msgid "Remove invalid keys" -msgstr "" +msgstr "Eemalda kehtetud võtmed" #: editor/animation_track_editor.cpp msgid "Remove unresolved and empty tracks" -msgstr "" +msgstr "Eemalda lahenduseta ja tühjad rajad" #: editor/animation_track_editor.cpp msgid "Clean-up all animations" -msgstr "" +msgstr "Korrasta kõik animatsioonid" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" -msgstr "" +msgstr "Korrasta Animatsioon(id) (EI SAA TAGASI VÕTTA!)" #: editor/animation_track_editor.cpp msgid "Clean-Up" -msgstr "" +msgstr "Korrasta" #: editor/animation_track_editor.cpp msgid "Scale Ratio:" @@ -570,7 +577,7 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" -msgstr "" +msgstr "Kopeeri" #: editor/animation_track_editor_plugins.cpp msgid "Add Audio Track Clip" @@ -1098,7 +1105,6 @@ msgid "Success!" msgstr "" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "" @@ -2398,6 +2404,11 @@ msgid "Go to previously opened scene." msgstr "" #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "Kopeeri" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -4531,6 +4542,10 @@ msgid "Idle" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +msgid "Install..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "" @@ -4573,7 +4588,7 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" +msgid "Reverse sorting." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp @@ -4648,31 +4663,33 @@ msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +msgid "Move Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +msgid "Create Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" -msgstr "" +#, fuzzy +msgid "Remove Vertical Guide" +msgstr "Eemalda kehtetud võtmed" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +msgid "Move Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +msgid "Create Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" -msgstr "" +#, fuzzy +msgid "Remove Horizontal Guide" +msgstr "Eemalda kehtetud võtmed" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +msgid "Create Horizontal and Vertical Guides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7277,14 +7294,6 @@ msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" @@ -7662,6 +7671,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -7746,6 +7759,22 @@ msgid "Color uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -7753,10 +7782,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" @@ -7845,7 +7908,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7853,7 +7916,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7865,7 +7928,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7882,7 +7945,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7951,11 +8014,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7971,7 +8034,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7999,11 +8062,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8043,11 +8106,15 @@ msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8056,7 +8123,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8074,15 +8141,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8131,7 +8198,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8159,12 +8226,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8241,47 +8308,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9634,7 +9701,7 @@ msgid "Script is valid." msgstr "" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp @@ -11153,6 +11220,10 @@ msgstr "" msgid "Invalid source for shader." msgstr "" +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid comparison function for that type." +msgstr "" + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" diff --git a/editor/translations/fa.po b/editor/translations/fa.po index fb41413eb2..eb7d03301b 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -1179,7 +1179,6 @@ msgid "Success!" msgstr "" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "نصب کردن" @@ -2550,6 +2549,11 @@ msgid "Go to previously opened scene." msgstr "" #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "Ú©Ù¾ÛŒ کردن" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "زبانه بعدی" @@ -4799,6 +4803,11 @@ msgid "Idle" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "نصب کردن" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "" @@ -4842,8 +4851,9 @@ msgid "Sort:" msgstr "مرتب‌سازی:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" -msgstr "معکوس" +#, fuzzy +msgid "Reverse sorting." +msgstr "در Øال درخواست..." #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp @@ -4917,34 +4927,39 @@ msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" -msgstr "" +#, fuzzy +msgid "Move Vertical Guide" +msgstr "برداشتن متغیر" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +#, fuzzy +msgid "Create Vertical Guide" msgstr "ساختن راهنمای عمودی" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Remove vertical guide" +msgid "Remove Vertical Guide" msgstr "برداشتن متغیر" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" -msgstr "" +#, fuzzy +msgid "Move Horizontal Guide" +msgstr "کلیدهای نامعتبر را ØØ°Ù Ú©Ù†" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +#, fuzzy +msgid "Create Horizontal Guide" msgstr "ساختن راهنمای اÙÙ‚ÛŒ" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Remove horizontal guide" +msgid "Remove Horizontal Guide" msgstr "کلیدهای نامعتبر را ØØ°Ù Ú©Ù†" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" -msgstr "" +#, fuzzy +msgid "Create Horizontal and Vertical Guides" +msgstr "ساختن راهنمای عمودی" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -7685,14 +7700,6 @@ msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" @@ -8119,6 +8126,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -8210,6 +8221,22 @@ msgid "Color uniform." msgstr "انتقال را در انیمیشن تغییر بده" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -8217,10 +8244,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" @@ -8310,7 +8371,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8318,7 +8379,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8330,7 +8391,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8347,7 +8408,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8416,11 +8477,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8436,7 +8497,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8464,11 +8525,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8509,11 +8570,15 @@ msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +msgid "2D texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8523,7 +8588,7 @@ msgstr "انتخاب شده را تغییر مقیاس بده" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8541,15 +8606,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8601,7 +8666,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8629,12 +8694,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8711,47 +8776,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10182,7 +10247,7 @@ msgid "Script is valid." msgstr "" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp @@ -11843,6 +11908,11 @@ msgstr "اندازهٔ قلم نامعتبر." msgid "Invalid source for shader." msgstr "اندازهٔ قلم نامعتبر." +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "اندازهٔ قلم نامعتبر." + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" @@ -11859,6 +11929,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Reverse" +#~ msgstr "معکوس" + #, fuzzy #~ msgid "Failed to create solution." #~ msgstr "ناتوان در ساختن پوشه." diff --git a/editor/translations/fi.po b/editor/translations/fi.po index c62d874f1b..85e16ceb98 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -13,7 +13,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-07-09 10:47+0000\n" +"PO-Revision-Date: 2019-07-15 13:10+0000\n" "Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n" "Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/" "godot/fi/>\n" @@ -452,9 +452,8 @@ msgid "Select All" msgstr "Valitse kaikki" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Select None" -msgstr "Valitse solmu" +msgstr "Tyhjennä valinta" #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." @@ -632,7 +631,7 @@ msgstr "Rivinumero:" #: editor/code_editor.cpp msgid "Found %d match(es)." -msgstr "" +msgstr "Löydettiin %d osuma(a)." #: editor/code_editor.cpp editor/editor_help.cpp msgid "No Matches" @@ -789,9 +788,8 @@ msgid "Connect" msgstr "Yhdistä" #: editor/connections_dialog.cpp -#, fuzzy msgid "Signal:" -msgstr "Signaalit:" +msgstr "Signaali:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" @@ -956,9 +954,8 @@ msgid "Owners Of:" msgstr "Omistajat kohteelle:" #: editor/dependency_editor.cpp -#, fuzzy msgid "Remove selected files from the project? (Can't be restored)" -msgstr "Poista valitut tiedostot projektista? (ei voi kumota)" +msgstr "Poista valitut tiedostot projektista? (Ei voida palauttaa)" #: editor/dependency_editor.cpp msgid "" @@ -1140,7 +1137,6 @@ msgid "Success!" msgstr "Onnistui!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "Asenna" @@ -1328,7 +1324,6 @@ msgid "Must not collide with an existing engine class name." msgstr "Ei saa mennä päällekkäin olemassa olevan engine-luokkanimen kanssa." #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "Must not collide with an existing built-in type name." msgstr "" "Ei saa mennä päällekkäin olemassa olevan sisäänrakennetun tyypin nimen " @@ -1513,6 +1508,7 @@ msgstr "Mallitiedostoa ei löytynyt:" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." msgstr "" +"32-bittisissä vienneissä sisällytetty PCK ei voi olla suurempi kuin 4 Gt." #: editor/editor_feature_profile.cpp msgid "3D Editor" @@ -1539,9 +1535,8 @@ msgid "Node Dock" msgstr "Solmutelakka" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "FileSystem and Import Docks" -msgstr "Tiedostojärjestelmätelakka" +msgstr "Tiedostojärjestelmä- ja tuontitelakat" #: editor/editor_feature_profile.cpp msgid "Erase profile '%s'? (no undo)" @@ -1594,7 +1589,6 @@ msgid "File '%s' format is invalid, import aborted." msgstr "Tiedoston '%s' tiedostomuoto on virheellinen, tuonti keskeytetty." #: editor/editor_feature_profile.cpp -#, fuzzy msgid "" "Profile '%s' already exists. Remove it first before importing, import " "aborted." @@ -1611,9 +1605,8 @@ msgid "Unset" msgstr "Poista asetus" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Current Profile:" -msgstr "Nykyinen profiili" +msgstr "Nykyinen profiili:" #: editor/editor_feature_profile.cpp msgid "Make Current" @@ -1635,9 +1628,8 @@ msgid "Export" msgstr "Vie" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Available Profiles:" -msgstr "Saatavilla olevat profiilit" +msgstr "Saatavilla olevat profiilit:" #: editor/editor_feature_profile.cpp msgid "Class Options" @@ -2506,6 +2498,11 @@ msgid "Go to previously opened scene." msgstr "Mene aiemmin avattuun skeneen." #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "Kopioi polku" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "Seuraava välilehti" @@ -2707,32 +2704,28 @@ msgid "Editor Layout" msgstr "Editorin ulkoasu" #: editor/editor_node.cpp -#, fuzzy msgid "Take Screenshot" -msgstr "Tee skenen juuri" +msgstr "Ota kuvakaappaus" #: editor/editor_node.cpp -#, fuzzy msgid "Screenshots are stored in the Editor Data/Settings Folder." -msgstr "Avaa editorin data/asetuskansio" +msgstr "Kuvakaappaukset tallennetaan editorin data/asetuskansioon." #: editor/editor_node.cpp msgid "Automatically Open Screenshots" -msgstr "" +msgstr "Avaa kuvakaappaukset automaattisesti" #: editor/editor_node.cpp -#, fuzzy msgid "Open in an external image editor." -msgstr "Avaa seuraava editori" +msgstr "Avaa ulkoisessa kuvankäsittelyohjelmassa." #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Siirry koko näytön tilaan" #: editor/editor_node.cpp -#, fuzzy msgid "Toggle System Console" -msgstr "Aseta CanvasItem näkyvyys päälle/pois" +msgstr "Aseta järjestelmäkonsolin näkyvyys päälle/pois" #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" @@ -2841,19 +2834,16 @@ msgid "Spins when the editor window redraws." msgstr "Pyörii kun editorin ikkuna päivittyy." #: editor/editor_node.cpp -#, fuzzy msgid "Update Continuously" -msgstr "Jatkuva" +msgstr "Päivitä jatkuvasti" #: editor/editor_node.cpp -#, fuzzy msgid "Update When Changed" -msgstr "Päivitä muutokset" +msgstr "Päivitä kun muuttuu" #: editor/editor_node.cpp -#, fuzzy msgid "Hide Update Spinner" -msgstr "Poista päivitysanimaatio" +msgstr "Piilota päivitysanimaatio" #: editor/editor_node.cpp msgid "FileSystem" @@ -4717,6 +4707,11 @@ msgid "Idle" msgstr "Toimeton" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "Asenna" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Yritä uudelleen" @@ -4759,8 +4754,9 @@ msgid "Sort:" msgstr "Lajittele:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" -msgstr "Käänteinen" +#, fuzzy +msgid "Reverse sorting." +msgstr "Pyydetään..." #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp @@ -4841,31 +4837,38 @@ msgid "Rotation Step:" msgstr "Kierron välistys:" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +#, fuzzy +msgid "Move Vertical Guide" msgstr "Siirrä pystysuoraa apuviivaa" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +#, fuzzy +msgid "Create Vertical Guide" msgstr "Luo uusi pystysuora apuviiva" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" +#, fuzzy +msgid "Remove Vertical Guide" msgstr "Poista pystysuora apuviiva" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +#, fuzzy +msgid "Move Horizontal Guide" msgstr "Siirrä vaakasuoraa apuviivaa" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +#, fuzzy +msgid "Create Horizontal Guide" msgstr "Luo uusi vaakasuora apuviiva" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" +#, fuzzy +msgid "Remove Horizontal Guide" msgstr "Poista vaakasuora apuviiva" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +#, fuzzy +msgid "Create Horizontal and Vertical Guides" msgstr "Luo uudet vaaka- ja pystysuorat apuviivat" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -5298,9 +5301,8 @@ msgstr "Lataa emissiomaski" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "Restart" -msgstr "Käynnistä uudelleen nyt" +msgstr "Käynnistä uudelleen" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp @@ -5321,7 +5323,7 @@ msgstr "Luotujen pisteiden määrä:" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" -msgstr "Emission maski" +msgstr "Emissiomaski" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp @@ -5331,7 +5333,7 @@ msgstr "Nappaa pikselistä" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Colors" -msgstr "Emission väri" +msgstr "Emissiovärit" #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" @@ -6213,18 +6215,16 @@ msgid "Find Next" msgstr "Etsi seuraava" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Filter scripts" -msgstr "Suodata ominaisuuksia" +msgstr "Suodata skriptejä" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "Käytä metodilistalla aakkosellista järjestystä." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Filter methods" -msgstr "Suodatustila:" +msgstr "Suodata metodeja" #: editor/plugins/script_editor_plugin.cpp msgid "Sort" @@ -6458,7 +6458,7 @@ msgstr "Syntaksin korostaja" #: editor/plugins/script_text_editor.cpp msgid "Go To" -msgstr "" +msgstr "Mene" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp @@ -6466,9 +6466,8 @@ msgid "Bookmarks" msgstr "Kirjanmerkit" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Breakpoints" -msgstr "Luo pisteitä." +msgstr "Keskeytyskohdat" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp @@ -7511,14 +7510,6 @@ msgid "Transpose" msgstr "Transponoi" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "Peilaa X" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "Peilaa Y" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "Poista automaattiruudutus käytöstä" @@ -7895,7 +7886,7 @@ msgstr "Aseta uniformin nimi" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Input Default Port" -msgstr "Aseta syötteen oletusportti" +msgstr "Aseta oletustuloportti" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node to Visual Shader" @@ -7914,6 +7905,10 @@ msgid "Visual Shader Input Type Changed" msgstr "Visual Shaderin syötteen tyyppi vaihdettu" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "Kärkipiste" @@ -7970,9 +7965,8 @@ msgid "Dodge operator." msgstr "Värinväistöoperaattori." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "HardLight operator" -msgstr "HardLight-operaattori." +msgstr "Kovavalo-operaattori" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Lighten operator." @@ -7999,64 +7993,110 @@ msgid "Color uniform." msgstr "Väri-uniform." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "Palauttaa parametrin käänteisen neliöjuuren." + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." msgstr "" +"Palauttaa liitetyn vektorin, jos annetut skalaarit ovat yhtä suuria, " +"suurempia tai pienempiä." + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" +"Palauttaa liitetyn vektorin, jos annettu totuusarvo on tosi tai epätosi." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "Palauttaa parametrin tangentin." + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." -msgstr "Muuta vektorivakiota" +msgstr "Totuusarvovakio." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean uniform." -msgstr "" +msgstr "Totuusarvo-uniform." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "'%s' input parameter for all shader modes." -msgstr "'normal' syöteparametri valosävytintilaan." +msgstr "'%s' syöteparametri kaikille sävytintiloille." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Input parameter." -msgstr "Tartu isäntään" +msgstr "Syöteparametri." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "'%s' input parameter for vertex and fragment shader modes." -msgstr "'custom' syöteparametri kärkipistesävytintilaan." +msgstr "'%s' syöteparametri kärkipiste- ja kuvapistesävytintiloille." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "'%s' input parameter for fragment and light shader modes." -msgstr "'normal' syöteparametri valosävytintilaan." +msgstr "'%s' syöteparametri kuvapiste- ja valosävytintiloille." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "'%s' input parameter for fragment shader mode." -msgstr "'custom' syöteparametri kärkipistesävytintilaan." +msgstr "'%s' syöteparametri kuvapistesävytintilaan." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "'%s' input parameter for light shader mode." -msgstr "'normal' syöteparametri valosävytintilaan." +msgstr "'%s' syöteparametri valosävytintilaan." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "'%s' input parameter for vertex shader mode." -msgstr "'custom' syöteparametri kärkipistesävytintilaan." +msgstr "'%s' syöteparametri kärkipistesävytintilaan." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "'%s' input parameter for vertex and fragment shader mode." -msgstr "'custom' syöteparametri kärkipistesävytintilaan." +msgstr "'%s' syöteparametri kärkipiste- ja kuvapistesävytintilaan." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar function." @@ -8100,14 +8140,15 @@ msgstr "Sqrt2-vakio (1.414214). Kahden neliöjuuri." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the absolute value of the parameter." -msgstr "Palauttaa parametrin absoluuttisen arvon." +msgstr "Palauttaa parametrin itseisarvon." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-cosine of the parameter." msgstr "Palauttaa parametrin arkuskosinin." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +#, fuzzy +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "(Vain GLES3) Palauttaa parametrin käänteisen hyperbolisen kosinin." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8115,7 +8156,8 @@ msgid "Returns the arc-sine of the parameter." msgstr "Palauttaa parametrin arkussinin." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +#, fuzzy +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "(Vain GLES3) Palauttaa parametrin käänteisen hyperbolisen sinin." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8127,7 +8169,8 @@ msgid "Returns the arc-tangent of the parameters." msgstr "Palauttaa parametrien arkustangentin." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +#, fuzzy +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "(Vain GLES3) Palauttaa parametrin käänteisen hyperbolisen tangentin." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8145,7 +8188,8 @@ msgid "Returns the cosine of the parameter." msgstr "Palauttaa parametrin kosinin." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +#, fuzzy +msgid "Returns the hyperbolic cosine of the parameter." msgstr "(Vain GLES3) Palauttaa parametrin hyperbolisen kosinin." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8217,11 +8261,13 @@ msgid "1.0 / scalar" msgstr "1.0 / skalaari" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +#, fuzzy +msgid "Finds the nearest integer to the parameter." msgstr "(Vain GLES3) Etsii parametria lähinnä olevan kokonaisluvun." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +#, fuzzy +msgid "Finds the nearest even integer to the parameter." msgstr "(Vain GLES3) Etsii parametria lähinnä olevan parillisen kokonaisluvun." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8237,7 +8283,8 @@ msgid "Returns the sine of the parameter." msgstr "Palauttaa parametrin sinin." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +#, fuzzy +msgid "Returns the hyperbolic sine of the parameter." msgstr "(Vain GLES3) Palauttaa parametrin hyperbolisen sinin." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8252,6 +8299,11 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" +"SmoothStep-funktio( skalaari(edge0), skalaari(edge1), skalaari(x) ).\n" +"\n" +"Palauttaa 0.0, jos 'x' on pienempi kuin 'edge0', ja 1.0, jos 'x' on suurempi " +"kuin 'edge1'. Muutoin paluuarvo interpoloidaan 0.0 ja 1.0 väliltä Hermiten " +"polynomeilla." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8259,75 +8311,83 @@ msgid "" "\n" "Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0." msgstr "" +"Step function( scalar(edge), scalar(x) ).\n" +"\n" +"Palauttaa 0.0, jos 'x' on pienempi kuin 'edge', ja muuten 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the tangent of the parameter." -msgstr "" +msgstr "Palauttaa parametrin tangentin." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." -msgstr "" +#, fuzzy +msgid "Returns the hyperbolic tangent of the parameter." +msgstr "(Vain GLES3) Palauttaa parametrin hyperbolisen tangentin." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." -msgstr "" +#, fuzzy +msgid "Finds the truncated value of the parameter." +msgstr "(Vain GLES3) Hakee parametrin katkaistun arvon." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds scalar to scalar." -msgstr "" +msgstr "Lisää skalaarin skalaariin." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides scalar by scalar." -msgstr "" +msgstr "Jakaa skalaarin skalaarilla." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies scalar by scalar." -msgstr "" +msgstr "Kertoo skalaarin skalaarilla." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two scalars." -msgstr "" +msgstr "Palauttaa kahden skalaarin jäännöksen." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts scalar from scalar." -msgstr "" +msgstr "Vähentää skalaarin skalaarista." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar constant." -msgstr "Muuta skalaarivakiota" +msgstr "Skalaarivakio." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar uniform." -msgstr "Muuta skalaariuniformia" +msgstr "Skalaariuniformi." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the cubic texture lookup." -msgstr "" +msgstr "Suorittaa kuutiollisen tekstuurin haun." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the texture lookup." -msgstr "" +msgstr "Suorittaa tekstuurin haun." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy -msgid "Cubic texture uniform." -msgstr "Muuta tekstuuriuniformia" +msgid "Cubic texture uniform lookup." +msgstr "Kuutiollinen tekstuuriuniformi." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy -msgid "2D texture uniform." -msgstr "Muuta tekstuuriuniformia" +msgid "2D texture uniform lookup." +msgstr "2D-tekstuuriuniformi." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy +msgid "2D texture uniform lookup with triplanar." +msgstr "2D-tekstuuriuniformi." + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform function." -msgstr "Muunnosikkuna..." +msgstr "Muunnosfunktio." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8335,112 +8395,127 @@ msgid "" "whose number of rows is the number of components in 'c' and whose number of " "columns is the number of components in 'r'." msgstr "" +"(Vain GLES3) Laskee vektoriparin ulkotulon.\n" +"\n" +"Ulkotulo ottaa ensimmäisen parametrin 'c' sarakevektorina (matriisi, jolla " +"on yksi sarake) ja toisen parametrin 'r' rivivektorina (matriisi, jolla on " +"yksi rivi) ja suorittaa lineaarialgebrallisen matriisitulon 'c * r', antaen " +"tulokseksi matriisin, jolla on 'c' vektorin komponenttien verran rivejä ja " +"'r' vektorin komponenttien verran sarakkeita." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes transform from four vectors." -msgstr "" +msgstr "Muodostaa muunnoksen neljästä vektorista." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes transform to four vectors." -msgstr "" +msgstr "Hajoittaa muunnoksen neljään vektoriin." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." -msgstr "" +#, fuzzy +msgid "Calculates the determinant of a transform." +msgstr "(Vain GLES3) Laskee muunnoksen determinantin." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." -msgstr "" +#, fuzzy +msgid "Calculates the inverse of a transform." +msgstr "(Vain GLES3) Laskee muunnoksen käänteismatriisin." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." -msgstr "" +#, fuzzy +msgid "Calculates the transpose of a transform." +msgstr "(Vain GLES3) Laskee muunnoksen transpoosin." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies transform by transform." -msgstr "" +msgstr "Kertoo muunnoksen muunnoksella." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by transform." -msgstr "" +msgstr "Kertoo vektorin muunnoksella." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Transform constant." -msgstr "Muunnos keskeytetty." +msgstr "Muunnosvakio." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Transform uniform." -msgstr "Muunnos keskeytetty." +msgstr "Muunnosuniformi." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector function." -msgstr "Sijoitus funktiolle." +msgstr "Vektorifunktio." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector operator." -msgstr "Muuta vektorioperaattoria" +msgstr "Vektorioperaattori." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes vector from three scalars." -msgstr "" +msgstr "Koostaa vektorin kolmesta skalaarista." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes vector to three scalars." -msgstr "" +msgstr "Purkaa vektorin kolmeksi skalaariksi." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the cross product of two vectors." -msgstr "" +msgstr "Laskee kahden vektorin ristitulon." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the distance between two points." -msgstr "" +msgstr "Palauttaa kahden pisteen välisen etäisyyden." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the dot product of two vectors." -msgstr "" +msgstr "Laskee kahden vektorin pistetulon." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." msgstr "" +"Palauttaa vektorin, joka osoittaa samaan suuntaan kuin viitevektori. " +"Funktiolla on kolme parametria: N eli suunnattava vektori, I eli " +"tulovektori, ja Nref eli viitevektori. Jos I ja Nref pistetulo on pienempi " +"kuin nolla, paluuarvo on N. Muutoin palautetaan -N." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the length of a vector." -msgstr "" +msgstr "Laskee vektorin pituuden." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two vectors." -msgstr "" +msgstr "Kahden vektorin välinen lineaari-interpolaatio." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." -msgstr "" +msgstr "Laskee ja palauttaa vektorin normaalin." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - vector" -msgstr "" +msgstr "1.0 - vektori" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / vector" -msgstr "" +msgstr "1.0 / vektori" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" +"Palauttaa vektorin, joka osoittaa heijastuksen suuntaan ( a : tulovektori, " +"b : normaalivektori )." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." -msgstr "" +#, fuzzy +msgid "Returns the vector that points in the direction of refraction." +msgstr "Palauttaa vektorin, joka osoittaa taittumisen suuntaan." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8450,6 +8525,11 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" +"SmoothStep-funktio( vektori(edge0), vektori(edge1), vektori(x) ).\n" +"\n" +"Palauttaa 0.0, jos 'x' on pienempi kuin 'edge0', ja 1.0, jos 'x' on suurempi " +"kuin 'edge1'. Muutoin paluuarvo interpoloidaan 0.0 ja 1.0 väliltä Hermiten " +"polynomeilla." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8459,6 +8539,11 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" +"SmoothStep-funktio( skalaari(edge0), skalaari(edge1), vektori(x) ).\n" +"\n" +"Palauttaa 0.0, jos 'x' on pienempi kuin 'edge0', ja 1.0, jos 'x' on suurempi " +"kuin 'edge1'. Muutoin paluuarvo interpoloidaan 0.0 ja 1.0 väliltä Hermiten " +"polynomeilla." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8466,6 +8551,9 @@ msgid "" "\n" "Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0." msgstr "" +"Askelfunktio( vektori(edge), vektori(x) ).\n" +"\n" +"Palauttaa 0.0, jos 'x' on pienempi kuin 'edge', ja muutoin 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8473,36 +8561,37 @@ msgid "" "\n" "Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0." msgstr "" +"Askelfunktio( skalaari(edge), vektori(x) ).\n" +"\n" +"Palauttaa 0.0, jos 'x' on pienempi kuin 'edge', ja muutoin 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds vector to vector." -msgstr "" +msgstr "Lisää vektorin vektoriin." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides vector by vector." -msgstr "" +msgstr "Jakaa vektorin vektorilla." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by vector." -msgstr "" +msgstr "Kertoo vektorin vektorilla." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two vectors." -msgstr "" +msgstr "Palauttaa kahden vektorin jäännöksen." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts vector from vector." -msgstr "" +msgstr "Vähentää vektorin vektorista." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector constant." -msgstr "Muuta vektorivakiota" +msgstr "Vektorivakio." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector uniform." -msgstr "Sijoitus uniformille." +msgstr "Vektoriuniformi." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8510,56 +8599,81 @@ msgid "" "output ports. This is a direct injection of code into the vertex/fragment/" "light function, do not use it to write the function declarations inside." msgstr "" +"Mukautettu Godot Shader Language lauseke, jolla on haluttu määrä tulo- ja " +"lähtöportteja. Tämä tarkoittaa koodin lisäämistä suoraan vertex/fragment/" +"light funktioiden sisään, älä käytä sitä kirjoittaaksesi funktioesittelyitä." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns falloff based on the dot product of surface normal and view " "direction of camera (pass associated inputs to it)." msgstr "" +"Palauttaa valovähentymän perustuen pinnan normaalivektorin ja kameran " +"suuntavektorin pistetuloon (välitä nämä syötteinä)." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." -msgstr "" +#, fuzzy +msgid "(Fragment/Light mode only) Scalar derivative function." +msgstr "(Vain GLES3) (Vain Fragment/Light tilat) Skalaariderivaattafunktio." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." -msgstr "" +#, fuzzy +msgid "(Fragment/Light mode only) Vector derivative function." +msgstr "(Vain GLES3) (Vain Fragment/Light tilat) Vektoriderivaattafunktio." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" +"(Vain GLES3) (Vain Fragment/Light tilat) (Vektori) 'x' derivaatta käyttäen " +"paikallisdifferentiaalia." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" +"(Vain GLES3) (Vain Fragment/Light tilat) (Skalaari) 'x' derivaatta käyttäen " +"paikallisdifferentiaalia." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" +"(Vain GLES3) (Vain Fragment/Light tilat) (Vektori) 'y' derivaatta käyttäen " +"paikallisdifferentiaalia." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" +"(Vain GLES3) (Vain Fragment/Light tilat) (Skalaari) 'y' derivaatta käyttäen " +"paikallisdifferentiaalia." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" +"(Vain GLES3) (Vain Fragment/Light tilat) (Vektori) 'x' ja 'y' derivaattojen " +"itseisarvojen summa." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" +"(Vain GLES3) (Vain Fragment/Light tilat) (Skalaari) 'x' ja 'y' derivaattojen " +"itseisarvojen summa." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "VisualShader" @@ -8901,7 +9015,6 @@ msgid "Are you sure to open more than one project?" msgstr "Haluatko varmasti avata useamman kuin yhden projektin?" #: editor/project_manager.cpp -#, fuzzy msgid "" "The following project settings file does not specify the version of Godot " "through which it was created.\n" @@ -8918,12 +9031,11 @@ msgstr "" "\n" "%s\n" "\n" -"Jos haluat jatkaa sen avaamista, se muunnetaan nykyiseen Godotin " +"Jos jatkat sen avaamista, se muunnetaan nykyiseen Godotin " "asetustiedostomuotoon.\n" "Varoitus: et voi avata projektia tämän jälkeen enää vanhemmilla versioilla." #: editor/project_manager.cpp -#, fuzzy msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" @@ -8951,7 +9063,6 @@ msgstr "" "yhteensopivia tämän version kanssa." #: editor/project_manager.cpp -#, fuzzy msgid "" "Can't run project: no main scene defined.\n" "Please edit the project and set the main scene in the Project Settings under " @@ -8970,47 +9081,48 @@ msgstr "" "Muokkaa projektia käynnistääksesi uudelleentuonnin." #: editor/project_manager.cpp -#, fuzzy msgid "Are you sure to run %d projects at once?" -msgstr "Haluatko varmasti suorittaa usemman projektin?" +msgstr "Haluatko varmasti suorittaa %d projektia yhdenaikaisesti?" #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove %d projects from the list?\n" "The project folders' contents won't be modified." -msgstr "Poista projekti listalta? (Kansion sisältöä ei muuteta)" +msgstr "" +"Poista %d projektia listalta?\n" +"Projektikansioiden sisältöjä ei muuteta." #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove this project from the list?\n" "The project folder's contents won't be modified." -msgstr "Poista projekti listalta? (Kansion sisältöä ei muuteta)" +msgstr "" +"Poista tämä projekti listalta?\n" +"Projektikansion sisältöä ei muuteta." #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove all missing projects from the list? (Folders contents will not be " "modified)" -msgstr "Poista projekti listalta? (Kansion sisältöä ei muuteta)" +msgstr "" +"Poista kaikki puuttuvat projektit listalta? (Kansioiden sisältöjä ei muuteta)" #: editor/project_manager.cpp -#, fuzzy msgid "" "Language changed.\n" "The interface will update after restarting the editor or project manager." msgstr "" "Kieli vaihdettu.\n" -"Muutokset astuvat voimaan kun editori tai projektinhallinta käynnistetään " +"Käyttöliittymä päivittyy, kun editori tai projektinhallinta käynnistetään " "uudelleen." #: editor/project_manager.cpp -#, fuzzy msgid "" "Are you sure to scan %s folders for existing Godot projects?\n" "This could take a while." -msgstr "Olet aikeissa etsiä hakemistosta %s Godot projekteja. Oletko varma?" +msgstr "" +"Haluatko varmasti etsiä %s kansiosta olemassa olevia Godot-projekteja?\n" +"Tämä saattaa kestää hetken." #: editor/project_manager.cpp msgid "Project Manager" @@ -9033,9 +9145,8 @@ msgid "New Project" msgstr "Uusi projekti" #: editor/project_manager.cpp -#, fuzzy msgid "Remove Missing" -msgstr "Poista piste" +msgstr "Poista puuttuva" #: editor/project_manager.cpp msgid "Templates" @@ -9054,13 +9165,12 @@ msgid "Can't run project" msgstr "Projektia ei voida käynnistää" #: editor/project_manager.cpp -#, fuzzy msgid "" "You currently don't have any projects.\n" "Would you like to explore official example projects in the Asset Library?" msgstr "" "Sinulla ei ole tällä hetkellä yhtään projekteja.\n" -"Haluaisitko selata virallisia malliprojekteja Asset-kirjastosta?" +"Haluaisitko selata virallisia esimerkkiprojekteja Asset-kirjastosta?" #: editor/project_settings_editor.cpp msgid "Key " @@ -9087,9 +9197,8 @@ msgstr "" "'/', ':', '=', '\\' tai '\"'" #: editor/project_settings_editor.cpp -#, fuzzy msgid "An action with the name '%s' already exists." -msgstr "Tapahtuma '%s' on jo olemassa!" +msgstr "Toiminto nimellä '%s' on jo olemassa." #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" @@ -9308,9 +9417,8 @@ msgid "Override For..." msgstr "Ohita alustalle..." #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -#, fuzzy msgid "The editor must be restarted for changes to take effect." -msgstr "Editori täytyy käynnistää uudelleen, jotta muutokset tulevat voimaan" +msgstr "Editori täytyy käynnistää uudelleen, jotta muutokset tulevat voimaan." #: editor/project_settings_editor.cpp msgid "Input Map" @@ -9369,14 +9477,12 @@ msgid "Locales Filter" msgstr "Kielten suodatus" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Show All Locales" -msgstr "Näytä kaikki kielet" +msgstr "Näytä kaikki kielialueet" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Show Selected Locales Only" -msgstr "Näytä vain valitut kielet" +msgstr "Näytä vain valitut kielialueet" #: editor/project_settings_editor.cpp msgid "Filter mode:" @@ -9463,7 +9569,6 @@ msgid "Suffix" msgstr "Pääte" #: editor/rename_dialog.cpp -#, fuzzy msgid "Advanced Options" msgstr "Edistyneet asetukset" @@ -9728,9 +9833,8 @@ msgid "User Interface" msgstr "Käyttöliittymä" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Other Node" -msgstr "Poista solmu" +msgstr "Toinen solmu" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" @@ -9773,7 +9877,6 @@ msgid "Clear Inheritance" msgstr "Poista perintä" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Open Documentation" msgstr "Avaa dokumentaatio" @@ -9782,9 +9885,8 @@ msgid "Add Child Node" msgstr "Lisää alisolmu" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Expand/Collapse All" -msgstr "Tiivistä kaikki" +msgstr "Laajenna/tiivistä kaikki" #: editor/scene_tree_dock.cpp msgid "Change Type" @@ -9815,9 +9917,8 @@ msgid "Delete (No Confirm)" msgstr "Poista (ei varmistusta)" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Add/Create a New Node." -msgstr "Lisää/Luo uusi solmu" +msgstr "Lisää/Luo uusi solmu." #: editor/scene_tree_dock.cpp msgid "" @@ -9852,19 +9953,16 @@ msgid "Toggle Visible" msgstr "Aseta näkyvyys" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Unlock Node" -msgstr "Valitse solmu" +msgstr "Poista solmun lukitus" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Button Group" -msgstr "Painike 7" +msgstr "Painikeryhmä" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "(Connecting From)" -msgstr "Yhteysvirhe" +msgstr "(Yhdistetään paikasta)" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" @@ -9895,9 +9993,8 @@ msgstr "" "Napsauta näyttääksesi ryhmätelakan." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Open Script:" -msgstr "Avaa skripti" +msgstr "Avaa skripti:" #: editor/scene_tree_editor.cpp msgid "" @@ -9948,39 +10045,32 @@ msgid "Select a Node" msgstr "Valitse solmu" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Path is empty." -msgstr "Polku on tyhjä" +msgstr "Polku on tyhjä." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Filename is empty." -msgstr "Tiedostonimi on tyhjä" +msgstr "Tiedostonimi on tyhjä." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Path is not local." -msgstr "Polku ei ole paikallinen" +msgstr "Polku ei ole paikallinen." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid base path." -msgstr "Virheellinen kantapolku" +msgstr "Virheellinen kantapolku." #: editor/script_create_dialog.cpp -#, fuzzy msgid "A directory with the same name exists." -msgstr "Samanniminen hakemisto on jo olemassa" +msgstr "Samanniminen hakemisto on jo olemassa." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid extension." -msgstr "Virheellinen laajennus" +msgstr "Virheellinen tiedostopääte." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Wrong extension chosen." -msgstr "Valittu väärä tiedostopääte" +msgstr "Valittu väärä tiedostopääte." #: editor/script_create_dialog.cpp msgid "Error loading template '%s'" @@ -9999,7 +10089,6 @@ msgid "N/A" msgstr "Ei mitään" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Open Script / Choose Location" msgstr "Avaa skripti / Valitse sijainti" @@ -10008,43 +10097,37 @@ msgid "Open Script" msgstr "Avaa skripti" #: editor/script_create_dialog.cpp -#, fuzzy msgid "File exists, it will be reused." -msgstr "Tiedosto on jo olemassa, käytetään uudelleen" +msgstr "Tiedosto on jo olemassa, se käytetään uudelleen." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid class name." -msgstr "Virheellinen luokan nimi" +msgstr "Virheellinen luokan nimi." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid inherited parent name or path." -msgstr "Virheellinen peritty isännän nimi tai polku" +msgstr "Virheellinen peritty isännän nimi tai polku." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Script is valid." -msgstr "Skripti kelpaa" +msgstr "Skripti kelpaa." #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +#, fuzzy +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "Sallittu: a-z, A-Z, 0-9 ja _" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Built-in script (into scene file)." -msgstr "Sisäänrakennettu skripti (skenetiedostoon)" +msgstr "Sisäänrakennettu skripti (skenetiedostoon)." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Will create a new script file." -msgstr "Luo uusi skriptitiedosto" +msgstr "Luo uuden skriptitiedoston." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Will load an existing script file." -msgstr "Lataa olemassaoleva skriptitiedosto" +msgstr "Lataa olemassaolevan skriptitiedoston." #: editor/script_create_dialog.cpp msgid "Language" @@ -10176,7 +10259,7 @@ msgstr "Aseta puusta" #: editor/script_editor_debugger.cpp msgid "Export measures as CSV" -msgstr "" +msgstr "Vie mittaustulokset CSV-tiedostoon" #: editor/settings_config_dialog.cpp msgid "Erase Shortcut" @@ -10308,12 +10391,11 @@ msgstr "GDNativeLibrary" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Enabled GDNative Singleton" -msgstr "" +msgstr "GDNative singleton on otettu käyttöön" #: modules/gdnative/gdnative_library_singleton_editor.cpp -#, fuzzy msgid "Disabled GDNative Singleton" -msgstr "Poista päivitysanimaatio" +msgstr "GDNative singleton on poistettu käytöstä" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Library" @@ -10404,9 +10486,8 @@ msgid "GridMap Fill Selection" msgstr "Täytä valinta" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "GridMap Paste Selection" -msgstr "Poista valinta" +msgstr "Liitä valinta" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Paint" @@ -10786,9 +10867,8 @@ msgid "Available Nodes:" msgstr "Saatavilla olevat solmut:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Select or create a function to edit its graph." -msgstr "Valitse tai luo funktio graafin muokkaamiseksi" +msgstr "Valitse tai luo funktio graafin muokkaamiseksi." #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" @@ -10923,15 +11003,21 @@ msgstr "" #: platform/android/export/export.cpp msgid "Custom build requires a valid Android SDK path in Editor Settings." msgstr "" +"Mukautettu käännös edellyttää kelvollista Android SDK -polkua editorin " +"asetuksissa." #: platform/android/export/export.cpp msgid "Invalid Android SDK path for custom build in Editor Settings." msgstr "" +"Virheellinen Android SDK -polku mukautettu käännöstä varten editorin " +"asetuksissa." #: platform/android/export/export.cpp msgid "" "Android project is not installed for compiling. Install from Editor menu." msgstr "" +"Android-projektia ei ole asennettu kääntämistä varten. Asenna se Editori-" +"valikosta." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -10946,6 +11032,8 @@ msgid "" "Trying to build from a custom built template, but no version info for it " "exists. Please reinstall from the 'Project' menu." msgstr "" +"Yritetään kääntää mukautetulla käännösmallilla, mutta sillä ei ole " +"versiotietoa. Ole hyvä ja uudelleenasenna se 'Projekti'-valikosta." #: platform/android/export/export.cpp msgid "" @@ -10954,20 +11042,27 @@ msgid "" " Godot Version: %s\n" "Please reinstall Android build template from 'Project' menu." msgstr "" +"Androidin käännösversion epäyhteensopivuus:\n" +" Malli asennettu: %s\n" +" Godotin versio: %s\n" +"Ole hyvä ja uudelleenasenna Androidin käännösmalli 'Projekti'-valikosta." #: platform/android/export/export.cpp msgid "Building Android Project (gradle)" -msgstr "" +msgstr "Käännetään Android-projektia (gradle)" #: platform/android/export/export.cpp msgid "" "Building of Android project failed, check output for the error.\n" "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" +"Android-projektin käännös epäonnistui, tarkista virhe tulosteesta.\n" +"Vaihtoehtoisesti, lue docs.godotengine.org sivustolta Androidin " +"käännösdokumentaatio." #: platform/android/export/export.cpp msgid "No build apk generated at: " -msgstr "" +msgstr "Käännöksen apk:ta ei generoitu: " #: platform/iphone/export/export.cpp msgid "Identifier is missing." @@ -11085,12 +11180,11 @@ msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "Virheellinen käynnistyskuvan kuvakoko (pitäisi olla 620x300)." #: scene/2d/animated_sprite.cpp -#, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." msgstr "" -"SpriteFrames resurssi on luotava tai asetettava 'Frames' ominaisuudelle, " +"SpriteFrames resurssi on luotava tai asetettava \"Frames\" ominaisuudelle, " "jotta AnimatedSprite voi näyttää ruutuja." #: scene/2d/canvas_modulate.cpp @@ -11153,12 +11247,11 @@ msgstr "" "\"Particles Animation\" on kytketty päälle." #: scene/2d/light_2d.cpp -#, fuzzy msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " "property." msgstr "" -"Tekstuuri, jolta löytyy valon muoto, täytyy antaa 'texture' ominaisuudella." +"Tekstuuri, jolta löytyy valon muoto, täytyy antaa \"texture\" ominaisuudelle." #: scene/2d/light_occluder_2d.cpp msgid "" @@ -11168,9 +11261,8 @@ msgstr "" "peittopolygoni." #: scene/2d/light_occluder_2d.cpp -#, fuzzy msgid "The occluder polygon for this occluder is empty. Please draw a polygon." -msgstr "Tämän peittäjän peittopolygoni on tyhjä. Ole hyvä ja piirrä polygoni!" +msgstr "Tämän peittäjän peittopolygoni on tyhjä. Ole hyvä ja piirrä polygoni." #: scene/2d/navigation_polygon.cpp msgid "" @@ -11258,62 +11350,55 @@ msgstr "" "ja aseta sellainen." #: scene/2d/tile_map.cpp -#, fuzzy msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " "to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " "KinematicBody2D, etc. to give them a shape." msgstr "" -"CollisionShape2D toimii törmäysmuotona ainoastaan CollisionObject2D solmusta " -"perityille solmuille. Käytä sitä ainoastaan Area2D, StaticBody2D, " -"RigidBody2D, KinematicBody2D, jne. alla antaaksesi niille muodon." +"TileMap, jolla on \"Use Parent on\", tarvitsee CollisionObject2D " +"isäntäsolmun, jolle voi antaa muotoja. Käytä sitä ainoastaan Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, jne. alla antaaksesi niille " +"muodon." #: scene/2d/visibility_notifier_2d.cpp -#, fuzzy msgid "" "VisibilityEnabler2D works best when used with the edited scene root directly " "as parent." msgstr "" -"VisibilityEnable2D toimii parhaiten, kun sitä käytetään suoraan muokatun " +"VisibilityEnabler2D toimii parhaiten, kun sitä käytetään suoraan muokatun " "skenen juuren isäntänä." #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "ARVRCamera must have an ARVROrigin node as its parent." -msgstr "ARVRCamera solmun isännän täytyy olla ARVROrigin solmu" +msgstr "ARVRCamera solmun isännän täytyy olla ARVROrigin solmu." #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "ARVRController must have an ARVROrigin node as its parent." -msgstr "ARVRController solmun isännän täytyy olla ARVROrigin solmu" +msgstr "ARVRController solmun isännän täytyy olla ARVROrigin solmu." #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "" "The controller ID must not be 0 or this controller won't be bound to an " "actual controller." msgstr "" "Ohjaimen tunnus ei saa olla 0, tai tämä ohjain ei ole sidottu oikeaan " -"ohjaimeen" +"ohjaimeen." #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "ARVRAnchor must have an ARVROrigin node as its parent." -msgstr "ARVRAnchor solmun isännän täytyy olla ARVROrigin solmu" +msgstr "ARVRAnchor solmun isännän täytyy olla ARVROrigin solmu." #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "" "The anchor ID must not be 0 or this anchor won't be bound to an actual " "anchor." msgstr "" "Ankkurin tunnus ei saa olla 0, tai tämä ankkuri ei ole sidottu oikeaan " -"ankkuriin" +"ankkuriin." #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "ARVROrigin requires an ARVRCamera child node." -msgstr "ARVROrigin solmu tarvitsee ARVRCamera alisolmun" +msgstr "ARVROrigin solmu tarvitsee ARVRCamera alisolmun." #: scene/3d/baked_lightmap.cpp msgid "%d%%" @@ -11375,13 +11460,12 @@ msgstr "" "KinematicBody, jne. solmujen alla antaaksesi niille muodon." #: scene/3d/collision_shape.cpp -#, fuzzy msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it." msgstr "" "CollisionShape solmulle täytyy antaa muoto, jotta se toimisi. Ole hyvä ja " -"luo sille muotoresurssi!" +"luo sille muotoresurssi." #: scene/3d/collision_shape.cpp msgid "" @@ -11396,13 +11480,12 @@ msgid "Nothing is visible because no mesh has been assigned." msgstr "Mitään ei näy, koska meshiä ei ole asetettu." #: scene/3d/cpu_particles.cpp -#, fuzzy msgid "" "CPUParticles animation requires the usage of a SpatialMaterial whose " "Billboard Mode is set to \"Particle Billboard\"." msgstr "" -"CPUParticles animaatio edellyttää SpatialMaterial käyttöä niin että " -"\"Billboard Particles\" on kytketty päälle." +"CPUParticles animaatio edellyttää SpatialMaterial käyttöä niin, että " +"Billboard Mode tilaksi on asetettu \"Particle Billboard\"." #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" @@ -11419,6 +11502,7 @@ msgstr "" #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." msgstr "" +"SpotLight, jonka kulma on suurempi kuin 90 astetta, ei voi heittää varjoja." #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." @@ -11452,20 +11536,18 @@ msgstr "" "passes)." #: scene/3d/particles.cpp -#, fuzzy msgid "" "Particles animation requires the usage of a SpatialMaterial whose Billboard " "Mode is set to \"Particle Billboard\"." msgstr "" -"Particles animaatio edellyttää SpatialMaterial käyttöä niin että \"Billboard " -"Particles\" on kytketty päälle." +"Particles animaatio edellyttää SpatialMaterial käyttöä niin, että Billboard " +"Mode tilaksi on asetettu \"Particle Billboard\"." #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "PathFollow toimii ainoastaan ollessaan asetettuna Path solmun alle." #: scene/3d/path.cpp -#, fuzzy msgid "" "PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " "parent Path's Curve resource." @@ -11484,16 +11566,16 @@ msgstr "" "Muuta sen sijaan solmun alla olevia törmäysmuotoja." #: scene/3d/remote_transform.cpp -#, fuzzy msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" "derived node to work." -msgstr "Polkuominaisuuden täytyy osoittaa Spatial solmuun toimiakseen." +msgstr "" +"\"Remote Path\" etäpolkuominaisuuden täytyy osoittaa kelvolliseen Spatial " +"tai Spatial-perittyyn solmuun toimiakseen." #: scene/3d/soft_body.cpp -#, fuzzy msgid "This body will be ignored until you set a mesh." -msgstr "Tämä kappale sivuutetaan, kunnes asetat meshin" +msgstr "Tämä kappale sivuutetaan, kunnes asetat meshin." #: scene/3d/soft_body.cpp msgid "" @@ -11505,12 +11587,11 @@ msgstr "" "Muuta kokoa sen sijaan alisolmujen törmäysmuodoissa." #: scene/3d/sprite_3d.cpp -#, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." msgstr "" -"AnimatedSprite3D solmulle täytyy luoda tai asettaa 'Frames' ominaisuudeksi " +"AnimatedSprite3D solmulle täytyy luoda tai asettaa \"Frames\" ominaisuudeksi " "SpriteFrames resurssi ruutujen näyttämiseksi." #: scene/3d/vehicle_body.cpp @@ -11526,6 +11607,8 @@ msgid "" "WorldEnvironment requires its \"Environment\" property to contain an " "Environment to have a visible effect." msgstr "" +"WorldEnvironment solmun \"Environment\" ominaisuuden tulee sisältää " +"Environment, jotta sillä olisi näkyviä vaikutuksia." #: scene/3d/world_environment.cpp msgid "" @@ -11564,7 +11647,6 @@ msgid "Nothing connected to input '%s' of node '%s'." msgstr "Mitään ei ole yhdistetty syötteeseen '%s' solmussa '%s'." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "No root AnimationNode for the graph is set." msgstr "Graafille ei ole asetettu AnimationNode juurisolmua." @@ -11577,9 +11659,8 @@ msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." msgstr "AnimationPlayerille asetettu polku ei johda AnimationPlayer solmuun." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "The AnimationPlayer root node is not a valid node." -msgstr "AnimationPlayer juuri ei ole kelvollinen solmu." +msgstr "AnimationPlayer solmun juurisolmu ei ole kelvollinen." #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." @@ -11592,12 +11673,11 @@ msgstr "Valitse väri ruudulta." #: scene/gui/color_picker.cpp msgid "HSV" -msgstr "" +msgstr "HSV" #: scene/gui/color_picker.cpp -#, fuzzy msgid "Raw" -msgstr "Käännös (yaw)" +msgstr "Raaka" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." @@ -11608,22 +11688,24 @@ msgid "Add current color as a preset." msgstr "Lisää nykyinen väri esiasetukseksi." #: scene/gui/container.cpp -#, fuzzy msgid "" "Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, use a plain Control node instead." msgstr "" -"Säilöllä ei ole itsessään mitään merkitystä ellei jokin skripti säädä sen " +"Säilöllä ei ole itsessään mitään merkitystä, ellei jokin skripti säädä sen " "alisolmujen sijoitustapaa.\n" -"Jos et aio lisätä skriptiä, ole hyvä ja käytä sen sijaan tavallista " -"'Control' solmua." +"Jos et aio lisätä skriptiä, ole hyvä ja käytä sen sijaan tavallista Control " +"solmua." #: scene/gui/control.cpp msgid "" "The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " "\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." msgstr "" +"Työkaluvihjettä ei näytettä, sillä ohjaimen Mouse Filter asetus on \"Ignore" +"\". Ratkaistaksesi tämän, laita Mouse Filter asetukseksi \"Stop\" tai \"Pass" +"\"." #: scene/gui/dialogs.cpp msgid "Alert!" @@ -11634,31 +11716,28 @@ msgid "Please Confirm..." msgstr "Ole hyvä ja vahvista..." #: scene/gui/popup.cpp -#, fuzzy msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine, but they will hide upon " "running." msgstr "" -"Pop-upit piilotetaan oletusarvoisesti ellet kutsu popup() tai jotain muuta " -"popup*() -funktiota. Ne saadaan näkyville muokatessa, mutta eivät näy " -"suoritettaessa." +"Ponnahdusikkunat piilotetaan oletusarvoisesti ellet kutsu popup()-funktiota " +"tai jotain muuta popup*() -funktiota. Ne saadaan näkyville muokattaessa, " +"mutta eivät näy suoritettaessa." #: scene/gui/range.cpp -#, fuzzy msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." -msgstr "Jos exp_edit on tosi, min_value täytyy olla > 0." +msgstr "Jos \"Exp Edit\" on päällä, \"Min Value\" täytyy olla suurempi kuin 0." #: scene/gui/scroll_container.cpp -#, fuzzy msgid "" "ScrollContainer is intended to work with a single child control.\n" "Use a container as child (VBox, HBox, etc.), or a Control and set the custom " "minimum size manually." msgstr "" -"ScrollContainer on tarkoitettu toimimaan yhdellä lapsikontrollilla.\n" -"Käytä containeria lapsena (VBox, HBox, jne), tai Control:ia ja aseta haluttu " -"minimikoko manuaalisesti." +"ScrollContainer on tarkoitettu toimimaan yhdellä alikontrollilla.\n" +"Käytä alisolmuna jotakin säilöä (VBox, HBox, jne), tai Control solmua ja " +"aseta haluttu minimikoko käsin." #: scene/gui/tree.cpp msgid "(Other)" @@ -11705,14 +11784,18 @@ msgid "Input" msgstr "Syöte" #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Invalid source for preview." -msgstr "Virheellinen lähde sävyttimelle." +msgstr "Virheellinen lähde esikatselulle." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for shader." msgstr "Virheellinen lähde sävyttimelle." +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "Virheellinen lähde sävyttimelle." + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "Sijoitus funktiolle." @@ -11727,7 +11810,16 @@ msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa." #: servers/visual/shader_language.cpp msgid "Constants cannot be modified." -msgstr "" +msgstr "Vakioita ei voi muokata." + +#~ msgid "Reverse" +#~ msgstr "Käänteinen" + +#~ msgid "Mirror X" +#~ msgstr "Peilaa X" + +#~ msgid "Mirror Y" +#~ msgstr "Peilaa Y" #~ msgid "Generating solution..." #~ msgstr "Luodaan ratkaisua..." diff --git a/editor/translations/fil.po b/editor/translations/fil.po index 81f6a159a4..c3a5b4bb18 100644 --- a/editor/translations/fil.po +++ b/editor/translations/fil.po @@ -1104,7 +1104,6 @@ msgid "Success!" msgstr "" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "" @@ -2404,6 +2403,10 @@ msgid "Go to previously opened scene." msgstr "" #: editor/editor_node.cpp +msgid "Copy Text" +msgstr "" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -4538,6 +4541,10 @@ msgid "Idle" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +msgid "Install..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "" @@ -4580,7 +4587,7 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" +msgid "Reverse sorting." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp @@ -4655,31 +4662,32 @@ msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +msgid "Move Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +msgid "Create Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" +msgid "Remove Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +msgid "Move Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +msgid "Create Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" -msgstr "" +#, fuzzy +msgid "Remove Horizontal Guide" +msgstr "Ilipat Ang Mga Bezier Points" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +msgid "Create Horizontal and Vertical Guides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7287,14 +7295,6 @@ msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" @@ -7673,6 +7673,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -7757,6 +7761,22 @@ msgid "Color uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -7764,10 +7784,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" @@ -7856,7 +7910,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7864,7 +7918,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7876,7 +7930,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7893,7 +7947,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7962,11 +8016,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7982,7 +8036,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8010,11 +8064,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8054,11 +8108,15 @@ msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8067,7 +8125,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8085,15 +8143,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8143,7 +8201,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8171,12 +8229,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8253,47 +8311,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9646,7 +9704,7 @@ msgid "Script is valid." msgstr "" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp @@ -11165,6 +11223,10 @@ msgstr "" msgid "Invalid source for shader." msgstr "" +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid comparison function for that type." +msgstr "" + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" diff --git a/editor/translations/fr.po b/editor/translations/fr.po index 587a8b078a..dac3cbe9ca 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -56,12 +56,14 @@ # Peter Kent <0.peter.kent@gmail.com>, 2019. # jef dered <themen098s@vivaldi.net>, 2019. # Patrick Zoch Alves <patrickzochalves@gmail.com>, 2019. +# Alexis Comte <comtealexis@gmail.com>, 2019. +# Julian Murgia <the.straton@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-07-02 10:50+0000\n" -"Last-Translator: Chenebel Dorian <LoubiTek54@gmail.com>\n" +"PO-Revision-Date: 2019-07-17 09:20+0000\n" +"Last-Translator: Julian Murgia <the.straton@gmail.com>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" "Language: fr\n" @@ -509,9 +511,8 @@ msgid "Select All" msgstr "Tout sélectionner" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Select None" -msgstr "Sélectionner un nÅ“ud" +msgstr "Tout désélectionner" #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." @@ -691,7 +692,7 @@ msgstr "Numéro de ligne :" #: editor/code_editor.cpp msgid "Found %d match(es)." -msgstr "" +msgstr "%d correspondance(s) trouvée(s)" #: editor/code_editor.cpp editor/editor_help.cpp msgid "No Matches" @@ -1201,7 +1202,6 @@ msgid "Success!" msgstr "Succès !" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "Installer" @@ -1574,7 +1574,7 @@ msgstr "Fichier modèle introuvable :" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." -msgstr "" +msgstr "Le PCK inclus dans un export 32-bits ne peut dépasser 4 Go." #: editor/editor_feature_profile.cpp msgid "3D Editor" @@ -1659,6 +1659,8 @@ msgid "" "Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" +"Le profil '%s' existe déjà . Veuillez le supprimer avant d'importer. Import " +"interrompu." #: editor/editor_feature_profile.cpp msgid "Error saving profile to path: '%s'." @@ -2588,6 +2590,11 @@ msgid "Go to previously opened scene." msgstr "Aller à la scène ouverte précédemment." #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "Copier le chemin" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "Onglet suivant" @@ -4807,6 +4814,11 @@ msgid "Idle" msgstr "Inactif" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "Installer" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Réessayer" @@ -4849,8 +4861,9 @@ msgid "Sort:" msgstr "Trier :" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" -msgstr "Inverser" +#, fuzzy +msgid "Reverse sorting." +msgstr "Envoi d'une requête..." #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp @@ -4932,31 +4945,38 @@ msgid "Rotation Step:" msgstr "Pas de la rotation :" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +#, fuzzy +msgid "Move Vertical Guide" msgstr "Déplacer le guide vertical" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +#, fuzzy +msgid "Create Vertical Guide" msgstr "Créer un nouveau guide vertical" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" +#, fuzzy +msgid "Remove Vertical Guide" msgstr "Supprimer le guide vertical" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +#, fuzzy +msgid "Move Horizontal Guide" msgstr "Déplacer le guide horizontal" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +#, fuzzy +msgid "Create Horizontal Guide" msgstr "Créer un nouveau guide horizontal" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" +#, fuzzy +msgid "Remove Horizontal Guide" msgstr "Supprimer le guide horizontal" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +#, fuzzy +msgid "Create Horizontal and Vertical Guides" msgstr "Créer de nouveaux guides horizontaux et verticaux" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7624,14 +7644,6 @@ msgid "Transpose" msgstr "Transposer" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "Miroir X" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "Miroir Y" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" @@ -8040,6 +8052,10 @@ msgid "Visual Shader Input Type Changed" msgstr "Type d’entrée Visual Shader changée" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "Vertex" @@ -8131,6 +8147,22 @@ msgid "Color uniform." msgstr "Supprimer la transformation" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -8138,10 +8170,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" @@ -8233,7 +8299,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8241,7 +8307,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8253,7 +8319,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8270,7 +8336,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8339,11 +8405,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8359,7 +8425,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8387,11 +8453,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8432,11 +8498,15 @@ msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +msgid "2D texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8446,7 +8516,7 @@ msgstr "Dialogue de transformation…" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8464,15 +8534,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8524,7 +8594,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8552,12 +8622,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8635,47 +8705,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10155,7 +10225,8 @@ msgid "Script is valid." msgstr "Script valide" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +#, fuzzy +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "Autorisé : a-z, A-Z, 0-9 et _" #: editor/script_create_dialog.cpp @@ -11880,6 +11951,11 @@ msgstr "Source invalide pour la forme." msgid "Invalid source for shader." msgstr "Source invalide pour la forme." +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "Source invalide pour la forme." + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "Affectation à la fonction." @@ -11896,6 +11972,15 @@ msgstr "Les variations ne peuvent être affectées que dans la fonction vertex." msgid "Constants cannot be modified." msgstr "" +#~ msgid "Reverse" +#~ msgstr "Inverser" + +#~ msgid "Mirror X" +#~ msgstr "Miroir X" + +#~ msgid "Mirror Y" +#~ msgstr "Miroir Y" + #~ msgid "Generating solution..." #~ msgstr "Génération de la solution en cours..." diff --git a/editor/translations/he.po b/editor/translations/he.po index eadb7cad94..d55b93036b 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -1168,7 +1168,6 @@ msgid "Success!" msgstr "הצלחה!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "×”×ª×§× ×”" @@ -2539,6 +2538,11 @@ msgid "Go to previously opened scene." msgstr "מעבר ×œ×¡×¦× ×” ×©× ×¤×ª×—×” ×§×•×“× ×œ×›×Ÿ." #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "העתקת × ×ª×™×‘" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "×”×œ×©×•× ×™×ª הב××”" @@ -4781,6 +4785,11 @@ msgid "Idle" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "×”×ª×§× ×”" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "" @@ -4824,8 +4833,9 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" -msgstr "" +#, fuzzy +msgid "Reverse sorting." +msgstr "מוגשת בקשה…" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp @@ -4899,31 +4909,35 @@ msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +msgid "Move Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" -msgstr "" +#, fuzzy +msgid "Create Vertical Guide" +msgstr "יצירת תיקייה" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" -msgstr "" +#, fuzzy +msgid "Remove Vertical Guide" +msgstr "הסרת מפתחות שגויי×" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +msgid "Move Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" -msgstr "" +#, fuzzy +msgid "Create Horizontal Guide" +msgstr "יצירת תיקייה" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" -msgstr "" +#, fuzzy +msgid "Remove Horizontal Guide" +msgstr "הסרת מפתחות שגויי×" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +msgid "Create Horizontal and Vertical Guides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7651,14 +7665,6 @@ msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" @@ -8084,6 +8090,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vertex" msgstr "קודקודי×" @@ -8174,6 +8184,22 @@ msgid "Color uniform." msgstr "התמרה" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -8181,10 +8207,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" @@ -8274,7 +8334,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8282,7 +8342,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8294,7 +8354,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8311,7 +8371,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8380,11 +8440,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8400,7 +8460,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8428,11 +8488,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8473,11 +8533,15 @@ msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8487,7 +8551,7 @@ msgstr "התמרה" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8505,15 +8569,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8565,7 +8629,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8593,12 +8657,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8675,47 +8739,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10127,7 +10191,7 @@ msgid "Script is valid." msgstr "" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp @@ -11676,6 +11740,11 @@ msgstr "גודל הגופן שגוי." msgid "Invalid source for shader." msgstr "גודל הגופן שגוי." +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "גודל הגופן שגוי." + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" diff --git a/editor/translations/hi.po b/editor/translations/hi.po index 7fa0ae91a0..03dc88206f 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -1175,7 +1175,6 @@ msgid "Success!" msgstr "सफलता!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "इंसà¥à¤Ÿà¥‰à¤²" @@ -2499,6 +2498,11 @@ msgid "Go to previously opened scene." msgstr "" #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "सà¤à¥€ खंड" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -4673,6 +4677,11 @@ msgid "Idle" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "इंसà¥à¤Ÿà¥‰à¤²" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "" @@ -4715,7 +4724,7 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" +msgid "Reverse sorting." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp @@ -4790,31 +4799,35 @@ msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +msgid "Move Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" -msgstr "" +#, fuzzy +msgid "Create Vertical Guide" +msgstr "à¤à¤• नया बनाà¤à¤‚" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" -msgstr "" +#, fuzzy +msgid "Remove Vertical Guide" +msgstr "मिटाना" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +msgid "Move Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" -msgstr "" +#, fuzzy +msgid "Create Horizontal Guide" +msgstr "à¤à¤• नया बनाà¤à¤‚" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" -msgstr "" +#, fuzzy +msgid "Remove Horizontal Guide" +msgstr "मिटाना" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +msgid "Create Horizontal and Vertical Guides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7464,14 +7477,6 @@ msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" @@ -7875,6 +7880,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -7962,6 +7971,22 @@ msgid "Color uniform." msgstr "à¤à¤¨à¥€à¤®à¥‡à¤¶à¤¨ परिवरà¥à¤¤à¤¨ परिणत" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -7969,10 +7994,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" @@ -8061,7 +8120,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8069,7 +8128,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8081,7 +8140,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8098,7 +8157,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8167,11 +8226,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8187,7 +8246,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8215,11 +8274,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8260,11 +8319,15 @@ msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8274,7 +8337,7 @@ msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8292,15 +8355,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8352,7 +8415,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8380,12 +8443,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8462,47 +8525,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9871,7 +9934,7 @@ msgid "Script is valid." msgstr "" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp @@ -11403,6 +11466,11 @@ msgstr "गलत फॉणà¥à¤Ÿ का आकार |" msgid "Invalid source for shader." msgstr "गलत फॉणà¥à¤Ÿ का आकार |" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "गलत फॉणà¥à¤Ÿ का आकार |" + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" diff --git a/editor/translations/hr.po b/editor/translations/hr.po index 4f05208f9b..a5b752cc3a 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -1108,7 +1108,6 @@ msgid "Success!" msgstr "" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "" @@ -2408,6 +2407,10 @@ msgid "Go to previously opened scene." msgstr "" #: editor/editor_node.cpp +msgid "Copy Text" +msgstr "" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -4542,6 +4545,10 @@ msgid "Idle" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +msgid "Install..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "" @@ -4584,7 +4591,7 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" +msgid "Reverse sorting." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp @@ -4659,31 +4666,32 @@ msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +msgid "Move Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +msgid "Create Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" +msgid "Remove Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +msgid "Move Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +msgid "Create Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" -msgstr "" +#, fuzzy +msgid "Remove Horizontal Guide" +msgstr "Pomakni Bezier ToÄke" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +msgid "Create Horizontal and Vertical Guides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7293,14 +7301,6 @@ msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" @@ -7682,6 +7682,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -7766,6 +7770,22 @@ msgid "Color uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -7773,10 +7793,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" @@ -7865,7 +7919,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7873,7 +7927,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7885,7 +7939,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7902,7 +7956,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7971,11 +8025,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7991,7 +8045,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8019,11 +8073,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8063,11 +8117,15 @@ msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8076,7 +8134,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8094,15 +8152,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8151,7 +8209,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8179,12 +8237,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8261,47 +8319,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9656,7 +9714,7 @@ msgid "Script is valid." msgstr "" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp @@ -11175,6 +11233,10 @@ msgstr "" msgid "Invalid source for shader." msgstr "" +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid comparison function for that type." +msgstr "" + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" diff --git a/editor/translations/hu.po b/editor/translations/hu.po index a7033084d3..96e94ba9f3 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -1188,7 +1188,6 @@ msgid "Success!" msgstr "Siker!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "TelepÃtés" @@ -2617,6 +2616,11 @@ msgid "Go to previously opened scene." msgstr "Ugrás az elÅ‘zÅ‘leg megnyitott jelenetre." #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "Útvonal másolása" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "KövetkezÅ‘ fül" @@ -4904,6 +4908,11 @@ msgid "Idle" msgstr "Tétlen" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "TelepÃtés" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Újra" @@ -4948,8 +4957,9 @@ msgid "Sort:" msgstr "Rendezés:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" -msgstr "Visszafele" +#, fuzzy +msgid "Reverse sorting." +msgstr "Lekérdezés..." #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp @@ -5032,31 +5042,38 @@ msgid "Rotation Step:" msgstr "Forgatási Léptetés:" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +#, fuzzy +msgid "Move Vertical Guide" msgstr "FüggÅ‘leges vezetÅ‘vonal mozgatása" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +#, fuzzy +msgid "Create Vertical Guide" msgstr "Új függÅ‘leges vezetÅ‘vonal létrehozása" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" +#, fuzzy +msgid "Remove Vertical Guide" msgstr "FüggÅ‘leges vezetÅ‘vonal eltávolÃtása" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +#, fuzzy +msgid "Move Horizontal Guide" msgstr "VÃzszintes vezetÅ‘vonal mozgatása" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +#, fuzzy +msgid "Create Horizontal Guide" msgstr "Új vÃzszintes vezetÅ‘vonal létrehozása" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" +#, fuzzy +msgid "Remove Horizontal Guide" msgstr "VÃzszintes vezetÅ‘vonal eltávolÃtása" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +#, fuzzy +msgid "Create Horizontal and Vertical Guides" msgstr "Új vÃzszintes és függÅ‘leges vezetÅ‘vonalak létrehozása" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7818,14 +7835,6 @@ msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" @@ -8259,6 +8268,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -8350,6 +8363,22 @@ msgid "Color uniform." msgstr "Animáció transzformáció változtatás" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -8357,10 +8386,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Boolean constant." msgstr "Vec állandó változtatás" @@ -8453,7 +8516,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8461,7 +8524,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8473,7 +8536,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8490,7 +8553,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8559,11 +8622,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8579,7 +8642,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8607,11 +8670,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8653,11 +8716,15 @@ msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +msgid "2D texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8667,7 +8734,7 @@ msgstr "Sokszög Létrehozása" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8685,15 +8752,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8746,7 +8813,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8774,12 +8841,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8858,47 +8925,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10308,7 +10375,7 @@ msgid "Script is valid." msgstr "Az animációs fa érvényes." #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp @@ -11870,6 +11937,11 @@ msgstr "Érvénytelen betűtÃpus méret." msgid "Invalid source for shader." msgstr "Érvénytelen betűtÃpus méret." +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "Érvénytelen betűtÃpus méret." + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" @@ -11886,6 +11958,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Reverse" +#~ msgstr "Visszafele" + #, fuzzy #~ msgid "View log" #~ msgstr "Fájlok Megtekintése" diff --git a/editor/translations/id.po b/editor/translations/id.po index f88fff02e5..538d44ede5 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -24,8 +24,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-07-09 10:47+0000\n" -"Last-Translator: herri siagian <herry.it.2007@gmail.com>\n" +"PO-Revision-Date: 2019-07-19 13:42+0000\n" +"Last-Translator: Sofyan Sugianto <sofyanartem@gmail.com>\n" "Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/" "godot/id/>\n" "Language: id\n" @@ -468,9 +468,8 @@ msgid "Select All" msgstr "Pilih Semua" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Select None" -msgstr "Metode Publik:" +msgstr "Pilih Tidak Ada" #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." @@ -648,7 +647,7 @@ msgstr "Nomor Baris:" #: editor/code_editor.cpp msgid "Found %d match(es)." -msgstr "" +msgstr "Ditemukan %d kecocokan." #: editor/code_editor.cpp editor/editor_help.cpp msgid "No Matches" @@ -805,9 +804,8 @@ msgid "Connect" msgstr "Menghubungkan" #: editor/connections_dialog.cpp -#, fuzzy msgid "Signal:" -msgstr "Sinyal-sinyal:" +msgstr "Sinyal:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" @@ -972,10 +970,8 @@ msgid "Owners Of:" msgstr "Pemilik Dari:" #: editor/dependency_editor.cpp -#, fuzzy msgid "Remove selected files from the project? (Can't be restored)" -msgstr "" -"Hapus file-file yang dipilih dari proyek? (tidak bisa dibatalkan / undo)" +msgstr "Hapus berkas yang dipilih dari proyek? (tidak bisa dibatalkan)" #: editor/dependency_editor.cpp msgid "" @@ -1157,7 +1153,6 @@ msgid "Success!" msgstr "Sukses!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "Pasang" @@ -1345,7 +1340,6 @@ msgid "Must not collide with an existing engine class name." msgstr "Tidak boleh sama dengan nama kelas engine yang sudah ada." #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "Must not collide with an existing built-in type name." msgstr "Tidak boleh sama dengan nama tipe bawaan yang ada." @@ -1498,7 +1492,6 @@ msgstr "" "'Impor Lainnya 2' di Pengaturan Proyek." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'ETC' texture compression for the driver fallback " "to GLES2.\n" @@ -1506,8 +1499,9 @@ msgid "" "Enabled'." msgstr "" "Platform target membutuhkan kompressi tekstur 'ETC' untuk mengembalikan " -"driver ke GLES2. Aktifkan 'Impor Lainnya' di Pengaturan Proyek, atau matikan " -"'Driver Fallback Enabled'." +"driver ke GLES2. \n" +"Aktifkan 'Impor Lainnya' di Pengaturan Proyek, atau matikan 'Driver Fallback " +"Enabled'." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -1527,7 +1521,7 @@ msgstr "Templat berkas tidak ditemukan:" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." -msgstr "" +msgstr "Pada ekspor 32-bit PCK yang ditanamkan tidak boleh lebih dari 4GiB." #: editor/editor_feature_profile.cpp msgid "3D Editor" @@ -1554,9 +1548,8 @@ msgid "Node Dock" msgstr "Dok Node" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "FileSystem and Import Docks" -msgstr "Dok Berkas Sistem" +msgstr "Dok Impor dan Berkas Sistem" #: editor/editor_feature_profile.cpp msgid "Erase profile '%s'? (no undo)" @@ -1623,9 +1616,8 @@ msgid "Unset" msgstr "Tidak diatur" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Current Profile:" -msgstr "Profil Sekarang" +msgstr "Profil Sekarang:" #: editor/editor_feature_profile.cpp msgid "Make Current" @@ -1647,9 +1639,8 @@ msgid "Export" msgstr "Ekspor" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Available Profiles:" -msgstr "Profil yang Tersedia" +msgstr "Profil yang Tersedia:" #: editor/editor_feature_profile.cpp msgid "Class Options" @@ -2527,6 +2518,11 @@ msgid "Go to previously opened scene." msgstr "Pergi ke skena yang sebelumnya dibuka." #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "Salin Lokasi" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "Tab selanjutnya" @@ -2729,9 +2725,8 @@ msgid "Editor Layout" msgstr "Tata Letak Editor" #: editor/editor_node.cpp -#, fuzzy msgid "Take Screenshot" -msgstr "Jadikan Skena Dasar" +msgstr "Ambil Tangkapan Layar" #: editor/editor_node.cpp msgid "Screenshots are stored in the Editor Data/Settings Folder." @@ -2750,9 +2745,8 @@ msgid "Toggle Fullscreen" msgstr "Mode Layar Penuh" #: editor/editor_node.cpp -#, fuzzy msgid "Toggle System Console" -msgstr "Beralih Mode Split" +msgstr "Jungkitkan Konsol Sistem" #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" @@ -2861,19 +2855,16 @@ msgid "Spins when the editor window redraws." msgstr "Putar ketika jendela penyunting digambar ulang." #: editor/editor_node.cpp -#, fuzzy msgid "Update Continuously" -msgstr "Lanjut" +msgstr "Perbarui Terus-menerus" #: editor/editor_node.cpp -#, fuzzy msgid "Update When Changed" -msgstr "Perbarui Perubahan" +msgstr "Perbarui Saat Berubah" #: editor/editor_node.cpp -#, fuzzy msgid "Hide Update Spinner" -msgstr "Nonaktifkan Perbaruan Spinner" +msgstr "Sembunyikan Spinner Pembaruan" #: editor/editor_node.cpp msgid "FileSystem" @@ -3584,9 +3575,8 @@ msgid "Re-Scan Filesystem" msgstr "Pindai Ulang Berkas Sistem" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Toggle Split Mode" -msgstr "Beralih Mode Split" +msgstr "Jungkitkan Mode Split" #: editor/filesystem_dock.cpp msgid "Search files" @@ -3633,7 +3623,6 @@ msgid "Filters:" msgstr "Filter:" #: editor/find_in_files.cpp -#, fuzzy msgid "" "Include the files with the following extensions. Add or remove them in " "ProjectSettings." @@ -3655,59 +3644,49 @@ msgid "Cancel" msgstr "Batal" #: editor/find_in_files.cpp -#, fuzzy msgid "Find: " -msgstr "Cari" +msgstr "Cari: " #: editor/find_in_files.cpp -#, fuzzy msgid "Replace: " -msgstr "Ganti" +msgstr "Ganti: " #: editor/find_in_files.cpp -#, fuzzy msgid "Replace all (no undo)" -msgstr "Ganti Semua" +msgstr "Ganti Semua (tidak bisa dikembalikan)" #: editor/find_in_files.cpp -#, fuzzy msgid "Searching..." -msgstr "Menyimpan..." +msgstr "Mencari..." #: editor/find_in_files.cpp -#, fuzzy msgid "Search complete" -msgstr "Mencari Teks" +msgstr "Pencarian selesai" #: editor/groups_editor.cpp -#, fuzzy msgid "Group name already exists." -msgstr "KESALAHAN: Nama animasi sudah ada!" +msgstr "Nama grup sudah ada." #: editor/groups_editor.cpp -#, fuzzy msgid "Invalid group name." -msgstr "Nama tidak sah." +msgstr "Nama grup tidak valid." #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "Kelompok" #: editor/groups_editor.cpp -#, fuzzy msgid "Nodes not in Group" -msgstr "Tambahkan ke Grup" +msgstr "Node tidak dalam Grup" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Filter nodes" -msgstr "Filter:" +msgstr "Saring node" #: editor/groups_editor.cpp -#, fuzzy msgid "Nodes in Group" -msgstr "Tambahkan ke Grup" +msgstr "Node dalam Grup" #: editor/groups_editor.cpp msgid "Add to Group" @@ -3718,9 +3697,8 @@ msgid "Remove from Group" msgstr "Hapus dari Grup" #: editor/groups_editor.cpp -#, fuzzy msgid "Manage Groups" -msgstr "Grup" +msgstr "Kelola Grup" #: editor/import/resource_importer_scene.cpp msgid "Import as Single Scene" @@ -3828,9 +3806,8 @@ msgid "Save scenes, re-import and restart" msgstr "Simpan skena, impor ulang, dan mulai ulang" #: editor/import_dock.cpp -#, fuzzy msgid "Changing the type of an imported file requires editor restart." -msgstr "Mengubah driver video harus memulai ulang editor." +msgstr "Mengubah jenis berkas yang diimpor butuh menyalakan ulang penyunting." #: editor/import_dock.cpp msgid "" @@ -3844,9 +3821,8 @@ msgid "Failed to load resource." msgstr "Gagal memuat resource." #: editor/inspector_dock.cpp -#, fuzzy msgid "Expand All Properties" -msgstr "Perluas semua properti" +msgstr "Perluas Semua Properti" #: editor/inspector_dock.cpp #, fuzzy @@ -3867,9 +3843,8 @@ msgid "Paste Params" msgstr "Tempel Parameter" #: editor/inspector_dock.cpp -#, fuzzy msgid "Edit Resource Clipboard" -msgstr "KESALAHAN: Tidak ada aset animasi di clipboard!" +msgstr "Sunting PapanKlip SumberDaya" #: editor/inspector_dock.cpp msgid "Copy Resource" @@ -3916,9 +3891,8 @@ msgid "Object properties." msgstr "Properti Objek." #: editor/inspector_dock.cpp -#, fuzzy msgid "Filter properties" -msgstr "Filter:" +msgstr "Saring properti" #: editor/inspector_dock.cpp msgid "Changes may be lost!" @@ -3933,19 +3907,16 @@ msgid "Select a Node to edit Signals and Groups." msgstr "Pilih sebuah node untuk menyunting Sinyal dan Grup." #: editor/plugin_config_dialog.cpp -#, fuzzy msgid "Edit a Plugin" -msgstr "Sunting Bidang" +msgstr "Sunting Plugin" #: editor/plugin_config_dialog.cpp -#, fuzzy msgid "Create a Plugin" -msgstr "Buat Subskribsi" +msgstr "Buat Plugin" #: editor/plugin_config_dialog.cpp -#, fuzzy msgid "Plugin Name:" -msgstr "Pengaya" +msgstr "Nama Plugin:" #: editor/plugin_config_dialog.cpp msgid "Subfolder:" @@ -3956,9 +3927,8 @@ msgid "Language:" msgstr "Bahasa:" #: editor/plugin_config_dialog.cpp -#, fuzzy msgid "Script Name:" -msgstr "Nama Projek:" +msgstr "Nama Skrip:" #: editor/plugin_config_dialog.cpp msgid "Activate now?" @@ -3966,53 +3936,45 @@ msgstr "Aktifkan sekarang?" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Create Polygon" -msgstr "Buat Bidang" +msgstr "Buat Poligon" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Create points." -msgstr "Hapus Titik" +msgstr "Buat titik." #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy msgid "" "Edit points.\n" "LMB: Move Point\n" "RMB: Erase Point" msgstr "" -"Sunting bidang yang ada:\n" -"LMB: Pindahkan Titik.\n" -"Ctrl+LMB: Pecah Segmen.\n" -"RMB: Hapus Titik." +"Sunting titik.\n" +"LMB: Pindahkan Titik\n" +"RMB: Hapus Titik" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Erase points." -msgstr "Beri Skala Seleksi" +msgstr "Hapus titik." #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy msgid "Edit Polygon" -msgstr "Sunting Bidang" +msgstr "Sunting Poligon" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" msgstr "Tambah Titik" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy msgid "Edit Polygon (Remove Point)" -msgstr "Sunting Bidang (Hapus Titik)" +msgstr "Sunting Poligon (Hapus Titik)" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy msgid "Remove Polygon And Point" -msgstr "Hapus Bidang dan Titik" +msgstr "Hapus Poligon dan Titik" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4026,25 +3988,21 @@ msgstr "Tambah Animasi" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Load..." -msgstr "Muat" +msgstr "Muat..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Move Node Point" -msgstr "Hapus Sinyal" +msgstr "Pindahkan Titik Node" #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Change BlendSpace1D Limits" -msgstr "Ubah Waktu Blend" +msgstr "Ubah Batas BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Change BlendSpace1D Labels" -msgstr "Ubah Waktu Blend" +msgstr "Ubah Label BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4054,20 +4012,17 @@ msgstr "Node tipe ini tidak dapat digunakan. Hanya node utama yang diijinkan." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Node Point" -msgstr "Tambahkan Node" +msgstr "Tambah Titik Node" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Animation Point" -msgstr "Tambah Animasi" +msgstr "Tambah Titik Animasi" #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Remove BlendSpace1D Point" -msgstr "Hapus Bidang dan Titik" +msgstr "Hapus Titik BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Move BlendSpace1D Node Point" @@ -4109,39 +4064,32 @@ msgstr "Titik" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Open Animation Node" -msgstr "Nama Animasi Baru:" +msgstr "Buka Node Animasi" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Triangle already exists." -msgstr "KESALAHAN: Nama animasi sudah ada!" +msgstr "Segitiga sudah ada." #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Triangle" -msgstr "Tambahkan Variabel" +msgstr "Tambah Segitiga" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Change BlendSpace2D Limits" -msgstr "Ubah Waktu Blend" +msgstr "Ubah Batas BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Change BlendSpace2D Labels" -msgstr "Ubah Waktu Blend" +msgstr "Ubah Label BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Remove BlendSpace2D Point" -msgstr "Hapus Bidang dan Titik" +msgstr "Hapus Titik BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Remove BlendSpace2D Triangle" -msgstr "Hapus Variabel" +msgstr "Hapus Segitiga BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." @@ -4152,9 +4100,8 @@ msgid "No triangles exist, so no blending can take place." msgstr "Tidak ada segi tiga, pembauran tidak di terapkan." #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Toggle Auto Triangles" -msgstr "Beralih AutoLoad Globals" +msgstr "Jungkitkan Segitiga Otomatis" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." @@ -4174,30 +4121,26 @@ msgid "Blend:" msgstr "Campur:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Parameter Changed" -msgstr "Menyimpan perubahan-perubahan lokal..." +msgstr "Parameter Berubah" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp -#, fuzzy msgid "Edit Filters" -msgstr "Sunting Filter" +msgstr "Sunting Penyaring" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Output node can't be added to the blend tree." msgstr "Node keluaran tidak bisa ditambahkan ke pohon campur." #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Add Node to BlendTree" -msgstr "Tambahkan Node (Node-node) dari Tree" +msgstr "Tambah Node ke BlendTree" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Node Moved" -msgstr "Nama Node:" +msgstr "Node Dipindahkan" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." @@ -4206,26 +4149,22 @@ msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Nodes Connected" -msgstr "Terhubung" +msgstr "Node Terhubung" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Nodes Disconnected" -msgstr "Terputus" +msgstr "Node Terputus" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Set Animation" -msgstr "Animasi" +msgstr "Atur Animasi" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Delete Node" -msgstr "Metode Publik:" +msgstr "Hapus Node" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/scene_tree_dock.cpp @@ -4233,14 +4172,12 @@ msgid "Delete Node(s)" msgstr "Hapus Node" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Toggle Filter On/Off" -msgstr "Alihkan track ini ke nyala/mati." +msgstr "Jungkitkan Penyaring Nyala/Mati" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Change Filter" -msgstr "Ganti Ukuran Kamera" +msgstr "Ganti Penyaring" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." @@ -4263,31 +4200,26 @@ msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Node Renamed" -msgstr "Nama Node:" +msgstr "Node Telah Diubah Namanya" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Add Node..." -msgstr "Tambahkan Node" +msgstr "Tambah Node..." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp -#, fuzzy msgid "Edit Filtered Tracks:" -msgstr "Sunting Filter" +msgstr "Sunting Trek yang Disaring:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Enable Filtering" msgstr "Aktifkan penyaringan" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Toggle Autoplay" -msgstr "Kondisikan Putar Otomatis" +msgstr "Jungkitkan Putar Otomatis" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" @@ -4311,14 +4243,12 @@ msgid "Remove Animation" msgstr "Hapus Animasi" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Invalid animation name!" -msgstr "KESALAHAN: Nama animasi tidak valid!" +msgstr "Nama animasi tidak valid!" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Animation name already exists!" -msgstr "KESALAHAN: Nama animasi sudah ada!" +msgstr "Nama animasi sudah ada!" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -4342,37 +4272,30 @@ msgid "Duplicate Animation" msgstr "Gandakan Animasi" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "No animation to copy!" -msgstr "KESALAHAN: Tidak ada animasi untuk disalin!" +msgstr "Tidak ada animasi untuk disalin!" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "No animation resource on clipboard!" -msgstr "KESALAHAN: Tidak ada aset animasi di clipboard!" +msgstr "Tidak ada aset animasi di papan klip!" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Pasted Animation" -msgstr "Animasi Ditempel" +msgstr "Animasi yang Direkatkan" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Paste Animation" -msgstr "Tempelkan Animasi" +msgstr "Rekatkan Animasi" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "No animation to edit!" -msgstr "KESALAHAN: Tidak ada animasi untuk disunting!" +msgstr "Tidak ada animasi untuk disunting!" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Play selected animation backwards from current pos. (A)" msgstr "Mainkan mundur animasi terpilih dari lokasi sekarang. (A)" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Play selected animation backwards from end. (Shift+A)" msgstr "Mainkan mundur animasi terpilih dari akhir. (Shift+A)" @@ -4393,9 +4316,8 @@ msgid "Animation position (in seconds)." msgstr "Posisi Animasi (dalam detik)." #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Scale animation playback globally for the node." -msgstr "Skalakan playback animasi secara global untuk node ini." +msgstr "Skalakan pemutaran animasi secara global untuk node ini." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" @@ -4407,21 +4329,18 @@ msgid "Animation" msgstr "Animasi" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Edit Transitions..." -msgstr "Transisi" +msgstr "Sunting Transisi..." #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Open in Inspector" -msgstr "Buka dalam Penyunting" +msgstr "Buka dalam Inspektur" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "Tampilkan daftar animasi dalam pemutar animasi." #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Autoplay on Load" msgstr "Putar Otomatis saat Dimuat" @@ -4430,19 +4349,16 @@ msgid "Enable Onion Skinning" msgstr "Aktifkan Bayang-bayang" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Onion Skinning Options" -msgstr "Onion Skinning" +msgstr "Opsi Onion Skinning" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Directions" -msgstr "Deskripsi:" +msgstr "Arah" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Past" -msgstr "Tempel" +msgstr "Sebelum" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" @@ -4509,14 +4425,12 @@ msgid "Cross-Animation Blend Times" msgstr "Waktu Berbaur Animasi-silang" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Move Node" -msgstr "Salin Resource" +msgstr "Pindahkan Node" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Add Transition" -msgstr "Transisi" +msgstr "Tambah Transisi" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -4548,19 +4462,16 @@ msgid "Start and end nodes are needed for a sub-transition." msgstr "Node awal dan akhir dibutuhkan untuk sub-transisi." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "No playback resource set at path: %s." -msgstr "Tidak didalam path resource." +msgstr "Tidak ada aset playback yang diatur di lokasi: %s." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Node Removed" -msgstr "Dihapus:" +msgstr "Node Dihapus" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition Removed" -msgstr "Node Transisi" +msgstr "Transisi Dihapus" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" @@ -4577,19 +4488,16 @@ msgstr "" "Shift+LMB untuk membuat sambungan." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Create new nodes." -msgstr "Buat Baru %s" +msgstr "Buat node baru." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Connect nodes." -msgstr "Sambungkan Ke Node:" +msgstr "Hubungkan node." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Remove selected node or transition." -msgstr "Hapus track yang dipilih." +msgstr "Hapus node atau transisi terpilih." #: editor/plugins/animation_state_machine_editor.cpp msgid "Toggle autoplay this animation on start, restart or seek to zero." @@ -4600,9 +4508,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "Terapkan akhir pada animasi. Berguna untuk sub-transisi." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition: " -msgstr "Transisi" +msgstr "Transisi: " #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -4736,23 +4643,20 @@ msgid "Import Animations..." msgstr "Impor Animasi..." #: editor/plugins/animation_tree_player_editor_plugin.cpp -#, fuzzy msgid "Edit Node Filters" -msgstr "Sunting Filter Node" +msgstr "Sunting Penyaring Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Filters..." msgstr "Penyaring..." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Contents:" -msgstr "Konstanta:" +msgstr "Konten:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "View Files" -msgstr "File:" +msgstr "Tampilkan Berkas" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve hostname:" @@ -4763,12 +4667,10 @@ msgid "Connection error, please try again." msgstr "Gangguan koneksi, silakan coba lagi." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Can't connect to host:" -msgstr "Tidak bisa terhubung ke host:" +msgstr "Tidak dapat terhubung ke host:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "No response from host:" msgstr "Tidak ada respon dari host:" @@ -4821,6 +4723,11 @@ msgid "Idle" msgstr "Menganggur" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "Pasang" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Coba Lagi" @@ -4833,14 +4740,12 @@ msgid "Download for this asset is already in progress!" msgstr "Unduhan untuk aset ini sedang diproses!" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "First" -msgstr "pertama" +msgstr "Pertama" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Previous" -msgstr "Tab sebelumnya" +msgstr "Sebelum" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Next" @@ -4865,8 +4770,9 @@ msgid "Sort:" msgstr "Sortir:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" -msgstr "Terbalik" +#, fuzzy +msgid "Reverse sorting." +msgstr "Melakukan permintaan..." #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp @@ -4946,65 +4852,63 @@ msgid "Rotation Step:" msgstr "Jangkah Perputaran:" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +#, fuzzy +msgid "Move Vertical Guide" msgstr "Pindahkan garis-bantu vertikal" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Create new vertical guide" -msgstr "Buat Subskribsi" +msgid "Create Vertical Guide" +msgstr "Buat panduan vertikal baru" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Remove vertical guide" -msgstr "Hapus Variabel" +msgid "Remove Vertical Guide" +msgstr "Hapus panduan vertikal" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +#, fuzzy +msgid "Move Horizontal Guide" msgstr "Pindahkan garis-bantu horisontal" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Create new horizontal guide" -msgstr "Buat Subskribsi" +msgid "Create Horizontal Guide" +msgstr "Buat panduan horizontal baru" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Remove horizontal guide" -msgstr "Hapus Tombol-tombol yang tidak sah" +msgid "Remove Horizontal Guide" +msgstr "Hapus panduan horizontal" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +#, fuzzy +msgid "Create Horizontal and Vertical Guides" msgstr "Buat garis-bantu vertikal dan horisontal baru" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move pivot" -msgstr "Hapus Sinyal" +msgstr "Pindahkan poros" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate CanvasItem" -msgstr "Sunting CanvasItem" +msgstr "Putar CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move anchor" msgstr "Pindahkan jangkar" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Resize CanvasItem" -msgstr "Sunting CanvasItem" +msgstr "Ubah Ukuran CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale CanvasItem" -msgstr "Sunting CanvasItem" +msgstr "Skalakan CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move CanvasItem" -msgstr "Sunting CanvasItem" +msgstr "Pindahkan CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -5040,36 +4944,31 @@ msgstr "Ubah Jangkar-jangkar" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Lock Selected" -msgstr "Semua pilihan" +msgstr "Kunci yang Dipilih" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Unlock Selected" -msgstr "Hapus yang Dipilih" +msgstr "Lepas Kunci yang Dipilih" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Group Selected" -msgstr "Hapus Pilihan" +msgstr "Kelompokkan yang Dipilih" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Ungroup Selected" -msgstr "Hapus Pilihan" +msgstr "Keluarkan yang dipilih dari Grup" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "Tempel Pose" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Custom Bone(s) from Node(s)" -msgstr "Buat Tulang Kustom(satu/lebih) dari Node(satu/lebih)" +msgstr "Buat Tulang Kustom dari Node" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" @@ -5094,9 +4993,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp -#, fuzzy msgid "Zoom Reset" -msgstr "Perkecil Pandangan" +msgstr "Reset Perbesaran" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" @@ -5128,9 +5026,8 @@ msgid "Rotate Mode" msgstr "Mode Putar" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale Mode" -msgstr "Beralih Mode" +msgstr "Mode Skala" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5150,9 +5047,8 @@ msgid "Pan Mode" msgstr "Mode Geser Pandangan" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Toggle snapping." -msgstr "Beralih Breakpoint" +msgstr "Jungkitkan Pengancingan." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Snap" @@ -5163,9 +5059,8 @@ msgid "Snapping Options" msgstr "Opsi-opsi Snap" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Grid" -msgstr "Snap ke kotak-kotak" +msgstr "Kancing ke Kisi" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" @@ -5185,39 +5080,32 @@ msgid "Use Pixel Snap" msgstr "Gunakan Snap Piksel" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Smart Snapping" -msgstr "Snap pintar" +msgstr "Pengancingan Pintar" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Parent" -msgstr "Snap ke orang-tua" +msgstr "Kancingkan ke Orangtuanya" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Node Anchor" -msgstr "Snap ke jangkar node" +msgstr "Kancing ke Jangkar Node" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Node Sides" -msgstr "Snap ke sisi-sisi node" +msgstr "Kancing ke Tepi Node" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Node Center" -msgstr "Snap ke tengah node" +msgstr "Kancing ke Tengah Node" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Other Nodes" -msgstr "Snape ke node-node lain" +msgstr "Kancing ke Node Lain" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Guides" -msgstr "Snape ke garis-bantu" +msgstr "Kancing ke Panduan" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5240,9 +5128,8 @@ msgid "Restores the object's children's ability to be selected." msgstr "Jadikan anak-anak object dapat di seleksi kembali." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Skeleton Options" -msgstr "Singleton" +msgstr "Opsi Pertulangan" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" @@ -5315,9 +5202,8 @@ msgid "Scale mask for inserting keys." msgstr "Masker skala untuk menyisipkan key." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Insert keys (based on mask)." -msgstr "Sisipkan Key Anim" +msgstr "Sisipkan Kunci (berdasarkan mask)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -5333,9 +5219,8 @@ msgstr "" "Key harus disisipkan secara manual untuk pertama kali." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Auto Insert Key" -msgstr "Sisipkan Key Anim" +msgstr "Otomatis Sisipkan Kunci" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" @@ -5371,7 +5256,6 @@ msgid "Adding %s..." msgstr "Menambahkan %s..." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Cannot instantiate multiple nodes without root." msgstr "Tidak dapat menginstansiasi beberapa node tanpa root." @@ -5386,9 +5270,8 @@ msgid "Error instancing scene from %s" msgstr "Gagal meng-instance skena dari %s" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Change Default Type" -msgstr "Ubah Tipe Nilai Array" +msgstr "Ubah Tipe Baku" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -5399,21 +5282,18 @@ msgstr "" "Seret & lepas + Alt : Ubah tipe node" #: editor/plugins/collision_polygon_editor_plugin.cpp -#, fuzzy msgid "Create Polygon3D" -msgstr "Buat Bidang" +msgstr "Buat Polygon3D" #: editor/plugins/collision_polygon_editor_plugin.cpp -#, fuzzy msgid "Edit Poly" -msgstr "Sunting Bidang" +msgstr "Sunting Poligon" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "Sunting Bidang (Hapus Titik)" #: editor/plugins/collision_shape_2d_editor_plugin.cpp -#, fuzzy msgid "Set Handle" msgstr "Atur Pegangan" @@ -5436,9 +5316,8 @@ msgstr "Muat Masker Emisi" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "Restart" -msgstr "Mulai Ulang:" +msgstr "Mulai Ulang" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp @@ -5472,9 +5351,8 @@ msgid "Emission Colors" msgstr "Warna Emisi" #: editor/plugins/cpu_particles_editor_plugin.cpp -#, fuzzy msgid "CPUParticles" -msgstr "Partikel" +msgstr "Partikel(CPU)" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -5519,41 +5397,34 @@ msgid "Load Curve Preset" msgstr "Muat Preset Kurva" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Add Point" -msgstr "Tambahkan Sinyal" +msgstr "Tambah Titik" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Remove Point" -msgstr "Hapus Sinyal" +msgstr "Hapus Titik" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Left Linear" -msgstr "Linier" +msgstr "Linier ke Kiri" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Right Linear" -msgstr "Tampilan Kanan." +msgstr "Linier ke Kanan" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Load Preset" -msgstr "Muat Galat" +msgstr "Muat Preset" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Remove Curve Point" -msgstr "Hapus Sinyal" +msgstr "Hapus Titik Kurva" #: editor/plugins/curve_editor_plugin.cpp msgid "Toggle Curve Linear Tangent" msgstr "Beralih Kurva Linear Tangen" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Hold Shift to edit tangents individually" msgstr "Tahan Shift untuk menyunting tangen kurva satu-persatu" @@ -5563,7 +5434,7 @@ msgstr "" #: editor/plugins/gradient_editor_plugin.cpp msgid "Gradient Edited" -msgstr "" +msgstr "Gradasi Disunting" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" @@ -5574,7 +5445,6 @@ msgid "Items" msgstr "Item" #: editor/plugins/item_list_editor_plugin.cpp -#, fuzzy msgid "Item List Editor" msgstr "Penyunting Daftar Item" @@ -5592,7 +5462,7 @@ msgstr "Buat Badan Trimesh Statis" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" -msgstr "" +msgstr "Buat Bodi Cembung Statis" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" @@ -5607,9 +5477,8 @@ msgid "Failed creating shapes!" msgstr "Gagal membuat bentuk!" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Convex Shape(s)" -msgstr "Buat Baru %s" +msgstr "Buat Bentuk Cembung" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" @@ -5625,7 +5494,7 @@ msgstr "UV Unwrap gagal, mesh mungkin tidak bermacam-macam?" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "No mesh to debug." -msgstr "" +msgstr "Tidak ada mesh untuk diawakutu." #: editor/plugins/mesh_instance_editor_plugin.cpp #: editor/plugins/sprite_editor_plugin.cpp @@ -5638,7 +5507,7 @@ msgstr "MeshInstance tidak memiliki Mesh!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" -msgstr "" +msgstr "Mesh belum muncul untuk membuat garis tepi darinya!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" @@ -5649,13 +5518,13 @@ msgid "Could not create outline!" msgstr "Tidak dapat membuat garis!" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Outline" -msgstr "Buat Garis" +msgstr "Buat Garis Tepi" #: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy msgid "Mesh" -msgstr "" +msgstr "Jala" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" @@ -5676,14 +5545,12 @@ msgid "Create Outline Mesh..." msgstr "Buat Garis Mesh..." #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "View UV1" -msgstr "File:" +msgstr "Tampilkan UV1" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "View UV2" -msgstr "File:" +msgstr "Tampilkan UV2" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Unwrap UV2 for Lightmap/AO" @@ -5763,15 +5630,15 @@ msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." -msgstr "" +msgstr "Tidak dapat memetakan area." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" -msgstr "" +msgstr "Pilih Mesh Sumber:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" -msgstr "" +msgstr "Pilih Target Permukaan:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" @@ -5791,31 +5658,31 @@ msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" -msgstr "" +msgstr "Sumbu-X" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" -msgstr "" +msgstr "Sumbu-Y" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" -msgstr "" +msgstr "Sumbu-Z" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" -msgstr "" +msgstr "Sumbu Atas Mesh:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" -msgstr "" +msgstr "Perputaran Acak:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" -msgstr "" +msgstr "Kemiringan Acak:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" -msgstr "" +msgstr "Skala Acak:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" @@ -5824,169 +5691,167 @@ msgstr "" #: editor/plugins/navigation_polygon_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Navigation Polygon" -msgstr "" +msgstr "Buat Poligon Navigasi" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "Convert to CPUParticles" -msgstr "Sambungkan Ke Node:" +msgstr "Konversikan menjadi CPUParticles" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generating Visibility Rect" -msgstr "" +msgstr "Menghasilkan Kotak Penampakan" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generate Visibility Rect" -msgstr "" +msgstr "Buatkan Kotak Penampakan" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Can only set point into a ParticlesMaterial process material" -msgstr "" +msgstr "Hanya dapat mengatur titik ke dalam material proses ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" -msgstr "" +msgstr "Waktu Pembuatan (detik):" #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" -msgstr "" +msgstr "Bidang tidak memiliki area!" #: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" -msgstr "" +msgstr "Tidak ada bidang!" #: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." -msgstr "" +msgstr "Node tidak mengandung geometri." #: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." -msgstr "" +msgstr "Node tidak mengandung geometri (bidang)." #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" -msgstr "" +msgstr "Buat Pengemisi" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Points:" -msgstr "" +msgstr "Titik Emisi:" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points" -msgstr "" +msgstr "Titik Permukaan" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points+Normal (Directed)" -msgstr "" +msgstr "Titik+Normal Permukaan (Diarahkan)" #: editor/plugins/particles_editor_plugin.cpp msgid "Volume" -msgstr "" +msgstr "Volume" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Source: " -msgstr "" +msgstr "Sumber Emisi: " #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." -msgstr "" +msgstr "Pemroses material atau jenis 'ParticlesMaterial' dibutuhkan." #: editor/plugins/particles_editor_plugin.cpp msgid "Generating AABB" -msgstr "" +msgstr "Membuat AABB" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate Visibility AABB" -msgstr "" +msgstr "Buat Penampakan AABB" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" -msgstr "" +msgstr "Buat AABB" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" -msgstr "" +msgstr "Hapus Titik dari Kurva" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Out-Control from Curve" -msgstr "" +msgstr "Hapus Kontrol-Luar dari Kurva" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove In-Control from Curve" -msgstr "" +msgstr "Hapus Kontrol-Dalam dari Kurva" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" -msgstr "" +msgstr "Tambah Titik ke Kurva" #: editor/plugins/path_2d_editor_plugin.cpp -#, fuzzy msgid "Split Curve" -msgstr "Sunting Kurva Node" +msgstr "Pisahkan Kurva" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" -msgstr "" +msgstr "Geser Titik dalam Kurva" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" -msgstr "" +msgstr "Geser Kontrol-Dalam dalam Kurva" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" -msgstr "" +msgstr "Geser Kontrol-Luar dalam Kurva" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Select Points" -msgstr "" +msgstr "Pilih Titik" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Shift+Drag: Select Control Points" -msgstr "" +msgstr "Shift+Seret: Pilih Titik Kontrol" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Click: Add Point" -msgstr "" +msgstr "Klik: Tambah Titik" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Left Click: Split Segment (in curve)" -msgstr "" +msgstr "Klik Kiri: Pisahkan Segmen (dalam Kurva)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Right Click: Delete Point" -msgstr "" +msgstr "Klik Kanan: Hapus Titik" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" -msgstr "" +msgstr "Pilih Titik Kontrol (Shift+Seret)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point (in empty space)" -msgstr "" +msgstr "Tambah Titik (dalam ruang kosong)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Delete Point" -msgstr "" +msgstr "Hapus Titik" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" -msgstr "" +msgstr "Tutup Kurva" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp msgid "Options" -msgstr "" +msgstr "Opsi" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp @@ -6000,257 +5865,245 @@ msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" -msgstr "" +msgstr "Titik #" #: editor/plugins/path_editor_plugin.cpp -#, fuzzy msgid "Set Curve Point Position" -msgstr "Hapus Sinyal" +msgstr "Atur Posisi Titik Kurva" #: editor/plugins/path_editor_plugin.cpp -#, fuzzy msgid "Set Curve In Position" -msgstr "Hapus Sinyal" +msgstr "Atur Posisi Kurva Dalam" #: editor/plugins/path_editor_plugin.cpp -#, fuzzy msgid "Set Curve Out Position" -msgstr "Hapus Sinyal" +msgstr "Atur Posisi Kurva Luar" #: editor/plugins/path_editor_plugin.cpp msgid "Split Path" -msgstr "" +msgstr "Pisahkan Tapak" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" -msgstr "" +msgstr "Hapus Titik Tapak" #: editor/plugins/path_editor_plugin.cpp -#, fuzzy msgid "Remove Out-Control Point" -msgstr "Hapus Autoload" +msgstr "Hapus Titik Kontrol-Luar" #: editor/plugins/path_editor_plugin.cpp msgid "Remove In-Control Point" -msgstr "" +msgstr "Hapus Titik Kontrol-Dalam" #: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" -msgstr "" +msgstr "Pisahkan Segmen (dalam kurva)" #: editor/plugins/physical_bone_plugin.cpp -#, fuzzy msgid "Move Joint" -msgstr "Hapus Sinyal" +msgstr "Geser Persendian" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "The skeleton property of the Polygon2D does not point to a Skeleton2D node" -msgstr "" +msgstr "Properti pertulangan dari Polygon2D tidak mengarah ke node Skeleton2D" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Sync Bones" -msgstr "" +msgstr "Sinkronkan Pertulangan" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "No texture in this polygon.\n" "Set a texture to be able to edit UV." msgstr "" +"Tidak ada tekstur dalam poligon ini.\n" +"Atur tekstur supaya bisa menyunting UV-nya." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" -msgstr "" +msgstr "Buat Peta UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Polygon 2D has internal vertices, so it can no longer be edited in the " "viewport." msgstr "" +"Polygon2D memiliki verteks internal, jadi tidak bisa disunting lagi di dalam " +"viewport." #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Create Polygon & UV" -msgstr "Buat Bidang" +msgstr "Buat Poligon & UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Create Internal Vertex" -msgstr "Buat Subskribsi" +msgstr "Buat Verteks Internal" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Remove Internal Vertex" -msgstr "Hapus item" +msgstr "Hapus Verteks Internal" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Invalid Polygon (need 3 different vertices)" -msgstr "" +msgstr "Poligon tidak valid (butuh 3 verteks yang berbeda)" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Add Custom Polygon" -msgstr "Sunting Bidang" +msgstr "Tambah Poligon Kustom" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Remove Custom Polygon" -msgstr "Hapus Bidang dan Titik" +msgstr "Hapus Poligon Kustom" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" -msgstr "" +msgstr "Transformasikan Peta UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Transform Polygon" -msgstr "Buat Bidang" +msgstr "Transformasikan Poligon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint Bone Weights" -msgstr "" +msgstr "Gambar Pembobotan Tulang" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Open Polygon 2D UV editor." -msgstr "Penyunting UV Poligon 2D" +msgstr "Buka Penyunting UV Poligon 2D." #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Polygon 2D UV Editor" msgstr "Penyunting UV Poligon 2D" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV" -msgstr "" +msgstr "UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Points" msgstr "Titik" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Polygons" -msgstr "Sunting Bidang" +msgstr "Poligon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Bones" -msgstr "" +msgstr "Tulang" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Move Points" -msgstr "Hapus Sinyal" +msgstr "Geser Titik" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" -msgstr "" +msgstr "Ctrl: Putar" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" -msgstr "" +msgstr "Shift: Geser Semua" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" -msgstr "" +msgstr "Shift+Ctrl: Skala" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" -msgstr "" +msgstr "Geser Poligon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" -msgstr "" +msgstr "Putar Poligon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" -msgstr "" +msgstr "Skalakan Poligon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create a custom polygon. Enables custom polygon rendering." -msgstr "" +msgstr "Buat poligon kustom. Mengaktifkan perenderan poligon kustom." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Remove a custom polygon. If none remain, custom polygon rendering is " "disabled." msgstr "" +"Hapus poligon kustom. Jika tidak tersisa, perenderan poligon kustom " +"dinonaktifkan." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint weights with specified intensity." -msgstr "" +msgstr "Gambar pembobotan dengan intensitas yang ditentukan." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Unpaint weights with specified intensity." -msgstr "" +msgstr "Hapus pembobotan dengan intensitas yang ditentukan." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Radius:" -msgstr "" +msgstr "Radius:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" -msgstr "" +msgstr "Poligon->UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" -msgstr "" +msgstr "UV->Poligon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" -msgstr "" +msgstr "Bersihkan UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Grid Settings" -msgstr "Pengaturan Editor" +msgstr "Pengaturan Kisi" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" -msgstr "" +msgstr "Pengancingan" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" -msgstr "" +msgstr "Aktifkan Pengancingan" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" -msgstr "" +msgstr "Kisi" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Configure Grid:" -msgstr "Atur Snap" +msgstr "Konfigurasikan Kisi:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset X:" -msgstr "" +msgstr "Ofset X Kisi:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset Y:" -msgstr "" +msgstr "Ofset Y Kisi:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step X:" -msgstr "" +msgstr "Jarak X Kisi:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step Y:" -msgstr "" +msgstr "Jarak Y Kisi:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Sync Bones to Polygon" -msgstr "" +msgstr "Sinkronkan Tulang ke Poligon" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" -msgstr "" +msgstr "KESALAHAN: Tidak dapat memuat sumber daya!" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" -msgstr "" +msgstr "Tambah Sumber Daya" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" @@ -6271,7 +6124,6 @@ msgstr "Tempel Resource" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Instance:" msgstr "Instansi:" @@ -6283,7 +6135,6 @@ msgstr "Jenis:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -#, fuzzy msgid "Open in Editor" msgstr "Buka dalam Penyunting" @@ -6292,9 +6143,8 @@ msgid "Load Resource" msgstr "Muat Sumber Daya" #: editor/plugins/resource_preloader_editor_plugin.cpp -#, fuzzy msgid "ResourcePreloader" -msgstr "Resource" +msgstr "PreloaderSumberDaya" #: editor/plugins/root_motion_editor_plugin.cpp msgid "AnimationTree has no path set to an AnimationPlayer" @@ -6313,59 +6163,48 @@ msgid "Close and save changes?" msgstr "Tutup dan simpan perubahan?" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error writing TextFile:" -msgstr "Error menyimpan TileSet!" +msgstr "Galat saat menulis TextFile:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error: could not load file." -msgstr "Tidak dapat membuat folder." +msgstr "Galat: tidak dapat memuat berkas." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error could not load file." -msgstr "Tidak dapat membuat folder." +msgstr "Galat tidak dapat memuat berkas." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error saving file!" -msgstr "Error menyimpan TileSet!" +msgstr "Galat saat menyimpan berkas!" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error while saving theme." -msgstr "Error saat menyimpan." +msgstr "Galat saat menyimpan tema." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error Saving" -msgstr "Galat saat memindahkan:" +msgstr "Galat Menyimpan" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error importing theme." -msgstr "Galat saat mengimpor:" +msgstr "Galat saat mengimpor tema." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error Importing" -msgstr "Galat saat mengimpor:" +msgstr "Galat saat mengimpor" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New TextFile..." -msgstr "Buat Direktori..." +msgstr "Berkas Teks Baru..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Open File" -msgstr "Buka sebuah File" +msgstr "Buka Berkas" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Save File As..." -msgstr "Simpan Sebagai..." +msgstr "Simpan Berkas Sebagai..." #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" @@ -6393,23 +6232,20 @@ msgid "Find Next" msgstr "Pencarian Selanjutnya" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Filter scripts" -msgstr "Filter:" +msgstr "Penyaring Skrip" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "Beralih penyortiran alfabetis dari daftar fungsi." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Filter methods" -msgstr "Filter:" +msgstr "Penyaring fungsi" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Sort" -msgstr "Sortir:" +msgstr "Urutkan" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp @@ -6436,9 +6272,8 @@ msgid "File" msgstr "Berkas" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Open..." -msgstr "Buka" +msgstr "Buka..." #: editor/plugins/script_editor_plugin.cpp msgid "Save All" @@ -6446,27 +6281,24 @@ msgstr "Simpan Semua" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" -msgstr "" +msgstr "Muat Ulang Skrip secara Halus" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Copy Script Path" -msgstr "Salin Resource" +msgstr "Salin Lokasi Skrip" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "History Previous" -msgstr "Tab sebelumnya" +msgstr "Riwayat Sebelumnya" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" -msgstr "" +msgstr "Riwayat Selanjutnya" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Theme" -msgstr "Simpan Tema" +msgstr "Tema" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme..." @@ -6493,176 +6325,167 @@ msgid "Run" msgstr "Jalankan" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Toggle Scripts Panel" -msgstr "Beralih Favorit" +msgstr "Jungkitkan Panel Skrip" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" -msgstr "" +msgstr "Langkahi" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" -msgstr "" +msgstr "Masuki" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" -msgstr "" +msgstr "Putuskan" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: editor/script_editor_debugger.cpp msgid "Continue" -msgstr "" +msgstr "Lanjutkan" #: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" -msgstr "" +msgstr "Biarkan Pengawakutu Terbuka" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Debug with External Editor" -msgstr "Debug menggunakan penyunting eksternal" +msgstr "Awakutu menggunakan Penyunting Eksternal" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Open Godot online documentation." -msgstr "Buka baru-baru ini" +msgstr "Buka dokumentasi daring Godot." #: editor/plugins/script_editor_plugin.cpp msgid "Request Docs" -msgstr "" +msgstr "Minta Dokumentasi" #: editor/plugins/script_editor_plugin.cpp msgid "Help improve the Godot documentation by giving feedback." -msgstr "" +msgstr "Bantu tingkatkan dokumentasi Godot dengan memberikan tanggapan." #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." -msgstr "" +msgstr "Cari dokumentasi referensi." #: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "Ke dokumen yang disunting sebelumnya." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Go to next edited document." -msgstr "Ke dokumen yang disunting selanjutnya." +msgstr "Pergi ke dokumen yang disunting selanjutnya." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Discard" -msgstr "Berlainan" +msgstr "Abaikan" #: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" +"Berkas berikut lebih baru dalam diska.\n" +"Aksi apa yang ingin diambil?:" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Reload" -msgstr "" +msgstr "Muat Ulang" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Resave" -msgstr "" +msgstr "Simpan Ulang" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" -msgstr "" +msgstr "Pengawakutu" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Search Results" -msgstr "Mencari Bantuan" +msgstr "Hasil Pencarian" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Connections to method:" -msgstr "Sambungkan Ke Node:" +msgstr "Hubungan dengan fungsi:" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Source" -msgstr "Resource" +msgstr "Sumber" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Signal" -msgstr "Sinyal-sinyal" +msgstr "Sinyal" #: editor/plugins/script_text_editor.cpp msgid "Target" -msgstr "" +msgstr "Target" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "" "Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." -msgstr "Memutuskan '%s' dari '%s'" +msgstr "" +"Tidak ditemukan fungsi '%s' yang dihubungkan untuk sinyal '%s' dari node " +"'%s' ke node '%s'." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Line" -msgstr "Baris:" +msgstr "Baris" #: editor/plugins/script_text_editor.cpp msgid "(ignore)" -msgstr "" +msgstr "(abaikan)" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function" -msgstr "Tambahkan Fungsi" +msgstr "Pergi ke Fungsi" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." -msgstr "" +msgstr "Hanya sumber daya dari berkas sistem yang dapat dihapus." #: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" -msgstr "" +msgstr "Simbol Pencarian" #: editor/plugins/script_text_editor.cpp msgid "Pick Color" -msgstr "" +msgstr "Pilih Warna" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Convert Case" -msgstr "" +msgstr "Konversikan Pengkapitalan" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Uppercase" -msgstr "" +msgstr "Huruf Besar" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Lowercase" -msgstr "" +msgstr "Huruf Kecil" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Capitalize" -msgstr "" +msgstr "Kapitalisasi" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Syntax Highlighter" -msgstr "" +msgstr "Penyorot Sintaks" #: editor/plugins/script_text_editor.cpp msgid "Go To" -msgstr "" +msgstr "Pergi Ke" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Bookmarks" -msgstr "" +msgstr "Bilah Marka" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Breakpoints" -msgstr "Hapus Titik" +msgstr "Breakpoint" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp @@ -6670,58 +6493,52 @@ msgid "Cut" msgstr "Potong" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Delete Line" -msgstr "Hapus" +msgstr "Hapus Baris" #: editor/plugins/script_text_editor.cpp msgid "Indent Left" -msgstr "" +msgstr "Indentasi Kiri" #: editor/plugins/script_text_editor.cpp msgid "Indent Right" -msgstr "" +msgstr "Indentasi Kanan" #: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" -msgstr "" +msgstr "Jungkitkan Komentar" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Toggle Bookmark" -msgstr "Mode Layar Penuh" +msgstr "Jungkitkan Markah Buku" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Next Bookmark" -msgstr "Lanjut ke Langkah Berikutnya" +msgstr "Pergi ke Markah Buku Berikutnya" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Previous Bookmark" -msgstr "Ke dokumen yang disunting sebelumnya." +msgstr "Pergi ke Markah Buku Sebelumnya" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Remove All Bookmarks" -msgstr "Hapus Pilihan" +msgstr "Hapus Semua Markah Buku" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Fold/Unfold Line" -msgstr "Pergi ke Baris" +msgstr "Lipat/Bentangkan Baris" #: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" -msgstr "" +msgstr "Lipat Semua Baris" #: editor/plugins/script_text_editor.cpp msgid "Unfold All Lines" -msgstr "" +msgstr "Bentangkan Semua Baris" #: editor/plugins/script_text_editor.cpp msgid "Clone Down" -msgstr "" +msgstr "Duplikat ke Bawah" #: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" @@ -6729,21 +6546,19 @@ msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" -msgstr "" +msgstr "Hapus Spasi di Belakang" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Convert Indent to Spaces" -msgstr "Sambungkan Ke Node:" +msgstr "Konversikan Indentasi ke Spasi" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Convert Indent to Tabs" -msgstr "Sambungkan Ke Node:" +msgstr "Konversikan Indentasi ke Tab" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" -msgstr "" +msgstr "Indentasi Otomatis" #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -6752,46 +6567,43 @@ msgstr "Beralih Breakpoint" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" -msgstr "" +msgstr "Hapus Semua Titik Jeda" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Next Breakpoint" -msgstr "Lanjut ke Langkah Berikutnya" +msgstr "Pergi ke Langkah Jeda Berikutnya" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Previous Breakpoint" -msgstr "Ke dokumen yang disunting sebelumnya." +msgstr "Pergi ke Langkah Jeda Sebelumnya" #: editor/plugins/script_text_editor.cpp msgid "Find Previous" -msgstr "" +msgstr "Cari Sebelumnya" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Find in Files..." -msgstr "Saring berkas..." +msgstr "Cari Dalam Berkas..." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function..." -msgstr "Hapus Fungsi" +msgstr "Pergi ke Fungsi..." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Line..." -msgstr "Pergi ke Baris" +msgstr "Pergi ke Baris..." #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" -msgstr "" +msgstr "Bantuan Kontekstual" #: editor/plugins/shader_editor_plugin.cpp msgid "" "This shader has been modified on on disk.\n" "What action should be taken?" msgstr "" +"Shader ini telah dimodifikasi dalam diska.\n" +"Aksi apa yang harus diambil?" #: editor/plugins/shader_editor_plugin.cpp msgid "Shader" @@ -7764,14 +7576,6 @@ msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" @@ -8207,6 +8011,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -8300,6 +8108,22 @@ msgid "Color uniform." msgstr "Ubah Transformasi Animasi" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -8307,10 +8131,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" @@ -8401,7 +8259,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8409,7 +8267,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8421,7 +8279,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8438,7 +8296,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8507,11 +8365,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8527,7 +8385,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8555,11 +8413,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8600,12 +8458,18 @@ msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." -msgstr "" +#, fuzzy +msgid "Cubic texture uniform lookup." +msgstr "Format Tekstur" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy -msgid "2D texture uniform." +msgid "2D texture uniform lookup." +msgstr "Format Tekstur" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "2D texture uniform lookup with triplanar." msgstr "Format Tekstur" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8615,7 +8479,7 @@ msgstr "Buat Bidang" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8633,15 +8497,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8693,7 +8557,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8721,12 +8585,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8803,47 +8667,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10288,7 +10152,7 @@ msgid "Script is valid." msgstr "Pohon animasi valid." #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp @@ -11989,6 +11853,11 @@ msgstr "Ukuran font tidak sah." msgid "Invalid source for shader." msgstr "Ukuran font tidak sah." +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "Ukuran font tidak sah." + #: servers/visual/shader_language.cpp #, fuzzy msgid "Assignment to function." @@ -12008,6 +11877,9 @@ msgstr "Variasi hanya bisa ditetapkan dalam fungsi vertex." msgid "Constants cannot be modified." msgstr "Konstanta tidak dapat dimodifikasi." +#~ msgid "Reverse" +#~ msgstr "Terbalik" + #, fuzzy #~ msgid "Failed to create solution." #~ msgstr "Gagal memuat resource." diff --git a/editor/translations/is.po b/editor/translations/is.po index d63db7f02d..f313bcafca 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -1133,7 +1133,6 @@ msgid "Success!" msgstr "" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "" @@ -2438,6 +2437,11 @@ msgid "Go to previously opened scene." msgstr "" #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "Fjarlægja val" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -4584,6 +4588,10 @@ msgid "Idle" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +msgid "Install..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "" @@ -4626,7 +4634,7 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" +msgid "Reverse sorting." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp @@ -4701,31 +4709,33 @@ msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +msgid "Move Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +msgid "Create Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" -msgstr "" +#, fuzzy +msgid "Remove Vertical Guide" +msgstr "Fjarlægja val" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +msgid "Move Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +msgid "Create Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" -msgstr "" +#, fuzzy +msgid "Remove Horizontal Guide" +msgstr "Fjarlægja val" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +msgid "Create Horizontal and Vertical Guides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7349,14 +7359,6 @@ msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" @@ -7752,6 +7754,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -7837,6 +7843,22 @@ msgid "Color uniform." msgstr "Breyta umbreytingu" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -7844,10 +7866,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" @@ -7937,7 +7993,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7945,7 +8001,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7957,7 +8013,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7974,7 +8030,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8043,11 +8099,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8063,7 +8119,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8091,11 +8147,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8136,11 +8192,15 @@ msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8149,7 +8209,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8167,15 +8227,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8224,7 +8284,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8252,12 +8312,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8334,47 +8394,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9735,7 +9795,7 @@ msgid "Script is valid." msgstr "" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp @@ -11257,6 +11317,10 @@ msgstr "" msgid "Invalid source for shader." msgstr "" +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid comparison function for that type." +msgstr "" + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" diff --git a/editor/translations/it.po b/editor/translations/it.po index 41cdd4df93..2b371c5be3 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -35,12 +35,15 @@ # Marco <rodomar705@gmail.com>, 2019. # Davide Giuliano <davidegiuliano00@gmail.com>, 2019. # Stefano Merazzi <asso99@hotmail.com>, 2019. +# Sinapse X <sinapsex13@gmail.com>, 2019. +# Micila Micillotto <micillotto@gmail.com>, 2019. +# Mirko Soppelsa <miknsop@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-07-02 10:50+0000\n" -"Last-Translator: Marco <rodomar705@gmail.com>\n" +"PO-Revision-Date: 2019-07-19 13:41+0000\n" +"Last-Translator: Mirko Soppelsa <miknsop@gmail.com>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot/it/>\n" "Language: it\n" @@ -663,7 +666,7 @@ msgstr "Numero linea:" #: editor/code_editor.cpp msgid "Found %d match(es)." -msgstr "" +msgstr "Trovata/e %d corrispondenza/e." #: editor/code_editor.cpp editor/editor_help.cpp msgid "No Matches" @@ -821,9 +824,8 @@ msgid "Connect" msgstr "Connetti" #: editor/connections_dialog.cpp -#, fuzzy msgid "Signal:" -msgstr "Segnali:" +msgstr "Segnale:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" @@ -988,9 +990,8 @@ msgid "Owners Of:" msgstr "Proprietari di:" #: editor/dependency_editor.cpp -#, fuzzy msgid "Remove selected files from the project? (Can't be restored)" -msgstr "Rimuovi i file selezionati dal progetto? (non annullabile)" +msgstr "Rimuovere i file selezionati dal progetto? (Non può essere annullato)" #: editor/dependency_editor.cpp msgid "" @@ -1008,7 +1009,7 @@ msgstr "Impossibile rimuovere:" #: editor/dependency_editor.cpp msgid "Error loading:" -msgstr "Errore in caricamento:" +msgstr "Errore di caricamento:" #: editor/dependency_editor.cpp msgid "Load failed due to missing dependencies:" @@ -1172,7 +1173,6 @@ msgid "Success!" msgstr "Successo!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "Installa" @@ -1361,7 +1361,6 @@ msgstr "" "Non deve essere in conflitto con un nome di una classe esistente dell'engine." #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "Must not collide with an existing built-in type name." msgstr "Non deve essere in conflitto con un nome di tipo built-in esistente." @@ -1545,6 +1544,7 @@ msgstr "Modello non trovato:" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." msgstr "" +"Su export di 32-bit il PCK integrato non può essere più grande di 4 GiB." #: editor/editor_feature_profile.cpp msgid "3D Editor" @@ -1563,7 +1563,6 @@ msgid "Scene Tree Editing" msgstr "Editor delle scene" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Import Dock" msgstr "Importa" @@ -1572,9 +1571,8 @@ msgid "Node Dock" msgstr "Nodo" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "FileSystem and Import Docks" -msgstr "Filesystem" +msgstr "Filesystem e dock di importazione" #: editor/editor_feature_profile.cpp msgid "Erase profile '%s'? (no undo)" @@ -1625,7 +1623,6 @@ msgid "File '%s' format is invalid, import aborted." msgstr "Il formato del file '%s' non è valido, importazione annullata." #: editor/editor_feature_profile.cpp -#, fuzzy msgid "" "Profile '%s' already exists. Remove it first before importing, import " "aborted." @@ -1642,9 +1639,8 @@ msgid "Unset" msgstr "Disattiva" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Current Profile:" -msgstr "Profilo attuale" +msgstr "Profilo corrente:" #: editor/editor_feature_profile.cpp msgid "Make Current" @@ -1666,9 +1662,8 @@ msgid "Export" msgstr "Esporta" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Available Profiles:" -msgstr "Profili disponibili" +msgstr "Profili disponibili:" #: editor/editor_feature_profile.cpp msgid "Class Options" @@ -2556,6 +2551,11 @@ msgid "Go to previously opened scene." msgstr "Vai alla scena precedentemente aperta." #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "Copia percorso" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "Scheda successiva" @@ -2609,7 +2609,7 @@ msgstr "Libreria delle Mesh..." #: editor/editor_node.cpp msgid "TileSet..." -msgstr "TileSet..." +msgstr "TileSet…" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp @@ -2647,7 +2647,7 @@ msgstr "Apri la cartella del progetto" #: editor/editor_node.cpp msgid "Install Android Build Template" -msgstr "" +msgstr "Installa Android Build Template" #: editor/editor_node.cpp msgid "Quit to Project List" @@ -2758,32 +2758,29 @@ msgid "Editor Layout" msgstr "Layout dell'editor" #: editor/editor_node.cpp -#, fuzzy msgid "Take Screenshot" -msgstr "Rendi Scena Radice" +msgstr "Acquisisci screenshot" #: editor/editor_node.cpp -#, fuzzy msgid "Screenshots are stored in the Editor Data/Settings Folder." -msgstr "Apri cartella dati/impostazioni editor" +msgstr "" +"Gli screenshot vengono memorizzati nella cartella Data/Settings dell'editor." #: editor/editor_node.cpp msgid "Automatically Open Screenshots" -msgstr "" +msgstr "Apri screenshots automaticamente" #: editor/editor_node.cpp -#, fuzzy msgid "Open in an external image editor." -msgstr "Apri l'Editor successivo" +msgstr "Apri in un editor di immagini esterno." #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Abilita/Disabilita modalità a schermo intero" #: editor/editor_node.cpp -#, fuzzy msgid "Toggle System Console" -msgstr "Abilita CanvasItem Visibile" +msgstr "Abilita/Disabilita la console di sistema" #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" @@ -2798,9 +2795,8 @@ msgid "Open Editor Settings Folder" msgstr "Apri cartella impostazioni editor" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Editor Features" -msgstr "Gestisci template d'esportazione" +msgstr "Gestisci le funzionalità dell'editor" #: editor/editor_node.cpp editor/project_export.cpp msgid "Manage Export Templates" @@ -2893,17 +2889,14 @@ msgid "Spins when the editor window redraws." msgstr "Gira quando la finestra dell'editor viene ridisegnata." #: editor/editor_node.cpp -#, fuzzy msgid "Update Continuously" -msgstr "Continuo" +msgstr "Aggiorna continuamente" #: editor/editor_node.cpp -#, fuzzy msgid "Update When Changed" -msgstr "Aggiorna cambiamenti" +msgstr "Aggiorna quando modificato" #: editor/editor_node.cpp -#, fuzzy msgid "Hide Update Spinner" msgstr "Disabilita l'icona girevole di aggiornamento" @@ -2934,21 +2927,21 @@ msgstr "Non salvare" #: editor/editor_node.cpp msgid "Android build template is missing, please install relevant templates." msgstr "" +"Modello build di Android non è presente, si prega di installare i modelli " +"rilevanti." #: editor/editor_node.cpp -#, fuzzy msgid "Manage Templates" -msgstr "Gestisci template d'esportazione" +msgstr "Gestisci i template d'esportazione" #: editor/editor_node.cpp -#, fuzzy msgid "" "This will install the Android project for custom builds.\n" "Note that, in order to use it, it needs to be enabled per export preset." msgstr "" -"Questo installerà il progetto Android per builds personalizzate.\n" -"Nota bene: per essere usato, deve essere abilitato secondo l'esportazione " -"del preset." +"Questo installerà il progetto Android per build personalizzate.\n" +"Nota bene: per essere usato, deve essere abilitato per l'esportazione del " +"preset." #: editor/editor_node.cpp msgid "" @@ -2956,6 +2949,9 @@ msgid "" "Remove the \"build\" directory manually before attempting this operation " "again." msgstr "" +"Android build template è già installato e non sarà sovrascritto.\n" +"Rimuovi la cartella \"build\" manualmente prima di ritentare questa " +"operazione." #: editor/editor_node.cpp msgid "Import Templates From ZIP File" @@ -3428,9 +3424,8 @@ msgid "SSL Handshake Error" msgstr "Errore nell'Handshake SSL" #: editor/export_template_manager.cpp -#, fuzzy msgid "Uncompressing Android Build Sources" -msgstr "Estrazione asset" +msgstr "Decomprimendo Android Build Sources" #: editor/export_template_manager.cpp msgid "Current Version:" @@ -3538,7 +3533,6 @@ msgid "Duplicating folder:" msgstr "Duplicando cartella:" #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Inherited Scene" msgstr "Nuova scena ereditata" @@ -3616,9 +3610,8 @@ msgid "Re-Scan Filesystem" msgstr "Re-Scan Filesystem" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Toggle Split Mode" -msgstr "Attiva/disattiva la modalità split" +msgstr "Attiva/disattiva la modalità Split" #: editor/filesystem_dock.cpp msgid "Search files" @@ -3837,7 +3830,7 @@ msgstr "Importa Come:" #: editor/import_dock.cpp editor/property_editor.cpp msgid "Preset..." -msgstr "Preset..." +msgstr "Preset…" #: editor/import_dock.cpp msgid "Reimport" @@ -4261,7 +4254,6 @@ msgid "Edit Filtered Tracks:" msgstr "Modifica Tracce Filtrate:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Enable Filtering" msgstr "Abilita filtraggio" @@ -4398,9 +4390,8 @@ msgid "Enable Onion Skinning" msgstr "Abilita l'Onion Skinning" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Onion Skinning Options" -msgstr "Onion Skinning" +msgstr "Opzioni dell'onion skinning" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Directions" @@ -4775,6 +4766,11 @@ msgid "Idle" msgstr "Inattivo" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "Installa" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Riprova" @@ -4817,8 +4813,9 @@ msgid "Sort:" msgstr "Ordina:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" -msgstr "Inverti" +#, fuzzy +msgid "Reverse sorting." +msgstr "Richiedendo..." #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp @@ -4900,31 +4897,38 @@ msgid "Rotation Step:" msgstr "Step Rotazione:" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +#, fuzzy +msgid "Move Vertical Guide" msgstr "Muovi guida verticale" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +#, fuzzy +msgid "Create Vertical Guide" msgstr "Crea nuova guida verticale" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" +#, fuzzy +msgid "Remove Vertical Guide" msgstr "Rimuovi guida verticale" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +#, fuzzy +msgid "Move Horizontal Guide" msgstr "Sposta guida orizzontale" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +#, fuzzy +msgid "Create Horizontal Guide" msgstr "Crea nuova guida orizzontale" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" +#, fuzzy +msgid "Remove Horizontal Guide" msgstr "Rimuovi guida orizzontale" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +#, fuzzy +msgid "Create Horizontal and Vertical Guides" msgstr "Crea nuove guide orizzontali e verticali" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -4964,13 +4968,12 @@ msgid "Presets for the anchors and margins values of a Control node." msgstr "Preset per i valori di ancoraggio e margini di un nodo Control." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "" "When active, moving Control nodes changes their anchors instead of their " "margins." msgstr "" -"Quando è attivo, il movimento dei nodi di Controllo cambia le loro ancore " -"invece dei loro margini." +"Quando attivato, muovere i nodi Control cambia le loro ancore invece dei " +"loro margini." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" @@ -4986,9 +4989,8 @@ msgstr "Cambia Ancore" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Lock Selected" -msgstr "Strumento Seleziona" +msgstr "Blocca selezionato" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5002,9 +5004,8 @@ msgstr "Gruppo Selezionato" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Ungroup Selected" -msgstr "Copia Selezione" +msgstr "Rimuovi selezionati dal gruppo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" @@ -5015,9 +5016,8 @@ msgid "Create Custom Bone(s) from Node(s)" msgstr "Crea Ossa personalizzate a partire da uno o più Nodi" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Bones" -msgstr "Pulisci Posa" +msgstr "Rimuovi ossa" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" @@ -5105,7 +5105,6 @@ msgid "Snapping Options" msgstr "Opzioni di Snapping" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Grid" msgstr "Snap alla griglia" @@ -5127,39 +5126,32 @@ msgid "Use Pixel Snap" msgstr "Usa Pixel Snap" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Smart Snapping" msgstr "Snapping intelligente" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Parent" -msgstr "Snap su Genitore" +msgstr "Snap al Genitore" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Node Anchor" -msgstr "Snap su ancora nodo" +msgstr "Snap ad ancora del nodo" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Node Sides" msgstr "Snap sui lati del nodo" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Node Center" msgstr "Snap al centro del nodo" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Other Nodes" msgstr "Snap ad altri nodi" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Guides" -msgstr "Snap sulle guide" +msgstr "Snap alle guide" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5240,14 +5232,12 @@ msgid "Frame Selection" msgstr "Selezione Frame" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Preview Canvas Scale" -msgstr "Anteprima Atlas" +msgstr "Anteprima dimensione canvas" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Translation mask for inserting keys." -msgstr "Maschera di traduzione per inserimento chiavi" +msgstr "Maschera di traduzione per inserimento chiavi." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation mask for inserting keys." @@ -5268,6 +5258,11 @@ msgid "" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." msgstr "" +"Inserimento automatico di chiavi quando gli oggetti sono traslati, ruotati o " +"ridimensionati (basato sulla maschera).\n" +"Le chiavi sono soltanto aggiunte su tracciati già esistenti, nessun " +"tracciato nuovo verrà creato.\n" +"Le chiavi devono essere inserite manualmente per la prima volta." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Auto Insert Key" @@ -5294,9 +5289,8 @@ msgid "Divide grid step by 2" msgstr "Dividi per 2 il passo della griglia" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Pan View" -msgstr "Vista dal Retro" +msgstr "Vista panoramica" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" @@ -5321,7 +5315,6 @@ msgid "Error instancing scene from %s" msgstr "Errore istanziamento scena da %s" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Change Default Type" msgstr "Cambia tipo di default" @@ -5368,9 +5361,8 @@ msgstr "Carica Maschera Emissione" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "Restart" -msgstr "Riavvia Ora" +msgstr "Ricomincia" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp @@ -5450,17 +5442,14 @@ msgid "Load Curve Preset" msgstr "Carica Preset Curve" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Add Point" msgstr "Aggiungi punto" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Remove Point" msgstr "Rimuovi punto" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Left Linear" msgstr "Lineare sinistra" @@ -5469,7 +5458,6 @@ msgid "Right Linear" msgstr "Lineare destra" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Load Preset" msgstr "Carica preset" @@ -5592,9 +5580,8 @@ msgid "Create Trimesh Collision Sibling" msgstr "Crea Fratello di Collisione Trimesh" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Convex Collision Sibling(s)" -msgstr "Crea Fratello di Collisione Convessa" +msgstr "Crea Fratello(i) di Collisione Convessa" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." @@ -5913,12 +5900,12 @@ msgstr "Opzioni" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Mirror Handle Angles" -msgstr "" +msgstr "Specchia maniglie angolari" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Mirror Handle Lengths" -msgstr "" +msgstr "Specchia lunghezza maniglie" #: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" @@ -5957,7 +5944,6 @@ msgid "Split Segment (in curve)" msgstr "Spezza Segmento (in curva)" #: editor/plugins/physical_bone_plugin.cpp -#, fuzzy msgid "Move Joint" msgstr "Sposta articolazione" @@ -6093,9 +6079,8 @@ msgstr "" "personalizzato dei poligoni è disabilitato." #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Paint weights with specified intensity." -msgstr "Colora i pesi con le intensità specificate." +msgstr "Colora i pesi con l'intensità specificata." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Unpaint weights with specified intensity." @@ -6293,18 +6278,16 @@ msgid "Find Next" msgstr "Trova Successivo" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Filter scripts" -msgstr "Filtra proprietà " +msgstr "Filtra script" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "Ordina in ordine alfabetico la lista dei metodi." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Filter methods" -msgstr "Modalità di filtro:" +msgstr "Modalità di filtraggio" #: editor/plugins/script_editor_plugin.cpp msgid "Sort" @@ -6418,7 +6401,7 @@ msgstr "Debug con Editor Esterno" #: editor/plugins/script_editor_plugin.cpp msgid "Open Godot online documentation." -msgstr "Apri la documentazione online di Godot" +msgstr "Apri la documentazione online di Godot." #: editor/plugins/script_editor_plugin.cpp msgid "Request Docs" @@ -6538,7 +6521,7 @@ msgstr "Evidenziatore di Sintassi" #: editor/plugins/script_text_editor.cpp msgid "Go To" -msgstr "" +msgstr "Vai a" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp @@ -6546,9 +6529,8 @@ msgid "Bookmarks" msgstr "Segnalibri" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Breakpoints" -msgstr "Crea punti." +msgstr "Punti di rottura" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp @@ -6686,7 +6668,7 @@ msgstr "Imposta Ossa in Posizione di Riposo" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" -msgstr "Skeleton2D" +msgstr "Scheletro2D" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Make Rest Pose (From Bones)" @@ -6954,15 +6936,14 @@ msgid "Select Mode (Q)" msgstr "Modalità di Selezione (Q)" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "" "Drag: Rotate\n" "Alt+Drag: Move\n" "Alt+RMB: Depth list selection" msgstr "" "Trascina: Ruota\n" -"Alt+Trascina: Muovi\n" -"Alt+PDM: Selezione Lista Profondità " +"Alt+Trascina: Sposta\n" +"Alt+RMB: Selezione Lista Profondità " #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" @@ -7013,7 +6994,6 @@ msgid "Right View" msgstr "Vista Destra" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Switch Perspective/Orthogonal View" msgstr "Cambia tra Vista Prospettiva/Ortogonale" @@ -7059,7 +7039,6 @@ msgid "Transform" msgstr "Trasforma" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Snap Object to Floor" msgstr "Posa l'oggetto sul suolo" @@ -7173,9 +7152,8 @@ msgid "Nameless gizmo" msgstr "Gizmo senza nome" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Create Mesh2D" -msgstr "Crea Mesh 2D" +msgstr "Crea Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" @@ -7204,9 +7182,8 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "Geometria non valida, impossibile sostituirla con una mesh." #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Convert to Mesh2D" -msgstr "Converti in Mesh 2D" +msgstr "Converti in Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create polygon." @@ -7599,14 +7576,6 @@ msgid "Transpose" msgstr "Trasponi" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "Specchia X" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "Specchia Y" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "Disabilita Autotile" @@ -7631,27 +7600,22 @@ msgid "Pick Tile" msgstr "Preleva Tile" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Rotate Left" msgstr "Ruota a sinistra" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Rotate Right" msgstr "Ruota a destra" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Flip Horizontally" -msgstr "Ribalta in orizzontale" +msgstr "Ribalta orizzontalmente" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Flip Vertically" -msgstr "Ribalta in verticale" +msgstr "Ribalta verticalmente" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Clear Transform" msgstr "Cancella la trasformazione" @@ -7688,9 +7652,8 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "Seleziona la precedente forma, sottotile, o Tile." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Region Mode" -msgstr "Modalità esecuzione:" +msgstr "Modalità regione" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Collision Mode" @@ -8011,6 +7974,10 @@ msgid "Visual Shader Input Type Changed" msgstr "Tipo di Input Visual Shader Cambiato" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "Vertice" @@ -8032,7 +7999,7 @@ msgstr "Colora funzione." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color operator." -msgstr "" +msgstr "Operatore colore." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Grayscale function." @@ -8059,280 +8026,339 @@ msgid "Darken operator." msgstr "Operatore Darken." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Difference operator." -msgstr "Solo le Differenze" +msgstr "Operatore \"differenza\"." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Dodge operator." -msgstr "" +msgstr "Operatore schivata." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "HardLight operator" -msgstr "" +msgstr "Operatore HardLight" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Lighten operator." -msgstr "" +msgstr "Operatore \"schiarischi\"." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Overlay operator." -msgstr "" +msgstr "Operatore overlay." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Screen operator." -msgstr "" +msgstr "Operatore schermo." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "SoftLight operator." -msgstr "" +msgstr "Operatore SoftLight." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Color constant." -msgstr "Costante" +msgstr "Costante di colore." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Color uniform." -msgstr "Cancella la trasformazione" +msgstr "Uniforme di colore." + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "Ritorna l'inversa della radice quadrata del parametro." + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." msgstr "" +"Ritorna un vettore associato se gli scalari di quello fornito sono uguali, " +"maggiori o minori." + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" +"Ritorna un vettore associato se il valore booleano fornito è vero o falso." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "Ritorna la tangente del parametro." + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." -msgstr "Cambia Costante Vett." +msgstr "Costante booleana." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean uniform." -msgstr "" +msgstr "Uniforme booleana." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for all shader modes." -msgstr "" +msgstr "Parametro di input '%s' per tutte le modalità shader." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Input parameter." -msgstr "Snap su Genitore" +msgstr "Parametro di input." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader modes." -msgstr "" +msgstr "Parametro di input '%s' per le modalità shader vertex e fragment." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment and light shader modes." -msgstr "" +msgstr "Parametro di input '%s' per le modalità shader fragment e light." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment shader mode." -msgstr "" +msgstr "Parametro di input '%s' per la modalità shader fragment." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for light shader mode." -msgstr "" +msgstr "Parametro di input '%s' per la modalità shader light." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex shader mode." -msgstr "" +msgstr "Parametro di input '%s' per la modalità shader vertex." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader mode." -msgstr "" +msgstr "Parametro di input '%s' per la modalità shader vertex e fragment." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar function." -msgstr "Cambia Funzione Scalare" +msgstr "Funzione scalare." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar operator." -msgstr "Cambia Operatore Scalare" +msgstr "Operatore scalare." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "E constant (2.718282). Represents the base of the natural logarithm." -msgstr "" +msgstr "La costante E (2.718282). Rappresenta la base del logaritmo naturale." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Epsilon constant (0.00001). Smallest possible scalar number." -msgstr "" +msgstr "La costante Epsilon (0.00001). Il numero scalare più piccolo." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Phi constant (1.618034). Golden ratio." -msgstr "" +msgstr "La costante Phi (1.618034). Il rapporto aureo." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/4 constant (0.785398) or 45 degrees." -msgstr "" +msgstr "La costante Pi/4 (0.785398 radianti), o 45 gradi." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/2 constant (1.570796) or 90 degrees." -msgstr "" +msgstr "La costante Pi/2 (1.570796 radianti), o 90 gradi." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi constant (3.141593) or 180 degrees." -msgstr "" +msgstr "La costante Pi (3.141593 radianti), o 180 gradi." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Tau constant (6.283185) or 360 degrees." -msgstr "" +msgstr "La costante Tau (6.283185 radianti), o 360 gradi." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sqrt2 constant (1.414214). Square root of 2." -msgstr "" +msgstr "La costante Sqrt2 (1.414214). La radice quadrata di 2." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the absolute value of the parameter." -msgstr "" +msgstr "Ritorna il valore assoluto del parametro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-cosine of the parameter." -msgstr "" +msgstr "Ritorna l'arco-coseno del parametro." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." -msgstr "" +#, fuzzy +msgid "Returns the inverse hyperbolic cosine of the parameter." +msgstr "(solo GLES3)Ritorna l'inversa del coseno iperbolico del parametro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-sine of the parameter." -msgstr "" +msgstr "Ritorna l'arco-seno del parametro." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." -msgstr "" +#, fuzzy +msgid "Returns the inverse hyperbolic sine of the parameter." +msgstr "(solo GLES3) Ritorna l'inversa del seno iperbolico del parametro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameter." -msgstr "" +msgstr "Ritorna l'arco-tangente del parametro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameters." -msgstr "" +msgstr "Ritorna l'arco-tangente dei parametri." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +#, fuzzy +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" +"(solo GLES3) Ritorna l'inversa della tangente iperbolica del parametro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Finds the nearest integer that is greater than or equal to the parameter." msgstr "" +"Trova il numero intero più vicino che sia maggiore o uguale al parametro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Constrains a value to lie between two further values." -msgstr "" +msgstr "Vincola un valore tra due altri valori." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the cosine of the parameter." -msgstr "" +msgstr "Ritorna il coseno del parametro." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." -msgstr "" +#, fuzzy +msgid "Returns the hyperbolic cosine of the parameter." +msgstr "(solo GLES3) Ritorna il coseno iperbolico del parametro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in radians to degrees." -msgstr "" +msgstr "Converte una quantità di radianti in gradi." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-e Exponential." -msgstr "" +msgstr "Esponenziale in base e." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 Exponential." -msgstr "" +msgstr "Esponenziale in base 2." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer less than or equal to the parameter." msgstr "" +"Trova il numero intero più vicino che sia minore o uguale al parametro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Computes the fractional part of the argument." -msgstr "" +msgstr "Calcola la parte frazionaria dell'argomento." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse of the square root of the parameter." -msgstr "" +msgstr "Ritorna l'inversa della radice quadrata del parametro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Natural logarithm." -msgstr "" +msgstr "Logaritmo naturale." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 logarithm." -msgstr "" +msgstr "Logaritmo in base 2." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the greater of two values." -msgstr "" +msgstr "Ritorna il maggiore di due valori." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the lesser of two values." -msgstr "" +msgstr "Ritorna il minore di due valori." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two scalars." -msgstr "" +msgstr "Interpolazione lineare tra due scalari." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the opposite value of the parameter." -msgstr "" +msgstr "Ritorna il valore opposto del parametro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - scalar" -msgstr "" +msgstr "1.0 - scalare" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the value of the first parameter raised to the power of the second." msgstr "" +"Ritorna il valore del primo parametro elevato alla potenza del secondo." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in degrees to radians." -msgstr "" +msgstr "Converte una quantità in gradi in radianti." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / scalar" -msgstr "" +msgstr "1.0 / scalare" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." -msgstr "" +#, fuzzy +msgid "Finds the nearest integer to the parameter." +msgstr "(solo GLES3) Trova il numero intero più vicino al parametro." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." -msgstr "" +#, fuzzy +msgid "Finds the nearest even integer to the parameter." +msgstr "(solo GLES3) Trova il numero intero pari più vicino al parametro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Clamps the value between 0.0 and 1.0." -msgstr "" +msgstr "Blocca il valore tra 0.0 ed 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Extracts the sign of the parameter." -msgstr "" +msgstr "Estrae il segno del parametro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the sine of the parameter." -msgstr "" +msgstr "Ritorna il seno del parametro." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." -msgstr "" +#, fuzzy +msgid "Returns the hyperbolic sine of the parameter." +msgstr "(solo GLES3) Ritorna il seno iperbolico del parametro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the square root of the parameter." -msgstr "" +msgstr "Ritorna la radice quadrata del parametro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8342,6 +8368,11 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" +"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" +"\n" +"Ritorna 0.0 se 'x' è più piccolo di 'edge0', o 1.0 se 'x' è più largo di " +"'edge1'. Altrimenti, il valore di ritorno è interpolato tra 0.0 ed 1.0 " +"usando i polinomi di Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8349,75 +8380,83 @@ msgid "" "\n" "Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0." msgstr "" +"Step function( scalar(edge), scalar(x) ).\n" +"\n" +"Ritorna 0.0 se 'x' è più piccolo di 'edge', altrimenti 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the tangent of the parameter." -msgstr "" +msgstr "Ritorna la tangente del parametro." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." -msgstr "" +#, fuzzy +msgid "Returns the hyperbolic tangent of the parameter." +msgstr "(solo GLES3) Ritorna la tangente iperbolica del parametro." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." -msgstr "" +#, fuzzy +msgid "Finds the truncated value of the parameter." +msgstr "(solo GLES3) Trova il valore troncato del parametro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds scalar to scalar." -msgstr "" +msgstr "Aggiunge scalare allo scalare." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides scalar by scalar." -msgstr "" +msgstr "Divide lo scalare per scalare." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies scalar by scalar." -msgstr "" +msgstr "Moltiplica lo scalare per scalare." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two scalars." -msgstr "" +msgstr "Ritorna il resto dei due scalari." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts scalar from scalar." -msgstr "" +msgstr "Sottrae scalare dallo scalare." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar constant." -msgstr "Cambia Costante Scalare" +msgstr "Costante scalare." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar uniform." -msgstr "Cambia Uniforme Scalare" +msgstr "Uniforme scalare." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the cubic texture lookup." -msgstr "" +msgstr "Esegue la ricerca di texture cubiche." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the texture lookup." -msgstr "" +msgstr "Esegue la ricerca di texture." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy -msgid "Cubic texture uniform." -msgstr "Cambia Uniforme Texture" +msgid "Cubic texture uniform lookup." +msgstr "Uniforme texture cubica." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy -msgid "2D texture uniform." -msgstr "Cambia Uniforme Texture" +msgid "2D texture uniform lookup." +msgstr "Uniforme texture 2D." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy +msgid "2D texture uniform lookup with triplanar." +msgstr "Uniforme texture 2D." + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform function." -msgstr "Finestra di Transform..." +msgstr "Funzione di trasformazione." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8425,112 +8464,128 @@ msgid "" "whose number of rows is the number of components in 'c' and whose number of " "columns is the number of components in 'r'." msgstr "" +"(solo GLES3) Calcola il prodotto esterno di una coppia di vettori.\n" +"\n" +"OuterPorduct considera il primo parametro 'c' come un vettore colonna " +"(matrice di una colonna) ed il secondo, 'r', come un vettore riga (matrice " +"di una riga) ed esegue una moltiplicazione algebrica lineare di matrici 'c * " +"r', creando una matrice i cui numeri di rige sono il numero di componenti di " +"'c' e le cui colonne sono il numero di componenti in 'r'." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes transform from four vectors." -msgstr "" +msgstr "Compone la trasformazione da quattro vettori." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes transform to four vectors." -msgstr "" +msgstr "Scompone la trasformazione in quattro vettori." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." -msgstr "" +#, fuzzy +msgid "Calculates the determinant of a transform." +msgstr "(solo GLES3) Calcola il determinante di una trasformazione." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." -msgstr "" +#, fuzzy +msgid "Calculates the inverse of a transform." +msgstr "(solo GLES3) Calcola l'inverso di una trasformazione." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." -msgstr "" +#, fuzzy +msgid "Calculates the transpose of a transform." +msgstr "(solo GLES3) Calcola la trasposizione di una trasformazione." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies transform by transform." -msgstr "" +msgstr "Moltiplica la trasformazione per la trasformazione." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by transform." -msgstr "" +msgstr "Moltiplica il vettore per la trasformazione." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Transform constant." -msgstr "Transform Abortito." +msgstr "Costante transform." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Transform uniform." -msgstr "Transform Abortito." +msgstr "Uniforme transform." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector function." -msgstr "Assegnazione alla funzione." +msgstr "Funzione vettore." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector operator." -msgstr "Cambia Operatore Vett." +msgstr "Operatore vettore." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes vector from three scalars." -msgstr "" +msgstr "Compone il vettore da tre scalari." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes vector to three scalars." -msgstr "" +msgstr "Scompone il vettore a tre scalari." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the cross product of two vectors." -msgstr "" +msgstr "Calcola il prodotto incrociato di due vettori." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the distance between two points." -msgstr "" +msgstr "Ritorna la distanza tra due punti." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the dot product of two vectors." -msgstr "" +msgstr "Calcola il prodotto scalare di due vettori." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." msgstr "" +"Ritorna un vettore che punta nella stessa direzione di quello di " +"riferimento. La funzione ha tre vettori parametro: N, il vettore da " +"orientare; I, il vettore incidente; ed Nref, il vettore di riferimento. Se " +"il prodotto scalare di I ed Nref è minore di zero, il valore di ritorno è N. " +"Altrimenti il ritorno sarà -N." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the length of a vector." -msgstr "" +msgstr "Calcola la lunghezza di un vettore." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two vectors." -msgstr "" +msgstr "Interpolazione lineare tra due vettori." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." -msgstr "" +msgstr "Calcola il prodotto di normalizzazione del vettore." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - vector" -msgstr "" +msgstr "1.0 - vettore" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / vector" -msgstr "" +msgstr "1.0 / vettore" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" +"Ritorna un vettore che punta nella direzione della riflessione ( a : vettore " +"incidente, b : vettore normale )." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." -msgstr "" +#, fuzzy +msgid "Returns the vector that points in the direction of refraction." +msgstr "Ritorna un vettore che punta nella direzione della refrazione." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8540,6 +8595,11 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" +"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" +"\n" +"Ritorna 0.0 se 'x' è minore di 'edge0', ed 1.0 se 'x' è maggiore di 'edge1'. " +"Altrimenti, il valore di ritorno è interpolato tra 0.0 ed 1.0 usando i " +"polinomiali di Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8549,6 +8609,11 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" +"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" +"\n" +"Ritorna 0.0 se 'x' è minore di 'edge0', ed 1.0 se 'x' è maggiore di 'edge1'. " +"Altrimenti, il valore di ritorno è interpolato tra 0.0 ed 1.0 usando i " +"polinomiali di Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8556,6 +8621,9 @@ msgid "" "\n" "Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0." msgstr "" +"Step function( vector(edge), vector(x) ).\n" +"\n" +"Ritorna 0.0 se 'x' è minore di 'edge', altrimenti 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8563,36 +8631,37 @@ msgid "" "\n" "Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0." msgstr "" +"Step function( scalar(edge), vector(x) ).\n" +"\n" +"Ritorna 0.0 se 'x' è minore di 'edge', altrimenti 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds vector to vector." -msgstr "" +msgstr "Aggiunge un vettore al vettore." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides vector by vector." -msgstr "" +msgstr "Divide vettore per vettore." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by vector." -msgstr "" +msgstr "Moltiplica vettore per vettore." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two vectors." -msgstr "" +msgstr "Ritorna il resto dei due vettori." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts vector from vector." -msgstr "" +msgstr "Sottrae vettore dal vettore." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector constant." -msgstr "Cambia Costante Vett." +msgstr "Costante vettore." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector uniform." -msgstr "Assegnazione all'uniforme." +msgstr "Uniforme vettore." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8600,56 +8669,83 @@ msgid "" "output ports. This is a direct injection of code into the vertex/fragment/" "light function, do not use it to write the function declarations inside." msgstr "" +"Una espressione del Custom Godot Shader Language, con quantità " +"personalizzabile di porte input ed output. Questa è una iniezione diretta di " +"codice nella funzione vertex/fragment/light. Non usarla per scrivere le " +"dichiarazione della funzione all'interno." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns falloff based on the dot product of surface normal and view " "direction of camera (pass associated inputs to it)." msgstr "" +"Ritorna il decadimento in base al prodotto scalare della normale della " +"superfice e direzione della telecamera (passa gli input associati ad essa)." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." -msgstr "" +#, fuzzy +msgid "(Fragment/Light mode only) Scalar derivative function." +msgstr "(solo GLES3) (Solo modalità Fragment/Light) Fuzione derivata scalare." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +#, fuzzy +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" +"(solo GLES3) (Solo modalità Fragment/Light) Fuzione derivata vettoriale." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" +"(solo GLES3) (Solo modalità Fragment/Light) (Vettore) Derivata in 'x' usando " +"la differenziazione locale." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" +"(solo GLES3) (Solo modalità Fragment/Light) (Scalare) Derivata in 'x' usando " +"la differeziazione locale." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" +"(solo GLES3) (soltanto modalità Fragment/Light) (Vettore) Derivata in 'y' " +"usando la differenziazione locale." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" +"(solo GLES3) (soltanto modalità Fragment/Light) (Scalare) Derivata in 'y' " +"usando la differenziazione locale." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" +"(solo GLES3) (soltanto modalità Fragment/Light) (Vettore) Somma delle " +"derivate assolute in 'x' ed 'y'." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" +"(solo GLES3) (soltanto modalità Fragment/Light) (Scalare) Somma delle " +"derivate assolute in 'x' ed 'y'." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "VisualShader" @@ -8992,7 +9088,6 @@ msgid "Are you sure to open more than one project?" msgstr "Sei sicuro di voler aprire più di un progetto?" #: editor/project_manager.cpp -#, fuzzy msgid "" "The following project settings file does not specify the version of Godot " "through which it was created.\n" @@ -9015,7 +9110,6 @@ msgstr "" "precedenti del motore." #: editor/project_manager.cpp -#, fuzzy msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" @@ -9027,8 +9121,7 @@ msgid "" "engine anymore." msgstr "" "Il seguente file delle impostazioni del progetto è stato generato da una " -"versione precedente del motore e deve essere convertito per questa " -"versione:\n" +"versione precedente del motore e deve essere convertito a questa versione:\n" "\n" "%s\n" "\n" @@ -9045,14 +9138,13 @@ msgstr "" "del motore, le cui impostazioni non sono compatibili con questa versione." #: editor/project_manager.cpp -#, fuzzy msgid "" "Can't run project: no main scene defined.\n" "Please edit the project and set the main scene in the Project Settings under " "the \"Application\" category." msgstr "" "Non è possibile eseguire il progetto: nessuna scena principale definita.\n" -"Si prega di modificare il progetto e impostare la scena principale in " +"Si prega di modificare il progetto e di impostare la scena principale in " "\"Impostazioni Progetto\" nella categoria \"Applicazione\"." #: editor/project_manager.cpp @@ -9064,36 +9156,32 @@ msgstr "" "Per favore modifica il progetto per azionare l'importo iniziale." #: editor/project_manager.cpp -#, fuzzy msgid "Are you sure to run %d projects at once?" -msgstr "Sei sicuro di voler eseguire più di un progetto?" +msgstr "Sei sicuro di voler eseguire %d progetti contemporaneamente?" #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove %d projects from the list?\n" "The project folders' contents won't be modified." msgstr "" -"Rimuovere progetto dalla lista? (I contenuti della cartella non saranno " -"modificati)" +"Rimuovere %d progetti dalla lista?\n" +"I contenuti delle cartelle di progetto non saranno modificati." #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove this project from the list?\n" "The project folder's contents won't be modified." msgstr "" -"Rimuovere progetto dalla lista? (I contenuti della cartella non saranno " -"modificati)" +"Rimuovere questo progetto dalla lista?\n" +"I contenuti della cartella di progetto non saranno modificati." #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove all missing projects from the list? (Folders contents will not be " "modified)" msgstr "" -"Rimuovere progetto dalla lista? (I contenuti della cartella non saranno " -"modificati)" +"Rimuovere tutti i progetti mancanti dalla lista?\n" +"(Il contenuto delle cartelle di progetto non saranno modificati)" #: editor/project_manager.cpp msgid "" @@ -9105,11 +9193,13 @@ msgstr "" "gestore dei progetti sarà avviato." #: editor/project_manager.cpp -#, fuzzy msgid "" "Are you sure to scan %s folders for existing Godot projects?\n" "This could take a while." -msgstr "Stai per esaminare %s cartelle per progetti Godot esistenti. Confermi?" +msgstr "" +"Sei sicuro di voler scannerizzare %s cartelle per progetti Godot già " +"esistenti?\n" +"Per questo potrebbe volerci un pò." #: editor/project_manager.cpp msgid "Project Manager" @@ -9132,9 +9222,8 @@ msgid "New Project" msgstr "Nuovo Progetto" #: editor/project_manager.cpp -#, fuzzy msgid "Remove Missing" -msgstr "Rimuovi punto" +msgstr "Rimuovi mancante" #: editor/project_manager.cpp msgid "Templates" @@ -9153,13 +9242,12 @@ msgid "Can't run project" msgstr "Impossibile eseguire il progetto" #: editor/project_manager.cpp -#, fuzzy msgid "" "You currently don't have any projects.\n" "Would you like to explore official example projects in the Asset Library?" msgstr "" -"Al momento non hai alcun progetto.\n" -"Ti piacerebbe esplorare gli esempi ufficiali nella Libreria delle Risorse?" +"Al momento non hai nessun progetto.\n" +"Ti piacerebbe esplorare gli esempi ufficiali nella libreria degli Asset?" #: editor/project_settings_editor.cpp msgid "Key " @@ -9186,9 +9274,8 @@ msgstr "" "'\\' oppure '\"'" #: editor/project_settings_editor.cpp -#, fuzzy msgid "An action with the name '%s' already exists." -msgstr "L'Azione '%s' esiste già !" +msgstr "Un'azione col nome '%s' è già esistente." #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" @@ -9196,7 +9283,7 @@ msgstr "Rinomina Evento di Azione Input" #: editor/project_settings_editor.cpp msgid "Change Action deadzone" -msgstr "" +msgstr "Cambia la zona morta d'azione" #: editor/project_settings_editor.cpp msgid "Add Input Action Event" @@ -9388,11 +9475,11 @@ msgstr "Rimuovi Opzione di Remap Rimorse" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter" -msgstr "" +msgstr "Filtro lingue modificato" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter Mode" -msgstr "" +msgstr "Modalità filtro lingue modificata" #: editor/project_settings_editor.cpp msgid "Project Settings (project.godot)" @@ -9407,9 +9494,8 @@ msgid "Override For..." msgstr "Sovrascrivi Per..." #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -#, fuzzy msgid "The editor must be restarted for changes to take effect." -msgstr "Per rendere effettive le modifiche è necessario un riavvio dell'editor" +msgstr "Per rendere effettive le modifiche, l'editor deve essere riavviato." #: editor/project_settings_editor.cpp msgid "Input Map" @@ -9425,7 +9511,7 @@ msgstr "Azione" #: editor/project_settings_editor.cpp msgid "Deadzone" -msgstr "" +msgstr "Zona morta" #: editor/project_settings_editor.cpp msgid "Device:" @@ -9465,15 +9551,13 @@ msgstr "Locale" #: editor/project_settings_editor.cpp msgid "Locales Filter" -msgstr "" +msgstr "Filtro lingue" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Show All Locales" msgstr "Mostra tutte le lingue" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Show Selected Locales Only" msgstr "Mostra solo le lingue selezionate" @@ -9562,7 +9646,6 @@ msgid "Suffix" msgstr "Suffisso" #: editor/rename_dialog.cpp -#, fuzzy msgid "Advanced Options" msgstr "Opzioni avanzate" @@ -9825,9 +9908,8 @@ msgid "User Interface" msgstr "Interfaccia Utente" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Other Node" -msgstr "Elimina Nodo" +msgstr "Altro nodo" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" @@ -9870,7 +9952,6 @@ msgid "Clear Inheritance" msgstr "Liberare ereditarietà " #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Open Documentation" msgstr "Apri la documentazione" @@ -9879,9 +9960,8 @@ msgid "Add Child Node" msgstr "Aggiungi Nodo Figlio" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Expand/Collapse All" -msgstr "Comprimi Tutto" +msgstr "Espandi/Collassa tutto" #: editor/scene_tree_dock.cpp msgid "Change Type" @@ -9912,9 +9992,8 @@ msgid "Delete (No Confirm)" msgstr "Elimina (Senza Conferma)" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Add/Create a New Node." -msgstr "Aggiungi/Crea un Nuovo Nodo" +msgstr "Aggiungi/Crea un Nuovo Nodo." #: editor/scene_tree_dock.cpp msgid "" @@ -9949,19 +10028,16 @@ msgid "Toggle Visible" msgstr "Attiva/Disattiva Visibilità " #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Unlock Node" -msgstr "Seleziona Nodo" +msgstr "Sblocca nodo" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Button Group" -msgstr "Pulsante 7" +msgstr "Gruppo pulsanti" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "(Connecting From)" -msgstr "Errore di Connessione" +msgstr "(Collegamento da)" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" @@ -9992,9 +10068,8 @@ msgstr "" "Fai click per mostrare il dock gruppi." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Open Script:" -msgstr "Apri Script" +msgstr "Apri script:" #: editor/scene_tree_editor.cpp msgid "" @@ -10021,6 +10096,8 @@ msgid "" "AnimationPlayer is pinned.\n" "Click to unpin." msgstr "" +"AnimationPlayer è bloccato.\n" +"Fare clic per sbloccare." #: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" @@ -10043,39 +10120,32 @@ msgid "Select a Node" msgstr "Scegli un Nodo" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Path is empty." -msgstr "Percorso vuoto" +msgstr "Il percorso è vuoto." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Filename is empty." -msgstr "Il nome del file è vuoto" +msgstr "Il nome del file è vuoto." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Path is not local." -msgstr "Percorso non locale" +msgstr "Percorso non locale." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid base path." -msgstr "Percorso di base invalido" +msgstr "Percorso di base non valido." #: editor/script_create_dialog.cpp -#, fuzzy msgid "A directory with the same name exists." -msgstr "Una cartella con lo stesso nome esiste già " +msgstr "Esiste già una directory con lo stesso nome." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid extension." -msgstr "Estensione Invalida" +msgstr "Estensione non valida." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Wrong extension chosen." -msgstr "Estensione scelta errata" +msgstr "Selezionata estensione errata." #: editor/script_create_dialog.cpp msgid "Error loading template '%s'" @@ -10094,52 +10164,45 @@ msgid "N/A" msgstr "N/A" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Open Script / Choose Location" -msgstr "Apri Script/Scegli Posizione" +msgstr "Apri Script / Scegli Posizione" #: editor/script_create_dialog.cpp msgid "Open Script" msgstr "Apri Script" #: editor/script_create_dialog.cpp -#, fuzzy msgid "File exists, it will be reused." -msgstr "Il file esiste, sarà riutilizzato" +msgstr "Il file è già esistente, quindi, verrà riutilizzato." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid class name." -msgstr "Nome classe invalido" +msgstr "Nome classe non valido." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid inherited parent name or path." -msgstr "Nome genitore ereditato o percorso invalido" +msgstr "Nome o percorso genitore ereditato non valido." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Script is valid." -msgstr "Script valido" +msgstr "Lo script è valido." #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +#, fuzzy +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "Consentiti: a-z, A-Z, 0-9 e _" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Built-in script (into scene file)." -msgstr "Script built-in (nel file scena)" +msgstr "Script incorporato (nel file della scena)." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Will create a new script file." -msgstr "Crea nuovo file script" +msgstr "Verrà creato un nuovo file di script." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Will load an existing script file." -msgstr "Carica file script esistente" +msgstr "Caricherà un file di script esistente." #: editor/script_create_dialog.cpp msgid "Language" @@ -10271,7 +10334,7 @@ msgstr "Imposta da Tree" #: editor/script_editor_debugger.cpp msgid "Export measures as CSV" -msgstr "" +msgstr "Esporta misure in formato CSV" #: editor/settings_config_dialog.cpp msgid "Erase Shortcut" @@ -10311,7 +10374,7 @@ msgstr "Cambia dimensione Telecamera" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier AABB" -msgstr "" +msgstr "Cambia notificatore AABB" #: editor/spatial_editor_gizmos.cpp msgid "Change Particles AABB" @@ -10403,12 +10466,11 @@ msgstr "GDNativeLibrary" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Enabled GDNative Singleton" -msgstr "" +msgstr "Singleton GDNative abilitato" #: modules/gdnative/gdnative_library_singleton_editor.cpp -#, fuzzy msgid "Disabled GDNative Singleton" -msgstr "Disabilita l'icona girevole di aggiornamento" +msgstr "Singleton GDNative disabilitato" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Library" @@ -10496,9 +10558,8 @@ msgid "GridMap Fill Selection" msgstr "GridMap Riempi Selezione" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "GridMap Paste Selection" -msgstr "GridMap Elimina Selezione" +msgstr "Sezione GridMap incolla" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Paint" @@ -10586,7 +10647,7 @@ msgstr "Il nome della classe non può essere una parola chiave riservata" #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" -msgstr "" +msgstr "Fine dell'analisi dell’eccezione interna dello stack" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Bake NavMesh" @@ -10877,9 +10938,8 @@ msgid "Available Nodes:" msgstr "Nodi Disponibili:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Select or create a function to edit its graph." -msgstr "Seleziona o crea una funzione per modificare il grafico" +msgstr "Seleziona o crea una funzione per modificarne il grafico." #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" @@ -11020,15 +11080,21 @@ msgstr "" #: platform/android/export/export.cpp msgid "Custom build requires a valid Android SDK path in Editor Settings." msgstr "" +"Le build personalizzate richiedono un percorso per un Android SDK valido " +"nelle impostazioni dell'editor." #: platform/android/export/export.cpp msgid "Invalid Android SDK path for custom build in Editor Settings." msgstr "" +"Percorso per Android SDK per build personalizzata nelle impostazioni " +"dell'editor non è valido." #: platform/android/export/export.cpp msgid "" "Android project is not installed for compiling. Install from Editor menu." msgstr "" +"Android Project non è installato per la compilazione. Installalo dal menu " +"Editor." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -11043,6 +11109,9 @@ msgid "" "Trying to build from a custom built template, but no version info for it " "exists. Please reinstall from the 'Project' menu." msgstr "" +"Tentativo di costruire da un template build personalizzato, ma nesuna " +"informazione sulla sua versione esiste. Perfavore, reinstallalo dal menu " +"'Progetto'." #: platform/android/export/export.cpp msgid "" @@ -11051,20 +11120,28 @@ msgid "" " Godot Version: %s\n" "Please reinstall Android build template from 'Project' menu." msgstr "" +"Versione build di Android non coerente:\n" +" Template installato: %s\n" +" Versione Godot: %s\n" +"Perfavore, reinstalla il build template di Android dal menu 'Progetto'." #: platform/android/export/export.cpp msgid "Building Android Project (gradle)" -msgstr "" +msgstr "Compilazione di un progetto Android (gradle)" #: platform/android/export/export.cpp msgid "" "Building of Android project failed, check output for the error.\n" "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" +"Costruzione del progetto Android fallita, controlla l'output per vedere gli " +"errori.\n" +"In alternativa, visita docs.godotengine.org per la documentazione della " +"build Android." #: platform/android/export/export.cpp msgid "No build apk generated at: " -msgstr "" +msgstr "Nessun apk build generato a: " #: platform/iphone/export/export.cpp msgid "Identifier is missing." @@ -11198,13 +11275,12 @@ msgstr "" "620x300)." #: scene/2d/animated_sprite.cpp -#, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." msgstr "" "Una risorsa SpriteFrames deve essere creata o impostata nella proprietà " -"'Frames' affinché AnimatedSprite mostri i frame." +"\"Frames\" in modo da far mostrare i frame dal nodo AnimatedSprite." #: scene/2d/canvas_modulate.cpp msgid "" @@ -11269,13 +11345,12 @@ msgstr "" "\"Animazione Particelle\" abilitata." #: scene/2d/light_2d.cpp -#, fuzzy msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " "property." msgstr "" -"Una texture con la forma della luce deve essere fornita nella proprietà " -"'texture'." +"Una texture con una forma della luce deve essere fornita alla proprietà " +"\"Texture\"." #: scene/2d/light_occluder_2d.cpp msgid "" @@ -11285,11 +11360,9 @@ msgstr "" "l'occlusore abbia effetto." #: scene/2d/light_occluder_2d.cpp -#, fuzzy msgid "The occluder polygon for this occluder is empty. Please draw a polygon." msgstr "" -"Il poligono di occlusione per questo occlusore è vuoto. Per favore disegna " -"un poligono!" +"Il poligono per questo occluder è vuoto. Perfavore, disegna un poligono." #: scene/2d/navigation_polygon.cpp msgid "" @@ -11380,63 +11453,54 @@ msgstr "" "Skeleton2D e impostane una." #: scene/2d/tile_map.cpp -#, fuzzy msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " "to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " "KinematicBody2D, etc. to give them a shape." msgstr "" -"CollisionShape2D serve a fornire una forma di collisione ad un nodo derivato " -"di CollisionObject2D. Si prega di utilizzarlo solamente come figlio di " -"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. in modo da dargli " -"una forma." +"TileMap con Use Parent abilitato richiede un genitore CollisionObject2D per " +"dargli forma. Perfavore, usalo come figlio di Area2D, StaticBody2D, " +"RigidBody2D, KinematicBody2D, etc. per dargli una forma." #: scene/2d/visibility_notifier_2d.cpp -#, fuzzy msgid "" "VisibilityEnabler2D works best when used with the edited scene root directly " "as parent." msgstr "" -"VisibilityEnable2D funziona al meglio quando usato direttamente come " -"genitore con il root della scena modificata." +"VisibilityEnabler2D funziona meglio quando usato con il nodo principale " +"della scena ereditata direttamente come genitore." #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "ARVRCamera must have an ARVROrigin node as its parent." -msgstr "ARVRCamera deve avere un nodo ARVROrigin come suo genitore" +msgstr "ARVRCamera deve avere un nodo ARVROrigin come genitore." #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "ARVRController must have an ARVROrigin node as its parent." -msgstr "ARVRController deve avere un nodo ARVROrigin come suo genitore" +msgstr "ARVRController deve avere un nodo ARVROrigin come genitore." #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "" "The controller ID must not be 0 or this controller won't be bound to an " "actual controller." msgstr "" -"L'id del controller non deve essere 0 o questo controller non sarà legato ad " -"un vero controller" +"L'id del controller non deve essere 0 o non verrà associato ad un controller " +"attuale." #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "ARVRAnchor must have an ARVROrigin node as its parent." -msgstr "ARVRAnchor deve avere un nodo ARVROrigin come suo genitore" +msgstr "ARVRAnchor deve avere un nodo ARVROrigin come genitore." #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "" "The anchor ID must not be 0 or this anchor won't be bound to an actual " "anchor." msgstr "" -"L'id dell'ancora non deve essere 0 o questa ancora non sarà legata ad una " -"vera ancora" +"L'ID dell'ancora non deve essere 0 oppure non verrà associato ad un'ancora " +"attuale." #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "ARVROrigin requires an ARVRCamera child node." -msgstr "ARVROrigin necessita di un nodo figlio ARVRCamera" +msgstr "ARVROrigin richiede un nodo figlio di tipo ARVRCamera." #: scene/3d/baked_lightmap.cpp msgid "%d%%" @@ -11448,11 +11512,11 @@ msgstr "(Tempo Rimanente: %d:%02d s)" #: scene/3d/baked_lightmap.cpp msgid "Plotting Meshes: " -msgstr "" +msgstr "Stampa Meshes: " #: scene/3d/baked_lightmap.cpp msgid "Plotting Lights:" -msgstr "" +msgstr "Stampando Luci:" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Finishing Plot" @@ -11460,7 +11524,7 @@ msgstr "Trama di Finitura" #: scene/3d/baked_lightmap.cpp msgid "Lighting Meshes: " -msgstr "" +msgstr "Illuminando Meshes: " #: scene/3d/collision_object.cpp msgid "" @@ -11499,36 +11563,36 @@ msgstr "" "StaticBody, RigidBody, KinematicBody, etc. in modo da dargli una forma." #: scene/3d/collision_shape.cpp -#, fuzzy msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it." msgstr "" -"Perché CollisionShape funzioni deve essere fornita una forma. Si prega di " -"creare una risorsa forma (shape)!" +"Una forma deve essere fornita per il CollisionShape per farlo funzionare. " +"Perfavore, creali una risorsa \"forma\"." #: scene/3d/collision_shape.cpp msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." msgstr "" +"Le forme planari non funzionano bene e verranno rimosse nelle versioni " +"future. Per favore, non usarle." #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." msgstr "Niente è visibile perché non è stata assegnata alcuna mesh." #: scene/3d/cpu_particles.cpp -#, fuzzy msgid "" "CPUParticles animation requires the usage of a SpatialMaterial whose " "Billboard Mode is set to \"Particle Billboard\"." msgstr "" -"L'animazione delle particelle richiede l'utilizzo di uno SpatialMaterial con " -"\"Billboard Particles\" abilitato." +"Le animazioni per CPUParticles richiedono l'uso di un SpatialMaterial la cui " +"modalità Billboard è impostata a \"Particle Billboard\"." #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" -msgstr "" +msgstr "Tracciando Meshes" #: scene/3d/gi_probe.cpp msgid "" @@ -11541,6 +11605,7 @@ msgstr "" #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." msgstr "" +"Un SpotLight con un angolo più ampio di 90 gradi non può proiettare ombre." #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." @@ -11572,26 +11637,24 @@ msgid "" msgstr "Nulla é visibile perché le mesh non sono state assegnate ai draw pass." #: scene/3d/particles.cpp -#, fuzzy msgid "" "Particles animation requires the usage of a SpatialMaterial whose Billboard " "Mode is set to \"Particle Billboard\"." msgstr "" -"L'animazione delle particelle richiede l'utilizzo di uno SpatialMaterial con " -"\"Billboard Particles\" abilitato." +"Le animazioni delle particelle richiedono l'uso di un SpatialMaterial la cui " +"modalità Billboard è impostata a \"Particle Billboard\"." #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "PathFollow funziona solo se impostato come figlio di un nodo Path." #: scene/3d/path.cpp -#, fuzzy msgid "" "PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " "parent Path's Curve resource." msgstr "" -"PathFollow ROTATION_ORIENTED richiede \"Up Vector\" abilitato nella risorsa " -"Path’s Curve del padre." +"Il flag ROTATION_ORIENTED di un PathFollow richiede \"Up Vector\" di essere " +"abilitato nella risorsa Curve del genitore Path." #: scene/3d/physics_body.cpp msgid "" @@ -11604,18 +11667,16 @@ msgstr "" "Modifica invece la dimensione in sagome di collisione figlie." #: scene/3d/remote_transform.cpp -#, fuzzy msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" "derived node to work." msgstr "" -"La proprietà path deve puntare ad un nodo Spaziale (Spatial) valido per " -"poter funzionare." +"La proprietà \"Remove Path\" deve essere puntata su un Spatial o Spatial-" +"derived valido per funzionare." #: scene/3d/soft_body.cpp -#, fuzzy msgid "This body will be ignored until you set a mesh." -msgstr "Questo corpo verrà ignorato finché non imposti una mesh" +msgstr "Questo corpo verrà ignorato fino a quando non imposterai una mesh." #: scene/3d/soft_body.cpp msgid "" @@ -11628,13 +11689,12 @@ msgstr "" "Cambiare invece le dimensioni nelle forme di collisioni figlie." #: scene/3d/sprite_3d.cpp -#, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." msgstr "" "Una risorsa SpriteFrames deve essere creata o impostata nella proprietà " -"'Frames' affinché AnimatedSprite3D mostri i frame." +"\"Frames\" in modo da far mostrare i frame dall'AnimatedSprite3D." #: scene/3d/vehicle_body.cpp msgid "" @@ -11649,6 +11709,8 @@ msgid "" "WorldEnvironment requires its \"Environment\" property to contain an " "Environment to have a visible effect." msgstr "" +"WordEnvironment richiede la sua proprietà \"Environment\" di contenere un " +"Environment per avere un effetto visibile." #: scene/3d/world_environment.cpp msgid "" @@ -11686,9 +11748,8 @@ msgid "Nothing connected to input '%s' of node '%s'." msgstr "Nulla collegato all'ingresso '%s' del nodo '%s'." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "No root AnimationNode for the graph is set." -msgstr "Una radice AnimationNode per il grafico non è impostata." +msgstr "Non è stato impostato alcun AnimationNode root per il grafico." #: scene/animation/animation_tree.cpp msgid "Path to an AnimationPlayer node containing animations is not set." @@ -11702,9 +11763,8 @@ msgstr "" "AnimationPlayer." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "The AnimationPlayer root node is not a valid node." -msgstr "La radice di AnimationPlayer non è un nodo valido." +msgstr "Il nodo root dell'AnimationPlayer non è valido." #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." @@ -11716,12 +11776,11 @@ msgstr "Scegliere un colore dallo schermo." #: scene/gui/color_picker.cpp msgid "HSV" -msgstr "" +msgstr "HSV" #: scene/gui/color_picker.cpp -#, fuzzy msgid "Raw" -msgstr "Imbardata" +msgstr "Raw" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." @@ -11732,22 +11791,22 @@ msgid "Add current color as a preset." msgstr "Aggiungi il colore corrente come preset." #: scene/gui/container.cpp -#, fuzzy msgid "" "Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, use a plain Control node instead." msgstr "" -"Il Contenitore da solo non serve a nessuno scopo a meno che uno script non " -"configuri il suo comportamento di posizionamento per i figli.\n" -"Se non avete intenzione di aggiungere uno script, utilizzate invece un " -"semplice nodo \"Controllo\"." +"Il Contanier da se non serve alcuna funzione affinché uno script non " +"configura il comportamento di posizione dei figli.\n" +"Se non intendi aggiungere uno script, usa un semplice nodo Control." #: scene/gui/control.cpp msgid "" "The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " "\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." msgstr "" +"Il tooltip non comparirà poiché il Mouse filter del control è impostato a " +"\"Ignore\". Per risolvere questo, impostalo a \"Stop\" o \"Pass\"." #: scene/gui/dialogs.cpp msgid "Alert!" @@ -11758,31 +11817,28 @@ msgid "Please Confirm..." msgstr "Per Favore Conferma..." #: scene/gui/popup.cpp -#, fuzzy msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine, but they will hide upon " "running." msgstr "" -"I popup saranno nascosti di default a meno che vengano chiamate la funzione " -"popup() o qualsiasi altra funzione popup*(). Renderli visibili per la " -"modifica nell'editor è okay, ma verranno nascosti una volta in esecuzione." +"I popup saranno nascosti per default affinché non chiami la funzione " +"popup(), oppure una delle funzioni popup*(). Farli diventare visibili per " +"modificarli va bene, ma scompariranno all'esecuzione." #: scene/gui/range.cpp -#, fuzzy msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." -msgstr "Se exp_edit è true min_value deve essere > 0." +msgstr "Se \"Exp Edit\" è abilitato, \"Min Value\" deve essere maggiore di 0." #: scene/gui/scroll_container.cpp -#, fuzzy msgid "" "ScrollContainer is intended to work with a single child control.\n" "Use a container as child (VBox, HBox, etc.), or a Control and set the custom " "minimum size manually." msgstr "" -"ScrollContainer é fatto per funzionare con un solo controllo figlio.\n" -"Usa un container come figlio (VBox,HBox,etc), o un Control impostando la " -"dimensione minima manualmente." +"ScrollContainer è inteso per funzionare con un singolo figlio di controllo.\n" +"Usa un container come figlio (VBox, HBox, ect.), oppure un nodo Control ed " +"imposta la dimensione minima personalizzata manualmente." #: scene/gui/tree.cpp msgid "(Other)" @@ -11829,14 +11885,18 @@ msgid "Input" msgstr "Ingresso" #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Invalid source for preview." -msgstr "Sorgente non valida per la shader." +msgstr "Fonte non valida per l'anteprima." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for shader." msgstr "Sorgente non valida per la shader." +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "Sorgente non valida per la shader." + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "Assegnazione alla funzione." @@ -11846,13 +11906,21 @@ msgid "Assignment to uniform." msgstr "Assegnazione all'uniforme." #: servers/visual/shader_language.cpp -#, fuzzy msgid "Varyings can only be assigned in vertex function." -msgstr "Varyings può essere assegnato solo nella funzione del vertice." +msgstr "Varyings può essere assegnato soltanto nella funzione del vertice." #: servers/visual/shader_language.cpp msgid "Constants cannot be modified." -msgstr "" +msgstr "Le constanti non possono essere modificate." + +#~ msgid "Reverse" +#~ msgstr "Inverti" + +#~ msgid "Mirror X" +#~ msgstr "Specchia X" + +#~ msgid "Mirror Y" +#~ msgstr "Specchia Y" #~ msgid "Generating solution..." #~ msgstr "Generando la soluzione..." diff --git a/editor/translations/ja.po b/editor/translations/ja.po index d44fc089e8..3ce27957ac 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -1176,7 +1176,6 @@ msgid "Success!" msgstr "æˆåŠŸï¼" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "インストール" @@ -2584,6 +2583,11 @@ msgid "Go to previously opened scene." msgstr "以å‰ã«é–‹ã„ãŸã‚·ãƒ¼ãƒ³ã«ç§»å‹•ã™ã‚‹ã€‚" #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "パスをコピー" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "次ã®ã‚¿ãƒ–" @@ -4831,6 +4835,11 @@ msgid "Idle" msgstr "å¾…æ©Ÿ" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "インストール" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "å†è©¦è¡Œ" @@ -4873,8 +4882,9 @@ msgid "Sort:" msgstr "ソート:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" -msgstr "逆" +#, fuzzy +msgid "Reverse sorting." +msgstr "リクエストä¸..." #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp @@ -4955,31 +4965,38 @@ msgid "Rotation Step:" msgstr "回転ã®ã‚¹ãƒ†ãƒƒãƒ—:" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +#, fuzzy +msgid "Move Vertical Guide" msgstr "垂直ガイドを移動" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +#, fuzzy +msgid "Create Vertical Guide" msgstr "垂直ガイドを作æˆ" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" +#, fuzzy +msgid "Remove Vertical Guide" msgstr "垂直ガイドを削除" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +#, fuzzy +msgid "Move Horizontal Guide" msgstr "水平ガイドを移動" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +#, fuzzy +msgid "Create Horizontal Guide" msgstr "水平ガイドを作æˆ" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" +#, fuzzy +msgid "Remove Horizontal Guide" msgstr "水平ガイドを削除" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +#, fuzzy +msgid "Create Horizontal and Vertical Guides" msgstr "水平垂直ガイドを作æˆ" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7792,14 +7809,6 @@ msgid "Transpose" msgstr "転置" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "ミラーX" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "ミラーY" - -#: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Disable Autotile" msgstr "自動スライス" @@ -8235,6 +8244,10 @@ msgid "Visual Shader Input Type Changed" msgstr "ビジュアルシェーダã®å…¥åŠ›ã‚¿ã‚¤ãƒ—ãŒå¤‰æ›´ã•ã‚Œã¾ã—ãŸ" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "é ‚ç‚¹" @@ -8328,6 +8341,23 @@ msgid "Color uniform." msgstr "トランスフォーム" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "パラメータã®å¹³æ–¹æ ¹ã®é€†æ•°ã‚’è¿”ã—ã¾ã™ã€‚" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -8337,12 +8367,47 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" "指定ã•ã‚ŒãŸãƒ–ール値ãŒtrueã¾ãŸã¯falseã®å ´åˆã€é–¢é€£ä»˜ã‘られãŸãƒ™ã‚¯ãƒˆãƒ«ã‚’è¿”ã—ã¾ã™ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "パラメータã®ã‚¿ãƒ³ã‚¸ã‚§ãƒ³ãƒˆã‚’è¿”ã—ã¾ã™ã€‚" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "Boolean constant." msgstr "ベクトル定数を変更" @@ -8434,7 +8499,8 @@ msgid "Returns the arc-cosine of the parameter." msgstr "パラメータã®é€†ã‚³ã‚µã‚¤ãƒ³ã‚’è¿”ã—ã¾ã™ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +#, fuzzy +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "(GLES3ã®ã¿)パラメータã®åŒæ›²ç·šé€†ã‚³ã‚µã‚¤ãƒ³ã‚’è¿”ã—ã¾ã™ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8442,7 +8508,8 @@ msgid "Returns the arc-sine of the parameter." msgstr "パラメータã®é€†ã‚µã‚¤ãƒ³ã‚’è¿”ã—ã¾ã™ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +#, fuzzy +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "(GLES3ã®ã¿)パラメータã®åŒæ›²ç·šé€†ã‚µã‚¤ãƒ³ã‚’è¿”ã—ã¾ã™ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8454,7 +8521,8 @@ msgid "Returns the arc-tangent of the parameters." msgstr "複数パラメータã®é€†ã‚¿ãƒ³ã‚¸ã‚§ãƒ³ãƒˆã‚’è¿”ã—ã¾ã™ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +#, fuzzy +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "(GLES3ã®ã¿)パラメータã®åŒæ›²ç·šé€†ã‚¿ãƒ³ã‚¸ã‚§ãƒ³ãƒˆã‚’è¿”ã—ã¾ã™ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8471,7 +8539,8 @@ msgid "Returns the cosine of the parameter." msgstr "パラメータã®ã‚³ã‚µã‚¤ãƒ³ã‚’è¿”ã—ã¾ã™ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +#, fuzzy +msgid "Returns the hyperbolic cosine of the parameter." msgstr "(GLES3ã®ã¿)パラメータã®åŒæ›²ç·šã‚³ã‚µã‚¤ãƒ³ã‚’è¿”ã—ã¾ã™ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8540,11 +8609,13 @@ msgid "1.0 / scalar" msgstr "1.0 / スカラー" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +#, fuzzy +msgid "Finds the nearest integer to the parameter." msgstr "(GLES3ã®ã¿)パラメータã«æœ€ã‚‚è¿‘ã„整数を検索ã—ã¾ã™ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +#, fuzzy +msgid "Finds the nearest even integer to the parameter." msgstr "(GLES3ã®ã¿)パラメータã«æœ€ã‚‚è¿‘ã„å¶æ•°ã®æ•´æ•°ã‚’検索ã—ã¾ã™ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8560,7 +8631,8 @@ msgid "Returns the sine of the parameter." msgstr "パラメータã®ç¬¦å·ã‚’è¿”ã—ã¾ã™ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +#, fuzzy +msgid "Returns the hyperbolic sine of the parameter." msgstr "(GLES3ã®ã¿)パラメータã®åŒæ›²ã‚µã‚¤ãƒ³ã‚’è¿”ã—ã¾ã™ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8596,11 +8668,13 @@ msgid "Returns the tangent of the parameter." msgstr "パラメータã®ã‚¿ãƒ³ã‚¸ã‚§ãƒ³ãƒˆã‚’è¿”ã—ã¾ã™ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +#, fuzzy +msgid "Returns the hyperbolic tangent of the parameter." msgstr "(GLES3ã®ã¿)パラメータã®åŒæ›²ã‚¿ãƒ³ã‚¸ã‚§ãƒ³ãƒˆã‚’è¿”ã—ã¾ã™ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +#, fuzzy +msgid "Finds the truncated value of the parameter." msgstr "(GLES3ã®ã¿)パラメータã®ãƒˆãƒ©ãƒ³ã‚±ãƒ¼ãƒˆã•ã‚ŒãŸå€¤ã‚’検索ã—ã¾ã™ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8643,12 +8717,17 @@ msgstr "テクスãƒãƒ£ãƒ»ãƒ«ãƒƒã‚¯ã‚¢ãƒƒãƒ—を実行ã—ã¾ã™ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." msgstr "テクスãƒãƒ£Uniformを変更" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy -msgid "2D texture uniform." +msgid "2D texture uniform lookup." +msgstr "テクスãƒãƒ£Uniformを変更" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "2D texture uniform lookup with triplanar." msgstr "テクスãƒãƒ£Uniformを変更" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8657,8 +8736,9 @@ msgid "Transform function." msgstr "トランスフォームã®ãƒ€ã‚¤ã‚¢ãƒã‚°..." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8682,15 +8762,18 @@ msgid "Decomposes transform to four vectors." msgstr "変æ›ã‚’4ã¤ã®ãƒ™ã‚¯ãƒˆãƒ«ã«åˆ†è§£ã—ã¾ã™ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +#, fuzzy +msgid "Calculates the determinant of a transform." msgstr "(GLES3ã®ã¿)変æ›ã®è¡Œåˆ—å¼ã‚’計算ã—ã¾ã™ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +#, fuzzy +msgid "Calculates the inverse of a transform." msgstr "(GLES3ã®ã¿)変æ›ã®é€†é–¢æ•°ã‚’計算ã—ã¾ã™ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +#, fuzzy +msgid "Calculates the transpose of a transform." msgstr "(GLES3ã®ã¿)変æ›ã®è»¢ç½®ã‚’計算ã—ã¾ã™ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8742,8 +8825,9 @@ msgid "Calculates the dot product of two vectors." msgstr "2ã¤ã®ãƒ™ã‚¯ãƒˆãƒ«ã®å†…ç©ã‚’計算ã—ã¾ã™ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8774,13 +8858,15 @@ msgid "1.0 / vector" msgstr "1.0 / ベクトル" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "åå°„ã®æ–¹å‘(a:入射ベクトルã€b:法線ベクトル)を指ã™ãƒ™ã‚¯ãƒˆãƒ«ã‚’è¿”ã—ã¾ã™ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +#, fuzzy +msgid "Returns the vector that points in the direction of refraction." msgstr "屈折ã®æ–¹å‘を指ã™ãƒ™ã‚¯ãƒˆãƒ«ã‚’è¿”ã—ã¾ã™ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8880,57 +8966,65 @@ msgstr "" "è¿”ã—ã¾ã™ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +#, fuzzy +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "(GLES3ã®ã¿)(フラグメント/ライトモードã®ã¿)スカラー導関数。" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +#, fuzzy +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "(GLES3ã®ã¿)(フラグメント/ライトモードã®ã¿)ベクトル導関数。" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" "(GLES3ã®ã¿)(フラグメント/ライトモードã®ã¿)(ベクトル)ãƒãƒ¼ã‚«ãƒ«å·®åˆ†ã‚’使用ã—㦠" "'x' ã§å¾®åˆ†ã—ã¾ã™ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" "(GLES3ã®ã¿)(フラグメント/ライトモードã®ã¿)(スカラー)ãƒãƒ¼ã‚«ãƒ«å·®åˆ†ã‚’使用ã—㦠" "'x' ã§å¾®åˆ†ã—ã¾ã™ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" "(GLES3ã®ã¿)(フラグメント/ライトモードã®ã¿)(ベクトル)ãƒãƒ¼ã‚«ãƒ«å·®åˆ†ã‚’使用ã—㦠" "'y' ã§å¾®åˆ†ã—ã¾ã™ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" "(GLES3ã®ã¿)(フラグメント/ライトモードã®ã¿)(スカラー)ãƒãƒ¼ã‚«ãƒ«å·®åˆ†ã‚’使用ã—㦠" "'y' ã§å¾®åˆ†ã—ã¾ã™ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" "(GLES3ã®ã¿)(フラグメント/ライトモードã®ã¿)(ベクトル) 'x' 㨠'y' ã®çµ¶å¯¾å°Žé–¢æ•°" "ã®åˆè¨ˆã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" "(GLES3ã®ã¿)(フラグメント/ライトモードã®ã¿)(スカラー) 'x' 㨠'y' ã®çµ¶å¯¾å°Žé–¢æ•°" "ã®åˆè¨ˆã€‚" @@ -10465,7 +10559,8 @@ msgid "Script is valid." msgstr "æ£å½“ãªã‚¹ã‚¯ãƒªãƒ—ト" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +#, fuzzy +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "使用å¯èƒ½: a-z, A-Z, 0-9 㨠_" #: editor/script_create_dialog.cpp @@ -12258,6 +12353,11 @@ msgstr "無効ãªã‚·ã‚§ãƒ¼ãƒ€ãƒ¼ã®ã‚½ãƒ¼ã‚¹ã§ã™ã€‚" msgid "Invalid source for shader." msgstr "無効ãªã‚·ã‚§ãƒ¼ãƒ€ãƒ¼ã®ã‚½ãƒ¼ã‚¹ã§ã™ã€‚" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "無効ãªã‚·ã‚§ãƒ¼ãƒ€ãƒ¼ã®ã‚½ãƒ¼ã‚¹ã§ã™ã€‚" + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "関数ã¸ã®å‰²ã‚Šå½“ã¦ã€‚" @@ -12275,6 +12375,15 @@ msgstr "Varyingã¯é ‚点関数ã«ã®ã¿å‰²ã‚Šå½“ã¦ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚" msgid "Constants cannot be modified." msgstr "定数ã¯å¤‰æ›´ã§ãã¾ã›ã‚“。" +#~ msgid "Reverse" +#~ msgstr "逆" + +#~ msgid "Mirror X" +#~ msgstr "ミラーX" + +#~ msgid "Mirror Y" +#~ msgstr "ミラーY" + #, fuzzy #~ msgid "Generating solution..." #~ msgstr "八分木テクスãƒãƒ£ã‚’生æˆ" diff --git a/editor/translations/ka.po b/editor/translations/ka.po index 960bcd13b7..83884f1874 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -1177,7 +1177,6 @@ msgid "Success!" msgstr "წáƒáƒ მáƒáƒ¢áƒ”ბáƒ!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "დáƒáƒ§áƒ”ნებáƒ" @@ -2503,6 +2502,11 @@ msgid "Go to previously opened scene." msgstr "" #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•áƒœáƒ˜áƒ¡ მáƒáƒ¨áƒáƒ ებáƒ" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -4676,6 +4680,11 @@ msgid "Idle" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "დáƒáƒ§áƒ”ნებáƒ" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "" @@ -4718,7 +4727,7 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" +msgid "Reverse sorting." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp @@ -4793,31 +4802,35 @@ msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +msgid "Move Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" -msgstr "" +#, fuzzy +msgid "Create Vertical Guide" +msgstr "შექმნáƒ" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" -msgstr "" +#, fuzzy +msgid "Remove Vertical Guide" +msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ ი გáƒáƒ¡áƒáƒ¦áƒ”ბების მáƒáƒ¨áƒáƒ ებáƒ" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +msgid "Move Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" -msgstr "" +#, fuzzy +msgid "Create Horizontal Guide" +msgstr "კვáƒáƒœáƒ«áƒ—áƒáƒœ დáƒáƒ™áƒáƒ•áƒ¨áƒ˜áƒ ებáƒ:" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" -msgstr "" +#, fuzzy +msgid "Remove Horizontal Guide" +msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ ი გáƒáƒ¡áƒáƒ¦áƒ”ბების მáƒáƒ¨áƒáƒ ებáƒ" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +msgid "Create Horizontal and Vertical Guides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7479,14 +7492,6 @@ msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" @@ -7892,6 +7897,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -7982,6 +7991,22 @@ msgid "Color uniform." msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ დáƒáƒ¥áƒ›áƒœáƒ˜áƒ¡ ცვლილებáƒ" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -7989,10 +8014,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" @@ -8082,7 +8141,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8090,7 +8149,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8102,7 +8161,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8119,7 +8178,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8188,11 +8247,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8208,7 +8267,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8236,11 +8295,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8281,11 +8340,15 @@ msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8295,7 +8358,7 @@ msgstr "შექმნáƒ" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8313,15 +8376,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8373,7 +8436,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8401,12 +8464,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8483,47 +8546,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9894,7 +9957,7 @@ msgid "Script is valid." msgstr "" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp @@ -11430,6 +11493,11 @@ msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ ი ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ." msgid "Invalid source for shader." msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ ი ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ." +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ ი ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ." + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" diff --git a/editor/translations/ko.po b/editor/translations/ko.po index fa3b289864..4649846e12 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -17,7 +17,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-07-09 10:47+0000\n" +"PO-Revision-Date: 2019-07-15 13:10+0000\n" "Last-Translator: ì†¡íƒœì„ <xotjq237@gmail.com>\n" "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/" "godot/ko/>\n" @@ -32,13 +32,13 @@ msgstr "" #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" -"convert()하기 위한 ì¸ìˆ˜ íƒ€ìž…ì´ ìœ íš¨í•˜ì§€ 않습니다, TYPE_* ìƒìˆ˜ë¥¼ 사용하세요." +"convert()하기 위한 ì¸ìˆ˜ íƒ€ìž…ì´ ì˜¬ë°”ë¥´ì§€ 않습니다, TYPE_* ìƒìˆ˜ë¥¼ 사용하세요." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "ë””ì½”ë”©í• ë°”ì´íŠ¸ê°€ 모ìžë¼ê±°ë‚˜, ìœ íš¨í•˜ì§€ ì•Šì€ í˜•ì‹ìž…니다." +msgstr "ë””ì½”ë”©í• ë°”ì´íŠ¸ê°€ 모ìžë¼ê±°ë‚˜, 올바르지 ì•Šì€ í˜•ì‹ìž…니다." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" @@ -50,19 +50,19 @@ msgstr "ì¸ìŠ¤í„´ìŠ¤ê°€ 비어있기 ë•Œë¬¸ì— Self를 ì‚¬ìš©í• ìˆ˜ ì—†ìŠµë‹ˆë‹ #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." -msgstr "ì—°ì‚°ìž %s, %s ê·¸ë¦¬ê³ %sì˜ ì—°ì‚° 대ìƒì´ ìœ íš¨í•˜ì§€ 않습니다." +msgstr "ì—°ì‚°ìž %s, %s ê·¸ë¦¬ê³ %sì˜ ì—°ì‚° 대ìƒì´ 올바르지 않습니다." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" -msgstr "ë² ì´ìŠ¤ 타입 %sì— ìœ íš¨í•˜ì§€ ì•Šì€ ì¸ë±ìŠ¤ 타입 %s" +msgstr "ë² ì´ìŠ¤ 타입 %sì— ì˜¬ë°”ë¥´ì§€ ì•Šì€ ì¸ë±ìŠ¤ 타입 %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "ë² ì´ìŠ¤ 타입 %sì— ìœ íš¨í•˜ì§€ ì•Šì€ ì¸ë±ìŠ¤ ì´ë¦„ %s" +msgstr "ë² ì´ìŠ¤ 타입 %sì— ì˜¬ë°”ë¥´ì§€ ì•Šì€ ì¸ë±ìŠ¤ ì´ë¦„ %s" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" -msgstr "'%s'ì„(를) êµ¬ì„±í•˜ê¸°ì— ìœ íš¨í•˜ì§€ ì•Šì€ ì¸ìˆ˜" +msgstr "'%s'ì„(를) êµ¬ì„±í•˜ê¸°ì— ì˜¬ë°”ë¥´ì§€ ì•Šì€ ì¸ìˆ˜" #: core/math/expression.cpp msgid "On call to '%s':" @@ -380,7 +380,7 @@ msgstr "ë² ì§€ì–´ 트랙 추가" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." -msgstr "트랙 경로가 ìœ íš¨í•˜ì§€ 않습니다, 키를 추가하실 수 없습니다." +msgstr "트랙 경로가 올바르지 않습니다, 키를 ì¶”ê°€í• ìˆ˜ 없습니다." #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" @@ -396,7 +396,7 @@ msgstr "트랙 키 추가" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." -msgstr "트랙 경로가 ìœ íš¨í•˜ì§€ 않습니다, 메서드 키를 추가하실 수 없습니다." +msgstr "트랙 경로가 올바르지 않습니다, 메서드 키를 ì¶”ê°€í• ìˆ˜ 없습니다." #: editor/animation_track_editor.cpp msgid "Add Method Track Key" @@ -567,7 +567,7 @@ msgstr "최ì í™”" #: editor/animation_track_editor.cpp msgid "Remove invalid keys" -msgstr "ìœ íš¨í•˜ì§€ ì•Šì€ í‚¤ ì‚ì œ" +msgstr "올바르지 ì•Šì€ í‚¤ ì‚ì œ" #: editor/animation_track_editor.cpp msgid "Remove unresolved and empty tracks" @@ -636,7 +636,7 @@ msgstr "ë¼ì¸ 번호:" #: editor/code_editor.cpp msgid "Found %d match(es)." -msgstr "" +msgstr "%d 개가 ì¼ì¹˜í•©ë‹ˆë‹¤." #: editor/code_editor.cpp editor/editor_help.cpp msgid "No Matches" @@ -644,7 +644,7 @@ msgstr "ì¼ì¹˜ ê²°ê³¼ ì—†ìŒ" #: editor/code_editor.cpp msgid "Replaced %d occurrence(s)." -msgstr "%d 회 êµì²´ë¨." +msgstr "%d ê°œì˜ ë°œìƒì„ êµì²´í–ˆìŠµë‹ˆë‹¤." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" @@ -704,7 +704,7 @@ msgid "" "Target method not found. Specify a valid method or attach a script to the " "target node." msgstr "" -"ëŒ€ìƒ ë©”ì„œë“œë¥¼ ì°¾ì„ ìˆ˜ 없습니다! ìœ íš¨í•œ 메서드를 ì§€ì •í•˜ê±°ë‚˜, ëŒ€ìƒ ë…¸ë“œì— ìŠ¤í¬" +"ëŒ€ìƒ ë©”ì„œë“œë¥¼ ì°¾ì„ ìˆ˜ 없습니다! 올바른 메서드를 ì§€ì •í•˜ê±°ë‚˜, ëŒ€ìƒ ë…¸ë“œì— ìŠ¤í¬" "립트를 붙ì´ì„¸ìš”." #: editor/connections_dialog.cpp @@ -792,7 +792,6 @@ msgid "Connect" msgstr "ì—°ê²°" #: editor/connections_dialog.cpp -#, fuzzy msgid "Signal:" msgstr "시그ë„:" @@ -938,7 +937,7 @@ msgstr "깨진 종ì†ì„± ìˆ˜ì •" #: editor/dependency_editor.cpp msgid "Dependency Editor" -msgstr "ì¢…ì† ê´€ê³„ ì—디터" +msgstr "ì¢…ì† ê´€ê³„ 편집기" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" @@ -959,9 +958,8 @@ msgid "Owners Of:" msgstr "ì†Œìœ ìž:" #: editor/dependency_editor.cpp -#, fuzzy msgid "Remove selected files from the project? (Can't be restored)" -msgstr "프로ì 트ì—ì„œ ì„ íƒëœ 파ì¼ë“¤ì„ ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ? (ë˜ëŒë¦¬ê¸° 불가)" +msgstr "프로ì 트ì—ì„œ ì„ íƒí•œ 파ì¼ì„ ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ? (ë˜ëŒë¦¬ê¸° 불가)" #: editor/dependency_editor.cpp msgid "" @@ -1129,7 +1127,7 @@ msgstr "패키지 파ì¼ì„ 여는 ë° ì˜¤ë¥˜ê°€ ë°œìƒí–ˆìŠµë‹ˆë‹¤. zip 형ì‹ì #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" -msgstr "ì—ì…‹ ì••ì¶•í•´ì œ" +msgstr "ì• ì…‹ ì••ì¶•í•´ì œ" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" @@ -1141,7 +1139,6 @@ msgid "Success!" msgstr "성공!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "설치" @@ -1318,11 +1315,11 @@ msgstr "새로운 버스 ë ˆì´ì•„ì›ƒì„ ë§Œë“니다." #: editor/editor_autoload_settings.cpp msgid "Invalid name." -msgstr "ìœ íš¨í•˜ì§€ ì•Šì€ ì´ë¦„." +msgstr "올바르지 ì•Šì€ ì´ë¦„." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" -msgstr "ìœ íš¨í•œ 문ìž:" +msgstr "올바른 문ìž:" #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing engine class name." @@ -1511,18 +1508,20 @@ msgstr "í…œí”Œë¦¿ì„ ì°¾ì„ ìˆ˜ 없습니다:" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." msgstr "" +"32 비트 환경ì—ì„œ ë‚´ìž¥ëœ PCK를 ë‚´ë³´ë‚´ë ¤ë©´ 4 GiB(기가 ì´ì§„ ë°”ì´íŠ¸)보다 작아야 " +"합니다." #: editor/editor_feature_profile.cpp msgid "3D Editor" -msgstr "3D ì—디터" +msgstr "3D 편집기" #: editor/editor_feature_profile.cpp msgid "Script Editor" -msgstr "스í¬ë¦½íŠ¸ ì—디터" +msgstr "스í¬ë¦½íŠ¸ 편집기" #: editor/editor_feature_profile.cpp msgid "Asset Library" -msgstr "ì—ì…‹ ë¼ì´ë¸ŒëŸ¬ë¦¬" +msgstr "ì• ì…‹ ë¼ì´ë¸ŒëŸ¬ë¦¬" #: editor/editor_feature_profile.cpp msgid "Scene Tree Editing" @@ -1554,7 +1553,7 @@ msgstr "ì´ ì´ë¦„ì„ ê°€ì§„ í”„ë¡œí•„ì´ ì´ë¯¸ 존재합니다." #: editor/editor_feature_profile.cpp msgid "(Editor Disabled, Properties Disabled)" -msgstr "(ì—디터 비활성화ë¨, ì†ì„± 비활성화ë¨)" +msgstr "(편집기 비활성화ë¨, ì†ì„± 비활성화ë¨)" #: editor/editor_feature_profile.cpp msgid "(Properties Disabled)" @@ -1562,7 +1561,7 @@ msgstr "(ì†ì„± 비활성화ë¨)" #: editor/editor_feature_profile.cpp msgid "(Editor Disabled)" -msgstr "(ì—디터 비활성화ë¨)" +msgstr "(편집기 비활성화ë¨)" #: editor/editor_feature_profile.cpp msgid "Class Options:" @@ -1570,7 +1569,7 @@ msgstr "í´ëž˜ìŠ¤ 옵션:" #: editor/editor_feature_profile.cpp msgid "Enable Contextual Editor" -msgstr "컨í…스트 ì—디터 활성화" +msgstr "컨í…스트 편집기 활성화" #: editor/editor_feature_profile.cpp msgid "Enabled Properties:" @@ -1653,7 +1652,7 @@ msgstr "프로필 내보내기" #: editor/editor_feature_profile.cpp msgid "Manage Editor Feature Profiles" -msgstr "ì—디터 기능 프로필 관리" +msgstr "편집기 기능 프로필 관리" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" @@ -1803,7 +1802,7 @@ msgstr "파ì¼:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Must use a valid extension." -msgstr "ìœ íš¨í•œ 확장ìžë¥¼ 사용해야 합니다." +msgstr "올바른 확장ìžë¥¼ 사용해야 합니다." #: editor/editor_file_system.cpp msgid "ScanSources" @@ -1819,7 +1818,7 @@ msgstr "" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" -msgstr "ì—ì…‹ (다시) ê°€ì ¸ì˜¤ê¸°" +msgstr "ì• ì…‹ (다시) ê°€ì ¸ì˜¤ê¸°" #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Top" @@ -1883,7 +1882,7 @@ msgstr "ì´ë„˜ " #: editor/editor_help.cpp msgid "Constants" -msgstr "ìƒìˆ˜" +msgstr "ìƒìˆ˜(Constant)" #: editor/editor_help.cpp msgid "Constants:" @@ -2137,7 +2136,7 @@ msgstr "ë ˆì´ì•„웃 ì €ìž¥ ì‹œë„ ì¤‘ 오류!" #: editor/editor_node.cpp msgid "Default editor layout overridden." -msgstr "ì—디터 기본 ë ˆì´ì•„ì›ƒì´ ë³€ê²½ë˜ì—ˆìŠµë‹ˆë‹¤." +msgstr "편집기 기본 ë ˆì´ì•„ì›ƒì´ ë³€ê²½ë˜ì—ˆìŠµë‹ˆë‹¤." #: editor/editor_node.cpp msgid "Layout name not found!" @@ -2304,7 +2303,7 @@ msgstr "종료" #: editor/editor_node.cpp msgid "Exit the editor?" -msgstr "ì—디터를 ì¢…ë£Œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "편집기를 ì¢…ë£Œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?" #: editor/editor_node.cpp msgid "Open Project Manager?" @@ -2497,6 +2496,11 @@ msgid "Go to previously opened scene." msgstr "ì´ì „ì— ì—´ì—ˆë˜ ì”¬ìœ¼ë¡œ 가기." #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "경로 복사" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "ë‹¤ìŒ íƒ" @@ -2626,7 +2630,7 @@ msgid "" msgstr "" "ì´ ì˜µì…˜ì´ í™œì„±í™” ë˜ì–´ ìžˆì„ ê²½ìš°, 내보내기나 ë°°í¬ëŠ” ìµœì†Œí•œì˜ ì‹¤í–‰ 파ì¼ì„ ìƒì„±" "합니다.\n" -"íŒŒì¼ ì‹œìŠ¤í…œì€ ë„¤íŠ¸ì›Œí¬ë¥¼ 통해서 ì—디터 ìƒì˜ 프로ì 트가 ì œê³µí•©ë‹ˆë‹¤.\n" +"íŒŒì¼ ì‹œìŠ¤í…œì€ ë„¤íŠ¸ì›Œí¬ë¥¼ 통해서 편집기 ìƒì˜ 프로ì 트가 ì œê³µí•©ë‹ˆë‹¤.\n" "안드로ì´ë“œì˜ 경우, USB ì¼€ì´ë¸”ì„ ì‚¬ìš©í•˜ì—¬ ë°°í¬í• 경우 ë” ë¹ ë¥¸ í¼í¬ë¨¼ìŠ¤ë¥¼ ì œê³µ" "합니다. ì´ ì˜µì…˜ì€ í° ì„¤ì¹˜ ìš©ëŸ‰ì„ ìš”êµ¬í•˜ëŠ” ê²Œìž„ì˜ í…ŒìŠ¤íŠ¸ë¥¼ ë¹ ë¥´ê²Œ í• ìˆ˜ 있습니" "다." @@ -2666,7 +2670,7 @@ msgid "" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" -"ì´ ì˜µì…˜ì´ í™œì„±í™” ë˜ì–´ ìžˆì„ ê²½ìš°, ì—디터 ìƒì˜ ì”¬ì˜ ë³€ê²½ì‚¬í•ì´ 실행 ì¤‘ì¸ ê²Œìž„" +"ì´ ì˜µì…˜ì´ í™œì„±í™” ë˜ì–´ ìžˆì„ ê²½ìš°, 편집기 ìƒì˜ ì”¬ì˜ ë³€ê²½ì‚¬í•ì´ 실행 ì¤‘ì¸ ê²Œìž„" "ì— ë°˜ì˜ë©ë‹ˆë‹¤.\n" "ê¸°ê¸°ì— ì›ê²©ìœ¼ë¡œ 사용ë˜ëŠ” 경우, ë„¤íŠ¸ì›Œí¬ íŒŒì¼ ì‹œìŠ¤í…œê³¼ 함께하면 ë”ìš± 효과ì ìž…" "니다." @@ -2689,15 +2693,15 @@ msgstr "" #: editor/editor_node.cpp msgid "Editor" -msgstr "ì—디터" +msgstr "편집기" #: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" -msgstr "ì—디터 ì„¤ì •" +msgstr "편집기 ì„¤ì •" #: editor/editor_node.cpp msgid "Editor Layout" -msgstr "ì—디터 ë ˆì´ì•„웃" +msgstr "편집기 ë ˆì´ì•„웃" #: editor/editor_node.cpp msgid "Take Screenshot" @@ -2725,19 +2729,19 @@ msgstr "시스템 콘솔 í† ê¸€" #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" -msgstr "ì—디터 ë°ì´í„°/ì„¤ì • í´ë” 열기" +msgstr "편집기 ë°ì´í„°/ì„¤ì • í´ë” 열기" #: editor/editor_node.cpp msgid "Open Editor Data Folder" -msgstr "ì—디터 ë°ì´í„° í´ë” 열기" +msgstr "편집기 ë°ì´í„° í´ë” 열기" #: editor/editor_node.cpp msgid "Open Editor Settings Folder" -msgstr "ì—디터 ì„¤ì • í´ë” 열기" +msgstr "편집기 ì„¤ì • í´ë” 열기" #: editor/editor_node.cpp msgid "Manage Editor Features" -msgstr "ì—디터 기능 관리" +msgstr "편집기 기능 관리" #: editor/editor_node.cpp editor/project_export.cpp msgid "Manage Export Templates" @@ -2818,7 +2822,7 @@ msgstr "커스텀 씬 실행" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." -msgstr "비디오 ë“œë¼ì´ë²„를 ë³€ê²½í•˜ë ¤ë©´ ì—디터를 다시 시작해야 합니다." +msgstr "비디오 ë“œë¼ì´ë²„를 ë³€ê²½í•˜ë ¤ë©´ 편집기를 다시 시작해야 합니다." #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp @@ -2827,7 +2831,7 @@ msgstr "ì €ìž¥ & 다시 시작" #: editor/editor_node.cpp msgid "Spins when the editor window redraws." -msgstr "ì—디터 윈ë„ìš°ê°€ 다시 ê·¸ë ¤ì§ˆ ë•Œ íšŒì „í•©ë‹ˆë‹¤." +msgstr "편집기 ì°½ì´ ë‹¤ì‹œ ê·¸ë ¤ì§ˆ ë•Œ íšŒì „í•©ë‹ˆë‹¤." #: editor/editor_node.cpp msgid "Update Continuously" @@ -2929,27 +2933,27 @@ msgstr "ì„ íƒ" #: editor/editor_node.cpp msgid "Open 2D Editor" -msgstr "2D ì—디터 열기" +msgstr "2D 편집기 열기" #: editor/editor_node.cpp msgid "Open 3D Editor" -msgstr "3D ì—디터 열기" +msgstr "3D 편집기 열기" #: editor/editor_node.cpp msgid "Open Script Editor" -msgstr "스í¬ë¦½íŠ¸ ì—디터 열기" +msgstr "스í¬ë¦½íŠ¸ 편집기 열기" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" -msgstr "ì—ì…‹ ë¼ì´ë¸ŒëŸ¬ë¦¬ 열기" +msgstr "ì• ì…‹ ë¼ì´ë¸ŒëŸ¬ë¦¬ 열기" #: editor/editor_node.cpp msgid "Open the next Editor" -msgstr "ë‹¤ìŒ ì—디터 열기" +msgstr "ë‹¤ìŒ íŽ¸ì§‘ê¸° 열기" #: editor/editor_node.cpp msgid "Open the previous Editor" -msgstr "ì´ì „ ì—디터 열기" +msgstr "ì´ì „ 편집기 열기" #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" @@ -3055,7 +3059,7 @@ msgstr "ì§€ì •í•˜ê¸°..." #: editor/editor_properties.cpp msgid "Invalid RID" -msgstr "ìœ íš¨í•˜ì§€ ì•Šì€ RID" +msgstr "올바르지 ì•Šì€ RID" #: editor/editor_properties.cpp msgid "" @@ -3122,7 +3126,7 @@ msgstr "%së¡œ 변환" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Open Editor" -msgstr "ì—디터 열기" +msgstr "편집기 열기" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Selected node is not a Viewport!" @@ -3240,7 +3244,7 @@ msgstr "내보내기 템플릿 zip 파ì¼ì„ ì—´ 수 없습니다." #: editor/export_template_manager.cpp msgid "Invalid version.txt format inside templates: %s." -msgstr "템플릿 ì•ˆì— version.txtê°€ ìœ íš¨í•˜ì§€ ì•Šì€ í˜•ì‹ìž…니다: %s." +msgstr "템플릿 안 version.txtê°€ 올바르지 ì•Šì€ í˜•ì‹ìž…니다: %s." #: editor/export_template_manager.cpp msgid "No version.txt found inside templates." @@ -3437,11 +3441,11 @@ msgstr "ì´ë¦„ì´ ì œê³µë˜ì§€ 않았습니다." #: editor/filesystem_dock.cpp msgid "Provided name contains invalid characters." -msgstr "ì œê³µëœ ì´ë¦„ì— ìœ íš¨í•˜ì§€ ì•Šì€ ë¬¸ìžê°€ 있습니다." +msgstr "ì œê³µëœ ì´ë¦„ì— ì˜¬ë°”ë¥´ì§€ ì•Šì€ ë¬¸ìžê°€ 있습니다." #: editor/filesystem_dock.cpp msgid "Name contains invalid characters." -msgstr "ì´ë¦„ì— ìœ íš¨í•˜ì§€ ì•Šì€ ë¬¸ìžê°€ 있습니다." +msgstr "ì´ë¦„ì— ì˜¬ë°”ë¥´ì§€ ì•Šì€ ë¬¸ìžê°€ 있습니다." #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." @@ -3734,7 +3738,7 @@ msgstr "ê°€ì ¸ì˜¤ê¸° 후 ì‹¤í–‰í• ìŠ¤í¬ë¦½íŠ¸ë¥¼ 불러올 수 없습니다:" #: editor/import/resource_importer_scene.cpp msgid "Invalid/broken script for post-import (check console):" msgstr "" -"ê°€ì ¸ì˜¤ê¸° 후 ì‹¤í–‰í• ìŠ¤í¬ë¦½íŠ¸ê°€ ìœ íš¨í•˜ì§€ 않거나 ê¹¨ì ¸ 있습니다 (콘솔 확ì¸):" +"ê°€ì ¸ì˜¤ê¸° 후 ì‹¤í–‰í• ìŠ¤í¬ë¦½íŠ¸ê°€ 올바르지 않거나 ê¹¨ì ¸ 있습니다 (콘솔 확ì¸):" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" @@ -3774,13 +3778,13 @@ msgstr "씬 ì €ìž¥, 다시 ê°€ì ¸ì˜¤ê¸° ë° ë‹¤ì‹œ 시작" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." -msgstr "ê°€ì ¸ì˜¨ 파ì¼ì˜ íƒ€ìž…ì„ ë³€ê²½í•˜ë ¤ë©´ ì—디터를 다시 시작해야 합니다." +msgstr "ê°€ì ¸ì˜¨ 파ì¼ì˜ íƒ€ìž…ì„ ë³€ê²½í•˜ë ¤ë©´ 편집기를 다시 시작해야 합니다." #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" -"ê²½ê³ : ì´ ë¦¬ì†ŒìŠ¤ë¥¼ 사용하는 ì—ì…‹ì´ ì¡´ìž¬í•©ë‹ˆë‹¤, ì—ì…‹ì„ ë¶ˆëŸ¬ì˜¤ì§€ ëª»í• ìˆ˜ 있습니" +"ê²½ê³ : ì´ ë¦¬ì†ŒìŠ¤ë¥¼ 사용하는 ì• ì…‹ì´ ì¡´ìž¬í•©ë‹ˆë‹¤, ì• ì…‹ì„ ë¶ˆëŸ¬ì˜¤ì§€ ëª»í• ìˆ˜ 있습니" "다." #: editor/inspector_dock.cpp @@ -4110,7 +4114,7 @@ msgstr "노드 ì´ë™ë¨" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." -msgstr "ì—°ê²°í• ìˆ˜ 없습니다, í¬íŠ¸ê°€ 사용 중ì´ê±°ë‚˜ ìœ íš¨í•˜ì§€ 않는 연결입니다." +msgstr "ì—°ê²°í• ìˆ˜ 없습니다, í¬íŠ¸ê°€ 사용 중ì´ê±°ë‚˜ 올바르지 않는 연결입니다." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -4151,7 +4155,7 @@ msgstr "ì„¤ì •í•œ ì• ë‹ˆë©”ì´ì…˜ í”Œë ˆì´ì–´ê°€ 없습니다, 트랙 ì´ë¦„ì„ #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Player path set is invalid, so unable to retrieve track names." msgstr "" -"ìœ íš¨í•˜ì§€ 않는 í”Œë ˆì´ì–´ 경로 ì„¤ì •ìž…ë‹ˆë‹¤, 트랙 ì´ë¦„ì„ ê²€ìƒ‰í• ìˆ˜ 없습니다." +"올바르지 않는 í”Œë ˆì´ì–´ 경로 ì„¤ì •ìž…ë‹ˆë‹¤, 트랙 ì´ë¦„ì„ ê²€ìƒ‰í• ìˆ˜ 없습니다." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp @@ -4159,7 +4163,7 @@ msgid "" "Animation player has no valid root node path, so unable to retrieve track " "names." msgstr "" -"ì• ë‹ˆë©”ì´ì…˜ í”Œë ˆì´ì–´ê°€ ìœ íš¨í•œ 루트 노드 경로를 ê°€ì§€ê³ ìžˆì§€ 않습니다, 트랙 ì´ë¦„" +"ì• ë‹ˆë©”ì´ì…˜ í”Œë ˆì´ì–´ê°€ 올바른 루트 노드 경로를 ê°€ì§€ê³ ìžˆì§€ 않습니다, 트랙 ì´ë¦„" "ì„ ê²€ìƒ‰í• ìˆ˜ 없습니다." #: editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -4208,7 +4212,7 @@ msgstr "ì• ë‹ˆë©”ì´ì…˜ ì‚ì œ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Invalid animation name!" -msgstr "ìœ íš¨í•˜ì§€ ì•Šì€ ì• ë‹ˆë©”ì´ì…˜ ì´ë¦„!" +msgstr "올바르지 ì•Šì€ ì• ë‹ˆë©”ì´ì…˜ ì´ë¦„!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation name already exists!" @@ -4562,11 +4566,11 @@ msgstr "ìž…ë ¥ ì‚ì œ" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is valid." -msgstr "ì• ë‹ˆë©”ì´ì…˜ 트리가 ìœ íš¨í•©ë‹ˆë‹¤." +msgstr "ì• ë‹ˆë©”ì´ì…˜ 트리가 올바릅니다." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is invalid." -msgstr "ì• ë‹ˆë©”ì´ì…˜ 트리가 ìœ íš¨í•˜ì§€ 않습니다." +msgstr "ì• ë‹ˆë©”ì´ì…˜ 트리가 올바르지 않습니다." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation Node" @@ -4666,7 +4670,7 @@ msgstr "sha256 í•´ì‹œ í™•ì¸ ì‹¤íŒ¨" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" -msgstr "ì—ì…‹ 다운로드 오류:" +msgstr "ì• ì…‹ 다운로드 오류:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading (%s / %s)..." @@ -4689,6 +4693,11 @@ msgid "Idle" msgstr "대기" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "설치" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "다시 ì‹œë„" @@ -4698,7 +4707,7 @@ msgstr "다운로드 오류" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" -msgstr "ì´ ì—ì…‹ì˜ ë‹¤ìš´ë¡œë“œê°€ ì´ë¯¸ 진행중입니다!" +msgstr "ì´ ì• ì…‹ì˜ ë‹¤ìš´ë¡œë“œê°€ ì´ë¯¸ 진행중입니다!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "First" @@ -4731,8 +4740,9 @@ msgid "Sort:" msgstr "ì •ë ¬:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" -msgstr "뒤집기" +#, fuzzy +msgid "Reverse sorting." +msgstr "ìš”ì²ì¤‘..." #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp @@ -4757,7 +4767,7 @@ msgstr "테스팅" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" -msgstr "ì—ì…‹ ZIP 파ì¼" +msgstr "ì• ì…‹ ZIP 파ì¼" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -4811,31 +4821,38 @@ msgid "Rotation Step:" msgstr "íšŒì „ 스í…:" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +#, fuzzy +msgid "Move Vertical Guide" msgstr "세로 ê°€ì´ë“œ ì´ë™" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +#, fuzzy +msgid "Create Vertical Guide" msgstr "새로운 세로 ê°€ì´ë“œ 만들기" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" +#, fuzzy +msgid "Remove Vertical Guide" msgstr "세로 ê°€ì´ë“œ ì‚ì œ" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +#, fuzzy +msgid "Move Horizontal Guide" msgstr "가로 ê°€ì´ë“œ ì´ë™" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +#, fuzzy +msgid "Create Horizontal Guide" msgstr "새로운 가로 ê°€ì´ë“œ 만들기" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" +#, fuzzy +msgid "Remove Horizontal Guide" msgstr "가로 ê°€ì´ë“œ ì‚ì œ" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +#, fuzzy +msgid "Create Horizontal and Vertical Guides" msgstr "새 가로 세로 ê°€ì´ë“œ 만들기" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -5388,7 +5405,7 @@ msgstr "í•ëª©" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" -msgstr "í•ëª© ëª©ë¡ ì—디터" +msgstr "í•ëª© ëª©ë¡ íŽ¸ì§‘ê¸°" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" @@ -5534,15 +5551,15 @@ msgstr "소스 메시가 ì§€ì •ë˜ì§€ 않았습니다 (ê·¸ë¦¬ê³ MultiMeshì— ë© #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." -msgstr "소스 메시가 ìœ íš¨í•˜ì§€ 않습니다 (ìœ íš¨í•˜ì§€ ì•Šì€ ê²½ë¡œ)." +msgstr "소스 메시가 올바르지 않습니다 (올바르지 ì•Šì€ ê²½ë¡œ)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." -msgstr "소스 메시가 ìœ íš¨í•˜ì§€ 않습니다 (MeshInstanceê°€ 아닙니다)." +msgstr "소스 메시가 올바르지 않습니다 (MeshInstanceê°€ 아닙니다)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." -msgstr "소스 메시가 ìœ íš¨í•˜ì§€ 않습니다 (메시 리소스가 없습니다)." +msgstr "소스 메시가 올바르지 않습니다 (Mesh 리소스가 없습니다)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." @@ -5550,15 +5567,15 @@ msgstr "서피스 소스가 ì§€ì •ë˜ì§€ 않았습니다." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." -msgstr "서피스 소스가 ìœ íš¨í•˜ì§€ 않습니다 (ìœ íš¨í•˜ì§€ ì•Šì€ ê²½ë¡œ)." +msgstr "서피스 소스가 올바르지 않습니다 (올바르지 ì•Šì€ ê²½ë¡œ)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." -msgstr "서피스 소스가 ìœ íš¨í•˜ì§€ 않습니다 (지오메트리 ì—†ìŒ)." +msgstr "서피스 소스가 올바르지 않습니다 (지오메트리 ì—†ìŒ)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." -msgstr "서피스 소스가 ìœ íš¨í•˜ì§€ 않습니다 (페ì´ìŠ¤ ì—†ìŒ)." +msgstr "서피스 소스가 올바르지 않습니다 (페ì´ìŠ¤ ì—†ìŒ)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." @@ -5882,7 +5899,7 @@ msgstr "내부 ê¼ì§“ì ì‚ì œ" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Invalid Polygon (need 3 different vertices)" -msgstr "ìœ íš¨í•˜ì§€ ì•Šì€ í´ë¦¬ê³¤ (3ê°œì˜ ë‹¤ë¥¸ ê¼ì§“ì ì´ í•„ìš”í•¨)" +msgstr "올바르지 ì•Šì€ í´ë¦¬ê³¤ (3ê°œì˜ ë‹¤ë¥¸ ê¼ì§“ì ì´ í•„ìš”í•¨)" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Add Custom Polygon" @@ -5906,11 +5923,11 @@ msgstr "본 무게 페ì¸íŠ¸" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Open Polygon 2D UV editor." -msgstr "í´ë¦¬ê³¤ 2D UV ì—디터 열기." +msgstr "í´ë¦¬ê³¤ 2D UV 편집기 열기." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" -msgstr "í´ë¦¬ê³¤ 2D UV ì—디터" +msgstr "í´ë¦¬ê³¤ 2D UV 편집기" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV" @@ -6072,7 +6089,7 @@ msgstr "타입:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" -msgstr "ì—디터ì—ì„œ 열기" +msgstr "편집기ì—ì„œ 열기" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Load Resource" @@ -6088,7 +6105,7 @@ msgstr "AnimationTreeê°€ AnimationPlayerë¡œ 향하는 경로를 ê°€ì§€ê³ ìžˆì§€ #: editor/plugins/root_motion_editor_plugin.cpp msgid "Path to AnimationPlayer is invalid" -msgstr "AnimationPlayerë¡œ 향하는 경로가 ìœ íš¨í•˜ì§€ 않습니다" +msgstr "AnimationPlayerë¡œ 향하는 경로가 올바르지 않습니다" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Files" @@ -6287,7 +6304,7 @@ msgstr "디버거 í•ìƒ 열어놓기" #: editor/plugins/script_editor_plugin.cpp msgid "Debug with External Editor" -msgstr "외부 ì—디터로 디버깅" +msgstr "외부 편집기로 디버깅" #: editor/plugins/script_editor_plugin.cpp msgid "Open Godot online documentation." @@ -6412,7 +6429,7 @@ msgstr "구문 ê°•ì¡°" #: editor/plugins/script_text_editor.cpp msgid "Go To" -msgstr "" +msgstr "ì´ë™" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp @@ -6420,9 +6437,8 @@ msgid "Bookmarks" msgstr "ë¶ë§ˆí¬" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Breakpoints" -msgstr "í¬ì¸íŠ¸ 만들기." +msgstr "중단ì " #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp @@ -6808,7 +6824,7 @@ msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." msgstr "" -"ì°¸ê³ : FPS ê°’ì€ ì—ë””í„°ì˜ í”„ë ˆìž„ ì†ë„입니다.\n" +"ì°¸ê³ : FPS ê°’ì€ íŽ¸ì§‘ê¸°ì˜ í”„ë ˆìž„ ì†ë„입니다.\n" "게임 ë‚´ ì„±ëŠ¥ì„ ë³´ì¦í•˜ëŠ” 표시로 ë³¼ 수 없습니다." #: editor/plugins/spatial_editor_plugin.cpp @@ -7310,11 +7326,11 @@ msgstr "빈 템플릿 만들기" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" -msgstr "빈 ì—디터 템플릿 만들기" +msgstr "빈 편집기 템플릿 만들기" #: editor/plugins/theme_editor_plugin.cpp msgid "Create From Current Editor Theme" -msgstr "현재 ì—디터 테마로부터 만들기" +msgstr "현재 편집기 테마로부터 만들기" #: editor/plugins/theme_editor_plugin.cpp msgid "Toggle Button" @@ -7466,14 +7482,6 @@ msgid "Transpose" msgstr "바꾸기" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "X축 뒤집기" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "Y축 뒤집기" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "ì˜¤í† íƒ€ì¼ ë¹„í™œì„±í™”" @@ -7681,9 +7689,9 @@ msgid "" "bindings.\n" "Click on another Tile to edit it." msgstr "" -"ì‚¬ìš©í• ì„œë¸Œ 타ì¼ì„ ì•„ì´ì½˜ìœ¼ë¡œ ì„¤ì •í•˜ì„¸ìš”, ìœ íš¨í•˜ì§€ ì•Šì€ ìžë™ íƒ€ì¼ ë°”ì¸ë”©ì—ë„ " +"ì•„ì´ì½˜ìœ¼ë¡œ ì‚¬ìš©í• ì„œë¸Œ 타ì¼ì„ ì„¤ì •í•˜ì„¸ìš”, 올바르지 ì•Šì€ ìžë™ íƒ€ì¼ ë°”ì¸ë”©ì—ë„ " "사용ë©ë‹ˆë‹¤.\n" -"다른 타ì¼ì„ íŽ¸ì§‘í•˜ë ¤ë©´ í´ë¦." +"다른 타ì¼ì„ íŽ¸ì§‘í•˜ë ¤ë©´ í´ë¦í•˜ì„¸ìš”." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -7870,6 +7878,10 @@ msgid "Visual Shader Input Type Changed" msgstr "비주얼 ì…°ì´ë” ìž…ë ¥ 타입 변경ë¨" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "버í…스" @@ -7954,6 +7966,23 @@ msgid "Color uniform." msgstr "ìƒ‰ìƒ ìœ ë‹ˆí¼." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì œê³±ê·¼ ì—함수 ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -7961,10 +7990,45 @@ msgstr "ì œê³µëœ ìŠ¤ì¹¼ë¼ê°€ 같거나, ë” í¬ê±°ë‚˜, ë” ìž‘ìœ¼ë©´ ê´€ë ¨ ë² #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "불리언 ê°’ì´ ì°¸ì´ê±°ë‚˜ 거짓ì´ë©´ ê´€ë ¨ 벡터를 반환합니다." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "ë§¤ê°œë³€ìˆ˜ì˜ íƒ„ì 트 ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "불리언 ìƒìˆ˜." @@ -8053,7 +8117,8 @@ msgid "Returns the arc-cosine of the parameter." msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì•„í¬ì½”ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +#, fuzzy +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "(GLES3만 가능) ë§¤ê°œë³€ìˆ˜ì˜ ì—ìŒê³¡ì½”ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8061,7 +8126,8 @@ msgid "Returns the arc-sine of the parameter." msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì•„í¬ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +#, fuzzy +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "(GLES3만 가능) ë§¤ê°œë³€ìˆ˜ì˜ ì—ìŒê³¡ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8073,7 +8139,8 @@ msgid "Returns the arc-tangent of the parameters." msgstr "ë§¤ê°œë³€ìˆ˜ë“¤ì˜ ì•„í¬íƒ„ì 트 ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +#, fuzzy +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "(GLES3만 가능) ë§¤ê°œë³€ìˆ˜ì˜ ì—ìŒê³¡íƒ„ì 트 ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8090,7 +8157,8 @@ msgid "Returns the cosine of the parameter." msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì½”ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +#, fuzzy +msgid "Returns the hyperbolic cosine of the parameter." msgstr "(GLES3만 가능) ë§¤ê°œë³€ìˆ˜ì˜ ìŒê³¡ì½”ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8159,11 +8227,13 @@ msgid "1.0 / scalar" msgstr "1.0 / 스칼ë¼" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +#, fuzzy +msgid "Finds the nearest integer to the parameter." msgstr "(GLES3만 가능) 매개변수ì—ì„œ 가장 가까운 ì •ìˆ˜ë¥¼ 찾습니다." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +#, fuzzy +msgid "Finds the nearest even integer to the parameter." msgstr "(GLES3만 가능) 매개변수ì—ì„œ 가장 가까운 ì§ìˆ˜ ì •ìˆ˜ë¥¼ 찾습니다." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8179,7 +8249,8 @@ msgid "Returns the sine of the parameter." msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +#, fuzzy +msgid "Returns the hyperbolic sine of the parameter." msgstr "(GLES3만 가능) ë§¤ê°œë³€ìˆ˜ì˜ ìŒê³¡ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8214,11 +8285,13 @@ msgid "Returns the tangent of the parameter." msgstr "ë§¤ê°œë³€ìˆ˜ì˜ íƒ„ì 트 ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +#, fuzzy +msgid "Returns the hyperbolic tangent of the parameter." msgstr "(GLES3만 가능) ë§¤ê°œë³€ìˆ˜ì˜ ìŒê³¡íƒ„ì 트 ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +#, fuzzy +msgid "Finds the truncated value of the parameter." msgstr "(GLES3만 가능) ë§¤ê°œë³€ìˆ˜ì˜ ì ˆì‚¬ ê°’ì„ ì°¾ìŠµë‹ˆë‹¤." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8258,11 +8331,18 @@ msgid "Perform the texture lookup." msgstr "í…ìŠ¤ì³ ë£©ì—…ì„ ìˆ˜í–‰í•©ë‹ˆë‹¤." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +#, fuzzy +msgid "Cubic texture uniform lookup." msgstr "ì„¸ì œê³± í…ìŠ¤ì³ ìœ ë‹ˆí¼." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +#, fuzzy +msgid "2D texture uniform lookup." +msgstr "2D í…ìŠ¤ì³ ìœ ë‹ˆí¼." + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "2D texture uniform lookup with triplanar." msgstr "2D í…ìŠ¤ì³ ìœ ë‹ˆí¼." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8270,8 +8350,9 @@ msgid "Transform function." msgstr "변형 함수." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8295,15 +8376,18 @@ msgid "Decomposes transform to four vectors." msgstr "ë³€í˜•ì„ 4ê°œì˜ ë²¡í„°ë¡œ 분해합니다." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +#, fuzzy +msgid "Calculates the determinant of a transform." msgstr "(GLES3만 가능) ë³€í˜•ì˜ í–‰ë ¬ì‹ì„ 계산합니다." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +#, fuzzy +msgid "Calculates the inverse of a transform." msgstr "(GLES3만 가능) ë³€í˜•ì˜ ì—함수를 계산합니다." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +#, fuzzy +msgid "Calculates the transpose of a transform." msgstr "(GLES3만 가능) ë³€í˜•ì˜ ì „ì¹˜ë¥¼ 계산합니다." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8351,8 +8435,9 @@ msgid "Calculates the dot product of two vectors." msgstr "ë‘ ë²¡í„°ì˜ ìŠ¤ì¹¼ë¼ê³± ê°’ì„ ê³„ì‚°í•©ë‹ˆë‹¤." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8383,14 +8468,16 @@ msgid "1.0 / vector" msgstr "1.0 / 벡터" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" "반사 ë°©í–¥ì„ ê°€ë¦¬í‚¤ëŠ” 벡터를 반환합니다 (a : ì¸ì‹œë˜íŠ¸ 벡터, b : 노멀 벡터)." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +#, fuzzy +msgid "Returns the vector that points in the direction of refraction." msgstr "반사 ë°©í–¥ì„ ê°€ë¦¬í‚¤ëŠ” 벡터를 반환합니다." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8488,57 +8575,65 @@ msgstr "" "다 (í´ì˜¤í”„와 ê´€ë ¨ëœ ìž…ë ¥ì„ ì „ë‹¬í•¨)." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +#, fuzzy +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "(GLES3만 가능) (프래그먼트/조명 모드만 가능) ìŠ¤ì¹¼ë¼ ë¯¸ë¶„ 함수." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +#, fuzzy +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "(GLES3만 가능) (프래그먼트/조명 모드만 가능) 벡터 미분 함수." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" "(GLES3만 가능) (프래그먼트/조명 모드만 가능) ì§€ì— ì°¨ë¶„ì„ ì´ìš©í•œ 'x'ì˜ (벡터) " "ë„함수." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" "(GLES3만 가능) (프래그먼트/조명 모드만 가능) ì§€ì— ì°¨ë¶„ì„ ì´ìš©í•œ 'x'ì˜ (스칼" "ë¼) ë„함수." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" "(GLES3만 가능) (프래그먼트/조명 모드만 가능) ì§€ì— ì°¨ë¶„ì„ ì´ìš©í•œ 'y'ì˜ (벡터) " "ë„함수." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" "(GLES3만 가능) (프래그먼트/조명 모드만 가능) ì§€ì— ì°¨ë¶„ì„ ì´ìš©í•œ 'y'ì˜ (스칼" "ë¼) ë„함수." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" "(GLES3만 가능) (프래그먼트/조명 모드만 가능) (벡터) 'x'와 'y'ì˜ ì ˆëŒ€ 미분 ê°’" "ì˜ í•©." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" "(GLES3만 가능) (프래그먼트/조명 모드만 가능) (스칼ë¼) 'x'와 'y'ì˜ ì ˆëŒ€ 미분 " "ê°’ì˜ í•©." @@ -8721,7 +8816,8 @@ msgstr "경로가 존재하지 않습니다." #: editor/project_manager.cpp msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." msgstr "" -"ìœ íš¨í•˜ì§€ ì•Šì€ '.zip' 프로ì 트 파ì¼, 'project.godot' 파ì¼ì„ í¬í•¨í•˜ì§€ ì•ŠìŒ." +"올바르지 ì•Šì€ '.zip' 프로ì 트 파ì¼, 'project.godot' 파ì¼ì„ í¬í•¨í•˜ì§€ ì•Šê³ ìžˆìŠµ" +"니다." #: editor/project_manager.cpp msgid "Please choose an empty folder." @@ -8761,7 +8857,7 @@ msgstr "프로ì 트 ì´ë¦„ì„ ì •í•˜ëŠ” ê²ƒì„ ê¶Œí•©ë‹ˆë‹¤." #: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." -msgstr "ìœ íš¨í•˜ì§€ ì•Šì€ í”„ë¡œì 트 경로 (ë”ê°€ ë³€ê²½í•˜ì‹ ê±°ë¼ë„?)." +msgstr "올바르지 ì•Šì€ í”„ë¡œì 트 경로 (ë”ê°€ ë³€ê²½í•˜ì‹ ê±°ë¼ë„?)." #: editor/project_manager.cpp msgid "" @@ -8936,7 +9032,7 @@ msgid "" "Can't run project: Assets need to be imported.\n" "Please edit the project to trigger the initial import." msgstr "" -"프로ì 트 실행 불가: ì—ì…‹ë“¤ì„ ê°€ì ¸ì™€ì•¼ 합니다.\n" +"프로ì 트 실행 불가: ì• ì…‹ë“¤ì„ ê°€ì ¸ì™€ì•¼ 합니다.\n" "프로ì 트를 편집하여 최초 ê°€ì ¸ì˜¤ê¸°ê°€ 실행ë˜ë„ë¡ í•˜ì„¸ìš”." #: editor/project_manager.cpp @@ -8973,7 +9069,7 @@ msgid "" "The interface will update after restarting the editor or project manager." msgstr "" "언어가 변경ë˜ì—ˆìŠµë‹ˆë‹¤.\n" -"ì¸í„°íŽ˜ì´ìŠ¤ëŠ” ì—디터나 프로ì 트 ë§¤ë‹ˆì €ë¥¼ ìž¬ì‹œìž‘í• ë•Œ ì—…ë°ì´íŠ¸ë©ë‹ˆë‹¤." +"ì¸í„°íŽ˜ì´ìŠ¤ëŠ” 편집기나 프로ì 트 ë§¤ë‹ˆì €ë¥¼ ìž¬ì‹œìž‘í• ë•Œ ì—…ë°ì´íŠ¸ë©ë‹ˆë‹¤." #: editor/project_manager.cpp msgid "" @@ -9029,7 +9125,7 @@ msgid "" "Would you like to explore official example projects in the Asset Library?" msgstr "" "현재 프로ì 트가 í•˜ë‚˜ë„ ì—†ìŠµë‹ˆë‹¤.\n" -"ì—ì…‹ ë¼ì´ë¸ŒëŸ¬ë¦¬ì—ì„œ ê³µì‹ ì˜ˆì œ 프로ì 트를 ì°¾ì•„ë³´ì‹œê² ìŠµë‹ˆê¹Œ?" +"ì• ì…‹ ë¼ì´ë¸ŒëŸ¬ë¦¬ì—ì„œ ê³µì‹ ì˜ˆì œ 프로ì 트를 ì°¾ì•„ë³´ì‹œê² ìŠµë‹ˆê¹Œ?" #: editor/project_settings_editor.cpp msgid "Key " @@ -9052,7 +9148,7 @@ msgid "" "Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'" msgstr "" -"ìœ íš¨í•˜ì§€ ì•Šì€ ì•¡ì…˜ ì´ë¦„. 공백ì´ê±°ë‚˜, '/' , ':', '=', '\\', '\"' 를 í¬í•¨í•˜ë©´ " +"올바르지 ì•Šì€ ì•¡ì…˜ ì´ë¦„. 공백ì´ê±°ë‚˜, '/' , ':', '=', '\\', '\"' 를 í¬í•¨í•˜ë©´ " "안 ë©ë‹ˆë‹¤" #: editor/project_settings_editor.cpp @@ -9277,7 +9373,7 @@ msgstr "ìž¬ì •ì˜..." #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "The editor must be restarted for changes to take effect." -msgstr "변경 사í•ì„ ì ìš©í•˜ë ¤ë©´ ì—디터를 다시 실행해야 합니다." +msgstr "변경 사í•ì„ ì ìš©í•˜ë ¤ë©´ 편집기를 다시 실행해야 합니다." #: editor/project_settings_editor.cpp msgid "Input Map" @@ -9880,7 +9976,7 @@ msgstr "" #: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" -msgstr "ìœ íš¨í•˜ì§€ ì•Šì€ ë…¸ë“œ ì´ë¦„입니다. 다ìŒì˜ 문ìžëŠ” 허용ë˜ì§€ 않습니다:" +msgstr "올바르지 ì•Šì€ ë…¸ë“œ ì´ë¦„입니다. 다ìŒì˜ 문ìžëŠ” 허용ë˜ì§€ 않습니다:" #: editor/scene_tree_editor.cpp msgid "Rename Node" @@ -9964,10 +10060,11 @@ msgstr "올바르지 ì•Šì€ ìƒì†ëœ 부모 ì´ë¦„ ë˜ëŠ” 경로." #: editor/script_create_dialog.cpp msgid "Script is valid." -msgstr "스í¬ë¦½íŠ¸ê°€ ìœ íš¨í•©ë‹ˆë‹¤." +msgstr "스í¬ë¦½íŠ¸ê°€ 올바릅니다." #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +#, fuzzy +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "허용ë¨: a-z, A-z, 0-9 ê·¸ë¦¬ê³ _" #: editor/script_create_dialog.cpp @@ -10284,21 +10381,21 @@ msgstr "리소스 파ì¼ì— 기반하지 ì•ŠìŒ" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (missing @path)" -msgstr "ìœ íš¨í•˜ì§€ ì•Šì€ ì¸ìŠ¤í„´ìŠ¤ Dictionary í˜•ì‹ (@path ì—†ìŒ)" +msgstr "올바르지 ì•Šì€ ì¸ìŠ¤í„´ìŠ¤ Dictionary í˜•ì‹ (@path ì—†ìŒ)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" msgstr "" -"ìœ íš¨í•˜ì§€ ì•Šì€ ì¸ìŠ¤í„´ìŠ¤ Dictionary í˜•ì‹ (@path ì—ì„œ 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 ì—†ìŒ)" +"올바르지 ì•Šì€ ì¸ìŠ¤í„´ìŠ¤ Dictionary í˜•ì‹ (@path ì—ì„œ 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 ì—†ìŒ)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" msgstr "" -"ìœ íš¨í•˜ì§€ ì•Šì€ ì¸ìŠ¤í„´ìŠ¤ Dictionary í˜•ì‹ (@pathì˜ ìŠ¤í¬ë¦½íŠ¸ê°€ ìœ íš¨í•˜ì§€ ì•ŠìŒ)" +"올바르지 ì•Šì€ ì¸ìŠ¤í„´ìŠ¤ Dictionary í˜•ì‹ (@pathì˜ ìŠ¤í¬ë¦½íŠ¸ê°€ 올바르지 ì•ŠìŒ)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "ìœ íš¨í•˜ì§€ ì•Šì€ ì¸ìŠ¤í„´ìŠ¤ Dictionary (서브í´ëž˜ìŠ¤ê°€ ìœ íš¨í•˜ì§€ ì•ŠìŒ)" +msgstr "올바르지 ì•Šì€ ì¸ìŠ¤í„´ìŠ¤ Dictionary (하위 í´ëž˜ìŠ¤ê°€ 올바르지 ì•ŠìŒ)" #: modules/gdscript/gdscript_functions.cpp msgid "Object can't provide a length." @@ -10514,7 +10611,7 @@ msgstr "" #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " -msgstr "ìœ íš¨í•˜ì§€ ì•Šì€ ì‹œí€€ìŠ¤ ì¶œë ¥ì„ ë°˜í™˜í•œ 노드: " +msgstr "올바르지 ì•Šì€ ì‹œí€€ìŠ¤ ì¶œë ¥ì„ ë°˜í™˜í•œ 노드: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" @@ -10551,7 +10648,7 @@ msgstr "변수:" #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" -msgstr "ìœ íš¨í•œ ì‹ë³„ìžê°€ ì•„ë‹Œ ì´ë¦„:" +msgstr "ì´ë¦„ì´ ì˜¬ë°”ë¥¸ ì‹ë³„ìžê°€ 아닙니다:" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" @@ -10759,7 +10856,7 @@ msgstr "반복ìžê°€ ìœ íš¨í•˜ì§€ 않게 ë¨: " #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." -msgstr "ìœ íš¨í•˜ì§€ ì•Šì€ ì¸ë±ìŠ¤ ì†ì„±ëª…." +msgstr "올바르지 ì•Šì€ ì¸ë±ìŠ¤ ì†ì„±ëª…." #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" @@ -10771,15 +10868,15 @@ msgstr "노드를 지ì¹í•˜ëŠ” 경로가 아닙니다!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." -msgstr "노드 %s ì•ˆì— ì¸ë±ìŠ¤ ì†ì„± ì´ë¦„ '%s'ì€(는) ìœ íš¨í•˜ì§€ 않습니다." +msgstr "노드 %s ì•ˆì— ì¸ë±ìŠ¤ ì†ì„± ì´ë¦„ '%s'ì€(는) 올바르지 않습니다." #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " -msgstr ": ìœ íš¨í•˜ì§€ ì•Šì€ ì¸ìˆ˜ 타입: " +msgstr ": 올바르지 ì•Šì€ ì¸ìˆ˜ 타입: " #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid arguments: " -msgstr ": ìœ íš¨í•˜ì§€ ì•Šì€ ì¸ìˆ˜: " +msgstr ": 올바르지 ì•Šì€ ì¸ìˆ˜: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " @@ -10799,7 +10896,7 @@ msgid "" "Invalid return value from _step(), must be integer (seq out), or string " "(error)." msgstr "" -"_step()ìœ¼ë¡œë¶€í„°ì˜ ìœ íš¨í•˜ì§€ ì•Šì€ ë°˜í™˜ 값으로, integer (seq out), í˜¹ì€ string " +"_step()ìœ¼ë¡œë¶€í„°ì˜ ì˜¬ë°”ë¥´ì§€ ì•Šì€ ë°˜í™˜ 값으로, integer (seq out), í˜¹ì€ string " "(error)ê°€ 아니면 안ë©ë‹ˆë‹¤." #: modules/visual_script/visual_script_property_selector.cpp @@ -10841,39 +10938,39 @@ msgstr "패키지는 ì ì–´ë„ í•˜ë‚˜ì˜ '.' 분리 기호를 ê°–ê³ ìžˆì–´ì•¼ í #: platform/android/export/export.cpp msgid "ADB executable not configured in the Editor Settings." -msgstr "ADB 실행 파ì¼ì´ ì—디터 ì„¤ì •ì—ì„œ 구성ë˜ì§€ 않았습니다." +msgstr "ADB 실행 파ì¼ì´ 편집기 ì„¤ì •ì—ì„œ 구성ë˜ì§€ 않았습니다." #: platform/android/export/export.cpp msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "OpenJDK jarsignerê°€ ì—디터 ì„¤ì •ì—ì„œ 구성ë˜ì§€ 않았습니다." +msgstr "OpenJDK jarsignerê°€ 편집기 ì„¤ì •ì—ì„œ 구성ë˜ì§€ 않았습니다." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." -msgstr "Debug keystoreì´ ì—디터 ì„¤ì • ë˜ëŠ” 프리셋ì—ì„œ 구성ë˜ì§€ 않았습니다." +msgstr "Debug keystoreì´ íŽ¸ì§‘ê¸° ì„¤ì • ë˜ëŠ” 프리셋ì—ì„œ 구성ë˜ì§€ 않았습니다." #: platform/android/export/export.cpp msgid "Custom build requires a valid Android SDK path in Editor Settings." msgstr "" -"커스텀 빌드ì—는 ì—디터 ì„¤ì •ì—ì„œ ìœ íš¨í•œ 안드로ì´ë“œ SDK 경로가 필요합니다." +"커스텀 빌드ì—는 편집기 ì„¤ì •ì—ì„œ 올바른 안드로ì´ë“œ SDK 경로가 필요합니다." #: platform/android/export/export.cpp msgid "Invalid Android SDK path for custom build in Editor Settings." -msgstr "ì—디터 ì„¤ì •ì—ì„œ 커스텀 ë¹Œë“œì— ì˜¬ë°”ë¥´ì§€ ì•Šì€ ì•ˆë“œë¡œì´ë“œ SDK 경로입니다." +msgstr "편집기 ì„¤ì •ì—ì„œ 커스텀 ë¹Œë“œì— ì˜¬ë°”ë¥´ì§€ ì•Šì€ ì•ˆë“œë¡œì´ë“œ SDK 경로입니다." #: platform/android/export/export.cpp msgid "" "Android project is not installed for compiling. Install from Editor menu." msgstr "" -"컴파ì¼ì„ 하기 위한 안드로ì´ë“œ 프로ì 트가 설치ë˜ì§€ 않았습니다. ì—디터 메뉴ì—" +"컴파ì¼ì„ 하기 위한 안드로ì´ë“œ 프로ì 트가 설치ë˜ì§€ 않았습니다. 편집기 메뉴ì—" "ì„œ 설치하세요." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." -msgstr "APK í™•ìž¥ì— ìœ íš¨í•˜ì§€ ì•Šì€ ê³µìš© 키입니다." +msgstr "APK í™•ìž¥ì— ì˜¬ë°”ë¥´ì§€ ì•Šì€ ê³µìš© 키입니다." #: platform/android/export/export.cpp msgid "Invalid package name:" -msgstr "ìœ íš¨í•˜ì§€ ì•Šì€ íŒ¨í‚¤ì§€ ì´ë¦„:" +msgstr "올바르지 ì•Šì€ íŒ¨í‚¤ì§€ ì´ë¦„:" #: platform/android/export/export.cpp msgid "" @@ -10942,7 +11039,7 @@ msgstr "ì•±ìŠ¤í† ì–´ 팀 IDê°€ ì§€ì •ë˜ì§€ 않았습니다 - 프로ì 트를 êµ #: platform/iphone/export/export.cpp msgid "Invalid Identifier:" -msgstr "ìœ íš¨í•˜ì§€ ì•Šì€ ì‹ë³„ìž:" +msgstr "올바르지 ì•Šì€ ì‹ë³„ìž:" #: platform/iphone/export/export.cpp msgid "Required icon is not specified in the preset." @@ -10966,7 +11063,7 @@ msgstr "내보내기 í…œí”Œë¦¿ì„ ì—´ 수 없습니다:" #: platform/javascript/export/export.cpp msgid "Invalid export template:" -msgstr "ìœ íš¨í•˜ì§€ ì•Šì€ ë‚´ë³´ë‚´ê¸° 템플릿:" +msgstr "올바르지 ì•Šì€ ë‚´ë³´ë‚´ê¸° 템플릿:" #: platform/javascript/export/export.cpp msgid "Could not read custom HTML shell:" @@ -10982,7 +11079,7 @@ msgstr "기본 부트 스플래시 ì´ë¯¸ì§€ 사용." #: platform/uwp/export/export.cpp msgid "Invalid package unique name." -msgstr "ìœ íš¨í•˜ì§€ ì•Šì€ íŒ¨í‚¤ì§€ ê³ ìœ ì´ë¦„." +msgstr "올바르지 ì•Šì€ íŒ¨í‚¤ì§€ ê³ ìœ ì´ë¦„." #: platform/uwp/export/export.cpp msgid "Invalid product GUID." @@ -10998,41 +11095,40 @@ msgstr "ìœ ìš”í•˜ì§€ ì•Šì€ ë°°ê²½ 색ìƒ." #: platform/uwp/export/export.cpp msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "ìœ íš¨í•˜ì§€ ì•Šì€ ë¡œê³ ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (50x50 ì´ì–´ì•¼ 합니다)." +msgstr "올바르지 ì•Šì€ ë¡œê³ ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (50x50 ì´ì–´ì•¼ 합니다)." #: platform/uwp/export/export.cpp msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "ìœ íš¨í•˜ì§€ ì•Šì€ ë¡œê³ ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (44x44 ì´ì–´ì•¼ 합니다)." +msgstr "올바르지 ì•Šì€ ë¡œê³ ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (44x44 ì´ì–´ì•¼ 합니다)." #: platform/uwp/export/export.cpp msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "ìœ íš¨í•˜ì§€ ì•Šì€ ë¡œê³ ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (71x71 ì´ì–´ì•¼ 합니다)." +msgstr "올바르지 ì•Šì€ ë¡œê³ ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (71x71 ì´ì–´ì•¼ 합니다)." #: platform/uwp/export/export.cpp msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "ìœ íš¨í•˜ì§€ ì•Šì€ ë¡œê³ ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (150x150 ì´ì–´ì•¼ 합니다)." +msgstr "올바르지 ì•Šì€ ë¡œê³ ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (150x150 ì´ì–´ì•¼ 합니다)." #: platform/uwp/export/export.cpp msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "ìœ íš¨í•˜ì§€ ì•Šì€ ë¡œê³ ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (310x310 ì´ì–´ì•¼ 합니다)." +msgstr "올바르지 ì•Šì€ ë¡œê³ ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (310x310 ì´ì–´ì•¼ 합니다)." #: platform/uwp/export/export.cpp msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "ìœ íš¨í•˜ì§€ ì•Šì€ ë¡œê³ ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (310x150 ì´ì–´ì•¼ 합니다)." +msgstr "올바르지 ì•Šì€ ë¡œê³ ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (310x150 ì´ì–´ì•¼ 합니다)." #: platform/uwp/export/export.cpp msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" -"ìœ íš¨í•˜ì§€ ì•Šì€ ìŠ¤í”Œëž˜ì‰¬ 스í¬ë¦° ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (620x300 ì´ì–´ì•¼ 합니다)." +"올바르지 ì•Šì€ ìŠ¤í”Œëž˜ì‹œ 스í¬ë¦° ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (620x300 ì´ì–´ì•¼ 합니다)." #: scene/2d/animated_sprite.cpp -#, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." msgstr "" -"AnimatedSpriteì´ í”„ë ˆìž„ì„ ë³´ì—¬ì£¼ê¸° 위해서는 'Frames' ì†ì„±ì— SpriteFrames 리소" -"스 만들거나 ì§€ì •í•´ì•¼ 합니다." +"AnimatedSpriteì´ í”„ë ˆìž„ì„ ë³´ì—¬ì£¼ê¸° 위해서는 \"Frames\" ì†ì„±ì— SpriteFrames 리" +"소스를 만들거나 ì§€ì •í•´ì•¼ 합니다." #: scene/2d/canvas_modulate.cpp msgid "" @@ -11094,11 +11190,10 @@ msgstr "" "CanvasItemMaterialì´ í•„ìš”í•©ë‹ˆë‹¤." #: scene/2d/light_2d.cpp -#, fuzzy msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " "property." -msgstr "ë¼ì´íŠ¸ì˜ ëª¨ì–‘ì„ ë‚˜íƒ€ë‚´ëŠ” í…스ì³ë¥¼ 'texture' ì†ì„±ì— ì§€ì •í•´ì•¼í•©ë‹ˆë‹¤." +msgstr "ì¡°ëª…ì˜ ëª¨ì–‘ì„ ë‚˜íƒ€ë‚¼ í…스ì³ë¥¼ \"Texture\" ì†ì„±ì— ì§€ì •í•´ì•¼ 합니다." #: scene/2d/light_occluder_2d.cpp msgid "" @@ -11107,9 +11202,8 @@ msgstr "" "Occluderê°€ ë™ìž‘하기 위해서는 Occluder í´ë¦¬ê³¤ì„ ì§€ì •í•˜ê±°ë‚˜ ê·¸ë ¤ì•¼ 합니다." #: scene/2d/light_occluder_2d.cpp -#, fuzzy msgid "The occluder polygon for this occluder is empty. Please draw a polygon." -msgstr "Occluder í´ë¦¬ê³¤ì´ 비어있습니다. í´ë¦¬ê³¤ì„ 그리세요!" +msgstr "Occluder í´ë¦¬ê³¤ì´ 비어있습니다. í´ë¦¬ê³¤ì„ 그리세요." #: scene/2d/navigation_polygon.cpp msgid "" @@ -11175,7 +11269,7 @@ msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." -msgstr "Path ì†ì„±ì€ ìœ íš¨í•œ Node2D 노드를 가리켜야 합니다." +msgstr "Path ì†ì„±ì€ 올바른 Node2D 노드를 가리켜야 합니다." #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." @@ -11203,18 +11297,16 @@ msgstr "" "ì˜ ìžì‹ 노드로 추가하여 사용합니다." #: scene/2d/visibility_notifier_2d.cpp -#, fuzzy msgid "" "VisibilityEnabler2D works best when used with the edited scene root directly " "as parent." msgstr "" -"VisibilityEnable2D는 편집 ì”¬ì˜ ë£¨íŠ¸ì˜ í•˜ìœ„ 노드로 ì¶”ê°€í• ë•Œ 가장 잘 ë™ìž‘합니" +"VisibilityEnabler2D는 편집 ì”¬ì˜ ë£¨íŠ¸ì˜ í•˜ìœ„ 노드로 ì¶”ê°€í• ë•Œ 가장 잘 ë™ìž‘합니" "다." #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "ARVRCamera must have an ARVROrigin node as its parent." -msgstr "ARVRCamera는 반드시 ARVROrigin 노드를 부모로 ê°€ì§€ê³ ìžˆì–´ì•¼ 함" +msgstr "ARVRCamera는 반드시 ARVROrigin 노드를 부모로 ê°€ì§€ê³ ìžˆì–´ì•¼ 합니다." #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent." @@ -11301,13 +11393,12 @@ msgstr "" "합니다." #: scene/3d/collision_shape.cpp -#, fuzzy msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it." msgstr "" -"CollisionShapeê°€ ê¸°ëŠ¥ì„ í•˜ê¸° 위해서는 Shapeì´ ì œê³µë˜ì–´ì•¼ 합니다. Shape 리소스" -"를 만드세요!" +"CollisionShapeê°€ ì œ ê¸°ëŠ¥ì„ í•˜ë ¤ë©´ Shapeê°€ ì œê³µë˜ì–´ì•¼ 합니다. Shape 리소스를 " +"만드세요." #: scene/3d/collision_shape.cpp msgid "" @@ -11343,7 +11434,7 @@ msgstr "" #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." -msgstr "" +msgstr "SpotLightì˜ ê°ë„를 90ë„ ì´ìƒìœ¼ë¡œ 잡게ë˜ë©´ 그림ìžë¥¼ 투ì˜í• 수 없습니다." #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." @@ -11387,13 +11478,12 @@ msgid "PathFollow only works when set as a child of a Path node." msgstr "PathFollow는 Path ë…¸ë“œì˜ ìžì‹ìœ¼ë¡œ ìžˆì„ ë•Œë§Œ ë™ìž‘합니다." #: scene/3d/path.cpp -#, fuzzy msgid "" "PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " "parent Path's Curve resource." msgstr "" -"PathFollow ROTATION_ORIENTED는 부모 Pathì˜ Curve 리소스ì—ì„œ \"Up Vector\"ê°€ " -"활성화ë˜ì–´ 있어야 합니다." +"PathFollowì˜ ROTATION_ORIENTED는 부모 Pathì˜ Curve 리소스ì—ì„œ \"Up Vector" +"\"ê°€ 활성화ë˜ì–´ 있어야 합니다." #: scene/3d/physics_body.cpp msgid "" @@ -11406,11 +11496,12 @@ msgstr "" "ëŒ€ì‹ ìžì‹ ì¶©ëŒ í˜•íƒœì˜ í¬ê¸°ë¥¼ 변경해보세요." #: scene/3d/remote_transform.cpp -#, fuzzy msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" "derived node to work." -msgstr "Path ì†ì„±ì€ ìœ íš¨í•œ Spatial 노드를 가리켜야 합니다." +msgstr "" +"\"Remote Path\" ì†ì„±ì€ 올바른 Spatial 노드, ë˜ëŠ” Spatial íŒŒìƒ ë…¸ë“œë¥¼ 가리켜" +"야 합니다." #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." @@ -11426,13 +11517,12 @@ msgstr "" "ëŒ€ì‹ ìžì‹ì˜ ì¶©ëŒ í¬ê¸°ë¥¼ 변경하세요." #: scene/3d/sprite_3d.cpp -#, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." msgstr "" -"AnimatedSprite3Dê°€ í”„ë ˆìž„ì„ ë³´ì—¬ì£¼ê¸° 위해서는 'Frames' ì†ì„±ì— SpriteFrames 리" -"소스 만들거나 ì§€ì •í•´ì•¼ 합니다." +"AnimatedSprite3Dê°€ í”„ë ˆìž„ì„ ë³´ì—¬ì£¼ê¸° 위해서는 \"Frames\" ì†ì„±ì— SpriteFrames " +"리소스 만들거나 ì§€ì •í•´ì•¼ 합니다." #: scene/3d/vehicle_body.cpp msgid "" @@ -11447,6 +11537,8 @@ msgid "" "WorldEnvironment requires its \"Environment\" property to contain an " "Environment to have a visible effect." msgstr "" +"WorldEnvironment는 ì‹œê° íš¨ê³¼ë¥¼ 위해 Environment를 갖는 \"Environment\" ì†ì„±" +"ì´ í•„ìš”í•©ë‹ˆë‹¤." #: scene/3d/world_environment.cpp msgid "" @@ -11471,20 +11563,19 @@ msgstr "ì• ë‹ˆë©”ì´ì…˜ì„ ì°¾ì„ ìˆ˜ ì—†ìŒ: '%s'" #: scene/animation/animation_tree.cpp msgid "In node '%s', invalid animation: '%s'." -msgstr "노드 '%s'ì—ì„œ, ìœ íš¨í•˜ì§€ ì•Šì€ ì• ë‹ˆë©”ì´ì…˜: '%s'." +msgstr "노드 '%s'ì—ì„œ, 올바르지 ì•Šì€ ì• ë‹ˆë©”ì´ì…˜: '%s'." #: scene/animation/animation_tree.cpp msgid "Invalid animation: '%s'." -msgstr "ìœ íš¨í•˜ì§€ ì•Šì€ ì• ë‹ˆë©”ì´ì…˜: '%s'." +msgstr "올바르지 ì•Šì€ ì• ë‹ˆë©”ì´ì…˜: '%s'." #: scene/animation/animation_tree.cpp msgid "Nothing connected to input '%s' of node '%s'." msgstr "노드 '%s'ì˜ '%s' ìž…ë ¥ì— ì•„ë¬´ê²ƒë„ ì—°ê²°ë˜ì§€ ì•ŠìŒ." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "No root AnimationNode for the graph is set." -msgstr "ê·¸ëž˜í”„ì˜ ë£¨íŠ¸ AnimationNodeê°€ ì„¤ì •ë˜ì§€ 않았습니다." +msgstr "그래프를 위한 루트 AnimationNodeê°€ ì„¤ì •ë˜ì§€ 않았습니다." #: scene/animation/animation_tree.cpp msgid "Path to an AnimationPlayer node containing animations is not set." @@ -11498,9 +11589,8 @@ msgstr "" "다." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "The AnimationPlayer root node is not a valid node." -msgstr "AnimationPlayer 루트가 ìœ íš¨í•œ 노드가 아닙니다." +msgstr "AnimationPlayer 루트 노드가 올바른 노드가 아닙니다." #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." @@ -11528,14 +11618,13 @@ msgid "Add current color as a preset." msgstr "현재 색ìƒì„ 프리셋으로 추가합니다." #: scene/gui/container.cpp -#, fuzzy msgid "" "Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, use a plain Control node instead." msgstr "" "Container ìžì²´ëŠ” ìžì‹ 배치 ìž‘ì—…ì„ êµ¬ì„±í•˜ëŠ” 스í¬ë¦½íŠ¸ 외ì—는 목ì ì´ ì—†ìŠµë‹ˆë‹¤.\n" -"스í¬ë¦½íŠ¸ë¥¼ 추가하지 않는 경우, 순수한 'Control' 노드를 사용해주세요." +"스í¬ë¦½íŠ¸ë¥¼ 추가하지 않는 경우, 순수한 Control 노드를 사용해주세요." #: scene/gui/control.cpp msgid "" @@ -11555,30 +11644,27 @@ msgid "Please Confirm..." msgstr "확ì¸í•´ì£¼ì„¸ìš”..." #: scene/gui/popup.cpp -#, fuzzy msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine, but they will hide upon " "running." msgstr "" -"Popupì€ popup() ë˜ëŠ” 기타 popup*() 함수를 호출하기 ì „ê¹Œì§€ëŠ” 기본ì 으로 숨겨집" -"니다. 편집하는 ë™ì•ˆ 보여지ë„ë¡ í• ìˆ˜ëŠ” 있으나, 실행 ì‹œì—는 숨겨집니다." +"Popupì€ popup() ë˜ëŠ” 기타 popup*() 함수로 호출ë˜ê¸° ì „ê¹Œì§€ 기본ì 으로 숨어있습" +"니다. 편집하는 ë™ì•ˆ ë³´ì´ë„ë¡ í• ìˆ˜ëŠ” 있으나, 실행 ì‹œì—는 ë³´ì´ì§€ 않습니다." #: scene/gui/range.cpp -#, fuzzy msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." -msgstr "exp_editì´ ì°¸ì´ë¼ë©´ min_value는 반드시 > 0 ì´ì–´ì•¼ 합니다." +msgstr "\"Exp Edit\"ì´ í™œì„±í™”ë˜ë©´, \"Min Value\"는 반드시 0보다 커야 합니다." #: scene/gui/scroll_container.cpp -#, fuzzy msgid "" "ScrollContainer is intended to work with a single child control.\n" "Use a container as child (VBox, HBox, etc.), or a Control and set the custom " "minimum size manually." msgstr "" -"ScrollContainer는 ë‹¨ì¼ ìžì‹ ì»¨íŠ¸ë¡¤ì„ ìž‘ì—…í•˜ê¸° 위한 것입니다.\n" -"컨테ì´ë„ˆë¥¼ ìžì‹ (VBox,HBox,등)으로 사용하거나, Controlì„ ìˆ˜ë™ìœ¼ë¡œ ì§€ì •í•œ 최" -"소 수치로 ì„¤ì •í•´ì„œ 사용하세요." +"ScrollContainer는 ë‹¨ì¼ ìžì‹ Controlì„ ìž‘ì—…í•˜ê¸° 위한 것입니다.\n" +"컨테ì´ë„ˆë¥¼ ìžì‹ìœ¼ë¡œ 사용하거나 (VBox, HBox 등), Controlì„ ì‚¬ìš©í•´ ì†ìˆ˜ 최소 수" +"치를 ì„¤ì •í•˜ì„¸ìš”." #: scene/gui/tree.cpp msgid "(Other)" @@ -11618,20 +11704,24 @@ msgstr "í°íŠ¸ 로딩 오류." #: scene/resources/dynamic_font.cpp msgid "Invalid font size." -msgstr "ìœ íš¨í•˜ì§€ ì•Šì€ í°íŠ¸ í¬ê¸°." +msgstr "올바르지 ì•Šì€ í°íŠ¸ í¬ê¸°." #: scene/resources/visual_shader.cpp msgid "Input" msgstr "ìž…ë ¥" #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Invalid source for preview." -msgstr "ì…°ì´ë”ì— ìœ íš¨í•˜ì§€ ì•Šì€ ì†ŒìŠ¤." +msgstr "ë¯¸ë¦¬ë³´ê¸°ì— ì˜¬ë°”ë¥´ì§€ ì•Šì€ ì†ŒìŠ¤." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for shader." -msgstr "ì…°ì´ë”ì— ìœ íš¨í•˜ì§€ ì•Šì€ ì†ŒìŠ¤." +msgstr "ì…°ì´ë”ì— ì˜¬ë°”ë¥´ì§€ ì•Šì€ ì†ŒìŠ¤." + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "ì…°ì´ë”ì— ì˜¬ë°”ë¥´ì§€ ì•Šì€ ì†ŒìŠ¤." #: servers/visual/shader_language.cpp msgid "Assignment to function." @@ -11649,6 +11739,15 @@ msgstr "Varyings는 ì˜¤ì§ ë²„í…스 함수ì—서만 ì§€ì •í• ìˆ˜ 있습니다. msgid "Constants cannot be modified." msgstr "ìƒìˆ˜ëŠ” ìˆ˜ì •í• ìˆ˜ 없습니다." +#~ msgid "Reverse" +#~ msgstr "뒤집기" + +#~ msgid "Mirror X" +#~ msgstr "X축 뒤집기" + +#~ msgid "Mirror Y" +#~ msgstr "Y축 뒤집기" + #~ msgid "Generating solution..." #~ msgstr "솔루션 ìƒì„± 중..." diff --git a/editor/translations/lt.po b/editor/translations/lt.po index ab9107801f..d599a0274f 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -1145,7 +1145,6 @@ msgid "Success!" msgstr "" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "" @@ -2476,6 +2475,11 @@ msgid "Go to previously opened scene." msgstr "" #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "Panaikinti pasirinkimÄ…" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -4666,6 +4670,11 @@ msgid "Idle" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "(Ä®diegta)" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Bandyti iÅ¡ naujo" @@ -4709,7 +4718,7 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" +msgid "Reverse sorting." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp @@ -4784,31 +4793,35 @@ msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +msgid "Move Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" -msgstr "" +#, fuzzy +msgid "Create Vertical Guide" +msgstr "Sukurti" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" -msgstr "" +#, fuzzy +msgid "Remove Vertical Guide" +msgstr "Panaikinti pasirinkimÄ…" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +msgid "Move Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" -msgstr "" +#, fuzzy +msgid "Create Horizontal Guide" +msgstr "Prijunkite prie Nodo:" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" -msgstr "" +#, fuzzy +msgid "Remove Horizontal Guide" +msgstr "Panaikinti pasirinkimÄ…" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +msgid "Create Horizontal and Vertical Guides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7468,14 +7481,6 @@ msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" @@ -7886,6 +7891,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -7974,6 +7983,22 @@ msgid "Color uniform." msgstr "Animacija: Pakeisti TransformacijÄ…" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -7981,10 +8006,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" @@ -8073,7 +8132,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8081,7 +8140,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8093,7 +8152,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8110,7 +8169,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8179,11 +8238,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8199,7 +8258,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8227,11 +8286,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8272,11 +8331,15 @@ msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8286,7 +8349,7 @@ msgstr "Keisti Poligono SkalÄ™" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8304,15 +8367,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8363,7 +8426,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8391,12 +8454,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8473,47 +8536,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9892,7 +9955,7 @@ msgid "Script is valid." msgstr "" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp @@ -11432,6 +11495,11 @@ msgstr "Netinkamas Å¡rifto dydis." msgid "Invalid source for shader." msgstr "Netinkamas Å¡rifto dydis." +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "Netinkamas Å¡rifto dydis." + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" diff --git a/editor/translations/lv.po b/editor/translations/lv.po index cb6df1de91..ae5cc6ec65 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -1149,7 +1149,6 @@ msgid "Success!" msgstr "IzdevÄs!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "IeinstalÄ“t" @@ -2482,6 +2481,11 @@ msgid "Go to previously opened scene." msgstr "" #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "Noņemt IzvÄ“lÄ“to" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -4652,6 +4656,11 @@ msgid "Idle" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "IeinstalÄ“t" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "" @@ -4694,7 +4703,7 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" +msgid "Reverse sorting." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp @@ -4769,31 +4778,35 @@ msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +msgid "Move Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" -msgstr "" +#, fuzzy +msgid "Create Vertical Guide" +msgstr "Izveidot" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" -msgstr "" +#, fuzzy +msgid "Remove Vertical Guide" +msgstr "Noņemt IzvÄ“lÄ“to" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +msgid "Move Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" -msgstr "" +#, fuzzy +msgid "Create Horizontal Guide" +msgstr "Izveidot Jaunu %s" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" -msgstr "" +#, fuzzy +msgid "Remove Horizontal Guide" +msgstr "Noņemt IzvÄ“lÄ“to" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +msgid "Create Horizontal and Vertical Guides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7453,14 +7466,6 @@ msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" @@ -7866,6 +7871,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -7954,6 +7963,22 @@ msgid "Color uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -7961,10 +7986,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" @@ -8054,7 +8113,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8062,7 +8121,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8074,7 +8133,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8091,7 +8150,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8160,11 +8219,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8180,7 +8239,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8208,11 +8267,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8252,11 +8311,15 @@ msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8266,7 +8329,7 @@ msgstr "Izveidot" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8284,15 +8347,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8344,7 +8407,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8372,12 +8435,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8454,47 +8517,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9860,7 +9923,7 @@ msgid "Script is valid." msgstr "" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp @@ -11396,6 +11459,11 @@ msgstr "NederÄ«gs fonta izmÄ“rs." msgid "Invalid source for shader." msgstr "NederÄ«gs fonta izmÄ“rs." +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "NederÄ«gs fonta izmÄ“rs." + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" diff --git a/editor/translations/mi.po b/editor/translations/mi.po index 5462f66f69..80bdde2137 100644 --- a/editor/translations/mi.po +++ b/editor/translations/mi.po @@ -1096,7 +1096,6 @@ msgid "Success!" msgstr "" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "" @@ -2396,6 +2395,10 @@ msgid "Go to previously opened scene." msgstr "" #: editor/editor_node.cpp +msgid "Copy Text" +msgstr "" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -4529,6 +4532,10 @@ msgid "Idle" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +msgid "Install..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "" @@ -4571,7 +4578,7 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" +msgid "Reverse sorting." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp @@ -4646,31 +4653,31 @@ msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +msgid "Move Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +msgid "Create Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" +msgid "Remove Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +msgid "Move Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +msgid "Create Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" +msgid "Remove Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +msgid "Create Horizontal and Vertical Guides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7275,14 +7282,6 @@ msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" @@ -7660,6 +7659,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -7744,6 +7747,22 @@ msgid "Color uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -7751,10 +7770,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" @@ -7843,7 +7896,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7851,7 +7904,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7863,7 +7916,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7880,7 +7933,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7949,11 +8002,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7969,7 +8022,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7997,11 +8050,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8041,11 +8094,15 @@ msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8054,7 +8111,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8072,15 +8129,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8129,7 +8186,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8157,12 +8214,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8239,47 +8296,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9632,7 +9689,7 @@ msgid "Script is valid." msgstr "" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp @@ -11151,6 +11208,10 @@ msgstr "" msgid "Invalid source for shader." msgstr "" +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid comparison function for that type." +msgstr "" + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" diff --git a/editor/translations/ml.po b/editor/translations/ml.po index 4e120c2412..08dc2fa41b 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -1104,7 +1104,6 @@ msgid "Success!" msgstr "" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "" @@ -2404,6 +2403,10 @@ msgid "Go to previously opened scene." msgstr "" #: editor/editor_node.cpp +msgid "Copy Text" +msgstr "" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -4537,6 +4540,10 @@ msgid "Idle" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +msgid "Install..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "" @@ -4579,7 +4586,7 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" +msgid "Reverse sorting." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp @@ -4654,31 +4661,31 @@ msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +msgid "Move Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +msgid "Create Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" +msgid "Remove Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +msgid "Move Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +msgid "Create Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" +msgid "Remove Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +msgid "Create Horizontal and Vertical Guides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7283,14 +7290,6 @@ msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" @@ -7668,6 +7667,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -7752,6 +7755,22 @@ msgid "Color uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -7759,10 +7778,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" @@ -7851,7 +7904,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7859,7 +7912,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7871,7 +7924,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7888,7 +7941,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7957,11 +8010,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7977,7 +8030,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8005,11 +8058,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8049,11 +8102,15 @@ msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8062,7 +8119,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8080,15 +8137,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8137,7 +8194,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8165,12 +8222,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8247,47 +8304,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9640,7 +9697,7 @@ msgid "Script is valid." msgstr "" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp @@ -11159,6 +11216,10 @@ msgstr "" msgid "Invalid source for shader." msgstr "" +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid comparison function for that type." +msgstr "" + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" diff --git a/editor/translations/ms.po b/editor/translations/ms.po index 7b7ac1ea61..32656fc4ed 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -1119,7 +1119,6 @@ msgid "Success!" msgstr "" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "" @@ -2421,6 +2420,11 @@ msgid "Go to previously opened scene." msgstr "" #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "Semua Pilihan" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -4562,6 +4566,10 @@ msgid "Idle" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +msgid "Install..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "" @@ -4604,7 +4612,7 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" +msgid "Reverse sorting." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp @@ -4679,31 +4687,32 @@ msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +msgid "Move Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +msgid "Create Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" +msgid "Remove Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +msgid "Move Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +msgid "Create Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" -msgstr "" +#, fuzzy +msgid "Remove Horizontal Guide" +msgstr "Buang Trek Anim" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +msgid "Create Horizontal and Vertical Guides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7319,14 +7328,6 @@ msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" @@ -7710,6 +7711,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -7795,6 +7800,22 @@ msgid "Color uniform." msgstr "Anim Ubah Penukaran" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -7802,10 +7823,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" @@ -7894,7 +7949,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7902,7 +7957,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7914,7 +7969,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7931,7 +7986,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8000,11 +8055,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8020,7 +8075,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8048,11 +8103,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8093,11 +8148,15 @@ msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8106,7 +8165,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8124,15 +8183,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8181,7 +8240,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8209,12 +8268,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8291,47 +8350,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9687,7 +9746,7 @@ msgid "Script is valid." msgstr "" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp @@ -11209,6 +11268,10 @@ msgstr "" msgid "Invalid source for shader." msgstr "" +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid comparison function for that type." +msgstr "" + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" diff --git a/editor/translations/nb.po b/editor/translations/nb.po index 66d1b3952a..13b003423f 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -1211,7 +1211,6 @@ msgid "Success!" msgstr "Suksess!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "Installer" @@ -2647,6 +2646,11 @@ msgid "Go to previously opened scene." msgstr "GÃ¥ til forrige Ã¥pne scene." #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "Kopier Sti" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "Neste fane" @@ -4991,6 +4995,11 @@ msgid "Idle" msgstr "Inaktiv" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "Installer" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Prøv pÃ¥ nytt" @@ -5037,8 +5046,9 @@ msgid "Sort:" msgstr "Sorter:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" -msgstr "Reverser" +#, fuzzy +msgid "Reverse sorting." +msgstr "Ber om..." #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp @@ -5112,31 +5122,38 @@ msgid "Rotation Step:" msgstr "Rotasjon Steg:" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +#, fuzzy +msgid "Move Vertical Guide" msgstr "Flytt vertikal veileder" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +#, fuzzy +msgid "Create Vertical Guide" msgstr "Lag ny vertikal veileder" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" +#, fuzzy +msgid "Remove Vertical Guide" msgstr "Fjern vertikal veileder" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +#, fuzzy +msgid "Move Horizontal Guide" msgstr "Flytt horisontal veileder" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +#, fuzzy +msgid "Create Horizontal Guide" msgstr "Lag ny horisontal veileder" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" +#, fuzzy +msgid "Remove Horizontal Guide" msgstr "Fjern horisontal veileder" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +#, fuzzy +msgid "Create Horizontal and Vertical Guides" msgstr "Lag ny horisontal og vertikal veileder" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7916,14 +7933,6 @@ msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "Speil X" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "Speil Y" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" @@ -8361,6 +8370,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -8453,6 +8466,22 @@ msgid "Color uniform." msgstr "Anim Forandre Omforming" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -8460,10 +8489,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" @@ -8554,7 +8617,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8562,7 +8625,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8574,7 +8637,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8591,7 +8654,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8660,11 +8723,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8680,7 +8743,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8708,11 +8771,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8753,11 +8816,15 @@ msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +msgid "2D texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8767,7 +8834,7 @@ msgstr "Lag Poly" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8785,15 +8852,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8845,7 +8912,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8873,12 +8940,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8955,47 +9022,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10428,7 +10495,7 @@ msgid "Script is valid." msgstr "Animasjonstre er gyldig." #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp @@ -12007,6 +12074,11 @@ msgstr "Ugyldig fontstørrelse." msgid "Invalid source for shader." msgstr "Ugyldig fontstørrelse." +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "Ugyldig fontstørrelse." + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" @@ -12023,6 +12095,15 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Reverse" +#~ msgstr "Reverser" + +#~ msgid "Mirror X" +#~ msgstr "Speil X" + +#~ msgid "Mirror Y" +#~ msgstr "Speil Y" + #, fuzzy #~ msgid "Generating solution..." #~ msgstr "Lager konturer..." diff --git a/editor/translations/nl.po b/editor/translations/nl.po index d5d9277fe9..10d280e8c5 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -1183,7 +1183,6 @@ msgid "Success!" msgstr "Geslaagd!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "Installeer" @@ -2596,6 +2595,11 @@ msgid "Go to previously opened scene." msgstr "Ga naar de vorige geopende scene." #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "Kopieer Pad" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "Volgend tabblad" @@ -4858,6 +4862,11 @@ msgid "Idle" msgstr "Inactief" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "Installeer" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Probeer opnieuw" @@ -4900,8 +4909,9 @@ msgid "Sort:" msgstr "Sorteren:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" -msgstr "Omkeren" +#, fuzzy +msgid "Reverse sorting." +msgstr "Opvragen..." #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp @@ -4982,31 +4992,38 @@ msgid "Rotation Step:" msgstr "Rotatie Stap:" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +#, fuzzy +msgid "Move Vertical Guide" msgstr "Verplaats vertical gids" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +#, fuzzy +msgid "Create Vertical Guide" msgstr "Maak nieuwe verticale gids" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" +#, fuzzy +msgid "Remove Vertical Guide" msgstr "Verwijder de verticale gids" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +#, fuzzy +msgid "Move Horizontal Guide" msgstr "Verplaats de horizontale gids" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +#, fuzzy +msgid "Create Horizontal Guide" msgstr "Maak nieuwe horizontale gids" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" +#, fuzzy +msgid "Remove Horizontal Guide" msgstr "Verwijder de horizontale gids" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +#, fuzzy +msgid "Create Horizontal and Vertical Guides" msgstr "Maak nieuwe horizontale en verticale gidsen" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7820,14 +7837,6 @@ msgid "Transpose" msgstr "Transponeren" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "Spiegel X" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "Spiegel Y" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" @@ -8276,6 +8285,10 @@ msgid "Visual Shader Input Type Changed" msgstr "Visuele Shader Invoertype Gewijzigd" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vertex" msgstr "Vertices" @@ -8370,6 +8383,22 @@ msgid "Color uniform." msgstr "Transform vrijmaken" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -8377,10 +8406,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Boolean constant." msgstr "Verander Vec Constante" @@ -8473,7 +8536,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8481,7 +8544,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8493,7 +8556,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8510,7 +8573,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8579,11 +8642,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8599,7 +8662,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8627,11 +8690,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8674,12 +8737,17 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." +msgstr "Verander Textuur Uniform" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "2D texture uniform lookup." msgstr "Verander Textuur Uniform" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy -msgid "2D texture uniform." +msgid "2D texture uniform lookup with triplanar." msgstr "Verander Textuur Uniform" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8689,7 +8757,7 @@ msgstr "Transformatie Dialoog..." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8707,15 +8775,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8768,7 +8836,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8796,12 +8864,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8880,47 +8948,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10438,7 +10506,8 @@ msgid "Script is valid." msgstr "Script geldig" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +#, fuzzy +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "Toegestaan: a-z, A-Z, 0-9 en _" #: editor/script_create_dialog.cpp @@ -12111,6 +12180,11 @@ msgstr "Ongeldige bron voor shader." msgid "Invalid source for shader." msgstr "Ongeldige bron voor shader." +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "Ongeldige bron voor shader." + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" @@ -12127,6 +12201,15 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Reverse" +#~ msgstr "Omkeren" + +#~ msgid "Mirror X" +#~ msgstr "Spiegel X" + +#~ msgid "Mirror Y" +#~ msgstr "Spiegel Y" + #, fuzzy #~ msgid "Failed to create solution." #~ msgstr "Mislukt om resource te laden." diff --git a/editor/translations/pl.po b/editor/translations/pl.po index ff93299b81..a648c2f005 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -39,8 +39,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-07-09 10:47+0000\n" -"Last-Translator: RafaÅ‚ Wyszomirski <rawyszo@gmail.com>\n" +"PO-Revision-Date: 2019-07-15 13:10+0000\n" +"Last-Translator: Tomek <kobewi4e@gmail.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot/pl/>\n" "Language: pl\n" @@ -663,7 +663,7 @@ msgstr "Numer linii:" #: editor/code_editor.cpp msgid "Found %d match(es)." -msgstr "" +msgstr "Znaleziono %d dopasowaÅ„." #: editor/code_editor.cpp editor/editor_help.cpp msgid "No Matches" @@ -820,9 +820,8 @@ msgid "Connect" msgstr "PoÅ‚Ä…cz" #: editor/connections_dialog.cpp -#, fuzzy msgid "Signal:" -msgstr "SygnaÅ‚y:" +msgstr "SygnaÅ‚:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" @@ -987,9 +986,8 @@ msgid "Owners Of:" msgstr "WÅ‚aÅ›ciciele:" #: editor/dependency_editor.cpp -#, fuzzy msgid "Remove selected files from the project? (Can't be restored)" -msgstr "Usunąć wybrane pliki z projektu? (Nie można tego cofnąć)" +msgstr "Usunąć wybrane pliki z projektu? (Nie można ich przywrócić)" #: editor/dependency_editor.cpp msgid "" @@ -1170,7 +1168,6 @@ msgid "Success!" msgstr "Sukces!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "Zainstaluj" @@ -1539,7 +1536,7 @@ msgstr "Nie znaleziono pliku szablonu:" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." -msgstr "" +msgstr "W eksportach 32-bitowych doÅ‚Ä…czony PCK nie może być wiÄ™kszy niż 4 GiB." #: editor/editor_feature_profile.cpp msgid "3D Editor" @@ -2532,6 +2529,11 @@ msgid "Go to previously opened scene." msgstr "Wróć do poprzednio otwartej sceny." #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "Skopiuj Å›cieżkÄ™" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "NastÄ™pna zakÅ‚adka" @@ -4521,7 +4523,7 @@ msgstr "PrzejÅ›cie: " #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" -msgstr "AnimationTree" +msgstr "Drzewo animacji" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "New name:" @@ -4732,6 +4734,11 @@ msgid "Idle" msgstr "Bezczynny" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "Zainstaluj" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Ponów PróbÄ™" @@ -4774,8 +4781,9 @@ msgid "Sort:" msgstr "Sortuj:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" -msgstr "Odwróć" +#, fuzzy +msgid "Reverse sorting." +msgstr "Żądanie danych..." #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp @@ -4856,31 +4864,38 @@ msgid "Rotation Step:" msgstr "Krok obrotu:" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +#, fuzzy +msgid "Move Vertical Guide" msgstr "PrzesuÅ„ PionowÄ… ProwadnicÄ™" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +#, fuzzy +msgid "Create Vertical Guide" msgstr "Utwórz nowÄ… prowadnicÄ™ pionowÄ…" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" +#, fuzzy +msgid "Remove Vertical Guide" msgstr "UsuÅ„ prowadnicÄ™ pionowÄ…" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +#, fuzzy +msgid "Move Horizontal Guide" msgstr "PrzesuÅ„ prowadnicÄ™ poziomÄ…" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +#, fuzzy +msgid "Create Horizontal Guide" msgstr "Utwórz nowÄ… prowadnicÄ™ poziomÄ…" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" +#, fuzzy +msgid "Remove Horizontal Guide" msgstr "UsuÅ„ prowadnicÄ™ poziomÄ…" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +#, fuzzy +msgid "Create Horizontal and Vertical Guides" msgstr "Utwórz nowe prowadnice: poziomÄ…Â oraz pionowÄ…" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -5448,7 +5463,7 @@ msgstr "Edytor listy elementów" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" -msgstr "Stwórz Occluder Polygon" +msgstr "Utwórz wielokÄ…t przesÅ‚aniajÄ…cy" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" @@ -6468,7 +6483,7 @@ msgstr "PodÅ›wietlacz skÅ‚adni" #: editor/plugins/script_text_editor.cpp msgid "Go To" -msgstr "" +msgstr "Idź do" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp @@ -6476,9 +6491,8 @@ msgid "Bookmarks" msgstr "ZakÅ‚adki" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Breakpoints" -msgstr "Utwórz punkty." +msgstr "Punkty wstrzymania" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp @@ -7522,14 +7536,6 @@ msgid "Transpose" msgstr "Transpozycja" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "Odbij X" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "Odbij Y" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "WyÅ‚Ä…cz autokafelki" @@ -7925,6 +7931,10 @@ msgid "Visual Shader Input Type Changed" msgstr "Typ wejÅ›cia shadera wizualnego zmieniony" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "WierzchoÅ‚ki" @@ -8009,6 +8019,23 @@ msgid "Color uniform." msgstr "Uniform koloru." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "Zwraca odwrotność pierwiastka kwadratowego z parametru." + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -8017,12 +8044,47 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" "Zwraca powiÄ…zany wektor, jeÅ›li podana wartość boolowska jest prawdziwa albo " "faÅ‚szywa." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "Zwraca tangens parametru." + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "StaÅ‚a prawda/faÅ‚sz." @@ -8113,7 +8175,8 @@ msgid "Returns the arc-cosine of the parameter." msgstr "Zwraca arcus cosinus parametru." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +#, fuzzy +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "(Tylko GLES3) Zwraca odwrócony cosinus hiperboliczny parametru." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8121,7 +8184,8 @@ msgid "Returns the arc-sine of the parameter." msgstr "Zwraca arcus sinus parametru." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +#, fuzzy +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "(Tylko GLES3) Zwraca odwrócony sinus hiperboliczny parametru." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8133,7 +8197,8 @@ msgid "Returns the arc-tangent of the parameters." msgstr "Zwraca arcus tangens parametrów." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +#, fuzzy +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "(Tylko GLES3) Zwraca odwrócony tangens hiperboliczny parametru." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8150,7 +8215,8 @@ msgid "Returns the cosine of the parameter." msgstr "Zwraca cosinus parametru." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +#, fuzzy +msgid "Returns the hyperbolic cosine of the parameter." msgstr "(Tylko GLES3) Zwraca cosinus hiperboliczny parametru." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8219,11 +8285,13 @@ msgid "1.0 / scalar" msgstr "1.0 / skalar" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +#, fuzzy +msgid "Finds the nearest integer to the parameter." msgstr "(Tylko GLES3) Znajduje najbliższÄ… parametrowi liczbÄ™ caÅ‚kowitÄ…." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +#, fuzzy +msgid "Finds the nearest even integer to the parameter." msgstr "" "(Tylko GLES3) Znajduje najbliższÄ… parametrowi parzystÄ… liczbÄ™ caÅ‚kowitÄ…." @@ -8240,7 +8308,8 @@ msgid "Returns the sine of the parameter." msgstr "Zwraca sinus parametru." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +#, fuzzy +msgid "Returns the hyperbolic sine of the parameter." msgstr "(Tylko GLES3) Zwraca sinus hiperboliczny parametru." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8277,11 +8346,13 @@ msgid "Returns the tangent of the parameter." msgstr "Zwraca tangens parametru." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +#, fuzzy +msgid "Returns the hyperbolic tangent of the parameter." msgstr "(Tylko GLES3) Zwraca tangens hiperboliczny parametru." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +#, fuzzy +msgid "Finds the truncated value of the parameter." msgstr "(Tylko GLES3) Zwraca obciÄ™tÄ… wartość parametru." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8321,11 +8392,18 @@ msgid "Perform the texture lookup." msgstr "Wykonaj podejrzenie tekstury." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +#, fuzzy +msgid "Cubic texture uniform lookup." msgstr "Uniform tekstury kubicznej." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +#, fuzzy +msgid "2D texture uniform lookup." +msgstr "Uniform tekstury 2D." + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "2D texture uniform lookup with triplanar." msgstr "Uniform tekstury 2D." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8333,8 +8411,9 @@ msgid "Transform function." msgstr "Funkcja transformacji." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8342,6 +8421,13 @@ msgid "" "whose number of rows is the number of components in 'c' and whose number of " "columns is the number of components in 'r'." msgstr "" +"(Tylko GLES3) Oblicz iloczyn diadyczny pary wektorów.\n" +"\n" +"OuterProduct traktuje pierwszy parametr \"c\" jako kolumnowy wektor (macierz " +"z jednÄ… kolumnÄ…) i drugi parametr \"r\" jako rzÄ™dowy wektor (macierz z " +"jednym rzÄ™dem) i wykonuje mnożenie macierzy \"c * r\" dajÄ…c w wyniku " +"macierz, której ilość rzÄ™dów odpowiada iloÅ›ci komponentów w \"c\" oraz " +"której ilość kolumn to liczba komponentów w 'r'." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes transform from four vectors." @@ -8352,15 +8438,18 @@ msgid "Decomposes transform to four vectors." msgstr "RozkÅ‚ada przeksztaÅ‚cenie na cztery wektory." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +#, fuzzy +msgid "Calculates the determinant of a transform." msgstr "(Tylko GLES3) Liczy wyznacznik przeksztaÅ‚cenia." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +#, fuzzy +msgid "Calculates the inverse of a transform." msgstr "(Tylko GLES3) Liczy odwrotność przeksztaÅ‚cenia." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +#, fuzzy +msgid "Calculates the transpose of a transform." msgstr "(Tylko GLES3) Liczy transpozycjÄ™ przeksztaÅ‚cenia." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8408,12 +8497,18 @@ msgid "Calculates the dot product of two vectors." msgstr "Liczy iloczyn skalarny dwóch wektorów." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." msgstr "" +"Zwraca wektor, który wskazuje ten sam kierunek co wektor odniesienia. " +"Funkcja posiada trzy parametry wektorowe: N, wektor do orientacji, I, wektor " +"padajÄ…cy i Nref, wektor odniesienia. Jeżeli iloczyn skalarny I i Nref jest " +"mniejszy od zera, zwracana jest wartość N. W przeciwnym razie zwracana jest " +"wartość -N." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the length of a vector." @@ -8436,15 +8531,17 @@ msgid "1.0 / vector" msgstr "1.0 / wektor" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" "Zwraca wektor zwrócony w kierunku odbicia ( a : wektor padajÄ…cy, b : wektor " "normalny )." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +#, fuzzy +msgid "Returns the vector that points in the direction of refraction." msgstr "Zwraca wektor skierowany w kierunku zaÅ‚amania." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8531,6 +8628,9 @@ msgid "" "output ports. This is a direct injection of code into the vertex/fragment/" "light function, do not use it to write the function declarations inside." msgstr "" +"WÅ‚asne wyrażenie w jÄ™zyku shaderów Godota, z wÅ‚asnÄ… iloÅ›ciÄ… portów wejÅ›cia i " +"wyjÅ›cia. To jest bezpoÅ›rednie wstrzykniÄ™cie kodu do funkcji wierzchoÅ‚ków/" +"fragmentów/Å›wiatÅ‚a, nie używaj tego do deklarowania tych funkcji w Å›rodku." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8541,59 +8641,67 @@ msgstr "" "kierunku widoku kamery (podaj tu powiÄ…zane wejÅ›cie)." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +#, fuzzy +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" "(Tylko GLES3) (Tylko tryb fragmentów/Å›wiatÅ‚a) Skalarna pochodna funkcji." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +#, fuzzy +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" "(Tylko GLES3) (Tylko tryb fragmentów/Å›wiatÅ‚a) Wektorowa pochodna funkcji." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" "(Tylko GLES3) (Tylko tryb fragmentów/Å›wiatÅ‚a) (Wektor) Pochodna po \"x\" " "używajÄ…c lokalnej zmiennoÅ›ci." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" "(Tylko GLES3) (Tylko tryb fragmentów/Å›wiatÅ‚a) (Skalar) Pochodna po \"x\" " "używajÄ…c lokalnej zmiennoÅ›ci." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" "(Tylko GLES3) (Tylko tryb fragmentów/Å›wiatÅ‚a) (Wektor) Pochodna po \"y\" " "używajÄ…c lokalnej zmiennoÅ›ci." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" "(Tylko GLES3) (Tylko tryb fragmentów/Å›wiatÅ‚a) (Skalar) Pochodna po \"y\" " "używajÄ…c lokalnej zmiennoÅ›ci." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" "(Tylko GLES3) (Tylko tryb fragmentów/Å›wiatÅ‚a) (Wektor) Suma bezwzglÄ™dnej " "pochodnej po \"x\" i \"y\"." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" "(Tylko GLES3) (Tylko tryb fragmentów/Å›wiatÅ‚a) (Skalar) Suma bezwzglÄ™dnej " "pochodnej po \"x\" i \"y\"." @@ -8716,7 +8824,7 @@ msgstr "Utwórz Å›cieżkÄ™" #: editor/project_export.cpp msgid "Features" -msgstr "Funkcje" +msgstr "FunkcjonalnoÅ›ci" #: editor/project_export.cpp msgid "Custom (comma-separated):" @@ -9887,7 +9995,7 @@ msgstr "Grupa przycisków" #: editor/scene_tree_editor.cpp msgid "(Connecting From)" -msgstr "(PoÅ‚Ä…czenie z)" +msgstr "(Å‚Ä…czony teraz)" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" @@ -10038,7 +10146,8 @@ msgid "Script is valid." msgstr "Skrypt jest prawidÅ‚owy." #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +#, fuzzy +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "DostÄ™pne znaki: a-z, A-Z, 0-9 i _" #: editor/script_create_dialog.cpp @@ -10924,15 +11033,20 @@ msgstr "" #: platform/android/export/export.cpp msgid "Custom build requires a valid Android SDK path in Editor Settings." msgstr "" +"WÅ‚asny build wymaga poprawnej Å›cieżki do SDK Androida w Ustawieniach Edytora." #: platform/android/export/export.cpp msgid "Invalid Android SDK path for custom build in Editor Settings." msgstr "" +"Niepoprawna Å›cieżka do SDK Androida dla wÅ‚asnego builda w Ustawieniach " +"Edytora." #: platform/android/export/export.cpp msgid "" "Android project is not installed for compiling. Install from Editor menu." msgstr "" +"Projekt Androida nie jest zainstalowany do kompilacji. Zainstaluj z menu " +"Edytor." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -10947,6 +11061,8 @@ msgid "" "Trying to build from a custom built template, but no version info for it " "exists. Please reinstall from the 'Project' menu." msgstr "" +"Próbowano zbudować z wÅ‚asnego szablonu, ale nie istnieje dla niego " +"informacja o wersji. Zainstaluj ponownie z menu \"Projekt\"." #: platform/android/export/export.cpp msgid "" @@ -10955,20 +11071,27 @@ msgid "" " Godot Version: %s\n" "Please reinstall Android build template from 'Project' menu." msgstr "" +"Niezgodna wersja buildu Androida:\n" +" Zainstalowany szablon: %s\n" +" Wersja Godota: %s\n" +"Zainstaluj ponownie szablon z menu \"Projekt\"." #: platform/android/export/export.cpp msgid "Building Android Project (gradle)" -msgstr "" +msgstr "Budowanie projektu Androida (gradle)" #: platform/android/export/export.cpp msgid "" "Building of Android project failed, check output for the error.\n" "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" +"Budowanie projektu Androida siÄ™ nie powiodÅ‚o, sprawdź wyjÅ›cie bÅ‚Ä™du.\n" +"Alternatywnie, odwiedź docs.godotengine.org po dokumentacjÄ™ budowania dla " +"Androida." #: platform/android/export/export.cpp msgid "No build apk generated at: " -msgstr "" +msgstr "Nie wygenerowano budowanego apk w: " #: platform/iphone/export/export.cpp msgid "Identifier is missing." @@ -11092,13 +11215,12 @@ msgstr "" "NieprawidÅ‚owe wymiary obrazka ekranu powitalnego (powinno być 620x300)." #: scene/2d/animated_sprite.cpp -#, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." msgstr "" -"Aby AnimatedSprite pokazywaÅ‚ poszczególne klatki, pole Frames musi zawierać " -"odpowiedni zasób SpriteFrames." +"WÅ‚aÅ›ciwość \"Frames\" musi zawierać odpowiedni zasób SpriteFrames, aby " +"AnimatedSprite wyÅ›wietlaÅ‚ klatki." #: scene/2d/canvas_modulate.cpp msgid "" @@ -11128,7 +11250,8 @@ msgid "" msgstr "" "CollisionPolygon2D sÅ‚uży jedynie do okreÅ›lenia ksztaÅ‚tu kolizji dla jednego " "z obiektów dziedziczÄ…cych z CollisionObject2D. Używaj go tylko jako dziecko " -"obiektów typu Area2D, StaticBody2D, RigidBody2D, KinematicBody2D itd." +"obiektów typu Area2D, StaticBody2D, RigidBody2D, KinematicBody2D itp. by " +"nadać im ksztaÅ‚t." #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." @@ -11142,7 +11265,8 @@ msgid "" msgstr "" "CollisionShape2D sÅ‚uży jedynie do okreÅ›lenia ksztaÅ‚tu kolizji dla jednego z " "obiektów dziedziczÄ…cych z CollisionObject2D. Używaj go tylko jako dziecko " -"obiektów typu Area2D, StaticBody2D, RigidBody2D, KinematicBody2D itd." +"obiektów typu Area2D, StaticBody2D, RigidBody2D, KinematicBody2D itp. by " +"nadać im ksztaÅ‚t." #: scene/2d/collision_shape_2d.cpp msgid "" @@ -11161,24 +11285,24 @@ msgstr "" "\"Particles Animation\"." #: scene/2d/light_2d.cpp -#, fuzzy msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " "property." msgstr "" -"Tekstura z ksztaÅ‚tem promieni Å›wiatÅ‚a musi być dodana do pola Tekstura." +"Tekstura z ksztaÅ‚tem promieni Å›wiatÅ‚a musi być dostarczona do wÅ‚aÅ›ciwoÅ›ci " +"\"Texture\"." #: scene/2d/light_occluder_2d.cpp msgid "" "An occluder polygon must be set (or drawn) for this occluder to take effect." msgstr "" -"WielokÄ…t zasÅ‚aniajÄ…cy musi być ustawiony (lub narysowany) aby Occluder " -"zadziaÅ‚aÅ‚." +"WielokÄ…t przesÅ‚aniajÄ…cy musi być ustawiony (lub narysowany), aby ten " +"przesÅ‚aniacz zadziaÅ‚aÅ‚." #: scene/2d/light_occluder_2d.cpp -#, fuzzy msgid "The occluder polygon for this occluder is empty. Please draw a polygon." -msgstr "Poligon zasÅ‚aniajÄ…cy jest pusty. ProszÄ™ narysować poligon!" +msgstr "" +"WielokÄ…t przesÅ‚aniajÄ…cy dla tego przesÅ‚aniacza jest pusty. Narysuj wielokÄ…t." #: scene/2d/navigation_polygon.cpp msgid "" @@ -11265,29 +11389,26 @@ msgstr "" "i ustaw jÄ…." #: scene/2d/tile_map.cpp -#, fuzzy msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " "to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " "KinematicBody2D, etc. to give them a shape." msgstr "" -"CollisionShape2D sÅ‚uży jedynie do okreÅ›lenia ksztaÅ‚tu kolizji dla jednego z " -"obiektów dziedziczÄ…cych z CollisionObject2D. Używaj go tylko jako dziecko " -"obiektów typu Area2D, StaticBody2D, RigidBody2D, KinematicBody2D itd." +"WÄ™zeÅ‚ TileMap z wÅ‚Ä…czonym Use Parent potrzebuje nadrzÄ™dnego wÄ™zÅ‚a " +"CollisionObject2D, by dać mu ksztaÅ‚ty. Używaj go jako dziecko wÄ™złów Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D itp. by nadać im ksztaÅ‚t." #: scene/2d/visibility_notifier_2d.cpp -#, fuzzy msgid "" "VisibilityEnabler2D works best when used with the edited scene root directly " "as parent." msgstr "" -"VisibilityEnable2D dziaÅ‚a najlepiej, gdy jest bezpoÅ›rednio pod korzeniem " -"aktualnie edytowanej sceny." +"VisibilityEnabler2D dziaÅ‚a najlepiej, gdy jest użyty bezpoÅ›rednio pod " +"korzeniem aktualnie edytowanej sceny." #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "ARVRCamera must have an ARVROrigin node as its parent." -msgstr "ARVRCamera musi dziedziczyć po węźle ARVROrigin" +msgstr "ARVRCamera musi posiadać wÄ™zeÅ‚ ARVROrigin jako nadrzÄ™dny." #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent." @@ -11360,7 +11481,8 @@ msgid "" msgstr "" "CollisionPolygon sÅ‚uży jedynie do okreÅ›lenia ksztaÅ‚tu kolizji dla jednego z " "obiektów dziedziczÄ…cych z CollisionObject. Używaj go tylko jako dziecko " -"obiektów typu Area, StaticBody, RigidBody, KinematicBody itd." +"obiektów typu Area, StaticBody, RigidBody, KinematicBody itp. by nadać im " +"ksztaÅ‚t." #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." @@ -11374,16 +11496,15 @@ msgid "" msgstr "" "CollisionShape sÅ‚uży jedynie do okreÅ›lenia ksztaÅ‚tu kolizji dla jednego z " "wÄ™złów dziedziczÄ…cych z CollisionObject. Używaj go tylko jako dziecko wÄ™złów " -"typu Area, StaticBody, RigidBody, KinematicBody itd." +"typu Area, StaticBody, RigidBody, KinematicBody itp. by nadać im ksztaÅ‚t." #: scene/3d/collision_shape.cpp -#, fuzzy msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it." msgstr "" -"KsztaÅ‚t musi być okreÅ›lony dla CollisionShape, aby speÅ‚niaÅ‚ swoje zadanie. " -"Utwórz zasób typu CollisionShape w odpowiednim polu obiektu!" +"KsztaÅ‚t musi być zapewniony, aby CollisionShape zadziaÅ‚aÅ‚. Utwórz dla niego " +"zasób typu CollisionShape." #: scene/3d/collision_shape.cpp msgid "" @@ -11419,7 +11540,7 @@ msgstr "" #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." -msgstr "" +msgstr "SpotLight z kÄ…tem szerszym niż 90 stopni nie może rzucać cieni." #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." @@ -11464,13 +11585,12 @@ msgid "PathFollow only works when set as a child of a Path node." msgstr "PathFollow dziaÅ‚a tylko, gdy jest wÄ™zÅ‚em podrzÄ™dnym Path." #: scene/3d/path.cpp -#, fuzzy msgid "" "PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " "parent Path's Curve resource." msgstr "" -"PathFollow ROTATION_ORIENTED wymaga wÅ‚Ä…czonego \"Wektora w górÄ™\" w zasobie " -"Curve jego nadrzÄ™dnego wÄ™zÅ‚a Path." +"WÅ‚aÅ›ciwość ROTATION_ORIENTED wÄ™zÅ‚a PathFollow wymaga wÅ‚Ä…czonego \"Up Vector" +"\" w zasobie Curve jego nadrzÄ™dnego wÄ™zÅ‚a Path." #: scene/3d/physics_body.cpp msgid "" @@ -11483,11 +11603,12 @@ msgstr "" "Zamiast tego, zmieÅ„ rozmiary ksztaÅ‚tów kolizji w wÄ™zÅ‚ach podrzÄ™dnych." #: scene/3d/remote_transform.cpp -#, fuzzy msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" "derived node to work." -msgstr "Pole Path musi wskazywać na wÄ™zeÅ‚ Spatial." +msgstr "" +"WÅ‚aÅ›ciwość \"Remote Path\" musi wskazywać na poprawny wÄ™zeÅ‚ typu Spatial lub " +"pochodnego." #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." @@ -11504,13 +11625,12 @@ msgstr "" "Zamiast tego, zmieÅ„ rozmiary ksztaÅ‚tów kolizji w wÄ™zÅ‚ach podrzÄ™dnych." #: scene/3d/sprite_3d.cpp -#, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." msgstr "" -"Zasób SpriteFrames musi być ustawiony jako wartość wÅ‚aÅ›ciwoÅ›ci \"Frames\" " -"żeby AnimatedSprite3D wyÅ›wietlaÅ‚ klatki." +"WÅ‚aÅ›ciwość \"Frames\" musi zawierać odpowiedni zasób SpriteFrames, aby " +"AnimatedSprite3D wyÅ›wietlaÅ‚ klatki." #: scene/3d/vehicle_body.cpp msgid "" @@ -11525,6 +11645,8 @@ msgid "" "WorldEnvironment requires its \"Environment\" property to contain an " "Environment to have a visible effect." msgstr "" +"WorldEnvironment wymaga, by jego wÅ‚aÅ›ciwość \"Environment\" posiadaÅ‚a zasób " +"Environment, by mieć widoczny efekt." #: scene/3d/world_environment.cpp msgid "" @@ -11562,9 +11684,8 @@ msgid "Nothing connected to input '%s' of node '%s'." msgstr "Nic nie podÅ‚Ä…czono do wejÅ›cia \"%s\" wÄ™zÅ‚a \"%s\"." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "No root AnimationNode for the graph is set." -msgstr "KorzeÅ„ dla grafu AnimationNode nie jest ustawiony." +msgstr "Nie ustawiono korzenia AnimationNode dla grafu." #: scene/animation/animation_tree.cpp msgid "Path to an AnimationPlayer node containing animations is not set." @@ -11577,7 +11698,6 @@ msgstr "" "Åšcieżka do wÄ™zÅ‚a AnimationPlayer nie prowadzi do wÄ™zÅ‚a AnimationPlayer." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "The AnimationPlayer root node is not a valid node." msgstr "KorzeÅ„ AnimationPlayer nie jest poprawnym wÄ™zÅ‚em." @@ -11606,7 +11726,6 @@ msgid "Add current color as a preset." msgstr "Dodaj bieżący kolor do zapisanych." #: scene/gui/container.cpp -#, fuzzy msgid "" "Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" @@ -11614,8 +11733,7 @@ msgid "" msgstr "" "Kontener sam w sobie nie speÅ‚nia żadnego celu, chyba że jakiÅ› skrypt " "konfiguruje sposób ustawiania jego podrzÄ™dnych wÄ™złów.\n" -"JeÅ›li nie zamierzasz dodać skryptu, zamiast tego użyj zwykÅ‚ego wÄ™zÅ‚a " -"\"Control\"." +"JeÅ›li nie zamierzasz dodać skryptu, zamiast tego użyj zwykÅ‚ego wÄ™zÅ‚a Control." #: scene/gui/control.cpp msgid "" @@ -11634,32 +11752,28 @@ msgid "Please Confirm..." msgstr "ProszÄ™ potwierdzić..." #: scene/gui/popup.cpp -#, fuzzy msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine, but they will hide upon " "running." msgstr "" "WyskakujÄ…ce okna bÄ™dÄ… domyÅ›lnie ukryte dopóki nie wywoÅ‚asz popup() lub " -"dowolnej funkcji popup*(). Ustawienie ich jako widocznych jest przydatne do " -"edycji, ale zostanÄ… ukryte po uruchomieniu." +"dowolnej funkcji popup*(). Ustawienie ich jako widocznych do edycji jest w " +"porzÄ…dku, ale zostanÄ… ukryte po uruchomieniu." #: scene/gui/range.cpp -#, fuzzy msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." -msgstr "JeÅ›li exp_edit jest prawdziwe, min_value musi być > 0." +msgstr "JeÅ›li \"Exp Edit\" jest wÅ‚Ä…czone, \"Min Value\" musi być wiÄ™ksze od 0." #: scene/gui/scroll_container.cpp -#, fuzzy msgid "" "ScrollContainer is intended to work with a single child control.\n" "Use a container as child (VBox, HBox, etc.), or a Control and set the custom " "minimum size manually." msgstr "" -"ScrollContainer jest zaprojektowany do dziaÅ‚ania z jednym dzieckiem klasy " -"Control.\n" -"Użyj kontenera jako dziecko (VBox,HBox,etc), lub wÄ™zÅ‚a klasy Control i ustaw " -"rÄ™cznie minimalny rozmiar." +"ScrollContainer jest zaprojektowany do dziaÅ‚ania z jednÄ… potomnÄ… kontrolkÄ….\n" +"Użyj kontenera jako dziecko (VBox, HBox, itp.) lub wÄ™zÅ‚a typu Control i " +"ustaw minimalny rozmiar rÄ™cznie." #: scene/gui/tree.cpp msgid "(Other)" @@ -11706,14 +11820,18 @@ msgid "Input" msgstr "WejÅ›cie" #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Invalid source for preview." -msgstr "NiewÅ‚aÅ›ciwe źródÅ‚o dla shadera." +msgstr "NieprawidÅ‚owe źródÅ‚o do podglÄ…du." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for shader." msgstr "NiewÅ‚aÅ›ciwe źródÅ‚o dla shadera." +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "NiewÅ‚aÅ›ciwe źródÅ‚o dla shadera." + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "Przypisanie do funkcji." @@ -11730,6 +11848,15 @@ msgstr "Varying może być przypisane tylko w funkcji wierzchoÅ‚ków." msgid "Constants cannot be modified." msgstr "StaÅ‚e nie mogÄ… być modyfikowane." +#~ msgid "Reverse" +#~ msgstr "Odwróć" + +#~ msgid "Mirror X" +#~ msgstr "Odbij X" + +#~ msgid "Mirror Y" +#~ msgstr "Odbij Y" + #~ msgid "Generating solution..." #~ msgstr "Generowanie solucji..." diff --git a/editor/translations/pr.po b/editor/translations/pr.po index 95c567a176..7b71f79b28 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -1139,7 +1139,6 @@ msgid "Success!" msgstr "" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "" @@ -2478,6 +2477,11 @@ msgid "Go to previously opened scene." msgstr "" #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "Forge yer Node!" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -4673,6 +4677,10 @@ msgid "Idle" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +msgid "Install..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "" @@ -4715,7 +4723,7 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" +msgid "Reverse sorting." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp @@ -4790,33 +4798,37 @@ msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" -msgstr "" +#, fuzzy +msgid "Move Vertical Guide" +msgstr "Discharge ye' Variable" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" -msgstr "" +#, fuzzy +msgid "Create Vertical Guide" +msgstr "Discharge ye' Variable" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Remove vertical guide" +msgid "Remove Vertical Guide" msgstr "Discharge ye' Variable" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" -msgstr "" +#, fuzzy +msgid "Move Horizontal Guide" +msgstr "Discharge ye' Variable" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" -msgstr "" +#, fuzzy +msgid "Create Horizontal Guide" +msgstr "Discharge ye' Variable" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Remove horizontal guide" +msgid "Remove Horizontal Guide" msgstr "Discharge ye' Variable" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +msgid "Create Horizontal and Vertical Guides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7500,14 +7512,6 @@ msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" @@ -7925,6 +7929,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -8012,6 +8020,22 @@ msgid "Color uniform." msgstr "Change yer Anim Transform" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -8019,10 +8043,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" @@ -8111,7 +8169,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8119,7 +8177,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8131,7 +8189,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8148,7 +8206,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8217,11 +8275,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8237,7 +8295,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8265,11 +8323,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8310,11 +8368,15 @@ msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8323,7 +8385,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8341,15 +8403,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8399,7 +8461,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8427,12 +8489,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8509,47 +8571,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9932,7 +9994,7 @@ msgid "Script is valid." msgstr "" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp @@ -11504,6 +11566,11 @@ msgstr "Yer Calligraphy be wrongly sized." msgid "Invalid source for shader." msgstr "Yer Calligraphy be wrongly sized." +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "Yer Calligraphy be wrongly sized." + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index c9b8697dd6..4b76dcf9eb 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -68,8 +68,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: 2016-05-30\n" -"PO-Revision-Date: 2019-07-09 10:46+0000\n" -"Last-Translator: Gustavo da Silva Santos <gustavo94.rb@gmail.com>\n" +"PO-Revision-Date: 2019-07-15 13:10+0000\n" +"Last-Translator: Esdras Tarsis <esdrastarsis@gmail.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_BR/>\n" "Language: pt_BR\n" @@ -690,7 +690,7 @@ msgstr "Número da Linha:" #: editor/code_editor.cpp msgid "Found %d match(es)." -msgstr "" +msgstr "%d correspondência(s) encontrada(s)." #: editor/code_editor.cpp editor/editor_help.cpp msgid "No Matches" @@ -847,9 +847,8 @@ msgid "Connect" msgstr "Conectar" #: editor/connections_dialog.cpp -#, fuzzy msgid "Signal:" -msgstr "Sinais:" +msgstr "Sinal:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" @@ -1014,7 +1013,6 @@ msgid "Owners Of:" msgstr "Donos De:" #: editor/dependency_editor.cpp -#, fuzzy msgid "Remove selected files from the project? (Can't be restored)" msgstr "Remover arquivos selecionados do projeto? (irreversÃvel)" @@ -1198,7 +1196,6 @@ msgid "Success!" msgstr "Sucesso!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "Instalar" @@ -1567,7 +1564,7 @@ msgstr "Arquivo de modelo não encontrado:" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." -msgstr "" +msgstr "Em exportações de 32 bits, o PCK embutido não pode ser maior que 4GB." #: editor/editor_feature_profile.cpp msgid "3D Editor" @@ -1590,14 +1587,12 @@ msgid "Import Dock" msgstr "Importar Dock" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Node Dock" -msgstr "Nó Movido" +msgstr "Dock de Nós" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "FileSystem and Import Docks" -msgstr "Arquivos" +msgstr "Sistema de Arquivos e Importar Docks" #: editor/editor_feature_profile.cpp msgid "Erase profile '%s'? (no undo)" @@ -1834,9 +1829,8 @@ msgid "(Un)favorite current folder." msgstr "(Des)favoritar pasta atual." #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Toggle visibility of hidden files." -msgstr "Alternar Arquivos Ocultos" +msgstr "Alternar visibilidade de arquivos ocultos." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." @@ -1873,6 +1867,8 @@ msgid "" "There are multiple importers for different types pointing to file %s, import " "aborted" msgstr "" +"Existem múltiplos importadores para diferentes tipos que apontam para o " +"arquivo %s, importação abortada" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" @@ -2566,6 +2562,11 @@ msgid "Go to previously opened scene." msgstr "Ir para cena aberta anteriormente." #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "Copiar Caminho" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "Próxima guia" @@ -2657,7 +2658,7 @@ msgstr "Abrir Pasta do Projeto" #: editor/editor_node.cpp msgid "Install Android Build Template" -msgstr "" +msgstr "Instalar o Modelo de Compilação do Android" #: editor/editor_node.cpp msgid "Quit to Project List" @@ -2768,32 +2769,28 @@ msgid "Editor Layout" msgstr "Layout do Editor" #: editor/editor_node.cpp -#, fuzzy msgid "Take Screenshot" -msgstr "Fazer Raiz de Cena" +msgstr "Tirar Captura de Tela" #: editor/editor_node.cpp -#, fuzzy msgid "Screenshots are stored in the Editor Data/Settings Folder." -msgstr "Abrir Editor/Configurações de Pasta" +msgstr "Capturas de Telas ficam salvas na Pasta Editor Data/Settings." #: editor/editor_node.cpp msgid "Automatically Open Screenshots" -msgstr "" +msgstr "Abrir Capturas de Tela Automaticamente" #: editor/editor_node.cpp -#, fuzzy msgid "Open in an external image editor." -msgstr "Abrir o próximo Editor" +msgstr "Abrir em um editor de imagens externo." #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Alternar Tela-Cheia" #: editor/editor_node.cpp -#, fuzzy msgid "Toggle System Console" -msgstr "Alternar CanvasItem VisÃvel" +msgstr "Alternar Console do Sistema" #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" @@ -2808,9 +2805,8 @@ msgid "Open Editor Settings Folder" msgstr "Abrir Configurações do Editor" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Editor Features" -msgstr "Gerenciar Modelos de Exportação" +msgstr "Gerenciar Recursos do Editor" #: editor/editor_node.cpp editor/project_export.cpp msgid "Manage Export Templates" @@ -2903,19 +2899,16 @@ msgid "Spins when the editor window redraws." msgstr "Gira quando a janela do editor atualiza." #: editor/editor_node.cpp -#, fuzzy msgid "Update Continuously" -msgstr "ContÃnuo" +msgstr "Atualizar Continuamente" #: editor/editor_node.cpp -#, fuzzy msgid "Update When Changed" -msgstr "Atualizar Alterações" +msgstr "Atualizar quando Alterado" #: editor/editor_node.cpp -#, fuzzy msgid "Hide Update Spinner" -msgstr "Desabilitar Spinner de Atualização" +msgstr "Ocultar Spinner de Atualização" #: editor/editor_node.cpp msgid "FileSystem" @@ -2944,16 +2937,22 @@ msgstr "Não Salvar" #: editor/editor_node.cpp msgid "Android build template is missing, please install relevant templates." msgstr "" +"O modelo de compilação do Android não foi encontrado, por favor instale " +"modelos relevantes." #: editor/editor_node.cpp msgid "Manage Templates" msgstr "Gerenciar Templates" #: editor/editor_node.cpp +#, fuzzy msgid "" "This will install the Android project for custom builds.\n" "Note that, in order to use it, it needs to be enabled per export preset." msgstr "" +"Isso instalará o projeto Android para compilações personalizadas.\n" +"Observe que, para usá-lo, ele precisa ser ativado por predefinição de " +"exportação." #: editor/editor_node.cpp msgid "" @@ -2961,6 +2960,8 @@ msgid "" "Remove the \"build\" directory manually before attempting this operation " "again." msgstr "" +"O modelo de compilação do Android já está instalado e não será substituÃdo.\n" +"Remova a pasta \"build\" manualmente antes de tentar esta operação novamente." #: editor/editor_node.cpp msgid "Import Templates From ZIP File" @@ -3434,9 +3435,8 @@ msgid "SSL Handshake Error" msgstr "Erro SSL Handshake" #: editor/export_template_manager.cpp -#, fuzzy msgid "Uncompressing Android Build Sources" -msgstr "Descompactando Assets" +msgstr "Descompactando Fontes de Compilação do Android" #: editor/export_template_manager.cpp msgid "Current Version:" @@ -3455,9 +3455,8 @@ msgid "Remove Template" msgstr "Remover Modelo" #: editor/export_template_manager.cpp -#, fuzzy msgid "Select Template File" -msgstr "Selecione o arquivo de modelo" +msgstr "Selecionar o Arquivo de Modelo" #: editor/export_template_manager.cpp msgid "Export Template Manager" @@ -3621,9 +3620,8 @@ msgid "Re-Scan Filesystem" msgstr "Re-escanear Sistema de Arquivos" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Toggle Split Mode" -msgstr "Alternar modo" +msgstr "Alternar Modo Split" #: editor/filesystem_dock.cpp msgid "Search files" @@ -4402,9 +4400,8 @@ msgid "Enable Onion Skinning" msgstr "Ativar Papel Vegetal" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Onion Skinning Options" -msgstr "Papel Vegetal" +msgstr "Opções do Onion Skinning" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Directions" @@ -4779,6 +4776,11 @@ msgid "Idle" msgstr "Ocioso" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "Instalar" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Tentar Novamente" @@ -4821,8 +4823,9 @@ msgid "Sort:" msgstr "Ordenar:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" -msgstr "Reverso" +#, fuzzy +msgid "Reverse sorting." +msgstr "Solicitando..." #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp @@ -4903,31 +4906,38 @@ msgid "Rotation Step:" msgstr "Passo de Rotação:" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +#, fuzzy +msgid "Move Vertical Guide" msgstr "Mover guia vertical" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +#, fuzzy +msgid "Create Vertical Guide" msgstr "Criar novo guia vertical" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" +#, fuzzy +msgid "Remove Vertical Guide" msgstr "Remover guia vertical" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +#, fuzzy +msgid "Move Horizontal Guide" msgstr "Mover guia horizontal" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +#, fuzzy +msgid "Create Horizontal Guide" msgstr "Criar novo guia horizontal" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" +#, fuzzy +msgid "Remove Horizontal Guide" msgstr "Remover guia horizontal" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +#, fuzzy +msgid "Create Horizontal and Vertical Guides" msgstr "Criar novos guias horizontais e verticais" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -4972,6 +4982,8 @@ msgid "" "When active, moving Control nodes changes their anchors instead of their " "margins." msgstr "" +"Quando ativo, os nós de Controle móveis mudam suas âncoras em vez de suas " +"margens." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" @@ -5010,14 +5022,12 @@ msgid "Paste Pose" msgstr "Colar Pose" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Custom Bone(s) from Node(s)" -msgstr "Criar esqueleto(s) customizado do(s) nó(s)" +msgstr "Criar esqueleto(s) customizado(s) do(s) nó(s)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Bones" -msgstr "Limpar Pose" +msgstr "Limpar Esqueletos" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" @@ -5105,7 +5115,6 @@ msgid "Snapping Options" msgstr "Opções de agarramento" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Grid" msgstr "Encaixar na grade" @@ -5127,39 +5136,32 @@ msgid "Use Pixel Snap" msgstr "Usar Snap de Pixel" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Smart Snapping" msgstr "Encaixe inteligente" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Parent" -msgstr "Encaixar no pai" +msgstr "Encaixar no Pai" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Node Anchor" -msgstr "Encaixar na âncora do nó" +msgstr "Encaixar na Âncora do Nó" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Node Sides" -msgstr "Encaixar nos lados do nó" +msgstr "Encaixar nos Lados do Nó" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Node Center" -msgstr "Encaixar no centro do nó" +msgstr "Encaixar no Centro do Nó" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Other Nodes" -msgstr "Encaixar em outros nós" +msgstr "Encaixar em Outros Nós" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Guides" -msgstr "Encaixar nas guias" +msgstr "Encaixar nas Guias" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5240,9 +5242,8 @@ msgid "Frame Selection" msgstr "Seleção de Quadros" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Preview Canvas Scale" -msgstr "Prever Atlas" +msgstr "Visualizar Canvas Scale" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." @@ -5371,9 +5372,8 @@ msgstr "Carregar Máscara de Emissão" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "Restart" -msgstr "Reiniciar Agora" +msgstr "Reiniciar" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp @@ -5461,19 +5461,16 @@ msgid "Remove Point" msgstr "Remover Ponto" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Left Linear" -msgstr "Linear esquerda" +msgstr "Linear Esquerda" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Right Linear" -msgstr "Linear direita" +msgstr "Linear Direita" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Load Preset" -msgstr "Carregar definição" +msgstr "Carregar Predefinição" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove Curve Point" @@ -6537,7 +6534,7 @@ msgstr "Realce de sintaxe" #: editor/plugins/script_text_editor.cpp msgid "Go To" -msgstr "" +msgstr "Ir Para" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp @@ -7311,7 +7308,7 @@ msgstr "Adicionar Textura de um Arquivo" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frames from a Sprite Sheet" -msgstr "" +msgstr "Adicionar Quadros de uma Sprite Sheet" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -7486,8 +7483,9 @@ msgid "Checked Radio Item" msgstr "Item Rádio Marcado" #: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Named Sep." -msgstr "" +msgstr "Sep. Nomeado" #: editor/plugins/theme_editor_plugin.cpp msgid "Submenu" @@ -7607,14 +7605,6 @@ msgid "Transpose" msgstr "Transpor" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "Espelhar X" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "Espelhar Y" - -#: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Disable Autotile" msgstr "Autotiles" @@ -8036,6 +8026,10 @@ msgid "Visual Shader Input Type Changed" msgstr "Tipo de Entrada de Shader Visual Alterado" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "Vértice" @@ -8059,7 +8053,7 @@ msgstr "Ir para Função" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color operator." -msgstr "" +msgstr "Operador de cor." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -8081,11 +8075,11 @@ msgstr "Renomear Função" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Burn operator." -msgstr "" +msgstr "Operador de gravação." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Darken operator." -msgstr "" +msgstr "Operador de escurecimento." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -8098,19 +8092,19 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "HardLight operator" -msgstr "" +msgstr "Operador HardLight" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Lighten operator." -msgstr "" +msgstr "Operador de iluminação." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Overlay operator." -msgstr "" +msgstr "Operador de sobreposição." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Screen operator." -msgstr "" +msgstr "Operador de tela." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "SoftLight operator." @@ -8127,6 +8121,23 @@ msgid "Color uniform." msgstr "Limpar Transformação" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "Retorna o inverso da raiz quadrada do parâmetro." + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -8135,6 +8146,30 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" "Retorna um vetor associado se o valor lógico fornecido for verdadeiro ou " @@ -8142,12 +8177,23 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "Retorna a tangente do parâmetro." + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "Boolean constant." msgstr "Alterar Constante Vet" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean uniform." -msgstr "" +msgstr "Booleano uniforme." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for all shader modes." @@ -8233,7 +8279,8 @@ msgid "Returns the arc-cosine of the parameter." msgstr "Retorna o arco-cosseno do parâmetro." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +#, fuzzy +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "(Somente em GLES3) Retorna o coseno hiperbólico inverso do parâmetro." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8241,7 +8288,8 @@ msgid "Returns the arc-sine of the parameter." msgstr "Retorna o arco-seno do parâmetro." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +#, fuzzy +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "(Somente em GLES3) Retorna o seno hiperbólico inverso do parâmetro." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8253,7 +8301,8 @@ msgid "Returns the arc-tangent of the parameters." msgstr "Retorna o arco-tangente dos parâmetros." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +#, fuzzy +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" "(Somente em GLES3) Retorna a tangente hiperbólica inversa do parâmetro." @@ -8271,7 +8320,8 @@ msgid "Returns the cosine of the parameter." msgstr "Retorna o cosseno do parâmetro." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +#, fuzzy +msgid "Returns the hyperbolic cosine of the parameter." msgstr "(Somente em GLES3) Retorna o coseno hiperbólico do parâmetro." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8344,12 +8394,12 @@ msgstr "1,0 / escalar" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "(Somente em GLES3) Encontra o inteiro mais próximo ao parâmetro." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "(Somente em GLES3) Encontra o inteiro par mais próximo ao parâmetro." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8365,7 +8415,8 @@ msgid "Returns the sine of the parameter." msgstr "Retorna o seno do parâmetro." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +#, fuzzy +msgid "Returns the hyperbolic sine of the parameter." msgstr "(Somente em GLES3) Retorna o seno hiperbólico do parâmetro." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8393,11 +8444,13 @@ msgid "Returns the tangent of the parameter." msgstr "Retorna a tangente do parâmetro." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +#, fuzzy +msgid "Returns the hyperbolic tangent of the parameter." msgstr "(Somente em GLES3) Retorna a tangente hiperbólica do parâmetro." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +#, fuzzy +msgid "Finds the truncated value of the parameter." msgstr "(Somente em GLES3) Encontra o valor truncado do parâmetro." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8445,12 +8498,17 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." msgstr "Alterar Uniforme da Textura" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy -msgid "2D texture uniform." +msgid "2D texture uniform lookup." +msgstr "Alterar Uniforme da Textura" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "2D texture uniform lookup with triplanar." msgstr "Alterar Uniforme da Textura" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8460,7 +8518,7 @@ msgstr "Diálogo Transformação..." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8479,17 +8537,17 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "(Somente em GLES3) Calcula o determinante da transform." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "(Somente em GLES3) Calcula a inversa da transform." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "(Somente em GLES3) Calcula a transposta da transform." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8543,8 +8601,9 @@ msgid "Calculates the dot product of two vectors." msgstr "Calcula o produto escalar de dois vetores." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8576,15 +8635,17 @@ msgid "1.0 / vector" msgstr "1,0 / vetor" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" "Retorna um vetor que aponta na direção da reflexão ( a: vetor incidente, b: " "vetor normal )." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +#, fuzzy +msgid "Returns the vector that points in the direction of refraction." msgstr "Retorna um vetor que aponta na direção da refração." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8663,47 +8724,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10175,7 +10236,8 @@ msgid "Script is valid." msgstr "Script válido" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +#, fuzzy +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "Permitidos: a-z, A-Z, 0-9 e _" #: editor/script_create_dialog.cpp @@ -11868,6 +11930,11 @@ msgstr "Fonte inválida para o shader." msgid "Invalid source for shader." msgstr "Fonte inválida para o shader." +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "Fonte inválida para o shader." + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "Atribuição à função." @@ -11884,6 +11951,15 @@ msgstr "Variáveis só podem ser atribuÃdas na função de vértice." msgid "Constants cannot be modified." msgstr "Constantes não podem serem modificadas." +#~ msgid "Reverse" +#~ msgstr "Reverso" + +#~ msgid "Mirror X" +#~ msgstr "Espelhar X" + +#~ msgid "Mirror Y" +#~ msgstr "Espelhar Y" + #~ msgid "Generating solution..." #~ msgstr "Gerando solução..." diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po index 4bc53e53db..21abed515a 100644 --- a/editor/translations/pt_PT.po +++ b/editor/translations/pt_PT.po @@ -18,7 +18,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-07-09 10:47+0000\n" +"PO-Revision-Date: 2019-07-15 13:10+0000\n" "Last-Translator: João Lopes <linux-man@hotmail.com>\n" "Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_PT/>\n" @@ -642,7 +642,7 @@ msgstr "Numero da linha:" #: editor/code_editor.cpp msgid "Found %d match(es)." -msgstr "" +msgstr "Encontrada(s) %d correspondência(s)." #: editor/code_editor.cpp editor/editor_help.cpp msgid "No Matches" @@ -800,9 +800,8 @@ msgid "Connect" msgstr "Ligar" #: editor/connections_dialog.cpp -#, fuzzy msgid "Signal:" -msgstr "Sinais:" +msgstr "Sinal:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" @@ -967,9 +966,8 @@ msgid "Owners Of:" msgstr "Proprietários de:" #: editor/dependency_editor.cpp -#, fuzzy msgid "Remove selected files from the project? (Can't be restored)" -msgstr "Remover arquivos selecionados do Projeto? (sem desfazer)" +msgstr "Remover arquivos selecionados do Projeto? (Sem desfazer)" #: editor/dependency_editor.cpp msgid "" @@ -1151,7 +1149,6 @@ msgid "Success!" msgstr "Sucesso!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "Instalar" @@ -1522,6 +1519,7 @@ msgstr "Ficheiro Modelo não encontrado:" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." msgstr "" +"Em exportações de 32 bits o PCK incorporado não pode ser maior do que 4 GiB." #: editor/editor_feature_profile.cpp msgid "3D Editor" @@ -2518,6 +2516,11 @@ msgid "Go to previously opened scene." msgstr "Ir para Cena aberta anteriormente." #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "Copiar Caminho" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "Próxima guia" @@ -4715,6 +4718,11 @@ msgid "Idle" msgstr "Inativo" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "Instalar" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Repetir" @@ -4757,8 +4765,9 @@ msgid "Sort:" msgstr "Ordenar:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" -msgstr "Inverter" +#, fuzzy +msgid "Reverse sorting." +msgstr "A solicitar..." #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp @@ -4837,31 +4846,38 @@ msgid "Rotation Step:" msgstr "Passo da rotação:" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +#, fuzzy +msgid "Move Vertical Guide" msgstr "Mover guia vertical" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +#, fuzzy +msgid "Create Vertical Guide" msgstr "Criar nova guia vertical" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" +#, fuzzy +msgid "Remove Vertical Guide" msgstr "Remover guia vertical" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +#, fuzzy +msgid "Move Horizontal Guide" msgstr "Mover guia horizontal" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +#, fuzzy +msgid "Create Horizontal Guide" msgstr "Criar nova guia horizontal" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" +#, fuzzy +msgid "Remove Horizontal Guide" msgstr "Remover guia horizontal" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +#, fuzzy +msgid "Create Horizontal and Vertical Guides" msgstr "Criar guias horizontal e vertical" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -6445,7 +6461,7 @@ msgstr "Destaque de Sintaxe" #: editor/plugins/script_text_editor.cpp msgid "Go To" -msgstr "" +msgstr "Ir Para" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp @@ -6453,9 +6469,8 @@ msgid "Bookmarks" msgstr "Marcadores" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Breakpoints" -msgstr "Criar pontos." +msgstr "Pontos de paragem" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp @@ -7498,14 +7513,6 @@ msgid "Transpose" msgstr "Transpor" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "Espelho X" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "Espelho Y" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "Desativar Autotile" @@ -7901,6 +7908,10 @@ msgid "Visual Shader Input Type Changed" msgstr "Alterado Tipo de Entrada do Visual Shader" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "Vértice" @@ -7985,6 +7996,23 @@ msgid "Color uniform." msgstr "Uniforme Cor." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "Devolve o inverso da raiz quadrada do parâmetro." + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -7993,12 +8021,47 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" "Devolve um vetor associado se o valor lógico fornecido for verdadeiro ou " "falso." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "Devolve a tangente do parâmetro." + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "Constante Lógica." @@ -8087,7 +8150,8 @@ msgid "Returns the arc-cosine of the parameter." msgstr "Devolve o arco seno do parâmetro." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +#, fuzzy +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "(Apenas GLES3) Devolve o arco cosseno hiperbólico do parâmetro." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8095,7 +8159,8 @@ msgid "Returns the arc-sine of the parameter." msgstr "Devolve o arco seno do parâmetro." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +#, fuzzy +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "(Apenas GLES3) Devolve o arco seno hiperbólico do parâmetro." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8107,7 +8172,8 @@ msgid "Returns the arc-tangent of the parameters." msgstr "Devolve o arco tangente do parâmetro." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +#, fuzzy +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "(Apenas GLES3) Devolve o arco tangente hiperbólico do parâmetro." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8124,7 +8190,8 @@ msgid "Returns the cosine of the parameter." msgstr "Devolve o cosseno do parâmetro." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +#, fuzzy +msgid "Returns the hyperbolic cosine of the parameter." msgstr "(Apenas GLES3) Devolve o cosseno hiperbólico do parâmetro." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8193,11 +8260,13 @@ msgid "1.0 / scalar" msgstr "1.0 / escalar" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +#, fuzzy +msgid "Finds the nearest integer to the parameter." msgstr "(Apenas GLES3) Encontra o inteiro mais próximo do parâmetro." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +#, fuzzy +msgid "Finds the nearest even integer to the parameter." msgstr "(Apenas GLES3) Encontra o inteiro Ãmpar mais próximo do parâmetro." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8213,7 +8282,8 @@ msgid "Returns the sine of the parameter." msgstr "Devolve o seno do parâmetro." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +#, fuzzy +msgid "Returns the hyperbolic sine of the parameter." msgstr "(Apenas GLES3) Devolve o seno hiperbólico do parâmetro." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8249,11 +8319,13 @@ msgid "Returns the tangent of the parameter." msgstr "Devolve a tangente do parâmetro." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +#, fuzzy +msgid "Returns the hyperbolic tangent of the parameter." msgstr "(Apenas GLES3) Devolve a tangente hiperbólica do parâmetro." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +#, fuzzy +msgid "Finds the truncated value of the parameter." msgstr "(Apenas GLES3) Encontra o valor truncado do parâmetro." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8293,11 +8365,18 @@ msgid "Perform the texture lookup." msgstr "Executa texture lookup." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +#, fuzzy +msgid "Cubic texture uniform lookup." msgstr "Uniforme Textura Cúbica." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +#, fuzzy +msgid "2D texture uniform lookup." +msgstr "Uniforme Textura 2D." + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "2D texture uniform lookup with triplanar." msgstr "Uniforme Textura 2D." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8305,8 +8384,9 @@ msgid "Transform function." msgstr "Função Transformação." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8331,15 +8411,18 @@ msgid "Decomposes transform to four vectors." msgstr "Decompõe transformação em quatro vetores." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +#, fuzzy +msgid "Calculates the determinant of a transform." msgstr "(Apenas GLES3) Calcula o determinante de uma transformação." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +#, fuzzy +msgid "Calculates the inverse of a transform." msgstr "(Apenas GLES3) Calcula o inverso de uma transformação." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +#, fuzzy +msgid "Calculates the transpose of a transform." msgstr "(Apenas GLES3) Calcula a transposta de uma transformação." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8387,8 +8470,9 @@ msgid "Calculates the dot product of two vectors." msgstr "Calcula o produto escalar de dois vetores." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8419,15 +8503,17 @@ msgid "1.0 / vector" msgstr "1.0 / vetor" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" "Devolve um vetor que aponta na direção da reflexão ( a : vetor incidente, " "b : vetor normal )." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +#, fuzzy +msgid "Returns the vector that points in the direction of refraction." msgstr "Devolve um vetor que aponta na direção da refração." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8526,57 +8612,65 @@ msgstr "" "da câmara (passa entradas associadas)." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +#, fuzzy +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "(Apenas GLES3) (apenas modo Fragment/Light) Função derivada escalar." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +#, fuzzy +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "(Apenas GLES3) (apenas modo Fragment/Light) Função derivada vetorial." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" "(Apenas GLES3) (apenas modo Fragment/Light) Derivação em 'x' usando " "derivação local." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" "(Apenas GLES3) (apenas modo Fragment/Light) (Escalar) Derivação em 'x' " "usando derivação local." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" "(Apenas GLES3) (apenas modo Fragment/Light) (Vetor) Derivação em 'y' usando " "derivação local." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" "(Apenas GLES3) (apenas modo Fragment/Light) (Escalar) Derivação em 'y' " "usando derivação local." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" "(Apenas GLES3) (apenas modo Fragment/Light) (Vetor) Soma das derivadas " "absolutas em 'x' e 'y'." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" "(Apenas GLES3) (apenas modo Fragment/Light) (Escalar) Soma das derivadas " "absolutas em 'x' e 'y'." @@ -10019,7 +10113,8 @@ msgid "Script is valid." msgstr "Script é válido." #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +#, fuzzy +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "Permitido: a-z, A-Z, 0-9 e _" #: editor/script_create_dialog.cpp @@ -11090,13 +11185,12 @@ msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "Dimensões inválidas da imagem do ecrã inicial (deve ser 620x300)." #: scene/2d/animated_sprite.cpp -#, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." msgstr "" -"Um recurso SpriteFrames tem de ser criado ou definido na Propriedade " -"'Frames' para que AnimatedSprite mostre Frames." +"Um recurso SpriteFrames tem de ser criado ou definido na Propriedade \"Frames" +"\" para que AnimatedSprite mostre frames." #: scene/2d/canvas_modulate.cpp msgid "" @@ -11159,13 +11253,12 @@ msgstr "" "\"Particles Animation\" ativada." #: scene/2d/light_2d.cpp -#, fuzzy msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " "property." msgstr "" "Uma textura com a forma da luz tem de ser disponibilizada na Propriedade " -"'textura'." +"\"Textura\"." #: scene/2d/light_occluder_2d.cpp msgid "" @@ -11175,9 +11268,8 @@ msgstr "" "efeito." #: scene/2d/light_occluder_2d.cpp -#, fuzzy msgid "The occluder polygon for this occluder is empty. Please draw a polygon." -msgstr "O PolÃgono oclusor deste Oclusor está vazio. Desenhe um PolÃgono!" +msgstr "O polÃgono oclusor deste oclusor está vazio. Desenhe um polÃgono." #: scene/2d/navigation_polygon.cpp msgid "" @@ -11273,18 +11365,16 @@ msgstr "" "KinematicBody2D, etc. para lhes dar uma forma." #: scene/2d/visibility_notifier_2d.cpp -#, fuzzy msgid "" "VisibilityEnabler2D works best when used with the edited scene root directly " "as parent." msgstr "" -"VisibilityEnable2D funciona melhor quando usado diretamente como parente na " +"VisibilityEnabler2D funciona melhor quando usado diretamente como parente na " "Cena raiz editada." #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "ARVRCamera must have an ARVROrigin node as its parent." -msgstr "ARVRCamera precisa de um Nó ARVROrigin como parente" +msgstr "ARVRCamera precisa de um Nó ARVROrigin como parente." #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent." @@ -11374,13 +11464,12 @@ msgstr "" "RigidBody, KinematicBody, etc. para lhes dar uma forma." #: scene/3d/collision_shape.cpp -#, fuzzy msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it." msgstr "" "Uma forma tem de ser fornecida para CollisionShape funcionar. Crie um " -"recurso forma!" +"recurso forma." #: scene/3d/collision_shape.cpp msgid "" @@ -11416,7 +11505,7 @@ msgstr "" #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." -msgstr "" +msgstr "Uma SpotLight com ângulo superior a 90 graus não cria sombras." #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." @@ -11461,13 +11550,12 @@ msgid "PathFollow only works when set as a child of a Path node." msgstr "PathFollow apenas funciona quando definido como filho de um Nó Path." #: scene/3d/path.cpp -#, fuzzy msgid "" "PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " "parent Path's Curve resource." msgstr "" -"PathFollow ROTATION_ORIENTED requer \"Up Vector\" habilitado no recurso de " -"Curva do Caminho do seu pai." +"ROTATION_ORIENTED de PathFollow requer \"Up Vector\" habilitado no recurso " +"de Curva do Caminho do seu pai." #: scene/3d/physics_body.cpp msgid "" @@ -11480,13 +11568,12 @@ msgstr "" "Mude antes o tamanho das formas de colisão filhas." #: scene/3d/remote_transform.cpp -#, fuzzy msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" "derived node to work." msgstr "" -"Para funcionar, a Propriedade Caminho tem de apontar para um Nó Spatial " -"válido." +"Para funcionar, a Propriedade \"Caminho Remoto\" tem de apontar para um Nó " +"Spatial válido ou seu derivado." #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." @@ -11503,13 +11590,12 @@ msgstr "" "Em vez disso, mude o tamanho das formas de colisão filhas." #: scene/3d/sprite_3d.cpp -#, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." msgstr "" -"Um recurso SpriteFrames tem de ser criado ou definido na Propriedade " -"'Frames' de forma a que AnimatedSprite3D mostre frames." +"Um recurso SpriteFrames tem de ser criado ou definido na Propriedade \"Frames" +"\" de forma a que AnimatedSprite3D mostre frames." #: scene/3d/vehicle_body.cpp msgid "" @@ -11524,6 +11610,8 @@ msgid "" "WorldEnvironment requires its \"Environment\" property to contain an " "Environment to have a visible effect." msgstr "" +"WorldEnvironment exige que a sua propriedade \"Ambiente\" contenha um " +"Ambiente para obter efeitos visÃveis." #: scene/3d/world_environment.cpp msgid "" @@ -11561,9 +11649,8 @@ msgid "Nothing connected to input '%s' of node '%s'." msgstr "Nada conectado à entrada '%s' do nó '%s'." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "No root AnimationNode for the graph is set." -msgstr "Não foi definida um AnimationNode raiz para o gráfico." +msgstr "Não foi definida uma raÃz AnimationNode para o gráfico." #: scene/animation/animation_tree.cpp msgid "Path to an AnimationPlayer node containing animations is not set." @@ -11576,9 +11663,8 @@ msgstr "" "O caminho definido para AnimationPlayer não conduz a um nó AnimationPlayer." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "The AnimationPlayer root node is not a valid node." -msgstr "A raiz de AnimationPlayer não é um nó válido." +msgstr "O Nó raiz de AnimationPlayer não é um Nó válido." #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." @@ -11605,7 +11691,6 @@ msgid "Add current color as a preset." msgstr "Adicionar cor atual como predefinição." #: scene/gui/container.cpp -#, fuzzy msgid "" "Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" @@ -11613,7 +11698,7 @@ msgid "" msgstr "" "Por si só um Contentor não tem utilidade, a não ser que um script configure " "a disposição dos seu filhos.\n" -"Se não pretende adicionar um script, use antes um simples Nó 'Control'." +"Se não pretende adicionar um script, use antes um simples Nó Control." #: scene/gui/control.cpp msgid "" @@ -11633,30 +11718,27 @@ msgid "Please Confirm..." msgstr "Confirme por favor..." #: scene/gui/popup.cpp -#, fuzzy msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine, but they will hide upon " "running." msgstr "" "Popups estão escondidas por defeito a não ser que chame popup() ou qualquer " -"das funções popup*(). Torná-las visÃveis para edição é aceitável, mas serão " -"escondidas na execução." +"das funções popup*(). Torná-las visÃveis para edição é aceitável, mas " +"estarão escondidas na execução." #: scene/gui/range.cpp -#, fuzzy msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." -msgstr "Se exp_edit é verdadeiro min_value tem de ser > 0." +msgstr "Se \"Exp Edit\" está ativado, \"Min Value\" tem de ser maior que 0." #: scene/gui/scroll_container.cpp -#, fuzzy msgid "" "ScrollContainer is intended to work with a single child control.\n" "Use a container as child (VBox, HBox, etc.), or a Control and set the custom " "minimum size manually." msgstr "" -"ScrollContainer está destinado a funcionar com um único controlo filho.\n" -"Use um contentor como filho (VBox,HBox,etc), um um Control e defina o " +"ScrollContainer deve ser usado com um único controlo filho.\n" +"Use um contentor como filho (VBox, HBox, etc.), ou um Control e defina o " "tamanho mÃnimo manualmente." #: scene/gui/tree.cpp @@ -11704,14 +11786,18 @@ msgid "Input" msgstr "Entrada" #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Invalid source for preview." -msgstr "Fonte inválida para Shader." +msgstr "Fonte inválida para previsualização." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for shader." msgstr "Fonte inválida para Shader." +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "Fonte inválida para Shader." + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "Atribuição a função." @@ -11728,6 +11814,15 @@ msgstr "Variações só podem ser atribuÃdas na função vértice." msgid "Constants cannot be modified." msgstr "Constantes não podem ser modificadas." +#~ msgid "Reverse" +#~ msgstr "Inverter" + +#~ msgid "Mirror X" +#~ msgstr "Espelho X" + +#~ msgid "Mirror Y" +#~ msgstr "Espelho Y" + #~ msgid "Generating solution..." #~ msgstr "A gerar soluções..." diff --git a/editor/translations/ro.po b/editor/translations/ro.po index b204bf19fd..0670ec1fbf 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -1183,7 +1183,6 @@ msgid "Success!" msgstr "Succes!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "InstalaÈ›i" @@ -2611,6 +2610,11 @@ msgid "Go to previously opened scene." msgstr "Mergi la o scenă deschisă anterior." #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "CopiaÅ£i Calea" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "Fila următoare" @@ -4896,6 +4900,11 @@ msgid "Idle" msgstr "Inactiv" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "InstalaÈ›i" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Reîncearcă" @@ -4941,8 +4950,9 @@ msgid "Sort:" msgstr "Sorare:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" -msgstr "Revers" +#, fuzzy +msgid "Reverse sorting." +msgstr "Se Solicită..." #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp @@ -5023,31 +5033,38 @@ msgid "Rotation Step:" msgstr "Pas RotaÈ›ie:" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +#, fuzzy +msgid "Move Vertical Guide" msgstr "Mută ghidul vertical" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +#, fuzzy +msgid "Create Vertical Guide" msgstr "Creează un nou ghid vertical" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" +#, fuzzy +msgid "Remove Vertical Guide" msgstr "Elimină ghidul vertical" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +#, fuzzy +msgid "Move Horizontal Guide" msgstr "Mută ghidul orizontal" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +#, fuzzy +msgid "Create Horizontal Guide" msgstr "Creează un nou ghid orizontal" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" +#, fuzzy +msgid "Remove Horizontal Guide" msgstr "Elimină ghidul orizontal" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +#, fuzzy +msgid "Create Horizontal and Vertical Guides" msgstr "Creează ghizi noi orizontal È™i vertical" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7800,14 +7817,6 @@ msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" @@ -8238,6 +8247,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -8329,6 +8342,22 @@ msgid "Color uniform." msgstr "Anim Schimbare transformare" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -8336,10 +8365,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" @@ -8431,7 +8494,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8439,7 +8502,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8451,7 +8514,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8468,7 +8531,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8537,11 +8600,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8557,7 +8620,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8585,11 +8648,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8630,11 +8693,15 @@ msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8644,7 +8711,7 @@ msgstr "Crează Poligon" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8662,15 +8729,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8722,7 +8789,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8750,12 +8817,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8832,47 +8899,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10285,7 +10352,7 @@ msgid "Script is valid." msgstr "Arborele AnimaÈ›iei este valid." #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp @@ -11833,6 +11900,10 @@ msgstr "" msgid "Invalid source for shader." msgstr "" +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid comparison function for that type." +msgstr "" + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" @@ -11849,6 +11920,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Reverse" +#~ msgstr "Revers" + #~ msgid "View log" #~ msgstr "Vizualizează fiÈ™iere log" diff --git a/editor/translations/ru.po b/editor/translations/ru.po index a3e64f65b0..7e1ca36524 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -51,11 +51,12 @@ # Teashrock <kajitsu22@gmail.com>, 2019. # Дмитрий Ефимов <daefimov@gmail.com>, 2019. # Sergey <www.window1@mail.ru>, 2019. +# Vladislav <onion.ring@mail.ru>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-07-09 10:46+0000\n" +"PO-Revision-Date: 2019-07-15 13:10+0000\n" "Last-Translator: Sergey <www.window1@mail.ru>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" @@ -482,7 +483,7 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Warning: Editing imported animation" -msgstr "" +msgstr "Внимание: Редактирование импортированной анимации. " #: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp @@ -670,7 +671,7 @@ msgstr "Ðомер Ñтроки:" #: editor/code_editor.cpp msgid "Found %d match(es)." -msgstr "" +msgstr "Ðайдено %d Ñовпадений." #: editor/code_editor.cpp editor/editor_help.cpp msgid "No Matches" @@ -755,9 +756,8 @@ msgid "From Signal:" msgstr "Сигналы:" #: editor/connections_dialog.cpp -#, fuzzy msgid "Scene does not contain any script." -msgstr "Узел не Ñодержит геометрии." +msgstr "Узел не Ñодержит Ñкрипт." #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp @@ -797,6 +797,8 @@ msgstr "Отложенное" msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" +"Откладывает Ñигнал, Ñ…Ñ€Ð°Ð½Ñ ÐµÐ³Ð¾ в очереди и выполнÑет его только в режиме " +"проÑтоÑ." #: editor/connections_dialog.cpp msgid "Oneshot" @@ -855,9 +857,8 @@ msgid "Disconnect" msgstr "ОтÑоединить" #: editor/connections_dialog.cpp -#, fuzzy msgid "Connect a Signal to a Method" -msgstr "Подключить Ñигнал: " +msgstr "Подключить Сигнал к Методу: " #: editor/connections_dialog.cpp msgid "Edit Connection:" @@ -1180,7 +1181,6 @@ msgid "Success!" msgstr "УÑпех!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "УÑтановить" @@ -1307,7 +1307,7 @@ msgstr "Открыть раÑкладку звуковой шины" #: editor/editor_audio_buses.cpp msgid "There is no '%s' file." -msgstr "" +msgstr "Файла '%s' не ÑущеÑтвует." #: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Layout" @@ -1376,8 +1376,9 @@ msgid "Must not collide with an existing global constant name." msgstr "Ðе должно конфликтовать Ñ ÑущеÑтвующим глобальным именем конÑтанты." #: editor/editor_autoload_settings.cpp +#, fuzzy msgid "Keyword cannot be used as an autoload name." -msgstr "" +msgstr "Ключевое Ñлово Ð½ÐµÐ»ÑŒÐ·Ñ Ð¸Ñпользовать как Ð¸Ð¼Ñ Ð°Ð²Ñ‚Ð¾Ð·Ð°Ð³Ñ€ÑƒÐ·ÐºÐ¸." #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" @@ -1462,9 +1463,8 @@ msgid "[unsaved]" msgstr "[не Ñохранено]" #: editor/editor_dir_dialog.cpp -#, fuzzy msgid "Please select a base directory first." -msgstr "ПожалуйÑта, выберите базовый каталог" +msgstr "ПожалуйÑта, выберите базовый каталог." #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" @@ -1550,6 +1550,7 @@ msgstr "Файл шаблона не найден:" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." msgstr "" +"Ðа 32-Ñ… битных ÑиÑтемах вÑтроенный PCK файл не может быть больше 4 Гбит." #: editor/editor_feature_profile.cpp msgid "3D Editor" @@ -1592,6 +1593,7 @@ msgstr "Заменить вÑÑ‘ (без возможноÑти отмены)" #: editor/editor_feature_profile.cpp msgid "Profile must be a valid filename and must not contain '.'" msgstr "" +"Ðазвание Ð¿Ñ€Ð¾Ñ„Ð¸Ð»Ñ Ð´Ð¾Ð»Ð¶Ð½Ð¾ быть корректным именем файла и не Ñодержать '.'" #: editor/editor_feature_profile.cpp msgid "Profile with this name already exists." @@ -2419,8 +2421,8 @@ msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "" -"Ðевозможно загрузить Ñкрипт аддона из иÑточника: '%s' Ð’ коде еÑÑ‚ÑŒ " -"ошибка. ПожалуйÑта, проверьте ÑинтакÑиÑ." +"Ðевозможно загрузить Ñкрипт аддона из иÑточника: '%s' Ð’ коде еÑÑ‚ÑŒ ошибка. " +"ПожалуйÑта, проверьте ÑинтакÑиÑ." #: editor/editor_node.cpp msgid "" @@ -2570,6 +2572,11 @@ msgid "Go to previously opened scene." msgstr "Перейти к предыдущей открытой Ñцене." #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "Копировать путь" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "Ð¡Ð»ÐµÐ´ÑƒÑŽÑ‰Ð°Ñ Ð²ÐºÐ»Ð°Ð´ÐºÐ°" @@ -4786,6 +4793,11 @@ msgid "Idle" msgstr "ПроÑтой" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "УÑтановить" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Повторить" @@ -4828,8 +4840,9 @@ msgid "Sort:" msgstr "Сортировать:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" -msgstr "Обратно" +#, fuzzy +msgid "Reverse sorting." +msgstr "Запрашиваю..." #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp @@ -4909,31 +4922,38 @@ msgid "Rotation Step:" msgstr "Шаг поворота:" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +#, fuzzy +msgid "Move Vertical Guide" msgstr "Перемещение вертикальной направлÑющей" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +#, fuzzy +msgid "Create Vertical Guide" msgstr "Создать вертикальную направлÑющую" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" +#, fuzzy +msgid "Remove Vertical Guide" msgstr "Убрать вертикальную направлÑющую" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +#, fuzzy +msgid "Move Horizontal Guide" msgstr "ПеремеÑтить горизонтальную направлÑющую" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +#, fuzzy +msgid "Create Horizontal Guide" msgstr "Создать новую горизонтальную направлÑющую" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" +#, fuzzy +msgid "Remove Horizontal Guide" msgstr "Удалить горизонтальную направлÑющую" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +#, fuzzy +msgid "Create Horizontal and Vertical Guides" msgstr "Создание новых горизонтальных и вертикальных направлÑющих" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7650,14 +7670,6 @@ msgid "Transpose" msgstr "ТранÑпонировать" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "Зеркально по X" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "Зеркально по Y" - -#: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Disable Autotile" msgstr "Ðвтотайлы" @@ -8080,6 +8092,10 @@ msgid "Visual Shader Input Type Changed" msgstr "Изменен тип ввода Визуального Шейдера" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "Вершины" @@ -8171,6 +8187,22 @@ msgid "Color uniform." msgstr "ОчиÑтить преобразование" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -8178,10 +8210,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Boolean constant." msgstr "Изменить векторную конÑтанту" @@ -8274,7 +8340,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8282,7 +8348,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8294,7 +8360,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8311,7 +8377,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8380,11 +8446,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8400,7 +8466,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8428,11 +8494,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8475,12 +8541,17 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." +msgstr "Изменить текÑтурную единицу" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "2D texture uniform lookup." msgstr "Изменить текÑтурную единицу" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy -msgid "2D texture uniform." +msgid "2D texture uniform lookup with triplanar." msgstr "Изменить текÑтурную единицу" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8490,7 +8561,7 @@ msgstr "Окно преобразованиÑ..." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8508,15 +8579,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8569,7 +8640,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8597,12 +8668,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8681,47 +8752,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10197,7 +10268,8 @@ msgid "Script is valid." msgstr "Скрипт корректен" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +#, fuzzy +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "ДопуÑкаютÑÑ: a-z, A-Z, 0-9 и _" #: editor/script_create_dialog.cpp @@ -11885,6 +11957,11 @@ msgstr "ÐедейÑтвительный иÑточник шейдера." msgid "Invalid source for shader." msgstr "ÐедейÑтвительный иÑточник шейдера." +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "ÐедейÑтвительный иÑточник шейдера." + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "Ðазначение функции." @@ -11901,6 +11978,15 @@ msgstr "Ð˜Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð¼Ð¾Ð³ÑƒÑ‚ быть назначены только Ð msgid "Constants cannot be modified." msgstr "КонÑтанты не могут быть изменены." +#~ msgid "Reverse" +#~ msgstr "Обратно" + +#~ msgid "Mirror X" +#~ msgstr "Зеркально по X" + +#~ msgid "Mirror Y" +#~ msgstr "Зеркально по Y" + #~ msgid "Generating solution..." #~ msgstr "Ð“ÐµÐ½ÐµÑ€Ð°Ñ†Ð¸Ñ Ñ€ÐµÑˆÐµÐ½Ð¸Ñ..." diff --git a/editor/translations/si.po b/editor/translations/si.po index 3f62079f19..e9b1a10d98 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -1120,7 +1120,6 @@ msgid "Success!" msgstr "" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "" @@ -2420,6 +2419,10 @@ msgid "Go to previously opened scene." msgstr "" #: editor/editor_node.cpp +msgid "Copy Text" +msgstr "" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -4560,6 +4563,10 @@ msgid "Idle" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +msgid "Install..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "" @@ -4602,7 +4609,7 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" +msgid "Reverse sorting." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp @@ -4677,31 +4684,33 @@ msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +msgid "Move Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" -msgstr "" +#, fuzzy +msgid "Create Vertical Guide" +msgstr "à·ƒà·à¶¯à¶±à·Šà¶±" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" +msgid "Remove Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +msgid "Move Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +msgid "Create Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" -msgstr "" +#, fuzzy +msgid "Remove Horizontal Guide" +msgstr "මෙම ලුහුබදින්න෠ඉවà¶à·Š කරන්න." #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +msgid "Create Horizontal and Vertical Guides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7317,14 +7326,6 @@ msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" @@ -7711,6 +7712,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -7797,6 +7802,22 @@ msgid "Color uniform." msgstr "Anim පරිවර්à¶à¶±à¶º වෙනස් කරන්න" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -7804,10 +7825,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" @@ -7896,7 +7951,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7904,7 +7959,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7916,7 +7971,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7933,7 +7988,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8002,11 +8057,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8022,7 +8077,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8050,11 +8105,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8095,11 +8150,15 @@ msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8108,7 +8167,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8126,15 +8185,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8185,7 +8244,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8213,12 +8272,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8295,47 +8354,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9689,7 +9748,7 @@ msgid "Script is valid." msgstr "" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp @@ -11208,6 +11267,10 @@ msgstr "" msgid "Invalid source for shader." msgstr "" +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid comparison function for that type." +msgstr "" + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" diff --git a/editor/translations/sk.po b/editor/translations/sk.po index aeef25389e..4de70122d0 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -1146,7 +1146,6 @@ msgid "Success!" msgstr "Úspech!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "InÅ¡talovaÅ¥" @@ -2487,6 +2486,11 @@ msgid "Go to previously opened scene." msgstr "" #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "KopÃrovaÅ¥" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -4678,6 +4682,11 @@ msgid "Idle" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "InÅ¡talovaÅ¥" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "" @@ -4720,7 +4729,7 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" +msgid "Reverse sorting." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp @@ -4795,35 +4804,39 @@ msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" -msgstr "" +#, fuzzy +msgid "Move Vertical Guide" +msgstr "Popis:" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Create new vertical guide" +msgid "Create Vertical Guide" msgstr "Popis:" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" -msgstr "" +#, fuzzy +msgid "Remove Vertical Guide" +msgstr "VÅ¡etky vybrané" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" -msgstr "" +#, fuzzy +msgid "Move Horizontal Guide" +msgstr "VÅ¡etky vybrané" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Create new horizontal guide" +msgid "Create Horizontal Guide" msgstr "Popis:" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Remove horizontal guide" +msgid "Remove Horizontal Guide" msgstr "VÅ¡etky vybrané" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" -msgstr "" +#, fuzzy +msgid "Create Horizontal and Vertical Guides" +msgstr "Popis:" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -7508,14 +7521,6 @@ msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" @@ -7934,6 +7939,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -8022,6 +8031,22 @@ msgid "Color uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -8029,10 +8054,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" @@ -8122,7 +8181,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8130,7 +8189,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8142,7 +8201,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8159,7 +8218,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8228,11 +8287,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8248,7 +8307,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8276,11 +8335,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8320,11 +8379,15 @@ msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8334,7 +8397,7 @@ msgstr "VytvoriÅ¥ adresár" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8352,15 +8415,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8412,7 +8475,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8440,12 +8503,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8522,47 +8585,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9945,7 +10008,7 @@ msgid "Script is valid." msgstr "" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp @@ -11512,6 +11575,11 @@ msgstr "Nesprávna veľkosÅ¥ pÃsma." msgid "Invalid source for shader." msgstr "Nesprávna veľkosÅ¥ pÃsma." +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "Nesprávna veľkosÅ¥ pÃsma." + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" diff --git a/editor/translations/sl.po b/editor/translations/sl.po index 673ed15421..4c325f1c92 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -1184,7 +1184,6 @@ msgid "Success!" msgstr "Uspelo je!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "Namesti" @@ -2598,6 +2597,11 @@ msgid "Go to previously opened scene." msgstr "Pojdi na predhodno odprti prizor." #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "Kopiraj Pot" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "Naslednji zavihek" @@ -4882,6 +4886,11 @@ msgid "Idle" msgstr "Nedejaven" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "Namesti" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Ponovi" @@ -4927,8 +4936,9 @@ msgid "Sort:" msgstr "Razvrsti:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" -msgstr "Obrni" +#, fuzzy +msgid "Reverse sorting." +msgstr "Zahtevam..." #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp @@ -5008,31 +5018,38 @@ msgid "Rotation Step:" msgstr "Rotacijski Korak:" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +#, fuzzy +msgid "Move Vertical Guide" msgstr "Premakni navpiÄni vodnik" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +#, fuzzy +msgid "Create Vertical Guide" msgstr "Ustvari nov navpiÄni vodnik" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" +#, fuzzy +msgid "Remove Vertical Guide" msgstr "Odstranite navpiÄni vodnik" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +#, fuzzy +msgid "Move Horizontal Guide" msgstr "Premakni vodoravni vodnik" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +#, fuzzy +msgid "Create Horizontal Guide" msgstr "Ustvari nov vodoravni vodnik" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" +#, fuzzy +msgid "Remove Horizontal Guide" msgstr "Odstrani vodoravni vodnik" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +#, fuzzy +msgid "Create Horizontal and Vertical Guides" msgstr "Ustvari nov vodoravni in navpiÄni vodnik" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7769,14 +7786,6 @@ msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" @@ -8210,6 +8219,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -8301,6 +8314,22 @@ msgid "Color uniform." msgstr "Preoblikovanje" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -8308,10 +8337,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" @@ -8402,7 +8465,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8410,7 +8473,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8422,7 +8485,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8439,7 +8502,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8508,11 +8571,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8528,7 +8591,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8556,11 +8619,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8601,11 +8664,15 @@ msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +msgid "2D texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8615,7 +8682,7 @@ msgstr "Preoblikovanje Dialoga..." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8633,15 +8700,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8693,7 +8760,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8721,12 +8788,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8803,47 +8870,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10254,7 +10321,7 @@ msgid "Script is valid." msgstr "Drevo animacije je veljavno." #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp @@ -11842,6 +11909,11 @@ msgstr "Neveljaven vir za shader." msgid "Invalid source for shader." msgstr "Neveljaven vir za shader." +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "Neveljaven vir za shader." + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" @@ -11858,6 +11930,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Reverse" +#~ msgstr "Obrni" + #, fuzzy #~ msgid "View log" #~ msgstr "Ogled datotek" diff --git a/editor/translations/sq.po b/editor/translations/sq.po index f798e780cb..24f28a8c61 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -1133,7 +1133,6 @@ msgid "Success!" msgstr "Sukses!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "Instalo" @@ -2532,6 +2531,11 @@ msgid "Go to previously opened scene." msgstr "Shko në skenën e hapur më parë." #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "Kopjo Rrugën" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "Tabi tjetër" @@ -4732,6 +4736,11 @@ msgid "Idle" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "Instalo" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "" @@ -4774,8 +4783,9 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" -msgstr "" +#, fuzzy +msgid "Reverse sorting." +msgstr "Duke bër kërkesën..." #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp @@ -4849,31 +4859,35 @@ msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +msgid "Move Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" -msgstr "" +#, fuzzy +msgid "Create Vertical Guide" +msgstr "Krijo Pllakë" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" -msgstr "" +#, fuzzy +msgid "Remove Vertical Guide" +msgstr "Fshi keys të gabuar" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +msgid "Move Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" -msgstr "" +#, fuzzy +msgid "Create Horizontal Guide" +msgstr "Krijo një Folder" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" -msgstr "" +#, fuzzy +msgid "Remove Horizontal Guide" +msgstr "Fshi keys të gabuar" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +msgid "Create Horizontal and Vertical Guides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7509,14 +7523,6 @@ msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" @@ -7905,6 +7911,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -7991,6 +8001,22 @@ msgid "Color uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -7998,10 +8024,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" @@ -8090,7 +8150,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8098,7 +8158,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8110,7 +8170,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8127,7 +8187,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8196,11 +8256,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8216,7 +8276,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8244,11 +8304,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8288,11 +8348,15 @@ msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +msgid "2D texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8301,7 +8365,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8319,15 +8383,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8377,7 +8441,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8405,12 +8469,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8487,47 +8551,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9899,7 +9963,7 @@ msgid "Script is valid." msgstr "" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp @@ -11421,6 +11485,10 @@ msgstr "" msgid "Invalid source for shader." msgstr "" +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid comparison function for that type." +msgstr "" + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index 024f536ebd..abbee0d9ad 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -1189,7 +1189,6 @@ msgid "Success!" msgstr "УÑпех!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "ИнÑталирај" @@ -2609,6 +2608,11 @@ msgid "Go to previously opened scene." msgstr "Отвори претходну Ñцену." #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "Копирај пут" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "Следећи таб" @@ -4909,6 +4913,11 @@ msgid "Idle" msgstr "Ðеактиван" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "ИнÑталирај" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Покушај поново" @@ -4953,8 +4962,9 @@ msgid "Sort:" msgstr "Сортирање:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" -msgstr "Обрнут" +#, fuzzy +msgid "Reverse sorting." +msgstr "Захтевање..." #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp @@ -5028,31 +5038,38 @@ msgid "Rotation Step:" msgstr "Ротације корака:" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +#, fuzzy +msgid "Move Vertical Guide" msgstr "Помери вертикални водич" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +#, fuzzy +msgid "Create Vertical Guide" msgstr "Ðаправи нови вертикални водич" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" +#, fuzzy +msgid "Remove Vertical Guide" msgstr "Обриши вертикални водич" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +#, fuzzy +msgid "Move Horizontal Guide" msgstr "Помери хоризонтални водич" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +#, fuzzy +msgid "Create Horizontal Guide" msgstr "Ðаправи нови хоризонтални водич" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" +#, fuzzy +msgid "Remove Horizontal Guide" msgstr "Обриши хоризонтални водич" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +#, fuzzy +msgid "Create Horizontal and Vertical Guides" msgstr "Ðаправи нови хоризонтални и вертикални водич" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7851,14 +7868,6 @@ msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "Огледало X оÑе" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "Огледало Y оÑе" - -#: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Disable Autotile" msgstr "ÐутоматÑки рез" @@ -8300,6 +8309,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vertex" msgstr "Тачке" @@ -8393,6 +8406,22 @@ msgid "Color uniform." msgstr "ТранÑформација" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -8400,10 +8429,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Boolean constant." msgstr "Промени векторÑку конÑтанту" @@ -8496,7 +8559,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8504,7 +8567,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8516,7 +8579,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8533,7 +8596,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8602,11 +8665,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8622,7 +8685,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8650,11 +8713,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8697,12 +8760,17 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." +msgstr "Промени текÑтурну униформу (uniform)" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "2D texture uniform lookup." msgstr "Промени текÑтурну униформу (uniform)" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy -msgid "2D texture uniform." +msgid "2D texture uniform lookup with triplanar." msgstr "Промени текÑтурну униформу (uniform)" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8712,7 +8780,7 @@ msgstr "Прозор транÑформације..." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8730,15 +8798,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8791,7 +8859,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8819,12 +8887,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8903,47 +8971,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10368,7 +10436,7 @@ msgid "Script is valid." msgstr "Ðнимационо дрво је важеће." #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp @@ -11929,6 +11997,11 @@ msgstr "Ðеважећа величина фонта." msgid "Invalid source for shader." msgstr "Ðеважећа величина фонта." +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "Ðеважећа величина фонта." + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" @@ -11945,6 +12018,15 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Reverse" +#~ msgstr "Обрнут" + +#~ msgid "Mirror X" +#~ msgstr "Огледало X оÑе" + +#~ msgid "Mirror Y" +#~ msgstr "Огледало Y оÑе" + #, fuzzy #~ msgid "Generating solution..." #~ msgstr "Прављење контура..." diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index 8478d11a8f..ee1bce9bb8 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -1130,7 +1130,6 @@ msgid "Success!" msgstr "" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "" @@ -2433,6 +2432,11 @@ msgid "Go to previously opened scene." msgstr "" #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "ObriÅ¡i Selekciju" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -4580,6 +4584,10 @@ msgid "Idle" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +msgid "Install..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "" @@ -4622,7 +4630,7 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" +msgid "Reverse sorting." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp @@ -4697,31 +4705,34 @@ msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +msgid "Move Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" -msgstr "" +#, fuzzy +msgid "Create Vertical Guide" +msgstr "Napravi" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" -msgstr "" +#, fuzzy +msgid "Remove Vertical Guide" +msgstr "ObriÅ¡i Selekciju" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +msgid "Move Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +msgid "Create Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" -msgstr "" +#, fuzzy +msgid "Remove Horizontal Guide" +msgstr "ObriÅ¡i Selekciju" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +msgid "Create Horizontal and Vertical Guides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7362,14 +7373,6 @@ msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" @@ -7771,6 +7774,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -7857,6 +7864,22 @@ msgid "Color uniform." msgstr "Animacija Promjeni Transformaciju" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -7864,10 +7887,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" @@ -7957,7 +8014,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7965,7 +8022,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7977,7 +8034,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7994,7 +8051,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8063,11 +8120,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8083,7 +8140,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8111,11 +8168,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8156,11 +8213,15 @@ msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8170,7 +8231,7 @@ msgstr "Napravi" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8188,15 +8249,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8247,7 +8308,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8275,12 +8336,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8357,47 +8418,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9756,7 +9817,7 @@ msgid "Script is valid." msgstr "" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp @@ -11279,6 +11340,10 @@ msgstr "" msgid "Invalid source for shader." msgstr "" +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid comparison function for that type." +msgstr "" + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" diff --git a/editor/translations/sv.po b/editor/translations/sv.po index 0b7ff433c9..a216a06f21 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -1240,7 +1240,6 @@ msgid "Success!" msgstr "Klart!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "Installera" @@ -2788,6 +2787,11 @@ msgid "Go to previously opened scene." msgstr "GÃ¥ till föregÃ¥ende öppna scen." #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "Kopiera Sökvägen" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "Nästa flik" @@ -5120,6 +5124,11 @@ msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy +msgid "Install..." +msgstr "Installera" + +#: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy msgid "Retry" msgstr "Försök igen" @@ -5163,7 +5172,7 @@ msgid "Sort:" msgstr "Sortera:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" +msgid "Reverse sorting." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp @@ -5240,31 +5249,35 @@ msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +msgid "Move Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" -msgstr "" +#, fuzzy +msgid "Create Vertical Guide" +msgstr "Skapa Mapp" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" -msgstr "" +#, fuzzy +msgid "Remove Vertical Guide" +msgstr "Ta bort Variabeln" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +msgid "Move Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" -msgstr "" +#, fuzzy +msgid "Create Horizontal Guide" +msgstr "Skapa Node" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" -msgstr "" +#, fuzzy +msgid "Remove Horizontal Guide" +msgstr "Ta bort ogiltiga nycklar" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +msgid "Create Horizontal and Vertical Guides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -8066,16 +8079,6 @@ msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy -msgid "Mirror X" -msgstr "Spegla X" - -#: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy -msgid "Mirror Y" -msgstr "Spegla Y" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" @@ -8502,6 +8505,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -8593,6 +8600,22 @@ msgid "Color uniform." msgstr "Transformera" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -8600,10 +8623,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" @@ -8693,7 +8750,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8701,7 +8758,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8713,7 +8770,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8730,7 +8787,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8799,11 +8856,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8819,7 +8876,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8847,11 +8904,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8892,11 +8949,15 @@ msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8906,7 +8967,7 @@ msgstr "Transformera" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8924,15 +8985,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8984,7 +9045,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -9012,12 +9073,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9094,47 +9155,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10615,7 +10676,8 @@ msgid "Script is valid." msgstr "Skript giltigt" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +#, fuzzy +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "TillÃ¥tna: a-z, a-Z, 0-9 och _" #: editor/script_create_dialog.cpp @@ -12253,6 +12315,11 @@ msgstr "Ogiltig teckenstorlek." msgid "Invalid source for shader." msgstr "Ogiltig teckenstorlek." +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "Ogiltig teckenstorlek." + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" @@ -12270,6 +12337,14 @@ msgid "Constants cannot be modified." msgstr "" #, fuzzy +#~ msgid "Mirror X" +#~ msgstr "Spegla X" + +#, fuzzy +#~ msgid "Mirror Y" +#~ msgstr "Spegla Y" + +#, fuzzy #~ msgid "Generating solution..." #~ msgstr "Skapar konturer..." diff --git a/editor/translations/ta.po b/editor/translations/ta.po index 2aad1e09d7..2c7fe3a7a1 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -1121,7 +1121,6 @@ msgid "Success!" msgstr "" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "" @@ -2423,6 +2422,11 @@ msgid "Go to previously opened scene." msgstr "" #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•à®³à¯" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -4566,6 +4570,10 @@ msgid "Idle" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +msgid "Install..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "" @@ -4608,7 +4616,7 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" +msgid "Reverse sorting." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp @@ -4683,31 +4691,32 @@ msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +msgid "Move Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +msgid "Create Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" +msgid "Remove Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +msgid "Move Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +msgid "Create Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" -msgstr "" +#, fuzzy +msgid "Remove Horizontal Guide" +msgstr "அசைவூடà¯à®Ÿà¯ பாதையை நீகà¯à®•à¯" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +msgid "Create Horizontal and Vertical Guides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7325,14 +7334,6 @@ msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" @@ -7716,6 +7717,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -7801,6 +7806,22 @@ msgid "Color uniform." msgstr "உரà¯à®®à®¾à®±à¯à®±à®®à¯ அசைவூடà¯à®Ÿà¯" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -7808,10 +7829,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" @@ -7900,7 +7955,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7908,7 +7963,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7920,7 +7975,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7937,7 +7992,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8006,11 +8061,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8026,7 +8081,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8054,11 +8109,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8099,11 +8154,15 @@ msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8112,7 +8171,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8130,15 +8189,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8187,7 +8246,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8215,12 +8274,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8297,47 +8356,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9694,7 +9753,7 @@ msgid "Script is valid." msgstr "" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp @@ -11216,6 +11275,10 @@ msgstr "" msgid "Invalid source for shader." msgstr "" +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid comparison function for that type." +msgstr "" + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" diff --git a/editor/translations/te.po b/editor/translations/te.po index 8d9b4c87f2..23e2973342 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -1104,7 +1104,6 @@ msgid "Success!" msgstr "" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "" @@ -2404,6 +2403,10 @@ msgid "Go to previously opened scene." msgstr "" #: editor/editor_node.cpp +msgid "Copy Text" +msgstr "" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -4537,6 +4540,10 @@ msgid "Idle" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +msgid "Install..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "" @@ -4579,7 +4586,7 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" +msgid "Reverse sorting." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp @@ -4654,31 +4661,31 @@ msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +msgid "Move Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +msgid "Create Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" +msgid "Remove Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +msgid "Move Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +msgid "Create Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" +msgid "Remove Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +msgid "Create Horizontal and Vertical Guides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7283,14 +7290,6 @@ msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" @@ -7668,6 +7667,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -7752,6 +7755,22 @@ msgid "Color uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -7759,10 +7778,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" @@ -7851,7 +7904,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7859,7 +7912,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7871,7 +7924,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7888,7 +7941,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7957,11 +8010,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7977,7 +8030,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8005,11 +8058,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8049,11 +8102,15 @@ msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8062,7 +8119,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8080,15 +8137,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8137,7 +8194,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8165,12 +8222,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8247,47 +8304,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9640,7 +9697,7 @@ msgid "Script is valid." msgstr "" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp @@ -11159,6 +11216,10 @@ msgstr "" msgid "Invalid source for shader." msgstr "" +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid comparison function for that type." +msgstr "" + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" diff --git a/editor/translations/th.po b/editor/translations/th.po index 2675f9b850..a2d6dda878 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -1187,7 +1187,6 @@ msgid "Success!" msgstr "สำเร็จ!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "ติดตั้ง" @@ -2586,6 +2585,11 @@ msgid "Go to previously opened scene." msgstr "ไปยังฉาà¸à¸—ี่เพิ่งเปิด" #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "คัดลà¸à¸à¸•à¸³à¹à¸«à¸™à¹ˆà¸‡" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "à¹à¸—็บถัดไป" @@ -4860,6 +4864,11 @@ msgid "Idle" msgstr "พร้à¸à¸¡à¹ƒà¸Šà¹‰à¸‡à¸²à¸™" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "ติดตั้ง" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "ลà¸à¸‡à¹ƒà¸«à¸¡à¹ˆ" @@ -4904,8 +4913,9 @@ msgid "Sort:" msgstr "เรียงตาม:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" -msgstr "ย้à¸à¸™à¸à¸¥à¸±à¸š" +#, fuzzy +msgid "Reverse sorting." +msgstr "à¸à¸³à¸¥à¸±à¸‡à¸£à¹‰à¸à¸‡à¸‚à¸..." #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp @@ -4982,31 +4992,38 @@ msgid "Rotation Step:" msgstr "ช่วงà¸à¸‡à¸¨à¸²:" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +#, fuzzy +msgid "Move Vertical Guide" msgstr "เลื่à¸à¸™à¹€à¸ªà¹‰à¸™à¸™à¸³à¹à¸™à¸§à¸•à¸±à¹‰à¸‡" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +#, fuzzy +msgid "Create Vertical Guide" msgstr "สร้างเส้นนำà¹à¸™à¸§à¸•à¸±à¹‰à¸‡" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" +#, fuzzy +msgid "Remove Vertical Guide" msgstr "ลบเส้นนำà¹à¸™à¸§à¸•à¸±à¹‰à¸‡" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +#, fuzzy +msgid "Move Horizontal Guide" msgstr "เลื่à¸à¸™à¹€à¸ªà¹‰à¸™à¸™à¸³à¹à¸™à¸§à¸™à¸à¸™" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +#, fuzzy +msgid "Create Horizontal Guide" msgstr "สร้างเส้นนำà¹à¸™à¸§à¸™à¸à¸™" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" +#, fuzzy +msgid "Remove Horizontal Guide" msgstr "ลบเส้นนำà¹à¸™à¸§à¸™à¸à¸™" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +#, fuzzy +msgid "Create Horizontal and Vertical Guides" msgstr "สร้างเส้นนำà¹à¸™à¸§à¸•à¸±à¹‰à¸‡à¹à¸¥à¸°à¹à¸™à¸§à¸™à¸à¸™" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7788,14 +7805,6 @@ msgid "Transpose" msgstr "สลับà¹à¸à¸™" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "สะท้à¸à¸™à¸‹à¹‰à¸²à¸¢à¸‚วา" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "สะท้à¸à¸™à¸šà¸™à¸¥à¹ˆà¸²à¸‡" - -#: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Disable Autotile" msgstr "Autotiles" @@ -8240,6 +8249,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vertex" msgstr "มุมรูปทรง" @@ -8334,6 +8347,22 @@ msgid "Color uniform." msgstr "เคลื่à¸à¸™à¸¢à¹‰à¸²à¸¢" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -8341,10 +8370,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Boolean constant." msgstr "à¹à¸à¹‰à¹„ขค่าคงที่เวà¸à¹€à¸•à¸à¸£à¹Œ" @@ -8437,7 +8500,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8445,7 +8508,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8457,7 +8520,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8474,7 +8537,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8543,11 +8606,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8563,7 +8626,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8591,11 +8654,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8638,12 +8701,17 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." +msgstr "à¹à¸à¹‰à¹„ข Texture Uniform" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "2D texture uniform lookup." msgstr "à¹à¸à¹‰à¹„ข Texture Uniform" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy -msgid "2D texture uniform." +msgid "2D texture uniform lookup with triplanar." msgstr "à¹à¸à¹‰à¹„ข Texture Uniform" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8653,7 +8721,7 @@ msgstr "เครื่à¸à¸‡à¸¡à¸·à¸à¹€à¸„ลื่à¸à¸™à¸¢à¹‰à¸²à¸¢..." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8671,15 +8739,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8732,7 +8800,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8760,12 +8828,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8844,47 +8912,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10336,7 +10404,8 @@ msgid "Script is valid." msgstr "สคริปต์ถูà¸à¸•à¹‰à¸à¸‡" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +#, fuzzy +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "à¸à¸±à¸à¸‚ระที่ใช้ได้: a-z, A-Z, 0-9 à¹à¸¥à¸° _" #: editor/script_create_dialog.cpp @@ -11955,6 +12024,11 @@ msgstr "ต้นฉบับไม่ถูà¸à¸•à¹‰à¸à¸‡!" msgid "Invalid source for shader." msgstr "ต้นฉบับไม่ถูà¸à¸•à¹‰à¸à¸‡!" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "ต้นฉบับไม่ถูà¸à¸•à¹‰à¸à¸‡!" + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" @@ -11971,6 +12045,15 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Reverse" +#~ msgstr "ย้à¸à¸™à¸à¸¥à¸±à¸š" + +#~ msgid "Mirror X" +#~ msgstr "สะท้à¸à¸™à¸‹à¹‰à¸²à¸¢à¸‚วา" + +#~ msgid "Mirror Y" +#~ msgstr "สะท้à¸à¸™à¸šà¸™à¸¥à¹ˆà¸²à¸‡" + #~ msgid "Generating solution..." #~ msgstr "à¸à¸³à¸¥à¸±à¸‡à¸ªà¸£à¹‰à¸²à¸‡ solution..." diff --git a/editor/translations/tr.po b/editor/translations/tr.po index 406b84b591..af58c36d1c 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -1167,7 +1167,6 @@ msgid "Success!" msgstr "BaÅŸarılı!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "Kur" @@ -2569,6 +2568,11 @@ msgid "Go to previously opened scene." msgstr "Daha önce açılan sahneye git." #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "Dosya Yolunu Tıpkıla" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "Sonraki sekme" @@ -4822,6 +4826,11 @@ msgid "Idle" msgstr "BoÅŸta" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "Kur" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Tekrarla" @@ -4866,8 +4875,9 @@ msgid "Sort:" msgstr "Sırala:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" -msgstr "Tersi" +#, fuzzy +msgid "Reverse sorting." +msgstr "Ä°steniyor..." #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp @@ -4948,31 +4958,38 @@ msgid "Rotation Step:" msgstr "Dönme Adımı:" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +#, fuzzy +msgid "Move Vertical Guide" msgstr "Dikey kılavuzu taşı" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +#, fuzzy +msgid "Create Vertical Guide" msgstr "Yeni dikey kılavuz oluÅŸtur" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" +#, fuzzy +msgid "Remove Vertical Guide" msgstr "Dikey kılavuzu kaldır" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +#, fuzzy +msgid "Move Horizontal Guide" msgstr "Yatay kılavuzu taşı" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +#, fuzzy +msgid "Create Horizontal Guide" msgstr "Yeni yatay kılavuz oluÅŸtur" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" +#, fuzzy +msgid "Remove Horizontal Guide" msgstr "Yatay kılavuzu kaldır" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +#, fuzzy +msgid "Create Horizontal and Vertical Guides" msgstr "Yeni yatay ve dikey kılavuzlar oluÅŸtur" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7750,14 +7767,6 @@ msgid "Transpose" msgstr "Tersine Çevir" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "X'e Aynala" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "Y'ye Aynala" - -#: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Disable Autotile" msgstr "Oto-döşemeler" @@ -8204,6 +8213,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vertex" msgstr "Köşenoktalar" @@ -8297,6 +8310,22 @@ msgid "Color uniform." msgstr "Dönüşüm" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -8304,10 +8333,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Boolean constant." msgstr "Vec Sabitini DeÄŸiÅŸtir" @@ -8400,7 +8463,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8408,7 +8471,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8420,7 +8483,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8437,7 +8500,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8506,11 +8569,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8526,7 +8589,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8554,11 +8617,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8601,12 +8664,17 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." +msgstr "Doku Tekdüzenini DeÄŸiÅŸtir" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "2D texture uniform lookup." msgstr "Doku Tekdüzenini DeÄŸiÅŸtir" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy -msgid "2D texture uniform." +msgid "2D texture uniform lookup with triplanar." msgstr "Doku Tekdüzenini DeÄŸiÅŸtir" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8616,7 +8684,7 @@ msgstr "Dönüştürme Ä°letiÅŸim Kutusu..." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8634,15 +8702,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8695,7 +8763,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8723,12 +8791,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8807,47 +8875,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10312,7 +10380,8 @@ msgid "Script is valid." msgstr "Betik geçerli" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +#, fuzzy +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "Ä°zin verilenler: a-z, A-Z, 0-9 ve _" #: editor/script_create_dialog.cpp @@ -11994,6 +12063,11 @@ msgstr "Geçersiz kaynak!" msgid "Invalid source for shader." msgstr "Geçersiz kaynak!" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "Geçersiz kaynak!" + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" @@ -12010,6 +12084,15 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Reverse" +#~ msgstr "Tersi" + +#~ msgid "Mirror X" +#~ msgstr "X'e Aynala" + +#~ msgid "Mirror Y" +#~ msgstr "Y'ye Aynala" + #~ msgid "Generating solution..." #~ msgstr "Çözüm oluÅŸturuluyor..." diff --git a/editor/translations/uk.po b/editor/translations/uk.po index db7f358773..d6c57a6bc8 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -15,7 +15,7 @@ msgid "" msgstr "" "Project-Id-Version: Ukrainian (Godot Engine)\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-07-09 10:46+0000\n" +"PO-Revision-Date: 2019-07-15 13:10+0000\n" "Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot/uk/>\n" @@ -642,7 +642,7 @@ msgstr "Ðомер Ñ€Ñдка:" #: editor/code_editor.cpp msgid "Found %d match(es)." -msgstr "" +msgstr "ВиÑвлено %d відповідників." #: editor/code_editor.cpp editor/editor_help.cpp msgid "No Matches" @@ -800,9 +800,8 @@ msgid "Connect" msgstr "З'єднати" #: editor/connections_dialog.cpp -#, fuzzy msgid "Signal:" -msgstr "Сигнали:" +msgstr "Сигнал:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" @@ -967,9 +966,9 @@ msgid "Owners Of:" msgstr "ВлаÑники:" #: editor/dependency_editor.cpp -#, fuzzy msgid "Remove selected files from the project? (Can't be restored)" -msgstr "Видалити вибрані файли з проєкту? (ÑкаÑÑƒÐ²Ð°Ð½Ð½Ñ Ð½ÐµÐ¼Ð¾Ð¶Ð»Ð¸Ð²Ðµ)" +msgstr "" +"Вилучити позначені файли з проєкту? (Вилучені файли не вдаÑÑ‚ÑŒÑÑ Ð²Ñ–Ð´Ð½Ð¾Ð²Ð¸Ñ‚Ð¸)" #: editor/dependency_editor.cpp msgid "" @@ -1151,7 +1150,6 @@ msgid "Success!" msgstr "УÑпіх!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "Ð’Ñтановити" @@ -1520,6 +1518,8 @@ msgstr "Файл шаблону не знайдено:" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." msgstr "" +"При екÑпортуванні у 32-бітовому режимі вбудовані PCK не можуть перевищувати " +"за розміром 4 ГіБ." #: editor/editor_feature_profile.cpp msgid "3D Editor" @@ -2517,6 +2517,11 @@ msgid "Go to previously opened scene." msgstr "Перейти до раніше відкритої Ñцени." #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "Копіювати шлÑÑ…" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "ÐаÑтупна вкладка" @@ -4726,6 +4731,11 @@ msgid "Idle" msgstr "ПроÑтій" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "Ð’Ñтановити" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Повторити Ñпробу" @@ -4768,8 +4778,9 @@ msgid "Sort:" msgstr "Сортувати:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" -msgstr "Зворотний" +#, fuzzy +msgid "Reverse sorting." +msgstr "Запит..." #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp @@ -4850,31 +4861,38 @@ msgid "Rotation Step:" msgstr "Крок повороту:" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +#, fuzzy +msgid "Move Vertical Guide" msgstr "ПереміÑтити вертикальну напрÑмну" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +#, fuzzy +msgid "Create Vertical Guide" msgstr "Створити нову вертикальну напрÑмну" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" +#, fuzzy +msgid "Remove Vertical Guide" msgstr "Вилучити вертикальну напрÑмну" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +#, fuzzy +msgid "Move Horizontal Guide" msgstr "ПереміÑтити горизонтальну напрÑмну" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +#, fuzzy +msgid "Create Horizontal Guide" msgstr "Створити нову горизонтальну напрÑмну" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" +#, fuzzy +msgid "Remove Horizontal Guide" msgstr "Вилучити горизонтальну напрÑмну" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +#, fuzzy +msgid "Create Horizontal and Vertical Guides" msgstr "Створити нові горизонтальні та вертикальні напрÑмні" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -6464,7 +6482,7 @@ msgstr "ЗаÑіб підÑÐ²Ñ–Ñ‡ÑƒÐ²Ð°Ð½Ð½Ñ ÑинтакÑиÑу" #: editor/plugins/script_text_editor.cpp msgid "Go To" -msgstr "" +msgstr "Перейти" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp @@ -6472,9 +6490,8 @@ msgid "Bookmarks" msgstr "Закладки" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Breakpoints" -msgstr "Створити точки." +msgstr "Точки зупину" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp @@ -7520,14 +7537,6 @@ msgid "Transpose" msgstr "ТранÑпонувати" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "Віддзеркалити за X" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "Віддзеркалити за Y" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "Вимкнути автоплитки" @@ -7927,6 +7936,10 @@ msgid "Visual Shader Input Type Changed" msgstr "Змінено тип Ð²Ð²ÐµÐ´ÐµÐ½Ð½Ñ Ð´Ð»Ñ Ð²Ñ–Ð·ÑƒÐ°Ð»ÑŒÐ½Ð¾Ð³Ð¾ шейдера" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "Вершина" @@ -8011,6 +8024,23 @@ msgid "Color uniform." msgstr "Однорідний колір." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "Повертає одиницю поділену на квадратний корінь з параметра." + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -8020,11 +8050,46 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" "Повертає пов'Ñзаний вектор за заданим булевим значеннÑм «true» або «false»." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "Повертає Ñ‚Ð°Ð½Ð³ÐµÐ½Ñ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°." + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "Булева Ñтала." @@ -8113,7 +8178,8 @@ msgid "Returns the arc-cosine of the parameter." msgstr "Повертає арккоÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +#, fuzzy +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "(Лише GLES3) Повертає обернений гіперболічний коÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8121,7 +8187,8 @@ msgid "Returns the arc-sine of the parameter." msgstr "Повертає аркÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +#, fuzzy +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "(Лише GLES3) Повертає обернений гіперболічний ÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8133,7 +8200,8 @@ msgid "Returns the arc-tangent of the parameters." msgstr "Повертає Ð°Ñ€ÐºÑ‚Ð°Ð½Ð³ÐµÐ½Ñ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ñ–Ð²." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +#, fuzzy +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "(Лише GLES3) Повертає обернений гіперболічний Ñ‚Ð°Ð½Ð³ÐµÐ½Ñ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8152,7 +8220,8 @@ msgid "Returns the cosine of the parameter." msgstr "Повертає коÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +#, fuzzy +msgid "Returns the hyperbolic cosine of the parameter." msgstr "(Лише GLES3) Повертає гіперболічний коÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8225,11 +8294,13 @@ msgid "1.0 / scalar" msgstr "1.0 / ÑкалÑÑ€" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +#, fuzzy +msgid "Finds the nearest integer to the parameter." msgstr "(Лише GLES3) Знаходить найближче ціле Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð´Ð¾ параметра." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +#, fuzzy +msgid "Finds the nearest even integer to the parameter." msgstr "(Лише GLES3) Знаходить найближче парне ціле Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð´Ð¾ параметра." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8245,7 +8316,8 @@ msgid "Returns the sine of the parameter." msgstr "Повертає ÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +#, fuzzy +msgid "Returns the hyperbolic sine of the parameter." msgstr "(Лише GLES3) Повертає гіперболічний ÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8281,11 +8353,13 @@ msgid "Returns the tangent of the parameter." msgstr "Повертає Ñ‚Ð°Ð½Ð³ÐµÐ½Ñ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +#, fuzzy +msgid "Returns the hyperbolic tangent of the parameter." msgstr "(Лише GLES3) Повертає гіперболічний Ñ‚Ð°Ð½Ð³ÐµÐ½Ñ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +#, fuzzy +msgid "Finds the truncated value of the parameter." msgstr "(Лише GLES3) Визначає обрізане до цілого Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8325,11 +8399,18 @@ msgid "Perform the texture lookup." msgstr "Виконує пошук текÑтури." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +#, fuzzy +msgid "Cubic texture uniform lookup." msgstr "Однорідна кубічна текÑтура." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +#, fuzzy +msgid "2D texture uniform lookup." +msgstr "Однорідна плаÑка текÑтура." + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "2D texture uniform lookup with triplanar." msgstr "Однорідна плаÑка текÑтура." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8337,8 +8418,9 @@ msgid "Transform function." msgstr "Ð¤ÑƒÐ½ÐºÑ†Ñ–Ñ Ð¿ÐµÑ€ÐµÑ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8363,15 +8445,18 @@ msgid "Decomposes transform to four vectors." msgstr "Розкладає Ð¿ÐµÑ€ÐµÑ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ð½Ð° чотири вектори." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +#, fuzzy +msgid "Calculates the determinant of a transform." msgstr "(Лише GLES3) ОбчиÑлює визначник перетвореннÑ." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +#, fuzzy +msgid "Calculates the inverse of a transform." msgstr "(Лише GLES3) ОбчиÑлює обернену матрицю перетвореннÑ." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +#, fuzzy +msgid "Calculates the transpose of a transform." msgstr "(Лише GLES3) ОбчиÑлює транÑпозицію перетвореннÑ." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8419,8 +8504,9 @@ msgid "Calculates the dot product of two vectors." msgstr "ОбчиÑлює ÑкалÑрний добуток двох векторів." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8451,15 +8537,17 @@ msgid "1.0 / vector" msgstr "1.0 / вектор" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" "Повертає вектор, Ñкий вказує напрÑмок Ð²Ñ–Ð´Ð±Ð¸Ñ‚Ñ‚Ñ ( a — вектор падіннÑ, b — " "вектор нормалі )." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +#, fuzzy +msgid "Returns the vector that points in the direction of refraction." msgstr "Повертає вектор, Ñкий вказує напрÑмок рефракції." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8558,61 +8646,69 @@ msgstr "" "напрÑмку поглÑду камери (функції Ñлід передати відповіді вхідні дані)." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +#, fuzzy +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" "(Лише GLES3) (лише у режимі фрагментів або Ñвітла) Ð¤ÑƒÐ½ÐºÑ†Ñ–Ñ ÑкалÑрної " "похідної." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +#, fuzzy +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" "(Лише GLES3) (лише у режимі фрагментів або Ñвітла) Ð¤ÑƒÐ½ÐºÑ†Ñ–Ñ Ð²ÐµÐºÑ‚Ð¾Ñ€Ð½Ð¾Ñ— " "похідної." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" "(Лише GLES3) (лише у режимі фрагментів або Ñвітла) (вектор) Похідна у «x» на " "оÑнові локального диференціюваннÑ." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" "(Лише GLES3) (лише у режимі фрагментів або Ñвітла) (ÑкалÑÑ€) Похідна у «x» на " "оÑнові локального диференціюваннÑ." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" "(Лише GLES3) (лише у режимі фрагментів або Ñвітла) (вектор) Похідна у «y» на " "оÑнові локального диференціюваннÑ." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" "(Лише GLES3) (лише у режимі фрагментів або Ñвітла) (ÑкалÑÑ€) Похідна у «y» на " "оÑнові локального диференціюваннÑ." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" "(Лише GLES3) (лише у режимі фрагментів або Ñвітла) (вектор) Сума похідних за " "модулем у «x» та «y»." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" "(Лише GLES3) (лише у режимі фрагментів або Ñвітла) Сума похідних за модулем " "у «x» та «y»." @@ -10058,7 +10154,8 @@ msgid "Script is valid." msgstr "Скрипт Ñ” коректним." #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +#, fuzzy +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "Можна викориÑтовувати: a-z, A-Z, 0-9 Ñ– _" #: editor/script_create_dialog.cpp @@ -11138,7 +11235,6 @@ msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "Ðекоректні розмірноÑÑ‚Ñ– Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð½Ñ Ð²Ñ–ÐºÐ½Ð° Ð²Ñ–Ñ‚Ð°Ð½Ð½Ñ (мають бути 620x300)." #: scene/2d/animated_sprite.cpp -#, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." @@ -11206,11 +11302,10 @@ msgstr "" "увімкненим параметром «ÐÐ½Ñ–Ð¼Ð°Ñ†Ñ–Ñ Ñ‡Ð°Ñток»." #: scene/2d/light_2d.cpp -#, fuzzy msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " "property." -msgstr "Ð”Ð»Ñ Ð²Ð»Ð°ÑтивоÑÑ‚Ñ– «texture» Ñлід надати текÑтуру із формою оÑвітленнÑ." +msgstr "Ð”Ð»Ñ Ð²Ð»Ð°ÑтивоÑÑ‚Ñ– «Texture» Ñлід надати текÑтуру із формою оÑвітленнÑ." #: scene/2d/light_occluder_2d.cpp msgid "" @@ -11220,11 +11315,10 @@ msgstr "" "багатокутник затулÑннÑ." #: scene/2d/light_occluder_2d.cpp -#, fuzzy msgid "The occluder polygon for this occluder is empty. Please draw a polygon." msgstr "" "Ð”Ð»Ñ Ñ†ÑŒÐ¾Ð³Ð¾ затулÑÐ½Ð½Ñ Ð±Ð°Ð³Ð°Ñ‚Ð¾ÐºÑƒÑ‚Ð½Ð¸Ðº Ñ” порожнім. Будь лаÑка, намалюйте " -"багатокутник!" +"багатокутник." #: scene/2d/navigation_polygon.cpp msgid "" @@ -11324,7 +11418,6 @@ msgstr "" "форми." #: scene/2d/visibility_notifier_2d.cpp -#, fuzzy msgid "" "VisibilityEnabler2D works best when used with the edited scene root directly " "as parent." @@ -11333,9 +11426,8 @@ msgstr "" "безпоÑереднім батьківÑьким елементом — редагованим коренем Ñцени." #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "ARVRCamera must have an ARVROrigin node as its parent." -msgstr "ARVRCamera повинен мати батьківÑьким вузлом вузол ARVROrigin" +msgstr "ARVRCamera повинен мати батьківÑьким вузлом вузол ARVROrigin." #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent." @@ -11425,13 +11517,12 @@ msgstr "" "Area, StaticBody, RigidBody, KinematicBody тощо, щоб надати їм форми." #: scene/3d/collision_shape.cpp -#, fuzzy msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it." msgstr "" "Ð”Ð»Ñ Ð·Ð°Ð±ÐµÐ·Ð¿ÐµÑ‡ÐµÐ½Ð½Ñ Ð¿Ñ€Ð°Ñ†ÐµÐ·Ð´Ð°Ñ‚Ð½Ð¾ÑÑ‚Ñ– CollisionShape Ñлід надати форму. Будь " -"лаÑка, Ñтворіть реÑÑƒÑ€Ñ Ñ„Ð¾Ñ€Ð¼Ð¸ Ð´Ð»Ñ Ñ†ÑŒÐ¾Ð³Ð¾ елемента!" +"лаÑка, Ñтворіть реÑÑƒÑ€Ñ Ñ„Ð¾Ñ€Ð¼Ð¸ Ð´Ð»Ñ Ñ†ÑŒÐ¾Ð³Ð¾ елемента." #: scene/3d/collision_shape.cpp msgid "" @@ -11467,7 +11558,7 @@ msgstr "" #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." -msgstr "" +msgstr "SpotLight з кутом, Ñкий Ñ” більшим за 90 градуÑів, не може давати тіні." #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." @@ -11513,12 +11604,11 @@ msgid "PathFollow only works when set as a child of a Path node." msgstr "PathFollow працюватиме лише Ñк дочірній елемент вузла Path." #: scene/3d/path.cpp -#, fuzzy msgid "" "PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " "parent Path's Curve resource." msgstr "" -"PathFollow ROTATION_ORIENTED потребує Ð²Ð¼Ð¸ÐºÐ°Ð½Ð½Ñ Â«Up Vector» у його " +"ROTATION_ORIENTED у PathFollow потребує Ð²Ð¼Ð¸ÐºÐ°Ð½Ð½Ñ Â«Up Vector» у його " "батьківÑькому реÑурÑÑ– Curve у Path." #: scene/3d/physics_body.cpp @@ -11532,13 +11622,12 @@ msgstr "" "ЗаміÑÑ‚ÑŒ цієї зміни, вам варто змінити розміри дочірніх форм зіткненнÑ." #: scene/3d/remote_transform.cpp -#, fuzzy msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" "derived node to work." msgstr "" -"Щоб уÑе працювало Ñк Ñлід, влаÑтивіÑÑ‚ÑŒ шлÑху (path) має вказувати на " -"коректний вузол Spatial." +"Щоб уÑе працювало Ñк Ñлід, влаÑтивіÑÑ‚ÑŒ «Remote Path» має вказувати на " +"коректний вузол Spatial або похідний від Spatial." #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." @@ -11554,13 +11643,12 @@ msgstr "" "ЗаміÑÑ‚ÑŒ цієї зміни, вам варто змінити розміри дочірніх форм зіткненнÑ." #: scene/3d/sprite_3d.cpp -#, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." msgstr "" -"Щоб AnimatedSprite могла показувати кадри, має бути Ñтворено або вÑтановлено " -"у влаÑтивоÑÑ‚Ñ– «Frames» реÑÑƒÑ€Ñ SpriteFrames." +"Щоб AnimatedSprite3D могла показувати кадри, має бути Ñтворено або " +"вÑтановлено у влаÑтивоÑÑ‚Ñ– «Frames» реÑÑƒÑ€Ñ SpriteFrames." #: scene/3d/vehicle_body.cpp msgid "" @@ -11575,6 +11663,8 @@ msgid "" "WorldEnvironment requires its \"Environment\" property to contain an " "Environment to have a visible effect." msgstr "" +"Щоб WorldEnvironment мала видимий ефект, Ñ—Ñ— влаÑтивіÑÑ‚ÑŒ «Environment» має " +"міÑтити Ñередовище." #: scene/3d/world_environment.cpp msgid "" @@ -11613,7 +11703,6 @@ msgid "Nothing connected to input '%s' of node '%s'." msgstr "Ðічого не з'єднано із входом «%s» вузла «%s»." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "No root AnimationNode for the graph is set." msgstr "Кореневий елемент AnimationNode Ð´Ð»Ñ Ð³Ñ€Ð°Ñ„Ñƒ не вÑтановлено." @@ -11627,7 +11716,6 @@ msgstr "" "ШлÑÑ…, вÑтановлений Ð´Ð»Ñ AnimationPlayer, не веде до вузла AnimationPlayer." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "The AnimationPlayer root node is not a valid node." msgstr "Кореневий елемент AnimationPlayer не Ñ” коректним вузлом." @@ -11657,7 +11745,6 @@ msgid "Add current color as a preset." msgstr "Додати поточний колір Ñк шаблон." #: scene/gui/container.cpp -#, fuzzy msgid "" "Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" @@ -11686,7 +11773,6 @@ msgid "Please Confirm..." msgstr "Будь лаÑка, підтвердьте..." #: scene/gui/popup.cpp -#, fuzzy msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine, but they will hide upon " @@ -11697,12 +11783,10 @@ msgstr "" "практика. Втім, Ñлід пам'Ñтати, що під Ñ‡Ð°Ñ Ð·Ð°Ð¿ÑƒÑку Ñ—Ñ… буде приховано." #: scene/gui/range.cpp -#, fuzzy msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." -msgstr "Якщо exp_edit має Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ true, min_value має бути > 0." +msgstr "Якщо увімкнено «Exp Edit», «Min Value» має бути > 0." #: scene/gui/scroll_container.cpp -#, fuzzy msgid "" "ScrollContainer is intended to work with a single child control.\n" "Use a container as child (VBox, HBox, etc.), or a Control and set the custom " @@ -11758,14 +11842,18 @@ msgid "Input" msgstr "Вхідні дані" #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Invalid source for preview." -msgstr "Ðекоректне джерело програми побудови тіней." +msgstr "Ðекоректне джерело Ð´Ð»Ñ Ð¿Ð¾Ð¿ÐµÑ€ÐµÐ´Ð½ÑŒÐ¾Ð³Ð¾ переглÑду." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for shader." msgstr "Ðекоректне джерело програми побудови тіней." +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "Ðекоректне джерело програми побудови тіней." + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "ÐŸÑ€Ð¸Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ñ„ÑƒÐ½ÐºÑ†Ñ–Ð¹Ð½Ð¾Ð³Ð¾." @@ -11782,6 +11870,15 @@ msgstr "Змінні величини можна пов'Ñзувати лише msgid "Constants cannot be modified." msgstr "Сталі не можна змінювати." +#~ msgid "Reverse" +#~ msgstr "Зворотний" + +#~ msgid "Mirror X" +#~ msgstr "Віддзеркалити за X" + +#~ msgid "Mirror Y" +#~ msgstr "Віддзеркалити за Y" + #~ msgid "Generating solution..." #~ msgstr "Ð¡Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ñ€Ð¾Ð·Ð²'Ñзку..." diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index cccbdbf067..d667d977da 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -1122,7 +1122,6 @@ msgid "Success!" msgstr "" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "" @@ -2451,6 +2450,11 @@ msgid "Go to previously opened scene." msgstr "" #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr ".تمام کا انتخاب" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -4617,6 +4621,10 @@ msgid "Idle" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +msgid "Install..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "" @@ -4659,7 +4667,7 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" +msgid "Reverse sorting." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp @@ -4734,35 +4742,39 @@ msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" -msgstr "" +#, fuzzy +msgid "Move Vertical Guide" +msgstr "سب سکریپشن بنائیں" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Create new vertical guide" +msgid "Create Vertical Guide" msgstr "سب سکریپشن بنائیں" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" -msgstr "" +#, fuzzy +msgid "Remove Vertical Guide" +msgstr ".تمام کا انتخاب" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" -msgstr "" +#, fuzzy +msgid "Move Horizontal Guide" +msgstr ".تمام کا انتخاب" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Create new horizontal guide" +msgid "Create Horizontal Guide" msgstr "سب سکریپشن بنائیں" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Remove horizontal guide" +msgid "Remove Horizontal Guide" msgstr ".تمام کا انتخاب" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" -msgstr "" +#, fuzzy +msgid "Create Horizontal and Vertical Guides" +msgstr "سب سکریپشن بنائیں" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -7423,14 +7435,6 @@ msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" @@ -7836,6 +7840,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -7923,6 +7931,22 @@ msgid "Color uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -7930,10 +7954,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" @@ -8022,7 +8080,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8030,7 +8088,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8042,7 +8100,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8059,7 +8117,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8128,11 +8186,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8148,7 +8206,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8176,11 +8234,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8220,11 +8278,15 @@ msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8234,7 +8296,7 @@ msgstr "سب سکریپشن بنائیں" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8252,15 +8314,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8312,7 +8374,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8340,12 +8402,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8422,47 +8484,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9834,7 +9896,7 @@ msgid "Script is valid." msgstr "" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp @@ -11374,6 +11436,10 @@ msgstr "" msgid "Invalid source for shader." msgstr "" +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid comparison function for that type." +msgstr "" + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" diff --git a/editor/translations/vi.po b/editor/translations/vi.po index e30b7b02b6..80c323be8d 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -1150,7 +1150,6 @@ msgid "Success!" msgstr "Thà nh công!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "Cà i đặt" @@ -2489,6 +2488,11 @@ msgid "Go to previously opened scene." msgstr "Trở vá» cảnh đã mở trÆ°á»›c đó." #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "Sao chép Ä‘Æ°á»ng dẫn" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "Tab tiếp theo" @@ -4653,6 +4657,11 @@ msgid "Idle" msgstr "Chạy không" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "Cà i đặt" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Thá» lại" @@ -4695,8 +4704,9 @@ msgid "Sort:" msgstr "Sắp xếp:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" -msgstr "Ngược lại" +#, fuzzy +msgid "Reverse sorting." +msgstr "Äang yêu cầu..." #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp @@ -4770,31 +4780,35 @@ msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +msgid "Move Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" -msgstr "" +#, fuzzy +msgid "Create Vertical Guide" +msgstr "Tạo Folder" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" -msgstr "" +#, fuzzy +msgid "Remove Vertical Guide" +msgstr "Xoá Variable" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +msgid "Move Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" -msgstr "" +#, fuzzy +msgid "Create Horizontal Guide" +msgstr "Tạo Root Node:" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" -msgstr "" +#, fuzzy +msgid "Remove Horizontal Guide" +msgstr "Hủy key không đúng chuẩn" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +msgid "Create Horizontal and Vertical Guides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7469,14 +7483,6 @@ msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" @@ -7893,6 +7899,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -7984,6 +7994,22 @@ msgid "Color uniform." msgstr "Äổi Transform Animation" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -7991,10 +8017,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" @@ -8084,7 +8144,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8092,7 +8152,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8104,7 +8164,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8121,7 +8181,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8190,11 +8250,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8210,7 +8270,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8238,11 +8298,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8283,11 +8343,15 @@ msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +msgid "2D texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8297,7 +8361,7 @@ msgstr "Tạo" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8315,15 +8379,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8375,7 +8439,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8403,12 +8467,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8485,47 +8549,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9914,7 +9978,7 @@ msgid "Script is valid." msgstr "Animation tree khả dụng." #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp @@ -11455,6 +11519,11 @@ msgstr "nguồn vô hiệu cho shader." msgid "Invalid source for shader." msgstr "nguồn vô hiệu cho shader." +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "nguồn vô hiệu cho shader." + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" @@ -11471,6 +11540,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Reverse" +#~ msgstr "Ngược lại" + #~ msgid "Enabled Classes" #~ msgstr "Các lá»›p đã báºt" diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index a789fbbaaa..815a878f86 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -48,12 +48,16 @@ # DS <dseqrasd@126.com>, 2019. # ZeroAurora <zeroaurora@qq.com>, 2019. # Gary Wang <wzc782970009@gmail.com>, 2019. +# ASC_8384 <ASC8384ST@gmail.com>, 2019. +# Lyu Shiqing <shiqing-thu18@yandex.com>, 2019. +# ColdThunder11 <lslyj27761@gmail.com>, 2019. +# liu lizhi <kz-xy@163.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2019-07-09 10:47+0000\n" -"Last-Translator: Gary Wang <wzc782970009@gmail.com>\n" +"PO-Revision-Date: 2019-07-19 13:42+0000\n" +"Last-Translator: liu lizhi <kz-xy@163.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" "Language: zh_CN\n" @@ -471,6 +475,11 @@ msgid "" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" +"æ¤åŠ¨ç”»å±žäºŽå¯¼å…¥çš„åœºæ™¯ï¼Œå› æ¤ä¸ä¼šä¿å˜å¯¹å¯¼å…¥è½¨é“的更改。\n" +"\n" +"è¦å¯ç”¨æ·»åŠ 自定义轨é“的功能,å¯ä»¥å¯¼èˆªåˆ°åœºæ™¯çš„导入设置,将\n" +"“动画 > å˜å‚¨â€è®¾ä¸ºâ€œæ–‡ä»¶â€ï¼Œå¯ç”¨â€œåŠ¨ç”» > ä¿ç•™è‡ªå®šä¹‰è½¨é“â€å¹¶é‡æ–°å¯¼å…¥ã€‚\n" +"或者也å¯ä»¥é€‰æ‹©ä¸€ä¸ªå¯¼å…¥åŠ¨ç”»çš„导入预设以分隔文件。" #: editor/animation_track_editor.cpp msgid "Warning: Editing imported animation" @@ -661,7 +670,7 @@ msgstr "è¡Œå·:" #: editor/code_editor.cpp msgid "Found %d match(es)." -msgstr "" +msgstr "找到%d个匹é…项。" #: editor/code_editor.cpp editor/editor_help.cpp msgid "No Matches" @@ -721,16 +730,14 @@ msgid "Line and column numbers." msgstr "è¡Œå·å’Œåˆ—å·ã€‚" #: editor/connections_dialog.cpp -#, fuzzy msgid "Method in target node must be specified." -msgstr "å¿…é¡»æŒ‡å®šç›®æ ‡èŠ‚ç‚¹çš„æ–¹æ³•ï¼" +msgstr "å¿…é¡»æŒ‡å®šç›®æ ‡èŠ‚ç‚¹çš„æ–¹æ³•ã€‚" #: editor/connections_dialog.cpp -#, fuzzy msgid "" "Target method not found. Specify a valid method or attach a script to the " "target node." -msgstr "找ä¸åˆ°ç›®æ ‡æ–¹æ³•ï¼ è¯·æŒ‡å®šä¸€ä¸ªæœ‰æ•ˆçš„æ–¹æ³•æˆ–æŠŠè„šæœ¬é™„åŠ åˆ°ç›®æ ‡èŠ‚ç‚¹ã€‚" +msgstr "找ä¸åˆ°ç›®æ ‡æ–¹æ³•ï¼ è¯·æŒ‡å®šä¸€ä¸ªæœ‰æ•ˆçš„æ–¹æ³•æˆ–è€…æŠŠè„šæœ¬é™„åŠ åˆ°ç›®æ ‡èŠ‚ç‚¹ã€‚" #: editor/connections_dialog.cpp msgid "Connect to Node:" @@ -741,7 +748,6 @@ msgid "Connect to Script:" msgstr "连接到脚本:" #: editor/connections_dialog.cpp -#, fuzzy msgid "From Signal:" msgstr "ä¿¡å·æº:" @@ -775,7 +781,6 @@ msgid "Extra Call Arguments:" msgstr "é¢å¤–调用å‚æ•°:" #: editor/connections_dialog.cpp -#, fuzzy msgid "Advanced" msgstr "高级选项" @@ -819,7 +824,6 @@ msgid "Connect" msgstr "连接" #: editor/connections_dialog.cpp -#, fuzzy msgid "Signal:" msgstr "ä¿¡å·:" @@ -932,11 +936,12 @@ msgid "" msgstr "场景 '%s' 已被修改,é‡æ–°åŠ è½½åŽç”Ÿæ•ˆã€‚" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Resource '%s' is in use.\n" "Changes will only take effect when reloaded." -msgstr "资æº'%s'æ£åœ¨ä½¿ç”¨ä¸ï¼Œä¿®æ”¹å°†åœ¨é‡æ–°åŠ è½½åŽç”Ÿæ•ˆã€‚" +msgstr "" +"资æº'%s'æ£åœ¨ä½¿ç”¨ä¸ã€‚\n" +"修改将åªåœ¨é‡æ–°åŠ è½½åŽç”Ÿæ•ˆã€‚" #: editor/dependency_editor.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp @@ -983,9 +988,8 @@ msgid "Owners Of:" msgstr "拥有者:" #: editor/dependency_editor.cpp -#, fuzzy msgid "Remove selected files from the project? (Can't be restored)" -msgstr "确定从项目ä¸åˆ 除文件?(æ¤æ“ä½œæ— æ³•æ’¤é”€ï¼‰" +msgstr "确定从项目ä¸åˆ 除选定文件?(æ¤æ“ä½œæ— æ³•æ’¤é”€ï¼‰" #: editor/dependency_editor.cpp msgid "" @@ -1162,7 +1166,6 @@ msgid "Success!" msgstr "æˆåŠŸï¼" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "安装" @@ -1390,7 +1393,6 @@ msgid "Rearrange Autoloads" msgstr "é‡æŽ’åºAutoload" #: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid path." msgstr "路径éžæ³•ã€‚" @@ -1526,7 +1528,7 @@ msgstr "找ä¸åˆ°æ¨¡æ¿æ–‡ä»¶:" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." -msgstr "" +msgstr "以32ä½å¹³å°å¯¼å‡ºæ—¶ï¼Œå†…嵌的PCKä¸èƒ½å¤§äºŽ4GB。" #: editor/editor_feature_profile.cpp msgid "3D Editor" @@ -1605,11 +1607,10 @@ msgid "File '%s' format is invalid, import aborted." msgstr "文件 '%s' æ ¼å¼æ— 效,导入ä¸æ¢ã€‚" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "" "Profile '%s' already exists. Remove it first before importing, import " "aborted." -msgstr "é…置文件 '%s' å·²å˜åœ¨ã€‚在导入之å‰é¦–先远程处ç†ï¼Œå¯¼å…¥å·²ä¸æ¢ã€‚" +msgstr "é…置文件 '%s' å·²å˜åœ¨ã€‚在导入之å‰å…ˆåˆ 除它,导入已ä¸æ¢ã€‚" #: editor/editor_feature_profile.cpp msgid "Error saving profile to path: '%s'." @@ -1620,7 +1621,6 @@ msgid "Unset" msgstr "未设置" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Current Profile:" msgstr "当å‰é…置文件" @@ -1644,9 +1644,8 @@ msgid "Export" msgstr "导出" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Available Profiles:" -msgstr "å¯ç”¨é…置文件" +msgstr "å¯ç”¨é…置文件:" #: editor/editor_feature_profile.cpp msgid "Class Options" @@ -2500,6 +2499,11 @@ msgid "Go to previously opened scene." msgstr "å‰å¾€ä¸Šä¸€ä¸ªæ‰“开的场景。" #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "æ‹·è´è·¯å¾„" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "下一项" @@ -2713,7 +2717,7 @@ msgstr "å…¨å±æ¨¡å¼" #: editor/editor_node.cpp msgid "Toggle System Console" -msgstr "" +msgstr "系统命令行模å¼" #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" @@ -2874,6 +2878,8 @@ msgid "" "This will install the Android project for custom builds.\n" "Note that, in order to use it, it needs to be enabled per export preset." msgstr "" +"将安装Android项目以进行自定义构建。\n" +"注æ„,为了å¯ç”¨ï¼Œéœ€è¦ä¸ºæ¯ä¸ªå¯¼å‡ºé¢„设å¯ç”¨ã€‚" #: editor/editor_node.cpp msgid "" @@ -2881,6 +2887,8 @@ msgid "" "Remove the \"build\" directory manually before attempting this operation " "again." msgstr "" +"Android 构建模æ¿å·²ç»å®‰è£…且ä¸ä¼šè¢«è¦†ç›–。\n" +"请先移除“buildâ€ç›®å½•å†é‡æ–°å°è¯•æ¤æ“作。" #: editor/editor_node.cpp msgid "Import Templates From ZIP File" @@ -3586,7 +3594,7 @@ msgstr "ç›é€‰ï¼š" msgid "" "Include the files with the following extensions. Add or remove them in " "ProjectSettings." -msgstr "" +msgstr "包å«ä¸‹åˆ—扩展å的文件。å¯åœ¨é¡¹ç›®è®¾ç½®ä¸å¢žåŠ 或移除。" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -4675,6 +4683,11 @@ msgid "Idle" msgstr "空闲" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "安装" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "é‡è¯•" @@ -4717,8 +4730,9 @@ msgid "Sort:" msgstr "排åº:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" -msgstr "å选" +#, fuzzy +msgid "Reverse sorting." +msgstr "æ£åœ¨è¯·æ±‚。。" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp @@ -4795,31 +4809,38 @@ msgid "Rotation Step:" msgstr "旋转æ¥é•¿:" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +#, fuzzy +msgid "Move Vertical Guide" msgstr "ç§»åŠ¨åž‚ç›´æ ‡å°º" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +#, fuzzy +msgid "Create Vertical Guide" msgstr "åˆ›å»ºæ–°çš„åž‚ç›´æ ‡å°º" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" +#, fuzzy +msgid "Remove Vertical Guide" msgstr "åˆ é™¤åž‚ç›´æ ‡å°º" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +#, fuzzy +msgid "Move Horizontal Guide" msgstr "ç§»åŠ¨æ°´å¹³æ ‡å°º" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +#, fuzzy +msgid "Create Horizontal Guide" msgstr "åˆ›å»ºæ°´å¹³æ ‡å°º" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" +#, fuzzy +msgid "Remove Horizontal Guide" msgstr "ç§»é™¤æ°´å¹³æ ‡å°º" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +#, fuzzy +msgid "Create Horizontal and Vertical Guides" msgstr "åˆ›å»ºåž‚ç›´æ°´å¹³æ ‡å°º" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -4860,7 +4881,7 @@ msgstr "控件节点的定ä½ç‚¹å’Œè¾¹è·å€¼çš„预设。" msgid "" "When active, moving Control nodes changes their anchors instead of their " "margins." -msgstr "" +msgstr "激活åŽï¼Œç§»åŠ¨æŽ§åˆ¶èŠ‚点会更改å˜é”šç‚¹ï¼Œè€Œéžè¾¹è·ã€‚" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" @@ -5143,7 +5164,7 @@ msgstr "用于æ’入键的旋转掩ç 。" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale mask for inserting keys." -msgstr "" +msgstr "æ’入键的缩放é®ç½©ã€‚" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert keys (based on mask)." @@ -5423,7 +5444,7 @@ msgstr "创建Trimesh(ä¸‰ç»´ç½‘æ ¼)形状" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Failed creating shapes!" -msgstr "" +msgstr "创建形状失败ï¼" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy @@ -6422,7 +6443,7 @@ msgstr "è¯æ³•é«˜äº®æ˜¾ç¤º" #: editor/plugins/script_text_editor.cpp msgid "Go To" -msgstr "" +msgstr "跳转到" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp @@ -7194,13 +7215,12 @@ msgid "Animation Frames:" msgstr "动画帧:" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Add a Texture from File" -msgstr "æ·»åŠ çº¹ç†åˆ°ç£è´´é›†ã€‚" +msgstr "ä»Žæ–‡ä»¶æ·»åŠ çº¹ç†" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frames from a Sprite Sheet" -msgstr "" +msgstr "从精çµè¡¨æ ¼ä¸æ·»åŠ 帧" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -7219,9 +7239,8 @@ msgid "Move (After)" msgstr "å¾€åŽç§»åŠ¨" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Select Frames" -msgstr "å †æ ˆå¸§ï¼ˆStack Frames)" +msgstr "选择帧" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy @@ -7498,14 +7517,6 @@ msgid "Transpose" msgstr "转置" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "沿X轴翻转" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "沿Y轴翻转" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "ç¦ç”¨æ™ºèƒ½ç£è´´(Autotile)" @@ -7523,6 +7534,8 @@ msgid "" "Shift+RMB: Line Draw\n" "Shift+Ctrl+RMB: Rectangle Paint" msgstr "" +"Shift+é¼ æ ‡å³é”®ï¼šç»˜åˆ¶ç›´çº¿\n" +"Shift+Ctrl+é¼ æ ‡å³é”®ï¼šç»˜åˆ¶çŸ©å½¢" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" @@ -7849,7 +7862,7 @@ msgstr "å‘é‡" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean" -msgstr "" +msgstr "布尔值" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -7858,7 +7871,7 @@ msgstr "æ·»åŠ è¾“å…¥äº‹ä»¶" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add output port" -msgstr "" +msgstr "å¢žåŠ è¾“å‡ºç«¯å£" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -7925,6 +7938,10 @@ msgid "Visual Shader Input Type Changed" msgstr "å¯è§†ç€è‰²å™¨è¾“入类型已更改" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "顶点" @@ -7948,7 +7965,7 @@ msgstr "转到函数" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color operator." -msgstr "" +msgstr "颜色è¿ç®—符。" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -7957,11 +7974,11 @@ msgstr "创建方法" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts HSV vector to RGB equivalent." -msgstr "" +msgstr "å°†HSVå‘é‡è½¬æ¢ä¸ºç‰æ•ˆçš„RGBå‘é‡ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts RGB vector to HSV equivalent." -msgstr "" +msgstr "å°†RGBå‘é‡è½¬æ¢ä¸ºç‰æ•ˆçš„HSVå‘é‡ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -8016,6 +8033,22 @@ msgid "Color uniform." msgstr "清除å˜æ¢" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -8023,10 +8056,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Boolean constant." msgstr "修改Vec常é‡ç³»æ•°" @@ -8119,7 +8186,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8127,7 +8194,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8139,7 +8206,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8156,7 +8223,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8225,11 +8292,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8245,7 +8312,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8273,11 +8340,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8320,12 +8387,17 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." msgstr "修改Uniform纹ç†" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy -msgid "2D texture uniform." +msgid "2D texture uniform lookup." +msgstr "修改Uniform纹ç†" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "2D texture uniform lookup with triplanar." msgstr "修改Uniform纹ç†" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8335,7 +8407,7 @@ msgstr "å˜æ¢å¯¹è¯æ¡†..." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8353,15 +8425,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8414,7 +8486,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8442,12 +8514,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8526,47 +8598,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9004,7 +9076,7 @@ msgstr "您确认è¦æ‰«æ%s目录下现有的Godot项目å—?" #: editor/project_manager.cpp msgid "Project Manager" -msgstr "项目管ç†å‘˜" +msgstr "项目管ç†å™¨" #: editor/project_manager.cpp msgid "Project List" @@ -10003,7 +10075,8 @@ msgid "Script is valid." msgstr "脚本å¯ç”¨" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +#, fuzzy +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "ä»…å…许使用: a-z, A-Z, 0-9 或 _" #: editor/script_create_dialog.cpp @@ -11337,7 +11410,7 @@ msgstr "" #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." -msgstr "" +msgstr "角度宽于 90 度的 SpotLight æ— æ³•æŠ•å°„å‡ºé˜´å½±ã€‚" #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." @@ -11436,6 +11509,7 @@ msgid "" "WorldEnvironment requires its \"Environment\" property to contain an " "Environment to have a visible effect." msgstr "" +"WorldEnvironment è¦æ±‚其“Environmentâ€å±žæ€§æ˜¯ä¸€ä¸ª Environment,以产生å¯è§æ•ˆæžœã€‚" #: scene/3d/world_environment.cpp msgid "" @@ -11614,6 +11688,11 @@ msgstr "éžæ³•çš„ç€è‰²å™¨æºã€‚" msgid "Invalid source for shader." msgstr "éžæ³•çš„ç€è‰²å™¨æºã€‚" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "éžæ³•çš„ç€è‰²å™¨æºã€‚" + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "对函数的赋值。" @@ -11630,6 +11709,15 @@ msgstr "å˜é‡åªèƒ½åœ¨é¡¶ç‚¹å‡½æ•°ä¸æŒ‡å®šã€‚" msgid "Constants cannot be modified." msgstr "ä¸å…许修改常é‡ã€‚" +#~ msgid "Reverse" +#~ msgstr "å选" + +#~ msgid "Mirror X" +#~ msgstr "沿X轴翻转" + +#~ msgid "Mirror Y" +#~ msgstr "沿Y轴翻转" + #~ msgid "Generating solution..." #~ msgstr "æ£åœ¨åˆ›ç”Ÿæˆå†³æ–¹æ¡ˆ..." diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index 4488955481..7e5022d56e 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -1194,7 +1194,6 @@ msgid "Success!" msgstr "æˆåŠŸï¼" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "安è£" @@ -2624,6 +2623,11 @@ msgstr "上一個開啟的scene" #: editor/editor_node.cpp #, fuzzy +msgid "Copy Text" +msgstr "複製路徑" + +#: editor/editor_node.cpp +#, fuzzy msgid "Next tab" msgstr "下一個" @@ -4920,6 +4924,11 @@ msgid "Idle" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "安è£" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "é‡è©¦" @@ -4964,8 +4973,9 @@ msgid "Sort:" msgstr "排åºï¼š" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" -msgstr "" +#, fuzzy +msgid "Reverse sorting." +msgstr "請求ä¸..." #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp @@ -5039,35 +5049,39 @@ msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" -msgstr "" +#, fuzzy +msgid "Move Vertical Guide" +msgstr "新增" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Create new vertical guide" +msgid "Create Vertical Guide" msgstr "新增" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" -msgstr "" +#, fuzzy +msgid "Remove Vertical Guide" +msgstr "åªé™é¸ä¸" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" -msgstr "" +#, fuzzy +msgid "Move Horizontal Guide" +msgstr "åªé™é¸ä¸" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Create new horizontal guide" +msgid "Create Horizontal Guide" msgstr "新增" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Remove horizontal guide" +msgid "Remove Horizontal Guide" msgstr "åªé™é¸ä¸" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" -msgstr "" +#, fuzzy +msgid "Create Horizontal and Vertical Guides" +msgstr "新增" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -7814,14 +7828,6 @@ msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" @@ -8249,6 +8255,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -8337,6 +8347,22 @@ msgid "Color uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -8344,10 +8370,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" @@ -8437,7 +8497,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8445,7 +8505,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8457,7 +8517,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8474,7 +8534,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8543,11 +8603,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8563,7 +8623,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8591,11 +8651,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8635,11 +8695,15 @@ msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8649,7 +8713,7 @@ msgstr "縮放selection" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8667,15 +8731,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8727,7 +8791,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8755,12 +8819,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8837,47 +8901,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10316,7 +10380,7 @@ msgid "Script is valid." msgstr "腳本" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp @@ -11894,6 +11958,11 @@ msgstr "無效å—åž‹" msgid "Invalid source for shader." msgstr "無效å—åž‹" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "無效å—åž‹" + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index 27afde910f..03f5294c67 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -1184,7 +1184,6 @@ msgid "Success!" msgstr "æˆåŠŸ!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "安è£" @@ -2584,6 +2583,11 @@ msgid "Go to previously opened scene." msgstr "å‰å¾€ä¸Šæ¬¡é–‹å•Ÿçš„å ´æ™¯ã€‚" #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "複製路徑" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "下一個分é " @@ -4839,6 +4843,11 @@ msgid "Idle" msgstr "空閒" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "安è£" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "é‡è©¦" @@ -4882,8 +4891,9 @@ msgid "Sort:" msgstr "排åº:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" -msgstr "å轉" +#, fuzzy +msgid "Reverse sorting." +msgstr "æ£åœ¨è«‹æ±‚…" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp @@ -4958,31 +4968,38 @@ msgid "Rotation Step:" msgstr "旋轉æ¥é©Ÿ:" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +#, fuzzy +msgid "Move Vertical Guide" msgstr "垂直移動尺標" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +#, fuzzy +msgid "Create Vertical Guide" msgstr "創建新的垂直尺標" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" +#, fuzzy +msgid "Remove Vertical Guide" msgstr "刪除垂直尺標" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +#, fuzzy +msgid "Move Horizontal Guide" msgstr "移動水平尺標" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +#, fuzzy +msgid "Create Horizontal Guide" msgstr "創建新的水平尺標" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" +#, fuzzy +msgid "Remove Horizontal Guide" msgstr "移除水平尺標" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +#, fuzzy +msgid "Create Horizontal and Vertical Guides" msgstr "創建新的水平和垂直尺標" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7725,14 +7742,6 @@ msgid "Transpose" msgstr "轉置" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" @@ -8155,6 +8164,10 @@ msgid "Visual Shader Input Type Changed" msgstr "視覺著色器輸入類型已更改" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "é ‚é»ž" @@ -8247,6 +8260,22 @@ msgid "Color uniform." msgstr "清除變æ›" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -8254,10 +8283,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" @@ -8349,7 +8412,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8357,7 +8420,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8369,7 +8432,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8386,7 +8449,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8455,11 +8518,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8475,7 +8538,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8503,11 +8566,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8548,11 +8611,15 @@ msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform." +msgid "2D texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8562,7 +8629,7 @@ msgstr "轉æ›å°è©±æ¡†..。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8580,15 +8647,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8640,7 +8707,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8668,12 +8735,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8750,47 +8817,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10220,7 +10287,7 @@ msgid "Script is valid." msgstr "動畫樹有效。" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp @@ -11822,6 +11889,11 @@ msgstr "無效的å—體大å°ã€‚" msgid "Invalid source for shader." msgstr "無效的å—體大å°ã€‚" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "無效的å—體大å°ã€‚" + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" @@ -11838,6 +11910,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Reverse" +#~ msgstr "å轉" + #, fuzzy #~ msgid "Failed to create solution." #~ msgstr "無法新增資料夾" diff --git a/main/main.cpp b/main/main.cpp index ef5c4109db..7e69864e1e 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1880,6 +1880,7 @@ bool Main::iteration() { double scaled_step = step * time_scale; Engine::get_singleton()->_frame_step = step; + Engine::get_singleton()->_physics_interpolation_fraction = advance.interpolation_fraction; uint64_t physics_process_ticks = 0; uint64_t idle_process_ticks = 0; diff --git a/main/main_timer_sync.cpp b/main/main_timer_sync.cpp index f7388c8517..edacb20f28 100644 --- a/main/main_timer_sync.cpp +++ b/main/main_timer_sync.cpp @@ -178,6 +178,10 @@ MainFrameTime MainTimerSync::advance_checked(float p_frame_slice, int p_iteratio // track deficit time_deficit = p_idle_step - ret.idle_step; + // p_frame_slice is 1.0 / iterations_per_sec + // i.e. the time in seconds taken by a physics tick + ret.interpolation_fraction = time_accum / p_frame_slice; + return ret; } diff --git a/main/main_timer_sync.h b/main/main_timer_sync.h index 179119edce..93d335b27f 100644 --- a/main/main_timer_sync.h +++ b/main/main_timer_sync.h @@ -36,6 +36,7 @@ struct MainFrameTime { float idle_step; // time to advance idles for (argument to process()) int physics_steps; // number of times to iterate the physics engine + float interpolation_fraction; // fraction through the current physics tick void clamp_idle(float min_idle_step, float max_idle_step); }; diff --git a/main/tests/test_shader_lang.cpp b/main/tests/test_shader_lang.cpp index dcb19b7df7..d66e706b6f 100644 --- a/main/tests/test_shader_lang.cpp +++ b/main/tests/test_shader_lang.cpp @@ -197,6 +197,13 @@ static String dump_node_code(SL::Node *p_node, int p_level) { case SL::Node::TYPE_VARIABLE_DECLARATION: { // FIXME: Implement } break; + case SL::Node::TYPE_ARRAY: { + SL::ArrayNode *vnode = (SL::ArrayNode *)p_node; + code = vnode->name; + } break; + case SL::Node::TYPE_ARRAY_DECLARATION: { + // FIXME: Implement + } break; case SL::Node::TYPE_CONSTANT: { SL::ConstantNode *cnode = (SL::ConstantNode *)p_node; return get_constant_text(cnode->datatype, cnode->values); diff --git a/modules/assimp/editor_scene_importer_assimp.cpp b/modules/assimp/editor_scene_importer_assimp.cpp index f23c66dbcf..65fa8b6459 100644 --- a/modules/assimp/editor_scene_importer_assimp.cpp +++ b/modules/assimp/editor_scene_importer_assimp.cpp @@ -1718,7 +1718,7 @@ void EditorSceneImporterAssimp::_find_texture_path(const String &p_path, _Direct } } -String EditorSceneImporterAssimp::_assimp_get_string(const aiString p_string) const { +String EditorSceneImporterAssimp::_assimp_get_string(const aiString &p_string) const { //convert an assimp String to a Godot String String name; name.parse_utf8(p_string.C_Str() /*,p_string.length*/); @@ -1733,7 +1733,7 @@ String EditorSceneImporterAssimp::_assimp_get_string(const aiString p_string) co return name; } -String EditorSceneImporterAssimp::_assimp_anim_string_to_string(const aiString p_string) const { +String EditorSceneImporterAssimp::_assimp_anim_string_to_string(const aiString &p_string) const { String name; name.parse_utf8(p_string.C_Str() /*,p_string.length*/); @@ -1745,7 +1745,7 @@ String EditorSceneImporterAssimp::_assimp_anim_string_to_string(const aiString p return name; } -String EditorSceneImporterAssimp::_assimp_raw_string_to_string(const aiString p_string) const { +String EditorSceneImporterAssimp::_assimp_raw_string_to_string(const aiString &p_string) const { String name; name.parse_utf8(p_string.C_Str() /*,p_string.length*/); return name; diff --git a/modules/assimp/editor_scene_importer_assimp.h b/modules/assimp/editor_scene_importer_assimp.h index 598845236e..7a30816e3b 100644 --- a/modules/assimp/editor_scene_importer_assimp.h +++ b/modules/assimp/editor_scene_importer_assimp.h @@ -178,7 +178,7 @@ private: }; const Transform _assimp_matrix_transform(const aiMatrix4x4 p_matrix); - String _assimp_get_string(const aiString p_string) const; + String _assimp_get_string(const aiString &p_string) const; Transform _get_global_assimp_node_transform(const aiNode *p_current_node); void _calc_tangent_from_mesh(const aiMesh *ai_mesh, int i, int tri_index, int index, PoolColorArray::Write &w); @@ -200,8 +200,8 @@ private: Spatial *_generate_scene(const String &p_path, const aiScene *scene, const uint32_t p_flags, int p_bake_fps, const int32_t p_max_bone_weights); - String _assimp_anim_string_to_string(const aiString p_string) const; - String _assimp_raw_string_to_string(const aiString p_string) const; + String _assimp_anim_string_to_string(const aiString &p_string) const; + String _assimp_raw_string_to_string(const aiString &p_string) const; float _get_fbx_fps(int32_t time_mode, const aiScene *p_scene); template <class T> T _interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, float p_time, AssetImportAnimation::Interpolation p_interp); diff --git a/modules/bmp/image_loader_bmp.cpp b/modules/bmp/image_loader_bmp.cpp index a7e8dec11e..88732dff33 100644 --- a/modules/bmp/image_loader_bmp.cpp +++ b/modules/bmp/image_loader_bmp.cpp @@ -47,9 +47,6 @@ Error ImageLoaderBMP::convert_to_image(Ref<Image> p_image, size_t height = (size_t)p_header.bmp_info_header.bmp_height; size_t bits_per_pixel = (size_t)p_header.bmp_info_header.bmp_bit_count; - if (p_header.bmp_info_header.bmp_compression != BI_RGB) { - err = FAILED; - } // Check whether we can load it if (bits_per_pixel == 1) { @@ -238,11 +235,16 @@ Error ImageLoaderBMP::load_image(Ref<Image> p_image, FileAccess *f, bmp_header.bmp_info_header.bmp_colors_used = f->get_32(); bmp_header.bmp_info_header.bmp_important_colors = f->get_32(); - // Compressed bitmaps not supported, stop parsing - if (bmp_header.bmp_info_header.bmp_compression != BI_RGB) { - ERR_EXPLAIN("Unsupported bmp file: " + f->get_path()); - f->close(); - ERR_FAIL_V(ERR_UNAVAILABLE); + switch (bmp_header.bmp_info_header.bmp_compression) { + case BI_RLE8: + case BI_RLE4: + case BI_CMYKRLE8: + case BI_CMYKRLE4: { + // Stop parsing + ERR_EXPLAIN("Compressed BMP files are not supported: " + f->get_path()); + f->close(); + ERR_FAIL_V(ERR_UNAVAILABLE); + } break; } // Don't rely on sizeof(bmp_file_header) as structure padding // adds 2 bytes offset leading to misaligned color table reading @@ -257,8 +259,8 @@ Error ImageLoaderBMP::load_image(Ref<Image> p_image, FileAccess *f, if (bmp_header.bmp_info_header.bmp_bit_count <= 8) { // Support 256 colors max color_table_size = 1 << bmp_header.bmp_info_header.bmp_bit_count; + ERR_FAIL_COND_V(color_table_size == 0, ERR_BUG); } - ERR_FAIL_COND_V(color_table_size == 0, ERR_BUG); PoolVector<uint8_t> bmp_color_table; // Color table is usually 4 bytes per color -> [B][G][R][0] diff --git a/modules/bmp/image_loader_bmp.h b/modules/bmp/image_loader_bmp.h index 0082cf778a..2debb19a1c 100644 --- a/modules/bmp/image_loader_bmp.h +++ b/modules/bmp/image_loader_bmp.h @@ -42,15 +42,15 @@ protected: enum bmp_compression_s { BI_RGB = 0x00, - BI_RLE8 = 0x01, - BI_RLE4 = 0x02, + BI_RLE8 = 0x01, // compressed + BI_RLE4 = 0x02, // compressed BI_BITFIELDS = 0x03, BI_JPEG = 0x04, BI_PNG = 0x05, BI_ALPHABITFIELDS = 0x06, BI_CMYK = 0x0b, - BI_CMYKRLE8 = 0x0c, - BI_CMYKRLE4 = 0x0d + BI_CMYKRLE8 = 0x0c, // compressed + BI_CMYKRLE4 = 0x0d // compressed }; struct bmp_header_s { diff --git a/modules/csg/doc_classes/CSGBox.xml b/modules/csg/doc_classes/CSGBox.xml index d100c01205..14f5a1952e 100644 --- a/modules/csg/doc_classes/CSGBox.xml +++ b/modules/csg/doc_classes/CSGBox.xml @@ -17,7 +17,7 @@ <member name="height" type="float" setter="set_height" getter="get_height" default="2.0"> Height of the box measured from the center of the box. </member> - <member name="material" type="Material" setter="set_material" getter="get_material" default="null"> + <member name="material" type="Material" setter="set_material" getter="get_material"> The material used to render the box. </member> <member name="width" type="float" setter="set_width" getter="get_width" default="2.0"> diff --git a/modules/csg/doc_classes/CSGCylinder.xml b/modules/csg/doc_classes/CSGCylinder.xml index 643eb7c7f4..9fc0281887 100644 --- a/modules/csg/doc_classes/CSGCylinder.xml +++ b/modules/csg/doc_classes/CSGCylinder.xml @@ -17,7 +17,7 @@ <member name="height" type="float" setter="set_height" getter="get_height" default="1.0"> The height of the cylinder. </member> - <member name="material" type="Material" setter="set_material" getter="get_material" default="null"> + <member name="material" type="Material" setter="set_material" getter="get_material"> The material used to render the cylinder. </member> <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0"> diff --git a/modules/csg/doc_classes/CSGMesh.xml b/modules/csg/doc_classes/CSGMesh.xml index daa08decb6..afe0bc262d 100644 --- a/modules/csg/doc_classes/CSGMesh.xml +++ b/modules/csg/doc_classes/CSGMesh.xml @@ -11,9 +11,9 @@ <methods> </methods> <members> - <member name="material" type="Material" setter="set_material" getter="get_material" default="null"> + <member name="material" type="Material" setter="set_material" getter="get_material"> </member> - <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh" default="null"> + <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh"> The mesh resource to use as a CSG shape. </member> </members> diff --git a/modules/csg/doc_classes/CSGPolygon.xml b/modules/csg/doc_classes/CSGPolygon.xml index 48f5d730cc..0ecee92cd5 100644 --- a/modules/csg/doc_classes/CSGPolygon.xml +++ b/modules/csg/doc_classes/CSGPolygon.xml @@ -14,7 +14,7 @@ <member name="depth" type="float" setter="set_depth" getter="get_depth" default="1.0"> Extrusion depth when [member mode] is [constant MODE_DEPTH]. </member> - <member name="material" type="Material" setter="set_material" getter="get_material" default="null"> + <member name="material" type="Material" setter="set_material" getter="get_material"> Material to use for the resulting mesh. </member> <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="CSGPolygon.Mode" default="0"> diff --git a/modules/csg/doc_classes/CSGSphere.xml b/modules/csg/doc_classes/CSGSphere.xml index 0a62644179..714e725acb 100644 --- a/modules/csg/doc_classes/CSGSphere.xml +++ b/modules/csg/doc_classes/CSGSphere.xml @@ -11,7 +11,7 @@ <methods> </methods> <members> - <member name="material" type="Material" setter="set_material" getter="get_material" default="null"> + <member name="material" type="Material" setter="set_material" getter="get_material"> The material used to render the sphere. </member> <member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="12"> diff --git a/modules/csg/doc_classes/CSGTorus.xml b/modules/csg/doc_classes/CSGTorus.xml index 156fb185e7..5dc6bb8380 100644 --- a/modules/csg/doc_classes/CSGTorus.xml +++ b/modules/csg/doc_classes/CSGTorus.xml @@ -14,7 +14,7 @@ <member name="inner_radius" type="float" setter="set_inner_radius" getter="get_inner_radius" default="2.0"> The inner radius of the torus. </member> - <member name="material" type="Material" setter="set_material" getter="get_material" default="null"> + <member name="material" type="Material" setter="set_material" getter="get_material"> The material used to render the torus. </member> <member name="outer_radius" type="float" setter="set_outer_radius" getter="get_outer_radius" default="3.0"> diff --git a/modules/gdnative/doc_classes/GDNative.xml b/modules/gdnative/doc_classes/GDNative.xml index 95ed1fc048..8750ddc56d 100644 --- a/modules/gdnative/doc_classes/GDNative.xml +++ b/modules/gdnative/doc_classes/GDNative.xml @@ -33,7 +33,7 @@ </method> </methods> <members> - <member name="library" type="GDNativeLibrary" setter="set_library" getter="get_library" default="null"> + <member name="library" type="GDNativeLibrary" setter="set_library" getter="get_library"> </member> </members> <constants> diff --git a/modules/gdnative/doc_classes/NativeScript.xml b/modules/gdnative/doc_classes/NativeScript.xml index 460471386d..e34e209374 100644 --- a/modules/gdnative/doc_classes/NativeScript.xml +++ b/modules/gdnative/doc_classes/NativeScript.xml @@ -53,7 +53,7 @@ <members> <member name="class_name" type="String" setter="set_class_name" getter="get_class_name" default=""""> </member> - <member name="library" type="GDNativeLibrary" setter="set_library" getter="get_library" default="null"> + <member name="library" type="GDNativeLibrary" setter="set_library" getter="get_library"> </member> <member name="script_class_icon_path" type="String" setter="set_script_class_icon_path" getter="get_script_class_icon_path" default=""""> </member> diff --git a/modules/gdnative/pluginscript/register_types.cpp b/modules/gdnative/pluginscript/register_types.cpp index b7ab887e11..3b46f33afb 100644 --- a/modules/gdnative/pluginscript/register_types.cpp +++ b/modules/gdnative/pluginscript/register_types.cpp @@ -114,6 +114,8 @@ void unregister_pluginscript_types() { for (List<PluginScriptLanguage *>::Element *e = pluginscript_languages.front(); e; e = e->next()) { PluginScriptLanguage *language = e->get(); ScriptServer::unregister_language(language); + ResourceLoader::remove_resource_format_loader(language->get_resource_loader()); + ResourceSaver::remove_resource_format_saver(language->get_resource_saver()); memdelete(language); } } diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml index 3870a5ea7d..2a26df4714 100644 --- a/modules/gdscript/doc_classes/@GDScript.xml +++ b/modules/gdscript/doc_classes/@GDScript.xml @@ -345,45 +345,78 @@ <method name="fmod"> <return type="float"> </return> - <argument index="0" name="x" type="float"> + <argument index="0" name="a" type="float"> </argument> - <argument index="1" name="y" type="float"> + <argument index="1" name="b" type="float"> </argument> <description> - Returns the floating-point remainder of [code]x/y[/code]. + Returns the floating-point remainder of [code]a/b[/code], keeping the sign of [code]a[/code]. [codeblock] # Remainder is 1.5 var remainder = fmod(7, 5.5) [/codeblock] + For the integer remainder operation, use the % operator. </description> </method> <method name="fposmod"> <return type="float"> </return> - <argument index="0" name="x" type="float"> + <argument index="0" name="a" type="float"> </argument> - <argument index="1" name="y" type="float"> + <argument index="1" name="b" type="float"> + </argument> + <description> + Returns the floating-point modulus of [code]a/b[/code] that wraps equally in positive and negative. + [codeblock] + var i = -6 + while i < 5: + prints(i, fposmod(i, 3)) + i += 1 + [/codeblock] + Produces: + [codeblock] + -6 0 + -5 1 + -4 2 + -3 0 + -2 1 + -1 2 + 0 0 + 1 1 + 2 2 + 3 0 + 4 1 + [/codeblock] + </description> + </method> + <method name="posmod"> + <return type="int"> + </return> + <argument index="0" name="a" type="int"> + </argument> + <argument index="1" name="b" type="int"> </argument> <description> - Returns the floating-point remainder of [code]x/y[/code] that wraps equally in positive and negative. + Returns the integer modulus of [code]a/b[/code] that wraps equally in positive and negative. [codeblock] - var i = -10 - while i < 0: - prints(i, fposmod(i, 10)) + var i = -6 + while i < 5: + prints(i, posmod(i, 3)) i += 1 [/codeblock] Produces: [codeblock] - -10 10 - -9 1 - -8 2 - -7 3 - -6 4 - -5 5 - -4 6 - -3 7 - -2 8 - -1 9 + -6 0 + -5 1 + -4 2 + -3 0 + -2 1 + -1 2 + 0 0 + 1 1 + 2 2 + 3 0 + 4 1 [/codeblock] </description> </method> @@ -571,6 +604,29 @@ [/codeblock] </description> </method> + <method name="lerp_angle"> + <return type="float"> + </return> + <argument index="0" name="from" type="float"> + </argument> + <argument index="1" name="to" type="float"> + </argument> + <argument index="2" name="weight" type="float"> + </argument> + <description> + Linearly interpolates between two angles (in radians) by a normalized value. + Similar to [method lerp] but interpolate correctly when the angles wrap around [constant @GDScript.TAU]. + [codeblock] + extends Sprite + var elapsed = 0.0 + func _process(delta): + var min_angle = deg2rad(0.0) + var max_angle = deg2rad(90.0) + rotation = lerp_angle(min_angle, max_angle, elapsed) + elapsed += delta + [/codeblock] + </description> + </method> <method name="linear2db"> <return type="float"> </return> diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index 78a1bfc99b..9f65a9fff1 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -159,7 +159,11 @@ bool GDScriptLanguage::validate(const String &p_script, int &r_line_error, int & for (int i = 0; i < cl->subclasses.size(); i++) { for (int j = 0; j < cl->subclasses[i]->functions.size(); j++) { - funcs[cl->subclasses[i]->functions[j]->line] = String(cl->subclasses[i]->name) + "." + String(cl->subclasses[i]->functions[j]->name); + funcs[cl->subclasses[i]->functions[j]->line] = String(cl->subclasses[i]->name) + "." + cl->subclasses[i]->functions[j]->name; + } + for (int j = 0; j < cl->subclasses[i]->static_functions.size(); j++) { + + funcs[cl->subclasses[i]->static_functions[j]->line] = String(cl->subclasses[i]->name) + "." + cl->subclasses[i]->static_functions[j]->name; } } @@ -382,8 +386,6 @@ void GDScriptLanguage::debug_get_globals(List<String> *p_globals, List<Variant> String GDScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) { - if (_debug_parse_err_line >= 0) - return ""; return ""; } diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp index d5e74c07c9..42f349ffc0 100644 --- a/modules/gdscript/gdscript_function.cpp +++ b/modules/gdscript/gdscript_function.cpp @@ -1784,20 +1784,9 @@ GDScriptFunction::~GDScriptFunction() { Variant GDScriptFunctionState::_signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error) { - if (state.instance_id && !ObjectDB::get_instance(state.instance_id)) { -#ifdef DEBUG_ENABLED - ERR_EXPLAIN("Resumed function '" + String(function->get_name()) + "()' after yield, but class instance is gone. At script: " + state.script->get_path() + ":" + itos(state.line)); - ERR_FAIL_V(Variant()); -#else - return Variant(); -#endif - } - Variant arg; r_error.error = Variant::CallError::CALL_OK; - ERR_FAIL_COND_V(!function, Variant()); - if (p_argcount == 0) { r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; r_error.argument = 1; @@ -1823,44 +1812,7 @@ Variant GDScriptFunctionState::_signal_callback(const Variant **p_args, int p_ar return Variant(); } - state.result = arg; - Variant ret = function->call(NULL, NULL, 0, r_error, &state); - - bool completed = true; - - // If the return value is a GDScriptFunctionState reference, - // then the function did yield again after resuming. - if (ret.is_ref()) { - GDScriptFunctionState *gdfs = Object::cast_to<GDScriptFunctionState>(ret); - if (gdfs && gdfs->function == function) { - completed = false; - gdfs->first_state = first_state.is_valid() ? first_state : Ref<GDScriptFunctionState>(this); - } - } - - function = NULL; //cleaned up; - state.result = Variant(); - - if (completed) { - if (first_state.is_valid()) { - first_state->emit_signal("completed", ret); - } else { - emit_signal("completed", ret); - } - } - -#ifdef DEBUG_ENABLED - if (ScriptDebugger::get_singleton()) - GDScriptLanguage::get_singleton()->exit_function(); - if (state.stack_size) { - //free stack - Variant *stack = (Variant *)state.stack.ptr(); - for (int i = 0; i < state.stack_size; i++) - stack[i].~Variant(); - } -#endif - - return ret; + return resume(arg); } bool GDScriptFunctionState::is_valid(bool p_extended_check) const { diff --git a/modules/gdscript/gdscript_functions.cpp b/modules/gdscript/gdscript_functions.cpp index 0736f3d010..f5f245b25f 100644 --- a/modules/gdscript/gdscript_functions.cpp +++ b/modules/gdscript/gdscript_functions.cpp @@ -58,6 +58,7 @@ const char *GDScriptFunctions::get_func_name(Function p_func) { "sqrt", "fmod", "fposmod", + "posmod", "floor", "ceil", "round", @@ -75,6 +76,7 @@ const char *GDScriptFunctions::get_func_name(Function p_func) { "step_decimals", "stepify", "lerp", + "lerp_angle", "inverse_lerp", "range_lerp", "smoothstep", @@ -243,6 +245,12 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_ VALIDATE_ARG_NUM(1); r_ret = Math::fposmod((double)*p_args[0], (double)*p_args[1]); } break; + case MATH_POSMOD: { + VALIDATE_ARG_COUNT(2); + VALIDATE_ARG_NUM(0); + VALIDATE_ARG_NUM(1); + r_ret = Math::posmod((int)*p_args[0], (int)*p_args[1]); + } break; case MATH_FLOOR: { VALIDATE_ARG_COUNT(1); VALIDATE_ARG_NUM(0); @@ -376,6 +384,13 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_ } break; } } break; + case MATH_LERP_ANGLE: { + VALIDATE_ARG_COUNT(3); + VALIDATE_ARG_NUM(0); + VALIDATE_ARG_NUM(1); + VALIDATE_ARG_NUM(2); + r_ret = Math::lerp_angle((double)*p_args[0], (double)*p_args[1], (double)*p_args[2]); + } break; case MATH_INVERSE_LERP: { VALIDATE_ARG_COUNT(3); VALIDATE_ARG_NUM(0); @@ -1456,6 +1471,7 @@ bool GDScriptFunctions::is_deterministic(Function p_func) { case MATH_SQRT: case MATH_FMOD: case MATH_FPOSMOD: + case MATH_POSMOD: case MATH_FLOOR: case MATH_CEIL: case MATH_ROUND: @@ -1568,15 +1584,20 @@ MethodInfo GDScriptFunctions::get_info(Function p_func) { return mi; } break; case MATH_FMOD: { - MethodInfo mi("fmod", PropertyInfo(Variant::REAL, "x"), PropertyInfo(Variant::REAL, "y")); + MethodInfo mi("fmod", PropertyInfo(Variant::REAL, "a"), PropertyInfo(Variant::REAL, "b")); mi.return_val.type = Variant::REAL; return mi; } break; case MATH_FPOSMOD: { - MethodInfo mi("fposmod", PropertyInfo(Variant::REAL, "x"), PropertyInfo(Variant::REAL, "y")); + MethodInfo mi("fposmod", PropertyInfo(Variant::REAL, "a"), PropertyInfo(Variant::REAL, "b")); mi.return_val.type = Variant::REAL; return mi; } break; + case MATH_POSMOD: { + MethodInfo mi("posmod", PropertyInfo(Variant::INT, "a"), PropertyInfo(Variant::INT, "b")); + mi.return_val.type = Variant::INT; + return mi; + } break; case MATH_FLOOR: { MethodInfo mi("floor", PropertyInfo(Variant::REAL, "s")); mi.return_val.type = Variant::REAL; @@ -1603,7 +1624,7 @@ MethodInfo GDScriptFunctions::get_info(Function p_func) { return mi; } break; case MATH_POW: { - MethodInfo mi("pow", PropertyInfo(Variant::REAL, "x"), PropertyInfo(Variant::REAL, "y")); + MethodInfo mi("pow", PropertyInfo(Variant::REAL, "base"), PropertyInfo(Variant::REAL, "exp")); mi.return_val.type = Variant::REAL; return mi; } break; @@ -1663,6 +1684,11 @@ MethodInfo GDScriptFunctions::get_info(Function p_func) { mi.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT; return mi; } break; + case MATH_LERP_ANGLE: { + MethodInfo mi("lerp_angle", PropertyInfo(Variant::REAL, "from"), PropertyInfo(Variant::REAL, "to"), PropertyInfo(Variant::REAL, "weight")); + mi.return_val.type = Variant::REAL; + return mi; + } break; case MATH_INVERSE_LERP: { MethodInfo mi("inverse_lerp", PropertyInfo(Variant::REAL, "from"), PropertyInfo(Variant::REAL, "to"), PropertyInfo(Variant::REAL, "weight")); mi.return_val.type = Variant::REAL; diff --git a/modules/gdscript/gdscript_functions.h b/modules/gdscript/gdscript_functions.h index 6ad70f2eb4..8f7ba76d2c 100644 --- a/modules/gdscript/gdscript_functions.h +++ b/modules/gdscript/gdscript_functions.h @@ -49,6 +49,7 @@ public: MATH_SQRT, MATH_FMOD, MATH_FPOSMOD, + MATH_POSMOD, MATH_FLOOR, MATH_CEIL, MATH_ROUND, @@ -66,6 +67,7 @@ public: MATH_STEP_DECIMALS, MATH_STEPIFY, MATH_LERP, + MATH_LERP_ANGLE, MATH_INVERSE_LERP, MATH_RANGE_LERP, MATH_SMOOTHSTEP, diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index 80da606967..f006d50a83 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -1766,8 +1766,6 @@ GDScriptParser::Node *GDScriptParser::_reduce_expression(Node *p_node, bool p_to cn->value = v; cn->datatype = _type_from_variant(v); return cn; - - } else if (op->arguments[0]->type == Node::TYPE_BUILT_IN_FUNCTION && last_not_constant == 0) { } return op; //don't reduce yet @@ -2211,6 +2209,8 @@ void GDScriptParser::_parse_pattern_block(BlockNode *p_block, Vector<PatternBran p_block->has_return = true; + bool catch_all_appeared = false; + while (true) { while (tokenizer->get_token() == GDScriptTokenizer::TK_NEWLINE && _parse_newline()) @@ -2221,7 +2221,7 @@ void GDScriptParser::_parse_pattern_block(BlockNode *p_block, Vector<PatternBran return; if (indent_level > tab_level.back()->get()) { - return; // go back a level + break; // go back a level } if (pending_newline != -1) { @@ -2236,12 +2236,20 @@ void GDScriptParser::_parse_pattern_block(BlockNode *p_block, Vector<PatternBran branch->patterns.push_back(_parse_pattern(p_static)); if (!branch->patterns[0]) { - return; + break; } bool has_binding = branch->patterns[0]->pt_type == PatternNode::PT_BIND; bool catch_all = has_binding || branch->patterns[0]->pt_type == PatternNode::PT_WILDCARD; +#ifdef DEBUG_ENABLED + // Branches after a wildcard or binding are unreachable + if (catch_all_appeared && !current_function->has_unreachable_code) { + _add_warning(GDScriptWarning::UNREACHABLE_CODE, -1, current_function->name.operator String()); + current_function->has_unreachable_code = true; + } +#endif + while (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA) { tokenizer->advance(); branch->patterns.push_back(_parse_pattern(p_static)); @@ -2259,6 +2267,8 @@ void GDScriptParser::_parse_pattern_block(BlockNode *p_block, Vector<PatternBran catch_all = catch_all || pt == PatternNode::PT_WILDCARD; } + catch_all_appeared = catch_all_appeared || catch_all; + if (!_enter_indent_block()) { _set_error("Expected block in pattern branch"); return; @@ -2274,6 +2284,11 @@ void GDScriptParser::_parse_pattern_block(BlockNode *p_block, Vector<PatternBran p_branches.push_back(branch); } + + // Even if all branches return, there is possibility of default fallthrough + if (!catch_all_appeared) { + p_block->has_return = false; + } } void GDScriptParser::_generate_pattern(PatternNode *p_pattern, Node *p_node_to_match, Node *&p_resulting_node, Map<StringName, Node *> &p_bindings) { diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index 325432579f..1bd3d72066 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -210,7 +210,7 @@ </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> </member> - <member name="mesh_library" type="MeshLibrary" setter="set_mesh_library" getter="get_mesh_library" default="null"> + <member name="mesh_library" type="MeshLibrary" setter="set_mesh_library" getter="get_mesh_library"> The assigned [MeshLibrary]. </member> <member name="theme" type="MeshLibrary" setter="set_theme" getter="get_theme"> diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index 994a84fbc4..bdecbbdbad 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -481,11 +481,6 @@ bool GridMap::_octant_update(const OctantKey &p_key) { Transform xform; - if (clip && ((clip_above && cellpos[clip_axis] > clip_floor) || (!clip_above && cellpos[clip_axis] < clip_floor))) { - - } else { - } - xform.basis.set_orthogonal_index(c.rot); xform.set_origin(cellpos * cell_size + ofs); xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale)); diff --git a/modules/mono/glue/Managed/Files/Mathf.cs b/modules/mono/glue/Managed/Files/Mathf.cs index 2d8c63fe7f..6c1a51fcf9 100644 --- a/modules/mono/glue/Managed/Files/Mathf.cs +++ b/modules/mono/glue/Managed/Files/Mathf.cs @@ -185,6 +185,12 @@ namespace Godot return from + (to - from) * weight; } + public static real_t LerpAngle(real_t from, real_t to, real_t weight) { + real_t difference = (to - from) % Mathf.Tau; + real_t distance = ((2 * difference) % Mathf.Tau) - difference; + return from + distance * weight; + } + public static real_t Log(real_t s) { return (real_t)Math.Log(s); diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml index 4826b6cd2a..4b59a380f5 100644 --- a/modules/opensimplex/doc_classes/NoiseTexture.xml +++ b/modules/opensimplex/doc_classes/NoiseTexture.xml @@ -20,7 +20,7 @@ <member name="height" type="int" setter="set_height" getter="get_height" default="512"> Height of the generated texture. </member> - <member name="noise" type="OpenSimplexNoise" setter="set_noise" getter="get_noise" default="null"> + <member name="noise" type="OpenSimplexNoise" setter="set_noise" getter="get_noise"> The [OpenSimplexNoise] instance used to generate the noise. </member> <member name="seamless" type="bool" setter="set_seamless" getter="get_seamless" default="false"> diff --git a/modules/regex/doc_classes/RegExMatch.xml b/modules/regex/doc_classes/RegExMatch.xml index e279607d13..6dec9fc516 100644 --- a/modules/regex/doc_classes/RegExMatch.xml +++ b/modules/regex/doc_classes/RegExMatch.xml @@ -48,9 +48,7 @@ </method> </methods> <members> - <member name="names" type="Dictionary" setter="" getter="get_names" default="{ - -}"> + <member name="names" type="Dictionary" setter="" getter="get_names" default="{}"> A dictionary of named groups and its corresponding group number. Only groups with that were matched are included. If multiple groups have the same name, that name would refer to the first matching one. </member> <member name="strings" type="Array" setter="" getter="get_strings" default="[ ]"> diff --git a/modules/theora/video_stream_theora.cpp b/modules/theora/video_stream_theora.cpp index ae542713ea..6a1b463305 100644 --- a/modules/theora/video_stream_theora.cpp +++ b/modules/theora/video_stream_theora.cpp @@ -499,7 +499,6 @@ void VideoStreamPlaybackTheora::update(float p_delta) { /*If we are too slow, reduce the pp level.*/ pp_inc = pp_level > 0 ? -1 : 0; } - } else { } } else { diff --git a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml index 470a3a5e35..29e9cc31e5 100644 --- a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml +++ b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml @@ -212,8 +212,11 @@ var t = clamp((weight - from) / (to - from), 0.0, 1.0) return t * t * (3.0 - 2.0 * t) [/codeblock] + <constant name="MATH_POSMOD" value="65" enum="BuiltinFunc"> </constant> - <constant name="FUNC_MAX" value="65" enum="BuiltinFunc"> + <constant name="MATH_LERP_ANGLE" value="66" enum="BuiltinFunc"> + </constant> + <constant name="FUNC_MAX" value="67" enum="BuiltinFunc"> Represents the size of the [enum BuiltinFunc] enum. </constant> </constants> diff --git a/modules/visual_script/doc_classes/VisualScriptPreload.xml b/modules/visual_script/doc_classes/VisualScriptPreload.xml index 05ed0ad1e5..b3b39691c9 100644 --- a/modules/visual_script/doc_classes/VisualScriptPreload.xml +++ b/modules/visual_script/doc_classes/VisualScriptPreload.xml @@ -15,7 +15,7 @@ <methods> </methods> <members> - <member name="resource" type="Resource" setter="set_preload" getter="get_preload" default="null"> + <member name="resource" type="Resource" setter="set_preload" getter="get_preload"> The [Resource] to load. </member> </members> diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index b816e37936..4425565afa 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -2629,8 +2629,6 @@ void VisualScriptLanguage::debug_get_globals(List<String> *p_locals, List<Varian } String VisualScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) { - if (_debug_parse_err_node >= 0) - return ""; return ""; } diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp index 75b79f8929..f1ccb64e70 100644 --- a/modules/visual_script/visual_script_builtin_funcs.cpp +++ b/modules/visual_script/visual_script_builtin_funcs.cpp @@ -104,6 +104,8 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX "bytes2var", "color_named", "smoothstep", + "posmod", + "lerp_angle", }; VisualScriptBuiltinFunc::BuiltinFunc VisualScriptBuiltinFunc::find_function(const String &p_string) { @@ -192,6 +194,7 @@ int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) { case MATH_ATAN2: case MATH_FMOD: case MATH_FPOSMOD: + case MATH_POSMOD: case MATH_POW: case MATH_EASE: case MATH_STEPIFY: @@ -205,6 +208,7 @@ int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) { case COLORN: return 2; case MATH_LERP: + case MATH_LERP_ANGLE: case MATH_INVERSE_LERP: case MATH_SMOOTHSTEP: case MATH_MOVE_TOWARD: @@ -261,7 +265,16 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const case MATH_ASIN: case MATH_ACOS: case MATH_ATAN: - case MATH_SQRT: { + case MATH_SQRT: + case MATH_FLOOR: + case MATH_CEIL: + case MATH_ROUND: + case MATH_ABS: + case MATH_SIGN: + case MATH_LOG: + case MATH_EXP: + case MATH_ISNAN: + case MATH_ISINF: { return PropertyInfo(Variant::REAL, "s"); } break; case MATH_ATAN2: { @@ -271,32 +284,25 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const return PropertyInfo(Variant::REAL, "x"); } break; case MATH_FMOD: - case MATH_FPOSMOD: { + case MATH_FPOSMOD: + case LOGIC_MAX: + case LOGIC_MIN: { if (p_idx == 0) - return PropertyInfo(Variant::REAL, "x"); + return PropertyInfo(Variant::REAL, "a"); else - return PropertyInfo(Variant::REAL, "y"); + return PropertyInfo(Variant::REAL, "b"); } break; - case MATH_FLOOR: - case MATH_CEIL: - case MATH_ROUND: - case MATH_ABS: - case MATH_SIGN: { - return PropertyInfo(Variant::REAL, "s"); - + case MATH_POSMOD: { + if (p_idx == 0) + return PropertyInfo(Variant::INT, "a"); + else + return PropertyInfo(Variant::INT, "b"); } break; - case MATH_POW: { if (p_idx == 0) - return PropertyInfo(Variant::REAL, "x"); + return PropertyInfo(Variant::REAL, "base"); else - return PropertyInfo(Variant::REAL, "y"); - } break; - case MATH_LOG: - case MATH_EXP: - case MATH_ISNAN: - case MATH_ISINF: { - return PropertyInfo(Variant::REAL, "s"); + return PropertyInfo(Variant::REAL, "exp"); } break; case MATH_EASE: { if (p_idx == 0) @@ -313,15 +319,10 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const else return PropertyInfo(Variant::REAL, "steps"); } break; - case MATH_LERP: { - if (p_idx == 0) - return PropertyInfo(Variant::REAL, "from"); - else if (p_idx == 1) - return PropertyInfo(Variant::REAL, "to"); - else - return PropertyInfo(Variant::REAL, "weight"); - } break; - case MATH_INVERSE_LERP: { + case MATH_LERP: + case MATH_LERP_ANGLE: + case MATH_INVERSE_LERP: + case MATH_SMOOTHSTEP: { if (p_idx == 0) return PropertyInfo(Variant::REAL, "from"); else if (p_idx == 1) @@ -341,14 +342,6 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const else return PropertyInfo(Variant::REAL, "ostop"); } break; - case MATH_SMOOTHSTEP: { - if (p_idx == 0) - return PropertyInfo(Variant::REAL, "from"); - else if (p_idx == 1) - return PropertyInfo(Variant::REAL, "to"); - else - return PropertyInfo(Variant::REAL, "weight"); - } break; case MATH_MOVE_TOWARD: { if (p_idx == 0) return PropertyInfo(Variant::REAL, "from"); @@ -365,12 +358,8 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const else return PropertyInfo(Variant::REAL, "step"); } break; - case MATH_RANDOMIZE: { - - } break; - case MATH_RAND: { - - } break; + case MATH_RANDOMIZE: + case MATH_RAND: case MATH_RANDF: { } break; @@ -380,9 +369,7 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const else return PropertyInfo(Variant::REAL, "to"); } break; - case MATH_SEED: { - return PropertyInfo(Variant::INT, "seed"); - } break; + case MATH_SEED: case MATH_RANDSEED: { return PropertyInfo(Variant::INT, "seed"); } break; @@ -418,26 +405,7 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const else return PropertyInfo(Variant::INT, "max"); } break; - case MATH_WRAPF: { - if (p_idx == 0) - return PropertyInfo(Variant::REAL, "value"); - else if (p_idx == 1) - return PropertyInfo(Variant::REAL, "min"); - else - return PropertyInfo(Variant::REAL, "max"); - } break; - case LOGIC_MAX: { - if (p_idx == 0) - return PropertyInfo(Variant::REAL, "a"); - else - return PropertyInfo(Variant::REAL, "b"); - } break; - case LOGIC_MIN: { - if (p_idx == 0) - return PropertyInfo(Variant::REAL, "a"); - else - return PropertyInfo(Variant::REAL, "b"); - } break; + case MATH_WRAPF: case LOGIC_CLAMP: { if (p_idx == 0) return PropertyInfo(Variant::REAL, "value"); @@ -450,20 +418,15 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const return PropertyInfo(Variant::INT, "value"); } break; case OBJ_WEAKREF: { - return PropertyInfo(Variant::OBJECT, "source"); - } break; case FUNC_FUNCREF: { - if (p_idx == 0) return PropertyInfo(Variant::OBJECT, "instance"); else return PropertyInfo(Variant::STRING, "funcname"); - } break; case TYPE_CONVERT: { - if (p_idx == 0) return PropertyInfo(Variant::NIL, "what"); else @@ -471,45 +434,24 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const } break; case TYPE_OF: { return PropertyInfo(Variant::NIL, "what"); - } break; case TYPE_EXISTS: { - return PropertyInfo(Variant::STRING, "type"); - } break; case TEXT_CHAR: { - return PropertyInfo(Variant::INT, "ascii"); - - } break; - case TEXT_STR: { - - return PropertyInfo(Variant::NIL, "value"); - - } break; - case TEXT_PRINT: { - - return PropertyInfo(Variant::NIL, "value"); - - } break; - case TEXT_PRINTERR: { - return PropertyInfo(Variant::NIL, "value"); - } break; + case TEXT_STR: + case TEXT_PRINT: + case TEXT_PRINTERR: case TEXT_PRINTRAW: { - return PropertyInfo(Variant::NIL, "value"); - - } break; - case VAR_TO_STR: { - return PropertyInfo(Variant::NIL, "var"); - } break; case STR_TO_VAR: { return PropertyInfo(Variant::STRING, "string"); } break; + case VAR_TO_STR: case VAR_TO_BYTES: { if (p_idx == 0) return PropertyInfo(Variant::NIL, "var"); @@ -525,12 +467,10 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const return PropertyInfo(Variant::BOOL, "allow_objects"); } break; case COLORN: { - if (p_idx == 0) return PropertyInfo(Variant::STRING, "name"); else return PropertyInfo(Variant::REAL, "alpha"); - } break; case FUNC_MAX: { } @@ -561,6 +501,7 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons case MATH_CEIL: { t = Variant::REAL; } break; + case MATH_POSMOD: case MATH_ROUND: { t = Variant::INT; } break; @@ -587,6 +528,7 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons } break; case MATH_STEPIFY: case MATH_LERP: + case MATH_LERP_ANGLE: case MATH_INVERSE_LERP: case MATH_RANGE_LERP: case MATH_SMOOTHSTEP: @@ -806,6 +748,12 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in VALIDATE_ARG_NUM(1); *r_return = Math::fposmod((double)*p_inputs[0], (double)*p_inputs[1]); } break; + case VisualScriptBuiltinFunc::MATH_POSMOD: { + + VALIDATE_ARG_NUM(0); + VALIDATE_ARG_NUM(1); + *r_return = Math::posmod((int)*p_inputs[0], (int)*p_inputs[1]); + } break; case VisualScriptBuiltinFunc::MATH_FLOOR: { VALIDATE_ARG_NUM(0); @@ -905,6 +853,13 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in VALIDATE_ARG_NUM(2); *r_return = Math::lerp((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]); } break; + case VisualScriptBuiltinFunc::MATH_LERP_ANGLE: { + + VALIDATE_ARG_NUM(0); + VALIDATE_ARG_NUM(1); + VALIDATE_ARG_NUM(2); + *r_return = Math::lerp_angle((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]); + } break; case VisualScriptBuiltinFunc::MATH_INVERSE_LERP: { VALIDATE_ARG_NUM(0); @@ -1365,6 +1320,7 @@ void VisualScriptBuiltinFunc::_bind_methods() { BIND_ENUM_CONSTANT(MATH_SQRT); BIND_ENUM_CONSTANT(MATH_FMOD); BIND_ENUM_CONSTANT(MATH_FPOSMOD); + BIND_ENUM_CONSTANT(MATH_POSMOD); BIND_ENUM_CONSTANT(MATH_FLOOR); BIND_ENUM_CONSTANT(MATH_CEIL); BIND_ENUM_CONSTANT(MATH_ROUND); @@ -1417,6 +1373,7 @@ void VisualScriptBuiltinFunc::_bind_methods() { BIND_ENUM_CONSTANT(BYTES_TO_VAR); BIND_ENUM_CONSTANT(COLORN); BIND_ENUM_CONSTANT(MATH_SMOOTHSTEP); + BIND_ENUM_CONSTANT(MATH_LERP_ANGLE); BIND_ENUM_CONSTANT(FUNC_MAX); } @@ -1454,6 +1411,7 @@ void register_visual_script_builtin_func_node() { VisualScriptLanguage::singleton->add_register_func("functions/built_in/sqrt", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_SQRT>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/fmod", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_FMOD>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/fposmod", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_FPOSMOD>); + VisualScriptLanguage::singleton->add_register_func("functions/built_in/posmod", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_POSMOD>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/floor", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_FLOOR>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/ceil", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_CEIL>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/round", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_ROUND>); @@ -1469,6 +1427,7 @@ void register_visual_script_builtin_func_node() { VisualScriptLanguage::singleton->add_register_func("functions/built_in/decimals", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_DECIMALS>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/stepify", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_STEPIFY>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/lerp", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_LERP>); + VisualScriptLanguage::singleton->add_register_func("functions/built_in/lerp_angle", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_LERP_ANGLE>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/inverse_lerp", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_INVERSE_LERP>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/range_lerp", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANGE_LERP>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/smoothstep", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_SMOOTHSTEP>); diff --git a/modules/visual_script/visual_script_builtin_funcs.h b/modules/visual_script/visual_script_builtin_funcs.h index f009f49b5b..cf475d675d 100644 --- a/modules/visual_script/visual_script_builtin_funcs.h +++ b/modules/visual_script/visual_script_builtin_funcs.h @@ -104,6 +104,8 @@ public: BYTES_TO_VAR, COLORN, MATH_SMOOTHSTEP, + MATH_POSMOD, + MATH_LERP_ANGLE, FUNC_MAX }; diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index 31d5e4665a..603c5a7f3c 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -3670,7 +3670,6 @@ VisualScriptEditor::VisualScriptEditor() { new_virtual_method_select = memnew(VisualScriptPropertySelector); add_child(new_virtual_method_select); new_virtual_method_select->connect("selected", this, "_selected_new_virtual_method"); - new_virtual_method_select->get_cancel(); member_popup = memnew(PopupMenu); add_child(member_popup); diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp index 0413bbf303..c330fa1bc0 100644 --- a/modules/visual_script/visual_script_func_nodes.cpp +++ b/modules/visual_script/visual_script_func_nodes.cpp @@ -1026,7 +1026,6 @@ void VisualScriptPropertySet::_adjust_input_index(PropertyInfo &pinfo) const { } PropertyInfo VisualScriptPropertySet::get_input_value_port_info(int p_idx) const { - if (call_mode == CALL_MODE_INSTANCE || call_mode == CALL_MODE_BASIC_TYPE) { if (p_idx == 0) { PropertyInfo pi; @@ -1037,6 +1036,16 @@ PropertyInfo VisualScriptPropertySet::get_input_value_port_info(int p_idx) const } } + List<PropertyInfo> props; + ClassDB::get_property_list(_get_base_type(), &props, true); + for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) { + if (E->get().name == property) { + PropertyInfo pinfo = PropertyInfo(E->get().type, "value", PROPERTY_HINT_TYPE_STRING, E->get().hint_string); + _adjust_input_index(pinfo); + return pinfo; + } + } + PropertyInfo pinfo = type_cache; pinfo.name = "value"; _adjust_input_index(pinfo); @@ -1047,6 +1056,13 @@ PropertyInfo VisualScriptPropertySet::get_output_value_port_info(int p_idx) cons if (call_mode == CALL_MODE_BASIC_TYPE) { return PropertyInfo(basic_type, "out"); } else if (call_mode == CALL_MODE_INSTANCE) { + List<PropertyInfo> props; + ClassDB::get_property_list(_get_base_type(), &props, true); + for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) { + if (E->get().name == property) { + return PropertyInfo(E->get().type, "pass", PROPERTY_HINT_TYPE_STRING, E->get().hint_string); + } + } return PropertyInfo(Variant::OBJECT, "pass", PROPERTY_HINT_TYPE_STRING, get_base_type()); } else { return PropertyInfo(); @@ -1796,14 +1812,12 @@ PropertyInfo VisualScriptPropertyGet::get_input_value_port_info(int p_idx) const } PropertyInfo VisualScriptPropertyGet::get_output_value_port_info(int p_idx) const { - - if (index != StringName()) { - - Variant v; - Variant::CallError ce; - v = Variant::construct(type_cache, NULL, 0, ce); - Variant i = v.get(index); - return PropertyInfo(i.get_type(), "value." + String(index)); + List<PropertyInfo> props; + ClassDB::get_property_list(_get_base_type(), &props, true); + for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) { + if (E->get().name == property) { + return PropertyInfo(E->get().type, "value." + String(index)); + } } return PropertyInfo(type_cache, "value"); diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp index 1b0e41b2de..3b0210597b 100644 --- a/modules/visual_script/visual_script_nodes.cpp +++ b/modules/visual_script/visual_script_nodes.cpp @@ -197,7 +197,6 @@ String VisualScriptFunction::get_output_sequence_port_text(int p_port) const { PropertyInfo VisualScriptFunction::get_input_value_port_info(int p_idx) const { ERR_FAIL_V(PropertyInfo()); - return PropertyInfo(); } PropertyInfo VisualScriptFunction::get_output_value_port_info(int p_idx) const { @@ -418,7 +417,7 @@ PropertyInfo VisualScriptOperator::get_input_value_port_info(int p_idx) const { { Variant::NIL, Variant::NIL } //OP_IN, }; - ERR_FAIL_INDEX_V(p_idx, Variant::OP_MAX, PropertyInfo()); + ERR_FAIL_INDEX_V(p_idx, 2, PropertyInfo()); PropertyInfo pinfo; pinfo.name = p_idx == 0 ? "A" : "B"; diff --git a/modules/visual_script/visual_script_property_selector.cpp b/modules/visual_script/visual_script_property_selector.cpp index 1e7ed3019c..41828f040e 100644 --- a/modules/visual_script/visual_script_property_selector.cpp +++ b/modules/visual_script/visual_script_property_selector.cpp @@ -405,7 +405,7 @@ void VisualScriptPropertySelector::_item_selected() { String name = item->get_metadata(0); String class_type; - if (type) { + if (type != Variant::NIL) { class_type = Variant::get_type_name(type); } else { diff --git a/platform/android/SCsub b/platform/android/SCsub index cf6752fa54..d772dc9d71 100644 --- a/platform/android/SCsub +++ b/platform/android/SCsub @@ -2,7 +2,6 @@ Import('env') -from compat import open_utf8 from distutils.version import LooseVersion from detect import get_ndk_version diff --git a/platform/iphone/export/export.cpp b/platform/iphone/export/export.cpp index 85a45d62f8..a179b36bd5 100644 --- a/platform/iphone/export/export.cpp +++ b/platform/iphone/export/export.cpp @@ -768,7 +768,8 @@ Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir DirAccess *da = DirAccess::create_for_path(asset); if (!da) { memdelete(filesystem_da); - ERR_FAIL_COND_V(!da, ERR_CANT_CREATE); + ERR_EXPLAIN("Can't create directory: " + asset); + ERR_FAIL_V(ERR_CANT_CREATE); } bool file_exists = da->file_exists(asset); bool dir_exists = da->dir_exists(asset); diff --git a/platform/server/os_server.cpp b/platform/server/os_server.cpp index 12e53054bc..87dc6421ac 100644 --- a/platform/server/os_server.cpp +++ b/platform/server/os_server.cpp @@ -88,6 +88,8 @@ Error OS_Server::initialize(const VideoMode &p_desired, int p_video_driver, int visual_server = memnew(VisualServerRaster); visual_server->init(); + camera_server = memnew(CameraServer); + AudioDriverManager::initialize(p_audio_driver); input = memnew(InputDefault); @@ -117,6 +119,8 @@ void OS_Server::finalize() { memdelete(input); + memdelete(camera_server); + memdelete(power_manager); ResourceLoader::remove_resource_format_loader(resource_loader_dummy); diff --git a/platform/server/os_server.h b/platform/server/os_server.h index e3488a693d..dbdae6afb1 100644 --- a/platform/server/os_server.h +++ b/platform/server/os_server.h @@ -74,6 +74,7 @@ class OS_Server : public OS_Unix { #endif CrashHandler crash_handler; + CameraServer *camera_server; int video_driver_index; diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp index 5440a1d8c3..f79d79d039 100644 --- a/scene/2d/collision_shape_2d.cpp +++ b/scene/2d/collision_shape_2d.cpp @@ -97,15 +97,8 @@ void CollisionShape2D::_notification(int p_what) { } owner_id = 0; parent = NULL; - } break; - /* - case NOTIFICATION_TRANSFORM_CHANGED: { - - if (!is_inside_scene()) - break; - _update_parent(); - } break;*/ + } break; case NOTIFICATION_DRAW: { if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) { @@ -131,10 +124,13 @@ void CollisionShape2D::_notification(int p_what) { rect = rect.grow(3); if (one_way_collision) { - Color dcol = get_tree()->get_debug_collisions_color(); //0.9,0.2,0.2,0.4); - dcol.a = 1.0; + // Draw an arrow indicating the one-way collision direction + draw_col = get_tree()->get_debug_collisions_color().inverted(); + if (disabled) { + draw_col = draw_col.darkened(0.25); + } Vector2 line_to(0, 20); - draw_line(Vector2(), line_to, dcol, 3); + draw_line(Vector2(), line_to, draw_col, 2, true); Vector<Vector2> pts; float tsize = 8; pts.push_back(line_to + (Vector2(0, tsize))); @@ -142,9 +138,9 @@ void CollisionShape2D::_notification(int p_what) { pts.push_back(line_to + (Vector2(-0.707 * tsize, 0))); Vector<Color> cols; for (int i = 0; i < 3; i++) - cols.push_back(dcol); + cols.push_back(draw_col); - draw_primitive(pts, cols, Vector<Vector2>()); //small arrow + draw_primitive(pts, cols, Vector<Vector2>()); } } break; } diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index 591933d972..4b309a93b5 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -83,6 +83,10 @@ void CPUParticles2D::set_randomness_ratio(float p_ratio) { randomness_ratio = p_ratio; } +void CPUParticles2D::set_lifetime_randomness(float p_random) { + + lifetime_randomness = p_random; +} void CPUParticles2D::set_use_local_coordinates(bool p_enable) { local_coords = p_enable; @@ -123,6 +127,10 @@ float CPUParticles2D::get_randomness_ratio() const { return randomness_ratio; } +float CPUParticles2D::get_lifetime_randomness() const { + + return lifetime_randomness; +} bool CPUParticles2D::get_use_local_coordinates() const { @@ -611,6 +619,10 @@ void CPUParticles2D::_particles_process(float p_delta) { } } + if (p.time * (1.0 - explosiveness_ratio) > p.lifetime) { + restart = true; + } + if (restart) { if (!emitting) { @@ -654,6 +666,7 @@ void CPUParticles2D::_particles_process(float p_delta) { p.custom[3] = 0.0; p.transform = Transform2D(); p.time = 0; + p.lifetime = lifetime * (1.0 - Math::randf() * lifetime_randomness); p.base_color = Color(1, 1, 1, 1); switch (emission_shape) { @@ -696,6 +709,8 @@ void CPUParticles2D::_particles_process(float p_delta) { } else if (!p.active) { continue; + } else if (p.time > p.lifetime) { + p.active = false; } else { uint32_t alt_seed = p.seed; @@ -980,9 +995,6 @@ void CPUParticles2D::_notification(int p_what) { _set_redraw(false); } - if (p_what == NOTIFICATION_PAUSED || p_what == NOTIFICATION_UNPAUSED) { - } - if (p_what == NOTIFICATION_DRAW) { if (!redraw) return; // don't add to render list @@ -1153,6 +1165,7 @@ void CPUParticles2D::convert_from_particles(Node *p_particles) { Vector2 gravity = Vector2(material->get_gravity().x, material->get_gravity().y); set_gravity(gravity); + set_lifetime_randomness(material->get_lifetime_randomness()); #define CONVERT_PARAM(m_param) \ set_param(m_param, material->get_param(ParticlesMaterial::m_param)); \ @@ -1187,6 +1200,7 @@ void CPUParticles2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &CPUParticles2D::set_pre_process_time); ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &CPUParticles2D::set_explosiveness_ratio); ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &CPUParticles2D::set_randomness_ratio); + ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "random"), &CPUParticles2D::set_lifetime_randomness); ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &CPUParticles2D::set_use_local_coordinates); ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &CPUParticles2D::set_fixed_fps); ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &CPUParticles2D::set_fractional_delta); @@ -1199,6 +1213,7 @@ void CPUParticles2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_pre_process_time"), &CPUParticles2D::get_pre_process_time); ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &CPUParticles2D::get_explosiveness_ratio); ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &CPUParticles2D::get_randomness_ratio); + ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &CPUParticles2D::get_lifetime_randomness); ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &CPUParticles2D::get_use_local_coordinates); ClassDB::bind_method(D_METHOD("get_fixed_fps"), &CPUParticles2D::get_fixed_fps); ClassDB::bind_method(D_METHOD("get_fractional_delta"), &CPUParticles2D::get_fractional_delta); @@ -1225,6 +1240,7 @@ void CPUParticles2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness"); ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta"); ADD_GROUP("Drawing", ""); @@ -1404,6 +1420,7 @@ CPUParticles2D::CPUParticles2D() { set_pre_process_time(0); set_explosiveness_ratio(0); set_randomness_ratio(0); + set_lifetime_randomness(0); set_use_local_coordinates(true); set_draw_order(DRAW_ORDER_INDEX); diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h index 8613a185b4..1cd22df9e7 100644 --- a/scene/2d/cpu_particles_2d.h +++ b/scene/2d/cpu_particles_2d.h @@ -96,6 +96,7 @@ private: float hue_rot_rand; float anim_offset_rand; float time; + float lifetime; Color base_color; uint32_t seed; @@ -139,6 +140,7 @@ private: float pre_process_time; float explosiveness_ratio; float randomness_ratio; + float lifetime_randomness; float speed_scale; bool local_coords; int fixed_fps; @@ -200,6 +202,7 @@ public: void set_pre_process_time(float p_time); void set_explosiveness_ratio(float p_ratio); void set_randomness_ratio(float p_ratio); + void set_lifetime_randomness(float p_random); void set_visibility_aabb(const Rect2 &p_aabb); void set_use_local_coordinates(bool p_enable); void set_speed_scale(float p_scale); @@ -211,6 +214,7 @@ public: float get_pre_process_time() const; float get_explosiveness_ratio() const; float get_randomness_ratio() const; + float get_lifetime_randomness() const; Rect2 get_visibility_aabb() const; bool get_use_local_coordinates() const; float get_speed_scale() const; diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index 57dfe5176d..bf8d008bb2 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -100,6 +100,7 @@ Vector2 RayCast2D::get_collision_normal() const { void RayCast2D::set_enabled(bool p_enabled) { enabled = p_enabled; + update(); if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) set_physics_process_internal(p_enabled); if (!p_enabled) @@ -167,19 +168,25 @@ void RayCast2D::_notification(int p_what) { xf.rotate(cast_to.angle()); xf.translate(Vector2(cast_to.length(), 0)); - //Vector2 tip = Vector2(0,s->get_length()); - Color dcol = get_tree()->get_debug_collisions_color(); //0.9,0.2,0.2,0.4); - draw_line(Vector2(), cast_to, dcol, 3); + // Draw an arrow indicating where the RayCast is pointing to + Color draw_col = get_tree()->get_debug_collisions_color(); + if (!enabled) { + float g = draw_col.get_v(); + draw_col.r = g; + draw_col.g = g; + draw_col.b = g; + } + draw_line(Vector2(), cast_to, draw_col, 2, true); Vector<Vector2> pts; - float tsize = 4; + float tsize = 8; pts.push_back(xf.xform(Vector2(tsize, 0))); pts.push_back(xf.xform(Vector2(0, 0.707 * tsize))); pts.push_back(xf.xform(Vector2(0, -0.707 * tsize))); Vector<Color> cols; for (int i = 0; i < 3; i++) - cols.push_back(dcol); + cols.push_back(draw_col); - draw_primitive(pts, cols, Vector<Vector2>()); //small arrow + draw_primitive(pts, cols, Vector<Vector2>()); } break; diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index ff28f60d4f..27f16f7601 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -35,6 +35,99 @@ #include "scene/3d/listener.h" #include "scene/main/viewport.h" +// Based on "A Novel Multichannel Panning Method for Standard and Arbitrary Loudspeaker Configurations" by Ramy Sadek and Chris Kyriakakis (2004) +// Speaker-Placement Correction Amplitude Panning (SPCAP) +class Spcap { +private: + struct Speaker { + Vector3 direction; + real_t effective_number_of_speakers; // precalculated + mutable real_t squared_gain; // temporary + }; + + PoolVector<Speaker> speakers; + +public: + Spcap(unsigned int speaker_count, const Vector3 *speaker_directions) { + this->speakers.resize(speaker_count); + PoolVector<Speaker>::Write w = this->speakers.write(); + for (unsigned int speaker_num = 0; speaker_num < speaker_count; speaker_num++) { + w[speaker_num].direction = speaker_directions[speaker_num]; + w[speaker_num].squared_gain = 0.0; + w[speaker_num].effective_number_of_speakers = 0.0; + for (unsigned int other_speaker_num = 0; other_speaker_num < speaker_count; other_speaker_num++) { + w[speaker_num].effective_number_of_speakers += 0.5 * (1.0 + w[speaker_num].direction.dot(w[other_speaker_num].direction)); + } + } + } + + unsigned int get_speaker_count() const { + return (unsigned int)this->speakers.size(); + } + + Vector3 get_speaker_direction(unsigned int index) const { + return this->speakers.read()[index].direction; + } + + void calculate(const Vector3 &source_direction, real_t tightness, unsigned int volume_count, real_t *volumes) const { + PoolVector<Speaker>::Read r = this->speakers.read(); + real_t sum_squared_gains = 0.0; + for (unsigned int speaker_num = 0; speaker_num < (unsigned int)this->speakers.size(); speaker_num++) { + real_t initial_gain = 0.5 * powf(1.0 + r[speaker_num].direction.dot(source_direction), tightness) / r[speaker_num].effective_number_of_speakers; + r[speaker_num].squared_gain = initial_gain * initial_gain; + sum_squared_gains += r[speaker_num].squared_gain; + } + + for (unsigned int speaker_num = 0; speaker_num < MIN(volume_count, (unsigned int)this->speakers.size()); speaker_num++) { + volumes[speaker_num] = sqrtf(r[speaker_num].squared_gain / sum_squared_gains); + } + } +}; + +//TODO: hardcoded main speaker directions for 2, 3.1, 5.1 and 7.1 setups - these are simplified and could also be made configurable +static const Vector3 speaker_directions[7] = { + Vector3(-1.0, 0.0, -1.0).normalized(), // front-left + Vector3(1.0, 0.0, -1.0).normalized(), // front-right + Vector3(0.0, 0.0, -1.0).normalized(), // center + Vector3(-1.0, 0.0, 1.0).normalized(), // rear-left + Vector3(1.0, 0.0, 1.0).normalized(), // rear-right + Vector3(-1.0, 0.0, 0.0).normalized(), // side-left + Vector3(1.0, 0.0, 0.0).normalized(), // side-right +}; + +void AudioStreamPlayer3D::_calc_output_vol(const Vector3 &source_dir, real_t tightness, AudioStreamPlayer3D::Output &output) { + unsigned int speaker_count; // only main speakers (no LFE) + switch (AudioServer::get_singleton()->get_speaker_mode()) { + default: //fallthrough + case AudioServer::SPEAKER_MODE_STEREO: speaker_count = 2; break; + case AudioServer::SPEAKER_SURROUND_31: speaker_count = 3; break; + case AudioServer::SPEAKER_SURROUND_51: speaker_count = 5; break; + case AudioServer::SPEAKER_SURROUND_71: speaker_count = 7; break; + } + + Spcap spcap(speaker_count, speaker_directions); //TODO: should only be created/recreated once the speaker mode / speaker positions changes + real_t volumes[7]; + spcap.calculate(source_dir, tightness, speaker_count, volumes); + + switch (AudioServer::get_singleton()->get_speaker_mode()) { + case AudioServer::SPEAKER_SURROUND_71: + output.vol[3].l = volumes[5]; // side-left + output.vol[3].r = volumes[6]; // side-right + //fallthrough + case AudioServer::SPEAKER_SURROUND_51: + output.vol[2].l = volumes[3]; // rear-left + output.vol[2].r = volumes[4]; // rear-right + //fallthrough + case AudioServer::SPEAKER_SURROUND_31: + output.vol[1].r = 1.0; // LFE - always full power + output.vol[1].l = volumes[2]; // center + //fallthrough + case AudioServer::SPEAKER_MODE_STEREO: + output.vol[0].r = volumes[1]; // front-right + output.vol[0].l = volumes[0]; // front-left + } +} + void AudioStreamPlayer3D::_mix_audio() { if (!stream_playback.is_valid() || !active || @@ -381,59 +474,11 @@ void AudioStreamPlayer3D::_notification(int p_what) { output.filter_gain = Math::db2linear(db_att); - Vector3 flat_pos = local_pos; - flat_pos.y = 0; - flat_pos.normalize(); + //TODO: The lower the second parameter (tightness) the more the sound will "enclose" the listener (more undirected / playing from + // speakers not facing the source) - this could be made distance dependent. + _calc_output_vol(local_pos.normalized(), 4.0, output); unsigned int cc = AudioServer::get_singleton()->get_channel_count(); - if (cc == 1) { - // Stereo pair - float c = flat_pos.x * 0.5 + 0.5; - - output.vol[0].l = 1.0 - c; - output.vol[0].r = c; - } else { - Vector3 listenertopos = global_pos - listener_node->get_global_transform().origin; - float c = listenertopos.normalized().dot(get_global_transform().basis.get_axis(2).normalized()); //it's z negative - float angle = Math::rad2deg(Math::acos(c)); - float av = angle * (flat_pos.x < 0 ? -1 : 1) / 180.0; - - if (cc >= 1) { - // Stereo pair - float fl = Math::abs(1.0 - Math::abs(-0.8 - av)); - float fr = Math::abs(1.0 - Math::abs(0.8 - av)); - - output.vol[0].l = fl; - output.vol[0].r = fr; - } - - if (cc >= 2) { - // Center pair - float center = 1.0 - Math::sin(Math::acos(c)); - - output.vol[1].l = center; - output.vol[1].r = center; - } - - if (cc >= 3) { - // Side pair - float sleft = Math::abs(1.0 - Math::abs(-0.4 - av)); - float sright = Math::abs(1.0 - Math::abs(0.4 - av)); - - output.vol[2].l = sleft; - output.vol[2].r = sright; - } - - if (cc >= 4) { - // Rear pair - float rleft = Math::abs(1.0 - Math::abs(-0.2 - av)); - float rright = Math::abs(1.0 - Math::abs(0.2 - av)); - - output.vol[3].l = rleft; - output.vol[3].r = rright; - } - } - for (unsigned int k = 0; k < cc; k++) { output.vol[k] *= multiplier; } @@ -974,7 +1019,7 @@ void AudioStreamPlayer3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_angle_degrees", PROPERTY_HINT_RANGE, "0.1,90,0.1"), "set_emission_angle", "get_emission_angle"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_angle_filter_attenuation_db", PROPERTY_HINT_RANGE, "-80,0,0.1"), "set_emission_angle_filter_attenuation_db", "get_emission_angle_filter_attenuation_db"); ADD_GROUP("Attenuation Filter", "attenuation_filter_"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation_filter_cutoff_hz", PROPERTY_HINT_RANGE, "50,50000,1"), "set_attenuation_filter_cutoff_hz", "get_attenuation_filter_cutoff_hz"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation_filter_cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1"), "set_attenuation_filter_cutoff_hz", "get_attenuation_filter_cutoff_hz"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation_filter_db", PROPERTY_HINT_RANGE, "-80,0,0.1"), "set_attenuation_filter_db", "get_attenuation_filter_db"); ADD_GROUP("Doppler", "doppler_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking"); diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h index 93954e758a..494aa70097 100644 --- a/scene/3d/audio_stream_player_3d.h +++ b/scene/3d/audio_stream_player_3d.h @@ -115,6 +115,7 @@ private: bool stream_paused_fade_out; StringName bus; + static void _calc_output_vol(const Vector3 &source_dir, real_t tightness, Output &output); void _mix_audio(); static void _mix_audios(void *self) { reinterpret_cast<AudioStreamPlayer3D *>(self)->_mix_audio(); } diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp index 86b407b9e6..fc16bc36cb 100644 --- a/scene/3d/cpu_particles.cpp +++ b/scene/3d/cpu_particles.cpp @@ -92,6 +92,10 @@ void CPUParticles::set_randomness_ratio(float p_ratio) { randomness_ratio = p_ratio; } +void CPUParticles::set_lifetime_randomness(float p_random) { + + lifetime_randomness = p_random; +} void CPUParticles::set_use_local_coordinates(bool p_enable) { local_coords = p_enable; @@ -130,6 +134,10 @@ float CPUParticles::get_randomness_ratio() const { return randomness_ratio; } +float CPUParticles::get_lifetime_randomness() const { + + return lifetime_randomness; +} bool CPUParticles::get_use_local_coordinates() const { @@ -583,6 +591,10 @@ void CPUParticles::_particles_process(float p_delta) { } } + if (p.time * (1.0 - explosiveness_ratio) > p.lifetime) { + restart = true; + } + if (restart) { if (!emitting) { @@ -636,6 +648,7 @@ void CPUParticles::_particles_process(float p_delta) { p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation offset (0-1) p.transform = Transform(); p.time = 0; + p.lifetime = lifetime * (1.0 - Math::randf() * lifetime_randomness); p.base_color = Color(1, 1, 1, 1); switch (emission_shape) { @@ -701,6 +714,8 @@ void CPUParticles::_particles_process(float p_delta) { } else if (!p.active) { continue; + } else if (p.time > p.lifetime) { + p.active = false; } else { uint32_t alt_seed = p.seed; @@ -1059,9 +1074,6 @@ void CPUParticles::_notification(int p_what) { _set_redraw(false); } - if (p_what == NOTIFICATION_PAUSED || p_what == NOTIFICATION_UNPAUSED) { - } - if (p_what == NOTIFICATION_INTERNAL_PROCESS) { if (particles.size() == 0 || !is_visible_in_tree()) { @@ -1221,6 +1233,7 @@ void CPUParticles::convert_from_particles(Node *p_particles) { set_emission_box_extents(material->get_emission_box_extents()); set_gravity(material->get_gravity()); + set_lifetime_randomness(material->get_lifetime_randomness()); #define CONVERT_PARAM(m_param) \ set_param(m_param, material->get_param(ParticlesMaterial::m_param)); \ @@ -1255,6 +1268,7 @@ void CPUParticles::_bind_methods() { ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &CPUParticles::set_pre_process_time); ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &CPUParticles::set_explosiveness_ratio); ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &CPUParticles::set_randomness_ratio); + ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "random"), &CPUParticles::set_lifetime_randomness); ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &CPUParticles::set_use_local_coordinates); ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &CPUParticles::set_fixed_fps); ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &CPUParticles::set_fractional_delta); @@ -1267,6 +1281,7 @@ void CPUParticles::_bind_methods() { ClassDB::bind_method(D_METHOD("get_pre_process_time"), &CPUParticles::get_pre_process_time); ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &CPUParticles::get_explosiveness_ratio); ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &CPUParticles::get_randomness_ratio); + ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &CPUParticles::get_lifetime_randomness); ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &CPUParticles::get_use_local_coordinates); ClassDB::bind_method(D_METHOD("get_fixed_fps"), &CPUParticles::get_fixed_fps); ClassDB::bind_method(D_METHOD("get_fractional_delta"), &CPUParticles::get_fractional_delta); @@ -1290,6 +1305,7 @@ void CPUParticles::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness"); ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta"); ADD_GROUP("Drawing", ""); @@ -1472,6 +1488,7 @@ CPUParticles::CPUParticles() { set_pre_process_time(0); set_explosiveness_ratio(0); set_randomness_ratio(0); + set_lifetime_randomness(0); set_use_local_coordinates(true); set_draw_order(DRAW_ORDER_INDEX); diff --git a/scene/3d/cpu_particles.h b/scene/3d/cpu_particles.h index 517df8490d..71de56f59e 100644 --- a/scene/3d/cpu_particles.h +++ b/scene/3d/cpu_particles.h @@ -95,6 +95,7 @@ private: float hue_rot_rand; float anim_offset_rand; float time; + float lifetime; Color base_color; uint32_t seed; @@ -137,6 +138,7 @@ private: float pre_process_time; float explosiveness_ratio; float randomness_ratio; + float lifetime_randomness; float speed_scale; bool local_coords; int fixed_fps; @@ -200,6 +202,7 @@ public: void set_pre_process_time(float p_time); void set_explosiveness_ratio(float p_ratio); void set_randomness_ratio(float p_ratio); + void set_lifetime_randomness(float p_random); void set_visibility_aabb(const AABB &p_aabb); void set_use_local_coordinates(bool p_enable); void set_speed_scale(float p_scale); @@ -211,6 +214,7 @@ public: float get_pre_process_time() const; float get_explosiveness_ratio() const; float get_randomness_ratio() const; + float get_lifetime_randomness() const; AABB get_visibility_aabb() const; bool get_use_local_coordinates() const; float get_speed_scale() const; diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index 4ef945ab8d..85ee925248 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -200,9 +200,6 @@ void Light::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { _update_visibility(); } - - if (p_what == NOTIFICATION_EXIT_TREE) { - } } void Light::set_editor_only(bool p_editor_only) { @@ -413,7 +410,7 @@ DirectionalLight::DirectionalLight() : set_param(PARAM_SHADOW_NORMAL_BIAS, 0.8); set_param(PARAM_SHADOW_BIAS, 0.1); - set_param(PARAM_SHADOW_MAX_DISTANCE, 200); + set_param(PARAM_SHADOW_MAX_DISTANCE, 100); set_param(PARAM_SHADOW_BIAS_SPLIT_SCALE, 0.25); set_shadow_mode(SHADOW_PARALLEL_4_SPLITS); set_shadow_depth_range(SHADOW_DEPTH_RANGE_STABLE); diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 67c79d8b5a..2c315790ac 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -558,7 +558,7 @@ Rect2 Sprite3D::get_region_rect() const { void Sprite3D::set_frame(int p_frame) { - ERR_FAIL_INDEX(p_frame, vframes * hframes); + ERR_FAIL_INDEX(p_frame, int64_t(vframes) * hframes); if (frame != p_frame) diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp index 5141c84803..d1de0c56a7 100644 --- a/scene/3d/visual_instance.cpp +++ b/scene/3d/visual_instance.cpp @@ -215,17 +215,6 @@ float GeometryInstance::get_lod_max_hysteresis() const { } void GeometryInstance::_notification(int p_what) { - - if (p_what == NOTIFICATION_ENTER_WORLD) { - - if (flags[FLAG_USE_BAKED_LIGHT]) { - } - - } else if (p_what == NOTIFICATION_EXIT_WORLD) { - - if (flags[FLAG_USE_BAKED_LIGHT]) { - } - } } void GeometryInstance::set_flag(Flags p_flag, bool p_value) { @@ -236,8 +225,6 @@ void GeometryInstance::set_flag(Flags p_flag, bool p_value) { flags[p_flag] = p_value; VS::get_singleton()->instance_geometry_set_flag(get_instance(), (VS::InstanceFlags)p_flag, p_value); - if (p_flag == FLAG_USE_BAKED_LIGHT) { - } } bool GeometryInstance::get_flag(Flags p_flag) const { diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index 52fcea2a71..4f71481280 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -115,9 +115,6 @@ void BaseButton::_notification(int p_what) { } } - if (p_what == NOTIFICATION_ENTER_TREE) { - } - if (p_what == NOTIFICATION_EXIT_TREE || (p_what == NOTIFICATION_VISIBILITY_CHANGED && !is_visible_in_tree())) { if (!toggle_mode) { diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp index 6463ee5ad5..222c75b21d 100644 --- a/scene/gui/graph_node.cpp +++ b/scene/gui/graph_node.cpp @@ -599,6 +599,8 @@ void GraphNode::_gui_input(const Ref<InputEvent> &p_ev) { Vector2 mpos = Vector2(mb->get_position().x, mb->get_position().y); if (close_rect.size != Size2() && close_rect.has_point(mpos)) { + //send focus to parent + get_parent_control()->grab_focus(); emit_signal("close_request"); accept_event(); return; @@ -615,9 +617,7 @@ void GraphNode::_gui_input(const Ref<InputEvent> &p_ev) { return; } - //send focus to parent emit_signal("raise_request"); - get_parent_control()->grab_focus(); } if (!mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 3dcbf64e7c..d5347edb87 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -999,6 +999,8 @@ void LineEdit::set_cursor_at_pixel_pos(int p_x) { Ref<StyleBox> style = get_stylebox("normal"); int pixel_ofs = 0; Size2 size = get_size(); + bool display_clear_icon = !text.empty() && is_editable() && clear_button_enabled; + int r_icon_width = Control::get_icon("clear")->get_width(); switch (align) { @@ -1013,10 +1015,16 @@ void LineEdit::set_cursor_at_pixel_pos(int p_x) { pixel_ofs = int(style->get_offset().x); else pixel_ofs = int(size.width - (cached_width)) / 2; + + if (display_clear_icon) + pixel_ofs -= int(r_icon_width / 2 + style->get_margin(MARGIN_RIGHT)); } break; case ALIGN_RIGHT: { pixel_ofs = int(size.width - style->get_margin(MARGIN_RIGHT) - (cached_width)); + + if (display_clear_icon) + pixel_ofs -= int(r_icon_width + style->get_margin(MARGIN_RIGHT)); } break; } diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 4005505830..814100afdc 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -2921,8 +2921,6 @@ void Tree::_notification(int p_what) { drag_touching = false; drag_touching_deaccel = false; } - - } else { } } diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 06d6f0871c..caa0da5d1f 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -210,7 +210,7 @@ void Node::_propagate_enter_tree() { } data.viewport = Object::cast_to<Viewport>(this); - if (!data.viewport) + if (!data.viewport && data.parent) data.viewport = data.parent->data.viewport; data.inside_tree = true; diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 5eeaff6411..2badf19f2b 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -1089,7 +1089,7 @@ void SceneTree::get_nodes_in_group(const StringName &p_group, List<Node *> *p_li static void _fill_array(Node *p_node, Array &array, int p_level) { - array.push_back(p_level); + array.push_back(p_node->get_child_count()); array.push_back(p_node->get_name()); array.push_back(p_node->get_class()); array.push_back(p_node->get_instance_id()); diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index d147d43f50..9466b7c5c1 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -581,7 +581,7 @@ void Viewport::_notification(int p_what) { if (physics_object_capture != 0) { CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(physics_object_capture)); - if (co) { + if (co && camera) { _collision_object_input_event(co, camera, ev, Vector3(), Vector3(), 0); captured = true; if (mb.is_valid() && mb->get_button_index() == 1 && !mb->is_pressed()) { diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 9a21da7479..2533d91156 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -522,6 +522,7 @@ void register_scene_types() { ClassDB::register_class<VisualShaderNodeVec3Uniform>(); ClassDB::register_class<VisualShaderNodeTransformUniform>(); ClassDB::register_class<VisualShaderNodeTextureUniform>(); + ClassDB::register_class<VisualShaderNodeTextureUniformTriplanar>(); ClassDB::register_class<VisualShaderNodeCubeMapUniform>(); ClassDB::register_class<VisualShaderNodeIf>(); ClassDB::register_class<VisualShaderNodeSwitch>(); diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 64051fe304..8c8552ac54 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -1667,8 +1667,7 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a Vector2 pb = p_post_b; return a.cubic_interpolate(b, pa, pb, p_c); - - } break; + } case Variant::RECT2: { Rect2 a = p_a; @@ -1679,8 +1678,7 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a return Rect2( a.position.cubic_interpolate(b.position, pa.position, pb.position, p_c), a.size.cubic_interpolate(b.size, pa.size, pb.size, p_c)); - - } break; + } case Variant::VECTOR3: { Vector3 a = p_a; @@ -1689,8 +1687,7 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a Vector3 pb = p_post_b; return a.cubic_interpolate(b, pa, pb, p_c); - - } break; + } case Variant::QUAT: { Quat a = p_a; @@ -1699,8 +1696,7 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a Quat pb = p_post_b; return a.cubic_slerp(b, pa, pb, p_c); - - } break; + } case Variant::AABB: { AABB a = p_a; @@ -1711,14 +1707,12 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a return AABB( a.position.cubic_interpolate(b.position, pa.position, pb.position, p_c), a.size.cubic_interpolate(b.size, pa.size, pb.size, p_c)); - } break; + } default: { return _interpolate(p_a, p_b, p_c); } } - - return Variant(); } float Animation::_cubic_interpolate(const float &p_pre_a, const float &p_a, const float &p_b, const float &p_post_b, float p_c) const { @@ -3028,7 +3022,6 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons //this could be done as a second pass and would be //able to optimize more erase = false; - } else { } } } diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp index 4b3e392013..5b61654c5d 100644 --- a/scene/resources/audio_stream_sample.cpp +++ b/scene/resources/audio_stream_sample.cpp @@ -564,7 +564,8 @@ Error AudioStreamSample::save_to_wav(const String &p_path) { file->store_32(sub_chunk_2_size); //Subchunk2Size // Add data - PoolVector<uint8_t>::Read read_data = get_data().read(); + PoolVector<uint8_t> data = get_data(); + PoolVector<uint8_t>::Read read_data = data.read(); switch (format) { case AudioStreamSample::FORMAT_8_BITS: for (unsigned int i = 0; i < data_bytes; i++) { diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 197ff14b38..5372a69079 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -691,9 +691,9 @@ void SpatialMaterial::_update_shader() { code += "\tTANGENT+= vec3(1.0,0.0,0.0) * abs(NORMAL.z);\n"; code += "\tTANGENT = normalize(TANGENT);\n"; - code += "\tBINORMAL = vec3(0.0,1.0,0.0) * abs(NORMAL.x);\n"; - code += "\tBINORMAL+= vec3(0.0,0.0,-1.0) * abs(NORMAL.y);\n"; - code += "\tBINORMAL+= vec3(0.0,1.0,0.0) * abs(NORMAL.z);\n"; + code += "\tBINORMAL = vec3(0.0,-1.0,0.0) * abs(NORMAL.x);\n"; + code += "\tBINORMAL+= vec3(0.0,0.0,1.0) * abs(NORMAL.y);\n"; + code += "\tBINORMAL+= vec3(0.0,-1.0,0.0) * abs(NORMAL.z);\n"; code += "\tBINORMAL = normalize(BINORMAL);\n"; } diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index b4818755b4..dc6ef2b49c 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -101,6 +101,8 @@ void ParticlesMaterial::init_shaders() { shader_names->trail_color_modifier = "trail_color_modifier"; shader_names->gravity = "gravity"; + + shader_names->lifetime_randomness = "lifetime_randomness"; } void ParticlesMaterial::finish_shaders() { @@ -173,6 +175,7 @@ void ParticlesMaterial::_update_shader() { code += "uniform float hue_variation_random;\n"; code += "uniform float anim_speed_random;\n"; code += "uniform float anim_offset_random;\n"; + code += "uniform float lifetime_randomness;\n"; switch (emission_shape) { case EMISSION_SHAPE_POINT: { @@ -285,7 +288,11 @@ void ParticlesMaterial::_update_shader() { code += " ivec2 emission_tex_size = textureSize(emission_texture_points, 0);\n"; code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n"; } - code += " if (RESTART) {\n"; + code += " bool restart = false;\n"; + code += " if (CUSTOM.y > CUSTOM.w) {\n"; + code += " restart = true;\n"; + code += " }\n\n"; + code += " if (RESTART || restart) {\n"; if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(0.0, 0.0), 0.0).r;\n"; @@ -325,6 +332,7 @@ void ParticlesMaterial::_update_shader() { code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n"; code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle code += " CUSTOM.y = 0.0;\n"; // phase + code += " CUSTOM.w = LIFETIME * (1.0 - lifetime_randomness * rand_from_seed(alt_seed));\n"; code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random);\n"; // animation offset (0-1) switch (emission_shape) { @@ -576,6 +584,9 @@ void ParticlesMaterial::_update_shader() { code += " VELOCITY.z = 0.0;\n"; code += " TRANSFORM[3].z = 0.0;\n"; } + code += " if (CUSTOM.y > CUSTOM.w) {"; + code += " ACTIVE = false;\n"; + code += " }\n"; code += "}\n"; code += "\n"; @@ -1014,6 +1025,17 @@ Vector3 ParticlesMaterial::get_gravity() const { return gravity; } +void ParticlesMaterial::set_lifetime_randomness(float p_lifetime) { + + lifetime_randomness = p_lifetime; + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->lifetime_randomness, lifetime_randomness); +} + +float ParticlesMaterial::get_lifetime_randomness() const { + + return lifetime_randomness; +} + RID ParticlesMaterial::get_shader_rid() const { ERR_FAIL_COND_V(!shader_map.has(current_key), RID()); @@ -1118,6 +1140,11 @@ void ParticlesMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("get_gravity"), &ParticlesMaterial::get_gravity); ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &ParticlesMaterial::set_gravity); + ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "randomness"), &ParticlesMaterial::set_lifetime_randomness); + ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &ParticlesMaterial::get_lifetime_randomness); + + ADD_GROUP("Time", ""); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness"); ADD_GROUP("Trail", "trail_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_divisor", PROPERTY_HINT_RANGE, "1,1000000,1"), "set_trail_divisor", "get_trail_divisor"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trail_size_modifier", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_trail_size_modifier", "get_trail_size_modifier"); @@ -1240,6 +1267,7 @@ ParticlesMaterial::ParticlesMaterial() : set_emission_box_extents(Vector3(1, 1, 1)); set_trail_divisor(1); set_gravity(Vector3(0, -9.8, 0)); + set_lifetime_randomness(0); emission_point_count = 1; for (int i = 0; i < PARAM_MAX; i++) { diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h index 7f11bd794b..6fe381db0a 100644 --- a/scene/resources/particles_material.h +++ b/scene/resources/particles_material.h @@ -185,6 +185,8 @@ private: StringName trail_color_modifier; StringName gravity; + + StringName lifetime_randomness; }; static ShaderNames *shader_names; @@ -225,6 +227,8 @@ private: Vector3 gravity; + float lifetime_randomness; + //do not save emission points here protected: @@ -287,6 +291,9 @@ public: void set_gravity(const Vector3 &p_gravity); Vector3 get_gravity() const; + void set_lifetime_randomness(float p_lifetime); + float get_lifetime_randomness() const; + static void init_shaders(); static void finish_shaders(); static void flush_changes(); diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index 12bf007bb1..6212066c3c 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -1371,8 +1371,6 @@ String ResourceFormatSaverTextInstance::_write_resource(const RES &res) { //internal resource } } - - return "null"; } void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant, bool p_main) { @@ -1514,8 +1512,6 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r } } - ERR_FAIL_COND_V(err != OK, err); - { String title = packed_scene.is_valid() ? "[gd_scene " : "[gd_resource "; if (packed_scene.is_null()) diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 7265c9b457..8475a34818 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -67,6 +67,14 @@ String VisualShaderNode::generate_global(Shader::Mode p_mode, VisualShader::Type return String(); } +String VisualShaderNode::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + return String(); +} + +String VisualShaderNode::generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + return String(); +} + Vector<StringName> VisualShaderNode::get_editable_properties() const { return Vector<StringName>(); } @@ -449,7 +457,10 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port ERR_FAIL_COND_V(node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_TRANSFORM, String()); StringBuilder global_code; + StringBuilder global_code_per_node; + Map<Type, StringBuilder> global_code_per_func; StringBuilder code; + Set<StringName> classes; global_code += String() + "shader_type canvas_item;\n"; @@ -474,7 +485,7 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port code += "\nvoid fragment() {\n"; Set<int> processed; - Error err = _write_node(p_type, global_code, code, default_tex_params, input_connections, output_connections, p_node, processed, true); + Error err = _write_node(p_type, global_code, global_code_per_node, global_code_per_func, code, default_tex_params, input_connections, output_connections, p_node, processed, true, classes); ERR_FAIL_COND_V(err != OK, String()); if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_SCALAR) { @@ -489,6 +500,7 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port //set code secretly global_code += "\n\n"; String final_code = global_code; + final_code += global_code_per_node; final_code += code; return final_code; } @@ -833,7 +845,7 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const { } } -Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBuilder &code, Vector<VisualShader::DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview) const { +Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBuilder &global_code_per_node, Map<Type, StringBuilder> &global_code_per_func, StringBuilder &code, Vector<VisualShader::DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const { const Ref<VisualShaderNode> vsnode = graph[type].nodes[node].node; @@ -850,7 +862,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui continue; } - Error err = _write_node(type, global_code, code, def_tex_params, input_connections, output_connections, from_node, processed, for_preview); + Error err = _write_node(type, global_code, global_code_per_node, global_code_per_func, code, def_tex_params, input_connections, output_connections, from_node, processed, for_preview, r_classes); if (err) return err; } @@ -958,6 +970,14 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui if (!skip_global) { global_code += vsnode->generate_global(get_mode(), type, node); + + if (!r_classes.has(vsnode->get_class_name())) { + global_code_per_node += vsnode->generate_global_per_node(get_mode(), type, node); + for (int i = 0; i < TYPE_MAX; i++) { + global_code_per_func[Type(i)] += vsnode->generate_global_per_func(get_mode(), Type(i), node); + } + r_classes.insert(vsnode->get_class_name()); + } } //handle normally @@ -976,8 +996,12 @@ void VisualShader::_update_shader() const { dirty = false; StringBuilder global_code; + StringBuilder global_code_per_node; + Map<Type, StringBuilder> global_code_per_func; StringBuilder code; Vector<VisualShader::DefaultTextureParam> default_tex_params; + Set<StringName> classes; + List<int> insertion_pos; static const char *shader_mode_str[Shader::MODE_MAX] = { "spatial", "canvas_item", "particles" }; global_code += String() + "shader_type " + shader_mode_str[shader_mode] + ";\n"; @@ -1056,8 +1080,9 @@ void VisualShader::_update_shader() const { code += "\nvoid " + String(func_name[i]) + "() {\n"; Set<int> processed; - Error err = _write_node(Type(i), global_code, code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false); + Error err = _write_node(Type(i), global_code, global_code_per_node, global_code_per_func, code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false, classes); ERR_FAIL_COND(err != OK); + insertion_pos.push_back(code.get_string_length()); code += "}\n"; } @@ -1065,7 +1090,13 @@ void VisualShader::_update_shader() const { //set code secretly global_code += "\n\n"; String final_code = global_code; - final_code += code; + final_code += global_code_per_node; + String tcode = code; + for (int i = 0; i < TYPE_MAX; i++) { + tcode = tcode.insert(insertion_pos[i], global_code_per_func[Type(i)]); + } + final_code += tcode; + const_cast<VisualShader *>(this)->set_code(final_code); for (int i = 0; i < default_tex_params.size(); i++) { const_cast<VisualShader *>(this)->set_default_texture_param(default_tex_params[i].name, default_tex_params[i].param); diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 83db51b1b0..b3c0ab6e0b 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -103,7 +103,7 @@ private: } }; - Error _write_node(Type p_type, StringBuilder &global_code, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview) const; + Error _write_node(Type p_type, StringBuilder &global_code, StringBuilder &global_code_per_node, Map<Type, StringBuilder> &global_code_per_func, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const; void _input_type_changed(Type p_type, int p_id); @@ -208,6 +208,8 @@ public: virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; + virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; + virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const = 0; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const; diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 235b56b0ce..21ee247b02 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -2968,6 +2968,98 @@ VisualShaderNodeTextureUniform::VisualShaderNodeTextureUniform() { color_default = COLOR_DEFAULT_WHITE; } +////////////// Texture Uniform (Triplanar) + +String VisualShaderNodeTextureUniformTriplanar::get_caption() const { + return "TextureUniformTriplanar"; +} + +int VisualShaderNodeTextureUniformTriplanar::get_input_port_count() const { + return 2; +} + +VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniformTriplanar::get_input_port_type(int p_port) const { + if (p_port == 0) { + return PORT_TYPE_VECTOR; + } else if (p_port == 1) { + return PORT_TYPE_VECTOR; + } + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeTextureUniformTriplanar::get_input_port_name(int p_port) const { + if (p_port == 0) { + return "weights"; + } else if (p_port == 1) { + return "pos"; + } + return ""; +} + +String VisualShaderNodeTextureUniformTriplanar::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + + String code; + + code += "// TRIPLANAR FUNCTION GLOBAL CODE\n"; + code += "\tvec4 triplanar_texture(sampler2D p_sampler, vec3 p_weights, vec3 p_triplanar_pos) {\n"; + code += "\t\tvec4 samp = vec4(0.0);\n"; + code += "\t\tsamp += texture(p_sampler, p_triplanar_pos.xy) * p_weights.z;\n"; + code += "\t\tsamp += texture(p_sampler, p_triplanar_pos.xz) * p_weights.y;\n"; + code += "\t\tsamp += texture(p_sampler, p_triplanar_pos.zy * vec2(-1.0, 1.0)) * p_weights.x;\n"; + code += "\t\treturn samp;\n"; + code += "\t}\n"; + code += "\n"; + code += "\tuniform vec3 triplanar_scale = vec3(1.0, 1.0, 1.0);\n"; + code += "\tuniform vec3 triplanar_offset;\n"; + code += "\tuniform float triplanar_sharpness = 0.5;\n"; + code += "\n"; + code += "\tvarying vec3 triplanar_power_normal;\n"; + code += "\tvarying vec3 triplanar_pos;\n"; + + return code; +} + +String VisualShaderNodeTextureUniformTriplanar::generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + + String code; + + if (p_type == VisualShader::TYPE_VERTEX) { + + code += "\t// TRIPLANAR FUNCTION VERTEX CODE\n"; + code += "\t\ttriplanar_power_normal = pow(abs(NORMAL), vec3(triplanar_sharpness));\n"; + code += "\t\ttriplanar_power_normal /= dot(triplanar_power_normal, vec3(1.0));\n"; + code += "\t\ttriplanar_pos = VERTEX * triplanar_scale + triplanar_offset;\n"; + code += "\t\ttriplanar_pos *= vec3(1.0, -1.0, 1.0);\n"; + } + + return code; +} + +String VisualShaderNodeTextureUniformTriplanar::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + + String id = get_uniform_name(); + String code = "\t{\n"; + + if (p_input_vars[0] == String() && p_input_vars[1] == String()) { + code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", triplanar_power_normal, triplanar_pos );\n"; + } else if (p_input_vars[0] != String() && p_input_vars[1] == String()) { + code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", " + p_input_vars[0] + ", triplanar_pos );\n"; + } else if (p_input_vars[0] == String() && p_input_vars[1] != String()) { + code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", triplanar_power_normal," + p_input_vars[1] + " );\n"; + } else { + code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + " );\n"; + } + + code += "\t\t" + p_output_vars[0] + " = n_tex_read.rgb;\n"; + code += "\t\t" + p_output_vars[1] + " = n_tex_read.a;\n"; + code += "\t}\n"; + + return code; +} + +VisualShaderNodeTextureUniformTriplanar::VisualShaderNodeTextureUniformTriplanar() { +} + ////////////// CubeMap Uniform String VisualShaderNodeCubeMapUniform::get_caption() const { @@ -3345,7 +3437,7 @@ String VisualShaderNodeCompare::get_warning(Shader::Mode p_mode, VisualShader::T if (ctype == CTYPE_BOOLEAN || ctype == CTYPE_TRANSFORM) { if (func > FUNC_NOT_EQUAL) { - return TTR("Invalid comparsion function for that type."); + return TTR("Invalid comparison function for that type."); } } diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index dca0ebe033..cafc7a0f00 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -1425,6 +1425,25 @@ VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::ColorDefault) /////////////////////////////////////// +class VisualShaderNodeTextureUniformTriplanar : public VisualShaderNodeTextureUniform { + GDCLASS(VisualShaderNodeTextureUniformTriplanar, VisualShaderNodeTextureUniform); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; + virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeTextureUniformTriplanar(); +}; + +/////////////////////////////////////// + class VisualShaderNodeCubeMapUniform : public VisualShaderNode { GDCLASS(VisualShaderNodeCubeMapUniform, VisualShaderNode); diff --git a/servers/audio/effects/audio_effect_chorus.cpp b/servers/audio/effects/audio_effect_chorus.cpp index c2f8b97c1a..216a0a4aa6 100644 --- a/servers/audio/effects/audio_effect_chorus.cpp +++ b/servers/audio/effects/audio_effect_chorus.cpp @@ -333,28 +333,28 @@ void AudioEffectChorus::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/1/rate_hz", PROPERTY_HINT_RANGE, "0.1,20,0.1"), "set_voice_rate_hz", "get_voice_rate_hz", 0); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/1/depth_ms", PROPERTY_HINT_RANGE, "0,20,0.01"), "set_voice_depth_ms", "get_voice_depth_ms", 0); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/1/level_db", PROPERTY_HINT_RANGE, "-60,24,0.1"), "set_voice_level_db", "get_voice_level_db", 0); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/1/cutoff_hz", PROPERTY_HINT_RANGE, "1,16000,1"), "set_voice_cutoff_hz", "get_voice_cutoff_hz", 0); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/1/cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1"), "set_voice_cutoff_hz", "get_voice_cutoff_hz", 0); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/1/pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_voice_pan", "get_voice_pan", 0); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/2/delay_ms", PROPERTY_HINT_RANGE, "0,50,0.01"), "set_voice_delay_ms", "get_voice_delay_ms", 1); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/2/rate_hz", PROPERTY_HINT_RANGE, "0.1,20,0.1"), "set_voice_rate_hz", "get_voice_rate_hz", 1); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/2/depth_ms", PROPERTY_HINT_RANGE, "0,20,0.01"), "set_voice_depth_ms", "get_voice_depth_ms", 1); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/2/level_db", PROPERTY_HINT_RANGE, "-60,24,0.1"), "set_voice_level_db", "get_voice_level_db", 1); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/2/cutoff_hz", PROPERTY_HINT_RANGE, "1,16000,1"), "set_voice_cutoff_hz", "get_voice_cutoff_hz", 1); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/2/cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1"), "set_voice_cutoff_hz", "get_voice_cutoff_hz", 1); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/2/pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_voice_pan", "get_voice_pan", 1); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/3/delay_ms", PROPERTY_HINT_RANGE, "0,50,0.01"), "set_voice_delay_ms", "get_voice_delay_ms", 2); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/3/rate_hz", PROPERTY_HINT_RANGE, "0.1,20,0.1"), "set_voice_rate_hz", "get_voice_rate_hz", 2); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/3/depth_ms", PROPERTY_HINT_RANGE, "0,20,0.01"), "set_voice_depth_ms", "get_voice_depth_ms", 2); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/3/level_db", PROPERTY_HINT_RANGE, "-60,24,0.1"), "set_voice_level_db", "get_voice_level_db", 2); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/3/cutoff_hz", PROPERTY_HINT_RANGE, "1,16000,1"), "set_voice_cutoff_hz", "get_voice_cutoff_hz", 2); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/3/cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1"), "set_voice_cutoff_hz", "get_voice_cutoff_hz", 2); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/3/pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_voice_pan", "get_voice_pan", 2); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/4/delay_ms", PROPERTY_HINT_RANGE, "0,50,0.01"), "set_voice_delay_ms", "get_voice_delay_ms", 3); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/4/rate_hz", PROPERTY_HINT_RANGE, "0.1,20,0.1"), "set_voice_rate_hz", "get_voice_rate_hz", 3); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/4/depth_ms", PROPERTY_HINT_RANGE, "0,20,0.01"), "set_voice_depth_ms", "get_voice_depth_ms", 3); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/4/level_db", PROPERTY_HINT_RANGE, "-60,24,0.1"), "set_voice_level_db", "get_voice_level_db", 3); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/4/cutoff_hz", PROPERTY_HINT_RANGE, "1,16000,1"), "set_voice_cutoff_hz", "get_voice_cutoff_hz", 3); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/4/cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1"), "set_voice_cutoff_hz", "get_voice_cutoff_hz", 3); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/4/pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_voice_pan", "get_voice_pan", 3); } diff --git a/servers/audio/effects/audio_effect_distortion.cpp b/servers/audio/effects/audio_effect_distortion.cpp index 37305bd7f4..278647c304 100644 --- a/servers/audio/effects/audio_effect_distortion.cpp +++ b/servers/audio/effects/audio_effect_distortion.cpp @@ -173,7 +173,7 @@ void AudioEffectDistortion::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Clip,ATan,LoFi,Overdrive,WaveShape"), "set_mode", "get_mode"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "pre_gain", PROPERTY_HINT_RANGE, "-60,60,0.01"), "set_pre_gain", "get_pre_gain"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "keep_hf_hz", PROPERTY_HINT_RANGE, "1,20000,1"), "set_keep_hf_hz", "get_keep_hf_hz"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "keep_hf_hz", PROPERTY_HINT_RANGE, "1,20500,1"), "set_keep_hf_hz", "get_keep_hf_hz"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "drive", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drive", "get_drive"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "post_gain", PROPERTY_HINT_RANGE, "-80,24,0.01"), "set_post_gain", "get_post_gain"); diff --git a/servers/audio/effects/audio_effect_filter.cpp b/servers/audio/effects/audio_effect_filter.cpp index dc86d6ffbb..3841f2b5a0 100644 --- a/servers/audio/effects/audio_effect_filter.cpp +++ b/servers/audio/effects/audio_effect_filter.cpp @@ -156,7 +156,7 @@ void AudioEffectFilter::_bind_methods() { ClassDB::bind_method(D_METHOD("set_db", "amount"), &AudioEffectFilter::set_db); ClassDB::bind_method(D_METHOD("get_db"), &AudioEffectFilter::get_db); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "cutoff_hz", PROPERTY_HINT_RANGE, "1,40000,0.1"), "set_cutoff", "get_cutoff"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1"), "set_cutoff", "get_cutoff"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "resonance", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_resonance", "get_resonance"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "gain", PROPERTY_HINT_RANGE, "0,4,0.01"), "set_gain", "get_gain"); ADD_PROPERTY(PropertyInfo(Variant::INT, "db", PROPERTY_HINT_ENUM, "6 dB,12 dB,18 dB,24 dB"), "set_db", "get_db"); diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp index 8a52f29729..f01caefdce 100644 --- a/servers/physics/shape_sw.cpp +++ b/servers/physics/shape_sw.cpp @@ -543,16 +543,6 @@ void CapsuleShapeSW::project_range(const Vector3 &p_normal, const Transform &p_t r_max = p_normal.dot(p_transform.xform(n)); r_min = p_normal.dot(p_transform.xform(-n)); - return; - - n = p_transform.basis.xform(n); - - real_t distance = p_normal.dot(p_transform.origin); - real_t length = Math::abs(p_normal.dot(n)); - r_min = distance - length; - r_max = distance + length; - - ERR_FAIL_COND(r_max < r_min); } Vector3 CapsuleShapeSW::get_support(const Vector3 &p_normal) const { diff --git a/servers/physics_2d/collision_solver_2d_sat.cpp b/servers/physics_2d/collision_solver_2d_sat.cpp index f4bff66389..9d75f71ff0 100644 --- a/servers/physics_2d/collision_solver_2d_sat.cpp +++ b/servers/physics_2d/collision_solver_2d_sat.cpp @@ -313,10 +313,12 @@ public: if (best_axis == Vector2(0.0, 0.0)) return; - callback->collided = true; + if (callback) { + callback->collided = true; - if (!callback->callback) - return; //only collide, no callback + if (!callback->callback) + return; //only collide, no callback + } static const int max_supports = 2; Vector2 supports_A[max_supports]; @@ -354,12 +356,13 @@ public: supports_B[i] += best_axis * margin_B; } } + if (callback) { + callback->normal = best_axis; + _generate_contacts_from_supports(supports_A, support_count_A, supports_B, support_count_B, callback); - callback->normal = best_axis; - _generate_contacts_from_supports(supports_A, support_count_A, supports_B, support_count_B, callback); - - if (callback && callback->sep_axis && *callback->sep_axis != Vector2()) - *callback->sep_axis = Vector2(); //invalidate previous axis (no test) + if (callback->sep_axis && *callback->sep_axis != Vector2()) + *callback->sep_axis = Vector2(); //invalidate previous axis (no test) + } } _FORCE_INLINE_ SeparatorAxisTest2D(const ShapeA *p_shape_A, const Transform2D &p_transform_a, const ShapeB *p_shape_B, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_A = Vector2(), const Vector2 &p_motion_B = Vector2(), real_t p_margin_A = 0, real_t p_margin_B = 0) { diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index e0be58d0c1..14fefbf195 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -785,6 +785,17 @@ ShaderLanguage::DataPrecision ShaderLanguage::get_token_precision(TokenType p_ty return PRECISION_MEDIUMP; } +String ShaderLanguage::get_precision_name(DataPrecision p_type) { + switch (p_type) { + case PRECISION_LOWP: return "lowp"; + case PRECISION_MEDIUMP: return "mediump"; + case PRECISION_HIGHP: return "highp"; + default: + break; + } + return ""; +} + String ShaderLanguage::get_datatype_name(DataType p_type) { switch (p_type) { @@ -849,7 +860,7 @@ void ShaderLanguage::clear() { } } -bool ShaderLanguage::_find_identifier(const BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type, IdentifierType *r_type) { +bool ShaderLanguage::_find_identifier(const BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type, IdentifierType *r_type, int *r_array_size) { if (p_builtin_types.has(p_identifier)) { @@ -871,6 +882,9 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, const Map<String if (r_data_type) { *r_data_type = p_block->variables[p_identifier].type; } + if (r_array_size) { + *r_array_size = p_block->variables[p_identifier].array_size; + } if (r_type) { *r_type = IDENTIFIER_LOCAL_VAR; } @@ -1328,721 +1342,730 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { //constructors - { "bool", TYPE_BOOL, { TYPE_BOOL, TYPE_VOID } }, - { "bvec2", TYPE_BVEC2, { TYPE_BOOL, TYPE_VOID } }, - { "bvec2", TYPE_BVEC2, { TYPE_BOOL, TYPE_BOOL, TYPE_VOID } }, - { "bvec3", TYPE_BVEC3, { TYPE_BOOL, TYPE_VOID } }, - { "bvec3", TYPE_BVEC3, { TYPE_BOOL, TYPE_BOOL, TYPE_BOOL, TYPE_VOID } }, - { "bvec3", TYPE_BVEC3, { TYPE_BVEC2, TYPE_BOOL, TYPE_VOID } }, - { "bvec3", TYPE_BVEC3, { TYPE_BOOL, TYPE_BVEC2, TYPE_VOID } }, - { "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_VOID } }, - { "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_BOOL, TYPE_BOOL, TYPE_BOOL, TYPE_VOID } }, - { "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_BVEC2, TYPE_BOOL, TYPE_VOID } }, - { "bvec4", TYPE_BVEC4, { TYPE_BVEC2, TYPE_BOOL, TYPE_BOOL, TYPE_VOID } }, - { "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_BOOL, TYPE_BVEC2, TYPE_VOID } }, - { "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_BVEC3, TYPE_VOID } }, - { "bvec4", TYPE_BVEC4, { TYPE_BVEC3, TYPE_BOOL, TYPE_VOID } }, - { "bvec4", TYPE_BVEC4, { TYPE_BVEC2, TYPE_BVEC2, TYPE_VOID } }, - - { "float", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, - { "vec2", TYPE_VEC2, { TYPE_FLOAT, TYPE_VOID } }, - { "vec2", TYPE_VEC2, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, - { "vec3", TYPE_VEC3, { TYPE_FLOAT, TYPE_VOID } }, - { "vec3", TYPE_VEC3, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, - { "vec3", TYPE_VEC3, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, - { "vec3", TYPE_VEC3, { TYPE_FLOAT, TYPE_VEC2, TYPE_VOID } }, - { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_VOID } }, - { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, - { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, - { "vec4", TYPE_VEC4, { TYPE_VEC2, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, - { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC2, TYPE_VOID } }, - { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC3, TYPE_VOID } }, - { "vec4", TYPE_VEC4, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, - { "vec4", TYPE_VEC4, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, - - { "int", TYPE_INT, { TYPE_INT, TYPE_VOID } }, - { "ivec2", TYPE_IVEC2, { TYPE_INT, TYPE_VOID } }, - { "ivec2", TYPE_IVEC2, { TYPE_INT, TYPE_INT, TYPE_VOID } }, - { "ivec3", TYPE_IVEC3, { TYPE_INT, TYPE_VOID } }, - { "ivec3", TYPE_IVEC3, { TYPE_INT, TYPE_INT, TYPE_INT, TYPE_VOID } }, - { "ivec3", TYPE_IVEC3, { TYPE_IVEC2, TYPE_INT, TYPE_VOID } }, - { "ivec3", TYPE_IVEC3, { TYPE_INT, TYPE_IVEC2, TYPE_VOID } }, - { "ivec4", TYPE_IVEC4, { TYPE_INT, TYPE_VOID } }, - { "ivec4", TYPE_IVEC4, { TYPE_INT, TYPE_INT, TYPE_INT, TYPE_INT, TYPE_VOID } }, - { "ivec4", TYPE_IVEC4, { TYPE_INT, TYPE_IVEC2, TYPE_INT, TYPE_VOID } }, - { "ivec4", TYPE_IVEC4, { TYPE_IVEC2, TYPE_INT, TYPE_INT, TYPE_VOID } }, - { "ivec4", TYPE_IVEC4, { TYPE_INT, TYPE_INT, TYPE_IVEC2, TYPE_VOID } }, - { "ivec4", TYPE_IVEC4, { TYPE_INT, TYPE_IVEC3, TYPE_VOID } }, - { "ivec4", TYPE_IVEC4, { TYPE_IVEC3, TYPE_INT, TYPE_VOID } }, - { "ivec4", TYPE_IVEC4, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } }, - - { "uint", TYPE_UINT, { TYPE_UINT, TYPE_VOID } }, - { "uvec2", TYPE_UVEC2, { TYPE_UINT, TYPE_VOID } }, - { "uvec2", TYPE_UVEC2, { TYPE_UINT, TYPE_UINT, TYPE_VOID } }, - { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_VOID } }, - { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID } }, - { "uvec3", TYPE_UVEC3, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID } }, - { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_UVEC2, TYPE_VOID } }, - { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_VOID } }, - { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID } }, - { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UVEC2, TYPE_UINT, TYPE_VOID } }, - { "uvec4", TYPE_UVEC4, { TYPE_UVEC2, TYPE_UINT, TYPE_UINT, TYPE_VOID } }, - { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UINT, TYPE_UVEC2, TYPE_VOID } }, - { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UVEC3, TYPE_VOID } }, - { "uvec4", TYPE_UVEC4, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID } }, - { "uvec4", TYPE_UVEC4, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } }, - - { "mat2", TYPE_MAT2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, - { "mat3", TYPE_MAT3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, - { "mat4", TYPE_MAT4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, - - { "mat2", TYPE_MAT2, { TYPE_FLOAT, TYPE_VOID } }, - { "mat3", TYPE_MAT3, { TYPE_FLOAT, TYPE_VOID } }, - { "mat4", TYPE_MAT4, { TYPE_FLOAT, TYPE_VOID } }, + { "bool", TYPE_BOOL, { TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL }, + { "bvec2", TYPE_BVEC2, { TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL }, + { "bvec2", TYPE_BVEC2, { TYPE_BOOL, TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL }, + { "bvec3", TYPE_BVEC3, { TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL }, + { "bvec3", TYPE_BVEC3, { TYPE_BOOL, TYPE_BOOL, TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL }, + { "bvec3", TYPE_BVEC3, { TYPE_BVEC2, TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL }, + { "bvec3", TYPE_BVEC3, { TYPE_BOOL, TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL }, + { "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_BOOL, TYPE_BOOL, TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL }, + { "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_BVEC2, TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL }, + { "bvec4", TYPE_BVEC4, { TYPE_BVEC2, TYPE_BOOL, TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL }, + { "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_BOOL, TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_BVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "bvec4", TYPE_BVEC4, { TYPE_BVEC3, TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL }, + { "bvec4", TYPE_BVEC4, { TYPE_BVEC2, TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL }, + + { "float", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "vec2", TYPE_VEC2, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "vec2", TYPE_VEC2, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "vec3", TYPE_VEC3, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "vec3", TYPE_VEC3, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "vec3", TYPE_VEC3, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "vec3", TYPE_VEC3, { TYPE_FLOAT, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "vec4", TYPE_VEC4, { TYPE_VEC2, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "vec4", TYPE_VEC4, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "vec4", TYPE_VEC4, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + + { "int", TYPE_INT, { TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "ivec2", TYPE_IVEC2, { TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "ivec2", TYPE_IVEC2, { TYPE_INT, TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "ivec3", TYPE_IVEC3, { TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "ivec3", TYPE_IVEC3, { TYPE_INT, TYPE_INT, TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "ivec3", TYPE_IVEC3, { TYPE_IVEC2, TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "ivec3", TYPE_IVEC3, { TYPE_INT, TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "ivec4", TYPE_IVEC4, { TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "ivec4", TYPE_IVEC4, { TYPE_INT, TYPE_INT, TYPE_INT, TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "ivec4", TYPE_IVEC4, { TYPE_INT, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "ivec4", TYPE_IVEC4, { TYPE_IVEC2, TYPE_INT, TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "ivec4", TYPE_IVEC4, { TYPE_INT, TYPE_INT, TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "ivec4", TYPE_IVEC4, { TYPE_INT, TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "ivec4", TYPE_IVEC4, { TYPE_IVEC3, TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "ivec4", TYPE_IVEC4, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL }, + + { "uint", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL }, + { "uvec2", TYPE_UVEC2, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL }, + { "uvec2", TYPE_UVEC2, { TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL }, + { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL }, + { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL }, + { "uvec3", TYPE_UVEC3, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL }, + { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL }, + { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL }, + { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL }, + { "uvec4", TYPE_UVEC4, { TYPE_UVEC2, TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL }, + { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UINT, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "uvec4", TYPE_UVEC4, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL }, + { "uvec4", TYPE_UVEC4, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL }, + + { "mat2", TYPE_MAT2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "mat3", TYPE_MAT3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "mat4", TYPE_MAT4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "mat2", TYPE_MAT2, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "mat3", TYPE_MAT3, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "mat4", TYPE_MAT4, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, //conversion scalars - { "int", TYPE_INT, { TYPE_BOOL, TYPE_VOID } }, - { "int", TYPE_INT, { TYPE_INT, TYPE_VOID } }, - { "int", TYPE_INT, { TYPE_UINT, TYPE_VOID } }, - { "int", TYPE_INT, { TYPE_FLOAT, TYPE_VOID } }, + { "int", TYPE_INT, { TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL }, + { "int", TYPE_INT, { TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "int", TYPE_INT, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL }, + { "int", TYPE_INT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, - { "float", TYPE_FLOAT, { TYPE_BOOL, TYPE_VOID } }, - { "float", TYPE_FLOAT, { TYPE_INT, TYPE_VOID } }, - { "float", TYPE_FLOAT, { TYPE_UINT, TYPE_VOID } }, - { "float", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "float", TYPE_FLOAT, { TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL }, + { "float", TYPE_FLOAT, { TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "float", TYPE_FLOAT, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL }, + { "float", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, - { "uint", TYPE_UINT, { TYPE_BOOL, TYPE_VOID } }, - { "uint", TYPE_UINT, { TYPE_INT, TYPE_VOID } }, - { "uint", TYPE_UINT, { TYPE_UINT, TYPE_VOID } }, - { "uint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID } }, + { "uint", TYPE_UINT, { TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL }, + { "uint", TYPE_UINT, { TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "uint", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL }, + { "uint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, - { "bool", TYPE_BOOL, { TYPE_BOOL, TYPE_VOID } }, - { "bool", TYPE_BOOL, { TYPE_INT, TYPE_VOID } }, - { "bool", TYPE_BOOL, { TYPE_UINT, TYPE_VOID } }, - { "bool", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID } }, + { "bool", TYPE_BOOL, { TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL }, + { "bool", TYPE_BOOL, { TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "bool", TYPE_BOOL, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL }, + { "bool", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, //conversion vectors - { "ivec2", TYPE_IVEC2, { TYPE_BVEC2, TYPE_VOID } }, - { "ivec2", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID } }, - { "ivec2", TYPE_IVEC2, { TYPE_UVEC2, TYPE_VOID } }, - { "ivec2", TYPE_IVEC2, { TYPE_VEC2, TYPE_VOID } }, - - { "vec2", TYPE_VEC2, { TYPE_BVEC2, TYPE_VOID } }, - { "vec2", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID } }, - { "vec2", TYPE_VEC2, { TYPE_UVEC2, TYPE_VOID } }, - { "vec2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, - - { "uvec2", TYPE_UVEC2, { TYPE_BVEC2, TYPE_VOID } }, - { "uvec2", TYPE_UVEC2, { TYPE_IVEC2, TYPE_VOID } }, - { "uvec2", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID } }, - { "uvec2", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID } }, - - { "bvec2", TYPE_BVEC2, { TYPE_BVEC2, TYPE_VOID } }, - { "bvec2", TYPE_BVEC2, { TYPE_IVEC2, TYPE_VOID } }, - { "bvec2", TYPE_BVEC2, { TYPE_UVEC2, TYPE_VOID } }, - { "bvec2", TYPE_BVEC2, { TYPE_VEC2, TYPE_VOID } }, - - { "ivec3", TYPE_IVEC3, { TYPE_BVEC3, TYPE_VOID } }, - { "ivec3", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID } }, - { "ivec3", TYPE_IVEC3, { TYPE_UVEC3, TYPE_VOID } }, - { "ivec3", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID } }, - - { "vec3", TYPE_VEC3, { TYPE_BVEC3, TYPE_VOID } }, - { "vec3", TYPE_VEC3, { TYPE_IVEC3, TYPE_VOID } }, - { "vec3", TYPE_VEC3, { TYPE_UVEC3, TYPE_VOID } }, - { "vec3", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, - - { "uvec3", TYPE_UVEC3, { TYPE_BVEC3, TYPE_VOID } }, - { "uvec3", TYPE_UVEC3, { TYPE_IVEC3, TYPE_VOID } }, - { "uvec3", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID } }, - { "uvec3", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID } }, - - { "bvec3", TYPE_BVEC3, { TYPE_BVEC3, TYPE_VOID } }, - { "bvec3", TYPE_BVEC3, { TYPE_IVEC3, TYPE_VOID } }, - { "bvec3", TYPE_BVEC3, { TYPE_UVEC3, TYPE_VOID } }, - { "bvec3", TYPE_BVEC3, { TYPE_VEC3, TYPE_VOID } }, - - { "ivec4", TYPE_IVEC4, { TYPE_BVEC4, TYPE_VOID } }, - { "ivec4", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID } }, - { "ivec4", TYPE_IVEC4, { TYPE_UVEC4, TYPE_VOID } }, - { "ivec4", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID } }, - - { "vec4", TYPE_VEC4, { TYPE_BVEC4, TYPE_VOID } }, - { "vec4", TYPE_VEC4, { TYPE_IVEC4, TYPE_VOID } }, - { "vec4", TYPE_VEC4, { TYPE_UVEC4, TYPE_VOID } }, - { "vec4", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, - - { "uvec4", TYPE_UVEC4, { TYPE_BVEC4, TYPE_VOID } }, - { "uvec4", TYPE_UVEC4, { TYPE_IVEC4, TYPE_VOID } }, - { "uvec4", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID } }, - { "uvec4", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID } }, - - { "bvec4", TYPE_BVEC4, { TYPE_BVEC4, TYPE_VOID } }, - { "bvec4", TYPE_BVEC4, { TYPE_IVEC4, TYPE_VOID } }, - { "bvec4", TYPE_BVEC4, { TYPE_UVEC4, TYPE_VOID } }, - { "bvec4", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID } }, + { "ivec2", TYPE_IVEC2, { TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "ivec2", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "ivec2", TYPE_IVEC2, { TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "ivec2", TYPE_IVEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + + { "vec2", TYPE_VEC2, { TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "vec2", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "vec2", TYPE_VEC2, { TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "vec2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + + { "uvec2", TYPE_UVEC2, { TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "uvec2", TYPE_UVEC2, { TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "uvec2", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "uvec2", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + + { "bvec2", TYPE_BVEC2, { TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "bvec2", TYPE_BVEC2, { TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "bvec2", TYPE_BVEC2, { TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "bvec2", TYPE_BVEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + + { "ivec3", TYPE_IVEC3, { TYPE_BVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "ivec3", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "ivec3", TYPE_IVEC3, { TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "ivec3", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + + { "vec3", TYPE_VEC3, { TYPE_BVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "vec3", TYPE_VEC3, { TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "vec3", TYPE_VEC3, { TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "vec3", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + + { "uvec3", TYPE_UVEC3, { TYPE_BVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "uvec3", TYPE_UVEC3, { TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "uvec3", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "uvec3", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + + { "bvec3", TYPE_BVEC3, { TYPE_BVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "bvec3", TYPE_BVEC3, { TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "bvec3", TYPE_BVEC3, { TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "bvec3", TYPE_BVEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + + { "ivec4", TYPE_IVEC4, { TYPE_BVEC4, TYPE_VOID }, TAG_GLOBAL }, + { "ivec4", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL }, + { "ivec4", TYPE_IVEC4, { TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL }, + { "ivec4", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "vec4", TYPE_VEC4, { TYPE_BVEC4, TYPE_VOID }, TAG_GLOBAL }, + { "vec4", TYPE_VEC4, { TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL }, + { "vec4", TYPE_VEC4, { TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL }, + { "vec4", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "uvec4", TYPE_UVEC4, { TYPE_BVEC4, TYPE_VOID }, TAG_GLOBAL }, + { "uvec4", TYPE_UVEC4, { TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL }, + { "uvec4", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL }, + { "uvec4", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "bvec4", TYPE_BVEC4, { TYPE_BVEC4, TYPE_VOID }, TAG_GLOBAL }, + { "bvec4", TYPE_BVEC4, { TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL }, + { "bvec4", TYPE_BVEC4, { TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL }, + { "bvec4", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, //conversion between matrixes - { "mat2", TYPE_MAT2, { TYPE_MAT3, TYPE_VOID } }, - { "mat2", TYPE_MAT2, { TYPE_MAT4, TYPE_VOID } }, - { "mat3", TYPE_MAT3, { TYPE_MAT2, TYPE_VOID } }, - { "mat3", TYPE_MAT3, { TYPE_MAT4, TYPE_VOID } }, - { "mat4", TYPE_MAT4, { TYPE_MAT2, TYPE_VOID } }, - { "mat4", TYPE_MAT4, { TYPE_MAT3, TYPE_VOID } }, + { "mat2", TYPE_MAT2, { TYPE_MAT3, TYPE_VOID }, TAG_GLOBAL }, + { "mat2", TYPE_MAT2, { TYPE_MAT4, TYPE_VOID }, TAG_GLOBAL }, + { "mat3", TYPE_MAT3, { TYPE_MAT2, TYPE_VOID }, TAG_GLOBAL }, + { "mat3", TYPE_MAT3, { TYPE_MAT4, TYPE_VOID }, TAG_GLOBAL }, + { "mat4", TYPE_MAT4, { TYPE_MAT2, TYPE_VOID }, TAG_GLOBAL }, + { "mat4", TYPE_MAT4, { TYPE_MAT3, TYPE_VOID }, TAG_GLOBAL }, //builtins - trigonometry - { "radians", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, - { "radians", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, - { "radians", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, - { "radians", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, - - { "degrees", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, - { "degrees", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, - { "degrees", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, - { "degrees", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, - - { "sin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, - { "sin", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, - { "sin", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, - { "sin", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, - - { "cos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, - { "cos", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, - { "cos", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, - { "cos", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, - - { "tan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, - { "tan", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, - { "tan", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, - { "tan", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, - - { "asin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, - { "asin", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, - { "asin", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, - { "asin", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, - - { "acos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, - { "acos", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, - { "acos", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, - { "acos", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, - - { "atan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, - { "atan", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, - { "atan", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, - { "atan", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, - { "atan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, - { "atan", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, - { "atan", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, - { "atan", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, - - { "sinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, - { "sinh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, - { "sinh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, - { "sinh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, - - { "cosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, - { "cosh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, - { "cosh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, - { "cosh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, - - { "tanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, - { "tanh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, - { "tanh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, - { "tanh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, - - { "asinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, - { "asinh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, - { "asinh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, - { "asinh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, - - { "acosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, - { "acosh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, - { "acosh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, - { "acosh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, - - { "atanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, - { "atanh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, - { "atanh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, - { "atanh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "radians", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "radians", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "radians", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "radians", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "degrees", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "degrees", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "degrees", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "degrees", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "sin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "sin", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "sin", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "sin", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "cos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "cos", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "cos", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "cos", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "tan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "tan", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "tan", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "tan", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "asin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "asin", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "asin", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "asin", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "acos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "acos", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "acos", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "acos", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "atan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "atan", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "atan", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "atan", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + { "atan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "atan", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "atan", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "atan", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "sinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "sinh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "sinh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "sinh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "cosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "cosh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "cosh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "cosh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "tanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "tanh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "tanh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "tanh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "asinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "asinh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "asinh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "asinh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "acosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "acosh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "acosh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "acosh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "atanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "atanh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "atanh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "atanh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, //builtins - exponential - { "pow", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, - { "pow", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, - { "pow", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, - { "pow", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, - { "exp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, - { "exp", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, - { "exp", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, - { "exp", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, - { "log", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, - { "log", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, - { "log", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, - { "log", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, - { "exp2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, - { "exp2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, - { "exp2", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, - { "exp2", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, - { "log2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, - { "log2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, - { "log2", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, - { "log2", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, - { "sqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, - { "sqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, - { "sqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, - { "sqrt", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, - { "inversesqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, - { "inversesqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, - { "inversesqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, - { "inversesqrt", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "pow", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "pow", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "pow", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "pow", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + { "exp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "exp", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "exp", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "exp", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + { "log", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "log", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "log", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "log", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + { "exp2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "exp2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "exp2", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "exp2", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + { "log2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "log2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "log2", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "log2", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + { "sqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "sqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "sqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "sqrt", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + { "inversesqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "inversesqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "inversesqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "inversesqrt", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, //builtins - common - { "abs", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, - { "abs", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, - { "abs", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, - { "abs", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, - - { "abs", TYPE_INT, { TYPE_INT, TYPE_VOID } }, - { "abs", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID } }, - { "abs", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID } }, - { "abs", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID } }, - - { "sign", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, - { "sign", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, - { "sign", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, - { "sign", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, - - { "sign", TYPE_INT, { TYPE_INT, TYPE_VOID } }, - { "sign", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID } }, - { "sign", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID } }, - { "sign", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID } }, - - { "floor", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, - { "floor", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, - { "floor", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, - { "floor", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, - { "trunc", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, - { "trunc", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, - { "trunc", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, - { "trunc", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, - { "round", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, - { "round", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, - { "round", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, - { "round", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, - { "roundEven", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, - { "roundEven", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, - { "roundEven", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, - { "roundEven", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, - { "ceil", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, - { "ceil", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, - { "ceil", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, - { "ceil", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, - { "fract", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, - { "fract", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, - { "fract", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, - { "fract", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, - - { "mod", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, - { "mod", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, - { "mod", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, - { "mod", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, - { "mod", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, - { "mod", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, - { "mod", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, - - { "modf", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, - { "modf", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, - { "modf", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, - { "modf", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, - - { "min", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, - { "min", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, - { "min", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, - { "min", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, - { "min", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, - { "min", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, - { "min", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, - - { "min", TYPE_INT, { TYPE_INT, TYPE_INT, TYPE_VOID } }, - { "min", TYPE_IVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } }, - { "min", TYPE_IVEC2, { TYPE_IVEC2, TYPE_INT, TYPE_VOID } }, - { "min", TYPE_IVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } }, - { "min", TYPE_IVEC3, { TYPE_IVEC3, TYPE_INT, TYPE_VOID } }, - { "min", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } }, - { "min", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_VOID } }, - - { "min", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_VOID } }, - { "min", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } }, - { "min", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID } }, - { "min", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } }, - { "min", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID } }, - { "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } }, - { "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID } }, - - { "max", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, - { "max", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, - { "max", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, - { "max", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, - { "max", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, - { "max", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, - { "max", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, - - { "max", TYPE_INT, { TYPE_INT, TYPE_INT, TYPE_VOID } }, - { "max", TYPE_IVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } }, - { "max", TYPE_IVEC2, { TYPE_IVEC2, TYPE_INT, TYPE_VOID } }, - { "max", TYPE_IVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } }, - { "max", TYPE_IVEC3, { TYPE_IVEC3, TYPE_INT, TYPE_VOID } }, - { "max", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } }, - { "max", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_VOID } }, - - { "max", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_VOID } }, - { "max", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } }, - { "max", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID } }, - { "max", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } }, - { "max", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID } }, - { "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } }, - { "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID } }, - - { "clamp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, - { "clamp", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, - { "clamp", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, - { "clamp", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, - { "clamp", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, - { "clamp", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, - { "clamp", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, - - { "clamp", TYPE_INT, { TYPE_INT, TYPE_INT, TYPE_INT, TYPE_VOID } }, - { "clamp", TYPE_IVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } }, - { "clamp", TYPE_IVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } }, - { "clamp", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } }, - { "clamp", TYPE_IVEC2, { TYPE_IVEC2, TYPE_INT, TYPE_INT, TYPE_VOID } }, - { "clamp", TYPE_IVEC3, { TYPE_IVEC3, TYPE_INT, TYPE_INT, TYPE_VOID } }, - { "clamp", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_INT, TYPE_VOID } }, - - { "clamp", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID } }, - { "clamp", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } }, - { "clamp", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } }, - { "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } }, - { "clamp", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_UINT, TYPE_VOID } }, - { "clamp", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_UINT, TYPE_VOID } }, - { "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_UINT, TYPE_VOID } }, - - { "mix", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, - { "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, - { "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_BVEC2, TYPE_VOID } }, - { "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, - { "mix", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, - { "mix", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_BVEC3, TYPE_VOID } }, - { "mix", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, - { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, - { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_BVEC4, TYPE_VOID } }, - { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, - - { "step", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, - { "step", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, - { "step", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, - { "step", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, - { "step", TYPE_VEC2, { TYPE_FLOAT, TYPE_VEC2, TYPE_VOID } }, - { "step", TYPE_VEC3, { TYPE_FLOAT, TYPE_VEC3, TYPE_VOID } }, - { "step", TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC4, TYPE_VOID } }, - { "smoothstep", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, - { "smoothstep", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, - { "smoothstep", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, - { "smoothstep", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, - { "smoothstep", TYPE_VEC2, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC2, TYPE_VOID } }, - { "smoothstep", TYPE_VEC3, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC3, TYPE_VOID } }, - { "smoothstep", TYPE_VEC4, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC4, TYPE_VOID } }, - - { "isnan", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID } }, - { "isnan", TYPE_BVEC2, { TYPE_VEC2, TYPE_VOID } }, - { "isnan", TYPE_BVEC3, { TYPE_VEC3, TYPE_VOID } }, - { "isnan", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID } }, - - { "isinf", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID } }, - { "isinf", TYPE_BVEC2, { TYPE_VEC2, TYPE_VOID } }, - { "isinf", TYPE_BVEC3, { TYPE_VEC3, TYPE_VOID } }, - { "isinf", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID } }, - - { "floatBitsToInt", TYPE_INT, { TYPE_FLOAT, TYPE_VOID } }, - { "floatBitsToInt", TYPE_IVEC2, { TYPE_VEC2, TYPE_VOID } }, - { "floatBitsToInt", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID } }, - { "floatBitsToInt", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID } }, - - { "floatBitsToUint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID } }, - { "floatBitsToUint", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID } }, - { "floatBitsToUint", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID } }, - { "floatBitsToUint", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID } }, - - { "intBitsToFloat", TYPE_FLOAT, { TYPE_INT, TYPE_VOID } }, - { "intBitsToFloat", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID } }, - { "intBitsToFloat", TYPE_VEC3, { TYPE_IVEC3, TYPE_VOID } }, - { "intBitsToFloat", TYPE_VEC4, { TYPE_IVEC4, TYPE_VOID } }, - - { "uintBitsToFloat", TYPE_FLOAT, { TYPE_UINT, TYPE_VOID } }, - { "uintBitsToFloat", TYPE_VEC2, { TYPE_UVEC2, TYPE_VOID } }, - { "uintBitsToFloat", TYPE_VEC3, { TYPE_UVEC3, TYPE_VOID } }, - { "uintBitsToFloat", TYPE_VEC4, { TYPE_UVEC4, TYPE_VOID } }, + { "abs", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "abs", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "abs", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "abs", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "abs", TYPE_INT, { TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "abs", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "abs", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "abs", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "sign", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "sign", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "sign", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "sign", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "sign", TYPE_INT, { TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "sign", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "sign", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "sign", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "floor", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "floor", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "floor", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "floor", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + { "trunc", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "trunc", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "trunc", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "trunc", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + { "round", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "round", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "round", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "round", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + { "roundEven", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "roundEven", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "roundEven", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "roundEven", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + { "ceil", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "ceil", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "ceil", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "ceil", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + { "fract", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "fract", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "fract", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "fract", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "mod", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "mod", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "mod", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "mod", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "mod", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "mod", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + { "mod", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + + { "modf", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "modf", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "modf", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "modf", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "min", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "min", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "min", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "min", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "min", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "min", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + { "min", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + + { "min", TYPE_INT, { TYPE_INT, TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "min", TYPE_IVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "min", TYPE_IVEC2, { TYPE_IVEC2, TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "min", TYPE_IVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "min", TYPE_IVEC3, { TYPE_IVEC3, TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "min", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL }, + { "min", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + + { "min", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL }, + { "min", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "min", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL }, + { "min", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "min", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL }, + { "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL }, + { "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL }, + + { "max", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "max", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "max", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "max", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "max", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "max", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + { "max", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + + { "max", TYPE_INT, { TYPE_INT, TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "max", TYPE_IVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "max", TYPE_IVEC2, { TYPE_IVEC2, TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "max", TYPE_IVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "max", TYPE_IVEC3, { TYPE_IVEC3, TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "max", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL }, + { "max", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + + { "max", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL }, + { "max", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "max", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL }, + { "max", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "max", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL }, + { "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL }, + { "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL }, + + { "clamp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "clamp", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "clamp", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "clamp", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + { "clamp", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "clamp", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "clamp", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + + { "clamp", TYPE_INT, { TYPE_INT, TYPE_INT, TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "clamp", TYPE_IVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "clamp", TYPE_IVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "clamp", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL }, + { "clamp", TYPE_IVEC2, { TYPE_IVEC2, TYPE_INT, TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "clamp", TYPE_IVEC3, { TYPE_IVEC3, TYPE_INT, TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "clamp", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + + { "clamp", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL }, + { "clamp", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "clamp", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL }, + { "clamp", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL }, + { "clamp", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL }, + { "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL }, + + { "mix", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "mix", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "mix", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_BVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "mix", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_BVEC4, TYPE_VOID }, TAG_GLOBAL }, + { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "step", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "step", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "step", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "step", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + { "step", TYPE_VEC2, { TYPE_FLOAT, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "step", TYPE_VEC3, { TYPE_FLOAT, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "step", TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + { "smoothstep", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "smoothstep", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "smoothstep", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "smoothstep", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + { "smoothstep", TYPE_VEC2, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "smoothstep", TYPE_VEC3, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "smoothstep", TYPE_VEC4, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "isnan", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "isnan", TYPE_BVEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "isnan", TYPE_BVEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "isnan", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "isinf", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "isinf", TYPE_BVEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "isinf", TYPE_BVEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "isinf", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "floatBitsToInt", TYPE_INT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "floatBitsToInt", TYPE_IVEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "floatBitsToInt", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "floatBitsToInt", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "floatBitsToUint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "floatBitsToUint", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "floatBitsToUint", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "floatBitsToUint", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "intBitsToFloat", TYPE_FLOAT, { TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "intBitsToFloat", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "intBitsToFloat", TYPE_VEC3, { TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "intBitsToFloat", TYPE_VEC4, { TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "uintBitsToFloat", TYPE_FLOAT, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL }, + { "uintBitsToFloat", TYPE_VEC2, { TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "uintBitsToFloat", TYPE_VEC3, { TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "uintBitsToFloat", TYPE_VEC4, { TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL }, //builtins - geometric - { "length", TYPE_FLOAT, { TYPE_VEC2, TYPE_VOID } }, - { "length", TYPE_FLOAT, { TYPE_VEC3, TYPE_VOID } }, - { "length", TYPE_FLOAT, { TYPE_VEC4, TYPE_VOID } }, - { "distance", TYPE_FLOAT, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, - { "distance", TYPE_FLOAT, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, - { "distance", TYPE_FLOAT, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, - { "dot", TYPE_FLOAT, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, - { "dot", TYPE_FLOAT, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, - { "dot", TYPE_FLOAT, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, - { "cross", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, - { "normalize", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, - { "normalize", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, - { "normalize", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, - { "reflect", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, - { "refract", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, - - { "faceforward", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, - { "faceforward", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, - { "faceforward", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, - - { "matrixCompMult", TYPE_MAT2, { TYPE_MAT2, TYPE_MAT2, TYPE_VOID } }, - { "matrixCompMult", TYPE_MAT3, { TYPE_MAT3, TYPE_MAT3, TYPE_VOID } }, - { "matrixCompMult", TYPE_MAT4, { TYPE_MAT4, TYPE_MAT4, TYPE_VOID } }, - - { "outerProduct", TYPE_MAT2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, - { "outerProduct", TYPE_MAT3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, - { "outerProduct", TYPE_MAT4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, - - { "transpose", TYPE_MAT2, { TYPE_MAT2, TYPE_VOID } }, - { "transpose", TYPE_MAT3, { TYPE_MAT3, TYPE_VOID } }, - { "transpose", TYPE_MAT4, { TYPE_MAT4, TYPE_VOID } }, - - { "determinant", TYPE_FLOAT, { TYPE_MAT2, TYPE_VOID } }, - { "determinant", TYPE_FLOAT, { TYPE_MAT3, TYPE_VOID } }, - { "determinant", TYPE_FLOAT, { TYPE_MAT4, TYPE_VOID } }, - - { "inverse", TYPE_MAT2, { TYPE_MAT2, TYPE_VOID } }, - { "inverse", TYPE_MAT3, { TYPE_MAT3, TYPE_VOID } }, - { "inverse", TYPE_MAT4, { TYPE_MAT4, TYPE_VOID } }, - - { "lessThan", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, - { "lessThan", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, - { "lessThan", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, - - { "lessThan", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } }, - { "lessThan", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } }, - { "lessThan", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } }, - - { "lessThan", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } }, - { "lessThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } }, - { "lessThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } }, - - { "greaterThan", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, - { "greaterThan", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, - { "greaterThan", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, - - { "greaterThan", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } }, - { "greaterThan", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } }, - { "greaterThan", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } }, - - { "greaterThan", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } }, - { "greaterThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } }, - { "greaterThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } }, - - { "lessThanEqual", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, - { "lessThanEqual", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, - { "lessThanEqual", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, - - { "lessThanEqual", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } }, - { "lessThanEqual", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } }, - { "lessThanEqual", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } }, - - { "lessThanEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } }, - { "lessThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } }, - { "lessThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } }, - - { "greaterThanEqual", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, - { "greaterThanEqual", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, - { "greaterThanEqual", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, - - { "greaterThanEqual", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } }, - { "greaterThanEqual", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } }, - { "greaterThanEqual", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } }, - - { "greaterThanEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } }, - { "greaterThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } }, - { "greaterThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } }, - - { "equal", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, - { "equal", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, - { "equal", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, - - { "equal", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } }, - { "equal", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } }, - { "equal", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } }, - - { "equal", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } }, - { "equal", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } }, - { "equal", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } }, - - { "equal", TYPE_BVEC2, { TYPE_BVEC2, TYPE_BVEC2, TYPE_VOID } }, - { "equal", TYPE_BVEC3, { TYPE_BVEC3, TYPE_BVEC3, TYPE_VOID } }, - { "equal", TYPE_BVEC4, { TYPE_BVEC4, TYPE_BVEC4, TYPE_VOID } }, - - { "notEqual", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, - { "notEqual", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, - { "notEqual", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, - - { "notEqual", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } }, - { "notEqual", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } }, - { "notEqual", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } }, + { "length", TYPE_FLOAT, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "length", TYPE_FLOAT, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "length", TYPE_FLOAT, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + { "distance", TYPE_FLOAT, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "distance", TYPE_FLOAT, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "distance", TYPE_FLOAT, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + { "dot", TYPE_FLOAT, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "dot", TYPE_FLOAT, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "dot", TYPE_FLOAT, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + { "cross", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "normalize", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "normalize", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "normalize", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + { "reflect", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "refract", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + + { "faceforward", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "faceforward", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "faceforward", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "matrixCompMult", TYPE_MAT2, { TYPE_MAT2, TYPE_MAT2, TYPE_VOID }, TAG_GLOBAL }, + { "matrixCompMult", TYPE_MAT3, { TYPE_MAT3, TYPE_MAT3, TYPE_VOID }, TAG_GLOBAL }, + { "matrixCompMult", TYPE_MAT4, { TYPE_MAT4, TYPE_MAT4, TYPE_VOID }, TAG_GLOBAL }, + + { "outerProduct", TYPE_MAT2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "outerProduct", TYPE_MAT3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "outerProduct", TYPE_MAT4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "transpose", TYPE_MAT2, { TYPE_MAT2, TYPE_VOID }, TAG_GLOBAL }, + { "transpose", TYPE_MAT3, { TYPE_MAT3, TYPE_VOID }, TAG_GLOBAL }, + { "transpose", TYPE_MAT4, { TYPE_MAT4, TYPE_VOID }, TAG_GLOBAL }, + + { "determinant", TYPE_FLOAT, { TYPE_MAT2, TYPE_VOID }, TAG_GLOBAL }, + { "determinant", TYPE_FLOAT, { TYPE_MAT3, TYPE_VOID }, TAG_GLOBAL }, + { "determinant", TYPE_FLOAT, { TYPE_MAT4, TYPE_VOID }, TAG_GLOBAL }, + + { "inverse", TYPE_MAT2, { TYPE_MAT2, TYPE_VOID }, TAG_GLOBAL }, + { "inverse", TYPE_MAT3, { TYPE_MAT3, TYPE_VOID }, TAG_GLOBAL }, + { "inverse", TYPE_MAT4, { TYPE_MAT4, TYPE_VOID }, TAG_GLOBAL }, + + { "lessThan", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "lessThan", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "lessThan", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "lessThan", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "lessThan", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "lessThan", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "lessThan", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "lessThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "lessThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "greaterThan", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "greaterThan", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "greaterThan", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "greaterThan", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "greaterThan", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "greaterThan", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "greaterThan", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "greaterThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "greaterThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "lessThanEqual", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "lessThanEqual", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "lessThanEqual", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "lessThanEqual", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "lessThanEqual", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "lessThanEqual", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "lessThanEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "lessThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "lessThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "greaterThanEqual", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "greaterThanEqual", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "greaterThanEqual", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "greaterThanEqual", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "greaterThanEqual", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "greaterThanEqual", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "greaterThanEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "greaterThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "greaterThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "equal", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "equal", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "equal", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "equal", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "equal", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "equal", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "equal", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "equal", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "equal", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "equal", TYPE_BVEC2, { TYPE_BVEC2, TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "equal", TYPE_BVEC3, { TYPE_BVEC3, TYPE_BVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "equal", TYPE_BVEC4, { TYPE_BVEC4, TYPE_BVEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "notEqual", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "notEqual", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "notEqual", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + + { "notEqual", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "notEqual", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "notEqual", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL }, - { "notEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } }, - { "notEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } }, - { "notEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } }, + { "notEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "notEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "notEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL }, - { "notEqual", TYPE_BVEC2, { TYPE_BVEC2, TYPE_BVEC2, TYPE_VOID } }, - { "notEqual", TYPE_BVEC3, { TYPE_BVEC3, TYPE_BVEC3, TYPE_VOID } }, - { "notEqual", TYPE_BVEC4, { TYPE_BVEC4, TYPE_BVEC4, TYPE_VOID } }, + { "notEqual", TYPE_BVEC2, { TYPE_BVEC2, TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "notEqual", TYPE_BVEC3, { TYPE_BVEC3, TYPE_BVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "notEqual", TYPE_BVEC4, { TYPE_BVEC4, TYPE_BVEC4, TYPE_VOID }, TAG_GLOBAL }, - { "any", TYPE_BOOL, { TYPE_BVEC2, TYPE_VOID } }, - { "any", TYPE_BOOL, { TYPE_BVEC3, TYPE_VOID } }, - { "any", TYPE_BOOL, { TYPE_BVEC4, TYPE_VOID } }, + { "any", TYPE_BOOL, { TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "any", TYPE_BOOL, { TYPE_BVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "any", TYPE_BOOL, { TYPE_BVEC4, TYPE_VOID }, TAG_GLOBAL }, - { "all", TYPE_BOOL, { TYPE_BVEC2, TYPE_VOID } }, - { "all", TYPE_BOOL, { TYPE_BVEC3, TYPE_VOID } }, - { "all", TYPE_BOOL, { TYPE_BVEC4, TYPE_VOID } }, + { "all", TYPE_BOOL, { TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "all", TYPE_BOOL, { TYPE_BVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "all", TYPE_BOOL, { TYPE_BVEC4, TYPE_VOID }, TAG_GLOBAL }, - { "not", TYPE_BVEC2, { TYPE_BVEC2, TYPE_VOID } }, - { "not", TYPE_BVEC3, { TYPE_BVEC3, TYPE_VOID } }, - { "not", TYPE_BVEC4, { TYPE_BVEC4, TYPE_VOID } }, + { "not", TYPE_BVEC2, { TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL }, + { "not", TYPE_BVEC3, { TYPE_BVEC3, TYPE_VOID }, TAG_GLOBAL }, + { "not", TYPE_BVEC4, { TYPE_BVEC4, TYPE_VOID }, TAG_GLOBAL }, //builtins - texture - { "textureSize", TYPE_IVEC2, { TYPE_SAMPLER2D, TYPE_INT, TYPE_VOID } }, - { "textureSize", TYPE_IVEC2, { TYPE_ISAMPLER2D, TYPE_INT, TYPE_VOID } }, - { "textureSize", TYPE_IVEC2, { TYPE_USAMPLER2D, TYPE_INT, TYPE_VOID } }, - { "textureSize", TYPE_IVEC3, { TYPE_SAMPLER2DARRAY, TYPE_INT, TYPE_VOID } }, - { "textureSize", TYPE_IVEC3, { TYPE_ISAMPLER2DARRAY, TYPE_INT, TYPE_VOID } }, - { "textureSize", TYPE_IVEC3, { TYPE_USAMPLER2DARRAY, TYPE_INT, TYPE_VOID } }, - { "textureSize", TYPE_IVEC3, { TYPE_SAMPLER3D, TYPE_INT, TYPE_VOID } }, - { "textureSize", TYPE_IVEC3, { TYPE_ISAMPLER3D, TYPE_INT, TYPE_VOID } }, - { "textureSize", TYPE_IVEC3, { TYPE_USAMPLER3D, TYPE_INT, TYPE_VOID } }, - { "textureSize", TYPE_IVEC2, { TYPE_SAMPLERCUBE, TYPE_INT, TYPE_VOID } }, - - { "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VOID } }, - { "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, - - { "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VOID } }, - { "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, - - { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VOID } }, - { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, - - { "texture", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID } }, - { "texture", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, - - { "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID } }, - { "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, - - { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID } }, - { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, - - { "texture", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_VOID } }, - { "texture", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, - - { "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VOID } }, - { "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, - - { "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VOID } }, - { "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, - - { "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VOID } }, - { "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, - - { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_VOID } }, - { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_VOID } }, - { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, - { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, - - { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_VOID } }, - { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_VOID } }, - { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, - { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, - - { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_VOID } }, - { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_VOID } }, - { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, - { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, - - { "textureProj", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_VOID } }, - { "textureProj", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, - - { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_VOID } }, - { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, - - { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_VOID } }, - { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, - - { "textureLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, - { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, - { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, - { "textureLod", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, - { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, - { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, - { "textureLod", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, - { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, - { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, - { "textureLod", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, - - { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID } }, - { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID } }, - { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID } }, - - { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID } }, - { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID } }, - { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID } }, - - { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID } }, - { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID } }, - { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID } }, - - { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, - { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, - - { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, - { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, - - { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, - { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, - - { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, - { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, - { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, - { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, - { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, - { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, - { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, - { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, - { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, - { "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, + { "textureSize", TYPE_IVEC2, { TYPE_SAMPLER2D, TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "textureSize", TYPE_IVEC2, { TYPE_ISAMPLER2D, TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "textureSize", TYPE_IVEC2, { TYPE_USAMPLER2D, TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "textureSize", TYPE_IVEC3, { TYPE_SAMPLER2DARRAY, TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "textureSize", TYPE_IVEC3, { TYPE_ISAMPLER2DARRAY, TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "textureSize", TYPE_IVEC3, { TYPE_USAMPLER2DARRAY, TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "textureSize", TYPE_IVEC3, { TYPE_SAMPLER3D, TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "textureSize", TYPE_IVEC3, { TYPE_ISAMPLER3D, TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "textureSize", TYPE_IVEC3, { TYPE_USAMPLER3D, TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "textureSize", TYPE_IVEC2, { TYPE_SAMPLERCUBE, TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + + { "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + + { "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + + { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + + { "texture", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "texture", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + + { "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + + { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + + { "texture", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "texture", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + + { "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + + { "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + + { "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + + { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + + { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + + { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + + { "textureProj", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + { "textureProj", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + + { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + + { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + + { "textureLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "textureLod", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "textureLod", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "textureLod", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + + { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + + { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + + { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, TAG_GLOBAL }, + + { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + + { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + + { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + + { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + + { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + + { "dFdx", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "dFdx", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "dFdx", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "dFdx", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, - { "dFdx", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, - { "dFdx", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, - { "dFdx", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, - { "dFdx", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "dFdy", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "dFdy", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "dFdy", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "dFdy", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, - { "dFdy", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, - { "dFdy", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, - { "dFdy", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, - { "dFdy", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, - - { "fwidth", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, - { "fwidth", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, - { "fwidth", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, - { "fwidth", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "fwidth", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL }, + { "fwidth", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL }, + { "fwidth", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL }, + { "fwidth", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL }, + + //sub-functions - { NULL, TYPE_VOID, { TYPE_VOID } } + //array + { "length", TYPE_INT, { TYPE_VOID }, TAG_ARRAY }, + + { NULL, TYPE_VOID, { TYPE_VOID }, TAG_GLOBAL } }; @@ -2076,6 +2099,11 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p while (builtin_func_defs[idx].name) { + if (completion_class != builtin_func_defs[idx].tag) { + idx++; + continue; + } + if (name == builtin_func_defs[idx].name) { failed_builtin = true; @@ -2716,6 +2744,8 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltI if (!(p_builtin_types.has(var->name) && p_builtin_types[var->name].constant)) { return true; } + } else if (p_node->type == Node::TYPE_ARRAY) { + return true; } if (r_message) @@ -2726,6 +2756,7 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltI ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types) { Vector<Expression> expression; + //Vector<TokenType> operators; while (true) { @@ -2834,7 +2865,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons _set_error("No matching constructor found for: '" + String(funcname->name) + "'"); return NULL; } - //validate_Function_call() expr = _reduce_expression(p_block, func); @@ -2890,6 +2920,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons _set_error("No matching function found for: '" + String(funcname->name) + "'"); return NULL; } + completion_class = TAG_GLOBAL; // reset sub-class expr = func; @@ -2900,8 +2931,9 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons DataType data_type; IdentifierType ident_type; + int array_size = 0; - if (!_find_identifier(p_block, p_builtin_types, identifier, &data_type, &ident_type)) { + if (!_find_identifier(p_block, p_builtin_types, identifier, &data_type, &ident_type, &array_size)) { _set_error("Unknown identifier in expression: " + String(identifier)); return NULL; } @@ -2911,10 +2943,68 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons return NULL; } - VariableNode *varname = alloc_node<VariableNode>(); - varname->name = identifier; - varname->datatype_cache = data_type; - expr = varname; + Node *index_expression = NULL; + Node *call_expression = NULL; + + if (array_size > 0) { + tk = _get_token(); + + if (tk.type != TK_BRACKET_OPEN && tk.type != TK_PERIOD) { + _set_error("Expected '[' or '.'"); + return NULL; + } + + if (tk.type == TK_PERIOD) { + completion_class = TAG_ARRAY; + call_expression = _parse_and_reduce_expression(p_block, p_builtin_types); + if (!call_expression) + return NULL; + data_type = call_expression->get_datatype(); + } else { // indexing + + index_expression = _parse_and_reduce_expression(p_block, p_builtin_types); + if (!index_expression) + return NULL; + + if (index_expression->get_datatype() != TYPE_INT && index_expression->get_datatype() != TYPE_UINT) { + _set_error("Only integer expressions are allowed for indexing"); + return NULL; + } + + if (index_expression->type == Node::TYPE_CONSTANT) { + ConstantNode *cnode = (ConstantNode *)index_expression; + if (cnode) { + if (!cnode->values.empty()) { + int value = cnode->values[0].sint; + if (value < 0 || value >= array_size) { + _set_error(vformat("Index [%s] out of range [%s..%s]", value, 0, array_size - 1)); + return NULL; + } + } + } + } + + tk = _get_token(); + if (tk.type != TK_BRACKET_CLOSE) { + _set_error("Expected ']'"); + return NULL; + } + } + + ArrayNode *arrname = alloc_node<ArrayNode>(); + arrname->name = identifier; + arrname->datatype_cache = data_type; + arrname->index_expression = index_expression; + arrname->call_expression = call_expression; + expr = arrname; + + } else { + + VariableNode *varname = alloc_node<VariableNode>(); + varname->name = identifier; + varname->datatype_cache = data_type; + expr = varname; + } } } else if (tk.type == TK_OP_ADD) { @@ -2965,7 +3055,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons _set_error("Expected identifier as member"); return NULL; } - DataType dt = expr->get_datatype(); String ident = identifier; @@ -3701,11 +3790,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui tk = _get_token(); - VariableDeclarationNode *vardecl = alloc_node<VariableDeclarationNode>(); - vardecl->datatype = type; - vardecl->precision = precision; - - p_block->statements.push_back(vardecl); + Node *vardecl = NULL; while (true) { @@ -3724,15 +3809,207 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui var.type = type; var.precision = precision; var.line = tk_line; + var.array_size = 0; - VariableDeclarationNode::Declaration decl; + tk = _get_token(); - decl.name = name; - decl.initializer = NULL; + if (tk.type == TK_BRACKET_OPEN) { + bool unknown_size = false; - tk = _get_token(); + ArrayDeclarationNode *node = alloc_node<ArrayDeclarationNode>(); + node->datatype = type; + node->precision = precision; + vardecl = (Node *)node; + + ArrayDeclarationNode::Declaration decl; + decl.name = name; + decl.size = 0U; + + tk = _get_token(); + + if (tk.type == TK_BRACKET_CLOSE) { + unknown_size = true; + } else { + + if (tk.type != TK_INT_CONSTANT || ((int)tk.constant) <= 0) { + _set_error("Expected integer constant > 0 or ']'"); + return ERR_PARSE_ERROR; + } + + tk = _get_token(); + + if (tk.type != TK_BRACKET_CLOSE) { + _set_error("Expected ']'"); + return ERR_PARSE_ERROR; + } + + decl.size = ((uint32_t)tk.constant); + var.array_size = decl.size; + } + + bool full_def = false; + + tk = _get_token(); + if (tk.type == TK_OP_ASSIGN) { + tk = _get_token(); + + if (tk.type != TK_CURLY_BRACKET_OPEN) { + + if (unknown_size) { + _set_error("Expected '{'"); + return ERR_PARSE_ERROR; + } + + full_def = true; + + DataPrecision precision2 = PRECISION_DEFAULT; + if (is_token_precision(tk.type)) { + precision2 = get_token_precision(tk.type); + tk = _get_token(); + if (!is_token_nonvoid_datatype(tk.type)) { + _set_error("Expected datatype after precision"); + return ERR_PARSE_ERROR; + } + } + if (!is_token_variable_datatype(tk.type)) { + _set_error("Invalid data type for array"); + return ERR_PARSE_ERROR; + } + DataType type2 = get_token_datatype(tk.type); + + int array_size2 = 0; + + tk = _get_token(); + if (tk.type == TK_BRACKET_OPEN) { + Node *n = _parse_and_reduce_expression(p_block, p_builtin_types); + if (!n || n->type != Node::TYPE_CONSTANT || n->get_datatype() != TYPE_INT) { + _set_error("Expected single integer constant > 0"); + return ERR_PARSE_ERROR; + } + + ConstantNode *cnode = (ConstantNode *)n; + if (cnode->values.size() == 1) { + array_size2 = cnode->values[0].sint; + if (array_size2 <= 0) { + _set_error("Expected single integer constant > 0"); + return ERR_PARSE_ERROR; + } + } else { + _set_error("Expected single integer constant > 0"); + return ERR_PARSE_ERROR; + } + + tk = _get_token(); + if (tk.type != TK_BRACKET_CLOSE) { + _set_error("Expected ']"); + return ERR_PARSE_ERROR; + } else { + tk = _get_token(); + } + } else { + _set_error("Expected '["); + return ERR_PARSE_ERROR; + } + + if (precision != precision2 || type != type2 || var.array_size != array_size2) { + String error_str = "Cannot convert from '"; + if (precision2 != PRECISION_DEFAULT) { + error_str += get_precision_name(precision2); + error_str += " "; + } + error_str += get_datatype_name(type2); + error_str += "["; + error_str += itos(array_size2); + error_str += "]'"; + error_str += " to '"; + if (precision != PRECISION_DEFAULT) { + error_str += get_precision_name(precision); + error_str += " "; + } + error_str += get_datatype_name(type); + error_str += "["; + error_str += itos(var.array_size); + error_str += "]'"; + _set_error(error_str); + return ERR_PARSE_ERROR; + } + } + + bool curly = tk.type == TK_CURLY_BRACKET_OPEN; + + if (unknown_size) { + if (!curly) { + _set_error("Expected '{'"); + return ERR_PARSE_ERROR; + } + } else { + if (full_def) { + if (curly) { + _set_error("Expected '('"); + return ERR_PARSE_ERROR; + } + } + } + + if (tk.type == TK_PARENTHESIS_OPEN || curly) { // initialization + while (true) { + + Node *n = _parse_and_reduce_expression(p_block, p_builtin_types); + if (!n) { + return ERR_PARSE_ERROR; + } + + if (var.type != n->get_datatype()) { + _set_error("Invalid assignment of '" + get_datatype_name(n->get_datatype()) + "' to '" + get_datatype_name(var.type) + "'"); + return ERR_PARSE_ERROR; + } + + tk = _get_token(); + if (tk.type == TK_COMMA) { + decl.initializer.push_back(n); + continue; + } else if (!curly && tk.type == TK_PARENTHESIS_CLOSE) { + decl.initializer.push_back(n); + break; + } else if (curly && tk.type == TK_CURLY_BRACKET_CLOSE) { + decl.initializer.push_back(n); + break; + } else { + if (curly) + _set_error("Expected '}' or ','"); + else + _set_error("Expected ')' or ','"); + return ERR_PARSE_ERROR; + } + } + if (unknown_size) { + decl.size = decl.initializer.size(); + var.array_size = decl.initializer.size(); + } else if (decl.initializer.size() != var.array_size) { + _set_error("Array size mismatch"); + return ERR_PARSE_ERROR; + } + tk = _get_token(); + } + } else { + if (unknown_size) { + _set_error("Expected array initialization"); + return ERR_PARSE_ERROR; + } + } + + node->declarations.push_back(decl); + } else if (tk.type == TK_OP_ASSIGN) { + + VariableDeclarationNode *node = alloc_node<VariableDeclarationNode>(); + node->datatype = type; + node->precision = precision; + vardecl = (Node *)node; + + VariableDeclarationNode::Declaration decl; + decl.name = name; + decl.initializer = NULL; - if (tk.type == TK_OP_ASSIGN) { //variable created with assignment! must parse an expression Node *n = _parse_and_reduce_expression(p_block, p_builtin_types); if (!n) @@ -3745,11 +4022,22 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui return ERR_PARSE_ERROR; } tk = _get_token(); + node->declarations.push_back(decl); + } else { + VariableDeclarationNode *node = alloc_node<VariableDeclarationNode>(); + node->datatype = type; + node->precision = precision; + vardecl = (Node *)node; + + VariableDeclarationNode::Declaration decl; + decl.name = name; + decl.initializer = NULL; + node->declarations.push_back(decl); } - p_block->variables[name] = var; + p_block->statements.push_back(vardecl); - vardecl->declarations.push_back(decl); + p_block->variables[name] = var; if (tk.type == TK_COMMA) { tk = _get_token(); @@ -4365,6 +4653,14 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct type = get_token_datatype(tk.type); + TkPos prev_pos = _get_tkpos(); + tk = _get_token(); + if (tk.type == TK_BRACKET_OPEN) { + _set_error("Cannot use arrays as return types"); + return ERR_PARSE_ERROR; + } + _set_tkpos(prev_pos); + _get_completable_identifier(NULL, COMPLETION_MAIN_FUNCTION, name); if (name == StringName()) { @@ -4518,6 +4814,10 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct tk = _get_token(); + if (tk.type == TK_BRACKET_OPEN) { + _set_error("Arrays as parameters are not implemented yet"); + return ERR_PARSE_ERROR; + } if (tk.type != TK_IDENTIFIER) { _set_error("Expected identifier for argument name"); return ERR_PARSE_ERROR; @@ -4538,6 +4838,10 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct func_node->arguments.push_back(arg); tk = _get_token(); + if (tk.type == TK_BRACKET_OPEN) { + _set_error("Arrays as parameters are not implemented yet"); + return ERR_PARSE_ERROR; + } if (tk.type == TK_COMMA) { tk = _get_token(); @@ -4724,60 +5028,71 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct StringName skip_function; BlockNode *block = completion_block; - while (block) { - - if (comp_ident) { - for (const Map<StringName, BlockNode::Variable>::Element *E = block->variables.front(); E; E = E->next()) { + if (completion_class == TAG_GLOBAL) { + while (block) { + if (comp_ident) { + for (const Map<StringName, BlockNode::Variable>::Element *E = block->variables.front(); E; E = E->next()) { - if (E->get().line < completion_line) { - matches.insert(E->key(), ScriptCodeCompletionOption::KIND_VARIABLE); + if (E->get().line < completion_line) { + matches.insert(E->key(), ScriptCodeCompletionOption::KIND_VARIABLE); + } } } - } - if (block->parent_function) { - if (comp_ident) { - for (int i = 0; i < block->parent_function->arguments.size(); i++) { - matches.insert(block->parent_function->arguments[i].name, ScriptCodeCompletionOption::KIND_FUNCTION); + if (block->parent_function) { + if (comp_ident) { + for (int i = 0; i < block->parent_function->arguments.size(); i++) { + matches.insert(block->parent_function->arguments[i].name, ScriptCodeCompletionOption::KIND_FUNCTION); + } } + skip_function = block->parent_function->name; } - skip_function = block->parent_function->name; + block = block->parent_block; } - block = block->parent_block; - } - if (comp_ident && skip_function != StringName() && p_functions.has(skip_function)) { + if (comp_ident && skip_function != StringName() && p_functions.has(skip_function)) { - for (Map<StringName, BuiltInInfo>::Element *E = p_functions[skip_function].built_ins.front(); E; E = E->next()) { - ScriptCodeCompletionOption::Kind kind = ScriptCodeCompletionOption::KIND_MEMBER; - if (E->get().constant) { - kind = ScriptCodeCompletionOption::KIND_CONSTANT; + for (Map<StringName, BuiltInInfo>::Element *E = p_functions[skip_function].built_ins.front(); E; E = E->next()) { + ScriptCodeCompletionOption::Kind kind = ScriptCodeCompletionOption::KIND_MEMBER; + if (E->get().constant) { + kind = ScriptCodeCompletionOption::KIND_CONSTANT; + } + matches.insert(E->key(), kind); } - matches.insert(E->key(), kind); } - } - if (comp_ident) { - for (const Map<StringName, ShaderNode::Varying>::Element *E = shader->varyings.front(); E; E = E->next()) { - matches.insert(E->key(), ScriptCodeCompletionOption::KIND_VARIABLE); + if (comp_ident) { + for (const Map<StringName, ShaderNode::Varying>::Element *E = shader->varyings.front(); E; E = E->next()) { + matches.insert(E->key(), ScriptCodeCompletionOption::KIND_VARIABLE); + } + for (const Map<StringName, ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) { + matches.insert(E->key(), ScriptCodeCompletionOption::KIND_MEMBER); + } } - for (const Map<StringName, ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) { - matches.insert(E->key(), ScriptCodeCompletionOption::KIND_MEMBER); + + for (int i = 0; i < shader->functions.size(); i++) { + if (!shader->functions[i].callable || shader->functions[i].name == skip_function) + continue; + matches.insert(String(shader->functions[i].name), ScriptCodeCompletionOption::KIND_FUNCTION); } - } - for (int i = 0; i < shader->functions.size(); i++) { - if (!shader->functions[i].callable || shader->functions[i].name == skip_function) - continue; - matches.insert(String(shader->functions[i].name), ScriptCodeCompletionOption::KIND_FUNCTION); - } + int idx = 0; - int idx = 0; + while (builtin_func_defs[idx].name) { - while (builtin_func_defs[idx].name) { + matches.insert(String(builtin_func_defs[idx].name), ScriptCodeCompletionOption::KIND_FUNCTION); + idx++; + } - matches.insert(String(builtin_func_defs[idx].name), ScriptCodeCompletionOption::KIND_FUNCTION); - idx++; + } else { // sub-class + int idx = 0; + + while (builtin_func_defs[idx].name) { + if (builtin_func_defs[idx].tag == completion_class) { + matches.insert(String(builtin_func_defs[idx].name), ScriptCodeCompletionOption::KIND_FUNCTION); + } + idx++; + } } for (Map<String, ScriptCodeCompletionOption::Kind>::Element *E = matches.front(); E; E = E->next()) { @@ -4789,7 +5104,6 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct } return OK; - } break; case COMPLETION_CALL_ARGUMENTS: { @@ -4842,6 +5156,11 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct if (completion_function == builtin_func_defs[idx].name) { + if (builtin_func_defs[idx].tag != completion_class) { + idx++; + continue; + } + if (calltip.length()) calltip += "\n"; @@ -4953,6 +5272,7 @@ ShaderLanguage::ShaderNode *ShaderLanguage::get_shader() { ShaderLanguage::ShaderLanguage() { nodes = NULL; + completion_class = TAG_GLOBAL; } ShaderLanguage::~ShaderLanguage() { diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h index 65bf78bddd..8253bce468 100644 --- a/servers/visual/shader_language.h +++ b/servers/visual/shader_language.h @@ -288,7 +288,9 @@ public: TYPE_CONSTANT, TYPE_OPERATOR, TYPE_CONTROL_FLOW, - TYPE_MEMBER + TYPE_MEMBER, + TYPE_ARRAY, + TYPE_ARRAY_DECLARATION, }; Type type; @@ -352,6 +354,40 @@ public: datatype(TYPE_VOID) {} }; + struct ArrayNode : public Node { + DataType datatype_cache; + StringName name; + Node *index_expression; + Node *call_expression; + + virtual DataType get_datatype() const { return datatype_cache; } + + ArrayNode() : + Node(TYPE_ARRAY), + datatype_cache(TYPE_VOID), + index_expression(NULL), + call_expression(NULL) {} + }; + + struct ArrayDeclarationNode : public Node { + DataPrecision precision; + DataType datatype; + + struct Declaration { + StringName name; + uint32_t size; + Vector<Node *> initializer; + }; + + Vector<Declaration> declarations; + virtual DataType get_datatype() const { return datatype; } + + ArrayDeclarationNode() : + Node(TYPE_ARRAY_DECLARATION), + precision(PRECISION_DEFAULT), + datatype(TYPE_VOID) {} + }; + struct ConstantNode : public Node { DataType datatype; @@ -380,6 +416,7 @@ public: DataType type; DataPrecision precision; int line; //for completion + int array_size; }; Map<StringName, Variable> variables; @@ -552,6 +589,7 @@ public: static DataInterpolation get_token_interpolation(TokenType p_type); static bool is_token_precision(TokenType p_type); static DataPrecision get_token_precision(TokenType p_type); + static String get_precision_name(DataPrecision p_type); static String get_datatype_name(DataType p_type); static bool is_token_nonvoid_datatype(TokenType p_type); static bool is_token_operator(TokenType p_type); @@ -645,16 +683,22 @@ private: IDENTIFIER_CONSTANT, }; - bool _find_identifier(const BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type = NULL, IdentifierType *r_type = NULL); + bool _find_identifier(const BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type = NULL, IdentifierType *r_type = NULL, int *r_array_size = NULL); bool _is_operator_assign(Operator p_op) const; bool _validate_assign(Node *p_node, const Map<StringName, BuiltInInfo> &p_builtin_types, String *r_message = NULL); bool _validate_operator(OperatorNode *p_op, DataType *r_ret_type = NULL); + enum SubClassTag { + TAG_GLOBAL, + TAG_ARRAY + }; + struct BuiltinFuncDef { enum { MAX_ARGS = 5 }; const char *name; DataType rettype; const DataType args[MAX_ARGS]; + SubClassTag tag; }; struct BuiltinFuncOutArgs { //arguments used as out in built in functions @@ -666,6 +710,7 @@ private: int completion_line; BlockNode *completion_block; DataType completion_base; + SubClassTag completion_class; StringName completion_function; int completion_argument; diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp index f8ed035766..86c5227f30 100644 --- a/servers/visual/visual_server_viewport.cpp +++ b/servers/visual/visual_server_viewport.cpp @@ -63,7 +63,10 @@ static Transform2D _canvas_get_transform(VisualServerViewport::Viewport *p_viewp } void VisualServerViewport::_draw_3d(Viewport *p_viewport, ARVRInterface::Eyes p_eye) { - Ref<ARVRInterface> arvr_interface = ARVRServer::get_singleton()->get_primary_interface(); + Ref<ARVRInterface> arvr_interface; + if (ARVRServer::get_singleton() != NULL) { + arvr_interface = ARVRServer::get_singleton()->get_primary_interface(); + } if (p_viewport->use_arvr && arvr_interface.is_valid()) { VSG::scene->render_camera(arvr_interface, p_eye, p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas); @@ -260,11 +263,16 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E } void VisualServerViewport::draw_viewports() { + // get our arvr interface in case we need it - Ref<ARVRInterface> arvr_interface = ARVRServer::get_singleton()->get_primary_interface(); + Ref<ARVRInterface> arvr_interface; - // process all our active interfaces - ARVRServer::get_singleton()->_process(); + if (ARVRServer::get_singleton() != NULL) { + arvr_interface = ARVRServer::get_singleton()->get_primary_interface(); + + // process all our active interfaces + ARVRServer::get_singleton()->_process(); + } if (Engine::get_singleton()->is_editor_hint()) { clear_color = GLOBAL_GET("rendering/environment/default_clear_color"); diff --git a/thirdparty/README.md b/thirdparty/README.md index cb29eadeca..c6817e2389 100644 --- a/thirdparty/README.md +++ b/thirdparty/README.md @@ -511,7 +511,7 @@ folder. ## xatlas - Upstream: https://github.com/jpcy/xatlas -- Version: git (b7d7bb, 2019) +- Version: git (f65a664, 2019) - License: MIT Files extracted from upstream source: diff --git a/thirdparty/xatlas/xatlas.cpp b/thirdparty/xatlas/xatlas.cpp index c62be4e73a..1b30305cd4 100644 --- a/thirdparty/xatlas/xatlas.cpp +++ b/thirdparty/xatlas/xatlas.cpp @@ -299,29 +299,30 @@ static void *Realloc(void *ptr, size_t size, int /*tag*/, const char * /*file*/, #if XA_PROFILE #define XA_PROFILE_START(var) const clock_t var##Start = clock(); #define XA_PROFILE_END(var) internal::s_profile.var += clock() - var##Start; -#define XA_PROFILE_PRINT(label, var) XA_PRINT("%s%.2f seconds (%g ms)\n", label, internal::clockToSeconds(internal::s_profile.var), internal::clockToMs(internal::s_profile.var)); +#define XA_PROFILE_PRINT_AND_RESET(label, var) XA_PRINT("%s%.2f seconds (%g ms)\n", label, internal::clockToSeconds(internal::s_profile.var), internal::clockToMs(internal::s_profile.var)); internal::s_profile.var = 0; struct ProfileData { - clock_t addMeshConcurrent; - std::atomic<clock_t> addMesh; + clock_t addMeshReal; + std::atomic<clock_t> addMeshThread; std::atomic<clock_t> addMeshCreateColocals; std::atomic<clock_t> addMeshCreateFaceGroups; std::atomic<clock_t> addMeshCreateBoundaries; - std::atomic<clock_t> addMeshCreateChartGroupsConcurrent; - std::atomic<clock_t> addMeshCreateChartGroups; - clock_t computeChartsConcurrent; - std::atomic<clock_t> computeCharts; + std::atomic<clock_t> addMeshCreateChartGroupsReal; + std::atomic<clock_t> addMeshCreateChartGroupsThread; + clock_t computeChartsReal; + std::atomic<clock_t> computeChartsThread; std::atomic<clock_t> atlasBuilder; std::atomic<clock_t> atlasBuilderInit; std::atomic<clock_t> atlasBuilderCreateInitialCharts; std::atomic<clock_t> atlasBuilderGrowCharts; std::atomic<clock_t> atlasBuilderMergeCharts; - std::atomic<clock_t> createChartMeshes; + std::atomic<clock_t> createChartMeshesReal; + std::atomic<clock_t> createChartMeshesThread; std::atomic<clock_t> fixChartMeshTJunctions; std::atomic<clock_t> closeChartMeshHoles; - clock_t parameterizeChartsConcurrent; - std::atomic<clock_t> parameterizeCharts; + clock_t parameterizeChartsReal; + std::atomic<clock_t> parameterizeChartsThread; std::atomic<clock_t> parameterizeChartsOrthogonal; std::atomic<clock_t> parameterizeChartsLSCM; std::atomic<clock_t> parameterizeChartsEvaluateQuality; @@ -329,6 +330,7 @@ struct ProfileData clock_t packChartsRasterize; clock_t packChartsDilate; clock_t packChartsFindLocation; + std::atomic<clock_t> packChartsFindLocationThread; clock_t packChartsBlit; }; @@ -346,7 +348,7 @@ static double clockToSeconds(clock_t c) #else #define XA_PROFILE_START(var) #define XA_PROFILE_END(var) -#define XA_PROFILE_PRINT(label, var) +#define XA_PROFILE_PRINT_AND_RESET(label, var) #endif static constexpr float kPi = 3.14159265358979323846f; @@ -641,6 +643,7 @@ static bool linesIntersect(const Vector2 &a1, const Vector2 &a2, const Vector2 & struct Vector2i { + Vector2i() {} Vector2i(int32_t x, int32_t y) : x(x), y(y) {} int32_t x, y; @@ -3528,6 +3531,15 @@ private: std::mutex m_mutex; }; +struct Spinlock +{ + void lock() { while(m_lock.test_and_set(std::memory_order_acquire)) {} } + void unlock() { m_lock.clear(std::memory_order_release); } + +private: + std::atomic_flag m_lock = ATOMIC_FLAG_INIT; +}; + struct TaskGroupHandle { uint32_t value = UINT32_MAX; @@ -3545,6 +3557,14 @@ class TaskScheduler public: TaskScheduler() : m_shutdown(false) { + // Max with current task scheduler usage is 1 per thread + 1 deep nesting, but allow for some slop. + m_maxGroups = std::thread::hardware_concurrency() * 4; + m_groups = XA_ALLOC_ARRAY(MemTag::Default, TaskGroup, m_maxGroups); + for (uint32_t i = 0; i < m_maxGroups; i++) { + new (&m_groups[i]) TaskGroup(); + m_groups[i].free = true; + m_groups[i].ref = 0; + } m_workers.resize(std::thread::hardware_concurrency() <= 1 ? 1 : std::thread::hardware_concurrency() - 1); for (uint32_t i = 0; i < m_workers.size(); i++) { m_workers[i].wakeup = false; @@ -3565,36 +3585,42 @@ public: worker.thread->~thread(); XA_FREE(worker.thread); } - for (uint32_t i = 0; i < m_groups.size(); i++) - destroyGroup(i); + for (uint32_t i = 0; i < m_maxGroups; i++) + m_groups[i].~TaskGroup(); + XA_FREE(m_groups); } - void run(TaskGroupHandle *handle, Task task) + TaskGroupHandle createTaskGroup(uint32_t reserveSize = 0) { - // Allocate a task group if this is the first time using this handle. - TaskGroup *group; - if (handle->value == UINT32_MAX) { - group = XA_NEW(MemTag::Default, TaskGroup); - group->ref = 0; - std::lock_guard<std::mutex> lock(m_groupsMutex); - for (uint32_t i = 0; i < m_groups.size(); i++) { - if (!m_groups[i]) { - m_groups[i] = group; - handle->value = i; - break; - } - } - if (handle->value == UINT32_MAX) { - m_groups.push_back(group); - handle->value = m_groups.size() - 1; - } - } - group = m_groups[handle->value]; - { - std::lock_guard<std::mutex> lock(group->queueMutex); - group->queue.push_back(task); - } - group->ref++; + // Claim the first free group. + for (uint32_t i = 0; i < m_maxGroups; i++) { + TaskGroup &group = m_groups[i]; + bool expected = true; + if (!group.free.compare_exchange_strong(expected, false)) + continue; + group.queueLock.lock(); + group.queueHead = 0; + group.queue.clear(); + group.queue.reserve(reserveSize); + group.queueLock.unlock(); + TaskGroupHandle handle; + handle.value = i; + return handle; + } + XA_DEBUG_ASSERT(false); + TaskGroupHandle handle; + handle.value = UINT32_MAX; + return handle; + } + + void run(TaskGroupHandle handle, Task task) + { + XA_DEBUG_ASSERT(handle.value != UINT32_MAX); + TaskGroup &group = m_groups[handle.value]; + group.queueLock.lock(); + group.queue.push_back(task); + group.queueLock.unlock(); + group.ref++; // Wake up a worker to run this task. for (uint32_t i = 0; i < m_workers.size(); i++) { m_workers[i].wakeup = true; @@ -3609,33 +3635,32 @@ public: return; } // Run tasks from the group queue until empty. - TaskGroup *group = m_groups[handle->value]; + TaskGroup &group = m_groups[handle->value]; for (;;) { Task *task = nullptr; - { - std::lock_guard<std::mutex> lock(group->queueMutex); - if (group->queueHead < group->queue.size()) - task = &group->queue[group->queueHead++]; - } + group.queueLock.lock(); + if (group.queueHead < group.queue.size()) + task = &group.queue[group.queueHead++]; + group.queueLock.unlock(); if (!task) break; task->func(task->userData); - group->ref--; + group.ref--; } // Even though the task queue is empty, workers can still be running tasks. - while (group->ref > 0) + while (group.ref > 0) std::this_thread::yield(); - std::lock_guard<std::mutex> lock(m_groupsMutex); - destroyGroup(handle->value); + group.free = true; handle->value = UINT32_MAX; } private: struct TaskGroup { + std::atomic<bool> free; Array<Task> queue; // Items are never removed. queueHead is incremented to pop items. uint32_t queueHead = 0; - std::mutex queueMutex; + Spinlock queueLock; std::atomic<uint32_t> ref; // Increment when a task is enqueued, decrement when a task finishes. }; @@ -3647,21 +3672,11 @@ private: std::atomic<bool> wakeup; }; - Array<TaskGroup *> m_groups; - std::mutex m_groupsMutex; + TaskGroup *m_groups; + uint32_t m_maxGroups; Array<Worker> m_workers; std::atomic<bool> m_shutdown; - void destroyGroup(uint32_t index) - { - TaskGroup *group = m_groups[index]; - m_groups[index] = nullptr; - if (group) { - group->~TaskGroup(); - XA_FREE(group); - } - } - static void workerThread(TaskScheduler *scheduler, Worker *worker) { std::unique_lock<std::mutex> lock(worker->mutex); @@ -3674,18 +3689,17 @@ private: // Look for a task in any of the groups and run it. TaskGroup *group = nullptr; Task *task = nullptr; - { - std::lock_guard<std::mutex> groupsLock(scheduler->m_groupsMutex); - for (uint32_t i = 0; i < scheduler->m_groups.size(); i++) { - group = scheduler->m_groups[i]; - if (!group) - continue; - std::lock_guard<std::mutex> queueLock(group->queueMutex); - if (group->queueHead < group->queue.size()) { - task = &group->queue[group->queueHead++]; - break; - } + for (uint32_t i = 0; i < scheduler->m_maxGroups; i++) { + group = &scheduler->m_groups[i]; + if (group->free || group->ref == 0) + continue; + group->queueLock.lock(); + if (group->queueHead < group->queue.size()) { + task = &group->queue[group->queueHead++]; + group->queueLock.unlock(); + break; } + group->queueLock.unlock(); } if (!task) break; @@ -3705,23 +3719,19 @@ public: destroyGroup({ i }); } - void run(TaskGroupHandle *handle, Task task) + TaskGroupHandle createTaskGroup(uint32_t reserveSize = 0) { - if (handle->value == UINT32_MAX) { - TaskGroup *group = XA_NEW(MemTag::Default, TaskGroup); - for (uint32_t i = 0; i < m_groups.size(); i++) { - if (!m_groups[i]) { - m_groups[i] = group; - handle->value = i; - break; - } - } - if (handle->value == UINT32_MAX) { - m_groups.push_back(group); - handle->value = m_groups.size() - 1; - } - } - m_groups[handle->value]->queue.push_back(task); + TaskGroup *group = XA_NEW(MemTag::Default, TaskGroup); + group->queue.reserve(reserveSize); + m_groups.push_back(group); + TaskGroupHandle handle; + handle.value = m_groups.size() - 1; + return handle; + } + + void run(TaskGroupHandle handle, Task task) + { + m_groups[handle.value]->queue.push_back(task); } void wait(TaskGroupHandle *handle) @@ -5967,6 +5977,58 @@ private: #endif }; +struct CreateChartTaskArgs +{ + const Mesh *mesh; + const Array<uint32_t> *faceArray; + const Basis *basis; + uint32_t meshId; + uint32_t chartGroupId; + uint32_t chartId; + Chart **chart; +}; + +static void runCreateChartTask(void *userData) +{ + XA_PROFILE_START(createChartMeshesThread) + auto args = (CreateChartTaskArgs *)userData; + *(args->chart) = XA_NEW(MemTag::Default, Chart, args->mesh, *(args->faceArray), *(args->basis), args->meshId, args->chartGroupId, args->chartId); + XA_PROFILE_END(createChartMeshesThread) +} + +struct ParameterizeChartTaskArgs +{ + Chart *chart; + ParameterizeFunc func; +}; + +static void runParameterizeChartTask(void *userData) +{ + auto args = (ParameterizeChartTaskArgs *)userData; + Mesh *mesh = args->chart->unifiedMesh(); + XA_PROFILE_START(parameterizeChartsOrthogonal) +#if 1 + computeOrthogonalProjectionMap(mesh); +#else + for (uint32_t i = 0; i < vertexCount; i++) + mesh->texcoord(i) = Vector2(dot(args->chart->basis().tangent, mesh->position(i)), dot(args->chart->basis().bitangent, mesh->position(i))); +#endif + XA_PROFILE_END(parameterizeChartsOrthogonal) + args->chart->evaluateOrthoParameterizationQuality(); + if (!args->chart->isOrtho() && !args->chart->isPlanar()) { + XA_PROFILE_START(parameterizeChartsLSCM) + if (args->func) + args->func(&mesh->position(0).x, &mesh->texcoord(0).x, mesh->vertexCount(), mesh->indices(), mesh->indexCount()); + else if (args->chart->isDisk()) + computeLeastSquaresConformalMap(mesh); + XA_PROFILE_END(parameterizeChartsLSCM) + args->chart->evaluateParameterizationQuality(); + } + // @@ Check that parameterization quality is above a certain threshold. + // Transfer parameterization from unified mesh to chart mesh. + args->chart->transferParameterization(); +} + // Set of charts corresponding to mesh faces in the same face group. class ChartGroup { @@ -6107,7 +6169,7 @@ public: - emphasize roundness metrics to prevent those cases. - If interior self-overlaps: preserve boundary parameterization and use mean-value map. */ - void computeCharts(const ChartOptions &options) + void computeCharts(TaskScheduler *taskScheduler, const ChartOptions &options) { m_chartOptions = options; // This function may be called multiple times, so destroy existing charts. @@ -6128,13 +6190,30 @@ public: AtlasBuilder builder(m_mesh, nullptr, options); runAtlasBuilder(builder, options); XA_PROFILE_END(atlasBuilder) - XA_PROFILE_START(createChartMeshes) const uint32_t chartCount = builder.chartCount(); + m_chartArray.resize(chartCount); + Array<CreateChartTaskArgs> taskArgs; + taskArgs.resize(chartCount); + for (uint32_t i = 0; i < chartCount; i++) { + CreateChartTaskArgs &args = taskArgs[i]; + args.mesh = m_mesh; + args.faceArray = &builder.chartFaces(i); + args.basis = &builder.chartBasis(i); + args.meshId = m_sourceId; + args.chartGroupId = m_id; + args.chartId = i; + args.chart = &m_chartArray[i]; + } + XA_PROFILE_START(createChartMeshesReal) + TaskGroupHandle taskGroup = taskScheduler->createTaskGroup(chartCount); for (uint32_t i = 0; i < chartCount; i++) { - Chart *chart = XA_NEW(MemTag::Default, Chart, m_mesh, builder.chartFaces(i), builder.chartBasis(i), m_sourceId, m_id, i); - m_chartArray.push_back(chart); + Task task; + task.userData = &taskArgs[i]; + task.func = runCreateChartTask; + taskScheduler->run(taskGroup, task); } - XA_PROFILE_END(createChartMeshes) + taskScheduler->wait(&taskGroup); + XA_PROFILE_END(createChartMeshesReal) #endif #if XA_DEBUG_EXPORT_OBJ_CHARTS char filename[256]; @@ -6157,18 +6236,33 @@ public: #endif } - void parameterizeCharts(ParameterizeFunc func) + void parameterizeCharts(TaskScheduler *taskScheduler, ParameterizeFunc func) { + const uint32_t chartCount = m_chartArray.size(); + Array<ParameterizeChartTaskArgs> taskArgs; + taskArgs.resize(chartCount); + TaskGroupHandle taskGroup = taskScheduler->createTaskGroup(chartCount); + for (uint32_t i = 0; i < chartCount; i++) { + ParameterizeChartTaskArgs &args = taskArgs[i]; + args.chart = m_chartArray[i]; + args.func = func; + Task task; + task.userData = &args; + task.func = runParameterizeChartTask; + taskScheduler->run(taskGroup, task); + } + taskScheduler->wait(&taskGroup); #if XA_RECOMPUTE_CHARTS + // Find charts with invalid parameterizations. Array<Chart *> invalidCharts; - const uint32_t chartCount = m_chartArray.size(); for (uint32_t i = 0; i < chartCount; i++) { Chart *chart = m_chartArray[i]; - parameterizeChart(chart, func); const ParameterizationQuality &quality = chart->paramQuality(); if (quality.boundaryIntersection || quality.flippedTriangleCount > 0) invalidCharts.push_back(chart); } + if (invalidCharts.isEmpty()) + return; // Recompute charts with invalid parameterizations. Array<uint32_t> meshFaces; for (uint32_t i = 0; i < invalidCharts.size(); i++) { @@ -6211,8 +6305,18 @@ public: #endif } // Parameterize the new charts. - for (uint32_t i = chartCount; i < m_chartArray.size(); i++) - parameterizeChart(m_chartArray[i], func); + taskGroup = taskScheduler->createTaskGroup(m_chartArray.size() - chartCount); + taskArgs.resize(m_chartArray.size() - chartCount); + for (uint32_t i = chartCount; i < m_chartArray.size(); i++) { + ParameterizeChartTaskArgs &args = taskArgs[i - chartCount]; + args.chart = m_chartArray[i]; + args.func = func; + Task task; + task.userData = &args; + task.func = runParameterizeChartTask; + taskScheduler->run(taskGroup, task); + } + taskScheduler->wait(&taskGroup); // Remove and delete the invalid charts. for (uint32_t i = 0; i < invalidCharts.size(); i++) { Chart *chart = invalidCharts[i]; @@ -6221,12 +6325,6 @@ public: XA_FREE(chart); m_paramDeletedChartsCount++; } -#else - const uint32_t chartCount = m_chartArray.size(); - for (uint32_t i = 0; i < chartCount; i++) { - Chart *chart = m_chartArray[i]; - parameterizeChart(chart, func); - } #endif } @@ -6269,32 +6367,6 @@ private: XA_DEBUG_ASSERT(builder.facesLeft() == 0); } - void parameterizeChart(Chart *chart, ParameterizeFunc func) - { - Mesh *mesh = chart->unifiedMesh(); - XA_PROFILE_START(parameterizeChartsOrthogonal) -#if 1 - computeOrthogonalProjectionMap(mesh); -#else - for (uint32_t i = 0; i < vertexCount; i++) - mesh->texcoord(i) = Vector2(dot(chart->basis().tangent, mesh->position(i)), dot(chart->basis().bitangent, mesh->position(i))); -#endif - XA_PROFILE_END(parameterizeChartsOrthogonal) - chart->evaluateOrthoParameterizationQuality(); - if (!chart->isOrtho() && !chart->isPlanar()) { - XA_PROFILE_START(parameterizeChartsLSCM) - if (func) - func(&mesh->position(0).x, &mesh->texcoord(0).x, mesh->vertexCount(), mesh->indices(), mesh->indexCount()); - else if (chart->isDisk()) - computeLeastSquaresConformalMap(mesh); - XA_PROFILE_END(parameterizeChartsLSCM) - chart->evaluateParameterizationQuality(); - } - // @@ Check that parameterization quality is above a certain threshold. - // Transfer parameterization from unified mesh to chart mesh. - chart->transferParameterization(); - } - void removeChart(const Chart *chart) { for (uint32_t i = 0; i < m_chartArray.size(); i++) { @@ -6326,14 +6398,15 @@ struct CreateChartGroupTaskArgs static void runCreateChartGroupTask(void *userData) { - XA_PROFILE_START(addMeshCreateChartGroups) + XA_PROFILE_START(addMeshCreateChartGroupsThread) auto args = (CreateChartGroupTaskArgs *)userData; *(args->chartGroup) = XA_NEW(MemTag::Default, ChartGroup, args->groupId, args->mesh, args->faceGroup); - XA_PROFILE_END(addMeshCreateChartGroups) + XA_PROFILE_END(addMeshCreateChartGroupsThread) } struct ComputeChartsTaskArgs { + TaskScheduler *taskScheduler; ChartGroup *chartGroup; const ChartOptions *options; Progress *progress; @@ -6341,18 +6414,19 @@ struct ComputeChartsTaskArgs static void runComputeChartsJob(void *userData) { - ComputeChartsTaskArgs *args = (ComputeChartsTaskArgs *)userData; + auto args = (ComputeChartsTaskArgs *)userData; if (args->progress->cancel) return; - XA_PROFILE_START(computeCharts) - args->chartGroup->computeCharts(*args->options); - XA_PROFILE_END(computeCharts) + XA_PROFILE_START(computeChartsThread) + args->chartGroup->computeCharts(args->taskScheduler, *args->options); + XA_PROFILE_END(computeChartsThread) args->progress->value++; args->progress->update(); } struct ParameterizeChartsTaskArgs { + TaskScheduler *taskScheduler; ChartGroup *chartGroup; ParameterizeFunc func; Progress *progress; @@ -6360,12 +6434,12 @@ struct ParameterizeChartsTaskArgs static void runParameterizeChartsJob(void *userData) { - ParameterizeChartsTaskArgs *args = (ParameterizeChartsTaskArgs *)userData; + auto args = (ParameterizeChartsTaskArgs *)userData; if (args->progress->cancel) return; - XA_PROFILE_START(parameterizeCharts) - args->chartGroup->parameterizeCharts(args->func); - XA_PROFILE_END(parameterizeCharts) + XA_PROFILE_START(parameterizeChartsThread) + args->chartGroup->parameterizeCharts(args->taskScheduler, args->func); + XA_PROFILE_END(parameterizeChartsThread) args->progress->value++; args->progress->update(); } @@ -6460,12 +6534,12 @@ public: args.groupId = g; args.mesh = mesh; } - TaskGroupHandle taskGroup; + TaskGroupHandle taskGroup = taskScheduler->createTaskGroup(chartGroups.size()); for (uint32_t g = 0; g < chartGroups.size(); g++) { Task task; task.userData = &taskArgs[g]; task.func = runCreateChartGroupTask; - taskScheduler->run(&taskGroup, task); + taskScheduler->run(taskGroup, task); } taskScheduler->wait(&taskGroup); // Thread-safe append. @@ -6481,29 +6555,39 @@ public: { m_chartsComputed = false; m_chartsParameterized = false; - uint32_t taskCount = 0; + // Ignore vertex maps. + uint32_t chartGroupCount = 0; for (uint32_t i = 0; i < m_chartGroups.size(); i++) { if (!m_chartGroups[i]->isVertexMap()) - taskCount++; + chartGroupCount++; } - Progress progress(ProgressCategory::ComputeCharts, progressFunc, progressUserData, taskCount); + Progress progress(ProgressCategory::ComputeCharts, progressFunc, progressUserData, chartGroupCount); Array<ComputeChartsTaskArgs> taskArgs; - taskArgs.reserve(taskCount); + taskArgs.reserve(chartGroupCount); for (uint32_t i = 0; i < m_chartGroups.size(); i++) { if (!m_chartGroups[i]->isVertexMap()) { ComputeChartsTaskArgs args; + args.taskScheduler = taskScheduler; args.chartGroup = m_chartGroups[i]; args.options = &options; args.progress = &progress; taskArgs.push_back(args); } } - TaskGroupHandle taskGroup; - for (uint32_t i = 0; i < taskCount; i++) { + // Sort chart groups by mesh indexCount. + m_chartGroupsRadix = RadixSort(); + Array<float> chartGroupSortData; + chartGroupSortData.resize(chartGroupCount); + for (uint32_t i = 0; i < chartGroupCount; i++) + chartGroupSortData[i] = (float)taskArgs[i].chartGroup->mesh()->indexCount(); + m_chartGroupsRadix.sort(chartGroupSortData); + // Larger chart group meshes are added first to reduce the chance of thread starvation. + TaskGroupHandle taskGroup = taskScheduler->createTaskGroup(chartGroupCount); + for (uint32_t i = 0; i < chartGroupCount; i++) { Task task; - task.userData = &taskArgs[i]; + task.userData = &taskArgs[m_chartGroupsRadix.ranks()[chartGroupCount - i - 1]]; task.func = runComputeChartsJob; - taskScheduler->run(&taskGroup, task); + taskScheduler->run(taskGroup, task); } taskScheduler->wait(&taskGroup); if (progress.cancel) @@ -6515,29 +6599,32 @@ public: bool parameterizeCharts(TaskScheduler *taskScheduler, ParameterizeFunc func, ProgressFunc progressFunc, void *progressUserData) { m_chartsParameterized = false; - uint32_t taskCount = 0; + // Ignore vertex maps. + uint32_t chartGroupCount = 0; for (uint32_t i = 0; i < m_chartGroups.size(); i++) { if (!m_chartGroups[i]->isVertexMap()) - taskCount++; + chartGroupCount++; } - Progress progress(ProgressCategory::ParameterizeCharts, progressFunc, progressUserData, taskCount); + Progress progress(ProgressCategory::ParameterizeCharts, progressFunc, progressUserData, chartGroupCount); Array<ParameterizeChartsTaskArgs> taskArgs; - taskArgs.reserve(taskCount); + taskArgs.reserve(chartGroupCount); for (uint32_t i = 0; i < m_chartGroups.size(); i++) { if (!m_chartGroups[i]->isVertexMap()) { ParameterizeChartsTaskArgs args; + args.taskScheduler = taskScheduler; args.chartGroup = m_chartGroups[i]; args.func = func; args.progress = &progress; taskArgs.push_back(args); } } - TaskGroupHandle taskGroup; - for (uint32_t i = 0; i < taskCount; i++) { + // Larger chart group meshes are added first to reduce the chance of thread starvation. + TaskGroupHandle taskGroup = taskScheduler->createTaskGroup(chartGroupCount); + for (uint32_t i = 0; i < chartGroupCount; i++) { Task task; - task.userData = &taskArgs[i]; + task.userData = &taskArgs[m_chartGroupsRadix.ranks()[chartGroupCount - i - 1]]; task.func = runParameterizeChartsJob; - taskScheduler->run(&taskGroup, task); + taskScheduler->run(taskGroup, task); } taskScheduler->wait(&taskGroup); if (progress.cancel) @@ -6570,6 +6657,7 @@ private: bool m_chartsComputed; bool m_chartsParameterized; Array<ChartGroup *> m_chartGroups; + RadixSort m_chartGroupsRadix; // By mesh indexCount. Array<uint32_t> m_chartGroupSourceMeshes; Array<Array<Vector2> > m_originalChartTexcoords; }; @@ -6734,6 +6822,71 @@ struct Chart uint32_t uniqueVertexCount() const { return uniqueVertices.isEmpty() ? vertexCount : uniqueVertices.size(); } }; +struct FindChartLocationBruteForceTaskArgs +{ + std::atomic<bool> *finished; // One of the tasks found a location that doesn't expand the atlas. + Vector2i startPosition; + const BitImage *atlasBitImage; + const BitImage *chartBitImage; + const BitImage *chartBitImageRotated; + int w, h; + bool blockAligned, resizableAtlas, allowRotate; + // out + bool best_insideAtlas; + int best_metric, best_x, best_y, best_w, best_h, best_r; +}; + +static void runFindChartLocationBruteForceTask(void *userData) +{ + XA_PROFILE_START(packChartsFindLocationThread) + auto args = (FindChartLocationBruteForceTaskArgs *)userData; + args->best_metric = INT_MAX; + if (args->finished->load()) + return; + // Try two different orientations. + for (int r = 0; r < 2; r++) { + int cw = args->chartBitImage->width(); + int ch = args->chartBitImage->height(); + if (r == 1) { + if (args->allowRotate) + swap(cw, ch); + else + break; + } + const int y = args->startPosition.y; + const int stepSize = args->blockAligned ? 4 : 1; + for (int x = args->startPosition.x; x <= args->w + stepSize; x += stepSize) { // + 1 not really necessary here. + if (!args->resizableAtlas && (x > (int)args->atlasBitImage->width() - cw || y > (int)args->atlasBitImage->height() - ch)) + continue; + if (args->finished->load()) + break; + // Early out if metric not better. + const int area = max(args->w, x + cw) * max(args->h, y + ch); + const int extents = max(max(args->w, x + cw), max(args->h, y + ch)); + const int metric = extents * extents + area; + if (metric > args->best_metric) + continue; + // If metric is the same, pick the one closest to the origin. + if (metric == args->best_metric && max(x, y) >= max(args->best_x, args->best_y)) + continue; + if (!args->atlasBitImage->canBlit(r == 1 ? *(args->chartBitImageRotated) : *(args->chartBitImage), x, y)) + continue; + args->best_metric = metric; + args->best_insideAtlas = area == args->w * args->h; + args->best_x = x; + args->best_y = y; + args->best_w = cw; + args->best_h = ch; + args->best_r = r; + if (args->best_insideAtlas) { + args->finished->store(true); + break; + } + } + } + XA_PROFILE_END(packChartsFindLocationThread) +} + struct Atlas { ~Atlas() @@ -6854,7 +7007,7 @@ struct Atlas } // Pack charts in the smallest possible rectangle. - bool packCharts(const PackOptions &options, ProgressFunc progressFunc, void *progressUserData) + bool packCharts(TaskScheduler *taskScheduler, const PackOptions &options, ProgressFunc progressFunc, void *progressUserData) { if (progressFunc) { if (!progressFunc(ProgressCategory::PackCharts, 0, progressUserData)) @@ -7069,7 +7222,7 @@ struct Atlas chartStartPositions.push_back(Vector2i(0, 0)); } XA_PROFILE_START(packChartsFindLocation) - const bool foundLocation = findChartLocation(chartStartPositions[currentAtlas], options.bruteForce, m_bitImages[currentAtlas], &chartBitImage, &chartBitImageRotated, atlasWidth, atlasHeight, &best_x, &best_y, &best_cw, &best_ch, &best_r, options.blockAlign, resizableAtlas, chart->allowRotate); + const bool foundLocation = findChartLocation(taskScheduler, chartStartPositions[currentAtlas], options.bruteForce, m_bitImages[currentAtlas], &chartBitImage, &chartBitImageRotated, atlasWidth, atlasHeight, &best_x, &best_y, &best_cw, &best_ch, &best_r, options.blockAlign, resizableAtlas, chart->allowRotate); XA_PROFILE_END(packChartsFindLocation) if (firstChartInBitImage && !foundLocation) { // Chart doesn't fit in an empty, newly allocated bitImage. texelsPerUnit must be too large for the resolution. @@ -7181,65 +7334,66 @@ private: // is occupied at this point. At the end we have many small charts and a large atlas with sparse holes. Finding those holes randomly is slow. A better approach would be to // start stacking large charts as if they were tetris pieces. Once charts get small try to place them randomly. It may be interesting to try a intermediate strategy, first try // along one axis and then try exhaustively along that axis. - bool findChartLocation(const Vector2i &startPosition, bool bruteForce, const BitImage *atlasBitImage, const BitImage *chartBitImage, const BitImage *chartBitImageRotated, int w, int h, int *best_x, int *best_y, int *best_w, int *best_h, int *best_r, bool blockAligned, bool resizableAtlas, bool allowRotate) + bool findChartLocation(TaskScheduler *taskScheduler, const Vector2i &startPosition, bool bruteForce, const BitImage *atlasBitImage, const BitImage *chartBitImage, const BitImage *chartBitImageRotated, int w, int h, int *best_x, int *best_y, int *best_w, int *best_h, int *best_r, bool blockAligned, bool resizableAtlas, bool allowRotate) { const int attempts = 4096; if (bruteForce || attempts >= w * h) - return findChartLocation_bruteForce(startPosition, atlasBitImage, chartBitImage, chartBitImageRotated, w, h, best_x, best_y, best_w, best_h, best_r, blockAligned, resizableAtlas, allowRotate); + return findChartLocation_bruteForce(taskScheduler, startPosition, atlasBitImage, chartBitImage, chartBitImageRotated, w, h, best_x, best_y, best_w, best_h, best_r, blockAligned, resizableAtlas, allowRotate); return findChartLocation_random(atlasBitImage, chartBitImage, chartBitImageRotated, w, h, best_x, best_y, best_w, best_h, best_r, attempts, blockAligned, resizableAtlas, allowRotate); } - bool findChartLocation_bruteForce(const Vector2i &startPosition, const BitImage *atlasBitImage, const BitImage *chartBitImage, const BitImage *chartBitImageRotated, int w, int h, int *best_x, int *best_y, int *best_w, int *best_h, int *best_r, bool blockAligned, bool resizableAtlas, bool allowRotate) + bool findChartLocation_bruteForce(TaskScheduler *taskScheduler, const Vector2i &startPosition, const BitImage *atlasBitImage, const BitImage *chartBitImage, const BitImage *chartBitImageRotated, int w, int h, int *best_x, int *best_y, int *best_w, int *best_h, int *best_r, bool blockAligned, bool resizableAtlas, bool allowRotate) { - bool result = false; - const int BLOCK_SIZE = 4; + const int stepSize = blockAligned ? 4 : 1; + uint32_t taskCount = 0; + for (int y = startPosition.y; y <= h + stepSize; y += stepSize) + taskCount++; + Array<FindChartLocationBruteForceTaskArgs> taskArgs; + taskArgs.resize(taskCount); + TaskGroupHandle taskGroup = taskScheduler->createTaskGroup(taskCount); + std::atomic<bool> finished(false); // One of the tasks found a location that doesn't expand the atlas. + uint32_t i = 0; + for (int y = startPosition.y; y <= h + stepSize; y += stepSize) { + FindChartLocationBruteForceTaskArgs &args = taskArgs[i]; + args.finished = &finished; + args.startPosition = Vector2i(y == startPosition.y ? startPosition.x : 0, y); + args.atlasBitImage = atlasBitImage; + args.chartBitImage = chartBitImage; + args.chartBitImageRotated = chartBitImageRotated; + args.w = w; + args.h = h; + args.blockAligned = blockAligned; + args.resizableAtlas = resizableAtlas; + args.allowRotate = allowRotate; + Task task; + task.userData = &taskArgs[i]; + task.func = runFindChartLocationBruteForceTask; + taskScheduler->run(taskGroup, task); + i++; + } + taskScheduler->wait(&taskGroup); + // Find the task result with the best metric. int best_metric = INT_MAX; - int step_size = blockAligned ? BLOCK_SIZE : 1; - // Try two different orientations. - for (int r = 0; r < 2; r++) { - int cw = chartBitImage->width(); - int ch = chartBitImage->height(); - if (r == 1) { - if (allowRotate) - swap(cw, ch); - else - break; - } - for (int y = startPosition.y; y <= h + step_size; y += step_size) { // + 1 to extend atlas in case atlas full. - for (int x = (y == startPosition.y ? startPosition.x : 0); x <= w + step_size; x += step_size) { // + 1 not really necessary here. - if (!resizableAtlas && (x > (int)atlasBitImage->width() - cw || y > (int)atlasBitImage->height() - ch)) - continue; - // Early out. - int area = max(w, x + cw) * max(h, y + ch); - //int perimeter = max(w, x+cw) + max(h, y+ch); - int extents = max(max(w, x + cw), max(h, y + ch)); - int metric = extents * extents + area; - if (metric > best_metric) { - continue; - } - if (metric == best_metric && max(x, y) >= max(*best_x, *best_y)) { - // If metric is the same, pick the one closest to the origin. - continue; - } - if (atlasBitImage->canBlit(r == 1 ? *chartBitImageRotated : *chartBitImage, x, y)) { - result = true; - best_metric = metric; - *best_x = x; - *best_y = y; - *best_w = cw; - *best_h = ch; - *best_r = r; - if (area == w * h) { - // Chart is completely inside, do not look at any other location. - goto done; - } - } - } - } + bool best_insideAtlas = false; + for (i = 0; i < taskCount; i++) { + FindChartLocationBruteForceTaskArgs &args = taskArgs[i]; + if (args.best_metric > best_metric) + continue; + // A location that doesn't expand the atlas is always preferred. + if (!args.best_insideAtlas && best_insideAtlas) + continue; + // If metric is the same, pick the one closest to the origin. + if (args.best_insideAtlas == best_insideAtlas && args.best_metric == best_metric && max(args.best_x, args.best_y) >= max(*best_x, *best_y)) + continue; + best_metric = args.best_metric; + best_insideAtlas = args.best_insideAtlas; + *best_x = args.best_x; + *best_y = args.best_y; + *best_w = args.best_w; + *best_h = args.best_h; + *best_r = args.best_r; } - done: - XA_DEBUG_ASSERT (best_metric != INT_MAX); - return result; + return best_metric != INT_MAX; } bool findChartLocation_random(const BitImage *atlasBitImage, const BitImage *chartBitImage, const BitImage *chartBitImageRotated, int w, int h, int *best_x, int *best_y, int *best_w, int *best_h, int *best_r, int minTrialCount, bool blockAligned, bool resizableAtlas, bool allowRotate) @@ -7439,25 +7593,31 @@ struct AddMeshTaskArgs static void runAddMeshTask(void *userData) { - XA_PROFILE_START(addMesh) + XA_PROFILE_START(addMeshThread) auto args = (AddMeshTaskArgs *)userData; // Responsible for freeing this. internal::Mesh *mesh = args->mesh; internal::Progress *progress = args->ctx->addMeshProgress; if (progress->cancel) goto cleanup; - XA_PROFILE_START(addMeshCreateColocals) - mesh->createColocals(); - XA_PROFILE_END(addMeshCreateColocals) + { + XA_PROFILE_START(addMeshCreateColocals) + mesh->createColocals(); + XA_PROFILE_END(addMeshCreateColocals) + } if (progress->cancel) goto cleanup; - XA_PROFILE_START(addMeshCreateFaceGroups) - mesh->createFaceGroups(); - XA_PROFILE_END(addMeshCreateFaceGroups) + { + XA_PROFILE_START(addMeshCreateFaceGroups) + mesh->createFaceGroups(); + XA_PROFILE_END(addMeshCreateFaceGroups) + } if (progress->cancel) goto cleanup; - XA_PROFILE_START(addMeshCreateBoundaries) - mesh->createBoundaries(); - XA_PROFILE_END(addMeshCreateBoundaries) + { + XA_PROFILE_START(addMeshCreateBoundaries) + mesh->createBoundaries(); + XA_PROFILE_END(addMeshCreateBoundaries) + } if (progress->cancel) goto cleanup; #if XA_DEBUG_EXPORT_OBJ_SOURCE_MESHES @@ -7491,9 +7651,11 @@ static void runAddMeshTask(void *userData) fclose(file); } #endif - XA_PROFILE_START(addMeshCreateChartGroupsConcurrent) - args->ctx->paramAtlas.addMesh(args->ctx->taskScheduler, mesh); // addMesh is thread safe - XA_PROFILE_END(addMeshCreateChartGroupsConcurrent) + { + XA_PROFILE_START(addMeshCreateChartGroupsReal) + args->ctx->paramAtlas.addMesh(args->ctx->taskScheduler, mesh); // addMesh is thread safe + XA_PROFILE_END(addMeshCreateChartGroupsReal) + } if (progress->cancel) goto cleanup; progress->value++; @@ -7503,7 +7665,7 @@ cleanup: XA_FREE(mesh); args->~AddMeshTaskArgs(); XA_FREE(args); - XA_PROFILE_END(addMesh) + XA_PROFILE_END(addMeshThread) } static internal::Vector3 DecodePosition(const MeshDecl &meshDecl, uint32_t index) @@ -7547,12 +7709,13 @@ AddMeshError::Enum AddMesh(Atlas *atlas, const MeshDecl &meshDecl, uint32_t mesh XA_PRINT_WARNING("AddMesh: Meshes and UV meshes cannot be added to the same atlas.\n"); return AddMeshError::Error; } +#if XA_PROFILE + if (ctx->meshCount == 0) + internal::s_profile.addMeshReal = clock(); +#endif // Don't know how many times AddMesh will be called, so progress needs to adjusted each time. if (!ctx->addMeshProgress) { ctx->addMeshProgress = XA_NEW(internal::MemTag::Default, internal::Progress, ProgressCategory::AddMesh, ctx->progressFunc, ctx->progressUserData, 1); -#if XA_PROFILE - internal::s_profile.addMeshConcurrent = clock(); -#endif } else { ctx->addMeshProgress->setMaxValue(internal::max(ctx->meshCount + 1, meshCountHint)); @@ -7560,7 +7723,6 @@ AddMeshError::Enum AddMesh(Atlas *atlas, const MeshDecl &meshDecl, uint32_t mesh bool decoded = (meshDecl.indexCount <= 0); uint32_t indexCount = decoded ? meshDecl.vertexCount : meshDecl.indexCount; XA_PRINT("Adding mesh %d: %u vertices, %u triangles\n", ctx->meshCount, meshDecl.vertexCount, indexCount / 3); - XA_PROFILE_START(addMesh) // Expecting triangle faces. if ((indexCount % 3) != 0) return AddMeshError::InvalidIndexCount; @@ -7629,15 +7791,16 @@ AddMeshError::Enum AddMesh(Atlas *atlas, const MeshDecl &meshDecl, uint32_t mesh ignore = true; mesh->addFace(tri[0], tri[1], tri[2], ignore); } + if (ctx->addMeshTaskGroup.value == UINT32_MAX) + ctx->addMeshTaskGroup = ctx->taskScheduler->createTaskGroup(); AddMeshTaskArgs *taskArgs = XA_NEW(internal::MemTag::Default, AddMeshTaskArgs); // The task frees this. taskArgs->ctx = ctx; taskArgs->mesh = mesh; internal::Task task; task.userData = taskArgs; task.func = runAddMeshTask; - ctx->taskScheduler->run(&ctx->addMeshTaskGroup, task); + ctx->taskScheduler->run(ctx->addMeshTaskGroup, task); ctx->meshCount++; - XA_PROFILE_END(addMesh) return AddMeshError::Success; } @@ -7657,15 +7820,15 @@ void AddMeshJoin(Atlas *atlas) ctx->addMeshProgress = nullptr; #if XA_PROFILE XA_PRINT("Added %u meshes\n", ctx->meshCount); - internal::s_profile.addMeshConcurrent = clock() - internal::s_profile.addMeshConcurrent; + internal::s_profile.addMeshReal = clock() - internal::s_profile.addMeshReal; #endif - XA_PROFILE_PRINT(" Total (concurrent): ", addMeshConcurrent) - XA_PROFILE_PRINT(" Total: ", addMesh) - XA_PROFILE_PRINT(" Create colocals: ", addMeshCreateColocals) - XA_PROFILE_PRINT(" Create face groups: ", addMeshCreateFaceGroups) - XA_PROFILE_PRINT(" Create boundaries: ", addMeshCreateBoundaries) - XA_PROFILE_PRINT(" Create chart groups (concurrent): ", addMeshCreateChartGroupsConcurrent) - XA_PROFILE_PRINT(" Create chart groups: ", addMeshCreateChartGroups) + XA_PROFILE_PRINT_AND_RESET(" Total (real): ", addMeshReal) + XA_PROFILE_PRINT_AND_RESET(" Total (thread): ", addMeshThread) + XA_PROFILE_PRINT_AND_RESET(" Create colocals: ", addMeshCreateColocals) + XA_PROFILE_PRINT_AND_RESET(" Create face groups: ", addMeshCreateFaceGroups) + XA_PROFILE_PRINT_AND_RESET(" Create boundaries: ", addMeshCreateBoundaries) + XA_PROFILE_PRINT_AND_RESET(" Create chart groups (real): ", addMeshCreateChartGroupsReal) + XA_PROFILE_PRINT_AND_RESET(" Create chart groups (thread): ", addMeshCreateChartGroupsThread) XA_PRINT_MEM_USAGE } @@ -7815,12 +7978,12 @@ void ComputeCharts(Atlas *atlas, ChartOptions chartOptions) } XA_PRINT("Computing charts\n"); uint32_t chartCount = 0, chartsWithHolesCount = 0, holesCount = 0, chartsWithTJunctionsCount = 0, tJunctionsCount = 0; - XA_PROFILE_START(computeChartsConcurrent) + XA_PROFILE_START(computeChartsReal) if (!ctx->paramAtlas.computeCharts(ctx->taskScheduler, chartOptions, ctx->progressFunc, ctx->progressUserData)) { XA_PRINT(" Cancelled by user\n"); return; } - XA_PROFILE_END(computeChartsConcurrent) + XA_PROFILE_END(computeChartsReal) // Count charts and print warnings. for (uint32_t i = 0; i < ctx->meshCount; i++) { for (uint32_t j = 0; j < ctx->paramAtlas.chartGroupCount(i); j++) { @@ -7854,16 +8017,17 @@ void ComputeCharts(Atlas *atlas, ChartOptions chartOptions) if (tJunctionsCount > 0) XA_PRINT(" Fixed %u t-junctions in %u charts\n", tJunctionsCount, chartsWithTJunctionsCount); XA_PRINT(" %u charts\n", chartCount); - XA_PROFILE_PRINT(" Total (concurrent): ", computeChartsConcurrent) - XA_PROFILE_PRINT(" Total: ", computeCharts) - XA_PROFILE_PRINT(" Atlas builder: ", atlasBuilder) - XA_PROFILE_PRINT(" Init: ", atlasBuilderInit) - XA_PROFILE_PRINT(" Create initial charts: ", atlasBuilderCreateInitialCharts) - XA_PROFILE_PRINT(" Grow charts: ", atlasBuilderGrowCharts) - XA_PROFILE_PRINT(" Merge charts: ", atlasBuilderMergeCharts) - XA_PROFILE_PRINT(" Create chart meshes: ", createChartMeshes) - XA_PROFILE_PRINT(" Fix t-junctions: ", fixChartMeshTJunctions); - XA_PROFILE_PRINT(" Close holes: ", closeChartMeshHoles) + XA_PROFILE_PRINT_AND_RESET(" Total (real): ", computeChartsReal) + XA_PROFILE_PRINT_AND_RESET(" Total (thread): ", computeChartsThread) + XA_PROFILE_PRINT_AND_RESET(" Atlas builder: ", atlasBuilder) + XA_PROFILE_PRINT_AND_RESET(" Init: ", atlasBuilderInit) + XA_PROFILE_PRINT_AND_RESET(" Create initial charts: ", atlasBuilderCreateInitialCharts) + XA_PROFILE_PRINT_AND_RESET(" Grow charts: ", atlasBuilderGrowCharts) + XA_PROFILE_PRINT_AND_RESET(" Merge charts: ", atlasBuilderMergeCharts) + XA_PROFILE_PRINT_AND_RESET(" Create chart meshes (real): ", createChartMeshesReal) + XA_PROFILE_PRINT_AND_RESET(" Create chart meshes (thread): ", createChartMeshesThread) + XA_PROFILE_PRINT_AND_RESET(" Fix t-junctions: ", fixChartMeshTJunctions) + XA_PROFILE_PRINT_AND_RESET(" Close holes: ", closeChartMeshHoles) XA_PRINT_MEM_USAGE } @@ -7896,12 +8060,12 @@ void ParameterizeCharts(Atlas *atlas, ParameterizeFunc func) } DestroyOutputMeshes(ctx); XA_PRINT("Parameterizing charts\n"); - XA_PROFILE_START(parameterizeChartsConcurrent) + XA_PROFILE_START(parameterizeChartsReal) if (!ctx->paramAtlas.parameterizeCharts(ctx->taskScheduler, func, ctx->progressFunc, ctx->progressUserData)) { XA_PRINT(" Cancelled by user\n"); return; } - XA_PROFILE_END(parameterizeChartsConcurrent) + XA_PROFILE_END(parameterizeChartsReal) uint32_t chartCount = 0, orthoChartsCount = 0, planarChartsCount = 0, chartsAddedCount = 0, chartsDeletedCount = 0; for (uint32_t i = 0; i < ctx->meshCount; i++) { for (uint32_t j = 0; j < ctx->paramAtlas.chartGroupCount(i); j++) { @@ -7982,11 +8146,11 @@ void ParameterizeCharts(Atlas *atlas, ParameterizeFunc func) } if (invalidParamCount > 0) XA_PRINT_WARNING(" %u charts with invalid parameterizations\n", invalidParamCount); - XA_PROFILE_PRINT(" Total (concurrent): ", parameterizeChartsConcurrent) - XA_PROFILE_PRINT(" Total: ", parameterizeCharts) - XA_PROFILE_PRINT(" Orthogonal: ", parameterizeChartsOrthogonal) - XA_PROFILE_PRINT(" LSCM: ", parameterizeChartsLSCM) - XA_PROFILE_PRINT(" Evaluate quality: ", parameterizeChartsEvaluateQuality) + XA_PROFILE_PRINT_AND_RESET(" Total (real): ", parameterizeChartsReal) + XA_PROFILE_PRINT_AND_RESET(" Total (thread): ", parameterizeChartsThread) + XA_PROFILE_PRINT_AND_RESET(" Orthogonal: ", parameterizeChartsOrthogonal) + XA_PROFILE_PRINT_AND_RESET(" LSCM: ", parameterizeChartsLSCM) + XA_PROFILE_PRINT_AND_RESET(" Evaluate quality: ", parameterizeChartsEvaluateQuality) XA_PRINT_MEM_USAGE } @@ -8039,7 +8203,7 @@ void PackCharts(Atlas *atlas, PackOptions packOptions) packAtlas.addChart(ctx->paramAtlas.chartAt(i)); } XA_PROFILE_START(packCharts) - if (!packAtlas.packCharts(packOptions, ctx->progressFunc, ctx->progressUserData)) + if (!packAtlas.packCharts(ctx->taskScheduler, packOptions, ctx->progressFunc, ctx->progressUserData)) return; XA_PROFILE_END(packCharts) // Populate atlas object with pack results. @@ -8058,19 +8222,13 @@ void PackCharts(Atlas *atlas, PackOptions packOptions) for (uint32_t i = 0; i < atlas->atlasCount; i++) packAtlas.getImages()[i]->copyTo(&atlas->image[atlas->width * atlas->height * i], atlas->width, atlas->height); } - XA_PROFILE_PRINT(" Total: ", packCharts) - XA_PROFILE_PRINT(" Rasterize: ", packChartsRasterize) - XA_PROFILE_PRINT(" Dilate (padding): ", packChartsDilate) - XA_PROFILE_PRINT(" Find location: ", packChartsFindLocation) - XA_PROFILE_PRINT(" Blit: ", packChartsBlit) + XA_PROFILE_PRINT_AND_RESET(" Total: ", packCharts) + XA_PROFILE_PRINT_AND_RESET(" Rasterize: ", packChartsRasterize) + XA_PROFILE_PRINT_AND_RESET(" Dilate (padding): ", packChartsDilate) + XA_PROFILE_PRINT_AND_RESET(" Find location (real): ", packChartsFindLocation) + XA_PROFILE_PRINT_AND_RESET(" Find location (thread): ", packChartsFindLocationThread) + XA_PROFILE_PRINT_AND_RESET(" Blit: ", packChartsBlit) XA_PRINT_MEM_USAGE -#if XA_PROFILE - internal::s_profile.packCharts = 0; - internal::s_profile.packChartsRasterize = 0; - internal::s_profile.packChartsDilate = 0; - internal::s_profile.packChartsFindLocation = 0; - internal::s_profile.packChartsBlit = 0; -#endif XA_PRINT("Building output meshes\n"); int progress = 0; if (ctx->progressFunc) { |