summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--core/io/marshalls.cpp21
-rw-r--r--core/io/marshalls.h2
-rw-r--r--core/math/a_star_grid_2d.cpp32
-rw-r--r--core/math/a_star_grid_2d.h10
-rw-r--r--core/math/math_funcs.h10
-rw-r--r--core/variant/variant_call.cpp2
-rw-r--r--doc/classes/AStarGrid2D.xml7
-rw-r--r--doc/classes/Animation.xml13
-rw-r--r--doc/classes/AnimationNodeStateMachineTransition.xml18
-rw-r--r--doc/classes/AnimationTree.xml14
-rw-r--r--doc/classes/ArrayMesh.xml4
-rw-r--r--doc/classes/ButtonGroup.xml4
-rw-r--r--doc/classes/CharacterBody3D.xml8
-rw-r--r--doc/classes/EditorSpinSlider.xml22
-rw-r--r--doc/classes/OptionButton.xml4
-rw-r--r--doc/classes/PhysicsServer2D.xml15
-rw-r--r--doc/classes/PhysicsServer3D.xml15
-rw-r--r--doc/classes/PhysicsServer3DExtension.xml13
-rw-r--r--doc/classes/ProjectSettings.xml3
-rw-r--r--doc/classes/RenderingServer.xml9
-rw-r--r--doc/classes/RichTextLabel.xml8
-rw-r--r--doc/classes/VisualInstance3D.xml7
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp13
-rw-r--r--drivers/gles3/storage/light_storage.cpp4
-rw-r--r--drivers/gles3/storage/light_storage.h1
-rw-r--r--editor/animation_bezier_editor.cpp18
-rw-r--r--editor/animation_track_editor.cpp2154
-rw-r--r--editor/animation_track_editor.h102
-rw-r--r--editor/animation_track_editor_plugins.cpp12
-rw-r--r--editor/debugger/editor_debugger_tree.cpp3
-rw-r--r--editor/debugger/editor_profiler.cpp13
-rw-r--r--editor/debugger/editor_profiler.h3
-rw-r--r--editor/debugger/editor_visual_profiler.cpp20
-rw-r--r--editor/debugger/editor_visual_profiler.h3
-rw-r--r--editor/debugger/script_editor_debugger.cpp12
-rw-r--r--editor/editor_data.cpp5
-rw-r--r--editor/editor_inspector.cpp9
-rw-r--r--editor/editor_layouts_dialog.cpp6
-rw-r--r--editor/editor_log.cpp2
-rw-r--r--editor/editor_node.cpp5
-rw-r--r--editor/editor_properties.cpp29
-rw-r--r--editor/editor_properties.h10
-rw-r--r--editor/editor_properties_array_dict.cpp10
-rw-r--r--editor/editor_spin_slider.cpp143
-rw-r--r--editor/plugin_config_dialog.cpp8
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp29
-rw-r--r--editor/plugins/animation_player_editor_plugin.h28
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp66
-rw-r--r--editor/plugins/animation_state_machine_editor.h11
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp6
-rw-r--r--editor/plugins/editor_preview_plugins.cpp3
-rw-r--r--editor/plugins/font_config_plugin.cpp4
-rw-r--r--editor/plugins/node_3d_editor_gizmos.cpp2
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/script_editor_plugin.cpp4
-rw-r--r--editor/plugins/tiles/tile_map_editor.cpp4
-rw-r--r--editor/plugins/tiles/tile_proxies_manager_dialog.cpp8
-rw-r--r--editor/plugins/version_control_editor_plugin.cpp7
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp4
-rw-r--r--editor/project_manager.cpp2
-rw-r--r--editor/rename_dialog.cpp4
-rw-r--r--editor/scene_tree_dock.cpp3
-rw-r--r--modules/gdscript/gdscript.cpp4
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp97
-rw-r--r--modules/gdscript/gdscript_compiler.cpp85
-rw-r--r--modules/gdscript/gdscript_editor.cpp10
-rw-r--r--modules/gdscript/gdscript_parser.h1
-rw-r--r--modules/gdscript/gdscript_vm.cpp20
-rw-r--r--modules/gdscript/gdscript_warning.cpp5
-rw-r--r--modules/gdscript/gdscript_warning.h1
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/assign_signal.gd4
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/assign_signal.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/constructor_call_type.gd10
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/constructor_call_type.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/return_null_in_void_func.gd2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/return_null_in_void_func.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/return_variant_in_void_func.gd4
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/return_variant_in_void_func.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_builtin_method.gd3
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_builtin_method.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_custom_method.gd5
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_custom_method.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_gd_utility.gd2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_gd_utility.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_native_method.gd3
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_native_method.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_utility.gd2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_utility.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/cast_non_null.gd5
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/cast_non_null.out3
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/enum_as_const.gd29
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/enum_as_const.out17
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/external_enum_as_constant.gd6
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/external_enum_as_constant.out3
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/external_enum_as_constant_external.notest.gd4
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/external_inner_class_as_constant.gd (renamed from modules/gdscript/tests/scripts/analyzer/features/inner_class_constant_assignment.gd)2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/external_inner_class_as_constant.out (renamed from modules/gdscript/tests/scripts/analyzer/features/inner_class_constant_assignment.out)0
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/external_inner_class_as_constant_external.notest.gd (renamed from modules/gdscript/tests/scripts/analyzer/features/inner_class_constant_assignment_external.notest.gd)0
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/inferred_return_type.gd9
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/inferred_return_type.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/return_variant_typed.gd5
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/return_variant_typed.out2
-rw-r--r--modules/gdscript/tests/scripts/parser/warnings/void_assignment.gd6
-rw-r--r--modules/gdscript/tests/scripts/parser/warnings/void_assignment.out5
-rw-r--r--modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_free_call.gd4
-rw-r--r--modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_free_call.out6
-rw-r--r--modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_builtin_method_call.gd4
-rw-r--r--modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_builtin_method_call.out6
-rw-r--r--modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_native_method_call.gd4
-rw-r--r--modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_native_method_call.out6
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/array_string_stringname_equivalent.gd8
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/typed_assignment.gd9
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/typed_assignment.out12
-rw-r--r--modules/gltf/extensions/gltf_document_extension_convert_importer_mesh.cpp1
-rw-r--r--modules/gridmap/editor/grid_map_editor_plugin.cpp1
-rw-r--r--modules/gridmap/grid_map.cpp9
-rw-r--r--modules/mono/csharp_script.cpp2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs4
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs4
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs9
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs6
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs4
-rw-r--r--modules/mono/editor/bindings_generator.cpp6
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs10
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs91
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs14
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs18
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs2
-rw-r--r--modules/noise/noise_texture_2d.cpp1
-rw-r--r--platform/android/api/jni_singleton.h23
-rw-r--r--platform/android/export/export_plugin.cpp138
-rw-r--r--platform/android/export/export_plugin.h2
-rw-r--r--platform/android/export/gradle_export_util.cpp58
-rw-r--r--platform/android/export/gradle_export_util.h16
-rw-r--r--platform/android/java/app/AndroidManifest.xml1
-rw-r--r--platform/android/jni_utils.cpp35
-rw-r--r--platform/ios/display_server_ios.mm2
-rw-r--r--platform/ios/godot_view.mm2
-rw-r--r--platform/linuxbsd/detect.py3
-rw-r--r--platform/windows/display_server_windows.cpp6
-rw-r--r--platform/windows/display_server_windows.h2
-rw-r--r--scene/2d/collision_object_2d.cpp1
-rw-r--r--scene/2d/cpu_particles_2d.cpp1
-rw-r--r--scene/2d/gpu_particles_2d.cpp1
-rw-r--r--scene/2d/joint_2d.cpp1
-rw-r--r--scene/2d/light_2d.cpp1
-rw-r--r--scene/2d/light_occluder_2d.cpp3
-rw-r--r--scene/2d/navigation_agent_2d.cpp1
-rw-r--r--scene/2d/navigation_link_2d.cpp1
-rw-r--r--scene/2d/navigation_obstacle_2d.cpp1
-rw-r--r--scene/2d/navigation_region_2d.cpp1
-rw-r--r--scene/2d/polygon_2d.cpp1
-rw-r--r--scene/2d/skeleton_2d.cpp2
-rw-r--r--scene/2d/tile_map.cpp5
-rw-r--r--scene/3d/camera_3d.cpp2
-rw-r--r--scene/3d/collision_object_3d.cpp6
-rw-r--r--scene/3d/cpu_particles_3d.cpp1
-rw-r--r--scene/3d/decal.cpp1
-rw-r--r--scene/3d/fog_volume.cpp1
-rw-r--r--scene/3d/gpu_particles_3d.cpp1
-rw-r--r--scene/3d/gpu_particles_collision_3d.cpp2
-rw-r--r--scene/3d/joint_3d.cpp1
-rw-r--r--scene/3d/label_3d.cpp1
-rw-r--r--scene/3d/light_3d.cpp1
-rw-r--r--scene/3d/lightmap_gi.cpp1
-rw-r--r--scene/3d/mesh_instance_3d.cpp13
-rw-r--r--scene/3d/navigation_agent_3d.cpp1
-rw-r--r--scene/3d/navigation_link_3d.cpp2
-rw-r--r--scene/3d/navigation_obstacle_3d.cpp1
-rw-r--r--scene/3d/navigation_region_3d.cpp3
-rw-r--r--scene/3d/occluder_instance_3d.cpp15
-rw-r--r--scene/3d/path_3d.cpp1
-rw-r--r--scene/3d/physics_body_3d.cpp10
-rw-r--r--scene/3d/physics_body_3d.h2
-rw-r--r--scene/3d/reflection_probe.cpp1
-rw-r--r--scene/3d/skeleton_3d.cpp2
-rw-r--r--scene/3d/soft_body_3d.cpp1
-rw-r--r--scene/3d/sprite_3d.cpp1
-rw-r--r--scene/3d/visible_on_screen_notifier_3d.cpp1
-rw-r--r--scene/3d/visual_instance_3d.cpp27
-rw-r--r--scene/3d/visual_instance_3d.h8
-rw-r--r--scene/3d/voxel_gi.cpp2
-rw-r--r--scene/animation/animation_blend_tree.cpp13
-rw-r--r--scene/animation/animation_node_state_machine.cpp73
-rw-r--r--scene/animation/animation_node_state_machine.h21
-rw-r--r--scene/animation/animation_player.cpp37
-rw-r--r--scene/animation/animation_tree.cpp13
-rw-r--r--scene/gui/base_button.cpp12
-rw-r--r--scene/gui/base_button.h2
-rw-r--r--scene/gui/menu_bar.cpp1
-rw-r--r--scene/gui/rich_text_label.cpp20
-rw-r--r--scene/gui/rich_text_label.h2
-rw-r--r--scene/gui/tab_bar.cpp31
-rw-r--r--scene/gui/tree.cpp12
-rw-r--r--scene/main/canvas_item.cpp2
-rw-r--r--scene/main/canvas_layer.cpp1
-rw-r--r--scene/main/viewport.cpp6
-rw-r--r--scene/resources/animation.cpp50
-rw-r--r--scene/resources/animation.h9
-rw-r--r--scene/resources/camera_attributes.cpp1
-rw-r--r--scene/resources/canvas_item_material.cpp2
-rw-r--r--scene/resources/environment.cpp1
-rw-r--r--scene/resources/fog_material.cpp1
-rw-r--r--scene/resources/font.cpp90
-rw-r--r--scene/resources/font.h39
-rw-r--r--scene/resources/immediate_mesh.cpp1
-rw-r--r--scene/resources/importer_mesh.cpp22
-rw-r--r--scene/resources/material.cpp2
-rw-r--r--scene/resources/mesh.cpp2
-rw-r--r--scene/resources/multimesh.cpp1
-rw-r--r--scene/resources/navigation_mesh.cpp26
-rw-r--r--scene/resources/particle_process_material.cpp1
-rw-r--r--scene/resources/primitive_meshes.cpp1
-rw-r--r--scene/resources/shader.cpp1
-rw-r--r--scene/resources/sky.cpp1
-rw-r--r--scene/resources/surface_tool.cpp2
-rw-r--r--scene/resources/texture.cpp20
-rw-r--r--scene/resources/visual_shader.cpp4
-rw-r--r--scene/resources/world_2d.cpp3
-rw-r--r--scene/resources/world_3d.cpp3
-rw-r--r--servers/camera/camera_feed.cpp1
-rw-r--r--servers/extensions/physics_server_3d_extension.cpp3
-rw-r--r--servers/physics_3d/godot_collision_solver_3d.cpp4
-rw-r--r--servers/physics_3d/godot_space_3d.cpp1
-rw-r--r--servers/physics_server_2d.cpp3
-rw-r--r--servers/physics_server_3d.cpp3
-rw-r--r--servers/physics_server_3d.h1
-rw-r--r--servers/rendering/dummy/rasterizer_scene_dummy.h1
-rw-r--r--servers/rendering/dummy/storage/light_storage.h1
-rw-r--r--servers/rendering/renderer_geometry_instance.cpp5
-rw-r--r--servers/rendering/renderer_geometry_instance.h8
-rw-r--r--servers/rendering/renderer_rd/environment/sky.cpp373
-rw-r--r--servers/rendering/renderer_rd/environment/sky.h67
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp235
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h10
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp11
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp117
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h9
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp2
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp109
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h8
-rw-r--r--servers/rendering/renderer_rd/shaders/environment/sky.glsl61
-rw-r--r--servers/rendering/renderer_rd/shaders/particles.glsl13
-rw-r--r--servers/rendering/renderer_rd/storage_rd/light_storage.cpp21
-rw-r--r--servers/rendering/renderer_rd/storage_rd/light_storage.h4
-rw-r--r--servers/rendering/renderer_rd/storage_rd/particles_storage.cpp9
-rw-r--r--servers/rendering/renderer_rd/storage_rd/particles_storage.h9
-rw-r--r--servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp24
-rw-r--r--servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h1
-rw-r--r--servers/rendering/renderer_scene_cull.cpp25
-rw-r--r--servers/rendering/renderer_scene_cull.h5
-rw-r--r--servers/rendering/renderer_scene_occlusion_cull.cpp2
-rw-r--r--servers/rendering/rendering_method.h1
-rw-r--r--servers/rendering/rendering_server_default.h1
-rw-r--r--servers/rendering/shader_compiler.cpp5
-rw-r--r--servers/rendering/shader_language.cpp35
-rw-r--r--servers/rendering/shader_language.h2
-rw-r--r--servers/rendering/storage/light_storage.h2
-rw-r--r--servers/rendering_server.cpp1
-rw-r--r--servers/rendering_server.h1
-rw-r--r--servers/xr/xr_interface.cpp1
-rw-r--r--tests/core/object/test_object.h78
-rw-r--r--tests/scene/test_visual_shader.h151
-rw-r--r--tests/test_main.cpp1
267 files changed, 3680 insertions, 2325 deletions
diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp
index 9ba653e1a9..9f89f5d8c9 100644
--- a/core/io/marshalls.cpp
+++ b/core/io/marshalls.cpp
@@ -1813,3 +1813,24 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
return OK;
}
+
+Vector<float> vector3_to_float32_array(const Vector3 *vecs, size_t count) {
+ // We always allocate a new array, and we don't memcpy.
+ // We also don't consider returning a pointer to the passed vectors when sizeof(real_t) == 4.
+ // One reason is that we could decide to put a 4th component in Vector3 for SIMD/mobile performance,
+ // which would cause trouble with these optimizations.
+ Vector<float> floats;
+ if (count == 0) {
+ return floats;
+ }
+ floats.resize(count * 3);
+ float *floats_w = floats.ptrw();
+ for (size_t i = 0; i < count; ++i) {
+ const Vector3 v = vecs[i];
+ floats_w[0] = v.x;
+ floats_w[1] = v.y;
+ floats_w[2] = v.z;
+ floats_w += 3;
+ }
+ return floats;
+}
diff --git a/core/io/marshalls.h b/core/io/marshalls.h
index fef3a1c2c1..66e2571066 100644
--- a/core/io/marshalls.h
+++ b/core/io/marshalls.h
@@ -215,4 +215,6 @@ public:
Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len = nullptr, bool p_allow_objects = false, int p_depth = 0);
Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bool p_full_objects = false, int p_depth = 0);
+Vector<float> vector3_to_float32_array(const Vector3 *vecs, size_t count);
+
#endif // MARSHALLS_H
diff --git a/core/math/a_star_grid_2d.cpp b/core/math/a_star_grid_2d.cpp
index 968102e323..cdcd0ed747 100644
--- a/core/math/a_star_grid_2d.cpp
+++ b/core/math/a_star_grid_2d.cpp
@@ -134,13 +134,22 @@ AStarGrid2D::DiagonalMode AStarGrid2D::get_diagonal_mode() const {
return diagonal_mode;
}
-void AStarGrid2D::set_default_heuristic(Heuristic p_heuristic) {
+void AStarGrid2D::set_default_compute_heuristic(Heuristic p_heuristic) {
ERR_FAIL_INDEX((int)p_heuristic, (int)HEURISTIC_MAX);
- default_heuristic = p_heuristic;
+ default_compute_heuristic = p_heuristic;
}
-AStarGrid2D::Heuristic AStarGrid2D::get_default_heuristic() const {
- return default_heuristic;
+AStarGrid2D::Heuristic AStarGrid2D::get_default_compute_heuristic() const {
+ return default_compute_heuristic;
+}
+
+void AStarGrid2D::set_default_estimate_heuristic(Heuristic p_heuristic) {
+ ERR_FAIL_INDEX((int)p_heuristic, (int)HEURISTIC_MAX);
+ default_estimate_heuristic = p_heuristic;
+}
+
+AStarGrid2D::Heuristic AStarGrid2D::get_default_estimate_heuristic() const {
+ return default_estimate_heuristic;
}
void AStarGrid2D::set_point_solid(const Vector2i &p_id, bool p_solid) {
@@ -447,7 +456,7 @@ real_t AStarGrid2D::_estimate_cost(const Vector2i &p_from_id, const Vector2i &p_
if (GDVIRTUAL_CALL(_estimate_cost, p_from_id, p_to_id, scost)) {
return scost;
}
- return heuristics[default_heuristic](p_from_id, p_to_id);
+ return heuristics[default_estimate_heuristic](p_from_id, p_to_id);
}
real_t AStarGrid2D::_compute_cost(const Vector2i &p_from_id, const Vector2i &p_to_id) {
@@ -455,7 +464,7 @@ real_t AStarGrid2D::_compute_cost(const Vector2i &p_from_id, const Vector2i &p_t
if (GDVIRTUAL_CALL(_compute_cost, p_from_id, p_to_id, scost)) {
return scost;
}
- return heuristics[default_heuristic](p_from_id, p_to_id);
+ return heuristics[default_compute_heuristic](p_from_id, p_to_id);
}
void AStarGrid2D::clear() {
@@ -578,8 +587,10 @@ void AStarGrid2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_jumping_enabled"), &AStarGrid2D::is_jumping_enabled);
ClassDB::bind_method(D_METHOD("set_diagonal_mode", "mode"), &AStarGrid2D::set_diagonal_mode);
ClassDB::bind_method(D_METHOD("get_diagonal_mode"), &AStarGrid2D::get_diagonal_mode);
- ClassDB::bind_method(D_METHOD("set_default_heuristic", "heuristic"), &AStarGrid2D::set_default_heuristic);
- ClassDB::bind_method(D_METHOD("get_default_heuristic"), &AStarGrid2D::get_default_heuristic);
+ ClassDB::bind_method(D_METHOD("set_default_compute_heuristic", "heuristic"), &AStarGrid2D::set_default_compute_heuristic);
+ ClassDB::bind_method(D_METHOD("get_default_compute_heuristic"), &AStarGrid2D::get_default_compute_heuristic);
+ ClassDB::bind_method(D_METHOD("set_default_estimate_heuristic", "heuristic"), &AStarGrid2D::set_default_estimate_heuristic);
+ ClassDB::bind_method(D_METHOD("get_default_estimate_heuristic"), &AStarGrid2D::get_default_estimate_heuristic);
ClassDB::bind_method(D_METHOD("set_point_solid", "id", "solid"), &AStarGrid2D::set_point_solid, DEFVAL(true));
ClassDB::bind_method(D_METHOD("is_point_solid", "id"), &AStarGrid2D::is_point_solid);
ClassDB::bind_method(D_METHOD("set_point_weight_scale", "id", "weight_scale"), &AStarGrid2D::set_point_weight_scale);
@@ -598,8 +609,9 @@ void AStarGrid2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cell_size"), "set_cell_size", "get_cell_size");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "jumping_enabled"), "set_jumping_enabled", "is_jumping_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "default_heuristic", PROPERTY_HINT_ENUM, "Euclidean,Manhattan,Octile,Chebyshev,Max"), "set_default_heuristic", "get_default_heuristic");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "diagonal_mode", PROPERTY_HINT_ENUM, "Never,Always,At Least One Walkable,Only If No Obstacles,Max"), "set_diagonal_mode", "get_diagonal_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "default_compute_heuristic", PROPERTY_HINT_ENUM, "Euclidean,Manhattan,Octile,Chebyshev"), "set_default_compute_heuristic", "get_default_compute_heuristic");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "default_estimate_heuristic", PROPERTY_HINT_ENUM, "Euclidean,Manhattan,Octile,Chebyshev"), "set_default_estimate_heuristic", "get_default_estimate_heuristic");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "diagonal_mode", PROPERTY_HINT_ENUM, "Never,Always,At Least One Walkable,Only If No Obstacles"), "set_diagonal_mode", "get_diagonal_mode");
BIND_ENUM_CONSTANT(HEURISTIC_EUCLIDEAN);
BIND_ENUM_CONSTANT(HEURISTIC_MANHATTAN);
diff --git a/core/math/a_star_grid_2d.h b/core/math/a_star_grid_2d.h
index 3b39d46a20..ca36013b61 100644
--- a/core/math/a_star_grid_2d.h
+++ b/core/math/a_star_grid_2d.h
@@ -65,7 +65,8 @@ private:
bool jumping_enabled = false;
DiagonalMode diagonal_mode = DIAGONAL_MODE_ALWAYS;
- Heuristic default_heuristic = HEURISTIC_EUCLIDEAN;
+ Heuristic default_compute_heuristic = HEURISTIC_EUCLIDEAN;
+ Heuristic default_estimate_heuristic = HEURISTIC_EUCLIDEAN;
struct Point {
Vector2i id;
@@ -161,8 +162,11 @@ public:
void set_diagonal_mode(DiagonalMode p_diagonal_mode);
DiagonalMode get_diagonal_mode() const;
- void set_default_heuristic(Heuristic p_heuristic);
- Heuristic get_default_heuristic() const;
+ void set_default_compute_heuristic(Heuristic p_heuristic);
+ Heuristic get_default_compute_heuristic() const;
+
+ void set_default_estimate_heuristic(Heuristic p_heuristic);
+ Heuristic get_default_estimate_heuristic() const;
void set_point_solid(const Vector2i &p_id, bool p_solid = true);
bool is_point_solid(const Vector2i &p_id) const;
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index 8dff8e6e7e..a998dece2a 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -453,7 +453,10 @@ public:
}
static _ALWAYS_INLINE_ double wrapf(double value, double min, double max) {
double range = max - min;
- double result = is_zero_approx(range) ? min : value - (range * Math::floor((value - min) / range));
+ if (is_zero_approx(range)) {
+ return min;
+ }
+ double result = value - (range * Math::floor((value - min) / range));
if (is_equal_approx(result, max)) {
return min;
}
@@ -461,7 +464,10 @@ public:
}
static _ALWAYS_INLINE_ float wrapf(float value, float min, float max) {
float range = max - min;
- float result = is_zero_approx(range) ? min : value - (range * Math::floor((value - min) / range));
+ if (is_zero_approx(range)) {
+ return min;
+ }
+ float result = value - (range * Math::floor((value - min) / range));
if (is_equal_approx(result, max)) {
return min;
}
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp
index ac569941bf..57d62dac91 100644
--- a/core/variant/variant_call.cpp
+++ b/core/variant/variant_call.cpp
@@ -65,11 +65,13 @@ static _FORCE_INLINE_ void vc_method_call(R (T::*method)(P...) const, Variant *b
template <class T, class... P>
static _FORCE_INLINE_ void vc_method_call(void (T::*method)(P...), Variant *base, const Variant **p_args, int p_argcount, Variant &r_ret, const Vector<Variant> &p_defvals, Callable::CallError &r_error) {
+ VariantInternal::clear(&r_ret);
call_with_variant_args_dv(VariantGetInternalPtr<T>::get_ptr(base), method, p_args, p_argcount, r_error, p_defvals);
}
template <class T, class... P>
static _FORCE_INLINE_ void vc_method_call(void (T::*method)(P...) const, Variant *base, const Variant **p_args, int p_argcount, Variant &r_ret, const Vector<Variant> &p_defvals, Callable::CallError &r_error) {
+ VariantInternal::clear(&r_ret);
call_with_variant_argsc_dv(VariantGetInternalPtr<T>::get_ptr(base), method, p_args, p_argcount, r_error, p_defvals);
}
diff --git a/doc/classes/AStarGrid2D.xml b/doc/classes/AStarGrid2D.xml
index cba783246f..32599d7f7d 100644
--- a/doc/classes/AStarGrid2D.xml
+++ b/doc/classes/AStarGrid2D.xml
@@ -140,8 +140,11 @@
<member name="cell_size" type="Vector2" setter="set_cell_size" getter="get_cell_size" default="Vector2(1, 1)">
The size of the point cell which will be applied to calculate the resulting point position returned by [method get_point_path]. If changed, [method update] needs to be called before finding the next path.
</member>
- <member name="default_heuristic" type="int" setter="set_default_heuristic" getter="get_default_heuristic" enum="AStarGrid2D.Heuristic" default="0">
- The default [enum Heuristic] which will be used to calculate the path if [method _compute_cost] and/or [method _estimate_cost] were not overridden.
+ <member name="default_compute_heuristic" type="int" setter="set_default_compute_heuristic" getter="get_default_compute_heuristic" enum="AStarGrid2D.Heuristic" default="0">
+ The default [enum Heuristic] which will be used to calculate the cost between two points if [method _compute_cost] was not overridden.
+ </member>
+ <member name="default_estimate_heuristic" type="int" setter="set_default_estimate_heuristic" getter="get_default_estimate_heuristic" enum="AStarGrid2D.Heuristic" default="0">
+ The default [enum Heuristic] which will be used to calculate the cost between the point and the end point if [method _estimate_cost] was not overridden.
</member>
<member name="diagonal_mode" type="int" setter="set_diagonal_mode" getter="get_diagonal_mode" enum="AStarGrid2D.DiagonalMode" default="0">
A specific [enum DiagonalMode] mode which will force the path to avoid or accept the specified diagonals.
diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml
index d9a1f896f1..c0626dcfe4 100644
--- a/doc/classes/Animation.xml
+++ b/doc/classes/Animation.xml
@@ -305,9 +305,9 @@
<return type="int" />
<param index="0" name="track_idx" type="int" />
<param index="1" name="time" type="float" />
- <param index="2" name="exact" type="bool" default="false" />
+ <param index="2" name="find_mode" type="int" enum="Animation.FindMode" default="0" />
<description>
- Finds the key index by time in a given track. Optionally, only find it if the exact time is given.
+ Finds the key index by time in a given track. Optionally, only find it if the approx/exact time is given.
</description>
</method>
<method name="track_get_interpolation_loop_wrap" qualifiers="const">
@@ -622,5 +622,14 @@
<constant name="LOOPED_FLAG_START" value="2" enum="LoopedFlag">
This flag indicates that the animation has reached the start of the animation and just after loop processed.
</constant>
+ <constant name="FIND_MODE_NEAREST" value="0" enum="FindMode">
+ Finds the nearest time key.
+ </constant>
+ <constant name="FIND_MODE_APPROX" value="1" enum="FindMode">
+ Finds only the key with approximating the time.
+ </constant>
+ <constant name="FIND_MODE_EXACT" value="2" enum="FindMode">
+ Finds only the key with matching the time.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml
index 4c2a30030b..814b2d0052 100644
--- a/doc/classes/AnimationNodeStateMachineTransition.xml
+++ b/doc/classes/AnimationNodeStateMachineTransition.xml
@@ -22,14 +22,11 @@
<member name="advance_expression" type="String" setter="set_advance_expression" getter="get_advance_expression" default="&quot;&quot;">
Use an expression as a condition for state machine transitions. It is possible to create complex animation advance conditions for switching between states and gives much greater flexibility for creating complex state machines by directly interfacing with the script code.
</member>
- <member name="auto_advance" type="bool" setter="set_auto_advance" getter="has_auto_advance" default="false">
- Turn on the transition automatically when this state is reached. This works best with [constant SWITCH_MODE_AT_END].
- </member>
- <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
- Don't use this transition during [method AnimationNodeStateMachinePlayback.travel] or [member auto_advance].
+ <member name="advance_mode" type="int" setter="set_advance_mode" getter="get_advance_mode" enum="AnimationNodeStateMachineTransition.AdvanceMode" default="1">
+ Determines whether the transition should disabled, enabled when using [method AnimationNodeStateMachinePlayback.travel], or traversed automatically if the [member advance_condition] and [member advance_expression] checks are true (if assigned).
</member>
<member name="priority" type="int" setter="set_priority" getter="get_priority" default="1">
- Lower priority transitions are preferred when travelling through the tree via [method AnimationNodeStateMachinePlayback.travel] or [member auto_advance].
+ Lower priority transitions are preferred when travelling through the tree via [method AnimationNodeStateMachinePlayback.travel] or [member advance_mode] is set to [constant ADVANCE_MODE_AUTO].
</member>
<member name="switch_mode" type="int" setter="set_switch_mode" getter="get_switch_mode" enum="AnimationNodeStateMachineTransition.SwitchMode" default="0">
The transition type.
@@ -58,5 +55,14 @@
<constant name="SWITCH_MODE_AT_END" value="2" enum="SwitchMode">
Wait for the current state playback to end, then switch to the beginning of the next state animation.
</constant>
+ <constant name="ADVANCE_MODE_DISABLED" value="0" enum="AdvanceMode">
+ Don't use this transition.
+ </constant>
+ <constant name="ADVANCE_MODE_ENABLED" value="1" enum="AdvanceMode">
+ Only use this transition during [method AnimationNodeStateMachinePlayback.travel].
+ </constant>
+ <constant name="ADVANCE_MODE_AUTO" value="2" enum="AdvanceMode">
+ Automatically use this transition if the [member advance_condition] and [member advance_expression] checks are true (if assigned).
+ </constant>
</constants>
</class>
diff --git a/doc/classes/AnimationTree.xml b/doc/classes/AnimationTree.xml
index 21f4b37741..a17a727d7e 100644
--- a/doc/classes/AnimationTree.xml
+++ b/doc/classes/AnimationTree.xml
@@ -111,11 +111,25 @@
</member>
</members>
<signals>
+ <signal name="animation_finished">
+ <param index="0" name="anim_name" type="StringName" />
+ <description>
+ Notifies when an animation finished playing.
+ [b]Note:[/b] This signal is not emitted if an animation is looping or aborted. Also be aware of the possibility of unseen playback by sync and xfade.
+ </description>
+ </signal>
<signal name="animation_player_changed">
<description>
Emitted when the [member anim_player] is changed.
</description>
</signal>
+ <signal name="animation_started">
+ <param index="0" name="anim_name" type="StringName" />
+ <description>
+ Notifies when an animation starts playing.
+ [b]Note:[/b] This signal is not emitted if an animation is looping or playbacked from the middle. Also be aware of the possibility of unseen playback by sync and xfade.
+ </description>
+ </signal>
</signals>
<constants>
<constant name="ANIMATION_PROCESS_PHYSICS" value="0" enum="AnimationProcessCallback">
diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml
index b9c8ab0f6c..70ce4ad516 100644
--- a/doc/classes/ArrayMesh.xml
+++ b/doc/classes/ArrayMesh.xml
@@ -102,13 +102,13 @@
<param index="0" name="transform" type="Transform3D" />
<param index="1" name="texel_size" type="float" />
<description>
- Will perform a UV unwrap on the [ArrayMesh] to prepare the mesh for lightmapping.
+ Performs a UV unwrap on the [ArrayMesh] to prepare the mesh for lightmapping.
</description>
</method>
<method name="regen_normal_maps">
<return type="void" />
<description>
- Will regenerate normal maps for the [ArrayMesh].
+ Regenerates tangents for each of the [ArrayMesh]'s surfaces.
</description>
</method>
<method name="set_blend_shape_name">
diff --git a/doc/classes/ButtonGroup.xml b/doc/classes/ButtonGroup.xml
index 277bda2836..8195669b10 100644
--- a/doc/classes/ButtonGroup.xml
+++ b/doc/classes/ButtonGroup.xml
@@ -4,8 +4,8 @@
Group of Buttons.
</brief_description>
<description>
- Group of [Button]. All direct and indirect children buttons become radios. Only one allows being pressed.
- [member BaseButton.toggle_mode] should be [code]true[/code].
+ Group of [BaseButton]. The members of this group are treated like radio buttons in the sense that only one button can be pressed at the same time.
+ Every member of the ButtonGroup should have [member BaseButton.toggle_mode] set to [code]true[/code].
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml
index 309e2231a4..821117122c 100644
--- a/doc/classes/CharacterBody3D.xml
+++ b/doc/classes/CharacterBody3D.xml
@@ -41,10 +41,16 @@
Returns a [KinematicCollision3D], which contains information about the latest collision that occurred during the last call to [method move_and_slide].
</description>
</method>
+ <method name="get_platform_angular_velocity" qualifiers="const">
+ <return type="Vector3" />
+ <description>
+ Returns the angular velocity of the platform at the last collision point. Only valid after calling [method move_and_slide].
+ </description>
+ </method>
<method name="get_platform_velocity" qualifiers="const">
<return type="Vector3" />
<description>
- Returns the linear velocity of the floor at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code].
+ Returns the linear velocity of the platform at the last collision point. Only valid after calling [method move_and_slide].
</description>
</method>
<method name="get_position_delta" qualifiers="const">
diff --git a/doc/classes/EditorSpinSlider.xml b/doc/classes/EditorSpinSlider.xml
index de105b32e1..d270d32df7 100644
--- a/doc/classes/EditorSpinSlider.xml
+++ b/doc/classes/EditorSpinSlider.xml
@@ -28,4 +28,26 @@
The suffix to display after the value (in a faded color). This should generally be a plural word. You may have to use an abbreviation if the suffix is too long to be displayed.
</member>
</members>
+ <signals>
+ <signal name="grabbed">
+ <description>
+ Emitted when the spinner/slider is grabbed.
+ </description>
+ </signal>
+ <signal name="ungrabbed">
+ <description>
+ Emitted when the spinner/slider is ungrabbed.
+ </description>
+ </signal>
+ <signal name="value_focus_entered">
+ <description>
+ Emitted when the value form gains focus.
+ </description>
+ </signal>
+ <signal name="value_focus_exited">
+ <description>
+ Emitted when the value form loses focus.
+ </description>
+ </signal>
+ </signals>
</class>
diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml
index a58a6249ae..fdf0fff0fb 100644
--- a/doc/classes/OptionButton.xml
+++ b/doc/classes/OptionButton.xml
@@ -94,6 +94,8 @@
<return type="int" />
<param index="0" name="from_last" type="bool" default="false" />
<description>
+ Returns the index of the first item which is not disabled, or marked as a separator. If [param from_last] is [code]true[/code], the items will be searched in reverse order.
+ Returns [code]-1[/code] if no item is found.
</description>
</method>
<method name="get_selected_id" qualifiers="const">
@@ -111,6 +113,7 @@
<method name="has_selectable_items" qualifiers="const">
<return type="bool" />
<description>
+ Returns [code]true[/code] if this button contains at least one item which is not disabled, or marked as a separator.
</description>
</method>
<method name="is_item_disabled" qualifiers="const">
@@ -124,6 +127,7 @@
<return type="bool" />
<param index="0" name="idx" type="int" />
<description>
+ Returns [code]true[/code] if the item at index [param idx] is marked as a separator.
</description>
</method>
<method name="remove_item">
diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml
index b20e17f63f..f1316fa991 100644
--- a/doc/classes/PhysicsServer2D.xml
+++ b/doc/classes/PhysicsServer2D.xml
@@ -736,6 +736,14 @@
<description>
</description>
</method>
+ <method name="joint_disable_collisions_between_bodies">
+ <return type="void" />
+ <param index="0" name="joint" type="RID" />
+ <param index="1" name="disable" type="bool" />
+ <description>
+ Sets whether the bodies attached to the [Joint2D] will collide with each other.
+ </description>
+ </method>
<method name="joint_get_param" qualifiers="const">
<return type="float" />
<param index="0" name="joint" type="RID" />
@@ -751,6 +759,13 @@
Returns a joint's type (see [enum JointType]).
</description>
</method>
+ <method name="joint_is_disabled_collisions_between_bodies" qualifiers="const">
+ <return type="bool" />
+ <param index="0" name="joint" type="RID" />
+ <description>
+ Returns whether the bodies attached to the [Joint2D] will collide with each other.
+ </description>
+ </method>
<method name="joint_make_damped_spring">
<return type="void" />
<param index="0" name="joint" type="RID" />
diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml
index 95f7fb69a2..e62bda0dd3 100644
--- a/doc/classes/PhysicsServer3D.xml
+++ b/doc/classes/PhysicsServer3D.xml
@@ -815,6 +815,14 @@
<description>
</description>
</method>
+ <method name="joint_disable_collisions_between_bodies">
+ <return type="void" />
+ <param index="0" name="joint" type="RID" />
+ <param index="1" name="disable" type="bool" />
+ <description>
+ Sets whether the bodies attached to the [Joint3D] will collide with each other.
+ </description>
+ </method>
<method name="joint_get_solver_priority" qualifiers="const">
<return type="int" />
<param index="0" name="joint" type="RID" />
@@ -829,6 +837,13 @@
Returns the type of the Joint3D.
</description>
</method>
+ <method name="joint_is_disabled_collisions_between_bodies" qualifiers="const">
+ <return type="bool" />
+ <param index="0" name="joint" type="RID" />
+ <description>
+ Returns whether the bodies attached to the [Joint3D] will collide with each other.
+ </description>
+ </method>
<method name="joint_make_cone_twist">
<return type="void" />
<param index="0" name="joint" type="RID" />
diff --git a/doc/classes/PhysicsServer3DExtension.xml b/doc/classes/PhysicsServer3DExtension.xml
index 1e9df54de5..d45cb17510 100644
--- a/doc/classes/PhysicsServer3DExtension.xml
+++ b/doc/classes/PhysicsServer3DExtension.xml
@@ -772,6 +772,13 @@
<description>
</description>
</method>
+ <method name="_joint_disable_collisions_between_bodies" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="joint" type="RID" />
+ <param index="1" name="disable" type="bool" />
+ <description>
+ </description>
+ </method>
<method name="_joint_get_solver_priority" qualifiers="virtual const">
<return type="int" />
<param index="0" name="joint" type="RID" />
@@ -784,6 +791,12 @@
<description>
</description>
</method>
+ <method name="_joint_is_disabled_collisions_between_bodies" qualifiers="virtual const">
+ <return type="bool" />
+ <param index="0" name="joint" type="RID" />
+ <description>
+ </description>
+ </method>
<method name="_joint_make_cone_twist" qualifiers="virtual">
<return type="void" />
<param index="0" name="joint" type="RID" />
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 67b692a7a0..d4c42e36eb 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -464,9 +464,6 @@
<member name="debug/gdscript/warnings/unused_variable" type="int" setter="" getter="" default="1">
When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when a local variable is unused.
</member>
- <member name="debug/gdscript/warnings/void_assignment" type="int" setter="" getter="" default="1">
- When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when assigning the result of a function that returns [code]void[/code] to a variable.
- </member>
<member name="debug/settings/crash_handler/message" type="String" setter="" getter="" default="&quot;Please include this when reporting the bug to the project developer.&quot;">
Message to be displayed before the backtrace when the engine crashes. By default, this message is only used in exported projects due to the editor-only override applied to this setting.
</member>
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 1cc52e6837..87e569ba20 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -1586,6 +1586,15 @@
Sets the render layers that this instance will be drawn to. Equivalent to [member VisualInstance3D.layers].
</description>
</method>
+ <method name="instance_set_pivot_data">
+ <return type="void" />
+ <param index="0" name="instance" type="RID" />
+ <param index="1" name="sorting_offset" type="float" />
+ <param index="2" name="use_aabb_center" type="bool" />
+ <description>
+ Sets the sorting offset and switches between using the bounding box or instance origin for depth sorting.
+ </description>
+ </method>
<method name="instance_set_scenario">
<return type="void" />
<param index="0" name="instance" type="RID" />
diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml
index e4bc2db104..dd291a425d 100644
--- a/doc/classes/RichTextLabel.xml
+++ b/doc/classes/RichTextLabel.xml
@@ -378,12 +378,12 @@
Adds a [code][u][/code] tag to the tag stack.
</description>
</method>
- <method name="remove_line">
+ <method name="remove_paragraph">
<return type="bool" />
- <param index="0" name="line" type="int" />
+ <param index="0" name="paragraph" type="int" />
<description>
- Removes a line of content from the label. Returns [code]true[/code] if the line exists.
- The [param line] argument is the index of the line to remove, it can take values in the interval [code][0, get_line_count() - 1][/code].
+ Removes a paragraph of content from the label. Returns [code]true[/code] if the paragraph exists.
+ The [param paragraph] argument is the index of the paragraph to remove, it can take values in the interval [code][0, get_paragraph_count() - 1][/code].
</description>
</method>
<method name="scroll_to_line">
diff --git a/doc/classes/VisualInstance3D.xml b/doc/classes/VisualInstance3D.xml
index 31811f817b..e069642e50 100644
--- a/doc/classes/VisualInstance3D.xml
+++ b/doc/classes/VisualInstance3D.xml
@@ -61,5 +61,12 @@
This object will only be visible for [Camera3D]s whose cull mask includes the render object this [VisualInstance3D] is set to.
For [Light3D]s, this can be used to control which [VisualInstance3D]s are affected by a specific light. For [GPUParticles3D], this can be used to control which particles are effected by a specific attractor. For [Decal]s, this can be used to control which [VisualInstance3D]s are affected by a specific decal.
</member>
+ <member name="sorting_offset" type="float" setter="set_sorting_offset" getter="get_sorting_offset" default="0.0">
+ The sorting offset used by this [VisualInstance3D]. Adjusting it to a higher value will make the [VisualInstance3D] reliably draw on top of other [VisualInstance3D]s that are otherwise positioned at the same spot.
+ </member>
+ <member name="sorting_use_aabb_center" type="bool" setter="set_sorting_use_aabb_center" getter="is_sorting_use_aabb_center" default="true">
+ If [code]true[/code], the object is sorted based on the [AABB] center. The object will be sorted based on the global position otherwise.
+ The [AABB] center based sorting is generally more accurate for 3D models. The position based sorting instead allows to better control the drawing order when working with [GPUParticles3D] and [CPUParticles3D].
+ </member>
</members>
</class>
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 2b44043faf..1faecfd4d0 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -1170,12 +1170,17 @@ void RasterizerSceneGLES3::_fill_render_list(RenderListType p_render_list, const
for (int i = 0; i < (int)p_render_data->instances->size(); i++) {
GeometryInstanceGLES3 *inst = static_cast<GeometryInstanceGLES3 *>((*p_render_data->instances)[i]);
+ Vector3 center = inst->transform.origin;
if (p_render_data->cam_orthogonal) {
- Vector3 support_min = inst->transformed_aabb.get_support(-near_plane.normal);
- inst->depth = near_plane.distance_to(support_min);
+ if (inst->use_aabb_center) {
+ center = inst->transformed_aabb.get_support(-near_plane.normal);
+ }
+ inst->depth = near_plane.distance_to(center) - inst->sorting_offset;
} else {
- Vector3 aabb_center = inst->transformed_aabb.position + (inst->transformed_aabb.size * 0.5);
- inst->depth = p_render_data->cam_transform.origin.distance_to(aabb_center);
+ if (inst->use_aabb_center) {
+ center = inst->transformed_aabb.position + (inst->transformed_aabb.size * 0.5);
+ }
+ inst->depth = p_render_data->cam_transform.origin.distance_to(center) - inst->sorting_offset;
}
uint32_t depth_layer = CLAMP(int(inst->depth * 16 / z_max), 0, 15);
diff --git a/drivers/gles3/storage/light_storage.cpp b/drivers/gles3/storage/light_storage.cpp
index b6bd4a2760..710112bff4 100644
--- a/drivers/gles3/storage/light_storage.cpp
+++ b/drivers/gles3/storage/light_storage.cpp
@@ -502,6 +502,10 @@ bool LightStorage::reflection_probe_instance_begin_render(RID p_instance, RID p_
return false;
}
+Ref<RenderSceneBuffers> LightStorage::reflection_probe_atlas_get_render_buffers(RID p_reflection_atlas) {
+ return Ref<RenderSceneBuffers>();
+}
+
bool LightStorage::reflection_probe_instance_postprocess_step(RID p_instance) {
return true;
}
diff --git a/drivers/gles3/storage/light_storage.h b/drivers/gles3/storage/light_storage.h
index 12cb2c4393..f41dafa5b0 100644
--- a/drivers/gles3/storage/light_storage.h
+++ b/drivers/gles3/storage/light_storage.h
@@ -366,6 +366,7 @@ public:
virtual bool reflection_probe_instance_needs_redraw(RID p_instance) override;
virtual bool reflection_probe_instance_has_reflection(RID p_instance) override;
virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override;
+ virtual Ref<RenderSceneBuffers> reflection_probe_atlas_get_render_buffers(RID p_reflection_atlas) override;
virtual bool reflection_probe_instance_postprocess_step(RID p_instance) override;
/* LIGHTMAP CAPTURE */
diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp
index 530708f3e5..7b5a7b7046 100644
--- a/editor/animation_bezier_editor.cpp
+++ b/editor/animation_bezier_editor.cpp
@@ -575,7 +575,7 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
ep.point_rect.size = bezier_icon->get_size();
if (selection.has(IntPair(i, j))) {
draw_texture(selected_icon, ep.point_rect.position);
- draw_string(font, ep.point_rect.position + Vector2(8, -font->get_height(font_size) - 8), TTR("Time:") + " " + TS->format_number(rtos(Math::snapped(offset, 0.001))), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, accent);
+ draw_string(font, ep.point_rect.position + Vector2(8, -font->get_height(font_size) - 8), TTR("Time:") + " " + TS->format_number(rtos(Math::snapped(offset, 0.0001))), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, accent);
draw_string(font, ep.point_rect.position + Vector2(8, -8), TTR("Value:") + " " + TS->format_number(rtos(Math::snapped(value, 0.001))), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, accent);
} else {
Color track_color = Color(1, 1, 1, 1);
@@ -812,7 +812,7 @@ void AnimationBezierTrackEdit::_select_at_anim(const Ref<Animation> &p_anim, int
return;
}
- int idx = animation->track_find_key(p_track, p_pos, true);
+ int idx = animation->track_find_key(p_track, p_pos, Animation::FIND_MODE_APPROX);
ERR_FAIL_COND(idx < 0);
selection.insert(IntPair(p_track, idx));
@@ -1168,8 +1168,8 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
new_point[4] = 0;
real_t time = ((mb->get_position().x - limit) / timeline->get_zoom_scale()) + timeline->get_value();
- while (animation->track_find_key(selected_track, time, true) != -1) {
- time += 0.001;
+ while (animation->track_find_key(selected_track, time, Animation::FIND_MODE_APPROX) != -1) {
+ time += 0.0001;
}
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
@@ -1179,7 +1179,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
undo_redo->commit_action();
//then attempt to move
- int index = animation->track_find_key(selected_track, time, true);
+ int index = animation->track_find_key(selected_track, time, Animation::FIND_MODE_APPROX);
ERR_FAIL_COND(index == -1);
_clear_selection();
selection.insert(IntPair(selected_track, index));
@@ -1283,7 +1283,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
real_t newtime = editor->snap_time(animation->track_get_key_time(E->get().first, E->get().second) + moving_selection_offset.x);
- int idx = animation->track_find_key(E->get().first, newtime, true);
+ int idx = animation->track_find_key(E->get().first, newtime, Animation::FIND_MODE_APPROX);
if (idx == -1) {
continue;
}
@@ -1539,7 +1539,7 @@ void AnimationBezierTrackEdit::_menu_selected(int p_index) {
real_t time = ((menu_insert_key.x - limit) / timeline->get_zoom_scale()) + timeline->get_value();
- while (animation->track_find_key(selected_track, time, true) != -1) {
+ while (animation->track_find_key(selected_track, time, Animation::FIND_MODE_APPROX) != -1) {
time += 0.001;
}
@@ -1599,7 +1599,7 @@ void AnimationBezierTrackEdit::duplicate_selection() {
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
real_t t = animation->track_get_key_time(E->get().first, E->get().second);
real_t dst_time = t + (timeline->get_play_position() - top_time);
- int existing_idx = animation->track_find_key(E->get().first, dst_time, true);
+ int existing_idx = animation->track_find_key(E->get().first, dst_time, Animation::FIND_MODE_APPROX);
undo_redo->add_do_method(animation.ptr(), "track_insert_key", E->get().first, dst_time, animation->track_get_key_value(E->get().first, E->get().second), animation->track_get_key_transition(E->get().first, E->get().second));
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", E->get().first, dst_time);
@@ -1623,7 +1623,7 @@ void AnimationBezierTrackEdit::duplicate_selection() {
int track = E.first;
real_t time = E.second;
- int existing_idx = animation->track_find_key(track, time, true);
+ int existing_idx = animation->track_find_key(track, time, Animation::FIND_MODE_APPROX);
if (existing_idx == -1) {
continue;
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index 2ee06a0dbd..74e0db967d 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -48,1356 +48,1182 @@
#include "scene/scene_string_names.h"
#include "servers/audio/audio_stream.h"
-class AnimationTrackKeyEdit : public Object {
- GDCLASS(AnimationTrackKeyEdit, Object);
-
-public:
- bool setting = false;
- bool animation_read_only = false;
+void AnimationTrackKeyEdit::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_update_obj"), &AnimationTrackKeyEdit::_update_obj);
+ ClassDB::bind_method(D_METHOD("_key_ofs_changed"), &AnimationTrackKeyEdit::_key_ofs_changed);
+ ClassDB::bind_method(D_METHOD("_hide_script_from_inspector"), &AnimationTrackKeyEdit::_hide_script_from_inspector);
+ ClassDB::bind_method(D_METHOD("_hide_metadata_from_inspector"), &AnimationTrackKeyEdit::_hide_metadata_from_inspector);
+ ClassDB::bind_method(D_METHOD("get_root_path"), &AnimationTrackKeyEdit::get_root_path);
+ ClassDB::bind_method(D_METHOD("_dont_undo_redo"), &AnimationTrackKeyEdit::_dont_undo_redo);
+ ClassDB::bind_method(D_METHOD("_is_read_only"), &AnimationTrackKeyEdit::_is_read_only);
+}
- bool _hide_script_from_inspector() { return true; }
- bool _hide_metadata_from_inspector() { return true; }
- bool _dont_undo_redo() { return true; }
+void AnimationTrackKeyEdit::_fix_node_path(Variant &value) {
+ NodePath np = value;
- bool _is_read_only() {
- return animation_read_only;
+ if (np == NodePath()) {
+ return;
}
- static void _bind_methods() {
- ClassDB::bind_method(D_METHOD("_update_obj"), &AnimationTrackKeyEdit::_update_obj);
- ClassDB::bind_method(D_METHOD("_key_ofs_changed"), &AnimationTrackKeyEdit::_key_ofs_changed);
- ClassDB::bind_method(D_METHOD("_hide_script_from_inspector"), &AnimationTrackKeyEdit::_hide_script_from_inspector);
- ClassDB::bind_method(D_METHOD("_hide_metadata_from_inspector"), &AnimationTrackKeyEdit::_hide_metadata_from_inspector);
- ClassDB::bind_method(D_METHOD("get_root_path"), &AnimationTrackKeyEdit::get_root_path);
- ClassDB::bind_method(D_METHOD("_dont_undo_redo"), &AnimationTrackKeyEdit::_dont_undo_redo);
- ClassDB::bind_method(D_METHOD("_is_read_only"), &AnimationTrackKeyEdit::_is_read_only);
- }
+ Node *root = EditorNode::get_singleton()->get_tree()->get_root();
- void _fix_node_path(Variant &value) {
- NodePath np = value;
+ Node *np_node = root->get_node(np);
+ ERR_FAIL_COND(!np_node);
- if (np == NodePath()) {
- return;
- }
+ Node *edited_node = root->get_node(base);
+ ERR_FAIL_COND(!edited_node);
- Node *root = EditorNode::get_singleton()->get_tree()->get_root();
+ value = edited_node->get_path_to(np_node);
+}
- Node *np_node = root->get_node(np);
- ERR_FAIL_COND(!np_node);
+void AnimationTrackKeyEdit::_update_obj(const Ref<Animation> &p_anim) {
+ if (setting || animation != p_anim) {
+ return;
+ }
- Node *edited_node = root->get_node(base);
- ERR_FAIL_COND(!edited_node);
+ notify_change();
+}
- value = edited_node->get_path_to(np_node);
+void AnimationTrackKeyEdit::_key_ofs_changed(const Ref<Animation> &p_anim, float from, float to) {
+ if (animation != p_anim || from != key_ofs) {
+ return;
}
- void _update_obj(const Ref<Animation> &p_anim) {
- if (setting || animation != p_anim) {
- return;
- }
+ key_ofs = to;
- notify_change();
+ if (setting) {
+ return;
}
- void _key_ofs_changed(const Ref<Animation> &p_anim, float from, float to) {
- if (animation != p_anim || from != key_ofs) {
- return;
- }
+ notify_change();
+}
- key_ofs = to;
+bool AnimationTrackKeyEdit::_set(const StringName &p_name, const Variant &p_value) {
+ int key = animation->track_find_key(track, key_ofs, Animation::FIND_MODE_APPROX);
+ ERR_FAIL_COND_V(key == -1, false);
- if (setting) {
- return;
- }
+ String name = p_name;
+ if (name == "easing") {
+ float val = p_value;
+ float prev_val = animation->track_get_key_transition(track, key);
+ setting = true;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
+ undo_redo->create_action(TTR("Animation Change Transition"), UndoRedo::MERGE_ENDS);
+ undo_redo->add_do_method(animation.ptr(), "track_set_key_transition", track, key, val);
+ undo_redo->add_undo_method(animation.ptr(), "track_set_key_transition", track, key, prev_val);
+ undo_redo->add_do_method(this, "_update_obj", animation);
+ undo_redo->add_undo_method(this, "_update_obj", animation);
+ undo_redo->commit_action();
- notify_change();
+ setting = false;
+ return true;
}
- bool _set(const StringName &p_name, const Variant &p_value) {
- int key = animation->track_find_key(track, key_ofs, true);
- ERR_FAIL_COND_V(key == -1, false);
-
- String name = p_name;
- if (name == "time" || name == "frame") {
- float new_time = p_value;
-
- if (name == "frame") {
- float fps = animation->get_step();
- if (fps > 0) {
- fps = 1.0 / fps;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
+ switch (animation->track_get_type(track)) {
+ case Animation::TYPE_POSITION_3D:
+ case Animation::TYPE_ROTATION_3D:
+ case Animation::TYPE_SCALE_3D: {
+ if (name == "position" || name == "rotation" || name == "scale") {
+ Variant old = animation->track_get_key_value(track, key);
+ setting = true;
+ String chan;
+ switch (animation->track_get_type(track)) {
+ case Animation::TYPE_POSITION_3D:
+ chan = "Position3D";
+ break;
+ case Animation::TYPE_ROTATION_3D:
+ chan = "Rotation3D";
+ break;
+ case Animation::TYPE_SCALE_3D:
+ chan = "Scale3D";
+ break;
+ default: {
+ }
}
- new_time /= fps;
- }
- if (new_time == key_ofs) {
+ undo_redo->create_action(vformat(TTR("Animation Change %s"), chan));
+ undo_redo->add_do_method(animation.ptr(), "track_set_key_value", track, key, p_value);
+ undo_redo->add_undo_method(animation.ptr(), "track_set_key_value", track, key, old);
+ undo_redo->add_do_method(this, "_update_obj", animation);
+ undo_redo->add_undo_method(this, "_update_obj", animation);
+ undo_redo->commit_action();
+
+ setting = false;
return true;
}
- int existing = animation->track_find_key(track, new_time, true);
+ } break;
+ case Animation::TYPE_BLEND_SHAPE:
+ case Animation::TYPE_VALUE: {
+ if (name == "value") {
+ Variant value = p_value;
- setting = true;
- Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
- undo_redo->create_action(TTR("Animation Change Keyframe Time"), UndoRedo::MERGE_ENDS);
+ if (value.get_type() == Variant::NODE_PATH) {
+ _fix_node_path(value);
+ }
- Variant val = animation->track_get_key_value(track, key);
- float trans = animation->track_get_key_transition(track, key);
+ setting = true;
+ undo_redo->create_action(TTR("Animation Change Keyframe Value"), UndoRedo::MERGE_ENDS);
+ Variant prev = animation->track_get_key_value(track, key);
+ undo_redo->add_do_method(animation.ptr(), "track_set_key_value", track, key, value);
+ undo_redo->add_undo_method(animation.ptr(), "track_set_key_value", track, key, prev);
+ undo_redo->add_do_method(this, "_update_obj", animation);
+ undo_redo->add_undo_method(this, "_update_obj", animation);
+ undo_redo->commit_action();
- undo_redo->add_do_method(animation.ptr(), "track_remove_key", track, key);
- undo_redo->add_do_method(animation.ptr(), "track_insert_key", track, new_time, val, trans);
- undo_redo->add_do_method(this, "_key_ofs_changed", animation, key_ofs, new_time);
- undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", track, new_time);
- undo_redo->add_undo_method(animation.ptr(), "track_insert_key", track, key_ofs, val, trans);
- undo_redo->add_undo_method(this, "_key_ofs_changed", animation, new_time, key_ofs);
+ setting = false;
+ return true;
+ }
+ } break;
+ case Animation::TYPE_METHOD: {
+ Dictionary d_old = animation->track_get_key_value(track, key);
+ Dictionary d_new = d_old.duplicate();
+
+ bool change_notify_deserved = false;
+ bool mergeable = false;
+
+ if (name == "name") {
+ d_new["method"] = p_value;
+ } else if (name == "arg_count") {
+ Vector<Variant> args = d_old["args"];
+ args.resize(p_value);
+ d_new["args"] = args;
+ change_notify_deserved = true;
+ } else if (name.begins_with("args/")) {
+ Vector<Variant> args = d_old["args"];
+ int idx = name.get_slice("/", 1).to_int();
+ ERR_FAIL_INDEX_V(idx, args.size(), false);
+
+ String what = name.get_slice("/", 2);
+ if (what == "type") {
+ Variant::Type t = Variant::Type(int(p_value));
+
+ if (t != args[idx].get_type()) {
+ Callable::CallError err;
+ if (Variant::can_convert(args[idx].get_type(), t)) {
+ Variant old = args[idx];
+ Variant *ptrs[1] = { &old };
+ Variant::construct(t, args.write[idx], (const Variant **)ptrs, 1, err);
+ } else {
+ Variant::construct(t, args.write[idx], nullptr, 0, err);
+ }
+ change_notify_deserved = true;
+ d_new["args"] = args;
+ }
+ } else if (what == "value") {
+ Variant value = p_value;
+ if (value.get_type() == Variant::NODE_PATH) {
+ _fix_node_path(value);
+ }
- if (existing != -1) {
- Variant v = animation->track_get_key_value(track, existing);
- trans = animation->track_get_key_transition(track, existing);
- undo_redo->add_undo_method(animation.ptr(), "track_insert_key", track, new_time, v, trans);
+ args.write[idx] = value;
+ d_new["args"] = args;
+ mergeable = true;
+ }
}
- undo_redo->commit_action();
- setting = false;
- return true;
- }
+ if (mergeable) {
+ undo_redo->create_action(TTR("Animation Change Call"), UndoRedo::MERGE_ENDS);
+ } else {
+ undo_redo->create_action(TTR("Animation Change Call"));
+ }
- if (name == "easing") {
- float val = p_value;
- float prev_val = animation->track_get_key_transition(track, key);
setting = true;
- Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
- undo_redo->create_action(TTR("Animation Change Transition"), UndoRedo::MERGE_ENDS);
- undo_redo->add_do_method(animation.ptr(), "track_set_key_transition", track, key, val);
- undo_redo->add_undo_method(animation.ptr(), "track_set_key_transition", track, key, prev_val);
+ undo_redo->add_do_method(animation.ptr(), "track_set_key_value", track, key, d_new);
+ undo_redo->add_undo_method(animation.ptr(), "track_set_key_value", track, key, d_old);
undo_redo->add_do_method(this, "_update_obj", animation);
undo_redo->add_undo_method(this, "_update_obj", animation);
undo_redo->commit_action();
setting = false;
+ if (change_notify_deserved) {
+ notify_change();
+ }
return true;
- }
-
- Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
- switch (animation->track_get_type(track)) {
- case Animation::TYPE_POSITION_3D:
- case Animation::TYPE_ROTATION_3D:
- case Animation::TYPE_SCALE_3D: {
- if (name == "position" || name == "rotation" || name == "scale") {
- Variant old = animation->track_get_key_value(track, key);
- setting = true;
- String chan;
- switch (animation->track_get_type(track)) {
- case Animation::TYPE_POSITION_3D:
- chan = "Position3D";
- break;
- case Animation::TYPE_ROTATION_3D:
- chan = "Rotation3D";
- break;
- case Animation::TYPE_SCALE_3D:
- chan = "Scale3D";
- break;
- default: {
- }
- }
-
- undo_redo->create_action(vformat(TTR("Anim Change %s"), chan));
- undo_redo->add_do_method(animation.ptr(), "track_set_key_value", track, key, p_value);
- undo_redo->add_undo_method(animation.ptr(), "track_set_key_value", track, key, old);
- undo_redo->add_do_method(this, "_update_obj", animation);
- undo_redo->add_undo_method(this, "_update_obj", animation);
- undo_redo->commit_action();
+ } break;
+ case Animation::TYPE_BEZIER: {
+ if (name == "value") {
+ const Variant &value = p_value;
- setting = false;
- return true;
- }
+ setting = true;
+ undo_redo->create_action(TTR("Animation Change Keyframe Value"), UndoRedo::MERGE_ENDS);
+ float prev = animation->bezier_track_get_key_value(track, key);
+ undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_value", track, key, value);
+ undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_value", track, key, prev);
+ undo_redo->add_do_method(this, "_update_obj", animation);
+ undo_redo->add_undo_method(this, "_update_obj", animation);
+ undo_redo->commit_action();
- } break;
- case Animation::TYPE_BLEND_SHAPE:
- case Animation::TYPE_VALUE: {
- if (name == "value") {
- Variant value = p_value;
+ setting = false;
+ return true;
+ }
- if (value.get_type() == Variant::NODE_PATH) {
- _fix_node_path(value);
- }
+ if (name == "in_handle") {
+ const Variant &value = p_value;
- setting = true;
- undo_redo->create_action(TTR("Animation Change Keyframe Value"), UndoRedo::MERGE_ENDS);
- Variant prev = animation->track_get_key_value(track, key);
- undo_redo->add_do_method(animation.ptr(), "track_set_key_value", track, key, value);
- undo_redo->add_undo_method(animation.ptr(), "track_set_key_value", track, key, prev);
- undo_redo->add_do_method(this, "_update_obj", animation);
- undo_redo->add_undo_method(this, "_update_obj", animation);
- undo_redo->commit_action();
+ setting = true;
+ undo_redo->create_action(TTR("Animation Change Keyframe Value"), UndoRedo::MERGE_ENDS);
+ Vector2 prev = animation->bezier_track_get_key_in_handle(track, key);
+ undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_in_handle", track, key, value);
+ undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_in_handle", track, key, prev);
+ undo_redo->add_do_method(this, "_update_obj", animation);
+ undo_redo->add_undo_method(this, "_update_obj", animation);
+ undo_redo->commit_action();
- setting = false;
- return true;
- }
- } break;
- case Animation::TYPE_METHOD: {
- Dictionary d_old = animation->track_get_key_value(track, key);
- Dictionary d_new = d_old.duplicate();
+ setting = false;
+ return true;
+ }
- bool change_notify_deserved = false;
- bool mergeable = false;
+ if (name == "out_handle") {
+ const Variant &value = p_value;
- if (name == "name") {
- d_new["method"] = p_value;
- } else if (name == "arg_count") {
- Vector<Variant> args = d_old["args"];
- args.resize(p_value);
- d_new["args"] = args;
- change_notify_deserved = true;
- } else if (name.begins_with("args/")) {
- Vector<Variant> args = d_old["args"];
- int idx = name.get_slice("/", 1).to_int();
- ERR_FAIL_INDEX_V(idx, args.size(), false);
-
- String what = name.get_slice("/", 2);
- if (what == "type") {
- Variant::Type t = Variant::Type(int(p_value));
-
- if (t != args[idx].get_type()) {
- Callable::CallError err;
- if (Variant::can_convert(args[idx].get_type(), t)) {
- Variant old = args[idx];
- Variant *ptrs[1] = { &old };
- Variant::construct(t, args.write[idx], (const Variant **)ptrs, 1, err);
- } else {
- Variant::construct(t, args.write[idx], nullptr, 0, err);
- }
- change_notify_deserved = true;
- d_new["args"] = args;
- }
- } else if (what == "value") {
- Variant value = p_value;
- if (value.get_type() == Variant::NODE_PATH) {
- _fix_node_path(value);
- }
+ setting = true;
+ undo_redo->create_action(TTR("Animation Change Keyframe Value"), UndoRedo::MERGE_ENDS);
+ Vector2 prev = animation->bezier_track_get_key_out_handle(track, key);
+ undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_out_handle", track, key, value);
+ undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_out_handle", track, key, prev);
+ undo_redo->add_do_method(this, "_update_obj", animation);
+ undo_redo->add_undo_method(this, "_update_obj", animation);
+ undo_redo->commit_action();
- args.write[idx] = value;
- d_new["args"] = args;
- mergeable = true;
- }
- }
+ setting = false;
+ return true;
+ }
- if (mergeable) {
- undo_redo->create_action(TTR("Animation Change Call"), UndoRedo::MERGE_ENDS);
- } else {
- undo_redo->create_action(TTR("Animation Change Call"));
- }
+ if (name == "handle_mode") {
+ const Variant &value = p_value;
setting = true;
- undo_redo->add_do_method(animation.ptr(), "track_set_key_value", track, key, d_new);
- undo_redo->add_undo_method(animation.ptr(), "track_set_key_value", track, key, d_old);
+ undo_redo->create_action(TTR("Animation Change Keyframe Value"), UndoRedo::MERGE_ENDS);
+ int prev = animation->bezier_track_get_key_handle_mode(track, key);
+ undo_redo->add_do_method(this, "_bezier_track_set_key_handle_mode", animation.ptr(), track, key, value);
+ undo_redo->add_undo_method(this, "_bezier_track_set_key_handle_mode", animation.ptr(), track, key, prev);
undo_redo->add_do_method(this, "_update_obj", animation);
undo_redo->add_undo_method(this, "_update_obj", animation);
undo_redo->commit_action();
setting = false;
- if (change_notify_deserved) {
- notify_change();
- }
return true;
- } break;
- case Animation::TYPE_BEZIER: {
- if (name == "value") {
- const Variant &value = p_value;
-
- setting = true;
- undo_redo->create_action(TTR("Animation Change Keyframe Value"), UndoRedo::MERGE_ENDS);
- float prev = animation->bezier_track_get_key_value(track, key);
- undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_value", track, key, value);
- undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_value", track, key, prev);
- undo_redo->add_do_method(this, "_update_obj", animation);
- undo_redo->add_undo_method(this, "_update_obj", animation);
- undo_redo->commit_action();
-
- setting = false;
- return true;
- }
+ }
+ } break;
+ case Animation::TYPE_AUDIO: {
+ if (name == "stream") {
+ Ref<AudioStream> stream = p_value;
- if (name == "in_handle") {
- const Variant &value = p_value;
+ setting = true;
+ undo_redo->create_action(TTR("Animation Change Keyframe Value"), UndoRedo::MERGE_ENDS);
+ Ref<Resource> prev = animation->audio_track_get_key_stream(track, key);
+ undo_redo->add_do_method(animation.ptr(), "audio_track_set_key_stream", track, key, stream);
+ undo_redo->add_undo_method(animation.ptr(), "audio_track_set_key_stream", track, key, prev);
+ undo_redo->add_do_method(this, "_update_obj", animation);
+ undo_redo->add_undo_method(this, "_update_obj", animation);
+ undo_redo->commit_action();
- setting = true;
- undo_redo->create_action(TTR("Animation Change Keyframe Value"), UndoRedo::MERGE_ENDS);
- Vector2 prev = animation->bezier_track_get_key_in_handle(track, key);
- undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_in_handle", track, key, value);
- undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_in_handle", track, key, prev);
- undo_redo->add_do_method(this, "_update_obj", animation);
- undo_redo->add_undo_method(this, "_update_obj", animation);
- undo_redo->commit_action();
-
- setting = false;
- return true;
- }
+ setting = false;
+ return true;
+ }
- if (name == "out_handle") {
- const Variant &value = p_value;
+ if (name == "start_offset") {
+ float value = p_value;
- setting = true;
- undo_redo->create_action(TTR("Animation Change Keyframe Value"), UndoRedo::MERGE_ENDS);
- Vector2 prev = animation->bezier_track_get_key_out_handle(track, key);
- undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_out_handle", track, key, value);
- undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_out_handle", track, key, prev);
- undo_redo->add_do_method(this, "_update_obj", animation);
- undo_redo->add_undo_method(this, "_update_obj", animation);
- undo_redo->commit_action();
-
- setting = false;
- return true;
- }
+ setting = true;
+ undo_redo->create_action(TTR("Animation Change Keyframe Value"), UndoRedo::MERGE_ENDS);
+ float prev = animation->audio_track_get_key_start_offset(track, key);
+ undo_redo->add_do_method(animation.ptr(), "audio_track_set_key_start_offset", track, key, value);
+ undo_redo->add_undo_method(animation.ptr(), "audio_track_set_key_start_offset", track, key, prev);
+ undo_redo->add_do_method(this, "_update_obj", animation);
+ undo_redo->add_undo_method(this, "_update_obj", animation);
+ undo_redo->commit_action();
- if (name == "handle_mode") {
- const Variant &value = p_value;
+ setting = false;
+ return true;
+ }
- setting = true;
- undo_redo->create_action(TTR("Animation Change Keyframe Value"), UndoRedo::MERGE_ENDS);
- int prev = animation->bezier_track_get_key_handle_mode(track, key);
- undo_redo->add_do_method(this, "_bezier_track_set_key_handle_mode", animation.ptr(), track, key, value);
- undo_redo->add_undo_method(this, "_bezier_track_set_key_handle_mode", animation.ptr(), track, key, prev);
- undo_redo->add_do_method(this, "_update_obj", animation);
- undo_redo->add_undo_method(this, "_update_obj", animation);
- undo_redo->commit_action();
-
- setting = false;
- return true;
- }
- } break;
- case Animation::TYPE_AUDIO: {
- if (name == "stream") {
- Ref<AudioStream> stream = p_value;
+ if (name == "end_offset") {
+ float value = p_value;
- setting = true;
- undo_redo->create_action(TTR("Animation Change Keyframe Value"), UndoRedo::MERGE_ENDS);
- Ref<Resource> prev = animation->audio_track_get_key_stream(track, key);
- undo_redo->add_do_method(animation.ptr(), "audio_track_set_key_stream", track, key, stream);
- undo_redo->add_undo_method(animation.ptr(), "audio_track_set_key_stream", track, key, prev);
- undo_redo->add_do_method(this, "_update_obj", animation);
- undo_redo->add_undo_method(this, "_update_obj", animation);
- undo_redo->commit_action();
-
- setting = false;
- return true;
- }
+ setting = true;
+ undo_redo->create_action(TTR("Animation Change Keyframe Value"), UndoRedo::MERGE_ENDS);
+ float prev = animation->audio_track_get_key_end_offset(track, key);
+ undo_redo->add_do_method(animation.ptr(), "audio_track_set_key_end_offset", track, key, value);
+ undo_redo->add_undo_method(animation.ptr(), "audio_track_set_key_end_offset", track, key, prev);
+ undo_redo->add_do_method(this, "_update_obj", animation);
+ undo_redo->add_undo_method(this, "_update_obj", animation);
+ undo_redo->commit_action();
- if (name == "start_offset") {
- float value = p_value;
+ setting = false;
+ return true;
+ }
+ } break;
+ case Animation::TYPE_ANIMATION: {
+ if (name == "animation") {
+ StringName anim_name = p_value;
- setting = true;
- undo_redo->create_action(TTR("Animation Change Keyframe Value"), UndoRedo::MERGE_ENDS);
- float prev = animation->audio_track_get_key_start_offset(track, key);
- undo_redo->add_do_method(animation.ptr(), "audio_track_set_key_start_offset", track, key, value);
- undo_redo->add_undo_method(animation.ptr(), "audio_track_set_key_start_offset", track, key, prev);
- undo_redo->add_do_method(this, "_update_obj", animation);
- undo_redo->add_undo_method(this, "_update_obj", animation);
- undo_redo->commit_action();
-
- setting = false;
- return true;
- }
+ setting = true;
+ undo_redo->create_action(TTR("Animation Change Keyframe Value"), UndoRedo::MERGE_ENDS);
+ StringName prev = animation->animation_track_get_key_animation(track, key);
+ undo_redo->add_do_method(animation.ptr(), "animation_track_set_key_animation", track, key, anim_name);
+ undo_redo->add_undo_method(animation.ptr(), "animation_track_set_key_animation", track, key, prev);
+ undo_redo->add_do_method(this, "_update_obj", animation);
+ undo_redo->add_undo_method(this, "_update_obj", animation);
+ undo_redo->commit_action();
- if (name == "end_offset") {
- float value = p_value;
+ setting = false;
+ return true;
+ }
+ } break;
+ }
- setting = true;
- undo_redo->create_action(TTR("Animation Change Keyframe Value"), UndoRedo::MERGE_ENDS);
- float prev = animation->audio_track_get_key_end_offset(track, key);
- undo_redo->add_do_method(animation.ptr(), "audio_track_set_key_end_offset", track, key, value);
- undo_redo->add_undo_method(animation.ptr(), "audio_track_set_key_end_offset", track, key, prev);
- undo_redo->add_do_method(this, "_update_obj", animation);
- undo_redo->add_undo_method(this, "_update_obj", animation);
- undo_redo->commit_action();
-
- setting = false;
- return true;
- }
- } break;
- case Animation::TYPE_ANIMATION: {
- if (name == "animation") {
- StringName anim_name = p_value;
+ return false;
+}
- setting = true;
- undo_redo->create_action(TTR("Animation Change Keyframe Value"), UndoRedo::MERGE_ENDS);
- StringName prev = animation->animation_track_get_key_animation(track, key);
- undo_redo->add_do_method(animation.ptr(), "animation_track_set_key_animation", track, key, anim_name);
- undo_redo->add_undo_method(animation.ptr(), "animation_track_set_key_animation", track, key, prev);
- undo_redo->add_do_method(this, "_update_obj", animation);
- undo_redo->add_undo_method(this, "_update_obj", animation);
- undo_redo->commit_action();
-
- setting = false;
- return true;
- }
- } break;
- }
+bool AnimationTrackKeyEdit::_get(const StringName &p_name, Variant &r_ret) const {
+ int key = animation->track_find_key(track, key_ofs, Animation::FIND_MODE_APPROX);
+ ERR_FAIL_COND_V(key == -1, false);
- return false;
+ String name = p_name;
+ if (name == "easing") {
+ r_ret = animation->track_get_key_transition(track, key);
+ return true;
}
- bool _get(const StringName &p_name, Variant &r_ret) const {
- int key = animation->track_find_key(track, key_ofs, true);
- ERR_FAIL_COND_V(key == -1, false);
-
- String name = p_name;
- if (name == "time") {
- r_ret = key_ofs;
- return true;
- }
-
- if (name == "frame") {
- float fps = animation->get_step();
- if (fps > 0) {
- fps = 1.0 / fps;
+ switch (animation->track_get_type(track)) {
+ case Animation::TYPE_POSITION_3D:
+ case Animation::TYPE_ROTATION_3D:
+ case Animation::TYPE_SCALE_3D: {
+ if (name == "position" || name == "rotation" || name == "scale") {
+ r_ret = animation->track_get_key_value(track, key);
+ return true;
+ }
+ } break;
+ case Animation::TYPE_BLEND_SHAPE:
+ case Animation::TYPE_VALUE: {
+ if (name == "value") {
+ r_ret = animation->track_get_key_value(track, key);
+ return true;
}
- r_ret = key_ofs * fps;
- return true;
- }
- if (name == "easing") {
- r_ret = animation->track_get_key_transition(track, key);
- return true;
- }
+ } break;
+ case Animation::TYPE_METHOD: {
+ Dictionary d = animation->track_get_key_value(track, key);
- switch (animation->track_get_type(track)) {
- case Animation::TYPE_POSITION_3D:
- case Animation::TYPE_ROTATION_3D:
- case Animation::TYPE_SCALE_3D: {
- if (name == "position" || name == "rotation" || name == "scale") {
- r_ret = animation->track_get_key_value(track, key);
- return true;
- }
- } break;
- case Animation::TYPE_BLEND_SHAPE:
- case Animation::TYPE_VALUE: {
- if (name == "value") {
- r_ret = animation->track_get_key_value(track, key);
- return true;
- }
+ if (name == "name") {
+ ERR_FAIL_COND_V(!d.has("method"), false);
+ r_ret = d["method"];
+ return true;
+ }
- } break;
- case Animation::TYPE_METHOD: {
- Dictionary d = animation->track_get_key_value(track, key);
+ ERR_FAIL_COND_V(!d.has("args"), false);
- if (name == "name") {
- ERR_FAIL_COND_V(!d.has("method"), false);
- r_ret = d["method"];
- return true;
- }
+ Vector<Variant> args = d["args"];
- ERR_FAIL_COND_V(!d.has("args"), false);
+ if (name == "arg_count") {
+ r_ret = args.size();
+ return true;
+ }
- Vector<Variant> args = d["args"];
+ if (name.begins_with("args/")) {
+ int idx = name.get_slice("/", 1).to_int();
+ ERR_FAIL_INDEX_V(idx, args.size(), false);
- if (name == "arg_count") {
- r_ret = args.size();
+ String what = name.get_slice("/", 2);
+ if (what == "type") {
+ r_ret = args[idx].get_type();
return true;
}
- if (name.begins_with("args/")) {
- int idx = name.get_slice("/", 1).to_int();
- ERR_FAIL_INDEX_V(idx, args.size(), false);
-
- String what = name.get_slice("/", 2);
- if (what == "type") {
- r_ret = args[idx].get_type();
- return true;
- }
-
- if (what == "value") {
- r_ret = args[idx];
- return true;
- }
- }
-
- } break;
- case Animation::TYPE_BEZIER: {
- if (name == "value") {
- r_ret = animation->bezier_track_get_key_value(track, key);
+ if (what == "value") {
+ r_ret = args[idx];
return true;
}
+ }
- if (name == "in_handle") {
- r_ret = animation->bezier_track_get_key_in_handle(track, key);
- return true;
- }
+ } break;
+ case Animation::TYPE_BEZIER: {
+ if (name == "value") {
+ r_ret = animation->bezier_track_get_key_value(track, key);
+ return true;
+ }
- if (name == "out_handle") {
- r_ret = animation->bezier_track_get_key_out_handle(track, key);
- return true;
- }
+ if (name == "in_handle") {
+ r_ret = animation->bezier_track_get_key_in_handle(track, key);
+ return true;
+ }
- if (name == "handle_mode") {
- r_ret = animation->bezier_track_get_key_handle_mode(track, key);
- return true;
- }
+ if (name == "out_handle") {
+ r_ret = animation->bezier_track_get_key_out_handle(track, key);
+ return true;
+ }
- } break;
- case Animation::TYPE_AUDIO: {
- if (name == "stream") {
- r_ret = animation->audio_track_get_key_stream(track, key);
- return true;
- }
+ if (name == "handle_mode") {
+ r_ret = animation->bezier_track_get_key_handle_mode(track, key);
+ return true;
+ }
- if (name == "start_offset") {
- r_ret = animation->audio_track_get_key_start_offset(track, key);
- return true;
- }
+ } break;
+ case Animation::TYPE_AUDIO: {
+ if (name == "stream") {
+ r_ret = animation->audio_track_get_key_stream(track, key);
+ return true;
+ }
- if (name == "end_offset") {
- r_ret = animation->audio_track_get_key_end_offset(track, key);
- return true;
- }
+ if (name == "start_offset") {
+ r_ret = animation->audio_track_get_key_start_offset(track, key);
+ return true;
+ }
- } break;
- case Animation::TYPE_ANIMATION: {
- if (name == "animation") {
- r_ret = animation->animation_track_get_key_animation(track, key);
- return true;
- }
+ if (name == "end_offset") {
+ r_ret = animation->audio_track_get_key_end_offset(track, key);
+ return true;
+ }
- } break;
- }
+ } break;
+ case Animation::TYPE_ANIMATION: {
+ if (name == "animation") {
+ r_ret = animation->animation_track_get_key_animation(track, key);
+ return true;
+ }
- return false;
+ } break;
}
- void _get_property_list(List<PropertyInfo> *p_list) const {
- if (animation.is_null()) {
- return;
- }
- ERR_FAIL_INDEX(track, animation->get_track_count());
- int key = animation->track_find_key(track, key_ofs, true);
- ERR_FAIL_COND(key == -1);
+ return false;
+}
- if (use_fps && animation->get_step() > 0) {
- float max_frame = animation->get_length() / animation->get_step();
- p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("frame"), PROPERTY_HINT_RANGE, "0," + rtos(max_frame) + ",1"));
- } else {
- p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("time"), PROPERTY_HINT_RANGE, "0," + rtos(animation->get_length()) + ",0.01"));
- }
+void AnimationTrackKeyEdit::_get_property_list(List<PropertyInfo> *p_list) const {
+ if (animation.is_null()) {
+ return;
+ }
- switch (animation->track_get_type(track)) {
- case Animation::TYPE_POSITION_3D: {
- p_list->push_back(PropertyInfo(Variant::VECTOR3, PNAME("position")));
- } break;
- case Animation::TYPE_ROTATION_3D: {
- p_list->push_back(PropertyInfo(Variant::QUATERNION, PNAME("rotation")));
- } break;
- case Animation::TYPE_SCALE_3D: {
- p_list->push_back(PropertyInfo(Variant::VECTOR3, PNAME("scale")));
- } break;
- case Animation::TYPE_BLEND_SHAPE: {
- p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("value")));
- } break;
- case Animation::TYPE_VALUE: {
- Variant v = animation->track_get_key_value(track, key);
+ ERR_FAIL_INDEX(track, animation->get_track_count());
+ int key = animation->track_find_key(track, key_ofs, Animation::FIND_MODE_APPROX);
+ ERR_FAIL_COND(key == -1);
- if (hint.type != Variant::NIL) {
- PropertyInfo pi = hint;
- pi.name = PNAME("value");
- p_list->push_back(pi);
- } else {
- PropertyHint val_hint = PROPERTY_HINT_NONE;
- String val_hint_string;
-
- if (v.get_type() == Variant::OBJECT) {
- // Could actually check the object property if exists..? Yes I will!
- Ref<Resource> res = v;
- if (res.is_valid()) {
- val_hint = PROPERTY_HINT_RESOURCE_TYPE;
- val_hint_string = res->get_class();
- }
- }
+ switch (animation->track_get_type(track)) {
+ case Animation::TYPE_POSITION_3D: {
+ p_list->push_back(PropertyInfo(Variant::VECTOR3, PNAME("position")));
+ } break;
+ case Animation::TYPE_ROTATION_3D: {
+ p_list->push_back(PropertyInfo(Variant::QUATERNION, PNAME("rotation")));
+ } break;
+ case Animation::TYPE_SCALE_3D: {
+ p_list->push_back(PropertyInfo(Variant::VECTOR3, PNAME("scale")));
+ } break;
+ case Animation::TYPE_BLEND_SHAPE: {
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("value")));
+ } break;
+ case Animation::TYPE_VALUE: {
+ Variant v = animation->track_get_key_value(track, key);
- if (v.get_type() != Variant::NIL) {
- p_list->push_back(PropertyInfo(v.get_type(), PNAME("value"), val_hint, val_hint_string));
+ if (hint.type != Variant::NIL) {
+ PropertyInfo pi = hint;
+ pi.name = PNAME("value");
+ p_list->push_back(pi);
+ } else {
+ PropertyHint val_hint = PROPERTY_HINT_NONE;
+ String val_hint_string;
+
+ if (v.get_type() == Variant::OBJECT) {
+ // Could actually check the object property if exists..? Yes I will!
+ Ref<Resource> res = v;
+ if (res.is_valid()) {
+ val_hint = PROPERTY_HINT_RESOURCE_TYPE;
+ val_hint_string = res->get_class();
}
}
- } break;
- case Animation::TYPE_METHOD: {
- p_list->push_back(PropertyInfo(Variant::STRING_NAME, PNAME("name")));
- p_list->push_back(PropertyInfo(Variant::INT, PNAME("arg_count"), PROPERTY_HINT_RANGE, "0,32,1,or_greater"));
-
- Dictionary d = animation->track_get_key_value(track, key);
- ERR_FAIL_COND(!d.has("args"));
- Vector<Variant> args = d["args"];
- String vtypes;
- for (int i = 0; i < Variant::VARIANT_MAX; i++) {
- if (i > 0) {
- vtypes += ",";
- }
- vtypes += Variant::get_type_name(Variant::Type(i));
+ if (v.get_type() != Variant::NIL) {
+ p_list->push_back(PropertyInfo(v.get_type(), PNAME("value"), val_hint, val_hint_string));
}
+ }
- for (int i = 0; i < args.size(); i++) {
- p_list->push_back(PropertyInfo(Variant::INT, vformat("%s/%d/%s", PNAME("args"), i, PNAME("type")), PROPERTY_HINT_ENUM, vtypes));
- if (args[i].get_type() != Variant::NIL) {
- p_list->push_back(PropertyInfo(args[i].get_type(), vformat("%s/%d/%s", PNAME("args"), i, PNAME("value"))));
- }
+ } break;
+ case Animation::TYPE_METHOD: {
+ p_list->push_back(PropertyInfo(Variant::STRING_NAME, PNAME("name")));
+ p_list->push_back(PropertyInfo(Variant::INT, PNAME("arg_count"), PROPERTY_HINT_RANGE, "0,32,1,or_greater"));
+
+ Dictionary d = animation->track_get_key_value(track, key);
+ ERR_FAIL_COND(!d.has("args"));
+ Vector<Variant> args = d["args"];
+ String vtypes;
+ for (int i = 0; i < Variant::VARIANT_MAX; i++) {
+ if (i > 0) {
+ vtypes += ",";
}
+ vtypes += Variant::get_type_name(Variant::Type(i));
+ }
- } break;
- case Animation::TYPE_BEZIER: {
- Animation::HandleMode hm = animation->bezier_track_get_key_handle_mode(track, key);
- p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("value")));
- if (hm == Animation::HANDLE_MODE_LINEAR) {
- p_list->push_back(PropertyInfo(Variant::VECTOR2, PNAME("in_handle"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY));
- p_list->push_back(PropertyInfo(Variant::VECTOR2, PNAME("out_handle"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY));
- } else {
- p_list->push_back(PropertyInfo(Variant::VECTOR2, PNAME("in_handle")));
- p_list->push_back(PropertyInfo(Variant::VECTOR2, PNAME("out_handle")));
+ for (int i = 0; i < args.size(); i++) {
+ p_list->push_back(PropertyInfo(Variant::INT, vformat("%s/%d/%s", PNAME("args"), i, PNAME("type")), PROPERTY_HINT_ENUM, vtypes));
+ if (args[i].get_type() != Variant::NIL) {
+ p_list->push_back(PropertyInfo(args[i].get_type(), vformat("%s/%d/%s", PNAME("args"), i, PNAME("value"))));
}
- p_list->push_back(PropertyInfo(Variant::INT, PNAME("handle_mode"), PROPERTY_HINT_ENUM, "Free,Linear,Balanced,Mirrored"));
-
- } break;
- case Animation::TYPE_AUDIO: {
- p_list->push_back(PropertyInfo(Variant::OBJECT, PNAME("stream"), PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("start_offset"), PROPERTY_HINT_RANGE, "0,3600,0.01,or_greater"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("end_offset"), PROPERTY_HINT_RANGE, "0,3600,0.01,or_greater"));
+ }
- } break;
- case Animation::TYPE_ANIMATION: {
- String animations;
+ } break;
+ case Animation::TYPE_BEZIER: {
+ Animation::HandleMode hm = animation->bezier_track_get_key_handle_mode(track, key);
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("value")));
+ if (hm == Animation::HANDLE_MODE_LINEAR) {
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, PNAME("in_handle"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, PNAME("out_handle"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY));
+ } else {
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, PNAME("in_handle")));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, PNAME("out_handle")));
+ }
+ p_list->push_back(PropertyInfo(Variant::INT, PNAME("handle_mode"), PROPERTY_HINT_ENUM, "Free,Linear,Balanced,Mirrored"));
- if (root_path && root_path->has_node(animation->track_get_path(track))) {
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(root_path->get_node(animation->track_get_path(track)));
- if (ap) {
- List<StringName> anims;
- ap->get_animation_list(&anims);
- for (const StringName &E : anims) {
- if (!animations.is_empty()) {
- animations += ",";
- }
+ } break;
+ case Animation::TYPE_AUDIO: {
+ p_list->push_back(PropertyInfo(Variant::OBJECT, PNAME("stream"), PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("start_offset"), PROPERTY_HINT_RANGE, "0,3600,0.0001,or_greater"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("end_offset"), PROPERTY_HINT_RANGE, "0,3600,0.0001,or_greater"));
- animations += String(E);
+ } break;
+ case Animation::TYPE_ANIMATION: {
+ String animations;
+
+ if (root_path && root_path->has_node(animation->track_get_path(track))) {
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(root_path->get_node(animation->track_get_path(track)));
+ if (ap) {
+ List<StringName> anims;
+ ap->get_animation_list(&anims);
+ for (const StringName &E : anims) {
+ if (!animations.is_empty()) {
+ animations += ",";
}
+
+ animations += String(E);
}
}
+ }
- if (!animations.is_empty()) {
- animations += ",";
- }
- animations += "[stop]";
+ if (!animations.is_empty()) {
+ animations += ",";
+ }
+ animations += "[stop]";
- p_list->push_back(PropertyInfo(Variant::STRING_NAME, PNAME("animation"), PROPERTY_HINT_ENUM, animations));
+ p_list->push_back(PropertyInfo(Variant::STRING_NAME, PNAME("animation"), PROPERTY_HINT_ENUM, animations));
- } break;
- }
+ } break;
+ }
- if (animation->track_get_type(track) == Animation::TYPE_VALUE) {
- p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("easing"), PROPERTY_HINT_EXP_EASING));
- }
+ if (animation->track_get_type(track) == Animation::TYPE_VALUE) {
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("easing"), PROPERTY_HINT_EXP_EASING));
}
+}
- Ref<Animation> animation;
- int track = -1;
- float key_ofs = 0;
- Node *root_path = nullptr;
+void AnimationTrackKeyEdit::notify_change() {
+ notify_property_list_changed();
+}
- PropertyInfo hint;
- NodePath base;
- bool use_fps = false;
+Node *AnimationTrackKeyEdit::get_root_path() {
+ return root_path;
+}
- void notify_change() {
- notify_property_list_changed();
- }
+void AnimationTrackKeyEdit::set_use_fps(bool p_enable) {
+ use_fps = p_enable;
+ notify_property_list_changed();
+}
- Node *get_root_path() {
- return root_path;
- }
+void AnimationMultiTrackKeyEdit::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_update_obj"), &AnimationMultiTrackKeyEdit::_update_obj);
+ ClassDB::bind_method(D_METHOD("_key_ofs_changed"), &AnimationMultiTrackKeyEdit::_key_ofs_changed);
+ ClassDB::bind_method(D_METHOD("_hide_script_from_inspector"), &AnimationMultiTrackKeyEdit::_hide_script_from_inspector);
+ ClassDB::bind_method(D_METHOD("_hide_metadata_from_inspector"), &AnimationMultiTrackKeyEdit::_hide_metadata_from_inspector);
+ ClassDB::bind_method(D_METHOD("get_root_path"), &AnimationMultiTrackKeyEdit::get_root_path);
+ ClassDB::bind_method(D_METHOD("_dont_undo_redo"), &AnimationMultiTrackKeyEdit::_dont_undo_redo);
+ ClassDB::bind_method(D_METHOD("_is_read_only"), &AnimationMultiTrackKeyEdit::_is_read_only);
+}
- void set_use_fps(bool p_enable) {
- use_fps = p_enable;
- notify_property_list_changed();
+void AnimationMultiTrackKeyEdit::_fix_node_path(Variant &value, NodePath &base) {
+ NodePath np = value;
+
+ if (np == NodePath()) {
+ return;
}
-};
-class AnimationMultiTrackKeyEdit : public Object {
- GDCLASS(AnimationMultiTrackKeyEdit, Object);
+ Node *root = EditorNode::get_singleton()->get_tree()->get_root();
-public:
- bool setting = false;
- bool animation_read_only = false;
+ Node *np_node = root->get_node(np);
+ ERR_FAIL_COND(!np_node);
- bool _hide_script_from_inspector() { return true; }
- bool _hide_metadata_from_inspector() { return true; }
- bool _dont_undo_redo() { return true; }
+ Node *edited_node = root->get_node(base);
+ ERR_FAIL_COND(!edited_node);
- bool _is_read_only() {
- return animation_read_only;
- }
+ value = edited_node->get_path_to(np_node);
+}
- static void _bind_methods() {
- ClassDB::bind_method(D_METHOD("_update_obj"), &AnimationMultiTrackKeyEdit::_update_obj);
- ClassDB::bind_method(D_METHOD("_key_ofs_changed"), &AnimationMultiTrackKeyEdit::_key_ofs_changed);
- ClassDB::bind_method(D_METHOD("_hide_script_from_inspector"), &AnimationMultiTrackKeyEdit::_hide_script_from_inspector);
- ClassDB::bind_method(D_METHOD("_hide_metadata_from_inspector"), &AnimationMultiTrackKeyEdit::_hide_metadata_from_inspector);
- ClassDB::bind_method(D_METHOD("get_root_path"), &AnimationMultiTrackKeyEdit::get_root_path);
- ClassDB::bind_method(D_METHOD("_dont_undo_redo"), &AnimationMultiTrackKeyEdit::_dont_undo_redo);
- ClassDB::bind_method(D_METHOD("_is_read_only"), &AnimationMultiTrackKeyEdit::_is_read_only);
+void AnimationMultiTrackKeyEdit::_update_obj(const Ref<Animation> &p_anim) {
+ if (setting || animation != p_anim) {
+ return;
}
- void _fix_node_path(Variant &value, NodePath &base) {
- NodePath np = value;
+ notify_change();
+}
- if (np == NodePath()) {
- return;
- }
+void AnimationMultiTrackKeyEdit::_key_ofs_changed(const Ref<Animation> &p_anim, float from, float to) {
+ if (animation != p_anim) {
+ return;
+ }
- Node *root = EditorNode::get_singleton()->get_tree()->get_root();
+ for (const KeyValue<int, List<float>> &E : key_ofs_map) {
+ int key = 0;
+ for (const float &key_ofs : E.value) {
+ if (from != key_ofs) {
+ key++;
+ continue;
+ }
- Node *np_node = root->get_node(np);
- ERR_FAIL_COND(!np_node);
+ int track = E.key;
+ key_ofs_map[track][key] = to;
- Node *edited_node = root->get_node(base);
- ERR_FAIL_COND(!edited_node);
+ if (setting) {
+ return;
+ }
- value = edited_node->get_path_to(np_node);
- }
+ notify_change();
- void _update_obj(const Ref<Animation> &p_anim) {
- if (setting || animation != p_anim) {
return;
}
-
- notify_change();
}
+}
- void _key_ofs_changed(const Ref<Animation> &p_anim, float from, float to) {
- if (animation != p_anim) {
- return;
- }
-
- for (const KeyValue<int, List<float>> &E : key_ofs_map) {
- int key = 0;
- for (const float &key_ofs : E.value) {
- if (from != key_ofs) {
- key++;
- continue;
- }
+bool AnimationMultiTrackKeyEdit::_set(const StringName &p_name, const Variant &p_value) {
+ bool update_obj = false;
+ bool change_notify_deserved = false;
+ for (const KeyValue<int, List<float>> &E : key_ofs_map) {
+ int track = E.key;
+ for (const float &key_ofs : E.value) {
+ int key = animation->track_find_key(track, key_ofs, Animation::FIND_MODE_APPROX);
+ ERR_FAIL_COND_V(key == -1, false);
- int track = E.key;
- key_ofs_map[track][key] = to;
+ String name = p_name;
+ if (name == "easing") {
+ float val = p_value;
+ float prev_val = animation->track_get_key_transition(track, key);
- if (setting) {
- return;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
+ if (!setting) {
+ setting = true;
+ undo_redo->create_action(TTR("Animation Multi Change Transition"), UndoRedo::MERGE_ENDS);
}
-
- notify_change();
-
- return;
+ undo_redo->add_do_method(animation.ptr(), "track_set_key_transition", track, key, val);
+ undo_redo->add_undo_method(animation.ptr(), "track_set_key_transition", track, key, prev_val);
+ update_obj = true;
}
- }
- }
- bool _set(const StringName &p_name, const Variant &p_value) {
- bool update_obj = false;
- bool change_notify_deserved = false;
- for (const KeyValue<int, List<float>> &E : key_ofs_map) {
- int track = E.key;
- for (const float &key_ofs : E.value) {
- int key = animation->track_find_key(track, key_ofs, true);
- ERR_FAIL_COND_V(key == -1, false);
-
- String name = p_name;
- if (name == "time" || name == "frame") {
- float new_time = p_value;
-
- if (name == "frame") {
- float fps = animation->get_step();
- if (fps > 0) {
- fps = 1.0 / fps;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
+ switch (animation->track_get_type(track)) {
+ case Animation::TYPE_POSITION_3D:
+ case Animation::TYPE_ROTATION_3D:
+ case Animation::TYPE_SCALE_3D: {
+ Variant old = animation->track_get_key_value(track, key);
+ if (!setting) {
+ String chan;
+ switch (animation->track_get_type(track)) {
+ case Animation::TYPE_POSITION_3D:
+ chan = "Position3D";
+ break;
+ case Animation::TYPE_ROTATION_3D:
+ chan = "Rotation3D";
+ break;
+ case Animation::TYPE_SCALE_3D:
+ chan = "Scale3D";
+ break;
+ default: {
+ }
}
- new_time /= fps;
- }
-
- int existing = animation->track_find_key(track, new_time, true);
- Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
- if (!setting) {
setting = true;
- undo_redo->create_action(TTR("Animation Multi Change Keyframe Time"), UndoRedo::MERGE_ENDS);
+ undo_redo->create_action(vformat(TTR("Animation Multi Change %s"), chan));
}
+ undo_redo->add_do_method(animation.ptr(), "track_set_key_value", track, key, p_value);
+ undo_redo->add_undo_method(animation.ptr(), "track_set_key_value", track, key, old);
+ update_obj = true;
+ } break;
+ case Animation::TYPE_BLEND_SHAPE:
+ case Animation::TYPE_VALUE: {
+ if (name == "value") {
+ Variant value = p_value;
- Variant val = animation->track_get_key_value(track, key);
- float trans = animation->track_get_key_transition(track, key);
-
- undo_redo->add_do_method(animation.ptr(), "track_remove_key", track, key);
- undo_redo->add_do_method(animation.ptr(), "track_insert_key", track, new_time, val, trans);
- undo_redo->add_do_method(this, "_key_ofs_changed", animation, key_ofs, new_time);
- undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", track, new_time);
- undo_redo->add_undo_method(animation.ptr(), "track_insert_key", track, key_ofs, val, trans);
- undo_redo->add_undo_method(this, "_key_ofs_changed", animation, new_time, key_ofs);
+ if (value.get_type() == Variant::NODE_PATH) {
+ _fix_node_path(value, base_map[track]);
+ }
- if (existing != -1) {
- Variant v = animation->track_get_key_value(track, existing);
- trans = animation->track_get_key_transition(track, existing);
- undo_redo->add_undo_method(animation.ptr(), "track_insert_key", track, new_time, v, trans);
+ if (!setting) {
+ setting = true;
+ undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
+ }
+ Variant prev = animation->track_get_key_value(track, key);
+ undo_redo->add_do_method(animation.ptr(), "track_set_key_value", track, key, value);
+ undo_redo->add_undo_method(animation.ptr(), "track_set_key_value", track, key, prev);
+ update_obj = true;
}
- } else if (name == "easing") {
- float val = p_value;
- float prev_val = animation->track_get_key_transition(track, key);
+ } break;
+ case Animation::TYPE_METHOD: {
+ Dictionary d_old = animation->track_get_key_value(track, key);
+ Dictionary d_new = d_old.duplicate();
- Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
- if (!setting) {
- setting = true;
- undo_redo->create_action(TTR("Animation Multi Change Transition"), UndoRedo::MERGE_ENDS);
- }
- undo_redo->add_do_method(animation.ptr(), "track_set_key_transition", track, key, val);
- undo_redo->add_undo_method(animation.ptr(), "track_set_key_transition", track, key, prev_val);
- update_obj = true;
- }
+ bool mergeable = false;
- Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
- switch (animation->track_get_type(track)) {
- case Animation::TYPE_POSITION_3D:
- case Animation::TYPE_ROTATION_3D:
- case Animation::TYPE_SCALE_3D: {
- Variant old = animation->track_get_key_value(track, key);
- if (!setting) {
- String chan;
- switch (animation->track_get_type(track)) {
- case Animation::TYPE_POSITION_3D:
- chan = "Position3D";
- break;
- case Animation::TYPE_ROTATION_3D:
- chan = "Rotation3D";
- break;
- case Animation::TYPE_SCALE_3D:
- chan = "Scale3D";
- break;
- default: {
+ if (name == "name") {
+ d_new["method"] = p_value;
+ } else if (name == "arg_count") {
+ Vector<Variant> args = d_old["args"];
+ args.resize(p_value);
+ d_new["args"] = args;
+ change_notify_deserved = true;
+ } else if (name.begins_with("args/")) {
+ Vector<Variant> args = d_old["args"];
+ int idx = name.get_slice("/", 1).to_int();
+ ERR_FAIL_INDEX_V(idx, args.size(), false);
+
+ String what = name.get_slice("/", 2);
+ if (what == "type") {
+ Variant::Type t = Variant::Type(int(p_value));
+
+ if (t != args[idx].get_type()) {
+ Callable::CallError err;
+ if (Variant::can_convert(args[idx].get_type(), t)) {
+ Variant old = args[idx];
+ Variant *ptrs[1] = { &old };
+ Variant::construct(t, args.write[idx], (const Variant **)ptrs, 1, err);
+ } else {
+ Variant::construct(t, args.write[idx], nullptr, 0, err);
}
+ change_notify_deserved = true;
+ d_new["args"] = args;
}
-
- setting = true;
- undo_redo->create_action(vformat(TTR("Animation Multi Change %s"), chan));
- }
- undo_redo->add_do_method(animation.ptr(), "track_set_key_value", track, key, p_value);
- undo_redo->add_undo_method(animation.ptr(), "track_set_key_value", track, key, old);
- update_obj = true;
- } break;
- case Animation::TYPE_BLEND_SHAPE:
- case Animation::TYPE_VALUE: {
- if (name == "value") {
+ } else if (what == "value") {
Variant value = p_value;
-
if (value.get_type() == Variant::NODE_PATH) {
_fix_node_path(value, base_map[track]);
}
- if (!setting) {
- setting = true;
- undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
- }
- Variant prev = animation->track_get_key_value(track, key);
- undo_redo->add_do_method(animation.ptr(), "track_set_key_value", track, key, value);
- undo_redo->add_undo_method(animation.ptr(), "track_set_key_value", track, key, prev);
- update_obj = true;
+ args.write[idx] = value;
+ d_new["args"] = args;
+ mergeable = true;
}
- } break;
- case Animation::TYPE_METHOD: {
- Dictionary d_old = animation->track_get_key_value(track, key);
- Dictionary d_new = d_old.duplicate();
+ }
- bool mergeable = false;
+ Variant prev = animation->track_get_key_value(track, key);
- if (name == "name") {
- d_new["method"] = p_value;
- } else if (name == "arg_count") {
- Vector<Variant> args = d_old["args"];
- args.resize(p_value);
- d_new["args"] = args;
- change_notify_deserved = true;
- } else if (name.begins_with("args/")) {
- Vector<Variant> args = d_old["args"];
- int idx = name.get_slice("/", 1).to_int();
- ERR_FAIL_INDEX_V(idx, args.size(), false);
-
- String what = name.get_slice("/", 2);
- if (what == "type") {
- Variant::Type t = Variant::Type(int(p_value));
-
- if (t != args[idx].get_type()) {
- Callable::CallError err;
- if (Variant::can_convert(args[idx].get_type(), t)) {
- Variant old = args[idx];
- Variant *ptrs[1] = { &old };
- Variant::construct(t, args.write[idx], (const Variant **)ptrs, 1, err);
- } else {
- Variant::construct(t, args.write[idx], nullptr, 0, err);
- }
- change_notify_deserved = true;
- d_new["args"] = args;
- }
- } else if (what == "value") {
- Variant value = p_value;
- if (value.get_type() == Variant::NODE_PATH) {
- _fix_node_path(value, base_map[track]);
- }
+ if (!setting) {
+ if (mergeable) {
+ undo_redo->create_action(TTR("Animation Multi Change Call"), UndoRedo::MERGE_ENDS);
+ } else {
+ undo_redo->create_action(TTR("Animation Multi Change Call"));
+ }
- args.write[idx] = value;
- d_new["args"] = args;
- mergeable = true;
- }
+ setting = true;
+ }
+
+ undo_redo->add_do_method(animation.ptr(), "track_set_key_value", track, key, d_new);
+ undo_redo->add_undo_method(animation.ptr(), "track_set_key_value", track, key, d_old);
+ update_obj = true;
+ } break;
+ case Animation::TYPE_BEZIER: {
+ if (name == "value") {
+ const Variant &value = p_value;
+
+ if (!setting) {
+ setting = true;
+ undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
}
+ float prev = animation->bezier_track_get_key_value(track, key);
+ undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_value", track, key, value);
+ undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_value", track, key, prev);
+ update_obj = true;
+ } else if (name == "in_handle") {
+ const Variant &value = p_value;
- Variant prev = animation->track_get_key_value(track, key);
+ if (!setting) {
+ setting = true;
+ undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
+ }
+ Vector2 prev = animation->bezier_track_get_key_in_handle(track, key);
+ undo_redo->add_do_method(this, "_bezier_track_set_key_in_handle", track, key, value);
+ undo_redo->add_undo_method(this, "_bezier_track_set_key_in_handle", track, key, prev);
+ update_obj = true;
+ } else if (name == "out_handle") {
+ const Variant &value = p_value;
if (!setting) {
- if (mergeable) {
- undo_redo->create_action(TTR("Animation Multi Change Call"), UndoRedo::MERGE_ENDS);
- } else {
- undo_redo->create_action(TTR("Animation Multi Change Call"));
- }
+ setting = true;
+ undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
+ }
+ Vector2 prev = animation->bezier_track_get_key_out_handle(track, key);
+ undo_redo->add_do_method(this, "_bezier_track_set_key_out_handle", track, key, value);
+ undo_redo->add_undo_method(this, "_bezier_track_set_key_out_handle", track, key, prev);
+ update_obj = true;
+ } else if (name == "handle_mode") {
+ const Variant &value = p_value;
+ if (!setting) {
setting = true;
+ undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
}
+ int prev = animation->bezier_track_get_key_handle_mode(track, key);
+ undo_redo->add_do_method(this, "_bezier_track_set_key_handle_mode", animation.ptr(), track, key, value);
+ undo_redo->add_undo_method(this, "_bezier_track_set_key_handle_mode", animation.ptr(), track, key, prev);
+ update_obj = true;
+ }
+ } break;
+ case Animation::TYPE_AUDIO: {
+ if (name == "stream") {
+ Ref<AudioStream> stream = p_value;
- undo_redo->add_do_method(animation.ptr(), "track_set_key_value", track, key, d_new);
- undo_redo->add_undo_method(animation.ptr(), "track_set_key_value", track, key, d_old);
+ if (!setting) {
+ setting = true;
+ undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
+ }
+ Ref<Resource> prev = animation->audio_track_get_key_stream(track, key);
+ undo_redo->add_do_method(animation.ptr(), "audio_track_set_key_stream", track, key, stream);
+ undo_redo->add_undo_method(animation.ptr(), "audio_track_set_key_stream", track, key, prev);
update_obj = true;
- } break;
- case Animation::TYPE_BEZIER: {
- if (name == "value") {
- const Variant &value = p_value;
+ } else if (name == "start_offset") {
+ float value = p_value;
- if (!setting) {
- setting = true;
- undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
- }
- float prev = animation->bezier_track_get_key_value(track, key);
- undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_value", track, key, value);
- undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_value", track, key, prev);
- update_obj = true;
- } else if (name == "in_handle") {
- const Variant &value = p_value;
-
- if (!setting) {
- setting = true;
- undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
- }
- Vector2 prev = animation->bezier_track_get_key_in_handle(track, key);
- undo_redo->add_do_method(this, "_bezier_track_set_key_in_handle", track, key, value);
- undo_redo->add_undo_method(this, "_bezier_track_set_key_in_handle", track, key, prev);
- update_obj = true;
- } else if (name == "out_handle") {
- const Variant &value = p_value;
-
- if (!setting) {
- setting = true;
- undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
- }
- Vector2 prev = animation->bezier_track_get_key_out_handle(track, key);
- undo_redo->add_do_method(this, "_bezier_track_set_key_out_handle", track, key, value);
- undo_redo->add_undo_method(this, "_bezier_track_set_key_out_handle", track, key, prev);
- update_obj = true;
- } else if (name == "handle_mode") {
- const Variant &value = p_value;
-
- if (!setting) {
- setting = true;
- undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
- }
- int prev = animation->bezier_track_get_key_handle_mode(track, key);
- undo_redo->add_do_method(this, "_bezier_track_set_key_handle_mode", animation.ptr(), track, key, value);
- undo_redo->add_undo_method(this, "_bezier_track_set_key_handle_mode", animation.ptr(), track, key, prev);
- update_obj = true;
+ if (!setting) {
+ setting = true;
+ undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
}
- } break;
- case Animation::TYPE_AUDIO: {
- if (name == "stream") {
- Ref<AudioStream> stream = p_value;
+ float prev = animation->audio_track_get_key_start_offset(track, key);
+ undo_redo->add_do_method(animation.ptr(), "audio_track_set_key_start_offset", track, key, value);
+ undo_redo->add_undo_method(animation.ptr(), "audio_track_set_key_start_offset", track, key, prev);
+ update_obj = true;
+ } else if (name == "end_offset") {
+ float value = p_value;
- if (!setting) {
- setting = true;
- undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
- }
- Ref<Resource> prev = animation->audio_track_get_key_stream(track, key);
- undo_redo->add_do_method(animation.ptr(), "audio_track_set_key_stream", track, key, stream);
- undo_redo->add_undo_method(animation.ptr(), "audio_track_set_key_stream", track, key, prev);
- update_obj = true;
- } else if (name == "start_offset") {
- float value = p_value;
-
- if (!setting) {
- setting = true;
- undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
- }
- float prev = animation->audio_track_get_key_start_offset(track, key);
- undo_redo->add_do_method(animation.ptr(), "audio_track_set_key_start_offset", track, key, value);
- undo_redo->add_undo_method(animation.ptr(), "audio_track_set_key_start_offset", track, key, prev);
- update_obj = true;
- } else if (name == "end_offset") {
- float value = p_value;
-
- if (!setting) {
- setting = true;
- undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
- }
- float prev = animation->audio_track_get_key_end_offset(track, key);
- undo_redo->add_do_method(animation.ptr(), "audio_track_set_key_end_offset", track, key, value);
- undo_redo->add_undo_method(animation.ptr(), "audio_track_set_key_end_offset", track, key, prev);
- update_obj = true;
+ if (!setting) {
+ setting = true;
+ undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
}
- } break;
- case Animation::TYPE_ANIMATION: {
- if (name == "animation") {
- StringName anim_name = p_value;
+ float prev = animation->audio_track_get_key_end_offset(track, key);
+ undo_redo->add_do_method(animation.ptr(), "audio_track_set_key_end_offset", track, key, value);
+ undo_redo->add_undo_method(animation.ptr(), "audio_track_set_key_end_offset", track, key, prev);
+ update_obj = true;
+ }
+ } break;
+ case Animation::TYPE_ANIMATION: {
+ if (name == "animation") {
+ StringName anim_name = p_value;
- if (!setting) {
- setting = true;
- undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
- }
- StringName prev = animation->animation_track_get_key_animation(track, key);
- undo_redo->add_do_method(animation.ptr(), "animation_track_set_key_animation", track, key, anim_name);
- undo_redo->add_undo_method(animation.ptr(), "animation_track_set_key_animation", track, key, prev);
- update_obj = true;
+ if (!setting) {
+ setting = true;
+ undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
}
- } break;
- }
+ StringName prev = animation->animation_track_get_key_animation(track, key);
+ undo_redo->add_do_method(animation.ptr(), "animation_track_set_key_animation", track, key, anim_name);
+ undo_redo->add_undo_method(animation.ptr(), "animation_track_set_key_animation", track, key, prev);
+ update_obj = true;
+ }
+ } break;
}
}
+ }
- Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
- if (setting) {
- if (update_obj) {
- undo_redo->add_do_method(this, "_update_obj", animation);
- undo_redo->add_undo_method(this, "_update_obj", animation);
- }
-
- undo_redo->commit_action();
- setting = false;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
+ if (setting) {
+ if (update_obj) {
+ undo_redo->add_do_method(this, "_update_obj", animation);
+ undo_redo->add_undo_method(this, "_update_obj", animation);
+ }
- if (change_notify_deserved) {
- notify_change();
- }
+ undo_redo->commit_action();
+ setting = false;
- return true;
+ if (change_notify_deserved) {
+ notify_change();
}
- return false;
+ return true;
}
- bool _get(const StringName &p_name, Variant &r_ret) const {
- for (const KeyValue<int, List<float>> &E : key_ofs_map) {
- int track = E.key;
- for (const float &key_ofs : E.value) {
- int key = animation->track_find_key(track, key_ofs, true);
- ERR_CONTINUE(key == -1);
+ return false;
+}
- String name = p_name;
- if (name == "time") {
- r_ret = key_ofs;
- return true;
- }
+bool AnimationMultiTrackKeyEdit::_get(const StringName &p_name, Variant &r_ret) const {
+ for (const KeyValue<int, List<float>> &E : key_ofs_map) {
+ int track = E.key;
+ for (const float &key_ofs : E.value) {
+ int key = animation->track_find_key(track, key_ofs, Animation::FIND_MODE_APPROX);
+ ERR_CONTINUE(key == -1);
- if (name == "frame") {
- float fps = animation->get_step();
- if (fps > 0) {
- fps = 1.0 / fps;
+ String name = p_name;
+ if (name == "easing") {
+ r_ret = animation->track_get_key_transition(track, key);
+ return true;
+ }
+
+ switch (animation->track_get_type(track)) {
+ case Animation::TYPE_POSITION_3D:
+ case Animation::TYPE_ROTATION_3D:
+ case Animation::TYPE_SCALE_3D: {
+ if (name == "position" || name == "rotation" || name == "scale") {
+ r_ret = animation->track_get_key_value(track, key);
+ return true;
}
- r_ret = key_ofs * fps;
- return true;
- }
- if (name == "easing") {
- r_ret = animation->track_get_key_transition(track, key);
- return true;
- }
+ } break;
+ case Animation::TYPE_BLEND_SHAPE:
+ case Animation::TYPE_VALUE: {
+ if (name == "value") {
+ r_ret = animation->track_get_key_value(track, key);
+ return true;
+ }
- switch (animation->track_get_type(track)) {
- case Animation::TYPE_POSITION_3D:
- case Animation::TYPE_ROTATION_3D:
- case Animation::TYPE_SCALE_3D: {
- if (name == "position" || name == "rotation" || name == "scale") {
- r_ret = animation->track_get_key_value(track, key);
- return true;
- }
+ } break;
+ case Animation::TYPE_METHOD: {
+ Dictionary d = animation->track_get_key_value(track, key);
- } break;
- case Animation::TYPE_BLEND_SHAPE:
- case Animation::TYPE_VALUE: {
- if (name == "value") {
- r_ret = animation->track_get_key_value(track, key);
- return true;
- }
+ if (name == "name") {
+ ERR_FAIL_COND_V(!d.has("method"), false);
+ r_ret = d["method"];
+ return true;
+ }
- } break;
- case Animation::TYPE_METHOD: {
- Dictionary d = animation->track_get_key_value(track, key);
+ ERR_FAIL_COND_V(!d.has("args"), false);
- if (name == "name") {
- ERR_FAIL_COND_V(!d.has("method"), false);
- r_ret = d["method"];
- return true;
- }
+ Vector<Variant> args = d["args"];
- ERR_FAIL_COND_V(!d.has("args"), false);
+ if (name == "arg_count") {
+ r_ret = args.size();
+ return true;
+ }
- Vector<Variant> args = d["args"];
+ if (name.begins_with("args/")) {
+ int idx = name.get_slice("/", 1).to_int();
+ ERR_FAIL_INDEX_V(idx, args.size(), false);
- if (name == "arg_count") {
- r_ret = args.size();
+ String what = name.get_slice("/", 2);
+ if (what == "type") {
+ r_ret = args[idx].get_type();
return true;
}
- if (name.begins_with("args/")) {
- int idx = name.get_slice("/", 1).to_int();
- ERR_FAIL_INDEX_V(idx, args.size(), false);
-
- String what = name.get_slice("/", 2);
- if (what == "type") {
- r_ret = args[idx].get_type();
- return true;
- }
-
- if (what == "value") {
- r_ret = args[idx];
- return true;
- }
- }
-
- } break;
- case Animation::TYPE_BEZIER: {
- if (name == "value") {
- r_ret = animation->bezier_track_get_key_value(track, key);
+ if (what == "value") {
+ r_ret = args[idx];
return true;
}
+ }
- if (name == "in_handle") {
- r_ret = animation->bezier_track_get_key_in_handle(track, key);
- return true;
- }
+ } break;
+ case Animation::TYPE_BEZIER: {
+ if (name == "value") {
+ r_ret = animation->bezier_track_get_key_value(track, key);
+ return true;
+ }
- if (name == "out_handle") {
- r_ret = animation->bezier_track_get_key_out_handle(track, key);
- return true;
- }
+ if (name == "in_handle") {
+ r_ret = animation->bezier_track_get_key_in_handle(track, key);
+ return true;
+ }
- if (name == "handle_mode") {
- r_ret = animation->bezier_track_get_key_handle_mode(track, key);
- return true;
- }
+ if (name == "out_handle") {
+ r_ret = animation->bezier_track_get_key_out_handle(track, key);
+ return true;
+ }
- } break;
- case Animation::TYPE_AUDIO: {
- if (name == "stream") {
- r_ret = animation->audio_track_get_key_stream(track, key);
- return true;
- }
+ if (name == "handle_mode") {
+ r_ret = animation->bezier_track_get_key_handle_mode(track, key);
+ return true;
+ }
- if (name == "start_offset") {
- r_ret = animation->audio_track_get_key_start_offset(track, key);
- return true;
- }
+ } break;
+ case Animation::TYPE_AUDIO: {
+ if (name == "stream") {
+ r_ret = animation->audio_track_get_key_stream(track, key);
+ return true;
+ }
- if (name == "end_offset") {
- r_ret = animation->audio_track_get_key_end_offset(track, key);
- return true;
- }
+ if (name == "start_offset") {
+ r_ret = animation->audio_track_get_key_start_offset(track, key);
+ return true;
+ }
- } break;
- case Animation::TYPE_ANIMATION: {
- if (name == "animation") {
- r_ret = animation->animation_track_get_key_animation(track, key);
- return true;
- }
+ if (name == "end_offset") {
+ r_ret = animation->audio_track_get_key_end_offset(track, key);
+ return true;
+ }
- } break;
- }
+ } break;
+ case Animation::TYPE_ANIMATION: {
+ if (name == "animation") {
+ r_ret = animation->animation_track_get_key_animation(track, key);
+ return true;
+ }
+
+ } break;
}
}
+ }
- return false;
+ return false;
+}
+
+void AnimationMultiTrackKeyEdit::_get_property_list(List<PropertyInfo> *p_list) const {
+ if (animation.is_null()) {
+ return;
}
- void _get_property_list(List<PropertyInfo> *p_list) const {
- if (animation.is_null()) {
- return;
- }
- int first_track = -1;
- float first_key = -1.0;
+ int first_track = -1;
+ float first_key = -1.0;
- bool show_time = true;
- bool same_track_type = true;
- bool same_key_type = true;
- for (const KeyValue<int, List<float>> &E : key_ofs_map) {
- int track = E.key;
- ERR_FAIL_INDEX(track, animation->get_track_count());
+ bool same_track_type = true;
+ bool same_key_type = true;
+ for (const KeyValue<int, List<float>> &E : key_ofs_map) {
+ int track = E.key;
+ ERR_FAIL_INDEX(track, animation->get_track_count());
- if (first_track < 0) {
- first_track = track;
- }
+ if (first_track < 0) {
+ first_track = track;
+ }
- if (show_time && E.value.size() > 1) {
- show_time = false;
+ if (same_track_type) {
+ if (animation->track_get_type(first_track) != animation->track_get_type(track)) {
+ same_track_type = false;
+ same_key_type = false;
}
- if (same_track_type) {
- if (animation->track_get_type(first_track) != animation->track_get_type(track)) {
- same_track_type = false;
- same_key_type = false;
+ for (const float &F : E.value) {
+ int key = animation->track_find_key(track, F, Animation::FIND_MODE_APPROX);
+ ERR_FAIL_COND(key == -1);
+ if (first_key < 0) {
+ first_key = key;
}
- for (const float &F : E.value) {
- int key = animation->track_find_key(track, F, true);
- ERR_FAIL_COND(key == -1);
- if (first_key < 0) {
- first_key = key;
- }
-
- if (animation->track_get_key_value(first_track, first_key).get_type() != animation->track_get_key_value(track, key).get_type()) {
- same_key_type = false;
- }
+ if (animation->track_get_key_value(first_track, first_key).get_type() != animation->track_get_key_value(track, key).get_type()) {
+ same_key_type = false;
}
}
}
+ }
- if (show_time) {
- if (use_fps && animation->get_step() > 0) {
- float max_frame = animation->get_length() / animation->get_step();
- p_list->push_back(PropertyInfo(Variant::FLOAT, "frame", PROPERTY_HINT_RANGE, "0," + rtos(max_frame) + ",1"));
- } else {
- p_list->push_back(PropertyInfo(Variant::FLOAT, "time", PROPERTY_HINT_RANGE, "0," + rtos(animation->get_length()) + ",0.01"));
- }
- }
-
- if (same_track_type) {
- switch (animation->track_get_type(first_track)) {
- case Animation::TYPE_POSITION_3D: {
- p_list->push_back(PropertyInfo(Variant::VECTOR3, "position"));
- } break;
- case Animation::TYPE_ROTATION_3D: {
- p_list->push_back(PropertyInfo(Variant::QUATERNION, "scale"));
- } break;
- case Animation::TYPE_SCALE_3D: {
- p_list->push_back(PropertyInfo(Variant::VECTOR3, "scale"));
- } break;
- case Animation::TYPE_BLEND_SHAPE: {
- p_list->push_back(PropertyInfo(Variant::FLOAT, "value"));
- } break;
- case Animation::TYPE_VALUE: {
- if (same_key_type) {
- Variant v = animation->track_get_key_value(first_track, first_key);
+ if (same_track_type) {
+ switch (animation->track_get_type(first_track)) {
+ case Animation::TYPE_POSITION_3D: {
+ p_list->push_back(PropertyInfo(Variant::VECTOR3, "position"));
+ } break;
+ case Animation::TYPE_ROTATION_3D: {
+ p_list->push_back(PropertyInfo(Variant::QUATERNION, "scale"));
+ } break;
+ case Animation::TYPE_SCALE_3D: {
+ p_list->push_back(PropertyInfo(Variant::VECTOR3, "scale"));
+ } break;
+ case Animation::TYPE_BLEND_SHAPE: {
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "value"));
+ } break;
+ case Animation::TYPE_VALUE: {
+ if (same_key_type) {
+ Variant v = animation->track_get_key_value(first_track, first_key);
- if (hint.type != Variant::NIL) {
- PropertyInfo pi = hint;
- pi.name = "value";
- p_list->push_back(pi);
- } else {
- PropertyHint val_hint = PROPERTY_HINT_NONE;
- String val_hint_string;
-
- if (v.get_type() == Variant::OBJECT) {
- // Could actually check the object property if exists..? Yes I will!
- Ref<Resource> res = v;
- if (res.is_valid()) {
- val_hint = PROPERTY_HINT_RESOURCE_TYPE;
- val_hint_string = res->get_class();
- }
+ if (hint.type != Variant::NIL) {
+ PropertyInfo pi = hint;
+ pi.name = "value";
+ p_list->push_back(pi);
+ } else {
+ PropertyHint val_hint = PROPERTY_HINT_NONE;
+ String val_hint_string;
+
+ if (v.get_type() == Variant::OBJECT) {
+ // Could actually check the object property if exists..? Yes I will!
+ Ref<Resource> res = v;
+ if (res.is_valid()) {
+ val_hint = PROPERTY_HINT_RESOURCE_TYPE;
+ val_hint_string = res->get_class();
}
+ }
- if (v.get_type() != Variant::NIL) {
- p_list->push_back(PropertyInfo(v.get_type(), "value", val_hint, val_hint_string));
- }
+ if (v.get_type() != Variant::NIL) {
+ p_list->push_back(PropertyInfo(v.get_type(), "value", val_hint, val_hint_string));
}
}
+ }
- p_list->push_back(PropertyInfo(Variant::FLOAT, "easing", PROPERTY_HINT_EXP_EASING));
- } break;
- case Animation::TYPE_METHOD: {
- p_list->push_back(PropertyInfo(Variant::STRING_NAME, "name"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "easing", PROPERTY_HINT_EXP_EASING));
+ } break;
+ case Animation::TYPE_METHOD: {
+ p_list->push_back(PropertyInfo(Variant::STRING_NAME, "name"));
- p_list->push_back(PropertyInfo(Variant::INT, "arg_count", PROPERTY_HINT_RANGE, "0,32,1,or_greater"));
+ p_list->push_back(PropertyInfo(Variant::INT, "arg_count", PROPERTY_HINT_RANGE, "0,32,1,or_greater"));
- Dictionary d = animation->track_get_key_value(first_track, first_key);
- ERR_FAIL_COND(!d.has("args"));
- Vector<Variant> args = d["args"];
- String vtypes;
- for (int i = 0; i < Variant::VARIANT_MAX; i++) {
- if (i > 0) {
- vtypes += ",";
- }
- vtypes += Variant::get_type_name(Variant::Type(i));
+ Dictionary d = animation->track_get_key_value(first_track, first_key);
+ ERR_FAIL_COND(!d.has("args"));
+ Vector<Variant> args = d["args"];
+ String vtypes;
+ for (int i = 0; i < Variant::VARIANT_MAX; i++) {
+ if (i > 0) {
+ vtypes += ",";
}
+ vtypes += Variant::get_type_name(Variant::Type(i));
+ }
- for (int i = 0; i < args.size(); i++) {
- p_list->push_back(PropertyInfo(Variant::INT, "args/" + itos(i) + "/type", PROPERTY_HINT_ENUM, vtypes));
- if (args[i].get_type() != Variant::NIL) {
- p_list->push_back(PropertyInfo(args[i].get_type(), "args/" + itos(i) + "/value"));
- }
- }
- } break;
- case Animation::TYPE_BEZIER: {
- p_list->push_back(PropertyInfo(Variant::FLOAT, "value"));
- p_list->push_back(PropertyInfo(Variant::VECTOR2, "in_handle"));
- p_list->push_back(PropertyInfo(Variant::VECTOR2, "out_handle"));
- p_list->push_back(PropertyInfo(Variant::INT, "handle_mode", PROPERTY_HINT_ENUM, "Free,Linear,Balanced,Mirrored"));
- } break;
- case Animation::TYPE_AUDIO: {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "start_offset", PROPERTY_HINT_RANGE, "0,3600,0.01,or_greater"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "end_offset", PROPERTY_HINT_RANGE, "0,3600,0.01,or_greater"));
- } break;
- case Animation::TYPE_ANIMATION: {
- if (key_ofs_map.size() > 1) {
- break;
+ for (int i = 0; i < args.size(); i++) {
+ p_list->push_back(PropertyInfo(Variant::INT, "args/" + itos(i) + "/type", PROPERTY_HINT_ENUM, vtypes));
+ if (args[i].get_type() != Variant::NIL) {
+ p_list->push_back(PropertyInfo(args[i].get_type(), "args/" + itos(i) + "/value"));
}
+ }
+ } break;
+ case Animation::TYPE_BEZIER: {
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "value"));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, "in_handle"));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, "out_handle"));
+ p_list->push_back(PropertyInfo(Variant::INT, "handle_mode", PROPERTY_HINT_ENUM, "Free,Linear,Balanced,Mirrored"));
+ } break;
+ case Animation::TYPE_AUDIO: {
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "start_offset", PROPERTY_HINT_RANGE, "0,3600,0.0001,or_greater"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "end_offset", PROPERTY_HINT_RANGE, "0,3600,0.0001,or_greater"));
+ } break;
+ case Animation::TYPE_ANIMATION: {
+ if (key_ofs_map.size() > 1) {
+ break;
+ }
- String animations;
-
- if (root_path && root_path->has_node(animation->track_get_path(first_track))) {
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(root_path->get_node(animation->track_get_path(first_track)));
- if (ap) {
- List<StringName> anims;
- ap->get_animation_list(&anims);
- for (List<StringName>::Element *G = anims.front(); G; G = G->next()) {
- if (!animations.is_empty()) {
- animations += ",";
- }
+ String animations;
- animations += String(G->get());
+ if (root_path && root_path->has_node(animation->track_get_path(first_track))) {
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(root_path->get_node(animation->track_get_path(first_track)));
+ if (ap) {
+ List<StringName> anims;
+ ap->get_animation_list(&anims);
+ for (List<StringName>::Element *G = anims.front(); G; G = G->next()) {
+ if (!animations.is_empty()) {
+ animations += ",";
}
+
+ animations += String(G->get());
}
}
+ }
- if (!animations.is_empty()) {
- animations += ",";
- }
- animations += "[stop]";
+ if (!animations.is_empty()) {
+ animations += ",";
+ }
+ animations += "[stop]";
- p_list->push_back(PropertyInfo(Variant::STRING_NAME, "animation", PROPERTY_HINT_ENUM, animations));
- } break;
- }
+ p_list->push_back(PropertyInfo(Variant::STRING_NAME, "animation", PROPERTY_HINT_ENUM, animations));
+ } break;
}
}
+}
- Ref<Animation> animation;
-
- RBMap<int, List<float>> key_ofs_map;
- RBMap<int, NodePath> base_map;
- PropertyInfo hint;
-
- Node *root_path = nullptr;
-
- bool use_fps = false;
-
- void notify_change() {
- notify_property_list_changed();
- }
+void AnimationMultiTrackKeyEdit::notify_change() {
+ notify_property_list_changed();
+}
- Node *get_root_path() {
- return root_path;
- }
+Node *AnimationMultiTrackKeyEdit::get_root_path() {
+ return root_path;
+}
- void set_use_fps(bool p_enable) {
- use_fps = p_enable;
- notify_property_list_changed();
- }
-};
+void AnimationMultiTrackKeyEdit::set_use_fps(bool p_enable) {
+ use_fps = p_enable;
+ notify_property_list_changed();
+}
void AnimationTimelineEdit::_zoom_changed(double) {
queue_redraw();
@@ -1420,7 +1246,7 @@ void AnimationTimelineEdit::_anim_length_changed(double p_new_len) {
return;
}
- p_new_len = MAX(0.001, p_new_len);
+ p_new_len = MAX(0.0001, p_new_len);
if (use_fps && animation->get_step() > 0) {
p_new_len *= animation->get_step();
}
@@ -1539,7 +1365,7 @@ void AnimationTimelineEdit::_notification(int p_what) {
float l = animation->get_length();
if (l <= 0) {
- l = 0.001; // Avoid crashor.
+ l = 0.0001; // Avoid crashor.
}
Ref<Texture2D> hsize_icon = get_theme_icon(SNAME("Hsize"), SNAME("EditorIcons"));
@@ -1600,7 +1426,7 @@ void AnimationTimelineEdit::_notification(int p_what) {
end_px = zoomw;
}
- draw_rect(Rect2(Point2(get_name_limit() + begin_px, 0), Point2(end_px - begin_px - 1, h)), timecolor);
+ draw_rect(Rect2(Point2(get_name_limit() + begin_px, 0), Point2(end_px - begin_px, h)), timecolor);
}
}
@@ -1759,7 +1585,7 @@ void AnimationTimelineEdit::update_values() {
}
} else {
length->set_value(animation->get_length());
- length->set_step(0.001);
+ length->set_step(0.0001);
length->set_tooltip_text(TTR("Animation length (seconds)"));
time_icon->set_tooltip_text(TTR("Animation length (seconds)"));
}
@@ -1950,9 +1776,9 @@ AnimationTimelineEdit::AnimationTimelineEdit() {
time_icon->set_tooltip_text(TTR("Animation length (seconds)"));
len_hb->add_child(time_icon);
length = memnew(EditorSpinSlider);
- length->set_min(0.001);
+ length->set_min(0.0001);
length->set_max(36000);
- length->set_step(0.001);
+ length->set_step(0.0001);
length->set_allow_greater(true);
length->set_custom_minimum_size(Vector2(70 * EDSCALE, 0));
length->set_hide_slider(true);
@@ -2058,7 +1884,7 @@ void AnimationTrackEdit::_notification(int p_what) {
} else if (animation->track_get_type(track) == Animation::TYPE_AUDIO) {
text = TTR("Audio Clips:");
} else if (animation->track_get_type(track) == Animation::TYPE_ANIMATION) {
- text = TTR("Anim Clips:");
+ text = TTR("Animation Clips:");
} else {
text += anim_path.get_concatenated_subnames();
}
@@ -2670,7 +2496,7 @@ String AnimationTrackEdit::get_tooltip(const Point2 &p_pos) const {
}
if (key_idx != -1) {
- String text = TTR("Time (s):") + " " + rtos(animation->track_get_key_time(track, key_idx)) + "\n";
+ String text = TTR("Time (s):") + " " + TS->format_number(rtos(Math::snapped(animation->track_get_key_time(track, key_idx), 0.0001))) + "\n";
switch (animation->track_get_type(track)) {
case Animation::TYPE_POSITION_3D: {
Vector3 t = animation->track_get_key_value(track, key_idx);
@@ -4390,7 +4216,7 @@ AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertD
p_next_tracks.normal++;
} else {
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", p_id.track_idx, time);
- int existing = animation->track_find_key(p_id.track_idx, time, true);
+ int existing = animation->track_find_key(p_id.track_idx, time, Animation::FIND_MODE_APPROX);
if (existing != -1) {
Variant v = animation->track_get_key_value(p_id.track_idx, existing);
float trans = animation->track_get_key_transition(p_id.track_idx, existing);
@@ -5005,8 +4831,8 @@ void AnimationTrackEditor::_insert_key_from_track(float p_ofs, int p_track) {
if (snap->is_pressed() && step->get_value() != 0) {
p_ofs = snap_time(p_ofs);
}
- while (animation->track_find_key(p_track, p_ofs, true) != -1) { // Make sure insertion point is valid.
- p_ofs += 0.001;
+ while (animation->track_find_key(p_track, p_ofs, Animation::FIND_MODE_APPROX) != -1) { // Make sure insertion point is valid.
+ p_ofs += 0.0001;
}
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
@@ -5338,7 +5164,7 @@ void AnimationTrackEditor::_select_at_anim(const Ref<Animation> &p_anim, int p_t
return;
}
- int idx = animation->track_find_key(p_track, p_pos, true);
+ int idx = animation->track_find_key(p_track, p_pos, Animation::FIND_MODE_APPROX);
ERR_FAIL_COND(idx < 0);
SelectedKey sk;
@@ -5365,7 +5191,7 @@ void AnimationTrackEditor::_move_selection_commit() {
// 2 - Remove overlapped keys.
for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
float newtime = snap_time(E->get().pos + motion);
- int idx = animation->track_find_key(E->key().track, newtime, true);
+ int idx = animation->track_find_key(E->key().track, newtime, Animation::FIND_MODE_APPROX);
if (idx == -1) {
continue;
}
@@ -5625,7 +5451,7 @@ void AnimationTrackEditor::_anim_duplicate_keys(bool transpose) {
continue;
}
- int existing_idx = animation->track_find_key(dst_track, dst_time, true);
+ int existing_idx = animation->track_find_key(dst_track, dst_time, Animation::FIND_MODE_APPROX);
undo_redo->add_do_method(animation.ptr(), "track_insert_key", dst_track, dst_time, animation->track_get_key_value(E->key().track, E->key().key), animation->track_get_key_transition(E->key().track, E->key().key));
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", dst_track, dst_time);
@@ -5916,7 +5742,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
// 2 - Remove overlapped keys.
for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
float newtime = (E->get().pos - from_t) * s + from_t;
- int idx = animation->track_find_key(E->key().track, newtime, true);
+ int idx = animation->track_find_key(E->key().track, newtime, Animation::FIND_MODE_APPROX);
if (idx == -1) {
continue;
}
@@ -6127,7 +5953,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
undo_redo->add_do_method(reset.ptr(), "track_set_path", dst_track, path);
undo_redo->add_undo_method(reset.ptr(), "remove_track", dst_track);
} else {
- existing_idx = reset->track_find_key(dst_track, 0, true);
+ existing_idx = reset->track_find_key(dst_track, 0, Animation::FIND_MODE_APPROX);
}
undo_redo->add_do_method(reset.ptr(), "track_insert_key", dst_track, 0, animation->track_get_key_value(sk.track, sk.key), animation->track_get_key_transition(sk.track, sk.key));
@@ -6656,7 +6482,7 @@ AnimationTrackEditor::AnimationTrackEditor() {
step = memnew(EditorSpinSlider);
step->set_min(0);
step->set_max(1000000);
- step->set_step(0.001);
+ step->set_step(0.0001);
step->set_hide_slider(true);
step->set_custom_minimum_size(Size2(100, 0) * EDSCALE);
step->set_tooltip_text(TTR("Animation step value."));
@@ -6946,3 +6772,103 @@ AnimationTrackEditor::~AnimationTrackEditor() {
memdelete(multi_key_edit);
}
}
+
+// AnimationTrackKeyEditEditorPlugin
+
+void AnimationTrackKeyEditEditor::_time_edit_entered() {
+ int key = animation->track_find_key(track, key_ofs, Animation::FIND_MODE_APPROX);
+ if (key == -1) {
+ return;
+ }
+ key_data_cache.time = animation->track_get_key_time(track, key);
+ key_data_cache.transition = animation->track_get_key_transition(track, key);
+ key_data_cache.value = animation->track_get_key_value(track, key);
+}
+
+void AnimationTrackKeyEditEditor::_time_edit_exited() {
+ real_t new_time = spinner->get_value();
+
+ if (use_fps) {
+ real_t fps = animation->get_step();
+ if (fps > 0) {
+ fps = 1.0 / fps;
+ }
+ new_time /= fps;
+ }
+
+ if (Math::is_equal_approx(new_time, key_data_cache.time)) {
+ return; // No change.
+ }
+
+ int existing = animation->track_find_key(track, new_time, Animation::FIND_MODE_APPROX);
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
+ undo_redo->create_action(TTR("Animation Change Keyframe Time"), UndoRedo::MERGE_ENDS);
+
+ if (existing != -1) {
+ undo_redo->add_do_method(animation.ptr(), "track_remove_key_at_time", track, animation->track_get_key_time(track, existing));
+ }
+ undo_redo->add_do_method(animation.ptr(), "track_remove_key_at_time", track, key_data_cache.time);
+ undo_redo->add_do_method(animation.ptr(), "track_insert_key", track, new_time, key_data_cache.value, key_data_cache.transition);
+ undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", track, new_time);
+ undo_redo->add_undo_method(animation.ptr(), "track_insert_key", track, key_data_cache.time, key_data_cache.value, key_data_cache.transition);
+ if (existing != -1) {
+ undo_redo->add_undo_method(animation.ptr(), "track_insert_key", track, animation->track_get_key_time(track, existing), animation->track_get_key_value(track, existing), animation->track_get_key_transition(track, existing));
+ }
+
+ // Reselect key.
+ AnimationPlayerEditor *ape = AnimationPlayerEditor::get_singleton();
+ if (ape) {
+ AnimationTrackEditor *ate = ape->get_track_editor();
+ if (ate) {
+ undo_redo->add_do_method(ate, "_clear_selection_for_anim", animation);
+ undo_redo->add_undo_method(ate, "_clear_selection_for_anim", animation);
+ undo_redo->add_do_method(ate, "_select_at_anim", animation, track, new_time);
+ undo_redo->add_undo_method(ate, "_select_at_anim", animation, track, key_data_cache.time);
+ }
+ }
+
+ undo_redo->commit_action();
+}
+
+AnimationTrackKeyEditEditor::AnimationTrackKeyEditEditor(Ref<Animation> p_animation, int p_track, real_t p_key_ofs, bool p_use_fps) {
+ if (!p_animation.is_valid()) {
+ return;
+ }
+
+ animation = p_animation;
+ track = p_track;
+ key_ofs = p_key_ofs;
+ use_fps = p_use_fps;
+
+ set_label("Time");
+
+ spinner = memnew(EditorSpinSlider);
+ spinner->set_focus_mode(Control::FOCUS_CLICK);
+ spinner->set_min(0);
+ spinner->set_allow_greater(true);
+ spinner->set_allow_lesser(true);
+
+ if (use_fps) {
+ spinner->set_step(1);
+ spinner->set_hide_slider(true);
+ real_t fps = animation->get_step();
+ if (fps > 0) {
+ fps = 1.0 / fps;
+ }
+ spinner->set_value(key_ofs * fps);
+ } else {
+ spinner->set_step(0.0001);
+ spinner->set_value(key_ofs);
+ spinner->set_max(animation->get_length());
+ }
+
+ add_child(spinner);
+
+ spinner->connect("grabbed", callable_mp(this, &AnimationTrackKeyEditEditor::_time_edit_entered), CONNECT_DEFERRED);
+ spinner->connect("ungrabbed", callable_mp(this, &AnimationTrackKeyEditEditor::_time_edit_exited), CONNECT_DEFERRED);
+ spinner->connect("value_focus_entered", callable_mp(this, &AnimationTrackKeyEditEditor::_time_edit_entered), CONNECT_DEFERRED);
+ spinner->connect("value_focus_exited", callable_mp(this, &AnimationTrackKeyEditEditor::_time_edit_exited), CONNECT_DEFERRED);
+}
+
+AnimationTrackKeyEditEditor::~AnimationTrackKeyEditEditor() {
+}
diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h
index 4b50424f39..5ae826bd5c 100644
--- a/editor/animation_track_editor.h
+++ b/editor/animation_track_editor.h
@@ -50,9 +50,83 @@
#include "scene/resources/animation.h"
#include "scene_tree_editor.h"
+class AnimationTrackEditor;
class AnimationTrackEdit;
class ViewPanner;
+class AnimationTrackKeyEdit : public Object {
+ GDCLASS(AnimationTrackKeyEdit, Object);
+
+public:
+ bool setting = false;
+ bool animation_read_only = false;
+
+ Ref<Animation> animation;
+ int track = -1;
+ float key_ofs = 0;
+ Node *root_path = nullptr;
+
+ PropertyInfo hint;
+ NodePath base;
+ bool use_fps = false;
+
+ bool _hide_script_from_inspector() { return true; }
+ bool _hide_metadata_from_inspector() { return true; }
+ bool _dont_undo_redo() { return true; }
+
+ bool _is_read_only() { return animation_read_only; }
+
+ void notify_change();
+ Node *get_root_path();
+ void set_use_fps(bool p_enable);
+
+protected:
+ static void _bind_methods();
+ void _fix_node_path(Variant &value);
+ void _update_obj(const Ref<Animation> &p_anim);
+ void _key_ofs_changed(const Ref<Animation> &p_anim, float from, float to);
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+};
+
+class AnimationMultiTrackKeyEdit : public Object {
+ GDCLASS(AnimationMultiTrackKeyEdit, Object);
+
+public:
+ bool setting = false;
+ bool animation_read_only = false;
+
+ Ref<Animation> animation;
+
+ RBMap<int, List<float>> key_ofs_map;
+ RBMap<int, NodePath> base_map;
+ PropertyInfo hint;
+
+ Node *root_path = nullptr;
+
+ bool use_fps = false;
+
+ bool _hide_script_from_inspector() { return true; }
+ bool _hide_metadata_from_inspector() { return true; }
+ bool _dont_undo_redo() { return true; }
+
+ bool _is_read_only() { return animation_read_only; }
+
+ void notify_change();
+ Node *get_root_path();
+ void set_use_fps(bool p_enable);
+
+protected:
+ static void _bind_methods();
+ void _fix_node_path(Variant &value, NodePath &base);
+ void _update_obj(const Ref<Animation> &p_anim);
+ void _key_ofs_changed(const Ref<Animation> &p_anim, float from, float to);
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+};
+
class AnimationTimelineEdit : public Range {
GDCLASS(AnimationTimelineEdit, Range);
@@ -129,8 +203,6 @@ public:
AnimationTimelineEdit();
};
-class AnimationTrackEditor;
-
class AnimationTrackEdit : public Control {
GDCLASS(AnimationTrackEdit, Control);
friend class AnimationTimelineEdit;
@@ -592,4 +664,30 @@ public:
~AnimationTrackEditor();
};
+// AnimationTrackKeyEditEditorPlugin
+
+class AnimationTrackKeyEditEditor : public EditorProperty {
+ GDCLASS(AnimationTrackKeyEditEditor, EditorProperty);
+
+ Ref<Animation> animation;
+ int track = -1;
+ real_t key_ofs = 0.0;
+ bool use_fps = false;
+
+ EditorSpinSlider *spinner = nullptr;
+
+ struct KeyDataCache {
+ real_t time = 0.0;
+ float transition = 0.0;
+ Variant value;
+ } key_data_cache;
+
+ void _time_edit_entered();
+ void _time_edit_exited();
+
+public:
+ AnimationTrackKeyEditEditor(Ref<Animation> p_animation, int p_track, real_t p_key_ofs, bool p_use_fps);
+ ~AnimationTrackKeyEditEditor();
+};
+
#endif // ANIMATION_TRACK_EDITOR_H
diff --git a/editor/animation_track_editor_plugins.cpp b/editor/animation_track_editor_plugins.cpp
index 704935e163..0ad62710eb 100644
--- a/editor/animation_track_editor_plugins.cpp
+++ b/editor/animation_track_editor_plugins.cpp
@@ -831,8 +831,8 @@ Rect2 AnimationTrackEditTypeAudio::get_key_rect(int p_index, float p_pixels_sec)
len -= end_ofs;
len -= start_ofs;
- if (len <= 0.001) {
- len = 0.001;
+ if (len <= 0.0001) {
+ len = 0.0001;
}
if (get_animation()->track_get_key_count(get_track()) > p_index + 1) {
@@ -887,8 +887,8 @@ void AnimationTrackEditTypeAudio::draw_key(int p_index, float p_pixels_sec, int
len -= end_ofs;
len -= start_ofs;
- if (len <= 0.001) {
- len = 0.001;
+ if (len <= 0.0001) {
+ len = 0.0001;
}
int pixel_len = len * p_pixels_sec;
@@ -1014,8 +1014,8 @@ void AnimationTrackEditTypeAudio::drop_data(const Point2 &p_point, const Variant
ofs = get_editor()->snap_time(ofs);
- while (get_animation()->track_find_key(get_track(), ofs, true) != -1) { //make sure insertion point is valid
- ofs += 0.001;
+ while (get_animation()->track_find_key(get_track(), ofs, Animation::FIND_MODE_APPROX) != -1) { //make sure insertion point is valid
+ ofs += 0.0001;
}
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
diff --git a/editor/debugger/editor_debugger_tree.cpp b/editor/debugger/editor_debugger_tree.cpp
index 8b31781c5e..351af4508f 100644
--- a/editor/debugger/editor_debugger_tree.cpp
+++ b/editor/debugger/editor_debugger_tree.cpp
@@ -118,6 +118,7 @@ void EditorDebuggerTree::_scene_tree_rmb_selected(const Vector2 &p_position, Mou
item_menu->add_icon_item(get_theme_icon(SNAME("CreateNewSceneFrom"), SNAME("EditorIcons")), TTR("Save Branch as Scene"), ITEM_MENU_SAVE_REMOTE_NODE);
item_menu->add_icon_item(get_theme_icon(SNAME("CopyNodePath"), SNAME("EditorIcons")), TTR("Copy Node Path"), ITEM_MENU_COPY_NODE_PATH);
item_menu->set_position(get_screen_position() + get_local_mouse_position());
+ item_menu->reset_size();
item_menu->popup();
}
@@ -323,6 +324,8 @@ void EditorDebuggerTree::_item_menu_id_pressed(int p_option) {
file_dialog->add_filter("*." + extensions[i], extensions[i].to_upper());
}
+ String filename = get_selected_path().get_file() + "." + extensions.front()->get().to_lower();
+ file_dialog->set_current_path(filename);
file_dialog->popup_file_dialog();
} break;
case ITEM_MENU_COPY_NODE_PATH: {
diff --git a/editor/debugger/editor_profiler.cpp b/editor/debugger/editor_profiler.cpp
index 35666a5566..0f8b2f36be 100644
--- a/editor/debugger/editor_profiler.cpp
+++ b/editor/debugger/editor_profiler.cpp
@@ -106,7 +106,7 @@ void EditorProfiler::clear() {
seeking = false;
// Ensure button text (start, stop) is correct
- _set_button_text();
+ _update_button_text();
emit_signal(SNAME("enable_profiling"), activate->is_pressed());
}
@@ -376,7 +376,7 @@ void EditorProfiler::_update_frame() {
updating_frame = false;
}
-void EditorProfiler::_set_button_text() {
+void EditorProfiler::_update_button_text() {
if (activate->is_pressed()) {
activate->set_icon(get_theme_icon(SNAME("Stop"), SNAME("EditorIcons")));
activate->set_text(TTR("Stop"));
@@ -387,7 +387,7 @@ void EditorProfiler::_set_button_text() {
}
void EditorProfiler::_activate_pressed() {
- _set_button_text();
+ _update_button_text();
if (activate->is_pressed()) {
_clear_pressed();
@@ -510,13 +510,17 @@ void EditorProfiler::_bind_methods() {
}
void EditorProfiler::set_enabled(bool p_enable, bool p_clear) {
- activate->set_pressed(false);
activate->set_disabled(!p_enable);
if (p_clear) {
clear();
}
}
+void EditorProfiler::set_pressed(bool p_pressed) {
+ activate->set_pressed(p_pressed);
+ _update_button_text();
+}
+
bool EditorProfiler::is_profiling() {
return activate->is_pressed();
}
@@ -595,6 +599,7 @@ EditorProfiler::EditorProfiler() {
add_child(hb);
activate = memnew(Button);
activate->set_toggle_mode(true);
+ activate->set_disabled(true);
activate->set_text(TTR("Start"));
activate->connect("pressed", callable_mp(this, &EditorProfiler::_activate_pressed));
hb->add_child(activate);
diff --git a/editor/debugger/editor_profiler.h b/editor/debugger/editor_profiler.h
index e9ecc285ed..d0dd67688b 100644
--- a/editor/debugger/editor_profiler.h
+++ b/editor/debugger/editor_profiler.h
@@ -122,7 +122,7 @@ private:
Timer *frame_delay = nullptr;
Timer *plot_delay = nullptr;
- void _set_button_text();
+ void _update_button_text();
void _update_frame();
void _activate_pressed();
@@ -155,6 +155,7 @@ protected:
public:
void add_frame_metric(const Metric &p_metric, bool p_final = false);
void set_enabled(bool p_enable, bool p_clear = true);
+ void set_pressed(bool p_pressed);
bool is_profiling();
bool is_seeking() { return seeking; }
void disable_seeking();
diff --git a/editor/debugger/editor_visual_profiler.cpp b/editor/debugger/editor_visual_profiler.cpp
index b8bc712ba6..fe425220c9 100644
--- a/editor/debugger/editor_visual_profiler.cpp
+++ b/editor/debugger/editor_visual_profiler.cpp
@@ -66,6 +66,7 @@ void EditorVisualProfiler::add_frame_metric(const Metric &p_metric) {
}
updating_frame = true;
+ clear_button->set_disabled(false);
cursor_metric_edit->set_max(frame_metrics[last_metric].frame_number);
cursor_metric_edit->set_min(MAX(frame_metrics[last_metric].frame_number - frame_metrics.size(), 0u));
@@ -408,6 +409,7 @@ void EditorVisualProfiler::_activate_pressed() {
activate->set_icon(get_theme_icon(SNAME("Stop"), SNAME("EditorIcons")));
activate->set_text(TTR("Stop"));
_clear_pressed(); //always clear on start
+ clear_button->set_disabled(false);
} else {
activate->set_icon(get_theme_icon(SNAME("Play"), SNAME("EditorIcons")));
activate->set_text(TTR("Start"));
@@ -416,6 +418,7 @@ void EditorVisualProfiler::_activate_pressed() {
}
void EditorVisualProfiler::_clear_pressed() {
+ clear_button->set_disabled(true);
clear();
_update_plot();
}
@@ -647,10 +650,25 @@ void EditorVisualProfiler::_bind_methods() {
ADD_SIGNAL(MethodInfo("enable_profiling", PropertyInfo(Variant::BOOL, "enable")));
}
+void EditorVisualProfiler::_update_button_text() {
+ if (activate->is_pressed()) {
+ activate->set_icon(get_theme_icon(SNAME("Stop"), SNAME("EditorIcons")));
+ activate->set_text(TTR("Stop"));
+ } else {
+ activate->set_icon(get_theme_icon(SNAME("Play"), SNAME("EditorIcons")));
+ activate->set_text(TTR("Start"));
+ }
+}
+
void EditorVisualProfiler::set_enabled(bool p_enable) {
activate->set_disabled(!p_enable);
}
+void EditorVisualProfiler::set_pressed(bool p_pressed) {
+ activate->set_pressed(p_pressed);
+ _update_button_text();
+}
+
bool EditorVisualProfiler::is_profiling() {
return activate->is_pressed();
}
@@ -714,12 +732,14 @@ EditorVisualProfiler::EditorVisualProfiler() {
add_child(hb);
activate = memnew(Button);
activate->set_toggle_mode(true);
+ activate->set_disabled(true);
activate->set_text(TTR("Start"));
activate->connect("pressed", callable_mp(this, &EditorVisualProfiler::_activate_pressed));
hb->add_child(activate);
clear_button = memnew(Button);
clear_button->set_text(TTR("Clear"));
+ clear_button->set_disabled(true);
clear_button->connect("pressed", callable_mp(this, &EditorVisualProfiler::_clear_pressed));
hb->add_child(clear_button);
diff --git a/editor/debugger/editor_visual_profiler.h b/editor/debugger/editor_visual_profiler.h
index 8aa9e7b308..8180d354e8 100644
--- a/editor/debugger/editor_visual_profiler.h
+++ b/editor/debugger/editor_visual_profiler.h
@@ -101,6 +101,8 @@ private:
Timer *frame_delay = nullptr;
Timer *plot_delay = nullptr;
+ void _update_button_text();
+
void _update_frame(bool p_focus_selected = false);
void _activate_pressed();
@@ -133,6 +135,7 @@ protected:
public:
void add_frame_metric(const Metric &p_metric);
void set_enabled(bool p_enable);
+ void set_pressed(bool p_pressed);
bool is_profiling();
bool is_seeking() { return seeking; }
void disable_seeking();
diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp
index 5cb7016b35..f6b00b83b0 100644
--- a/editor/debugger/script_editor_debugger.cpp
+++ b/editor/debugger/script_editor_debugger.cpp
@@ -319,6 +319,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
tabs->set_current_tab(0);
}
profiler->set_enabled(false, false);
+ visual_profiler->set_enabled(false);
inspector->clear_cache(); // Take a chance to force remote objects update.
} else if (p_msg == "debug_exit") {
@@ -328,8 +329,12 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
_update_buttons_state();
_set_reason_text(TTR("Execution resumed."), MESSAGE_SUCCESS);
emit_signal(SNAME("breaked"), false, false, "", false);
+
profiler->set_enabled(true, false);
profiler->disable_seeking();
+
+ visual_profiler->set_enabled(true);
+
} else if (p_msg == "set_pid") {
ERR_FAIL_COND(p_data.size() < 1);
remote_pid = p_data[0];
@@ -901,6 +906,7 @@ void ScriptEditorDebugger::start(Ref<RemoteDebuggerPeer> p_peer) {
stop();
profiler->set_enabled(true, true);
+ visual_profiler->set_enabled(true);
peer = p_peer;
ERR_FAIL_COND(p_peer.is_null());
@@ -957,7 +963,11 @@ void ScriptEditorDebugger::stop() {
res_path_cache.clear();
profiler_signature.clear();
- profiler->set_enabled(true, false);
+ profiler->set_enabled(false, false);
+ profiler->set_pressed(false);
+
+ visual_profiler->set_enabled(false);
+ visual_profiler->set_pressed(false);
inspector->edit(nullptr);
_update_buttons_state();
diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp
index f15b874c45..e593d652ad 100644
--- a/editor/editor_data.cpp
+++ b/editor/editor_data.cpp
@@ -947,9 +947,10 @@ Variant EditorData::script_class_instance(const String &p_class) {
if (ScriptServer::is_global_class(p_class)) {
Ref<Script> script = script_class_load_script(p_class);
if (script.is_valid()) {
- Object *obj = ClassDB::instantiate(script->get_instance_base_type());
+ // Store in a variant to initialize the refcount if needed.
+ Variant obj = ClassDB::instantiate(script->get_instance_base_type());
if (obj) {
- obj->set_script(script);
+ obj.operator Object *()->set_script(script);
}
return obj;
}
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index e2ed264645..9a3eb75416 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -3365,7 +3365,10 @@ void EditorInspector::set_keying(bool p_active) {
return;
}
keying = p_active;
- update_tree();
+ // Propagate the keying state to its editor properties.
+ Array args;
+ args.append(keying);
+ main_vbox->propagate_call(SNAME("set_keying"), args, true);
}
void EditorInspector::set_read_only(bool p_read_only) {
@@ -3856,10 +3859,6 @@ void EditorInspector::_notification(int p_what) {
_update_inspector_bg();
} break;
- case NOTIFICATION_THEME_CHANGED: {
- update_tree();
- } break;
-
case NOTIFICATION_ENTER_TREE: {
if (!sub_inspector) {
get_tree()->connect("node_removed", callable_mp(this, &EditorInspector::_node_removed));
diff --git a/editor/editor_layouts_dialog.cpp b/editor/editor_layouts_dialog.cpp
index 33d9a410e2..19b137c7fd 100644
--- a/editor/editor_layouts_dialog.cpp
+++ b/editor/editor_layouts_dialog.cpp
@@ -98,6 +98,11 @@ void EditorLayoutsDialog::_post_popup() {
for (const String &E : layouts) {
layout_names->add_item(E);
}
+ if (name->is_visible()) {
+ name->grab_focus();
+ } else {
+ layout_names->grab_focus();
+ }
}
EditorLayoutsDialog::EditorLayoutsDialog() {
@@ -109,7 +114,6 @@ EditorLayoutsDialog::EditorLayoutsDialog() {
layout_names = memnew(ItemList);
layout_names->set_auto_height(true);
makevb->add_margin_child(TTR("Select existing layout:"), layout_names);
- makevb->add_child(layout_names);
layout_names->set_custom_minimum_size(Size2(300 * EDSCALE, 1));
layout_names->set_visible(true);
layout_names->set_offset(SIDE_TOP, 5);
diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp
index 84284a7f31..a232c83783 100644
--- a/editor/editor_log.cpp
+++ b/editor/editor_log.cpp
@@ -286,7 +286,7 @@ void EditorLog::_add_log_line(LogMessage &p_message, bool p_replace_previous) {
// Remove last line if replacing, as it will be replace by the next added line.
// Why "- 2"? RichTextLabel is weird. When you add a line with add_newline(), it also adds an element to the list of lines which is null/blank,
// but it still counts as a line. So if you remove the last line (count - 1) you are actually removing nothing...
- log->remove_line(log->get_paragraph_count() - 2);
+ log->remove_paragraph(log->get_paragraph_count() - 2);
}
switch (p_message.type) {
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index a70a40c5a1..01e605880c 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -5194,15 +5194,15 @@ void EditorNode::_layout_menu_option(int p_id) {
current_menu_option = p_id;
layout_dialog->set_title(TTR("Save Layout"));
layout_dialog->set_ok_button_text(TTR("Save"));
- layout_dialog->popup_centered();
layout_dialog->set_name_line_enabled(true);
+ layout_dialog->popup_centered();
} break;
case SETTINGS_LAYOUT_DELETE: {
current_menu_option = p_id;
layout_dialog->set_title(TTR("Delete Layout"));
layout_dialog->set_ok_button_text(TTR("Delete"));
- layout_dialog->popup_centered();
layout_dialog->set_name_line_enabled(false);
+ layout_dialog->popup_centered();
} break;
case SETTINGS_LAYOUT_DEFAULT: {
_load_docks_from_config(default_layout, "docks");
@@ -7262,6 +7262,7 @@ EditorNode::EditorNode() {
gui_base->add_child(disk_changed);
add_editor_plugin(memnew(AnimationPlayerEditorPlugin));
+ add_editor_plugin(memnew(AnimationTrackKeyEditEditorPlugin));
add_editor_plugin(memnew(CanvasItemEditorPlugin));
add_editor_plugin(memnew(Node3DEditorPlugin));
add_editor_plugin(memnew(ScriptEditorPlugin));
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index fb3bf46c05..8c5db444ab 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -1384,10 +1384,11 @@ void EditorPropertyInteger::update_property() {
void EditorPropertyInteger::_bind_methods() {
}
-void EditorPropertyInteger::setup(int64_t p_min, int64_t p_max, int64_t p_step, bool p_allow_greater, bool p_allow_lesser, const String &p_suffix) {
+void EditorPropertyInteger::setup(int64_t p_min, int64_t p_max, int64_t p_step, bool p_hide_slider, bool p_allow_greater, bool p_allow_lesser, const String &p_suffix) {
spin->set_min(p_min);
spin->set_max(p_max);
spin->set_step(p_step);
+ spin->set_hide_slider(p_hide_slider);
spin->set_allow_greater(p_allow_greater);
spin->set_allow_lesser(p_allow_lesser);
spin->set_suffix(p_suffix);
@@ -2242,12 +2243,11 @@ void EditorPropertyVector2i::_notification(int p_what) {
}
}
-void EditorPropertyVector2i::setup(int p_min, int p_max, bool p_hide_slider, bool p_link, const String &p_suffix) {
+void EditorPropertyVector2i::setup(int p_min, int p_max, bool p_link, const String &p_suffix) {
for (int i = 0; i < 2; i++) {
spin[i]->set_min(p_min);
spin[i]->set_max(p_max);
spin[i]->set_step(1);
- spin[i]->set_hide_slider(p_hide_slider);
spin[i]->set_allow_greater(true);
spin[i]->set_allow_lesser(true);
spin[i]->set_suffix(p_suffix);
@@ -2352,12 +2352,11 @@ void EditorPropertyRect2i::_notification(int p_what) {
void EditorPropertyRect2i::_bind_methods() {
}
-void EditorPropertyRect2i::setup(int p_min, int p_max, bool p_hide_slider, const String &p_suffix) {
+void EditorPropertyRect2i::setup(int p_min, int p_max, const String &p_suffix) {
for (int i = 0; i < 4; i++) {
spin[i]->set_min(p_min);
spin[i]->set_max(p_max);
spin[i]->set_step(1);
- spin[i]->set_hide_slider(p_hide_slider);
spin[i]->set_allow_greater(true);
spin[i]->set_allow_lesser(true);
spin[i]->set_suffix(p_suffix);
@@ -2496,12 +2495,12 @@ void EditorPropertyVector3i::_notification(int p_what) {
void EditorPropertyVector3i::_bind_methods() {
}
-void EditorPropertyVector3i::setup(int p_min, int p_max, bool p_hide_slider, bool p_link, const String &p_suffix) {
+void EditorPropertyVector3i::setup(int p_min, int p_max, bool p_link, const String &p_suffix) {
for (int i = 0; i < 3; i++) {
spin[i]->set_min(p_min);
spin[i]->set_max(p_max);
spin[i]->set_step(1);
- spin[i]->set_hide_slider(p_hide_slider);
+ spin[i]->set_hide_slider(false);
spin[i]->set_allow_greater(true);
spin[i]->set_allow_lesser(true);
spin[i]->set_suffix(p_suffix);
@@ -3004,11 +3003,11 @@ void EditorPropertyVector4i::_notification(int p_what) {
void EditorPropertyVector4i::_bind_methods() {
}
-void EditorPropertyVector4i::setup(double p_min, double p_max, bool p_hide_slider, const String &p_suffix) {
+void EditorPropertyVector4i::setup(double p_min, double p_max, const String &p_suffix) {
for (int i = 0; i < 4; i++) {
spin[i]->set_min(p_min);
spin[i]->set_max(p_max);
- spin[i]->set_hide_slider(p_hide_slider);
+ spin[i]->set_step(1);
spin[i]->set_allow_greater(true);
spin[i]->set_allow_lesser(true);
spin[i]->set_suffix(p_suffix);
@@ -4122,6 +4121,8 @@ void EditorPropertyResource::update_property() {
if (use_editor) {
// Open editor directly and hide other such editors which are currently open.
+ // The opened editor is the one that edits the sub-resource, so keying state will be toggled to false.
+ sub_inspector->set_keying(false);
_open_editor_pressed();
if (is_inside_tree()) {
get_tree()->call_deferred(SNAME("call_group"), "_editor_resource_properties", "_fold_other_editors", this);
@@ -4347,7 +4348,7 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_
EditorPropertyInteger *editor = memnew(EditorPropertyInteger);
EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, 1);
- editor->setup(hint.min, hint.max, hint.step, hint.or_greater, hint.or_less, hint.suffix);
+ editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, hint.or_greater, hint.or_less, hint.suffix);
return editor;
}
@@ -4475,7 +4476,7 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_
case Variant::VECTOR2I: {
EditorPropertyVector2i *editor = memnew(EditorPropertyVector2i(p_wide));
EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, 1);
- editor->setup(hint.min, hint.max, hint.hide_slider, p_hint == PROPERTY_HINT_LINK, hint.suffix);
+ editor->setup(hint.min, hint.max, p_hint == PROPERTY_HINT_LINK, hint.suffix);
return editor;
} break;
@@ -4488,7 +4489,7 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_
case Variant::RECT2I: {
EditorPropertyRect2i *editor = memnew(EditorPropertyRect2i(p_wide));
EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, 1);
- editor->setup(hint.min, hint.max, hint.hide_slider, hint.suffix);
+ editor->setup(hint.min, hint.max, hint.suffix);
return editor;
} break;
@@ -4502,7 +4503,7 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_
case Variant::VECTOR3I: {
EditorPropertyVector3i *editor = memnew(EditorPropertyVector3i(p_wide));
EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, 1);
- editor->setup(hint.min, hint.max, hint.hide_slider, p_hint == PROPERTY_HINT_LINK, hint.suffix);
+ editor->setup(hint.min, hint.max, p_hint == PROPERTY_HINT_LINK, hint.suffix);
return editor;
} break;
@@ -4516,7 +4517,7 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_
case Variant::VECTOR4I: {
EditorPropertyVector4i *editor = memnew(EditorPropertyVector4i);
EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, 1);
- editor->setup(hint.min, hint.max, hint.hide_slider, hint.suffix);
+ editor->setup(hint.min, hint.max, hint.suffix);
return editor;
} break;
diff --git a/editor/editor_properties.h b/editor/editor_properties.h
index f38e33d9e3..042b94130b 100644
--- a/editor/editor_properties.h
+++ b/editor/editor_properties.h
@@ -378,7 +378,7 @@ protected:
public:
virtual void update_property() override;
- void setup(int64_t p_min, int64_t p_max, int64_t p_step, bool p_allow_greater, bool p_allow_lesser, const String &p_suffix = String());
+ void setup(int64_t p_min, int64_t p_max, int64_t p_step, bool p_hide_slider, bool p_allow_greater, bool p_allow_lesser, const String &p_suffix = String());
EditorPropertyInteger();
};
@@ -566,7 +566,7 @@ protected:
public:
virtual void update_property() override;
- void setup(int p_min, int p_max, bool p_hide_slider, bool p_link = false, const String &p_suffix = String());
+ void setup(int p_min, int p_max, bool p_link = false, const String &p_suffix = String());
EditorPropertyVector2i(bool p_force_wide = false);
};
@@ -583,7 +583,7 @@ protected:
public:
virtual void update_property() override;
- void setup(int p_min, int p_max, bool p_hide_slider, const String &p_suffix = String());
+ void setup(int p_min, int p_max, const String &p_suffix = String());
EditorPropertyRect2i(bool p_force_wide = false);
};
@@ -608,7 +608,7 @@ protected:
public:
virtual void update_property() override;
- void setup(int p_min, int p_max, bool p_hide_slider, bool p_link = false, const String &p_suffix = String());
+ void setup(int p_min, int p_max, bool p_link = false, const String &p_suffix = String());
EditorPropertyVector3i(bool p_force_wide = false);
};
@@ -693,7 +693,7 @@ protected:
public:
virtual void update_property() override;
- void setup(double p_min, double p_max, bool p_hide_slider, const String &p_suffix = String());
+ void setup(double p_min, double p_max, const String &p_suffix = String());
EditorPropertyVector4i();
};
diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp
index edda6c5d7b..451cb7cfee 100644
--- a/editor/editor_properties_array_dict.cpp
+++ b/editor/editor_properties_array_dict.cpp
@@ -919,7 +919,7 @@ void EditorPropertyDictionary::update_property() {
} break;
case Variant::INT: {
EditorPropertyInteger *editor = memnew(EditorPropertyInteger);
- editor->setup(-100000, 100000, 1, true, true);
+ editor->setup(-100000, 100000, 1, false, true, true);
prop = editor;
} break;
@@ -942,7 +942,7 @@ void EditorPropertyDictionary::update_property() {
} break;
case Variant::VECTOR2I: {
EditorPropertyVector2i *editor = memnew(EditorPropertyVector2i);
- editor->setup(-100000, 100000, true);
+ editor->setup(-100000, 100000);
prop = editor;
} break;
@@ -954,7 +954,7 @@ void EditorPropertyDictionary::update_property() {
} break;
case Variant::RECT2I: {
EditorPropertyRect2i *editor = memnew(EditorPropertyRect2i);
- editor->setup(-100000, 100000, true);
+ editor->setup(-100000, 100000);
prop = editor;
} break;
@@ -966,7 +966,7 @@ void EditorPropertyDictionary::update_property() {
} break;
case Variant::VECTOR3I: {
EditorPropertyVector3i *editor = memnew(EditorPropertyVector3i);
- editor->setup(-100000, 100000, true);
+ editor->setup(-100000, 100000);
prop = editor;
} break;
@@ -978,7 +978,7 @@ void EditorPropertyDictionary::update_property() {
} break;
case Variant::VECTOR4I: {
EditorPropertyVector4i *editor = memnew(EditorPropertyVector4i);
- editor->setup(-100000, 100000, true);
+ editor->setup(-100000, 100000);
prop = editor;
} break;
diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp
index 9128143619..60c46835fe 100644
--- a/editor/editor_spin_slider.cpp
+++ b/editor/editor_spin_slider.cpp
@@ -76,6 +76,7 @@ void EditorSpinSlider::gui_input(const Ref<InputEvent> &p_event) {
pre_grab_value = get_value();
grabbing_spinner = false;
grabbing_spinner_mouse_pos = get_global_mouse_position();
+ emit_signal("grabbed");
}
} else {
if (grabbing_spinner_attempt) {
@@ -83,6 +84,7 @@ void EditorSpinSlider::gui_input(const Ref<InputEvent> &p_event) {
Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
Input::get_singleton()->warp_mouse(grabbing_spinner_mouse_pos);
queue_redraw();
+ emit_signal("ungrabbed");
} else {
_focus_entered();
}
@@ -178,9 +180,11 @@ void EditorSpinSlider::_grabber_gui_input(const Ref<InputEvent> &p_event) {
grabbing_ratio = get_as_ratio();
grabbing_from = grabber->get_transform().xform(mb->get_position()).x;
}
+ emit_signal("grabbed");
} else {
grabbing_grabber = false;
mousewheel_over_grabber = false;
+ emit_signal("ungrabbed");
}
}
@@ -299,10 +303,6 @@ void EditorSpinSlider::_draw_spin_slider() {
Ref<Texture2D> updown = get_theme_icon(is_read_only() ? SNAME("updown_disabled") : SNAME("updown"), SNAME("SpinBox"));
- if (get_step() == 1) {
- number_width -= updown->get_width();
- }
-
String numstr = get_text_value();
int vofs = (size.height - font->get_height(font_size)) / 2 + font->get_ascent(font_size);
@@ -359,76 +359,79 @@ void EditorSpinSlider::_draw_spin_slider() {
}
TS->free_rid(num_rid);
- if (get_step() == 1) {
- Ref<Texture2D> updown2 = get_theme_icon(is_read_only() ? SNAME("updown_disabled") : SNAME("updown"), SNAME("SpinBox"));
- int updown_vofs = (size.height - updown2->get_height()) / 2;
- if (rtl) {
- updown_offset = sb->get_margin(SIDE_LEFT);
- } else {
- updown_offset = size.width - sb->get_margin(SIDE_RIGHT) - updown2->get_width();
- }
- Color c(1, 1, 1);
- if (hover_updown) {
- c *= Color(1.2, 1.2, 1.2);
- }
- draw_texture(updown2, Vector2(updown_offset, updown_vofs), c);
- if (grabber->is_visible()) {
- grabber->hide();
- }
- } else if (!hide_slider) {
- const int grabber_w = 4 * EDSCALE;
- const int width = size.width - sb->get_minimum_size().width - grabber_w;
- const int ofs = sb->get_offset().x;
- const int svofs = (size.height + vofs) / 2 - 1;
- Color c = fc;
-
- // Draw the horizontal slider's background.
- c.a = 0.2;
- draw_rect(Rect2(ofs, svofs + 1, width, 2 * EDSCALE), c);
-
- // Draw the horizontal slider's filled part on the left.
- const int gofs = get_as_ratio() * width;
- c.a = 0.45;
- draw_rect(Rect2(ofs, svofs + 1, gofs, 2 * EDSCALE), c);
-
- // Draw the horizontal slider's grabber.
- c.a = 0.9;
- const Rect2 grabber_rect = Rect2(ofs + gofs, svofs, grabber_w, 4 * EDSCALE);
- draw_rect(grabber_rect, c);
-
- grabbing_spinner_mouse_pos = get_global_position() + grabber_rect.get_center();
-
- bool display_grabber = (grabbing_grabber || mouse_over_spin || mouse_over_grabber) && !grabbing_spinner && !(value_input_popup && value_input_popup->is_visible());
- if (grabber->is_visible() != display_grabber) {
- if (display_grabber) {
- grabber->show();
+ if (!hide_slider) {
+ if (get_step() == 1) {
+ number_width -= updown->get_width();
+ Ref<Texture2D> updown2 = get_theme_icon(is_read_only() ? SNAME("updown_disabled") : SNAME("updown"), SNAME("SpinBox"));
+ int updown_vofs = (size.height - updown2->get_height()) / 2;
+ if (rtl) {
+ updown_offset = sb->get_margin(SIDE_LEFT);
} else {
+ updown_offset = size.width - sb->get_margin(SIDE_RIGHT) - updown2->get_width();
+ }
+ Color c(1, 1, 1);
+ if (hover_updown) {
+ c *= Color(1.2, 1.2, 1.2);
+ }
+ draw_texture(updown2, Vector2(updown_offset, updown_vofs), c);
+ if (grabber->is_visible()) {
grabber->hide();
}
- }
-
- if (display_grabber) {
- Ref<Texture2D> grabber_tex;
- if (mouse_over_grabber) {
- grabber_tex = get_theme_icon(SNAME("grabber_highlight"), SNAME("HSlider"));
- } else {
- grabber_tex = get_theme_icon(SNAME("grabber"), SNAME("HSlider"));
+ } else {
+ const int grabber_w = 4 * EDSCALE;
+ const int width = size.width - sb->get_minimum_size().width - grabber_w;
+ const int ofs = sb->get_offset().x;
+ const int svofs = (size.height + vofs) / 2 - 1;
+ Color c = fc;
+
+ // Draw the horizontal slider's background.
+ c.a = 0.2;
+ draw_rect(Rect2(ofs, svofs + 1, width, 2 * EDSCALE), c);
+
+ // Draw the horizontal slider's filled part on the left.
+ const int gofs = get_as_ratio() * width;
+ c.a = 0.45;
+ draw_rect(Rect2(ofs, svofs + 1, gofs, 2 * EDSCALE), c);
+
+ // Draw the horizontal slider's grabber.
+ c.a = 0.9;
+ const Rect2 grabber_rect = Rect2(ofs + gofs, svofs, grabber_w, 4 * EDSCALE);
+ draw_rect(grabber_rect, c);
+
+ grabbing_spinner_mouse_pos = get_global_position() + grabber_rect.get_center();
+
+ bool display_grabber = (grabbing_grabber || mouse_over_spin || mouse_over_grabber) && !grabbing_spinner && !(value_input_popup && value_input_popup->is_visible());
+ if (grabber->is_visible() != display_grabber) {
+ if (display_grabber) {
+ grabber->show();
+ } else {
+ grabber->hide();
+ }
}
- if (grabber->get_texture() != grabber_tex) {
- grabber->set_texture(grabber_tex);
- }
+ if (display_grabber) {
+ Ref<Texture2D> grabber_tex;
+ if (mouse_over_grabber) {
+ grabber_tex = get_theme_icon(SNAME("grabber_highlight"), SNAME("HSlider"));
+ } else {
+ grabber_tex = get_theme_icon(SNAME("grabber"), SNAME("HSlider"));
+ }
- Vector2 scale = get_global_transform_with_canvas().get_scale();
- grabber->set_scale(scale);
- grabber->reset_size();
- grabber->set_position(get_global_position() + (grabber_rect.get_center() - grabber->get_size() * 0.5) * scale);
+ if (grabber->get_texture() != grabber_tex) {
+ grabber->set_texture(grabber_tex);
+ }
- if (mousewheel_over_grabber) {
- Input::get_singleton()->warp_mouse(grabber->get_position() + grabber_rect.size);
- }
+ Vector2 scale = get_global_transform_with_canvas().get_scale();
+ grabber->set_scale(scale);
+ grabber->reset_size();
+ grabber->set_position(get_global_position() + (grabber_rect.get_center() - grabber->get_size() * 0.5) * scale);
+
+ if (mousewheel_over_grabber) {
+ Input::get_singleton()->warp_mouse(grabber->get_position() + grabber_rect.size);
+ }
- grabber_range = width;
+ grabber_range = width;
+ }
}
}
}
@@ -584,6 +587,8 @@ void EditorSpinSlider::_value_focus_exited() {
//enter, click, esc
grab_focus();
}
+
+ emit_signal("value_focus_exited");
}
void EditorSpinSlider::_grabber_mouse_entered() {
@@ -627,6 +632,7 @@ void EditorSpinSlider::_focus_entered() {
value_input->call_deferred(SNAME("select_all"));
value_input->set_focus_next(find_next_valid_focus()->get_path());
value_input->set_focus_previous(find_prev_valid_focus()->get_path());
+ emit_signal("value_focus_entered");
}
void EditorSpinSlider::_bind_methods() {
@@ -650,6 +656,11 @@ void EditorSpinSlider::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "read_only"), "set_read_only", "is_read_only");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flat"), "set_flat", "is_flat");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hide_slider"), "set_hide_slider", "is_hiding_slider");
+
+ ADD_SIGNAL(MethodInfo("grabbed"));
+ ADD_SIGNAL(MethodInfo("ungrabbed"));
+ ADD_SIGNAL(MethodInfo("value_focus_entered"));
+ ADD_SIGNAL(MethodInfo("value_focus_exited"));
}
void EditorSpinSlider::_ensure_input_popup() {
diff --git a/editor/plugin_config_dialog.cpp b/editor/plugin_config_dialog.cpp
index affb31945d..1f350f1199 100644
--- a/editor/plugin_config_dialog.cpp
+++ b/editor/plugin_config_dialog.cpp
@@ -219,6 +219,7 @@ PluginConfigDialog::PluginConfigDialog() {
GridContainer *grid = memnew(GridContainer);
grid->set_columns(3);
+ grid->set_v_size_flags(Control::SIZE_EXPAND_FILL);
vbox->add_child(grid);
// Plugin Name
@@ -234,6 +235,7 @@ PluginConfigDialog::PluginConfigDialog() {
name_edit = memnew(LineEdit);
name_edit->connect("text_changed", callable_mp(this, &PluginConfigDialog::_on_required_text_changed));
name_edit->set_placeholder("MyPlugin");
+ name_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grid->add_child(name_edit);
// Subfolder
@@ -248,6 +250,7 @@ PluginConfigDialog::PluginConfigDialog() {
subfolder_edit = memnew(LineEdit);
subfolder_edit->set_placeholder("\"my_plugin\" -> res://addons/my_plugin");
+ subfolder_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL);
subfolder_edit->connect("text_changed", callable_mp(this, &PluginConfigDialog::_on_required_text_changed));
grid->add_child(subfolder_edit);
@@ -263,6 +266,8 @@ PluginConfigDialog::PluginConfigDialog() {
desc_edit = memnew(TextEdit);
desc_edit->set_custom_minimum_size(Size2(400, 80) * EDSCALE);
desc_edit->set_line_wrapping_mode(TextEdit::LineWrappingMode::LINE_WRAPPING_BOUNDARY);
+ desc_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ desc_edit->set_v_size_flags(Control::SIZE_EXPAND_FILL);
grid->add_child(desc_edit);
// Author
@@ -276,6 +281,7 @@ PluginConfigDialog::PluginConfigDialog() {
author_edit = memnew(LineEdit);
author_edit->set_placeholder("Godette");
+ author_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grid->add_child(author_edit);
// Version
@@ -289,6 +295,7 @@ PluginConfigDialog::PluginConfigDialog() {
version_edit = memnew(LineEdit);
version_edit->set_placeholder("1.0");
+ version_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grid->add_child(version_edit);
// Language dropdown
@@ -326,6 +333,7 @@ PluginConfigDialog::PluginConfigDialog() {
script_edit = memnew(LineEdit);
script_edit->connect("text_changed", callable_mp(this, &PluginConfigDialog::_on_required_text_changed));
script_edit->set_placeholder("\"plugin.gd\" -> res://addons/my_plugin/plugin.gd");
+ script_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grid->add_child(script_edit);
// Activate now checkbox
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index de16400ec9..344a800241 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -87,13 +87,13 @@ void AnimationPlayerEditor::_notification(int p_what) {
}
frame->set_value(player->get_current_animation_position());
track_editor->set_anim_pos(player->get_current_animation_position());
-
} else if (!player->is_valid()) {
// Reset timeline when the player has been stopped externally
frame->set_value(0);
} else if (last_active) {
// Need the last frame after it stopped.
frame->set_value(player->get_current_animation_position());
+ track_editor->set_anim_pos(player->get_current_animation_position());
}
last_active = player->is_playing();
@@ -423,7 +423,7 @@ void AnimationPlayerEditor::_select_anim_by_name(const String &p_anim) {
_animation_selected(idx);
}
-double AnimationPlayerEditor::_get_editor_step() const {
+float AnimationPlayerEditor::_get_editor_step() const {
// Returns the effective snapping value depending on snapping modifiers, or 0 if snapping is disabled.
if (track_editor->is_snap_enabled()) {
const String current = player->get_assigned_animation();
@@ -434,7 +434,7 @@ double AnimationPlayerEditor::_get_editor_step() const {
return Input::get_singleton()->is_key_pressed(Key::SHIFT) ? anim->get_step() * 0.25 : anim->get_step();
}
- return 0.0;
+ return 0.0f;
}
void AnimationPlayerEditor::_animation_name_edited() {
@@ -1973,3 +1973,26 @@ AnimationPlayerEditorPlugin::AnimationPlayerEditorPlugin() {
AnimationPlayerEditorPlugin::~AnimationPlayerEditorPlugin() {
}
+
+// AnimationTrackKeyEditEditorPlugin
+
+bool EditorInspectorPluginAnimationTrackKeyEdit::can_handle(Object *p_object) {
+ return Object::cast_to<AnimationTrackKeyEdit>(p_object) != nullptr;
+}
+
+void EditorInspectorPluginAnimationTrackKeyEdit::parse_begin(Object *p_object) {
+ AnimationTrackKeyEdit *atk = Object::cast_to<AnimationTrackKeyEdit>(p_object);
+ ERR_FAIL_COND(!atk);
+
+ atk_editor = memnew(AnimationTrackKeyEditEditor(atk->animation, atk->track, atk->key_ofs, atk->use_fps));
+ add_custom_control(atk_editor);
+}
+
+AnimationTrackKeyEditEditorPlugin::AnimationTrackKeyEditEditorPlugin() {
+ atk_plugin = memnew(EditorInspectorPluginAnimationTrackKeyEdit);
+ EditorInspector::add_inspector_plugin(atk_plugin);
+}
+
+bool AnimationTrackKeyEditEditorPlugin::handles(Object *p_object) const {
+ return p_object->is_class("AnimationTrackKeyEdit");
+}
diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h
index 53d460fc9e..8539d450e6 100644
--- a/editor/plugins/animation_player_editor_plugin.h
+++ b/editor/plugins/animation_player_editor_plugin.h
@@ -162,7 +162,7 @@ class AnimationPlayerEditor : public VBoxContainer {
} onion;
void _select_anim_by_name(const String &p_anim);
- double _get_editor_step() const;
+ float _get_editor_step() const;
void _play_pressed();
void _play_from_pressed();
void _play_bw_pressed();
@@ -272,4 +272,30 @@ public:
~AnimationPlayerEditorPlugin();
};
+// AnimationTrackKeyEditEditorPlugin
+
+class EditorInspectorPluginAnimationTrackKeyEdit : public EditorInspectorPlugin {
+ GDCLASS(EditorInspectorPluginAnimationTrackKeyEdit, EditorInspectorPlugin);
+
+ AnimationTrackKeyEditEditor *atk_editor = nullptr;
+
+public:
+ virtual bool can_handle(Object *p_object) override;
+ virtual void parse_begin(Object *p_object) override;
+};
+
+class AnimationTrackKeyEditEditorPlugin : public EditorPlugin {
+ GDCLASS(AnimationTrackKeyEditEditorPlugin, EditorPlugin);
+
+ EditorInspectorPluginAnimationTrackKeyEdit *atk_plugin = nullptr;
+
+public:
+ bool has_main_screen() const override { return false; }
+ virtual bool handles(Object *p_object) const override;
+
+ virtual String get_name() const override { return "AnimationTrackKeyEdit"; }
+
+ AnimationTrackKeyEditEditorPlugin();
+};
+
#endif // ANIMATION_PLAYER_EDITOR_PLUGIN_H
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index 66a0c746d9..7b8a5d06f8 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -1097,7 +1097,8 @@ void AnimationNodeStateMachineEditor::_add_transition(const bool p_nested_action
Ref<AnimationNodeStateMachineTransition> tr;
tr.instantiate();
- tr->set_switch_mode(AnimationNodeStateMachineTransition::SwitchMode(transition_mode->get_selected()));
+ tr->set_advance_mode(auto_advance->is_pressed() ? AnimationNodeStateMachineTransition::AdvanceMode::ADVANCE_MODE_AUTO : AnimationNodeStateMachineTransition::AdvanceMode::ADVANCE_MODE_ENABLED);
+ tr->set_switch_mode(AnimationNodeStateMachineTransition::SwitchMode(switch_mode->get_selected()));
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
if (!p_nested_action) {
@@ -1326,7 +1327,7 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
}
}
- _connection_draw(from, to, AnimationNodeStateMachineTransition::SwitchMode(transition_mode->get_selected()), true, false, false, false, false);
+ _connection_draw(from, to, AnimationNodeStateMachineTransition::SwitchMode(switch_mode->get_selected()), true, false, false, false, false);
}
Ref<Texture2D> tr_reference_icon = get_theme_icon(SNAME("TransitionImmediateBig"), SNAME("EditorIcons"));
@@ -1349,8 +1350,8 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
tl.to = (state_machine->get_node_position(local_to) * EDSCALE) + ofs_to - state_machine->get_graph_offset() * EDSCALE;
Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(i);
- tl.disabled = tr->is_disabled();
- tl.auto_advance = tr->has_auto_advance();
+ tl.disabled = bool(tr->get_advance_mode() == AnimationNodeStateMachineTransition::ADVANCE_MODE_DISABLED);
+ tl.auto_advance = bool(tr->get_advance_mode() == AnimationNodeStateMachineTransition::ADVANCE_MODE_AUTO);
tl.advance_condition_name = tr->get_advance_condition_name();
tl.advance_condition_state = false;
tl.mode = tr->get_switch_mode();
@@ -1590,10 +1591,12 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
tool_create->set_icon(get_theme_icon(SNAME("ToolAddNode"), SNAME("EditorIcons")));
tool_connect->set_icon(get_theme_icon(SNAME("ToolConnect"), SNAME("EditorIcons")));
- transition_mode->clear();
- transition_mode->add_icon_item(get_theme_icon(SNAME("TransitionImmediate"), SNAME("EditorIcons")), TTR("Immediate"));
- transition_mode->add_icon_item(get_theme_icon(SNAME("TransitionSync"), SNAME("EditorIcons")), TTR("Sync"));
- transition_mode->add_icon_item(get_theme_icon(SNAME("TransitionEnd"), SNAME("EditorIcons")), TTR("At End"));
+ switch_mode->clear();
+ switch_mode->add_icon_item(get_theme_icon(SNAME("TransitionImmediate"), SNAME("EditorIcons")), TTR("Immediate"));
+ switch_mode->add_icon_item(get_theme_icon(SNAME("TransitionSync"), SNAME("EditorIcons")), TTR("Sync"));
+ switch_mode->add_icon_item(get_theme_icon(SNAME("TransitionEnd"), SNAME("EditorIcons")), TTR("At End"));
+
+ auto_advance->set_icon(get_theme_icon(SNAME("AutoPlay"), SNAME("EditorIcons")));
tool_erase->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
tool_group->set_icon(get_theme_icon(SNAME("Group"), SNAME("EditorIcons")));
@@ -1652,12 +1655,12 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
break;
}
- if (transition_lines[i].disabled != state_machine->get_transition(tidx)->is_disabled()) {
+ if (transition_lines[i].disabled != bool(state_machine->get_transition(tidx)->get_advance_mode() == AnimationNodeStateMachineTransition::ADVANCE_MODE_DISABLED)) {
state_machine_draw->queue_redraw();
break;
}
- if (transition_lines[i].auto_advance != state_machine->get_transition(tidx)->has_auto_advance()) {
+ if (transition_lines[i].auto_advance != bool(state_machine->get_transition(tidx)->get_advance_mode() == AnimationNodeStateMachineTransition::ADVANCE_MODE_AUTO)) {
state_machine_draw->queue_redraw();
break;
}
@@ -1904,7 +1907,7 @@ void AnimationNodeStateMachineEditor::_erase_selected(const bool p_nested_action
void AnimationNodeStateMachineEditor::_update_mode() {
if (tool_select->is_pressed()) {
- tool_erase_hb->show();
+ selection_tools_hb->show();
bool nothing_selected = selected_nodes.is_empty() && selected_transition_from == StringName() && selected_transition_to == StringName();
bool start_end_selected = selected_nodes.size() == 1 && (*selected_nodes.begin() == state_machine->start_node || *selected_nodes.begin() == state_machine->end_node);
tool_erase->set_disabled(nothing_selected || start_end_selected || read_only);
@@ -1927,7 +1930,13 @@ void AnimationNodeStateMachineEditor::_update_mode() {
}
}
} else {
- tool_erase_hb->hide();
+ selection_tools_hb->hide();
+ }
+
+ if (tool_connect->is_pressed()) {
+ transition_tools_hb->show();
+ } else {
+ transition_tools_hb->hide();
}
}
@@ -1978,35 +1987,48 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
tool_connect->set_tooltip_text(TTR("Connect nodes."));
tool_connect->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED);
- tool_erase_hb = memnew(HBoxContainer);
- top_hb->add_child(tool_erase_hb);
- tool_erase_hb->add_child(memnew(VSeparator));
+ // Context-sensitive selection tools:
+ selection_tools_hb = memnew(HBoxContainer);
+ top_hb->add_child(selection_tools_hb);
+ selection_tools_hb->add_child(memnew(VSeparator));
tool_group = memnew(Button);
tool_group->set_flat(true);
tool_group->set_tooltip_text(TTR("Group Selected Node(s)") + " (Ctrl+G)");
tool_group->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_group_selected_nodes));
tool_group->set_disabled(true);
- tool_erase_hb->add_child(tool_group);
+ selection_tools_hb->add_child(tool_group);
tool_ungroup = memnew(Button);
tool_ungroup->set_flat(true);
tool_ungroup->set_tooltip_text(TTR("Ungroup Selected Node") + " (Ctrl+Shift+G)");
tool_ungroup->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_ungroup_selected_nodes));
tool_ungroup->set_visible(false);
- tool_erase_hb->add_child(tool_ungroup);
+ selection_tools_hb->add_child(tool_ungroup);
tool_erase = memnew(Button);
tool_erase->set_flat(true);
tool_erase->set_tooltip_text(TTR("Remove selected node or transition."));
tool_erase->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_erase_selected).bind(false));
tool_erase->set_disabled(true);
- tool_erase_hb->add_child(tool_erase);
+ selection_tools_hb->add_child(tool_erase);
+
+ transition_tools_hb = memnew(HBoxContainer);
+ top_hb->add_child(transition_tools_hb);
+ transition_tools_hb->add_child(memnew(VSeparator));
+
+ transition_tools_hb->add_child(memnew(Label(TTR("Transition:"))));
+ switch_mode = memnew(OptionButton);
+ transition_tools_hb->add_child(switch_mode);
+
+ auto_advance = memnew(Button);
+ auto_advance->set_flat(true);
+ auto_advance->set_tooltip_text(TTR("New Transitions Should Auto Advance"));
+ auto_advance->set_toggle_mode(true);
+ auto_advance->set_pressed(true);
+ transition_tools_hb->add_child(auto_advance);
- top_hb->add_child(memnew(VSeparator));
- top_hb->add_child(memnew(Label(TTR("Transition:"))));
- transition_mode = memnew(OptionButton);
- top_hb->add_child(transition_mode);
+ //
top_hb->add_spacer();
diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h
index 5edf803c41..28b5f0cbcc 100644
--- a/editor/plugins/animation_state_machine_editor.h
+++ b/editor/plugins/animation_state_machine_editor.h
@@ -52,15 +52,18 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
Button *tool_select = nullptr;
Button *tool_create = nullptr;
Button *tool_connect = nullptr;
- Button *tool_group = nullptr;
- Button *tool_ungroup = nullptr;
Popup *name_edit_popup = nullptr;
LineEdit *name_edit = nullptr;
- HBoxContainer *tool_erase_hb = nullptr;
+ HBoxContainer *selection_tools_hb = nullptr;
+ Button *tool_group = nullptr;
+ Button *tool_ungroup = nullptr;
Button *tool_erase = nullptr;
- OptionButton *transition_mode = nullptr;
+ HBoxContainer *transition_tools_hb = nullptr;
+ OptionButton *switch_mode = nullptr;
+ Button *auto_advance = nullptr;
+
OptionButton *play_mode = nullptr;
PanelContainer *panel = nullptr;
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index aab64587ce..30322a94f1 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -135,7 +135,7 @@ public:
label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grid_step_x = memnew(SpinBox);
- grid_step_x->set_min(0.01);
+ grid_step_x->set_min(1);
grid_step_x->set_max(SPIN_BOX_GRID_RANGE);
grid_step_x->set_allow_greater(true);
grid_step_x->set_suffix("px");
@@ -144,7 +144,7 @@ public:
child_container->add_child(grid_step_x);
grid_step_y = memnew(SpinBox);
- grid_step_y->set_min(0.01);
+ grid_step_y->set_min(1);
grid_step_y->set_max(SPIN_BOX_GRID_RANGE);
grid_step_y->set_allow_greater(true);
grid_step_y->set_suffix("px");
@@ -4977,7 +4977,7 @@ CanvasItemEditor::CanvasItemEditor() {
SceneTreeDock::get_singleton()->connect("node_created", callable_mp(this, &CanvasItemEditor::_node_created));
SceneTreeDock::get_singleton()->connect("add_node_used", callable_mp(this, &CanvasItemEditor::_reset_create_position));
- EditorNode::get_singleton()->call_deferred(SNAME("connect"), callable_mp(this, &CanvasItemEditor::_update_override_camera_button).bind(true));
+ EditorNode::get_singleton()->call_deferred(SNAME("connect"), "play_pressed", callable_mp(this, &CanvasItemEditor::_update_override_camera_button).bind(true));
EditorNode::get_singleton()->call_deferred(SNAME("connect"), "stop_pressed", callable_mp(this, &CanvasItemEditor::_update_override_camera_button).bind(false));
// A fluid container for all toolbars.
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index 5f9446c3b1..cbe30f7e0f 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -436,6 +436,7 @@ EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() {
}
EditorMaterialPreviewPlugin::~EditorMaterialPreviewPlugin() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(sphere);
RS::get_singleton()->free(sphere_instance);
RS::get_singleton()->free(viewport);
@@ -767,6 +768,7 @@ EditorMeshPreviewPlugin::EditorMeshPreviewPlugin() {
}
EditorMeshPreviewPlugin::~EditorMeshPreviewPlugin() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
//RS::get_singleton()->free(sphere);
RS::get_singleton()->free(mesh_instance);
RS::get_singleton()->free(viewport);
@@ -867,6 +869,7 @@ EditorFontPreviewPlugin::EditorFontPreviewPlugin() {
}
EditorFontPreviewPlugin::~EditorFontPreviewPlugin() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(canvas_item);
RS::get_singleton()->free(canvas);
RS::get_singleton()->free(viewport);
diff --git a/editor/plugins/font_config_plugin.cpp b/editor/plugins/font_config_plugin.cpp
index 4370d013be..6b3db095d4 100644
--- a/editor/plugins/font_config_plugin.cpp
+++ b/editor/plugins/font_config_plugin.cpp
@@ -483,7 +483,7 @@ void EditorPropertyOTVariation::update_property() {
Vector3i range = supported.get_value_at_index(i);
EditorPropertyInteger *prop = memnew(EditorPropertyInteger);
- prop->setup(range.x, range.y, 1, false, false);
+ prop->setup(range.x, range.y, false, 1, false, false);
prop->set_object_and_property(object.ptr(), "keys/" + itos(name_tag));
String name = TS->tag_to_name(name_tag);
@@ -762,7 +762,7 @@ void EditorPropertyOTFeatures::update_property() {
} break;
case Variant::INT: {
EditorPropertyInteger *editor = memnew(EditorPropertyInteger);
- editor->setup(0, 255, 1, false, false);
+ editor->setup(0, 255, 1, false, false, false);
prop = editor;
} break;
default: {
diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp
index 91c7fbc06a..0df53bddd1 100644
--- a/editor/plugins/node_3d_editor_gizmos.cpp
+++ b/editor/plugins/node_3d_editor_gizmos.cpp
@@ -100,6 +100,7 @@ bool EditorNode3DGizmo::is_editable() const {
}
void EditorNode3DGizmo::clear() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
for (int i = 0; i < instances.size(); i++) {
if (instances[i].instance.is_valid()) {
RS::get_singleton()->free(instances[i].instance);
@@ -809,6 +810,7 @@ void EditorNode3DGizmo::transform() {
}
void EditorNode3DGizmo::free() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
ERR_FAIL_COND(!spatial_node);
ERR_FAIL_COND(!valid);
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 4976c8c750..8e2b9b4bce 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -3557,6 +3557,7 @@ void Node3DEditorViewport::_init_gizmo_instance(int p_idx) {
}
void Node3DEditorViewport::_finish_gizmo_instances() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
for (int i = 0; i < 3; i++) {
RS::get_singleton()->free(move_gizmo_instance[i]);
RS::get_singleton()->free(move_plane_gizmo_instance[i]);
@@ -5536,6 +5537,7 @@ Node3DEditorViewportContainer::Node3DEditorViewportContainer() {
Node3DEditor *Node3DEditor::singleton = nullptr;
Node3DEditorSelectedItem::~Node3DEditorSelectedItem() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
if (sbox_instance.is_valid()) {
RenderingServer::get_singleton()->free(sbox_instance);
}
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index bb5491fcb5..562eddbc64 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -3003,6 +3003,7 @@ void ScriptEditor::shortcut_input(const Ref<InputEvent> &p_event) {
_go_to_tab(script_list->get_item_metadata(next_tab));
_update_script_names();
}
+ accept_event();
}
if (ED_IS_SHORTCUT("script_editor/prev_script", p_event)) {
if (script_list->get_item_count() > 1) {
@@ -3011,12 +3012,15 @@ void ScriptEditor::shortcut_input(const Ref<InputEvent> &p_event) {
_go_to_tab(script_list->get_item_metadata(next_tab));
_update_script_names();
}
+ accept_event();
}
if (ED_IS_SHORTCUT("script_editor/window_move_up", p_event)) {
_menu_option(WINDOW_MOVE_UP);
+ accept_event();
}
if (ED_IS_SHORTCUT("script_editor/window_move_down", p_event)) {
_menu_option(WINDOW_MOVE_DOWN);
+ accept_event();
}
}
diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp
index 5a1f214933..414c3a2759 100644
--- a/editor/plugins/tiles/tile_map_editor.cpp
+++ b/editor/plugins/tiles/tile_map_editor.cpp
@@ -1488,13 +1488,15 @@ void TileMapEditorTilesPlugin::_update_fix_selected_and_hovered() {
}
// Selection if needed.
- for (RBSet<TileMapCell>::Element *E = tile_set_selection.front(); E; E = E->next()) {
+ for (RBSet<TileMapCell>::Element *E = tile_set_selection.front(); E;) {
+ RBSet<TileMapCell>::Element *N = E->next();
const TileMapCell *selected = &(E->get());
if (!tile_set->has_source(selected->source_id) ||
!tile_set->get_source(selected->source_id)->has_tile(selected->get_atlas_coords()) ||
!tile_set->get_source(selected->source_id)->has_alternative_tile(selected->get_atlas_coords(), selected->alternative_tile)) {
tile_set_selection.erase(E);
}
+ E = N;
}
if (!tile_map_selection.is_empty()) {
diff --git a/editor/plugins/tiles/tile_proxies_manager_dialog.cpp b/editor/plugins/tiles/tile_proxies_manager_dialog.cpp
index b31fb1aa58..2868c14452 100644
--- a/editor/plugins/tiles/tile_proxies_manager_dialog.cpp
+++ b/editor/plugins/tiles/tile_proxies_manager_dialog.cpp
@@ -398,7 +398,7 @@ TileProxiesManagerDialog::TileProxiesManagerDialog() {
source_from_property_editor->connect("property_changed", callable_mp(this, &TileProxiesManagerDialog::_property_changed));
source_from_property_editor->set_selectable(false);
source_from_property_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- source_from_property_editor->setup(-1, 99999, 1, true, false);
+ source_from_property_editor->setup(-1, 99999, 1, false, true, false);
vboxcontainer_from->add_child(source_from_property_editor);
coords_from_property_editor = memnew(EditorPropertyVector2i);
@@ -417,7 +417,7 @@ TileProxiesManagerDialog::TileProxiesManagerDialog() {
alternative_from_property_editor->connect("property_changed", callable_mp(this, &TileProxiesManagerDialog::_property_changed));
alternative_from_property_editor->set_selectable(false);
alternative_from_property_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- alternative_from_property_editor->setup(-1, 99999, 1, true, false);
+ alternative_from_property_editor->setup(-1, 99999, 1, false, true, false);
alternative_from_property_editor->hide();
vboxcontainer_from->add_child(alternative_from_property_editor);
@@ -432,7 +432,7 @@ TileProxiesManagerDialog::TileProxiesManagerDialog() {
source_to_property_editor->connect("property_changed", callable_mp(this, &TileProxiesManagerDialog::_property_changed));
source_to_property_editor->set_selectable(false);
source_to_property_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- source_to_property_editor->setup(-1, 99999, 1, true, false);
+ source_to_property_editor->setup(-1, 99999, 1, false, true, false);
vboxcontainer_to->add_child(source_to_property_editor);
coords_to_property_editor = memnew(EditorPropertyVector2i);
@@ -451,7 +451,7 @@ TileProxiesManagerDialog::TileProxiesManagerDialog() {
alternative_to_property_editor->connect("property_changed", callable_mp(this, &TileProxiesManagerDialog::_property_changed));
alternative_to_property_editor->set_selectable(false);
alternative_to_property_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- alternative_to_property_editor->setup(-1, 99999, 1, true, false);
+ alternative_to_property_editor->setup(-1, 99999, 1, false, true, false);
alternative_to_property_editor->hide();
vboxcontainer_to->add_child(alternative_to_property_editor);
diff --git a/editor/plugins/version_control_editor_plugin.cpp b/editor/plugins/version_control_editor_plugin.cpp
index f54bebfd8e..e9c6184d73 100644
--- a/editor/plugins/version_control_editor_plugin.cpp
+++ b/editor/plugins/version_control_editor_plugin.cpp
@@ -594,7 +594,6 @@ void VersionControlEditorPlugin::_display_diff(int p_idx) {
diff->pop();
diff->pop();
- diff->add_newline();
diff->push_font(EditorNode::get_singleton()->get_gui_base()->get_theme_font(SNAME("status_source"), SNAME("EditorFonts")));
for (int j = 0; j < diff_file.diff_hunks.size(); j++) {
EditorVCSInterface::DiffHunk hunk = diff_file.diff_hunks[j];
@@ -604,6 +603,7 @@ void VersionControlEditorPlugin::_display_diff(int p_idx) {
String old_lines = String::num_int64(hunk.old_lines);
String new_lines = String::num_int64(hunk.new_lines);
+ diff->add_newline();
diff->append_text("[center]@@ " + old_start + "," + old_lines + " " + new_start + "," + new_lines + " @@[/center]");
diff->add_newline();
@@ -616,7 +616,6 @@ void VersionControlEditorPlugin::_display_diff(int p_idx) {
break;
}
diff->add_newline();
- diff->add_newline();
}
diff->pop();
@@ -684,12 +683,10 @@ void VersionControlEditorPlugin::_display_diff_split_view(List<EditorVCSInterfac
if (diff_line.old_line_no >= 0) {
diff->push_cell();
- diff->push_indent(1);
diff->push_color(has_change ? red : white);
diff->add_text(String::num_int64(diff_line.old_line_no));
diff->pop();
diff->pop();
- diff->pop();
diff->push_cell();
diff->push_color(has_change ? red : white);
@@ -716,12 +713,10 @@ void VersionControlEditorPlugin::_display_diff_split_view(List<EditorVCSInterfac
if (diff_line.new_line_no >= 0) {
diff->push_cell();
- diff->push_indent(1);
diff->push_color(has_change ? green : white);
diff->add_text(String::num_int64(diff_line.new_line_no));
diff->pop();
diff->pop();
- diff->pop();
diff->push_cell();
diff->push_color(has_change ? green : white);
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index c93b0019dc..3d0c1acff8 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -5383,6 +5383,10 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Binormal", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal", "BINORMAL"), { "binormal" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Color", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color", "COLOR"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Custom0", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "custom0", "CUSTOM0"), { "custom0" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Custom1", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "custom1", "CUSTOM1"), { "custom1" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Custom2", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "custom2", "CUSTOM2"), { "custom2" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Custom3", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "custom3", "CUSTOM3"), { "custom3" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("InstanceId", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_id", "INSTANCE_ID"), { "instance_id" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("InstanceCustom", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom", "INSTANCE_CUSTOM"), { "instance_custom" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("ModelViewMatrix", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "modelview_matrix", "MODELVIEW_MATRIX"), { "modelview_matrix" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 1b169076c6..0d93c8a95e 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -447,7 +447,7 @@ private:
} else if (renderer_type == "gl_compatibility") {
renderer_info->set_text(
String::utf8("• ") + TTR("Supports desktop, mobile + web platforms.") +
- String::utf8("\n• ") + TTR("Least advanced 3D graphics.") +
+ String::utf8("\n• ") + TTR("Least advanced 3D graphics (currently work-in-progress).") +
String::utf8("\n• ") + TTR("Intended for low-end/older devices.") +
String::utf8("\n• ") + TTR("Uses OpenGL 3 backend (OpenGL 3.3/ES 3.0/WebGL2).") +
String::utf8("\n• ") + TTR("Fastest rendering of simple scenes."));
diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp
index 40683e2938..5243916bd2 100644
--- a/editor/rename_dialog.cpp
+++ b/editor/rename_dialog.cpp
@@ -338,7 +338,7 @@ void RenameDialog::_bind_methods() {
}
void RenameDialog::_update_substitute() {
- LineEdit *focus_owner_line_edit = Object::cast_to<LineEdit>(scene_tree_editor->get_viewport()->gui_get_focus_owner());
+ LineEdit *focus_owner_line_edit = Object::cast_to<LineEdit>(get_viewport()->gui_get_focus_owner());
bool is_main_field = _is_main_field(focus_owner_line_edit);
but_insert_name->set_disabled(!is_main_field);
@@ -636,7 +636,7 @@ bool RenameDialog::_is_main_field(LineEdit *line_edit) {
}
void RenameDialog::_insert_text(String text) {
- LineEdit *focus_owner = Object::cast_to<LineEdit>(scene_tree_editor->get_viewport()->gui_get_focus_owner());
+ LineEdit *focus_owner = Object::cast_to<LineEdit>(get_viewport()->gui_get_focus_owner());
if (_is_main_field(focus_owner)) {
focus_owner->selection_delete();
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index f91b571118..4b04fd1589 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -134,6 +134,8 @@ void SceneTreeDock::shortcut_input(const Ref<InputEvent> &p_event) {
_tool_selected(TOOL_MOVE_DOWN);
} else if (ED_IS_SHORTCUT("scene_tree/reparent", p_event)) {
_tool_selected(TOOL_REPARENT);
+ } else if (ED_IS_SHORTCUT("scene_tree/reparent_to_new_node", p_event)) {
+ _tool_selected(TOOL_REPARENT_TO_NEW_NODE);
} else if (ED_IS_SHORTCUT("scene_tree/save_branch_as_scene", p_event)) {
_tool_selected(TOOL_NEW_SCENE_FROM);
} else if (ED_IS_SHORTCUT("scene_tree/delete_no_confirm", p_event)) {
@@ -3217,6 +3219,7 @@ List<Node *> SceneTreeDock::paste_nodes() {
if (!paste_parent) {
paste_parent = dup;
owner = dup;
+ dup->set_scene_file_path(String()); // Make sure the scene path is empty, to avoid accidental references.
ur->add_do_method(EditorNode::get_singleton(), "set_edited_scene", dup);
} else {
ur->add_do_method(paste_parent, "add_child", dup, true);
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 1fe1561559..40bc2beb23 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -629,6 +629,10 @@ void GDScript::_update_doc() {
}
}
+ for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {
+ E.value->_update_doc();
+ }
+
_add_doc(doc);
}
#endif
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index 0aea2b9c16..757e602ebe 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -901,18 +901,19 @@ void GDScriptAnalyzer::resolve_class_member(GDScriptParser::ClassNode *p_class,
member.signal->set_datatype(resolving_datatype);
+ // This is the _only_ way to declare a signal. Therefore, we can generate its
+ // MethodInfo inline so it's a tiny bit more efficient.
+ MethodInfo mi = MethodInfo(member.signal->identifier->name);
+
for (int j = 0; j < member.signal->parameters.size(); j++) {
- GDScriptParser::DataType signal_type = resolve_datatype(member.signal->parameters[j]->datatype_specifier);
- signal_type.is_meta_type = false;
- member.signal->parameters[j]->set_datatype(signal_type);
+ GDScriptParser::ParameterNode *param = member.signal->parameters[j];
+ GDScriptParser::DataType param_type = resolve_datatype(param->datatype_specifier);
+ param_type.is_meta_type = false;
+ param->set_datatype(param_type);
+ mi.arguments.push_back(PropertyInfo(param_type.builtin_type, param->identifier->name));
+ // TODO: add signal parameter default values
}
- // TODO: Make MethodInfo from signal.
- GDScriptParser::DataType signal_type;
- signal_type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
- signal_type.kind = GDScriptParser::DataType::BUILTIN;
- signal_type.builtin_type = Variant::SIGNAL;
-
- member.signal->set_datatype(signal_type);
+ member.signal->set_datatype(make_signal_type(mi));
// Apply annotations.
for (GDScriptParser::AnnotationNode *&E : member.signal->annotations) {
@@ -936,6 +937,7 @@ void GDScriptAnalyzer::resolve_class_member(GDScriptParser::ClassNode *p_class,
const GDScriptParser::EnumNode *prev_enum = current_enum;
current_enum = member.m_enum;
+ Dictionary dictionary;
for (int j = 0; j < member.m_enum->values.size(); j++) {
GDScriptParser::EnumNode::Value &element = member.m_enum->values.write[j];
@@ -959,11 +961,13 @@ void GDScriptAnalyzer::resolve_class_member(GDScriptParser::ClassNode *p_class,
}
enum_type.enum_values[element.identifier->name] = element.value;
+ dictionary[String(element.identifier->name)] = element.value;
}
current_enum = prev_enum;
member.m_enum->set_datatype(enum_type);
+ member.m_enum->dictionary = dictionary;
// Apply annotations.
for (GDScriptParser::AnnotationNode *&E : member.m_enum->annotations) {
@@ -1760,11 +1764,6 @@ void GDScriptAnalyzer::resolve_variable(GDScriptParser::VariableNode *p_variable
} else {
type.type_source = GDScriptParser::DataType::INFERRED;
}
-#ifdef DEBUG_ENABLED
- if (p_variable->initializer->type == GDScriptParser::Node::CALL && type.kind == GDScriptParser::DataType::BUILTIN && type.builtin_type == Variant::NIL) {
- parser->push_warning(p_variable->initializer, GDScriptWarning::VOID_ASSIGNMENT, static_cast<GDScriptParser::CallNode *>(p_variable->initializer)->function_name);
- }
-#endif
}
if (p_variable->datatype_specifier != nullptr) {
@@ -1841,12 +1840,6 @@ void GDScriptAnalyzer::resolve_constant(GDScriptParser::ConstantNode *p_constant
}
type = p_constant->initializer->get_datatype();
-
-#ifdef DEBUG_ENABLED
- if (p_constant->initializer->type == GDScriptParser::Node::CALL && type.kind == GDScriptParser::DataType::BUILTIN && type.builtin_type == Variant::NIL) {
- parser->push_warning(p_constant->initializer, GDScriptWarning::VOID_ASSIGNMENT, static_cast<GDScriptParser::CallNode *>(p_constant->initializer)->function_name);
- }
-#endif
}
if (p_constant->datatype_specifier != nullptr) {
@@ -2042,6 +2035,9 @@ void GDScriptAnalyzer::resolve_return(GDScriptParser::ReturnNode *p_return) {
update_array_literal_element_type(expected_type, static_cast<GDScriptParser::ArrayNode *>(p_return->return_value));
}
}
+ if (has_expected_type && expected_type.is_hard_type() && expected_type.kind == GDScriptParser::DataType::BUILTIN && expected_type.builtin_type == Variant::NIL) {
+ push_error("A void function cannot return a value.", p_return);
+ }
result = p_return->return_value->get_datatype();
} else {
// Return type is null by default.
@@ -2257,30 +2253,26 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
}
p_assignment->set_datatype(op_type);
- if (!assignee_type.is_variant() && assigned_value_type.is_hard_type()) {
+ if (assignee_type.is_hard_type() && !assignee_type.is_variant() && op_type.is_hard_type()) {
if (compatible) {
compatible = is_type_compatible(assignee_type, op_type, true, p_assignment->assigned_value);
if (!compatible) {
- if (assignee_type.is_hard_type()) {
- // Try reverse test since it can be a masked subtype.
- if (!is_type_compatible(op_type, assignee_type, true, p_assignment->assigned_value)) {
- push_error(vformat(R"(Cannot assign a value of type "%s" to a target of type "%s".)", assigned_value_type.to_string(), assignee_type.to_string()), p_assignment->assigned_value);
- } else {
- // TODO: Add warning.
- mark_node_unsafe(p_assignment);
- p_assignment->use_conversion_assign = true;
- }
+ // Try reverse test since it can be a masked subtype.
+ if (!is_type_compatible(op_type, assignee_type, true)) {
+ push_error(vformat(R"(Cannot assign a value of type "%s" to a target of type "%s".)", assigned_value_type.to_string(), assignee_type.to_string()), p_assignment->assigned_value);
} else {
- // TODO: Warning in this case.
+ // TODO: Add warning.
mark_node_unsafe(p_assignment);
+ p_assignment->use_conversion_assign = true;
}
}
} else {
push_error(vformat(R"(Invalid operands "%s" and "%s" for assignment operator.)", assignee_type.to_string(), assigned_value_type.to_string()), p_assignment);
}
- }
-
- if (assignee_type.has_no_type() || assigned_value_type.is_variant()) {
+ } else if (assignee_type.is_hard_type() && !assignee_type.is_variant()) {
+ mark_node_unsafe(p_assignment);
+ p_assignment->use_conversion_assign = true;
+ } else {
mark_node_unsafe(p_assignment);
if (assignee_type.is_hard_type() && !assignee_type.is_variant()) {
p_assignment->use_conversion_assign = true;
@@ -2331,9 +2323,7 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
}
#ifdef DEBUG_ENABLED
- if (p_assignment->assigned_value->type == GDScriptParser::Node::CALL && assigned_value_type.kind == GDScriptParser::DataType::BUILTIN && assigned_value_type.builtin_type == Variant::NIL) {
- parser->push_warning(p_assignment->assigned_value, GDScriptWarning::VOID_ASSIGNMENT, static_cast<GDScriptParser::CallNode *>(p_assignment->assigned_value)->function_name);
- } else if (assignee_type.is_hard_type() && assignee_type.builtin_type == Variant::INT && assigned_value_type.builtin_type == Variant::FLOAT) {
+ if (assignee_type.is_hard_type() && assignee_type.builtin_type == Variant::INT && assigned_value_type.builtin_type == Variant::FLOAT) {
parser->push_warning(p_assignment->assigned_value, GDScriptWarning::NARROWING_CONVERSION);
}
#endif
@@ -2648,6 +2638,10 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
} else if (GDScriptUtilityFunctions::function_exists(function_name)) {
MethodInfo function_info = GDScriptUtilityFunctions::get_function_info(function_name);
+ if (!p_is_root && function_info.return_val.type == Variant::NIL && ((function_info.return_val.usage & PROPERTY_USAGE_NIL_IS_VARIANT) == 0)) {
+ push_error(vformat(R"*(Cannot get return value of call to "%s()" because it returns "void".)*", function_name), p_call);
+ }
+
if (all_is_constant && GDScriptUtilityFunctions::is_function_constant(function_name)) {
// Can call on compilation.
Vector<const Variant *> args;
@@ -2691,6 +2685,10 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
} else if (Variant::has_utility_function(function_name)) {
MethodInfo function_info = info_from_utility_func(function_name);
+ if (!p_is_root && function_info.return_val.type == Variant::NIL && ((function_info.return_val.usage & PROPERTY_USAGE_NIL_IS_VARIANT) == 0)) {
+ push_error(vformat(R"*(Cannot get return value of call to "%s()" because it returns "void".)*", function_name), p_call);
+ }
+
if (all_is_constant && Variant::get_utility_function_type(function_name) == Variant::UTILITY_FUNC_TYPE_MATH) {
// Can call on compilation.
Vector<const Variant *> args;
@@ -2833,6 +2831,10 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
mark_lambda_use_self();
}
+ if (!p_is_root && return_type.is_hard_type() && return_type.kind == GDScriptParser::DataType::BUILTIN && return_type.builtin_type == Variant::NIL) {
+ push_error(vformat(R"*(Cannot get return value of call to "%s()" because it returns "void".)*", p_call->function_name), p_call);
+ }
+
#ifdef DEBUG_ENABLED
if (p_is_root && return_type.kind != GDScriptParser::DataType::UNRESOLVED && return_type.builtin_type != Variant::NIL) {
parser->push_warning(p_call, GDScriptWarning::RETURN_VALUE_DISCARDED, p_call->function_name);
@@ -3137,6 +3139,11 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod
p_identifier->reduced_value = member.enum_value.value;
p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_CONSTANT;
break;
+ case GDScriptParser::ClassNode::Member::ENUM:
+ p_identifier->is_constant = true;
+ p_identifier->reduced_value = member.m_enum->dictionary;
+ p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_CONSTANT;
+ break;
case GDScriptParser::ClassNode::Member::VARIABLE:
p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_VARIABLE;
p_identifier->variable_source = member.variable;
@@ -3150,12 +3157,14 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod
break;
case GDScriptParser::ClassNode::Member::CLASS:
if (p_base != nullptr && p_base->is_constant) {
+ p_identifier->is_constant = true;
+ p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_CONSTANT;
+
Error err = OK;
GDScript *scr = GDScriptCache::get_full_script(base.script_path, err).ptr();
ERR_FAIL_COND_MSG(err != OK, "Error while getting subscript full script.");
scr = scr->find_class(p_identifier->get_datatype().class_type->fqcn);
p_identifier->reduced_value = scr;
- p_identifier->is_constant = true;
}
break;
default:
@@ -3187,7 +3196,8 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod
return;
case GDScriptParser::ClassNode::Member::ENUM:
p_identifier->set_datatype(member.get_datatype());
- p_identifier->is_constant = false;
+ p_identifier->is_constant = true;
+ p_identifier->reduced_value = member.m_enum->dictionary;
return;
case GDScriptParser::ClassNode::Member::CLASS:
p_identifier->set_datatype(member.get_datatype());
@@ -3970,10 +3980,7 @@ GDScriptParser::DataType GDScriptAnalyzer::type_from_variant(const Variant &p_va
result.builtin_type = p_value.get_type();
result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; // Constant has explicit type.
- if (p_value.get_type() == Variant::NIL) {
- // A null value is a variant, not void.
- result.kind = GDScriptParser::DataType::VARIANT;
- } else if (p_value.get_type() == Variant::OBJECT) {
+ if (p_value.get_type() == Variant::OBJECT) {
// Object is treated as a native type, not a builtin type.
result.kind = GDScriptParser::DataType::NATIVE;
@@ -4167,7 +4174,7 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, bo
r_default_arg_count++;
}
}
- r_return_type = found_function->get_datatype();
+ r_return_type = p_is_constructor ? p_base_type : found_function->get_datatype();
r_return_type.is_meta_type = false;
r_return_type.is_coroutine = found_function->is_coroutine;
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index 50588110c4..3c9387a837 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -490,24 +490,29 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
} break;
case GDScriptParser::Node::CAST: {
const GDScriptParser::CastNode *cn = static_cast<const GDScriptParser::CastNode *>(p_expression);
- GDScriptParser::DataType og_cast_type = cn->cast_type->get_datatype();
+ GDScriptParser::DataType og_cast_type = cn->get_datatype();
GDScriptDataType cast_type = _gdtype_from_datatype(og_cast_type, codegen.script);
- if (og_cast_type.kind == GDScriptParser::DataType::ENUM) {
- // Enum types are usually treated as dictionaries, but in this case we want to cast to an integer.
- cast_type.kind = GDScriptDataType::BUILTIN;
- cast_type.builtin_type = Variant::INT;
- }
+ GDScriptCodeGenerator::Address result;
+ if (cast_type.has_type) {
+ if (og_cast_type.kind == GDScriptParser::DataType::ENUM) {
+ // Enum types are usually treated as dictionaries, but in this case we want to cast to an integer.
+ cast_type.kind = GDScriptDataType::BUILTIN;
+ cast_type.builtin_type = Variant::INT;
+ }
- // Create temporary for result first since it will be deleted last.
- GDScriptCodeGenerator::Address result = codegen.add_temporary(cast_type);
+ // Create temporary for result first since it will be deleted last.
+ result = codegen.add_temporary(cast_type);
- GDScriptCodeGenerator::Address src = _parse_expression(codegen, r_error, cn->operand);
+ GDScriptCodeGenerator::Address src = _parse_expression(codegen, r_error, cn->operand);
- gen->write_cast(result, src, cast_type);
+ gen->write_cast(result, src, cast_type);
- if (src.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
- gen->pop_temporary();
+ if (src.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
+ gen->pop_temporary();
+ }
+ } else {
+ result = _parse_expression(codegen, r_error, cn->operand);
}
return result;
@@ -533,20 +538,20 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
// Construct a built-in type.
Variant::Type vtype = GDScriptParser::get_builtin_type(static_cast<GDScriptParser::IdentifierNode *>(call->callee)->name);
- gen->write_construct(result, vtype, arguments);
+ gen->write_construct(return_addr, vtype, arguments);
} else if (!call->is_super && call->callee->type == GDScriptParser::Node::IDENTIFIER && Variant::has_utility_function(call->function_name)) {
// Variant utility function.
- gen->write_call_utility(result, call->function_name, arguments);
+ gen->write_call_utility(return_addr, call->function_name, arguments);
} else if (!call->is_super && call->callee->type == GDScriptParser::Node::IDENTIFIER && GDScriptUtilityFunctions::function_exists(call->function_name)) {
// GDScript utility function.
- gen->write_call_gdscript_utility(result, GDScriptUtilityFunctions::get_function(call->function_name), arguments);
+ gen->write_call_gdscript_utility(return_addr, GDScriptUtilityFunctions::get_function(call->function_name), arguments);
} else {
// Regular function.
const GDScriptParser::ExpressionNode *callee = call->callee;
if (call->is_super) {
// Super call.
- gen->write_super_call(result, call->function_name, arguments);
+ gen->write_super_call(return_addr, call->function_name, arguments);
} else {
if (callee->type == GDScriptParser::Node::IDENTIFIER) {
// Self function call.
@@ -558,22 +563,22 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
if (_have_exact_arguments(method, arguments)) {
// Exact arguments, use ptrcall.
- gen->write_call_ptrcall(result, self, method, arguments);
+ gen->write_call_ptrcall(return_addr, self, method, arguments);
} else {
// Not exact arguments, but still can use method bind call.
- gen->write_call_method_bind(result, self, method, arguments);
+ gen->write_call_method_bind(return_addr, self, method, arguments);
}
} else if ((codegen.function_node && codegen.function_node->is_static) || call->function_name == "new") {
GDScriptCodeGenerator::Address self;
self.mode = GDScriptCodeGenerator::Address::CLASS;
if (within_await) {
- gen->write_call_async(result, self, call->function_name, arguments);
+ gen->write_call_async(return_addr, self, call->function_name, arguments);
} else {
gen->write_call(return_addr, self, call->function_name, arguments);
}
} else {
if (within_await) {
- gen->write_call_self_async(result, call->function_name, arguments);
+ gen->write_call_self_async(return_addr, call->function_name, arguments);
} else {
gen->write_call_self(return_addr, call->function_name, arguments);
}
@@ -584,18 +589,18 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
if (subscript->is_attribute) {
// May be static built-in method call.
if (!call->is_super && subscript->base->type == GDScriptParser::Node::IDENTIFIER && GDScriptParser::get_builtin_type(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name) < Variant::VARIANT_MAX) {
- gen->write_call_builtin_type_static(result, GDScriptParser::get_builtin_type(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name), subscript->attribute->name, arguments);
+ gen->write_call_builtin_type_static(return_addr, GDScriptParser::get_builtin_type(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name), subscript->attribute->name, arguments);
} else if (!call->is_super && subscript->base->type == GDScriptParser::Node::IDENTIFIER && call->function_name != SNAME("new") &&
ClassDB::class_exists(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name) && !Engine::get_singleton()->has_singleton(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name)) {
// It's a static native method call.
- gen->write_call_native_static(result, static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name, subscript->attribute->name, arguments);
+ gen->write_call_native_static(return_addr, static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name, subscript->attribute->name, arguments);
} else {
GDScriptCodeGenerator::Address base = _parse_expression(codegen, r_error, subscript->base);
if (r_error) {
return GDScriptCodeGenerator::Address();
}
if (within_await) {
- gen->write_call_async(result, base, call->function_name, arguments);
+ gen->write_call_async(return_addr, base, call->function_name, arguments);
} else if (base.type.has_type && base.type.kind != GDScriptDataType::BUILTIN) {
// Native method, use faster path.
StringName class_name;
@@ -608,16 +613,16 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
MethodBind *method = ClassDB::get_method(class_name, call->function_name);
if (_have_exact_arguments(method, arguments)) {
// Exact arguments, use ptrcall.
- gen->write_call_ptrcall(result, base, method, arguments);
+ gen->write_call_ptrcall(return_addr, base, method, arguments);
} else {
// Not exact arguments, but still can use method bind call.
- gen->write_call_method_bind(result, base, method, arguments);
+ gen->write_call_method_bind(return_addr, base, method, arguments);
}
} else {
gen->write_call(return_addr, base, call->function_name, arguments);
}
} else if (base.type.has_type && base.type.kind == GDScriptDataType::BUILTIN) {
- gen->write_call_builtin_type(result, base, base.type.builtin_type, call->function_name, arguments);
+ gen->write_call_builtin_type(return_addr, base, base.type.builtin_type, call->function_name, arguments);
} else {
gen->write_call(return_addr, base, call->function_name, arguments);
}
@@ -2448,26 +2453,20 @@ Error GDScriptCompiler::_populate_class_members(GDScript *p_script, const GDScri
case GDScriptParser::ClassNode::Member::ENUM: {
const GDScriptParser::EnumNode *enum_n = member.m_enum;
+ StringName name = enum_n->identifier->name;
- // TODO: Make enums not be just a dictionary?
- Dictionary new_enum;
- for (int j = 0; j < enum_n->values.size(); j++) {
- // Needs to be string because Variant::get will convert to String.
- new_enum[String(enum_n->values[j].identifier->name)] = enum_n->values[j].value;
- }
-
- p_script->constants.insert(enum_n->identifier->name, new_enum);
+ p_script->constants.insert(name, enum_n->dictionary);
#ifdef TOOLS_ENABLED
- p_script->member_lines[enum_n->identifier->name] = enum_n->start_line;
- p_script->doc_enums[enum_n->identifier->name] = DocData::EnumDoc();
- p_script->doc_enums[enum_n->identifier->name].name = enum_n->identifier->name;
- p_script->doc_enums[enum_n->identifier->name].description = enum_n->doc_description;
+ p_script->member_lines[name] = enum_n->start_line;
+ p_script->doc_enums[name] = DocData::EnumDoc();
+ p_script->doc_enums[name].name = name;
+ p_script->doc_enums[name].description = enum_n->doc_description;
for (int j = 0; j < enum_n->values.size(); j++) {
DocData::ConstantDoc const_doc;
const_doc.name = enum_n->values[j].identifier->name;
const_doc.value = Variant(enum_n->values[j].value).operator String();
const_doc.description = enum_n->values[j].doc_description;
- p_script->doc_enums[enum_n->identifier->name].values.push_back(const_doc);
+ p_script->doc_enums[name].values.push_back(const_doc);
}
#endif
} break;
@@ -2637,10 +2636,6 @@ Error GDScriptCompiler::_compile_class(GDScript *p_script, const GDScriptParser:
}
}
-#ifdef TOOLS_ENABLED
- p_script->_update_doc();
-#endif
-
p_script->_init_rpc_methods_properties();
p_script->valid = true;
@@ -2725,6 +2720,10 @@ Error GDScriptCompiler::compile(const GDScriptParser *p_parser, GDScript *p_scri
return err;
}
+#ifdef TOOLS_ENABLED
+ p_script->_update_doc();
+#endif
+
return GDScriptCache::finish_compiling(main_script->get_path());
}
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index 79387d1bf6..d84af0c63c 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -2848,16 +2848,6 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c
break;
}
- GDScriptParser::CompletionContext c = completion_context;
- c.current_function = nullptr;
- c.current_suite = nullptr;
- c.base = base.value.get_type() == Variant::OBJECT ? base.value.operator Object *() : nullptr;
- if (base.type.kind == GDScriptParser::DataType::CLASS) {
- c.current_class = base.type.class_type;
- } else {
- c.current_class = nullptr;
- }
-
_find_identifiers_in_base(base, false, options, 0);
} break;
case GDScriptParser::COMPLETION_TYPE_ATTRIBUTE: {
diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h
index 540ef1c561..fd2f7b3288 100644
--- a/modules/gdscript/gdscript_parser.h
+++ b/modules/gdscript/gdscript_parser.h
@@ -483,6 +483,7 @@ public:
IdentifierNode *identifier = nullptr;
Vector<Value> values;
+ Variant dictionary;
#ifdef TOOLS_ENABLED
String doc_description;
#endif // TOOLS_ENABLED
diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp
index fdcc0625d7..bc8e33b01a 100644
--- a/modules/gdscript/gdscript_vm.cpp
+++ b/modules/gdscript/gdscript_vm.cpp
@@ -1533,8 +1533,28 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
Callable::CallError err;
if (call_ret) {
GET_INSTRUCTION_ARG(ret, argc + 1);
+#ifdef DEBUG_ENABLED
+ Variant::Type base_type = base->get_type();
+ Object *base_obj = base->get_validated_object();
+ StringName base_class = base_obj ? base_obj->get_class_name() : StringName();
+#endif
base->callp(*methodname, (const Variant **)argptrs, argc, *ret, err);
#ifdef DEBUG_ENABLED
+ if (ret->get_type() == Variant::NIL) {
+ if (base_type == Variant::OBJECT) {
+ if (base_obj) {
+ MethodBind *method = ClassDB::get_method(base_class, *methodname);
+ if (*methodname == CoreStringNames::get_singleton()->_free || (method && !method->has_return())) {
+ err_text = R"(Trying to get a return value of a method that returns "void")";
+ OPCODE_BREAK;
+ }
+ }
+ } else if (Variant::has_builtin_method(base_type, *methodname) && !Variant::has_builtin_method_return_value(base_type, *methodname)) {
+ err_text = R"(Trying to get a return value of a method that returns "void")";
+ OPCODE_BREAK;
+ }
+ }
+
if (!call_async && ret->get_type() == Variant::OBJECT) {
// Check if getting a function state without await.
bool was_freed = false;
diff --git a/modules/gdscript/gdscript_warning.cpp b/modules/gdscript/gdscript_warning.cpp
index 36bc051643..9ae4bdae56 100644
--- a/modules/gdscript/gdscript_warning.cpp
+++ b/modules/gdscript/gdscript_warning.cpp
@@ -80,10 +80,6 @@ String GDScriptWarning::get_message() const {
case STANDALONE_EXPRESSION: {
return "Standalone expression (the line has no effect).";
} break;
- case VOID_ASSIGNMENT: {
- CHECK_SYMBOLS(1);
- return "Assignment operation, but the function '" + symbols[0] + "()' returns void.";
- } break;
case NARROWING_CONVERSION: {
return "Narrowing conversion (float is converted to int and loses precision).";
} break;
@@ -202,7 +198,6 @@ String GDScriptWarning::get_name_from_code(Code p_code) {
"UNREACHABLE_CODE",
"UNREACHABLE_PATTERN",
"STANDALONE_EXPRESSION",
- "VOID_ASSIGNMENT",
"NARROWING_CONVERSION",
"INCOMPATIBLE_TERNARY",
"UNUSED_SIGNAL",
diff --git a/modules/gdscript/gdscript_warning.h b/modules/gdscript/gdscript_warning.h
index 7e4e975510..df6ee71425 100644
--- a/modules/gdscript/gdscript_warning.h
+++ b/modules/gdscript/gdscript_warning.h
@@ -57,7 +57,6 @@ public:
UNREACHABLE_CODE, // Code after a return statement.
UNREACHABLE_PATTERN, // Pattern in a match statement after a catch all pattern (wildcard or bind).
STANDALONE_EXPRESSION, // Expression not assigned to a variable.
- VOID_ASSIGNMENT, // Function returns void but it's assigned to a variable.
NARROWING_CONVERSION, // Float value into an integer slot, precision is lost.
INCOMPATIBLE_TERNARY, // Possible values of a ternary if are not mutually compatible.
UNUSED_SIGNAL, // Signal is defined but never emitted.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/assign_signal.gd b/modules/gdscript/tests/scripts/analyzer/errors/assign_signal.gd
new file mode 100644
index 0000000000..0e1f7256f8
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/assign_signal.gd
@@ -0,0 +1,4 @@
+signal your_base
+signal my_base
+func test():
+ your_base = my_base
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/assign_signal.out b/modules/gdscript/tests/scripts/analyzer/errors/assign_signal.out
new file mode 100644
index 0000000000..5275183da2
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/assign_signal.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Cannot assign a new value to a constant.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/constructor_call_type.gd b/modules/gdscript/tests/scripts/analyzer/errors/constructor_call_type.gd
new file mode 100644
index 0000000000..251be70088
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/constructor_call_type.gd
@@ -0,0 +1,10 @@
+class A:
+ func _init():
+ pass
+
+class B extends A: pass
+class C extends A: pass
+
+func test():
+ var x := B.new()
+ print(x is C)
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/constructor_call_type.out b/modules/gdscript/tests/scripts/analyzer/errors/constructor_call_type.out
new file mode 100644
index 0000000000..91d5125ec0
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/constructor_call_type.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Expression is of type "B" so it can't be of type "C".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/return_null_in_void_func.gd b/modules/gdscript/tests/scripts/analyzer/errors/return_null_in_void_func.gd
new file mode 100644
index 0000000000..63587942f7
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/return_null_in_void_func.gd
@@ -0,0 +1,2 @@
+func test() -> void:
+ return null
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/return_null_in_void_func.out b/modules/gdscript/tests/scripts/analyzer/errors/return_null_in_void_func.out
new file mode 100644
index 0000000000..3c09f44ba9
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/return_null_in_void_func.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+A void function cannot return a value.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/return_variant_in_void_func.gd b/modules/gdscript/tests/scripts/analyzer/errors/return_variant_in_void_func.gd
new file mode 100644
index 0000000000..0ee4e7ea36
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/return_variant_in_void_func.gd
@@ -0,0 +1,4 @@
+func test() -> void:
+ var a
+ a = 1
+ return a
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/return_variant_in_void_func.out b/modules/gdscript/tests/scripts/analyzer/errors/return_variant_in_void_func.out
new file mode 100644
index 0000000000..3c09f44ba9
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/return_variant_in_void_func.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+A void function cannot return a value.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_builtin_method.gd b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_builtin_method.gd
new file mode 100644
index 0000000000..a3450966cc
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_builtin_method.gd
@@ -0,0 +1,3 @@
+func test():
+ var builtin := []
+ print(builtin.reverse()) # Built-in type method.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_builtin_method.out b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_builtin_method.out
new file mode 100644
index 0000000000..225c85e9c7
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_builtin_method.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Cannot get return value of call to "reverse()" because it returns "void".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_custom_method.gd b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_custom_method.gd
new file mode 100644
index 0000000000..2162a181ac
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_custom_method.gd
@@ -0,0 +1,5 @@
+func foo() -> void:
+ pass
+
+func test():
+ print(foo()) # Custom method.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_custom_method.out b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_custom_method.out
new file mode 100644
index 0000000000..2b1a607883
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_custom_method.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Cannot get return value of call to "foo()" because it returns "void".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_gd_utility.gd b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_gd_utility.gd
new file mode 100644
index 0000000000..f3443d985e
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_gd_utility.gd
@@ -0,0 +1,2 @@
+func test():
+ print(print_debug()) # GDScript utility function.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_gd_utility.out b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_gd_utility.out
new file mode 100644
index 0000000000..502c18ab9d
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_gd_utility.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Cannot get return value of call to "print_debug()" because it returns "void".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_native_method.gd b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_native_method.gd
new file mode 100644
index 0000000000..b8e81b160a
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_native_method.gd
@@ -0,0 +1,3 @@
+func test():
+ var obj := Node.new()
+ print(obj.free()) # Native type method.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_native_method.out b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_native_method.out
new file mode 100644
index 0000000000..88be39345b
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_native_method.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Cannot get return value of call to "free()" because it returns "void".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_utility.gd b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_utility.gd
new file mode 100644
index 0000000000..8eabed4271
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_utility.gd
@@ -0,0 +1,2 @@
+func test():
+ print(print()) # Built-in utility function.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_utility.out b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_utility.out
new file mode 100644
index 0000000000..ebf43186be
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_utility.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Cannot get return value of call to "print()" because it returns "void".
diff --git a/modules/gdscript/tests/scripts/analyzer/features/cast_non_null.gd b/modules/gdscript/tests/scripts/analyzer/features/cast_non_null.gd
new file mode 100644
index 0000000000..ba1b198cbf
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/cast_non_null.gd
@@ -0,0 +1,5 @@
+# https://github.com/godotengine/godot/issues/69504#issuecomment-1345725988
+
+func test():
+ print("cast to Variant == null: ", 1 as Variant == null)
+ print("cast to Object == null: ", self as Object == null)
diff --git a/modules/gdscript/tests/scripts/analyzer/features/cast_non_null.out b/modules/gdscript/tests/scripts/analyzer/features/cast_non_null.out
new file mode 100644
index 0000000000..541de99b8e
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/cast_non_null.out
@@ -0,0 +1,3 @@
+GDTEST_OK
+cast to Variant == null: false
+cast to Object == null: false
diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_as_const.gd b/modules/gdscript/tests/scripts/analyzer/features/enum_as_const.gd
new file mode 100644
index 0000000000..2ce588373b
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/enum_as_const.gd
@@ -0,0 +1,29 @@
+class Outer:
+ enum OuterEnum { OuterValue = 3 }
+ const OuterConst := OuterEnum
+
+ class Inner:
+ enum InnerEnum { InnerValue = 7 }
+ const InnerConst := InnerEnum
+
+ static func test() -> void:
+ print(OuterEnum.size());
+ print(OuterEnum.OuterValue);
+ print(OuterConst.size());
+ print(OuterConst.OuterValue);
+ print(Outer.OuterEnum.size());
+ print(Outer.OuterEnum.OuterValue);
+ print(Outer.OuterConst.size());
+ print(Outer.OuterConst.OuterValue);
+
+ print(InnerEnum.size());
+ print(InnerEnum.InnerValue);
+ print(InnerConst.size());
+ print(InnerConst.InnerValue);
+ print(Inner.InnerEnum.size());
+ print(Inner.InnerEnum.InnerValue);
+ print(Inner.InnerConst.size());
+ print(Inner.InnerConst.InnerValue);
+
+func test():
+ Outer.Inner.test()
diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_as_const.out b/modules/gdscript/tests/scripts/analyzer/features/enum_as_const.out
new file mode 100644
index 0000000000..e049f85b6e
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/enum_as_const.out
@@ -0,0 +1,17 @@
+GDTEST_OK
+1
+3
+1
+3
+1
+3
+1
+3
+1
+7
+1
+7
+1
+7
+1
+7
diff --git a/modules/gdscript/tests/scripts/analyzer/features/external_enum_as_constant.gd b/modules/gdscript/tests/scripts/analyzer/features/external_enum_as_constant.gd
new file mode 100644
index 0000000000..757744b6f1
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/external_enum_as_constant.gd
@@ -0,0 +1,6 @@
+const External = preload("external_enum_as_constant_external.notest.gd")
+const MyEnum = External.MyEnum
+
+func test():
+ print(MyEnum.WAITING == 0)
+ print(MyEnum.GODOT == 1)
diff --git a/modules/gdscript/tests/scripts/analyzer/features/external_enum_as_constant.out b/modules/gdscript/tests/scripts/analyzer/features/external_enum_as_constant.out
new file mode 100644
index 0000000000..9d111a8322
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/external_enum_as_constant.out
@@ -0,0 +1,3 @@
+GDTEST_OK
+true
+true
diff --git a/modules/gdscript/tests/scripts/analyzer/features/external_enum_as_constant_external.notest.gd b/modules/gdscript/tests/scripts/analyzer/features/external_enum_as_constant_external.notest.gd
new file mode 100644
index 0000000000..7c090844d0
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/external_enum_as_constant_external.notest.gd
@@ -0,0 +1,4 @@
+enum MyEnum {
+ WAITING,
+ GODOT
+}
diff --git a/modules/gdscript/tests/scripts/analyzer/features/inner_class_constant_assignment.gd b/modules/gdscript/tests/scripts/analyzer/features/external_inner_class_as_constant.gd
index ed5fb18b73..18dca109fb 100644
--- a/modules/gdscript/tests/scripts/analyzer/features/inner_class_constant_assignment.gd
+++ b/modules/gdscript/tests/scripts/analyzer/features/external_inner_class_as_constant.gd
@@ -1,4 +1,4 @@
-const External = preload("inner_class_constant_assignment_external.notest.gd")
+const External = preload("external_inner_class_as_constant_external.notest.gd")
const ExternalInnerClass = External.InnerClass
func test():
diff --git a/modules/gdscript/tests/scripts/analyzer/features/inner_class_constant_assignment.out b/modules/gdscript/tests/scripts/analyzer/features/external_inner_class_as_constant.out
index 15666c46ad..15666c46ad 100644
--- a/modules/gdscript/tests/scripts/analyzer/features/inner_class_constant_assignment.out
+++ b/modules/gdscript/tests/scripts/analyzer/features/external_inner_class_as_constant.out
diff --git a/modules/gdscript/tests/scripts/analyzer/features/inner_class_constant_assignment_external.notest.gd b/modules/gdscript/tests/scripts/analyzer/features/external_inner_class_as_constant_external.notest.gd
index 788c99d469..788c99d469 100644
--- a/modules/gdscript/tests/scripts/analyzer/features/inner_class_constant_assignment_external.notest.gd
+++ b/modules/gdscript/tests/scripts/analyzer/features/external_inner_class_as_constant_external.notest.gd
diff --git a/modules/gdscript/tests/scripts/analyzer/features/inferred_return_type.gd b/modules/gdscript/tests/scripts/analyzer/features/inferred_return_type.gd
new file mode 100644
index 0000000000..39ced354df
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/inferred_return_type.gd
@@ -0,0 +1,9 @@
+# https://github.com/godotengine/godot/issues/61159
+
+func get_param():
+ return null
+
+func test():
+ var v = get_param()
+ v = get_param()
+ print(v)
diff --git a/modules/gdscript/tests/scripts/analyzer/features/inferred_return_type.out b/modules/gdscript/tests/scripts/analyzer/features/inferred_return_type.out
new file mode 100644
index 0000000000..f0c83a69b3
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/inferred_return_type.out
@@ -0,0 +1,2 @@
+GDTEST_OK
+<null>
diff --git a/modules/gdscript/tests/scripts/analyzer/features/return_variant_typed.gd b/modules/gdscript/tests/scripts/analyzer/features/return_variant_typed.gd
new file mode 100644
index 0000000000..c9caef7d7c
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/return_variant_typed.gd
@@ -0,0 +1,5 @@
+func variant() -> Variant:
+ return 'variant'
+
+func test():
+ print(variant())
diff --git a/modules/gdscript/tests/scripts/analyzer/features/return_variant_typed.out b/modules/gdscript/tests/scripts/analyzer/features/return_variant_typed.out
new file mode 100644
index 0000000000..57fe608cc5
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/return_variant_typed.out
@@ -0,0 +1,2 @@
+GDTEST_OK
+variant
diff --git a/modules/gdscript/tests/scripts/parser/warnings/void_assignment.gd b/modules/gdscript/tests/scripts/parser/warnings/void_assignment.gd
deleted file mode 100644
index b4a42b3e3d..0000000000
--- a/modules/gdscript/tests/scripts/parser/warnings/void_assignment.gd
+++ /dev/null
@@ -1,6 +0,0 @@
-func i_return_void() -> void:
- return
-
-
-func test():
- var __ = i_return_void()
diff --git a/modules/gdscript/tests/scripts/parser/warnings/void_assignment.out b/modules/gdscript/tests/scripts/parser/warnings/void_assignment.out
deleted file mode 100644
index 84c9598f9a..0000000000
--- a/modules/gdscript/tests/scripts/parser/warnings/void_assignment.out
+++ /dev/null
@@ -1,5 +0,0 @@
-GDTEST_OK
->> WARNING
->> Line: 6
->> VOID_ASSIGNMENT
->> Assignment operation, but the function 'i_return_void()' returns void.
diff --git a/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_free_call.gd b/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_free_call.gd
new file mode 100644
index 0000000000..a3daf70627
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_free_call.gd
@@ -0,0 +1,4 @@
+func test():
+ var obj
+ obj = Node.new()
+ print(obj.free())
diff --git a/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_free_call.out b/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_free_call.out
new file mode 100644
index 0000000000..5edaf19442
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_free_call.out
@@ -0,0 +1,6 @@
+GDTEST_RUNTIME_ERROR
+>> SCRIPT ERROR
+>> on function: test()
+>> runtime/errors/use_return_value_of_free_call.gd
+>> 4
+>> Trying to get a return value of a method that returns "void"
diff --git a/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_builtin_method_call.gd b/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_builtin_method_call.gd
new file mode 100644
index 0000000000..49fb76ad1f
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_builtin_method_call.gd
@@ -0,0 +1,4 @@
+func test():
+ var value
+ value = []
+ print(value.reverse())
diff --git a/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_builtin_method_call.out b/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_builtin_method_call.out
new file mode 100644
index 0000000000..128356ff8a
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_builtin_method_call.out
@@ -0,0 +1,6 @@
+GDTEST_RUNTIME_ERROR
+>> SCRIPT ERROR
+>> on function: test()
+>> runtime/errors/use_return_value_of_void_builtin_method_call.gd
+>> 4
+>> Trying to get a return value of a method that returns "void"
diff --git a/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_native_method_call.gd b/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_native_method_call.gd
new file mode 100644
index 0000000000..44f9aa467a
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_native_method_call.gd
@@ -0,0 +1,4 @@
+func test():
+ var obj
+ obj = RefCounted.new()
+ print(obj.notify_property_list_changed())
diff --git a/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_native_method_call.out b/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_native_method_call.out
new file mode 100644
index 0000000000..e02c206778
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_native_method_call.out
@@ -0,0 +1,6 @@
+GDTEST_RUNTIME_ERROR
+>> SCRIPT ERROR
+>> on function: test()
+>> runtime/errors/use_return_value_of_void_native_method_call.gd
+>> 4
+>> Trying to get a return value of a method that returns "void"
diff --git a/modules/gdscript/tests/scripts/runtime/features/array_string_stringname_equivalent.gd b/modules/gdscript/tests/scripts/runtime/features/array_string_stringname_equivalent.gd
index 5303fb04e2..9b64084fa6 100644
--- a/modules/gdscript/tests/scripts/runtime/features/array_string_stringname_equivalent.gd
+++ b/modules/gdscript/tests/scripts/runtime/features/array_string_stringname_equivalent.gd
@@ -15,10 +15,10 @@ func test():
var string_array: Array[String] = []
var stringname_array: Array[StringName] = []
- assert(!string_array.push_back(&"abc"))
+ string_array.push_back(&"abc")
print("Array[String] insert converted: ", typeof(string_array[0]) == TYPE_STRING)
- assert(!stringname_array.push_back("abc"))
+ stringname_array.push_back("abc")
print("Array[StringName] insert converted: ", typeof(stringname_array[0]) == TYPE_STRING_NAME)
print("StringName in Array[String]: ", &"abc" in string_array)
@@ -28,8 +28,8 @@ func test():
assert(!packed_string_array.push_back("abc"))
print("StringName in PackedStringArray: ", &"abc" in packed_string_array)
- assert(!string_array.push_back("abc"))
+ string_array.push_back("abc")
print("StringName finds String in Array: ", string_array.find(&"abc"))
- assert(!stringname_array.push_back(&"abc"))
+ stringname_array.push_back(&"abc")
print("String finds StringName in Array: ", stringname_array.find("abc"))
diff --git a/modules/gdscript/tests/scripts/runtime/features/typed_assignment.gd b/modules/gdscript/tests/scripts/runtime/features/typed_assignment.gd
new file mode 100644
index 0000000000..22e54cf91c
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/typed_assignment.gd
@@ -0,0 +1,9 @@
+func test():
+ var x: int = 2
+ var y = 3.14
+ var z := 2.72
+ print(typeof(x))
+ x = y
+ print(typeof(x))
+ x = z
+ print(typeof(x))
diff --git a/modules/gdscript/tests/scripts/runtime/features/typed_assignment.out b/modules/gdscript/tests/scripts/runtime/features/typed_assignment.out
new file mode 100644
index 0000000000..4a268dd8e0
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/typed_assignment.out
@@ -0,0 +1,12 @@
+GDTEST_OK
+>> WARNING
+>> Line: 6
+>> NARROWING_CONVERSION
+>> Narrowing conversion (float is converted to int and loses precision).
+>> WARNING
+>> Line: 8
+>> NARROWING_CONVERSION
+>> Narrowing conversion (float is converted to int and loses precision).
+2
+2
+2
diff --git a/modules/gltf/extensions/gltf_document_extension_convert_importer_mesh.cpp b/modules/gltf/extensions/gltf_document_extension_convert_importer_mesh.cpp
index cfa498af65..4b71511582 100644
--- a/modules/gltf/extensions/gltf_document_extension_convert_importer_mesh.cpp
+++ b/modules/gltf/extensions/gltf_document_extension_convert_importer_mesh.cpp
@@ -59,6 +59,7 @@ Error GLTFDocumentExtensionConvertImporterMesh::import_post(Ref<GLTFState> p_sta
mesh_instance_node_3d->set_skeleton_path(mesh_3d->get_skeleton_path());
node->replace_by(mesh_instance_node_3d);
delete_queue.push_back(node);
+ node = mesh_instance_node_3d;
} else {
memdelete(mesh_instance_node_3d);
}
diff --git a/modules/gridmap/editor/grid_map_editor_plugin.cpp b/modules/gridmap/editor/grid_map_editor_plugin.cpp
index 89ef9ddd90..186e6a504f 100644
--- a/modules/gridmap/editor/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/editor/grid_map_editor_plugin.cpp
@@ -1405,6 +1405,7 @@ GridMapEditor::GridMapEditor() {
}
GridMapEditor::~GridMapEditor() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
_clear_clipboard_data();
for (int i = 0; i < 3; i++) {
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index e396d77d86..d23d68ffba 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -796,6 +796,10 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) {
}
void GridMap::_octant_exit_world(const OctantKey &p_key) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+ ERR_FAIL_NULL(PhysicsServer3D::get_singleton());
+ ERR_FAIL_NULL(NavigationServer3D::get_singleton());
+
ERR_FAIL_COND(!octant_map.has(p_key));
Octant &g = *octant_map[p_key];
PhysicsServer3D::get_singleton()->body_set_state(g.static_body, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
@@ -834,6 +838,10 @@ void GridMap::_octant_exit_world(const OctantKey &p_key) {
}
void GridMap::_octant_clean_up(const OctantKey &p_key) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+ ERR_FAIL_NULL(PhysicsServer3D::get_singleton());
+ ERR_FAIL_NULL(NavigationServer3D::get_singleton());
+
ERR_FAIL_COND(!octant_map.has(p_key));
Octant &g = *octant_map[p_key];
@@ -1186,6 +1194,7 @@ Vector3 GridMap::_get_offset() const {
}
void GridMap::clear_baked_meshes() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
for (int i = 0; i < baked_meshes.size(); i++) {
RS::get_singleton()->free(baked_meshes[i].instance);
}
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index eca53c4831..26739bcdea 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -451,7 +451,7 @@ static String variant_type_to_managed_name(const String &p_var_type_name) {
}
if (p_var_type_name == Variant::get_type_name(Variant::SIGNAL)) {
- return "SignalInfo";
+ return "Signal";
}
Variant::Type var_types[] = {
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
index d67e57edc2..8852b7ebad 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
@@ -295,8 +295,8 @@ namespace Godot.SourceGenerators
foreach (var property in properties)
{
// TODO: We should still restore read-only properties after reloading assembly. Two possible ways: reflection or turn RestoreGodotObjectData into a constructor overload.
- // Ignore properties without a getter or without a setter. Godot properties must be both readable and writable.
- if (property.IsWriteOnly || property.IsReadOnly)
+ // Ignore properties without a getter, without a setter or with an init-only setter. Godot properties must be both readable and writable.
+ if (property.IsWriteOnly || property.IsReadOnly || property.SetMethod!.IsInitOnly)
continue;
var marshalType = MarshalUtils.ConvertManagedTypeToMarshalType(property.Type, typeCache);
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
index 8b2f96036b..f0a6a72281 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
@@ -311,12 +311,12 @@ namespace Godot.SourceGenerators
inputExpr, ")"),
// We need a special case for generic Godot collections and GodotObjectOrDerived[], because VariantUtils.ConvertTo<T> is slower
MarshalType.GodotGenericDictionary =>
- source.Append(VariantUtils, ".ConvertToDictionaryObject<",
+ source.Append(VariantUtils, ".ConvertToDictionary<",
((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ", ",
((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedNameIncludeGlobal(), ">(",
inputExpr, ")"),
MarshalType.GodotGenericArray =>
- source.Append(VariantUtils, ".ConvertToArrayObject<",
+ source.Append(VariantUtils, ".ConvertToArray<",
((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ">(",
inputExpr, ")"),
_ => source.Append(VariantUtils, ".ConvertTo<",
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
index fb32f6192f..eae7e41da8 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
@@ -45,8 +45,11 @@ namespace Godot.SourceGenerators
return false;
})
)
- // Ignore classes whose name is not the same as the file name
- .Where(x => Path.GetFileNameWithoutExtension(x.cds.SyntaxTree.FilePath) == x.symbol.Name)
+ .Where(x =>
+ // Ignore classes whose name is not the same as the file name
+ Path.GetFileNameWithoutExtension(x.cds.SyntaxTree.FilePath) == x.symbol.Name &&
+ // Ignore generic classes
+ !x.symbol.IsGenericType)
.GroupBy(x => x.symbol)
.ToDictionary(g => g.Key, g => g.Select(x => x.cds));
@@ -150,8 +153,6 @@ namespace Godot.SourceGenerators
first = false;
sourceBuilder.Append("typeof(");
sourceBuilder.Append(qualifiedName);
- if (godotClass.Key.IsGenericType)
- sourceBuilder.Append($"<{new string(',', godotClass.Key.TypeParameters.Count() - 1)}>");
sourceBuilder.Append(")");
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs
index 6c4206a575..b64b843b7c 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs
@@ -158,7 +158,7 @@ namespace Godot.SourceGenerators
// Generate SetGodotClassPropertyValue
bool allPropertiesAreReadOnly = godotClassFields.All(fi => fi.FieldSymbol.IsReadOnly) &&
- godotClassProperties.All(pi => pi.PropertySymbol.IsReadOnly);
+ godotClassProperties.All(pi => pi.PropertySymbol.IsReadOnly || pi.PropertySymbol.SetMethod!.IsInitOnly);
if (!allPropertiesAreReadOnly)
{
@@ -168,7 +168,7 @@ namespace Godot.SourceGenerators
isFirstEntry = true;
foreach (var property in godotClassProperties)
{
- if (property.PropertySymbol.IsReadOnly)
+ if (property.PropertySymbol.IsReadOnly || property.PropertySymbol.SetMethod!.IsInitOnly)
continue;
GeneratePropertySetter(property.PropertySymbol.Name,
@@ -407,7 +407,7 @@ namespace Godot.SourceGenerators
return null;
}
- if (propertySymbol.SetMethod == null)
+ if (propertySymbol.SetMethod == null || propertySymbol.SetMethod.IsInitOnly)
{
// This should never happen, as we filtered ReadOnly properties, but just in case.
Common.ReportExportedMemberIsReadOnly(context, propertySymbol);
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
index aa9dd9583e..99a4c95e73 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
@@ -138,14 +138,14 @@ namespace Godot.SourceGenerators
}
// TODO: We should still restore read-only properties after reloading assembly. Two possible ways: reflection or turn RestoreGodotObjectData into a constructor overload.
- // Ignore properties without a getter or without a setter. Godot properties must be both readable and writable.
+ // Ignore properties without a getter, without a setter or with an init-only setter. Godot properties must be both readable and writable.
if (property.IsWriteOnly)
{
Common.ReportExportedMemberIsWriteOnly(context, property);
continue;
}
- if (property.IsReadOnly)
+ if (property.IsReadOnly || property.SetMethod!.IsInitOnly)
{
Common.ReportExportedMemberIsReadOnly(context, property);
continue;
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 6559cbf75d..6cfdb15627 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -3650,7 +3650,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype = TypeInterface();
itype.name = "Signal";
itype.cname = itype.name;
- itype.proxy_name = "SignalInfo";
+ itype.proxy_name = "Signal";
itype.cs_type = itype.proxy_name;
itype.cs_in_expr = "%0";
itype.c_in = "%5using %0 %1_in = " C_METHOD_MANAGED_TO_SIGNAL "(in %1);\n";
@@ -3732,7 +3732,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.cname = itype.name;
itype.cs_out = "%5return new %2(%0(%1));";
// For generic Godot collections, Variant.From<T>/As<T> is slower, so we need this special case
- itype.cs_variant_to_managed = "VariantUtils.ConvertToArrayObject(%0)";
+ itype.cs_variant_to_managed = "VariantUtils.ConvertToArray(%0)";
itype.cs_managed_to_variant = "VariantUtils.CreateFromArray(%0)";
builtin_types.insert(itype.cname, itype);
@@ -3759,7 +3759,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.cname = itype.name;
itype.cs_out = "%5return new %2(%0(%1));";
// For generic Godot collections, Variant.From<T>/As<T> is slower, so we need this special case
- itype.cs_variant_to_managed = "VariantUtils.ConvertToDictionaryObject(%0)";
+ itype.cs_variant_to_managed = "VariantUtils.ConvertToDictionary(%0)";
itype.cs_managed_to_variant = "VariantUtils.CreateFromDictionary(%0)";
builtin_types.insert(itype.cname, itype);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
index 130776499b..df306e5244 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
@@ -499,7 +499,7 @@ namespace Godot.Collections
VariantUtils.CreateFromArray(godotArray);
private static Array<T> FromVariantFunc(in godot_variant variant) =>
- VariantUtils.ConvertToArrayObject<T>(variant);
+ VariantUtils.ConvertToArray<T>(variant);
static unsafe Array()
{
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs
index e6a8054ae2..dafa83431b 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs
@@ -297,7 +297,7 @@ namespace Godot.Bridge
foreach (var type in assembly.GetTypes())
{
- if (type.IsNested)
+ if (type.IsNested || type.IsGenericType)
continue;
if (!typeOfGodotObject.IsAssignableFrom(type))
@@ -314,9 +314,12 @@ namespace Godot.Bridge
if (scriptTypes != null)
{
- for (int i = 0; i < scriptTypes.Length; i++)
+ foreach (var type in scriptTypes)
{
- LookupScriptForClass(scriptTypes[i]);
+ if (type.IsGenericType)
+ continue;
+
+ LookupScriptForClass(type);
}
}
}
@@ -729,6 +732,7 @@ namespace Godot.Bridge
{
ExceptionUtils.LogException(e);
*outTool = godot_bool.False;
+ *outMethodsDest = NativeFuncs.godotsharp_array_new();
*outRpcFunctionsDest = NativeFuncs.godotsharp_dictionary_new();
*outEventSignalsDest = NativeFuncs.godotsharp_dictionary_new();
*outBaseScript = default;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
index cf25e1f0ae..b5a8742d3d 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
@@ -366,7 +366,7 @@ namespace Godot.Collections
VariantUtils.CreateFromDictionary(godotDictionary);
private static Dictionary<TKey, TValue> FromVariantFunc(in godot_variant variant) =>
- VariantUtils.ConvertToDictionaryObject<TKey, TValue>(variant);
+ VariantUtils.ConvertToDictionary<TKey, TValue>(variant);
static unsafe Dictionary()
{
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs
index 6a4717f2c3..9c9258dd9e 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs
@@ -170,39 +170,66 @@ namespace Godot.NativeInterop
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static godot_variant CreateFromPackedByteArray(Span<byte> from)
- => CreateFromPackedByteArray(Marshaling.ConvertSystemArrayToNativePackedByteArray(from));
+ {
+ using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedByteArray(from);
+ return CreateFromPackedByteArray(nativePackedArray);
+ }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static godot_variant CreateFromPackedInt32Array(Span<int> from)
- => CreateFromPackedInt32Array(Marshaling.ConvertSystemArrayToNativePackedInt32Array(from));
+ {
+ using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedInt32Array(from);
+ return CreateFromPackedInt32Array(nativePackedArray);
+ }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static godot_variant CreateFromPackedInt64Array(Span<long> from)
- => CreateFromPackedInt64Array(Marshaling.ConvertSystemArrayToNativePackedInt64Array(from));
+ {
+ using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedInt64Array(from);
+ return CreateFromPackedInt64Array(nativePackedArray);
+ }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static godot_variant CreateFromPackedFloat32Array(Span<float> from)
- => CreateFromPackedFloat32Array(Marshaling.ConvertSystemArrayToNativePackedFloat32Array(from));
+ {
+ using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedFloat32Array(from);
+ return CreateFromPackedFloat32Array(nativePackedArray);
+ }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static godot_variant CreateFromPackedFloat64Array(Span<double> from)
- => CreateFromPackedFloat64Array(Marshaling.ConvertSystemArrayToNativePackedFloat64Array(from));
+ {
+ using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedFloat64Array(from);
+ return CreateFromPackedFloat64Array(nativePackedArray);
+ }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static godot_variant CreateFromPackedStringArray(Span<string> from)
- => CreateFromPackedStringArray(Marshaling.ConvertSystemArrayToNativePackedStringArray(from));
+ {
+ using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedStringArray(from);
+ return CreateFromPackedStringArray(nativePackedArray);
+ }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static godot_variant CreateFromPackedVector2Array(Span<Vector2> from)
- => CreateFromPackedVector2Array(Marshaling.ConvertSystemArrayToNativePackedVector2Array(from));
+ {
+ using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedVector2Array(from);
+ return CreateFromPackedVector2Array(nativePackedArray);
+ }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static godot_variant CreateFromPackedVector3Array(Span<Vector3> from)
- => CreateFromPackedVector3Array(Marshaling.ConvertSystemArrayToNativePackedVector3Array(from));
+ {
+ using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedVector3Array(from);
+ return CreateFromPackedVector3Array(nativePackedArray);
+ }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static godot_variant CreateFromPackedColorArray(Span<Color> from)
- => CreateFromPackedColorArray(Marshaling.ConvertSystemArrayToNativePackedColorArray(from));
+ {
+ using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedColorArray(from);
+ return CreateFromPackedColorArray(nativePackedArray);
+ }
public static godot_variant CreateFromSystemArrayOfStringName(Span<StringName> from)
=> CreateFromArray(new Collections.Array(from));
@@ -436,7 +463,7 @@ namespace Godot.NativeInterop
public static Godot.Object ConvertToGodotObject(in godot_variant p_var)
=> InteropUtils.UnmanagedGetManaged(ConvertToGodotObjectPtr(p_var));
- public static string ConvertToStringObject(in godot_variant p_var)
+ public static string ConvertToString(in godot_variant p_var)
{
switch (p_var.Type)
{
@@ -455,65 +482,65 @@ namespace Godot.NativeInterop
}
}
- public static godot_string_name ConvertToStringName(in godot_variant p_var)
+ public static godot_string_name ConvertToNativeStringName(in godot_variant p_var)
=> p_var.Type == Variant.Type.StringName ?
NativeFuncs.godotsharp_string_name_new_copy(p_var.StringName) :
NativeFuncs.godotsharp_variant_as_string_name(p_var);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static StringName ConvertToStringNameObject(in godot_variant p_var)
- => StringName.CreateTakingOwnershipOfDisposableValue(ConvertToStringName(p_var));
+ public static StringName ConvertToStringName(in godot_variant p_var)
+ => StringName.CreateTakingOwnershipOfDisposableValue(ConvertToNativeStringName(p_var));
- public static godot_node_path ConvertToNodePath(in godot_variant p_var)
+ public static godot_node_path ConvertToNativeNodePath(in godot_variant p_var)
=> p_var.Type == Variant.Type.NodePath ?
NativeFuncs.godotsharp_node_path_new_copy(p_var.NodePath) :
NativeFuncs.godotsharp_variant_as_node_path(p_var);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static NodePath ConvertToNodePathObject(in godot_variant p_var)
- => NodePath.CreateTakingOwnershipOfDisposableValue(ConvertToNodePath(p_var));
+ public static NodePath ConvertToNodePath(in godot_variant p_var)
+ => NodePath.CreateTakingOwnershipOfDisposableValue(ConvertToNativeNodePath(p_var));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static godot_callable ConvertToCallable(in godot_variant p_var)
+ public static godot_callable ConvertToNativeCallable(in godot_variant p_var)
=> NativeFuncs.godotsharp_variant_as_callable(p_var);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static Callable ConvertToCallableManaged(in godot_variant p_var)
- => Marshaling.ConvertCallableToManaged(ConvertToCallable(p_var));
+ public static Callable ConvertToCallable(in godot_variant p_var)
+ => Marshaling.ConvertCallableToManaged(ConvertToNativeCallable(p_var));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static godot_signal ConvertToSignal(in godot_variant p_var)
+ public static godot_signal ConvertToNativeSignal(in godot_variant p_var)
=> NativeFuncs.godotsharp_variant_as_signal(p_var);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static Signal ConvertToSignalManaged(in godot_variant p_var)
- => Marshaling.ConvertSignalToManaged(ConvertToSignal(p_var));
+ public static Signal ConvertToSignal(in godot_variant p_var)
+ => Marshaling.ConvertSignalToManaged(ConvertToNativeSignal(p_var));
- public static godot_array ConvertToArray(in godot_variant p_var)
+ public static godot_array ConvertToNativeArray(in godot_variant p_var)
=> p_var.Type == Variant.Type.Array ?
NativeFuncs.godotsharp_array_new_copy(p_var.Array) :
NativeFuncs.godotsharp_variant_as_array(p_var);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static Collections.Array ConvertToArrayObject(in godot_variant p_var)
- => Collections.Array.CreateTakingOwnershipOfDisposableValue(ConvertToArray(p_var));
+ public static Collections.Array ConvertToArray(in godot_variant p_var)
+ => Collections.Array.CreateTakingOwnershipOfDisposableValue(ConvertToNativeArray(p_var));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static Array<T> ConvertToArrayObject<T>(in godot_variant p_var)
- => Array<T>.CreateTakingOwnershipOfDisposableValue(ConvertToArray(p_var));
+ public static Array<T> ConvertToArray<T>(in godot_variant p_var)
+ => Array<T>.CreateTakingOwnershipOfDisposableValue(ConvertToNativeArray(p_var));
- public static godot_dictionary ConvertToDictionary(in godot_variant p_var)
+ public static godot_dictionary ConvertToNativeDictionary(in godot_variant p_var)
=> p_var.Type == Variant.Type.Dictionary ?
NativeFuncs.godotsharp_dictionary_new_copy(p_var.Dictionary) :
NativeFuncs.godotsharp_variant_as_dictionary(p_var);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static Dictionary ConvertToDictionaryObject(in godot_variant p_var)
- => Dictionary.CreateTakingOwnershipOfDisposableValue(ConvertToDictionary(p_var));
+ public static Dictionary ConvertToDictionary(in godot_variant p_var)
+ => Dictionary.CreateTakingOwnershipOfDisposableValue(ConvertToNativeDictionary(p_var));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static Dictionary<TKey, TValue> ConvertToDictionaryObject<TKey, TValue>(in godot_variant p_var)
- => Dictionary<TKey, TValue>.CreateTakingOwnershipOfDisposableValue(ConvertToDictionary(p_var));
+ public static Dictionary<TKey, TValue> ConvertToDictionary<TKey, TValue>(in godot_variant p_var)
+ => Dictionary<TKey, TValue>.CreateTakingOwnershipOfDisposableValue(ConvertToNativeDictionary(p_var));
public static byte[] ConvertAsPackedByteArrayToSystemArray(in godot_variant p_var)
{
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs
index ebfc713ee4..3d64533269 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs
@@ -315,13 +315,13 @@ public partial class VariantUtils
return UnsafeAsT(ConvertToPlane(variant));
if (typeof(T) == typeof(Callable))
- return UnsafeAsT(ConvertToCallableManaged(variant));
+ return UnsafeAsT(ConvertToCallable(variant));
if (typeof(T) == typeof(Signal))
- return UnsafeAsT(ConvertToSignalManaged(variant));
+ return UnsafeAsT(ConvertToSignal(variant));
if (typeof(T) == typeof(string))
- return UnsafeAsT(ConvertToStringObject(variant));
+ return UnsafeAsT(ConvertToString(variant));
if (typeof(T) == typeof(byte[]))
return UnsafeAsT(ConvertAsPackedByteArrayToSystemArray(variant));
@@ -360,19 +360,19 @@ public partial class VariantUtils
return UnsafeAsT(ConvertToSystemArrayOfRID(variant));
if (typeof(T) == typeof(StringName))
- return UnsafeAsT(ConvertToStringNameObject(variant));
+ return UnsafeAsT(ConvertToStringName(variant));
if (typeof(T) == typeof(NodePath))
- return UnsafeAsT(ConvertToNodePathObject(variant));
+ return UnsafeAsT(ConvertToNodePath(variant));
if (typeof(T) == typeof(RID))
return UnsafeAsT(ConvertToRID(variant));
if (typeof(T) == typeof(Godot.Collections.Dictionary))
- return UnsafeAsT(ConvertToDictionaryObject(variant));
+ return UnsafeAsT(ConvertToDictionary(variant));
if (typeof(T) == typeof(Godot.Collections.Array))
- return UnsafeAsT(ConvertToArrayObject(variant));
+ return UnsafeAsT(ConvertToArray(variant));
if (typeof(T) == typeof(Variant))
return UnsafeAsT(Variant.CreateCopyingBorrowed(variant));
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs
index c4c53a39f9..da12309217 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs
@@ -212,7 +212,7 @@ public partial struct Variant : IDisposable
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public string AsString() =>
- VariantUtils.ConvertToStringObject((godot_variant)NativeVar);
+ VariantUtils.ConvertToString((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Vector2 AsVector2() =>
@@ -280,11 +280,11 @@ public partial struct Variant : IDisposable
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Callable AsCallable() =>
- VariantUtils.ConvertToCallableManaged((godot_variant)NativeVar);
+ VariantUtils.ConvertToCallable((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Signal AsSignal() =>
- VariantUtils.ConvertToSignalManaged((godot_variant)NativeVar);
+ VariantUtils.ConvertToSignal((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public byte[] AsByteArray() =>
@@ -329,11 +329,11 @@ public partial struct Variant : IDisposable
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Collections.Dictionary<TKey, TValue> AsGodotDictionary<TKey, TValue>() =>
- VariantUtils.ConvertToDictionaryObject<TKey, TValue>((godot_variant)NativeVar);
+ VariantUtils.ConvertToDictionary<TKey, TValue>((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Collections.Array<T> AsGodotArray<T>() =>
- VariantUtils.ConvertToArrayObject<T>((godot_variant)NativeVar);
+ VariantUtils.ConvertToArray<T>((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public StringName[] AsSystemArrayOfStringName() =>
@@ -353,11 +353,11 @@ public partial struct Variant : IDisposable
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public StringName AsStringName() =>
- VariantUtils.ConvertToStringNameObject((godot_variant)NativeVar);
+ VariantUtils.ConvertToStringName((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public NodePath AsNodePath() =>
- VariantUtils.ConvertToNodePathObject((godot_variant)NativeVar);
+ VariantUtils.ConvertToNodePath((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public RID AsRID() =>
@@ -365,11 +365,11 @@ public partial struct Variant : IDisposable
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Collections.Dictionary AsGodotDictionary() =>
- VariantUtils.ConvertToDictionaryObject((godot_variant)NativeVar);
+ VariantUtils.ConvertToDictionary((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Collections.Array AsGodotArray() =>
- VariantUtils.ConvertToArrayObject((godot_variant)NativeVar);
+ VariantUtils.ConvertToArray((godot_variant)NativeVar);
// Explicit conversion operators to supported types
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
index c471eceded..4c60080ee9 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
@@ -139,7 +139,7 @@ namespace Godot
/// <returns>The angle between the two vectors, in radians.</returns>
public readonly real_t AngleToPoint(Vector2 to)
{
- return Mathf.Atan2(y - to.y, x - to.x);
+ return Mathf.Atan2(to.y - y, to.x - x);
}
/// <summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
index 08f2a3a8af..91be548a21 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
@@ -123,7 +123,7 @@ namespace Godot
/// <returns>The angle between the two vectors, in radians.</returns>
public readonly real_t AngleToPoint(Vector2i to)
{
- return Mathf.Atan2(y - to.y, x - to.x);
+ return Mathf.Atan2(to.y - y, to.x - x);
}
/// <summary>
diff --git a/modules/noise/noise_texture_2d.cpp b/modules/noise/noise_texture_2d.cpp
index 8c785d7591..1b6f1d7897 100644
--- a/modules/noise/noise_texture_2d.cpp
+++ b/modules/noise/noise_texture_2d.cpp
@@ -40,6 +40,7 @@ NoiseTexture2D::NoiseTexture2D() {
}
NoiseTexture2D::~NoiseTexture2D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
if (texture.is_valid()) {
RS::get_singleton()->free(texture);
}
diff --git a/platform/android/api/jni_singleton.h b/platform/android/api/jni_singleton.h
index 895bc70103..afe7dcaeff 100644
--- a/platform/android/api/jni_singleton.h
+++ b/platform/android/api/jni_singleton.h
@@ -137,6 +137,18 @@ public:
ret = sarr;
env->DeleteLocalRef(arr);
} break;
+ case Variant::PACKED_INT64_ARRAY: {
+ jlongArray arr = (jlongArray)env->CallObjectMethodA(instance, E->get().method, v);
+
+ int fCount = env->GetArrayLength(arr);
+ Vector<int64_t> sarr;
+ sarr.resize(fCount);
+
+ int64_t *w = sarr.ptrw();
+ env->GetLongArrayRegion(arr, 0, fCount, w);
+ ret = sarr;
+ env->DeleteLocalRef(arr);
+ } break;
case Variant::PACKED_FLOAT32_ARRAY: {
jfloatArray arr = (jfloatArray)env->CallObjectMethodA(instance, E->get().method, v);
@@ -149,9 +161,18 @@ public:
ret = sarr;
env->DeleteLocalRef(arr);
} break;
+ case Variant::PACKED_FLOAT64_ARRAY: {
+ jdoubleArray arr = (jdoubleArray)env->CallObjectMethodA(instance, E->get().method, v);
- // TODO: This is missing 64 bits arrays, I have no idea how to do it in JNI.
+ int fCount = env->GetArrayLength(arr);
+ Vector<double> sarr;
+ sarr.resize(fCount);
+ double *w = sarr.ptrw();
+ env->GetDoubleArrayRegion(arr, 0, fCount, w);
+ ret = sarr;
+ env->DeleteLocalRef(arr);
+ } break;
case Variant::DICTIONARY: {
jobject obj = env->CallObjectMethodA(instance, E->get().method, v);
ret = _jobject_to_variant(env, obj);
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp
index 3cea8e5c0c..41d2579ac0 100644
--- a/platform/android/export/export_plugin.cpp
+++ b/platform/android/export/export_plugin.cpp
@@ -873,7 +873,7 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p
int hand_tracking_frequency_index = p_preset->get("xr_features/hand_tracking_frequency");
bool backup_allowed = p_preset->get("user_data_backup/allow");
- bool classify_as_game = p_preset->get("package/classify_as_game");
+ int app_category = p_preset->get("package/app_category");
bool retain_data_on_uninstall = p_preset->get("package/retain_data_on_uninstall");
bool exclude_from_recents = p_preset->get("package/exclude_from_recents");
bool is_resizeable = bool(GLOBAL_GET("display/window/size/resizable"));
@@ -972,8 +972,12 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p
encode_uint32(backup_allowed, &p_manifest.write[iofs + 16]);
}
+ if (tname == "application" && attrname == "appCategory") {
+ encode_uint32(_get_app_category_value(app_category), &p_manifest.write[iofs + 16]);
+ }
+
if (tname == "application" && attrname == "isGame") {
- encode_uint32(classify_as_game, &p_manifest.write[iofs + 16]);
+ encode_uint32(app_category == APP_CATEGORY_GAME, &p_manifest.write[iofs + 16]);
}
if (tname == "application" && attrname == "hasFragileUserData") {
@@ -1731,7 +1735,7 @@ void EditorExportPlatformAndroid::get_export_options(List<ExportOption> *r_optio
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/unique_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "ext.domain.name"), "org.godotengine.$genname"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name [default if blank]"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/signed"), true));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/classify_as_game"), true));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "package/app_category", PROPERTY_HINT_ENUM, "Accessibility,Audio,Game,Image,Maps,News,Productivity,Social,Video"), APP_CATEGORY_GAME));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/retain_data_on_uninstall"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/exclude_from_recents"), false));
@@ -2011,7 +2015,10 @@ String EditorExportPlatformAndroid::get_adb_path() {
return sdk_path.path_join("platform-tools/adb" + exe_ext);
}
-String EditorExportPlatformAndroid::get_apksigner_path() {
+String EditorExportPlatformAndroid::get_apksigner_path(int p_target_sdk, bool p_check_executes) {
+ if (p_target_sdk == -1) {
+ p_target_sdk = DEFAULT_TARGET_SDK_VERSION;
+ }
String exe_ext = "";
if (OS::get_singleton()->get_name() == "Windows") {
exe_ext = ".bat";
@@ -2029,23 +2036,89 @@ String EditorExportPlatformAndroid::get_apksigner_path() {
}
// There are additional versions directories we need to go through.
- da->list_dir_begin();
- String sub_dir = da->get_next();
- while (!sub_dir.is_empty()) {
- if (!sub_dir.begins_with(".") && da->current_is_dir()) {
- // Check if the tool is here.
- String tool_path = build_tools_dir.path_join(sub_dir).path_join(apksigner_command_name);
- if (FileAccess::exists(tool_path)) {
- apksigner_path = tool_path;
- break;
+ Vector<String> dir_list = da->get_directories();
+
+ // We need to use the version of build_tools that matches the Target SDK
+ // If somehow we can't find that, we see if a version between 28 and the default target SDK exists.
+ // We need to avoid versions <= 27 because they fail on Java versions >9
+ // If we can't find that, we just use the first valid version.
+ Vector<String> ideal_versions;
+ Vector<String> other_versions;
+ Vector<String> versions;
+ bool found_target_sdk = false;
+ // We only allow for versions <= 27 if specifically set
+ int min_version = p_target_sdk <= 27 ? p_target_sdk : 28;
+ for (String sub_dir : dir_list) {
+ if (!sub_dir.begins_with(".")) {
+ Vector<String> ver_numbers = sub_dir.split(".");
+ // Dir not a version number, will use as last resort
+ if (!ver_numbers.size() || !ver_numbers[0].is_valid_int()) {
+ other_versions.push_back(sub_dir);
+ continue;
+ }
+ int ver_number = ver_numbers[0].to_int();
+ if (ver_number == p_target_sdk) {
+ found_target_sdk = true;
+ //ensure this is in front of the ones we check
+ versions.push_back(sub_dir);
+ } else {
+ if (ver_number >= min_version && ver_number <= DEFAULT_TARGET_SDK_VERSION) {
+ ideal_versions.push_back(sub_dir);
+ } else {
+ other_versions.push_back(sub_dir);
+ }
}
}
- sub_dir = da->get_next();
}
- da->list_dir_end();
+ // we will check ideal versions first, then other versions.
+ versions.append_array(ideal_versions);
+ versions.append_array(other_versions);
- if (apksigner_path.is_empty()) {
+ if (!versions.size()) {
print_error("Unable to find the 'apksigner' tool.");
+ return apksigner_path;
+ }
+
+ int i;
+ bool failed = false;
+ String version_to_use;
+
+ List<String> args;
+ args.push_back("--version");
+ String output;
+ int retval;
+ Error err;
+ for (i = 0; i < versions.size(); i++) {
+ // Check if the tool is here.
+ apksigner_path = build_tools_dir.path_join(versions[i]).path_join(apksigner_command_name);
+ if (FileAccess::exists(apksigner_path)) {
+ version_to_use = versions[i];
+ // If we aren't exporting, just break here.
+ if (!p_check_executes) {
+ break;
+ }
+ // we only check to see if it executes on export because it is slow to load
+ err = OS::get_singleton()->execute(apksigner_path, args, &output, &retval, false);
+ if (err || retval) {
+ failed = true;
+ } else {
+ break;
+ }
+ }
+ }
+ if (i == versions.size()) {
+ if (failed) {
+ print_error("All located 'apksigner' tools in " + build_tools_dir + " failed to execute");
+ return "<FAILED>";
+ } else {
+ print_error("Unable to find the 'apksigner' tool.");
+ return "";
+ }
+ }
+ if (!found_target_sdk) {
+ print_line("Could not find version of build tools that matches Target SDK, using " + version_to_use);
+ } else if (failed && found_target_sdk) {
+ print_line("Version of build tools that matches Target SDK failed to execute, using " + version_to_use);
}
return apksigner_path;
@@ -2165,8 +2238,12 @@ bool EditorExportPlatformAndroid::has_valid_export_configuration(const Ref<Edito
valid = false;
}
+ String target_sdk_version = p_preset->get("custom_build/target_sdk");
+ if (!target_sdk_version.is_valid_int()) {
+ target_sdk_version = itos(DEFAULT_TARGET_SDK_VERSION);
+ }
// Validate that apksigner is available
- String apksigner_path = get_apksigner_path();
+ String apksigner_path = get_apksigner_path(target_sdk_version.to_int());
if (!FileAccess::exists(apksigner_path)) {
err += TTR("Unable to find Android SDK build-tools' apksigner command.");
err += TTR("Please check in the Android SDK directory specified in Editor Settings.");
@@ -2389,9 +2466,16 @@ Error EditorExportPlatformAndroid::sign_apk(const Ref<EditorExportPreset> &p_pre
String release_keystore = p_preset->get("keystore/release");
String release_username = p_preset->get("keystore/release_user");
String release_password = p_preset->get("keystore/release_password");
-
- String apksigner = get_apksigner_path();
+ String target_sdk_version = p_preset->get("custom_build/target_sdk");
+ if (!target_sdk_version.is_valid_int()) {
+ target_sdk_version = itos(DEFAULT_TARGET_SDK_VERSION);
+ }
+ String apksigner = get_apksigner_path(target_sdk_version.to_int(), true);
print_verbose("Starting signing of the " + export_label + " binary using " + apksigner);
+ if (apksigner == "<FAILED>") {
+ add_message(EXPORT_MESSAGE_WARNING, TTR("Code Signing"), vformat(TTR("All 'apksigner' tools located in Android SDK 'build-tools' directory failed to execute. Please check that you have the correct version installed for your target sdk version. The resulting %s is unsigned."), export_label));
+ return OK;
+ }
if (!FileAccess::exists(apksigner)) {
add_message(EXPORT_MESSAGE_WARNING, TTR("Code Signing"), vformat(TTR("'apksigner' could not be found. Please check that the command is available in the Android SDK build-tools directory. The resulting %s is unsigned."), export_label));
return OK;
@@ -2441,20 +2525,27 @@ Error EditorExportPlatformAndroid::sign_apk(const Ref<EditorExportPreset> &p_pre
args.push_back("--ks-key-alias");
args.push_back(user);
args.push_back(export_path);
- if (p_debug) {
- // We only print verbose logs for debug builds to avoid leaking release keystore credentials.
+ if (OS::get_singleton()->is_stdout_verbose() && p_debug) {
+ // We only print verbose logs with credentials for debug builds to avoid leaking release keystore credentials.
print_verbose("Signing debug binary using: " + String("\n") + apksigner + " " + join_list(args, String(" ")));
+ } else {
+ List<String> redacted_args = List<String>(args);
+ redacted_args.find(keystore)->set("<REDACTED>");
+ redacted_args.find("pass:" + password)->set("pass:<REDACTED>");
+ redacted_args.find(user)->set("<REDACTED>");
+ print_line("Signing binary using: " + String("\n") + apksigner + " " + join_list(redacted_args, String(" ")));
}
int retval;
- output.clear();
Error err = OS::get_singleton()->execute(apksigner, args, &output, &retval, true);
if (err != OK) {
add_message(EXPORT_MESSAGE_WARNING, TTR("Code Signing"), TTR("Could not start apksigner executable."));
return err;
}
- print_verbose(output);
+ // By design, apksigner does not output credentials in its output unless --verbose is used
+ print_line(output);
if (retval) {
add_message(EXPORT_MESSAGE_WARNING, TTR("Code Signing"), vformat(TTR("'apksigner' returned with error #%d"), retval));
+ add_message(EXPORT_MESSAGE_WARNING, TTR("Code Signing"), vformat(TTR("output: \n%s"), output));
return ERR_CANT_CREATE;
}
@@ -2479,6 +2570,7 @@ Error EditorExportPlatformAndroid::sign_apk(const Ref<EditorExportPreset> &p_pre
print_verbose(output);
if (retval) {
add_message(EXPORT_MESSAGE_WARNING, TTR("Code Signing"), vformat(TTR("'apksigner' verification of %s failed."), export_label));
+ add_message(EXPORT_MESSAGE_WARNING, TTR("Code Signing"), vformat(TTR("output: \n%s"), output));
return ERR_CANT_CREATE;
}
diff --git a/platform/android/export/export_plugin.h b/platform/android/export/export_plugin.h
index c8fcb761fe..b9630858d3 100644
--- a/platform/android/export/export_plugin.h
+++ b/platform/android/export/export_plugin.h
@@ -201,7 +201,7 @@ public:
static String get_adb_path();
- static String get_apksigner_path();
+ static String get_apksigner_path(int p_target_sdk = -1, bool p_check_executes = false);
virtual bool has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const override;
virtual bool has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const override;
diff --git a/platform/android/export/gradle_export_util.cpp b/platform/android/export/gradle_export_util.cpp
index 8d016d3fac..1cbed4b3bb 100644
--- a/platform/android/export/gradle_export_util.cpp
+++ b/platform/android/export/gradle_export_util.cpp
@@ -72,6 +72,54 @@ String _get_android_orientation_label(DisplayServer::ScreenOrientation screen_or
}
}
+int _get_app_category_value(int category_index) {
+ switch (category_index) {
+ case APP_CATEGORY_ACCESSIBILITY:
+ return 8;
+ case APP_CATEGORY_AUDIO:
+ return 1;
+ case APP_CATEGORY_IMAGE:
+ return 3;
+ case APP_CATEGORY_MAPS:
+ return 6;
+ case APP_CATEGORY_NEWS:
+ return 5;
+ case APP_CATEGORY_PRODUCTIVITY:
+ return 7;
+ case APP_CATEGORY_SOCIAL:
+ return 4;
+ case APP_CATEGORY_VIDEO:
+ return 2;
+ case APP_CATEGORY_GAME:
+ default:
+ return 0;
+ }
+}
+
+String _get_app_category_label(int category_index) {
+ switch (category_index) {
+ case APP_CATEGORY_ACCESSIBILITY:
+ return "accessibility";
+ case APP_CATEGORY_AUDIO:
+ return "audio";
+ case APP_CATEGORY_IMAGE:
+ return "image";
+ case APP_CATEGORY_MAPS:
+ return "maps";
+ case APP_CATEGORY_NEWS:
+ return "news";
+ case APP_CATEGORY_PRODUCTIVITY:
+ return "productivity";
+ case APP_CATEGORY_SOCIAL:
+ return "social";
+ case APP_CATEGORY_VIDEO:
+ return "video";
+ case APP_CATEGORY_GAME:
+ default:
+ return "game";
+ }
+}
+
// Utility method used to create a directory.
Error create_directory(const String &p_dir) {
if (!DirAccess::exists(p_dir)) {
@@ -253,21 +301,27 @@ String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) {
}
String _get_application_tag(const Ref<EditorExportPreset> &p_preset, bool p_has_read_write_storage_permission) {
+ int app_category_index = (int)(p_preset->get("package/app_category"));
+ bool is_game = app_category_index == APP_CATEGORY_GAME;
+
int xr_mode_index = (int)(p_preset->get("xr_features/xr_mode"));
bool uses_xr = xr_mode_index == XR_MODE_OPENXR;
+
String manifest_application_text = vformat(
" <application android:label=\"@string/godot_project_name_string\"\n"
" android:allowBackup=\"%s\"\n"
" android:icon=\"@mipmap/icon\"\n"
+ " android:appCategory=\"%s\"\n"
" android:isGame=\"%s\"\n"
" android:hasFragileUserData=\"%s\"\n"
" android:requestLegacyExternalStorage=\"%s\"\n"
- " tools:replace=\"android:allowBackup,android:isGame,android:hasFragileUserData,android:requestLegacyExternalStorage\"\n"
+ " tools:replace=\"android:allowBackup,android:appCategory,android:isGame,android:hasFragileUserData,android:requestLegacyExternalStorage\"\n"
" tools:ignore=\"GoogleAppIndexingWarning\">\n\n"
" <meta-data tools:node=\"remove\" android:name=\"xr_hand_tracking_version_name\" />\n"
" <meta-data tools:node=\"remove\" android:name=\"xr_hand_tracking_metadata_name\" />\n",
bool_to_string(p_preset->get("user_data_backup/allow")),
- bool_to_string(p_preset->get("package/classify_as_game")),
+ _get_app_category_label(app_category_index),
+ bool_to_string(is_game),
bool_to_string(p_preset->get("package/retain_data_on_uninstall")),
bool_to_string(p_has_read_write_storage_permission));
diff --git a/platform/android/export/gradle_export_util.h b/platform/android/export/gradle_export_util.h
index 232b4458c6..9c9c5923f7 100644
--- a/platform/android/export/gradle_export_util.h
+++ b/platform/android/export/gradle_export_util.h
@@ -44,6 +44,18 @@ const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="ut
</resources>
)";
+// Application category.
+// See https://developer.android.com/guide/topics/manifest/application-element#appCategory for standards
+static const int APP_CATEGORY_ACCESSIBILITY = 0;
+static const int APP_CATEGORY_AUDIO = 1;
+static const int APP_CATEGORY_GAME = 2;
+static const int APP_CATEGORY_IMAGE = 3;
+static const int APP_CATEGORY_MAPS = 4;
+static const int APP_CATEGORY_NEWS = 5;
+static const int APP_CATEGORY_PRODUCTIVITY = 6;
+static const int APP_CATEGORY_SOCIAL = 7;
+static const int APP_CATEGORY_VIDEO = 8;
+
// Supported XR modes.
// This should match the entries in 'platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java'
static const int XR_MODE_REGULAR = 0;
@@ -73,6 +85,10 @@ int _get_android_orientation_value(DisplayServer::ScreenOrientation screen_orien
String _get_android_orientation_label(DisplayServer::ScreenOrientation screen_orientation);
+int _get_app_category_value(int category_index);
+
+String _get_app_category_label(int category_index);
+
// Utility method used to create a directory.
Error create_directory(const String &p_dir);
diff --git a/platform/android/java/app/AndroidManifest.xml b/platform/android/java/app/AndroidManifest.xml
index 1db135826a..8c8608cbbb 100644
--- a/platform/android/java/app/AndroidManifest.xml
+++ b/platform/android/java/app/AndroidManifest.xml
@@ -20,6 +20,7 @@
android:label="@string/godot_project_name_string"
android:allowBackup="false"
android:icon="@mipmap/icon"
+ android:appCategory="game"
android:isGame="true"
android:hasFragileUserData="false"
android:requestLegacyExternalStorage="false"
diff --git a/platform/android/jni_utils.cpp b/platform/android/jni_utils.cpp
index 2b0ee50570..8b29670542 100644
--- a/platform/android/jni_utils.cpp
+++ b/platform/android/jni_utils.cpp
@@ -149,6 +149,15 @@ jvalret _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant *p_a
v.obj = arr;
} break;
+ case Variant::PACKED_INT64_ARRAY: {
+ Vector<int64_t> array = *p_arg;
+ jlongArray arr = env->NewLongArray(array.size());
+ const int64_t *r = array.ptr();
+ env->SetLongArrayRegion(arr, 0, array.size(), r);
+ v.val.l = arr;
+ v.obj = arr;
+
+ } break;
case Variant::PACKED_BYTE_ARRAY: {
Vector<uint8_t> array = *p_arg;
jbyteArray arr = env->NewByteArray(array.size());
@@ -167,8 +176,15 @@ jvalret _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant *p_a
v.obj = arr;
} break;
+ case Variant::PACKED_FLOAT64_ARRAY: {
+ Vector<double> array = *p_arg;
+ jdoubleArray arr = env->NewDoubleArray(array.size());
+ const double *r = array.ptr();
+ env->SetDoubleArrayRegion(arr, 0, array.size(), r);
+ v.val.l = arr;
+ v.obj = arr;
- // TODO: This is missing 64 bits arrays, I have no idea how to do it in JNI.
+ } break;
default: {
v.val.i = 0;
@@ -244,6 +260,17 @@ Variant _jobject_to_variant(JNIEnv *env, jobject obj) {
return sarr;
}
+ if (name == "[J") {
+ jlongArray arr = (jlongArray)obj;
+ int fCount = env->GetArrayLength(arr);
+ Vector<int64_t> sarr;
+ sarr.resize(fCount);
+
+ int64_t *w = sarr.ptrw();
+ env->GetLongArrayRegion(arr, 0, fCount, w);
+ return sarr;
+ }
+
if (name == "[B") {
jbyteArray arr = (jbyteArray)obj;
int fCount = env->GetArrayLength(arr);
@@ -344,12 +371,15 @@ Variant::Type get_jni_type(const String &p_type) {
{ "void", Variant::NIL },
{ "boolean", Variant::BOOL },
{ "int", Variant::INT },
+ { "long", Variant::INT },
{ "float", Variant::FLOAT },
{ "double", Variant::FLOAT },
{ "java.lang.String", Variant::STRING },
{ "[I", Variant::PACKED_INT32_ARRAY },
+ { "[J", Variant::PACKED_INT64_ARRAY },
{ "[B", Variant::PACKED_BYTE_ARRAY },
{ "[F", Variant::PACKED_FLOAT32_ARRAY },
+ { "[D", Variant::PACKED_FLOAT64_ARRAY },
{ "[Ljava.lang.String;", Variant::PACKED_STRING_ARRAY },
{ "org.godotengine.godot.Dictionary", Variant::DICTIONARY },
{ nullptr, Variant::NIL }
@@ -376,13 +406,16 @@ const char *get_jni_sig(const String &p_type) {
{ "void", "V" },
{ "boolean", "Z" },
{ "int", "I" },
+ { "long", "J" },
{ "float", "F" },
{ "double", "D" },
{ "java.lang.String", "Ljava/lang/String;" },
{ "org.godotengine.godot.Dictionary", "Lorg/godotengine/godot/Dictionary;" },
{ "[I", "[I" },
+ { "[J", "[J" },
{ "[B", "[B" },
{ "[F", "[F" },
+ { "[D", "[D" },
{ "[Ljava.lang.String;", "[Ljava/lang/String;" },
{ nullptr, "V" }
};
diff --git a/platform/ios/display_server_ios.mm b/platform/ios/display_server_ios.mm
index 3f4a406116..ce78b8d20f 100644
--- a/platform/ios/display_server_ios.mm
+++ b/platform/ios/display_server_ios.mm
@@ -437,7 +437,7 @@ float DisplayServerIOS::screen_get_refresh_rate(int p_screen) const {
}
float DisplayServerIOS::screen_get_scale(int p_screen) const {
- return [UIScreen mainScreen].nativeScale;
+ return [UIScreen mainScreen].scale;
}
Vector<DisplayServer::WindowID> DisplayServerIOS::get_window_list() const {
diff --git a/platform/ios/godot_view.mm b/platform/ios/godot_view.mm
index 4537dc2985..19cb914521 100644
--- a/platform/ios/godot_view.mm
+++ b/platform/ios/godot_view.mm
@@ -151,7 +151,7 @@ static const float earth_gravity = 9.80665;
}
- (void)godot_commonInit {
- self.contentScaleFactor = [UIScreen mainScreen].nativeScale;
+ self.contentScaleFactor = [UIScreen mainScreen].scale;
[self initTouches];
diff --git a/platform/linuxbsd/detect.py b/platform/linuxbsd/detect.py
index 844b15e9fb..747dcbd76c 100644
--- a/platform/linuxbsd/detect.py
+++ b/platform/linuxbsd/detect.py
@@ -339,9 +339,6 @@ def configure(env: "Environment"):
env.Prepend(CPPPATH=["#platform/linuxbsd"])
if env["x11"]:
- if not env["vulkan"]:
- print("Error: X11 support requires vulkan=yes")
- env.Exit(255)
env.Append(CPPDEFINES=["X11_ENABLED"])
env.Append(CPPDEFINES=["UNIX_ENABLED"])
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index e7864ebac0..f462893112 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -3709,7 +3709,6 @@ WTEnablePtr DisplayServerWindows::wintab_WTEnable = nullptr;
// UXTheme API.
bool DisplayServerWindows::dark_title_available = false;
bool DisplayServerWindows::ux_theme_available = false;
-IsDarkModeAllowedForAppPtr DisplayServerWindows::IsDarkModeAllowedForApp = nullptr;
ShouldAppsUseDarkModePtr DisplayServerWindows::ShouldAppsUseDarkMode = nullptr;
GetImmersiveColorFromColorSetExPtr DisplayServerWindows::GetImmersiveColorFromColorSetEx = nullptr;
GetImmersiveColorTypeFromNamePtr DisplayServerWindows::GetImmersiveColorTypeFromName = nullptr;
@@ -3727,7 +3726,7 @@ typedef enum _SHC_PROCESS_DPI_AWARENESS {
} SHC_PROCESS_DPI_AWARENESS;
bool DisplayServerWindows::is_dark_mode_supported() const {
- return ux_theme_available && IsDarkModeAllowedForApp();
+ return ux_theme_available;
}
bool DisplayServerWindows::is_dark_mode() const {
@@ -3817,13 +3816,12 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
// Load UXTheme.
HMODULE ux_theme_lib = LoadLibraryW(L"uxtheme.dll");
if (ux_theme_lib) {
- IsDarkModeAllowedForApp = (IsDarkModeAllowedForAppPtr)GetProcAddress(ux_theme_lib, MAKEINTRESOURCEA(136));
ShouldAppsUseDarkMode = (ShouldAppsUseDarkModePtr)GetProcAddress(ux_theme_lib, MAKEINTRESOURCEA(132));
GetImmersiveColorFromColorSetEx = (GetImmersiveColorFromColorSetExPtr)GetProcAddress(ux_theme_lib, MAKEINTRESOURCEA(95));
GetImmersiveColorTypeFromName = (GetImmersiveColorTypeFromNamePtr)GetProcAddress(ux_theme_lib, MAKEINTRESOURCEA(96));
GetImmersiveUserColorSetPreference = (GetImmersiveUserColorSetPreferencePtr)GetProcAddress(ux_theme_lib, MAKEINTRESOURCEA(98));
- ux_theme_available = IsDarkModeAllowedForApp && ShouldAppsUseDarkMode && GetImmersiveColorFromColorSetEx && GetImmersiveColorTypeFromName && GetImmersiveUserColorSetPreference;
+ ux_theme_available = ShouldAppsUseDarkMode && GetImmersiveColorFromColorSetEx && GetImmersiveColorTypeFromName && GetImmersiveUserColorSetPreference;
if (os_ver.dwBuildNumber >= 22000) {
dark_title_available = true;
}
diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h
index 4702bb7765..82894d300f 100644
--- a/platform/windows/display_server_windows.h
+++ b/platform/windows/display_server_windows.h
@@ -152,7 +152,6 @@ typedef UINT(WINAPI *WTInfoPtr)(UINT p_category, UINT p_index, LPVOID p_output);
typedef BOOL(WINAPI *WTPacketPtr)(HANDLE p_ctx, UINT p_param, LPVOID p_packets);
typedef BOOL(WINAPI *WTEnablePtr)(HANDLE p_ctx, BOOL p_enable);
-typedef bool(WINAPI *IsDarkModeAllowedForAppPtr)();
typedef bool(WINAPI *ShouldAppsUseDarkModePtr)();
typedef DWORD(WINAPI *GetImmersiveColorFromColorSetExPtr)(UINT dwImmersiveColorSet, UINT dwImmersiveColorType, bool bIgnoreHighContrast, UINT dwHighContrastCacheMode);
typedef int(WINAPI *GetImmersiveColorTypeFromNamePtr)(const WCHAR *name);
@@ -288,7 +287,6 @@ class DisplayServerWindows : public DisplayServer {
// UXTheme API
static bool dark_title_available;
static bool ux_theme_available;
- static IsDarkModeAllowedForAppPtr IsDarkModeAllowedForApp;
static ShouldAppsUseDarkModePtr ShouldAppsUseDarkMode;
static GetImmersiveColorFromColorSetExPtr GetImmersiveColorFromColorSetEx;
static GetImmersiveColorTypeFromNamePtr GetImmersiveColorTypeFromName;
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index df75d34e0f..fccaf63319 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -661,5 +661,6 @@ CollisionObject2D::CollisionObject2D() {
}
CollisionObject2D::~CollisionObject2D() {
+ ERR_FAIL_NULL(PhysicsServer2D::get_singleton());
PhysicsServer2D::get_singleton()->free(rid);
}
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index c6296f4732..68dc85486d 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -1507,6 +1507,7 @@ CPUParticles2D::CPUParticles2D() {
}
CPUParticles2D::~CPUParticles2D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(multimesh);
RS::get_singleton()->free(mesh);
}
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index ccbc080768..95e24028a6 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -688,6 +688,7 @@ GPUParticles2D::GPUParticles2D() {
}
GPUParticles2D::~GPUParticles2D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(particles);
RS::get_singleton()->free(mesh);
}
diff --git a/scene/2d/joint_2d.cpp b/scene/2d/joint_2d.cpp
index 3ec744ff8e..9e12c7aa3b 100644
--- a/scene/2d/joint_2d.cpp
+++ b/scene/2d/joint_2d.cpp
@@ -246,6 +246,7 @@ Joint2D::Joint2D() {
}
Joint2D::~Joint2D() {
+ ERR_FAIL_NULL(PhysicsServer2D::get_singleton());
PhysicsServer2D::get_singleton()->free(joint);
}
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 78b5199358..e07393a9c7 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -321,6 +321,7 @@ Light2D::Light2D() {
}
Light2D::~Light2D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(canvas_light);
}
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index 67e82140e4..e7997c6eff 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -148,6 +148,7 @@ OccluderPolygon2D::OccluderPolygon2D() {
}
OccluderPolygon2D::~OccluderPolygon2D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(occ_polygon);
}
@@ -291,5 +292,7 @@ LightOccluder2D::LightOccluder2D() {
}
LightOccluder2D::~LightOccluder2D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+
RS::get_singleton()->free(occluder);
}
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index 62afe0d89b..4455142a6c 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -197,6 +197,7 @@ NavigationAgent2D::NavigationAgent2D() {
}
NavigationAgent2D::~NavigationAgent2D() {
+ ERR_FAIL_NULL(NavigationServer2D::get_singleton());
NavigationServer2D::get_singleton()->free(agent);
agent = RID(); // Pointless
}
diff --git a/scene/2d/navigation_link_2d.cpp b/scene/2d/navigation_link_2d.cpp
index d639e1cc89..34005dbd9e 100644
--- a/scene/2d/navigation_link_2d.cpp
+++ b/scene/2d/navigation_link_2d.cpp
@@ -285,6 +285,7 @@ NavigationLink2D::NavigationLink2D() {
}
NavigationLink2D::~NavigationLink2D() {
+ ERR_FAIL_NULL(NavigationServer2D::get_singleton());
NavigationServer2D::get_singleton()->free(link);
link = RID();
}
diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp
index cbec4db4c5..4d9d46fb06 100644
--- a/scene/2d/navigation_obstacle_2d.cpp
+++ b/scene/2d/navigation_obstacle_2d.cpp
@@ -116,6 +116,7 @@ NavigationObstacle2D::NavigationObstacle2D() {
}
NavigationObstacle2D::~NavigationObstacle2D() {
+ ERR_FAIL_NULL(NavigationServer2D::get_singleton());
NavigationServer2D::get_singleton()->free(agent);
agent = RID(); // Pointless
}
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index 675ef7c780..78c65256e8 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -343,6 +343,7 @@ NavigationRegion2D::NavigationRegion2D() {
}
NavigationRegion2D::~NavigationRegion2D() {
+ ERR_FAIL_NULL(NavigationServer2D::get_singleton());
NavigationServer2D::get_singleton()->free(region);
#ifdef DEBUG_ENABLED
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index e41664b006..5b00a3a2dc 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -664,6 +664,7 @@ Polygon2D::Polygon2D() {
Polygon2D::~Polygon2D() {
// This will free the internally-allocated mesh instance, if allocated.
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), RID());
RS::get_singleton()->free(mesh);
}
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index 62787d4488..fa0358fabc 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -529,6 +529,7 @@ Bone2D::Bone2D() {
Bone2D::~Bone2D() {
#ifdef TOOLS_ENABLED
if (!editor_gizmo_rid.is_null()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(editor_gizmo_rid);
}
#endif // TOOLS_ENABLED
@@ -803,5 +804,6 @@ Skeleton2D::Skeleton2D() {
}
Skeleton2D::~Skeleton2D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(skeleton);
}
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 6ab13c9aa7..f52dbd1c53 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -1108,6 +1108,7 @@ void TileMap::_rendering_update_layer(int p_layer) {
void TileMap::_rendering_cleanup_layer(int p_layer) {
ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer *rs = RenderingServer::get_singleton();
if (layers[p_layer].canvas_item.is_valid()) {
rs->free(layers[p_layer].canvas_item);
@@ -1280,6 +1281,7 @@ void TileMap::_rendering_create_quadrant(TileMapQuadrant *p_quadrant) {
}
void TileMap::_rendering_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
// Free the canvas items.
for (const RID &ci : p_quadrant->canvas_items) {
RenderingServer::get_singleton()->free(ci);
@@ -1596,6 +1598,7 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r
void TileMap::_physics_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
// Remove a quadrant.
+ ERR_FAIL_NULL(PhysicsServer2D::get_singleton());
for (RID body : p_quadrant->bodies) {
bodies_coords.erase(body);
PhysicsServer2D::get_singleton()->free(body);
@@ -1739,6 +1742,7 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
NavigationServer2D::get_singleton()->region_set_owner_id(region, get_instance_id());
NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
+ NavigationServer2D::get_singleton()->region_set_navigation_layers(region, tile_set->get_navigation_layer_layers(layer_index));
NavigationServer2D::get_singleton()->region_set_navigation_polygon(region, navigation_polygon);
q.navigation_regions[E_cell].write[layer_index] = region;
}
@@ -1753,6 +1757,7 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
void TileMap::_navigation_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
// Clear navigation shapes in the quadrant.
+ ERR_FAIL_NULL(NavigationServer2D::get_singleton());
for (const KeyValue<Vector2i, Vector<RID>> &E : p_quadrant->navigation_regions) {
for (int i = 0; i < E.value.size(); i++) {
RID region = E.value[i];
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 2a50575749..03c24e63ef 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -744,8 +744,10 @@ Camera3D::Camera3D() {
}
Camera3D::~Camera3D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(camera);
if (pyramid_shape.is_valid()) {
+ ERR_FAIL_NULL(PhysicsServer3D::get_singleton());
PhysicsServer3D::get_singleton()->free(pyramid_shape);
}
}
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index 66546092f2..1b94ff822c 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -352,6 +352,8 @@ void CollisionObject3D::_shape_changed(const Ref<Shape3D> &p_shape) {
}
void CollisionObject3D::_update_debug_shapes() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+
if (!is_inside_tree()) {
debug_shapes_to_update.clear();
return;
@@ -393,6 +395,8 @@ void CollisionObject3D::_update_debug_shapes() {
}
void CollisionObject3D::_clear_debug_shapes() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+
for (KeyValue<uint32_t, ShapeData> &E : shapes) {
ShapeData &shapedata = E.value;
ShapeData::ShapeBase *shape_bases = shapedata.shapes.ptrw();
@@ -627,6 +631,7 @@ int CollisionObject3D::shape_owner_get_shape_index(uint32_t p_owner, int p_shape
}
void CollisionObject3D::shape_owner_remove_shape(uint32_t p_owner, int p_shape) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
ERR_FAIL_COND(!shapes.has(p_owner));
ERR_FAIL_INDEX(p_shape, shapes[p_owner].shapes.size());
@@ -722,5 +727,6 @@ CollisionObject3D::CollisionObject3D() {
}
CollisionObject3D::~CollisionObject3D() {
+ ERR_FAIL_NULL(PhysicsServer3D::get_singleton());
PhysicsServer3D::get_singleton()->free(rid);
}
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index 5ac8535bb6..6d47375589 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -1701,5 +1701,6 @@ CPUParticles3D::CPUParticles3D() {
}
CPUParticles3D::~CPUParticles3D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(multimesh);
}
diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp
index fc442986a8..ee1086fb88 100644
--- a/scene/3d/decal.cpp
+++ b/scene/3d/decal.cpp
@@ -254,5 +254,6 @@ Decal::Decal() {
}
Decal::~Decal() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(decal);
}
diff --git a/scene/3d/fog_volume.cpp b/scene/3d/fog_volume.cpp
index 4606e70310..d9912c47b1 100644
--- a/scene/3d/fog_volume.cpp
+++ b/scene/3d/fog_volume.cpp
@@ -118,5 +118,6 @@ FogVolume::FogVolume() {
}
FogVolume::~FogVolume() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(volume);
}
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index 17dfe2610e..6302a9e1b8 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -634,5 +634,6 @@ GPUParticles3D::GPUParticles3D() {
}
GPUParticles3D::~GPUParticles3D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(particles);
}
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp
index 476820b1c4..f6546b2d1f 100644
--- a/scene/3d/gpu_particles_collision_3d.cpp
+++ b/scene/3d/gpu_particles_collision_3d.cpp
@@ -58,6 +58,7 @@ GPUParticlesCollision3D::GPUParticlesCollision3D(RS::ParticlesCollisionType p_ty
}
GPUParticlesCollision3D::~GPUParticlesCollision3D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(collision);
}
@@ -819,6 +820,7 @@ GPUParticlesAttractor3D::GPUParticlesAttractor3D(RS::ParticlesCollisionType p_ty
set_base(collision);
}
GPUParticlesAttractor3D::~GPUParticlesAttractor3D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(collision);
}
diff --git a/scene/3d/joint_3d.cpp b/scene/3d/joint_3d.cpp
index 1a18f43e7b..d86c156d99 100644
--- a/scene/3d/joint_3d.cpp
+++ b/scene/3d/joint_3d.cpp
@@ -234,6 +234,7 @@ Joint3D::Joint3D() {
}
Joint3D::~Joint3D() {
+ ERR_FAIL_NULL(PhysicsServer3D::get_singleton());
PhysicsServer3D::get_singleton()->free(joint);
}
diff --git a/scene/3d/label_3d.cpp b/scene/3d/label_3d.cpp
index 262dc0db37..d3020fc5b7 100644
--- a/scene/3d/label_3d.cpp
+++ b/scene/3d/label_3d.cpp
@@ -966,6 +966,7 @@ Label3D::~Label3D() {
TS->free_rid(text_rid);
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(mesh);
for (KeyValue<SurfaceKey, SurfaceData> E : surfaces) {
RenderingServer::get_singleton()->free(E.value.material);
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index 3f43e718b8..23a08f0292 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -476,6 +476,7 @@ Light3D::Light3D() {
}
Light3D::~Light3D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->instance_set_base(get_instance(), RID());
if (light.is_valid()) {
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index 1b5427c80d..108bbe072e 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -313,6 +313,7 @@ LightmapGIData::LightmapGIData() {
}
LightmapGIData::~LightmapGIData() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(lightmap);
}
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index 16de95bfb1..c4ec54fa8f 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -53,18 +53,7 @@ bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) {
if (p_name.operator String().begins_with("surface_material_override/")) {
int idx = p_name.operator String().get_slicec('/', 1).to_int();
- // This is a bit of a hack to ensure compatibility with material
- // overrides that start indexing at 1.
- // We assume that idx 0 is always read first, if its not, this won't work.
- if (idx == 0) {
- surface_index_0 = true;
- }
- if (!surface_index_0) {
- // This means the file was created when the indexing started at 1, so decrease by one.
- idx--;
- }
-
- if (idx > surface_override_materials.size() || idx < 0) {
+ if (idx >= surface_override_materials.size() || idx < 0) {
return false;
}
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index 741f7397ad..3acb33f42a 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -204,6 +204,7 @@ NavigationAgent3D::NavigationAgent3D() {
}
NavigationAgent3D::~NavigationAgent3D() {
+ ERR_FAIL_NULL(NavigationServer3D::get_singleton());
NavigationServer3D::get_singleton()->free(agent);
agent = RID(); // Pointless
}
diff --git a/scene/3d/navigation_link_3d.cpp b/scene/3d/navigation_link_3d.cpp
index bee7c7f39b..009abfc8fd 100644
--- a/scene/3d/navigation_link_3d.cpp
+++ b/scene/3d/navigation_link_3d.cpp
@@ -227,10 +227,12 @@ NavigationLink3D::NavigationLink3D() {
}
NavigationLink3D::~NavigationLink3D() {
+ ERR_FAIL_NULL(NavigationServer3D::get_singleton());
NavigationServer3D::get_singleton()->free(link);
link = RID();
#ifdef DEBUG_ENABLED
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
if (debug_instance.is_valid()) {
RenderingServer::get_singleton()->free(debug_instance);
}
diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp
index f241d65649..6431bd2b77 100644
--- a/scene/3d/navigation_obstacle_3d.cpp
+++ b/scene/3d/navigation_obstacle_3d.cpp
@@ -122,6 +122,7 @@ NavigationObstacle3D::NavigationObstacle3D() {
}
NavigationObstacle3D::~NavigationObstacle3D() {
+ ERR_FAIL_NULL(NavigationServer3D::get_singleton());
NavigationServer3D::get_singleton()->free(agent);
agent = RID(); // Pointless
}
diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp
index 86b78f847e..0e0233c0cd 100644
--- a/scene/3d/navigation_region_3d.cpp
+++ b/scene/3d/navigation_region_3d.cpp
@@ -375,12 +375,15 @@ NavigationRegion3D::~NavigationRegion3D() {
if (navigation_mesh.is_valid()) {
navigation_mesh->disconnect("changed", callable_mp(this, &NavigationRegion3D::_navigation_changed));
}
+ ERR_FAIL_NULL(NavigationServer3D::get_singleton());
NavigationServer3D::get_singleton()->free(region);
#ifdef DEBUG_ENABLED
NavigationServer3D::get_singleton_mut()->disconnect("map_changed", callable_mp(this, &NavigationRegion3D::_navigation_map_changed));
NavigationServer3D::get_singleton_mut()->disconnect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_mesh));
NavigationServer3D::get_singleton_mut()->disconnect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_edge_connections_mesh));
+
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
if (debug_instance.is_valid()) {
RenderingServer::get_singleton()->free(debug_instance);
}
diff --git a/scene/3d/occluder_instance_3d.cpp b/scene/3d/occluder_instance_3d.cpp
index 4e1ed5654a..7166d99b92 100644
--- a/scene/3d/occluder_instance_3d.cpp
+++ b/scene/3d/occluder_instance_3d.cpp
@@ -32,6 +32,7 @@
#include "core/config/project_settings.h"
#include "core/core_string_names.h"
+#include "core/io/marshalls.h"
#include "core/math/geometry_2d.h"
#include "core/math/triangulate.h"
#include "scene/3d/importer_mesh_instance_3d.h"
@@ -138,6 +139,7 @@ Occluder3D::Occluder3D() {
Occluder3D::~Occluder3D() {
if (occluder.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(occluder);
}
}
@@ -533,11 +535,20 @@ void OccluderInstance3D::_bake_surface(const Transform3D &p_transform, Array p_s
}
if (!Math::is_zero_approx(p_simplification_dist) && SurfaceTool::simplify_func) {
- float error_scale = SurfaceTool::simplify_scale_func((float *)vertices.ptr(), vertices.size(), sizeof(Vector3));
+ Vector<float> vertices_f32 = vector3_to_float32_array(vertices.ptr(), vertices.size());
+
+ float error_scale = SurfaceTool::simplify_scale_func(vertices_f32.ptr(), vertices.size(), sizeof(float) * 3);
float target_error = p_simplification_dist / error_scale;
float error = -1.0f;
int target_index_count = MIN(indices.size(), 36);
- uint32_t index_count = SurfaceTool::simplify_func((unsigned int *)indices.ptrw(), (unsigned int *)indices.ptr(), indices.size(), (float *)vertices.ptr(), vertices.size(), sizeof(Vector3), target_index_count, target_error, &error);
+
+ uint32_t index_count = SurfaceTool::simplify_func(
+ (unsigned int *)indices.ptrw(),
+ (unsigned int *)indices.ptr(),
+ indices.size(),
+ vertices_f32.ptr(), vertices.size(), sizeof(float) * 3,
+ target_index_count, target_error, &error);
+
indices.resize(index_count);
}
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index 02ab297d8e..ea0cfce987 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -40,6 +40,7 @@ Path3D::Path3D() {
}
Path3D::~Path3D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
if (debug_instance.is_valid()) {
RS::get_singleton()->free(debug_instance);
}
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index d29f337fc8..fd0b7912ae 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -1246,6 +1246,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
platform_rid = RID();
platform_object_id = ObjectID();
platform_velocity = Vector3();
+ platform_angular_velocity = Vector3();
platform_ceiling_velocity = Vector3();
floor_normal = Vector3();
wall_normal = Vector3();
@@ -1506,6 +1507,7 @@ void CharacterBody3D::_move_and_slide_floating(double p_delta) {
platform_object_id = ObjectID();
floor_normal = Vector3();
platform_velocity = Vector3();
+ platform_angular_velocity = Vector3();
bool first_slide = true;
for (int iteration = 0; iteration < max_slides; ++iteration) {
@@ -1708,6 +1710,7 @@ void CharacterBody3D::_set_platform_data(const PhysicsServer3D::MotionCollision
platform_rid = p_collision.collider;
platform_object_id = p_collision.collider_id;
platform_velocity = p_collision.collider_velocity;
+ platform_angular_velocity = p_collision.collider_angular_velocity;
platform_layer = PhysicsServer3D::get_singleton()->body_get_collision_layer(platform_rid);
}
@@ -1780,6 +1783,10 @@ const Vector3 &CharacterBody3D::get_platform_velocity() const {
return platform_velocity;
}
+const Vector3 &CharacterBody3D::get_platform_angular_velocity() const {
+ return platform_angular_velocity;
+}
+
Vector3 CharacterBody3D::get_linear_velocity() const {
return get_real_velocity();
}
@@ -1932,6 +1939,7 @@ void CharacterBody3D::_notification(int p_what) {
platform_object_id = ObjectID();
motion_results.clear();
platform_velocity = Vector3();
+ platform_angular_velocity = Vector3();
} break;
}
}
@@ -1986,6 +1994,7 @@ void CharacterBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_real_velocity"), &CharacterBody3D::get_real_velocity);
ClassDB::bind_method(D_METHOD("get_floor_angle", "up_direction"), &CharacterBody3D::get_floor_angle, DEFVAL(Vector3(0.0, 1.0, 0.0)));
ClassDB::bind_method(D_METHOD("get_platform_velocity"), &CharacterBody3D::get_platform_velocity);
+ ClassDB::bind_method(D_METHOD("get_platform_angular_velocity"), &CharacterBody3D::get_platform_angular_velocity);
ClassDB::bind_method(D_METHOD("get_slide_collision_count"), &CharacterBody3D::get_slide_collision_count);
ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &CharacterBody3D::_get_slide_collision);
ClassDB::bind_method(D_METHOD("get_last_slide_collision"), &CharacterBody3D::_get_last_slide_collision);
@@ -3358,6 +3367,7 @@ PhysicalBone3D::~PhysicalBone3D() {
if (joint_data) {
memdelete(joint_data);
}
+ ERR_FAIL_NULL(PhysicsServer3D::get_singleton());
PhysicsServer3D::get_singleton()->free(joint);
}
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 36b7ce774c..9c5cb48762 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -371,6 +371,7 @@ public:
const Vector3 &get_real_velocity() const;
real_t get_floor_angle(const Vector3 &p_up_direction = Vector3(0.0, 1.0, 0.0)) const;
const Vector3 &get_platform_velocity() const;
+ const Vector3 &get_platform_angular_velocity() const;
virtual Vector3 get_linear_velocity() const override;
@@ -423,6 +424,7 @@ private:
Vector3 ceiling_normal;
Vector3 last_motion;
Vector3 platform_velocity;
+ Vector3 platform_angular_velocity;
Vector3 platform_ceiling_velocity;
Vector3 previous_position;
Vector3 real_velocity;
diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp
index bc3cc31963..f8164ee1aa 100644
--- a/scene/3d/reflection_probe.cpp
+++ b/scene/3d/reflection_probe.cpp
@@ -257,5 +257,6 @@ ReflectionProbe::ReflectionProbe() {
}
ReflectionProbe::~ReflectionProbe() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(probe);
}
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index b205c2cde0..27310e7cee 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -58,10 +58,10 @@ Ref<Skin> SkinReference::get_skin() const {
}
SkinReference::~SkinReference() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
if (skeleton_node) {
skeleton_node->skin_bindings.erase(this);
}
-
RS::get_singleton()->free(skeleton);
}
diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp
index 1814baa9e9..31d3f1aeb7 100644
--- a/scene/3d/soft_body_3d.cpp
+++ b/scene/3d/soft_body_3d.cpp
@@ -704,6 +704,7 @@ SoftBody3D::SoftBody3D() :
SoftBody3D::~SoftBody3D() {
memdelete(rendering_server_handler);
+ ERR_FAIL_NULL(PhysicsServer3D::get_singleton());
PhysicsServer3D::get_singleton()->free(physics_rid);
}
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index e488ff3059..3629464cd1 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -611,6 +611,7 @@ SpriteBase3D::SpriteBase3D() {
}
SpriteBase3D::~SpriteBase3D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(mesh);
RenderingServer::get_singleton()->free(material);
}
diff --git a/scene/3d/visible_on_screen_notifier_3d.cpp b/scene/3d/visible_on_screen_notifier_3d.cpp
index 6d4c18a69e..70c9321338 100644
--- a/scene/3d/visible_on_screen_notifier_3d.cpp
+++ b/scene/3d/visible_on_screen_notifier_3d.cpp
@@ -99,6 +99,7 @@ VisibleOnScreenNotifier3D::VisibleOnScreenNotifier3D() {
VisibleOnScreenNotifier3D::~VisibleOnScreenNotifier3D() {
RID base_old = get_base();
set_base(RID());
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(base_old);
}
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp
index c027e33ad3..07ca63dcd6 100644
--- a/scene/3d/visual_instance_3d.cpp
+++ b/scene/3d/visual_instance_3d.cpp
@@ -102,6 +102,24 @@ bool VisualInstance3D::get_layer_mask_value(int p_layer_number) const {
return layers & (1 << (p_layer_number - 1));
}
+void VisualInstance3D::set_sorting_offset(float p_offset) {
+ sorting_offset = p_offset;
+ RenderingServer::get_singleton()->instance_set_pivot_data(instance, sorting_offset, sorting_use_aabb_center);
+}
+
+float VisualInstance3D::get_sorting_offset() const {
+ return sorting_offset;
+}
+
+void VisualInstance3D::set_sorting_use_aabb_center(bool p_enabled) {
+ sorting_use_aabb_center = p_enabled;
+ RenderingServer::get_singleton()->instance_set_pivot_data(instance, sorting_offset, sorting_use_aabb_center);
+}
+
+bool VisualInstance3D::is_sorting_use_aabb_center() const {
+ return sorting_use_aabb_center;
+}
+
void VisualInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_base", "base"), &VisualInstance3D::set_base);
ClassDB::bind_method(D_METHOD("get_base"), &VisualInstance3D::get_base);
@@ -110,9 +128,17 @@ void VisualInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_layer_mask"), &VisualInstance3D::get_layer_mask);
ClassDB::bind_method(D_METHOD("set_layer_mask_value", "layer_number", "value"), &VisualInstance3D::set_layer_mask_value);
ClassDB::bind_method(D_METHOD("get_layer_mask_value", "layer_number"), &VisualInstance3D::get_layer_mask_value);
+ ClassDB::bind_method(D_METHOD("set_sorting_offset", "offset"), &VisualInstance3D::set_sorting_offset);
+ ClassDB::bind_method(D_METHOD("get_sorting_offset"), &VisualInstance3D::get_sorting_offset);
+ ClassDB::bind_method(D_METHOD("set_sorting_use_aabb_center", "enabled"), &VisualInstance3D::set_sorting_use_aabb_center);
+ ClassDB::bind_method(D_METHOD("is_sorting_use_aabb_center"), &VisualInstance3D::is_sorting_use_aabb_center);
GDVIRTUAL_BIND(_get_aabb);
ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_LAYERS_3D_RENDER), "set_layer_mask", "get_layer_mask");
+
+ ADD_GROUP("Sorting", "sorting_");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sorting_offset"), "set_sorting_offset", "get_sorting_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sorting_use_aabb_center"), "set_sorting_use_aabb_center", "is_sorting_use_aabb_center");
}
void VisualInstance3D::set_base(const RID &p_base) {
@@ -131,6 +157,7 @@ VisualInstance3D::VisualInstance3D() {
}
VisualInstance3D::~VisualInstance3D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(instance);
}
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h
index c741ef710d..2d107f61d2 100644
--- a/scene/3d/visual_instance_3d.h
+++ b/scene/3d/visual_instance_3d.h
@@ -39,6 +39,8 @@ class VisualInstance3D : public Node3D {
RID base;
RID instance;
uint32_t layers = 1;
+ float sorting_offset = 0.0;
+ bool sorting_use_aabb_center = true;
protected:
void _update_visibility();
@@ -67,6 +69,12 @@ public:
void set_layer_mask_value(int p_layer_number, bool p_enable);
bool get_layer_mask_value(int p_layer_number) const;
+ void set_sorting_offset(float p_offset);
+ float get_sorting_offset() const;
+
+ void set_sorting_use_aabb_center(bool p_enabled);
+ bool is_sorting_use_aabb_center() const;
+
VisualInstance3D();
~VisualInstance3D();
};
diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp
index 7caf2f4874..2cb15715c6 100644
--- a/scene/3d/voxel_gi.cpp
+++ b/scene/3d/voxel_gi.cpp
@@ -242,6 +242,7 @@ VoxelGIData::VoxelGIData() {
}
VoxelGIData::~VoxelGIData() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(probe);
}
@@ -516,5 +517,6 @@ VoxelGI::VoxelGI() {
}
VoxelGI::~VoxelGI() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(voxel_gi);
}
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index d10b271b79..26261d6da5 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -144,6 +144,19 @@ double AnimationNodeAnimation::process(double p_time, bool p_seek, bool p_is_ext
}
}
}
+
+ // Emit start & finish signal. Internally, the detections are the same for backward.
+ // We should use call_deferred since the track keys are still being prosessed.
+ if (state->tree) {
+ // AnimationTree uses seek to 0 "internally" to process the first key of the animation, which is used as the start detection.
+ if (p_seek && !p_is_external_seeking && cur_time == 0) {
+ state->tree->call_deferred(SNAME("emit_signal"), "animation_started", animation);
+ }
+ // Finished.
+ if (prev_time < anim_size && cur_time >= anim_size) {
+ state->tree->call_deferred(SNAME("emit_signal"), "animation_finished", animation);
+ }
+ }
}
if (play_mode == PLAY_MODE_FORWARD) {
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index aff2b11267..d54740e9b0 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -41,12 +41,12 @@ AnimationNodeStateMachineTransition::SwitchMode AnimationNodeStateMachineTransit
return switch_mode;
}
-void AnimationNodeStateMachineTransition::set_auto_advance(bool p_enable) {
- auto_advance = p_enable;
+void AnimationNodeStateMachineTransition::set_advance_mode(AdvanceMode p_mode) {
+ advance_mode = p_mode;
}
-bool AnimationNodeStateMachineTransition::has_auto_advance() const {
- return auto_advance;
+AnimationNodeStateMachineTransition::AdvanceMode AnimationNodeStateMachineTransition::get_advance_mode() const {
+ return advance_mode;
}
void AnimationNodeStateMachineTransition::set_advance_condition(const StringName &p_condition) {
@@ -107,15 +107,6 @@ Ref<Curve> AnimationNodeStateMachineTransition::get_xfade_curve() const {
return xfade_curve;
}
-void AnimationNodeStateMachineTransition::set_disabled(bool p_disabled) {
- disabled = p_disabled;
- emit_changed();
-}
-
-bool AnimationNodeStateMachineTransition::is_disabled() const {
- return disabled;
-}
-
void AnimationNodeStateMachineTransition::set_priority(int p_priority) {
priority = p_priority;
emit_changed();
@@ -129,8 +120,8 @@ void AnimationNodeStateMachineTransition::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_switch_mode", "mode"), &AnimationNodeStateMachineTransition::set_switch_mode);
ClassDB::bind_method(D_METHOD("get_switch_mode"), &AnimationNodeStateMachineTransition::get_switch_mode);
- ClassDB::bind_method(D_METHOD("set_auto_advance", "auto_advance"), &AnimationNodeStateMachineTransition::set_auto_advance);
- ClassDB::bind_method(D_METHOD("has_auto_advance"), &AnimationNodeStateMachineTransition::has_auto_advance);
+ ClassDB::bind_method(D_METHOD("set_advance_mode", "mode"), &AnimationNodeStateMachineTransition::set_advance_mode);
+ ClassDB::bind_method(D_METHOD("get_advance_mode"), &AnimationNodeStateMachineTransition::get_advance_mode);
ClassDB::bind_method(D_METHOD("set_advance_condition", "name"), &AnimationNodeStateMachineTransition::set_advance_condition);
ClassDB::bind_method(D_METHOD("get_advance_condition"), &AnimationNodeStateMachineTransition::get_advance_condition);
@@ -141,9 +132,6 @@ void AnimationNodeStateMachineTransition::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_xfade_curve", "curve"), &AnimationNodeStateMachineTransition::set_xfade_curve);
ClassDB::bind_method(D_METHOD("get_xfade_curve"), &AnimationNodeStateMachineTransition::get_xfade_curve);
- ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &AnimationNodeStateMachineTransition::set_disabled);
- ClassDB::bind_method(D_METHOD("is_disabled"), &AnimationNodeStateMachineTransition::is_disabled);
-
ClassDB::bind_method(D_METHOD("set_priority", "priority"), &AnimationNodeStateMachineTransition::set_priority);
ClassDB::bind_method(D_METHOD("get_priority"), &AnimationNodeStateMachineTransition::get_priority);
@@ -155,17 +143,19 @@ void AnimationNodeStateMachineTransition::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,32,1"), "set_priority", "get_priority");
ADD_GROUP("Switch", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "switch_mode", PROPERTY_HINT_ENUM, "Immediate,Sync,At End"), "set_switch_mode", "get_switch_mode");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_advance"), "set_auto_advance", "has_auto_advance");
ADD_GROUP("Advance", "advance_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "advance_mode", PROPERTY_HINT_ENUM, "Disabled,Enabled,Auto"), "set_advance_mode", "get_advance_mode");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "advance_condition"), "set_advance_condition", "get_advance_condition");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "advance_expression", PROPERTY_HINT_EXPRESSION, ""), "set_advance_expression", "get_advance_expression");
- ADD_GROUP("Disabling", "");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
BIND_ENUM_CONSTANT(SWITCH_MODE_IMMEDIATE);
BIND_ENUM_CONSTANT(SWITCH_MODE_SYNC);
BIND_ENUM_CONSTANT(SWITCH_MODE_AT_END);
+ BIND_ENUM_CONSTANT(ADVANCE_MODE_DISABLED);
+ BIND_ENUM_CONSTANT(ADVANCE_MODE_ENABLED);
+ BIND_ENUM_CONSTANT(ADVANCE_MODE_AUTO);
+
ADD_SIGNAL(MethodInfo("advance_condition_changed"));
}
@@ -234,7 +224,7 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta
//build open list
for (int i = 0; i < p_state_machine->transitions.size(); i++) {
- if (p_state_machine->transitions[i].transition->is_disabled()) {
+ if (p_state_machine->transitions[i].transition->get_advance_mode() == AnimationNodeStateMachineTransition::ADVANCE_MODE_DISABLED) {
continue;
}
@@ -279,7 +269,7 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta
StringName transition = p_state_machine->transitions[least_cost_transition->get()].local_to;
for (int i = 0; i < p_state_machine->transitions.size(); i++) {
- if (p_state_machine->transitions[i].transition->is_disabled()) {
+ if (p_state_machine->transitions[i].transition->get_advance_mode() == AnimationNodeStateMachineTransition::ADVANCE_MODE_DISABLED) {
continue;
}
@@ -379,6 +369,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
// can't travel, then teleport
path.clear();
current = start_request;
+ play_start = true;
}
start_request = StringName(); //clear start request
}
@@ -424,7 +415,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
fading_pos += p_time;
}
fade_blend = MIN(1.0, fading_pos / fading_time);
- if (fade_blend >= 1.0) {
+ if (fade_blend > 1.0) {
fading_from = StringName();
}
}
@@ -433,9 +424,9 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
if (current_curve.is_valid()) {
fade_blend = current_curve->sample(fade_blend);
}
- float rem = p_state_machine->blend_node(current, p_state_machine->states[current].node, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(fade_blend) ? CMP_EPSILON : fade_blend, AnimationNode::FILTER_IGNORE, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge.
+ double rem = p_state_machine->blend_node(current, p_state_machine->states[current].node, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(fade_blend) ? CMP_EPSILON : fade_blend, AnimationNode::FILTER_IGNORE, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge.
- float fade_blend_inv = 1.0 - fade_blend;
+ double fade_blend_inv = 1.0 - fade_blend;
if (fading_from != StringName()) {
p_state_machine->blend_node(fading_from, p_state_machine->states[fading_from].node, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(fade_blend_inv) ? CMP_EPSILON : fade_blend_inv, AnimationNode::FILTER_IGNORE, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge.
}
@@ -446,19 +437,19 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
}
{ //advance and loop check
- float next_pos = len_current - rem;
+ double next_pos = len_current - rem;
end_loop = next_pos < pos_current;
pos_current = next_pos; //looped
}
//find next
StringName next;
- float next_xfade = 0.0;
+ double next_xfade = 0.0;
AnimationNodeStateMachineTransition::SwitchMode switch_mode = AnimationNodeStateMachineTransition::SWITCH_MODE_IMMEDIATE;
if (path.size()) {
for (int i = 0; i < p_state_machine->transitions.size(); i++) {
- if (p_state_machine->transitions[i].transition->is_disabled()) {
+ if (p_state_machine->transitions[i].transition->get_advance_mode() == AnimationNodeStateMachineTransition::ADVANCE_MODE_DISABLED) {
continue;
}
@@ -474,7 +465,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
int auto_advance_to = -1;
for (int i = 0; i < p_state_machine->transitions.size(); i++) {
- if (p_state_machine->transitions[i].transition->is_disabled()) {
+ if (p_state_machine->transitions[i].transition->get_advance_mode() == AnimationNodeStateMachineTransition::ADVANCE_MODE_DISABLED) {
continue;
}
@@ -542,7 +533,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
int auto_advance_to = -1;
for (int i = 0; i < prev_state_machine->transitions.size(); i++) {
- if (prev_state_machine->transitions[i].transition->is_disabled()) {
+ if (prev_state_machine->transitions[i].transition->get_advance_mode() == AnimationNodeStateMachineTransition::ADVANCE_MODE_DISABLED) {
continue;
}
@@ -629,14 +620,14 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
}
bool AnimationNodeStateMachinePlayback::_check_advance_condition(const Ref<AnimationNodeStateMachine> state_machine, const Ref<AnimationNodeStateMachineTransition> transition) const {
- if (transition->has_auto_advance()) {
- return true;
+ if (transition->get_advance_mode() != AnimationNodeStateMachineTransition::ADVANCE_MODE_AUTO) {
+ return false;
}
StringName advance_condition_name = transition->get_advance_condition_name();
- if (advance_condition_name != StringName() && bool(state_machine->get_parameter(advance_condition_name))) {
- return true;
+ if (advance_condition_name != StringName() && !bool(state_machine->get_parameter(advance_condition_name))) {
+ return false;
}
if (transition->expression.is_valid()) {
@@ -646,20 +637,18 @@ bool AnimationNodeStateMachinePlayback::_check_advance_condition(const Ref<Anima
NodePath advance_expression_base_node_path = tree_base->get_advance_expression_base_node();
Node *expression_base = tree_base->get_node_or_null(advance_expression_base_node_path);
- WARN_PRINT_ONCE("Animation transition has a valid expression, but no expression base node was set on its AnimationTree.");
-
if (expression_base) {
Ref<Expression> exp = transition->expression;
bool ret = exp->execute(Array(), expression_base, false, Engine::get_singleton()->is_editor_hint()); // Avoids allowing the user to crash the system with an expression by only allowing const calls.
- if (!exp->has_execute_failed()) {
- if (ret) {
- return true;
- }
+ if (exp->has_execute_failed() || !ret) {
+ return false;
}
+ } else {
+ WARN_PRINT_ONCE("Animation transition has a valid expression, but no expression base node was set on its AnimationTree.");
}
}
- return false;
+ return true;
}
void AnimationNodeStateMachinePlayback::_bind_methods() {
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h
index 0dfe5a3a43..83b5e66491 100644
--- a/scene/animation/animation_node_state_machine.h
+++ b/scene/animation/animation_node_state_machine.h
@@ -44,14 +44,19 @@ public:
SWITCH_MODE_AT_END,
};
+ enum AdvanceMode {
+ ADVANCE_MODE_DISABLED,
+ ADVANCE_MODE_ENABLED,
+ ADVANCE_MODE_AUTO,
+ };
+
private:
SwitchMode switch_mode = SWITCH_MODE_IMMEDIATE;
- bool auto_advance = false;
+ AdvanceMode advance_mode = ADVANCE_MODE_ENABLED;
StringName advance_condition;
StringName advance_condition_name;
float xfade_time = 0.0;
Ref<Curve> xfade_curve;
- bool disabled = false;
int priority = 1;
String advance_expression;
@@ -65,8 +70,8 @@ public:
void set_switch_mode(SwitchMode p_mode);
SwitchMode get_switch_mode() const;
- void set_auto_advance(bool p_enable);
- bool has_auto_advance() const;
+ void set_advance_mode(AdvanceMode p_mode);
+ AdvanceMode get_advance_mode() const;
void set_advance_condition(const StringName &p_condition);
StringName get_advance_condition() const;
@@ -82,9 +87,6 @@ public:
void set_xfade_curve(const Ref<Curve> &p_curve);
Ref<Curve> get_xfade_curve() const;
- void set_disabled(bool p_disabled);
- bool is_disabled() const;
-
void set_priority(int p_priority);
int get_priority() const;
@@ -92,6 +94,7 @@ public:
};
VARIANT_ENUM_CAST(AnimationNodeStateMachineTransition::SwitchMode)
+VARIANT_ENUM_CAST(AnimationNodeStateMachineTransition::AdvanceMode)
class AnimationNodeStateMachine;
@@ -111,8 +114,8 @@ class AnimationNodeStateMachinePlayback : public Resource {
StringName next;
};
- float len_current = 0.0;
- float pos_current = 0.0;
+ double len_current = 0.0;
+ double pos_current = 0.0;
bool end_loop = false;
StringName current;
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index cc6fadd9b2..ff20724f89 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -691,7 +691,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
}
} else {
if (p_started) {
- int first_key = a->track_find_key(i, p_prev_time, true);
+ int first_key = a->track_find_key(i, p_prev_time, Animation::FIND_MODE_EXACT);
if (first_key >= 0) {
indices.push_back(first_key);
}
@@ -761,7 +761,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
}
} else {
if (p_started) {
- int first_key = a->track_find_key(i, p_prev_time, true);
+ int first_key = a->track_find_key(i, p_prev_time, Animation::FIND_MODE_EXACT);
if (first_key >= 0) {
indices.push_back(first_key);
}
@@ -855,7 +855,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
//find stuff to play
List<int> to_play;
if (p_started) {
- int first_key = a->track_find_key(i, p_prev_time, true);
+ int first_key = a->track_find_key(i, p_prev_time, Animation::FIND_MODE_EXACT);
if (first_key >= 0) {
to_play.push_back(first_key);
}
@@ -968,7 +968,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
//find stuff to play
List<int> to_play;
if (p_started) {
- int first_key = a->track_find_key(i, p_prev_time, true);
+ int first_key = a->track_find_key(i, p_prev_time, Animation::FIND_MODE_EXACT);
if (first_key >= 0) {
to_play.push_back(first_key);
}
@@ -1072,25 +1072,34 @@ void AnimationPlayer::_animation_process2(double p_delta, bool p_started) {
accum_pass++;
bool seeked = c.seeked; // The animation may be changed during process, so it is safer that the state is changed before process.
+
if (p_delta != 0) {
c.seeked = false;
}
- _animation_process_data(c.current, p_delta, 1.0f, seeked, p_started);
+ float blend = 1.0; // First animation we play at 100% blend
- List<Blend>::Element *prev = nullptr;
- for (List<Blend>::Element *E = c.blend.back(); E; E = prev) {
+ List<Blend>::Element *next = NULL;
+ for (List<Blend>::Element *E = c.blend.front(); E; E = next) {
Blend &b = E->get();
- float blend = b.blend_left / b.blend_time;
+ // Note: There may be issues if an animation event triggers an animation change while this blend is active,
+ // so it is best to use "deferred" calls instead of "immediate" for animation events that can trigger new animations.
+ _animation_process_data(b.data, p_delta, blend, false, false);
+ blend = 1.0 - b.blend_left / b.blend_time; // This is how much to blend the NEXT animation
b.blend_left -= Math::absf(speed_scale * p_delta);
- prev = E->prev();
+ next = E->next();
if (b.blend_left < 0) {
- c.blend.erase(E);
+ // If the blend of this has finished, we need to remove ALL the previous blends
+ List<Blend>::Element *prev;
+ while (E) {
+ prev = E->prev();
+ c.blend.erase(E);
+ E = prev;
+ }
}
- // The effect of animation changes during blending is unknown...
- // In that case, we recommends to use method call mode "deferred", not "immediate".
- _animation_process_data(b.data, p_delta, blend, false, false);
}
+
+ _animation_process_data(c.current, p_delta, blend, seeked, p_started);
}
void AnimationPlayer::_animation_update_transforms() {
@@ -1643,6 +1652,8 @@ void AnimationPlayer::play(const StringName &p_name, double p_custom_blend, floa
b.data = c.current;
b.blend_time = b.blend_left = blend_time;
c.blend.push_back(b);
+ } else {
+ c.blend.clear();
}
}
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index b06a21dea9..b3408c1509 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -432,7 +432,6 @@ void AnimationNode::_bind_methods() {
GDVIRTUAL_BIND(_has_filter);
ADD_SIGNAL(MethodInfo("removed_from_graph"));
-
ADD_SIGNAL(MethodInfo("tree_changed"));
BIND_ENUM_CONSTANT(FILTER_IGNORE);
@@ -1383,7 +1382,7 @@ void AnimationTree::_process_graph(double p_delta) {
}
} else {
if (seeked) {
- int idx = a->track_find_key(i, time, !is_external_seeking);
+ int idx = a->track_find_key(i, time, is_external_seeking ? Animation::FIND_MODE_NEAREST : Animation::FIND_MODE_EXACT);
if (idx < 0) {
continue;
}
@@ -1406,7 +1405,7 @@ void AnimationTree::_process_graph(double p_delta) {
TrackCacheMethod *t = static_cast<TrackCacheMethod *>(track);
if (seeked) {
- int idx = a->track_find_key(i, time, !is_external_seeking);
+ int idx = a->track_find_key(i, time, is_external_seeking ? Animation::FIND_MODE_NEAREST : Animation::FIND_MODE_EXACT);
if (idx < 0) {
continue;
}
@@ -1440,7 +1439,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (seeked) {
//find whatever should be playing
- int idx = a->track_find_key(i, time, !is_external_seeking);
+ int idx = a->track_find_key(i, time, is_external_seeking ? Animation::FIND_MODE_NEAREST : Animation::FIND_MODE_EXACT);
if (idx < 0) {
continue;
}
@@ -1553,7 +1552,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (seeked) {
//seek
- int idx = a->track_find_key(i, time, !is_external_seeking);
+ int idx = a->track_find_key(i, time, is_external_seeking ? Animation::FIND_MODE_NEAREST : Animation::FIND_MODE_EXACT);
if (idx < 0) {
continue;
}
@@ -2037,6 +2036,10 @@ void AnimationTree::_bind_methods() {
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_MANUAL);
ADD_SIGNAL(MethodInfo("animation_player_changed"));
+
+ // Signals from AnimationNodes.
+ ADD_SIGNAL(MethodInfo("animation_started", PropertyInfo(Variant::STRING_NAME, "anim_name")));
+ ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING_NAME, "anim_name")));
}
AnimationTree::AnimationTree() {
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index ac9034c6fd..9da1fbda1b 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -300,6 +300,7 @@ void BaseButton::set_toggle_mode(bool p_on) {
}
toggle_mode = p_on;
+ update_configuration_warnings();
}
bool BaseButton::is_toggle_mode() const {
@@ -381,6 +382,7 @@ void BaseButton::set_button_group(const Ref<ButtonGroup> &p_group) {
}
queue_redraw(); //checkbox changes to radio if set a buttongroup
+ update_configuration_warnings();
}
Ref<ButtonGroup> BaseButton::get_button_group() const {
@@ -399,6 +401,16 @@ bool BaseButton::is_shortcut_feedback() const {
return shortcut_feedback;
}
+PackedStringArray BaseButton::get_configuration_warnings() const {
+ PackedStringArray warnings = Control::get_configuration_warnings();
+
+ if (get_button_group().is_valid() && !is_toggle_mode()) {
+ warnings.push_back(RTR("ButtonGroup is intended to be used only with buttons that have toggle_mode set to true."));
+ }
+
+ return warnings;
+}
+
void BaseButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &BaseButton::set_pressed);
ClassDB::bind_method(D_METHOD("is_pressed"), &BaseButton::is_pressed);
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index 3acf535f54..5018aea120 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -136,6 +136,8 @@ public:
void set_shortcut_feedback(bool p_feedback);
bool is_shortcut_feedback() const;
+ PackedStringArray get_configuration_warnings() const override;
+
BaseButton();
~BaseButton();
};
diff --git a/scene/gui/menu_bar.cpp b/scene/gui/menu_bar.cpp
index 82ef53e317..3c404c65b5 100644
--- a/scene/gui/menu_bar.cpp
+++ b/scene/gui/menu_bar.cpp
@@ -345,6 +345,7 @@ void MenuBar::_notification(int p_what) {
} break;
case NOTIFICATION_MOUSE_EXIT: {
focused_menu = -1;
+ selected_menu = -1;
queue_redraw();
} break;
case NOTIFICATION_TRANSLATION_CHANGED:
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index a0f2096009..d5c4fd3f07 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -3071,18 +3071,18 @@ void RichTextLabel::add_newline() {
queue_redraw();
}
-bool RichTextLabel::remove_line(const int p_line) {
+bool RichTextLabel::remove_paragraph(const int p_paragraph) {
_stop_thread();
MutexLock data_lock(data_mutex);
- if (p_line >= (int)current_frame->lines.size() || p_line < 0) {
+ if (p_paragraph >= (int)current_frame->lines.size() || p_paragraph < 0) {
return false;
}
// Remove all subitems with the same line as that provided.
Vector<int> subitem_indices_to_remove;
for (int i = 0; i < current->subitems.size(); i++) {
- if (current->subitems[i]->line == p_line) {
+ if (current->subitems[i]->line == p_paragraph) {
subitem_indices_to_remove.push_back(i);
}
}
@@ -3092,17 +3092,17 @@ bool RichTextLabel::remove_line(const int p_line) {
for (int i = subitem_indices_to_remove.size() - 1; i >= 0; i--) {
int subitem_idx = subitem_indices_to_remove[i];
had_newline = had_newline || current->subitems[subitem_idx]->type == ITEM_NEWLINE;
- _remove_item(current->subitems[subitem_idx], current->subitems[subitem_idx]->line, p_line);
+ _remove_item(current->subitems[subitem_idx], current->subitems[subitem_idx]->line, p_paragraph);
}
if (!had_newline) {
- current_frame->lines.remove_at(p_line);
+ current_frame->lines.remove_at(p_paragraph);
if (current_frame->lines.size() == 0) {
current_frame->lines.resize(1);
}
}
- if (p_line == 0 && current->subitems.size() > 0) {
+ if (p_paragraph == 0 && current->subitems.size() > 0) {
main->lines[0].from = main;
}
@@ -3182,7 +3182,8 @@ void RichTextLabel::push_normal() {
void RichTextLabel::push_bold() {
ERR_FAIL_COND(theme_cache.bold_font.is_null());
- _push_def_font(BOLD_FONT);
+ ItemFont *item_font = _find_font(current);
+ _push_def_font((item_font && item_font->def_font == ITALICS_FONT) ? BOLD_ITALICS_FONT : BOLD_FONT);
}
void RichTextLabel::push_bold_italics() {
@@ -3194,7 +3195,8 @@ void RichTextLabel::push_bold_italics() {
void RichTextLabel::push_italics() {
ERR_FAIL_COND(theme_cache.italics_font.is_null());
- _push_def_font(ITALICS_FONT);
+ ItemFont *item_font = _find_font(current);
+ _push_def_font((item_font && item_font->def_font == BOLD_FONT) ? BOLD_ITALICS_FONT : ITALICS_FONT);
}
void RichTextLabel::push_mono() {
@@ -5313,7 +5315,7 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_text", "text"), &RichTextLabel::set_text);
ClassDB::bind_method(D_METHOD("add_image", "image", "width", "height", "color", "inline_align", "region"), &RichTextLabel::add_image, DEFVAL(0), DEFVAL(0), DEFVAL(Color(1.0, 1.0, 1.0)), DEFVAL(INLINE_ALIGNMENT_CENTER), DEFVAL(Rect2(0, 0, 0, 0)));
ClassDB::bind_method(D_METHOD("newline"), &RichTextLabel::add_newline);
- ClassDB::bind_method(D_METHOD("remove_line", "line"), &RichTextLabel::remove_line);
+ ClassDB::bind_method(D_METHOD("remove_paragraph", "paragraph"), &RichTextLabel::remove_paragraph);
ClassDB::bind_method(D_METHOD("push_font", "font", "font_size"), &RichTextLabel::push_font);
ClassDB::bind_method(D_METHOD("push_font_size", "font_size"), &RichTextLabel::push_font_size);
ClassDB::bind_method(D_METHOD("push_normal"), &RichTextLabel::push_normal);
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 7aa6e6fa2a..a4bc1c8e03 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -573,7 +573,7 @@ public:
void add_text(const String &p_text);
void add_image(const Ref<Texture2D> &p_image, const int p_width = 0, const int p_height = 0, const Color &p_color = Color(1.0, 1.0, 1.0), InlineAlignment p_alignment = INLINE_ALIGNMENT_CENTER, const Rect2 &p_region = Rect2(0, 0, 0, 0));
void add_newline();
- bool remove_line(const int p_line);
+ bool remove_paragraph(const int p_paragraph);
void push_dropcap(const String &p_string, const Ref<Font> &p_font, int p_size, const Rect2 &p_dropcap_margins = Rect2(), const Color &p_color = Color(1, 1, 1), int p_ol_size = 0, const Color &p_ol_color = Color(0, 0, 0, 0));
void _push_def_font(DefaultFont p_def_font);
void _push_def_font_var(DefaultFont p_def_font, const Ref<Font> &p_font, int p_size = -1);
diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp
index f87829cf71..beaffc14b0 100644
--- a/scene/gui/tab_bar.cpp
+++ b/scene/gui/tab_bar.cpp
@@ -154,7 +154,9 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
queue_redraw();
}
- _update_hover();
+ if (!tabs.is_empty()) {
+ _update_hover();
+ }
return;
}
@@ -362,12 +364,19 @@ void TabBar::_notification(int p_what) {
} break;
case NOTIFICATION_DRAW: {
+ bool rtl = is_layout_rtl();
+ Vector2 size = get_size();
+
if (tabs.is_empty()) {
+ // Draw the drop indicator where the first tab would be if there are no tabs.
+ if (dragging_valid_tab) {
+ int x = rtl ? size.x : 0;
+ theme_cache.drop_mark_icon->draw(get_canvas_item(), Point2(x - (theme_cache.drop_mark_icon->get_width() / 2), (size.height - theme_cache.drop_mark_icon->get_height()) / 2), theme_cache.drop_mark_color);
+ }
+
return;
}
- bool rtl = is_layout_rtl();
- Vector2 size = get_size();
int limit_minus_buttons = size.width - theme_cache.increment_icon->get_width() - theme_cache.decrement_icon->get_width();
int ofs = tabs[offset].ofs_cache;
@@ -1092,7 +1101,8 @@ void TabBar::drop_data(const Point2 &p_point, const Variant &p_data) {
hover_now += 1;
}
} else {
- hover_now = is_layout_rtl() ^ (p_point.x < get_tab_rect(0).position.x) ? 0 : get_tab_count() - 1;
+ int x = tabs.is_empty() ? 0 : get_tab_rect(0).position.x;
+ hover_now = is_layout_rtl() ^ (p_point.x < x) ? 0 : get_tab_count() - 1;
}
move_tab(tab_from_id, hover_now);
@@ -1118,7 +1128,7 @@ void TabBar::drop_data(const Point2 &p_point, const Variant &p_data) {
hover_now += 1;
}
} else {
- hover_now = is_layout_rtl() ^ (p_point.x < get_tab_rect(0).position.x) ? 0 : get_tab_count();
+ hover_now = tabs.is_empty() || (is_layout_rtl() ^ (p_point.x < get_tab_rect(0).position.x)) ? 0 : get_tab_count();
}
Tab moving_tab = from_tabs->tabs[tab_from_id];
@@ -1154,10 +1164,13 @@ void TabBar::drop_data(const Point2 &p_point, const Variant &p_data) {
int TabBar::get_tab_idx_at_point(const Point2 &p_point) const {
int hover_now = -1;
- for (int i = offset; i <= max_drawn_tab; i++) {
- Rect2 rect = get_tab_rect(i);
- if (rect.has_point(p_point)) {
- hover_now = i;
+
+ if (!tabs.is_empty()) {
+ for (int i = offset; i <= max_drawn_tab; i++) {
+ Rect2 rect = get_tab_rect(i);
+ if (rect.has_point(p_point)) {
+ hover_now = i;
+ }
}
}
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 79bad44e15..4560643998 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -2580,8 +2580,8 @@ void Tree::_range_click_timeout() {
mb.instantiate();
int x_limit = get_size().width - theme_cache.panel_style->get_minimum_size().width;
- if (h_scroll->is_visible()) {
- x_limit -= h_scroll->get_minimum_size().width;
+ if (v_scroll->is_visible()) {
+ x_limit -= v_scroll->get_minimum_size().width;
}
cache.rtl = is_layout_rtl();
@@ -3640,8 +3640,8 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
propagate_mouse_activated = false;
int x_limit = get_size().width - theme_cache.panel_style->get_minimum_size().width;
- if (h_scroll->is_visible()) {
- x_limit -= h_scroll->get_minimum_size().width;
+ if (v_scroll->is_visible()) {
+ x_limit -= v_scroll->get_minimum_size().width;
}
cache.rtl = is_layout_rtl();
@@ -4015,8 +4015,8 @@ void Tree::_notification(int p_what) {
Point2 draw_ofs;
draw_ofs += bg->get_offset();
Size2 draw_size = get_size() - bg->get_minimum_size();
- if (h_scroll->is_visible()) {
- draw_size.width -= h_scroll->get_minimum_size().width;
+ if (v_scroll->is_visible()) {
+ draw_size.width -= v_scroll->get_minimum_size().width;
}
bg->draw(ci, Rect2(Point2(), get_size()));
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index f3812eb497..404c289a6a 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -1305,6 +1305,7 @@ CanvasItem::CanvasItem() :
}
CanvasItem::~CanvasItem() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(canvas_item);
}
@@ -1459,5 +1460,6 @@ CanvasTexture::CanvasTexture() {
canvas_texture = RS::get_singleton()->canvas_texture_create();
}
CanvasTexture::~CanvasTexture() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(canvas_texture);
}
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index 97b784e9d0..2aa8df10ab 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -360,5 +360,6 @@ CanvasLayer::CanvasLayer() {
}
CanvasLayer::~CanvasLayer() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(canvas);
}
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index afc31ae480..c0b81c9b9a 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -80,6 +80,7 @@ void ViewportTexture::setup_local_to_scene() {
vp->viewport_textures.insert(this);
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
if (proxy_ph.is_valid()) {
RS::get_singleton()->texture_proxy_update(proxy, vp->texture_rid);
RS::get_singleton()->free(proxy_ph);
@@ -153,6 +154,8 @@ ViewportTexture::~ViewportTexture() {
vp->viewport_textures.erase(this);
}
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+
if (proxy_ph.is_valid()) {
RS::get_singleton()->free(proxy_ph);
}
@@ -301,6 +304,8 @@ void Viewport::_sub_window_remove(Window *p_window) {
int index = _sub_window_find(p_window);
ERR_FAIL_COND(index == -1);
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+
RS::get_singleton()->free(gui.sub_windows[index].canvas_item);
gui.sub_windows.remove_at(index);
@@ -4117,6 +4122,7 @@ Viewport::~Viewport() {
for (ViewportTexture *E : viewport_textures) {
E->vp = nullptr;
}
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(viewport);
}
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 077a53464e..37407edc33 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -1319,7 +1319,7 @@ Error Animation::blend_shape_track_interpolate(int p_track, double p_time, float
}
void Animation::track_remove_key_at_time(int p_track, double p_time) {
- int idx = track_find_key(p_track, p_time, true);
+ int idx = track_find_key(p_track, p_time, FIND_MODE_APPROX);
ERR_FAIL_COND(idx < 0);
track_remove_key(p_track, idx);
}
@@ -1400,7 +1400,7 @@ void Animation::track_remove_key(int p_track, int p_idx) {
emit_changed();
}
-int Animation::track_find_key(int p_track, double p_time, bool p_exact) const {
+int Animation::track_find_key(int p_track, double p_time, FindMode p_find_mode) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
Track *t = tracks[p_track];
@@ -1416,7 +1416,7 @@ int Animation::track_find_key(int p_track, double p_time, bool p_exact) const {
uint32_t key_index;
bool fetch_compressed_success = _fetch_compressed<3>(tt->compressed_track, p_time, key, time, key_next, time_next, &key_index);
ERR_FAIL_COND_V(!fetch_compressed_success, -1);
- if (p_exact && time != p_time) {
+ if ((p_find_mode == FIND_MODE_APPROX && !Math::is_equal_approx(time, p_time)) || (p_find_mode == FIND_MODE_EXACT && time != p_time)) {
return -1;
}
return key_index;
@@ -1426,7 +1426,7 @@ int Animation::track_find_key(int p_track, double p_time, bool p_exact) const {
if (k < 0 || k >= tt->positions.size()) {
return -1;
}
- if (tt->positions[k].time != p_time && p_exact) {
+ if ((p_find_mode == FIND_MODE_APPROX && !Math::is_equal_approx(tt->positions[k].time, p_time)) || (p_find_mode == FIND_MODE_EXACT && tt->positions[k].time != p_time)) {
return -1;
}
return k;
@@ -1443,7 +1443,7 @@ int Animation::track_find_key(int p_track, double p_time, bool p_exact) const {
uint32_t key_index;
bool fetch_compressed_success = _fetch_compressed<3>(rt->compressed_track, p_time, key, time, key_next, time_next, &key_index);
ERR_FAIL_COND_V(!fetch_compressed_success, -1);
- if (p_exact && time != p_time) {
+ if ((p_find_mode == FIND_MODE_APPROX && !Math::is_equal_approx(time, p_time)) || (p_find_mode == FIND_MODE_EXACT && time != p_time)) {
return -1;
}
return key_index;
@@ -1453,7 +1453,7 @@ int Animation::track_find_key(int p_track, double p_time, bool p_exact) const {
if (k < 0 || k >= rt->rotations.size()) {
return -1;
}
- if (rt->rotations[k].time != p_time && p_exact) {
+ if ((p_find_mode == FIND_MODE_APPROX && !Math::is_equal_approx(rt->rotations[k].time, p_time)) || (p_find_mode == FIND_MODE_EXACT && rt->rotations[k].time != p_time)) {
return -1;
}
return k;
@@ -1470,7 +1470,7 @@ int Animation::track_find_key(int p_track, double p_time, bool p_exact) const {
uint32_t key_index;
bool fetch_compressed_success = _fetch_compressed<3>(st->compressed_track, p_time, key, time, key_next, time_next, &key_index);
ERR_FAIL_COND_V(!fetch_compressed_success, -1);
- if (p_exact && time != p_time) {
+ if ((p_find_mode == FIND_MODE_APPROX && !Math::is_equal_approx(time, p_time)) || (p_find_mode == FIND_MODE_EXACT && time != p_time)) {
return -1;
}
return key_index;
@@ -1480,7 +1480,7 @@ int Animation::track_find_key(int p_track, double p_time, bool p_exact) const {
if (k < 0 || k >= st->scales.size()) {
return -1;
}
- if (st->scales[k].time != p_time && p_exact) {
+ if ((p_find_mode == FIND_MODE_APPROX && !Math::is_equal_approx(st->scales[k].time, p_time)) || (p_find_mode == FIND_MODE_EXACT && st->scales[k].time != p_time)) {
return -1;
}
return k;
@@ -1497,7 +1497,7 @@ int Animation::track_find_key(int p_track, double p_time, bool p_exact) const {
uint32_t key_index;
bool fetch_compressed_success = _fetch_compressed<1>(bst->compressed_track, p_time, key, time, key_next, time_next, &key_index);
ERR_FAIL_COND_V(!fetch_compressed_success, -1);
- if (p_exact && time != p_time) {
+ if ((p_find_mode == FIND_MODE_APPROX && !Math::is_equal_approx(time, p_time)) || (p_find_mode == FIND_MODE_EXACT && time != p_time)) {
return -1;
}
return key_index;
@@ -1507,7 +1507,7 @@ int Animation::track_find_key(int p_track, double p_time, bool p_exact) const {
if (k < 0 || k >= bst->blend_shapes.size()) {
return -1;
}
- if (bst->blend_shapes[k].time != p_time && p_exact) {
+ if ((p_find_mode == FIND_MODE_APPROX && !Math::is_equal_approx(bst->blend_shapes[k].time, p_time)) || (p_find_mode == FIND_MODE_EXACT && bst->blend_shapes[k].time != p_time)) {
return -1;
}
return k;
@@ -1519,7 +1519,7 @@ int Animation::track_find_key(int p_track, double p_time, bool p_exact) const {
if (k < 0 || k >= vt->values.size()) {
return -1;
}
- if (vt->values[k].time != p_time && p_exact) {
+ if ((p_find_mode == FIND_MODE_APPROX && !Math::is_equal_approx(vt->values[k].time, p_time)) || (p_find_mode == FIND_MODE_EXACT && vt->values[k].time != p_time)) {
return -1;
}
return k;
@@ -1531,7 +1531,7 @@ int Animation::track_find_key(int p_track, double p_time, bool p_exact) const {
if (k < 0 || k >= mt->methods.size()) {
return -1;
}
- if (mt->methods[k].time != p_time && p_exact) {
+ if ((p_find_mode == FIND_MODE_APPROX && !Math::is_equal_approx(mt->methods[k].time, p_time)) || (p_find_mode == FIND_MODE_EXACT && mt->methods[k].time != p_time)) {
return -1;
}
return k;
@@ -1543,7 +1543,7 @@ int Animation::track_find_key(int p_track, double p_time, bool p_exact) const {
if (k < 0 || k >= bt->values.size()) {
return -1;
}
- if (bt->values[k].time != p_time && p_exact) {
+ if ((p_find_mode == FIND_MODE_APPROX && !Math::is_equal_approx(bt->values[k].time, p_time)) || (p_find_mode == FIND_MODE_EXACT && bt->values[k].time != p_time)) {
return -1;
}
return k;
@@ -1555,7 +1555,7 @@ int Animation::track_find_key(int p_track, double p_time, bool p_exact) const {
if (k < 0 || k >= at->values.size()) {
return -1;
}
- if (at->values[k].time != p_time && p_exact) {
+ if ((p_find_mode == FIND_MODE_APPROX && !Math::is_equal_approx(at->values[k].time, p_time)) || (p_find_mode == FIND_MODE_EXACT && at->values[k].time != p_time)) {
return -1;
}
return k;
@@ -1567,7 +1567,7 @@ int Animation::track_find_key(int p_track, double p_time, bool p_exact) const {
if (k < 0 || k >= at->values.size()) {
return -1;
}
- if (at->values[k].time != p_time && p_exact) {
+ if ((p_find_mode == FIND_MODE_APPROX && !Math::is_equal_approx(at->values[k].time, p_time)) || (p_find_mode == FIND_MODE_EXACT && at->values[k].time != p_time)) {
return -1;
}
return k;
@@ -2944,12 +2944,12 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl
// Not from_time > to_time but most recent of looping...
if (p_looped_flag != Animation::LOOPED_FLAG_NONE) {
if (!is_backward && Math::is_equal_approx(from_time, 0)) {
- int edge = track_find_key(p_track, 0, true);
+ int edge = track_find_key(p_track, 0, FIND_MODE_EXACT);
if (edge >= 0) {
p_indices->push_back(edge);
}
} else if (is_backward && Math::is_equal_approx(to_time, length)) {
- int edge = track_find_key(p_track, length, true);
+ int edge = track_find_key(p_track, length, FIND_MODE_EXACT);
if (edge >= 0) {
p_indices->push_back(edge);
}
@@ -2971,7 +2971,7 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl
const PositionTrack *tt = static_cast<const PositionTrack *>(t);
if (tt->compressed_track >= 0) {
_get_compressed_key_indices_in_range<3>(tt->compressed_track, 0, from_time, p_indices);
- _get_compressed_key_indices_in_range<3>(tt->compressed_track, CMP_EPSILON, to_time, p_indices);
+ _get_compressed_key_indices_in_range<3>(tt->compressed_track, 0, to_time, p_indices);
} else {
_track_get_key_indices_in_range(tt->positions, 0, from_time, p_indices, true);
_track_get_key_indices_in_range(tt->positions, 0, to_time, p_indices, false);
@@ -2981,7 +2981,7 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl
const RotationTrack *rt = static_cast<const RotationTrack *>(t);
if (rt->compressed_track >= 0) {
_get_compressed_key_indices_in_range<3>(rt->compressed_track, 0, from_time, p_indices);
- _get_compressed_key_indices_in_range<3>(rt->compressed_track, CMP_EPSILON, to_time, p_indices);
+ _get_compressed_key_indices_in_range<3>(rt->compressed_track, 0, to_time, p_indices);
} else {
_track_get_key_indices_in_range(rt->rotations, 0, from_time, p_indices, true);
_track_get_key_indices_in_range(rt->rotations, 0, to_time, p_indices, false);
@@ -3072,7 +3072,7 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl
const BlendShapeTrack *bst = static_cast<const BlendShapeTrack *>(t);
if (bst->compressed_track >= 0) {
_get_compressed_key_indices_in_range<1>(bst->compressed_track, from_time, length, p_indices);
- _get_compressed_key_indices_in_range<1>(bst->compressed_track, to_time, length - CMP_EPSILON, p_indices);
+ _get_compressed_key_indices_in_range<1>(bst->compressed_track, to_time, length, p_indices);
} else {
_track_get_key_indices_in_range(bst->blend_shapes, from_time, length, p_indices, false);
_track_get_key_indices_in_range(bst->blend_shapes, to_time, length, p_indices, true);
@@ -3109,9 +3109,9 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl
// The edge will be pingponged in the next frame and processed there, so let's ignore it now...
if (!is_backward && Math::is_equal_approx(to_time, length)) {
- to_time = length - CMP_EPSILON;
+ to_time -= CMP_EPSILON;
} else if (is_backward && Math::is_equal_approx(from_time, 0)) {
- from_time = CMP_EPSILON;
+ from_time += CMP_EPSILON;
}
} break;
}
@@ -3818,7 +3818,7 @@ void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("track_get_key_count", "track_idx"), &Animation::track_get_key_count);
ClassDB::bind_method(D_METHOD("track_get_key_value", "track_idx", "key_idx"), &Animation::track_get_key_value);
ClassDB::bind_method(D_METHOD("track_get_key_time", "track_idx", "key_idx"), &Animation::track_get_key_time);
- ClassDB::bind_method(D_METHOD("track_find_key", "track_idx", "time", "exact"), &Animation::track_find_key, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("track_find_key", "track_idx", "time", "find_mode"), &Animation::track_find_key, DEFVAL(FIND_MODE_NEAREST));
ClassDB::bind_method(D_METHOD("track_set_interpolation_type", "track_idx", "interpolation"), &Animation::track_set_interpolation_type);
ClassDB::bind_method(D_METHOD("track_get_interpolation_type", "track_idx"), &Animation::track_get_interpolation_type);
@@ -3905,6 +3905,10 @@ void Animation::_bind_methods() {
BIND_ENUM_CONSTANT(LOOPED_FLAG_NONE);
BIND_ENUM_CONSTANT(LOOPED_FLAG_END);
BIND_ENUM_CONSTANT(LOOPED_FLAG_START);
+
+ BIND_ENUM_CONSTANT(FIND_MODE_NEAREST);
+ BIND_ENUM_CONSTANT(FIND_MODE_APPROX);
+ BIND_ENUM_CONSTANT(FIND_MODE_EXACT);
}
void Animation::clear() {
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index 0ac1279063..b7d5a683db 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -79,6 +79,12 @@ public:
LOOPED_FLAG_START,
};
+ enum FindMode {
+ FIND_MODE_NEAREST,
+ FIND_MODE_APPROX,
+ FIND_MODE_EXACT,
+ };
+
#ifdef TOOLS_ENABLED
enum HandleMode {
HANDLE_MODE_FREE,
@@ -392,7 +398,7 @@ public:
void track_set_key_transition(int p_track, int p_key_idx, real_t p_transition);
void track_set_key_value(int p_track, int p_key_idx, const Variant &p_value);
void track_set_key_time(int p_track, int p_key_idx, double p_time);
- int track_find_key(int p_track, double p_time, bool p_exact = false) const;
+ int track_find_key(int p_track, double p_time, FindMode p_find_mode = FIND_MODE_NEAREST) const;
void track_remove_key(int p_track, int p_idx);
void track_remove_key_at_time(int p_track, double p_time);
int track_get_key_count(int p_track) const;
@@ -489,6 +495,7 @@ VARIANT_ENUM_CAST(Animation::InterpolationType);
VARIANT_ENUM_CAST(Animation::UpdateMode);
VARIANT_ENUM_CAST(Animation::LoopMode);
VARIANT_ENUM_CAST(Animation::LoopedFlag);
+VARIANT_ENUM_CAST(Animation::FindMode);
#ifdef TOOLS_ENABLED
VARIANT_ENUM_CAST(Animation::HandleMode);
VARIANT_ENUM_CAST(Animation::HandleSetMode);
diff --git a/scene/resources/camera_attributes.cpp b/scene/resources/camera_attributes.cpp
index 8e4876e01f..292accddc1 100644
--- a/scene/resources/camera_attributes.cpp
+++ b/scene/resources/camera_attributes.cpp
@@ -135,6 +135,7 @@ CameraAttributes::CameraAttributes() {
}
CameraAttributes::~CameraAttributes() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(camera_attributes);
}
diff --git a/scene/resources/canvas_item_material.cpp b/scene/resources/canvas_item_material.cpp
index b16059c218..0cc5faffb1 100644
--- a/scene/resources/canvas_item_material.cpp
+++ b/scene/resources/canvas_item_material.cpp
@@ -294,6 +294,8 @@ CanvasItemMaterial::CanvasItemMaterial() :
CanvasItemMaterial::~CanvasItemMaterial() {
MutexLock lock(material_mutex);
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+
if (shader_map.has(current_key)) {
shader_map[current_key].users--;
if (shader_map[current_key].users == 0) {
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 23bd8a4be4..f97cffc3fc 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -1550,5 +1550,6 @@ Environment::Environment() {
}
Environment::~Environment() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(environment);
}
diff --git a/scene/resources/fog_material.cpp b/scene/resources/fog_material.cpp
index 46b44d681f..2aca552716 100644
--- a/scene/resources/fog_material.cpp
+++ b/scene/resources/fog_material.cpp
@@ -132,6 +132,7 @@ void FogMaterial::_bind_methods() {
void FogMaterial::cleanup_shader() {
if (shader.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(shader);
}
}
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 584a7e7eac..78b4edfcf7 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -270,24 +270,18 @@ void Font::set_cache_capacity(int p_single_line, int p_multi_line) {
}
Size2 Font::get_string_size(const String &p_text, HorizontalAlignment p_alignment, float p_width, int p_font_size, BitField<TextServer::JustificationFlag> p_jst_flags, TextServer::Direction p_direction, TextServer::Orientation p_orientation) const {
- uint64_t hash = p_text.hash64();
- hash = hash_djb2_one_64(p_font_size, hash);
- if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
- hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
- }
- hash = hash_djb2_one_64(p_direction, hash);
- hash = hash_djb2_one_64(p_orientation, hash);
+ bool fill = (p_alignment == HORIZONTAL_ALIGNMENT_FILL);
+ ShapedTextKey key = ShapedTextKey(p_text, p_font_size, fill ? p_width : 0.0, fill ? p_jst_flags : TextServer::JUSTIFICATION_NONE, TextServer::BREAK_NONE, p_direction, p_orientation);
Ref<TextLine> buffer;
- if (cache.has(hash)) {
- buffer = cache.get(hash);
+ if (cache.has(key)) {
+ buffer = cache.get(key);
} else {
buffer.instantiate();
buffer->set_direction(p_direction);
buffer->set_orientation(p_orientation);
buffer->add_string(p_text, Ref<Font>(this), p_font_size);
- cache.insert(hash, buffer);
+ cache.insert(key, buffer);
}
buffer->set_width(p_width);
@@ -300,17 +294,11 @@ Size2 Font::get_string_size(const String &p_text, HorizontalAlignment p_alignmen
}
Size2 Font::get_multiline_string_size(const String &p_text, HorizontalAlignment p_alignment, float p_width, int p_font_size, int p_max_lines, BitField<TextServer::LineBreakFlag> p_brk_flags, BitField<TextServer::JustificationFlag> p_jst_flags, TextServer::Direction p_direction, TextServer::Orientation p_orientation) const {
- uint64_t hash = p_text.hash64();
- hash = hash_djb2_one_64(p_font_size, hash);
- hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_brk_flags.operator int64_t(), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
- hash = hash_djb2_one_64(p_direction, hash);
- hash = hash_djb2_one_64(p_orientation, hash);
+ ShapedTextKey key = ShapedTextKey(p_text, p_font_size, p_width, p_jst_flags, p_brk_flags, p_direction, p_orientation);
Ref<TextParagraph> lines_buffer;
- if (cache_wrap.has(hash)) {
- lines_buffer = cache_wrap.get(hash);
+ if (cache_wrap.has(key)) {
+ lines_buffer = cache_wrap.get(key);
} else {
lines_buffer.instantiate();
lines_buffer->set_direction(p_direction);
@@ -319,7 +307,7 @@ Size2 Font::get_multiline_string_size(const String &p_text, HorizontalAlignment
lines_buffer->set_width(p_width);
lines_buffer->set_break_flags(p_brk_flags);
lines_buffer->set_justification_flags(p_jst_flags);
- cache_wrap.insert(hash, lines_buffer);
+ cache_wrap.insert(key, lines_buffer);
}
lines_buffer->set_alignment(p_alignment);
@@ -329,24 +317,18 @@ Size2 Font::get_multiline_string_size(const String &p_text, HorizontalAlignment
}
void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment, float p_width, int p_font_size, const Color &p_modulate, BitField<TextServer::JustificationFlag> p_jst_flags, TextServer::Direction p_direction, TextServer::Orientation p_orientation) const {
- uint64_t hash = p_text.hash64();
- hash = hash_djb2_one_64(p_font_size, hash);
- if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
- hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
- }
- hash = hash_djb2_one_64(p_direction, hash);
- hash = hash_djb2_one_64(p_orientation, hash);
+ bool fill = (p_alignment == HORIZONTAL_ALIGNMENT_FILL);
+ ShapedTextKey key = ShapedTextKey(p_text, p_font_size, fill ? p_width : 0.0, fill ? p_jst_flags : TextServer::JUSTIFICATION_NONE, TextServer::BREAK_NONE, p_direction, p_orientation);
Ref<TextLine> buffer;
- if (cache.has(hash)) {
- buffer = cache.get(hash);
+ if (cache.has(key)) {
+ buffer = cache.get(key);
} else {
buffer.instantiate();
buffer->set_direction(p_direction);
buffer->set_orientation(p_orientation);
buffer->add_string(p_text, Ref<Font>(this), p_font_size);
- cache.insert(hash, buffer);
+ cache.insert(key, buffer);
}
Vector2 ofs = p_pos;
@@ -366,17 +348,11 @@ void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_t
}
void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment, float p_width, int p_font_size, int p_max_lines, const Color &p_modulate, BitField<TextServer::LineBreakFlag> p_brk_flags, BitField<TextServer::JustificationFlag> p_jst_flags, TextServer::Direction p_direction, TextServer::Orientation p_orientation) const {
- uint64_t hash = p_text.hash64();
- hash = hash_djb2_one_64(p_font_size, hash);
- hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_brk_flags.operator int64_t(), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
- hash = hash_djb2_one_64(p_direction, hash);
- hash = hash_djb2_one_64(p_orientation, hash);
+ ShapedTextKey key = ShapedTextKey(p_text, p_font_size, p_width, p_jst_flags, p_brk_flags, p_direction, p_orientation);
Ref<TextParagraph> lines_buffer;
- if (cache_wrap.has(hash)) {
- lines_buffer = cache_wrap.get(hash);
+ if (cache_wrap.has(key)) {
+ lines_buffer = cache_wrap.get(key);
} else {
lines_buffer.instantiate();
lines_buffer->set_direction(p_direction);
@@ -385,7 +361,7 @@ void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const S
lines_buffer->set_width(p_width);
lines_buffer->set_break_flags(p_brk_flags);
lines_buffer->set_justification_flags(p_jst_flags);
- cache_wrap.insert(hash, lines_buffer);
+ cache_wrap.insert(key, lines_buffer);
}
Vector2 ofs = p_pos;
@@ -402,24 +378,18 @@ void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const S
}
void Font::draw_string_outline(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment, float p_width, int p_font_size, int p_size, const Color &p_modulate, BitField<TextServer::JustificationFlag> p_jst_flags, TextServer::Direction p_direction, TextServer::Orientation p_orientation) const {
- uint64_t hash = p_text.hash64();
- hash = hash_djb2_one_64(p_font_size, hash);
- if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
- hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
- }
- hash = hash_djb2_one_64(p_direction, hash);
- hash = hash_djb2_one_64(p_orientation, hash);
+ bool fill = (p_alignment == HORIZONTAL_ALIGNMENT_FILL);
+ ShapedTextKey key = ShapedTextKey(p_text, p_font_size, fill ? p_width : 0.0, fill ? p_jst_flags : TextServer::JUSTIFICATION_NONE, TextServer::BREAK_NONE, p_direction, p_orientation);
Ref<TextLine> buffer;
- if (cache.has(hash)) {
- buffer = cache.get(hash);
+ if (cache.has(key)) {
+ buffer = cache.get(key);
} else {
buffer.instantiate();
buffer->set_direction(p_direction);
buffer->set_orientation(p_orientation);
buffer->add_string(p_text, Ref<Font>(this), p_font_size);
- cache.insert(hash, buffer);
+ cache.insert(key, buffer);
}
Vector2 ofs = p_pos;
@@ -439,17 +409,11 @@ void Font::draw_string_outline(RID p_canvas_item, const Point2 &p_pos, const Str
}
void Font::draw_multiline_string_outline(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment, float p_width, int p_font_size, int p_max_lines, int p_size, const Color &p_modulate, BitField<TextServer::LineBreakFlag> p_brk_flags, BitField<TextServer::JustificationFlag> p_jst_flags, TextServer::Direction p_direction, TextServer::Orientation p_orientation) const {
- uint64_t hash = p_text.hash64();
- hash = hash_djb2_one_64(p_font_size, hash);
- hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_brk_flags.operator int64_t(), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
- hash = hash_djb2_one_64(p_direction, hash);
- hash = hash_djb2_one_64(p_orientation, hash);
+ ShapedTextKey key = ShapedTextKey(p_text, p_font_size, p_width, p_jst_flags, p_brk_flags, p_direction, p_orientation);
Ref<TextParagraph> lines_buffer;
- if (cache_wrap.has(hash)) {
- lines_buffer = cache_wrap.get(hash);
+ if (cache_wrap.has(key)) {
+ lines_buffer = cache_wrap.get(key);
} else {
lines_buffer.instantiate();
lines_buffer->set_direction(p_direction);
@@ -458,7 +422,7 @@ void Font::draw_multiline_string_outline(RID p_canvas_item, const Point2 &p_pos,
lines_buffer->set_width(p_width);
lines_buffer->set_break_flags(p_brk_flags);
lines_buffer->set_justification_flags(p_jst_flags);
- cache_wrap.insert(hash, lines_buffer);
+ cache_wrap.insert(key, lines_buffer);
}
Vector2 ofs = p_pos;
diff --git a/scene/resources/font.h b/scene/resources/font.h
index e9f7507652..44198a3111 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -47,9 +47,44 @@ class TextParagraph;
class Font : public Resource {
GDCLASS(Font, Resource);
+ struct ShapedTextKey {
+ String text;
+ int font_size = 14;
+ float width = 0.f;
+ BitField<TextServer::JustificationFlag> jst_flags = TextServer::JUSTIFICATION_NONE;
+ BitField<TextServer::LineBreakFlag> brk_flags = TextServer::BREAK_MANDATORY;
+ TextServer::Direction direction = TextServer::DIRECTION_AUTO;
+ TextServer::Orientation orientation = TextServer::ORIENTATION_HORIZONTAL;
+
+ bool operator==(const ShapedTextKey &p_b) const {
+ return (font_size == p_b.font_size) && (width == p_b.width) && (jst_flags == p_b.jst_flags) && (brk_flags == p_b.brk_flags) && (direction == p_b.direction) && (orientation == p_b.orientation) && (text == p_b.text);
+ }
+
+ ShapedTextKey() {}
+ ShapedTextKey(const String &p_text, int p_font_size, float p_width, BitField<TextServer::JustificationFlag> p_jst_flags, BitField<TextServer::LineBreakFlag> p_brk_flags, TextServer::Direction p_direction, TextServer::Orientation p_orientation) {
+ text = p_text;
+ font_size = p_font_size;
+ width = p_width;
+ jst_flags = p_jst_flags;
+ brk_flags = p_brk_flags;
+ direction = p_direction;
+ orientation = p_orientation;
+ }
+ };
+
+ struct ShapedTextKeyHasher {
+ _FORCE_INLINE_ static uint32_t hash(const ShapedTextKey &p_a) {
+ uint32_t hash = p_a.text.hash();
+ hash = hash_murmur3_one_32(p_a.font_size, hash);
+ hash = hash_murmur3_one_float(p_a.width, hash);
+ hash = hash_murmur3_one_32(p_a.brk_flags | (p_a.jst_flags << 6) | (p_a.direction << 12) | (p_a.orientation << 15), hash);
+ return hash_fmix32(hash);
+ }
+ };
+
// Shaped string cache.
- mutable LRUCache<uint64_t, Ref<TextLine>> cache;
- mutable LRUCache<uint64_t, Ref<TextParagraph>> cache_wrap;
+ mutable LRUCache<ShapedTextKey, Ref<TextLine>, ShapedTextKeyHasher> cache;
+ mutable LRUCache<ShapedTextKey, Ref<TextParagraph>, ShapedTextKeyHasher> cache_wrap;
protected:
// Output.
diff --git a/scene/resources/immediate_mesh.cpp b/scene/resources/immediate_mesh.cpp
index 90cc3ea5f4..2defe729cc 100644
--- a/scene/resources/immediate_mesh.cpp
+++ b/scene/resources/immediate_mesh.cpp
@@ -410,5 +410,6 @@ ImmediateMesh::ImmediateMesh() {
mesh = RS::get_singleton()->mesh_create();
}
ImmediateMesh::~ImmediateMesh() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(mesh);
}
diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp
index d1278f9340..b5e02b2f76 100644
--- a/scene/resources/importer_mesh.cpp
+++ b/scene/resources/importer_mesh.cpp
@@ -30,6 +30,7 @@
#include "importer_mesh.h"
+#include "core/io/marshalls.h"
#include "core/math/random_pcg.h"
#include "core/math/static_raycaster.h"
#include "scene/resources/surface_tool.h"
@@ -424,9 +425,8 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
normal_weights[j] = 2.0; // Give some weight to normal preservation, may be worth exposing as an import setting
}
- const float max_mesh_error = FLT_MAX; // We don't want to limit by error, just by index target
- float scale = SurfaceTool::simplify_scale_func((const float *)merged_vertices_ptr, merged_vertex_count, sizeof(Vector3));
- float mesh_error = 0.0f;
+ Vector<float> merged_vertices_f32 = vector3_to_float32_array(merged_vertices_ptr, merged_vertex_count);
+ float scale = SurfaceTool::simplify_scale_func(merged_vertices_f32.ptr(), merged_vertex_count, sizeof(float) * 3);
unsigned int index_target = 12; // Start with the smallest target, 4 triangles
unsigned int last_index_count = 0;
@@ -446,11 +446,25 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
raycaster->commit();
}
+ const float max_mesh_error = FLT_MAX; // We don't want to limit by error, just by index target
+ float mesh_error = 0.0f;
+
while (index_target < index_count) {
PackedInt32Array new_indices;
new_indices.resize(index_count);
- size_t new_index_count = SurfaceTool::simplify_with_attrib_func((unsigned int *)new_indices.ptrw(), (const uint32_t *)merged_indices_ptr, index_count, (const float *)merged_vertices_ptr, merged_vertex_count, sizeof(Vector3), index_target, max_mesh_error, &mesh_error, (float *)merged_normals.ptr(), normal_weights.ptr(), 3);
+ Vector<float> merged_normals_f32 = vector3_to_float32_array(merged_normals.ptr(), merged_normals.size());
+
+ size_t new_index_count = SurfaceTool::simplify_with_attrib_func(
+ (unsigned int *)new_indices.ptrw(),
+ (const uint32_t *)merged_indices_ptr, index_count,
+ merged_vertices_f32.ptr(), merged_vertex_count,
+ sizeof(float) * 3, // Vertex stride
+ index_target,
+ max_mesh_error,
+ &mesh_error,
+ merged_normals_f32.ptr(),
+ normal_weights.ptr(), 3);
if (new_index_count < last_index_count * 1.5f) {
index_target = index_target * 1.5f;
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index a16d2c2072..44ce90cc4a 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -141,6 +141,7 @@ Material::Material() {
}
Material::~Material() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(material);
}
@@ -3005,6 +3006,7 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) :
}
BaseMaterial3D::~BaseMaterial3D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
MutexLock lock(material_mutex);
if (shader_map.has(current_key)) {
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index af770ddede..a610290a11 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -2117,6 +2117,7 @@ ArrayMesh::ArrayMesh() {
ArrayMesh::~ArrayMesh() {
if (mesh.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(mesh);
}
}
@@ -2132,5 +2133,6 @@ PlaceholderMesh::PlaceholderMesh() {
}
PlaceholderMesh::~PlaceholderMesh() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(rid);
}
diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp
index 8afb0563b2..2ea357d814 100644
--- a/scene/resources/multimesh.cpp
+++ b/scene/resources/multimesh.cpp
@@ -365,5 +365,6 @@ MultiMesh::MultiMesh() {
}
MultiMesh::~MultiMesh() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(multimesh);
}
diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp
index 5d9adccaac..bf4291869f 100644
--- a/scene/resources/navigation_mesh.cpp
+++ b/scene/resources/navigation_mesh.cpp
@@ -590,19 +590,6 @@ void NavigationMesh::_validate_property(PropertyInfo &p_property) const {
#ifndef DISABLE_DEPRECATED
bool NavigationMesh::_set(const StringName &p_name, const Variant &p_value) {
- String prop_name = p_name;
- if (prop_name.find("/") != -1) {
- // Compatibility with pre-3.5 "category/path" property names.
- prop_name = prop_name.replace("/", "_");
- if (prop_name == "sample_partition_type_sample_partition_type") {
- set_sample_partition_type((NavigationMesh::SamplePartitionType)p_value.operator int());
- } else if (prop_name == "filter_filter_walkable_low_height_spans") {
- set_filter_walkable_low_height_spans(p_value);
- } else {
- set(prop_name, p_value);
- }
- return true;
- }
if (p_name == "polygon_verts_per_poly") { // Renamed in 4.0 beta 9.
set_vertices_per_polygon(p_value);
return true;
@@ -611,19 +598,6 @@ bool NavigationMesh::_set(const StringName &p_name, const Variant &p_value) {
}
bool NavigationMesh::_get(const StringName &p_name, Variant &r_ret) const {
- String prop_name = p_name;
- if (prop_name.find("/") != -1) {
- // Compatibility with pre-3.5 "category/path" property names.
- prop_name = prop_name.replace("/", "_");
- if (prop_name == "sample_partition_type_sample_partition_type") {
- r_ret = get_sample_partition_type();
- } else if (prop_name == "filter_filter_walkable_low_height_spans") {
- r_ret = get_filter_walkable_low_height_spans();
- } else {
- r_ret = get(prop_name);
- }
- return true;
- }
if (p_name == "polygon_verts_per_poly") { // Renamed in 4.0 beta 9.
r_ret = get_vertices_per_polygon();
return true;
diff --git a/scene/resources/particle_process_material.cpp b/scene/resources/particle_process_material.cpp
index b77430c154..a07a8ac7cd 100644
--- a/scene/resources/particle_process_material.cpp
+++ b/scene/resources/particle_process_material.cpp
@@ -1894,6 +1894,7 @@ ParticleProcessMaterial::ParticleProcessMaterial() :
}
ParticleProcessMaterial::~ParticleProcessMaterial() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
MutexLock lock(material_mutex);
if (shader_map.has(current_key)) {
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 54d3676c15..aeb62d6709 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -340,6 +340,7 @@ PrimitiveMesh::PrimitiveMesh() {
}
PrimitiveMesh::~PrimitiveMesh() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(mesh);
}
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 48ec084b02..c6621ce482 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -208,6 +208,7 @@ Shader::Shader() {
}
Shader::~Shader() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(shader);
}
diff --git a/scene/resources/sky.cpp b/scene/resources/sky.cpp
index 735134e27b..32ce0abf7a 100644
--- a/scene/resources/sky.cpp
+++ b/scene/resources/sky.cpp
@@ -106,5 +106,6 @@ Sky::Sky() {
}
Sky::~Sky() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(sky);
}
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 94967352c8..185cbdc6bf 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -46,7 +46,7 @@ void SurfaceTool::strip_mesh_arrays(PackedVector3Array &r_vertices, PackedInt32A
Vector<uint32_t> remap;
remap.resize(r_vertices.size());
- uint32_t new_vertex_count = generate_remap_func(remap.ptrw(), (unsigned int *)r_indices.ptr(), r_indices.size(), (float *)r_vertices.ptr(), r_vertices.size(), sizeof(Vector3));
+ uint32_t new_vertex_count = generate_remap_func(remap.ptrw(), (unsigned int *)r_indices.ptr(), r_indices.size(), r_vertices.ptr(), r_vertices.size(), sizeof(Vector3));
remap_vertex_func(r_vertices.ptrw(), r_vertices.ptr(), r_vertices.size(), sizeof(Vector3), remap.ptr());
r_vertices.resize(new_vertex_count);
remap_index_func((unsigned int *)r_indices.ptrw(), (unsigned int *)r_indices.ptr(), r_indices.size(), remap.ptr());
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 18915e294e..0685ff0992 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -324,6 +324,7 @@ ImageTexture::ImageTexture() {}
ImageTexture::~ImageTexture() {
if (texture.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(texture);
}
}
@@ -630,6 +631,7 @@ PortableCompressedTexture2D::PortableCompressedTexture2D() {}
PortableCompressedTexture2D::~PortableCompressedTexture2D() {
if (texture.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(texture);
}
}
@@ -1041,6 +1043,7 @@ CompressedTexture2D::CompressedTexture2D() {}
CompressedTexture2D::~CompressedTexture2D() {
if (texture.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(texture);
}
}
@@ -1225,6 +1228,7 @@ ImageTexture3D::ImageTexture3D() {
ImageTexture3D::~ImageTexture3D() {
if (texture.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(texture);
}
}
@@ -1386,6 +1390,7 @@ CompressedTexture3D::CompressedTexture3D() {}
CompressedTexture3D::~CompressedTexture3D() {
if (texture.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(texture);
}
}
@@ -1911,6 +1916,7 @@ CurveTexture::CurveTexture() {}
CurveTexture::~CurveTexture() {
if (_texture.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(_texture);
}
}
@@ -2109,6 +2115,7 @@ CurveXYZTexture::CurveXYZTexture() {}
CurveXYZTexture::~CurveXYZTexture() {
if (_texture.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(_texture);
}
}
@@ -2121,6 +2128,7 @@ GradientTexture1D::GradientTexture1D() {
GradientTexture1D::~GradientTexture1D() {
if (texture.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(texture);
}
}
@@ -2263,6 +2271,7 @@ GradientTexture2D::GradientTexture2D() {
GradientTexture2D::~GradientTexture2D() {
if (texture.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(texture);
}
}
@@ -2521,6 +2530,7 @@ void ProxyTexture::set_base(const Ref<Texture2D> &p_texture) {
base = p_texture;
if (base.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
if (proxy_ph.is_valid()) {
RS::get_singleton()->texture_proxy_update(proxy, base->get_rid());
RS::get_singleton()->free(proxy_ph);
@@ -2571,6 +2581,7 @@ ProxyTexture::ProxyTexture() {
}
ProxyTexture::~ProxyTexture() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
if (proxy_ph.is_valid()) {
RS::get_singleton()->free(proxy_ph);
}
@@ -2828,6 +2839,7 @@ AnimatedTexture::AnimatedTexture() {
}
AnimatedTexture::~AnimatedTexture() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(proxy);
RS::get_singleton()->free(proxy_ph);
}
@@ -3031,6 +3043,7 @@ ImageTextureLayered::ImageTextureLayered(LayeredType p_layered_type) {
ImageTextureLayered::~ImageTextureLayered() {
if (texture.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(texture);
}
}
@@ -3198,6 +3211,7 @@ CompressedTextureLayered::CompressedTextureLayered(LayeredType p_type) {
CompressedTextureLayered::~CompressedTextureLayered() {
if (texture.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(texture);
}
}
@@ -3353,6 +3367,7 @@ CameraTexture::CameraTexture() {}
CameraTexture::~CameraTexture() {
if (_texture.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(_texture);
}
}
@@ -3386,7 +3401,7 @@ RID PlaceholderTexture2D::get_rid() const {
void PlaceholderTexture2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_size", "size"), &PlaceholderTexture2D::set_size);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size", PROPERTY_HINT_NONE, "suffix:px"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "suffix:px"), "set_size", "get_size");
}
PlaceholderTexture2D::PlaceholderTexture2D() {
@@ -3394,6 +3409,7 @@ PlaceholderTexture2D::PlaceholderTexture2D() {
}
PlaceholderTexture2D::~PlaceholderTexture2D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(rid);
}
@@ -3441,6 +3457,7 @@ PlaceholderTexture3D::PlaceholderTexture3D() {
rid = RS::get_singleton()->texture_3d_placeholder_create();
}
PlaceholderTexture3D::~PlaceholderTexture3D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(rid);
}
@@ -3499,5 +3516,6 @@ PlaceholderTextureLayered::PlaceholderTextureLayered(LayeredType p_type) {
rid = RS::get_singleton()->texture_2d_layered_placeholder_create(RS::TextureLayeredType(layered_type));
}
PlaceholderTextureLayered::~PlaceholderTextureLayered() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(rid);
}
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 6b8f8097a8..fc2366a78c 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -2650,6 +2650,10 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "camera_direction_world", "CAMERA_DIRECTION_WORLD" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "camera_visible_layers", "CAMERA_VISIBLE_LAYERS" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "node_position_view", "NODE_POSITION_VIEW" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "custom0", "CUSTOM0" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "custom1", "CUSTOM1" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "custom2", "CUSTOM2" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "custom3", "CUSTOM3" },
// Node3D, Fragment
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "fragcoord", "FRAGCOORD" },
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index 75deb1e60b..85ce47f06c 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -89,6 +89,9 @@ World2D::World2D() {
}
World2D::~World2D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+ ERR_FAIL_NULL(PhysicsServer2D::get_singleton());
+ ERR_FAIL_NULL(NavigationServer2D::get_singleton());
RenderingServer::get_singleton()->free(canvas);
PhysicsServer2D::get_singleton()->free(space);
NavigationServer2D::get_singleton()->free(navigation_map);
diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp
index ae8c9a182f..8808da95d7 100644
--- a/scene/resources/world_3d.cpp
+++ b/scene/resources/world_3d.cpp
@@ -157,6 +157,9 @@ World3D::World3D() {
}
World3D::~World3D() {
+ ERR_FAIL_NULL(PhysicsServer3D::get_singleton());
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+ ERR_FAIL_NULL(NavigationServer3D::get_singleton());
PhysicsServer3D::get_singleton()->free(space);
RenderingServer::get_singleton()->free(scenario);
NavigationServer3D::get_singleton()->free(navigation_map);
diff --git a/servers/camera/camera_feed.cpp b/servers/camera/camera_feed.cpp
index 624c06ecf1..e5b160ae27 100644
--- a/servers/camera/camera_feed.cpp
+++ b/servers/camera/camera_feed.cpp
@@ -165,6 +165,7 @@ CameraFeed::CameraFeed(String p_name, FeedPosition p_position) {
CameraFeed::~CameraFeed() {
// Free our textures
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(texture[CameraServer::FEED_Y_IMAGE]);
RenderingServer::get_singleton()->free(texture[CameraServer::FEED_CBCR_IMAGE]);
}
diff --git a/servers/extensions/physics_server_3d_extension.cpp b/servers/extensions/physics_server_3d_extension.cpp
index 811ff231fc..4ed2bb49d4 100644
--- a/servers/extensions/physics_server_3d_extension.cpp
+++ b/servers/extensions/physics_server_3d_extension.cpp
@@ -400,6 +400,9 @@ void PhysicsServer3DExtension::_bind_methods() {
GDVIRTUAL_BIND(_joint_set_solver_priority, "joint", "priority");
GDVIRTUAL_BIND(_joint_get_solver_priority, "joint");
+ GDVIRTUAL_BIND(_joint_disable_collisions_between_bodies, "joint", "disable");
+ GDVIRTUAL_BIND(_joint_is_disabled_collisions_between_bodies, "joint");
+
GDVIRTUAL_BIND(_free_rid, "rid");
GDVIRTUAL_BIND(_set_active, "active");
diff --git a/servers/physics_3d/godot_collision_solver_3d.cpp b/servers/physics_3d/godot_collision_solver_3d.cpp
index ca76a819ec..47f767425b 100644
--- a/servers/physics_3d/godot_collision_solver_3d.cpp
+++ b/servers/physics_3d/godot_collision_solver_3d.cpp
@@ -513,10 +513,6 @@ bool GodotCollisionSolver3D::solve_distance_world_boundary(const GodotShape3D *p
}
bool GodotCollisionSolver3D::solve_distance(const GodotShape3D *p_shape_A, const Transform3D &p_transform_A, const GodotShape3D *p_shape_B, const Transform3D &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B, const AABB &p_concave_hint, Vector3 *r_sep_axis) {
- if (p_shape_A->is_concave()) {
- return false;
- }
-
if (p_shape_B->get_type() == PhysicsServer3D::SHAPE_WORLD_BOUNDARY) {
Vector3 a, b;
bool col = solve_distance_world_boundary(p_shape_B, p_transform_B, p_shape_A, p_transform_A, a, b);
diff --git a/servers/physics_3d/godot_space_3d.cpp b/servers/physics_3d/godot_space_3d.cpp
index c98409e2c4..813970848a 100644
--- a/servers/physics_3d/godot_space_3d.cpp
+++ b/servers/physics_3d/godot_space_3d.cpp
@@ -992,6 +992,7 @@ bool GodotSpace3D::test_body_motion(GodotBody3D *p_body, const PhysicsServer3D::
Vector3 rel_vec = result.contact - (body->get_transform().origin + body->get_center_of_mass());
collision.collider_velocity = body->get_linear_velocity() + (body->get_angular_velocity()).cross(rel_vec);
+ collision.collider_angular_velocity = body->get_angular_velocity();
}
r_result->travel = safe * p_parameters.motion;
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp
index 83c2f4c20b..bd4512a3d5 100644
--- a/servers/physics_server_2d.cpp
+++ b/servers/physics_server_2d.cpp
@@ -765,6 +765,9 @@ void PhysicsServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("joint_set_param", "joint", "param", "value"), &PhysicsServer2D::joint_set_param);
ClassDB::bind_method(D_METHOD("joint_get_param", "joint", "param"), &PhysicsServer2D::joint_get_param);
+ ClassDB::bind_method(D_METHOD("joint_disable_collisions_between_bodies", "joint", "disable"), &PhysicsServer2D::joint_disable_collisions_between_bodies);
+ ClassDB::bind_method(D_METHOD("joint_is_disabled_collisions_between_bodies", "joint"), &PhysicsServer2D::joint_is_disabled_collisions_between_bodies);
+
ClassDB::bind_method(D_METHOD("joint_make_pin", "joint", "anchor", "body_a", "body_b"), &PhysicsServer2D::joint_make_pin, DEFVAL(RID()));
ClassDB::bind_method(D_METHOD("joint_make_groove", "joint", "groove1_a", "groove2_a", "anchor_b", "body_a", "body_b"), &PhysicsServer2D::joint_make_groove, DEFVAL(RID()), DEFVAL(RID()));
ClassDB::bind_method(D_METHOD("joint_make_damped_spring", "joint", "anchor_a", "anchor_b", "body_a", "body_b"), &PhysicsServer2D::joint_make_damped_spring, DEFVAL(RID()));
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index aecb687d5f..25912e9aca 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -943,6 +943,9 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("joint_set_solver_priority", "joint", "priority"), &PhysicsServer3D::joint_set_solver_priority);
ClassDB::bind_method(D_METHOD("joint_get_solver_priority", "joint"), &PhysicsServer3D::joint_get_solver_priority);
+ ClassDB::bind_method(D_METHOD("joint_disable_collisions_between_bodies", "joint", "disable"), &PhysicsServer3D::joint_disable_collisions_between_bodies);
+ ClassDB::bind_method(D_METHOD("joint_is_disabled_collisions_between_bodies", "joint"), &PhysicsServer3D::joint_is_disabled_collisions_between_bodies);
+
ClassDB::bind_method(D_METHOD("joint_make_generic_6dof", "joint", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer3D::joint_make_generic_6dof);
ClassDB::bind_method(D_METHOD("generic_6dof_joint_set_param", "joint", "axis", "param", "value"), &PhysicsServer3D::generic_6dof_joint_set_param);
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index ca1ff57c99..922baad663 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -541,6 +541,7 @@ public:
Vector3 position;
Vector3 normal;
Vector3 collider_velocity;
+ Vector3 collider_angular_velocity;
real_t depth = 0.0;
int local_shape = 0;
ObjectID collider_id;
diff --git a/servers/rendering/dummy/rasterizer_scene_dummy.h b/servers/rendering/dummy/rasterizer_scene_dummy.h
index 3937362920..918f5c1fb7 100644
--- a/servers/rendering/dummy/rasterizer_scene_dummy.h
+++ b/servers/rendering/dummy/rasterizer_scene_dummy.h
@@ -49,6 +49,7 @@ public:
virtual void set_surface_materials(const Vector<RID> &p_materials) override {}
virtual void set_mesh_instance(RID p_mesh_instance) override {}
virtual void set_transform(const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) override {}
+ virtual void set_pivot_data(float p_sorting_offset, bool p_use_aabb_center) override {}
virtual void set_lod_bias(float p_lod_bias) override {}
virtual void set_layer_mask(uint32_t p_layer_mask) override {}
virtual void set_fade_range(bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) override {}
diff --git a/servers/rendering/dummy/storage/light_storage.h b/servers/rendering/dummy/storage/light_storage.h
index 13c342d823..960f5a867a 100644
--- a/servers/rendering/dummy/storage/light_storage.h
+++ b/servers/rendering/dummy/storage/light_storage.h
@@ -135,6 +135,7 @@ public:
virtual bool reflection_probe_instance_needs_redraw(RID p_instance) override { return false; }
virtual bool reflection_probe_instance_has_reflection(RID p_instance) override { return false; }
virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override { return false; }
+ virtual Ref<RenderSceneBuffers> reflection_probe_atlas_get_render_buffers(RID p_reflection_atlas) override { return Ref<RenderSceneBuffers>(); }
virtual bool reflection_probe_instance_postprocess_step(RID p_instance) override { return true; }
/* LIGHTMAP CAPTURE */
diff --git a/servers/rendering/renderer_geometry_instance.cpp b/servers/rendering/renderer_geometry_instance.cpp
index 675659f4c8..f4681916f4 100644
--- a/servers/rendering/renderer_geometry_instance.cpp
+++ b/servers/rendering/renderer_geometry_instance.cpp
@@ -80,6 +80,11 @@ void RenderGeometryInstanceBase::set_transform(const Transform3D &p_transform, c
lod_model_scale = max_scale;
}
+void RenderGeometryInstanceBase::set_pivot_data(float p_sorting_offset, bool p_use_aabb_center) {
+ sorting_offset = p_sorting_offset;
+ use_aabb_center = p_use_aabb_center;
+}
+
void RenderGeometryInstanceBase::set_lod_bias(float p_lod_bias) {
lod_bias = p_lod_bias;
}
diff --git a/servers/rendering/renderer_geometry_instance.h b/servers/rendering/renderer_geometry_instance.h
index fecb9878c2..37fde9e1f6 100644
--- a/servers/rendering/renderer_geometry_instance.h
+++ b/servers/rendering/renderer_geometry_instance.h
@@ -50,6 +50,7 @@ public:
virtual void set_surface_materials(const Vector<RID> &p_materials) = 0;
virtual void set_mesh_instance(RID p_mesh_instance) = 0;
virtual void set_transform(const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) = 0;
+ virtual void set_pivot_data(float p_sorting_offset, bool p_use_aabb_center) = 0;
virtual void set_lod_bias(float p_lod_bias) = 0;
virtual void set_layer_mask(uint32_t p_layer_mask) = 0;
virtual void set_fade_range(bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) = 0;
@@ -86,11 +87,13 @@ public:
RID mesh_instance;
Transform3D transform;
- bool mirror = false; // move into data?
- AABB transformed_aabb; //needed for LOD
+ bool mirror = false;
+ AABB transformed_aabb;
bool non_uniform_scale = false;
float lod_model_scale = 1.0;
float lod_bias = 0.0;
+ float sorting_offset = 0.0;
+ bool use_aabb_center = true;
uint32_t layer_mask = 1;
@@ -133,6 +136,7 @@ public:
virtual void set_surface_materials(const Vector<RID> &p_materials) override;
virtual void set_mesh_instance(RID p_mesh_instance) override;
virtual void set_transform(const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) override;
+ virtual void set_pivot_data(float p_sorting_offset, bool p_use_aabb_center) override;
virtual void set_lod_bias(float p_lod_bias) override;
virtual void set_layer_mask(uint32_t p_layer_mask) override;
virtual void set_fade_range(bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) override;
diff --git a/servers/rendering/renderer_rd/environment/sky.cpp b/servers/rendering/renderer_rd/environment/sky.cpp
index 40f68eb118..19546968cd 100644
--- a/servers/rendering/renderer_rd/environment/sky.cpp
+++ b/servers/rendering/renderer_rd/environment/sky.cpp
@@ -32,16 +32,22 @@
#include "core/config/project_settings.h"
#include "core/math/math_defs.h"
#include "servers/rendering/renderer_rd/effects/copy_effects.h"
+#include "servers/rendering/renderer_rd/framebuffer_cache_rd.h"
#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
#include "servers/rendering/renderer_rd/renderer_scene_render_rd.h"
#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
#include "servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h"
#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
+#include "servers/rendering/renderer_rd/uniform_set_cache_rd.h"
#include "servers/rendering/rendering_server_default.h"
#include "servers/rendering/rendering_server_globals.h"
using namespace RendererRD;
+#define RB_SCOPE_SKY SNAME("sky_buffers")
+#define RB_HALF_TEXTURE SNAME("half_texture")
+#define RB_QUARTER_TEXTURE SNAME("quarter_texture")
+
////////////////////////////////////////////////////////////////////////////////
// SKY SHADER
@@ -204,18 +210,17 @@ static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_basis, float *p_ar
p_array[11] = 0;
}
-void SkyRD::_render_sky(RD::DrawListID p_list, float p_time, RID p_fb, PipelineCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, uint32_t p_view_count, const Projection *p_projections, const Basis &p_orientation, const Vector3 &p_position, float p_luminance_multiplier) {
+void SkyRD::_render_sky(RD::DrawListID p_list, float p_time, RID p_fb, PipelineCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, const Projection &p_projection, const Basis &p_orientation, const Vector3 &p_position, float p_luminance_multiplier) {
SkyPushConstant sky_push_constant;
memset(&sky_push_constant, 0, sizeof(SkyPushConstant));
- for (uint32_t v = 0; v < p_view_count; v++) {
- // We only need key components of our projection matrix
- sky_push_constant.projections[v][0] = p_projections[v].columns[2][0];
- sky_push_constant.projections[v][1] = p_projections[v].columns[0][0];
- sky_push_constant.projections[v][2] = p_projections[v].columns[2][1];
- sky_push_constant.projections[v][3] = p_projections[v].columns[1][1];
- }
+ // We only need key components of our projection matrix
+ sky_push_constant.projection[0] = p_projection.columns[2][0];
+ sky_push_constant.projection[1] = p_projection.columns[0][0];
+ sky_push_constant.projection[2] = p_projection.columns[2][1];
+ sky_push_constant.projection[3] = p_projection.columns[1][1];
+
sky_push_constant.position[0] = p_position.x;
sky_push_constant.position[1] = p_position.y;
sky_push_constant.position[2] = p_position.z;
@@ -540,28 +545,15 @@ void SkyRD::Sky::free() {
uniform_buffer = RID();
}
- if (half_res_pass.is_valid()) {
- RD::get_singleton()->free(half_res_pass);
- half_res_pass = RID();
- }
-
- if (quarter_res_pass.is_valid()) {
- RD::get_singleton()->free(quarter_res_pass);
- quarter_res_pass = RID();
- }
-
if (material.is_valid()) {
RSG::material_storage->material_free(material);
material = RID();
}
}
-RID SkyRD::Sky::get_textures(SkyTextureSetVersion p_version, RID p_default_shader_rd) {
+RID SkyRD::Sky::get_textures(SkyTextureSetVersion p_version, RID p_default_shader_rd, Ref<RenderSceneBuffersRD> p_render_buffers) {
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
- if (texture_uniform_sets[p_version].is_valid() && RD::get_singleton()->uniform_set_is_valid(texture_uniform_sets[p_version])) {
- return texture_uniform_sets[p_version];
- }
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
@@ -578,17 +570,18 @@ RID SkyRD::Sky::get_textures(SkyTextureSetVersion p_version, RID p_default_shade
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1; // half res
- if (half_res_pass.is_valid() && p_version != SKY_TEXTURE_SET_HALF_RES && p_version != SKY_TEXTURE_SET_CUBEMAP_HALF_RES) {
- if (p_version >= SKY_TEXTURE_SET_CUBEMAP) {
+ if (p_version >= SKY_TEXTURE_SET_CUBEMAP) {
+ if (reflection.layers[0].views[1].is_valid() && p_version != SKY_TEXTURE_SET_CUBEMAP_HALF_RES) {
u.append_id(reflection.layers[0].views[1]);
} else {
- u.append_id(half_res_pass);
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
}
} else {
- if (p_version < SKY_TEXTURE_SET_CUBEMAP) {
- u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_WHITE));
+ RID half_texture = p_render_buffers->has_texture(RB_SCOPE_SKY, RB_HALF_TEXTURE) ? p_render_buffers->get_texture(RB_SCOPE_SKY, RB_HALF_TEXTURE) : RID();
+ if (half_texture.is_valid() && p_version != SKY_TEXTURE_SET_HALF_RES) {
+ u.append_id(half_texture);
} else {
- u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_WHITE));
}
}
uniforms.push_back(u);
@@ -597,24 +590,24 @@ RID SkyRD::Sky::get_textures(SkyTextureSetVersion p_version, RID p_default_shade
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 2; // quarter res
- if (quarter_res_pass.is_valid() && p_version != SKY_TEXTURE_SET_QUARTER_RES && p_version != SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES) {
- if (p_version >= SKY_TEXTURE_SET_CUBEMAP) {
+ if (p_version >= SKY_TEXTURE_SET_CUBEMAP) {
+ if (reflection.layers[0].views[2].is_valid() && p_version != SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES) {
u.append_id(reflection.layers[0].views[2]);
} else {
- u.append_id(quarter_res_pass);
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
}
} else {
- if (p_version < SKY_TEXTURE_SET_CUBEMAP) {
- u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_WHITE));
+ RID quarter_texture = p_render_buffers->has_texture(RB_SCOPE_SKY, RB_QUARTER_TEXTURE) ? p_render_buffers->get_texture(RB_SCOPE_SKY, RB_QUARTER_TEXTURE) : RID();
+ if (quarter_texture.is_valid() && p_version != SKY_TEXTURE_SET_QUARTER_RES) {
+ u.append_id(quarter_texture);
} else {
- u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_WHITE));
}
}
uniforms.push_back(u);
}
- texture_uniform_sets[p_version] = RD::get_singleton()->uniform_set_create(uniforms, p_default_shader_rd, SKY_SET_TEXTURES);
- return texture_uniform_sets[p_version];
+ return UniformSetCacheRD::get_singleton()->get_cache_vec(p_default_shader_rd, SKY_SET_TEXTURES, uniforms);
}
bool SkyRD::Sky::set_radiance_size(int p_radiance_size) {
@@ -1020,11 +1013,17 @@ SkyRD::~SkyRD() {
RD::get_singleton()->free(index_buffer); //array gets freed as dependency
}
-void SkyRD::setup(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, const PagedArray<RID> &p_lights, RID p_camera_attributes, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render) {
+void SkyRD::setup_sky(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, const PagedArray<RID> &p_lights, RID p_camera_attributes, uint32_t p_view_count, const Projection *p_view_projections, const Vector3 *p_view_eye_offsets, const Transform3D &p_cam_transform, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render) {
RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
ERR_FAIL_COND(p_env.is_null());
+ ERR_FAIL_COND(p_render_buffers.is_null());
+
+ // make sure we support our view count
+ ERR_FAIL_COND(p_view_count == 0);
+ ERR_FAIL_COND(p_view_count > RendererSceneRender::MAX_RENDER_VIEWS);
+
SkyMaterialData *material = nullptr;
Sky *sky = get_sky(RendererSceneRenderRD::get_singleton()->environment_get_sky(p_env));
@@ -1055,31 +1054,12 @@ void SkyRD::setup(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, const P
material->set_as_used();
- // Invalidate supbass buffers if screen size changes
- if (sky->screen_size != p_screen_size) {
- sky->screen_size = p_screen_size;
- sky->screen_size.x = sky->screen_size.x < 4 ? 4 : sky->screen_size.x;
- sky->screen_size.y = sky->screen_size.y < 4 ? 4 : sky->screen_size.y;
- if (shader_data->uses_half_res) {
- if (sky->half_res_pass.is_valid()) {
- RD::get_singleton()->free(sky->half_res_pass);
- sky->half_res_pass = RID();
- }
- invalidate_sky(sky);
- }
- if (shader_data->uses_quarter_res) {
- if (sky->quarter_res_pass.is_valid()) {
- RD::get_singleton()->free(sky->quarter_res_pass);
- sky->quarter_res_pass = RID();
- }
- invalidate_sky(sky);
- }
- }
+ // Save our screen size, our buffers will already have been cleared
+ sky->screen_size.x = p_screen_size.x < 4 ? 4 : p_screen_size.x;
+ sky->screen_size.y = p_screen_size.y < 4 ? 4 : p_screen_size.y;
- // Create new subpass buffers if necessary
- if ((shader_data->uses_half_res && sky->half_res_pass.is_null()) ||
- (shader_data->uses_quarter_res && sky->quarter_res_pass.is_null()) ||
- sky->radiance.is_null()) {
+ // Trigger updating radiance buffers
+ if (sky->radiance.is_null()) {
invalidate_sky(sky);
update_dirty_skys();
}
@@ -1100,8 +1080,8 @@ void SkyRD::setup(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, const P
sky->reflection.dirty = true;
}
- if (!p_transform.origin.is_equal_approx(sky->prev_position) && shader_data->uses_position) {
- sky->prev_position = p_transform.origin;
+ if (!p_cam_transform.origin.is_equal_approx(sky->prev_position) && shader_data->uses_position) {
+ sky->prev_position = p_cam_transform.origin;
sky->reflection.dirty = true;
}
@@ -1229,7 +1209,20 @@ void SkyRD::setup(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, const P
}
}
- sky_scene_state.ubo.z_far = p_projection.get_z_far();
+ sky_scene_state.view_count = p_view_count;
+ sky_scene_state.cam_transform = p_cam_transform;
+ sky_scene_state.cam_projection = p_view_projections[0]; // We only use this when rendering a single view
+
+ // Our info in our UBO is only used if we're rendering stereo
+ for (uint32_t i = 0; i < p_view_count; i++) {
+ RendererRD::MaterialStorage::store_camera(p_view_projections[i].inverse(), sky_scene_state.ubo.view_inv_projections[i]);
+ sky_scene_state.ubo.view_eye_offsets[i][0] = p_view_eye_offsets[i].x;
+ sky_scene_state.ubo.view_eye_offsets[i][1] = p_view_eye_offsets[i].y;
+ sky_scene_state.ubo.view_eye_offsets[i][2] = p_view_eye_offsets[i].z;
+ sky_scene_state.ubo.view_eye_offsets[i][3] = 0.0;
+ }
+
+ sky_scene_state.ubo.z_far = p_view_projections[0].get_z_far(); // Should be the same for all projection
sky_scene_state.ubo.fog_enabled = RendererSceneRenderRD::get_singleton()->environment_get_fog_enabled(p_env);
sky_scene_state.ubo.fog_density = RendererSceneRenderRD::get_singleton()->environment_get_fog_density(p_env);
sky_scene_state.ubo.fog_aerial_perspective = RendererSceneRenderRD::get_singleton()->environment_get_fog_aerial_perspective(p_env);
@@ -1246,7 +1239,8 @@ void SkyRD::setup(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, const P
RD::get_singleton()->buffer_update(sky_scene_state.uniform_buffer, 0, sizeof(SkySceneState::UBO), &sky_scene_state.ubo);
}
-void SkyRD::update(RID p_env, const Projection &p_projection, const Transform3D &p_transform, double p_time, float p_luminance_multiplier) {
+void SkyRD::update_radiance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_env, const Vector3 &p_global_pos, double p_time, float p_luminance_multiplier) {
+ ERR_FAIL_COND(p_render_buffers.is_null());
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
ERR_FAIL_COND(p_env.is_null());
@@ -1324,6 +1318,8 @@ void SkyRD::update(RID p_env, const Projection &p_projection, const Transform3D
correction.set_depth_correction(true);
cm = correction * cm;
+ // Note, we ignore environment_get_sky_orientation here as this is applied when we do our lookup in our scene shader.
+
if (shader_data->uses_quarter_res) {
RD::get_singleton()->draw_command_begin_label("Render Sky to Quarter Res Cubemap");
PipelineCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_CUBEMAP_QUARTER_RES];
@@ -1334,10 +1330,10 @@ void SkyRD::update(RID p_env, const Projection &p_projection, const Transform3D
for (int i = 0; i < 6; i++) {
Basis local_view = Basis::looking_at(view_normals[i], view_up[i]);
- RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES, sky_shader.default_shader_rd);
+ RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES, sky_shader.default_shader_rd, p_render_buffers);
cubemap_draw_list = RD::get_singleton()->draw_list_begin(sky->reflection.layers[0].mipmaps[2].framebuffers[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
- _render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[2].framebuffers[i], pipeline, material->uniform_set, texture_uniform_set, 1, &cm, local_view, p_transform.origin, p_luminance_multiplier);
+ _render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[2].framebuffers[i], pipeline, material->uniform_set, texture_uniform_set, cm, local_view, p_global_pos, p_luminance_multiplier);
RD::get_singleton()->draw_list_end();
}
RD::get_singleton()->draw_command_end_label();
@@ -1353,10 +1349,10 @@ void SkyRD::update(RID p_env, const Projection &p_projection, const Transform3D
for (int i = 0; i < 6; i++) {
Basis local_view = Basis::looking_at(view_normals[i], view_up[i]);
- RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_CUBEMAP_HALF_RES, sky_shader.default_shader_rd);
+ RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_CUBEMAP_HALF_RES, sky_shader.default_shader_rd, p_render_buffers);
cubemap_draw_list = RD::get_singleton()->draw_list_begin(sky->reflection.layers[0].mipmaps[1].framebuffers[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
- _render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[1].framebuffers[i], pipeline, material->uniform_set, texture_uniform_set, 1, &cm, local_view, p_transform.origin, p_luminance_multiplier);
+ _render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[1].framebuffers[i], pipeline, material->uniform_set, texture_uniform_set, cm, local_view, p_global_pos, p_luminance_multiplier);
RD::get_singleton()->draw_list_end();
}
RD::get_singleton()->draw_command_end_label();
@@ -1368,10 +1364,10 @@ void SkyRD::update(RID p_env, const Projection &p_projection, const Transform3D
RD::get_singleton()->draw_command_begin_label("Render Sky Cubemap");
for (int i = 0; i < 6; i++) {
Basis local_view = Basis::looking_at(view_normals[i], view_up[i]);
- RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_CUBEMAP, sky_shader.default_shader_rd);
+ RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_CUBEMAP, sky_shader.default_shader_rd, p_render_buffers);
cubemap_draw_list = RD::get_singleton()->draw_list_begin(sky->reflection.layers[0].mipmaps[0].framebuffers[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
- _render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[0].framebuffers[i], pipeline, material->uniform_set, texture_uniform_set, 1, &cm, local_view, p_transform.origin, p_luminance_multiplier);
+ _render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[0].framebuffers[i], pipeline, material->uniform_set, texture_uniform_set, cm, local_view, p_global_pos, p_luminance_multiplier);
RD::get_singleton()->draw_list_end();
}
RD::get_singleton()->draw_command_end_label();
@@ -1413,13 +1409,11 @@ void SkyRD::update(RID p_env, const Projection &p_projection, const Transform3D
}
}
-void SkyRD::draw(RID p_env, bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, uint32_t p_view_count, const Projection *p_projections, const Transform3D &p_transform, double p_time, float p_luminance_multiplier) {
+void SkyRD::update_res_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_env, double p_time, float p_luminance_multiplier) {
+ ERR_FAIL_COND(p_render_buffers.is_null());
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
ERR_FAIL_COND(p_env.is_null());
- ERR_FAIL_COND(p_view_count == 0);
- ERR_FAIL_COND(p_view_count > RendererSceneRender::MAX_RENDER_VIEWS);
-
Sky *sky = get_sky(RendererSceneRenderRD::get_singleton()->environment_get_sky(p_env));
SkyMaterialData *material = nullptr;
@@ -1452,168 +1446,82 @@ void SkyRD::draw(RID p_env, bool p_can_continue_color, bool p_can_continue_depth
ERR_FAIL_COND(!material);
SkyShaderData *shader_data = material->shader_data;
-
ERR_FAIL_COND(!shader_data);
- material->set_as_used();
-
- Basis sky_transform = RendererSceneRenderRD::get_singleton()->environment_get_sky_orientation(p_env);
- sky_transform.invert();
-
- float custom_fov = RendererSceneRenderRD::get_singleton()->environment_get_sky_custom_fov(p_env);
-
- // Camera
- Projection camera;
- uint32_t view_count = p_view_count;
- const Projection *projections = p_projections;
-
- if (custom_fov) {
- // With custom fov we don't support stereo...
- float near_plane = p_projections[0].get_z_near();
- float far_plane = p_projections[0].get_z_far();
- float aspect = p_projections[0].get_aspect();
-
- camera.set_perspective(custom_fov, aspect, near_plane, far_plane);
-
- view_count = 1;
- projections = &camera;
+ if (!shader_data->uses_quarter_res && !shader_data->uses_half_res) {
+ return;
}
- sky_transform = sky_transform * p_transform.basis;
-
- if (shader_data->uses_quarter_res) {
- PipelineCacheRD *pipeline = &shader_data->pipelines[view_count > 1 ? SKY_VERSION_QUARTER_RES_MULTIVIEW : SKY_VERSION_QUARTER_RES];
-
- RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_QUARTER_RES, sky_shader.default_shader_rd);
-
- Vector<Color> clear_colors;
- clear_colors.push_back(Color(0.0, 0.0, 0.0));
-
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(sky->quarter_res_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, clear_colors);
- _render_sky(draw_list, p_time, sky->quarter_res_framebuffer, pipeline, material->uniform_set, texture_uniform_set, view_count, projections, sky_transform, p_transform.origin, p_luminance_multiplier);
- RD::get_singleton()->draw_list_end();
- }
-
- if (shader_data->uses_half_res) {
- PipelineCacheRD *pipeline = &shader_data->pipelines[view_count > 1 ? SKY_VERSION_HALF_RES_MULTIVIEW : SKY_VERSION_HALF_RES];
-
- RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_HALF_RES, sky_shader.default_shader_rd);
-
- Vector<Color> clear_colors;
- clear_colors.push_back(Color(0.0, 0.0, 0.0));
-
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(sky->half_res_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, clear_colors);
- _render_sky(draw_list, p_time, sky->half_res_framebuffer, pipeline, material->uniform_set, texture_uniform_set, view_count, projections, sky_transform, p_transform.origin, p_luminance_multiplier);
- RD::get_singleton()->draw_list_end();
- }
-
- PipelineCacheRD *pipeline = &shader_data->pipelines[view_count > 1 ? SKY_VERSION_BACKGROUND_MULTIVIEW : SKY_VERSION_BACKGROUND];
-
- RID texture_uniform_set;
- if (sky) {
- texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_BACKGROUND, sky_shader.default_shader_rd);
- } else {
- texture_uniform_set = sky_scene_state.fog_only_texture_uniform_set;
- }
-
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_fb, RD::INITIAL_ACTION_CONTINUE, p_can_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, p_can_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ);
- _render_sky(draw_list, p_time, p_fb, pipeline, material->uniform_set, texture_uniform_set, view_count, projections, sky_transform, p_transform.origin, p_luminance_multiplier);
- RD::get_singleton()->draw_list_end();
-}
-
-void SkyRD::update_res_buffers(RID p_env, uint32_t p_view_count, const Projection *p_projections, const Transform3D &p_transform, double p_time, float p_luminance_multiplier) {
- RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
- ERR_FAIL_COND(p_env.is_null());
-
- ERR_FAIL_COND(p_view_count == 0);
- ERR_FAIL_COND(p_view_count > RendererSceneRender::MAX_RENDER_VIEWS);
-
- Sky *sky = get_sky(RendererSceneRenderRD::get_singleton()->environment_get_sky(p_env));
- ERR_FAIL_COND(!sky);
-
- SkyMaterialData *material = nullptr;
- RID sky_material;
-
- sky_material = sky_get_material(RendererSceneRenderRD::get_singleton()->environment_get_sky(p_env));
-
- if (sky_material.is_valid()) {
- material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::MaterialStorage::SHADER_TYPE_SKY));
- if (!material || !material->shader_data->valid) {
- material = nullptr;
- }
- }
-
- if (!material) {
- sky_material = sky_shader.default_material;
- material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::MaterialStorage::SHADER_TYPE_SKY));
- }
-
- ERR_FAIL_COND(!material);
-
- SkyShaderData *shader_data = material->shader_data;
-
- ERR_FAIL_COND(!shader_data);
-
material->set_as_used();
+ RENDER_TIMESTAMP("Setup Sky Resolution Buffers");
+ RD::get_singleton()->draw_command_begin_label("Setup Sky Resolution Buffers");
+
Basis sky_transform = RendererSceneRenderRD::get_singleton()->environment_get_sky_orientation(p_env);
sky_transform.invert();
float custom_fov = RendererSceneRenderRD::get_singleton()->environment_get_sky_custom_fov(p_env);
// Camera
- Projection camera;
- uint32_t view_count = p_view_count;
- const Projection *projections = p_projections;
+ Projection projection = sky_scene_state.cam_projection;
- if (custom_fov) {
+ if (custom_fov && sky_scene_state.view_count == 1) {
// With custom fov we don't support stereo...
- float near_plane = p_projections[0].get_z_near();
- float far_plane = p_projections[0].get_z_far();
- float aspect = p_projections[0].get_aspect();
-
- camera.set_perspective(custom_fov, aspect, near_plane, far_plane);
+ float near_plane = projection.get_z_near();
+ float far_plane = projection.get_z_far();
+ float aspect = projection.get_aspect();
- view_count = 1;
- projections = &camera;
+ projection.set_perspective(custom_fov, aspect, near_plane, far_plane);
}
- sky_transform = sky_transform * p_transform.basis;
+ sky_transform = sky_transform * sky_scene_state.cam_transform.basis;
if (shader_data->uses_quarter_res) {
- PipelineCacheRD *pipeline = &shader_data->pipelines[view_count > 1 ? SKY_VERSION_QUARTER_RES_MULTIVIEW : SKY_VERSION_QUARTER_RES];
+ PipelineCacheRD *pipeline = &shader_data->pipelines[sky_scene_state.view_count > 1 ? SKY_VERSION_QUARTER_RES_MULTIVIEW : SKY_VERSION_QUARTER_RES];
+
+ // Grab texture and framebuffer from cache, create if needed...
+ uint32_t usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
+ Size2i quarter_size = sky->screen_size / 4;
+ RID texture = p_render_buffers->create_texture(RB_SCOPE_SKY, RB_QUARTER_TEXTURE, texture_format, usage_bits, RD::TEXTURE_SAMPLES_1, quarter_size);
+ RID framebuffer = FramebufferCacheRD::get_singleton()->get_cache_multiview(sky_scene_state.view_count, texture);
- RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_QUARTER_RES, sky_shader.default_shader_rd);
+ RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_QUARTER_RES, sky_shader.default_shader_rd, p_render_buffers);
Vector<Color> clear_colors;
clear_colors.push_back(Color(0.0, 0.0, 0.0));
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(sky->quarter_res_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, clear_colors);
- _render_sky(draw_list, p_time, sky->quarter_res_framebuffer, pipeline, material->uniform_set, texture_uniform_set, view_count, projections, sky_transform, p_transform.origin, p_luminance_multiplier);
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, clear_colors);
+ _render_sky(draw_list, p_time, framebuffer, pipeline, material->uniform_set, texture_uniform_set, projection, sky_transform, sky_scene_state.cam_transform.origin, p_luminance_multiplier);
RD::get_singleton()->draw_list_end();
}
if (shader_data->uses_half_res) {
- PipelineCacheRD *pipeline = &shader_data->pipelines[view_count > 1 ? SKY_VERSION_HALF_RES_MULTIVIEW : SKY_VERSION_HALF_RES];
+ PipelineCacheRD *pipeline = &shader_data->pipelines[sky_scene_state.view_count > 1 ? SKY_VERSION_HALF_RES_MULTIVIEW : SKY_VERSION_HALF_RES];
- RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_HALF_RES, sky_shader.default_shader_rd);
+ // Grab texture and framebuffer from cache, create if needed...
+ uint32_t usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
+ Size2i half_size = sky->screen_size / 2;
+ RID texture = p_render_buffers->create_texture(RB_SCOPE_SKY, RB_HALF_TEXTURE, texture_format, usage_bits, RD::TEXTURE_SAMPLES_1, half_size);
+ RID framebuffer = FramebufferCacheRD::get_singleton()->get_cache_multiview(sky_scene_state.view_count, texture);
+
+ RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_HALF_RES, sky_shader.default_shader_rd, p_render_buffers);
Vector<Color> clear_colors;
clear_colors.push_back(Color(0.0, 0.0, 0.0));
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(sky->half_res_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, clear_colors);
- _render_sky(draw_list, p_time, sky->half_res_framebuffer, pipeline, material->uniform_set, texture_uniform_set, view_count, projections, sky_transform, p_transform.origin, p_luminance_multiplier);
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, clear_colors);
+ _render_sky(draw_list, p_time, framebuffer, pipeline, material->uniform_set, texture_uniform_set, projection, sky_transform, sky_scene_state.cam_transform.origin, p_luminance_multiplier);
RD::get_singleton()->draw_list_end();
}
+
+ RD::get_singleton()->draw_command_end_label(); // Setup Sky resolution buffers
}
-void SkyRD::draw(RD::DrawListID p_draw_list, RID p_env, RID p_fb, uint32_t p_view_count, const Projection *p_projections, const Transform3D &p_transform, double p_time, float p_luminance_multiplier) {
+void SkyRD::draw_sky(RD::DrawListID p_draw_list, Ref<RenderSceneBuffersRD> p_render_buffers, RID p_env, RID p_fb, double p_time, float p_luminance_multiplier) {
+ ERR_FAIL_COND(p_render_buffers.is_null());
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
ERR_FAIL_COND(p_env.is_null());
- ERR_FAIL_COND(p_view_count == 0);
- ERR_FAIL_COND(p_view_count > RendererSceneRender::MAX_RENDER_VIEWS);
-
Sky *sky = get_sky(RendererSceneRenderRD::get_singleton()->environment_get_sky(p_env));
SkyMaterialData *material = nullptr;
@@ -1646,7 +1554,6 @@ void SkyRD::draw(RD::DrawListID p_draw_list, RID p_env, RID p_fb, uint32_t p_vie
ERR_FAIL_COND(!material);
SkyShaderData *shader_data = material->shader_data;
-
ERR_FAIL_COND(!shader_data);
material->set_as_used();
@@ -1657,34 +1564,29 @@ void SkyRD::draw(RD::DrawListID p_draw_list, RID p_env, RID p_fb, uint32_t p_vie
float custom_fov = RendererSceneRenderRD::get_singleton()->environment_get_sky_custom_fov(p_env);
// Camera
- Projection camera;
- uint32_t view_count = p_view_count;
- const Projection *projections = p_projections;
+ Projection projection = sky_scene_state.cam_projection;
- if (custom_fov) {
+ if (custom_fov && sky_scene_state.view_count == 1) {
// With custom fov we don't support stereo...
- float near_plane = p_projections[0].get_z_near();
- float far_plane = p_projections[0].get_z_far();
- float aspect = p_projections[0].get_aspect();
+ float near_plane = projection.get_z_near();
+ float far_plane = projection.get_z_far();
+ float aspect = projection.get_aspect();
- camera.set_perspective(custom_fov, aspect, near_plane, far_plane);
-
- view_count = 1;
- projections = &camera;
+ projection.set_perspective(custom_fov, aspect, near_plane, far_plane);
}
- sky_transform = sky_transform * p_transform.basis;
+ sky_transform = sky_transform * sky_scene_state.cam_transform.basis;
- PipelineCacheRD *pipeline = &shader_data->pipelines[view_count > 1 ? SKY_VERSION_BACKGROUND_MULTIVIEW : SKY_VERSION_BACKGROUND];
+ PipelineCacheRD *pipeline = &shader_data->pipelines[sky_scene_state.view_count > 1 ? SKY_VERSION_BACKGROUND_MULTIVIEW : SKY_VERSION_BACKGROUND];
RID texture_uniform_set;
if (sky) {
- texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_BACKGROUND, sky_shader.default_shader_rd);
+ texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_BACKGROUND, sky_shader.default_shader_rd, p_render_buffers);
} else {
texture_uniform_set = sky_scene_state.fog_only_texture_uniform_set;
}
- _render_sky(p_draw_list, p_time, p_fb, pipeline, material->uniform_set, texture_uniform_set, view_count, projections, sky_transform, p_transform.origin, p_luminance_multiplier);
+ _render_sky(p_draw_list, p_time, p_fb, pipeline, material->uniform_set, texture_uniform_set, projection, sky_transform, sky_scene_state.cam_transform.origin, p_luminance_multiplier);
}
void SkyRD::invalidate_sky(Sky *p_sky) {
@@ -1699,9 +1601,11 @@ void SkyRD::update_dirty_skys() {
Sky *sky = dirty_sky_list;
while (sky) {
- bool texture_set_dirty = false;
//update sky configuration if texture is missing
+ // TODO See if we can move this into `update_radiance_buffers` and remove our dirty_sky logic.
+ // As this is basically a duplicate of the logic in reflection probes we could move this logic
+ // into RenderSceneBuffersRD and use that from both places.
if (sky->radiance.is_null()) {
int mipmaps = Image::get_image_required_mipmaps(sky->radiance_size, sky->radiance_size, Image::FORMAT_RGBAH) + 1;
@@ -1744,47 +1648,6 @@ void SkyRD::update_dirty_skys() {
sky->reflection.update_reflection_data(sky->radiance_size, MIN(mipmaps, layers), false, sky->radiance, 0, sky->mode == RS::SKY_MODE_REALTIME, roughness_layers, texture_format);
}
- texture_set_dirty = true;
- }
-
- // Create subpass buffers if they haven't been created already
- if (sky->half_res_pass.is_null() && !RD::get_singleton()->texture_is_valid(sky->half_res_pass) && sky->screen_size.x >= 4 && sky->screen_size.y >= 4) {
- RD::TextureFormat tformat;
- tformat.format = texture_format;
- tformat.width = sky->screen_size.x / 2;
- tformat.height = sky->screen_size.y / 2;
- tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
- tformat.texture_type = RD::TEXTURE_TYPE_2D;
-
- sky->half_res_pass = RD::get_singleton()->texture_create(tformat, RD::TextureView());
- Vector<RID> texs;
- texs.push_back(sky->half_res_pass);
- sky->half_res_framebuffer = RD::get_singleton()->framebuffer_create(texs);
- texture_set_dirty = true;
- }
-
- if (sky->quarter_res_pass.is_null() && !RD::get_singleton()->texture_is_valid(sky->quarter_res_pass) && sky->screen_size.x >= 4 && sky->screen_size.y >= 4) {
- RD::TextureFormat tformat;
- tformat.format = texture_format;
- tformat.width = sky->screen_size.x / 4;
- tformat.height = sky->screen_size.y / 4;
- tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
- tformat.texture_type = RD::TEXTURE_TYPE_2D;
-
- sky->quarter_res_pass = RD::get_singleton()->texture_create(tformat, RD::TextureView());
- Vector<RID> texs;
- texs.push_back(sky->quarter_res_pass);
- sky->quarter_res_framebuffer = RD::get_singleton()->framebuffer_create(texs);
- texture_set_dirty = true;
- }
-
- if (texture_set_dirty) {
- for (int i = 0; i < SKY_TEXTURE_SET_MAX; i++) {
- if (sky->texture_uniform_sets[i].is_valid() && RD::get_singleton()->uniform_set_is_valid(sky->texture_uniform_sets[i])) {
- RD::get_singleton()->free(sky->texture_uniform_sets[i]);
- sky->texture_uniform_sets[i] = RID();
- }
- }
}
sky->reflection.dirty = true;
diff --git a/servers/rendering/renderer_rd/environment/sky.h b/servers/rendering/renderer_rd/environment/sky.h
index 607339b24e..6e0ebb5f8e 100644
--- a/servers/rendering/renderer_rd/environment/sky.h
+++ b/servers/rendering/renderer_rd/environment/sky.h
@@ -99,11 +99,11 @@ private:
struct SkyPushConstant {
float orientation[12]; // 48 - 48
- float projections[RendererSceneRender::MAX_RENDER_VIEWS][4]; // 2 x 16 - 80
- float position[3]; // 12 - 92
- float time; // 4 - 96
- float pad[3]; // 12 - 108
- float luminance_multiplier; // 4 - 112
+ float projection[4]; // 16 - 64
+ float position[3]; // 12 - 76
+ float time; // 4 - 80
+ float pad[3]; // 12 - 92
+ float luminance_multiplier; // 4 - 96
// 128 is the max size of a push constant. We can replace "pad" but we can't add any more.
};
@@ -134,32 +134,39 @@ private:
virtual ~SkyShaderData();
};
- void _render_sky(RD::DrawListID p_list, float p_time, RID p_fb, PipelineCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, uint32_t p_view_count, const Projection *p_projections, const Basis &p_orientation, const Vector3 &p_position, float p_luminance_multiplier);
+ void _render_sky(RD::DrawListID p_list, float p_time, RID p_fb, PipelineCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, const Projection &p_projection, const Basis &p_orientation, const Vector3 &p_position, float p_luminance_multiplier);
public:
struct SkySceneState {
struct UBO {
- uint32_t volumetric_fog_enabled; // 4 - 4
- float volumetric_fog_inv_length; // 4 - 8
- float volumetric_fog_detail_spread; // 4 - 12
- float volumetric_fog_sky_affect; // 4 - 16
-
- uint32_t fog_enabled; // 4 - 20
- float fog_sky_affect; // 4 - 24
- float fog_density; // 4 - 28
- float fog_sun_scatter; // 4 - 32
-
- float fog_light_color[3]; // 12 - 44
- float fog_aerial_perspective; // 4 - 48
-
- float z_far; // 4 - 52
- uint32_t directional_light_count; // 4 - 56
- uint32_t pad1; // 4 - 60
- uint32_t pad2; // 4 - 64
+ float view_inv_projections[RendererSceneRender::MAX_RENDER_VIEWS][16]; // 2 x 64 - 128
+ float view_eye_offsets[RendererSceneRender::MAX_RENDER_VIEWS][4]; // 2 x 16 - 160
+
+ uint32_t volumetric_fog_enabled; // 4 - 164
+ float volumetric_fog_inv_length; // 4 - 168
+ float volumetric_fog_detail_spread; // 4 - 172
+ float volumetric_fog_sky_affect; // 4 - 176
+
+ uint32_t fog_enabled; // 4 - 180
+ float fog_sky_affect; // 4 - 184
+ float fog_density; // 4 - 188
+ float fog_sun_scatter; // 4 - 192
+
+ float fog_light_color[3]; // 12 - 204
+ float fog_aerial_perspective; // 4 - 208
+
+ float z_far; // 4 - 212
+ uint32_t directional_light_count; // 4 - 216
+ uint32_t pad1; // 4 - 220
+ uint32_t pad2; // 4 - 224
};
UBO ubo;
+ uint32_t view_count = 1;
+ Transform3D cam_transform;
+ Projection cam_projection;
+
SkyDirectionalLightData *directional_lights = nullptr;
SkyDirectionalLightData *last_frame_directional_lights = nullptr;
uint32_t max_directional_lights;
@@ -238,13 +245,10 @@ public:
struct Sky {
RID radiance;
- RID half_res_pass;
- RID half_res_framebuffer;
RID quarter_res_pass;
RID quarter_res_framebuffer;
Size2i screen_size;
- RID texture_uniform_sets[SKY_TEXTURE_SET_MAX];
RID uniform_set;
RID material;
@@ -267,7 +271,7 @@ public:
void free();
- RID get_textures(SkyTextureSetVersion p_version, RID p_default_shader_rd);
+ RID get_textures(SkyTextureSetVersion p_version, RID p_default_shader_rd, Ref<RenderSceneBuffersRD> p_render_buffers);
bool set_radiance_size(int p_radiance_size);
bool set_mode(RS::SkyMode p_mode);
bool set_material(RID p_material);
@@ -291,11 +295,10 @@ public:
void set_texture_format(RD::DataFormat p_texture_format);
~SkyRD();
- void setup(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, const PagedArray<RID> &p_lights, RID p_camera_attributes, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render);
- void update(RID p_env, const Projection &p_projection, const Transform3D &p_transform, double p_time, float p_luminance_multiplier = 1.0);
- void draw(RID p_env, bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, uint32_t p_view_count, const Projection *p_projections, const Transform3D &p_transform, double p_time, float p_luminance_multiplier = 1.0); // only called by clustered renderer
- void update_res_buffers(RID p_env, uint32_t p_view_count, const Projection *p_projections, const Transform3D &p_transform, double p_time, float p_luminance_multiplier = 1.0);
- void draw(RD::DrawListID p_draw_list, RID p_env, RID p_fb, uint32_t p_view_count, const Projection *p_projections, const Transform3D &p_transform, double p_time, float p_luminance_multiplier = 1.0);
+ void setup_sky(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, const PagedArray<RID> &p_lights, RID p_camera_attributes, uint32_t p_view_count, const Projection *p_view_projections, const Vector3 *p_view_eye_offsets, const Transform3D &p_cam_transform, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render);
+ void update_radiance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_env, const Vector3 &p_global_pos, double p_time, float p_luminance_multiplier = 1.0);
+ void update_res_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_env, double p_time, float p_luminance_multiplier = 1.0);
+ void draw_sky(RD::DrawListID p_draw_list, Ref<RenderSceneBuffersRD> p_render_buffers, RID p_env, RID p_fb, double p_time, float p_luminance_multiplier = 1.0);
void invalidate_sky(Sky *p_sky);
void update_dirty_skys();
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index c853ae6c69..5b465fb45c 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -831,8 +831,18 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
for (int i = 0; i < (int)p_render_data->instances->size(); i++) {
GeometryInstanceForwardClustered *inst = static_cast<GeometryInstanceForwardClustered *>((*p_render_data->instances)[i]);
- Vector3 support_min = inst->transformed_aabb.get_support(-near_plane.normal);
- inst->depth = near_plane.distance_to(support_min);
+ Vector3 center = inst->transform.origin;
+ if (p_render_data->scene_data->cam_orthogonal) {
+ if (inst->use_aabb_center) {
+ center = inst->transformed_aabb.get_support(-near_plane.normal);
+ }
+ inst->depth = near_plane.distance_to(center) - inst->sorting_offset;
+ } else {
+ if (inst->use_aabb_center) {
+ center = inst->transformed_aabb.position + (inst->transformed_aabb.size * 0.5);
+ }
+ inst->depth = p_render_data->scene_data->cam_transform.origin.distance_to(center) - inst->sorting_offset;
+ }
uint32_t depth_layer = CLAMP(int(inst->depth * 16 / z_max), 0, 15);
uint32_t flags = inst->base_flags; //fill flags if appropriate
@@ -1152,6 +1162,7 @@ void RenderForwardClustered::_update_volumetric_fog(Ref<RenderSceneBuffersRD> p_
ERR_FAIL_COND(p_render_buffers.is_null());
Ref<RenderBufferDataForwardClustered> rb_data = p_render_buffers->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED);
+ ERR_FAIL_COND(rb_data.is_null());
ERR_FAIL_COND(!p_render_buffers->has_custom_data(RB_SCOPE_GI));
Ref<RendererRD::GI::RenderBuffersGI> rbgi = p_render_buffers->get_custom_data(RB_SCOPE_GI);
@@ -1322,7 +1333,9 @@ void RenderForwardClustered::_pre_opaque_render(RenderDataRD *p_render_data, boo
Ref<RenderSceneBuffersRD> rb = p_render_data->render_buffers;
Ref<RenderBufferDataForwardClustered> rb_data;
- if (rb.is_valid()) {
+ if (rb.is_valid() && rb->has_custom_data(RB_SCOPE_FORWARD_CLUSTERED)) {
+ // Our forward clustered custom data buffer will only be available when we're rendering our normal view.
+ // This will not be available when rendering reflection probes.
rb_data = rb->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED);
}
@@ -1475,7 +1488,7 @@ void RenderForwardClustered::_pre_opaque_render(RenderDataRD *p_render_data, boo
current_cluster_builder->bake_cluster();
}
- if (rb.is_valid()) {
+ if (rb_data.is_valid()) {
bool directional_shadows = RendererRD::LightStorage::get_singleton()->has_directional_shadows(directional_light_count);
_update_volumetric_fog(rb, p_render_data->environment, p_render_data->scene_data->cam_projection, p_render_data->scene_data->cam_transform, p_render_data->scene_data->prev_cam_transform.affine_inverse(), p_render_data->shadow_atlas, directional_light_count, directional_shadows, positional_light_count, p_render_data->voxel_gi_count, *p_render_data->fog_volumes);
}
@@ -1541,7 +1554,11 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
Ref<RenderBufferDataForwardClustered> rb_data;
if (p_render_data && p_render_data->render_buffers.is_valid()) {
rb = p_render_data->render_buffers;
- rb_data = rb->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED);
+ if (rb->has_custom_data(RB_SCOPE_FORWARD_CLUSTERED)) {
+ // Our forward clustered custom data buffer will only be available when we're rendering our normal view.
+ // This will not be available when rendering reflection probes.
+ rb_data = rb->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED);
+ }
}
static const int texture_multisamples[RS::VIEWPORT_MSAA_MAX] = { 1, 2, 4, 8 };
@@ -1560,32 +1577,32 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
}
// obtain cluster builder
- if (rb_data.is_valid()) {
- current_cluster_builder = rb_data->cluster_builder;
- } else if (light_storage->owns_reflection_probe_instance(p_render_data->reflection_probe)) {
+ if (light_storage->owns_reflection_probe_instance(p_render_data->reflection_probe)) {
current_cluster_builder = light_storage->reflection_probe_instance_get_cluster_builder(p_render_data->reflection_probe, &cluster_builder_shared);
if (p_render_data->camera_attributes.is_valid()) {
light_storage->reflection_probe_set_baked_exposure(light_storage->reflection_probe_instance_get_probe(p_render_data->reflection_probe), RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes));
}
- } else {
- ERR_PRINT("No render buffer nor reflection atlas, bug"); //should never happen, will crash
- current_cluster_builder = nullptr;
- }
+ } else if (rb_data.is_valid()) {
+ current_cluster_builder = rb_data->cluster_builder;
- p_render_data->voxel_gi_count = 0;
+ p_render_data->voxel_gi_count = 0;
- if (rb.is_valid()) {
- if (rb->has_custom_data(RB_SCOPE_SDFGI)) {
- Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
- if (sdfgi.is_valid()) {
- sdfgi->update_cascades();
- sdfgi->pre_process_gi(p_render_data->scene_data->cam_transform, p_render_data);
- sdfgi->update_light();
+ if (rb.is_valid()) {
+ if (rb->has_custom_data(RB_SCOPE_SDFGI)) {
+ Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
+ if (sdfgi.is_valid()) {
+ sdfgi->update_cascades();
+ sdfgi->pre_process_gi(p_render_data->scene_data->cam_transform, p_render_data);
+ sdfgi->update_light();
+ }
}
- }
- gi.setup_voxel_gi_instances(p_render_data, p_render_data->render_buffers, p_render_data->scene_data->cam_transform, *p_render_data->voxel_gi_instances, p_render_data->voxel_gi_count);
+ gi.setup_voxel_gi_instances(p_render_data, p_render_data->render_buffers, p_render_data->scene_data->cam_transform, *p_render_data->voxel_gi_instances, p_render_data->voxel_gi_count);
+ }
+ } else {
+ ERR_PRINT("No render buffer nor reflection atlas, bug"); //should never happen, will crash
+ current_cluster_builder = nullptr;
}
if (current_cluster_builder != nullptr) {
@@ -1626,7 +1643,21 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
bool reverse_cull = p_render_data->scene_data->cam_transform.basis.determinant() < 0;
bool using_ssil = p_render_data->environment.is_valid() && environment_get_ssil_enabled(p_render_data->environment);
- if (rb.is_valid()) {
+ if (p_render_data->reflection_probe.is_valid()) {
+ uint32_t resolution = light_storage->reflection_probe_instance_get_resolution(p_render_data->reflection_probe);
+ screen_size.x = resolution;
+ screen_size.y = resolution;
+
+ color_framebuffer = light_storage->reflection_probe_instance_get_framebuffer(p_render_data->reflection_probe, p_render_data->reflection_probe_pass);
+ color_only_framebuffer = color_framebuffer;
+ depth_framebuffer = light_storage->reflection_probe_instance_get_depth_framebuffer(p_render_data->reflection_probe, p_render_data->reflection_probe_pass);
+
+ if (light_storage->reflection_probe_is_interior(light_storage->reflection_probe_instance_get_probe(p_render_data->reflection_probe))) {
+ p_render_data->environment = RID(); //no environment on interiors
+ }
+
+ reverse_cull = true; // for some reason our views are inverted
+ } else if (rb.is_valid()) {
screen_size = rb->get_internal_size();
if (rb->get_use_taa() || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_MOTION_VECTORS) {
@@ -1678,20 +1709,6 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
color_framebuffer = rb_data->get_color_pass_fb(color_pass_flags);
color_only_framebuffer = rb_data->get_color_only_fb();
- } else if (p_render_data->reflection_probe.is_valid()) {
- uint32_t resolution = light_storage->reflection_probe_instance_get_resolution(p_render_data->reflection_probe);
- screen_size.x = resolution;
- screen_size.y = resolution;
-
- color_framebuffer = light_storage->reflection_probe_instance_get_framebuffer(p_render_data->reflection_probe, p_render_data->reflection_probe_pass);
- color_only_framebuffer = color_framebuffer;
- depth_framebuffer = light_storage->reflection_probe_instance_get_depth_framebuffer(p_render_data->reflection_probe, p_render_data->reflection_probe_pass);
-
- if (light_storage->reflection_probe_is_interior(light_storage->reflection_probe_instance_get_probe(p_render_data->reflection_probe))) {
- p_render_data->environment = RID(); //no environment on interiors
- }
-
- reverse_cull = true; // for some reason our views are inverted
} else {
ERR_FAIL(); //bug?
}
@@ -1780,29 +1797,40 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
default: {
}
}
+
// setup sky if used for ambient, reflections, or background
if (draw_sky || draw_sky_fog_only || environment_get_reflection_source(p_render_data->environment) == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(p_render_data->environment) == RS::ENV_AMBIENT_SOURCE_SKY) {
RENDER_TIMESTAMP("Setup Sky");
RD::get_singleton()->draw_command_begin_label("Setup Sky");
- Projection projection = p_render_data->scene_data->cam_projection;
+
+ // Setup our sky render information for this frame/viewport
if (p_render_data->reflection_probe.is_valid()) {
+ Vector3 eye_offset;
Projection correction;
correction.set_depth_correction(true);
- projection = correction * p_render_data->scene_data->cam_projection;
- }
+ Projection projection = correction * p_render_data->scene_data->cam_projection;
- sky.setup(p_render_data->environment, rb, *p_render_data->lights, p_render_data->camera_attributes, projection, p_render_data->scene_data->cam_transform, screen_size, this);
+ sky.setup_sky(p_render_data->environment, rb, *p_render_data->lights, p_render_data->camera_attributes, 1, &projection, &eye_offset, p_render_data->scene_data->cam_transform, screen_size, this);
+ } else {
+ sky.setup_sky(p_render_data->environment, rb, *p_render_data->lights, p_render_data->camera_attributes, p_render_data->scene_data->view_count, p_render_data->scene_data->view_projection, p_render_data->scene_data->view_eye_offset, p_render_data->scene_data->cam_transform, screen_size, this);
+ }
sky_energy_multiplier *= bg_energy_multiplier;
RID sky_rid = environment_get_sky(p_render_data->environment);
if (sky_rid.is_valid()) {
- sky.update(p_render_data->environment, projection, p_render_data->scene_data->cam_transform, time, sky_energy_multiplier);
+ sky.update_radiance_buffers(rb, p_render_data->environment, p_render_data->scene_data->cam_transform.origin, time, sky_energy_multiplier);
radiance_texture = sky.sky_get_radiance_texture_rd(sky_rid);
} else {
// do not try to draw sky if invalid
draw_sky = false;
}
+
+ if (draw_sky || draw_sky_fog_only) {
+ // update sky half/quarter res buffers (if required)
+ sky.update_res_buffers(rb, p_render_data->environment, time, sky_energy_multiplier);
+ }
+
RD::get_singleton()->draw_command_end_label();
}
} else {
@@ -1952,15 +1980,11 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RENDER_TIMESTAMP("Render Sky");
RD::get_singleton()->draw_command_begin_label("Draw Sky");
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(color_only_framebuffer, RD::INITIAL_ACTION_CONTINUE, can_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, can_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ);
- if (p_render_data->reflection_probe.is_valid()) {
- Projection correction;
- correction.set_depth_correction(true);
- Projection projection = correction * p_render_data->scene_data->cam_projection;
- sky.draw(p_render_data->environment, can_continue_color, can_continue_depth, color_only_framebuffer, 1, &projection, p_render_data->scene_data->cam_transform, time, sky_energy_multiplier);
- } else {
- sky.draw(p_render_data->environment, can_continue_color, can_continue_depth, color_only_framebuffer, p_render_data->scene_data->view_count, p_render_data->scene_data->view_projection, p_render_data->scene_data->cam_transform, time, sky_energy_multiplier);
- }
+ sky.draw_sky(draw_list, rb, p_render_data->environment, color_only_framebuffer, time, sky_energy_multiplier);
+
+ RD::get_singleton()->draw_list_end();
RD::get_singleton()->draw_command_end_label();
}
@@ -2037,7 +2061,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RD::get_singleton()->draw_command_begin_label("Resolve");
- if (rb.is_valid() && rb->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) {
+ if (rb_data.is_valid() && rb->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) {
for (uint32_t v = 0; v < rb->get_view_count(); v++) {
RD::get_singleton()->texture_resolve_multisample(rb_data->get_color_msaa(v), rb->get_internal_texture(v));
resolve_effects->resolve_depth(rb_data->get_depth_msaa(v), rb->get_depth_texture(v), rb->get_internal_size(), texture_multisamples[rb->get_msaa_3d()]);
@@ -2056,12 +2080,12 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
}
RD::get_singleton()->draw_command_end_label();
- if (rb.is_valid() && taa && rb->get_use_taa()) {
+ if (rb_data.is_valid() && taa && rb->get_use_taa()) {
RENDER_TIMESTAMP("TAA")
taa->process(rb, _render_buffers_get_color_format(), p_render_data->scene_data->z_near, p_render_data->scene_data->z_far);
}
- if (rb.is_valid()) {
+ if (rb_data.is_valid()) {
_debug_draw_cluster(rb);
RENDER_TIMESTAMP("Tonemap");
@@ -2069,7 +2093,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
_render_buffers_post_process_and_tonemap(p_render_data);
}
- if (rb.is_valid()) {
+ if (rb_data.is_valid()) {
_render_buffers_debug_draw(rb, p_render_data->shadow_atlas, p_render_data->occluder_debug_tex);
if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SDFGI && rb->has_custom_data(RB_SCOPE_SDFGI)) {
@@ -2859,7 +2883,11 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
Ref<RenderBufferDataForwardClustered> rb_data;
if (p_render_data && p_render_data->render_buffers.is_valid()) {
rb = p_render_data->render_buffers;
- rb_data = rb->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED);
+ if (rb->has_custom_data(RB_SCOPE_FORWARD_CLUSTERED)) {
+ // Our forward clustered custom data buffer will only be available when we're rendering our normal view.
+ // This will not be available when rendering reflection probes.
+ rb_data = rb->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED);
+ }
}
//default render buffer and scene state uniform set
@@ -3292,6 +3320,99 @@ void RenderForwardClustered::sub_surface_scattering_set_scale(float p_scale, flo
RenderForwardClustered *RenderForwardClustered::singleton = nullptr;
+void RenderForwardClustered::sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) {
+ Ref<RenderSceneBuffersRD> rb = p_render_buffers;
+ ERR_FAIL_COND(rb.is_null());
+ Ref<RendererRD::GI::SDFGI> sdfgi;
+ if (rb->has_custom_data(RB_SCOPE_SDFGI)) {
+ sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
+ }
+
+ bool needs_sdfgi = p_environment.is_valid() && environment_get_sdfgi_enabled(p_environment);
+
+ if (!needs_sdfgi) {
+ if (sdfgi.is_valid()) {
+ // delete it
+ sdfgi.unref();
+ rb->set_custom_data(RB_SCOPE_SDFGI, sdfgi);
+ }
+ return;
+ }
+
+ static const uint32_t history_frames_to_converge[RS::ENV_SDFGI_CONVERGE_MAX] = { 5, 10, 15, 20, 25, 30 };
+ uint32_t requested_history_size = history_frames_to_converge[gi.sdfgi_frames_to_converge];
+
+ if (sdfgi.is_valid() && (sdfgi->num_cascades != environment_get_sdfgi_cascades(p_environment) || sdfgi->min_cell_size != environment_get_sdfgi_min_cell_size(p_environment) || requested_history_size != sdfgi->history_size || sdfgi->uses_occlusion != environment_get_sdfgi_use_occlusion(p_environment) || sdfgi->y_scale_mode != environment_get_sdfgi_y_scale(p_environment))) {
+ //configuration changed, erase
+ sdfgi.unref();
+ rb->set_custom_data(RB_SCOPE_SDFGI, sdfgi);
+ }
+
+ if (sdfgi.is_null()) {
+ // re-create
+ sdfgi = gi.create_sdfgi(p_environment, p_world_position, requested_history_size);
+ rb->set_custom_data(RB_SCOPE_SDFGI, sdfgi);
+ } else {
+ //check for updates
+ sdfgi->update(p_environment, p_world_position);
+ }
+}
+
+int RenderForwardClustered::sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const {
+ Ref<RenderSceneBuffersRD> rb = p_render_buffers;
+ ERR_FAIL_COND_V(rb.is_null(), 0);
+
+ if (!rb->has_custom_data(RB_SCOPE_SDFGI)) {
+ return 0;
+ }
+ Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
+
+ int dirty_count = 0;
+ for (uint32_t i = 0; i < sdfgi->cascades.size(); i++) {
+ const RendererRD::GI::SDFGI::Cascade &c = sdfgi->cascades[i];
+
+ if (c.dirty_regions == RendererRD::GI::SDFGI::Cascade::DIRTY_ALL) {
+ dirty_count++;
+ } else {
+ for (int j = 0; j < 3; j++) {
+ if (c.dirty_regions[j] != 0) {
+ dirty_count++;
+ }
+ }
+ }
+ }
+
+ return dirty_count;
+}
+
+AABB RenderForwardClustered::sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const {
+ AABB bounds;
+ Vector3i from;
+ Vector3i size;
+
+ Ref<RenderSceneBuffersRD> rb = p_render_buffers;
+ ERR_FAIL_COND_V(rb.is_null(), AABB());
+ Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
+ ERR_FAIL_COND_V(sdfgi.is_null(), AABB());
+
+ int c = sdfgi->get_pending_region_data(p_region, from, size, bounds);
+ ERR_FAIL_COND_V(c == -1, AABB());
+ return bounds;
+}
+
+uint32_t RenderForwardClustered::sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const {
+ AABB bounds;
+ Vector3i from;
+ Vector3i size;
+
+ Ref<RenderSceneBuffersRD> rb = p_render_buffers;
+ ERR_FAIL_COND_V(rb.is_null(), -1);
+ Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
+ ERR_FAIL_COND_V(sdfgi.is_null(), -1);
+
+ return sdfgi->get_pending_region_data(p_region, from, size, bounds);
+}
+
void RenderForwardClustered::GeometryInstanceForwardClustered::_mark_dirty() {
if (dirty_list_element.in_list()) {
return;
@@ -3598,6 +3719,10 @@ void RenderForwardClustered::_geometry_instance_update(RenderGeometryInstance *p
}
ginstance->transforms_uniform_set = particles_storage->particles_get_instance_buffer_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
+ if (particles_storage->particles_get_frame_counter(ginstance->data->base) == 0) {
+ // Particles haven't been cleared or updated, update once now to ensure they are ready to render.
+ particles_storage->update_particles();
+ }
} else if (ginstance->data->base_type == RS::INSTANCE_MESH) {
if (mesh_storage->skeleton_is_valid(ginstance->data->skeleton)) {
ginstance->transforms_uniform_set = mesh_storage->skeleton_get_3d_uniform_set(ginstance->data->skeleton, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index a5e8bb76d9..3399382b56 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -650,6 +650,16 @@ public:
_update_render_base_uniform_set();
}
+ /* SDFGI UPDATE */
+
+ virtual void sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) override;
+ virtual int sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const override;
+ virtual AABB sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override;
+ virtual uint32_t sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override;
+ RID sdfgi_get_ubo() const { return gi.sdfgi_ubo; }
+
+ /* GEOMETRY INSTANCE */
+
virtual RenderGeometryInstance *geometry_instance_create(RID p_base) override;
virtual void geometry_instance_free(RenderGeometryInstance *p_geometry_instance) override;
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index 6abf41a76f..914ca25899 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -256,6 +256,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
depth_stencil_state.depth_compare_operator = RD::COMPARE_OP_LESS_OR_EQUAL;
depth_stencil_state.enable_depth_write = depth_draw != DEPTH_DRAW_DISABLED ? true : false;
}
+ bool depth_pre_pass_enabled = bool(GLOBAL_GET("rendering/driver/depth_prepass/enable"));
for (int i = 0; i < CULL_VARIANT_MAX; i++) {
RD::PolygonCullMode cull_mode_rd_table[CULL_VARIANT_MAX][3] = {
@@ -307,8 +308,16 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
continue;
}
- RD::PipelineColorBlendState blend_state;
RD::PipelineDepthStencilState depth_stencil = depth_stencil_state;
+ if (depth_pre_pass_enabled && casts_shadows()) {
+ // We already have a depth from the depth pre-pass, there is no need to write it again.
+ // In addition we can use COMPARE_OP_EQUAL instead of COMPARE_OP_LESS_OR_EQUAL.
+ // This way we can use the early depth test to discard transparent fragments before the fragment shader even starts.
+ depth_stencil.depth_compare_operator = RD::COMPARE_OP_EQUAL;
+ depth_stencil.enable_depth_write = false;
+ }
+
+ RD::PipelineColorBlendState blend_state;
RD::PipelineMultisampleState multisample_state;
int shader_flags = 0;
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index b60396c7af..53bcb1c038 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -361,7 +361,11 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
Ref<RenderSceneBuffersRD> rb;
if (p_render_data && p_render_data->render_buffers.is_valid()) {
rb = p_render_data->render_buffers;
- rb_data = rb->get_custom_data(RB_SCOPE_MOBILE);
+ if (rb->has_custom_data(RB_SCOPE_MOBILE)) {
+ // Our forward mobile custom data buffer will only be available when we're rendering our normal view.
+ // This will not be available when rendering reflection probes.
+ rb_data = rb->get_custom_data(RB_SCOPE_MOBILE);
+ }
}
// default render buffer and scene state uniform set
@@ -640,7 +644,11 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
Ref<RenderBufferDataForwardMobile> rb_data;
if (p_render_data->render_buffers.is_valid()) {
rb = p_render_data->render_buffers;
- rb_data = rb->get_custom_data(RB_SCOPE_MOBILE);
+ if (rb->has_custom_data(RB_SCOPE_MOBILE)) {
+ // Our forward mobile custom data buffer will only be available when we're rendering our normal view.
+ // This will not be available when rendering reflection probes.
+ rb_data = rb->get_custom_data(RB_SCOPE_MOBILE);
+ }
}
RENDER_TIMESTAMP("Prepare 3D Scene");
@@ -689,7 +697,21 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] = p_render_data->instances->size();
}
- if (rb_data.is_valid()) {
+ if (p_render_data->reflection_probe.is_valid()) {
+ uint32_t resolution = light_storage->reflection_probe_instance_get_resolution(p_render_data->reflection_probe);
+ screen_size.x = resolution;
+ screen_size.y = resolution;
+
+ framebuffer = light_storage->reflection_probe_instance_get_framebuffer(p_render_data->reflection_probe, p_render_data->reflection_probe_pass);
+
+ if (light_storage->reflection_probe_is_interior(light_storage->reflection_probe_instance_get_probe(p_render_data->reflection_probe))) {
+ p_render_data->environment = RID(); //no environment on interiors
+ }
+
+ reverse_cull = true;
+ using_subpass_transparent = true; // we ignore our screen/depth texture here
+ using_subpass_post_process = false; // not applicable at all for reflection probes.
+ } else if (rb_data.is_valid()) {
// setup rendering to render buffer
screen_size = p_render_data->render_buffers->get_internal_size();
@@ -717,20 +739,6 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
// only opaque and sky as subpasses
framebuffer = rb_data->get_color_fbs(RenderBufferDataForwardMobile::FB_CONFIG_TWO_SUBPASSES);
}
- } else if (p_render_data->reflection_probe.is_valid()) {
- uint32_t resolution = light_storage->reflection_probe_instance_get_resolution(p_render_data->reflection_probe);
- screen_size.x = resolution;
- screen_size.y = resolution;
-
- framebuffer = light_storage->reflection_probe_instance_get_framebuffer(p_render_data->reflection_probe, p_render_data->reflection_probe_pass);
-
- if (light_storage->reflection_probe_is_interior(light_storage->reflection_probe_instance_get_probe(p_render_data->reflection_probe))) {
- p_render_data->environment = RID(); //no environment on interiors
- }
-
- reverse_cull = true;
- using_subpass_transparent = true; // we ignore our screen/depth texture here
- using_subpass_post_process = false; // not applicable at all for reflection probes.
} else {
ERR_FAIL(); //bug?
}
@@ -796,7 +804,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
draw_sky = true;
} break;
case RS::ENV_BG_CANVAS: {
- if (rb.is_valid()) {
+ if (rb_data.is_valid()) {
RID dest_framebuffer = rb_data->get_color_fbs(RenderBufferDataForwardMobile::FB_CONFIG_ONE_PASS);
RID texture = RendererRD::TextureStorage::get_singleton()->render_target_get_rd_texture(rb->get_render_target());
copy_effects->copy_to_fb_rect(texture, dest_framebuffer, Rect2i(), false, false, false, false, RID(), false, false, true);
@@ -811,55 +819,45 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
default: {
}
}
+
// setup sky if used for ambient, reflections, or background
if (draw_sky || draw_sky_fog_only || environment_get_reflection_source(p_render_data->environment) == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(p_render_data->environment) == RS::ENV_AMBIENT_SOURCE_SKY) {
RENDER_TIMESTAMP("Setup Sky");
RD::get_singleton()->draw_command_begin_label("Setup Sky");
- Projection projection = p_render_data->scene_data->cam_projection;
+
+ // Setup our sky render information for this frame/viewport
if (p_render_data->reflection_probe.is_valid()) {
+ Vector3 eye_offset;
Projection correction;
correction.set_depth_correction(true);
- projection = correction * p_render_data->scene_data->cam_projection;
- }
+ Projection projection = correction * p_render_data->scene_data->cam_projection;
- sky.setup(p_render_data->environment, p_render_data->render_buffers, *p_render_data->lights, p_render_data->camera_attributes, projection, p_render_data->scene_data->cam_transform, screen_size, this);
+ sky.setup_sky(p_render_data->environment, p_render_data->render_buffers, *p_render_data->lights, p_render_data->camera_attributes, 1, &projection, &eye_offset, p_render_data->scene_data->cam_transform, screen_size, this);
+ } else {
+ sky.setup_sky(p_render_data->environment, p_render_data->render_buffers, *p_render_data->lights, p_render_data->camera_attributes, p_render_data->scene_data->view_count, p_render_data->scene_data->view_projection, p_render_data->scene_data->view_eye_offset, p_render_data->scene_data->cam_transform, screen_size, this);
+ }
sky_energy_multiplier *= bg_energy_multiplier;
RID sky_rid = environment_get_sky(p_render_data->environment);
if (sky_rid.is_valid()) {
- sky.update(p_render_data->environment, projection, p_render_data->scene_data->cam_transform, time, sky_energy_multiplier);
+ sky.update_radiance_buffers(rb, p_render_data->environment, p_render_data->scene_data->cam_transform.origin, time, sky_energy_multiplier);
radiance_texture = sky.sky_get_radiance_texture_rd(sky_rid);
} else {
// do not try to draw sky if invalid
draw_sky = false;
}
+
+ if (draw_sky || draw_sky_fog_only) {
+ // update sky half/quarter res buffers (if required)
+ sky.update_res_buffers(rb, p_render_data->environment, time, sky_energy_multiplier);
+ }
RD::get_singleton()->draw_command_end_label(); // Setup Sky
}
} else {
clear_color = p_default_bg_color;
}
- // update sky buffers (if required)
- if (draw_sky || draw_sky_fog_only) {
- // !BAS! @TODO See if we can limit doing some things double and maybe even move this into _pre_opaque_render
- // and change Forward Clustered in the same way as we have here (but without using subpasses)
- RENDER_TIMESTAMP("Setup Sky Resolution Buffers");
-
- RD::get_singleton()->draw_command_begin_label("Setup Sky Resolution Buffers");
-
- if (p_render_data->reflection_probe.is_valid()) {
- Projection correction;
- correction.set_depth_correction(true);
- Projection projection = correction * p_render_data->scene_data->cam_projection;
- sky.update_res_buffers(p_render_data->environment, 1, &projection, p_render_data->scene_data->cam_transform, time, sky_energy_multiplier);
- } else {
- sky.update_res_buffers(p_render_data->environment, p_render_data->scene_data->view_count, p_render_data->scene_data->view_projection, p_render_data->scene_data->cam_transform, time, sky_energy_multiplier);
- }
-
- RD::get_singleton()->draw_command_end_label(); // Setup Sky resolution buffers
- }
-
_pre_opaque_render(p_render_data);
uint32_t spec_constant_base_flags = 0;
@@ -944,16 +942,11 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
if (draw_sky || draw_sky_fog_only) {
RD::get_singleton()->draw_command_begin_label("Draw Sky Subpass");
+ // Note, sky.setup should have been called up above and setup stuff we need.
+
RD::DrawListID draw_list = RD::get_singleton()->draw_list_switch_to_next_pass();
- if (p_render_data->reflection_probe.is_valid()) {
- Projection correction;
- correction.set_depth_correction(true);
- Projection projection = correction * p_render_data->scene_data->cam_projection;
- sky.draw(draw_list, p_render_data->environment, framebuffer, 1, &projection, p_render_data->scene_data->cam_transform, time, sky_energy_multiplier);
- } else {
- sky.draw(draw_list, p_render_data->environment, framebuffer, p_render_data->scene_data->view_count, p_render_data->scene_data->view_projection, p_render_data->scene_data->cam_transform, time, sky_energy_multiplier);
- }
+ sky.draw_sky(draw_list, rb, p_render_data->environment, framebuffer, time, sky_energy_multiplier);
RD::get_singleton()->draw_command_end_label(); // Draw Sky Subpass
@@ -1021,7 +1014,9 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
} else {
RENDER_TIMESTAMP("Render Transparent");
- framebuffer = rb_data->get_color_fbs(RenderBufferDataForwardMobile::FB_CONFIG_ONE_PASS);
+ if (rb_data.is_valid()) {
+ framebuffer = rb_data->get_color_fbs(RenderBufferDataForwardMobile::FB_CONFIG_ONE_PASS);
+ }
// this may be needed if we re-introduced steps that change info, not sure which do so in the previous implementation
// _setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false);
@@ -1757,8 +1752,18 @@ void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const
for (int i = 0; i < (int)p_render_data->instances->size(); i++) {
GeometryInstanceForwardMobile *inst = static_cast<GeometryInstanceForwardMobile *>((*p_render_data->instances)[i]);
- Vector3 support_min = inst->transformed_aabb.get_support(-near_plane.normal);
- inst->depth = near_plane.distance_to(support_min);
+ Vector3 center = inst->transform.origin;
+ if (p_render_data->scene_data->cam_orthogonal) {
+ if (inst->use_aabb_center) {
+ center = inst->transformed_aabb.get_support(-near_plane.normal);
+ }
+ inst->depth = near_plane.distance_to(center) - inst->sorting_offset;
+ } else {
+ if (inst->use_aabb_center) {
+ center = inst->transformed_aabb.position + (inst->transformed_aabb.size * 0.5);
+ }
+ inst->depth = p_render_data->scene_data->cam_transform.origin.distance_to(center) - inst->sorting_offset;
+ }
uint32_t depth_layer = CLAMP(int(inst->depth * 16 / z_max), 0, 15);
uint32_t flags = inst->base_flags; //fill flags if appropriate
@@ -2626,6 +2631,10 @@ void RenderForwardMobile::_geometry_instance_update(RenderGeometryInstance *p_ge
}
ginstance->transforms_uniform_set = particles_storage->particles_get_instance_buffer_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
+ if (particles_storage->particles_get_frame_counter(ginstance->data->base) == 0) {
+ // Particles haven't been cleared or updated, update once now to ensure they are ready to render.
+ particles_storage->update_particles();
+ }
} else if (ginstance->data->base_type == RS::INSTANCE_MESH) {
if (mesh_storage->skeleton_is_valid(ginstance->data->skeleton)) {
ginstance->transforms_uniform_set = mesh_storage->skeleton_get_3d_uniform_set(ginstance->data->skeleton, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
index 0f5a229d61..7ed6061def 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
@@ -555,6 +555,15 @@ public:
virtual RID reflection_probe_create_framebuffer(RID p_color, RID p_depth) override;
+ /* SDFGI UPDATE */
+
+ virtual void sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {}
+ virtual int sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const override { return 0; }
+ virtual AABB sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override { return AABB(); }
+ virtual uint32_t sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override { return 0; }
+
+ /* GEOMETRY INSTANCE */
+
static void _geometry_instance_dependency_changed(Dependency::DependencyChangedNotification p_notification, DependencyTracker *p_tracker);
static void _geometry_instance_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker);
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index f7302adbf6..96690ceac1 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -790,7 +790,7 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
ERR_BREAK(particles_storage->particles_get_mode(pt->particles) != RS::PARTICLES_MODE_2D);
particles_storage->particles_request_process(pt->particles);
- if (particles_storage->particles_is_inactive(pt->particles)) {
+ if (particles_storage->particles_is_inactive(pt->particles) || particles_storage->particles_get_frame_counter(pt->particles) == 0) {
break;
}
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 3d84d47333..1242c11bea 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -51,99 +51,6 @@ void get_vogel_disk(float *r_kernel, int p_sample_count) {
}
}
-void RendererSceneRenderRD::sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) {
- Ref<RenderSceneBuffersRD> rb = p_render_buffers;
- ERR_FAIL_COND(rb.is_null());
- Ref<RendererRD::GI::SDFGI> sdfgi;
- if (rb->has_custom_data(RB_SCOPE_SDFGI)) {
- sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
- }
-
- bool needs_sdfgi = p_environment.is_valid() && environment_get_sdfgi_enabled(p_environment);
-
- if (!needs_sdfgi) {
- if (sdfgi.is_valid()) {
- // delete it
- sdfgi.unref();
- rb->set_custom_data(RB_SCOPE_SDFGI, sdfgi);
- }
- return;
- }
-
- static const uint32_t history_frames_to_converge[RS::ENV_SDFGI_CONVERGE_MAX] = { 5, 10, 15, 20, 25, 30 };
- uint32_t requested_history_size = history_frames_to_converge[gi.sdfgi_frames_to_converge];
-
- if (sdfgi.is_valid() && (sdfgi->num_cascades != environment_get_sdfgi_cascades(p_environment) || sdfgi->min_cell_size != environment_get_sdfgi_min_cell_size(p_environment) || requested_history_size != sdfgi->history_size || sdfgi->uses_occlusion != environment_get_sdfgi_use_occlusion(p_environment) || sdfgi->y_scale_mode != environment_get_sdfgi_y_scale(p_environment))) {
- //configuration changed, erase
- sdfgi.unref();
- rb->set_custom_data(RB_SCOPE_SDFGI, sdfgi);
- }
-
- if (sdfgi.is_null()) {
- // re-create
- sdfgi = gi.create_sdfgi(p_environment, p_world_position, requested_history_size);
- rb->set_custom_data(RB_SCOPE_SDFGI, sdfgi);
- } else {
- //check for updates
- sdfgi->update(p_environment, p_world_position);
- }
-}
-
-int RendererSceneRenderRD::sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const {
- Ref<RenderSceneBuffersRD> rb = p_render_buffers;
- ERR_FAIL_COND_V(rb.is_null(), 0);
-
- if (!rb->has_custom_data(RB_SCOPE_SDFGI)) {
- return 0;
- }
- Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
-
- int dirty_count = 0;
- for (uint32_t i = 0; i < sdfgi->cascades.size(); i++) {
- const RendererRD::GI::SDFGI::Cascade &c = sdfgi->cascades[i];
-
- if (c.dirty_regions == RendererRD::GI::SDFGI::Cascade::DIRTY_ALL) {
- dirty_count++;
- } else {
- for (int j = 0; j < 3; j++) {
- if (c.dirty_regions[j] != 0) {
- dirty_count++;
- }
- }
- }
- }
-
- return dirty_count;
-}
-
-AABB RendererSceneRenderRD::sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const {
- AABB bounds;
- Vector3i from;
- Vector3i size;
-
- Ref<RenderSceneBuffersRD> rb = p_render_buffers;
- ERR_FAIL_COND_V(rb.is_null(), AABB());
- Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
- ERR_FAIL_COND_V(sdfgi.is_null(), AABB());
-
- int c = sdfgi->get_pending_region_data(p_region, from, size, bounds);
- ERR_FAIL_COND_V(c == -1, AABB());
- return bounds;
-}
-
-uint32_t RendererSceneRenderRD::sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const {
- AABB bounds;
- Vector3i from;
- Vector3i size;
-
- Ref<RenderSceneBuffersRD> rb = p_render_buffers;
- ERR_FAIL_COND_V(rb.is_null(), -1);
- Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
- ERR_FAIL_COND_V(sdfgi.is_null(), -1);
-
- return sdfgi->get_pending_region_data(p_region, from, size, bounds);
-}
-
RID RendererSceneRenderRD::sky_allocate() {
return sky.allocate_sky_rid();
}
@@ -1002,10 +909,20 @@ bool RendererSceneRenderRD::is_using_radiance_cubemap_array() const {
}
void RendererSceneRenderRD::_update_vrs(Ref<RenderSceneBuffersRD> p_render_buffers) {
- if (p_render_buffers.is_valid() && vrs) {
+ if (p_render_buffers.is_null()) {
+ return;
+ }
+
+ RID render_target = p_render_buffers->get_render_target();
+ if (render_target.is_null()) {
+ // must be rendering reflection probes
+ return;
+ }
+
+ if (vrs) {
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
- RS::ViewportVRSMode vrs_mode = texture_storage->render_target_get_vrs_mode(p_render_buffers->get_render_target());
+ RS::ViewportVRSMode vrs_mode = texture_storage->render_target_get_vrs_mode(render_target);
if (vrs_mode != RS::VIEWPORT_VRS_DISABLED) {
RID vrs_texture = p_render_buffers->get_texture(RB_SCOPE_VRS, RB_TEXTURE);
@@ -1157,7 +1074,7 @@ void RendererSceneRenderRD::render_scene(const Ref<RenderSceneBuffers> &p_render
}
Color clear_color;
- if (p_render_buffers.is_valid()) {
+ if (p_render_buffers.is_valid() && p_reflection_probe.is_null()) {
clear_color = texture_storage->render_target_get_clear_request_color(rb->get_render_target());
} else {
clear_color = RSG::texture_storage->get_default_clear_color();
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index d813d96f77..704cb37c91 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -217,14 +217,6 @@ public:
RendererRD::SkyRD *get_sky() { return &sky; }
- /* SDFGI UPDATE */
-
- virtual void sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) override;
- virtual int sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const override;
- virtual AABB sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override;
- virtual uint32_t sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override;
- RID sdfgi_get_ubo() const { return gi.sdfgi_ubo; }
-
/* SKY API */
virtual RID sky_allocate() override;
diff --git a/servers/rendering/renderer_rd/shaders/environment/sky.glsl b/servers/rendering/renderer_rd/shaders/environment/sky.glsl
index d523461600..bf974a3fd5 100644
--- a/servers/rendering/renderer_rd/shaders/environment/sky.glsl
+++ b/servers/rendering/renderer_rd/shaders/environment/sky.glsl
@@ -14,7 +14,7 @@ layout(location = 0) out vec2 uv_interp;
layout(push_constant, std430) uniform Params {
mat3 orientation;
- vec4 projections[MAX_VIEWS];
+ vec4 projection; // only applicable if not multiview
vec3 position;
float time;
vec3 pad;
@@ -54,7 +54,7 @@ layout(location = 0) in vec2 uv_interp;
layout(push_constant, std430) uniform Params {
mat3 orientation;
- vec4 projections[MAX_VIEWS];
+ vec4 projection; // only applicable if not multiview
vec3 position;
float time;
vec3 pad;
@@ -82,7 +82,10 @@ layout(set = 0, binding = 1, std430) restrict readonly buffer GlobalShaderUnifor
}
global_shader_uniforms;
-layout(set = 0, binding = 2, std140) uniform SceneData {
+layout(set = 0, binding = 2, std140) uniform SkySceneData {
+ mat4 view_inv_projections[2];
+ vec4 view_eye_offsets[2];
+
bool volumetric_fog_enabled; // 4 - 4
float volumetric_fog_inv_length; // 4 - 8
float volumetric_fog_detail_spread; // 4 - 12
@@ -101,7 +104,7 @@ layout(set = 0, binding = 2, std140) uniform SceneData {
uint pad1; // 4 - 60
uint pad2; // 4 - 64
}
-scene_data;
+sky_scene_data;
struct DirectionalLightData {
vec4 direction_energy;
@@ -124,6 +127,9 @@ layout(set = 2, binding = 0) uniform textureCube radiance;
#ifdef USE_CUBEMAP_PASS
layout(set = 2, binding = 1) uniform textureCube half_res;
layout(set = 2, binding = 2) uniform textureCube quarter_res;
+#elif defined(USE_MULTIVIEW)
+layout(set = 2, binding = 1) uniform texture2DArray half_res;
+layout(set = 2, binding = 2) uniform texture2DArray quarter_res;
#else
layout(set = 2, binding = 1) uniform texture2D half_res;
layout(set = 2, binding = 2) uniform texture2D quarter_res;
@@ -169,15 +175,15 @@ vec4 volumetric_fog_process(vec2 screen_uv) {
}
vec4 fog_process(vec3 view, vec3 sky_color) {
- vec3 fog_color = mix(scene_data.fog_light_color, sky_color, scene_data.fog_aerial_perspective);
+ vec3 fog_color = mix(sky_scene_data.fog_light_color, sky_color, sky_scene_data.fog_aerial_perspective);
- if (scene_data.fog_sun_scatter > 0.001) {
+ if (sky_scene_data.fog_sun_scatter > 0.001) {
vec4 sun_scatter = vec4(0.0);
float sun_total = 0.0;
- for (uint i = 0; i < scene_data.directional_light_count; i++) {
+ for (uint i = 0; i < sky_scene_data.directional_light_count; i++) {
vec3 light_color = directional_lights.data[i].color_size.xyz * directional_lights.data[i].direction_energy.w;
float light_amount = pow(max(dot(view, directional_lights.data[i].direction_energy.xyz), 0.0), 8.0);
- fog_color += light_color * light_amount * scene_data.fog_sun_scatter;
+ fog_color += light_color * light_amount * sky_scene_data.fog_sun_scatter;
}
}
@@ -186,9 +192,17 @@ vec4 fog_process(vec3 view, vec3 sky_color) {
void main() {
vec3 cube_normal;
+#ifdef USE_MULTIVIEW
+ // In multiview our projection matrices will contain positional and rotational offsets that we need to properly unproject.
+ vec4 unproject = vec4(uv_interp.x, -uv_interp.y, 1.0, 1.0);
+ vec4 unprojected = sky_scene_data.view_inv_projections[ViewIndex] * unproject;
+ cube_normal = unprojected.xyz / unprojected.w;
+ cube_normal += sky_scene_data.view_eye_offsets[ViewIndex].xyz;
+#else
cube_normal.z = -1.0;
- cube_normal.x = (cube_normal.z * (-uv_interp.x - params.projections[ViewIndex].x)) / params.projections[ViewIndex].y;
- cube_normal.y = -(cube_normal.z * (-uv_interp.y - params.projections[ViewIndex].z)) / params.projections[ViewIndex].w;
+ cube_normal.x = (cube_normal.z * (-uv_interp.x - params.projection.x)) / params.projection.y;
+ cube_normal.y = -(cube_normal.z * (-uv_interp.y - params.projection.z)) / params.projection.w;
+#endif
cube_normal = mat3(params.orientation) * cube_normal;
cube_normal = normalize(cube_normal);
@@ -209,20 +223,33 @@ void main() {
vec4 custom_fog = vec4(0.0);
#ifdef USE_CUBEMAP_PASS
+
#ifdef USES_HALF_RES_COLOR
half_res_color = texture(samplerCube(half_res, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), cube_normal) / params.luminance_multiplier;
#endif
#ifdef USES_QUARTER_RES_COLOR
quarter_res_color = texture(samplerCube(quarter_res, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), cube_normal) / params.luminance_multiplier;
#endif
+
#else
+
#ifdef USES_HALF_RES_COLOR
+#ifdef USE_MULTIVIEW
+ half_res_color = textureLod(sampler2DArray(half_res, material_samplers[SAMPLER_LINEAR_CLAMP]), vec3(uv, ViewIndex), 0.0) / params.luminance_multiplier;
+#else
half_res_color = textureLod(sampler2D(half_res, material_samplers[SAMPLER_LINEAR_CLAMP]), uv, 0.0) / params.luminance_multiplier;
-#endif
+#endif // USE_MULTIVIEW
+#endif // USES_HALF_RES_COLOR
+
#ifdef USES_QUARTER_RES_COLOR
+#ifdef USE_MULTIVIEW
+ quarter_res_color = textureLod(sampler2DArray(quarter_res, material_samplers[SAMPLER_LINEAR_CLAMP]), vec3(uv, ViewIndex), 0.0) / params.luminance_multiplier;
+#else
quarter_res_color = textureLod(sampler2D(quarter_res, material_samplers[SAMPLER_LINEAR_CLAMP]), uv, 0.0) / params.luminance_multiplier;
-#endif
-#endif
+#endif // USE_MULTIVIEW
+#endif // USES_QUARTER_RES_COLOR
+
+#endif //USE_CUBEMAP_PASS
{
@@ -236,14 +263,14 @@ void main() {
#if !defined(DISABLE_FOG) && !defined(USE_CUBEMAP_PASS)
// Draw "fixed" fog before volumetric fog to ensure volumetric fog can appear in front of the sky.
- if (scene_data.fog_enabled) {
+ if (sky_scene_data.fog_enabled) {
vec4 fog = fog_process(cube_normal, frag_color.rgb);
- frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a * scene_data.fog_sky_affect);
+ frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a * sky_scene_data.fog_sky_affect);
}
- if (scene_data.volumetric_fog_enabled) {
+ if (sky_scene_data.volumetric_fog_enabled) {
vec4 fog = volumetric_fog_process(uv);
- frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a * scene_data.volumetric_fog_sky_affect);
+ frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a * sky_scene_data.volumetric_fog_sky_affect);
}
if (custom_fog.a > 0.0) {
diff --git a/servers/rendering/renderer_rd/shaders/particles.glsl b/servers/rendering/renderer_rd/shaders/particles.glsl
index 9f6aa7adc0..a609076e2c 100644
--- a/servers/rendering/renderer_rd/shaders/particles.glsl
+++ b/servers/rendering/renderer_rd/shaders/particles.glsl
@@ -243,8 +243,14 @@ void main() {
if (params.trail_size > 1) {
if (params.trail_pass) {
+ if (particle >= params.total_particles * (params.trail_size - 1)) {
+ return;
+ }
particle += (particle / (params.trail_size - 1)) + 1;
} else {
+ if (particle >= params.total_particles) {
+ return;
+ }
particle *= params.trail_size;
}
}
@@ -298,12 +304,17 @@ void main() {
PARTICLE.flags = PARTICLE_FLAG_TRAILED | ((frame_history.data[0].frame & PARTICLE_FRAME_MASK) << PARTICLE_FRAME_SHIFT); //mark it as trailed, save in which frame it will start
PARTICLE.xform = particles.data[src_idx].xform;
}
-
+ if (!bool(particles.data[src_idx].flags & PARTICLE_FLAG_ACTIVE)) {
+ // Disable the entire trail if the parent is no longer active.
+ PARTICLE.flags = 0;
+ return;
+ }
if (bool(PARTICLE.flags & PARTICLE_FLAG_TRAILED) && ((PARTICLE.flags >> PARTICLE_FRAME_SHIFT) == (FRAME.frame & PARTICLE_FRAME_MASK))) { //check this is trailed and see if it should start now
// we just assume that this is the first frame of the particle, the rest is deterministic
PARTICLE.flags = PARTICLE_FLAG_ACTIVE | (particles.data[src_idx].flags & (PARTICLE_FRAME_MASK << PARTICLE_FRAME_SHIFT));
return; //- this appears like it should be correct, but it seems not to be.. wonder why.
}
+
} else {
PARTICLE.flags &= ~PARTICLE_FLAG_STARTED;
}
diff --git a/servers/rendering/renderer_rd/storage_rd/light_storage.cpp b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
index ff882c1992..637aff9aac 100644
--- a/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
@@ -1315,6 +1315,10 @@ void LightStorage::reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_s
ra->reflections.clear();
}
+
+ if (ra->render_buffers.is_valid()) {
+ ra->render_buffers->cleanup();
+ }
}
int LightStorage::reflection_atlas_get_size(RID p_ref_atlas) const {
@@ -1360,6 +1364,9 @@ void LightStorage::reflection_probe_release_atlas_index(RID p_instance) {
ERR_FAIL_COND(!atlas);
ERR_FAIL_INDEX(rpi->atlas_index, atlas->reflections.size());
atlas->reflections.write[rpi->atlas_index].owner = RID();
+
+ // TODO investigate if this is enough? shouldn't we be freeing our textures and framebuffers?
+
rpi->atlas_index = -1;
rpi->atlas = RID();
}
@@ -1398,6 +1405,10 @@ bool LightStorage::reflection_probe_instance_begin_render(RID p_instance, RID p_
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
ERR_FAIL_COND_V(!rpi, false);
+ if (atlas->render_buffers.is_null()) {
+ atlas->render_buffers.instantiate();
+ }
+
RD::get_singleton()->draw_command_begin_label("Reflection probe render");
if (LightStorage::get_singleton()->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->size != 256) {
@@ -1455,6 +1466,9 @@ bool LightStorage::reflection_probe_instance_begin_render(RID p_instance, RID p_
Vector<RID> fb;
fb.push_back(atlas->depth_buffer);
atlas->depth_fb = RD::get_singleton()->framebuffer_create(fb);
+
+ atlas->render_buffers->cleanup();
+ atlas->render_buffers->configure_for_reflections(Size2i(atlas->size, atlas->size));
}
if (rpi->atlas_index == -1) {
@@ -1494,6 +1508,13 @@ bool LightStorage::reflection_probe_instance_begin_render(RID p_instance, RID p_
return true;
}
+Ref<RenderSceneBuffers> LightStorage::reflection_probe_atlas_get_render_buffers(RID p_reflection_atlas) {
+ ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(p_reflection_atlas);
+ ERR_FAIL_COND_V(!atlas, Ref<RenderSceneBuffersRD>());
+
+ return atlas->render_buffers;
+}
+
bool LightStorage::reflection_probe_instance_postprocess_step(RID p_instance) {
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
ERR_FAIL_COND_V(!rpi, false);
diff --git a/servers/rendering/renderer_rd/storage_rd/light_storage.h b/servers/rendering/renderer_rd/storage_rd/light_storage.h
index 79006ad982..d31924eeb0 100644
--- a/servers/rendering/renderer_rd/storage_rd/light_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/light_storage.h
@@ -38,6 +38,7 @@
#include "servers/rendering/renderer_rd/cluster_builder_rd.h"
#include "servers/rendering/renderer_rd/environment/sky.h"
#include "servers/rendering/renderer_rd/storage_rd/forward_id_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h"
#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/storage/light_storage.h"
#include "servers/rendering/storage/utilities.h"
@@ -256,6 +257,8 @@ private:
Vector<Reflection> reflections;
+ Ref<RenderSceneBuffersRD> render_buffers; // Further render buffers used.
+
ClusterBuilderRD *cluster_builder = nullptr; // only used if cluster builder is supported by the renderer.
};
@@ -846,6 +849,7 @@ public:
virtual bool reflection_probe_instance_needs_redraw(RID p_instance) override;
virtual bool reflection_probe_instance_has_reflection(RID p_instance) override;
virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override;
+ virtual Ref<RenderSceneBuffers> reflection_probe_atlas_get_render_buffers(RID p_reflection_atlas) override;
virtual bool reflection_probe_instance_postprocess_step(RID p_instance) override;
uint32_t reflection_probe_instance_get_resolution(RID p_instance);
diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
index 1e91982fe1..708455706b 100644
--- a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
@@ -1415,6 +1415,7 @@ void ParticlesStorage::update_particles() {
}
bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0;
+ bool updated = false;
if (particles->clear && particles->pre_process_time > 0.0) {
double frame_time;
@@ -1429,6 +1430,7 @@ void ParticlesStorage::update_particles() {
while (todo >= 0) {
_particles_process(particles, frame_time);
todo -= frame_time;
+ updated = true;
}
}
@@ -1450,9 +1452,10 @@ void ParticlesStorage::update_particles() {
}
double todo = particles->frame_remainder + delta;
- while (todo >= frame_time) {
+ while (todo >= frame_time || (particles->clear && !updated)) {
_particles_process(particles, frame_time);
todo -= decr;
+ updated = true;
}
particles->frame_remainder = todo;
@@ -1460,14 +1463,16 @@ void ParticlesStorage::update_particles() {
} else {
if (zero_time_scale) {
_particles_process(particles, 0.0);
+ updated = true;
} else {
_particles_process(particles, RendererCompositorRD::singleton->get_frame_delta_time());
+ updated = true;
}
}
//copy particles to instance buffer
- if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
+ if (updated && particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
//does not need view dependent operation, do copy here
ParticlesShader::CopyPushConstant copy_push_constant;
diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.h b/servers/rendering/renderer_rd/storage_rd/particles_storage.h
index ef3299ba1e..0701dc95dd 100644
--- a/servers/rendering/renderer_rd/storage_rd/particles_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.h
@@ -455,6 +455,12 @@ public:
return particles->mode;
}
+ _FORCE_INLINE_ uint32_t particles_get_frame_counter(RID p_particles) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND_V(!particles, false);
+ return particles->frame_counter;
+ }
+
_FORCE_INLINE_ uint32_t particles_get_amount(RID p_particles, uint32_t &r_trail_divisor) {
Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND_V(!particles, 0);
@@ -485,9 +491,8 @@ public:
_FORCE_INLINE_ RID particles_get_instance_buffer_uniform_set(RID p_particles, RID p_shader, uint32_t p_set) {
Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND_V(!particles, RID());
- if (particles->particles_transforms_buffer_uniform_set.is_null()) {
+ if (particles->particles_transforms_buffer_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(particles->particles_transforms_buffer_uniform_set)) {
_particles_update_buffers(particles);
-
Vector<RD::Uniform> uniforms;
{
diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp
index 0c2092f03e..12ba29a0b8 100644
--- a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp
@@ -202,6 +202,30 @@ void RenderSceneBuffersRD::configure(RID p_render_target, const Size2i p_interna
vrs_texture = create_texture(RB_SCOPE_VRS, RB_TEXTURE, RD::DATA_FORMAT_R8_UINT, usage_bits, RD::TEXTURE_SAMPLES_1, vrs->get_vrs_texture_size(internal_size));
}
+ // (re-)configure any named buffers
+ for (KeyValue<StringName, Ref<RenderBufferCustomDataRD>> &E : data_buffers) {
+ E.value->configure(this);
+ }
+}
+
+void RenderSceneBuffersRD::configure_for_reflections(const Size2i p_reflection_size) {
+ // For now our render buffers for reflections are only used for effects/environment (Sky/Fog/Etc)
+ // Possibly at some point move our entire reflection atlas buffer management into this class
+
+ target_size = p_reflection_size;
+ internal_size = p_reflection_size;
+ render_target = RID();
+ fsr_sharpness = 0.0;
+ msaa_3d = RS::VIEWPORT_MSAA_DISABLED;
+ screen_space_aa = RS::VIEWPORT_SCREEN_SPACE_AA_DISABLED;
+ use_taa = false;
+ use_debanding = false;
+ view_count = 1;
+
+ // cleanout any old buffers we had.
+ cleanup();
+
+ // (re-)configure any named buffers
for (KeyValue<StringName, Ref<RenderBufferCustomDataRD>> &E : data_buffers) {
E.value->configure(this);
}
diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h
index 6907f69b93..4b82f70e1a 100644
--- a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h
+++ b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h
@@ -140,6 +140,7 @@ public:
void cleanup();
virtual void configure(RID p_render_target, const Size2i p_internal_size, const Size2i p_target_size, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa_3d, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) override;
+ void configure_for_reflections(const Size2i p_reflection_size);
virtual void set_fsr_sharpness(float p_fsr_sharpness) override;
virtual void set_texture_mipmap_bias(float p_texture_mipmap_bias) override;
virtual void set_use_debanding(bool p_use_debanding) override;
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index cfc25fc577..675e81c62a 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -646,6 +646,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
geom->geometry_instance->set_surface_materials(instance->materials);
geom->geometry_instance->set_transform(instance->transform, instance->aabb, instance->transformed_aabb);
geom->geometry_instance->set_layer_mask(instance->layer_mask);
+ geom->geometry_instance->set_pivot_data(instance->sorting_offset, instance->use_aabb_center);
geom->geometry_instance->set_lod_bias(instance->lod_bias);
geom->geometry_instance->set_transparency(instance->transparency);
geom->geometry_instance->set_use_baked_light(instance->baked_light);
@@ -844,6 +845,20 @@ void RendererSceneCull::instance_set_layer_mask(RID p_instance, uint32_t p_mask)
}
}
+void RendererSceneCull::instance_set_pivot_data(RID p_instance, float p_sorting_offset, bool p_use_aabb_center) {
+ Instance *instance = instance_owner.get_or_null(p_instance);
+ ERR_FAIL_COND(!instance);
+
+ instance->sorting_offset = p_sorting_offset;
+ instance->use_aabb_center = p_use_aabb_center;
+
+ if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
+ ERR_FAIL_NULL(geom->geometry_instance);
+ geom->geometry_instance->set_pivot_data(p_sorting_offset, p_use_aabb_center);
+ }
+}
+
void RendererSceneCull::instance_geometry_set_transparency(RID p_instance, float p_transparency) {
Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
@@ -2930,7 +2945,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
scene_render->set_scene_pass(render_pass);
- if (p_render_buffers.is_valid()) {
+ if (p_render_buffers.is_valid() && p_reflection_probe.is_null()) {
//no rendering code here, this is only to set up what needs to be done, request regions, etc.
scene_render->sdfgi_update(p_render_buffers, p_environment, p_camera_data->main_transform.origin); //update conditions for SDFGI (whether its used or not)
}
@@ -3012,7 +3027,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
{ //sdfgi
cull.sdfgi.region_count = 0;
- if (p_render_buffers.is_valid()) {
+ if (p_render_buffers.is_valid() && p_reflection_probe.is_null()) {
cull.sdfgi.cascade_light_count = 0;
uint32_t prev_cascade = 0xFFFFFFFF;
@@ -3214,6 +3229,8 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
//render SDFGI
{
+ // Q: Should this whole block be skipped if we're rendering our reflection probe?
+
sdfgi_update_data.update_static = false;
if (cull.sdfgi.region_count > 0) {
@@ -3239,7 +3256,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
}
}
- if (p_render_buffers.is_valid()) {
+ if (p_render_buffers.is_valid() && p_reflection_probe.is_null()) {
sdfgi_update_data.directional_lights = &directional_lights;
sdfgi_update_data.positional_light_instances = scenario->dynamic_lights.ptr();
sdfgi_update_data.positional_light_count = scenario->dynamic_lights.size();
@@ -3392,7 +3409,7 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int
RendererSceneRender::CameraData camera_data;
camera_data.set_camera(xform, cm, false, false);
- Ref<RenderSceneBuffers> render_buffers;
+ Ref<RenderSceneBuffers> render_buffers = RSG::light_storage->reflection_probe_atlas_get_render_buffers(scenario->reflection_atlas);
_render_scene(&camera_data, render_buffers, environment, RID(), RSG::light_storage->reflection_probe_get_cull_mask(p_instance->base), p_instance->scenario->self, RID(), shadow_atlas, reflection_probe->instance, p_step, mesh_lod_threshold, use_shadows);
} else {
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index 51f800381b..106871edfd 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -459,6 +459,10 @@ public:
float extra_margin;
ObjectID object_id;
+ // sorting
+ float sorting_offset = 0.0;
+ bool use_aabb_center = true;
+
Vector<Color> lightmap_target_sh; //target is used for incrementally changing the SH over time, this avoids pops in some corner cases and when going interior <-> exterior
uint64_t last_frame_pass;
@@ -933,6 +937,7 @@ public:
virtual void instance_set_base(RID p_instance, RID p_base);
virtual void instance_set_scenario(RID p_instance, RID p_scenario);
virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask);
+ virtual void instance_set_pivot_data(RID p_instance, float p_sorting_offset, bool p_use_aabb_center);
virtual void instance_set_transform(RID p_instance, const Transform3D &p_transform);
virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_id);
virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight);
diff --git a/servers/rendering/renderer_scene_occlusion_cull.cpp b/servers/rendering/renderer_scene_occlusion_cull.cpp
index e1ca5a7103..627e6941cf 100644
--- a/servers/rendering/renderer_scene_occlusion_cull.cpp
+++ b/servers/rendering/renderer_scene_occlusion_cull.cpp
@@ -60,6 +60,8 @@ void RendererSceneOcclusionCull::HZBuffer::clear() {
if (debug_image.is_valid()) {
debug_image.unref();
}
+
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(debug_texture);
}
diff --git a/servers/rendering/rendering_method.h b/servers/rendering/rendering_method.h
index 51b9cb2bcf..e3f29b51d5 100644
--- a/servers/rendering/rendering_method.h
+++ b/servers/rendering/rendering_method.h
@@ -72,6 +72,7 @@ public:
virtual void instance_set_base(RID p_instance, RID p_base) = 0;
virtual void instance_set_scenario(RID p_instance, RID p_scenario) = 0;
virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask) = 0;
+ virtual void instance_set_pivot_data(RID p_instance, float p_sorting_offset, bool p_use_aabb_center) = 0;
virtual void instance_set_transform(RID p_instance, const Transform3D &p_transform) = 0;
virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_id) = 0;
virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) = 0;
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 3de5083a8b..3f5b135d2a 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -762,6 +762,7 @@ public:
FUNC2(instance_set_base, RID, RID)
FUNC2(instance_set_scenario, RID, RID)
FUNC2(instance_set_layer_mask, RID, uint32_t)
+ FUNC3(instance_set_pivot_data, RID, float, bool)
FUNC2(instance_set_transform, RID, const Transform3D &)
FUNC2(instance_attach_object_instance_id, RID, ObjectID)
FUNC3(instance_set_blend_shape_weight, RID, int, float)
diff --git a/servers/rendering/shader_compiler.cpp b/servers/rendering/shader_compiler.cpp
index 3604756fd8..00b6a8c44c 100644
--- a/servers/rendering/shader_compiler.cpp
+++ b/servers/rendering/shader_compiler.cpp
@@ -134,6 +134,8 @@ static String _interpstr(SL::DataInterpolation p_interp) {
return "flat ";
case SL::INTERPOLATION_SMOOTH:
return "";
+ case SL::INTERPOLATION_DEFAULT:
+ return "";
}
return "";
}
@@ -667,6 +669,9 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
fragment_varyings.insert(varying_name);
continue;
}
+ if (varying.type < SL::TYPE_INT) {
+ continue; // Ignore boolean types to prevent crashing (if varying is just declared).
+ }
String vcode;
String interp_mode = _interpstr(varying.interpolation);
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 512995dd83..8c732b3d5a 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -989,6 +989,18 @@ String ShaderLanguage::get_precision_name(DataPrecision p_type) {
return "";
}
+String ShaderLanguage::get_interpolation_name(DataInterpolation p_interpolation) {
+ switch (p_interpolation) {
+ case INTERPOLATION_FLAT:
+ return "flat";
+ case INTERPOLATION_SMOOTH:
+ return "smooth";
+ default:
+ break;
+ }
+ return "";
+}
+
String ShaderLanguage::get_datatype_name(DataType p_type) {
switch (p_type) {
case TYPE_VOID:
@@ -4424,6 +4436,10 @@ bool ShaderLanguage::_validate_varying_assign(ShaderNode::Varying &p_varying, St
switch (p_varying.stage) {
case ShaderNode::Varying::STAGE_UNKNOWN: // first assign
if (current_function == varying_function_names.vertex) {
+ if (p_varying.type < TYPE_INT) {
+ *r_message = vformat(RTR("Varying with '%s' data type may only be assigned in the 'fragment' function."), get_datatype_name(p_varying.type));
+ return false;
+ }
p_varying.stage = ShaderNode::Varying::STAGE_VERTEX;
} else if (current_function == varying_function_names.fragment) {
p_varying.stage = ShaderNode::Varying::STAGE_FRAGMENT;
@@ -5223,7 +5239,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
if (shader->varyings.has(varname)) {
switch (shader->varyings[varname].stage) {
case ShaderNode::Varying::STAGE_UNKNOWN: {
- _set_error(vformat(RTR("Varying '%s' must be assigned in the vertex or fragment function first."), varname));
+ _set_error(vformat(RTR("Varying '%s' must be assigned in the 'vertex' or 'fragment' function first."), varname));
return nullptr;
}
case ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT:
@@ -5407,6 +5423,16 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
} else {
switch (var.stage) {
+ case ShaderNode::Varying::STAGE_UNKNOWN: {
+ if (var.type < TYPE_INT) {
+ if (current_function == varying_function_names.vertex) {
+ _set_error(vformat(RTR("Varying with '%s' data type may only be used in the 'fragment' function."), get_datatype_name(var.type)));
+ } else {
+ _set_error(vformat(RTR("Varying '%s' must be assigned in the 'fragment' function first."), identifier));
+ }
+ return nullptr;
+ }
+ } break;
case ShaderNode::Varying::STAGE_VERTEX:
if (current_function == varying_function_names.fragment || current_function == varying_function_names.light) {
var.stage = ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT;
@@ -8225,7 +8251,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
}
}
DataPrecision precision = PRECISION_DEFAULT;
- DataInterpolation interpolation = INTERPOLATION_SMOOTH;
+ DataInterpolation interpolation = INTERPOLATION_DEFAULT;
DataType type;
StringName name;
int array_size = 0;
@@ -8334,6 +8360,11 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
return ERR_PARSE_ERROR;
}
+ if (!is_uniform && interpolation != INTERPOLATION_DEFAULT && type < TYPE_INT) {
+ _set_error(vformat(RTR("Interpolation modifier '%s' cannot be used with boolean types."), get_interpolation_name(interpolation)));
+ return ERR_PARSE_ERROR;
+ }
+
if (!is_uniform && type > TYPE_MAT4) {
_set_error(RTR("Invalid data type for varying."));
return ERR_PARSE_ERROR;
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index 9c3cc9c5cd..d34114589f 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -247,6 +247,7 @@ public:
enum DataInterpolation {
INTERPOLATION_FLAT,
INTERPOLATION_SMOOTH,
+ INTERPOLATION_DEFAULT,
};
enum Operator {
@@ -774,6 +775,7 @@ public:
static bool is_token_arg_qual(TokenType p_type);
static DataPrecision get_token_precision(TokenType p_type);
static String get_precision_name(DataPrecision p_type);
+ static String get_interpolation_name(DataInterpolation p_interpolation);
static String get_datatype_name(DataType p_type);
static String get_uniform_hint_name(ShaderNode::Uniform::Hint p_hint);
static String get_texture_filter_name(TextureFilter p_filter);
diff --git a/servers/rendering/storage/light_storage.h b/servers/rendering/storage/light_storage.h
index df5b893cd5..ea3b4d4c44 100644
--- a/servers/rendering/storage/light_storage.h
+++ b/servers/rendering/storage/light_storage.h
@@ -31,6 +31,7 @@
#ifndef LIGHT_STORAGE_H
#define LIGHT_STORAGE_H
+#include "render_scene_buffers.h"
#include "servers/rendering_server.h"
class RendererLightStorage {
@@ -142,6 +143,7 @@ public:
virtual bool reflection_probe_instance_needs_redraw(RID p_instance) = 0;
virtual bool reflection_probe_instance_has_reflection(RID p_instance) = 0;
virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) = 0;
+ virtual Ref<RenderSceneBuffers> reflection_probe_atlas_get_render_buffers(RID p_reflection_atlas) = 0;
virtual bool reflection_probe_instance_postprocess_step(RID p_instance) = 0;
/* LIGHTMAP */
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 49af56830a..de3bd8d3e0 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2480,6 +2480,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("instance_set_base", "instance", "base"), &RenderingServer::instance_set_base);
ClassDB::bind_method(D_METHOD("instance_set_scenario", "instance", "scenario"), &RenderingServer::instance_set_scenario);
ClassDB::bind_method(D_METHOD("instance_set_layer_mask", "instance", "mask"), &RenderingServer::instance_set_layer_mask);
+ ClassDB::bind_method(D_METHOD("instance_set_pivot_data", "instance", "sorting_offset", "use_aabb_center"), &RenderingServer::instance_set_pivot_data);
ClassDB::bind_method(D_METHOD("instance_set_transform", "instance", "transform"), &RenderingServer::instance_set_transform);
ClassDB::bind_method(D_METHOD("instance_attach_object_instance_id", "instance", "id"), &RenderingServer::instance_attach_object_instance_id);
ClassDB::bind_method(D_METHOD("instance_set_blend_shape_weight", "instance", "shape", "weight"), &RenderingServer::instance_set_blend_shape_weight);
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 5bdbf33c28..f3d95e07cb 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -1209,6 +1209,7 @@ public:
virtual void instance_set_base(RID p_instance, RID p_base) = 0;
virtual void instance_set_scenario(RID p_instance, RID p_scenario) = 0;
virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask) = 0;
+ virtual void instance_set_pivot_data(RID p_instance, float p_sorting_offset, bool p_use_aabb_center) = 0;
virtual void instance_set_transform(RID p_instance, const Transform3D &p_transform) = 0;
virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_id) = 0;
virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) = 0;
diff --git a/servers/xr/xr_interface.cpp b/servers/xr/xr_interface.cpp
index ec4ae98397..b437ed1512 100644
--- a/servers/xr/xr_interface.cpp
+++ b/servers/xr/xr_interface.cpp
@@ -123,6 +123,7 @@ XRInterface::XRInterface() {}
XRInterface::~XRInterface() {
if (vrs.vrs_texture.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(vrs.vrs_texture);
vrs.vrs_texture = RID();
}
diff --git a/tests/core/object/test_object.h b/tests/core/object/test_object.h
index f5c5de7fdf..5feb3a4054 100644
--- a/tests/core/object/test_object.h
+++ b/tests/core/object/test_object.h
@@ -281,6 +281,84 @@ TEST_CASE("[Object] Absent name getter") {
actual_value == Variant(),
"The returned value should equal nil variant.");
}
+
+TEST_CASE("[Object] Signals") {
+ Object object;
+
+ CHECK_FALSE(object.has_signal("my_custom_signal"));
+
+ List<MethodInfo> signals_before;
+ object.get_signal_list(&signals_before);
+
+ object.add_user_signal(MethodInfo("my_custom_signal"));
+
+ CHECK(object.has_signal("my_custom_signal"));
+
+ List<MethodInfo> signals_after;
+ object.get_signal_list(&signals_after);
+
+ // Should be one more signal.
+ CHECK_EQ(signals_before.size() + 1, signals_after.size());
+
+ SUBCASE("Adding the same user signal again should not have any effect") {
+ CHECK(object.has_signal("my_custom_signal"));
+ ERR_PRINT_OFF;
+ object.add_user_signal(MethodInfo("my_custom_signal"));
+ ERR_PRINT_ON;
+ CHECK(object.has_signal("my_custom_signal"));
+
+ List<MethodInfo> signals_after_existing_added;
+ object.get_signal_list(&signals_after_existing_added);
+
+ CHECK_EQ(signals_after.size(), signals_after_existing_added.size());
+ }
+
+ SUBCASE("Trying to add a preexisting signal should not have any effect") {
+ CHECK(object.has_signal("script_changed"));
+ ERR_PRINT_OFF;
+ object.add_user_signal(MethodInfo("script_changed"));
+ ERR_PRINT_ON;
+ CHECK(object.has_signal("script_changed"));
+
+ List<MethodInfo> signals_after_existing_added;
+ object.get_signal_list(&signals_after_existing_added);
+
+ CHECK_EQ(signals_after.size(), signals_after_existing_added.size());
+ }
+
+ SUBCASE("Adding an empty signal should not have any effect") {
+ CHECK_FALSE(object.has_signal(""));
+ ERR_PRINT_OFF;
+ object.add_user_signal(MethodInfo(""));
+ ERR_PRINT_ON;
+ CHECK_FALSE(object.has_signal(""));
+
+ List<MethodInfo> signals_after_empty_added;
+ object.get_signal_list(&signals_after_empty_added);
+
+ CHECK_EQ(signals_after.size(), signals_after_empty_added.size());
+ }
+
+ SUBCASE("Emitting a non existing signal will return an error") {
+ Error err = object.emit_signal("some_signal");
+ CHECK(err == ERR_UNAVAILABLE);
+ }
+
+ SUBCASE("Emitting an existing signal should call the connected method") {
+ Array empty_signal_args;
+ empty_signal_args.push_back(Array());
+
+ SIGNAL_WATCH(&object, "my_custom_signal");
+ SIGNAL_CHECK_FALSE("my_custom_signal");
+
+ Error err = object.emit_signal("my_custom_signal");
+ CHECK(err == OK);
+
+ SIGNAL_CHECK("my_custom_signal", empty_signal_args);
+ SIGNAL_UNWATCH(&object, "my_custom_signal");
+ }
+}
+
} // namespace TestObject
#endif // TEST_OBJECT_H
diff --git a/tests/scene/test_visual_shader.h b/tests/scene/test_visual_shader.h
new file mode 100644
index 0000000000..457f9ad6ac
--- /dev/null
+++ b/tests/scene/test_visual_shader.h
@@ -0,0 +1,151 @@
+/*************************************************************************/
+/* test_visual_shader.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEST_VISUAL_SHADER_H
+#define TEST_VISUAL_SHADER_H
+
+#include "scene/resources/visual_shader.h"
+
+#include "tests/test_macros.h"
+
+namespace TestVisualArray {
+
+TEST_CASE("[SceneTree][VisualShader] Object creation and parameter") {
+ Ref<VisualShader> vs = memnew(VisualShader);
+ CHECK(vs.is_valid());
+
+ CHECK(vs->get_mode() == Shader::MODE_SPATIAL);
+
+ for (int i = 1; i < Shader::MODE_MAX; i++) {
+ vs->set_mode((Shader::Mode)i);
+ CHECK(vs->get_mode() == i);
+ }
+}
+
+TEST_CASE("[SceneTree][VisualShader] Testing VisualShaderNodes") {
+ SUBCASE("Testing Node Creation") {
+ Ref<VisualShader> vs = memnew(VisualShader);
+ CHECK(vs.is_valid());
+
+ for (int i = 0; i < VisualShader::TYPE_MAX; i++) {
+ Ref<VisualShaderNode> vsn = memnew(VisualShaderNodeInput);
+ CHECK(vsn.is_valid());
+ vs->add_node(VisualShader::Type(i), vsn, Vector2(1, 10), i + 2);
+ CHECK(vs->get_node(VisualShader::Type(i), i + 2) == vsn);
+ }
+
+ ERR_PRINT_OFF;
+
+ // Testing for Invalid entries.
+ Ref<VisualShaderNode> vsn5 = memnew(VisualShaderNodeInput);
+ Ref<VisualShaderNode> vsn6 = memnew(VisualShaderNodeInput);
+ CHECK(vsn6.is_valid());
+ CHECK(vsn5.is_valid());
+
+ vs->add_node(VisualShader::TYPE_SKY, vsn5, Vector2(1, 10), 0);
+ CHECK_FALSE(vs->get_node(VisualShader::TYPE_SKY, 0) == vsn6);
+ vs->add_node(VisualShader::TYPE_MAX, vsn6, Vector2(1, 10), 7);
+ CHECK_FALSE(vs->get_node(VisualShader::TYPE_SKY, 7) == vsn6);
+
+ ERR_PRINT_ON;
+ }
+
+ SUBCASE("Testing VisualShaderNode position getter and setter") {
+ Ref<VisualShader> vs = memnew(VisualShader);
+ CHECK(vs.is_valid());
+
+ Ref<VisualShaderNode> vsn1 = memnew(VisualShaderNodeInput);
+ CHECK(vsn1.is_valid());
+ vs->add_node(VisualShader::TYPE_COLLIDE, vsn1, Vector2(0, 0), 3);
+ CHECK(vs->get_node_position(VisualShader::TYPE_COLLIDE, 3) == Vector2(0, 0));
+ vs->set_node_position(VisualShader::TYPE_COLLIDE, 3, Vector2(1, 1));
+ CHECK(vs->get_node_position(VisualShader::TYPE_COLLIDE, 3) == Vector2(1, 1));
+
+ Ref<VisualShaderNode> vsn2 = memnew(VisualShaderNodeInput);
+ CHECK(vsn2.is_valid());
+ vs->add_node(VisualShader::TYPE_FOG, vsn2, Vector2(1, 2), 4);
+ CHECK(vs->get_node_position(VisualShader::TYPE_FOG, 4) == Vector2(1, 2));
+ vs->set_node_position(VisualShader::TYPE_FOG, 4, Vector2(2, 2));
+ CHECK(vs->get_node_position(VisualShader::TYPE_FOG, 4) == Vector2(2, 2));
+ }
+
+ SUBCASE("Testing VisualShaderNode ID") {
+ Ref<VisualShader> vs = memnew(VisualShader);
+ CHECK(vs.is_valid());
+
+ for (int i = 0; i < VisualShader::TYPE_MAX; i++) {
+ Ref<VisualShaderNode> vsn = memnew(VisualShaderNodeInput);
+ CHECK(vsn.is_valid());
+ vs->add_node(VisualShader::Type(i), vsn, Vector2(1, 10), i + 2);
+ CHECK(vs->get_valid_node_id(VisualShader::Type(i)) - 1 == i + 2);
+ }
+ }
+
+ SUBCASE("Testing remove and replace VisualShaderNode") {
+ Ref<VisualShader> vs = memnew(VisualShader);
+ CHECK(vs.is_valid());
+
+ ERR_PRINT_OFF;
+
+ for (int i = 0; i < VisualShader::TYPE_MAX; i++) {
+ Ref<VisualShaderNode> vsn = memnew(VisualShaderNodeInput);
+ CHECK(vsn.is_valid());
+ vs->add_node(VisualShader::Type(i), vsn, Vector2(1, 10), i + 2);
+ CHECK(vs->get_node(VisualShader::Type(i), i + 2) == vsn);
+ vs->remove_node(VisualShader::Type(i), i + 2);
+ CHECK_FALSE(vs->get_node(VisualShader::Type(i), i + 2) == vsn);
+ }
+
+ ERR_PRINT_ON;
+ }
+}
+
+TEST_CASE("[SceneTree][VisualShader] Testing Varyings") {
+ Ref<VisualShader> vs = memnew(VisualShader);
+
+ vs->add_varying("Test1", VisualShader::VARYING_MODE_FRAG_TO_LIGHT, VisualShader::VARYING_TYPE_TRANSFORM);
+ CHECK(vs->has_varying("Test1") == true);
+
+ vs->add_varying("Test2", VisualShader::VARYING_MODE_VERTEX_TO_FRAG_LIGHT, VisualShader::VARYING_TYPE_VECTOR_2D);
+ CHECK(vs->has_varying("Test2"));
+
+ CHECK_FALSE(vs->has_varying("Does_not_exits"));
+ ERR_PRINT_OFF;
+ vs->add_varying("Test3", VisualShader::VARYING_MODE_MAX, VisualShader::VARYING_TYPE_INT);
+ CHECK_FALSE(vs->has_varying("Test3"));
+
+ vs->add_varying("Test4", VisualShader::VARYING_MODE_FRAG_TO_LIGHT, VisualShader::VARYING_TYPE_MAX);
+ CHECK_FALSE(vs->has_varying("Test4"));
+ ERR_PRINT_ON;
+}
+
+} //namespace TestVisualArray
+
+#endif // TEST_VISUAL_SHADER_H
diff --git a/tests/test_main.cpp b/tests/test_main.cpp
index 4c4d47a7ae..f51d7c8e4d 100644
--- a/tests/test_main.cpp
+++ b/tests/test_main.cpp
@@ -98,6 +98,7 @@
#include "tests/scene/test_sprite_frames.h"
#include "tests/scene/test_text_edit.h"
#include "tests/scene/test_theme.h"
+#include "tests/scene/test_visual_shader.h"
#include "tests/servers/test_text_server.h"
#include "tests/test_validate_testing.h"