diff options
-rw-r--r-- | doc/classes/NodePath.xml | 21 | ||||
-rw-r--r-- | doc/classes/StringName.xml | 6 |
2 files changed, 15 insertions, 12 deletions
diff --git a/doc/classes/NodePath.xml b/doc/classes/NodePath.xml index 3d3e139781..7d5e844550 100644 --- a/doc/classes/NodePath.xml +++ b/doc/classes/NodePath.xml @@ -5,21 +5,22 @@ </brief_description> <description> A pre-parsed relative or absolute path in a scene tree, for use with [method Node.get_node] and similar functions. It can reference a node, a resource within a node, or a property of a node or resource. For instance, [code]"Path2D/PathFollow2D/Sprite2D:texture:size"[/code] would refer to the [code]size[/code] property of the [code]texture[/code] resource on the node named [code]"Sprite2D"[/code] which is a child of the other named nodes in the path. - You will usually just pass a string to [method Node.get_node] and it will be automatically converted, but you may occasionally want to parse a path ahead of time with [NodePath] or the literal syntax [code]@"path"[/code]. Exporting a [NodePath] variable will give you a node selection widget in the properties panel of the editor, which can often be useful. + You will usually just pass a string to [method Node.get_node] and it will be automatically converted, but you may occasionally want to parse a path ahead of time with [NodePath] or the literal syntax [code]^"path"[/code]. Exporting a [NodePath] variable will give you a node selection widget in the properties panel of the editor, which can often be useful. A [NodePath] is composed of a list of slash-separated node names (like a filesystem path) and an optional colon-separated list of "subnames" which can be resources or properties. Some examples of NodePaths include the following: [codeblock] # No leading slash means it is relative to the current node. - @"A" # Immediate child A - @"A/B" # A's child B - @"." # The current node. - @".." # The parent node. - @"../C" # A sibling node C. + ^"A" # Immediate child A + ^"A/B" # A's child B + ^"." # The current node. + ^".." # The parent node. + ^"../C" # A sibling node C. # A leading slash means it is absolute from the SceneTree. - @"/root" # Equivalent to get_tree().get_root(). - @"/root/Main" # If your main scene's root node were named "Main". - @"/root/MyAutoload" # If you have an autoloaded node or scene. + ^"/root" # Equivalent to get_tree().get_root(). + ^"/root/Main" # If your main scene's root node were named "Main". + ^"/root/MyAutoload" # If you have an autoloaded node or scene. [/codeblock] + See also [StringName], which is a similar concept for general-purpose string interning. [b]Note:[/b] In the editor, [NodePath] properties are automatically updated when moving, renaming or deleting a node in the scene tree, but they are never updated at runtime. </description> <tutorials> @@ -36,7 +37,7 @@ <return type="NodePath" /> <argument index="0" name="from" type="NodePath" /> <description> - Constructs a [NodePath] as a copy of the given [NodePath]. + Constructs a [NodePath] as a copy of the given [NodePath]. [code]NodePath("example")[/code] is equivalent to [code]^"example"[/code]. </description> </constructor> <constructor name="NodePath"> diff --git a/doc/classes/StringName.xml b/doc/classes/StringName.xml index c19fce9944..ee76c8abcc 100644 --- a/doc/classes/StringName.xml +++ b/doc/classes/StringName.xml @@ -4,7 +4,9 @@ An optimized string type for unique names. </brief_description> <description> - [StringName]s are immutable strings designed for general-purpose representation of unique names. [StringName] ensures that only one instance of a given name exists (so two [StringName]s with the same value are the same object). Comparing them is much faster than with regular [String]s, because only the pointers are compared, not the whole strings. + [StringName]s are immutable strings designed for general-purpose representation of unique names (also called "string interning"). [StringName] ensures that only one instance of a given name exists (so two [StringName]s with the same value are the same object). Comparing them is much faster than with regular [String]s, because only the pointers are compared, not the whole strings. + You will usually just pass a [String] to methods expecting a [StringName] and it will be automatically converted, but you may occasionally want to construct a [StringName] ahead of time with [StringName] or the literal syntax [code]&"example"[/code]. + See also [NodePath], which is a similar concept specifically designed to store pre-parsed node paths. </description> <tutorials> </tutorials> @@ -26,7 +28,7 @@ <return type="StringName" /> <argument index="0" name="from" type="String" /> <description> - Creates a new [StringName] from the given [String]. + Creates a new [StringName] from the given [String]. [code]StringName("example")[/code] is equivalent to [code]&"example"[/code]. </description> </constructor> </constructors> |