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-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp2
-rw-r--r--editor/code_editor.cpp5
-rw-r--r--editor/code_editor.h1
-rw-r--r--scene/2d/path_2d.cpp2
-rw-r--r--scene/debugger/scene_debugger.cpp4
-rw-r--r--scene/resources/curve.cpp2
-rw-r--r--servers/physics_2d/godot_shape_2d.cpp10
-rw-r--r--servers/physics_3d/godot_shape_3d.cpp10
-rw-r--r--servers/rendering/renderer_rd/environment/sky.cpp4
9 files changed, 23 insertions, 17 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 66c02f5566..247b89658a 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -788,7 +788,7 @@ void RasterizerSceneGLES3::_draw_sky(RID p_env, const Projection &p_projection,
}
Basis sky_transform = environment_get_sky_orientation(p_env);
sky_transform.invert();
- sky_transform = p_transform.basis * sky_transform;
+ sky_transform = sky_transform * p_transform.basis;
bool success = material_storage->shaders.sky_shader.version_bind_shader(shader_data->version, SkyShaderGLES3::MODE_BACKGROUND);
if (!success) {
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index 926c01b334..7ae0db7b48 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -873,6 +873,10 @@ void CodeTextEditor::_reset_zoom() {
}
void CodeTextEditor::_line_col_changed() {
+ if (!code_complete_timer->is_stopped() && code_complete_timer_line != text_editor->get_caret_line()) {
+ code_complete_timer->stop();
+ }
+
String line = text_editor->get_line(text_editor->get_caret_line());
int positional_column = 0;
@@ -902,6 +906,7 @@ void CodeTextEditor::_line_col_changed() {
void CodeTextEditor::_text_changed() {
if (text_editor->is_insert_text_operation()) {
+ code_complete_timer_line = text_editor->get_caret_line();
code_complete_timer->start();
}
diff --git a/editor/code_editor.h b/editor/code_editor.h
index ded7518287..4d7034fbd0 100644
--- a/editor/code_editor.h
+++ b/editor/code_editor.h
@@ -158,6 +158,7 @@ class CodeTextEditor : public VBoxContainer {
Label *info = nullptr;
Timer *idle = nullptr;
Timer *code_complete_timer = nullptr;
+ int code_complete_timer_line = 0;
Timer *font_resize_timer = nullptr;
int font_resize_val;
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 3876ab128c..823b8d56e3 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -120,7 +120,7 @@ void Path2D::_notification(int p_what) {
Transform2D *w = frames.ptrw();
for (int i = 0; i < sample_count; i++) {
- w[i] = curve->sample_baked_with_rotation(i * interval, true);
+ w[i] = curve->sample_baked_with_rotation(i * interval, false);
}
}
diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp
index 35ba49563c..28eedcbe13 100644
--- a/scene/debugger/scene_debugger.cpp
+++ b/scene/debugger/scene_debugger.cpp
@@ -220,8 +220,12 @@ void SceneDebugger::_save_node(ObjectID id, const String &p_path) {
Node *node = Object::cast_to<Node>(ObjectDB::get_instance(id));
ERR_FAIL_COND(!node);
+#ifdef TOOLS_ENABLED
HashMap<const Node *, Node *> duplimap;
Node *copy = node->duplicate_from_editor(duplimap);
+#else
+ Node *copy = node->duplicate();
+#endif
// Handle Unique Nodes.
for (int i = 0; i < copy->get_child_count(false); i++) {
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index fa7a1f3dbf..bc2149a8c6 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -941,7 +941,7 @@ Transform2D Curve2D::_sample_posture(Interval p_interval) const {
const Vector2 forward = forward_begin.slerp(forward_end, frac).normalized();
const Vector2 side = Vector2(-forward.y, forward.x);
- return Transform2D(forward, side, Vector2(0.0, 0.0));
+ return Transform2D(side, forward, Vector2(0.0, 0.0));
}
Vector2 Curve2D::sample_baked(real_t p_offset, bool p_cubic) const {
diff --git a/servers/physics_2d/godot_shape_2d.cpp b/servers/physics_2d/godot_shape_2d.cpp
index da414ae233..6823cb32c1 100644
--- a/servers/physics_2d/godot_shape_2d.cpp
+++ b/servers/physics_2d/godot_shape_2d.cpp
@@ -369,8 +369,9 @@ void GodotCapsuleShape2D::get_supports(const Vector2 &p_normal, Vector2 *r_suppo
Vector2 n = p_normal;
real_t d = n.y;
+ real_t h = height * 0.5 - radius; // half-height of the rectangle part
- if (Math::abs(d) < (1.0 - _SEGMENT_IS_VALID_SUPPORT_THRESHOLD)) {
+ if (h > 0 && Math::abs(d) < (1.0 - _SEGMENT_IS_VALID_SUPPORT_THRESHOLD)) {
// make it flat
n.y = 0.0;
n.normalize();
@@ -378,13 +379,10 @@ void GodotCapsuleShape2D::get_supports(const Vector2 &p_normal, Vector2 *r_suppo
r_amount = 2;
r_supports[0] = n;
- r_supports[0].y += height * 0.5 - radius;
+ r_supports[0].y += h;
r_supports[1] = n;
- r_supports[1].y -= height * 0.5 - radius;
-
+ r_supports[1].y -= h;
} else {
- real_t h = height * 0.5 - radius;
-
n *= radius;
n.y += (d > 0) ? h : -h;
r_amount = 1;
diff --git a/servers/physics_3d/godot_shape_3d.cpp b/servers/physics_3d/godot_shape_3d.cpp
index 1443cd166b..22553bd3d8 100644
--- a/servers/physics_3d/godot_shape_3d.cpp
+++ b/servers/physics_3d/godot_shape_3d.cpp
@@ -521,8 +521,9 @@ void GodotCapsuleShape3D::get_supports(const Vector3 &p_normal, int p_max, Vecto
Vector3 n = p_normal;
real_t d = n.y;
+ real_t h = height * 0.5 - radius; // half-height of the cylinder part
- if (Math::abs(d) < edge_support_threshold) {
+ if (h > 0 && Math::abs(d) < edge_support_threshold) {
// make it flat
n.y = 0.0;
n.normalize();
@@ -531,13 +532,10 @@ void GodotCapsuleShape3D::get_supports(const Vector3 &p_normal, int p_max, Vecto
r_amount = 2;
r_type = FEATURE_EDGE;
r_supports[0] = n;
- r_supports[0].y += height * 0.5 - radius;
+ r_supports[0].y += h;
r_supports[1] = n;
- r_supports[1].y -= height * 0.5 - radius;
-
+ r_supports[1].y -= h;
} else {
- real_t h = height * 0.5 - radius;
-
n *= radius;
n.y += (d > 0) ? h : -h;
r_amount = 1;
diff --git a/servers/rendering/renderer_rd/environment/sky.cpp b/servers/rendering/renderer_rd/environment/sky.cpp
index 0acd48c22a..36d26ad783 100644
--- a/servers/rendering/renderer_rd/environment/sky.cpp
+++ b/servers/rendering/renderer_rd/environment/sky.cpp
@@ -1661,7 +1661,7 @@ void SkyRD::update_res_buffers(RID p_env, uint32_t p_view_count, const Projectio
projections = &camera;
}
- sky_transform = p_transform.basis * sky_transform;
+ sky_transform = sky_transform * p_transform.basis;
if (shader_data->uses_quarter_res) {
PipelineCacheRD *pipeline = &shader_data->pipelines[view_count > 1 ? SKY_VERSION_QUARTER_RES_MULTIVIEW : SKY_VERSION_QUARTER_RES];
@@ -1754,7 +1754,7 @@ void SkyRD::draw(RD::DrawListID p_draw_list, RID p_env, RID p_fb, uint32_t p_vie
projections = &camera;
}
- sky_transform = p_transform.basis * sky_transform;
+ sky_transform = sky_transform * p_transform.basis;
PipelineCacheRD *pipeline = &shader_data->pipelines[view_count > 1 ? SKY_VERSION_BACKGROUND_MULTIVIEW : SKY_VERSION_BACKGROUND];