diff options
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 2 | ||||
-rw-r--r-- | editor/code_editor.cpp | 5 | ||||
-rw-r--r-- | editor/code_editor.h | 1 | ||||
-rw-r--r-- | scene/2d/path_2d.cpp | 2 | ||||
-rw-r--r-- | scene/debugger/scene_debugger.cpp | 4 | ||||
-rw-r--r-- | scene/resources/curve.cpp | 2 | ||||
-rw-r--r-- | servers/physics_2d/godot_shape_2d.cpp | 10 | ||||
-rw-r--r-- | servers/physics_3d/godot_shape_3d.cpp | 10 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/environment/sky.cpp | 4 |
9 files changed, 23 insertions, 17 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 66c02f5566..247b89658a 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -788,7 +788,7 @@ void RasterizerSceneGLES3::_draw_sky(RID p_env, const Projection &p_projection, } Basis sky_transform = environment_get_sky_orientation(p_env); sky_transform.invert(); - sky_transform = p_transform.basis * sky_transform; + sky_transform = sky_transform * p_transform.basis; bool success = material_storage->shaders.sky_shader.version_bind_shader(shader_data->version, SkyShaderGLES3::MODE_BACKGROUND); if (!success) { diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index 926c01b334..7ae0db7b48 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -873,6 +873,10 @@ void CodeTextEditor::_reset_zoom() { } void CodeTextEditor::_line_col_changed() { + if (!code_complete_timer->is_stopped() && code_complete_timer_line != text_editor->get_caret_line()) { + code_complete_timer->stop(); + } + String line = text_editor->get_line(text_editor->get_caret_line()); int positional_column = 0; @@ -902,6 +906,7 @@ void CodeTextEditor::_line_col_changed() { void CodeTextEditor::_text_changed() { if (text_editor->is_insert_text_operation()) { + code_complete_timer_line = text_editor->get_caret_line(); code_complete_timer->start(); } diff --git a/editor/code_editor.h b/editor/code_editor.h index ded7518287..4d7034fbd0 100644 --- a/editor/code_editor.h +++ b/editor/code_editor.h @@ -158,6 +158,7 @@ class CodeTextEditor : public VBoxContainer { Label *info = nullptr; Timer *idle = nullptr; Timer *code_complete_timer = nullptr; + int code_complete_timer_line = 0; Timer *font_resize_timer = nullptr; int font_resize_val; diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp index 3876ab128c..823b8d56e3 100644 --- a/scene/2d/path_2d.cpp +++ b/scene/2d/path_2d.cpp @@ -120,7 +120,7 @@ void Path2D::_notification(int p_what) { Transform2D *w = frames.ptrw(); for (int i = 0; i < sample_count; i++) { - w[i] = curve->sample_baked_with_rotation(i * interval, true); + w[i] = curve->sample_baked_with_rotation(i * interval, false); } } diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp index 35ba49563c..28eedcbe13 100644 --- a/scene/debugger/scene_debugger.cpp +++ b/scene/debugger/scene_debugger.cpp @@ -220,8 +220,12 @@ void SceneDebugger::_save_node(ObjectID id, const String &p_path) { Node *node = Object::cast_to<Node>(ObjectDB::get_instance(id)); ERR_FAIL_COND(!node); +#ifdef TOOLS_ENABLED HashMap<const Node *, Node *> duplimap; Node *copy = node->duplicate_from_editor(duplimap); +#else + Node *copy = node->duplicate(); +#endif // Handle Unique Nodes. for (int i = 0; i < copy->get_child_count(false); i++) { diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index fa7a1f3dbf..bc2149a8c6 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -941,7 +941,7 @@ Transform2D Curve2D::_sample_posture(Interval p_interval) const { const Vector2 forward = forward_begin.slerp(forward_end, frac).normalized(); const Vector2 side = Vector2(-forward.y, forward.x); - return Transform2D(forward, side, Vector2(0.0, 0.0)); + return Transform2D(side, forward, Vector2(0.0, 0.0)); } Vector2 Curve2D::sample_baked(real_t p_offset, bool p_cubic) const { diff --git a/servers/physics_2d/godot_shape_2d.cpp b/servers/physics_2d/godot_shape_2d.cpp index da414ae233..6823cb32c1 100644 --- a/servers/physics_2d/godot_shape_2d.cpp +++ b/servers/physics_2d/godot_shape_2d.cpp @@ -369,8 +369,9 @@ void GodotCapsuleShape2D::get_supports(const Vector2 &p_normal, Vector2 *r_suppo Vector2 n = p_normal; real_t d = n.y; + real_t h = height * 0.5 - radius; // half-height of the rectangle part - if (Math::abs(d) < (1.0 - _SEGMENT_IS_VALID_SUPPORT_THRESHOLD)) { + if (h > 0 && Math::abs(d) < (1.0 - _SEGMENT_IS_VALID_SUPPORT_THRESHOLD)) { // make it flat n.y = 0.0; n.normalize(); @@ -378,13 +379,10 @@ void GodotCapsuleShape2D::get_supports(const Vector2 &p_normal, Vector2 *r_suppo r_amount = 2; r_supports[0] = n; - r_supports[0].y += height * 0.5 - radius; + r_supports[0].y += h; r_supports[1] = n; - r_supports[1].y -= height * 0.5 - radius; - + r_supports[1].y -= h; } else { - real_t h = height * 0.5 - radius; - n *= radius; n.y += (d > 0) ? h : -h; r_amount = 1; diff --git a/servers/physics_3d/godot_shape_3d.cpp b/servers/physics_3d/godot_shape_3d.cpp index 1443cd166b..22553bd3d8 100644 --- a/servers/physics_3d/godot_shape_3d.cpp +++ b/servers/physics_3d/godot_shape_3d.cpp @@ -521,8 +521,9 @@ void GodotCapsuleShape3D::get_supports(const Vector3 &p_normal, int p_max, Vecto Vector3 n = p_normal; real_t d = n.y; + real_t h = height * 0.5 - radius; // half-height of the cylinder part - if (Math::abs(d) < edge_support_threshold) { + if (h > 0 && Math::abs(d) < edge_support_threshold) { // make it flat n.y = 0.0; n.normalize(); @@ -531,13 +532,10 @@ void GodotCapsuleShape3D::get_supports(const Vector3 &p_normal, int p_max, Vecto r_amount = 2; r_type = FEATURE_EDGE; r_supports[0] = n; - r_supports[0].y += height * 0.5 - radius; + r_supports[0].y += h; r_supports[1] = n; - r_supports[1].y -= height * 0.5 - radius; - + r_supports[1].y -= h; } else { - real_t h = height * 0.5 - radius; - n *= radius; n.y += (d > 0) ? h : -h; r_amount = 1; diff --git a/servers/rendering/renderer_rd/environment/sky.cpp b/servers/rendering/renderer_rd/environment/sky.cpp index 0acd48c22a..36d26ad783 100644 --- a/servers/rendering/renderer_rd/environment/sky.cpp +++ b/servers/rendering/renderer_rd/environment/sky.cpp @@ -1661,7 +1661,7 @@ void SkyRD::update_res_buffers(RID p_env, uint32_t p_view_count, const Projectio projections = &camera; } - sky_transform = p_transform.basis * sky_transform; + sky_transform = sky_transform * p_transform.basis; if (shader_data->uses_quarter_res) { PipelineCacheRD *pipeline = &shader_data->pipelines[view_count > 1 ? SKY_VERSION_QUARTER_RES_MULTIVIEW : SKY_VERSION_QUARTER_RES]; @@ -1754,7 +1754,7 @@ void SkyRD::draw(RD::DrawListID p_draw_list, RID p_env, RID p_fb, uint32_t p_vie projections = &camera; } - sky_transform = p_transform.basis * sky_transform; + sky_transform = sky_transform * p_transform.basis; PipelineCacheRD *pipeline = &shader_data->pipelines[view_count > 1 ? SKY_VERSION_BACKGROUND_MULTIVIEW : SKY_VERSION_BACKGROUND]; |