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-rw-r--r--core/math/a_star.cpp25
-rw-r--r--core/math/a_star.h3
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp26
-rw-r--r--editor/property_editor.cpp2
-rw-r--r--editor/scene_tree_editor.cpp1
-rw-r--r--main/input_default.cpp17
-rw-r--r--modules/gdscript/gd_tokenizer.cpp1
-rw-r--r--platform/windows/export/export.cpp29
-rw-r--r--scene/2d/node_2d.cpp22
-rw-r--r--scene/gui/control.cpp12
-rw-r--r--scene/gui/dialogs.cpp13
-rw-r--r--scene/gui/patch_9_rect.cpp26
-rw-r--r--scene/main/scene_main_loop.cpp5
-rw-r--r--scene/main/scene_main_loop.h1
-rw-r--r--scene/resources/default_theme/default_theme.cpp2
-rw-r--r--scene/resources/style_box.cpp14
-rw-r--r--scene/scene_string_names.cpp3
-rw-r--r--scene/scene_string_names.h3
18 files changed, 128 insertions, 77 deletions
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp
index 110185c2d2..c82a40f30d 100644
--- a/core/math/a_star.cpp
+++ b/core/math/a_star.cpp
@@ -28,6 +28,8 @@
/*************************************************************************/
#include "a_star.h"
#include "geometry.h"
+#include "scene/scene_string_names.h"
+#include "script_language.h"
int AStar::get_available_point_id() const {
@@ -187,7 +189,7 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
Point *n = begin_point->neighbours[i];
n->prev_point = begin_point;
- n->distance = n->pos.distance_to(begin_point->pos);
+ n->distance = _compute_cost(n->id, begin_point->id);
n->distance *= n->weight_scale;
n->last_pass = pass;
open_list.add(&n->list);
@@ -215,7 +217,7 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
Point *p = E->self();
real_t cost = p->distance;
- cost += p->pos.distance_to(end_point->pos);
+ cost += _estimate_cost(p->id, end_point->id);
cost *= p->weight_scale;
if (cost < least_cost) {
@@ -233,7 +235,7 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
Point *e = p->neighbours[i];
- real_t distance = p->pos.distance_to(e->pos) + p->distance;
+ real_t distance = _compute_cost(p->id, e->id) + p->distance;
distance *= e->weight_scale;
if (e->last_pass == pass) {
@@ -274,6 +276,20 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
return found_route;
}
+float AStar::_estimate_cost(int p_from_id, int p_to_id) {
+ if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_estimate_cost))
+ return get_script_instance()->call(SceneStringNames::get_singleton()->_estimate_cost, p_from_id, p_to_id);
+
+ return points[p_from_id]->pos.distance_to(points[p_to_id]->pos);
+}
+
+float AStar::_compute_cost(int p_from_id, int p_to_id) {
+ if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_compute_cost))
+ return get_script_instance()->call(SceneStringNames::get_singleton()->_compute_cost, p_from_id, p_to_id);
+
+ return points[p_from_id]->pos.distance_to(points[p_to_id]->pos);
+}
+
PoolVector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) {
ERR_FAIL_COND_V(!points.has(p_from_id), PoolVector<Vector3>());
@@ -395,6 +411,9 @@ void AStar::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar::get_point_path);
ClassDB::bind_method(D_METHOD("get_id_path", "from_id", "to_id"), &AStar::get_id_path);
+
+ BIND_VMETHOD(MethodInfo("_estimate_cost", PropertyInfo(Variant::INT, "from_id"), PropertyInfo(Variant::INT, "to_id")));
+ BIND_VMETHOD(MethodInfo("_compute_cost", PropertyInfo(Variant::INT, "from_id"), PropertyInfo(Variant::INT, "to_id")));
}
AStar::AStar() {
diff --git a/core/math/a_star.h b/core/math/a_star.h
index 2ac855737c..43c9c4457a 100644
--- a/core/math/a_star.h
+++ b/core/math/a_star.h
@@ -93,6 +93,9 @@ class AStar : public Reference {
protected:
static void _bind_methods();
+ virtual float _estimate_cost(int p_from_id, int p_to_id);
+ virtual float _compute_cost(int p_from_id, int p_to_id);
+
public:
int get_available_point_id() const;
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 26d13bad89..34a5858729 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -535,49 +535,49 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
//top left
DSTRECT(np->rect.pos.x, np->rect.pos.y, np->margin[MARGIN_LEFT], np->margin[MARGIN_TOP]);
- SRCRECT(0, 0, np->margin[MARGIN_LEFT], np->margin[MARGIN_TOP]);
+ SRCRECT(np->source.pos.x, np->source.pos.y, np->margin[MARGIN_LEFT], np->margin[MARGIN_TOP]);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
//top right
- DSTRECT(np->rect.pos.x + np->rect.size.x - np->margin[MARGIN_RIGHT], np->rect.pos.y, np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]);
- SRCRECT(texture->width - np->margin[MARGIN_RIGHT], 0, np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]);
+ DSTRECT(np->rect.pos.x + np->rect.size.width - np->margin[MARGIN_RIGHT], np->rect.pos.y, np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]);
+ SRCRECT(np->source.pos.x + np->source.size.width - np->margin[MARGIN_RIGHT], np->source.pos.y, np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
//bottom right
- DSTRECT(np->rect.pos.x + np->rect.size.x - np->margin[MARGIN_RIGHT], np->rect.pos.y + np->rect.size.y - np->margin[MARGIN_BOTTOM], np->margin[MARGIN_RIGHT], np->margin[MARGIN_BOTTOM]);
- SRCRECT(texture->width - np->margin[MARGIN_RIGHT], texture->height - np->margin[MARGIN_BOTTOM], np->margin[MARGIN_RIGHT], np->margin[MARGIN_BOTTOM]);
+ DSTRECT(np->rect.pos.x + np->rect.size.width - np->margin[MARGIN_RIGHT], np->rect.pos.y + np->rect.size.height - np->margin[MARGIN_BOTTOM], np->margin[MARGIN_RIGHT], np->margin[MARGIN_BOTTOM]);
+ SRCRECT(np->source.pos.x + np->source.size.width - np->margin[MARGIN_RIGHT], np->source.pos.y + np->source.size.height - np->margin[MARGIN_BOTTOM], np->margin[MARGIN_RIGHT], np->margin[MARGIN_BOTTOM]);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
//bottom left
- DSTRECT(np->rect.pos.x, np->rect.pos.y + np->rect.size.y - np->margin[MARGIN_BOTTOM], np->margin[MARGIN_LEFT], np->margin[MARGIN_BOTTOM]);
- SRCRECT(0, texture->height - np->margin[MARGIN_BOTTOM], np->margin[MARGIN_LEFT], np->margin[MARGIN_BOTTOM]);
+ DSTRECT(np->rect.pos.x, np->rect.pos.y + np->rect.size.height - np->margin[MARGIN_BOTTOM], np->margin[MARGIN_LEFT], np->margin[MARGIN_BOTTOM]);
+ SRCRECT(np->source.pos.x, np->source.pos.y + np->source.size.height - np->margin[MARGIN_BOTTOM], np->margin[MARGIN_LEFT], np->margin[MARGIN_BOTTOM]);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
//top
DSTRECT(np->rect.pos.x + np->margin[MARGIN_LEFT], np->rect.pos.y, np->rect.size.width - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]);
- SRCRECT(np->margin[MARGIN_LEFT], 0, texture->width - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]);
+ SRCRECT(np->source.pos.x + np->margin[MARGIN_LEFT], np->source.pos.y, np->source.size.width - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
//bottom
- DSTRECT(np->rect.pos.x + np->margin[MARGIN_LEFT], np->rect.pos.y + np->rect.size.y - np->margin[MARGIN_BOTTOM], np->rect.size.width - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]);
- SRCRECT(np->margin[MARGIN_LEFT], texture->height - np->margin[MARGIN_BOTTOM], texture->width - np->margin[MARGIN_LEFT] - np->margin[MARGIN_LEFT], np->margin[MARGIN_TOP]);
+ DSTRECT(np->rect.pos.x + np->margin[MARGIN_LEFT], np->rect.pos.y + np->rect.size.height - np->margin[MARGIN_BOTTOM], np->rect.size.width - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]);
+ SRCRECT(np->source.pos.x + np->margin[MARGIN_LEFT], np->source.pos.y + np->source.size.height - np->margin[MARGIN_BOTTOM], np->source.size.width - np->margin[MARGIN_LEFT] - np->margin[MARGIN_LEFT], np->margin[MARGIN_TOP]);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
//left
DSTRECT(np->rect.pos.x, np->rect.pos.y + np->margin[MARGIN_TOP], np->margin[MARGIN_LEFT], np->rect.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]);
- SRCRECT(0, np->margin[MARGIN_TOP], np->margin[MARGIN_LEFT], texture->height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]);
+ SRCRECT(np->source.pos.x, np->source.pos.y + np->margin[MARGIN_TOP], np->margin[MARGIN_LEFT], np->source.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
//right
DSTRECT(np->rect.pos.x + np->rect.size.width - np->margin[MARGIN_RIGHT], np->rect.pos.y + np->margin[MARGIN_TOP], np->margin[MARGIN_RIGHT], np->rect.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]);
- SRCRECT(texture->width - np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP], np->margin[MARGIN_RIGHT], texture->height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]);
+ SRCRECT(np->source.pos.x + np->source.size.width - np->margin[MARGIN_RIGHT], np->source.pos.y + np->margin[MARGIN_TOP], np->margin[MARGIN_RIGHT], np->source.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
if (np->draw_center) {
//center
DSTRECT(np->rect.pos.x + np->margin[MARGIN_LEFT], np->rect.pos.y + np->margin[MARGIN_TOP], np->rect.size.x - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->rect.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]);
- SRCRECT(np->margin[MARGIN_LEFT], np->margin[MARGIN_TOP], texture->width - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], texture->height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]);
+ SRCRECT(np->source.pos.x + np->margin[MARGIN_LEFT], np->source.pos.y + np->margin[MARGIN_TOP], np->source.size.x - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->source.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp
index cc26769939..f2a79a2f47 100644
--- a/editor/property_editor.cpp
+++ b/editor/property_editor.cpp
@@ -3846,8 +3846,8 @@ void PropertyEditor::_item_edited() {
} break;
case Variant::BOOL: {
- _edit_set(name, item->is_checked(1), refresh_all);
item->set_tooltip(1, item->is_checked(1) ? "True" : "False");
+ _edit_set(name, item->is_checked(1), refresh_all);
} break;
case Variant::INT:
case Variant::REAL: {
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index 3310405ae9..5f0bc8841b 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -1113,6 +1113,7 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope
tree->set_anchor(MARGIN_BOTTOM, ANCHOR_END);
tree->set_begin(Point2(0, p_label ? 18 : 0));
tree->set_end(Point2(0, 0));
+ tree->add_constant_override("button_margin", 0);
add_child(tree);
diff --git a/main/input_default.cpp b/main/input_default.cpp
index 131e9e3b90..0a5d06c0d3 100644
--- a/main/input_default.cpp
+++ b/main/input_default.cpp
@@ -485,12 +485,27 @@ void InputDefault::warp_mouse_pos(const Vector2 &p_to) {
Point2i InputDefault::warp_mouse_motion(const InputEventMouseMotion &p_motion, const Rect2 &p_rect) {
- const Point2i rel_warped(Math::fmod(p_motion.relative_x, p_rect.size.x), Math::fmod(p_motion.relative_y, p_rect.size.y));
+ // The relative distance reported for the next event after a warp is in the boundaries of the
+ // size of the rect on that axis, but it may be greater, in which case there's not problem as fmod()
+ // will warp it, but if the pointer has moved in the opposite direction between the pointer relocation
+ // and the subsequent event, the reported relative distance will be less than the size of the rect
+ // and thus fmod() will be disabled for handling the situation.
+ // And due to this mouse warping mechanism being stateless, we need to apply some heuristics to
+ // detect the warp: if the relative distance is greater than the half of the size of the relevant rect
+ // (checked per each axis), it will be considered as the consequence of a former pointer warp.
+
+ const Point2i rel_sgn(p_motion.relative_x >= 0.0f ? 1 : -1, p_motion.relative_y >= 0.0 ? 1 : -1);
+ const Size2i warp_margin = p_rect.size * 0.5f;
+ const Point2i rel_warped(
+ Math::fmod(p_motion.relative_x + rel_sgn.x * warp_margin.x, p_rect.size.x) - rel_sgn.x * warp_margin.x,
+ Math::fmod(p_motion.relative_y + rel_sgn.y * warp_margin.y, p_rect.size.y) - rel_sgn.y * warp_margin.y);
+
const Point2i pos_local = Point2i(p_motion.global_x, p_motion.global_y) - p_rect.pos;
const Point2i pos_warped(Math::fposmod(pos_local.x, p_rect.size.x), Math::fposmod(pos_local.y, p_rect.size.y));
if (pos_warped != pos_local) {
OS::get_singleton()->warp_mouse_pos(pos_warped + p_rect.pos);
}
+
return rel_warped;
}
diff --git a/modules/gdscript/gd_tokenizer.cpp b/modules/gdscript/gd_tokenizer.cpp
index 981924191f..dca34f923e 100644
--- a/modules/gdscript/gd_tokenizer.cpp
+++ b/modules/gdscript/gd_tokenizer.cpp
@@ -117,6 +117,7 @@ const char *GDTokenizer::token_names[TK_MAX] = {
"'.'",
"'?'",
"':'",
+ "'$'",
"'\\n'",
"PI",
"_",
diff --git a/platform/windows/export/export.cpp b/platform/windows/export/export.cpp
index bb51474a8c..df1605ae9e 100644
--- a/platform/windows/export/export.cpp
+++ b/platform/windows/export/export.cpp
@@ -26,28 +26,25 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "export.h"
#include "editor/editor_export.h"
#include "platform/windows/logo.h"
void register_windows_exporter() {
-#if 0
+ Ref<EditorExportPlatformPC> platform;
+ platform.instance();
+
Image img(_windows_logo);
- Ref<ImageTexture> logo = memnew( ImageTexture );
+ Ref<ImageTexture> logo;
+ logo.instance();
logo->create_from_image(img);
+ platform->set_logo(logo);
+ platform->set_name("Windows Desktop");
+ platform->set_extension("exe");
+ platform->set_release_32("windows_32_release.exe");
+ platform->set_debug_32("windows_32_debug.exe");
+ platform->set_release_64("windows_64_release.exe");
+ platform->set_debug_64("windows_64_debug.exe");
- {
- Ref<EditorExportPlatformPC> exporter = Ref<EditorExportPlatformPC>( memnew(EditorExportPlatformPC) );
- exporter->set_binary_extension("exe");
- exporter->set_release_binary32("windows_32_release.exe");
- exporter->set_debug_binary32("windows_32_debug.exe");
- exporter->set_release_binary64("windows_64_release.exe");
- exporter->set_debug_binary64("windows_64_debug.exe");
- exporter->set_name("Windows Desktop");
- exporter->set_logo(logo);
- EditorImportExport::get_singleton()->add_export_platform(exporter);
- }
-
-#endif
+ EditorExport::get_singleton()->add_export_platform(platform);
}
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 1ba6ec46cf..16b6342299 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -63,9 +63,10 @@ void Node2D::edit_set_state(const Variant &p_state) {
angle = state[1];
_scale = state[2];
_update_transform();
- _change_notify("transform/rot");
- _change_notify("transform/scale");
- _change_notify("transform/pos");
+ _change_notify("rotation");
+ _change_notify("rotation_deg");
+ _change_notify("scale");
+ _change_notify("position");
}
void Node2D::edit_set_rect(const Rect2 &p_edit_rect) {
@@ -95,15 +96,16 @@ void Node2D::edit_set_rect(const Rect2 &p_edit_rect) {
_scale *= new_scale;
_update_transform();
- _change_notify("transform/scale");
- _change_notify("transform/pos");
+ _change_notify("scale");
+ _change_notify("position");
}
void Node2D::edit_rotate(float p_rot) {
angle += p_rot;
_update_transform();
- _change_notify("transform/rot");
+ _change_notify("rotation");
+ _change_notify("rotation_deg");
}
void Node2D::_update_xform_values() {
@@ -134,7 +136,7 @@ void Node2D::set_position(const Point2 &p_pos) {
((Node2D *)this)->_update_xform_values();
pos = p_pos;
_update_transform();
- _change_notify("transform/pos");
+ _change_notify("position");
}
void Node2D::set_rotation(float p_radians) {
@@ -143,7 +145,8 @@ void Node2D::set_rotation(float p_radians) {
((Node2D *)this)->_update_xform_values();
angle = p_radians;
_update_transform();
- _change_notify("transform/rot");
+ _change_notify("rotation");
+ _change_notify("rotation_deg");
}
void Node2D::set_rotation_in_degrees(float p_degrees) {
@@ -169,7 +172,7 @@ void Node2D::set_scale(const Size2 &p_scale) {
if (_scale.y == 0)
_scale.y = CMP_EPSILON;
_update_transform();
- _change_notify("transform/scale");
+ _change_notify("scale");
}
Point2 Node2D::get_position() const {
@@ -349,6 +352,7 @@ void Node2D::set_z(int p_z) {
ERR_FAIL_COND(p_z > VS::CANVAS_ITEM_Z_MAX);
z = p_z;
VS::get_singleton()->canvas_item_set_z(get_canvas_item(), z);
+ _change_notify("z");
}
void Node2D::set_z_as_relative(bool p_enabled) {
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index d2f3eea721..7f9944833a 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -1347,12 +1347,12 @@ Control::AnchorType Control::get_anchor(Margin p_margin) const {
void Control::_change_notify_margins() {
// this avoids sending the whole object data again on a change
- _change_notify("margin/left");
- _change_notify("margin/top");
- _change_notify("margin/right");
- _change_notify("margin/bottom");
- _change_notify("rect/pos");
- _change_notify("rect/size");
+ _change_notify("margin_left");
+ _change_notify("margin_top");
+ _change_notify("margin_right");
+ _change_notify("margin_bottom");
+ _change_notify("rect_pos");
+ _change_notify("rect_size");
}
void Control::set_margin(Margin p_margin, float p_value) {
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index 35d54d9843..df8bfcf691 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -177,7 +177,18 @@ void WindowDialog::_notification(int p_what) {
Size2 size = get_size();
Ref<StyleBox> panel = get_stylebox("panel", "WindowDialog");
- panel->draw(canvas, Rect2(Point2(), size));
+ int margin_left = static_cast<int>(panel->get_margin(MARGIN_LEFT));
+ int margin_top = static_cast<int>(panel->get_margin(MARGIN_TOP));
+ int margin_right = static_cast<int>(panel->get_margin(MARGIN_RIGHT));
+ int margin_bottom = static_cast<int>(panel->get_margin(MARGIN_BOTTOM));
+
+ Rect2 rect;
+ rect.pos.x = -margin_left;
+ rect.pos.y = -margin_top;
+ rect.size.width = size.width + margin_left + margin_right;
+ rect.size.height = size.height + margin_top + margin_bottom;
+
+ panel->draw(canvas, rect);
int title_height = get_constant("title_height", "WindowDialog");
Color title_color = get_color("title_color", "WindowDialog");
diff --git a/scene/gui/patch_9_rect.cpp b/scene/gui/patch_9_rect.cpp
index d0bd45e435..f53036085f 100644
--- a/scene/gui/patch_9_rect.cpp
+++ b/scene/gui/patch_9_rect.cpp
@@ -37,27 +37,13 @@ void NinePatchRect::_notification(int p_what) {
if (texture.is_null())
return;
- Size2 s = get_size();
+ Rect2 rect = Rect2(Point2(), get_size());
+ Rect2 src_rect = region_rect;
+
+ texture->get_rect_region(rect, src_rect, rect, src_rect);
+
RID ci = get_canvas_item();
- VS::get_singleton()->canvas_item_add_nine_patch(ci, Rect2(Point2(), s), region_rect, texture->get_rid(), Vector2(margin[MARGIN_LEFT], margin[MARGIN_TOP]), Vector2(margin[MARGIN_RIGHT], margin[MARGIN_BOTTOM]), VS::NINE_PATCH_STRETCH, VS::NINE_PATCH_STRETCH, draw_center);
- //draw_texture_rect(texture,Rect2(Point2(),s),false,modulate);
-
- /*
- Vector<Point2> points;
- points.resize(4);
- points[0]=Point2(0,0);
- points[1]=Point2(s.x,0);
- points[2]=Point2(s.x,s.y);
- points[3]=Point2(0,s.y);
- Vector<Point2> uvs;
- uvs.resize(4);
- uvs[0]=Point2(0,0);
- uvs[1]=Point2(1,0);
- uvs[2]=Point2(1,1);
- uvs[3]=Point2(0,1);
-
- VisualServer::get_singleton()->canvas_item_add_primitive(ci,points,Vector<Color>(),uvs,texture->get_rid());
-*/
+ VS::get_singleton()->canvas_item_add_nine_patch(ci, rect, src_rect, texture->get_rid(), Vector2(margin[MARGIN_LEFT], margin[MARGIN_TOP]), Vector2(margin[MARGIN_RIGHT], margin[MARGIN_BOTTOM]), VS::NINE_PATCH_STRETCH, VS::NINE_PATCH_STRETCH, draw_center);
}
}
diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp
index 79ee4a6f75..8eb09908ad 100644
--- a/scene/main/scene_main_loop.cpp
+++ b/scene/main/scene_main_loop.cpp
@@ -374,6 +374,10 @@ void SceneTree::input_text(const String &p_text) {
root_lock--;
}
+bool SceneTree::is_input_handled() {
+ return input_handled;
+}
+
void SceneTree::input_event(const InputEvent &p_event) {
if (is_editor_hint() && (p_event.type == InputEvent::JOYPAD_MOTION || p_event.type == InputEvent::JOYPAD_BUTTON))
@@ -2153,6 +2157,7 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pause", "enable"), &SceneTree::set_pause);
ClassDB::bind_method(D_METHOD("is_paused"), &SceneTree::is_paused);
ClassDB::bind_method(D_METHOD("set_input_as_handled"), &SceneTree::set_input_as_handled);
+ ClassDB::bind_method(D_METHOD("is_input_handled"), &SceneTree::is_input_handled);
ClassDB::bind_method(D_METHOD("create_timer:SceneTreeTimer", "time_sec", "pause_mode_process"), &SceneTree::create_timer, DEFVAL(true));
diff --git a/scene/main/scene_main_loop.h b/scene/main/scene_main_loop.h
index fadf77e30f..47220b9b63 100644
--- a/scene/main/scene_main_loop.h
+++ b/scene/main/scene_main_loop.h
@@ -350,6 +350,7 @@ public:
void quit();
void set_input_as_handled();
+ bool is_input_handled();
_FORCE_INLINE_ float get_fixed_process_time() const { return fixed_process_time; }
_FORCE_INLINE_ float get_idle_process_time() const { return idle_process_time; }
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 60490d70ca..3f19c2eafc 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -544,7 +544,7 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref<
t->set_font("title_font", "WindowDialog", large_font);
t->set_color("title_color", "WindowDialog", Color(0, 0, 0));
- t->set_constant("title_height", "WindowDialog", 18 * scale);
+ t->set_constant("title_height", "WindowDialog", 20 * scale);
t->set_icon("close", "WindowDialog", make_icon(close_png));
t->set_icon("close_hilite", "WindowDialog", make_icon(close_hl_png));
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index 7a503207bc..a3bb52d0f1 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -103,9 +103,11 @@ void StyleBoxTexture::set_texture(RES p_texture) {
if (texture == p_texture)
return;
texture = p_texture;
+ region_rect = Rect2(Point2(), texture->get_size());
emit_signal("texture_changed");
emit_changed();
}
+
RES StyleBoxTexture::get_texture() const {
return texture;
@@ -130,12 +132,12 @@ void StyleBoxTexture::draw(RID p_canvas_item, const Rect2 &p_rect) const {
if (texture.is_null())
return;
- Rect2 r = p_rect;
- r.pos.x -= expand_margin[MARGIN_LEFT];
- r.pos.y -= expand_margin[MARGIN_TOP];
- r.size.x += expand_margin[MARGIN_LEFT] + expand_margin[MARGIN_RIGHT];
- r.size.y += expand_margin[MARGIN_TOP] + expand_margin[MARGIN_BOTTOM];
- VisualServer::get_singleton()->canvas_item_add_nine_patch(p_canvas_item, r, region_rect, texture->get_rid(), Vector2(margin[MARGIN_LEFT], margin[MARGIN_TOP]), Vector2(margin[MARGIN_RIGHT], margin[MARGIN_BOTTOM]), VS::NINE_PATCH_STRETCH, VS::NINE_PATCH_STRETCH, draw_center, modulate);
+ Rect2 rect = p_rect;
+ Rect2 src_rect = region_rect;
+
+ texture->get_rect_region(rect, src_rect, rect, src_rect);
+
+ VisualServer::get_singleton()->canvas_item_add_nine_patch(p_canvas_item, rect, src_rect, texture->get_rid(), Vector2(margin[MARGIN_LEFT], margin[MARGIN_TOP]), Vector2(margin[MARGIN_RIGHT], margin[MARGIN_BOTTOM]), VS::NINE_PATCH_STRETCH, VS::NINE_PATCH_STRETCH, draw_center, modulate);
}
void StyleBoxTexture::set_draw_center(bool p_draw) {
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index f0a33e0d3b..d4a5429c02 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -32,6 +32,9 @@ SceneStringNames *SceneStringNames::singleton = NULL;
SceneStringNames::SceneStringNames() {
+ _estimate_cost = StaticCString::create("_estimate_cost");
+ _compute_cost = StaticCString::create("_compute_cost");
+
resized = StaticCString::create("resized");
dot = StaticCString::create(".");
doubledot = StaticCString::create("..");
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index 8900bbe1d9..3ca006daba 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -49,6 +49,9 @@ class SceneStringNames {
public:
_FORCE_INLINE_ static SceneStringNames *get_singleton() { return singleton; }
+ StringName _estimate_cost;
+ StringName _compute_cost;
+
StringName resized;
StringName dot;
StringName doubledot;